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	<title>UO Outlands Wiki - User contributions [en]</title>
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	<updated>2026-04-14T22:05:22Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Weapon_and_Parry_Codex&amp;diff=31494</id>
		<title>Weapon and Parry Codex</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Weapon_and_Parry_Codex&amp;diff=31494"/>
		<updated>2026-04-06T19:13:47Z</updated>

		<summary type="html">&lt;p&gt;Aradis: /* Summary */ Added: No XP gain on Shelter&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:PvM]][[Category:New Player]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Weapon and Parry Codices are a weapon focused player progression system in Outlands, allowing players to enhance their weapon skills by leveling Codex Stances as well as unlocking Finishers and Abilities for their weapon skill.&lt;br /&gt;
* Players are able to craft Codices with the [[Inscription]] skill&lt;br /&gt;
** All Codices are Blessed and cannot be stolen&lt;br /&gt;
* A complete list of in-game Codex commands can be found on the [[Commands#Codex|Commands]] page&lt;br /&gt;
* In order to use a Weapon Codex, players must have at least 80 [[Tactics]] and 80 in their weapon skill&lt;br /&gt;
** An exception to this is the [[Arcane]] codex which requires 80 [[Wrestling]] and 80 [[Magery]] along with Arcane skill&lt;br /&gt;
** In order to use a Parry Codex, players must have at least 80 [[Tactics]] or 80 [[Wrestling]] and 80 in their [[Parrying]] skill&lt;br /&gt;
** Codices don&#039;t gain XP on Shelter Island&lt;br /&gt;
* All skill requirements are based on the player&#039;s printed skill, i.e. Tactics bonus from crafted or magical weapons will not count towards the 80 Tactics requirement.&lt;br /&gt;
* Each character&#039;s codex profile is stored per character and not in the item itself, i.e. two characters can look at the same codex and each see their own progress.&lt;br /&gt;
** Players must still have the codex in their backpack to level and use it.&lt;br /&gt;
* Weapon abilities and finishers cannot be trigger on [[Stealth#Backstab|backstabs]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;8&amp;quot; | Weapon Codices&lt;br /&gt;
|-&lt;br /&gt;
| [[File:codexarcane.png|link=Weapon and Parry Codex#Arcane]]&amp;lt;br /&amp;gt;[[Weapon and Parry Codex#Arcane|Arcane]]&lt;br /&gt;
| [[File:codexarchery2.png|link=Weapon and Parry Codex#Archery]]&amp;lt;br /&amp;gt;[[Weapon and Parry Codex#Archery|Archery]]&lt;br /&gt;
| [[File:codexfencing2.png|link=Weapon and Parry Codex#Fencing]]&amp;lt;br /&amp;gt;[[Weapon and Parry Codex#Fencing|Fencing]]&lt;br /&gt;
| [[File:codexfishing.png|link=Weapon and Parry Codex#Fishing]]&amp;lt;br /&amp;gt;[[Weapon and Parry Codex#Parrying|Fishing]]&lt;br /&gt;
| [[File:codexmacing2.png|link=Weapon and Parry Codex#Macing]]&amp;lt;br /&amp;gt;[[Weapon and Parry Codex#Macing|Macing]]&lt;br /&gt;
| [[File:codexswords2.png|link=Weapon and Parry Codex#Swords]]&amp;lt;br /&amp;gt;[[Weapon and Parry Codex#Swords|Swords]]&lt;br /&gt;
| [[File:codexwrestling2.png|link=Weapon and Parry Codex#Wrestling]]&amp;lt;br /&amp;gt;[[Weapon and Parry Codex#Wrestling|Wrestling]]&lt;br /&gt;
| [[File:codexshield2.png|link=Weapon and Parry Codex#Parrying]]&amp;lt;br /&amp;gt;[[Weapon and Parry Codex#Parrying|Parrying]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Experience and Upgrade Points==&lt;br /&gt;
* Players gain [[experience Gain|experience]] towards Codices by killing creatures with a weapon type matching a codex they meet the skill requirements for.&lt;br /&gt;
** Players can level multiple codices at once, so long as their weapon matches one of them and they have the skills required for all of them&lt;br /&gt;
** The parry codex will gain experience so long as the player has a 2-handed weapon or shield equipped.&lt;br /&gt;
* Each upgrade point takes 5,000 gold earned worth of experience&lt;br /&gt;
&lt;br /&gt;
{{WeaponCodexUpgrades}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stances==&lt;br /&gt;
* By Double-Clicking a Codex, players can open their character&#039;s Codex Profile menu for that skill&lt;br /&gt;
* On the top half of the codex gump, are the skill&#039;s 5 Stances&lt;br /&gt;
* Players can click the Large Button next to each Stance to activate or deactivate that stance&lt;br /&gt;
* Players can Single-Click their Codex in their backpack to see which Stance and Finisher they currently have Activated for that skill&lt;br /&gt;
* There is no cooldown between changing stances, however each stance change will cost the player 3 [[Skills_&amp;amp;_Stats#Stats|mana]]&lt;br /&gt;
* Player&#039;s can only have one stance active for each codex, although stances only provide their bonus if the player has the required skills and weapon and/or shield equipped.&lt;br /&gt;
&lt;br /&gt;
[[File:archerycodexgumpwildlands.png]]&lt;br /&gt;
&lt;br /&gt;
===Stance Ranks===&lt;br /&gt;
* Each Stance can be upgraded with upgrade points up to Rank 7, each rank costing increasingly more points. &lt;br /&gt;
* The Rank of a Stance will impact how powerful the effect it provides to the player is&lt;br /&gt;
&lt;br /&gt;
===Stance Auto Renewal===&lt;br /&gt;
* Stances in the Codex Hotbar have checkboxes next to each which will allow a player to choose whether or not to AutoRenew the stance, which will attempt to automatically reactivate that stance 10 seconds after activating it&lt;br /&gt;
** This allows the player to try to continuously gain the benefit from the &amp;quot;Wrestling Adoption Stance&amp;quot; bonus that occurs for the first 10 seconds of activating a Wrestling Stance&lt;br /&gt;
** This allows the player to utilize the Discipline Armor Aspect mechanics on mana usage&lt;br /&gt;
* Note: It is possible for players to toggle Auto-Renew for both their current Weapon Codex Stance and current Parry Codex Stance simultaneously, which if done, will result in both stances renewing and using mana for both (players should probably only auto-renew either their Weapon Stance or Parry Stance)&lt;br /&gt;
* Players can use the [[Commands|commands]] to toggle Auto-Renewal for Stances or by using the checkboxes in the Codex Hotbar&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Finishers==&lt;br /&gt;
* When a player reaches Rank 5 in any Stance for a skill, they will unlock the ability to select a Finisher&lt;br /&gt;
* If a player has a Finisher activated, Single-Clicking a Codex will display their selected Stance as well as their selected Finisher&lt;br /&gt;
* For weapons, Finishers are large-scale weapon hits, often with special effects (Such as finishing DOTs or restoring hp), that players can randomly trigger when attacking a creature that is below 25% of their max hit points, or below 33% of a [[Boss-Type Creature|boss-type creature&#039;s]].&lt;br /&gt;
* Parry Finishers are defensive measures that can trigger when the player gets below 33% of their max hit points&lt;br /&gt;
* Each codex has two Finishers the player can chose from, which they can toggle by clicking the Large Button next to each finisher.&lt;br /&gt;
** Players can switch between Finishers as often as they want, at no cost.&lt;br /&gt;
* Players can only trigger a single Finisher on each mob (i.e. an infinite cooldown), but can trigger a Finisher every 60s on a [[Boss-Type Creature]].&lt;br /&gt;
** Exceptions to this is are mechanics like [[Discipline Aspect|Discipline Aspect Armor]] or certain weapon abilities&lt;br /&gt;
** There is also a 5s cooldown between triggering Ricochet finishers (Meaning between triggering two finishers on two different creatures)&lt;br /&gt;
* When a Weapon Finisher triggers, it will resolve the &amp;quot;original&amp;quot; hit as normal, and then afterwards will take that hit&#039;s damage and then use that amount as the baseline &amp;quot;Damage&amp;quot; for how much the Weapon Finisher will inflict&lt;br /&gt;
** Example: A melee hit of 50 damage triggers a finisher, will first resolve 50 damage to the initial target, after which it will also inflict the finisher using 50 as the &amp;quot;damage&amp;quot;&lt;br /&gt;
* Damage for Weapon Finishers are scaled from +0% (Heavy Crossbow) upwards to +250% (Kryss) based on the weapon&#039;s printed Average Damage&lt;br /&gt;
&lt;br /&gt;
===Finisher Tiers===&lt;br /&gt;
* When players first unlock Finishers for a skill, those Finishers are at Tier 1&lt;br /&gt;
* From that point on, whenever the player reaches Rank 5 in a Stance for that skill, their Finisher Chance for the skill will increase by an additional tier (Capping out at Tier 5)&lt;br /&gt;
* Each Tier of finisher adds 2% more finisher chance&lt;br /&gt;
** The chance for a Weapon Finisher to occur is further scaled from +200% (Heavy Crossbow) downwards to +0% (Kryss) based on the weapon&#039;s printed Speed&lt;br /&gt;
** Finisher chance is reduced by 50% if a player (and their followers) has dealt less then 25% of the total damage the creature has received&lt;br /&gt;
* The chance for a Weapon Finisher to occur is also increased by a player&#039;s [[Anatomy]] skill: (Finisher Tier * 2%) + ((Finisher Tier * 2%) * (Anatomy Skill/100))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Weapon Abilities==&lt;br /&gt;
* Each Weapon Codex has 3 unique Weapon Abilities players can unlock and activate&lt;br /&gt;
* Each weapon ability takes 50 points to unlock&lt;br /&gt;
* Weapon abilities do not require any stances or finishers to unlock&lt;br /&gt;
* Once Unlocked, the Lock symbol for the Weapon Ability will be replaced with a large orb-shaped Weapon Ability button&lt;br /&gt;
&lt;br /&gt;
[[File:weaponabilityhotbar.gif]]&lt;br /&gt;
&lt;br /&gt;
===Weapon Ability Meter===&lt;br /&gt;
* In order for players to perform Weapon Abilities, their weapon ability meter must be full&lt;br /&gt;
* All Weapon Abilities for the player share the same weapon ability cooldown.&lt;br /&gt;
* Every 6 seconds the player&#039;s Weapon Ability Meter will fill by 10%, and by an additional (10% * ([[Arms Lore|Arms Lore Skill]] / 100))&lt;br /&gt;
** Meaning by default the weapon ability cooldown is 60s, but can be decreased all the way down to 24s &lt;br /&gt;
* Once toggled, the weapon ability will trigger on the next melee hit a player lands and their weapon meter will be reset&lt;br /&gt;
&lt;br /&gt;
[[File:weaponabilitiescodex.png]]&lt;br /&gt;
&lt;br /&gt;
* Players will now receive a &amp;quot;Weapon ability ready&amp;quot; system message when they have a full weapon ability meter&lt;br /&gt;
&lt;br /&gt;
[[File:weaponabilityready.png]]&lt;br /&gt;
&lt;br /&gt;
==Codex Hotbar==&lt;br /&gt;
* The codex hotbar allows players to quickly change and view their stances, finishers and weapon abilities in one place, as well as set their stances to auto-renew and monitor their weapon ability meter&lt;br /&gt;
* The codex hotbar can be accessed via the hotbar button at the bottom of any codex gump or with the [CodexHotbar command.&lt;br /&gt;
&lt;br /&gt;
[[File:codexhotbarwildlands.png]]&lt;br /&gt;
&lt;br /&gt;
===Weapon Ability Hotbar===&lt;br /&gt;
* Players can also launch a dedicated Weapon Abilities Hotbar by typing [AbilityHotbar or [AbilitiesHotbar&lt;br /&gt;
&lt;br /&gt;
[[File:weaponabilitytrigger1a.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Codex Stances, Finishers and Abilities==&lt;br /&gt;
===Arcane===&lt;br /&gt;
{{ArcaneCodex}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Archery===&lt;br /&gt;
{{ArcheryCodex}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fencing===&lt;br /&gt;
{{FencingCodex}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fishing===&lt;br /&gt;
{{FishingCodex}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Macing===&lt;br /&gt;
{{MacingCodex}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Swords===&lt;br /&gt;
{{SwordCodex}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Wrestling===&lt;br /&gt;
{{WrestlingCodex}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Parrying===&lt;br /&gt;
{{ShieldCodex}}&lt;/div&gt;</summary>
		<author><name>Aradis</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Thieves_Guild&amp;diff=31155</id>
		<title>Thieves Guild</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Thieves_Guild&amp;diff=31155"/>
		<updated>2026-02-24T05:53:37Z</updated>

		<summary type="html">&lt;p&gt;Aradis: /* Summary */ Thief on Shelter no longer in basement.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Thieves]][[Category:PvM]][[Category:PvP]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* There are two types of Membership in the Thieves Guild: Grey Hand and Red Hand&lt;br /&gt;
* Players in the Thieves Guild must choose one Membership type, which determines what types of targets they may steal from, as well as what mechanics affect their thief gameplay&lt;br /&gt;
* Players can access the Thieves Guild Menu by approaching any Thief NPC (even while dead) and either using the shift-click &amp;quot;Thieves Guild&amp;quot; Context Menu option or by saying &amp;quot;Thief&amp;quot;, &amp;quot;Thieves&amp;quot;, &amp;quot;Guild&amp;quot;, or &amp;quot;Market&amp;quot; near them&lt;br /&gt;
* The thief NPC on Shelter Island is in the inn on the main square (Kitchen on ground level)&lt;br /&gt;
&lt;br /&gt;
[[File:thievesguild1.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
==Basic Membership Rules==&lt;br /&gt;
While there are two different types of Membership in the Thieves Guild, the following rules apply to both Grey Hand and Red Hand:&lt;br /&gt;
&lt;br /&gt;
* Players must have 80 [[Stealing]] skill or higher to join the Thieves Guild and must remain at 80 Stealing skill or higher to gain the benefit from any Thieves Guild mechanics (such as [[Thieves Codex]], etc)&lt;br /&gt;
** Note in addition to 80 [[Stealing]] the [[Thieves Codex]] has additional requirements of at least 80 in one of [[Snooping]], [[Hiding]], or [[Stealth]] &lt;br /&gt;
* Players can only change their Thieves Guild Membership, including Leaving the guild, at most once every 24 hours&lt;br /&gt;
* Players cannot change their Thieves Guild Membership while they are currently Flagged in PvP&lt;br /&gt;
* Players are able to use Detective Lenses to determine another player&#039;s Membership Type in the Thieves Guild (explained later)&lt;br /&gt;
&lt;br /&gt;
==Grey Hand Membership==&lt;br /&gt;
[[File:greyhand1.jpg|link=]]&lt;br /&gt;
* Costs 5000 Gold to join (cost is reduced to 0 gold if player is switching from Red Hand to Grey Hand membership)&lt;br /&gt;
* Allows the player to Steal from Wild (Uncontrolled) creatures&lt;br /&gt;
* Allows the player to use [[Thieves Codex]]&lt;br /&gt;
* Grey Hand Membership allows players to play as a &#039;&#039;&#039;&amp;quot;PvM&amp;quot; style thief&#039;&#039;&#039; where they are only stealing from Wild creatures, and not able to steal from Blue (Innocent) players.&lt;br /&gt;
&lt;br /&gt;
==Red Hand Membership==&lt;br /&gt;
[[File:redhand1.jpg|link=]]&lt;br /&gt;
* Costs 5000 Gold to join (cost is reduced to 0 gold if player is switching from Grey Hand to Red Hand membership)&lt;br /&gt;
* Allows the player to Steal from Wild (Uncontrolled) creatures&lt;br /&gt;
* Allows the player to Steal from Blue (Innocent) players&lt;br /&gt;
* Allows the player to use [[Thieves Codex]]&lt;br /&gt;
* Grants the player a chance to upgrade the [[Black Goods]] received from PvM Stealing to offset the additional risk of being attackable by other players&lt;br /&gt;
* The player can never report Murders&lt;br /&gt;
* The player will always turn Grey (but not Criminal) to any player that attacks them, even if they initially were displaying as Blue (Innocent) to that player&lt;br /&gt;
&lt;br /&gt;
[[File:redhandthief1.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
==Detailed Mechanics==&lt;br /&gt;
===Stealing Notoriety/Flagging===&lt;br /&gt;
* If a player attempts to steal from another player, they will flag as Grey/Attackable to the victim for the next 2 minutes (and no one else by default)&lt;br /&gt;
* Stealing actions are not automatically treated as Criminal Actions&lt;br /&gt;
* If a stealing action against a Blue (Innocent) target is [[Stealing#Being_Noticed|Noticed]] by any player, or any invulnerable NPC outside of a house, the stealing action will be upgraded to a Criminal Action (which will result in Guard Whacking if it occurs in town)&lt;br /&gt;
* Stealing from another player will always initiate a Heat of Battle timer (preventing Recall/Gate/Hiking) similar to normal actions (2 Minutes for Blue/Innocent targets and 30 seconds Grey/Red/Orange targets)&lt;br /&gt;
* Thieves will no longer have a permanent &amp;quot;Victims List&amp;quot; tracked for them&lt;br /&gt;
* Players who are NOT in the Thieves Guild are still allowed to steal from any Player or Controlled Follower that flags as Green (Ally), Orange (Enemy), Grey (Criminal), or Red (Murderer) to them&lt;br /&gt;
&lt;br /&gt;
===Snooping===&lt;br /&gt;
* All rules and restrictions that determine which players Thieves can steal from also apply to Snooping attempts (i.e. players must be a Red Hand Thieves Guild member to Snoop a Blue (Innocent) player)&lt;br /&gt;
* Players will no longer flag as Grey to another player for 2 minutes for Snooping a container or Popping a Trapped Pouch in their backpack&lt;br /&gt;
&lt;br /&gt;
===Stealing===&lt;br /&gt;
* There is a 1 second delay on [[Snooping]] actions&lt;br /&gt;
* Players are able to steal while using a 1-Handed Weapon (mechanics will now mirror Potion usage)&lt;br /&gt;
&lt;br /&gt;
===Stealing Skill Check (Against Players)===&lt;br /&gt;
* Success chance to steal an item from another player is (1 * (Stealing Skill / 100))&lt;br /&gt;
* A player making a stealing attempt against a Disarmed player has a +25% bonus to stealing success chances&lt;br /&gt;
* A player making a stealing attempt against a Hamstrung player has a +25% bonus to stealing success chances&lt;br /&gt;
&lt;br /&gt;
===Locked Containers===&lt;br /&gt;
* Players will no longer be able to drag/drop/stack items into Locked Containers in their backpack&lt;br /&gt;
* Players can now use [[Lockpicking]] against Locked Containers in other player&#039;s backpacks&lt;br /&gt;
&lt;br /&gt;
[[File:thieflockedcontainer.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stealing from Wild Creatures==&lt;br /&gt;
Players in the Thieves Guild are able to steal from Wild (Uncontrolled) creatures via two methods: Pilfering and Mugging.&lt;br /&gt;
&lt;br /&gt;
===Pilfering===&lt;br /&gt;
* Players can Pilfer from creatures by directly activating the Stealing skill and targeting the creature&lt;br /&gt;
* Players must have at least 80 [[Stealing]] to make a Pilfer attempt against a creature&lt;br /&gt;
* Players will additionally need to make a Snooping skill check to succeed at Pilfering attempts, however they can potentially bypass this requirement via the Thieves Codex Shadow Hands Upgrade (explained later)&lt;br /&gt;
* Players can make Pilfer attempts from Hiding (but will be revealed after the attempt as normal)&lt;br /&gt;
* When the player attempts to Pilfer from a creature, they will make both a Stealing skill check and a Snooping skill check against the creature simultaneously&lt;br /&gt;
* When players successfully steal from creatures through &#039;&#039;&#039;Pilfering or Mugging&#039;&#039;&#039;, they can also receive loot items similar to those that would appear on the creature&#039;s corpse, but instead will be placed in the player&#039;s Backpack&lt;br /&gt;
** Players will &#039;&#039;&#039;not&#039;&#039;&#039; encounter basic loot items such Gems, Magical Items, Reagents/Bandages/Arrows/Bolts but will potentially encounter Special/Rare loot items that could normally be found on creature corpses (including Dungeon-specific items) with chances adjusted based on any mechanics that increase Special/Rare loot chances for players&lt;br /&gt;
* Players can now also receive &#039;&#039;&#039;Event-specific loot items&#039;&#039;&#039; from Pilfering or Mugging creatures, such as &#039;&#039;&#039;Winterlands Tickets&#039;&#039;&#039; or &#039;&#039;&#039;Holiday Snowglobes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:pilferingmuggingupdate.png|link=]]&lt;br /&gt;
&lt;br /&gt;
====Success====&lt;br /&gt;
* If the player succeeds both the Stealing and Snooping skill checks, the player will receive some gold and potentially a Black Goods item in their backpack (explained later)&lt;br /&gt;
* Note: The Gold stolen from a creature does *not* reduce the amount of gold that will appear on the creature&#039;s corpse&lt;br /&gt;
* The visual success indicator graphic (gold dust) and success sounds played will only be seen/heard by the player themselves and not other players&lt;br /&gt;
&lt;br /&gt;
[[File:pilferingsuccess.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
====Failure====&lt;br /&gt;
* If the player fails either their [[Stealing]] or [[Snooping]] skill check, and the player was not Hidden, the creature will Retaliate and inflict a random amount of Raw Damage on the player (with amounts scaling based on creature Difficulty)&lt;br /&gt;
* The visual failure indicator graphic (red burst) and failure sounds played will only be seen/heard by the player themselves and other players will not see/hear them&lt;br /&gt;
&lt;br /&gt;
[[File:pilferingfailure.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
====Pilfer Stealing Skill Check Formula====&lt;br /&gt;
* Base Success Chance: (75% * (Stealing Skill / 100))&lt;br /&gt;
* Bonus Chance if Player Is Hidden: +25%&lt;br /&gt;
* Penalty Based on CreatureDifficulty: (-2% * (SquareRoot of CreatureDifficulty)) Penalty [up to a Max Penalty of -25%]&lt;br /&gt;
&lt;br /&gt;
====Pilfer Snooping Skill Check Formula====&lt;br /&gt;
* Base Success Chance: (100% * (Snooping Skill / 100))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mugging===&lt;br /&gt;
* If a player lands a Stealth Backstab Hit against a creature within 1 tile from them, they will automatically make a Mugging attempt in addition to the Stealth Backstab&#039;s normal damage&lt;br /&gt;
* Players must have at least 80 [[Stealing]], 80 [[Stealth]], and 80 [[Hiding]] or higher to make a Mugging attempt&lt;br /&gt;
* Players will additionally need to make a Snooping skill check to succeed at Mugging attempts, however they can potentially bypass this requirement via the Thieves Codex Shadow Hands Upgrade (explained later)&lt;br /&gt;
* When the player attempts Mugging on a creature, they will make both a Stealing skill check and a Snooping skill check against the creature simultaneously&lt;br /&gt;
&lt;br /&gt;
====Success====&lt;br /&gt;
* If the player succeeds both the Stealing and Snooping skill checks, the player will receive some gold and potentially a Black Goods item in their backpack (explained later)&lt;br /&gt;
* Note: The Gold stolen from a creature does *not* reduce the amount of gold that will appear on the creature&#039;s corpse&lt;br /&gt;
* The visual success indicator graphic (gold dust) and success sounds played will only be seen/heard by the player themselves and other players will not see/hear them&lt;br /&gt;
&lt;br /&gt;
[[File:muggingsuccess.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
====Failure====&lt;br /&gt;
* If the player fails either their Stealing or Snooping skill check, there is no penalty&lt;br /&gt;
&lt;br /&gt;
====Mugging Stealing Skill Check Formula====&lt;br /&gt;
* Base Success Chance: (100% * (Stealing Skill / 100))&lt;br /&gt;
* Penalty Based on CreatureDifficulty: (-2% * (SquareRoot of CreatureDifficulty)) Penalty [up to a Max Penalty of -25%]&lt;br /&gt;
&lt;br /&gt;
====Mugging Snooping Skill Check Formula====&lt;br /&gt;
* Base Success Chance: (100% * (Snooping Skill / 100))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Max Stealing Successes on Creatures===&lt;br /&gt;
* Players are allowed a maximum of one Stealing Success against each creature&lt;br /&gt;
* Normal creatures can only have 3 Successful Stealing actions on them from all players combined, and any further successes on them will inform the player the creature is &amp;quot;Barren&amp;quot; and cannot be stolen from&lt;br /&gt;
* Boss-level creatures will have a larger maximum cap of Stealing Actions allowed on them, with amounts varying based on Boss-Type&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Successful Stealing===&lt;br /&gt;
* When a player makes a successful Pilfer or Mugging attempt against a creature that can be stolen from, they will typically receive a base amount Gold in their backpack equal to around 25% of the creature&#039;s normal Gold Value, up to a max of 2500 Gold for Boss Creatures, and 1000 gold for non-Boss Creatures (can be further increased with bonuses). You cannot pilfer non-aggressive creatures (Goats/Bulls/etc).&lt;br /&gt;
* Players will earn Thieves Codex Experience, Mastery Chain Experience, and Aspect Experience based on the Gold amount stolen (amount before bonuses to gold are applied)&lt;br /&gt;
* Additionally, the amount of Gold stolen will be increased for the player by any bonuses the player has for Gold Loot increases, such as: Fortune Aspect Armor, Mastery Chain Links, Weekly Regional Bonuses, Guild Favors, Thieves Codex Upgrades, and the Progressive Loot Bonus (i.e. the Gold Value of a creature increases the longer the spawn has been sitting at that location)&lt;br /&gt;
* When a player successfully steals Gold from a creature, there is also a 15% chance the player will also receive a Black Goods item as well&lt;br /&gt;
** Creature difficulty does not affect this base chance for black goods.&lt;br /&gt;
&lt;br /&gt;
==Black Goods==&lt;br /&gt;
* Black Goods come in a number of different Rarity Levels, ranging from &amp;quot;Extremely Common&amp;quot; up to &amp;quot;Legendary&amp;quot; rarity&lt;br /&gt;
* Players can Exchange [[Black Goods]] for random items via the [[Black Market]] in the Thieves Guild Menu&lt;br /&gt;
* Read more about [[Black Goods]]&lt;br /&gt;
&lt;br /&gt;
[[File:blackgoods1.png|link=Black Goods]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Black Market==&lt;br /&gt;
* Players can access the [[Black Market]] from the Thieves Guild menu&lt;br /&gt;
* On the Black Market, players will see listings for each Rarity Level of Black Goods and buttons to Exchange Black Goods of that Rarity Level for a Random Item&lt;br /&gt;
* Read more about the [[Black Market]]&lt;br /&gt;
&lt;br /&gt;
[[File:blackmarket1.jpg|link=Black Market]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Thief Hue Items==&lt;br /&gt;
Players exchanging [[Black Goods]] have a chance to receive rare Thief Hued (Hue 1067) items such as:&lt;br /&gt;
&lt;br /&gt;
* Cloth&lt;br /&gt;
* Hair/Facial Hair Dyes&lt;br /&gt;
* Backpack Dyes&lt;br /&gt;
* Runebook Dyes&lt;br /&gt;
* Shield and Quiver Dyes&lt;br /&gt;
* Headwear Dyes&lt;br /&gt;
* Carpet Dyes&lt;br /&gt;
* Furniture Dyes&lt;br /&gt;
* Spell Hue Deeds&lt;br /&gt;
* Lanterns&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:thiefhuecloth.png|link=]]&lt;br /&gt;
| [[File:thiefhuecollection.png|link=]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Thief Antiquities==&lt;br /&gt;
* Players exchanging Black Goods have a chance to receive [[Antiquities#Thief_Antiquities|Thief Antiquities]], that behave similar to our existing [[Antiquities|Antiquity]] categories (can be Registered by players at an [[Antiquities#Registering_Antiquities|Antiquity Manifest]])&lt;br /&gt;
* There is a new [[Achievements|Achievement]] under the Luxury category for players registering Thief Antiquities&lt;br /&gt;
&lt;br /&gt;
[[File:antiquitymanifest1.jpg|link=Antiquities#Thief_Antiquities]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Thieves Codex==&lt;br /&gt;
* Thieves Codexes can be crafted with the [[Inscription]] skill&lt;br /&gt;
* Players who are members of the Thieves Guild can utilize a Thieves Codex to supplement their thievery against Creatures (bonuses will not apply towards players)&lt;br /&gt;
* Read more about the [[Thieves Codex]]&lt;br /&gt;
&lt;br /&gt;
[[File:thievescodex1.jpg|link=Thieves Codex]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Book of Grifts==&lt;br /&gt;
* Thieves can now purchase a [[Book of Grifts]] from the [[Prevalia Market]] (same price/category as Book of Grudges)&lt;br /&gt;
* The Book of Grifts functions similarly to the [[Book of Grudges]], however instead of kills, it tracks successful Stealing and Snooping actions the player makes towards other non-friendly (non-Green) players&lt;br /&gt;
&lt;br /&gt;
[[File:bookofgrifts1.jpg|link=Book of Grifts]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Theft History==&lt;br /&gt;
* Players can visit Thief NPCs and request a [[Theft History]] to see a list of items that have been stolen from the player in the last 7 days&lt;br /&gt;
* To view their Theft History, players can shift-click the Thief NPC and select &amp;quot;Theft History&amp;quot; or say &amp;quot;Theft&amp;quot; or &amp;quot;History&amp;quot; near them&lt;br /&gt;
&lt;br /&gt;
[[File:thefthistory01.png|link=Theft History]]&lt;/div&gt;</summary>
		<author><name>Aradis</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Storage_Shelf&amp;diff=31105</id>
		<title>Storage Shelf</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Storage_Shelf&amp;diff=31105"/>
		<updated>2026-02-07T01:20:05Z</updated>

		<summary type="html">&lt;p&gt;Aradis: /* Settings */ Fixed broken link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Crafting]][[Category:QoL]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players can store frequently used resources and exceptional-quality weapons and armor within a Storage Shelf to quickly re-equip their character with a customized Loadout&lt;br /&gt;
** Only Potions that are of greater strength or higher can be used&lt;br /&gt;
* Players can craft a Storage Shelf with 120 [[Carpentry]]&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://youtu.be/JDn6sA_pb1s}}&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
The left pane of each page shows items currently being stored in the Storage Shelf. Changing the material type will display how many of that material items are being held.&lt;br /&gt;
&lt;br /&gt;
{{StorageShelf}}&lt;br /&gt;
&lt;br /&gt;
==Editing Loadouts==&lt;br /&gt;
When the Edit Current Loadout button is toggled, the main window turns into a Loadout editor, with each item having a checkbox. To go back to viewing how many items of each type are currently held within the Storage Shelf, deselect the Edit Current Loadout button.&lt;br /&gt;
&lt;br /&gt;
Any items that have their boxes checked, will have up/down arrows and an amount displayed. These items are part of the player&#039;s current Loadout and will be displayed in the My Current Loadout portion of the page. To remove an item from your loadout, deselect it&#039;s checkbox or click the down arrow until it&#039;s desired amount is zero.&lt;br /&gt;
&lt;br /&gt;
Weapons and Armor in a Loadout can be set to be of different material types: clicking the arrows next to the material selectors at the bottom of the main area will change the material type of all related items in the main page. Players can add multiple items of the same type, but from different materials, in this manner into their loadout (such as a shadow iron viking sword and a valorite viking sword). To remove a colored material item from your loadout, make sure the material selector is set to match the color of the item you want to remove and then deselect it&#039;s checkbox or click the down arrow to zero. If you have 15 or more different types of items in your loadout, the Left Arrow and Right Arrow buttons can switch between pages of the loadout.&lt;br /&gt;
&lt;br /&gt;
It should be noted that each individual character has their loaded &amp;quot;saved&amp;quot; for their character. A character that edits their Loadout at one Storage Shelf, and then accesses a different storage shelf, will see the same Loadout selections they made at that first shelf; the information is tracked and saved on a per-character basis.&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-storageshelf02.gif|alt=Backpack|link=]]&lt;br /&gt;
&lt;br /&gt;
Use the Storage Shelf to create a custom loadout for character&lt;br /&gt;
&lt;br /&gt;
When a player eventually resupplies, any equipped items in a Loadout will automatically be equipped if possible, and will be placed in the player&#039;s backpack if not. When you are ready to resupply your character from your current Loadout, click the Begin Resupply button.&lt;br /&gt;
&lt;br /&gt;
Once you have clicked Begin Resupply, the Storage Shelf will attempt to equip you with any weapons or armor that are part of your Loadout that are not currently on your body or in your pack, and will place resources in your pack to bring your currently held totals up to the amount specified in the Loadout.&lt;br /&gt;
&lt;br /&gt;
When players Resupply from a Storage Shelf and items in their Loadout are unavailable, players will now see a system message for each item that was not fully restocked and how many were missing&lt;br /&gt;
&lt;br /&gt;
[[File:storage_shelf_loadout_missing.png|alt=Backpack|link=]]&lt;br /&gt;
&lt;br /&gt;
== Settings ==&lt;br /&gt;
The menu in the top-right corner of the storage shelf allow players to customize their shelf&#039;s functionality:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Setting&lt;br /&gt;
! Function&lt;br /&gt;
|-&lt;br /&gt;
| Use Any Food Type&lt;br /&gt;
| If the shelf is out of the type of food in the player&#039;s loadout the shelf will supply another type.&lt;br /&gt;
|-&lt;br /&gt;
| Downgrade Resources&lt;br /&gt;
| If the shelf is out of an item made of a higher quality material, the shelf will supply the next lowest material quality of that item it has.&lt;br /&gt;
|-&lt;br /&gt;
| Resupply Runebooks&lt;br /&gt;
| The shelf will attempt to add any [[Magery#4th Circle|recall]] scrolls it has to any [[runebook|runebooks]] or [[Rune Tome|rune tomes]] the player has on them.&lt;br /&gt;
|-&lt;br /&gt;
| Keep Aspect Items&lt;br /&gt;
| When adding items to a shelf it will ignore any [[Aspect Mastery|aspected]] armor, weapons or spellbooks.&lt;br /&gt;
|- &lt;br /&gt;
| Keep Poison Weapons&lt;br /&gt;
| When adding items to a shelf it will ignore any [[poisoning|poisoned]] weapons.&lt;br /&gt;
|- &lt;br /&gt;
| Stacked Items&lt;br /&gt;
| Allows a type of container to be selected to be supply stacked items into.&lt;br /&gt;
|-&lt;br /&gt;
| Single Items&lt;br /&gt;
| Allows a type of container to be selected to be supply single items into.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Retrieval Mode ===&lt;br /&gt;
Players can toggle between being able to manually retrieve one or &amp;quot;many&amp;quot; items at a time in the bottom left of the gump. Note: Retrieve Many can only be used if the Storage Shelf is secured, not just locked down.&lt;br /&gt;
&lt;br /&gt;
==Storage Shelf Restyling==&lt;br /&gt;
* Storage Shelves can have unlocked Styles and Hues that players can switch between on the Settings section in the upper right corner of the menu&lt;br /&gt;
* Players using a Storage Shelf Restyle Deed on a Storage Shelf will now permanently unlock that Style for the Storage Shelf&lt;br /&gt;
* Players using a [[Dyes|Furniture Dye]] on a Storage Shelf will now permanently unlock that Hue for the Storage Shelf&lt;br /&gt;
* If players use the Rotate feature of an [[Interior Decorator]] on a Storage Shelf, it will cycle through the unlocked Styles for that Storage Shelf&lt;br /&gt;
&lt;br /&gt;
=== Storage Shelf Styles ===&lt;br /&gt;
{| class=&amp;quot;wikitable style=&amp;quot;text-align:center&amp;quot; &lt;br /&gt;
!style=&amp;quot;text-align:center&amp;quot; width=100px| [[File:storageshelf.jpg]]&amp;lt;br&amp;gt;Default&lt;br /&gt;
!style=&amp;quot;text-align:center&amp;quot; width=100px| [[File:winterstorageshelf.png]]&amp;lt;br&amp;gt;Winter&lt;br /&gt;
!style=&amp;quot;text-align:center&amp;quot; width=100px| [[File:springstorageshelf.png]]&amp;lt;br&amp;gt;Spring&lt;br /&gt;
!style=&amp;quot;text-align:center&amp;quot; width=100px| [[File:gothicstorageshelfrestyledeed.png]]&amp;lt;br&amp;gt;Gothic&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Aradis</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Animal_Lore&amp;diff=31020</id>
		<title>Animal Lore</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Animal_Lore&amp;diff=31020"/>
		<updated>2026-02-02T16:56:02Z</updated>

		<summary type="html">&lt;p&gt;Aradis: /* Summary */ Grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:Taming]]&lt;br /&gt;
==Description==&lt;br /&gt;
* Animal Lore is required alongside the Animal Taming skill to tame and command tamable followers. Animal Lore improves the effectiveness of healing followers using the Veterinary skill. At 60 skill or higher for Animal Lore and Veterinary players can attempt use bandages or veterinary supplies to cure poison on tamed followers, and at 80 or higher skill in each can attempt to resurrect dead, bonded tamed followers. Players of any level of Animal Lore can use the skill on a creature to view its stats, skills, and other details.&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The Animal Lore skill is a necessary skill for anyone looking to control the animals and monsters roaming the Outlands. It can be used actively to open an information gump about the target as well as passively to increase the amount healed with the [[Veterinary]] skill and the difficulty of monsters a player can control.&lt;br /&gt;
&lt;br /&gt;
* Players must have Animal Lore and [[Animal Taming]] equal or greater than the minimum Taming skill required for a tamed creature in order to issue commands.&lt;br /&gt;
&lt;br /&gt;
[[File:lore_gump.png|link=]]&lt;br /&gt;
&lt;br /&gt;
{{TamedScalarLevels}}&lt;br /&gt;
&lt;br /&gt;
==Details and Abilities==&lt;br /&gt;
* Players with the Animal Lore skill can see the Details and Abilities of tamed creatures.&lt;br /&gt;
* The Details page shows which Class a creature belongs to in the upper right corner.&lt;br /&gt;
** Creatures can belong to Attack, Utility, or Tank class. (see [[Taming_Bestiary|Taming Bestiary]])&lt;br /&gt;
* The Animal Lore &amp;quot;Abilities&amp;quot; menu displays the Type of each ability listed (Passive, Cooldown, Innate)&lt;br /&gt;
&lt;br /&gt;
[[File:details_gump.png]] [[File:abilities_gump.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Discovering Slayer Type and Difficulty==&lt;br /&gt;
* All players, even at 0 Animal Lore skill, can use Animal Lore on a creature to view its Slayer Group and Difficulty Value (determines loot and barding difficulties)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:discoveringslayertype1.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
* Players can view the Tamed Creature PvP Damage Scalar for creatures in the Animal Lore gump at the top of the Abilities Page&lt;br /&gt;
* The Animal Lore gump will always display a player&#039;s correct Passive Animal Taming Remaining amount, unless they are at current 120 Animal Taming skill (at which point it wont display Passive Taming at all in the Animal Lore gump)&lt;br /&gt;
* The Animal Lore gump window for Pack Horses and Pack Llamas does not display their Experience or Level (since they cannot be leveled)&lt;br /&gt;
* View the [[Mounts]] page to see how Animal Lore affects them&lt;br /&gt;
* Players can use the Animal Lore skill on creatures up to 12 tiles away&lt;br /&gt;
* Players can make an Animal Lore skill gain check each time they &amp;quot;speak&amp;quot; to an animal while taming it (essentially grants bonus Animal Lore skill gain checks)&lt;br /&gt;
* Various tamed pet combat tactics such as melee/ranged and aggro/reduced-aggro can be toggled on/off from the animal lore window.  [https://forums.uooutlands.com/index.php?threads/patch-notes-for-april-2-2020.2841/ patch April 2, 2020]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-60&lt;br /&gt;
| [[Colossal Frog]] in the [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 60-70&lt;br /&gt;
| [[Cave Bear]] in the [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 70-75&lt;br /&gt;
| [[Scarab]]&lt;br /&gt;
|-&lt;br /&gt;
| 75-80&lt;br /&gt;
| [[Drake Whelp]]&lt;br /&gt;
|-&lt;br /&gt;
| 80-85&lt;br /&gt;
| [[Deep Crawler]]&lt;br /&gt;
|-&lt;br /&gt;
| 85-90 &lt;br /&gt;
| [[Drake]]&lt;br /&gt;
|-&lt;br /&gt;
| 90-95&lt;br /&gt;
| [[Husk Crab]]&lt;br /&gt;
|-&lt;br /&gt;
| 95-100&lt;br /&gt;
| [[Dragon]]&lt;br /&gt;
|-&lt;br /&gt;
| 100-105&lt;br /&gt;
| [[Snowdrift]]&lt;br /&gt;
|-&lt;br /&gt;
| 105-110&lt;br /&gt;
| [[Earth Drake]]&lt;br /&gt;
|-&lt;br /&gt;
| 110-115&lt;br /&gt;
| [[Sphinx]]&lt;br /&gt;
|-&lt;br /&gt;
| 115-120&lt;br /&gt;
| [[Earth Dragon]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Aradis</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Eldritch_Aspect&amp;diff=30994</id>
		<title>Eldritch Aspect</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Eldritch_Aspect&amp;diff=30994"/>
		<updated>2026-01-24T08:15:02Z</updated>

		<summary type="html">&lt;p&gt;Aradis: /* Mana Wells */ grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Aspect]][[Category:PvM]]&lt;br /&gt;
==Eldritch Aspect Special==&lt;br /&gt;
&#039;&#039;&#039;Energy Surge:&#039;&#039;&#039; Inflicts (600 + (60 * Tier Level)) damage divided among creatures within a 6 tile radius and reduces their Magic Resist by (25 + (2 * Tier Level)) for 30 seconds. Also creates a Mana Well lasting 30 seconds that provides (10 + (2 * Tier Level)) mana available.&lt;br /&gt;
&lt;br /&gt;
[[File:eldritchaspectproc1.gif|link=]]&lt;br /&gt;
===Mana Wells===&lt;br /&gt;
* Mana wells are automatically used by the player when casting a spell, and are used regardless of range, however a player cannot draw from them while they are pvp flagged.&lt;br /&gt;
* Spell/Melee Aspect Effect Modifier [[Mastery Chain|mastery chain links]] only provide half their bonus towards the amount of mana each well gives.&lt;br /&gt;
* Players can have multiple active mana wells.&lt;br /&gt;
* Mana wells are only visible to the player who created them&lt;br /&gt;
&lt;br /&gt;
[[File:eldritchmanawell.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
==Eldritch Aspect Weapon==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:eldritchaspectweapon.jpg|link=]]&amp;lt;br /&amp;gt;Eldritch Aspect Weapon&lt;br /&gt;
|-&lt;br /&gt;
! Melee Accuracy Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10% + 2% per player Eldritch Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Tactics Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10 + 2 per player Eldritch Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Aspect Special Chance&amp;lt;br /&amp;gt;(scales with weapon speed)&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 0.5% + 0.05% per player Eldritch Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Aspect Special Effect:&amp;lt;br /&amp;gt;Energy Surge&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Inflicts (600 + (60 * Tier Level)) damage divided among creatures within a 6 tile radius and reduces their Magic Resist by (25 + (2 * Tier Level)) for 30 seconds. Also creates a Mana Well lasting 30 seconds that provides (10 + (2 * Tier Level)) mana available&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Eldritch Aspect Spellbook==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:eldritchaspectspellbook.jpg|link=]]&amp;lt;br /&amp;gt;Eldritch Aspect Spellbook&lt;br /&gt;
|-&lt;br /&gt;
! Mana Refund Chance&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10% + 2% per player Eldritch Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Damage Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10% + 2% per player Eldritch Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Aspect Special Chance&amp;lt;br /&amp;gt;(scales with spell circle)&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 4% + 0.4% per player Eldritch Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Aspect Special Effect:&amp;lt;br /&amp;gt;Energy Surge&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Inflicts (600 + (60 * Tier Level)) damage divided among creatures within a 6 tile radius and reduces their Magic Resist by (25 + (2 * Tier Level)) for 30 seconds. Also creates a Mana Well lasting 30 seconds that provides (10 + (2 * Tier Level)) mana available.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Eldritch Aspect Armor==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:eldritchaspectarmor.jpg|link=]]&amp;lt;br /&amp;gt;Eldritch Aspect Armor&lt;br /&gt;
|-&lt;br /&gt;
! Armor Rating Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 20% + 5% per player Eldritch Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Spell Damage Bonus&amp;lt;br /&amp;gt;Per 20 Mana Spent for 30 secs (Max 8x)&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | ((3% + (1%* per player Eldritch Tier Level)) * (Mana Cost / 20))&lt;br /&gt;
|-&lt;br /&gt;
! Mana Refund Max Cap Increase&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 1.5% + 0.5% per player Eldritch Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Effective Spirit Speak&amp;lt;br /&amp;gt;and Inscription Skill Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 6 + 2 per player Eldritch Tier Level&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Eldritch Aspect Cloth==&lt;br /&gt;
* Hue 2615&lt;br /&gt;
* To Craft: 120 Tailoring, 1 Eldritch Distillation and 1 Wool&lt;br /&gt;
&lt;br /&gt;
[[File:eldritchaspectcloth.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aspects==&lt;br /&gt;
{{AspectTypes}}&lt;/div&gt;</summary>
		<author><name>Aradis</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Cooking&amp;diff=30819</id>
		<title>Cooking</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Cooking&amp;diff=30819"/>
		<updated>2025-12-31T05:37:32Z</updated>

		<summary type="html">&lt;p&gt;Aradis: /* PvP Bonuses */ removed superfluous &amp;quot;while&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:Crafting]][[Category:PvM]]&lt;br /&gt;
==Description==&lt;br /&gt;
* The Cooking skill allows players to cook meats into consumable foods and craft other items such as dyes, ovens, and plant growing enhancements.  Cooking requires use of a skillet and a nearby heat source.  Consuming cooked food can provide instant stat restoration as well as passive mana regeneration and swing speed bonuses.&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players can cook food and create various other items using a skillet purchased from an NPC or crafted by players and having a heat source such as a stove, or campfire. &lt;br /&gt;
* Exceptionally crafted skillets have 200 uses&lt;br /&gt;
* By eating higher quality foods, players can increase their Passive Mana Regeneration and Swing Speed Bonus (but only for PvM, it does &#039;&#039;&#039;NOT&#039;&#039;&#039; affect PvP)&lt;br /&gt;
&lt;br /&gt;
Normal Player Passive Regeneration is:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Stat&lt;br /&gt;
! Passive Regen Rate&lt;br /&gt;
|-&lt;br /&gt;
| Hit Points&lt;br /&gt;
| 1 every 4 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Stamina&lt;br /&gt;
| 1 every 2 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Mana&lt;br /&gt;
| 1 every 2 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==PvM Bonuses==&lt;br /&gt;
* Players who eat food will receive a Food Satisfaction effect that lasts for the next 60 minutes&lt;br /&gt;
* Players will only be able to consume a Food item up to once every 60 seconds&lt;br /&gt;
* Food Satisfaction provides a chance whenever a player passively generates mana to generate additional mana&lt;br /&gt;
* Food Satisfaction comes in 6 levels (Measly, Paltry, Meager, Adequate, Appetizing, and Delectable)&lt;br /&gt;
* Store-bought food or Create Food summoned will always be at Measly level while crafted foods range from Paltry to Delectable&lt;br /&gt;
* Players will not receive any Food Satisfaction bonuses if they have been in PvP within the last 2 minutes (but will receive bonuses again after PvP expires)&lt;br /&gt;
&lt;br /&gt;
==PvP Bonuses==&lt;br /&gt;
* The base bonuses to Swing Speed and Mana Regen Chances from Food Satisfaction will apply while a player is PvP Flagged, however the skill-based bonuses from Taste ID or Cooking will not apply to a player while PvP Flagged&lt;br /&gt;
&lt;br /&gt;
==Food Satisfaction==&lt;br /&gt;
{{FoodSatisfaction}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Restoration Effect (i.e. Snacking)==&lt;br /&gt;
Consuming a Food item will immediately provide the following (in addition to normal Satisfaction buffs):&lt;br /&gt;
&lt;br /&gt;
* Restore (30 * Food Multiplier * (Cooking Skill / 100%)) points of Hit Points&lt;br /&gt;
* Restore (20 * Food Multiplier * (Cooking Skill / 100%)) points of Mana&lt;br /&gt;
* Restore ((25 * Food Multiplier) + (25 * Food Multiplier * (Cooking Skill / 100%))) points of Stamina&lt;br /&gt;
&lt;br /&gt;
Food Restoration Multipliers for different Food are as follows:&lt;br /&gt;
* Measly Food: 1.0x&lt;br /&gt;
* Paltry Food: 1.1x&lt;br /&gt;
* Meagre Food: 1.2x&lt;br /&gt;
* Adequate Food: 1.3x&lt;br /&gt;
* Appetizing Food: 1.4x&lt;br /&gt;
* Delectable Food: 1.5x&lt;br /&gt;
&lt;br /&gt;
===PvP===&lt;br /&gt;
Restoration Amounts from consuming Food items while being Flagged in PvP are reduced to 50% of normal&lt;br /&gt;
&lt;br /&gt;
==Craftables==&lt;br /&gt;
{{Cooking}}&lt;br /&gt;
&lt;br /&gt;
=== Event Craftables ===&lt;br /&gt;
{{CookingEventCraftables}}&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* it&#039;s approximately 18-20k ribs to 120&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Craft&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-100&lt;br /&gt;
| Cook single Ribs/Drumsticks/Fish Steaks&lt;br /&gt;
|-&lt;br /&gt;
| 100-120&lt;br /&gt;
| Cook Ribs/Drumstick/Fish Steak Baskets&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Aradis</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Guilds&amp;diff=30804</id>
		<title>Guilds</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Guilds&amp;diff=30804"/>
		<updated>2025-12-24T03:44:35Z</updated>

		<summary type="html">&lt;p&gt;Aradis: /* Summary */ Changed a &amp;quot;click here&amp;quot; link into a proper one&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Guild]][[Category:PvP]][[Category:PvM]][[Category:Crafting]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Guilds costs 50,000 gold to create &lt;br /&gt;
* Guilds can be created by typing [Guild &lt;br /&gt;
* Guild Stones are not necessary for a Guild &lt;br /&gt;
** A Guild stone indicates a house is a Guildhouse, and can be acquired by doubleclicking a House sign &lt;br /&gt;
** Purchasing a Guild Stone and using it will assign that Home as a Guild Home&lt;br /&gt;
* Guilds allow players to group up and earn special rewards&lt;br /&gt;
* There is a Guild and Alliance chat available for members to use&lt;br /&gt;
** Type &amp;quot;\&amp;quot; for Guild&lt;br /&gt;
** Type &amp;quot;|&amp;quot; for Alliance&lt;br /&gt;
* [[Commands#Guild|Complete list of guild commands ]]&lt;br /&gt;
* You are unable to join a new guild for 72 hours after leaving an existing guild&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://youtu.be/0hyijkXZKgQ}}&lt;br /&gt;
&lt;br /&gt;
==Guild Menu==&lt;br /&gt;
===Overview===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Overview Page 1&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[File:guildoverviewpage1.jpg|link=]]&lt;br /&gt;
| style=&amp;quot;padding: 5px&amp;quot; |&lt;br /&gt;
* Displays Active Favors and Bonuses&lt;br /&gt;
* Displays Prestige&lt;br /&gt;
* Guild Level&lt;br /&gt;
* Prestige Total&lt;br /&gt;
* Server Rank&lt;br /&gt;
* Next Level Earned At...&lt;br /&gt;
* Unused Favors&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Overview Page 2&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[File:guildoverviewpage2.jpg|link=]]&lt;br /&gt;
| style=&amp;quot;padding: 5px&amp;quot; |&lt;br /&gt;
* Guild Details&lt;br /&gt;
** Accounts&lt;br /&gt;
** Characters&lt;br /&gt;
** Wars&lt;br /&gt;
** Alliances&lt;br /&gt;
** Main Color&lt;br /&gt;
** Alt Color&lt;br /&gt;
** Website&lt;br /&gt;
** Guild Houses&lt;br /&gt;
* My Guild Status&lt;br /&gt;
** Member Rank&lt;br /&gt;
** Custom Title&lt;br /&gt;
** Time at Rank&lt;br /&gt;
** Time in Guild&lt;br /&gt;
** Current Fealty&lt;br /&gt;
** Display Guild Tag&lt;br /&gt;
** Display Rank/Custom Title&lt;br /&gt;
** Participate in Wars&lt;br /&gt;
** Participate in PvP Events&lt;br /&gt;
** Resign from Guild&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Overview Page 3&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[File:guildoverviewpage3.jpg|link=]]&lt;br /&gt;
| style=&amp;quot;padding: 5px&amp;quot; |&lt;br /&gt;
* Rank Privileges&lt;br /&gt;
** Page 1&lt;br /&gt;
*** Rank Required to Invite Candidates&lt;br /&gt;
*** Rank Required to Approve Candidates&lt;br /&gt;
*** Rank Required to Promote Members&lt;br /&gt;
*** Rank Required to Dismiss Members&lt;br /&gt;
*** Rank Required to Conduct Diplomacy&lt;br /&gt;
*** Rank Required to Edit Guild Details&lt;br /&gt;
** Page 2&lt;br /&gt;
*** Rank Required to Declare Fealty&lt;br /&gt;
*** Rank Required to Edit Custom Titles&lt;br /&gt;
*** Rank Required to Summon Bosses&lt;br /&gt;
*** Rank Required to Create Blood Feuds&lt;br /&gt;
*** Rank Required to Change Treasury Settings&lt;br /&gt;
*** Rank Required to Waive Treasury Balances&lt;br /&gt;
** Page 3&lt;br /&gt;
*** Rank Required to Change Global War&lt;br /&gt;
* Rank Titles&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Members===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Members Page 1&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[File:guildmemberspage1b.jpg|link=]]&lt;br /&gt;
| style=&amp;quot;padding: 5px&amp;quot; |&lt;br /&gt;
* Search for Player&lt;br /&gt;
* Member List&lt;br /&gt;
** Message to send to a player directly&lt;br /&gt;
** View player&#039;s recruitment date, skills, stats and Guild Rank&lt;br /&gt;
* Invite Player to Guild&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Battle===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Battle Page&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[File:guildbattlepage.jpg|link=]]&lt;br /&gt;
| style=&amp;quot;padding: 5px&amp;quot; | The Battle Page is where players can view or change their guild&#039;s Global War setting as well as view the current server schedule for when PvP events are occurring next. Each PvP event lasts 30 minutes and will have system message notifications for players 15 minutes and 5 minutes prior to event start informing them of the event&#039;s impending start.&lt;br /&gt;
&lt;br /&gt;
* [[Global War|Global War Status]]&lt;br /&gt;
* [[Town Struggles|Town Struggle]]&lt;br /&gt;
* [[Corpse Creek Contest]]&lt;br /&gt;
* [[Stygian Rifts]]&lt;br /&gt;
* [[Dungeon Flashpoints|Dungeon Flashpoint]]&lt;br /&gt;
* [[Battle Records]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Candidates===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Candidates Page&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[File:guildcandidatespage1.jpg|link=]]&lt;br /&gt;
| style=&amp;quot;padding: 5px&amp;quot; |&lt;br /&gt;
* Search for Player&lt;br /&gt;
* Approve/Decline&lt;br /&gt;
* Invite Player to Guild&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Diplomacy===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Diplomacy Page&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[File:guilddiplomacypage1.jpg|link=]]&lt;br /&gt;
| style=&amp;quot;padding: 5px&amp;quot; |&lt;br /&gt;
* Manage&lt;br /&gt;
** Guild Details&lt;br /&gt;
*** Ignore Diplomacy Offers from this Guild&lt;br /&gt;
*** Ignore Guild Messages from this Guild&lt;br /&gt;
** Diplomacy Action&lt;br /&gt;
*** Peace&lt;br /&gt;
*** Offer Them Alliance&lt;br /&gt;
*** Offer Them War&lt;br /&gt;
** Send Message to Guild&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Dungeons===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Dungeons Page&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[File:guilddungeonspage1a.png|link=]]&lt;br /&gt;
| style=&amp;quot;padding: 5px&amp;quot; |&lt;br /&gt;
* Summon Boss Meter&lt;br /&gt;
** View Dungeon Progress&lt;br /&gt;
*** The amount of Progress a guild can store for Summoning Bosses for a Dungeon is now capped at 200% of whichever currently costs more for that Dungeon to summon, between its Mini-Boss or Boss&lt;br /&gt;
*** If a Guild&#039;s Dungeon Boss Summoning Progress is at its cap, it will display in ORANGE text&lt;br /&gt;
*** At the start of a new week when cumulative costs reset, if a Guild has more Progress stored for a dungeon than its updated current cap, it will NOT lose any stored progress; however guildmembers will not be able to earn any further progress until they spend that excess Progress by summoning bosses&lt;br /&gt;
** [[Tome of Heroism|Summon a Boss]] or Mini-Boss for respective dungeon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Dungeons Page&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[File:guilddungeonspage1b.png|link=]]&lt;br /&gt;
| style=&amp;quot;padding: 5px&amp;quot; |&lt;br /&gt;
* The right side of each entry will now simply show the selected boss-type&#039;s current Summoning Cost (rather than Gold Needed Remaining) and will display in GREEN text if the Guild has sufficient progress available to summon it&lt;br /&gt;
* Fixed the progress bar graphic to correctly scale based on the selected Boss Type and its Cost relative to Progress stored&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Treasury===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Treasury Page&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[File:guildtreasurypage1a.jpg|link=]]&lt;br /&gt;
| style=&amp;quot;padding: 5px&amp;quot; |&lt;br /&gt;
* View Total Guild Funds&lt;br /&gt;
** Deposit or Withdraw from Treasury based on Rank &lt;br /&gt;
** Lifetime Net Balance&lt;br /&gt;
* Read more about [[Guild Treasuries]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Blood Feuds===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Blood Feuds Page&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[File:guildbloodfeud1a.jpg|link=]]&lt;br /&gt;
| style=&amp;quot;padding: 5px&amp;quot; |&lt;br /&gt;
* Accept, Deny or Create a Blood Feud&lt;br /&gt;
** View Opposing Guild&lt;br /&gt;
** View Duration, Prize and Kill Goals&lt;br /&gt;
* Read more about [[Blood Feuds]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rewards===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rewards Page&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[File:guildrewardspage1.jpg|link=Guild Rewards]]&lt;br /&gt;
| style=&amp;quot;padding: 5px&amp;quot; |&lt;br /&gt;
* [[Guild Rewards|View and Purchase Rewards]]&lt;br /&gt;
* Select between General and Event Rewards&lt;br /&gt;
** PvP General&lt;br /&gt;
** Town Struggle&lt;br /&gt;
** Corpse Creek Contest&lt;br /&gt;
** Dungeon Flashpoint&lt;br /&gt;
** Stygian Rift&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Trade Caravans===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Trade Caravan Page&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[File:guildtradecaravanspage1.jpg|link=Trade Caravans]]&lt;br /&gt;
| style=&amp;quot;padding: 5px&amp;quot; |&lt;br /&gt;
* Start Trade Carvan Route&lt;br /&gt;
* View Harvest Progress&lt;br /&gt;
* View Active Trade Caravans&lt;br /&gt;
* Read more about [[Trade Caravans]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Prestige Unlocks===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Prestige Unlocks Page&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[File:guildprestigeunlockspage1.jpg|link=Guild Prestige]]&lt;br /&gt;
| style=&amp;quot;padding: 5px&amp;quot; |&lt;br /&gt;
* View Available Prestige Points&lt;br /&gt;
* View and Purchase Prestige Awards&lt;br /&gt;
** NPC Vendors&lt;br /&gt;
** Custom Guild Statue, Hall and Island&lt;br /&gt;
** And more...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Guild Fealty and Guild Master Voting==&lt;br /&gt;
* Guilds may set the minimum Guild Rank required for players to be able to declare fealty (i.e. set their vote for Guild Master)&lt;br /&gt;
* When a player changes their fealty to another player, it now displays a text message showing how many votes the current Guildmaster has (out of all votes total)&lt;br /&gt;
* Players who are below the Guild Rank required to declare fealty do not contribute votes total for determining Guildmaster&lt;br /&gt;
* Players who have not been online in the last 90 days do not contribute votes towards for determining Guild Master&lt;br /&gt;
* The player with the most votes (i.e players who have declared fealty to them) is the Guild Master for a guild&lt;br /&gt;
* In the case of a vote tie, the player with the highest guild rank is named Guild Master, and if all tied players are of the same rank, the player who has been in the guild the longest is named Guild Master&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Guild Prestige==&lt;br /&gt;
Guilds can earn Prestige by having it&#039;s members accomplish tasks, and for every 100 Prestige earned, a guild will increase its Guild Level by 1. There is no cap to a guild&#039;s maximum level. A Guild&#039;s Server Rank is how their guild&#039;s Total Prestige amount they have earned compares to other guilds on the server. Visit the [[Guild Prestige]] page for more detailed information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-guild-levelincrease.png|link=Guild Prestige]]&lt;br /&gt;
&lt;br /&gt;
{{Expand}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Guild Symbols===&lt;br /&gt;
* When a guild increases its level, it earns a randomized Guild Symbol&lt;br /&gt;
* A guild&#039;s symbol appear in a variety of in-game gumps (such as in Faction Struggle Results, Housing, Arena Player Profiles, etc)&lt;br /&gt;
* Players may change their guild&#039;s displayed Guild Symbol from the second page of the Guild Overview gump by clicking the Edit button and using the arrow buttons to scroll between Unlocked symbols&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-guild-symbols.png|alt=Guild Symbols|link=]]&lt;br /&gt;
&lt;br /&gt;
{{Expand}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Guild Favors==&lt;br /&gt;
* Read more about [[Guild Favors]]&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-guild-favors.gif|alt=Guild Favors|link=Guild Favors]]&lt;br /&gt;
&lt;br /&gt;
{{Expand}}&lt;/div&gt;</summary>
		<author><name>Aradis</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Gold&amp;diff=30703</id>
		<title>Gold</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Gold&amp;diff=30703"/>
		<updated>2025-12-14T14:27:19Z</updated>

		<summary type="html">&lt;p&gt;Aradis: /* Summary */ Weight of gold&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:World]][[Category:New Player]][[Category:Prevalian Merchant]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Standard currency that can be acquired as [[Loot]] from killing monsters, selling items to NPCs or other players&lt;br /&gt;
* Can be used to purchase items from NPC Merchants and Player Vendors&lt;br /&gt;
* Can be used to purchase items from the [[Prevalian Merchant]] and many other places&lt;br /&gt;
* Can be used to purchase [[Prevalia Coins]] from other players&lt;br /&gt;
* 1000 gold coins weigh 20 stones&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:goldpile.png|link=]]&amp;lt;br /&amp;gt;Gold Coin Pile&lt;br /&gt;
| [[File:checkgold.jpg|link=]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Aradis</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Captcha&amp;diff=30205</id>
		<title>Captcha</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Captcha&amp;diff=30205"/>
		<updated>2025-11-01T10:46:06Z</updated>

		<summary type="html">&lt;p&gt;Aradis: /* Common Questions */ Formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
* Helps prevent unattended resource gathering&lt;br /&gt;
* Simple to solve if you&#039;re a human&lt;br /&gt;
* Fail three times and you will be prevented from gathering for a set amount of time&lt;br /&gt;
&lt;br /&gt;
[[File:newcaptcha.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
Players harvesting resources through [[Lumberjacking]], [[Mining]], [[Fishing]], [[Forensic Evaluation]], sheering sheep or [[Lockpicking]] treasure chests will be prompted with a CAPTCHA once every 5-10 minutes.&lt;br /&gt;
&lt;br /&gt;
* The Captcha requires the player to enter the correct numbers&lt;br /&gt;
* Once the player has correctly entered the numbers, they must click &amp;quot;Okay&amp;quot; twice to confirm their selection&lt;br /&gt;
* If the CAPTCHA was entered correctly, the player will continue to harvest as normal and will not see another CAPTCHA for another 10-15 minutes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Common Questions==&lt;br /&gt;
===I Can&#039;t Read the CAPTCHA, What Should I Do?===&lt;br /&gt;
* If the player closes the CAPTCHA window, it will cancel their harvest attempt&lt;br /&gt;
* Attempting to harvest again will bring up the same CAPTCHA prompt (you will get a different &amp;quot;view&amp;quot; though)&lt;br /&gt;
* Similarly, if a player logs out and logs back in, and then attempts to harvest again, they will be prompted with the same CAPTCHA as encountered before. Ultimately, players will have to pass the CAPTCHA they are given in order to be able to harvest&lt;br /&gt;
* It helps to know, that the dots are just moved around. If you keep this in mind, more distorted numbers will become easier to identify.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What Happens If I Fail the CAPTCHA?===&lt;br /&gt;
* A player is allowed to fail the CAPTCHA twice, however they will be penalized if they fail a third time&lt;br /&gt;
* When a player fails a CAPTCHA a third time, they will be &#039;&#039;&#039;blocked and restricted from any form of harvesting&#039;&#039;&#039; for a set duration depending on their number of previous offenses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===How Long Am I Blocked?===&lt;br /&gt;
After failing a CAPTCHA, a player will be blocked from gathering resources for 6 hours.&lt;/div&gt;</summary>
		<author><name>Aradis</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Captcha&amp;diff=30204</id>
		<title>Captcha</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Captcha&amp;diff=30204"/>
		<updated>2025-11-01T10:45:20Z</updated>

		<summary type="html">&lt;p&gt;Aradis: Added tip (&amp;quot;dots are only moved&amp;quot;)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
* Helps prevent unattended resource gathering&lt;br /&gt;
* Simple to solve if you&#039;re a human&lt;br /&gt;
* Fail three times and you will be prevented from gathering for a set amount of time&lt;br /&gt;
&lt;br /&gt;
[[File:newcaptcha.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
Players harvesting resources through [[Lumberjacking]], [[Mining]], [[Fishing]], [[Forensic Evaluation]], sheering sheep or [[Lockpicking]] treasure chests will be prompted with a CAPTCHA once every 5-10 minutes.&lt;br /&gt;
&lt;br /&gt;
* The Captcha requires the player to enter the correct numbers&lt;br /&gt;
* Once the player has correctly entered the numbers, they must click &amp;quot;Okay&amp;quot; twice to confirm their selection&lt;br /&gt;
* If the CAPTCHA was entered correctly, the player will continue to harvest as normal and will not see another CAPTCHA for another 10-15 minutes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Common Questions==&lt;br /&gt;
===I Can&#039;t Read the CAPTCHA, What Should I Do?===&lt;br /&gt;
* If the player closes the CAPTCHA window, it will cancel their harvest attempt&lt;br /&gt;
* Attempting to harvest again will bring up the same CAPTCHA prompt (you will get a different &amp;quot;view&amp;quot; though)&lt;br /&gt;
* Similarly, if a player logs out and logs back in, and then attempts to harvest again, they will be prompted with the same CAPTCHA as encountered before. Ultimately, players will have to pass the CAPTCHA they are given in order to be able to harvest&lt;br /&gt;
* It helps to know, that the dots are just moved around. If you keep this in mind, more distorted numbers will become easier to identify.&lt;br /&gt;
&lt;br /&gt;
===What Happens If I Fail the CAPTCHA?===&lt;br /&gt;
* A player is allowed to fail the CAPTCHA twice, however they will be penalized if they fail a third time&lt;br /&gt;
* When a player fails a CAPTCHA a third time, they will be &#039;&#039;&#039;blocked and restricted from any form of harvesting&#039;&#039;&#039; for a set duration depending on their number of previous offenses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===How Long Am I Blocked?===&lt;br /&gt;
After failing a CAPTCHA, a player will be blocked from gathering resources for 6 hours.&lt;/div&gt;</summary>
		<author><name>Aradis</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Training_Dummy&amp;diff=30054</id>
		<title>Training Dummy</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Training_Dummy&amp;diff=30054"/>
		<updated>2025-10-05T00:31:31Z</updated>

		<summary type="html">&lt;p&gt;Aradis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &amp;lt;s&amp;gt;Players can now use Training Dummies and [[Archery Buttes]] to train up to 70 skill&amp;lt;/s&amp;gt; Probably outdated info: Training is possible at least up to 100&lt;br /&gt;
* On Shelter Island, no skill rises above 80, so training on the dummies is limited to 80 as well.&lt;br /&gt;
* Requires 100 [[Tinkering]] to craft&lt;/div&gt;</summary>
		<author><name>Aradis</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Spirit_Speak&amp;diff=29228</id>
		<title>Spirit Speak</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Spirit_Speak&amp;diff=29228"/>
		<updated>2025-07-10T02:29:04Z</updated>

		<summary type="html">&lt;p&gt;Aradis: Improved wording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
==Description==&lt;br /&gt;
* Spirit Speak greatly improves a summoned follower&#039;s hit points, attack speed, damage, duration, and more. Also provides bonuses to the player&#039;s spell damage and even allows to communicate with players that are ghosts (dead).&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The &#039;&#039;&#039;Spirit Speak&#039;&#039;&#039; skill provides bonuses to summoned followers, along with other spell bonuses and allowing players to use a [[Summoner&#039;s Tome]].&lt;br /&gt;
&lt;br /&gt;
==Pet Commands== &lt;br /&gt;
{{Follower Commands}}&lt;br /&gt;
&lt;br /&gt;
==Offensive Spell Bonuses==&lt;br /&gt;
* Spirit Speak provides (+10% * (Effective Spirit Speak Skill / 100)) Charged Spell Chance&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summoning Spells==&lt;br /&gt;
* Summoning Spells take 5 seconds to cast&lt;br /&gt;
* Players cannot be interrupted by Creatures/Environmental sources while casting Summoning Spells&lt;br /&gt;
* Players cannot receive Mana Refunds from casting any Summoning Spells&lt;br /&gt;
** Players can still draw from mana-providing sources such as [[Eldritch Aspect|Eldritch Mana Wells]] or [[Necromancy|Necromancy Wither]] for summoning spells&lt;br /&gt;
* Dispelling a summon will not restore any mana by default&lt;br /&gt;
&lt;br /&gt;
===Summon Duration===&lt;br /&gt;
* The base summon duration for non-Necromancy summons is (2 Minutes + (8 Minutes * (Printed Spirit Speak Skill / 100)))&lt;br /&gt;
* When players use the Spirit Speak skill to harvest energy from nearby corpses, it will automatically extend the Summon Duration of all their nearby non-Necromancy summons&lt;br /&gt;
* Players can achieve a maximum summon duration of 30 minutes with Spirit Speak skill corpse harvesting&lt;br /&gt;
* The amount of summon duration increase gained per corpse is determined based on the Creature Difficulty of the dead creatures and is further scaled based on how much damage the player did to the creature (as a percentage of the total damage dealt of all players)&lt;br /&gt;
** Duration Increase in Seconds = (10% + (90% * Player Damage Dealt To Creature Percent)) * (50 * (Square Root of Creature Difficulty))&lt;br /&gt;
&lt;br /&gt;
===Berserk Summons===&lt;br /&gt;
* Blade Spirits and Energy Vortexes are considered &amp;quot;Berserk&amp;quot; followers and will automatically attack any non-tamed creatures/NPCs that are grey in their perception range&lt;br /&gt;
* Berserk followers will not attack players or their followers&lt;br /&gt;
* The player has no control over which creatures berserk followers attack, nor can they issue any commands to them&lt;br /&gt;
* Berserk followers cannot be released but must instead be dispelled with the [[Magery#5th Circle|Dispel]] spell, either by targeting the summon directly or the player can target themself to dispel the lowest duration berserk follower under their control.&lt;br /&gt;
* Berserk followers generate more aggro then other followers&lt;br /&gt;
&lt;br /&gt;
[[File:summoningevbs.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
===Dispelling Other Players&#039; Summons===&lt;br /&gt;
* When a player attempts to Dispel another player&#039;s summoned follower (with the Dispel or Mass Dispel spell) there is a (50% * (Controller&#039;s Printed Spirit Speak Skill / 100)) chance the Summoned Follower will ignore the dispel attempt (this applies to normal and Undead summons)&lt;br /&gt;
&lt;br /&gt;
===Stat and Skill Increases===&lt;br /&gt;
The Stats and Skills of all summoned followers are increased based on the caster&#039;s Effective Spirit Speak Skill:&lt;br /&gt;
{{SummonStatScalar|false}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Reducing Effective Spirit Speak==&lt;br /&gt;
* If a player gets PvP flagged their summons&#039; stats and skills will be automatically adjusted to their printed spirit speak skill&lt;br /&gt;
** Additionally Summoner Tome upgrades will not apply against players&lt;br /&gt;
* If a player removes or deactivates any [[Aspect Mastery|Aspect Armor]] or [[Mastery Chain|Mastery Chains]] that provides a bonus to their [[Effective Skill|Effective Spirit Speak]], any summons controlled by that player will have their summons&#039; stats and skills adjusted accordingly &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summonable Followers==&lt;br /&gt;
===Air Elemental===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Air elementals are close range melee dps, without much ability to tank.&lt;br /&gt;
* 2 Control Slots&lt;br /&gt;
* Melee Combat &lt;br /&gt;
&lt;br /&gt;
{{SummonStatIncrease|name=Air Elemental}}&lt;br /&gt;
{{FollowerAbilities|name=Air Elemental}}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Blade Spirits===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Players can only have one Blade Spirit active at a time, due to this restriction they gain double [[Summoner&#039;s Tome]] xp &lt;br /&gt;
* 1 Control Slot&lt;br /&gt;
* [[Spirit Speak#Berserk Summons|Berserk]] type summon&lt;br /&gt;
* Melee Combat &lt;br /&gt;
&lt;br /&gt;
{{SummonStatIncrease|name=Blade Spirit}}&lt;br /&gt;
{{FollowerAbilities|name=Blade Spirit}}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Earth Elemental===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Earth elementals function as great tanks, particularly when defending against melee attacks.&lt;br /&gt;
* 2 Control Slots&lt;br /&gt;
* Melee Combat &lt;br /&gt;
&lt;br /&gt;
{{SummonStatIncrease|name=Earth Elemental}}&lt;br /&gt;
{{FollowerAbilities|name=Earth Elemental}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Energy Vortex===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Energy Vortexes can both tank and do decent damage, although they are berserk and cannot be controlled.&lt;br /&gt;
* 2 Control Slots&lt;br /&gt;
* [[Spirit Speak#Berserk Summons|Berserk]] type summon&lt;br /&gt;
* Melee Combat &lt;br /&gt;
&lt;br /&gt;
{{SummonStatIncrease|name=Energy Vortex}}&lt;br /&gt;
{{FollowerAbilities|name=Energy Vortex}}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fire Elemental===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Fire elementals are high dps, ranged spell casters.&lt;br /&gt;
* 2 Control Slots&lt;br /&gt;
* Spellcaster&lt;br /&gt;
&lt;br /&gt;
{{SummonStatIncrease|name=Fire Elemental}}&lt;br /&gt;
{{FollowerAbilities|name=Fire Elemental}}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Water Elemental===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Water elementals are hybrids, defending well against spells while also doing decent spell damage themselves&lt;br /&gt;
* 2 Control Slots&lt;br /&gt;
* Spelllcaster&lt;br /&gt;
&lt;br /&gt;
{{SummonStatIncrease|name=Water Elemental}}&lt;br /&gt;
{{FollowerAbilities|name=Water Elemental}}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Summon Daemon===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Daemons, much like fire elementals, are dps focused spellcasters.&lt;br /&gt;
* 2 Control Slots&lt;br /&gt;
* Spellcaster&lt;br /&gt;
&lt;br /&gt;
{{SummonStatIncrease|name=Daemon}}&lt;br /&gt;
{{FollowerAbilities|name=Daemon}}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Summon Creature===&lt;br /&gt;
----&lt;br /&gt;
{{SummonCreaturePools}}&lt;br /&gt;
&lt;br /&gt;
* The summon creature spell summons a random creature from different &amp;quot;pools&amp;quot; of tameable creatures&lt;br /&gt;
* The pools of creatures is determined by the &amp;quot;Creature Catalog&amp;quot; [[Summoner&#039;s Tome]] upgrade&lt;br /&gt;
* The creature pools are as follows&lt;br /&gt;
** Creature Pool 1: All existing non-Mount Tameable creatures that are 1 Control Slot and have Min Taming between 45-55&lt;br /&gt;
** Creature Pool 2: All existing non-Mount Tameable creatures that are 1 Control Slot and have Min Taming between 60-70&lt;br /&gt;
** Creature Pool 3: All existing non-Mount Tameable creatures that are 1 Control Slot and have Min Taming between 75-85&lt;br /&gt;
** Creature Pool 4: All existing non-Mount Tameable creatures that are 1 Control Slot and have Min Taming between 90-100&lt;br /&gt;
* Summoning creatures with the [[Necromancy]] Vengeful Spirit ability active pulls from a unique pool of undead creatures&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Summoner&#039;s Tome==&lt;br /&gt;
{{Main|Summoner&#039;s Tome}}&lt;br /&gt;
Players can further enhance their summoned followers against creatures with a [[Summoner&#039;s Tome]] which requires at least 80 Printed Spirit Speak and 80 [[Magery]] to use.&lt;br /&gt;
&lt;br /&gt;
[[File:summonerstomemenu.png|link=Summoner&#039;s Tome|200px]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Necromancy Summons==&lt;br /&gt;
{{Main|Necromancy}}&lt;br /&gt;
&lt;br /&gt;
Any summon that is cast while the [[Necromancy]] &amp;quot;Vengeful Spirit&amp;quot; ability is active will be summoned as an undead summon with the same stats, skills and abilities as their normal counterparts. The exception to this is Summon Creature, which summons unique undead creatures instead of 1 slot tameables while the ability is active.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-80&lt;br /&gt;
| Passively while casting [[Magery|spells]] [[New Player Dungeon]]&amp;lt;br&amp;gt;Alternatively by using the skill (No reagents required, but far less skill gain) &lt;br /&gt;
|-&lt;br /&gt;
| 80-120&lt;br /&gt;
| Passively while casting [[Magery|spells]]&amp;lt;br&amp;gt;Alternatively by using the skill (No reagents required, but far less skill gain)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Aradis</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Aspect_Mastery&amp;diff=29227</id>
		<title>Aspect Mastery</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Aspect_Mastery&amp;diff=29227"/>
		<updated>2025-07-09T23:15:48Z</updated>

		<summary type="html">&lt;p&gt;Aradis: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Aspect]][[Category:Crafting]][[Category:PvM]][[Category:PvP]][[Category:Customization]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* The Aspect Mastery system is a progression based system to enhance your PvM game&lt;br /&gt;
* Aspects are some kind of enchantment you can apply to your gear by spending a small amount of Arcane Essence&lt;br /&gt;
* Aspect enchantments are bound to the character: If an aspected item gets moved away from your character/inventory, it loses the enchantment. (E.g. when put in the bank box, or upon death.)&lt;br /&gt;
* Each character needs to unlock their Aspect(s) individually, before they can apply it to their items.&lt;br /&gt;
* Each character has their own individual Aspect Tier Levels and Experience amounts for each of the 23 different Aspects (such as Air, Fire, Death, etc)&lt;br /&gt;
* Characters will earn Aspect experience and level up their individual Aspects by killing creatures while equipped with Aspect Gear of that particular Aspect, from Pilfering &amp;amp; Mugging, and lockpicking Paragon, Dungeon &amp;amp; Treasure Map Chests&lt;br /&gt;
* The amount of Aspect Experience received from earning Doubloons by Sinking NPC Ships has been reduced by 50%&lt;br /&gt;
&lt;br /&gt;
==Aspect Types==&lt;br /&gt;
{{AspectTypes}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aspect Mastery Menu==&lt;br /&gt;
The Aspect Mastery Menu is broken into Weapon, Spellbook, and Armor sections. Players can view the Aspect Mastery Menu for their character by doing any of the following:&lt;br /&gt;
&lt;br /&gt;
* Typing [Aspect in game&lt;br /&gt;
* Clicking their Paperdoll -&amp;gt; Clicking Help -&amp;gt; Clicking Aspect Mastery&lt;br /&gt;
* Clicking their Paperdoll -&amp;gt; Clicking on the virtue symbol above the character&#039;s head&lt;br /&gt;
* Double-clicking any Aspect Core, Aspect Distillation, or Aspect Kit item&lt;br /&gt;
&lt;br /&gt;
[[File:aspectmulti.png|link=]]&lt;br /&gt;
&lt;br /&gt;
===Navigating the Aspect Mastery Menu===&lt;br /&gt;
* Players can use the Arrow buttons to rotate through different aspects and select which aspect they would like to view or use for that particular item category (weapon, spellbook, or armor)&lt;br /&gt;
* Players can see the base bonuses that aspect would provide to the item as well as the bonuses that would be provided based on the character&#039;s Aspect Tier Level for that selected aspect&lt;br /&gt;
&lt;br /&gt;
It should be noted that a character&#039;s Aspect Tier level and experience is the same and shared across all equipment types (i.e. players do not have an individual Fire Weapon Tier Level that differs from their Fire Spellbook Tier Level nor Fire Armor Tier level; they simply have a Fire Tier Level that applies to all equipment).&lt;br /&gt;
&lt;br /&gt;
==Unlocking an Aspect==&lt;br /&gt;
* In order for a player to be able to convert their equipment to a particular Aspect, they must first Unlock that Aspect for their character&lt;br /&gt;
* To do this, they must set that particular Aspect as the selected one for Weapon/Armor/Spellbook (doesn&#039;t matter which), have the items listed in the section window in their backpack, and then click the Unlock Aspect button twice&lt;br /&gt;
* If the player has the required materials listed (of the matching aspect) in their backpack, they will be consumed and the Aspect will be permanently unlocked for the character&lt;br /&gt;
* To Unlock an Aspect, a player needs:&lt;br /&gt;
** 2 [[Aspect Distillation]] (of the same type)&lt;br /&gt;
** 4 [[Aspect Cores]] (of the same type)&lt;br /&gt;
** 1 [[Aspect Kit]]&lt;br /&gt;
&lt;br /&gt;
[[File:unlock-aspect.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Activating an Aspect==&lt;br /&gt;
* Once an Aspect has been unlocked, players can switch to it freely and set it as their current Weapon and Armor Aspect Attunement at any time&lt;br /&gt;
* Players may unlock all Aspects available provided they pay the required costs&lt;br /&gt;
* Players can choose to Activate those Weapon and Armor Aspect attunements to convert their currently worn Weapon/Spellbook or Armor into Aspect Gear of that respective Aspect&lt;br /&gt;
&lt;br /&gt;
[[File:activate-aspect.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
* Each Aspect Activation costs 5 Arcane Essence&lt;br /&gt;
* Players who have unlocked Aspects may activate them an unlimited number of times per day&lt;br /&gt;
* When characters Activate an Aspect, they will be able to temporarily apply that Aspect to their currently worn Weapon, Spellbook, or Armor&lt;br /&gt;
** Since Aspect Gear is &amp;quot;Activated,&amp;quot; equipment will lose its current Aspect and return to normal if the player dies or takes off the equipment (and places it anywhere other than their backpack) and will fall to the player&#039;s corpse and is lootable&lt;br /&gt;
** Players can steal Aspect Weapons and Aspect Magic Spellbooks (but not normal blessed spellbooks) from other players&lt;br /&gt;
&lt;br /&gt;
==How to Obtain Arcane Essence==&lt;br /&gt;
* Find magic weapons and armor&lt;br /&gt;
* Use the [[Item Identification]] skill on the item(s)&lt;br /&gt;
* Use a crafting tool, click Recycle Item and target the magical item in your backpack&lt;br /&gt;
** One can use any crafting tool on a magical item (e.g., a smith&#039;s hammer to recycle a magical bow)&lt;br /&gt;
** Can be done with zero crafting skills&lt;br /&gt;
* Once Recycled, [[Arcane Essence]] will appear in your backpack&lt;br /&gt;
&lt;br /&gt;
[[File:arcaneessence.png|link=Arcane Essence]]&lt;br /&gt;
&lt;br /&gt;
==Arcane Essence Charge Usage==&lt;br /&gt;
* Players have an invisible &amp;quot;Damage Progress Meter&amp;quot; that is tracked for them when inflicting damage in Aspect Gear, and when the meter reaches 100%, the character will lose 1 [[Arcane Essence]] Charge (and the meter will reset to 0%)&lt;br /&gt;
* Progress for the meter increases by (Damage Inflicted) / (3000 - (Current Aspect Tier * 30)) %&lt;br /&gt;
** This is calculated on both the armor, and the weapon/spell book being worn separately&lt;br /&gt;
* Any bonuses the players have towards reducing Arcane Essence Consumed (such as Weekly Server Region Bonuses) will reduce the amount the Meter increased by that much&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
* A player wearing Tier 10 Fire Aspect armor inflicts 500 damage, which will result in the meter filling up (500 / (3000 - (10 * 30))) = 29.4%&lt;br /&gt;
&lt;br /&gt;
==Activations and Tier upgrades==&lt;br /&gt;
Characters can activate their unlocked Aspects as many times as desired, for 5 Arcane Essence per activated item type. &lt;br /&gt;
&lt;br /&gt;
===Aspect Tier Upgrades===&lt;br /&gt;
* As you kill monsters, you will gain Aspect XP for your activated Aspect&lt;br /&gt;
* Aspect XP will stop gaining once the limit has been reached for a particular level&lt;br /&gt;
* Once a level&#039;s max XP is reached, the Aspect must have its level upgraded with the requisite materials as listed below, in order to continue gaining Aspect XP&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Aspect Level&lt;br /&gt;
! XP&lt;br /&gt;
! Distillations&lt;br /&gt;
! Cores&lt;br /&gt;
! Aspect Triumphs&lt;br /&gt;
! Cumul. Distils&lt;br /&gt;
! Cumul. Cores&lt;br /&gt;
|-&lt;br /&gt;
| Unlock&lt;br /&gt;
| 0&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| 0&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 500&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 1,000&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| 4&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 1,500&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 2,000&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 2,500&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 3,000&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 0&lt;br /&gt;
| 9&lt;br /&gt;
| 17&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 3,500&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| 0&lt;br /&gt;
| 11&lt;br /&gt;
| 21&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 4,000&lt;br /&gt;
| 2&lt;br /&gt;
| 5&lt;br /&gt;
| 0&lt;br /&gt;
| 13&lt;br /&gt;
| 26&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 4,500&lt;br /&gt;
| 3&lt;br /&gt;
| 7&lt;br /&gt;
| 0&lt;br /&gt;
| 16&lt;br /&gt;
| 33&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 5,000&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 0&lt;br /&gt;
| 20&lt;br /&gt;
| 43&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| 15,000&lt;br /&gt;
| 5&lt;br /&gt;
| 15&lt;br /&gt;
| 0&lt;br /&gt;
| 25&lt;br /&gt;
| 58&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| 25,000&lt;br /&gt;
| 6&lt;br /&gt;
| 20&lt;br /&gt;
| 0&lt;br /&gt;
| 31&lt;br /&gt;
| 78&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| 40,000&lt;br /&gt;
| 8&lt;br /&gt;
| 30&lt;br /&gt;
| 0&lt;br /&gt;
| 39&lt;br /&gt;
| 108&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 120,000&lt;br /&gt;
| 12&lt;br /&gt;
| 40&lt;br /&gt;
| 0&lt;br /&gt;
| 51&lt;br /&gt;
| 148&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 250,000&lt;br /&gt;
| 16&lt;br /&gt;
| 50&lt;br /&gt;
| 1&lt;br /&gt;
| 67&lt;br /&gt;
| 198&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Set Active Tier Level===&lt;br /&gt;
* Players have the option with Aspect Gear to temporarily lower their &amp;quot;Active Tier Level&amp;quot; below than their normal Permanent Tier Level for an Aspect (i.e. a player at Tier 10 Air Aspect could temporarily choose to set their Air tier to be 0-9 if they wish)&lt;br /&gt;
* If a player lowers their Active Tier Level, it will treat their aspect bonuses provided by that specific aspect to be based on that Active Tier Level (and not their Permanent Tier Level)&lt;br /&gt;
* Players may wish to do this if they prefer to conserve their Arcane Essence for a temporary period of time (since the burn rate of Arcane Essence for a player is tied to the Aspect Tier Levels of their worn Aspect Gear, with higher tiers burning more Arcane Essence)&lt;br /&gt;
* The displayed bonuses for Aspect Gear on the [Aspect page as the [Stats page will reflect a player&#039;s Active Tier Level for an aspect (and not Permanent Aspect Tier Level)&lt;br /&gt;
* If a player&#039;s Active Tier Level for an Aspect is set to any number other than their normal, Permanent Tier Level, the text for it will display in green (indicating they have made an adjustment)&lt;br /&gt;
* Whenever a player earns enough aspect experience and Upgrades their Aspect Tier for an aspect to a new Tier Level, for safety purposes it will automatically set their Active Tier Level to match the new Permanent Tier Level they just reached&lt;br /&gt;
* Players can type [LowerWeaponAspect or [RaiseWeaponAspect to manually lower/raise their temporary &amp;quot;Active Tier Level&amp;quot; on their weapon/spellbook&#039;s aspect (without using the menu)&lt;br /&gt;
* Players can type [LowerSpellAspect or [RaiseSpellAspect to manually lower/raise their temporary &amp;quot;Active Tier Level&amp;quot; on their weapon/spellbook&#039;s aspect (without using the menu)&lt;br /&gt;
* Players can type [LowerArmorAspect or [RaiseArmorAspect to manually lower/raise their temporary &amp;quot;Active Tier Level&amp;quot; on their armor&#039;s aspect (without using the menu)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:aspectrankdown.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aspect Items==&lt;br /&gt;
===Aspect Weapons===&lt;br /&gt;
* Aspect Bonuses for Melee Accuracy, Tactics Bonus, and Aspect Special Chance are the same for all Aspect types on weapons (only difference for Aspects is Aspect Special Effect)&lt;br /&gt;
* The bonuses from a player&#039;s worn equipment (such Exceptional Quality, Material Bonuses, Magical Spellbook Bonuses, Slayer Bonuses) will stack with Aspect Bonuses provided to equipment&lt;br /&gt;
&lt;br /&gt;
[[File:aspectwep.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Aspect Spellbook Bonuses===&lt;br /&gt;
* Aspect Bonuses for Mana Refund Chance, Damage Bonus, and Aspect Special Chance are the same for all Aspect types on spellbooks (only difference for Aspects is Aspect Special Effect)&lt;br /&gt;
* The bonuses from a player&#039;s worn equipment (such Exceptional Quality, Material Bonuses, Magical Spellbook Bonuses, Slayer Bonuses) will stack with Aspect Bonuses provided to equipment&lt;br /&gt;
&lt;br /&gt;
[[File:aspectbook.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Aspect Armor Bonuses===&lt;br /&gt;
* All Aspect Armor share an armor rating bonus, but can vary in which other bonuses you get for having that aspect active&lt;br /&gt;
* The bonuses from a player&#039;s worn equipment (such Exceptional Quality, Material Bonuses, Magical Spellbook Bonuses, Slayer Bonuses) will stack with Aspect Bonuses provided to equipment&lt;br /&gt;
&lt;br /&gt;
[[File:aspectarmor.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aspects in PvP==&lt;br /&gt;
* When a player becomes Flagged in PvP, nearly all of their Aspect Armor Bonuses will remain in place and work as normal against creatures&lt;br /&gt;
* However, certain Aspect Armor Bonuses will temporarily be deactivated, due potential PvP imbalances they may cause&lt;br /&gt;
* Players can see which of these effects will be deactivated for each Aspect Armor by clicking the &amp;quot;PvP Mechanics&amp;quot; button on the Aspect Menu under the Armor section&lt;br /&gt;
* All Aspect Armor Effects that are deactivated while a player is Flagged in PvP will be shown in a list under &amp;quot;PvP Deactivated Effects&amp;quot;&lt;br /&gt;
* These effects will be reactivated once the player has been out of PvP for 60 seconds&lt;br /&gt;
* If an Aspect has any PvP Deactivated Effects listed, it will then also likely have one or more &amp;quot;PvP Activated Effects&amp;quot; listed&lt;br /&gt;
* Any bonuses listed under PvP Activated Effects will be a bonus applied to the Player against Creatures while they are currently Flagged in PvP&lt;br /&gt;
* PvP Activated Effects are intended to act as a trade-off for the player losing Aspect Effects due to being Flagged in PvP&lt;br /&gt;
&lt;br /&gt;
[[File:aspectsinpvp2.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can read about each Aspects PvP Deactivated and Activated Effects from their respective pages:&lt;br /&gt;
{{AspectTypes}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Items Losing Their Aspects==&lt;br /&gt;
* When a player dies, all Aspect Gear (non-Legacy ones) they have equipped or in their backpack will lose their Aspect and revert to its original material/bonuses and hue&lt;br /&gt;
* When a player unequips an Aspect Gear item and places it anywhere other than their backpack, it will lose its Aspect as well and revert to its original material/bonuses and hue&lt;br /&gt;
* If a player runs out of Arcane Charges, all of their Aspect Gear they have equipped or in their backpack will lose their Aspect and revert to original material/bonuses and hue&lt;br /&gt;
* If a player is killed while wearing Aspect Gear or has an Aspect Weapon or Magic Spellbook stolen, it will lose its current aspect&lt;br /&gt;
&lt;br /&gt;
==Aspect Support Items==&lt;br /&gt;
* There are [[Aspect Crystals]] available to further increase the Damage and the Proc chance&lt;br /&gt;
* Previous Aspect Support Items (Foci/Oils/Ammo) have been discontinued and can be traded in for Crystals at the [[Prevalia Exchange]]&lt;/div&gt;</summary>
		<author><name>Aradis</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Necromancy&amp;diff=29127</id>
		<title>Necromancy</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Necromancy&amp;diff=29127"/>
		<updated>2025-06-30T02:45:14Z</updated>

		<summary type="html">&lt;p&gt;Aradis: /* Save Hotbar on logout */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:PvM]]&lt;br /&gt;
==Description==&lt;br /&gt;
* The Necromancy skill allows players to activate Necromancy abilities that can aid followers, improve spells, or inflict direct damage. Activated from a Book of Necromancy, each ability has their own skill requirement, but the player must also have a matching amount of Magery to perform the ability. Players with Necromancy skill generate Unholy Symbols, which are are used to pay for Necromancy abilities, and are generated over time.&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
* Necromancy on Outlands features 10 Necromancy Abilities that are thematically-based on the classic Necromancy Spells, but rebalanced and geared towards extending the toolset of mage characters against creatures&lt;br /&gt;
* Players with the Necromancy skill will automatically accumulate Unholy Symbols, which are a virtual resource that players will consume to use Necromancy Abilities&lt;br /&gt;
* Players earn a single Unholy Symbol every 5 seconds, and can bank up to Effective Necromancy Skill / 10 (rounded down) Unholy Symbols&lt;br /&gt;
* Each Necromancy Ability has a Unholy Symbol Cost, ranging from 1 to 5, and activating that ability will consume that number of Unholy Symbols from the player&#039;s pool of banked symbols&lt;br /&gt;
** There is a 30 second cooldown in between uses of the same Necromancy ability&lt;br /&gt;
** Using a Necromancy ability does not cost mana nor does it rely on Fame/Karma, only Unholy Symbols&lt;br /&gt;
** Activating a Necromancy Ability is instantaneous, cannot be interrupted, and does not require empty hands&lt;br /&gt;
* Necromancy Abilities that can be used while hidden will not play the visual effects while hidden&lt;br /&gt;
&lt;br /&gt;
==Acquiring and Increasing Necromancy Skill==&lt;br /&gt;
While players do not have to unlock Necromancy Abilities, they do however need to acquire a Book of Necromancy in order to use them.&lt;br /&gt;
&lt;br /&gt;
[[File:bookofnecromancy.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
Players can acquire Books of Necromancy in various ways:&lt;br /&gt;
&lt;br /&gt;
* Players who select the Necromancy skill on Character Creation will start with a Book of Necromancy in their backpack&lt;br /&gt;
* From Necromancer NPCs by spending 5,000 Gold or sacrificing 25,000 Fame&lt;br /&gt;
** Players can speak to Necromancer NPCs in various towns by saying &amp;quot;Necromancer&amp;quot;, &amp;quot;Necromancy&amp;quot;, or &amp;quot;Book&amp;quot; out loud near them&lt;br /&gt;
** Players can Train up to 50 Necromancy skill at a Necromancer NPC in the normal method of training any skill from an NPC&lt;br /&gt;
* Players who have a Book of Necromancy in their backpack will automatically gain Necromancy skill while making Spell attacks, similar to gaining Magery skill&lt;br /&gt;
* Players can reach 101-120 Necromancy skill through use of Skill Scrolls&lt;br /&gt;
* Epic Skill Scrolls increase the Skill Cap of the Necromancy skill&lt;br /&gt;
* &#039;&#039;&#039;Necromancy requires Magery skill:&#039;&#039;&#039; A player&#039;s Effective Necromancy skill is capped by their [[Magery]] skill as long as the latter is no larger than 100 (the Effective Necromancy skill go above 100 freely if the player has 100 Magery)&lt;br /&gt;
&lt;br /&gt;
[[File:necromancybuybook.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
==Necromancy Menu==&lt;br /&gt;
* If a player has a Book of Necromancy in their backpack, they can open the Necromancy Menu by double-clicking it or typing [Necromancy&lt;br /&gt;
* In the Necromancy Menu, players can click on Ability Icons to see a description for each ability, including the ability&#039;s Unholy Symbol Cost and Minimum Necromancy Skill needed to activate it&lt;br /&gt;
* Players can see how many Unholy Symbols they currently have banked up and are available to spend in the middle of the menu&lt;br /&gt;
* Players can click the &amp;quot;Activate Ability&amp;quot; button to attempt to activate the currently selected ability (provided they have sufficient Unholy Symbols, enough Necromancy skill, and the ability is not in cooldown)&lt;br /&gt;
&lt;br /&gt;
[[File:necromancybookgump.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Necromancy Hotbar==&lt;br /&gt;
* Players can launch a Necromancy Hotbar by clicking the &amp;quot;Open Hotbar&amp;quot; button in the Necromancy Menu or by typing [NecromancyHotbar&lt;br /&gt;
&lt;br /&gt;
[[File:necromancyhotbargump1a.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
===Ability Button Hues===&lt;br /&gt;
* The top of Necromancy Hotbar shows players how many Unholy Symbols the player has available to spend compared to their Max Symbol Capacity&lt;br /&gt;
* Players can Activate a Necromancy ability by single-clicking its corresponding Icon in the hotbar&lt;br /&gt;
* Necromancy Ability Icons are displayed in &amp;lt;u&amp;gt;Yellow&amp;lt;/u&amp;gt; if the player has enough Unholy Symbols available to activate it&lt;br /&gt;
* Necromancy Ability Icons are displayed in &amp;lt;u&amp;gt;Light Grey&amp;lt;/u&amp;gt; if the player does not have enough Unholy Symbols available to use it&lt;br /&gt;
* Necromancy Ability Icons are displayed in &amp;lt;u&amp;gt;Dark Grey&amp;lt;/u&amp;gt; if the player has recently activated the ability and it is currently in its 30 second cooldown&lt;br /&gt;
* Necromancy Ability Icons are displayed in &amp;lt;u&amp;gt;Red&amp;lt;/u&amp;gt; if the player does not meet the skill requirements to use the ability&lt;br /&gt;
&lt;br /&gt;
[[File:necromancyhotbarstatus.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
===Layout Switching===&lt;br /&gt;
* The small Orb Button at the top of the Necromancy Hotbar allows players to rotate through a variety of different visual layouts for the hotbar including switching between full/condensed mode, vertical/horizontal orientation, single/double rows, or minimalist mode (no icons and only symbol count shown)&lt;br /&gt;
&lt;br /&gt;
===Ability Auto-Renew===&lt;br /&gt;
* Many abilities in the hotbar have a &amp;quot;Auto-Renew&amp;quot; checkbox button next to them, that when toggled, will automatically attempt to activate the ability for the player whenever possible, provided they have enough Symbols available to pay for the ability&lt;br /&gt;
* If a player has multiple abilities set to Auto-Renew, it will try to activate the least expensive ones first (i.e. progresses from top to bottom)&lt;br /&gt;
* Necromancy Abilities will not attempt to Auto-Renew if the player has been out of combat for more than 30 seconds&lt;br /&gt;
&lt;br /&gt;
[[File:necromancyhotbarautorenew.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
===Save Hotbar on logout===&lt;br /&gt;
* User can save hotbar and force client to open it on login&lt;br /&gt;
* User have to use Gump Manager to achive that&lt;br /&gt;
** Open Options Gump&lt;br /&gt;
** Open Hotbar&lt;br /&gt;
** Hold Ctrl + Alt and click on Symbol Icon&lt;br /&gt;
** Type label for the gump name&lt;br /&gt;
** Check Remember across client restarts&lt;br /&gt;
** Click Remember UI Window Positions&lt;br /&gt;
** There should be checkmark in Gump Manager Stay column for new entry&lt;br /&gt;
* Alternatively, the command &amp;lt;code&amp;gt;-savenecrobar&amp;lt;/code&amp;gt; saves the position and enables the &amp;quot;stay&amp;quot; option&lt;br /&gt;
** The hotbar needs to be opened to save the position&lt;br /&gt;
&lt;br /&gt;
[[File:saveBar.gif]]&lt;br /&gt;
&lt;br /&gt;
==Necromancy Commands==&lt;br /&gt;
* There is a full selection of [Commands players can type to access Necromancy functions, which can be viewed in the Paperdoll -&amp;gt; Help -&amp;gt; Commands -&amp;gt; Necromancy section of the Commands Menu [[Commands#Necromancy|here on the wiki]]&lt;br /&gt;
* Each individual Necromancy Ability has its own [Command such as [EvilOmen or [RaiseDead that when typed will attempt to activate the ability&lt;br /&gt;
* Players can also use [Necromancy1 [Necromancy2 [Necromancy3 and so on to activate Necromancy Abilties, where the number refers to the ability&#039;s position in the Necromancy Hotbar&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Necromancy in PvP==&lt;br /&gt;
* Necromancy Abilities will NOT work in PvP&lt;br /&gt;
* Players may be able to activate certain abilities in PvP, but their effects will NOT apply to the player while they are currently flagged as being in PvP&lt;br /&gt;
* Instead, having the Necromancy skill during PvP will provide the player with a (10% * (Necromancy Skill / 100)) Supplemental PvP Spell Damage bonus similar to our handling for the Camping, Forensics, Tracking, and Inscription skills in PvP&lt;br /&gt;
* Abilities that increase the Health and Damage of Summoned Followers will follow the same handling that bonuses earned from Spirit Speak follow in PvP&lt;br /&gt;
* Players are able to accumulate Unholy symbols while flagged in PvP&lt;br /&gt;
* Players are able to activate all Necromancy abilities while flagged in PvP with the exception of the Wither ability and Vampiric Embrace ability (as both of these abilities can indirectly effect PvP)&lt;br /&gt;
** Reminder: Individual Necromancy abilities do NOT give bonuses to players in PvP, and players instead receive a flat (10% * (Necromancy / 100)) Supplemental PvP Spell Damage bonus from the Necromancy skill in PvP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Necromancy Ability Descriptions==&lt;br /&gt;
The table below outlines each Necromancy Ability including its Name, Unholy Symbol Cost, Minimum Necromancy Skill Requirement, Ability Icon, and a Description of the ability:&lt;br /&gt;
&lt;br /&gt;
{{Necromancy}}&lt;br /&gt;
&lt;br /&gt;
==Undead Summons==&lt;br /&gt;
Any [[Spirit Speaking#Summons|summon]] that is cast while the &amp;quot;Vengeful Spirit&amp;quot; ability is active will be summoned as an undead variant. Undead summons do not have a timer, but their max hps slowly drains as they &amp;quot;decay&amp;quot; and eventually die. Necromancy summons do more damage then normal summons, but may need to be re-summoned more frequently. Undead summons do not have customizable spell hues and will retain their original hue. Undead summons are still effected by [[Spirit Speaking]], which increases their Skills, Stats, and Dispel Resistance.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Spell&lt;br /&gt;
! Regular Summon&lt;br /&gt;
! Undead Summon&lt;br /&gt;
| rowspan=&amp;quot;9|&lt;br /&gt;
! Spell&lt;br /&gt;
! Regular Summon&lt;br /&gt;
! Undead Summon&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconsummonfire.png|link=Magery#8th Circle|Fire Elemental]]&amp;lt;br&amp;gt;[[Magery#8th Circle|Fire Elemental]]&lt;br /&gt;
| style=&amp;quot;vertical-align:bottom;&amp;quot;| [[File:fireelemental.jpg|40px|link=]]&amp;lt;br&amp;gt;[[Fire Elemental]]&lt;br /&gt;
| style=&amp;quot;vertical-align:bottom;&amp;quot;| [[File:lich.jpg|30px|link=]]&amp;lt;br&amp;gt;[[Lich]]&lt;br /&gt;
| [[File:iconsummonearth.png|link=Magery#8th Circle|Earth Elemental]]&amp;lt;br&amp;gt;[[Magery#8th Circle|Earth Elemental]]&lt;br /&gt;
| style=&amp;quot;vertical-align:bottom;&amp;quot;| [[File:earthelemental.jpg|40px|link=]]&amp;lt;br&amp;gt;[[Earth Elemental]]&lt;br /&gt;
| style=&amp;quot;vertical-align:bottom;&amp;quot;| [[File:summonedancientmummy.png|40px|link=]]&amp;lt;br&amp;gt;[[Ancient Mummy]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconsummonair.png|link=Magery#8th Circle|Air Elemental]]&amp;lt;br&amp;gt;[[Magery#8th Circle|Air Elemental]]&lt;br /&gt;
| style=&amp;quot;vertical-align:bottom;&amp;quot;| [[File:airelemental.jpg|50px|link=]]&amp;lt;br&amp;gt;[[Air Elemental]]&lt;br /&gt;
| style=&amp;quot;vertical-align:bottom;&amp;quot;| [[File:skeletalfiend.jpg|35px|link=]]&amp;lt;br&amp;gt;[[Skeletal Fiend]]&lt;br /&gt;
| [[File:iconsummonwater.png|link=Magery#8th Circle|Water Elemental|link=]]&amp;lt;br&amp;gt;[[Magery#8th Circle|Water Elemental]]&lt;br /&gt;
| style=&amp;quot;vertical-align:bottom;&amp;quot;| [[File:waterelemental.jpg|70px|link=]]&amp;lt;br&amp;gt;[[Water Elemental]]&lt;br /&gt;
| style=&amp;quot;vertical-align:bottom;&amp;quot;| [[File:ragwitch.jpg|50px|link=]]&amp;lt;br&amp;gt;[[Rag Witch]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconbladespirits.png|link=Magery#5th Circle|Blade Spirits]]&amp;lt;br&amp;gt;[[Magery#5th Circle|Blade Spirits]]&lt;br /&gt;
| style=&amp;quot;vertical-align:bottom;&amp;quot;| [[File:bladespirits2a.png|50px|link=]]&amp;lt;br&amp;gt;[[Blade Spirit]]&lt;br /&gt;
| style=&amp;quot;vertical-align:bottom;&amp;quot;| [[File:summonedskeletalhusk.png|link=|40px]]&amp;lt;br&amp;gt;[[Skeletal Husk]]&lt;br /&gt;
| [[File:iconenergyvortex.png|link=Magery#8th Circle|Energy Vortex|link=]]&amp;lt;br&amp;gt;[[Magery#8th Circle|Energy Vortex]]&lt;br /&gt;
| style=&amp;quot;vertical-align:bottom;&amp;quot;| [[File:energyvortex2a.png|50px|link=]]&amp;lt;br&amp;gt;[[Energy Vortex]]&lt;br /&gt;
| style=&amp;quot;vertical-align:bottom;&amp;quot;| [[File:jackalspirit.jpg|30px|link=]]&amp;lt;br&amp;gt;[[Jackal Spirit]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:iconsummondaemon.png|link=Magery#8th Circle|Summon Daemon]]&amp;lt;br&amp;gt;[[Magery#8th Circle|Summon Daemon]]&lt;br /&gt;
| style=&amp;quot;vertical-align:bottom;&amp;quot;| [[File:daemon.jpg|60px|link=]]&amp;lt;br&amp;gt;[[Daemon]]&lt;br /&gt;
| style=&amp;quot;vertical-align:bottom;&amp;quot;| [[File:summonedvampirethrall.png|link=|summonedvampirethrall.png]]&amp;lt;br&amp;gt;[[Vampire Thrall]]&lt;br /&gt;
| [[File:iconsummoncreature.png|link=Magery#5th Circle|Summon Creature]]&amp;lt;br&amp;gt;[[Magery#5th Circle|Summon Creature]]&lt;br /&gt;
| style=&amp;quot;vertical-align:bottom;&amp;quot;| [[File:firebat.jpg|70px|link=]]&amp;lt;br&amp;gt;Random Creature&lt;br /&gt;
| style=&amp;quot;vertical-align:bottom;&amp;quot;| [[File:skeleton.jpg|40px|link=]]&amp;lt;br&amp;gt;Random Undead Creature&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Summon Creature/Raise Dead ===&lt;br /&gt;
When the [[Magery#5th Circle|Summon Creature]] is cast while &amp;quot;Vengeful Spirit&amp;quot; ability is active, the spell will summon a random undead creature from separate pools of creatures.&lt;br /&gt;
&lt;br /&gt;
{{SummonCreaturePools|undead}}&lt;br /&gt;
&lt;br /&gt;
==Effective Necromancy Skill==&lt;br /&gt;
* Each Necromancy Ability has a Minimum Necromancy Skill requirement that must be met in order to activate the ability&lt;br /&gt;
* As mentioned prior, a player&#039;s Necromancy Skill is also capped based on Magery, so a player with 80 Necromancy and 60 Magery will only be considered to have 60 Necromancy Skill (and therefore could not activate the Raise Dead ability which takes 65 Necromancy)&lt;br /&gt;
* Once a player reaches 100 Magery, they can go above 100 Necromancy freely (using Skill Scrolls to increase their Necromancy Skill Cap from 101 to 120 as normal)&lt;br /&gt;
* As previously noted in the descriptions for Necromancy Abilities, each Necromancy Ability scales in effectiveness and power based on the player&#039;s Effective Necromancy skill&lt;br /&gt;
* Players are able to increase their Effective Necromancy Skill through other sources, most notably Death Aspect Armor (explained below)&lt;br /&gt;
* Any bonuses players gain to Effective Necromancy Skill will increase the power of their Necromancy Abilities, but will NOT count towards them meeting the Skill Requirement of those abilities: players must have both Printed Necromancy and Magery skill matching or exceeding the requirement of the ability in order to activate it&lt;br /&gt;
* The maximum number of symbols a player can bank is their (Effective Necromancy Skill / 10) rounded down&lt;br /&gt;
&lt;br /&gt;
==Summoner&#039;s Tome==&lt;br /&gt;
{{Main|Summoner&#039;s Tome}}&lt;br /&gt;
&lt;br /&gt;
Players can use upgrades from a [[Summoner&#039;s Tome]] if they have at least 80 [[Spirit Speaking]] and 80 [[Magery]], undead summons receive the same upgrades as their standard summon counterparts.&lt;br /&gt;
==Training==&lt;br /&gt;
&#039;&#039;&#039;To gain Necromancy skill the player must have a Book of Necromancy in their backpack&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-80&lt;br /&gt;
| Passively while casting [[Magery|spells]] in the [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 80-120&lt;br /&gt;
| Passively while casting [[Magery|spells]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Aradis</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Stealing&amp;diff=28866</id>
		<title>Stealing</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Stealing&amp;diff=28866"/>
		<updated>2025-05-31T12:58:33Z</updated>

		<summary type="html">&lt;p&gt;Aradis: /* Pickpocket Dip */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:PvP]][[Category:Thieves]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players can use the Stealing skill to take certain items from another player&lt;br /&gt;
* To steal from innocents a player must join the Red Hand [[Thieves Guild]]&lt;br /&gt;
* Base success chance to steal an item is &#039;&#039;&#039;(1 * (Stealing Skill / 100))&#039;&#039;&#039;&lt;br /&gt;
* A minimum of 80 [[Snooping]] skill is required to make any Stealing attempts&lt;br /&gt;
* Players cannot make Stealing or Snooping attempts for 2 minutes after death&lt;br /&gt;
* Stealing an item is considered &amp;quot;using&amp;quot; an item, and therefore will have the standard 500ms delay before another item can be used or moved afterwards&lt;br /&gt;
* Players will not be Perma-Flagged for stealing against a player who attacked them first&lt;br /&gt;
* Stolen items cannot be lifted by any player for 30 seconds&lt;br /&gt;
* Players who makes a stealing attempt (success or fail) cannot use the Eject or Help/Stuck feature of a house for 5 seconds&lt;br /&gt;
* Players can join the Grey Hand [[Thieves Guild]] to perform Mugging &amp;amp; Pilfering against creatures.  The [[Thieves Codex]] will further enhance the Stealing skill for PvM purposes.&lt;br /&gt;
&amp;amp;emsp; &amp;amp;emsp; * The following apply to stealing from creatures: &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;emsp; &amp;amp;emsp;&amp;amp;emsp; &amp;amp;emsp; - A player may only steal a maximum of 1000 gold per creature&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;emsp; &amp;amp;emsp;&amp;amp;emsp; &amp;amp;emsp; - A player can only successfully steal from a creature once&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;emsp; &amp;amp;emsp;&amp;amp;emsp; &amp;amp;emsp; - A creature will become barren after 3 players have successfully stolen from it, preventing future players from stealing anything from it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;emsp; &amp;amp;emsp;&amp;amp;emsp; &amp;amp;emsp; - Stealing from a Paragon mob will always yield a Black Goods &amp;lt;br&amp;gt;&lt;br /&gt;
* Players will no longer need to have a free hand in order to perform a Stealing action&lt;br /&gt;
* Skill Cooldown for using the Stealing skill has been reduced to 5 seconds (previously was 10 seconds) (Patch: June 22, 2024)&lt;br /&gt;
&lt;br /&gt;
==Improving Stealing Chance==&lt;br /&gt;
* A player who is wearing a [[Disguise Kit]] no longer gains a +25% bonus to stealing success chances&lt;br /&gt;
* A player making a stealing attempt against a Disarmed target has a +25% bonus to stealing success chances&lt;br /&gt;
* A player making a stealing attempt against a Hamstrung target has a +25% bonus to stealing success chances&lt;br /&gt;
&lt;br /&gt;
==Stealing Weights==&lt;br /&gt;
* Item weight does not factor into stealing success chances, but the maximum weight an individual item a player can steal is (10 * (Stealing Skill / 100)) stones&lt;br /&gt;
* If an item is stacked (such as gold or reagents), a successful stealing attempt will steal a number of the item equal to ( (5 * (Stealing Skill / 100)) / Individual Item Weight * (Random value between .9 and 1.1))&lt;br /&gt;
** For example, a stealing attempt at 100 Stealing skill will steal an average of 50 Reagents or 250 Gold from a stack&lt;br /&gt;
&lt;br /&gt;
===Stealing from Containers===&lt;br /&gt;
* The max total weight of items that can be stolen from a Stack will no longer be reduced by 50%&lt;br /&gt;
* The max total weight of Arrows/Bolts that can be stolen from a Quiver will be scaled downward by the quiver&#039;s weight reduction scalar&lt;br /&gt;
* The max total weight of Reagents and Spell Scrolls that can be stolen from a Wizard&#039;s Satchel will be reduced by the satchel&#039;s weight reduction scalar for that item type&lt;br /&gt;
* The max total weight of Gold that can be stolen from a player will be scaled by the thief&#039;s gold weight reduction for Strong Box Customizations if they have any unlocked&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Being Noticed==&lt;br /&gt;
* When a player makes a criminal stealing attempt (against a blue target), they have a chance to be noticed by other players and human NPCs&lt;br /&gt;
* If a thieving player is noticed by players or human NPCs while outside of town, it will simply generate a system message notification (no other consequences)&lt;br /&gt;
* If a thieving player is noticed in town by any human NPCs, they will call guards and the thief will be killed&lt;br /&gt;
* If a thieving player is noticed in town by any players, if they call guards within 30 seconds after the action occurs the thief will be killed. The player calling guards must be within 14 tiles of the thief.&lt;br /&gt;
* Each non-friendly player (not in their guild) within 8 tiles of the thief increases the notice chance by 10% (reduced to 5% if not in LOS of the thief)&lt;br /&gt;
* Each human NPC within 8 tiles of thief increases the notice chance by 5% (reduced to 2.5% if not in LOS of the thief)&lt;br /&gt;
* Players will also potentially have an increased chance to be noticed if they have raised any &amp;quot;Suspicion&amp;quot; in a town (see below)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Suspicion==&lt;br /&gt;
* When a player is noticed in a town after a stealing attempt, their amount of &amp;quot;Suspicion&amp;quot; in that specific town is raised&lt;br /&gt;
* Each time a player is noticed after a stealing attempt in an individual town, they will suffer a cumulative 10% increase in chance to be noticed when making future stealing attempt in that same town for the next 12 hours (the player must go 12 hours without a guard related death to clear their Suspicion in a town)&lt;br /&gt;
* Players can view their current Suspicion levels for each town by saying &#039;&#039;&#039;&amp;quot;I must consider my sins&amp;quot; or [ConsiderSins&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:stealing-suspicion.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Locked Containers==&lt;br /&gt;
* Players can now use Lockpicking against Locked Containers in other player&#039;s backpacks&lt;br /&gt;
* Players will no longer be able to drag/drop/stack items into Locked Containers in their backpack&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
===Pickpocket Dip===&lt;br /&gt;
* Pickpocket dips can be utilized to train stealing and snooping simultaneously to 100&lt;br /&gt;
* Simply setup a macro to doubleclick the dip every 5 seconds&lt;br /&gt;
* You can&#039;t use them while on a horse&lt;br /&gt;
&lt;br /&gt;
If you have access to a pickpocket dip - this is the simplest way to train:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-80 &lt;br /&gt;
| Use a Pickpocket Dip on Shelter Island&lt;br /&gt;
|-&lt;br /&gt;
| 80-100&lt;br /&gt;
| Use a Pickpocket Dip outside of Shelter Island &lt;br /&gt;
(See messages pinned to #thieves-pvm in the Outlands Discord)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pack Animal===&lt;br /&gt;
Buy a Pack Llama or Pack Horse from a Stablemaster, and train stealing on it.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-100&lt;br /&gt;
| Steal from a pack animal or another player/character, outside of shelter island&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Community Videos==&lt;br /&gt;
{{#ev:youtube|https://youtu.be/WqzspaW1_Qo}}&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://youtu.be/1SnGIjxEYV4}}&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://youtu.be/pz0M_fg2OEs}}&lt;/div&gt;</summary>
		<author><name>Aradis</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Chivalry&amp;diff=28865</id>
		<title>Chivalry</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Chivalry&amp;diff=28865"/>
		<updated>2025-05-31T03:55:23Z</updated>

		<summary type="html">&lt;p&gt;Aradis: /* Automatically open the Hotbar after login */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:PvM]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Chivalry on Outlands features 10 Chivalry Abilities that are thematically-based on the classic Chivalry Spells, but rebalanced and geared towards extending the toolset of Melee (Archery included) characters&lt;br /&gt;
* Players with the Chivalry skill will automatically accumulate Holy Symbols which are a virtual resource that players will use to pay for Chivalry Abilities&lt;br /&gt;
* Players earn a single Holy Symbol every 5 seconds, and can bank up to (Effective Chivalry / 10) (rounded down) Holy Symbols&lt;br /&gt;
* Chivalry Abilities that can be used while hidden, will not play the visual effects while hidden&lt;br /&gt;
* Each Chivalry Ability has a Holy Symbol Cost, ranging from 1 to 5, and activating that ability will consume that number of Holy Symbols from the player&#039;s pool of banked symbols&lt;br /&gt;
** There is a 30 second cooldown in between uses of the same Chivalry ability&lt;br /&gt;
** Using a Chivalry ability does not cost mana nor does it rely on Fame/Karma, only Holy Symbols&lt;br /&gt;
** Activating a Chivalry Ability is instantaneous, cannot be interrupted, and does not require empty hands&lt;br /&gt;
&lt;br /&gt;
[[File:bookofchivalry.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
==Acquiring and Increasing Chivalry Skill==&lt;br /&gt;
While players do not have to unlock Chivalry Abilities, they do however need to acquire a Book of Chivalry in order to use them. Players can acquire Books of Chivalry in various ways:&lt;br /&gt;
&lt;br /&gt;
* Players who select Chivalry skill on Character Creation will start with a Book of Chivalry in their backpack&lt;br /&gt;
* From Paladin NPCs by spending 5,000 Gold or sacrificing 25,000 Fame&lt;br /&gt;
** Players can speak to Paladin NPCs in various towns by saying &amp;quot;Paladin&amp;quot;, &amp;quot;Chivalry&amp;quot;, or &amp;quot;Book&amp;quot; out loud near them&lt;br /&gt;
** Players can Train up to 50 Chivalry skill at a Paladin NPC in the normal method of training any skill from an NPC&lt;br /&gt;
* Players who have a Book of Chivalry in their backpack will automatically gain Chivalry skill while making Melee attacks, similar to gaining Tactics skill&lt;br /&gt;
* Players can reach 101-120 Chivalry skill through use of Skill Scrolls&lt;br /&gt;
* Epic Skill Scrolls increase the Skill Cap of the Chivalry skill&lt;br /&gt;
* &#039;&#039;&#039;Chivalry requires Tactics skill:&#039;&#039;&#039; A player&#039;s effective Chivalry skill is capped by their Tactics skill (but can go above 100 Chivalry freely if they have 100 Tactics)&lt;br /&gt;
* Mini-Bosses, Bosses, and Omni-Bosses no longer drop Books of Chivalry as loot&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:chivalrypurchase1.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Chivalry Menu==&lt;br /&gt;
* If a player has a Book of Chivalry in their backpack, they can open the Chivalry Menu by double-clicking it or typing [Chivalry&lt;br /&gt;
* In the Chivalry Menu, players can click on Ability Icons to see a description for each ability, including the ability&#039;s Holy Symbol Cost and Minimum Chivalry Skill needed to activate it&lt;br /&gt;
* Players can see how many Holy Symbols they currently have banked up and are available to spend in the middle of the menu&lt;br /&gt;
* Players can click the &amp;quot;Activate Ability&amp;quot; button to attempt to activate the currently selected ability (provided they have sufficient Holy Symbols, enough Chivalry skill, and the ability is not in cooldown)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:chivalrybookgump.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Chivalry Hotbar==&lt;br /&gt;
* Players can launch a Chivalry Hotbar by clicking the &amp;quot;Open Hotbar&amp;quot; button in the Chivalry Menu or by typing [ChivalryHotbar&lt;br /&gt;
&lt;br /&gt;
[[File:chivalryhotbargump.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ability Button Hues===&lt;br /&gt;
* The top of Chivalry Hotbar shows players how many Holy Symbols the player has available to spend compared to their Max Symbol Capacity&lt;br /&gt;
* Players can Activate a Chivalry ability by single-clicking its corresponding Icon in the hotbar&lt;br /&gt;
* Chivalry Ability Icons are displayed in &amp;lt;u&amp;gt;Yellow&amp;lt;/u&amp;gt; if the player has enough Holy Symbols available to activate it&lt;br /&gt;
* Chivalry Ability Icons are displayed in &amp;lt;u&amp;gt;Light Grey&amp;lt;/u&amp;gt; if the player does not have enough Holy Symbols available to use it&lt;br /&gt;
* Chivalry Ability Icons are displayed in &amp;lt;u&amp;gt;Dark Grey&amp;lt;/u&amp;gt; if the player has recently activated the ability and it is currently in its 30 second cooldown&lt;br /&gt;
* Chivalry Ability Icons are displayed in &amp;lt;u&amp;gt;Red&amp;lt;/u&amp;gt; if the player does not meet the skill requirements to use the ability&lt;br /&gt;
&lt;br /&gt;
[[File:chivalryhotbarstatus.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Layout Switching===&lt;br /&gt;
* The small Orb Button at the top of the Chivalry Hotbar allows players to rotate through a variety of different visual layouts for the hotbar including switching between full/condensed mode, vertical/horizontal orientation, single/double rows, or minimalist mode (no icons and only symbol count shown)&lt;br /&gt;
&lt;br /&gt;
[[File:chivalryhotbarlayouts.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
===Ability Auto-Renew===&lt;br /&gt;
* Many abilities in the hotbar have a &amp;quot;Auto-Renew&amp;quot; checkbox button next to them, that when toggled, will automatically attempt to activate the ability for the player whenever possible, provided they have enough Symbols available to pay for the ability&lt;br /&gt;
* If a player has multiple abilities set to Auto-Renew, it will try to activate the least expensive ones first (i.e. progresses from top to bottom)&lt;br /&gt;
* Chivalry Abilities will not attempt to Auto-Renew if the player has been out of combat for more than 30 seconds&lt;br /&gt;
&lt;br /&gt;
[[File:chivalryhotbarautorenew.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Automatically open the Hotbar after login===&lt;br /&gt;
* You can save the Chivalry hotbar position and force the client to open it again on login: Type &amp;lt;code&amp;gt;-savechivbar&amp;lt;/code&amp;gt;&lt;br /&gt;
** The Hotbar needs to be opened to save the position&lt;br /&gt;
Alternatively:&lt;br /&gt;
* Use the Gump Manager to achive the same (or check what was saved)&lt;br /&gt;
** Open the Options Gump (Paperdoll)&lt;br /&gt;
** Open the Hotbar&lt;br /&gt;
** Hold Ctrl + Alt and click on the Symbol Icon of the Hotbar&lt;br /&gt;
** Enter a label&lt;br /&gt;
** Check Remember across client restarts&lt;br /&gt;
** Click Remember UI Window Positions&lt;br /&gt;
** There should be checkmark in the Gump Manager &amp;quot;Stay&amp;quot; column for the new entry&lt;br /&gt;
&lt;br /&gt;
[[File:saveBar.gif]]&lt;br /&gt;
&lt;br /&gt;
==Chivalry Commands==&lt;br /&gt;
* There is a full selection of [Commands players can type to access Chivalry functions, which can be viewed in the Paperdoll -&amp;gt; Help -&amp;gt; Commands -&amp;gt; Chivalry section of the Commands Menu or [[Commands#Chivalry|here on the wiki]]&lt;br /&gt;
* Each individual Chivalry Ability has its own [Command such as [ConsecrateWeapon or [CloseWounds that when typed will attempt to activate the ability&lt;br /&gt;
* Players can also use [Chivalry1 [Chivalry2 [Chivalry3 and so on to activate Chivalry Abilties, where the number refers to the ability&#039;s position in the Chivalry Hotbar&lt;br /&gt;
&lt;br /&gt;
==Chivalry in PvP==&lt;br /&gt;
* Chivalry Abilities will NOT work in PvP&lt;br /&gt;
* Players may be able to activate certain abilities in PvP, but their effects will NOT apply to the player while they are currently flagged as being in PvP&lt;br /&gt;
* Instead, having the Chivalry skill during PvP will provide the player with a (10% * (Chivalry Skill / 100)) Supplemental PvP Melee Damage bonus similar to our handling for the Camping, Forensics, Tracking, Lumberjacking, and Mining skills in PvP&lt;br /&gt;
* Abilities that heal other targets, such as Noble Sacrifice or Holy Light, will not providing healing to the target if the target has been flagged as being in PvP&lt;br /&gt;
* Players will be able to accumulate Holy symbols while flagged in PvP&lt;br /&gt;
* Players will be able to activate all Chivalry abilities while flagged in PvP with the exception of Sacred Journey (which still requires the player to have not been in any form of recent PvP within 2 minutes or any combat of any kind within 30 seconds)&lt;br /&gt;
* Players will still not be able to heal targets via the Noble Sacrifice or Holy Light abilities if the target has recently been in PvP&lt;br /&gt;
** Reminder: Individual Chivalry abilities do NOT give bonuses to players in PvP, and players instead receive a flat (10% * (Chivalry / 100)) Supplemental PvP Melee Damage bonus from the Chivalry skill in PvP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Chivalry Ability Descriptions==&lt;br /&gt;
The list below outlines each Chivalry Ability including its Name, Holy Symbol Cost, Minimum Chivalry Skill Requirement, Ability Icon, and a Description of the ability:&lt;br /&gt;
&lt;br /&gt;
{{Chivalry}}&lt;br /&gt;
&lt;br /&gt;
===Sacred Journey===&lt;br /&gt;
* The Damage bonus from Sacred Journey will apply to players so long as they remain within 50 tiles of the creator of the Holy Gate (similar to our current buff handing for Bard Songs, Artisan Aspect Buffs, etc)&lt;br /&gt;
* Players have the option to set a Custom location for their Sacred Journey ability in addition to the exiting options for Town/Dungeon/Shrine locations&lt;br /&gt;
** Players can set their Custom location by clicking the Set Custom button in the Sacred Journey menu&lt;br /&gt;
** Players can only set Custom locations that would be considered valid Recall/Gate Travel locations&lt;br /&gt;
** Players can override an existing Custom location by clicking the Set Custom button again&lt;br /&gt;
** Activating the Sacred Journey ability and selecting the Custom location will create a standard Gate Travel Moongate that follows all the normal rules for using a Gate Travel Moongate (although visually will look like a Sacred Journey gate&lt;br /&gt;
* Players can single-click a Sacred Journey Moongate to see the coordinates of the destination&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:chivalrysacredjourneygump1.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
[[File:chivalrysacredjourneygump2.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Effective Chivalry Skill==&lt;br /&gt;
* Each Chivalry Ability has a Minimum Chivalry Skill requirement that must be met in order to activate the ability&lt;br /&gt;
* As mentioned prior, a player&#039;s Chivalry Skill is also capped based on Tactics, so a player with 80 Chivalry and 60 Tactics will only be considered to have 60 Chivalry Skill (and therefore could not activate the Consecrate Weapon ability which takes 65 Chivalry)&lt;br /&gt;
* Once a player reaches 100 Tactics, they can go above 100 Chivalry freely (using Skill Scrolls to increase their Chivalry Skill Cap from 101 to 120 as normal)&lt;br /&gt;
* As noted in the descriptions for Chivalry Abilities in the image above, each Chivalry Ability scales in effectiveness and power based on the player&#039;s Effective Chivalry skill&lt;br /&gt;
* Players are able to increase their Effective Chivalry Skill through other sources, most notably Holy Aspect Armor (explained below)&lt;br /&gt;
* Any bonuses players gain to Effective Chivalry Skill will increase the power of their Chivalry Abilities, but will NOT count towards them meeting the Skill Requirement of those abilities: players must have both printed Chivalry and Tactics skill matching or exceeding the requirement of the ability in order to activate it&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Max Symbol Capacity==&lt;br /&gt;
* A player&#039;s &#039;&#039;&#039;Max Holy Symbol Capacity&#039;&#039;&#039; for Chivalry is now &#039;&#039;&#039;(Effective Chivalry Skill / 10)&#039;&#039;&#039; Rounded down&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
Players will only gain Chivalry skill if they have a Book of Chivalry in their inventory.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]] Paladin for example in Cambria top left of the city.&lt;br /&gt;
|-&lt;br /&gt;
| 50-80&lt;br /&gt;
| Passively by Melee combat in the [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 80-120&lt;br /&gt;
| Passively by Melee combat (Skill Scrolls required above 100)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Aradis</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Chivalry&amp;diff=28864</id>
		<title>Chivalry</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Chivalry&amp;diff=28864"/>
		<updated>2025-05-31T03:52:58Z</updated>

		<summary type="html">&lt;p&gt;Aradis: /* Save Hotbar on logout */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:PvM]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Chivalry on Outlands features 10 Chivalry Abilities that are thematically-based on the classic Chivalry Spells, but rebalanced and geared towards extending the toolset of Melee (Archery included) characters&lt;br /&gt;
* Players with the Chivalry skill will automatically accumulate Holy Symbols which are a virtual resource that players will use to pay for Chivalry Abilities&lt;br /&gt;
* Players earn a single Holy Symbol every 5 seconds, and can bank up to (Effective Chivalry / 10) (rounded down) Holy Symbols&lt;br /&gt;
* Chivalry Abilities that can be used while hidden, will not play the visual effects while hidden&lt;br /&gt;
* Each Chivalry Ability has a Holy Symbol Cost, ranging from 1 to 5, and activating that ability will consume that number of Holy Symbols from the player&#039;s pool of banked symbols&lt;br /&gt;
** There is a 30 second cooldown in between uses of the same Chivalry ability&lt;br /&gt;
** Using a Chivalry ability does not cost mana nor does it rely on Fame/Karma, only Holy Symbols&lt;br /&gt;
** Activating a Chivalry Ability is instantaneous, cannot be interrupted, and does not require empty hands&lt;br /&gt;
&lt;br /&gt;
[[File:bookofchivalry.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
==Acquiring and Increasing Chivalry Skill==&lt;br /&gt;
While players do not have to unlock Chivalry Abilities, they do however need to acquire a Book of Chivalry in order to use them. Players can acquire Books of Chivalry in various ways:&lt;br /&gt;
&lt;br /&gt;
* Players who select Chivalry skill on Character Creation will start with a Book of Chivalry in their backpack&lt;br /&gt;
* From Paladin NPCs by spending 5,000 Gold or sacrificing 25,000 Fame&lt;br /&gt;
** Players can speak to Paladin NPCs in various towns by saying &amp;quot;Paladin&amp;quot;, &amp;quot;Chivalry&amp;quot;, or &amp;quot;Book&amp;quot; out loud near them&lt;br /&gt;
** Players can Train up to 50 Chivalry skill at a Paladin NPC in the normal method of training any skill from an NPC&lt;br /&gt;
* Players who have a Book of Chivalry in their backpack will automatically gain Chivalry skill while making Melee attacks, similar to gaining Tactics skill&lt;br /&gt;
* Players can reach 101-120 Chivalry skill through use of Skill Scrolls&lt;br /&gt;
* Epic Skill Scrolls increase the Skill Cap of the Chivalry skill&lt;br /&gt;
* &#039;&#039;&#039;Chivalry requires Tactics skill:&#039;&#039;&#039; A player&#039;s effective Chivalry skill is capped by their Tactics skill (but can go above 100 Chivalry freely if they have 100 Tactics)&lt;br /&gt;
* Mini-Bosses, Bosses, and Omni-Bosses no longer drop Books of Chivalry as loot&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:chivalrypurchase1.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Chivalry Menu==&lt;br /&gt;
* If a player has a Book of Chivalry in their backpack, they can open the Chivalry Menu by double-clicking it or typing [Chivalry&lt;br /&gt;
* In the Chivalry Menu, players can click on Ability Icons to see a description for each ability, including the ability&#039;s Holy Symbol Cost and Minimum Chivalry Skill needed to activate it&lt;br /&gt;
* Players can see how many Holy Symbols they currently have banked up and are available to spend in the middle of the menu&lt;br /&gt;
* Players can click the &amp;quot;Activate Ability&amp;quot; button to attempt to activate the currently selected ability (provided they have sufficient Holy Symbols, enough Chivalry skill, and the ability is not in cooldown)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:chivalrybookgump.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Chivalry Hotbar==&lt;br /&gt;
* Players can launch a Chivalry Hotbar by clicking the &amp;quot;Open Hotbar&amp;quot; button in the Chivalry Menu or by typing [ChivalryHotbar&lt;br /&gt;
&lt;br /&gt;
[[File:chivalryhotbargump.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ability Button Hues===&lt;br /&gt;
* The top of Chivalry Hotbar shows players how many Holy Symbols the player has available to spend compared to their Max Symbol Capacity&lt;br /&gt;
* Players can Activate a Chivalry ability by single-clicking its corresponding Icon in the hotbar&lt;br /&gt;
* Chivalry Ability Icons are displayed in &amp;lt;u&amp;gt;Yellow&amp;lt;/u&amp;gt; if the player has enough Holy Symbols available to activate it&lt;br /&gt;
* Chivalry Ability Icons are displayed in &amp;lt;u&amp;gt;Light Grey&amp;lt;/u&amp;gt; if the player does not have enough Holy Symbols available to use it&lt;br /&gt;
* Chivalry Ability Icons are displayed in &amp;lt;u&amp;gt;Dark Grey&amp;lt;/u&amp;gt; if the player has recently activated the ability and it is currently in its 30 second cooldown&lt;br /&gt;
* Chivalry Ability Icons are displayed in &amp;lt;u&amp;gt;Red&amp;lt;/u&amp;gt; if the player does not meet the skill requirements to use the ability&lt;br /&gt;
&lt;br /&gt;
[[File:chivalryhotbarstatus.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Layout Switching===&lt;br /&gt;
* The small Orb Button at the top of the Chivalry Hotbar allows players to rotate through a variety of different visual layouts for the hotbar including switching between full/condensed mode, vertical/horizontal orientation, single/double rows, or minimalist mode (no icons and only symbol count shown)&lt;br /&gt;
&lt;br /&gt;
[[File:chivalryhotbarlayouts.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
===Ability Auto-Renew===&lt;br /&gt;
* Many abilities in the hotbar have a &amp;quot;Auto-Renew&amp;quot; checkbox button next to them, that when toggled, will automatically attempt to activate the ability for the player whenever possible, provided they have enough Symbols available to pay for the ability&lt;br /&gt;
* If a player has multiple abilities set to Auto-Renew, it will try to activate the least expensive ones first (i.e. progresses from top to bottom)&lt;br /&gt;
* Chivalry Abilities will not attempt to Auto-Renew if the player has been out of combat for more than 30 seconds&lt;br /&gt;
&lt;br /&gt;
[[File:chivalryhotbarautorenew.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Automatically open the Hotbar after login===&lt;br /&gt;
* You can save the Chivalry hotbar position and force the client to open it again on login: Type &amp;lt;code&amp;gt;-savechivbar&amp;lt;/code&amp;gt;&lt;br /&gt;
** The Hotbar needs to be opened to save the position&lt;br /&gt;
Alternatively:&lt;br /&gt;
* Use the Gump Manager to achive the same (or check what was saved)&lt;br /&gt;
** Open Options Gump&lt;br /&gt;
** Open Hotbar&lt;br /&gt;
** Hold Ctrl + Alt and click on Symbol Icon&lt;br /&gt;
** Type label for the gump name&lt;br /&gt;
** Check Remember across client restarts&lt;br /&gt;
** Click Remember UI Window Positions&lt;br /&gt;
** There should be checkmark in the Gump Manager &amp;quot;Stay&amp;quot; column for the new entry&lt;br /&gt;
&lt;br /&gt;
[[File:saveBar.gif]]&lt;br /&gt;
&lt;br /&gt;
==Chivalry Commands==&lt;br /&gt;
* There is a full selection of [Commands players can type to access Chivalry functions, which can be viewed in the Paperdoll -&amp;gt; Help -&amp;gt; Commands -&amp;gt; Chivalry section of the Commands Menu or [[Commands#Chivalry|here on the wiki]]&lt;br /&gt;
* Each individual Chivalry Ability has its own [Command such as [ConsecrateWeapon or [CloseWounds that when typed will attempt to activate the ability&lt;br /&gt;
* Players can also use [Chivalry1 [Chivalry2 [Chivalry3 and so on to activate Chivalry Abilties, where the number refers to the ability&#039;s position in the Chivalry Hotbar&lt;br /&gt;
&lt;br /&gt;
==Chivalry in PvP==&lt;br /&gt;
* Chivalry Abilities will NOT work in PvP&lt;br /&gt;
* Players may be able to activate certain abilities in PvP, but their effects will NOT apply to the player while they are currently flagged as being in PvP&lt;br /&gt;
* Instead, having the Chivalry skill during PvP will provide the player with a (10% * (Chivalry Skill / 100)) Supplemental PvP Melee Damage bonus similar to our handling for the Camping, Forensics, Tracking, Lumberjacking, and Mining skills in PvP&lt;br /&gt;
* Abilities that heal other targets, such as Noble Sacrifice or Holy Light, will not providing healing to the target if the target has been flagged as being in PvP&lt;br /&gt;
* Players will be able to accumulate Holy symbols while flagged in PvP&lt;br /&gt;
* Players will be able to activate all Chivalry abilities while flagged in PvP with the exception of Sacred Journey (which still requires the player to have not been in any form of recent PvP within 2 minutes or any combat of any kind within 30 seconds)&lt;br /&gt;
* Players will still not be able to heal targets via the Noble Sacrifice or Holy Light abilities if the target has recently been in PvP&lt;br /&gt;
** Reminder: Individual Chivalry abilities do NOT give bonuses to players in PvP, and players instead receive a flat (10% * (Chivalry / 100)) Supplemental PvP Melee Damage bonus from the Chivalry skill in PvP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Chivalry Ability Descriptions==&lt;br /&gt;
The list below outlines each Chivalry Ability including its Name, Holy Symbol Cost, Minimum Chivalry Skill Requirement, Ability Icon, and a Description of the ability:&lt;br /&gt;
&lt;br /&gt;
{{Chivalry}}&lt;br /&gt;
&lt;br /&gt;
===Sacred Journey===&lt;br /&gt;
* The Damage bonus from Sacred Journey will apply to players so long as they remain within 50 tiles of the creator of the Holy Gate (similar to our current buff handing for Bard Songs, Artisan Aspect Buffs, etc)&lt;br /&gt;
* Players have the option to set a Custom location for their Sacred Journey ability in addition to the exiting options for Town/Dungeon/Shrine locations&lt;br /&gt;
** Players can set their Custom location by clicking the Set Custom button in the Sacred Journey menu&lt;br /&gt;
** Players can only set Custom locations that would be considered valid Recall/Gate Travel locations&lt;br /&gt;
** Players can override an existing Custom location by clicking the Set Custom button again&lt;br /&gt;
** Activating the Sacred Journey ability and selecting the Custom location will create a standard Gate Travel Moongate that follows all the normal rules for using a Gate Travel Moongate (although visually will look like a Sacred Journey gate&lt;br /&gt;
* Players can single-click a Sacred Journey Moongate to see the coordinates of the destination&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:chivalrysacredjourneygump1.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
[[File:chivalrysacredjourneygump2.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Effective Chivalry Skill==&lt;br /&gt;
* Each Chivalry Ability has a Minimum Chivalry Skill requirement that must be met in order to activate the ability&lt;br /&gt;
* As mentioned prior, a player&#039;s Chivalry Skill is also capped based on Tactics, so a player with 80 Chivalry and 60 Tactics will only be considered to have 60 Chivalry Skill (and therefore could not activate the Consecrate Weapon ability which takes 65 Chivalry)&lt;br /&gt;
* Once a player reaches 100 Tactics, they can go above 100 Chivalry freely (using Skill Scrolls to increase their Chivalry Skill Cap from 101 to 120 as normal)&lt;br /&gt;
* As noted in the descriptions for Chivalry Abilities in the image above, each Chivalry Ability scales in effectiveness and power based on the player&#039;s Effective Chivalry skill&lt;br /&gt;
* Players are able to increase their Effective Chivalry Skill through other sources, most notably Holy Aspect Armor (explained below)&lt;br /&gt;
* Any bonuses players gain to Effective Chivalry Skill will increase the power of their Chivalry Abilities, but will NOT count towards them meeting the Skill Requirement of those abilities: players must have both printed Chivalry and Tactics skill matching or exceeding the requirement of the ability in order to activate it&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Max Symbol Capacity==&lt;br /&gt;
* A player&#039;s &#039;&#039;&#039;Max Holy Symbol Capacity&#039;&#039;&#039; for Chivalry is now &#039;&#039;&#039;(Effective Chivalry Skill / 10)&#039;&#039;&#039; Rounded down&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
Players will only gain Chivalry skill if they have a Book of Chivalry in their inventory.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]] Paladin for example in Cambria top left of the city.&lt;br /&gt;
|-&lt;br /&gt;
| 50-80&lt;br /&gt;
| Passively by Melee combat in the [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 80-120&lt;br /&gt;
| Passively by Melee combat (Skill Scrolls required above 100)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Aradis</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:ClassicUOCommands&amp;diff=28853</id>
		<title>Template:ClassicUOCommands</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:ClassicUOCommands&amp;diff=28853"/>
		<updated>2025-05-21T17:58:56Z</updated>

		<summary type="html">&lt;p&gt;Aradis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
! Command&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| -info&lt;br /&gt;
| Target an item to see its properties&lt;br /&gt;
|-&lt;br /&gt;
| -datetime&lt;br /&gt;
| Shows server date and time&lt;br /&gt;
|-&lt;br /&gt;
| -hue&lt;br /&gt;
| Target an item to see its hue (as a sysmsg)&lt;br /&gt;
|-&lt;br /&gt;
| -debug&lt;br /&gt;
| Adds borders around graphics in the game world&lt;br /&gt;
|-&lt;br /&gt;
| -toggle &amp;lt;option name&amp;gt;&lt;br /&gt;
| Toggles Classic UO options via command&lt;br /&gt;
|-&lt;br /&gt;
| -ignore&lt;br /&gt;
| Target a player to add them to the client ignore list&lt;br /&gt;
|-&lt;br /&gt;
| -savenecrobar&lt;br /&gt;
| Saves the current location of the Necromancy Ability Gump&lt;br /&gt;
|-&lt;br /&gt;
| -savechivbar&lt;br /&gt;
| Saves the current location of the Chivalry Ability Gump&lt;br /&gt;
|-&lt;br /&gt;
| -savecodexbar (defunct)&lt;br /&gt;
| Saves the current location of the Codex Bar Gump (Might be defunct)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Aradis</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Aspect_Crystals&amp;diff=28837</id>
		<title>Aspect Crystals</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Aspect_Crystals&amp;diff=28837"/>
		<updated>2025-05-16T21:36:16Z</updated>

		<summary type="html">&lt;p&gt;Aradis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Aspect]][[Category:PvM]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Aspect Crystals provide a 10% Damage bonus and 20% Aspect Special Chance bonus to their respective aspect&lt;br /&gt;
* Aspect Crystals do not need to be activated (Keep in backpack)&lt;br /&gt;
* Aspect Crystal charges are consumed while doing damage with an aspected weapon/spellbook that matches the aspect of the crystal.&lt;br /&gt;
** The rate of consumption is equal to the arcane essence consumption for the weapon or book you are aspected for.&lt;br /&gt;
* Players must be using a matching aspect spellbook or weapon to recieve bonuses, however the player&#039;s armor aspect has no effect.&lt;br /&gt;
* Aspect Crystals are crafted with 2 Cores and a Distillation of their respective aspect with [[Alchemy]]&lt;br /&gt;
* Ammo Bundles, Spell Focis, Bolt Bundles, Arrow Bundles and Weapon Oils can all be exchanged for crystals via the [[Prevalia Exchange]]&lt;br /&gt;
&lt;br /&gt;
[[File:airaspectcrystals.png|link=Alchemy]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aspect Weapon Oil, Ammo Bundles and Focis==&lt;br /&gt;
These items were replaced by Aspect Crystals and can be exchanged for them via the [[Prevalia Exchange]] NPC, one aspect crystal for every charge the item had.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:aspectweaponoil.jpg|link=Prevalia Exchange]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:aspectspellfoci.jpg|link=Prevalia Exchange]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Aradis</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Codex_and_Grimoire_Overview&amp;diff=19942</id>
		<title>Codex and Grimoire Overview</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Codex_and_Grimoire_Overview&amp;diff=19942"/>
		<updated>2023-04-15T02:34:28Z</updated>

		<summary type="html">&lt;p&gt;Aradis: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:New Player]][[Category:PvM]][[Category:Taming]][[Category:Crafting]][[Category:Thieves]]&lt;br /&gt;
==Summary==&lt;br /&gt;
Outlands has numerous Items you can craft that can vastly improve the Performance of certain builds. The following is an overview of these items.&lt;br /&gt;
* They usually have certain skill requirements to function&lt;br /&gt;
* You usually need carry the item + the aforementioned skill requirement to start earn experience and use them&lt;br /&gt;
** Multiple Codices can earn experience parallel (not divided, exception: multiple Weapon Codices)&lt;br /&gt;
* Each must be crafted by a player&lt;br /&gt;
* They can be transferred/sold to other Characters. The experience is stored on the character not on the item.&lt;br /&gt;
* You can mix and match different Codices as long as you meet the requirements (i.e. Codex of Archery + Bard Codex)&lt;br /&gt;
* Codices/Grimoires are &amp;lt;/b&amp;gt;Blessed and cannot be stolen&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Player Progression Systems&lt;br /&gt;
|-&lt;br /&gt;
| [[File:playerprogressiontomes.jpg|link=Codex and Grimoire Overview]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Weapon and Shield Codex==&lt;br /&gt;
* There are 6 different [[Weapon and Shield Codex|Weapon and Shield Codices]], with one that corresponds to each melee and shield skill ([[Archery]], [[Fencing]], [[Mace Fighting|Macing]], [[Parrying|Shields]], [[Swordsmanship]] and [[Wrestling]])&lt;br /&gt;
* Players need at least 80 skill points in tactics and the specific Weapon Skill to utilize the benefits of the appropriate codex&lt;br /&gt;
* Each codex has 6 different stances (7 Ranks each) and 2 finishers (5 Ranks).&lt;br /&gt;
* For every Stance that reaches rank 5 you gain 1 Rank for the Finisher, which in return raises the chance to trigger it&lt;br /&gt;
* As long as you have the Weapon Skill and Tactics you gain Exp for the Codex, if you have mutliple Weapon Skills that can gain Experience, the Experience will be split evenly&lt;br /&gt;
* Crafted by [[Inscription|Scribes]] for 25 [[Arcane Scroll|Arcane Scrolls]] and 1 [[Mastercrafting Diagram]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | [[File:codexof.jpg|link=Weapon and Shield Codex]]&amp;lt;br /&amp;gt;[[Weapon and Shield Codex]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:codices.gif|link=]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Wizard&#039;s Grimoire==&lt;br /&gt;
*Players need at least 80 [[Magery]] and either 80 [[Meditation]] or 80 [[Evaluating Intelligence]] to utilize the benefits of the [[Wizard&#039;s Grimoire]]&lt;br /&gt;
* There are 16 different spells featured in the Wizardry system which can be upgraded by spending Wizardry Points&lt;br /&gt;
* Gaining experience adds points in the Wizard&#039;s Grimoire that are used to enhance spells&lt;br /&gt;
* Use Wizardry Points to upgrade spells&lt;br /&gt;
** The maximum amount of points you can get is 50&lt;br /&gt;
* You can reset the Grimoire without cost once every 5 minutes&lt;br /&gt;
* Crafted by [[Inscription|Scribes]] for 25 [[Arcane Scroll|Arcane Scrolls]] and 1 [[Mastercrafting Diagram]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | [[File:wizardsgrimoire1a.png|link=Wizard&#039;s Grimoire]]&amp;lt;br /&amp;gt;Wizard&#039;s Grimoire&lt;br /&gt;
|-&lt;br /&gt;
| [[File:wizgrimgump.png|link=Wizard&#039;s Grimoire]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summoner&#039;s Tome==&lt;br /&gt;
*Players need at least 80 [[Spirit Speaking]] to utilize the benefits of the [[Summoner&#039;s Tome]]&lt;br /&gt;
*You gain experience for killing creatures with your summons&lt;br /&gt;
**with gaining experience you accumulate points in the Summoner&#039;s Tome for that specific Spell that you can spend to enhance your summon.&lt;br /&gt;
**the experience you get depends on the summons that are alive while killing an NPC and are divided depending on the control slots of the summon&lt;br /&gt;
*Every summon spell has 10 different Upgrades that players chose from, each having their own Upgrade Point Cost that must be spent to activate them&lt;br /&gt;
*Crafted by [[Inscription|Scribes]] for 25 [[Arcane Scroll|Arcane Scrolls]] and 1 [[Mastercrafting Diagram]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | [[File:summonerstome1a.png|link=Spirit_Speaking#Summoner.27s_Tome]]&amp;lt;br /&amp;gt;[[Spirit Speaking#Summoner.27s_Tome|Summoner&#039;s Tome]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:sumtomgump.png|link=Summoner&#039;s Tome]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bard Codex==&lt;br /&gt;
*Players need at least 80 [[Musicianship]] and 80 of either [[Peacemaking]], [[Discordance]] or [[Provocation]] to utilize the benefits of [[Bard Codex]]&lt;br /&gt;
*There are 8 different Bard Codex Upgrades available for players that can be activated in Tier 1, Tier 2, or Tier 3 versions (Tier Levels are depicted by a number of Lutes next to the upgrade)&lt;br /&gt;
*If a player earns enough Experience, they&#039;ll unlock a Bard Codex Upgrade Point&lt;br /&gt;
**You can reach a maximum of 20 Upgrade Points&lt;br /&gt;
*Players can Reset Spent Points for a Bard Codex once every 5 minutes&lt;br /&gt;
*Crafted by [[Inscription|Scribes]] for 25 [[Arcane Scroll|Arcane Scrolls]] and 1 [[Mastercrafting Diagram]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | [[File:bardcodex1a.png|link=Bard Codex]]&amp;lt;br /&amp;gt;[[Bard Codex]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:bardscodex1.png|link=Bard Codex]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Thieves Codex==&lt;br /&gt;
*Players need at least 80 [[Stealing]] and 80 of either [[Snooping]], [[Hiding]] or [[Stealth]] to utilize the benefits of [[Thieves Codex]]&lt;br /&gt;
*There are 8 different Thieves Codex Upgrades available for players that can be activated in Tier 1, Tier 2, or Tier 3 versions&lt;br /&gt;
*Players gain Experience through Pilfering/Mugging creatues&lt;br /&gt;
**If a player earns enough Experience, they&#039;ll unlock a Thieves Codex Upgrade Point&lt;br /&gt;
*Players can Reset Spent Points for a Thieves Codex once every 5 minutes&lt;br /&gt;
*Crafted by [[Inscription|Scribes]] for 25 [[Arcane Scroll|Arcane Scrolls]] and 1 [[Mastercrafting Diagram]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | [[File:thievescodex.png|link=Thief Codex]]&amp;lt;br /&amp;gt;[[Thief Codex]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:thiefcodex23.png|link=Thief Codex]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Poison Kit==&lt;br /&gt;
*Players need at least 80 [[Poisoning]] to utilize the benefits of [[Poison Kit]]&lt;br /&gt;
*There are 8 different Poison Kit upgrades available for players that can be activated in Tier 1, Tier 2, or Tier 3 versions (Tier Levels are depicted by a number of Poison Potions next to the upgrade)&lt;br /&gt;
*If a player earns enough Experience, they&#039;ll unlock a Poison Kit Upgrade Point&lt;br /&gt;
*If a player has 0 Poison Effects active on creatures in the world, they can double-click the &amp;quot;Reset Spent Points&amp;quot; button to reset all of their selections&lt;br /&gt;
*Crafted by [[Alchemy|Alchemists]] for 1 [[Mastercrafting Diagram]], 50 Boards and 25 Empty Bottles.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | [[File:poisonkit.jpg|link=]]&amp;lt;br /&amp;gt;[[Poison Kit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:poisonkitgump2a.png|link=Poison Kit]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Taming Bestiary / Affinity System==&lt;br /&gt;
* The [[Affinity System]] is a progressive-bonus system for the [[Animal Taming]] skill that rewards characters for playing over time with a variety of different tameable creature types (requires a creature with a Min Taming of 50 or higher). As characters kill monsters while using Tamed Creatures, they will earn Affinity Experience towards the type of tamed creatures they currently control, and with enough experience earned for a creature type, they will receive Affinity Points that will unlock permanent bonuses for the character that will be applied to ANY tamed creature type that character controls.&lt;br /&gt;
* In order to utilize the [[Affinity System]], characters must acquire and carry a Taming Bestiary&lt;br /&gt;
* Players do not have to &amp;quot;spend&amp;quot; Affinity Points once earned: the system will automatically unlock bonuses for characters as soon as their Affinity Points total reaches the required amount for the bonus&lt;br /&gt;
* For each type of tamed creature a character uses to kill monsters (Min Taming of 50 or higher), it will automatically create a Creature Entry Listing for that creature type to track Experience progress on it&lt;br /&gt;
* Each different creature type will have a specific Target amount of experience needed to be completed, which is equal to (Creature&#039;s Min Taming x 1000)&lt;br /&gt;
* Crafted by [[Inscription|Scribes]] for 25 [[Arcane Scroll|Arcane Scrolls]] and 1 [[Mastercrafting Diagram]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | [[File:tamingbestiary1a.png|link=Affinity System]]&amp;lt;br /&amp;gt;[[Affinity System|Taming Bestiary]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tamingbestiary1a.jpg|link=Affinity System]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Adventurer&#039;s Satchel==&lt;br /&gt;
* The [[Adventurer&#039;s Satchel|Adventurer&#039;s Satchels]] is useful to help organize all the Blessed items players can carry&lt;br /&gt;
* It is Blessed and can only contain other Blessed items&lt;br /&gt;
* Crafted by [[Tailoring|Tailors]] for 5 [[Mastercrafting Diagram]] and 100 Leather&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | [[File:adventurersatchel.jpg|link=]]&amp;lt;br /&amp;gt;[[Adventurer%27s_Satchel|Adventurer&#039;s Satchel]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:adventurerssatchelinsides.jpg|link=Adventurer%27s_Satchel]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Aradis</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Parrying&amp;diff=7228</id>
		<title>Parrying</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Parrying&amp;diff=7228"/>
		<updated>2020-10-09T14:14:12Z</updated>

		<summary type="html">&lt;p&gt;Aradis: /* Parrying Melee Attacks */ typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:wiki-parrying.gif|center|link=]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players may parry melee attacks with shields as well as with two-handed weapons&lt;br /&gt;
* Weapon parrying will result in the weapon taking durability damage similar to shields, albeit at a reduced rate&lt;br /&gt;
* Armor rating provided from shields is (50% * Shield Base AR) + (50% * Shield Base AR * (Parrying Skill / 100))&lt;br /&gt;
* Players with both 80 Magery and 80 Parrying or greater may cast spells and meditate with a shield equipped (meditation rate will still be affected by the shield&#039;s meditation penalty)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Parrying Melee Attacks==&lt;br /&gt;
* Chance to parry a melee attack is (50% * (Parrying Skill / 100))&lt;br /&gt;
* Successfully parrying an attack from a creature will reduce its damage by 75%&lt;br /&gt;
* Successfully parrying an attack from another player, while wielding a two-handed weapon, will reduce its damage by only 50% however&lt;br /&gt;
&lt;br /&gt;
==Parrying Spells==&lt;br /&gt;
* Players have a (25% * (Parrying Skill / 100)) chance to parry a spell cast by a creature&lt;br /&gt;
* Successfully parrying a spell from a creature will reduce its damage by 75%&lt;br /&gt;
&lt;br /&gt;
==Shield Taunt==&lt;br /&gt;
* Players may now perform a Shield Taunt by double-clicking a shield they have equipped and targeting a creature (for Direct Taunt) or targeting themselves (Area Taunt)&lt;br /&gt;
* Players may also activate Shield Taunt by using the [Taunt command if they have a shield equipped&lt;br /&gt;
* &amp;lt;del&amp;gt;Requires at least 80 Parrying to attempt&amp;lt;/del&amp;gt; Removed: [https://uooutlands.com/news/patch-january-26-27/ Patch 26/27]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Directed Taunt===&lt;br /&gt;
* Upon making a Directed Taunt towards a specific creature, a Parrying Skill check is made&lt;br /&gt;
* On a Parrying Skill check success, the player massively increases the target&#039;s aggression toward the player for 20 seconds&lt;br /&gt;
* The player will then have a 20 second cool down before they can make another Taunt attempt. [https://forums.uooutlands.com/index.php?threads/patch-notes-for-april-2-2020.2841/ patch April 2,2020]&lt;br /&gt;
* For the next 20 seconds, the player&#039;s equipped shield receives a 100% bonus to it&#039;s AR value when determining damage reduction&lt;br /&gt;
* On a Parrying Skill check failure, the player must wait 5 seconds before making another Taunt attempt. [https://forums.uooutlands.com/index.php?threads/patch-notes-for-april-2-2020.2841/ patch April 2,2020]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:shieldtaunt-direct.gif|center|link=]]&lt;br /&gt;
&lt;br /&gt;
===Area Taunt===&lt;br /&gt;
* Upon making a Area Taunt (by targeting themselves), a Parrying Skill check is made&lt;br /&gt;
* On a Parrying Skill check success, the player massively increases the aggression toward themselves for all creatures within 12 tiles for 10 seconds,&lt;br /&gt;
* The player will then have a 30 second cooldown before they can make another Taunt attempt&lt;br /&gt;
* For the next 10 seconds, the player&#039;s equipped shield receives a 100% bonus to it&#039;s AR value when determining damage reduction&lt;br /&gt;
* On a Parrying Skill check failure, the player must wait 15 seconds before making another Taunt attempt&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Parrying is trained through combat, primarily with a Shield equipped&lt;br /&gt;
* Up to 50.0 skill can be trained by a NPC Battle Trainer&lt;br /&gt;
* Skill gains for Parrying up to 70.0 are accelerated in the [[New Player Dungeon]]&lt;br /&gt;
* Gain chance seems better with a creature but there seems to be a limit on how much Parrying you can gain from each creature&lt;br /&gt;
* There is no limit on gains sparring with another player&lt;br /&gt;
* 50-70 With a shield equipped let many creatures hit you in the New Player Dungeon. Kill them if you no longer gain from them&lt;br /&gt;
* 70-100:&amp;lt;br&amp;gt;&lt;br /&gt;
** &amp;lt;u&amp;gt;Method One:&amp;lt;/u&amp;gt;&lt;br /&gt;
** Head to a graveyard with minimal or secluded casting mobs&lt;br /&gt;
** Round up as many zombies and skeletons as possible. Let them all hit you till you don&#039;t notice gains&lt;br /&gt;
** Kill them and repeat as needed&lt;br /&gt;
** &amp;lt;u&amp;gt;Method Two:&amp;lt;/u&amp;gt;&lt;br /&gt;
** Purchase Wooden Training weapon from any NPC Provisioner vendor&lt;br /&gt;
** Equip the Wooden Training weapon on a 2nd account character and attack the character who is training Parrying&lt;br /&gt;
** Then toggle War/Peace on the character training Parrying&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* If both characters are not in the same guild the attacker will be flagged a criminal&lt;br /&gt;
* You will need a way to heal the character training Parrying&lt;/div&gt;</summary>
		<author><name>Aradis</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=User:Aradis&amp;diff=7225</id>
		<title>User:Aradis</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=User:Aradis&amp;diff=7225"/>
		<updated>2020-10-07T16:25:42Z</updated>

		<summary type="html">&lt;p&gt;Aradis: /* What they don&amp;#039;t tell you */ HighDPI improves performance&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== About ==&lt;br /&gt;
[[File:ostard-express-post office.png|right|Ostard Express Post Office on Atlantic]]&lt;br /&gt;
&lt;br /&gt;
Typo hunter, researcher and head master of the Ostard Express Postal Service Corporation (Yet to be actually founded in Avadon).&lt;br /&gt;
&lt;br /&gt;
After long years, I returned back to UO mid 2020. I played on Atlantic for a few months, then started to role play an orc and tried to find a guild, but found no active one.&lt;br /&gt;
My research led me to a guild that moved to Outlands long ago and now I am here, too.&lt;br /&gt;
I am amazed how beautiful the world is and I ike the rule set a lot, afaict so far.&lt;br /&gt;
&lt;br /&gt;
You can check out my &amp;quot;new old&amp;quot; OE web page, which was in the process of being re-made for my current role play on Atlantic, before I came to Avadon:&lt;br /&gt;
&lt;br /&gt;
[https://harald.ist.org/oe Ostard Express - Britannia&#039;s First Mail and Flower Delivery Service]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Stuffs ==&lt;br /&gt;
[https://en.wikipedia.org/wiki/Help:Wikitext Wikitext]&lt;br /&gt;
&lt;br /&gt;
=== Stop Spam ===&lt;br /&gt;
* [commands / Text Displays / Page 2 / various ...Anouncements&lt;br /&gt;
* [achievements / Settings / Disable&lt;br /&gt;
&lt;br /&gt;
=== What they don&#039;t tell you ===&lt;br /&gt;
* Newbied items stay on your corpse. Normal items won&#039;t. You start with bags that are newbied. When you die, the contents of the bag will all be dropped onto your corpse. Use a normal bag instead and get your stuff back much faster.&lt;br /&gt;
* On a very old computer client performance was really bad. Launcher/Profile/Advanced/High DPI improved it.&lt;/div&gt;</summary>
		<author><name>Aradis</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Talk:Hamstring&amp;diff=7223</id>
		<title>Talk:Hamstring</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Talk:Hamstring&amp;diff=7223"/>
		<updated>2020-10-05T11:23:28Z</updated>

		<summary type="html">&lt;p&gt;Aradis: minor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nice info. but what does hamstring actually do? [[User:Aradis|Aradis]] ([[User talk:Aradis|talk]]) 06:23, 5 October 2020 (CDT)&lt;/div&gt;</summary>
		<author><name>Aradis</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Talk:Hamstring&amp;diff=7222</id>
		<title>Talk:Hamstring</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Talk:Hamstring&amp;diff=7222"/>
		<updated>2020-10-05T11:23:02Z</updated>

		<summary type="html">&lt;p&gt;Aradis: Article needs explanation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nice info. but what does hamstring actually do?&lt;/div&gt;</summary>
		<author><name>Aradis</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Animal_Lore&amp;diff=7221</id>
		<title>Animal Lore</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Animal_Lore&amp;diff=7221"/>
		<updated>2020-10-04T17:12:51Z</updated>

		<summary type="html">&lt;p&gt;Aradis: /* Summary */ typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]__NOTOC__&lt;br /&gt;
==Summary==&lt;br /&gt;
The Animal Lore skill is a necessary skill for anyone looking to control the animals and monsters roaming the Outlands. It can be used actively to open an information gump about the target as well as passively to increase the amount healed with the Veterinary skill and the difficulty of monsters a player can control.&lt;br /&gt;
&lt;br /&gt;
* Player must have Animal Lore and Animal Taming equal or greater than the minimum Taming skill required for a tamed creature in order to issue it commands&lt;br /&gt;
* The number of control slots available to player for Stabling followers is 8 + (Animal Lore Skill / 10)&lt;br /&gt;
* A player&#039;s Stable Slots for the Stablemaster will now be determined based on the highest Animal Lore skill for the player among their current skill or any of their Echoes [https://forums.uooutlands.com/index.php?threads/patch-notes-for-april-7-2020.2849/ patch April 7,2020]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:animallore-petstatsandtraining.gif|center|link=]]&lt;br /&gt;
&lt;br /&gt;
==Tamed Creature Upgrades and Abilities==&lt;br /&gt;
* Players can use the Animal Lore skill on a tamed creature to view potential Tamed Creature Upgrades and Abilities&lt;br /&gt;
* Players can view the abilities that Tamed Creatures have as well as a creature&#039;s Tamed PvP Damage scalar in the Animal Lore window on the Abilities page&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:animallore-upgradingpet01.gif|center|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Discovering Slayer Type and Difficulty==&lt;br /&gt;
* All players, even at 0 Animal Lore skill, can use Animal Lore on a creature to view its Slayer Group and Difficulty Value (determines loot and barding difficulties)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:discoveringslayertype.gif|center|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
* Players can view the Tamed Creature PvP Damage Scalar for creatures in the Animal Lore gump at the top of the Abilities Page&lt;br /&gt;
* The Animal Lore gump will always display a player&#039;s correct Passive Animal Taming Remaining amount, unless they are at current 120 Animal Taming skill (at which point it wont display Passive Taming at all in the Animal Lore gump)&lt;br /&gt;
* The Animal Lore gump window for Pack Horses and Pack Llamas does not display their Experience or Level (since they cannot be leveled)&lt;br /&gt;
* View the [[Mounts]] page to see how Animal Lore affects them&lt;br /&gt;
* Players can use the Animal Lore skill on creatures up to 12 tiles away&lt;br /&gt;
* Players can make an Animal Lore skill gain check each time they &amp;quot;speak&amp;quot; to an animal while taming it (essentially grants bonus Animal Lore skill gain checks)&lt;br /&gt;
* Various tamed pet combat tactics such as melee/ranged and aggro/reduced-aggro can be toggled on/off from the animal lore window.  [https://forums.uooutlands.com/index.php?threads/patch-notes-for-april-2-2020.2841/ patch April 2, 2020]&lt;/div&gt;</summary>
		<author><name>Aradis</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=User:Aradis&amp;diff=7220</id>
		<title>User:Aradis</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=User:Aradis&amp;diff=7220"/>
		<updated>2020-10-04T16:47:25Z</updated>

		<summary type="html">&lt;p&gt;Aradis: /* Stuffs */ what they dont tell you&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== About ==&lt;br /&gt;
[[File:ostard-express-post office.png|right|Ostard Express Post Office on Atlantic]]&lt;br /&gt;
&lt;br /&gt;
Typo hunter, researcher and head master of the Ostard Express Postal Service Corporation (Yet to be actually founded in Avadon).&lt;br /&gt;
&lt;br /&gt;
After long years, I returned back to UO mid 2020. I played on Atlantic for a few months, then started to role play an orc and tried to find a guild, but found no active one.&lt;br /&gt;
My research led me to a guild that moved to Outlands long ago and now I am here, too.&lt;br /&gt;
I am amazed how beautiful the world is and I ike the rule set a lot, afaict so far.&lt;br /&gt;
&lt;br /&gt;
You can check out my &amp;quot;new old&amp;quot; OE web page, which was in the process of being re-made for my current role play on Atlantic, before I came to Avadon:&lt;br /&gt;
&lt;br /&gt;
[https://harald.ist.org/oe Ostard Express - Britannia&#039;s First Mail and Flower Delivery Service]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Stuffs ==&lt;br /&gt;
[https://en.wikipedia.org/wiki/Help:Wikitext Wikitext]&lt;br /&gt;
&lt;br /&gt;
=== Stop Spam ===&lt;br /&gt;
* [commands / Text Displays / Page 2 / various ...Anouncements&lt;br /&gt;
* [achievements / Settings / Disable&lt;br /&gt;
&lt;br /&gt;
=== What they don&#039;t tell you ===&lt;br /&gt;
* Newbied items stay on your corpse. Normal items won&#039;t. You start with bags that are newbied. When you die, the contents of the bag will all be dropped onto your corpse. Use a normal bag instead and get your stuff back much faster.&lt;/div&gt;</summary>
		<author><name>Aradis</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=User:Aradis&amp;diff=7219</id>
		<title>User:Aradis</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=User:Aradis&amp;diff=7219"/>
		<updated>2020-10-04T16:30:39Z</updated>

		<summary type="html">&lt;p&gt;Aradis: /* Stop Spam */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== About ==&lt;br /&gt;
[[File:ostard-express-post office.png|right|Ostard Express Post Office on Atlantic]]&lt;br /&gt;
&lt;br /&gt;
Typo hunter, researcher and head master of the Ostard Express Postal Service Corporation (Yet to be actually founded in Avadon).&lt;br /&gt;
&lt;br /&gt;
After long years, I returned back to UO mid 2020. I played on Atlantic for a few months, then started to role play an orc and tried to find a guild, but found no active one.&lt;br /&gt;
My research led me to a guild that moved to Outlands long ago and now I am here, too.&lt;br /&gt;
I am amazed how beautiful the world is and I ike the rule set a lot, afaict so far.&lt;br /&gt;
&lt;br /&gt;
You can check out my &amp;quot;new old&amp;quot; OE web page, which was in the process of being re-made for my current role play on Atlantic, before I came to Avadon:&lt;br /&gt;
&lt;br /&gt;
[https://harald.ist.org/oe Ostard Express - Britannia&#039;s First Mail and Flower Delivery Service]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Stuffs ==&lt;br /&gt;
[https://en.wikipedia.org/wiki/Help:Wikitext Wikitext]&lt;br /&gt;
&lt;br /&gt;
=== Stop Spam ===&lt;br /&gt;
* [commands / Text Displays / Page 2 / various ...Anouncements&lt;br /&gt;
* [achievements / Settings / Disable&lt;/div&gt;</summary>
		<author><name>Aradis</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=User:Aradis&amp;diff=7218</id>
		<title>User:Aradis</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=User:Aradis&amp;diff=7218"/>
		<updated>2020-10-04T16:30:03Z</updated>

		<summary type="html">&lt;p&gt;Aradis: Stop spam commands&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== About ==&lt;br /&gt;
[[File:ostard-express-post office.png|right|Ostard Express Post Office on Atlantic]]&lt;br /&gt;
&lt;br /&gt;
Typo hunter, researcher and head master of the Ostard Express Postal Service Corporation (Yet to be actually founded in Avadon).&lt;br /&gt;
&lt;br /&gt;
After long years, I returned back to UO mid 2020. I played on Atlantic for a few months, then started to role play an orc and tried to find a guild, but found no active one.&lt;br /&gt;
My research led me to a guild that moved to Outlands long ago and now I am here, too.&lt;br /&gt;
I am amazed how beautiful the world is and I ike the rule set a lot, afaict so far.&lt;br /&gt;
&lt;br /&gt;
You can check out my &amp;quot;new old&amp;quot; OE web page, which was in the process of being re-made for my current role play on Atlantic, before I came to Avadon:&lt;br /&gt;
&lt;br /&gt;
[https://harald.ist.org/oe Ostard Express - Britannia&#039;s First Mail and Flower Delivery Service]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Stuffs ==&lt;br /&gt;
[https://en.wikipedia.org/wiki/Help:Wikitext Wikitext]&lt;br /&gt;
&lt;br /&gt;
=== Stop Spam ===&lt;br /&gt;
[commands / Text Displays / Page 2 / various ...Anouncements&lt;br /&gt;
[achievements / Settings / Disable&lt;/div&gt;</summary>
		<author><name>Aradis</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=User:Aradis&amp;diff=7217</id>
		<title>User:Aradis</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=User:Aradis&amp;diff=7217"/>
		<updated>2020-10-03T11:59:27Z</updated>

		<summary type="html">&lt;p&gt;Aradis: /* Outlands on Linux */ Removed - now on its own page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== About ==&lt;br /&gt;
[[File:ostard-express-post office.png|right|Ostard Express Post Office on Atlantic]]&lt;br /&gt;
&lt;br /&gt;
Typo hunter, researcher and head master of the Ostard Express Postal Service Corporation (Yet to be actually founded in Avadon).&lt;br /&gt;
&lt;br /&gt;
After long years, I returned back to UO mid 2020. I played on Atlantic for a few months, then started to role play an orc and tried to find a guild, but found no active one.&lt;br /&gt;
My research led me to a guild that moved to Outlands long ago and now I am here, too.&lt;br /&gt;
I am amazed how beautiful the world is and I ike the rule set a lot, afaict so far.&lt;br /&gt;
&lt;br /&gt;
You can check out my &amp;quot;new old&amp;quot; OE web page, which was in the process of being re-made for my current role play on Atlantic, before I came to Avadon:&lt;br /&gt;
&lt;br /&gt;
[https://harald.ist.org/oe Ostard Express - Britannia&#039;s First Mail and Flower Delivery Service]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Stuffs ==&lt;br /&gt;
[https://en.wikipedia.org/wiki/Help:Wikitext Wikitext]&lt;/div&gt;</summary>
		<author><name>Aradis</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=User:Aradis&amp;diff=7215</id>
		<title>User:Aradis</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=User:Aradis&amp;diff=7215"/>
		<updated>2020-10-03T10:43:59Z</updated>

		<summary type="html">&lt;p&gt;Aradis: /* Stuffs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== About ==&lt;br /&gt;
[[File:ostard-express-post office.png|right|Ostard Express Post Office on Atlantic]]&lt;br /&gt;
&lt;br /&gt;
Typo hunter, researcher and head master of the Ostard Express Postal Service Corporation (Yet to be actually founded in Avadon).&lt;br /&gt;
&lt;br /&gt;
After long years, I returned back to UO mid 2020. I played on Atlantic for a few months, then started to role play an orc and tried to find a guild, but found no active one.&lt;br /&gt;
My research led me to a guild that moved to Outlands long ago and now I am here, too.&lt;br /&gt;
I am amazed how beautiful the world is and I ike the rule set a lot, afaict so far.&lt;br /&gt;
&lt;br /&gt;
You can check out my &amp;quot;new old&amp;quot; OE web page, which was in the process of being re-made for my current role play on Atlantic, before I came to Avadon:&lt;br /&gt;
&lt;br /&gt;
[https://harald.ist.org/oe Ostard Express - Britannia&#039;s First Mail and Flower Delivery Service]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Stuffs ==&lt;br /&gt;
[https://en.wikipedia.org/wiki/Help:Wikitext Wikitext]&lt;br /&gt;
&lt;br /&gt;
=== Outlands on Linux ===&lt;br /&gt;
* [https://forums.uooutlands.com/index.php?threads/guide-playing-outlands-on-linux-or-mac.3192/ Guide on the forum]&lt;br /&gt;
&lt;br /&gt;
# Download&lt;br /&gt;
## [http://patch.uooutlands.com:4594/Outlands.zip http://patch.uooutlands.com:4594/Outlands.zip]&lt;br /&gt;
## [https://www.classicuo.eu/launcher/linux-x64/ClassicUOLauncher-linux-x64-release.zip https://www.classicuo.eu/launcher/linux-x64/ClassicUOLauncher-linux-x64-release.zip]&lt;br /&gt;
## [https://github.com/markdwags/Razor/releases https://github.com/markdwags/Razor/releases] ([http://www.uor-razor.com/install/linux/ Install instructions])&lt;br /&gt;
# Optional map data for the &amp;quot;World Map&amp;quot;&lt;br /&gt;
## [https://forums.uooutlands.com/index.php?threads/uo-automap-for-uo-outlands.1378/page-3 https://forums.uooutlands.com/index.php?threads/uo-automap-for-uo-outlands.1378/page-3]&lt;br /&gt;
## Map icons: [https://forums.uooutlands.com/index.php?attachments/mapicons-zip.3775/ https://forums.uooutlands.com/index.php?attachments/mapicons-zip.3775/]&lt;br /&gt;
# Extract&lt;br /&gt;
## Outlands.zip to ~/Outlands/Outlands_Data&lt;br /&gt;
## ClassicUO to ~/Outlands/CUO_Client&lt;br /&gt;
## Razor to ~/Outlands/CUO_Client/ClassicUO/Data/Plugins/Razor/&lt;br /&gt;
## Map location data to ~/Outlands/CUO_Client/ClassicUO/Data/Client/&lt;br /&gt;
## Map icons to ~/Outlands/CUO_Client/ClassicUO/Data/Client/MapIcons/&lt;br /&gt;
# Run ~/Outlands/CUO_Client/ClassicUOLauncher, check for Updates (IMPORTANT!)&lt;br /&gt;
# Add new profile in UOC&lt;br /&gt;
## Set your profile name, optionally also Outlands username and password&lt;br /&gt;
## Server: play.uooutlands.com:2593&lt;br /&gt;
## Version 7.0.15.1&lt;br /&gt;
## UO Path: ~/Outlands/Outlands_Data/&lt;br /&gt;
## Plugins: Select ~/Outlands/CUO_Client/ClassicUO/Data/Plugins/Razor/Razor.exe&lt;br /&gt;
## Save profile, click BACK&lt;br /&gt;
# Select your new profile, click Launch&lt;/div&gt;</summary>
		<author><name>Aradis</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=User:Aradis&amp;diff=7214</id>
		<title>User:Aradis</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=User:Aradis&amp;diff=7214"/>
		<updated>2020-10-03T10:39:25Z</updated>

		<summary type="html">&lt;p&gt;Aradis: /* Outlands on Linux */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== About ==&lt;br /&gt;
[[File:ostard-express-post office.png|right|Ostard Express Post Office on Atlantic]]&lt;br /&gt;
&lt;br /&gt;
Typo hunter, researcher and head master of the Ostard Express Postal Service Corporation (Yet to be actually founded in Avadon).&lt;br /&gt;
&lt;br /&gt;
After long years, I returned back to UO mid 2020. I played on Atlantic for a few months, then started to role play an orc and tried to find a guild, but found no active one.&lt;br /&gt;
My research led me to a guild that moved to Outlands long ago and now I am here, too.&lt;br /&gt;
I am amazed how beautiful the world is and I ike the rule set a lot, afaict so far.&lt;br /&gt;
&lt;br /&gt;
You can check out my &amp;quot;new old&amp;quot; OE web page, which was in the process of being re-made for my current role play on Atlantic, before I came to Avadon:&lt;br /&gt;
&lt;br /&gt;
[https://harald.ist.org/oe Ostard Express - Britannia&#039;s First Mail and Flower Delivery Service]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Stuffs ==&lt;br /&gt;
[https://en.wikipedia.org/wiki/Help:Wikitext Wikitext]&lt;br /&gt;
&lt;br /&gt;
=== Outlands on Linux ===&lt;br /&gt;
* [https://forums.uooutlands.com/index.php?threads/guide-playing-outlands-on-linux-or-mac.3192/ Guide on the forum]&lt;br /&gt;
&lt;br /&gt;
# Download&lt;br /&gt;
## [http://patch.uooutlands.com:4594/Outlands.zip http://patch.uooutlands.com:4594/Outlands.zip]&lt;br /&gt;
## [https://www.classicuo.eu/launcher/linux-x64/ClassicUOLauncher-linux-x64-release.zip https://www.classicuo.eu/launcher/linux-x64/ClassicUOLauncher-linux-x64-release.zip]&lt;br /&gt;
## [https://github.com/markdwags/Razor/releases https://github.com/markdwags/Razor/releases] ([http://www.uor-razor.com/install/linux/ Install instructions])&lt;br /&gt;
# Optional map data for the &amp;quot;World Map&amp;quot;&lt;br /&gt;
## [https://forums.uooutlands.com/index.php?threads/uo-automap-for-uo-outlands.1378/page-3 https://forums.uooutlands.com/index.php?threads/uo-automap-for-uo-outlands.1378/page-3]&lt;br /&gt;
## Map icons: [https://forums.uooutlands.com/index.php?attachments/mapicons-zip.3775/ https://forums.uooutlands.com/index.php?attachments/mapicons-zip.3775/]&lt;br /&gt;
# Extract&lt;br /&gt;
## Outlands.zip to ~/Outlands/Outlands_Data&lt;br /&gt;
## ClassicUO to ~/Outlands/CUO_Client&lt;br /&gt;
## Razor to ~/Outlands/CUO_Client/ClassicUO/Data/Plugins/Razor/&lt;br /&gt;
# Run ~/Outlands/CUO_Client/ClassicUOLauncher, check for Updates (IMPORTANT!)&lt;br /&gt;
# Add new profile in UOC&lt;br /&gt;
## Set your profile name, optionally also Outlands username and password&lt;br /&gt;
## Server: play.uooutlands.com:2593&lt;br /&gt;
## Version 7.0.15.1&lt;br /&gt;
## UO Path: ~/Outlands/Outlands_Data/&lt;br /&gt;
## Plugins: Select ~/Outlands/CUO_Client/ClassicUO/Data/Plugins/Razor/Razor.exe&lt;br /&gt;
## Save profile, click BACK&lt;br /&gt;
# Select your new profile, click Launch&lt;/div&gt;</summary>
		<author><name>Aradis</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=User:Aradis&amp;diff=7213</id>
		<title>User:Aradis</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=User:Aradis&amp;diff=7213"/>
		<updated>2020-10-03T10:38:18Z</updated>

		<summary type="html">&lt;p&gt;Aradis: /* Outlands on Linux */ Map icons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== About ==&lt;br /&gt;
[[File:ostard-express-post office.png|right|Ostard Express Post Office on Atlantic]]&lt;br /&gt;
&lt;br /&gt;
Typo hunter, researcher and head master of the Ostard Express Postal Service Corporation (Yet to be actually founded in Avadon).&lt;br /&gt;
&lt;br /&gt;
After long years, I returned back to UO mid 2020. I played on Atlantic for a few months, then started to role play an orc and tried to find a guild, but found no active one.&lt;br /&gt;
My research led me to a guild that moved to Outlands long ago and now I am here, too.&lt;br /&gt;
I am amazed how beautiful the world is and I ike the rule set a lot, afaict so far.&lt;br /&gt;
&lt;br /&gt;
You can check out my &amp;quot;new old&amp;quot; OE web page, which was in the process of being re-made for my current role play on Atlantic, before I came to Avadon:&lt;br /&gt;
&lt;br /&gt;
[https://harald.ist.org/oe Ostard Express - Britannia&#039;s First Mail and Flower Delivery Service]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Stuffs ==&lt;br /&gt;
[https://en.wikipedia.org/wiki/Help:Wikitext Wikitext]&lt;br /&gt;
&lt;br /&gt;
=== Outlands on Linux ===&lt;br /&gt;
* [https://forums.uooutlands.com/index.php?threads/guide-playing-outlands-on-linux-or-mac.3192/ Guide on the forum]&lt;br /&gt;
&lt;br /&gt;
# Download&lt;br /&gt;
## [http://patch.uooutlands.com:4594/Outlands.zip http://patch.uooutlands.com:4594/Outlands.zip]&lt;br /&gt;
## [https://www.classicuo.eu/launcher/linux-x64/ClassicUOLauncher-linux-x64-release.zip https://www.classicuo.eu/launcher/linux-x64/ClassicUOLauncher-linux-x64-release.zip]&lt;br /&gt;
## [https://github.com/markdwags/Razor/releases https://github.com/markdwags/Razor/releases] ([http://www.uor-razor.com/install/linux/ Install instructions])&lt;br /&gt;
# Optional (Map data for the &amp;quot;World Map&amp;quot;)&lt;br /&gt;
## Map icons: [https://forums.uooutlands.com/index.php?attachments/mapicons-zip.3775/ https://forums.uooutlands.com/index.php?attachments/mapicons-zip.3775/]&lt;br /&gt;
# Extract&lt;br /&gt;
## Outlands.zip to ~/Outlands/Outlands_Data&lt;br /&gt;
## ClassicUO to ~/Outlands/CUO_Client&lt;br /&gt;
## Razor to ~/Outlands/CUO_Client/ClassicUO/Data/Plugins/Razor/&lt;br /&gt;
# Run ~/Outlands/CUO_Client/ClassicUOLauncher, check for Updates (IMPORTANT!)&lt;br /&gt;
# Add new profile in UOC&lt;br /&gt;
## Set your profile name, optionally also Outlands username and password&lt;br /&gt;
## Server: play.uooutlands.com:2593&lt;br /&gt;
## Version 7.0.15.1&lt;br /&gt;
## UO Path: ~/Outlands/Outlands_Data/&lt;br /&gt;
## Plugins: Select ~/Outlands/CUO_Client/ClassicUO/Data/Plugins/Razor/Razor.exe&lt;br /&gt;
## Save profile, click BACK&lt;br /&gt;
# Select your new profile, click Launch&lt;/div&gt;</summary>
		<author><name>Aradis</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=User:Aradis&amp;diff=7212</id>
		<title>User:Aradis</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=User:Aradis&amp;diff=7212"/>
		<updated>2020-10-03T10:28:41Z</updated>

		<summary type="html">&lt;p&gt;Aradis: Linux install instructions, part 1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== About ==&lt;br /&gt;
[[File:ostard-express-post office.png|right|Ostard Express Post Office on Atlantic]]&lt;br /&gt;
&lt;br /&gt;
Typo hunter, researcher and head master of the Ostard Express Postal Service Corporation (Yet to be actually founded in Avadon).&lt;br /&gt;
&lt;br /&gt;
After long years, I returned back to UO mid 2020. I played on Atlantic for a few months, then started to role play an orc and tried to find a guild, but found no active one.&lt;br /&gt;
My research led me to a guild that moved to Outlands long ago and now I am here, too.&lt;br /&gt;
I am amazed how beautiful the world is and I ike the rule set a lot, afaict so far.&lt;br /&gt;
&lt;br /&gt;
You can check out my &amp;quot;new old&amp;quot; OE web page, which was in the process of being re-made for my current role play on Atlantic, before I came to Avadon:&lt;br /&gt;
&lt;br /&gt;
[https://harald.ist.org/oe Ostard Express - Britannia&#039;s First Mail and Flower Delivery Service]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Stuffs ==&lt;br /&gt;
[https://en.wikipedia.org/wiki/Help:Wikitext Wikitext]&lt;br /&gt;
&lt;br /&gt;
=== Outlands on Linux ===&lt;br /&gt;
* [https://forums.uooutlands.com/index.php?threads/guide-playing-outlands-on-linux-or-mac.3192/ Guide on the forum]&lt;br /&gt;
&lt;br /&gt;
# Download&lt;br /&gt;
## [http://patch.uooutlands.com:4594/Outlands.zip http://patch.uooutlands.com:4594/Outlands.zip]&lt;br /&gt;
## [https://www.classicuo.eu/launcher/linux-x64/ClassicUOLauncher-linux-x64-release.zip https://www.classicuo.eu/launcher/linux-x64/ClassicUOLauncher-linux-x64-release.zip]&lt;br /&gt;
## [https://github.com/markdwags/Razor/releases https://github.com/markdwags/Razor/releases] ([http://www.uor-razor.com/install/linux/ Install instructions])&lt;br /&gt;
# Extract&lt;br /&gt;
## Outlands.zip to ~/Outlands/Outlands_Data&lt;br /&gt;
## ClassicUO to ~/Outlands/CUO_Client&lt;br /&gt;
## Razor to ~/Outlands/CUO_Client/ClassicUO/Data/Plugins/Razor/&lt;br /&gt;
# Run ~/Outlands/CUO_Client/ClassicUOLauncher, check for Updates (IMPORTANT!)&lt;br /&gt;
# Add new profile in UOC&lt;br /&gt;
## Set your profile name, optionally also Outlands username and password&lt;br /&gt;
## Server: play.uooutlands.com:2593&lt;br /&gt;
## Version 7.0.15.1&lt;br /&gt;
## UO Path: ~/Outlands/Outlands_Data/&lt;br /&gt;
## Plugins: Select ~/Outlands/CUO_Client/ClassicUO/Data/Plugins/Razor/Razor.exe&lt;br /&gt;
## Save profile, click BACK&lt;br /&gt;
# Select your new profile, click Launch&lt;/div&gt;</summary>
		<author><name>Aradis</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=User:Aradis&amp;diff=7211</id>
		<title>User:Aradis</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=User:Aradis&amp;diff=7211"/>
		<updated>2020-10-03T08:38:26Z</updated>

		<summary type="html">&lt;p&gt;Aradis: I can&amp;#039;t type today.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ostard-express-post office.png|right|Ostard Express Post Office on Atlantic]]&lt;br /&gt;
&lt;br /&gt;
Typo hunter, researcher and head master of the Ostard Express Postal Service Corporation (Yet to be actually founded in Avadon).&lt;br /&gt;
&lt;br /&gt;
After long years, I returned back to UO mid 2020. I played on Atlantic for a few months, then started to role play an orc and tried to find a guild, but found no active one.&lt;br /&gt;
My research led me to a guild that moved to Outlands long ago and now I am here, too.&lt;br /&gt;
I am amazed how beautiful the world is and I ike the rule set a lot, afaict so far.&lt;br /&gt;
&lt;br /&gt;
You can check out my &amp;quot;new old&amp;quot; OE web page, which was in the process of being re-made for my current role play on Atlantic, before I came to Avadon:&lt;br /&gt;
&lt;br /&gt;
[https://harald.ist.org/oe Ostard Express - Britannia&#039;s First Mail and Flower Delivery Service]&lt;/div&gt;</summary>
		<author><name>Aradis</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=User:Aradis&amp;diff=7210</id>
		<title>User:Aradis</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=User:Aradis&amp;diff=7210"/>
		<updated>2020-10-03T08:36:43Z</updated>

		<summary type="html">&lt;p&gt;Aradis: minor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ostard-express-post office.png|right|Ostard Express Post Office on Atlantic]]&lt;br /&gt;
&lt;br /&gt;
Typo hunter, researcher and head master of the Ostard Express Postal Service Corporation (Yet to be actually founded ingame).&lt;br /&gt;
&lt;br /&gt;
After long years, I returned back to UO mid 2020. I played on Atlantic for a few months, then started to role play an orc and tried to find a guild, but found no active one.&lt;br /&gt;
My research led me to a guild that moved Outlands long ago and now I am here, too.&lt;br /&gt;
I am amazed how beautiful the world is and I ike the rule set a lot, afaict.&lt;br /&gt;
&lt;br /&gt;
You can check out my new old OE web page, which was in the process of being re-made for my current role play on Atlantic, before I came to Avadon:&lt;br /&gt;
&lt;br /&gt;
[https://harald.ist.org/oe Ostard Express - Britannia&#039;s First Mail and Flower Delivery Service]&lt;/div&gt;</summary>
		<author><name>Aradis</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=User:Aradis&amp;diff=7209</id>
		<title>User:Aradis</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=User:Aradis&amp;diff=7209"/>
		<updated>2020-10-03T08:36:34Z</updated>

		<summary type="html">&lt;p&gt;Aradis: minor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ostard-express-post office.png|right|Ostard Express Post Office on Atlantic]]&lt;br /&gt;
&lt;br /&gt;
Typo hunter, researcher and head master of the Ostard Express Postal Service Corporation (Yet to be actually founded ingame).&lt;br /&gt;
&lt;br /&gt;
After long years, I returned back to UO mid 2020. I played on Atlantic for a few months, then,started to role play an orc and tried to find a guild, but found no active one.&lt;br /&gt;
My research led me to a guild that moved Outlands long ago and now I am here, too.&lt;br /&gt;
I am amazed how beautiful the world is and I ike the rule set a lot, afaict.&lt;br /&gt;
&lt;br /&gt;
You can check out my new old OE web page, which was in the process of being re-made for my current role play on Atlantic, before I came to Avadon:&lt;br /&gt;
&lt;br /&gt;
[https://harald.ist.org/oe Ostard Express - Britannia&#039;s First Mail and Flower Delivery Service]&lt;/div&gt;</summary>
		<author><name>Aradis</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=User:Aradis&amp;diff=7208</id>
		<title>User:Aradis</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=User:Aradis&amp;diff=7208"/>
		<updated>2020-10-03T08:35:52Z</updated>

		<summary type="html">&lt;p&gt;Aradis: minor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ostard-express-post office.png|right|Ostard Express Post Office on Atlantic]]&lt;br /&gt;
&lt;br /&gt;
Typo hunter, researcher and head master of the Ostard Express Postal Service Corporation (Yet to be actually founded ingame).&lt;br /&gt;
&lt;br /&gt;
After long years, I returned back to UO mid 2020. I played on Atlantic for a few months then, started to role play an orc and tried to find a guild, but found no active one.&lt;br /&gt;
My research led me to a guild that moved Outlands long ago and now I am here, too.&lt;br /&gt;
I am amazed how beautiful the world is and I ike the rule set a lot, afaict.&lt;br /&gt;
&lt;br /&gt;
You can check out my new old OE web page, which was in the process of being re-made for my current role play on Atlantic, before I came to Avadon:&lt;br /&gt;
&lt;br /&gt;
[https://harald.ist.org/oe Ostard Express - Britannia&#039;s First Mail and Flower Delivery Service]&lt;/div&gt;</summary>
		<author><name>Aradis</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=User:Aradis&amp;diff=7207</id>
		<title>User:Aradis</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=User:Aradis&amp;diff=7207"/>
		<updated>2020-10-03T08:35:33Z</updated>

		<summary type="html">&lt;p&gt;Aradis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ostard-express-post office.png|right|Ostard Express Post Office on Atlantic]]&lt;br /&gt;
&lt;br /&gt;
Typo hunter, researcher and head master of the Ostard Express Mail Service Corporation (Yet to be actually founded ingame).&lt;br /&gt;
&lt;br /&gt;
After long years, I returned back to UO mid 2020. I played on Atlantic for a few months then, started to role play an orc and tried to find a guild, but found no active one.&lt;br /&gt;
My research led me to a guild that moved Outlands long ago and now I am here, too.&lt;br /&gt;
I am amazed how beautiful the world is and I ike the rule set a lot, afaict.&lt;br /&gt;
&lt;br /&gt;
You can check out my new old OE web page, which was in the process of being re-made for my current role play on Atlantic, before I came to Avadon:&lt;br /&gt;
&lt;br /&gt;
[https://harald.ist.org/oe Ostard Express - Britannia&#039;s First Mail and Flower Delivery Service]&lt;/div&gt;</summary>
		<author><name>Aradis</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=User:Aradis&amp;diff=7206</id>
		<title>User:Aradis</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=User:Aradis&amp;diff=7206"/>
		<updated>2020-10-03T08:35:28Z</updated>

		<summary type="html">&lt;p&gt;Aradis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ostard-express-post office.png|right|Ostard Express Post Office on Atlantic]]&lt;br /&gt;
&lt;br /&gt;
Typo hunter, researcher and head master of the Ostard Express Postal Service Corporation (Yet to be actually founded ingame).&lt;br /&gt;
&lt;br /&gt;
After long years, I returned back to UO mid 2020. I played on Atlantic for a few months then, started to role play an orc and tried to find a guild, but found no active one.&lt;br /&gt;
My research led me to a guild that moved Outlands long ago and now I am here, too.&lt;br /&gt;
I am amazed how beautiful the world is and I ike the rule set a lot, afaict.&lt;br /&gt;
&lt;br /&gt;
You can check out my new old OE web page, which was in the process of being re-made for my current role play on Atlantic, before I came to Avadon:&lt;br /&gt;
&lt;br /&gt;
[https://harald.ist.org/oe Ostard Express - Britannia&#039;s First Mail and Flower Delivery Service]&lt;/div&gt;</summary>
		<author><name>Aradis</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=User:Aradis&amp;diff=7205</id>
		<title>User:Aradis</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=User:Aradis&amp;diff=7205"/>
		<updated>2020-10-03T08:32:00Z</updated>

		<summary type="html">&lt;p&gt;Aradis: minor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ostard-express-post office.png|right|Ostard Express Post Office on Atlantic]]&lt;br /&gt;
&lt;br /&gt;
Typo hunter, researcher and head master of the Ostard Express Mail Service Corporation (Yet to be actually founded ingame).&lt;br /&gt;
&lt;br /&gt;
After long years, I returned back to UO mid 2020. I played on Atlantic for a few months then, started to role play an orc and tried to find a guild, but found no active one.&lt;br /&gt;
My research led me to a guild that moved Outlands long ago and now I am here, too.&lt;br /&gt;
I am amazed how beautiful the world is and I ike the rule set a lot, afaict.&lt;br /&gt;
&lt;br /&gt;
You can check out my new old OE web page, which was in the process of being re-made for my current role play on Atlantic, before I came to Avadon:&lt;br /&gt;
&lt;br /&gt;
[https://harald.ist.org/oe Ostard Express - Britannia&#039;s First Mail and Flower Delivery Service]&lt;/div&gt;</summary>
		<author><name>Aradis</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=User:Aradis&amp;diff=7204</id>
		<title>User:Aradis</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=User:Aradis&amp;diff=7204"/>
		<updated>2020-10-03T08:31:16Z</updated>

		<summary type="html">&lt;p&gt;Aradis: Initial commit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ostard-express-post office.png|right|Ostard Express Post Office on Atlantic]]&lt;br /&gt;
&lt;br /&gt;
Typo hunter, researcher and head master of the Ostard Express Mail Service Corporation (Yet to be actually founded ingame).&lt;br /&gt;
&lt;br /&gt;
After long years, I returned back to UO mid 2020. I played on Atlantic for a few months then started to role play an orc and tried to find a guild, but found no active one.&lt;br /&gt;
My research led me to a guild that moved Outlands long ago and now I am here, too.&lt;br /&gt;
I am amazed how beautiful the world is and I ike the rule set a lot, afaict.&lt;br /&gt;
&lt;br /&gt;
You can check out my new old OE web page, which was in the process of being re-made for my current role play on Atlantic, before I came to Avadon:&lt;br /&gt;
&lt;br /&gt;
[https://harald.ist.org/oe Ostard Express - Britannia&#039;s First Mail and Flower Delivery Service]&lt;/div&gt;</summary>
		<author><name>Aradis</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=File:ostard-express-post_office.png&amp;diff=7203</id>
		<title>File:ostard-express-post office.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=File:ostard-express-post_office.png&amp;diff=7203"/>
		<updated>2020-10-03T08:29:03Z</updated>

		<summary type="html">&lt;p&gt;Aradis: Screenshot of the Ostard Express Post Office building on Atlantic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Screenshot of the Ostard Express Post Office building on Atlantic&lt;/div&gt;</summary>
		<author><name>Aradis</name></author>
	</entry>
</feed>