<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://wiki.uooutlands.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Agoodeffort</id>
	<title>OUTLANDS Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://wiki.uooutlands.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Agoodeffort"/>
	<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/Special:Contributions/Agoodeffort"/>
	<updated>2026-07-13T02:28:51Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.1</generator>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Alchemy&amp;diff=32241</id>
		<title>Alchemy</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Alchemy&amp;diff=32241"/>
		<updated>2026-07-07T01:53:18Z</updated>

		<summary type="html">&lt;p&gt;Agoodeffort: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:Crafting]]&lt;br /&gt;
==Description==&lt;br /&gt;
* Through the Alchemy skill, players can use a Mortar and Pestle tool to craft Potions, with each potion using one of 8 different Reagents as ingredients. Primary potions are Heal (restore Hit points), Cure (remove Poison), and Refresh (restore Stamina).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players can use alchemy to craft potions, various aspect items, and items for plant growing, mount breeding and other activities.&lt;br /&gt;
* Players can use the alchemy skill to increase potion potency, and extend potion buff timers.&lt;br /&gt;
* Players with 80 Alchemy can make use of the [[Potion Codex]] in order to enhance effects against creatures&lt;br /&gt;
* Players can reduce potion usage with a [[Potion Satchel]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Potions==&lt;br /&gt;
* Base Potion duration is 2 minutes&lt;br /&gt;
* Potions weigh 0.25 stones each and can be stacked into any amount&lt;br /&gt;
* Empty Bottles weigh 0.1 stones each&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Potion Type&lt;br /&gt;
! Description&lt;br /&gt;
! Cooldown&lt;br /&gt;
|-&lt;br /&gt;
| [[File:agilitypotion.jpg|link=]]&amp;lt;br /&amp;gt;Greater Agility&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&lt;br /&gt;
* Increases max dexterity/stamina by 20&lt;br /&gt;
* Alchemy increases the duration by (400% * (Alchemy Skill / 100))&lt;br /&gt;
| 2 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:curepotion.jpg|link=]]&amp;lt;br /&amp;gt;Greater Cure&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&lt;br /&gt;
* The first Cure Potion a player drinks every 30 seconds will now be a free consumption&lt;br /&gt;
** Players will get a system message telling them this occurred&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:healpotion.jpg|link=]]&amp;lt;br /&amp;gt;Greater Heal&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&lt;br /&gt;
* Restores Hit Points by 50% * (Alchemy/100) in PvM, the base heal range is 20-40&lt;br /&gt;
* Restores Hit Points by 25% * (Alchemy/100) while flagged for PvP, the base heal range is 19-26&lt;br /&gt;
| 10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:refreshpotion.jpg|link=]]&amp;lt;br /&amp;gt;Total Refresh&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&lt;br /&gt;
* Restores 100% of a player&#039;s stamina&lt;br /&gt;
* Has a (100% * (Alchemy Skill / 100)) chance to &amp;quot;Totally Refresh&amp;quot; the player preventing them from losing stamina for 10 seconds&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:poisonpotion.jpg|link=]]&amp;lt;br /&amp;gt;Lethal Poison&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&lt;br /&gt;
* Requires player to have at least 100 [[Poisoning]] to inflict Lethal Poison on a weapon in combat&lt;br /&gt;
* Lesser, Regular, Greater, and Deadly, require less poisoning skill to apply but deal less damage &lt;br /&gt;
* Chance to inflict Lethal poison in combat is (12.5% + (12.5% * (Poisoning Skill / 120)))&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:magicresistpotion.jpg|link=]]&amp;lt;br /&amp;gt;Greater Magic Resist&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&lt;br /&gt;
* Replaces the Nightsight Potion&lt;br /&gt;
* Lesser, Regular, and Greater Magic Resist potions reduce spell damage taken from creatures by 10/20/30% for 2 minutes&lt;br /&gt;
* Magic Resist potions only work against pets and creature spells, but not player spells.&lt;br /&gt;
* Alchemy increases Magic Resist Potion base duration of 2 minutes, by (400% * (Alchemy Skill / 100))&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:strengthpotion.jpg|link=]]&amp;lt;br /&amp;gt;Greater Strength&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&lt;br /&gt;
* Increases max strength/hp by 20&lt;br /&gt;
* Increases Strength Potion base duration of 2 minutes, by (400% * (Alchemy Skill / 100))&lt;br /&gt;
|2 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:explosionpotion.jpg|link=]]&amp;lt;br /&amp;gt;Greater Explosion&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&lt;br /&gt;
* In PvP the base damage range is 15-25, scaled with a player&#039;s alchemy skill&lt;br /&gt;
|15 Seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Potion Kegs===&lt;br /&gt;
* Potion Kegs can hold 100 potions and replace the empty bottles&lt;br /&gt;
* Potion Keg weight is 1 + (Potion Count * 0.04) Stones&lt;br /&gt;
* Potion Kegs cannot be used by players who are flagged as Recently in PvP (2 minutes)&lt;br /&gt;
* Players can Shift-Click a Potion Keg to Retrieve 5, Retrieve 10, and Retrieve All from Potion Kegs&lt;br /&gt;
&lt;br /&gt;
[[File:potionkegremoveamount.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Potion Crafting==&lt;br /&gt;
* The highest level Potion available for each reagent type (such as Greater Heal, Greater Explosion, etc) now has a crafting entry option to create 25 Potions at once&lt;br /&gt;
* The skill required to create stacks of 25 Potions is equal to the normal Maximum Skill ceiling of that potion type (i.e. a potion with a normal 65-90 Skill Range will require 90 Alchemy skill to make 25 Potions of it)&lt;br /&gt;
&lt;br /&gt;
[[File:potioncrafting1.png|link=]]&lt;br /&gt;
&lt;br /&gt;
* Society Job Progress for Potion Jobs will properly track players crafting stacks of 25 Potions&lt;br /&gt;
* Artisan Aspect Experience and Crafting Antiquities will adjust their gain/drop chances to scale based on the amount crafted for potion stacks as well&lt;br /&gt;
&lt;br /&gt;
[[File:potioncrafting2.png|750px|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvM Bonuses==&lt;br /&gt;
* A free hand is not required to drink a potion, regardless of the player&#039;s Alchemy skill. You can drink potions while wielding weapons without disarming, even at 0 Alchemy.&lt;br /&gt;
* Increases Healing Potion effectiveness by (50% * (Alchemy Skill / 100))&lt;br /&gt;
* Increases Cure Potion chances by (25% * (Alchemy Skill / 100))&lt;br /&gt;
* When using a Total Refresh Potion player has a (100% * (Alchemy Skill / 100)) chance to be able to walk through creatures and players for the next 10 seconds for 0 stamina cost (chance is halved if using Regular Refresh Potion)&lt;br /&gt;
* Explosion Potion Damage against creatures is as follows&lt;br /&gt;
** Lesser Explosion Potion: 40-50 Damage&lt;br /&gt;
** Explosion Potion: 75-150 Damage&lt;br /&gt;
** Greater Explosion Potion: 150-200 Damage&lt;br /&gt;
* Explosion Potion damage against creatures is increased by (200% * (Alchemy Skill / 100))&lt;br /&gt;
* Explosion Potion damage against Tamed/Summoned Followers is reduced by 50% of normal&lt;br /&gt;
* Players now receive a (25% * (Effective Alchemy Skill)) bonus to Traps Damage&lt;br /&gt;
&lt;br /&gt;
===Sticky Potions===&lt;br /&gt;
* Players can cast the Telekinesis spell onto a creature to make the creature &amp;quot;Sticky&amp;quot; for explosion potions for the next 60 seconds&lt;br /&gt;
** Any player who uses an explosion potion and directly targets a &amp;quot;Sticky&amp;quot; creature, the potion will follow along with the creature as they move until it explodes&lt;br /&gt;
* For &amp;quot;Sticky&amp;quot; explosion potions, the explosion will only damage nearby NPCs and never hit nearby players or tamed/summoned creatures&lt;br /&gt;
* Players with 80 or higher printed Alchemy skill will have their Explosion Potions automatically stick to their target (without needing to cast Telekinesis) when thrown at Creatures (must directly target the creature)&lt;br /&gt;
** Telekinesis is always required for sticking explosion potions to players regardless of skill level&lt;br /&gt;
&lt;br /&gt;
===Melee Poison Sting===&lt;br /&gt;
* When a player makes a Melee Hit with a Poisoned weapon against a creature the player has already poisoned with that same poison type, they will have a chance to resolve a Melee Poison Sting against the target that immediately resolves 1 Poison Tick&lt;br /&gt;
* The chance for a Melee Poison Sting to occur will be based on the lower of the player&#039;s Effective Poisoning Skill and Effective Alchemy Skill&lt;br /&gt;
* Chance for Melee Poison Sting to occur is (50% * (Lower Effective Skill / 100)) and is further Scaled by Weapon Speed&lt;br /&gt;
* The cooldown between melee poison stings is 5 seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvP Bonuses==&lt;br /&gt;
* Increases Healing Potion effectiveness by (25% * (Alchemy Skill / 100))&lt;br /&gt;
* Increases Cure Potion chances by (12.5% * (Alchemy Skill / 100))&lt;br /&gt;
* When using a Total Refresh Potion player has a (50% * (Alchemy Skill / 100)) chance to be able to walk through creatures and players for the next 10 seconds for 0 stamina cost (chance is halved if using Regular Refresh Potion)&lt;br /&gt;
* Increases Explosion Potion damage by (50% * (Alchemy Skill / 100))&lt;br /&gt;
* Magic Resist potions work against pets in PvP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aspect Conversions==&lt;br /&gt;
===Chromatic Conversions===&lt;br /&gt;
* Players can convert Chromatic Cores into specific Aspect Cores on a 1-to-1 ratio using the Alchemy skill under the &amp;quot;Chromatic -&amp;gt; Core&amp;quot; category&lt;br /&gt;
* Players can convert Chromatic Distillations into specific Aspect Distillations on a 1-to-1 ratio using the Alchemy skill under the &amp;quot;Chromatic -&amp;gt; Distill&amp;quot; category&lt;br /&gt;
&lt;br /&gt;
[[File:chromaticconversions.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
===Phylactery Conversions===&lt;br /&gt;
====Aspect Cores====&lt;br /&gt;
* Players will now be able to convert Aspect Phylacteries into either Aspect-Specific Cores or Chromatic Cores using the Alchemy skill under the &amp;quot;Phylactery -&amp;gt; Core&amp;quot; category&lt;br /&gt;
&lt;br /&gt;
[[File:phylacterytocore1.png|link=]]&lt;br /&gt;
&lt;br /&gt;
* Players can convert Phylacteries into their matching Aspect Core type on a 4-to-1 ratio&lt;br /&gt;
* Players can convert Phylacteries into a Chromatic Core on an 8-to-1 ratio&lt;br /&gt;
&lt;br /&gt;
[[File:phylacterytocore.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
====Aspect Distillations====&lt;br /&gt;
* Players will now be able to convert Aspect Phylacteries into either Aspect-Specific Distillations or Chromatic Distillations using the Alchemy skill under the &amp;quot;Phylactery -&amp;gt; Distill&amp;quot; category&lt;br /&gt;
&lt;br /&gt;
[[File:phylacterytodistillation1.png|link=]]&lt;br /&gt;
&lt;br /&gt;
* Players can convert Phylacteries into their matching Aspect Distillation type on a 4-to-1 ratio&lt;br /&gt;
* Players can convert Phylacteries into a Chromatic Distillation on an 8-to-1 ratio&lt;br /&gt;
&lt;br /&gt;
[[File:phylacterytodistillation.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Craftables==&lt;br /&gt;
* Using a Mortar and Pestle, players can craft potions and other items to enhance their characters&lt;br /&gt;
* [[Aspect Distillations]] are crafted by high skilled Alchemists&lt;br /&gt;
&lt;br /&gt;
{{Alchemy}}&lt;br /&gt;
&lt;br /&gt;
===Event Craftables===&lt;br /&gt;
{{AlchemyEventCraftables}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Potion Codex==&lt;br /&gt;
* [[Potion Codex]] requires 80 Alchemy to use&lt;br /&gt;
* Any bonus effects provided by the Potion Codex only apply against creatures. &lt;br /&gt;
&lt;br /&gt;
{{CodexPotion}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Estimated 110,000 reagents to GM (First Option)&lt;br /&gt;
* Requires an estimated 13 hours of crafting to max the skill (First Option)&lt;br /&gt;
* The second option costs a bit more but you craft Potions you actually need. Credits to &amp;quot;Keep it Tanked&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; float: left; margin-right: 20px;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Craft&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-55&lt;br /&gt;
| Lesser Poison&lt;br /&gt;
|-&lt;br /&gt;
| 55-75&lt;br /&gt;
| Lesser Magic Resist&lt;br /&gt;
|-&lt;br /&gt;
| 75-95&lt;br /&gt;
| Greater Poison&lt;br /&gt;
|-&lt;br /&gt;
| 95-115&lt;br /&gt;
| Deadly Poison&lt;br /&gt;
|-&lt;br /&gt;
| 115-120&lt;br /&gt;
| Lethal Poison&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; float: left;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Craft&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-70&lt;br /&gt;
| Lesser Magic Resist&lt;br /&gt;
|-&lt;br /&gt;
| 70-90&lt;br /&gt;
| Greater Cure / Greater Heal / Greater Strength / Greater Agility. &amp;lt;br /&amp;gt; Rotate to your liking to fill your Shelf &lt;br /&gt;
|-&lt;br /&gt;
| 90-100&lt;br /&gt;
| Greater Explosion&lt;br /&gt;
|-&lt;br /&gt;
| 100-115&lt;br /&gt;
| Greater Resist&lt;br /&gt;
|-&lt;br /&gt;
| 115-120&lt;br /&gt;
| Lethal Poison&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Agoodeffort</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:ShipTypes&amp;diff=32178</id>
		<title>Template:ShipTypes</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:ShipTypes&amp;diff=32178"/>
		<updated>2026-06-15T11:46:55Z</updated>

		<summary type="html">&lt;p&gt;Agoodeffort: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|Ship Types&lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
| [[File:smallship.jpg|link=]]&amp;lt;br /&amp;gt;Small Ship&lt;br /&gt;
| [[File:smalldragonship.jpg|link=]]&amp;lt;br /&amp;gt;Small Dragonship&lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
| [[File:mediumship.jpg|link=]]&amp;lt;br /&amp;gt;Medium Ship&lt;br /&gt;
| [[File:mediumdragonship.jpg|link=]]&amp;lt;br /&amp;gt;Medium Dragonship&lt;br /&gt;
|- style=&amp;quot;text-align: bottom;&amp;quot;&lt;br /&gt;
| [[File:largeship.jpg|link=]]&amp;lt;br /&amp;gt;Large Ship&lt;br /&gt;
| [[File:largedragonship.jpg|link=]]&amp;lt;br /&amp;gt;Large Dragonship&lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
| [[File:carrack.jpg|link=]]&amp;lt;br /&amp;gt;Carrack&lt;br /&gt;
| [[File:galleon.jpg|link=]]&amp;lt;br /&amp;gt;Galleon&lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
| [[File:longship.png|link=]]&amp;lt;br /&amp;gt;Longship&lt;br /&gt;
| [[File:shipoftheline.png|link=]]&amp;lt;br /&amp;gt;Ship of the Line&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Agoodeffort</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:ShipCrewmembers&amp;diff=32177</id>
		<title>Template:ShipCrewmembers</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:ShipCrewmembers&amp;diff=32177"/>
		<updated>2026-06-15T11:42:40Z</updated>

		<summary type="html">&lt;p&gt;Agoodeffort: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;width=100%; background-color:black; text-align:center; margin:25px;&amp;quot;&amp;gt;[[File:shipnpccrewmembersitem1.png|link=]]&amp;lt;br /&amp;gt;Ship Crewmember Professions&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: grid; grid-template-columns: repeat(auto-fit, 425px); grid-gap: 6px; justify-content: left; text-align: center; margin:6px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Carpenter&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:carpenter.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; Base Stats&amp;lt;br/&amp;gt; Hits: 800&amp;lt;br/&amp;gt; Damage: 26-30 &amp;lt;br/&amp;gt; Wrestling: 75 &amp;lt;br/&amp;gt; Armor: 25&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Repair Cooldown&amp;lt;br /&amp;gt;Hull Repair Amount&amp;lt;br /&amp;gt;Hull Max Hits &amp;lt;/div&amp;gt;&lt;br /&gt;
| 2&amp;lt;br /&amp;gt;2&amp;lt;br /&amp;gt;1&lt;br /&gt;
| 0.1&amp;lt;br /&amp;gt;0.1&amp;lt;br /&amp;gt;0.05&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Maintenance: &amp;lt;br/&amp;gt; Every 30-60 seconds will repair a randomized ship damage type (2% for Hull, 4% for Sails and Guns)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Hedge Mage&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:hedgemage.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 800&amp;lt;br/&amp;gt; Damage: 26-30 &amp;lt;br/&amp;gt; Wrestling: 75 &amp;lt;br/&amp;gt; Armor: 25&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Wake Scalar&amp;lt;br /&amp;gt;Crew Hit Points&amp;lt;br /&amp;gt;Greater Ability Cooldown&amp;lt;/div&amp;gt;&lt;br /&gt;
| .75&amp;lt;br /&amp;gt;2&amp;lt;br /&amp;gt;1&lt;br /&gt;
| .0375&amp;lt;br /&amp;gt;0.1&amp;lt;br /&amp;gt;0.05&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Curse: &amp;lt;br/&amp;gt;Every 30-60 seconds will apply a 25% Damage penalty to their current combat target for 30 seconds (effect will not stack).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Navigator&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:navigator.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 800&amp;lt;br/&amp;gt; Damage: 26-30 &amp;lt;br/&amp;gt; Wrestling: 80 &amp;lt;br/&amp;gt; Armor: 25&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Movement Speed&amp;lt;br /&amp;gt;Sails Max Hits&amp;lt;br /&amp;gt;Sails Repair Amount&amp;lt;/div&amp;gt;&lt;br /&gt;
| 0.5&amp;lt;br /&amp;gt;2&amp;lt;br /&amp;gt;4&lt;br /&gt;
| 0.025&amp;lt;br /&amp;gt;0.1&amp;lt;br /&amp;gt;.2&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Ability: &amp;lt;br/&amp;gt;None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Powder Monkey&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:powdermonkey.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 800&amp;lt;br/&amp;gt; Damage: 26-30 &amp;lt;br/&amp;gt; Wrestling: 75 &amp;lt;br/&amp;gt; Armor: 25&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Cannon Reload Time&amp;lt;br /&amp;gt;Cannon Damage&amp;lt;br /&amp;gt;Regular Ability Cooldown&amp;lt;/div&amp;gt;&lt;br /&gt;
| 3&amp;lt;br /&amp;gt;0.5&amp;lt;br /&amp;gt;1.0&lt;br /&gt;
| 0.15&amp;lt;br /&amp;gt;0.025&amp;lt;br /&amp;gt;0.05&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Powderkeg: &amp;lt;br/&amp;gt;Improves the damage of any Ship Bombs placed by players from this ship by 25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Cook&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:cook.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 800&amp;lt;br/&amp;gt; Damage: 26-30 &amp;lt;br/&amp;gt; Wrestling: 75 &amp;lt;br/&amp;gt; Armor: 25&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Crew Hit Points&amp;lt;br /&amp;gt;Crew Bravery&amp;lt;br /&amp;gt;Crew Damage&amp;lt;br /&amp;gt;Crew Healing&amp;lt;/div&amp;gt;&lt;br /&gt;
| 2&amp;lt;br /&amp;gt;1.5&amp;lt;br /&amp;gt;0.5&amp;lt;br /&amp;gt;3&lt;br /&gt;
| 0.1&amp;lt;br /&amp;gt;0.75&amp;lt;br /&amp;gt;0.025&amp;lt;br /&amp;gt;0.15&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Food Ration: &amp;lt;br/&amp;gt;Every 30-60 seconds in combat will randomly provide a 25% Damage bonus to a random Crewmember for 30 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Marine&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:marine.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 900&amp;lt;br/&amp;gt; Damage: 26-30 &amp;lt;br/&amp;gt; Wrestling: 75 &amp;lt;br/&amp;gt; Armor: 50&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Crew Boarding Chance&amp;lt;br /&amp;gt;Crew Bravery&amp;lt;br /&amp;gt;Crew Damage&amp;lt;/div&amp;gt;&lt;br /&gt;
| 4&amp;lt;br /&amp;gt;1.5&amp;lt;br /&amp;gt;0.5&lt;br /&gt;
| 0.2&amp;lt;br /&amp;gt;0.75&amp;lt;br /&amp;gt;0.025&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Ability: &amp;lt;br/&amp;gt;None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Orc Reaver&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:orcreaver.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 900&amp;lt;br/&amp;gt; Damage: 30-34 &amp;lt;br/&amp;gt; Wrestling: 70 &amp;lt;br/&amp;gt; Armor: 50&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt;Crew Damage&amp;lt;br /&amp;gt;Crew Bravery&amp;lt;br /&amp;gt;Crew Boarding Chance&amp;lt;/div&amp;gt;&lt;br /&gt;
| 0.5&amp;lt;br /&amp;gt;1.5&amp;lt;br /&amp;gt;4&lt;br /&gt;
| 0.025&amp;lt;br /&amp;gt;0.75&amp;lt;br /&amp;gt;0.2&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Ability: &amp;lt;br/&amp;gt;None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Raider&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:raider.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 800&amp;lt;br/&amp;gt; Damage: 30-34 &amp;lt;br/&amp;gt; Wrestling: 75 &amp;lt;br/&amp;gt; Armor: 25&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt;Crew Bravery&amp;lt;br /&amp;gt;Crew Boarding Chance&amp;lt;br /&amp;gt;Crew Damage&amp;lt;/div&amp;gt;&lt;br /&gt;
| 1.5&amp;lt;br /&amp;gt;4&amp;lt;br /&amp;gt;0.5&lt;br /&gt;
| 0.75&amp;lt;br /&amp;gt;0.2&amp;lt;br /&amp;gt;0.025&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Ability: &amp;lt;br/&amp;gt;None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Engineer&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:engineer.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 800&amp;lt;br/&amp;gt; Damage: 26-30 &amp;lt;br/&amp;gt; Wrestling: 75 &amp;lt;br/&amp;gt; Armor: 25&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt;Lesser Ability Cooldown&amp;lt;br /&amp;gt;Regular Ability Cooldown&amp;lt;br /&amp;gt;Greater Ability Cooldown&amp;lt;br /&amp;gt;Cannon Reload Time&amp;lt;br /&amp;gt;Cannon Damage&amp;lt;br /&amp;gt;Repair Cooldown&amp;lt;/div&amp;gt;&lt;br /&gt;
| 1&amp;lt;br /&amp;gt;1&amp;lt;br /&amp;gt;1&amp;lt;br /&amp;gt;3&amp;lt;br /&amp;gt;0.5&amp;lt;br /&amp;gt;2&lt;br /&gt;
| 0.05&amp;lt;br /&amp;gt;0.05&amp;lt;br /&amp;gt;0.05&amp;lt;br /&amp;gt;0.15&amp;lt;br /&amp;gt;0.025&amp;lt;br /&amp;gt;0.1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Tinker: &amp;lt;br/&amp;gt;Every 30-60 seconds will reduce a random ability cooldown by 3% of its normal cooldown.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Marksman&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:marksman.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 800&amp;lt;br/&amp;gt; Damage: 24-28 &amp;lt;br/&amp;gt; Wrestling: 85 &amp;lt;br/&amp;gt; Armor: 25&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Cannon Accuracy&amp;lt;br /&amp;gt;Cannon Damage&amp;lt;br /&amp;gt;Crew Bravery&amp;lt;/div&amp;gt;&lt;br /&gt;
| 0.5&amp;lt;br /&amp;gt;0.5&amp;lt;br /&amp;gt;1.5&lt;br /&gt;
| 0.025&amp;lt;br /&amp;gt;0.025&amp;lt;br /&amp;gt;0.75&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Ability: &amp;lt;br/&amp;gt;None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Paviseman&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:paviseman.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 800&amp;lt;br/&amp;gt; Damage: 24-28 &amp;lt;br/&amp;gt; Wrestling: 70 &amp;lt;br/&amp;gt; Armor: 75&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Crew Hit Points&amp;lt;br /&amp;gt;Cannon Accuracy&amp;lt;br /&amp;gt;Doubloons Earned&amp;lt;/div&amp;gt;&lt;br /&gt;
| 2&amp;lt;br /&amp;gt;0.5&amp;lt;br /&amp;gt;0.5&lt;br /&gt;
| 0.1&amp;lt;br /&amp;gt;0.025&amp;lt;br /&amp;gt;0.025&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Ability: &amp;lt;br/&amp;gt;None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Sailor&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:sailor.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 1000&amp;lt;br/&amp;gt; Damage: 26-30 &amp;lt;br/&amp;gt; Wrestling: 75 &amp;lt;br/&amp;gt; Armor: 25&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Movement Speed&amp;lt;br /&amp;gt;Sails Max Hits&amp;lt;br /&amp;gt;Sails Repair Amount&amp;lt;br /&amp;gt;Cannon Accuracy&amp;lt;/div&amp;gt;&lt;br /&gt;
| 0.5&amp;lt;br /&amp;gt;2&amp;lt;br /&amp;gt;4&amp;lt;br /&amp;gt;0.5&lt;br /&gt;
| 0.025&amp;lt;br /&amp;gt;0.1&amp;lt;br /&amp;gt;0.2&amp;lt;br /&amp;gt;0.025&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Ability: &amp;lt;br/&amp;gt;None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Fisherman&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:fisherman.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 800&amp;lt;br/&amp;gt; Damage: 26-30 &amp;lt;br/&amp;gt; Wrestling: 75 &amp;lt;br/&amp;gt; Armor: 25&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Effective Fishing Skill&amp;lt;br /&amp;gt;Doubloons Earned&amp;lt;br /&amp;gt;Sails Max Hits&amp;lt;br /&amp;gt;Sails Repair Amount&amp;lt;/div&amp;gt;&lt;br /&gt;
| 0.2&amp;lt;br /&amp;gt;0.5&amp;lt;br /&amp;gt;2&amp;lt;br /&amp;gt;4&lt;br /&gt;
| 0.01&amp;lt;br /&amp;gt;0.025&amp;lt;br /&amp;gt;0.1&amp;lt;br /&amp;gt;0.2&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Net: &amp;lt;br/&amp;gt;Every 30-60 seconds will Hinder their current combat target for 10 seconds. Duration reduced by 50% for players and will not stack with existing Hinder effects.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Medic&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:medic.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 800&amp;lt;br/&amp;gt; Damage: 26-30 &amp;lt;br/&amp;gt; Wrestling: 75 &amp;lt;br/&amp;gt; Armor: 25&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Crew Healing&amp;lt;br /&amp;gt;Crew Hit Points&amp;lt;/div&amp;gt;&lt;br /&gt;
| 3&amp;lt;br /&amp;gt;2&lt;br /&gt;
| 0.15&amp;lt;br /&amp;gt;0.1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | First Aid: &amp;lt;br/&amp;gt;Every 30-60 seconds will heal a random Crewmember for 15% Health.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Pilgrim&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:pilgrim.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 800&amp;lt;br/&amp;gt; Damage: 26-30 &amp;lt;br/&amp;gt; Wrestling: 75 &amp;lt;br/&amp;gt; Armor: 25&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Wake Scalar&amp;lt;br /&amp;gt;Effective Fishing Skill&amp;lt;br /&amp;gt;Movement Speed&amp;lt;/div&amp;gt;&lt;br /&gt;
| 0.75&amp;lt;br /&amp;gt;0.2&amp;lt;br /&amp;gt;0.5&lt;br /&gt;
| 0.0375&amp;lt;br /&amp;gt;0.01&amp;lt;br /&amp;gt;0.025&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Prayer: &amp;lt;br/&amp;gt;Every 30-60 seconds will heal all Crewmembers for 3% Health.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Sea Dog&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:seadog.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 1000&amp;lt;br/&amp;gt; Damage: 26-30 &amp;lt;br/&amp;gt; Wrestling: 75 &amp;lt;br/&amp;gt; Armor: 25&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Doubloons Earned&amp;lt;br /&amp;gt;Movement Speed&amp;lt;br /&amp;gt;Crew Bravery&amp;lt;br /&amp;gt;Sails Max Hits&amp;lt;/div&amp;gt;&lt;br /&gt;
| 0.5&amp;lt;br /&amp;gt;0.5&amp;lt;br /&amp;gt;1.5&amp;lt;br /&amp;gt;2&lt;br /&gt;
| 0.025&amp;lt;br /&amp;gt;0.025&amp;lt;br /&amp;gt;.075&amp;lt;br /&amp;gt;0.1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Ability: &amp;lt;br/&amp;gt;None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Gunner&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:gunner.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 800&amp;lt;br/&amp;gt; Damage: 28-32 &amp;lt;br/&amp;gt; Wrestling: 75 &amp;lt;br/&amp;gt; Armor: 50&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Cannon Damage&amp;lt;br /&amp;gt;Cannon Accuracy&amp;lt;br /&amp;gt;Cannon Reload Time&amp;lt;br /&amp;gt;Guns Max Hits&amp;lt;br /&amp;gt;Guns Repair Amount&amp;lt;/div&amp;gt;&lt;br /&gt;
| 0.5&amp;lt;br /&amp;gt;0.5&amp;lt;br /&amp;gt;3&amp;lt;br /&amp;gt;2&amp;lt;br /&amp;gt;4&lt;br /&gt;
| 0.025&amp;lt;br /&amp;gt;0.025&amp;lt;br /&amp;gt;0.15&amp;lt;br /&amp;gt;0.1&amp;lt;br /&amp;gt;0.2&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Ability: &amp;lt;br/&amp;gt;None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Merchant&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:merchant.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 800&amp;lt;br/&amp;gt; Damage: 26-30 &amp;lt;br/&amp;gt; Wrestling: 75 &amp;lt;br/&amp;gt; Armor: 25&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Doubloons Earned&amp;lt;br /&amp;gt;Tidings&amp;lt;br /&amp;gt;Movement Speed&amp;lt;/div&amp;gt;&lt;br /&gt;
| 0.5&amp;lt;br /&amp;gt;0.5&amp;lt;br /&amp;gt;0.5&lt;br /&gt;
| 0.025&amp;lt;br /&amp;gt;0.025&amp;lt;br /&amp;gt;0.025&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Commerce: &amp;lt;br/&amp;gt;Increases Special and Rare loot drop chances by 1%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Pirate&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:pirate.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 1000&amp;lt;br/&amp;gt; Damage: 26-30 &amp;lt;br/&amp;gt; Wrestling: 75 &amp;lt;br/&amp;gt; Armor: 25&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Crew Boarding Chance&amp;lt;br /&amp;gt;Doubloons Earned&amp;lt;br /&amp;gt;Cannon Damage&amp;lt;br /&amp;gt;Crew Damage Bonus&amp;lt;/div&amp;gt;&lt;br /&gt;
| 4&amp;lt;br /&amp;gt;0.5&amp;lt;br /&amp;gt;0.5&amp;lt;br /&amp;gt;0.5&lt;br /&gt;
| 0.2&amp;lt;br /&amp;gt;0.025&amp;lt;br /&amp;gt;0.025&amp;lt;br /&amp;gt;0.025&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Ability: &amp;lt;br/&amp;gt;None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Spy&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:spy.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 800&amp;lt;br/&amp;gt; Damage: 22-26 &amp;lt;br/&amp;gt; Wrestling: 80 &amp;lt;br/&amp;gt; Armor: 25&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Wake Scalar&amp;lt;br /&amp;gt;Tidings&amp;lt;br /&amp;gt;Lesser Ability Cooldown&amp;lt;/div&amp;gt;&lt;br /&gt;
| 0.75&amp;lt;br /&amp;gt;0.5&amp;lt;br /&amp;gt;1.0&lt;br /&gt;
| 0.0375&amp;lt;br /&amp;gt;0.025&amp;lt;br /&amp;gt;0.05&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Poison: &amp;lt;br/&amp;gt;Has a 25% chance on Weapon hits to inflict Deadly Poison.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Agoodeffort</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:ShipCrewmembers&amp;diff=32176</id>
		<title>Template:ShipCrewmembers</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:ShipCrewmembers&amp;diff=32176"/>
		<updated>2026-06-14T22:23:01Z</updated>

		<summary type="html">&lt;p&gt;Agoodeffort: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;width=100%; background-color:black; text-align:center; margin:25px;&amp;quot;&amp;gt;[[File:shipnpccrewmembersitem1.png|link=]]&amp;lt;br /&amp;gt;Ship Crewmember Professions&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: grid; grid-template-columns: repeat(auto-fit, 425px); grid-gap: 6px; justify-content: left; text-align: center; margin:6px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Carpenter&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:carpenter.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; Base Stats&amp;lt;br/&amp;gt; Hits: 800&amp;lt;br/&amp;gt; Damage: 26-30 &amp;lt;br/&amp;gt; Wrestling: 75 &amp;lt;br/&amp;gt; Armor: 25&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Repair Cooldown&amp;lt;br /&amp;gt;Hull Repair Amount&amp;lt;br /&amp;gt;Hull Max Hits &amp;lt;/div&amp;gt;&lt;br /&gt;
| 2&amp;lt;br /&amp;gt;2&amp;lt;br /&amp;gt;1&lt;br /&gt;
| 0.1&amp;lt;br /&amp;gt;0.1&amp;lt;br /&amp;gt;0.05&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Maintenance: &amp;lt;br/&amp;gt; Every 30-60 seconds will repair a randomized ship damage type (2% for Hull, 4% for Sails and Guns)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Hedge Mage&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:hedgemage.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 800&amp;lt;br/&amp;gt; Damage: 26-30 &amp;lt;br/&amp;gt; Wrestling: 75 &amp;lt;br/&amp;gt; Armor: 25&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Wake Scalar&amp;lt;br /&amp;gt;Crew Hit Points&amp;lt;br /&amp;gt;Greater Ability Cooldown&amp;lt;/div&amp;gt;&lt;br /&gt;
| .75&amp;lt;br /&amp;gt;2&amp;lt;br /&amp;gt;1&lt;br /&gt;
| .075&amp;lt;br /&amp;gt;0.1&amp;lt;br /&amp;gt;0.1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Curse: &amp;lt;br/&amp;gt;Every 30-60 seconds will apply a 25% Damage penalty to their current combat target for 30 seconds (effect will not stack).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Navigator&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:navigator.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 800&amp;lt;br/&amp;gt; Damage: 26-30 &amp;lt;br/&amp;gt; Wrestling: 80 &amp;lt;br/&amp;gt; Armor: 25&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Movement Speed&amp;lt;br /&amp;gt;Sails Max Hits&amp;lt;br /&amp;gt;Sails Repair Amount&amp;lt;/div&amp;gt;&lt;br /&gt;
| 0.5&amp;lt;br /&amp;gt;2&amp;lt;br /&amp;gt;4&lt;br /&gt;
| 0.025&amp;lt;br /&amp;gt;0.1&amp;lt;br /&amp;gt;.2&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Ability: &amp;lt;br/&amp;gt;None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Powder Monkey&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:powdermonkey.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 800&amp;lt;br/&amp;gt; Damage: 26-30 &amp;lt;br/&amp;gt; Wrestling: 75 &amp;lt;br/&amp;gt; Armor: 25&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Cannon Reload Time&amp;lt;br /&amp;gt;Cannon Damage&amp;lt;br /&amp;gt;Regular Ability Cooldown&amp;lt;/div&amp;gt;&lt;br /&gt;
| 3&amp;lt;br /&amp;gt;0.5&amp;lt;br /&amp;gt;1.0&lt;br /&gt;
| 0.15&amp;lt;br /&amp;gt;0.025&amp;lt;br /&amp;gt;0.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Powderkeg: &amp;lt;br/&amp;gt;Improves the damage of any Ship Bombs placed by players from this ship by 25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Cook&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:cook.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 800&amp;lt;br/&amp;gt; Damage: 26-30 &amp;lt;br/&amp;gt; Wrestling: 75 &amp;lt;br/&amp;gt; Armor: 25&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Crew Hit Points&amp;lt;br /&amp;gt;Crew Bravery&amp;lt;br /&amp;gt;Crew Damage&amp;lt;br /&amp;gt;Crew Healing&amp;lt;/div&amp;gt;&lt;br /&gt;
| 2&amp;lt;br /&amp;gt;1.5&amp;lt;br /&amp;gt;0.5&amp;lt;br /&amp;gt;3&lt;br /&gt;
| 0.1&amp;lt;br /&amp;gt;0.75&amp;lt;br /&amp;gt;0.025&amp;lt;br /&amp;gt;0.15&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Food Ration: &amp;lt;br/&amp;gt;Every 30-60 seconds in combat will randomly provide a 25% Damage bonus to a random Crewmember for 30 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Marine&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:marine.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 900&amp;lt;br/&amp;gt; Damage: 26-30 &amp;lt;br/&amp;gt; Wrestling: 75 &amp;lt;br/&amp;gt; Armor: 50&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Crew Boarding Chance&amp;lt;br /&amp;gt;Crew Bravery&amp;lt;br /&amp;gt;Crew Damage&amp;lt;/div&amp;gt;&lt;br /&gt;
| 4&amp;lt;br /&amp;gt;1.5&amp;lt;br /&amp;gt;0.5&lt;br /&gt;
| 0.2&amp;lt;br /&amp;gt;0.75&amp;lt;br /&amp;gt;0.025&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Ability: &amp;lt;br/&amp;gt;None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Orc Reaver&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:orcreaver.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 900&amp;lt;br/&amp;gt; Damage: 30-34 &amp;lt;br/&amp;gt; Wrestling: 70 &amp;lt;br/&amp;gt; Armor: 50&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt;Crew Damage&amp;lt;br /&amp;gt;Crew Bravery&amp;lt;br /&amp;gt;Crew Boarding Chance&amp;lt;/div&amp;gt;&lt;br /&gt;
| 0.5&amp;lt;br /&amp;gt;1.5&amp;lt;br /&amp;gt;4&lt;br /&gt;
| 0.025&amp;lt;br /&amp;gt;0.75&amp;lt;br /&amp;gt;0.2&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Ability: &amp;lt;br/&amp;gt;None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Raider&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:raider.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 800&amp;lt;br/&amp;gt; Damage: 30-34 &amp;lt;br/&amp;gt; Wrestling: 75 &amp;lt;br/&amp;gt; Armor: 25&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt;Crew Bravery&amp;lt;br /&amp;gt;Crew Boarding Chance&amp;lt;br /&amp;gt;Crew Damage&amp;lt;/div&amp;gt;&lt;br /&gt;
| 1.5&amp;lt;br /&amp;gt;4&amp;lt;br /&amp;gt;0.5&lt;br /&gt;
| 0.75&amp;lt;br /&amp;gt;0.2&amp;lt;br /&amp;gt;0.025&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Ability: &amp;lt;br/&amp;gt;None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Engineer&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:engineer.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 800&amp;lt;br/&amp;gt; Damage: 26-30 &amp;lt;br/&amp;gt; Wrestling: 75 &amp;lt;br/&amp;gt; Armor: 25&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt;Lesser Ability Cooldown&amp;lt;br /&amp;gt;Regular Ability Cooldown&amp;lt;br /&amp;gt;Greater Ability Cooldown&amp;lt;br /&amp;gt;Cannon Reload Time&amp;lt;br /&amp;gt;Cannon Damage&amp;lt;br /&amp;gt;Repair Cooldown&amp;lt;/div&amp;gt;&lt;br /&gt;
| 1&amp;lt;br /&amp;gt;1&amp;lt;br /&amp;gt;1&amp;lt;br /&amp;gt;3&amp;lt;br /&amp;gt;0.5&amp;lt;br /&amp;gt;2&lt;br /&gt;
| 0.5&amp;lt;br /&amp;gt;0.5&amp;lt;br /&amp;gt;0.5&amp;lt;br /&amp;gt;0.025&amp;lt;br /&amp;gt;0.01&amp;lt;br /&amp;gt;0.1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Tinker: &amp;lt;br/&amp;gt;Every 30-60 seconds will reduce a random ability cooldown by 3% of its normal cooldown.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Marksman&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:marksman.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 800&amp;lt;br/&amp;gt; Damage: 24-28 &amp;lt;br/&amp;gt; Wrestling: 85 &amp;lt;br/&amp;gt; Armor: 25&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Cannon Accuracy&amp;lt;br /&amp;gt;Cannon Damage&amp;lt;br /&amp;gt;Crew Bravery&amp;lt;/div&amp;gt;&lt;br /&gt;
| 0.5&amp;lt;br /&amp;gt;0.5&amp;lt;br /&amp;gt;1.5&lt;br /&gt;
| 0.025&amp;lt;br /&amp;gt;0.025&amp;lt;br /&amp;gt;0.75&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Ability: &amp;lt;br/&amp;gt;None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Paviseman&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:paviseman.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 800&amp;lt;br/&amp;gt; Damage: 24-28 &amp;lt;br/&amp;gt; Wrestling: 70 &amp;lt;br/&amp;gt; Armor: 75&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Crew Hit Points&amp;lt;br /&amp;gt;Cannon Accuracy&amp;lt;br /&amp;gt;Doubloons Earned&amp;lt;/div&amp;gt;&lt;br /&gt;
| 2&amp;lt;br /&amp;gt;0.5&amp;lt;br /&amp;gt;0.5&lt;br /&gt;
| 0.1&amp;lt;br /&amp;gt;0.025&amp;lt;br /&amp;gt;0.025&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Ability: &amp;lt;br/&amp;gt;None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Sailor&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:sailor.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 1000&amp;lt;br/&amp;gt; Damage: 26-30 &amp;lt;br/&amp;gt; Wrestling: 75 &amp;lt;br/&amp;gt; Armor: 25&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Movement Speed&amp;lt;br /&amp;gt;Sails Max Hits&amp;lt;br /&amp;gt;Sails Repair Amount&amp;lt;br /&amp;gt;Cannon Accuracy&amp;lt;/div&amp;gt;&lt;br /&gt;
| 0.5&amp;lt;br /&amp;gt;2&amp;lt;br /&amp;gt;4&amp;lt;br /&amp;gt;0.5&lt;br /&gt;
| 0.025&amp;lt;br /&amp;gt;0.1&amp;lt;br /&amp;gt;0.2&amp;lt;br /&amp;gt;0.025&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Ability: &amp;lt;br/&amp;gt;None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Fisherman&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:fisherman.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 800&amp;lt;br/&amp;gt; Damage: 26-30 &amp;lt;br/&amp;gt; Wrestling: 75 &amp;lt;br/&amp;gt; Armor: 25&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Effective Fishing Skill&amp;lt;br /&amp;gt;Doubloons Earned&amp;lt;br /&amp;gt;Sails Max Hits&amp;lt;br /&amp;gt;Sails Repair Amount&amp;lt;/div&amp;gt;&lt;br /&gt;
| 0.2&amp;lt;br /&amp;gt;0.5&amp;lt;br /&amp;gt;2&amp;lt;br /&amp;gt;4&lt;br /&gt;
| 0.01&amp;lt;br /&amp;gt;0.025&amp;lt;br /&amp;gt;0.1&amp;lt;br /&amp;gt;0.2&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Net: &amp;lt;br/&amp;gt;Every 30-60 seconds will Hinder their current combat target for 10 seconds. Duration reduced by 50% for players and will not stack with existing Hinder effects.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Medic&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:medic.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 800&amp;lt;br/&amp;gt; Damage: 26-30 &amp;lt;br/&amp;gt; Wrestling: 75 &amp;lt;br/&amp;gt; Armor: 25&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Crew Healing&amp;lt;br /&amp;gt;Crew Hit Points&amp;lt;/div&amp;gt;&lt;br /&gt;
| 3&amp;lt;br /&amp;gt;2&lt;br /&gt;
| 0.15&amp;lt;br /&amp;gt;0.1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | First Aid: &amp;lt;br/&amp;gt;Every 30-60 seconds will heal a random Crewmember for 15% Health.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Pilgrim&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:pilgrim.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 800&amp;lt;br/&amp;gt; Damage: 26-30 &amp;lt;br/&amp;gt; Wrestling: 75 &amp;lt;br/&amp;gt; Armor: 25&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Wake Scalar&amp;lt;br /&amp;gt;Effective Fishing Skill&amp;lt;br /&amp;gt;Movement Speed&amp;lt;/div&amp;gt;&lt;br /&gt;
| 0.75&amp;lt;br /&amp;gt;0.2&amp;lt;br /&amp;gt;0.5&lt;br /&gt;
| 0.0375&amp;lt;br /&amp;gt;0.01&amp;lt;br /&amp;gt;0.025&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Prayer: &amp;lt;br/&amp;gt;Every 30-60 seconds will heal all Crewmembers for 3% Health.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Sea Dog&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:seadog.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 1000&amp;lt;br/&amp;gt; Damage: 26-30 &amp;lt;br/&amp;gt; Wrestling: 75 &amp;lt;br/&amp;gt; Armor: 25&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Doubloons Earned&amp;lt;br /&amp;gt;Movement Speed&amp;lt;br /&amp;gt;Crew Bravery&amp;lt;br /&amp;gt;Sails Max Hits&amp;lt;/div&amp;gt;&lt;br /&gt;
| 0.5&amp;lt;br /&amp;gt;0.5&amp;lt;br /&amp;gt;1.5&amp;lt;br /&amp;gt;2&lt;br /&gt;
| 0.025&amp;lt;br /&amp;gt;0.025&amp;lt;br /&amp;gt;.075&amp;lt;br /&amp;gt;0.1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Ability: &amp;lt;br/&amp;gt;None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Gunner&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:gunner.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 800&amp;lt;br/&amp;gt; Damage: 28-32 &amp;lt;br/&amp;gt; Wrestling: 75 &amp;lt;br/&amp;gt; Armor: 50&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Cannon Damage&amp;lt;br /&amp;gt;Cannon Accuracy&amp;lt;br /&amp;gt;Cannon Reload Time&amp;lt;br /&amp;gt;Guns Max Hits&amp;lt;br /&amp;gt;Guns Repair Amount&amp;lt;/div&amp;gt;&lt;br /&gt;
| 0.5&amp;lt;br /&amp;gt;0.5&amp;lt;br /&amp;gt;3&amp;lt;br /&amp;gt;2&amp;lt;br /&amp;gt;4&lt;br /&gt;
| 0.025&amp;lt;br /&amp;gt;0.025&amp;lt;br /&amp;gt;0.15&amp;lt;br /&amp;gt;0.1&amp;lt;br /&amp;gt;0.2&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Ability: &amp;lt;br/&amp;gt;None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Merchant&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:merchant.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 800&amp;lt;br/&amp;gt; Damage: 26-30 &amp;lt;br/&amp;gt; Wrestling: 75 &amp;lt;br/&amp;gt; Armor: 25&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Doubloons Earned&amp;lt;br /&amp;gt;Tidings&amp;lt;br /&amp;gt;Movement Speed&amp;lt;/div&amp;gt;&lt;br /&gt;
| 0.5&amp;lt;br /&amp;gt;0.5&amp;lt;br /&amp;gt;0.5&lt;br /&gt;
| 0.025&amp;lt;br /&amp;gt;0.025&amp;lt;br /&amp;gt;0.025&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Commerce: &amp;lt;br/&amp;gt;Increases Special and Rare loot drop chances by 1%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Pirate&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:pirate.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 1000&amp;lt;br/&amp;gt; Damage: 26-30 &amp;lt;br/&amp;gt; Wrestling: 75 &amp;lt;br/&amp;gt; Armor: 25&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Crew Boarding Chance&amp;lt;br /&amp;gt;Doubloons Earned&amp;lt;br /&amp;gt;Cannon Damage&amp;lt;br /&amp;gt;Crew Damage Bonus&amp;lt;/div&amp;gt;&lt;br /&gt;
| 4&amp;lt;br /&amp;gt;0.5&amp;lt;br /&amp;gt;0.5&amp;lt;br /&amp;gt;0.5&lt;br /&gt;
| 0.2&amp;lt;br /&amp;gt;0.025&amp;lt;br /&amp;gt;0.025&amp;lt;br /&amp;gt;0.025&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Ability: &amp;lt;br/&amp;gt;None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Spy&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:spy.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 800&amp;lt;br/&amp;gt; Damage: 22-26 &amp;lt;br/&amp;gt; Wrestling: 80 &amp;lt;br/&amp;gt; Armor: 25&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Wake Scalar&amp;lt;br /&amp;gt;Tidings&amp;lt;br /&amp;gt;Lesser Ability Cooldown&amp;lt;/div&amp;gt;&lt;br /&gt;
| 0.75&amp;lt;br /&amp;gt;0.5&amp;lt;br /&amp;gt;1.0&lt;br /&gt;
| 0.0375&amp;lt;br /&amp;gt;0.025&amp;lt;br /&amp;gt;0.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Poison: &amp;lt;br/&amp;gt;Has a 25% chance on Weapon hits to inflict Deadly Poison.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Agoodeffort</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Ship_Crewmembers&amp;diff=32175</id>
		<title>Ship Crewmembers</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Ship_Crewmembers&amp;diff=32175"/>
		<updated>2026-06-14T22:12:19Z</updated>

		<summary type="html">&lt;p&gt;Agoodeffort: re-arranging text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Ships]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Ship Crewmembers can be recruited in Taverns, Inns, Docks, and other locations using the [[Begging]] Skill &lt;br /&gt;
* Ship Crewmembers can be found as loot while out seafaring&lt;br /&gt;
* The Begging Skill &amp;quot;Motivation&amp;quot; mechanic increases Crewmember Damage by &#039;&#039;&#039;(25% * (Begging Skill / 100)) for 5 minutes&#039;&#039;&#039; [no longer impacts [[Wrestling]] Skill]&lt;br /&gt;
* Each NPC Crewmember has a Profession that provides certain bonuses while out at sea&lt;br /&gt;
* Players can Add and Remove Crewmembers to the Ship while it is a Ship Deed or Docked with a [[Dockmasters|Dockmaster]] which costs doubloons&lt;br /&gt;
* Players with 120 Begging Skill will have a 2% chance to recruit any Heroic Crewmembers who spawn in Towns&lt;br /&gt;
* Players with 120 Begging Skill will have a 1% chance to recruit any Legendary Crewmembers who spawn in Towns&lt;br /&gt;
* Undesired crewmembers can be converted into [[Arcane Essence]] at the [[Prevalia Exchange]]&lt;br /&gt;
&lt;br /&gt;
==Ship Crewmember Professions==&lt;br /&gt;
* Every Profession has a set list of Ship Bonuses that is rolled on when spawned&lt;br /&gt;
&lt;br /&gt;
{{ShipCrewmembers}}&lt;br /&gt;
&lt;br /&gt;
==Crewmember Ranks==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! (pips) Rank&lt;br /&gt;
! Cost&amp;lt;br /&amp;gt;(Doubloons)&lt;br /&gt;
! HitPoints Bonus&lt;br /&gt;
! Damage Bonus&lt;br /&gt;
! Wrestling Bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipcrewrank1.png|link=]]&amp;lt;br /&amp;gt;(1) Novice&lt;br /&gt;
| 600&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipcrewrank2.png|link=]]&amp;lt;br /&amp;gt;(2) Adept&lt;br /&gt;
| 700&lt;br /&gt;
| +5%&lt;br /&gt;
| +4%&lt;br /&gt;
| +3%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipcrewrank3.png|link=]]&amp;lt;br /&amp;gt;(3) Veteran&lt;br /&gt;
| 600&lt;br /&gt;
| +10%&lt;br /&gt;
| +8%&lt;br /&gt;
| +6%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipcrewrank4.png|link=]]&amp;lt;br /&amp;gt;(4) Expert&lt;br /&gt;
| 900&lt;br /&gt;
| +15%&lt;br /&gt;
| +12%&lt;br /&gt;
| +9%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipcrewrank5.png|link=]]&amp;lt;br /&amp;gt;(5) Master&lt;br /&gt;
| 1000&lt;br /&gt;
| +20%&lt;br /&gt;
| +16%&lt;br /&gt;
| +12%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipcrewrank6.png|link=]]&amp;lt;br /&amp;gt;(6) Heroic&lt;br /&gt;
| 10000&lt;br /&gt;
| +25%&lt;br /&gt;
| +20%&lt;br /&gt;
| +15%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipcrewrank7.png|link=]]&amp;lt;br /&amp;gt;(7) Legendary &lt;br /&gt;
| 25000&lt;br /&gt;
| +30%&lt;br /&gt;
| +24%&lt;br /&gt;
| +18%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ship Crewmember Stats==&lt;br /&gt;
* Ship crewmembers have a set number of pips depending on the Base Rank of the crewmember (ie Expert, Master, Heroic, etc.)&lt;br /&gt;
* Each point (pip) grants one incremental ship bonus, and Crewmembers can potentially have multiple of the same Ship Bonus&lt;br /&gt;
** Example: a carpenter can have 2% repair cooldown per &#039;pip&#039;&lt;br /&gt;
*** A Novice carpenter (1 pip) will only have 2%, but an expert carpenter (4 pips) can have up to 8% repair cooldown&lt;br /&gt;
* When a ship crewmember drops, the total number of pips will randomly roll into the possible bonuses they can provide.  &lt;br /&gt;
** When a ship crewmember gains Loyalty, it will also gain points into that bonus.&lt;br /&gt;
&lt;br /&gt;
==Breach / Bravery==&lt;br /&gt;
* The Breach stat for the Ships System has been overhauled, and is now known as Bravery. Instead of providing an Armor Ignoring effect, the Bravery stat will now provide a Damage Bonus to Crewmembers against Creatures on the same ship or against Boss/Boss Minions [https://forums.uooutlands.com/index.php?threads/expansion-ships.5486/ Wildands Expansion Patch Notes]&lt;br /&gt;
&lt;br /&gt;
==Ship Crewmember Loyalty==&lt;br /&gt;
* All Ship Crewmembers have a Loyalty Level ranging from 0-10&lt;br /&gt;
* Ship Crewmembers begin at Loyalty Level 0&lt;br /&gt;
* When a player&#039;s ship earns Doubloons for killing NPC Crewmembers and sinking NPC ships, all Crewmembers on the player&#039;s ship earn Loyalty Experience points based on the Doubloon amount&lt;br /&gt;
* Ship Crewmembers can also gain Loyalty Experience by completing Special Fishing Nets, Fishing Spots and SOS/MIBs&lt;br /&gt;
* A Crewmember&#039;s Loyalty Experience progress is depicted by a yellow/white progress bar&lt;br /&gt;
* Specific XP amounts for Loyalty Experience can be viewed in the &amp;quot;Info&amp;quot; page for the Crewmember&lt;br /&gt;
* Loyalty Experience gain rate has been increased by 50% [https://forums.uooutlands.com/index.php?threads/patch-notes-for-november-8-2021-ship-patch.3879/ (Patch 11/8/21)]&lt;br /&gt;
&lt;br /&gt;
[[File:shipcrewmemberloyalty.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
===Loyalty and Pirate Booty===&lt;br /&gt;
* When a Crewmember reaches enough Loyalty Experience, they can be upgraded to the next Loyalty Level within the &amp;quot;Info&amp;quot; page for the Crewmember&lt;br /&gt;
* In order to upgrade a Crewmember&#039;s Loyalty Level, the player will have to spend a number of Pirate Booty (from their backpack)&lt;br /&gt;
** Players will come across Pirate Booty as loot in a variety of seafaring activities&lt;br /&gt;
* The amount of Pirate Booty required to upgrade a Crewmember increases with each Loyalty Level&lt;br /&gt;
* Players can upgrade a Ship Crewmember’s Loyalty Level while at sea and it will immediately update the displayed Ship’s Bonuses. The remaining upgraded stats (wrestling, HP) will not be implemented until docking and therefore the next launch.&lt;br /&gt;
* A Crewmember&#039;s Loyalty Level is visually depicted by a number of Rum Bottles (with no bottles shown for Level 0)&lt;br /&gt;
&lt;br /&gt;
[[File:shipcrewmemberloyalty02.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
===Loyalty Upgrade Increases===&lt;br /&gt;
* Each Loyalty Level upgrade slightly increases that crewmembers&#039; ship bonuses as shown above&lt;br /&gt;
** At level 10, crewmembers peak at 150% of their base level 0 bonuses. For example, if they started level 0 at 1 they will have 1.5 at level 10.&lt;br /&gt;
* The following attributes are also upgraded each level:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Crewmember Bonuses&lt;br /&gt;
! Amount&lt;br /&gt;
|-&lt;br /&gt;
| HP Increase&lt;br /&gt;
| +2.5%&lt;br /&gt;
|-&lt;br /&gt;
| Damage Increase&lt;br /&gt;
| +2%&lt;br /&gt;
|-&lt;br /&gt;
| Wrestling Increase&lt;br /&gt;
| +1.5% &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ship People Things==&lt;br /&gt;
{{ShipIndex}}&lt;/div&gt;</summary>
		<author><name>Agoodeffort</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Ship_Crewmembers&amp;diff=32174</id>
		<title>Ship Crewmembers</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Ship_Crewmembers&amp;diff=32174"/>
		<updated>2026-06-14T22:00:25Z</updated>

		<summary type="html">&lt;p&gt;Agoodeffort: /* Crewmember Ranks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Ships]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Ship Crewmembers can be recruited in Taverns, Inns, Docks, and other locations using the [[Begging]] Skill &lt;br /&gt;
* Ship Crewmembers can be found as loot while out seafaring&lt;br /&gt;
* The Begging Skill &amp;quot;Motivation&amp;quot; mechanic increases Crewmember Damage by &#039;&#039;&#039;(25% * (Begging Skill / 100)) for 5 minutes&#039;&#039;&#039; [no longer impacts [[Wrestling]] Skill]&lt;br /&gt;
* Each NPC Crewmember has a Profession that provides certain bonuses while out at sea&lt;br /&gt;
* Players can Add and Remove Crewmembers to the Ship while it is a Ship Deed or Docked with a [[Dockmasters|Dockmaster]] which costs doubloons&lt;br /&gt;
* Players with 120 Begging Skill will have a 2% chance to recruit any Heroic Crewmembers who spawn in Towns&lt;br /&gt;
* Players with 120 Begging Skill will have a 1% chance to recruit any Legendary Crewmembers who spawn in Towns&lt;br /&gt;
* Undesired crewmembers can be converted into [[Arcane Essence]] at the [[Prevalia Exchange]]&lt;br /&gt;
&lt;br /&gt;
==Ship Crewmember Professions==&lt;br /&gt;
* Every Profession has a set list of Ship Bonuses that is rolled on when spawned&lt;br /&gt;
* Each point (pip) is worth a base stat and Crewmembers can potentially have multiple of the same Ship Bonus&lt;br /&gt;
** Example: a carpenter can have 2% repair cooldown per &#039;pip&#039;&lt;br /&gt;
*** A Novice carpenter (1 pip) will only have 2%, but an expert carpenter (4 pips) can have up to 8% repair cooldown&lt;br /&gt;
* All Crewmembers spawning as loot start at level 0&lt;br /&gt;
&lt;br /&gt;
{{ShipCrewmembers}}&lt;br /&gt;
&lt;br /&gt;
==Crewmember Ranks==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! (pips) Rank&lt;br /&gt;
! Cost&amp;lt;br /&amp;gt;(Doubloons)&lt;br /&gt;
! HitPoints Bonus&lt;br /&gt;
! Damage Bonus&lt;br /&gt;
! Wrestling Bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipcrewrank1.png|link=]]&amp;lt;br /&amp;gt;(1) Novice&lt;br /&gt;
| 600&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipcrewrank2.png|link=]]&amp;lt;br /&amp;gt;(2) Adept&lt;br /&gt;
| 700&lt;br /&gt;
| +5%&lt;br /&gt;
| +4%&lt;br /&gt;
| +3%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipcrewrank3.png|link=]]&amp;lt;br /&amp;gt;(3) Veteran&lt;br /&gt;
| 600&lt;br /&gt;
| +10%&lt;br /&gt;
| +8%&lt;br /&gt;
| +6%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipcrewrank4.png|link=]]&amp;lt;br /&amp;gt;(4) Expert&lt;br /&gt;
| 900&lt;br /&gt;
| +15%&lt;br /&gt;
| +12%&lt;br /&gt;
| +9%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipcrewrank5.png|link=]]&amp;lt;br /&amp;gt;(5) Master&lt;br /&gt;
| 1000&lt;br /&gt;
| +20%&lt;br /&gt;
| +16%&lt;br /&gt;
| +12%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipcrewrank6.png|link=]]&amp;lt;br /&amp;gt;(6) Heroic&lt;br /&gt;
| 10000&lt;br /&gt;
| +25%&lt;br /&gt;
| +20%&lt;br /&gt;
| +15%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipcrewrank7.png|link=]]&amp;lt;br /&amp;gt;(7) Legendary &lt;br /&gt;
| 25000&lt;br /&gt;
| +30%&lt;br /&gt;
| +24%&lt;br /&gt;
| +18%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ship Crewmember Stats==&lt;br /&gt;
* Ship crewmembers have a set number of pips depending on the Base Rank of the crewmember (ie Expert, Master, Heroic, etc.)&lt;br /&gt;
* When a ship crewmember drops, the total number of pips will randomly roll into the possible bonuses they can provide.  &lt;br /&gt;
* When a ship crewmember gains Loyalty, it will gain points into that bonus.  The amount of bonus gained per loyalty level depends on the crewmember type.&lt;br /&gt;
&lt;br /&gt;
==Breach / Bravery==&lt;br /&gt;
* The Breach stat for the Ships System has been overhauled, and is now known as Bravery. Instead of providing an Armor Ignoring effect, the Bravery stat will now provide a Damage Bonus to Crewmembers against Creatures on the same ship or against Boss/Boss Minions [https://forums.uooutlands.com/index.php?threads/expansion-ships.5486/ Wildands Expansion Patch Notes]&lt;br /&gt;
&lt;br /&gt;
==Ship Crewmember Loyalty==&lt;br /&gt;
* All Ship Crewmembers have a Loyalty Level ranging from 0-10&lt;br /&gt;
* Ship Crewmembers begin at Loyalty Level 0&lt;br /&gt;
* When a player&#039;s ship earns Doubloons for killing NPC Crewmembers and sinking NPC ships, all Crewmembers on the player&#039;s ship earn Loyalty Experience points based on the Doubloon amount&lt;br /&gt;
* Ship Crewmembers can also gain Loyalty Experience by completing Special Fishing Nets, Fishing Spots and SOS/MIBs&lt;br /&gt;
* A Crewmember&#039;s Loyalty Experience progress is depicted by a yellow/white progress bar&lt;br /&gt;
* Specific XP amounts for Loyalty Experience can be viewed in the &amp;quot;Info&amp;quot; page for the Crewmember&lt;br /&gt;
* Loyalty Experience gain rate has been increased by 50% [https://forums.uooutlands.com/index.php?threads/patch-notes-for-november-8-2021-ship-patch.3879/ (Patch 11/8/21)]&lt;br /&gt;
&lt;br /&gt;
[[File:shipcrewmemberloyalty.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
===Loyalty and Pirate Booty===&lt;br /&gt;
* When a Crewmember reaches enough Loyalty Experience, they can be upgraded to the next Loyalty Level within the &amp;quot;Info&amp;quot; page for the Crewmember&lt;br /&gt;
* In order to upgrade a Crewmember&#039;s Loyalty Level, the player will have to spend a number of Pirate Booty (from their backpack)&lt;br /&gt;
** Players will come across Pirate Booty as loot in a variety of seafaring activities&lt;br /&gt;
* The amount of Pirate Booty required to upgrade a Crewmember increases with each Loyalty Level&lt;br /&gt;
* Players can upgrade a Ship Crewmember’s Loyalty Level while at sea and it will immediately update the displayed Ship’s Bonuses. The remaining upgraded stats (wrestling, HP) will not be implemented until docking and therefore the next launch.&lt;br /&gt;
* A Crewmember&#039;s Loyalty Level is visually depicted by a number of Rum Bottles (with no bottles shown for Level 0)&lt;br /&gt;
* At level 10, crewmembers peak at 150% of their base level 0 bonuses. For example, if they started level 0 at 1 they will have 1.5 at level 10.&lt;br /&gt;
&lt;br /&gt;
[[File:shipcrewmemberloyalty02.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
===Loyalty Upgrade Increases===&lt;br /&gt;
Each Loyalty Level upgrade increases the following:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Crewmember Bonuses&lt;br /&gt;
! Amount&lt;br /&gt;
|-&lt;br /&gt;
| HP Increase&lt;br /&gt;
| +2.5%&lt;br /&gt;
|-&lt;br /&gt;
| Damage Increase&lt;br /&gt;
| +2%&lt;br /&gt;
|-&lt;br /&gt;
| Wrestling Increase&lt;br /&gt;
| +1.5% &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ship People Things==&lt;br /&gt;
{{ShipIndex}}&lt;/div&gt;</summary>
		<author><name>Agoodeffort</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Ship_Crewmembers&amp;diff=32173</id>
		<title>Ship Crewmembers</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Ship_Crewmembers&amp;diff=32173"/>
		<updated>2026-06-14T21:59:17Z</updated>

		<summary type="html">&lt;p&gt;Agoodeffort: /* Crewmember Ranks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Ships]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Ship Crewmembers can be recruited in Taverns, Inns, Docks, and other locations using the [[Begging]] Skill &lt;br /&gt;
* Ship Crewmembers can be found as loot while out seafaring&lt;br /&gt;
* The Begging Skill &amp;quot;Motivation&amp;quot; mechanic increases Crewmember Damage by &#039;&#039;&#039;(25% * (Begging Skill / 100)) for 5 minutes&#039;&#039;&#039; [no longer impacts [[Wrestling]] Skill]&lt;br /&gt;
* Each NPC Crewmember has a Profession that provides certain bonuses while out at sea&lt;br /&gt;
* Players can Add and Remove Crewmembers to the Ship while it is a Ship Deed or Docked with a [[Dockmasters|Dockmaster]] which costs doubloons&lt;br /&gt;
* Players with 120 Begging Skill will have a 2% chance to recruit any Heroic Crewmembers who spawn in Towns&lt;br /&gt;
* Players with 120 Begging Skill will have a 1% chance to recruit any Legendary Crewmembers who spawn in Towns&lt;br /&gt;
* Undesired crewmembers can be converted into [[Arcane Essence]] at the [[Prevalia Exchange]]&lt;br /&gt;
&lt;br /&gt;
==Ship Crewmember Professions==&lt;br /&gt;
* Every Profession has a set list of Ship Bonuses that is rolled on when spawned&lt;br /&gt;
* Each point (pip) is worth a base stat and Crewmembers can potentially have multiple of the same Ship Bonus&lt;br /&gt;
** Example: a carpenter can have 2% repair cooldown per &#039;pip&#039;&lt;br /&gt;
*** A Novice carpenter (1 pip) will only have 2%, but an expert carpenter (4 pips) can have up to 8% repair cooldown&lt;br /&gt;
* All Crewmembers spawning as loot start at level 0&lt;br /&gt;
&lt;br /&gt;
{{ShipCrewmembers}}&lt;br /&gt;
&lt;br /&gt;
==Crewmember Ranks==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Rank (pips)&lt;br /&gt;
! Cost&amp;lt;br /&amp;gt;(Doubloons)&lt;br /&gt;
! HitPoints Bonus&lt;br /&gt;
! Damage Bonus&lt;br /&gt;
! Wrestling Bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipcrewrank1.png|link=]]&amp;lt;br /&amp;gt;1 Novice&lt;br /&gt;
| 600&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipcrewrank2.png|link=]]&amp;lt;br /&amp;gt;2 Adept&lt;br /&gt;
| 700&lt;br /&gt;
| +5%&lt;br /&gt;
| +4%&lt;br /&gt;
| +3%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipcrewrank3.png|link=]]&amp;lt;br /&amp;gt;3 Veteran&lt;br /&gt;
| 600&lt;br /&gt;
| +10%&lt;br /&gt;
| +8%&lt;br /&gt;
| +6%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipcrewrank4.png|link=]]&amp;lt;br /&amp;gt;4 Expert&lt;br /&gt;
| 900&lt;br /&gt;
| +15%&lt;br /&gt;
| +12%&lt;br /&gt;
| +9%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipcrewrank5.png|link=]]&amp;lt;br /&amp;gt;5 Master&lt;br /&gt;
| 1000&lt;br /&gt;
| +20%&lt;br /&gt;
| +16%&lt;br /&gt;
| +12%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipcrewrank6.png|link=]]&amp;lt;br /&amp;gt;6 Heroic&lt;br /&gt;
| 10000&lt;br /&gt;
| +25%&lt;br /&gt;
| +20%&lt;br /&gt;
| +15%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipcrewrank7.png|link=]]&amp;lt;br /&amp;gt;7 Legendary &lt;br /&gt;
| 25000&lt;br /&gt;
| +30%&lt;br /&gt;
| +24%&lt;br /&gt;
| +18%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ship Crewmember Stats==&lt;br /&gt;
* Ship crewmembers have a set number of pips depending on the Base Rank of the crewmember (ie Expert, Master, Heroic, etc.)&lt;br /&gt;
* When a ship crewmember drops, the total number of pips will randomly roll into the possible bonuses they can provide.  &lt;br /&gt;
* When a ship crewmember gains Loyalty, it will gain points into that bonus.  The amount of bonus gained per loyalty level depends on the crewmember type.&lt;br /&gt;
&lt;br /&gt;
==Breach / Bravery==&lt;br /&gt;
* The Breach stat for the Ships System has been overhauled, and is now known as Bravery. Instead of providing an Armor Ignoring effect, the Bravery stat will now provide a Damage Bonus to Crewmembers against Creatures on the same ship or against Boss/Boss Minions [https://forums.uooutlands.com/index.php?threads/expansion-ships.5486/ Wildands Expansion Patch Notes]&lt;br /&gt;
&lt;br /&gt;
==Ship Crewmember Loyalty==&lt;br /&gt;
* All Ship Crewmembers have a Loyalty Level ranging from 0-10&lt;br /&gt;
* Ship Crewmembers begin at Loyalty Level 0&lt;br /&gt;
* When a player&#039;s ship earns Doubloons for killing NPC Crewmembers and sinking NPC ships, all Crewmembers on the player&#039;s ship earn Loyalty Experience points based on the Doubloon amount&lt;br /&gt;
* Ship Crewmembers can also gain Loyalty Experience by completing Special Fishing Nets, Fishing Spots and SOS/MIBs&lt;br /&gt;
* A Crewmember&#039;s Loyalty Experience progress is depicted by a yellow/white progress bar&lt;br /&gt;
* Specific XP amounts for Loyalty Experience can be viewed in the &amp;quot;Info&amp;quot; page for the Crewmember&lt;br /&gt;
* Loyalty Experience gain rate has been increased by 50% [https://forums.uooutlands.com/index.php?threads/patch-notes-for-november-8-2021-ship-patch.3879/ (Patch 11/8/21)]&lt;br /&gt;
&lt;br /&gt;
[[File:shipcrewmemberloyalty.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
===Loyalty and Pirate Booty===&lt;br /&gt;
* When a Crewmember reaches enough Loyalty Experience, they can be upgraded to the next Loyalty Level within the &amp;quot;Info&amp;quot; page for the Crewmember&lt;br /&gt;
* In order to upgrade a Crewmember&#039;s Loyalty Level, the player will have to spend a number of Pirate Booty (from their backpack)&lt;br /&gt;
** Players will come across Pirate Booty as loot in a variety of seafaring activities&lt;br /&gt;
* The amount of Pirate Booty required to upgrade a Crewmember increases with each Loyalty Level&lt;br /&gt;
* Players can upgrade a Ship Crewmember’s Loyalty Level while at sea and it will immediately update the displayed Ship’s Bonuses. The remaining upgraded stats (wrestling, HP) will not be implemented until docking and therefore the next launch.&lt;br /&gt;
* A Crewmember&#039;s Loyalty Level is visually depicted by a number of Rum Bottles (with no bottles shown for Level 0)&lt;br /&gt;
* At level 10, crewmembers peak at 150% of their base level 0 bonuses. For example, if they started level 0 at 1 they will have 1.5 at level 10.&lt;br /&gt;
&lt;br /&gt;
[[File:shipcrewmemberloyalty02.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
===Loyalty Upgrade Increases===&lt;br /&gt;
Each Loyalty Level upgrade increases the following:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Crewmember Bonuses&lt;br /&gt;
! Amount&lt;br /&gt;
|-&lt;br /&gt;
| HP Increase&lt;br /&gt;
| +2.5%&lt;br /&gt;
|-&lt;br /&gt;
| Damage Increase&lt;br /&gt;
| +2%&lt;br /&gt;
|-&lt;br /&gt;
| Wrestling Increase&lt;br /&gt;
| +1.5% &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ship People Things==&lt;br /&gt;
{{ShipIndex}}&lt;/div&gt;</summary>
		<author><name>Agoodeffort</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:ShipCrewmembers&amp;diff=32172</id>
		<title>Template:ShipCrewmembers</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:ShipCrewmembers&amp;diff=32172"/>
		<updated>2026-06-14T21:58:01Z</updated>

		<summary type="html">&lt;p&gt;Agoodeffort: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;width=100%; background-color:black; text-align:center; margin:25px;&amp;quot;&amp;gt;[[File:shipnpccrewmembersitem1.png|link=]]&amp;lt;br /&amp;gt;Ship Crewmember Professions&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: grid; grid-template-columns: repeat(auto-fit, 425px); grid-gap: 6px; justify-content: left; text-align: center; margin:6px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Carpenter&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:carpenter.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; Base Stats&amp;lt;br/&amp;gt; Hits: 800&amp;lt;br/&amp;gt; Damage: 26-30 &amp;lt;br/&amp;gt; Wrestling: 75 &amp;lt;br/&amp;gt; Armor: 25&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Repair Cooldown&amp;lt;br /&amp;gt;Hull Repair Amount&amp;lt;br /&amp;gt;Hull Max Hits &amp;lt;/div&amp;gt;&lt;br /&gt;
| 2&amp;lt;br /&amp;gt;2&amp;lt;br /&amp;gt;1&lt;br /&gt;
| 0.1&amp;lt;br /&amp;gt;0.1&amp;lt;br /&amp;gt;0.05&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Maintenance: &amp;lt;br/&amp;gt; Every 30-60 seconds will repair a randomized ship damage type (2% for Hull, 4% for Sails and Guns)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Hedge Mage&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:hedgemage.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 800&amp;lt;br/&amp;gt; Damage: 26-30 &amp;lt;br/&amp;gt; Wrestling: 75 &amp;lt;br/&amp;gt; Armor: 25&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Wake Scalar&amp;lt;br /&amp;gt;Crew Hit Points&amp;lt;br /&amp;gt;Greater Ability Cooldown&amp;lt;/div&amp;gt;&lt;br /&gt;
| .75&amp;lt;br /&amp;gt;2&amp;lt;br /&amp;gt;1&lt;br /&gt;
| .075&amp;lt;br /&amp;gt;0.1&amp;lt;br /&amp;gt;0.1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Curse: &amp;lt;br/&amp;gt;Every 30-60 seconds will apply a 25% Damage penalty to their current combat target for 30 seconds (effect will not stack).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Navigator&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:navigator.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 800&amp;lt;br/&amp;gt; Damage: 26-30 &amp;lt;br/&amp;gt; Wrestling: 80 &amp;lt;br/&amp;gt; Armor: 25&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Movement Speed&amp;lt;br /&amp;gt;Sails Max Hits&amp;lt;br /&amp;gt;Sails Repair Amount&amp;lt;/div&amp;gt;&lt;br /&gt;
| 0.5&amp;lt;br /&amp;gt;2&amp;lt;br /&amp;gt;4&lt;br /&gt;
| 0.025&amp;lt;br /&amp;gt;0.1&amp;lt;br /&amp;gt;.2&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Ability: &amp;lt;br/&amp;gt;None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Powder Monkey&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:powdermonkey.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 800&amp;lt;br/&amp;gt; Damage: 26-30 &amp;lt;br/&amp;gt; Wrestling: 75 &amp;lt;br/&amp;gt; Armor: 25&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Cannon Reload Time&amp;lt;br /&amp;gt;Cannon Damage&amp;lt;br /&amp;gt;Regular Ability Cooldown&amp;lt;/div&amp;gt;&lt;br /&gt;
| 3&amp;lt;br /&amp;gt;0.5&amp;lt;br /&amp;gt;1.0&lt;br /&gt;
| 0.15&amp;lt;br /&amp;gt;0.025&amp;lt;br /&amp;gt;0.1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Powderkeg: &amp;lt;br/&amp;gt;Improves the damage of any Ship Bombs placed by players from this ship by 25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Cook&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:cook.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 800&amp;lt;br/&amp;gt; Damage: 26-30 &amp;lt;br/&amp;gt; Wrestling: 75 &amp;lt;br/&amp;gt; Armor: 25&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Crew Hit Points&amp;lt;br /&amp;gt;Crew Bravery&amp;lt;br /&amp;gt;Crew Damage&amp;lt;br /&amp;gt;Crew Healing&amp;lt;/div&amp;gt;&lt;br /&gt;
| 2&amp;lt;br /&amp;gt;1.5&amp;lt;br /&amp;gt;0.5&amp;lt;br /&amp;gt;3&lt;br /&gt;
| 0.1&amp;lt;br /&amp;gt;0.75&amp;lt;br /&amp;gt;0.025&amp;lt;br /&amp;gt;0.15&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Food Ration: &amp;lt;br/&amp;gt;Every 30-60 seconds in combat will randomly provide a 25% Damage bonus to a random Crewmember for 30 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Marine&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:marine.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 900&amp;lt;br/&amp;gt; Damage: 26-30 &amp;lt;br/&amp;gt; Wrestling: 75 &amp;lt;br/&amp;gt; Armor: 50&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Crew Boarding Chance&amp;lt;br /&amp;gt;Crew Bravery&amp;lt;br /&amp;gt;Crew Damage&amp;lt;/div&amp;gt;&lt;br /&gt;
| 4&amp;lt;br /&amp;gt;1.5&amp;lt;br /&amp;gt;0.5&lt;br /&gt;
| 0.2&amp;lt;br /&amp;gt;0.75&amp;lt;br /&amp;gt;0.025&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Ability: &amp;lt;br/&amp;gt;None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Orc Reaver&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:orcreaver.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 900&amp;lt;br/&amp;gt; Damage: 30-34 &amp;lt;br/&amp;gt; Wrestling: 70 &amp;lt;br/&amp;gt; Armor: 50&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt;Crew Damage&amp;lt;br /&amp;gt;Crew Bravery&amp;lt;br /&amp;gt;Crew Boarding Chance&amp;lt;/div&amp;gt;&lt;br /&gt;
| 0.5&amp;lt;br /&amp;gt;1.5&amp;lt;br /&amp;gt;4&lt;br /&gt;
| 0.025&amp;lt;br /&amp;gt;0.75&amp;lt;br /&amp;gt;0.2&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Ability: &amp;lt;br/&amp;gt;None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Raider&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:raider.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 800&amp;lt;br/&amp;gt; Damage: 30-34 &amp;lt;br/&amp;gt; Wrestling: 75 &amp;lt;br/&amp;gt; Armor: 25&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt;Crew Bravery&amp;lt;br /&amp;gt;Crew Boarding Chance&amp;lt;br /&amp;gt;Crew Damage&amp;lt;/div&amp;gt;&lt;br /&gt;
| 1.5&amp;lt;br /&amp;gt;4&amp;lt;br /&amp;gt;0.5&lt;br /&gt;
| 0.75&amp;lt;br /&amp;gt;0.2&amp;lt;br /&amp;gt;0.025&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Ability: &amp;lt;br/&amp;gt;None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Engineer&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:engineer.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 800&amp;lt;br/&amp;gt; Damage: 26-30 &amp;lt;br/&amp;gt; Wrestling: 75 &amp;lt;br/&amp;gt; Armor: 25&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt;Lesser Ability Cooldown&amp;lt;br /&amp;gt;Regular Ability Cooldown&amp;lt;br /&amp;gt;Greater Ability Cooldown&amp;lt;br /&amp;gt;Cannon Reload Time&amp;lt;br /&amp;gt;Cannon Damage&amp;lt;br /&amp;gt;Repair Cooldown&amp;lt;/div&amp;gt;&lt;br /&gt;
| 1&amp;lt;br /&amp;gt;1&amp;lt;br /&amp;gt;1&amp;lt;br /&amp;gt;3&amp;lt;br /&amp;gt;0.5&amp;lt;br /&amp;gt;2&lt;br /&gt;
| 0.5&amp;lt;br /&amp;gt;0.5&amp;lt;br /&amp;gt;0.5&amp;lt;br /&amp;gt;0.025&amp;lt;br /&amp;gt;0.01&amp;lt;br /&amp;gt;0.1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Tinker: &amp;lt;br/&amp;gt;Every 30-60 seconds will reduce a random ability cooldown by 3% of its normal cooldown.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Marksman&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:marksman.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 800&amp;lt;br/&amp;gt; Damage: 24-28 &amp;lt;br/&amp;gt; Wrestling: 85 &amp;lt;br/&amp;gt; Armor: 25&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Cannon Accuracy&amp;lt;br /&amp;gt;Cannon Damage&amp;lt;br /&amp;gt;Crew Bravery&amp;lt;/div&amp;gt;&lt;br /&gt;
| 0.5&amp;lt;br /&amp;gt;0.5&amp;lt;br /&amp;gt;1.5&lt;br /&gt;
| 0.025&amp;lt;br /&amp;gt;0.025&amp;lt;br /&amp;gt;0.75&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Ability: &amp;lt;br/&amp;gt;None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Paviseman&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:paviseman.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 800&amp;lt;br/&amp;gt; Damage: 24-28 &amp;lt;br/&amp;gt; Wrestling: 70 &amp;lt;br/&amp;gt; Armor: 75&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Crew Hit Points&amp;lt;br /&amp;gt;Cannon Accuracy&amp;lt;br /&amp;gt;Doubloons Earned&amp;lt;/div&amp;gt;&lt;br /&gt;
| 2&amp;lt;br /&amp;gt;0.5&amp;lt;br /&amp;gt;0.5&lt;br /&gt;
| 0.1&amp;lt;br /&amp;gt;0.025&amp;lt;br /&amp;gt;0.025&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Ability: &amp;lt;br/&amp;gt;None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Sailor&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:sailor.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 1000&amp;lt;br/&amp;gt; Damage: 26-30 &amp;lt;br/&amp;gt; Wrestling: 75 &amp;lt;br/&amp;gt; Armor: 25&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Movement Speed&amp;lt;br /&amp;gt;Sails Max Hits&amp;lt;br /&amp;gt;Sails Repair Amount&amp;lt;br /&amp;gt;Cannon Accuracy&amp;lt;/div&amp;gt;&lt;br /&gt;
| 0.5&amp;lt;br /&amp;gt;2&amp;lt;br /&amp;gt;4&amp;lt;br /&amp;gt;0.5&lt;br /&gt;
| 0.025&amp;lt;br /&amp;gt;0.1&amp;lt;br /&amp;gt;0.2&amp;lt;br /&amp;gt;0.025&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Ability: &amp;lt;br/&amp;gt;None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Fisherman&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:fisherman.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 800&amp;lt;br/&amp;gt; Damage: 26-30 &amp;lt;br/&amp;gt; Wrestling: 75 &amp;lt;br/&amp;gt; Armor: 25&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Effective Fishing Skill&amp;lt;br /&amp;gt;Doubloons Earned&amp;lt;br /&amp;gt;Sails Max Hits&amp;lt;br /&amp;gt;Sails Repair Amount&amp;lt;/div&amp;gt;&lt;br /&gt;
| 0.2&amp;lt;br /&amp;gt;0.5&amp;lt;br /&amp;gt;2&amp;lt;br /&amp;gt;4&lt;br /&gt;
| 0.01&amp;lt;br /&amp;gt;0.025&amp;lt;br /&amp;gt;0.1&amp;lt;br /&amp;gt;0.2&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Net: &amp;lt;br/&amp;gt;Every 30-60 seconds will Hinder their current combat target for 10 seconds. Duration reduced by 50% for players and will not stack with existing Hinder effects.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Medic&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:medic.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 800&amp;lt;br/&amp;gt; Damage: 26-30 &amp;lt;br/&amp;gt; Wrestling: 75 &amp;lt;br/&amp;gt; Armor: 25&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Crew Healing&amp;lt;br /&amp;gt;Crew Hit Points&amp;lt;/div&amp;gt;&lt;br /&gt;
| 3&amp;lt;br /&amp;gt;2&lt;br /&gt;
| 0.15&amp;lt;br /&amp;gt;0.1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | First Aid: &amp;lt;br/&amp;gt;Every 30-60 seconds will heal a random Crewmember for 15% Health.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Pilgrim&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:pilgrim.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 800&amp;lt;br/&amp;gt; Damage: 26-30 &amp;lt;br/&amp;gt; Wrestling: 75 &amp;lt;br/&amp;gt; Armor: 25&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Wake Scalar&amp;lt;br /&amp;gt;Effective Fishing Skill&amp;lt;br /&amp;gt;Movement Speed&amp;lt;/div&amp;gt;&lt;br /&gt;
| 0.75&amp;lt;br /&amp;gt;0.2&amp;lt;br /&amp;gt;0.5&lt;br /&gt;
| 0.0375&amp;lt;br /&amp;gt;0.01&amp;lt;br /&amp;gt;0.025&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Prayer: &amp;lt;br/&amp;gt;Every 30-60 seconds will heal all Crewmembers for 3% Health.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Sea Dog&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:seadog.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 1000&amp;lt;br/&amp;gt; Damage: 26-30 &amp;lt;br/&amp;gt; Wrestling: 75 &amp;lt;br/&amp;gt; Armor: 25&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Doubloons Earned&amp;lt;br /&amp;gt;Movement Speed&amp;lt;br /&amp;gt;Crew Bravery&amp;lt;br /&amp;gt;Sails Max Hits&amp;lt;/div&amp;gt;&lt;br /&gt;
| 0.5&amp;lt;br /&amp;gt;0.5&amp;lt;br /&amp;gt;1.5&amp;lt;br /&amp;gt;2&lt;br /&gt;
| 0.025&amp;lt;br /&amp;gt;0.025&amp;lt;br /&amp;gt;.075&amp;lt;br /&amp;gt;0.1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Ability: &amp;lt;br/&amp;gt;None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Gunner&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:gunner.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 800&amp;lt;br/&amp;gt; Damage: 28-32 &amp;lt;br/&amp;gt; Wrestling: 75 &amp;lt;br/&amp;gt; Armor: 50&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Cannon Damage&amp;lt;br /&amp;gt;Cannon Accuracy&amp;lt;br /&amp;gt;Cannon Reload Time&amp;lt;br /&amp;gt;Guns Max Hits&amp;lt;br /&amp;gt;Guns Repair Amount&amp;lt;/div&amp;gt;&lt;br /&gt;
| 0.5&amp;lt;br /&amp;gt;0.5&amp;lt;br /&amp;gt;3&amp;lt;br /&amp;gt;2&amp;lt;br /&amp;gt;4&lt;br /&gt;
| 0.025&amp;lt;br /&amp;gt;0.025&amp;lt;br /&amp;gt;0.15&amp;lt;br /&amp;gt;0.1&amp;lt;br /&amp;gt;0.2&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Ability: &amp;lt;br/&amp;gt;None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Merchant&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:merchant.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 800&amp;lt;br/&amp;gt; Damage: 26-30 &amp;lt;br/&amp;gt; Wrestling: 75 &amp;lt;br/&amp;gt; Armor: 25&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Doubloons Earned&amp;lt;br /&amp;gt;Tidings&amp;lt;br /&amp;gt;Movement Speed&amp;lt;/div&amp;gt;&lt;br /&gt;
| 0.5&amp;lt;br /&amp;gt;0.5&amp;lt;br /&amp;gt;0.5&lt;br /&gt;
| 0.025&amp;lt;br /&amp;gt;0.025&amp;lt;br /&amp;gt;0.025&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Commerce: &amp;lt;br/&amp;gt;Increases Special and Rare loot drop chances by 1%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Pirate&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:pirate.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 1000&amp;lt;br/&amp;gt; Damage: 26-30 &amp;lt;br/&amp;gt; Wrestling: 75 &amp;lt;br/&amp;gt; Armor: 25&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Crew Boarding Chance&amp;lt;br /&amp;gt;Doubloons Earned&amp;lt;br /&amp;gt;Cannon Damage&amp;lt;br /&amp;gt;Crew Damage Bonus&amp;lt;/div&amp;gt;&lt;br /&gt;
| 4&amp;lt;br /&amp;gt;0.5&amp;lt;br /&amp;gt;0.5&amp;lt;br /&amp;gt;0.5&lt;br /&gt;
| 0.2&amp;lt;br /&amp;gt;0.025&amp;lt;br /&amp;gt;0.025&amp;lt;br /&amp;gt;0.025&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Ability: &amp;lt;br/&amp;gt;None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Spy&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:spy.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 800&amp;lt;br/&amp;gt; Damage: 22-26 &amp;lt;br/&amp;gt; Wrestling: 80 &amp;lt;br/&amp;gt; Armor: 25&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Wake Scalar&amp;lt;br /&amp;gt;Tidings&amp;lt;br /&amp;gt;Lesser Ability Cooldown&amp;lt;/div&amp;gt;&lt;br /&gt;
| 0.75&amp;lt;br /&amp;gt;0.5&amp;lt;br /&amp;gt;1.0&lt;br /&gt;
| 0.0375&amp;lt;br /&amp;gt;0.025&amp;lt;br /&amp;gt;0.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Poison: &amp;lt;br/&amp;gt;Has a 25% chance on Weapon hits to inflict Deadly Poison.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Agoodeffort</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:ShipCrewmembers&amp;diff=32171</id>
		<title>Template:ShipCrewmembers</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:ShipCrewmembers&amp;diff=32171"/>
		<updated>2026-06-14T21:49:01Z</updated>

		<summary type="html">&lt;p&gt;Agoodeffort: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;width=100%; background-color:black; text-align:center; margin:25px;&amp;quot;&amp;gt;[[File:shipnpccrewmembersitem1.png|link=]]&amp;lt;br /&amp;gt;Ship Crewmember Professions&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: grid; grid-template-columns: repeat(auto-fit, 425px); grid-gap: 6px; justify-content: left; text-align: center; margin:6px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Carpenter&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:carpenter.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; Base Stats&amp;lt;br/&amp;gt; Hits: 800&amp;lt;br/&amp;gt; Damage: 26-30 &amp;lt;br/&amp;gt; Wrestling: 75 &amp;lt;br/&amp;gt; Armor: 25&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Repair Cooldown&amp;lt;br /&amp;gt;Hull Repair Amount&amp;lt;br /&amp;gt;Hull Max Hits &amp;lt;/div&amp;gt;&lt;br /&gt;
| 2&amp;lt;br /&amp;gt;2&amp;lt;br /&amp;gt;1&lt;br /&gt;
| 0.1&amp;lt;br /&amp;gt;0.1&amp;lt;br /&amp;gt;0.05&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Maintenance: &amp;lt;br/&amp;gt; Every 30-60 seconds will repair a randomized ship damage type (2% for Hull, 4% for Sails and Guns)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Hedge Mage&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:hedgemage.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 800&amp;lt;br/&amp;gt; Damage: 26-30 &amp;lt;br/&amp;gt; Wrestling: 75 &amp;lt;br/&amp;gt; Armor: 25&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Wake Scalar&amp;lt;br /&amp;gt;Crew Hit Points&amp;lt;br /&amp;gt;Greater Ability Cooldown&amp;lt;/div&amp;gt;&lt;br /&gt;
| .75&amp;lt;br /&amp;gt;2&amp;lt;br /&amp;gt;1&lt;br /&gt;
| .075&amp;lt;br /&amp;gt;0.1&amp;lt;br /&amp;gt;0.1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Curse: &amp;lt;br/&amp;gt;Every 30-60 seconds will apply a 25% Damage penalty to their current combat target for 30 seconds (effect will not stack).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Navigator&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:navigator.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 800&amp;lt;br/&amp;gt; Damage: 26-30 &amp;lt;br/&amp;gt; Wrestling: 80 &amp;lt;br/&amp;gt; Armor: 25&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Movement Speed&amp;lt;br /&amp;gt;Sails Max Hits&amp;lt;br /&amp;gt;Sails Repair Amount&amp;lt;/div&amp;gt;&lt;br /&gt;
| 0.5&amp;lt;br /&amp;gt;2&amp;lt;br /&amp;gt;4&lt;br /&gt;
| 0.025&amp;lt;br /&amp;gt;0.1&amp;lt;br /&amp;gt;.2&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Ability: &amp;lt;br/&amp;gt;None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Powder Monkey&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:powdermonkey.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 800&amp;lt;br/&amp;gt; Damage: 26-30 &amp;lt;br/&amp;gt; Wrestling: 75 &amp;lt;br/&amp;gt; Armor: 25&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Cannon Reload Time&amp;lt;br /&amp;gt;Cannon Damage&amp;lt;br /&amp;gt;Regular Ability Cooldown&amp;lt;/div&amp;gt;&lt;br /&gt;
| 3&amp;lt;br /&amp;gt;0.5&amp;lt;br /&amp;gt;1.0&lt;br /&gt;
| 0.15&amp;lt;br /&amp;gt;0.025&amp;lt;br /&amp;gt;0.1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Powderkeg: &amp;lt;br/&amp;gt;Improves the damage of any Ship Bombs placed by players from this ship by 25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Cook&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:cook.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 800&amp;lt;br/&amp;gt; Damage: 26-30 &amp;lt;br/&amp;gt; Wrestling: 75 &amp;lt;br/&amp;gt; Armor: 25&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Crew Hit Points&amp;lt;br /&amp;gt;Crew Bravery&amp;lt;br /&amp;gt;Crew Damage&amp;lt;br /&amp;gt;Crew Healing&amp;lt;/div&amp;gt;&lt;br /&gt;
| 2&amp;lt;br /&amp;gt;1.5&amp;lt;br /&amp;gt;0.5&amp;lt;br /&amp;gt;3&lt;br /&gt;
| 0.1&amp;lt;br /&amp;gt;0.75&amp;lt;br /&amp;gt;0.025&amp;lt;br /&amp;gt;0.15&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Food Ration: &amp;lt;br/&amp;gt;Every 30-60 seconds in combat will randomly provide a 25% Damage bonus to a random Crewmember for 30 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Marine&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:marine.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 900&amp;lt;br/&amp;gt; Damage: 26-30 &amp;lt;br/&amp;gt; Wrestling: 75 &amp;lt;br/&amp;gt; Armor: 50&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Crew Boarding Chance&amp;lt;br /&amp;gt;Crew Bravery&amp;lt;br /&amp;gt;Crew Damage&amp;lt;/div&amp;gt;&lt;br /&gt;
| 4&amp;lt;br /&amp;gt;1.5&amp;lt;br /&amp;gt;0.5&lt;br /&gt;
| 0.2&amp;lt;br /&amp;gt;0.75&amp;lt;br /&amp;gt;0.025&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Ability: &amp;lt;br/&amp;gt;None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Orc Reaver&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:orcreaver.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 900&amp;lt;br/&amp;gt; Damage: 30-34 &amp;lt;br/&amp;gt; Wrestling: 70 &amp;lt;br/&amp;gt; Armor: 50&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt;Crew Damage&amp;lt;br /&amp;gt;Crew Bravery&amp;lt;br /&amp;gt;Crew Boarding Chance&amp;lt;/div&amp;gt;&lt;br /&gt;
| 0.5&amp;lt;br /&amp;gt;1.5&amp;lt;br /&amp;gt;4&lt;br /&gt;
| 0.025&amp;lt;br /&amp;gt;0.75&amp;lt;br /&amp;gt;0.2&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Ability: &amp;lt;br/&amp;gt;None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Raider&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:raider.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 800&amp;lt;br/&amp;gt; Damage: 30-34 &amp;lt;br/&amp;gt; Wrestling: 75 &amp;lt;br/&amp;gt; Armor: 25&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt;Crew Bravery&amp;lt;br /&amp;gt;Crew Boarding Chance&amp;lt;br /&amp;gt;Crew Damage&amp;lt;/div&amp;gt;&lt;br /&gt;
| 1.5&amp;lt;br /&amp;gt;4&amp;lt;br /&amp;gt;0.5&lt;br /&gt;
| 0.75&amp;lt;br /&amp;gt;0.2&amp;lt;br /&amp;gt;0.025&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Ability: &amp;lt;br/&amp;gt;None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Engineer&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:engineer.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 800&amp;lt;br/&amp;gt; Damage: 26-30 &amp;lt;br/&amp;gt; Wrestling: 75 &amp;lt;br/&amp;gt; Armor: 25&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt;Lesser Ability Cooldown&amp;lt;br /&amp;gt;Regular Ability Cooldown&amp;lt;br /&amp;gt;Greater Ability Cooldown&amp;lt;br /&amp;gt;Cannon Reload Time&amp;lt;br /&amp;gt;Cannon Damage&amp;lt;br /&amp;gt;Repair Cooldown&amp;lt;/div&amp;gt;&lt;br /&gt;
| 1&amp;lt;br /&amp;gt;1&amp;lt;br /&amp;gt;1&amp;lt;br /&amp;gt;3&amp;lt;br /&amp;gt;0.5&amp;lt;br /&amp;gt;2&lt;br /&gt;
| 0.5&amp;lt;br /&amp;gt;0.5&amp;lt;br /&amp;gt;0.5&amp;lt;br /&amp;gt;0.025&amp;lt;br /&amp;gt;0.01&amp;lt;br /&amp;gt;0.1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Tinker: &amp;lt;br/&amp;gt;Every 30-60 seconds will reduce a random ability cooldown by 3% of its normal cooldown.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Marksman&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:marksman.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 800&amp;lt;br/&amp;gt; Damage: 24-28 &amp;lt;br/&amp;gt; Wrestling: 85 &amp;lt;br/&amp;gt; Armor: 25&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Cannon Accuracy&amp;lt;br /&amp;gt;Cannon Damage&amp;lt;br /&amp;gt;Crew Bravery&amp;lt;/div&amp;gt;&lt;br /&gt;
| 0.5&amp;lt;br /&amp;gt;0.5&amp;lt;br /&amp;gt;1.5&lt;br /&gt;
| 0.025&amp;lt;br /&amp;gt;0.025&amp;lt;br /&amp;gt;0.75&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Ability: &amp;lt;br/&amp;gt;None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Paviseman&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:paviseman.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 800&amp;lt;br/&amp;gt; Damage: 24-28 &amp;lt;br/&amp;gt; Wrestling: 70 &amp;lt;br/&amp;gt; Armor: 75&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Crew Hit Points&amp;lt;br /&amp;gt;Cannon Accuracy&amp;lt;br /&amp;gt;Doubloons Earned&amp;lt;/div&amp;gt;&lt;br /&gt;
| 4&amp;lt;br /&amp;gt;0.75&amp;lt;br /&amp;gt;0.5&lt;br /&gt;
| 0.2&amp;lt;br /&amp;gt;0.0375&amp;lt;br /&amp;gt;0.025&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Ability: &amp;lt;br/&amp;gt;None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Sailor&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:sailor.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 1000&amp;lt;br/&amp;gt; Damage: 26-30 &amp;lt;br/&amp;gt; Wrestling: 75 &amp;lt;br/&amp;gt; Armor: 25&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Movement Speed&amp;lt;br /&amp;gt;Sails Max Hits&amp;lt;br /&amp;gt;Sails Repair Amount&amp;lt;br /&amp;gt;Cannon Accuracy&amp;lt;/div&amp;gt;&lt;br /&gt;
| 0.5&amp;lt;br /&amp;gt;2&amp;lt;br /&amp;gt;4&amp;lt;br /&amp;gt;0.5&lt;br /&gt;
| 0.025&amp;lt;br /&amp;gt;0.1&amp;lt;br /&amp;gt;0.2&amp;lt;br /&amp;gt;0.025&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Ability: &amp;lt;br/&amp;gt;None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Fisherman&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:fisherman.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 800&amp;lt;br/&amp;gt; Damage: 26-30 &amp;lt;br/&amp;gt; Wrestling: 75 &amp;lt;br/&amp;gt; Armor: 25&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Effective Fishing Skill&amp;lt;br /&amp;gt;Doubloons Earned&amp;lt;br /&amp;gt;Sails Max Hits&amp;lt;br /&amp;gt;Sails Repair Amount&amp;lt;/div&amp;gt;&lt;br /&gt;
| 0.2&amp;lt;br /&amp;gt;0.5&amp;lt;br /&amp;gt;2&amp;lt;br /&amp;gt;4&lt;br /&gt;
| 0.01&amp;lt;br /&amp;gt;0.025&amp;lt;br /&amp;gt;0.1&amp;lt;br /&amp;gt;0.2&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Net: &amp;lt;br/&amp;gt;Every 30-60 seconds will Hinder their current combat target for 10 seconds. Duration reduced by 50% for players and will not stack with existing Hinder effects.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Medic&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:medic.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 800&amp;lt;br/&amp;gt; Damage: 26-30 &amp;lt;br/&amp;gt; Wrestling: 75 &amp;lt;br/&amp;gt; Armor: 25&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Crew Healing&amp;lt;br /&amp;gt;Crew Hit Points&amp;lt;/div&amp;gt;&lt;br /&gt;
| 3&amp;lt;br /&amp;gt;2&lt;br /&gt;
| 0.15&amp;lt;br /&amp;gt;0.1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | First Aid: &amp;lt;br/&amp;gt;Every 30-60 seconds will heal a random Crewmember for 15% Health.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Pilgrim&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:pilgrim.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 800&amp;lt;br/&amp;gt; Damage: 26-30 &amp;lt;br/&amp;gt; Wrestling: 75 &amp;lt;br/&amp;gt; Armor: 25&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Wake Scalar&amp;lt;br /&amp;gt;Effective Fishing Skill&amp;lt;br /&amp;gt;Movement Speed&amp;lt;/div&amp;gt;&lt;br /&gt;
| 0.75&amp;lt;br /&amp;gt;0.2&amp;lt;br /&amp;gt;0.5&lt;br /&gt;
| 0.0375&amp;lt;br /&amp;gt;0.01&amp;lt;br /&amp;gt;0.025&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Prayer: &amp;lt;br/&amp;gt;Every 30-60 seconds will heal all Crewmembers for 3% Health.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Sea Dog&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:seadog.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 1000&amp;lt;br/&amp;gt; Damage: 26-30 &amp;lt;br/&amp;gt; Wrestling: 75 &amp;lt;br/&amp;gt; Armor: 25&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Doubloons Earned&amp;lt;br /&amp;gt;Movement Speed&amp;lt;br /&amp;gt;Crew Bravery&amp;lt;br /&amp;gt;Sails Max Hits&amp;lt;/div&amp;gt;&lt;br /&gt;
| 0.5&amp;lt;br /&amp;gt;0.5&amp;lt;br /&amp;gt;1.5&amp;lt;br /&amp;gt;2&lt;br /&gt;
| 0.025&amp;lt;br /&amp;gt;0.025&amp;lt;br /&amp;gt;.075&amp;lt;br /&amp;gt;0.1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Ability: &amp;lt;br/&amp;gt;None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Gunner&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:gunner.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 800&amp;lt;br/&amp;gt; Damage: 28-32 &amp;lt;br/&amp;gt; Wrestling: 75 &amp;lt;br/&amp;gt; Armor: 50&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Cannon Damage&amp;lt;br /&amp;gt;Cannon Accuracy&amp;lt;br /&amp;gt;Cannon Reload Time&amp;lt;br /&amp;gt;Guns Max Hits&amp;lt;br /&amp;gt;Guns Repair Amount&amp;lt;/div&amp;gt;&lt;br /&gt;
| 0.5&amp;lt;br /&amp;gt;0.5&amp;lt;br /&amp;gt;3&amp;lt;br /&amp;gt;2&amp;lt;br /&amp;gt;4&lt;br /&gt;
| 0.025&amp;lt;br /&amp;gt;0.05&amp;lt;br /&amp;gt;0.15&amp;lt;br /&amp;gt;0.1&amp;lt;br /&amp;gt;0.2&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Ability: &amp;lt;br/&amp;gt;None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Merchant&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:merchant.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 800&amp;lt;br/&amp;gt; Damage: 26-30 &amp;lt;br/&amp;gt; Wrestling: 75 &amp;lt;br/&amp;gt; Armor: 25&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Doubloons Earned&amp;lt;br /&amp;gt;Tidings&amp;lt;br /&amp;gt;Movement Speed&amp;lt;/div&amp;gt;&lt;br /&gt;
| 0.5&amp;lt;br /&amp;gt;0.5&amp;lt;br /&amp;gt;0.5&lt;br /&gt;
| 0.025&amp;lt;br /&amp;gt;0.025&amp;lt;br /&amp;gt;0.025&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Commerce: &amp;lt;br/&amp;gt;Increases Special and Rare loot drop chances by 1%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Pirate&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:pirate.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 1000&amp;lt;br/&amp;gt; Damage: 26-30 &amp;lt;br/&amp;gt; Wrestling: 75 &amp;lt;br/&amp;gt; Armor: 25&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Crew Boarding Chance&amp;lt;br /&amp;gt;Doubloons Earned&amp;lt;br /&amp;gt;Cannon Damage&amp;lt;br /&amp;gt;Crew Damage Bonus&amp;lt;/div&amp;gt;&lt;br /&gt;
| 4&amp;lt;br /&amp;gt;0.5&amp;lt;br /&amp;gt;0.5&amp;lt;br /&amp;gt;0.5&lt;br /&gt;
| 0.2&amp;lt;br /&amp;gt;0.025&amp;lt;br /&amp;gt;0.025&amp;lt;br /&amp;gt;0.025&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Ability: &amp;lt;br/&amp;gt;None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Spy&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:spy.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 800&amp;lt;br/&amp;gt; Damage: 22-26 &amp;lt;br/&amp;gt; Wrestling: 80 &amp;lt;br/&amp;gt; Armor: 25&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Wake Scalar&amp;lt;br /&amp;gt;Tidings&amp;lt;br /&amp;gt;Lesser Ability Cooldown&amp;lt;/div&amp;gt;&lt;br /&gt;
| 0.75&amp;lt;br /&amp;gt;0.5&amp;lt;br /&amp;gt;1.0&lt;br /&gt;
| 0.0375&amp;lt;br /&amp;gt;0.025&amp;lt;br /&amp;gt;0.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Poison: &amp;lt;br/&amp;gt;Has a 25% chance on Weapon hits to inflict Deadly Poison.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Agoodeffort</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:ShipCrewmembers&amp;diff=32170</id>
		<title>Template:ShipCrewmembers</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:ShipCrewmembers&amp;diff=32170"/>
		<updated>2026-06-14T21:48:07Z</updated>

		<summary type="html">&lt;p&gt;Agoodeffort: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;width=100%; background-color:black; text-align:center; margin:25px;&amp;quot;&amp;gt;[[File:shipnpccrewmembersitem1.png|link=]]&amp;lt;br /&amp;gt;Ship Crewmember Professions&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: grid; grid-template-columns: repeat(auto-fit, 425px); grid-gap: 6px; justify-content: left; text-align: center; margin:6px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Carpenter&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:carpenter.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; Base Stats&amp;lt;br/&amp;gt; Hits: 800&amp;lt;br/&amp;gt; Damage: 26-30 &amp;lt;br/&amp;gt; Wrestling: 75 &amp;lt;br/&amp;gt; Armor: 25&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Repair Cooldown&amp;lt;br /&amp;gt;Hull Repair Amount&amp;lt;br /&amp;gt;Hull Max Hits &amp;lt;/div&amp;gt;&lt;br /&gt;
| 2&amp;lt;br /&amp;gt;2&amp;lt;br /&amp;gt;1&lt;br /&gt;
| 0.1&amp;lt;br /&amp;gt;0.1&amp;lt;br /&amp;gt;0.05&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Maintenance: &amp;lt;br/&amp;gt; Every 30-60 seconds will repair a randomized ship damage type (2% for Hull, 4% for Sails and Guns)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Hedge Mage&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:hedgemage.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 800&amp;lt;br/&amp;gt; Damage: 26-30 &amp;lt;br/&amp;gt; Wrestling: 75 &amp;lt;br/&amp;gt; Armor: 25&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Wake Scalar&amp;lt;br /&amp;gt;Crew Hit Points&amp;lt;br /&amp;gt;Greater Ability Cooldown&amp;lt;/div&amp;gt;&lt;br /&gt;
| .75&amp;lt;br /&amp;gt;2&amp;lt;br /&amp;gt;1&lt;br /&gt;
| .075&amp;lt;br /&amp;gt;0.1&amp;lt;br /&amp;gt;0.1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Curse: &amp;lt;br/&amp;gt;Every 30-60 seconds will apply a 25% Damage penalty to their current combat target for 30 seconds (effect will not stack).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Navigator&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:navigator.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 800&amp;lt;br/&amp;gt; Damage: 26-30 &amp;lt;br/&amp;gt; Wrestling: 80 &amp;lt;br/&amp;gt; Armor: 25&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Movement Speed&amp;lt;br /&amp;gt;Sails Max Hits&amp;lt;br /&amp;gt;Sails Repair Amount&amp;lt;/div&amp;gt;&lt;br /&gt;
| 0.5&amp;lt;br /&amp;gt;2&amp;lt;br /&amp;gt;4&lt;br /&gt;
| 0.025&amp;lt;br /&amp;gt;0.1&amp;lt;br /&amp;gt;.2&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Ability: &amp;lt;br/&amp;gt;None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Powder Monkey&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:powdermonkey.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 800&amp;lt;br/&amp;gt; Damage: 26-30 &amp;lt;br/&amp;gt; Wrestling: 75 &amp;lt;br/&amp;gt; Armor: 25&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Cannon Reload Time&amp;lt;br /&amp;gt;Cannon Damage&amp;lt;br /&amp;gt;Regular Ability Cooldown&amp;lt;/div&amp;gt;&lt;br /&gt;
| 3&amp;lt;br /&amp;gt;0.5&amp;lt;br /&amp;gt;1.0&lt;br /&gt;
| 0.15&amp;lt;br /&amp;gt;0.025&amp;lt;br /&amp;gt;0.1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Powderkeg: &amp;lt;br/&amp;gt;Improves the damage of any Ship Bombs placed by players from this ship by 25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Cook&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:cook.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 800&amp;lt;br/&amp;gt; Damage: 26-30 &amp;lt;br/&amp;gt; Wrestling: 75 &amp;lt;br/&amp;gt; Armor: 25&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Crew Hit Points&amp;lt;br /&amp;gt;Crew Bravery&amp;lt;br /&amp;gt;Crew Damage&amp;lt;br /&amp;gt;Crew Healing&amp;lt;/div&amp;gt;&lt;br /&gt;
| 2&amp;lt;br /&amp;gt;1.5&amp;lt;br /&amp;gt;0.5&amp;lt;br /&amp;gt;3&lt;br /&gt;
| 0.1&amp;lt;br /&amp;gt;0.75&amp;lt;br /&amp;gt;0.025&amp;lt;br /&amp;gt;0.15&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Food Ration: &amp;lt;br/&amp;gt;Every 30-60 seconds in combat will randomly provide a 25% Damage bonus to a random Crewmember for 30 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Marine&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:marine.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 900&amp;lt;br/&amp;gt; Damage: 26-30 &amp;lt;br/&amp;gt; Wrestling: 75 &amp;lt;br/&amp;gt; Armor: 50&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Crew Boarding Chance&amp;lt;br /&amp;gt;Crew Bravery&amp;lt;br /&amp;gt;Crew Damage&amp;lt;/div&amp;gt;&lt;br /&gt;
| 4&amp;lt;br /&amp;gt;1.5&amp;lt;br /&amp;gt;0.5&lt;br /&gt;
| 0.2&amp;lt;br /&amp;gt;0.75&amp;lt;br /&amp;gt;0.025&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Ability: &amp;lt;br/&amp;gt;None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Orc Reaver&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:orcreaver.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 900&amp;lt;br/&amp;gt; Damage: 30-34 &amp;lt;br/&amp;gt; Wrestling: 70 &amp;lt;br/&amp;gt; Armor: 50&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt;Crew Damage&amp;lt;br /&amp;gt;Crew Bravery&amp;lt;br /&amp;gt;Crew Boarding Chance&amp;lt;/div&amp;gt;&lt;br /&gt;
| 0.5&amp;lt;br /&amp;gt;1.5&amp;lt;br /&amp;gt;4&lt;br /&gt;
| 0.025&amp;lt;br /&amp;gt;0.75&amp;lt;br /&amp;gt;0.2&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Ability: &amp;lt;br/&amp;gt;None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Raider&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:raider.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 800&amp;lt;br/&amp;gt; Damage: 30-34 &amp;lt;br/&amp;gt; Wrestling: 75 &amp;lt;br/&amp;gt; Armor: 25&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt;Crew Bravery&amp;lt;br /&amp;gt;Crew Boarding Chance&amp;lt;br /&amp;gt;Crew Damage&amp;lt;/div&amp;gt;&lt;br /&gt;
| 1.5&amp;lt;br /&amp;gt;4&amp;lt;br /&amp;gt;0.5&lt;br /&gt;
| 0.75&amp;lt;br /&amp;gt;0.2&amp;lt;br /&amp;gt;0.025&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Ability: &amp;lt;br/&amp;gt;None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Engineer&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:engineer.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 800&amp;lt;br/&amp;gt; Damage: 26-30 &amp;lt;br/&amp;gt; Wrestling: 75 &amp;lt;br/&amp;gt; Armor: 25&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt;Lesser Ability Cooldown&amp;lt;br /&amp;gt;Regular Ability Cooldown&amp;lt;br /&amp;gt;Greater Ability Cooldown&amp;lt;br /&amp;gt;Cannon Reload Time&amp;lt;br /&amp;gt;Cannon Damage&amp;lt;br /&amp;gt;Repair Cooldown&amp;lt;/div&amp;gt;&lt;br /&gt;
| 1&amp;lt;br /&amp;gt;1&amp;lt;br /&amp;gt;1&amp;lt;br /&amp;gt;3&amp;lt;br /&amp;gt;0.5&amp;lt;br /&amp;gt;2&lt;br /&gt;
| 0.5&amp;lt;br /&amp;gt;0.5&amp;lt;br /&amp;gt;0.5&amp;lt;br /&amp;gt;0.025&amp;lt;br /&amp;gt;0.01&amp;lt;br /&amp;gt;0.1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Tinker: &amp;lt;br/&amp;gt;Every 30-60 seconds will reduce a random ability cooldown by 3% of its normal cooldown.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Marksman&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:marksman.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 800&amp;lt;br/&amp;gt; Damage: 24-28 &amp;lt;br/&amp;gt; Wrestling: 85 &amp;lt;br/&amp;gt; Armor: 25&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Cannon Accuracy&amp;lt;br /&amp;gt;Cannon Damage&amp;lt;br /&amp;gt;Crew Bravery&amp;lt;/div&amp;gt;&lt;br /&gt;
| 0.5&amp;lt;br /&amp;gt;0.5&amp;lt;br /&amp;gt;1.5&lt;br /&gt;
| 0.025&amp;lt;br /&amp;gt;0.025&amp;lt;br /&amp;gt;0.75&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Ability: &amp;lt;br/&amp;gt;None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Paviseman&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:paviseman.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 800&amp;lt;br/&amp;gt; Damage: 24-28 &amp;lt;br/&amp;gt; Wrestling: 70 &amp;lt;br/&amp;gt; Armor: 75&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Crew Hit Points&amp;lt;br /&amp;gt;Cannon Accuracy&amp;lt;br /&amp;gt;Doubloons Earned&amp;lt;/div&amp;gt;&lt;br /&gt;
| 4&amp;lt;br /&amp;gt;0.75&amp;lt;br /&amp;gt;0.5&lt;br /&gt;
| 0.2&amp;lt;br /&amp;gt;0.0375&amp;lt;br /&amp;gt;0.025&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Ability: &amp;lt;br/&amp;gt;None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Sailor&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:sailor.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 1000&amp;lt;br/&amp;gt; Damage: 26-30 &amp;lt;br/&amp;gt; Wrestling: 75 &amp;lt;br/&amp;gt; Armor: 25&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Movement Speed&amp;lt;br /&amp;gt;Sails Max Hits&amp;lt;br /&amp;gt;Sails Repair Amount&amp;lt;br /&amp;gt;Cannon Accuracy&amp;lt;/div&amp;gt;&lt;br /&gt;
| 0.5&amp;lt;br /&amp;gt;2&amp;lt;br /&amp;gt;4&amp;lt;br /&amp;gt;0.5&lt;br /&gt;
| 0.025&amp;lt;br /&amp;gt;0.1&amp;lt;br /&amp;gt;0.2&amp;lt;br /&amp;gt;0.025&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Ability: &amp;lt;br/&amp;gt;None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Fisherman&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:fisherman.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 800&amp;lt;br/&amp;gt; Damage: 26-30 &amp;lt;br/&amp;gt; Wrestling: 75 &amp;lt;br/&amp;gt; Armor: 25&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Effective Fishing Skill&amp;lt;br /&amp;gt;Doubloons Earned&amp;lt;br /&amp;gt;Sails Max Hits&amp;lt;br /&amp;gt;Sails Repair Amount&amp;lt;/div&amp;gt;&lt;br /&gt;
| 0.2&amp;lt;br /&amp;gt;0.5&amp;lt;br /&amp;gt;2&amp;lt;br /&amp;gt;4&lt;br /&gt;
| 0.01&amp;lt;br /&amp;gt;0.025&amp;lt;br /&amp;gt;0.1&amp;lt;br /&amp;gt;0.2&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Net: &amp;lt;br/&amp;gt;Every 30-60 seconds will Hinder their current combat target for 10 seconds. Duration reduced by 50% for players and will not stack with existing Hinder effects.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Medic&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:medic.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 800&amp;lt;br/&amp;gt; Damage: 26-30 &amp;lt;br/&amp;gt; Wrestling: 75 &amp;lt;br/&amp;gt; Armor: 25&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Crew Healing&amp;lt;br /&amp;gt;Crew Hit Points&amp;lt;/div&amp;gt;&lt;br /&gt;
| 3&amp;lt;br /&amp;gt;2&lt;br /&gt;
| 0.15&amp;lt;br /&amp;gt;0.1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | First Aid: &amp;lt;br/&amp;gt;Every 30-60 seconds will heal a random Crewmember for 15% Health.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Pilgrim&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:pilgrim.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 800&amp;lt;br/&amp;gt; Damage: 26-30 &amp;lt;br/&amp;gt; Wrestling: 75 &amp;lt;br/&amp;gt; Armor: 25&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Wake Scalar&amp;lt;br /&amp;gt;Effective Fishing Skill&amp;lt;br /&amp;gt;Movement Speed&amp;lt;/div&amp;gt;&lt;br /&gt;
| 0.75&amp;lt;br /&amp;gt;0.2&amp;lt;br /&amp;gt;0.5&lt;br /&gt;
| 0.0375&amp;lt;br /&amp;gt;0.01&amp;lt;br /&amp;gt;0.025&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Prayer: &amp;lt;br/&amp;gt;Every 30-60 seconds will heal all Crewmembers for 3% Health.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Sea Dog&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:seadog.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 1000&amp;lt;br/&amp;gt; Damage: 26-30 &amp;lt;br/&amp;gt; Wrestling: 75 &amp;lt;br/&amp;gt; Armor: 25&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Doubloons Earned&amp;lt;br /&amp;gt;Movement Speed&amp;lt;br /&amp;gt;Crew Bravery&amp;lt;br /&amp;gt;Sails Max Hits&amp;lt;/div&amp;gt;&lt;br /&gt;
| 0.5&amp;lt;br /&amp;gt;0.5&amp;lt;br /&amp;gt;1.5&amp;lt;br /&amp;gt;2&lt;br /&gt;
| 0.025&amp;lt;br /&amp;gt;0.025&amp;lt;br /&amp;gt;.075&amp;lt;br /&amp;gt;0.1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Ability: &amp;lt;br/&amp;gt;None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Gunner&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:gunner.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 800&amp;lt;br/&amp;gt; Damage: 28-32 &amp;lt;br/&amp;gt; Wrestling: 75 &amp;lt;br/&amp;gt; Armor: 50&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Cannon Damage&amp;lt;br /&amp;gt;Cannon Accuracy&amp;lt;br /&amp;gt;Cannon Reload Time&amp;lt;br /&amp;gt;Guns Max Hits&amp;lt;br /&amp;gt;Guns Repair Amount&amp;lt;/div&amp;gt;&lt;br /&gt;
| 0.5&amp;lt;br /&amp;gt;0.5&amp;lt;br /&amp;gt;3&amp;lt;br /&amp;gt;2&amp;lt;br /&amp;gt;4&lt;br /&gt;
| 0.025&amp;lt;br /&amp;gt;0.05&amp;lt;br /&amp;gt;0.15&amp;lt;br /&amp;gt;0.1&amp;lt;br /&amp;gt;0.2&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Ability: &amp;lt;br/&amp;gt;None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Merchant&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:merchant.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 800&amp;lt;br/&amp;gt; Damage: 26-30 &amp;lt;br/&amp;gt; Wrestling: 75 &amp;lt;br/&amp;gt; Armor: 25&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Doubloons Earned&amp;lt;br /&amp;gt;Tidings&amp;lt;br /&amp;gt;Movement Speed&amp;lt;/div&amp;gt;&lt;br /&gt;
| 0.5&amp;lt;br /&amp;gt;0.5&amp;lt;br /&amp;gt;0.5&lt;br /&gt;
| 0.025&amp;lt;br /&amp;gt;0.025&amp;lt;br /&amp;gt;0.025&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Commerce: &amp;lt;br/&amp;gt;Increases Special and Rare loot drop chances by 1%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Pirate&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:pirate.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 1000&amp;lt;br/&amp;gt; Damage: 26-30 &amp;lt;br/&amp;gt; Wrestling: 75 &amp;lt;br/&amp;gt; Armor: 25&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Crew Boarding Chance&amp;lt;br /&amp;gt;Doubloons Earned&amp;lt;br /&amp;gt;Cannon Damage&amp;lt;br /&amp;gt;Crew Damage Bonus&amp;lt;/div&amp;gt;&lt;br /&gt;
| 4&amp;lt;br /&amp;gt;0.5&amp;lt;br /&amp;gt;0.5&amp;lt;br /&amp;gt;0.5&lt;br /&gt;
| 0.2&amp;lt;br /&amp;gt;0.025&amp;lt;br /&amp;gt;0.025&amp;lt;br /&amp;gt;0.025&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Ability: &amp;lt;br/&amp;gt;None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Spy&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:spy.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 800&amp;lt;br/&amp;gt; Damage: 22-26 &amp;lt;br/&amp;gt; Wrestling: 80 &amp;lt;br/&amp;gt; Armor: 25&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Wake Scalar&amp;lt;br /&amp;gt;Tidings&amp;lt;br /&amp;gt;Lesser Ability Cooldown&amp;lt;/div&amp;gt;&lt;br /&gt;
| 0.75&amp;lt;br /&amp;gt;0.5&amp;lt;br /&amp;gt;1.0&lt;br /&gt;
| 0.075&amp;lt;br /&amp;gt;0.025&amp;lt;br /&amp;gt;0.1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Poison: &amp;lt;br/&amp;gt;Has a 25% chance on Weapon hits to inflict Deadly Poison.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Agoodeffort</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Ship_Crewmembers&amp;diff=32169</id>
		<title>Ship Crewmembers</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Ship_Crewmembers&amp;diff=32169"/>
		<updated>2026-06-14T15:46:23Z</updated>

		<summary type="html">&lt;p&gt;Agoodeffort: /* Loyalty and Pirate Booty */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Ships]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Ship Crewmembers can be recruited in Taverns, Inns, Docks, and other locations using the [[Begging]] Skill &lt;br /&gt;
* Ship Crewmembers can be found as loot while out seafaring&lt;br /&gt;
* The Begging Skill &amp;quot;Motivation&amp;quot; mechanic increases Crewmember Damage by &#039;&#039;&#039;(25% * (Begging Skill / 100)) for 5 minutes&#039;&#039;&#039; [no longer impacts [[Wrestling]] Skill]&lt;br /&gt;
* Each NPC Crewmember has a Profession that provides certain bonuses while out at sea&lt;br /&gt;
* Players can Add and Remove Crewmembers to the Ship while it is a Ship Deed or Docked with a [[Dockmasters|Dockmaster]] which costs doubloons&lt;br /&gt;
* Players with 120 Begging Skill will have a 2% chance to recruit any Heroic Crewmembers who spawn in Towns&lt;br /&gt;
* Players with 120 Begging Skill will have a 1% chance to recruit any Legendary Crewmembers who spawn in Towns&lt;br /&gt;
* Undesired crewmembers can be converted into [[Arcane Essence]] at the [[Prevalia Exchange]]&lt;br /&gt;
&lt;br /&gt;
==Ship Crewmember Professions==&lt;br /&gt;
* Every Profession has a set list of Ship Bonuses that is rolled on when spawned&lt;br /&gt;
* Each point (pip) is worth a base stat and Crewmembers can potentially have multiple of the same Ship Bonus&lt;br /&gt;
** Example: a carpenter can have 2% repair cooldown per &#039;pip&#039;&lt;br /&gt;
*** A Novice carpenter (1 pip) will only have 2%, but an expert carpenter (4 pips) can have up to 8% repair cooldown&lt;br /&gt;
* All Crewmembers spawning as loot start at level 0&lt;br /&gt;
&lt;br /&gt;
{{ShipCrewmembers}}&lt;br /&gt;
&lt;br /&gt;
==Crewmember Ranks==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Base Rank&lt;br /&gt;
! Cost&amp;lt;br /&amp;gt;(Doubloons)&lt;br /&gt;
! HitPoints Bonus&lt;br /&gt;
! Damage Bonus&lt;br /&gt;
! Wrestling Bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipcrewrank1.png|link=]]&amp;lt;br /&amp;gt;Novice&lt;br /&gt;
| 600&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipcrewrank2.png|link=]]&amp;lt;br /&amp;gt;Adept&lt;br /&gt;
| 700&lt;br /&gt;
| +5%&lt;br /&gt;
| +4%&lt;br /&gt;
| +3%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipcrewrank3.png|link=]]&amp;lt;br /&amp;gt;Veteran&lt;br /&gt;
| 600&lt;br /&gt;
| +10%&lt;br /&gt;
| +8%&lt;br /&gt;
| +6%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipcrewrank4.png|link=]]&amp;lt;br /&amp;gt;Expert&lt;br /&gt;
| 900&lt;br /&gt;
| +15%&lt;br /&gt;
| +12%&lt;br /&gt;
| +9%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipcrewrank5.png|link=]]&amp;lt;br /&amp;gt;Master&lt;br /&gt;
| 1000&lt;br /&gt;
| +20%&lt;br /&gt;
| +16%&lt;br /&gt;
| +12%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipcrewrank6.png|link=]]&amp;lt;br /&amp;gt;Heroic&lt;br /&gt;
| 10000&lt;br /&gt;
| +25%&lt;br /&gt;
| +20%&lt;br /&gt;
| +15%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipcrewrank7.png|link=]]&amp;lt;br /&amp;gt;Legendary &lt;br /&gt;
| 25000&lt;br /&gt;
| +30%&lt;br /&gt;
| +24%&lt;br /&gt;
| +18%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ship Crewmember Stats==&lt;br /&gt;
* Ship crewmembers have a set number of pips depending on the Base Rank of the crewmember (ie Expert, Master, Heroic, etc.)&lt;br /&gt;
* When a ship crewmember drops, the total number of pips will randomly roll into the possible bonuses they can provide.  &lt;br /&gt;
* When a ship crewmember gains Loyalty, it will gain points into that bonus.  The amount of bonus gained per loyalty level depends on the crewmember type.&lt;br /&gt;
&lt;br /&gt;
==Breach / Bravery==&lt;br /&gt;
* The Breach stat for the Ships System has been overhauled, and is now known as Bravery. Instead of providing an Armor Ignoring effect, the Bravery stat will now provide a Damage Bonus to Crewmembers against Creatures on the same ship or against Boss/Boss Minions [https://forums.uooutlands.com/index.php?threads/expansion-ships.5486/ Wildands Expansion Patch Notes]&lt;br /&gt;
&lt;br /&gt;
==Ship Crewmember Loyalty==&lt;br /&gt;
* All Ship Crewmembers have a Loyalty Level ranging from 0-10&lt;br /&gt;
* Ship Crewmembers begin at Loyalty Level 0&lt;br /&gt;
* When a player&#039;s ship earns Doubloons for killing NPC Crewmembers and sinking NPC ships, all Crewmembers on the player&#039;s ship earn Loyalty Experience points based on the Doubloon amount&lt;br /&gt;
* Ship Crewmembers can also gain Loyalty Experience by completing Special Fishing Nets, Fishing Spots and SOS/MIBs&lt;br /&gt;
* A Crewmember&#039;s Loyalty Experience progress is depicted by a yellow/white progress bar&lt;br /&gt;
* Specific XP amounts for Loyalty Experience can be viewed in the &amp;quot;Info&amp;quot; page for the Crewmember&lt;br /&gt;
* Loyalty Experience gain rate has been increased by 50% [https://forums.uooutlands.com/index.php?threads/patch-notes-for-november-8-2021-ship-patch.3879/ (Patch 11/8/21)]&lt;br /&gt;
&lt;br /&gt;
[[File:shipcrewmemberloyalty.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
===Loyalty and Pirate Booty===&lt;br /&gt;
* When a Crewmember reaches enough Loyalty Experience, they can be upgraded to the next Loyalty Level within the &amp;quot;Info&amp;quot; page for the Crewmember&lt;br /&gt;
* In order to upgrade a Crewmember&#039;s Loyalty Level, the player will have to spend a number of Pirate Booty (from their backpack)&lt;br /&gt;
** Players will come across Pirate Booty as loot in a variety of seafaring activities&lt;br /&gt;
* The amount of Pirate Booty required to upgrade a Crewmember increases with each Loyalty Level&lt;br /&gt;
* Players can upgrade a Ship Crewmember’s Loyalty Level while at sea and it will immediately update the displayed Ship’s Bonuses. The remaining upgraded stats (wrestling, HP) will not be implemented until docking and therefore the next launch.&lt;br /&gt;
* A Crewmember&#039;s Loyalty Level is visually depicted by a number of Rum Bottles (with no bottles shown for Level 0)&lt;br /&gt;
* At level 10, crewmembers peak at 150% of their base level 0 bonuses. For example, if they started level 0 at 1 they will have 1.5 at level 10.&lt;br /&gt;
&lt;br /&gt;
[[File:shipcrewmemberloyalty02.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
===Loyalty Upgrade Increases===&lt;br /&gt;
Each Loyalty Level upgrade increases the following:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Crewmember Bonuses&lt;br /&gt;
! Amount&lt;br /&gt;
|-&lt;br /&gt;
| HP Increase&lt;br /&gt;
| +2.5%&lt;br /&gt;
|-&lt;br /&gt;
| Damage Increase&lt;br /&gt;
| +2%&lt;br /&gt;
|-&lt;br /&gt;
| Wrestling Increase&lt;br /&gt;
| +1.5% &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ship People Things==&lt;br /&gt;
{{ShipIndex}}&lt;/div&gt;</summary>
		<author><name>Agoodeffort</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Poisoning&amp;diff=32168</id>
		<title>Poisoning</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Poisoning&amp;diff=32168"/>
		<updated>2026-06-14T15:12:55Z</updated>

		<summary type="html">&lt;p&gt;Agoodeffort: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
==Description==&lt;br /&gt;
* The Poisoning skill allows players to inflict varying levels of poison on creatures and players. Poisoning can occur through use of a poisoned weapon or casting the poison spell via the Magery skill. Players with the Poisoning skill can apply poison to all fencing weapons and some swordsmanship weapons. Poison applies damage over time to the target unless they are able to cure themselves of the poison.&lt;br /&gt;
&lt;br /&gt;
==Poison Overview==&lt;br /&gt;
===Poison Damage===&lt;br /&gt;
* Players are now capped at having at most 8 Poison effects active on creatures at a time&lt;br /&gt;
** If a player attempts to poison an additional creature while already at the maximum, they will receive a system message informing them of this restriction&lt;br /&gt;
* Player-inflicted Poison (through spells or weapons) damage against creatures is increased by 50% &lt;br /&gt;
* Player-inflicted Poison (through spells or weapons) has its damage increased by (100% * (Taste ID Skill / 100)) (PvM only)&lt;br /&gt;
* When a non-tamed creature takes damage from poison, if the creature or player that poisoned them is more than 18 tiles away, the poison will downgrade its damage to Lesser Poison&lt;br /&gt;
* Poison ticks coming player-based poison will resolve as Lesser Poison for damage if any of the following are true:&lt;br /&gt;
** The player is Not Alive (no change)&lt;br /&gt;
** The player is more than 18 Tiles away from the creature (no change)&lt;br /&gt;
** If a player is Hidden and they currently have Poison effects active on multiple creatures, each time a Poison Tick occurs on one of those creatures it will have a (33% (Total Creatures Poisoned - 1)) chance to resolve the poison&#039;s damage as Lesser Poison instead of their actual poison level&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Poison&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Lesser&lt;br /&gt;
| 5 Damage every 10 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Regular&lt;br /&gt;
| 10 Damage every 8 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Greater&lt;br /&gt;
| 15 Damage every 7 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Deadly&lt;br /&gt;
| 20 Damage every 6 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Lethal&lt;br /&gt;
| 25 Damage every 5 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Poison Stacking===&lt;br /&gt;
* Every non-tamed/non-summoned creature can now have multiple Poison effects stacked on them, with the following rules:&lt;br /&gt;
* Creatures will only ever have one Poison Type active on them at a time (i.e Lesser, Regular, Greater, Deadly, Lethal)&lt;br /&gt;
* Each Player is allowed to apply poison onto an already poisoned creature so long as it is the same poison level&lt;br /&gt;
* Each Player is also allowed to have one of their followers apply Poison onto an already poisoned creature so long as it is the same poison level&lt;br /&gt;
* If a Player or Player Follower applies a higher level poison than what is currently on a creature, it will clear out the poison of all other players/followers currently stacked on it&lt;br /&gt;
* Poisoned creatures will track individual Tick Count Remaining amounts for each player/creature that poisoned it (which starts at Tick 0 and ends at Tick 10)&lt;br /&gt;
* A poisoned creature will use a single timer to resolve all Poison Ticks at the same time (i.e. every 5 seconds a Lethal Poisoned creature will resolve multiple creature/player poison ticks on it at once)&lt;br /&gt;
* A creature will be considered Poisoned, and have a Green status health bar, so long as any creature/player has any Poison Ticks remaining on it&lt;br /&gt;
* Any bonuses players/followers have towards increasing Poison Damage or boosting Poison Effects will only apply to their own individual Poison Ticks resolving (i.e. all players don&#039;t get a bonus to Poison Damage on a creature due to a single player using Mind Rot or having Poison Mastery Chain Links/Aspect)&lt;br /&gt;
&lt;br /&gt;
===Poison Resistance (Creature)===&lt;br /&gt;
* Many creatures have a Poison Resistance stat (listed as a percentage % value, but will not resist poison cast from players, only a chance to resist each tick of damage&lt;br /&gt;
* Players may temporarily receive Poison Resistance through skills such as Taste ID and various item effects&lt;br /&gt;
* Poison Resistance on creatures is checked on a Per Poison Tick Basis, so abilities/effects that trigger multiple Poison Ticks to be resolved at once (such as [[Necromancy#Necromancy_Ability_Descriptions|Poison Strike]]/[[Poison Aspect]] Weapon or Spell Proc) will make multiple Poison Resistance checks against each tick being resolved, rather than a single Poison Resistance check that would nullify the entire stack of Poison Ticks&lt;br /&gt;
* Most creatures with Poison Resistance will now have a Minimum Poison Resistance that they cannot be reduced below with effects (will typically be 1/4th of their normal Poison Resistance, but may be higher for harder content and Bosses)&lt;br /&gt;
&lt;br /&gt;
===Poison Tolerance (Player)===&lt;br /&gt;
The handling on Poison Tolerance is as follows:&lt;br /&gt;
&lt;br /&gt;
* Whenever a player or tamed/summoned creature inflicts Greater Poison or above on another player, it applies a cumulative Poison Tolerance effect on the victim that lasts 5 minutes&lt;br /&gt;
* A player can have multiple Poison Tolerance effects stacked on them, and each Poison Tolerance effect has their own independent duration timer&lt;br /&gt;
* Poison Tolerance reduces the chance for ANY opposing players to Upgrade Poison Spellcasts OR Apply Melee Weapon Poison against them (i.e. a player with a 25% upgrade/application chance against a player with 50% poison tolerance would now have a 12.5% upgrade/application chance)&lt;br /&gt;
* Players can at most receive 50% Poison Tolerance from stacked effects&lt;br /&gt;
* Poison Tolerance has no effect in the Arena&lt;br /&gt;
&lt;br /&gt;
Poison Tolerance increases as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Hit with Poison&lt;br /&gt;
! Poison Tolerance for 5 Min.&lt;br /&gt;
|-&lt;br /&gt;
| Greater&lt;br /&gt;
| +5%&lt;br /&gt;
|-&lt;br /&gt;
| Deadly&lt;br /&gt;
| +10%&lt;br /&gt;
|-&lt;br /&gt;
| Lethal&lt;br /&gt;
| +15%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Poisoned Weapons==&lt;br /&gt;
* Poison may be applied to any stabbing weapon. This includes all Fencing weapons and all swords, but not axes or polearms and no maces. &lt;br /&gt;
* Chance to inflict poison in PvP is flat 25% for all poison types&lt;br /&gt;
* Chance to inflict poison in PvM is 25% + ([[Effective Skill|Effective Poisoning Skill]] / 4%) for all poison types&lt;br /&gt;
* Players need 95 Printed Poisoning skill or higher to apply Lethal Poison via weapon&lt;br /&gt;
* Chance to not lose poison charge on a failed infliction check is (50% * (Poisoning Skill / 100))&lt;br /&gt;
* Chance for player to cure poison that was inflicted by a player with poisoning is reduced by (25% * (Poisoning Skill / 100))&lt;br /&gt;
* If a creature is hit by a poisoned weapon, but the creature is already poisoned with an equal or higher poison level than what&#039;s on the weapon, no poison attempt will be made with the weapon (and no poison charges will be lost)&lt;br /&gt;
* Players with Poisoning skill use fractional amounts of Poison Charges when inflicting poison with a weapon onto a creature&lt;br /&gt;
* Players will lose (1 - (0.50 * (Effective Poisoning Skill / 100)) Poison Charges when inflicting poison from a weapon onto a creature&lt;br /&gt;
* A minimum of 0.20 Poison Charges are used on each poisoning attempt (if players have bonuses to Effective Poisoning Skill such as through Mastery Chain Links)&lt;br /&gt;
* Players may attempt to apply poison to weapons by single-clicking the weapon with poison potions in their inventory. Available poison types will be listed in the context menu.&lt;br /&gt;
&lt;br /&gt;
[[File:PoisonApplyContextMenu.png|link=]]&lt;br /&gt;
&lt;br /&gt;
===Melee Poison Sting===&lt;br /&gt;
* When a player makes a Melee Hit with a Poisoned weapon against a creature the player has already poisoned with that same poison type, they will have a chance to resolve a Melee Poison Sting against the target that immediately resolves 1 Poison Tick&lt;br /&gt;
* The chance for a Melee Poison Sting to occur will be based on the highest of the player&#039;s Effective Poisoning Skill and Effective Alchemy Skill&lt;br /&gt;
* Chance for Melee Poison Sting to occur is (50% * (Higher Effective Skill / 100)) and is further Scaled by Weapon Speed&lt;br /&gt;
* You can only Melee Poison Sting once every 5s&lt;br /&gt;
&lt;br /&gt;
[[File:poisoncharges.png|link=]]&lt;br /&gt;
&lt;br /&gt;
==Poison Spellcasting==&lt;br /&gt;
* Poison spell when cast by creatures will be at Lesser Poison&lt;br /&gt;
* Poison spell and Poison Field spells cast by players default to Regular Poison&lt;br /&gt;
* A player&#039;s effective Poisoning skill for spellcasting is capped by their Magery skill (players may go above 100 Poisoning at 100 Magery however)&lt;br /&gt;
* Players must have at least 60 Poisoning to upgrade poison level to Greater Poison&lt;br /&gt;
* Players must have at least 80 Poisoning to upgrade poison level to Deadly Poison&lt;br /&gt;
* Players must have at least 100 Poisoning, as well as 100 Magery, to have a chance to upgrade to Lethal Poison&lt;br /&gt;
* Upgrading to Greater Poison will cost 1 extra nightshade and 2 extra nightshade for Deadly Poison (the spell&#039;s poison will not upgrade if player does not have sufficient nightshade)&lt;br /&gt;
* Players are able to cast Lethal Poison, onto both creatures and players&lt;br /&gt;
* In order to be able to upgrade to Lethal poison, the player must have a Lethal Poison potion in their backpack (if they do not have, they cannot upgrade to Lethal Poison)&lt;br /&gt;
* On a successful Lethal Poison upgrade cast, there is a 20% chance a Lethal Poison potion in their backpack will be consumed (and players will be notified); this chance is increased to 40% in PvP&lt;br /&gt;
* Casting Lethal Poison will require consumption of 3 extra Nightshade if no Lethal Poison Potion is required for the spellcast (similar to upgrading to Greater Poison taking 1 extra nightshade, and upgrading to Deadly Poison taking 2 extra nightshade)&lt;br /&gt;
&lt;br /&gt;
===Spellbased Poison Sting / Failure to Upgrade===&lt;br /&gt;
If a Poison spell hits an already poisoned target, and fails to upgrade the target&#039;s poison to a higher level than what it already has on them (which will always be the case if the target has Lethal poison), the target will instead take 10 * (((Caster Poisoning Skill + Caster Taste ID Skill) * 0.5) / 100) Damage, which will be roughly equivalent to Fireball damage when cast by a Poison Mage template.&lt;br /&gt;
&lt;br /&gt;
We&#039;ll refer to this damage as &#039;&#039;&#039;Poison Sting damage&#039;&#039;&#039;. Poison Sting damage itself will not cause an interrupt to the target, but the normal interrupt handling for the Poison Spell will be in place as before (i.e. normal handling for being a 3rd circle offensive spell). The Poison Sting mechanic will apply when casting the spell onto both creatures and players.&lt;br /&gt;
&lt;br /&gt;
===PvM Bonuses (Spells)===&lt;br /&gt;
The chance for players to upgrade spell poison levels against creatures are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Poison&lt;br /&gt;
! Chance for Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Greater&lt;br /&gt;
| (100% * (Effective Poisoning Skill / 100))&lt;br /&gt;
|-&lt;br /&gt;
| Deadly&lt;br /&gt;
| (50% * (Effective Poisoning Skill / 100))&lt;br /&gt;
|-&lt;br /&gt;
| Lethal&lt;br /&gt;
| (20% * (Effective Poisoning Skill / 100))&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===PvP Bonuses (Spells)===&lt;br /&gt;
The chance for players to upgrade spell poison levels against other players, including distance, are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Poison&lt;br /&gt;
! Chance for Upgrade&lt;br /&gt;
! Distance from Target&lt;br /&gt;
|-&lt;br /&gt;
| Greater&lt;br /&gt;
| (50% * (Poisoning Skill / 100))&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Deadly&lt;br /&gt;
| (25% * (Poisoning Skill / 100))&lt;br /&gt;
| 0-8 Tiles&lt;br /&gt;
|-&lt;br /&gt;
| Lethal&lt;br /&gt;
| (10% * (Poisoning Skill / 100))&lt;br /&gt;
| 0-4 Tiles&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Curing Poison==&lt;br /&gt;
===Progressive Curing===&lt;br /&gt;
* The first Cure Potion a player drinks every 30 seconds will now be a free consumption (players will get a system message telling them this occurred)&lt;br /&gt;
* Each consecutive failed attempt at curing poison now increases chance of the next attempt by a flat value equal to the unmodified base cure chance (before factoring in adjustments for Poison Skill, Taste ID, or Other Player Effects) assigned to the type of poison&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example of curing Deadly Poison inflicted by a player with GM Poisoning Skill and GM Taste ID:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The base chance to cure Deadly Poison via Greater Cure Potion or GM Magery is 50% chance&lt;br /&gt;
* If they fail their cure attempt, their next attempt will receive a flat 50% bonus&lt;br /&gt;
* Poisons inflicted with GM Poisoning and GM Taste ID have their initial cure chance reduced by a scalar of 50% (i.e. 50% base cure chance becomes 25% cure chance)&lt;br /&gt;
* Subsequent attempts are still increased by the unmodified base cure chance as a flat percentage&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attempt&lt;br /&gt;
! Cure Chance&lt;br /&gt;
|-&lt;br /&gt;
| 1st&lt;br /&gt;
| 25%&lt;br /&gt;
|-&lt;br /&gt;
| 2nd&lt;br /&gt;
| 75%&lt;br /&gt;
|-&lt;br /&gt;
| 3rd&lt;br /&gt;
| 125%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example of curing Lethal Poison inflicted by a player with 120 Poisoning Skill and 120 Taste ID:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Base chance to cure Lethal Poison via Greater Cure Potion or GM Magery is 25% chance&lt;br /&gt;
* If they fail their cure attempt, their next attempt will receive a flat 25% bonus&lt;br /&gt;
* Poisons inflicted with 120 Poisoning and 120 Taste ID have their initial cure chance reduced by a scalar of 60% (i.e. 25% base cure chance becomes 10% cure chance)&lt;br /&gt;
* Subsequent attempts are still increased by the unmodified base cure chance as a flat percentage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attempt&lt;br /&gt;
! Cure Chance&lt;br /&gt;
|-&lt;br /&gt;
| 1st&lt;br /&gt;
| 10%&lt;br /&gt;
|-&lt;br /&gt;
| 2nd&lt;br /&gt;
| 35%&lt;br /&gt;
|-&lt;br /&gt;
| 3rd&lt;br /&gt;
| 60%&lt;br /&gt;
|-&lt;br /&gt;
| 4th&lt;br /&gt;
| 85%&lt;br /&gt;
|-&lt;br /&gt;
| 5th&lt;br /&gt;
| 110%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Potion Cure Chances===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cure Type&lt;br /&gt;
! Poison Type&lt;br /&gt;
! Cure Chance&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | [[File:curepotion.jpg|link=]]&amp;lt;br /&amp;gt;Lesser Cure&lt;br /&gt;
| Lesser&lt;br /&gt;
| 75%&lt;br /&gt;
|-&lt;br /&gt;
| Regular&lt;br /&gt;
| 50%&lt;br /&gt;
|-&lt;br /&gt;
| Greater&lt;br /&gt;
| 25%&lt;br /&gt;
|-&lt;br /&gt;
| Deadly&lt;br /&gt;
| 0%&lt;br /&gt;
|-&lt;br /&gt;
| Lethal&lt;br /&gt;
| 0%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | [[File:curepotion.jpg|link=]]&amp;lt;br /&amp;gt;Regular Cure&lt;br /&gt;
| Lesser&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| Regular&lt;br /&gt;
| 75%&lt;br /&gt;
|-&lt;br /&gt;
| Greater&lt;br /&gt;
| 50%&lt;br /&gt;
|-&lt;br /&gt;
| Deadly&lt;br /&gt;
| 25%&lt;br /&gt;
|-&lt;br /&gt;
| Lethal&lt;br /&gt;
| 0%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | [[File:curepotion.jpg|link=]]&amp;lt;br /&amp;gt;Greater Cure&lt;br /&gt;
| Lesser&lt;br /&gt;
| 125%&lt;br /&gt;
|-&lt;br /&gt;
| Regular&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| Greater&lt;br /&gt;
| 75%&lt;br /&gt;
|-&lt;br /&gt;
| Deadly&lt;br /&gt;
| 50%&lt;br /&gt;
|-&lt;br /&gt;
| Lethal&lt;br /&gt;
| 25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bandaging Cure Chances===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Chance to Cure Player&lt;br /&gt;
| ((150% - (Poison Level * 25%)) * (Healing Skill / 100)) - (Slips * 2%)&lt;br /&gt;
|-&lt;br /&gt;
! Chance to Cure Creature&lt;br /&gt;
| ((150% - (Poison Level * 25%)) * (Veterinary Skill / 100)) - (Slips * 2%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cure and Arch Cure Spell Chances===&lt;br /&gt;
* Chance to Cure = ((150% - (Poison Level * 25%)) * (Magery Skill / 100))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Poison Kit==&lt;br /&gt;
* Players can craft [[Poison Kit|Poison Kits]] with the [[Alchemy]] skill, which is a Blessed item that allow players to customize the handling of their Poison Effects towards creatures (these bonuses will never affect players)&lt;br /&gt;
&lt;br /&gt;
[[File:poisonkitgump1.jpg|link=Poison Kit]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Poison Text Visuals==&lt;br /&gt;
===Creature Poison Single Click===&lt;br /&gt;
* Players can toggle whether to display single-click overhead Poison text for creatures by typing [SingleClickPoisonTicks or by navigating to Paperdoll -&amp;gt; Help -&amp;gt; Commands -&amp;gt; Mechanics -&amp;gt; SingleClickPoisonTicks&lt;br /&gt;
* Players can see what Type of Poison they individually have on a creature as well as how many Poison Ticks they have remaining on the creature by single-clicking or doing All Names&lt;br /&gt;
[[File:poisontick1.png|link=]]&lt;br /&gt;
&lt;br /&gt;
* If a creature is currently poisoned, but the player themselves doesn&#039;t have any poison applied on the target, single-clicking the creature or doing All Names will simply display what type of Poison is currently active on it (i.e poison from other players/creatures)&lt;br /&gt;
[[File:poisontick2.png|link=]]&lt;br /&gt;
&lt;br /&gt;
===Creature Poison Overhead Messages===&lt;br /&gt;
* In order to reduce the amount of overhead text spam related to the new poison stacking mechanics, some changes have been made to overhead text messages derived from Poison for creatures&lt;br /&gt;
&lt;br /&gt;
====Applying Poison====&lt;br /&gt;
* When Poison is applied to a creature, it will only display the &amp;quot;Creature X is wracked in extreme pain&amp;quot;-type message overhead to the player who applied the Poison&lt;br /&gt;
* Tamed/Summoned Creatures that become poisoned, however, will always still display these messages to their controller&lt;br /&gt;
&lt;br /&gt;
====Resolving Poison Ticks====&lt;br /&gt;
* The &amp;quot;Creature X is wracked in extreme pain&amp;quot;-type message that occurs when resolving Poison Ticks for creatures will now only display to players who have poison active on the creature&lt;br /&gt;
* Tamed/Summoned Creatures that are poisoned, however, will always still display these messages to their controller&lt;br /&gt;
[[File:poisontick3.png|link=]]&lt;br /&gt;
&lt;br /&gt;
====Creature Poison Overriding====&lt;br /&gt;
* If another player or creature applies a Higher level of Poison than what is currently on the target, all other players who previously had a lower level Poison effect active on the creature will see a &amp;quot;*poison overridden*&amp;quot; message displayed above the creature for them (indicating their Poison on the creature has now been wiped out)&lt;br /&gt;
[[File:poisontick4.png|link=]]&lt;br /&gt;
&lt;br /&gt;
====Creature Poison Tick Completion====&lt;br /&gt;
* When a player&#039;s 10th (Final) Poison Tick resolves on a creature, they will see a &amp;quot;&#039;&#039;&#039;*poison complete*&#039;&#039;&#039;&amp;quot; message displayed over the creature (indicating their poison effect has ended on the creature)&lt;br /&gt;
[[File:poisontick5.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Poisoning wont raise faster on Shelter Islands/Newplayer Dungeon&lt;br /&gt;
* Train the skill by applying the skill-appropiate Poison to a bladed weapon&lt;br /&gt;
* Roughly 100 Poison potions for 50 - 60 skill&lt;br /&gt;
* Roughly 750 Greater Poison potions for 60 - 80 skill&lt;br /&gt;
* Roughly 1100 Deadly Poison Potions for 80 - 100 skill&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Poison&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-60&lt;br /&gt;
| Regular&lt;br /&gt;
|-&lt;br /&gt;
| 55-80&lt;br /&gt;
| Greater&lt;br /&gt;
|-&lt;br /&gt;
| 75-100&lt;br /&gt;
| Deadly&lt;br /&gt;
|-&lt;br /&gt;
| 95-120&lt;br /&gt;
| Lethal&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Agoodeffort</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Ships&amp;diff=32167</id>
		<title>Ships</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Ships&amp;diff=32167"/>
		<updated>2026-06-14T02:55:27Z</updated>

		<summary type="html">&lt;p&gt;Agoodeffort: /* Ship Deeds and Placement */  duplicate&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Ships]][[Category:PvP]][[Category:PvM]][[Category:Bosses]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* The seas are considered a &#039;&#039;&#039;Lawless Zone&#039;&#039;&#039;, meaning all players may freely attack each other or commit criminal actions against each other. However players may incur [[Infamy]] for killing or sinking other players.&lt;br /&gt;
* Players can recruit and level NPC [[Ship Crewmembers]] to assist in battle and provide enhancements while sailing&lt;br /&gt;
* Friends/Guildmates can ride on ships to Fish but not engage with other systems&lt;br /&gt;
* Players can attack NPC ships and board them to collect loot and store it in their hold. The Hold of Ships have unlimited weight capacity (similar to Bank Boxes)&lt;br /&gt;
&lt;br /&gt;
{{ShipIndex}}&lt;br /&gt;
&lt;br /&gt;
===Doubloons===&lt;br /&gt;
* [[Doubloons]] are a unique currency that players earn from killing and looting enemy Ship Crewmembers, from sinking Enemy Ships, and a variety of other ocean-based activities (such as [[Fishing]], Frenzies, Nets, and more)&lt;br /&gt;
* Players can create Doubloon Checks by visiting a Banker, saying &amp;quot;balance&amp;quot; then typing an amount and clicking the Confirm button twice to receive a Doubloon Check in their backpack&lt;br /&gt;
&lt;br /&gt;
[[File:doubloonsoncorpse.png|link=]]&lt;br /&gt;
&lt;br /&gt;
==Types of Ships==&lt;br /&gt;
{{ShipTypes}}&lt;br /&gt;
&lt;br /&gt;
===Crafting a Ship===&lt;br /&gt;
* Players can craft Ships with the [[Carpentry]] skill&lt;br /&gt;
* Each type of Ship has different base stats, cannon amounts, and Crewmember capacities&lt;br /&gt;
* Players in possession of a Ship Deed must first register it before it may be launched&lt;br /&gt;
* A Ship Deed must be registered only once, and after registered, anyone in possession of the Ship Deed (which looks like a miniature ship) will be able to launch the ship freely&lt;br /&gt;
* Players can double-click the Ship Deed to launch the Ship&#039;s gump window and review information about the Ship, including any Crew or Upgrades installed, or stats for the ship&lt;br /&gt;
* Players are also able to double-click a Ship Deed that is currently for sale on a player-vendor and view details of the ship before they purchase it (if the ship has not been registered yet, however, the player will still have to pay the Registration fee once acquired)&lt;br /&gt;
* Each ship type has a preset starting base value for each stat, however upon crafting the ship, these stats are slightly randomized&lt;br /&gt;
** Normally each stat will be randomized between -10% to +10% of it&#039;s base value, however, players with Carpentry skill above 100 will reduce the chance that a randomized stat will be a negative value when crafting ships&lt;br /&gt;
** This chance scales up to 120 Carpentry skill, whereas a player at 120 skill will have all values varying only between +0% to +10%&lt;br /&gt;
* Players may recycle undesired ships back into raw materials at the [[Prevalia Exchange]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | [[File:tinkering_saw.jpg|link=]]&amp;lt;br /&amp;gt;Carpentry&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Ingredients&lt;br /&gt;
! Min. Craft&amp;lt;br/&amp;gt;Skill&lt;br /&gt;
! Max Crew&lt;br /&gt;
! Base Hull &amp;lt;br/&amp;gt; HP&lt;br /&gt;
! Base Sail &amp;lt;br/&amp;gt; HP&lt;br /&gt;
! Base Gun &amp;lt;br/&amp;gt; HP&lt;br /&gt;
! Cannons &amp;lt;br/&amp;gt;per side&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipdeed.png|link=]]&amp;lt;br /&amp;gt;Small Ship Deed&lt;br /&gt;
| 2000 Boards&amp;lt;br /&amp;gt;200 Iron Ingot&amp;lt;br /&amp;gt;200 Cloth&lt;br /&gt;
| 85&lt;br /&gt;
| 2&lt;br /&gt;
| 2000&lt;br /&gt;
| 1800&lt;br /&gt;
| 1800&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipdeed.png|link=]]&amp;lt;br /&amp;gt;Small Dragonship Deed&lt;br /&gt;
| 2000 Boards&amp;lt;br /&amp;gt;200 Iron Ingots&amp;lt;br /&amp;gt;200 Cloth&lt;br /&gt;
| 90&lt;br /&gt;
| 2&lt;br /&gt;
| 2000&lt;br /&gt;
| 1800&lt;br /&gt;
| 1800&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipdeed.png|link=]]&amp;lt;br /&amp;gt;Medium Ship Deed&lt;br /&gt;
| 3000 Boards&amp;lt;br /&amp;gt;300 Iron Ingots&amp;lt;br /&amp;gt;300 Cloth&lt;br /&gt;
| 95&lt;br /&gt;
| 3&lt;br /&gt;
| 3000&lt;br /&gt;
| 2700&lt;br /&gt;
| 2700&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipdeed.png|link=]]&amp;lt;br /&amp;gt;Medium Dragonship Deed&lt;br /&gt;
| 3000 Boards&amp;lt;br /&amp;gt;300 Iron Ingots&amp;lt;br /&amp;gt;300 Cloth&lt;br /&gt;
| 100&lt;br /&gt;
| 3&lt;br /&gt;
| 3000&lt;br /&gt;
| 2700&lt;br /&gt;
| 2700&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipdeed.png|link=]]&amp;lt;br /&amp;gt;Large Ship Deed&lt;br /&gt;
| 1 Board Commodity&amp;lt;br /&amp;gt;500 Iron Ingots&amp;lt;br /&amp;gt;500 Cloth&lt;br /&gt;
| 105&lt;br /&gt;
| 4&lt;br /&gt;
| 4000&lt;br /&gt;
| 3600&lt;br /&gt;
| 3600&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipdeed.png|link=]]&amp;lt;br /&amp;gt;Large Dragonship Deed&lt;br /&gt;
| 1 Board Commodity&amp;lt;br /&amp;gt;500 Iron Ingots&amp;lt;br /&amp;gt;500 Cloth&lt;br /&gt;
| 110&lt;br /&gt;
| 4&lt;br /&gt;
| 4000&lt;br /&gt;
| 3600&lt;br /&gt;
| 3600&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipdeed.png|link=]]&amp;lt;br /&amp;gt;Carrack Deed&lt;br /&gt;
| 1 Mastercrafting Diagram&amp;lt;br /&amp;gt;2 Board Commodities&amp;lt;br /&amp;gt;1000 Iron Ingots&amp;lt;br /&amp;gt;1000 Cloth&lt;br /&gt;
| 115&lt;br /&gt;
| 5&lt;br /&gt;
| 5000&lt;br /&gt;
| 4500&lt;br /&gt;
| 4500&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipdeed.png|link=]]&amp;lt;br /&amp;gt;Galleon Deed&lt;br /&gt;
| 2 Mastercrafting Diagrams&amp;lt;br /&amp;gt;3 Board Commodities&amp;lt;br /&amp;gt;1500 Iron Ingots&amp;lt;br /&amp;gt;1500 Cloth&lt;br /&gt;
| 120&lt;br /&gt;
| 6&lt;br /&gt;
| 6000&lt;br /&gt;
| 5400&lt;br /&gt;
| 5400&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipdeed.png|link=]]&amp;lt;br /&amp;gt;Longship Deed&lt;br /&gt;
| 3 Mastercrafting Diagrams&amp;lt;br /&amp;gt;4 Board Commodities&amp;lt;br /&amp;gt;2000 Iron Ingots&amp;lt;br /&amp;gt;2000 Cloth&lt;br /&gt;
| 120&lt;br /&gt;
| 8&lt;br /&gt;
| 6000&lt;br /&gt;
| 5400&lt;br /&gt;
| 5400&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipdeed.png|link=]]&amp;lt;br /&amp;gt;Ship of the Line Deed&lt;br /&gt;
| 4 Mastercrafting Diagrams&amp;lt;br /&amp;gt;5 Board Commodities&amp;lt;br /&amp;gt;2500 Iron Ingots&amp;lt;br /&amp;gt;2500 Cloth&lt;br /&gt;
| 120&lt;br /&gt;
| 7&lt;br /&gt;
| 7000&lt;br /&gt;
| 6300&lt;br /&gt;
| 6300&lt;br /&gt;
| 7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Registering a Ship===&lt;br /&gt;
* To register a ship, the player must simply click the &amp;quot;Register Ship&amp;quot; button the Overview page and then pay the required Doubloon amount&lt;br /&gt;
* The Registration Fee is automatically withdrawn from the player&#039;s Bank&lt;br /&gt;
* Small Ships are perfect to start on the seas, as they do &#039;&#039;&#039;not&#039;&#039;&#039; have a Doubloon Registration Fee&lt;br /&gt;
* Cost multiplier increases the doubloon cost to apply [[Ship Upgrades]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Ship Type&lt;br /&gt;
! Registration Cost&amp;lt;br /&amp;gt;(Doubloons)&lt;br /&gt;
! Upgrade cost&amp;lt;br/&amp;gt; Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| Small Ship&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Small Dragonship&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Medium Ship&lt;br /&gt;
| 10,000&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Medium Dragonship&lt;br /&gt;
| 10,000&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Large Ship&lt;br /&gt;
| 50,000&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Large Dragonship&lt;br /&gt;
| 50,000&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Carrack&lt;br /&gt;
| 125,000&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| Galleon&lt;br /&gt;
| 250,000&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Longship&lt;br /&gt;
| 500,000&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| Ship of the Line&lt;br /&gt;
| 750,000&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:asmallunnamedship.png|link=]]&lt;br /&gt;
&lt;br /&gt;
===Ship Speed===&lt;br /&gt;
====Base Speeds and Wake====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Ship Type&lt;br /&gt;
! Tiles Per Second(t/s)&lt;br /&gt;
! Wake&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Small Ship&lt;br /&gt;
| 6.25&lt;br /&gt;
| 50%&lt;br /&gt;
|-&lt;br /&gt;
| Small Dragonship&lt;br /&gt;
| 6.25&lt;br /&gt;
| 50%&lt;br /&gt;
|-&lt;br /&gt;
| Medium Ship&lt;br /&gt;
| 5.556&lt;br /&gt;
| 75%&lt;br /&gt;
|-&lt;br /&gt;
| Medium Dragonship&lt;br /&gt;
| 5.556&lt;br /&gt;
| 75%&lt;br /&gt;
|-&lt;br /&gt;
| Large Ship&lt;br /&gt;
| 5&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| Large Dragonship&lt;br /&gt;
| 5&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| Carrack&lt;br /&gt;
| 4.545&lt;br /&gt;
| 150%&lt;br /&gt;
|-&lt;br /&gt;
| Galleon&lt;br /&gt;
| 4.167&lt;br /&gt;
| 200%&lt;br /&gt;
|-&lt;br /&gt;
| Longship&lt;br /&gt;
| 3.846&lt;br /&gt;
| 200%&lt;br /&gt;
|-&lt;br /&gt;
| Ship of the Line&lt;br /&gt;
| 3.517&lt;br /&gt;
| 250%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Speed Caps===&lt;br /&gt;
* All ships have a Forward Speed Cap of 6.5 Tiles/sec&lt;br /&gt;
* All ships have a Strafe/Reverse Speed Cap of 3.25 Tiles/sec&lt;br /&gt;
* Activated Ship Abilities that increase a ship&#039;s Speed (such as Beat to Quarters) will allow a ship to temporarily exceed their Speed Cap, but will still use the ship&#039;s Speed Cap as the baseline starting point before bonuses (i.e. 6.5 Tiles/sec * 1.15x speed = 7.475 Tiles/sec)&lt;br /&gt;
* If a ship is over the Speed Cap, the &amp;quot;Stats&amp;quot; page of the Ship Menu will display an &amp;quot;*&amp;quot; next to the Speed value and display the numbers in Red text&lt;br /&gt;
&lt;br /&gt;
[[File:shipspeedcappedgump.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Stats&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[File:shipgumpstatspage2.png|link=]]&lt;br /&gt;
|&lt;br /&gt;
* Ship Type&lt;br /&gt;
* Max Crew Size&lt;br /&gt;
* Registration Cost&lt;br /&gt;
* Upgrade Cost Multiplier&lt;br /&gt;
* Total Value&lt;br /&gt;
* Hull Max Points&lt;br /&gt;
* Sail Max Points&lt;br /&gt;
* Gun Max Points&lt;br /&gt;
* Forward Speed&lt;br /&gt;
* Strafe Speed&lt;br /&gt;
* Reverse Speed&lt;br /&gt;
* Cannons Per Side&lt;br /&gt;
* Cannon Range&lt;br /&gt;
* Cannon Accuracy&lt;br /&gt;
* Cannon Min Damage&lt;br /&gt;
* Cannon Max Damage&lt;br /&gt;
* Cannon Reload Time&lt;br /&gt;
| style=&amp;quot;padding: 5px&amp;quot; |&lt;br /&gt;
* Lesser Ability Cooldown&lt;br /&gt;
* Regular Ability Cooldown&lt;br /&gt;
* Greater Ability Cooldown&lt;br /&gt;
* Crew Hit Points Bonus&lt;br /&gt;
* Crew Bravery Bonus&lt;br /&gt;
* Crew Damage Bonus&lt;br /&gt;
* Crew Healing Bonus&lt;br /&gt;
* Repair Cooldown&lt;br /&gt;
* Hull Repair Amount&lt;br /&gt;
* Sails Repair Amount&lt;br /&gt;
* Guns Repair Amount&lt;br /&gt;
* Boarding Chance&lt;br /&gt;
* Doubloons Earned Bonus&lt;br /&gt;
* Tidings Bonus&lt;br /&gt;
* Effective [[Fishing]] Skill&lt;br /&gt;
* [[Spyglass]] Distance Bonus&lt;br /&gt;
* Wake Scalar&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Tidings will provide a bonus for the ship to encounter unique loot normally not affected by Loot Drop bonuses; such as Ship Antiquities, Ship Upgrade Deeds, Crewmember Contracts, and Pirate Booty&lt;br /&gt;
*Wake impacts the distance other players can detect the ship on a spyglass search, and how easily the ship escapes enemy NPC ships&lt;br /&gt;
*A 100% Wake represents a 1.0x multiplier to search range against that ship (i.e. no change)&lt;br /&gt;
*Minimum Wake Scalar for ships is 25%&lt;br /&gt;
&lt;br /&gt;
==Ship Deeds and Placement==&lt;br /&gt;
* Players cannot launch a ship in any manner if a ship of theirs (by OutlandsID) has been sunk in the last 5 minutes&lt;br /&gt;
** The delay to launch a new ship after sinking is 10 minutes if there is a Contested Ocean Boss currently active&lt;br /&gt;
* Ship Deeds are blessed&lt;br /&gt;
* Players can only launch Ships from Dockmaster NPCs (cannot use Ship Deeds to place directly into water)&lt;br /&gt;
* Ships cannot be launched from [[Dockmasters]] if the player has Recalled/Gated/Hiked in the last 3 minutes, unless the Dockmaster is at a house they are the Owner of (same account or IP Address as owner)&lt;br /&gt;
* Using any Ship command will reveal the player&lt;br /&gt;
* Players who Embark, Disembark, or Dock from a ship are prevented from initiating any harmful actions against Innocent (Blue) targets on land for 30 seconds (they can defend themselves as normal, however)&lt;br /&gt;
** Embarking or Boarding a Ship will cancel any existing Targeting Cursor a player has up&lt;br /&gt;
&lt;br /&gt;
==Ship Tillerman Gumps==&lt;br /&gt;
* Doubleclick the tillerman to open the main menu for a ship. &lt;br /&gt;
* Click Embark button to get on the ship or use the [Embark command to board the nearest friendly ship&lt;br /&gt;
===Overview===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Overview&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[File:shipmenusmain may2024.png|link=]]&lt;br /&gt;
| style=&amp;quot;padding: 5px&amp;quot; |&lt;br /&gt;
* Open Ship Hotbars&lt;br /&gt;
* Embark&lt;br /&gt;
* Embark Followers&lt;br /&gt;
* Disembark Followers&lt;br /&gt;
* Targeting Mode&lt;br /&gt;
* Reload Cannons&lt;br /&gt;
* Dock Ship&lt;br /&gt;
* Throw Overboard&lt;br /&gt;
* Ready Crew&lt;br /&gt;
* Send Crew Below&lt;br /&gt;
* Send Boarding Party&lt;br /&gt;
* Recall Boarding&lt;br /&gt;
* Crew Attack&lt;br /&gt;
* Crew Stop&lt;br /&gt;
* Repair Ship&lt;br /&gt;
* Clear the Deck&lt;br /&gt;
* Yield Salvage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ship Repairing==&lt;br /&gt;
* Players use Ship Repair Kits to repair damage sustained to their ships&lt;br /&gt;
* Players can craft a Ship Repair Kit with the [[Tinkering]] skill&lt;br /&gt;
* Players must select which ship Hit Point type they will repair (Hull/Sails/Guns) and each ship has stat that modifies the amount repaired for each&lt;br /&gt;
* When players do a Repair actions, it will display an overhead message with the specific location that is being repaired, such as &amp;quot;*Repairing Hull*&amp;quot; or &amp;quot;*Repairing Sails*&amp;quot; and requires the player to stay stationary for 10 seconds to complete the repairs. It will fail should the player die or be moved from their location in some manner&lt;br /&gt;
* By default a ship can only be repaired once every 3 minutes during combat, but players may reduce this cooldown with the ship Repair Cooldown stat&lt;br /&gt;
* Once a ship has been out of combat for 60 seconds and the last Repair Cooldown has been resolved, players may repair the ship continuously without any cooldown&lt;br /&gt;
&lt;br /&gt;
[[File:shiprepairinggump1a.png|link=]]&lt;br /&gt;
&lt;br /&gt;
==Ship Hotbars==&lt;br /&gt;
* Players can activate a series of individual Hotbars that can be used to manage and monitor the ship and its Crewmembers easily&lt;br /&gt;
* Players can drag and move each individual Hotbar, as well as close any Hotbars they do not wish to have up&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:325px;&amp;quot; | [[File:shipbasicsitem2.png|link=Ship Hotbars]]&amp;lt;br /&amp;gt;[[Ship Hotbars|Read Detailed Information about Ship Hotbars]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ship Crewmembers==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Crew&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[File:shipgumpcrew.png|link=]]&lt;br /&gt;
| style=&amp;quot;padding: 5px&amp;quot; |&lt;br /&gt;
* Crew Size&lt;br /&gt;
* Add Crewmember&lt;br /&gt;
* View Crewmember Info&lt;br /&gt;
* View Crewmember Location&lt;br /&gt;
* View Crewmember Loyalty&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [[Ship Crewmembers]] can be found in Taverns, Inns, Docks, or as loot while seafaring&lt;br /&gt;
* Players can hire Ship Crewmembers with Doubloons or using the [[Begging]] Skill &lt;br /&gt;
* Each Ship Crewmember has a specific Profession that provides certain bonuses while out at sea&lt;br /&gt;
* When a player&#039;s ship earns Doubloons for killing NPC Crewmembers and sinking NPC ships, all Crewmembers on the player&#039;s ship earn [[Ship Crewmembers#Crewmember Loyalty|Loyalty Experience]] points based on the Doubloon amount&lt;br /&gt;
* Players will be considered Flagged in PvP if on board ships and their NPC Crewmembers attack the opposing player (even if the players themselves have not yet attacked each other)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:325px;&amp;quot; | [[File:shipnpccrewmembersitem1.png|link=Ship Crewmembers]]&amp;lt;br /&amp;gt;[[Ship Crewmembers|Read Detailed Information about Ship Crewmembers]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Followers==&lt;br /&gt;
* If the Captain of a ship has any living Followers they are unable to control (due to either too many Control Slots or insufficient Taming Skills) they will not be able to perform any Movement Commands on the ship other than &amp;quot;Stop&amp;quot;&lt;br /&gt;
* Tamed and Summoned Creatures on board ships will no longer generate the same bonus Aggro that they generate on land (NPC Crewmembers will still generate large amounts of Aggro as normal)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ship Upgrades==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Upgrades&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[File:shipabilities may2024.png|link=]]&lt;br /&gt;
| style=&amp;quot;padding: 5px&amp;quot; | Install Upgrade Parts&lt;br /&gt;
* Outfitting&lt;br /&gt;
* Specialty Item&lt;br /&gt;
* Crew Supplies&lt;br /&gt;
* Lesser Ability&lt;br /&gt;
* Regular Ability&lt;br /&gt;
* Greater Ability&lt;br /&gt;
* Auxiliary Ability&lt;br /&gt;
* Lesser Ability 2&lt;br /&gt;
* Regular Ability 2&lt;br /&gt;
* Greater Ability 2&lt;br /&gt;
* Auxiliary Ability 2&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
* [[Ship Upgrades]] and [[Ship Crewmembers|Crewmember Contracts]] do not appear as physical loot in Ship Holds, Boss Creature Corpses, or Salvage Crates (MIBs)&lt;br /&gt;
* Instead, Ship Upgrades and Crewmember Contracts will still occur from those same systems, but they will automatically be attached to player ships as &#039;&#039;&#039;&amp;quot;Pending Salvage&amp;quot;&#039;&#039;&#039; that cannot be accessed until the ship Docks&lt;br /&gt;
* Players may use the &amp;quot;Yield Salvage&amp;quot; button to transfer pending salvage to another ship while on the ocean&lt;br /&gt;
* Ship Upgrades include [[Ship Upgrades#Themes|Themes]], [[Ship Upgrades#Ship Paint Hues|Paint]], [[Ship Upgrades#Ship Cannon Hues|Cannon Metal]], [[Ship Upgrades#Outfittings|Outfittings]], [[Ship Upgrades#Specialty Items|Specialty Items]], [[Ship Upgrades#Abilities|Abilities]], and [[Ship Upgrades#Crew Supplies|Crew Supplies]]&lt;br /&gt;
* These Upgrades provide beneficial bonuses to various ship stats and abilities&lt;br /&gt;
* Players can install any type of Lesser, Regular, or Greater Ability into an Auxiliary Ability slot as long as that Ability is not already present on the ship (i.e. cannot have duplicates of any ability)&lt;br /&gt;
** The duration of the cooldown for an auxiliary ability will match the unmodified, default cooldown that exists for that Ability Type (Lesser, Regular, Greater) for ships. Effectively, any bonuses players have towards lowering cooldowns of Abilities will NOT affect the cooldown for Auxiliary Abilities&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:325px;&amp;quot; | [[File:shipupgradesitem3.png|link=Ship Upgrades]]&amp;lt;br /&amp;gt;[[Ship Upgrades|Read Detailed Information about Ship Upgrades]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ship Ramming==&lt;br /&gt;
* NPC ships may attempt to Ram a Player Ship:&lt;br /&gt;
&lt;br /&gt;
[[File:shipramming1.png|link=]]&lt;br /&gt;
&lt;br /&gt;
===Ram Damage===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! PvE&lt;br /&gt;
| &lt;br /&gt;
* An NPC ship will automatically attempt to ram a player ship if they become stuck next to them&lt;br /&gt;
* The NPC Ship will inflict Hull Damage on the player ship equal to 20% of the player ship&#039;s Max Hull Hit Points&lt;br /&gt;
* The NPC Ship will suffer Hull Damage equal to 5% of their own Max Hull Hit Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ship Boarding==&lt;br /&gt;
Enemy crew that are killed will typically have Doubloons on their corpses: players are highly encouraged to try to board enemy ships, kill the crew, and loot these Doubloons. A player who sinks an enemy ship with its crew on board will miss out on collecting these doubloons as well as any items in that ship&#039;s hold.&lt;br /&gt;
&lt;br /&gt;
[[File:shipboardingrope1.png|link=]]&lt;br /&gt;
&lt;br /&gt;
* Players can begin making boarding attempts on enemy ships if either the target ship&#039;s Sail or Gun Hit Points remaining are below 33%&lt;br /&gt;
* Players send Boarding Parties using [[Boarding Rope]]&lt;br /&gt;
* On a successful boarding action, whichever shipmembers (yourself, your followers, the ship&#039;s crew) you selected from the boarding gump jump over to the enemy vessel and begin to fight in close quarters&lt;br /&gt;
** Ship Crewmembers cannot be directly controlled in combat, and will choose their own combatants in battle, in most cases selecting whomever is closest to them&lt;br /&gt;
** If a crewmember &amp;quot;dies&amp;quot; in combat, they will become Incapacitated and must wait for a Recovery Cooldown period to pass before they return to their ship&lt;br /&gt;
&lt;br /&gt;
[[File:shipboardingparty.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
* Ships can only make Boarding Attempts every 15 seconds&lt;br /&gt;
* Chance to board an enemy ship begins at 0% and scales up to 100% as either it&#039;s Sails or Guns approach 0% remaining (uses the lower value of Sails or Guns to determine boarding chance)&lt;br /&gt;
* A ship&#039;s boarding chance bonus from ship stats and bonuses from upgrades increases the base boarding chance (i.e. a ship with a 25% boarding chance bonus and a normal boarding chance of 50% would have an effective 62.5% chance for boarding success)&lt;br /&gt;
* When a boarding attempt is made, all members of the ship are notified and the system message displays the effective boarding success chance of the attempt&lt;br /&gt;
* Embarking or Boarding a Ship will cancel any existing Targeting Cursor a player has up&lt;br /&gt;
* Embarking or Boarding a Ship will reset a player&#039;s Melee Swing timer (i.e. cannot board and instantly attack targets)&lt;br /&gt;
* Ships must be stationary for 0.1 seconds before they may attempt to Board another ship&lt;br /&gt;
* If a player uses an Explosion Potion or casts an Explosion Spell while onboard a Ship, and then is onboard a different ship when it detonates, the damage from the Potion/Spell will be reduced to 25% of normal&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fighting Parties==&lt;br /&gt;
* The Fighting Party mechanic for ships has been removed in its entirety, and now only the Ship&#039;s Captain will be able to perform core ship actions previously available to Fighting Party members (such Firing Cannons, Steering, Repairing, Harmful and Beneficial actions, Begging Motivation, Barding Skills, etc)&lt;br /&gt;
* The Captain of a player ship (and their Followers) will now display as Orange to other players, rather than Grey, to provide a visual indicator they are the Captain of the ship&lt;br /&gt;
* Other non-captain players may still embark onto a ship as passengers, however they will not be able to perform any Harmful or Beneficial actions while on board, and will remain flagging as Grey to players on other ships&lt;br /&gt;
* Co-Owners of a ship will continue to be able to access the Ship&#039;s Hold&lt;br /&gt;
* Co-Owners and Friends of a ship will continue to display as Green to other friendly members of the ship (and other &amp;quot;Friendly&amp;quot; ships)&lt;br /&gt;
&lt;br /&gt;
[[File:fightingpartysailing1.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
==General Damage Scaling==&lt;br /&gt;
* All damage from Players and Tamed/Summoned Creatures towards ALL other players and all creatures on other ships (i.e. not the same ship) has been reduced by 50%&lt;br /&gt;
* All damage from Crewmembers belonging to player ships towards other creatures on other ships (i.e. not the same ship) has been increased by 50%&lt;br /&gt;
* Non-Damaging spells such as Curse/Weaken will not interrupt spellcasting on Ships&lt;br /&gt;
* NPC Ships that use abilities that heal or buff their crewmembers (such as Furious Assault, Hold Fast, or Rum Rations) or debuff/harm boarders (Bad Rations/Razorwire) will only receive 50% of the normal bonuses/effects&lt;br /&gt;
&lt;br /&gt;
===Poison Damage===&lt;br /&gt;
* Poison Damage caused by Players and Tamed/Summoned Creatures towards ALL other players and creatures on other ships (i.e. not the same ship) has been reduced by 50% (this is in addition to any other scaling that occurs)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ship Sinking and Salvage==&lt;br /&gt;
* Throw Overboard button can be used to return to town if you are dead&lt;br /&gt;
* When a player&#039;s ship Sinks, the Captain of the ship will immediately receive 80% of the Total Doubloon Value of the ship deposited into their Bank Box&lt;br /&gt;
* 10% of the Total Doubloon Value of the ship being sunk will be distributed to the Ship Holds of any Enemy Player Ship(s) that damaged them, with amounts scaled based on how damage each Enemy Player Ship dealt&lt;br /&gt;
* There is a 1% chance for each Ship Upgrade and Crewmember Installed in the ship that they will be removed from the ship and sent to the Salvage System for the ship&#039;s Captain as &#039;&#039;&#039;&amp;quot;Wayward Salvage&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
* The Ship Deed itself is then immediately sent to the Salvage System with all remaining Upgrades and Crewmembers still installed (there is no longer a 30 minute delay for a Ship or items to appear in the Salvage System)&lt;br /&gt;
* Players can access the Salvage System by saying &amp;quot;Salvage&amp;quot;, &amp;quot;Recover&amp;quot;, or &amp;quot;Buy&amp;quot; near any Salvage Foreman, which can be found at all town Docks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipsinking1.png|link=Ship Salvaging]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipsinking2.png|link=Ship Salvaging]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:325px;&amp;quot; | [[File:shipsalvageitem1a.png|link=Ship Salvaging]]&amp;lt;br /&amp;gt;[[Ship Salvaging|Read Detailed Information about Ship Salvaging]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Docking the Ship==&lt;br /&gt;
* Players dock their ship on land also known as &amp;quot;Free-Dock&amp;quot; by approaching land and clicking the Dock Ship button on the ship main gump, or by using the Dock Ship action on the Actions / Abilities hotbar&lt;br /&gt;
** Ships must be stationary for 30 seconds if they have been in combat or 15 seconds out of combat to dock on land&lt;br /&gt;
** Players cannot Free-Dock while they have a &amp;quot;Heat of Battle&amp;quot; effect active from an aggressive action&lt;br /&gt;
** If a player Free-Docks (instead of using a Dockmaster) they will have a 10 minute OutlandsID-wide restriction before they can launch another Ship&lt;br /&gt;
** If a player Free-Docks a ship, they will be restricted from performing aggressive actions on Innocent (blue) players for the next 2 minutes [similar to Dishonored handling]&lt;br /&gt;
* Players can also use [[Dockmasters]] to dock and stow away their ship&lt;br /&gt;
** Ships must be stationary for 10 seconds if they have been in combat or 5 seconds out of combat in order to Dock at a dockmaster&lt;br /&gt;
* Docking a Ship will move all Pending Salvage items over to the Salvage System for the Ship&#039;s Captain&lt;br /&gt;
* Docking either by land or dockmaster will send the resulting Ship Deed into the Dockmaster system, and not the player&#039;s Backpack&lt;br /&gt;
&lt;br /&gt;
[[File:shipdockingdockmaster.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
===Shipping Crates===&lt;br /&gt;
* Clicking the Shipping Crate button will charge the player 250 gold (from their bank box) and will transport all of the contents of the ship&#039;s hold to the Ban Location of that player&#039;s house or inn room.&lt;br /&gt;
** Players may unlock a &amp;quot;Custom Shipping Crate Tile&amp;quot; for their houses under the Special page of the House Menu which allows players using the Shipping Crate mechanic of Dockmasters to specify a destination in their house to send the Shipping Crate (instead of their house&#039;s Ban Location.)&lt;br /&gt;
* Players must own a house or inn room on that account to use this option.&lt;br /&gt;
&lt;br /&gt;
[[File:shippingcrate1.png|link=]]&lt;br /&gt;
&lt;br /&gt;
====Video Demonstration====&lt;br /&gt;
&amp;lt;youtube&amp;gt;erlEDFjmWe0&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Legacy Information==&lt;br /&gt;
===Community Video===&lt;br /&gt;
This video might be a little outdated but there is still lots of valuable information within!&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://youtu.be/8FJCMuTmvSc}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ship People Things==&lt;br /&gt;
{{ShipIndex}}&lt;/div&gt;</summary>
		<author><name>Agoodeffort</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Ship_Crewmembers&amp;diff=32166</id>
		<title>Ship Crewmembers</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Ship_Crewmembers&amp;diff=32166"/>
		<updated>2026-06-14T02:29:39Z</updated>

		<summary type="html">&lt;p&gt;Agoodeffort: /* Ship Crewmember Professions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Ships]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Ship Crewmembers can be recruited in Taverns, Inns, Docks, and other locations using the [[Begging]] Skill &lt;br /&gt;
* Ship Crewmembers can be found as loot while out seafaring&lt;br /&gt;
* The Begging Skill &amp;quot;Motivation&amp;quot; mechanic increases Crewmember Damage by &#039;&#039;&#039;(25% * (Begging Skill / 100)) for 5 minutes&#039;&#039;&#039; [no longer impacts [[Wrestling]] Skill]&lt;br /&gt;
* Each NPC Crewmember has a Profession that provides certain bonuses while out at sea&lt;br /&gt;
* Players can Add and Remove Crewmembers to the Ship while it is a Ship Deed or Docked with a [[Dockmasters|Dockmaster]] which costs doubloons&lt;br /&gt;
* Players with 120 Begging Skill will have a 2% chance to recruit any Heroic Crewmembers who spawn in Towns&lt;br /&gt;
* Players with 120 Begging Skill will have a 1% chance to recruit any Legendary Crewmembers who spawn in Towns&lt;br /&gt;
* Undesired crewmembers can be converted into [[Arcane Essence]] at the [[Prevalia Exchange]]&lt;br /&gt;
&lt;br /&gt;
==Ship Crewmember Professions==&lt;br /&gt;
* Every Profession has a set list of Ship Bonuses that is rolled on when spawned&lt;br /&gt;
* Each point (pip) is worth a base stat and Crewmembers can potentially have multiple of the same Ship Bonus&lt;br /&gt;
** Example: a carpenter can have 2% repair cooldown per &#039;pip&#039;&lt;br /&gt;
*** A Novice carpenter (1 pip) will only have 2%, but an expert carpenter (4 pips) can have up to 8% repair cooldown&lt;br /&gt;
* All Crewmembers spawning as loot start at level 0&lt;br /&gt;
&lt;br /&gt;
{{ShipCrewmembers}}&lt;br /&gt;
&lt;br /&gt;
==Crewmember Ranks==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Base Rank&lt;br /&gt;
! Cost&amp;lt;br /&amp;gt;(Doubloons)&lt;br /&gt;
! HitPoints Bonus&lt;br /&gt;
! Damage Bonus&lt;br /&gt;
! Wrestling Bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipcrewrank1.png|link=]]&amp;lt;br /&amp;gt;Novice&lt;br /&gt;
| 600&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipcrewrank2.png|link=]]&amp;lt;br /&amp;gt;Adept&lt;br /&gt;
| 700&lt;br /&gt;
| +5%&lt;br /&gt;
| +4%&lt;br /&gt;
| +3%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipcrewrank3.png|link=]]&amp;lt;br /&amp;gt;Veteran&lt;br /&gt;
| 600&lt;br /&gt;
| +10%&lt;br /&gt;
| +8%&lt;br /&gt;
| +6%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipcrewrank4.png|link=]]&amp;lt;br /&amp;gt;Expert&lt;br /&gt;
| 900&lt;br /&gt;
| +15%&lt;br /&gt;
| +12%&lt;br /&gt;
| +9%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipcrewrank5.png|link=]]&amp;lt;br /&amp;gt;Master&lt;br /&gt;
| 1000&lt;br /&gt;
| +20%&lt;br /&gt;
| +16%&lt;br /&gt;
| +12%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipcrewrank6.png|link=]]&amp;lt;br /&amp;gt;Heroic&lt;br /&gt;
| 10000&lt;br /&gt;
| +25%&lt;br /&gt;
| +20%&lt;br /&gt;
| +15%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipcrewrank7.png|link=]]&amp;lt;br /&amp;gt;Legendary &lt;br /&gt;
| 25000&lt;br /&gt;
| +30%&lt;br /&gt;
| +24%&lt;br /&gt;
| +18%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ship Crewmember Stats==&lt;br /&gt;
* Ship crewmembers have a set number of pips depending on the Base Rank of the crewmember (ie Expert, Master, Heroic, etc.)&lt;br /&gt;
* When a ship crewmember drops, the total number of pips will randomly roll into the possible bonuses they can provide.  &lt;br /&gt;
* When a ship crewmember gains Loyalty, it will gain points into that bonus.  The amount of bonus gained per loyalty level depends on the crewmember type.&lt;br /&gt;
&lt;br /&gt;
==Breach / Bravery==&lt;br /&gt;
* The Breach stat for the Ships System has been overhauled, and is now known as Bravery. Instead of providing an Armor Ignoring effect, the Bravery stat will now provide a Damage Bonus to Crewmembers against Creatures on the same ship or against Boss/Boss Minions [https://forums.uooutlands.com/index.php?threads/expansion-ships.5486/ Wildands Expansion Patch Notes]&lt;br /&gt;
&lt;br /&gt;
==Ship Crewmember Loyalty==&lt;br /&gt;
* All Ship Crewmembers have a Loyalty Level ranging from 0-10&lt;br /&gt;
* Ship Crewmembers begin at Loyalty Level 0&lt;br /&gt;
* When a player&#039;s ship earns Doubloons for killing NPC Crewmembers and sinking NPC ships, all Crewmembers on the player&#039;s ship earn Loyalty Experience points based on the Doubloon amount&lt;br /&gt;
* Ship Crewmembers can also gain Loyalty Experience by completing Special Fishing Nets, Fishing Spots and SOS/MIBs&lt;br /&gt;
* A Crewmember&#039;s Loyalty Experience progress is depicted by a yellow/white progress bar&lt;br /&gt;
* Specific XP amounts for Loyalty Experience can be viewed in the &amp;quot;Info&amp;quot; page for the Crewmember&lt;br /&gt;
* Loyalty Experience gain rate has been increased by 50% [https://forums.uooutlands.com/index.php?threads/patch-notes-for-november-8-2021-ship-patch.3879/ (Patch 11/8/21)]&lt;br /&gt;
&lt;br /&gt;
[[File:shipcrewmemberloyalty.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
===Loyalty and Pirate Booty===&lt;br /&gt;
* When a Crewmember reaches enough Loyalty Experience, they can be upgraded to the next Loyalty Level within the &amp;quot;Info&amp;quot; page for the Crewmember&lt;br /&gt;
* In order to upgrade a Crewmember&#039;s Loyalty Level, the player will have to spend a number of Pirate Booty (from their backpack)&lt;br /&gt;
* The amount of Pirate Booty required to upgrade a Crewmember increases with each Loyalty Level&lt;br /&gt;
* Players can upgrade a Ship Crewmember’s Loyalty Level while at sea and it will immediately update the displayed Ship’s Bonuses. The remaining upgraded stats (wrestling, HP) will not be implemented until docking and therefore the next launch.&lt;br /&gt;
* A Crewmember&#039;s Loyalty Level is visually depicted by a number of Rum Bottles (with no bottles shown for Level 0)&lt;br /&gt;
* Players will come across Pirate Booty as loot in a variety of seafaring activities&lt;br /&gt;
* At level 10, crewmembers peak at 150% of their base level 0 bonuses. For example, if they started level 0 at 1 they will have 1.5 at level 10.&lt;br /&gt;
&lt;br /&gt;
[[File:shipcrewmemberloyalty02.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
===Loyalty Upgrade Increases===&lt;br /&gt;
Each Loyalty Level upgrade increases the following:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Crewmember Bonuses&lt;br /&gt;
! Amount&lt;br /&gt;
|-&lt;br /&gt;
| HP Increase&lt;br /&gt;
| +2.5%&lt;br /&gt;
|-&lt;br /&gt;
| Damage Increase&lt;br /&gt;
| +2%&lt;br /&gt;
|-&lt;br /&gt;
| Wrestling Increase&lt;br /&gt;
| +1.5% &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ship People Things==&lt;br /&gt;
{{ShipIndex}}&lt;/div&gt;</summary>
		<author><name>Agoodeffort</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:ShipCrewmembers&amp;diff=32165</id>
		<title>Template:ShipCrewmembers</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:ShipCrewmembers&amp;diff=32165"/>
		<updated>2026-06-14T02:26:12Z</updated>

		<summary type="html">&lt;p&gt;Agoodeffort: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;width=100%; background-color:black; text-align:center; margin:25px;&amp;quot;&amp;gt;[[File:shipnpccrewmembersitem1.png|link=]]&amp;lt;br /&amp;gt;Ship Crewmember Professions&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: grid; grid-template-columns: repeat(auto-fit, 425px); grid-gap: 6px; justify-content: left; text-align: center; margin:6px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Carpenter&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:carpenter.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; Base Stats&amp;lt;br/&amp;gt; Hits: 800&amp;lt;br/&amp;gt; Damage: 26-30 &amp;lt;br/&amp;gt; Wrestling: 75 &amp;lt;br/&amp;gt; Armor: 25&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Repair Cooldown&amp;lt;br /&amp;gt;Hull Repair Amount&amp;lt;br /&amp;gt;Hull Max Hits &amp;lt;/div&amp;gt;&lt;br /&gt;
| 2&amp;lt;br /&amp;gt;2&amp;lt;br /&amp;gt;1&lt;br /&gt;
| 0.1&amp;lt;br /&amp;gt;0.1&amp;lt;br /&amp;gt;0.05&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Maintenance: &amp;lt;br/&amp;gt; Every 30-60 seconds will repair a randomized ship damage type (2% for Hull, 4% for Sails and Guns)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Hedge Mage&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:hedgemage.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 800&amp;lt;br/&amp;gt; Damage: 26-30 &amp;lt;br/&amp;gt; Wrestling: 75 &amp;lt;br/&amp;gt; Armor: 25&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Wake Scalar&amp;lt;br /&amp;gt;Crew Hit Points&amp;lt;br /&amp;gt;Greater Ability Cooldown&amp;lt;/div&amp;gt;&lt;br /&gt;
| .75&amp;lt;br /&amp;gt;2&amp;lt;br /&amp;gt;1&lt;br /&gt;
| .075&amp;lt;br /&amp;gt;0.1&amp;lt;br /&amp;gt;0.1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Curse: &amp;lt;br/&amp;gt;Every 30-60 seconds will apply a 25% Damage penalty to their current combat target for 30 seconds (effect will not stack).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Navigator&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:navigator.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 800&amp;lt;br/&amp;gt; Damage: 26-30 &amp;lt;br/&amp;gt; Wrestling: 80 &amp;lt;br/&amp;gt; Armor: 25&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Movement Speed&amp;lt;br /&amp;gt;Sails Max Hits&amp;lt;br /&amp;gt;Sails Repair Amount&amp;lt;/div&amp;gt;&lt;br /&gt;
| 0.5&amp;lt;br /&amp;gt;2&amp;lt;br /&amp;gt;4&lt;br /&gt;
| 0.025&amp;lt;br /&amp;gt;0.1&amp;lt;br /&amp;gt;.2&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Ability: &amp;lt;br/&amp;gt;None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Powder Monkey&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:powdermonkey.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 800&amp;lt;br/&amp;gt; Damage: 26-30 &amp;lt;br/&amp;gt; Wrestling: 75 &amp;lt;br/&amp;gt; Armor: 25&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Cannon Reload Time&amp;lt;br /&amp;gt;Cannon Damage&amp;lt;br /&amp;gt;Regular Ability Cooldown&amp;lt;/div&amp;gt;&lt;br /&gt;
| 3&amp;lt;br /&amp;gt;0.5&amp;lt;br /&amp;gt;1.0&lt;br /&gt;
| 0.15&amp;lt;br /&amp;gt;0.025&amp;lt;br /&amp;gt;0.1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Powderkeg: &amp;lt;br/&amp;gt;Improves the damage of any Ship Bombs placed by players from this ship by 25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Cook&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:cook.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 800&amp;lt;br/&amp;gt; Damage: 26-30 &amp;lt;br/&amp;gt; Wrestling: 75 &amp;lt;br/&amp;gt; Armor: 25&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Crew Hit Points&amp;lt;br /&amp;gt;Crew Wrestling&amp;lt;br /&amp;gt;Crew Damage&amp;lt;br /&amp;gt;Crew Healing&amp;lt;/div&amp;gt;&lt;br /&gt;
| 2&amp;lt;br /&amp;gt;0.75&amp;lt;br /&amp;gt;0.5&amp;lt;br /&amp;gt;3&lt;br /&gt;
| 0.1&amp;lt;br /&amp;gt;0.015&amp;lt;br /&amp;gt;0.025&amp;lt;br /&amp;gt;0.15&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Food Ration: &amp;lt;br/&amp;gt;Every 30-60 seconds in combat will randomly provide a 25% Damage bonus to a random Crewmember for 30 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Marine&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:marine.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 900&amp;lt;br/&amp;gt; Damage: 26-30 &amp;lt;br/&amp;gt; Wrestling: 75 &amp;lt;br/&amp;gt; Armor: 50&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Crew Boarding Chance&amp;lt;br /&amp;gt;Crew Wrestling&amp;lt;br /&amp;gt;Crew Damage&amp;lt;/div&amp;gt;&lt;br /&gt;
| 4&amp;lt;br /&amp;gt;0.75&amp;lt;br /&amp;gt;0.5&lt;br /&gt;
| 0.2&amp;lt;br /&amp;gt;0.015&amp;lt;br /&amp;gt;0.025&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Ability: &amp;lt;br/&amp;gt;None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Orc Reaver&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:orcreaver.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 900&amp;lt;br/&amp;gt; Damage: 30-34 &amp;lt;br/&amp;gt; Wrestling: 70 &amp;lt;br/&amp;gt; Armor: 50&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt;Crew Damage&amp;lt;br /&amp;gt;Crew Wrestling&amp;lt;br /&amp;gt;Crew Boarding Chance&amp;lt;/div&amp;gt;&lt;br /&gt;
| 0.5&amp;lt;br /&amp;gt;0.75&amp;lt;br /&amp;gt;4&lt;br /&gt;
| 0.025&amp;lt;br /&amp;gt;0.015&amp;lt;br /&amp;gt;0.2&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Ability: &amp;lt;br/&amp;gt;None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Raider&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:raider.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 800&amp;lt;br/&amp;gt; Damage: 30-34 &amp;lt;br/&amp;gt; Wrestling: 75 &amp;lt;br/&amp;gt; Armor: 25&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Crew Wrestling&amp;lt;br /&amp;gt;Crew Boarding Chance&amp;lt;br /&amp;gt;Crew Damage&amp;lt;/div&amp;gt;&lt;br /&gt;
| 0.75&amp;lt;br /&amp;gt;4&amp;lt;br /&amp;gt;0.5&lt;br /&gt;
| 0.015&amp;lt;br /&amp;gt;0.2&amp;lt;br /&amp;gt;0.025&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Ability: &amp;lt;br/&amp;gt;None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Engineer&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:engineer.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 800&amp;lt;br/&amp;gt; Damage: 26-30 &amp;lt;br/&amp;gt; Wrestling: 75 &amp;lt;br/&amp;gt; Armor: 25&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt;Lesser Ability Cooldown&amp;lt;br /&amp;gt;Regular Ability Cooldown&amp;lt;br /&amp;gt;Greater Ability Cooldown&amp;lt;br /&amp;gt;Cannon Reload Time&amp;lt;br /&amp;gt;Cannon Damage&amp;lt;br /&amp;gt;Repair Cooldown&amp;lt;/div&amp;gt;&lt;br /&gt;
| 2&amp;lt;br /&amp;gt;2&amp;lt;br /&amp;gt;2&amp;lt;br /&amp;gt;3&amp;lt;br /&amp;gt;0.5&amp;lt;br /&amp;gt;2&lt;br /&gt;
| 0.1&amp;lt;br /&amp;gt;0.1&amp;lt;br /&amp;gt;0.1&amp;lt;br /&amp;gt;0.15&amp;lt;br /&amp;gt;0.025&amp;lt;br /&amp;gt;0.1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Tinker: &amp;lt;br/&amp;gt;Every 30-60 seconds will reduce a random ability cooldown by 3% of its normal cooldown.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Marksman&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:marksman.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 800&amp;lt;br/&amp;gt; Damage: 24-28 &amp;lt;br/&amp;gt; Wrestling: 85 &amp;lt;br/&amp;gt; Armor: 25&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Cannon Accuracy&amp;lt;br /&amp;gt;Cannon Damage&amp;lt;br /&amp;gt;Crew Wrestling&amp;lt;/div&amp;gt;&lt;br /&gt;
| 0.5&amp;lt;br /&amp;gt;0.5&amp;lt;br /&amp;gt;0.75&lt;br /&gt;
| 0.05&amp;lt;br /&amp;gt;0.025&amp;lt;br /&amp;gt;0.015&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Ability: &amp;lt;br/&amp;gt;None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Paviseman&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:paviseman.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 800&amp;lt;br/&amp;gt; Damage: 24-28 &amp;lt;br/&amp;gt; Wrestling: 70 &amp;lt;br/&amp;gt; Armor: 75&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Crew Hit Points&amp;lt;br /&amp;gt;Cannon Accuracy&amp;lt;br /&amp;gt;Doubloons Earned&amp;lt;/div&amp;gt;&lt;br /&gt;
| 4&amp;lt;br /&amp;gt;0.75&amp;lt;br /&amp;gt;0.5&lt;br /&gt;
| 0.2&amp;lt;br /&amp;gt;0.015&amp;lt;br /&amp;gt;0.025&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Ability: &amp;lt;br/&amp;gt;None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Sailor&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:sailor.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 1000&amp;lt;br/&amp;gt; Damage: 26-30 &amp;lt;br/&amp;gt; Wrestling: 75 &amp;lt;br/&amp;gt; Armor: 25&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Movement Speed&amp;lt;br /&amp;gt;Sails Max Hits&amp;lt;br /&amp;gt;Sails Repair Amount&amp;lt;br /&amp;gt;Cannon Accuracy&amp;lt;/div&amp;gt;&lt;br /&gt;
| 0.5&amp;lt;br /&amp;gt;2&amp;lt;br /&amp;gt;4&amp;lt;br /&amp;gt;0.5&lt;br /&gt;
| ?&amp;lt;br /&amp;gt;0.1&amp;lt;br /&amp;gt;?&amp;lt;br /&amp;gt;0.05&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Ability: &amp;lt;br/&amp;gt;None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Fisherman&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:fisherman.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 800&amp;lt;br/&amp;gt; Damage: 26-30 &amp;lt;br/&amp;gt; Wrestling: 75 &amp;lt;br/&amp;gt; Armor: 25&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Effective Fishing Skill&amp;lt;br /&amp;gt;Doubloons Earned&amp;lt;br /&amp;gt;Sails Max Hits&amp;lt;br /&amp;gt;Sails Repair Amount&amp;lt;/div&amp;gt;&lt;br /&gt;
| 0.2&amp;lt;br /&amp;gt;0.5&amp;lt;br /&amp;gt;2&amp;lt;br /&amp;gt;4&lt;br /&gt;
| 0.01&amp;lt;br /&amp;gt;0.025&amp;lt;br /&amp;gt;0.1&amp;lt;br /&amp;gt;0.2&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Net: &amp;lt;br/&amp;gt;Every 30-60 seconds will Hinder their current combat target for 10 seconds. Duration reduced by 50% for players and will not stack with existing Hinder effects.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Medic&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:medic.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 800&amp;lt;br/&amp;gt; Damage: 26-30 &amp;lt;br/&amp;gt; Wrestling: 75 &amp;lt;br/&amp;gt; Armor: 25&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Crew Healing&amp;lt;br /&amp;gt;Crew Hit Points&amp;lt;/div&amp;gt;&lt;br /&gt;
| 3&amp;lt;br /&amp;gt;2&lt;br /&gt;
| 0.15&amp;lt;br /&amp;gt;0.1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | First Aid: &amp;lt;br/&amp;gt;Every 30-60 seconds will heal a random Crewmember for 15% Health.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Pilgrim&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:pilgrim.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 800&amp;lt;br/&amp;gt; Damage: 26-30 &amp;lt;br/&amp;gt; Wrestling: 75 &amp;lt;br/&amp;gt; Armor: 25&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Wake Scalar&amp;lt;br /&amp;gt;Effective Fishing Skill&amp;lt;br /&amp;gt;Movement Speed&amp;lt;/div&amp;gt;&lt;br /&gt;
| 0.75&amp;lt;br /&amp;gt;0.2&amp;lt;br /&amp;gt;0.5&lt;br /&gt;
| 0.075&amp;lt;br /&amp;gt;?&amp;lt;br /&amp;gt;0.025&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Prayer: &amp;lt;br/&amp;gt;Every 30-60 seconds will heal all Crewmembers for 3% Health.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Sea Dog&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:seadog.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 1000&amp;lt;br/&amp;gt; Damage: 26-30 &amp;lt;br/&amp;gt; Wrestling: 75 &amp;lt;br/&amp;gt; Armor: 25&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Doubloons Earned&amp;lt;br /&amp;gt;Movement Speed&amp;lt;br /&amp;gt;Crew Wrestling&amp;lt;br /&amp;gt;Sails Max Hits&amp;lt;/div&amp;gt;&lt;br /&gt;
| 0.5&amp;lt;br /&amp;gt;0.5&amp;lt;br /&amp;gt;0.75&amp;lt;br /&amp;gt;2&lt;br /&gt;
| 0.025&amp;lt;br /&amp;gt;0.025&amp;lt;br /&amp;gt;0.015&amp;lt;br /&amp;gt;0.1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Ability: &amp;lt;br/&amp;gt;None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Gunner&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:gunner.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 800&amp;lt;br/&amp;gt; Damage: 28-32 &amp;lt;br/&amp;gt; Wrestling: 75 &amp;lt;br/&amp;gt; Armor: 50&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Cannon Damage&amp;lt;br /&amp;gt;Cannon Accuracy&amp;lt;br /&amp;gt;Cannon Reload Time&amp;lt;br /&amp;gt;Guns Max Hits&amp;lt;br /&amp;gt;Guns Repair Amount&amp;lt;/div&amp;gt;&lt;br /&gt;
| 0.5&amp;lt;br /&amp;gt;0.5&amp;lt;br /&amp;gt;3&amp;lt;br /&amp;gt;2&amp;lt;br /&amp;gt;4&lt;br /&gt;
| 0.025&amp;lt;br /&amp;gt;0.05&amp;lt;br /&amp;gt;0.15&amp;lt;br /&amp;gt;0.1&amp;lt;br /&amp;gt;0.2&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Ability: &amp;lt;br/&amp;gt;None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Merchant&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:merchant.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 800&amp;lt;br/&amp;gt; Damage: 26-30 &amp;lt;br/&amp;gt; Wrestling: 75 &amp;lt;br/&amp;gt; Armor: 25&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Doubloons Earned&amp;lt;br /&amp;gt;Tidings&amp;lt;br /&amp;gt;Movement Speed&amp;lt;/div&amp;gt;&lt;br /&gt;
| 0.5&amp;lt;br /&amp;gt;0.5&amp;lt;br /&amp;gt;0.5&lt;br /&gt;
| 0.025&amp;lt;br /&amp;gt;0.025&amp;lt;br /&amp;gt;0.025&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Commerce: &amp;lt;br/&amp;gt;Increases Special and Rare loot drop chances by 1%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Pirate&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:pirate.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 1000&amp;lt;br/&amp;gt; Damage: 26-30 &amp;lt;br/&amp;gt; Wrestling: 75 &amp;lt;br/&amp;gt; Armor: 25&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Crew Boarding Chance&amp;lt;br /&amp;gt;Doubloons Earned&amp;lt;br /&amp;gt;Cannon Damage&amp;lt;br /&amp;gt;Crew Damage Bonus&amp;lt;/div&amp;gt;&lt;br /&gt;
| 4&amp;lt;br /&amp;gt;0.5&amp;lt;br /&amp;gt;0.5&amp;lt;br /&amp;gt;0.5&lt;br /&gt;
| 0.2&amp;lt;br /&amp;gt;0.025&amp;lt;br /&amp;gt;0.025&amp;lt;br /&amp;gt;0.025&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Ability: &amp;lt;br/&amp;gt;None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Spy&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:spy.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 800&amp;lt;br/&amp;gt; Damage: 22-26 &amp;lt;br/&amp;gt; Wrestling: 80 &amp;lt;br/&amp;gt; Armor: 25&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Wake Scalar&amp;lt;br /&amp;gt;Tidings&amp;lt;br /&amp;gt;Lesser Ability Cooldown&amp;lt;/div&amp;gt;&lt;br /&gt;
| 0.75&amp;lt;br /&amp;gt;0.5&amp;lt;br /&amp;gt;1.0&lt;br /&gt;
| 0.075&amp;lt;br /&amp;gt;0.025&amp;lt;br /&amp;gt;0.1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Poison: &amp;lt;br/&amp;gt;Has a 25% chance on Weapon hits to inflict Deadly Poison.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Agoodeffort</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Ship_Crewmembers&amp;diff=32164</id>
		<title>Ship Crewmembers</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Ship_Crewmembers&amp;diff=32164"/>
		<updated>2026-06-14T02:21:32Z</updated>

		<summary type="html">&lt;p&gt;Agoodeffort: /* Ship Crewmember Professions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Ships]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Ship Crewmembers can be recruited in Taverns, Inns, Docks, and other locations using the [[Begging]] Skill &lt;br /&gt;
* Ship Crewmembers can be found as loot while out seafaring&lt;br /&gt;
* The Begging Skill &amp;quot;Motivation&amp;quot; mechanic increases Crewmember Damage by &#039;&#039;&#039;(25% * (Begging Skill / 100)) for 5 minutes&#039;&#039;&#039; [no longer impacts [[Wrestling]] Skill]&lt;br /&gt;
* Each NPC Crewmember has a Profession that provides certain bonuses while out at sea&lt;br /&gt;
* Players can Add and Remove Crewmembers to the Ship while it is a Ship Deed or Docked with a [[Dockmasters|Dockmaster]] which costs doubloons&lt;br /&gt;
* Players with 120 Begging Skill will have a 2% chance to recruit any Heroic Crewmembers who spawn in Towns&lt;br /&gt;
* Players with 120 Begging Skill will have a 1% chance to recruit any Legendary Crewmembers who spawn in Towns&lt;br /&gt;
* Undesired crewmembers can be converted into [[Arcane Essence]] at the [[Prevalia Exchange]]&lt;br /&gt;
&lt;br /&gt;
==Ship Crewmember Professions==&lt;br /&gt;
* Every Profession has a set list of Ship Bonuses that is rolled on when spawned&lt;br /&gt;
* Each point (pip) is worth a base stat and Crewmembers can potentially have multiple of the same Ship Bonus&lt;br /&gt;
** Example: a carpenter can have 2% repair cooldown per &#039;pip&#039;&lt;br /&gt;
*** A Novice carpenter (1 pip) will only have 2%, but an expert carpenter (4 pips) can have up to 8% repair cooldown&lt;br /&gt;
** All Crewmembers spawning as loot start at level 0&lt;br /&gt;
&lt;br /&gt;
{{ShipCrewmembers}}&lt;br /&gt;
&lt;br /&gt;
==Crewmember Ranks==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Base Rank&lt;br /&gt;
! Cost&amp;lt;br /&amp;gt;(Doubloons)&lt;br /&gt;
! HitPoints Bonus&lt;br /&gt;
! Damage Bonus&lt;br /&gt;
! Wrestling Bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipcrewrank1.png|link=]]&amp;lt;br /&amp;gt;Novice&lt;br /&gt;
| 600&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipcrewrank2.png|link=]]&amp;lt;br /&amp;gt;Adept&lt;br /&gt;
| 700&lt;br /&gt;
| +5%&lt;br /&gt;
| +4%&lt;br /&gt;
| +3%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipcrewrank3.png|link=]]&amp;lt;br /&amp;gt;Veteran&lt;br /&gt;
| 600&lt;br /&gt;
| +10%&lt;br /&gt;
| +8%&lt;br /&gt;
| +6%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipcrewrank4.png|link=]]&amp;lt;br /&amp;gt;Expert&lt;br /&gt;
| 900&lt;br /&gt;
| +15%&lt;br /&gt;
| +12%&lt;br /&gt;
| +9%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipcrewrank5.png|link=]]&amp;lt;br /&amp;gt;Master&lt;br /&gt;
| 1000&lt;br /&gt;
| +20%&lt;br /&gt;
| +16%&lt;br /&gt;
| +12%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipcrewrank6.png|link=]]&amp;lt;br /&amp;gt;Heroic&lt;br /&gt;
| 10000&lt;br /&gt;
| +25%&lt;br /&gt;
| +20%&lt;br /&gt;
| +15%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipcrewrank7.png|link=]]&amp;lt;br /&amp;gt;Legendary &lt;br /&gt;
| 25000&lt;br /&gt;
| +30%&lt;br /&gt;
| +24%&lt;br /&gt;
| +18%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ship Crewmember Stats==&lt;br /&gt;
* Ship crewmembers have a set number of pips depending on the Base Rank of the crewmember (ie Expert, Master, Heroic, etc.)&lt;br /&gt;
* When a ship crewmember drops, the total number of pips will randomly roll into the possible bonuses they can provide.  &lt;br /&gt;
* When a ship crewmember gains Loyalty, it will gain points into that bonus.  The amount of bonus gained per loyalty level depends on the crewmember type.&lt;br /&gt;
&lt;br /&gt;
==Breach / Bravery==&lt;br /&gt;
* The Breach stat for the Ships System has been overhauled, and is now known as Bravery. Instead of providing an Armor Ignoring effect, the Bravery stat will now provide a Damage Bonus to Crewmembers against Creatures on the same ship or against Boss/Boss Minions [https://forums.uooutlands.com/index.php?threads/expansion-ships.5486/ Wildands Expansion Patch Notes]&lt;br /&gt;
&lt;br /&gt;
==Ship Crewmember Loyalty==&lt;br /&gt;
* All Ship Crewmembers have a Loyalty Level ranging from 0-10&lt;br /&gt;
* Ship Crewmembers begin at Loyalty Level 0&lt;br /&gt;
* When a player&#039;s ship earns Doubloons for killing NPC Crewmembers and sinking NPC ships, all Crewmembers on the player&#039;s ship earn Loyalty Experience points based on the Doubloon amount&lt;br /&gt;
* Ship Crewmembers can also gain Loyalty Experience by completing Special Fishing Nets, Fishing Spots and SOS/MIBs&lt;br /&gt;
* A Crewmember&#039;s Loyalty Experience progress is depicted by a yellow/white progress bar&lt;br /&gt;
* Specific XP amounts for Loyalty Experience can be viewed in the &amp;quot;Info&amp;quot; page for the Crewmember&lt;br /&gt;
* Loyalty Experience gain rate has been increased by 50% [https://forums.uooutlands.com/index.php?threads/patch-notes-for-november-8-2021-ship-patch.3879/ (Patch 11/8/21)]&lt;br /&gt;
&lt;br /&gt;
[[File:shipcrewmemberloyalty.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
===Loyalty and Pirate Booty===&lt;br /&gt;
* When a Crewmember reaches enough Loyalty Experience, they can be upgraded to the next Loyalty Level within the &amp;quot;Info&amp;quot; page for the Crewmember&lt;br /&gt;
* In order to upgrade a Crewmember&#039;s Loyalty Level, the player will have to spend a number of Pirate Booty (from their backpack)&lt;br /&gt;
* The amount of Pirate Booty required to upgrade a Crewmember increases with each Loyalty Level&lt;br /&gt;
* Players can upgrade a Ship Crewmember’s Loyalty Level while at sea and it will immediately update the displayed Ship’s Bonuses. The remaining upgraded stats (wrestling, HP) will not be implemented until docking and therefore the next launch.&lt;br /&gt;
* A Crewmember&#039;s Loyalty Level is visually depicted by a number of Rum Bottles (with no bottles shown for Level 0)&lt;br /&gt;
* Players will come across Pirate Booty as loot in a variety of seafaring activities&lt;br /&gt;
* At level 10, crewmembers peak at 150% of their base level 0 bonuses. For example, if they started level 0 at 1 they will have 1.5 at level 10.&lt;br /&gt;
&lt;br /&gt;
[[File:shipcrewmemberloyalty02.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
===Loyalty Upgrade Increases===&lt;br /&gt;
Each Loyalty Level upgrade increases the following:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Crewmember Bonuses&lt;br /&gt;
! Amount&lt;br /&gt;
|-&lt;br /&gt;
| HP Increase&lt;br /&gt;
| +2.5%&lt;br /&gt;
|-&lt;br /&gt;
| Damage Increase&lt;br /&gt;
| +2%&lt;br /&gt;
|-&lt;br /&gt;
| Wrestling Increase&lt;br /&gt;
| +1.5% &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ship People Things==&lt;br /&gt;
{{ShipIndex}}&lt;/div&gt;</summary>
		<author><name>Agoodeffort</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Ship_Crewmembers&amp;diff=32163</id>
		<title>Ship Crewmembers</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Ship_Crewmembers&amp;diff=32163"/>
		<updated>2026-06-14T02:18:39Z</updated>

		<summary type="html">&lt;p&gt;Agoodeffort: /* Ship Crewmember Professions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Ships]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Ship Crewmembers can be recruited in Taverns, Inns, Docks, and other locations using the [[Begging]] Skill &lt;br /&gt;
* Ship Crewmembers can be found as loot while out seafaring&lt;br /&gt;
* The Begging Skill &amp;quot;Motivation&amp;quot; mechanic increases Crewmember Damage by &#039;&#039;&#039;(25% * (Begging Skill / 100)) for 5 minutes&#039;&#039;&#039; [no longer impacts [[Wrestling]] Skill]&lt;br /&gt;
* Each NPC Crewmember has a Profession that provides certain bonuses while out at sea&lt;br /&gt;
* Players can Add and Remove Crewmembers to the Ship while it is a Ship Deed or Docked with a [[Dockmasters|Dockmaster]] which costs doubloons&lt;br /&gt;
* Players with 120 Begging Skill will have a 2% chance to recruit any Heroic Crewmembers who spawn in Towns&lt;br /&gt;
* Players with 120 Begging Skill will have a 1% chance to recruit any Legendary Crewmembers who spawn in Towns&lt;br /&gt;
* Undesired crewmembers can be converted into [[Arcane Essence]] at the [[Prevalia Exchange]]&lt;br /&gt;
&lt;br /&gt;
==Ship Crewmember Professions==&lt;br /&gt;
* Each point is worth a base stat and Crewmembers can potentially have multiple of the same Ship Bonus&lt;br /&gt;
** Example: a carpenter can have 2% repair cooldown per &#039;pip&#039;&lt;br /&gt;
*** A Novice carpenter (1 pip) will only have 2%, but an expert carpenter (4 pips) can have up to 8% repair cooldown&lt;br /&gt;
* Every Profession has a set list of Ship Bonuses that is rolled on when spawned&lt;br /&gt;
** All Crewmembers spawning as loot start at level 0&lt;br /&gt;
&lt;br /&gt;
{{ShipCrewmembers}}&lt;br /&gt;
&lt;br /&gt;
==Crewmember Ranks==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Base Rank&lt;br /&gt;
! Cost&amp;lt;br /&amp;gt;(Doubloons)&lt;br /&gt;
! HitPoints Bonus&lt;br /&gt;
! Damage Bonus&lt;br /&gt;
! Wrestling Bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipcrewrank1.png|link=]]&amp;lt;br /&amp;gt;Novice&lt;br /&gt;
| 600&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipcrewrank2.png|link=]]&amp;lt;br /&amp;gt;Adept&lt;br /&gt;
| 700&lt;br /&gt;
| +5%&lt;br /&gt;
| +4%&lt;br /&gt;
| +3%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipcrewrank3.png|link=]]&amp;lt;br /&amp;gt;Veteran&lt;br /&gt;
| 600&lt;br /&gt;
| +10%&lt;br /&gt;
| +8%&lt;br /&gt;
| +6%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipcrewrank4.png|link=]]&amp;lt;br /&amp;gt;Expert&lt;br /&gt;
| 900&lt;br /&gt;
| +15%&lt;br /&gt;
| +12%&lt;br /&gt;
| +9%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipcrewrank5.png|link=]]&amp;lt;br /&amp;gt;Master&lt;br /&gt;
| 1000&lt;br /&gt;
| +20%&lt;br /&gt;
| +16%&lt;br /&gt;
| +12%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipcrewrank6.png|link=]]&amp;lt;br /&amp;gt;Heroic&lt;br /&gt;
| 10000&lt;br /&gt;
| +25%&lt;br /&gt;
| +20%&lt;br /&gt;
| +15%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipcrewrank7.png|link=]]&amp;lt;br /&amp;gt;Legendary &lt;br /&gt;
| 25000&lt;br /&gt;
| +30%&lt;br /&gt;
| +24%&lt;br /&gt;
| +18%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ship Crewmember Stats==&lt;br /&gt;
* Ship crewmembers have a set number of pips depending on the Base Rank of the crewmember (ie Expert, Master, Heroic, etc.)&lt;br /&gt;
* When a ship crewmember drops, the total number of pips will randomly roll into the possible bonuses they can provide.  &lt;br /&gt;
* When a ship crewmember gains Loyalty, it will gain points into that bonus.  The amount of bonus gained per loyalty level depends on the crewmember type.&lt;br /&gt;
&lt;br /&gt;
==Breach / Bravery==&lt;br /&gt;
* The Breach stat for the Ships System has been overhauled, and is now known as Bravery. Instead of providing an Armor Ignoring effect, the Bravery stat will now provide a Damage Bonus to Crewmembers against Creatures on the same ship or against Boss/Boss Minions [https://forums.uooutlands.com/index.php?threads/expansion-ships.5486/ Wildands Expansion Patch Notes]&lt;br /&gt;
&lt;br /&gt;
==Ship Crewmember Loyalty==&lt;br /&gt;
* All Ship Crewmembers have a Loyalty Level ranging from 0-10&lt;br /&gt;
* Ship Crewmembers begin at Loyalty Level 0&lt;br /&gt;
* When a player&#039;s ship earns Doubloons for killing NPC Crewmembers and sinking NPC ships, all Crewmembers on the player&#039;s ship earn Loyalty Experience points based on the Doubloon amount&lt;br /&gt;
* Ship Crewmembers can also gain Loyalty Experience by completing Special Fishing Nets, Fishing Spots and SOS/MIBs&lt;br /&gt;
* A Crewmember&#039;s Loyalty Experience progress is depicted by a yellow/white progress bar&lt;br /&gt;
* Specific XP amounts for Loyalty Experience can be viewed in the &amp;quot;Info&amp;quot; page for the Crewmember&lt;br /&gt;
* Loyalty Experience gain rate has been increased by 50% [https://forums.uooutlands.com/index.php?threads/patch-notes-for-november-8-2021-ship-patch.3879/ (Patch 11/8/21)]&lt;br /&gt;
&lt;br /&gt;
[[File:shipcrewmemberloyalty.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
===Loyalty and Pirate Booty===&lt;br /&gt;
* When a Crewmember reaches enough Loyalty Experience, they can be upgraded to the next Loyalty Level within the &amp;quot;Info&amp;quot; page for the Crewmember&lt;br /&gt;
* In order to upgrade a Crewmember&#039;s Loyalty Level, the player will have to spend a number of Pirate Booty (from their backpack)&lt;br /&gt;
* The amount of Pirate Booty required to upgrade a Crewmember increases with each Loyalty Level&lt;br /&gt;
* Players can upgrade a Ship Crewmember’s Loyalty Level while at sea and it will immediately update the displayed Ship’s Bonuses. The remaining upgraded stats (wrestling, HP) will not be implemented until docking and therefore the next launch.&lt;br /&gt;
* A Crewmember&#039;s Loyalty Level is visually depicted by a number of Rum Bottles (with no bottles shown for Level 0)&lt;br /&gt;
* Players will come across Pirate Booty as loot in a variety of seafaring activities&lt;br /&gt;
* At level 10, crewmembers peak at 150% of their base level 0 bonuses. For example, if they started level 0 at 1 they will have 1.5 at level 10.&lt;br /&gt;
&lt;br /&gt;
[[File:shipcrewmemberloyalty02.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
===Loyalty Upgrade Increases===&lt;br /&gt;
Each Loyalty Level upgrade increases the following:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Crewmember Bonuses&lt;br /&gt;
! Amount&lt;br /&gt;
|-&lt;br /&gt;
| HP Increase&lt;br /&gt;
| +2.5%&lt;br /&gt;
|-&lt;br /&gt;
| Damage Increase&lt;br /&gt;
| +2%&lt;br /&gt;
|-&lt;br /&gt;
| Wrestling Increase&lt;br /&gt;
| +1.5% &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ship People Things==&lt;br /&gt;
{{ShipIndex}}&lt;/div&gt;</summary>
		<author><name>Agoodeffort</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Ship_Crewmembers&amp;diff=32162</id>
		<title>Ship Crewmembers</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Ship_Crewmembers&amp;diff=32162"/>
		<updated>2026-06-14T02:11:53Z</updated>

		<summary type="html">&lt;p&gt;Agoodeffort: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Ships]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Ship Crewmembers can be recruited in Taverns, Inns, Docks, and other locations using the [[Begging]] Skill &lt;br /&gt;
* Ship Crewmembers can be found as loot while out seafaring&lt;br /&gt;
* The Begging Skill &amp;quot;Motivation&amp;quot; mechanic increases Crewmember Damage by &#039;&#039;&#039;(25% * (Begging Skill / 100)) for 5 minutes&#039;&#039;&#039; [no longer impacts [[Wrestling]] Skill]&lt;br /&gt;
* Each NPC Crewmember has a Profession that provides certain bonuses while out at sea&lt;br /&gt;
* Players can Add and Remove Crewmembers to the Ship while it is a Ship Deed or Docked with a [[Dockmasters|Dockmaster]] which costs doubloons&lt;br /&gt;
* Players with 120 Begging Skill will have a 2% chance to recruit any Heroic Crewmembers who spawn in Towns&lt;br /&gt;
* Players with 120 Begging Skill will have a 1% chance to recruit any Legendary Crewmembers who spawn in Towns&lt;br /&gt;
* Undesired crewmembers can be converted into [[Arcane Essence]] at the [[Prevalia Exchange]]&lt;br /&gt;
&lt;br /&gt;
==Ship Crewmember Professions==&lt;br /&gt;
* Each point is worth a base stat and Crewmembers can potentially have multiple of the same Ship Bonus&lt;br /&gt;
* Every Profession has a set list of Ship Bonuses that is rolled on when spawned&lt;br /&gt;
** All Crewmembers spawning as loot start at level 0&lt;br /&gt;
&lt;br /&gt;
{{ShipCrewmembers}}&lt;br /&gt;
&lt;br /&gt;
==Crewmember Ranks==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Base Rank&lt;br /&gt;
! Cost&amp;lt;br /&amp;gt;(Doubloons)&lt;br /&gt;
! HitPoints Bonus&lt;br /&gt;
! Damage Bonus&lt;br /&gt;
! Wrestling Bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipcrewrank1.png|link=]]&amp;lt;br /&amp;gt;Novice&lt;br /&gt;
| 600&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipcrewrank2.png|link=]]&amp;lt;br /&amp;gt;Adept&lt;br /&gt;
| 700&lt;br /&gt;
| +5%&lt;br /&gt;
| +4%&lt;br /&gt;
| +3%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipcrewrank3.png|link=]]&amp;lt;br /&amp;gt;Veteran&lt;br /&gt;
| 600&lt;br /&gt;
| +10%&lt;br /&gt;
| +8%&lt;br /&gt;
| +6%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipcrewrank4.png|link=]]&amp;lt;br /&amp;gt;Expert&lt;br /&gt;
| 900&lt;br /&gt;
| +15%&lt;br /&gt;
| +12%&lt;br /&gt;
| +9%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipcrewrank5.png|link=]]&amp;lt;br /&amp;gt;Master&lt;br /&gt;
| 1000&lt;br /&gt;
| +20%&lt;br /&gt;
| +16%&lt;br /&gt;
| +12%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipcrewrank6.png|link=]]&amp;lt;br /&amp;gt;Heroic&lt;br /&gt;
| 10000&lt;br /&gt;
| +25%&lt;br /&gt;
| +20%&lt;br /&gt;
| +15%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipcrewrank7.png|link=]]&amp;lt;br /&amp;gt;Legendary &lt;br /&gt;
| 25000&lt;br /&gt;
| +30%&lt;br /&gt;
| +24%&lt;br /&gt;
| +18%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ship Crewmember Stats==&lt;br /&gt;
* Ship crewmembers have a set number of pips depending on the Base Rank of the crewmember (ie Expert, Master, Heroic, etc.)&lt;br /&gt;
* When a ship crewmember drops, the total number of pips will randomly roll into the possible bonuses they can provide.  &lt;br /&gt;
* When a ship crewmember gains Loyalty, it will gain points into that bonus.  The amount of bonus gained per loyalty level depends on the crewmember type.&lt;br /&gt;
&lt;br /&gt;
==Breach / Bravery==&lt;br /&gt;
* The Breach stat for the Ships System has been overhauled, and is now known as Bravery. Instead of providing an Armor Ignoring effect, the Bravery stat will now provide a Damage Bonus to Crewmembers against Creatures on the same ship or against Boss/Boss Minions [https://forums.uooutlands.com/index.php?threads/expansion-ships.5486/ Wildands Expansion Patch Notes]&lt;br /&gt;
&lt;br /&gt;
==Ship Crewmember Loyalty==&lt;br /&gt;
* All Ship Crewmembers have a Loyalty Level ranging from 0-10&lt;br /&gt;
* Ship Crewmembers begin at Loyalty Level 0&lt;br /&gt;
* When a player&#039;s ship earns Doubloons for killing NPC Crewmembers and sinking NPC ships, all Crewmembers on the player&#039;s ship earn Loyalty Experience points based on the Doubloon amount&lt;br /&gt;
* Ship Crewmembers can also gain Loyalty Experience by completing Special Fishing Nets, Fishing Spots and SOS/MIBs&lt;br /&gt;
* A Crewmember&#039;s Loyalty Experience progress is depicted by a yellow/white progress bar&lt;br /&gt;
* Specific XP amounts for Loyalty Experience can be viewed in the &amp;quot;Info&amp;quot; page for the Crewmember&lt;br /&gt;
* Loyalty Experience gain rate has been increased by 50% [https://forums.uooutlands.com/index.php?threads/patch-notes-for-november-8-2021-ship-patch.3879/ (Patch 11/8/21)]&lt;br /&gt;
&lt;br /&gt;
[[File:shipcrewmemberloyalty.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
===Loyalty and Pirate Booty===&lt;br /&gt;
* When a Crewmember reaches enough Loyalty Experience, they can be upgraded to the next Loyalty Level within the &amp;quot;Info&amp;quot; page for the Crewmember&lt;br /&gt;
* In order to upgrade a Crewmember&#039;s Loyalty Level, the player will have to spend a number of Pirate Booty (from their backpack)&lt;br /&gt;
* The amount of Pirate Booty required to upgrade a Crewmember increases with each Loyalty Level&lt;br /&gt;
* Players can upgrade a Ship Crewmember’s Loyalty Level while at sea and it will immediately update the displayed Ship’s Bonuses. The remaining upgraded stats (wrestling, HP) will not be implemented until docking and therefore the next launch.&lt;br /&gt;
* A Crewmember&#039;s Loyalty Level is visually depicted by a number of Rum Bottles (with no bottles shown for Level 0)&lt;br /&gt;
* Players will come across Pirate Booty as loot in a variety of seafaring activities&lt;br /&gt;
* At level 10, crewmembers peak at 150% of their base level 0 bonuses. For example, if they started level 0 at 1 they will have 1.5 at level 10.&lt;br /&gt;
&lt;br /&gt;
[[File:shipcrewmemberloyalty02.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
===Loyalty Upgrade Increases===&lt;br /&gt;
Each Loyalty Level upgrade increases the following:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Crewmember Bonuses&lt;br /&gt;
! Amount&lt;br /&gt;
|-&lt;br /&gt;
| HP Increase&lt;br /&gt;
| +2.5%&lt;br /&gt;
|-&lt;br /&gt;
| Damage Increase&lt;br /&gt;
| +2%&lt;br /&gt;
|-&lt;br /&gt;
| Wrestling Increase&lt;br /&gt;
| +1.5% &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ship People Things==&lt;br /&gt;
{{ShipIndex}}&lt;/div&gt;</summary>
		<author><name>Agoodeffort</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:ShipCrewmembers&amp;diff=32161</id>
		<title>Template:ShipCrewmembers</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:ShipCrewmembers&amp;diff=32161"/>
		<updated>2026-06-14T02:10:22Z</updated>

		<summary type="html">&lt;p&gt;Agoodeffort: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;width=100%; background-color:black; text-align:center; margin:25px;&amp;quot;&amp;gt;[[File:shipnpccrewmembersitem1.png|link=]]&amp;lt;br /&amp;gt;Ship Crewmember Professions&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: grid; grid-template-columns: repeat(auto-fit, 425px); grid-gap: 6px; justify-content: left; text-align: center; margin:6px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Carpenter&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:carpenter.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; Base Stats&amp;lt;br/&amp;gt; Hits: 800&amp;lt;br/&amp;gt; Damage: 26-30 &amp;lt;br/&amp;gt; Wrestling: 75 &amp;lt;br/&amp;gt; Armor: 25&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Repair Cooldown&amp;lt;br /&amp;gt;Hull Repair Amount&amp;lt;br /&amp;gt;Hull Max Hits &amp;lt;/div&amp;gt;&lt;br /&gt;
| 2&amp;lt;br /&amp;gt;2&amp;lt;br /&amp;gt;1&lt;br /&gt;
| 0.1&amp;lt;br /&amp;gt;0.1&amp;lt;br /&amp;gt;0.05&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Maintenance: &amp;lt;br/&amp;gt; Every 30-60 seconds will repair a randomized ship damage type (2% for Hull, 4% for Sails and Guns)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Hedge Mage&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:hedgemage.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 800&amp;lt;br/&amp;gt; Damage: 26-30 &amp;lt;br/&amp;gt; Wrestling: 75 &amp;lt;br/&amp;gt; Armor: 25&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Wake Scalar&amp;lt;br /&amp;gt;Crew Hit Points&amp;lt;br /&amp;gt;Greater Ability Cooldown&amp;lt;/div&amp;gt;&lt;br /&gt;
| .75&amp;lt;br /&amp;gt;2&amp;lt;br /&amp;gt;1&lt;br /&gt;
| .075&amp;lt;br /&amp;gt;0.1&amp;lt;br /&amp;gt;0.1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Curse: &amp;lt;br/&amp;gt;Every 30-60 seconds will apply a 25% Damage penalty to their current combat target for 30 seconds (effect will not stack).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Navigator&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:navigator.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 800&amp;lt;br/&amp;gt; Damage: 26-30 &amp;lt;br/&amp;gt; Wrestling: 80 &amp;lt;br/&amp;gt; Armor: 25&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Movement Speed&amp;lt;br /&amp;gt;Sails Max Hits&amp;lt;br /&amp;gt;Sails Repair Amount&amp;lt;/div&amp;gt;&lt;br /&gt;
| 0.5&amp;lt;br /&amp;gt;2&amp;lt;br /&amp;gt;4&lt;br /&gt;
| 0.025&amp;lt;br /&amp;gt;0.1&amp;lt;br /&amp;gt;.2&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Ability: &amp;lt;br/&amp;gt;None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Powder Monkey&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:powdermonkey.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 800&amp;lt;br/&amp;gt; Damage: 26-30 &amp;lt;br/&amp;gt; Wrestling: 75 &amp;lt;br/&amp;gt; Armor: 25&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Cannon Reload Time&amp;lt;br /&amp;gt;Cannon Damage&amp;lt;br /&amp;gt;Regular Ability Cooldown&amp;lt;/div&amp;gt;&lt;br /&gt;
| 3&amp;lt;br /&amp;gt;0.5&amp;lt;br /&amp;gt;1.0&lt;br /&gt;
| 0.15&amp;lt;br /&amp;gt;0.025&amp;lt;br /&amp;gt;0.1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Powderkeg: &amp;lt;br/&amp;gt;Improves the damage of any Ship Bombs placed by players from this ship by 25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Cook&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:cook.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 800&amp;lt;br/&amp;gt; Damage: 26-30 &amp;lt;br/&amp;gt; Wrestling: 75 &amp;lt;br/&amp;gt; Armor: 25&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Crew Hit Points&amp;lt;br /&amp;gt;Crew Wrestling&amp;lt;br /&amp;gt;Crew Damage&amp;lt;br /&amp;gt;Crew Healing&amp;lt;/div&amp;gt;&lt;br /&gt;
| 2&amp;lt;br /&amp;gt;0.75&amp;lt;br /&amp;gt;0.5&amp;lt;br /&amp;gt;3&lt;br /&gt;
| 0.1&amp;lt;br /&amp;gt;0.015&amp;lt;br /&amp;gt;0.025&amp;lt;br /&amp;gt;0.15&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Food Ration: &amp;lt;br/&amp;gt;Every 30-60 seconds in combat will randomly provide a 25% Damage bonus to a random Crewmember for 30 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Marine&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:marine.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 900&amp;lt;br/&amp;gt; Damage: 26-30 &amp;lt;br/&amp;gt; Wrestling: 75 &amp;lt;br/&amp;gt; Armor: 50&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Crew Boarding Chance&amp;lt;br /&amp;gt;Crew Wrestling&amp;lt;br /&amp;gt;Crew Damage&amp;lt;/div&amp;gt;&lt;br /&gt;
| 4&amp;lt;br /&amp;gt;0.75&amp;lt;br /&amp;gt;0.5&lt;br /&gt;
| 0.2&amp;lt;br /&amp;gt;0.015&amp;lt;br /&amp;gt;0.025&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Ability: &amp;lt;br/&amp;gt;None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Orc Reaver&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:orcreaver.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 900&amp;lt;br/&amp;gt; Damage: 30-34 &amp;lt;br/&amp;gt; Wrestling: 70 &amp;lt;br/&amp;gt; Armor: 50&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt;Crew Damage&amp;lt;br /&amp;gt;Crew Wrestling&amp;lt;br /&amp;gt;Crew Boarding Chance&amp;lt;/div&amp;gt;&lt;br /&gt;
| 0.5&amp;lt;br /&amp;gt;0.75&amp;lt;br /&amp;gt;4&lt;br /&gt;
| 0.025&amp;lt;br /&amp;gt;0.015&amp;lt;br /&amp;gt;0.2&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Ability: &amp;lt;br/&amp;gt;None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Raider&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:raider.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 800&amp;lt;br/&amp;gt; Damage: 30-34 &amp;lt;br/&amp;gt; Wrestling: 75 &amp;lt;br/&amp;gt; Armor: 25&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Crew Wrestling&amp;lt;br /&amp;gt;Crew Boarding Chance&amp;lt;br /&amp;gt;Crew Damage&amp;lt;/div&amp;gt;&lt;br /&gt;
| 0.75&amp;lt;br /&amp;gt;4&amp;lt;br /&amp;gt;0.5&lt;br /&gt;
| 0.015&amp;lt;br /&amp;gt;0.2&amp;lt;br /&amp;gt;0.025&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Ability: &amp;lt;br/&amp;gt;None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Engineer&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:engineer.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 800&amp;lt;br/&amp;gt; Damage: 26-30 &amp;lt;br/&amp;gt; Wrestling: 75 &amp;lt;br/&amp;gt; Armor: 25&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt;Lesser Ability Cooldown&amp;lt;br /&amp;gt;Regular Ability Cooldown&amp;lt;br /&amp;gt;Greater Ability Cooldown&amp;lt;br /&amp;gt;Cannon Reload Time&amp;lt;br /&amp;gt;Cannon Damage&amp;lt;br /&amp;gt;Repair Cooldown&amp;lt;/div&amp;gt;&lt;br /&gt;
| 2&amp;lt;br /&amp;gt;2&amp;lt;br /&amp;gt;2&amp;lt;br /&amp;gt;3&amp;lt;br /&amp;gt;0.5&amp;lt;br /&amp;gt;2&lt;br /&gt;
| 0.1&amp;lt;br /&amp;gt;0.1&amp;lt;br /&amp;gt;0.1&amp;lt;br /&amp;gt;0.15&amp;lt;br /&amp;gt;0.025&amp;lt;br /&amp;gt;0.1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Tinker: &amp;lt;br/&amp;gt;Every 30-60 seconds will reduce a random ability cooldown by 3% of its normal cooldown.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Marksman&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:marksman.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 800&amp;lt;br/&amp;gt; Damage: 24-28 &amp;lt;br/&amp;gt; Wrestling: 85 &amp;lt;br/&amp;gt; Armor: 25&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Cannon Accuracy&amp;lt;br /&amp;gt;Cannon Damage&amp;lt;br /&amp;gt;Crew Wrestling&amp;lt;/div&amp;gt;&lt;br /&gt;
| 0.5&amp;lt;br /&amp;gt;0.5&amp;lt;br /&amp;gt;0.75&lt;br /&gt;
| 0.05&amp;lt;br /&amp;gt;0.025&amp;lt;br /&amp;gt;0.015&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Ability: &amp;lt;br/&amp;gt;None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Paviseman&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:paviseman.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 800&amp;lt;br/&amp;gt; Damage: 24-28 &amp;lt;br/&amp;gt; Wrestling: 70 &amp;lt;br/&amp;gt; Armor: 75&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Crew Hit Points&amp;lt;br /&amp;gt;Cannon Accuracy&amp;lt;br /&amp;gt;Doubloons Earned&amp;lt;/div&amp;gt;&lt;br /&gt;
| 4&amp;lt;br /&amp;gt;0.75&amp;lt;br /&amp;gt;0.5&lt;br /&gt;
| 0.2&amp;lt;br /&amp;gt;0.015&amp;lt;br /&amp;gt;0.025&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Ability: &amp;lt;br/&amp;gt;None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Sailor&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:sailor.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 1000&amp;lt;br/&amp;gt; Damage: 26-30 &amp;lt;br/&amp;gt; Wrestling: 75 &amp;lt;br/&amp;gt; Armor: 25&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Movement Speed&amp;lt;br /&amp;gt;Sails Max Hits&amp;lt;br /&amp;gt;Sails Repair Amount&amp;lt;br /&amp;gt;Cannon Accuracy&amp;lt;/div&amp;gt;&lt;br /&gt;
| 0.5&amp;lt;br /&amp;gt;2&amp;lt;br /&amp;gt;4&amp;lt;br /&amp;gt;0.5&lt;br /&gt;
| ?&amp;lt;br /&amp;gt;0.1&amp;lt;br /&amp;gt;?&amp;lt;br /&amp;gt;0.05&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Ability: &amp;lt;br/&amp;gt;None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Fisherman&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:fisherman.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 800&amp;lt;br/&amp;gt; Damage: 26-30 &amp;lt;br/&amp;gt; Wrestling: 75 &amp;lt;br/&amp;gt; Armor: 25&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Effective Fishing Skill&amp;lt;br /&amp;gt;Doubloons Earned&amp;lt;br /&amp;gt;Sails Max Hits&amp;lt;br /&amp;gt;Sails Repair Amount&amp;lt;/div&amp;gt;&lt;br /&gt;
| 0.2&amp;lt;br /&amp;gt;0.5&amp;lt;br /&amp;gt;2&amp;lt;br /&amp;gt;4&lt;br /&gt;
| 0.01&amp;lt;br /&amp;gt;0.025&amp;lt;br /&amp;gt;0.1&amp;lt;br /&amp;gt;0.2&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Net: &amp;lt;br/&amp;gt;Every 30-60 seconds will Hinder their current combat target for 10 seconds (duraction reduced by 50% for players and will not stack with existing Hinder effects).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Medic&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:medic.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 800&amp;lt;br/&amp;gt; Damage: 26-30 &amp;lt;br/&amp;gt; Wrestling: 75 &amp;lt;br/&amp;gt; Armor: 25&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Crew Healing&amp;lt;br /&amp;gt;Crew Hit Points&amp;lt;/div&amp;gt;&lt;br /&gt;
| 3&amp;lt;br /&amp;gt;2&lt;br /&gt;
| 0.15&amp;lt;br /&amp;gt;0.1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | First Aid: &amp;lt;br/&amp;gt;Every 30-60 seconds will heal a random Crewmember for 15% Health.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Pilgrim&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:pilgrim.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 800&amp;lt;br/&amp;gt; Damage: 26-30 &amp;lt;br/&amp;gt; Wrestling: 75 &amp;lt;br/&amp;gt; Armor: 25&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Wake Scalar&amp;lt;br /&amp;gt;Effective Fishing Skill&amp;lt;br /&amp;gt;Movement Speed&amp;lt;/div&amp;gt;&lt;br /&gt;
| 0.75&amp;lt;br /&amp;gt;0.2&amp;lt;br /&amp;gt;0.5&lt;br /&gt;
| 0.075&amp;lt;br /&amp;gt;?&amp;lt;br /&amp;gt;0.025&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Prayer: &amp;lt;br/&amp;gt;Every 30-60 seconds will heal all Crewmembers for 3% Health.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Sea Dog&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:seadog.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 1000&amp;lt;br/&amp;gt; Damage: 26-30 &amp;lt;br/&amp;gt; Wrestling: 75 &amp;lt;br/&amp;gt; Armor: 25&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Doubloons Earned&amp;lt;br /&amp;gt;Movement Speed&amp;lt;br /&amp;gt;Crew Wrestling&amp;lt;br /&amp;gt;Sails Max Hits&amp;lt;/div&amp;gt;&lt;br /&gt;
| 0.5&amp;lt;br /&amp;gt;0.5&amp;lt;br /&amp;gt;0.75&amp;lt;br /&amp;gt;2&lt;br /&gt;
| 0.025&amp;lt;br /&amp;gt;0.025&amp;lt;br /&amp;gt;0.015&amp;lt;br /&amp;gt;0.1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Ability: &amp;lt;br/&amp;gt;None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Gunner&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:gunner.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 800&amp;lt;br/&amp;gt; Damage: 28-32 &amp;lt;br/&amp;gt; Wrestling: 75 &amp;lt;br/&amp;gt; Armor: 50&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Cannon Damage&amp;lt;br /&amp;gt;Cannon Accuracy&amp;lt;br /&amp;gt;Cannon Reload Time&amp;lt;br /&amp;gt;Guns Max Hits&amp;lt;br /&amp;gt;Guns Repair Amount&amp;lt;/div&amp;gt;&lt;br /&gt;
| 0.5&amp;lt;br /&amp;gt;0.5&amp;lt;br /&amp;gt;3&amp;lt;br /&amp;gt;2&amp;lt;br /&amp;gt;4&lt;br /&gt;
| 0.025&amp;lt;br /&amp;gt;0.05&amp;lt;br /&amp;gt;0.15&amp;lt;br /&amp;gt;0.1&amp;lt;br /&amp;gt;0.2&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Ability: &amp;lt;br/&amp;gt;None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Merchant&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:merchant.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 800&amp;lt;br/&amp;gt; Damage: 26-30 &amp;lt;br/&amp;gt; Wrestling: 75 &amp;lt;br/&amp;gt; Armor: 25&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Doubloons Earned&amp;lt;br /&amp;gt;Tidings&amp;lt;br /&amp;gt;Movement Speed&amp;lt;/div&amp;gt;&lt;br /&gt;
| 0.5&amp;lt;br /&amp;gt;0.5&amp;lt;br /&amp;gt;0.5&lt;br /&gt;
| 0.025&amp;lt;br /&amp;gt;0.025&amp;lt;br /&amp;gt;0.025&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Commerce: &amp;lt;br/&amp;gt;Increases Special and Rare loot drop chances by 1%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Pirate&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:pirate.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 1000&amp;lt;br/&amp;gt; Damage: 26-30 &amp;lt;br/&amp;gt; Wrestling: 75 &amp;lt;br/&amp;gt; Armor: 25&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Crew Boarding Chance&amp;lt;br /&amp;gt;Doubloons Earned&amp;lt;br /&amp;gt;Cannon Damage&amp;lt;br /&amp;gt;Crew Damage Bonus&amp;lt;/div&amp;gt;&lt;br /&gt;
| 4&amp;lt;br /&amp;gt;0.5&amp;lt;br /&amp;gt;0.5&amp;lt;br /&amp;gt;0.5&lt;br /&gt;
| 0.2&amp;lt;br /&amp;gt;0.025&amp;lt;br /&amp;gt;0.025&amp;lt;br /&amp;gt;0.025&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Ability: &amp;lt;br/&amp;gt;None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! &amp;lt;font size=&amp;quot;3em&amp;quot;&amp;gt;Spy&amp;lt;/font&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potential Bonus&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;[[File:spy.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;background-color:#222222; border=none; float:right;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Base Stats&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt; Hits: 800&amp;lt;br/&amp;gt; Damage: 22-26 &amp;lt;br/&amp;gt; Wrestling: 80 &amp;lt;br/&amp;gt; Armor: 25&amp;lt;br/&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;text-align:right; border:none; width:100%&amp;quot;&amp;gt; Wake Scalar&amp;lt;br /&amp;gt;Tidings&amp;lt;br /&amp;gt;Lesser Ability Cooldown&amp;lt;/div&amp;gt;&lt;br /&gt;
| 0.75&amp;lt;br /&amp;gt;0.5&amp;lt;br /&amp;gt;1.0&lt;br /&gt;
| 0.075&amp;lt;br /&amp;gt;0.025&amp;lt;br /&amp;gt;0.1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Poison: &amp;lt;br/&amp;gt;Has a 25% chance on Weapon hits to inflict Deadly Poison.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Agoodeffort</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Fishing&amp;diff=32091</id>
		<title>Fishing</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Fishing&amp;diff=32091"/>
		<updated>2026-06-11T11:18:16Z</updated>

		<summary type="html">&lt;p&gt;Agoodeffort: /* Player Crafted Leather Fishing Nets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:Crafting]][[Category:Ships]]&lt;br /&gt;
==Description==&lt;br /&gt;
* The Fishing skill allows players to fish on land or at sea from a boat to catch fish and other loot. Fishing requires use of Fishing Poles, Crafted Fishing Nets, or Special Fishing nets.  There are many unique encounters while fishing, such as creature spawns, messages in a bottle, and fishing frenzies.  Players can even catch creatures to display in an aquarium and compete for World Record catches! The Fishing skill also gives players the ability to fight with ranged ocean weapons. The Fishing weapon special attack is Impale, which damages additional nearby targets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players use the Fishing skill to fish up a variety of items and resources&lt;br /&gt;
* Fishing skill can be used for Fishing Weapons, which are player crafted with [[Blacksmithy]]&lt;br /&gt;
&lt;br /&gt;
==Fishing Weapons==&lt;br /&gt;
{{Main|Armor &amp;amp; Weapons}}&lt;br /&gt;
&lt;br /&gt;
Players can use Ocean Weapons such as Harpoons and Tridents while on land, but with the following mechanical adjustments:&lt;br /&gt;
* When attacking Creatures and Players, Ocean Weapons will adopt the [[Swing Speed]] and Range of Heavy Crossbows, and have Damage similar to Heavy Crossbows (slightly lower)&lt;br /&gt;
* Ocean Weapons will continue to use their normal Ocean Weapon-based Weapon Specials, Codex Stances, Codex Finishers, and Weapon Abilities as unless indicated otherwise&lt;br /&gt;
* Any bonuses, abilities, or effects from Ocean Weapons that are related to either being on a Ship or affecting Crewmembers will not resolve on land (i.e it will be up to players to adjust their Stances/Finishers/Abilities to use ones that will resolve as normal on land)&lt;br /&gt;
&lt;br /&gt;
===Fishing Weapon Special===&lt;br /&gt;
* Fishing Weapons now have their own unique Weapon Special called Impale that has the following handling:&lt;br /&gt;
** Damage is increased by 100%&lt;br /&gt;
** Impales target, inflicting an additional 60% of Damage to a random target within 2 tiles&lt;br /&gt;
** Damage is increased by 30% if no additional targets exist within 2 tiles&lt;br /&gt;
&lt;br /&gt;
{{FishingWeaponClass}}&lt;br /&gt;
&lt;br /&gt;
===Codex===&lt;br /&gt;
* Fishing Weapons benefit from Stances and Finishers provided by a Fishing Codex&lt;br /&gt;
* Requires 80 Fishing and 80 Tactics&lt;br /&gt;
{{Main|Weapon and Parry Codex}}&lt;br /&gt;
{{FishingCodex}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Land Fishing==&lt;br /&gt;
* While fishing on land, players will no longer be prompted with a Captcha for harvesting attempts (i.e 100% automated and AFK Land Fishing is now allowed)&lt;br /&gt;
* While fishing on land, players will only be able to harvest Raw Fish (no special items such as Large Raw Fish, Special Fishing Nets, or Aquarium Creatures) and will do so at a substantially reduced success chance compared to normal&lt;br /&gt;
&lt;br /&gt;
===Fishing Resource Map===&lt;br /&gt;
Check the [[Resource Maps]] page for more information.&lt;br /&gt;
&lt;br /&gt;
[[File:fishingresourcemap1.gif|link=Resource Maps]]&lt;br /&gt;
&lt;br /&gt;
===Fishing Frenzy===&lt;br /&gt;
* Fishing Frenzies are special fishing locations that randomly spawn throughout the game world in land-accessible areas&lt;br /&gt;
* If a player makes a Fishing skill attempt near a Fishing Frenzy, or double-clicking them with a Fishing Pole equipped, they will attempt to harvest from it in a manner similar to Fishing [[Resource Maps]]&lt;br /&gt;
* Fishing Frenzies have a limited number of harvest attempts, but players may potentially harvest one or more Freshwater Aquarium Creatures from them&lt;br /&gt;
* Harvesting animation speed is increased for Fishing Frenzies and harvest completion has a reduced wait time of 3 seconds&lt;br /&gt;
&lt;br /&gt;
[[File:fishingfrenzy1.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
===Fishing Poles Bonuses===&lt;br /&gt;
When determining chances for catching Special Fish or discovering Special Fishing Nets, players receive a bonus based on the quality and material of the fishing pole used as follows:&lt;br /&gt;
&lt;br /&gt;
Fishing Poles can be created with [[Tinkering]] in the &amp;quot;Harvesting Tools Category&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Material&lt;br /&gt;
! Bonus&lt;br /&gt;
! Item Uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_wood.jpg|link=]]&amp;lt;br /&amp;gt;Plain/Base&lt;br /&gt;
| -&lt;br /&gt;
| 500 base uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_wood.jpg|link=]]&amp;lt;br /&amp;gt;Exceptional&lt;br /&gt;
| +4%&lt;br /&gt;
| +250 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_wood.jpg|link=]]&amp;lt;br /&amp;gt;Mastercrafted&lt;br /&gt;
| +8%&lt;br /&gt;
| +250 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_dullwood.jpg|link=]]&amp;lt;br /&amp;gt;Dullwood&lt;br /&gt;
| +2%&lt;br /&gt;
| +125 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_shadowwood.jpg|link=]]&amp;lt;br /&amp;gt;Shadowwood&lt;br /&gt;
| +4%&lt;br /&gt;
| +250 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_copperwood.jpg|link=]]&amp;lt;br /&amp;gt;Copperwood&lt;br /&gt;
| +6%&lt;br /&gt;
| +375 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_bronzewood.jpg|link=]]&amp;lt;br /&amp;gt;Bronzewood&lt;br /&gt;
| +8%&lt;br /&gt;
| +500 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_goldenwood.jpg|link=]]&amp;lt;br /&amp;gt;Goldenwood&lt;br /&gt;
| +10%&lt;br /&gt;
| +625 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_rosewood.jpg|link=]]&amp;lt;br /&amp;gt;Rosewood&lt;br /&gt;
| +12%&lt;br /&gt;
| +750 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_verewood.jpg|link=]]&amp;lt;br /&amp;gt;Verewood&lt;br /&gt;
| +14%&lt;br /&gt;
| +875 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_valewood.jpg|link=]]&amp;lt;br /&amp;gt;Valewood&lt;br /&gt;
| +16%&lt;br /&gt;
| +1000 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_avarwood.jpg|link=]]&amp;lt;br /&amp;gt;Avarwood&lt;br /&gt;
| +18%&lt;br /&gt;
| +1125 uses&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ship Fishing==&lt;br /&gt;
* Special Fishing Spots can be found using a [[spyglass]] while sailing the seas. At these locations, a player can use a Leather Fishing Net (crafted by a Tailor from the various leather types) for a chance to pull up aquarium fish, delectable fish, or fishing spawns.&lt;br /&gt;
* Players can also use fishing poles in open water. Using fishing poles on a ship, players will be able to harvest Raw Fish, Special Cooking Fish (such as Raw Large Fish, Raw Lobster, Raw Crab), and Special Fishing Nets, but not [[Aquarium]] Creatures&lt;br /&gt;
** Players have a (1% * (Fishing Skill / 100) * (100% + Fishing Pole Bonus) chance to find a Special Fishing Net while fishing on a ship&lt;br /&gt;
** While fishing on a ship, players will still be responsible for passing Captchas when prompted as before&lt;br /&gt;
* Increased effective Harvest/Fishing skill will improve your chances of finding special fish and fishing creatures spawn&lt;br /&gt;
* Read more about [[Ships]]&lt;br /&gt;
&lt;br /&gt;
===Fishing Spots===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
| [[File:wiki-fishingspot-brokenbarrels.gif|200px|link=]]&amp;lt;br /&amp;gt;Barrel Wreck&lt;br /&gt;
| [[File:wiki-fishingspot-crashedship.gif|200px|link=]]&amp;lt;br /&amp;gt;Crashed Cargo Ship&lt;br /&gt;
| [[File:wiki-fishingspot-deadfisherman.gif|200px|link=]]&amp;lt;br /&amp;gt;Dead Fisherman&lt;br /&gt;
| [[File:wiki-fishingspot-marshfishing.png|200px|link=]]&amp;lt;br /&amp;gt;Marsh Fishing&lt;br /&gt;
| [[File:wiki-fishingspot-murderraft.png|200px|link=]]&amp;lt;br /&amp;gt;Murder Raft&lt;br /&gt;
| [[File:wiki-fishingspot-mushrooms.gif|200px|link=]]&amp;lt;br /&amp;gt;Mushroom Formation&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
| [[File:wiki-fishingspot-largefishnet.gif|200px|link=]]&amp;lt;br /&amp;gt;Net Fishery&lt;br /&gt;
| [[File:wiki-fishingspot-stuckrowboat2.gif|200px|link=]]&amp;lt;br /&amp;gt;Submerged Rowboat&lt;br /&gt;
| [[File:wiki-fishingspot-rattanraft.gif|200px|link=]]&amp;lt;br /&amp;gt;Thatched Raft&lt;br /&gt;
| [[File:wiki-fishingspot-overgrown.gif|200px|link=]]&amp;lt;br /&amp;gt;Vines And Strange Stone&lt;br /&gt;
| [[File:wiki-fishingspot-whalebones.gif|200px|link=]]&amp;lt;br /&amp;gt;Whalebones&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Player Crafted Leather Fishing Nets===&lt;br /&gt;
* Players may craft Leather Fishing Nets (using any leather material type) through [[Tailoring]] or purchase Leather Fishing Nets at Fisherman NPCs&lt;br /&gt;
* Leather Fishing Nets have a limited number of uses, which is increased based on quality and material type&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crafted Leather Fishing Net Bonuses&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When determining chances for retrieving items from Fishing Spots and SOS locations, players receive a bonus based on the quality and material of the crafted leather fishing net used as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Material&lt;br /&gt;
! Bonus&lt;br /&gt;
! Item uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_leather.png|link=]]&amp;lt;br /&amp;gt;Plain/Base&lt;br /&gt;
|&lt;br /&gt;
| 50 base uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_leather.png|link=]]&amp;lt;br /&amp;gt;Exceptional&lt;br /&gt;
| +4%&lt;br /&gt;
| +25 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_leather.png|link=]]&amp;lt;br /&amp;gt;Mastercrafted&lt;br /&gt;
| +8%&lt;br /&gt;
| +25 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_dullhide.png|link=]]&amp;lt;br /&amp;gt;Dullhide&lt;br /&gt;
| +2%&lt;br /&gt;
| +13 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_shadowhide.png|link=]]&amp;lt;br /&amp;gt;Shadowhide&lt;br /&gt;
| +4%&lt;br /&gt;
| +25 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_copperhide.png|link=]]&amp;lt;br /&amp;gt;Copperhide&lt;br /&gt;
| +6%&lt;br /&gt;
| +38 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_bronzehide.png|link=]]&amp;lt;br /&amp;gt;Bronzehide&lt;br /&gt;
| +8%&lt;br /&gt;
| +50 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_goldenhide.png|link=]]&amp;lt;br /&amp;gt;Goldenhide&lt;br /&gt;
| +10%&lt;br /&gt;
| +63 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_rosehide.png|link=]]&amp;lt;br /&amp;gt;Rosehide&lt;br /&gt;
| +12%&lt;br /&gt;
| +75 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_verehide.png|link=]]&amp;lt;br /&amp;gt;Verehide&lt;br /&gt;
| +14%&lt;br /&gt;
| +88 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_valehide.png|link=]]&amp;lt;br /&amp;gt;Valehide&lt;br /&gt;
| +16%&lt;br /&gt;
| +100 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_avarhide.png|link=]]&amp;lt;br /&amp;gt;Avarhide&lt;br /&gt;
| +18%&lt;br /&gt;
| +113 uses&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Fishing Creatures Spawn===&lt;br /&gt;
Players have the opportunity while fishing at sea to initiate Fishing Creature Spawns. Fishing Creature Spawns can only occur when using &#039;&#039;&#039;Special Fishing Nets&#039;&#039;&#039;, while fishing at &#039;&#039;&#039;Fishing Spots&#039;&#039;&#039;, or when fishing at &#039;&#039;&#039;SOS locations&#039;&#039;&#039;. They will not occur during normal fishing with a fishing pole. Fishing Creature Spawns may result in both water-based creatures or creatures that spawn immediately on the targets ship.&lt;br /&gt;
* When a [[Sea Serpent]] appears as a creature spawn it will always have a Special Fishing Net&lt;br /&gt;
[[File:wiki-fishing-grizz-drowneddragon.gif|link=]]&lt;br /&gt;
* Players will always trigger a Creature Spawn within the first 5 fishing attempts at a Fishing Spot with a [[Castaways|Castaway]]&lt;br /&gt;
&lt;br /&gt;
===Special Fishing Nets===&lt;br /&gt;
* Special Fishing Nets are single use items that may be thrown from a ship into the water&lt;br /&gt;
* Once thrown, a Special Fishing Net has a 75% chance to generate a Fishing Creature Spawn or a 25% chance for the player to catch a Special Fish&lt;br /&gt;
* If a Fishing Creature Spawn occurs, there is a 25% chance that one creature will have a Message in a Bottle on it&#039;s corpse&lt;br /&gt;
* Special Fishing Nets are stackable and come in the various random hues&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-fishing-specialfishingnet.png|link=]]&lt;br /&gt;
&lt;br /&gt;
===Messages in a Bottle/SOS===&lt;br /&gt;
* SOSes have no expiration date&lt;br /&gt;
* Double click a Message in a Bottle to receive an SOS&lt;br /&gt;
* Players use crafted Leather Fishing Nets to retrieve items from SOS locations, as long as they have the SOS in their backpack&lt;br /&gt;
* Players must be within 12 tiles of a SOS location to attempt to retrieve items from it&lt;br /&gt;
* Players may make up to 20 retrieval attempts on a SOS location&lt;br /&gt;
* Players have a (50% * (Fishing Skill / 100) * (100% + Fishing Net Bonus) * (100% + Ship Upgrades Bonuses)) chance to have a &amp;quot;successful&amp;quot; retrieval action&lt;br /&gt;
* Players are guaranteed to have at least 1 Creature Spawn occur per SOS and up to 3 maximum&lt;br /&gt;
* One creature per Creature Spawn will have either a Small, Medium, or Large Salvaged Crate on its corpse with a variety of loot items (items vary based on crate size)&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-fishing-mib1.gif|alt=Fishing Message in a Bottles|link=]]&lt;br /&gt;
&lt;br /&gt;
===SOS Case===&lt;br /&gt;
* Players will now be able to craft SOS Cases using the Inscription skill under the Utility Items category&lt;br /&gt;
* SOS Cases are used to store individual SOSes&lt;br /&gt;
* In order for an SOS to be added to the SOS Case, it must have the full starting 20 Attempts Left that they begin with (i.e. no partially completed SOSes can be added)&lt;br /&gt;
* Players can Shift-Click and select the “Add All SOSes in Backpack” entry from the Context Menu entry to add all valid SOSes from their backpack into the SOS Case&lt;br /&gt;
&lt;br /&gt;
[[File:SOS1.png]]&lt;br /&gt;
&lt;br /&gt;
* If an SOS Case contains any stored SOSes, each time the player Double-Clicks the SOS Case it will remove a random SOS and place it in their backpack&lt;br /&gt;
&lt;br /&gt;
[[File:SOS3.png]]&lt;br /&gt;
&lt;br /&gt;
* Players can lock down SOS Cases in houses&lt;br /&gt;
* Access Levels for SOS Cases that are locked down in houses follow the same handling as Tome items (Mastery Chain Tomes, Aspect Item Tomes, etc) which require Co-Owner level or higher access to use them&lt;br /&gt;
&lt;br /&gt;
[[File:SOS4.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aquarium Creatures==&lt;br /&gt;
* Aquarium Creatures are broken down into three Rarity levels: Common, Uncommon, and Rare&lt;br /&gt;
* Aquarium Creatures are broken down into two Water types: Freshwater and Saltwater&lt;br /&gt;
* Players can only harvest Freshwater Aquarium Creatures from Fishing Resource Maps and Fishing Frenzies&lt;br /&gt;
* Players can only harvest Saltwater Aquarium Creatures from Special Fishing Nets, Fishing Spots, and SOSes&lt;br /&gt;
* Read more about [[Aquarium#Aquarium Creatures|Aquarium Creatures]]&lt;br /&gt;
* Having a bladed weapon in your backpack and double clicking Raw Fish will cut it up into Fish Steaks&lt;br /&gt;
&lt;br /&gt;
[[File:aquariumgump.jpg|link=Aquarium#Aquarium Creatures]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Records==&lt;br /&gt;
Taking both skill and luck, catching a World Record fish is no easy feat. Players will be notified when they catch a unique fish as well as if it is a World Record.&lt;br /&gt;
&lt;br /&gt;
* Double-clicking on the fish will open its stats, allowing you to see who has caught the heaviest of that type of fish&lt;br /&gt;
* If you are the competitive type, there are also Fishing Record Boards that will list all the types of fish that can be caught, what the current weight record is, as well as when and who landed the fish&lt;br /&gt;
* You can find Fishing Record Boards at each city&#039;s dock near the Dockmaster&lt;br /&gt;
* [[Catch of the Week]] allows players to compete for the best catch each week for reward points.&lt;br /&gt;
&lt;br /&gt;
[[File:fishingrecordboard1a.png|link=]]&lt;br /&gt;
&lt;br /&gt;
[[File:fishingworldrecords1a.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Fishing has a delay of 7 seconds per use&lt;br /&gt;
* Players can now gain Fishing Skill up to 100, and other combat skills to their normal skill limit, while using Fishing Weapons (Harpoons / Tridents) in combat&lt;br /&gt;
* Players can now gain Fishing Skill when tossing Special Fishing Nets&lt;br /&gt;
* Fishing Skill Gain for Fishing Spots / Fishing Frenzies / MIBs has been vastly increased&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-80&lt;br /&gt;
| Shelter training dummy with a harpoon or trident.  &lt;br /&gt;
|-&lt;br /&gt;
| 80-100&lt;br /&gt;
| Use a training dummy fighting with a harpoon or trident.&lt;br /&gt;
|-&lt;br /&gt;
| 100-120&lt;br /&gt;
| Fish from a ship (will receive Captchas)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Community Videos==&lt;br /&gt;
{{#ev:youtube|https://youtu.be/lhiaExswLno}}&lt;/div&gt;</summary>
		<author><name>Agoodeffort</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Fishing&amp;diff=32090</id>
		<title>Fishing</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Fishing&amp;diff=32090"/>
		<updated>2026-06-11T11:17:28Z</updated>

		<summary type="html">&lt;p&gt;Agoodeffort: /* Fishing Poles Bonuses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:Crafting]][[Category:Ships]]&lt;br /&gt;
==Description==&lt;br /&gt;
* The Fishing skill allows players to fish on land or at sea from a boat to catch fish and other loot. Fishing requires use of Fishing Poles, Crafted Fishing Nets, or Special Fishing nets.  There are many unique encounters while fishing, such as creature spawns, messages in a bottle, and fishing frenzies.  Players can even catch creatures to display in an aquarium and compete for World Record catches! The Fishing skill also gives players the ability to fight with ranged ocean weapons. The Fishing weapon special attack is Impale, which damages additional nearby targets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players use the Fishing skill to fish up a variety of items and resources&lt;br /&gt;
* Fishing skill can be used for Fishing Weapons, which are player crafted with [[Blacksmithy]]&lt;br /&gt;
&lt;br /&gt;
==Fishing Weapons==&lt;br /&gt;
{{Main|Armor &amp;amp; Weapons}}&lt;br /&gt;
&lt;br /&gt;
Players can use Ocean Weapons such as Harpoons and Tridents while on land, but with the following mechanical adjustments:&lt;br /&gt;
* When attacking Creatures and Players, Ocean Weapons will adopt the [[Swing Speed]] and Range of Heavy Crossbows, and have Damage similar to Heavy Crossbows (slightly lower)&lt;br /&gt;
* Ocean Weapons will continue to use their normal Ocean Weapon-based Weapon Specials, Codex Stances, Codex Finishers, and Weapon Abilities as unless indicated otherwise&lt;br /&gt;
* Any bonuses, abilities, or effects from Ocean Weapons that are related to either being on a Ship or affecting Crewmembers will not resolve on land (i.e it will be up to players to adjust their Stances/Finishers/Abilities to use ones that will resolve as normal on land)&lt;br /&gt;
&lt;br /&gt;
===Fishing Weapon Special===&lt;br /&gt;
* Fishing Weapons now have their own unique Weapon Special called Impale that has the following handling:&lt;br /&gt;
** Damage is increased by 100%&lt;br /&gt;
** Impales target, inflicting an additional 60% of Damage to a random target within 2 tiles&lt;br /&gt;
** Damage is increased by 30% if no additional targets exist within 2 tiles&lt;br /&gt;
&lt;br /&gt;
{{FishingWeaponClass}}&lt;br /&gt;
&lt;br /&gt;
===Codex===&lt;br /&gt;
* Fishing Weapons benefit from Stances and Finishers provided by a Fishing Codex&lt;br /&gt;
* Requires 80 Fishing and 80 Tactics&lt;br /&gt;
{{Main|Weapon and Parry Codex}}&lt;br /&gt;
{{FishingCodex}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Land Fishing==&lt;br /&gt;
* While fishing on land, players will no longer be prompted with a Captcha for harvesting attempts (i.e 100% automated and AFK Land Fishing is now allowed)&lt;br /&gt;
* While fishing on land, players will only be able to harvest Raw Fish (no special items such as Large Raw Fish, Special Fishing Nets, or Aquarium Creatures) and will do so at a substantially reduced success chance compared to normal&lt;br /&gt;
&lt;br /&gt;
===Fishing Resource Map===&lt;br /&gt;
Check the [[Resource Maps]] page for more information.&lt;br /&gt;
&lt;br /&gt;
[[File:fishingresourcemap1.gif|link=Resource Maps]]&lt;br /&gt;
&lt;br /&gt;
===Fishing Frenzy===&lt;br /&gt;
* Fishing Frenzies are special fishing locations that randomly spawn throughout the game world in land-accessible areas&lt;br /&gt;
* If a player makes a Fishing skill attempt near a Fishing Frenzy, or double-clicking them with a Fishing Pole equipped, they will attempt to harvest from it in a manner similar to Fishing [[Resource Maps]]&lt;br /&gt;
* Fishing Frenzies have a limited number of harvest attempts, but players may potentially harvest one or more Freshwater Aquarium Creatures from them&lt;br /&gt;
* Harvesting animation speed is increased for Fishing Frenzies and harvest completion has a reduced wait time of 3 seconds&lt;br /&gt;
&lt;br /&gt;
[[File:fishingfrenzy1.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
===Fishing Poles Bonuses===&lt;br /&gt;
When determining chances for catching Special Fish or discovering Special Fishing Nets, players receive a bonus based on the quality and material of the fishing pole used as follows:&lt;br /&gt;
&lt;br /&gt;
Fishing Poles can be created with [[Tinkering]] in the &amp;quot;Harvesting Tools Category&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Material&lt;br /&gt;
! Bonus&lt;br /&gt;
! Item Uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_wood.jpg|link=]]&amp;lt;br /&amp;gt;Plain/Base&lt;br /&gt;
| -&lt;br /&gt;
| 500 base uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_wood.jpg|link=]]&amp;lt;br /&amp;gt;Exceptional&lt;br /&gt;
| +4%&lt;br /&gt;
| +250 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_wood.jpg|link=]]&amp;lt;br /&amp;gt;Mastercrafted&lt;br /&gt;
| +8%&lt;br /&gt;
| +250 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_dullwood.jpg|link=]]&amp;lt;br /&amp;gt;Dullwood&lt;br /&gt;
| +2%&lt;br /&gt;
| +125 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_shadowwood.jpg|link=]]&amp;lt;br /&amp;gt;Shadowwood&lt;br /&gt;
| +4%&lt;br /&gt;
| +250 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_copperwood.jpg|link=]]&amp;lt;br /&amp;gt;Copperwood&lt;br /&gt;
| +6%&lt;br /&gt;
| +375 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_bronzewood.jpg|link=]]&amp;lt;br /&amp;gt;Bronzewood&lt;br /&gt;
| +8%&lt;br /&gt;
| +500 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_goldenwood.jpg|link=]]&amp;lt;br /&amp;gt;Goldenwood&lt;br /&gt;
| +10%&lt;br /&gt;
| +625 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_rosewood.jpg|link=]]&amp;lt;br /&amp;gt;Rosewood&lt;br /&gt;
| +12%&lt;br /&gt;
| +750 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_verewood.jpg|link=]]&amp;lt;br /&amp;gt;Verewood&lt;br /&gt;
| +14%&lt;br /&gt;
| +875 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_valewood.jpg|link=]]&amp;lt;br /&amp;gt;Valewood&lt;br /&gt;
| +16%&lt;br /&gt;
| +1000 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_avarwood.jpg|link=]]&amp;lt;br /&amp;gt;Avarwood&lt;br /&gt;
| +18%&lt;br /&gt;
| +1125 uses&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ship Fishing==&lt;br /&gt;
* Special Fishing Spots can be found using a [[spyglass]] while sailing the seas. At these locations, a player can use a Leather Fishing Net (crafted by a Tailor from the various leather types) for a chance to pull up aquarium fish, delectable fish, or fishing spawns.&lt;br /&gt;
* Players can also use fishing poles in open water. Using fishing poles on a ship, players will be able to harvest Raw Fish, Special Cooking Fish (such as Raw Large Fish, Raw Lobster, Raw Crab), and Special Fishing Nets, but not [[Aquarium]] Creatures&lt;br /&gt;
** Players have a (1% * (Fishing Skill / 100) * (100% + Fishing Pole Bonus) chance to find a Special Fishing Net while fishing on a ship&lt;br /&gt;
** While fishing on a ship, players will still be responsible for passing Captchas when prompted as before&lt;br /&gt;
* Increased effective Harvest/Fishing skill will improve your chances of finding special fish and fishing creatures spawn&lt;br /&gt;
* Read more about [[Ships]]&lt;br /&gt;
&lt;br /&gt;
===Fishing Spots===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
| [[File:wiki-fishingspot-brokenbarrels.gif|200px|link=]]&amp;lt;br /&amp;gt;Barrel Wreck&lt;br /&gt;
| [[File:wiki-fishingspot-crashedship.gif|200px|link=]]&amp;lt;br /&amp;gt;Crashed Cargo Ship&lt;br /&gt;
| [[File:wiki-fishingspot-deadfisherman.gif|200px|link=]]&amp;lt;br /&amp;gt;Dead Fisherman&lt;br /&gt;
| [[File:wiki-fishingspot-marshfishing.png|200px|link=]]&amp;lt;br /&amp;gt;Marsh Fishing&lt;br /&gt;
| [[File:wiki-fishingspot-murderraft.png|200px|link=]]&amp;lt;br /&amp;gt;Murder Raft&lt;br /&gt;
| [[File:wiki-fishingspot-mushrooms.gif|200px|link=]]&amp;lt;br /&amp;gt;Mushroom Formation&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
| [[File:wiki-fishingspot-largefishnet.gif|200px|link=]]&amp;lt;br /&amp;gt;Net Fishery&lt;br /&gt;
| [[File:wiki-fishingspot-stuckrowboat2.gif|200px|link=]]&amp;lt;br /&amp;gt;Submerged Rowboat&lt;br /&gt;
| [[File:wiki-fishingspot-rattanraft.gif|200px|link=]]&amp;lt;br /&amp;gt;Thatched Raft&lt;br /&gt;
| [[File:wiki-fishingspot-overgrown.gif|200px|link=]]&amp;lt;br /&amp;gt;Vines And Strange Stone&lt;br /&gt;
| [[File:wiki-fishingspot-whalebones.gif|200px|link=]]&amp;lt;br /&amp;gt;Whalebones&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Player Crafted Leather Fishing Nets===&lt;br /&gt;
* Players may craft Leather Fishing Nets (using any leather material type) through Tailoring or purchase Leather Fishing Nets at Fisherman NPCs&lt;br /&gt;
* Leather Fishing Nets have a limited number of uses, which is increased based on quality and material type&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crafted Leather Fishing Net Bonuses&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When determining chances for retrieving items from Fishing Spots and SOS locations, players receive a bonus based on the quality and material of the crafted leather fishing net used as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Material&lt;br /&gt;
! Bonus&lt;br /&gt;
! Item uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_leather.png|link=]]&amp;lt;br /&amp;gt;Plain/Base&lt;br /&gt;
|&lt;br /&gt;
| 50 base uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_leather.png|link=]]&amp;lt;br /&amp;gt;Exceptional&lt;br /&gt;
| +4%&lt;br /&gt;
| +25 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_leather.png|link=]]&amp;lt;br /&amp;gt;Mastercrafted&lt;br /&gt;
| +8%&lt;br /&gt;
| +25 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_dullhide.png|link=]]&amp;lt;br /&amp;gt;Dullhide&lt;br /&gt;
| +2%&lt;br /&gt;
| +13 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_shadowhide.png|link=]]&amp;lt;br /&amp;gt;Shadowhide&lt;br /&gt;
| +4%&lt;br /&gt;
| +25 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_copperhide.png|link=]]&amp;lt;br /&amp;gt;Copperhide&lt;br /&gt;
| +6%&lt;br /&gt;
| +38 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_bronzehide.png|link=]]&amp;lt;br /&amp;gt;Bronzehide&lt;br /&gt;
| +8%&lt;br /&gt;
| +50 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_goldenhide.png|link=]]&amp;lt;br /&amp;gt;Goldenhide&lt;br /&gt;
| +10%&lt;br /&gt;
| +63 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_rosehide.png|link=]]&amp;lt;br /&amp;gt;Rosehide&lt;br /&gt;
| +12%&lt;br /&gt;
| +75 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_verehide.png|link=]]&amp;lt;br /&amp;gt;Verehide&lt;br /&gt;
| +14%&lt;br /&gt;
| +88 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_valehide.png|link=]]&amp;lt;br /&amp;gt;Valehide&lt;br /&gt;
| +16%&lt;br /&gt;
| +100 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_avarhide.png|link=]]&amp;lt;br /&amp;gt;Avarhide&lt;br /&gt;
| +18%&lt;br /&gt;
| +113 uses&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Fishing Creatures Spawn===&lt;br /&gt;
Players have the opportunity while fishing at sea to initiate Fishing Creature Spawns. Fishing Creature Spawns can only occur when using &#039;&#039;&#039;Special Fishing Nets&#039;&#039;&#039;, while fishing at &#039;&#039;&#039;Fishing Spots&#039;&#039;&#039;, or when fishing at &#039;&#039;&#039;SOS locations&#039;&#039;&#039;. They will not occur during normal fishing with a fishing pole. Fishing Creature Spawns may result in both water-based creatures or creatures that spawn immediately on the targets ship.&lt;br /&gt;
* When a [[Sea Serpent]] appears as a creature spawn it will always have a Special Fishing Net&lt;br /&gt;
[[File:wiki-fishing-grizz-drowneddragon.gif|link=]]&lt;br /&gt;
* Players will always trigger a Creature Spawn within the first 5 fishing attempts at a Fishing Spot with a [[Castaways|Castaway]]&lt;br /&gt;
&lt;br /&gt;
===Special Fishing Nets===&lt;br /&gt;
* Special Fishing Nets are single use items that may be thrown from a ship into the water&lt;br /&gt;
* Once thrown, a Special Fishing Net has a 75% chance to generate a Fishing Creature Spawn or a 25% chance for the player to catch a Special Fish&lt;br /&gt;
* If a Fishing Creature Spawn occurs, there is a 25% chance that one creature will have a Message in a Bottle on it&#039;s corpse&lt;br /&gt;
* Special Fishing Nets are stackable and come in the various random hues&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-fishing-specialfishingnet.png|link=]]&lt;br /&gt;
&lt;br /&gt;
===Messages in a Bottle/SOS===&lt;br /&gt;
* SOSes have no expiration date&lt;br /&gt;
* Double click a Message in a Bottle to receive an SOS&lt;br /&gt;
* Players use crafted Leather Fishing Nets to retrieve items from SOS locations, as long as they have the SOS in their backpack&lt;br /&gt;
* Players must be within 12 tiles of a SOS location to attempt to retrieve items from it&lt;br /&gt;
* Players may make up to 20 retrieval attempts on a SOS location&lt;br /&gt;
* Players have a (50% * (Fishing Skill / 100) * (100% + Fishing Net Bonus) * (100% + Ship Upgrades Bonuses)) chance to have a &amp;quot;successful&amp;quot; retrieval action&lt;br /&gt;
* Players are guaranteed to have at least 1 Creature Spawn occur per SOS and up to 3 maximum&lt;br /&gt;
* One creature per Creature Spawn will have either a Small, Medium, or Large Salvaged Crate on its corpse with a variety of loot items (items vary based on crate size)&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-fishing-mib1.gif|alt=Fishing Message in a Bottles|link=]]&lt;br /&gt;
&lt;br /&gt;
===SOS Case===&lt;br /&gt;
* Players will now be able to craft SOS Cases using the Inscription skill under the Utility Items category&lt;br /&gt;
* SOS Cases are used to store individual SOSes&lt;br /&gt;
* In order for an SOS to be added to the SOS Case, it must have the full starting 20 Attempts Left that they begin with (i.e. no partially completed SOSes can be added)&lt;br /&gt;
* Players can Shift-Click and select the “Add All SOSes in Backpack” entry from the Context Menu entry to add all valid SOSes from their backpack into the SOS Case&lt;br /&gt;
&lt;br /&gt;
[[File:SOS1.png]]&lt;br /&gt;
&lt;br /&gt;
* If an SOS Case contains any stored SOSes, each time the player Double-Clicks the SOS Case it will remove a random SOS and place it in their backpack&lt;br /&gt;
&lt;br /&gt;
[[File:SOS3.png]]&lt;br /&gt;
&lt;br /&gt;
* Players can lock down SOS Cases in houses&lt;br /&gt;
* Access Levels for SOS Cases that are locked down in houses follow the same handling as Tome items (Mastery Chain Tomes, Aspect Item Tomes, etc) which require Co-Owner level or higher access to use them&lt;br /&gt;
&lt;br /&gt;
[[File:SOS4.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aquarium Creatures==&lt;br /&gt;
* Aquarium Creatures are broken down into three Rarity levels: Common, Uncommon, and Rare&lt;br /&gt;
* Aquarium Creatures are broken down into two Water types: Freshwater and Saltwater&lt;br /&gt;
* Players can only harvest Freshwater Aquarium Creatures from Fishing Resource Maps and Fishing Frenzies&lt;br /&gt;
* Players can only harvest Saltwater Aquarium Creatures from Special Fishing Nets, Fishing Spots, and SOSes&lt;br /&gt;
* Read more about [[Aquarium#Aquarium Creatures|Aquarium Creatures]]&lt;br /&gt;
* Having a bladed weapon in your backpack and double clicking Raw Fish will cut it up into Fish Steaks&lt;br /&gt;
&lt;br /&gt;
[[File:aquariumgump.jpg|link=Aquarium#Aquarium Creatures]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Records==&lt;br /&gt;
Taking both skill and luck, catching a World Record fish is no easy feat. Players will be notified when they catch a unique fish as well as if it is a World Record.&lt;br /&gt;
&lt;br /&gt;
* Double-clicking on the fish will open its stats, allowing you to see who has caught the heaviest of that type of fish&lt;br /&gt;
* If you are the competitive type, there are also Fishing Record Boards that will list all the types of fish that can be caught, what the current weight record is, as well as when and who landed the fish&lt;br /&gt;
* You can find Fishing Record Boards at each city&#039;s dock near the Dockmaster&lt;br /&gt;
* [[Catch of the Week]] allows players to compete for the best catch each week for reward points.&lt;br /&gt;
&lt;br /&gt;
[[File:fishingrecordboard1a.png|link=]]&lt;br /&gt;
&lt;br /&gt;
[[File:fishingworldrecords1a.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Fishing has a delay of 7 seconds per use&lt;br /&gt;
* Players can now gain Fishing Skill up to 100, and other combat skills to their normal skill limit, while using Fishing Weapons (Harpoons / Tridents) in combat&lt;br /&gt;
* Players can now gain Fishing Skill when tossing Special Fishing Nets&lt;br /&gt;
* Fishing Skill Gain for Fishing Spots / Fishing Frenzies / MIBs has been vastly increased&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-80&lt;br /&gt;
| Shelter training dummy with a harpoon or trident.  &lt;br /&gt;
|-&lt;br /&gt;
| 80-100&lt;br /&gt;
| Use a training dummy fighting with a harpoon or trident.&lt;br /&gt;
|-&lt;br /&gt;
| 100-120&lt;br /&gt;
| Fish from a ship (will receive Captchas)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Community Videos==&lt;br /&gt;
{{#ev:youtube|https://youtu.be/lhiaExswLno}}&lt;/div&gt;</summary>
		<author><name>Agoodeffort</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Fishing&amp;diff=32089</id>
		<title>Fishing</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Fishing&amp;diff=32089"/>
		<updated>2026-06-11T11:16:39Z</updated>

		<summary type="html">&lt;p&gt;Agoodeffort: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:Crafting]][[Category:Ships]]&lt;br /&gt;
==Description==&lt;br /&gt;
* The Fishing skill allows players to fish on land or at sea from a boat to catch fish and other loot. Fishing requires use of Fishing Poles, Crafted Fishing Nets, or Special Fishing nets.  There are many unique encounters while fishing, such as creature spawns, messages in a bottle, and fishing frenzies.  Players can even catch creatures to display in an aquarium and compete for World Record catches! The Fishing skill also gives players the ability to fight with ranged ocean weapons. The Fishing weapon special attack is Impale, which damages additional nearby targets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players use the Fishing skill to fish up a variety of items and resources&lt;br /&gt;
* Fishing skill can be used for Fishing Weapons, which are player crafted with [[Blacksmithy]]&lt;br /&gt;
&lt;br /&gt;
==Fishing Weapons==&lt;br /&gt;
{{Main|Armor &amp;amp; Weapons}}&lt;br /&gt;
&lt;br /&gt;
Players can use Ocean Weapons such as Harpoons and Tridents while on land, but with the following mechanical adjustments:&lt;br /&gt;
* When attacking Creatures and Players, Ocean Weapons will adopt the [[Swing Speed]] and Range of Heavy Crossbows, and have Damage similar to Heavy Crossbows (slightly lower)&lt;br /&gt;
* Ocean Weapons will continue to use their normal Ocean Weapon-based Weapon Specials, Codex Stances, Codex Finishers, and Weapon Abilities as unless indicated otherwise&lt;br /&gt;
* Any bonuses, abilities, or effects from Ocean Weapons that are related to either being on a Ship or affecting Crewmembers will not resolve on land (i.e it will be up to players to adjust their Stances/Finishers/Abilities to use ones that will resolve as normal on land)&lt;br /&gt;
&lt;br /&gt;
===Fishing Weapon Special===&lt;br /&gt;
* Fishing Weapons now have their own unique Weapon Special called Impale that has the following handling:&lt;br /&gt;
** Damage is increased by 100%&lt;br /&gt;
** Impales target, inflicting an additional 60% of Damage to a random target within 2 tiles&lt;br /&gt;
** Damage is increased by 30% if no additional targets exist within 2 tiles&lt;br /&gt;
&lt;br /&gt;
{{FishingWeaponClass}}&lt;br /&gt;
&lt;br /&gt;
===Codex===&lt;br /&gt;
* Fishing Weapons benefit from Stances and Finishers provided by a Fishing Codex&lt;br /&gt;
* Requires 80 Fishing and 80 Tactics&lt;br /&gt;
{{Main|Weapon and Parry Codex}}&lt;br /&gt;
{{FishingCodex}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Land Fishing==&lt;br /&gt;
* While fishing on land, players will no longer be prompted with a Captcha for harvesting attempts (i.e 100% automated and AFK Land Fishing is now allowed)&lt;br /&gt;
* While fishing on land, players will only be able to harvest Raw Fish (no special items such as Large Raw Fish, Special Fishing Nets, or Aquarium Creatures) and will do so at a substantially reduced success chance compared to normal&lt;br /&gt;
&lt;br /&gt;
===Fishing Resource Map===&lt;br /&gt;
Check the [[Resource Maps]] page for more information.&lt;br /&gt;
&lt;br /&gt;
[[File:fishingresourcemap1.gif|link=Resource Maps]]&lt;br /&gt;
&lt;br /&gt;
===Fishing Frenzy===&lt;br /&gt;
* Fishing Frenzies are special fishing locations that randomly spawn throughout the game world in land-accessible areas&lt;br /&gt;
* If a player makes a Fishing skill attempt near a Fishing Frenzy, or double-clicking them with a Fishing Pole equipped, they will attempt to harvest from it in a manner similar to Fishing [[Resource Maps]]&lt;br /&gt;
* Fishing Frenzies have a limited number of harvest attempts, but players may potentially harvest one or more Freshwater Aquarium Creatures from them&lt;br /&gt;
* Harvesting animation speed is increased for Fishing Frenzies and harvest completion has a reduced wait time of 3 seconds&lt;br /&gt;
&lt;br /&gt;
[[File:fishingfrenzy1.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
===Fishing Poles Bonuses===&lt;br /&gt;
When determining chances for catching Special Fish or discovering Special Fishing Nets, players receive a bonus based on the quality and material of the fishing pole used as follows:&lt;br /&gt;
&lt;br /&gt;
Fishing Poles can be created with Tinkering in the &amp;quot;Harvesting Tools Category&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Material&lt;br /&gt;
! Bonus&lt;br /&gt;
! Item Uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_wood.jpg|link=]]&amp;lt;br /&amp;gt;Plain/Base&lt;br /&gt;
| -&lt;br /&gt;
| 500 base uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_wood.jpg|link=]]&amp;lt;br /&amp;gt;Exceptional&lt;br /&gt;
| +4%&lt;br /&gt;
| +250 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_wood.jpg|link=]]&amp;lt;br /&amp;gt;Mastercrafted&lt;br /&gt;
| +8%&lt;br /&gt;
| +250 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_dullwood.jpg|link=]]&amp;lt;br /&amp;gt;Dullwood&lt;br /&gt;
| +2%&lt;br /&gt;
| +125 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_shadowwood.jpg|link=]]&amp;lt;br /&amp;gt;Shadowwood&lt;br /&gt;
| +4%&lt;br /&gt;
| +250 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_copperwood.jpg|link=]]&amp;lt;br /&amp;gt;Copperwood&lt;br /&gt;
| +6%&lt;br /&gt;
| +375 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_bronzewood.jpg|link=]]&amp;lt;br /&amp;gt;Bronzewood&lt;br /&gt;
| +8%&lt;br /&gt;
| +500 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_goldenwood.jpg|link=]]&amp;lt;br /&amp;gt;Goldenwood&lt;br /&gt;
| +10%&lt;br /&gt;
| +625 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_rosewood.jpg|link=]]&amp;lt;br /&amp;gt;Rosewood&lt;br /&gt;
| +12%&lt;br /&gt;
| +750 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_verewood.jpg|link=]]&amp;lt;br /&amp;gt;Verewood&lt;br /&gt;
| +14%&lt;br /&gt;
| +875 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_valewood.jpg|link=]]&amp;lt;br /&amp;gt;Valewood&lt;br /&gt;
| +16%&lt;br /&gt;
| +1000 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_avarwood.jpg|link=]]&amp;lt;br /&amp;gt;Avarwood&lt;br /&gt;
| +18%&lt;br /&gt;
| +1125 uses&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ship Fishing==&lt;br /&gt;
* Special Fishing Spots can be found using a [[spyglass]] while sailing the seas. At these locations, a player can use a Leather Fishing Net (crafted by a Tailor from the various leather types) for a chance to pull up aquarium fish, delectable fish, or fishing spawns.&lt;br /&gt;
* Players can also use fishing poles in open water. Using fishing poles on a ship, players will be able to harvest Raw Fish, Special Cooking Fish (such as Raw Large Fish, Raw Lobster, Raw Crab), and Special Fishing Nets, but not [[Aquarium]] Creatures&lt;br /&gt;
** Players have a (1% * (Fishing Skill / 100) * (100% + Fishing Pole Bonus) chance to find a Special Fishing Net while fishing on a ship&lt;br /&gt;
** While fishing on a ship, players will still be responsible for passing Captchas when prompted as before&lt;br /&gt;
* Increased effective Harvest/Fishing skill will improve your chances of finding special fish and fishing creatures spawn&lt;br /&gt;
* Read more about [[Ships]]&lt;br /&gt;
&lt;br /&gt;
===Fishing Spots===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
| [[File:wiki-fishingspot-brokenbarrels.gif|200px|link=]]&amp;lt;br /&amp;gt;Barrel Wreck&lt;br /&gt;
| [[File:wiki-fishingspot-crashedship.gif|200px|link=]]&amp;lt;br /&amp;gt;Crashed Cargo Ship&lt;br /&gt;
| [[File:wiki-fishingspot-deadfisherman.gif|200px|link=]]&amp;lt;br /&amp;gt;Dead Fisherman&lt;br /&gt;
| [[File:wiki-fishingspot-marshfishing.png|200px|link=]]&amp;lt;br /&amp;gt;Marsh Fishing&lt;br /&gt;
| [[File:wiki-fishingspot-murderraft.png|200px|link=]]&amp;lt;br /&amp;gt;Murder Raft&lt;br /&gt;
| [[File:wiki-fishingspot-mushrooms.gif|200px|link=]]&amp;lt;br /&amp;gt;Mushroom Formation&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
| [[File:wiki-fishingspot-largefishnet.gif|200px|link=]]&amp;lt;br /&amp;gt;Net Fishery&lt;br /&gt;
| [[File:wiki-fishingspot-stuckrowboat2.gif|200px|link=]]&amp;lt;br /&amp;gt;Submerged Rowboat&lt;br /&gt;
| [[File:wiki-fishingspot-rattanraft.gif|200px|link=]]&amp;lt;br /&amp;gt;Thatched Raft&lt;br /&gt;
| [[File:wiki-fishingspot-overgrown.gif|200px|link=]]&amp;lt;br /&amp;gt;Vines And Strange Stone&lt;br /&gt;
| [[File:wiki-fishingspot-whalebones.gif|200px|link=]]&amp;lt;br /&amp;gt;Whalebones&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Player Crafted Leather Fishing Nets===&lt;br /&gt;
* Players may craft Leather Fishing Nets (using any leather material type) through Tailoring or purchase Leather Fishing Nets at Fisherman NPCs&lt;br /&gt;
* Leather Fishing Nets have a limited number of uses, which is increased based on quality and material type&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crafted Leather Fishing Net Bonuses&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When determining chances for retrieving items from Fishing Spots and SOS locations, players receive a bonus based on the quality and material of the crafted leather fishing net used as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Material&lt;br /&gt;
! Bonus&lt;br /&gt;
! Item uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_leather.png|link=]]&amp;lt;br /&amp;gt;Plain/Base&lt;br /&gt;
|&lt;br /&gt;
| 50 base uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_leather.png|link=]]&amp;lt;br /&amp;gt;Exceptional&lt;br /&gt;
| +4%&lt;br /&gt;
| +25 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_leather.png|link=]]&amp;lt;br /&amp;gt;Mastercrafted&lt;br /&gt;
| +8%&lt;br /&gt;
| +25 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_dullhide.png|link=]]&amp;lt;br /&amp;gt;Dullhide&lt;br /&gt;
| +2%&lt;br /&gt;
| +13 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_shadowhide.png|link=]]&amp;lt;br /&amp;gt;Shadowhide&lt;br /&gt;
| +4%&lt;br /&gt;
| +25 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_copperhide.png|link=]]&amp;lt;br /&amp;gt;Copperhide&lt;br /&gt;
| +6%&lt;br /&gt;
| +38 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_bronzehide.png|link=]]&amp;lt;br /&amp;gt;Bronzehide&lt;br /&gt;
| +8%&lt;br /&gt;
| +50 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_goldenhide.png|link=]]&amp;lt;br /&amp;gt;Goldenhide&lt;br /&gt;
| +10%&lt;br /&gt;
| +63 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_rosehide.png|link=]]&amp;lt;br /&amp;gt;Rosehide&lt;br /&gt;
| +12%&lt;br /&gt;
| +75 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_verehide.png|link=]]&amp;lt;br /&amp;gt;Verehide&lt;br /&gt;
| +14%&lt;br /&gt;
| +88 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_valehide.png|link=]]&amp;lt;br /&amp;gt;Valehide&lt;br /&gt;
| +16%&lt;br /&gt;
| +100 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_avarhide.png|link=]]&amp;lt;br /&amp;gt;Avarhide&lt;br /&gt;
| +18%&lt;br /&gt;
| +113 uses&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Fishing Creatures Spawn===&lt;br /&gt;
Players have the opportunity while fishing at sea to initiate Fishing Creature Spawns. Fishing Creature Spawns can only occur when using &#039;&#039;&#039;Special Fishing Nets&#039;&#039;&#039;, while fishing at &#039;&#039;&#039;Fishing Spots&#039;&#039;&#039;, or when fishing at &#039;&#039;&#039;SOS locations&#039;&#039;&#039;. They will not occur during normal fishing with a fishing pole. Fishing Creature Spawns may result in both water-based creatures or creatures that spawn immediately on the targets ship.&lt;br /&gt;
* When a [[Sea Serpent]] appears as a creature spawn it will always have a Special Fishing Net&lt;br /&gt;
[[File:wiki-fishing-grizz-drowneddragon.gif|link=]]&lt;br /&gt;
* Players will always trigger a Creature Spawn within the first 5 fishing attempts at a Fishing Spot with a [[Castaways|Castaway]]&lt;br /&gt;
&lt;br /&gt;
===Special Fishing Nets===&lt;br /&gt;
* Special Fishing Nets are single use items that may be thrown from a ship into the water&lt;br /&gt;
* Once thrown, a Special Fishing Net has a 75% chance to generate a Fishing Creature Spawn or a 25% chance for the player to catch a Special Fish&lt;br /&gt;
* If a Fishing Creature Spawn occurs, there is a 25% chance that one creature will have a Message in a Bottle on it&#039;s corpse&lt;br /&gt;
* Special Fishing Nets are stackable and come in the various random hues&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-fishing-specialfishingnet.png|link=]]&lt;br /&gt;
&lt;br /&gt;
===Messages in a Bottle/SOS===&lt;br /&gt;
* SOSes have no expiration date&lt;br /&gt;
* Double click a Message in a Bottle to receive an SOS&lt;br /&gt;
* Players use crafted Leather Fishing Nets to retrieve items from SOS locations, as long as they have the SOS in their backpack&lt;br /&gt;
* Players must be within 12 tiles of a SOS location to attempt to retrieve items from it&lt;br /&gt;
* Players may make up to 20 retrieval attempts on a SOS location&lt;br /&gt;
* Players have a (50% * (Fishing Skill / 100) * (100% + Fishing Net Bonus) * (100% + Ship Upgrades Bonuses)) chance to have a &amp;quot;successful&amp;quot; retrieval action&lt;br /&gt;
* Players are guaranteed to have at least 1 Creature Spawn occur per SOS and up to 3 maximum&lt;br /&gt;
* One creature per Creature Spawn will have either a Small, Medium, or Large Salvaged Crate on its corpse with a variety of loot items (items vary based on crate size)&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-fishing-mib1.gif|alt=Fishing Message in a Bottles|link=]]&lt;br /&gt;
&lt;br /&gt;
===SOS Case===&lt;br /&gt;
* Players will now be able to craft SOS Cases using the Inscription skill under the Utility Items category&lt;br /&gt;
* SOS Cases are used to store individual SOSes&lt;br /&gt;
* In order for an SOS to be added to the SOS Case, it must have the full starting 20 Attempts Left that they begin with (i.e. no partially completed SOSes can be added)&lt;br /&gt;
* Players can Shift-Click and select the “Add All SOSes in Backpack” entry from the Context Menu entry to add all valid SOSes from their backpack into the SOS Case&lt;br /&gt;
&lt;br /&gt;
[[File:SOS1.png]]&lt;br /&gt;
&lt;br /&gt;
* If an SOS Case contains any stored SOSes, each time the player Double-Clicks the SOS Case it will remove a random SOS and place it in their backpack&lt;br /&gt;
&lt;br /&gt;
[[File:SOS3.png]]&lt;br /&gt;
&lt;br /&gt;
* Players can lock down SOS Cases in houses&lt;br /&gt;
* Access Levels for SOS Cases that are locked down in houses follow the same handling as Tome items (Mastery Chain Tomes, Aspect Item Tomes, etc) which require Co-Owner level or higher access to use them&lt;br /&gt;
&lt;br /&gt;
[[File:SOS4.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aquarium Creatures==&lt;br /&gt;
* Aquarium Creatures are broken down into three Rarity levels: Common, Uncommon, and Rare&lt;br /&gt;
* Aquarium Creatures are broken down into two Water types: Freshwater and Saltwater&lt;br /&gt;
* Players can only harvest Freshwater Aquarium Creatures from Fishing Resource Maps and Fishing Frenzies&lt;br /&gt;
* Players can only harvest Saltwater Aquarium Creatures from Special Fishing Nets, Fishing Spots, and SOSes&lt;br /&gt;
* Read more about [[Aquarium#Aquarium Creatures|Aquarium Creatures]]&lt;br /&gt;
* Having a bladed weapon in your backpack and double clicking Raw Fish will cut it up into Fish Steaks&lt;br /&gt;
&lt;br /&gt;
[[File:aquariumgump.jpg|link=Aquarium#Aquarium Creatures]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Records==&lt;br /&gt;
Taking both skill and luck, catching a World Record fish is no easy feat. Players will be notified when they catch a unique fish as well as if it is a World Record.&lt;br /&gt;
&lt;br /&gt;
* Double-clicking on the fish will open its stats, allowing you to see who has caught the heaviest of that type of fish&lt;br /&gt;
* If you are the competitive type, there are also Fishing Record Boards that will list all the types of fish that can be caught, what the current weight record is, as well as when and who landed the fish&lt;br /&gt;
* You can find Fishing Record Boards at each city&#039;s dock near the Dockmaster&lt;br /&gt;
* [[Catch of the Week]] allows players to compete for the best catch each week for reward points.&lt;br /&gt;
&lt;br /&gt;
[[File:fishingrecordboard1a.png|link=]]&lt;br /&gt;
&lt;br /&gt;
[[File:fishingworldrecords1a.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Fishing has a delay of 7 seconds per use&lt;br /&gt;
* Players can now gain Fishing Skill up to 100, and other combat skills to their normal skill limit, while using Fishing Weapons (Harpoons / Tridents) in combat&lt;br /&gt;
* Players can now gain Fishing Skill when tossing Special Fishing Nets&lt;br /&gt;
* Fishing Skill Gain for Fishing Spots / Fishing Frenzies / MIBs has been vastly increased&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-80&lt;br /&gt;
| Shelter training dummy with a harpoon or trident.  &lt;br /&gt;
|-&lt;br /&gt;
| 80-100&lt;br /&gt;
| Use a training dummy fighting with a harpoon or trident.&lt;br /&gt;
|-&lt;br /&gt;
| 100-120&lt;br /&gt;
| Fish from a ship (will receive Captchas)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Community Videos==&lt;br /&gt;
{{#ev:youtube|https://youtu.be/lhiaExswLno}}&lt;/div&gt;</summary>
		<author><name>Agoodeffort</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Temporal_Aspect&amp;diff=32025</id>
		<title>Temporal Aspect</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Temporal_Aspect&amp;diff=32025"/>
		<updated>2026-06-06T00:06:07Z</updated>

		<summary type="html">&lt;p&gt;Agoodeffort: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Aspect]][[Category:PvM]]&lt;br /&gt;
==Temporal Aspect Proc==&lt;br /&gt;
[[File:temporalaspectproc1.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Temporal Aspect Weapon==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:temporalaspectweapon.png|link=]]&amp;lt;br /&amp;gt;Temporal Aspect Weapon&lt;br /&gt;
|-&lt;br /&gt;
! Melee Accuracy Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10% + 2% per player Temporal Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Tactics Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10 + 2 per player Temporal Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Aspect Special Chance&amp;lt;br /&amp;gt;(scales with weapon speed)&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 0.5% + 0.05% per player Temporal Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Aspect Special Effect:&amp;lt;br /&amp;gt;Stasis&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Inflicts (700 + (70 * Tier Level)) damage to target and hinders them for (5 + (0.5 * Tier Level)) seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Temporal Aspect Spellbook==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:temporalaspectspellbook.png|link=]]&amp;lt;br /&amp;gt;Temporal Aspect Spellbook&lt;br /&gt;
|-&lt;br /&gt;
! Mana Refund Chance&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10% + 2% per player Temporal Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Damage Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10% + 2% per player Temporal Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Aspect Special Chance&amp;lt;br /&amp;gt;(scales with spell circle)&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 4% + 0.4% per player Temporal Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Aspect Special Effect:&amp;lt;br /&amp;gt;Stasis&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Inflicts (700 + (70 * Tier Level)) damage to target and hinders them for (5 + (0.5 * Tier Level)) seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Temporal Aspect Armor==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:temporalaspectarmor.png|link=]]&amp;lt;br /&amp;gt;Temporal Aspect Armor&lt;br /&gt;
|-&lt;br /&gt;
! Armor Rating Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 20% + 5% per player Temporal Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Damage Bonus (staggered increase over 3 seconds)&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 9% + 3% per player Temporal Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Damage Resistance and Damage Delay (3 seconds)&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 4% + 1.3% per player Temporal Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Chance to Avoid Movement Effects&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 15% + 4% per player Temporal Tier Level&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Damage Bonus (staggered increase over 3 sec)==&lt;br /&gt;
* While the player is within 8 tiles of a Temporal Field they have created, they will receive a Damage bonus to all damage they inflict of (9% + (3% * Tier Level))&lt;br /&gt;
* However, this bonus amount begins at 0% of normal when the Temporal Field is created, and scales up by 33% of normal for each second until becoming 100% of normal after 3 seconds and until the end of the Temporal Field&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Damage Resistance and Damage Delay==&lt;br /&gt;
* While the player is within 8 tiles of a Temporal Field they have created, they will receive a Damage Resistance bonus and a Damage Delay effect of (4% + (1.3% * Tier Level))&lt;br /&gt;
* The Damage Delay effect will reduce a player&#039;s final damage taken (after resolving reductions) by the effect amount (rounded down) and then resolve that reduction amount as damage to the player 3 seconds later&lt;br /&gt;
&lt;br /&gt;
==Chance to Avoid Movement Effects==&lt;br /&gt;
* While the player is within 8 tiles of a Temporal Field they have created they will have a (15% * (4.0% * Tier Level)) chance to ignore any effect that Paralyzes, Hinders, or Entangles the player&lt;br /&gt;
* Note: This bonus was previously attributed to Air Aspect Armor but is now part of Temporal Aspect Armor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Temporal Settings==&lt;br /&gt;
* Players can optionally toggle to not have a Chronometer created for them on aspect activation by using the [TemporalSettings command&lt;br /&gt;
* Players can view Temporal Aspect settings in the [Commands page under the Aspect category&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Temporal Aspect PvP Effects==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Temporal Aspect&lt;br /&gt;
|-&lt;br /&gt;
| Deactivated&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | No Changes&lt;br /&gt;
|-&lt;br /&gt;
| Activated&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | No Changes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* All Aspect Armor Effects that are deactivated while a player is Flagged in PvP will be shown in a list under &amp;quot;PvP Deactivated Effects&amp;quot;&lt;br /&gt;
* These effects will be reactivated once the player has been out of PvP for 60 seconds&lt;br /&gt;
* Any bonuses listed under PvP Activated Effects will be a bonus applied to the Player against Creatures while they are currently Flagged in PvP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Temporal Aspect Cloth==&lt;br /&gt;
* Hue 4211&lt;br /&gt;
* To Craft: 120 Tailoring, 1 Temporal Distillation and 1 Wool&lt;br /&gt;
&lt;br /&gt;
[[File:temporalaspectcloth.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aspects==&lt;br /&gt;
{{AspectTypes}}&lt;/div&gt;</summary>
		<author><name>Agoodeffort</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Forensic_Evaluation&amp;diff=31958</id>
		<title>Forensic Evaluation</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Forensic_Evaluation&amp;diff=31958"/>
		<updated>2026-06-04T13:39:34Z</updated>

		<summary type="html">&lt;p&gt;Agoodeffort: /* Buffs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
==Description==&lt;br /&gt;
* The Forensic Evaluation skill allows players to use a skinning knife on corpses to acquire leather and meat. Leather is primarily used by Tailors for crafting armor while meat is used by the Cooking skill to craft food and meals. Forensic Evaluation also provides a bonus to melee and spell damage, as well as increasing a player&#039;s effective Barding skills.&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players can harvest Leather using a Skinning Knife and have a chance to carve colored leather from corpses&lt;br /&gt;
* Players will always receive their bonuses to Damage and Barding skill from the Forensic Eval skill even if they have not Skinned Creatures recently&lt;br /&gt;
* Players can use Forensic Evaluation or a Skinning Knife and target themselves or the ground nearby to activate &amp;quot;Smart Harvest&amp;quot; which will carve all &amp;quot;grey&amp;quot; notoriety corpses within 2 tiles&lt;br /&gt;
* Carving a creature corpse will automatically open the corpse for the player&lt;br /&gt;
* You can use Forensic Evaluation on yourself in order to harvest the closest body&lt;br /&gt;
* Players have a chance to carve colored leather from corpses and all leather colors are possible on any creature, provided the player meets the material&#039;s skill requirements&lt;br /&gt;
* All creatures are carvable for leather and meat, and have a chance of special cooking ingredients, scaled based on the player&#039;s Forensic Evaluation skill&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
* Using the Forensic Eval Skill or Skinning Knives to carve a corpse or SmartHarvest nearby corpses is not restricted by Global Skill Cooldowns, and instead the Forensic Eval skill has its own unique cooldown of 0.5 seconds (i.e players using Stealth/Hiding will not be required to wait 10 seconds to carve corpses)&lt;br /&gt;
* The amount of leather and meat when carving corpses is (50% + (150% * (Forensic Evaluation Skill / 100)) of the base amount for the creature&lt;br /&gt;
* The chance for a player to harvest colored leather instead of regular leather is (7.5% * (1 + Tool Bonus))&lt;br /&gt;
* Paragons and Boss creatures will always have colored leather instead of regular leather if you have sufficient Forensic Skill&lt;br /&gt;
* The skill also provides the following supplemental bonus to spell and melee damage in PvM: (25% * (Forensic Evaluation Skill / 100)) and PvP: (10% * (Forensic Evaluation Skill / 100))&lt;br /&gt;
** Note: this damage bonus is now passive just by having the skill, you won&#039;t see the message shown in the gif below any longer&lt;br /&gt;
&lt;br /&gt;
[[File:harvesting-forensicevaluationa.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
==Harvesting Colored Leather==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align: bottom; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Material&lt;br /&gt;
! Minimum&amp;lt;br /&amp;gt;Effective Skill&amp;lt;br /&amp;gt;Required&lt;br /&gt;
! Harvest Chance&amp;lt;br /&amp;gt;(Basic Skinning Knife)&lt;br /&gt;
! Harvest Chance&amp;lt;br /&amp;gt;(Exceptional Mastercrafted&amp;lt;br /&amp;gt;Avarite Skinning Knife)&lt;br /&gt;
! Harvest Chance&amp;lt;br /&amp;gt;(Bosses &amp;amp; Paragons)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[File:tinkering_skinningknife_iron.jpg|link=]]&lt;br /&gt;
| [[File:tinkering_skinningknife_avarite.jpg|link=]]&lt;br /&gt;
| Any Skinning Knife&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leathernormal.png|link=]]&amp;lt;br /&amp;gt;Leather&lt;br /&gt;
| 0&lt;br /&gt;
| 92.50%&lt;br /&gt;
| 90.55%&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leatherdull.png|link=]]&amp;lt;br /&amp;gt;Dullhide&lt;br /&gt;
| 65&lt;br /&gt;
| 2.18%&lt;br /&gt;
| 2.74%&lt;br /&gt;
| 29.00%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leathershadow.png|link=]]&amp;lt;br /&amp;gt;Shadowhide&lt;br /&gt;
| 70&lt;br /&gt;
| 1.58%&lt;br /&gt;
| 1.98%&lt;br /&gt;
| 21.00%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leathercopper.png|link=]]&amp;lt;br /&amp;gt;Copperhide&lt;br /&gt;
| 75&lt;br /&gt;
| 1.20%&lt;br /&gt;
| 1.51%&lt;br /&gt;
| 16.00%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leatherbronze.png|link=]]&amp;lt;br /&amp;gt;Bronzehide&lt;br /&gt;
| 80&lt;br /&gt;
| 0.90%&lt;br /&gt;
| 1.13%&lt;br /&gt;
| 12.00%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leathergolden.png|link=]]&amp;lt;br /&amp;gt;Goldenhide&lt;br /&gt;
| 85&lt;br /&gt;
| 0.68%&lt;br /&gt;
| 0.85%&lt;br /&gt;
| 9.00%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leatherrose.png|link=]]&amp;lt;br /&amp;gt;Rosehide&lt;br /&gt;
| 90&lt;br /&gt;
| 0.45%&lt;br /&gt;
| 0.57%&lt;br /&gt;
| 6.00%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leathervere.png|link=]]&amp;lt;br /&amp;gt;Verehide&lt;br /&gt;
| 95&lt;br /&gt;
| 0.30%&lt;br /&gt;
| 0.38%&lt;br /&gt;
| 4.00%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leathervale.png|link=]]&amp;lt;br /&amp;gt;Valehide&lt;br /&gt;
| 99&lt;br /&gt;
| 0.15%&lt;br /&gt;
| 0.19%&lt;br /&gt;
| 2.00%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leatheravar.png|link=]]&amp;lt;br /&amp;gt;Avarhide&lt;br /&gt;
| 110&lt;br /&gt;
| 0.08%&lt;br /&gt;
| 0.09%&lt;br /&gt;
| 1.00%&lt;br /&gt;
|}&lt;br /&gt;
Note: &amp;quot;Effective Skill&amp;quot; is the sum of your raw (printed) skill, Harvest Aspect bonus (when activated on your armor), and any Effective Harvest Skill Mastery Chain Links (installed on an active chain).&lt;br /&gt;
&lt;br /&gt;
==Colored Skinning Knives==&lt;br /&gt;
Players using exceptional and colored material Skinning Knives will receive a Tool Bonus to their chance of harvesting colored leather as follows (with all applicable bonuses stacking):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align: bottom; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Material&lt;br /&gt;
! Tool Bonus&lt;br /&gt;
! Tool Uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_skinningknife_iron.jpg|link=]]&amp;lt;br /&amp;gt;Iron&lt;br /&gt;
| 0&lt;br /&gt;
| 500 base uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_skinningknife_iron.jpg|link=]]&amp;lt;br /&amp;gt;Exceptional&lt;br /&gt;
| 0.04&lt;br /&gt;
| +250 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_skinningknife_iron.jpg|link=]]&amp;lt;br /&amp;gt;Mastercrafted&lt;br /&gt;
| 0.04&lt;br /&gt;
| +250 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_skinningknife_dullcopper.jpg|link=]]&amp;lt;br /&amp;gt;Dull Copper&lt;br /&gt;
| 0.02&lt;br /&gt;
| +125 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_skinningknife_shadowiron.jpg|link=]]&amp;lt;br /&amp;gt;Shadow&lt;br /&gt;
| 0.04&lt;br /&gt;
| +250 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_skinningknife_copper.jpg|link=]]&amp;lt;br /&amp;gt;Copper&lt;br /&gt;
| 0.06&lt;br /&gt;
| +375 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_skinningknife_bronze.jpg|link=]]&amp;lt;br /&amp;gt;Bronze&lt;br /&gt;
| 0.08&lt;br /&gt;
| +500 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_skinningknife_gold.jpg|link=]]&amp;lt;br /&amp;gt;Gold&lt;br /&gt;
| 0.10&lt;br /&gt;
| +625 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_skinningknife_agapite.jpg|link=]]&amp;lt;br /&amp;gt;Agapite&lt;br /&gt;
| 0.12&lt;br /&gt;
| +750 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_skinningknife_verite.jpg|link=]]&amp;lt;br /&amp;gt;Verite&lt;br /&gt;
| 0.14&lt;br /&gt;
| +875 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_skinningknife_valorite.jpg|link=]]&amp;lt;br /&amp;gt;Valorite&lt;br /&gt;
| 0.16&lt;br /&gt;
| +1000 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_skinningknife_avarite.jpg|link=]]&amp;lt;br /&amp;gt;Avarite&lt;br /&gt;
| 0.18&lt;br /&gt;
| +1125 uses&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skinning Maps==&lt;br /&gt;
* When using Skinning Maps, search radius is increased by (100% * (Forensic Eval Skill / 100))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:resourcemap-forensicevalskinning.gif|link=Resource Maps]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Buffs==&lt;br /&gt;
* Players will not have a Buff Icon for the Forensic Eval skill since its bonus is always active&lt;br /&gt;
&lt;br /&gt;
===PvM Bonus===&lt;br /&gt;
* Forensic Evaluation grants bonus &#039;&#039;&#039;supplemental spell and melee damage&#039;&#039;&#039; (including archery) against creatures. The maximum is 30%. Formula: (25% * (Forensic Evaluation Skill / 100))&lt;br /&gt;
* When attacking a creature, add [[Base Weapon Damage]] * Current Forensic Evaluation Bonus damage per swing.&lt;br /&gt;
* The maximum Effective Barding skill bonus that can be achieved is 12. Formula: (10 * (Forensic Evaluation Skill / 100))&lt;br /&gt;
&lt;br /&gt;
===PvP Bonus===&lt;br /&gt;
* Forensic Evaluation grants bonus &#039;&#039;&#039;supplemental spell and melee damage&#039;&#039;&#039; (including archery) against players. The maximum is 12%. Formula: (10% * (Forensic Evaluation Skill / 100))&lt;br /&gt;
* When attacking a player, add [[Base Weapon Damage]] * Current Forensic Evaluation Bonus damage per swing.&lt;br /&gt;
&lt;br /&gt;
==Hamstring==&lt;br /&gt;
Visit the [[Hamstring]] page for more information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-100&lt;br /&gt;
| Skinning mobs&lt;br /&gt;
|-&lt;br /&gt;
| 100-120&lt;br /&gt;
| Skinning mobs&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Agoodeffort</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Town_Struggles&amp;diff=31671</id>
		<title>Town Struggles</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Town_Struggles&amp;diff=31671"/>
		<updated>2026-05-19T01:36:20Z</updated>

		<summary type="html">&lt;p&gt;Agoodeffort: /* Participation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Guild]][[Category:PvP]][[Category:New Player]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Domination style matches where players capture and control points to earn [[Guild Prestige]], Guild Reward Points, and Battle Commendations!&lt;br /&gt;
* There are 9 potential Town Struggle locations, which determines what town players will fight within, as well as the placement of Control Zones / Respawn Zones for the event&lt;br /&gt;
* Players who participate in a Town Struggle, but spend 10 minutes or more AFK in a Town Struggle Base or outside of the Town Struggle town area, will be kicked from the event (and ejected from the base if currently inside one) and their account will be blocked from participating in further Town Struggles for the next 48 hours&lt;br /&gt;
* After a Town Struggle has resolved, all players will be automatically ejected from any Town Struggles bases once 15 minutes have passed, and teleported to either Prevalia (if blue) or Corpse Creek (if red)&lt;br /&gt;
* Anyone logging into a Town Struggle Base while a Town Struggle is not underway will be ejected to town (Prevalia for blues, Corpse Creek for reds)&lt;br /&gt;
* [[Battle Mana Recovery]] and [[Battle Hamstring]] mechanics are active in this event&lt;br /&gt;
&lt;br /&gt;
{{Expand}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Participation==&lt;br /&gt;
* In order to participate in a Town Struggle, players must enter a Faction Base Moongate&lt;br /&gt;
* Players are no longer be able to use Incognito, Polymorph, or Disguise Kits during all PvP Events, and any effects will be removed upon joining one.&lt;br /&gt;
* Faction Base Moongates pop up in all towns 15 minutes prior to a Town Struggle event&#039;s start&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:townstrugglefactiongate.png]]&lt;br /&gt;
&lt;br /&gt;
* Entering a Faction Base Moongate will teleport the player to the Neutral Faction base (formerly the Freedom Faction base)&lt;br /&gt;
* In order to be considered a Town Struggle Participant, players must be inside this base when the event starts (there is no longer a Late Arrival &amp;quot;underdog bonus&amp;quot;)&lt;br /&gt;
* Players can double-click the Town Struggle Stone inside of a Faction Base to open the Town Struggle Menu, which shows details about the event (such as how long until it begins or whether Mounts will be allowed for the event)&lt;br /&gt;
* Players can also type [TownStruggle to open the Town Struggle menu from any location&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:townstrugglestone.png|600px]]&lt;br /&gt;
&lt;br /&gt;
* Once the event begins, two teams (Chaos and Order) will be created by taking all players currently present in the Neutral Faction Base and assigning their characters to either the Chaos or Order Faction on order to create the team population balance possible&lt;br /&gt;
* Players will then be immediately teleported from the Neutral Faction Base to their newly assigned Chaos or Order Faction base with their new teammates&lt;br /&gt;
* The Town Struggle menu then populates with all of the details related to the location randomly chosen for the Town Struggle, and players may now select with zones to spawn and teleport into&lt;br /&gt;
* The top three locations displayed in the zones list (on the left side of the menu) represent Capture Zones (used to score Control Points) and may only be used by players to respawn if that player&#039;s Faction currently controls the location&lt;br /&gt;
* The bottom three locations listed in the zones list (on the left side of the menu) represent Respawn Zones and are always available for players to respawn at (players cannot take control of Respawn Zones)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:townstrugglelocs.png|600px]]&lt;br /&gt;
&lt;br /&gt;
==Zones and Flagging==&lt;br /&gt;
The Town Struggle Area is considered to be the entire town region of the event as well as a 100 Tile Radius that extends around each Capture and Respawn location (which for some will extend out and beyond the town&#039;s guard zone). While inside the Town Struggle Area during a Town Struggle event:&lt;br /&gt;
&lt;br /&gt;
* Murderers can participate in Town Struggles, as long as they begin in the Neutral Faction Base at the start of the event like other players&lt;br /&gt;
* Murderers who have become Town Struggle participants have a 15 minutes grace period after a Town Struggle ends to leave the area before flagging as normal and becoming a Guard Zone candidate&lt;br /&gt;
* Participants flag as Green to other members of their same Faction (Team)&lt;br /&gt;
* Participants flag as Orange to members of the opposing Faction (Team)&lt;br /&gt;
* Participants may not perform hostile actions to Green (friendly) players&lt;br /&gt;
* Participants may not perform beneficial actions to Orange (enemy) players&lt;br /&gt;
* Non-Participants will flag as Blue to Participants&lt;br /&gt;
* Participants will flag as Blue to Non-Participants&lt;br /&gt;
* Non-Participants may not perform either hostile or beneficial actions to Participants&lt;br /&gt;
* Criminals will always flag as Grey to all players (i.e. do not receive special handling for event)&lt;br /&gt;
&lt;br /&gt;
[[File:townstrugglezoneflag.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
* Players who die during a Town Struggle will immediately be teleported (along with any Tamed &#039;&#039;&#039;and bonded&#039;&#039;&#039; creatures) back to their respective Faction Base.&lt;br /&gt;
* Players who die during a Town Struggle will not drop any items to their corpse unless those items are magical weapons, magical armor, or exceptional quality gear made with colored materials (i.e. players can participate in Town Struggles with normal GM gear and not lose items on death)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Scoring==&lt;br /&gt;
* At the end of the Town Struggle event, the Faction with the highest score is deemed the winner&lt;br /&gt;
* Players also have their own individual score tracking that is used for determining Rewards and Battle Records, but does not factor into determination of which Faction is the winner of the event&lt;br /&gt;
&lt;br /&gt;
===Control Points===&lt;br /&gt;
* There are 3 Capture Zones per Town Struggle that teams may fight for over for control and earn points from&lt;br /&gt;
* The boundaries of each Capture Zone are marked by flags which indicate the zone&#039;s current Faction Controller&lt;br /&gt;
* The interior of the zone displays floor symbols showing the current Faction Controller&#039;s as well&lt;br /&gt;
* A Progress Bar in the center of the Capture Zone shows the extent of a Faction&#039;s control over the capture zone, which increases when that Faction is the only occupant of the zone and decreases when they have no players present in the zone&lt;br /&gt;
* The Progress Bar displays in Green to a player if their faction controls it or in Orange if the enemy faction does&lt;br /&gt;
&lt;br /&gt;
====Faction Scoring====&lt;br /&gt;
* Every 30 seconds a &amp;quot;Control Check&amp;quot; occurs at each Capture Zone to which is used to determine scoring&lt;br /&gt;
* If a Faction is in control of the Capture Zone (their Flags are displayed and Progress bar appears as Green to them) and no enemy Faction players are present, the Faction earns 10 Points&lt;br /&gt;
* If both Factions are currently present at the Capture Zone, the zone is considered Contested, and each Faction earns 5 Points&lt;br /&gt;
&lt;br /&gt;
====Player Scoring====&lt;br /&gt;
* Whenever a Faction earns points for controlling or contesting a capture zone, each player in that faction at that zone will also score Individual Control Points equal to (Faction Points Earned / Faction Members Present)&lt;br /&gt;
* For instance, if a faction earns 10 Points for a Capture Zone where they have 2 faction members present, each of those players would earn 10 / 2 = 5 Control Points for their own personal score&lt;br /&gt;
* As a reminder, individual player scores do not factor into determining the winner of the event&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:townstruggleplayerscoring.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Faction Player Kills===&lt;br /&gt;
* Factions can steal points from enemy factions by killing their players&lt;br /&gt;
* Kills have a base value of 30 Points&lt;br /&gt;
* The Individual Score stealing mechanic for kills will now begin at 10% Score stolen per kill at the start of the event and will drop over time until it reaches 5% Score stolen per kill by the end of the event&lt;br /&gt;
* The Team Score stealing mechanic for kills will now begin at 20% Score stolen per kill at the start of the event and will drop over time until it reaches 10% Score stolen per kill by the end of the event &lt;br /&gt;
* If a team is currently at 0 points, no points can be stolen from them&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Kill Credits====&lt;br /&gt;
* Whenever a player is killed, the player who did the most damage to the target is considered receiving the credit for the kill and their &amp;quot;Kills&amp;quot; stat will be increased by one (this stat is purely for display purposes though)&lt;br /&gt;
* If a kill results in points being stolen from the opposing faction, then every individual player involved in the kill earns &amp;quot;Kill Points&amp;quot; equal to their (% Damage Dealt to Player * Faction Points Stolen)&lt;br /&gt;
* For instance, a faction that currently has a score of 100 Points has a member of their team killed, which would result in 100 * .05 = 5 Points being stolen from them&lt;br /&gt;
* A player who did 50% of the total damage dealt to that killed player would earn 5 * .50 = 2.5 Kill Points for their own individual score tracking&lt;br /&gt;
* A player who did 25% of the total damage dealt to that killed player would earn 5 * .25 = 1.25 Kill Points for their own individual score tracking&lt;br /&gt;
&lt;br /&gt;
===Player Idling===&lt;br /&gt;
* If a player remains idle within a Faction Base for more than 10 minutes, they will be disqualified from the event (earning no Reward points and no longer being considered a participant)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
At the end of the Town Struggle, the Faction with the highest total score is deemed the winner. Additionally, guilds earn prestige, and players in each Faction will receive individual rewards (Player Total Score = Player Control Points + Player Kill Points).&lt;br /&gt;
&lt;br /&gt;
===Team Scores===&lt;br /&gt;
* Each Faction has a Team Score.&lt;br /&gt;
* Whichever Faction wins the event by having the highest Team Score, all Guilds belonging to players in that Faction will receive 3 Prestige Points.&lt;br /&gt;
* All other Tied or Losing teams will earn 1 Prestige Point for each Guild belonging to players on that team.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Individual Players===&lt;br /&gt;
Each player also has their own Individual Score.&lt;br /&gt;
&lt;br /&gt;
At the end of the event, all players will be ranked from first to last based on their Individual Score for the event and then given a Rank %, based on their (Rank Place / Total Number of Players in the Event)&lt;br /&gt;
&lt;br /&gt;
For instance: &lt;br /&gt;
* A player in 1st place out of 10 players would have a Rank % of 100%&lt;br /&gt;
* A player in 5th place out of 10 players would have a Rank % of 50%&lt;br /&gt;
* A player in 8th place out of 10 players would have a Rank % of 20%&lt;br /&gt;
&lt;br /&gt;
Players earn Guild Reward Points according to their Rank % as follows:&lt;br /&gt;
&lt;br /&gt;
* If a player has a Rank % score between 75% to 100%, they will earn 3 Guild Reward Points.&lt;br /&gt;
* If a player has a Rank % score between 50% to 75%, they will earn 2 Guild Reward Points.&lt;br /&gt;
* If a player has a Rank % score between 25% to 50%, they will earn 1 Guild Reward Point.&lt;br /&gt;
&lt;br /&gt;
If the player is on the Winning Team for the event, and earned any Guild Reward Points, they will earn a bonus 1 Guild Reward Point&lt;br /&gt;
&lt;br /&gt;
For each reward point a player earns, they will also receive one Battle Commendation in their bank box.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Battle Commendations===&lt;br /&gt;
For every Guild Reward Point that a player earns, they will also be given a Battle Commendation token placed in their bank.&lt;br /&gt;
&lt;br /&gt;
Battle Commendations can be consumed by double-clicking them, which will give the player the option to either 1) receive 2500 Gold or 2) receive a randomized item.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Post-Completion==&lt;br /&gt;
* After a Town Struggle resolves, players are teleported back to their respective Faction Bases and then may leave the base via Green Moongates&lt;br /&gt;
* Players may leave bases at their leisure, however if a new Town Struggle begins (3.5 hours later) with the player still remaining in the base, they will be teleported out of the base to a random location in either Prevalia (if Blue) or Corpse Creek (if red)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Community Videos==&lt;br /&gt;
{{#ev:youtube|https://youtu.be/hSnuPlFbEv4}}&lt;/div&gt;</summary>
		<author><name>Agoodeffort</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Arcane_Essence&amp;diff=31564</id>
		<title>Arcane Essence</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Arcane_Essence&amp;diff=31564"/>
		<updated>2026-05-08T00:26:50Z</updated>

		<summary type="html">&lt;p&gt;Agoodeffort: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Aspect]][[Category:PvM]][[Category:New Player]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Arcane Essence is highly valuable and used to recharge a large number of high-end items including [[Aspect Gear]] as well as adding more charges onto special reward items (such as server-unique items granted from events)&lt;br /&gt;
* It can be received from turning in a variety of items to the [[Prevalia Exchange]]&lt;br /&gt;
* When players recycle identified magical items they will receive Arcane Essence in return in addition to any standard resources returned&lt;br /&gt;
* Arcane Essence can be used to purchase [[Echoes]] (25,000 for 1st, 50,000 for 2nd, 75,000 for 3rd, etc)&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://youtu.be/-GNNOmug8vE}}&lt;br /&gt;
&lt;br /&gt;
==Obtaining Arcane Essence==&lt;br /&gt;
* Find magic weapons and armor&lt;br /&gt;
* Use the [[Item Identification]] skill on the item(s)&lt;br /&gt;
* Use a crafting tool, click Recycle Item and target the magical item&lt;br /&gt;
** Can use any crafting tool on a magical item (smith&#039;s hammer to recycle a magical bow)&lt;br /&gt;
** Can be done with zero crafting skills&lt;br /&gt;
* Once Recycled, [[Arcane Essence]] will appear in your backpack&lt;br /&gt;
&lt;br /&gt;
[[File:arcaneessence.png|link=Arcane Essence]]&lt;br /&gt;
&lt;br /&gt;
==Arcane Essence Recycled Amounts==&lt;br /&gt;
{{ArcaneEssenceRecycledAmounts}}&lt;br /&gt;
&lt;br /&gt;
==Arcane Essence Consumption==&lt;br /&gt;
* Players have an invisible &amp;quot;Damage Progress Meter&amp;quot; that is tracked for them when inflicting damage in Aspect Gear, and when the meter reaches 100%, the character will lose 1 [[Arcane Essence]] Charge (and the meter will reset to 0%)&lt;br /&gt;
* Progress for the meter increases by (Damage Inflicted) / (3000 - (Current Aspect Tier * 30)) %&lt;br /&gt;
** This is calculated on both the armor, and the weapon/spell book being worn separately&lt;br /&gt;
* Any bonuses the players have towards reducing Arcane Essence Consumed (such as Weekly Server Region Bonuses) will reduce the amount the Meter increased by that much&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
* A player wearing Tier 10 Fire Aspect armor inflicts 500 damage, which will result in the meter filling up (500 / (3000 - (10 * 30))) = &#039;&#039;&#039;18.5%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Warning Notification===&lt;br /&gt;
* Players can specify the exact point at which they will be warned when their Arcane Essence Charges remaining on their character drops below that number&lt;br /&gt;
* The &amp;quot;Warn When Below&amp;quot; value indicates the specific point where a notification message and sound will be generated for the player&lt;br /&gt;
* Clicking the &amp;quot;Set&amp;quot; button in the Aspect Mastery menu will launch a menu where players can type in a specific number they want to be warned at&lt;br /&gt;
* Players can then click the &amp;quot;Set Target&amp;quot; button in the pop up window to accept the new Target Number&lt;br /&gt;
&lt;br /&gt;
[[File:aspectessencewarning.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
* Players may monitor remaining Arcane Essence using an [[Options|Info Bar]]&lt;br /&gt;
[[File:ArcaneEssenceInfo Bar.png]]&lt;/div&gt;</summary>
		<author><name>Agoodeffort</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=File:ArcaneEssenceInfo_Bar.png&amp;diff=31563</id>
		<title>File:ArcaneEssenceInfo Bar.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=File:ArcaneEssenceInfo_Bar.png&amp;diff=31563"/>
		<updated>2026-05-08T00:24:14Z</updated>

		<summary type="html">&lt;p&gt;Agoodeffort: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Agoodeffort</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Arcane_Essence&amp;diff=31562</id>
		<title>Arcane Essence</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Arcane_Essence&amp;diff=31562"/>
		<updated>2026-05-08T00:18:37Z</updated>

		<summary type="html">&lt;p&gt;Agoodeffort: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Aspect]][[Category:PvM]][[Category:New Player]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Arcane Essence is highly valuable and used to recharge a large number of high-end items including [[Aspect Gear]] as well as adding more charges onto special reward items (such as server-unique items granted from events)&lt;br /&gt;
* It can be received from turning in a variety of items to the [[Prevalia Exchange]]&lt;br /&gt;
* When players recycle identified magical items they will receive Arcane Essence in return in addition to any standard resources returned&lt;br /&gt;
* Arcane Essence can be used to purchase [[Echoes]] (25,000 for 1st, 50,000 for 2nd, 75,000 for 3rd, etc)&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://youtu.be/-GNNOmug8vE}}&lt;br /&gt;
&lt;br /&gt;
==Obtaining Arcane Essence==&lt;br /&gt;
* Find magic weapons and armor&lt;br /&gt;
* Use the [[Item Identification]] skill on the item(s)&lt;br /&gt;
* Use a crafting tool, click Recycle Item and target the magical item&lt;br /&gt;
** Can use any crafting tool on a magical item (smith&#039;s hammer to recycle a magical bow)&lt;br /&gt;
** Can be done with zero crafting skills&lt;br /&gt;
* Once Recycled, [[Arcane Essence]] will appear in your backpack&lt;br /&gt;
&lt;br /&gt;
[[File:arcaneessence.png|link=Arcane Essence]]&lt;br /&gt;
&lt;br /&gt;
==Arcane Essence Recycled Amounts==&lt;br /&gt;
{{ArcaneEssenceRecycledAmounts}}&lt;br /&gt;
&lt;br /&gt;
==Arcane Essence Consumption==&lt;br /&gt;
* Players have an invisible &amp;quot;Damage Progress Meter&amp;quot; that is tracked for them when inflicting damage in Aspect Gear, and when the meter reaches 100%, the character will lose 1 [[Arcane Essence]] Charge (and the meter will reset to 0%)&lt;br /&gt;
* Progress for the meter increases by (Damage Inflicted) / (3000 - (Current Aspect Tier * 30)) %&lt;br /&gt;
** This is calculated on both the armor, and the weapon/spell book being worn separately&lt;br /&gt;
* Any bonuses the players have towards reducing Arcane Essence Consumed (such as Weekly Server Region Bonuses) will reduce the amount the Meter increased by that much&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
* A player wearing Tier 10 Fire Aspect armor inflicts 500 damage, which will result in the meter filling up (500 / (3000 - (10 * 30))) = &#039;&#039;&#039;18.5%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Warning Notification===&lt;br /&gt;
* Players can specify the exact point at which they will be warned when their Arcane Essence Charges remaining on their character drops below that number&lt;br /&gt;
* The &amp;quot;Warn When Below&amp;quot; value indicates the specific point where a notification message and sound will be generated for the player&lt;br /&gt;
* Clicking the &amp;quot;Set&amp;quot; button in the Aspect Mastery menu will launch a menu where players can type in a specific number they want to be warned at&lt;br /&gt;
* Players can then click the &amp;quot;Set Target&amp;quot; button in the pop up window to accept the new Target Number&lt;br /&gt;
&lt;br /&gt;
[[File:aspectessencewarning.jpg|link=]]&lt;/div&gt;</summary>
		<author><name>Agoodeffort</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Aspect_Mastery&amp;diff=31561</id>
		<title>Aspect Mastery</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Aspect_Mastery&amp;diff=31561"/>
		<updated>2026-05-08T00:14:18Z</updated>

		<summary type="html">&lt;p&gt;Agoodeffort: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Aspect]][[Category:Crafting]][[Category:PvM]][[Category:PvP]][[Category:Customization]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* The Aspect Mastery system is a progression based system to enhance your PvM game&lt;br /&gt;
* Aspects are some kind of enchantment you can apply to your gear by spending a small amount of Arcane Essence&lt;br /&gt;
* Aspect enchantments are bound to the character: If an aspected item gets moved away from your character/inventory, it loses the enchantment. (E.g. when put in the bank box, or upon death.)&lt;br /&gt;
* Each character needs to unlock their Aspect(s) individually, before they can apply it to their items.&lt;br /&gt;
* Each character has their own individual Aspect Tier Levels and Experience amounts for each of the 23 different Aspects (such as Air, Fire, Death, etc)&lt;br /&gt;
* Characters will earn Aspect experience and level up their individual Aspects by killing creatures while equipped with Aspect Gear of that particular Aspect, from Pilfering &amp;amp; Mugging, and lockpicking Paragon, Dungeon &amp;amp; Treasure Map Chests&lt;br /&gt;
* The amount of Aspect Experience received from earning Doubloons by Sinking NPC Ships has been reduced by 50%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aspect Types==&lt;br /&gt;
{{AspectTypes}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aspect Mastery Menu==&lt;br /&gt;
The Aspect Mastery Menu is broken into Weapon, Spellbook, and Armor sections. Players can view the Aspect Mastery Menu for their character by doing any of the following:&lt;br /&gt;
&lt;br /&gt;
* Typing [Aspect in game&lt;br /&gt;
* Clicking their Paperdoll -&amp;gt; Clicking Help -&amp;gt; Clicking Aspect Mastery&lt;br /&gt;
* Clicking their Paperdoll -&amp;gt; Clicking on the virtue symbol above the character&#039;s head&lt;br /&gt;
* Double-clicking any Aspect Core, Aspect Distillation, or Aspect Kit item&lt;br /&gt;
&lt;br /&gt;
[[File:aspectmulti.png|link=]]&lt;br /&gt;
&lt;br /&gt;
===Navigating the Aspect Mastery Menu===&lt;br /&gt;
* Players can use the Arrow buttons to rotate through different aspects and select which aspect they would like to view or use for that particular item category (weapon, spellbook, or armor)&lt;br /&gt;
* Players can see the base bonuses that aspect would provide to the item as well as the bonuses that would be provided based on the character&#039;s Aspect Tier Level for that selected aspect&lt;br /&gt;
&lt;br /&gt;
It should be noted that a character&#039;s Aspect Tier level and experience is the same and shared across all equipment types (i.e. players do not have an individual Fire Weapon Tier Level that differs from their Fire Spellbook Tier Level nor Fire Armor Tier level; they simply have a Fire Tier Level that applies to all equipment).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Unlocking an Aspect==&lt;br /&gt;
* In order for a player to be able to convert their equipment to a particular Aspect, they must first Unlock that Aspect for their character&lt;br /&gt;
* To do this, they must set that particular Aspect as the selected one for Weapon/Armor/Spellbook (doesn&#039;t matter which), have the items listed in the section window in their backpack, and then click the Unlock Aspect button twice&lt;br /&gt;
* If the player has the required materials listed (of the matching aspect) in their backpack, they will be consumed and the Aspect will be permanently unlocked for the character&lt;br /&gt;
* To Unlock an Aspect, a player needs:&lt;br /&gt;
** 2 [[Aspect Distillation]] (of the same type)&lt;br /&gt;
** 4 [[Aspect Cores]] (of the same type)&lt;br /&gt;
** 1 [[Aspect Kit]]&lt;br /&gt;
&lt;br /&gt;
[[File:unlock-aspect.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Activating an Aspect==&lt;br /&gt;
* Once an Aspect has been unlocked, players can switch to it freely and set it as their current Weapon and Armor Aspect Attunement at any time&lt;br /&gt;
* Players may unlock all Aspects available provided they pay the required costs&lt;br /&gt;
* Players can choose to Activate those Weapon and Armor Aspect attunements to convert their currently worn Weapon/Spellbook or Armor into Aspect Gear of that respective Aspect&lt;br /&gt;
&lt;br /&gt;
[[File:activate-aspect.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
* Each Aspect Activation costs &#039;&#039;&#039;5 [[Arcane Essence]]&#039;&#039;&#039;&lt;br /&gt;
* Players who have unlocked Aspects may activate them an unlimited number of times per day&lt;br /&gt;
* When characters Activate an Aspect, they will be able to temporarily apply that Aspect to their currently worn Weapon, Spellbook, or Armor&lt;br /&gt;
** Since Aspect Gear is &amp;quot;Activated,&amp;quot; equipment will lose its current Aspect and return to normal if the player dies or takes off the equipment (and places it anywhere other than their backpack) and will fall to the player&#039;s corpse and is lootable&lt;br /&gt;
** Players can steal Aspect Weapons and Aspect Magic Spellbooks (but not normal blessed spellbooks) from other players&lt;br /&gt;
* When a player activates an Aspect for their Weapon or Spellbook, all Weapons and Spellbooks stored in their backpack not matching the new Aspect will lose their aspect&lt;br /&gt;
* When a player activates a Weapon or Spellbook Aspect from the Aspect menu, or uses the [AspectWeapon/AspectSpellbook command, it will apply that aspect to any equipment the player is holding in their hands, whether its a Weapon or a Spellbook (no longer has to be a weapon or spellbook specifically)&lt;br /&gt;
* When a player activates an Aspect for their Armor, all Armor items stored in their backpack not matching the new Aspect will lose their aspect&lt;br /&gt;
&lt;br /&gt;
==Using and obtaining Essence==&lt;br /&gt;
See [[Arcane Essence]] for more detail&lt;br /&gt;
&lt;br /&gt;
==Activations and Tier upgrades==&lt;br /&gt;
Characters can activate their unlocked Aspects as many times as desired, for 5 Arcane Essence per activated item type. &lt;br /&gt;
&lt;br /&gt;
===Aspect Tier Upgrades===&lt;br /&gt;
* As you kill monsters, you will gain Aspect XP for your activated Aspect&lt;br /&gt;
* Aspect XP will stop gaining once the limit has been reached for a particular level&lt;br /&gt;
* Once a level&#039;s max XP is reached, the Aspect must have its level upgraded with the requisite materials as listed below, in order to continue gaining Aspect XP&lt;br /&gt;
&lt;br /&gt;
{{AspectTierUpgradeChart}}&lt;br /&gt;
&lt;br /&gt;
===Set Active Tier Level===&lt;br /&gt;
* Players have the option with Aspect Gear to temporarily lower their &amp;quot;Active Tier Level&amp;quot; below than their normal Permanent Tier Level for an Aspect (i.e. a player at Tier 10 Air Aspect could temporarily choose to set their Air tier to be 0-9 if they wish)&lt;br /&gt;
* If a player lowers their Active Tier Level, it will treat their aspect bonuses provided by that specific aspect to be based on that Active Tier Level (and not their Permanent Tier Level)&lt;br /&gt;
* Players may wish to do this if they prefer to conserve their Arcane Essence for a temporary period of time (since the burn rate of Arcane Essence for a player is tied to the Aspect Tier Levels of their worn Aspect Gear, with higher tiers burning more Arcane Essence)&lt;br /&gt;
* The displayed bonuses for Aspect Gear on the [Aspect page as the [Stats page will reflect a player&#039;s Active Tier Level for an aspect (and not Permanent Aspect Tier Level)&lt;br /&gt;
* If a player&#039;s Active Tier Level for an Aspect is set to any number other than their normal, Permanent Tier Level, the text for it will display in green (indicating they have made an adjustment)&lt;br /&gt;
* Whenever a player earns enough aspect experience and Upgrades their Aspect Tier for an aspect to a new Tier Level, for safety purposes it will automatically set their Active Tier Level to match the new Permanent Tier Level they just reached&lt;br /&gt;
* Players can type [LowerWeaponAspect or [RaiseWeaponAspect to manually lower/raise their temporary &amp;quot;Active Tier Level&amp;quot; on their weapon/spellbook&#039;s aspect (without using the menu)&lt;br /&gt;
* Players can type [LowerSpellAspect or [RaiseSpellAspect to manually lower/raise their temporary &amp;quot;Active Tier Level&amp;quot; on their weapon/spellbook&#039;s aspect (without using the menu)&lt;br /&gt;
* Players can type [LowerArmorAspect or [RaiseArmorAspect to manually lower/raise their temporary &amp;quot;Active Tier Level&amp;quot; on their armor&#039;s aspect (without using the menu)&lt;br /&gt;
&lt;br /&gt;
[[File:aspectrankdown.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aspect Items==&lt;br /&gt;
===Aspect Weapons===&lt;br /&gt;
* Aspect Bonuses for Melee Accuracy, Tactics Bonus, and Aspect Special Chance are the same for all Aspect types on weapons (only difference for Aspects is Aspect Special Effect)&lt;br /&gt;
* The bonuses from a player&#039;s worn equipment (such Exceptional Quality, Material Bonuses, Magical Spellbook Bonuses, Slayer Bonuses) will stack with Aspect Bonuses provided to equipment&lt;br /&gt;
&lt;br /&gt;
[[File:aspectwep.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Aspect Spellbook Bonuses===&lt;br /&gt;
* Aspect Bonuses for Mana Refund Chance, Damage Bonus, and Aspect Special Chance are the same for all Aspect types on spellbooks (only difference for Aspects is Aspect Special Effect)&lt;br /&gt;
* The bonuses from a player&#039;s worn equipment (such Exceptional Quality, Material Bonuses, Magical Spellbook Bonuses, Slayer Bonuses) will stack with Aspect Bonuses provided to equipment&lt;br /&gt;
&lt;br /&gt;
[[File:aspectbook.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Aspect Armor Bonuses===&lt;br /&gt;
* All Aspect Armor share an armor rating bonus, but can vary in which other bonuses you get for having that aspect active&lt;br /&gt;
* The bonuses from a player&#039;s worn equipment (such Exceptional Quality, Material Bonuses, Magical Spellbook Bonuses, Slayer Bonuses) will stack with Aspect Bonuses provided to equipment&lt;br /&gt;
&lt;br /&gt;
[[File:aspectarmor.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aspects in PvP==&lt;br /&gt;
* When a player becomes Flagged in PvP, nearly all of their Aspect Armor Bonuses will remain in place and work as normal against creatures&lt;br /&gt;
* However, certain Aspect Armor Bonuses will temporarily be deactivated, due potential PvP imbalances they may cause&lt;br /&gt;
* Players can see which of these effects will be deactivated for each Aspect Armor by clicking the &amp;quot;PvP Mechanics&amp;quot; button on the Aspect Menu under the Armor section&lt;br /&gt;
* All Aspect Armor Effects that are deactivated while a player is Flagged in PvP will be shown in a list under &amp;quot;PvP Deactivated Effects&amp;quot;&lt;br /&gt;
* These effects will be reactivated once the player has been out of PvP for 60 seconds&lt;br /&gt;
* If an Aspect has any PvP Deactivated Effects listed, it will then also likely have one or more &amp;quot;PvP Activated Effects&amp;quot; listed&lt;br /&gt;
* Any bonuses listed under PvP Activated Effects will be a bonus applied to the Player against Creatures while they are currently Flagged in PvP&lt;br /&gt;
* PvP Activated Effects are intended to act as a trade-off for the player losing Aspect Effects due to being Flagged in PvP&lt;br /&gt;
&lt;br /&gt;
[[File:aspectsinpvp2.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can read about each Aspects PvP Deactivated and Activated Effects from their respective pages:&lt;br /&gt;
{{AspectTypes}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Items Losing Their Aspects==&lt;br /&gt;
* When a player dies, all Aspect Gear (non-Legacy ones) they have equipped or in their backpack will lose their Aspect and revert to its original material/bonuses and hue&lt;br /&gt;
* When a player unequips an Aspect Gear item and places it anywhere other than their backpack, it will lose its Aspect as well and revert to its original material/bonuses and hue&lt;br /&gt;
* If a player runs out of Arcane Charges, all of their Aspect Gear they have equipped or in their backpack will lose their Aspect and revert to original material/bonuses and hue&lt;br /&gt;
* If a player is killed while wearing Aspect Gear or has an Aspect Weapon or Magic Spellbook stolen, it will lose its current aspect&lt;br /&gt;
&lt;br /&gt;
==Aspect Support Items==&lt;br /&gt;
* There are [[Aspect Crystals]] available to further increase the Damage and the Proc chance&lt;br /&gt;
** Previous Aspect Support Items (Foci/Oils/Ammo) have been discontinued and can be traded in for Crystals at the [[Prevalia Exchange]]&lt;br /&gt;
* Players can use [[Aspect Phylactery|Aspect Phylacteries]] to guarantee an aspect special on their next melee swing or spell cast.&lt;/div&gt;</summary>
		<author><name>Agoodeffort</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Arcane_Essence&amp;diff=31560</id>
		<title>Arcane Essence</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Arcane_Essence&amp;diff=31560"/>
		<updated>2026-05-08T00:12:03Z</updated>

		<summary type="html">&lt;p&gt;Agoodeffort: /* Arcane Essence Consumption */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Aspect]][[Category:PvM]][[Category:New Player]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Arcane Essence is highly valuable and used to recharge a large number of high-end items including [[Aspect Gear]] as well as adding more charges onto special reward items (such as server-unique items granted from events)&lt;br /&gt;
* It can be received from turning in a variety of items to the [[Prevalia Exchange]]&lt;br /&gt;
* When players recycle identified magical items they will receive Arcane Essence in return in addition to any standard resources returned&lt;br /&gt;
* Arcane Essence can be used to purchase [[Echoes]] (25,000 for 1st, 50,000 for 2nd, 75,000 for 3rd, etc)&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://youtu.be/-GNNOmug8vE}}&lt;br /&gt;
&lt;br /&gt;
==Obtaining Arcane Essence==&lt;br /&gt;
* Find magic weapons and armor&lt;br /&gt;
* Use the [[Item Identification]] skill on the item(s)&lt;br /&gt;
* Use a crafting tool, click Recycle Item and target the magical item&lt;br /&gt;
** Can use any crafting tool on a magical item (smith&#039;s hammer to recycle a magical bow)&lt;br /&gt;
** Can be done with zero crafting skills&lt;br /&gt;
* Once Recycled, [[Arcane Essence]] will appear in your backpack&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Arcane Essence Recycled Amounts==&lt;br /&gt;
{{ArcaneEssenceRecycledAmounts}}&lt;br /&gt;
&lt;br /&gt;
==Arcane Essence Consumption==&lt;br /&gt;
* Players have an invisible &#039;&#039;&#039;&amp;quot;Damage Progress Meter&amp;quot;&#039;&#039;&#039; that is tracked for them when inflicting damage in Aspect Gear, and when the meter reaches 100%, the character will &#039;&#039;&#039;lose 1 Arcane Essence Charge&#039;&#039;&#039; (and the meter will reset to 0%)&lt;br /&gt;
* The rate Arcane Essence consumption for Aspect Gear is &#039;&#039;&#039;1 Arcane Essence&#039;&#039;&#039; for every &#039;&#039;&#039;(3000 - (30 * Tier Level)) Damage Dealt&#039;&#039;&#039;&lt;br /&gt;
* Any bonuses the players have towards reducing Arcane Essence Consumed (such as Weekly Server Region Bonuses) will reduce the amount the Meter increased by that much&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
* A player wearing Tier 10 Fire Aspect armor inflicts 500 damage, which will result in the meter filling up (500 / (3000 - (10 * 30))) = &#039;&#039;&#039;18.5%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Warning Notification===&lt;br /&gt;
* Players can specify the exact point at which they will be warned when their Arcane Essence Charges remaining on their character drops below that number&lt;br /&gt;
* The &amp;quot;Warn When Below&amp;quot; value indicates the specific point where a notification message and sound will be generated for the player&lt;br /&gt;
* Clicking the &amp;quot;Set&amp;quot; button in the Aspect Mastery menu will launch a menu where players can type in a specific number they want to be warned at&lt;br /&gt;
* Players can then click the &amp;quot;Set Target&amp;quot; button in the pop up window to accept the new Target Number&lt;br /&gt;
&lt;br /&gt;
[[File:aspectessencewarning.jpg|link=]]&lt;/div&gt;</summary>
		<author><name>Agoodeffort</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Ship_Crewmembers&amp;diff=31528</id>
		<title>Ship Crewmembers</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Ship_Crewmembers&amp;diff=31528"/>
		<updated>2026-04-26T15:48:21Z</updated>

		<summary type="html">&lt;p&gt;Agoodeffort: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Ships]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Ship Crewmembers can be recruited in Taverns, Inns, Docks, and other locations using the [[Begging]] Skill &lt;br /&gt;
* Ship Crewmembers can be found as loot while out seafaring&lt;br /&gt;
* The Begging Skill &amp;quot;Motivation&amp;quot; mechanic increases Crewmember Damage by &#039;&#039;&#039;(25% * (Begging Skill / 100)) for 5 minutes&#039;&#039;&#039; [no longer impacts [[Wrestling]] Skill]&lt;br /&gt;
* Each NPC Crewmember has a Profession that provides certain bonuses while out at sea&lt;br /&gt;
* Players can Add and Remove Crewmembers to the Ship while it is a Ship Deed or Docked with a [[Dockmasters|Dockmaster]] which costs doubloons&lt;br /&gt;
* Players with 120 Begging Skill will have a 2% chance to recruit any Heroic Crewmembers who spawn in Towns&lt;br /&gt;
* Players with 120 Begging Skill will have a 1% chance to recruit any Legendary Crewmembers who spawn in Towns&lt;br /&gt;
* Undesired crewmembers can be converted into [[Arcane Essence]] at the [[Prevalia Exchange]]&lt;br /&gt;
&lt;br /&gt;
==Ship Crewmember Professions==&lt;br /&gt;
* Each point is worth a base stat and Crewmembers can potentially have multiple of the same Ship Bonus&lt;br /&gt;
* Every Profession has a set list of Ship Bonuses that is rolled on when spawned&lt;br /&gt;
** All Crewmembers spawning as loot start at level 0&lt;br /&gt;
&lt;br /&gt;
{{ShipCrewmembers}}&lt;br /&gt;
&lt;br /&gt;
==Crewmember Ranks==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Base Rank&lt;br /&gt;
! Cost&amp;lt;br /&amp;gt;(Doubloons)&lt;br /&gt;
! HitPoints Bonus&lt;br /&gt;
! Damage Bonus&lt;br /&gt;
! Wrestling Bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipcrewrank1.png|link=]]&amp;lt;br /&amp;gt;Novice&lt;br /&gt;
| 600&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipcrewrank2.png|link=]]&amp;lt;br /&amp;gt;Adept&lt;br /&gt;
| 700&lt;br /&gt;
| +5%&lt;br /&gt;
| +4%&lt;br /&gt;
| +3%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipcrewrank3.png|link=]]&amp;lt;br /&amp;gt;Veteran&lt;br /&gt;
| 600&lt;br /&gt;
| +10%&lt;br /&gt;
| +8%&lt;br /&gt;
| +6%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipcrewrank4.png|link=]]&amp;lt;br /&amp;gt;Expert&lt;br /&gt;
| 900&lt;br /&gt;
| +15%&lt;br /&gt;
| +12%&lt;br /&gt;
| +9%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipcrewrank5.png|link=]]&amp;lt;br /&amp;gt;Master&lt;br /&gt;
| 1000&lt;br /&gt;
| +20%&lt;br /&gt;
| +16%&lt;br /&gt;
| +12%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipcrewrank6.png|link=]]&amp;lt;br /&amp;gt;Heroic&lt;br /&gt;
| 10000&lt;br /&gt;
| +25%&lt;br /&gt;
| +20%&lt;br /&gt;
| +15%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipcrewrank7.png|link=]]&amp;lt;br /&amp;gt;Legendary &lt;br /&gt;
| 25000&lt;br /&gt;
| +30%&lt;br /&gt;
| +24%&lt;br /&gt;
| +18%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ship Crewmember Stats==&lt;br /&gt;
* Ship crewmembers have a set number of pips depending on the Base Rank of the crewmember (ie Expert, Master, Heroic, etc.)&lt;br /&gt;
* When a ship crewmember drops, the total number of pips will randomly roll into the possible bonuses they can provide.  &lt;br /&gt;
* When a ship crewmember gains Loyalty, it will gain points into that bonus.  The amount of bonus gained per loyalty level depends on the crewmember type.&lt;br /&gt;
&lt;br /&gt;
==Ship Crewmember Abilities==&lt;br /&gt;
* Carpenter - Maintenance: Every 30-60 seconds will repair a randomized ship damage type (2% for Hull, 4% for Sails and Guns).&lt;br /&gt;
* Cook - Food Ration: Every 30-60 seconds in combat will randomly provide a 25% Damage bonus to a random Crewmember for 30 seconds.&lt;br /&gt;
* Engineer - Tinker: Every 30-60 seconds will reduce a random ability cooldown by 3% of its normal cooldown.&lt;br /&gt;
* Fisherman - Net: Every 30-60 seconds will Hinder their current combat target for 10 seconds (duraction reduced by 50% for players and will not stack with existing Hinder effects).&lt;br /&gt;
* Hedge Mage - Curse: Every 30-60 seconds will apply a 25% Damage penalty to their current combat target for 30 seconds (effect will not stack).&lt;br /&gt;
* Medic - First Aid: Every 30-60 seconds will heal a random Crewmember for 15% Health.&lt;br /&gt;
* Merchant - Commerce: Increases Special and Rare loot drop chances by 1%.&lt;br /&gt;
* Pilgrim - Prayer: Every 30-60 seconds will heal all Crewmembers for 3% Health.&lt;br /&gt;
* Powder Monkey - Powderkeg: Improves the damage of any Ship Bombs placed by players from this ship by 25%&lt;br /&gt;
* Spy - Poison: Has a 25% chance on Weapon hits to inflict Deadly Poison.&lt;br /&gt;
&lt;br /&gt;
==Breach / Bravery==&lt;br /&gt;
* The Breach stat for the Ships System has been overhauled, and is now known as Bravery. Instead of providing an Armor Ignoring effect, the Bravery stat will now provide a Damage Bonus to Crewmembers against Creatures on the same ship or against Boss/Boss Minions [https://forums.uooutlands.com/index.php?threads/expansion-ships.5486/ Wildands Expansion Patch Notes]&lt;br /&gt;
&lt;br /&gt;
==Ship Crewmember Loyalty==&lt;br /&gt;
* All Ship Crewmembers have a Loyalty Level ranging from 0-10&lt;br /&gt;
* Ship Crewmembers begin at Loyalty Level 0&lt;br /&gt;
* When a player&#039;s ship earns Doubloons for killing NPC Crewmembers and sinking NPC ships, all Crewmembers on the player&#039;s ship earn Loyalty Experience points based on the Doubloon amount&lt;br /&gt;
* Ship Crewmembers can also gain Loyalty Experience by completing Special Fishing Nets, Fishing Spots and SOS/MIBs&lt;br /&gt;
* A Crewmember&#039;s Loyalty Experience progress is depicted by a yellow/white progress bar&lt;br /&gt;
* Specific XP amounts for Loyalty Experience can be viewed in the &amp;quot;Info&amp;quot; page for the Crewmember&lt;br /&gt;
* Loyalty Experience gain rate has been increased by 50% [https://forums.uooutlands.com/index.php?threads/patch-notes-for-november-8-2021-ship-patch.3879/ (Patch 11/8/21)]&lt;br /&gt;
&lt;br /&gt;
[[File:shipcrewmemberloyalty.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
===Loyalty and Pirate Booty===&lt;br /&gt;
* When a Crewmember reaches enough Loyalty Experience, they can be upgraded to the next Loyalty Level within the &amp;quot;Info&amp;quot; page for the Crewmember&lt;br /&gt;
* In order to upgrade a Crewmember&#039;s Loyalty Level, the player will have to spend a number of Pirate Booty (from their backpack)&lt;br /&gt;
* The amount of Pirate Booty required to upgrade a Crewmember increases with each Loyalty Level&lt;br /&gt;
* Players can upgrade a Ship Crewmember’s Loyalty Level while at sea and it will immediately update the displayed Ship’s Bonuses. The remaining upgraded stats (wrestling, HP) will not be implemented until docking and therefore the next launch.&lt;br /&gt;
* A Crewmember&#039;s Loyalty Level is visually depicted by a number of Rum Bottles (with no bottles shown for Level 0)&lt;br /&gt;
* Players will come across Pirate Booty as loot in a variety of seafaring activities&lt;br /&gt;
* At level 10, crewmembers peak at 150% of their base level 0 bonuses. For example, if they started level 0 at 1 they will have 1.5 at level 10.&lt;br /&gt;
&lt;br /&gt;
[[File:shipcrewmemberloyalty02.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
===Loyalty Upgrade Increases===&lt;br /&gt;
Each Loyalty Level upgrade increases the following:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Crewmember Bonuses&lt;br /&gt;
! Amount&lt;br /&gt;
|-&lt;br /&gt;
| HP Increase&lt;br /&gt;
| +2.5%&lt;br /&gt;
|-&lt;br /&gt;
| Damage Increase&lt;br /&gt;
| +2%&lt;br /&gt;
|-&lt;br /&gt;
| Wrestling Increase&lt;br /&gt;
| +1.5% &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ship People Things==&lt;br /&gt;
{{ShipIndex}}&lt;/div&gt;</summary>
		<author><name>Agoodeffort</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Custom_Guild_Houses&amp;diff=31511</id>
		<title>Custom Guild Houses</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Custom_Guild_Houses&amp;diff=31511"/>
		<updated>2026-04-10T23:40:39Z</updated>

		<summary type="html">&lt;p&gt;Agoodeffort: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Guild]][[Category:PvM]][[Category:PvP]][[Category:Achievements]][[Category:Housing]][[Category:World]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Guilds can use [[Guild_Prestige|Guild Prestige]] to purchase a custom built Guild House &lt;br /&gt;
* Custom Guild Houses are designed by Owyn with input from the purchasing guild&lt;br /&gt;
* Custom Guild Houses can be placed on land, at a boat house dock, or on a custom guild island (purchased with Guild Prestige)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Some Custom Guild Houses&amp;lt;br /&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
| [[File:BB.png|300px]]&amp;lt;br /&amp;gt;BB&lt;br /&gt;
| [[File:BRA.png|300px]]&amp;lt;br /&amp;gt;BRA&lt;br /&gt;
| [[File:CFC.png|300px]]&amp;lt;br /&amp;gt;CFC&lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
| [[File:DoK.png|300px]]&amp;lt;br /&amp;gt;DoK&lt;br /&gt;
| [[File:DTF.png|300px]]&amp;lt;br /&amp;gt;DTF&lt;br /&gt;
| [[File:face.png|300px]]&amp;lt;br /&amp;gt;-_-&lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
| [[File:GG.png|300px]]&amp;lt;br /&amp;gt;GG&lt;br /&gt;
| [[File:HiTi.png|300px]]&amp;lt;br /&amp;gt;HiTi&lt;br /&gt;
| [[File:gLc.png|300px]]&amp;lt;br /&amp;gt;gLc&lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
| [[File:hood.png|300px]]&amp;lt;br /&amp;gt;HOOD&lt;br /&gt;
| [[File:PEC.png|300px]]&amp;lt;br /&amp;gt;PEC&lt;br /&gt;
| [[File:PwN.png|300px]]&amp;lt;br /&amp;gt;PwN&lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
| [[File:RAQ.png|300px]]&amp;lt;br /&amp;gt;RAQ&lt;br /&gt;
| [[File:RAT.png|300px]]&amp;lt;br /&amp;gt;RAT&lt;br /&gt;
| [[File:rekt.png|300px]]&amp;lt;br /&amp;gt;REKT&lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
| [[File:SOF.png|300px]]&amp;lt;br /&amp;gt;SOF&lt;br /&gt;
| [[File:RED.png|300px]]&amp;lt;br /&amp;gt;RED&lt;br /&gt;
| [[File:syn.png|300px]]&amp;lt;br /&amp;gt;SYN&lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
| [[File:NWO-GI-GH.png|300px]]&amp;lt;br /&amp;gt;NWO&lt;br /&gt;
| [[File:AOG.png|300px]]&amp;lt;br /&amp;gt;AOG&lt;br /&gt;
| [[File:EVIL.png|300px]]&amp;lt;br /&amp;gt;EVIL&lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
| [[File:MMx GH.png|300px]]&amp;lt;br /&amp;gt;MMx&lt;br /&gt;
| [[File:NEW.png|300px]]&amp;lt;br /&amp;gt;NEW&lt;br /&gt;
| [[File:Path.png|300px]]&amp;lt;br /&amp;gt;Path&lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
| [[File:SIR.png|300px]]&amp;lt;br /&amp;gt;Sir&lt;br /&gt;
| [[File:SQzD.png|300px]]&amp;lt;br /&amp;gt;SQzD&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Agoodeffort</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=File:SQzD.png&amp;diff=31510</id>
		<title>File:SQzD.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=File:SQzD.png&amp;diff=31510"/>
		<updated>2026-04-10T23:39:56Z</updated>

		<summary type="html">&lt;p&gt;Agoodeffort: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Agoodeffort</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=File:SIR.png&amp;diff=31509</id>
		<title>File:SIR.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=File:SIR.png&amp;diff=31509"/>
		<updated>2026-04-10T23:39:28Z</updated>

		<summary type="html">&lt;p&gt;Agoodeffort: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Agoodeffort</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=File:Path.png&amp;diff=31508</id>
		<title>File:Path.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=File:Path.png&amp;diff=31508"/>
		<updated>2026-04-10T23:38:35Z</updated>

		<summary type="html">&lt;p&gt;Agoodeffort: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Agoodeffort</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=File:NEW.png&amp;diff=31507</id>
		<title>File:NEW.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=File:NEW.png&amp;diff=31507"/>
		<updated>2026-04-10T23:38:09Z</updated>

		<summary type="html">&lt;p&gt;Agoodeffort: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Agoodeffort</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=File:MMx_GH.png&amp;diff=31506</id>
		<title>File:MMx GH.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=File:MMx_GH.png&amp;diff=31506"/>
		<updated>2026-04-10T23:37:42Z</updated>

		<summary type="html">&lt;p&gt;Agoodeffort: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Agoodeffort</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=File:EVIL.png&amp;diff=31505</id>
		<title>File:EVIL.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=File:EVIL.png&amp;diff=31505"/>
		<updated>2026-04-10T23:37:09Z</updated>

		<summary type="html">&lt;p&gt;Agoodeffort: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Agoodeffort</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=File:AOG.png&amp;diff=31504</id>
		<title>File:AOG.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=File:AOG.png&amp;diff=31504"/>
		<updated>2026-04-10T23:35:44Z</updated>

		<summary type="html">&lt;p&gt;Agoodeffort: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Agoodeffort</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Repair_Rack&amp;diff=31500</id>
		<title>Repair Rack</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Repair_Rack&amp;diff=31500"/>
		<updated>2026-04-09T11:09:05Z</updated>

		<summary type="html">&lt;p&gt;Agoodeffort: /* Using a Repair Rack */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Crafting]][[Category:QoL]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players can double-click a Repair Rack to automatically repair all items a player has equipped and in their backpack&lt;br /&gt;
* Players can craft Repair Racks using [[Blacksmithy]]&lt;br /&gt;
* &#039;&#039;&#039;Repair Racks can only be used from inside a player&#039;s Bank Box&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Using a Repair Rack==&lt;br /&gt;
* &#039;&#039;&#039;Repair Racks can only be used from inside a player&#039;s Bank Box&#039;&#039;&#039;&lt;br /&gt;
* Players do not need any Blacksmithing skill to use a Repair Rack&lt;br /&gt;
* Repair Racks have between 0 and 5000 charges, with each activation by a player consuming a charge (Repair Racks will not be deleted when reaching 0 charges)&lt;br /&gt;
* Players can add charges to a Repair Rack by double-clicking a Blacksmithing Repair Kit, Carpentry Repair Kit, or Tailoring Repair Kit and targeting a Repair Rack&lt;br /&gt;
* Each Repair Kit consumed adds 10 charges to the Repair Rack&lt;br /&gt;
* Also see [[Repairing Items]]&lt;br /&gt;
&lt;br /&gt;
[[File:repairrack1.png|link=]]&lt;br /&gt;
&lt;br /&gt;
==Crafting a Repair Rack==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[File:tinkering_smithshammer.jpg|link=]]&amp;lt;br /&amp;gt;[[Blacksmithy]] Craftables&lt;br /&gt;
|-&lt;br /&gt;
! Category&lt;br /&gt;
! Item&lt;br /&gt;
! Materials&lt;br /&gt;
! Min. Skill&lt;br /&gt;
|-&lt;br /&gt;
| Utility Items&lt;br /&gt;
| [[File:repairrack.png|link=Repair Rack]]&amp;lt;br /&amp;gt;[[Repair Rack]]&lt;br /&gt;
| 1 Iron Ingot Commodity&amp;lt;br /&amp;gt;1 Board Commodity&amp;lt;br /&amp;gt;2 Blacksmithing Crafting Manuals&amp;lt;br /&amp;gt;2 Tailoring Crafting Manuals&amp;lt;br /&amp;gt;1 Carpentry Crafting Manual&amp;lt;br /&amp;gt;1 Tinkering Crafting Manual&lt;br /&gt;
| 120&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Agoodeffort</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Boarding_Rope&amp;diff=31377</id>
		<title>Boarding Rope</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Boarding_Rope&amp;diff=31377"/>
		<updated>2026-03-26T11:10:38Z</updated>

		<summary type="html">&lt;p&gt;Agoodeffort: /* What Happens After Boarding a Ship? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Ships]]__NOTOC__&lt;br /&gt;
[[File:ships-craftingboardingrope.png|right|link=]]&lt;br /&gt;
&lt;br /&gt;
* Players can craft Boarding Rope at &#039;&#039;&#039;75 [[Tailoring]] Skill&#039;&#039;&#039;&lt;br /&gt;
** Requires 15 Leather to craft&lt;br /&gt;
* The Ship Tillermen will announce when a ship has had its &#039;&#039;&#039;Sails or Guns reduced below 33%&#039;&#039;&#039; and boarding is now possible&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Boarding a Ship==&lt;br /&gt;
* Double-click Boarding Rope, select who will attempt to board the enemy ship and then target the ship to board&lt;br /&gt;
** Players may make boarding attempts on ships every 15 seconds&lt;br /&gt;
** Ship-to-ship boarding maximum range is 4 spaces&lt;br /&gt;
** Chance to board an enemy ship begins at 0% and scales up to 100% as either it&#039;s Sails or Guns approach 0% remaining (uses the lower value of Sails or Guns to determine boarding chance)&lt;br /&gt;
* A ship&#039;s boarding chance bonus from ship stats and bonuses from upgrades increases the base boarding chance (i.e. a ship with a 25% boarding chance bonus and a normal boarding chance of 50% would have an effective 62.5% chance for boarding success)&lt;br /&gt;
* [[File:ships-boardingrope.png|right|link=]]When a boarding attempt is made, all members of the ship are notified and the system message displays the effective boarding success chance of the attempt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What Happens After Boarding a Ship?===&lt;br /&gt;
* On a successful boarding action, whichever shipmembers you selected from the boarding gump will jump over to the enemy vessel and begin to fight in close quarters&lt;br /&gt;
* Ship Crewmembers cannot be directly controlled in combat, and will choose their own combatants in battle, in most cases selecting whomever is closest to them&lt;br /&gt;
&lt;br /&gt;
Enemy crew that are killed will typically have doubloons on their corpses. &#039;&#039;&#039;Players are highly encouraged to try to board enemy ships, kill the crew, and loot these doubloons.&#039;&#039;&#039; A player who sinks an enemy ship with its crew on board will miss out on collecting these doubloons as well as any items in that ship&#039;s hold.&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-ship-action-boardingship01.png|center]]&lt;/div&gt;</summary>
		<author><name>Agoodeffort</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Castaways&amp;diff=31359</id>
		<title>Castaways</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Castaways&amp;diff=31359"/>
		<updated>2026-03-24T11:48:01Z</updated>

		<summary type="html">&lt;p&gt;Agoodeffort: /* Rescuing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Ships]][[Category:PvM]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players will have a chance to encounter Castaways while at sea&lt;br /&gt;
* Castaways are NPCs that will occasionally spawn on Fishing Spots and on NPC Ships&lt;br /&gt;
* Each Castaway has a target Town destination they must to be returned to&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rescuing==&lt;br /&gt;
* Players can accept a Castaway onto their ship by approaching within 8 tiles of it and using the &amp;quot;Accept Escort&amp;quot; shift-click menu option or saying &amp;quot;I will take thee&amp;quot;&lt;br /&gt;
* Players must first trigger at least one Creature Spawn from a [[Fishing]] Spot before any Castaways at that location can be accepted from there&lt;br /&gt;
** Players will receive a &amp;quot;Danger still lurks in the water and you must fish and uncover it first before you may do that&amp;quot; message if a Creature Spawn has not yet occured from a Fishing Spot where a player attempts to accept a Castaway&lt;br /&gt;
* Players can accept Castaways from an another player&#039;s ship if that ship is unoccupied or the player is considered friendly to that ship&lt;br /&gt;
&lt;br /&gt;
[[File:castaway-accept.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* To rescue a Castaway, players must sail them to the Town listed for the NPC which is displayed on single-click&lt;br /&gt;
* A rescue is completed if the NPC enters the Guard Zone of the listed town, or the player double-clicks a Dockmaster within the Town&lt;br /&gt;
* The Guard Zone in some coastal towns do not extend far into the ocean, so the player should use a Dockmaster in these locations (each town should have several reachable)&lt;br /&gt;
* When a player successfully rescues a Castaway, a random Ship Upgrade or Crewmember Contract added into their ship&#039;s Pending Salvage&lt;br /&gt;
&lt;br /&gt;
[[File:castaway-success.png]]&lt;br /&gt;
&lt;br /&gt;
==Limitations==&lt;br /&gt;
* Players can have at most 2 Castaways on board their ship at a time&lt;br /&gt;
* Players will not be able to accept a Castaway on a Ship if any hostile creatures are present on the ship&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Failure==&lt;br /&gt;
* Players can Abandon a Castaway by shift-clicking and selecting the &amp;quot;Abandon Escort&amp;quot; menu option&lt;br /&gt;
* Abandoning a Castaway will delete the NPC&lt;br /&gt;
* If a ship ever sinks or docks, all Castaways on board the ship will automatically be treated as being Abandoned (deleted)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ship People Things==&lt;br /&gt;
{{ShipIndex}}&lt;/div&gt;</summary>
		<author><name>Agoodeffort</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Fishing&amp;diff=31358</id>
		<title>Fishing</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Fishing&amp;diff=31358"/>
		<updated>2026-03-24T11:45:22Z</updated>

		<summary type="html">&lt;p&gt;Agoodeffort: /* Fishing Creatures Spawn */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:Crafting]][[Category:Ships]]&lt;br /&gt;
==Description==&lt;br /&gt;
* The Fishing skill allows players to fish on land or at sea from a boat to catch fish and other loot. Fishing requires use of Fishing Poles, Crafted Fishing Nets, or Special Fishing nets.  There are many unique encounters while fishing, such as creature spawns, messages in a bottle, and fishing frenzies.  Players can even catch creatures to display in an aquarium and compete for World Record catches! The Fishing skill also gives players the ability to fight with ranged ocean weapons. The Fishing weapon special attack is Impale, which damages additional nearby targets.&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players use the Fishing skill to fish up a variety of items and resources&lt;br /&gt;
* Fisherman can use Fishing Weapons, which are player crafted and use the Fishing skill&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fishing Weapons==&lt;br /&gt;
{{Main|Armor &amp;amp; Weapons}}&lt;br /&gt;
&lt;br /&gt;
Players can use Ocean Weapons such as Harpoons and Tridents while on land, but with the following mechanical adjustments:&lt;br /&gt;
* When attacking Creatures and Players, Ocean Weapons will adopt the [[Swing Speed]] and Range of Heavy Crossbows, and have Damage similar to Heavy Crossbows (slightly lower)&lt;br /&gt;
* Ocean Weapons will continue to use their normal Ocean Weapon-based Weapon Specials, Codex Stances, Codex Finishers, and Weapon Abilities as unless indicated otherwise&lt;br /&gt;
* Any bonuses, abilities, or effects from Ocean Weapons that are related to either being on a Ship or affecting Crewmembers will not resolve on land (i.e it will be up to players to adjust their Stances/Finishers/Abilities to use ones that will resolve as normal on land)&lt;br /&gt;
&lt;br /&gt;
===Fishing Weapon Special===&lt;br /&gt;
* Fishing Weapons now have their own unique Weapon Special called Impale that has the following handling:&lt;br /&gt;
** Damage is increased by 100%&lt;br /&gt;
** Impales target, inflicting an additional 60% of Damage to a random target within 2 tiles&lt;br /&gt;
** Damage is increased by 30% if no additional targets exist within 2 tiles&lt;br /&gt;
&lt;br /&gt;
{{FishingWeaponClass}}&lt;br /&gt;
&lt;br /&gt;
===Codex===&lt;br /&gt;
* Fishing Weapons benefit from Stances and Finishers provided by a Fishing Codex&lt;br /&gt;
* Requires 80 Fishing and 80 Tactics&lt;br /&gt;
{{Main|Weapon and Parry Codex}}&lt;br /&gt;
{{FishingCodex}}&lt;br /&gt;
&lt;br /&gt;
==Land Fishing==&lt;br /&gt;
* While fishing on land, players will no longer be prompted with a Captcha for harvesting attempts (i.e 100% automated and AFK Land Fishing is now allowed)&lt;br /&gt;
* While fishing on land, players will only be able to harvest Raw Fish (no special items such as Large Raw Fish, Special Fishing Nets, or Aquarium Creatures) and will do so at a substantially reduced success chance compared to normal&lt;br /&gt;
&lt;br /&gt;
===Fishing Resource Map===&lt;br /&gt;
Check the [[Resource Maps]] page for more information.&lt;br /&gt;
&lt;br /&gt;
[[File:fishingresourcemap1.gif|link=Resource Maps]]&lt;br /&gt;
&lt;br /&gt;
===Fishing Frenzy===&lt;br /&gt;
* Fishing Frenzies are special fishing locations that randomly spawn throughout the game world in land-accessible areas&lt;br /&gt;
* If a player makes a Fishing skill attempt near a Fishing Frenzy, or double-clicking them with a Fishing Pole equipped, they will attempt to harvest from it in a manner similar to Fishing [[Resource Maps]]&lt;br /&gt;
* Fishing Frenzies have a limited number of harvest attempts, but players may potentially harvest one or more Freshwater Aquarium Creatures from them&lt;br /&gt;
* Harvesting animation speed is increased for Fishing Frenzies and harvest completion has a reduced wait time of 3 seconds&lt;br /&gt;
&lt;br /&gt;
[[File:fishingfrenzy1.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
===Fishing Poles Bonuses===&lt;br /&gt;
When determining chances for catching Special Fish or discovering Special Fishing Nets, players receive a bonus based on the quality and material of the fishing pole used as follows:&lt;br /&gt;
&lt;br /&gt;
Fishing Poles can be created with Tinkering in the &amp;quot;Harvesting Tools Category&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Material&lt;br /&gt;
! Bonus&lt;br /&gt;
! Item Uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_wood.jpg|link=]]&amp;lt;br /&amp;gt;Plain/Base&lt;br /&gt;
| -&lt;br /&gt;
| 500 base uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_wood.jpg|link=]]&amp;lt;br /&amp;gt;Exceptional&lt;br /&gt;
| +4%&lt;br /&gt;
| +250 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_wood.jpg|link=]]&amp;lt;br /&amp;gt;Mastercrafted&lt;br /&gt;
| +8%&lt;br /&gt;
| +250 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_dullwood.jpg|link=]]&amp;lt;br /&amp;gt;Dullwood&lt;br /&gt;
| +2%&lt;br /&gt;
| +125 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_shadowwood.jpg|link=]]&amp;lt;br /&amp;gt;Shadowwood&lt;br /&gt;
| +4%&lt;br /&gt;
| +250 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_copperwood.jpg|link=]]&amp;lt;br /&amp;gt;Copperwood&lt;br /&gt;
| +6%&lt;br /&gt;
| +375 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_bronzewood.jpg|link=]]&amp;lt;br /&amp;gt;Bronzewood&lt;br /&gt;
| +8%&lt;br /&gt;
| +500 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_goldenwood.jpg|link=]]&amp;lt;br /&amp;gt;Goldenwood&lt;br /&gt;
| +10%&lt;br /&gt;
| +625 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_rosewood.jpg|link=]]&amp;lt;br /&amp;gt;Rosewood&lt;br /&gt;
| +12%&lt;br /&gt;
| +750 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_verewood.jpg|link=]]&amp;lt;br /&amp;gt;Verewood&lt;br /&gt;
| +14%&lt;br /&gt;
| +875 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_valewood.jpg|link=]]&amp;lt;br /&amp;gt;Valewood&lt;br /&gt;
| +16%&lt;br /&gt;
| +1000 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_avarwood.jpg|link=]]&amp;lt;br /&amp;gt;Avarwood&lt;br /&gt;
| +18%&lt;br /&gt;
| +1125 uses&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ship Fishing==&lt;br /&gt;
* Special Fishing Spots can be found using a [[spyglass]] while sailing the seas. At these locations, a player can use a Leather Fishing Net (crafted by a Tailor from the various leather types) for a chance to pull up aquarium fish, delectable fish, or fishing spawns.&lt;br /&gt;
* Players can also use fishing poles in open water. Using fishing poles on a ship, players will be able to harvest Raw Fish, Special Cooking Fish (such as Raw Large Fish, Raw Lobster, Raw Crab), and Special Fishing Nets, but not [[Aquarium]] Creatures&lt;br /&gt;
** Players have a (1% * (Fishing Skill / 100) * (100% + Fishing Pole Bonus) chance to find a Special Fishing Net while fishing on a ship&lt;br /&gt;
** While fishing on a ship, players will still be responsible for passing Captchas when prompted as before&lt;br /&gt;
* Increased effective Harvest/Fishing skill will improve your chances of finding special fish and fishing creatures spawn&lt;br /&gt;
* Read more about [[Ships]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fishing Spots===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
| [[File:wiki-fishingspot-brokenbarrels.gif|200px|link=]]&amp;lt;br /&amp;gt;Barrel Wreck&lt;br /&gt;
| [[File:wiki-fishingspot-crashedship.gif|200px|link=]]&amp;lt;br /&amp;gt;Crashed Cargo Ship&lt;br /&gt;
| [[File:wiki-fishingspot-deadfisherman.gif|200px|link=]]&amp;lt;br /&amp;gt;Dead Fisherman&lt;br /&gt;
| [[File:wiki-fishingspot-marshfishing.png|200px|link=]]&amp;lt;br /&amp;gt;Marsh Fishing&lt;br /&gt;
| [[File:wiki-fishingspot-murderraft.png|200px|link=]]&amp;lt;br /&amp;gt;Murder Raft&lt;br /&gt;
| [[File:wiki-fishingspot-mushrooms.gif|200px|link=]]&amp;lt;br /&amp;gt;Mushroom Formation&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
| [[File:wiki-fishingspot-largefishnet.gif|200px|link=]]&amp;lt;br /&amp;gt;Net Fishery&lt;br /&gt;
| [[File:wiki-fishingspot-stuckrowboat2.gif|200px|link=]]&amp;lt;br /&amp;gt;Submerged Rowboat&lt;br /&gt;
| [[File:wiki-fishingspot-rattanraft.gif|200px|link=]]&amp;lt;br /&amp;gt;Thatched Raft&lt;br /&gt;
| [[File:wiki-fishingspot-overgrown.gif|200px|link=]]&amp;lt;br /&amp;gt;Vines And Strange Stone&lt;br /&gt;
| [[File:wiki-fishingspot-whalebones.gif|200px|link=]]&amp;lt;br /&amp;gt;Whalebones&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Player Crafted Leather Fishing Nets===&lt;br /&gt;
* Players may craft Leather Fishing Nets (using any leather material type) through Tailoring or purchase Leather Fishing Nets at Fisherman NPCs&lt;br /&gt;
* Leather Fishing Nets have a limited number of uses, which is increased based on quality and material type&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crafted Leather Fishing Net Bonuses&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When determining chances for retrieving items from Fishing Spots and SOS locations, players receive a bonus based on the quality and material of the crafted leather fishing net used as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Material&lt;br /&gt;
! Bonus&lt;br /&gt;
! Item uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_leather.png|link=]]&amp;lt;br /&amp;gt;Plain/Base&lt;br /&gt;
|&lt;br /&gt;
| 50 base uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_leather.png|link=]]&amp;lt;br /&amp;gt;Exceptional&lt;br /&gt;
| +4%&lt;br /&gt;
| +25 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_leather.png|link=]]&amp;lt;br /&amp;gt;Mastercrafted&lt;br /&gt;
| +8%&lt;br /&gt;
| +25 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_dullhide.png|link=]]&amp;lt;br /&amp;gt;Dullhide&lt;br /&gt;
| +2%&lt;br /&gt;
| +13 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_shadowhide.png|link=]]&amp;lt;br /&amp;gt;Shadowhide&lt;br /&gt;
| +4%&lt;br /&gt;
| +25 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_copperhide.png|link=]]&amp;lt;br /&amp;gt;Copperhide&lt;br /&gt;
| +6%&lt;br /&gt;
| +38 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_bronzehide.png|link=]]&amp;lt;br /&amp;gt;Bronzehide&lt;br /&gt;
| +8%&lt;br /&gt;
| +50 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_goldenhide.png|link=]]&amp;lt;br /&amp;gt;Goldenhide&lt;br /&gt;
| +10%&lt;br /&gt;
| +63 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_rosehide.png|link=]]&amp;lt;br /&amp;gt;Rosehide&lt;br /&gt;
| +12%&lt;br /&gt;
| +75 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_verehide.png|link=]]&amp;lt;br /&amp;gt;Verehide&lt;br /&gt;
| +14%&lt;br /&gt;
| +88 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_valehide.png|link=]]&amp;lt;br /&amp;gt;Valehide&lt;br /&gt;
| +16%&lt;br /&gt;
| +100 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_avarhide.png|link=]]&amp;lt;br /&amp;gt;Avarhide&lt;br /&gt;
| +18%&lt;br /&gt;
| +113 uses&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Fishing Creatures Spawn===&lt;br /&gt;
Players have the opportunity while fishing at sea to initiate Fishing Creature Spawns. Fishing Creature Spawns can only occur when using &#039;&#039;&#039;Special Fishing Nets&#039;&#039;&#039;, while fishing at &#039;&#039;&#039;Fishing Spots&#039;&#039;&#039;, or when fishing at &#039;&#039;&#039;SOS locations&#039;&#039;&#039;. They will not occur during normal fishing with a fishing pole. Fishing Creature Spawns may result in both water-based creatures or creatures that spawn immediately on the targets ship.&lt;br /&gt;
* When a [[Sea Serpent]] appears as a creature spawn it will always have a Special Fishing Net&lt;br /&gt;
[[File:wiki-fishing-grizz-drowneddragon.gif|link=]]&lt;br /&gt;
* Players will always trigger a Creature Spawn within the first 5 fishing attempts at a Fishing Spot with a [[Castaways|Castaway]]&lt;br /&gt;
&lt;br /&gt;
===Special Fishing Nets===&lt;br /&gt;
* Special Fishing Nets are single use items that may be thrown from a ship into the water&lt;br /&gt;
* Once thrown, a Special Fishing Net has a 75% chance to generate a Fishing Creature Spawn or a 25% chance for the player to catch a Special Fish&lt;br /&gt;
* If a Fishing Creature Spawn occurs, there is a 25% chance that one creature will have a Message in a Bottle on it&#039;s corpse&lt;br /&gt;
* Special Fishing Nets are stackable and come in the various random hues&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-fishing-specialfishingnet.png|link=]]&lt;br /&gt;
&lt;br /&gt;
===Messages in a Bottle/SOS===&lt;br /&gt;
* SOSes have no expiration date&lt;br /&gt;
* Double click a Message in a Bottle to receive an SOS&lt;br /&gt;
* Players use crafted Leather Fishing Nets to retrieve items from SOS locations, as long as they have the SOS in their backpack&lt;br /&gt;
* Players must be within 12 tiles of a SOS location to attempt to retrieve items from it&lt;br /&gt;
* Players may make up to 20 retrieval attempts on a SOS location&lt;br /&gt;
* Players have a (50% * (Fishing Skill / 100) * (100% + Fishing Net Bonus) * (100% + Ship Upgrades Bonuses)) chance to have a &amp;quot;successful&amp;quot; retrieval action&lt;br /&gt;
* Players are guaranteed to have at least 1 Creature Spawn occur per SOS and up to 3 maximum&lt;br /&gt;
* One creature per Creature Spawn will have either a Small, Medium, or Large Salvaged Crate on its corpse with a variety of loot items (items vary based on crate size)&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-fishing-mib1.gif|alt=Fishing Message in a Bottles|link=]]&lt;br /&gt;
&lt;br /&gt;
===SOS Case===&lt;br /&gt;
&lt;br /&gt;
* Players will now be able to craft SOS Cases using the Inscription skill under the Utility Items category&lt;br /&gt;
* SOS Cases are used to store individual SOSes&lt;br /&gt;
* In order for an SOS to be added to the SOS Case, it must have the full starting 20 Attempts Left that they begin with (i.e. no partially completed SOSes can be added)&lt;br /&gt;
* Players can Shift-Click and select the “Add All SOSes in Backpack” entry from the Context Menu entry to add all valid SOSes from their backpack into the SOS Case&lt;br /&gt;
&lt;br /&gt;
[[File:SOS1.png]]&lt;br /&gt;
&lt;br /&gt;
* If an SOS Case contains any stored SOSes, each time the player Double-Clicks the SOS Case it will remove a random SOS and place it in their backpack&lt;br /&gt;
&lt;br /&gt;
[[File:SOS3.png]]&lt;br /&gt;
&lt;br /&gt;
* Players can lock down SOS Cases in houses&lt;br /&gt;
* Access Levels for SOS Cases that are locked down in houses follow the same handling as Tome items (Mastery Chain Tomes, Aspect Item Tomes, etc) which require Co-Owner level or higher access to use them&lt;br /&gt;
&lt;br /&gt;
[[File:SOS4.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aquarium Creatures==&lt;br /&gt;
* Aquarium Creatures are broken down into three Rarity levels: Common, Uncommon, and Rare&lt;br /&gt;
* Aquarium Creatures are broken down into two Water types: Freshwater and Saltwater&lt;br /&gt;
* Players can only harvest Freshwater Aquarium Creatures from Fishing Resource Maps and Fishing Frenzies&lt;br /&gt;
* Players can only harvest Saltwater Aquarium Creatures from Special Fishing Nets, Fishing Spots, and SOSes&lt;br /&gt;
* Read more about [[Aquarium#Aquarium Creatures|Aquarium Creatures]]&lt;br /&gt;
* Having a bladed weapon in your backpack and double clicking Raw Fish will cut it up into Fish Steaks&lt;br /&gt;
&lt;br /&gt;
[[File:aquariumgump.jpg|link=Aquarium#Aquarium Creatures]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Records==&lt;br /&gt;
Taking both skill and luck, catching a World Record fish is no easy feat. Players will be notified when they catch a unique fish as well as if it is a World Record.&lt;br /&gt;
&lt;br /&gt;
* Double-clicking on the fish will open its stats, allowing you to see who has caught the heaviest of that type of fish&lt;br /&gt;
* If you are the competitive type, there are also Fishing Record Boards that will list all the types of fish that can be caught, what the current weight record is, as well as when and who landed the fish&lt;br /&gt;
* You can find Fishing Record Boards at each city&#039;s dock near the Dockmaster&lt;br /&gt;
* [[Catch of the Week]] allows players to compete for the best catch each week for reward points.&lt;br /&gt;
&lt;br /&gt;
[[File:fishingrecordboard1a.png|link=]]&lt;br /&gt;
&lt;br /&gt;
[[File:fishingworldrecords1a.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Fishing has a delay of 7 seconds per use. &lt;br /&gt;
* Players can now gain Fishing Skill up to 100, and other combat skills to their normal skill limit, while using Fishing Weapons (Harpoons / Tridents) in combat&lt;br /&gt;
* Players can now gain Fishing Skill when tossing Special Fishing Nets&lt;br /&gt;
* Fishing Skill Gain for Fishing Spots / Fishing Frenzies / MIBs has been vastly increased&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-80&lt;br /&gt;
| Shelter training dummy with a harpoon or trident.  &lt;br /&gt;
|-&lt;br /&gt;
| 80-100&lt;br /&gt;
| Use a training dummy fighting with a harpoon or trident.&lt;br /&gt;
|-&lt;br /&gt;
| 100-120&lt;br /&gt;
| Fish from a ship (will receive Captchas)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Community Videos==&lt;br /&gt;
{{#ev:youtube|https://youtu.be/lhiaExswLno}}&lt;/div&gt;</summary>
		<author><name>Agoodeffort</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Fishing&amp;diff=31357</id>
		<title>Fishing</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Fishing&amp;diff=31357"/>
		<updated>2026-03-24T11:44:10Z</updated>

		<summary type="html">&lt;p&gt;Agoodeffort: /* Fishing Creatures Spawn */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:Crafting]][[Category:Ships]]&lt;br /&gt;
==Description==&lt;br /&gt;
* The Fishing skill allows players to fish on land or at sea from a boat to catch fish and other loot. Fishing requires use of Fishing Poles, Crafted Fishing Nets, or Special Fishing nets.  There are many unique encounters while fishing, such as creature spawns, messages in a bottle, and fishing frenzies.  Players can even catch creatures to display in an aquarium and compete for World Record catches! The Fishing skill also gives players the ability to fight with ranged ocean weapons. The Fishing weapon special attack is Impale, which damages additional nearby targets.&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players use the Fishing skill to fish up a variety of items and resources&lt;br /&gt;
* Fisherman can use Fishing Weapons, which are player crafted and use the Fishing skill&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fishing Weapons==&lt;br /&gt;
{{Main|Armor &amp;amp; Weapons}}&lt;br /&gt;
&lt;br /&gt;
Players can use Ocean Weapons such as Harpoons and Tridents while on land, but with the following mechanical adjustments:&lt;br /&gt;
* When attacking Creatures and Players, Ocean Weapons will adopt the [[Swing Speed]] and Range of Heavy Crossbows, and have Damage similar to Heavy Crossbows (slightly lower)&lt;br /&gt;
* Ocean Weapons will continue to use their normal Ocean Weapon-based Weapon Specials, Codex Stances, Codex Finishers, and Weapon Abilities as unless indicated otherwise&lt;br /&gt;
* Any bonuses, abilities, or effects from Ocean Weapons that are related to either being on a Ship or affecting Crewmembers will not resolve on land (i.e it will be up to players to adjust their Stances/Finishers/Abilities to use ones that will resolve as normal on land)&lt;br /&gt;
&lt;br /&gt;
===Fishing Weapon Special===&lt;br /&gt;
* Fishing Weapons now have their own unique Weapon Special called Impale that has the following handling:&lt;br /&gt;
** Damage is increased by 100%&lt;br /&gt;
** Impales target, inflicting an additional 60% of Damage to a random target within 2 tiles&lt;br /&gt;
** Damage is increased by 30% if no additional targets exist within 2 tiles&lt;br /&gt;
&lt;br /&gt;
{{FishingWeaponClass}}&lt;br /&gt;
&lt;br /&gt;
===Codex===&lt;br /&gt;
* Fishing Weapons benefit from Stances and Finishers provided by a Fishing Codex&lt;br /&gt;
* Requires 80 Fishing and 80 Tactics&lt;br /&gt;
{{Main|Weapon and Parry Codex}}&lt;br /&gt;
{{FishingCodex}}&lt;br /&gt;
&lt;br /&gt;
==Land Fishing==&lt;br /&gt;
* While fishing on land, players will no longer be prompted with a Captcha for harvesting attempts (i.e 100% automated and AFK Land Fishing is now allowed)&lt;br /&gt;
* While fishing on land, players will only be able to harvest Raw Fish (no special items such as Large Raw Fish, Special Fishing Nets, or Aquarium Creatures) and will do so at a substantially reduced success chance compared to normal&lt;br /&gt;
&lt;br /&gt;
===Fishing Resource Map===&lt;br /&gt;
Check the [[Resource Maps]] page for more information.&lt;br /&gt;
&lt;br /&gt;
[[File:fishingresourcemap1.gif|link=Resource Maps]]&lt;br /&gt;
&lt;br /&gt;
===Fishing Frenzy===&lt;br /&gt;
* Fishing Frenzies are special fishing locations that randomly spawn throughout the game world in land-accessible areas&lt;br /&gt;
* If a player makes a Fishing skill attempt near a Fishing Frenzy, or double-clicking them with a Fishing Pole equipped, they will attempt to harvest from it in a manner similar to Fishing [[Resource Maps]]&lt;br /&gt;
* Fishing Frenzies have a limited number of harvest attempts, but players may potentially harvest one or more Freshwater Aquarium Creatures from them&lt;br /&gt;
* Harvesting animation speed is increased for Fishing Frenzies and harvest completion has a reduced wait time of 3 seconds&lt;br /&gt;
&lt;br /&gt;
[[File:fishingfrenzy1.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
===Fishing Poles Bonuses===&lt;br /&gt;
When determining chances for catching Special Fish or discovering Special Fishing Nets, players receive a bonus based on the quality and material of the fishing pole used as follows:&lt;br /&gt;
&lt;br /&gt;
Fishing Poles can be created with Tinkering in the &amp;quot;Harvesting Tools Category&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Material&lt;br /&gt;
! Bonus&lt;br /&gt;
! Item Uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_wood.jpg|link=]]&amp;lt;br /&amp;gt;Plain/Base&lt;br /&gt;
| -&lt;br /&gt;
| 500 base uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_wood.jpg|link=]]&amp;lt;br /&amp;gt;Exceptional&lt;br /&gt;
| +4%&lt;br /&gt;
| +250 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_wood.jpg|link=]]&amp;lt;br /&amp;gt;Mastercrafted&lt;br /&gt;
| +8%&lt;br /&gt;
| +250 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_dullwood.jpg|link=]]&amp;lt;br /&amp;gt;Dullwood&lt;br /&gt;
| +2%&lt;br /&gt;
| +125 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_shadowwood.jpg|link=]]&amp;lt;br /&amp;gt;Shadowwood&lt;br /&gt;
| +4%&lt;br /&gt;
| +250 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_copperwood.jpg|link=]]&amp;lt;br /&amp;gt;Copperwood&lt;br /&gt;
| +6%&lt;br /&gt;
| +375 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_bronzewood.jpg|link=]]&amp;lt;br /&amp;gt;Bronzewood&lt;br /&gt;
| +8%&lt;br /&gt;
| +500 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_goldenwood.jpg|link=]]&amp;lt;br /&amp;gt;Goldenwood&lt;br /&gt;
| +10%&lt;br /&gt;
| +625 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_rosewood.jpg|link=]]&amp;lt;br /&amp;gt;Rosewood&lt;br /&gt;
| +12%&lt;br /&gt;
| +750 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_verewood.jpg|link=]]&amp;lt;br /&amp;gt;Verewood&lt;br /&gt;
| +14%&lt;br /&gt;
| +875 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_valewood.jpg|link=]]&amp;lt;br /&amp;gt;Valewood&lt;br /&gt;
| +16%&lt;br /&gt;
| +1000 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_avarwood.jpg|link=]]&amp;lt;br /&amp;gt;Avarwood&lt;br /&gt;
| +18%&lt;br /&gt;
| +1125 uses&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ship Fishing==&lt;br /&gt;
* Special Fishing Spots can be found using a [[spyglass]] while sailing the seas. At these locations, a player can use a Leather Fishing Net (crafted by a Tailor from the various leather types) for a chance to pull up aquarium fish, delectable fish, or fishing spawns.&lt;br /&gt;
* Players can also use fishing poles in open water. Using fishing poles on a ship, players will be able to harvest Raw Fish, Special Cooking Fish (such as Raw Large Fish, Raw Lobster, Raw Crab), and Special Fishing Nets, but not [[Aquarium]] Creatures&lt;br /&gt;
** Players have a (1% * (Fishing Skill / 100) * (100% + Fishing Pole Bonus) chance to find a Special Fishing Net while fishing on a ship&lt;br /&gt;
** While fishing on a ship, players will still be responsible for passing Captchas when prompted as before&lt;br /&gt;
* Increased effective Harvest/Fishing skill will improve your chances of finding special fish and fishing creatures spawn&lt;br /&gt;
* Read more about [[Ships]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fishing Spots===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
| [[File:wiki-fishingspot-brokenbarrels.gif|200px|link=]]&amp;lt;br /&amp;gt;Barrel Wreck&lt;br /&gt;
| [[File:wiki-fishingspot-crashedship.gif|200px|link=]]&amp;lt;br /&amp;gt;Crashed Cargo Ship&lt;br /&gt;
| [[File:wiki-fishingspot-deadfisherman.gif|200px|link=]]&amp;lt;br /&amp;gt;Dead Fisherman&lt;br /&gt;
| [[File:wiki-fishingspot-marshfishing.png|200px|link=]]&amp;lt;br /&amp;gt;Marsh Fishing&lt;br /&gt;
| [[File:wiki-fishingspot-murderraft.png|200px|link=]]&amp;lt;br /&amp;gt;Murder Raft&lt;br /&gt;
| [[File:wiki-fishingspot-mushrooms.gif|200px|link=]]&amp;lt;br /&amp;gt;Mushroom Formation&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
| [[File:wiki-fishingspot-largefishnet.gif|200px|link=]]&amp;lt;br /&amp;gt;Net Fishery&lt;br /&gt;
| [[File:wiki-fishingspot-stuckrowboat2.gif|200px|link=]]&amp;lt;br /&amp;gt;Submerged Rowboat&lt;br /&gt;
| [[File:wiki-fishingspot-rattanraft.gif|200px|link=]]&amp;lt;br /&amp;gt;Thatched Raft&lt;br /&gt;
| [[File:wiki-fishingspot-overgrown.gif|200px|link=]]&amp;lt;br /&amp;gt;Vines And Strange Stone&lt;br /&gt;
| [[File:wiki-fishingspot-whalebones.gif|200px|link=]]&amp;lt;br /&amp;gt;Whalebones&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Player Crafted Leather Fishing Nets===&lt;br /&gt;
* Players may craft Leather Fishing Nets (using any leather material type) through Tailoring or purchase Leather Fishing Nets at Fisherman NPCs&lt;br /&gt;
* Leather Fishing Nets have a limited number of uses, which is increased based on quality and material type&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crafted Leather Fishing Net Bonuses&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When determining chances for retrieving items from Fishing Spots and SOS locations, players receive a bonus based on the quality and material of the crafted leather fishing net used as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Material&lt;br /&gt;
! Bonus&lt;br /&gt;
! Item uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_leather.png|link=]]&amp;lt;br /&amp;gt;Plain/Base&lt;br /&gt;
|&lt;br /&gt;
| 50 base uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_leather.png|link=]]&amp;lt;br /&amp;gt;Exceptional&lt;br /&gt;
| +4%&lt;br /&gt;
| +25 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_leather.png|link=]]&amp;lt;br /&amp;gt;Mastercrafted&lt;br /&gt;
| +8%&lt;br /&gt;
| +25 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_dullhide.png|link=]]&amp;lt;br /&amp;gt;Dullhide&lt;br /&gt;
| +2%&lt;br /&gt;
| +13 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_shadowhide.png|link=]]&amp;lt;br /&amp;gt;Shadowhide&lt;br /&gt;
| +4%&lt;br /&gt;
| +25 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_copperhide.png|link=]]&amp;lt;br /&amp;gt;Copperhide&lt;br /&gt;
| +6%&lt;br /&gt;
| +38 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_bronzehide.png|link=]]&amp;lt;br /&amp;gt;Bronzehide&lt;br /&gt;
| +8%&lt;br /&gt;
| +50 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_goldenhide.png|link=]]&amp;lt;br /&amp;gt;Goldenhide&lt;br /&gt;
| +10%&lt;br /&gt;
| +63 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_rosehide.png|link=]]&amp;lt;br /&amp;gt;Rosehide&lt;br /&gt;
| +12%&lt;br /&gt;
| +75 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_verehide.png|link=]]&amp;lt;br /&amp;gt;Verehide&lt;br /&gt;
| +14%&lt;br /&gt;
| +88 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_valehide.png|link=]]&amp;lt;br /&amp;gt;Valehide&lt;br /&gt;
| +16%&lt;br /&gt;
| +100 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_avarhide.png|link=]]&amp;lt;br /&amp;gt;Avarhide&lt;br /&gt;
| +18%&lt;br /&gt;
| +113 uses&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Fishing Creatures Spawn===&lt;br /&gt;
Players have the opportunity while fishing at sea to initiate Fishing Creature Spawns. Fishing Creature Spawns can only occur when using &#039;&#039;&#039;Special Fishing Nets&#039;&#039;&#039;, while fishing at &#039;&#039;&#039;Fishing Spots&#039;&#039;&#039;, or when fishing at &#039;&#039;&#039;SOS locations&#039;&#039;&#039;. They will not occur during normal fishing with a fishing pole. Fishing Creature Spawns may result in both water-based creatures or creatures that spawn immediately on the targets ship.&lt;br /&gt;
* When a [[Sea Serpent]] appears as a creature spawn it will always have a Special Fishing Net&lt;br /&gt;
[[File:wiki-fishing-grizz-drowneddragon.gif|link=]]&lt;br /&gt;
* Players will always trigger a Creature Spawn within the first 5 fishing attempts at a Fishing Spot with a [[Castaway]]&lt;br /&gt;
&lt;br /&gt;
===Special Fishing Nets===&lt;br /&gt;
* Special Fishing Nets are single use items that may be thrown from a ship into the water&lt;br /&gt;
* Once thrown, a Special Fishing Net has a 75% chance to generate a Fishing Creature Spawn or a 25% chance for the player to catch a Special Fish&lt;br /&gt;
* If a Fishing Creature Spawn occurs, there is a 25% chance that one creature will have a Message in a Bottle on it&#039;s corpse&lt;br /&gt;
* Special Fishing Nets are stackable and come in the various random hues&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-fishing-specialfishingnet.png|link=]]&lt;br /&gt;
&lt;br /&gt;
===Messages in a Bottle/SOS===&lt;br /&gt;
* SOSes have no expiration date&lt;br /&gt;
* Double click a Message in a Bottle to receive an SOS&lt;br /&gt;
* Players use crafted Leather Fishing Nets to retrieve items from SOS locations, as long as they have the SOS in their backpack&lt;br /&gt;
* Players must be within 12 tiles of a SOS location to attempt to retrieve items from it&lt;br /&gt;
* Players may make up to 20 retrieval attempts on a SOS location&lt;br /&gt;
* Players have a (50% * (Fishing Skill / 100) * (100% + Fishing Net Bonus) * (100% + Ship Upgrades Bonuses)) chance to have a &amp;quot;successful&amp;quot; retrieval action&lt;br /&gt;
* Players are guaranteed to have at least 1 Creature Spawn occur per SOS and up to 3 maximum&lt;br /&gt;
* One creature per Creature Spawn will have either a Small, Medium, or Large Salvaged Crate on its corpse with a variety of loot items (items vary based on crate size)&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-fishing-mib1.gif|alt=Fishing Message in a Bottles|link=]]&lt;br /&gt;
&lt;br /&gt;
===SOS Case===&lt;br /&gt;
&lt;br /&gt;
* Players will now be able to craft SOS Cases using the Inscription skill under the Utility Items category&lt;br /&gt;
* SOS Cases are used to store individual SOSes&lt;br /&gt;
* In order for an SOS to be added to the SOS Case, it must have the full starting 20 Attempts Left that they begin with (i.e. no partially completed SOSes can be added)&lt;br /&gt;
* Players can Shift-Click and select the “Add All SOSes in Backpack” entry from the Context Menu entry to add all valid SOSes from their backpack into the SOS Case&lt;br /&gt;
&lt;br /&gt;
[[File:SOS1.png]]&lt;br /&gt;
&lt;br /&gt;
* If an SOS Case contains any stored SOSes, each time the player Double-Clicks the SOS Case it will remove a random SOS and place it in their backpack&lt;br /&gt;
&lt;br /&gt;
[[File:SOS3.png]]&lt;br /&gt;
&lt;br /&gt;
* Players can lock down SOS Cases in houses&lt;br /&gt;
* Access Levels for SOS Cases that are locked down in houses follow the same handling as Tome items (Mastery Chain Tomes, Aspect Item Tomes, etc) which require Co-Owner level or higher access to use them&lt;br /&gt;
&lt;br /&gt;
[[File:SOS4.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aquarium Creatures==&lt;br /&gt;
* Aquarium Creatures are broken down into three Rarity levels: Common, Uncommon, and Rare&lt;br /&gt;
* Aquarium Creatures are broken down into two Water types: Freshwater and Saltwater&lt;br /&gt;
* Players can only harvest Freshwater Aquarium Creatures from Fishing Resource Maps and Fishing Frenzies&lt;br /&gt;
* Players can only harvest Saltwater Aquarium Creatures from Special Fishing Nets, Fishing Spots, and SOSes&lt;br /&gt;
* Read more about [[Aquarium#Aquarium Creatures|Aquarium Creatures]]&lt;br /&gt;
* Having a bladed weapon in your backpack and double clicking Raw Fish will cut it up into Fish Steaks&lt;br /&gt;
&lt;br /&gt;
[[File:aquariumgump.jpg|link=Aquarium#Aquarium Creatures]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Records==&lt;br /&gt;
Taking both skill and luck, catching a World Record fish is no easy feat. Players will be notified when they catch a unique fish as well as if it is a World Record.&lt;br /&gt;
&lt;br /&gt;
* Double-clicking on the fish will open its stats, allowing you to see who has caught the heaviest of that type of fish&lt;br /&gt;
* If you are the competitive type, there are also Fishing Record Boards that will list all the types of fish that can be caught, what the current weight record is, as well as when and who landed the fish&lt;br /&gt;
* You can find Fishing Record Boards at each city&#039;s dock near the Dockmaster&lt;br /&gt;
* [[Catch of the Week]] allows players to compete for the best catch each week for reward points.&lt;br /&gt;
&lt;br /&gt;
[[File:fishingrecordboard1a.png|link=]]&lt;br /&gt;
&lt;br /&gt;
[[File:fishingworldrecords1a.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Fishing has a delay of 7 seconds per use. &lt;br /&gt;
* Players can now gain Fishing Skill up to 100, and other combat skills to their normal skill limit, while using Fishing Weapons (Harpoons / Tridents) in combat&lt;br /&gt;
* Players can now gain Fishing Skill when tossing Special Fishing Nets&lt;br /&gt;
* Fishing Skill Gain for Fishing Spots / Fishing Frenzies / MIBs has been vastly increased&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-80&lt;br /&gt;
| Shelter training dummy with a harpoon or trident.  &lt;br /&gt;
|-&lt;br /&gt;
| 80-100&lt;br /&gt;
| Use a training dummy fighting with a harpoon or trident.&lt;br /&gt;
|-&lt;br /&gt;
| 100-120&lt;br /&gt;
| Fish from a ship (will receive Captchas)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Community Videos==&lt;br /&gt;
{{#ev:youtube|https://youtu.be/lhiaExswLno}}&lt;/div&gt;</summary>
		<author><name>Agoodeffort</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Fishing&amp;diff=31356</id>
		<title>Fishing</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Fishing&amp;diff=31356"/>
		<updated>2026-03-24T11:40:35Z</updated>

		<summary type="html">&lt;p&gt;Agoodeffort: /* Fishing Creatures Spawn */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:Crafting]][[Category:Ships]]&lt;br /&gt;
==Description==&lt;br /&gt;
* The Fishing skill allows players to fish on land or at sea from a boat to catch fish and other loot. Fishing requires use of Fishing Poles, Crafted Fishing Nets, or Special Fishing nets.  There are many unique encounters while fishing, such as creature spawns, messages in a bottle, and fishing frenzies.  Players can even catch creatures to display in an aquarium and compete for World Record catches! The Fishing skill also gives players the ability to fight with ranged ocean weapons. The Fishing weapon special attack is Impale, which damages additional nearby targets.&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players use the Fishing skill to fish up a variety of items and resources&lt;br /&gt;
* Fisherman can use Fishing Weapons, which are player crafted and use the Fishing skill&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fishing Weapons==&lt;br /&gt;
{{Main|Armor &amp;amp; Weapons}}&lt;br /&gt;
&lt;br /&gt;
Players can use Ocean Weapons such as Harpoons and Tridents while on land, but with the following mechanical adjustments:&lt;br /&gt;
* When attacking Creatures and Players, Ocean Weapons will adopt the [[Swing Speed]] and Range of Heavy Crossbows, and have Damage similar to Heavy Crossbows (slightly lower)&lt;br /&gt;
* Ocean Weapons will continue to use their normal Ocean Weapon-based Weapon Specials, Codex Stances, Codex Finishers, and Weapon Abilities as unless indicated otherwise&lt;br /&gt;
* Any bonuses, abilities, or effects from Ocean Weapons that are related to either being on a Ship or affecting Crewmembers will not resolve on land (i.e it will be up to players to adjust their Stances/Finishers/Abilities to use ones that will resolve as normal on land)&lt;br /&gt;
&lt;br /&gt;
===Fishing Weapon Special===&lt;br /&gt;
* Fishing Weapons now have their own unique Weapon Special called Impale that has the following handling:&lt;br /&gt;
** Damage is increased by 100%&lt;br /&gt;
** Impales target, inflicting an additional 60% of Damage to a random target within 2 tiles&lt;br /&gt;
** Damage is increased by 30% if no additional targets exist within 2 tiles&lt;br /&gt;
&lt;br /&gt;
{{FishingWeaponClass}}&lt;br /&gt;
&lt;br /&gt;
===Codex===&lt;br /&gt;
* Fishing Weapons benefit from Stances and Finishers provided by a Fishing Codex&lt;br /&gt;
* Requires 80 Fishing and 80 Tactics&lt;br /&gt;
{{Main|Weapon and Parry Codex}}&lt;br /&gt;
{{FishingCodex}}&lt;br /&gt;
&lt;br /&gt;
==Land Fishing==&lt;br /&gt;
* While fishing on land, players will no longer be prompted with a Captcha for harvesting attempts (i.e 100% automated and AFK Land Fishing is now allowed)&lt;br /&gt;
* While fishing on land, players will only be able to harvest Raw Fish (no special items such as Large Raw Fish, Special Fishing Nets, or Aquarium Creatures) and will do so at a substantially reduced success chance compared to normal&lt;br /&gt;
&lt;br /&gt;
===Fishing Resource Map===&lt;br /&gt;
Check the [[Resource Maps]] page for more information.&lt;br /&gt;
&lt;br /&gt;
[[File:fishingresourcemap1.gif|link=Resource Maps]]&lt;br /&gt;
&lt;br /&gt;
===Fishing Frenzy===&lt;br /&gt;
* Fishing Frenzies are special fishing locations that randomly spawn throughout the game world in land-accessible areas&lt;br /&gt;
* If a player makes a Fishing skill attempt near a Fishing Frenzy, or double-clicking them with a Fishing Pole equipped, they will attempt to harvest from it in a manner similar to Fishing [[Resource Maps]]&lt;br /&gt;
* Fishing Frenzies have a limited number of harvest attempts, but players may potentially harvest one or more Freshwater Aquarium Creatures from them&lt;br /&gt;
* Harvesting animation speed is increased for Fishing Frenzies and harvest completion has a reduced wait time of 3 seconds&lt;br /&gt;
&lt;br /&gt;
[[File:fishingfrenzy1.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
===Fishing Poles Bonuses===&lt;br /&gt;
When determining chances for catching Special Fish or discovering Special Fishing Nets, players receive a bonus based on the quality and material of the fishing pole used as follows:&lt;br /&gt;
&lt;br /&gt;
Fishing Poles can be created with Tinkering in the &amp;quot;Harvesting Tools Category&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Material&lt;br /&gt;
! Bonus&lt;br /&gt;
! Item Uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_wood.jpg|link=]]&amp;lt;br /&amp;gt;Plain/Base&lt;br /&gt;
| -&lt;br /&gt;
| 500 base uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_wood.jpg|link=]]&amp;lt;br /&amp;gt;Exceptional&lt;br /&gt;
| +4%&lt;br /&gt;
| +250 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_wood.jpg|link=]]&amp;lt;br /&amp;gt;Mastercrafted&lt;br /&gt;
| +8%&lt;br /&gt;
| +250 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_dullwood.jpg|link=]]&amp;lt;br /&amp;gt;Dullwood&lt;br /&gt;
| +2%&lt;br /&gt;
| +125 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_shadowwood.jpg|link=]]&amp;lt;br /&amp;gt;Shadowwood&lt;br /&gt;
| +4%&lt;br /&gt;
| +250 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_copperwood.jpg|link=]]&amp;lt;br /&amp;gt;Copperwood&lt;br /&gt;
| +6%&lt;br /&gt;
| +375 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_bronzewood.jpg|link=]]&amp;lt;br /&amp;gt;Bronzewood&lt;br /&gt;
| +8%&lt;br /&gt;
| +500 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_goldenwood.jpg|link=]]&amp;lt;br /&amp;gt;Goldenwood&lt;br /&gt;
| +10%&lt;br /&gt;
| +625 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_rosewood.jpg|link=]]&amp;lt;br /&amp;gt;Rosewood&lt;br /&gt;
| +12%&lt;br /&gt;
| +750 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_verewood.jpg|link=]]&amp;lt;br /&amp;gt;Verewood&lt;br /&gt;
| +14%&lt;br /&gt;
| +875 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_valewood.jpg|link=]]&amp;lt;br /&amp;gt;Valewood&lt;br /&gt;
| +16%&lt;br /&gt;
| +1000 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_avarwood.jpg|link=]]&amp;lt;br /&amp;gt;Avarwood&lt;br /&gt;
| +18%&lt;br /&gt;
| +1125 uses&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ship Fishing==&lt;br /&gt;
* Special Fishing Spots can be found using a [[spyglass]] while sailing the seas. At these locations, a player can use a Leather Fishing Net (crafted by a Tailor from the various leather types) for a chance to pull up aquarium fish, delectable fish, or fishing spawns.&lt;br /&gt;
* Players can also use fishing poles in open water. Using fishing poles on a ship, players will be able to harvest Raw Fish, Special Cooking Fish (such as Raw Large Fish, Raw Lobster, Raw Crab), and Special Fishing Nets, but not [[Aquarium]] Creatures&lt;br /&gt;
** Players have a (1% * (Fishing Skill / 100) * (100% + Fishing Pole Bonus) chance to find a Special Fishing Net while fishing on a ship&lt;br /&gt;
** While fishing on a ship, players will still be responsible for passing Captchas when prompted as before&lt;br /&gt;
* Increased effective Harvest/Fishing skill will improve your chances of finding special fish and fishing creatures spawn&lt;br /&gt;
* Read more about [[Ships]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fishing Spots===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
| [[File:wiki-fishingspot-brokenbarrels.gif|200px|link=]]&amp;lt;br /&amp;gt;Barrel Wreck&lt;br /&gt;
| [[File:wiki-fishingspot-crashedship.gif|200px|link=]]&amp;lt;br /&amp;gt;Crashed Cargo Ship&lt;br /&gt;
| [[File:wiki-fishingspot-deadfisherman.gif|200px|link=]]&amp;lt;br /&amp;gt;Dead Fisherman&lt;br /&gt;
| [[File:wiki-fishingspot-marshfishing.png|200px|link=]]&amp;lt;br /&amp;gt;Marsh Fishing&lt;br /&gt;
| [[File:wiki-fishingspot-murderraft.png|200px|link=]]&amp;lt;br /&amp;gt;Murder Raft&lt;br /&gt;
| [[File:wiki-fishingspot-mushrooms.gif|200px|link=]]&amp;lt;br /&amp;gt;Mushroom Formation&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
| [[File:wiki-fishingspot-largefishnet.gif|200px|link=]]&amp;lt;br /&amp;gt;Net Fishery&lt;br /&gt;
| [[File:wiki-fishingspot-stuckrowboat2.gif|200px|link=]]&amp;lt;br /&amp;gt;Submerged Rowboat&lt;br /&gt;
| [[File:wiki-fishingspot-rattanraft.gif|200px|link=]]&amp;lt;br /&amp;gt;Thatched Raft&lt;br /&gt;
| [[File:wiki-fishingspot-overgrown.gif|200px|link=]]&amp;lt;br /&amp;gt;Vines And Strange Stone&lt;br /&gt;
| [[File:wiki-fishingspot-whalebones.gif|200px|link=]]&amp;lt;br /&amp;gt;Whalebones&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Player Crafted Leather Fishing Nets===&lt;br /&gt;
* Players may craft Leather Fishing Nets (using any leather material type) through Tailoring or purchase Leather Fishing Nets at Fisherman NPCs&lt;br /&gt;
* Leather Fishing Nets have a limited number of uses, which is increased based on quality and material type&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crafted Leather Fishing Net Bonuses&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When determining chances for retrieving items from Fishing Spots and SOS locations, players receive a bonus based on the quality and material of the crafted leather fishing net used as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Material&lt;br /&gt;
! Bonus&lt;br /&gt;
! Item uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_leather.png|link=]]&amp;lt;br /&amp;gt;Plain/Base&lt;br /&gt;
|&lt;br /&gt;
| 50 base uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_leather.png|link=]]&amp;lt;br /&amp;gt;Exceptional&lt;br /&gt;
| +4%&lt;br /&gt;
| +25 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_leather.png|link=]]&amp;lt;br /&amp;gt;Mastercrafted&lt;br /&gt;
| +8%&lt;br /&gt;
| +25 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_dullhide.png|link=]]&amp;lt;br /&amp;gt;Dullhide&lt;br /&gt;
| +2%&lt;br /&gt;
| +13 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_shadowhide.png|link=]]&amp;lt;br /&amp;gt;Shadowhide&lt;br /&gt;
| +4%&lt;br /&gt;
| +25 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_copperhide.png|link=]]&amp;lt;br /&amp;gt;Copperhide&lt;br /&gt;
| +6%&lt;br /&gt;
| +38 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_bronzehide.png|link=]]&amp;lt;br /&amp;gt;Bronzehide&lt;br /&gt;
| +8%&lt;br /&gt;
| +50 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_goldenhide.png|link=]]&amp;lt;br /&amp;gt;Goldenhide&lt;br /&gt;
| +10%&lt;br /&gt;
| +63 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_rosehide.png|link=]]&amp;lt;br /&amp;gt;Rosehide&lt;br /&gt;
| +12%&lt;br /&gt;
| +75 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_verehide.png|link=]]&amp;lt;br /&amp;gt;Verehide&lt;br /&gt;
| +14%&lt;br /&gt;
| +88 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_valehide.png|link=]]&amp;lt;br /&amp;gt;Valehide&lt;br /&gt;
| +16%&lt;br /&gt;
| +100 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_avarhide.png|link=]]&amp;lt;br /&amp;gt;Avarhide&lt;br /&gt;
| +18%&lt;br /&gt;
| +113 uses&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Fishing Creatures Spawn===&lt;br /&gt;
Players have the opportunity while fishing at sea to initiate Fishing Creature Spawns. Fishing Creature Spawns can only occur when using &#039;&#039;&#039;Special Fishing Nets&#039;&#039;&#039;, while fishing at &#039;&#039;&#039;Fishing Spots&#039;&#039;&#039;, or when fishing at &#039;&#039;&#039;SOS locations&#039;&#039;&#039;. They will not occur during normal fishing with a fishing pole. Fishing Creature Spawns may result in both water-based creatures or creatures that spawn immediately on the targets ship.&lt;br /&gt;
* When a [[Sea Serpent]] appears as a creature spawn it will always have a Special Fishing Net&lt;br /&gt;
[[File:wiki-fishing-grizz-drowneddragon.gif|link=]]&lt;br /&gt;
* Players will always trigger a Creature Spawn within the first 5 fishing attempts at a Fishing Spot with a Castaway&lt;br /&gt;
&lt;br /&gt;
===Special Fishing Nets===&lt;br /&gt;
* Special Fishing Nets are single use items that may be thrown from a ship into the water&lt;br /&gt;
* Once thrown, a Special Fishing Net has a 75% chance to generate a Fishing Creature Spawn or a 25% chance for the player to catch a Special Fish&lt;br /&gt;
* If a Fishing Creature Spawn occurs, there is a 25% chance that one creature will have a Message in a Bottle on it&#039;s corpse&lt;br /&gt;
* Special Fishing Nets are stackable and come in the various random hues&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-fishing-specialfishingnet.png|link=]]&lt;br /&gt;
&lt;br /&gt;
===Messages in a Bottle/SOS===&lt;br /&gt;
* SOSes have no expiration date&lt;br /&gt;
* Double click a Message in a Bottle to receive an SOS&lt;br /&gt;
* Players use crafted Leather Fishing Nets to retrieve items from SOS locations, as long as they have the SOS in their backpack&lt;br /&gt;
* Players must be within 12 tiles of a SOS location to attempt to retrieve items from it&lt;br /&gt;
* Players may make up to 20 retrieval attempts on a SOS location&lt;br /&gt;
* Players have a (50% * (Fishing Skill / 100) * (100% + Fishing Net Bonus) * (100% + Ship Upgrades Bonuses)) chance to have a &amp;quot;successful&amp;quot; retrieval action&lt;br /&gt;
* Players are guaranteed to have at least 1 Creature Spawn occur per SOS and up to 3 maximum&lt;br /&gt;
* One creature per Creature Spawn will have either a Small, Medium, or Large Salvaged Crate on its corpse with a variety of loot items (items vary based on crate size)&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-fishing-mib1.gif|alt=Fishing Message in a Bottles|link=]]&lt;br /&gt;
&lt;br /&gt;
===SOS Case===&lt;br /&gt;
&lt;br /&gt;
* Players will now be able to craft SOS Cases using the Inscription skill under the Utility Items category&lt;br /&gt;
* SOS Cases are used to store individual SOSes&lt;br /&gt;
* In order for an SOS to be added to the SOS Case, it must have the full starting 20 Attempts Left that they begin with (i.e. no partially completed SOSes can be added)&lt;br /&gt;
* Players can Shift-Click and select the “Add All SOSes in Backpack” entry from the Context Menu entry to add all valid SOSes from their backpack into the SOS Case&lt;br /&gt;
&lt;br /&gt;
[[File:SOS1.png]]&lt;br /&gt;
&lt;br /&gt;
* If an SOS Case contains any stored SOSes, each time the player Double-Clicks the SOS Case it will remove a random SOS and place it in their backpack&lt;br /&gt;
&lt;br /&gt;
[[File:SOS3.png]]&lt;br /&gt;
&lt;br /&gt;
* Players can lock down SOS Cases in houses&lt;br /&gt;
* Access Levels for SOS Cases that are locked down in houses follow the same handling as Tome items (Mastery Chain Tomes, Aspect Item Tomes, etc) which require Co-Owner level or higher access to use them&lt;br /&gt;
&lt;br /&gt;
[[File:SOS4.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aquarium Creatures==&lt;br /&gt;
* Aquarium Creatures are broken down into three Rarity levels: Common, Uncommon, and Rare&lt;br /&gt;
* Aquarium Creatures are broken down into two Water types: Freshwater and Saltwater&lt;br /&gt;
* Players can only harvest Freshwater Aquarium Creatures from Fishing Resource Maps and Fishing Frenzies&lt;br /&gt;
* Players can only harvest Saltwater Aquarium Creatures from Special Fishing Nets, Fishing Spots, and SOSes&lt;br /&gt;
* Read more about [[Aquarium#Aquarium Creatures|Aquarium Creatures]]&lt;br /&gt;
* Having a bladed weapon in your backpack and double clicking Raw Fish will cut it up into Fish Steaks&lt;br /&gt;
&lt;br /&gt;
[[File:aquariumgump.jpg|link=Aquarium#Aquarium Creatures]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Records==&lt;br /&gt;
Taking both skill and luck, catching a World Record fish is no easy feat. Players will be notified when they catch a unique fish as well as if it is a World Record.&lt;br /&gt;
&lt;br /&gt;
* Double-clicking on the fish will open its stats, allowing you to see who has caught the heaviest of that type of fish&lt;br /&gt;
* If you are the competitive type, there are also Fishing Record Boards that will list all the types of fish that can be caught, what the current weight record is, as well as when and who landed the fish&lt;br /&gt;
* You can find Fishing Record Boards at each city&#039;s dock near the Dockmaster&lt;br /&gt;
* [[Catch of the Week]] allows players to compete for the best catch each week for reward points.&lt;br /&gt;
&lt;br /&gt;
[[File:fishingrecordboard1a.png|link=]]&lt;br /&gt;
&lt;br /&gt;
[[File:fishingworldrecords1a.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Fishing has a delay of 7 seconds per use. &lt;br /&gt;
* Players can now gain Fishing Skill up to 100, and other combat skills to their normal skill limit, while using Fishing Weapons (Harpoons / Tridents) in combat&lt;br /&gt;
* Players can now gain Fishing Skill when tossing Special Fishing Nets&lt;br /&gt;
* Fishing Skill Gain for Fishing Spots / Fishing Frenzies / MIBs has been vastly increased&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-80&lt;br /&gt;
| Shelter training dummy with a harpoon or trident.  &lt;br /&gt;
|-&lt;br /&gt;
| 80-100&lt;br /&gt;
| Use a training dummy fighting with a harpoon or trident.&lt;br /&gt;
|-&lt;br /&gt;
| 100-120&lt;br /&gt;
| Fish from a ship (will receive Captchas)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Community Videos==&lt;br /&gt;
{{#ev:youtube|https://youtu.be/lhiaExswLno}}&lt;/div&gt;</summary>
		<author><name>Agoodeffort</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Infamy&amp;diff=31355</id>
		<title>Infamy</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Infamy&amp;diff=31355"/>
		<updated>2026-03-24T11:34:23Z</updated>

		<summary type="html">&lt;p&gt;Agoodeffort: /* Infamy Exemptions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Ships]][[Category:PvP]]&lt;br /&gt;
==Summary==&lt;br /&gt;
Each player has an Infamy value tracked for them on the Ocean that applies to all characters across their OutlandsID&lt;br /&gt;
&lt;br /&gt;
Players increase their Infamy by 1 when:&lt;br /&gt;
* Killing the captain of another ship that they initiated combat with &lt;br /&gt;
* Earning any doubloons for sinking another Player Ship they initiated combat with&lt;br /&gt;
* A player who dies due to a ship sinking is considered &amp;quot;Killed&amp;quot; by the players who attacked the ship, and will be viable for Infamy handling&lt;br /&gt;
* Killing/sinking players with orange ships incur Infamy the same as any others&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Infamy Decay and Limit==&lt;br /&gt;
* At the start of each day players will lose 1 Infamy&lt;br /&gt;
* Players are capped at a maximum of 90 Infamy (I.e. will take 1 season to return to 0 Infamy from max)&lt;br /&gt;
* Damage entries tracking what actions will grant Infamy between players decay after 5 minutes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Infamy Exemptions==&lt;br /&gt;
* Killing or Sinking another player who has 30 Infamy or more (and appears Red) will not result in earning Infamy&lt;br /&gt;
* Players will not gain Infamy from sinking ships or killing captains in the same Guild, Alliance, or Party as the player, of if a Guild War exists between the players&lt;br /&gt;
* Passengers on a Player Ship will not be considered for Infamy calculations; only the Captain of the ship (who launched the ship) will be considered&lt;br /&gt;
* If an ocean player dies and grants Infamy to other players, there will be a 5 minute cooldown before that same player can grant Infamy again&lt;br /&gt;
&lt;br /&gt;
==Contested or Summoned Boss Infamy Exemptions==&lt;br /&gt;
* While a contested Ocean Boss is alive, any player ship that approaches within 150 tiles of the Ocean Boss will become flagged as Infamy Exempt for the next 5 minutes&lt;br /&gt;
* While a summoned Ocean Boss is alive, any player ship that is not in the same guild as those who summoned the boss, that approaches within 150 tiles of the Ocean Boss will become flagged as Infamy Exempt for the next 5 minutes&lt;br /&gt;
* If a player has an Infamy Exemption in place, and are sunk or killed by another player, the Infamy mechanic will be ignored (regardless of distance to the Ocean Boss)&lt;br /&gt;
* Contested or Summoned Boss Infamy Exemptions will continuously refresh while the player is within 150 tiles or if they leave/return to within 150 tiles while the boss is alive&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Infamy Spyglass Mechanics==&lt;br /&gt;
* For each point of Infamy that a player has, all other players receive a flat bonus of 10 tiles to [[Spyglass]] Search Distance against them (after all bonuses/penalties/wakescalar are applied), up to maximum bonus of 300 tiles&lt;br /&gt;
* Ships captained by a player with 30 Infamy or more will display in &amp;lt;span style=&#039;color: red&#039;&amp;gt;Red&amp;lt;/span&amp;gt; in the Spyglass Search results menu&lt;br /&gt;
* Players still receive Search Radius adjustments for having less than 30 Infamy: they simply receive Red display status when they reach 30 or higher&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Viewing Infamy==&lt;br /&gt;
* Players can now view their current Infamy value on the Dockmaster menu&lt;br /&gt;
&lt;br /&gt;
[[File:Infamy_E43zHJG.png]]&lt;/div&gt;</summary>
		<author><name>Agoodeffort</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Archery&amp;diff=31352</id>
		<title>Archery</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Archery&amp;diff=31352"/>
		<updated>2026-03-19T22:53:32Z</updated>

		<summary type="html">&lt;p&gt;Agoodeffort: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
==Description==&lt;br /&gt;
* The Archery skill determines the player&#039;s chance to attack or avoid attacks while using an Archery-skill weapon. Archery weapons are typically lower than average damage, but make up for it with the safety provided by range. Archery weapons require ammunition in the form of arrows or bolts to fire. The Archery weapon special attack against creatures is Hinder, which temporarily incapacitates the target.&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The Archery skill allows a player to fire arrows/bolts from afar with Bows and Crossbows&lt;br /&gt;
* Archery class weapons cannot be [[Poisoning|poisoned.]]&lt;br /&gt;
* Players must remain stationary for 0.5 seconds in order to shoot (regardless of their Dexterity)&lt;br /&gt;
** Stationary delays scale in PvP based on a player&#039;s Dex, scaling from 1.0 seconds (25 Dex or lower) down to 0.5s (100 Dex or higher)&lt;br /&gt;
* Bows can fire at targets up to 10 tiles away from the archer&lt;br /&gt;
* Crossbows and great bow can fire at targets up to 8 tiles away from the archer&lt;br /&gt;
* The chance to hit with an archery class weapon is equal to (attacker&#039;s archery skill + 50) / ((defender&#039;s weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses&lt;br /&gt;
* Increases Base Weapon Damage by (25% * Skill / 100) as a secondary weapon skill (when using another weapon skill) in PvM. &lt;br /&gt;
* Increases Base Weapon Damage by (10% * Skill / 100) as a secondary weapon skill (when using another weapon skill) in PvP. (PvP Melee Supplemental Damage Cap 20%)&lt;br /&gt;
* Archery weapons are considered &amp;quot;melee&amp;quot; for the purpose of many calculations, such as [[Mastery Chain]] bonuses&lt;br /&gt;
&lt;br /&gt;
==PvM Special Attack==&lt;br /&gt;
* Only works against creatures, not other players&lt;br /&gt;
* Players have a 10% chance of inflicting an Archery Weapon Special Attack against creatures&lt;br /&gt;
* This chance can be further increased via the [[Arms Lore | Arms Lore Skill]], [[Water Aspect | Water Aspect Armor]], or [[Mastery Chain | Mastery Chain Links]]&lt;br /&gt;
** Increases damage dealt by the attack that generated the special by 50% (by 100% if the target is already hindered or immune to hinder)&lt;br /&gt;
** Hinders the target (prevents all movement, casting, melee attacks) for 4-8 seconds&lt;br /&gt;
*** Hinder effect duration scales based on weapon speed (slower archery weapons have longer effect duration) and creature difficulty&lt;br /&gt;
*** Players also receive a +25% Accuracy bonus when using Archery Weapons against a creature that is hindered at the time of the attack&lt;br /&gt;
* Once a creature recovers from a Hinder effect caused by a Player Weapon, it will then become immune to further Hinder effects for a duration equal to 50% of the original Hinder duration&lt;br /&gt;
** this immunity will cause the same Damage Bonuses that normally apply to attempting to apply Hinder to Hinder-immune targets&lt;br /&gt;
** For example, a player uses Archery to deliver a 6 second Hinder effect to a creature. After the 6 second Hinder resolves, the creature now is immune to Hinder for the next 3 seconds, during this time any new Hinder effects attempting to be applied will instead result in a damage bonus&lt;br /&gt;
&lt;br /&gt;
==PvP Stationary Effects and Requirements==&lt;br /&gt;
&lt;br /&gt;
* Stationary Delays are the length of time that a player must remain on the same tile before a Ranged Weapon will fire&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Swing Delay in PvP&lt;br /&gt;
* The Stationary Delay for Archery and Arcane Weapons scales in PvP based on a player&#039;s Dex, with delays scaling from 1.0 seconds (25 Dex or lower) down to 0.5 seconds (100 Dex or higher) [previously was flat 0.5 seconds]&lt;br /&gt;
* Examples&lt;br /&gt;
** A player with 25 Dex must remain stationary for 1.0 seconds before they may fire an Archery/Arcane Weapon&lt;br /&gt;
** A player with 63 Dex must remain stationary for 0.75 seconds before they may fire an Archery/Arcane Weapon&lt;br /&gt;
** A player with 100 Dex must remain stationary for 0.5 seconds before they may fire an Archery/Arcane Weapon&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Delays in PvP&lt;br /&gt;
* When attacking with a Ranged Weapon in PvP, the damage on hits will now have a delay that randomizes and scales based on Dex, with max delay ranging from between 0 seconds (100 Dex or higher) up to 0.5 seconds (25 Dex or lower)&lt;br /&gt;
* Examples&lt;br /&gt;
** A player with 25 Dex will have a randomized delay of 0 to 0.5 seconds for Ranged Weapon damage&lt;br /&gt;
** A player with 63 Dex will have a randomized delay of 0 to 0.25 seconds for Ranged Weapon damage&lt;br /&gt;
** A player with 100 Dex will have no delay for Ranged Weapon damage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Weapon Types==&lt;br /&gt;
{{Main|Armor &amp;amp; Weapons}}&lt;br /&gt;
&lt;br /&gt;
Archery weapons are crafted with [[carpentry]], or bought from NPCs&lt;br /&gt;
&lt;br /&gt;
{{ArcheryWeaponClass}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Quivers==&lt;br /&gt;
* Players can use [[Quiver|Quivers]] to reduce the Ammunition Weight and Ammunition Consumption Rate&lt;br /&gt;
&lt;br /&gt;
[[File:decorativequiver.png|200px]]&lt;br /&gt;
&lt;br /&gt;
==Codex==&lt;br /&gt;
* Archery weapons benefit from Ammo and Finishers provided by a Codex of Archery.&lt;br /&gt;
* Requires 80 Archery and 80 Tactics&lt;br /&gt;
{{Main|Weapon and Parry Codex}}&lt;br /&gt;
{{ArcheryCodex}}&lt;br /&gt;
&lt;br /&gt;
==Beneficial Skills==&lt;br /&gt;
Some of the skills below benefit Archery. &lt;br /&gt;
{{BeneficialSkillsWeapon}}&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Use a good [[Quiver|Quiver]] to reduce the amount of arrows and bolts consumed! Using a heavy x-bow for training will reduce the ammo need further.&lt;br /&gt;
&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-80&lt;br /&gt;
| Passively in Combat in the [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 80-100&lt;br /&gt;
| Passively in Combat, in the Prevalia Zoo or at a Battletrainer.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Agoodeffort</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Mace_Fighting&amp;diff=31351</id>
		<title>Mace Fighting</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Mace_Fighting&amp;diff=31351"/>
		<updated>2026-03-19T11:11:50Z</updated>

		<summary type="html">&lt;p&gt;Agoodeffort: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
==Description==&lt;br /&gt;
* The Mace Fighting skill (also known as &#039;Macing&#039;) determines the player&#039;s chance to attack or avoid attacks while using a Macing-skill weapon. Macing weapons are typically slower than average but have higher than average damage. The Mace Fighting special attack against creatures is Pierce, which reduces the target’s armor temporarily. Against other players, Macing-weapon attacks will also reduce the target&#039;s Stamina.&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The Mace Fighting skill allows the use of slow hitting blunt weapons.&lt;br /&gt;
* Mace class weapons cannot be [[Poisoning|Poisoned]].&lt;br /&gt;
* The chance to hit with a mace class weapon is equal to (attacker&#039;s mace fighting skill + 50) / ((defender&#039;s weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses&lt;br /&gt;
* Increases Base Weapon Damage by (25% * Skill / 100) as a secondary weapon skill (when using another weapon skill) in PvM.&lt;br /&gt;
* Increases Base Weapon Damage by (10% * Skill / 100) as a secondary weapon skill (when using another weapon skill) in PvP. (PvP Melee Supplemental Damage Cap 20%)&lt;br /&gt;
&lt;br /&gt;
==PvM Special Attack==&lt;br /&gt;
* Only works against creatures, not other players&lt;br /&gt;
* Players have a 10% base chance of inflicting a Special Attack against creatures&lt;br /&gt;
** This chance can be further increased via the [[Arms Lore]], [[Water Aspect | Water Aspect Armor]], or [[Mastery Chain | Mastery Chain Links]]&lt;br /&gt;
** Increases damage dealt by the attack that generated the special by 50%&lt;br /&gt;
** Pierces the target for 8-16 seconds (reduces target&#039;s Effective Armor Value by 25)&lt;br /&gt;
** If the creature already has an Effective Armor Rating of 0, or if the creature is at their Armor Minimum, the Damage of the Weapon Special will be increased by a further 50%&lt;br /&gt;
** Effect duration scales based on weapon speed (slower macing weapons have longer effect duration) and creature difficulty&lt;br /&gt;
&lt;br /&gt;
==PvP==&lt;br /&gt;
*Hits from a Macing-skill weapon against another player have a (100% * (Damage / 50)) chance to cause the player to lose 5 Stamina&lt;br /&gt;
*The Damage value used to calculate Stamina Loss in PvP is based the Damage value of the hit after bonuses for Equipment and Skills are applied but before any reductions for Armor or Parry are resolved&lt;br /&gt;
&lt;br /&gt;
==Mace Fighting Weapons==&lt;br /&gt;
{{Main|Armor &amp;amp; Weapons}}&lt;br /&gt;
&lt;br /&gt;
Mace class weapons can be crafted with [[blacksmithy]] or [[carpentry]] depending on their material or bought from NPCs.&lt;br /&gt;
&lt;br /&gt;
{{MacingWeaponClass}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Codex==&lt;br /&gt;
* Mace fighting weapons benefit from Stances and Finishers provided by a Codex of Macing.&lt;br /&gt;
* Requires 80 Macing and 80 Tactics to use&lt;br /&gt;
{{Main|Weapon and Parry Codex}}&lt;br /&gt;
{{MacingCodex}}&lt;br /&gt;
&lt;br /&gt;
==Beneficial Skills==&lt;br /&gt;
Having these skills benefit Mace Fighting. &lt;br /&gt;
{{BeneficialSkillsWeapon}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-80&lt;br /&gt;
| Passively by Melee combat with a Mace in the [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 80-100&lt;br /&gt;
| Passively by Melee combat with a Mace&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Agoodeffort</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=War_Aspect&amp;diff=31350</id>
		<title>War Aspect</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=War_Aspect&amp;diff=31350"/>
		<updated>2026-03-18T12:20:52Z</updated>

		<summary type="html">&lt;p&gt;Agoodeffort: /* War Aspect Experience */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Aspect]][[Category:PvM]][[Category:PvP]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* War Aspect is an Aspect that players can only unlock and gain experience for it through PvP Events, Tournaments, and Factions&lt;br /&gt;
* War Aspect functions similarly to other Aspects, however the means of unlocking and leveling the aspect are unique&lt;br /&gt;
* Players will only be able to receive War Aspect Cores and War Aspect Distillations as rewards from PvP Events, Tournaments, and Factions&lt;br /&gt;
* Players do not have to have War Aspect Gear equipped in order to gain War Aspect Experience (it will automatically be applied)&lt;br /&gt;
* Players will NOT be able to gain Experience for War Aspect from standard Creature Kills or traditional means of gaining Aspect Experience&lt;br /&gt;
&lt;br /&gt;
[[File:waraspectgump1.png|700px|link=]]&lt;br /&gt;
&lt;br /&gt;
==War Aspect Items==&lt;br /&gt;
* Players will receive a War Aspect Core placed in their Bank Box for each PvP Event or Arena Tournament they participate in where they earn 1 or more Reward Points&lt;br /&gt;
* Players will receive a War Aspect Distillation placed in their Bank Box for every two PvP Events or Arena Tournaments they participate in where they earn 1 or more Reward Points&lt;br /&gt;
* Players do not have to be wearing War Aspect Gear in order to receive War Cores or War Distillations&lt;br /&gt;
* War Aspect Cores and War Aspect Distillations will not drop as Loot from standard sources (Monster Corpses, Dungeon Chests, Ship Holds, etc)&lt;br /&gt;
&lt;br /&gt;
[[File:waraspectinbank.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==War Aspect Experience==&lt;br /&gt;
* If a player has Unlocked the War Aspect for their character, they will receive 250 Experience towards their War Aspect for Each Reward Point they earn from PvP Events and Tournaments&lt;br /&gt;
* Players can earn a maximum of 750 Experience from a single PvP Event&lt;br /&gt;
* Players can earn a maximum of 1500 Experience from a single Tournament&lt;br /&gt;
* Players do not have to be wearing War Aspect Gear in order to earn War Aspect Experience&lt;br /&gt;
* Players will NOT be able to gain Experience for War Aspect from standard Creature Kills or traditional means of gaining Aspect Experience, except in [[Faction Dungeons]] and [[Omni Bosses]] minion phase. &lt;br /&gt;
&lt;br /&gt;
[[File:waraspectxp1.png|link=]]&lt;br /&gt;
&lt;br /&gt;
==War Aspect Weapon==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:waraspectweapon.png|link=]]&amp;lt;br /&amp;gt;War Aspect Weapon&lt;br /&gt;
|-&lt;br /&gt;
! Melee Accuracy Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10% + 2% per player War Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Tactics Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10 + 2 per player War Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Aspect Special Chance&amp;lt;br /&amp;gt;(scales with weapon speed)&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 0.5% + 0.05% per player War Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Aspect Special Effect:&amp;lt;br /&amp;gt;War Cry&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Increases Melee and Spell Damage by (15% + (1.5% * Tier Level)) for the next 60 seconds&amp;lt;br /&amp;gt;(can stack up to two times)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==War Aspect Spellbook==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:waraspectspellbook.png|link=]]&amp;lt;br /&amp;gt;War Aspect Spellbook&lt;br /&gt;
|-&lt;br /&gt;
! Mana Refund Chance&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10% + 2% per player War Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Damage Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10% + 2% per player War Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Aspect Special Chance&amp;lt;br /&amp;gt;(scales with spell circle)&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 4% + 0.4% per player War Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Aspect Special Effect:&amp;lt;br /&amp;gt;War Cry&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Increases Melee and Spell Damage by (15% + (1.5% * Tier Level)) for the next 60 seconds&amp;lt;br /&amp;gt;(can stack up to two times)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==War Aspect Armor==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:waraspectarmor.png|link=]]&amp;lt;br /&amp;gt;War Aspect Armor&lt;br /&gt;
|-&lt;br /&gt;
! Armor Rating Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 20% + 5% per player War Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Chance Every Second to&amp;lt;br /&amp;gt;Gain 2 HP, 2 Stamina, 1 Mana&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 9% + 3% per player War Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Mele/Spell Damage Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 4% + 1.3% per player War Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Damage Resistance&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 4% + 1.3% per player War Tier Level&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chance Every Sec Mechanic===&lt;br /&gt;
* Every 1 second that passes, a player in War Aspect Armor has a 9.0% + 3.0% per Tier chance they will restore 2 Hits, 2 Stam, and 1 Mana&lt;br /&gt;
* Having stats restored by War Aspect armor will not impact a player&#039;s natural regen rates for Hits, Stam, Mana&lt;br /&gt;
* Regaining mana in this manner will not trigger any Food-based chances for additional mana recovery&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==War Aspect PvP Effects==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | War Aspect&lt;br /&gt;
|-&lt;br /&gt;
| Deactivated&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Chance on Step to Restore 2 Hits, 2 Stam, 1 Mana&lt;br /&gt;
|-&lt;br /&gt;
| Activated&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Damage Bonus of 1.0% + 0.5% Per Tier&lt;br /&gt;
|-&lt;br /&gt;
| Activated&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Damage Resistance Bonus of 5.0% + 1.5% Per Tier&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* All Aspect Armor Effects that are deactivated while a player is Flagged in PvP will be shown in a list under &amp;quot;PvP Deactivated Effects&amp;quot;&lt;br /&gt;
* These effects will be reactivated once the player has been out of PvP for 60 seconds&lt;br /&gt;
* Any bonuses listed under PvP Activated Effects will be a bonus applied to the Player against Creatures while they are currently Flagged in PvP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==War Aspect Cloth==&lt;br /&gt;
* Hue 2503&lt;br /&gt;
* To Craft: 120 Tailoring, 1 War Distillation and 1 Wool&lt;br /&gt;
&lt;br /&gt;
[[File:waraspectcloth2b.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aspects==&lt;br /&gt;
{{AspectTypes}}&lt;/div&gt;</summary>
		<author><name>Agoodeffort</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Experience_Gain&amp;diff=31349</id>
		<title>Experience Gain</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Experience_Gain&amp;diff=31349"/>
		<updated>2026-03-18T11:34:51Z</updated>

		<summary type="html">&lt;p&gt;Agoodeffort: /* If Player Has Damaged The Creature */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Experience]][[Category:Mechanics]][[Category:PvM]][[Category:Aspect]][[Category:Bosses]]__TOC__&lt;br /&gt;
==Summary==&lt;br /&gt;
As of August 30, 2022 there has been an overhaul to the experience gain system, below is an outline of how the system works.&lt;br /&gt;
* Players will no longer need to worry about different damage sources they create (such as Melee Damage, Poison Tick Damage, Pet Damage, Aspect Procs/Special) &amp;quot;competing&amp;quot; with each other for experience: each Experience System (such as Weapon Codexes, Poison Kits, Aspects) will gain Experience simultaneously without conflict&lt;br /&gt;
* Players will likely have a much easier to gaining Experience while working in groups due to the Group Experience Multiplier&lt;br /&gt;
* Players who run &amp;quot;Support&amp;quot; builds that are geared towards Healing other players or providing Barding support to groups, and typically deal minimal damage to creatures, will now have a dramatically easier time gaining Experience in groups if they are in a Party where multiple people have Share Experience toggled&lt;br /&gt;
* In order to provide a better overall experience for players leveling up various Codexes, Tomes, Grimoires, etc we have recoded our sequence of how Experience is distributed for players, and will explain it below in a series of &amp;quot;steps&amp;quot;&lt;br /&gt;
* The amount of Aspect Experience received from earning Doubloons by Sinking NPC Ships has been reduced by 50%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Step 1: Creature Death and Gold Value==&lt;br /&gt;
* A creature is &#039;&#039;&#039;killed&#039;&#039;&#039; by one or more players&lt;br /&gt;
* A &#039;&#039;&#039;Creature Gold Value&#039;&#039;&#039; is determined for the creature derived from its &#039;&#039;&#039;DifficultyValue&#039;&#039;&#039; (displayed in the &#039;&#039;&#039;Animal Lore&#039;&#039;&#039; menu for the creature)&lt;br /&gt;
* Creature&#039;s Gold Value is the &amp;quot;&#039;&#039;&#039;expected&#039;&#039;&#039;&amp;quot; amount of &#039;&#039;&#039;gold&#039;&#039;&#039; that will appear on that creature&#039;s &#039;&#039;&#039;corpse&#039;&#039;&#039; on death, before any adjustments to that gold amount are applied for Weekly Server Bonuses, Guild Favors, Fortune Aspect, etc&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Step 2: Determine Player Damage Percentages==&lt;br /&gt;
Each player will have a Player Damage Percent determined for them towards to the creature killed&lt;br /&gt;
&lt;br /&gt;
By default, for each player this will be &#039;&#039;&#039;(Damage Dealt by Player and their Followers / Creature Total Hit Points)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Example&#039;&#039;&#039;&amp;lt;/u&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
A player who dealt 2000 Damage to a creature with 5000 Hit Points will have a (2000 / 5000) = &#039;&#039;&#039;40% Player Damage Percent&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
However, the &#039;&#039;&#039;Player Damage Percent&#039;&#039;&#039; of a player may be overridden if they are in a &#039;&#039;&#039;Party&#039;&#039;&#039; and have the &amp;quot;&#039;&#039;&#039;Share Experience&#039;&#039;&#039;&amp;quot; button toggled (see below)&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Party Share Experience&amp;lt;/u&amp;gt;===&lt;br /&gt;
For each &#039;&#039;&#039;Party&#039;&#039;&#039; that has a player who damaged the creature, all members of that party who have &#039;&#039;&#039;Share Experience&#039;&#039;&#039; toggled and are &#039;&#039;&#039;within 50 tiles&#039;&#039;&#039; of the creature will &#039;&#039;&#039;combine&#039;&#039;&#039; their Damage together and then divide it equally between them to result in the same &#039;&#039;&#039;Player Damage Percent&#039;&#039;&#039; for each of them&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Example&#039;&#039;&#039;&amp;lt;/u&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Several players fight a creature with 5000 Hit Points&lt;br /&gt;
&lt;br /&gt;
Player A is &#039;&#039;&#039;in party and has Share Experience toggled&#039;&#039;&#039;, and inflicts 0 Damage to creature (but was within 50 tiles)&amp;lt;br /&amp;gt;&lt;br /&gt;
Player B is &#039;&#039;&#039;in party and has Share Experience toggled&#039;&#039;&#039;, and inflicts 1000 Damage to creature&amp;lt;br /&amp;gt;&lt;br /&gt;
Player C is &#039;&#039;&#039;in party and has Share Experience toggled&#039;&#039;&#039;, and inflicts 2000 Damage to creature&amp;lt;br /&amp;gt;&lt;br /&gt;
Player D is in party but does &#039;&#039;&#039;NOT&#039;&#039;&#039; have Share Experience toggled, and inflicts 1000 Damage to creature&amp;lt;br /&amp;gt;&lt;br /&gt;
Player E is &#039;&#039;&#039;NOT&#039;&#039;&#039; in the party and inflicts 1000 damage to the creature&lt;br /&gt;
&lt;br /&gt;
Because the party contains 3 members with &amp;quot;Share Experience&amp;quot; toggled and those players combined to inflict (0 + 1000 + 2000) = 3000 total damage, each of the Share Experience players will be treated as having done (3000 / 3) = 1000 Damage and have a (1000 / 5000) = &#039;&#039;&#039;20% Player Damage Percent&#039;&#039;&#039; for each of them&lt;br /&gt;
&lt;br /&gt;
==Step 3: Determine Group Experience Multiplier==&lt;br /&gt;
* Each creature has a starting 1.0x Group Experience Multiplier&lt;br /&gt;
* The Group Experience Multiplier will adjust the amount of experience earned by all players who earn experience from the creature&lt;br /&gt;
* If 2 or more players deal damage of at least 5% of the creature&#039;s Total Health, the Group Experience Multiplier of that creature will increase to become (1 + ((Valid Players - 1) * .50))&lt;br /&gt;
&lt;br /&gt;
* Multiply the player’s Damage Dealt Percent by (1 * (Group Experience Scalar Bonus))&lt;br /&gt;
If player’s newly adjusted Damage Dealt Percent exceeds the listed Group Experience Damage Percent Ceiling for their Group Size, it becomes capped at that ceiling percent (can’t go above it)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Group Experience Damage Percent Ceiling&#039;&#039;&#039;&amp;lt;/u&amp;gt; Per Damaging Player Total:&amp;lt;br /&amp;gt;&lt;br /&gt;
2 Players: 70%&amp;lt;br /&amp;gt;&lt;br /&gt;
3 Players: 60%&amp;lt;br /&amp;gt;&lt;br /&gt;
4 Players: 50%&amp;lt;br /&amp;gt;&lt;br /&gt;
5 Players: 40%&amp;lt;br /&amp;gt;&lt;br /&gt;
6 Players: 35%&amp;lt;br /&amp;gt;&lt;br /&gt;
7: Players: 30%&amp;lt;br /&amp;gt;&lt;br /&gt;
8 Players or More: 25%&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Example&#039;&#039;&#039;&amp;lt;/u&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Players do not have share experience enabled&amp;lt;br&amp;gt;&lt;br /&gt;
Player A inflicts 1% damage to creature&amp;lt;br /&amp;gt;&lt;br /&gt;
Player B inflicts 10% damage to creature&amp;lt;br /&amp;gt;&lt;br /&gt;
Player C inflicts 14% damage to creature&amp;lt;br /&amp;gt;&lt;br /&gt;
Player D inflicts 75% damage to creature&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Player D adjusted group experience is (.75*((3-1)*.5)) == .75*1 which exceeds the group experience percent ceiling of 60% for 3 players, so PlayerD damage percent is adjusted to 60%&lt;br /&gt;
*Since 3 players inflicted at least 5% damage, all players will receive a (1 + ((3 - 1) * .50)) = 2.0x Group Experience Multiplier&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Boss Results and Party Damage Displays&amp;lt;/u&amp;gt;===&lt;br /&gt;
Even if players have &#039;&#039;&#039;Share Experience&#039;&#039;&#039; toggled and are combining + dividing damage, the &#039;&#039;&#039;Boss Results&#039;&#039;&#039; and &#039;&#039;&#039;Party Menu&#039;&#039;&#039; will still display a player&#039;s &amp;quot;&#039;&#039;&#039;actual&#039;&#039;&#039;&amp;quot; damage (since players will likely want to know how they are actually contributing)&lt;br /&gt;
&lt;br /&gt;
[[File:exp_Boss_Results.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Step 4: Determine Experience for Players==&lt;br /&gt;
Each player will receive Experience from the creature equal to &#039;&#039;&#039;(Creature Gold Value * Group Experience Multiplier * Player Damage Percent)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Example&#039;&#039;&#039;&amp;lt;/u&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
A creature has a Creature Gold Value of 1000&amp;lt;br /&amp;gt;&lt;br /&gt;
There is a Group Experience Multiplier of 1.50x for the creature&amp;lt;br /&amp;gt;&lt;br /&gt;
The player has a Player Damage Percent of 20% against the creature&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The player will receive (1000 * 1.50 * .20) = &#039;&#039;&#039;300 Experience&#039;&#039;&#039; from the creature&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Step 5: Apply Experience to Systems==&lt;br /&gt;
===&amp;lt;u&amp;gt;Experience Systems&amp;lt;/u&amp;gt;===&lt;br /&gt;
An &#039;&#039;&#039;Experience System&#039;&#039;&#039; is any system on Outlands that a player can earn experience towards by &#039;&#039;&#039;Killing Creatures&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Example&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
* Aspect Gear&lt;br /&gt;
* Weapon / Parry Codex&lt;br /&gt;
* Summoner&#039;s Tome&lt;br /&gt;
* Wizardry Grimoire&lt;br /&gt;
* Bard Codex&lt;br /&gt;
* Poison Kit&lt;br /&gt;
* Taming Bestiary&lt;br /&gt;
* Mastery Chains&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; There are some outlier &amp;quot;Experience Systems&amp;quot; such as the &#039;&#039;&#039;Thieves Codex&#039;&#039;&#039; that are unique and &#039;&#039;&#039;do not earn Experience from creature kills&#039;&#039;&#039;, and instead earn them from actions such as Stealing, and therefore are exempt from this Experience Squence and not listed here&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Applying Experience to Systems&amp;lt;/u&amp;gt;===&lt;br /&gt;
When a player receives &#039;&#039;&#039;Experience&#039;&#039;&#039;, it will apply that amount of Experience to &#039;&#039;&#039;ALL Experience Systems&#039;&#039;&#039; that the player currently qualifies for, even if technically they &#039;&#039;&#039;did not inflict any damage utilizing that system/mechanic&#039;&#039;&#039; against the creature killed&lt;br /&gt;
&lt;br /&gt;
Players &#039;&#039;&#039;MUST&#039;&#039;&#039;, however, have the &#039;&#039;&#039;Required Skills&#039;&#039;&#039;, &#039;&#039;&#039;Required Codex/Items&#039;&#039;&#039;, or &#039;&#039;&#039;Tamed/Summoned Creatures&#039;&#039;&#039; needed for that system in order to have experience applied to it&lt;br /&gt;
&lt;br /&gt;
Assumptions: For all systems &#039;&#039;&#039;except Aspect&#039;&#039;&#039; 1 gold = 1 xp, so 250 gold = 250 XP, for &amp;lt;b&amp;gt;Aspect&amp;lt;/b&amp;gt; 100 gold = 1 xp, so 250 gold = 2.5 xp&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Example&#039;&#039;&#039;&amp;lt;/u&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
A player earns 250 Experience&lt;br /&gt;
&lt;br /&gt;
The player has a Fencing Codex, a Poison Kit, and a Bard Codex in their backpack&amp;lt;br /&amp;gt;&lt;br /&gt;
The player has a Mastery Chain, and are wearing an Aspect Weapon and an Aspect Armor&amp;lt;br /&amp;gt;&lt;br /&gt;
The player has the following character skills:&lt;br /&gt;
* 100 Fencing&lt;br /&gt;
* 100 Parrying&lt;br /&gt;
* 100 Tactics&lt;br /&gt;
* 100 Poisoning&lt;br /&gt;
* 100 Musicianship&lt;br /&gt;
* 100 Discordance&lt;br /&gt;
* 100 Healing&lt;br /&gt;
&lt;br /&gt;
Regardless of how the player inflicts damage in combat (and even if they inflict none at all while in a Party with Share Experience toggled), the player will have the following Experience amounts applied:&lt;br /&gt;
* 250 Experience towards their Fencing Codex&lt;br /&gt;
* 250 Experience towards their Parry Codex&lt;br /&gt;
* 250 Experience towards their Bard Codex&lt;br /&gt;
* 250 Experience towards their Poison Kit&lt;br /&gt;
* 250 Experience towards their Mastery Chain&lt;br /&gt;
* 2.5 Aspect xp is awarded to equipped Aspected Weapon or Spellbook&lt;br /&gt;
* 2.5 Aspect xp is awarded to equipped Aspected Armor&lt;br /&gt;
&lt;br /&gt;
===Special Handling for Certain Experience Systems===&lt;br /&gt;
====&amp;lt;u&amp;gt;Experience for Weapon/Parry Codexes&amp;lt;/u&amp;gt;====&lt;br /&gt;
If a character has multiple weapon skills that can earn Codex experience, then the amount of Experience earned will be applied in full between all of those weapon skills that are below the maximum rank (i.e. those that can earn experience still)&lt;br /&gt;
&lt;br /&gt;
Parrying, however, will always receive the full Experience amount (and will not be divided)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Example&#039;&#039;&#039;&amp;lt;/u&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
A player earns 250 Experience&lt;br /&gt;
&lt;br /&gt;
The player has the following skills on their character and has all necessary Codexes for each:&lt;br /&gt;
* Macing (Codex Rank 7 [Max])&lt;br /&gt;
* Fencing (Codex Rank 6)&lt;br /&gt;
* Archery (Codex Rank 4)&lt;br /&gt;
* Parry (Codex Rank 5)&lt;br /&gt;
* Tactics&lt;br /&gt;
&lt;br /&gt;
The player will earn the following:&lt;br /&gt;
* &#039;&#039;&#039;250 Experience&#039;&#039;&#039; towards their Fencing Codex&lt;br /&gt;
* &#039;&#039;&#039;250 Experience&#039;&#039;&#039; towards their Archery Codex&lt;br /&gt;
* &#039;&#039;&#039;250 Experience&#039;&#039;&#039; towards their Parry Codex&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Experience for Summoner&#039;s Tomes&amp;lt;/u&amp;gt;====&lt;br /&gt;
When players earn Experience towards Summoner&#039;s Tomes, they will divide the Experience received towards each Spell Upgrade between the Summoned Followers they have alive at the time&lt;br /&gt;
&lt;br /&gt;
Experience Towards Upgrade = Experience * (Total Control Slots of Creature For Spell / 5)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Example&#039;&#039;&#039;&amp;lt;/u&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
A player earns 250 Experience and has the following Summons active:&lt;br /&gt;
* Fire Elemental (2 Control Slots)&lt;br /&gt;
* Earth Elemental (2 Control Slots)&lt;br /&gt;
* Summoned Grizzly Bear (1 Control Slots)&lt;br /&gt;
&lt;br /&gt;
The player will earn:&lt;br /&gt;
* 250 * (2 / 5) = 100 Experience towards the Fire Elemental Upgrade&lt;br /&gt;
* 250 * (2 / 5) = 100 Experience towards the Earth Elemental Upgrade&lt;br /&gt;
* 250 * (1 / 5) = 50 Experience towards the Summon Creature Upgrade&lt;br /&gt;
&lt;br /&gt;
Alternatively, if a player had 2 Fire Elementals active, they would earn 250 * (4 / 5) = 200 Experience towards the Fire Elemental Upgrade&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: The Blade Spirits spell gets a 2x Experience bonus due to the limitation on players only being able to have 1 Blade Spirits summoned at a time&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Experience for Aspects&amp;lt;/u&amp;gt;====&lt;br /&gt;
If a player earns Experience, it will apply that Experience amount to &#039;&#039;&#039;both&#039;&#039;&#039; the player&#039;s &#039;&#039;&#039;Weapon/Spellbook Aspect&#039;&#039;&#039; and also to that player&#039;s &#039;&#039;&#039;Armor Aspect&#039;&#039;&#039; (if either/each exist)&lt;br /&gt;
&lt;br /&gt;
However, because a player can switch between multiple &#039;&#039;&#039;Aspects&#039;&#039;&#039; for both Weapon/Spellbooks and Armor during combat at various times, handling for applying Experience towards Aspects can vary.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;If Player Has Damaged The Creature&amp;lt;/u&amp;gt;=====&lt;br /&gt;
If a player has inflicted damage on the creature while wearing any Aspect Weapons/Spellbooks or Aspect Armor, it will distribute Experience between those different Aspects the player has used based on what percentage of damage they did while equipped with each aspect&lt;br /&gt;
&lt;br /&gt;
However, if an Aspect&#039;s Permanent Tier Level is at the Max (Tier 14) and it can no longer earn Experience, it will not be considered in this calculation&lt;br /&gt;
* Aspects that have reached maximum xp due to pending upgrade will also not receive experience. In both cases the experience that would have been applied is &amp;quot;lost.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;If Player Has Not Damaged The Creature (Party Share Experience)&amp;lt;/u&amp;gt;=====&lt;br /&gt;
It is possible for a player to earn Experience despite inflicting &#039;&#039;&#039;no damage&#039;&#039;&#039; on the creature, due to being in a Party and earning Experience through the &#039;&#039;&#039;Share Experience&#039;&#039;&#039; toggle&lt;br /&gt;
&lt;br /&gt;
If this occurs, the player will earn Experience towards Aspects based on what they are currently wearing at the time of the creature&#039;s death&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Example&#039;&#039;&#039;&amp;lt;/u&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
A player earns &#039;&#039;&#039;250 Experience&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The player did no damage to the creature, and earned their Experience entirely through Share Experience in the Party system&lt;br /&gt;
&lt;br /&gt;
The player is wearing an Air Aspect Weapon, and earns &#039;&#039;&#039;125 Experience&#039;&#039;&#039; towards Air Aspect&amp;lt;br /&amp;gt;&lt;br /&gt;
The player is wearing a Void Aspect Armor, and earns &#039;&#039;&#039;125 Experience&#039;&#039;&#039; towards Void Aspect&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alternatively, if the player was wearing both Air Weapon and Air Armor, they would earn 250 Experience towards Air Aspect&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Aspect Experience Display Numbers&amp;lt;/u&amp;gt;=====&lt;br /&gt;
It should be noted that for *most* Experience Systems, the amount of Experience earned directly translates into a 1 to 1 ratio: i.e. if you earn 250 Experience towards the Bard Codex, it will display in the Bard Codex menu that your Progress for that codex has increased by 250&lt;br /&gt;
&lt;br /&gt;
The Aspect System is an outlier in that it utilizes a 100 to 1 ratio, meaning that earning 250 Experience towards an aspect will display in the Aspect Menu as having earned 2.5 Progress towards an Aspect&lt;br /&gt;
&lt;br /&gt;
This is simply due to our Aspect system predating most of our other Experience Systems by nearly two years, and was setup using a different scaling range&lt;br /&gt;
&lt;br /&gt;
So players should be aware that displayed Experience for Aspect Experience will be 1/100th of what those are for other systems, but players will be earning them at the same &amp;quot;actual&amp;quot; rate&lt;/div&gt;</summary>
		<author><name>Agoodeffort</name></author>
	</entry>
</feed>