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	<id>http://wiki.uooutlands.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=APonce911</id>
	<title>UO Outlands Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://wiki.uooutlands.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=APonce911"/>
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	<updated>2026-05-19T03:09:37Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.1</generator>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Skill_Mastery&amp;diff=12061</id>
		<title>Skill Mastery</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Skill_Mastery&amp;diff=12061"/>
		<updated>2021-08-21T10:10:33Z</updated>

		<summary type="html">&lt;p&gt;APonce911: /* Skill Mastery Scroll */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Skill Mastery refers to the ability of players to increase their Total Skill Cap and Skill Cap for individual skills&lt;br /&gt;
* Starting Total Skill Cap for players is 700 points&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-skillmastery.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Mastery Orb==&lt;br /&gt;
* Players may increase their Total Skill Cap up to 720 points through use of Skill Mastery Orbs&lt;br /&gt;
* Skill Mastery Orbs increase the Total Skill Cap by 1 point&lt;br /&gt;
* Skill Mastery Orbs are found as  [[Loot|loot]] in various activities&lt;br /&gt;
&lt;br /&gt;
==Skill Mastery Scroll==&lt;br /&gt;
* Players may increase Individual Skill Caps for a variety of &#039;&#039;&#039;non-PvP skills&#039;&#039;&#039; up to 120 points through use of Skill Mastery Scrolls&lt;br /&gt;
* Skill Mastery Scrolls increase an individual Skill Cap by 1 point.&lt;br /&gt;
* The Individual Skill Caps are independent of the Total Skill Cap, raising one individual skill doesn&#039;t increase your total skill cap equally.&lt;br /&gt;
* Skill Mastery Scrolls are found as [[Loot|loot]] in various activities&lt;br /&gt;
&lt;br /&gt;
==Epic Skill Mastery Scroll==&lt;br /&gt;
* Increases the Skill Cap for all skills by 1&lt;br /&gt;
* Epic Skill Mastery Scrolls are purchased with [[Achievements#Achievement_Point_Exchange|achievement]] points&lt;br /&gt;
&lt;br /&gt;
==Skill Mastery Tome==&lt;br /&gt;
* To be completed&lt;/div&gt;</summary>
		<author><name>APonce911</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Echoes&amp;diff=11983</id>
		<title>Echoes</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Echoes&amp;diff=11983"/>
		<updated>2021-08-07T11:50:06Z</updated>

		<summary type="html">&lt;p&gt;APonce911: /* Intent of the Echo System */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:PvP]][[Category:PvM]][[Category:Skills]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Echoes are a stored snapshot of their character&#039;s Stats and Skills at a specific time&lt;br /&gt;
* Players may unlock multiple Echoes for their characters, with each subsequent Echo increasing the purchase cost by an additional factor  [https://forums.uooutlands.com/index.php?threads/patch-notes-for-august-22-2019.2411/ Patch 20190822]&lt;br /&gt;
* Players will be able to Activate their Echo at most once every 12 hours (see Jack &amp;amp; Jill Enhancements to reduce this to 1 hour [[Template:CustomizationsEnhancements]])&lt;br /&gt;
* Activating an Echo will set that player&#039;s Stats and Skills to match those stored in the Echo (and also stores their old Stats and Skills for later retrieval)&lt;br /&gt;
* Players will not be able to Activate an Echo if they have been in any form of PvP in the last 5 minutes or been in any form of combat in the last 2 minutes&lt;br /&gt;
* Players will not be able to Create or Activate an Echo while in the Arena&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:echoes00.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
==Echoes Menu==&lt;br /&gt;
* Players can access the Echoes system by typing [Echo or [Echoes in game (and will eventually have a button in the Paperdoll -&amp;gt; Help sytem)&lt;br /&gt;
* The left side of the menu displays their character&#039;s current Stats and Skills&lt;br /&gt;
* If a character has an Echo, it&#039;s Stats and Skills are displayed on the right side of the menu&lt;br /&gt;
* If a character does not currently have an Echo, they can create a new one of their current Stats and Skills by pressing the Diamond button at the top of the menu near &amp;quot;Create Echo of Current Character&amp;quot;&lt;br /&gt;
* Creating an Echo has a substantial cost, and players can click the arrow keys at the top of the menu to rotate through the different ways they can pay to create an Echo of their character&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Players can pay to create an Echo of their character with any of the following payment options: &lt;br /&gt;
* 1,000,000 Gold&lt;br /&gt;
* 1,000,000 Doubloons&lt;br /&gt;
* 100 Skill Mastery Scrolls (any mixed skills)&lt;br /&gt;
&lt;br /&gt;
==Creation and Activation of Echoes==&lt;br /&gt;
* When a character creates an echo, it will immediately adopt their character&#039;s current Stats and Skills&lt;br /&gt;
* Whenever a player activates an Echo, all of their skills will become Locked and will require players to click them up or down if they want them to change going forward &lt;br /&gt;
** Note: Murder count and other player specific attributes are not reverted between echos.  Echoes only swap Stats and Skills&lt;br /&gt;
* Characters can Activate their Echo by clicking the Activate Echo button on the right side of the page&lt;br /&gt;
* Activating an Echo immediately sets the player&#039;s Stats and Skills to match what was stored in the Echo and stores their characters&#039;s old Stats and Skills on the right side of the page where their Echo was (effectively, their old Stats and Skills have now become their new Echo)&lt;br /&gt;
* Players can Activate an Echo at most once every 12 hours&lt;br /&gt;
* Players can view how long they have before they may Activate an Echo at the bottom of the page (if a cooldown is currently in place)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:echolock.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Intent of the Echo System==&lt;br /&gt;
The intent of the Echo system is to give players who have invested a very large amount of time and/or resources in certain skills (such as Crafting, Harvesting, or Taming) the opportunity to make variations on their character without having to completely build a new character entirely from scratch.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For instance, a player with 120 Poisoning who is playing as a Poisoner Mage character may want to diversify and try playing as a Poison Dexxer. To accomplish this, the player creates an Echo of their character which stores their current &amp;quot;Poison Mage&amp;quot; Stats and Skills into an Echo. The player then creates their &amp;quot;Poison Dexxer&amp;quot; template by reworking their current character&#039;s skills (through normal skill gain and dropping unwanted skills) to the desired amounts. In the image below, the player has Poisoning, Magery, and Magic Resist on both their current character and their Echo, but their current character has dropped Spirit Speak, Taste Id, Wrestling, and Meditation and in exchange for Fencing, Tactics, Healing, and Anatomy. The player is now able to switch between the two builds once per day by clicking the &amp;quot;Activate Echo&amp;quot; button.&lt;/div&gt;</summary>
		<author><name>APonce911</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Healing&amp;diff=11980</id>
		<title>Healing</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Healing&amp;diff=11980"/>
		<updated>2021-08-05T23:40:56Z</updated>

		<summary type="html">&lt;p&gt;APonce911: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Minimum [[Anatomy]] skill of 60 is required for bandage cure attempts&lt;br /&gt;
* Minimum Anatomy skill of 80 is required for bandage resurrection attempts&lt;br /&gt;
* Players with 100 Healing and at least 80 Anatomy will always have 100% chance to resurrect their target with bandages. [https://forums.uooutlands.com/index.php?threads/patch-notes-for-october-3-2019.2514/ Patch Notes 20191003]&lt;br /&gt;
* Bandage Healing Amounts are ((Healing Skill / 100) * ((Random Value of 40 to 60) * (1 + (.2 * Anatomy Skill / 100))))&lt;br /&gt;
* Bandage Healing Amounts are reduced by 2% for each bandage slip during combat. The more &#039;Your fingers slip!&#039; messages you receive while attempting to heal, the less successful it will be.&lt;br /&gt;
* Bandaging self takes 10-15 seconds (scaled based on Healer&#039;s Dex)&lt;br /&gt;
* Bandaging another target takes 5-7.5 seconds (scaled based on Healer&#039;s Dex)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-healinga.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
==Stationary Bandaging==&lt;br /&gt;
* Players who have been stationary for 5 seconds may bandage targets up to 2 tiles away&lt;br /&gt;
* Player healing range reverts back to 1 tile range if the player moves within 5 seconds of finishing the bandage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Resurrection==&lt;br /&gt;
*Players require 80 Healing and 80 Anatomy skill in order to attempt resurrection&lt;br /&gt;
*Players with 100 Healing and 80 Anatomy skill will always have 100% chance to resurrect their target with bandages.&lt;br /&gt;
*Chance to resurrect with less than 100 Healing scales from 24% with 80 Healing skill to 62% with 99 Healing skill. (assuming minimum requirement of 80 Anatomy is met)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Curing Poison==&lt;br /&gt;
===Progressive Curing===&lt;br /&gt;
Each consecutive failed attempt at curing poison now increases chance of the next attempt by 100% (previously was 50%) of the base cure chance (before factoring in adjustments for Poison Skill, Taste ID, or Other Player Effects)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example of curing Deadly Poison created by a player with GM Poisoning Skill and GM Taste ID:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Base attempt to cure Deadly Poison via Greater Cure Potion or GM Magery is 50% chance&lt;br /&gt;
* If they fail their cure attempt, their next attempt will receive a flat 50% bonus&lt;br /&gt;
* Poisons created with GM Poisoning and GM Taste ID have their cure chance reduced by a scalar of 50% (i.e. 50% base cure chance becomes 25% cure chance)&lt;br /&gt;
&lt;br /&gt;
* Player&#039;s 1st Cure Attempt = &#039;&#039;&#039;25% Cure Chance&#039;&#039;&#039;&lt;br /&gt;
* Player&#039;s 2nd Cure Attempt = &#039;&#039;&#039;75% Cure Chance&#039;&#039;&#039;&lt;br /&gt;
* Player&#039;s 3rd Cure Attempt = &#039;&#039;&#039;125% Cure Chance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example of curing Lethal Poison created by a player with 120 Poisoning Skill and 120 Taste ID:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Base attempt to cure Lethal Poison via Greater Cure Potion or GM Magery is 25% chance&lt;br /&gt;
* If they fail their cure attempt, their next attempt will receive a flat 25% bonus&lt;br /&gt;
* Poisons created with 120 Poisoning and 120 Taste ID have their cure chance reduced by a scalar of 60% (i.e. 25% base cure chance becomes 10% cure chance)&lt;br /&gt;
&lt;br /&gt;
* Player&#039;s 1st Cure Attempt = &#039;&#039;&#039;10% Cure Chance&#039;&#039;&#039;&lt;br /&gt;
* Player&#039;s 2nd Cure Attempt = &#039;&#039;&#039;35% Cure Chance&#039;&#039;&#039;&lt;br /&gt;
* Player&#039;s 3rd Cure Attempt = &#039;&#039;&#039;60% Cure Chance&#039;&#039;&#039;&lt;br /&gt;
* Player&#039;s 4th Cure Attempt = &#039;&#039;&#039;85% Cure Chance&#039;&#039;&#039;&lt;br /&gt;
* Player&#039;s 5th Cure Attempt = &#039;&#039;&#039;110% Cure Chance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Player-applied poisons (weapons and spells) have a cure chance penalty of (25% * (Poisoning Skill / 100)) of normal&lt;br /&gt;
* Player-applied poisons (weapons and spells) have a cure chance penalty of (25% * (Taste ID Skill / 100)) of normal&lt;br /&gt;
&lt;br /&gt;
For example, a player that would normally have a 50% chance to cure a particular poison, would instead only have a 25% chance to cure if the poison was inflicted by a player with 100 Poisoning and 100 Taste ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Bandaging Cure Chances===&lt;br /&gt;
* Chance to Cure Player = ((125% - (Poison Level * 25%)) * (Healing Skill / 100)) - (Slips * 2%);&lt;br /&gt;
* Chance to Cure Creature = ((125% - (Poison Level * 25%)) * (Veterinary Skill / 100)) - (Slips * 2%);&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvM==&lt;br /&gt;
* Bandaging a target that is poisoned will also heal damage on it, regardless of the result of the cure attempt. Healing amounts for bandaging poisoned targets while in PvM are as follows:&lt;br /&gt;
&lt;br /&gt;
* Lesser Poison: 100% of normal healing&lt;br /&gt;
* Regular Poison: 100% of normal healing&lt;br /&gt;
* Greater Poison: 75% of normal healing&lt;br /&gt;
* Deadly Poison: 50% of normal healing&lt;br /&gt;
* Lethal Poison: 25% of normal healing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-70&lt;br /&gt;
| [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 70-80&lt;br /&gt;
| Bandage self or others&lt;br /&gt;
|-&lt;br /&gt;
| 80-100&lt;br /&gt;
| Bandage ghosts to attempt resurrection&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>APonce911</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Healing&amp;diff=11978</id>
		<title>Healing</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Healing&amp;diff=11978"/>
		<updated>2021-08-05T21:27:00Z</updated>

		<summary type="html">&lt;p&gt;APonce911: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Minimum [[Anatomy]] skill of 60 is required for bandage cure attempts&lt;br /&gt;
* Minimum Anatomy skill of 80 is required for bandage resurrection attempts&lt;br /&gt;
* Players with 100 Healing and at least 80 Anatomy will always have 100% chance to resurrect their target with bandages. [https://forums.uooutlands.com/index.php?threads/patch-notes-for-october-3-2019.2514/ Patch Notes 20191003]&lt;br /&gt;
* Bandage Healing Amounts are ((Healing Skill / 100) * ((Random Value of 40 to 60) * (1 + (.2 * Anatomy Skill / 100))))&lt;br /&gt;
* Bandage Healing Amounts are reduced by 2% for each bandage slip during combat. The more &#039;Your fingers slip!&#039; messages you receive while attempting to heal, the less successful it with be.&lt;br /&gt;
* Bandaging self takes 10-15 seconds (scaled based on Healer&#039;s Dex)&lt;br /&gt;
* Bandaging another target takes 5-7.5 seconds (scaled based on Healer&#039;s Dex)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-healinga.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
==Stationary Bandaging==&lt;br /&gt;
* Players who have been stationary for 5 seconds may bandage targets up to 2 tiles away&lt;br /&gt;
* Player healing range reverts back to 1 tile range if the player moves within 5 seconds of finishing the bandage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Resurrection==&lt;br /&gt;
*Players require 80 Healing and 80 Anatomy skill in order to attempt resurrection&lt;br /&gt;
*Players with 100 Healing and 80 Anatomy skill will always have 100% chance to resurrect their target with bandages.&lt;br /&gt;
*Chance to resurrect with less than 100 Healing scales from 24% with 80 Healing skill to 62% with 99 Healing skill. (assuming minimum requirement of 80 Anatomy is met)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Curing Poison==&lt;br /&gt;
===Progressive Curing===&lt;br /&gt;
Each consecutive failed attempt at curing poison now increases chance of the next attempt by 100% (previously was 50%) of the base cure chance (before factoring in adjustments for Poison Skill, Taste ID, or Other Player Effects)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example of curing Deadly Poison created by a player with GM Poisoning Skill and GM Taste ID:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Base attempt to cure Deadly Poison via Greater Cure Potion or GM Magery is 50% chance&lt;br /&gt;
* If they fail their cure attempt, their next attempt will receive a flat 50% bonus&lt;br /&gt;
* Poisons created with GM Poisoning and GM Taste ID have their cure chance reduced by a scalar of 50% (i.e. 50% base cure chance becomes 25% cure chance)&lt;br /&gt;
&lt;br /&gt;
* Player&#039;s 1st Cure Attempt = &#039;&#039;&#039;25% Cure Chance&#039;&#039;&#039;&lt;br /&gt;
* Player&#039;s 2nd Cure Attempt = &#039;&#039;&#039;75% Cure Chance&#039;&#039;&#039;&lt;br /&gt;
* Player&#039;s 3rd Cure Attempt = &#039;&#039;&#039;125% Cure Chance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example of curing Lethal Poison created by a player with 120 Poisoning Skill and 120 Taste ID:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Base attempt to cure Lethal Poison via Greater Cure Potion or GM Magery is 25% chance&lt;br /&gt;
* If they fail their cure attempt, their next attempt will receive a flat 25% bonus&lt;br /&gt;
* Poisons created with 120 Poisoning and 120 Taste ID have their cure chance reduced by a scalar of 60% (i.e. 25% base cure chance becomes 10% cure chance)&lt;br /&gt;
&lt;br /&gt;
* Player&#039;s 1st Cure Attempt = &#039;&#039;&#039;10% Cure Chance&#039;&#039;&#039;&lt;br /&gt;
* Player&#039;s 2nd Cure Attempt = &#039;&#039;&#039;35% Cure Chance&#039;&#039;&#039;&lt;br /&gt;
* Player&#039;s 3rd Cure Attempt = &#039;&#039;&#039;60% Cure Chance&#039;&#039;&#039;&lt;br /&gt;
* Player&#039;s 4th Cure Attempt = &#039;&#039;&#039;85% Cure Chance&#039;&#039;&#039;&lt;br /&gt;
* Player&#039;s 5th Cure Attempt = &#039;&#039;&#039;110% Cure Chance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Player-applied poisons (weapons and spells) have a cure chance penalty of (25% * (Poisoning Skill / 100)) of normal&lt;br /&gt;
* Player-applied poisons (weapons and spells) have a cure chance penalty of (25% * (Taste ID Skill / 100)) of normal&lt;br /&gt;
&lt;br /&gt;
For example, a player that would normally have a 50% chance to cure a particular poison, would instead only have a 25% chance to cure if the poison was inflicted by a player with 100 Poisoning and 100 Taste ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Bandaging Cure Chances===&lt;br /&gt;
* Chance to Cure Player = ((125% - (Poison Level * 25%)) * (Healing Skill / 100)) - (Slips * 2%);&lt;br /&gt;
* Chance to Cure Creature = ((125% - (Poison Level * 25%)) * (Veterinary Skill / 100)) - (Slips * 2%);&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvM==&lt;br /&gt;
* Bandaging a target that is poisoned will also heal damage on it, regardless of the result of the cure attempt. Healing amounts for bandaging poisoned targets while in PvM are as follows:&lt;br /&gt;
&lt;br /&gt;
* Lesser Poison: 100% of normal healing&lt;br /&gt;
* Regular Poison: 100% of normal healing&lt;br /&gt;
* Greater Poison: 75% of normal healing&lt;br /&gt;
* Deadly Poison: 50% of normal healing&lt;br /&gt;
* Lethal Poison: 25% of normal healing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-70&lt;br /&gt;
| [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 70-80&lt;br /&gt;
| Bandage self or others&lt;br /&gt;
|-&lt;br /&gt;
| 80-100&lt;br /&gt;
| Bandage ghosts to attempt resurrection&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>APonce911</name></author>
	</entry>
</feed>