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	<updated>2026-04-09T02:21:15Z</updated>
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	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Ship_Crewmembers&amp;diff=29683</id>
		<title>Ship Crewmembers</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Ship_Crewmembers&amp;diff=29683"/>
		<updated>2025-08-28T02:28:18Z</updated>

		<summary type="html">&lt;p&gt;Blaise: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Ships]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Ship Crewmembers found in Taverns, Inns, Docks, and other locations can be hired with Doubloons or sometimes using the [[Begging]] Skill &lt;br /&gt;
* Ship Crewmembers can also be found as loot while out seafaring&lt;br /&gt;
* The Begging Skill &amp;quot;Motivation&amp;quot; mechanic increases Crewmember Damage by &#039;&#039;&#039;(25% * (Begging Skill / 100)) for 5 minutes&#039;&#039;&#039; [no longer impacts [[Wrestling]] Skill]&lt;br /&gt;
* Players can upgrade a Ship Crewmember’s Loyalty Level while at sea and it will immediately update the displayed Ship’s Bonuses&lt;br /&gt;
* Players must have the Ship Deed in their backpack in order to remove any Upgrades or Ship Crewmembers from the ship&lt;br /&gt;
* Each NPC Crewmember has a Profession that provides certain bonuses while out at sea&lt;br /&gt;
* Players can Add and Remove Crewmembers to the Ship while it is a Ship Deed or Docked with a [[Dockmasters|Dockmaster]]&lt;br /&gt;
* Players with 120 Begging Skill will have a 2% chance to recruit any Heroic Crewmembers who spawn in Towns&lt;br /&gt;
* Players with 120 Begging Skill will have a 1% chance to recruit any Legendary Crewmembers who spawn in Towns&lt;br /&gt;
&lt;br /&gt;
==Ship Crewmember Professions==&lt;br /&gt;
* Each point is worth a base stat and Crewmembers can potentially have multiple of the same Ship Bonus&lt;br /&gt;
* Every Profession has a set list of Ship Bonuses that is rolled on when spawned&lt;br /&gt;
** All Crewmembers spawning as loot start at level 0&lt;br /&gt;
** When a Crewmember reaches level 10, they gain 50% of their base level 0 bonuses&lt;br /&gt;
&lt;br /&gt;
{{ShipCrewmembers}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ship Crewmember Cost==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Base Rank&lt;br /&gt;
! Cost&amp;lt;br /&amp;gt;(Doubloons)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipcrewrank1.png|link=]]&amp;lt;br /&amp;gt;Novice&lt;br /&gt;
| 600&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipcrewrank2.png|link=]]&amp;lt;br /&amp;gt;Adept&lt;br /&gt;
| 700&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipcrewrank3.png|link=]]&amp;lt;br /&amp;gt;Veteran&lt;br /&gt;
| 800&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipcrewrank4.png|link=]]&amp;lt;br /&amp;gt;Expert&lt;br /&gt;
| 900&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipcrewrank5.png|link=]]&amp;lt;br /&amp;gt;Master&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipcrewrank6.png|link=]]&amp;lt;br /&amp;gt;Heroic&lt;br /&gt;
| 10000&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipcrewrank7.png|link=]]&amp;lt;br /&amp;gt;Legendary &lt;br /&gt;
| 25000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ship Crewmember Stats==&lt;br /&gt;
* Ship crewmembers have a set number of pips depending on the Base Rank of the crewmember (ie Expert, Master, Heroic, etc.)&lt;br /&gt;
* When a ship crewmember drops, the total number of pips will randomly roll into the possible bonuses they can provide.  &lt;br /&gt;
* When a ship crewmember gains Loyalty, it will gain points into that bonus.  The amount of bonus gained per loyalty level depends on the crewmember type.&lt;br /&gt;
* When the Loyalty Level is fully maxed to 10 the base stat will have a 50% bonus from the base stat roll.&lt;br /&gt;
&lt;br /&gt;
==Ship Crewmember Ablities==&lt;br /&gt;
* Carpenter - Maintenance: Every 30-60 seconds will repair a randomized ship damage type (2% for Hull, 4% for Sails and Guns).&lt;br /&gt;
* Cook - Food Ration: Every 30-60 seconds in combat will randomly provide a 25% Damage bonus to a random Crewmember for 30 seconds.&lt;br /&gt;
* Engineer - Tinker: Every 30-60 seconds will reduce a random ability cooldown by 3% of its normal cooldown.&lt;br /&gt;
* Fisherman - Net: Every 30-60 seconds will Hinder their current combat target for 10 seconds (duraction reduced by 50% for players and will not stack with existing Hinder effects).&lt;br /&gt;
* Hedge Mage - Curse: Every 30-60 seconds will apply a 25% Damage penalty to their current combat target for 30 seconds (effect will not stack).&lt;br /&gt;
* Medic - First Aid: Every 30-60 seconds will heal a random Crewmember for 15% Health.&lt;br /&gt;
* Merchant - Commerce: Increases Special and Rare loot drop chances by 1%.&lt;br /&gt;
* Pilgrim - Prayer: Every 30-60 seconds will heal all Crewmembers for 3% Health.&lt;br /&gt;
* Powder Monkey - Powderkeg: Improves the damage of any Ship Bombs placed by players from this ship by 25%&lt;br /&gt;
* Spy - Poison: Has a 25% chance on Weapon hits to inflict Deadly Poison.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Breach / Bravery==&lt;br /&gt;
* The Breach stat for the Ships System has been overhauled, and is now known as Bravery. Instead of providing an Armor Ignoring effect, the Bravery stat will now provide a Damage Bonus to Crewmembers against Creatures on the same ship or against Boss/Boss Minions [https://forums.uooutlands.com/index.php?threads/expansion-ships.5486/ Wildands Expansion Patch Notes]&lt;br /&gt;
&lt;br /&gt;
==Ship Crewmember Loyalty==&lt;br /&gt;
* All Ship Crewmembers have a Loyalty Level ranging from 0-10&lt;br /&gt;
* Ship Crewmembers begin at Loyalty Level 0&lt;br /&gt;
* When a player&#039;s ship earns Doubloons for killing NPC Crewmembers and sinking NPC ships, all Crewmembers on the player&#039;s ship earn Loyalty Experience points based on the Doubloon amount&lt;br /&gt;
* Ship Crewmembers can also gain Loyalty Experience by completing Special Fishing Nets, Fishing Spots and SOS/MIBs&lt;br /&gt;
* A Crewmember&#039;s Loyalty Experience progress is depicted by a yellow/white progress bar&lt;br /&gt;
* Specific XP amounts for Loyalty Experience can be viewed in the &amp;quot;Info&amp;quot; page for the Crewmember&lt;br /&gt;
* Loyalty Experience gain rate has been increased by 50% [https://forums.uooutlands.com/index.php?threads/patch-notes-for-november-8-2021-ship-patch.3879/ (Patch 11/8/21)]&lt;br /&gt;
&lt;br /&gt;
[[File:shipcrewmemberloyalty.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
===Loyalty and Pirate Booty===&lt;br /&gt;
* When a Crewmember reaches enough Loyalty Experience, they can be upgraded to the next Loyalty Level within the &amp;quot;Info&amp;quot; page for the Crewmember&lt;br /&gt;
* In order to upgrade a Crewmember&#039;s Loyalty Level, the player will have to spend a number of Pirate Booty (from their backpack)&lt;br /&gt;
* The amount of Pirate Booty required to upgrade a Crewmember increases with each Loyalty Level&lt;br /&gt;
* Players cannot upgrade Crewmembers while at sea (they must be on land)&lt;br /&gt;
* A Crewmember&#039;s Loyalty Level is visually depicted by a number of Rum Bottles (with no bottles shown for Level 0)&lt;br /&gt;
* Players will come across Pirate Booty as loot in a variety of seafaring activities&lt;br /&gt;
&lt;br /&gt;
[[File:shipcrewmemberloyalty02.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
===Loyalty Upgrade Increases===&lt;br /&gt;
Each Loyalty Level upgrade increases the following:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Crewmember Bonuses&lt;br /&gt;
! Amount&lt;br /&gt;
|-&lt;br /&gt;
| Ship Bonus&lt;br /&gt;
| +5% (scalar)&lt;br /&gt;
|-&lt;br /&gt;
| HP Increase&lt;br /&gt;
| 25-50 (random)&lt;br /&gt;
|-&lt;br /&gt;
| Dex Increase&lt;br /&gt;
| 0-2 (random)&lt;br /&gt;
|-&lt;br /&gt;
| Damage Increase&lt;br /&gt;
| 0-2 (random)&lt;br /&gt;
|-&lt;br /&gt;
| Wrestling Increase&lt;br /&gt;
| 0-2 (random)&lt;br /&gt;
|- &lt;br /&gt;
| Armor Increase&lt;br /&gt;
| 0-2 (random)&lt;br /&gt;
|-&lt;br /&gt;
| Magic Resist Increase&lt;br /&gt;
| 0-3 (random)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ship People Things==&lt;br /&gt;
{{ShipIndex}}&lt;/div&gt;</summary>
		<author><name>Blaise</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Archery&amp;diff=29066</id>
		<title>Archery</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Archery&amp;diff=29066"/>
		<updated>2025-06-25T15:23:14Z</updated>

		<summary type="html">&lt;p&gt;Blaise: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
==Summary==&lt;br /&gt;
The Archery skill allows a player to fire arrows/bolts from afar with Bows and Crossbows&lt;br /&gt;
* Archery class weapons cannot be [[Poisoning|poisoned.]]&lt;br /&gt;
* Players must remain stationary for 0.5 seconds in order to shoot (regardless of their Dexterity)&lt;br /&gt;
** Stationary delays scale in PvP based on a player&#039;s Dex, scaling from 1.0 seconds (25 Dex or lower) down to 0.5s (100 Dex or higher)&lt;br /&gt;
* Bows can fire at targets up to 10 tiles away from the archer&lt;br /&gt;
* Crossbows and great bow can fire at targets up to 8 tiles away from the archer&lt;br /&gt;
* The chance to hit with an archery class weapon is equal to (attacker&#039;s archery skill + 50) / ((defender&#039;s weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses&lt;br /&gt;
* Increases Base Weapon Damage by (25% * Skill / 100) as a secondary weapon skill (when using another weapon skill) in PvM.&lt;br /&gt;
* Increases Base Weapon Damage by (10% * Skill / 100) as a secondary weapon skill (when using another weapon skill) in PvP.&lt;br /&gt;
&lt;br /&gt;
==PvM Special Attack==&lt;br /&gt;
* Only works against creatures, not other players&lt;br /&gt;
* Players have a 10% chance of inflicting an Archery Weapon Special Attack against creatures&lt;br /&gt;
* This chance can be further increased via the [[Arms Lore | Arms Lore Skill]], [[Water Aspect | Water Aspect Armor]], or [[Mastery Chain | Mastery Chain Links]]&lt;br /&gt;
** Increases damage dealt by the attack that generated the special by 50% (by 100% if the target is already hindered or immune to hinder)&lt;br /&gt;
** Hinders the target (prevents all movement, casting, melee attacks) for 4-8 seconds&lt;br /&gt;
*** Hinder effect duration scales based on weapon speed (slower archery weapons have longer effect duration) and creature difficulty&lt;br /&gt;
*** Players also receive a +25% Accuracy bonus when using Archery Weapons against a creature that is hindered at the time of the attack&lt;br /&gt;
* Once a creature recovers from a Hinder effect caused by a Player Weapon, it will then become immune to further Hinder effects for a duration equal to 50% of the original Hinder duration&lt;br /&gt;
** this immunity will cause the same Damage Bonuses that normally apply to attempting to apply Hinder to Hinder-immune targets&lt;br /&gt;
** For example, a player uses Archery to deliver a 6 second Hinder effect to a creature. After the 6 second Hinder resolves, the creature now is immune to Hinder for the next 3 seconds, during this time any new Hinder effects attempting to be applied will instead result in a damage bonus&lt;br /&gt;
&lt;br /&gt;
==PvP Stationary Effects and Requirements==&lt;br /&gt;
&lt;br /&gt;
* Stationary Delays are the length of time that a player must remain on the same tile before a Ranged Weapon will fire&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Swing Delay in PvP&lt;br /&gt;
* The Stationary Delay for Archery and Arcane Weapons scales in PvP based on a player&#039;s Dex, with delays scaling from 1.0 seconds (25 Dex or lower) down to 0.5 seconds (100 Dex or higher) [previously was flat 0.5 seconds]&lt;br /&gt;
* Examples&lt;br /&gt;
** A player with 25 Dex must remain stationary for 1.0 seconds before they may fire an Archery/Arcane Weapon&lt;br /&gt;
** A player with 63 Dex must remain stationary for 0.75 seconds before they may fire an Archery/Arcane Weapon&lt;br /&gt;
** A player with 100 Dex must remain stationary for 0.5 seconds before they may fire an Archery/Arcane Weapon&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Delays in PvP&lt;br /&gt;
* When attacking with a Ranged Weapon in PvP, the damage on hits will now have a delay that randomizes and scales based on Dex, with max delay ranging from between 0 seconds (100 Dex or higher) up to 0.5 seconds (25 Dex or lower)&lt;br /&gt;
* Examples&lt;br /&gt;
** A player with 25 Dex will have a randomized delay of 0 to 0.5 seconds for Ranged Weapon damage&lt;br /&gt;
** A player with 63 Dex will have a randomized delay of 0 to 0.25 seconds for Ranged Weapon damage&lt;br /&gt;
** A player with 100 Dex will have no delay for Ranged Weapon damage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Weapon Types==&lt;br /&gt;
{{Main|Armor &amp;amp; Weapons}}&lt;br /&gt;
&lt;br /&gt;
Archery weapons are crafted with [[carpentry]], or bought from NPCs&lt;br /&gt;
&lt;br /&gt;
{{ArcheryWeaponClass}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Quivers==&lt;br /&gt;
* Players can use [[Quiver|Quivers]] to reduce the Ammunition Weight and Ammunition Consumption Rate&lt;br /&gt;
&lt;br /&gt;
[[File:decorativequiver.png|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Beneficial Skills==&lt;br /&gt;
Some of the skills below benefit Archery. &lt;br /&gt;
{{BeneficialSkillsWeapon}}&lt;br /&gt;
&lt;br /&gt;
==Codex==&lt;br /&gt;
{{Main|Weapon and Parry Codex}}&lt;br /&gt;
* Archery weapons benefit from Ammo and Finishers provided by a Codex of Archery.&lt;br /&gt;
&lt;br /&gt;
{{ArcheryCodex}}&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Use a good [[Quiver|Quiver]] to reduce the amount of arrows and bolts consumed! Using a heavy x-bow for training will reduce the ammo need further.&lt;br /&gt;
&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-80&lt;br /&gt;
| Passively in Combat in the [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 80-100&lt;br /&gt;
| Passively in Combat, in the Prevalia Zoo or at a Battletrainer.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Blaise</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Fencing&amp;diff=29065</id>
		<title>Fencing</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Fencing&amp;diff=29065"/>
		<updated>2025-06-25T15:22:58Z</updated>

		<summary type="html">&lt;p&gt;Blaise: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:PvM]][[Category:PvP]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Fencing grants the ability to use fast striking weapons&lt;br /&gt;
* All Fencing weapons, including two-handed weapons such as spears, can be poisoned using the [[Poisoning]] skill&lt;br /&gt;
* The chance to hit with a Fencing weapon is equal to (attacker&#039;s fencing skill + 50) / ((defender&#039;s weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses&lt;br /&gt;
* Increases Base Weapon Damage by (25% * Skill / 100) as a secondary weapon skill (when using another weapon skill) in PvM.&lt;br /&gt;
* Increases Base Weapon Damage by (10% * Skill / 100) as a secondary weapon skill (when using another weapon skill) in PvP.&lt;br /&gt;
&lt;br /&gt;
==PvM Special Attack==&lt;br /&gt;
* Only works against creatures, not other players&lt;br /&gt;
* Players have a 10% chance of inflicting a Fencing Weapon Special Attack against creatures&lt;br /&gt;
* This chance can be further increased via the [[Arms Lore | Arms Lore Skill]], [[Water Aspect | Water Aspect Armor]], or [[Mastery Chain | Mastery Chain Links]].&lt;br /&gt;
* Fencing Weapon Specials apply a stackable 8% Cripple Effect with a max effect of 24% on a target&lt;br /&gt;
* Fencing Weapon Specials have a Damage bonus of 25% + Player&#039;s To Hit Chance % Against Creature (capped at 100% chance to hit) where the To Hit Chance % will factor in the newly applied Cripple effect&lt;br /&gt;
* Reduces the target&#039;s Defense (chance to avoid Melee Hits) as well as increases the Damage the target takes from Melee-Inflicted Poison (player or creature) and from any form of Disease Damage&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;: An 8% Cripple Effect is applied to a creature&lt;br /&gt;
* Attackers that normally had a 50% chance to hit the creature will now have a 58% chance to hit&lt;br /&gt;
* Any Players or Player Followers that apply Poison to the target through a Melee attack, will now have their Poison Tick damage against the target increased by 8%&lt;br /&gt;
* Any Disease Damage against the target will be increased by 8%&lt;br /&gt;
&lt;br /&gt;
==Fencing Weapons==&lt;br /&gt;
{{Main|Armor &amp;amp; Weapons}}&lt;br /&gt;
&lt;br /&gt;
Fencing class weapons are crafted with [[blacksmithy]] or bought off NPCs.&lt;br /&gt;
&lt;br /&gt;
{{FencingWeaponClass}}&lt;br /&gt;
&lt;br /&gt;
==Codex==&lt;br /&gt;
Fencing weapons benefit from Stances and Finishers provided by a Codex of Fencing:&lt;br /&gt;
&lt;br /&gt;
{{FencingCodex}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Beneficial Skills==&lt;br /&gt;
Having these skills benefit Fencing:&lt;br /&gt;
&lt;br /&gt;
{{BeneficialSkillsWeapon}}&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-80&lt;br /&gt;
| Passively by Melee combat with a Fencing weapon in the [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 80-100&lt;br /&gt;
| Passively by Melee combat with a Fencing weapon&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Blaise</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Swordsmanship&amp;diff=29064</id>
		<title>Swordsmanship</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Swordsmanship&amp;diff=29064"/>
		<updated>2025-06-25T15:22:42Z</updated>

		<summary type="html">&lt;p&gt;Blaise: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:PvM]][[Category:PvP]]&lt;br /&gt;
==Summary==&lt;br /&gt;
Swordsmanship allows the use of bladed weapons with a swing speed between the faster [[Fencing]] weapons and slower [[Mace Fighting|Macing]] weapons.&lt;br /&gt;
&lt;br /&gt;
* All one-handed swordscan be poisoned using the [[Poisoning]] skill&lt;br /&gt;
** But no axes or two-handed swords weapons can be poisoned.&lt;br /&gt;
&lt;br /&gt;
* The chance to hit with a swords class weapon is equal to (Player&#039;s Swordsmanship skill + 50) / ((Defender&#039;s Weapon or Wrestling skill + 50) * 2), plus any relevant accuracy bonuses&lt;br /&gt;
* Increases Base Weapon Damage by (25% * Skill / 100) as a secondary weapon skill (when using another weapon skill) in PvM.&lt;br /&gt;
* Increases Base Weapon Damage by (10% * Skill / 100) as a secondary weapon skill (when using another weapon skill) in PvP.&lt;br /&gt;
&lt;br /&gt;
==PvM Special Attack==&lt;br /&gt;
* Only works against creatures, not other players&lt;br /&gt;
* Players have a 10% chance of inflicting a Swords Weapon Special Attack against creatures&lt;br /&gt;
** This chance can be further increased via the [[Arms Lore | Arms Lore Skill]], [[Water Aspect | Water Aspect Armor]], or [[Mastery Chain | Mastery Chain Links]]&lt;br /&gt;
* Swords Weapon Specials applies a stackable Lacerate &amp;amp; Bleed Effect on the target &lt;br /&gt;
&lt;br /&gt;
Lacerate Effect&lt;br /&gt;
* Increases the chance for you and your allies to apply weapon special effects to the target&lt;br /&gt;
* Will apply a stackable 8% Lacerate Effect to target that lasts 8-16 seconds (scaled by weapon speed) with a max effect of 24%&lt;br /&gt;
&lt;br /&gt;
Bleed Effect&lt;br /&gt;
* Will cause target to suffer a total amount of Bleed damage equal to (150% of Damage From Hit)&lt;br /&gt;
* Bleed damage is resolved as Ticks occuring every 3 seconds for 15 seconds, with each Tick inflicting 20% of the total Bleed damage&lt;br /&gt;
** i.e. will resolve 100% of Bleed damage over 15 seconds&lt;br /&gt;
&lt;br /&gt;
==Swordsmanship Weapons==&lt;br /&gt;
{{Main|Armor &amp;amp; Weapons}}&lt;br /&gt;
Sword class weapons are crafted with [[Blacksmithy]] or bought from NPCs.&lt;br /&gt;
{{SwordsWeaponClass}}&lt;br /&gt;
&lt;br /&gt;
==Beneficial Skills==&lt;br /&gt;
Having these skills benefit Swordsmanship. &lt;br /&gt;
{{BeneficialSkillsWeapon}}&lt;br /&gt;
&lt;br /&gt;
==Codex==&lt;br /&gt;
{{Main|Weapon and Parry Codex}}&lt;br /&gt;
Sword class weapons benefit from Stances and Finishers provided by a Codex of Swords.&lt;br /&gt;
&lt;br /&gt;
{{SwordCodex}}&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-80&lt;br /&gt;
| Passively in melee combat using a sword in the [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 80-100&lt;br /&gt;
| Passively in melee combat using a sword&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Blaise</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Mace_Fighting&amp;diff=29063</id>
		<title>Mace Fighting</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Mace_Fighting&amp;diff=29063"/>
		<updated>2025-06-25T15:22:16Z</updated>

		<summary type="html">&lt;p&gt;Blaise: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
==Summary==&lt;br /&gt;
The Mace Fighting skill allows the use of slow hitting blunt weapons.&lt;br /&gt;
* Mace class weapons cannot be [[Poisoning|Poisoned]].&lt;br /&gt;
* In pvp, maces drain your opponents stamina at a +25% rate compared to other weapon types&lt;br /&gt;
* The chance to hit with a mace class weapon is equal to (attacker&#039;s mace fighting skill + 50) / ((defender&#039;s weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses&lt;br /&gt;
* Increases Base Weapon Damage by (25% * Skill / 100) as a secondary weapon skill (when using another weapon skill) in PvM.&lt;br /&gt;
* Increases Base Weapon Damage by (10% * Skill / 100) as a secondary weapon skill (when using another weapon skill) in PvP.&lt;br /&gt;
&lt;br /&gt;
==PvM Special Attack==&lt;br /&gt;
* Only works against creatures, not other players&lt;br /&gt;
* Players have a 10% base chance of inflicting a Special Attack against creatures&lt;br /&gt;
** This chance can be further increased via the [[Arms Lore]], [[Water Aspect | Water Aspect Armor]], or [[Mastery Chain | Mastery Chain Links]]&lt;br /&gt;
** Increases damage dealt by the attack that generated the special by 50%&lt;br /&gt;
** Pierces the target for 8-16 seconds (reduces target&#039;s Effective Armor Value by 25)&lt;br /&gt;
** If the creature already has an Effective Armor Rating of 0, or if the creature is at their Armor Minimum, the Damage of the Weapon Special will be increased by a further 50%&lt;br /&gt;
** Effect duration scales based on weapon speed (slower macing weapons have longer effect duration) and creature difficulty&lt;br /&gt;
&lt;br /&gt;
==Mace Fighting Weapons==&lt;br /&gt;
{{Main|Armor &amp;amp; Weapons}}&lt;br /&gt;
&lt;br /&gt;
Mace class weapons can be crafted with [[blacksmithy]] or [[carpentry]] depending on their material or bought from NPCs.&lt;br /&gt;
&lt;br /&gt;
{{MacingWeaponClass}}&lt;br /&gt;
&lt;br /&gt;
==Beneficial Skills==&lt;br /&gt;
Having these skills benefit Mace Fighting. &lt;br /&gt;
{{BeneficialSkillsWeapon}}&lt;br /&gt;
&lt;br /&gt;
==Codex==&lt;br /&gt;
{{Main|Weapon and Parry Codex}}&lt;br /&gt;
* Mace fighting weapons benefit from Stances and Finishers provided by a Codex of Macing.&lt;br /&gt;
&lt;br /&gt;
{{MacingCodex}}&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-80&lt;br /&gt;
| Passively by Melee combat with a Mace in the [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 80-100&lt;br /&gt;
| Passively by Melee combat with a Mace&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Blaise</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Dungeon_Chests&amp;diff=29037</id>
		<title>Dungeon Chests</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Dungeon_Chests&amp;diff=29037"/>
		<updated>2025-06-22T21:09:03Z</updated>

		<summary type="html">&lt;p&gt;Blaise: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Dungeons]][[Category:PvM]][[Category:Thieves]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Requires [[Lockpicking]] and [[Detecting Hidden]] to open&lt;br /&gt;
* Can be found in all levels of a dungeon&lt;br /&gt;
* Upon trap remove failure you will be revealed and will be damaged and/or have an effect applied to you.&lt;br /&gt;
*Some of the various types of traps include:&lt;br /&gt;
**Web Trap: Roots you in place for a duration.&lt;br /&gt;
**Poison Trap: Poisons you for a duration (can be cured).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:dungeonchest.png|link=]]&lt;br /&gt;
&lt;br /&gt;
==Dungeon Chest Levels==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Respawn Time&lt;br /&gt;
! Gold Baseline&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 5-10 minutes&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 20-40 minutes&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 20-40 minutes&lt;br /&gt;
| 600&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 20-40 minutes&lt;br /&gt;
| 900&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 20-40 minutes&lt;br /&gt;
| 1,200&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 20-40 minutes&lt;br /&gt;
| 1,500&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 2-4 hours&lt;br /&gt;
| 2,500&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 4-6 hours&lt;br /&gt;
| 3,500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Template:ItemScalars}}&lt;/div&gt;</summary>
		<author><name>Blaise</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Dungeon_Chests&amp;diff=29036</id>
		<title>Dungeon Chests</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Dungeon_Chests&amp;diff=29036"/>
		<updated>2025-06-22T21:08:38Z</updated>

		<summary type="html">&lt;p&gt;Blaise: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Dungeons]][[Category:PvM]][[Category:Thieves]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Requires [[Lockpicking]] and [[Detect Hidden]] to open&lt;br /&gt;
* Can be found in all levels of a dungeon&lt;br /&gt;
* Upon trap remove failure you will be revealed and will be damaged and/or have an effect applied to you.&lt;br /&gt;
*Some of the various types of traps include:&lt;br /&gt;
**Web Trap: Roots you in place for a duration.&lt;br /&gt;
**Poison Trap: Poisons you for a duration (can be cured).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:dungeonchest.png|link=]]&lt;br /&gt;
&lt;br /&gt;
==Dungeon Chest Levels==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Respawn Time&lt;br /&gt;
! Gold Baseline&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 5-10 minutes&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 20-40 minutes&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 20-40 minutes&lt;br /&gt;
| 600&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 20-40 minutes&lt;br /&gt;
| 900&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 20-40 minutes&lt;br /&gt;
| 1,200&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 20-40 minutes&lt;br /&gt;
| 1,500&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 2-4 hours&lt;br /&gt;
| 2,500&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 4-6 hours&lt;br /&gt;
| 3,500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Template:ItemScalars}}&lt;/div&gt;</summary>
		<author><name>Blaise</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Dungeon_Chests&amp;diff=29035</id>
		<title>Dungeon Chests</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Dungeon_Chests&amp;diff=29035"/>
		<updated>2025-06-22T21:08:27Z</updated>

		<summary type="html">&lt;p&gt;Blaise: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Dungeons]][[Category:PvM]][[Category:Thieves]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Requires [[Lockpicking]] and [[Detect Hidden] to open&lt;br /&gt;
* Can be found in all levels of a dungeon&lt;br /&gt;
* Upon trap remove failure you will be revealed and will be damaged and/or have an effect applied to you.&lt;br /&gt;
*Some of the various types of traps include:&lt;br /&gt;
**Web Trap: Roots you in place for a duration.&lt;br /&gt;
**Poison Trap: Poisons you for a duration (can be cured).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:dungeonchest.png|link=]]&lt;br /&gt;
&lt;br /&gt;
==Dungeon Chest Levels==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Respawn Time&lt;br /&gt;
! Gold Baseline&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 5-10 minutes&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 20-40 minutes&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 20-40 minutes&lt;br /&gt;
| 600&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 20-40 minutes&lt;br /&gt;
| 900&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 20-40 minutes&lt;br /&gt;
| 1,200&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 20-40 minutes&lt;br /&gt;
| 1,500&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 2-4 hours&lt;br /&gt;
| 2,500&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 4-6 hours&lt;br /&gt;
| 3,500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Template:ItemScalars}}&lt;/div&gt;</summary>
		<author><name>Blaise</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Vendors&amp;diff=22189</id>
		<title>Vendors</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Vendors&amp;diff=22189"/>
		<updated>2024-01-09T00:19:32Z</updated>

		<summary type="html">&lt;p&gt;Blaise: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Customization]][[Category:Mechanics]][[Category:World]][[Category:New Player]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Vendors are hirable NPCs that are used by players to sell items from a public [[Housing|House]] to other players&lt;br /&gt;
* Players can place down Rental Vendor Contracts in their houses to hire Vendors for themselves, or rent the vendor out to other players at a cost (Or no cost)&lt;br /&gt;
* Players who have a Rental Vendor contract active inside a house will be given 100 Effective [[Hiding]] skill when making Hiding attempts in that house (allowing them to restock vendors while hidden)&lt;br /&gt;
* Vendors charge a percentage of their inventory&#039;s total sell prices every 24 hours&lt;br /&gt;
* Double-clicking a Player Vendor that you are the Landlord or Renter of will now open both the Vendor&#039;s Backpack and launch its Vendor Info Menu&lt;br /&gt;
* If a player owns a Player Vendor, all characters on their account have full access to ownership features of the vendor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://youtu.be/M-2E2N7AHZU}}&lt;br /&gt;
&lt;br /&gt;
==Placing Vendor Contracts==&lt;br /&gt;
* The Owner of the house must have its &amp;quot;Access Setting&amp;quot; set to &amp;quot;Public&amp;quot;&lt;br /&gt;
* From there they can lock down Rental Vendor Contracts (Bought from Bankers or Innkeepers) and change things like the cost to rent, which players can rent and how often the rent is charged&lt;br /&gt;
* [[Rental Room System|Inn Rooms]] cannot have vendors&lt;br /&gt;
&lt;br /&gt;
[[File:HouseOwnershipPublic.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Vendors Menu==&lt;br /&gt;
* Players have access to Vendors Menu showing all Player Vendors a player is associated with as the Owner, Landlord, or Renter&lt;br /&gt;
* Players can access the Vendor Menu by typing [Vendor or [Vendors&lt;br /&gt;
* They can also access the Vendor Menu via Paperdoll -&amp;gt; Help - &amp;gt; Vendors&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Vendor Pages==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Vendor Pages&lt;br /&gt;
|-&lt;br /&gt;
! [[File:vendorsownerpage.png|600px]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Owners Page&#039;&#039;&#039;&lt;br /&gt;
* In the Vendors Menu players can click the Owner button to see a list of all Vendors inside of your House that belong to you (i.e. you are both the Landlord and Renter)&lt;br /&gt;
|-&lt;br /&gt;
! [[File:vendorslandlordpage.png|600px]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Landlords Page&#039;&#039;&#039;&lt;br /&gt;
* Players can click the Landlord button to see a list of all Vendors inside of your House that are being rented to other players (i.e. you are the Landlord of those vendors)&lt;br /&gt;
|-&lt;br /&gt;
! [[File:vendorsrenterpage.png|600px]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Renters Page&#039;&#039;&#039;&lt;br /&gt;
* Players can click the Renter button to see a list of all Vendors across the game world that you are Renting from other players (i.e. in other players houses)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sorting Vendors==&lt;br /&gt;
Players can sort their vendors displaying by clicking the Left / Right &amp;quot;Sort By&amp;quot; buttons. Players can sort vendors by the following Filters:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:vendorssorting.png|600px]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Sorting Options&#039;&#039;&#039;&lt;br /&gt;
* Item Count (total Items in vendor&#039;s backpack)&lt;br /&gt;
* Contract End (will show &amp;quot;Renew&amp;quot; if contract is set to Renew)&lt;br /&gt;
* Last Restock (last time an item was added)&lt;br /&gt;
* Gold Stored (how much gold vendor is holding)&lt;br /&gt;
* Player Name (the name of the Landlord / Renter)&lt;br /&gt;
* Shop Name&lt;br /&gt;
* Vendor Name&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==View Vendor Info==&lt;br /&gt;
* Players can click the Blue Diamond button next to each vendor to launch the normal Vendor Info Menu that players would normally view when double-clicking that vendor in person&lt;br /&gt;
* In the Vendor Info menu players can make adjustments to their Vendor&#039;s Settings or Contract&lt;br /&gt;
* If the player is out of range of the Vendor, they are not allowed to use the &amp;quot;View Goods&amp;quot; button but can perform all other features remotely including Collecting Gold or Dismissing it&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Vendor Tracking==&lt;br /&gt;
* Players can click the &amp;quot;House&amp;quot; small orb button next to each vendor to view a Map of the vendor&#039;s location as well as receiving a Tracking Arrow directing the player to its location&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Guild Discount==&lt;br /&gt;
* Players now have the option to make their Vendors sell their goods to &amp;quot;Everyone&amp;quot; or to &amp;quot;Guild Only&amp;quot; (only members of their guild)&lt;br /&gt;
* Players can additionally specify a Guild Discount for vendors that lowers the price of goods sold to members of that player&#039;s own guild&lt;br /&gt;
* The &amp;quot;Guild&amp;quot; for a vendor will always refer to the guild the Vendor Owner belongs to, and not the guild associated with the house where the vendor is located at (if one has been set)&lt;br /&gt;
&lt;br /&gt;
[[File:vendorguilddiscount1.png|link=]]&lt;br /&gt;
&lt;br /&gt;
* Players can select a Guild Discount anywhere from 0 to 100%&lt;br /&gt;
* If a player has changed the Availability or Discount levels for a Vendor, it will display that information overhead when single-clicking the Vendor&lt;br /&gt;
&lt;br /&gt;
[[File:vendorguilddiscount2.png|link=]]&lt;br /&gt;
&lt;br /&gt;
* If a Vendor is set to &amp;quot;Guild Only&amp;quot;, players who are not in the Vendor Owner&#039;s guild will not be able to view the vendor&#039;s goods and will not be allowed to buy them&lt;br /&gt;
* Players who are not in the guild will also not see the Guild Discount % if one is set&lt;br /&gt;
&lt;br /&gt;
[[File:vendorguilddiscount3.png|link=]]&lt;br /&gt;
&lt;br /&gt;
* If a Guild Discount is set for a vendor, single-clicking the item will display the normal price, but the Purchase Item menu will show the adjusted price and the Guild Discount % the player is receiving for the item&lt;br /&gt;
&lt;br /&gt;
[[File:vendorguilddiscount4.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
* Although you may interact with a vendor from a distance (e.g. change name and appearance), you must be near the vendor to place items in their backpack&lt;br /&gt;
* To dismiss a vendor, their backpack must be empty&lt;br /&gt;
** Dismissing a vendor will require the owner to place another contract in that spot&lt;br /&gt;
* If your vendor falls due to lack of funds, the goods will go to the vendor owners bank box&lt;br /&gt;
** If it puts the item count over 125, it will queue the items, they&#039;ll need to be removed before you can use the bank box&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Expand}}&lt;/div&gt;</summary>
		<author><name>Blaise</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Taming_Bestiary&amp;diff=22064</id>
		<title>Taming Bestiary</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Taming_Bestiary&amp;diff=22064"/>
		<updated>2023-12-17T18:49:43Z</updated>

		<summary type="html">&lt;p&gt;Blaise: /* Earning Experience */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Taming]][[Category:PvM]][[Category:PvP]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* The Taming Bestiary is an item which lets tamers earn experience to unlock various upgrades which apply to creatures of the various tamed classes.&lt;br /&gt;
* The Taming Bestiary is crafted by players using the [[Inscription]] skill and is &#039;&#039;&#039;Blessed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:tamingbestiary.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Earning Experience==&lt;br /&gt;
* Players require a minimum of 80 Animal Taming and Animal Lore skill in order to earn experience toward their Taming Bestiary.&lt;br /&gt;
* Players earn experience towards their Taming Bestiary by killing creatures while using tamed creatures.&lt;br /&gt;
* Players can use any type of tamed creatures in order to earn taming bestiary experience.&lt;br /&gt;
* While experience gains are not tied to creature-based damage, they will be scaled based on how many slots of tamed creatures the player is using (i.e. players should utilize all 5 of their control slots in order to maximize their experience gain).&lt;br /&gt;
&lt;br /&gt;
[[File:tamingbestiary2b.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
==Upgrade Points==&lt;br /&gt;
* When players reach enough experience earned, they will unlock an &amp;quot;upgrade point&amp;quot; they can use to spend in the taming bestiary for all the classes.&lt;br /&gt;
* Players can earn up to 20 upgrade points for their taming bestiary.&lt;br /&gt;
* Each upgrade point earned raises the amount of upgrade points spendable for each class (attack, utility, tank).&lt;br /&gt;
* Each class has their own pool of points to spend that does not count against the other classes points spent.&lt;br /&gt;
&lt;br /&gt;
[[File:tamingbestiary2.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview Page==&lt;br /&gt;
* The first page of the Taming Bestiary is the overview page.&lt;br /&gt;
* On the overview page players can see their progress towards unlocking upgrade points, and how much their of upgrade points they&#039;ve spent within each class.&lt;br /&gt;
* If the player currently has any Tamed Creatures under their control, the Names and Slot Counts of each creature they control will be displayed under their respective Class in green text.&lt;br /&gt;
* At the bottom of the Taming Bestiary are buttons to navigate to the individual pages for each Class type&lt;br /&gt;
* The number below each Class Icon lists how many creatures the player is currently controlling that belongs to that Class&lt;br /&gt;
&lt;br /&gt;
[[File:tamingbestiaryoverviewpage.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Pages==&lt;br /&gt;
* Each Class has their own individual Page in the Taming Bestiary and their own collection of Upgrades&lt;br /&gt;
* Players can click the corresponding button at the bottom of the Taming Bestiary to navigate to that Class page&lt;br /&gt;
&lt;br /&gt;
[[File:tamingbestiaryclasspage1.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Upgrades==&lt;br /&gt;
* Each Class has their own set of Upgrades that only apply to the player&#039;s Tamed Creatures of that Class type (i.e. Attack Upgrades will not apply to Utility Class creatures)&lt;br /&gt;
* Each Class also has their own set of Upgrade Points to spend that do not count against the points spent in other classes&lt;br /&gt;
* There are 3 Tier Levels possible for each Upgrade&lt;br /&gt;
* The Point Costs to increase Tier Levels of Upgrades are 1 Point, 2 Points, and 3 Points respectively (i.e. Tier 3 costs 1 + 2 + 3 = 6 Points total spent)&lt;br /&gt;
* Players can Reset all their Points Spent for a class, once every 5 minutes, by clicking the &amp;quot;Reset Points&amp;quot; button&lt;br /&gt;
* Players can click the Info button next to each upgrade to view a description of it, and see what bonuses it provides at (Tier 1 / Tier 2 / Tier 3)&lt;br /&gt;
&lt;br /&gt;
[[File:tamingbestiaryclasspage2.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Upgrade Effects==&lt;br /&gt;
* The bonuses from Upgrades will only ever apply in PvM (will never apply in PvP)&lt;br /&gt;
* By default, the bonuses of Upgrades will only apply to creature&#039;s belonging to that Class type (i.e Attack Class bonuses only apply to Attack Class creatures)&lt;br /&gt;
* Note: The are a few exceptions where certain Upgrades will explicitly mention that the bonus will apply to tamed creatures of other class types or even the potentially Tamer player themself&lt;br /&gt;
&lt;br /&gt;
===Attack Class Upgrades===&lt;br /&gt;
{{AttackClassUpgrades}}&lt;br /&gt;
&lt;br /&gt;
===Utility Class Upgrades===&lt;br /&gt;
{{UtilityClassUpgrades}}&lt;br /&gt;
&lt;br /&gt;
===Tank Class Upgrades===&lt;br /&gt;
{{TankClassUpgrades}}&lt;/div&gt;</summary>
		<author><name>Blaise</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Alacrity_Scroll&amp;diff=21513</id>
		<title>Alacrity Scroll</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Alacrity_Scroll&amp;diff=21513"/>
		<updated>2023-10-19T19:55:02Z</updated>

		<summary type="html">&lt;p&gt;Blaise: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:alacrityscroll.png|right|link=]]&lt;br /&gt;
* YOU GET NOTHING&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bonuses==&lt;br /&gt;
Players may choose from the following bonuses:&lt;br /&gt;
* NOTHING&lt;br /&gt;
* NADA&lt;/div&gt;</summary>
		<author><name>Blaise</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Guild_Prestige&amp;diff=21503</id>
		<title>Guild Prestige</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Guild_Prestige&amp;diff=21503"/>
		<updated>2023-10-11T18:29:57Z</updated>

		<summary type="html">&lt;p&gt;Blaise: /* Prestige Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Guild]][[Category:PvM]][[Category:PvP]][[Category:Achievements]][[Category:New Player]]&lt;br /&gt;
==Summary==&lt;br /&gt;
Guild Prestige is an accumulation of points gained from various activities on the shard, and is direct evidence of a guilds presence within the community. Guilds can earn Prestige by having its members accomplish many different tasks, such as defeating Bosses, completing [[Achievements]], Society Jobs and more.&lt;br /&gt;
&lt;br /&gt;
* For every 100 Prestige earned, a guild will increase its Guild Level by 1&lt;br /&gt;
* There is no cap to a guild&#039;s maximum level&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-guild-levelincrease.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Prestige Points==&lt;br /&gt;
===Calculating Prestige===&lt;br /&gt;
* Each guild&#039;s actual Prestige earned is a percentage of the values below, based on how much their combined Guild Members did compared to everyone else&lt;br /&gt;
** So a guild that does 25% of the total damage to a Boss gets .25 * 12 = 3 Prestige&lt;br /&gt;
** 50% of the total damage is .5 * 12 = 6 Prestige&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Boss Type&lt;br /&gt;
! Prestige&lt;br /&gt;
|-&lt;br /&gt;
| Lore Boss&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| Mini Boss&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| Boss&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Contested Boss&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Shrine Boss&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Omni Boss&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| Event Boss&lt;br /&gt;
| 120&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Methods of Gaining Prestige===&lt;br /&gt;
Guilds also earn Prestige when any of its members:&lt;br /&gt;
&lt;br /&gt;
* Participate in [[Town Struggles]]&lt;br /&gt;
* Complete [[Achievements]]&lt;br /&gt;
** Prestige gained is scaled to the number of reward points received.&lt;br /&gt;
* Complete [[Societies|Society Jobs]]&lt;br /&gt;
** Prestige scaled to number of players in a guild that have completed Society Jobs or Achievements in the last 90 days (Rather than just total guild population)&lt;br /&gt;
* Complete a [[Trade Caravans|Trade Caravan]]&lt;br /&gt;
** Easy Route: 10 Prestige&lt;br /&gt;
** Challenging Route: 12 Prestige&lt;br /&gt;
** Dangerous Route: 14 Prestige&lt;br /&gt;
&lt;br /&gt;
==Prestige Rewards==&lt;br /&gt;
To honor a guild&#039;s achievements, the following rewards are available to be purchased with your guild&#039;s available Prestige Points: &lt;br /&gt;
&lt;br /&gt;
{{GuildPrestigeRewards}}&lt;/div&gt;</summary>
		<author><name>Blaise</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Adventurer%27s_Rope&amp;diff=21384</id>
		<title>Adventurer&#039;s Rope</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Adventurer%27s_Rope&amp;diff=21384"/>
		<updated>2023-09-27T16:51:51Z</updated>

		<summary type="html">&lt;p&gt;Blaise: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
* Players can craft Adventurer&#039;s Rope at 100 [[Tailoring]] Skill (Requires 10 Leather and 1 Beeswax)&lt;br /&gt;
* Adventurer&#039;s Ropes are single-use stackable items that can be stored in a Storage Shelf.  &lt;br /&gt;
* Double click Adventurer&#039;s Rope to choose a location to &amp;quot;Teleport&amp;quot; to, following the normal rules for the Teleport spell&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-adventurersrope1.gif|alt=Adventurer&#039;s Rope|link=]]&lt;br /&gt;
&lt;br /&gt;
==PvP with Adventurer&#039;s Rope and Teleport Spell==&lt;br /&gt;
* Players can use Adventurer&#039;s Ropes while flagged in PvP&lt;br /&gt;
* The Teleport Spell, when used while flagged in PvP, will apply a 15 second cooldown to both the Teleport Spell and Adventurer Rope usage&lt;br /&gt;
* Double-clicking an Adventurer&#039;s Rope will now hinder a player for 1 second (matching the casting delay for the Teleport Spell) and upon targeting while Flagged in PvP will apply a 2 minute cooldown to both the Teleport Spell and Adventurer&#039;s Ropes&lt;br /&gt;
* While a player has an Adventurer&#039;s Rope cursor up, they will not make any Melee Swings&lt;/div&gt;</summary>
		<author><name>Blaise</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Adventurer%27s_Rope&amp;diff=21383</id>
		<title>Adventurer&#039;s Rope</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Adventurer%27s_Rope&amp;diff=21383"/>
		<updated>2023-09-27T16:51:42Z</updated>

		<summary type="html">&lt;p&gt;Blaise: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
* Players can craft Adventurer&#039;s Rope at 100 [[Tailoring]] Skill (Requires 10 Leather and 1 Beeswax)&lt;br /&gt;
* Adventurer&#039;s Rope are single-use stackable items that can be stored in a Storage Shelf.  &lt;br /&gt;
* Double click Adventurer&#039;s Rope to choose a location to &amp;quot;Teleport&amp;quot; to, following the normal rules for the Teleport spell&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-adventurersrope1.gif|alt=Adventurer&#039;s Rope|link=]]&lt;br /&gt;
&lt;br /&gt;
==PvP with Adventurer&#039;s Rope and Teleport Spell==&lt;br /&gt;
* Players can use Adventurer&#039;s Ropes while flagged in PvP&lt;br /&gt;
* The Teleport Spell, when used while flagged in PvP, will apply a 15 second cooldown to both the Teleport Spell and Adventurer Rope usage&lt;br /&gt;
* Double-clicking an Adventurer&#039;s Rope will now hinder a player for 1 second (matching the casting delay for the Teleport Spell) and upon targeting while Flagged in PvP will apply a 2 minute cooldown to both the Teleport Spell and Adventurer&#039;s Ropes&lt;br /&gt;
* While a player has an Adventurer&#039;s Rope cursor up, they will not make any Melee Swings&lt;/div&gt;</summary>
		<author><name>Blaise</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Mastery_Chain&amp;diff=19269</id>
		<title>Mastery Chain</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Mastery_Chain&amp;diff=19269"/>
		<updated>2023-02-03T18:28:12Z</updated>

		<summary type="html">&lt;p&gt;Blaise: /* Installing Mastery Chain Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:PvM]][[Category:Skills]][[Category:Customization]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* The Mastery Chain system is an end game PvM system providing players many options to specialize their builds&lt;br /&gt;
* Mastery Chains are Blessed, wearable items occupying the Talisman slot on a player, and must be equipped once in order to bless/bind them to your character. &lt;br /&gt;
* Players can craft Mastery Chains using the [[Tinkering]] skill, and can add links to their chain providing PvM bonuses once they&#039;ve gained the required XP to place the link.&lt;br /&gt;
* A Mastery Chain is not required to start accumulating XP, but is necessary to be able to see the XP accumulated&lt;br /&gt;
* To open the Mastery Chain gump type [masterychain or double click your Mastery Chain &lt;br /&gt;
* Mastery Chain XP is tied to a player&#039;s account and is shared between characters on the account&lt;br /&gt;
* Similar to Aspect Gear, Mastery Chains will never provide any bonuses to players who are currently in PvP or have been in combat with another player within the last 30 seconds&lt;br /&gt;
* Similar to handling for Aspects, players can now only change their Mastery Chain at most once every 30 seconds (players will be prevented from equipping it until that 30 seconds passes)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Chain Appearance==&lt;br /&gt;
The visual style does not affect its mechanics, simply how it looks. The four visual styles of Mastery Chain are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
| [[File:masterychain-exquisite.png]]&amp;lt;br /&amp;gt;Exquisite&lt;br /&gt;
| [[File:masterychain-fashionable.png]]&amp;lt;br /&amp;gt;Fashionable&lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
| [[File:masterychain-gilded.png]]&amp;lt;br /&amp;gt;Gilded&lt;br /&gt;
| [[File:masterychain-twinloop.png]]&amp;lt;br /&amp;gt;Twin Loop&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Using Mastery Chains==&lt;br /&gt;
* Mastery Chains must be permanently bound to that player in order for them to receive bonuses from it&lt;br /&gt;
* Players can have multiple Mastery Chains bound to themselves, although most players will likely maintain just one due to large amount of effort required to upgrade a Mastery Chain&lt;br /&gt;
* Players may choose to simply keep their Mastery Chain in their backpack, rather than wear it (since it takes up a Talisman slot on their character), however they must equip it at least once in order to set that Mastery Chain as their &amp;quot;active&amp;quot; one for bonus purposes&lt;br /&gt;
* Single-clicking a bound mastery chain will display who the owner is&lt;br /&gt;
* Players can single-click their Mastery Chains to see how long until their bonuses will activate after they switch their current Mastery Chain&lt;br /&gt;
* Players can freely equip Mastery Chains as often as they like (won&#039;t be prevented from equipping them), however bonuses for a newly equipped Mastery Chain will not kick in for 30 seconds&lt;br /&gt;
* Players can only remove Mastery Chain Links from a Mastery Chain Link that they are the owner of (is bound to them)&lt;br /&gt;
&lt;br /&gt;
[[File:masterychaingumpaddalllinks.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
* The Mastery Chain menu features an &amp;quot;Install All Links in Backpack&amp;quot; button that players can click to search their backpack and simultaneously install all valid Mastery Chain Links found&lt;br /&gt;
* Installing links in this manner follows the same rules for normal link installation (max cap on Duplicate effects, restrictions on Corrupted Links, Arcane Essence install costs per link, etc)&lt;br /&gt;
* Players will receive a notification of how many links were found and successfully installed&lt;br /&gt;
* Players will receive a notification if they were unable to install any links due to lack of Arcane Essence available&lt;br /&gt;
* Players will not receive specific notifications if restrictions are hit for Duplicate Effects or Corrupted Links: they will simply be told how many valid links were installed (meaning any uninstalled links found had some form of restriction)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Acquiring Mastery Chain Links==&lt;br /&gt;
* Completing a [[Lore System#Lore Books|Lore Book]]&lt;br /&gt;
* Completing a [[Tome of Heroism]]&lt;br /&gt;
* Slaying an [[Omni Bosses|Omni Boss]]&lt;br /&gt;
* Players can also purchase Mastery Chain Links with reward points from:&lt;br /&gt;
** [[Arena &amp;amp; Duels|Arenas]]&lt;br /&gt;
** [[Factions]]&lt;br /&gt;
** [[Achievements]]&lt;br /&gt;
** [[Societies]]&lt;br /&gt;
** [[Strangelands]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gaining Experience==&lt;br /&gt;
===Experience Formula (Explanation)===&lt;br /&gt;
* When killing a creature, each player typically earns Experience towards various systems by calculating their Damage Dealt % to the Creature and multiplying it by the Gold Value of the creature&lt;br /&gt;
* So a player who deals 33% of the total damage on a creature worth 1000 gold, would earn 333 Experience towards systems like Mastery Chains, Weapon Codexes, Wizard&#039;s Grimoires, etc&lt;br /&gt;
&lt;br /&gt;
===Experience Adjustments===&lt;br /&gt;
* Players will now receive an Experience Adjustment when killing creatures when multiple players damage the creature&lt;br /&gt;
* For each valid player that inflicts 5% Damage or more to the creature, all players will have their &amp;quot;Effective&amp;quot; Damage Dealt % scaled upwards by (+25% * Valid Players) for the purposes of calculating Experience Gains&lt;br /&gt;
* Players cannot have their Effective Damage Dealt % increased from this mechanic above 15% for Bosses or above 66% for Normal Creatures&lt;br /&gt;
* Any Experience Adjustments players receive will not affect the numbers shown for [BossResults or [ServerRank calculations: these adjustments are only considered for Experience Gains for systems&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;: 4 players kill a creature worth 1000 gold&lt;br /&gt;
&lt;br /&gt;
* Player A dealt 20% damage to the creature&lt;br /&gt;
* Player B dealt 30% damage to the creature&lt;br /&gt;
* Player C dealt 49% damage to the creature&lt;br /&gt;
* Player D dealt 1% damage to the creature&lt;br /&gt;
&lt;br /&gt;
Since three players dealt at least 5% damage or more to the creature, all players will have their &amp;quot;Effective&amp;quot; damage dealt scaled up by (25% * 3) = +75%&lt;br /&gt;
&lt;br /&gt;
* Player A will now be treated as (20% * 1.75) = 35% Damage Dealt&lt;br /&gt;
* Player B will now be treated as (30% * 1.75) = 52.5% Damage Dealt&lt;br /&gt;
* Player C will now be treated as (49% * 1.75) = 66% Damage Dealt (would be 85.75% but 66% is the max cap for bonuses)&lt;br /&gt;
* Player D will now be treated as (1% * 1.75) = 1.75% Damage Dealt&lt;br /&gt;
&lt;br /&gt;
Player B would normally have earned (30% * 1000) = 300 Experience, but instead now earns (52.5% * 1000) = 525 Experience because of adjustments.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Upgrading Mastery Chains==&lt;br /&gt;
* Mastery Chains by themselves will provide no benefit to the player until they add Mastery Chain Links to the chain&lt;br /&gt;
* Players are allowed to add up to 30 Mastery Chain Links to a Mastery Chain, however they must first Unlock Links in them by earning XP&lt;br /&gt;
* Players earn XP by performing actions that earn gold (killing monsters / unlocking dungeon chests / etc)&lt;br /&gt;
* When players earn enough XP to Unlock a new Link, they will receive a notification that their Mastery Chain has Unlocked a new link&lt;br /&gt;
* If players have any available Unlocked links in their Mastery Chain, they will see one or more Green colored links in the chain graphic&lt;br /&gt;
* Installing a new Link requires consuming 10 [[Arcane Essence]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mastery Chain Link Types==&lt;br /&gt;
* Mastery Chain Links are very rare loot items that are only available through a few specific game mechanics (e.g. [[Omni Bosses]], [[Treasure Hunting]]), or alternatively, purchasable by using a very large number of reward points from certain systems (e.g. [[Societies]])&lt;br /&gt;
* Mastery Chain Links come in 3 different material types: Bronze, Silver, and Gold&lt;br /&gt;
* Each Link has a specific effect or bonus it adds to a player when installed into a Mastery Chain, with that effect/bonus amount increasing based on the material type&lt;br /&gt;
** Silver Links are even more rare than Bronze, and typically will have 25% higher bonus amounts than Bronze Links&lt;br /&gt;
** Gold Links are ultra rare and typically have 50% higher bonus amounts than Bronze Links&lt;br /&gt;
&lt;br /&gt;
===Mastery Chain Link Bonus Values===&lt;br /&gt;
Current values for potential Mastery Chain Links are listed below:&lt;br /&gt;
* Note that &amp;quot;Effective&amp;quot; skill gain bonus for Mastery Chain Links only boosts the bonuses you get from those skills in combat&lt;br /&gt;
* It does not increase your skill value for crafting&lt;br /&gt;
&lt;br /&gt;
{{MasteryChainLinks}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Installing Mastery Chain Links==&lt;br /&gt;
* If a player has an available unlocked link in their Mastery Chain (displayed in Green at the top chain graphic) players can click the Install Link button in the Mastery Chain gump window to target and add a Chain Link in their backpack to their Mastery Chain&lt;br /&gt;
* Players are allowed to install up to 10 Chain Links of the same bonus effect into a single Mastery Chain, and the cumulative total bonus for each effect is displayed in the Mastery Chain window&lt;br /&gt;
* (The only exception to this rule is &amp;quot;Special / Rare Drop Chances&amp;quot; which players are allowed to have 20 links)&lt;br /&gt;
* Players can remove Links by clicking the Remove Links button in the bottom right corner of the window&lt;br /&gt;
&lt;br /&gt;
==Removing Mastery Chain Links==&lt;br /&gt;
* When Removing Links from a mastery chain, players can click the Left/Right arrows to navigate through their currently installed links, with the selected link denoted with a Green pointer and the individual Link bonus displayed in the bottom panel&lt;br /&gt;
* Clicking the Remove Link red button will remove the highlighted link from the chain and place it back in the player&#039;s backpack&lt;br /&gt;
* Players will not receive the 10 Arcane Essence back when removing links, but they will be able to place a new link back into the chain in place of the removed one&lt;br /&gt;
* When a player is done removing links, they can click the Done button in the lower right corner to return to the main page&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mastery Chain Link Reforging Tools==&lt;br /&gt;
* There are Bronze, Silver, and Gold Reforging Tools available, and players must use a Reforging Tool of the same material type as the Mastery Chain Link they wish to alter (i.e. Bronze Reforging Tool on a Bronze Mastery Chain Link)&lt;br /&gt;
* Players can double-click the Reforging Tool in their backpack, and then target the specific Mastery Chain Link they wish to alter&lt;br /&gt;
* In the resulting menu, players can use the left/right arrows to rotate through the different bonus effects available that they may to change the Link to&lt;br /&gt;
* When the player is satisfied with their selection, they can click the Reforge Link button to change the bonus on the Link (this will consume the Reforging Tool)&lt;br /&gt;
* Players can acquire Reforging Tools by spending Reward Points from Arena, Achievement, Faction, and Society Reward systems&lt;br /&gt;
* Players can also acquire Reforging Tools by spending gold at the Prevalia Market&lt;br /&gt;
&lt;br /&gt;
[[File:masterychain-reforging.png|link=]]&lt;br /&gt;
&lt;br /&gt;
* The Mastery Chain Link Reforge Tool shows multiple bonus types at once, and are displayed in alphabetical order for bonus type&lt;br /&gt;
* Using a new Reforge Tool will remember the last bonus type and display page selected by the player with their previous Reforge Tool, in order to make Reforging multiple links in a row much quicker&lt;br /&gt;
&lt;br /&gt;
[[File:linkreforgeagain.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mastery Chain Replacement==&lt;br /&gt;
We have created a new Mastery Chain Technician NPC that will allows players to perform a one-time replacement on certain Mastery Chain Links. Access to the Mastery Chain Technician will be available for a limited duration (likely several weeks), and will typically be made after we have implemented major gameplay changes that impact the value of individual Mastery Chain Links (this gives players an opportunity to switch to different links if they no longer want them after the mechanics change). Players can find Mastery Chain Technicians, when they are available, at the Prevalia Exchange Office and Corpse Creek Bank areas&lt;br /&gt;
&lt;br /&gt;
We are initially introducing this NPC with the ability to replace ONLY the following links:&lt;br /&gt;
* Melee Weapon Aspect Chance&lt;br /&gt;
* Melee Weapon Aspect Effect&lt;br /&gt;
* Spell Aspect Chance&lt;br /&gt;
* Spell Aspect Effect&lt;br /&gt;
&lt;br /&gt;
[[File:masterychainreplacement1.png|link=]]&lt;br /&gt;
&lt;br /&gt;
* To begin replacement of Mastery Chain Links, say &amp;quot;Mastery&amp;quot; or &amp;quot;Chain&amp;quot; out loud near any Mastery Chain Technician in Prevalia or Corpse Creek&lt;br /&gt;
* Players must then target a Mastery Chain that is bound to them in their backpack or currently equipped&lt;br /&gt;
* If a player targets a Mastery Chain that has any of those valid Links installed, they will be shown a replacement window&lt;br /&gt;
* At the top of the menu, players will be able to select which link they wish to replace, and can use the Left/Right arrows to rotate between valid links installed&lt;br /&gt;
* At the bottom of the menu players can use the Left/Right arrows to select the new Link type they want to convert the existing link into (this will maintain the same Bronze/Silver/Gold material type)&lt;br /&gt;
&lt;br /&gt;
[[File:masterychainreplacement2.png|link=]]&lt;br /&gt;
&lt;br /&gt;
* Once a player is confident in their selection, they can click the &amp;quot;Replace Selected Link With New Link&amp;quot; button three times in a row to replace that individual link (players must do this multiple times if they have multiple links of the same type)&lt;br /&gt;
* This replacement is PERMANENT, and once a player has replaced a link with a new type, they will NOT be able to immediately revert it using this system&lt;br /&gt;
* If a player no longer has any replaceable type links in their Mastery Chain, the replacement menu will automatically close&lt;br /&gt;
* Note: If players have their Mastery Chain window open, they will need to double-click it to refresh any changes made to it via the Replacement system menu&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mastery Chain Link Tome==&lt;br /&gt;
Players may purchase Mastery Chain Link Tomes from the Prevalia Market Merchant as a way to store various Mastery Chain Links they acquire.&lt;br /&gt;
&lt;br /&gt;
[[File:masterychainlinktome.png|link=]]&lt;/div&gt;</summary>
		<author><name>Blaise</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Mastery_Chain&amp;diff=19268</id>
		<title>Mastery Chain</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Mastery_Chain&amp;diff=19268"/>
		<updated>2023-02-03T18:27:48Z</updated>

		<summary type="html">&lt;p&gt;Blaise: /* Installing Mastery Chain Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:PvM]][[Category:Skills]][[Category:Customization]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* The Mastery Chain system is an end game PvM system providing players many options to specialize their builds&lt;br /&gt;
* Mastery Chains are Blessed, wearable items occupying the Talisman slot on a player, and must be equipped once in order to bless/bind them to your character. &lt;br /&gt;
* Players can craft Mastery Chains using the [[Tinkering]] skill, and can add links to their chain providing PvM bonuses once they&#039;ve gained the required XP to place the link.&lt;br /&gt;
* A Mastery Chain is not required to start accumulating XP, but is necessary to be able to see the XP accumulated&lt;br /&gt;
* To open the Mastery Chain gump type [masterychain or double click your Mastery Chain &lt;br /&gt;
* Mastery Chain XP is tied to a player&#039;s account and is shared between characters on the account&lt;br /&gt;
* Similar to Aspect Gear, Mastery Chains will never provide any bonuses to players who are currently in PvP or have been in combat with another player within the last 30 seconds&lt;br /&gt;
* Similar to handling for Aspects, players can now only change their Mastery Chain at most once every 30 seconds (players will be prevented from equipping it until that 30 seconds passes)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Chain Appearance==&lt;br /&gt;
The visual style does not affect its mechanics, simply how it looks. The four visual styles of Mastery Chain are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
| [[File:masterychain-exquisite.png]]&amp;lt;br /&amp;gt;Exquisite&lt;br /&gt;
| [[File:masterychain-fashionable.png]]&amp;lt;br /&amp;gt;Fashionable&lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
| [[File:masterychain-gilded.png]]&amp;lt;br /&amp;gt;Gilded&lt;br /&gt;
| [[File:masterychain-twinloop.png]]&amp;lt;br /&amp;gt;Twin Loop&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Using Mastery Chains==&lt;br /&gt;
* Mastery Chains must be permanently bound to that player in order for them to receive bonuses from it&lt;br /&gt;
* Players can have multiple Mastery Chains bound to themselves, although most players will likely maintain just one due to large amount of effort required to upgrade a Mastery Chain&lt;br /&gt;
* Players may choose to simply keep their Mastery Chain in their backpack, rather than wear it (since it takes up a Talisman slot on their character), however they must equip it at least once in order to set that Mastery Chain as their &amp;quot;active&amp;quot; one for bonus purposes&lt;br /&gt;
* Single-clicking a bound mastery chain will display who the owner is&lt;br /&gt;
* Players can single-click their Mastery Chains to see how long until their bonuses will activate after they switch their current Mastery Chain&lt;br /&gt;
* Players can freely equip Mastery Chains as often as they like (won&#039;t be prevented from equipping them), however bonuses for a newly equipped Mastery Chain will not kick in for 30 seconds&lt;br /&gt;
* Players can only remove Mastery Chain Links from a Mastery Chain Link that they are the owner of (is bound to them)&lt;br /&gt;
&lt;br /&gt;
[[File:masterychaingumpaddalllinks.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
* The Mastery Chain menu features an &amp;quot;Install All Links in Backpack&amp;quot; button that players can click to search their backpack and simultaneously install all valid Mastery Chain Links found&lt;br /&gt;
* Installing links in this manner follows the same rules for normal link installation (max cap on Duplicate effects, restrictions on Corrupted Links, Arcane Essence install costs per link, etc)&lt;br /&gt;
* Players will receive a notification of how many links were found and successfully installed&lt;br /&gt;
* Players will receive a notification if they were unable to install any links due to lack of Arcane Essence available&lt;br /&gt;
* Players will not receive specific notifications if restrictions are hit for Duplicate Effects or Corrupted Links: they will simply be told how many valid links were installed (meaning any uninstalled links found had some form of restriction)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Acquiring Mastery Chain Links==&lt;br /&gt;
* Completing a [[Lore System#Lore Books|Lore Book]]&lt;br /&gt;
* Completing a [[Tome of Heroism]]&lt;br /&gt;
* Slaying an [[Omni Bosses|Omni Boss]]&lt;br /&gt;
* Players can also purchase Mastery Chain Links with reward points from:&lt;br /&gt;
** [[Arena &amp;amp; Duels|Arenas]]&lt;br /&gt;
** [[Factions]]&lt;br /&gt;
** [[Achievements]]&lt;br /&gt;
** [[Societies]]&lt;br /&gt;
** [[Strangelands]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gaining Experience==&lt;br /&gt;
===Experience Formula (Explanation)===&lt;br /&gt;
* When killing a creature, each player typically earns Experience towards various systems by calculating their Damage Dealt % to the Creature and multiplying it by the Gold Value of the creature&lt;br /&gt;
* So a player who deals 33% of the total damage on a creature worth 1000 gold, would earn 333 Experience towards systems like Mastery Chains, Weapon Codexes, Wizard&#039;s Grimoires, etc&lt;br /&gt;
&lt;br /&gt;
===Experience Adjustments===&lt;br /&gt;
* Players will now receive an Experience Adjustment when killing creatures when multiple players damage the creature&lt;br /&gt;
* For each valid player that inflicts 5% Damage or more to the creature, all players will have their &amp;quot;Effective&amp;quot; Damage Dealt % scaled upwards by (+25% * Valid Players) for the purposes of calculating Experience Gains&lt;br /&gt;
* Players cannot have their Effective Damage Dealt % increased from this mechanic above 15% for Bosses or above 66% for Normal Creatures&lt;br /&gt;
* Any Experience Adjustments players receive will not affect the numbers shown for [BossResults or [ServerRank calculations: these adjustments are only considered for Experience Gains for systems&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;: 4 players kill a creature worth 1000 gold&lt;br /&gt;
&lt;br /&gt;
* Player A dealt 20% damage to the creature&lt;br /&gt;
* Player B dealt 30% damage to the creature&lt;br /&gt;
* Player C dealt 49% damage to the creature&lt;br /&gt;
* Player D dealt 1% damage to the creature&lt;br /&gt;
&lt;br /&gt;
Since three players dealt at least 5% damage or more to the creature, all players will have their &amp;quot;Effective&amp;quot; damage dealt scaled up by (25% * 3) = +75%&lt;br /&gt;
&lt;br /&gt;
* Player A will now be treated as (20% * 1.75) = 35% Damage Dealt&lt;br /&gt;
* Player B will now be treated as (30% * 1.75) = 52.5% Damage Dealt&lt;br /&gt;
* Player C will now be treated as (49% * 1.75) = 66% Damage Dealt (would be 85.75% but 66% is the max cap for bonuses)&lt;br /&gt;
* Player D will now be treated as (1% * 1.75) = 1.75% Damage Dealt&lt;br /&gt;
&lt;br /&gt;
Player B would normally have earned (30% * 1000) = 300 Experience, but instead now earns (52.5% * 1000) = 525 Experience because of adjustments.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Upgrading Mastery Chains==&lt;br /&gt;
* Mastery Chains by themselves will provide no benefit to the player until they add Mastery Chain Links to the chain&lt;br /&gt;
* Players are allowed to add up to 30 Mastery Chain Links to a Mastery Chain, however they must first Unlock Links in them by earning XP&lt;br /&gt;
* Players earn XP by performing actions that earn gold (killing monsters / unlocking dungeon chests / etc)&lt;br /&gt;
* When players earn enough XP to Unlock a new Link, they will receive a notification that their Mastery Chain has Unlocked a new link&lt;br /&gt;
* If players have any available Unlocked links in their Mastery Chain, they will see one or more Green colored links in the chain graphic&lt;br /&gt;
* Installing a new Link requires consuming 10 [[Arcane Essence]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mastery Chain Link Types==&lt;br /&gt;
* Mastery Chain Links are very rare loot items that are only available through a few specific game mechanics (e.g. [[Omni Bosses]], [[Treasure Hunting]]), or alternatively, purchasable by using a very large number of reward points from certain systems (e.g. [[Societies]])&lt;br /&gt;
* Mastery Chain Links come in 3 different material types: Bronze, Silver, and Gold&lt;br /&gt;
* Each Link has a specific effect or bonus it adds to a player when installed into a Mastery Chain, with that effect/bonus amount increasing based on the material type&lt;br /&gt;
** Silver Links are even more rare than Bronze, and typically will have 25% higher bonus amounts than Bronze Links&lt;br /&gt;
** Gold Links are ultra rare and typically have 50% higher bonus amounts than Bronze Links&lt;br /&gt;
&lt;br /&gt;
===Mastery Chain Link Bonus Values===&lt;br /&gt;
Current values for potential Mastery Chain Links are listed below:&lt;br /&gt;
* Note that &amp;quot;Effective&amp;quot; skill gain bonus for Mastery Chain Links only boosts the bonuses you get from those skills in combat&lt;br /&gt;
* It does not increase your skill value for crafting&lt;br /&gt;
&lt;br /&gt;
{{MasteryChainLinks}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Installing Mastery Chain Links==&lt;br /&gt;
* If a player has an available unlocked link in their Mastery Chain (displayed in Green at the top chain graphic) players can click the Install Link button in the Mastery Chain gump window to target and add a Chain Link in their backpack to their Mastery Chain&lt;br /&gt;
* Players are allowed to install up to 10 Chain Links of the same bonus effect into a single Mastery Chain, and the cumulative total bonus for each effect is displayed in the Mastery Chain window&lt;br /&gt;
  (The only exception to this rule is &amp;quot;Special / Rare Drop Chances&amp;quot; which players are allowed to have 20 links)&lt;br /&gt;
* Players can remove Links by clicking the Remove Links button in the bottom right corner of the window&lt;br /&gt;
&lt;br /&gt;
==Removing Mastery Chain Links==&lt;br /&gt;
* When Removing Links from a mastery chain, players can click the Left/Right arrows to navigate through their currently installed links, with the selected link denoted with a Green pointer and the individual Link bonus displayed in the bottom panel&lt;br /&gt;
* Clicking the Remove Link red button will remove the highlighted link from the chain and place it back in the player&#039;s backpack&lt;br /&gt;
* Players will not receive the 10 Arcane Essence back when removing links, but they will be able to place a new link back into the chain in place of the removed one&lt;br /&gt;
* When a player is done removing links, they can click the Done button in the lower right corner to return to the main page&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mastery Chain Link Reforging Tools==&lt;br /&gt;
* There are Bronze, Silver, and Gold Reforging Tools available, and players must use a Reforging Tool of the same material type as the Mastery Chain Link they wish to alter (i.e. Bronze Reforging Tool on a Bronze Mastery Chain Link)&lt;br /&gt;
* Players can double-click the Reforging Tool in their backpack, and then target the specific Mastery Chain Link they wish to alter&lt;br /&gt;
* In the resulting menu, players can use the left/right arrows to rotate through the different bonus effects available that they may to change the Link to&lt;br /&gt;
* When the player is satisfied with their selection, they can click the Reforge Link button to change the bonus on the Link (this will consume the Reforging Tool)&lt;br /&gt;
* Players can acquire Reforging Tools by spending Reward Points from Arena, Achievement, Faction, and Society Reward systems&lt;br /&gt;
* Players can also acquire Reforging Tools by spending gold at the Prevalia Market&lt;br /&gt;
&lt;br /&gt;
[[File:masterychain-reforging.png|link=]]&lt;br /&gt;
&lt;br /&gt;
* The Mastery Chain Link Reforge Tool shows multiple bonus types at once, and are displayed in alphabetical order for bonus type&lt;br /&gt;
* Using a new Reforge Tool will remember the last bonus type and display page selected by the player with their previous Reforge Tool, in order to make Reforging multiple links in a row much quicker&lt;br /&gt;
&lt;br /&gt;
[[File:linkreforgeagain.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mastery Chain Replacement==&lt;br /&gt;
We have created a new Mastery Chain Technician NPC that will allows players to perform a one-time replacement on certain Mastery Chain Links. Access to the Mastery Chain Technician will be available for a limited duration (likely several weeks), and will typically be made after we have implemented major gameplay changes that impact the value of individual Mastery Chain Links (this gives players an opportunity to switch to different links if they no longer want them after the mechanics change). Players can find Mastery Chain Technicians, when they are available, at the Prevalia Exchange Office and Corpse Creek Bank areas&lt;br /&gt;
&lt;br /&gt;
We are initially introducing this NPC with the ability to replace ONLY the following links:&lt;br /&gt;
* Melee Weapon Aspect Chance&lt;br /&gt;
* Melee Weapon Aspect Effect&lt;br /&gt;
* Spell Aspect Chance&lt;br /&gt;
* Spell Aspect Effect&lt;br /&gt;
&lt;br /&gt;
[[File:masterychainreplacement1.png|link=]]&lt;br /&gt;
&lt;br /&gt;
* To begin replacement of Mastery Chain Links, say &amp;quot;Mastery&amp;quot; or &amp;quot;Chain&amp;quot; out loud near any Mastery Chain Technician in Prevalia or Corpse Creek&lt;br /&gt;
* Players must then target a Mastery Chain that is bound to them in their backpack or currently equipped&lt;br /&gt;
* If a player targets a Mastery Chain that has any of those valid Links installed, they will be shown a replacement window&lt;br /&gt;
* At the top of the menu, players will be able to select which link they wish to replace, and can use the Left/Right arrows to rotate between valid links installed&lt;br /&gt;
* At the bottom of the menu players can use the Left/Right arrows to select the new Link type they want to convert the existing link into (this will maintain the same Bronze/Silver/Gold material type)&lt;br /&gt;
&lt;br /&gt;
[[File:masterychainreplacement2.png|link=]]&lt;br /&gt;
&lt;br /&gt;
* Once a player is confident in their selection, they can click the &amp;quot;Replace Selected Link With New Link&amp;quot; button three times in a row to replace that individual link (players must do this multiple times if they have multiple links of the same type)&lt;br /&gt;
* This replacement is PERMANENT, and once a player has replaced a link with a new type, they will NOT be able to immediately revert it using this system&lt;br /&gt;
* If a player no longer has any replaceable type links in their Mastery Chain, the replacement menu will automatically close&lt;br /&gt;
* Note: If players have their Mastery Chain window open, they will need to double-click it to refresh any changes made to it via the Replacement system menu&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mastery Chain Link Tome==&lt;br /&gt;
Players may purchase Mastery Chain Link Tomes from the Prevalia Market Merchant as a way to store various Mastery Chain Links they acquire.&lt;br /&gt;
&lt;br /&gt;
[[File:masterychainlinktome.png|link=]]&lt;/div&gt;</summary>
		<author><name>Blaise</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Tailoring&amp;diff=18943</id>
		<title>Tailoring</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Tailoring&amp;diff=18943"/>
		<updated>2023-01-13T18:39:47Z</updated>

		<summary type="html">&lt;p&gt;Blaise: /* Training */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:Crafting]][[Category:PvM]][[Category:PvP]][[Category:Customization]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Create clothing, various armor types, fishing nets, addons and more&lt;br /&gt;
* Can create Tailoring Repair Kits which can be used by a player with 95 Tailoring to target a container and repair all Tailoring-made items within the container&lt;br /&gt;
* Tailoring Repair kits can also be used to target a player, which will repair all Tailoring-made items in that player&#039;s backpack and currently equipped&lt;br /&gt;
&lt;br /&gt;
==PvP, PvM and Attrition==&lt;br /&gt;
* Provides a (50% * (Effective Tailoring Skill / 100)) Armor bonus for the player when wearing any Tailoring-craftable armor (includes magical and aspect armor)&lt;br /&gt;
* When receiving a any type of damage from a creature (non-Tamed/Summoned) so long as the player is within 1 tile of the creature, the player will inflict (150% * (Effective Tailoring Skill / 100)) of the damage they receive onto the attacking creature, prior to any reductions from Reactive Armor, Parrying, or Armor Rating&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Damage amount inflicted is reduced if player is not wearing a full suit of Tailor crafted armor, with penalties as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Missing Armor&lt;br /&gt;
! Dmg Reduction&lt;br /&gt;
|-&lt;br /&gt;
| Leather Gorget&lt;br /&gt;
| 7%&lt;br /&gt;
|-&lt;br /&gt;
| Leather Gloves&lt;br /&gt;
| 7%&lt;br /&gt;
|-&lt;br /&gt;
| Leather Helmet&lt;br /&gt;
| 14%&lt;br /&gt;
|- &lt;br /&gt;
| Leather Arms&lt;br /&gt;
| 15%&lt;br /&gt;
|-&lt;br /&gt;
| Leather Legs&lt;br /&gt;
| 22%&lt;br /&gt;
|-&lt;br /&gt;
| Leather Chest&lt;br /&gt;
| 35%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Craftables==&lt;br /&gt;
{{Tailoring}}&lt;br /&gt;
&lt;br /&gt;
{{TailoringArtisanClothing}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Custom Craftables==&lt;br /&gt;
===Aspect Cloth===&lt;br /&gt;
* To craft Aspect Cloth, a player needs:&lt;br /&gt;
** 120 Tailoring&lt;br /&gt;
** 1 Aspect Distillation&lt;br /&gt;
** 1 Pile of Wool&lt;br /&gt;
&lt;br /&gt;
[[File:aspectcloth.png|alt=Aspect Cloth|link=]]&lt;br /&gt;
&lt;br /&gt;
===[[Artisan Clothing]]===&lt;br /&gt;
* Only craftable by Legendary (120) Tailors&lt;br /&gt;
* All artisan clothing recipes require one or more [[Mastercrafting Diagram|Mastercrafting Diagrams]]&lt;br /&gt;
* Read more details about [[Artisan Clothing]]&lt;br /&gt;
&lt;br /&gt;
[[File:artisanclothing.png|alt=Artisan Clothing|link=Artisan Clothing]]&lt;br /&gt;
&lt;br /&gt;
===Clothing Alteration Kits===&lt;br /&gt;
* Players can craft Clothing Alteration Kits with 100 Tailoring skill (takes 50 Leather to craft)&lt;br /&gt;
* Players can use Clothing Alteration Kits to take any existing piece of Clothing, Mask, Headgear, or Neckgear and merge it with a stack of colored cloth to adopt that hue color (this consumes the cloth used)&lt;br /&gt;
* Each Clothing type will require a different amount of cloth be consumed to alter the hue, with the amounts being roughly the same amount of cloth that would be required to craft an item of similar size through Tailoring crafting&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-clothingalterationkit1.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
===Adventurer&#039;s Rope===&lt;br /&gt;
* Players can craft [[Adventurer&#039;s Rope]] at 100 Tailoring Skill&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-adventurersrope1.gif|alt=Adventurer&#039;s Rope|link=Adventurer&#039;s Rope]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Disguise Kit===&lt;br /&gt;
* Players can purchase Disguise Kits from Thief NPCs or they may craft them with the Tailoring skill&lt;br /&gt;
* Players must have 80 [[Stealing]] skill in order to use a Disguise Kit&lt;br /&gt;
* Players may apply a Disguise Kit at most once every 15 minutes&lt;br /&gt;
* Read more details about the [[Disguise Kit]]&lt;br /&gt;
&lt;br /&gt;
[[File:disguisekit.png|alt=Disguise Kit|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Estimated 228,000 leather from 50 skill to GM, or approximately 130,000 with recycling&lt;br /&gt;
* Estimated 176,000 leather required from GM to Legendary, or approximately 109,000 with recycling&lt;br /&gt;
* Estimated 230,000 leather required from 50 skill to 120 skill, with recycling (Jan 2023)&lt;br /&gt;
* Requires an estimated 24 hours of crafting to max the skill&lt;br /&gt;
&lt;br /&gt;
===Suggested training schema===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|| Skill bracket&lt;br /&gt;
|| % gain chance&lt;br /&gt;
|| Leather required&lt;br /&gt;
|| Crafted item&lt;br /&gt;
|-&lt;br /&gt;
|  | 50&lt;br /&gt;
|  | 7.496&lt;br /&gt;
|  | 3000&lt;br /&gt;
|  | Leather gorgets&lt;br /&gt;
|-&lt;br /&gt;
|  | 55&lt;br /&gt;
|  | 3.75&lt;br /&gt;
|  | 3000&lt;br /&gt;
|  | Leather gorgets&lt;br /&gt;
|-&lt;br /&gt;
|  | 60&lt;br /&gt;
|  | 2.5&lt;br /&gt;
|  | 6500&lt;br /&gt;
|  | Leather gorgets&lt;br /&gt;
|-&lt;br /&gt;
|  | 65&lt;br /&gt;
|  | 1.874&lt;br /&gt;
|  | 7500&lt;br /&gt;
|  | Leather gloves&lt;br /&gt;
|-&lt;br /&gt;
|  | 70&lt;br /&gt;
|  | 2.0&lt;br /&gt;
|  | 13500&lt;br /&gt;
|  | Leather caps&lt;br /&gt;
|-&lt;br /&gt;
|  | 75&lt;br /&gt;
|  | 1.667&lt;br /&gt;
|  | 16500&lt;br /&gt;
|  | Studded gorgets&lt;br /&gt;
|-&lt;br /&gt;
|  | 80&lt;br /&gt;
|  | 1.428&lt;br /&gt;
|  | 17000&lt;br /&gt;
|  | Studded gorgets&lt;br /&gt;
|-&lt;br /&gt;
|  | 85&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | 20500&lt;br /&gt;
|  | Studded gloves&lt;br /&gt;
|-&lt;br /&gt;
|  | 90&lt;br /&gt;
|  | 1.388&lt;br /&gt;
|  | 15500&lt;br /&gt;
|  | Studded caps&lt;br /&gt;
|-&lt;br /&gt;
|  | 95&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | 17000&lt;br /&gt;
|  | Studded arms&lt;br /&gt;
|-&lt;br /&gt;
|  | 100&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | 30000&lt;br /&gt;
|  | Studded legs&lt;br /&gt;
|-&lt;br /&gt;
|  | 105&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | 30500&lt;br /&gt;
|  | Tailoring repair kit&lt;br /&gt;
|-&lt;br /&gt;
|  | 110&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | 19000&lt;br /&gt;
|  | Tailoring repair kit&lt;br /&gt;
|-&lt;br /&gt;
|  | 115&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | 30000&lt;br /&gt;
|  | Tailoring repair kit&lt;br /&gt;
|-&lt;br /&gt;
|  | 120&lt;br /&gt;
|  | n/a&lt;br /&gt;
|  | n/a&lt;br /&gt;
|  | You’re Legendary!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Special thanks to The Strategist on Discord and RoxyEU for updated training data on Sept 29th 2019.&lt;/div&gt;</summary>
		<author><name>Blaise</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Tailoring&amp;diff=18942</id>
		<title>Tailoring</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Tailoring&amp;diff=18942"/>
		<updated>2023-01-13T18:37:37Z</updated>

		<summary type="html">&lt;p&gt;Blaise: /* Suggested training schema */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:Crafting]][[Category:PvM]][[Category:PvP]][[Category:Customization]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Create clothing, various armor types, fishing nets, addons and more&lt;br /&gt;
* Can create Tailoring Repair Kits which can be used by a player with 95 Tailoring to target a container and repair all Tailoring-made items within the container&lt;br /&gt;
* Tailoring Repair kits can also be used to target a player, which will repair all Tailoring-made items in that player&#039;s backpack and currently equipped&lt;br /&gt;
&lt;br /&gt;
==PvP, PvM and Attrition==&lt;br /&gt;
* Provides a (50% * (Effective Tailoring Skill / 100)) Armor bonus for the player when wearing any Tailoring-craftable armor (includes magical and aspect armor)&lt;br /&gt;
* When receiving a any type of damage from a creature (non-Tamed/Summoned) so long as the player is within 1 tile of the creature, the player will inflict (150% * (Effective Tailoring Skill / 100)) of the damage they receive onto the attacking creature, prior to any reductions from Reactive Armor, Parrying, or Armor Rating&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Damage amount inflicted is reduced if player is not wearing a full suit of Tailor crafted armor, with penalties as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Missing Armor&lt;br /&gt;
! Dmg Reduction&lt;br /&gt;
|-&lt;br /&gt;
| Leather Gorget&lt;br /&gt;
| 7%&lt;br /&gt;
|-&lt;br /&gt;
| Leather Gloves&lt;br /&gt;
| 7%&lt;br /&gt;
|-&lt;br /&gt;
| Leather Helmet&lt;br /&gt;
| 14%&lt;br /&gt;
|- &lt;br /&gt;
| Leather Arms&lt;br /&gt;
| 15%&lt;br /&gt;
|-&lt;br /&gt;
| Leather Legs&lt;br /&gt;
| 22%&lt;br /&gt;
|-&lt;br /&gt;
| Leather Chest&lt;br /&gt;
| 35%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Craftables==&lt;br /&gt;
{{Tailoring}}&lt;br /&gt;
&lt;br /&gt;
{{TailoringArtisanClothing}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Custom Craftables==&lt;br /&gt;
===Aspect Cloth===&lt;br /&gt;
* To craft Aspect Cloth, a player needs:&lt;br /&gt;
** 120 Tailoring&lt;br /&gt;
** 1 Aspect Distillation&lt;br /&gt;
** 1 Pile of Wool&lt;br /&gt;
&lt;br /&gt;
[[File:aspectcloth.png|alt=Aspect Cloth|link=]]&lt;br /&gt;
&lt;br /&gt;
===[[Artisan Clothing]]===&lt;br /&gt;
* Only craftable by Legendary (120) Tailors&lt;br /&gt;
* All artisan clothing recipes require one or more [[Mastercrafting Diagram|Mastercrafting Diagrams]]&lt;br /&gt;
* Read more details about [[Artisan Clothing]]&lt;br /&gt;
&lt;br /&gt;
[[File:artisanclothing.png|alt=Artisan Clothing|link=Artisan Clothing]]&lt;br /&gt;
&lt;br /&gt;
===Clothing Alteration Kits===&lt;br /&gt;
* Players can craft Clothing Alteration Kits with 100 Tailoring skill (takes 50 Leather to craft)&lt;br /&gt;
* Players can use Clothing Alteration Kits to take any existing piece of Clothing, Mask, Headgear, or Neckgear and merge it with a stack of colored cloth to adopt that hue color (this consumes the cloth used)&lt;br /&gt;
* Each Clothing type will require a different amount of cloth be consumed to alter the hue, with the amounts being roughly the same amount of cloth that would be required to craft an item of similar size through Tailoring crafting&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-clothingalterationkit1.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
===Adventurer&#039;s Rope===&lt;br /&gt;
* Players can craft [[Adventurer&#039;s Rope]] at 100 Tailoring Skill&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-adventurersrope1.gif|alt=Adventurer&#039;s Rope|link=Adventurer&#039;s Rope]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Disguise Kit===&lt;br /&gt;
* Players can purchase Disguise Kits from Thief NPCs or they may craft them with the Tailoring skill&lt;br /&gt;
* Players must have 80 [[Stealing]] skill in order to use a Disguise Kit&lt;br /&gt;
* Players may apply a Disguise Kit at most once every 15 minutes&lt;br /&gt;
* Read more details about the [[Disguise Kit]]&lt;br /&gt;
&lt;br /&gt;
[[File:disguisekit.png|alt=Disguise Kit|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Estimated 228,000 leather from 50 skill to GM, or approximately 130,000 with recycling&lt;br /&gt;
* Estimated 176,000 leather required from GM to Legendary, or approximately 109,000 with recycling&lt;br /&gt;
* Requires an estimated 24 hours of crafting to max the skill&lt;br /&gt;
&lt;br /&gt;
===Suggested training schema===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|| Skill bracket&lt;br /&gt;
|| % gain chance&lt;br /&gt;
|| Leather required&lt;br /&gt;
|| Crafted item&lt;br /&gt;
|-&lt;br /&gt;
|  | 50&lt;br /&gt;
|  | 7.496&lt;br /&gt;
|  | 3000&lt;br /&gt;
|  | Leather gorgets&lt;br /&gt;
|-&lt;br /&gt;
|  | 55&lt;br /&gt;
|  | 3.75&lt;br /&gt;
|  | 3000&lt;br /&gt;
|  | Leather gorgets&lt;br /&gt;
|-&lt;br /&gt;
|  | 60&lt;br /&gt;
|  | 2.5&lt;br /&gt;
|  | 6500&lt;br /&gt;
|  | Leather gorgets&lt;br /&gt;
|-&lt;br /&gt;
|  | 65&lt;br /&gt;
|  | 1.874&lt;br /&gt;
|  | 7500&lt;br /&gt;
|  | Leather gloves&lt;br /&gt;
|-&lt;br /&gt;
|  | 70&lt;br /&gt;
|  | 2.0&lt;br /&gt;
|  | 13500&lt;br /&gt;
|  | Leather caps&lt;br /&gt;
|-&lt;br /&gt;
|  | 75&lt;br /&gt;
|  | 1.667&lt;br /&gt;
|  | 16500&lt;br /&gt;
|  | Studded gorgets&lt;br /&gt;
|-&lt;br /&gt;
|  | 80&lt;br /&gt;
|  | 1.428&lt;br /&gt;
|  | 17000&lt;br /&gt;
|  | Studded gorgets&lt;br /&gt;
|-&lt;br /&gt;
|  | 85&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | 20500&lt;br /&gt;
|  | Studded gloves&lt;br /&gt;
|-&lt;br /&gt;
|  | 90&lt;br /&gt;
|  | 1.388&lt;br /&gt;
|  | 15500&lt;br /&gt;
|  | Studded caps&lt;br /&gt;
|-&lt;br /&gt;
|  | 95&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | 17000&lt;br /&gt;
|  | Studded arms&lt;br /&gt;
|-&lt;br /&gt;
|  | 100&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | 30000&lt;br /&gt;
|  | Studded legs&lt;br /&gt;
|-&lt;br /&gt;
|  | 105&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | 30500&lt;br /&gt;
|  | Tailoring repair kit&lt;br /&gt;
|-&lt;br /&gt;
|  | 110&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | 19000&lt;br /&gt;
|  | Tailoring repair kit&lt;br /&gt;
|-&lt;br /&gt;
|  | 115&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | 30000&lt;br /&gt;
|  | Tailoring repair kit&lt;br /&gt;
|-&lt;br /&gt;
|  | 120&lt;br /&gt;
|  | n/a&lt;br /&gt;
|  | n/a&lt;br /&gt;
|  | You’re Legendary!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Special thanks to The Strategist on Discord and RoxyEU for updated training data on Sept 29th 2019.&lt;/div&gt;</summary>
		<author><name>Blaise</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Tailoring&amp;diff=18941</id>
		<title>Tailoring</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Tailoring&amp;diff=18941"/>
		<updated>2023-01-13T02:46:37Z</updated>

		<summary type="html">&lt;p&gt;Blaise: /* Suggested training schema */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:Crafting]][[Category:PvM]][[Category:PvP]][[Category:Customization]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Create clothing, various armor types, fishing nets, addons and more&lt;br /&gt;
* Can create Tailoring Repair Kits which can be used by a player with 95 Tailoring to target a container and repair all Tailoring-made items within the container&lt;br /&gt;
* Tailoring Repair kits can also be used to target a player, which will repair all Tailoring-made items in that player&#039;s backpack and currently equipped&lt;br /&gt;
&lt;br /&gt;
==PvP, PvM and Attrition==&lt;br /&gt;
* Provides a (50% * (Effective Tailoring Skill / 100)) Armor bonus for the player when wearing any Tailoring-craftable armor (includes magical and aspect armor)&lt;br /&gt;
* When receiving a any type of damage from a creature (non-Tamed/Summoned) so long as the player is within 1 tile of the creature, the player will inflict (150% * (Effective Tailoring Skill / 100)) of the damage they receive onto the attacking creature, prior to any reductions from Reactive Armor, Parrying, or Armor Rating&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Damage amount inflicted is reduced if player is not wearing a full suit of Tailor crafted armor, with penalties as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Missing Armor&lt;br /&gt;
! Dmg Reduction&lt;br /&gt;
|-&lt;br /&gt;
| Leather Gorget&lt;br /&gt;
| 7%&lt;br /&gt;
|-&lt;br /&gt;
| Leather Gloves&lt;br /&gt;
| 7%&lt;br /&gt;
|-&lt;br /&gt;
| Leather Helmet&lt;br /&gt;
| 14%&lt;br /&gt;
|- &lt;br /&gt;
| Leather Arms&lt;br /&gt;
| 15%&lt;br /&gt;
|-&lt;br /&gt;
| Leather Legs&lt;br /&gt;
| 22%&lt;br /&gt;
|-&lt;br /&gt;
| Leather Chest&lt;br /&gt;
| 35%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Craftables==&lt;br /&gt;
{{Tailoring}}&lt;br /&gt;
&lt;br /&gt;
{{TailoringArtisanClothing}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Custom Craftables==&lt;br /&gt;
===Aspect Cloth===&lt;br /&gt;
* To craft Aspect Cloth, a player needs:&lt;br /&gt;
** 120 Tailoring&lt;br /&gt;
** 1 Aspect Distillation&lt;br /&gt;
** 1 Pile of Wool&lt;br /&gt;
&lt;br /&gt;
[[File:aspectcloth.png|alt=Aspect Cloth|link=]]&lt;br /&gt;
&lt;br /&gt;
===[[Artisan Clothing]]===&lt;br /&gt;
* Only craftable by Legendary (120) Tailors&lt;br /&gt;
* All artisan clothing recipes require one or more [[Mastercrafting Diagram|Mastercrafting Diagrams]]&lt;br /&gt;
* Read more details about [[Artisan Clothing]]&lt;br /&gt;
&lt;br /&gt;
[[File:artisanclothing.png|alt=Artisan Clothing|link=Artisan Clothing]]&lt;br /&gt;
&lt;br /&gt;
===Clothing Alteration Kits===&lt;br /&gt;
* Players can craft Clothing Alteration Kits with 100 Tailoring skill (takes 50 Leather to craft)&lt;br /&gt;
* Players can use Clothing Alteration Kits to take any existing piece of Clothing, Mask, Headgear, or Neckgear and merge it with a stack of colored cloth to adopt that hue color (this consumes the cloth used)&lt;br /&gt;
* Each Clothing type will require a different amount of cloth be consumed to alter the hue, with the amounts being roughly the same amount of cloth that would be required to craft an item of similar size through Tailoring crafting&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-clothingalterationkit1.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
===Adventurer&#039;s Rope===&lt;br /&gt;
* Players can craft [[Adventurer&#039;s Rope]] at 100 Tailoring Skill&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-adventurersrope1.gif|alt=Adventurer&#039;s Rope|link=Adventurer&#039;s Rope]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Disguise Kit===&lt;br /&gt;
* Players can purchase Disguise Kits from Thief NPCs or they may craft them with the Tailoring skill&lt;br /&gt;
* Players must have 80 [[Stealing]] skill in order to use a Disguise Kit&lt;br /&gt;
* Players may apply a Disguise Kit at most once every 15 minutes&lt;br /&gt;
* Read more details about the [[Disguise Kit]]&lt;br /&gt;
&lt;br /&gt;
[[File:disguisekit.png|alt=Disguise Kit|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Estimated 228,000 leather from 50 skill to GM, or approximately 130,000 with recycling&lt;br /&gt;
* Estimated 176,000 leather required from GM to Legendary, or approximately 109,000 with recycling&lt;br /&gt;
* Requires an estimated 24 hours of crafting to max the skill&lt;br /&gt;
&lt;br /&gt;
===Suggested training schema===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|| Skill bracket&lt;br /&gt;
|| % gain chance&lt;br /&gt;
|| Leather required&lt;br /&gt;
|| Crafted item&lt;br /&gt;
|-&lt;br /&gt;
|  | 50&lt;br /&gt;
|  | 7.496&lt;br /&gt;
|  | 3000&lt;br /&gt;
|  | Leather gorgets&lt;br /&gt;
|-&lt;br /&gt;
|  | 55&lt;br /&gt;
|  | 3.75&lt;br /&gt;
|  | 3000&lt;br /&gt;
|  | Leather gorgets&lt;br /&gt;
|-&lt;br /&gt;
|  | 60&lt;br /&gt;
|  | 2.5&lt;br /&gt;
|  | 6500&lt;br /&gt;
|  | Leather gorgets&lt;br /&gt;
|-&lt;br /&gt;
|  | 65&lt;br /&gt;
|  | 1.874&lt;br /&gt;
|  | 7500&lt;br /&gt;
|  | Leather gloves&lt;br /&gt;
|-&lt;br /&gt;
|  | 70&lt;br /&gt;
|  | 2.0&lt;br /&gt;
|  | 13500&lt;br /&gt;
|  | Leather caps&lt;br /&gt;
|-&lt;br /&gt;
|  | 75&lt;br /&gt;
|  | 1.667&lt;br /&gt;
|  | 16500&lt;br /&gt;
|  | Studded gorgets&lt;br /&gt;
|-&lt;br /&gt;
|  | 80&lt;br /&gt;
|  | 1.428&lt;br /&gt;
|  | 17000&lt;br /&gt;
|  | Studded gorgets&lt;br /&gt;
|-&lt;br /&gt;
|  | 85&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | 20500&lt;br /&gt;
|  | Studded gloves&lt;br /&gt;
|-&lt;br /&gt;
|  | 90&lt;br /&gt;
|  | 1.388&lt;br /&gt;
|  | 15500&lt;br /&gt;
|  | Studded caps&lt;br /&gt;
|-&lt;br /&gt;
|  | 95&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | 17000&lt;br /&gt;
|  | Studded arms&lt;br /&gt;
|-&lt;br /&gt;
|  | 100&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | 30000&lt;br /&gt;
|  | Studded legs&lt;br /&gt;
|-&lt;br /&gt;
|  | 105&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | 30500&lt;br /&gt;
|  | Tailoring repair kit&lt;br /&gt;
|-&lt;br /&gt;
|  | 110&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | 19000&lt;br /&gt;
|  | Tailoring repair kit&lt;br /&gt;
|-&lt;br /&gt;
|  | 115&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | 40000&lt;br /&gt;
|  | Tailoring repair kit&lt;br /&gt;
|-&lt;br /&gt;
|  | 120&lt;br /&gt;
|  | n/a&lt;br /&gt;
|  | n/a&lt;br /&gt;
|  | You’re Legendary!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Special thanks to The Strategist on Discord and RoxyEU for updated training data on Sept 29th 2019.&lt;/div&gt;</summary>
		<author><name>Blaise</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Tailoring&amp;diff=18808</id>
		<title>Tailoring</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Tailoring&amp;diff=18808"/>
		<updated>2022-12-09T21:51:12Z</updated>

		<summary type="html">&lt;p&gt;Blaise: /* Suggested training schema */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:Crafting]][[Category:PvM]][[Category:PvP]][[Category:Customization]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Create clothing, various armor types, fishing nets, addons and more&lt;br /&gt;
* Can create Tailoring Repair Kits which can be used by a player with 95 Tailoring to target a container and repair all Tailoring-made items within the container&lt;br /&gt;
* Tailoring Repair kits can also be used to target a player, which will repair all Tailoring-made items in that player&#039;s backpack and currently equipped&lt;br /&gt;
&lt;br /&gt;
==PvP, PvM and Attrition==&lt;br /&gt;
* Provides a (50% * (Effective Tailoring Skill / 100)) Armor bonus for the player when wearing any Tailoring-craftable armor (includes magical and aspect armor)&lt;br /&gt;
* When receiving a any type of damage from a creature (non-Tamed/Summoned) so long as the player is within 1 tile of the creature, the player will inflict (150% * (Effective Tailoring Skill / 100)) of the damage they receive onto the attacking creature, prior to any reductions from Reactive Armor, Parrying, or Armor Rating&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Damage amount inflicted is reduced if player is not wearing a full suit of Tailor crafted armor, with penalties as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Missing Armor&lt;br /&gt;
! Dmg Reduction&lt;br /&gt;
|-&lt;br /&gt;
| Leather Gorget&lt;br /&gt;
| 7%&lt;br /&gt;
|-&lt;br /&gt;
| Leather Gloves&lt;br /&gt;
| 7%&lt;br /&gt;
|-&lt;br /&gt;
| Leather Helmet&lt;br /&gt;
| 14%&lt;br /&gt;
|- &lt;br /&gt;
| Leather Arms&lt;br /&gt;
| 15%&lt;br /&gt;
|-&lt;br /&gt;
| Leather Legs&lt;br /&gt;
| 22%&lt;br /&gt;
|-&lt;br /&gt;
| Leather Chest&lt;br /&gt;
| 35%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Craftables==&lt;br /&gt;
{{Tailoring}}&lt;br /&gt;
&lt;br /&gt;
{{TailoringArtisanClothing}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Custom Craftables==&lt;br /&gt;
===Aspect Cloth===&lt;br /&gt;
* To craft Aspect Cloth, a player needs:&lt;br /&gt;
** 120 Tailoring&lt;br /&gt;
** 1 Aspect Distillation&lt;br /&gt;
** 1 Pile of Wool&lt;br /&gt;
&lt;br /&gt;
[[File:aspectcloth.png|alt=Aspect Cloth|link=]]&lt;br /&gt;
&lt;br /&gt;
===[[Artisan Clothing]]===&lt;br /&gt;
* Only craftable by Legendary (120) Tailors&lt;br /&gt;
* All artisan clothing recipes require one or more [[Mastercrafting Diagram|Mastercrafting Diagrams]]&lt;br /&gt;
* Read more details about [[Artisan Clothing]]&lt;br /&gt;
&lt;br /&gt;
[[File:artisanclothing.png|alt=Artisan Clothing|link=Artisan Clothing]]&lt;br /&gt;
&lt;br /&gt;
===Clothing Alteration Kits===&lt;br /&gt;
* Players can craft Clothing Alteration Kits with 100 Tailoring skill (takes 50 Leather to craft)&lt;br /&gt;
* Players can use Clothing Alteration Kits to take any existing piece of Clothing, Mask, Headgear, or Neckgear and merge it with a stack of colored cloth to adopt that hue color (this consumes the cloth used)&lt;br /&gt;
* Each Clothing type will require a different amount of cloth be consumed to alter the hue, with the amounts being roughly the same amount of cloth that would be required to craft an item of similar size through Tailoring crafting&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-clothingalterationkit1.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
===Adventurer&#039;s Rope===&lt;br /&gt;
* Players can craft [[Adventurer&#039;s Rope]] at 100 Tailoring Skill&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-adventurersrope1.gif|alt=Adventurer&#039;s Rope|link=Adventurer&#039;s Rope]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Disguise Kit===&lt;br /&gt;
* Players can purchase Disguise Kits from Thief NPCs or they may craft them with the Tailoring skill&lt;br /&gt;
* Players must have 80 [[Stealing]] skill in order to use a Disguise Kit&lt;br /&gt;
* Players may apply a Disguise Kit at most once every 15 minutes&lt;br /&gt;
* Read more details about the [[Disguise Kit]]&lt;br /&gt;
&lt;br /&gt;
[[File:disguisekit.png|alt=Disguise Kit|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Estimated 228,000 leather from 50 skill to GM, or approximately 110,000 with recycling&lt;br /&gt;
* Estimated 176,000 leather required from GM to Legendary, or approximately 109,000 with recycling&lt;br /&gt;
* Requires an estimated 24 hours of crafting to max the skill&lt;br /&gt;
&lt;br /&gt;
===Suggested training schema===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|| Skill bracket&lt;br /&gt;
|| % gain chance&lt;br /&gt;
|| Leather required&lt;br /&gt;
|| Crafted item&lt;br /&gt;
|-&lt;br /&gt;
|  | 50&lt;br /&gt;
|  | 7.5&lt;br /&gt;
|  | 3000&lt;br /&gt;
|  | Leather gorgets&lt;br /&gt;
|-&lt;br /&gt;
|  | 55&lt;br /&gt;
|  | 3.75&lt;br /&gt;
|  | 3000&lt;br /&gt;
|  | Leather gorgets&lt;br /&gt;
|-&lt;br /&gt;
|  | 60&lt;br /&gt;
|  | 2.5&lt;br /&gt;
|  | 6500&lt;br /&gt;
|  | Leather gorgets&lt;br /&gt;
|-&lt;br /&gt;
|  | 65&lt;br /&gt;
|  | 2.25&lt;br /&gt;
|  | 7500&lt;br /&gt;
|  | Leather gloves&lt;br /&gt;
|-&lt;br /&gt;
|  | 70&lt;br /&gt;
|  | 2.0&lt;br /&gt;
|  | 13500&lt;br /&gt;
|  | Leather caps&lt;br /&gt;
|-&lt;br /&gt;
|  | 75&lt;br /&gt;
|  | 1.67&lt;br /&gt;
|  | 16500&lt;br /&gt;
|  | Studded gorgets&lt;br /&gt;
|-&lt;br /&gt;
|  | 80&lt;br /&gt;
|  | 1.43&lt;br /&gt;
|  | 17000&lt;br /&gt;
|  | Studded gorgets&lt;br /&gt;
|-&lt;br /&gt;
|  | 85&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | 20500&lt;br /&gt;
|  | Studded gloves&lt;br /&gt;
|-&lt;br /&gt;
|  | 90&lt;br /&gt;
|  | 1.39&lt;br /&gt;
|  | 15500&lt;br /&gt;
|  | Studded caps&lt;br /&gt;
|-&lt;br /&gt;
|  | 95&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | 17000&lt;br /&gt;
|  | Studded arms&lt;br /&gt;
|-&lt;br /&gt;
|  | 100&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | 30000&lt;br /&gt;
|  | Studded legs&lt;br /&gt;
|-&lt;br /&gt;
|  | 105&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | 30500&lt;br /&gt;
|  | Tailoring repair kit&lt;br /&gt;
|-&lt;br /&gt;
|  | 110&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | 40000&lt;br /&gt;
|  | Tailoring repair kit&lt;br /&gt;
|-&lt;br /&gt;
|  | 115&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | 40000&lt;br /&gt;
|  | Tailoring repair kit&lt;br /&gt;
|-&lt;br /&gt;
|  | 120&lt;br /&gt;
|  | n/a&lt;br /&gt;
|  | n/a&lt;br /&gt;
|  | You’re Legendary!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Special thanks to The Strategist on Discord and RoxyEU for updated training data on Sept 29th 2019.&lt;/div&gt;</summary>
		<author><name>Blaise</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Tailoring&amp;diff=18807</id>
		<title>Tailoring</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Tailoring&amp;diff=18807"/>
		<updated>2022-12-09T18:54:39Z</updated>

		<summary type="html">&lt;p&gt;Blaise: /* Suggested training schema */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:Crafting]][[Category:PvM]][[Category:PvP]][[Category:Customization]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Create clothing, various armor types, fishing nets, addons and more&lt;br /&gt;
* Can create Tailoring Repair Kits which can be used by a player with 95 Tailoring to target a container and repair all Tailoring-made items within the container&lt;br /&gt;
* Tailoring Repair kits can also be used to target a player, which will repair all Tailoring-made items in that player&#039;s backpack and currently equipped&lt;br /&gt;
&lt;br /&gt;
==PvP, PvM and Attrition==&lt;br /&gt;
* Provides a (50% * (Effective Tailoring Skill / 100)) Armor bonus for the player when wearing any Tailoring-craftable armor (includes magical and aspect armor)&lt;br /&gt;
* When receiving a any type of damage from a creature (non-Tamed/Summoned) so long as the player is within 1 tile of the creature, the player will inflict (150% * (Effective Tailoring Skill / 100)) of the damage they receive onto the attacking creature, prior to any reductions from Reactive Armor, Parrying, or Armor Rating&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Damage amount inflicted is reduced if player is not wearing a full suit of Tailor crafted armor, with penalties as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Missing Armor&lt;br /&gt;
! Dmg Reduction&lt;br /&gt;
|-&lt;br /&gt;
| Leather Gorget&lt;br /&gt;
| 7%&lt;br /&gt;
|-&lt;br /&gt;
| Leather Gloves&lt;br /&gt;
| 7%&lt;br /&gt;
|-&lt;br /&gt;
| Leather Helmet&lt;br /&gt;
| 14%&lt;br /&gt;
|- &lt;br /&gt;
| Leather Arms&lt;br /&gt;
| 15%&lt;br /&gt;
|-&lt;br /&gt;
| Leather Legs&lt;br /&gt;
| 22%&lt;br /&gt;
|-&lt;br /&gt;
| Leather Chest&lt;br /&gt;
| 35%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Craftables==&lt;br /&gt;
{{Tailoring}}&lt;br /&gt;
&lt;br /&gt;
{{TailoringArtisanClothing}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Custom Craftables==&lt;br /&gt;
===Aspect Cloth===&lt;br /&gt;
* To craft Aspect Cloth, a player needs:&lt;br /&gt;
** 120 Tailoring&lt;br /&gt;
** 1 Aspect Distillation&lt;br /&gt;
** 1 Pile of Wool&lt;br /&gt;
&lt;br /&gt;
[[File:aspectcloth.png|alt=Aspect Cloth|link=]]&lt;br /&gt;
&lt;br /&gt;
===[[Artisan Clothing]]===&lt;br /&gt;
* Only craftable by Legendary (120) Tailors&lt;br /&gt;
* All artisan clothing recipes require one or more [[Mastercrafting Diagram|Mastercrafting Diagrams]]&lt;br /&gt;
* Read more details about [[Artisan Clothing]]&lt;br /&gt;
&lt;br /&gt;
[[File:artisanclothing.png|alt=Artisan Clothing|link=Artisan Clothing]]&lt;br /&gt;
&lt;br /&gt;
===Clothing Alteration Kits===&lt;br /&gt;
* Players can craft Clothing Alteration Kits with 100 Tailoring skill (takes 50 Leather to craft)&lt;br /&gt;
* Players can use Clothing Alteration Kits to take any existing piece of Clothing, Mask, Headgear, or Neckgear and merge it with a stack of colored cloth to adopt that hue color (this consumes the cloth used)&lt;br /&gt;
* Each Clothing type will require a different amount of cloth be consumed to alter the hue, with the amounts being roughly the same amount of cloth that would be required to craft an item of similar size through Tailoring crafting&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-clothingalterationkit1.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
===Adventurer&#039;s Rope===&lt;br /&gt;
* Players can craft [[Adventurer&#039;s Rope]] at 100 Tailoring Skill&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-adventurersrope1.gif|alt=Adventurer&#039;s Rope|link=Adventurer&#039;s Rope]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Disguise Kit===&lt;br /&gt;
* Players can purchase Disguise Kits from Thief NPCs or they may craft them with the Tailoring skill&lt;br /&gt;
* Players must have 80 [[Stealing]] skill in order to use a Disguise Kit&lt;br /&gt;
* Players may apply a Disguise Kit at most once every 15 minutes&lt;br /&gt;
* Read more details about the [[Disguise Kit]]&lt;br /&gt;
&lt;br /&gt;
[[File:disguisekit.png|alt=Disguise Kit|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Estimated 228,000 leather from 50 skill to GM, or approximately 110,000 with recycling&lt;br /&gt;
* Estimated 176,000 leather required from GM to Legendary, or approximately 109,000 with recycling&lt;br /&gt;
* Requires an estimated 24 hours of crafting to max the skill&lt;br /&gt;
&lt;br /&gt;
===Suggested training schema===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|| Skill bracket&lt;br /&gt;
|| % gain chance&lt;br /&gt;
|| Leather required&lt;br /&gt;
|| Crafted item&lt;br /&gt;
|-&lt;br /&gt;
|  | 50&lt;br /&gt;
|  | 7.5&lt;br /&gt;
|  | 3000&lt;br /&gt;
|  | Leather gorgets&lt;br /&gt;
|-&lt;br /&gt;
|  | 55&lt;br /&gt;
|  | 3.75&lt;br /&gt;
|  | 3000&lt;br /&gt;
|  | Leather gorgets&lt;br /&gt;
|-&lt;br /&gt;
|  | 60&lt;br /&gt;
|  | 2.5&lt;br /&gt;
|  | 6500&lt;br /&gt;
|  | Leather gorgets&lt;br /&gt;
|-&lt;br /&gt;
|  | 65&lt;br /&gt;
|  | 2.25&lt;br /&gt;
|  | 7500&lt;br /&gt;
|  | Leather gloves&lt;br /&gt;
|-&lt;br /&gt;
|  | 70&lt;br /&gt;
|  | 2.0&lt;br /&gt;
|  | 13500&lt;br /&gt;
|  | Leather caps&lt;br /&gt;
|-&lt;br /&gt;
|  | 75&lt;br /&gt;
|  | 1.67&lt;br /&gt;
|  | 16500&lt;br /&gt;
|  | Studded gorgets&lt;br /&gt;
|-&lt;br /&gt;
|  | 80&lt;br /&gt;
|  | 1.43&lt;br /&gt;
|  | 17000&lt;br /&gt;
|  | Studded gorgets&lt;br /&gt;
|-&lt;br /&gt;
|  | 85&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | 20500&lt;br /&gt;
|  | Studded gloves&lt;br /&gt;
|-&lt;br /&gt;
|  | 90&lt;br /&gt;
|  | 1.39&lt;br /&gt;
|  | 15500&lt;br /&gt;
|  | Studded caps&lt;br /&gt;
|-&lt;br /&gt;
|  | 95&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | 17000&lt;br /&gt;
|  | Studded arms&lt;br /&gt;
|-&lt;br /&gt;
|  | 100&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | 30000&lt;br /&gt;
|  | Studded legs&lt;br /&gt;
|-&lt;br /&gt;
|  | 105&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | 40000&lt;br /&gt;
|  | Tailoring repair kit&lt;br /&gt;
|-&lt;br /&gt;
|  | 110&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | 40000&lt;br /&gt;
|  | Tailoring repair kit&lt;br /&gt;
|-&lt;br /&gt;
|  | 115&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | 40000&lt;br /&gt;
|  | Tailoring repair kit&lt;br /&gt;
|-&lt;br /&gt;
|  | 120&lt;br /&gt;
|  | n/a&lt;br /&gt;
|  | n/a&lt;br /&gt;
|  | You’re Legendary!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Special thanks to The Strategist on Discord and RoxyEU for updated training data on Sept 29th 2019.&lt;/div&gt;</summary>
		<author><name>Blaise</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Tailoring&amp;diff=18804</id>
		<title>Tailoring</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Tailoring&amp;diff=18804"/>
		<updated>2022-12-08T18:54:00Z</updated>

		<summary type="html">&lt;p&gt;Blaise: /* Training */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:Crafting]][[Category:PvM]][[Category:PvP]][[Category:Customization]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Create clothing, various armor types, fishing nets, addons and more&lt;br /&gt;
* Can create Tailoring Repair Kits which can be used by a player with 95 Tailoring to target a container and repair all Tailoring-made items within the container&lt;br /&gt;
* Tailoring Repair kits can also be used to target a player, which will repair all Tailoring-made items in that player&#039;s backpack and currently equipped&lt;br /&gt;
&lt;br /&gt;
==PvP, PvM and Attrition==&lt;br /&gt;
* Provides a (50% * (Effective Tailoring Skill / 100)) Armor bonus for the player when wearing any Tailoring-craftable armor (includes magical and aspect armor)&lt;br /&gt;
* When receiving a any type of damage from a creature (non-Tamed/Summoned) so long as the player is within 1 tile of the creature, the player will inflict (150% * (Effective Tailoring Skill / 100)) of the damage they receive onto the attacking creature, prior to any reductions from Reactive Armor, Parrying, or Armor Rating&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Damage amount inflicted is reduced if player is not wearing a full suit of Tailor crafted armor, with penalties as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Missing Armor&lt;br /&gt;
! Dmg Reduction&lt;br /&gt;
|-&lt;br /&gt;
| Leather Gorget&lt;br /&gt;
| 7%&lt;br /&gt;
|-&lt;br /&gt;
| Leather Gloves&lt;br /&gt;
| 7%&lt;br /&gt;
|-&lt;br /&gt;
| Leather Helmet&lt;br /&gt;
| 14%&lt;br /&gt;
|- &lt;br /&gt;
| Leather Arms&lt;br /&gt;
| 15%&lt;br /&gt;
|-&lt;br /&gt;
| Leather Legs&lt;br /&gt;
| 22%&lt;br /&gt;
|-&lt;br /&gt;
| Leather Chest&lt;br /&gt;
| 35%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Craftables==&lt;br /&gt;
{{Tailoring}}&lt;br /&gt;
&lt;br /&gt;
{{TailoringArtisanClothing}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Custom Craftables==&lt;br /&gt;
===Aspect Cloth===&lt;br /&gt;
* To craft Aspect Cloth, a player needs:&lt;br /&gt;
** 120 Tailoring&lt;br /&gt;
** 1 Aspect Distillation&lt;br /&gt;
** 1 Pile of Wool&lt;br /&gt;
&lt;br /&gt;
[[File:aspectcloth.png|alt=Aspect Cloth|link=]]&lt;br /&gt;
&lt;br /&gt;
===[[Artisan Clothing]]===&lt;br /&gt;
* Only craftable by Legendary (120) Tailors&lt;br /&gt;
* All artisan clothing recipes require one or more [[Mastercrafting Diagram|Mastercrafting Diagrams]]&lt;br /&gt;
* Read more details about [[Artisan Clothing]]&lt;br /&gt;
&lt;br /&gt;
[[File:artisanclothing.png|alt=Artisan Clothing|link=Artisan Clothing]]&lt;br /&gt;
&lt;br /&gt;
===Clothing Alteration Kits===&lt;br /&gt;
* Players can craft Clothing Alteration Kits with 100 Tailoring skill (takes 50 Leather to craft)&lt;br /&gt;
* Players can use Clothing Alteration Kits to take any existing piece of Clothing, Mask, Headgear, or Neckgear and merge it with a stack of colored cloth to adopt that hue color (this consumes the cloth used)&lt;br /&gt;
* Each Clothing type will require a different amount of cloth be consumed to alter the hue, with the amounts being roughly the same amount of cloth that would be required to craft an item of similar size through Tailoring crafting&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-clothingalterationkit1.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
===Adventurer&#039;s Rope===&lt;br /&gt;
* Players can craft [[Adventurer&#039;s Rope]] at 100 Tailoring Skill&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-adventurersrope1.gif|alt=Adventurer&#039;s Rope|link=Adventurer&#039;s Rope]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Disguise Kit===&lt;br /&gt;
* Players can purchase Disguise Kits from Thief NPCs or they may craft them with the Tailoring skill&lt;br /&gt;
* Players must have 80 [[Stealing]] skill in order to use a Disguise Kit&lt;br /&gt;
* Players may apply a Disguise Kit at most once every 15 minutes&lt;br /&gt;
* Read more details about the [[Disguise Kit]]&lt;br /&gt;
&lt;br /&gt;
[[File:disguisekit.png|alt=Disguise Kit|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Estimated 228,000 leather from 50 skill to GM, or approximately 110,000 with recycling&lt;br /&gt;
* Estimated 176,000 leather required from GM to Legendary, or approximately 109,000 with recycling&lt;br /&gt;
* Requires an estimated 24 hours of crafting to max the skill&lt;br /&gt;
&lt;br /&gt;
===Suggested training schema===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|| Skill bracket&lt;br /&gt;
|| % gain chance&lt;br /&gt;
|| Leather required&lt;br /&gt;
|| Crafted item&lt;br /&gt;
|-&lt;br /&gt;
|  | 50&lt;br /&gt;
|  | 7.5&lt;br /&gt;
|  | 3000&lt;br /&gt;
|  | Leather gorgets&lt;br /&gt;
|-&lt;br /&gt;
|  | 55&lt;br /&gt;
|  | 3.75&lt;br /&gt;
|  | 3000&lt;br /&gt;
|  | Leather gorgets&lt;br /&gt;
|-&lt;br /&gt;
|  | 60&lt;br /&gt;
|  | 2.5&lt;br /&gt;
|  | 6500&lt;br /&gt;
|  | Leather gorgets&lt;br /&gt;
|-&lt;br /&gt;
|  | 65&lt;br /&gt;
|  | 2.25&lt;br /&gt;
|  | 7500&lt;br /&gt;
|  | Leather gloves&lt;br /&gt;
|-&lt;br /&gt;
|  | 70&lt;br /&gt;
|  | 2.0&lt;br /&gt;
|  | 13500&lt;br /&gt;
|  | Leather caps&lt;br /&gt;
|-&lt;br /&gt;
|  | 75&lt;br /&gt;
|  | 1.67&lt;br /&gt;
|  | 16500&lt;br /&gt;
|  | Studded gorgets&lt;br /&gt;
|-&lt;br /&gt;
|  | 80&lt;br /&gt;
|  | 1.43&lt;br /&gt;
|  | 17000&lt;br /&gt;
|  | Studded gorgets&lt;br /&gt;
|-&lt;br /&gt;
|  | 85&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | 20500&lt;br /&gt;
|  | Studded gloves&lt;br /&gt;
|-&lt;br /&gt;
|  | 90&lt;br /&gt;
|  | 1.39&lt;br /&gt;
|  | 15500&lt;br /&gt;
|  | Studded caps&lt;br /&gt;
|-&lt;br /&gt;
|  | 95&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | 17000&lt;br /&gt;
|  | Studded arms&lt;br /&gt;
|-&lt;br /&gt;
|  | 100&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | 56000&lt;br /&gt;
|  | Studded legs&lt;br /&gt;
|-&lt;br /&gt;
|  | 105&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | 40000&lt;br /&gt;
|  | Tailoring repair kit&lt;br /&gt;
|-&lt;br /&gt;
|  | 110&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | 40000&lt;br /&gt;
|  | Tailoring repair kit&lt;br /&gt;
|-&lt;br /&gt;
|  | 115&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | 40000&lt;br /&gt;
|  | Tailoring repair kit&lt;br /&gt;
|-&lt;br /&gt;
|  | 120&lt;br /&gt;
|  | n/a&lt;br /&gt;
|  | n/a&lt;br /&gt;
|  | You’re Legendary!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Special thanks to The Strategist on Discord and RoxyEU for updated training data on Sept 29th 2019.&lt;/div&gt;</summary>
		<author><name>Blaise</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Tailoring&amp;diff=18803</id>
		<title>Tailoring</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Tailoring&amp;diff=18803"/>
		<updated>2022-12-08T18:53:04Z</updated>

		<summary type="html">&lt;p&gt;Blaise: /* Suggested training schema */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:Crafting]][[Category:PvM]][[Category:PvP]][[Category:Customization]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Create clothing, various armor types, fishing nets, addons and more&lt;br /&gt;
* Can create Tailoring Repair Kits which can be used by a player with 95 Tailoring to target a container and repair all Tailoring-made items within the container&lt;br /&gt;
* Tailoring Repair kits can also be used to target a player, which will repair all Tailoring-made items in that player&#039;s backpack and currently equipped&lt;br /&gt;
&lt;br /&gt;
==PvP, PvM and Attrition==&lt;br /&gt;
* Provides a (50% * (Effective Tailoring Skill / 100)) Armor bonus for the player when wearing any Tailoring-craftable armor (includes magical and aspect armor)&lt;br /&gt;
* When receiving a any type of damage from a creature (non-Tamed/Summoned) so long as the player is within 1 tile of the creature, the player will inflict (150% * (Effective Tailoring Skill / 100)) of the damage they receive onto the attacking creature, prior to any reductions from Reactive Armor, Parrying, or Armor Rating&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Damage amount inflicted is reduced if player is not wearing a full suit of Tailor crafted armor, with penalties as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Missing Armor&lt;br /&gt;
! Dmg Reduction&lt;br /&gt;
|-&lt;br /&gt;
| Leather Gorget&lt;br /&gt;
| 7%&lt;br /&gt;
|-&lt;br /&gt;
| Leather Gloves&lt;br /&gt;
| 7%&lt;br /&gt;
|-&lt;br /&gt;
| Leather Helmet&lt;br /&gt;
| 14%&lt;br /&gt;
|- &lt;br /&gt;
| Leather Arms&lt;br /&gt;
| 15%&lt;br /&gt;
|-&lt;br /&gt;
| Leather Legs&lt;br /&gt;
| 22%&lt;br /&gt;
|-&lt;br /&gt;
| Leather Chest&lt;br /&gt;
| 35%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Craftables==&lt;br /&gt;
{{Tailoring}}&lt;br /&gt;
&lt;br /&gt;
{{TailoringArtisanClothing}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Custom Craftables==&lt;br /&gt;
===Aspect Cloth===&lt;br /&gt;
* To craft Aspect Cloth, a player needs:&lt;br /&gt;
** 120 Tailoring&lt;br /&gt;
** 1 Aspect Distillation&lt;br /&gt;
** 1 Pile of Wool&lt;br /&gt;
&lt;br /&gt;
[[File:aspectcloth.png|alt=Aspect Cloth|link=]]&lt;br /&gt;
&lt;br /&gt;
===[[Artisan Clothing]]===&lt;br /&gt;
* Only craftable by Legendary (120) Tailors&lt;br /&gt;
* All artisan clothing recipes require one or more [[Mastercrafting Diagram|Mastercrafting Diagrams]]&lt;br /&gt;
* Read more details about [[Artisan Clothing]]&lt;br /&gt;
&lt;br /&gt;
[[File:artisanclothing.png|alt=Artisan Clothing|link=Artisan Clothing]]&lt;br /&gt;
&lt;br /&gt;
===Clothing Alteration Kits===&lt;br /&gt;
* Players can craft Clothing Alteration Kits with 100 Tailoring skill (takes 50 Leather to craft)&lt;br /&gt;
* Players can use Clothing Alteration Kits to take any existing piece of Clothing, Mask, Headgear, or Neckgear and merge it with a stack of colored cloth to adopt that hue color (this consumes the cloth used)&lt;br /&gt;
* Each Clothing type will require a different amount of cloth be consumed to alter the hue, with the amounts being roughly the same amount of cloth that would be required to craft an item of similar size through Tailoring crafting&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-clothingalterationkit1.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
===Adventurer&#039;s Rope===&lt;br /&gt;
* Players can craft [[Adventurer&#039;s Rope]] at 100 Tailoring Skill&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-adventurersrope1.gif|alt=Adventurer&#039;s Rope|link=Adventurer&#039;s Rope]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Disguise Kit===&lt;br /&gt;
* Players can purchase Disguise Kits from Thief NPCs or they may craft them with the Tailoring skill&lt;br /&gt;
* Players must have 80 [[Stealing]] skill in order to use a Disguise Kit&lt;br /&gt;
* Players may apply a Disguise Kit at most once every 15 minutes&lt;br /&gt;
* Read more details about the [[Disguise Kit]]&lt;br /&gt;
&lt;br /&gt;
[[File:disguisekit.png|alt=Disguise Kit|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Estimated 228,000 leather from 50 skill to GM, or approximately 130,000 with recycling&lt;br /&gt;
* Estimated 176,000 leather required from GM to Legendary, or approximately 109,000 with recycling&lt;br /&gt;
* Requires an estimated 24 hours of crafting to max the skill&lt;br /&gt;
&lt;br /&gt;
===Suggested training schema===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|| Skill bracket&lt;br /&gt;
|| % gain chance&lt;br /&gt;
|| Leather required&lt;br /&gt;
|| Crafted item&lt;br /&gt;
|-&lt;br /&gt;
|  | 50&lt;br /&gt;
|  | 7.5&lt;br /&gt;
|  | 3000&lt;br /&gt;
|  | Leather gorgets&lt;br /&gt;
|-&lt;br /&gt;
|  | 55&lt;br /&gt;
|  | 3.75&lt;br /&gt;
|  | 3000&lt;br /&gt;
|  | Leather gorgets&lt;br /&gt;
|-&lt;br /&gt;
|  | 60&lt;br /&gt;
|  | 2.5&lt;br /&gt;
|  | 6500&lt;br /&gt;
|  | Leather gorgets&lt;br /&gt;
|-&lt;br /&gt;
|  | 65&lt;br /&gt;
|  | 2.25&lt;br /&gt;
|  | 7500&lt;br /&gt;
|  | Leather gloves&lt;br /&gt;
|-&lt;br /&gt;
|  | 70&lt;br /&gt;
|  | 2.0&lt;br /&gt;
|  | 13500&lt;br /&gt;
|  | Leather caps&lt;br /&gt;
|-&lt;br /&gt;
|  | 75&lt;br /&gt;
|  | 1.67&lt;br /&gt;
|  | 16500&lt;br /&gt;
|  | Studded gorgets&lt;br /&gt;
|-&lt;br /&gt;
|  | 80&lt;br /&gt;
|  | 1.43&lt;br /&gt;
|  | 17000&lt;br /&gt;
|  | Studded gorgets&lt;br /&gt;
|-&lt;br /&gt;
|  | 85&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | 20500&lt;br /&gt;
|  | Studded gloves&lt;br /&gt;
|-&lt;br /&gt;
|  | 90&lt;br /&gt;
|  | 1.39&lt;br /&gt;
|  | 15500&lt;br /&gt;
|  | Studded caps&lt;br /&gt;
|-&lt;br /&gt;
|  | 95&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | 17000&lt;br /&gt;
|  | Studded arms&lt;br /&gt;
|-&lt;br /&gt;
|  | 100&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | 56000&lt;br /&gt;
|  | Studded legs&lt;br /&gt;
|-&lt;br /&gt;
|  | 105&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | 40000&lt;br /&gt;
|  | Tailoring repair kit&lt;br /&gt;
|-&lt;br /&gt;
|  | 110&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | 40000&lt;br /&gt;
|  | Tailoring repair kit&lt;br /&gt;
|-&lt;br /&gt;
|  | 115&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | 40000&lt;br /&gt;
|  | Tailoring repair kit&lt;br /&gt;
|-&lt;br /&gt;
|  | 120&lt;br /&gt;
|  | n/a&lt;br /&gt;
|  | n/a&lt;br /&gt;
|  | You’re Legendary!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Special thanks to The Strategist on Discord and RoxyEU for updated training data on Sept 29th 2019.&lt;/div&gt;</summary>
		<author><name>Blaise</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Tailoring&amp;diff=18802</id>
		<title>Tailoring</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Tailoring&amp;diff=18802"/>
		<updated>2022-12-08T15:54:01Z</updated>

		<summary type="html">&lt;p&gt;Blaise: /* Suggested training schema */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:Crafting]][[Category:PvM]][[Category:PvP]][[Category:Customization]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Create clothing, various armor types, fishing nets, addons and more&lt;br /&gt;
* Can create Tailoring Repair Kits which can be used by a player with 95 Tailoring to target a container and repair all Tailoring-made items within the container&lt;br /&gt;
* Tailoring Repair kits can also be used to target a player, which will repair all Tailoring-made items in that player&#039;s backpack and currently equipped&lt;br /&gt;
&lt;br /&gt;
==PvP, PvM and Attrition==&lt;br /&gt;
* Provides a (50% * (Effective Tailoring Skill / 100)) Armor bonus for the player when wearing any Tailoring-craftable armor (includes magical and aspect armor)&lt;br /&gt;
* When receiving a any type of damage from a creature (non-Tamed/Summoned) so long as the player is within 1 tile of the creature, the player will inflict (150% * (Effective Tailoring Skill / 100)) of the damage they receive onto the attacking creature, prior to any reductions from Reactive Armor, Parrying, or Armor Rating&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Damage amount inflicted is reduced if player is not wearing a full suit of Tailor crafted armor, with penalties as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Missing Armor&lt;br /&gt;
! Dmg Reduction&lt;br /&gt;
|-&lt;br /&gt;
| Leather Gorget&lt;br /&gt;
| 7%&lt;br /&gt;
|-&lt;br /&gt;
| Leather Gloves&lt;br /&gt;
| 7%&lt;br /&gt;
|-&lt;br /&gt;
| Leather Helmet&lt;br /&gt;
| 14%&lt;br /&gt;
|- &lt;br /&gt;
| Leather Arms&lt;br /&gt;
| 15%&lt;br /&gt;
|-&lt;br /&gt;
| Leather Legs&lt;br /&gt;
| 22%&lt;br /&gt;
|-&lt;br /&gt;
| Leather Chest&lt;br /&gt;
| 35%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Craftables==&lt;br /&gt;
{{Tailoring}}&lt;br /&gt;
&lt;br /&gt;
{{TailoringArtisanClothing}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Custom Craftables==&lt;br /&gt;
===Aspect Cloth===&lt;br /&gt;
* To craft Aspect Cloth, a player needs:&lt;br /&gt;
** 120 Tailoring&lt;br /&gt;
** 1 Aspect Distillation&lt;br /&gt;
** 1 Pile of Wool&lt;br /&gt;
&lt;br /&gt;
[[File:aspectcloth.png|alt=Aspect Cloth|link=]]&lt;br /&gt;
&lt;br /&gt;
===[[Artisan Clothing]]===&lt;br /&gt;
* Only craftable by Legendary (120) Tailors&lt;br /&gt;
* All artisan clothing recipes require one or more [[Mastercrafting Diagram|Mastercrafting Diagrams]]&lt;br /&gt;
* Read more details about [[Artisan Clothing]]&lt;br /&gt;
&lt;br /&gt;
[[File:artisanclothing.png|alt=Artisan Clothing|link=Artisan Clothing]]&lt;br /&gt;
&lt;br /&gt;
===Clothing Alteration Kits===&lt;br /&gt;
* Players can craft Clothing Alteration Kits with 100 Tailoring skill (takes 50 Leather to craft)&lt;br /&gt;
* Players can use Clothing Alteration Kits to take any existing piece of Clothing, Mask, Headgear, or Neckgear and merge it with a stack of colored cloth to adopt that hue color (this consumes the cloth used)&lt;br /&gt;
* Each Clothing type will require a different amount of cloth be consumed to alter the hue, with the amounts being roughly the same amount of cloth that would be required to craft an item of similar size through Tailoring crafting&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-clothingalterationkit1.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
===Adventurer&#039;s Rope===&lt;br /&gt;
* Players can craft [[Adventurer&#039;s Rope]] at 100 Tailoring Skill&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-adventurersrope1.gif|alt=Adventurer&#039;s Rope|link=Adventurer&#039;s Rope]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Disguise Kit===&lt;br /&gt;
* Players can purchase Disguise Kits from Thief NPCs or they may craft them with the Tailoring skill&lt;br /&gt;
* Players must have 80 [[Stealing]] skill in order to use a Disguise Kit&lt;br /&gt;
* Players may apply a Disguise Kit at most once every 15 minutes&lt;br /&gt;
* Read more details about the [[Disguise Kit]]&lt;br /&gt;
&lt;br /&gt;
[[File:disguisekit.png|alt=Disguise Kit|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Estimated 228,000 leather from 50 skill to GM, or approximately 130,000 with recycling&lt;br /&gt;
* Estimated 176,000 leather required from GM to Legendary, or approximately 109,000 with recycling&lt;br /&gt;
* Requires an estimated 24 hours of crafting to max the skill&lt;br /&gt;
&lt;br /&gt;
===Suggested training schema===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|| Skill bracket&lt;br /&gt;
|| % gain chance&lt;br /&gt;
|| Leather required&lt;br /&gt;
|| Crafted item&lt;br /&gt;
|-&lt;br /&gt;
|  | 50&lt;br /&gt;
|  | 7.5&lt;br /&gt;
|  | 3000&lt;br /&gt;
|  | Leather gorgets&lt;br /&gt;
|-&lt;br /&gt;
|  | 55&lt;br /&gt;
|  | 3.75&lt;br /&gt;
|  | 3000&lt;br /&gt;
|  | Leather gorgets&lt;br /&gt;
|-&lt;br /&gt;
|  | 60&lt;br /&gt;
|  | 2.5&lt;br /&gt;
|  | 6500&lt;br /&gt;
|  | Leather gorgets&lt;br /&gt;
|-&lt;br /&gt;
|  | 65&lt;br /&gt;
|  | 2.25&lt;br /&gt;
|  | 7500&lt;br /&gt;
|  | Leather gloves&lt;br /&gt;
|-&lt;br /&gt;
|  | 70&lt;br /&gt;
|  | 2.0&lt;br /&gt;
|  | 13500&lt;br /&gt;
|  | Leather caps&lt;br /&gt;
|-&lt;br /&gt;
|  | 75&lt;br /&gt;
|  | 1.67&lt;br /&gt;
|  | 16500&lt;br /&gt;
|  | Studded gorgets&lt;br /&gt;
|-&lt;br /&gt;
|  | 80&lt;br /&gt;
|  | 1.43&lt;br /&gt;
|  | 17000&lt;br /&gt;
|  | Studded gorgets&lt;br /&gt;
|-&lt;br /&gt;
|  | 85&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | 20500&lt;br /&gt;
|  | Studded gloves&lt;br /&gt;
|-&lt;br /&gt;
|  | 90&lt;br /&gt;
|  | 1.39&lt;br /&gt;
|  | 15500&lt;br /&gt;
|  | Studded caps&lt;br /&gt;
|-&lt;br /&gt;
|  | 95&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | 48000&lt;br /&gt;
|  | Studded arms&lt;br /&gt;
|-&lt;br /&gt;
|  | 100&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | 56000&lt;br /&gt;
|  | Studded legs&lt;br /&gt;
|-&lt;br /&gt;
|  | 105&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | 40000&lt;br /&gt;
|  | Tailoring repair kit&lt;br /&gt;
|-&lt;br /&gt;
|  | 110&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | 40000&lt;br /&gt;
|  | Tailoring repair kit&lt;br /&gt;
|-&lt;br /&gt;
|  | 115&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | 40000&lt;br /&gt;
|  | Tailoring repair kit&lt;br /&gt;
|-&lt;br /&gt;
|  | 120&lt;br /&gt;
|  | n/a&lt;br /&gt;
|  | n/a&lt;br /&gt;
|  | You’re Legendary!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Special thanks to The Strategist on Discord and RoxyEU for updated training data on Sept 29th 2019.&lt;/div&gt;</summary>
		<author><name>Blaise</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Tailoring&amp;diff=18798</id>
		<title>Tailoring</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Tailoring&amp;diff=18798"/>
		<updated>2022-12-07T23:06:47Z</updated>

		<summary type="html">&lt;p&gt;Blaise: /* Suggested training schema */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:Crafting]][[Category:PvM]][[Category:PvP]][[Category:Customization]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Create clothing, various armor types, fishing nets, addons and more&lt;br /&gt;
* Can create Tailoring Repair Kits which can be used by a player with 95 Tailoring to target a container and repair all Tailoring-made items within the container&lt;br /&gt;
* Tailoring Repair kits can also be used to target a player, which will repair all Tailoring-made items in that player&#039;s backpack and currently equipped&lt;br /&gt;
&lt;br /&gt;
==PvP, PvM and Attrition==&lt;br /&gt;
* Provides a (50% * (Effective Tailoring Skill / 100)) Armor bonus for the player when wearing any Tailoring-craftable armor (includes magical and aspect armor)&lt;br /&gt;
* When receiving a any type of damage from a creature (non-Tamed/Summoned) so long as the player is within 1 tile of the creature, the player will inflict (150% * (Effective Tailoring Skill / 100)) of the damage they receive onto the attacking creature, prior to any reductions from Reactive Armor, Parrying, or Armor Rating&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Damage amount inflicted is reduced if player is not wearing a full suit of Tailor crafted armor, with penalties as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Missing Armor&lt;br /&gt;
! Dmg Reduction&lt;br /&gt;
|-&lt;br /&gt;
| Leather Gorget&lt;br /&gt;
| 7%&lt;br /&gt;
|-&lt;br /&gt;
| Leather Gloves&lt;br /&gt;
| 7%&lt;br /&gt;
|-&lt;br /&gt;
| Leather Helmet&lt;br /&gt;
| 14%&lt;br /&gt;
|- &lt;br /&gt;
| Leather Arms&lt;br /&gt;
| 15%&lt;br /&gt;
|-&lt;br /&gt;
| Leather Legs&lt;br /&gt;
| 22%&lt;br /&gt;
|-&lt;br /&gt;
| Leather Chest&lt;br /&gt;
| 35%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Craftables==&lt;br /&gt;
{{Tailoring}}&lt;br /&gt;
&lt;br /&gt;
{{TailoringArtisanClothing}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Custom Craftables==&lt;br /&gt;
===Aspect Cloth===&lt;br /&gt;
* To craft Aspect Cloth, a player needs:&lt;br /&gt;
** 120 Tailoring&lt;br /&gt;
** 1 Aspect Distillation&lt;br /&gt;
** 1 Pile of Wool&lt;br /&gt;
&lt;br /&gt;
[[File:aspectcloth.png|alt=Aspect Cloth|link=]]&lt;br /&gt;
&lt;br /&gt;
===[[Artisan Clothing]]===&lt;br /&gt;
* Only craftable by Legendary (120) Tailors&lt;br /&gt;
* All artisan clothing recipes require one or more [[Mastercrafting Diagram|Mastercrafting Diagrams]]&lt;br /&gt;
* Read more details about [[Artisan Clothing]]&lt;br /&gt;
&lt;br /&gt;
[[File:artisanclothing.png|alt=Artisan Clothing|link=Artisan Clothing]]&lt;br /&gt;
&lt;br /&gt;
===Clothing Alteration Kits===&lt;br /&gt;
* Players can craft Clothing Alteration Kits with 100 Tailoring skill (takes 50 Leather to craft)&lt;br /&gt;
* Players can use Clothing Alteration Kits to take any existing piece of Clothing, Mask, Headgear, or Neckgear and merge it with a stack of colored cloth to adopt that hue color (this consumes the cloth used)&lt;br /&gt;
* Each Clothing type will require a different amount of cloth be consumed to alter the hue, with the amounts being roughly the same amount of cloth that would be required to craft an item of similar size through Tailoring crafting&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-clothingalterationkit1.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
===Adventurer&#039;s Rope===&lt;br /&gt;
* Players can craft [[Adventurer&#039;s Rope]] at 100 Tailoring Skill&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-adventurersrope1.gif|alt=Adventurer&#039;s Rope|link=Adventurer&#039;s Rope]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Disguise Kit===&lt;br /&gt;
* Players can purchase Disguise Kits from Thief NPCs or they may craft them with the Tailoring skill&lt;br /&gt;
* Players must have 80 [[Stealing]] skill in order to use a Disguise Kit&lt;br /&gt;
* Players may apply a Disguise Kit at most once every 15 minutes&lt;br /&gt;
* Read more details about the [[Disguise Kit]]&lt;br /&gt;
&lt;br /&gt;
[[File:disguisekit.png|alt=Disguise Kit|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Estimated 228,000 leather from 50 skill to GM, or approximately 130,000 with recycling&lt;br /&gt;
* Estimated 176,000 leather required from GM to Legendary, or approximately 109,000 with recycling&lt;br /&gt;
* Requires an estimated 24 hours of crafting to max the skill&lt;br /&gt;
&lt;br /&gt;
===Suggested training schema===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|| Skill bracket&lt;br /&gt;
|| % gain chance&lt;br /&gt;
|| Leather required&lt;br /&gt;
|| Crafted item&lt;br /&gt;
|-&lt;br /&gt;
|  | 50&lt;br /&gt;
|  | 7.5&lt;br /&gt;
|  | 3000&lt;br /&gt;
|  | Leather gorgets&lt;br /&gt;
|-&lt;br /&gt;
|  | 55&lt;br /&gt;
|  | 3.75&lt;br /&gt;
|  | 3000&lt;br /&gt;
|  | Leather gorgets&lt;br /&gt;
|-&lt;br /&gt;
|  | 60&lt;br /&gt;
|  | 2.5&lt;br /&gt;
|  | 6500&lt;br /&gt;
|  | Leather gorgets&lt;br /&gt;
|-&lt;br /&gt;
|  | 65&lt;br /&gt;
|  | 2.25&lt;br /&gt;
|  | 7500&lt;br /&gt;
|  | Leather gloves&lt;br /&gt;
|-&lt;br /&gt;
|  | 70&lt;br /&gt;
|  | 2.0&lt;br /&gt;
|  | 13500&lt;br /&gt;
|  | Leather caps&lt;br /&gt;
|-&lt;br /&gt;
|  | 75&lt;br /&gt;
|  | 1.67&lt;br /&gt;
|  | 16500&lt;br /&gt;
|  | Studded gorgets&lt;br /&gt;
|-&lt;br /&gt;
|  | 80&lt;br /&gt;
|  | 1.43&lt;br /&gt;
|  | 17000&lt;br /&gt;
|  | Studded gorgets&lt;br /&gt;
|-&lt;br /&gt;
|  | 85&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | 32000&lt;br /&gt;
|  | Studded gloves&lt;br /&gt;
|-&lt;br /&gt;
|  | 90&lt;br /&gt;
|  | 1.39&lt;br /&gt;
|  | 36000&lt;br /&gt;
|  | Studded caps&lt;br /&gt;
|-&lt;br /&gt;
|  | 95&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | 48000&lt;br /&gt;
|  | Studded arms&lt;br /&gt;
|-&lt;br /&gt;
|  | 100&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | 56000&lt;br /&gt;
|  | Studded legs&lt;br /&gt;
|-&lt;br /&gt;
|  | 105&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | 40000&lt;br /&gt;
|  | Tailoring repair kit&lt;br /&gt;
|-&lt;br /&gt;
|  | 110&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | 40000&lt;br /&gt;
|  | Tailoring repair kit&lt;br /&gt;
|-&lt;br /&gt;
|  | 115&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | 40000&lt;br /&gt;
|  | Tailoring repair kit&lt;br /&gt;
|-&lt;br /&gt;
|  | 120&lt;br /&gt;
|  | n/a&lt;br /&gt;
|  | n/a&lt;br /&gt;
|  | You’re Legendary!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Special thanks to The Strategist on Discord and RoxyEU for updated training data on Sept 29th 2019.&lt;/div&gt;</summary>
		<author><name>Blaise</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Tailoring&amp;diff=18787</id>
		<title>Tailoring</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Tailoring&amp;diff=18787"/>
		<updated>2022-12-07T20:54:27Z</updated>

		<summary type="html">&lt;p&gt;Blaise: /* Suggested training schema */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:Crafting]][[Category:PvM]][[Category:PvP]][[Category:Customization]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Create clothing, various armor types, fishing nets, addons and more&lt;br /&gt;
* Can create Tailoring Repair Kits which can be used by a player with 95 Tailoring to target a container and repair all Tailoring-made items within the container&lt;br /&gt;
* Tailoring Repair kits can also be used to target a player, which will repair all Tailoring-made items in that player&#039;s backpack and currently equipped&lt;br /&gt;
&lt;br /&gt;
==PvP, PvM and Attrition==&lt;br /&gt;
* Provides a (50% * (Effective Tailoring Skill / 100)) Armor bonus for the player when wearing any Tailoring-craftable armor (includes magical and aspect armor)&lt;br /&gt;
* When receiving a any type of damage from a creature (non-Tamed/Summoned) so long as the player is within 1 tile of the creature, the player will inflict (150% * (Effective Tailoring Skill / 100)) of the damage they receive onto the attacking creature, prior to any reductions from Reactive Armor, Parrying, or Armor Rating&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Damage amount inflicted is reduced if player is not wearing a full suit of Tailor crafted armor, with penalties as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Missing Armor&lt;br /&gt;
! Dmg Reduction&lt;br /&gt;
|-&lt;br /&gt;
| Leather Gorget&lt;br /&gt;
| 7%&lt;br /&gt;
|-&lt;br /&gt;
| Leather Gloves&lt;br /&gt;
| 7%&lt;br /&gt;
|-&lt;br /&gt;
| Leather Helmet&lt;br /&gt;
| 14%&lt;br /&gt;
|- &lt;br /&gt;
| Leather Arms&lt;br /&gt;
| 15%&lt;br /&gt;
|-&lt;br /&gt;
| Leather Legs&lt;br /&gt;
| 22%&lt;br /&gt;
|-&lt;br /&gt;
| Leather Chest&lt;br /&gt;
| 35%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Craftables==&lt;br /&gt;
{{Tailoring}}&lt;br /&gt;
&lt;br /&gt;
{{TailoringArtisanClothing}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Custom Craftables==&lt;br /&gt;
===Aspect Cloth===&lt;br /&gt;
* To craft Aspect Cloth, a player needs:&lt;br /&gt;
** 120 Tailoring&lt;br /&gt;
** 1 Aspect Distillation&lt;br /&gt;
** 1 Pile of Wool&lt;br /&gt;
&lt;br /&gt;
[[File:aspectcloth.png|alt=Aspect Cloth|link=]]&lt;br /&gt;
&lt;br /&gt;
===[[Artisan Clothing]]===&lt;br /&gt;
* Only craftable by Legendary (120) Tailors&lt;br /&gt;
* All artisan clothing recipes require one or more [[Mastercrafting Diagram|Mastercrafting Diagrams]]&lt;br /&gt;
* Read more details about [[Artisan Clothing]]&lt;br /&gt;
&lt;br /&gt;
[[File:artisanclothing.png|alt=Artisan Clothing|link=Artisan Clothing]]&lt;br /&gt;
&lt;br /&gt;
===Clothing Alteration Kits===&lt;br /&gt;
* Players can craft Clothing Alteration Kits with 100 Tailoring skill (takes 50 Leather to craft)&lt;br /&gt;
* Players can use Clothing Alteration Kits to take any existing piece of Clothing, Mask, Headgear, or Neckgear and merge it with a stack of colored cloth to adopt that hue color (this consumes the cloth used)&lt;br /&gt;
* Each Clothing type will require a different amount of cloth be consumed to alter the hue, with the amounts being roughly the same amount of cloth that would be required to craft an item of similar size through Tailoring crafting&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-clothingalterationkit1.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
===Adventurer&#039;s Rope===&lt;br /&gt;
* Players can craft [[Adventurer&#039;s Rope]] at 100 Tailoring Skill&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-adventurersrope1.gif|alt=Adventurer&#039;s Rope|link=Adventurer&#039;s Rope]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Disguise Kit===&lt;br /&gt;
* Players can purchase Disguise Kits from Thief NPCs or they may craft them with the Tailoring skill&lt;br /&gt;
* Players must have 80 [[Stealing]] skill in order to use a Disguise Kit&lt;br /&gt;
* Players may apply a Disguise Kit at most once every 15 minutes&lt;br /&gt;
* Read more details about the [[Disguise Kit]]&lt;br /&gt;
&lt;br /&gt;
[[File:disguisekit.png|alt=Disguise Kit|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Estimated 228,000 leather from 50 skill to GM, or approximately 130,000 with recycling&lt;br /&gt;
* Estimated 176,000 leather required from GM to Legendary, or approximately 109,000 with recycling&lt;br /&gt;
* Requires an estimated 24 hours of crafting to max the skill&lt;br /&gt;
&lt;br /&gt;
===Suggested training schema===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|| Skill bracket&lt;br /&gt;
|| % gain chance&lt;br /&gt;
|| Leather required&lt;br /&gt;
|| Crafted item&lt;br /&gt;
|-&lt;br /&gt;
|  | 50&lt;br /&gt;
|  | 7.5&lt;br /&gt;
|  | 3000&lt;br /&gt;
|  | Leather gorgets&lt;br /&gt;
|-&lt;br /&gt;
|  | 55&lt;br /&gt;
|  | 3.75&lt;br /&gt;
|  | 3000&lt;br /&gt;
|  | Leather gorgets&lt;br /&gt;
|-&lt;br /&gt;
|  | 60&lt;br /&gt;
|  | 2.5&lt;br /&gt;
|  | 6500&lt;br /&gt;
|  | Leather gorgets&lt;br /&gt;
|-&lt;br /&gt;
|  | 65&lt;br /&gt;
|  | 2.25&lt;br /&gt;
|  | 7500&lt;br /&gt;
|  | Leather gloves&lt;br /&gt;
|-&lt;br /&gt;
|  | 70&lt;br /&gt;
|  | 2.0&lt;br /&gt;
|  | 13500&lt;br /&gt;
|  | Leather caps&lt;br /&gt;
|-&lt;br /&gt;
|  | 75&lt;br /&gt;
|  | 1.67&lt;br /&gt;
|  | 16500&lt;br /&gt;
|  | Studded gorgets&lt;br /&gt;
|-&lt;br /&gt;
|  | 80&lt;br /&gt;
|  | 1.43&lt;br /&gt;
|  | 28000&lt;br /&gt;
|  | Studded gorgets&lt;br /&gt;
|-&lt;br /&gt;
|  | 85&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | 32000&lt;br /&gt;
|  | Studded gloves&lt;br /&gt;
|-&lt;br /&gt;
|  | 90&lt;br /&gt;
|  | 1.39&lt;br /&gt;
|  | 36000&lt;br /&gt;
|  | Studded caps&lt;br /&gt;
|-&lt;br /&gt;
|  | 95&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | 48000&lt;br /&gt;
|  | Studded arms&lt;br /&gt;
|-&lt;br /&gt;
|  | 100&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | 56000&lt;br /&gt;
|  | Studded legs&lt;br /&gt;
|-&lt;br /&gt;
|  | 105&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | 40000&lt;br /&gt;
|  | Tailoring repair kit&lt;br /&gt;
|-&lt;br /&gt;
|  | 110&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | 40000&lt;br /&gt;
|  | Tailoring repair kit&lt;br /&gt;
|-&lt;br /&gt;
|  | 115&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | 40000&lt;br /&gt;
|  | Tailoring repair kit&lt;br /&gt;
|-&lt;br /&gt;
|  | 120&lt;br /&gt;
|  | n/a&lt;br /&gt;
|  | n/a&lt;br /&gt;
|  | You’re Legendary!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Special thanks to The Strategist on Discord and RoxyEU for updated training data on Sept 29th 2019.&lt;/div&gt;</summary>
		<author><name>Blaise</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Tailoring&amp;diff=18786</id>
		<title>Tailoring</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Tailoring&amp;diff=18786"/>
		<updated>2022-12-07T18:28:22Z</updated>

		<summary type="html">&lt;p&gt;Blaise: /* Suggested training schema */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:Crafting]][[Category:PvM]][[Category:PvP]][[Category:Customization]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Create clothing, various armor types, fishing nets, addons and more&lt;br /&gt;
* Can create Tailoring Repair Kits which can be used by a player with 95 Tailoring to target a container and repair all Tailoring-made items within the container&lt;br /&gt;
* Tailoring Repair kits can also be used to target a player, which will repair all Tailoring-made items in that player&#039;s backpack and currently equipped&lt;br /&gt;
&lt;br /&gt;
==PvP, PvM and Attrition==&lt;br /&gt;
* Provides a (50% * (Effective Tailoring Skill / 100)) Armor bonus for the player when wearing any Tailoring-craftable armor (includes magical and aspect armor)&lt;br /&gt;
* When receiving a any type of damage from a creature (non-Tamed/Summoned) so long as the player is within 1 tile of the creature, the player will inflict (150% * (Effective Tailoring Skill / 100)) of the damage they receive onto the attacking creature, prior to any reductions from Reactive Armor, Parrying, or Armor Rating&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Damage amount inflicted is reduced if player is not wearing a full suit of Tailor crafted armor, with penalties as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Missing Armor&lt;br /&gt;
! Dmg Reduction&lt;br /&gt;
|-&lt;br /&gt;
| Leather Gorget&lt;br /&gt;
| 7%&lt;br /&gt;
|-&lt;br /&gt;
| Leather Gloves&lt;br /&gt;
| 7%&lt;br /&gt;
|-&lt;br /&gt;
| Leather Helmet&lt;br /&gt;
| 14%&lt;br /&gt;
|- &lt;br /&gt;
| Leather Arms&lt;br /&gt;
| 15%&lt;br /&gt;
|-&lt;br /&gt;
| Leather Legs&lt;br /&gt;
| 22%&lt;br /&gt;
|-&lt;br /&gt;
| Leather Chest&lt;br /&gt;
| 35%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Craftables==&lt;br /&gt;
{{Tailoring}}&lt;br /&gt;
&lt;br /&gt;
{{TailoringArtisanClothing}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Custom Craftables==&lt;br /&gt;
===Aspect Cloth===&lt;br /&gt;
* To craft Aspect Cloth, a player needs:&lt;br /&gt;
** 120 Tailoring&lt;br /&gt;
** 1 Aspect Distillation&lt;br /&gt;
** 1 Pile of Wool&lt;br /&gt;
&lt;br /&gt;
[[File:aspectcloth.png|alt=Aspect Cloth|link=]]&lt;br /&gt;
&lt;br /&gt;
===[[Artisan Clothing]]===&lt;br /&gt;
* Only craftable by Legendary (120) Tailors&lt;br /&gt;
* All artisan clothing recipes require one or more [[Mastercrafting Diagram|Mastercrafting Diagrams]]&lt;br /&gt;
* Read more details about [[Artisan Clothing]]&lt;br /&gt;
&lt;br /&gt;
[[File:artisanclothing.png|alt=Artisan Clothing|link=Artisan Clothing]]&lt;br /&gt;
&lt;br /&gt;
===Clothing Alteration Kits===&lt;br /&gt;
* Players can craft Clothing Alteration Kits with 100 Tailoring skill (takes 50 Leather to craft)&lt;br /&gt;
* Players can use Clothing Alteration Kits to take any existing piece of Clothing, Mask, Headgear, or Neckgear and merge it with a stack of colored cloth to adopt that hue color (this consumes the cloth used)&lt;br /&gt;
* Each Clothing type will require a different amount of cloth be consumed to alter the hue, with the amounts being roughly the same amount of cloth that would be required to craft an item of similar size through Tailoring crafting&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-clothingalterationkit1.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
===Adventurer&#039;s Rope===&lt;br /&gt;
* Players can craft [[Adventurer&#039;s Rope]] at 100 Tailoring Skill&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-adventurersrope1.gif|alt=Adventurer&#039;s Rope|link=Adventurer&#039;s Rope]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Disguise Kit===&lt;br /&gt;
* Players can purchase Disguise Kits from Thief NPCs or they may craft them with the Tailoring skill&lt;br /&gt;
* Players must have 80 [[Stealing]] skill in order to use a Disguise Kit&lt;br /&gt;
* Players may apply a Disguise Kit at most once every 15 minutes&lt;br /&gt;
* Read more details about the [[Disguise Kit]]&lt;br /&gt;
&lt;br /&gt;
[[File:disguisekit.png|alt=Disguise Kit|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Estimated 228,000 leather from 50 skill to GM, or approximately 130,000 with recycling&lt;br /&gt;
* Estimated 176,000 leather required from GM to Legendary, or approximately 109,000 with recycling&lt;br /&gt;
* Requires an estimated 24 hours of crafting to max the skill&lt;br /&gt;
&lt;br /&gt;
===Suggested training schema===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|| Skill bracket&lt;br /&gt;
|| % gain chance&lt;br /&gt;
|| Leather required&lt;br /&gt;
|| Crafted item&lt;br /&gt;
|-&lt;br /&gt;
|  | 50&lt;br /&gt;
|  | 7.5&lt;br /&gt;
|  | 3000&lt;br /&gt;
|  | Leather gorgets&lt;br /&gt;
|-&lt;br /&gt;
|  | 55&lt;br /&gt;
|  | 3.75&lt;br /&gt;
|  | 3000&lt;br /&gt;
|  | Leather gorgets&lt;br /&gt;
|-&lt;br /&gt;
|  | 60&lt;br /&gt;
|  | 2.5&lt;br /&gt;
|  | 6500&lt;br /&gt;
|  | Leather gorgets&lt;br /&gt;
|-&lt;br /&gt;
|  | 65&lt;br /&gt;
|  | 2.25&lt;br /&gt;
|  | 7500&lt;br /&gt;
|  | Leather gloves&lt;br /&gt;
|-&lt;br /&gt;
|  | 70&lt;br /&gt;
|  | 2.0&lt;br /&gt;
|  | 13500&lt;br /&gt;
|  | Leather caps&lt;br /&gt;
|-&lt;br /&gt;
|  | 75&lt;br /&gt;
|  | 1.67&lt;br /&gt;
|  | 24000&lt;br /&gt;
|  | Studded gorgets&lt;br /&gt;
|-&lt;br /&gt;
|  | 80&lt;br /&gt;
|  | 1.43&lt;br /&gt;
|  | 28000&lt;br /&gt;
|  | Studded gorgets&lt;br /&gt;
|-&lt;br /&gt;
|  | 85&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | 32000&lt;br /&gt;
|  | Studded gloves&lt;br /&gt;
|-&lt;br /&gt;
|  | 90&lt;br /&gt;
|  | 1.39&lt;br /&gt;
|  | 36000&lt;br /&gt;
|  | Studded caps&lt;br /&gt;
|-&lt;br /&gt;
|  | 95&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | 48000&lt;br /&gt;
|  | Studded arms&lt;br /&gt;
|-&lt;br /&gt;
|  | 100&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | 56000&lt;br /&gt;
|  | Studded legs&lt;br /&gt;
|-&lt;br /&gt;
|  | 105&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | 40000&lt;br /&gt;
|  | Tailoring repair kit&lt;br /&gt;
|-&lt;br /&gt;
|  | 110&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | 40000&lt;br /&gt;
|  | Tailoring repair kit&lt;br /&gt;
|-&lt;br /&gt;
|  | 115&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | 40000&lt;br /&gt;
|  | Tailoring repair kit&lt;br /&gt;
|-&lt;br /&gt;
|  | 120&lt;br /&gt;
|  | n/a&lt;br /&gt;
|  | n/a&lt;br /&gt;
|  | You’re Legendary!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Special thanks to The Strategist on Discord and RoxyEU for updated training data on Sept 29th 2019.&lt;/div&gt;</summary>
		<author><name>Blaise</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Tailoring&amp;diff=18785</id>
		<title>Tailoring</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Tailoring&amp;diff=18785"/>
		<updated>2022-12-07T16:27:59Z</updated>

		<summary type="html">&lt;p&gt;Blaise: /* Suggested training schema */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:Crafting]][[Category:PvM]][[Category:PvP]][[Category:Customization]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Create clothing, various armor types, fishing nets, addons and more&lt;br /&gt;
* Can create Tailoring Repair Kits which can be used by a player with 95 Tailoring to target a container and repair all Tailoring-made items within the container&lt;br /&gt;
* Tailoring Repair kits can also be used to target a player, which will repair all Tailoring-made items in that player&#039;s backpack and currently equipped&lt;br /&gt;
&lt;br /&gt;
==PvP, PvM and Attrition==&lt;br /&gt;
* Provides a (50% * (Effective Tailoring Skill / 100)) Armor bonus for the player when wearing any Tailoring-craftable armor (includes magical and aspect armor)&lt;br /&gt;
* When receiving a any type of damage from a creature (non-Tamed/Summoned) so long as the player is within 1 tile of the creature, the player will inflict (150% * (Effective Tailoring Skill / 100)) of the damage they receive onto the attacking creature, prior to any reductions from Reactive Armor, Parrying, or Armor Rating&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Damage amount inflicted is reduced if player is not wearing a full suit of Tailor crafted armor, with penalties as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Missing Armor&lt;br /&gt;
! Dmg Reduction&lt;br /&gt;
|-&lt;br /&gt;
| Leather Gorget&lt;br /&gt;
| 7%&lt;br /&gt;
|-&lt;br /&gt;
| Leather Gloves&lt;br /&gt;
| 7%&lt;br /&gt;
|-&lt;br /&gt;
| Leather Helmet&lt;br /&gt;
| 14%&lt;br /&gt;
|- &lt;br /&gt;
| Leather Arms&lt;br /&gt;
| 15%&lt;br /&gt;
|-&lt;br /&gt;
| Leather Legs&lt;br /&gt;
| 22%&lt;br /&gt;
|-&lt;br /&gt;
| Leather Chest&lt;br /&gt;
| 35%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Craftables==&lt;br /&gt;
{{Tailoring}}&lt;br /&gt;
&lt;br /&gt;
{{TailoringArtisanClothing}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Custom Craftables==&lt;br /&gt;
===Aspect Cloth===&lt;br /&gt;
* To craft Aspect Cloth, a player needs:&lt;br /&gt;
** 120 Tailoring&lt;br /&gt;
** 1 Aspect Distillation&lt;br /&gt;
** 1 Pile of Wool&lt;br /&gt;
&lt;br /&gt;
[[File:aspectcloth.png|alt=Aspect Cloth|link=]]&lt;br /&gt;
&lt;br /&gt;
===[[Artisan Clothing]]===&lt;br /&gt;
* Only craftable by Legendary (120) Tailors&lt;br /&gt;
* All artisan clothing recipes require one or more [[Mastercrafting Diagram|Mastercrafting Diagrams]]&lt;br /&gt;
* Read more details about [[Artisan Clothing]]&lt;br /&gt;
&lt;br /&gt;
[[File:artisanclothing.png|alt=Artisan Clothing|link=Artisan Clothing]]&lt;br /&gt;
&lt;br /&gt;
===Clothing Alteration Kits===&lt;br /&gt;
* Players can craft Clothing Alteration Kits with 100 Tailoring skill (takes 50 Leather to craft)&lt;br /&gt;
* Players can use Clothing Alteration Kits to take any existing piece of Clothing, Mask, Headgear, or Neckgear and merge it with a stack of colored cloth to adopt that hue color (this consumes the cloth used)&lt;br /&gt;
* Each Clothing type will require a different amount of cloth be consumed to alter the hue, with the amounts being roughly the same amount of cloth that would be required to craft an item of similar size through Tailoring crafting&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-clothingalterationkit1.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
===Adventurer&#039;s Rope===&lt;br /&gt;
* Players can craft [[Adventurer&#039;s Rope]] at 100 Tailoring Skill&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-adventurersrope1.gif|alt=Adventurer&#039;s Rope|link=Adventurer&#039;s Rope]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Disguise Kit===&lt;br /&gt;
* Players can purchase Disguise Kits from Thief NPCs or they may craft them with the Tailoring skill&lt;br /&gt;
* Players must have 80 [[Stealing]] skill in order to use a Disguise Kit&lt;br /&gt;
* Players may apply a Disguise Kit at most once every 15 minutes&lt;br /&gt;
* Read more details about the [[Disguise Kit]]&lt;br /&gt;
&lt;br /&gt;
[[File:disguisekit.png|alt=Disguise Kit|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Estimated 228,000 leather from 50 skill to GM, or approximately 130,000 with recycling&lt;br /&gt;
* Estimated 176,000 leather required from GM to Legendary, or approximately 109,000 with recycling&lt;br /&gt;
* Requires an estimated 24 hours of crafting to max the skill&lt;br /&gt;
&lt;br /&gt;
===Suggested training schema===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|| Skill bracket&lt;br /&gt;
|| % gain chance&lt;br /&gt;
|| Leather required&lt;br /&gt;
|| Crafted item&lt;br /&gt;
|-&lt;br /&gt;
|  | 50&lt;br /&gt;
|  | 7.5&lt;br /&gt;
|  | 3000&lt;br /&gt;
|  | Leather gorgets&lt;br /&gt;
|-&lt;br /&gt;
|  | 55&lt;br /&gt;
|  | 3.75&lt;br /&gt;
|  | 3000&lt;br /&gt;
|  | Leather gorgets&lt;br /&gt;
|-&lt;br /&gt;
|  | 60&lt;br /&gt;
|  | 2.5&lt;br /&gt;
|  | 6500&lt;br /&gt;
|  | Leather gorgets&lt;br /&gt;
|-&lt;br /&gt;
|  | 65&lt;br /&gt;
|  | 2.25&lt;br /&gt;
|  | 7500&lt;br /&gt;
|  | Leather gloves&lt;br /&gt;
|-&lt;br /&gt;
|  | 70&lt;br /&gt;
|  | 2.0&lt;br /&gt;
|  | 20000&lt;br /&gt;
|  | Leather caps&lt;br /&gt;
|-&lt;br /&gt;
|  | 75&lt;br /&gt;
|  | 1.67&lt;br /&gt;
|  | 24000&lt;br /&gt;
|  | Studded gorgets&lt;br /&gt;
|-&lt;br /&gt;
|  | 80&lt;br /&gt;
|  | 1.43&lt;br /&gt;
|  | 28000&lt;br /&gt;
|  | Studded gorgets&lt;br /&gt;
|-&lt;br /&gt;
|  | 85&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | 32000&lt;br /&gt;
|  | Studded gloves&lt;br /&gt;
|-&lt;br /&gt;
|  | 90&lt;br /&gt;
|  | 1.39&lt;br /&gt;
|  | 36000&lt;br /&gt;
|  | Studded caps&lt;br /&gt;
|-&lt;br /&gt;
|  | 95&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | 48000&lt;br /&gt;
|  | Studded arms&lt;br /&gt;
|-&lt;br /&gt;
|  | 100&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | 56000&lt;br /&gt;
|  | Studded legs&lt;br /&gt;
|-&lt;br /&gt;
|  | 105&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | 40000&lt;br /&gt;
|  | Tailoring repair kit&lt;br /&gt;
|-&lt;br /&gt;
|  | 110&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | 40000&lt;br /&gt;
|  | Tailoring repair kit&lt;br /&gt;
|-&lt;br /&gt;
|  | 115&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | 40000&lt;br /&gt;
|  | Tailoring repair kit&lt;br /&gt;
|-&lt;br /&gt;
|  | 120&lt;br /&gt;
|  | n/a&lt;br /&gt;
|  | n/a&lt;br /&gt;
|  | You’re Legendary!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Special thanks to The Strategist on Discord and RoxyEU for updated training data on Sept 29th 2019.&lt;/div&gt;</summary>
		<author><name>Blaise</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Tailoring&amp;diff=18784</id>
		<title>Tailoring</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Tailoring&amp;diff=18784"/>
		<updated>2022-12-07T15:07:27Z</updated>

		<summary type="html">&lt;p&gt;Blaise: /* Suggested training schema */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:Crafting]][[Category:PvM]][[Category:PvP]][[Category:Customization]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Create clothing, various armor types, fishing nets, addons and more&lt;br /&gt;
* Can create Tailoring Repair Kits which can be used by a player with 95 Tailoring to target a container and repair all Tailoring-made items within the container&lt;br /&gt;
* Tailoring Repair kits can also be used to target a player, which will repair all Tailoring-made items in that player&#039;s backpack and currently equipped&lt;br /&gt;
&lt;br /&gt;
==PvP, PvM and Attrition==&lt;br /&gt;
* Provides a (50% * (Effective Tailoring Skill / 100)) Armor bonus for the player when wearing any Tailoring-craftable armor (includes magical and aspect armor)&lt;br /&gt;
* When receiving a any type of damage from a creature (non-Tamed/Summoned) so long as the player is within 1 tile of the creature, the player will inflict (150% * (Effective Tailoring Skill / 100)) of the damage they receive onto the attacking creature, prior to any reductions from Reactive Armor, Parrying, or Armor Rating&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Damage amount inflicted is reduced if player is not wearing a full suit of Tailor crafted armor, with penalties as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Missing Armor&lt;br /&gt;
! Dmg Reduction&lt;br /&gt;
|-&lt;br /&gt;
| Leather Gorget&lt;br /&gt;
| 7%&lt;br /&gt;
|-&lt;br /&gt;
| Leather Gloves&lt;br /&gt;
| 7%&lt;br /&gt;
|-&lt;br /&gt;
| Leather Helmet&lt;br /&gt;
| 14%&lt;br /&gt;
|- &lt;br /&gt;
| Leather Arms&lt;br /&gt;
| 15%&lt;br /&gt;
|-&lt;br /&gt;
| Leather Legs&lt;br /&gt;
| 22%&lt;br /&gt;
|-&lt;br /&gt;
| Leather Chest&lt;br /&gt;
| 35%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Craftables==&lt;br /&gt;
{{Tailoring}}&lt;br /&gt;
&lt;br /&gt;
{{TailoringArtisanClothing}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Custom Craftables==&lt;br /&gt;
===Aspect Cloth===&lt;br /&gt;
* To craft Aspect Cloth, a player needs:&lt;br /&gt;
** 120 Tailoring&lt;br /&gt;
** 1 Aspect Distillation&lt;br /&gt;
** 1 Pile of Wool&lt;br /&gt;
&lt;br /&gt;
[[File:aspectcloth.png|alt=Aspect Cloth|link=]]&lt;br /&gt;
&lt;br /&gt;
===[[Artisan Clothing]]===&lt;br /&gt;
* Only craftable by Legendary (120) Tailors&lt;br /&gt;
* All artisan clothing recipes require one or more [[Mastercrafting Diagram|Mastercrafting Diagrams]]&lt;br /&gt;
* Read more details about [[Artisan Clothing]]&lt;br /&gt;
&lt;br /&gt;
[[File:artisanclothing.png|alt=Artisan Clothing|link=Artisan Clothing]]&lt;br /&gt;
&lt;br /&gt;
===Clothing Alteration Kits===&lt;br /&gt;
* Players can craft Clothing Alteration Kits with 100 Tailoring skill (takes 50 Leather to craft)&lt;br /&gt;
* Players can use Clothing Alteration Kits to take any existing piece of Clothing, Mask, Headgear, or Neckgear and merge it with a stack of colored cloth to adopt that hue color (this consumes the cloth used)&lt;br /&gt;
* Each Clothing type will require a different amount of cloth be consumed to alter the hue, with the amounts being roughly the same amount of cloth that would be required to craft an item of similar size through Tailoring crafting&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-clothingalterationkit1.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
===Adventurer&#039;s Rope===&lt;br /&gt;
* Players can craft [[Adventurer&#039;s Rope]] at 100 Tailoring Skill&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-adventurersrope1.gif|alt=Adventurer&#039;s Rope|link=Adventurer&#039;s Rope]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Disguise Kit===&lt;br /&gt;
* Players can purchase Disguise Kits from Thief NPCs or they may craft them with the Tailoring skill&lt;br /&gt;
* Players must have 80 [[Stealing]] skill in order to use a Disguise Kit&lt;br /&gt;
* Players may apply a Disguise Kit at most once every 15 minutes&lt;br /&gt;
* Read more details about the [[Disguise Kit]]&lt;br /&gt;
&lt;br /&gt;
[[File:disguisekit.png|alt=Disguise Kit|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Estimated 228,000 leather from 50 skill to GM, or approximately 130,000 with recycling&lt;br /&gt;
* Estimated 176,000 leather required from GM to Legendary, or approximately 109,000 with recycling&lt;br /&gt;
* Requires an estimated 24 hours of crafting to max the skill&lt;br /&gt;
&lt;br /&gt;
===Suggested training schema===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|| Skill bracket&lt;br /&gt;
|| % gain chance&lt;br /&gt;
|| Leather required&lt;br /&gt;
|| Crafted item&lt;br /&gt;
|-&lt;br /&gt;
|  | 50&lt;br /&gt;
|  | 7.5&lt;br /&gt;
|  | 3000&lt;br /&gt;
|  | Leather gorgets&lt;br /&gt;
|-&lt;br /&gt;
|  | 55&lt;br /&gt;
|  | 3.75&lt;br /&gt;
|  | 3000&lt;br /&gt;
|  | Leather gorgets&lt;br /&gt;
|-&lt;br /&gt;
|  | 60&lt;br /&gt;
|  | 2.5&lt;br /&gt;
|  | 6500&lt;br /&gt;
|  | Leather gorgets&lt;br /&gt;
|-&lt;br /&gt;
|  | 65&lt;br /&gt;
|  | 2.25&lt;br /&gt;
|  | 16000&lt;br /&gt;
|  | Leather gloves&lt;br /&gt;
|-&lt;br /&gt;
|  | 70&lt;br /&gt;
|  | 2.0&lt;br /&gt;
|  | 20000&lt;br /&gt;
|  | Leather caps&lt;br /&gt;
|-&lt;br /&gt;
|  | 75&lt;br /&gt;
|  | 1.67&lt;br /&gt;
|  | 24000&lt;br /&gt;
|  | Studded gorgets&lt;br /&gt;
|-&lt;br /&gt;
|  | 80&lt;br /&gt;
|  | 1.43&lt;br /&gt;
|  | 28000&lt;br /&gt;
|  | Studded gorgets&lt;br /&gt;
|-&lt;br /&gt;
|  | 85&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | 32000&lt;br /&gt;
|  | Studded gloves&lt;br /&gt;
|-&lt;br /&gt;
|  | 90&lt;br /&gt;
|  | 1.39&lt;br /&gt;
|  | 36000&lt;br /&gt;
|  | Studded caps&lt;br /&gt;
|-&lt;br /&gt;
|  | 95&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | 48000&lt;br /&gt;
|  | Studded arms&lt;br /&gt;
|-&lt;br /&gt;
|  | 100&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | 56000&lt;br /&gt;
|  | Studded legs&lt;br /&gt;
|-&lt;br /&gt;
|  | 105&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | 40000&lt;br /&gt;
|  | Tailoring repair kit&lt;br /&gt;
|-&lt;br /&gt;
|  | 110&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | 40000&lt;br /&gt;
|  | Tailoring repair kit&lt;br /&gt;
|-&lt;br /&gt;
|  | 115&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | 40000&lt;br /&gt;
|  | Tailoring repair kit&lt;br /&gt;
|-&lt;br /&gt;
|  | 120&lt;br /&gt;
|  | n/a&lt;br /&gt;
|  | n/a&lt;br /&gt;
|  | You’re Legendary!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Special thanks to The Strategist on Discord and RoxyEU for updated training data on Sept 29th 2019.&lt;/div&gt;</summary>
		<author><name>Blaise</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Tailoring&amp;diff=18783</id>
		<title>Tailoring</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Tailoring&amp;diff=18783"/>
		<updated>2022-12-07T15:07:12Z</updated>

		<summary type="html">&lt;p&gt;Blaise: /* Training */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:Crafting]][[Category:PvM]][[Category:PvP]][[Category:Customization]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Create clothing, various armor types, fishing nets, addons and more&lt;br /&gt;
* Can create Tailoring Repair Kits which can be used by a player with 95 Tailoring to target a container and repair all Tailoring-made items within the container&lt;br /&gt;
* Tailoring Repair kits can also be used to target a player, which will repair all Tailoring-made items in that player&#039;s backpack and currently equipped&lt;br /&gt;
&lt;br /&gt;
==PvP, PvM and Attrition==&lt;br /&gt;
* Provides a (50% * (Effective Tailoring Skill / 100)) Armor bonus for the player when wearing any Tailoring-craftable armor (includes magical and aspect armor)&lt;br /&gt;
* When receiving a any type of damage from a creature (non-Tamed/Summoned) so long as the player is within 1 tile of the creature, the player will inflict (150% * (Effective Tailoring Skill / 100)) of the damage they receive onto the attacking creature, prior to any reductions from Reactive Armor, Parrying, or Armor Rating&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Damage amount inflicted is reduced if player is not wearing a full suit of Tailor crafted armor, with penalties as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Missing Armor&lt;br /&gt;
! Dmg Reduction&lt;br /&gt;
|-&lt;br /&gt;
| Leather Gorget&lt;br /&gt;
| 7%&lt;br /&gt;
|-&lt;br /&gt;
| Leather Gloves&lt;br /&gt;
| 7%&lt;br /&gt;
|-&lt;br /&gt;
| Leather Helmet&lt;br /&gt;
| 14%&lt;br /&gt;
|- &lt;br /&gt;
| Leather Arms&lt;br /&gt;
| 15%&lt;br /&gt;
|-&lt;br /&gt;
| Leather Legs&lt;br /&gt;
| 22%&lt;br /&gt;
|-&lt;br /&gt;
| Leather Chest&lt;br /&gt;
| 35%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Craftables==&lt;br /&gt;
{{Tailoring}}&lt;br /&gt;
&lt;br /&gt;
{{TailoringArtisanClothing}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Custom Craftables==&lt;br /&gt;
===Aspect Cloth===&lt;br /&gt;
* To craft Aspect Cloth, a player needs:&lt;br /&gt;
** 120 Tailoring&lt;br /&gt;
** 1 Aspect Distillation&lt;br /&gt;
** 1 Pile of Wool&lt;br /&gt;
&lt;br /&gt;
[[File:aspectcloth.png|alt=Aspect Cloth|link=]]&lt;br /&gt;
&lt;br /&gt;
===[[Artisan Clothing]]===&lt;br /&gt;
* Only craftable by Legendary (120) Tailors&lt;br /&gt;
* All artisan clothing recipes require one or more [[Mastercrafting Diagram|Mastercrafting Diagrams]]&lt;br /&gt;
* Read more details about [[Artisan Clothing]]&lt;br /&gt;
&lt;br /&gt;
[[File:artisanclothing.png|alt=Artisan Clothing|link=Artisan Clothing]]&lt;br /&gt;
&lt;br /&gt;
===Clothing Alteration Kits===&lt;br /&gt;
* Players can craft Clothing Alteration Kits with 100 Tailoring skill (takes 50 Leather to craft)&lt;br /&gt;
* Players can use Clothing Alteration Kits to take any existing piece of Clothing, Mask, Headgear, or Neckgear and merge it with a stack of colored cloth to adopt that hue color (this consumes the cloth used)&lt;br /&gt;
* Each Clothing type will require a different amount of cloth be consumed to alter the hue, with the amounts being roughly the same amount of cloth that would be required to craft an item of similar size through Tailoring crafting&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-clothingalterationkit1.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
===Adventurer&#039;s Rope===&lt;br /&gt;
* Players can craft [[Adventurer&#039;s Rope]] at 100 Tailoring Skill&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-adventurersrope1.gif|alt=Adventurer&#039;s Rope|link=Adventurer&#039;s Rope]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Disguise Kit===&lt;br /&gt;
* Players can purchase Disguise Kits from Thief NPCs or they may craft them with the Tailoring skill&lt;br /&gt;
* Players must have 80 [[Stealing]] skill in order to use a Disguise Kit&lt;br /&gt;
* Players may apply a Disguise Kit at most once every 15 minutes&lt;br /&gt;
* Read more details about the [[Disguise Kit]]&lt;br /&gt;
&lt;br /&gt;
[[File:disguisekit.png|alt=Disguise Kit|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Estimated 228,000 leather from 50 skill to GM, or approximately 130,000 with recycling&lt;br /&gt;
* Estimated 176,000 leather required from GM to Legendary, or approximately 109,000 with recycling&lt;br /&gt;
* Requires an estimated 24 hours of crafting to max the skill&lt;br /&gt;
&lt;br /&gt;
===Suggested training schema===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|| Skill bracket&lt;br /&gt;
|| % gain chance&lt;br /&gt;
|| Leather required&lt;br /&gt;
|| Crafted item&lt;br /&gt;
|-&lt;br /&gt;
|  | 50&lt;br /&gt;
|  | 7.5&lt;br /&gt;
|  | 3000&lt;br /&gt;
|  | Leather gorgets&lt;br /&gt;
|-&lt;br /&gt;
|  | 55&lt;br /&gt;
|  | 3.75&lt;br /&gt;
|  | 3000&lt;br /&gt;
|  | Leather gorgets&lt;br /&gt;
|-&lt;br /&gt;
|  | 60&lt;br /&gt;
|  | 2.5&lt;br /&gt;
|  | 65000&lt;br /&gt;
|  | Leather gorgets&lt;br /&gt;
|-&lt;br /&gt;
|  | 65&lt;br /&gt;
|  | 2.25&lt;br /&gt;
|  | 16000&lt;br /&gt;
|  | Leather gloves&lt;br /&gt;
|-&lt;br /&gt;
|  | 70&lt;br /&gt;
|  | 2.0&lt;br /&gt;
|  | 20000&lt;br /&gt;
|  | Leather caps&lt;br /&gt;
|-&lt;br /&gt;
|  | 75&lt;br /&gt;
|  | 1.67&lt;br /&gt;
|  | 24000&lt;br /&gt;
|  | Studded gorgets&lt;br /&gt;
|-&lt;br /&gt;
|  | 80&lt;br /&gt;
|  | 1.43&lt;br /&gt;
|  | 28000&lt;br /&gt;
|  | Studded gorgets&lt;br /&gt;
|-&lt;br /&gt;
|  | 85&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | 32000&lt;br /&gt;
|  | Studded gloves&lt;br /&gt;
|-&lt;br /&gt;
|  | 90&lt;br /&gt;
|  | 1.39&lt;br /&gt;
|  | 36000&lt;br /&gt;
|  | Studded caps&lt;br /&gt;
|-&lt;br /&gt;
|  | 95&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | 48000&lt;br /&gt;
|  | Studded arms&lt;br /&gt;
|-&lt;br /&gt;
|  | 100&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | 56000&lt;br /&gt;
|  | Studded legs&lt;br /&gt;
|-&lt;br /&gt;
|  | 105&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | 40000&lt;br /&gt;
|  | Tailoring repair kit&lt;br /&gt;
|-&lt;br /&gt;
|  | 110&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | 40000&lt;br /&gt;
|  | Tailoring repair kit&lt;br /&gt;
|-&lt;br /&gt;
|  | 115&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | 40000&lt;br /&gt;
|  | Tailoring repair kit&lt;br /&gt;
|-&lt;br /&gt;
|  | 120&lt;br /&gt;
|  | n/a&lt;br /&gt;
|  | n/a&lt;br /&gt;
|  | You’re Legendary!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Special thanks to The Strategist on Discord and RoxyEU for updated training data on Sept 29th 2019.&lt;/div&gt;</summary>
		<author><name>Blaise</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Tailoring&amp;diff=18782</id>
		<title>Tailoring</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Tailoring&amp;diff=18782"/>
		<updated>2022-12-07T03:04:19Z</updated>

		<summary type="html">&lt;p&gt;Blaise: /* Suggested training schema */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:Crafting]][[Category:PvM]][[Category:PvP]][[Category:Customization]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Create clothing, various armor types, fishing nets, addons and more&lt;br /&gt;
* Can create Tailoring Repair Kits which can be used by a player with 95 Tailoring to target a container and repair all Tailoring-made items within the container&lt;br /&gt;
* Tailoring Repair kits can also be used to target a player, which will repair all Tailoring-made items in that player&#039;s backpack and currently equipped&lt;br /&gt;
&lt;br /&gt;
==PvP, PvM and Attrition==&lt;br /&gt;
* Provides a (50% * (Effective Tailoring Skill / 100)) Armor bonus for the player when wearing any Tailoring-craftable armor (includes magical and aspect armor)&lt;br /&gt;
* When receiving a any type of damage from a creature (non-Tamed/Summoned) so long as the player is within 1 tile of the creature, the player will inflict (150% * (Effective Tailoring Skill / 100)) of the damage they receive onto the attacking creature, prior to any reductions from Reactive Armor, Parrying, or Armor Rating&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Damage amount inflicted is reduced if player is not wearing a full suit of Tailor crafted armor, with penalties as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Missing Armor&lt;br /&gt;
! Dmg Reduction&lt;br /&gt;
|-&lt;br /&gt;
| Leather Gorget&lt;br /&gt;
| 7%&lt;br /&gt;
|-&lt;br /&gt;
| Leather Gloves&lt;br /&gt;
| 7%&lt;br /&gt;
|-&lt;br /&gt;
| Leather Helmet&lt;br /&gt;
| 14%&lt;br /&gt;
|- &lt;br /&gt;
| Leather Arms&lt;br /&gt;
| 15%&lt;br /&gt;
|-&lt;br /&gt;
| Leather Legs&lt;br /&gt;
| 22%&lt;br /&gt;
|-&lt;br /&gt;
| Leather Chest&lt;br /&gt;
| 35%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Craftables==&lt;br /&gt;
{{Tailoring}}&lt;br /&gt;
&lt;br /&gt;
{{TailoringArtisanClothing}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Custom Craftables==&lt;br /&gt;
===Aspect Cloth===&lt;br /&gt;
* To craft Aspect Cloth, a player needs:&lt;br /&gt;
** 120 Tailoring&lt;br /&gt;
** 1 Aspect Distillation&lt;br /&gt;
** 1 Pile of Wool&lt;br /&gt;
&lt;br /&gt;
[[File:aspectcloth.png|alt=Aspect Cloth|link=]]&lt;br /&gt;
&lt;br /&gt;
===[[Artisan Clothing]]===&lt;br /&gt;
* Only craftable by Legendary (120) Tailors&lt;br /&gt;
* All artisan clothing recipes require one or more [[Mastercrafting Diagram|Mastercrafting Diagrams]]&lt;br /&gt;
* Read more details about [[Artisan Clothing]]&lt;br /&gt;
&lt;br /&gt;
[[File:artisanclothing.png|alt=Artisan Clothing|link=Artisan Clothing]]&lt;br /&gt;
&lt;br /&gt;
===Clothing Alteration Kits===&lt;br /&gt;
* Players can craft Clothing Alteration Kits with 100 Tailoring skill (takes 50 Leather to craft)&lt;br /&gt;
* Players can use Clothing Alteration Kits to take any existing piece of Clothing, Mask, Headgear, or Neckgear and merge it with a stack of colored cloth to adopt that hue color (this consumes the cloth used)&lt;br /&gt;
* Each Clothing type will require a different amount of cloth be consumed to alter the hue, with the amounts being roughly the same amount of cloth that would be required to craft an item of similar size through Tailoring crafting&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-clothingalterationkit1.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
===Adventurer&#039;s Rope===&lt;br /&gt;
* Players can craft [[Adventurer&#039;s Rope]] at 100 Tailoring Skill&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-adventurersrope1.gif|alt=Adventurer&#039;s Rope|link=Adventurer&#039;s Rope]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Disguise Kit===&lt;br /&gt;
* Players can purchase Disguise Kits from Thief NPCs or they may craft them with the Tailoring skill&lt;br /&gt;
* Players must have 80 [[Stealing]] skill in order to use a Disguise Kit&lt;br /&gt;
* Players may apply a Disguise Kit at most once every 15 minutes&lt;br /&gt;
* Read more details about the [[Disguise Kit]]&lt;br /&gt;
&lt;br /&gt;
[[File:disguisekit.png|alt=Disguise Kit|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Estimated 228,000 leather from 50 skill to GM, or approximately 130,000 with recycling&lt;br /&gt;
* Estimated 176,000 leather required from GM to Legendary, or approximately 109,000 with recycling&lt;br /&gt;
* Requires an estimated 24 hours of crafting to max the skill&lt;br /&gt;
&lt;br /&gt;
===Suggested training schema===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|| Skill bracket&lt;br /&gt;
|| % gain chance&lt;br /&gt;
|| Leather required&lt;br /&gt;
|| Crafted item&lt;br /&gt;
|-&lt;br /&gt;
|  | 50&lt;br /&gt;
|  | 7.5&lt;br /&gt;
|  | 3000&lt;br /&gt;
|  | Leather gorgets&lt;br /&gt;
|-&lt;br /&gt;
|  | 55&lt;br /&gt;
|  | 3.75&lt;br /&gt;
|  | 3000&lt;br /&gt;
|  | Leather gorgets&lt;br /&gt;
|-&lt;br /&gt;
|  | 60&lt;br /&gt;
|  | 2.5&lt;br /&gt;
|  | 12000&lt;br /&gt;
|  | Leather gorgets&lt;br /&gt;
|-&lt;br /&gt;
|  | 65&lt;br /&gt;
|  | 2.25&lt;br /&gt;
|  | 16000&lt;br /&gt;
|  | Leather gloves&lt;br /&gt;
|-&lt;br /&gt;
|  | 70&lt;br /&gt;
|  | 2.0&lt;br /&gt;
|  | 20000&lt;br /&gt;
|  | Leather caps&lt;br /&gt;
|-&lt;br /&gt;
|  | 75&lt;br /&gt;
|  | 1.67&lt;br /&gt;
|  | 24000&lt;br /&gt;
|  | Studded gorgets&lt;br /&gt;
|-&lt;br /&gt;
|  | 80&lt;br /&gt;
|  | 1.43&lt;br /&gt;
|  | 28000&lt;br /&gt;
|  | Studded gorgets&lt;br /&gt;
|-&lt;br /&gt;
|  | 85&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | 32000&lt;br /&gt;
|  | Studded gloves&lt;br /&gt;
|-&lt;br /&gt;
|  | 90&lt;br /&gt;
|  | 1.39&lt;br /&gt;
|  | 36000&lt;br /&gt;
|  | Studded caps&lt;br /&gt;
|-&lt;br /&gt;
|  | 95&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | 48000&lt;br /&gt;
|  | Studded arms&lt;br /&gt;
|-&lt;br /&gt;
|  | 100&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | 56000&lt;br /&gt;
|  | Studded legs&lt;br /&gt;
|-&lt;br /&gt;
|  | 105&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | 40000&lt;br /&gt;
|  | Tailoring repair kit&lt;br /&gt;
|-&lt;br /&gt;
|  | 110&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | 40000&lt;br /&gt;
|  | Tailoring repair kit&lt;br /&gt;
|-&lt;br /&gt;
|  | 115&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | 40000&lt;br /&gt;
|  | Tailoring repair kit&lt;br /&gt;
|-&lt;br /&gt;
|  | 120&lt;br /&gt;
|  | n/a&lt;br /&gt;
|  | n/a&lt;br /&gt;
|  | You’re Legendary!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Special thanks to The Strategist on Discord and RoxyEU for updated training data on Sept 29th 2019.&lt;/div&gt;</summary>
		<author><name>Blaise</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Tailoring&amp;diff=18781</id>
		<title>Tailoring</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Tailoring&amp;diff=18781"/>
		<updated>2022-12-07T02:25:44Z</updated>

		<summary type="html">&lt;p&gt;Blaise: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:Crafting]][[Category:PvM]][[Category:PvP]][[Category:Customization]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Create clothing, various armor types, fishing nets, addons and more&lt;br /&gt;
* Can create Tailoring Repair Kits which can be used by a player with 95 Tailoring to target a container and repair all Tailoring-made items within the container&lt;br /&gt;
* Tailoring Repair kits can also be used to target a player, which will repair all Tailoring-made items in that player&#039;s backpack and currently equipped&lt;br /&gt;
&lt;br /&gt;
==PvP, PvM and Attrition==&lt;br /&gt;
* Provides a (50% * (Effective Tailoring Skill / 100)) Armor bonus for the player when wearing any Tailoring-craftable armor (includes magical and aspect armor)&lt;br /&gt;
* When receiving a any type of damage from a creature (non-Tamed/Summoned) so long as the player is within 1 tile of the creature, the player will inflict (150% * (Effective Tailoring Skill / 100)) of the damage they receive onto the attacking creature, prior to any reductions from Reactive Armor, Parrying, or Armor Rating&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Damage amount inflicted is reduced if player is not wearing a full suit of Tailor crafted armor, with penalties as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Missing Armor&lt;br /&gt;
! Dmg Reduction&lt;br /&gt;
|-&lt;br /&gt;
| Leather Gorget&lt;br /&gt;
| 7%&lt;br /&gt;
|-&lt;br /&gt;
| Leather Gloves&lt;br /&gt;
| 7%&lt;br /&gt;
|-&lt;br /&gt;
| Leather Helmet&lt;br /&gt;
| 14%&lt;br /&gt;
|- &lt;br /&gt;
| Leather Arms&lt;br /&gt;
| 15%&lt;br /&gt;
|-&lt;br /&gt;
| Leather Legs&lt;br /&gt;
| 22%&lt;br /&gt;
|-&lt;br /&gt;
| Leather Chest&lt;br /&gt;
| 35%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Craftables==&lt;br /&gt;
{{Tailoring}}&lt;br /&gt;
&lt;br /&gt;
{{TailoringArtisanClothing}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Custom Craftables==&lt;br /&gt;
===Aspect Cloth===&lt;br /&gt;
* To craft Aspect Cloth, a player needs:&lt;br /&gt;
** 120 Tailoring&lt;br /&gt;
** 1 Aspect Distillation&lt;br /&gt;
** 1 Pile of Wool&lt;br /&gt;
&lt;br /&gt;
[[File:aspectcloth.png|alt=Aspect Cloth|link=]]&lt;br /&gt;
&lt;br /&gt;
===[[Artisan Clothing]]===&lt;br /&gt;
* Only craftable by Legendary (120) Tailors&lt;br /&gt;
* All artisan clothing recipes require one or more [[Mastercrafting Diagram|Mastercrafting Diagrams]]&lt;br /&gt;
* Read more details about [[Artisan Clothing]]&lt;br /&gt;
&lt;br /&gt;
[[File:artisanclothing.png|alt=Artisan Clothing|link=Artisan Clothing]]&lt;br /&gt;
&lt;br /&gt;
===Clothing Alteration Kits===&lt;br /&gt;
* Players can craft Clothing Alteration Kits with 100 Tailoring skill (takes 50 Leather to craft)&lt;br /&gt;
* Players can use Clothing Alteration Kits to take any existing piece of Clothing, Mask, Headgear, or Neckgear and merge it with a stack of colored cloth to adopt that hue color (this consumes the cloth used)&lt;br /&gt;
* Each Clothing type will require a different amount of cloth be consumed to alter the hue, with the amounts being roughly the same amount of cloth that would be required to craft an item of similar size through Tailoring crafting&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-clothingalterationkit1.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
===Adventurer&#039;s Rope===&lt;br /&gt;
* Players can craft [[Adventurer&#039;s Rope]] at 100 Tailoring Skill&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-adventurersrope1.gif|alt=Adventurer&#039;s Rope|link=Adventurer&#039;s Rope]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Disguise Kit===&lt;br /&gt;
* Players can purchase Disguise Kits from Thief NPCs or they may craft them with the Tailoring skill&lt;br /&gt;
* Players must have 80 [[Stealing]] skill in order to use a Disguise Kit&lt;br /&gt;
* Players may apply a Disguise Kit at most once every 15 minutes&lt;br /&gt;
* Read more details about the [[Disguise Kit]]&lt;br /&gt;
&lt;br /&gt;
[[File:disguisekit.png|alt=Disguise Kit|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Estimated 228,000 leather from 50 skill to GM, or approximately 130,000 with recycling&lt;br /&gt;
* Estimated 176,000 leather required from GM to Legendary, or approximately 109,000 with recycling&lt;br /&gt;
* Requires an estimated 24 hours of crafting to max the skill&lt;br /&gt;
&lt;br /&gt;
===Suggested training schema===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|| Skill bracket&lt;br /&gt;
|| % gain chance&lt;br /&gt;
|| Leather required&lt;br /&gt;
|| Crafted item&lt;br /&gt;
|-&lt;br /&gt;
|  | 50&lt;br /&gt;
|  | 7.5&lt;br /&gt;
|  | 3000&lt;br /&gt;
|  | Leather gorgets&lt;br /&gt;
|-&lt;br /&gt;
|  | 55&lt;br /&gt;
|  | 3.75&lt;br /&gt;
|  | 8000&lt;br /&gt;
|  | Leather gorgets&lt;br /&gt;
|-&lt;br /&gt;
|  | 60&lt;br /&gt;
|  | 2.5&lt;br /&gt;
|  | 12000&lt;br /&gt;
|  | Leather gorgets&lt;br /&gt;
|-&lt;br /&gt;
|  | 65&lt;br /&gt;
|  | 2.25&lt;br /&gt;
|  | 16000&lt;br /&gt;
|  | Leather gloves&lt;br /&gt;
|-&lt;br /&gt;
|  | 70&lt;br /&gt;
|  | 2.0&lt;br /&gt;
|  | 20000&lt;br /&gt;
|  | Leather caps&lt;br /&gt;
|-&lt;br /&gt;
|  | 75&lt;br /&gt;
|  | 1.67&lt;br /&gt;
|  | 24000&lt;br /&gt;
|  | Studded gorgets&lt;br /&gt;
|-&lt;br /&gt;
|  | 80&lt;br /&gt;
|  | 1.43&lt;br /&gt;
|  | 28000&lt;br /&gt;
|  | Studded gorgets&lt;br /&gt;
|-&lt;br /&gt;
|  | 85&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | 32000&lt;br /&gt;
|  | Studded gloves&lt;br /&gt;
|-&lt;br /&gt;
|  | 90&lt;br /&gt;
|  | 1.39&lt;br /&gt;
|  | 36000&lt;br /&gt;
|  | Studded caps&lt;br /&gt;
|-&lt;br /&gt;
|  | 95&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | 48000&lt;br /&gt;
|  | Studded arms&lt;br /&gt;
|-&lt;br /&gt;
|  | 100&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | 56000&lt;br /&gt;
|  | Studded legs&lt;br /&gt;
|-&lt;br /&gt;
|  | 105&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | 40000&lt;br /&gt;
|  | Tailoring repair kit&lt;br /&gt;
|-&lt;br /&gt;
|  | 110&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | 40000&lt;br /&gt;
|  | Tailoring repair kit&lt;br /&gt;
|-&lt;br /&gt;
|  | 115&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | 40000&lt;br /&gt;
|  | Tailoring repair kit&lt;br /&gt;
|-&lt;br /&gt;
|  | 120&lt;br /&gt;
|  | n/a&lt;br /&gt;
|  | n/a&lt;br /&gt;
|  | You’re Legendary!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Special thanks to The Strategist on Discord and RoxyEU for updated training data on Sept 29th 2019.&lt;/div&gt;</summary>
		<author><name>Blaise</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Fishing&amp;diff=17226</id>
		<title>Fishing</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Fishing&amp;diff=17226"/>
		<updated>2022-08-04T18:14:58Z</updated>

		<summary type="html">&lt;p&gt;Blaise: /* Training */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:Crafting]][[Category:Ships]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players use the Fishing skill to fish up a variety of items and resources&lt;br /&gt;
* Having a bladed weapon in your backpack and double clicking Raw Fish will cut it up into Fish Steaks&lt;br /&gt;
* Fisherman can use [[Harpoon|Harpoons]], which are player crafted and use the Fishing skill&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://youtu.be/lhiaExswLno}}&lt;br /&gt;
&lt;br /&gt;
===Land Fishing===&lt;br /&gt;
* While fishing on land, players will no longer be prompted with a Captcha for harvesting attempts (i.e 100% automated and AFK Land Fishing is now allowed)&lt;br /&gt;
* While fishing on land, players will only be able to harvest Raw Fish (no special items such as Large Raw Fish, Special Fishing Nets, or Aquarium Creatures) and will do so at a substantially reduced success chance compared to normal&lt;br /&gt;
&lt;br /&gt;
===Ship Fishing===&lt;br /&gt;
* While fishing on a ship, players will still be responsible for passing Captchas when prompted as before&lt;br /&gt;
* While fishing on a ship, players will be able to harvest Raw Fish, Special Cooking Fish (such as Raw Large Fish, Raw Lobster, Raw Crab), and Special Fishing Nets, but not Aquarium Creatures&lt;br /&gt;
* Read more about [[Ships]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fishing Poles Bonuses==&lt;br /&gt;
When determining chances for catching Special Fish or discovering Special Fishing Nets, players receive a bonus based on the quality and material of the fishing pole used as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Material&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_wood.jpg|link=]]&amp;lt;br /&amp;gt;Exceptional&lt;br /&gt;
| +4%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_wood.jpg|link=]]&amp;lt;br /&amp;gt;Mastercrafted&lt;br /&gt;
| +8%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_dullwood.jpg|link=]]&amp;lt;br /&amp;gt;Dullwood&lt;br /&gt;
| +2%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_shadowwood.jpg|link=]]&amp;lt;br /&amp;gt;Shadowwood&lt;br /&gt;
| +4%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_copperwood.jpg|link=]]&amp;lt;br /&amp;gt;Copperwood&lt;br /&gt;
| +6%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_bronzewood.jpg|link=]]&amp;lt;br /&amp;gt;Bronzewood&lt;br /&gt;
| +8%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_goldenwood.jpg|link=]]&amp;lt;br /&amp;gt;Goldenwood&lt;br /&gt;
| +10%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_rosewood.jpg|link=]]&amp;lt;br /&amp;gt;Rosewood&lt;br /&gt;
| +12%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_verewood.jpg|link=]]&amp;lt;br /&amp;gt;Verewood&lt;br /&gt;
| +14%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_valewood.jpg|link=]]&amp;lt;br /&amp;gt;Valewood&lt;br /&gt;
| +16%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_avarwood.jpg|link=]]&amp;lt;br /&amp;gt;Avarwood&lt;br /&gt;
| +18%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Player Crafted Leather Fishing Nets==&lt;br /&gt;
* Players may craft Leather Fishing Nets (using any leather material type) through Tailoring or purchase Leather Fishing Nets at Fisherman NPCs&lt;br /&gt;
* Leather Fishing Nets have a limited number of uses, which is increased based on quality and material type&lt;br /&gt;
* Crafted Leather Fishing Nets are used at Fishing Spots and SOS locations to retrieve items&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crafted Leather Fishing Net Bonuses&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When determining chances for retrieving items from Fishing Spots and SOS locations, players receive a bonus based on the quality and material of the crafted leather fishing net used as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Material&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_leather.png|link=]]&amp;lt;br /&amp;gt;Exceptional&lt;br /&gt;
| +4%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_leather.png|link=]]&amp;lt;br /&amp;gt;Mastercrafted&lt;br /&gt;
| +8%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_dullhide.png|link=]]&amp;lt;br /&amp;gt;Dullhide&lt;br /&gt;
| +2%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_shadowhide.png|link=]]&amp;lt;br /&amp;gt;Shadowhide&lt;br /&gt;
| +4%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_copperhide.png|link=]]&amp;lt;br /&amp;gt;Copperhide&lt;br /&gt;
| +6%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_bronzehide.png|link=]]&amp;lt;br /&amp;gt;Bronzehide&lt;br /&gt;
| +8%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_goldenhide.png|link=]]&amp;lt;br /&amp;gt;Goldenhide&lt;br /&gt;
| +10%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_rosehide.png|link=]]&amp;lt;br /&amp;gt;Rosehide&lt;br /&gt;
| +12%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_verehide.png|link=]]&amp;lt;br /&amp;gt;Verehide&lt;br /&gt;
| +14%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_valehide.png|link=]]&amp;lt;br /&amp;gt;Valehide&lt;br /&gt;
| +16%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_avarhide.png|link=]]&amp;lt;br /&amp;gt;Avarhide&lt;br /&gt;
| +18%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Special Fishing Nets==&lt;br /&gt;
* Players have a (0.5% * (Fishing Skill / 100) * (100% + Fishing Pole Bonus) chance to find a Special Fishing Net while fishing on a ship&lt;br /&gt;
* Special Fishing Nets are single use items that may be thrown from a ship into the water&lt;br /&gt;
* Once thrown, a Special Fishing Net has a 75% chance to generate a Fishing Creature Spawn or a 25% chance for the player to catch a Special Fish&lt;br /&gt;
* If a Fishing Creature Spawn occurs, there is a 25% chance that one creature will have a Message in a Bottle on it&#039;s corpse&lt;br /&gt;
* Special Fishing Nets are stackable and come in the various random hues&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-fishing-specialfishingnet.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fishing Creatures Spawn==&lt;br /&gt;
Players have the opportunity while fishing at sea to initiate Fishing Creature Spawns. Fishing Creature Spawns can only occur when using &#039;&#039;&#039;Special Fishing Nets&#039;&#039;&#039;, while fishing at &#039;&#039;&#039;Fishing Spots&#039;&#039;&#039;, or when fishing at &#039;&#039;&#039;SOS locations&#039;&#039;&#039;. They will not occur during normal fishing with a fishing pole. Fishing Creature Spawns may result in both water-based creatures or creatures that spawn immediately on the targets ship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-fishing-grizz-drowneddragon.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Messages in a Bottle/SOS==&lt;br /&gt;
* SOSes have no expiration date&lt;br /&gt;
* Double click a Message in a Bottle to receive an SOS&lt;br /&gt;
* Players use crafted Leather Fishing Nets to retrieve items from SOS locations, as long as they have the SOS in their backpack&lt;br /&gt;
* Players must be within 12 tiles of a SOS location to attempt to retrieve items from it&lt;br /&gt;
* Players may make up to 20 retrieval attempts on a SOS location&lt;br /&gt;
* Players have a (50% * (Fishing Skill / 100) * (100% + Fishing Net Bonus) * (100% + Ship Upgrades Bonuses)) chance to have a &amp;quot;successful&amp;quot; retrieval action&lt;br /&gt;
* Players are guaranteed to have at least 1 Creature Spawn occur per SOS and up to 3 maximum&lt;br /&gt;
* One creature per Creature Spawn will have either a Small, Medium, or Large Salvaged Crate on its corpse with a variety of loot items (items vary based on crate size)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-fishing-mib1.gif|alt=Fishing Message in a Bottles|link=]]&lt;br /&gt;
&lt;br /&gt;
==Fishing Resource Map==&lt;br /&gt;
Check the [[Resource Maps]] page for more information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:fishingresourcemap1.gif|link=Resource Maps]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fishing Frenzy==&lt;br /&gt;
* Fishing Frenzies are special fishing locations that randomly spawn throughout the game world in land-accessible areas&lt;br /&gt;
* If a player makes a Fishing skill attempt near a Fishing Frenzy, or double-clicking them with a Fishing Pole equipped, they will attempt to harvest from it in a manner similar to Fishing [[Resource Maps]]&lt;br /&gt;
* Fishing Frenzies have a limited number of harvest attempts, but players may potentially harvest one or more Freshwater Aquarium Creatures from them&lt;br /&gt;
* Harvesting animation speed is increased for Fishing Frenzies and harvest completion has a reduced wait time of 3 seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:fishingfrenzy1.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aquarium Creatures==&lt;br /&gt;
* Aquarium Creatures are broken down into three Rarity levels: Common, Uncommon, and Rare&lt;br /&gt;
* Aquarium Creatures are broken down into two Water types: Freshwater and Saltwater&lt;br /&gt;
* Players can only harvest Freshwater Aquarium Creatures from Fishing Resource Maps and Fishing Frenzies&lt;br /&gt;
* Players can only harvest Saltwater Aquarium Creatures from Special Fishing Nets, Fishing Spots, and SOSes&lt;br /&gt;
* Read more about [[Aquarium#Aquarium Creatures|Aquarium Creatures]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:aquariumgump.jpg|link=Aquarium#Aquarium Creatures]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==World Records==&lt;br /&gt;
Taking both skill and luck, catching a World Record fish is no easy feat. Players will be notified when they catch a unique fish as well as if it is a World Record.&lt;br /&gt;
&lt;br /&gt;
* Double-clicking on the fish will open its stats, allowing you to see who has caught the heaviest of that type of fish&lt;br /&gt;
* If you are the competitive type, there are also Fishing Record Boards that will list all the types of fish that can be caught, what the current weight record is, as well as when and who landed the fish&lt;br /&gt;
* You can find Fishing Record Boards at each city&#039;s dock near the Dockmaster&lt;br /&gt;
&lt;br /&gt;
[[File:fishingrecordboard1a.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:fishingworldrecords1a.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fishing Spots==&lt;br /&gt;
Special Fishing Spots can be found while sailing the seas. At these locations, a player can use a Leather Fishing Net (crafted by a Tailor from the various leather types) for a chance to pull up aquarium fish, delectable fish, or fishing spawns.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
| [[File:wiki-fishingspot-brokenbarrels.gif|200px|link=]]&amp;lt;br /&amp;gt;Barrel Wreck&lt;br /&gt;
| [[File:wiki-fishingspot-crashedship.gif|200px|link=]]&amp;lt;br /&amp;gt;Crashed Cargo Ship&lt;br /&gt;
| [[File:wiki-fishingspot-deadfisherman.gif|200px|link=]]&amp;lt;br /&amp;gt;Dead Fisherman&lt;br /&gt;
| [[File:wiki-fishingspot-marshfishing.png|200px|link=]]&amp;lt;br /&amp;gt;Marsh Fishing&lt;br /&gt;
| [[File:wiki-fishingspot-murderraft.png|200px|link=]]&amp;lt;br /&amp;gt;Murder Raft&lt;br /&gt;
| [[File:wiki-fishingspot-mushrooms.gif|200px|link=]]&amp;lt;br /&amp;gt;Mushroom Formation&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
| [[File:wiki-fishingspot-largefishnet.gif|200px|link=]]&amp;lt;br /&amp;gt;Net Fishery&lt;br /&gt;
| [[File:wiki-fishingspot-stuckrowboat2.gif|200px|link=]]&amp;lt;br /&amp;gt;Submerged Rowboat&lt;br /&gt;
| [[File:wiki-fishingspot-rattanraft.gif|200px|link=]]&amp;lt;br /&amp;gt;Thatched Raft&lt;br /&gt;
| [[File:wiki-fishingspot-overgrown.gif|200px|link=]]&amp;lt;br /&amp;gt;Vines And Strange Stone&lt;br /&gt;
| [[File:wiki-fishingspot-whalebones.gif|200px|link=]]&amp;lt;br /&amp;gt;Whalebones&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Harpoon Bonus==&lt;br /&gt;
* When attacking a creature with a Harpoon, add [[Base Weapon Damage]] * (25% * (Fishing Skill / 100)) damage per hit&lt;br /&gt;
* When attacking a player with a Harpoon, add [[Base Weapon Damage]] * (10% * (Fishing Skill / 100)) damage per hit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* (OUTMODED) Requires an estimated 80 hours to reach 100 Fishing skill at 30 seconds per attempt&lt;br /&gt;
* Fishing has a delay of 7 seconds per use. &lt;br /&gt;
* Use of Fishing Nets at Fishing Spots or SOS spots will have a higher chance of skill gain, however, there is increased risk being on the open seas&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-100&lt;br /&gt;
| Fish on land, from the shore (no Captchas)&lt;br /&gt;
|-&lt;br /&gt;
| 100-120&lt;br /&gt;
| Fish from a ship (will receive Captchas)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Blaise</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Fishing&amp;diff=17225</id>
		<title>Fishing</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Fishing&amp;diff=17225"/>
		<updated>2022-08-04T18:09:52Z</updated>

		<summary type="html">&lt;p&gt;Blaise: /* Training */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:Crafting]][[Category:Ships]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players use the Fishing skill to fish up a variety of items and resources&lt;br /&gt;
* Having a bladed weapon in your backpack and double clicking Raw Fish will cut it up into Fish Steaks&lt;br /&gt;
* Fisherman can use [[Harpoon|Harpoons]], which are player crafted and use the Fishing skill&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://youtu.be/lhiaExswLno}}&lt;br /&gt;
&lt;br /&gt;
===Land Fishing===&lt;br /&gt;
* While fishing on land, players will no longer be prompted with a Captcha for harvesting attempts (i.e 100% automated and AFK Land Fishing is now allowed)&lt;br /&gt;
* While fishing on land, players will only be able to harvest Raw Fish (no special items such as Large Raw Fish, Special Fishing Nets, or Aquarium Creatures) and will do so at a substantially reduced success chance compared to normal&lt;br /&gt;
&lt;br /&gt;
===Ship Fishing===&lt;br /&gt;
* While fishing on a ship, players will still be responsible for passing Captchas when prompted as before&lt;br /&gt;
* While fishing on a ship, players will be able to harvest Raw Fish, Special Cooking Fish (such as Raw Large Fish, Raw Lobster, Raw Crab), and Special Fishing Nets, but not Aquarium Creatures&lt;br /&gt;
* Read more about [[Ships]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fishing Poles Bonuses==&lt;br /&gt;
When determining chances for catching Special Fish or discovering Special Fishing Nets, players receive a bonus based on the quality and material of the fishing pole used as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Material&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_wood.jpg|link=]]&amp;lt;br /&amp;gt;Exceptional&lt;br /&gt;
| +4%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_wood.jpg|link=]]&amp;lt;br /&amp;gt;Mastercrafted&lt;br /&gt;
| +8%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_dullwood.jpg|link=]]&amp;lt;br /&amp;gt;Dullwood&lt;br /&gt;
| +2%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_shadowwood.jpg|link=]]&amp;lt;br /&amp;gt;Shadowwood&lt;br /&gt;
| +4%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_copperwood.jpg|link=]]&amp;lt;br /&amp;gt;Copperwood&lt;br /&gt;
| +6%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_bronzewood.jpg|link=]]&amp;lt;br /&amp;gt;Bronzewood&lt;br /&gt;
| +8%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_goldenwood.jpg|link=]]&amp;lt;br /&amp;gt;Goldenwood&lt;br /&gt;
| +10%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_rosewood.jpg|link=]]&amp;lt;br /&amp;gt;Rosewood&lt;br /&gt;
| +12%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_verewood.jpg|link=]]&amp;lt;br /&amp;gt;Verewood&lt;br /&gt;
| +14%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_valewood.jpg|link=]]&amp;lt;br /&amp;gt;Valewood&lt;br /&gt;
| +16%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_avarwood.jpg|link=]]&amp;lt;br /&amp;gt;Avarwood&lt;br /&gt;
| +18%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Player Crafted Leather Fishing Nets==&lt;br /&gt;
* Players may craft Leather Fishing Nets (using any leather material type) through Tailoring or purchase Leather Fishing Nets at Fisherman NPCs&lt;br /&gt;
* Leather Fishing Nets have a limited number of uses, which is increased based on quality and material type&lt;br /&gt;
* Crafted Leather Fishing Nets are used at Fishing Spots and SOS locations to retrieve items&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crafted Leather Fishing Net Bonuses&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When determining chances for retrieving items from Fishing Spots and SOS locations, players receive a bonus based on the quality and material of the crafted leather fishing net used as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Material&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_leather.png|link=]]&amp;lt;br /&amp;gt;Exceptional&lt;br /&gt;
| +4%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_leather.png|link=]]&amp;lt;br /&amp;gt;Mastercrafted&lt;br /&gt;
| +8%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_dullhide.png|link=]]&amp;lt;br /&amp;gt;Dullhide&lt;br /&gt;
| +2%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_shadowhide.png|link=]]&amp;lt;br /&amp;gt;Shadowhide&lt;br /&gt;
| +4%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_copperhide.png|link=]]&amp;lt;br /&amp;gt;Copperhide&lt;br /&gt;
| +6%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_bronzehide.png|link=]]&amp;lt;br /&amp;gt;Bronzehide&lt;br /&gt;
| +8%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_goldenhide.png|link=]]&amp;lt;br /&amp;gt;Goldenhide&lt;br /&gt;
| +10%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_rosehide.png|link=]]&amp;lt;br /&amp;gt;Rosehide&lt;br /&gt;
| +12%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_verehide.png|link=]]&amp;lt;br /&amp;gt;Verehide&lt;br /&gt;
| +14%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_valehide.png|link=]]&amp;lt;br /&amp;gt;Valehide&lt;br /&gt;
| +16%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_avarhide.png|link=]]&amp;lt;br /&amp;gt;Avarhide&lt;br /&gt;
| +18%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Special Fishing Nets==&lt;br /&gt;
* Players have a (0.5% * (Fishing Skill / 100) * (100% + Fishing Pole Bonus) chance to find a Special Fishing Net while fishing on a ship&lt;br /&gt;
* Special Fishing Nets are single use items that may be thrown from a ship into the water&lt;br /&gt;
* Once thrown, a Special Fishing Net has a 75% chance to generate a Fishing Creature Spawn or a 25% chance for the player to catch a Special Fish&lt;br /&gt;
* If a Fishing Creature Spawn occurs, there is a 25% chance that one creature will have a Message in a Bottle on it&#039;s corpse&lt;br /&gt;
* Special Fishing Nets are stackable and come in the various random hues&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-fishing-specialfishingnet.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fishing Creatures Spawn==&lt;br /&gt;
Players have the opportunity while fishing at sea to initiate Fishing Creature Spawns. Fishing Creature Spawns can only occur when using &#039;&#039;&#039;Special Fishing Nets&#039;&#039;&#039;, while fishing at &#039;&#039;&#039;Fishing Spots&#039;&#039;&#039;, or when fishing at &#039;&#039;&#039;SOS locations&#039;&#039;&#039;. They will not occur during normal fishing with a fishing pole. Fishing Creature Spawns may result in both water-based creatures or creatures that spawn immediately on the targets ship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-fishing-grizz-drowneddragon.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Messages in a Bottle/SOS==&lt;br /&gt;
* SOSes have no expiration date&lt;br /&gt;
* Double click a Message in a Bottle to receive an SOS&lt;br /&gt;
* Players use crafted Leather Fishing Nets to retrieve items from SOS locations, as long as they have the SOS in their backpack&lt;br /&gt;
* Players must be within 12 tiles of a SOS location to attempt to retrieve items from it&lt;br /&gt;
* Players may make up to 20 retrieval attempts on a SOS location&lt;br /&gt;
* Players have a (50% * (Fishing Skill / 100) * (100% + Fishing Net Bonus) * (100% + Ship Upgrades Bonuses)) chance to have a &amp;quot;successful&amp;quot; retrieval action&lt;br /&gt;
* Players are guaranteed to have at least 1 Creature Spawn occur per SOS and up to 3 maximum&lt;br /&gt;
* One creature per Creature Spawn will have either a Small, Medium, or Large Salvaged Crate on its corpse with a variety of loot items (items vary based on crate size)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-fishing-mib1.gif|alt=Fishing Message in a Bottles|link=]]&lt;br /&gt;
&lt;br /&gt;
==Fishing Resource Map==&lt;br /&gt;
Check the [[Resource Maps]] page for more information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:fishingresourcemap1.gif|link=Resource Maps]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fishing Frenzy==&lt;br /&gt;
* Fishing Frenzies are special fishing locations that randomly spawn throughout the game world in land-accessible areas&lt;br /&gt;
* If a player makes a Fishing skill attempt near a Fishing Frenzy, or double-clicking them with a Fishing Pole equipped, they will attempt to harvest from it in a manner similar to Fishing [[Resource Maps]]&lt;br /&gt;
* Fishing Frenzies have a limited number of harvest attempts, but players may potentially harvest one or more Freshwater Aquarium Creatures from them&lt;br /&gt;
* Harvesting animation speed is increased for Fishing Frenzies and harvest completion has a reduced wait time of 3 seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:fishingfrenzy1.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aquarium Creatures==&lt;br /&gt;
* Aquarium Creatures are broken down into three Rarity levels: Common, Uncommon, and Rare&lt;br /&gt;
* Aquarium Creatures are broken down into two Water types: Freshwater and Saltwater&lt;br /&gt;
* Players can only harvest Freshwater Aquarium Creatures from Fishing Resource Maps and Fishing Frenzies&lt;br /&gt;
* Players can only harvest Saltwater Aquarium Creatures from Special Fishing Nets, Fishing Spots, and SOSes&lt;br /&gt;
* Read more about [[Aquarium#Aquarium Creatures|Aquarium Creatures]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:aquariumgump.jpg|link=Aquarium#Aquarium Creatures]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==World Records==&lt;br /&gt;
Taking both skill and luck, catching a World Record fish is no easy feat. Players will be notified when they catch a unique fish as well as if it is a World Record.&lt;br /&gt;
&lt;br /&gt;
* Double-clicking on the fish will open its stats, allowing you to see who has caught the heaviest of that type of fish&lt;br /&gt;
* If you are the competitive type, there are also Fishing Record Boards that will list all the types of fish that can be caught, what the current weight record is, as well as when and who landed the fish&lt;br /&gt;
* You can find Fishing Record Boards at each city&#039;s dock near the Dockmaster&lt;br /&gt;
&lt;br /&gt;
[[File:fishingrecordboard1a.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:fishingworldrecords1a.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fishing Spots==&lt;br /&gt;
Special Fishing Spots can be found while sailing the seas. At these locations, a player can use a Leather Fishing Net (crafted by a Tailor from the various leather types) for a chance to pull up aquarium fish, delectable fish, or fishing spawns.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
| [[File:wiki-fishingspot-brokenbarrels.gif|200px|link=]]&amp;lt;br /&amp;gt;Barrel Wreck&lt;br /&gt;
| [[File:wiki-fishingspot-crashedship.gif|200px|link=]]&amp;lt;br /&amp;gt;Crashed Cargo Ship&lt;br /&gt;
| [[File:wiki-fishingspot-deadfisherman.gif|200px|link=]]&amp;lt;br /&amp;gt;Dead Fisherman&lt;br /&gt;
| [[File:wiki-fishingspot-marshfishing.png|200px|link=]]&amp;lt;br /&amp;gt;Marsh Fishing&lt;br /&gt;
| [[File:wiki-fishingspot-murderraft.png|200px|link=]]&amp;lt;br /&amp;gt;Murder Raft&lt;br /&gt;
| [[File:wiki-fishingspot-mushrooms.gif|200px|link=]]&amp;lt;br /&amp;gt;Mushroom Formation&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
| [[File:wiki-fishingspot-largefishnet.gif|200px|link=]]&amp;lt;br /&amp;gt;Net Fishery&lt;br /&gt;
| [[File:wiki-fishingspot-stuckrowboat2.gif|200px|link=]]&amp;lt;br /&amp;gt;Submerged Rowboat&lt;br /&gt;
| [[File:wiki-fishingspot-rattanraft.gif|200px|link=]]&amp;lt;br /&amp;gt;Thatched Raft&lt;br /&gt;
| [[File:wiki-fishingspot-overgrown.gif|200px|link=]]&amp;lt;br /&amp;gt;Vines And Strange Stone&lt;br /&gt;
| [[File:wiki-fishingspot-whalebones.gif|200px|link=]]&amp;lt;br /&amp;gt;Whalebones&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Harpoon Bonus==&lt;br /&gt;
* When attacking a creature with a Harpoon, add [[Base Weapon Damage]] * (25% * (Fishing Skill / 100)) damage per hit&lt;br /&gt;
* When attacking a player with a Harpoon, add [[Base Weapon Damage]] * (10% * (Fishing Skill / 100)) damage per hit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* (OUTMODED)Requires an estimated 80 hours to reach 100 Fishing skill at 30 seconds per attempt&lt;br /&gt;
* Fishing has a delay of 7 seconds per use. &lt;br /&gt;
* Use of Fishing Nets at Fishing Spots or SOS spots will have a higher chance of skill gain, however, there is increased risk being on the open seas&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-100&lt;br /&gt;
| Fish on land, from the shore (no Captchas)&lt;br /&gt;
|-&lt;br /&gt;
| 100-120&lt;br /&gt;
| Fish from a ship (will receive Captchas)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Blaise</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Poisoning&amp;diff=17214</id>
		<title>Poisoning</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Poisoning&amp;diff=17214"/>
		<updated>2022-08-03T22:56:29Z</updated>

		<summary type="html">&lt;p&gt;Blaise: /* Training */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
==Poison Damage==&lt;br /&gt;
* Player-inflicted Poison (through spells or weapons) damage against creatures is increased by 50% &lt;br /&gt;
* Player-inflicted Poison (through spells or weapons or tinker traps) has its damage increased by (100% * (Taste ID Skill / 100))&lt;br /&gt;
* When a non-tamed creature takes damage from poison, if the creature or player that poisoned them is more than 18 tiles away, the poison will downgrade its damage to Lesser Poison&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Poison&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Lesser&lt;br /&gt;
| 5 Damage every 10 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Regular&lt;br /&gt;
| 10 Damage every 8 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Greater&lt;br /&gt;
| 15 Damage every 7 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Deadly&lt;br /&gt;
| 20 Damage every 6 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Lethal&lt;br /&gt;
| 25 Damage every 5 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Curing Poison==&lt;br /&gt;
===Progressive Curing===&lt;br /&gt;
* The first Cure Potion a player drinks every 30 seconds will now be a free consumption (players will get a system message telling them this occurred)&lt;br /&gt;
* Each consecutive failed attempt at curing poison now increases chance of the next attempt by a flat value equal to the unmodified base cure chance (before factoring in adjustments for Poison Skill, Taste ID, or Other Player Effects) assigned to the type of poison&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example of curing Deadly Poison inflicted by a player with GM Poisoning Skill and GM Taste ID:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The base chance to cure Deadly Poison via Greater Cure Potion or GM Magery is 50% chance&lt;br /&gt;
* If they fail their cure attempt, their next attempt will receive a flat 50% bonus&lt;br /&gt;
* Poisons inflicted with GM Poisoning and GM Taste ID have their initial cure chance reduced by a scalar of 50% (i.e. 50% base cure chance becomes 25% cure chance)&lt;br /&gt;
* Subsequent attempts are still increased by the unmodified base cure chance as a flat percentage&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attempt&lt;br /&gt;
! Cure Chance&lt;br /&gt;
|-&lt;br /&gt;
| 1st&lt;br /&gt;
| 25%&lt;br /&gt;
|-&lt;br /&gt;
| 2nd&lt;br /&gt;
| 75%&lt;br /&gt;
|-&lt;br /&gt;
| 3rd&lt;br /&gt;
| 125%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example of curing Lethal Poison inflicted by a player with 120 Poisoning Skill and 120 Taste ID:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Base chance to cure Lethal Poison via Greater Cure Potion or GM Magery is 25% chance&lt;br /&gt;
* If they fail their cure attempt, their next attempt will receive a flat 25% bonus&lt;br /&gt;
* Poisons inflicted with 120 Poisoning and 120 Taste ID have their initial cure chance reduced by a scalar of 60% (i.e. 25% base cure chance becomes 10% cure chance)&lt;br /&gt;
* Subsequent attempts are still increased by the unmodified base cure chance as a flat percentage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attempt&lt;br /&gt;
! Cure Chance&lt;br /&gt;
|-&lt;br /&gt;
| 1st&lt;br /&gt;
| 10%&lt;br /&gt;
|-&lt;br /&gt;
| 2nd&lt;br /&gt;
| 35%&lt;br /&gt;
|-&lt;br /&gt;
| 3rd&lt;br /&gt;
| 60%&lt;br /&gt;
|-&lt;br /&gt;
| 4th&lt;br /&gt;
| 85%&lt;br /&gt;
|-&lt;br /&gt;
| 5th&lt;br /&gt;
| 110%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Potion Cure Chances===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cure Type&lt;br /&gt;
! Poison Type&lt;br /&gt;
! Cure Chance&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | [[File:curepotion.jpg|link=]]&amp;lt;br /&amp;gt;Lesser Cure&lt;br /&gt;
| Lesser&lt;br /&gt;
| 75%&lt;br /&gt;
|-&lt;br /&gt;
| Regular&lt;br /&gt;
| 50%&lt;br /&gt;
|-&lt;br /&gt;
| Greater&lt;br /&gt;
| 25%&lt;br /&gt;
|-&lt;br /&gt;
| Deadly&lt;br /&gt;
| 0%&lt;br /&gt;
|-&lt;br /&gt;
| Lethal&lt;br /&gt;
| 0%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | [[File:curepotion.jpg|link=]]&amp;lt;br /&amp;gt;Regular Cure&lt;br /&gt;
| Lesser&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| Regular&lt;br /&gt;
| 75%&lt;br /&gt;
|-&lt;br /&gt;
| Greater&lt;br /&gt;
| 50%&lt;br /&gt;
|-&lt;br /&gt;
| Deadly&lt;br /&gt;
| 25%&lt;br /&gt;
|-&lt;br /&gt;
| Lethal&lt;br /&gt;
| 0%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | [[File:curepotion.jpg|link=]]&amp;lt;br /&amp;gt;Greater Cure&lt;br /&gt;
| Lesser&lt;br /&gt;
| 125%&lt;br /&gt;
|-&lt;br /&gt;
| Regular&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| Greater&lt;br /&gt;
| 75%&lt;br /&gt;
|-&lt;br /&gt;
| Deadly&lt;br /&gt;
| 50%&lt;br /&gt;
|-&lt;br /&gt;
| Lethal&lt;br /&gt;
| 25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bandaging Cure Chances===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Chance to Cure Player&lt;br /&gt;
| ((150% - (Poison Level * 25%)) * (Healing Skill / 100)) - (Slips * 2%)&lt;br /&gt;
|-&lt;br /&gt;
! Chance to Cure Creature&lt;br /&gt;
| ((150% - (Poison Level * 25%)) * (Veterinary Skill / 100)) - (Slips * 2%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cure and Arch Cure Spell Chances===&lt;br /&gt;
* Chance to Cure = ((150% - (Poison Level * 25%)) * (Magery Skill / 100))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Poison Resistance==&lt;br /&gt;
* Many creatures have a Poison Resistance stat (listed as a percentage % value, but will not resist poison cast from players, only a chance to resist each tick of damage&lt;br /&gt;
* Players may temporarily receive Poison Resistance through skills such as Taste ID and various item effects&lt;br /&gt;
* Poison Resistance on creatures is checked on a Per Poison Tick Basis, so abilities/effects that trigger multiple Poison Ticks to be resolved at once (such as [[Necromancy#Necromancy_Ability_Descriptions|Poison Strike]]/[[Poison Aspect]] Weapon or Spell Proc) will make multiple Poison Resistance checks against each tick being resolved, rather than a single Poison Resistance check that would nullify the entire stack of Poison Ticks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Poison Kit==&lt;br /&gt;
* Players can craft [https://uooutlands.com/wiki/Poison_Kit Poison Kits] with the Alchemy skill, which is a Blessed item that allow players to customize the handling of their Poison Effects towards creatures (these bonuses will never affect players)&lt;br /&gt;
&lt;br /&gt;
[[File:poisonkitgump1.jpg|link=Poison Kit]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Poisoned Weapons==&lt;br /&gt;
* Poison may be applied to any stabbing weapon. This includes all Fencing weapons and all swords, but not axes or polearms and no maces. &lt;br /&gt;
* Chance to inflict poison on target is flat 25% for Lesser, Regular, Greater, and Deadly Poisoned weapons&lt;br /&gt;
* Players need 95 Printed Poisoning skill or higher to use any Lethal Poisoned weapon&lt;br /&gt;
* The chance for a player to apply Weapon Poison (including Lethal) to a creature is now 25% + ([[Effective Skill|Effective Poisoning Skill]] / 4 %) [https://forums.uooutlands.com/index.php?threads/patch-notes-for-february-14-2020.2739/ patch Feb 14,2020]&lt;br /&gt;
* Player wielding a weapon with Lethal Poison must have at least 100 Poisoning skill in order to inflict it on targets&lt;br /&gt;
* Chance to not lose poison charge on a failed infliction check is (50% * (Poisoning Skill / 100))&lt;br /&gt;
* Chance for player to cure poison that was inflicted by a player with poisoning is reduced by (25% * (Poisoning Skill / 100))&lt;br /&gt;
* If a creature is hit by a poisoned weapon, but the creature is already poisoned with an equal or higher poison level than what&#039;s on the weapon, no poison attempt will be made with the weapon (and no poison charges will be lost)&lt;br /&gt;
* Players with Poisoning skill use fractional amounts of Poison Charges when inflicting poison with a weapon onto a creature&lt;br /&gt;
* Players will lose (1 - (0.50 * (Effective Poisoning Skill / 100)) Poison Charges when inflicting poison from a weapon onto a creature&lt;br /&gt;
* A minimum of 0.20 Poison Charges are used on each poisoning attempt (if players have bonuses to Effective Poisoning Skill such as through Mastery Chain Links)&lt;br /&gt;
* Players may attempt to apply poison to weapons by single-clicking the weapon with poison potions in their inventory. Available poison types will be listed in the context menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:PoisonApplyContextMenu.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:poisoncharges.png|link=]]&lt;br /&gt;
&lt;br /&gt;
==Poison Spellcasting==&lt;br /&gt;
* Poison spell when cast by creatures will be at Lesser Poison&lt;br /&gt;
* Poison spell and Poison Field spells cast by players default to Regular Poison&lt;br /&gt;
* A player&#039;s effective Poisoning skill for spellcasting is capped by their Magery skill (players may go above 100 Poisoning at 100 Magery however)&lt;br /&gt;
* Players must have at least 60 Poisoning to upgrade poison level to Greater Poison&lt;br /&gt;
* Players must have at least 80 Poisoning to upgrade poison level to Deadly Poison&lt;br /&gt;
* Players must have at least 100 Poisoning, as well as 100 Magery, to have a chance to upgrade to Lethal Poison&lt;br /&gt;
* Upgrading to Greater Poison will cost 1 extra nightshade and 2 extra nightshade for Deadly Poison (the spell&#039;s poison will not upgrade if player does not have sufficient nightshade)&lt;br /&gt;
* Players are able to cast Lethal Poison, onto both creatures and players&lt;br /&gt;
* In order to be able to upgrade to Lethal poison, the player must have a Lethal Poison potion in their backpack (if they do not have, they cannot upgrade to Lethal Poison)&lt;br /&gt;
* On a successful Lethal Poison upgrade cast, there is a 20% chance a Lethal Poison potion in their backpack will be consumed (and players will be notified); this chance is increased to 40% in PvP&lt;br /&gt;
* Casting Lethal Poison will require consumption of 3 extra Nightshade if no Lethal Poison Potion is required for the spellcast (similar to upgrading to Greater Poison taking 1 extra nightshade, and upgrading to Deadly Poison taking 2 extra nightshade)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvM Bonuses==&lt;br /&gt;
The chance for players to upgrade spell poison levels against creatures are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Poison&lt;br /&gt;
! Chance for Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Greater&lt;br /&gt;
| (100% * (Poisoning Skill / 100))&lt;br /&gt;
|-&lt;br /&gt;
| Deadly&lt;br /&gt;
| (50% * (Poisoning Skill / 100))&lt;br /&gt;
|-&lt;br /&gt;
| Lethal&lt;br /&gt;
| (20% * (Poisoning Skill / 100))&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvP Bonuses==&lt;br /&gt;
The chance for players to upgrade spell poison levels against other players, including distance, are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Poison&lt;br /&gt;
! Chance for Upgrade&lt;br /&gt;
! Distance from Target&lt;br /&gt;
|-&lt;br /&gt;
| Greater&lt;br /&gt;
| (50% * (Poisoning Skill / 100))&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Deadly&lt;br /&gt;
| (25% * (Poisoning Skill / 100))&lt;br /&gt;
| 0-8 Tiles&lt;br /&gt;
|-&lt;br /&gt;
| Lethal&lt;br /&gt;
| (10% * (Poisoning Skill / 100))&lt;br /&gt;
| 0-4 Tiles&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Poison Tolerance==&lt;br /&gt;
The handling on Poison Tolerance is as follows:&lt;br /&gt;
&lt;br /&gt;
* Whenever a player or tamed/summoned creature inflicts Greater Poison or above on another player, it applies a cumulative Poison Tolerance effect on the victim that lasts 5 minutes&lt;br /&gt;
* A player can have multiple Poison Tolerance effects stacked on them, and each Poison Tolerance effect has their own independent duration timer&lt;br /&gt;
* Poison Tolerance reduces the chance for ANY opposing players to Upgrade Poison Spellcasts OR Apply Melee Weapon Poison against them (i.e. a player with a 25% upgrade/application chance against a player with 50% poison tolerance would now have a 12.5% upgrade/application chance)&lt;br /&gt;
* Players can at most receive 50% Poison Tolerance from stacked effects&lt;br /&gt;
* Poison Tolerance has no effect in the Arena&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Poison Tolerance increases as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Hit with Poison&lt;br /&gt;
! Poison Tolerance for 5 Min.&lt;br /&gt;
|-&lt;br /&gt;
| Greater&lt;br /&gt;
| +5%&lt;br /&gt;
|-&lt;br /&gt;
| Deadly&lt;br /&gt;
| +10%&lt;br /&gt;
|-&lt;br /&gt;
| Lethal&lt;br /&gt;
| +15%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Failure to Upgrade: Poison Sting==&lt;br /&gt;
If a Poison spell hits an already poisoned target, and fails to upgrade the target&#039;s poison to a higher level than what it already has on them (which will always be the case if the target has Lethal poison), the target will instead take 10 * (((Caster Poisoning Skill + Caster Taste ID Skill) * 0.5) / 100) Damage, which will be roughly equivalent to Fireball damage when cast by a Poison Mage template.&lt;br /&gt;
&lt;br /&gt;
We&#039;ll refer to this damage as &#039;&#039;&#039;Poison Sting damage&#039;&#039;&#039;. Poison Sting damage itself will not cause an interrupt to the target, but the normal interrupt handling for the Poison Spell will be in place as before (i.e. normal handling for being a 3rd circle offensive spell). The Poison Sting mechanic will apply when casting the spell onto both creatures and players.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Poison Stacking==&lt;br /&gt;
* Every non-tamed/non-summoned creature can now have multiple Poison effects stacked on them, with the following rules:&lt;br /&gt;
* Creatures will only ever have one Poison Type active on them at a time (i.e Lesser, Regular, Greater, Deadly, Lethal)&lt;br /&gt;
* Each Player is allowed to apply poison onto an already poisoned creature so long as it is the same poison level&lt;br /&gt;
* Each Player is also allowed to have one of their followers apply Poison onto an already poisoned creature so long as it is the same poison level&lt;br /&gt;
* If a Player or Player Follower applies a higher level poison than what is currently on a creature, it will clear out the poison of all other players/followers currently stacked on it&lt;br /&gt;
* Poisoned creatures will track individual Tick Count Remaining amounts for each player/creature that poisoned it (which starts at Tick 0 and ends at Tick 10)&lt;br /&gt;
* A poisoned creature will use a single timer to resolve all Poison Ticks at the same time (i.e. every 5 seconds a Lethal Poisoned creature will resolve multiple creature/player poison ticks on it at once)&lt;br /&gt;
* A creature will be considered Poisoned, and have a Green status health bar, so long as any creature/player has any Poison Ticks remaining on it&lt;br /&gt;
* Any bonuses players/followers have towards increasing Poison Damage or boosting Poison Effects will only apply to their own individual Poison Ticks resolving (i.e. all players don&#039;t get a bonus to Poison Damage on a creature due to a single player using Mind Rot or having Poison Mastery Chain Links/Aspect)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Poison Text Visuals==&lt;br /&gt;
===Creature Poison Single Click===&lt;br /&gt;
* Players can toggle whether to display single-click overhead Poison text for creatures by typing [SingleClickPoisonTicks or by navigating to Paperdoll -&amp;gt; Help -&amp;gt; Commands -&amp;gt; Mechanics -&amp;gt; SingleClickPoisonTicks&lt;br /&gt;
* Players can see what Type of Poison they individually have on a creature as well as how many Poison Ticks they have remaining on the creature by single-clicking or doing All Names&lt;br /&gt;
[[File:poisontick1.png|link=]]&lt;br /&gt;
&lt;br /&gt;
* If a creature is currently poisoned, but the player themselves doesn&#039;t have any poison applied on the target, single-clicking the creature or doing All Names will simply display what type of Poison is currently active on it (i.e poison from other players/creatures)&lt;br /&gt;
[[File:poisontick2.png|link=]]&lt;br /&gt;
&lt;br /&gt;
===Creature Poison Overhead Messages===&lt;br /&gt;
* In order to reduce the amount of overhead text spam related to the new poison stacking mechanics, some changes have been made to overhead text messages derived from Poison for creatures&lt;br /&gt;
&lt;br /&gt;
====Applying Poison====&lt;br /&gt;
* When Poison is applied to a creature, it will only display the &amp;quot;Creature X is wracked in extreme pain&amp;quot;-type message overhead to the player who applied the Poison&lt;br /&gt;
* Tamed/Summoned Creatures that become poisoned, however, will always still display these messages to their controller&lt;br /&gt;
&lt;br /&gt;
====Resolving Poison Ticks====&lt;br /&gt;
* The &amp;quot;Creature X is wracked in extreme pain&amp;quot;-type message that occurs when resolving Poison Ticks for creatures will now only display to players who have poison active on the creature&lt;br /&gt;
* Tamed/Summoned Creatures that are poisoned, however, will always still display these messages to their controller&lt;br /&gt;
[[File:poisontick3.png|link=]]&lt;br /&gt;
&lt;br /&gt;
====Creature Poison Overriding====&lt;br /&gt;
* If another player or creature applies a Higher level of Poison than what is currently on the target, all other players who previously had a lower level Poison effect active on the creature will see a &amp;quot;*poison overridden*&amp;quot; message displayed above the creature for them (indicating their Poison on the creature has now been wiped out)&lt;br /&gt;
[[File:poisontick4.png|link=]]&lt;br /&gt;
&lt;br /&gt;
====Creature Poison Tick Completion====&lt;br /&gt;
* When a player&#039;s 10th (Final) Poison Tick resolves on a creature, they will see a &amp;quot;&#039;&#039;&#039;*poison complete*&#039;&#039;&#039;&amp;quot; message displayed over the creature (indicating their poison effect has ended on the creature)&lt;br /&gt;
[[File:poisontick5.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Train the skill by applying the skill-appropiate Poison to a bladed weapon&lt;br /&gt;
* Roughly 100 Poison potions for 50 - 60 skill&lt;br /&gt;
* Roughly 750 Greater Poison potions for 60 - 80 skill&lt;br /&gt;
* Roughly 1100 Deadly Poison Potions for 80 - 100 skill&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Poison&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-60&lt;br /&gt;
| Regular&lt;br /&gt;
|-&lt;br /&gt;
| 55-80&lt;br /&gt;
| Greater&lt;br /&gt;
|-&lt;br /&gt;
| 75-100&lt;br /&gt;
| Deadly&lt;br /&gt;
|-&lt;br /&gt;
| 95-120&lt;br /&gt;
| Lethal&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Blaise</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Poisoning&amp;diff=17213</id>
		<title>Poisoning</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Poisoning&amp;diff=17213"/>
		<updated>2022-08-03T19:16:58Z</updated>

		<summary type="html">&lt;p&gt;Blaise: /* Training */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
==Poison Damage==&lt;br /&gt;
* Player-inflicted Poison (through spells or weapons) damage against creatures is increased by 50% &lt;br /&gt;
* Player-inflicted Poison (through spells or weapons or tinker traps) has its damage increased by (100% * (Taste ID Skill / 100))&lt;br /&gt;
* When a non-tamed creature takes damage from poison, if the creature or player that poisoned them is more than 18 tiles away, the poison will downgrade its damage to Lesser Poison&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Poison&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Lesser&lt;br /&gt;
| 5 Damage every 10 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Regular&lt;br /&gt;
| 10 Damage every 8 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Greater&lt;br /&gt;
| 15 Damage every 7 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Deadly&lt;br /&gt;
| 20 Damage every 6 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Lethal&lt;br /&gt;
| 25 Damage every 5 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Curing Poison==&lt;br /&gt;
===Progressive Curing===&lt;br /&gt;
* The first Cure Potion a player drinks every 30 seconds will now be a free consumption (players will get a system message telling them this occurred)&lt;br /&gt;
* Each consecutive failed attempt at curing poison now increases chance of the next attempt by a flat value equal to the unmodified base cure chance (before factoring in adjustments for Poison Skill, Taste ID, or Other Player Effects) assigned to the type of poison&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example of curing Deadly Poison inflicted by a player with GM Poisoning Skill and GM Taste ID:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The base chance to cure Deadly Poison via Greater Cure Potion or GM Magery is 50% chance&lt;br /&gt;
* If they fail their cure attempt, their next attempt will receive a flat 50% bonus&lt;br /&gt;
* Poisons inflicted with GM Poisoning and GM Taste ID have their initial cure chance reduced by a scalar of 50% (i.e. 50% base cure chance becomes 25% cure chance)&lt;br /&gt;
* Subsequent attempts are still increased by the unmodified base cure chance as a flat percentage&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attempt&lt;br /&gt;
! Cure Chance&lt;br /&gt;
|-&lt;br /&gt;
| 1st&lt;br /&gt;
| 25%&lt;br /&gt;
|-&lt;br /&gt;
| 2nd&lt;br /&gt;
| 75%&lt;br /&gt;
|-&lt;br /&gt;
| 3rd&lt;br /&gt;
| 125%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example of curing Lethal Poison inflicted by a player with 120 Poisoning Skill and 120 Taste ID:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Base chance to cure Lethal Poison via Greater Cure Potion or GM Magery is 25% chance&lt;br /&gt;
* If they fail their cure attempt, their next attempt will receive a flat 25% bonus&lt;br /&gt;
* Poisons inflicted with 120 Poisoning and 120 Taste ID have their initial cure chance reduced by a scalar of 60% (i.e. 25% base cure chance becomes 10% cure chance)&lt;br /&gt;
* Subsequent attempts are still increased by the unmodified base cure chance as a flat percentage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attempt&lt;br /&gt;
! Cure Chance&lt;br /&gt;
|-&lt;br /&gt;
| 1st&lt;br /&gt;
| 10%&lt;br /&gt;
|-&lt;br /&gt;
| 2nd&lt;br /&gt;
| 35%&lt;br /&gt;
|-&lt;br /&gt;
| 3rd&lt;br /&gt;
| 60%&lt;br /&gt;
|-&lt;br /&gt;
| 4th&lt;br /&gt;
| 85%&lt;br /&gt;
|-&lt;br /&gt;
| 5th&lt;br /&gt;
| 110%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Potion Cure Chances===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cure Type&lt;br /&gt;
! Poison Type&lt;br /&gt;
! Cure Chance&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | [[File:curepotion.jpg|link=]]&amp;lt;br /&amp;gt;Lesser Cure&lt;br /&gt;
| Lesser&lt;br /&gt;
| 75%&lt;br /&gt;
|-&lt;br /&gt;
| Regular&lt;br /&gt;
| 50%&lt;br /&gt;
|-&lt;br /&gt;
| Greater&lt;br /&gt;
| 25%&lt;br /&gt;
|-&lt;br /&gt;
| Deadly&lt;br /&gt;
| 0%&lt;br /&gt;
|-&lt;br /&gt;
| Lethal&lt;br /&gt;
| 0%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | [[File:curepotion.jpg|link=]]&amp;lt;br /&amp;gt;Regular Cure&lt;br /&gt;
| Lesser&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| Regular&lt;br /&gt;
| 75%&lt;br /&gt;
|-&lt;br /&gt;
| Greater&lt;br /&gt;
| 50%&lt;br /&gt;
|-&lt;br /&gt;
| Deadly&lt;br /&gt;
| 25%&lt;br /&gt;
|-&lt;br /&gt;
| Lethal&lt;br /&gt;
| 0%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | [[File:curepotion.jpg|link=]]&amp;lt;br /&amp;gt;Greater Cure&lt;br /&gt;
| Lesser&lt;br /&gt;
| 125%&lt;br /&gt;
|-&lt;br /&gt;
| Regular&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| Greater&lt;br /&gt;
| 75%&lt;br /&gt;
|-&lt;br /&gt;
| Deadly&lt;br /&gt;
| 50%&lt;br /&gt;
|-&lt;br /&gt;
| Lethal&lt;br /&gt;
| 25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bandaging Cure Chances===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Chance to Cure Player&lt;br /&gt;
| ((150% - (Poison Level * 25%)) * (Healing Skill / 100)) - (Slips * 2%)&lt;br /&gt;
|-&lt;br /&gt;
! Chance to Cure Creature&lt;br /&gt;
| ((150% - (Poison Level * 25%)) * (Veterinary Skill / 100)) - (Slips * 2%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cure and Arch Cure Spell Chances===&lt;br /&gt;
* Chance to Cure = ((150% - (Poison Level * 25%)) * (Magery Skill / 100))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Poison Resistance==&lt;br /&gt;
* Many creatures have a Poison Resistance stat (listed as a percentage % value, but will not resist poison cast from players, only a chance to resist each tick of damage&lt;br /&gt;
* Players may temporarily receive Poison Resistance through skills such as Taste ID and various item effects&lt;br /&gt;
* Poison Resistance on creatures is checked on a Per Poison Tick Basis, so abilities/effects that trigger multiple Poison Ticks to be resolved at once (such as [[Necromancy#Necromancy_Ability_Descriptions|Poison Strike]]/[[Poison Aspect]] Weapon or Spell Proc) will make multiple Poison Resistance checks against each tick being resolved, rather than a single Poison Resistance check that would nullify the entire stack of Poison Ticks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Poison Kit==&lt;br /&gt;
* Players can craft [https://uooutlands.com/wiki/Poison_Kit Poison Kits] with the Alchemy skill, which is a Blessed item that allow players to customize the handling of their Poison Effects towards creatures (these bonuses will never affect players)&lt;br /&gt;
&lt;br /&gt;
[[File:poisonkitgump1.jpg|link=Poison Kit]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Poisoned Weapons==&lt;br /&gt;
* Poison may be applied to any stabbing weapon. This includes all Fencing weapons and all swords, but not axes or polearms and no maces. &lt;br /&gt;
* Chance to inflict poison on target is flat 25% for Lesser, Regular, Greater, and Deadly Poisoned weapons&lt;br /&gt;
* Players need 95 Printed Poisoning skill or higher to use any Lethal Poisoned weapon&lt;br /&gt;
* The chance for a player to apply Weapon Poison (including Lethal) to a creature is now 25% + ([[Effective Skill|Effective Poisoning Skill]] / 4 %) [https://forums.uooutlands.com/index.php?threads/patch-notes-for-february-14-2020.2739/ patch Feb 14,2020]&lt;br /&gt;
* Player wielding a weapon with Lethal Poison must have at least 100 Poisoning skill in order to inflict it on targets&lt;br /&gt;
* Chance to not lose poison charge on a failed infliction check is (50% * (Poisoning Skill / 100))&lt;br /&gt;
* Chance for player to cure poison that was inflicted by a player with poisoning is reduced by (25% * (Poisoning Skill / 100))&lt;br /&gt;
* If a creature is hit by a poisoned weapon, but the creature is already poisoned with an equal or higher poison level than what&#039;s on the weapon, no poison attempt will be made with the weapon (and no poison charges will be lost)&lt;br /&gt;
* Players with Poisoning skill use fractional amounts of Poison Charges when inflicting poison with a weapon onto a creature&lt;br /&gt;
* Players will lose (1 - (0.50 * (Effective Poisoning Skill / 100)) Poison Charges when inflicting poison from a weapon onto a creature&lt;br /&gt;
* A minimum of 0.20 Poison Charges are used on each poisoning attempt (if players have bonuses to Effective Poisoning Skill such as through Mastery Chain Links)&lt;br /&gt;
* Players may attempt to apply poison to weapons by single-clicking the weapon with poison potions in their inventory. Available poison types will be listed in the context menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:PoisonApplyContextMenu.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:poisoncharges.png|link=]]&lt;br /&gt;
&lt;br /&gt;
==Poison Spellcasting==&lt;br /&gt;
* Poison spell when cast by creatures will be at Lesser Poison&lt;br /&gt;
* Poison spell and Poison Field spells cast by players default to Regular Poison&lt;br /&gt;
* A player&#039;s effective Poisoning skill for spellcasting is capped by their Magery skill (players may go above 100 Poisoning at 100 Magery however)&lt;br /&gt;
* Players must have at least 60 Poisoning to upgrade poison level to Greater Poison&lt;br /&gt;
* Players must have at least 80 Poisoning to upgrade poison level to Deadly Poison&lt;br /&gt;
* Players must have at least 100 Poisoning, as well as 100 Magery, to have a chance to upgrade to Lethal Poison&lt;br /&gt;
* Upgrading to Greater Poison will cost 1 extra nightshade and 2 extra nightshade for Deadly Poison (the spell&#039;s poison will not upgrade if player does not have sufficient nightshade)&lt;br /&gt;
* Players are able to cast Lethal Poison, onto both creatures and players&lt;br /&gt;
* In order to be able to upgrade to Lethal poison, the player must have a Lethal Poison potion in their backpack (if they do not have, they cannot upgrade to Lethal Poison)&lt;br /&gt;
* On a successful Lethal Poison upgrade cast, there is a 20% chance a Lethal Poison potion in their backpack will be consumed (and players will be notified); this chance is increased to 40% in PvP&lt;br /&gt;
* Casting Lethal Poison will require consumption of 3 extra Nightshade if no Lethal Poison Potion is required for the spellcast (similar to upgrading to Greater Poison taking 1 extra nightshade, and upgrading to Deadly Poison taking 2 extra nightshade)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvM Bonuses==&lt;br /&gt;
The chance for players to upgrade spell poison levels against creatures are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Poison&lt;br /&gt;
! Chance for Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Greater&lt;br /&gt;
| (100% * (Poisoning Skill / 100))&lt;br /&gt;
|-&lt;br /&gt;
| Deadly&lt;br /&gt;
| (50% * (Poisoning Skill / 100))&lt;br /&gt;
|-&lt;br /&gt;
| Lethal&lt;br /&gt;
| (20% * (Poisoning Skill / 100))&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvP Bonuses==&lt;br /&gt;
The chance for players to upgrade spell poison levels against other players, including distance, are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Poison&lt;br /&gt;
! Chance for Upgrade&lt;br /&gt;
! Distance from Target&lt;br /&gt;
|-&lt;br /&gt;
| Greater&lt;br /&gt;
| (50% * (Poisoning Skill / 100))&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Deadly&lt;br /&gt;
| (25% * (Poisoning Skill / 100))&lt;br /&gt;
| 0-8 Tiles&lt;br /&gt;
|-&lt;br /&gt;
| Lethal&lt;br /&gt;
| (10% * (Poisoning Skill / 100))&lt;br /&gt;
| 0-4 Tiles&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Poison Tolerance==&lt;br /&gt;
The handling on Poison Tolerance is as follows:&lt;br /&gt;
&lt;br /&gt;
* Whenever a player or tamed/summoned creature inflicts Greater Poison or above on another player, it applies a cumulative Poison Tolerance effect on the victim that lasts 5 minutes&lt;br /&gt;
* A player can have multiple Poison Tolerance effects stacked on them, and each Poison Tolerance effect has their own independent duration timer&lt;br /&gt;
* Poison Tolerance reduces the chance for ANY opposing players to Upgrade Poison Spellcasts OR Apply Melee Weapon Poison against them (i.e. a player with a 25% upgrade/application chance against a player with 50% poison tolerance would now have a 12.5% upgrade/application chance)&lt;br /&gt;
* Players can at most receive 50% Poison Tolerance from stacked effects&lt;br /&gt;
* Poison Tolerance has no effect in the Arena&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Poison Tolerance increases as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Hit with Poison&lt;br /&gt;
! Poison Tolerance for 5 Min.&lt;br /&gt;
|-&lt;br /&gt;
| Greater&lt;br /&gt;
| +5%&lt;br /&gt;
|-&lt;br /&gt;
| Deadly&lt;br /&gt;
| +10%&lt;br /&gt;
|-&lt;br /&gt;
| Lethal&lt;br /&gt;
| +15%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Failure to Upgrade: Poison Sting==&lt;br /&gt;
If a Poison spell hits an already poisoned target, and fails to upgrade the target&#039;s poison to a higher level than what it already has on them (which will always be the case if the target has Lethal poison), the target will instead take 10 * (((Caster Poisoning Skill + Caster Taste ID Skill) * 0.5) / 100) Damage, which will be roughly equivalent to Fireball damage when cast by a Poison Mage template.&lt;br /&gt;
&lt;br /&gt;
We&#039;ll refer to this damage as &#039;&#039;&#039;Poison Sting damage&#039;&#039;&#039;. Poison Sting damage itself will not cause an interrupt to the target, but the normal interrupt handling for the Poison Spell will be in place as before (i.e. normal handling for being a 3rd circle offensive spell). The Poison Sting mechanic will apply when casting the spell onto both creatures and players.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Poison Stacking==&lt;br /&gt;
* Every non-tamed/non-summoned creature can now have multiple Poison effects stacked on them, with the following rules:&lt;br /&gt;
* Creatures will only ever have one Poison Type active on them at a time (i.e Lesser, Regular, Greater, Deadly, Lethal)&lt;br /&gt;
* Each Player is allowed to apply poison onto an already poisoned creature so long as it is the same poison level&lt;br /&gt;
* Each Player is also allowed to have one of their followers apply Poison onto an already poisoned creature so long as it is the same poison level&lt;br /&gt;
* If a Player or Player Follower applies a higher level poison than what is currently on a creature, it will clear out the poison of all other players/followers currently stacked on it&lt;br /&gt;
* Poisoned creatures will track individual Tick Count Remaining amounts for each player/creature that poisoned it (which starts at Tick 0 and ends at Tick 10)&lt;br /&gt;
* A poisoned creature will use a single timer to resolve all Poison Ticks at the same time (i.e. every 5 seconds a Lethal Poisoned creature will resolve multiple creature/player poison ticks on it at once)&lt;br /&gt;
* A creature will be considered Poisoned, and have a Green status health bar, so long as any creature/player has any Poison Ticks remaining on it&lt;br /&gt;
* Any bonuses players/followers have towards increasing Poison Damage or boosting Poison Effects will only apply to their own individual Poison Ticks resolving (i.e. all players don&#039;t get a bonus to Poison Damage on a creature due to a single player using Mind Rot or having Poison Mastery Chain Links/Aspect)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Poison Text Visuals==&lt;br /&gt;
===Creature Poison Single Click===&lt;br /&gt;
* Players can toggle whether to display single-click overhead Poison text for creatures by typing [SingleClickPoisonTicks or by navigating to Paperdoll -&amp;gt; Help -&amp;gt; Commands -&amp;gt; Mechanics -&amp;gt; SingleClickPoisonTicks&lt;br /&gt;
* Players can see what Type of Poison they individually have on a creature as well as how many Poison Ticks they have remaining on the creature by single-clicking or doing All Names&lt;br /&gt;
[[File:poisontick1.png|link=]]&lt;br /&gt;
&lt;br /&gt;
* If a creature is currently poisoned, but the player themselves doesn&#039;t have any poison applied on the target, single-clicking the creature or doing All Names will simply display what type of Poison is currently active on it (i.e poison from other players/creatures)&lt;br /&gt;
[[File:poisontick2.png|link=]]&lt;br /&gt;
&lt;br /&gt;
===Creature Poison Overhead Messages===&lt;br /&gt;
* In order to reduce the amount of overhead text spam related to the new poison stacking mechanics, some changes have been made to overhead text messages derived from Poison for creatures&lt;br /&gt;
&lt;br /&gt;
====Applying Poison====&lt;br /&gt;
* When Poison is applied to a creature, it will only display the &amp;quot;Creature X is wracked in extreme pain&amp;quot;-type message overhead to the player who applied the Poison&lt;br /&gt;
* Tamed/Summoned Creatures that become poisoned, however, will always still display these messages to their controller&lt;br /&gt;
&lt;br /&gt;
====Resolving Poison Ticks====&lt;br /&gt;
* The &amp;quot;Creature X is wracked in extreme pain&amp;quot;-type message that occurs when resolving Poison Ticks for creatures will now only display to players who have poison active on the creature&lt;br /&gt;
* Tamed/Summoned Creatures that are poisoned, however, will always still display these messages to their controller&lt;br /&gt;
[[File:poisontick3.png|link=]]&lt;br /&gt;
&lt;br /&gt;
====Creature Poison Overriding====&lt;br /&gt;
* If another player or creature applies a Higher level of Poison than what is currently on the target, all other players who previously had a lower level Poison effect active on the creature will see a &amp;quot;*poison overridden*&amp;quot; message displayed above the creature for them (indicating their Poison on the creature has now been wiped out)&lt;br /&gt;
[[File:poisontick4.png|link=]]&lt;br /&gt;
&lt;br /&gt;
====Creature Poison Tick Completion====&lt;br /&gt;
* When a player&#039;s 10th (Final) Poison Tick resolves on a creature, they will see a &amp;quot;&#039;&#039;&#039;*poison complete*&#039;&#039;&#039;&amp;quot; message displayed over the creature (indicating their poison effect has ended on the creature)&lt;br /&gt;
[[File:poisontick5.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Train the skill by applying the skill-appropiate Poison to a bladed weapon&lt;br /&gt;
* Roughly 100 Poison potions for 50 - 60 skill&lt;br /&gt;
* Roughly 750 Greater Poison potions for 60 - 80 skill&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Poison&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-60&lt;br /&gt;
| Regular&lt;br /&gt;
|-&lt;br /&gt;
| 55-80&lt;br /&gt;
| Greater&lt;br /&gt;
|-&lt;br /&gt;
| 75-100&lt;br /&gt;
| Deadly&lt;br /&gt;
|-&lt;br /&gt;
| 95-120&lt;br /&gt;
| Lethal&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Blaise</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Poisoning&amp;diff=17212</id>
		<title>Poisoning</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Poisoning&amp;diff=17212"/>
		<updated>2022-08-03T17:22:22Z</updated>

		<summary type="html">&lt;p&gt;Blaise: /* Poisoned Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
==Poison Damage==&lt;br /&gt;
* Player-inflicted Poison (through spells or weapons) damage against creatures is increased by 50% &lt;br /&gt;
* Player-inflicted Poison (through spells or weapons or tinker traps) has its damage increased by (100% * (Taste ID Skill / 100))&lt;br /&gt;
* When a non-tamed creature takes damage from poison, if the creature or player that poisoned them is more than 18 tiles away, the poison will downgrade its damage to Lesser Poison&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Poison&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Lesser&lt;br /&gt;
| 5 Damage every 10 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Regular&lt;br /&gt;
| 10 Damage every 8 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Greater&lt;br /&gt;
| 15 Damage every 7 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Deadly&lt;br /&gt;
| 20 Damage every 6 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Lethal&lt;br /&gt;
| 25 Damage every 5 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Curing Poison==&lt;br /&gt;
===Progressive Curing===&lt;br /&gt;
* The first Cure Potion a player drinks every 30 seconds will now be a free consumption (players will get a system message telling them this occurred)&lt;br /&gt;
* Each consecutive failed attempt at curing poison now increases chance of the next attempt by a flat value equal to the unmodified base cure chance (before factoring in adjustments for Poison Skill, Taste ID, or Other Player Effects) assigned to the type of poison&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example of curing Deadly Poison inflicted by a player with GM Poisoning Skill and GM Taste ID:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The base chance to cure Deadly Poison via Greater Cure Potion or GM Magery is 50% chance&lt;br /&gt;
* If they fail their cure attempt, their next attempt will receive a flat 50% bonus&lt;br /&gt;
* Poisons inflicted with GM Poisoning and GM Taste ID have their initial cure chance reduced by a scalar of 50% (i.e. 50% base cure chance becomes 25% cure chance)&lt;br /&gt;
* Subsequent attempts are still increased by the unmodified base cure chance as a flat percentage&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attempt&lt;br /&gt;
! Cure Chance&lt;br /&gt;
|-&lt;br /&gt;
| 1st&lt;br /&gt;
| 25%&lt;br /&gt;
|-&lt;br /&gt;
| 2nd&lt;br /&gt;
| 75%&lt;br /&gt;
|-&lt;br /&gt;
| 3rd&lt;br /&gt;
| 125%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example of curing Lethal Poison inflicted by a player with 120 Poisoning Skill and 120 Taste ID:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Base chance to cure Lethal Poison via Greater Cure Potion or GM Magery is 25% chance&lt;br /&gt;
* If they fail their cure attempt, their next attempt will receive a flat 25% bonus&lt;br /&gt;
* Poisons inflicted with 120 Poisoning and 120 Taste ID have their initial cure chance reduced by a scalar of 60% (i.e. 25% base cure chance becomes 10% cure chance)&lt;br /&gt;
* Subsequent attempts are still increased by the unmodified base cure chance as a flat percentage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attempt&lt;br /&gt;
! Cure Chance&lt;br /&gt;
|-&lt;br /&gt;
| 1st&lt;br /&gt;
| 10%&lt;br /&gt;
|-&lt;br /&gt;
| 2nd&lt;br /&gt;
| 35%&lt;br /&gt;
|-&lt;br /&gt;
| 3rd&lt;br /&gt;
| 60%&lt;br /&gt;
|-&lt;br /&gt;
| 4th&lt;br /&gt;
| 85%&lt;br /&gt;
|-&lt;br /&gt;
| 5th&lt;br /&gt;
| 110%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Potion Cure Chances===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cure Type&lt;br /&gt;
! Poison Type&lt;br /&gt;
! Cure Chance&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | [[File:curepotion.jpg|link=]]&amp;lt;br /&amp;gt;Lesser Cure&lt;br /&gt;
| Lesser&lt;br /&gt;
| 75%&lt;br /&gt;
|-&lt;br /&gt;
| Regular&lt;br /&gt;
| 50%&lt;br /&gt;
|-&lt;br /&gt;
| Greater&lt;br /&gt;
| 25%&lt;br /&gt;
|-&lt;br /&gt;
| Deadly&lt;br /&gt;
| 0%&lt;br /&gt;
|-&lt;br /&gt;
| Lethal&lt;br /&gt;
| 0%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | [[File:curepotion.jpg|link=]]&amp;lt;br /&amp;gt;Regular Cure&lt;br /&gt;
| Lesser&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| Regular&lt;br /&gt;
| 75%&lt;br /&gt;
|-&lt;br /&gt;
| Greater&lt;br /&gt;
| 50%&lt;br /&gt;
|-&lt;br /&gt;
| Deadly&lt;br /&gt;
| 25%&lt;br /&gt;
|-&lt;br /&gt;
| Lethal&lt;br /&gt;
| 0%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | [[File:curepotion.jpg|link=]]&amp;lt;br /&amp;gt;Greater Cure&lt;br /&gt;
| Lesser&lt;br /&gt;
| 125%&lt;br /&gt;
|-&lt;br /&gt;
| Regular&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| Greater&lt;br /&gt;
| 75%&lt;br /&gt;
|-&lt;br /&gt;
| Deadly&lt;br /&gt;
| 50%&lt;br /&gt;
|-&lt;br /&gt;
| Lethal&lt;br /&gt;
| 25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bandaging Cure Chances===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Chance to Cure Player&lt;br /&gt;
| ((150% - (Poison Level * 25%)) * (Healing Skill / 100)) - (Slips * 2%)&lt;br /&gt;
|-&lt;br /&gt;
! Chance to Cure Creature&lt;br /&gt;
| ((150% - (Poison Level * 25%)) * (Veterinary Skill / 100)) - (Slips * 2%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cure and Arch Cure Spell Chances===&lt;br /&gt;
* Chance to Cure = ((150% - (Poison Level * 25%)) * (Magery Skill / 100))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Poison Resistance==&lt;br /&gt;
* Many creatures have a Poison Resistance stat (listed as a percentage % value, but will not resist poison cast from players, only a chance to resist each tick of damage&lt;br /&gt;
* Players may temporarily receive Poison Resistance through skills such as Taste ID and various item effects&lt;br /&gt;
* Poison Resistance on creatures is checked on a Per Poison Tick Basis, so abilities/effects that trigger multiple Poison Ticks to be resolved at once (such as [[Necromancy#Necromancy_Ability_Descriptions|Poison Strike]]/[[Poison Aspect]] Weapon or Spell Proc) will make multiple Poison Resistance checks against each tick being resolved, rather than a single Poison Resistance check that would nullify the entire stack of Poison Ticks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Poison Kit==&lt;br /&gt;
* Players can craft [https://uooutlands.com/wiki/Poison_Kit Poison Kits] with the Alchemy skill, which is a Blessed item that allow players to customize the handling of their Poison Effects towards creatures (these bonuses will never affect players)&lt;br /&gt;
&lt;br /&gt;
[[File:poisonkitgump1.jpg|link=Poison Kit]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Poisoned Weapons==&lt;br /&gt;
* Poison may be applied to any stabbing weapon. This includes all Fencing weapons and all swords, but not axes or polearms and no maces. &lt;br /&gt;
* Chance to inflict poison on target is flat 25% for Lesser, Regular, Greater, and Deadly Poisoned weapons&lt;br /&gt;
* Players need 95 Printed Poisoning skill or higher to use any Lethal Poisoned weapon&lt;br /&gt;
* The chance for a player to apply Weapon Poison (including Lethal) to a creature is now 25% + ([[Effective Skill|Effective Poisoning Skill]] / 4 %) [https://forums.uooutlands.com/index.php?threads/patch-notes-for-february-14-2020.2739/ patch Feb 14,2020]&lt;br /&gt;
* Player wielding a weapon with Lethal Poison must have at least 100 Poisoning skill in order to inflict it on targets&lt;br /&gt;
* Chance to not lose poison charge on a failed infliction check is (50% * (Poisoning Skill / 100))&lt;br /&gt;
* Chance for player to cure poison that was inflicted by a player with poisoning is reduced by (25% * (Poisoning Skill / 100))&lt;br /&gt;
* If a creature is hit by a poisoned weapon, but the creature is already poisoned with an equal or higher poison level than what&#039;s on the weapon, no poison attempt will be made with the weapon (and no poison charges will be lost)&lt;br /&gt;
* Players with Poisoning skill use fractional amounts of Poison Charges when inflicting poison with a weapon onto a creature&lt;br /&gt;
* Players will lose (1 - (0.50 * (Effective Poisoning Skill / 100)) Poison Charges when inflicting poison from a weapon onto a creature&lt;br /&gt;
* A minimum of 0.20 Poison Charges are used on each poisoning attempt (if players have bonuses to Effective Poisoning Skill such as through Mastery Chain Links)&lt;br /&gt;
* Players may attempt to apply poison to weapons by single-clicking the weapon with poison potions in their inventory. Available poison types will be listed in the context menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:PoisonApplyContextMenu.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:poisoncharges.png|link=]]&lt;br /&gt;
&lt;br /&gt;
==Poison Spellcasting==&lt;br /&gt;
* Poison spell when cast by creatures will be at Lesser Poison&lt;br /&gt;
* Poison spell and Poison Field spells cast by players default to Regular Poison&lt;br /&gt;
* A player&#039;s effective Poisoning skill for spellcasting is capped by their Magery skill (players may go above 100 Poisoning at 100 Magery however)&lt;br /&gt;
* Players must have at least 60 Poisoning to upgrade poison level to Greater Poison&lt;br /&gt;
* Players must have at least 80 Poisoning to upgrade poison level to Deadly Poison&lt;br /&gt;
* Players must have at least 100 Poisoning, as well as 100 Magery, to have a chance to upgrade to Lethal Poison&lt;br /&gt;
* Upgrading to Greater Poison will cost 1 extra nightshade and 2 extra nightshade for Deadly Poison (the spell&#039;s poison will not upgrade if player does not have sufficient nightshade)&lt;br /&gt;
* Players are able to cast Lethal Poison, onto both creatures and players&lt;br /&gt;
* In order to be able to upgrade to Lethal poison, the player must have a Lethal Poison potion in their backpack (if they do not have, they cannot upgrade to Lethal Poison)&lt;br /&gt;
* On a successful Lethal Poison upgrade cast, there is a 20% chance a Lethal Poison potion in their backpack will be consumed (and players will be notified); this chance is increased to 40% in PvP&lt;br /&gt;
* Casting Lethal Poison will require consumption of 3 extra Nightshade if no Lethal Poison Potion is required for the spellcast (similar to upgrading to Greater Poison taking 1 extra nightshade, and upgrading to Deadly Poison taking 2 extra nightshade)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvM Bonuses==&lt;br /&gt;
The chance for players to upgrade spell poison levels against creatures are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Poison&lt;br /&gt;
! Chance for Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Greater&lt;br /&gt;
| (100% * (Poisoning Skill / 100))&lt;br /&gt;
|-&lt;br /&gt;
| Deadly&lt;br /&gt;
| (50% * (Poisoning Skill / 100))&lt;br /&gt;
|-&lt;br /&gt;
| Lethal&lt;br /&gt;
| (20% * (Poisoning Skill / 100))&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvP Bonuses==&lt;br /&gt;
The chance for players to upgrade spell poison levels against other players, including distance, are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Poison&lt;br /&gt;
! Chance for Upgrade&lt;br /&gt;
! Distance from Target&lt;br /&gt;
|-&lt;br /&gt;
| Greater&lt;br /&gt;
| (50% * (Poisoning Skill / 100))&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Deadly&lt;br /&gt;
| (25% * (Poisoning Skill / 100))&lt;br /&gt;
| 0-8 Tiles&lt;br /&gt;
|-&lt;br /&gt;
| Lethal&lt;br /&gt;
| (10% * (Poisoning Skill / 100))&lt;br /&gt;
| 0-4 Tiles&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Poison Tolerance==&lt;br /&gt;
The handling on Poison Tolerance is as follows:&lt;br /&gt;
&lt;br /&gt;
* Whenever a player or tamed/summoned creature inflicts Greater Poison or above on another player, it applies a cumulative Poison Tolerance effect on the victim that lasts 5 minutes&lt;br /&gt;
* A player can have multiple Poison Tolerance effects stacked on them, and each Poison Tolerance effect has their own independent duration timer&lt;br /&gt;
* Poison Tolerance reduces the chance for ANY opposing players to Upgrade Poison Spellcasts OR Apply Melee Weapon Poison against them (i.e. a player with a 25% upgrade/application chance against a player with 50% poison tolerance would now have a 12.5% upgrade/application chance)&lt;br /&gt;
* Players can at most receive 50% Poison Tolerance from stacked effects&lt;br /&gt;
* Poison Tolerance has no effect in the Arena&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Poison Tolerance increases as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Hit with Poison&lt;br /&gt;
! Poison Tolerance for 5 Min.&lt;br /&gt;
|-&lt;br /&gt;
| Greater&lt;br /&gt;
| +5%&lt;br /&gt;
|-&lt;br /&gt;
| Deadly&lt;br /&gt;
| +10%&lt;br /&gt;
|-&lt;br /&gt;
| Lethal&lt;br /&gt;
| +15%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Failure to Upgrade: Poison Sting==&lt;br /&gt;
If a Poison spell hits an already poisoned target, and fails to upgrade the target&#039;s poison to a higher level than what it already has on them (which will always be the case if the target has Lethal poison), the target will instead take 10 * (((Caster Poisoning Skill + Caster Taste ID Skill) * 0.5) / 100) Damage, which will be roughly equivalent to Fireball damage when cast by a Poison Mage template.&lt;br /&gt;
&lt;br /&gt;
We&#039;ll refer to this damage as &#039;&#039;&#039;Poison Sting damage&#039;&#039;&#039;. Poison Sting damage itself will not cause an interrupt to the target, but the normal interrupt handling for the Poison Spell will be in place as before (i.e. normal handling for being a 3rd circle offensive spell). The Poison Sting mechanic will apply when casting the spell onto both creatures and players.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Poison Stacking==&lt;br /&gt;
* Every non-tamed/non-summoned creature can now have multiple Poison effects stacked on them, with the following rules:&lt;br /&gt;
* Creatures will only ever have one Poison Type active on them at a time (i.e Lesser, Regular, Greater, Deadly, Lethal)&lt;br /&gt;
* Each Player is allowed to apply poison onto an already poisoned creature so long as it is the same poison level&lt;br /&gt;
* Each Player is also allowed to have one of their followers apply Poison onto an already poisoned creature so long as it is the same poison level&lt;br /&gt;
* If a Player or Player Follower applies a higher level poison than what is currently on a creature, it will clear out the poison of all other players/followers currently stacked on it&lt;br /&gt;
* Poisoned creatures will track individual Tick Count Remaining amounts for each player/creature that poisoned it (which starts at Tick 0 and ends at Tick 10)&lt;br /&gt;
* A poisoned creature will use a single timer to resolve all Poison Ticks at the same time (i.e. every 5 seconds a Lethal Poisoned creature will resolve multiple creature/player poison ticks on it at once)&lt;br /&gt;
* A creature will be considered Poisoned, and have a Green status health bar, so long as any creature/player has any Poison Ticks remaining on it&lt;br /&gt;
* Any bonuses players/followers have towards increasing Poison Damage or boosting Poison Effects will only apply to their own individual Poison Ticks resolving (i.e. all players don&#039;t get a bonus to Poison Damage on a creature due to a single player using Mind Rot or having Poison Mastery Chain Links/Aspect)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Poison Text Visuals==&lt;br /&gt;
===Creature Poison Single Click===&lt;br /&gt;
* Players can toggle whether to display single-click overhead Poison text for creatures by typing [SingleClickPoisonTicks or by navigating to Paperdoll -&amp;gt; Help -&amp;gt; Commands -&amp;gt; Mechanics -&amp;gt; SingleClickPoisonTicks&lt;br /&gt;
* Players can see what Type of Poison they individually have on a creature as well as how many Poison Ticks they have remaining on the creature by single-clicking or doing All Names&lt;br /&gt;
[[File:poisontick1.png|link=]]&lt;br /&gt;
&lt;br /&gt;
* If a creature is currently poisoned, but the player themselves doesn&#039;t have any poison applied on the target, single-clicking the creature or doing All Names will simply display what type of Poison is currently active on it (i.e poison from other players/creatures)&lt;br /&gt;
[[File:poisontick2.png|link=]]&lt;br /&gt;
&lt;br /&gt;
===Creature Poison Overhead Messages===&lt;br /&gt;
* In order to reduce the amount of overhead text spam related to the new poison stacking mechanics, some changes have been made to overhead text messages derived from Poison for creatures&lt;br /&gt;
&lt;br /&gt;
====Applying Poison====&lt;br /&gt;
* When Poison is applied to a creature, it will only display the &amp;quot;Creature X is wracked in extreme pain&amp;quot;-type message overhead to the player who applied the Poison&lt;br /&gt;
* Tamed/Summoned Creatures that become poisoned, however, will always still display these messages to their controller&lt;br /&gt;
&lt;br /&gt;
====Resolving Poison Ticks====&lt;br /&gt;
* The &amp;quot;Creature X is wracked in extreme pain&amp;quot;-type message that occurs when resolving Poison Ticks for creatures will now only display to players who have poison active on the creature&lt;br /&gt;
* Tamed/Summoned Creatures that are poisoned, however, will always still display these messages to their controller&lt;br /&gt;
[[File:poisontick3.png|link=]]&lt;br /&gt;
&lt;br /&gt;
====Creature Poison Overriding====&lt;br /&gt;
* If another player or creature applies a Higher level of Poison than what is currently on the target, all other players who previously had a lower level Poison effect active on the creature will see a &amp;quot;*poison overridden*&amp;quot; message displayed above the creature for them (indicating their Poison on the creature has now been wiped out)&lt;br /&gt;
[[File:poisontick4.png|link=]]&lt;br /&gt;
&lt;br /&gt;
====Creature Poison Tick Completion====&lt;br /&gt;
* When a player&#039;s 10th (Final) Poison Tick resolves on a creature, they will see a &amp;quot;&#039;&#039;&#039;*poison complete*&#039;&#039;&#039;&amp;quot; message displayed over the creature (indicating their poison effect has ended on the creature)&lt;br /&gt;
[[File:poisontick5.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Train the skill by applying the skill-appropiate Poison to a bladed weapon&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Poison&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-60&lt;br /&gt;
| Regular&lt;br /&gt;
|-&lt;br /&gt;
| 55-80&lt;br /&gt;
| Greater&lt;br /&gt;
|-&lt;br /&gt;
| 75-100&lt;br /&gt;
| Deadly&lt;br /&gt;
|-&lt;br /&gt;
| 95-120&lt;br /&gt;
| Lethal&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Blaise</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Murder_Counts&amp;diff=17095</id>
		<title>Murder Counts</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Murder_Counts&amp;diff=17095"/>
		<updated>2022-07-07T00:15:55Z</updated>

		<summary type="html">&lt;p&gt;Blaise: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:PvP]][[Category:New Player]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players can track Murder Counts and have a running Murder Fees amount they will be responsible for paying on resurrection as a Murderer&lt;br /&gt;
* We have removed the mechanic where players had a random chance to receive 2 Murder Counts when participating in Murders involving multiple attackers&lt;br /&gt;
* Murderers who die while participating in a Town Struggle, around an IDOC area, or in a duel/tournament in the Arena, or while on a ship are not subject to resurrection fees&lt;br /&gt;
* Each murder count requires 72 hours, of time logged in on the counted character, to decay.&lt;br /&gt;
* Players will remain red (murderer status) until they have fewer than 5 murder counts on that character.&lt;br /&gt;
&lt;br /&gt;
[[File:murdercountsupdate1.png|link=]]&lt;br /&gt;
&lt;br /&gt;
==Murderer Death==&lt;br /&gt;
* When players die, if they have 5 Murder Counts or more on their character, they will be responsible for paying off their Murder Fees Gold amount before they are allowed to resurrect&lt;br /&gt;
* Upon paying their Murder Fees, the player&#039;s Murder Counts will be reduced to 5 (if above 5) and their Murder Fees amount will be set to 0&lt;br /&gt;
* If a player elects to waits for their Murder Counts to decay below 5 and then resurrect, any Murder Fees for them will still remain in place, and will simply have to be paid off the next time they die with 5 Murder Counts or more&lt;br /&gt;
&lt;br /&gt;
[[File:murdercountsfees.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Reporting Murders and Initial Attack Location==&lt;br /&gt;
* When a player kills another player and can be reported for murder, it will now track where the Initial Attack occurred at, which is the most recent location where the &amp;quot;Player X is attacking you!&amp;quot; message was sent to the victim&lt;br /&gt;
* For all intents and purposes the Initial Attack location will be treated as the *actual* location of the murder for resolving Murder Fees and Aggression Restrictions (explained below)&lt;br /&gt;
&lt;br /&gt;
Note: If a player is killed in a Grey Zone, they will still NOT be able to report the attacker for murder, even if the Initial Attack location occurred in a location where a murder could be reported (i.e. dying in a Grey Zone can never result in a Murder Count)&lt;br /&gt;
&lt;br /&gt;
[[File:murderfeedungeon1.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Murder Fees==&lt;br /&gt;
When a player commits a murder and is reported for it, the player&#039;s Murder Fees amount will increase based on the location where the Initial Attack on the victim occurred at. The fees are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location&lt;br /&gt;
! Gold Fee&lt;br /&gt;
|-&lt;br /&gt;
| Dungeon Lvl 1&lt;br /&gt;
| 2000&lt;br /&gt;
|-&lt;br /&gt;
| Dungeon Lvl 2&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| Dungeon Lvl 3&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Boss Rooms&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Wilderness&lt;br /&gt;
| 1000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* When a player is reported for murder, they also will be told what the Murder Fee was for that individual murder, as well as what their newly adjusted Total Murder Counts and Total Murder Fees now are&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Murder Fees for Unique Areas===&lt;br /&gt;
Some areas will be considered unique and have a custom Murder Fee structure. In most cases, these will be dungeons that have unique level structures. Unique Murder Fees for locations are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location&lt;br /&gt;
! Gold Fee&lt;br /&gt;
|-&lt;br /&gt;
| Inferno Lvl 1&lt;br /&gt;
| 2000&lt;br /&gt;
|-&lt;br /&gt;
| Inferno Lvl 2 and Boss Rooms&lt;br /&gt;
| 750&lt;br /&gt;
|-&lt;br /&gt;
| Shadowspire Cathedral Lvl 1&lt;br /&gt;
| 750&lt;br /&gt;
|-&lt;br /&gt;
| Shadowspire Cathedral Lvls 2/3 and Boss Rooms&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Urukton Bluffs&lt;br /&gt;
| 750&lt;br /&gt;
|-&lt;br /&gt;
| Undermountain&lt;br /&gt;
| 750&lt;br /&gt;
|-&lt;br /&gt;
| Forsaken Keep&lt;br /&gt;
| 750&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aggression Restrictions==&lt;br /&gt;
* When Account Aggression is active, it can be seen in the Buff Bar (shown below)&lt;br /&gt;
* When a Murderer dies in a dungeon for any reason, they will by default have a 15 minute Aggression Restriction applied for that dungeon&lt;br /&gt;
* However, if within the 30 minutes prior to their death the Murderer is reported for any murders in that dungeon, their Aggression Restriction for the dungeon will be adjusted based on the longest penalty listed amongst the Initial Attack locations of any murders they were Reported for in that dungeon during that time&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location&lt;br /&gt;
! Minutes&lt;br /&gt;
|-&lt;br /&gt;
| Dungeon Lvl 1&lt;br /&gt;
| 90&lt;br /&gt;
|-&lt;br /&gt;
| Dungeon Lvl 2&lt;br /&gt;
| 45&lt;br /&gt;
|-&lt;br /&gt;
| Dungeon Lvl 3&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Boss Rooms&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Wilderness&lt;br /&gt;
| 1000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
* A murderer attacks someone in Nusero Level 3 and kills the victim in Nusero Level 2 (Initial Attack location is considered Level 3)&lt;br /&gt;
* The murderer then attacks someone in Nusero Level 2 and kills the victim in Nusero Level 1 (Initial Attack location is considered Level 2)&lt;br /&gt;
* The murderer themselves are then killed in Nusero Level 1&lt;br /&gt;
* The murderer will now receive an Aggression Restriction for Nusero of 45 minutes, due to the murder that had an Initial Attack location of Level 2&lt;br /&gt;
&lt;br /&gt;
[[File:wikiaccountaggressionicon.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Aggression Restrictions for Unique Areas===&lt;br /&gt;
Some areas will be considered unique and have a custom Aggression Restriction structure. Unique Murder Fees for locations are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location&lt;br /&gt;
! Minutes&lt;br /&gt;
|-&lt;br /&gt;
| Inferno Lvl 1&lt;br /&gt;
| 90&lt;br /&gt;
|-&lt;br /&gt;
| Inferno Lvl 2 and Boss Room&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| Shadowspire Cathedral Lvl 1&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| Shadowspire Cathedral Lvl 2/3 and Boss Rooms&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Urukton Bluffs&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| Undermountain&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| Forsaken Keep&lt;br /&gt;
| 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Aggression Restrictions for Wilderness===&lt;br /&gt;
* If a Murderer dies in the Wilderness, their Aggression Restriction for the Wilderness will default to 15 Minutes&lt;br /&gt;
* However, if they have committed any murders in any High Penalty (90 Minutes) dungeon areas within the last 30 minutes, their Wilderness Aggression Restriction duration will be increased to 30 Minutes&lt;br /&gt;
&lt;br /&gt;
Example: &lt;br /&gt;
* A player commits several murders in Pulma level 1 and then exits the dungeon and is killed in the Overworld&lt;br /&gt;
* The Murderer then receives an Aggression Restriction for the Wilderness of 30 minutes instead of the normal 15 minute duration&lt;/div&gt;</summary>
		<author><name>Blaise</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Begging&amp;diff=10937</id>
		<title>Begging</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Begging&amp;diff=10937"/>
		<updated>2021-04-28T17:04:22Z</updated>

		<summary type="html">&lt;p&gt;Blaise: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[File:wiki-begginga.gif|right|link=]]&lt;br /&gt;
* Players can use the Begging skill on NPC vendors to receive 5 gold on a successful beg&lt;br /&gt;
* Players may at most successfully beg once from each vendor in a 24 hour window&lt;br /&gt;
* Cooldown for the Begging skill is 5 seconds&lt;br /&gt;
* Vendors carry 50 gold per day&lt;br /&gt;
* Players can now use the Begging skill on NPC Ship Crewmembers who will live in various town and wilderness housing locals to acquire them (they become a Ship Crewmember deed that may then placed into a ship deed)&lt;br /&gt;
* Players are only allowed to make one begging attempt on a Ship Crewmember per day&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Motivating==&lt;br /&gt;
* Players may now use the Begging skill on Ship Crewmembers onboard a ship to &amp;quot;motivate&amp;quot; them and improve their combat effectiveness for a limited duration&lt;br /&gt;
* Motivated ship crewmembers receive a damage bonus equal to (25% * (Player Begging Skill / 100)) for 5 minutes&lt;br /&gt;
* Motivated ship crewmembers receive a bonus to their Wrestling skill equal to (12.5% * (Player Begging Skill / 100)) for 5 minutes&lt;br /&gt;
* Use of the Begging skill while aboard a ship will automatically motivate all crewmembers and will not provide a targeting reticle.&lt;br /&gt;
* Motivation effects from multiple players will not stack, and the only the highest bonus provided will be used&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-beggingshipcrew.png|center|link=]]&lt;/div&gt;</summary>
		<author><name>Blaise</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Cooking&amp;diff=8064</id>
		<title>Cooking</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Cooking&amp;diff=8064"/>
		<updated>2021-03-05T18:30:51Z</updated>

		<summary type="html">&lt;p&gt;Blaise: /* Training */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players can cook food and create various other items using a skillet purchased from an NPC or crafted by players. Exceptionally crafted skillets have 200 uses.&lt;br /&gt;
* Normal Player Passive Regeneration is:&lt;br /&gt;
** 1 Hit Point every 6 seconds&lt;br /&gt;
** 1 Stamina every 4 seconds&lt;br /&gt;
** 1 Mana every 2 seconds&lt;br /&gt;
* By eating higher quality foods, players can increase their Passive Regeneration (but only for PvM, it does &#039;&#039;&#039;NOT&#039;&#039;&#039; affect PvP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Craftables==&lt;br /&gt;
{{Cooking}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvM Bonuses==&lt;br /&gt;
* Players who eat food will receive a Food Satisfaction effect that lasts for the next 60 minutes&lt;br /&gt;
* Food Satisfaction provides a chance whenever a player passively generates Hit Points, Stamina, or Mana to generate additional stats restored&lt;br /&gt;
* Food Satisfaction comes in 6 levels (Measly, Paltry, Meager, Adequate, Appetizing, and Delectable)&lt;br /&gt;
* Store-bought food or Create Food summoned will always be at Measly level while crafted foods range from Paltry to Delectable&lt;br /&gt;
* Players will not receive any Food Satisfaction bonuses if they have been in PvP within the last 2 minutes (but will receive bonuses again again after PvP expires)&lt;br /&gt;
* A player will receive the benefit of the highest level of Food Satisfaction they have eaten in the last 60 minutes (i.e. eating a &amp;quot;lower&amp;quot; quality food will not downgrade the player&#039;s chances to regenerate stats)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Food Satisfaction==&lt;br /&gt;
The [[Taste Identification]] skill can increase the chance of a player regenerating additional stats in this manner.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;contenttable sortable&amp;quot; style=&amp;quot;border: 0px; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Measly Food===&lt;br /&gt;
* 10% chance to regenerate 2 Hits or 2 Stam&lt;br /&gt;
* 2.5% chance to regenerate 2 Mana&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Paltry Food===&lt;br /&gt;
* 20% chance to regenerate 2 Hits or 2 Stam&lt;br /&gt;
* 5% chance to regenerate 2 Mana&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Meager Food===&lt;br /&gt;
* 40% chance to regenerate 2 Hits or 2 Stam&lt;br /&gt;
* 10% chance to regenerate 2 Mana&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Adequate Food===&lt;br /&gt;
* 60% chance to regenerate 2 Hits or 2 Stam&lt;br /&gt;
* 15% chance to regenerate 2 Mana&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Appetizing Food===&lt;br /&gt;
* 80% chance to regenerate 2 Hits or 2 Stam&lt;br /&gt;
* 20% chance to regenerate 2 Mana&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Delectable Food===&lt;br /&gt;
* 100% chance to regenerate 2 Hits or 2 Stam&lt;br /&gt;
* 25% chance to regenerate 2 Mana&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-hungergumpa.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* 0 - 50 - Train from NPC&lt;br /&gt;
* 50 - 100 - Cook single ribs, drumsticks or fishsteaks&lt;br /&gt;
* 100+ - Cook rib, drumstick or fishsteak baskets (requires 3 per craft)&lt;/div&gt;</summary>
		<author><name>Blaise</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Cooking&amp;diff=8061</id>
		<title>Cooking</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Cooking&amp;diff=8061"/>
		<updated>2021-03-05T18:12:20Z</updated>

		<summary type="html">&lt;p&gt;Blaise: /* Training */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players can cook food and create various other items using a skillet purchased from an NPC or crafted by players. Exceptionally crafted skillets have 200 uses.&lt;br /&gt;
* Normal Player Passive Regeneration is:&lt;br /&gt;
** 1 Hit Point every 6 seconds&lt;br /&gt;
** 1 Stamina every 4 seconds&lt;br /&gt;
** 1 Mana every 2 seconds&lt;br /&gt;
* By eating higher quality foods, players can increase their Passive Regeneration (but only for PvM, it does &#039;&#039;&#039;NOT&#039;&#039;&#039; affect PvP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Craftables==&lt;br /&gt;
{{Cooking}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvM Bonuses==&lt;br /&gt;
* Players who eat food will receive a Food Satisfaction effect that lasts for the next 60 minutes&lt;br /&gt;
* Food Satisfaction provides a chance whenever a player passively generates Hit Points, Stamina, or Mana to generate additional stats restored&lt;br /&gt;
* Food Satisfaction comes in 6 levels (Measly, Paltry, Meager, Adequate, Appetizing, and Delectable)&lt;br /&gt;
* Store-bought food or Create Food summoned will always be at Measly level while crafted foods range from Paltry to Delectable&lt;br /&gt;
* Players will not receive any Food Satisfaction bonuses if they have been in PvP within the last 2 minutes (but will receive bonuses again again after PvP expires)&lt;br /&gt;
* A player will receive the benefit of the highest level of Food Satisfaction they have eaten in the last 60 minutes (i.e. eating a &amp;quot;lower&amp;quot; quality food will not downgrade the player&#039;s chances to regenerate stats)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Food Satisfaction==&lt;br /&gt;
The [[Taste Identification]] skill can increase the chance of a player regenerating additional stats in this manner.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;contenttable sortable&amp;quot; style=&amp;quot;border: 0px; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Measly Food===&lt;br /&gt;
* 10% chance to regenerate 2 Hits or 2 Stam&lt;br /&gt;
* 2.5% chance to regenerate 2 Mana&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Paltry Food===&lt;br /&gt;
* 20% chance to regenerate 2 Hits or 2 Stam&lt;br /&gt;
* 5% chance to regenerate 2 Mana&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Meager Food===&lt;br /&gt;
* 40% chance to regenerate 2 Hits or 2 Stam&lt;br /&gt;
* 10% chance to regenerate 2 Mana&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Adequate Food===&lt;br /&gt;
* 60% chance to regenerate 2 Hits or 2 Stam&lt;br /&gt;
* 15% chance to regenerate 2 Mana&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Appetizing Food===&lt;br /&gt;
* 80% chance to regenerate 2 Hits or 2 Stam&lt;br /&gt;
* 20% chance to regenerate 2 Mana&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Delectable Food===&lt;br /&gt;
* 100% chance to regenerate 2 Hits or 2 Stam&lt;br /&gt;
* 25% chance to regenerate 2 Mana&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-hungergumpa.gif|center|link=]]&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
0 - 50 - Train from NPC&lt;br /&gt;
&lt;br /&gt;
50 - 95 - Cook single ribs, drumsticks or fishsteaks&lt;br /&gt;
&lt;br /&gt;
95+ - Cook rib, drumstick or fishsteak baskets (requires 3 per craft)&lt;/div&gt;</summary>
		<author><name>Blaise</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Cooking&amp;diff=8060</id>
		<title>Cooking</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Cooking&amp;diff=8060"/>
		<updated>2021-03-05T18:12:08Z</updated>

		<summary type="html">&lt;p&gt;Blaise: /* Training */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players can cook food and create various other items using a skillet purchased from an NPC or crafted by players. Exceptionally crafted skillets have 200 uses.&lt;br /&gt;
* Normal Player Passive Regeneration is:&lt;br /&gt;
** 1 Hit Point every 6 seconds&lt;br /&gt;
** 1 Stamina every 4 seconds&lt;br /&gt;
** 1 Mana every 2 seconds&lt;br /&gt;
* By eating higher quality foods, players can increase their Passive Regeneration (but only for PvM, it does &#039;&#039;&#039;NOT&#039;&#039;&#039; affect PvP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Craftables==&lt;br /&gt;
{{Cooking}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvM Bonuses==&lt;br /&gt;
* Players who eat food will receive a Food Satisfaction effect that lasts for the next 60 minutes&lt;br /&gt;
* Food Satisfaction provides a chance whenever a player passively generates Hit Points, Stamina, or Mana to generate additional stats restored&lt;br /&gt;
* Food Satisfaction comes in 6 levels (Measly, Paltry, Meager, Adequate, Appetizing, and Delectable)&lt;br /&gt;
* Store-bought food or Create Food summoned will always be at Measly level while crafted foods range from Paltry to Delectable&lt;br /&gt;
* Players will not receive any Food Satisfaction bonuses if they have been in PvP within the last 2 minutes (but will receive bonuses again again after PvP expires)&lt;br /&gt;
* A player will receive the benefit of the highest level of Food Satisfaction they have eaten in the last 60 minutes (i.e. eating a &amp;quot;lower&amp;quot; quality food will not downgrade the player&#039;s chances to regenerate stats)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Food Satisfaction==&lt;br /&gt;
The [[Taste Identification]] skill can increase the chance of a player regenerating additional stats in this manner.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;contenttable sortable&amp;quot; style=&amp;quot;border: 0px; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Measly Food===&lt;br /&gt;
* 10% chance to regenerate 2 Hits or 2 Stam&lt;br /&gt;
* 2.5% chance to regenerate 2 Mana&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Paltry Food===&lt;br /&gt;
* 20% chance to regenerate 2 Hits or 2 Stam&lt;br /&gt;
* 5% chance to regenerate 2 Mana&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Meager Food===&lt;br /&gt;
* 40% chance to regenerate 2 Hits or 2 Stam&lt;br /&gt;
* 10% chance to regenerate 2 Mana&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Adequate Food===&lt;br /&gt;
* 60% chance to regenerate 2 Hits or 2 Stam&lt;br /&gt;
* 15% chance to regenerate 2 Mana&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Appetizing Food===&lt;br /&gt;
* 80% chance to regenerate 2 Hits or 2 Stam&lt;br /&gt;
* 20% chance to regenerate 2 Mana&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Delectable Food===&lt;br /&gt;
* 100% chance to regenerate 2 Hits or 2 Stam&lt;br /&gt;
* 25% chance to regenerate 2 Mana&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-hungergumpa.gif|center|link=]]&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
0 - 50 - Train from NPC&lt;br /&gt;
50 - 95 - Cook single ribs, drumsticks or fishsteaks&lt;br /&gt;
&lt;br /&gt;
95+ - Cook rib, drumstick or fishsteak baskets (requires 3 per craft)&lt;/div&gt;</summary>
		<author><name>Blaise</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Cooking&amp;diff=8059</id>
		<title>Cooking</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Cooking&amp;diff=8059"/>
		<updated>2021-03-05T18:05:27Z</updated>

		<summary type="html">&lt;p&gt;Blaise: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players can cook food and create various other items using a skillet purchased from an NPC or crafted by players. Exceptionally crafted skillets have 200 uses.&lt;br /&gt;
* Normal Player Passive Regeneration is:&lt;br /&gt;
** 1 Hit Point every 6 seconds&lt;br /&gt;
** 1 Stamina every 4 seconds&lt;br /&gt;
** 1 Mana every 2 seconds&lt;br /&gt;
* By eating higher quality foods, players can increase their Passive Regeneration (but only for PvM, it does &#039;&#039;&#039;NOT&#039;&#039;&#039; affect PvP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Craftables==&lt;br /&gt;
{{Cooking}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvM Bonuses==&lt;br /&gt;
* Players who eat food will receive a Food Satisfaction effect that lasts for the next 60 minutes&lt;br /&gt;
* Food Satisfaction provides a chance whenever a player passively generates Hit Points, Stamina, or Mana to generate additional stats restored&lt;br /&gt;
* Food Satisfaction comes in 6 levels (Measly, Paltry, Meager, Adequate, Appetizing, and Delectable)&lt;br /&gt;
* Store-bought food or Create Food summoned will always be at Measly level while crafted foods range from Paltry to Delectable&lt;br /&gt;
* Players will not receive any Food Satisfaction bonuses if they have been in PvP within the last 2 minutes (but will receive bonuses again again after PvP expires)&lt;br /&gt;
* A player will receive the benefit of the highest level of Food Satisfaction they have eaten in the last 60 minutes (i.e. eating a &amp;quot;lower&amp;quot; quality food will not downgrade the player&#039;s chances to regenerate stats)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Food Satisfaction==&lt;br /&gt;
The [[Taste Identification]] skill can increase the chance of a player regenerating additional stats in this manner.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;contenttable sortable&amp;quot; style=&amp;quot;border: 0px; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Measly Food===&lt;br /&gt;
* 10% chance to regenerate 2 Hits or 2 Stam&lt;br /&gt;
* 2.5% chance to regenerate 2 Mana&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Paltry Food===&lt;br /&gt;
* 20% chance to regenerate 2 Hits or 2 Stam&lt;br /&gt;
* 5% chance to regenerate 2 Mana&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Meager Food===&lt;br /&gt;
* 40% chance to regenerate 2 Hits or 2 Stam&lt;br /&gt;
* 10% chance to regenerate 2 Mana&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Adequate Food===&lt;br /&gt;
* 60% chance to regenerate 2 Hits or 2 Stam&lt;br /&gt;
* 15% chance to regenerate 2 Mana&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Appetizing Food===&lt;br /&gt;
* 80% chance to regenerate 2 Hits or 2 Stam&lt;br /&gt;
* 20% chance to regenerate 2 Mana&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Delectable Food===&lt;br /&gt;
* 100% chance to regenerate 2 Hits or 2 Stam&lt;br /&gt;
* 25% chance to regenerate 2 Mana&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-hungergumpa.gif|center|link=]]&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
0 - 50 - Train from NPC&lt;br /&gt;
50 - 95 - Cook single ribs, drumsticks or fishsteaks&lt;br /&gt;
95+ - Cook rib, drumstick or fishsteak baskets (requires 3 per craft)&lt;/div&gt;</summary>
		<author><name>Blaise</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Cooking&amp;diff=8058</id>
		<title>Cooking</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Cooking&amp;diff=8058"/>
		<updated>2021-03-05T17:51:06Z</updated>

		<summary type="html">&lt;p&gt;Blaise: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players can cook food and create various other items&lt;br /&gt;
* Normal Player Passive Regeneration is:&lt;br /&gt;
** 1 Hit Point every 6 seconds&lt;br /&gt;
** 1 Stamina every 4 seconds&lt;br /&gt;
** 1 Mana every 2 seconds&lt;br /&gt;
* By eating higher quality foods, players can increase their Passive Regeneration (but only for PvM, it does &#039;&#039;&#039;NOT&#039;&#039;&#039; affect PvP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Craftables==&lt;br /&gt;
{{Cooking}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvM Bonuses==&lt;br /&gt;
* Players who eat food will receive a Food Satisfaction effect that lasts for the next 60 minutes&lt;br /&gt;
* Food Satisfaction provides a chance whenever a player passively generates Hit Points, Stamina, or Mana to generate additional stats restored&lt;br /&gt;
* Food Satisfaction comes in 6 levels (Measly, Paltry, Meager, Adequate, Appetizing, and Delectable)&lt;br /&gt;
* Store-bought food or Create Food summoned will always be at Measly level while crafted foods range from Paltry to Delectable&lt;br /&gt;
* Players will not receive any Food Satisfaction bonuses if they have been in PvP within the last 2 minutes (but will receive bonuses again again after PvP expires)&lt;br /&gt;
* A player will receive the benefit of the highest level of Food Satisfaction they have eaten in the last 60 minutes (i.e. eating a &amp;quot;lower&amp;quot; quality food will not downgrade the player&#039;s chances to regenerate stats)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Food Satisfaction==&lt;br /&gt;
The [[Taste Identification]] skill can increase the chance of a player regenerating additional stats in this manner.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;contenttable sortable&amp;quot; style=&amp;quot;border: 0px; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Measly Food===&lt;br /&gt;
* 10% chance to regenerate 2 Hits or 2 Stam&lt;br /&gt;
* 2.5% chance to regenerate 2 Mana&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Paltry Food===&lt;br /&gt;
* 20% chance to regenerate 2 Hits or 2 Stam&lt;br /&gt;
* 5% chance to regenerate 2 Mana&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Meager Food===&lt;br /&gt;
* 40% chance to regenerate 2 Hits or 2 Stam&lt;br /&gt;
* 10% chance to regenerate 2 Mana&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Adequate Food===&lt;br /&gt;
* 60% chance to regenerate 2 Hits or 2 Stam&lt;br /&gt;
* 15% chance to regenerate 2 Mana&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Appetizing Food===&lt;br /&gt;
* 80% chance to regenerate 2 Hits or 2 Stam&lt;br /&gt;
* 20% chance to regenerate 2 Mana&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Delectable Food===&lt;br /&gt;
* 100% chance to regenerate 2 Hits or 2 Stam&lt;br /&gt;
* 25% chance to regenerate 2 Mana&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-hungergumpa.gif|center|link=]]&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;/div&gt;</summary>
		<author><name>Blaise</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Fishing&amp;diff=7871</id>
		<title>Fishing</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Fishing&amp;diff=7871"/>
		<updated>2021-03-01T15:56:41Z</updated>

		<summary type="html">&lt;p&gt;Blaise: /* Training */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]{{#ev:youtube|https://www.youtube.com/watch?v=Mhfl1q9oipw|alignment|right}}&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players use the Fishing skill to fish up a variety of items and resources&lt;br /&gt;
* Having a bladed weapon in your backpack and double clicking Raw Fish will cut it up into Fish Steaks&lt;br /&gt;
* Fisherman can use [[Harpoon|Harpoons]], which are player crafted and use the Fishing skill&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Land Fishing===&lt;br /&gt;
* While fishing on land, players will no longer be prompted with a Captcha for harvesting attempts (i.e 100% automated and AFK Land Fishing is now allowed)&lt;br /&gt;
* While fishing on land, players will only be able to harvest Raw Fish (no special items such as Large Raw Fish, Special Fishing Nets, or Aquarium Creatures) and will do so at a substantially reduced success chance compared to normal&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ship Fishing===&lt;br /&gt;
* While fishing on a ship, players will still be responsible for passing Captchas when prompted as before&lt;br /&gt;
* While fishing on a ship, players will be able to harvest Raw Fish, Special Cooking Fish (such as Raw Large Fish, Raw Lobster, Raw Crab), and Special Fishing Nets, but not Aquarium Creatures&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fishing Frenzies==&lt;br /&gt;
* Fishing Frenzies are special fishing locations that randomly spawn throughout the game world in land-accessible areas&lt;br /&gt;
* If a player makes a Fishing skill attempt near a Fishing Frenzy, or double-clicking them with a Fishing Pole equipped, they will attempt to harvest from it in a manner similar to Fishing Resource Maps&lt;br /&gt;
* Fishing Frenzies have a limited number of harvest attempts, but players may potentially harvest one or more Freshwater Aquarium Creatures from them&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fishing Poles Bonuses==&lt;br /&gt;
When determining chances for catching Special Fish or discovering Special Fishing Nets, players receive a bonus based on the quality and material of the fishing pole used as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Material&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_wood.jpg|center|link=]]&lt;br /&gt;
| Exceptional&lt;br /&gt;
| +4%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_wood.jpg|center|link=]]&lt;br /&gt;
| Mastercrafted&lt;br /&gt;
| +8%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_dullwood.jpg|center|link=]]&lt;br /&gt;
| Dullwood&lt;br /&gt;
| +2%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_shadowwood.jpg|center|link=]]&lt;br /&gt;
| Shadowwood&lt;br /&gt;
| +4%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_copperwood.jpg|center|link=]]&lt;br /&gt;
| Copperwood&lt;br /&gt;
| +6%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_bronzewood.jpg|center|link=]]&lt;br /&gt;
| Bronzewood&lt;br /&gt;
| +8%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_goldenwood.jpg|center|link=]]&lt;br /&gt;
| Goldenwood&lt;br /&gt;
| +10%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_rosewood.jpg|center|link=]]&lt;br /&gt;
| Rosewood&lt;br /&gt;
| +12%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_verewood.jpg|center|link=]]&lt;br /&gt;
| Verewood&lt;br /&gt;
| +14%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_valewood.jpg|center|link=]]&lt;br /&gt;
| Valewood&lt;br /&gt;
| +16%&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:tinkering_fishingpole_avarwood.jpg|center|link=]]&lt;br /&gt;
| Avarwood&lt;br /&gt;
| +18%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spear Bonus==&lt;br /&gt;
* When attacking a creature with a spear, add [[Base Weapon Damage]] * (25% * (Fishing Skill / 100)) damage per hit.&lt;br /&gt;
* When attacking a player with a spear, add [[Base Weapon Damage]] * (10% * (Fishing Skill / 100)) damage per hit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aquarium Creatures==&lt;br /&gt;
* A large number Aquarium Creatures have now been added to the fishing system&lt;br /&gt;
* Aquarium Creatures are now broken down into three Rarity levels: Common, Uncommon, and Rare&lt;br /&gt;
* Aquarium Creatures are now broken down into two Water types: Freshwater and Saltwater&lt;br /&gt;
* Players can only harvest Freshwater Aquarium Creatures from Fishing Resource Maps and Fishing Frenzies&lt;br /&gt;
* Players can only harvest Saltwater Aquarium Creatures from Special Fishing Nets, Fishing Spots, and SOSes&lt;br /&gt;
* When players harvest an Aquarium Creature, it is initially considered to be &amp;quot;Fresh&amp;quot; but will convert to &amp;quot;Dried Out&amp;quot; status if they are not placed into an Aquarium within 6 hours of being caught (this also applies if players remove an Aquarium Creature from an aquarium)&lt;br /&gt;
* Players can single-click or double-click to view how much time remains before an Aquarium Creature dries out&lt;br /&gt;
* When this patch goes live, all existing Aquarium Creatures will automatically convert to Dried Out status (explained later)&lt;br /&gt;
* Players can now use scissors and daggers on unwanted Aquarium Creatures to convert them into a random assortment of Raw Large Fish, Raw Lobster, or Raw Crab (amount varies based on creature rarity)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Freshwater Fish===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot; | Blackfish&lt;br /&gt;
[[File:fish_freshwater_blackfish.png|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot; | Cichlid&lt;br /&gt;
[[File:fish_freshwater_cichlid.png|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot; | Cod&lt;br /&gt;
[[File:fish_freshwater_cod.png|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot; | Crappie&lt;br /&gt;
[[File:fish_freshwater_crappie.png|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot; | Crawfish&lt;br /&gt;
[[File:fish_freshwater_crawfish.png|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot; | Daggerhorn&lt;br /&gt;
[[File:fish_freshwater_daggerhorn.png|center|link=]]&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot; | Goldcrown&lt;br /&gt;
[[File:fish_freshwater_goldcrown.png|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot; | Goldfish&lt;br /&gt;
[[File:fish_freshwater_goldfish.png|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot; | Gourami&lt;br /&gt;
[[File:fish_freshwater_gourami.png|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot; | Juvenile Crawler&lt;br /&gt;
[[File:fish_freshwater_juvenilecrawler.png|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot; | Juvenile Leaper&lt;br /&gt;
[[File:fish_freshwater_juvenileleaper.png|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot; | Lake Speck&lt;br /&gt;
[[File:fish_freshwater_lakespeck.png|center|link=]]&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot; | Largemouth Bass&lt;br /&gt;
[[File:fish_freshwater_largemouthbass.png|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot; | Lyretail&lt;br /&gt;
[[File:fish_freshwater_lyretail.png|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot; | Minnowhead&lt;br /&gt;
[[File:fish_freshwater_minnowhead.png|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot; | Mirrorscale&lt;br /&gt;
[[File:fish_freshwater_mirrorscale.png|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot; | Muskellunge&lt;br /&gt;
[[File:fish_freshwater_muskellunge.png|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot; | Northern Pike&lt;br /&gt;
[[File:fish_freshwater_northernpike.png|center|link=]]&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot; | Primordial Carp&lt;br /&gt;
[[File:fish_freshwater_primordialcarp.png|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot; | Rainbow Trout&lt;br /&gt;
[[File:fish_freshwater_rainbowtrout.png|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot; | River Carp&lt;br /&gt;
[[File:fish_freshwater_rivercarp.png|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot; | River Trout&lt;br /&gt;
[[File:fish_freshwater_rivertrout.png|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot; | Rock Bass&lt;br /&gt;
[[File:fish_freshwater_rockbass.png|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot; | Sauger&lt;br /&gt;
[[File:fish_freshwater_sauger.png|center|link=]]&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot; | Shad&lt;br /&gt;
[[File:fish_freshwater_shad.png|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot; | Smelt&lt;br /&gt;
[[File:fish_freshwater_smelt.png|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot; | Sturgeon&lt;br /&gt;
[[File:fish_freshwater_sturgeon.png|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot; | Sunfish&lt;br /&gt;
[[File:fish_freshwater_sunfish.png|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot; | Tinfish&lt;br /&gt;
[[File:fish_freshwater_tinfish.png|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot; | Walleye&lt;br /&gt;
[[File:fish_freshwater_walleye.png|center|link=]]&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot; | Waterbug&lt;br /&gt;
[[File:fish_freshwater_waterbug.png|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot; | Winterscale&lt;br /&gt;
[[File:fish_freshwater_winterscale.png|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot; | Zebrafish&lt;br /&gt;
[[File:fish_freshwater_zebrafish.png|center|link=]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Saltwater Fish===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot; | Anemonefish&lt;br /&gt;
[[File:fish_saltwater_anemonefish.png|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot; | Angelfish&lt;br /&gt;
[[File:fish_saltwater_angelfish.png|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot; | Arbiterfish&lt;br /&gt;
[[File:fish_saltwater_arbiterfish.png|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot; | Argent Roundfin&lt;br /&gt;
[[File:fish_saltwater_argentroundfin.png|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot; | Azure Idol&lt;br /&gt;
[[File:fish_saltwater_azureidol.png|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot; | Barracuda&lt;br /&gt;
[[File:fish_saltwater_barracuda.png|center|link=]]&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot; | Batfish&lt;br /&gt;
[[File:fish_saltwater_batfish.png|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot; | Bloodfin&lt;br /&gt;
[[File:fish_saltwater_bloodfin.png|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot; | Blue Chromis&lt;br /&gt;
[[File:fish_saltwater_bluechromis.png|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot; | Bluehead&lt;br /&gt;
[[File:fish_saltwater_bluehead.png|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot; | Bream&lt;br /&gt;
[[File:fish_saltwater_bream.png|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot; | Bulletfish&lt;br /&gt;
[[File:fish_saltwater_bulletfish.png|center|link=]]&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot; | Butterflyfish&lt;br /&gt;
[[File:fish_saltwater_butterflyfish.png|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot; | Cardinalfish&lt;br /&gt;
[[File:fish_saltwater_cardinalfish.png|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot; | Clownfish&lt;br /&gt;
[[File:fish_saltwater_clownfish.png|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot; | Colossal Krill&lt;br /&gt;
[[File:fish_saltwater_colossalkrill.png|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot; | Colossal Seahorse&lt;br /&gt;
[[File:fish_saltwater_colossalseahorse.png|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot; | Coral Tang&lt;br /&gt;
[[File:fish_saltwater_coraltang.png|center|link=]]&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot; | Cuttlefish&lt;br /&gt;
[[File:fish_saltwater_cuttlefish.png|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot; | Damselfish&lt;br /&gt;
[[File:fish_saltwater_damselfish.png|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot; | Eel&lt;br /&gt;
[[File:fish_saltwater_eel.png|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot; | Electric Eel&lt;br /&gt;
[[File:fish_saltwater_electriceel.png|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot; | Goby&lt;br /&gt;
[[File:fish_saltwater_goby.png|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot; | Golden Idolfish&lt;br /&gt;
[[File:fish_saltwater_goldenidolfish.png|center|link=]]&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot; | Goliath Lobster&lt;br /&gt;
[[File:fish_saltwater_goliathlobster.png|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot; | Greencrest&lt;br /&gt;
[[File:fish_saltwater_greencrest.png|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot; | Halfmoon Tuna&lt;br /&gt;
[[File:fish_saltwater_halfmoontuna.png|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot; | Hawkfish&lt;br /&gt;
[[File:fish_saltwater_hawkfish.png|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot; | Hermit Crab&lt;br /&gt;
[[File:fish_saltwater_hermitcrab.png|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot; | Jellyfish&lt;br /&gt;
[[File:fish_saltwater_jellyfish.png|center|link=]]&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot; | Juvenile Crag&lt;br /&gt;
[[File:fish_saltwater_juvenilecrab.png|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot; | Juvenile Cuttlefish&lt;br /&gt;
[[File:fish_saltwater_juvenilecuttlefish.png|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot; | Juvenile Octopus&lt;br /&gt;
[[File:fish_saltwater_juvenileoctopus.png|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot; | Juvenile Seahorse&lt;br /&gt;
[[File:fish_saltwater_juvenileseahorse.png|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot; | Juvenile Swordfish&lt;br /&gt;
[[File:fish_saltwater_juvenileswordfish.png|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot; | King Crab&lt;br /&gt;
[[File:fish_saltwater_kingcrab.png|center|link=]]&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot; | Lanternfish&lt;br /&gt;
[[File:fish_saltwater_lanternfish.png|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot; | Lionfish&lt;br /&gt;
[[File:fish_saltwater_lionfish.png|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot; | Manta Ray&lt;br /&gt;
[[File:fish_saltwater_mantaray.png|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot; | Needlefish&lt;br /&gt;
[[File:fish_saltwater_needlefish.png|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot; | Nightscale&lt;br /&gt;
[[File:fish_saltwater_nightscale.png|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot; | Octopus&lt;br /&gt;
[[File:fish_saltwater_octopus.png|center|link=]]&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot; | Parrotfish&lt;br /&gt;
[[File:fish_saltwater_parrotfish.png|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot; | Pilotfish&lt;br /&gt;
[[File:fish_saltwater_pilotfish.png|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot; | Prismfin&lt;br /&gt;
[[File:fish_saltwater_prismfin.png|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot; | Puffer&lt;br /&gt;
[[File:fish_saltwater_puffer.png|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot; | Red Dart&lt;br /&gt;
[[File:fish_saltwater_reddart.png|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot; | Reef-Tender&lt;br /&gt;
[[File:fish_saltwater_reeftender.png|center|link=]]&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot; | Royal Tang&lt;br /&gt;
[[File:fish_saltwater_royaltang.png|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot; | Royal Basslet&lt;br /&gt;
[[File:fish_saltwater_royalbasslet.png|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot; | Sawfish&lt;br /&gt;
[[File:fish_saltwater_sawfish.png|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot; | Sea Bass&lt;br /&gt;
[[File:fish_saltwater_seabass.png|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot; | Sea Spider&lt;br /&gt;
[[File:fish_saltwater_seaspider.png|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot; | Silvertail&lt;br /&gt;
[[File:fish_saltwater_silvertail.png|center|link=]]&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot; | Speckled Niswa&lt;br /&gt;
[[File:fish_saltwater_speckledniswa.png|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot; | Starfish&lt;br /&gt;
[[File:fish_saltwater_starfish.png|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot; | Startassle Jelly&lt;br /&gt;
[[File:fish_saltwater_startasslejelly.png|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot; | Steelcap&lt;br /&gt;
[[File:fish_saltwater_steelcap.png|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot; | Stingray&lt;br /&gt;
[[File:fish_saltwater_stingray.png|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot; | Swordfish&lt;br /&gt;
[[File:fish_saltwater_swordfish.png|center|link=]]&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot; | Thornback Ray&lt;br /&gt;
[[File:fish_saltwater_thornbackray.png|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot; | Tiger Prawn&lt;br /&gt;
[[File:fish_saltwater_tigerprawn.png|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot; | Treasurefish&lt;br /&gt;
[[File:fish_saltwater_treasurefish.png|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot; | Triggerfish&lt;br /&gt;
[[File:fish_saltwater_triggerfish.png|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot; | Two-Stripe&lt;br /&gt;
[[File:fish_saltwater_twostripe.png|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot; | White Shark&lt;br /&gt;
[[File:fish_saltwater_whiteshark.png|center|link=]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Player Crafted Leather Fishing Nets==&lt;br /&gt;
* Players may craft Leather Fishing Nets (using any leather material type) through Tailoring or purchase Leather Fishing Nets at Fisherman NPCs&lt;br /&gt;
* Leather Fishing Nets have a limited number of uses, which is increased based on quality and material type&lt;br /&gt;
* Crafted Leather Fishing Nets are used at Fishing Spots and SOS locations to retrieve items&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-fishing-grizz-fishingnet.gif|right|link=]]&lt;br /&gt;
&#039;&#039;&#039;Crafted Leather Fishing Net Bonuses&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When determining chances for retrieving items from Fishing Spots and SOS locations, players receive a bonus based on the quality and material of the crafted leather fishing net used as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Material&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_leather.png|link=]] &lt;br /&gt;
| Exceptional&lt;br /&gt;
| +4%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_leather.png|link=]] &lt;br /&gt;
| Mastercrafted&lt;br /&gt;
| +8%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_dullhide.png|link=]] &lt;br /&gt;
| Dullhide&lt;br /&gt;
| +2%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_shadowhide.png|link=]] &lt;br /&gt;
| Shadowhide&lt;br /&gt;
| +4%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_copperhide.png|link=]] &lt;br /&gt;
| Copperhide&lt;br /&gt;
| +6%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_bronzehide.png|link=]] &lt;br /&gt;
| Bronzehide&lt;br /&gt;
| +8%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_goldenhide.png|link=]] &lt;br /&gt;
| Goldenhide&lt;br /&gt;
| +10%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_rosehide.png|link=]] &lt;br /&gt;
| Rosehide&lt;br /&gt;
| +12%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_verehide.png|link=]] &lt;br /&gt;
| Verehide&lt;br /&gt;
| +14%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_valehide.png|link=]] &lt;br /&gt;
| Valehide&lt;br /&gt;
| +16%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_avarhide.png|link=]] &lt;br /&gt;
| Avarhide&lt;br /&gt;
| +18%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Fishing Nets==&lt;br /&gt;
* Players have a (0.5% * (Fishing Skill / 100) * (100% + Fishing Pole Bonus) * (100% + Ship Upgrades Bonuses)) chance to find a Special Fishing Net while fishing on land or while on a ship&lt;br /&gt;
* Special Fishing Nets are single use items that may be thrown from a ship into the water&lt;br /&gt;
* Once thrown, a Special Fishing Net has a 75% chance to generate a Fishing Creature Spawn or a 25% chance for the player to catch a Special Fish&lt;br /&gt;
* If a Fishing Creature Spawn occurs, there is a 25% chance that one creature will have a Message in a Bottle on it&#039;s corpse&lt;br /&gt;
* Special Fishing Nets are stackable and come in the following colors (colors are randomized):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=44px heights=43px&amp;gt;&lt;br /&gt;
Image:fishing_specialfishingnet_2871.png&lt;br /&gt;
Image:fishing_specialfishingnet_2900.png&lt;br /&gt;
Image:fishing_specialfishingnet_2839.png&lt;br /&gt;
Image:fishing_specialfishingnet_2851.png&lt;br /&gt;
Image:fishing_specialfishingnet_2814.png&lt;br /&gt;
Image:fishing_specialfishingnet_2795.png&lt;br /&gt;
Image:fishing_specialfishingnet_2880.png&lt;br /&gt;
Image:fishing_specialfishingnet_2785.png&lt;br /&gt;
Image:fishing_specialfishingnet_2963.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-fishing-specialfishingnet.png|center|alt=Special Fishing Net|link=]]&lt;br /&gt;
&lt;br /&gt;
==Fishing Creatures Spawn==&lt;br /&gt;
Players have the opportunity while fishing at sea to initiate Fishing Creature Spawns. Fishing Creature Spawns can only occur when using &#039;&#039;&#039;Special Fishing Nets&#039;&#039;&#039;, while fishing at &#039;&#039;&#039;Fishing Spots&#039;&#039;&#039;, or when fishing at &#039;&#039;&#039;SOS locations&#039;&#039;&#039;. They will not occur during normal fishing with a fishing pole. Fishing Creature Spawns may result in both water-based creatures or creatures that spawn immediately on the targets ship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-fishing-grizz-drowneddragon.gif|center|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Messages in a Bottle / SOS==&lt;br /&gt;
* SOSes have no expiration date[[File:wiki-fishing-mib.gif|right|alt=Fishing Message in a Bottles|link=]]&lt;br /&gt;
* Double click a Message in a Bottle to receive an SOS&lt;br /&gt;
* Players use crafted Leather Fishing Nets to retrieve items from SOS locations, as long as they have the SOS in their backpack&lt;br /&gt;
* Players must be within 12 tiles of a SOS location to attempt to retrieve items from it&lt;br /&gt;
* Players may make up to 20 retrieval attempts on a SOS location&lt;br /&gt;
* Players have a (50% * (Fishing Skill / 100) * (100% + Fishing Net Bonus) * (100% + Ship Upgrades Bonuses)) chance to have a &amp;quot;successful&amp;quot; retrieval action&lt;br /&gt;
* On a successful retrieval action at a Fishing Spot, there is a 90% chance to receive a Special Fish and a 10% chance to initiate a Fishing Creature Spawn (with a 25% chance one of the creatures will have a Message in a Bottle on its corpse)&lt;br /&gt;
* Players are guaranteed to have at least 1 Creature Spawn occur per SOS and up to 3 maximum&lt;br /&gt;
* One creature per Creature Spawn will have either a Small, Medium, or Large Salvaged Crate on its corpse with a variety of loot items (items vary based on crate size)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fishing Resource Map==&lt;br /&gt;
Check the [[Resource Maps]] page for more information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:fishingresourcemap.gif|center|link=Resource Maps]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==World Records==&lt;br /&gt;
Taking both skill and luck, catching a World Record fish is no easy feat. Players will be notified when they catch a unique fish as well as if it is a World Record. Double-clicking on the fish will open its stats, allowing you to see who has caught the heaviest of that type of fish. If you are the competitive type, there are also Fishing Record Boards that will list all the types of fish that can be caught, what the current weight record is, as well as when and who landed the fish. You can find Fishing Record Boards at each city&#039;s dock near the Dockmaster.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:fishing_record_board.png|center|alt=Fishing Record Board|link=]]&lt;br /&gt;
&lt;br /&gt;
==Fishing Spots==&lt;br /&gt;
Special Fishing Spots can be found while sailing the seas. At these locations, a player can use a Leather Fishing Net (crafted by a Tailor from the various leather types) for a chance to pull up special loot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Barrel Wreck&lt;br /&gt;
[[File:wiki-fishingspot-brokenbarrels.gif|center|200px|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Crashed Cargo Ship&lt;br /&gt;
[[File:wiki-fishingspot-crashedship.gif|center|200px|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Dead Fisherman&lt;br /&gt;
[[File:wiki-fishingspot-deadfisherman.gif|center|200px|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Marsh Fishing&lt;br /&gt;
[[File:wiki-fishingspot-marshfishing.png|center|200px|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Murder Raft&lt;br /&gt;
[[File:wiki-fishingspot-murderraft.png|center|200px|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Mushroom Formation&lt;br /&gt;
[[File:wiki-fishingspot-mushrooms.gif|center|200px|link=]]&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Net Fishery&lt;br /&gt;
[[File:wiki-fishingspot-largefishnet.gif|center|200px|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Submerged Rowboat&lt;br /&gt;
[[File:wiki-fishingspot-stuckrowboat2.gif|center|200px|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Thatched Raft&lt;br /&gt;
[[File:wiki-fishingspot-rattanraft.gif|center|200px|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Vines And Strange Stone&lt;br /&gt;
[[File:wiki-fishingspot-overgrown.gif|center|200px|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Whalebones&lt;br /&gt;
[[File:wiki-fishingspot-whalebones.gif|center|200px|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* 1-50: Train from an NPC&lt;br /&gt;
* 50-100: Stand near water or on a boat and target yourself (smart targeting) after using a fishing pole to fish. On land players will no longer be prompted with a Captcha for harvesting attempts&lt;br /&gt;
* 100-120: Stand on a boat and target yourself (smart targeting) after using a fishing pole to fish. On ships players will be responsible for passing Captchas when prompted&lt;br /&gt;
* Requires an estimated 80 hours to reach 100 Fishing skill at 30 seconds per attempt&lt;br /&gt;
* Use of Fishing Nets at Fishing Spots or SOS spots will have a higher chance of skill gain. However, there is increased risk being on the open seas.&lt;/div&gt;</summary>
		<author><name>Blaise</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Poisoning&amp;diff=7476</id>
		<title>Poisoning</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Poisoning&amp;diff=7476"/>
		<updated>2021-01-12T18:01:07Z</updated>

		<summary type="html">&lt;p&gt;Blaise: /* Poison Spellcasting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
==Poison Damage==&lt;br /&gt;
* Player-inflicted Poison (through spells or weapons) damage against creatures is increased by 50%&lt;br /&gt;
* Player-inflicted Poison (through spells or weapons) has its damage increased by (50% * (Taste ID Skill / 100))&lt;br /&gt;
* When a non-tamed creature takes damage from poison, if the creature or player that poisoned them is more than 18 tiles away, the poison will downgrade its damage to Lesser Poison&lt;br /&gt;
* Lesser Poison - &#039;&#039;&#039;Inflicts 5 Damage every 10 seconds&#039;&#039;&#039;&lt;br /&gt;
* Regular Poison - &#039;&#039;&#039;Inflicts 10 Damage every 8 seconds&#039;&#039;&#039;&lt;br /&gt;
* Greater Poison - &#039;&#039;&#039;Inflicts 15 Damage every 7 seconds&#039;&#039;&#039;&lt;br /&gt;
* Deadly Poison - &#039;&#039;&#039;Inflicts 20 Damage every 6 seconds&#039;&#039;&#039;&lt;br /&gt;
* Lethal Poison - &#039;&#039;&#039;Inflicts 25 Damage every 5 seconds&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-poisoning.gif|alt=Poisoning|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Curing Poison==&lt;br /&gt;
===Progressive Curing===&lt;br /&gt;
* Each consecutive failed attempt at curing poison now increases chance of the next attempt by a flat value equal to the unmodified base cure chance (before factoring in adjustments for Poison Skill, Taste ID, or Other Player Effects) assigned to the type of poison&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example of curing Deadly Poison inflicted by a player with GM Poisoning Skill and GM Taste ID:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The base chance to cure Deadly Poison via Greater Cure Potion or GM Magery is 50% chance.&lt;br /&gt;
* If they fail their cure attempt, their next attempt will receive a flat 50% bonus&lt;br /&gt;
* Poisons inflicted with GM Poisoning and GM Taste ID have their initial cure chance reduced by a scalar of 50% (i.e. 50% base cure chance becomes 25% cure chance). Subsequent attempts are still increased by the unmodified base cure chance as a flat percentage.&lt;br /&gt;
&lt;br /&gt;
* Player&#039;s 1st Cure Attempt = &#039;&#039;&#039;25% Cure Chance&#039;&#039;&#039;&lt;br /&gt;
* Player&#039;s 2nd Cure Attempt = &#039;&#039;&#039;75% Cure Chance&#039;&#039;&#039;&lt;br /&gt;
* Player&#039;s 3rd Cure Attempt = &#039;&#039;&#039;125% Cure Chance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example of curing Lethal Poison inflicted by a player with 120 Poisoning Skill and 120 Taste ID:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Base chance to cure Lethal Poison via Greater Cure Potion or GM Magery is 25% chance&lt;br /&gt;
* If they fail their cure attempt, their next attempt will receive a flat 25% bonus&lt;br /&gt;
* Poisons inflicted with 120 Poisoning and 120 Taste ID have their initial cure chance reduced by a scalar of 60% (i.e. 25% base cure chance becomes 10% cure chance). Subsequent attempts are still increased by the unmodified base cure chance as a flat percentage.&lt;br /&gt;
&lt;br /&gt;
* Player&#039;s 1st Cure Attempt = &#039;&#039;&#039;10% Cure Chance&#039;&#039;&#039;&lt;br /&gt;
* Player&#039;s 2nd Cure Attempt = &#039;&#039;&#039;35% Cure Chance&#039;&#039;&#039;&lt;br /&gt;
* Player&#039;s 3rd Cure Attempt = &#039;&#039;&#039;60% Cure Chance&#039;&#039;&#039;&lt;br /&gt;
* Player&#039;s 4th Cure Attempt = &#039;&#039;&#039;85% Cure Chance&#039;&#039;&#039;&lt;br /&gt;
* Player&#039;s 5th Cure Attempt = &#039;&#039;&#039;110% Cure Chance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Potion Cure Chances===&lt;br /&gt;
{| class=&amp;quot;contenttable sortable&amp;quot; style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
Lesser Cure Potion&lt;br /&gt;
&lt;br /&gt;
* Lesser Poison: 75% Chance&lt;br /&gt;
* Regular Poison: 50% Chance&lt;br /&gt;
* Greater Poison: 25% Chance&lt;br /&gt;
* Deadly Poison: 0% Chance&lt;br /&gt;
* Lethal Poison: 0% Chance&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
Regular Cure Potion&lt;br /&gt;
&lt;br /&gt;
* Lesser Poison: 100% Chance&lt;br /&gt;
* Regular Poison: 75% Chance&lt;br /&gt;
* Greater Poison: 50% Chance&lt;br /&gt;
* Deadly Poison: 25% Chance&lt;br /&gt;
* Lethal Poison: 0% Chance&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
Greater Cure Potion&lt;br /&gt;
&lt;br /&gt;
* Lesser Poison: 125% Chance&lt;br /&gt;
* Regular Poison: 100% Chance&lt;br /&gt;
* Greater Poison: 75% Chance&lt;br /&gt;
* Deadly Poison: 50% Chance&lt;br /&gt;
* Lethal Poison: 25% Chance&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Bandaging Cure Chances===&lt;br /&gt;
* Chance to Cure Player = ((150% - (Poison Level * 25%)) * (Healing Skill / 100)) - (Slips * 2%);&lt;br /&gt;
* Chance to Cure Creature = ((150% - (Poison Level * 25%)) * (Veterinary Skill / 100)) - (Slips * 2%);&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Cure and Arch Cure Spell Chances===&lt;br /&gt;
* Chance to Cure = ((150% - (Poison Level * 25%)) * (Magery Skill / 100))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Poison Resistance==&lt;br /&gt;
* Many creatures have a Poison Resistance stat (listed as a percentage % value, but will not resist poison cast from players, only a chance to resist each tick of damage&lt;br /&gt;
* Players may temporarily receive Poison Resistance through skills such as Taste ID and various item effects&lt;br /&gt;
* Whenever a player or creature is affected by poison (i.e. a poison tick) they will have a Poison Resistance % chance to ignore the damage from poison, and will display an overhead &amp;quot;*resists poison*&amp;quot; orange text&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Poisoned Weapons==&lt;br /&gt;
* Chance to inflict poison on target is flat 25% for Lesser, Regular, Greater, and Deadly Poisoned weapons&lt;br /&gt;
* The chance for a player to apply Weapon Poison (including Lethal) to a creature is now 25% + (Effective Poisoning Skill / 4 %) [https://forums.uooutlands.com/index.php?threads/patch-notes-for-february-14-2020.2739/ patch Feb 14,2020]&lt;br /&gt;
* Player wielding a weapon with Lethal Poison must have at least 100 Poisoning skill in order to inflict it on targets&lt;br /&gt;
* Chance to inflict Lethal Poison on a target is (12.5% + (12.5% * (Poisoning Skill / 120)))&lt;br /&gt;
* Chance to not lose poison charge on a failed infliction check is (50% * (Poisoning Skill / 100))&lt;br /&gt;
* Chance for player to cure poison that was inflicted by a player with poisoning is reduced by (25% * (Poisoning Skill / 100))&lt;br /&gt;
* If a creature is hit by a poisoned weapon, but the creature is already poisoned with an equal or higher poison level than whats on the weapon, no poison attempt will be made with the weapon (and no poison charges will be lost)&lt;br /&gt;
* Players with Poisoning skill use fractional amounts of Poison Charges when inflicting poison with a weapon onto a creature&lt;br /&gt;
* Players will lose (1 - (0.50 * (Effective Poisoning Skill / 100)) Poison Charges when inflicting poison from a weapon onto a creature&lt;br /&gt;
* A minimum of 0.20 Poison Charges are used on each poisoning attempt (if players have bonuses to Effective Poisoning Skill such as through Mastery Chain Links)&lt;br /&gt;
* Players may attempt to apply poison to weapons by single-clicking the weapon with poison potions in their inventory. Available poison types will be listed in the context menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:PoisonApplyContextMenu.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:poisoncharges.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Poison Spellcasting==&lt;br /&gt;
* Poison spell when cast by creatures will be at Lesser Poison&lt;br /&gt;
* Poison spell and Poison Field spells cast by players default to Regular Poison&lt;br /&gt;
* A player&#039;s effective Poisoning skill for spellcasting is capped by their Magery skill (players may go above 100 Poisoning at 100 Magery however)&lt;br /&gt;
* Players must have at least 60 Poisoning to upgrade poison level to Greater Poison&lt;br /&gt;
* Players must have at least 80 Poisoning to upgrade poison level to Deadly Poison&lt;br /&gt;
* Players must have at least 100 Poisoning, as well as 100 Magery, to have a chance to upgrade to Lethal Poison&lt;br /&gt;
* Upgrading to Greater Poison will cost 1 extra nightshade and 2 extra nightshade for Deadly Poison (the spell&#039;s poison will not upgrade if player does not have sufficient nightshade)&lt;br /&gt;
* Players are able to cast Lethal Poison, onto both creatures and players&lt;br /&gt;
* In order to be able to upgrade to Lethal poison, the player must have a Lethal Poison potion in their backpack (if they do not have, they cannot upgrade to Lethal Poison)&lt;br /&gt;
* On a successful Lethal Poison upgrade cast, there is a 20% chance a Lethal Poison potion in their backpack will be consumed (and players will be notified); this chance is increased to 40% in PvP&lt;br /&gt;
* Casting Lethal Poison will require consumption of 3 extra Nightshade if no Lethal Poison Potion is required for the spellcast (similar to upgrading to Greater Poison taking 1 extra nightshade, and upgrading to Deadly Poison taking 2 extra nightshade)&lt;br /&gt;
&lt;br /&gt;
==PvM Bonuses==&lt;br /&gt;
* Chance for players to upgrade spell poison level to Greater Poison against creatures is (100% * (Poisoning Skill / 100))&lt;br /&gt;
* Chance for players to upgrade spell poison level to Deadly Poison against creatures is (50% * (Poisoning Skill / 100))&lt;br /&gt;
* Chance for players to upgrade spell poison level to Lethal Poison against creatures is (20% * (Poisoning Skill / 100))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvP Bonuses==&lt;br /&gt;
* Chance for players to upgrade spell poison level to Greater Poison against players is (50% * (Poisoning Skill / 100))&lt;br /&gt;
* Chance for players to upgrade spell poison level to Deadly Poison against players is (25% * (Poisoning Skill / 100))&lt;br /&gt;
* Chance for players to upgrade spell poison level to Lethal Poison against players is (10% * (Poisoning Skill / 100))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Failure to Upgrade: Poison Sting==&lt;br /&gt;
If a Poison spell hits an already poisoned target, and fails to upgrade the target&#039;s poison to a higher level than what it already has on them (which will always be the case if the target has Lethal poison), the target will instead take 10 * (((Caster Poisoning Skill + Caster Taste ID Skill) * 0.5) / 100) Damage, which will be roughly equivalent to Fireball damage when casted by a Poison Mage template&lt;br /&gt;
&lt;br /&gt;
We&#039;ll refer to this damage as Poison Sting damage&lt;br /&gt;
&lt;br /&gt;
Poison Sting damage itself will not cause an interrupt to the target, but the normal interrupt handling for the Poison Spell will be in place as before (i.e. normal handling for being a 3rd circle offensive spell)&lt;br /&gt;
&lt;br /&gt;
The Poison Sting mechanic will apply when casting the spell onto both creatures and players&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Estimated 27,500 reagents to GM&lt;br /&gt;
* Lesser Poison: &#039;&#039;&#039;0-40 Poisoning&#039;&#039;&#039;&lt;br /&gt;
* Regular Poison: &#039;&#039;&#039;35-60 Poisoning&#039;&#039;&#039;&lt;br /&gt;
* Greater Poison: &#039;&#039;&#039;55-80 Poisoning&#039;&#039;&#039;&lt;br /&gt;
* Deadly Poison: &#039;&#039;&#039;75-100 Poisoning&#039;&#039;&#039;&lt;br /&gt;
* Lethal Poison: &#039;&#039;&#039;95-120 Poisoning&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Blaise</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Paragon&amp;diff=7466</id>
		<title>Paragon</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Paragon&amp;diff=7466"/>
		<updated>2021-01-06T20:32:30Z</updated>

		<summary type="html">&lt;p&gt;Blaise: /* Paragon spawns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Paragon spawns==&lt;br /&gt;
* Most spawns that drop loot on Outlands have a chance to spawn as a Paragon variant of the base spawn (estimated around 1:400, or so)&lt;br /&gt;
* Paragon spawns have generally the same abilities as their base but a massively increased hit point pool&lt;br /&gt;
* When slain, all Paragons will drop a Paragon chest of either lesser, regular or greater quality (lesser paragon chest, paragon chest or greater paragon chest, respectively)&lt;br /&gt;
* Contents of Paragon chests vary in quantity by their respective levels with greater paragon chests having the most loot inside&lt;/div&gt;</summary>
		<author><name>Blaise</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Paragon&amp;diff=7465</id>
		<title>Paragon</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Paragon&amp;diff=7465"/>
		<updated>2021-01-06T20:32:22Z</updated>

		<summary type="html">&lt;p&gt;Blaise: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Paragon spawns==&lt;br /&gt;
* Most spawns that drop loot Outlands have a chance to spawn as a Paragon variant of the base spawn (estimated around 1:400, or so)&lt;br /&gt;
* Paragon spawns have generally the same abilities as their base but a massively increased hit point pool&lt;br /&gt;
* When slain, all Paragons will drop a Paragon chest of either lesser, regular or greater quality (lesser paragon chest, paragon chest or greater paragon chest, respectively)&lt;br /&gt;
* Contents of Paragon chests vary in quantity by their respective levels with greater paragon chests having the most loot inside&lt;/div&gt;</summary>
		<author><name>Blaise</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Societies&amp;diff=7464</id>
		<title>Societies</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Societies&amp;diff=7464"/>
		<updated>2021-01-06T20:31:09Z</updated>

		<summary type="html">&lt;p&gt;Blaise: /* Tracking Progress */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:PvM]][[Category:PvP]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Each week players will be able to accept and complete jobs from six different Societies&lt;br /&gt;
* The Society House is located in Prevalia (northeast of the bank)&lt;br /&gt;
* Players can say &amp;quot;Job&amp;quot;, &amp;quot;Jobs&amp;quot; or &amp;quot;Society&amp;quot; near a Society Master to view current jobs&lt;br /&gt;
* Players may accept up to 10 Society Jobs per week per account&lt;br /&gt;
** Can be from any combination of different Societies&lt;br /&gt;
** Progress towards any Society Job is shared by all characters on a player&#039;s account&lt;br /&gt;
* When players complete Society Jobs, they earn Reward Points within that specific Society that can be used to purchase unique items&lt;br /&gt;
** Reward Points in each Society are shared across a player&#039;s account&lt;br /&gt;
* All Societies Jobs are identical for all players on the shard&lt;br /&gt;
* At the start of a week, all Society Jobs are reset and randomly regenerated for each Society&lt;br /&gt;
** Any existing ones players had currently still in progress are forfeited&lt;br /&gt;
** The Job Reset Timer can be viewed in the Societies Overview gump&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://youtu.be/XXf9VaDBEfU}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Society Job Types==&lt;br /&gt;
{| class=&amp;quot;contenttable sortable&amp;quot; style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Adventurer Lodge===&lt;br /&gt;
* Lockpicking Dungeon Chests (total number of chest levels)&lt;br /&gt;
* Lockpicking Dungeon Chests of Specific Level&lt;br /&gt;
* Lockpicking Dungeon Chests in Specific Region&lt;br /&gt;
* Lockpicking Paragon Chests&lt;br /&gt;
* Taming Specific Creatures&lt;br /&gt;
* Taming Creatures in Specific Region&lt;br /&gt;
* Completing Treasure Maps of Specific Level&lt;br /&gt;
* Completing Resource Maps&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Artificer Enclave===&lt;br /&gt;
* Crafting Alchemy or Inscription Items&lt;br /&gt;
* Crafting Exceptional Quality Inscription Item&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Monster Hunter Society===&lt;br /&gt;
* Killing Mini-Bosses&lt;br /&gt;
* Killing Shrine Bosses&lt;br /&gt;
* Killing Bosses&lt;br /&gt;
* Killing [[Paragon|Paragons]]&lt;br /&gt;
* Killing Specific Creature Type&lt;br /&gt;
* Killing [[Paragon|Paragon]] of Specific Creature Type&lt;br /&gt;
* Killing Creatures in Specific Region&lt;br /&gt;
* Killing [[Paragon|Paragons]] in Specific Region&lt;br /&gt;
* Killing Creatures in Specific Slayer Group&lt;br /&gt;
* Killing [[Paragon|Paragons]] in Specific Slayer Group&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===Order of Armorers===&lt;br /&gt;
* Crafting Blacksmithing or Tailoring Items&lt;br /&gt;
* Crafting Exceptional Quality Blacksmithing or Tailoring Items&lt;br /&gt;
* Crafting Blacksmithing or Tailoring Items With Specific Material Type&lt;br /&gt;
* Crafting Exceptional Quality Blacksmithing or Tailoring Items With Specific Material Type&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Seafarer League===&lt;br /&gt;
* Sink Doubloon Value Worth of Ships&lt;br /&gt;
* Sink [[Paragon|Paragon]] Ships&lt;br /&gt;
* Sink Doubloon Value Worth of Ships From Specific Faction&lt;br /&gt;
* Sink Ships of Specific Size&lt;br /&gt;
* Kill Doubloon Value Worth of Enemy Crewmembers While Boarding&lt;br /&gt;
* Kill Doubloon Value Worth of Enemy Crewmembers From Specific Faction While Boarding&lt;br /&gt;
* Use Special Fishing Nets&lt;br /&gt;
* Complete Special Fishing Spots&lt;br /&gt;
* Complete Messages in Bottles&lt;br /&gt;
* Catch Specific Fish Types&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===Tradesman Union===&lt;br /&gt;
* Crafting Carpentry or Tinkering Items&lt;br /&gt;
* Crafting Exceptional Quality Carpentry or Tinkering Items&lt;br /&gt;
* Crafting Carpentry or Tinkering Items With Specific Material Type&lt;br /&gt;
* Crafting Exceptional Quality Carpentry or Tinkering Items With Specific Material Type&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tracking Progress==&lt;br /&gt;
Players can view a Society Overview of their status within each society by typing [Jobs, [Society, [Societies, or [SocietyJobs or by opening their Paperdoll -&amp;gt; Help -&amp;gt; Societies. On the Society Overview, players can see how many total reward points they have earned and are available to spend within each Society, as well as view their server rank compared to other players (based on total reward points earned). Players may click the button next to each Society in the Society Overview gump to view the Society Jobs Overview page where they can see all jobs that they have currently accepted and their current progress towards them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:societies-trackingprogress.gif|center|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Players may toggle the &amp;quot;Track&amp;quot; button next to a job to change whether they receive system message updates on their progress toward that specific job&#039;s completion. Any creature that has an associated job requiring a [[Paragon|paragon]]-version of that creature to be killed, will have its chance to spawn in the world as a [[Paragon|paragon]] increased by 100% of the normal chance during that week. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:societies-completingajob.gif|center|link=]]&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
When players complete a job issued from a Society, they earn Reward Points within that individual Society, which can be used to purchase functional as well as decorative items (many of these items are unique to that specific society). Players may click the Spend Points button on either the Society Overview Page for a player or while browsing a Society Job Board.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:societies-rewardsbrowsing.gif|center|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;contenttable sortable&amp;quot; style=&amp;quot;border: 0px; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Order of Armorers===&lt;br /&gt;
* Cambeson&lt;br /&gt;
* Leather Satchel&lt;br /&gt;
* Open Vest&lt;br /&gt;
* Fine Stitched Shirt&lt;br /&gt;
* Tool Belt&lt;br /&gt;
* Fur Lined Laced Boots&lt;br /&gt;
* Bloomers&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Monster Hunter Society===&lt;br /&gt;
* Ruffled Hood&lt;br /&gt;
* Leather Tunic&lt;br /&gt;
* Fur Doublet&lt;br /&gt;
* Leather Harness&lt;br /&gt;
* Fur Pauldrons&lt;br /&gt;
* Long Leather Belt&lt;br /&gt;
* One Armed Vest&lt;br /&gt;
* Leather Pants&lt;br /&gt;
* Fur Greaves&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Tradesman Union===&lt;br /&gt;
* Fancy Doublet&lt;br /&gt;
* Suspenders&lt;br /&gt;
* Collared Shirt&lt;br /&gt;
* Fine Stitched Shirt&lt;br /&gt;
* Utility Belt&lt;br /&gt;
* Clogs&lt;br /&gt;
* Bloomers&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Seafarer League===&lt;br /&gt;
* Buccaneer&#039;s Hat&lt;br /&gt;
* Eye Patch&lt;br /&gt;
* Hook&lt;br /&gt;
* Explorer&#039;s Shawl&lt;br /&gt;
* Braced Doublet&lt;br /&gt;
* Traveler&#039;s Shirt&lt;br /&gt;
* Corsair&#039;s Coat&lt;br /&gt;
* Waist Chain&lt;br /&gt;
* Peg Leg&lt;br /&gt;
* Rolled Thigh Boots&lt;br /&gt;
* Breeches&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Artificer Enclave===&lt;br /&gt;
* Crooked Wizard&#039;s Hat&lt;br /&gt;
* Arcane Robe&lt;br /&gt;
* Battlemage&#039;s Tunic&lt;br /&gt;
* Nobleman&#039;s Shawl&lt;br /&gt;
* Long Sleeve Shirt&lt;br /&gt;
* Harem Pants&lt;br /&gt;
* Waist Sash&lt;br /&gt;
* Jester Shoes&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Adventurer Lodge===&lt;br /&gt;
* Adventurer&#039;s Tunic&lt;br /&gt;
* Brown Leather Harness&lt;br /&gt;
* Open Jacket&lt;br /&gt;
* Traveler&#039;s Shirt&lt;br /&gt;
* Hip Belt&lt;br /&gt;
* Hiking Boots&lt;br /&gt;
* Leather Pants&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additionally, each Society has several Rewards available in their unique Society hue:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;contenttable sortable&amp;quot; style=&amp;quot;border: 0px; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
* Cloth&lt;br /&gt;
* Furniture Dye&lt;br /&gt;
* Spell Hue Deed&lt;br /&gt;
* Runebook Dye&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
* Backpack Dye&lt;br /&gt;
* Headwear Dye&lt;br /&gt;
* Facial Hair Dye&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
* Hair Dye&lt;br /&gt;
* Lantern&lt;br /&gt;
* Mount Token&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=JKlijWpk3Nc|alignment|center}}&lt;/div&gt;</summary>
		<author><name>Blaise</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Societies&amp;diff=7463</id>
		<title>Societies</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Societies&amp;diff=7463"/>
		<updated>2021-01-06T20:30:36Z</updated>

		<summary type="html">&lt;p&gt;Blaise: /* Seafarer League */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:PvM]][[Category:PvP]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Each week players will be able to accept and complete jobs from six different Societies&lt;br /&gt;
* The Society House is located in Prevalia (northeast of the bank)&lt;br /&gt;
* Players can say &amp;quot;Job&amp;quot;, &amp;quot;Jobs&amp;quot; or &amp;quot;Society&amp;quot; near a Society Master to view current jobs&lt;br /&gt;
* Players may accept up to 10 Society Jobs per week per account&lt;br /&gt;
** Can be from any combination of different Societies&lt;br /&gt;
** Progress towards any Society Job is shared by all characters on a player&#039;s account&lt;br /&gt;
* When players complete Society Jobs, they earn Reward Points within that specific Society that can be used to purchase unique items&lt;br /&gt;
** Reward Points in each Society are shared across a player&#039;s account&lt;br /&gt;
* All Societies Jobs are identical for all players on the shard&lt;br /&gt;
* At the start of a week, all Society Jobs are reset and randomly regenerated for each Society&lt;br /&gt;
** Any existing ones players had currently still in progress are forfeited&lt;br /&gt;
** The Job Reset Timer can be viewed in the Societies Overview gump&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://youtu.be/XXf9VaDBEfU}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Society Job Types==&lt;br /&gt;
{| class=&amp;quot;contenttable sortable&amp;quot; style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Adventurer Lodge===&lt;br /&gt;
* Lockpicking Dungeon Chests (total number of chest levels)&lt;br /&gt;
* Lockpicking Dungeon Chests of Specific Level&lt;br /&gt;
* Lockpicking Dungeon Chests in Specific Region&lt;br /&gt;
* Lockpicking Paragon Chests&lt;br /&gt;
* Taming Specific Creatures&lt;br /&gt;
* Taming Creatures in Specific Region&lt;br /&gt;
* Completing Treasure Maps of Specific Level&lt;br /&gt;
* Completing Resource Maps&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Artificer Enclave===&lt;br /&gt;
* Crafting Alchemy or Inscription Items&lt;br /&gt;
* Crafting Exceptional Quality Inscription Item&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Monster Hunter Society===&lt;br /&gt;
* Killing Mini-Bosses&lt;br /&gt;
* Killing Shrine Bosses&lt;br /&gt;
* Killing Bosses&lt;br /&gt;
* Killing [[Paragon|Paragons]]&lt;br /&gt;
* Killing Specific Creature Type&lt;br /&gt;
* Killing [[Paragon|Paragon]] of Specific Creature Type&lt;br /&gt;
* Killing Creatures in Specific Region&lt;br /&gt;
* Killing [[Paragon|Paragons]] in Specific Region&lt;br /&gt;
* Killing Creatures in Specific Slayer Group&lt;br /&gt;
* Killing [[Paragon|Paragons]] in Specific Slayer Group&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===Order of Armorers===&lt;br /&gt;
* Crafting Blacksmithing or Tailoring Items&lt;br /&gt;
* Crafting Exceptional Quality Blacksmithing or Tailoring Items&lt;br /&gt;
* Crafting Blacksmithing or Tailoring Items With Specific Material Type&lt;br /&gt;
* Crafting Exceptional Quality Blacksmithing or Tailoring Items With Specific Material Type&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Seafarer League===&lt;br /&gt;
* Sink Doubloon Value Worth of Ships&lt;br /&gt;
* Sink [[Paragon|Paragon]] Ships&lt;br /&gt;
* Sink Doubloon Value Worth of Ships From Specific Faction&lt;br /&gt;
* Sink Ships of Specific Size&lt;br /&gt;
* Kill Doubloon Value Worth of Enemy Crewmembers While Boarding&lt;br /&gt;
* Kill Doubloon Value Worth of Enemy Crewmembers From Specific Faction While Boarding&lt;br /&gt;
* Use Special Fishing Nets&lt;br /&gt;
* Complete Special Fishing Spots&lt;br /&gt;
* Complete Messages in Bottles&lt;br /&gt;
* Catch Specific Fish Types&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===Tradesman Union===&lt;br /&gt;
* Crafting Carpentry or Tinkering Items&lt;br /&gt;
* Crafting Exceptional Quality Carpentry or Tinkering Items&lt;br /&gt;
* Crafting Carpentry or Tinkering Items With Specific Material Type&lt;br /&gt;
* Crafting Exceptional Quality Carpentry or Tinkering Items With Specific Material Type&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tracking Progress==&lt;br /&gt;
Players can view a Society Overview of their status within each society by typing [Jobs, [Society, [Societies, or [SocietyJobs or by opening their Paperdoll -&amp;gt; Help -&amp;gt; Societies. On the Society Overview, players can see how many total reward points they have earned and are available to spend within each Society, as well as view their server rank compared to other players (based on total reward points earned). Players may click the button next to each Society in the Society Overview gump to view the Society Jobs Overview page where they can see all jobs that they have currently accepted and their current progress towards them.&lt;br /&gt;
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[[File:societies-trackingprogress.gif|center|link=]]&lt;br /&gt;
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Players may toggle the &amp;quot;Track&amp;quot; button next to a job to change whether they receive system message updates on their progress toward that specific job&#039;s completion. Any creature that has an associated job requiring a paragon-version of that creature to be killed, will have its chance to spawn in the world as a paragon increased by 100% of the normal chance during that week. &lt;br /&gt;
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[[File:societies-completingajob.gif|center|link=]]&lt;br /&gt;
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==Rewards==&lt;br /&gt;
When players complete a job issued from a Society, they earn Reward Points within that individual Society, which can be used to purchase functional as well as decorative items (many of these items are unique to that specific society). Players may click the Spend Points button on either the Society Overview Page for a player or while browsing a Society Job Board.&lt;br /&gt;
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[[File:societies-rewardsbrowsing.gif|center|link=]]&lt;br /&gt;
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{| class=&amp;quot;contenttable sortable&amp;quot; style=&amp;quot;border: 0px; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
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===Order of Armorers===&lt;br /&gt;
* Cambeson&lt;br /&gt;
* Leather Satchel&lt;br /&gt;
* Open Vest&lt;br /&gt;
* Fine Stitched Shirt&lt;br /&gt;
* Tool Belt&lt;br /&gt;
* Fur Lined Laced Boots&lt;br /&gt;
* Bloomers&lt;br /&gt;
&lt;br /&gt;
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===Monster Hunter Society===&lt;br /&gt;
* Ruffled Hood&lt;br /&gt;
* Leather Tunic&lt;br /&gt;
* Fur Doublet&lt;br /&gt;
* Leather Harness&lt;br /&gt;
* Fur Pauldrons&lt;br /&gt;
* Long Leather Belt&lt;br /&gt;
* One Armed Vest&lt;br /&gt;
* Leather Pants&lt;br /&gt;
* Fur Greaves&lt;br /&gt;
&lt;br /&gt;
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===Tradesman Union===&lt;br /&gt;
* Fancy Doublet&lt;br /&gt;
* Suspenders&lt;br /&gt;
* Collared Shirt&lt;br /&gt;
* Fine Stitched Shirt&lt;br /&gt;
* Utility Belt&lt;br /&gt;
* Clogs&lt;br /&gt;
* Bloomers&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
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===Seafarer League===&lt;br /&gt;
* Buccaneer&#039;s Hat&lt;br /&gt;
* Eye Patch&lt;br /&gt;
* Hook&lt;br /&gt;
* Explorer&#039;s Shawl&lt;br /&gt;
* Braced Doublet&lt;br /&gt;
* Traveler&#039;s Shirt&lt;br /&gt;
* Corsair&#039;s Coat&lt;br /&gt;
* Waist Chain&lt;br /&gt;
* Peg Leg&lt;br /&gt;
* Rolled Thigh Boots&lt;br /&gt;
* Breeches&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Artificer Enclave===&lt;br /&gt;
* Crooked Wizard&#039;s Hat&lt;br /&gt;
* Arcane Robe&lt;br /&gt;
* Battlemage&#039;s Tunic&lt;br /&gt;
* Nobleman&#039;s Shawl&lt;br /&gt;
* Long Sleeve Shirt&lt;br /&gt;
* Harem Pants&lt;br /&gt;
* Waist Sash&lt;br /&gt;
* Jester Shoes&lt;br /&gt;
&lt;br /&gt;
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===Adventurer Lodge===&lt;br /&gt;
* Adventurer&#039;s Tunic&lt;br /&gt;
* Brown Leather Harness&lt;br /&gt;
* Open Jacket&lt;br /&gt;
* Traveler&#039;s Shirt&lt;br /&gt;
* Hip Belt&lt;br /&gt;
* Hiking Boots&lt;br /&gt;
* Leather Pants&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
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&#039;&#039;&#039;Additionally, each Society has several Rewards available in their unique Society hue:&#039;&#039;&#039;&lt;br /&gt;
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{| class=&amp;quot;contenttable sortable&amp;quot; style=&amp;quot;border: 0px; width: 100%;&amp;quot;&lt;br /&gt;
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* Cloth&lt;br /&gt;
* Furniture Dye&lt;br /&gt;
* Spell Hue Deed&lt;br /&gt;
* Runebook Dye&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
* Backpack Dye&lt;br /&gt;
* Headwear Dye&lt;br /&gt;
* Facial Hair Dye&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
* Hair Dye&lt;br /&gt;
* Lantern&lt;br /&gt;
* Mount Token&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
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{{#ev:youtube|https://www.youtube.com/watch?v=JKlijWpk3Nc|alignment|center}}&lt;/div&gt;</summary>
		<author><name>Blaise</name></author>
	</entry>
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