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	<id>http://wiki.uooutlands.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Blecary</id>
	<title>UO Outlands Wiki - User contributions [en]</title>
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	<updated>2026-05-23T01:15:56Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Disarm&amp;diff=1978</id>
		<title>Disarm</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Disarm&amp;diff=1978"/>
		<updated>2019-05-12T17:05:02Z</updated>

		<summary type="html">&lt;p&gt;Blecary: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
==Summary==&lt;br /&gt;
Players must have 80 Arms Lore and 80 Weapon skill in their currently equipped weapon (or 80 Wrestling for unarmed) to attempt to make a disarm attack.&lt;br /&gt;
&lt;br /&gt;
==Disarm Attacks==&lt;br /&gt;
*Disarm Attacks can be toggled by players, via the [Disarm command or using a razor/steam hotkey for Disarm&lt;br /&gt;
*Use [DisarmUntoggleMode in order to decide how the automatic toggle works.&lt;br /&gt;
*Players must have 80 Arms Lore and 80 Weapon skill in their currently equipped weapon (or 80 Wrestling for unarmed) to attempt to make a disarm attack&lt;br /&gt;
*When players have Disarm mode toggled, if their next attack hits their opponent, it will disarm them&lt;br /&gt;
*A disarmed player has any items in their hands dropped into their backpack, which then can not be moved or stolen by any player, including themselves, for 5 the next seconds&lt;br /&gt;
*A disarmed player may not equip any items into their hands for the next 5 seconds&lt;br /&gt;
*Once a target has been disarmed they may not be disarmed again for 30 seconds&lt;br /&gt;
*Once a player successfully makes a disarm attack, they cannot attempt another one for 30 seconds&lt;br /&gt;
*If a player has Disarm toggled and misses an attack, their next disarm attempt will be delayed by 15 seconds (but will automatically attempted again unless the player toggles Disarm mode off)&lt;br /&gt;
&lt;br /&gt;
==Disarmed Creatures==&lt;br /&gt;
*A disarmed creature takes 25% additional damage from all sources for 10 seconds&lt;br /&gt;
*A disarmed creature has a 25% penalty to melee defense from all sources for 10 seconds&lt;/div&gt;</summary>
		<author><name>Blecary</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Disarm&amp;diff=1977</id>
		<title>Disarm</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Disarm&amp;diff=1977"/>
		<updated>2019-05-12T17:04:31Z</updated>

		<summary type="html">&lt;p&gt;Blecary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
==Summary==&lt;br /&gt;
==Disarm Attacks==&lt;br /&gt;
*Disarm Attacks can be toggled by players, via the [Disarm command or using a razor/steam hotkey for Disarm&lt;br /&gt;
*Use [DisarmUntoggleMode in order to decide how the automatic toggle works.&lt;br /&gt;
*Players must have 80 Arms Lore and 80 Weapon skill in their currently equipped weapon (or 80 Wrestling for unarmed) to attempt to make a disarm attack&lt;br /&gt;
*When players have Disarm mode toggled, if their next attack hits their opponent, it will disarm them&lt;br /&gt;
*A disarmed player has any items in their hands dropped into their backpack, which then can not be moved or stolen by any player, including themselves, for 5 the next seconds&lt;br /&gt;
*A disarmed player may not equip any items into their hands for the next 5 seconds&lt;br /&gt;
*Once a target has been disarmed they may not be disarmed again for 30 seconds&lt;br /&gt;
*Once a player successfully makes a disarm attack, they cannot attempt another one for 30 seconds&lt;br /&gt;
*If a player has Disarm toggled and misses an attack, their next disarm attempt will be delayed by 15 seconds (but will automatically attempted again unless the player toggles Disarm mode off)&lt;br /&gt;
&lt;br /&gt;
==Disarmed Creatures==&lt;br /&gt;
*A disarmed creature takes 25% additional damage from all sources for 10 seconds&lt;br /&gt;
*A disarmed creature has a 25% penalty to melee defense from all sources for 10 seconds&lt;/div&gt;</summary>
		<author><name>Blecary</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Disarm&amp;diff=1976</id>
		<title>Disarm</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Disarm&amp;diff=1976"/>
		<updated>2019-05-12T17:04:15Z</updated>

		<summary type="html">&lt;p&gt;Blecary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
==Disarm Attacks==&lt;br /&gt;
*Disarm Attacks can be toggled by players, via the [Disarm command or using a razor/steam hotkey for Disarm&lt;br /&gt;
*Use [DisarmUntoggleMode in order to decide how the automatic toggle works.&lt;br /&gt;
*Players must have 80 Arms Lore and 80 Weapon skill in their currently equipped weapon (or 80 Wrestling for unarmed) to attempt to make a disarm attack&lt;br /&gt;
*When players have Disarm mode toggled, if their next attack hits their opponent, it will disarm them&lt;br /&gt;
*A disarmed player has any items in their hands dropped into their backpack, which then can not be moved or stolen by any player, including themselves, for 5 the next seconds&lt;br /&gt;
*A disarmed player may not equip any items into their hands for the next 5 seconds&lt;br /&gt;
*Once a target has been disarmed they may not be disarmed again for 30 seconds&lt;br /&gt;
*Once a player successfully makes a disarm attack, they cannot attempt another one for 30 seconds&lt;br /&gt;
*If a player has Disarm toggled and misses an attack, their next disarm attempt will be delayed by 15 seconds (but will automatically attempted again unless the player toggles Disarm mode off)&lt;br /&gt;
&lt;br /&gt;
==Disarmed Creatures==&lt;br /&gt;
*A disarmed creature takes 25% additional damage from all sources for 10 seconds&lt;br /&gt;
*A disarmed creature has a 25% penalty to melee defense from all sources for 10 seconds&lt;/div&gt;</summary>
		<author><name>Blecary</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Arms_Lore&amp;diff=1975</id>
		<title>Arms Lore</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Arms_Lore&amp;diff=1975"/>
		<updated>2019-05-12T17:03:52Z</updated>

		<summary type="html">&lt;p&gt;Blecary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:wiki-armslore.gif|right|link=]]&lt;br /&gt;
==Summary==&lt;br /&gt;
Players can use the Arms Lore skill to view stats of weapons and armor. Arms Lore can be used on items up to 12 tiles away.&lt;br /&gt;
&lt;br /&gt;
==PvM==&lt;br /&gt;
Increases the chance of inflicting Archery, Fencing, Macing, Swords and Wrestling Weapon Special Attacks against creatures by (10% * (Arms Lore Skill / 100))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[Disarm Attacks]]==&lt;br /&gt;
*Players must have 80 Arms Lore and 80 Weapon skill in their currently equipped weapon (or 80 Wrestling for unarmed) to attempt to make a disarm attack&lt;br /&gt;
*See [[Disarm]] page to know a lot more about this mechanic.&lt;br /&gt;
&lt;br /&gt;
==[[Hamstring]]==&lt;br /&gt;
*Players can make Hamstring attempts if they have at least 2 skills above 80 from the following skills: Anatomy, Arms Lore, Forensic Eval, Tracking, or Wrestling.&lt;br /&gt;
*Players can make Hamstring attempts while attacking with Fencing, Macing, Sword weapons as well as when using Wrestling (but not with Archery weapons)&lt;br /&gt;
*See [[Hamstring]] page to know a lot more about this mechanic.&lt;/div&gt;</summary>
		<author><name>Blecary</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Arms_Lore&amp;diff=1974</id>
		<title>Arms Lore</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Arms_Lore&amp;diff=1974"/>
		<updated>2019-05-12T17:03:19Z</updated>

		<summary type="html">&lt;p&gt;Blecary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:wiki-armslore.gif|right|link=]]&lt;br /&gt;
==Summary==&lt;br /&gt;
Players can use the Arms Lore skill to view stats of weapons and armor. Arms Lore can be used on items up to 12 tiles away.&lt;br /&gt;
&lt;br /&gt;
==PvM==&lt;br /&gt;
Increases the chance of inflicting Archery, Fencing, Macing, Swords and Wrestling Weapon Special Attacks against creatures by (10% * (Arms Lore Skill / 100))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[Disarm Attacks]]==&lt;br /&gt;
*See [[Disarm]] page to know more about.&lt;br /&gt;
*Players must have 80 Arms Lore and 80 Weapon skill in their currently equipped weapon (or 80 Wrestling for unarmed) to attempt to make a disarm attack&lt;br /&gt;
&lt;br /&gt;
==[[Hamstring]]==&lt;br /&gt;
*See [[Hamstring]] page to know more about.&lt;br /&gt;
*Players can make Hamstring attempts if they have at least 2 skills above 80 from the following skills: Anatomy, Arms Lore, Forensic Eval, Tracking, or Wrestling.&lt;br /&gt;
*Players can make Hamstring attempts while attacking with Fencing, Macing, Sword weapons as well as when using Wrestling (but not with Archery weapons)&lt;/div&gt;</summary>
		<author><name>Blecary</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Hamstring&amp;diff=1973</id>
		<title>Hamstring</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Hamstring&amp;diff=1973"/>
		<updated>2019-05-12T17:02:54Z</updated>

		<summary type="html">&lt;p&gt;Blecary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players can make Hamstring attempts while attacking with Fencing, Macing, Sword weapons as well as when using Wrestling (but not with Archery weapons)&lt;br /&gt;
* Players can make Hamstring attempts if they have at least 2 skills above 80 from the following skills:&lt;br /&gt;
** Anatomy&lt;br /&gt;
** Arms Lore&lt;br /&gt;
** Forensic Eval&lt;br /&gt;
** Tracking&lt;br /&gt;
** Wrestling&lt;br /&gt;
&lt;br /&gt;
==Accessing Hamstring==&lt;br /&gt;
* Hamstring is an independent effect and does &amp;lt;u&amp;gt;&#039;&#039;&#039;NOT&#039;&#039;&#039;&amp;lt;/u&amp;gt; automatically occurs on Disarm attempts.&lt;br /&gt;
* Hamstring can be used via the client&#039;s &amp;quot;Stun&amp;quot; hotkey, or toggled by using [Hamstring&lt;br /&gt;
* Handling for Hamstring can also be configured in the Paperdoll -&amp;gt; Help -&amp;gt; Commands -&amp;gt; Mechanics tab.&lt;br /&gt;
*Use [HamstringUntoggleMode in order to decide how the automatic toggle works.&lt;br /&gt;
&lt;br /&gt;
==Attempts==&lt;br /&gt;
*Similar to Disarm attempts, if Hamstring is toggled for a player, on a missed attack they will not be able to make another Hamstring attempt for 15 seconds.&lt;br /&gt;
*Disarm and Hamstring are independent effects and can both be placed onto the same target at the same time (and have both independent cooldowns).&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
* Hamstring affects the target for 3 seconds flat duration, regardless of player Dex.&lt;br /&gt;
*On a successful hit when Hamstring is toggled, a player will have a cooldown of 30 seconds before they may make another Hamstring attempt to any target.&lt;br /&gt;
*Once hamstrung, a player or creature cannot be affected by another hamstring effect for another 30 seconds&lt;br /&gt;
&lt;br /&gt;
===PvP===&lt;br /&gt;
*When a player is hit by a Hamstring effect, they will be reduced to 0 Stamina for 3 seconds (forcing them to walk), after which their stamina will return to its previous amount&lt;br /&gt;
&lt;br /&gt;
===PvM===&lt;br /&gt;
*When a creature is hit by a Hamstring effect, they will be Entangled for 6 seconds (cannot move, but may still do melee attacks, spells, and abilities)&lt;/div&gt;</summary>
		<author><name>Blecary</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Arms_Lore&amp;diff=1972</id>
		<title>Arms Lore</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Arms_Lore&amp;diff=1972"/>
		<updated>2019-05-12T16:55:40Z</updated>

		<summary type="html">&lt;p&gt;Blecary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:wiki-armslore.gif|right|link=]]&lt;br /&gt;
==Summary==&lt;br /&gt;
Players can use the Arms Lore skill to view stats of weapons and armor. Arms Lore can be used on items up to 12 tiles away.&lt;br /&gt;
&lt;br /&gt;
==PvM==&lt;br /&gt;
Increases the chance of inflicting Archery, Fencing, Macing, Swords and Wrestling Weapon Special Attacks against creatures by (10% * (Arms Lore Skill / 100))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Disarm Attacks==&lt;br /&gt;
*Disarm Attacks can be toggled by players, via the [Disarm command or using a razor/steam hotkey for Disarm&lt;br /&gt;
*Players must have 80 Arms Lore and 80 Weapon skill in their currently equipped weapon (or 80 Wrestling for unarmed) to attempt to make a disarm attack&lt;br /&gt;
*When players have Disarm mode toggled, if their next attack hits their opponent, it will disarm them&lt;br /&gt;
*A disarmed player has any items in their hands dropped into their backpack, which then can not be moved or stolen by any player, including themselves, for 5 the next seconds&lt;br /&gt;
*A disarmed player may not equip any items into their hands for the next 5 seconds&lt;br /&gt;
*Once a target has been disarmed they may not be disarmed again for 30 seconds&lt;br /&gt;
*Once a player successfully makes a disarm attack, they cannot attempt another one for 30 seconds&lt;br /&gt;
*If a player has Disarm toggled and misses an attack, their next disarm attempt will be delayed by 15 seconds (but will automatically attempted again unless the player toggles Disarm mode off)&lt;br /&gt;
&lt;br /&gt;
==Disarmed Creatures==&lt;br /&gt;
*A disarmed creature takes 25% additional damage from all sources for 10 seconds&lt;br /&gt;
*A disarmed creature has a 25% penalty to melee defense from all sources for 10 seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hamstring==&lt;br /&gt;
*Players can make Hamstring attempts if they have at least 2 skills above 80 from the following skills: Anatomy, Arms Lore, Forensic Eval, Tracking, or Wrestling.&lt;br /&gt;
*Players can make Hamstring attempts while attacking with Fencing, Macing, Sword weapons as well as when using Wrestling (but not with Archery weapons)&lt;br /&gt;
&lt;br /&gt;
*Hamstring now is an independent effect and no longer automatically occurs on Disarm attempts&lt;br /&gt;
*Hamstring can now be used via the client&#039;s &amp;quot;Stun&amp;quot; hotkey, or toggled by using [Hamstring&lt;br /&gt;
*Handling for Hamstring can also be configured in the Paperdoll -&amp;gt; Help -&amp;gt; Commands -&amp;gt; Mechanics tab&lt;br /&gt;
*Similar to Disarm attempts, if Hamstring is toggled for a player, on a missed attack they will not be able to make another Hamstring attempt for 15 seconds&lt;br /&gt;
*On a successful hit when Hamstring is toggled, a player will have a cooldown of 30 seconds before they may make another Hamstring attempt to any target&lt;br /&gt;
*Once hamstrung, a player or creature cannot be affected by another hamstring effect for another 30 seconds&lt;br /&gt;
*Disarm and Hamstring are independent effects and can both be placed onto the same target at the same time (and have both independent cooldowns)&lt;br /&gt;
&lt;br /&gt;
===PvP===&lt;br /&gt;
*When a player is hit by a Hamstring effect, they will be reduced to 0 Stamina for 3 seconds (forcing them to walk), after which their stamina will return to its previous amount&lt;br /&gt;
&lt;br /&gt;
===PvM===&lt;br /&gt;
*When a creature is hit by a Hamstring effect, they will be Entangled for 6 seconds (cannot move, but may still do melee attacks, spells, and abilities)&lt;/div&gt;</summary>
		<author><name>Blecary</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Arms_Lore&amp;diff=1971</id>
		<title>Arms Lore</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Arms_Lore&amp;diff=1971"/>
		<updated>2019-05-12T16:55:26Z</updated>

		<summary type="html">&lt;p&gt;Blecary: Created page with &amp;quot;link= ==Summary== Players can use the Arms Lore skill to view stats of weapons and armor. Arms Lore can be used on items up to 12 tiles away....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:wiki-armslore.gif|center|link=]]&lt;br /&gt;
==Summary==&lt;br /&gt;
Players can use the Arms Lore skill to view stats of weapons and armor. Arms Lore can be used on items up to 12 tiles away.&lt;br /&gt;
&lt;br /&gt;
==PvM==&lt;br /&gt;
Increases the chance of inflicting Archery, Fencing, Macing, Swords and Wrestling Weapon Special Attacks against creatures by (10% * (Arms Lore Skill / 100))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Disarm Attacks==&lt;br /&gt;
*Disarm Attacks can be toggled by players, via the [Disarm command or using a razor/steam hotkey for Disarm&lt;br /&gt;
*Players must have 80 Arms Lore and 80 Weapon skill in their currently equipped weapon (or 80 Wrestling for unarmed) to attempt to make a disarm attack&lt;br /&gt;
*When players have Disarm mode toggled, if their next attack hits their opponent, it will disarm them&lt;br /&gt;
*A disarmed player has any items in their hands dropped into their backpack, which then can not be moved or stolen by any player, including themselves, for 5 the next seconds&lt;br /&gt;
*A disarmed player may not equip any items into their hands for the next 5 seconds&lt;br /&gt;
*Once a target has been disarmed they may not be disarmed again for 30 seconds&lt;br /&gt;
*Once a player successfully makes a disarm attack, they cannot attempt another one for 30 seconds&lt;br /&gt;
*If a player has Disarm toggled and misses an attack, their next disarm attempt will be delayed by 15 seconds (but will automatically attempted again unless the player toggles Disarm mode off)&lt;br /&gt;
&lt;br /&gt;
==Disarmed Creatures==&lt;br /&gt;
*A disarmed creature takes 25% additional damage from all sources for 10 seconds&lt;br /&gt;
*A disarmed creature has a 25% penalty to melee defense from all sources for 10 seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hamstring==&lt;br /&gt;
*Players can make Hamstring attempts if they have at least 2 skills above 80 from the following skills: Anatomy, Arms Lore, Forensic Eval, Tracking, or Wrestling.&lt;br /&gt;
*Players can make Hamstring attempts while attacking with Fencing, Macing, Sword weapons as well as when using Wrestling (but not with Archery weapons)&lt;br /&gt;
&lt;br /&gt;
*Hamstring now is an independent effect and no longer automatically occurs on Disarm attempts&lt;br /&gt;
*Hamstring can now be used via the client&#039;s &amp;quot;Stun&amp;quot; hotkey, or toggled by using [Hamstring&lt;br /&gt;
*Handling for Hamstring can also be configured in the Paperdoll -&amp;gt; Help -&amp;gt; Commands -&amp;gt; Mechanics tab&lt;br /&gt;
*Similar to Disarm attempts, if Hamstring is toggled for a player, on a missed attack they will not be able to make another Hamstring attempt for 15 seconds&lt;br /&gt;
*On a successful hit when Hamstring is toggled, a player will have a cooldown of 30 seconds before they may make another Hamstring attempt to any target&lt;br /&gt;
*Once hamstrung, a player or creature cannot be affected by another hamstring effect for another 30 seconds&lt;br /&gt;
*Disarm and Hamstring are independent effects and can both be placed onto the same target at the same time (and have both independent cooldowns)&lt;br /&gt;
&lt;br /&gt;
===PvP===&lt;br /&gt;
*When a player is hit by a Hamstring effect, they will be reduced to 0 Stamina for 3 seconds (forcing them to walk), after which their stamina will return to its previous amount&lt;br /&gt;
&lt;br /&gt;
===PvM===&lt;br /&gt;
*When a creature is hit by a Hamstring effect, they will be Entangled for 6 seconds (cannot move, but may still do melee attacks, spells, and abilities)&lt;/div&gt;</summary>
		<author><name>Blecary</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=File:wiki-armslore.gif&amp;diff=1970</id>
		<title>File:wiki-armslore.gif</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=File:wiki-armslore.gif&amp;diff=1970"/>
		<updated>2019-05-12T16:54:49Z</updated>

		<summary type="html">&lt;p&gt;Blecary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Blecary</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Disarm&amp;diff=1969</id>
		<title>Disarm</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Disarm&amp;diff=1969"/>
		<updated>2019-05-12T16:49:24Z</updated>

		<summary type="html">&lt;p&gt;Blecary: Created page with &amp;quot;==Disarm Attacks== *Disarm Attacks can be toggled by players, via the [Disarm command or using a razor/steam hotkey for Disarm *Use [DisarmUntoggleMode in order to decide how...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Disarm Attacks==&lt;br /&gt;
*Disarm Attacks can be toggled by players, via the [Disarm command or using a razor/steam hotkey for Disarm&lt;br /&gt;
*Use [DisarmUntoggleMode in order to decide how the automatic toggle works.&lt;br /&gt;
*Players must have 80 Arms Lore and 80 Weapon skill in their currently equipped weapon (or 80 Wrestling for unarmed) to attempt to make a disarm attack&lt;br /&gt;
*When players have Disarm mode toggled, if their next attack hits their opponent, it will disarm them&lt;br /&gt;
*A disarmed player has any items in their hands dropped into their backpack, which then can not be moved or stolen by any player, including themselves, for 5 the next seconds&lt;br /&gt;
*A disarmed player may not equip any items into their hands for the next 5 seconds&lt;br /&gt;
*Once a target has been disarmed they may not be disarmed again for 30 seconds&lt;br /&gt;
*Once a player successfully makes a disarm attack, they cannot attempt another one for 30 seconds&lt;br /&gt;
*If a player has Disarm toggled and misses an attack, their next disarm attempt will be delayed by 15 seconds (but will automatically attempted again unless the player toggles Disarm mode off)&lt;br /&gt;
&lt;br /&gt;
==Disarmed Creatures==&lt;br /&gt;
*A disarmed creature takes 25% additional damage from all sources for 10 seconds&lt;br /&gt;
*A disarmed creature has a 25% penalty to melee defense from all sources for 10 seconds&lt;/div&gt;</summary>
		<author><name>Blecary</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Spirit_Speak&amp;diff=1968</id>
		<title>Spirit Speak</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Spirit_Speak&amp;diff=1968"/>
		<updated>2019-05-12T16:46:26Z</updated>

		<summary type="html">&lt;p&gt;Blecary: Created page with &amp;quot;link=  ==Summary== *Allows the player to be visible to dead players and understand their speech. *Using the Spirit Speak ski...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:wiki-gatherspirit.gif|center|alt=Backpack|link=]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
*Allows the player to be visible to dead players and understand their speech.&lt;br /&gt;
*Using the Spirit Speak skill does NOT heal the player.&lt;br /&gt;
*Using the Spirit Speak skill absorbs Spirit Energy into Spirit Stones that are used to empower Summoning spells.&lt;br /&gt;
&lt;br /&gt;
==Spirit Stones==&lt;br /&gt;
[[File:wiki-buyingspiritstones.png|400px|right]]&lt;br /&gt;
*Players can use Spirit Stones to increase the power of their summon spells&lt;br /&gt;
*Players may purchase Empty Spirit Stones from NPC Mage Shopkeepers&lt;br /&gt;
*Players must first cast the Magic Lock spell on an Empty Spirit Stone to turn it into a standard Spirit Stone, so that it is ready to capture &amp;quot;Spirit Energy&amp;quot;.&lt;br /&gt;
*Players may then use the Spirit Speaking skill near their corpses of creatures that they have dealt damage to, in order to harvest Spirit Energy and trap it within any ready Spirit Stones they have in their backpack.&lt;br /&gt;
*Buy Spirit Stones from a Mage ShopSpirit Stones have a &amp;quot;Charge&amp;quot; value that ranges from 0-100% representing how full the Spirit Stone is, and will be decreased when players upgrade their summons with them&lt;br /&gt;
*When the player successfully uses the Spirit Speaking skill, for each corpse with 12 tiles of the player, they will fill (2 * (Creature Difficulty Value / 100) * Total Damage Percent The Player Dealt To The Creature * (Spirit Speaking skill / 100)) % worth of a ready Spirit Stone in their backpack&lt;br /&gt;
*When players cast any 5th or 8th circle summoning spell (other than Blade Spirits or Energy Vortex) any &amp;quot;Activated&amp;quot; Spirit Stone in that player&#039;s backpack that is sufficiently charged will be used to upgrade the creature and consume a portion of the Spirit Stone&#039;s charge value&lt;br /&gt;
*Players can toggle any Spirit Stone in their backpack as Activated or Deactivated by double-clicking it and players may have multiple Spirit Stones activated at once&lt;br /&gt;
*There are two levels of upgrades for creatures, Elder and Ancient, each with their own bonuses and required charge amounts&lt;br /&gt;
*If any Spirit Stones are currently activated in a players backpack upon casting a summon spell, it will attempt to upgrade the creature to the most powerful version the player has sufficient charge available for&lt;br /&gt;
&lt;br /&gt;
==Enhanced Summoning Spells==&lt;br /&gt;
{| class=&amp;quot;contenttable sortable&amp;quot; style=&amp;quot;border: 0px; width: 100%;&amp;quot;	&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 33%;&amp;quot;|&lt;br /&gt;
===Elder Summon===&lt;br /&gt;
&lt;br /&gt;
*5th Circle Spell Consumes 5% Spirit Stone charge.&lt;br /&gt;
*8th Circle Spell Consumes 10% Spirit Stone charge.&lt;br /&gt;
*Increases the creature&#039;s Maximum Hit Points, Melee Damage, Wrestling Skill, Parrying Skill, Magery Skill, Eval Int Skill, Armor Rating, and Magic Resist skill by (15% * (Player&#039;s Spirit Speaking skill / 100)).&lt;br /&gt;
*Increases the creature&#039;s Dispel Resistance (from Autodispel effects) by (15% * (Player&#039;s Spirit Speaking skill / 100)).&lt;br /&gt;
*Increases the creatures Summon Duration to (150 + (150 * (Player&#039;s Spirit Speaking skill / 100))) seconds.&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 33%;&amp;quot;|&lt;br /&gt;
===Ancient Summon===&lt;br /&gt;
&lt;br /&gt;
*5th Circle Spell Consumes 10% Spirit Stone charge.&lt;br /&gt;
*8th Circle Spell Consumes 20% Spirit Stone charge.&lt;br /&gt;
*Increases the creature&#039;s Maximum Hit Points, Melee Damage, Wrestling Skill, Parrying Skill, Magery Skill, Eval Int Skill, Armor Rating, and Magic Resist skill by (30% * (Player&#039;s Spirit Speaking skill / 100)).&lt;br /&gt;
*Increases the creature&#039;s Dispel Resistance (from Autodispel effects) by (30% * (Player&#039;s Spirit Speaking skill / 100)).&lt;br /&gt;
*Increases the creatures Summon Duration to (150 + (300 * (Player&#039;s Spirit Speaking skill / 100))) seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Autodispel==&lt;br /&gt;
*Mini-Bosses, Shrine Bosses, Bosses, and Event Bosses will attempt to Autodispel a player&#039;s summoned creatures at various intervals when they take damage from themDispel Spell.&lt;br /&gt;
*Rather than simply destroying the summoned creature outright, Autodispel deals 60% of a summoned creature&#039;s maximum hit points as raw damage.&lt;br /&gt;
*If a summoned creature has Dispel Resistance, the damage taken is reduced by that amount (i.e. a creature with a 15% Dispel Resistance will only take 45% of it&#039;s max hit points as damage from Autodispel).&lt;br /&gt;
*Water Elementals have a natural 15% Dispel Resistance that stacks with any Dispel Resistance gained from Elder/Ancient upgrades.&lt;br /&gt;
*Mini-Bosses will attempt to autodispel each summoned creature at most once every 10 seconds.&lt;br /&gt;
*Shrine Bosses will attempt to autodispel each summoned creature at most once every 8 seconds.&lt;br /&gt;
*Bosses will attempt to autodispel each summoned creature at most once every 6 seconds.&lt;br /&gt;
*Event Bosses will attempt to autodispel each summomed creature at most once every 4 seconds.&lt;br /&gt;
===PvP===&lt;br /&gt;
 A summon created by a player has a (66% * (Spirit Speaking skill / 100)) chance to ignore another player&#039;s Dispel/Mass Dispel effect cast against it.&lt;br /&gt;
&lt;br /&gt;
==Spirit Spell Stones==&lt;br /&gt;
*Whenever a player casts a spell against a creature and they have an activated Spirit Spell Stone with adequate spirit energy they will have a (10% * (Spirit Speaking Skill / 100%) bonus chance for the spell to become Charged (Charged spells deal +50% damage).&lt;br /&gt;
*Consumes (4% * Spell Level) Spirit Spell Stone charge when a spell becomes Charged.&lt;br /&gt;
*Spirit Stones charges will fade if unused for 6 hours.&lt;br /&gt;
*Spirit Stones fill (4 * SquareRoot(Creature Difficulty / 100)) * Player Damage Dealt Percentage * (SpiritSpeak Value / 100) on Spirit Speak usage.&lt;/div&gt;</summary>
		<author><name>Blecary</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=File:wiki-buyingspiritstones.png&amp;diff=1967</id>
		<title>File:wiki-buyingspiritstones.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=File:wiki-buyingspiritstones.png&amp;diff=1967"/>
		<updated>2019-05-12T16:42:56Z</updated>

		<summary type="html">&lt;p&gt;Blecary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Blecary</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=File:wiki-gatherspirit.gif&amp;diff=1966</id>
		<title>File:wiki-gatherspirit.gif</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=File:wiki-gatherspirit.gif&amp;diff=1966"/>
		<updated>2019-05-12T16:40:50Z</updated>

		<summary type="html">&lt;p&gt;Blecary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Blecary</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Storage_Shelf&amp;diff=1965</id>
		<title>Storage Shelf</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Storage_Shelf&amp;diff=1965"/>
		<updated>2019-05-12T16:34:41Z</updated>

		<summary type="html">&lt;p&gt;Blecary: Created page with &amp;quot;link=  ==Summary== *Players can store resources and GM-quality weapons and armor within a Storage Shelf and quickly re-equ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:wiki-storageshelf01.gif|center|alt=Backpack|link=]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
*Players can store resources and GM-quality weapons and armor within a Storage Shelf and quickly re-equip their character from a customized Loadout&lt;br /&gt;
*For potions, only the highest level potions (Greater Heal, Greater Cure, etc) can be stored in a Storage Shelf. The exception to this is Poison potions, for which only Deadly (and not Lethal) can be stored&lt;br /&gt;
*Players can craft a Storage Shelf with 120 Carpentry and 120 Tinkering&lt;br /&gt;
&lt;br /&gt;
==Settings==&lt;br /&gt;
The main part of the page shows items currently being stored in the Storage Shelf and how many of them are currently being held. In the case of weapons and armor, changing the material type of the item will display how many of that material type are being held.&lt;br /&gt;
&lt;br /&gt;
The upper right part of the page displays Settings and Actions. The right part of the page shows your character&#039;s current Loadout and a button to Begin Resupply based on that loadout. The bottom row of the page shows buttons for Item Categories that allows a player to switch what types of items will display in the main page:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-storageshelf04.png|center|alt=Backpack|link=]]&lt;br /&gt;
&lt;br /&gt;
*Resources (Reagents, Potions, Containers, Bandages, Ammunition, and Lockpicks)&lt;br /&gt;
*Tailored Armor (Leather, Studded Leather, Bone)&lt;br /&gt;
*Smithed Armor (Ringmail, Chainmail, Platemail)&lt;br /&gt;
*Swordsmanship Weapons&lt;br /&gt;
*Macing Weapons&lt;br /&gt;
*Fencing Weapons&lt;br /&gt;
*Archery Weapons&lt;br /&gt;
*Shields&lt;br /&gt;
*Musical Instruments&lt;br /&gt;
*Tools&lt;br /&gt;
&lt;br /&gt;
The Place Resources Into setting selects which type of container any resources (reagents, potions, bandages, ammunition, lockpicks) will be dropped into. If a player already has any stacks of those types of resources already in their backpack somewhere, it will first attempt to add them into an existing stack first, instead of a new container of that type.&lt;br /&gt;
&lt;br /&gt;
If a player wants to retrieve a specific number of an item, they can click on the downward arrow next to the item and then enter the specific amount into the resulting text window.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Editing Loadouts==&lt;br /&gt;
When the Edit Current Loadout button is toggled, the main window turns into a Loadout editor, with each item having a checkbox. To go back to viewing how many items of each type are currently held within the Storage Shelf, deselect the Edit Current Loadout button.&lt;br /&gt;
&lt;br /&gt;
Any items that have their boxes checked, will have up/down arrows and an amount displayed. These items are part of the player&#039;s current Loadout and will be displayed in the My Current Loadout portion of the page. To remove an item from your :oadout, deselect it&#039;s checkbox or click the down arrow until it&#039;s desired amount is zero.&lt;br /&gt;
&lt;br /&gt;
Weapons and Armor in a Loadout can be set to be of different material types: clicking the arrows next to the material selectors at the bottom of the main area will change the material type of all related items in the main page. Players can add multiple items of the same type, but from different materials, in this manner into their loadout (such as a shadow iron viking sword and a valorite viking sword). To remove a colored material item from your loadout, make sure the material selector is set to match the color of the item you want to remove and then deselect it&#039;s checkbox or click the down arrow to zero. If you have 15 or more different types of items in your loadout, the Left Arrow and Right Arrow buttons can switch between pages of the loadout.&lt;br /&gt;
&lt;br /&gt;
It should be noted that each individual character has their loaded &amp;quot;saved&amp;quot; for their character. A character that edits their Loadout at one Storage Shelf, and then accesses a different storage shelf, will see the same Loadout selections they made at that first shelf; the information is tracked and saved on a per-character basis.&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-storageshelf02.gif|center|alt=Backpack|link=]]&lt;br /&gt;
&lt;br /&gt;
Use the Storage Shelf to create a custom loadout for character&lt;br /&gt;
&lt;br /&gt;
When a player eventually resupplies, any equipped items in a Loadout will automatically be equipped if possible, and will be placed in the player&#039;s backpack if not. When you are ready to resupply your character from your current Loadout, click the Begin Resupply button.&lt;br /&gt;
&lt;br /&gt;
Once you have clicked Begin Resupply, the Storage Shelf will attempt to equip you with any weapons or armor that are part of your Loadout that are not currently on your body or in your pack, and will place resources in your pack to bring your currently held totals up to the amount specified in the Loadout.&lt;/div&gt;</summary>
		<author><name>Blecary</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=File:wiki-storageshelf02.gif&amp;diff=1964</id>
		<title>File:wiki-storageshelf02.gif</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=File:wiki-storageshelf02.gif&amp;diff=1964"/>
		<updated>2019-05-12T16:34:00Z</updated>

		<summary type="html">&lt;p&gt;Blecary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Blecary</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=File:wiki-storageshelf04.png&amp;diff=1963</id>
		<title>File:wiki-storageshelf04.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=File:wiki-storageshelf04.png&amp;diff=1963"/>
		<updated>2019-05-12T16:32:47Z</updated>

		<summary type="html">&lt;p&gt;Blecary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Blecary</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=File:wiki-storageshelf01.gif&amp;diff=1962</id>
		<title>File:wiki-storageshelf01.gif</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=File:wiki-storageshelf01.gif&amp;diff=1962"/>
		<updated>2019-05-12T16:31:20Z</updated>

		<summary type="html">&lt;p&gt;Blecary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Blecary</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Forensic_Evaluation&amp;diff=1959</id>
		<title>Forensic Evaluation</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Forensic_Evaluation&amp;diff=1959"/>
		<updated>2019-05-12T08:01:58Z</updated>

		<summary type="html">&lt;p&gt;Blecary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:harvesting-forensicevaluation.gif|center|link=]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Players can harvest Leather using a Skinning Knife and have a chance to carve colored leather from corpses. When a player carves a creature&#039;s corpse, they will gain a melee and spell damage bonus, and barding skill bonus as well, for the next 12 hours&lt;br /&gt;
&lt;br /&gt;
* [[File:resources-leather.png|right|link=]]Players can use Forensic Evaluation or a Skinning Knife and target themselves or the ground nearby to activate &amp;quot;Smart Harvest&amp;quot; which will carve all &amp;quot;grey&amp;quot; notoriety corpses within 2 tiles&lt;br /&gt;
* Carving a creature corpse will automatically open the corpse for the player&lt;br /&gt;
* Players have a chance to carve colored leather from corpses and all leather colors are possible on any creature, provided the player meets the material&#039;s skill requirements&lt;br /&gt;
* All creatures are carvable for leather and meat, and have a chance of special cooking ingredients, scaled based on the player&#039;s Forensic Eval skill&lt;br /&gt;
* The amount of leather and meat when carving corpses is (50% + (150% * (Forensic Skill / 100)) of the base amount for the creature&lt;br /&gt;
* The chance for a player to harvest colored leather instead of regular leather is (4% * (1 + Tool Bonus))&lt;br /&gt;
* You can use it on yourself in order to harvest the closest body.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Harvesting Colored Leather==&lt;br /&gt;
{| class=&amp;quot;contenttable sortable&amp;quot; style=&amp;quot;border: 0px; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Regular Leather===&lt;br /&gt;
* Requires 0 Forensic Eval Skill&lt;br /&gt;
* 82% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Dullhide Leather===&lt;br /&gt;
* Requires 65 Forensic Eval Skill&lt;br /&gt;
* 30% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Shadowhide Leather===&lt;br /&gt;
* Requires 70 Forensic Eval Skill&lt;br /&gt;
* 21% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Copperhide Leather===&lt;br /&gt;
* Requires 75 Forensic Eval Skill&lt;br /&gt;
* 16% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Bronzehide Leather===&lt;br /&gt;
* Requires 80 Forensic Eval Skill &lt;br /&gt;
* 12% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Goldenhide Leather===&lt;br /&gt;
* Requires 85 Forensic Eval Skill &lt;br /&gt;
* 9% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Rosehide Leather===&lt;br /&gt;
* Requires 90 Forensic Eval Skill &lt;br /&gt;
* 6% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Verehide Leather===&lt;br /&gt;
* Requires 95 Forensic Eval Skill&lt;br /&gt;
* 4% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Valehide Leather===&lt;br /&gt;
* Requires 99 Forensic Eval Skill&lt;br /&gt;
* 2% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Avarhide Leather===&lt;br /&gt;
* Requires 110 Forensic Eval Skill &lt;br /&gt;
* 1% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Colored Skinning Knives==&lt;br /&gt;
[[File:harvesting-craftingskinningknife.png|right|link=]]Players using exceptional and colored material Skinning Knives will receive a Tool Bonus to their chance of harvesting colored leather as follows (with all applicable bonuses stacking):&lt;br /&gt;
&lt;br /&gt;
* Exceptional Quality Skinning Knife Tool Bonus: &#039;&#039;&#039;0.04&#039;&#039;&#039;&lt;br /&gt;
* Master Crafted Tool Bonus: &#039;&#039;&#039;0.04&#039;&#039;&#039;&lt;br /&gt;
* Dull Copper Skinning Knife Tool Bonus: &#039;&#039;&#039;0.02&#039;&#039;&#039;&lt;br /&gt;
* Shadow Iron Skinning Knife Tool Bonus: &#039;&#039;&#039;0.04&#039;&#039;&#039;&lt;br /&gt;
* Copper Skinning Knife Tool Bonus: &#039;&#039;&#039;0.06&#039;&#039;&#039;&lt;br /&gt;
* Bronze Skinning Knife Tool Bonus: &#039;&#039;&#039;0.08&#039;&#039;&#039;&lt;br /&gt;
* Gold Skinning Knife Tool Bonus: &#039;&#039;&#039;0.10&#039;&#039;&#039;&lt;br /&gt;
* Agapite Skinning Knife Tool Bonus: &#039;&#039;&#039;0.12&#039;&#039;&#039;&lt;br /&gt;
* Verite Skinning Knife Tool Bonus: &#039;&#039;&#039;0.14&#039;&#039;&#039;&lt;br /&gt;
* Valorite Skinning Knife Tool Bonus: &#039;&#039;&#039;0.16&#039;&#039;&#039;&lt;br /&gt;
* Avarite Skinning Knife Tool Bonus: &#039;&#039;&#039;0.18&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skinning Maps==&lt;br /&gt;
* When using Skinning Maps, search radius is increased by (100% * (Forensic Eval Skill / 100))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:resourcemap-forensicevalskinning.gif|center|link=Resource Maps]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvM Bonus==&lt;br /&gt;
* The maximum Forensic Eval damage bonus that can be achieved against creatures is 25%. Formula: (25% * (Forensic Eval Skill / 100))&lt;br /&gt;
* The maximum barding skills bonus that can archieved is 10%. Formula: (10% * (Forensic Eval Skill / 100))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvP Bonus==&lt;br /&gt;
* The maximum Forensic Eval damage bonus that can be achieved against other players is 10%. Formula: (10% * (Forensic Eval Skill / 100))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hamstring==&lt;br /&gt;
Visit the [[Hamstring]] page for more information.&lt;/div&gt;</summary>
		<author><name>Blecary</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Forensic_Evaluation&amp;diff=1958</id>
		<title>Forensic Evaluation</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Forensic_Evaluation&amp;diff=1958"/>
		<updated>2019-05-12T08:01:29Z</updated>

		<summary type="html">&lt;p&gt;Blecary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:harvesting-forensicevaluation.gif|center|link=]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Players can harvest Leather using a Skinning Knife and have a chance to carve colored leather from corpses. When a player carves a creature&#039;s corpse, they will gain a melee and spell damage bonus, and barding skill bonus as well, for the next 12 hours&lt;br /&gt;
&lt;br /&gt;
* [[File:resources-leather.png|right|link=]]Players can use Forensic Evaluation or a Skinning Knife and target themselves or the ground nearby to activate &amp;quot;Smart Harvest&amp;quot; which will carve all &amp;quot;grey&amp;quot; notoriety corpses within 2 tiles&lt;br /&gt;
* Carving a creature corpse will automatically open the corpse for the player&lt;br /&gt;
* Players have a chance to carve colored leather from corpses and all leather colors are possible on any creature, provided the player meets the material&#039;s skill requirements&lt;br /&gt;
* All creatures are carvable for leather and meat, and have a chance of special cooking ingredients, scaled based on the player&#039;s Forensic Eval skill&lt;br /&gt;
* The amount of leather and meat when carving corpses is (50% + (150% * (Forensic Skill / 100)) of the base amount for the creature&lt;br /&gt;
* The chance for a player to harvest colored leather instead of regular leather is (4% * (1 + Tool Bonus))&lt;br /&gt;
* You can use it in yourself in order to harvest the closest body.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Harvesting Colored Leather==&lt;br /&gt;
{| class=&amp;quot;contenttable sortable&amp;quot; style=&amp;quot;border: 0px; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Regular Leather===&lt;br /&gt;
* Requires 0 Forensic Eval Skill&lt;br /&gt;
* 82% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Dullhide Leather===&lt;br /&gt;
* Requires 65 Forensic Eval Skill&lt;br /&gt;
* 30% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Shadowhide Leather===&lt;br /&gt;
* Requires 70 Forensic Eval Skill&lt;br /&gt;
* 21% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Copperhide Leather===&lt;br /&gt;
* Requires 75 Forensic Eval Skill&lt;br /&gt;
* 16% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Bronzehide Leather===&lt;br /&gt;
* Requires 80 Forensic Eval Skill &lt;br /&gt;
* 12% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Goldenhide Leather===&lt;br /&gt;
* Requires 85 Forensic Eval Skill &lt;br /&gt;
* 9% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Rosehide Leather===&lt;br /&gt;
* Requires 90 Forensic Eval Skill &lt;br /&gt;
* 6% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Verehide Leather===&lt;br /&gt;
* Requires 95 Forensic Eval Skill&lt;br /&gt;
* 4% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Valehide Leather===&lt;br /&gt;
* Requires 99 Forensic Eval Skill&lt;br /&gt;
* 2% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Avarhide Leather===&lt;br /&gt;
* Requires 110 Forensic Eval Skill &lt;br /&gt;
* 1% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Colored Skinning Knives==&lt;br /&gt;
[[File:harvesting-craftingskinningknife.png|right|link=]]Players using exceptional and colored material Skinning Knives will receive a Tool Bonus to their chance of harvesting colored leather as follows (with all applicable bonuses stacking):&lt;br /&gt;
&lt;br /&gt;
* Exceptional Quality Skinning Knife Tool Bonus: &#039;&#039;&#039;0.04&#039;&#039;&#039;&lt;br /&gt;
* Master Crafted Tool Bonus: &#039;&#039;&#039;0.04&#039;&#039;&#039;&lt;br /&gt;
* Dull Copper Skinning Knife Tool Bonus: &#039;&#039;&#039;0.02&#039;&#039;&#039;&lt;br /&gt;
* Shadow Iron Skinning Knife Tool Bonus: &#039;&#039;&#039;0.04&#039;&#039;&#039;&lt;br /&gt;
* Copper Skinning Knife Tool Bonus: &#039;&#039;&#039;0.06&#039;&#039;&#039;&lt;br /&gt;
* Bronze Skinning Knife Tool Bonus: &#039;&#039;&#039;0.08&#039;&#039;&#039;&lt;br /&gt;
* Gold Skinning Knife Tool Bonus: &#039;&#039;&#039;0.10&#039;&#039;&#039;&lt;br /&gt;
* Agapite Skinning Knife Tool Bonus: &#039;&#039;&#039;0.12&#039;&#039;&#039;&lt;br /&gt;
* Verite Skinning Knife Tool Bonus: &#039;&#039;&#039;0.14&#039;&#039;&#039;&lt;br /&gt;
* Valorite Skinning Knife Tool Bonus: &#039;&#039;&#039;0.16&#039;&#039;&#039;&lt;br /&gt;
* Avarite Skinning Knife Tool Bonus: &#039;&#039;&#039;0.18&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skinning Maps==&lt;br /&gt;
* When using Skinning Maps, search radius is increased by (100% * (Forensic Eval Skill / 100))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:resourcemap-forensicevalskinning.gif|center|link=Resource Maps]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvM Bonus==&lt;br /&gt;
* The maximum Forensic Eval damage bonus that can be achieved against creatures is 25%. Formula: (25% * (Forensic Eval Skill / 100))&lt;br /&gt;
* The maximum barding skills bonus that can archieved is 10%. Formula: (10% * (Forensic Eval Skill / 100))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvP Bonus==&lt;br /&gt;
* The maximum Forensic Eval damage bonus that can be achieved against other players is 10%. Formula: (10% * (Forensic Eval Skill / 100))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hamstring==&lt;br /&gt;
Visit the [[Hamstring]] page for more information.&lt;/div&gt;</summary>
		<author><name>Blecary</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Forensic_Evaluation&amp;diff=1957</id>
		<title>Forensic Evaluation</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Forensic_Evaluation&amp;diff=1957"/>
		<updated>2019-05-12T07:59:41Z</updated>

		<summary type="html">&lt;p&gt;Blecary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:harvesting-forensicevaluation.gif|center|link=]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Players can harvest Leather using a Skinning Knife and have a chance to carve colored leather from corpses. When a player carves a creature&#039;s corpse, they will gain a melee and spell damage bonus, and barding skill bonus as well, for the next 12 hours&lt;br /&gt;
&lt;br /&gt;
* [[File:resources-leather.png|right|link=]]Players can use Forensic Evaluation or a Skinning Knife and target themselves or the ground nearby to activate &amp;quot;Smart Harvest&amp;quot; which will carve all &amp;quot;grey&amp;quot; notoriety corpses within 2 tiles&lt;br /&gt;
* Carving a creature corpse will automatically open the corpse for the player&lt;br /&gt;
* Players have a chance to carve colored leather from corpses and all leather colors are possible on any creature, provided the player meets the material&#039;s skill requirements&lt;br /&gt;
* All creatures are carvable for leather and meat, and have a chance of special cooking ingredients, scaled based on the player&#039;s Forensic Eval skill&lt;br /&gt;
* The amount of leather and meat when carving corpses is (50% + (150% * (Forensic Skill / 100)) of the base amount for the creature&lt;br /&gt;
* The chance for a player to harvest colored leather instead of regular leather is (4% * (1 + Tool Bonus))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Harvesting Colored Leather==&lt;br /&gt;
{| class=&amp;quot;contenttable sortable&amp;quot; style=&amp;quot;border: 0px; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Regular Leather===&lt;br /&gt;
* Requires 0 Forensic Eval Skill&lt;br /&gt;
* 82% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Dullhide Leather===&lt;br /&gt;
* Requires 65 Forensic Eval Skill&lt;br /&gt;
* 30% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Shadowhide Leather===&lt;br /&gt;
* Requires 70 Forensic Eval Skill&lt;br /&gt;
* 21% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Copperhide Leather===&lt;br /&gt;
* Requires 75 Forensic Eval Skill&lt;br /&gt;
* 16% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Bronzehide Leather===&lt;br /&gt;
* Requires 80 Forensic Eval Skill &lt;br /&gt;
* 12% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Goldenhide Leather===&lt;br /&gt;
* Requires 85 Forensic Eval Skill &lt;br /&gt;
* 9% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Rosehide Leather===&lt;br /&gt;
* Requires 90 Forensic Eval Skill &lt;br /&gt;
* 6% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Verehide Leather===&lt;br /&gt;
* Requires 95 Forensic Eval Skill&lt;br /&gt;
* 4% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Valehide Leather===&lt;br /&gt;
* Requires 99 Forensic Eval Skill&lt;br /&gt;
* 2% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Avarhide Leather===&lt;br /&gt;
* Requires 110 Forensic Eval Skill &lt;br /&gt;
* 1% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Colored Skinning Knives==&lt;br /&gt;
[[File:harvesting-craftingskinningknife.png|right|link=]]Players using exceptional and colored material Skinning Knives will receive a Tool Bonus to their chance of harvesting colored leather as follows (with all applicable bonuses stacking):&lt;br /&gt;
&lt;br /&gt;
* Exceptional Quality Skinning Knife Tool Bonus: &#039;&#039;&#039;0.04&#039;&#039;&#039;&lt;br /&gt;
* Master Crafted Tool Bonus: &#039;&#039;&#039;0.04&#039;&#039;&#039;&lt;br /&gt;
* Dull Copper Skinning Knife Tool Bonus: &#039;&#039;&#039;0.02&#039;&#039;&#039;&lt;br /&gt;
* Shadow Iron Skinning Knife Tool Bonus: &#039;&#039;&#039;0.04&#039;&#039;&#039;&lt;br /&gt;
* Copper Skinning Knife Tool Bonus: &#039;&#039;&#039;0.06&#039;&#039;&#039;&lt;br /&gt;
* Bronze Skinning Knife Tool Bonus: &#039;&#039;&#039;0.08&#039;&#039;&#039;&lt;br /&gt;
* Gold Skinning Knife Tool Bonus: &#039;&#039;&#039;0.10&#039;&#039;&#039;&lt;br /&gt;
* Agapite Skinning Knife Tool Bonus: &#039;&#039;&#039;0.12&#039;&#039;&#039;&lt;br /&gt;
* Verite Skinning Knife Tool Bonus: &#039;&#039;&#039;0.14&#039;&#039;&#039;&lt;br /&gt;
* Valorite Skinning Knife Tool Bonus: &#039;&#039;&#039;0.16&#039;&#039;&#039;&lt;br /&gt;
* Avarite Skinning Knife Tool Bonus: &#039;&#039;&#039;0.18&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skinning Maps==&lt;br /&gt;
* When using Skinning Maps, search radius is increased by (100% * (Forensic Eval Skill / 100))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:resourcemap-forensicevalskinning.gif|center|link=Resource Maps]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvM Bonus==&lt;br /&gt;
* The maximum Forensic Eval damage bonus that can be achieved against creatures is 25%. Formula: (25% * (Forensic Eval Skill / 100))&lt;br /&gt;
* The maximum barding skills bonus that can archieved is 10%. Formula: (10% * (Forensic Eval Skill / 100))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvP Bonus==&lt;br /&gt;
* The maximum Forensic Eval damage bonus that can be achieved against other players is 10%. Formula: (10% * (Forensic Eval Skill / 100))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hamstring==&lt;br /&gt;
Visit the [[Hamstring]] page for more information.&lt;/div&gt;</summary>
		<author><name>Blecary</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Magery&amp;diff=1927</id>
		<title>Magery</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Magery&amp;diff=1927"/>
		<updated>2019-05-12T04:06:53Z</updated>

		<summary type="html">&lt;p&gt;Blecary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]__NOTOC__&lt;br /&gt;
==Summary==&lt;br /&gt;
Magery is perhaps the most versatile skill available. Players can use it to travel the world, summon beings to do your bidding, attack monsters (and other players) and even create food. Spells require Reagents to cast, which can be bought from Mage Shops, Vendors, or found as loot. &lt;br /&gt;
&lt;br /&gt;
==Detailed Info==&lt;br /&gt;
*Magery Minimum skill needed to cast spell is Spell Circle * 10&lt;br /&gt;
*Skill needed to cast spell with 100% success chance (no fizzling) is Minimum Skill Required + 20&lt;br /&gt;
*Exception is First Circle Spells, which require 0 Minimum skill and at 30 Magery have a 100% success rate&lt;br /&gt;
*Casting a spell from a scroll increases a player&#039;s effective Magery skill by 20&lt;br /&gt;
*Players can gain Magery skill by casting any spell that meet the minimum Magery requirement for but that they have a less than 100% chance of success on casting&lt;br /&gt;
*Default casting time is .5 seconds * (.25 * (Circle - 1))&lt;br /&gt;
*Certain spells (such as Summoning and Reveal spells) have unique casting times&lt;br /&gt;
*Spell damage against creatures is increased by 100%&lt;br /&gt;
&lt;br /&gt;
===Charged Spells===&lt;br /&gt;
*Spells cast by creatures against players or players against creatures have a 10% chance to be Charged&lt;br /&gt;
*Charged spells deal an additional 50% to the target&lt;br /&gt;
&lt;br /&gt;
===Heat of Battle===&lt;br /&gt;
*When a player is in the Heat of Battle they are unable to cast Recall, Gate, or use any Moongates.&lt;br /&gt;
&lt;br /&gt;
===Poisoning===&lt;br /&gt;
*Creatures cannot resist casted Poison from players&lt;br /&gt;
*Players have a (20% * (Poisoning Skill / 100)) chance to upgrade Spell Poison onto creatures to Lethal Poison&lt;br /&gt;
*In order to be able to upgrade to Lethal poison, the player must have a Lethal Poison potion in their backpack (if they do not have, they cannot upgrade to Lethal Poison)&lt;br /&gt;
*On a successful Lethal Poison upgrade cast, there is a 20% chance a Lethal Poison potion in their backpack will be consumed (and players will be notified)&lt;br /&gt;
&lt;br /&gt;
==Spell Interrupts==&lt;br /&gt;
*All hostile spells from 4th, 5th, 6th, 7th, and 8th circles will interrupt other players 100% of the time&lt;br /&gt;
*Players casting onto themselves will always interrupt themselves regardless of spell circle and will never initiate a &amp;quot;window&amp;quot; nor will reset an active one&lt;br /&gt;
*Each circle &amp;quot;window&amp;quot; is independent of each other (i.e. there is a 1st, 2nd, and 3rd circle window)&lt;br /&gt;
&lt;br /&gt;
===1st Circle Spells===&lt;br /&gt;
*Casting a hostile 1st circle spell against another player will at first have an interrupt chance of 100%&lt;br /&gt;
*Afterwards, a 5 second window starts where all subsequent 1st circle hostile spells against the target have a 25% interrupt chance&lt;br /&gt;
*If the player is hit with another 1st circle spell before 5 seconds have passed, the spell window resets to 5 seconds&lt;br /&gt;
&lt;br /&gt;
===2nd Circle Spells===&lt;br /&gt;
*Casting a hostile 2nd circle spell against another player will at first have an interrupt chance of 100%&lt;br /&gt;
*Afterwards, a 5 second window starts where all subsequent 2nd circle hostile spells against the target have a 50% interrupt chance&lt;br /&gt;
*If the player is hit with another 2nd circle spell before 5 seconds have passed, the spell window resets to 5 seconds&lt;br /&gt;
&lt;br /&gt;
===Circle Spells===&lt;br /&gt;
*Casting a hostile 3rd circle spell against another player will at first have an interrupt chance of 100%&lt;br /&gt;
*Afterwards, a 5 second window starts where all subsequent 3rd circle hostile spells against the target have a 75% interrupt chance&lt;br /&gt;
*If the player is hit with another 3rd circle spell before 5 seconds have passed, the spell window resets to 5 seconds&lt;br /&gt;
&lt;br /&gt;
==Spell Circles==&lt;br /&gt;
 	&lt;br /&gt;
===1st Circle===&lt;br /&gt;
&lt;br /&gt;
*0 Magery Required to Cast&lt;br /&gt;
*30 Magery Needed for 100% Success&lt;br /&gt;
*5 Seconds Casting Time&lt;br /&gt;
===2nd Circle===&lt;br /&gt;
&lt;br /&gt;
*20 Magery Required to Cast&lt;br /&gt;
*40 Magery Needed for 100% Success&lt;br /&gt;
*.75 Seconds Casting Time&lt;br /&gt;
 	&lt;br /&gt;
===3rd Circle===&lt;br /&gt;
&lt;br /&gt;
*30 Magery Required to Cast&lt;br /&gt;
*50 Magery Needed for 100% Success&lt;br /&gt;
*1.0 Seconds Casting Time&lt;br /&gt;
===4th Circle===&lt;br /&gt;
*40 Magery Required to Cast&lt;br /&gt;
*60 Magery Needed for 100% Success&lt;br /&gt;
*1.25 Seconds Casting Time&lt;br /&gt;
 	&lt;br /&gt;
===5th Circle===&lt;br /&gt;
&lt;br /&gt;
*50 Magery Required to Cast&lt;br /&gt;
*70 Magery Needed for 100% Success&lt;br /&gt;
*1.5 Seconds Casting Time&lt;br /&gt;
===6th Circle===&lt;br /&gt;
&lt;br /&gt;
*60 Magery Required to Cast&lt;br /&gt;
*80 Magery Needed for 100% Success&lt;br /&gt;
*1.75 Seconds Casting Time&lt;br /&gt;
 	&lt;br /&gt;
===7th Circle===&lt;br /&gt;
&lt;br /&gt;
*70 Magery Required to Cast&lt;br /&gt;
*90 Magery Needed for 100% Success&lt;br /&gt;
*2.0 Seconds Casting Time&lt;br /&gt;
===8th Circle===&lt;br /&gt;
&lt;br /&gt;
*80 Magery Required to Cast&lt;br /&gt;
*100 Magery Needed for 100% Success&lt;br /&gt;
*2.25 Seconds Casting Time&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
To be completed&lt;br /&gt;
*Magic Reflect - The cooldown usage for Magic Reflect spell (30 seconds) begins when the reflection occurs (rather than at cast)&lt;/div&gt;</summary>
		<author><name>Blecary</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Magery&amp;diff=1926</id>
		<title>Magery</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Magery&amp;diff=1926"/>
		<updated>2019-05-12T04:06:41Z</updated>

		<summary type="html">&lt;p&gt;Blecary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]__NOTOC__&lt;br /&gt;
==Summary==&lt;br /&gt;
Magery is perhaps the most versatile skill available. Players can use it to travel the world, summon beings to do your bidding, attack monsters (and other players) and even create food. Spells require Reagents to cast, which can be bought from Mage Shops, Vendors, or found as loot. &lt;br /&gt;
&lt;br /&gt;
==Detailed Info==&lt;br /&gt;
*Magery Minimum skill needed to cast spell is Spell Circle * 10&lt;br /&gt;
*Skill needed to cast spell with 100% success chance (no fizzling) is Minimum Skill Required + 20&lt;br /&gt;
*Exception is First Circle Spells, which require 0 Minimum skill and at 30 Magery have a 100% success rate&lt;br /&gt;
*Casting a spell from a scroll increases a player&#039;s effective Magery skill by 20&lt;br /&gt;
*Players can gain Magery skill by casting any spell that meet the minimum Magery requirement for but that they have a less than 100% chance of success on casting&lt;br /&gt;
*Default casting time is .5 seconds * (.25 * (Circle - 1))&lt;br /&gt;
*Certain spells (such as Summoning and Reveal spells) have unique casting times&lt;br /&gt;
*Spell damage against creatures is increased by 100%&lt;br /&gt;
&lt;br /&gt;
===Charged Spells===&lt;br /&gt;
*Spells cast by creatures against players or players against creatures have a 10% chance to be Charged&lt;br /&gt;
*Charged spells deal an additional 50% to the target&lt;br /&gt;
&lt;br /&gt;
===Heat of Battle===&lt;br /&gt;
*When a player is in the Heat of Battle they are unable to cast Recall, Gate, or use any Moongates.&lt;br /&gt;
&lt;br /&gt;
===Poisoning===&lt;br /&gt;
*Creatures cannot resist casted Poison from players&lt;br /&gt;
*Players have a (20% * (Poisoning Skill / 100)) chance to upgrade Spell Poison onto creatures to Lethal Poison&lt;br /&gt;
*In order to be able to upgrade to Lethal poison, the player must have a Lethal Poison potion in their backpack (if they do not have, they cannot upgrade to Lethal Poison)&lt;br /&gt;
*On a successful Lethal Poison upgrade cast, there is a 20% chance a Lethal Poison potion in their backpack will be consumed (and players will be notified)&lt;br /&gt;
&lt;br /&gt;
==Spell Interrupts==&lt;br /&gt;
*All hostile spells from 4th, 5th, 6th, 7th, and 8th circles will interrupt other players 100% of the time&lt;br /&gt;
*Players casting onto themselves will always interrupt themselves regardless of spell circle and will never initiate a &amp;quot;window&amp;quot; nor will reset an active one&lt;br /&gt;
*Each circle &amp;quot;window&amp;quot; is independent of each other (i.e. there is a 1st, 2nd, and 3rd circle window)&lt;br /&gt;
&lt;br /&gt;
===1st Circle Spells===&lt;br /&gt;
*Casting a hostile 1st circle spell against another player will at first have an interrupt chance of 100%&lt;br /&gt;
*Afterwards, a 5 second window starts where all subsequent 1st circle hostile spells against the target have a 25% interrupt chance&lt;br /&gt;
*If the player is hit with another 1st circle spell before 5 seconds have passed, the spell window resets to 5 seconds&lt;br /&gt;
&lt;br /&gt;
===2nd Circle Spells===&lt;br /&gt;
*Casting a hostile 2nd circle spell against another player will at first have an interrupt chance of 100%&lt;br /&gt;
*Afterwards, a 5 second window starts where all subsequent 2nd circle hostile spells against the target have a 50% interrupt chance&lt;br /&gt;
*If the player is hit with another 2nd circle spell before 5 seconds have passed, the spell window resets to 5 seconds&lt;br /&gt;
&lt;br /&gt;
===Circle Spells===&lt;br /&gt;
*Casting a hostile 3rd circle spell against another player will at first have an interrupt chance of 100%&lt;br /&gt;
*Afterwards, a 5 second window starts where all subsequent 3rd circle hostile spells against the target have a 75% interrupt chance&lt;br /&gt;
*If the player is hit with another 3rd circle spell before 5 seconds have passed, the spell window resets to 5 seconds&lt;br /&gt;
&lt;br /&gt;
==Spell Circles==&lt;br /&gt;
 	&lt;br /&gt;
===1st Circle===&lt;br /&gt;
&lt;br /&gt;
*0 Magery Required to Cast&lt;br /&gt;
*30 Magery Needed for 100% Success&lt;br /&gt;
*5 Seconds Casting Time&lt;br /&gt;
===2nd Circle===&lt;br /&gt;
&lt;br /&gt;
*20 Magery Required to Cast&lt;br /&gt;
*40 Magery Needed for 100% Success&lt;br /&gt;
*.75 Seconds Casting Time&lt;br /&gt;
 	&lt;br /&gt;
===3rd Circle===&lt;br /&gt;
&lt;br /&gt;
*30 Magery Required to Cast&lt;br /&gt;
*50 Magery Needed for 100% Success&lt;br /&gt;
*1.0 Seconds Casting Time&lt;br /&gt;
===4th Circle===&lt;br /&gt;
*40 Magery Required to Cast&lt;br /&gt;
*60 Magery Needed for 100% Success&lt;br /&gt;
*1.25 Seconds Casting Time&lt;br /&gt;
 	&lt;br /&gt;
===5th Circle===&lt;br /&gt;
&lt;br /&gt;
*50 Magery Required to Cast&lt;br /&gt;
*70 Magery Needed for 100% Success&lt;br /&gt;
*1.5 Seconds Casting Time&lt;br /&gt;
===6th Circle===&lt;br /&gt;
&lt;br /&gt;
*60 Magery Required to Cast&lt;br /&gt;
*80 Magery Needed for 100% Success&lt;br /&gt;
*1.75 Seconds Casting Time&lt;br /&gt;
 	&lt;br /&gt;
===7th Circle===&lt;br /&gt;
&lt;br /&gt;
*70 Magery Required to Cast&lt;br /&gt;
*90 Magery Needed for 100% Success&lt;br /&gt;
*2.0 Seconds Casting Time&lt;br /&gt;
===8th Circle===&lt;br /&gt;
&lt;br /&gt;
*80 Magery Required to Cast&lt;br /&gt;
*100 Magery Needed for 100% Success&lt;br /&gt;
*2.25 Seconds Casting Time&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
To be completed&lt;br /&gt;
*Mgic Reflect - The cooldown usage for Magic Reflect spell (30 seconds) begins when the reflection occurs (rather than at cast)&lt;/div&gt;</summary>
		<author><name>Blecary</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Magery&amp;diff=1925</id>
		<title>Magery</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Magery&amp;diff=1925"/>
		<updated>2019-05-12T04:06:28Z</updated>

		<summary type="html">&lt;p&gt;Blecary: Created page with &amp;quot;Category:Skills__NOTOC__ ==Summary== Magery is perhaps the most versatile skill available. Players can use it to travel the world, summon beings to do your bidding, attack...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]__NOTOC__&lt;br /&gt;
==Summary==&lt;br /&gt;
Magery is perhaps the most versatile skill available. Players can use it to travel the world, summon beings to do your bidding, attack monsters (and other players) and even create food. Spells require Reagents to cast, which can be bought from Mage Shops, Vendors, or found as loot. &lt;br /&gt;
&lt;br /&gt;
==Detailed Info==&lt;br /&gt;
*Magery Minimum skill needed to cast spell is Spell Circle * 10&lt;br /&gt;
*Skill needed to cast spell with 100% success chance (no fizzling) is Minimum Skill Required + 20&lt;br /&gt;
*Exception is First Circle Spells, which require 0 Minimum skill and at 30 Magery have a 100% success rate&lt;br /&gt;
*Casting a spell from a scroll increases a player&#039;s effective Magery skill by 20&lt;br /&gt;
*Players can gain Magery skill by casting any spell that meet the minimum Magery requirement for but that they have a less than 100% chance of success on casting&lt;br /&gt;
*Default casting time is .5 seconds * (.25 * (Circle - 1))&lt;br /&gt;
*Certain spells (such as Summoning and Reveal spells) have unique casting times&lt;br /&gt;
*Spell damage against creatures is increased by 100%&lt;br /&gt;
&lt;br /&gt;
===Charged Spells===&lt;br /&gt;
*Spells cast by creatures against players or players against creatures have a 10% chance to be Charged&lt;br /&gt;
*Charged spells deal an additional 50% to the target&lt;br /&gt;
&lt;br /&gt;
===Heat of Battle===&lt;br /&gt;
*When a player is in the Heat of Battle they are unable to cast Recall, Gate, or use any Moongates.&lt;br /&gt;
&lt;br /&gt;
===Poisoning===&lt;br /&gt;
*Creatures cannot resist casted Poison from players&lt;br /&gt;
*Players have a (20% * (Poisoning Skill / 100)) chance to upgrade Spell Poison onto creatures to Lethal Poison&lt;br /&gt;
*In order to be able to upgrade to Lethal poison, the player must have a Lethal Poison potion in their backpack (if they do not have, they cannot upgrade to Lethal Poison)&lt;br /&gt;
*On a successful Lethal Poison upgrade cast, there is a 20% chance a Lethal Poison potion in their backpack will be consumed (and players will be notified)&lt;br /&gt;
&lt;br /&gt;
==Spell Interrupts==&lt;br /&gt;
*All hostile spells from 4th, 5th, 6th, 7th, and 8th circles will interrupt other players 100% of the time&lt;br /&gt;
*Players casting onto themselves will always interrupt themselves regardless of spell circle and will never initiate a &amp;quot;window&amp;quot; nor will reset an active one&lt;br /&gt;
*Each circle &amp;quot;window&amp;quot; is independent of each other (i.e. there is a 1st, 2nd, and 3rd circle window)&lt;br /&gt;
&lt;br /&gt;
===1st Circle Spells===&lt;br /&gt;
*Casting a hostile 1st circle spell against another player will at first have an interrupt chance of 100%&lt;br /&gt;
*Afterwards, a 5 second window starts where all subsequent 1st circle hostile spells against the target have a 25% interrupt chance&lt;br /&gt;
*If the player is hit with another 1st circle spell before 5 seconds have passed, the spell window resets to 5 seconds&lt;br /&gt;
&lt;br /&gt;
===2nd Circle Spells===&lt;br /&gt;
*Casting a hostile 2nd circle spell against another player will at first have an interrupt chance of 100%&lt;br /&gt;
*Afterwards, a 5 second window starts where all subsequent 2nd circle hostile spells against the target have a 50% interrupt chance&lt;br /&gt;
*If the player is hit with another 2nd circle spell before 5 seconds have passed, the spell window resets to 5 seconds&lt;br /&gt;
&lt;br /&gt;
===Circle Spells===&lt;br /&gt;
*Casting a hostile 3rd circle spell against another player will at first have an interrupt chance of 100%&lt;br /&gt;
*Afterwards, a 5 second window starts where all subsequent 3rd circle hostile spells against the target have a 75% interrupt chance&lt;br /&gt;
*If the player is hit with another 3rd circle spell before 5 seconds have passed, the spell window resets to 5 seconds&lt;br /&gt;
&lt;br /&gt;
==Spell Circles==&lt;br /&gt;
 	&lt;br /&gt;
===1st Circle===&lt;br /&gt;
&lt;br /&gt;
*0 Magery Required to Cast&lt;br /&gt;
*30 Magery Needed for 100% Success&lt;br /&gt;
*5 Seconds Casting Time&lt;br /&gt;
===2nd Circle===&lt;br /&gt;
&lt;br /&gt;
*20 Magery Required to Cast&lt;br /&gt;
*40 Magery Needed for 100% Success&lt;br /&gt;
*.75 Seconds Casting Time&lt;br /&gt;
 	&lt;br /&gt;
===3rd Circle===&lt;br /&gt;
&lt;br /&gt;
*30 Magery Required to Cast&lt;br /&gt;
*50 Magery Needed for 100% Success&lt;br /&gt;
*1.0 Seconds Casting Time&lt;br /&gt;
===4th Circle===&lt;br /&gt;
*40 Magery Required to Cast&lt;br /&gt;
*60 Magery Needed for 100% Success&lt;br /&gt;
*1.25 Seconds Casting Time&lt;br /&gt;
 	&lt;br /&gt;
===5th Circle===&lt;br /&gt;
&lt;br /&gt;
*50 Magery Required to Cast&lt;br /&gt;
*70 Magery Needed for 100% Success&lt;br /&gt;
*1.5 Seconds Casting Time&lt;br /&gt;
===6th Circle===&lt;br /&gt;
&lt;br /&gt;
*60 Magery Required to Cast&lt;br /&gt;
*80 Magery Needed for 100% Success&lt;br /&gt;
*1.75 Seconds Casting Time&lt;br /&gt;
 	&lt;br /&gt;
===7th Circle===&lt;br /&gt;
&lt;br /&gt;
*70 Magery Required to Cast&lt;br /&gt;
*90 Magery Needed for 100% Success&lt;br /&gt;
*2.0 Seconds Casting Time&lt;br /&gt;
===8th Circle===&lt;br /&gt;
&lt;br /&gt;
*80 Magery Required to Cast&lt;br /&gt;
*100 Magery Needed for 100% Success&lt;br /&gt;
*2.25 Seconds Casting Time&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
To be completed&lt;br /&gt;
M*agic Reflect - The cooldown usage for Magic Reflect spell (30 seconds) begins when the reflection occurs (rather than at cast)&lt;/div&gt;</summary>
		<author><name>Blecary</name></author>
	</entry>
</feed>