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	<id>http://wiki.uooutlands.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Black+Tea</id>
	<title>UO Outlands Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://wiki.uooutlands.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Black+Tea"/>
	<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/Special:Contributions/Black_Tea"/>
	<updated>2026-05-12T22:15:33Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Mount_Breeding&amp;diff=21174</id>
		<title>Mount Breeding</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Mount_Breeding&amp;diff=21174"/>
		<updated>2023-09-03T09:02:38Z</updated>

		<summary type="html">&lt;p&gt;Black Tea: /* Offspring Delivery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:PvM]][[Category:World]]&lt;br /&gt;
[[File:mountbreedingoffspringdelivery.png|right|580px]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players can now breed Horses, Llamas, Desert Ostards, Forest Ostards, and Frenzied Ostards (and potentially other future creatures) to create offspring with special and potentially rare hues&lt;br /&gt;
* Each breedable creature is randomly assigned a Gender and a Fertility Rating (from 0% to 100%) which can be viewed in the Animal Lore window for the creature&lt;br /&gt;
* Only Bonded (Level 1) creatures are breedable&lt;br /&gt;
* Creatures with a Fertility Rating of 0% cannot be used for breeding&lt;br /&gt;
** Sterilization Tablets can be crafted with [[Cooking]] skill and can be used to reduce a Breedable Mount to 0% Fertility&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://youtu.be/izApCrCYEKc}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
* In order to breed mounts, players must have a Feeding Trough (craftable with [[Carpentry]]) that is locked down inside their house&lt;br /&gt;
* Players can double-click a locked-down Feeding Trough to launch the Mount Breeding window&lt;br /&gt;
* Players must add both a Male and Female creature of the same species they wish to breed to the Feeding Trough by clicking the “Add” button under each gender in the window and then targeting the respective creature they wish to use&lt;br /&gt;
* Adding a creature to the Feeding Trough will “store” that creature inside the Trough&lt;br /&gt;
* Feeding Troughs will now display the BodyValue of the offspring along with the Hue&lt;br /&gt;
* Players can click the “Remove” button to remove a creature currently marked for breeding and return them to the game world under the player’s control (if a breeding is currently underway, this will abort the process, however)&lt;br /&gt;
* Once a Male and Female creature have been added to the Feeding Trough, players may click the “Start Breeding” button to begin the process&lt;br /&gt;
&lt;br /&gt;
[[File:mountbreeding00.png|580px]]&lt;br /&gt;
[[File:feedingtroughbodyvalue.png|580px]]&lt;br /&gt;
&lt;br /&gt;
==Offspring Growth==&lt;br /&gt;
Once a breeding is underway, the offspring will take several days of “growth” to create, with growth amounts increasing hourly so long as the following occurs:&lt;br /&gt;
* The Feeding Trough remains locked down within a house&lt;br /&gt;
* The Feeding Trough has more than 0 Food&lt;br /&gt;
* The Feeding Trough has more than 0 Water&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Food===&lt;br /&gt;
* Players must provide Food to Feeding Troughs by clicking the “Add Food” button in the menu and targeting Fruits or Vegetables, which may be purchased from Farmer NPCs (found in all towns and many wilderness farm locations)&lt;br /&gt;
* Food amounts in a Feeding Trough decrease as breeding growth occurs&lt;br /&gt;
&lt;br /&gt;
[[File:mountbreedingfood.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Water===&lt;br /&gt;
* Players must also provide Water to Feeding Troughs by clicking the “Add Water” button in the menu and targeting any Watering Can, Water Bucket, Water Tub, or Water Barrel (i.e. water containers used by the Plant system) that contains water&lt;br /&gt;
* Water amounts in a Feeding Trough decrease as breeding growth occurs&lt;br /&gt;
&lt;br /&gt;
[[File:mountbreedingwater.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Offspring Delivery==&lt;br /&gt;
* When sufficient growth occurs, players may click the “Deliver” button to receive the new offspring into the game world under their control, with its hue determined by several factors (Parent Hues, Parent Fertility, Item Bonuses)&lt;br /&gt;
* After each breeding, both parents lose 5% of their current Fertility Rating (flat reduction)&lt;br /&gt;
* Mounts at 0% Fertility can no longer be used for breeding&lt;br /&gt;
* Offspring delivered from Mount Breeding will automatically be set to Experience Level 1 (and Bonded)&lt;br /&gt;
&lt;br /&gt;
==Hue Ranges==&lt;br /&gt;
Each breedable creature type (such as Horses, Llamas, Desert Ostards, etc) have multiple “Hue Ranges” possible that determine what possible breeding hues may result from that creature. When a breedable creature spawns in the wild, it is randomly assigned a Hue Range. A Hue Range consists of the following:&lt;br /&gt;
&lt;br /&gt;
* A Wild Spawn Hue (the basic hue for wilderness-spawned creatures)&lt;br /&gt;
* Several Tiers of Special Hues&lt;br /&gt;
* A Rare Hue&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Breeding Hues===&lt;br /&gt;
When a breeding occurs, there is a 50% chance the offspring will use the Hue Range of the Male parent, and a 50% chance alternatively to use the Hue Range of the Female parent. Upon breeding, the offspring will at minimum adopt the current hue of the randomly selected parent. However, if the parent has a Rare Hue, and then it will use that parent&#039;s highest Special Hue Tier instead.&lt;br /&gt;
&lt;br /&gt;
* If the selected parent has a Wild Spawn hue, there is a chance the offspring will “Upgrade” its hue to the first Tier of the parent’s Special Hue Tiers&lt;br /&gt;
* If the selected parent has a Special Hue Tier hue, there is a chance the offspring will “Upgrade” its hue to one tier higher than the parent’s&lt;br /&gt;
* There is always a small chance that an offspring will instead adopt the Rare Hue of the parent’s Hue Range, with chances scaled based on the parent’s Special Hue Tier level (with Wild Spawn Hue considered level 0)&lt;br /&gt;
&lt;br /&gt;
* The chance for an offspring to Upgrade its hue is (10% x Effective Fertility)&lt;br /&gt;
* The chance for an offspring to adopt a Rare Hue is (0.5% x Effective Fertility x (Parent Hue Tier Level / Total Parent Special Hue Tiers))&lt;br /&gt;
* If the selected parent is already at the highest Special Hue Tier, the offspring will won’t be able to upgrade, but instead will have double the normal Rare Hue chance&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effective Fertility&#039;&#039;&#039; is determined by (Male Fertility Rating + Female Fertility Rating + Breeder Skill Bonuses + Breeding Item Bonuses)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Breeding Skill Bonuses&#039;&#039;&#039; are determined by which player clicks the &amp;quot;Begin Breeding&amp;quot; button and are as follows:&lt;br /&gt;
&lt;br /&gt;
* 5% x (Animal Taming Skill / 100)&lt;br /&gt;
* 5% x (Animal Lore Skill / 100)&lt;br /&gt;
* 5% x (Veterinary Skill / 100)&lt;br /&gt;
* 5% x (Herding Skill / 100)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Horses====&lt;br /&gt;
{{Template:MountBreedingHorses}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Llamas====&lt;br /&gt;
{{Template:MountBreedingLlamas}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Forest Ostards====&lt;br /&gt;
{{Template:MountBreedingForestOstard}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Frenzied Ostards====&lt;br /&gt;
{{Template:MountBreedingFrenziedOstard}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Desert Ostards====&lt;br /&gt;
{{Template:MountBreedingDesertOstard}}&lt;br /&gt;
&lt;br /&gt;
==Breeding Items==&lt;br /&gt;
Players can gain bonuses to Growth Rate and Effective Fertility through Breeding Items, which come in two types (Consumeable and Installation). Players may click the &amp;quot;Info&amp;quot; button in the Breeding Item section of the menu to see a description of the item&#039;s effect on breeding.&lt;br /&gt;
&lt;br /&gt;
[[File:mountbreedingitems.png|500px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Consumable Mount Breeding Items===&lt;br /&gt;
Players can add a Consumable Mount Breeding item to their Feeding Trough by clicking the “Add Breeding Item” button and targeting the respective item. All consumable items have a limited duration effect and players can only add one item of each time to a Feeding Trough at any given time.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Description&lt;br /&gt;
! Obtained&lt;br /&gt;
|-&lt;br /&gt;
| [[File:fertilityserum.jpg|link=]]&amp;lt;br /&amp;gt;Fertility Serum&lt;br /&gt;
| Increases Effective Fertility by 10% for 30 days&lt;br /&gt;
| NPC Farmers&lt;br /&gt;
|-&lt;br /&gt;
| [[File:exceptionalfertilityserum.jpg|link=]]&amp;lt;br /&amp;gt;Exceptional Fertility Serum&lt;br /&gt;
| Increases Effective Fertility by 15% for 30 days&lt;br /&gt;
| [[Prevalian Merchant]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:superiorfertilityserum.jpg|link=]]&amp;lt;br /&amp;gt;Superior Fertility Serum&lt;br /&gt;
| Increases Effective Fertility by 20% for 30 days&lt;br /&gt;
| [[Alchemy]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:growthtablets.jpg|link=]]&amp;lt;br /&amp;gt;Growth Tablets&lt;br /&gt;
| Increases Daily Growth by 50 for 30 days&lt;br /&gt;
| [[Prevalian Merchant]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Installation Breeding Items===&lt;br /&gt;
Players can craft several Installation Breeding items that will provide bonuses to any nearby Breeding Trough so long as they are locked down inside a house and within 8 Tiles of the Trough. Having multiple items of the same time will not stack their bonuses, however.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Description&lt;br /&gt;
! Obtained&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tackingshelf.png|link=]]&amp;lt;br /&amp;gt;Tacking Shelf&lt;br /&gt;
| Increases Effective Fertility by 10%&lt;br /&gt;
| [[Carpentry]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:stablescart.png|link=]]&amp;lt;br /&amp;gt;Stables Cart&lt;br /&gt;
| Increases Daily Growth by 50&lt;br /&gt;
| [[Carpentry]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:groomingtools.png|link=]]&amp;lt;br /&amp;gt;Grooming Tools&lt;br /&gt;
| Increases Daily Growth by 25&lt;br /&gt;
| [[Carpentry]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Black Tea</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Region_Bonus_Board&amp;diff=21173</id>
		<title>Region Bonus Board</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Region_Bonus_Board&amp;diff=21173"/>
		<updated>2023-09-03T09:00:36Z</updated>

		<summary type="html">&lt;p&gt;Black Tea: **&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:World]][[Category:New Player]][[Category:PvM]][[Category:Crafting]][[Category:Dungeons]][[Category:QoL]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Can be found at all town banks&lt;br /&gt;
* Double click to view Server Weekly Bonuses and Activated [[Guild Favors]]&lt;br /&gt;
&lt;br /&gt;
[[File:regionbonusboard12.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Server Weekly Bonuses==&lt;br /&gt;
* +15% Increased Gold Loot&lt;br /&gt;
* +25% Faster Respawn&lt;br /&gt;
** Increases the respawn rate of monsters and dungeon chests in the affected region.&lt;br /&gt;
* +15% Crafting Exceptional Change&lt;br /&gt;
* +20% Experience Gain&lt;br /&gt;
** Increases rate at which players gain:&lt;br /&gt;
** Aspect&lt;br /&gt;
** Mastery Chain&lt;br /&gt;
** Pet Experience&lt;br /&gt;
* [[Sanctuary Dungeon]]&lt;br /&gt;
* +10% Vendor Rebate&lt;br /&gt;
&lt;br /&gt;
==Ocean and Wilderness Regions==&lt;br /&gt;
* Ocean and Wilderness are now two separate regions that can randomly occur for Server Weekly Region Bonuses as well as Guild Favors&lt;br /&gt;
&lt;br /&gt;
[[File:oceanregionbonusboard.png|link=]]&lt;/div&gt;</summary>
		<author><name>Black Tea</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Faction_Dungeons&amp;diff=21172</id>
		<title>Faction Dungeons</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Faction_Dungeons&amp;diff=21172"/>
		<updated>2023-09-03T08:59:32Z</updated>

		<summary type="html">&lt;p&gt;Black Tea: /* Gameplay Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Factions]][[Category:Dungeons]][[Category:PvP]][[Category:PvM]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Every week 1 Classic OSI era dungeon is available only to [[Factions|Faction players]], which is referred to as a Faction Dungeon&lt;br /&gt;
* When Tabula Rasa occurs at the start of each week, the current Faction Dungeon is deactivated (ejecting players currently inside to their last Moongate Town Destination) and a new Faction Dungeon becomes active for the week&lt;br /&gt;
&lt;br /&gt;
[[File:classicdungeon1.png|link=]]&lt;br /&gt;
&lt;br /&gt;
The current lineup of Classic Dungeons are:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Classic Dungeons&lt;br /&gt;
|-&lt;br /&gt;
| [[File:factiondungeoncovetous.png|link=]]&amp;lt;br /&amp;gt;Covetous&lt;br /&gt;
| [[File:factiondungeondeceit.png|link=]]&amp;lt;br /&amp;gt;Deceit&lt;br /&gt;
| [[File:factiondungeondestard.png|link=]]&amp;lt;br /&amp;gt;Destard&lt;br /&gt;
| [[File:factiondungeonshame.png|link=]]&amp;lt;br /&amp;gt;Shame&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Creature Spawns in Faction Dungeons are thematically similar to those found in Classic OSI dungeons, but have been balanced to have a better difficulty progression as players go deeper into the dungeons (i.e. no Giant Rats or Headless on level 2 or 3, unlike OSI)&lt;br /&gt;
* Players can see which Faction Dungeon is currently active on Page 2 of the Faction Page&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Travel Restrictions==&lt;br /&gt;
* Players must be in a Guild that is aligned to a Faction, and must have &amp;quot;Participate in Factions&amp;quot; enabled, in order to access Faction Dungeons&lt;br /&gt;
* Players cannot cast Gate Travel or use Chivalry Moongates into or out of Faction Dungeons&lt;br /&gt;
* Players may Hike (Camping) into and out of Faction Dungeons freely&lt;br /&gt;
&lt;br /&gt;
===Recall Spell===&lt;br /&gt;
* Players may Recall into Faction Dungeons freely&lt;br /&gt;
* Players may Recall out of Faction Dungeons, however the casting time is increased to 4 seconds&lt;br /&gt;
* Additionally, when inside of a Faction Dungeon, a player may only cast the Recall spell a maximum of 5 times&lt;br /&gt;
* The Recall spell is considered a &amp;quot;successful&amp;quot; cast when the player receives a Targeting Cursor for the spell&lt;br /&gt;
* If a player does not reach the point where they receive a targeting cursor for the spell (due to either cancelling the spell or being interrupted) it will not count against their limit&lt;br /&gt;
* Once a player has made 5 &amp;quot;successful&amp;quot; casts, any further casting attempts will be prevented, and the player informed they must exit the Faction Dungeon through its entrance (or as a Ghost through a Ghost Gate)&lt;br /&gt;
&lt;br /&gt;
[[File:factionsdungeonrecalling.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&#039;&#039;&#039;Note:&#039;&#039;&#039; This mechanic is intended to prevent players in Faction Dungeons from repeatedly casting the Recall spell over and over again and &amp;quot;holding&amp;quot; the cursor, waiting for a player to show up on their screen, and then recalling away instantly. Because the limit only counts against &amp;quot;successful&amp;quot; casts, this mechanic should not impact any players who are legitimately attempting to leave the Faction dungeon.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Faction Moongates===&lt;br /&gt;
* The currently active Faction Dungeon will also appear as a destination at the top of the Faction Moongate menu that can be accessed at each Faction Castle&lt;br /&gt;
* Selecting the Faction Dungeon destination from the Faction Moongate menu will warp the player and their followers to the Level 1 Entryway of that respective Faction Dungeon&lt;br /&gt;
&lt;br /&gt;
[[File:factionsmoongate.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gameplay Mechanics==&lt;br /&gt;
* Mounts are allowed inside of Faction Dungeons&lt;br /&gt;
* Players cannot activate Echoes while in a Faction Dungeon&lt;br /&gt;
* Players cannot disable &amp;quot;Participate in Factions&amp;quot; while in a Faction Dungeon&lt;br /&gt;
* Players cannot leave their Guild while in a Faction Dungeon&lt;br /&gt;
* Players will not be able to Hide, Stealth, or use the Invisibility spell while inside of a Faction Dungeon&lt;br /&gt;
&lt;br /&gt;
===Restrictions===&lt;br /&gt;
* Players cannot receive Murder Counts or Aggression Region Restrictions while in Faction Dungeons&lt;br /&gt;
* If players are kicked out of a Faction Dungeon due to IP Restrictions, they will be ejected to a random location at the Daemon Keep region&lt;br /&gt;
&lt;br /&gt;
===Faction Flag Bonuses===&lt;br /&gt;
* Factions receive a +5% Damage Bonus to Creatures in Faction Dungeons for each Faction Flag that is currently held inside their Faction&#039;s Castle&lt;br /&gt;
* Factions receive a +5% Loot Bonus on Creatures in Faction Dungeons for each Faction Flag that is currently held inside their Faction&#039;s Castle&lt;br /&gt;
* Factions receive a +10% Bonus to Faction Score earned from Faction Spawns in Faction Dungeons for each Faction Flag that is currently held inside their Faction&#039;s Castle&lt;br /&gt;
&lt;br /&gt;
==Faction Dungeon Ejection==&lt;br /&gt;
Players inside of a Faction Dungeon will be killed and ejected from a Faction Dungeon if any of the following occurs:&lt;br /&gt;
&lt;br /&gt;
* The player has their &amp;quot;Participate in Factions&amp;quot; setting forcibly disabled (due to being in multiple guilds in different factions simultaneously)&lt;br /&gt;
* The player is removed from their current Guild (and therefore leaves their Faction)&lt;br /&gt;
* The player&#039;s Guild disbands (and therefore leaves their Faction)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&#039;&#039;&#039;Note:&#039;&#039;&#039; This mechanic is intended to prevent players from attempting to &amp;quot;escape&amp;quot; PvP by purposefully triggering one of those events (and also to prevent them from warping out freely with their earned loot)&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tracking==&lt;br /&gt;
* Players cannot Track other players inside of a Faction Dungeon&lt;br /&gt;
* If a player enters a Faction Dungeon while having Hunting Mode enabled for Players, it will automatically be disabled (and the player notified)&lt;br /&gt;
* Players will automatically receive their Tracking bonuses to Damage and Barding Skill while inside a Faction Dungeon&lt;br /&gt;
&lt;br /&gt;
[[File:factionsdungeontracking.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Loot and Faction Spawns==&lt;br /&gt;
* War Aspect Cores and War Aspect Distillation will drop as uncommon Loot in Faction Dungeons&lt;br /&gt;
* Players can gain War Aspect Experience from killing creatures inside of Faction Dungeons while wearing War Aspect Gear, and will receive an additional +50% bonus to War Aspect Experience gained&lt;br /&gt;
&lt;br /&gt;
===Faction Spawns===&lt;br /&gt;
* Occasionally, creature spawns within a Faction Dungeon will occur as a &amp;quot;Faction Spawn&amp;quot; and will be indicated by Orange overhead text&lt;br /&gt;
* Killing a Faction Spawn creature will reward players with Faction Score equal to 20% of the creature&#039;s Gold Value, with amounts divided between players based on their Damage Dealt % to the creature&lt;br /&gt;
&lt;br /&gt;
[[File:factionspawnplusscore.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvM Bonuses==&lt;br /&gt;
* Primary PvM Bonuses (such as Skills / Equipment) and Secondary PvM Bonuses (such as Aspects / Codexes) will work in Faction Dungeons as normal (this includes all Aspects, not just War Aspect)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ghost Gates==&lt;br /&gt;
* Because &#039;&#039;&#039;Gate Travel&#039;&#039;&#039; and &#039;&#039;&#039;Chivalry Moongates&#039;&#039;&#039; are not allowed in Faction Dungeons, we have placed a large number of &#039;&#039;&#039;Ghost Gates&#039;&#039;&#039; throughout the dungeons that only Ghost players can use, which will allow them to teleport out of the dungeon to &#039;&#039;&#039;Towns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:factionsdungeonghostgate.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Dungeon Exits==&lt;br /&gt;
* As mentioned previously, players can use Recall or Hiking to exit Faction Dungeons (but not Gate Travel/Chivalry Moongates)&lt;br /&gt;
* Players can elect to leave a Faction Dungeon by exiting the Level 1 Entrance location&lt;br /&gt;
* Leaving a Faction Dungeon through the Level 1 Entrance will warp the player and their followers to a centralized location inside of the Daemon Keep (where faction players purify faction flags)&lt;br /&gt;
&lt;br /&gt;
[[File:factionsdungeonexit.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Faction Warfare==&lt;br /&gt;
{{FactionsIndex}}&lt;/div&gt;</summary>
		<author><name>Black Tea</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Weapon_and_Parry_Codex&amp;diff=21171</id>
		<title>Weapon and Parry Codex</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Weapon_and_Parry_Codex&amp;diff=21171"/>
		<updated>2023-09-03T08:58:51Z</updated>

		<summary type="html">&lt;p&gt;Black Tea: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:PvM]][[Category:Skills]][[Category:New Player]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Weapon and Parry Codices unlock the main &amp;quot;[[TemplatesDexxer|dexxer]]&amp;quot; focused player progression system, allowing players to enhance their weapon skills by leveling codex Stances/Ammunitions and unlocking Finishers.&lt;br /&gt;
&lt;br /&gt;
* Players are able to craft Weapon and Parry Codices with the [[Inscription]] skill&lt;br /&gt;
** Codexes are Blessed and cannot be stolen&lt;br /&gt;
&lt;br /&gt;
* A complete list of in game Codex commands can be found here on the [[Commands#Codex|Commands/Codex]] pages&lt;br /&gt;
&lt;br /&gt;
* In order to use a Codex, players must have at least 80 [[Tactics]] and 80 in their weapon or [[Parrying]] skill&lt;br /&gt;
** The Tactics skill must be committed in the players character, i.e. Tactics bonus from crafted or magical weapons will not count towards the 80 Tactics requirement.&lt;br /&gt;
** This replaced the &amp;quot;Rank Caps&amp;quot; mechanic that used to cap a player&#039;s effective Stance Rank and effective Finisher Tier based on how many &amp;quot;Dexxer Skills above 80&amp;quot; the player had (skills such as Camping, Tracking, Tactics, etc) has been removed&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Codices&lt;br /&gt;
|-&lt;br /&gt;
| [[File:codexarchery2.png|link=Weapon and Parry Codex#Archery]]&amp;lt;br /&amp;gt;[[Weapon and Parry Codex#Archery|Archery]]&lt;br /&gt;
| [[File:codexfencing2.png|link=Weapon and Parry Codex#Fencing]]&amp;lt;br /&amp;gt;[[Weapon and Parry Codex#Fencing|Fencing]]&lt;br /&gt;
| [[File:codexmacing2.png|link=Weapon and Parry Codex#Macing]]&amp;lt;br /&amp;gt;[[Weapon and Parry Codex#Macing|Macing]]&lt;br /&gt;
| [[File:codexswords2.png|link=Weapon and Parry Codex#Swords]]&amp;lt;br /&amp;gt;[[Weapon and Parry Codex#Swords|Swords]]&lt;br /&gt;
| [[File:codexwrestling2.png|link=Weapon and Parry Codex#Wrestling]]&amp;lt;br /&amp;gt;[[Weapon and Parry Codex#Wrestling|Wrestling]]&lt;br /&gt;
| [[File:codexshield2.png|link=Weapon and Parry Codex#Parrying]]&amp;lt;br /&amp;gt;[[Weapon and Parry Codex#Parrying|Parrying]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Codex Profiles==&lt;br /&gt;
* Every individual character has what is referred to as a &amp;quot;Codex Profile&amp;quot; that is permanently stored for them for each codex.&lt;br /&gt;
* Like the [[Summoner&#039;s Tome]] or a [[Bard Codex]], players can never &amp;quot;lose&amp;quot; their Codex Profile: the data is permanently saved to the player&#039;s character, the codex item just allows players to gain xp, activate and use Stances/Ammunition and Finishers.&lt;br /&gt;
* Each Profile for a character stores data on Stances (Fencing, Macing, Swordsmanship, Wrestling, Parrying), Ammunition (Archery), as well as data as Finisher Tiers for the character&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stances/Ammunition==&lt;br /&gt;
* By Double-Clicking a Codex, players can launch their Codex Profile menu for that skill for the character&lt;br /&gt;
* On the top half of the Profile page, players will see 5 difference Stances listed (or in the case of Archery, Ammunition types)&lt;br /&gt;
* Players can click the Large Button next to each Stance/Ammunition to Activate it (which will make it appear the color green in the menu page)&lt;br /&gt;
* Players can Single-Click their Codex in their backpack to see which Stance/Ammunition and Finisher they currently have Activated for that skill&lt;br /&gt;
* Players can switch between Stances/Ammunition as often as they like, however each change costs the player 3 [[Skills_&amp;amp;_Stats#Stats|Mana]]&lt;br /&gt;
&lt;br /&gt;
[[File:codexupdate1a.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Active Stances==&lt;br /&gt;
* Players are allowed to own multiple Codices simultaneously, however they will only actively gain the benefits of Stances and Finishers from a Weapon Codex if they are currently wielding a weapon matching that codex&#039;s skill when making attacks (i.e. a player holding a Viking Sword will only gain bonuses from a Swordsmanship Codex, and not a Fencing Codex)&lt;br /&gt;
* Players can, however, gain the benefits from Stances/Finishers from a Parry codex while at the same time also receiving the benefits from another Weapon codex (if they are wielding the correct weapon for it)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stance/Ammunition Ranks==&lt;br /&gt;
* For each Stance/Ammunition, players have a Rank that ranges from 0-7, with their current Rank depicted by how many Repaired Weapon Icons are displayed (Broken Weapon Icons indicates ranks they have not yet reached or cannot based on their skills)&lt;br /&gt;
* The Rank of a Stance/Ammunition will impact how powerful the effect it provides to the player is&lt;br /&gt;
* In order for players to increase their Rank for a Stance/Ammunition, they must kill monsters while having the codex in their backpack. Players can gain experience in multiple weapon codices at the same time if they have the required skills, splitting the xp between all applicable weapon codexes&lt;br /&gt;
* Parry Experience/Ranks gets the same amount of xp as the player&#039;s weapon codex regardless of how many weapon codices the player has/uses, if they player has a 2-handed weapon, martial manual or shield equipped.&lt;br /&gt;
** Example: A player kills a creature worth 1000 gold with a 2-handed axe, they have 80+ Macing, Tactics, Swords, Parrying but only 79 Archery, along with each of the respective codices. Upon killing the mob they receive 500 xp to their Macing and Swords codices and 1000xp to their Parry codex.  &lt;br /&gt;
&lt;br /&gt;
[[File:codexweapon.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Experience and Upgrade Points==&lt;br /&gt;
* Players earn Experience towards Weapon Codices by inflicting damage with that Codex&#039;s weapon skill (or having a 2-hander, martial manual or shield equipped for Parry Codex) and killing creatures&lt;br /&gt;
* The amount of Experience earned is scaled based on &#039;&#039;&#039;(Creature&#039;s Base Gold Value * Player&#039;s Total Damage Dealt With Weapon as %)&#039;&#039;&#039;&lt;br /&gt;
* It does not matter which Stance a player has activated: they will now simply earn experience towards their Codex so long as they are dealing damage with the specific weapon skill for that codex (or inflicting damage while having a 2-hander, martial manual or shield equipped for the Parrying codex)&lt;br /&gt;
* Any experience gained by the player will fill up a yellow Progress Bar for that codex&lt;br /&gt;
* The Progress Bar for the player will reach 100% once they have earned 5000 Gold Worth of experience for a Weapon Codex, and they then will unlock an Upgrade Point Available for it&lt;br /&gt;
&lt;br /&gt;
The cost to upgrade each Rank for a stance are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Rank&lt;br /&gt;
! Upgrade Points&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 60&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Finishers==&lt;br /&gt;
* The first time a player reaches Rank 5 for any Stance/Ammunition for a skill, they will unlock the ability to select a Finisher&lt;br /&gt;
* For weapons, Finishers are large-scale weapon hits, often with special handling (Such as finishing bleeds or restoring hp), that players can randomly trigger when attacking a creature reaches 33% Hit Points or lower&lt;br /&gt;
* For parrying, Finishers are defensive measures that automatically go into effect for the player when they are at 50% Hit Points or lower&lt;br /&gt;
* Each Skill&#039;s codex has two Finishers the player can chose from, which they can toggle by clicking the Large Button next to each finisher.&lt;br /&gt;
* Players can click the Info button next to a Finisher to see a description of what it does&lt;br /&gt;
* Players can switch between Finishers as often as they want, at no cost &lt;br /&gt;
* If a player has a Finisher activated, Single-Clicking a Codex will display their selected Stance/Ammunition as well as their selected Finisher&lt;br /&gt;
&lt;br /&gt;
===Finisher Tiers===&lt;br /&gt;
* When players first unlock Finishers for a skill, those Finishers begin at Tier 1&lt;br /&gt;
* From that point on, whenever the player reaches Rank 5 in a Stance/Ammunition for that skill, their Finisher Chance for the skill will increase by an additional Tier (Capping out at Tier 5)&lt;br /&gt;
* Each Tier of a finisher adds 3% more chance to activate after a mob reaches 33% health. &lt;br /&gt;
** This is further increased by a player&#039;s [[Anatomy]] skill; ((Finisher Tier)*3) + (((Finisher Tier)*3) * (Anatomy Skill/100))&lt;br /&gt;
&lt;br /&gt;
[[File:codexfinisher.png|link=]]&lt;br /&gt;
&lt;br /&gt;
===Weapon Finisher Triggering===&lt;br /&gt;
* Any time a character inflicts a weapon hit on a creature that is at 33% Hit Points or lower, they will have a chance to inflict a Weapon Finisher on the target if they have one activated&lt;br /&gt;
* The chance for a Weapon Codex Finisher to trigger when a creature is below 33% health is (Tier * 3%)&lt;br /&gt;
* However, if a player has an Effective Max Tier for Finishers of 0 (due to not having proper skills on their char) they will always have a 0% chance to inflict a Weapon Finisher&lt;br /&gt;
* When a Weapon Finisher triggers, it will resolve the &amp;quot;original&amp;quot; hit as normal, and then afterwards will take that hit&#039;s damage and then use that amount as the baseline &amp;quot;Damage&amp;quot; for how much the Weapon Trigger will also inflict5&lt;br /&gt;
* For example, the Ricochet Archery Finisher inflicts &amp;quot;250% damage each to 3 random targets within 4 tiles of the target&amp;quot;&lt;br /&gt;
* So a base hit of 50 damage that results in a Weapon Trigger, will first resolve 50 damage to the initial target. After which it will also inflict 50 x 2.5 = 125 Damage to 3 other randomized targets nearby (for a max total of 375 bonus damage inflicted)&lt;br /&gt;
* It should be noted that bonus damage from Aspect Weapon Specials are NOT considered to be part of the base damage of melee attacks, so will not be factored into the base damage of attack for determine base Weapon Finisher damage. Stealth Backstabs, however, WILL be considered as part of the base damage of an attack and therefore will be considered for Weapon Finisher base damage&lt;br /&gt;
&lt;br /&gt;
===Weapon Finisher Cooldowns===&lt;br /&gt;
* Against normal creatures, players are only allowed to trigger a single Weapon Finisher upon them&lt;br /&gt;
* Against Boss-Type creatures (such as a Lore Boss, Mini-Boss, Boss, Shrine Boss, Omni-Boss, Event Boss) players can trigger one Weapon Finisher onto them every 60 seconds&lt;br /&gt;
** One exception to this is [[Discipline Aspect]], which gives a chance for two consecutive weapon finishers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Codex Hotbar==&lt;br /&gt;
* Players now have access to a Codex Hotbar that will let them switch between different Weapon / Parry Codexes and activate Stances/Finishers&lt;br /&gt;
* Players can launch the Codex Hotbat by typing [CodexHotbar or by clicking the blue diamond at the bottom of the codex menu&lt;br /&gt;
&lt;br /&gt;
[[File:codexhotbar1.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Codex Stance Renewal==&lt;br /&gt;
* Stances in the Codex Hotbar have checkboxes next to each which will allow a player to choose whether or not to AutoRenew the stance, which will attempt to automatically reactivate that stance 10 seconds after activating it&lt;br /&gt;
** this allows the player to try to continously gain the benefit from the &amp;quot;Wrestling Adoption Stance&amp;quot; bonus that occurs for the first 10 seconds of activating a Wrestling Stance)&lt;br /&gt;
** This allows the player to utilize the Discipline Armor Aspect mechanics on mana usage&lt;br /&gt;
** Note: its possible for players to toggle Auto-Renew for both their current Weapon Codex Stance and current Parry Codex Stance simultaneously, which if done, will result in both stances renewing and using mana for both (players should probably only autorenew either their Weapon Stance or Parry Stance)&lt;br /&gt;
* Players can use the following commands to change the AutoRenew toggle for Stances in the Codex Hotbar:&lt;br /&gt;
** [Stance1AutoRenew&lt;br /&gt;
** [Stance2AutoRenew&lt;br /&gt;
** [Stance3AutoRenew&lt;br /&gt;
** [Stance4AutoRenew&lt;br /&gt;
** [Stance5AutoRenew&lt;br /&gt;
&lt;br /&gt;
[[File:codexhotbar2.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Codex Stances/Ammunitions and Finishers==&lt;br /&gt;
===Archery===&lt;br /&gt;
{{ArcheryCodex}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fencing===&lt;br /&gt;
{{FencingCodex}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Macing===&lt;br /&gt;
{{MacingCodex}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Swords===&lt;br /&gt;
{{SwordCodex}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Wrestling===&lt;br /&gt;
{{WrestlingCodex}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Parrying===&lt;br /&gt;
{{ShieldCodex}}&lt;/div&gt;</summary>
		<author><name>Black Tea</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Murder_Counts&amp;diff=21149</id>
		<title>Murder Counts</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Murder_Counts&amp;diff=21149"/>
		<updated>2023-08-31T20:28:20Z</updated>

		<summary type="html">&lt;p&gt;Black Tea: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Mechanics]][[Category:PvP]][[Category:New Player]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players can track Murder Counts and have a running Murder Fees amount they will be responsible for paying on resurrection as a Murderer&lt;br /&gt;
* We have removed the mechanic where players had a random chance to receive 2 Murder Counts when participating in Murders involving multiple attackers&lt;br /&gt;
* Murderers who die while participating in a Town Struggle, around an IDOC area, or in a duel/tournament in the Arena, or while on a ship are not subject to resurrection fees&lt;br /&gt;
* Each murder count requires 72 hours, of time logged in on the counted character, to decay.&lt;br /&gt;
* Players will remain red (murderer status) until they have fewer than 5 murder counts on that character.&lt;br /&gt;
&lt;br /&gt;
[[File:murdercountsupdate1.png|link=]]&lt;br /&gt;
&lt;br /&gt;
==Murderer Death==&lt;br /&gt;
* When players die, if they have 5 Murder Counts or more on their character, they will be responsible for paying off their Murder Fees Gold amount before they are allowed to resurrect&lt;br /&gt;
* Upon paying their Murder Fees, the player&#039;s Murder Counts will be reduced to 5 (if above 5) and their Murder Fees amount will be set to 0&lt;br /&gt;
* If a player elects to waits for their Murder Counts to decay below 5 and then resurrect, any Murder Fees for them will still remain in place, and will simply have to be paid off the next time they die with 5 Murder Counts or more&lt;br /&gt;
&lt;br /&gt;
[[File:murdercountsfees.png|link=]]&lt;br /&gt;
&lt;br /&gt;
===Slaying Murderers===&lt;br /&gt;
*When a slain Murderer resurrects and pays their Murder Fees, the player that killed the murderer will receive anywhere from 25% to 50% (randomized amount) of the paid Murder Fees as Gold added directly to their Bank Box (previously was a flat 33% amount)&lt;br /&gt;
&lt;br /&gt;
==Murder Fees==&lt;br /&gt;
*When a player commits a murder and is reported for it, that player&#039;s Murder Fee will default to 1000 Gold&lt;br /&gt;
*However, if the victim is able to report more than 1 player for their Murder, the Murder Fee amount will be increased by 250 Gold per additional player beyond the first: each of these additional players will be referred to as &amp;quot;Accomplices&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
A player is attacked by 5 different players in a dungeon and is killed (i.e. a murder with 4 Accomplices)&lt;br /&gt;
&lt;br /&gt;
All 5 murderers will have a Murder Fee of (1000 + (4* 250)) = 2000 Gold assigned to them&lt;br /&gt;
&lt;br /&gt;
==Murderer Region Restrictions==&lt;br /&gt;
*If a Murderer dies in a punishable location (i.e. not Grey Zone or PvP event) they will have an Region Restriction placed upon them for every region they committed a murder within during the last 60 Minutes&lt;br /&gt;
*Region Restrictions prevent a player from committing Aggressive Actions towards any Blue players in that area&lt;br /&gt;
*Region Restrictions also prevent a player from committing Beneficial Actions towards any Murderer or Criminals in the area as well (they may heal Blue and Green players as normal, however)&lt;br /&gt;
*The duration of all of these Region Restrictions will be (30 Minutes + (15 Minutes Per Highest Accomplice Count)) based on the highest Accomplice count of any of their murders occuring over the last 60 minutes regardless of location&lt;br /&gt;
&lt;br /&gt;
===Wilderness===&lt;br /&gt;
The Wilderness is now treated like a standard &amp;quot;Dungeon&amp;quot; for the purpose of assigning Region Restrictions&lt;br /&gt;
However, Region Restrictions for the Wilderness will always have their duration reduced to 50% of the normal length that would be applied to Dungeons&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
The following actions all occur within 60 minutes:&lt;br /&gt;
&lt;br /&gt;
The player commits a murder by themself in Pulma&lt;br /&gt;
The player then commits a murder with 2 players in the Wilderness&lt;br /&gt;
The player then commits a murder with 5 other players in Ossuary&lt;br /&gt;
The player is then killed after running into Darkmire Temple&lt;br /&gt;
&lt;br /&gt;
The player&#039;s Highest Accomplice Count for any murder during the last 60 minutes is 4 Players, for their murder committed in Ossuary with 5 people&lt;br /&gt;
&lt;br /&gt;
The player will now have an Aggression Restrictions of (30 + (15 * 4)) = 90 minutes applied to Pulma and Ossuary&lt;br /&gt;
The player will also have an Aggression Retstriction of (90 * 0.5) = 45 minutes applied to the Wilderness&lt;/div&gt;</summary>
		<author><name>Black Tea</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Murder_Counts&amp;diff=21148</id>
		<title>Murder Counts</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Murder_Counts&amp;diff=21148"/>
		<updated>2023-08-31T20:25:14Z</updated>

		<summary type="html">&lt;p&gt;Black Tea: /* Aggression Restrictions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Mechanics]][[Category:PvP]][[Category:New Player]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players can track Murder Counts and have a running Murder Fees amount they will be responsible for paying on resurrection as a Murderer&lt;br /&gt;
* We have removed the mechanic where players had a random chance to receive 2 Murder Counts when participating in Murders involving multiple attackers&lt;br /&gt;
* Murderers who die while participating in a Town Struggle, around an IDOC area, or in a duel/tournament in the Arena, or while on a ship are not subject to resurrection fees&lt;br /&gt;
* Each murder count requires 72 hours, of time logged in on the counted character, to decay.&lt;br /&gt;
* Players will remain red (murderer status) until they have fewer than 5 murder counts on that character.&lt;br /&gt;
&lt;br /&gt;
[[File:murdercountsupdate1.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Murderer Death==&lt;br /&gt;
* When players die, if they have 5 Murder Counts or more on their character, they will be responsible for paying off their Murder Fees Gold amount before they are allowed to resurrect&lt;br /&gt;
* Upon paying their Murder Fees, the player&#039;s Murder Counts will be reduced to 5 (if above 5) and their Murder Fees amount will be set to 0&lt;br /&gt;
* If a player elects to waits for their Murder Counts to decay below 5 and then resurrect, any Murder Fees for them will still remain in place, and will simply have to be paid off the next time they die with 5 Murder Counts or more&lt;br /&gt;
&lt;br /&gt;
[[File:murdercountsfees.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Reporting Murders and Initial Attack Location==&lt;br /&gt;
* When a player kills another player and can be reported for murder, it will now track where the Initial Attack occurred at, which is the most recent location where the &amp;quot;Player X is attacking you!&amp;quot; message was sent to the victim&lt;br /&gt;
* For all intents and purposes the Initial Attack location will be treated as the *actual* location of the murder for resolving Murder Fees and Aggression Restrictions (explained below)&lt;br /&gt;
&lt;br /&gt;
Note: If a player is killed in a Grey Zone, they will still NOT be able to report the attacker for murder, even if the Initial Attack location occurred in a location where a murder could be reported (i.e. dying in a Grey Zone can never result in a Murder Count)&lt;br /&gt;
&lt;br /&gt;
[[File:murderfeedungeon1.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Murder Fees==&lt;br /&gt;
*When a player commits a murder and is reported for it, that player&#039;s Murder Fee will default to 1000 Gold&lt;br /&gt;
*However, if the victim is able to report more than 1 player for their Murder, the Murder Fee amount will be increased by 250 Gold per additional player beyond the first: each of these additional players will be referred to as &amp;quot;Accomplices&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
A player is attacked by 5 different players in a dungeon and is killed (i.e. a murder with 4 Accomplices)&lt;br /&gt;
&lt;br /&gt;
All 5 murderers will have a Murder Fee of (1000 + (4* 250)) = 2000 Gold assigned to them&lt;br /&gt;
&lt;br /&gt;
==Murderer Region Restrictions==&lt;br /&gt;
*If a Murderer dies in a punishable location (i.e. not Grey Zone or PvP event) they will have an Region Restriction placed upon them for every region they committed a murder within during the last 60 Minutes&lt;br /&gt;
*Region Restrictions prevent a player from committing Aggressive Actions towards any Blue players in that area&lt;br /&gt;
*Region Restrictions also prevent a player from committing Beneficial Actions towards any Murderer or Criminals in the area as well (they may heal Blue and Green players as normal, however)&lt;br /&gt;
*The duration of all of these Region Restrictions will be (30 Minutes + (15 Minutes Per Highest Accomplice Count)) based on the highest Accomplice count of any of their murders occuring over the last 60 minutes regardless of location&lt;br /&gt;
&lt;br /&gt;
===Wilderness===&lt;br /&gt;
The Wilderness is now treated like a standard &amp;quot;Dungeon&amp;quot; for the purpose of assigning Region Restrictions&lt;br /&gt;
However, Region Restrictions for the Wilderness will always have their duration reduced to 50% of the normal length that would be applied to Dungeons&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
The following actions all occur within 60 minutes:&lt;br /&gt;
&lt;br /&gt;
The player commits a murder by themself in Pulma&lt;br /&gt;
The player then commits a murder with 2 players in the Wilderness&lt;br /&gt;
The player then commits a murder with 5 other players in Ossuary&lt;br /&gt;
The player is then killed after running into Darkmire Temple&lt;br /&gt;
&lt;br /&gt;
The player&#039;s Highest Accomplice Count for any murder during the last 60 minutes is 4 Players, for their murder committed in Ossuary with 5 people&lt;br /&gt;
&lt;br /&gt;
The player will now have an Aggression Restrictions of (30 + (15 * 4)) = 90 minutes applied to Pulma and Ossuary&lt;br /&gt;
The player will also have an Aggression Retstriction of (90 * 0.5) = 45 minutes applied to the Wilderness&lt;/div&gt;</summary>
		<author><name>Black Tea</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Murder_Counts&amp;diff=21147</id>
		<title>Murder Counts</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Murder_Counts&amp;diff=21147"/>
		<updated>2023-08-31T20:23:35Z</updated>

		<summary type="html">&lt;p&gt;Black Tea: /* Murder Fees */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Mechanics]][[Category:PvP]][[Category:New Player]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players can track Murder Counts and have a running Murder Fees amount they will be responsible for paying on resurrection as a Murderer&lt;br /&gt;
* We have removed the mechanic where players had a random chance to receive 2 Murder Counts when participating in Murders involving multiple attackers&lt;br /&gt;
* Murderers who die while participating in a Town Struggle, around an IDOC area, or in a duel/tournament in the Arena, or while on a ship are not subject to resurrection fees&lt;br /&gt;
* Each murder count requires 72 hours, of time logged in on the counted character, to decay.&lt;br /&gt;
* Players will remain red (murderer status) until they have fewer than 5 murder counts on that character.&lt;br /&gt;
&lt;br /&gt;
[[File:murdercountsupdate1.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Murderer Death==&lt;br /&gt;
* When players die, if they have 5 Murder Counts or more on their character, they will be responsible for paying off their Murder Fees Gold amount before they are allowed to resurrect&lt;br /&gt;
* Upon paying their Murder Fees, the player&#039;s Murder Counts will be reduced to 5 (if above 5) and their Murder Fees amount will be set to 0&lt;br /&gt;
* If a player elects to waits for their Murder Counts to decay below 5 and then resurrect, any Murder Fees for them will still remain in place, and will simply have to be paid off the next time they die with 5 Murder Counts or more&lt;br /&gt;
&lt;br /&gt;
[[File:murdercountsfees.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Reporting Murders and Initial Attack Location==&lt;br /&gt;
* When a player kills another player and can be reported for murder, it will now track where the Initial Attack occurred at, which is the most recent location where the &amp;quot;Player X is attacking you!&amp;quot; message was sent to the victim&lt;br /&gt;
* For all intents and purposes the Initial Attack location will be treated as the *actual* location of the murder for resolving Murder Fees and Aggression Restrictions (explained below)&lt;br /&gt;
&lt;br /&gt;
Note: If a player is killed in a Grey Zone, they will still NOT be able to report the attacker for murder, even if the Initial Attack location occurred in a location where a murder could be reported (i.e. dying in a Grey Zone can never result in a Murder Count)&lt;br /&gt;
&lt;br /&gt;
[[File:murderfeedungeon1.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Murder Fees==&lt;br /&gt;
*When a player commits a murder and is reported for it, that player&#039;s Murder Fee will default to 1000 Gold&lt;br /&gt;
*However, if the victim is able to report more than 1 player for their Murder, the Murder Fee amount will be increased by 250 Gold per additional player beyond the first: each of these additional players will be referred to as &amp;quot;Accomplices&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
A player is attacked by 5 different players in a dungeon and is killed (i.e. a murder with 4 Accomplices)&lt;br /&gt;
&lt;br /&gt;
All 5 murderers will have a Murder Fee of (1000 + (4* 250)) = 2000 Gold assigned to them&lt;br /&gt;
&lt;br /&gt;
==Aggression Restrictions==&lt;br /&gt;
* When Account Aggression is active, it can be seen in the Buff Bar (shown below)&lt;br /&gt;
* When a Murderer dies in a dungeon for any reason, they will by default have a 15 minute Aggression Restriction applied for that dungeon&lt;br /&gt;
* However, if within the 30 minutes prior to their death the Murderer is reported for any murders in that dungeon, their Aggression Restriction for the dungeon will be adjusted based on the longest penalty listed amongst the Initial Attack locations of any murders they were Reported for in that dungeon during that time&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location&lt;br /&gt;
! Minutes&lt;br /&gt;
|-&lt;br /&gt;
| Dungeon Lvl 1&lt;br /&gt;
| 90&lt;br /&gt;
|-&lt;br /&gt;
| Dungeon Lvl 2&lt;br /&gt;
| 45&lt;br /&gt;
|-&lt;br /&gt;
| Dungeon Lvl 3&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Boss Rooms&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Wilderness&lt;br /&gt;
| 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
* A murderer attacks someone in Nusero Level 3 and kills the victim in Nusero Level 2 (Initial Attack location is considered Level 3)&lt;br /&gt;
* The murderer then attacks someone in Nusero Level 2 and kills the victim in Nusero Level 1 (Initial Attack location is considered Level 2)&lt;br /&gt;
* The murderer themselves are then killed in Nusero Level 1&lt;br /&gt;
* The murderer will now receive an Aggression Restriction for Nusero of 45 minutes, due to the murder that had an Initial Attack location of Level 2&lt;br /&gt;
&lt;br /&gt;
[[File:wikiaccountaggressionicon.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
===Aggression Restrictions for Unique Areas===&lt;br /&gt;
Some areas will be considered unique and have a custom Aggression Restriction structure. Unique Murder Fees for locations are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location&lt;br /&gt;
! Minutes&lt;br /&gt;
|-&lt;br /&gt;
| Inferno Lvl 1&lt;br /&gt;
| 90&lt;br /&gt;
|-&lt;br /&gt;
| Inferno Lvl 2 and Boss Room&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| Shadowspire Cathedral Lvl 1&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| Shadowspire Cathedral Lvl 2/3 and Boss Rooms&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Urukton Bluffs&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| Undermountain&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| Forsaken Keep&lt;br /&gt;
| 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Aggression Restrictions for Wilderness===&lt;br /&gt;
* If a Murderer dies in the Wilderness, their Aggression Restriction for the Wilderness will default to 15 Minutes&lt;br /&gt;
* However, if they have committed any murders in any High Penalty (90 Minutes) dungeon areas within the last 30 minutes, their Wilderness Aggression Restriction duration will be increased to 30 Minutes&lt;br /&gt;
&lt;br /&gt;
Example: &lt;br /&gt;
* A player commits several murders in Pulma level 1 and then exits the dungeon and is killed in the Overworld&lt;br /&gt;
* The Murderer then receives an Aggression Restriction for the Wilderness of 30 minutes instead of the normal 15 minute duration&lt;/div&gt;</summary>
		<author><name>Black Tea</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Region_Bonus_Board&amp;diff=21146</id>
		<title>Region Bonus Board</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Region_Bonus_Board&amp;diff=21146"/>
		<updated>2023-08-31T20:19:17Z</updated>

		<summary type="html">&lt;p&gt;Black Tea: /* Server Weekly Bonuses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:World]][[Category:New Player]][[Category:PvM]][[Category:Crafting]][[Category:Dungeons]][[Category:QoL]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Can be found at all town banks&lt;br /&gt;
* Double click to view Server Weekly Bonuses and Activated [[Guild Favors]]&lt;br /&gt;
&lt;br /&gt;
[[File:regionbonusboard12.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Server Weekly Bonuses==&lt;br /&gt;
* +15% Increased Gold Loot&lt;br /&gt;
* +25% Faster Respawn&lt;br /&gt;
* +15% Crafting Exceptional Change&lt;br /&gt;
* +20% Experience Gain&lt;br /&gt;
** Increases rate at which players gain:&lt;br /&gt;
** Aspect&lt;br /&gt;
** Mastery Chain&lt;br /&gt;
** Pet Experience&lt;br /&gt;
* [[Sanctuary Dungeon]]&lt;br /&gt;
* +10% Vendor Rebate&lt;br /&gt;
&lt;br /&gt;
==Ocean and Wilderness Regions==&lt;br /&gt;
* Ocean and Wilderness are now two separate regions that can randomly occur for Server Weekly Region Bonuses as well as Guild Favors&lt;br /&gt;
&lt;br /&gt;
[[File:oceanregionbonusboard.png|link=]]&lt;/div&gt;</summary>
		<author><name>Black Tea</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Taming_Bestiary&amp;diff=21126</id>
		<title>Taming Bestiary</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Taming_Bestiary&amp;diff=21126"/>
		<updated>2023-08-29T21:32:42Z</updated>

		<summary type="html">&lt;p&gt;Black Tea: Undo revision 21125 by Black Tea (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Taming Bestiary==&lt;br /&gt;
* The Taming Bestiary is an item which lets tamers earn experience to unlock various upgrades which apply to creatures of the various tamed classes.&lt;br /&gt;
* The Taming Bestiary is crafted by players using the inscription skill and is blessed.&lt;br /&gt;
&lt;br /&gt;
[[File:tamingbestiary.png]]&lt;br /&gt;
&lt;br /&gt;
===Earning Experience===&lt;br /&gt;
* Players earn experience towards their Taming Bestiary by killing creatures while using tamed creatures.&lt;br /&gt;
* Players can use any type of tamed creatures in order to earn taming bestiary experience.&lt;br /&gt;
* While experience gains are not tied to creature-based damage, they will be scaled based on how many slots of tamed creatures the player is using (i.e. players should utilize all 5 of their control slots in order to maximize their experience gain).&lt;br /&gt;
&lt;br /&gt;
===Upgrade Points===&lt;br /&gt;
* When players reach enough experience earned, they will unlock an &amp;quot;upgrade point&amp;quot; they can use to spend in the taming bestiary for all the classes.&lt;br /&gt;
* Players can earn up to 20 upgrade points for their taming bestiary.&lt;br /&gt;
* Each upgrade point earned raises the amount of upgrade points spendable for each class (attack, utility, tank).&lt;br /&gt;
* Each class has their own pool of points to spend that does not count against the other classes points spent.&lt;br /&gt;
&lt;br /&gt;
===Overview Page===&lt;br /&gt;
* The first page of the Taming Bestiary is the overview page.&lt;br /&gt;
* On the overview page players can see their progress towards unlocking upgrade points, and how much their of upgrade points they&#039;ve spent within &lt;br /&gt;
each class.&lt;br /&gt;
* If the player currently has any Tamed Creatures under their control, the Names and Slot Counts of each creature they control will be displayed under their respective Class in green text.&lt;br /&gt;
* At the bottom of the Taming Bestiary are buttons to navigate to the individual pages for each Class type&lt;br /&gt;
* The number below each Class Icon lists how many creatures the player is currently controlling that belongs to that Class&lt;br /&gt;
&lt;br /&gt;
===Class Pages===&lt;br /&gt;
* Each Class has their own individual Page in the Taming Bestiary and their own collection of Upgrades&lt;br /&gt;
* Players can click the corresponding button at the bottom of the Taming Bestiary to navigate to that Class page&lt;br /&gt;
&lt;br /&gt;
===Class Upgrades===&lt;br /&gt;
* Each Class has their own set of Upgrades that only apply to the player&#039;s Tamed Creatures of that Class type (i.e. Attack Upgrades will not apply to Utility Class creatures)&lt;br /&gt;
* Each Class also has their own set of Upgrade Points to spend that do not count against the points spent in other classes&lt;br /&gt;
* There are 3 Tier Levels possible for each Upgrade&lt;br /&gt;
* The Point Costs to increase Tier Levels of Upgrades are 1 Point, 2 Points, and 3 Points respectively (i.e. Tier 3 costs 1 + 2 + 3 = 6 Points total spent)&lt;br /&gt;
* Players can Reset all their Points Spent for a class, once every 5 minutes, by clicking the &amp;quot;Reset Points&amp;quot; button&lt;br /&gt;
* Players can click the Info button next to each upgrade to view a description of it, and see what bonuses it provides at (Tier 1 / Tier 2 / Tier 3)&lt;br /&gt;
&lt;br /&gt;
===Class Upgrade Effects===&lt;br /&gt;
* The bonuses from Upgrades will only ever apply in PvM (will never apply in PvP)&lt;br /&gt;
* By default, the bonuses of Upgrades will only apply to creature&#039;s belonging to that Class type (i.e Attack Class bonuses only apply to Attack Class creatures)&lt;br /&gt;
* Note: The are a few exceptions where certain Upgrades will explicitly mention that the bonus will apply to tamed creatures of other class types or even the potentially Tamer player themself&lt;br /&gt;
&lt;br /&gt;
==Attack Class Upgrades==&lt;br /&gt;
{{AttackClassUpgrades}}&lt;br /&gt;
&lt;br /&gt;
==Utility Class Upgrades==&lt;br /&gt;
{{UtilityClassUpgrades}}&lt;br /&gt;
&lt;br /&gt;
==Tank Class Upgrades==&lt;br /&gt;
{{TankClassUpgrades}}&lt;/div&gt;</summary>
		<author><name>Black Tea</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Taming_Bestiary&amp;diff=21125</id>
		<title>Taming Bestiary</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Taming_Bestiary&amp;diff=21125"/>
		<updated>2023-08-29T21:31:56Z</updated>

		<summary type="html">&lt;p&gt;Black Tea: Undo revision 21100 by Black Tea (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Affinity System]]&lt;/div&gt;</summary>
		<author><name>Black Tea</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Taming_Bestiary&amp;diff=21124</id>
		<title>Taming Bestiary</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Taming_Bestiary&amp;diff=21124"/>
		<updated>2023-08-29T21:31:38Z</updated>

		<summary type="html">&lt;p&gt;Black Tea: Undo revision 21102 by Black Tea (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Taming Bestiary==&lt;br /&gt;
* The Taming Bestiary is an item which lets tamers earn experience to unlock various upgrades which apply to creatures of the various tamed classes.&lt;br /&gt;
* The Taming Bestiary is crafted by players using the inscription skill and is blessed.&lt;br /&gt;
&lt;br /&gt;
[[File:tamingbestiary.png]]&lt;br /&gt;
&lt;br /&gt;
===Earning Experience===&lt;br /&gt;
* Players earn experience towards their Taming Bestiary by killing creatures while using tamed creatures.&lt;br /&gt;
* Players can use any type of tamed creatures in order to earn taming bestiary experience.&lt;br /&gt;
* While experience gains are not tied to creature-based damage, they will be scaled based on how many slots of tamed creatures the player is using (i.e. players should utilize all 5 of their control slots in order to maximize their experience gain).&lt;br /&gt;
&lt;br /&gt;
===Upgrade Points===&lt;br /&gt;
* When players reach enough experience earned, they will unlock an &amp;quot;upgrade point&amp;quot; they can use to spend in the taming bestiary for all the classes.&lt;br /&gt;
* Players can earn up to 20 upgrade points for their taming bestiary.&lt;br /&gt;
* Each upgrade point earned raises the amount of upgrade points spendable for each class (attack, utility, tank).&lt;br /&gt;
* Each class has their own pool of points to spend that does not count against the other classes points spent.&lt;br /&gt;
&lt;br /&gt;
===Overview Page===&lt;br /&gt;
* The first page of the Taming Bestiary is the overview page.&lt;br /&gt;
* On the overview page players can see their progress towards unlocking upgrade points, and how much their of upgrade points they&#039;ve spent within &lt;br /&gt;
each class.&lt;br /&gt;
* If the player currently has any Tamed Creatures under their control, the Names and Slot Counts of each creature they control will be displayed under their respective Class in green text.&lt;br /&gt;
* At the bottom of the Taming Bestiary are buttons to navigate to the individual pages for each Class type&lt;br /&gt;
* The number below each Class Icon lists how many creatures the player is currently controlling that belongs to that Class&lt;br /&gt;
&lt;br /&gt;
===Class Pages===&lt;br /&gt;
* Each Class has their own individual Page in the Taming Bestiary and their own collection of Upgrades&lt;br /&gt;
* Players can click the corresponding button at the bottom of the Taming Bestiary to navigate to that Class page&lt;br /&gt;
&lt;br /&gt;
===Class Upgrades===&lt;br /&gt;
* Each Class has their own set of Upgrades that only apply to the player&#039;s Tamed Creatures of that Class type (i.e. Attack Upgrades will not apply to Utility Class creatures)&lt;br /&gt;
* Each Class also has their own set of Upgrade Points to spend that do not count against the points spent in other classes&lt;br /&gt;
* There are 3 Tier Levels possible for each Upgrade&lt;br /&gt;
* The Point Costs to increase Tier Levels of Upgrades are 1 Point, 2 Points, and 3 Points respectively (i.e. Tier 3 costs 1 + 2 + 3 = 6 Points total spent)&lt;br /&gt;
* Players can Reset all their Points Spent for a class, once every 5 minutes, by clicking the &amp;quot;Reset Points&amp;quot; button&lt;br /&gt;
* Players can click the Info button next to each upgrade to view a description of it, and see what bonuses it provides at (Tier 1 / Tier 2 / Tier 3)&lt;br /&gt;
&lt;br /&gt;
===Class Upgrade Effects===&lt;br /&gt;
* The bonuses from Upgrades will only ever apply in PvM (will never apply in PvP)&lt;br /&gt;
* By default, the bonuses of Upgrades will only apply to creature&#039;s belonging to that Class type (i.e Attack Class bonuses only apply to Attack Class creatures)&lt;br /&gt;
* Note: The are a few exceptions where certain Upgrades will explicitly mention that the bonus will apply to tamed creatures of other class types or even the potentially Tamer player themself&lt;br /&gt;
&lt;br /&gt;
==Attack Class Upgrades==&lt;br /&gt;
{{AttackClassUpgrades}}&lt;br /&gt;
&lt;br /&gt;
==Utility Class Upgrades==&lt;br /&gt;
{{UtilityClassUpgrades}}&lt;br /&gt;
&lt;br /&gt;
==Tank Class Upgrades==&lt;br /&gt;
{{TankClassUpgrades}}&lt;/div&gt;</summary>
		<author><name>Black Tea</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Affinity_System&amp;diff=21123</id>
		<title>Affinity System</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Affinity_System&amp;diff=21123"/>
		<updated>2023-08-29T21:31:23Z</updated>

		<summary type="html">&lt;p&gt;Black Tea: Undo revision 21105 by Black Tea (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:PvM]][[Category:Taming]]&lt;br /&gt;
==Summary==&lt;br /&gt;
The Affinity system is a progressive-bonus system for the [[Animal Taming]] skill that rewards characters for playing over time with a variety of different tameable creature types (requires a creature with a Min Taming of 50 or higher). As characters kill monsters while using Tamed Creatures, they will earn Affinity Experience towards the type of tamed creatures they currently control, and with enough experience earned for a creature type, they will receive Affinity Points that will unlock permanent bonuses for the character that will be applied to ANY tamed creature type that character controls.&lt;br /&gt;
&lt;br /&gt;
* In order to utilize the Affinity system, characters must first acquire a Taming Bestiary, which is craftable through the [[Inscription]] skill under the &amp;quot;Books and Tomes&amp;quot; category&lt;br /&gt;
* Taming Bestiaries are Blessed and are not bound to individual characters (i.e a player can lose their Taming Bestiary and simply acquire a new one and not lose any of their earned progress for their character in the system)&lt;br /&gt;
* Players can double-click the Taming Bestiary to view the Affinity Menu System for their character (players MUST double-click a Taming Bestiary at least once in their lifetime in order to activate the Affinity system for their character)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:craftatamingbestiary.jpg|link=Inscription]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://youtu.be/AYE57vpY9lo}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Affinity Progress Page==&lt;br /&gt;
* Clicking the Book button at the bottom left of the page will open the Affinity Progress page&lt;br /&gt;
* The Affinity Progress page displays a list of bonuses the character has unlocked for their character based on how much total Affinity Points they have earned&lt;br /&gt;
* Players do not have to &amp;quot;spend&amp;quot; Affinity Points once earned: the system will automatically unlock bonuses for characters as soon as their Affinity Points total reaches the required amount for the bonus&lt;br /&gt;
* Players can click the Info button next to any Affinity Bonus to see what it confers to the character&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:affinityprogresspage.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Creature Entries Pages==&lt;br /&gt;
* Clicking the Creature Button at the bottom right of the page will open the Creature Entries page&lt;br /&gt;
* For each type of tamed creature a character uses to kill monsters (Min Taming of 50 or higher), it will automatically create a Creature Entry Listing for that creature type to track Experience progress on it&lt;br /&gt;
* On a monster kill, each tamed creature controlled by the character will earn Experience towards the Creature Entry for itself based on the following:&lt;br /&gt;
** &#039;&#039;&#039;Total Damage Percent The Player Dealt to Monster * Gold Value of Monster * (Creature Control Slots / 5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For instance, a player who did 100% of the damage to a creature worth 150 gold, while using a Phoenix (Control Slots 4) and also using a Husk Crab (Control Slots 1), will see the following Experience earned:&lt;br /&gt;
* The Phoenix Creature Entry will earn (100% * 150 * 4 / 5) = 120 Experience&lt;br /&gt;
* The Husk Crab creature entry will earn (100% * 150 * 1 / 5) = 30 Experience&lt;br /&gt;
&lt;br /&gt;
Alternatively, a player using 5 Husk Crabs in the same scenario would earn 150 Experience towards their Husk Crabs entry&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:affinitycreaturespage.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Completing Creature Entries==&lt;br /&gt;
* Each different creature type will have a specific Target amount of experience needed to be completed, which is equal to (Creature&#039;s Min Taming x 1000)&lt;br /&gt;
* This difference in Experience needed for different creature types reflects the fact that higher taming skill requirement creatures are usually more powerful and will likely earn the player Experience at a much faster rate&lt;br /&gt;
* Once the player reaches the target amount of Experience needed for a creature type, the Creature Entry for it will be marked as Complete and the player will receive 5 Affinity Points added to their total (and the player will no longer be able to earn any more Experience towards or Affinity Points from that specific creature type in the future)&lt;br /&gt;
* The Creature Entry page will always auto-sort the list of creatures shown to display the most recent creatures the player made Experience progress with&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:affinitycreaturescompleted.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* As the player earns Affinity Points, it will automatically unlock bonuses they now qualify for on the Affinity Progress page and display them in Green&lt;br /&gt;
* Players do not have to do anything to activate these bonuses: they will always apply to the character&#039;s tamed creatures from now on&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:affinitycreaturescompleted2.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Affinity Bonuses==&lt;br /&gt;
* Once a player has unlocked an Affinity bonus, those bonuses will apply to all tamed creatures they use in the future (even ones they have not completed Affinity Creature Entries for)&lt;br /&gt;
* The only requirement is that the player has at least 80 Animal Taming skill to receive the bonuses from the Affinities system &lt;br /&gt;
&lt;br /&gt;
{{AffinityBonuses}}&lt;br /&gt;
&lt;br /&gt;
===Multiple Bonuses===&lt;br /&gt;
* Several Affinity bonuses have multiple entries (such as Beastmaster) and the bonuses received from having multiples of them will stack with each other&lt;br /&gt;
&lt;br /&gt;
===Underdog Bonus===&lt;br /&gt;
* The Underdog Bonus is intended to provide powerful bonuses to tamed creatures that would normally be considered &amp;quot;inferior&amp;quot; to use for a player; i.e creatures with a Minimum Taming Requirement substantially below the player&#039;s current Animal Taming Skill&lt;br /&gt;
* If a player with 120 Animal Taming Skill has Underdog, and uses a Deep Crawler (Min Taming Skill 80), the creature would receive a ((120 - 80) * 0.7%) = +28.0% Damage Bonus and a ((120 - 80) * 0.2%) = +8.0% Damage Resistance Bonus&lt;br /&gt;
* The max amount of skill difference a player can take advantage of with Underdog is 70; i.e. a player at 120 Taming skill will not receive any additional bonuses for using creatures with a min taming of below 50 skill&lt;br /&gt;
&lt;br /&gt;
Note: For the purpose of the Underdog mechanic a player&#039;s effective Animal Taming skill is capped by their Animal Lore skill; ie. a player who has 110 Animal Taming and 90 Animal Lore, will only have an effective Animal Taming of 90 for the mechanic&lt;br /&gt;
&lt;br /&gt;
===PvP===&lt;br /&gt;
* The Underdog Bonuses to pets WILL apply in PvP, however the Damage and Damage Resistance bonuses earned from Beastmaster Upgrades will NOT apply in PvP&lt;br /&gt;
&lt;br /&gt;
==Affinity Achievements==&lt;br /&gt;
* The Beastmaster Affinity Bonuses unlock the Beastmaster achievements found in the &amp;quot;Animal Handling&amp;quot; category of the [[Achievements]] system&lt;br /&gt;
* Each individual Beastmaster achievement has an accompanying title (such &amp;quot;Seasoned Beastmaster&amp;quot; for Beastmaster 1)&lt;/div&gt;</summary>
		<author><name>Black Tea</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Category:Taming&amp;diff=21122</id>
		<title>Category:Taming</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Category:Taming&amp;diff=21122"/>
		<updated>2023-08-29T21:30:53Z</updated>

		<summary type="html">&lt;p&gt;Black Tea: Undo revision 21107 by Black Tea (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:slideshow-bestiary2.png|link=Animal Taming]]&lt;br /&gt;
&lt;br /&gt;
All tameable creatures are listed here as well as information on the various systems involved with the [[Animal Taming]] skill.&lt;br /&gt;
&lt;br /&gt;
{{TraitGroupTable}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;|[[Tameables List]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:tameableslist.png|link=Tameables List]]&amp;lt;br /&amp;gt;View [[Tameables List|all of the tameables and their stats]] on one spreadsheet!&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Black Tea</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Category:Taming&amp;diff=21107</id>
		<title>Category:Taming</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Category:Taming&amp;diff=21107"/>
		<updated>2023-08-29T16:55:18Z</updated>

		<summary type="html">&lt;p&gt;Black Tea: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Outdated}}&lt;br /&gt;
&lt;br /&gt;
[[File:slideshow-bestiary2.png|link=Animal Taming]]&lt;br /&gt;
&lt;br /&gt;
All tameable creatures are listed here as well as information on the various systems involved with the [[Animal Taming]] skill.&lt;br /&gt;
&lt;br /&gt;
{{TraitGroupTable}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;|[[Tameables List]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:tameableslist.png|link=Tameables List]]&amp;lt;br /&amp;gt;View [[Tameables List|all of the tameables and their stats]] on one spreadsheet!&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Black Tea</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:Outdated&amp;diff=21106</id>
		<title>Template:Outdated</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:Outdated&amp;diff=21106"/>
		<updated>2023-08-29T14:59:45Z</updated>

		<summary type="html">&lt;p&gt;Black Tea: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
[[File:hangingskeleton2.jpg]] &amp;lt;span style=&amp;quot;color: crimson; text-decoration: bold;&amp;quot;&amp;gt;Warning! &amp;lt;br&amp;gt; This page contains mostly outdated information&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Black Tea</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Affinity_System&amp;diff=21105</id>
		<title>Affinity System</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Affinity_System&amp;diff=21105"/>
		<updated>2023-08-29T14:59:33Z</updated>

		<summary type="html">&lt;p&gt;Black Tea: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:PvM]][[Category:Taming]]&lt;br /&gt;
&lt;br /&gt;
{{Template:Outdated}}&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The Affinity system is a progressive-bonus system for the [[Animal Taming]] skill that rewards characters for playing over time with a variety of different tameable creature types (requires a creature with a Min Taming of 50 or higher). As characters kill monsters while using Tamed Creatures, they will earn Affinity Experience towards the type of tamed creatures they currently control, and with enough experience earned for a creature type, they will receive Affinity Points that will unlock permanent bonuses for the character that will be applied to ANY tamed creature type that character controls.&lt;br /&gt;
&lt;br /&gt;
* In order to utilize the Affinity system, characters must first acquire a Taming Bestiary, which is craftable through the [[Inscription]] skill under the &amp;quot;Books and Tomes&amp;quot; category&lt;br /&gt;
* Taming Bestiaries are Blessed and are not bound to individual characters (i.e a player can lose their Taming Bestiary and simply acquire a new one and not lose any of their earned progress for their character in the system)&lt;br /&gt;
* Players can double-click the Taming Bestiary to view the Affinity Menu System for their character (players MUST double-click a Taming Bestiary at least once in their lifetime in order to activate the Affinity system for their character)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:craftatamingbestiary.jpg|link=Inscription]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://youtu.be/AYE57vpY9lo}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Affinity Progress Page==&lt;br /&gt;
* Clicking the Book button at the bottom left of the page will open the Affinity Progress page&lt;br /&gt;
* The Affinity Progress page displays a list of bonuses the character has unlocked for their character based on how much total Affinity Points they have earned&lt;br /&gt;
* Players do not have to &amp;quot;spend&amp;quot; Affinity Points once earned: the system will automatically unlock bonuses for characters as soon as their Affinity Points total reaches the required amount for the bonus&lt;br /&gt;
* Players can click the Info button next to any Affinity Bonus to see what it confers to the character&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:affinityprogresspage.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Creature Entries Pages==&lt;br /&gt;
* Clicking the Creature Button at the bottom right of the page will open the Creature Entries page&lt;br /&gt;
* For each type of tamed creature a character uses to kill monsters (Min Taming of 50 or higher), it will automatically create a Creature Entry Listing for that creature type to track Experience progress on it&lt;br /&gt;
* On a monster kill, each tamed creature controlled by the character will earn Experience towards the Creature Entry for itself based on the following:&lt;br /&gt;
** &#039;&#039;&#039;Total Damage Percent The Player Dealt to Monster * Gold Value of Monster * (Creature Control Slots / 5)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For instance, a player who did 100% of the damage to a creature worth 150 gold, while using a Phoenix (Control Slots 4) and also using a Husk Crab (Control Slots 1), will see the following Experience earned:&lt;br /&gt;
* The Phoenix Creature Entry will earn (100% * 150 * 4 / 5) = 120 Experience&lt;br /&gt;
* The Husk Crab creature entry will earn (100% * 150 * 1 / 5) = 30 Experience&lt;br /&gt;
&lt;br /&gt;
Alternatively, a player using 5 Husk Crabs in the same scenario would earn 150 Experience towards their Husk Crabs entry&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:affinitycreaturespage.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Completing Creature Entries==&lt;br /&gt;
* Each different creature type will have a specific Target amount of experience needed to be completed, which is equal to (Creature&#039;s Min Taming x 1000)&lt;br /&gt;
* This difference in Experience needed for different creature types reflects the fact that higher taming skill requirement creatures are usually more powerful and will likely earn the player Experience at a much faster rate&lt;br /&gt;
* Once the player reaches the target amount of Experience needed for a creature type, the Creature Entry for it will be marked as Complete and the player will receive 5 Affinity Points added to their total (and the player will no longer be able to earn any more Experience towards or Affinity Points from that specific creature type in the future)&lt;br /&gt;
* The Creature Entry page will always auto-sort the list of creatures shown to display the most recent creatures the player made Experience progress with&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:affinitycreaturescompleted.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* As the player earns Affinity Points, it will automatically unlock bonuses they now qualify for on the Affinity Progress page and display them in Green&lt;br /&gt;
* Players do not have to do anything to activate these bonuses: they will always apply to the character&#039;s tamed creatures from now on&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:affinitycreaturescompleted2.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Affinity Bonuses==&lt;br /&gt;
* Once a player has unlocked an Affinity bonus, those bonuses will apply to all tamed creatures they use in the future (even ones they have not completed Affinity Creature Entries for)&lt;br /&gt;
* The only requirement is that the player has at least 80 Animal Taming skill to receive the bonuses from the Affinities system &lt;br /&gt;
&lt;br /&gt;
{{AffinityBonuses}}&lt;br /&gt;
&lt;br /&gt;
===Multiple Bonuses===&lt;br /&gt;
* Several Affinity bonuses have multiple entries (such as Beastmaster) and the bonuses received from having multiples of them will stack with each other&lt;br /&gt;
&lt;br /&gt;
===Underdog Bonus===&lt;br /&gt;
* The Underdog Bonus is intended to provide powerful bonuses to tamed creatures that would normally be considered &amp;quot;inferior&amp;quot; to use for a player; i.e creatures with a Minimum Taming Requirement substantially below the player&#039;s current Animal Taming Skill&lt;br /&gt;
* If a player with 120 Animal Taming Skill has Underdog, and uses a Deep Crawler (Min Taming Skill 80), the creature would receive a ((120 - 80) * 0.7%) = +28.0% Damage Bonus and a ((120 - 80) * 0.2%) = +8.0% Damage Resistance Bonus&lt;br /&gt;
* The max amount of skill difference a player can take advantage of with Underdog is 70; i.e. a player at 120 Taming skill will not receive any additional bonuses for using creatures with a min taming of below 50 skill&lt;br /&gt;
&lt;br /&gt;
Note: For the purpose of the Underdog mechanic a player&#039;s effective Animal Taming skill is capped by their Animal Lore skill; ie. a player who has 110 Animal Taming and 90 Animal Lore, will only have an effective Animal Taming of 90 for the mechanic&lt;br /&gt;
&lt;br /&gt;
===PvP===&lt;br /&gt;
* The Underdog Bonuses to pets WILL apply in PvP, however the Damage and Damage Resistance bonuses earned from Beastmaster Upgrades will NOT apply in PvP&lt;br /&gt;
&lt;br /&gt;
==Affinity Achievements==&lt;br /&gt;
* The Beastmaster Affinity Bonuses unlock the Beastmaster achievements found in the &amp;quot;Animal Handling&amp;quot; category of the [[Achievements]] system&lt;br /&gt;
* Each individual Beastmaster achievement has an accompanying title (such &amp;quot;Seasoned Beastmaster&amp;quot; for Beastmaster 1)&lt;/div&gt;</summary>
		<author><name>Black Tea</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:Outdated&amp;diff=21104</id>
		<title>Template:Outdated</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:Outdated&amp;diff=21104"/>
		<updated>2023-08-29T14:59:03Z</updated>

		<summary type="html">&lt;p&gt;Black Tea: Created page with &amp;quot;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot; ! File:hangingskeleton2.jpg &amp;lt;span style=&amp;quot;color: crimson; text-decoration: bold;&amp;quot;&amp;gt;Warning! &amp;lt;br&amp;gt; This page is contains mostly outdat...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
[[File:hangingskeleton2.jpg]] &amp;lt;span style=&amp;quot;color: crimson; text-decoration: bold;&amp;quot;&amp;gt;Warning! &amp;lt;br&amp;gt; This page is contains mostly outdated information&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Black Tea</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=File:hangingskeleton2.jpg&amp;diff=21103</id>
		<title>File:hangingskeleton2.jpg</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=File:hangingskeleton2.jpg&amp;diff=21103"/>
		<updated>2023-08-29T14:47:55Z</updated>

		<summary type="html">&lt;p&gt;Black Tea: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Black Tea</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Taming_Bestiary&amp;diff=21102</id>
		<title>Taming Bestiary</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Taming_Bestiary&amp;diff=21102"/>
		<updated>2023-08-29T14:39:01Z</updated>

		<summary type="html">&lt;p&gt;Black Tea: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Taming Bestiary==&lt;br /&gt;
* The Taming Bestiary is an item which lets tamers earn experience to unlock upgrades which apply to creatures of the various tamed classes.&lt;br /&gt;
* The Taming Bestiary is crafted by players using the inscription skill and is blessed.&lt;br /&gt;
&lt;br /&gt;
[[File:tamingbestiary.png]]&lt;br /&gt;
&lt;br /&gt;
===Earning Experience===&lt;br /&gt;
* Players earn experience towards their Taming Bestiary by killing creatures while using tamed creatures.&lt;br /&gt;
* Players can use any type of tamed creatures in order to earn taming bestiary experience.&lt;br /&gt;
* While experience gains are not tied to creature-based damage, they will be scaled based on how many slots of tamed creatures the player is using (i.e. players should utilize all 5 of their control slots in order to maximize their experience gain).&lt;br /&gt;
&lt;br /&gt;
===Upgrade Points===&lt;br /&gt;
* When players reach enough experience earned, they will unlock an &amp;quot;upgrade point&amp;quot; they can use to spend in the taming bestiary for all the classes.&lt;br /&gt;
* Players can earn up to 20 upgrade points for their taming bestiary.&lt;br /&gt;
* Each upgrade point earned raises the amount of upgrade points spendable for each class (attack, utility, tank).&lt;br /&gt;
* Each class has their own pool of points to spend that does not count against the other classes points spent.&lt;br /&gt;
&lt;br /&gt;
===Overview Page===&lt;br /&gt;
* The first page of the Taming Bestiary is the overview page.&lt;br /&gt;
* On the overview page players can see their progress towards unlocking upgrade points, and how much their of upgrade points they&#039;ve spent within &lt;br /&gt;
each class.&lt;br /&gt;
* If the player currently has any Tamed Creatures under their control, the Names and Slot Counts of each creature they control will be displayed under their respective Class in green text.&lt;br /&gt;
* At the bottom of the Taming Bestiary are buttons to navigate to the individual pages for each Class type&lt;br /&gt;
* The number below each Class Icon lists how many creatures the player is currently controlling that belongs to that Class&lt;br /&gt;
&lt;br /&gt;
===Class Pages===&lt;br /&gt;
* Each Class has their own individual Page in the Taming Bestiary and their own collection of Upgrades&lt;br /&gt;
* Players can click the corresponding button at the bottom of the Taming Bestiary to navigate to that Class page&lt;br /&gt;
&lt;br /&gt;
===Class Upgrades===&lt;br /&gt;
* Each Class has their own set of Upgrades that only apply to the player&#039;s Tamed Creatures of that Class type (i.e. Attack Upgrades will not apply to Utility Class creatures)&lt;br /&gt;
* Each Class also has their own set of Upgrade Points to spend that do not count against the points spent in other classes&lt;br /&gt;
* There are 3 Tier Levels possible for each Upgrade&lt;br /&gt;
* The Point Costs to increase Tier Levels of Upgrades are 1 Point, 2 Points, and 3 Points respectively (i.e. Tier 3 costs 1 + 2 + 3 = 6 Points total spent)&lt;br /&gt;
* Players can Reset all their Points Spent for a class, once every 5 minutes, by clicking the &amp;quot;Reset Points&amp;quot; button&lt;br /&gt;
* Players can click the Info button next to each upgrade to view a description of it, and see what bonuses it provides at (Tier 1 / Tier 2 / Tier 3)&lt;br /&gt;
&lt;br /&gt;
===Class Upgrade Effects===&lt;br /&gt;
* The bonuses from Upgrades will only ever apply in PvM (will never apply in PvP)&lt;br /&gt;
* By default, the bonuses of Upgrades will only apply to creature&#039;s belonging to that Class type (i.e Attack Class bonuses only apply to Attack Class creatures)&lt;br /&gt;
* Note: The are a few exceptions where certain Upgrades will explicitly mention that the bonus will apply to tamed creatures of other class types or even the potentially Tamer player themself&lt;br /&gt;
&lt;br /&gt;
==Attack Class Upgrades==&lt;br /&gt;
{{AttackClassUpgrades}}&lt;br /&gt;
&lt;br /&gt;
==Utility Class Upgrades==&lt;br /&gt;
{{UtilityClassUpgrades}}&lt;br /&gt;
&lt;br /&gt;
==Tank Class Upgrades==&lt;br /&gt;
{{TankClassUpgrades}}&lt;/div&gt;</summary>
		<author><name>Black Tea</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Animal_Taming&amp;diff=21101</id>
		<title>Animal Taming</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Animal_Taming&amp;diff=21101"/>
		<updated>2023-08-29T14:39:00Z</updated>

		<summary type="html">&lt;p&gt;Black Tea: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:Taming]][[Category:PvM]][[Category:PvP]]&lt;br /&gt;
==Summary==&lt;br /&gt;
The path of an Animal Tamer is a long, oft times frustrating one, but with the ability to control animals and monsters, becoming a Tamer is a lucrative profession if given the time and patience it needs to be raised and mastered.&lt;br /&gt;
&lt;br /&gt;
==Skill Gain &amp;amp; Passive Taming Gains==&lt;br /&gt;
Taming Skill can be gained from attempts to tame a creature where the success chance is less than 100%.&lt;br /&gt;
&lt;br /&gt;
You will never gain from a creature released after being tamed, by yourself or anyone else&lt;br /&gt;
&lt;br /&gt;
Taming skill gain cannot occur whilst standing within a house, Creatures can be tamed however.  [http://forums.uooutlands.com/index.php?threads/patch-notes-for-june-8-2019.2232/#post-13835 Patched June 2019]&lt;br /&gt;
&lt;br /&gt;
====Passive Taming Gains====&lt;br /&gt;
For every 0.1 skill you gain from taming creatures, you bank 0.5 passive taming points, to a maximum of 5 points banked at one time. You use these gains by killing monsters with your pets. You have a chance to get a gain from anything your pets kill, but harder monsters have a higher chance to give you a gain. You can help your pets kill the monster, they just need to do damage. (raised with [https://forums.uooutlands.com/index.php?threads/patch-notes-for-june-7-2022.4206 Patch from June 7, 2022]&lt;br /&gt;
&lt;br /&gt;
====Direct Taming Gain limits per creature====&lt;br /&gt;
Each creature contains a maximum pool of available points which can be cumulatively earned as skill gain to the totals shown below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Points Per Creature&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| 5.0&lt;br /&gt;
|-&lt;br /&gt;
| 50-70&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| 70-90&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| 90-119.9&lt;br /&gt;
| 0.2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Taming Creatures &amp;amp; Pet Bonding==&lt;br /&gt;
* Taming a creature requires both the Animal Taming and [[Animal Lore]] skills&lt;br /&gt;
* You must stand within 3 tiles of the creature to begin taming it, and within 6 tiles to continue taming. [https://forums.uooutlands.com/index.php?threads/patch-notes-for-april-2-2020.2841/ patch April 2, 2020]&lt;br /&gt;
* Pets will Bond after reaching level 1&lt;br /&gt;
* Pack animals can NOT be Bonded&lt;br /&gt;
* Pets will Recall/Hike with the owner&lt;br /&gt;
* Bonded pets will turn into ghosts upon death&lt;br /&gt;
* Pets can be resurrected with 80 Veterinary skill, the resurrection spell, or by any NPC Healer&lt;br /&gt;
* Pets will become untamed, unbonded and deleted after 24 hours if they are left out in the world without being given a command from their owner&lt;br /&gt;
&lt;br /&gt;
===Taming Success Chance===&lt;br /&gt;
* Players will always have at least a minimum of 5% success chance to Tame a creature if they meet the minimum Taming Skill requirements for the creature.&lt;br /&gt;
* When players tame creatures they will receive a bonus to Taming Success chance (scalar) equal to the combined PvM bonus from Accuracy and Damage (Tactics as %) of their equipped Shepherd&#039;s Crook or the best Shepherd&#039;s Crook in their backpack. For example:&lt;br /&gt;
** An Exceedingly Accurate (+20% Accuracy) Shepherd&#039;s Crook of Power (+20% Damage) will increase the taming success chance by +40% of normal (i.e. a 50% base success chance becomes 50% * 1.4 = 70% success chance)&lt;br /&gt;
&lt;br /&gt;
[[File:tamingwithcrook.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abandoned and Released Pets==&lt;br /&gt;
* In order for a pet to not &amp;quot;become abandoned&amp;quot; they must have their Tamer approach them within Speech distance at least once every 24 hours&lt;br /&gt;
* If players are in game for 24 hours (i.e. not logging out) and away (more than speech distance) from their pets for a long period of time, we recommend they either use the Stables for them, or return to their pets to &amp;quot;refresh&amp;quot; their abandonment timer&lt;br /&gt;
* When a player releases a tamed creature, they will no longer be Pacified for 60 minutes, and will now instead be Hindered for 60 minutes until retamed by a player&lt;br /&gt;
* Recently released creatures that are Hindered will have a &amp;quot;*released*&amp;quot; text above their head&lt;br /&gt;
* Visit the Prevalia or Corpse Creek Stables or the Prevalia Zoo and speak to the [[Animal Wrangler]] to recover abandoned pets&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wikitamingrelease.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stables and Control Slots==&lt;br /&gt;
* Players can speak with a [[Stablemaster]] to view their Stables&lt;br /&gt;
* A ridable pet does not contribute to your Control Slots tally whilst mounted. More info in [[Mounts]]&lt;br /&gt;
* Creatures that are stabled will not accrue stable fees after 60 days&lt;br /&gt;
&lt;br /&gt;
===More Options===&lt;br /&gt;
* Retrieve Lost Followers: Behaves the same as the old mechanic, which is used to pay a fee to retrieve followers that are currently sitting anywhere in the game world and warp the to the player&lt;br /&gt;
* Reset Follower Level Selections: Players may click the &amp;quot;Reset Follower Level Selections&amp;quot; button and target one of their tamed creatures to allow them to redo all Stat/Skill and Trait Selections they have previously made with this creature during previous &amp;quot;level-ups&amp;quot;&lt;br /&gt;
** Players may use this mechanic as often as they with on their Tamed creatures, so long as they are not in combat&lt;br /&gt;
* Reset Follower Name: Players may click the &amp;quot;Reset Follower Name&amp;quot; button and target one of their tamed creature&#039;s to reset it&#039;s name to the default &amp;quot;untamed&amp;quot; name for that creature&lt;br /&gt;
** For instance, a player could have a Mongbat named &amp;quot;Michael&amp;quot;, and this mechanic would reset the creature&#039;s name back to &amp;quot;a mongbat&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:stablesmoreoptions.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
===Pull Followers===&lt;br /&gt;
* Players can now use a &amp;quot;Pull Followers&amp;quot; mechanic to retrieve any of their followers within 5 tiles (if they get stuck) once every 5 minutes&lt;br /&gt;
* Players cannot use the Pull Followers mechanic if they have recently been in PvP&lt;br /&gt;
* To activate the Pull Followers mechanic, players can type [pullfollowers or use shift-click themselves and in the context menu select &amp;quot;Followers&amp;quot; (we will be updating this context menu text to &amp;quot;Pull Followers&amp;quot; on our next server patch)&lt;br /&gt;
&lt;br /&gt;
[[File:pullFollowers.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tamed Stats and Skills==&lt;br /&gt;
* Tamed Creatures will automatically receive scalar bonuses to Stats and Skills applied at each level.&lt;br /&gt;
* The player do not need to make any selections for stats or skills for tamed creatures when reaching a new level.&lt;br /&gt;
* Followers are either Melee or Spellcasting, the follower&#039;s damage stat is labeled either &amp;quot;Melee Damage&amp;quot; or &amp;quot;Spell Damage&amp;quot; in their Animal Lore page to indicate their combat type.&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/15vn2WaCV1IHl-8WCxHKYGd5lR2gxgtO6nv1YQoWeXMk/edit#gid=0 A full list of tameables stats and skills can be found via this link]&lt;br /&gt;
&lt;br /&gt;
{|class =&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Increment per level&lt;br /&gt;
! Stat &lt;br /&gt;
! Up to a maximum of&lt;br /&gt;
|-&lt;br /&gt;
| +10% || Hit Points || +100%&lt;br /&gt;
|-&lt;br /&gt;
| +2,5% || Attack Speed || +25%&lt;br /&gt;
|-&lt;br /&gt;
| +5,0% || Wrestling Skill || +50%&lt;br /&gt;
|-&lt;br /&gt;
| +2,5 || Armor Rating || +25&lt;br /&gt;
|-&lt;br /&gt;
| +5,0 || Magic Resist || +50&lt;br /&gt;
|-&lt;br /&gt;
| +2,5% || Poisoning Skill || +25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tamed Abilities==&lt;br /&gt;
* Creatures have specific abilities linked to that creature type.&lt;br /&gt;
* The abilities can be viewed by using Animal Lore on the creature.&lt;br /&gt;
* Abilities can be one of three categories:&lt;br /&gt;
** Innate - innate abilities are always active for that creature.&lt;br /&gt;
** Passive - passive abilities often have a procentual chance to trigger on each hit or on damage taken.&lt;br /&gt;
** Cooldown - cooldown abilities can be triggered once and then only again after the cooldown period.&lt;br /&gt;
&lt;br /&gt;
==Tamed Classes==&lt;br /&gt;
* All tameable creatures are categorized into one of three classes.&lt;br /&gt;
** Attack class - creatures that focus primarily on dealing Damage.&lt;br /&gt;
** Utility class - creatures that utilize Poison, Disease or apply Debuffing effects onto targets.&lt;br /&gt;
** Tank class - creatures that focus on Survival and maintaining Aggro to keep their tamer and other followers shielded from damage.&lt;br /&gt;
* Players can see which class a creature belongs to under the details page of its Animal Lore menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Taming Bestiary==&lt;br /&gt;
* The [[Taming Bestiary]] is an item which lets tamers earn experience to unlock upgrades which apply to creatures of the various tamed classes.&lt;br /&gt;
* Using the Taming Bestiary is essential for any tamer to reach their full potential.&lt;br /&gt;
* The Taming Bestiary is crafted by players using the inscription skill and is blessed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Underdog Bonus==&lt;br /&gt;
* If a player uses Tamed Creatures where the player&#039;s Animal Taming and Animal Lore skills exceed the &amp;quot;Min Taming Skill&amp;quot; needed for that creature, the Tamed Creature will receive a number of bonuses&lt;br /&gt;
* The bonuses from the Underdog mechanic are designed to offset the player choosing using a &amp;quot;weaker than normal&amp;quot; creature&lt;br /&gt;
* Players can view the Underdog Bonuses provided to a creature on the Detail page of the Animal Lore menu for the creature&lt;br /&gt;
* Creatures will receive a Damage bonus of (50% * (Player Taming Skill - Creature Min Taming) / 70)&lt;br /&gt;
* Creatures will receive a Damage Resistance bonus of (10% * (Player Taming Skill - Creature Min Taming) / 70)&lt;br /&gt;
* Creatures will receive a Healing bonus of (25% * (Player Taming Skill - Creature Min Taming) / 70)&lt;br /&gt;
* Note: A player&#039;s Animal Taming skill is capped by their Animal Lore skill for the purposes of Underdog (i.e. players will need both skills)&lt;br /&gt;
* Players can optionally disable the Underdog bonuses for all of their Tamed Followers by unchecking the &amp;quot;Enabled&amp;quot; button, as some players may wish to disable Underdog Bonuses for testing purposes&lt;br /&gt;
&lt;br /&gt;
==Zoology Guild==&lt;br /&gt;
* The [[Zoology Guild]] is a network of Zoologist NPCs that work behind the scenes to collect data on the frequency at which different Tamed Creature Types are being used by players to tackle content across Outlands&lt;br /&gt;
* Players will automatically receive Combat Bonuses to their Tamed Creatures based on this data collected, with higher bonuses granted to Tamed Creature Types that are being utilized less frequently by players on the server&lt;br /&gt;
* Players will also be rewarded with unlocking additional Stable Slots for their character by utilizing a varierty of Tamed Creatures (similar to the old Taming Bestiary handling)&lt;br /&gt;
&lt;br /&gt;
==Tamed and Summoned Creature Specifics==&lt;br /&gt;
* Player pets can be pushed through freely for movement by all players&lt;br /&gt;
* Player pets move at 80% speed while attacking a player target&lt;br /&gt;
* Tamed pets will no longer use abilities within 1 second of performing a melee attack against a player. The behavior of special abilities is unchanged when fighting other creatures.&lt;br /&gt;
* When a player dies in a dungeon, their Pack Animals and creatures with the Mule trait will now drop their backpack&#039;s contents into the player&#039;s corpse (rather than onto the ground) - [https://forums.uooutlands.com/index.php?threads/patch-notes-for-november-11-2019.2580/ Patch notes 20191111]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following tweaks were implemented per [https://forums.uooutlands.com/index.php?threads/patch-notes-for-september-23-2019.2497/ patch notes Sept 23, 2019]&lt;br /&gt;
* Tamed/Summoned follower PvP damage scalar has been increased to 30% (previously was 25%)&lt;br /&gt;
* Tamed/Summoned follower maximum melee hit chance in PvP is now 66%. (previously was 50%)   They may get up to 100% chance to hit other creatures&lt;br /&gt;
* Tamed/Summoned followers now have a 60% reduced chance in PvP to trigger abilities against players (previously was 90% reduction)  For example, an untamed ember drake has a 25% chance to trigger a flamestrike against any target after a melee attack. A tamed ember drake has a 15% chance to trigger a flamestrike against a creature. A tamed ember drake has a 6% chance to trigger a flamestrike against a player.&lt;br /&gt;
* Tamed/Summoned followers now have a 25% reduced chance in PvP to use a special ability when attacking a player (previously was 40% reduction)&lt;br /&gt;
* Tamed/Summoned follower ability cooldowns in PvP are now only increased by 50% (previously were increased by 100%)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tamed/Summoned Creatures PvP Damage Caps==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Damage Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Melee&lt;br /&gt;
| Capped at inflicting at most 10 Damage Per Control Slot over a 3 second window to individual players in PvP&lt;br /&gt;
|-&lt;br /&gt;
| Range/Spellcasting&lt;br /&gt;
| Capped at inflicting at most 7 Damage Per Control Slot over a 3 second window to individual players in PvP. Capped at 8 tiles distance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
* Tamed Creatures who are teleported (via Recall/Gate/Moongate) will default to &amp;quot;Follow&amp;quot; mode&lt;br /&gt;
* Tamed and Summoned followers cannot have their damage reduced by more than 90% for any damage they take (unless specifically for an ability or effect that reduces damage to 1)&lt;br /&gt;
&lt;br /&gt;
==Player Made Guides==&lt;br /&gt;
* [https://www.tameoutlands.com/ All-In-One Taming Guide and Scripts by Khal Draco and Zell]&lt;br /&gt;
* [http://forums.uooutlands.com/index.php?threads/animal-taming-faq.1353/ Animal Taming FAQ by Ahamkara]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/u/1/d/1u5R7Idf8QDJkTsHs2eCiqlOhASTTDcU1t6DLuVTkeQ8/htmlview#/ Pet Abilities and Traits]&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-60&lt;br /&gt;
| [[Colossal Frog]] in [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 60-80&lt;br /&gt;
| [[Cave Bear]] in [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 80-85&lt;br /&gt;
| [[Deep Crawler]]&lt;br /&gt;
|-&lt;br /&gt;
| 85-90 &lt;br /&gt;
| [[Drake]]&lt;br /&gt;
|-&lt;br /&gt;
| 90-95&lt;br /&gt;
| [[Husk Crab]]&lt;br /&gt;
|-&lt;br /&gt;
| 95-100&lt;br /&gt;
| [[Dragon]]&lt;br /&gt;
|-&lt;br /&gt;
| 100-105&lt;br /&gt;
| [[Snowdrift]]&lt;br /&gt;
|-&lt;br /&gt;
| 105-110&lt;br /&gt;
| [[Earth Drake]]&lt;br /&gt;
|-&lt;br /&gt;
| 110-115&lt;br /&gt;
| [[Sphinx]]&lt;br /&gt;
|-&lt;br /&gt;
| 115-120&lt;br /&gt;
| [[Earth Dragon]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Black Tea</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Taming_Bestiary&amp;diff=21100</id>
		<title>Taming Bestiary</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Taming_Bestiary&amp;diff=21100"/>
		<updated>2023-08-29T14:37:23Z</updated>

		<summary type="html">&lt;p&gt;Black Tea: Removed redirect to Affinity System&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Taming Bestiary==&lt;br /&gt;
* The Taming Bestiary is an item which lets tamers earn experience to unlock various upgrades which apply to creatures of the various tamed classes.&lt;br /&gt;
* The Taming Bestiary is crafted by players using the inscription skill and is blessed.&lt;br /&gt;
&lt;br /&gt;
[[File:tamingbestiary.png]]&lt;br /&gt;
&lt;br /&gt;
===Earning Experience===&lt;br /&gt;
* Players earn experience towards their Taming Bestiary by killing creatures while using tamed creatures.&lt;br /&gt;
* Players can use any type of tamed creatures in order to earn taming bestiary experience.&lt;br /&gt;
* While experience gains are not tied to creature-based damage, they will be scaled based on how many slots of tamed creatures the player is using (i.e. players should utilize all 5 of their control slots in order to maximize their experience gain).&lt;br /&gt;
&lt;br /&gt;
===Upgrade Points===&lt;br /&gt;
* When players reach enough experience earned, they will unlock an &amp;quot;upgrade point&amp;quot; they can use to spend in the taming bestiary for all the classes.&lt;br /&gt;
* Players can earn up to 20 upgrade points for their taming bestiary.&lt;br /&gt;
* Each upgrade point earned raises the amount of upgrade points spendable for each class (attack, utility, tank).&lt;br /&gt;
* Each class has their own pool of points to spend that does not count against the other classes points spent.&lt;br /&gt;
&lt;br /&gt;
===Overview Page===&lt;br /&gt;
* The first page of the Taming Bestiary is the overview page.&lt;br /&gt;
* On the overview page players can see their progress towards unlocking upgrade points, and how much their of upgrade points they&#039;ve spent within &lt;br /&gt;
each class.&lt;br /&gt;
* If the player currently has any Tamed Creatures under their control, the Names and Slot Counts of each creature they control will be displayed under their respective Class in green text.&lt;br /&gt;
* At the bottom of the Taming Bestiary are buttons to navigate to the individual pages for each Class type&lt;br /&gt;
* The number below each Class Icon lists how many creatures the player is currently controlling that belongs to that Class&lt;br /&gt;
&lt;br /&gt;
===Class Pages===&lt;br /&gt;
* Each Class has their own individual Page in the Taming Bestiary and their own collection of Upgrades&lt;br /&gt;
* Players can click the corresponding button at the bottom of the Taming Bestiary to navigate to that Class page&lt;br /&gt;
&lt;br /&gt;
===Class Upgrades===&lt;br /&gt;
* Each Class has their own set of Upgrades that only apply to the player&#039;s Tamed Creatures of that Class type (i.e. Attack Upgrades will not apply to Utility Class creatures)&lt;br /&gt;
* Each Class also has their own set of Upgrade Points to spend that do not count against the points spent in other classes&lt;br /&gt;
* There are 3 Tier Levels possible for each Upgrade&lt;br /&gt;
* The Point Costs to increase Tier Levels of Upgrades are 1 Point, 2 Points, and 3 Points respectively (i.e. Tier 3 costs 1 + 2 + 3 = 6 Points total spent)&lt;br /&gt;
* Players can Reset all their Points Spent for a class, once every 5 minutes, by clicking the &amp;quot;Reset Points&amp;quot; button&lt;br /&gt;
* Players can click the Info button next to each upgrade to view a description of it, and see what bonuses it provides at (Tier 1 / Tier 2 / Tier 3)&lt;br /&gt;
&lt;br /&gt;
===Class Upgrade Effects===&lt;br /&gt;
* The bonuses from Upgrades will only ever apply in PvM (will never apply in PvP)&lt;br /&gt;
* By default, the bonuses of Upgrades will only apply to creature&#039;s belonging to that Class type (i.e Attack Class bonuses only apply to Attack Class creatures)&lt;br /&gt;
* Note: The are a few exceptions where certain Upgrades will explicitly mention that the bonus will apply to tamed creatures of other class types or even the potentially Tamer player themself&lt;br /&gt;
&lt;br /&gt;
==Attack Class Upgrades==&lt;br /&gt;
{{AttackClassUpgrades}}&lt;br /&gt;
&lt;br /&gt;
==Utility Class Upgrades==&lt;br /&gt;
{{UtilityClassUpgrades}}&lt;br /&gt;
&lt;br /&gt;
==Tank Class Upgrades==&lt;br /&gt;
{{TankClassUpgrades}}&lt;/div&gt;</summary>
		<author><name>Black Tea</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Animal_Taming&amp;diff=21099</id>
		<title>Animal Taming</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Animal_Taming&amp;diff=21099"/>
		<updated>2023-08-29T14:35:28Z</updated>

		<summary type="html">&lt;p&gt;Black Tea: /* Taming Bestiary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:Taming]][[Category:PvM]][[Category:PvP]]&lt;br /&gt;
==Summary==&lt;br /&gt;
The path of an Animal Tamer is a long, oft times frustrating one, but with the ability to control animals and monsters, becoming a Tamer is a lucrative profession if given the time and patience it needs to be raised and mastered.&lt;br /&gt;
&lt;br /&gt;
==Skill Gain &amp;amp; Passive Taming Gains==&lt;br /&gt;
Taming Skill can be gained from attempts to tame a creature where the success chance is less than 100%.&lt;br /&gt;
&lt;br /&gt;
You will never gain from a creature released after being tamed, by yourself or anyone else&lt;br /&gt;
&lt;br /&gt;
Taming skill gain cannot occur whilst standing within a house, Creatures can be tamed however.  [http://forums.uooutlands.com/index.php?threads/patch-notes-for-june-8-2019.2232/#post-13835 Patched June 2019]&lt;br /&gt;
&lt;br /&gt;
====Passive Taming Gains====&lt;br /&gt;
For every 0.1 skill you gain from taming creatures, you bank 0.5 passive taming points, to a maximum of 5 points banked at one time. You use these gains by killing monsters with your pets. You have a chance to get a gain from anything your pets kill, but harder monsters have a higher chance to give you a gain. You can help your pets kill the monster, they just need to do damage. (raised with [https://forums.uooutlands.com/index.php?threads/patch-notes-for-june-7-2022.4206 Patch from June 7, 2022]&lt;br /&gt;
&lt;br /&gt;
====Direct Taming Gain limits per creature====&lt;br /&gt;
Each creature contains a maximum pool of available points which can be cumulatively earned as skill gain to the totals shown below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Points Per Creature&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| 5.0&lt;br /&gt;
|-&lt;br /&gt;
| 50-70&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| 70-90&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| 90-119.9&lt;br /&gt;
| 0.2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Taming Creatures &amp;amp; Pet Bonding==&lt;br /&gt;
* Taming a creature requires both the Animal Taming and [[Animal Lore]] skills&lt;br /&gt;
* You must stand within 3 tiles of the creature to begin taming it, and within 6 tiles to continue taming. [https://forums.uooutlands.com/index.php?threads/patch-notes-for-april-2-2020.2841/ patch April 2, 2020]&lt;br /&gt;
* Pets will Bond after reaching level 1&lt;br /&gt;
* Pack animals can NOT be Bonded&lt;br /&gt;
* Pets will Recall/Hike with the owner&lt;br /&gt;
* Bonded pets will turn into ghosts upon death&lt;br /&gt;
* Pets can be resurrected with 80 Veterinary skill, the resurrection spell, or by any NPC Healer&lt;br /&gt;
* Pets will become untamed, unbonded and deleted after 24 hours if they are left out in the world without being given a command from their owner&lt;br /&gt;
&lt;br /&gt;
===Taming Success Chance===&lt;br /&gt;
* Players will always have at least a minimum of 5% success chance to Tame a creature if they meet the minimum Taming Skill requirements for the creature.&lt;br /&gt;
* When players tame creatures they will receive a bonus to Taming Success chance (scalar) equal to the combined PvM bonus from Accuracy and Damage (Tactics as %) of their equipped Shepherd&#039;s Crook or the best Shepherd&#039;s Crook in their backpack. For example:&lt;br /&gt;
** An Exceedingly Accurate (+20% Accuracy) Shepherd&#039;s Crook of Power (+20% Damage) will increase the taming success chance by +40% of normal (i.e. a 50% base success chance becomes 50% * 1.4 = 70% success chance)&lt;br /&gt;
&lt;br /&gt;
[[File:tamingwithcrook.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abandoned and Released Pets==&lt;br /&gt;
* In order for a pet to not &amp;quot;become abandoned&amp;quot; they must have their Tamer approach them within Speech distance at least once every 24 hours&lt;br /&gt;
* If players are in game for 24 hours (i.e. not logging out) and away (more than speech distance) from their pets for a long period of time, we recommend they either use the Stables for them, or return to their pets to &amp;quot;refresh&amp;quot; their abandonment timer&lt;br /&gt;
* When a player releases a tamed creature, they will no longer be Pacified for 60 minutes, and will now instead be Hindered for 60 minutes until retamed by a player&lt;br /&gt;
* Recently released creatures that are Hindered will have a &amp;quot;*released*&amp;quot; text above their head&lt;br /&gt;
* Visit the Prevalia or Corpse Creek Stables or the Prevalia Zoo and speak to the [[Animal Wrangler]] to recover abandoned pets&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wikitamingrelease.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stables and Control Slots==&lt;br /&gt;
* Players can speak with a [[Stablemaster]] to view their Stables&lt;br /&gt;
* A ridable pet does not contribute to your Control Slots tally whilst mounted. More info in [[Mounts]]&lt;br /&gt;
* Creatures that are stabled will not accrue stable fees after 60 days&lt;br /&gt;
&lt;br /&gt;
===More Options===&lt;br /&gt;
* Retrieve Lost Followers: Behaves the same as the old mechanic, which is used to pay a fee to retrieve followers that are currently sitting anywhere in the game world and warp the to the player&lt;br /&gt;
* Reset Follower Level Selections: Players may click the &amp;quot;Reset Follower Level Selections&amp;quot; button and target one of their tamed creatures to allow them to redo all Stat/Skill and Trait Selections they have previously made with this creature during previous &amp;quot;level-ups&amp;quot;&lt;br /&gt;
** Players may use this mechanic as often as they with on their Tamed creatures, so long as they are not in combat&lt;br /&gt;
* Reset Follower Name: Players may click the &amp;quot;Reset Follower Name&amp;quot; button and target one of their tamed creature&#039;s to reset it&#039;s name to the default &amp;quot;untamed&amp;quot; name for that creature&lt;br /&gt;
** For instance, a player could have a Mongbat named &amp;quot;Michael&amp;quot;, and this mechanic would reset the creature&#039;s name back to &amp;quot;a mongbat&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:stablesmoreoptions.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
===Pull Followers===&lt;br /&gt;
* Players can now use a &amp;quot;Pull Followers&amp;quot; mechanic to retrieve any of their followers within 5 tiles (if they get stuck) once every 5 minutes&lt;br /&gt;
* Players cannot use the Pull Followers mechanic if they have recently been in PvP&lt;br /&gt;
* To activate the Pull Followers mechanic, players can type [pullfollowers or use shift-click themselves and in the context menu select &amp;quot;Followers&amp;quot; (we will be updating this context menu text to &amp;quot;Pull Followers&amp;quot; on our next server patch)&lt;br /&gt;
&lt;br /&gt;
[[File:pullFollowers.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tamed Stats and Skills==&lt;br /&gt;
* Tamed Creatures will automatically receive scalar bonuses to Stats and Skills applied at each level.&lt;br /&gt;
* The player do not need to make any selections for stats or skills for tamed creatures when reaching a new level.&lt;br /&gt;
* Followers are either Melee or Spellcasting, the follower&#039;s damage stat is labeled either &amp;quot;Melee Damage&amp;quot; or &amp;quot;Spell Damage&amp;quot; in their Animal Lore page to indicate their combat type.&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/15vn2WaCV1IHl-8WCxHKYGd5lR2gxgtO6nv1YQoWeXMk/edit#gid=0 A full list of tameables stats and skills can be found via this link]&lt;br /&gt;
&lt;br /&gt;
{|class =&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Increment per level&lt;br /&gt;
! Stat &lt;br /&gt;
! Up to a maximum of&lt;br /&gt;
|-&lt;br /&gt;
| +10% || Hit Points || +100%&lt;br /&gt;
|-&lt;br /&gt;
| +2,5% || Attack Speed || +25%&lt;br /&gt;
|-&lt;br /&gt;
| +5,0% || Wrestling Skill || +50%&lt;br /&gt;
|-&lt;br /&gt;
| +2,5 || Armor Rating || +25&lt;br /&gt;
|-&lt;br /&gt;
| +5,0 || Magic Resist || +50&lt;br /&gt;
|-&lt;br /&gt;
| +2,5% || Poisoning Skill || +25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tamed Abilities==&lt;br /&gt;
* Creatures have specific abilities linked to that creature type.&lt;br /&gt;
* The abilities can be viewed by using Animal Lore on the creature.&lt;br /&gt;
* Abilities can be one of three categories:&lt;br /&gt;
** Innate - innate abilities are always active for that creature.&lt;br /&gt;
** Passive - passive abilities often have a procentual chance to trigger on each hit or on damage taken.&lt;br /&gt;
** Cooldown - cooldown abilities can be triggered once and then only again after the cooldown period.&lt;br /&gt;
&lt;br /&gt;
==Tamed Classes==&lt;br /&gt;
* All tameable creatures are categorized into one of three classes.&lt;br /&gt;
** Attack class - creatures that focus primarily on dealing Damage.&lt;br /&gt;
** Utility class - creatures that utilize Poison, Disease or apply Debuffing effects onto targets.&lt;br /&gt;
** Tank class - creatures that focus on Survival and maintaining Aggro to keep their tamer and other followers shielded from damage.&lt;br /&gt;
* Players can see which class a creature belongs to under the details page of its Animal Lore menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Taming Bestiary==&lt;br /&gt;
* The Taming Bestiary is an item which lets tamers earn experience to unlock various upgrades which apply to creatures of the various tamed classes.&lt;br /&gt;
* The Taming Bestiary is crafted by players using the inscription skill and is blessed.&lt;br /&gt;
&lt;br /&gt;
[[File:tamingbestiary.png]]&lt;br /&gt;
&lt;br /&gt;
===Earning Experience===&lt;br /&gt;
* Players earn experience towards their Taming Bestiary by killing creatures while using tamed creatures.&lt;br /&gt;
* Players can use any type of tamed creatures in order to earn taming bestiary experience.&lt;br /&gt;
* While experience gains are not tied to creature-based damage, they will be scaled based on how many slots of tamed creatures the player is using (i.e. players should utilize all 5 of their control slots in order to maximize their experience gain).&lt;br /&gt;
&lt;br /&gt;
===Upgrade Points===&lt;br /&gt;
* When players reach enough experience earned, they will unlock an &amp;quot;upgrade point&amp;quot; they can use to spend in the taming bestiary for all the classes.&lt;br /&gt;
* Players can earn up to 20 upgrade points for their taming bestiary.&lt;br /&gt;
* Each upgrade point earned raises the amount of upgrade points spendable for each class (attack, utility, tank).&lt;br /&gt;
* Each class has their own pool of points to spend that does not count against the other classes points spent.&lt;br /&gt;
&lt;br /&gt;
===Overview Page===&lt;br /&gt;
* The first page of the Taming Bestiary is the overview page.&lt;br /&gt;
* On the overview page players can see their progress towards unlocking upgrade points, and how much their of upgrade points they&#039;ve spent within &lt;br /&gt;
each class.&lt;br /&gt;
* If the player currently has any Tamed Creatures under their control, the Names and Slot Counts of each creature they control will be displayed under their respective Class in green text.&lt;br /&gt;
* At the bottom of the Taming Bestiary are buttons to navigate to the individual pages for each Class type&lt;br /&gt;
* The number below each Class Icon lists how many creatures the player is currently controlling that belongs to that Class&lt;br /&gt;
&lt;br /&gt;
===Class Pages===&lt;br /&gt;
* Each Class has their own individual Page in the Taming Bestiary and their own collection of Upgrades&lt;br /&gt;
* Players can click the corresponding button at the bottom of the Taming Bestiary to navigate to that Class page&lt;br /&gt;
&lt;br /&gt;
===Class Upgrades===&lt;br /&gt;
* Each Class has their own set of Upgrades that only apply to the player&#039;s Tamed Creatures of that Class type (i.e. Attack Upgrades will not apply to Utility Class creatures)&lt;br /&gt;
* Each Class also has their own set of Upgrade Points to spend that do not count against the points spent in other classes&lt;br /&gt;
* There are 3 Tier Levels possible for each Upgrade&lt;br /&gt;
* The Point Costs to increase Tier Levels of Upgrades are 1 Point, 2 Points, and 3 Points respectively (i.e. Tier 3 costs 1 + 2 + 3 = 6 Points total spent)&lt;br /&gt;
* Players can Reset all their Points Spent for a class, once every 5 minutes, by clicking the &amp;quot;Reset Points&amp;quot; button&lt;br /&gt;
* Players can click the Info button next to each upgrade to view a description of it, and see what bonuses it provides at (Tier 1 / Tier 2 / Tier 3)&lt;br /&gt;
&lt;br /&gt;
===Class Upgrade Effects===&lt;br /&gt;
* The bonuses from Upgrades will only ever apply in PvM (will never apply in PvP)&lt;br /&gt;
* By default, the bonuses of Upgrades will only apply to creature&#039;s belonging to that Class type (i.e Attack Class bonuses only apply to Attack Class creatures)&lt;br /&gt;
* Note: The are a few exceptions where certain Upgrades will explicitly mention that the bonus will apply to tamed creatures of other class types or even the potentially Tamer player themself&lt;br /&gt;
&lt;br /&gt;
==Attack Class Upgrades==&lt;br /&gt;
{{AttackClassUpgrades}}&lt;br /&gt;
&lt;br /&gt;
==Utility Class Upgrades==&lt;br /&gt;
{{UtilityClassUpgrades}}&lt;br /&gt;
&lt;br /&gt;
==Tank Class Upgrades==&lt;br /&gt;
{{TankClassUpgrades}}&lt;br /&gt;
&lt;br /&gt;
==Underdog Bonus==&lt;br /&gt;
* If a player uses Tamed Creatures where the player&#039;s Animal Taming and Animal Lore skills exceed the &amp;quot;Min Taming Skill&amp;quot; needed for that creature, the Tamed Creature will receive a number of bonuses&lt;br /&gt;
* The bonuses from the Underdog mechanic are designed to offset the player choosing using a &amp;quot;weaker than normal&amp;quot; creature&lt;br /&gt;
* Players can view the Underdog Bonuses provided to a creature on the Detail page of the Animal Lore menu for the creature&lt;br /&gt;
* Creatures will receive a Damage bonus of (50% * (Player Taming Skill - Creature Min Taming) / 70)&lt;br /&gt;
* Creatures will receive a Damage Resistance bonus of (10% * (Player Taming Skill - Creature Min Taming) / 70)&lt;br /&gt;
* Creatures will receive a Healing bonus of (25% * (Player Taming Skill - Creature Min Taming) / 70)&lt;br /&gt;
* Note: A player&#039;s Animal Taming skill is capped by their Animal Lore skill for the purposes of Underdog (i.e. players will need both skills)&lt;br /&gt;
* Players can optionally disable the Underdog bonuses for all of their Tamed Followers by unchecking the &amp;quot;Enabled&amp;quot; button, as some players may wish to disable Underdog Bonuses for testing purposes&lt;br /&gt;
&lt;br /&gt;
==Zoology Guild==&lt;br /&gt;
* The [[Zoology Guild]] is a network of Zoologist NPCs that work behind the scenes to collect data on the frequency at which different Tamed Creature Types are being used by players to tackle content across Outlands&lt;br /&gt;
* Players will automatically receive Combat Bonuses to their Tamed Creatures based on this data collected, with higher bonuses granted to Tamed Creature Types that are being utilized less frequently by players on the server&lt;br /&gt;
* Players will also be rewarded with unlocking additional Stable Slots for their character by utilizing a varierty of Tamed Creatures (similar to the old Taming Bestiary handling)&lt;br /&gt;
&lt;br /&gt;
==Tamed and Summoned Creature Specifics==&lt;br /&gt;
* Player pets can be pushed through freely for movement by all players&lt;br /&gt;
* Player pets move at 80% speed while attacking a player target&lt;br /&gt;
* Tamed pets will no longer use abilities within 1 second of performing a melee attack against a player. The behavior of special abilities is unchanged when fighting other creatures.&lt;br /&gt;
* When a player dies in a dungeon, their Pack Animals and creatures with the Mule trait will now drop their backpack&#039;s contents into the player&#039;s corpse (rather than onto the ground) - [https://forums.uooutlands.com/index.php?threads/patch-notes-for-november-11-2019.2580/ Patch notes 20191111]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following tweaks were implemented per [https://forums.uooutlands.com/index.php?threads/patch-notes-for-september-23-2019.2497/ patch notes Sept 23, 2019]&lt;br /&gt;
* Tamed/Summoned follower PvP damage scalar has been increased to 30% (previously was 25%)&lt;br /&gt;
* Tamed/Summoned follower maximum melee hit chance in PvP is now 66%. (previously was 50%)   They may get up to 100% chance to hit other creatures&lt;br /&gt;
* Tamed/Summoned followers now have a 60% reduced chance in PvP to trigger abilities against players (previously was 90% reduction)  For example, an untamed ember drake has a 25% chance to trigger a flamestrike against any target after a melee attack. A tamed ember drake has a 15% chance to trigger a flamestrike against a creature. A tamed ember drake has a 6% chance to trigger a flamestrike against a player.&lt;br /&gt;
* Tamed/Summoned followers now have a 25% reduced chance in PvP to use a special ability when attacking a player (previously was 40% reduction)&lt;br /&gt;
* Tamed/Summoned follower ability cooldowns in PvP are now only increased by 50% (previously were increased by 100%)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tamed/Summoned Creatures PvP Damage Caps==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Damage Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Melee&lt;br /&gt;
| Capped at inflicting at most 10 Damage Per Control Slot over a 3 second window to individual players in PvP&lt;br /&gt;
|-&lt;br /&gt;
| Range/Spellcasting&lt;br /&gt;
| Capped at inflicting at most 7 Damage Per Control Slot over a 3 second window to individual players in PvP. Capped at 8 tiles distance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
* Tamed Creatures who are teleported (via Recall/Gate/Moongate) will default to &amp;quot;Follow&amp;quot; mode&lt;br /&gt;
* Tamed and Summoned followers cannot have their damage reduced by more than 90% for any damage they take (unless specifically for an ability or effect that reduces damage to 1)&lt;br /&gt;
&lt;br /&gt;
==Player Made Guides==&lt;br /&gt;
* [https://www.tameoutlands.com/ All-In-One Taming Guide and Scripts by Khal Draco and Zell]&lt;br /&gt;
* [http://forums.uooutlands.com/index.php?threads/animal-taming-faq.1353/ Animal Taming FAQ by Ahamkara]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/u/1/d/1u5R7Idf8QDJkTsHs2eCiqlOhASTTDcU1t6DLuVTkeQ8/htmlview#/ Pet Abilities and Traits]&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-60&lt;br /&gt;
| [[Colossal Frog]] in [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 60-80&lt;br /&gt;
| [[Cave Bear]] in [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 80-85&lt;br /&gt;
| [[Deep Crawler]]&lt;br /&gt;
|-&lt;br /&gt;
| 85-90 &lt;br /&gt;
| [[Drake]]&lt;br /&gt;
|-&lt;br /&gt;
| 90-95&lt;br /&gt;
| [[Husk Crab]]&lt;br /&gt;
|-&lt;br /&gt;
| 95-100&lt;br /&gt;
| [[Dragon]]&lt;br /&gt;
|-&lt;br /&gt;
| 100-105&lt;br /&gt;
| [[Snowdrift]]&lt;br /&gt;
|-&lt;br /&gt;
| 105-110&lt;br /&gt;
| [[Earth Drake]]&lt;br /&gt;
|-&lt;br /&gt;
| 110-115&lt;br /&gt;
| [[Sphinx]]&lt;br /&gt;
|-&lt;br /&gt;
| 115-120&lt;br /&gt;
| [[Earth Dragon]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Black Tea</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=File:tamingbestiary.png&amp;diff=21098</id>
		<title>File:tamingbestiary.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=File:tamingbestiary.png&amp;diff=21098"/>
		<updated>2023-08-29T14:34:18Z</updated>

		<summary type="html">&lt;p&gt;Black Tea: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Black Tea</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Animal_Taming&amp;diff=21097</id>
		<title>Animal Taming</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Animal_Taming&amp;diff=21097"/>
		<updated>2023-08-29T14:30:16Z</updated>

		<summary type="html">&lt;p&gt;Black Tea: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:Taming]][[Category:PvM]][[Category:PvP]]&lt;br /&gt;
==Summary==&lt;br /&gt;
The path of an Animal Tamer is a long, oft times frustrating one, but with the ability to control animals and monsters, becoming a Tamer is a lucrative profession if given the time and patience it needs to be raised and mastered.&lt;br /&gt;
&lt;br /&gt;
==Skill Gain &amp;amp; Passive Taming Gains==&lt;br /&gt;
Taming Skill can be gained from attempts to tame a creature where the success chance is less than 100%.&lt;br /&gt;
&lt;br /&gt;
You will never gain from a creature released after being tamed, by yourself or anyone else&lt;br /&gt;
&lt;br /&gt;
Taming skill gain cannot occur whilst standing within a house, Creatures can be tamed however.  [http://forums.uooutlands.com/index.php?threads/patch-notes-for-june-8-2019.2232/#post-13835 Patched June 2019]&lt;br /&gt;
&lt;br /&gt;
====Passive Taming Gains====&lt;br /&gt;
For every 0.1 skill you gain from taming creatures, you bank 0.5 passive taming points, to a maximum of 5 points banked at one time. You use these gains by killing monsters with your pets. You have a chance to get a gain from anything your pets kill, but harder monsters have a higher chance to give you a gain. You can help your pets kill the monster, they just need to do damage. (raised with [https://forums.uooutlands.com/index.php?threads/patch-notes-for-june-7-2022.4206 Patch from June 7, 2022]&lt;br /&gt;
&lt;br /&gt;
====Direct Taming Gain limits per creature====&lt;br /&gt;
Each creature contains a maximum pool of available points which can be cumulatively earned as skill gain to the totals shown below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Points Per Creature&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| 5.0&lt;br /&gt;
|-&lt;br /&gt;
| 50-70&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| 70-90&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| 90-119.9&lt;br /&gt;
| 0.2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Taming Creatures &amp;amp; Pet Bonding==&lt;br /&gt;
* Taming a creature requires both the Animal Taming and [[Animal Lore]] skills&lt;br /&gt;
* You must stand within 3 tiles of the creature to begin taming it, and within 6 tiles to continue taming. [https://forums.uooutlands.com/index.php?threads/patch-notes-for-april-2-2020.2841/ patch April 2, 2020]&lt;br /&gt;
* Pets will Bond after reaching level 1&lt;br /&gt;
* Pack animals can NOT be Bonded&lt;br /&gt;
* Pets will Recall/Hike with the owner&lt;br /&gt;
* Bonded pets will turn into ghosts upon death&lt;br /&gt;
* Pets can be resurrected with 80 Veterinary skill, the resurrection spell, or by any NPC Healer&lt;br /&gt;
* Pets will become untamed, unbonded and deleted after 24 hours if they are left out in the world without being given a command from their owner&lt;br /&gt;
&lt;br /&gt;
===Taming Success Chance===&lt;br /&gt;
* Players will always have at least a minimum of 5% success chance to Tame a creature if they meet the minimum Taming Skill requirements for the creature.&lt;br /&gt;
* When players tame creatures they will receive a bonus to Taming Success chance (scalar) equal to the combined PvM bonus from Accuracy and Damage (Tactics as %) of their equipped Shepherd&#039;s Crook or the best Shepherd&#039;s Crook in their backpack. For example:&lt;br /&gt;
** An Exceedingly Accurate (+20% Accuracy) Shepherd&#039;s Crook of Power (+20% Damage) will increase the taming success chance by +40% of normal (i.e. a 50% base success chance becomes 50% * 1.4 = 70% success chance)&lt;br /&gt;
&lt;br /&gt;
[[File:tamingwithcrook.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abandoned and Released Pets==&lt;br /&gt;
* In order for a pet to not &amp;quot;become abandoned&amp;quot; they must have their Tamer approach them within Speech distance at least once every 24 hours&lt;br /&gt;
* If players are in game for 24 hours (i.e. not logging out) and away (more than speech distance) from their pets for a long period of time, we recommend they either use the Stables for them, or return to their pets to &amp;quot;refresh&amp;quot; their abandonment timer&lt;br /&gt;
* When a player releases a tamed creature, they will no longer be Pacified for 60 minutes, and will now instead be Hindered for 60 minutes until retamed by a player&lt;br /&gt;
* Recently released creatures that are Hindered will have a &amp;quot;*released*&amp;quot; text above their head&lt;br /&gt;
* Visit the Prevalia or Corpse Creek Stables or the Prevalia Zoo and speak to the [[Animal Wrangler]] to recover abandoned pets&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wikitamingrelease.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stables and Control Slots==&lt;br /&gt;
* Players can speak with a [[Stablemaster]] to view their Stables&lt;br /&gt;
* A ridable pet does not contribute to your Control Slots tally whilst mounted. More info in [[Mounts]]&lt;br /&gt;
* Creatures that are stabled will not accrue stable fees after 60 days&lt;br /&gt;
&lt;br /&gt;
===More Options===&lt;br /&gt;
* Retrieve Lost Followers: Behaves the same as the old mechanic, which is used to pay a fee to retrieve followers that are currently sitting anywhere in the game world and warp the to the player&lt;br /&gt;
* Reset Follower Level Selections: Players may click the &amp;quot;Reset Follower Level Selections&amp;quot; button and target one of their tamed creatures to allow them to redo all Stat/Skill and Trait Selections they have previously made with this creature during previous &amp;quot;level-ups&amp;quot;&lt;br /&gt;
** Players may use this mechanic as often as they with on their Tamed creatures, so long as they are not in combat&lt;br /&gt;
* Reset Follower Name: Players may click the &amp;quot;Reset Follower Name&amp;quot; button and target one of their tamed creature&#039;s to reset it&#039;s name to the default &amp;quot;untamed&amp;quot; name for that creature&lt;br /&gt;
** For instance, a player could have a Mongbat named &amp;quot;Michael&amp;quot;, and this mechanic would reset the creature&#039;s name back to &amp;quot;a mongbat&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:stablesmoreoptions.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
===Pull Followers===&lt;br /&gt;
* Players can now use a &amp;quot;Pull Followers&amp;quot; mechanic to retrieve any of their followers within 5 tiles (if they get stuck) once every 5 minutes&lt;br /&gt;
* Players cannot use the Pull Followers mechanic if they have recently been in PvP&lt;br /&gt;
* To activate the Pull Followers mechanic, players can type [pullfollowers or use shift-click themselves and in the context menu select &amp;quot;Followers&amp;quot; (we will be updating this context menu text to &amp;quot;Pull Followers&amp;quot; on our next server patch)&lt;br /&gt;
&lt;br /&gt;
[[File:pullFollowers.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tamed Stats and Skills==&lt;br /&gt;
* Tamed Creatures will automatically receive scalar bonuses to Stats and Skills applied at each level.&lt;br /&gt;
* The player do not need to make any selections for stats or skills for tamed creatures when reaching a new level.&lt;br /&gt;
* Followers are either Melee or Spellcasting, the follower&#039;s damage stat is labeled either &amp;quot;Melee Damage&amp;quot; or &amp;quot;Spell Damage&amp;quot; in their Animal Lore page to indicate their combat type.&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/15vn2WaCV1IHl-8WCxHKYGd5lR2gxgtO6nv1YQoWeXMk/edit#gid=0 A full list of tameables stats and skills can be found via this link]&lt;br /&gt;
&lt;br /&gt;
{|class =&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Increment per level&lt;br /&gt;
! Stat &lt;br /&gt;
! Up to a maximum of&lt;br /&gt;
|-&lt;br /&gt;
| +10% || Hit Points || +100%&lt;br /&gt;
|-&lt;br /&gt;
| +2,5% || Attack Speed || +25%&lt;br /&gt;
|-&lt;br /&gt;
| +5,0% || Wrestling Skill || +50%&lt;br /&gt;
|-&lt;br /&gt;
| +2,5 || Armor Rating || +25&lt;br /&gt;
|-&lt;br /&gt;
| +5,0 || Magic Resist || +50&lt;br /&gt;
|-&lt;br /&gt;
| +2,5% || Poisoning Skill || +25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tamed Abilities==&lt;br /&gt;
* Creatures have specific abilities linked to that creature type.&lt;br /&gt;
* The abilities can be viewed by using Animal Lore on the creature.&lt;br /&gt;
* Abilities can be one of three categories:&lt;br /&gt;
** Innate - innate abilities are always active for that creature.&lt;br /&gt;
** Passive - passive abilities often have a procentual chance to trigger on each hit or on damage taken.&lt;br /&gt;
** Cooldown - cooldown abilities can be triggered once and then only again after the cooldown period.&lt;br /&gt;
&lt;br /&gt;
==Tamed Classes==&lt;br /&gt;
* All tameable creatures are categorized into one of three classes.&lt;br /&gt;
** Attack class - creatures that focus primarily on dealing Damage.&lt;br /&gt;
** Utility class - creatures that utilize Poison, Disease or apply Debuffing effects onto targets.&lt;br /&gt;
** Tank class - creatures that focus on Survival and maintaining Aggro to keep their tamer and other followers shielded from damage.&lt;br /&gt;
* Players can see which class a creature belongs to under the details page of its Animal Lore menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Taming Bestiary==&lt;br /&gt;
* The Taming Bestiary is an item which lets tamers earn experience to unlock various upgrades which apply to creatures of the various tamed classes.&lt;br /&gt;
* The Taming Bestiary is crafted by players using the inscription skill and is blessed.&lt;br /&gt;
&lt;br /&gt;
===Earning Experience===&lt;br /&gt;
* Players earn experience towards their Taming Bestiary by killing creatures while using tamed creatures.&lt;br /&gt;
* Players can use any type of tamed creatures in order to earn taming bestiary experience.&lt;br /&gt;
* While experience gains are not tied to creature-based damage, they will be scaled based on how many slots of tamed creatures the player is using (i.e. players should utilize all 5 of their control slots in order to maximize their experience gain).&lt;br /&gt;
&lt;br /&gt;
===Upgrade Points===&lt;br /&gt;
* When players reach enough experience earned, they will unlock an &amp;quot;upgrade point&amp;quot; they can use to spend in the taming bestiary for all the classes.&lt;br /&gt;
* Players can earn up to 20 upgrade points for their taming bestiary.&lt;br /&gt;
* Each upgrade point earned raises the amount of upgrade points spendable for each class (attack, utility, tank).&lt;br /&gt;
* Each class has their own pool of points to spend that does not count against the other classes points spent.&lt;br /&gt;
&lt;br /&gt;
===Overview Page===&lt;br /&gt;
* The first page of the Taming Bestiary is the overview page.&lt;br /&gt;
* On the overview page players can see their progress towards unlocking upgrade points, and how much their of upgrade points they&#039;ve spent within &lt;br /&gt;
each class.&lt;br /&gt;
* If the player currently has any Tamed Creatures under their control, the Names and Slot Counts of each creature they control will be displayed under their respective Class in green text.&lt;br /&gt;
* At the bottom of the Taming Bestiary are buttons to navigate to the individual pages for each Class type&lt;br /&gt;
* The number below each Class Icon lists how many creatures the player is currently controlling that belongs to that Class&lt;br /&gt;
&lt;br /&gt;
===Class Pages===&lt;br /&gt;
* Each Class has their own individual Page in the Taming Bestiary and their own collection of Upgrades&lt;br /&gt;
* Players can click the corresponding button at the bottom of the Taming Bestiary to navigate to that Class page&lt;br /&gt;
&lt;br /&gt;
===Class Upgrades===&lt;br /&gt;
* Each Class has their own set of Upgrades that only apply to the player&#039;s Tamed Creatures of that Class type (i.e. Attack Upgrades will not apply to Utility Class creatures)&lt;br /&gt;
* Each Class also has their own set of Upgrade Points to spend that do not count against the points spent in other classes&lt;br /&gt;
* There are 3 Tier Levels possible for each Upgrade&lt;br /&gt;
* The Point Costs to increase Tier Levels of Upgrades are 1 Point, 2 Points, and 3 Points respectively (i.e. Tier 3 costs 1 + 2 + 3 = 6 Points total spent)&lt;br /&gt;
* Players can Reset all their Points Spent for a class, once every 5 minutes, by clicking the &amp;quot;Reset Points&amp;quot; button&lt;br /&gt;
* Players can click the Info button next to each upgrade to view a description of it, and see what bonuses it provides at (Tier 1 / Tier 2 / Tier 3)&lt;br /&gt;
&lt;br /&gt;
===Class Upgrade Effects===&lt;br /&gt;
* The bonuses from Upgrades will only ever apply in PvM (will never apply in PvP)&lt;br /&gt;
* By default, the bonuses of Upgrades will only apply to creature&#039;s belonging to that Class type (i.e Attack Class bonuses only apply to Attack Class creatures)&lt;br /&gt;
* Note: The are a few exceptions where certain Upgrades will explicitly mention that the bonus will apply to tamed creatures of other class types or even the potentially Tamer player themself&lt;br /&gt;
&lt;br /&gt;
==Attack Class Upgrades==&lt;br /&gt;
{{AttackClassUpgrades}}&lt;br /&gt;
&lt;br /&gt;
==Utility Class Upgrades==&lt;br /&gt;
{{UtilityClassUpgrades}}&lt;br /&gt;
&lt;br /&gt;
==Tank Class Upgrades==&lt;br /&gt;
{{TankClassUpgrades}}&lt;br /&gt;
&lt;br /&gt;
==Underdog Bonus==&lt;br /&gt;
* If a player uses Tamed Creatures where the player&#039;s Animal Taming and Animal Lore skills exceed the &amp;quot;Min Taming Skill&amp;quot; needed for that creature, the Tamed Creature will receive a number of bonuses&lt;br /&gt;
* The bonuses from the Underdog mechanic are designed to offset the player choosing using a &amp;quot;weaker than normal&amp;quot; creature&lt;br /&gt;
* Players can view the Underdog Bonuses provided to a creature on the Detail page of the Animal Lore menu for the creature&lt;br /&gt;
* Creatures will receive a Damage bonus of (50% * (Player Taming Skill - Creature Min Taming) / 70)&lt;br /&gt;
* Creatures will receive a Damage Resistance bonus of (10% * (Player Taming Skill - Creature Min Taming) / 70)&lt;br /&gt;
* Creatures will receive a Healing bonus of (25% * (Player Taming Skill - Creature Min Taming) / 70)&lt;br /&gt;
* Note: A player&#039;s Animal Taming skill is capped by their Animal Lore skill for the purposes of Underdog (i.e. players will need both skills)&lt;br /&gt;
* Players can optionally disable the Underdog bonuses for all of their Tamed Followers by unchecking the &amp;quot;Enabled&amp;quot; button, as some players may wish to disable Underdog Bonuses for testing purposes&lt;br /&gt;
&lt;br /&gt;
==Zoology Guild==&lt;br /&gt;
* The [[Zoology Guild]] is a network of Zoologist NPCs that work behind the scenes to collect data on the frequency at which different Tamed Creature Types are being used by players to tackle content across Outlands&lt;br /&gt;
* Players will automatically receive Combat Bonuses to their Tamed Creatures based on this data collected, with higher bonuses granted to Tamed Creature Types that are being utilized less frequently by players on the server&lt;br /&gt;
* Players will also be rewarded with unlocking additional Stable Slots for their character by utilizing a varierty of Tamed Creatures (similar to the old Taming Bestiary handling)&lt;br /&gt;
&lt;br /&gt;
==Tamed and Summoned Creature Specifics==&lt;br /&gt;
* Player pets can be pushed through freely for movement by all players&lt;br /&gt;
* Player pets move at 80% speed while attacking a player target&lt;br /&gt;
* Tamed pets will no longer use abilities within 1 second of performing a melee attack against a player. The behavior of special abilities is unchanged when fighting other creatures.&lt;br /&gt;
* When a player dies in a dungeon, their Pack Animals and creatures with the Mule trait will now drop their backpack&#039;s contents into the player&#039;s corpse (rather than onto the ground) - [https://forums.uooutlands.com/index.php?threads/patch-notes-for-november-11-2019.2580/ Patch notes 20191111]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following tweaks were implemented per [https://forums.uooutlands.com/index.php?threads/patch-notes-for-september-23-2019.2497/ patch notes Sept 23, 2019]&lt;br /&gt;
* Tamed/Summoned follower PvP damage scalar has been increased to 30% (previously was 25%)&lt;br /&gt;
* Tamed/Summoned follower maximum melee hit chance in PvP is now 66%. (previously was 50%)   They may get up to 100% chance to hit other creatures&lt;br /&gt;
* Tamed/Summoned followers now have a 60% reduced chance in PvP to trigger abilities against players (previously was 90% reduction)  For example, an untamed ember drake has a 25% chance to trigger a flamestrike against any target after a melee attack. A tamed ember drake has a 15% chance to trigger a flamestrike against a creature. A tamed ember drake has a 6% chance to trigger a flamestrike against a player.&lt;br /&gt;
* Tamed/Summoned followers now have a 25% reduced chance in PvP to use a special ability when attacking a player (previously was 40% reduction)&lt;br /&gt;
* Tamed/Summoned follower ability cooldowns in PvP are now only increased by 50% (previously were increased by 100%)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tamed/Summoned Creatures PvP Damage Caps==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Damage Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Melee&lt;br /&gt;
| Capped at inflicting at most 10 Damage Per Control Slot over a 3 second window to individual players in PvP&lt;br /&gt;
|-&lt;br /&gt;
| Range/Spellcasting&lt;br /&gt;
| Capped at inflicting at most 7 Damage Per Control Slot over a 3 second window to individual players in PvP. Capped at 8 tiles distance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
* Tamed Creatures who are teleported (via Recall/Gate/Moongate) will default to &amp;quot;Follow&amp;quot; mode&lt;br /&gt;
* Tamed and Summoned followers cannot have their damage reduced by more than 90% for any damage they take (unless specifically for an ability or effect that reduces damage to 1)&lt;br /&gt;
&lt;br /&gt;
==Player Made Guides==&lt;br /&gt;
* [https://www.tameoutlands.com/ All-In-One Taming Guide and Scripts by Khal Draco and Zell]&lt;br /&gt;
* [http://forums.uooutlands.com/index.php?threads/animal-taming-faq.1353/ Animal Taming FAQ by Ahamkara]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/u/1/d/1u5R7Idf8QDJkTsHs2eCiqlOhASTTDcU1t6DLuVTkeQ8/htmlview#/ Pet Abilities and Traits]&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-60&lt;br /&gt;
| [[Colossal Frog]] in [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 60-80&lt;br /&gt;
| [[Cave Bear]] in [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 80-85&lt;br /&gt;
| [[Deep Crawler]]&lt;br /&gt;
|-&lt;br /&gt;
| 85-90 &lt;br /&gt;
| [[Drake]]&lt;br /&gt;
|-&lt;br /&gt;
| 90-95&lt;br /&gt;
| [[Husk Crab]]&lt;br /&gt;
|-&lt;br /&gt;
| 95-100&lt;br /&gt;
| [[Dragon]]&lt;br /&gt;
|-&lt;br /&gt;
| 100-105&lt;br /&gt;
| [[Snowdrift]]&lt;br /&gt;
|-&lt;br /&gt;
| 105-110&lt;br /&gt;
| [[Earth Drake]]&lt;br /&gt;
|-&lt;br /&gt;
| 110-115&lt;br /&gt;
| [[Sphinx]]&lt;br /&gt;
|-&lt;br /&gt;
| 115-120&lt;br /&gt;
| [[Earth Dragon]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Black Tea</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:SummonerRoles&amp;diff=21096</id>
		<title>Template:SummonerRoles</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:SummonerRoles&amp;diff=21096"/>
		<updated>2023-08-28T23:05:59Z</updated>

		<summary type="html">&lt;p&gt;Black Tea: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Blade Spirits===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |[[File:bladespirit1.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Blade Spirits&amp;lt;br /&amp;gt;&lt;br /&gt;
Mana-Efficient Melee With Reduced Aggro and Requiring 1 Control Slot&lt;br /&gt;
|-&lt;br /&gt;
! Stats&lt;br /&gt;
! 100 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking &amp;amp; Tier 13 Eldritch&lt;br /&gt;
|-&lt;br /&gt;
| Hits&lt;br /&gt;
| 405&lt;br /&gt;
| 426&lt;br /&gt;
| 460&lt;br /&gt;
|-&lt;br /&gt;
| Dex&lt;br /&gt;
| 101&lt;br /&gt;
| 106&lt;br /&gt;
| 115&lt;br /&gt;
|-&lt;br /&gt;
| Damage&lt;br /&gt;
| 20-34&lt;br /&gt;
| 21-36&lt;br /&gt;
| 23-38&lt;br /&gt;
|-&lt;br /&gt;
| Armor&lt;br /&gt;
| 68&lt;br /&gt;
| 71&lt;br /&gt;
| 77&lt;br /&gt;
|-&lt;br /&gt;
| Wrestling&lt;br /&gt;
| 101.2&lt;br /&gt;
| 106.5&lt;br /&gt;
| 114.9&lt;br /&gt;
|-&lt;br /&gt;
| Magic Resist&lt;br /&gt;
| 33.7&lt;br /&gt;
| 35.5&lt;br /&gt;
| 38.3&lt;br /&gt;
|-&lt;br /&gt;
| Poison Resist&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
|-&lt;br /&gt;
| Dispel Resist&lt;br /&gt;
| 20.0%&lt;br /&gt;
| 24.0%&lt;br /&gt;
| 30.4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Takes 1 Control Slot, but players may only have 1 Blade Spirits active at any time (Summoner&#039;s Tome experience gain rate is increased by 100% however)&lt;br /&gt;
* Has below-average Aggro compared to normal summons&lt;br /&gt;
* Their primary drawback is they cannot be given commands and therefore once cast, only have usefulness in the immediate area where summoned&lt;br /&gt;
* Blade Spirits are &amp;quot;non-hostile&amp;quot; to players and tamed creatures and will never attack them&lt;br /&gt;
* Blade Spirits are still considered &amp;quot;Berserk&amp;quot; creatures and will automatically attack any non-tamed creatures/NPCs that are grey in their perception range (players have no control over which monsters/NPCs they attack)&lt;br /&gt;
* Blade Spirits will flag as Green to their caster/allies and Blue to other players (similar to normal pets), and while they will be considered &amp;quot;owned&amp;quot; by the caster, the caster cannot issue any commands to them&lt;br /&gt;
* In order to Release a Blade Spirit, players must cast Dispel on them or simply wait for summon duration to expire&lt;br /&gt;
* Blade Spirits now gain all player-skill related bonuses (such as Herding Focused Aggression) that normal summons would receive (including bonuses from Aspect Gear/Mastery Chains)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;  style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Points&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Dismissive&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Increases Mana Refunded from the Dispel spell to (90% * Follower&#039;s Health Remaining Percent) of initial mana spent&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +2% Damage Resistance and reduces casting time to 2.5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Corporeal Tether&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Healed by 0.10% for Each Mana Spent by Caster&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Hamstring&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 15% Chance on melee attack to Entangle target for 6 seconds (attack inflicts +50% Damage if target was already Entangled)&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Double-Edged&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +10% Damage&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Dancing Blades&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Has 15% chance on melee attack to increase Attack Speed by 10% for 30 seconds (cannot stack)&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Precision Cuts&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +10% Accuracy&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Serration&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 25% chance on melee attack to reduce target&#039;s Armor by 25 for 15 seconds (stackable)&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Lightning Strikes&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +12.5% Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Razors&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 25% chance on melee attack to inflict 100% additional damage as Bleed damage over 15 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Summon Creature===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[[File:summoncreature.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Summon Creature&amp;lt;br /&amp;gt;&lt;br /&gt;
Variable combat style based on creature summoned&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
* Aegis Rat&lt;br /&gt;
* Black Bear&lt;br /&gt;
* Brown Bear&lt;br /&gt;
* Corpse Eater&lt;br /&gt;
* Firebat&lt;br /&gt;
* Flamehound&lt;br /&gt;
| &lt;br /&gt;
* Grizzly Bear&lt;br /&gt;
* Monitor Hatchling&lt;br /&gt;
* Polar Bear&lt;br /&gt;
* Primordial Whelp&lt;br /&gt;
* Sand Crab&lt;br /&gt;
* Shallow Water&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Points&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Dismissive&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Increases Mana Refunded from the Dispel spell to (90% * Follower&#039;s Health Remaining Percent) of initial mana spent&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +2% Damage Resistance and reduces casting time to 2.5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Corporeal Tether&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Healed by 0.10% for Each Mana Spent by Caster&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Tier 1 Creatures&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 25% chance creature summoned is Imp, Cave Bear, Jaguar, Searing Lizard&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Binding Ward&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +7.5% Damage Resistance&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Tier 2 Creatures&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 25% chance creature summoned is Cave Bat, Minion, Trapdoor Spider, Drake Whelp&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Stampede&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +15% Melee and Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Tier 3 Creatures&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 25% chance creature summoned is Searing Imp, Wolfhound, Dragon Whelp, Blood Ape&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Vitality&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +15% Damage Resistance&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Tier 4 Creatures&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 25% chance creature summoned is Fire Minion, Vampire Bat, Skulker, Molten Mongbat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Summon Air Elemental===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;|[[File:summonairele1.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Air Elemental&amp;lt;br /&amp;gt;&lt;br /&gt;
Mobile Melee with AoE Potential&lt;br /&gt;
|-&lt;br /&gt;
! Stats&lt;br /&gt;
! 100 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking &amp;amp; Tier 13 Eldritch&lt;br /&gt;
|-&lt;br /&gt;
| Hits&lt;br /&gt;
| 608&lt;br /&gt;
| 639&lt;br /&gt;
| 689&lt;br /&gt;
|-&lt;br /&gt;
| Dex&lt;br /&gt;
| 101&lt;br /&gt;
| 106&lt;br /&gt;
| 115&lt;br /&gt;
|-&lt;br /&gt;
| Damage&lt;br /&gt;
| 27-40&lt;br /&gt;
| 28-43&lt;br /&gt;
| 31-46&lt;br /&gt;
|-&lt;br /&gt;
| Armor&lt;br /&gt;
| 34&lt;br /&gt;
| 36&lt;br /&gt;
| 38&lt;br /&gt;
|-&lt;br /&gt;
| Wrestling&lt;br /&gt;
| 135.0&lt;br /&gt;
| 142.0&lt;br /&gt;
| 153.2&lt;br /&gt;
|-&lt;br /&gt;
| Magery&lt;br /&gt;
| 67.5&lt;br /&gt;
| 71.0 &lt;br /&gt;
| 76.6&lt;br /&gt;
|-&lt;br /&gt;
| Eval Int&lt;br /&gt;
| 67.5&lt;br /&gt;
| 71.0&lt;br /&gt;
| 76.6&lt;br /&gt;
|-&lt;br /&gt;
| Magic Resist&lt;br /&gt;
| 67.5&lt;br /&gt;
| 71.0&lt;br /&gt;
| 76.6&lt;br /&gt;
|-&lt;br /&gt;
| Poison Resist&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
|-&lt;br /&gt;
| Dispel Resist&lt;br /&gt;
| 20.0%&lt;br /&gt;
| 24.0%&lt;br /&gt;
| 30.4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Air Elementals are designed to deal large amounts of DPS up close and personal&lt;br /&gt;
* Many of the Summoner&#039;s Tome Upgrades for Air Elementals are bonuses granted for making Melee Attacks reward aggressive playstyles&lt;br /&gt;
* Special Abilities:&lt;br /&gt;
** Bleed - Passive - has a 15% chance on melee attack to inflict (DamageMax * 1,0) bleed damage over 15 seconds.&lt;br /&gt;
** Cleave - Innate - successful melee attacks inflict an additional (DamageMax * 0.4) damage to a random target within 1 tile&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Points&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Dismissive&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Increases Mana Refunded from the Dispel spell to (90% * Follower&#039;s Health Remaining Percent) of initial mana spent&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +2% Damage Resistance and reduces casting time to 2.5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Corporeal Tether&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Healed by 0.10% for Each Mana Spent by Caster&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Gust&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Increases Bleed ability chance by +50% of normal&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Gale&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Melee attacks add +4% Accuracy for 30 seconds (stackable and max +20%)&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Windshear&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Bleed ability Damage increased by 100%&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Tempest&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Melee attacks have 66% chance to ignore armor&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Cyclone&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Increases Cleave ability radius by 1 and will now hit an additional target&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Microburst&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Melee attack adds +5% Attack Speed for 30 seconds (stackable and max +25%)&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Whirlwind&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Cleave ability now inflicts (DamageMax * 0.8) damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Summon Earth Elemental===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;|[[File:summonearthele1.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Earth Elemental&amp;lt;br /&amp;gt;&lt;br /&gt;
Melee Tank with Bleed Resistance, Disease Resistance, and Slight Aggro Bonus&lt;br /&gt;
|-&lt;br /&gt;
! Stats&lt;br /&gt;
! 100 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking &amp;amp; Tier 13 Eldritch&lt;br /&gt;
|-&lt;br /&gt;
| Hits&lt;br /&gt;
| 800&lt;br /&gt;
| 835&lt;br /&gt;
| 891&lt;br /&gt;
|-&lt;br /&gt;
| Dex&lt;br /&gt;
| 68&lt;br /&gt;
| 71&lt;br /&gt;
| 77&lt;br /&gt;
|-&lt;br /&gt;
| Damage&lt;br /&gt;
| 34-47&lt;br /&gt;
| 36-50&lt;br /&gt;
| 38-54&lt;br /&gt;
|-&lt;br /&gt;
| Armor&lt;br /&gt;
| 101&lt;br /&gt;
| 106&lt;br /&gt;
| 115&lt;br /&gt;
|-&lt;br /&gt;
| Wrestling&lt;br /&gt;
| 114.7&lt;br /&gt;
| 120.7&lt;br /&gt;
| 130.2&lt;br /&gt;
|-&lt;br /&gt;
| Magic Resist&lt;br /&gt;
| 33.7&lt;br /&gt;
| 35.5&lt;br /&gt;
| 38.3&lt;br /&gt;
|-&lt;br /&gt;
| Poison Resist&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
|-&lt;br /&gt;
| Dispel Resist&lt;br /&gt;
| 20.0%&lt;br /&gt;
| 24.0%&lt;br /&gt;
| 30.4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Earth Elementals function as tanks against Melee creatures, due to very high Armor, high Wrestling, and high Hit Points&lt;br /&gt;
* Earth Elementals will become Rooted if they remain stationary for 10 seconds, which increases their Damage by +20% and makes them immune to any movement effects such as Knockback, Entangle, and Hinder&lt;br /&gt;
* Many of the Summoner&#039;s Tome Upgrades for Earth Elementals are geared towards survival, as they are the premier Physical Damage tank among summons&lt;br /&gt;
* Special Abilities:&lt;br /&gt;
** Rooted - Innate - Inflicts 50% of any damage type that occurs within 1 tile&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Points&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Dismissive&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Increases Mana Refunded from the Dispel spell to (90% * Follower&#039;s Health Remaining Percent) of initial mana spent&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +2% Damage Resistance and reduces casting time to 2.5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Corporeal Tether&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Healed by 0.10% for Each Mana Spent by Caster&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Hardened &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +5% Melee Damage and +5% Damage Resistance &lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Grounded &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Restores 5% of Hit Points when above 66% Health (has 30 second cooldown)&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Earthpull &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Adds +5% Damage and Physical Damage Resistance for each aggressed creature within 4 tiles (stackable and max +20%)&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Deep Roots &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +5% Damage Resistance and Rooted now inflicts 100% of any damage type that occurs with in 1 tile&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Slam&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 15% chance on melee attack to increase the attack&#039;s damage by 100% and reduce target&#039;s Accuracy by 25% for 15 seconds (stackable)&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Stonewall&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +10% Melee Damage and adds +10% Physical Damage Resistance for every 30 seconds alive (stackable and max +40%)&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Purge Impurities&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +33% Poison Resistance and restores 5% of Hit Points when below 66% Health (has 30 second cooldown)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Summon Fire Elemental===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;|[[File:summonfireele1.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Fire Elemental&amp;lt;br /&amp;gt;&lt;br /&gt;
High-Powered Ranged Spellcaster&lt;br /&gt;
|-&lt;br /&gt;
! Stats&lt;br /&gt;
! 100 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking &amp;amp; Tier 13 Eldritch&lt;br /&gt;
|-&lt;br /&gt;
| Hits&lt;br /&gt;
| 540&lt;br /&gt;
| 568&lt;br /&gt;
| 613&lt;br /&gt;
|-&lt;br /&gt;
| Dex&lt;br /&gt;
| 68&lt;br /&gt;
| 71&lt;br /&gt;
| 77&lt;br /&gt;
|-&lt;br /&gt;
| Damage&lt;br /&gt;
| 20-34&lt;br /&gt;
| 21-36&lt;br /&gt;
| 23-38&lt;br /&gt;
|-&lt;br /&gt;
| Armor&lt;br /&gt;
| 34&lt;br /&gt;
| 36&lt;br /&gt;
| 38&lt;br /&gt;
|-&lt;br /&gt;
| Wrestling&lt;br /&gt;
| 94.5&lt;br /&gt;
| 99.3&lt;br /&gt;
| 107.2&lt;br /&gt;
|-&lt;br /&gt;
| Magery&lt;br /&gt;
| 67.5&lt;br /&gt;
| 71.0 &lt;br /&gt;
| 76.6&lt;br /&gt;
|-&lt;br /&gt;
| Eval Int&lt;br /&gt;
| 101.2&lt;br /&gt;
| 106.5&lt;br /&gt;
| 114.9&lt;br /&gt;
|-&lt;br /&gt;
| Magic Resist&lt;br /&gt;
| 67.5&lt;br /&gt;
| 71.0&lt;br /&gt;
| 76.6&lt;br /&gt;
|-&lt;br /&gt;
| Poison Resist&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
|-&lt;br /&gt;
| Dispel Resist&lt;br /&gt;
| 20.0%&lt;br /&gt;
| 24.0%&lt;br /&gt;
| 30.4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Fire Elementals are geared for dealing very large amounts of DPS with spells, however they are somewhat vulnerable due to Low Hit Points and Low Wrestling&lt;br /&gt;
* Additionally, each spellcast from a Fire Elemental has a 15% chance to result in a Fireblast, which inflicts an additional (DamageMax * 1.5) Damage to the target and to all hostile creatures with 1 tile of it&lt;br /&gt;
* A good number of the Summoner&#039;s Tome Upgrades for Fire Elementals offer increased Damage, but at an offsetting cost, or are designed around the concept that Fire Elementals are expected to have a fairly short lifespan (and go out with a bang)&lt;br /&gt;
* Special Abilities:&lt;br /&gt;
** Epic Barrage - Cooldown - Fires projectiles at a target up to 12 tiles away, inflicting 3 hits each dealing (SpellDamageMax * 0.5) damage that ignores armor to target&lt;br /&gt;
** Prefers Spellcasting over Melee Attacks&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Points&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Dismissive&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Increases Mana Refunded from the Dispel spell to (90% * Follower&#039;s Health Remaining Percent) of initial mana spent&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +2% Damage Resistance and reduces casting time to 2.5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Corporeal Tether&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Healed by 0.10% for Each Mana Spent by Caster&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Scorched Earth&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Spells have a 33% chance to ignore target&#039;s magic resist&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Controlled Burn&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Epic Barrage damage increased by 25% and cooldown reduced by 2 seconds (stackable)&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Wildfire &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Spells have 15% chance to inflict an additional (SpellDamageMax * 1.0) damage that ignores armor on the target&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Fanning the Flames&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Epic Barrage damage increased by 33% and cooldown reduced by 3 seconds (stackable)&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Glass Cannon&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +25% Spell Damage but increases Damage Taken by 25% &lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Unstable Sorcery&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +50% Chance to increase Spell Damage by 50%&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Burning at Both Ends&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +35% Spell Damage but takes 10 damage every 15 seconds while above 25% Hit Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Summon Water Elemental===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;|[[File:summonwaterele1.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Water Elemental&amp;lt;br /&amp;gt;&lt;br /&gt;
Close-Range Spellcaster Tank with Poison Resistance, Magic Defense, and Slight Aggro Bonus&lt;br /&gt;
|-&lt;br /&gt;
! Stats&lt;br /&gt;
! 100 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking &amp;amp; Tier 13 Eldritch&lt;br /&gt;
|-&lt;br /&gt;
| Hits&lt;br /&gt;
| 675&lt;br /&gt;
| 710&lt;br /&gt;
| 766&lt;br /&gt;
|-&lt;br /&gt;
| Dex&lt;br /&gt;
| 68&lt;br /&gt;
| 71&lt;br /&gt;
| 77&lt;br /&gt;
|-&lt;br /&gt;
| Damage&lt;br /&gt;
| 20-34&lt;br /&gt;
| 21-36&lt;br /&gt;
| 23-38&lt;br /&gt;
|-&lt;br /&gt;
| Armor&lt;br /&gt;
| 68&lt;br /&gt;
| 71&lt;br /&gt;
| 77&lt;br /&gt;
|-&lt;br /&gt;
| Wrestling&lt;br /&gt;
| 101.2&lt;br /&gt;
| 106.5&lt;br /&gt;
| 114.9&lt;br /&gt;
|-&lt;br /&gt;
| Magery&lt;br /&gt;
| 67.5&lt;br /&gt;
| 71.0 &lt;br /&gt;
| 76.6&lt;br /&gt;
|-&lt;br /&gt;
| Eval Int&lt;br /&gt;
| 101.2&lt;br /&gt;
| 106.5&lt;br /&gt;
| 114.9&lt;br /&gt;
|-&lt;br /&gt;
| Magic Resist&lt;br /&gt;
| 202.5&lt;br /&gt;
| 213.0&lt;br /&gt;
| 229.8&lt;br /&gt;
|-&lt;br /&gt;
| Poison Resist&lt;br /&gt;
| 50.0%&lt;br /&gt;
| 50.0%&lt;br /&gt;
| 50.0%&lt;br /&gt;
|-&lt;br /&gt;
| Dispel Resist&lt;br /&gt;
| 20.0%&lt;br /&gt;
| 24.0%&lt;br /&gt;
| 30.4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Water Elementals excel as tanks against Spellcaster creatures due to Very High Magic Resist and also have high survivability against unique creatures due to their reduced damage from Direct Damage Abilities&lt;br /&gt;
* They are also above-average spellcasters&lt;br /&gt;
* Many of the Summoner&#039;s Tome Upgrades for Water Elementals revolve around survival against Spellcasters and mitigating non-standard damage types (Abilities / Poison / Disease)&lt;br /&gt;
* Special Abilities:&lt;br /&gt;
** Elusive Form - Innate - creature has an innate 25 parry skill against melee attacks&lt;br /&gt;
** Mirror - Cooldown - spells cast onto the creature have a 15% chance to be reflected back onto the caster&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Points&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Dismissive&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Increases Mana Refunded from the Dispel spell to (90% * Follower&#039;s Health Remaining Percent) of initial mana spent&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +2% Damage Resistance and reduces casting time to 2.5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Corporeal Tether&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Healed by 0.10% for Each Mana Spent by Caster&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Eldritch Essence&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +10% Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Deep Water&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Restores 5% of Hit Points when above 66% Health (has 30 second cooldown)&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Spell Siren&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Adds +5% Damage and Magical Damage Resistance for each aggressed creature within 8 tiles (stackable and max +20%)&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Stagnant&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Spells have 20% chance to reduce target&#039;s Poison Resistance by 20% for 30 seconds (stackable) and inflict Greater Poison&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Ebb and Flow&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Alternates every 30 seconds between providing +5% Damage Resistance (Ebb) and providing +20% Damage Resistance (Flow)&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Reflecting Pool&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +20% Chance to Reflect Spells&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Purification &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +33% Special Resistance and restores 5% of Hit Points when below 66% Health (has 30 second cooldown)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Summon Daemon===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;|[[File:summondaemon1.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Daemon&amp;lt;br /&amp;gt;&lt;br /&gt;
Close-Range Hybrid Melee/Spellcaster that increases in power with time&lt;br /&gt;
|-&lt;br /&gt;
! Stats&lt;br /&gt;
! 100 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking &amp;amp; Tier 13 Eldritch&lt;br /&gt;
|-&lt;br /&gt;
| Hits&lt;br /&gt;
| 742&lt;br /&gt;
| 781&lt;br /&gt;
| 843&lt;br /&gt;
|-&lt;br /&gt;
| Dex&lt;br /&gt;
| 101&lt;br /&gt;
| 106&lt;br /&gt;
| 115&lt;br /&gt;
|-&lt;br /&gt;
| Damage&lt;br /&gt;
| 34-47&lt;br /&gt;
| 36-50&lt;br /&gt;
| 38-54&lt;br /&gt;
|-&lt;br /&gt;
| Armor&lt;br /&gt;
| 68&lt;br /&gt;
| 71&lt;br /&gt;
| 77&lt;br /&gt;
|-&lt;br /&gt;
| Wrestling&lt;br /&gt;
| 108.0&lt;br /&gt;
| 113.6&lt;br /&gt;
| 122.5&lt;br /&gt;
|-&lt;br /&gt;
| Magery&lt;br /&gt;
| 67.5&lt;br /&gt;
| 71.0 &lt;br /&gt;
| 76.6&lt;br /&gt;
|-&lt;br /&gt;
| Eval Int&lt;br /&gt;
| 67.5&lt;br /&gt;
| 71.0 &lt;br /&gt;
| 76.6&lt;br /&gt;
|-&lt;br /&gt;
| Magic Resist&lt;br /&gt;
| 67.5&lt;br /&gt;
| 71.0&lt;br /&gt;
| 76.6&lt;br /&gt;
|-&lt;br /&gt;
| Poison Resist&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
|-&lt;br /&gt;
| Dispel Resist&lt;br /&gt;
| 20.0%&lt;br /&gt;
| 24.0%&lt;br /&gt;
| 30.4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Daemons are overall well-balanced in terms of Stats and Skills, and utilize both Melee Attacks and Spellcasts in equal measure&lt;br /&gt;
* While not as initially powerful as Air Elementals, Fire Elementals, or Energy Vortexes, a Daemon&#039;s damage dramatically increase as its Hit Points reach zero&lt;br /&gt;
* Players can take advantage of &amp;quot;redlining&amp;quot; Daemons, by keeping them wounded or even near death to achieve maximum DPS, but trying not allowing the creature to die prematurely&lt;br /&gt;
* Summoner&#039;s Tome Upgrades for Daemons often revolve around taking damage and increasing DPS from it&lt;br /&gt;
* Special Abilities:&lt;br /&gt;
** Fury - Innate - +5% Damage for every 30 seconds alive (stackable and max +25%)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Points&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Dismissive&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Increases Mana Refunded from the Dispel spell to (90% * Follower&#039;s Health Remaining Percent) of initial mana spent&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +2% Damage Resistance and reduces casting time to 2.5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Corporeal Tether&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Healed by 0.10% for Each Mana Spent by Caster&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Fiery Temper&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +5% Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Bloodthirsty &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Damage increased by 15% if target below 66% health&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Sadistic Rage&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Has 15% chance on melee attack or spellcast to increase Damage by 15% for 30 seconds (cannot stack)&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Greater Daemon&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +10% Damage Resistance&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Vengeance &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Damage is Increased by (Missing Health Percent * 50%)&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Daemonic Frenzy&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Has 15% chance on melee attack or spellcast to increase Attack Speed by 20% for 30 seconds (cannot stack)&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Growing Fury&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Fury ability now increases Damage by 10% every 30 seconds to max of +50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Energy Vortex===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;|[[File:summonev1.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Energy Vortex&amp;lt;br /&amp;gt;&lt;br /&gt;
Berserk Melee that has player-caster synergy and burst potential&lt;br /&gt;
|-&lt;br /&gt;
! Stats&lt;br /&gt;
! 100 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking &amp;amp; Tier 13 Eldritch&lt;br /&gt;
|-&lt;br /&gt;
| Hits&lt;br /&gt;
| 810&lt;br /&gt;
| 852&lt;br /&gt;
| 919&lt;br /&gt;
|-&lt;br /&gt;
| Dex&lt;br /&gt;
| 135&lt;br /&gt;
| 142&lt;br /&gt;
| 153&lt;br /&gt;
|-&lt;br /&gt;
| Damage&lt;br /&gt;
| 34-47&lt;br /&gt;
| 36-50&lt;br /&gt;
| 38-54&lt;br /&gt;
|-&lt;br /&gt;
| Armor&lt;br /&gt;
| 68&lt;br /&gt;
| 71&lt;br /&gt;
| 77&lt;br /&gt;
|-&lt;br /&gt;
| Wrestling&lt;br /&gt;
| 114.7&lt;br /&gt;
| 120.7&lt;br /&gt;
| 130.2&lt;br /&gt;
|-&lt;br /&gt;
| Magic Resist&lt;br /&gt;
| 135.0&lt;br /&gt;
| 142.0&lt;br /&gt;
| 153.2&lt;br /&gt;
|-&lt;br /&gt;
| Poison Resist&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
|-&lt;br /&gt;
| Dispel Resist&lt;br /&gt;
| 20.0%&lt;br /&gt;
| 24.0%&lt;br /&gt;
| 30.4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Energy Vortexes are both sturdy and deal a very large amount of DPS due to very high Dex, high Damage, and high Wrestling&lt;br /&gt;
* Similar to Blade Spirits, their primary drawback is they cannot be given commands and therefore once cast, only have usefulness in the immediate area where summoned&lt;br /&gt;
* Several Summoner&#039;s Tome Upgrades for Energy Vortexes are based on the concept of &amp;quot;Linking&amp;quot; with the player caster: as the player caster spends mana, the Energy Vortex is themselves buffed and becomes more powerful for a short duration&lt;br /&gt;
* Energy Vortexes are &amp;quot;non-hostile&amp;quot; to players and tamed creatures and will never attack them&lt;br /&gt;
* Energy Vortexes are still considered &amp;quot;Berserk&amp;quot; creatures and will automatically attack any non-tamed creatures/NPCs that are grey in their perception range (players have no control over which monsters/NPCs they attack)&lt;br /&gt;
* Energy Vortexes will flag as Green to their caster/allies and Blue to other players (similar to normal pets), and while they will be considered &amp;quot;owned&amp;quot; by the caster, the caster cannot issue any commands to them&lt;br /&gt;
* In order to Release a Energy Vortex, players must cast Dispel on them or simply wait for summon duration to expire&lt;br /&gt;
* Energy Vortexes now gain all player-skill related bonuses (such as Herding Focused Aggression) that normal summons would receive (including bonuses from Aspect Gear/Mastery Chains)&lt;br /&gt;
* Energy Vortexes have boosted aggro (higher amounts than Patrol/Guarding/Attack mode-ordered tamed creatures)&lt;br /&gt;
* Special Abilities:&lt;br /&gt;
** Discharge - Innate - Every 10th melee hit landed will cause creature to inflict (DamageMax * 5.0) damage on its current target (which ignores armor)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Points&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Dismissive&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Increases Mana Refunded from the Dispel spell to (90% * Follower&#039;s Health Remaining Percent) of initial mana spent&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +2% Damage Resistance and reduces casting time to 2.5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Corporeal Tether&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Healed by 0.10% for Each Mana Spent by Caster&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Kinetic&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +5% Accuracy and +5% Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Ethereal &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Each mana spent by caster adds a 0.5% chance for 30 seconds that any melee attack will ignore armor (stackable and max 50% chance)&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Abyssal Essence&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Melee attacks have a 25% chance to count as landing two melee attacks towards triggering the Discharge ability&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Void Strikes&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Each mana spent by caster increases Attack Speed and Accuracy by 0.1% for 30 seconds (stackable and max +10%)&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Feedback&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Discharge ability will now restore 25% Hit Points when activated&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Conduit &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Each mana spent by caster increases Melee Damage by 0.35% for 30 seconds (stackable and max +35%)&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Energy Surge&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Discharge ability will now inflict (DamageMax * 10) damage&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Black Tea</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:SummonerRoles&amp;diff=21095</id>
		<title>Template:SummonerRoles</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:SummonerRoles&amp;diff=21095"/>
		<updated>2023-08-28T22:59:08Z</updated>

		<summary type="html">&lt;p&gt;Black Tea: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Blade Spirits===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |[[File:bladespirit1.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Blade Spirits&amp;lt;br /&amp;gt;&lt;br /&gt;
Mana-Efficient Melee With Reduced Aggro and Requiring 1 Control Slot&lt;br /&gt;
|-&lt;br /&gt;
! Stats&lt;br /&gt;
! 100 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking &amp;amp; Tier 13 Eldritch&lt;br /&gt;
|-&lt;br /&gt;
| Hits&lt;br /&gt;
| 405&lt;br /&gt;
| 426&lt;br /&gt;
| 460&lt;br /&gt;
|-&lt;br /&gt;
| Dex&lt;br /&gt;
| 101&lt;br /&gt;
| 106&lt;br /&gt;
| 115&lt;br /&gt;
|-&lt;br /&gt;
| Damage&lt;br /&gt;
| 20-34&lt;br /&gt;
| 21-36&lt;br /&gt;
| 23-38&lt;br /&gt;
|-&lt;br /&gt;
| Armor&lt;br /&gt;
| 68&lt;br /&gt;
| 71&lt;br /&gt;
| 77&lt;br /&gt;
|-&lt;br /&gt;
| Wrestling&lt;br /&gt;
| 101.2&lt;br /&gt;
| 106.5&lt;br /&gt;
| 114.9&lt;br /&gt;
|-&lt;br /&gt;
| Magic Resist&lt;br /&gt;
| 33.7&lt;br /&gt;
| 35.5&lt;br /&gt;
| 38.3&lt;br /&gt;
|-&lt;br /&gt;
| Poison Resist&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
|-&lt;br /&gt;
| Dispel Resist&lt;br /&gt;
| 20.0%&lt;br /&gt;
| 24.0%&lt;br /&gt;
| 30.4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Takes 1 Control Slot, but players may only have 1 Blade Spirits active at any time (Summoner&#039;s Tome experience gain rate is increased by 100% however)&lt;br /&gt;
* Has below-average Aggro compared to normal summons&lt;br /&gt;
* Their primary drawback is they cannot be given commands and therefore once cast, only have usefulness in the immediate area where summoned&lt;br /&gt;
* Blade Spirits are &amp;quot;non-hostile&amp;quot; to players and tamed creatures and will never attack them&lt;br /&gt;
* Blade Spirits are still considered &amp;quot;Berserk&amp;quot; creatures and will automatically attack any non-tamed creatures/NPCs that are grey in their perception range (players have no control over which monsters/NPCs they attack)&lt;br /&gt;
* Blade Spirits will flag as Green to their caster/allies and Blue to other players (similar to normal pets), and while they will be considered &amp;quot;owned&amp;quot; by the caster, the caster cannot issue any commands to them&lt;br /&gt;
* In order to Release a Blade Spirit, players must cast Dispel on them or simply wait for summon duration to expire&lt;br /&gt;
* Blade Spirits now gain all player-skill related bonuses (such as Herding Focused Aggression) that normal summons would receive (including bonuses from Aspect Gear/Mastery Chains)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;  style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Points&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Dismissive&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Increases Mana Refunded from the Dispel spell to (90% * Follower&#039;s Health Remaining Percent) of initial mana spent&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +2% Damage Resistance and reduces casting time to 2.5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Corporeal Tether&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Healed by 0.10% for Each Mana Spent by Caster&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Hamstring&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 15% Chance on melee attack to Entangle target for 6 seconds (attack inflicts +50% Damage if target was already Entangled)&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Double-Edged&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +10% Damage&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Dancing Blades&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Has 15% chance on melee attack to increase Attack Speed by 10% for 30 seconds (cannot stack)&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Precision Cuts&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +10% Accuracy&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Serration&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 25% chance on melee attack to reduce target&#039;s Armor by 25 for 15 seconds (stackable)&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Lightning Strikes&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +12.5% Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Razors&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 25% chance on melee attack to inflict 100% additional damage as Bleed damage over 15 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Summon Creature===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[[File:summoncreature.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Summon Creature&amp;lt;br /&amp;gt;&lt;br /&gt;
Variable combat style based on creature summoned&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
* Aegis Rat&lt;br /&gt;
* Black Bear&lt;br /&gt;
* Brown Bear&lt;br /&gt;
* Corpse Eater&lt;br /&gt;
* Firebat&lt;br /&gt;
* Flamehound&lt;br /&gt;
| &lt;br /&gt;
* Grizzly Bear&lt;br /&gt;
* Monitor Hatchling&lt;br /&gt;
* Polar Bear&lt;br /&gt;
* Primordial Whelp&lt;br /&gt;
* Sand Crab&lt;br /&gt;
* Shallow Water&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Points&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Dismissive&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Increases Mana Refunded from the Dispel spell to (90% * Follower&#039;s Health Remaining Percent) of initial mana spent&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +2% Damage Resistance and reduces casting time to 2.5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Corporeal Tether&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Healed by 0.10% for Each Mana Spent by Caster&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Tier 1 Creatures&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 25% chance creature summoned is Imp, Cave Bear, Jaguar, Searing Lizard&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Binding Ward&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +7.5% Damage Resistance&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Tier 2 Creatures&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 25% chance creature summoned is Cave Bat, Minion, Trapdoor Spider, Drake Whelp&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Stampede&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +15% Melee and Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Tier 3 Creatures&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 25% chance creature summoned is Searing Imp, Wolfhound, Dragon Whelp, Blood Ape&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Vitality&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +15% Damage Resistance&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Tier 4 Creatures&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 25% chance creature summoned is Fire Minion, Vampire Bat, Skulker, Molten Mongbat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Summon Air Elemental===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;|[[File:summonairele1.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Air Elemental&amp;lt;br /&amp;gt;&lt;br /&gt;
Mobile Melee with AoE Potential&lt;br /&gt;
|-&lt;br /&gt;
! Stats&lt;br /&gt;
! 100 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking &amp;amp; Tier 13 Eldritch&lt;br /&gt;
|-&lt;br /&gt;
| Hits&lt;br /&gt;
| 608&lt;br /&gt;
| 639&lt;br /&gt;
| 689&lt;br /&gt;
|-&lt;br /&gt;
| Dex&lt;br /&gt;
| 101&lt;br /&gt;
| 106&lt;br /&gt;
| 115&lt;br /&gt;
|-&lt;br /&gt;
| Damage&lt;br /&gt;
| 27-40&lt;br /&gt;
| 28-43&lt;br /&gt;
| 31-46&lt;br /&gt;
|-&lt;br /&gt;
| Armor&lt;br /&gt;
| 34&lt;br /&gt;
| 36&lt;br /&gt;
| 38&lt;br /&gt;
|-&lt;br /&gt;
| Wrestling&lt;br /&gt;
| 135.0&lt;br /&gt;
| 142.0&lt;br /&gt;
| 153.2&lt;br /&gt;
|-&lt;br /&gt;
| Magery&lt;br /&gt;
| 67.5&lt;br /&gt;
| 71.0 &lt;br /&gt;
| 76.6&lt;br /&gt;
|-&lt;br /&gt;
| Eval Int&lt;br /&gt;
| 67.5&lt;br /&gt;
| 71.0&lt;br /&gt;
| 76.6&lt;br /&gt;
|-&lt;br /&gt;
| Magic Resist&lt;br /&gt;
| 67.5&lt;br /&gt;
| 71.0&lt;br /&gt;
| 76.6&lt;br /&gt;
|-&lt;br /&gt;
| Poison Resist&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
|-&lt;br /&gt;
| Dispel Resist&lt;br /&gt;
| 20.0%&lt;br /&gt;
| 24.0%&lt;br /&gt;
| 30.4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Air Elementals are designed to deal large amounts of DPS up close and personal&lt;br /&gt;
* Many of the Summoner&#039;s Tome Upgrades for Air Elementals are bonuses granted for making Melee Attacks reward aggressive playstyles&lt;br /&gt;
* Special Abilities:&lt;br /&gt;
** Bleed - has a 15% chance on melee attack to inflict (DamageMax * 1,0) bleed damage over 15 seconds.&lt;br /&gt;
** Cleave - successful melee attacks inflict an additional (DamageMax * 0.4) damage to a random target within 1 tile&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Points&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Dismissive&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Increases Mana Refunded from the Dispel spell to (90% * Follower&#039;s Health Remaining Percent) of initial mana spent&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +2% Damage Resistance and reduces casting time to 2.5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Corporeal Tether&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Healed by 0.10% for Each Mana Spent by Caster&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Gust&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Increases Bleed ability chance by +50% of normal&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Gale&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Melee attacks add +4% Accuracy for 30 seconds (stackable and max +20%)&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Windshear&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Bleed ability Damage increased by 100%&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Tempest&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Melee attacks have 66% chance to ignore armor&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Cyclone&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Increases Cleave ability radius by 1 and will now hit an additional target&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Microburst&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Melee attack adds +5% Attack Speed for 30 seconds (stackable and max +25%)&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Whirlwind&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Cleave ability now inflicts (DamageMax * 0.8) damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Summon Earth Elemental===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;|[[File:summonearthele1.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Earth Elemental&amp;lt;br /&amp;gt;&lt;br /&gt;
Melee Tank with Bleed Resistance, Disease Resistance, and Slight Aggro Bonus&lt;br /&gt;
|-&lt;br /&gt;
! Stats&lt;br /&gt;
! 100 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking &amp;amp; Tier 13 Eldritch&lt;br /&gt;
|-&lt;br /&gt;
| Hits&lt;br /&gt;
| 800&lt;br /&gt;
| 835&lt;br /&gt;
| 891&lt;br /&gt;
|-&lt;br /&gt;
| Dex&lt;br /&gt;
| 68&lt;br /&gt;
| 71&lt;br /&gt;
| 77&lt;br /&gt;
|-&lt;br /&gt;
| Damage&lt;br /&gt;
| 34-47&lt;br /&gt;
| 36-50&lt;br /&gt;
| 38-54&lt;br /&gt;
|-&lt;br /&gt;
| Armor&lt;br /&gt;
| 101&lt;br /&gt;
| 106&lt;br /&gt;
| 115&lt;br /&gt;
|-&lt;br /&gt;
| Wrestling&lt;br /&gt;
| 114.7&lt;br /&gt;
| 120.7&lt;br /&gt;
| 130.2&lt;br /&gt;
|-&lt;br /&gt;
| Magic Resist&lt;br /&gt;
| 33.7&lt;br /&gt;
| 35.5&lt;br /&gt;
| 38.3&lt;br /&gt;
|-&lt;br /&gt;
| Poison Resist&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
|-&lt;br /&gt;
| Dispel Resist&lt;br /&gt;
| 20.0%&lt;br /&gt;
| 24.0%&lt;br /&gt;
| 30.4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Earth Elementals function as tanks against Melee creatures, due to very high Armor, high Wrestling, and high Hit Points&lt;br /&gt;
* Earth Elementals will become Rooted if they remain stationary for 10 seconds, which increases their Damage by +20% and makes them immune to any movement effects such as Knockback, Entangle, and Hinder&lt;br /&gt;
* Many of the Summoner&#039;s Tome Upgrades for Earth Elementals are geared towards survival, as they are the premier Physical Damage tank among summons&lt;br /&gt;
* Special Abilities:&lt;br /&gt;
** Rooted - Inflicts 50% of any damage type that occurs within 1 tile&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Points&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Dismissive&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Increases Mana Refunded from the Dispel spell to (90% * Follower&#039;s Health Remaining Percent) of initial mana spent&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +2% Damage Resistance and reduces casting time to 2.5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Corporeal Tether&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Healed by 0.10% for Each Mana Spent by Caster&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Hardened &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +5% Melee Damage and +5% Damage Resistance &lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Grounded &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Restores 5% of Hit Points when above 66% Health (has 30 second cooldown)&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Earthpull &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Adds +5% Damage and Physical Damage Resistance for each aggressed creature within 4 tiles (stackable and max +20%)&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Deep Roots &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +5% Damage Resistance and Rooted now inflicts 100% of any damage type that occurs with in 1 tile&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Slam&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 15% chance on melee attack to increase the attack&#039;s damage by 100% and reduce target&#039;s Accuracy by 25% for 15 seconds (stackable)&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Stonewall&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +10% Melee Damage and adds +10% Physical Damage Resistance for every 30 seconds alive (stackable and max +40%)&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Purge Impurities&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +33% Poison Resistance and restores 5% of Hit Points when below 66% Health (has 30 second cooldown)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Summon Fire Elemental===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;|[[File:summonfireele1.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Fire Elemental&amp;lt;br /&amp;gt;&lt;br /&gt;
High-Powered Ranged Spellcaster&lt;br /&gt;
|-&lt;br /&gt;
! Stats&lt;br /&gt;
! 100 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking &amp;amp; Tier 13 Eldritch&lt;br /&gt;
|-&lt;br /&gt;
| Hits&lt;br /&gt;
| 540&lt;br /&gt;
| 568&lt;br /&gt;
| 613&lt;br /&gt;
|-&lt;br /&gt;
| Dex&lt;br /&gt;
| 68&lt;br /&gt;
| 71&lt;br /&gt;
| 77&lt;br /&gt;
|-&lt;br /&gt;
| Damage&lt;br /&gt;
| 20-34&lt;br /&gt;
| 21-36&lt;br /&gt;
| 23-38&lt;br /&gt;
|-&lt;br /&gt;
| Armor&lt;br /&gt;
| 34&lt;br /&gt;
| 36&lt;br /&gt;
| 38&lt;br /&gt;
|-&lt;br /&gt;
| Wrestling&lt;br /&gt;
| 94.5&lt;br /&gt;
| 99.3&lt;br /&gt;
| 107.2&lt;br /&gt;
|-&lt;br /&gt;
| Magery&lt;br /&gt;
| 67.5&lt;br /&gt;
| 71.0 &lt;br /&gt;
| 76.6&lt;br /&gt;
|-&lt;br /&gt;
| Eval Int&lt;br /&gt;
| 101.2&lt;br /&gt;
| 106.5&lt;br /&gt;
| 114.9&lt;br /&gt;
|-&lt;br /&gt;
| Magic Resist&lt;br /&gt;
| 67.5&lt;br /&gt;
| 71.0&lt;br /&gt;
| 76.6&lt;br /&gt;
|-&lt;br /&gt;
| Poison Resist&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
|-&lt;br /&gt;
| Dispel Resist&lt;br /&gt;
| 20.0%&lt;br /&gt;
| 24.0%&lt;br /&gt;
| 30.4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Fire Elementals are geared for dealing very large amounts of DPS with spells, however they are somewhat vulnerable due to Low Hit Points and Low Wrestling&lt;br /&gt;
* Additionally, each spellcast from a Fire Elemental has a 15% chance to result in a Fireblast, which inflicts an additional (DamageMax * 1.5) Damage to the target and to all hostile creatures with 1 tile of it&lt;br /&gt;
* A good number of the Summoner&#039;s Tome Upgrades for Fire Elementals offer increased Damage, but at an offsetting cost, or are designed around the concept that Fire Elementals are expected to have a fairly short lifespan (and go out with a bang)&lt;br /&gt;
* Special Abilities:&lt;br /&gt;
** Epic Barrage - Fires projectiles at a target up to 12 tiles away, inflicting 3 hits each dealing (SpellDamageMax * 0.5) damage that ignores armor to target&lt;br /&gt;
** Prefers Spellcasting over Melee Attacks&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Points&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Dismissive&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Increases Mana Refunded from the Dispel spell to (90% * Follower&#039;s Health Remaining Percent) of initial mana spent&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +2% Damage Resistance and reduces casting time to 2.5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Corporeal Tether&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Healed by 0.10% for Each Mana Spent by Caster&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Scorched Earth&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Spells have a 33% chance to ignore target&#039;s magic resist&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Controlled Burn&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Epic Barrage damage increased by 25% and cooldown reduced by 2 seconds (stackable)&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Wildfire &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Spells have 15% chance to inflict an additional (SpellDamageMax * 1.0) damage that ignores armor on the target&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Fanning the Flames&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Epic Barrage damage increased by 33% and cooldown reduced by 3 seconds (stackable)&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Glass Cannon&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | -33% Hit Points and +25% Spell Damage &lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Unstable Sorcery&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +50% Chance to increase Spell Damage by 50%&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Burning at Both Ends&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +35% Spell Damage but takes 10 damage every 15 seconds while above 25% Hit Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Summon Water Elemental===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;|[[File:summonwaterele1.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Water Elemental&amp;lt;br /&amp;gt;&lt;br /&gt;
Close-Range Spellcaster Tank with Poison Resistance, Magic Defense, and Slight Aggro Bonus&lt;br /&gt;
|-&lt;br /&gt;
! Stats&lt;br /&gt;
! 100 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking &amp;amp; Tier 13 Eldritch&lt;br /&gt;
|-&lt;br /&gt;
| Hits&lt;br /&gt;
| 675&lt;br /&gt;
| 710&lt;br /&gt;
| 766&lt;br /&gt;
|-&lt;br /&gt;
| Dex&lt;br /&gt;
| 68&lt;br /&gt;
| 71&lt;br /&gt;
| 77&lt;br /&gt;
|-&lt;br /&gt;
| Damage&lt;br /&gt;
| 20-34&lt;br /&gt;
| 21-36&lt;br /&gt;
| 23-38&lt;br /&gt;
|-&lt;br /&gt;
| Armor&lt;br /&gt;
| 68&lt;br /&gt;
| 71&lt;br /&gt;
| 77&lt;br /&gt;
|-&lt;br /&gt;
| Wrestling&lt;br /&gt;
| 101.2&lt;br /&gt;
| 106.5&lt;br /&gt;
| 114.9&lt;br /&gt;
|-&lt;br /&gt;
| Magery&lt;br /&gt;
| 67.5&lt;br /&gt;
| 71.0 &lt;br /&gt;
| 76.6&lt;br /&gt;
|-&lt;br /&gt;
| Eval Int&lt;br /&gt;
| 101.2&lt;br /&gt;
| 106.5&lt;br /&gt;
| 114.9&lt;br /&gt;
|-&lt;br /&gt;
| Magic Resist&lt;br /&gt;
| 202.5&lt;br /&gt;
| 213.0&lt;br /&gt;
| 229.8&lt;br /&gt;
|-&lt;br /&gt;
| Poison Resist&lt;br /&gt;
| 50.0%&lt;br /&gt;
| 50.0%&lt;br /&gt;
| 50.0%&lt;br /&gt;
|-&lt;br /&gt;
| Dispel Resist&lt;br /&gt;
| 20.0%&lt;br /&gt;
| 24.0%&lt;br /&gt;
| 30.4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Water Elementals excel as tanks against Spellcaster creatures due to Very High Magic Resist and also have high survivability against unique creatures due to their reduced damage from Direct Damage Abilities&lt;br /&gt;
* They are also above-average spellcasters&lt;br /&gt;
* Many of the Summoner&#039;s Tome Upgrades for Water Elementals revolve around survival against Spellcasters and mitigating non-standard damage types (Abilities / Poison / Disease)&lt;br /&gt;
* Special Abilities:&lt;br /&gt;
** Reflect - Has 15% chance to Reflect Spells&lt;br /&gt;
** Prefers Spellcasting over Melee Attacks&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Points&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Dismissive&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Increases Mana Refunded from the Dispel spell to (90% * Follower&#039;s Health Remaining Percent) of initial mana spent&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +2% Damage Resistance and reduces casting time to 2.5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Corporeal Tether&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Healed by 0.10% for Each Mana Spent by Caster&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Eldritch Essence&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +10% Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Deep Water&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Restores 5% of Hit Points when above 66% Health (has 30 second cooldown)&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Spell Siren&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Adds +5% Damage and Magical Damage Resistance for each aggressed creature within 8 tiles (stackable and max +20%)&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Stagnant&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Spells have 20% chance to reduce target&#039;s Poison Resistance by 20% for 30 seconds (stackable) and inflict Greater Poison&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Ebb and Flow&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Alternates every 30 seconds between providing +5% Damage Resistance (Ebb) and providing +20% Damage Resistance (Flow)&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Reflecting Pool&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +20% Chance to Reflect Spells&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Purification &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +33% Special Resistance and restores 5% of Hit Points when below 66% Health (has 30 second cooldown)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Summon Daemon===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;|[[File:summondaemon1.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Daemon&amp;lt;br /&amp;gt;&lt;br /&gt;
Close-Range Hybrid Melee/Spellcaster that increases in power with time&lt;br /&gt;
|-&lt;br /&gt;
! Stats&lt;br /&gt;
! 100 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking &amp;amp; Tier 13 Eldritch&lt;br /&gt;
|-&lt;br /&gt;
| Hits&lt;br /&gt;
| 742&lt;br /&gt;
| 781&lt;br /&gt;
| 843&lt;br /&gt;
|-&lt;br /&gt;
| Dex&lt;br /&gt;
| 101&lt;br /&gt;
| 106&lt;br /&gt;
| 115&lt;br /&gt;
|-&lt;br /&gt;
| Damage&lt;br /&gt;
| 34-47&lt;br /&gt;
| 36-50&lt;br /&gt;
| 38-54&lt;br /&gt;
|-&lt;br /&gt;
| Armor&lt;br /&gt;
| 68&lt;br /&gt;
| 71&lt;br /&gt;
| 77&lt;br /&gt;
|-&lt;br /&gt;
| Wrestling&lt;br /&gt;
| 108.0&lt;br /&gt;
| 113.6&lt;br /&gt;
| 122.5&lt;br /&gt;
|-&lt;br /&gt;
| Magery&lt;br /&gt;
| 67.5&lt;br /&gt;
| 71.0 &lt;br /&gt;
| 76.6&lt;br /&gt;
|-&lt;br /&gt;
| Eval Int&lt;br /&gt;
| 67.5&lt;br /&gt;
| 71.0 &lt;br /&gt;
| 76.6&lt;br /&gt;
|-&lt;br /&gt;
| Magic Resist&lt;br /&gt;
| 67.5&lt;br /&gt;
| 71.0&lt;br /&gt;
| 76.6&lt;br /&gt;
|-&lt;br /&gt;
| Poison Resist&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
|-&lt;br /&gt;
| Dispel Resist&lt;br /&gt;
| 20.0%&lt;br /&gt;
| 24.0%&lt;br /&gt;
| 30.4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Daemons are overall well-balanced in terms of Stats and Skills, and utilize both Melee Attacks and Spellcasts in equal measure&lt;br /&gt;
* While not as initially powerful as Air Elementals, Fire Elementals, or Energy Vortexes, a Daemon&#039;s damage dramatically increase as its Hit Points reach zero&lt;br /&gt;
* Players can take advantage of &amp;quot;redlining&amp;quot; Daemons, by keeping them wounded or even near death to achieve maximum DPS, but trying not allowing the creature to die prematurely&lt;br /&gt;
* Summoner&#039;s Tome Upgrades for Daemons often revolve around taking damage and increasing DPS from it&lt;br /&gt;
* Special Abilities:&lt;br /&gt;
** Fury - +5% Damage for every 30 seconds alive (stackable and max +25%)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Points&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Dismissive&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Increases Mana Refunded from the Dispel spell to (90% * Follower&#039;s Health Remaining Percent) of initial mana spent&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +2% Damage Resistance and reduces casting time to 2.5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Corporeal Tether&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Healed by 0.10% for Each Mana Spent by Caster&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Fiery Temper&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +5% Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Bloodthirsty &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Damage increased by 15% if target below 66% health&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Sadistic Rage&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Has 15% chance on melee attack or spellcast to increase Damage by 15% for 30 seconds (cannot stack)&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Greater Daemon&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +25% Hit Points, +33% Poison Resistance, and +33% Special Resistance&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Vengeance &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Damage is Increased by (Missing Health Percent * 50%)&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Daemonic Frenzy&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Has 15% chance on melee attack or spellcast to increase Attack Speed by 20% for 30 seconds (cannot stack)&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Growing Fury&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Increases Fury ability damage bonus max to +75%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Energy Vortex===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;|[[File:summonev1.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Energy Vortex&amp;lt;br /&amp;gt;&lt;br /&gt;
Berserk Melee that has player-caster synergy and burst potential&lt;br /&gt;
|-&lt;br /&gt;
! Stats&lt;br /&gt;
! 100 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking &amp;amp; Tier 13 Eldritch&lt;br /&gt;
|-&lt;br /&gt;
| Hits&lt;br /&gt;
| 810&lt;br /&gt;
| 852&lt;br /&gt;
| 919&lt;br /&gt;
|-&lt;br /&gt;
| Dex&lt;br /&gt;
| 135&lt;br /&gt;
| 142&lt;br /&gt;
| 153&lt;br /&gt;
|-&lt;br /&gt;
| Damage&lt;br /&gt;
| 34-47&lt;br /&gt;
| 36-50&lt;br /&gt;
| 38-54&lt;br /&gt;
|-&lt;br /&gt;
| Armor&lt;br /&gt;
| 68&lt;br /&gt;
| 71&lt;br /&gt;
| 77&lt;br /&gt;
|-&lt;br /&gt;
| Wrestling&lt;br /&gt;
| 114.7&lt;br /&gt;
| 120.7&lt;br /&gt;
| 130.2&lt;br /&gt;
|-&lt;br /&gt;
| Magic Resist&lt;br /&gt;
| 135.0&lt;br /&gt;
| 142.0&lt;br /&gt;
| 153.2&lt;br /&gt;
|-&lt;br /&gt;
| Poison Resist&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
|-&lt;br /&gt;
| Dispel Resist&lt;br /&gt;
| 20.0%&lt;br /&gt;
| 24.0%&lt;br /&gt;
| 30.4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Energy Vortexes are both sturdy and deal a very large amount of DPS due to very high Dex, high Damage, and high Wrestling&lt;br /&gt;
* Similar to Blade Spirits, their primary drawback is they cannot be given commands and therefore once cast, only have usefulness in the immediate area where summoned&lt;br /&gt;
* Several Summoner&#039;s Tome Upgrades for Energy Vortexes are based on the concept of &amp;quot;Linking&amp;quot; with the player caster: as the player caster spends mana, the Energy Vortex is themselves buffed and becomes more powerful for a short duration&lt;br /&gt;
* Energy Vortexes are &amp;quot;non-hostile&amp;quot; to players and tamed creatures and will never attack them&lt;br /&gt;
* Energy Vortexes are still considered &amp;quot;Berserk&amp;quot; creatures and will automatically attack any non-tamed creatures/NPCs that are grey in their perception range (players have no control over which monsters/NPCs they attack)&lt;br /&gt;
* Energy Vortexes will flag as Green to their caster/allies and Blue to other players (similar to normal pets), and while they will be considered &amp;quot;owned&amp;quot; by the caster, the caster cannot issue any commands to them&lt;br /&gt;
* In order to Release a Energy Vortex, players must cast Dispel on them or simply wait for summon duration to expire&lt;br /&gt;
* Energy Vortexes now gain all player-skill related bonuses (such as Herding Focused Aggression) that normal summons would receive (including bonuses from Aspect Gear/Mastery Chains)&lt;br /&gt;
* Energy Vortexes have boosted aggro (higher amounts than Patrol/Guarding/Attack mode-ordered tamed creatures)&lt;br /&gt;
* Special Abilities:&lt;br /&gt;
** Discharge - Every 25th melee attack made will inflict (DamageMax * 10) damage on target&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Points&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Dismissive&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Increases Mana Refunded from the Dispel spell to (90% * Follower&#039;s Health Remaining Percent) of initial mana spent&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +2% Damage Resistance and reduces casting time to 2.5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Corporeal Tether&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Healed by 0.10% for Each Mana Spent by Caster&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Kinetic&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +5% Accuracy and +5% Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Ethereal &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Each mana spent by caster adds a 0.5% chance for 30 seconds that any melee attack will ignore armor (stackable and max 50% chance)&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Abyssal Essence&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Discharge ability will now activate after every 20th melee hit made&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Void Strikes&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Each mana spent by caster increases Attack Speed and Accuracy by 0.1% for 30 seconds (stackable and max +10%)&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Feedback&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Discharge ability will now restore 25% Hit Points when activated&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Conduit &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Each mana spent by caster increases Melee Damage by 0.35% for 30 seconds (stackable and max +35%)&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Energy Surge&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Discharge ability will now inflict (DamageMax * 15) damage&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Black Tea</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Summoner%27s_Tome&amp;diff=21094</id>
		<title>Summoner&#039;s Tome</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Summoner%27s_Tome&amp;diff=21094"/>
		<updated>2023-08-28T22:53:44Z</updated>

		<summary type="html">&lt;p&gt;Black Tea: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Customization]][[Category:PvM]][[Category:Skills]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players can now craft Summoner&#039;s Tomes through [[Inscription]], which are used as a tool to greatly improve the power and utility of summons in PvM only&lt;br /&gt;
* Summoner&#039;s Tomes are Blessed items&lt;br /&gt;
* Players must have at least 80 [[Magery]] and 80 [[Spirit Speaking]] in order to utilize a Summoner&#039;s Tome&lt;br /&gt;
* Similar to [[Aspect Mastery|Aspect Gear]], every player now has a &amp;quot;Summoner Profile&amp;quot; that is stored for them on a per character basis and is permanent (can&#039;t be lost)&lt;br /&gt;
* Players can double-click a Summoner&#039;s Tome in their backpack to view their character&#039;s Summoner Profile through a special Summoner&#039;s Tome menu&lt;br /&gt;
* Summoner Tomes are non-unique and players can use any of them to access their Summoner Profiles (i.e. a player that loses their Summoner&#039;s Tome can simply craft a new one and they will not lose any progress on their Summoner Profile)&lt;br /&gt;
* Players will be notified when they open a Summoner&#039;s Tome if they do not have the required Magery and Spirit Speak skill needed to use the tome and receive its benefits&lt;br /&gt;
&lt;br /&gt;
[[File:summonerstome2.jpg|link=Inscription]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summoner Tome Menu==&lt;br /&gt;
* Players can view their Summoner Profile through the Summoner&#039;s Tome Menu by double-clicking any Summoner&#039;s Tome in their backpack&lt;br /&gt;
* While players need 80 Magery and Spirit Speak to utilize the benefits of a Summoner&#039;s Tome, any player may view their profile even with insufficient Magery/Spirit Speak skill&lt;br /&gt;
* On the Overview Page of the Summoner Tome Menu, players can see a summary of all their Spell Entries for each of the 8 Summoning spells (such as Blade Spirits, Air Elemental, Fire Elemental, Energy Vortex, etc) in that player&#039;s Summoner Profile&lt;br /&gt;
* Each Spell Entry has a &amp;quot;Points Unlocked&amp;quot; and &amp;quot;Upgrade Progress&amp;quot; listing&lt;br /&gt;
* Players can click the Diamond button next to each Spell Entry to jump to that spell&#039;s individual page&lt;br /&gt;
* Players can also use the buttons on the bottom toolbar to jump to individual spell pages, or click the button next to the Tome Icon at the bottom to return to the Overview Page&lt;br /&gt;
&lt;br /&gt;
[[File:summonerstomemenu.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spell Upgrade Progress==&lt;br /&gt;
* If players have at least 80 Magery and Spirit Speaking skill on their character, and have a Summoner&#039;s Tome in their backpack, they can earn &amp;quot;Upgrade Progress&amp;quot; towards summon spells (see &amp;quot;Max Upgrade Points&amp;quot; section below for details)&lt;br /&gt;
* When players fight non-tamed/non-summoned creatures while using summons, they will earn &amp;quot;Upgrade Progress&amp;quot; for that summon spell, similar to earning Aspect Experience, Mastery Chain Experience, etc&lt;br /&gt;
* Progress amounts earned are based on the Gold Value of the creature killed, and the Damage Percent that player did to the creature (similar to how all other forms of Experience earned on the server are calculated)&lt;br /&gt;
* If a player uses a single summon type to fight a creature (such as only Air Elementals) all Upgrade Progress earned from that creature killed will be attributed to that single spell&lt;br /&gt;
* If a player uses multiple summon types against a creature, Upgrade progress will be divided evenly among the different summon types they used (ie. 50% each for 2 types, 33% each for 3 types, etc)&lt;br /&gt;
* Similar to other forms of Experience, players can select how/and if they want Summoner Upgrade Progress to be displayed for their character through Paperdoll -&amp;gt; Help -&amp;gt; Commands -&amp;gt; Text Displays -&amp;gt; [ShowSummonersTomeExperience&lt;br /&gt;
* Players can choose to have Summoner Upgrade Progress amounts display overhead, in the system message area, or not at all&lt;br /&gt;
* Players can view Upgrade Progress for each spell in the Summoner Tome Menu Overview page&lt;br /&gt;
* Players can also view Upgrade Progress for spells in the individual Spell Entry pages for a spell&lt;br /&gt;
&lt;br /&gt;
[[File:summonupgradeprogress.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Unlocking Upgrade Points==&lt;br /&gt;
* When players reach 100% Upgrade Progress for a spell, they unlock an Upgrade Point for that spell&lt;br /&gt;
* Players will receive a system message and sound effect when they unlock an Upgrade Point for a spell&lt;br /&gt;
* The total number of Upgrade Points unlocked for each spell is displayed next to the spell&#039;s icon on the Overview Page and is displayed at the bottom of the page as part of the Upgrade Points Spent listing&lt;br /&gt;
* Players can earn experience and unlock up to 30 Upgrade Points per Summon Spell regardless of their character&#039;s Spirit Speak skill (i.e. they now follow similar handling to our other &amp;quot;Codex-like&amp;quot; items that simply require players to meet the minimum skill requirements to receive full benefits possible from them)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Upgrades and Spending Upgrade Points==&lt;br /&gt;
* Every summon spell has 10 different Upgrades that players chose from, each having their own Upgrade Point Cost that must be spent to activate them&lt;br /&gt;
* Upgrade choices are not permanent: players can select and deselect Upgrades freely to spend/release their point costs from their total&lt;br /&gt;
* Upgrades apply unique bonuses and unlock abilities that will be added to that particular summon created by the player&lt;br /&gt;
* Clicking the Info Button next to an upgrade will display a summary of what the upgrade offers when activated&lt;br /&gt;
* Clicking the Diamond Button next to an Upgrade will activate it and add its Point Cost to the Upgrade Points Spent total&lt;br /&gt;
* Upgrades that are active for a spell have their checkbox selected and display in Green text&lt;br /&gt;
* Clicking the Diamond Button next to an activated Upgrade will deselect it and free up its Point Cost total&lt;br /&gt;
* Players cannot select or deselect Upgrade while they have any summons currently alive in the game world, however&lt;br /&gt;
&lt;br /&gt;
[[File:summonerupgrades.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Max Upgrade Points==&lt;br /&gt;
* For each Summon Spell, players can unlock up to a maximum of a 30 Upgrade Points possible&lt;br /&gt;
* Once unlocked a player has access to all 30 points with only 80 Spirit Speak required&lt;br /&gt;
* The experience amounts needed for players to unlock upgrades increases the more Unlocks they already have for a particular summon&lt;br /&gt;
&lt;br /&gt;
[[File:summonermaxupgradepoints.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
Experience amounts (Creature Gold Value x Player Damage Contribution Percent) needed to reach 100% Progress for each Unlock Point on a spell are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Point&lt;br /&gt;
! Gold Earned&lt;br /&gt;
! style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
! Point&lt;br /&gt;
! Gold Earned&lt;br /&gt;
! style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
! Point&lt;br /&gt;
! Gold Earned&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 1000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 11&lt;br /&gt;
| 11,000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 21&lt;br /&gt;
| 21,000&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 2000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 12&lt;br /&gt;
| 12000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 22&lt;br /&gt;
| 22000&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 3000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 13&lt;br /&gt;
| 13000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 23&lt;br /&gt;
| 23000&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 4000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 14&lt;br /&gt;
| 14000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 24&lt;br /&gt;
| 24000&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 5000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 15&lt;br /&gt;
| 15000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 25&lt;br /&gt;
| 25000&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 6000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 16&lt;br /&gt;
| 16000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 26&lt;br /&gt;
| 26000&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 7000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 17&lt;br /&gt;
| 17000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 27&lt;br /&gt;
| 27000&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 8000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 18&lt;br /&gt;
| 18000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 28&lt;br /&gt;
| 28000&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 9000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 19&lt;br /&gt;
| 19000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 29&lt;br /&gt;
| 29000&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 10000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 20&lt;br /&gt;
| 20000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 30&lt;br /&gt;
| 30000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Any spell cast by the player that has its Mana Refunded (i.e. no mana cost) will not trigger the Corporeal Tether healing effect.&lt;/div&gt;</summary>
		<author><name>Black Tea</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:SummonerRoles&amp;diff=21093</id>
		<title>Template:SummonerRoles</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:SummonerRoles&amp;diff=21093"/>
		<updated>2023-08-28T22:51:38Z</updated>

		<summary type="html">&lt;p&gt;Black Tea: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Blade Spirits===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |[[File:bladespirit1.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Blade Spirits&amp;lt;br /&amp;gt;&lt;br /&gt;
Mana-Efficient Melee With Reduced Aggro and Requiring 1 Control Slot&lt;br /&gt;
|-&lt;br /&gt;
! Stats&lt;br /&gt;
! 100 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking &amp;amp; Tier 13 Eldritch&lt;br /&gt;
|-&lt;br /&gt;
| Hits&lt;br /&gt;
| 405&lt;br /&gt;
| 426&lt;br /&gt;
| 460&lt;br /&gt;
|-&lt;br /&gt;
| Dex&lt;br /&gt;
| 101&lt;br /&gt;
| 106&lt;br /&gt;
| 115&lt;br /&gt;
|-&lt;br /&gt;
| Damage&lt;br /&gt;
| 20-34&lt;br /&gt;
| 21-36&lt;br /&gt;
| 23-38&lt;br /&gt;
|-&lt;br /&gt;
| Armor&lt;br /&gt;
| 68&lt;br /&gt;
| 71&lt;br /&gt;
| 77&lt;br /&gt;
|-&lt;br /&gt;
| Wrestling&lt;br /&gt;
| 101.2&lt;br /&gt;
| 106.5&lt;br /&gt;
| 114.9&lt;br /&gt;
|-&lt;br /&gt;
| Magic Resist&lt;br /&gt;
| 33.7&lt;br /&gt;
| 35.5&lt;br /&gt;
| 38.3&lt;br /&gt;
|-&lt;br /&gt;
| Poison Resist&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
|-&lt;br /&gt;
| Dispel Resist&lt;br /&gt;
| 20.0%&lt;br /&gt;
| 24.0%&lt;br /&gt;
| 30.4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Takes 1 Control Slot, but players may only have 1 Blade Spirits active at any time (Summoner&#039;s Tome experience gain rate is increased by 100% however)&lt;br /&gt;
* Has below-average Aggro compared to normal summons&lt;br /&gt;
* Their primary drawback is they cannot be given commands and therefore once cast, only have usefulness in the immediate area where summoned&lt;br /&gt;
* Blade Spirits are &amp;quot;non-hostile&amp;quot; to players and tamed creatures and will never attack them&lt;br /&gt;
* Blade Spirits are still considered &amp;quot;Berserk&amp;quot; creatures and will automatically attack any non-tamed creatures/NPCs that are grey in their perception range (players have no control over which monsters/NPCs they attack)&lt;br /&gt;
* Blade Spirits will flag as Green to their caster/allies and Blue to other players (similar to normal pets), and while they will be considered &amp;quot;owned&amp;quot; by the caster, the caster cannot issue any commands to them&lt;br /&gt;
* In order to Release a Blade Spirit, players must cast Dispel on them or simply wait for summon duration to expire&lt;br /&gt;
* Blade Spirits now gain all player-skill related bonuses (such as Herding Focused Aggression) that normal summons would receive (including bonuses from Aspect Gear/Mastery Chains)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;  style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Points&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Dismissive&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Increases Mana Refunded from the Dispel spell to (90% * Follower&#039;s Health Remaining Percent) of initial mana spent&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +2% Damage Resistance and reduces casting time to 2.5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Corporeal Tether&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Healed by 0.10% for Each Mana Spent by Caster&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Hamstring&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 15% Chance on melee attack to Entangle target for 6 seconds (attack inflicts +50% Damage if target was already Entangled)&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Double-Edged&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +10% Damage&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Dancing Blades&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Has 15% chance on melee attack to increase Attack Speed by 10% for 30 seconds (cannot stack)&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Precision Cuts&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +10% Accuracy&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Serration&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 25% chance on melee attack to reduce target&#039;s Armor by 25 for 15 seconds (stackable)&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Lightning Strikes&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +12.5% Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Razors&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 25% chance on melee attack to inflict 100% additional damage as Bleed damage over 15 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Summon Creature===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[[File:summoncreature.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Summon Creature&amp;lt;br /&amp;gt;&lt;br /&gt;
Variable combat style based on creature summoned&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
* Aegis Rat&lt;br /&gt;
* Black Bear&lt;br /&gt;
* Brown Bear&lt;br /&gt;
* Corpse Eater&lt;br /&gt;
* Firebat&lt;br /&gt;
* Flamehound&lt;br /&gt;
| &lt;br /&gt;
* Grizzly Bear&lt;br /&gt;
* Monitor Hatchling&lt;br /&gt;
* Polar Bear&lt;br /&gt;
* Primordial Whelp&lt;br /&gt;
* Sand Crab&lt;br /&gt;
* Shallow Water&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Points&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Dismissive&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Increases Mana Refunded from the Dispel spell to (90% * Follower&#039;s Health Remaining Percent) of initial mana spent&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +2% Damage Resistance and reduces casting time to 2.5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Corporeal Tether&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Healed by 0.10% for Each Mana Spent by Caster&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Tier 1 Creatures&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 25% chance creature summoned is Imp, Cave Bear, Jaguar, Searing Lizard&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Binding Ward&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +10% Damage Resistance&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Tier 2 Creatures&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 25% chance creature summoned is Cave Bat, Minion, Trapdoor Spider, Drake Whelp&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Stampede&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +15% Melee and Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Tier 3 Creatures&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 25% chance creature summoned is Searing Imp, Wolfhound, Dragon Whelp, Blood Ape&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Vitality&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +33% Hit Points, +25 Armor, and +50 Magic Resist&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Tier 4 Creatures&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 25% chance creature summoned is Fire Minion, Vampire Bat, Skulker, Molten Mongbat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Summon Air Elemental===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;|[[File:summonairele1.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Air Elemental&amp;lt;br /&amp;gt;&lt;br /&gt;
Mobile Melee with AoE Potential&lt;br /&gt;
|-&lt;br /&gt;
! Stats&lt;br /&gt;
! 100 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking &amp;amp; Tier 13 Eldritch&lt;br /&gt;
|-&lt;br /&gt;
| Hits&lt;br /&gt;
| 608&lt;br /&gt;
| 639&lt;br /&gt;
| 689&lt;br /&gt;
|-&lt;br /&gt;
| Dex&lt;br /&gt;
| 101&lt;br /&gt;
| 106&lt;br /&gt;
| 115&lt;br /&gt;
|-&lt;br /&gt;
| Damage&lt;br /&gt;
| 27-40&lt;br /&gt;
| 28-43&lt;br /&gt;
| 31-46&lt;br /&gt;
|-&lt;br /&gt;
| Armor&lt;br /&gt;
| 34&lt;br /&gt;
| 36&lt;br /&gt;
| 38&lt;br /&gt;
|-&lt;br /&gt;
| Wrestling&lt;br /&gt;
| 135.0&lt;br /&gt;
| 142.0&lt;br /&gt;
| 153.2&lt;br /&gt;
|-&lt;br /&gt;
| Magery&lt;br /&gt;
| 67.5&lt;br /&gt;
| 71.0 &lt;br /&gt;
| 76.6&lt;br /&gt;
|-&lt;br /&gt;
| Eval Int&lt;br /&gt;
| 67.5&lt;br /&gt;
| 71.0&lt;br /&gt;
| 76.6&lt;br /&gt;
|-&lt;br /&gt;
| Magic Resist&lt;br /&gt;
| 67.5&lt;br /&gt;
| 71.0&lt;br /&gt;
| 76.6&lt;br /&gt;
|-&lt;br /&gt;
| Poison Resist&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
|-&lt;br /&gt;
| Dispel Resist&lt;br /&gt;
| 20.0%&lt;br /&gt;
| 24.0%&lt;br /&gt;
| 30.4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Air Elementals are designed to deal large amounts of DPS up close and personal&lt;br /&gt;
* Air Elementals have very high Dex, very high Wrestling, and have a chance to ignore the Armor of their enemies&lt;br /&gt;
* Many of the Summoner&#039;s Tome Upgrades for Air Elementals are bonuses granted for making Melee Attacks reward aggressive playstyles&lt;br /&gt;
* Special Abilities:&lt;br /&gt;
** Updraft - Melee attacks have a 25% chance to inflict (DamageMax * 1.0) damage against an additional target within 2 tiles&lt;br /&gt;
** Charge - Teleports to a location up to 12 tiles away and inflicts (DamageMax * 0.75) damage against up to 3 targets within 1 tile (the first target hit also takes +50% damage)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Points&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Dismissive&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Increases Mana Refunded from the Dispel spell to (90% * Follower&#039;s Health Remaining Percent) of initial mana spent&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +2% Damage Resistance and reduces casting time to 2.5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Corporeal Tether&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Healed by 0.10% for Each Mana Spent by Caster&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Gust&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +10% Accuracy and +10% Melee Damage for 5 seconds after using Charge&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Gale&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Melee attacks add +4% Accuracy for 30 seconds (stackable and max +20%)&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Windshear&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Charge ability now has 25% chance for each target hit to take (DamageMax * 1.0) damage as Bleed damage over 15 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Tempest&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Melee attacks have 66% chance to ignore armor&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Cyclone&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Charge damage increased by 50% and ability cooldown reduced by 3 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Microburst&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Melee attack adds +5% Attack Speed for 30 seconds (stackable and max +25%)&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Whirlwind&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Updraft ability chance increases to 50% and will now hit up to 2 targets within 2 tiles of target&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Summon Earth Elemental===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;|[[File:summonearthele1.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Earth Elemental&amp;lt;br /&amp;gt;&lt;br /&gt;
Melee Tank with Bleed Resistance, Disease Resistance, and Slight Aggro Bonus&lt;br /&gt;
|-&lt;br /&gt;
! Stats&lt;br /&gt;
! 100 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking &amp;amp; Tier 13 Eldritch&lt;br /&gt;
|-&lt;br /&gt;
| Hits&lt;br /&gt;
| 800&lt;br /&gt;
| 835&lt;br /&gt;
| 891&lt;br /&gt;
|-&lt;br /&gt;
| Dex&lt;br /&gt;
| 68&lt;br /&gt;
| 71&lt;br /&gt;
| 77&lt;br /&gt;
|-&lt;br /&gt;
| Damage&lt;br /&gt;
| 34-47&lt;br /&gt;
| 36-50&lt;br /&gt;
| 38-54&lt;br /&gt;
|-&lt;br /&gt;
| Armor&lt;br /&gt;
| 101&lt;br /&gt;
| 106&lt;br /&gt;
| 115&lt;br /&gt;
|-&lt;br /&gt;
| Wrestling&lt;br /&gt;
| 114.7&lt;br /&gt;
| 120.7&lt;br /&gt;
| 130.2&lt;br /&gt;
|-&lt;br /&gt;
| Magic Resist&lt;br /&gt;
| 33.7&lt;br /&gt;
| 35.5&lt;br /&gt;
| 38.3&lt;br /&gt;
|-&lt;br /&gt;
| Poison Resist&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
|-&lt;br /&gt;
| Dispel Resist&lt;br /&gt;
| 20.0%&lt;br /&gt;
| 24.0%&lt;br /&gt;
| 30.4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Earth Elementals function as tanks against Melee creatures, due to very high Armor, high Wrestling, and high Hit Points&lt;br /&gt;
* Earth Elementals will become Rooted if they remain stationary for 10 seconds, which increases their Damage by +20% and makes them immune to any movement effects such as Knockback, Entangle, and Hinder&lt;br /&gt;
* Many of the Summoner&#039;s Tome Upgrades for Earth Elementals are geared towards survival, as they are the premier Physical Damage tank among summons&lt;br /&gt;
* Special Abilities:&lt;br /&gt;
** Rooted - Inflicts 50% of any damage type that occurs within 1 tile&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Points&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Dismissive&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Increases Mana Refunded from the Dispel spell to (90% * Follower&#039;s Health Remaining Percent) of initial mana spent&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +2% Damage Resistance and reduces casting time to 2.5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Corporeal Tether&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Healed by 0.10% for Each Mana Spent by Caster&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Hardened &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +5% Melee Damage and +5% Damage Resistance &lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Grounded &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Restores 5% of Hit Points when above 66% Health (has 30 second cooldown)&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Earthpull &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Adds +5% Damage and Physical Damage Resistance for each aggressed creature within 4 tiles (stackable and max +20%)&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Deep Roots &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +5% Damage Resistance and Rooted now inflicts 100% of any damage type that occurs with in 1 tile&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Slam&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 15% chance on melee attack to increase the attack&#039;s damage by 100% and reduce target&#039;s Accuracy by 25% for 15 seconds (stackable)&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Stonewall&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +10% Melee Damage and adds +10% Physical Damage Resistance for every 30 seconds alive (stackable and max +40%)&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Purge Impurities&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +33% Poison Resistance and restores 5% of Hit Points when below 66% Health (has 30 second cooldown)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Summon Fire Elemental===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;|[[File:summonfireele1.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Fire Elemental&amp;lt;br /&amp;gt;&lt;br /&gt;
High-Powered Ranged Spellcaster&lt;br /&gt;
|-&lt;br /&gt;
! Stats&lt;br /&gt;
! 100 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking &amp;amp; Tier 13 Eldritch&lt;br /&gt;
|-&lt;br /&gt;
| Hits&lt;br /&gt;
| 540&lt;br /&gt;
| 568&lt;br /&gt;
| 613&lt;br /&gt;
|-&lt;br /&gt;
| Dex&lt;br /&gt;
| 68&lt;br /&gt;
| 71&lt;br /&gt;
| 77&lt;br /&gt;
|-&lt;br /&gt;
| Damage&lt;br /&gt;
| 20-34&lt;br /&gt;
| 21-36&lt;br /&gt;
| 23-38&lt;br /&gt;
|-&lt;br /&gt;
| Armor&lt;br /&gt;
| 34&lt;br /&gt;
| 36&lt;br /&gt;
| 38&lt;br /&gt;
|-&lt;br /&gt;
| Wrestling&lt;br /&gt;
| 94.5&lt;br /&gt;
| 99.3&lt;br /&gt;
| 107.2&lt;br /&gt;
|-&lt;br /&gt;
| Magery&lt;br /&gt;
| 67.5&lt;br /&gt;
| 71.0 &lt;br /&gt;
| 76.6&lt;br /&gt;
|-&lt;br /&gt;
| Eval Int&lt;br /&gt;
| 101.2&lt;br /&gt;
| 106.5&lt;br /&gt;
| 114.9&lt;br /&gt;
|-&lt;br /&gt;
| Magic Resist&lt;br /&gt;
| 67.5&lt;br /&gt;
| 71.0&lt;br /&gt;
| 76.6&lt;br /&gt;
|-&lt;br /&gt;
| Poison Resist&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
|-&lt;br /&gt;
| Dispel Resist&lt;br /&gt;
| 20.0%&lt;br /&gt;
| 24.0%&lt;br /&gt;
| 30.4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Fire Elementals are geared for dealing very large amounts of DPS with spells, however they are somewhat vulnerable due to Low Hit Points and Low Wrestling&lt;br /&gt;
* Additionally, each spellcast from a Fire Elemental has a 15% chance to result in a Fireblast, which inflicts an additional (DamageMax * 1.5) Damage to the target and to all hostile creatures with 1 tile of it&lt;br /&gt;
* A good number of the Summoner&#039;s Tome Upgrades for Fire Elementals offer increased Damage, but at an offsetting cost, or are designed around the concept that Fire Elementals are expected to have a fairly short lifespan (and go out with a bang)&lt;br /&gt;
* Special Abilities:&lt;br /&gt;
** Epic Barrage - Fires projectiles at a target up to 12 tiles away, inflicting 3 hits each dealing (SpellDamageMax * 0.5) damage that ignores armor to target&lt;br /&gt;
** Prefers Spellcasting over Melee Attacks&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Points&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Dismissive&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Increases Mana Refunded from the Dispel spell to (90% * Follower&#039;s Health Remaining Percent) of initial mana spent&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +2% Damage Resistance and reduces casting time to 2.5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Corporeal Tether&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Healed by 0.10% for Each Mana Spent by Caster&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Scorched Earth&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Spells have a 33% chance to ignore target&#039;s magic resist&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Controlled Burn&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Epic Barrage damage increased by 25% and cooldown reduced by 2 seconds (stackable)&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Wildfire &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Spells have 15% chance to inflict an additional (SpellDamageMax * 1.0) damage that ignores armor on the target&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Fanning the Flames&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Epic Barrage damage increased by 33% and cooldown reduced by 3 seconds (stackable)&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Glass Cannon&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | -33% Hit Points and +25% Spell Damage &lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Unstable Sorcery&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +50% Chance to increase Spell Damage by 50%&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Burning at Both Ends&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +35% Spell Damage but takes 10 damage every 15 seconds while above 25% Hit Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Summon Water Elemental===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;|[[File:summonwaterele1.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Water Elemental&amp;lt;br /&amp;gt;&lt;br /&gt;
Close-Range Spellcaster Tank with Poison Resistance, Magic Defense, and Slight Aggro Bonus&lt;br /&gt;
|-&lt;br /&gt;
! Stats&lt;br /&gt;
! 100 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking &amp;amp; Tier 13 Eldritch&lt;br /&gt;
|-&lt;br /&gt;
| Hits&lt;br /&gt;
| 675&lt;br /&gt;
| 710&lt;br /&gt;
| 766&lt;br /&gt;
|-&lt;br /&gt;
| Dex&lt;br /&gt;
| 68&lt;br /&gt;
| 71&lt;br /&gt;
| 77&lt;br /&gt;
|-&lt;br /&gt;
| Damage&lt;br /&gt;
| 20-34&lt;br /&gt;
| 21-36&lt;br /&gt;
| 23-38&lt;br /&gt;
|-&lt;br /&gt;
| Armor&lt;br /&gt;
| 68&lt;br /&gt;
| 71&lt;br /&gt;
| 77&lt;br /&gt;
|-&lt;br /&gt;
| Wrestling&lt;br /&gt;
| 101.2&lt;br /&gt;
| 106.5&lt;br /&gt;
| 114.9&lt;br /&gt;
|-&lt;br /&gt;
| Magery&lt;br /&gt;
| 67.5&lt;br /&gt;
| 71.0 &lt;br /&gt;
| 76.6&lt;br /&gt;
|-&lt;br /&gt;
| Eval Int&lt;br /&gt;
| 101.2&lt;br /&gt;
| 106.5&lt;br /&gt;
| 114.9&lt;br /&gt;
|-&lt;br /&gt;
| Magic Resist&lt;br /&gt;
| 202.5&lt;br /&gt;
| 213.0&lt;br /&gt;
| 229.8&lt;br /&gt;
|-&lt;br /&gt;
| Poison Resist&lt;br /&gt;
| 50.0%&lt;br /&gt;
| 50.0%&lt;br /&gt;
| 50.0%&lt;br /&gt;
|-&lt;br /&gt;
| Dispel Resist&lt;br /&gt;
| 20.0%&lt;br /&gt;
| 24.0%&lt;br /&gt;
| 30.4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Water Elementals excel as tanks against Spellcaster creatures due to Very High Magic Resist and also have high survivability against unique creatures due to their reduced damage from Direct Damage Abilities&lt;br /&gt;
* They are also above-average spellcasters&lt;br /&gt;
* Many of the Summoner&#039;s Tome Upgrades for Water Elementals revolve around survival against Spellcasters and mitigating non-standard damage types (Abilities / Poison / Disease)&lt;br /&gt;
* Special Abilities:&lt;br /&gt;
** Reflect - Has 15% chance to Reflect Spells&lt;br /&gt;
** Prefers Spellcasting over Melee Attacks&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Points&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Dismissive&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Increases Mana Refunded from the Dispel spell to (90% * Follower&#039;s Health Remaining Percent) of initial mana spent&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +2% Damage Resistance and reduces casting time to 2.5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Corporeal Tether&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Healed by 0.10% for Each Mana Spent by Caster&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Eldritch Essence&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +10% Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Deep Water&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Restores 5% of Hit Points when above 66% Health (has 30 second cooldown)&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Spell Siren&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Adds +5% Damage and Magical Damage Resistance for each aggressed creature within 8 tiles (stackable and max +20%)&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Stagnant&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Spells have 20% chance to reduce target&#039;s Poison Resistance by 20% for 30 seconds (stackable) and inflict Greater Poison&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Ebb and Flow&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Alternates every 30 seconds between providing +5% Damage Resistance (Ebb) and providing +20% Damage Resistance (Flow)&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Reflecting Pool&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +20% Chance to Reflect Spells&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Purification &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +33% Special Resistance and restores 5% of Hit Points when below 66% Health (has 30 second cooldown)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Summon Daemon===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;|[[File:summondaemon1.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Daemon&amp;lt;br /&amp;gt;&lt;br /&gt;
Close-Range Hybrid Melee/Spellcaster that increases in power with time&lt;br /&gt;
|-&lt;br /&gt;
! Stats&lt;br /&gt;
! 100 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking &amp;amp; Tier 13 Eldritch&lt;br /&gt;
|-&lt;br /&gt;
| Hits&lt;br /&gt;
| 742&lt;br /&gt;
| 781&lt;br /&gt;
| 843&lt;br /&gt;
|-&lt;br /&gt;
| Dex&lt;br /&gt;
| 101&lt;br /&gt;
| 106&lt;br /&gt;
| 115&lt;br /&gt;
|-&lt;br /&gt;
| Damage&lt;br /&gt;
| 34-47&lt;br /&gt;
| 36-50&lt;br /&gt;
| 38-54&lt;br /&gt;
|-&lt;br /&gt;
| Armor&lt;br /&gt;
| 68&lt;br /&gt;
| 71&lt;br /&gt;
| 77&lt;br /&gt;
|-&lt;br /&gt;
| Wrestling&lt;br /&gt;
| 108.0&lt;br /&gt;
| 113.6&lt;br /&gt;
| 122.5&lt;br /&gt;
|-&lt;br /&gt;
| Magery&lt;br /&gt;
| 67.5&lt;br /&gt;
| 71.0 &lt;br /&gt;
| 76.6&lt;br /&gt;
|-&lt;br /&gt;
| Eval Int&lt;br /&gt;
| 67.5&lt;br /&gt;
| 71.0 &lt;br /&gt;
| 76.6&lt;br /&gt;
|-&lt;br /&gt;
| Magic Resist&lt;br /&gt;
| 67.5&lt;br /&gt;
| 71.0&lt;br /&gt;
| 76.6&lt;br /&gt;
|-&lt;br /&gt;
| Poison Resist&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
|-&lt;br /&gt;
| Dispel Resist&lt;br /&gt;
| 20.0%&lt;br /&gt;
| 24.0%&lt;br /&gt;
| 30.4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Daemons are overall well-balanced in terms of Stats and Skills, and utilize both Melee Attacks and Spellcasts in equal measure&lt;br /&gt;
* While not as initially powerful as Air Elementals, Fire Elementals, or Energy Vortexes, a Daemon&#039;s damage dramatically increase as its Hit Points reach zero&lt;br /&gt;
* Players can take advantage of &amp;quot;redlining&amp;quot; Daemons, by keeping them wounded or even near death to achieve maximum DPS, but trying not allowing the creature to die prematurely&lt;br /&gt;
* Summoner&#039;s Tome Upgrades for Daemons often revolve around taking damage and increasing DPS from it&lt;br /&gt;
* Special Abilities:&lt;br /&gt;
** Fury - +5% Damage for every 30 seconds alive (stackable and max +25%)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Points&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Dismissive&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Increases Mana Refunded from the Dispel spell to (90% * Follower&#039;s Health Remaining Percent) of initial mana spent&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +2% Damage Resistance and reduces casting time to 2.5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Corporeal Tether&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Healed by 0.10% for Each Mana Spent by Caster&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Fiery Temper&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +5% Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Bloodthirsty &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Damage increased by 15% if target below 66% health&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Sadistic Rage&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Has 15% chance on melee attack or spellcast to increase Damage by 15% for 30 seconds (cannot stack)&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Greater Daemon&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +25% Hit Points, +33% Poison Resistance, and +33% Special Resistance&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Vengeance &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Damage is Increased by (Missing Health Percent * 50%)&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Daemonic Frenzy&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Has 15% chance on melee attack or spellcast to increase Attack Speed by 20% for 30 seconds (cannot stack)&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Growing Fury&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Increases Fury ability damage bonus max to +75%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Energy Vortex===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;|[[File:summonev1.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Energy Vortex&amp;lt;br /&amp;gt;&lt;br /&gt;
Berserk Melee that has player-caster synergy and burst potential&lt;br /&gt;
|-&lt;br /&gt;
! Stats&lt;br /&gt;
! 100 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking &amp;amp; Tier 13 Eldritch&lt;br /&gt;
|-&lt;br /&gt;
| Hits&lt;br /&gt;
| 810&lt;br /&gt;
| 852&lt;br /&gt;
| 919&lt;br /&gt;
|-&lt;br /&gt;
| Dex&lt;br /&gt;
| 135&lt;br /&gt;
| 142&lt;br /&gt;
| 153&lt;br /&gt;
|-&lt;br /&gt;
| Damage&lt;br /&gt;
| 34-47&lt;br /&gt;
| 36-50&lt;br /&gt;
| 38-54&lt;br /&gt;
|-&lt;br /&gt;
| Armor&lt;br /&gt;
| 68&lt;br /&gt;
| 71&lt;br /&gt;
| 77&lt;br /&gt;
|-&lt;br /&gt;
| Wrestling&lt;br /&gt;
| 114.7&lt;br /&gt;
| 120.7&lt;br /&gt;
| 130.2&lt;br /&gt;
|-&lt;br /&gt;
| Magic Resist&lt;br /&gt;
| 135.0&lt;br /&gt;
| 142.0&lt;br /&gt;
| 153.2&lt;br /&gt;
|-&lt;br /&gt;
| Poison Resist&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
|-&lt;br /&gt;
| Dispel Resist&lt;br /&gt;
| 20.0%&lt;br /&gt;
| 24.0%&lt;br /&gt;
| 30.4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Energy Vortexes are both sturdy and deal a very large amount of DPS due to very high Dex, high Damage, and high Wrestling&lt;br /&gt;
* Similar to Blade Spirits, their primary drawback is they cannot be given commands and therefore once cast, only have usefulness in the immediate area where summoned&lt;br /&gt;
* Several Summoner&#039;s Tome Upgrades for Energy Vortexes are based on the concept of &amp;quot;Linking&amp;quot; with the player caster: as the player caster spends mana, the Energy Vortex is themselves buffed and becomes more powerful for a short duration&lt;br /&gt;
* Energy Vortexes are &amp;quot;non-hostile&amp;quot; to players and tamed creatures and will never attack them&lt;br /&gt;
* Energy Vortexes are still considered &amp;quot;Berserk&amp;quot; creatures and will automatically attack any non-tamed creatures/NPCs that are grey in their perception range (players have no control over which monsters/NPCs they attack)&lt;br /&gt;
* Energy Vortexes will flag as Green to their caster/allies and Blue to other players (similar to normal pets), and while they will be considered &amp;quot;owned&amp;quot; by the caster, the caster cannot issue any commands to them&lt;br /&gt;
* In order to Release a Energy Vortex, players must cast Dispel on them or simply wait for summon duration to expire&lt;br /&gt;
* Energy Vortexes now gain all player-skill related bonuses (such as Herding Focused Aggression) that normal summons would receive (including bonuses from Aspect Gear/Mastery Chains)&lt;br /&gt;
* Energy Vortexes have boosted aggro (higher amounts than Patrol/Guarding/Attack mode-ordered tamed creatures)&lt;br /&gt;
* Special Abilities:&lt;br /&gt;
** Discharge - Every 25th melee attack made will inflict (DamageMax * 10) damage on target&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Points&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Dismissive&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Increases Mana Refunded from the Dispel spell to (90% * Follower&#039;s Health Remaining Percent) of initial mana spent&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +2% Damage Resistance and reduces casting time to 2.5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Corporeal Tether&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Healed by 0.10% for Each Mana Spent by Caster&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Kinetic&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +5% Accuracy and +5% Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Ethereal &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Each mana spent by caster adds a 0.5% chance for 30 seconds that any melee attack will ignore armor (stackable and max 50% chance)&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Abyssal Essence&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Discharge ability will now activate after every 20th melee hit made&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Void Strikes&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Each mana spent by caster increases Attack Speed and Accuracy by 0.1% for 30 seconds (stackable and max +10%)&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Feedback&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Discharge ability will now restore 25% Hit Points when activated&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Conduit &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Each mana spent by caster increases Melee Damage by 0.35% for 30 seconds (stackable and max +35%)&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Energy Surge&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Discharge ability will now inflict (DamageMax * 15) damage&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Black Tea</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Spirit_Speak&amp;diff=21092</id>
		<title>Spirit Speak</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Spirit_Speak&amp;diff=21092"/>
		<updated>2023-08-28T22:48:24Z</updated>

		<summary type="html">&lt;p&gt;Black Tea: /* Stats and Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Skills]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Allows the player to be visible to dead players and understand their speech&lt;br /&gt;
* Using the Spirit Speak skill does NOT heal the player&lt;br /&gt;
* Using the Spirit Speak skill absorbs Spirit Energy and increases Summon Duration for all near-by non-Necromancy summons&lt;br /&gt;
* Tamed and Summoned followers cannot have their damage reduced by more than 90% for any damage they take (unless specifically for an ability or effect that reduces damage to 1)&lt;br /&gt;
* Players gain a (10% * (Effective Spirit Speak Skill / 100)) bonus to Charged Spell Chances&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summon Duration==&lt;br /&gt;
* The base Summon Duration for non-Necromancy summoning spell creatures is &#039;&#039;&#039;(2 Minutes + (8 Minutes * (Printed Spirit Speak Skill / 100)))&#039;&#039;&#039;&lt;br /&gt;
* When players use the Spirit Speak skill to harvest energy from nearby corpses, it will automatically extend the Summon Duration of all their nearby non-Necromancy summons&lt;br /&gt;
* The amount of Summon Duration increase gained per corpse is determined based on the Creature Difficulty (viewable in Animal Lore page) of the dead creature and is further scaled based on how much Damage the player did to the creature (as a percentage of the total of all players)&lt;br /&gt;
* Players can achieve a maximum Summon Duration of 30 minutes with Spirit Speak skill corpse harvesting&lt;br /&gt;
* Each corpse harvested by the player will extend the duration of all of their non-Necromancy as follows:&lt;br /&gt;
** Duration Increase in Seconds = (10% + (90% * PlayerDamageDealtToCreaturePerecent)) * (50 * (SquareRoot of Creature Difficulty))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Blade Spirits and Energy Vortexes==&lt;br /&gt;
* Blade Spirits and Energy Vortexes are now &amp;quot;non-hostile&amp;quot; to players and tamed creatures and will never attack them&lt;br /&gt;
* Blade Spirits and Energy Vortexes are still considered &amp;quot;Berserk&amp;quot; creatures and will automatically attack any non-tamed creatures/NPCs that are grey in their perception range (players have no control over which monsters/NPCs they attack)&lt;br /&gt;
* Blade Spirits and Energy Vortex will now flag as Green to their caster/allies and Blue to other players (similar to normal pets), and while they will be considered &amp;quot;owned&amp;quot; by the caster, the caster cannot issue any commands to them&lt;br /&gt;
* In order to Release a Blade Spirit or Energy Vortex, players may cast Dispel on them (or on themselves to dispel the oldest), wait for summon duration to expire, or say all release. &lt;br /&gt;
* Blade Spirits and Energy Vortexes and they now gain all player-skill related bonuses (such as Herding Focused Aggresion) that normal summons would receive (including bonuses from Aspect Gear / Mastery Chains)&lt;br /&gt;
* Blade Spirits and Energy Vortexes will now have boosted aggro (higher amounts than Patrol/Guarding/Attack mode-ordered tamed creatures)&lt;br /&gt;
* Players can target themselves with the Dispel spell to dispel their lowest duration Blade Spirit or Energy Vortex in the world, regardless of distance from the caster&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:summoningevbs.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
==PvP==&lt;br /&gt;
* When a player attempts to Dispel another player&#039;s Summoned Follower (with the Dispel or Mass Dispel spells) there is a (50% * (Controller&#039;s Printed Spirit Speak Skill / 100)) chance the Summoned Follower will ignore the dispel attempt (this applies to normal summons and Undead summons, so long as the controller has Spirit Speak skill)&lt;br /&gt;
* If a player enters PvP or removes any Aspect Armor or Mastery Chains that provided a bonus to [[Effective Skill|Effective Spirit Speaking Skill]], any summons owned by that player will automatically revert to the Stats and Skills that would be provided by the player&#039;s base printed Spirit Speaking Skill (instead of Effective Spirit Speaking skill)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stats and Skills==&lt;br /&gt;
* The Stats and Skills of all Summoned Followers types are increased based on the Caster&#039;s Effective Spirit Speak Skill as follows:&lt;br /&gt;
** Hit Points: +50% * (Effective Spirit Speak Skill / 100)&lt;br /&gt;
** Attack Speed: +12.5% * (Effective Spirit Speak Skill / 100)&lt;br /&gt;
** Damage: +25% * (Effective Spirit Speak Skill / 100)&lt;br /&gt;
** Wrestling: +25% * (Effective Spirit Speak Skill / 100)&lt;br /&gt;
** Armor: +25 * (Effective Spirit Speak Skill / 100)&lt;br /&gt;
** Magic Resist: +50 * (Effective Spirit Speak Skill / 100)&lt;br /&gt;
* Spirit Speaking increases Dispel Resistance of all summons by (20% x (Effective Spirit Speaking Skill / 100))&lt;br /&gt;
&lt;br /&gt;
==Reducing Effective Spirit Speak==&lt;br /&gt;
* If a player engages in PvP OR reduces their Effective Spirit Speaking skill in some manner (i.e. lowering their printed Spirit Speak or removing an item that increases Effective Spirit Speak skill) all of their existing summons will have their stats and skills automatically reverted to what stats/skills they would have based on their new printed Spirit Speak skill&lt;br /&gt;
* Additionally, engaging in PvP or reducing Effective Spirit Speak skill will cause all Summoner Tome upgrades you have selected for that summon type to be disabled for them&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summoner&#039;s Tome==&lt;br /&gt;
Read more information about the [[Summoner&#039;s Tome]]&lt;br /&gt;
&lt;br /&gt;
[[File:summonerstomemenu.png|link=Summoner&#039;s Tome]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles of Summoned Followers==&lt;br /&gt;
{{SummonerRoles}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Necromancy Summons==&lt;br /&gt;
Any summon that is cast while the [[Necromancy]] &amp;quot;Vengeful Spirit&amp;quot; ability is active will be summoned as an undead variant. Undead summons do not have a summon timer, but slowly drain their max hp until they &amp;quot;decay&amp;quot;. Necromancy summons do more damage then normal summons, but may need to be re-summoned more frequently.&lt;br /&gt;
&lt;br /&gt;
{{Summons}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
* Players can now gain &amp;quot;Summoner&amp;quot; Achievements in the Skill Mastery Category when a player unlocks 24 Upgrade Points for a single spell&lt;br /&gt;
** Summoner (Basic) requires a player to unlock 24 Upgrade Points for a single spell once&lt;br /&gt;
** Summoner (Advanced) requires a player to unlock 24 Upgrade Points for a single spell four times&lt;br /&gt;
** Summoner (Epic) requires a player to unlock 24 Upgrade Points for a single spell eight times&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-80&lt;br /&gt;
| Passively while casting [[Magery|spells]] [[New Player Dungeon]]&amp;lt;br&amp;gt;Alternatively by using the skill (No reagents required, but far less skill gain) &lt;br /&gt;
|-&lt;br /&gt;
| 80-100&lt;br /&gt;
| Passively while casting [[Magery|spells]]&amp;lt;br&amp;gt;Alternatively by using the skill (No reagents required, but far less skill gain)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Black Tea</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Spirit_Speak&amp;diff=21091</id>
		<title>Spirit Speak</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Spirit_Speak&amp;diff=21091"/>
		<updated>2023-08-28T22:47:36Z</updated>

		<summary type="html">&lt;p&gt;Black Tea: /* Stats and Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Skills]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Allows the player to be visible to dead players and understand their speech&lt;br /&gt;
* Using the Spirit Speak skill does NOT heal the player&lt;br /&gt;
* Using the Spirit Speak skill absorbs Spirit Energy and increases Summon Duration for all near-by non-Necromancy summons&lt;br /&gt;
* Tamed and Summoned followers cannot have their damage reduced by more than 90% for any damage they take (unless specifically for an ability or effect that reduces damage to 1)&lt;br /&gt;
* Players gain a (10% * (Effective Spirit Speak Skill / 100)) bonus to Charged Spell Chances&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summon Duration==&lt;br /&gt;
* The base Summon Duration for non-Necromancy summoning spell creatures is &#039;&#039;&#039;(2 Minutes + (8 Minutes * (Printed Spirit Speak Skill / 100)))&#039;&#039;&#039;&lt;br /&gt;
* When players use the Spirit Speak skill to harvest energy from nearby corpses, it will automatically extend the Summon Duration of all their nearby non-Necromancy summons&lt;br /&gt;
* The amount of Summon Duration increase gained per corpse is determined based on the Creature Difficulty (viewable in Animal Lore page) of the dead creature and is further scaled based on how much Damage the player did to the creature (as a percentage of the total of all players)&lt;br /&gt;
* Players can achieve a maximum Summon Duration of 30 minutes with Spirit Speak skill corpse harvesting&lt;br /&gt;
* Each corpse harvested by the player will extend the duration of all of their non-Necromancy as follows:&lt;br /&gt;
** Duration Increase in Seconds = (10% + (90% * PlayerDamageDealtToCreaturePerecent)) * (50 * (SquareRoot of Creature Difficulty))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Blade Spirits and Energy Vortexes==&lt;br /&gt;
* Blade Spirits and Energy Vortexes are now &amp;quot;non-hostile&amp;quot; to players and tamed creatures and will never attack them&lt;br /&gt;
* Blade Spirits and Energy Vortexes are still considered &amp;quot;Berserk&amp;quot; creatures and will automatically attack any non-tamed creatures/NPCs that are grey in their perception range (players have no control over which monsters/NPCs they attack)&lt;br /&gt;
* Blade Spirits and Energy Vortex will now flag as Green to their caster/allies and Blue to other players (similar to normal pets), and while they will be considered &amp;quot;owned&amp;quot; by the caster, the caster cannot issue any commands to them&lt;br /&gt;
* In order to Release a Blade Spirit or Energy Vortex, players may cast Dispel on them (or on themselves to dispel the oldest), wait for summon duration to expire, or say all release. &lt;br /&gt;
* Blade Spirits and Energy Vortexes and they now gain all player-skill related bonuses (such as Herding Focused Aggresion) that normal summons would receive (including bonuses from Aspect Gear / Mastery Chains)&lt;br /&gt;
* Blade Spirits and Energy Vortexes will now have boosted aggro (higher amounts than Patrol/Guarding/Attack mode-ordered tamed creatures)&lt;br /&gt;
* Players can target themselves with the Dispel spell to dispel their lowest duration Blade Spirit or Energy Vortex in the world, regardless of distance from the caster&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:summoningevbs.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
==PvP==&lt;br /&gt;
* When a player attempts to Dispel another player&#039;s Summoned Follower (with the Dispel or Mass Dispel spells) there is a (50% * (Controller&#039;s Printed Spirit Speak Skill / 100)) chance the Summoned Follower will ignore the dispel attempt (this applies to normal summons and Undead summons, so long as the controller has Spirit Speak skill)&lt;br /&gt;
* If a player enters PvP or removes any Aspect Armor or Mastery Chains that provided a bonus to [[Effective Skill|Effective Spirit Speaking Skill]], any summons owned by that player will automatically revert to the Stats and Skills that would be provided by the player&#039;s base printed Spirit Speaking Skill (instead of Effective Spirit Speaking skill)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stats and Skills==&lt;br /&gt;
* The Stats and Skills of all Summoned Followers types are now increased based on the Caster&#039;s Effective Spirit Speak Skill as follows:&lt;br /&gt;
** Hit Points: +50% * (Effective Spirit Speak Skill / 100)&lt;br /&gt;
** Attack Speed: +12.5% * (Effective Spirit Speak Skill / 100)&lt;br /&gt;
** Damage: +25% * (Effective Spirit Speak Skill / 100)&lt;br /&gt;
** Wrestling: +25% * (Effective Spirit Speak Skill / 100)&lt;br /&gt;
** Armor: +25 * (Effective Spirit Speak Skill / 100)&lt;br /&gt;
** Magic Resist: +50 * (Effective Spirit Speak Skill / 100)&lt;br /&gt;
* Spirit Speaking increases Dispel Resistance of all summons by (20% x (Effective Spirit Speaking Skill / 100))&lt;br /&gt;
&lt;br /&gt;
==Reducing Effective Spirit Speak==&lt;br /&gt;
* If a player engages in PvP OR reduces their Effective Spirit Speaking skill in some manner (i.e. lowering their printed Spirit Speak or removing an item that increases Effective Spirit Speak skill) all of their existing summons will have their stats and skills automatically reverted to what stats/skills they would have based on their new printed Spirit Speak skill&lt;br /&gt;
* Additionally, engaging in PvP or reducing Effective Spirit Speak skill will cause all Summoner Tome upgrades you have selected for that summon type to be disabled for them&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summoner&#039;s Tome==&lt;br /&gt;
Read more information about the [[Summoner&#039;s Tome]]&lt;br /&gt;
&lt;br /&gt;
[[File:summonerstomemenu.png|link=Summoner&#039;s Tome]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles of Summoned Followers==&lt;br /&gt;
{{SummonerRoles}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Necromancy Summons==&lt;br /&gt;
Any summon that is cast while the [[Necromancy]] &amp;quot;Vengeful Spirit&amp;quot; ability is active will be summoned as an undead variant. Undead summons do not have a summon timer, but slowly drain their max hp until they &amp;quot;decay&amp;quot;. Necromancy summons do more damage then normal summons, but may need to be re-summoned more frequently.&lt;br /&gt;
&lt;br /&gt;
{{Summons}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
* Players can now gain &amp;quot;Summoner&amp;quot; Achievements in the Skill Mastery Category when a player unlocks 24 Upgrade Points for a single spell&lt;br /&gt;
** Summoner (Basic) requires a player to unlock 24 Upgrade Points for a single spell once&lt;br /&gt;
** Summoner (Advanced) requires a player to unlock 24 Upgrade Points for a single spell four times&lt;br /&gt;
** Summoner (Epic) requires a player to unlock 24 Upgrade Points for a single spell eight times&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-80&lt;br /&gt;
| Passively while casting [[Magery|spells]] [[New Player Dungeon]]&amp;lt;br&amp;gt;Alternatively by using the skill (No reagents required, but far less skill gain) &lt;br /&gt;
|-&lt;br /&gt;
| 80-100&lt;br /&gt;
| Passively while casting [[Magery|spells]]&amp;lt;br&amp;gt;Alternatively by using the skill (No reagents required, but far less skill gain)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Black Tea</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Spirit_Speak&amp;diff=21090</id>
		<title>Spirit Speak</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Spirit_Speak&amp;diff=21090"/>
		<updated>2023-08-28T22:47:28Z</updated>

		<summary type="html">&lt;p&gt;Black Tea: /* Increased Summons Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Skills]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Allows the player to be visible to dead players and understand their speech&lt;br /&gt;
* Using the Spirit Speak skill does NOT heal the player&lt;br /&gt;
* Using the Spirit Speak skill absorbs Spirit Energy and increases Summon Duration for all near-by non-Necromancy summons&lt;br /&gt;
* Tamed and Summoned followers cannot have their damage reduced by more than 90% for any damage they take (unless specifically for an ability or effect that reduces damage to 1)&lt;br /&gt;
* Players gain a (10% * (Effective Spirit Speak Skill / 100)) bonus to Charged Spell Chances&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summon Duration==&lt;br /&gt;
* The base Summon Duration for non-Necromancy summoning spell creatures is &#039;&#039;&#039;(2 Minutes + (8 Minutes * (Printed Spirit Speak Skill / 100)))&#039;&#039;&#039;&lt;br /&gt;
* When players use the Spirit Speak skill to harvest energy from nearby corpses, it will automatically extend the Summon Duration of all their nearby non-Necromancy summons&lt;br /&gt;
* The amount of Summon Duration increase gained per corpse is determined based on the Creature Difficulty (viewable in Animal Lore page) of the dead creature and is further scaled based on how much Damage the player did to the creature (as a percentage of the total of all players)&lt;br /&gt;
* Players can achieve a maximum Summon Duration of 30 minutes with Spirit Speak skill corpse harvesting&lt;br /&gt;
* Each corpse harvested by the player will extend the duration of all of their non-Necromancy as follows:&lt;br /&gt;
** Duration Increase in Seconds = (10% + (90% * PlayerDamageDealtToCreaturePerecent)) * (50 * (SquareRoot of Creature Difficulty))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Blade Spirits and Energy Vortexes==&lt;br /&gt;
* Blade Spirits and Energy Vortexes are now &amp;quot;non-hostile&amp;quot; to players and tamed creatures and will never attack them&lt;br /&gt;
* Blade Spirits and Energy Vortexes are still considered &amp;quot;Berserk&amp;quot; creatures and will automatically attack any non-tamed creatures/NPCs that are grey in their perception range (players have no control over which monsters/NPCs they attack)&lt;br /&gt;
* Blade Spirits and Energy Vortex will now flag as Green to their caster/allies and Blue to other players (similar to normal pets), and while they will be considered &amp;quot;owned&amp;quot; by the caster, the caster cannot issue any commands to them&lt;br /&gt;
* In order to Release a Blade Spirit or Energy Vortex, players may cast Dispel on them (or on themselves to dispel the oldest), wait for summon duration to expire, or say all release. &lt;br /&gt;
* Blade Spirits and Energy Vortexes and they now gain all player-skill related bonuses (such as Herding Focused Aggresion) that normal summons would receive (including bonuses from Aspect Gear / Mastery Chains)&lt;br /&gt;
* Blade Spirits and Energy Vortexes will now have boosted aggro (higher amounts than Patrol/Guarding/Attack mode-ordered tamed creatures)&lt;br /&gt;
* Players can target themselves with the Dispel spell to dispel their lowest duration Blade Spirit or Energy Vortex in the world, regardless of distance from the caster&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:summoningevbs.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
==PvP==&lt;br /&gt;
* When a player attempts to Dispel another player&#039;s Summoned Follower (with the Dispel or Mass Dispel spells) there is a (50% * (Controller&#039;s Printed Spirit Speak Skill / 100)) chance the Summoned Follower will ignore the dispel attempt (this applies to normal summons and Undead summons, so long as the controller has Spirit Speak skill)&lt;br /&gt;
* If a player enters PvP or removes any Aspect Armor or Mastery Chains that provided a bonus to [[Effective Skill|Effective Spirit Speaking Skill]], any summons owned by that player will automatically revert to the Stats and Skills that would be provided by the player&#039;s base printed Spirit Speaking Skill (instead of Effective Spirit Speaking skill)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stats and Skills==&lt;br /&gt;
* The Stats and Skills of all Summoned Followers types are now increased based on the Caster&#039;s Effective Spirit Speak Skill as follows:&lt;br /&gt;
** Hit Points: +50% * (Effective Spirit Speak Skill / 100)&lt;br /&gt;
** Attack Speed: +12.5% * (Effective Spirit Speak Skill / 100)&lt;br /&gt;
** Damage: +25% * (Effective Spirit Speak Skill / 100)&lt;br /&gt;
** Wrestling: +25% * (Effective Spirit Speak Skill / 100)&lt;br /&gt;
** Armor: +25 * (Effective Spirit Speak Skill / 100)&lt;br /&gt;
** Magic Resist: +50 * (Effective Spirit Speak Skill / 100)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Spirit Speaking increases Dispel Resistance of all summons by (20% x (Effective Spirit Speaking Skill / 100))&lt;br /&gt;
&lt;br /&gt;
==Reducing Effective Spirit Speak==&lt;br /&gt;
* If a player engages in PvP OR reduces their Effective Spirit Speaking skill in some manner (i.e. lowering their printed Spirit Speak or removing an item that increases Effective Spirit Speak skill) all of their existing summons will have their stats and skills automatically reverted to what stats/skills they would have based on their new printed Spirit Speak skill&lt;br /&gt;
* Additionally, engaging in PvP or reducing Effective Spirit Speak skill will cause all Summoner Tome upgrades you have selected for that summon type to be disabled for them&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summoner&#039;s Tome==&lt;br /&gt;
Read more information about the [[Summoner&#039;s Tome]]&lt;br /&gt;
&lt;br /&gt;
[[File:summonerstomemenu.png|link=Summoner&#039;s Tome]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles of Summoned Followers==&lt;br /&gt;
{{SummonerRoles}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Necromancy Summons==&lt;br /&gt;
Any summon that is cast while the [[Necromancy]] &amp;quot;Vengeful Spirit&amp;quot; ability is active will be summoned as an undead variant. Undead summons do not have a summon timer, but slowly drain their max hp until they &amp;quot;decay&amp;quot;. Necromancy summons do more damage then normal summons, but may need to be re-summoned more frequently.&lt;br /&gt;
&lt;br /&gt;
{{Summons}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
* Players can now gain &amp;quot;Summoner&amp;quot; Achievements in the Skill Mastery Category when a player unlocks 24 Upgrade Points for a single spell&lt;br /&gt;
** Summoner (Basic) requires a player to unlock 24 Upgrade Points for a single spell once&lt;br /&gt;
** Summoner (Advanced) requires a player to unlock 24 Upgrade Points for a single spell four times&lt;br /&gt;
** Summoner (Epic) requires a player to unlock 24 Upgrade Points for a single spell eight times&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-80&lt;br /&gt;
| Passively while casting [[Magery|spells]] [[New Player Dungeon]]&amp;lt;br&amp;gt;Alternatively by using the skill (No reagents required, but far less skill gain) &lt;br /&gt;
|-&lt;br /&gt;
| 80-100&lt;br /&gt;
| Passively while casting [[Magery|spells]]&amp;lt;br&amp;gt;Alternatively by using the skill (No reagents required, but far less skill gain)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Black Tea</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:AchievementsAnimalHandling&amp;diff=21089</id>
		<title>Template:AchievementsAnimalHandling</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:AchievementsAnimalHandling&amp;diff=21089"/>
		<updated>2023-08-28T22:43:08Z</updated>

		<summary type="html">&lt;p&gt;Black Tea: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|[[File:achanimalhandling1.png]]&lt;br /&gt;
Animal Handling&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Amount&lt;br /&gt;
! Points&lt;br /&gt;
! Title&lt;br /&gt;
|-&lt;br /&gt;
| Domestication (Basic)&lt;br /&gt;
| Reach Animal Taming Skill 80&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Domestication (Intermediate)&lt;br /&gt;
| Reach Animal Taming Skill 90&lt;br /&gt;
| 1&lt;br /&gt;
| 10&lt;br /&gt;
| Beast Slayer&lt;br /&gt;
|-&lt;br /&gt;
| Domestication (Advanced)&lt;br /&gt;
| Reach Animal Taming Skill 100&lt;br /&gt;
| 1&lt;br /&gt;
| 15&lt;br /&gt;
| Domesticator&lt;br /&gt;
|-&lt;br /&gt;
| Domestication (Master)&lt;br /&gt;
| Reach Animal Taming Skill 110&lt;br /&gt;
| 1&lt;br /&gt;
| 20&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Domestication (Epic)&lt;br /&gt;
| Reach Animal Taming Skill 120&lt;br /&gt;
| 1&lt;br /&gt;
| 25&lt;br /&gt;
| Legendary Domesticator&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Animal Bond (Basic)&lt;br /&gt;
| Reach Max Level With Control Slots Worth of Creatures&amp;lt;br /&amp;gt;(using creatures with min taming skill requirement of 75 or 80)&lt;br /&gt;
| 10&lt;br /&gt;
| 5&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Animal Bond (Intermediate)&lt;br /&gt;
| Reach Max Level With Control Slots Worth of Creatures&amp;lt;br /&amp;gt;(using creatures with min taming skill requirement of 85 or 90)&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Animal Bond (Advanced)&lt;br /&gt;
| Reach Max Level With Control Slots Worth of Creatures&amp;lt;br /&amp;gt;(using creatures with min taming skill requirement of 95 or 100)&lt;br /&gt;
| 10&lt;br /&gt;
| 15&lt;br /&gt;
| Animal Bond&lt;br /&gt;
|-&lt;br /&gt;
| Animal Bond (Master)&lt;br /&gt;
| Reach Max Level With Control Slots Worth of Creatures&amp;lt;br /&amp;gt;(using creatures with min taming skill requirement of 105 or 110)&lt;br /&gt;
| 10&lt;br /&gt;
| 20&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Animal Bond (Epic)&lt;br /&gt;
| Reach Max Level With Control Slots Worth of Creatures&amp;lt;br /&amp;gt;(using creatures with min taming skill requirement of 115 or 120)&lt;br /&gt;
| 10&lt;br /&gt;
| 25&lt;br /&gt;
| Legendary Animal Bond&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Beastmaster (Basic)&lt;br /&gt;
| Tame Different Creature Types&lt;br /&gt;
| 30&lt;br /&gt;
| 5&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Beastmaster (Intermediate)&lt;br /&gt;
| Tame Different Creature Types&lt;br /&gt;
| 30&lt;br /&gt;
| 10&lt;br /&gt;
| Beast Slayer&lt;br /&gt;
|-&lt;br /&gt;
| Beastmaster (Advanced)&lt;br /&gt;
| Tame Different Creature Types&lt;br /&gt;
| 30&lt;br /&gt;
| 15&lt;br /&gt;
| Beastmaster&lt;br /&gt;
|-&lt;br /&gt;
| Beastmaster (Master)&lt;br /&gt;
| Tame Different Creature Types&lt;br /&gt;
| 30&lt;br /&gt;
| 20&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Beastmaster (Epic)&lt;br /&gt;
| Tame Different Creature Types&lt;br /&gt;
| 30&lt;br /&gt;
| 25&lt;br /&gt;
| Legendary Beastmaster&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Husbandry (Basic)&lt;br /&gt;
| Breed animals resulting in an Upgraded or Rare hue&lt;br /&gt;
| 25&lt;br /&gt;
| 5&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Husbandry (Advanced)&lt;br /&gt;
| Breed animals resulting in an Upgraded or Rare hue&lt;br /&gt;
| 50&lt;br /&gt;
| 15&lt;br /&gt;
| Breeder&lt;br /&gt;
|-&lt;br /&gt;
| Husbandry (Epic)&lt;br /&gt;
| Breed animals resulting in an Upgraded or Rare hue&lt;br /&gt;
| 100&lt;br /&gt;
| 25&lt;br /&gt;
| Legendary Breeder&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Zoologist (Basic)&lt;br /&gt;
| Unlock Zoology Guild Stable Slots&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| Seasoned Zoologist&lt;br /&gt;
|-&lt;br /&gt;
| Zoologist (Intermediate)&lt;br /&gt;
| Unlock Zoology Guild Stable Slots&lt;br /&gt;
| 8&lt;br /&gt;
| 10&lt;br /&gt;
| Hardened Zoologist&lt;br /&gt;
|-&lt;br /&gt;
| Zoologist (Advanced)&lt;br /&gt;
| Unlock Zoology Guild Stable Slots&lt;br /&gt;
| 8&lt;br /&gt;
| 15&lt;br /&gt;
| Distinguished Zoologist&lt;br /&gt;
|-&lt;br /&gt;
| Zoologist (Master)&lt;br /&gt;
| Unlock Zoology Guild Stable Slots&lt;br /&gt;
| 10&lt;br /&gt;
| 20&lt;br /&gt;
| Renowned Zoologist&lt;br /&gt;
|-&lt;br /&gt;
| Zoologist (Epic)&lt;br /&gt;
| Unlock Zoology Guild Stable Slots&lt;br /&gt;
| 20&lt;br /&gt;
| 25&lt;br /&gt;
| Legendary Zoologist&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Black Tea</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:AchievementsAnimalHandling&amp;diff=21088</id>
		<title>Template:AchievementsAnimalHandling</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:AchievementsAnimalHandling&amp;diff=21088"/>
		<updated>2023-08-28T22:42:34Z</updated>

		<summary type="html">&lt;p&gt;Black Tea: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|[[File:achanimalhandling1.png]]&lt;br /&gt;
Animal Handling&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Amount&lt;br /&gt;
! Points&lt;br /&gt;
! Title&lt;br /&gt;
|-&lt;br /&gt;
| Domestication (Basic)&lt;br /&gt;
| Reach Animal Taming Skill 80&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Domestication (Intermediate)&lt;br /&gt;
| Reach Animal Taming Skill 90&lt;br /&gt;
| 1&lt;br /&gt;
| 10&lt;br /&gt;
| Beast Slayer&lt;br /&gt;
|-&lt;br /&gt;
| Domestication (Advanced)&lt;br /&gt;
| Reach Animal Taming Skill 100&lt;br /&gt;
| 1&lt;br /&gt;
| 15&lt;br /&gt;
| Domesticator&lt;br /&gt;
|-&lt;br /&gt;
| Domestication (Master)&lt;br /&gt;
| Reach Animal Taming Skill 110&lt;br /&gt;
| 1&lt;br /&gt;
| 20&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Domestication (Epic)&lt;br /&gt;
| Reach Animal Taming Skill 120&lt;br /&gt;
| 1&lt;br /&gt;
| 25&lt;br /&gt;
| Legendary Domesticator&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Animal Bond (Basic)&lt;br /&gt;
| Reach Max Level With Control Slots Worth of Creatures&amp;lt;br /&amp;gt;(using creatures with min taming skill requirement of 75 or 80)&lt;br /&gt;
| 10&lt;br /&gt;
| 5&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Animal Bond (Intermediate)&lt;br /&gt;
| Reach Max Level With Control Slots Worth of Creatures&amp;lt;br /&amp;gt;(using creatures with min taming skill requirement of 85 or 90)&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Animal Bond (Advanced)&lt;br /&gt;
| Reach Max Level With Control Slots Worth of Creatures&amp;lt;br /&amp;gt;(using creatures with min taming skill requirement of 95 or 100)&lt;br /&gt;
| 10&lt;br /&gt;
| 15&lt;br /&gt;
| Animal Bond&lt;br /&gt;
|-&lt;br /&gt;
| Animal Bond (Master)&lt;br /&gt;
| Reach Max Level With Control Slots Worth of Creatures&amp;lt;br /&amp;gt;(using creatures with min taming skill requirement of 105 or 110)&lt;br /&gt;
| 10&lt;br /&gt;
| 20&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Animal Bond (Epic)&lt;br /&gt;
| Reach Max Level With Control Slots Worth of Creatures&amp;lt;br /&amp;gt;(using creatures with min taming skill requirement of 115 or 120)&lt;br /&gt;
| 10&lt;br /&gt;
| 25&lt;br /&gt;
| Legendary Animal Bond&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Beastmaster (Basic)&lt;br /&gt;
| Tame Different Creature Types&lt;br /&gt;
| 30&lt;br /&gt;
| 5&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Beastmaster (Intermediate)&lt;br /&gt;
| Tame Different Creature Types&lt;br /&gt;
| 30&lt;br /&gt;
| 10&lt;br /&gt;
| Beast Slayer&lt;br /&gt;
|-&lt;br /&gt;
| Beastmaster (Advanced)&lt;br /&gt;
| Tame Different Creature Types&lt;br /&gt;
| 30&lt;br /&gt;
| 15&lt;br /&gt;
| Beastmaster&lt;br /&gt;
|-&lt;br /&gt;
| Beastmaster (Master)&lt;br /&gt;
| Tame Different Creature Types&lt;br /&gt;
| 30&lt;br /&gt;
| 20&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Beastmaster (Epic)&lt;br /&gt;
| Tame Different Creature Types&lt;br /&gt;
| 30&lt;br /&gt;
| 25&lt;br /&gt;
| Legendary Beastmaster&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Husbandry (Basic)&lt;br /&gt;
| Breed animals resulting in an Upgraded or Rare hue&lt;br /&gt;
| 25&lt;br /&gt;
| 5&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Husbandry (Advanced)&lt;br /&gt;
| Breed animals resulting in an Upgraded or Rare hue&lt;br /&gt;
| 50&lt;br /&gt;
| 15&lt;br /&gt;
| Breeder&lt;br /&gt;
|-&lt;br /&gt;
| Husbandry (Epic)&lt;br /&gt;
| Breed animals resulting in an Upgraded or Rare hue&lt;br /&gt;
| 100&lt;br /&gt;
| 25&lt;br /&gt;
| Legendary Breeder&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Zoologist (Basic)&lt;br /&gt;
| Unlock Zoology Guild Stable Slots&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| Seasoned Zoologist&lt;br /&gt;
|-&lt;br /&gt;
| Zoologist (Intermediate)&lt;br /&gt;
| Unlock Zoology Guild Stable Slots&lt;br /&gt;
| 8&lt;br /&gt;
| 10&lt;br /&gt;
| Hardened Zoologist&lt;br /&gt;
|-&lt;br /&gt;
| Beastmaster (Advanced)&lt;br /&gt;
| Unlock Zoology Guild Stable Slots&lt;br /&gt;
| 8&lt;br /&gt;
| 15&lt;br /&gt;
| Distinguished Zoologist&lt;br /&gt;
|-&lt;br /&gt;
| Beastmaster (Master)&lt;br /&gt;
| Unlock Zoology Guild Stable Slots&lt;br /&gt;
| 10&lt;br /&gt;
| 20&lt;br /&gt;
| Renowned Zoologist&lt;br /&gt;
|-&lt;br /&gt;
| Beastmaster (Epic)&lt;br /&gt;
| Unlock Zoology Guild Stable Slots&lt;br /&gt;
| 20&lt;br /&gt;
| 25&lt;br /&gt;
| Legendary Zoologist&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Black Tea</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Animal_Taming&amp;diff=21087</id>
		<title>Animal Taming</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Animal_Taming&amp;diff=21087"/>
		<updated>2023-08-28T22:36:52Z</updated>

		<summary type="html">&lt;p&gt;Black Tea: /* Taming Creatures with Shepherd&amp;#039;s Crooks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:Taming]][[Category:PvM]][[Category:PvP]]&lt;br /&gt;
==Summary==&lt;br /&gt;
The path of an Animal Tamer is a long, oft times frustrating one, but with the ability to control animals and monsters, becoming a Tamer is a lucrative profession if given the time and patience it needs to be raised and mastered.&lt;br /&gt;
&lt;br /&gt;
* Taming a creature requires both the Animal Taming and [[Animal Lore]] skills&lt;br /&gt;
* You must stand within 3 tiles of the creature to begin taming it, and within 6 tiles to continue taming. [https://forums.uooutlands.com/index.php?threads/patch-notes-for-april-2-2020.2841/ patch April 2, 2020]&lt;br /&gt;
* You will never gain from a creature released after being tamed, by yourself or anyone else&lt;br /&gt;
* You do NOT need to feed pets to keep their loyalty up... they are self sufficient&lt;br /&gt;
* Taming skill gain cannot occur whilst standing within a house, Creatures can be tamed however.  [http://forums.uooutlands.com/index.php?threads/patch-notes-for-june-8-2019.2232/#post-13835 Patched June 2019]&lt;br /&gt;
* Tamed Creatures who are teleported (via Recall/Gate/Moongate) will default to &amp;quot;Follow&amp;quot; mode&lt;br /&gt;
* Tamed and Summoned followers cannot have their damage reduced by more than 90% for any damage they take (unless specifically for an ability or effect that reduces damage to 1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pet Bonding==&lt;br /&gt;
* Pets will Bond after reaching level 1&lt;br /&gt;
* Pack animals can NOT be Bonded&lt;br /&gt;
* Pets will Recall/Hike with the owner&lt;br /&gt;
* Bonded pets will turn into ghosts upon death&lt;br /&gt;
* Pets can be resurrected with 80 Veterinary skill, the resurrection spell, or by any NPC Healer&lt;br /&gt;
* Pets will become untamed, unbonded and deleted after 24 hours if they are left out in the world without being given a command from their owner&lt;br /&gt;
&lt;br /&gt;
==Abandoned and Released Pets==&lt;br /&gt;
* In order for a pet to not &amp;quot;become abandoned&amp;quot; they must have their Tamer approach them within Speech distance at least once every 24 hours&lt;br /&gt;
* If players are in game for 24 hours (i.e. not logging out) and away (more than speech distance) from their pets for a long period of time, we recommend they either use the Stables for them, or return to their pets to &amp;quot;refresh&amp;quot; their abandonment timer&lt;br /&gt;
* When a player releases a tamed creature, they will no longer be Pacified for 60 minutes, and will now instead be Hindered for 60 minutes until retamed by a player&lt;br /&gt;
* Recently released creatures that are Hindered will have a &amp;quot;*released*&amp;quot; text above their head&lt;br /&gt;
* Visit the Prevalia or Corpse Creek Stables or the Prevalia Zoo and speak to the [[Animal Wrangler]] to recover abandoned pets&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wikitamingrelease.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stables and Control Slots==&lt;br /&gt;
* Players can speak with a [[Stablemaster]] to view their Stables&lt;br /&gt;
* A ridable pet does not contribute to your Control Slots tally whilst mounted. More info in [[Mounts]]&lt;br /&gt;
* Creatures that are stabled will not accrue stable fees after 60 days&lt;br /&gt;
&lt;br /&gt;
===More Options===&lt;br /&gt;
* Retrieve Lost Followers: Behaves the same as the old mechanic, which is used to pay a fee to retrieve followers that are currently sitting anywhere in the game world and warp the to the player&lt;br /&gt;
* Reset Follower Level Selections: Players may click the &amp;quot;Reset Follower Level Selections&amp;quot; button and target one of their tamed creatures to allow them to redo all Stat/Skill and Trait Selections they have previously made with this creature during previous &amp;quot;level-ups&amp;quot;&lt;br /&gt;
** Players may use this mechanic as often as they with on their Tamed creatures, so long as they are not in combat&lt;br /&gt;
* Reset Follower Name: Players may click the &amp;quot;Reset Follower Name&amp;quot; button and target one of their tamed creature&#039;s to reset it&#039;s name to the default &amp;quot;untamed&amp;quot; name for that creature&lt;br /&gt;
** For instance, a player could have a Mongbat named &amp;quot;Michael&amp;quot;, and this mechanic would reset the creature&#039;s name back to &amp;quot;a mongbat&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:stablesmoreoptions.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
===Pull Followers===&lt;br /&gt;
* Players can now use a &amp;quot;Pull Followers&amp;quot; mechanic to retrieve any of their followers within 5 tiles (if they get stuck) once every 5 minutes&lt;br /&gt;
* Players cannot use the Pull Followers mechanic if they have recently been in PvP&lt;br /&gt;
* To activate the Pull Followers mechanic, players can type [pullfollowers or use shift-click themselves and in the context menu select &amp;quot;Followers&amp;quot; (we will be updating this context menu text to &amp;quot;Pull Followers&amp;quot; on our next server patch)&lt;br /&gt;
&lt;br /&gt;
[[File:pullFollowers.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Taming Creatures==&lt;br /&gt;
* Players will always have at least a minimum of 5% success chance to Tame a creature if they meet the minimum Taming Skill requirements for the creature.&lt;br /&gt;
* When players tame creatures they will receive a bonus to Taming Success chance (scalar) equal to the combined PvM bonus from Accuracy and Damage (Tactics as %) of their equipped Shepherd&#039;s Crook or the best Shepherd&#039;s Crook in their backpack. For example:&lt;br /&gt;
** An Exceedingly Accurate (+20% Accuracy) Shepherd&#039;s Crook of Power (+20% Damage) will increase the taming success chance by +40% of normal (i.e. a 50% base success chance becomes 50% * 1.4 = 70% success chance)&lt;br /&gt;
&lt;br /&gt;
[[File:tamingwithcrook.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
==Tamed Stats and Skills==&lt;br /&gt;
* Tamed Creatures will automatically receive scalar bonuses to Stats and Skills applied at each level.&lt;br /&gt;
* The player do not need to make any selections for stats or skills for tamed creatures when reaching a new level.&lt;br /&gt;
* Followers are either Melee or Spellcasting, the follower&#039;s damage stat is labeled either &amp;quot;Melee Damage&amp;quot; or &amp;quot;Spell Damage&amp;quot; in their Animal Lore page to indicate their combat type.&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/15vn2WaCV1IHl-8WCxHKYGd5lR2gxgtO6nv1YQoWeXMk/edit#gid=0 A full list of tameables stats and skills can be found via this link]&lt;br /&gt;
&lt;br /&gt;
{|class =&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Increment per level&lt;br /&gt;
! Stat &lt;br /&gt;
! Up to a maximum of&lt;br /&gt;
|-&lt;br /&gt;
| +10% || Hit Points || +100%&lt;br /&gt;
|-&lt;br /&gt;
| +2,5% || Attack Speed || +25%&lt;br /&gt;
|-&lt;br /&gt;
| +5,0% || Wrestling Skill || +50%&lt;br /&gt;
|-&lt;br /&gt;
| +2,5 || Armor Rating || +25&lt;br /&gt;
|-&lt;br /&gt;
| +5,0 || Magic Resist || +50&lt;br /&gt;
|-&lt;br /&gt;
| +2,5% || Poisoning Skill || +25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tamed Abilities==&lt;br /&gt;
* Creatures have specific abilities linked to that creature type.&lt;br /&gt;
* The abilities can be viewed by using Animal Lore on the creature.&lt;br /&gt;
* Abilities can be one of three categories:&lt;br /&gt;
** Innate - innate abilities are always active for that creature.&lt;br /&gt;
** Passive - passive abilities often have a procentual chance to trigger on each hit or on damage taken.&lt;br /&gt;
** Cooldown - cooldown abilities can be triggered once and then only again after the cooldown period.&lt;br /&gt;
&lt;br /&gt;
==Tamed Classes==&lt;br /&gt;
* All tameable creatures are categorized into one of three classes.&lt;br /&gt;
** Attack class - creatures that focus primarily on dealing Damage.&lt;br /&gt;
** Utility class - creatures that utilize Poison, Disease or apply Debuffing effects onto targets.&lt;br /&gt;
** Tank class - creatures that focus on Survival and maintaining Aggro to keep their tamer and other followers shielded from damage.&lt;br /&gt;
* Players can see which class a creature belongs to under the details page of its Animal Lore menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Taming Bestiary==&lt;br /&gt;
* The Taming Bestiary is an item which lets tamers earn experience to unlock various upgrades which apply to creatures of the various tamed classes.&lt;br /&gt;
* The Taming Bestiary is crafted by players using the inscription skill and is blessed.&lt;br /&gt;
&lt;br /&gt;
===Earning Experience===&lt;br /&gt;
* Players earn experience towards their Taming Bestiary by killing creatures while using tamed creatures.&lt;br /&gt;
* Players can use any type of tamed creatures in order to earn taming bestiary experience.&lt;br /&gt;
* While experience gains are not tied to creature-based damage, they will be scaled based on how many slots of tamed creatures the player is using (i.e. players should utilize all 5 of their control slots in order to maximize their experience gain).&lt;br /&gt;
&lt;br /&gt;
===Upgrade Points===&lt;br /&gt;
* When players reach enough experience earned, they will unlock an &amp;quot;upgrade point&amp;quot; they can use to spend in the taming bestiary for all the classes.&lt;br /&gt;
* Players can earn up to 20 upgrade points for their taming bestiary.&lt;br /&gt;
* Each upgrade point earned raises the amount of upgrade points spendable for each class (attack, utility, tank).&lt;br /&gt;
* Each class has their own pool of points to spend that does not count against the other classes points spent.&lt;br /&gt;
&lt;br /&gt;
===Overview Page===&lt;br /&gt;
* The first page of the Taming Bestiary is the overview page.&lt;br /&gt;
* On the overview page players can see their progress towards unlocking upgrade points, and how much their of upgrade points they&#039;ve spent within &lt;br /&gt;
each class.&lt;br /&gt;
* If the player currently has any Tamed Creatures under their control, the Names and Slot Counts of each creature they control will be displayed under their respective Class in green text.&lt;br /&gt;
* At the bottom of the Taming Bestiary are buttons to navigate to the individual pages for each Class type&lt;br /&gt;
* The number below each Class Icon lists how many creatures the player is currently controlling that belongs to that Class&lt;br /&gt;
&lt;br /&gt;
===Class Pages===&lt;br /&gt;
* Each Class has their own individual Page in the Taming Bestiary and their own collection of Upgrades&lt;br /&gt;
* Players can click the corresponding button at the bottom of the Taming Bestiary to navigate to that Class page&lt;br /&gt;
&lt;br /&gt;
===Class Upgrades===&lt;br /&gt;
* Each Class has their own set of Upgrades that only apply to the player&#039;s Tamed Creatures of that Class type (i.e. Attack Upgrades will not apply to Utility Class creatures)&lt;br /&gt;
* Each Class also has their own set of Upgrade Points to spend that do not count against the points spent in other classes&lt;br /&gt;
* There are 3 Tier Levels possible for each Upgrade&lt;br /&gt;
* The Point Costs to increase Tier Levels of Upgrades are 1 Point, 2 Points, and 3 Points respectively (i.e. Tier 3 costs 1 + 2 + 3 = 6 Points total spent)&lt;br /&gt;
* Players can Reset all their Points Spent for a class, once every 5 minutes, by clicking the &amp;quot;Reset Points&amp;quot; button&lt;br /&gt;
* Players can click the Info button next to each upgrade to view a description of it, and see what bonuses it provides at (Tier 1 / Tier 2 / Tier 3)&lt;br /&gt;
&lt;br /&gt;
===Class Upgrade Effects===&lt;br /&gt;
* The bonuses from Upgrades will only ever apply in PvM (will never apply in PvP)&lt;br /&gt;
* By default, the bonuses of Upgrades will only apply to creature&#039;s belonging to that Class type (i.e Attack Class bonuses only apply to Attack Class creatures)&lt;br /&gt;
* Note: The are a few exceptions where certain Upgrades will explicitly mention that the bonus will apply to tamed creatures of other class types or even the potentially Tamer player themself&lt;br /&gt;
&lt;br /&gt;
==Attack Class Upgrades==&lt;br /&gt;
{{AttackClassUpgrades}}&lt;br /&gt;
&lt;br /&gt;
==Utility Class Upgrades==&lt;br /&gt;
{{UtilityClassUpgrades}}&lt;br /&gt;
&lt;br /&gt;
==Tank Class Upgrades==&lt;br /&gt;
{{TankClassUpgrades}}&lt;br /&gt;
&lt;br /&gt;
==Underdog Bonus==&lt;br /&gt;
* If a player uses Tamed Creatures where the player&#039;s Animal Taming and Animal Lore skills exceed the &amp;quot;Min Taming Skill&amp;quot; needed for that creature, the Tamed Creature will receive a number of bonuses&lt;br /&gt;
* The bonuses from the Underdog mechanic are designed to offset the player choosing using a &amp;quot;weaker than normal&amp;quot; creature&lt;br /&gt;
* Players can view the Underdog Bonuses provided to a creature on the Detail page of the Animal Lore menu for the creature&lt;br /&gt;
* Creatures will receive a Damage bonus of (50% * (Player Taming Skill - Creature Min Taming) / 70)&lt;br /&gt;
* Creatures will receive a Damage Resistance bonus of (10% * (Player Taming Skill - Creature Min Taming) / 70)&lt;br /&gt;
* Creatures will receive a Healing bonus of (25% * (Player Taming Skill - Creature Min Taming) / 70)&lt;br /&gt;
* Note: A player&#039;s Animal Taming skill is capped by their Animal Lore skill for the purposes of Underdog (i.e. players will need both skills)&lt;br /&gt;
* Players can optionally disable the Underdog bonuses for all of their Tamed Followers by unchecking the &amp;quot;Enabled&amp;quot; button, as some players may wish to disable Underdog Bonuses for testing purposes&lt;br /&gt;
&lt;br /&gt;
==Zoology Guild==&lt;br /&gt;
* The [[Zoology Guild]] is a network of Zoologist NPCs that work behind the scenes to collect data on the frequency at which different Tamed Creature Types are being used by players to tackle content across Outlands&lt;br /&gt;
* Players will automatically receive Combat Bonuses to their Tamed Creatures based on this data collected, with higher bonuses granted to Tamed Creature Types that are being utilized less frequently by players on the server&lt;br /&gt;
* Players will also be rewarded with unlocking additional Stable Slots for their character by utilizing a varierty of Tamed Creatures (similar to the old Taming Bestiary handling)&lt;br /&gt;
&lt;br /&gt;
==Taming Notes==&lt;br /&gt;
===Passive Taming Gains===&lt;br /&gt;
For every 0.1 skill you gain from taming creatures, you bank 0.5 passive taming points, to a maximum of 5 points banked at one time. You use these gains by killing monsters with your pets. You have a chance to get a gain from anything your pets kill, but harder monsters have a higher chance to give you a gain. You can help your pets kill the monster, they just need to do damage. (raised with [https://forums.uooutlands.com/index.php?threads/patch-notes-for-june-7-2022.4206 Patch from June 7, 2022]&lt;br /&gt;
&lt;br /&gt;
===Direct Taming Gain limits per creature===&lt;br /&gt;
Each creature contains a maximum pool of available points which can be cumulatively earned as skill gain to the totals shown below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Points Per Creature&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| 5.0&lt;br /&gt;
|-&lt;br /&gt;
| 50-70&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| 70-90&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| 90-119.9&lt;br /&gt;
| 0.2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tamed and Summoned Creature Specifics==&lt;br /&gt;
* Player pets can be pushed through freely for movement by all players&lt;br /&gt;
* Player pets move at 80% speed while attacking a player target&lt;br /&gt;
* Tamed pets will no longer use abilities within 1 second of performing a melee attack against a player. The behavior of special abilities is unchanged when fighting other creatures.&lt;br /&gt;
* When a player dies in a dungeon, their Pack Animals and creatures with the Mule trait will now drop their backpack&#039;s contents into the player&#039;s corpse (rather than onto the ground) - [https://forums.uooutlands.com/index.php?threads/patch-notes-for-november-11-2019.2580/ Patch notes 20191111]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following tweaks were implemented per [https://forums.uooutlands.com/index.php?threads/patch-notes-for-september-23-2019.2497/ patch notes Sept 23, 2019]&lt;br /&gt;
* Tamed/Summoned follower PvP damage scalar has been increased to 30% (previously was 25%)&lt;br /&gt;
* Tamed/Summoned follower maximum melee hit chance in PvP is now 66%. (previously was 50%)   They may get up to 100% chance to hit other creatures&lt;br /&gt;
* Tamed/Summoned followers now have a 60% reduced chance in PvP to trigger abilities against players (previously was 90% reduction)  For example, an untamed ember drake has a 25% chance to trigger a flamestrike against any target after a melee attack. A tamed ember drake has a 15% chance to trigger a flamestrike against a creature. A tamed ember drake has a 6% chance to trigger a flamestrike against a player.&lt;br /&gt;
* Tamed/Summoned followers now have a 25% reduced chance in PvP to use a special ability when attacking a player (previously was 40% reduction)&lt;br /&gt;
* Tamed/Summoned follower ability cooldowns in PvP are now only increased by 50% (previously were increased by 100%)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tamed/Summoned Creatures PvP Damage Caps==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Damage Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Melee&lt;br /&gt;
| Capped at inflicting at most 10 Damage Per Control Slot over a 3 second window to individual players in PvP&lt;br /&gt;
|-&lt;br /&gt;
| Range/Spellcasting&lt;br /&gt;
| Capped at inflicting at most 7 Damage Per Control Slot over a 3 second window to individual players in PvP. Capped at 8 tiles distance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Player Made Guides==&lt;br /&gt;
* [https://www.tameoutlands.com/ All-In-One Taming Guide and Scripts by Khal Draco and Zell]&lt;br /&gt;
* [http://forums.uooutlands.com/index.php?threads/animal-taming-faq.1353/ Animal Taming FAQ by Ahamkara]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/u/1/d/1u5R7Idf8QDJkTsHs2eCiqlOhASTTDcU1t6DLuVTkeQ8/htmlview#/ Pet Abilities and Traits]&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-60&lt;br /&gt;
| [[Colossal Frog]] in [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 60-80&lt;br /&gt;
| [[Cave Bear]] in [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 80-85&lt;br /&gt;
| [[Deep Crawler]]&lt;br /&gt;
|-&lt;br /&gt;
| 85-90 &lt;br /&gt;
| [[Drake]]&lt;br /&gt;
|-&lt;br /&gt;
| 90-95&lt;br /&gt;
| [[Husk Crab]]&lt;br /&gt;
|-&lt;br /&gt;
| 95-100&lt;br /&gt;
| [[Dragon]]&lt;br /&gt;
|-&lt;br /&gt;
| 100-105&lt;br /&gt;
| [[Snowdrift]]&lt;br /&gt;
|-&lt;br /&gt;
| 105-110&lt;br /&gt;
| [[Earth Drake]]&lt;br /&gt;
|-&lt;br /&gt;
| 110-115&lt;br /&gt;
| [[Sphinx]]&lt;br /&gt;
|-&lt;br /&gt;
| 115-120&lt;br /&gt;
| [[Earth Dragon]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Black Tea</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:MasteryChainLinks&amp;diff=21086</id>
		<title>Template:MasteryChainLinks</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:MasteryChainLinks&amp;diff=21086"/>
		<updated>2023-08-28T22:34:25Z</updated>

		<summary type="html">&lt;p&gt;Black Tea: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable mw-collapsible sortable &amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Bonus Type&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; font-weight:bold; background-color:#ffce93;&amp;quot; | Bronze Link Bonus&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; font-weight:bold; background-color:#e3e3e3;&amp;quot; | Silver Link Bonus&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; font-weight:bold; background-color:#fffe65;&amp;quot; | Gold Link Bonus&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; font-weight:bold; background-color:#ff6969;&amp;quot; | Corrupted Link Bonus&lt;br /&gt;
! Elective Upgrades &lt;br /&gt;
|-&lt;br /&gt;
| Melee Accuracy&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~2.19%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | ~2.62%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.84%&lt;br /&gt;
| Melee Accuracy/Defense&lt;br /&gt;
|-&lt;br /&gt;
| Melee Defense&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Melee Accuracy/Defense&lt;br /&gt;
|-&lt;br /&gt;
| Melee Accuracy/Defense&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~1.88%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 2.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.44%&lt;br /&gt;
|-&lt;br /&gt;
| Melee Special Chance/Special Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 1.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 1.625%&lt;br /&gt;
|-&lt;br /&gt;
| Melee Special Chance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 1.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 1.625%&lt;br /&gt;
| Melee Special Chance/Special Damage&lt;br /&gt;
|-&lt;br /&gt;
| Melee Swing Speed&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 1.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 1.625%&lt;br /&gt;
|-&lt;br /&gt;
| Melee Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~2.19%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | ~2.62%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.84%&lt;br /&gt;
| Melee Damage/Ignore Armor Chance&lt;br /&gt;
|-&lt;br /&gt;
| Melee Ignore Armor Chance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 4.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 5.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 6.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 6.50%&lt;br /&gt;
| Melee Damage/Ignore Armor Chance&lt;br /&gt;
|-&lt;br /&gt;
| Melee Damage/Ignore Armor Chance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~1.88%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 2.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.44%&lt;br /&gt;
|-&lt;br /&gt;
| Melee Aspect Effect Modifier&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 5.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 6.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 7.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 8.125%&lt;br /&gt;
|-&lt;br /&gt;
| Melee Aspect Effect Chance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 5.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 6.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 7.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 8.125%&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Spell Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~2.19%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | ~2.63%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.84%&lt;br /&gt;
| Spell Damage/Ignore Resist Chance&lt;br /&gt;
|-&lt;br /&gt;
| Spell Damage When No Followers&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.5%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.125%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Spell Ignore Resist Chance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 4.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 5.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 6.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 6.50%&lt;br /&gt;
| Spell Damage/Ignore Resist Chance&lt;br /&gt;
|-&lt;br /&gt;
| Spell Damage/Ignore Resist Chance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~1.88%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 2.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.44%&lt;br /&gt;
|-&lt;br /&gt;
| Spell Charged Chance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~2.19%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | ~2.63%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.84%&lt;br /&gt;
| Spell Charged Chance/Charged Damage&lt;br /&gt;
|-&lt;br /&gt;
| Spell Charged Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Spell Charged Chance/Charged Damage&lt;br /&gt;
|-&lt;br /&gt;
| Spell Charged Chance/Charged Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~1.88%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 2.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.44%&lt;br /&gt;
|-&lt;br /&gt;
| Meditation Rate&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
| Meditation Rate/Spell Disrupt Avoid Chance&lt;br /&gt;
|-&lt;br /&gt;
| Spell Disruption Avoidance Chance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 6.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 7.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 9.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 9.75%&lt;br /&gt;
| Meditation Rate/Spell Disrupt Avoid Chance &amp;lt;br /&amp;gt; Spell Damage When No Followers&lt;br /&gt;
|-&lt;br /&gt;
| Meditation Rate/Spell Disrupt Avoid Chance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.44%&lt;br /&gt;
| Spell Damage When No Followers&lt;br /&gt;
|-&lt;br /&gt;
| Spell Aspect Effect Modifier&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 5.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 6.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 7.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 8.125%&lt;br /&gt;
|-&lt;br /&gt;
| Spell Aspect Special Chance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 5.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 6.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 7.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 8.125%&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Beastial Creatures&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Nusero Damage&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Construct Creatures&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Mausoleum Damage&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Daemonic Creatures&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Inferno Damage&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Elemental Creatures&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Mount Petram Damage&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Humanoid Creatures&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Aegis Keep Damage&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Monstrous Creatures&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Cavernam Damage&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Nature Creatures&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Darkmire Temple Damage&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Undead Creatures&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Ossuary Damage&lt;br /&gt;
|-&lt;br /&gt;
| Nusero Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
|-&lt;br /&gt;
| Mausoleum Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
|-&lt;br /&gt;
| Inferno Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
|-&lt;br /&gt;
| Mount Petram Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
|-&lt;br /&gt;
| Aegis Keep Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
|-&lt;br /&gt;
| Cavernam Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
|-&lt;br /&gt;
| Darkmire Temple Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
|-&lt;br /&gt;
| Ossuary Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
|-&lt;br /&gt;
| Pulma Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
|-&lt;br /&gt;
| Shadowspire Cathedral Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
|-&lt;br /&gt;
| Wilderness Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
|-&lt;br /&gt;
| Follower Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
|-&lt;br /&gt;
| Damaged to Barded Creatures&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Poisoned Creatures&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
|-&lt;br /&gt;
| Poison Damage/Poison Resist Ignore&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
|-&lt;br /&gt;
| Backstab Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
|-&lt;br /&gt;
| Trap and Wand Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 4.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 5.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 6.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 6.50%&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Bosses&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.875%&lt;br /&gt;
|-&lt;br /&gt;
| Damage on Ships&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.875%&lt;br /&gt;
|-&lt;br /&gt;
| Ship Cannon Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Creatures Above 66% HP&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Damage Dealt By Player&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Creatures Below 33% HP&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Damage Dealt By Player&lt;br /&gt;
|-&lt;br /&gt;
| Damage Dealt By Player&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~1.56%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | ~1.88%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.03%&lt;br /&gt;
|-&lt;br /&gt;
| Physical Damage Resistance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~1.88%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 2.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.44%&lt;br /&gt;
| Damage Resistance&lt;br /&gt;
|-&lt;br /&gt;
| Spell Damage Resistance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~1.88%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 2.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.44%&lt;br /&gt;
| Damage Resistance&lt;br /&gt;
|-&lt;br /&gt;
| Follower Damage Resistance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
| Effective Alchemy/Healing/Veterinary Skill, Follower Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
| Effective Parrying Skill&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.875&lt;br /&gt;
| Damage Resistance&lt;br /&gt;
|-&lt;br /&gt;
| Effective Magic Resist Skill&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.875&lt;br /&gt;
| Damage Resistance&lt;br /&gt;
|-&lt;br /&gt;
| Healing Amounts Received&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.875%&lt;br /&gt;
| Effective Alchemy/Healing/Veterinary Skill&lt;br /&gt;
|-&lt;br /&gt;
| Follower Attack Speed&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 1.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 1.625%&lt;br /&gt;
|-&lt;br /&gt;
| Follower Healing Received&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.875%&lt;br /&gt;
| Effective Alchemy/Healing/Veterinary Skill, Follower Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
| Boss Damage Resistance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
| Damage Resistance&lt;br /&gt;
|-&lt;br /&gt;
| Damage Resistance on Ships&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.875%&lt;br /&gt;
| Damage Resistance&lt;br /&gt;
|-&lt;br /&gt;
| Damage Resistance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 1.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 1.625%&lt;br /&gt;
|-&lt;br /&gt;
| Chest Success Chances/Progress&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.875%&lt;br /&gt;
|-&lt;br /&gt;
| Effective Alchemy/Healing/Veterinary Skill&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.875&lt;br /&gt;
|-&lt;br /&gt;
| Effective Lockpicking Skill&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.875&lt;br /&gt;
| Chest Success Chances/Progress&lt;br /&gt;
|-&lt;br /&gt;
| Effective Poisoning Skill&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.875&lt;br /&gt;
| Poison Damage/Resist Ignore&lt;br /&gt;
|-&lt;br /&gt;
| Effective Barding Skill&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.875&lt;br /&gt;
| Bard Reset/Break Ignore Chance&lt;br /&gt;
|-&lt;br /&gt;
| Effective Chivalry Skill&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Effective Necromancy Skill&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06&lt;br /&gt;
| Follower Damage&amp;lt;br&amp;gt;Follower Damage Resistance&lt;br /&gt;
|-&lt;br /&gt;
| Barding Duration&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.875%&lt;br /&gt;
| Bard Reset/Break Ignore Chance&lt;br /&gt;
|-&lt;br /&gt;
| Bard Reset/Break Ignore Chance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
|-&lt;br /&gt;
| Spirit Speak/Inscription&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06&lt;br /&gt;
| Follower Damage&amp;lt;br&amp;gt;Follower Damage Resistance&lt;br /&gt;
|-&lt;br /&gt;
| Chance for 5 Bonus Stealth Steps&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 5.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 6.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 7.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 8.125%&lt;br /&gt;
|-&lt;br /&gt;
| Gold/Doubloon Drop Increase&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 2.25%&lt;br /&gt;
|-&lt;br /&gt;
| Special/Rare Loot Chance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 2.25%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Black Tea</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:MasteryChainLinks&amp;diff=21085</id>
		<title>Template:MasteryChainLinks</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:MasteryChainLinks&amp;diff=21085"/>
		<updated>2023-08-28T22:33:22Z</updated>

		<summary type="html">&lt;p&gt;Black Tea: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable mw-collapsible sortable &amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Bonus Type&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; font-weight:bold; background-color:#ffce93;&amp;quot; | Bronze Link Bonus&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; font-weight:bold; background-color:#e3e3e3;&amp;quot; | Silver Link Bonus&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; font-weight:bold; background-color:#fffe65;&amp;quot; | Gold Link Bonus&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; font-weight:bold; background-color:#ff6969;&amp;quot; | Corrupted Link Bonus&lt;br /&gt;
! Elective Upgrades &lt;br /&gt;
|-&lt;br /&gt;
| Melee Accuracy&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~2.19%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | ~2.62%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.84%&lt;br /&gt;
| Melee Accuracy/Defense&lt;br /&gt;
|-&lt;br /&gt;
| Melee Defense&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Melee Accuracy/Defense&lt;br /&gt;
|-&lt;br /&gt;
| Melee Accuracy/Defense&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~1.88%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 2.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.44%&lt;br /&gt;
|-&lt;br /&gt;
| Melee Special Chance/Special Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 1.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 1.625%&lt;br /&gt;
|-&lt;br /&gt;
| Melee Special Chance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 1.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 1.625%&lt;br /&gt;
| Melee Special Chance/Special Damage&lt;br /&gt;
|-&lt;br /&gt;
| Melee Swing Speed&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 1.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 1.625%&lt;br /&gt;
|-&lt;br /&gt;
| Melee Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~2.19%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | ~2.62%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.84%&lt;br /&gt;
| Melee Damage/Ignore Armor Chance&lt;br /&gt;
|-&lt;br /&gt;
| Melee Ignore Armor Chance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 4.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 5.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 6.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 6.50%&lt;br /&gt;
| Melee Damage/Ignore Armor Chance&lt;br /&gt;
|-&lt;br /&gt;
| Melee Damage/Ignore Armor Chance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~1.88%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 2.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.44%&lt;br /&gt;
|-&lt;br /&gt;
| Melee Aspect Effect Modifier&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 5.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 6.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 7.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 8.125%&lt;br /&gt;
|-&lt;br /&gt;
| Melee Aspect Effect Chance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 5.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 6.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 7.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 8.125%&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Spell Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~2.19%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | ~2.63%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.84%&lt;br /&gt;
| Spell Damage/Ignore Resist Chance&lt;br /&gt;
|-&lt;br /&gt;
| Spell Damage When No Followers&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.5%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.125%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Spell Ignore Resist Chance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 4.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 5.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 6.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 6.50%&lt;br /&gt;
| Spell Damage/Ignore Resist Chance&lt;br /&gt;
|-&lt;br /&gt;
| Spell Damage/Ignore Resist Chance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~1.88%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 2.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.44%&lt;br /&gt;
|-&lt;br /&gt;
| Spell Charged Chance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~2.19%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | ~2.63%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.84%&lt;br /&gt;
| Spell Charged Chance/Charged Damage&lt;br /&gt;
|-&lt;br /&gt;
| Spell Charged Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Spell Charged Chance/Charged Damage&lt;br /&gt;
|-&lt;br /&gt;
| Spell Charged Chance/Charged Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~1.88%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 2.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.44%&lt;br /&gt;
|-&lt;br /&gt;
| Meditation Rate&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
| Meditation Rate/Spell Disrupt Avoid Chance&lt;br /&gt;
|-&lt;br /&gt;
| Spell Disruption Avoidance Chance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 6.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 7.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 9.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 9.75%&lt;br /&gt;
| Meditation Rate/Spell Disrupt Avoid Chance &amp;lt;br /&amp;gt; Spell Damage When No Followers&lt;br /&gt;
|-&lt;br /&gt;
| Meditation Rate/Spell Disrupt Avoid Chance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.44%&lt;br /&gt;
| Spell Damage When No Followers&lt;br /&gt;
|-&lt;br /&gt;
| Spell Aspect Effect Modifier&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 5.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 6.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 7.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 8.125%&lt;br /&gt;
|-&lt;br /&gt;
| Spell Aspect Special Chance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 5.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 6.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 7.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 8.125%&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Beastial Creatures&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Nusero Damage&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Construct Creatures&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Mausoleum Damage&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Daemonic Creatures&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Inferno Damage&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Elemental Creatures&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Mount Petram Damage&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Humanoid Creatures&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Aegis Keep Damage&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Monstrous Creatures&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Cavernam Damage&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Nature Creatures&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Darkmire Temple Damage&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Undead Creatures&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Ossuary Damage&lt;br /&gt;
|-&lt;br /&gt;
| Nusero Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
|-&lt;br /&gt;
| Mausoleum Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
|-&lt;br /&gt;
| Inferno Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
|-&lt;br /&gt;
| Mount Petram Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
|-&lt;br /&gt;
| Aegis Keep Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
|-&lt;br /&gt;
| Cavernam Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
|-&lt;br /&gt;
| Darkmire Temple Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
|-&lt;br /&gt;
| Ossuary Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
|-&lt;br /&gt;
| Pulma Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
|-&lt;br /&gt;
| Shadowspire Cathedral Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
|-&lt;br /&gt;
| Wilderness Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
|-&lt;br /&gt;
| Follower Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
|-&lt;br /&gt;
| Damaged to Barded Creatures&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Poisoned Creatures&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
|-&lt;br /&gt;
| Poison Damage/Poison Resist Ignore&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
|-&lt;br /&gt;
| Backstab Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
|-&lt;br /&gt;
| Trap and Wand Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 4.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 5.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 6.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 6.50%&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Bosses&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.875%&lt;br /&gt;
|-&lt;br /&gt;
| Damage on Ships&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.875%&lt;br /&gt;
|-&lt;br /&gt;
| Ship Cannon Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Creatures Above 66% HP&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Damage Dealt By Player&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Creatures Below 33% HP&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Damage Dealt By Player&lt;br /&gt;
|-&lt;br /&gt;
| Damage Dealt By Player&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~1.56%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | ~1.88%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.03%&lt;br /&gt;
|-&lt;br /&gt;
| Physical Damage Resistance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~1.88%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 2.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.44%&lt;br /&gt;
| Damage Resistance&lt;br /&gt;
|-&lt;br /&gt;
| Spell Damage Resistance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~1.88%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 2.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.44%&lt;br /&gt;
| Damage Resistance&lt;br /&gt;
|-&lt;br /&gt;
| Follower Damage Resistance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
| Effective Alchemy/Healing/Veterinary Skill&lt;br /&gt;
|-&lt;br /&gt;
| Effective Parrying Skill&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.875&lt;br /&gt;
| Damage Resistance&lt;br /&gt;
|-&lt;br /&gt;
| Effective Magic Resist Skill&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.875&lt;br /&gt;
| Damage Resistance&lt;br /&gt;
|-&lt;br /&gt;
| Healing Amounts Received&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.875%&lt;br /&gt;
| Effective Alchemy/Healing/Veterinary Skill&lt;br /&gt;
|-&lt;br /&gt;
| Follower Attack Speed&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 1.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 1.625%&lt;br /&gt;
|-&lt;br /&gt;
| Follower Healing Received&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.875%&lt;br /&gt;
| Effective Alchemy/Healing/Veterinary Skill&lt;br /&gt;
|-&lt;br /&gt;
| Boss Damage Resistance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
| Damage Resistance&lt;br /&gt;
|-&lt;br /&gt;
| Damage Resistance on Ships&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.875%&lt;br /&gt;
| Damage Resistance&lt;br /&gt;
|-&lt;br /&gt;
| Damage Resistance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 1.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 1.625%&lt;br /&gt;
|-&lt;br /&gt;
| Chest Success Chances/Progress&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.875%&lt;br /&gt;
|-&lt;br /&gt;
| Effective Alchemy/Healing/Veterinary Skill&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.875&lt;br /&gt;
|-&lt;br /&gt;
| Effective Lockpicking Skill&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.875&lt;br /&gt;
| Chest Success Chances/Progress&lt;br /&gt;
|-&lt;br /&gt;
| Effective Poisoning Skill&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.875&lt;br /&gt;
| Poison Damage/Resist Ignore&lt;br /&gt;
|-&lt;br /&gt;
| Effective Barding Skill&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.875&lt;br /&gt;
| Bard Reset/Break Ignore Chance&lt;br /&gt;
|-&lt;br /&gt;
| Effective Chivalry Skill&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Effective Necromancy Skill&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06&lt;br /&gt;
| Follower Damage&amp;lt;br&amp;gt;Follower Damage Resistance&lt;br /&gt;
|-&lt;br /&gt;
| Barding Duration&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.875%&lt;br /&gt;
| Bard Reset/Break Ignore Chance&lt;br /&gt;
|-&lt;br /&gt;
| Bard Reset/Break Ignore Chance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
|-&lt;br /&gt;
| Spirit Speak/Inscription&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06&lt;br /&gt;
| Follower Damage&amp;lt;br&amp;gt;Follower Damage Resistance&lt;br /&gt;
|-&lt;br /&gt;
| Chance for 5 Bonus Stealth Steps&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 5.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 6.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 7.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 8.125%&lt;br /&gt;
|-&lt;br /&gt;
| Gold/Doubloon Drop Increase&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 2.25%&lt;br /&gt;
|-&lt;br /&gt;
| Special/Rare Loot Chance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 2.25%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Black Tea</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:MasteryChainLinks&amp;diff=21084</id>
		<title>Template:MasteryChainLinks</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:MasteryChainLinks&amp;diff=21084"/>
		<updated>2023-08-28T22:32:36Z</updated>

		<summary type="html">&lt;p&gt;Black Tea: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable mw-collapsible sortable &amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Bonus Type&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; font-weight:bold; background-color:#ffce93;&amp;quot; | Bronze Link Bonus&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; font-weight:bold; background-color:#e3e3e3;&amp;quot; | Silver Link Bonus&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; font-weight:bold; background-color:#fffe65;&amp;quot; | Gold Link Bonus&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; font-weight:bold; background-color:#ff6969;&amp;quot; | Corrupted Link Bonus&lt;br /&gt;
! Elective Upgrades &lt;br /&gt;
|-&lt;br /&gt;
| Melee Accuracy&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~2.19%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | ~2.62%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.84%&lt;br /&gt;
| Melee Accuracy/Defense&lt;br /&gt;
|-&lt;br /&gt;
| Melee Defense&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Melee Accuracy/Defense&lt;br /&gt;
|-&lt;br /&gt;
| Melee Accuracy/Defense&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~1.88%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 2.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.44%&lt;br /&gt;
|-&lt;br /&gt;
| Melee Special Chance/Special Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 1.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 1.625%&lt;br /&gt;
|-&lt;br /&gt;
| Melee Special Chance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 1.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 1.625%&lt;br /&gt;
| Melee Special Chance/Special Damage&lt;br /&gt;
|-&lt;br /&gt;
| Melee Swing Speed&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 1.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 1.625%&lt;br /&gt;
|-&lt;br /&gt;
| Melee Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~2.19%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | ~2.62%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.84%&lt;br /&gt;
| Melee Damage/Ignore Armor Chance&lt;br /&gt;
|-&lt;br /&gt;
| Melee Ignore Armor Chance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 4.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 5.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 6.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 6.50%&lt;br /&gt;
| Melee Damage/Ignore Armor Chance&lt;br /&gt;
|-&lt;br /&gt;
| Melee Damage/Ignore Armor Chance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~1.88%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 2.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.44%&lt;br /&gt;
|-&lt;br /&gt;
| Melee Aspect Effect Modifier&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 5.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 6.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 7.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 8.125%&lt;br /&gt;
|-&lt;br /&gt;
| Melee Aspect Effect Chance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 5.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 6.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 7.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 8.125%&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Spell Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~2.19%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | ~2.63%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.84%&lt;br /&gt;
| Spell Damage/Ignore Resist Chance&lt;br /&gt;
|-&lt;br /&gt;
| Spell Damage When No Followers&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.5%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.125%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Spell Ignore Resist Chance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 4.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 5.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 6.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 6.50%&lt;br /&gt;
| Spell Damage/Ignore Resist Chance&lt;br /&gt;
|-&lt;br /&gt;
| Spell Damage/Ignore Resist Chance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~1.88%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 2.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.44%&lt;br /&gt;
|-&lt;br /&gt;
| Spell Charged Chance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~2.19%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | ~2.63%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.84%&lt;br /&gt;
| Spell Charged Chance/Charged Damage&lt;br /&gt;
|-&lt;br /&gt;
| Spell Charged Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Spell Charged Chance/Charged Damage&lt;br /&gt;
|-&lt;br /&gt;
| Spell Charged Chance/Charged Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~1.88%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 2.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.44%&lt;br /&gt;
|-&lt;br /&gt;
| Meditation Rate&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
| Meditation Rate/Spell Disrupt Avoid Chance&lt;br /&gt;
|-&lt;br /&gt;
| Spell Disruption Avoidance Chance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 6.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 7.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 9.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 9.75%&lt;br /&gt;
| Meditation Rate/Spell Disrupt Avoid Chance &amp;lt;br /&amp;gt; Spell Damage When No Followers&lt;br /&gt;
|-&lt;br /&gt;
| Meditation Rate/Spell Disrupt Avoid Chance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.44%&lt;br /&gt;
| Spell Damage When No Followers&lt;br /&gt;
|-&lt;br /&gt;
| Spell Aspect Effect Modifier&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 5.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 6.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 7.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 8.125%&lt;br /&gt;
|-&lt;br /&gt;
| Spell Aspect Special Chance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 5.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 6.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 7.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 8.125%&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Beastial Creatures&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Nusero Damage&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Construct Creatures&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Mausoleum Damage&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Daemonic Creatures&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Inferno Damage&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Elemental Creatures&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Mount Petram Damage&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Humanoid Creatures&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Aegis Keep Damage&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Monstrous Creatures&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Cavernam Damage&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Nature Creatures&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Darkmire Temple Damage&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Undead Creatures&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Ossuary Damage&lt;br /&gt;
|-&lt;br /&gt;
| Nusero Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
|-&lt;br /&gt;
| Mausoleum Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
|-&lt;br /&gt;
| Inferno Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
|-&lt;br /&gt;
| Mount Petram Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
|-&lt;br /&gt;
| Aegis Keep Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
|-&lt;br /&gt;
| Cavernam Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
|-&lt;br /&gt;
| Darkmire Temple Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
|-&lt;br /&gt;
| Ossuary Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
|-&lt;br /&gt;
| Pulma Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
|-&lt;br /&gt;
| Shadowspire Cathedral Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
|-&lt;br /&gt;
| Wilderness Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
|-&lt;br /&gt;
| Follower Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
|-&lt;br /&gt;
| Damaged to Barded Creatures&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Poisoned Creatures&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
|-&lt;br /&gt;
| Poison Damage/Poison Resist Ignore&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
|-&lt;br /&gt;
| Backstab Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
|-&lt;br /&gt;
| Trap and Wand Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 4.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 5.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 6.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 6.50%&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Bosses&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.875%&lt;br /&gt;
|-&lt;br /&gt;
| Damage on Ships&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.875%&lt;br /&gt;
|-&lt;br /&gt;
| Ship Cannon Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Creatures Above 66% HP&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Damage Dealt By Player&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Creatures Below 33% HP&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Damage Dealt By Player&lt;br /&gt;
|-&lt;br /&gt;
| Damage Dealt By Player&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~1.56%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | ~1.88%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.03%&lt;br /&gt;
|-&lt;br /&gt;
| Physical Damage Resistance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~1.88%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 2.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.44%&lt;br /&gt;
| Damage Resistance&lt;br /&gt;
|-&lt;br /&gt;
| Spell Damage Resistance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~1.88%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 2.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.44%&lt;br /&gt;
| Damage Resistance&lt;br /&gt;
|-&lt;br /&gt;
| Follower Damage Resistance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
| Effective Alchemy/Healing/Veterinary Skill&lt;br /&gt;
|-&lt;br /&gt;
| Effective Parrying Skill&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.875&lt;br /&gt;
| Damage Resistance&lt;br /&gt;
|-&lt;br /&gt;
| Effective Magic Resist Skill&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.875&lt;br /&gt;
| Damage Resistance&lt;br /&gt;
|-&lt;br /&gt;
| Healing Amounts Received&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.875%&lt;br /&gt;
| Effective Alchemy/Healing/Veterinary Skill&lt;br /&gt;
|-&lt;br /&gt;
| Follower Attack Speed&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 1.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 1.625%&lt;br /&gt;
| Effective Alchemy/Healing/Veterinary Skill&lt;br /&gt;
|-&lt;br /&gt;
| Follower Healing Received&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.875%&lt;br /&gt;
| Effective Alchemy/Healing/Veterinary Skill&lt;br /&gt;
|-&lt;br /&gt;
| Boss Damage Resistance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
| Damage Resistance&lt;br /&gt;
|-&lt;br /&gt;
| Damage Resistance on Ships&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.875%&lt;br /&gt;
| Damage Resistance&lt;br /&gt;
|-&lt;br /&gt;
| Damage Resistance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 1.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 1.625%&lt;br /&gt;
|-&lt;br /&gt;
| Chest Success Chances/Progress&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.875%&lt;br /&gt;
|-&lt;br /&gt;
| Effective Alchemy/Healing/Veterinary Skill&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.875&lt;br /&gt;
|-&lt;br /&gt;
| Effective Lockpicking Skill&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.875&lt;br /&gt;
| Chest Success Chances/Progress&lt;br /&gt;
|-&lt;br /&gt;
| Effective Poisoning Skill&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.875&lt;br /&gt;
| Poison Damage/Resist Ignore&lt;br /&gt;
|-&lt;br /&gt;
| Effective Barding Skill&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.875&lt;br /&gt;
| Bard Reset/Break Ignore Chance&lt;br /&gt;
|-&lt;br /&gt;
| Effective Chivalry Skill&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Effective Necromancy Skill&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06&lt;br /&gt;
| Follower Damage&amp;lt;br&amp;gt;Follower Damage Resistance&lt;br /&gt;
|-&lt;br /&gt;
| Barding Duration&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.875%&lt;br /&gt;
| Bard Reset/Break Ignore Chance&lt;br /&gt;
|-&lt;br /&gt;
| Bard Reset/Break Ignore Chance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
|-&lt;br /&gt;
| Spirit Speak/Inscription&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06&lt;br /&gt;
| Follower Damage&amp;lt;br&amp;gt;Follower Damage Resistance&lt;br /&gt;
|-&lt;br /&gt;
| Chance for 5 Bonus Stealth Steps&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 5.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 6.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 7.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 8.125%&lt;br /&gt;
|-&lt;br /&gt;
| Gold/Doubloon Drop Increase&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 2.25%&lt;br /&gt;
|-&lt;br /&gt;
| Special/Rare Loot Chance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 2.25%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Black Tea</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Animal_Lore&amp;diff=21083</id>
		<title>Animal Lore</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Animal_Lore&amp;diff=21083"/>
		<updated>2023-08-28T22:28:47Z</updated>

		<summary type="html">&lt;p&gt;Black Tea: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:Taming]]&lt;br /&gt;
==Summary==&lt;br /&gt;
The Animal Lore skill is a necessary skill for anyone looking to control the animals and monsters roaming the Outlands. It can be used actively to open an information gump about the target as well as passively to increase the amount healed with the [[Veterinary]] skill and the difficulty of monsters a player can control.&lt;br /&gt;
&lt;br /&gt;
* Player must have Animal Lore and [[Animal Taming]] equal or greater than the minimum Taming skill required for a tamed creature in order to issue it commands&lt;br /&gt;
* The number of control slots available to player for Stabling followers is 10 + (Animal Lore Skill / 5)&lt;br /&gt;
* A player&#039;s Stable Slots for the Stablemaster will now be determined based on the highest Animal Lore skill for the player among their current skill or any of their Echoes [https://forums.uooutlands.com/index.php?threads/patch-notes-for-april-7-2020.2849/ patch April 7,2020]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:animallore-petstatsandtraining.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
==Tamed Creature Upgrades and Abilities==&lt;br /&gt;
* Players can use the Animal Lore skill on a tamed creature to view potential Tamed Creature Upgrades and Abilities&lt;br /&gt;
* Players can view the abilities that Tamed Creatures have as well as a creature&#039;s Tamed PvP Damage scalar in the Animal Lore window on the Abilities page&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:animallore-upgradingpet02.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Discovering Slayer Type and Difficulty==&lt;br /&gt;
* All players, even at 0 Animal Lore skill, can use Animal Lore on a creature to view its Slayer Group and Difficulty Value (determines loot and barding difficulties)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:discoveringslayertype1.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
* Players can view the Tamed Creature PvP Damage Scalar for creatures in the Animal Lore gump at the top of the Abilities Page&lt;br /&gt;
* The Animal Lore gump will always display a player&#039;s correct Passive Animal Taming Remaining amount, unless they are at current 120 Animal Taming skill (at which point it wont display Passive Taming at all in the Animal Lore gump)&lt;br /&gt;
* The Animal Lore gump window for Pack Horses and Pack Llamas does not display their Experience or Level (since they cannot be leveled)&lt;br /&gt;
* View the [[Mounts]] page to see how Animal Lore affects them&lt;br /&gt;
* Players can use the Animal Lore skill on creatures up to 12 tiles away&lt;br /&gt;
* Players can make an Animal Lore skill gain check each time they &amp;quot;speak&amp;quot; to an animal while taming it (essentially grants bonus Animal Lore skill gain checks)&lt;br /&gt;
* Various tamed pet combat tactics such as melee/ranged and aggro/reduced-aggro can be toggled on/off from the animal lore window.  [https://forums.uooutlands.com/index.php?threads/patch-notes-for-april-2-2020.2841/ patch April 2, 2020]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-60&lt;br /&gt;
| [[Colossal Frog]] in the [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 60-70&lt;br /&gt;
| [[Cave Bear]] in the [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 70-75&lt;br /&gt;
| [[Scarab]]&lt;br /&gt;
|-&lt;br /&gt;
| 75-80&lt;br /&gt;
| [[Drake Whelp]]&lt;br /&gt;
|-&lt;br /&gt;
| 80-85&lt;br /&gt;
| [[Deep Crawler]]&lt;br /&gt;
|-&lt;br /&gt;
| 85-90 &lt;br /&gt;
| [[Drake]]&lt;br /&gt;
|-&lt;br /&gt;
| 90-95&lt;br /&gt;
| [[Husk Crab]]&lt;br /&gt;
|-&lt;br /&gt;
| 95-100&lt;br /&gt;
| [[Dragon]]&lt;br /&gt;
|-&lt;br /&gt;
| 100-105&lt;br /&gt;
| [[Snowdrift]]&lt;br /&gt;
|-&lt;br /&gt;
| 105-110&lt;br /&gt;
| [[Earth Drake]]&lt;br /&gt;
|-&lt;br /&gt;
| 110-115&lt;br /&gt;
| [[Sphinx]]&lt;br /&gt;
|-&lt;br /&gt;
| 115-120&lt;br /&gt;
| [[Earth Dragon]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Black Tea</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Veterinary&amp;diff=21082</id>
		<title>Veterinary</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Veterinary&amp;diff=21082"/>
		<updated>2023-08-28T22:28:27Z</updated>

		<summary type="html">&lt;p&gt;Black Tea: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:Taming]]&lt;br /&gt;
==Summary==&lt;br /&gt;
The Veterinary skill uses bandages to heal pets from damage, poison and even resurrect them. Much like Healing, you have to stand close to initiate and complete the bandaging attempt.&lt;br /&gt;
&lt;br /&gt;
* Minimum Animal Lore skill of 60 is required for bandage cure attempts&lt;br /&gt;
* Minimum Animal Loreskill of 80 is required for bandage resurrection attempts&lt;br /&gt;
* Bandage Healing Amounts on creatures are ((Veterinary Skill / 100) * ((Random Value of 80 to 120) * (1 + (.2 * Animal Lore Skill / 100))))&lt;br /&gt;
* Players casting Heal and Greater Heal onto Tamed and Summoned Followers will now increase the amount of Healing received by (50% * (Effective Veterinary Skill / 100))&lt;br /&gt;
* Veterinary Skill will increase a player&#039;s Stable Slots by (Veterinary Skill / 5)&lt;br /&gt;
* Tamed and Summoned Followers will receive a Damage Bonus of (10% * (Effective Veterinary Skill / 100))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stationary Bandaging===&lt;br /&gt;
* Players who have been stationary for 5 seconds may bandage targets up to 2 tiles away&lt;br /&gt;
* Player healing range reverts back to 1 tile range if the player moves within 5 seconds of finishing the bandage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Curing Poison===&lt;br /&gt;
[[Poisoning|Visit the Poisoning page for more details]]!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Veterinary Supplies==&lt;br /&gt;
* [[File:wiki-vetsupplies.png|right|alt=Veterinary Supplies|link=]]Players can craft Veterinary Supplies at 100 [[Tailoring]] skill&lt;br /&gt;
* Requires 100 Cloth, 10 Bees Wax, 1 Greater Heal Potion, and 1 Greater Cure Potion&lt;br /&gt;
* One crafted set opf Veterinary Supplies have 200 uses.&lt;br /&gt;
* Using Veterinary Supplies has the same bandaging timer length as using bandages with Veterinary&lt;br /&gt;
* When players double-click veterinary supplies, they will attempt to heal all friendly followers (pets/summons) within 2 tiles&lt;br /&gt;
* A player cannot use a bandage while using veterinary supplies and activating veterinary supplies will cancel any bandages they have in progress&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After the player&#039;s normal Veterinary bandage duration has occurred (based on dex), all friendly followers within 2 tiles of the player will be treated as having been healed with a bandage, but with the following modifications:&lt;br /&gt;
&lt;br /&gt;
* Health restored is 50% of normal amounts when bandaging (increases to 75% if only single target affected)&lt;br /&gt;
* Chance to cure poison is 50% of normal chance when bandaging (increases to 75% if only single target affected)&lt;br /&gt;
* Chance to resurrect a dead follower is 50% of normal chance when bandaging (increases to 75% if only single target affected)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bandaging Skills Crossover==&lt;br /&gt;
* When using Bandages on a target, players can optionally &amp;quot;Crossover&amp;quot; and use bandaging skills not normally allowed for the target type, such using Veterinary + Animal Lore on Players, or using Healing + Anatomy on Followers&lt;br /&gt;
*Bandage Crossover has a penalty, and results in only 50% of normal Healing Amounts, Cure and Resurrection chances.&lt;br /&gt;
*If players attempt to Cure or Resurrect targets using Crossover skills, the Crossover skills used must meet the base skill requirements for that action type (i.e. Curing will require 60 or higher for both skills used and Resurrection will require 80 or higher for both skills used)&lt;br /&gt;
*If a player has the skills available to heal the target using either the &amp;quot;Normal&amp;quot; skills or &amp;quot;Crossover&amp;quot; skills, the bandaging attempt will use whichever skills results in the higher Healing amount or gives them the higher Cure or Ress success chance&lt;br /&gt;
*Skill Gain for bandaging will always default to the normal skills for the target: bandaging Players will always raise Healing + Anatomy skill and bandaging Creatures will always raise Veterinary + Animal Lore&lt;br /&gt;
&lt;br /&gt;
==Commands==&lt;br /&gt;
* Players can now type [VetSupplies or [VeterinarySupplies to search for a Veterinary Supplies item in their backpack and use it&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-80&lt;br /&gt;
| Heal Pets in the [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 80-100&lt;br /&gt;
| Continue healing pets outside of Shelter Island&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Black Tea</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Veterinary&amp;diff=21081</id>
		<title>Veterinary</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Veterinary&amp;diff=21081"/>
		<updated>2023-08-28T22:26:07Z</updated>

		<summary type="html">&lt;p&gt;Black Tea: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:Taming]]&lt;br /&gt;
==Summary==&lt;br /&gt;
The Veterinary skill uses bandages to heal pets from damage, poison and even resurrect them. Much like Healing, you have to stand close to initiate and complete the bandaging attempt.&lt;br /&gt;
&lt;br /&gt;
* Minimum Animal Lore skill of 60 is required for bandage cure attempts&lt;br /&gt;
* Minimum Animal Loreskill of 80 is required for bandage resurrection attempts&lt;br /&gt;
* Bandage Healing Amounts on creatures are ((Veterinary Skill / 100) * ((Random Value of 80 to 120) * (1 + (.2 * Animal Lore Skill / 100))))&lt;br /&gt;
* Players casting Heal and Greater Heal onto Tamed and Summoned Followers will now increase the amount of Healing received by (50% * (Effective Veterinary Skill / 100))&lt;br /&gt;
* Veterinary Skill will increase a player&#039;s Stable Slots by (Veterinary Skill / 5)&lt;br /&gt;
* &amp;quot;Crossover Healing&amp;quot; effectiveness of a player using the Veterinary + Animal Lore skills to heal Players with Bandages is 50%&lt;br /&gt;
* Tamed and Summoned Followers will receive a Damage Bonus of (10% * (Effective Veterinary Skill / 100))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stationary Bandaging===&lt;br /&gt;
* Players who have been stationary for 5 seconds may bandage targets up to 2 tiles away&lt;br /&gt;
* Player healing range reverts back to 1 tile range if the player moves within 5 seconds of finishing the bandage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Curing Poison===&lt;br /&gt;
[[Poisoning|Visit the Poisoning page for more details]]!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Veterinary Supplies==&lt;br /&gt;
* [[File:wiki-vetsupplies.png|right|alt=Veterinary Supplies|link=]]Players can craft Veterinary Supplies at 100 [[Tailoring]] skill&lt;br /&gt;
* Requires 100 Cloth, 10 Bees Wax, 1 Greater Heal Potion, and 1 Greater Cure Potion&lt;br /&gt;
* One crafted set opf Veterinary Supplies have 200 uses.&lt;br /&gt;
* Using Veterinary Supplies has the same bandaging timer length as using bandages with Veterinary&lt;br /&gt;
* When players double-click veterinary supplies, they will attempt to heal all friendly followers (pets/summons) within 2 tiles&lt;br /&gt;
* A player cannot use a bandage while using veterinary supplies and activating veterinary supplies will cancel any bandages they have in progress&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After the player&#039;s normal Veterinary bandage duration has occurred (based on dex), all friendly followers within 2 tiles of the player will be treated as having been healed with a bandage, but with the following modifications:&lt;br /&gt;
&lt;br /&gt;
* Health restored is 50% of normal amounts when bandaging (increases to 75% if only single target affected)&lt;br /&gt;
* Chance to cure poison is 50% of normal chance when bandaging (increases to 75% if only single target affected)&lt;br /&gt;
* Chance to resurrect a dead follower is 50% of normal chance when bandaging (increases to 75% if only single target affected)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bandaging Skills Crossover==&lt;br /&gt;
* When using Bandages on a target, players can optionally &amp;quot;Crossover&amp;quot; and use bandaging skills not normally allowed for the target type, such using Veterinary + Animal Lore on Players, or using Healing + Anatomy on Followers&lt;br /&gt;
*Bandage Crossover has a severe penalty, and results in only 33% of normal Healing Amounts and Cure + Resurrection chances are reduced to 33% of normal&lt;br /&gt;
*If players attempt to Cure or Resurrect targets using Crossover skills, the Crossover skills used must meet the base skill requirements for that action type (i.e. Curing will require 60 or higher for both skills used and Resurrection will require 80 or higher for both skills used)&lt;br /&gt;
*If a player has the skills available to heal the target using either the &amp;quot;Normal&amp;quot; skills or &amp;quot;Crossover&amp;quot; skills, the bandaging attempt will use whichever skills results in the higher Healing amount or gives them the higher Cure or Ress success chance&lt;br /&gt;
*Skill Gain for bandaging will always default to the normal skills for the target: bandaging Players will always raise Healing + Anatomy skill and bandaging Creatures will always raise Veterinary + Animal Lore&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-80&lt;br /&gt;
| Heal Pets in the [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 80-100&lt;br /&gt;
| Continue healing pets outside of Shelter Island&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Black Tea</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Animal_Lore&amp;diff=21080</id>
		<title>Animal Lore</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Animal_Lore&amp;diff=21080"/>
		<updated>2023-08-28T22:20:38Z</updated>

		<summary type="html">&lt;p&gt;Black Tea: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:Taming]]&lt;br /&gt;
==Summary==&lt;br /&gt;
The Animal Lore skill is a necessary skill for anyone looking to control the animals and monsters roaming the Outlands. It can be used actively to open an information gump about the target as well as passively to increase the amount healed with the [[Veterinary]] skill and the difficulty of monsters a player can control.&lt;br /&gt;
&lt;br /&gt;
* Player must have Animal Lore and [[Animal Taming]] equal or greater than the minimum Taming skill required for a tamed creature in order to issue it commands&lt;br /&gt;
* The number of control slots available to player for Stabling followers is 10 + (Animal Lore Skill / 10)&lt;br /&gt;
* A player&#039;s Stable Slots for the Stablemaster will now be determined based on the highest Animal Lore skill for the player among their current skill or any of their Echoes [https://forums.uooutlands.com/index.php?threads/patch-notes-for-april-7-2020.2849/ patch April 7,2020]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:animallore-petstatsandtraining.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
==Tamed Creature Upgrades and Abilities==&lt;br /&gt;
* Players can use the Animal Lore skill on a tamed creature to view potential Tamed Creature Upgrades and Abilities&lt;br /&gt;
* Players can view the abilities that Tamed Creatures have as well as a creature&#039;s Tamed PvP Damage scalar in the Animal Lore window on the Abilities page&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:animallore-upgradingpet02.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Discovering Slayer Type and Difficulty==&lt;br /&gt;
* All players, even at 0 Animal Lore skill, can use Animal Lore on a creature to view its Slayer Group and Difficulty Value (determines loot and barding difficulties)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:discoveringslayertype1.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
* Players can view the Tamed Creature PvP Damage Scalar for creatures in the Animal Lore gump at the top of the Abilities Page&lt;br /&gt;
* The Animal Lore gump will always display a player&#039;s correct Passive Animal Taming Remaining amount, unless they are at current 120 Animal Taming skill (at which point it wont display Passive Taming at all in the Animal Lore gump)&lt;br /&gt;
* The Animal Lore gump window for Pack Horses and Pack Llamas does not display their Experience or Level (since they cannot be leveled)&lt;br /&gt;
* View the [[Mounts]] page to see how Animal Lore affects them&lt;br /&gt;
* Players can use the Animal Lore skill on creatures up to 12 tiles away&lt;br /&gt;
* Players can make an Animal Lore skill gain check each time they &amp;quot;speak&amp;quot; to an animal while taming it (essentially grants bonus Animal Lore skill gain checks)&lt;br /&gt;
* Various tamed pet combat tactics such as melee/ranged and aggro/reduced-aggro can be toggled on/off from the animal lore window.  [https://forums.uooutlands.com/index.php?threads/patch-notes-for-april-2-2020.2841/ patch April 2, 2020]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-60&lt;br /&gt;
| [[Colossal Frog]] in the [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 60-70&lt;br /&gt;
| [[Cave Bear]] in the [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 70-75&lt;br /&gt;
| [[Scarab]]&lt;br /&gt;
|-&lt;br /&gt;
| 75-80&lt;br /&gt;
| [[Drake Whelp]]&lt;br /&gt;
|-&lt;br /&gt;
| 80-85&lt;br /&gt;
| [[Deep Crawler]]&lt;br /&gt;
|-&lt;br /&gt;
| 85-90 &lt;br /&gt;
| [[Drake]]&lt;br /&gt;
|-&lt;br /&gt;
| 90-95&lt;br /&gt;
| [[Husk Crab]]&lt;br /&gt;
|-&lt;br /&gt;
| 95-100&lt;br /&gt;
| [[Dragon]]&lt;br /&gt;
|-&lt;br /&gt;
| 100-105&lt;br /&gt;
| [[Snowdrift]]&lt;br /&gt;
|-&lt;br /&gt;
| 105-110&lt;br /&gt;
| [[Earth Drake]]&lt;br /&gt;
|-&lt;br /&gt;
| 110-115&lt;br /&gt;
| [[Sphinx]]&lt;br /&gt;
|-&lt;br /&gt;
| 115-120&lt;br /&gt;
| [[Earth Dragon]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Black Tea</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Animal_Taming&amp;diff=21079</id>
		<title>Animal Taming</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Animal_Taming&amp;diff=21079"/>
		<updated>2023-08-28T22:19:50Z</updated>

		<summary type="html">&lt;p&gt;Black Tea: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:Taming]][[Category:PvM]][[Category:PvP]]&lt;br /&gt;
==Summary==&lt;br /&gt;
The path of an Animal Tamer is a long, oft times frustrating one, but with the ability to control animals and monsters, becoming a Tamer is a lucrative profession if given the time and patience it needs to be raised and mastered.&lt;br /&gt;
&lt;br /&gt;
* Taming a creature requires both the Animal Taming and [[Animal Lore]] skills&lt;br /&gt;
* You must stand within 3 tiles of the creature to begin taming it, and within 6 tiles to continue taming. [https://forums.uooutlands.com/index.php?threads/patch-notes-for-april-2-2020.2841/ patch April 2, 2020]&lt;br /&gt;
* You will never gain from a creature released after being tamed, by yourself or anyone else&lt;br /&gt;
* You do NOT need to feed pets to keep their loyalty up... they are self sufficient&lt;br /&gt;
* Taming skill gain cannot occur whilst standing within a house, Creatures can be tamed however.  [http://forums.uooutlands.com/index.php?threads/patch-notes-for-june-8-2019.2232/#post-13835 Patched June 2019]&lt;br /&gt;
* Tamed Creatures who are teleported (via Recall/Gate/Moongate) will default to &amp;quot;Follow&amp;quot; mode&lt;br /&gt;
* Tamed and Summoned followers cannot have their damage reduced by more than 90% for any damage they take (unless specifically for an ability or effect that reduces damage to 1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pet Bonding==&lt;br /&gt;
* Pets will Bond after reaching level 1&lt;br /&gt;
* Pack animals can NOT be Bonded&lt;br /&gt;
* Pets will Recall/Hike with the owner&lt;br /&gt;
* Bonded pets will turn into ghosts upon death&lt;br /&gt;
* Pets can be resurrected with 80 Veterinary skill, the resurrection spell, or by any NPC Healer&lt;br /&gt;
* Pets will become untamed, unbonded and deleted after 24 hours if they are left out in the world without being given a command from their owner&lt;br /&gt;
&lt;br /&gt;
==Abandoned and Released Pets==&lt;br /&gt;
* In order for a pet to not &amp;quot;become abandoned&amp;quot; they must have their Tamer approach them within Speech distance at least once every 24 hours&lt;br /&gt;
* If players are in game for 24 hours (i.e. not logging out) and away (more than speech distance) from their pets for a long period of time, we recommend they either use the Stables for them, or return to their pets to &amp;quot;refresh&amp;quot; their abandonment timer&lt;br /&gt;
* When a player releases a tamed creature, they will no longer be Pacified for 60 minutes, and will now instead be Hindered for 60 minutes until retamed by a player&lt;br /&gt;
* Recently released creatures that are Hindered will have a &amp;quot;*released*&amp;quot; text above their head&lt;br /&gt;
* Visit the Prevalia or Corpse Creek Stables or the Prevalia Zoo and speak to the [[Animal Wrangler]] to recover abandoned pets&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wikitamingrelease.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stables and Control Slots==&lt;br /&gt;
* Players can speak with a [[Stablemaster]] to view their Stables&lt;br /&gt;
* A ridable pet does not contribute to your Control Slots tally whilst mounted. More info in [[Mounts]]&lt;br /&gt;
* Creatures that are stabled will not accrue stable fees after 60 days&lt;br /&gt;
&lt;br /&gt;
===More Options===&lt;br /&gt;
* Retrieve Lost Followers: Behaves the same as the old mechanic, which is used to pay a fee to retrieve followers that are currently sitting anywhere in the game world and warp the to the player&lt;br /&gt;
* Reset Follower Level Selections: Players may click the &amp;quot;Reset Follower Level Selections&amp;quot; button and target one of their tamed creatures to allow them to redo all Stat/Skill and Trait Selections they have previously made with this creature during previous &amp;quot;level-ups&amp;quot;&lt;br /&gt;
** Players may use this mechanic as often as they with on their Tamed creatures, so long as they are not in combat&lt;br /&gt;
* Reset Follower Name: Players may click the &amp;quot;Reset Follower Name&amp;quot; button and target one of their tamed creature&#039;s to reset it&#039;s name to the default &amp;quot;untamed&amp;quot; name for that creature&lt;br /&gt;
** For instance, a player could have a Mongbat named &amp;quot;Michael&amp;quot;, and this mechanic would reset the creature&#039;s name back to &amp;quot;a mongbat&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:stablesmoreoptions.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
===Pull Followers===&lt;br /&gt;
* Players can now use a &amp;quot;Pull Followers&amp;quot; mechanic to retrieve any of their followers within 5 tiles (if they get stuck) once every 5 minutes&lt;br /&gt;
* Players cannot use the Pull Followers mechanic if they have recently been in PvP&lt;br /&gt;
* To activate the Pull Followers mechanic, players can type [pullfollowers or use shift-click themselves and in the context menu select &amp;quot;Followers&amp;quot; (we will be updating this context menu text to &amp;quot;Pull Followers&amp;quot; on our next server patch)&lt;br /&gt;
&lt;br /&gt;
[[File:pullFollowers.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Taming Creatures with Shepherd&#039;s Crooks==&lt;br /&gt;
When players tame creatures they will receive a bonus to Taming Success chance (scalar) equal to the combined PvM bonus from Accuracy and Damage (Tactics as %) of their equipped Shepherd&#039;s Crook or the best Shepherd&#039;s Crook in their backpack. For example: &lt;br /&gt;
&lt;br /&gt;
* An Exceedingly Accurate (+20% Accuracy) Shepherd&#039;s Crook of Power (+20% Damage) will increase the taming success chance by +40% of normal (i.e. a 50% base success chance becomes 50% * 1.4 = 70% success chance)&lt;br /&gt;
&lt;br /&gt;
[[File:tamingwithcrook.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tamed Stats and Skills==&lt;br /&gt;
* Tamed Creatures will automatically receive scalar bonuses to Stats and Skills applied at each level.&lt;br /&gt;
* The player do not need to make any selections for stats or skills for tamed creatures when reaching a new level.&lt;br /&gt;
* Followers are either Melee or Spellcasting, the follower&#039;s damage stat is labeled either &amp;quot;Melee Damage&amp;quot; or &amp;quot;Spell Damage&amp;quot; in their Animal Lore page to indicate their combat type.&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/15vn2WaCV1IHl-8WCxHKYGd5lR2gxgtO6nv1YQoWeXMk/edit#gid=0 A full list of tameables stats and skills can be found via this link]&lt;br /&gt;
&lt;br /&gt;
{|class =&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Increment per level&lt;br /&gt;
! Stat &lt;br /&gt;
! Up to a maximum of&lt;br /&gt;
|-&lt;br /&gt;
| +10% || Hit Points || +100%&lt;br /&gt;
|-&lt;br /&gt;
| +2,5% || Attack Speed || +25%&lt;br /&gt;
|-&lt;br /&gt;
| +5,0% || Wrestling Skill || +50%&lt;br /&gt;
|-&lt;br /&gt;
| +2,5 || Armor Rating || +25&lt;br /&gt;
|-&lt;br /&gt;
| +5,0 || Magic Resist || +50&lt;br /&gt;
|-&lt;br /&gt;
| +2,5% || Poisoning Skill || +25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tamed Abilities==&lt;br /&gt;
* Creatures have specific abilities linked to that creature type.&lt;br /&gt;
* The abilities can be viewed by using Animal Lore on the creature.&lt;br /&gt;
* Abilities can be one of three categories:&lt;br /&gt;
** Innate - innate abilities are always active for that creature.&lt;br /&gt;
** Passive - passive abilities often have a procentual chance to trigger on each hit or on damage taken.&lt;br /&gt;
** Cooldown - cooldown abilities can be triggered once and then only again after the cooldown period.&lt;br /&gt;
&lt;br /&gt;
==Tamed Classes==&lt;br /&gt;
* All tameable creatures are categorized into one of three classes.&lt;br /&gt;
** Attack class - creatures that focus primarily on dealing Damage.&lt;br /&gt;
** Utility class - creatures that utilize Poison, Disease or apply Debuffing effects onto targets.&lt;br /&gt;
** Tank class - creatures that focus on Survival and maintaining Aggro to keep their tamer and other followers shielded from damage.&lt;br /&gt;
* Players can see which class a creature belongs to under the details page of its Animal Lore menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Taming Bestiary==&lt;br /&gt;
* The Taming Bestiary is an item which lets tamers earn experience to unlock various upgrades which apply to creatures of the various tamed classes.&lt;br /&gt;
* The Taming Bestiary is crafted by players using the inscription skill and is blessed.&lt;br /&gt;
&lt;br /&gt;
===Earning Experience===&lt;br /&gt;
* Players earn experience towards their Taming Bestiary by killing creatures while using tamed creatures.&lt;br /&gt;
* Players can use any type of tamed creatures in order to earn taming bestiary experience.&lt;br /&gt;
* While experience gains are not tied to creature-based damage, they will be scaled based on how many slots of tamed creatures the player is using (i.e. players should utilize all 5 of their control slots in order to maximize their experience gain).&lt;br /&gt;
&lt;br /&gt;
===Upgrade Points===&lt;br /&gt;
* When players reach enough experience earned, they will unlock an &amp;quot;upgrade point&amp;quot; they can use to spend in the taming bestiary for all the classes.&lt;br /&gt;
* Players can earn up to 20 upgrade points for their taming bestiary.&lt;br /&gt;
* Each upgrade point earned raises the amount of upgrade points spendable for each class (attack, utility, tank).&lt;br /&gt;
* Each class has their own pool of points to spend that does not count against the other classes points spent.&lt;br /&gt;
&lt;br /&gt;
===Overview Page===&lt;br /&gt;
* The first page of the Taming Bestiary is the overview page.&lt;br /&gt;
* On the overview page players can see their progress towards unlocking upgrade points, and how much their of upgrade points they&#039;ve spent within &lt;br /&gt;
each class.&lt;br /&gt;
* If the player currently has any Tamed Creatures under their control, the Names and Slot Counts of each creature they control will be displayed under their respective Class in green text.&lt;br /&gt;
* At the bottom of the Taming Bestiary are buttons to navigate to the individual pages for each Class type&lt;br /&gt;
* The number below each Class Icon lists how many creatures the player is currently controlling that belongs to that Class&lt;br /&gt;
&lt;br /&gt;
===Class Pages===&lt;br /&gt;
* Each Class has their own individual Page in the Taming Bestiary and their own collection of Upgrades&lt;br /&gt;
* Players can click the corresponding button at the bottom of the Taming Bestiary to navigate to that Class page&lt;br /&gt;
&lt;br /&gt;
===Class Upgrades===&lt;br /&gt;
* Each Class has their own set of Upgrades that only apply to the player&#039;s Tamed Creatures of that Class type (i.e. Attack Upgrades will not apply to Utility Class creatures)&lt;br /&gt;
* Each Class also has their own set of Upgrade Points to spend that do not count against the points spent in other classes&lt;br /&gt;
* There are 3 Tier Levels possible for each Upgrade&lt;br /&gt;
* The Point Costs to increase Tier Levels of Upgrades are 1 Point, 2 Points, and 3 Points respectively (i.e. Tier 3 costs 1 + 2 + 3 = 6 Points total spent)&lt;br /&gt;
* Players can Reset all their Points Spent for a class, once every 5 minutes, by clicking the &amp;quot;Reset Points&amp;quot; button&lt;br /&gt;
* Players can click the Info button next to each upgrade to view a description of it, and see what bonuses it provides at (Tier 1 / Tier 2 / Tier 3)&lt;br /&gt;
&lt;br /&gt;
===Class Upgrade Effects===&lt;br /&gt;
* The bonuses from Upgrades will only ever apply in PvM (will never apply in PvP)&lt;br /&gt;
* By default, the bonuses of Upgrades will only apply to creature&#039;s belonging to that Class type (i.e Attack Class bonuses only apply to Attack Class creatures)&lt;br /&gt;
* Note: The are a few exceptions where certain Upgrades will explicitly mention that the bonus will apply to tamed creatures of other class types or even the potentially Tamer player themself&lt;br /&gt;
&lt;br /&gt;
==Attack Class Upgrades==&lt;br /&gt;
{{AttackClassUpgrades}}&lt;br /&gt;
&lt;br /&gt;
==Utility Class Upgrades==&lt;br /&gt;
{{UtilityClassUpgrades}}&lt;br /&gt;
&lt;br /&gt;
==Tank Class Upgrades==&lt;br /&gt;
{{TankClassUpgrades}}&lt;br /&gt;
&lt;br /&gt;
==Underdog Bonus==&lt;br /&gt;
* If a player uses Tamed Creatures where the player&#039;s Animal Taming and Animal Lore skills exceed the &amp;quot;Min Taming Skill&amp;quot; needed for that creature, the Tamed Creature will receive a number of bonuses&lt;br /&gt;
* The bonuses from the Underdog mechanic are designed to offset the player choosing using a &amp;quot;weaker than normal&amp;quot; creature&lt;br /&gt;
* Players can view the Underdog Bonuses provided to a creature on the Detail page of the Animal Lore menu for the creature&lt;br /&gt;
* Creatures will receive a Damage bonus of (50% * (Player Taming Skill - Creature Min Taming) / 70)&lt;br /&gt;
* Creatures will receive a Damage Resistance bonus of (10% * (Player Taming Skill - Creature Min Taming) / 70)&lt;br /&gt;
* Creatures will receive a Healing bonus of (25% * (Player Taming Skill - Creature Min Taming) / 70)&lt;br /&gt;
* Note: A player&#039;s Animal Taming skill is capped by their Animal Lore skill for the purposes of Underdog (i.e. players will need both skills)&lt;br /&gt;
* Players can optionally disable the Underdog bonuses for all of their Tamed Followers by unchecking the &amp;quot;Enabled&amp;quot; button, as some players may wish to disable Underdog Bonuses for testing purposes&lt;br /&gt;
&lt;br /&gt;
==Zoology Guild==&lt;br /&gt;
* The [[Zoology Guild]] is a network of Zoologist NPCs that work behind the scenes to collect data on the frequency at which different Tamed Creature Types are being used by players to tackle content across Outlands&lt;br /&gt;
* Players will automatically receive Combat Bonuses to their Tamed Creatures based on this data collected, with higher bonuses granted to Tamed Creature Types that are being utilized less frequently by players on the server&lt;br /&gt;
* Players will also be rewarded with unlocking additional Stable Slots for their character by utilizing a varierty of Tamed Creatures (similar to the old Taming Bestiary handling)&lt;br /&gt;
&lt;br /&gt;
==Taming Notes==&lt;br /&gt;
===Passive Taming Gains===&lt;br /&gt;
For every 0.1 skill you gain from taming creatures, you bank 0.5 passive taming points, to a maximum of 5 points banked at one time. You use these gains by killing monsters with your pets. You have a chance to get a gain from anything your pets kill, but harder monsters have a higher chance to give you a gain. You can help your pets kill the monster, they just need to do damage. (raised with [https://forums.uooutlands.com/index.php?threads/patch-notes-for-june-7-2022.4206 Patch from June 7, 2022]&lt;br /&gt;
&lt;br /&gt;
===Direct Taming Gain limits per creature===&lt;br /&gt;
Each creature contains a maximum pool of available points which can be cumulatively earned as skill gain to the totals shown below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Points Per Creature&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| 5.0&lt;br /&gt;
|-&lt;br /&gt;
| 50-70&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| 70-90&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| 90-119.9&lt;br /&gt;
| 0.2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tamed and Summoned Creature Specifics==&lt;br /&gt;
* Player pets can be pushed through freely for movement by all players&lt;br /&gt;
* Player pets move at 80% speed while attacking a player target&lt;br /&gt;
* Tamed pets will no longer use abilities within 1 second of performing a melee attack against a player. The behavior of special abilities is unchanged when fighting other creatures.&lt;br /&gt;
* When a player dies in a dungeon, their Pack Animals and creatures with the Mule trait will now drop their backpack&#039;s contents into the player&#039;s corpse (rather than onto the ground) - [https://forums.uooutlands.com/index.php?threads/patch-notes-for-november-11-2019.2580/ Patch notes 20191111]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following tweaks were implemented per [https://forums.uooutlands.com/index.php?threads/patch-notes-for-september-23-2019.2497/ patch notes Sept 23, 2019]&lt;br /&gt;
* Tamed/Summoned follower PvP damage scalar has been increased to 30% (previously was 25%)&lt;br /&gt;
* Tamed/Summoned follower maximum melee hit chance in PvP is now 66%. (previously was 50%)   They may get up to 100% chance to hit other creatures&lt;br /&gt;
* Tamed/Summoned followers now have a 60% reduced chance in PvP to trigger abilities against players (previously was 90% reduction)  For example, an untamed ember drake has a 25% chance to trigger a flamestrike against any target after a melee attack. A tamed ember drake has a 15% chance to trigger a flamestrike against a creature. A tamed ember drake has a 6% chance to trigger a flamestrike against a player.&lt;br /&gt;
* Tamed/Summoned followers now have a 25% reduced chance in PvP to use a special ability when attacking a player (previously was 40% reduction)&lt;br /&gt;
* Tamed/Summoned follower ability cooldowns in PvP are now only increased by 50% (previously were increased by 100%)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tamed/Summoned Creatures PvP Damage Caps==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Damage Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Melee&lt;br /&gt;
| Capped at inflicting at most 10 Damage Per Control Slot over a 3 second window to individual players in PvP&lt;br /&gt;
|-&lt;br /&gt;
| Range/Spellcasting&lt;br /&gt;
| Capped at inflicting at most 7 Damage Per Control Slot over a 3 second window to individual players in PvP. Capped at 8 tiles distance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Player Made Guides==&lt;br /&gt;
* [https://www.tameoutlands.com/ All-In-One Taming Guide and Scripts by Khal Draco and Zell]&lt;br /&gt;
* [http://forums.uooutlands.com/index.php?threads/animal-taming-faq.1353/ Animal Taming FAQ by Ahamkara]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/u/1/d/1u5R7Idf8QDJkTsHs2eCiqlOhASTTDcU1t6DLuVTkeQ8/htmlview#/ Pet Abilities and Traits]&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-60&lt;br /&gt;
| [[Colossal Frog]] in [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 60-80&lt;br /&gt;
| [[Cave Bear]] in [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 80-85&lt;br /&gt;
| [[Deep Crawler]]&lt;br /&gt;
|-&lt;br /&gt;
| 85-90 &lt;br /&gt;
| [[Drake]]&lt;br /&gt;
|-&lt;br /&gt;
| 90-95&lt;br /&gt;
| [[Husk Crab]]&lt;br /&gt;
|-&lt;br /&gt;
| 95-100&lt;br /&gt;
| [[Dragon]]&lt;br /&gt;
|-&lt;br /&gt;
| 100-105&lt;br /&gt;
| [[Snowdrift]]&lt;br /&gt;
|-&lt;br /&gt;
| 105-110&lt;br /&gt;
| [[Earth Drake]]&lt;br /&gt;
|-&lt;br /&gt;
| 110-115&lt;br /&gt;
| [[Sphinx]]&lt;br /&gt;
|-&lt;br /&gt;
| 115-120&lt;br /&gt;
| [[Earth Dragon]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Black Tea</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Zoology_Guild&amp;diff=21078</id>
		<title>Zoology Guild</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Zoology_Guild&amp;diff=21078"/>
		<updated>2023-08-28T22:17:31Z</updated>

		<summary type="html">&lt;p&gt;Black Tea: Created page with &amp;quot;Category:TamingCategory:PvMCategory:PvP ==Summary== * The Zoology Guild is a network of Zoologist NPCs that work behind the scenes to collect data on the frequency...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Taming]][[Category:PvM]][[Category:PvP]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* The Zoology Guild is a network of Zoologist NPCs that work behind the scenes to collect data on the frequency at which different Tamed Creature Types are being used by players to tackle content across Outlands&lt;br /&gt;
* Players will automatically receive Combat Bonuses to their Tamed Creatures based on this data collected, with higher bonuses granted to Tamed Creature Types that are being utilized less frequently by players on the server&lt;br /&gt;
* Players will also be rewarded with unlocking additional Stable Slots for their character by utilizing a varierty of Tamed Creatures (similar to the old Taming Bestiary handling)&lt;br /&gt;
&lt;br /&gt;
==Accessing the Zoology Menu==&lt;br /&gt;
* Players can access the Zoology Guild Menu by typing [Zoology or [ZoologyGuild&lt;br /&gt;
* Players can also access the Zoology Guild Menu by clicking the Zoology button in the upper right corner of the &amp;quot;Details&amp;quot; page of the Animal Lore Menu for a tamed creature&lt;br /&gt;
* Players themselves do not need to &amp;quot;join&amp;quot; the Zoology Guild: all players automatically gain access their bonuses&lt;br /&gt;
&lt;br /&gt;
==Zoology Guild System Overview==&lt;br /&gt;
* The data for the Zoology System is based on a &amp;quot;Usage&amp;quot; model of how much gold is earned across the entire server by players using each type of Tamable creature while doing content&lt;br /&gt;
* Only creatures that have a Min Taming of 50 or above are tracked or are viable for Zoology&lt;br /&gt;
* At the start of each week, all Tamed Creature Types on Outlands are ranked based on their total &amp;quot;Usage&amp;quot; over the last 90 days by all players combined&lt;br /&gt;
* Based on these rankings, each Tamed Creature Type automatically receives a bonus to their Damage, Damage Resistance, and Healing amounts when used by players&lt;br /&gt;
* Players can Filter the creatures listed in Zoology Menu by the &amp;quot;Name&amp;quot; or &amp;quot;Min Taming Skill&amp;quot; of the desired Tamed Creature Types they wish to see&lt;br /&gt;
* Players can use the bottom Left/Right arrows to change viewing modes, and select &amp;quot;Show Only Controlled&amp;quot; to only display creatures they currently control in the list&lt;br /&gt;
* Players can use the bottom Left/Right arrows to only display creatures belonging to a specific Class such as &amp;quot;Show Only Attack Class&amp;quot;&lt;br /&gt;
* Players can use the bottom Left/Right arrows to only display creatures in Alphabetical order&lt;br /&gt;
&lt;br /&gt;
==Zoology Stable Slots==&lt;br /&gt;
* Similar to the old Taming Bestiary system, players are able to unlock additional Stable Slots for their character by utilizing different Types of Tamable Creatures&lt;br /&gt;
* When players earn gold while using different Tamed Creature Types, it will track their &amp;quot;Progress&amp;quot; with that creature type in the Zoology Menu&lt;br /&gt;
* When enough progress is reached, that creature will be marked as &amp;quot;Completed&amp;quot; for the player in the Zoology system&lt;br /&gt;
* For each creature type completed, the player will have their Maximum Stable Slots for their character increased by 1&lt;br /&gt;
* When the system goes live, players will automatically have their old Taming Bestiary progress/completions converted into this system and receive credit for them&lt;br /&gt;
* Players can toggle the &amp;quot;Hide If Completed&amp;quot; button to filter out and hide any creature types that are already marked as Completed for the system&lt;br /&gt;
* Players can view the Zoology Guild bonuses that are being applied to each Tamed Creature in the &amp;quot;Details&amp;quot; page of the creature&#039;s Animal Lore Menu&lt;br /&gt;
* Players can optionally disable the Zoology bonuses for all of their Tamed Followers by unchecking the &amp;quot;Enabled&amp;quot; button, as some players may wish to disable Zoology Bonuses for testing purposes&lt;/div&gt;</summary>
		<author><name>Black Tea</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Animal_Taming&amp;diff=21077</id>
		<title>Animal Taming</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Animal_Taming&amp;diff=21077"/>
		<updated>2023-08-28T22:12:44Z</updated>

		<summary type="html">&lt;p&gt;Black Tea: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:Taming]][[Category:PvM]][[Category:PvP]]&lt;br /&gt;
==Summary==&lt;br /&gt;
The path of an Animal Tamer is a long, oft times frustrating one, but with the ability to control animals and monsters, becoming a Tamer is a lucrative profession if given the time and patience it needs to be raised and mastered.&lt;br /&gt;
&lt;br /&gt;
* Taming a creature requires both the Animal Taming and [[Animal Lore]] skills&lt;br /&gt;
* You must stand within 3 tiles of the creature to begin taming it, and within 6 tiles to continue taming. [https://forums.uooutlands.com/index.php?threads/patch-notes-for-april-2-2020.2841/ patch April 2, 2020]&lt;br /&gt;
* You will never gain from a creature released after being tamed, by yourself or anyone else&lt;br /&gt;
* You do NOT need to feed pets to keep their loyalty up... they are self sufficient&lt;br /&gt;
* Taming skill gain cannot occur whilst standing within a house, Creatures can be tamed however.  [http://forums.uooutlands.com/index.php?threads/patch-notes-for-june-8-2019.2232/#post-13835 Patched June 2019]&lt;br /&gt;
* Tamed Creatures who are teleported (via Recall/Gate/Moongate) will default to &amp;quot;Follow&amp;quot; mode&lt;br /&gt;
* Tamed and Summoned followers cannot have their damage reduced by more than 90% for any damage they take (unless specifically for an ability or effect that reduces damage to 1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pet Bonding==&lt;br /&gt;
* Pets will Bond after reaching level 1&lt;br /&gt;
* Pack animals can NOT be Bonded&lt;br /&gt;
* Pets will Recall/Hike with the owner&lt;br /&gt;
* Bonded pets will turn into ghosts upon death&lt;br /&gt;
* Pets can be resurrected with 80 Veterinary skill, the resurrection spell, or by any NPC Healer&lt;br /&gt;
* Pets will become untamed, unbonded and deleted after 24 hours if they are left out in the world without being given a command from their owner&lt;br /&gt;
&lt;br /&gt;
==Abandoned and Released Pets==&lt;br /&gt;
* In order for a pet to not &amp;quot;become abandoned&amp;quot; they must have their Tamer approach them within Speech distance at least once every 24 hours&lt;br /&gt;
* If players are in game for 24 hours (i.e. not logging out) and away (more than speech distance) from their pets for a long period of time, we recommend they either use the Stables for them, or return to their pets to &amp;quot;refresh&amp;quot; their abandonment timer&lt;br /&gt;
* When a player releases a tamed creature, they will no longer be Pacified for 60 minutes, and will now instead be Hindered for 60 minutes until retamed by a player&lt;br /&gt;
* Recently released creatures that are Hindered will have a &amp;quot;*released*&amp;quot; text above their head&lt;br /&gt;
* Visit the Prevalia or Corpse Creek Stables or the Prevalia Zoo and speak to the [[Animal Wrangler]] to recover abandoned pets&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wikitamingrelease.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stables and Control Slots==&lt;br /&gt;
* Players can speak with a [[Stablemaster]] to view their Stables&lt;br /&gt;
* A ridable pet does not contribute to your Control Slots tally whilst mounted. More info in [[Mounts]]&lt;br /&gt;
* Creatures that are stabled will not accrue stable fees after 60 days&lt;br /&gt;
&lt;br /&gt;
===More Options===&lt;br /&gt;
* Retrieve Lost Followers: Behaves the same as the old mechanic, which is used to pay a fee to retrieve followers that are currently sitting anywhere in the game world and warp the to the player&lt;br /&gt;
* Reset Follower Level Selections: Players may click the &amp;quot;Reset Follower Level Selections&amp;quot; button and target one of their tamed creatures to allow them to redo all Stat/Skill and Trait Selections they have previously made with this creature during previous &amp;quot;level-ups&amp;quot;&lt;br /&gt;
** Players may use this mechanic as often as they with on their Tamed creatures, so long as they are not in combat&lt;br /&gt;
* Reset Follower Name: Players may click the &amp;quot;Reset Follower Name&amp;quot; button and target one of their tamed creature&#039;s to reset it&#039;s name to the default &amp;quot;untamed&amp;quot; name for that creature&lt;br /&gt;
** For instance, a player could have a Mongbat named &amp;quot;Michael&amp;quot;, and this mechanic would reset the creature&#039;s name back to &amp;quot;a mongbat&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:stablesmoreoptions.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
===Pull Followers===&lt;br /&gt;
* Players can now use a &amp;quot;Pull Followers&amp;quot; mechanic to retrieve any of their followers within 5 tiles (if they get stuck) once every 5 minutes&lt;br /&gt;
* Players cannot use the Pull Followers mechanic if they have recently been in PvP&lt;br /&gt;
* To activate the Pull Followers mechanic, players can type [pullfollowers or use shift-click themselves and in the context menu select &amp;quot;Followers&amp;quot; (we will be updating this context menu text to &amp;quot;Pull Followers&amp;quot; on our next server patch)&lt;br /&gt;
&lt;br /&gt;
[[File:pullFollowers.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Taming Creatures with Shepherd&#039;s Crooks==&lt;br /&gt;
When players tame creatures they will receive a bonus to Taming Success chance (scalar) equal to the combined PvM bonus from Accuracy and Damage (Tactics as %) of their equipped Shepherd&#039;s Crook or the best Shepherd&#039;s Crook in their backpack. For example: &lt;br /&gt;
&lt;br /&gt;
* An Exceedingly Accurate (+20% Accuracy) Shepherd&#039;s Crook of Power (+20% Damage) will increase the taming success chance by +40% of normal (i.e. a 50% base success chance becomes 50% * 1.4 = 70% success chance)&lt;br /&gt;
&lt;br /&gt;
[[File:tamingwithcrook.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tamed Stats and Skills==&lt;br /&gt;
* Tamed Creatures will automatically receive scalar bonuses to Stats and Skills applied at each level.&lt;br /&gt;
* The player do not need to make any selections for stats or skills for tamed creatures when reaching a new level.&lt;br /&gt;
* Followers are either Melee or Spellcasting, the follower&#039;s damage stat is labeled either &amp;quot;Melee Damage&amp;quot; or &amp;quot;Spell Damage&amp;quot; in their Animal Lore page to indicate their combat type.&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/15vn2WaCV1IHl-8WCxHKYGd5lR2gxgtO6nv1YQoWeXMk/edit#gid=0 A full list of tameables stats and skills can be found via this link]&lt;br /&gt;
&lt;br /&gt;
{|class =&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Increment per level&lt;br /&gt;
! Stat &lt;br /&gt;
! Up to a maximum of&lt;br /&gt;
|-&lt;br /&gt;
| +10% || Hit Points || +100%&lt;br /&gt;
|-&lt;br /&gt;
| +2,5% || Attack Speed || +25%&lt;br /&gt;
|-&lt;br /&gt;
| +5,0% || Wrestling Skill || +50%&lt;br /&gt;
|-&lt;br /&gt;
| +2,5 || Armor Rating || +25&lt;br /&gt;
|-&lt;br /&gt;
| +5,0 || Magic Resist || +50&lt;br /&gt;
|-&lt;br /&gt;
| +2,5% || Poisoning Skill || +25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tamed Abilities==&lt;br /&gt;
* Creatures have specific abilities linked to that creature type.&lt;br /&gt;
* The abilities can be viewed by using Animal Lore on the creature.&lt;br /&gt;
* Abilities can be one of three categories:&lt;br /&gt;
** Innate - innate abilities are always active for that creature.&lt;br /&gt;
** Passive - passive abilities often have a procentual chance to trigger on each hit or on damage taken.&lt;br /&gt;
** Cooldown - cooldown abilities can be triggered once and then only again after the cooldown period.&lt;br /&gt;
&lt;br /&gt;
==Tamed Classes==&lt;br /&gt;
* All tameable creatures are categorized into one of three classes.&lt;br /&gt;
** Attack class - creatures that focus primarily on dealing Damage.&lt;br /&gt;
** Utility class - creatures that utilize Poison, Disease or apply Debuffing effects onto targets.&lt;br /&gt;
** Tank class - creatures that focus on Survival and maintaining Aggro to keep their tamer and other followers shielded from damage.&lt;br /&gt;
* Players can see which class a creature belongs to under the details page of its Animal Lore menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Taming Bestiary==&lt;br /&gt;
* The Taming Bestiary is an item which lets tamers earn experience to unlock various upgrades which apply to creatures of the various tamed classes.&lt;br /&gt;
* The Taming Bestiary is crafted by players using the inscription skill and is blessed.&lt;br /&gt;
&lt;br /&gt;
===Earning Experience===&lt;br /&gt;
* Players earn experience towards their Taming Bestiary by killing creatures while using tamed creatures.&lt;br /&gt;
* Players can use any type of tamed creatures in order to earn taming bestiary experience.&lt;br /&gt;
* While experience gains are not tied to creature-based damage, they will be scaled based on how many slots of tamed creatures the player is using (i.e. players should utilize all 5 of their control slots in order to maximize their experience gain).&lt;br /&gt;
&lt;br /&gt;
===Upgrade Points===&lt;br /&gt;
* When players reach enough experience earned, they will unlock an &amp;quot;upgrade point&amp;quot; they can use to spend in the taming bestiary for all the classes.&lt;br /&gt;
* Players can earn up to 20 upgrade points for their taming bestiary.&lt;br /&gt;
* Each upgrade point earned raises the amount of upgrade points spendable for each class (attack, utility, tank).&lt;br /&gt;
* Each class has their own pool of points to spend that does not count against the other classes points spent.&lt;br /&gt;
&lt;br /&gt;
===Overview Page===&lt;br /&gt;
* The first page of the Taming Bestiary is the overview page.&lt;br /&gt;
* On the overview page players can see their progress towards unlocking upgrade points, and how much their of upgrade points they&#039;ve spent within &lt;br /&gt;
each class.&lt;br /&gt;
* If the player currently has any Tamed Creatures under their control, the Names and Slot Counts of each creature they control will be displayed under their respective Class in green text.&lt;br /&gt;
* At the bottom of the Taming Bestiary are buttons to navigate to the individual pages for each Class type&lt;br /&gt;
* The number below each Class Icon lists how many creatures the player is currently controlling that belongs to that Class&lt;br /&gt;
&lt;br /&gt;
===Class Pages===&lt;br /&gt;
* Each Class has their own individual Page in the Taming Bestiary and their own collection of Upgrades&lt;br /&gt;
* Players can click the corresponding button at the bottom of the Taming Bestiary to navigate to that Class page&lt;br /&gt;
&lt;br /&gt;
===Class Upgrades===&lt;br /&gt;
* Each Class has their own set of Upgrades that only apply to the player&#039;s Tamed Creatures of that Class type (i.e. Attack Upgrades will not apply to Utility Class creatures)&lt;br /&gt;
* Each Class also has their own set of Upgrade Points to spend that do not count against the points spent in other classes&lt;br /&gt;
* There are 3 Tier Levels possible for each Upgrade&lt;br /&gt;
* The Point Costs to increase Tier Levels of Upgrades are 1 Point, 2 Points, and 3 Points respectively (i.e. Tier 3 costs 1 + 2 + 3 = 6 Points total spent)&lt;br /&gt;
* Players can Reset all their Points Spent for a class, once every 5 minutes, by clicking the &amp;quot;Reset Points&amp;quot; button&lt;br /&gt;
* Players can click the Info button next to each upgrade to view a description of it, and see what bonuses it provides at (Tier 1 / Tier 2 / Tier 3)&lt;br /&gt;
&lt;br /&gt;
===Class Upgrade Effects===&lt;br /&gt;
* The bonuses from Upgrades will only ever apply in PvM (will never apply in PvP)&lt;br /&gt;
* By default, the bonuses of Upgrades will only apply to creature&#039;s belonging to that Class type (i.e Attack Class bonuses only apply to Attack Class creatures)&lt;br /&gt;
* Note: The are a few exceptions where certain Upgrades will explicitly mention that the bonus will apply to tamed creatures of other class types or even the potentially Tamer player themself&lt;br /&gt;
&lt;br /&gt;
==Attack Class Upgrades==&lt;br /&gt;
{{AttackClassUpgrades}}&lt;br /&gt;
&lt;br /&gt;
==Utility Class Upgrades==&lt;br /&gt;
{{UtilityClassUpgrades}}&lt;br /&gt;
&lt;br /&gt;
==Tank Class Upgrades==&lt;br /&gt;
{{TankClassUpgrades}}&lt;br /&gt;
&lt;br /&gt;
==Underdog Bonus==&lt;br /&gt;
* If a player uses Tamed Creatures where the player&#039;s Animal Taming and Animal Lore skills exceed the &amp;quot;Min Taming Skill&amp;quot; needed for that creature, the Tamed Creature will receive a number of bonuses&lt;br /&gt;
* The bonuses from the Underdog mechanic are designed to offset the player choosing using a &amp;quot;weaker than normal&amp;quot; creature&lt;br /&gt;
* Players can view the Underdog Bonuses provided to a creature on the Detail page of the Animal Lore menu for the creature&lt;br /&gt;
* Creatures will receive a Damage bonus of (50% * (Player Taming Skill - Creature Min Taming) / 70)&lt;br /&gt;
* Creatures will receive a Damage Resistance bonus of (10% * (Player Taming Skill - Creature Min Taming) / 70)&lt;br /&gt;
* Creatures will receive a Healing bonus of (25% * (Player Taming Skill - Creature Min Taming) / 70)&lt;br /&gt;
* Note: A player&#039;s Animal Taming skill is capped by their Animal Lore skill for the purposes of Underdog (i.e. players will need both skills)&lt;br /&gt;
* Players can optionally disable the Underdog bonuses for all of their Tamed Followers by unchecking the &amp;quot;Enabled&amp;quot; button, as some players may wish to disable Underdog Bonuses for testing purposes&lt;br /&gt;
&lt;br /&gt;
==Taming Notes==&lt;br /&gt;
===Passive Taming Gains===&lt;br /&gt;
For every 0.1 skill you gain from taming creatures, you bank 0.5 passive taming points, to a maximum of 5 points banked at one time. You use these gains by killing monsters with your pets. You have a chance to get a gain from anything your pets kill, but harder monsters have a higher chance to give you a gain. You can help your pets kill the monster, they just need to do damage. (raised with [https://forums.uooutlands.com/index.php?threads/patch-notes-for-june-7-2022.4206 Patch from June 7, 2022]&lt;br /&gt;
&lt;br /&gt;
===Direct Taming Gain limits per creature===&lt;br /&gt;
Each creature contains a maximum pool of available points which can be cumulatively earned as skill gain to the totals shown below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Points Per Creature&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| 5.0&lt;br /&gt;
|-&lt;br /&gt;
| 50-70&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| 70-90&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| 90-119.9&lt;br /&gt;
| 0.2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tamed and Summoned Creature Specifics==&lt;br /&gt;
* Player pets can be pushed through freely for movement by all players&lt;br /&gt;
* Player pets move at 80% speed while attacking a player target&lt;br /&gt;
* Tamed pets will no longer use abilities within 1 second of performing a melee attack against a player. The behavior of special abilities is unchanged when fighting other creatures.&lt;br /&gt;
* When a player dies in a dungeon, their Pack Animals and creatures with the Mule trait will now drop their backpack&#039;s contents into the player&#039;s corpse (rather than onto the ground) - [https://forums.uooutlands.com/index.php?threads/patch-notes-for-november-11-2019.2580/ Patch notes 20191111]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following tweaks were implemented per [https://forums.uooutlands.com/index.php?threads/patch-notes-for-september-23-2019.2497/ patch notes Sept 23, 2019]&lt;br /&gt;
* Tamed/Summoned follower PvP damage scalar has been increased to 30% (previously was 25%)&lt;br /&gt;
* Tamed/Summoned follower maximum melee hit chance in PvP is now 66%. (previously was 50%)   They may get up to 100% chance to hit other creatures&lt;br /&gt;
* Tamed/Summoned followers now have a 60% reduced chance in PvP to trigger abilities against players (previously was 90% reduction)  For example, an untamed ember drake has a 25% chance to trigger a flamestrike against any target after a melee attack. A tamed ember drake has a 15% chance to trigger a flamestrike against a creature. A tamed ember drake has a 6% chance to trigger a flamestrike against a player.&lt;br /&gt;
* Tamed/Summoned followers now have a 25% reduced chance in PvP to use a special ability when attacking a player (previously was 40% reduction)&lt;br /&gt;
* Tamed/Summoned follower ability cooldowns in PvP are now only increased by 50% (previously were increased by 100%)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tamed/Summoned Creatures PvP Damage Caps==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Damage Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Melee&lt;br /&gt;
| Capped at inflicting at most 10 Damage Per Control Slot over a 3 second window to individual players in PvP&lt;br /&gt;
|-&lt;br /&gt;
| Range/Spellcasting&lt;br /&gt;
| Capped at inflicting at most 7 Damage Per Control Slot over a 3 second window to individual players in PvP. Capped at 8 tiles distance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Player Made Guides==&lt;br /&gt;
* [https://www.tameoutlands.com/ All-In-One Taming Guide and Scripts by Khal Draco and Zell]&lt;br /&gt;
* [http://forums.uooutlands.com/index.php?threads/animal-taming-faq.1353/ Animal Taming FAQ by Ahamkara]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/u/1/d/1u5R7Idf8QDJkTsHs2eCiqlOhASTTDcU1t6DLuVTkeQ8/htmlview#/ Pet Abilities and Traits]&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-60&lt;br /&gt;
| [[Colossal Frog]] in [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 60-80&lt;br /&gt;
| [[Cave Bear]] in [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 80-85&lt;br /&gt;
| [[Deep Crawler]]&lt;br /&gt;
|-&lt;br /&gt;
| 85-90 &lt;br /&gt;
| [[Drake]]&lt;br /&gt;
|-&lt;br /&gt;
| 90-95&lt;br /&gt;
| [[Husk Crab]]&lt;br /&gt;
|-&lt;br /&gt;
| 95-100&lt;br /&gt;
| [[Dragon]]&lt;br /&gt;
|-&lt;br /&gt;
| 100-105&lt;br /&gt;
| [[Snowdrift]]&lt;br /&gt;
|-&lt;br /&gt;
| 105-110&lt;br /&gt;
| [[Earth Drake]]&lt;br /&gt;
|-&lt;br /&gt;
| 110-115&lt;br /&gt;
| [[Sphinx]]&lt;br /&gt;
|-&lt;br /&gt;
| 115-120&lt;br /&gt;
| [[Earth Dragon]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Black Tea</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Discipline_Aspect&amp;diff=21076</id>
		<title>Discipline Aspect</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Discipline_Aspect&amp;diff=21076"/>
		<updated>2023-08-28T22:11:01Z</updated>

		<summary type="html">&lt;p&gt;Black Tea: /* Discipline Aspect Spellbook */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Aspect]][[Category:PvM]]&lt;br /&gt;
==Discipline Aspect Proc==&lt;br /&gt;
[[File:disciplineaspectproc.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Discipline Aspect Weapon==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:disciplineaspectweapon.jpg|link=]]&amp;lt;br /&amp;gt;Discipline Aspect Weapon&lt;br /&gt;
|-&lt;br /&gt;
! Melee Accuracy Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 2% per player Discipline Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Tactics Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 2 per player Discipline Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Aspect Special Chance&amp;lt;br /&amp;gt;(scales with weapon speed)&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 0.5% + 0.05% per player Discipline Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Aspect Special Effect:&amp;lt;br /&amp;gt;Iron Will&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Inflicts 600 + (60 * Tier Level) damage to your immediate target and increases your Melee Damage, Spell Damage, and Damage Resistance by (6.0% + (0.6% * Tier Level)) for 30 seconds (can stack up to two times)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Discipline Aspect Spellbook==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:disciplineaspectspellbook.jpg|link=]]&amp;lt;br /&amp;gt;Discipline Aspect Spellbook&lt;br /&gt;
|-&lt;br /&gt;
! Mana Refund Chance&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 1.5% per player Discipline Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Damage Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 1.5% per player Discipline Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Aspect Special Chance&amp;lt;br /&amp;gt;(scales with spell circle)&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 4% + 0.4% per player Discipline Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Aspect Special Effect:&amp;lt;br /&amp;gt;Iron Will&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Inflicts (600 + (60 * Tier Level)) damage to target and increases your melee damage, spell damage, and damage resistance by (6.0% + (0.6% * Tier Level)) for 30 seconds (can stack up to two times)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Discipline Aspect Armor==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:disciplineaspectarmor.jpg|link=]]&amp;lt;br /&amp;gt;Discipline Aspect Armor&lt;br /&gt;
|-&lt;br /&gt;
! Armor Rating Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 8% per player Discipline Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Weapon Special Damage Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 15% + 5% per player Discipline Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Melee Damage + Resistance Bonus&amp;lt;br /&amp;gt;after Using Mana&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 6% + 2% per player Discipline Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Chance to Ignore&amp;lt;br /&amp;gt;Weapon Finisher Cooldown&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 6% + 2% per player Discipline Tier Level&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Finisher Mechanic===&lt;br /&gt;
* Players are normally allowed to trigger a Weapon Finisher only once against a normal creature (i.e an infinite cooldown)&lt;br /&gt;
* Players are normally allowed to trigger a Weapon Finisher only once every 60 seconds against a Boss-level creature (i.e a 60 second cooldown)&lt;br /&gt;
* When players trigger a Weapon Finisher with Discipline Armor, they have a chance to ignore their standard Cooldown for Weapon Finishers, which would allow them to potentially trigger another Weapon Finisher immediately on subsequent weapon swings&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Discipline Aspect Cloth==&lt;br /&gt;
* Hue 2490&lt;br /&gt;
* To Craft: 120 Tailoring, 1 Discipline Distillation and 1 Wool&lt;br /&gt;
&lt;br /&gt;
[[File:disciplineaspectcloth.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aspects==&lt;br /&gt;
{{AspectTypes}}&lt;/div&gt;</summary>
		<author><name>Black Tea</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Water_Aspect&amp;diff=21075</id>
		<title>Water Aspect</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Water_Aspect&amp;diff=21075"/>
		<updated>2023-08-28T22:10:42Z</updated>

		<summary type="html">&lt;p&gt;Black Tea: /* Water Aspect Spellbook */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Aspect]][[Category:PvM]]&lt;br /&gt;
==Water Aspect Proc==&lt;br /&gt;
[[File:wateraspectproc2.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Water Aspect Weapon==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:wateraspectweapon.jpg|link=]]&amp;lt;br /&amp;gt;Water Aspect Weapon&lt;br /&gt;
|-&lt;br /&gt;
! Melee Accuracy Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 2% per player Water Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Tactics Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 2 per player Water Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Aspect Special Chance&amp;lt;br /&amp;gt;(scales with weapon speed)&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 0.5% + 0.05% per player Water Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Aspect Special Effect:&amp;lt;br /&amp;gt;Ice Storm&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Inflicts (800 + (80 * Tier Level)) damage divided among creatures within a 6 tile radius and slows their melee attacks and spellcasting by (10% + (1% * Tier Level)) for 30 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Water Aspect Spellbook==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:wateraspectspellbook.jpg|link=]]&amp;lt;br /&amp;gt;Water Aspect Spellbook&lt;br /&gt;
|-&lt;br /&gt;
! Mana Refund Chance&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 1.5% per player Water Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Damage Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 1.5% per player Water Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Aspect Special Chance&amp;lt;br /&amp;gt;(scales with spell circle)&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 4% + 0.4% per player Water Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Aspect Special Effect:&amp;lt;br /&amp;gt;Ice Storm&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Inflicts (600 + (60 * Tier Level)) damage divided among creatures within a 6 tile radius and applies a chill effect of (4% + (0.4% * Tier Level)) for 60 seconds (stacks up to 25%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Water Aspect Armor==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:wateraspectarmor.jpg|link=]]&amp;lt;br /&amp;gt;Water Aspect Armor&lt;br /&gt;
|-&lt;br /&gt;
! Armor Rating Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 8% per player Water Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Weapon Special and&amp;lt;br /&amp;gt;Charged Spell Chance Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 5% + 1.5% per player Water Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Bonus to Healing Dealt and Received&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10% + 3% per player Water Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Effective Alchemy Skill Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 6 + 2 per player Water Tier Level&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Water Aspect PvP Effects==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Water Aspect&lt;br /&gt;
|-&lt;br /&gt;
| Deactivated&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Bonus to Healing Dealt and Received&lt;br /&gt;
|-&lt;br /&gt;
| Deactivated&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Effective Alchemy Skill Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Activated&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Damage Resistance Bonus of 5.0% + 1.5% Per Tier&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* All Aspect Armor Effects that are deactivated while a player is Flagged in PvP will be shown in a list under &amp;quot;PvP Deactivated Effects&amp;quot;&lt;br /&gt;
* These effects will be reactivated once the player has been out of PvP for 60 seconds&lt;br /&gt;
* Any bonuses listed under PvP Activated Effects will be a bonus applied to the Player against Creatures while they are currently Flagged in PvP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Water Aspect Cloth==&lt;br /&gt;
* Hue 1788&lt;br /&gt;
* To Craft: 120 Tailoring, 1 Water Distillation and 1 Wool&lt;br /&gt;
&lt;br /&gt;
[[File:wateraspectcloth.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aspects==&lt;br /&gt;
{{AspectTypes}}&lt;/div&gt;</summary>
		<author><name>Black Tea</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Command_Aspect&amp;diff=21074</id>
		<title>Command Aspect</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Command_Aspect&amp;diff=21074"/>
		<updated>2023-08-28T22:10:21Z</updated>

		<summary type="html">&lt;p&gt;Black Tea: /* Command Aspect Weapon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Aspect]][[Category:PvM]][[Category:Taming]]&lt;br /&gt;
==Command Aspect Proc==&lt;br /&gt;
[[File:commandaspectproc2.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Command Aspect Weapon==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:commandaspectweapon.jpg|link=]]&amp;lt;br /&amp;gt;Command Aspect Weapon&lt;br /&gt;
|-&lt;br /&gt;
! Melee Accuracy Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 2% per player Command Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Tactics Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 2 per player Command Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Aspect Special Chance&amp;lt;br /&amp;gt;(scales with weapon speed)&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 0.5% + 0.05% per player Command Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Aspect Special Effect:&amp;lt;br /&amp;gt;Inspiration&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Heals your nearby followers for (15% + (3% * Tier Level)) of max health and grants them a +50% damage bonus that lasts until a &#039;pool&#039; of (2000 + (200 * Tier Level)) bonus damage has been dealt, or 5 minutes has expired&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* Mastery Chain Aspect Effect Modifier Links will increase the Healing amount as well as the total &#039;pool&#039; of bonus damage that can be dealt before the effect expires.&lt;br /&gt;
* If a player triggers any additional Command &amp;quot;Inspiration&amp;quot; effects while existing ones are in place, the Damage Bonus will not stack, but it will create additional &#039;pools&#039; of bonus damage to draw from for the purpose of keeping the Damage Bonus active.&lt;br /&gt;
&lt;br /&gt;
==Command Aspect Spellbook==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:commandaspectspellbook.jpg|link=]]&amp;lt;br /&amp;gt;Command Aspect Spellbook&lt;br /&gt;
|-&lt;br /&gt;
! Mana Refund Chance&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 1.5% per player Command Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Damage Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 1.5% per player Command Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Aspect Special Chance&amp;lt;br /&amp;gt;(scales with spell circle)&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 4% + 0.4% per player Command Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Aspect Special Effect:&amp;lt;br /&amp;gt;Inspiration&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Heals your nearby followers completely and grants them a damage bonus of (50% + (5% * Tier Level)) against other creatures for 30 seconds (can stack up to two times)&amp;lt;br /&amp;gt;Provides half of the normal Damage Bonus amount to Undead followers created by the Necromancy Vengeful Spirit ability&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Command Aspect Armor==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:commandaspectarmor.jpg|link=]]&amp;lt;br /&amp;gt;Command Aspect Armor&lt;br /&gt;
|-&lt;br /&gt;
! Armor Rating Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 8% per player Command Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Follower Damage Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | +5% + 1.5% per player Command Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Follower Damage Resistance&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 5% + 1.5% per player Command Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Follower Exp Gain and&amp;lt;br /&amp;gt;Taming Chance Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 25% + 7.5% per player Command Tier Level&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Command Aspect Cloth==&lt;br /&gt;
* Hue 1782&lt;br /&gt;
* To Craft: 120 Tailoring, 1 Command Distillation and 1 Wool&lt;br /&gt;
&lt;br /&gt;
[[File:commandaspectcloth.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aspects==&lt;br /&gt;
{{AspectTypes}}&lt;/div&gt;</summary>
		<author><name>Black Tea</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Command_Aspect&amp;diff=21073</id>
		<title>Command Aspect</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Command_Aspect&amp;diff=21073"/>
		<updated>2023-08-28T22:09:21Z</updated>

		<summary type="html">&lt;p&gt;Black Tea: /* Command Aspect Weapon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Aspect]][[Category:PvM]][[Category:Taming]]&lt;br /&gt;
==Command Aspect Proc==&lt;br /&gt;
[[File:commandaspectproc2.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Command Aspect Weapon==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:commandaspectweapon.jpg|link=]]&amp;lt;br /&amp;gt;Command Aspect Weapon&lt;br /&gt;
|-&lt;br /&gt;
! Melee Accuracy Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 2% per player Command Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Tactics Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 2 per player Command Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Aspect Special Chance&amp;lt;br /&amp;gt;(scales with weapon speed)&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 0.5% + 0.05% per player Command Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Aspect Special Effect:&amp;lt;br /&amp;gt;Inspiration&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Heals your nearby followers for (15% + (3% * Tier Level)) of max health and grants them a +50% damage bonus that lasts until a &#039;pool&#039; of (2000 + (200 * Tier Level)) bonus damage has been dealt, or 5 minutes has expired&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Command Aspect Spellbook==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:commandaspectspellbook.jpg|link=]]&amp;lt;br /&amp;gt;Command Aspect Spellbook&lt;br /&gt;
|-&lt;br /&gt;
! Mana Refund Chance&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 1.5% per player Command Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Damage Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 1.5% per player Command Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Aspect Special Chance&amp;lt;br /&amp;gt;(scales with spell circle)&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 4% + 0.4% per player Command Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Aspect Special Effect:&amp;lt;br /&amp;gt;Inspiration&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Heals your nearby followers completely and grants them a damage bonus of (50% + (5% * Tier Level)) against other creatures for 30 seconds (can stack up to two times)&amp;lt;br /&amp;gt;Provides half of the normal Damage Bonus amount to Undead followers created by the Necromancy Vengeful Spirit ability&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Command Aspect Armor==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:commandaspectarmor.jpg|link=]]&amp;lt;br /&amp;gt;Command Aspect Armor&lt;br /&gt;
|-&lt;br /&gt;
! Armor Rating Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 8% per player Command Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Follower Damage Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | +5% + 1.5% per player Command Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Follower Damage Resistance&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 5% + 1.5% per player Command Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Follower Exp Gain and&amp;lt;br /&amp;gt;Taming Chance Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 25% + 7.5% per player Command Tier Level&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Command Aspect Cloth==&lt;br /&gt;
* Hue 1782&lt;br /&gt;
* To Craft: 120 Tailoring, 1 Command Distillation and 1 Wool&lt;br /&gt;
&lt;br /&gt;
[[File:commandaspectcloth.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aspects==&lt;br /&gt;
{{AspectTypes}}&lt;/div&gt;</summary>
		<author><name>Black Tea</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:TameablePetAbilities&amp;diff=21072</id>
		<title>Template:TameablePetAbilities</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:TameablePetAbilities&amp;diff=21072"/>
		<updated>2023-08-28T22:08:25Z</updated>

		<summary type="html">&lt;p&gt;Black Tea: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Tameable Pet Abilities&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Air Breath&lt;br /&gt;
| Cooldown&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Fires a projectile at a target up to 12 tiles away, dealing (DamageMax * 1.5) damage and reducing melee and spellcasting damage by (Control Slots * 4%) for 15 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Air Shield&lt;br /&gt;
| Cooldown&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Creates a shield around the creature that increases accuracy and melee defense by 15% for 60 seconds (cannot stack)&lt;br /&gt;
|-&lt;br /&gt;
| Backstab&lt;br /&gt;
| Passive&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | If stealthed, creature&#039;s next melee attack gains +25% accuracy and deals +150% damage&lt;br /&gt;
|-&lt;br /&gt;
| Bad Luck&lt;br /&gt;
| Passive&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Has a 15% chance when taking damage to inflict that damage (ignoring armor) also onto the attacker, with damage amount capped at (DamageMax * 1.0)&lt;br /&gt;
|-&lt;br /&gt;
| Barb Swarm&lt;br /&gt;
| Cooldown&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Fires projectiles at a location up to 12 tiles away hitting up to 4 targets within 2 tiles. Inflicts (DamageMax * 1.0) bleed damage over for 15 seconds, with the first target hit taking +50% damage.&lt;br /&gt;
|-&lt;br /&gt;
| Bleed&lt;br /&gt;
| Passive&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Has a 15% chance on melee attack to deal (DamageMax * 1.0) damage over 15 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Blood Expertise&lt;br /&gt;
| Cooldown&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Consumes up to 10 blood within 6 tiles to increase accuracy by (10% + (Blood Consumed * 0.75%)) for 30 seconds (cannot stack)&lt;br /&gt;
|-&lt;br /&gt;
| Blood Frenzy&lt;br /&gt;
| Cooldown&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Consumes up to 10 blood within 6 tiles to increase melee attack speed by (7.5% + (Blood Consumed * 0.5%)) for 30 seconds (cannot stack)&lt;br /&gt;
|-&lt;br /&gt;
| Blood Healing&lt;br /&gt;
| Cooldown&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | If below 66% hit points, will consume up to 10 blood within 6 tiles to restore (5% + (Blood Consumed * 0.5%)) of maximum health&lt;br /&gt;
|-&lt;br /&gt;
| Blood Rage&lt;br /&gt;
| Cooldown&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Consumes up to 10 blood within 6 tiles to increase melee damage by (15% + (Blood Consumed * 1%)) for 30 seconds (cannot stack)&lt;br /&gt;
|-&lt;br /&gt;
| Blood Shield&lt;br /&gt;
| Cooldown&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Consumes up to 10 blood within 6 tiles to increase magic resist by (60 + (Blood Consumed * 4)) for 30 seconds (cannot stack)&lt;br /&gt;
|-&lt;br /&gt;
| Burrow&lt;br /&gt;
| Cooldown&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Has a 15% chance on melee attack to inflict a bleed effect on target dealing (DamageMax * 2.0) damage over 15 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Charge&lt;br /&gt;
| Cooldown&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Teleports to a location up to 12 tiles away and inflicts (DamageMax * 0.75) damage against up to 3 targets within 1 tile (the first target hit also takes +50% damage)&lt;br /&gt;
|-&lt;br /&gt;
| Chilled Charge&lt;br /&gt;
| Cooldown&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Teleports to a location up to 12 tiles away and inflicts (DamageMax * 0.75) damage and reduces attack speed by (Control Slots * 2) for 15 seconds against up to 3 targets within 1 tile (the first target hit also takes +50% damage)&lt;br /&gt;
|-&lt;br /&gt;
| Chill Touch&lt;br /&gt;
| Passive&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Applies a Damage bonus that the Creature, Player, or other Followers of Player (but no others) will receive against the target for 60 seconds, that is stackable. Multiple players/creatures can have Chill effects placed onto a target (they just cannot share the bonus with other players or other player&#039;s followers). Chill effects can stack up to 25%. Chill effects in PvP are capped at +12.5% Damage bonus. 1% Chill effect equals 1% Damage bonus.&lt;br /&gt;
|-&lt;br /&gt;
| Corpse Barrage&lt;br /&gt;
| Cooldown&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Creature makes its normal melee attacks as ranged attacks up to 12 tiles away. Hits have a 15% chance to inflict a disease effect dealing (DamageMax * 0.5) damage every 5 seconds to the target for 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Crush&lt;br /&gt;
| Passive&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Has a 15% chance on melee attack apply a pierce effect of (10 * Control Slots) for 15 seconds. If successful, has a (10% * Control Slot) chance to Hinder creatures for 3 seconds or Hamstring players for 2 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Devour&lt;br /&gt;
| Cooldown&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Can consume nearby corpses to heal 15% of maximum health&lt;br /&gt;
|-&lt;br /&gt;
| Dig&lt;br /&gt;
| Cooldown&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Teleports to a location up to 12 tiles away and inflicts (DamageMax * 0.75) damage against up to 3 targets within 2 tiles (the first target hit also takes +50% damage)&lt;br /&gt;
|-&lt;br /&gt;
| Disease&lt;br /&gt;
| Passive&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Has a 15% chance on melee attack to inflict a disease effect dealing (DamageMax * 0.5) damage every 5 seconds to the target for 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Drowned Barrage&lt;br /&gt;
| Cooldown&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Fires projectiles in a 6 tile radius, hitting up to to 5 targets. Inflicts (DamageMax * 0.75) damage, with the first target hit taking +50% damage. Applies a cripple effect of (Control Slots * 2%) and pierce effect of (Control Slots * 5) for 15 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Earth Breath&lt;br /&gt;
| Cooldown&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Fires a projectile at a target up to 12 tiles away, dealing (DamageMax * 1.75) damage&lt;br /&gt;
|-&lt;br /&gt;
| Earth Seeds&lt;br /&gt;
| Passive&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Has a 15% chance on spellcast to inflict (SpellDamageMax * 1.0) bleed damage on target over 15 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Earth Shield&lt;br /&gt;
| Cooldown&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Creates a shield around the creature that increases melee damage by 15% and armor by 30 for 60 seconds (cannot stack)&lt;br /&gt;
|-&lt;br /&gt;
| Eldritch Breath&lt;br /&gt;
| Cooldown&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Fires a projectile at a target up to 12 tiles away, dealing (SpellDamageMax * 1.5) damage that ignores armor and reducing target&#039;s magic resist by (Control Slots * 20) for 15 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Elusive Form&lt;br /&gt;
| Passive&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Creature has an innate 25 Parry skill against melee attacks&lt;br /&gt;
|-&lt;br /&gt;
| Enrage&lt;br /&gt;
| Passive&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Has a 15% chance on melee attack to increase melee damage by 20% for 30 seconds (cannot stack)&lt;br /&gt;
|-&lt;br /&gt;
| Epic Barrage&lt;br /&gt;
| Cooldown&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Fires projectiles at a target up to 12 tiles away, inflicting 3 hits each dealing (SpellDamageMax * 0.6) damage that ignores armor to the target&lt;br /&gt;
|-&lt;br /&gt;
| Fiery Charge&lt;br /&gt;
| Cooldown&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Teleports to a location up to 12 tiles away and inflicts (DamageMax * 0.9) damage against up to 3 targets within 3 tiles (the first target hit also takes +50% damage)&lt;br /&gt;
|-&lt;br /&gt;
| Fiery Dig&lt;br /&gt;
| Cooldown&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Teleports to a location up to 12 tiles away and inflicts (DamageMax * 0.9) damage against up to 3 targets within 2 tiles (the first target hit also takes +50% damage)&lt;br /&gt;
|-&lt;br /&gt;
| Fire Barrage&lt;br /&gt;
| Cooldown&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Creature makes its normal melee attacks as ranged attacks up to 12 tiles away&lt;br /&gt;
|-&lt;br /&gt;
| Fire Breath&lt;br /&gt;
| Cooldown&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Fires a projectile at a target up to 12 tiles away, dealing (DamageMax * 1.5) damage&lt;br /&gt;
|-&lt;br /&gt;
| Flamestrike&lt;br /&gt;
| Passive&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Has a 15% chance on melee attack to inflict (DamageMax * 1.0) damage&lt;br /&gt;
|-&lt;br /&gt;
| Flurry&lt;br /&gt;
| Cooldown&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Fires a projectile at a target up to 6 tiles away, inflicting (DamageMax * 1.5) damage and reducing Attack Speed by (Control Slots * 2%) for 15 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Frenzy&lt;br /&gt;
| Passive&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Has a 15% chance on melee attack to increase attack speed by 10% for 30 seconds (cannot stack)&lt;br /&gt;
|-&lt;br /&gt;
| Frigid Blast&lt;br /&gt;
| Cooldown&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Fires a projectile at a location up to 6 tiles away, inflicting (DamageMax * 0.75) damage and reducing attack speed by (Control Slots * 2%) for 15 seconds against up to 3 targets within 1 tile (the first target hit also takes +50% damage)&lt;br /&gt;
|-&lt;br /&gt;
| Giant Corpse Barrage&lt;br /&gt;
| Cooldown&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Inflicts 2 melee hits on a target up to 12 tiles away with each hit having a 7.5% chance to inflict a disease effect dealing (DamageMax * 0.5) damage every 5 seconds to the target for 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Giant Fire Barrage&lt;br /&gt;
| Cooldown&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Inflicts 2 melee hits on a target up to 12 tiles away&lt;br /&gt;
|-&lt;br /&gt;
| Gorge&lt;br /&gt;
| Cooldown&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Inflicts (DamageMax * 2.0) damage against an entangled, hindered, or hamstrung target up to 1 tile away and restores 5% of maximum hit points&lt;br /&gt;
|-&lt;br /&gt;
| Grasp&lt;br /&gt;
| Passive&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Has a (5% + (Control Slots * 5%)) chance on melee hit to entangle creatures for 6 seconds or hamstring players&lt;br /&gt;
|-&lt;br /&gt;
| Grit&lt;br /&gt;
| Passive&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | If below 33% hit points, will restore 10% of maximum health (has 15 second cooldown)&lt;br /&gt;
|-&lt;br /&gt;
| Magic Reflect&lt;br /&gt;
| Cooldown&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Applies the magic reflect spell to the creature&lt;br /&gt;
|-&lt;br /&gt;
| Massive Blood Breath&lt;br /&gt;
| Cooldown&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Fires projectiles in a cone, inflicting (DamageMax * 1.0) bleed damage over for 15 seconds against up to 3 targets (the first target hit also takes +50% damage)&lt;br /&gt;
|-&lt;br /&gt;
| Massive Bone Breath&lt;br /&gt;
| Cooldown&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Fires projectiles in a cone, inflicting (DamageMax * 0.75) damage and reducing armor by (Control Slots * 10) against up to 3 targets (the first target hit also takes +50% damage)&lt;br /&gt;
|-&lt;br /&gt;
| Massive Dusk Breath&lt;br /&gt;
| Cooldown&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Fires projectiles in a cone, hitting up to 3 targets. Inflicts (DamageMax * 0.7) damage which ignores armor, with the first target hit taking +50% damage. Applies a weaken effect of (Control Slots * 3%) for 15 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Massive Fire Breath&lt;br /&gt;
| Cooldown&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Fires projectiles in a cone, inflicting (DamageMax * 0.9 damage against up to 3 targets (the first target hit also takes +50% damage)&lt;br /&gt;
|-&lt;br /&gt;
| Massive Ice Breath&lt;br /&gt;
| Cooldown&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Fires projectiles in a cone, inflicting (DamageMax * 0.8) damage which ignores armor and reducing attack speed by (Control Slots * 2%) for 15 seconds against up to 3 targets (the first target hit also takes +50% damage)&lt;br /&gt;
|-&lt;br /&gt;
| Massive Water Breath&lt;br /&gt;
| Cooldown&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Fires projectiles in a cone, inflicting (DamageMax * 0.8) damage and reducing defense by (Control Slots * 4%) for 15 seconds against up to 3 targets (the first target hit also takes +50% damage)&lt;br /&gt;
|-&lt;br /&gt;
| Mirror&lt;br /&gt;
| Cooldown&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Spells cast onto the creature have a 15% chance to be reflected back onto the caster&lt;br /&gt;
|-&lt;br /&gt;
| Poison Dig&lt;br /&gt;
| Cooldown&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Teleports to a location up to 12 tiles away and inflicts (DamageMax * 0.75) damage and applies greater poison against up to 3 targets within 2 tiles (damage is increased by 50% if target already has greater poison or above)&lt;br /&gt;
|-&lt;br /&gt;
| Reactive Armor&lt;br /&gt;
| Cooldown&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Applies the reactive armor spell to the creature (with 100 total damage reduction)&lt;br /&gt;
|-&lt;br /&gt;
| Regeneration&lt;br /&gt;
| Passive&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | If below 66% hit points, will restore 5% of maximum health (has 15 second cooldown)&lt;br /&gt;
|-&lt;br /&gt;
| Sandblast&lt;br /&gt;
| Cooldown&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Teleports to a location up to 12 tiles away and inflicts (DamageMax * 0.25) damage and reduces armor by (Control Slots * 15) for 15 seconds against up to 3 targets within 2 tiles&lt;br /&gt;
|-&lt;br /&gt;
| Shock&lt;br /&gt;
| Passive&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Has a 15% chance on spellcast to deal (SpellDamageMax * 1.0) damage that ignores armor to the target and will also hinder creatures for (Control Slots * 1) seconds or hamstring players&lt;br /&gt;
|-&lt;br /&gt;
| Slime Barrage&lt;br /&gt;
| Cooldown&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Creature makes its normal melee attacks as ranged attacks up to 12 tiles away&lt;br /&gt;
|-&lt;br /&gt;
| Soak&lt;br /&gt;
| Passive&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Has a 15% on a melee attack to reduce target&#039;s melee defense by (Control Slots * 3%) for 15 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Spellblight&lt;br /&gt;
| Passive&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Has a 15% chance on spellcast to inflict (SpellDamageMax * 0.5) disease damage every 5 seconds to the target for 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Spellburn&lt;br /&gt;
| Passive&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Has a 15% chance on spellcast to inflict an additional (SpellDamageMax * 1.0) damage that ignores armor to the target&lt;br /&gt;
|-&lt;br /&gt;
| Spellflaying&lt;br /&gt;
| Passive&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Has a 15% chance on spellcast to deal (SpellDamageMax * 1.0) bleed damage to target over 15 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Spellshield&lt;br /&gt;
| Passive&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Spells cast onto the creature have a 15% chance to increase its magic resist skill by 100 for 3 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Spellsurge&lt;br /&gt;
| Passive&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Has a 15% chance on spellcast to increase Damage of the next spellcast within 10 seconds by 125%&lt;br /&gt;
|-&lt;br /&gt;
| Spine Barrage&lt;br /&gt;
| Cooldown&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Fires projectiles in a 8 tile radius, hitting up to 6 targets. Inflicts (DamageMax * 0.75) damage, with the first target hit taking +50% damage&lt;br /&gt;
|-&lt;br /&gt;
| Steam Cloud&lt;br /&gt;
| Cooldown&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Immediate enters stealth and inflicts (DamageMax * 0.65) damage which ignores armor against up to 3 targets (the first target hit also takes +50% damage)&lt;br /&gt;
|-&lt;br /&gt;
| Sting&lt;br /&gt;
| Passive&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | On successful melee hit, if target is already poisoned (greater or above), has Poisoning Skill % chance to inflict (DamageMax * 0.25) damage which ignores armor&lt;br /&gt;
|-&lt;br /&gt;
| Swamp Breath&lt;br /&gt;
| Cooldown&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Fires at a target up to 12 tiles away which inflicts (DamageMax * 1.25) Damage, has a (Control Slots * 20%) chance to Entangle target for 5 seconds, and has Poisoning Skill % chance to apply Greater Poison&lt;br /&gt;
|-&lt;br /&gt;
| Swarm&lt;br /&gt;
| Passive&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Gains +2% melee and spell damage for each tamed creature owned by controller (including itself) attacking the same target&lt;br /&gt;
|-&lt;br /&gt;
| Swarmstrike&lt;br /&gt;
| Cooldown&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Has a 15% chance on melee attack to reduce target&#039;s melee defense by (Control Slots * 2%) and armor by (Control Slots * 10) for 15 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Vanish&lt;br /&gt;
| Cooldown&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Creature immediately enters stealth&lt;br /&gt;
|-&lt;br /&gt;
| Weaken&lt;br /&gt;
| Passive&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Has a 15% chance on attack to reduce target&#039;s melee and spell damage by (Control Slots * 4%) for 15 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Web&lt;br /&gt;
| Cooldown&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Has a (5 + (Control Slots * 5%)) chance on melee attack to hinder creatures for 3 seconds or hamstring players&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Black Tea</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Barbed_Prowler&amp;diff=21071</id>
		<title>Barbed Prowler</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Barbed_Prowler&amp;diff=21071"/>
		<updated>2023-08-28T22:03:20Z</updated>

		<summary type="html">&lt;p&gt;Black Tea: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Creatures]][[Category:Taming]][[Category:Cavernam]]__NOTOC__&lt;br /&gt;
==Creature Stats==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | [[File:barbedprowler.jpg|link=]]&amp;lt;br /&amp;gt;Barbed Prowler&lt;br /&gt;
|-&lt;br /&gt;
! Slayer&lt;br /&gt;
! Difficulty&lt;br /&gt;
! GoldValue&lt;br /&gt;
! Hits&lt;br /&gt;
! MinDmg&lt;br /&gt;
! MaxDmg&lt;br /&gt;
! Wrestling&lt;br /&gt;
! Armor&lt;br /&gt;
! Resist&lt;br /&gt;
|-&lt;br /&gt;
| Beastial&lt;br /&gt;
| 84.7&lt;br /&gt;
| 800&lt;br /&gt;
| 4,500&lt;br /&gt;
| 30&lt;br /&gt;
| 40&lt;br /&gt;
| 100&lt;br /&gt;
| 50&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
! Parry&lt;br /&gt;
! AtkSpd&lt;br /&gt;
! Magery&lt;br /&gt;
! MinSpellDmg&lt;br /&gt;
! MaxSpellDmg&lt;br /&gt;
! Poison&lt;br /&gt;
! PoisonResist&lt;br /&gt;
! Stealth&lt;br /&gt;
! &lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tameable Stats==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; |[[File:barbedprowler.jpg|link=]]&amp;lt;br /&amp;gt;Barbed Prowler&lt;br /&gt;
|-&lt;br /&gt;
! TraitGroup&lt;br /&gt;
! Slots&lt;br /&gt;
! Taming&lt;br /&gt;
! Hits&lt;br /&gt;
! MinDmg&lt;br /&gt;
! MaxDmg&lt;br /&gt;
! Wrestling&lt;br /&gt;
! Armor&lt;br /&gt;
! Resist&lt;br /&gt;
|-&lt;br /&gt;
| MeleeSpray&lt;br /&gt;
| 4&lt;br /&gt;
| 120&lt;br /&gt;
| 400&lt;br /&gt;
| 44&lt;br /&gt;
| 68&lt;br /&gt;
| 90&lt;br /&gt;
| 50&lt;br /&gt;
| 50&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! SpellMin&lt;br /&gt;
! SpellMax&lt;br /&gt;
! Poisoning&lt;br /&gt;
! Poison&lt;br /&gt;
! PoisonRst&lt;br /&gt;
! SpecialRst&lt;br /&gt;
! Stealth&lt;br /&gt;
! &lt;br /&gt;
! &lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===DPS Stats===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! DPS&lt;br /&gt;
! DPS/Slot&lt;br /&gt;
! Avg10Sec&lt;br /&gt;
! High10Sec&lt;br /&gt;
! HighHit&lt;br /&gt;
! uDog&lt;br /&gt;
! uDPS&lt;br /&gt;
! uDPS/Slot&lt;br /&gt;
! uAvg10Sec&lt;br /&gt;
! uHigh10Sec&lt;br /&gt;
|-&lt;br /&gt;
| 35.99&lt;br /&gt;
| 8.99&lt;br /&gt;
| 359&lt;br /&gt;
| 661&lt;br /&gt;
| 123&lt;br /&gt;
| 0&lt;br /&gt;
| 35.99&lt;br /&gt;
| 8.99&lt;br /&gt;
| 359&lt;br /&gt;
| 661&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Frenzy&lt;br /&gt;
| Passive&lt;br /&gt;
| Has a 15% chance on melee attack to increase attack speed by 10% for 30 seconds (cannot stack)&lt;br /&gt;
|-&lt;br /&gt;
| Barb Swarm&lt;br /&gt;
| Cooldown&lt;br /&gt;
| Fires projectiles at a location up to 12 tiles away hitting up to 4 targets within 2 tiles. Inflicts (DamageMax * 1.0) bleed damage over for 15 seconds, with the first target hit taking +50% damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trait Group===&lt;br /&gt;
{{MeleeSprayPetTraits}}&lt;/div&gt;</summary>
		<author><name>Black Tea</name></author>
	</entry>
</feed>