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	<id>http://wiki.uooutlands.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Brozan</id>
	<title>UO Outlands Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://wiki.uooutlands.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Brozan"/>
	<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/Special:Contributions/Brozan"/>
	<updated>2026-06-04T21:58:50Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.1</generator>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Dual_Wielding&amp;diff=31912</id>
		<title>Dual Wielding</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Dual_Wielding&amp;diff=31912"/>
		<updated>2026-06-01T19:15:40Z</updated>

		<summary type="html">&lt;p&gt;Brozan: /* PvM Special Attack */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Dual Wielding is a weapon skill that allows the usage of a new class of paired weapons that occupy both hands&lt;br /&gt;
* Players can raise their Dual Wielding skill up to 100 points&lt;br /&gt;
* Even though some Dual Weapons will visually mirror existing weapons from other skills (such as Scimitars, Rapiers, etc) using Dual Wielding weapons will only require the Dual Wielding skill (i.e. using Dual Katanas will not require the Swordmanship skill)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Dual Weapons==&lt;br /&gt;
* Dual Wielding weapons are a standalone weapon that when equipped will occupy both hands&lt;br /&gt;
* Dual Wielding weapons will function similarly to other weapons unless otherwise noted&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Weapon Characteristics==&lt;br /&gt;
* Unless otherwise noted, Dual Weapons will adopt the Weapon Characteristics of their single-version equivalent for the following mechanics:&lt;br /&gt;
* Being Poisonable (Dual Hunting Knives, Katanas, Scimitars, Sabres, Rapiers)&lt;br /&gt;
* Treated as an Axe and Lumberjacking Weapon (Dual Norse Axes)&lt;br /&gt;
* Can be used as a Knife to carve corpses/trees (Dual Hunting Knives)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvM Special Attack==&lt;br /&gt;
* Only works against creatures, not other players&lt;br /&gt;
* Players have a 10% chance of inflicting a Dual Wielding Weapon Special Attack against creatures&lt;br /&gt;
* This chance can be further increased via the [[Arms Lore | Arms Lore Skill]], [[Water Aspect | Water Aspect Armor]], or [[Mastery Chain | Mastery Chain Links]]&lt;br /&gt;
* &#039;&#039;&#039;Feint&#039;&#039;&#039; - Increases Damage by 150% and adds 1 stack of Feint to target lasting 8-16 seconds (max of 5 Feint stacks on target). Target&#039;s damage dealt is reduced by 3% per Feint stack against players or followers that are within 2 tiles and also in its front arc. Target also takes an additional 3% Melee Damage per Feint stack from players or followers that are within 2 tiles and also in its side or rear arc&lt;br /&gt;
* The damage bonus from Feint is directly resolved as a Melee Damage Bonus, so like all other Melee Damage Bonuses, it gets combined additively to other ones&lt;br /&gt;
&lt;br /&gt;
==Dual Wielding Weapons==&lt;br /&gt;
{{Main|Armor &amp;amp; Weapons}}&lt;br /&gt;
&lt;br /&gt;
Dual Wielding class weapons are crafted with [[Blacksmithy]] or bought off NPCs.&lt;br /&gt;
&lt;br /&gt;
{{DualWieldingWeaponClass}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Codex==&lt;br /&gt;
{{Main|Weapon and Parry Codex}}&lt;br /&gt;
* Dual Wielding weapons benefit from Stances and Finishers provided by a Codex of Dual Wielding:&lt;br /&gt;
* Requires 80 Dual Wielding and 80 Tactics to use&lt;br /&gt;
{{DualWieldingCodex}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Beneficial Skills==&lt;br /&gt;
Having these skills benefit Dual Wielding:&lt;br /&gt;
&lt;br /&gt;
{{BeneficialSkillsWeapon}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-80&lt;br /&gt;
| Passively by Melee combat with Dual Wielding weapons in the [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 80-100&lt;br /&gt;
| Passively by Melee combat with Dual Wielding weapons&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Brozan</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Ships&amp;diff=31493</id>
		<title>Ships</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Ships&amp;diff=31493"/>
		<updated>2026-04-06T16:21:46Z</updated>

		<summary type="html">&lt;p&gt;Brozan: /* Shipping Crates */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Ships]][[Category:PvP]][[Category:PvM]][[Category:Bosses]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* The seas are considered a &#039;&#039;&#039;Lawless Zone&#039;&#039;&#039;, meaning all players may freely attack each other or commit criminal actions against each other. However players may incur [[Infamy]] for killing or sinking other players.&lt;br /&gt;
* Players can recruit and level NPC [[Ship Crewmembers]] to assist in battle and provide enhancements while sailing&lt;br /&gt;
* Friends/Guildmates can ride on ships to Fish but not engage with other systems&lt;br /&gt;
* Players can attack NPC ships and board them to collect loot and store it in their hold. The Hold of Ships have unlimited weight capacity (similar to Bank Boxes)&lt;br /&gt;
&lt;br /&gt;
{{ShipIndex}}&lt;br /&gt;
&lt;br /&gt;
===Doubloons===&lt;br /&gt;
* [[Doubloons]] are a unique currency that players earn from killing and looting enemy Ship Crewmembers, from sinking Enemy Ships, and a variety of other ocean-based activities (such as [[Fishing]], Frenzies, Nets, and more)&lt;br /&gt;
* Players can create Doubloon Checks by visiting a Banker, saying &amp;quot;balance&amp;quot; then typing an amount and clicking the Confirm button twice to receive a Doubloon Check in their backpack&lt;br /&gt;
&lt;br /&gt;
[[File:doubloonsoncorpse.png|link=]]&lt;br /&gt;
&lt;br /&gt;
==Types of Ships==&lt;br /&gt;
{{ShipTypes}}&lt;br /&gt;
&lt;br /&gt;
===Crafting a Ship===&lt;br /&gt;
* Players can craft Ships with the [[Carpentry]] skill&lt;br /&gt;
* Each type of Ship has different base stats, cannon amounts, and Crewmember capacities&lt;br /&gt;
* Players in possession of a Ship Deed must first register it before it may be launched&lt;br /&gt;
* A Ship Deed must be registered only once, and after registered, anyone in possession of the Ship Deed (which looks like a miniature ship) will be able to launch the ship freely&lt;br /&gt;
* Players can double-click the Ship Deed to launch the Ship&#039;s gump window and review information about the Ship, including any Crew or Upgrades installed, or stats for the ship&lt;br /&gt;
* Players are also able to double-click a Ship Deed that is currently for sale on a player-vendor and view details of the ship before they purchase it (if the ship has not been registered yet, however, the player will still have to pay the Registration fee once acquired)&lt;br /&gt;
* Each ship type has a preset starting base value for each stat, however upon crafting the ship, these stats are slightly randomized&lt;br /&gt;
** Normally each stat will be randomized between -10% to +10% of it&#039;s base value, however, players with Carpentry skill above 100 will reduce the chance that a randomized stat will be a negative value when crafting ships&lt;br /&gt;
** This chance scales up to 120 Carpentry skill, whereas a player at 120 skill will have all values varying only between +0% to +10%&lt;br /&gt;
* Players may recycle undesired ships back into raw materials at the [[Prevalia Exchange]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | [[File:tinkering_saw.jpg|link=]]&amp;lt;br /&amp;gt;Carpentry&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Ingredients&lt;br /&gt;
! Min. Craft&amp;lt;br/&amp;gt;Skill&lt;br /&gt;
! Max Crew&lt;br /&gt;
! Base Hull &amp;lt;br/&amp;gt; HP&lt;br /&gt;
! Base Sail &amp;lt;br/&amp;gt; HP&lt;br /&gt;
! Base Gun &amp;lt;br/&amp;gt; HP&lt;br /&gt;
! Cannons &amp;lt;br/&amp;gt;per side&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipdeed.png|link=]]&amp;lt;br /&amp;gt;Small Ship Deed&lt;br /&gt;
| 2000 Boards&amp;lt;br /&amp;gt;200 Iron Ingot&amp;lt;br /&amp;gt;200 Cloth&lt;br /&gt;
| 85&lt;br /&gt;
| 2&lt;br /&gt;
| 2000&lt;br /&gt;
| 1800&lt;br /&gt;
| 1800&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipdeed.png|link=]]&amp;lt;br /&amp;gt;Small Dragonship Deed&lt;br /&gt;
| 2000 Boards&amp;lt;br /&amp;gt;200 Iron Ingots&amp;lt;br /&amp;gt;200 Cloth&lt;br /&gt;
| 90&lt;br /&gt;
| 2&lt;br /&gt;
| 2000&lt;br /&gt;
| 1800&lt;br /&gt;
| 1800&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipdeed.png|link=]]&amp;lt;br /&amp;gt;Medium Ship Deed&lt;br /&gt;
| 3000 Boards&amp;lt;br /&amp;gt;300 Iron Ingots&amp;lt;br /&amp;gt;300 Cloth&lt;br /&gt;
| 95&lt;br /&gt;
| 3&lt;br /&gt;
| 3000&lt;br /&gt;
| 2700&lt;br /&gt;
| 2700&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipdeed.png|link=]]&amp;lt;br /&amp;gt;Medium Dragonship Deed&lt;br /&gt;
| 3000 Boards&amp;lt;br /&amp;gt;300 Iron Ingots&amp;lt;br /&amp;gt;300 Cloth&lt;br /&gt;
| 100&lt;br /&gt;
| 3&lt;br /&gt;
| 3000&lt;br /&gt;
| 2700&lt;br /&gt;
| 2700&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipdeed.png|link=]]&amp;lt;br /&amp;gt;Large Ship Deed&lt;br /&gt;
| 1 Board Commodity&amp;lt;br /&amp;gt;500 Iron Ingots&amp;lt;br /&amp;gt;500 Cloth&lt;br /&gt;
| 105&lt;br /&gt;
| 4&lt;br /&gt;
| 4000&lt;br /&gt;
| 3600&lt;br /&gt;
| 3600&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipdeed.png|link=]]&amp;lt;br /&amp;gt;Large Dragonship Deed&lt;br /&gt;
| 1 Board Commodity&amp;lt;br /&amp;gt;500 Iron Ingots&amp;lt;br /&amp;gt;500 Cloth&lt;br /&gt;
| 110&lt;br /&gt;
| 4&lt;br /&gt;
| 4000&lt;br /&gt;
| 3600&lt;br /&gt;
| 3600&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipdeed.png|link=]]&amp;lt;br /&amp;gt;Carrack Deed&lt;br /&gt;
| 1 Mastercrafting Diagram&amp;lt;br /&amp;gt;2 Board Commodities&amp;lt;br /&amp;gt;1000 Iron Ingots&amp;lt;br /&amp;gt;1000 Cloth&lt;br /&gt;
| 115&lt;br /&gt;
| 5&lt;br /&gt;
| 5000&lt;br /&gt;
| 4500&lt;br /&gt;
| 4500&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipdeed.png|link=]]&amp;lt;br /&amp;gt;Galleon Deed&lt;br /&gt;
| 2 Mastercrafting Diagrams&amp;lt;br /&amp;gt;3 Board Commodities&amp;lt;br /&amp;gt;1500 Iron Ingots&amp;lt;br /&amp;gt;1500 Cloth&lt;br /&gt;
| 120&lt;br /&gt;
| 6&lt;br /&gt;
| 6000&lt;br /&gt;
| 5400&lt;br /&gt;
| 5400&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipdeed.png|link=]]&amp;lt;br /&amp;gt;Longship Deed&lt;br /&gt;
| 3 Mastercrafting Diagrams&amp;lt;br /&amp;gt;4 Board Commodities&amp;lt;br /&amp;gt;2000 Iron Ingots&amp;lt;br /&amp;gt;2000 Cloth&lt;br /&gt;
| 120&lt;br /&gt;
| 8&lt;br /&gt;
| 6000&lt;br /&gt;
| 5400&lt;br /&gt;
| 5400&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipdeed.png|link=]]&amp;lt;br /&amp;gt;Ship of the Line Deed&lt;br /&gt;
| 4 Mastercrafting Diagrams&amp;lt;br /&amp;gt;5 Board Commodities&amp;lt;br /&amp;gt;2500 Iron Ingots&amp;lt;br /&amp;gt;2500 Cloth&lt;br /&gt;
| 120&lt;br /&gt;
| 7&lt;br /&gt;
| 7000&lt;br /&gt;
| 6300&lt;br /&gt;
| 6300&lt;br /&gt;
| 7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Registering a Ship===&lt;br /&gt;
* To register a ship, the player must simply click the &amp;quot;Register Ship&amp;quot; button the Overview page and then pay the required Doubloon amount&lt;br /&gt;
* The Registration Fee is automatically withdrawn from the player&#039;s Bank&lt;br /&gt;
* Small Ships are perfect to start on the seas, as they do &#039;&#039;&#039;not&#039;&#039;&#039; have a Doubloon Registration Fee&lt;br /&gt;
* Cost multiplier increases the doubloon cost to apply [[Ship Upgrades]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Ship Type&lt;br /&gt;
! Registration Cost&amp;lt;br /&amp;gt;(Doubloons)&lt;br /&gt;
! Upgrade cost&amp;lt;br/&amp;gt; Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| Small Ship&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Small Dragonship&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Medium Ship&lt;br /&gt;
| 10,000&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Medium Dragonship&lt;br /&gt;
| 10,000&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Large Ship&lt;br /&gt;
| 50,000&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Large Dragonship&lt;br /&gt;
| 50,000&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Carrack&lt;br /&gt;
| 125,000&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| Galleon&lt;br /&gt;
| 250,000&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Longship&lt;br /&gt;
| 500,000&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| Ship of the Line&lt;br /&gt;
| 750,000&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:asmallunnamedship.png|link=]]&lt;br /&gt;
&lt;br /&gt;
===Ship Speed===&lt;br /&gt;
====Base Speeds and Wake====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Ship Type&lt;br /&gt;
! Tiles Per Second(t/s)&lt;br /&gt;
! Wake&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Small Ship&lt;br /&gt;
| 6.25&lt;br /&gt;
| 50%&lt;br /&gt;
|-&lt;br /&gt;
| Small Dragonship&lt;br /&gt;
| 6.25&lt;br /&gt;
| 50%&lt;br /&gt;
|-&lt;br /&gt;
| Medium Ship&lt;br /&gt;
| 5.556&lt;br /&gt;
| 75%&lt;br /&gt;
|-&lt;br /&gt;
| Medium Dragonship&lt;br /&gt;
| 5.556&lt;br /&gt;
| 75%&lt;br /&gt;
|-&lt;br /&gt;
| Large Ship&lt;br /&gt;
| 5&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| Large Dragonship&lt;br /&gt;
| 5&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| Carrack&lt;br /&gt;
| 4.545&lt;br /&gt;
| 150%&lt;br /&gt;
|-&lt;br /&gt;
| Galleon&lt;br /&gt;
| 4.167&lt;br /&gt;
| 200%&lt;br /&gt;
|-&lt;br /&gt;
| Longship&lt;br /&gt;
| 3.846&lt;br /&gt;
| 200%&lt;br /&gt;
|-&lt;br /&gt;
| Ship of the Line&lt;br /&gt;
| 3.517&lt;br /&gt;
| 250%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Speed Caps===&lt;br /&gt;
* All ships have a Forward Speed Cap of 6.5 Tiles/sec&lt;br /&gt;
* All ships have a Strafe/Reverse Speed Cap of 3.25 Tiles/sec&lt;br /&gt;
* Activated Ship Abilities that increase a ship&#039;s Speed (such as Beat to Quarters) will allow a ship to temporarily exceed their Speed Cap, but will still use the ship&#039;s Speed Cap as the baseline starting point before bonuses (i.e. 6.5 Tiles/sec * 1.15x speed = 7.475 Tiles/sec)&lt;br /&gt;
* If a ship is over the Speed Cap, the &amp;quot;Stats&amp;quot; page of the Ship Menu will display an &amp;quot;*&amp;quot; next to the Speed value and display the numbers in Red text&lt;br /&gt;
&lt;br /&gt;
[[File:shipspeedcappedgump.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Stats&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[File:shipgumpstatspage2.png|link=]]&lt;br /&gt;
|&lt;br /&gt;
* Ship Type&lt;br /&gt;
* Max Crew Size&lt;br /&gt;
* Registration Cost&lt;br /&gt;
* Upgrade Cost Multiplier&lt;br /&gt;
* Total Value&lt;br /&gt;
* Hull Max Points&lt;br /&gt;
* Sail Max Points&lt;br /&gt;
* Gun Max Points&lt;br /&gt;
* Forward Speed&lt;br /&gt;
* Strafe Speed&lt;br /&gt;
* Reverse Speed&lt;br /&gt;
* Cannons Per Side&lt;br /&gt;
* Cannon Range&lt;br /&gt;
* Cannon Accuracy&lt;br /&gt;
* Cannon Min Damage&lt;br /&gt;
* Cannon Max Damage&lt;br /&gt;
* Cannon Reload Time&lt;br /&gt;
| style=&amp;quot;padding: 5px&amp;quot; |&lt;br /&gt;
* Lesser Ability Cooldown&lt;br /&gt;
* Regular Ability Cooldown&lt;br /&gt;
* Greater Ability Cooldown&lt;br /&gt;
* Crew Hit Points Bonus&lt;br /&gt;
* Crew Bravery Bonus&lt;br /&gt;
* Crew Damage Bonus&lt;br /&gt;
* Crew Healing Bonus&lt;br /&gt;
* Repair Cooldown&lt;br /&gt;
* Hull Repair Amount&lt;br /&gt;
* Sails Repair Amount&lt;br /&gt;
* Guns Repair Amount&lt;br /&gt;
* Boarding Chance&lt;br /&gt;
* Doubloons Earned Bonus&lt;br /&gt;
* Tidings Bonus&lt;br /&gt;
* Effective [[Fishing]] Skill&lt;br /&gt;
* [[Spyglass]] Distance Bonus&lt;br /&gt;
* Wake Scalar&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Tidings will provide a bonus for the ship to encounter unique loot normally not affected by Loot Drop bonuses; such as Ship Antiquities, Ship Upgrade Deeds, Crewmember Contracts, and Pirate Booty&lt;br /&gt;
*Wake impacts the distance other players can detect the ship on a spyglass search, and how easily the ship escapes enemy NPC ships&lt;br /&gt;
*A 100% Wake represents a 1.0x multiplier to search range against that ship (i.e. no change)&lt;br /&gt;
*Minimum Wake Scalar for ships is 25%&lt;br /&gt;
&lt;br /&gt;
==Ship Deeds and Placement==&lt;br /&gt;
* Players cannot launch a ship in any manner if a ship of theirs (by OutlandsID) has been sunk in the last 5 minutes&lt;br /&gt;
** The delay to launch a new ship after sinking is 10 minutes if there is a Contested Ocean Boss currently active&lt;br /&gt;
* Ship Deeds are blessed&lt;br /&gt;
* Players can only launch Ships from Dockmaster NPCs (cannot use Ship Deeds to place directly into water)&lt;br /&gt;
* Ships cannot be launched from [[Dockmasters]] if the player has Recalled/Gated/Hiked in the last 3 minutes, unless the Dockmaster is at a house they are the Owner of (same account or IP Address as owner)&lt;br /&gt;
* Using any Ship command will reveal the player&lt;br /&gt;
* Players who Embark, Disembark, or Dock from a ship are prevented from initiating any harmful actions against Innocent (Blue) targets on land for 30 seconds (they can defend themselves as normal, however)&lt;br /&gt;
** Embarking or Boarding a Ship will cancel any existing Targeting Cursor a player has up&lt;br /&gt;
** Embarking or Boarding a Ship will reset a player&#039;s Melee Swing timer (i.e. cannot board and instantly attack targets)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ship Tillerman Gumps==&lt;br /&gt;
* Doubleclick the tillerman to open the main menu for a ship. &lt;br /&gt;
* Click Embark button to get on the ship or use the [Embark command to board the nearest friendly ship&lt;br /&gt;
===Overview===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Overview&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[File:shipmenusmain may2024.png|link=]]&lt;br /&gt;
| style=&amp;quot;padding: 5px&amp;quot; |&lt;br /&gt;
* Open Ship Hotbars&lt;br /&gt;
* Embark&lt;br /&gt;
* Embark Followers&lt;br /&gt;
* Disembark Followers&lt;br /&gt;
* Targeting Mode&lt;br /&gt;
* Reload Cannons&lt;br /&gt;
* Dock Ship&lt;br /&gt;
* Throw Overboard&lt;br /&gt;
* Ready Crew&lt;br /&gt;
* Send Crew Below&lt;br /&gt;
* Send Boarding Party&lt;br /&gt;
* Recall Boarding&lt;br /&gt;
* Crew Attack&lt;br /&gt;
* Crew Stop&lt;br /&gt;
* Repair Ship&lt;br /&gt;
* Clear the Deck&lt;br /&gt;
* Yield Salvage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ship Repairing==&lt;br /&gt;
* Players use Ship Repair Kits to repair damage sustained to their ships&lt;br /&gt;
* Players can craft a Ship Repair Kit with the [[Tinkering]] skill&lt;br /&gt;
* Players must select which ship Hit Point type they will repair (Hull/Sails/Guns) and each ship has stat that modifies the amount repaired for each&lt;br /&gt;
* When players do a Repair actions, it will display an overhead message with the specific location that is being repaired, such as &amp;quot;*Repairing Hull*&amp;quot; or &amp;quot;*Repairing Sails*&amp;quot; and requires the player to stay stationary for 10 seconds to complete the repairs. It will fail should the player die or be moved from their location in some manner&lt;br /&gt;
* By default a ship can only be repaired once every 3 minutes during combat, but players may reduce this cooldown with the ship Repair Cooldown stat&lt;br /&gt;
* Once a ship has been out of combat for 60 seconds and the last Repair Cooldown has been resolved, players may repair the ship continuously without any cooldown&lt;br /&gt;
&lt;br /&gt;
[[File:shiprepairinggump1a.png|link=]]&lt;br /&gt;
&lt;br /&gt;
==Ship Hotbars==&lt;br /&gt;
* Players can activate a series of individual Hotbars that can be used to manage and monitor the ship and its Crewmembers easily&lt;br /&gt;
* Players can drag and move each individual Hotbar, as well as close any Hotbars they do not wish to have up&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:325px;&amp;quot; | [[File:shipbasicsitem2.png|link=Ship Hotbars]]&amp;lt;br /&amp;gt;[[Ship Hotbars|Read Detailed Information about Ship Hotbars]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ship Crewmembers==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Crew&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[File:shipgumpcrew.png|link=]]&lt;br /&gt;
| style=&amp;quot;padding: 5px&amp;quot; |&lt;br /&gt;
* Crew Size&lt;br /&gt;
* Add Crewmember&lt;br /&gt;
* View Crewmember Info&lt;br /&gt;
* View Crewmember Location&lt;br /&gt;
* View Crewmember Loyalty&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [[Ship Crewmembers]] can be found in Taverns, Inns, Docks, or as loot while seafaring&lt;br /&gt;
* Players can hire Ship Crewmembers with Doubloons or using the [[Begging]] Skill &lt;br /&gt;
* Each Ship Crewmember has a specific Profession that provides certain bonuses while out at sea&lt;br /&gt;
* When a player&#039;s ship earns Doubloons for killing NPC Crewmembers and sinking NPC ships, all Crewmembers on the player&#039;s ship earn [[Ship Crewmembers#Crewmember Loyalty|Loyalty Experience]] points based on the Doubloon amount&lt;br /&gt;
* Players will be considered Flagged in PvP if on board ships and their NPC Crewmembers attack the opposing player (even if the players themselves have not yet attacked each other)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:325px;&amp;quot; | [[File:shipnpccrewmembersitem1.png|link=Ship Crewmembers]]&amp;lt;br /&amp;gt;[[Ship Crewmembers|Read Detailed Information about Ship Crewmembers]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Followers==&lt;br /&gt;
* If the Captain of a ship has any living Followers they are unable to control (due to either too many Control Slots or insufficient Taming Skills) they will not be able to perform any Movement Commands on the ship other than &amp;quot;Stop&amp;quot;&lt;br /&gt;
* Tamed and Summoned Creatures on board ships will no longer generate the same bonus Aggro that they generate on land (NPC Crewmembers will still generate large amounts of Aggro as normal)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ship Upgrades==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Upgrades&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[File:shipabilities may2024.png|link=]]&lt;br /&gt;
| style=&amp;quot;padding: 5px&amp;quot; | Install Upgrade Parts&lt;br /&gt;
* Outfitting&lt;br /&gt;
* Specialty Item&lt;br /&gt;
* Crew Supplies&lt;br /&gt;
* Lesser Ability&lt;br /&gt;
* Regular Ability&lt;br /&gt;
* Greater Ability&lt;br /&gt;
* Auxiliary Ability&lt;br /&gt;
* Lesser Ability 2&lt;br /&gt;
* Regular Ability 2&lt;br /&gt;
* Greater Ability 2&lt;br /&gt;
* Auxiliary Ability 2&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
* [[Ship Upgrades]] and [[Ship Crewmembers|Crewmember Contracts]] do not appear as physical loot in Ship Holds, Boss Creature Corpses, or Salvage Crates (MIBs)&lt;br /&gt;
* Instead, Ship Upgrades and Crewmember Contracts will still occur from those same systems, but they will automatically be attached to player ships as &#039;&#039;&#039;&amp;quot;Pending Salvage&amp;quot;&#039;&#039;&#039; that cannot be accessed until the ship Docks&lt;br /&gt;
* Players may use the &amp;quot;Yield Salvage&amp;quot; button to transfer pending salvage to another ship while on the ocean&lt;br /&gt;
* Ship Upgrades include [[Ship Upgrades#Themes|Themes]], [[Ship Upgrades#Ship Paint Hues|Paint]], [[Ship Upgrades#Ship Cannon Hues|Cannon Metal]], [[Ship Upgrades#Outfittings|Outfittings]], [[Ship Upgrades#Specialty Items|Specialty Items]], [[Ship Upgrades#Abilities|Abilities]], and [[Ship Upgrades#Crew Supplies|Crew Supplies]]&lt;br /&gt;
* These Upgrades provide beneficial bonuses to various ship stats and abilities&lt;br /&gt;
* Players can install any type of Lesser, Regular, or Greater Ability into an Auxiliary Ability slot as long as that Ability is not already present on the ship (i.e. cannot have duplicates of any ability)&lt;br /&gt;
** The duration of the cooldown for an auxiliary ability will match the unmodified, default cooldown that exists for that Ability Type (Lesser, Regular, Greater) for ships. Effectively, any bonuses players have towards lowering cooldowns of Abilities will NOT affect the cooldown for Auxiliary Abilities&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:325px;&amp;quot; | [[File:shipupgradesitem3.png|link=Ship Upgrades]]&amp;lt;br /&amp;gt;[[Ship Upgrades|Read Detailed Information about Ship Upgrades]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ship Ramming==&lt;br /&gt;
* NPC ships may attempt to Ram a Player Ship:&lt;br /&gt;
&lt;br /&gt;
[[File:shipramming1.png|link=]]&lt;br /&gt;
&lt;br /&gt;
===Ram Damage===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! PvE&lt;br /&gt;
| &lt;br /&gt;
* An NPC ship will automatically attempt to ram a player ship if they become stuck next to them&lt;br /&gt;
* The NPC Ship will inflict Hull Damage on the player ship equal to 20% of the player ship&#039;s Max Hull Hit Points&lt;br /&gt;
* The NPC Ship will suffer Hull Damage equal to 5% of their own Max Hull Hit Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ship Boarding==&lt;br /&gt;
Enemy crew that are killed will typically have Doubloons on their corpses: players are highly encouraged to try to board enemy ships, kill the crew, and loot these Doubloons. A player who sinks an enemy ship with its crew on board will miss out on collecting these doubloons as well as any items in that ship&#039;s hold.&lt;br /&gt;
&lt;br /&gt;
[[File:shipboardingrope1.png|link=]]&lt;br /&gt;
&lt;br /&gt;
* Players can begin making boarding attempts on enemy ships if either the target ship&#039;s Sail or Gun Hit Points remaining are below 33%&lt;br /&gt;
* Players send Boarding Parties using [[Boarding Rope]]&lt;br /&gt;
* On a successful boarding action, whichever shipmembers (yourself, your followers, the ship&#039;s crew) you selected from the boarding gump jump over to the enemy vessel and begin to fight in close quarters&lt;br /&gt;
** Ship Crewmembers cannot be directly controlled in combat, and will choose their own combatants in battle, in most cases selecting whomever is closest to them&lt;br /&gt;
** If a crewmember &amp;quot;dies&amp;quot; in combat, they will become Incapacitated and must wait for a Recovery Cooldown period to pass before they return to their ship&lt;br /&gt;
&lt;br /&gt;
[[File:shipboardingparty.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
* Ships can only make Boarding Attempts every 15 seconds&lt;br /&gt;
* Chance to board an enemy ship begins at 0% and scales up to 100% as either it&#039;s Sails or Guns approach 0% remaining (uses the lower value of Sails or Guns to determine boarding chance)&lt;br /&gt;
* A ship&#039;s boarding chance bonus from ship stats and bonuses from upgrades increases the base boarding chance (i.e. a ship with a 25% boarding chance bonus and a normal boarding chance of 50% would have an effective 62.5% chance for boarding success)&lt;br /&gt;
* When a boarding attempt is made, all members of the ship are notified and the system message displays the effective boarding success chance of the attempt&lt;br /&gt;
* Embarking or Boarding a Ship will cancel any existing Targeting Cursor a player has up&lt;br /&gt;
* Embarking or Boarding a Ship will reset a player&#039;s Melee Swing timer (i.e. cannot board and instantly attack targets)&lt;br /&gt;
* Ships must be stationary for 0.1 seconds before they may attempt to Board another ship&lt;br /&gt;
* If a player uses an Explosion Potion or casts an Explosion Spell while onboard a Ship, and then is onboard a different ship when it detonates, the damage from the Potion/Spell will be reduced to 25% of normal&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fighting Parties==&lt;br /&gt;
* The Fighting Party mechanic for ships has been removed in its entirety, and now only the Ship&#039;s Captain will be able to perform core ship actions previously available to Fighting Party members (such Firing Cannons, Steering, Repairing, Harmful and Beneficial actions, Begging Motivation, Barding Skills, etc)&lt;br /&gt;
* The Captain of a player ship (and their Followers) will now display as Orange to other players, rather than Grey, to provide a visual indicator they are the Captain of the ship&lt;br /&gt;
* Other non-captain players may still embark onto a ship as passengers, however they will not be able to perform any Harmful or Beneficial actions while on board, and will remain flagging as Grey to players on other ships&lt;br /&gt;
* Co-Owners of a ship will continue to be able to access the Ship&#039;s Hold&lt;br /&gt;
* Co-Owners and Friends of a ship will continue to display as Green to other friendly members of the ship (and other &amp;quot;Friendly&amp;quot; ships)&lt;br /&gt;
&lt;br /&gt;
[[File:fightingpartysailing1.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
==General Damage Scaling==&lt;br /&gt;
* All damage from Players and Tamed/Summoned Creatures towards ALL other players and all creatures on other ships (i.e. not the same ship) has been reduced by 50%&lt;br /&gt;
* All damage from Crewmembers belonging to player ships towards other creatures on other ships (i.e. not the same ship) has been increased by 50%&lt;br /&gt;
* Non-Damaging spells such as Curse/Weaken will not interrupt spellcasting on Ships&lt;br /&gt;
* NPC Ships that use abilities that heal or buff their crewmembers (such as Furious Assault, Hold Fast, or Rum Rations) or debuff/harm boarders (Bad Rations/Razorwire) will only receive 50% of the normal bonuses/effects&lt;br /&gt;
&lt;br /&gt;
===Poison Damage===&lt;br /&gt;
* Poison Damage caused by Players and Tamed/Summoned Creatures towards ALL other players and creatures on other ships (i.e. not the same ship) has been reduced by 50% (this is in addition to any other scaling that occurs)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ship Sinking and Salvage==&lt;br /&gt;
* Throw Overboard button can be used to return to town if you are dead&lt;br /&gt;
* When a player&#039;s ship Sinks, the Captain of the ship will immediately receive 80% of the Total Doubloon Value of the ship deposited into their Bank Box&lt;br /&gt;
* 10% of the Total Doubloon Value of the ship being sunk will be distributed to the Ship Holds of any Enemy Player Ship(s) that damaged them, with amounts scaled based on how damage each Enemy Player Ship dealt&lt;br /&gt;
* There is a 1% chance for each Ship Upgrade and Crewmember Installed in the ship that they will be removed from the ship and sent to the Salvage System for the ship&#039;s Captain as &#039;&#039;&#039;&amp;quot;Wayward Salvage&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
* The Ship Deed itself is then immediately sent to the Salvage System with all remaining Upgrades and Crewmembers still installed (there is no longer a 30 minute delay for a Ship or items to appear in the Salvage System)&lt;br /&gt;
* Players can access the Salvage System by saying &amp;quot;Salvage&amp;quot;, &amp;quot;Recover&amp;quot;, or &amp;quot;Buy&amp;quot; near any Salvage Foreman, which can be found at all town Docks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipsinking1.png|link=Ship Salvaging]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipsinking2.png|link=Ship Salvaging]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:325px;&amp;quot; | [[File:shipsalvageitem1a.png|link=Ship Salvaging]]&amp;lt;br /&amp;gt;[[Ship Salvaging|Read Detailed Information about Ship Salvaging]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Docking the Ship==&lt;br /&gt;
* Players dock their ship on land also known as &amp;quot;Free-Dock&amp;quot; by approaching land and clicking the Dock Ship button on the ship main gump, or by using the Dock Ship action on the Actions / Abilities hotbar&lt;br /&gt;
** Ships must be stationary for 30 seconds if they have been in combat or 15 seconds out of combat to dock on land&lt;br /&gt;
** Players cannot Free-Dock while they have a &amp;quot;Heat of Battle&amp;quot; effect active from an aggressive action&lt;br /&gt;
** If a player Free-Docks (instead of using a Dockmaster) they will have a 10 minute OutlandsID-wide restriction before they can launch another Ship&lt;br /&gt;
** If a player Free-Docks a ship, they will be restricted from performing aggressive actions on Innocent (blue) players for the next 2 minutes [similar to Dishonored handling]&lt;br /&gt;
* Players can also use [[Dockmasters]] to dock and stow away their ship&lt;br /&gt;
** Ships must be stationary for 10 seconds if they have been in combat or 5 seconds out of combat in order to Dock at a dockmaster&lt;br /&gt;
* Docking a Ship will move all Pending Salvage items over to the Salvage System for the Ship&#039;s Captain&lt;br /&gt;
* Docking either by land or dockmaster will send the resulting Ship Deed into the Dockmaster system, and not the player&#039;s Backpack&lt;br /&gt;
&lt;br /&gt;
[[File:shipdockingdockmaster.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
===Shipping Crates===&lt;br /&gt;
* Clicking the Shipping Crate button will charge the player 250 gold (from their bank box) and will transport all of the contents of the ship&#039;s hold to the Ban Location of that player&#039;s house or inn room.&lt;br /&gt;
** Players may unlock a &amp;quot;Custom Shipping Crate Tile&amp;quot; for their houses under the Special page of the House Menu which allows players using the Shipping Crate mechanic of Dockmasters to specify a destination in their house to send the Shipping Crate (instead of their house&#039;s Ban Location.)&lt;br /&gt;
* Players must own a house or inn room on that account to use this option.&lt;br /&gt;
&lt;br /&gt;
[[File:shippingcrate1.png|link=]]&lt;br /&gt;
&lt;br /&gt;
====Video Demonstration====&lt;br /&gt;
&amp;lt;youtube&amp;gt;erlEDFjmWe0&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Legacy Information==&lt;br /&gt;
===Community Video===&lt;br /&gt;
This video might be a little outdated but there is still lots of valuable information within!&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://youtu.be/8FJCMuTmvSc}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ship People Things==&lt;br /&gt;
{{ShipIndex}}&lt;/div&gt;</summary>
		<author><name>Brozan</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:CodexBard&amp;diff=31295</id>
		<title>Template:CodexBard</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:CodexBard&amp;diff=31295"/>
		<updated>2026-03-09T13:54:34Z</updated>

		<summary type="html">&lt;p&gt;Brozan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[File:bardcodex1a.png|link=]]&amp;lt;br /&amp;gt;Bard Codex Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Points Per Tier&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Ensemble&lt;br /&gt;
| 1/2/3&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;| Gain Damage Bonus of (10% / 20% / 30%) towards creatures that you have Discorded and have also either Pacified or Provoked&lt;br /&gt;
|-&lt;br /&gt;
| Refrain&lt;br /&gt;
| 1/2/3&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;| Bonuses received from Break Barriers are increased by (33% / 66% / 100%) of normal&lt;br /&gt;
|-&lt;br /&gt;
| Perfect Pitch&lt;br /&gt;
| 1/2/3&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;| Increases barding success chances by (8% / 16% / 24%) of normal&lt;br /&gt;
|-&lt;br /&gt;
| Reverb&lt;br /&gt;
| 1/2/3&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;| Gain Damage Bonus of (5% / 10% / 15%) towards the target or targets of your most recent successful barding skill usage&lt;br /&gt;
|-&lt;br /&gt;
| Revolution Song&lt;br /&gt;
| 1/2/3&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;| Your Provoked creatures inflict (50% / 100% / 150%) more Damage&lt;br /&gt;
|-&lt;br /&gt;
| Sing Your Own Praises&lt;br /&gt;
| 1/2/3&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;| Your bard song effects are increased by (50% / 100% / 150%) of normal for you and your followers but are reduced by (33% / 66% / 100%) for others&lt;br /&gt;
king, and Provocation (will not stack)&lt;br /&gt;
|-&lt;br /&gt;
| Self Taught&lt;br /&gt;
| 1/2/3&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;| Player can use up to (40 / 80 / 120) points of their lowest printed skill amongst Discordance, Peacemaking, Provocation to replace Musicianship requirements&lt;br /&gt;
|-&lt;br /&gt;
| Virtuoso&lt;br /&gt;
| 1/2/3&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;| For the next 10 seconds after a successful barding action the player gains a Damage Bonus of ((15% / 30% / 45%) * (Lowest Skill / 100)) and Damage Resistance Bonus of ((8% / 16% / 24%) * (Lowest Skill / 100)) where Lowest Skill is their lowest printed value amongst Discordance, Peacemaking, and Provocation&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Brozan</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Herding&amp;diff=31253</id>
		<title>Herding</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Herding&amp;diff=31253"/>
		<updated>2026-03-03T19:47:02Z</updated>

		<summary type="html">&lt;p&gt;Brozan: /* Shepherd&amp;#039;s Crook */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:Taming]]&lt;br /&gt;
==Description==&lt;br /&gt;
* The Herding skill increases the damage dealt and damage resistance of player&#039;s tamed and summoned followers, provided the player has an &#039;active&#039; Shepherd&#039;s Crook equipped or in their backpack. To set a Shepherd&#039;s Crook as active for a player, they can equip it once, or double-click it in their backpack. The bonuses players receive from Herding are further improved based on the crafting material or magical properties of their active Shepherd&#039;s Crook.&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
* The [FocusAggression command has been removed&lt;br /&gt;
* A player&#039;s Followers will always receive bonuses provided by the Herding skill while the player has an &amp;quot;Activated&amp;quot; shepherd&#039;s crook either equipped or in their backpack&lt;br /&gt;
&lt;br /&gt;
==Shepherd&#039;s Crook==&lt;br /&gt;
* Players can double-click a shepherd&#039;s crook to set it as their Activated shepherd&#039;s crook (as long as it is equipped or in their backpack)&lt;br /&gt;
* All Followers controlled by a player will receive the Herding Skill bonuses to Damage and Damage Resistance based on which shepherd&#039;s crook is currently Activated by their controller&lt;br /&gt;
* Players can single-click a shepherd&#039;s crook to see if it is currently Activated for them&lt;br /&gt;
* shepherd&#039;s crook Effective Herding Skill Bonus = &#039;&#039;&#039;(PvM Accuracy Bonus + PvM Tactics Bonus as %)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | Bonus Damage from Herding &amp;amp; Exceptional Crooks&lt;br /&gt;
|-&lt;br /&gt;
! Herding Skill&lt;br /&gt;
! class=&amp;quot;mat-plain&amp;quot; | Plain&lt;br /&gt;
! class=&amp;quot;mat-dull&amp;quot; | Dull&lt;br /&gt;
! class=&amp;quot;mat-shadow&amp;quot; | Shadow&lt;br /&gt;
! class=&amp;quot;mat-copper&amp;quot; | Copper&lt;br /&gt;
! class=&amp;quot;mat-bronze&amp;quot; | Bronze&lt;br /&gt;
! class=&amp;quot;mat-gold&amp;quot; | Gold&lt;br /&gt;
! class=&amp;quot;mat-rose&amp;quot; | Rose&lt;br /&gt;
! class=&amp;quot;mat-vere&amp;quot; | Vere&lt;br /&gt;
! class=&amp;quot;mat-val&amp;quot; | Val&lt;br /&gt;
! class=&amp;quot;mat-avar&amp;quot; | Avar&lt;br /&gt;
|-&lt;br /&gt;
| 31  || 9.68 || 10.12 || 10.56 || 11 || 11.44 || 11.88 || 12.32 || 12.76 || 13.2 || 13.64&lt;br /&gt;
|-&lt;br /&gt;
| 80  || 20.46 || 20.9 || 21.34 || 21.78 || 22.22 || 22.66 || 23.1 || 23.54 || 23.98 || 24.42&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 24.86 || 25.3 || 25.74 || 26.18 || 26.62 || 27.06 || 27.5 || 27.94 || 28.38 || 28.82&lt;br /&gt;
|-&lt;br /&gt;
| 120 || 29.26 || 29.7 || 30.14 || 30.58 || 31.02 || 31.46 || 31.9 || 32.34 || 32.78 || 33.22&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | Bonus Damage Resistance from Herding &amp;amp; Exceptional Crooks&lt;br /&gt;
|-&lt;br /&gt;
! Herding Skill&lt;br /&gt;
! class=&amp;quot;mat-plain&amp;quot; | Plain&lt;br /&gt;
! class=&amp;quot;mat-dull&amp;quot; | Dull&lt;br /&gt;
! class=&amp;quot;mat-shadow&amp;quot; | Shadow&lt;br /&gt;
! class=&amp;quot;mat-copper&amp;quot; | Copper&lt;br /&gt;
! class=&amp;quot;mat-bronze&amp;quot; | Bronze&lt;br /&gt;
! class=&amp;quot;mat-gold&amp;quot; | Gold&lt;br /&gt;
! class=&amp;quot;mat-rose&amp;quot; | Rose&lt;br /&gt;
! class=&amp;quot;mat-vere&amp;quot; | Vere&lt;br /&gt;
! class=&amp;quot;mat-val&amp;quot; | Val&lt;br /&gt;
! class=&amp;quot;mat-avar&amp;quot; | Avar&lt;br /&gt;
|-&lt;br /&gt;
| 31  || 4.84 || 5.06 || 5.28 || 5.5 || 5.72 || 5.94 || 6.16 || 6.38 || 6.6 || 6.82&lt;br /&gt;
|-&lt;br /&gt;
| 80  || 10.23 || 10.45 || 10.67 || 10.89 || 11.11 || 11.33 || 11.55 || 11.77 || 11.99 || 12.21&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 12.43 || 12.65 || 12.87 || 13.09 || 13.31 || 13.53 || 13.75 || 13.97 || 14.19 || 14.41&lt;br /&gt;
|-&lt;br /&gt;
| 120 || 14.63 || 14.85 || 15.07 || 15.29 || 15.51 || 15.73 || 15.95 || 16.17 || 16.39 || 16.61&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==PvM Bonus==&lt;br /&gt;
* Tamed and summoned creatures deal (22% * (Effective Herding Skill / 100)) additional damage against creatures while their controller has an active shepherd&#039;s crook.&lt;br /&gt;
* Receive (11% * (Effective Herding Skill / 100)) Damage Resistance towards all creatures&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvP Bonus==&lt;br /&gt;
* Tamed and summoned creatures deal (11% * (Effective Herding Skill / 100)) additional damage against players while their controller has an active shepherd&#039;s crook.&lt;br /&gt;
* Receive (5.5% * (Effective Herding Skill)) Damage Resistance towards all players&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-120&lt;br /&gt;
| Activate a shepherd&#039;s crook to gain passively while fighting using Followers&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Brozan</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Ships&amp;diff=28618</id>
		<title>Ships</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Ships&amp;diff=28618"/>
		<updated>2025-04-02T18:52:54Z</updated>

		<summary type="html">&lt;p&gt;Brozan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Ships]][[Category:PvP]][[Category:PvM]][[Category:Bosses]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players can craft Ships with the [[Carpentry]] skill&lt;br /&gt;
* The seas are considered a &#039;&#039;&#039;Lawless Zone&#039;&#039;&#039;, meaning all players may freely attack each other or commit criminal actions against each other without penalty&lt;br /&gt;
* Players can recruit and level NPC Crewmembers to assist in battle and provide enhancements while sailing&lt;br /&gt;
* Friends/Guildmates can ride on ships to Fish but not engage with other systems&lt;br /&gt;
* The Hold of Ships have unlimited weight capacity (similar to Bank Boxes)&lt;br /&gt;
* If the Captain of a ship has any living Followers they are unable to control (due to either too many Control Slots or insufficient Taming Skills) they will not be able to perform any Movement Commands on the ship other than &amp;quot;Stop&amp;quot;&lt;br /&gt;
* Tamed and Summoned Creatures on board ships will no longer generate the same bonus Aggro that they generate on land (NPC Crewmembers will still generate large amounts of Aggro as normal)&lt;br /&gt;
* Players will now be considered to be Flagged in PvP if on board ships and their NPC Crewmembers attack the opposing player (even if the players themselves have not yet attacked each other)&lt;br /&gt;
&lt;br /&gt;
{{ShipIndex}}&lt;br /&gt;
&lt;br /&gt;
===Types of Ships===&lt;br /&gt;
{{ShipTypes}}&lt;br /&gt;
&lt;br /&gt;
===Doubloons===&lt;br /&gt;
* [[Doubloons]] are a unique currency that players earn from killing and looting enemy Ship Crewmembers, from sinking Enemy Ships, and a variety of other ocean-based activities (such as [[Fishing]], Frenzies, Nets, and more)&lt;br /&gt;
* Players can create Doubloon Checks by visiting a Banker, saying &amp;quot;balance&amp;quot; then typing an amount and clicking the Confirm button twice to receive a Doubloon Check in their backpack&lt;br /&gt;
&lt;br /&gt;
[[File:doubloonsoncorpse.png|link=]]&lt;br /&gt;
&lt;br /&gt;
==Crafting a Ship==&lt;br /&gt;
* Players can craft Ships with the [[Carpentry]] skill&lt;br /&gt;
* Each type of Ship has different base stats, cannon amounts, and Crewmember capacities&lt;br /&gt;
* Players in possession of a Ship Deed must first register it before it may be launched&lt;br /&gt;
* A Ship Deed must is only ever registered once, and once registered, anyone in possession of the Ship Deed (which looks like a miniature ship) will be able to launch the ship freely&lt;br /&gt;
* Players can double-click the Ship Deed to launch the Ship&#039;s gump window and review information about the Ship, including any Crew or Upgrades installed, or stats for the ship&lt;br /&gt;
* Players are also able to double-click a Ship Deed that is currently for sale on a player-vendor and view details of the ship before they purchase it (if the ship has not been registered yet, however, the player will still have to pay the Registration fee once acquired)&lt;br /&gt;
* Each ship type has a preset starting base value for each stat, however upon crafting the ship, these stats are slightly randomized&lt;br /&gt;
** Normally each stat will be randomized between -10% to +10% of it&#039;s base value, however, players with Carpentry skill above 100 will reduce the chance that a randomized stat will be a negative value when crafting ships&lt;br /&gt;
** This chance scales up to 120 Carpentry skill, whereas a player at 120 skill will have all values varying only between +0% to +10%&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[File:tinkering_saw.jpg|link=]]&amp;lt;br /&amp;gt;Carpentry&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Ingredients&lt;br /&gt;
! Min. Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipdeed.png|link=]]&amp;lt;br /&amp;gt;Small Ship Deed&lt;br /&gt;
| 2000 Boards&amp;lt;br /&amp;gt;200 Iron Ingot&amp;lt;br /&amp;gt;200 Cloth&lt;br /&gt;
| 85&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipdeed.png|link=]]&amp;lt;br /&amp;gt;Small Dragonship Deed&lt;br /&gt;
| 2000 Boards&amp;lt;br /&amp;gt;200 Iron Ingots&amp;lt;br /&amp;gt;200 Cloth&lt;br /&gt;
| 90&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipdeed.png|link=]]&amp;lt;br /&amp;gt;Medium Ship Deed&lt;br /&gt;
| 3000 Boards&amp;lt;br /&amp;gt;300 Iron Ingots&amp;lt;br /&amp;gt;300 Cloth&lt;br /&gt;
| 95&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipdeed.png|link=]]&amp;lt;br /&amp;gt;Medium Dragonship Deed&lt;br /&gt;
| 3000 Boards&amp;lt;br /&amp;gt;300 Iron Ingots&amp;lt;br /&amp;gt;300 Cloth&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipdeed.png|link=]]&amp;lt;br /&amp;gt;Large Ship Deed&lt;br /&gt;
| 1 Board Commodity&amp;lt;br /&amp;gt;500 Iron Ingots&amp;lt;br /&amp;gt;500 Cloth&lt;br /&gt;
| 105&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipdeed.png|link=]]&amp;lt;br /&amp;gt;Large Dragonship Deed&lt;br /&gt;
| 1 Board Commodity&amp;lt;br /&amp;gt;500 Iron Ingots&amp;lt;br /&amp;gt;500 Cloth&lt;br /&gt;
| 110&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipdeed.png|link=]]&amp;lt;br /&amp;gt;Carrack Deed&lt;br /&gt;
| 1 Mastercrafting Diagram&amp;lt;br /&amp;gt;2 Board Commodities&amp;lt;br /&amp;gt;1000 Iron Ingots&amp;lt;br /&amp;gt;1000 Cloth&lt;br /&gt;
| 115&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipdeed.png|link=]]&amp;lt;br /&amp;gt;Galleon Deed&lt;br /&gt;
| 2 Mastercrafting Diagrams&amp;lt;br /&amp;gt;3 Board Commodities&amp;lt;br /&amp;gt;1500 Iron Ingots&amp;lt;br /&amp;gt;1500 Cloth&lt;br /&gt;
| 120&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipdeed.png|link=]]&amp;lt;br /&amp;gt;Longship Deed&lt;br /&gt;
| 3 Mastercrafting Diagrams&amp;lt;br /&amp;gt;4 Board Commodities&amp;lt;br /&amp;gt;2000 Iron Ingots&amp;lt;br /&amp;gt;2000 Cloth&lt;br /&gt;
| 120&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipdeed.png|link=]]&amp;lt;br /&amp;gt;Ship of the Line Deed&lt;br /&gt;
| 4 Mastercrafting Diagrams&amp;lt;br /&amp;gt;5 Board Commodities&amp;lt;br /&amp;gt;2500 Iron Ingots&amp;lt;br /&amp;gt;2500 Cloth&lt;br /&gt;
| 120&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Registering a Ship==&lt;br /&gt;
* To register a ship, the player must simply click the &amp;quot;Register Ship&amp;quot; button the Overview page and then pay the required Doubloon amount&lt;br /&gt;
* The Registration Fee is automatically withdrawn from the player&#039;s Bank&lt;br /&gt;
* Small Ships are perfect to start on the seas, as they do &#039;&#039;&#039;not&#039;&#039;&#039; have a Doubloon Registration Fee&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Ship Type&lt;br /&gt;
! Registration Cost&amp;lt;br /&amp;gt;(Doubloons)&lt;br /&gt;
|-&lt;br /&gt;
| Small Ship&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Small Dragonship&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Medium Ship&lt;br /&gt;
| 10,000&lt;br /&gt;
|-&lt;br /&gt;
| Medium Dragonship&lt;br /&gt;
| 10,000&lt;br /&gt;
|-&lt;br /&gt;
| Large Ship&lt;br /&gt;
| 50,000&lt;br /&gt;
|-&lt;br /&gt;
| Large Dragonship&lt;br /&gt;
| 50,000&lt;br /&gt;
|-&lt;br /&gt;
| Carrack&lt;br /&gt;
| 125,000&lt;br /&gt;
|-&lt;br /&gt;
| Galleon&lt;br /&gt;
| 250,000&lt;br /&gt;
|-&lt;br /&gt;
| Longship&lt;br /&gt;
| 500,000&lt;br /&gt;
|-&lt;br /&gt;
| Ship of the Line&lt;br /&gt;
| 750,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:asmallunnamedship.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ship Deeds and Placement==&lt;br /&gt;
* Players cannot launch a ship in any manner if a ship of theirs (same Account/IP) has been sunk in the last 5 minutes&lt;br /&gt;
** The delay to launch a new ship after sinking is increased to 10 minutes if there is a Contested Ocean Boss currently active (previously was 5 minutes)&lt;br /&gt;
* Ship Deeds in player backpacks are treated as Blessed if the player has Recalled/Gated/Hiked in the last 30 seconds&lt;br /&gt;
* Ships cannot be launched from Ship Deeds in player backpacks if the player has Recalled/Gated/Hiked in the last 3 minutes&lt;br /&gt;
* Ships cannot be launched from [[Dockmasters]] if the player has Recalled/Gated/Hiked in the last 3 minutes, unless the Dockmaster is at a house they are the Owner of (same account or IP Address as owner)&lt;br /&gt;
* Using any Ship command will reveal the player&lt;br /&gt;
* Players who Embark, Disembark, or Dock from a ship are prevented from initiating any harmful actions against Innocent (Blue) targets on land for 30 seconds (they can defend themselves as normal, however)&lt;br /&gt;
** Embarking or Boarding a Ship will cancel any existing Targeting Cursor a player has up&lt;br /&gt;
** Embarking or Boarding a Ship will reset a player&#039;s Melee Swing timer (i.e. cannot board and instantly attack targets)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ship Tillerman Gumps==&lt;br /&gt;
===Overview===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Overview&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[File:shipgumpoverview.png|link=]]&lt;br /&gt;
| style=&amp;quot;padding: 5px&amp;quot; |&lt;br /&gt;
* Open Ship Hotbars&lt;br /&gt;
* Embark&lt;br /&gt;
* Embark Followers&lt;br /&gt;
* Disembark Followers&lt;br /&gt;
* Targeting Mode&lt;br /&gt;
* Reload Cannons&lt;br /&gt;
* Launch Ship&lt;br /&gt;
* Throw Overboard&lt;br /&gt;
* Ready Crew&lt;br /&gt;
* Send Crew Below&lt;br /&gt;
* Send Boarding Party&lt;br /&gt;
* Recall Boarding&lt;br /&gt;
* Crew Attack&lt;br /&gt;
* Crew Stop&lt;br /&gt;
* Repair Ship&lt;br /&gt;
* Clear the Deck&lt;br /&gt;
* Yield Salvage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Crew===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Crew&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[File:shipgumpcrew.png|link=]]&lt;br /&gt;
| style=&amp;quot;padding: 5px&amp;quot; |&lt;br /&gt;
* Crew Size&lt;br /&gt;
* Add Crewmember&lt;br /&gt;
* View Crewmember Info&lt;br /&gt;
* View Crewmember Location&lt;br /&gt;
* View Crewmember Loyalty&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Players===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Players&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[File:shipgumpplayers1.png|link=]]&lt;br /&gt;
| style=&amp;quot;padding: 5px&amp;quot; |&lt;br /&gt;
* Auto-Join All Boarding Parties&lt;br /&gt;
* Treat All in Guild as Co-Owners&lt;br /&gt;
* Treat All in Party as Co-Owners&lt;br /&gt;
* Treat All in Alliance as Co-Owners&lt;br /&gt;
* Add Entire Party to Co-Owners List&lt;br /&gt;
* Add Co-Owner&lt;br /&gt;
* View Co-Owners List&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Upgrades===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Upgrades&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[File:shipgumpupgrades.png|link=]]&lt;br /&gt;
| style=&amp;quot;padding: 5px&amp;quot; | Install Upgrade Parts&lt;br /&gt;
* Theme&lt;br /&gt;
* Paint&lt;br /&gt;
* Cannon Metal&lt;br /&gt;
* Outfitting&lt;br /&gt;
* Specialty Item&lt;br /&gt;
* Lesser Ability&lt;br /&gt;
* Regular Ability&lt;br /&gt;
* Greater Ability&lt;br /&gt;
* Crew Supplies&lt;br /&gt;
* Lesser Ability&lt;br /&gt;
* Regular Ability&lt;br /&gt;
* Greater Ability&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Stats Page 1&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[File:shipgumpstatspage1.png|link=]]&lt;br /&gt;
| style=&amp;quot;padding: 5px&amp;quot; |&lt;br /&gt;
* Ship Type&lt;br /&gt;
* Max Crew Size&lt;br /&gt;
* Hold Capacity&lt;br /&gt;
* Registration Cost&lt;br /&gt;
* Upgrade Cost Multiplier&lt;br /&gt;
* Total Value&lt;br /&gt;
* Hull Max Points&lt;br /&gt;
* Sail Max Points&lt;br /&gt;
* Gun Max Points&lt;br /&gt;
* Forward Speed&lt;br /&gt;
* Strafe Speed&lt;br /&gt;
* Reverse Speed&lt;br /&gt;
* Cannons Per Side&lt;br /&gt;
* Cannon Range&lt;br /&gt;
* Cannon Accuracy&lt;br /&gt;
* Cannon Min Damage&lt;br /&gt;
* Cannon Max Damage&lt;br /&gt;
* Cannon Reload Time&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Stats Page 2&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[File:shipgumpstatspage2.png|link=]]&lt;br /&gt;
| style=&amp;quot;padding: 5px&amp;quot; |&lt;br /&gt;
* Lesser Ability Cooldown&lt;br /&gt;
* Regular Ability Cooldown&lt;br /&gt;
* Greater Ability Cooldown&lt;br /&gt;
* Crew Hit Points Bonus&lt;br /&gt;
* Crew Breach Bonus&lt;br /&gt;
* Crew Damage Bonus&lt;br /&gt;
* Crew Healing Bonus&lt;br /&gt;
* Repair Cooldown&lt;br /&gt;
* Hull Repair Amount&lt;br /&gt;
* Sails Repair Amount&lt;br /&gt;
* Guns Repair Amount&lt;br /&gt;
* Boarding Chance&lt;br /&gt;
* Doubloons Earned Bonus&lt;br /&gt;
* Effective Fishing Skill&lt;br /&gt;
* Spyglass Distance Bonus&lt;br /&gt;
* Wake Scalar&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Roles===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Roles&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[File:shipgumproles.png|link=]]&lt;br /&gt;
| style=&amp;quot;padding: 5px&amp;quot; |&lt;br /&gt;
* View/Add/Remove Fighting Party Members&lt;br /&gt;
* View/Remove Friendly Players&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ship Speeds==&lt;br /&gt;
===Base Ship Speeds===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Ship Type&lt;br /&gt;
! Tiles Per Second&amp;lt;br /&amp;gt;(t/s)&lt;br /&gt;
|-&lt;br /&gt;
| Small Ship&lt;br /&gt;
| 6.25&lt;br /&gt;
|-&lt;br /&gt;
| Small Dragonship&lt;br /&gt;
| 6.25&lt;br /&gt;
|-&lt;br /&gt;
| Medium Ship&lt;br /&gt;
| 5.556&lt;br /&gt;
|-&lt;br /&gt;
| Medium Dragonship&lt;br /&gt;
| 5.556&lt;br /&gt;
|-&lt;br /&gt;
| Large Ship&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Large Dragonship&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Carrack&lt;br /&gt;
| 4.545&lt;br /&gt;
|-&lt;br /&gt;
| Galleon&lt;br /&gt;
| 4.167&lt;br /&gt;
|-&lt;br /&gt;
| Longship&lt;br /&gt;
| 3.846&lt;br /&gt;
|-&lt;br /&gt;
| Ship of the Line&lt;br /&gt;
| 3.517&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Speed Caps===&lt;br /&gt;
* All ships have a Forward Speed Cap of 6.5 Tiles/sec&lt;br /&gt;
* All ships have a Strafe/Reverse Speed Cap of 3.25 Tiles/sec&lt;br /&gt;
* Activated Ship Abilities that increase a ship&#039;s Speed (such as Beat to Quarters) will allow a ship to temporarily exceed their Speed Cap, but will still use the ship&#039;s Speed Cap as the baseline starting point before bonuses (i.e. 6.5 Tiles/sec * 1.15x speed = 7.475 Tiles/sec)&lt;br /&gt;
* If a ship is over the Speed Cap, the &amp;quot;Stats&amp;quot; page of the Ship Menu will display an &amp;quot;*&amp;quot; next to the Speed value and display the numbers in Red text&lt;br /&gt;
&lt;br /&gt;
[[File:shipspeedcappedgump.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ship Repairing==&lt;br /&gt;
* Players use [[Ship Repair Kits]] to repair damage sustained to their ships&lt;br /&gt;
* Players can craft a Ship Repair Kit with the [[Tinkering]] skill&lt;br /&gt;
* When players do a Repair actions, it will display an overhead message with the specific location that is being repaired, such as &amp;quot;*Repairing Hull*&amp;quot; or &amp;quot;*Repairing Sails*&amp;quot;&lt;br /&gt;
* By default a ship can only be repaired once every 5 minutes during combat, but players may reduce this cooldown with the ship Repair Cooldown stat&lt;br /&gt;
* Once a ship has been out of combat for 60 seconds and the last Repair Cooldown has been resolved, players may repair the ship continuously without any cooldown&lt;br /&gt;
* Players must select which ship Hit Point type they will repair (Hull/Sails/Guns) and each ship has stat that modifies the amount repaired for each&lt;br /&gt;
* Repairing the ship requires the to stay stationary for 10 seconds to complete the repairs, and will fail should the player die or be moved from their location in some manner&lt;br /&gt;
&lt;br /&gt;
[[File:shiprepairinggump1a.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ship Hotbars==&lt;br /&gt;
* Players can activate a series of individual Hotbars that can be used to manage and monitor the ship and its Crewmembers easily&lt;br /&gt;
* Players can drag and move each individual Hotbar, as well as close any Hotbars they do not wish to have up&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:325px;&amp;quot; | [[File:shipbasicsitem2.png|link=Ship Hotbars]]&amp;lt;br /&amp;gt;[[Ship Hotbars|Read Detailed Information about Ship Hotbars]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ship Activities==&lt;br /&gt;
* What can you do out on the seas?&lt;br /&gt;
* List all the stuff here&lt;br /&gt;
* One more thing&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:325px;&amp;quot; | [[File:shipactivitiesitem.png|link=Ship Activities]]&amp;lt;br /&amp;gt;[[Ship Activities|Read Detailed Information about Ship Activities]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ship Crewmembers==&lt;br /&gt;
* [[Ship Crewmembers]] can be found in Taverns, Inns, Docks, or as loot while seafaring&lt;br /&gt;
* Players can hire Ship Crewmembers with Doubloons or using the [[Begging]] Skill &lt;br /&gt;
* Each Ship Crewmember has a specific Profession that provides certain bonuses while out at sea&lt;br /&gt;
* When a player&#039;s ship earns Doubloons for killing NPC Crewmembers and sinking NPC ships, all Crewmembers on the player&#039;s ship earn [[Ship Crewmembers#Crewmember Loyalty|Loyalty Experience]] points based on the Doubloon amount &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:325px;&amp;quot; | [[File:shipnpccrewmembersitem1.png|link=Ship Crewmembers]]&amp;lt;br /&amp;gt;[[Ship Crewmembers|Read Detailed Information about Ship Crewmembers]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ship Upgrades==&lt;br /&gt;
* [[Ship Upgrades]] and [[Ship Crewmembers|Crewmember Contracts]] do not appear as physical loot in Ship Holds, Boss Creature Corpses, or Salvage Crates (MIBs)&lt;br /&gt;
* Instead, Ship Upgrades and Crewmember Contracts will still occur from those same systems, but they will automatically be attached to player ships as &#039;&#039;&#039;&amp;quot;Pending Salvage&amp;quot;&#039;&#039;&#039; that cannot be accessed until the ship Docks&lt;br /&gt;
* These Upgrades provide beneficial bonuses to various ship stats and abilities&lt;br /&gt;
* Ship Upgrades include [[Ship Upgrades#Themes|Themes]], [[Ship Upgrades#Ship Paint Hues|Paint]], [[Ship Upgrades#Ship Cannon Hues|Cannon Metal]], [[Ship Upgrades#Outfittings|Outfittings]], [[Ship Upgrades#Specialty Items|Specialty Items]], [[Ship Upgrades#Abilities|Abilities]], and [[Ship Upgrades#Crew Supplies|Crew Supplies]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:325px;&amp;quot; | [[File:shipupgradesitem3.png|link=Ship Upgrades]]&amp;lt;br /&amp;gt;[[Ship Upgrades|Read Detailed Information about Ship Upgrades]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ship Salvaging==&lt;br /&gt;
* When player ships Sink, the Captain of the ship will immediately receive 80% of the Total Doubloon Value of the ship deposited into their Bank Box&lt;br /&gt;
* 10% of the Total Doubloon Value of the ship being sunk will be distributed to the Ship Holds of any Enemy Player Ship(s) that damaged them, with amounts scaled based on how damage each Enemy Player Ship dealt&lt;br /&gt;
* Players can access the Salvage System by saying &amp;quot;Salvage&amp;quot;, &amp;quot;Recover&amp;quot;, or &amp;quot;Buy&amp;quot; near any Salvage Foreman, which can be found at all town Docks&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:325px;&amp;quot; | [[File:shipsalvageitem1a.png|link=Ship Salvaging]]&amp;lt;br /&amp;gt;[[Ship Salvaging|Read Detailed Information about Ship Salvaging]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fighting Parties==&lt;br /&gt;
* The Fighting Party mechanic for ships has been removed in its entirety, and now only the Ship&#039;s Captain will be able to perform core ship actions previously available to Fighting Party members (such Firing Cannons, Steering, Repairing, Harmful and Beneficial actions, Begging Motivation, Barding Skills, etc)&lt;br /&gt;
* The Captain of a player ship (and their Followers) will now display as Orange to other players, rather than Grey, to provide a visual indicator they are the Captain of the ship&lt;br /&gt;
* Other non-captain players may still embark onto a ship as passengers, however they will not be able to perform any Harmful or Beneficial actions while on board, and will remain flagging as Grey to players on other ships&lt;br /&gt;
* Co-Owners of a ship will continue to be able to access the Ship&#039;s Hold&lt;br /&gt;
* Co-Owners and Friends of a ship will continue to display as Green to other friendly members of the ship (and other &amp;quot;Friendly&amp;quot; ships)&lt;br /&gt;
&lt;br /&gt;
[[File:fightingpartysailing1.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ship Ramming==&lt;br /&gt;
===Ram Requirements===&lt;br /&gt;
* Players may attempt to Ram another Player Ship if the following is valid:&lt;br /&gt;
* The ramming ship has been stationary for at least 5 seconds&lt;br /&gt;
* The ramming ship hasn&#039;t rammed another ship in the last 10 seconds&lt;br /&gt;
* The ramming ship is unable to move in 6 or more directions&lt;br /&gt;
&lt;br /&gt;
[[File:shipramming1.png|link=]]&lt;br /&gt;
&lt;br /&gt;
===Ram Damage===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! PvP&lt;br /&gt;
| &lt;br /&gt;
* Will inflict Hull Damage on the target ship equal to 30% of the target ship&#039;s Max Hull Hit Points&amp;lt;br /&amp;gt;&lt;br /&gt;
* The ramming ship will suffer Hull Damage equal to 5% of their own Max Hull Hit Points&lt;br /&gt;
|-&lt;br /&gt;
! PvE&lt;br /&gt;
| &lt;br /&gt;
* An NPC ship will automatically attempt to ram a player ship if they become stuck next to them&lt;br /&gt;
* The NPC Ship will inflict Hull Damage on the player ship equal to 20% of the player ship&#039;s Max Hull Hit Points&lt;br /&gt;
* The NPC Ship will suffer Hull Damage equal to 5% of their own Max Hull Hit Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ship Boarding==&lt;br /&gt;
Enemy crew that are killed will typically have Doubloons on their corpses: players are highly encouraged to try to board enemy ships, kill the crew, and loot these Doubloons. A player who sinks an enemy ship with its crew on board will miss out on collecting these doubloons as well as any items in that ship&#039;s hold.&lt;br /&gt;
&lt;br /&gt;
[[File:shipboardingrope1.png|link=]]&lt;br /&gt;
&lt;br /&gt;
* Players can begin making boarding attempts on enemy ships if either the target ship&#039;s Sail or Gun Hit Points remaining are below 50%&lt;br /&gt;
* Players send Boarding Parties using [[Boarding Rope]]&lt;br /&gt;
* Players may now only launch Boarding Parties from ships if they are part of that ship&#039;s Fighting Party&lt;br /&gt;
* On a successful boarding action, whichever shipmembers (yourself, your followers, the ship&#039;s crew) you selected from the boarding gump jump over to the enemy vessel and begin to fight in close quarters&lt;br /&gt;
** Ship Crewmembers cannot be directly controlled in combat, and will choose their own combatants in battle, in most cases selecting whomever is closest to them&lt;br /&gt;
** Any Crewmember currently part of a boarding party will have their name and ship gump healthbars displayed in Orange&lt;br /&gt;
** If a crewmember &amp;quot;dies&amp;quot; in combat, they will become Incapacitated and must wait for a Recovery Cooldown period to pass before they return to their ship&lt;br /&gt;
&lt;br /&gt;
[[File:shipboardingparty.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
* Ships can only make Boarding Attempts every 15 seconds&lt;br /&gt;
* Chance to board an enemy ship begins at 0% and scales up to 100% as either it&#039;s Sails or Guns approach 0% remaining (uses the lower value of Sails or Guns to determine boarding chance)&lt;br /&gt;
* A ship&#039;s boarding chance bonus from ship stats and bonuses from upgrades increases the base boarding chance (i.e. a ship with a 25% boarding chance bonus and a normal boarding chance of 50% would have an effective 62.5% chance for boarding success)&lt;br /&gt;
* When a boarding attempt is made, all members of the ship are notified and the system message displays the effective boarding success chance of the attempt&lt;br /&gt;
* Embarking or Boarding a Ship will cancel any existing Targeting Cursor a player has up&lt;br /&gt;
* Embarking or Boarding a Ship will reset a player&#039;s Melee Swing timer (i.e. cannot board and instantly attack targets)&lt;br /&gt;
* Ships must be stationary for 0.1 seconds before they may attempt to Board another ship&lt;br /&gt;
* If a player uses an Explosion Potion or casts an Explosion Spell while onboard a Ship, and then is onboard a different ship when it detonates, the damage from the Potion/Spell will be reduced to 25% of normal&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ship Sinking==&lt;br /&gt;
* When a player&#039;s ship Sinks, the Captain of the ship will immediately receive 80% of the Total Doubloon Value of the ship deposited into their Bank Box&lt;br /&gt;
* 10% of the Total Doubloon Value of the ship being sunk will be distributed to the Ship Holds of any Enemy Player Ship(s) that damaged them, with amounts scaled based on how damage each Enemy Player Ship dealt&lt;br /&gt;
* There is a 1% chance for each Ship Upgrade and Crewmember Installed in the ship that they will be removed from the ship and sent to the Salvage System for the ship&#039;s Captain as &#039;&#039;&#039;&amp;quot;Wayward Salvage&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
* The Ship Deed itself is then immediately sent to the Salvage System with all remaining Upgrades and Crewmembers still installed (there is no longer a 30 minute delay for a Ship or items to appear in the Salvage System)&lt;br /&gt;
* Read more details about [[Ship Salvaging|Sinking Ships]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipsinking1.png|link=Ship Salvaging]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipsinking2.png|link=Ship Salvaging]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Docking the Ship==&lt;br /&gt;
* Players dock their ship by heading to land and by clicking the Dock Ship button on the ship main gump, or by using the Dock Ship action on the Actions / Abilities hotbar&lt;br /&gt;
* Players can also use [[Dockmasters]] to dock and stow away their ship&lt;br /&gt;
* Ships must be stationary for 5 seconds in order to Dock&lt;br /&gt;
* Ships that have recently been in combat (within last 60 seconds) must now be stationary for 10 seconds in order to Dock&lt;br /&gt;
* Docking a Ship will move all Pending Salvage items over to the Salvage System for the Ship&#039;s Captain&lt;br /&gt;
&lt;br /&gt;
[[File:shipdockingdockmaster.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
===Shipping Crates===&lt;br /&gt;
* In the Dockmaster menu, the captain or the co-owner of a ship now has the option to request a Shipping Crate&lt;br /&gt;
* If the player owns a house, clicking the Shipping Crate button will charge the player 250 gold (from their bank box) and will transport all of the contents of that ship&#039;s hold to the Ban Location of that player&#039;s house&lt;br /&gt;
* In order to use the Shipping Crate feature, the player&#039;s ship must be stopped long enough so that they could dock as normal (using normal docking delays for combat, if necessary)&lt;br /&gt;
* If the player does not own a house AND is not currently renting an Inn they cannot use this option&lt;br /&gt;
&lt;br /&gt;
[[File:shippingcrate1.png|link=]]&lt;br /&gt;
&lt;br /&gt;
==General Damage Scaling==&lt;br /&gt;
* All damage from Players and Tamed/Summoned Creatures towards ALL other players and all creatures on other ships (i.e. not the same ship) has been reduced by 50%&lt;br /&gt;
* All damage from Crewmembers belonging to player ships towards other creatures on other ships (i.e. not the same ship) has been increased by 50%&lt;br /&gt;
* Non-Damaging spells such as Curse/Weaken will not interrupt spellcasting on Ships&lt;br /&gt;
* NPC Ships that use abilities that heal or buff their crewmembers (such as Furious Assault, Hold Fast, or Rum Rations) or debuff/harm boarders (Bad Rations/Razorwire) will only receive 50% of the normal bonuses/effects&lt;br /&gt;
&lt;br /&gt;
===Poison Damage===&lt;br /&gt;
* Poison Damage caused by Players and Tamed/Summoned Creatures towards ALL other players and creatures on other ships (i.e. not the same ship) has been reduced by 50% (this is in addition to any other scaling that occurs)&lt;br /&gt;
&lt;br /&gt;
==Legacy Information==&lt;br /&gt;
===Community Video===&lt;br /&gt;
This video might be a little outdated but there is still lots of valuable information within!&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://youtu.be/8FJCMuTmvSc}}&lt;br /&gt;
&lt;br /&gt;
===Civilian/Pirate Flagging===&lt;br /&gt;
* Ships no longer have a Civilian/Pirate Flagging associated with them&lt;br /&gt;
* The previous 25% reduction to Doubloons Earned and Special/Rare Loot Chances that was attached with being Civilian Flagged has been removed&lt;br /&gt;
&lt;br /&gt;
[[File:nomoreflags.png|link=]]&lt;br /&gt;
&lt;br /&gt;
===Ransoming===&lt;br /&gt;
* The Ransom mechanic has been removed, and players no longer lose installed Ship Upgrades to other players&lt;br /&gt;
&lt;br /&gt;
===Aspect Experience===&lt;br /&gt;
* Aspect Experience while on a ship no longer has a 50% penalty&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ship People Things==&lt;br /&gt;
{{ShipIndex}}&lt;/div&gt;</summary>
		<author><name>Brozan</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:ShipCrewmembers&amp;diff=28484</id>
		<title>Template:ShipCrewmembers</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:ShipCrewmembers&amp;diff=28484"/>
		<updated>2025-03-06T15:42:59Z</updated>

		<summary type="html">&lt;p&gt;Brozan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;19&amp;quot; | [[File:shipnpccrewmembersitem1.png|link=]]&amp;lt;br /&amp;gt;Ship Crewmember Professions&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Potential Bonuses&lt;br /&gt;
! style=&amp;quot;background-color:#333333; border-style: none;&amp;quot; | &lt;br /&gt;
! &lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Potential Bonuses&lt;br /&gt;
! style=&amp;quot;background-color:#333333; border-style: none;&amp;quot; | &lt;br /&gt;
! &lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Potential Bonuses&lt;br /&gt;
! style=&amp;quot;background-color:#333333; border-style: none;&amp;quot; | &lt;br /&gt;
! &lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Potential Bonuses&lt;br /&gt;
|-&lt;br /&gt;
! Profession&lt;br /&gt;
! Ship Bonuses&lt;br /&gt;
! Stats&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
! style=&amp;quot;background-color:#333333; border-style: none;&amp;quot; | &lt;br /&gt;
! Profession&lt;br /&gt;
! Ship Bonuses&lt;br /&gt;
! Stats&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
! style=&amp;quot;background-color:#333333; border-style: none;&amp;quot; | &lt;br /&gt;
! Profession&lt;br /&gt;
! Ship Bonuses&lt;br /&gt;
! Stats&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
! style=&amp;quot;background-color:#333333; border-style: none;&amp;quot; | &lt;br /&gt;
! Profession&lt;br /&gt;
! Ship Bonuses&lt;br /&gt;
! Stats&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:carpenter.png|link=]]&amp;lt;br /&amp;gt;Carpenter&lt;br /&gt;
| Repair Cooldown&amp;lt;br /&amp;gt;Hull Repair&amp;lt;br /&amp;gt;Hull Max Hits&lt;br /&gt;
| 2&amp;lt;br /&amp;gt;2&amp;lt;br /&amp;gt;1&lt;br /&gt;
| 0.1&amp;lt;br /&amp;gt;0.1&amp;lt;br /&amp;gt;0.05&lt;br /&gt;
| style=&amp;quot;background-color:#333333; border-style: none;&amp;quot; | &lt;br /&gt;
| [[File:hedgemage.png|link=]]&amp;lt;br /&amp;gt;Hedge Mage&lt;br /&gt;
| Wake Scalar&amp;lt;br /&amp;gt;Crew Hit Points&amp;lt;br /&amp;gt;Greater Ability Cooldown&lt;br /&gt;
| 1.5&amp;lt;br /&amp;gt;2&amp;lt;br /&amp;gt;2&lt;br /&gt;
| 0.075&amp;lt;br /&amp;gt;0.1&amp;lt;br /&amp;gt;0.1&lt;br /&gt;
| style=&amp;quot;background-color:#333333; border-style: none;&amp;quot; | &lt;br /&gt;
| [[File:navigator.png|link=]]&amp;lt;br /&amp;gt;Navigator&lt;br /&gt;
| Movement Speed&amp;lt;br /&amp;gt;Sails Max Hits&amp;lt;br /&amp;gt;Sails Repair&lt;br /&gt;
| 0.5&amp;lt;br /&amp;gt;2&amp;lt;br /&amp;gt;?&lt;br /&gt;
| 0.10&amp;lt;br /&amp;gt;0.1&amp;lt;br /&amp;gt;?&lt;br /&gt;
| style=&amp;quot;background-color:#333333; border-style: none;&amp;quot; | &lt;br /&gt;
| [[File:powdermonkey.png|link=]]&amp;lt;br /&amp;gt;Powder Monkey&lt;br /&gt;
| Cannon Reload Time&amp;lt;br /&amp;gt;Cannon Damage&amp;lt;br /&amp;gt;Regular Ability Cooldown&lt;br /&gt;
| 3&amp;lt;br /&amp;gt;0.5&amp;lt;br /&amp;gt;2&lt;br /&gt;
| 0.15&amp;lt;br /&amp;gt;0.025&amp;lt;br /&amp;gt;0.1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:cook.png|link=]]&amp;lt;br /&amp;gt;Cook&lt;br /&gt;
| Crew Hit Points&amp;lt;br /&amp;gt;Crew Wrestling&amp;lt;br /&amp;gt;Crew Damage&amp;lt;br /&amp;gt;Crew Healing&lt;br /&gt;
| 2&amp;lt;br /&amp;gt;0.75&amp;lt;br /&amp;gt;0.5&amp;lt;br /&amp;gt;3&lt;br /&gt;
| 0.1&amp;lt;br /&amp;gt;0.015&amp;lt;br /&amp;gt;0.025&amp;lt;br /&amp;gt;0.15&lt;br /&gt;
| style=&amp;quot;background-color:#333333; border-style: none;&amp;quot; | &lt;br /&gt;
| [[File:marine.png|link=]]&amp;lt;br /&amp;gt;Marine&lt;br /&gt;
| Crew Boarding Success&amp;lt;br /&amp;gt;Crew Wrestling&amp;lt;br /&amp;gt;Crew Damage&lt;br /&gt;
| 4&amp;lt;br /&amp;gt;0.75&amp;lt;br /&amp;gt;0.5&lt;br /&gt;
| 0.2&amp;lt;br /&amp;gt;0.015&amp;lt;br /&amp;gt;0.025&lt;br /&gt;
| style=&amp;quot;background-color:#333333; border-style: none;&amp;quot; | &lt;br /&gt;
| [[File:orcreaver.png|link=]]&amp;lt;br /&amp;gt;Orc Reaver&lt;br /&gt;
| Crew Damage&amp;lt;br /&amp;gt;Crew Wrestling&amp;lt;br /&amp;gt;Crew Boarding Success&lt;br /&gt;
| 0.5&amp;lt;br /&amp;gt;0.75&amp;lt;br /&amp;gt;4&lt;br /&gt;
| 0.025&amp;lt;br /&amp;gt;0.015&amp;lt;br /&amp;gt;0.2&lt;br /&gt;
| style=&amp;quot;background-color:#333333; border-style: none;&amp;quot; | &lt;br /&gt;
| [[File:raider.png|link=]]&amp;lt;br /&amp;gt;Raider&lt;br /&gt;
| Crew Wrestling&amp;lt;br /&amp;gt;Crew Boarding Success&amp;lt;br /&amp;gt;Crew Damage&lt;br /&gt;
| 0.75&amp;lt;br /&amp;gt;4&amp;lt;br /&amp;gt;0.5&lt;br /&gt;
| 0.015&amp;lt;br /&amp;gt;0.2&amp;lt;br /&amp;gt;0.025&lt;br /&gt;
|-&lt;br /&gt;
| [[File:engineer.png|link=]]&amp;lt;br /&amp;gt;Engineer&lt;br /&gt;
| Lesser Ability Cooldown&amp;lt;br /&amp;gt;Regular Ability Cooldown&amp;lt;br /&amp;gt;Greater Ability Cooldown&amp;lt;br /&amp;gt;Cannon Reload Time&amp;lt;br /&amp;gt;Cannon Damage&amp;lt;br /&amp;gt;Repair Cooldown&lt;br /&gt;
| 2&amp;lt;br /&amp;gt;2&amp;lt;br /&amp;gt;2&amp;lt;br /&amp;gt;3&amp;lt;br /&amp;gt;0.5&amp;lt;br /&amp;gt;2&lt;br /&gt;
| 0.1&amp;lt;br /&amp;gt;0.1&amp;lt;br /&amp;gt;0.1&amp;lt;br /&amp;gt;0.15&amp;lt;br /&amp;gt;0.025&amp;lt;br /&amp;gt;0.1&lt;br /&gt;
| style=&amp;quot;background-color:#333333; border-style: none;&amp;quot; | &lt;br /&gt;
| [[File:marksman.png|link=]]&amp;lt;br /&amp;gt;Marksman&lt;br /&gt;
| Cannon Accuracy&amp;lt;br /&amp;gt;Cannon Damage&amp;lt;br /&amp;gt;Crew Wrestling&lt;br /&gt;
| 0.5&amp;lt;br /&amp;gt;0.5&amp;lt;br /&amp;gt;0.75&lt;br /&gt;
| 0.05&amp;lt;br /&amp;gt;0.025&amp;lt;br /&amp;gt;0.015&lt;br /&gt;
| style=&amp;quot;background-color:#333333; border-style: none;&amp;quot; | &lt;br /&gt;
| [[File:paviseman.png|link=]]&amp;lt;br /&amp;gt;Paviseman&lt;br /&gt;
| Crew Hit Points&amp;lt;br /&amp;gt;Cannon Accuracy&amp;lt;br /&amp;gt;Doubloons Earned&lt;br /&gt;
| 2&amp;lt;br /&amp;gt;0.5&amp;lt;br /&amp;gt;0.5&lt;br /&gt;
| 0.1&amp;lt;br /&amp;gt;0.05&amp;lt;br /&amp;gt;0.025&lt;br /&gt;
| style=&amp;quot;background-color:#333333; border-style: none;&amp;quot; | &lt;br /&gt;
| [[File:sailor.png|link=]]&amp;lt;br /&amp;gt;Sailor&lt;br /&gt;
| Movement Speed&amp;lt;br /&amp;gt;Sails Max Hits&amp;lt;br /&amp;gt;Sails Repair&amp;lt;br /&amp;gt;Cannon Accuracy&lt;br /&gt;
| 0.5&amp;lt;br /&amp;gt;2&amp;lt;br /&amp;gt;?&amp;lt;br /&amp;gt;0.5&lt;br /&gt;
| ?&amp;lt;br /&amp;gt;0.1&amp;lt;br /&amp;gt;?&amp;lt;br /&amp;gt;0.05&lt;br /&gt;
|-&lt;br /&gt;
| [[File:fisherman.png|link=]]&amp;lt;br /&amp;gt;Fisherman&lt;br /&gt;
| Fishing Effective Skill&amp;lt;br /&amp;gt;Doubloons Earned&amp;lt;br /&amp;gt;Sails Max Hits&amp;lt;br /&amp;gt;Sails Repair&lt;br /&gt;
| 0.2&amp;lt;br /&amp;gt;0.5&amp;lt;br /&amp;gt;2&amp;lt;br /&amp;gt;4&lt;br /&gt;
| 0.01&amp;lt;br /&amp;gt;0.025&amp;lt;br /&amp;gt;0.1&amp;lt;br /&amp;gt;0.2&lt;br /&gt;
| style=&amp;quot;background-color:#333333; border-style: none;&amp;quot; | &lt;br /&gt;
| [[File:medic.png|link=]]&amp;lt;br /&amp;gt;Medic&lt;br /&gt;
| Crew Healing&amp;lt;br /&amp;gt;Crew Hit Points&lt;br /&gt;
| 3&amp;lt;br /&amp;gt;2&lt;br /&gt;
| 0.15&amp;lt;br /&amp;gt;0.1&lt;br /&gt;
| style=&amp;quot;background-color:#333333; border-style: none;&amp;quot; | &lt;br /&gt;
| [[File:pilgrim.png|link=]]&amp;lt;br /&amp;gt;Pilgrim&lt;br /&gt;
| Wake Scalar&amp;lt;br /&amp;gt;Fishing Effective Skill&amp;lt;br /&amp;gt;Movement Speed&lt;br /&gt;
| 1.5&amp;lt;br /&amp;gt;0.2&amp;lt;br /&amp;gt;0.5&lt;br /&gt;
| 0.075&amp;lt;br /&amp;gt;?&amp;lt;br /&amp;gt;0.025&lt;br /&gt;
| style=&amp;quot;background-color:#333333; border-style: none;&amp;quot; | &lt;br /&gt;
| [[File:seadog.png|link=]]&amp;lt;br /&amp;gt;Sea Dog&lt;br /&gt;
| Doubloons Earned&amp;lt;br /&amp;gt;Movement Speed&amp;lt;br /&amp;gt;Crew Wrestling&amp;lt;br /&amp;gt;Sails Max Hits&lt;br /&gt;
| 0.5&amp;lt;br /&amp;gt;0.5&amp;lt;br /&amp;gt;0.75&amp;lt;br /&amp;gt;2&lt;br /&gt;
| 0.025&amp;lt;br /&amp;gt;0.025&amp;lt;br /&amp;gt;0.015&amp;lt;br /&amp;gt;0.1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:gunner.png|link=]]&amp;lt;br /&amp;gt;Gunner&lt;br /&gt;
| Cannon Damage&amp;lt;br /&amp;gt;Cannon Accuracy&amp;lt;br /&amp;gt;Cannon Reload Time&amp;lt;br /&amp;gt;Guns Max Hits&amp;lt;br /&amp;gt;Guns Repair&lt;br /&gt;
| 0.5&amp;lt;br /&amp;gt;0.5&amp;lt;br /&amp;gt;3&amp;lt;br /&amp;gt;2&amp;lt;br /&amp;gt;4&lt;br /&gt;
| 0.025&amp;lt;br /&amp;gt;0.05&amp;lt;br /&amp;gt;0.15&amp;lt;br /&amp;gt;0.1&amp;lt;br /&amp;gt;0.2&lt;br /&gt;
| style=&amp;quot;background-color:#333333; border-style: none;&amp;quot; | &lt;br /&gt;
| [[File:merchant.png|link=]]&amp;lt;br /&amp;gt;Merchant&lt;br /&gt;
| Doubloons Earned&amp;lt;br /&amp;gt;Tidings&amp;lt;br /&amp;gt;Movement Speed&lt;br /&gt;
| 0.5&amp;lt;br /&amp;gt;0.5&amp;lt;br /&amp;gt;0.5&lt;br /&gt;
| 0.025&amp;lt;br /&amp;gt;0.025&amp;lt;br /&amp;gt;0.025&lt;br /&gt;
| style=&amp;quot;background-color:#333333; border-style: none;&amp;quot; | &lt;br /&gt;
| [[File:pirate.png|link=]]&amp;lt;br /&amp;gt;Pirate&lt;br /&gt;
| Crew Boarding Success&amp;lt;br /&amp;gt;Doubloons Earned&amp;lt;br /&amp;gt;Cannon Damage&amp;lt;br /&amp;gt;Crew Damage Bonus&lt;br /&gt;
| 4&amp;lt;br /&amp;gt;0.5&amp;lt;br /&amp;gt;0.5&amp;lt;br /&amp;gt;0.5&lt;br /&gt;
| 0.2&amp;lt;br /&amp;gt;0.025&amp;lt;br /&amp;gt;0.025&amp;lt;br /&amp;gt;0.025&lt;br /&gt;
| style=&amp;quot;background-color:#333333; border-style: none;&amp;quot; | &lt;br /&gt;
| [[File:spy.png|link=]]&amp;lt;br /&amp;gt;Spy&lt;br /&gt;
| Wake Scalar&amp;lt;br /&amp;gt;Tidings&amp;lt;br /&amp;gt;Lesser Ability Cooldown&lt;br /&gt;
| 1.5&amp;lt;br /&amp;gt;0.5&amp;lt;br /&amp;gt;2&lt;br /&gt;
| 0.075&amp;lt;br /&amp;gt;0.025&amp;lt;br /&amp;gt;0.1&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Brozan</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Ship_Crewmembers&amp;diff=28483</id>
		<title>Ship Crewmembers</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Ship_Crewmembers&amp;diff=28483"/>
		<updated>2025-03-06T15:23:29Z</updated>

		<summary type="html">&lt;p&gt;Brozan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Ships]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Ship Crewmembers found in Taverns, Inns, Docks, and other locations can be hired with Doubloons or sometimes using the [[Begging]] Skill &lt;br /&gt;
* Ship Crewmembers can also be found as loot while out seafaring&lt;br /&gt;
* The Begging Skill &amp;quot;Motivation&amp;quot; mechanic increases Crewmember Damage by &#039;&#039;&#039;(25% * (Begging Skill / 100)) for 5 minutes&#039;&#039;&#039; [no longer impacts [[Wrestling]] Skill]&lt;br /&gt;
* Players can upgrade a Ship Crewmember’s Loyalty Level while at sea and it will immediately update the displayed Ship’s Bonuses&lt;br /&gt;
* Players must have the Ship Deed in their backpack in order to remove any Upgrades or Ship Crewmembers from the ship&lt;br /&gt;
* Each NPC Crewmember has a Profession that provides certain bonuses while out at sea&lt;br /&gt;
* Players can Add and Remove Crewmembers to the Ship while it is a Ship Deed or Docked with a [[Dockmasters|Dockmaster]]&lt;br /&gt;
* Players with 120 Begging Skill will have a 2% chance to recruit any Heroic Crewmembers who spawn in Towns&lt;br /&gt;
* Players with 120 Begging Skill will have a 1% chance to recruit any Legendary Crewmembers who spawn in Towns&lt;br /&gt;
&lt;br /&gt;
==Ship Crewmember Professions==&lt;br /&gt;
* Each point is worth a base stat and Crewmembers can potentially have multiple of the same Ship Bonus&lt;br /&gt;
* Every Profession has a set list of Ship Bonuses that is rolled on when spawned&lt;br /&gt;
** All Crewmembers spawning as loot start at level 0&lt;br /&gt;
** When a Crewmember reaches level 10, they gain 50% of their base level 0 bonuses&lt;br /&gt;
&lt;br /&gt;
{{ShipCrewmembers}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ship Crewmember Cost==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Base Rank&lt;br /&gt;
! Cost&amp;lt;br /&amp;gt;(Doubloons)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipcrewrank1.png|link=]]&amp;lt;br /&amp;gt;Novice&lt;br /&gt;
| 600&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipcrewrank2.png|link=]]&amp;lt;br /&amp;gt;Adept&lt;br /&gt;
| 700&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipcrewrank3.png|link=]]&amp;lt;br /&amp;gt;Veteran&lt;br /&gt;
| 800&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipcrewrank4.png|link=]]&amp;lt;br /&amp;gt;Expert&lt;br /&gt;
| 900&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipcrewrank5.png|link=]]&amp;lt;br /&amp;gt;Master&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipcrewrank6.png|link=]]&amp;lt;br /&amp;gt;Heroic&lt;br /&gt;
| 10000&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipcrewrank7.png|link=]]&amp;lt;br /&amp;gt;Legendary &lt;br /&gt;
| 25000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ship Crewmember Stats==&lt;br /&gt;
* Ship crewmembers have a set number of pips depending on the Base Rank of the crewmember (ie Expert, Master, Heroic, etc.)&lt;br /&gt;
* When a ship crewmember drops, the total number of pips will randomly roll into the possible bonuses they can provide.  &lt;br /&gt;
* When a ship crewmember gains Loyalty, it will gain points into that bonus.  The amount of bonus gained per loyalty level depends on the crewmember type.&lt;br /&gt;
* When the Loyalty Level is fully maxed to 10 the base stat will have a 50% bonus from the base stat roll.&lt;br /&gt;
&lt;br /&gt;
==Breach / Bravery==&lt;br /&gt;
* The Breach stat for the Ships System has been overhauled, and is now known as Bravery. Instead of providing an Armor Ignoring effect, the Bravery stat will now provide a Damage Bonus to Crewmembers against Creatures on the same ship or against Boss/Boss Minions [https://forums.uooutlands.com/index.php?threads/expansion-ships.5486/ Wildands Expansion Patch Notes]&lt;br /&gt;
&lt;br /&gt;
==Ship Crewmember Loyalty==&lt;br /&gt;
* All Ship Crewmembers have a Loyalty Level ranging from 0-10&lt;br /&gt;
* Ship Crewmembers begin at Loyalty Level 0&lt;br /&gt;
* When a player&#039;s ship earns Doubloons for killing NPC Crewmembers and sinking NPC ships, all Crewmembers on the player&#039;s ship earn Loyalty Experience points based on the Doubloon amount&lt;br /&gt;
* Ship Crewmembers can also gain Loyalty Experience by completing Special Fishing Nets, Fishing Spots and SOS/MIBs&lt;br /&gt;
* A Crewmember&#039;s Loyalty Experience progress is depicted by a yellow/white progress bar&lt;br /&gt;
* Specific XP amounts for Loyalty Experience can be viewed in the &amp;quot;Info&amp;quot; page for the Crewmember&lt;br /&gt;
* Loyalty Experience gain rate has been increased by 50% [https://forums.uooutlands.com/index.php?threads/patch-notes-for-november-8-2021-ship-patch.3879/ (Patch 11/8/21)]&lt;br /&gt;
&lt;br /&gt;
[[File:shipcrewmemberloyalty.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
===Loyalty and Pirate Booty===&lt;br /&gt;
* When a Crewmember reaches enough Loyalty Experience, they can be upgraded to the next Loyalty Level within the &amp;quot;Info&amp;quot; page for the Crewmember&lt;br /&gt;
* In order to upgrade a Crewmember&#039;s Loyalty Level, the player will have to spend a number of Pirate Booty (from their backpack)&lt;br /&gt;
* The amount of Pirate Booty required to upgrade a Crewmember increases with each Loyalty Level&lt;br /&gt;
* Players cannot upgrade Crewmembers while at sea (they must be on land)&lt;br /&gt;
* A Crewmember&#039;s Loyalty Level is visually depicted by a number of Rum Bottles (with no bottles shown for Level 0)&lt;br /&gt;
* Players will come across Pirate Booty as loot in a variety of seafaring activities&lt;br /&gt;
&lt;br /&gt;
[[File:shipcrewmemberloyalty02.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
===Loyalty Upgrade Increases===&lt;br /&gt;
Each Loyalty Level upgrade increases the following:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Crewmember Bonuses&lt;br /&gt;
! Amount&lt;br /&gt;
|-&lt;br /&gt;
| Ship Bonus&lt;br /&gt;
| +5% (scalar)&lt;br /&gt;
|-&lt;br /&gt;
| HP Increase&lt;br /&gt;
| 25-50 (random)&lt;br /&gt;
|-&lt;br /&gt;
| Dex Increase&lt;br /&gt;
| 0-2 (random)&lt;br /&gt;
|-&lt;br /&gt;
| Damage Increase&lt;br /&gt;
| 0-2 (random)&lt;br /&gt;
|-&lt;br /&gt;
| Wrestling Increase&lt;br /&gt;
| 0-2 (random)&lt;br /&gt;
|- &lt;br /&gt;
| Armor Increase&lt;br /&gt;
| 0-2 (random)&lt;br /&gt;
|-&lt;br /&gt;
| Magic Resist Increase&lt;br /&gt;
| 0-3 (random)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ship People Things==&lt;br /&gt;
{{ShipIndex}}&lt;/div&gt;</summary>
		<author><name>Brozan</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Harpoon&amp;diff=28464</id>
		<title>Harpoon</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Harpoon&amp;diff=28464"/>
		<updated>2025-03-02T16:45:47Z</updated>

		<summary type="html">&lt;p&gt;Brozan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ [[File:craftingharpoon.png|right|link=Blacksmithy]]&lt;br /&gt;
&lt;br /&gt;
* Harpoons can be crafted with [[Blacksmithy]]&lt;br /&gt;
* Iron Harpoons can be purchased from Fisherman NPCs&lt;br /&gt;
* Harpoons are 10-tile ranged weapons that use [[Fishing]] skill to wield&lt;br /&gt;
* Harpoons no longer have a limited number of uses. (as shown in the image below)  [https://forums.uooutlands.com/index.php?threads/patch-notes-for-october-3-2019.2514/ Patch Notes 20191003]&lt;br /&gt;
* A player&#039;s Fishing Skill is capped at a max of 100 for the purpose of making attacks and for defending against attacks&lt;br /&gt;
* Harpoons benefit from use of the [[Weapon_and_Shield_Codex#Archery_Ammunition_and_Finishers|Fishing Codex]]&lt;br /&gt;
* Harpoon users must stand still for 1 second to throw their harpoon initially&lt;br /&gt;
&lt;br /&gt;
Damage Rolls:&lt;br /&gt;
&lt;br /&gt;
* Dice Roll: 14 + 4d8 (previously 5 + 5d8)&lt;br /&gt;
* Min/Max Damage: 15-43 (previously 10-45)&lt;br /&gt;
* Average Damage: 29 (previously 27.5)&lt;br /&gt;
&lt;br /&gt;
Players can now use Ocean Weapons such as Harpoons and Tridents while on land, but with the following mechanical adjustments: [https://forums.uooutlands.com/index.php?threads/patch-notes-for-december-10-2024.5734/ Patch Notes]&lt;br /&gt;
* When attacking Creatures and Players, Ocean Weapons will adopt the Swing Speed and Range of Heavy Crossbows, and have Damage similar to Heavy Crossbows (slightly lower)&lt;br /&gt;
* Ocean Weapons will continue to use their normal Ocean Weapon-based Weapon Specials, Codex Stances, Codex Finishers, and Weapon Abilities as unless indicated otherwise&lt;br /&gt;
* Any bonuses, abilities, or effects from Ocean Weapons that are related to either being on a Ship or affecting Crewmembers will not resolve on land (i.e it will be up to players to adjust their Stances/Finishers/Abilities to use ones that will resolve as normal on land)&lt;br /&gt;
&lt;br /&gt;
[[File:harpoons.png|center|link=]]&lt;/div&gt;</summary>
		<author><name>Brozan</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Harpoon&amp;diff=28463</id>
		<title>Harpoon</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Harpoon&amp;diff=28463"/>
		<updated>2025-03-02T16:41:34Z</updated>

		<summary type="html">&lt;p&gt;Brozan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ [[File:craftingharpoon.png|right|link=Blacksmithy]]&lt;br /&gt;
&lt;br /&gt;
* Harpoons can be crafted with [[Blacksmithy]]&lt;br /&gt;
* Iron Harpoons can be purchased from Fisherman NPCs&lt;br /&gt;
* Harpoons are 10-tile ranged weapons that use [[Fishing]] skill to wield&lt;br /&gt;
* Harpoons no longer have a limited number of uses. (as shown in the image below)  [https://forums.uooutlands.com/index.php?threads/patch-notes-for-october-3-2019.2514/ Patch Notes 20191003]&lt;br /&gt;
* A player&#039;s Fishing Skill is capped at a max of 100 for the purpose of making attacks and for defending against attacks&lt;br /&gt;
* Harpoons benefit from use of the [[Weapon_and_Shield_Codex#Archery_Ammunition_and_Finishers|Fishing Codex]]&lt;br /&gt;
* Harpoon users must stand still for 1 second to throw their harpoon initially&lt;br /&gt;
&lt;br /&gt;
Damage Rolls:&lt;br /&gt;
&lt;br /&gt;
* Dice Roll: 14 + 4d8 (previously 5 + 5d8)&lt;br /&gt;
* Min/Max Damage: 15-43 (previously 10-45)&lt;br /&gt;
* Average Damage: 29 (previously 27.5)&lt;br /&gt;
&lt;br /&gt;
Players can now use Ocean Weapons such as Harpoons and Tridents while on land, but with the following mechanical adjustments:&lt;br /&gt;
* When attacking Creatures and Players, Ocean Weapons will adopt the Swing Speed and Range of Heavy Crossbows, and have Damage similar to Heavy Crossbows (slightly lower)&lt;br /&gt;
* Ocean Weapons will continue to use their normal Ocean Weapon-based Weapon Specials, Codex Stances, Codex Finishers, and Weapon Abilities as unless indicated otherwise&lt;br /&gt;
* Any bonuses, abilities, or effects from Ocean Weapons that are related to either being on a Ship or affecting Crewmembers will not resolve on land (i.e it will be up to players to adjust their Stances/Finishers/Abilities to use ones that will resolve as normal on land)&lt;br /&gt;
&lt;br /&gt;
[[File:harpoons.png|center|link=]]&lt;/div&gt;</summary>
		<author><name>Brozan</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Harpoon&amp;diff=28462</id>
		<title>Harpoon</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Harpoon&amp;diff=28462"/>
		<updated>2025-03-02T16:41:11Z</updated>

		<summary type="html">&lt;p&gt;Brozan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ [[File:craftingharpoon.png|right|link=Blacksmithy]]&lt;br /&gt;
&lt;br /&gt;
* Harpoons can be crafted with [[Blacksmithy]]&lt;br /&gt;
* Iron Harpoons can be purchased from Fisherman NPCs&lt;br /&gt;
* Harpoons are 10-tile ranged weapons that use [[Fishing]] skill to wield&lt;br /&gt;
* Harpoons no longer have a limited number of uses. (as shown in the image below)  [https://forums.uooutlands.com/index.php?threads/patch-notes-for-october-3-2019.2514/ Patch Notes 20191003]&lt;br /&gt;
* A player&#039;s Fishing Skill is capped at a max of 100 for the purpose of making attacks and for defending against attacks&lt;br /&gt;
* Harpoons benefit from use of the [[Weapon_and_Shield_Codex#Archery_Ammunition_and_Finishers|Fishing Codex]]&lt;br /&gt;
* Harpoon users must stand still for 1 second to throw their harpoon initially&lt;br /&gt;
&lt;br /&gt;
Damage Rolls:&lt;br /&gt;
&lt;br /&gt;
* Dice Roll: 14 + 4d8 (previously 5 + 5d8)&lt;br /&gt;
* Min/Max Damage: 15-43 (previously 10-45)&lt;br /&gt;
* Average Damage: 29 (previously 27.5)&lt;br /&gt;
&lt;br /&gt;
Using on Land&lt;br /&gt;
* Players can now use Ocean Weapons such as Harpoons and Tridents while on land, but with the following mechanical adjustments:&lt;br /&gt;
* When attacking Creatures and Players, Ocean Weapons will adopt the Swing Speed and Range of Heavy Crossbows, and have Damage similar to Heavy Crossbows (slightly lower)&lt;br /&gt;
* Ocean Weapons will continue to use their normal Ocean Weapon-based Weapon Specials, Codex Stances, Codex Finishers, and Weapon Abilities as unless indicated otherwise&lt;br /&gt;
* Any bonuses, abilities, or effects from Ocean Weapons that are related to either being on a Ship or affecting Crewmembers will not resolve on land (i.e it will be up to players to adjust their Stances/Finishers/Abilities to use ones that will resolve as normal on land)&lt;br /&gt;
&lt;br /&gt;
[[File:harpoons.png|center|link=]]&lt;/div&gt;</summary>
		<author><name>Brozan</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Harpoon&amp;diff=28461</id>
		<title>Harpoon</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Harpoon&amp;diff=28461"/>
		<updated>2025-03-02T16:39:14Z</updated>

		<summary type="html">&lt;p&gt;Brozan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ [[File:craftingharpoon.png|right|link=Blacksmithy]]&lt;br /&gt;
&lt;br /&gt;
* Harpoons can be crafted with [[Blacksmithy]]&lt;br /&gt;
* Iron Harpoons can be purchased from Fisherman NPCs&lt;br /&gt;
* Harpoons are 10-tile ranged weapons that use [[Fishing]] skill to wield&lt;br /&gt;
* Harpoons no longer have a limited number of uses. (as shown in the image below)  [https://forums.uooutlands.com/index.php?threads/patch-notes-for-october-3-2019.2514/ Patch Notes 20191003]&lt;br /&gt;
* A player&#039;s Fishing Skill is capped at a max of 100 for the purpose of making attacks and for defending against attacks&lt;br /&gt;
* Harpoons benefit from use of the [[Weapon_and_Shield_Codex#Archery_Ammunition_and_Finishers|Fishing Codex]]&lt;br /&gt;
* Harpoon users must stand still for 1 second to throw their harpoon initially&lt;br /&gt;
&lt;br /&gt;
Damage Rolls:&lt;br /&gt;
&lt;br /&gt;
* Dice Roll: 14 + 4d8 (previously 5 + 5d8)&lt;br /&gt;
* Min/Max Damage: 15-43 (previously 10-45)&lt;br /&gt;
* Average Damage: 29 (previously 27.5)&lt;br /&gt;
&lt;br /&gt;
[[File:harpoons.png|center|link=]]&lt;/div&gt;</summary>
		<author><name>Brozan</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Harpoon&amp;diff=28460</id>
		<title>Harpoon</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Harpoon&amp;diff=28460"/>
		<updated>2025-03-02T16:30:50Z</updated>

		<summary type="html">&lt;p&gt;Brozan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ [[File:craftingharpoon.png|right|link=Blacksmithy]]&lt;br /&gt;
&lt;br /&gt;
* Harpoons can be crafted with [[Blacksmithy]]&lt;br /&gt;
* Iron Harpoons can be purchased from Fisherman NPCs&lt;br /&gt;
* Harpoons are 10-tile ranged weapons that use [[Fishing]] skill to wield&lt;br /&gt;
* Harpoons no longer have a limited number of uses. (as shown in the image below)  [https://forums.uooutlands.com/index.php?threads/patch-notes-for-october-3-2019.2514/ Patch Notes 20191003]&lt;br /&gt;
* A player&#039;s Fishing Skill is capped at a max of 100 for the purpose of making attacks and for defending against attacks&lt;br /&gt;
* Harpoons benefit from use of the [[Weapon_and_Shield_Codex#Archery_Ammunition_and_Finishers|Fishing Codex]]&lt;br /&gt;
&lt;br /&gt;
[[File:harpoons.png|center|link=]]&lt;/div&gt;</summary>
		<author><name>Brozan</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:ShipCrewmembers&amp;diff=28200</id>
		<title>Template:ShipCrewmembers</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:ShipCrewmembers&amp;diff=28200"/>
		<updated>2025-02-12T16:12:40Z</updated>

		<summary type="html">&lt;p&gt;Brozan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;19&amp;quot; | [[File:shipnpccrewmembersitem1.png|link=]]&amp;lt;br /&amp;gt;Ship Crewmember Professions&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Potential Bonuses&lt;br /&gt;
! style=&amp;quot;background-color:#333333; border-style: none;&amp;quot; | &lt;br /&gt;
! &lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Potential Bonuses&lt;br /&gt;
! style=&amp;quot;background-color:#333333; border-style: none;&amp;quot; | &lt;br /&gt;
! &lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Potential Bonuses&lt;br /&gt;
! style=&amp;quot;background-color:#333333; border-style: none;&amp;quot; | &lt;br /&gt;
! &lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Potential Bonuses&lt;br /&gt;
|-&lt;br /&gt;
! Profession&lt;br /&gt;
! Ship Bonuses&lt;br /&gt;
! Stats&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
! style=&amp;quot;background-color:#333333; border-style: none;&amp;quot; | &lt;br /&gt;
! Profession&lt;br /&gt;
! Ship Bonuses&lt;br /&gt;
! Stats&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
! style=&amp;quot;background-color:#333333; border-style: none;&amp;quot; | &lt;br /&gt;
! Profession&lt;br /&gt;
! Ship Bonuses&lt;br /&gt;
! Stats&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
! style=&amp;quot;background-color:#333333; border-style: none;&amp;quot; | &lt;br /&gt;
! Profession&lt;br /&gt;
! Ship Bonuses&lt;br /&gt;
! Stats&lt;br /&gt;
! +% per&amp;lt;br /&amp;gt;level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:carpenter.png|link=]]&amp;lt;br /&amp;gt;Carpenter&lt;br /&gt;
| Repair Cooldown&amp;lt;br /&amp;gt;Hull Repair&amp;lt;br /&amp;gt;Hull Max Hits&lt;br /&gt;
| 2&amp;lt;br /&amp;gt;2&amp;lt;br /&amp;gt;1&lt;br /&gt;
| 0.1&amp;lt;br /&amp;gt;0.1&amp;lt;br /&amp;gt;0.05&lt;br /&gt;
| style=&amp;quot;background-color:#333333; border-style: none;&amp;quot; | &lt;br /&gt;
| [[File:hedgemage.png|link=]]&amp;lt;br /&amp;gt;Hedge Mage&lt;br /&gt;
| Wake Scalar&amp;lt;br /&amp;gt;Crew Hit Points&amp;lt;br /&amp;gt;Greater Ability Cooldown&lt;br /&gt;
| 1.5&amp;lt;br /&amp;gt;2&amp;lt;br /&amp;gt;2&lt;br /&gt;
| 0.075&amp;lt;br /&amp;gt;0.1&amp;lt;br /&amp;gt;0.1&lt;br /&gt;
| style=&amp;quot;background-color:#333333; border-style: none;&amp;quot; | &lt;br /&gt;
| [[File:navigator.png|link=]]&amp;lt;br /&amp;gt;Navigator&lt;br /&gt;
| Movement Speed&amp;lt;br /&amp;gt;Sails Max Hits&amp;lt;br /&amp;gt;Sails Repair&lt;br /&gt;
| 0.5&amp;lt;br /&amp;gt;2&amp;lt;br /&amp;gt;?&lt;br /&gt;
| 0.10&amp;lt;br /&amp;gt;0.1&amp;lt;br /&amp;gt;?&lt;br /&gt;
| style=&amp;quot;background-color:#333333; border-style: none;&amp;quot; | &lt;br /&gt;
| [[File:powdermonkey.png|link=]]&amp;lt;br /&amp;gt;Powder Monkey&lt;br /&gt;
| Cannon Reload Time&amp;lt;br /&amp;gt;Cannon Damage&amp;lt;br /&amp;gt;Regular Ability Cooldown&lt;br /&gt;
| 3&amp;lt;br /&amp;gt;0.5&amp;lt;br /&amp;gt;2&lt;br /&gt;
| 0.15&amp;lt;br /&amp;gt;0.025&amp;lt;br /&amp;gt;0.1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:cook.png|link=]]&amp;lt;br /&amp;gt;Cook&lt;br /&gt;
| Crew Hit Points&amp;lt;br /&amp;gt;Crew Wrestling&amp;lt;br /&amp;gt;Crew Damage&amp;lt;br /&amp;gt;Crew Healing&lt;br /&gt;
| 2&amp;lt;br /&amp;gt;0.75&amp;lt;br /&amp;gt;0.5&amp;lt;br /&amp;gt;3&lt;br /&gt;
| 0.1&amp;lt;br /&amp;gt;0.015&amp;lt;br /&amp;gt;0.025&amp;lt;br /&amp;gt;0.15&lt;br /&gt;
| style=&amp;quot;background-color:#333333; border-style: none;&amp;quot; | &lt;br /&gt;
| [[File:marine.png|link=]]&amp;lt;br /&amp;gt;Marine&lt;br /&gt;
| Crew Boarding Success&amp;lt;br /&amp;gt;Crew Wrestling&amp;lt;br /&amp;gt;Crew Damage&lt;br /&gt;
| 4&amp;lt;br /&amp;gt;0.75&amp;lt;br /&amp;gt;0.5&lt;br /&gt;
| 0.2&amp;lt;br /&amp;gt;0.015&amp;lt;br /&amp;gt;0.025&lt;br /&gt;
| style=&amp;quot;background-color:#333333; border-style: none;&amp;quot; | &lt;br /&gt;
| [[File:orcreaver.png|link=]]&amp;lt;br /&amp;gt;Orc Reaver&lt;br /&gt;
| Crew Damage&amp;lt;br /&amp;gt;Crew Wrestling&amp;lt;br /&amp;gt;Crew Boarding Success&lt;br /&gt;
| 0.5&amp;lt;br /&amp;gt;0.75&amp;lt;br /&amp;gt;4&lt;br /&gt;
| 0.025&amp;lt;br /&amp;gt;0.015&amp;lt;br /&amp;gt;0.2&lt;br /&gt;
| style=&amp;quot;background-color:#333333; border-style: none;&amp;quot; | &lt;br /&gt;
| [[File:raider.png|link=]]&amp;lt;br /&amp;gt;Raider&lt;br /&gt;
| Crew Wrestling&amp;lt;br /&amp;gt;Crew Boarding Success&amp;lt;br /&amp;gt;Crew Damage&lt;br /&gt;
| 0.75&amp;lt;br /&amp;gt;4&amp;lt;br /&amp;gt;0.5&lt;br /&gt;
| 0.015&amp;lt;br /&amp;gt;0.2&amp;lt;br /&amp;gt;0.025&lt;br /&gt;
|-&lt;br /&gt;
| [[File:engineer.png|link=]]&amp;lt;br /&amp;gt;Engineer&lt;br /&gt;
| Lesser Ability Cooldown&amp;lt;br /&amp;gt;Regular Ability Cooldown&amp;lt;br /&amp;gt;Greater Ability Cooldown&amp;lt;br /&amp;gt;Cannon Reload Time&amp;lt;br /&amp;gt;Cannon Damage&amp;lt;br /&amp;gt;Repair Cooldown&lt;br /&gt;
| 2&amp;lt;br /&amp;gt;2&amp;lt;br /&amp;gt;2&amp;lt;br /&amp;gt;3&amp;lt;br /&amp;gt;0.5&amp;lt;br /&amp;gt;2&lt;br /&gt;
| 0.1&amp;lt;br /&amp;gt;0.1&amp;lt;br /&amp;gt;0.1&amp;lt;br /&amp;gt;0.15&amp;lt;br /&amp;gt;0.025&amp;lt;br /&amp;gt;0.1&lt;br /&gt;
| style=&amp;quot;background-color:#333333; border-style: none;&amp;quot; | &lt;br /&gt;
| [[File:marksman.png|link=]]&amp;lt;br /&amp;gt;Marksman&lt;br /&gt;
| Cannon Accuracy&amp;lt;br /&amp;gt;Cannon Damage&amp;lt;br /&amp;gt;Crew Wrestling&lt;br /&gt;
| 0.5&amp;lt;br /&amp;gt;0.5&amp;lt;br /&amp;gt;0.75&lt;br /&gt;
| 0.05&amp;lt;br /&amp;gt;0.025&amp;lt;br /&amp;gt;0.015&lt;br /&gt;
| style=&amp;quot;background-color:#333333; border-style: none;&amp;quot; | &lt;br /&gt;
| [[File:paviseman.png|link=]]&amp;lt;br /&amp;gt;Paviseman&lt;br /&gt;
| Crew Hit Points&amp;lt;br /&amp;gt;Cannon Accuracy&amp;lt;br /&amp;gt;Doubloons Earned&lt;br /&gt;
| 2&amp;lt;br /&amp;gt;0.5&amp;lt;br /&amp;gt;0.5&lt;br /&gt;
| 0.1&amp;lt;br /&amp;gt;0.05&amp;lt;br /&amp;gt;0.025&lt;br /&gt;
| style=&amp;quot;background-color:#333333; border-style: none;&amp;quot; | &lt;br /&gt;
| [[File:sailor.png|link=]]&amp;lt;br /&amp;gt;Sailor&lt;br /&gt;
| Movement Speed&amp;lt;br /&amp;gt;Sails Max Hits&amp;lt;br /&amp;gt;Sails Repair&amp;lt;br /&amp;gt;Cannon Accuracy&lt;br /&gt;
| 0.5&amp;lt;br /&amp;gt;2&amp;lt;br /&amp;gt;?&amp;lt;br /&amp;gt;0.5&lt;br /&gt;
| ?&amp;lt;br /&amp;gt;0.1&amp;lt;br /&amp;gt;?&amp;lt;br /&amp;gt;0.05&lt;br /&gt;
|-&lt;br /&gt;
| [[File:fisherman.png|link=]]&amp;lt;br /&amp;gt;Fisherman&lt;br /&gt;
| Fishing Effective Skill&amp;lt;br /&amp;gt;Doubloons Earned&amp;lt;br /&amp;gt;Sails Max Hits&amp;lt;br /&amp;gt;Sails Repair&lt;br /&gt;
| 0.2&amp;lt;br /&amp;gt;0.5&amp;lt;br /&amp;gt;2&amp;lt;br /&amp;gt;4&lt;br /&gt;
| 0.01&amp;lt;br /&amp;gt;0.025&amp;lt;br /&amp;gt;0.1&amp;lt;br /&amp;gt;0.2&lt;br /&gt;
| style=&amp;quot;background-color:#333333; border-style: none;&amp;quot; | &lt;br /&gt;
| [[File:medic.png|link=]]&amp;lt;br /&amp;gt;Medic&lt;br /&gt;
| Crew Healing&amp;lt;br /&amp;gt;Crew Hit Points&lt;br /&gt;
| 3&amp;lt;br /&amp;gt;2&lt;br /&gt;
| 0.15&amp;lt;br /&amp;gt;0.1&lt;br /&gt;
| style=&amp;quot;background-color:#333333; border-style: none;&amp;quot; | &lt;br /&gt;
| [[File:pilgrim.png|link=]]&amp;lt;br /&amp;gt;Pilgrim&lt;br /&gt;
| Wake Scalar&amp;lt;br /&amp;gt;Fishing Effective Skill&amp;lt;br /&amp;gt;Movement Speed&lt;br /&gt;
| 1.5&amp;lt;br /&amp;gt;0.2&amp;lt;br /&amp;gt;0.5&lt;br /&gt;
| 0.075&amp;lt;br /&amp;gt;?&amp;lt;br /&amp;gt;0.025&lt;br /&gt;
| style=&amp;quot;background-color:#333333; border-style: none;&amp;quot; | &lt;br /&gt;
| [[File:seadog.png|link=]]&amp;lt;br /&amp;gt;Sea Dog&lt;br /&gt;
| Doubloons Earned&amp;lt;br /&amp;gt;Movement Speed&amp;lt;br /&amp;gt;Crew Wrestling&amp;lt;br /&amp;gt;Sails Max Hits&lt;br /&gt;
| 0.5&amp;lt;br /&amp;gt;0.5&amp;lt;br /&amp;gt;0.75&amp;lt;br /&amp;gt;2&lt;br /&gt;
| 0.025&amp;lt;br /&amp;gt;0.025&amp;lt;br /&amp;gt;0.015&amp;lt;br /&amp;gt;0.1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:gunner.png|link=]]&amp;lt;br /&amp;gt;Gunner&lt;br /&gt;
| Cannon Damage&amp;lt;br /&amp;gt;Cannon Accuracy&amp;lt;br /&amp;gt;Cannon Reload Time&amp;lt;br /&amp;gt;Guns Max Hits&amp;lt;br /&amp;gt;Guns Repair&lt;br /&gt;
| 0.5&amp;lt;br /&amp;gt;0.5&amp;lt;br /&amp;gt;3&amp;lt;br /&amp;gt;2&amp;lt;br /&amp;gt;4&lt;br /&gt;
| 0.025&amp;lt;br /&amp;gt;0.05&amp;lt;br /&amp;gt;0.15&amp;lt;br /&amp;gt;0.1&amp;lt;br /&amp;gt;0.2&lt;br /&gt;
| style=&amp;quot;background-color:#333333; border-style: none;&amp;quot; | &lt;br /&gt;
| [[File:merchant.png|link=]]&amp;lt;br /&amp;gt;Merchant&lt;br /&gt;
| Doubloons Earned&amp;lt;br /&amp;gt;Hold Capacity&amp;lt;br /&amp;gt;Movement Speed&lt;br /&gt;
| 0.5&amp;lt;br /&amp;gt;4&amp;lt;br /&amp;gt;0.5&lt;br /&gt;
| 0.025&amp;lt;br /&amp;gt;0.2&amp;lt;br /&amp;gt;0.025&lt;br /&gt;
| style=&amp;quot;background-color:#333333; border-style: none;&amp;quot; | &lt;br /&gt;
| [[File:pirate.png|link=]]&amp;lt;br /&amp;gt;Pirate&lt;br /&gt;
| Crew Boarding Success&amp;lt;br /&amp;gt;Doubloons Earned&amp;lt;br /&amp;gt;Cannon Damage&amp;lt;br /&amp;gt;Crew Damage Bonus&lt;br /&gt;
| 4&amp;lt;br /&amp;gt;0.5&amp;lt;br /&amp;gt;0.5&amp;lt;br /&amp;gt;0.5&lt;br /&gt;
| 0.2&amp;lt;br /&amp;gt;0.025&amp;lt;br /&amp;gt;0.025&amp;lt;br /&amp;gt;0.025&lt;br /&gt;
| style=&amp;quot;background-color:#333333; border-style: none;&amp;quot; | &lt;br /&gt;
| [[File:spy.png|link=]]&amp;lt;br /&amp;gt;Spy&lt;br /&gt;
| Wake Scalar&amp;lt;br /&amp;gt;Hold Capacity&amp;lt;br /&amp;gt;Lesser Ability Cooldown&lt;br /&gt;
| 1.5&amp;lt;br /&amp;gt;4&amp;lt;br /&amp;gt;2&lt;br /&gt;
| 0.075&amp;lt;br /&amp;gt;0.2&amp;lt;br /&amp;gt;0.1&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Brozan</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:ShipAbilities&amp;diff=23910</id>
		<title>Template:ShipAbilities</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:ShipAbilities&amp;diff=23910"/>
		<updated>2024-06-18T13:11:57Z</updated>

		<summary type="html">&lt;p&gt;Brozan: /* Greater Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Abilities==&lt;br /&gt;
===Lesser Abilities===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Lesser Abilities&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_arcaneshot.jpg|link=]]&amp;lt;br /&amp;gt;Arcane Shot&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 8 volleys at +50% Accuracy with scatter radius 1 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 33% of base damage to Hull&lt;br /&gt;
* 33% of base damage to Sails&lt;br /&gt;
* 33% of base damage to Guns&lt;br /&gt;
* 66% of base damage to Creatures and Players, which Ignores Armor&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_boneshot.jpg|link=]]&amp;lt;br /&amp;gt;Boneshot&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 8 volleys with scatter radius 2 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 50% of base damage to Hull&lt;br /&gt;
* 75% of base damage to Sails&lt;br /&gt;
* 25% of base damage to Guns&lt;br /&gt;
* 50% of base damage to Creatures and Players&lt;br /&gt;
* Any creature or player hit has it&#039;s Armor Rating reduced by 25 for 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_explosiveammunition.jpg|link=]]&amp;lt;br /&amp;gt;Explosive Ammunition&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 4 volleys with scatter radius 2 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 125% of base damage to Hull&lt;br /&gt;
* 75% of base damage to Sails&lt;br /&gt;
* 75% of base damage to Guns&lt;br /&gt;
* 100% of base damage to Creatures and Players&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_glasscannon.jpg|link=]]&amp;lt;br /&amp;gt;Glass Cannon&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 8 volleys with scatter radius 2 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 25% of base damage to Hull&lt;br /&gt;
* 75% of base damage to Sails&lt;br /&gt;
* 50% of base damage to Guns&lt;br /&gt;
* 50% of base damage to Creatures and Players&lt;br /&gt;
* Any Creature or Player hit will also take 100% of base damage in Bleed damage&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_hardtoport.jpg|link=]]&amp;lt;br /&amp;gt;Hard to Port&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Increases ship speed by 20% for the next 15 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_holdfast.jpg|link=]]&amp;lt;br /&amp;gt;Hold Fast&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Reduces ship damage taken by 25% and reduces crewmember damage taken by 50% for the next 30 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_luck.jpg|link=]]&amp;lt;br /&amp;gt;Luck&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Increases accuracy of normal cannonfire by 33% and reduces enemy accuracy against ship by 33% for the next 30 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_mortarfire.jpg|link=]]&amp;lt;br /&amp;gt;Mortar Fire&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 4 volleys with scatter radius 3 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 125% of base damage to Hull&lt;br /&gt;
* 125% of base damage to Sails&lt;br /&gt;
* 125% of base damage to Guns&lt;br /&gt;
* 125% of base damage to Creatures and Players&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_smokeshot.jpg|link=]]&amp;lt;br /&amp;gt;Smokeshot&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 8 volleys with scatter radius 3 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 50% of base damage to Hull&lt;br /&gt;
* 50% of base damage to Sails&lt;br /&gt;
* 50% of base damage to Guns&lt;br /&gt;
* 50% of base damage to Creatures and Players&lt;br /&gt;
* Reduces ship&#039;s cannon Accuracy by 10% for 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_swiftreload.jpg|link=]]&amp;lt;br /&amp;gt;Swift Reload&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Reduces current reloading cooldown to 0 seconds and increases cannon damage by 25% for the next 10 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_depthcharges.jpg|link=]]&amp;lt;br /&amp;gt;Depth Charges&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | For each cannon your ship has per side, deploys 1 depth charge, which are placed behind the tillerman. &lt;br /&gt;
* Any ship moving over a depth charge will detonate it and take 500 Hull damage. &lt;br /&gt;
* Depth charges last 60 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_powdermishap.jpg|link=]]&amp;lt;br /&amp;gt;Powder Mishap&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Targets nearest other Ship within 12 tiles that is currently Reloading and:&lt;br /&gt;
* For each cannon your ship has per side, will deal 300 Hull and 300 Gun damage&lt;br /&gt;
* Each target on board will suffer 3% of max health as damage for each cannon your ship has per side (up to a maximum of 1500 damage)&lt;br /&gt;
* Damage amounts are reduced by 50% if ship has been already hit by powder mishap during the same reloading&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_seachange.jpg|link=]]&amp;lt;br /&amp;gt;Sea Change&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Cancels all negative effects on ship and will also ignore movement penalties for 30 seconds&lt;br /&gt;
* Heals each crewmember for 10% health&lt;br /&gt;
* Also cures poison, bleed, and disease for all targets on board.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Regular Abilities===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Regular Abilities&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_beattoquarters.jpg|link=]]&amp;lt;br /&amp;gt;Beat to Quarters&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Increases movement speed by 15% for the next 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_boardinghooks.jpg|link=]]&amp;lt;br /&amp;gt;Boarding Hooks&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Increases boarding success chances by 50% and crew bravery by 25% for the next 45 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_boardingpikes.jpg|link=]]&amp;lt;br /&amp;gt;Boarding Pikes&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Prevents enemy boarding for the next 45 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_chainshot.jpg|link=]]&amp;lt;br /&amp;gt;Chainshot&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 4 volleys with scatter radius 2 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all ship locations:&lt;br /&gt;
* 50% of base damage to Hull&lt;br /&gt;
* 125% of base damage to Sails&lt;br /&gt;
* 75% of base damage to Guns&lt;br /&gt;
* 75% of base damage to creatures and players&lt;br /&gt;
* Any ship hit will also have it&#039;s movement speed reduced by 25% for 10 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_expediterepairs.jpg|link=]]&amp;lt;br /&amp;gt;Expedite Repairs&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Reduces current cooldown on repairs to 0 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_flameshot.jpg|link=]]&amp;lt;br /&amp;gt;Flameshot&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 8 volleys with scatter radius 3 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 25% of base damage to Hull&lt;br /&gt;
* 25% of base damage to Sails&lt;br /&gt;
* 25% of base damage to Guns&lt;br /&gt;
* 75% of base damage to Creatures and Players&lt;br /&gt;
* Will inflict an additional (total hull damage from hits * 2.0) to target ship over 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_ghostfire.jpg|link=]]&amp;lt;br /&amp;gt;Ghost Fire&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 4 volleys at +25% Accuracy with scatter radius 2 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 50% of base damage to Hull&lt;br /&gt;
* 100% of base damage to Sails&lt;br /&gt;
* 100% of base damage to Guns&lt;br /&gt;
* 100% of base damage to Creatures and Players&lt;br /&gt;
*  Ignores 100% of creature armor and 50% of player armor&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_grapeshotammunition.jpg|link=]]&amp;lt;br /&amp;gt;Grapeshot Ammunition&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 16 volleys with scatter radius 3 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 10% of base damage to Hull&lt;br /&gt;
* 10% of base damage to Sails&lt;br /&gt;
* 10% of base damage to Guns&lt;br /&gt;
* 100% of base damage to Creatures and Players&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_heatseekerammunition.jpg|link=]]&amp;lt;br /&amp;gt;Heatseeker Ammunition&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 4 volleys at +75% accuracy with scatter radius 1 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 75% of base damage to Hull&lt;br /&gt;
* 75% of base damage to Sails&lt;br /&gt;
* 75% of base damage to Guns&lt;br /&gt;
* 75% of base damage to Creatures and Players&lt;br /&gt;
* Ship&#039;s accuracy against target ship increased by 25% for the next 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_heavyordinance.jpg|link=]]&amp;lt;br /&amp;gt;Heavy Ordinance&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 4 volleys with scatter radius 2 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 150% of base damage to Hull&lt;br /&gt;
* 75% of base damage to Sails&lt;br /&gt;
* 125% of base damage to Guns&lt;br /&gt;
* 100% of base damage to Creatures and Players, which Ignores Armor&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_powdersoakammunition.jpg|link=]]&amp;lt;br /&amp;gt;Powdersoak Ammunition&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 4 volleys with scatter radius 2 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 100% of base damage to Hull&lt;br /&gt;
* 75% of base damage to Sails&lt;br /&gt;
* 150% of base damage to Guns&lt;br /&gt;
* 100% of base damage to Creatures and Players&lt;br /&gt;
* NPC ships hit will lose 1 ammunition from their cannons and player ships hit will have a 50% chance to lose 1 ammunition from their cannons&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_rally.jpg|link=]]&amp;lt;br /&amp;gt;Rally&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Heals each crewmember for 33% health, and cures any remaining poison, disease, and bleed ticks on crewmember&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_specialpowderkeg.jpg|link=]]&amp;lt;br /&amp;gt;Special Powderkeg&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Normal cannon fire for the next 60 seconds has its accuracy increased by 25% and damage increased by 100%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_toxicammunition.jpg|link=]]&amp;lt;br /&amp;gt;Toxic Ammunition&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 8 volleys with scatter radius 3 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 33% of base damage to Hull&lt;br /&gt;
* 33% of base damage to Sails&lt;br /&gt;
* 33% of base damage to Guns&lt;br /&gt;
* 150% of base damage to Creatures and Players, which Ignores Armor&lt;br /&gt;
* Any creature or player hit will also be inflicted with Deadly Poison&lt;br /&gt;
* Reduces damage dealt by all targets on ship by 10% for 30 seconds (will not stack)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_badrations.jpg|link=]]&amp;lt;br /&amp;gt;Bad Rations&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Targets nearest other ship within 12 tiles&lt;br /&gt;
* Reduces damage dealt by all targets on ship by 50% for 30 seconds &lt;br /&gt;
* Ability cannot be stacked&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_grenades.jpg|link=]]&amp;lt;br /&amp;gt;Grenades&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Targets nearest other ship within 12 tiles&lt;br /&gt;
* Each crewmember on board throws a grenade at target ship&lt;br /&gt;
* Grenades have (Ship Cannon Accuracy * 100%) chance to hit&lt;br /&gt;
* Hits deal 300 Hull damage&lt;br /&gt;
* Hits hit players and crew within 2 tiles inflicting 5% of max health as damage (up to 500 damage)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_razorwire.jpg|link=]]&amp;lt;br /&amp;gt;Razorwire&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | No Cannon Cooldown&lt;br /&gt;
*  For next 180 seconds, anyone boarding this ship will suffer an additional 33% Damage Taken for the next 30 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Greater Abilities===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Greater Abilities&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_brimstone.jpg|link=]]&amp;lt;br /&amp;gt;Brimstone&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 8 volleys with scatter radius 3 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 33% of base damage to Hull&lt;br /&gt;
* 33% of base damage to Sails&lt;br /&gt;
* 33% of base damage to Guns and&lt;br /&gt;
* 100% of base damage to Creatures and Players&lt;br /&gt;
* Will inflict an additional (total hull damage from hits * 2.0) to target ship over 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_eldritchammunition.jpg|link=]]&amp;lt;br /&amp;gt;Eldritch Ammunition&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 8 volleys at +50% Accuracy with scatter radius 1 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 50% of base damage to Hull&lt;br /&gt;
* 50% of base damage to Sails&lt;br /&gt;
* 50% of base damage to Guns and&lt;br /&gt;
* 100% of base damage to Creatures and Players, which Ignores Armor&lt;br /&gt;
* Any ship hit will have its cannon damage reduced by 10% for 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_flakcannons.jpg|link=]]&amp;lt;br /&amp;gt;Flak Cannons&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 8 volleys at +75% accuracy with scatter radius 4 and damage radius 2&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 75% of base damage to Hull&lt;br /&gt;
* 75% of base damage to Sails&lt;br /&gt;
* 75% of base damage to Guns and&lt;br /&gt;
* 75% of base damage to Creatures and Players&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_furiousassault.jpg|link=]]&amp;lt;br /&amp;gt;Furious Assault&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] +50% Crewmember damage and +50% crew bravery for the next 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_hellfirebarrage.jpg|link=]]&amp;lt;br /&amp;gt;Hellfire Barrage&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 4 volleys with scatter radius 3 and damage radius 2&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 175% of base damage to Hull&lt;br /&gt;
* 100% of base damage to Sails&lt;br /&gt;
* 150% of base damage to Guns and&lt;br /&gt;
* 75% of base damage to Creatures and Players&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_icebreakerammunition.jpg|link=]]&amp;lt;br /&amp;gt;Icebreaker Ammunition&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 4 volleys with scatter radius 2 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 100% of base damage to Hull&lt;br /&gt;
* 150% of base damage to Sails&lt;br /&gt;
* 125% of base damage to Guns and&lt;br /&gt;
* 100% of base damage to Creatures and Players&lt;br /&gt;
* Any ship hit will take +10% damage for the next 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_marinersfortune.jpg|link=]]&amp;lt;br /&amp;gt;Mariner&#039;s Fortune&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] For the next 3 minutes:&lt;br /&gt;
* Tidings increased by 15% &lt;br /&gt;
* Effective Fishing Skill increased by 10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_ridethewaves.jpg|link=]]&amp;lt;br /&amp;gt;Ride the Waves&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Increases movement speed by 10% for the next 90 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_rumrations.jpg|link=]]&amp;lt;br /&amp;gt;Rum Rations&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Heals each crewmember for 5% health every 10 seconds for the next 2 minutes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_tanglevineammunition.jpg|link=]]&amp;lt;br /&amp;gt;Tanglevine Ammunition&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 4 volleys with scatter radius 3 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 50% of base damage to Hull&lt;br /&gt;
* 50% of base damage to Sails&lt;br /&gt;
* 50% of base damage to Guns and&lt;br /&gt;
* 100% of base damage to Creatures and Players&lt;br /&gt;
* Any ship hit will have its movement speed reduced by 50% for 10 seconds&lt;br /&gt;
* Applies Hinders to nearby Players and Creatures&lt;br /&gt;
** Players are Hindered for 5 seconds&lt;br /&gt;
** Creatures are Hindered for 10 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_venombarrage.jpg|link=]]&amp;lt;br /&amp;gt;Venom Barrage&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 4 volleys with scatter radius 3 and damage radius 2&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 75% of base damage to Hull&lt;br /&gt;
* 75% base damage to Sails&lt;br /&gt;
* 75% of base damage to Guns and&lt;br /&gt;
* 350% of base damage to Creatures and Players&lt;br /&gt;
* Any creature or player hit will be inflicted with Lethal Poison&lt;br /&gt;
* Reduces damage dealt by all targets on ship by 15% for 30 seconds (will not stack)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_eyeofthestorm.jpg|link=]]&amp;lt;br /&amp;gt;Eye of the Storm&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Targets nearest other ship within 12 tiles&lt;br /&gt;
* Spawns a storm eye that follows the target ship and triggers every 5 seconds for the next 30 seconds&lt;br /&gt;
* When triggering, has a (Ship Cannon Accuracy * 100%) chance to inflict 100 damage for each cannon your ship has per side&lt;br /&gt;
* The damage is of a random damage type (Hull, Sails, Guns) on the target ship&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_lowprofile.jpg|link=]]&amp;lt;br /&amp;gt;Low Profile&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Reduces ship&#039;s wake scalar by 150% for 30 seconds and then reduces ship&#039;s wake scalar by 50% for the following 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_sargasso.jpg|link=]]&amp;lt;br /&amp;gt;Sargasso&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Targets nearest other ship within 12 tiles&lt;br /&gt;
* For each cannon your ship has per side spawns 4 sargasso seaweed tiles&lt;br /&gt;
* Seweed spawns randomly in a 12 tile radius around target ship&lt;br /&gt;
* Seaweed lasts 60 seconds&lt;br /&gt;
* Any ship that moves over a sargasso tile will have its movement speed reduced by 75% for 5 seconds.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Brozan</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:ShipAbilities&amp;diff=23909</id>
		<title>Template:ShipAbilities</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:ShipAbilities&amp;diff=23909"/>
		<updated>2024-06-18T13:10:31Z</updated>

		<summary type="html">&lt;p&gt;Brozan: /* Regular Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Abilities==&lt;br /&gt;
===Lesser Abilities===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Lesser Abilities&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_arcaneshot.jpg|link=]]&amp;lt;br /&amp;gt;Arcane Shot&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 8 volleys at +50% Accuracy with scatter radius 1 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 33% of base damage to Hull&lt;br /&gt;
* 33% of base damage to Sails&lt;br /&gt;
* 33% of base damage to Guns&lt;br /&gt;
* 66% of base damage to Creatures and Players, which Ignores Armor&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_boneshot.jpg|link=]]&amp;lt;br /&amp;gt;Boneshot&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 8 volleys with scatter radius 2 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 50% of base damage to Hull&lt;br /&gt;
* 75% of base damage to Sails&lt;br /&gt;
* 25% of base damage to Guns&lt;br /&gt;
* 50% of base damage to Creatures and Players&lt;br /&gt;
* Any creature or player hit has it&#039;s Armor Rating reduced by 25 for 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_explosiveammunition.jpg|link=]]&amp;lt;br /&amp;gt;Explosive Ammunition&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 4 volleys with scatter radius 2 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 125% of base damage to Hull&lt;br /&gt;
* 75% of base damage to Sails&lt;br /&gt;
* 75% of base damage to Guns&lt;br /&gt;
* 100% of base damage to Creatures and Players&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_glasscannon.jpg|link=]]&amp;lt;br /&amp;gt;Glass Cannon&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 8 volleys with scatter radius 2 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 25% of base damage to Hull&lt;br /&gt;
* 75% of base damage to Sails&lt;br /&gt;
* 50% of base damage to Guns&lt;br /&gt;
* 50% of base damage to Creatures and Players&lt;br /&gt;
* Any Creature or Player hit will also take 100% of base damage in Bleed damage&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_hardtoport.jpg|link=]]&amp;lt;br /&amp;gt;Hard to Port&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Increases ship speed by 20% for the next 15 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_holdfast.jpg|link=]]&amp;lt;br /&amp;gt;Hold Fast&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Reduces ship damage taken by 25% and reduces crewmember damage taken by 50% for the next 30 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_luck.jpg|link=]]&amp;lt;br /&amp;gt;Luck&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Increases accuracy of normal cannonfire by 33% and reduces enemy accuracy against ship by 33% for the next 30 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_mortarfire.jpg|link=]]&amp;lt;br /&amp;gt;Mortar Fire&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 4 volleys with scatter radius 3 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 125% of base damage to Hull&lt;br /&gt;
* 125% of base damage to Sails&lt;br /&gt;
* 125% of base damage to Guns&lt;br /&gt;
* 125% of base damage to Creatures and Players&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_smokeshot.jpg|link=]]&amp;lt;br /&amp;gt;Smokeshot&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 8 volleys with scatter radius 3 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 50% of base damage to Hull&lt;br /&gt;
* 50% of base damage to Sails&lt;br /&gt;
* 50% of base damage to Guns&lt;br /&gt;
* 50% of base damage to Creatures and Players&lt;br /&gt;
* Reduces ship&#039;s cannon Accuracy by 10% for 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_swiftreload.jpg|link=]]&amp;lt;br /&amp;gt;Swift Reload&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Reduces current reloading cooldown to 0 seconds and increases cannon damage by 25% for the next 10 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_depthcharges.jpg|link=]]&amp;lt;br /&amp;gt;Depth Charges&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | For each cannon your ship has per side, deploys 1 depth charge, which are placed behind the tillerman. &lt;br /&gt;
* Any ship moving over a depth charge will detonate it and take 500 Hull damage. &lt;br /&gt;
* Depth charges last 60 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_powdermishap.jpg|link=]]&amp;lt;br /&amp;gt;Powder Mishap&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Targets nearest other Ship within 12 tiles that is currently Reloading and:&lt;br /&gt;
* For each cannon your ship has per side, will deal 300 Hull and 300 Gun damage&lt;br /&gt;
* Each target on board will suffer 3% of max health as damage for each cannon your ship has per side (up to a maximum of 1500 damage)&lt;br /&gt;
* Damage amounts are reduced by 50% if ship has been already hit by powder mishap during the same reloading&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_seachange.jpg|link=]]&amp;lt;br /&amp;gt;Sea Change&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Cancels all negative effects on ship and will also ignore movement penalties for 30 seconds&lt;br /&gt;
* Heals each crewmember for 10% health&lt;br /&gt;
* Also cures poison, bleed, and disease for all targets on board.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Regular Abilities===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Regular Abilities&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_beattoquarters.jpg|link=]]&amp;lt;br /&amp;gt;Beat to Quarters&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Increases movement speed by 15% for the next 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_boardinghooks.jpg|link=]]&amp;lt;br /&amp;gt;Boarding Hooks&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Increases boarding success chances by 50% and crew bravery by 25% for the next 45 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_boardingpikes.jpg|link=]]&amp;lt;br /&amp;gt;Boarding Pikes&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Prevents enemy boarding for the next 45 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_chainshot.jpg|link=]]&amp;lt;br /&amp;gt;Chainshot&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 4 volleys with scatter radius 2 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all ship locations:&lt;br /&gt;
* 50% of base damage to Hull&lt;br /&gt;
* 125% of base damage to Sails&lt;br /&gt;
* 75% of base damage to Guns&lt;br /&gt;
* 75% of base damage to creatures and players&lt;br /&gt;
* Any ship hit will also have it&#039;s movement speed reduced by 25% for 10 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_expediterepairs.jpg|link=]]&amp;lt;br /&amp;gt;Expedite Repairs&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Reduces current cooldown on repairs to 0 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_flameshot.jpg|link=]]&amp;lt;br /&amp;gt;Flameshot&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 8 volleys with scatter radius 3 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 25% of base damage to Hull&lt;br /&gt;
* 25% of base damage to Sails&lt;br /&gt;
* 25% of base damage to Guns&lt;br /&gt;
* 75% of base damage to Creatures and Players&lt;br /&gt;
* Will inflict an additional (total hull damage from hits * 2.0) to target ship over 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_ghostfire.jpg|link=]]&amp;lt;br /&amp;gt;Ghost Fire&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 4 volleys at +25% Accuracy with scatter radius 2 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 50% of base damage to Hull&lt;br /&gt;
* 100% of base damage to Sails&lt;br /&gt;
* 100% of base damage to Guns&lt;br /&gt;
* 100% of base damage to Creatures and Players&lt;br /&gt;
*  Ignores 100% of creature armor and 50% of player armor&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_grapeshotammunition.jpg|link=]]&amp;lt;br /&amp;gt;Grapeshot Ammunition&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 16 volleys with scatter radius 3 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 10% of base damage to Hull&lt;br /&gt;
* 10% of base damage to Sails&lt;br /&gt;
* 10% of base damage to Guns&lt;br /&gt;
* 100% of base damage to Creatures and Players&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_heatseekerammunition.jpg|link=]]&amp;lt;br /&amp;gt;Heatseeker Ammunition&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 4 volleys at +75% accuracy with scatter radius 1 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 75% of base damage to Hull&lt;br /&gt;
* 75% of base damage to Sails&lt;br /&gt;
* 75% of base damage to Guns&lt;br /&gt;
* 75% of base damage to Creatures and Players&lt;br /&gt;
* Ship&#039;s accuracy against target ship increased by 25% for the next 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_heavyordinance.jpg|link=]]&amp;lt;br /&amp;gt;Heavy Ordinance&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 4 volleys with scatter radius 2 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 150% of base damage to Hull&lt;br /&gt;
* 75% of base damage to Sails&lt;br /&gt;
* 125% of base damage to Guns&lt;br /&gt;
* 100% of base damage to Creatures and Players, which Ignores Armor&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_powdersoakammunition.jpg|link=]]&amp;lt;br /&amp;gt;Powdersoak Ammunition&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 4 volleys with scatter radius 2 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 100% of base damage to Hull&lt;br /&gt;
* 75% of base damage to Sails&lt;br /&gt;
* 150% of base damage to Guns&lt;br /&gt;
* 100% of base damage to Creatures and Players&lt;br /&gt;
* NPC ships hit will lose 1 ammunition from their cannons and player ships hit will have a 50% chance to lose 1 ammunition from their cannons&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_rally.jpg|link=]]&amp;lt;br /&amp;gt;Rally&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Heals each crewmember for 33% health, and cures any remaining poison, disease, and bleed ticks on crewmember&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_specialpowderkeg.jpg|link=]]&amp;lt;br /&amp;gt;Special Powderkeg&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Normal cannon fire for the next 60 seconds has its accuracy increased by 25% and damage increased by 100%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_toxicammunition.jpg|link=]]&amp;lt;br /&amp;gt;Toxic Ammunition&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 8 volleys with scatter radius 3 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 33% of base damage to Hull&lt;br /&gt;
* 33% of base damage to Sails&lt;br /&gt;
* 33% of base damage to Guns&lt;br /&gt;
* 150% of base damage to Creatures and Players, which Ignores Armor&lt;br /&gt;
* Any creature or player hit will also be inflicted with Deadly Poison&lt;br /&gt;
* Reduces damage dealt by all targets on ship by 10% for 30 seconds (will not stack)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_badrations.jpg|link=]]&amp;lt;br /&amp;gt;Bad Rations&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Targets nearest other ship within 12 tiles&lt;br /&gt;
* Reduces damage dealt by all targets on ship by 50% for 30 seconds &lt;br /&gt;
* Ability cannot be stacked&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_grenades.jpg|link=]]&amp;lt;br /&amp;gt;Grenades&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Targets nearest other ship within 12 tiles&lt;br /&gt;
* Each crewmember on board throws a grenade at target ship&lt;br /&gt;
* Grenades have (Ship Cannon Accuracy * 100%) chance to hit&lt;br /&gt;
* Hits deal 300 Hull damage&lt;br /&gt;
* Hits hit players and crew within 2 tiles inflicting 5% of max health as damage (up to 500 damage)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_razorwire.jpg|link=]]&amp;lt;br /&amp;gt;Razorwire&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | No Cannon Cooldown&lt;br /&gt;
*  For next 180 seconds, anyone boarding this ship will suffer an additional 33% Damage Taken for the next 30 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Greater Abilities===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Greater Abilities&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_brimstone.jpg|link=]]&amp;lt;br /&amp;gt;Brimstone&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 8 volleys with scatter radius 3 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 33% of base damage to Hull&lt;br /&gt;
* 33% of base damage to Sails&lt;br /&gt;
* 33% of base damage to Guns and&lt;br /&gt;
* 100% of base damage to Creatures and Players&lt;br /&gt;
* Will inflict an additional (total hull damage from hits * 2.0) to target ship over 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_eldritchammunition.jpg|link=]]&amp;lt;br /&amp;gt;Eldritch Ammunition&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 8 volleys at +50% Accuracy with scatter radius 1 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 50% of base damage to Hull&lt;br /&gt;
* 50% of base damage to Sails&lt;br /&gt;
* 50% of base damage to Guns and&lt;br /&gt;
* 50% of base damage to Creatures and Players, which Ignores Armor&lt;br /&gt;
* Any ship hit will have its cannon damage reduced by 10% for 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_flakcannons.jpg|link=]]&amp;lt;br /&amp;gt;Flak Cannons&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 8 volleys at +75% accuracy with scatter radius 4 and damage radius 2&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 75% of base damage to Hull&lt;br /&gt;
* 75% of base damage to Sails&lt;br /&gt;
* 75% of base damage to Guns and&lt;br /&gt;
* 75% of base damage to Creatures and Players&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_furiousassault.jpg|link=]]&amp;lt;br /&amp;gt;Furious Assault&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] +50% Crewmember damage and +50% crew bravery for the next 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_hellfirebarrage.jpg|link=]]&amp;lt;br /&amp;gt;Hellfire Barrage&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 4 volleys with scatter radius 3 and damage radius 2&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 175% of base damage to Hull&lt;br /&gt;
* 100% of base damage to Sails&lt;br /&gt;
* 150% of base damage to Guns and&lt;br /&gt;
* 75% of base damage to Creatures and Players&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_icebreakerammunition.jpg|link=]]&amp;lt;br /&amp;gt;Icebreaker Ammunition&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 4 volleys with scatter radius 2 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 100% of base damage to Hull&lt;br /&gt;
* 150% of base damage to Sails&lt;br /&gt;
* 125% of base damage to Guns and&lt;br /&gt;
* 100% of base damage to Creatures and Players&lt;br /&gt;
* Any ship hit will take +10% damage for the next 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_marinersfortune.jpg|link=]]&amp;lt;br /&amp;gt;Mariner&#039;s Fortune&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] For the next 3 minutes:&lt;br /&gt;
* Tidings increased by 15% &lt;br /&gt;
* Effective Fishing Skill increased by 10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_ridethewaves.jpg|link=]]&amp;lt;br /&amp;gt;Ride the Waves&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Increases movement speed by 10% for the next 90 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_rumrations.jpg|link=]]&amp;lt;br /&amp;gt;Rum Rations&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Heals each crewmember for 5% health every 10 seconds for the next 2 minutes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_tanglevineammunition.jpg|link=]]&amp;lt;br /&amp;gt;Tanglevine Ammunition&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 4 volleys with scatter radius 3 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 50% of base damage to Hull&lt;br /&gt;
* 50% of base damage to Sails&lt;br /&gt;
* 50% of base damage to Guns and&lt;br /&gt;
* 100% of base damage to Creatures and Players&lt;br /&gt;
* Any ship hit will have its movement speed reduced by 50% for 10 seconds&lt;br /&gt;
* Applies Hinders to nearby Players and Creatures&lt;br /&gt;
** Players are Hindered for 5 seconds&lt;br /&gt;
** Creatures are Hindered for 10 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_venombarrage.jpg|link=]]&amp;lt;br /&amp;gt;Venom Barrage&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 4 volleys with scatter radius 3 and damage radius 2&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 75% of base damage to Hull&lt;br /&gt;
* 75% base damage to Sails&lt;br /&gt;
* 75% of base damage to Guns and&lt;br /&gt;
* 350% of base damage to Creatures and Players&lt;br /&gt;
* Any creature or player hit will be inflicted with Lethal Poison&lt;br /&gt;
* Reduces damage dealt by all targets on ship by 15% for 30 seconds (will not stack)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_eyeofthestorm.jpg|link=]]&amp;lt;br /&amp;gt;Eye of the Storm&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Targets nearest other ship within 12 tiles&lt;br /&gt;
* Spawns a storm eye that follows the target ship and triggers every 5 seconds for the next 30 seconds&lt;br /&gt;
* When triggering, has a (Ship Cannon Accuracy * 100%) chance to inflict 100 damage for each cannon your ship has per side&lt;br /&gt;
* The damage is of a random damage type (Hull, Sails, Guns) on the target ship&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_lowprofile.jpg|link=]]&amp;lt;br /&amp;gt;Low Profile&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Reduces ship&#039;s wake scalar by 150% for 30 seconds and then reduces ship&#039;s wake scalar by 50% for the following 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_sargasso.jpg|link=]]&amp;lt;br /&amp;gt;Sargasso&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Targets nearest other ship within 12 tiles&lt;br /&gt;
* For each cannon your ship has per side spawns 4 sargasso seaweed tiles&lt;br /&gt;
* Seweed spawns randomly in a 12 tile radius around target ship&lt;br /&gt;
* Seaweed lasts 60 seconds&lt;br /&gt;
* Any ship that moves over a sargasso tile will have its movement speed reduced by 75% for 5 seconds.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Brozan</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:ShipAbilities&amp;diff=23908</id>
		<title>Template:ShipAbilities</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:ShipAbilities&amp;diff=23908"/>
		<updated>2024-06-17T15:33:27Z</updated>

		<summary type="html">&lt;p&gt;Brozan: /* Greater Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Abilities==&lt;br /&gt;
===Lesser Abilities===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Lesser Abilities&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_arcaneshot.jpg|link=]]&amp;lt;br /&amp;gt;Arcane Shot&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 8 volleys at +50% Accuracy with scatter radius 1 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 33% of base damage to Hull&lt;br /&gt;
* 33% of base damage to Sails&lt;br /&gt;
* 33% of base damage to Guns&lt;br /&gt;
* 66% of base damage to Creatures and Players, which Ignores Armor&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_boneshot.jpg|link=]]&amp;lt;br /&amp;gt;Boneshot&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 8 volleys with scatter radius 2 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 50% of base damage to Hull&lt;br /&gt;
* 75% of base damage to Sails&lt;br /&gt;
* 25% of base damage to Guns&lt;br /&gt;
* 50% of base damage to Creatures and Players&lt;br /&gt;
* Any creature or player hit has it&#039;s Armor Rating reduced by 25 for 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_explosiveammunition.jpg|link=]]&amp;lt;br /&amp;gt;Explosive Ammunition&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 4 volleys with scatter radius 2 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 125% of base damage to Hull&lt;br /&gt;
* 75% of base damage to Sails&lt;br /&gt;
* 75% of base damage to Guns&lt;br /&gt;
* 100% of base damage to Creatures and Players&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_glasscannon.jpg|link=]]&amp;lt;br /&amp;gt;Glass Cannon&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 8 volleys with scatter radius 2 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 25% of base damage to Hull&lt;br /&gt;
* 75% of base damage to Sails&lt;br /&gt;
* 50% of base damage to Guns&lt;br /&gt;
* 50% of base damage to Creatures and Players&lt;br /&gt;
* Any Creature or Player hit will also take 100% of base damage in Bleed damage&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_hardtoport.jpg|link=]]&amp;lt;br /&amp;gt;Hard to Port&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Increases ship speed by 20% for the next 15 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_holdfast.jpg|link=]]&amp;lt;br /&amp;gt;Hold Fast&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Reduces ship damage taken by 25% and reduces crewmember damage taken by 50% for the next 30 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_luck.jpg|link=]]&amp;lt;br /&amp;gt;Luck&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Increases accuracy of normal cannonfire by 33% and reduces enemy accuracy against ship by 33% for the next 30 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_mortarfire.jpg|link=]]&amp;lt;br /&amp;gt;Mortar Fire&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 4 volleys with scatter radius 3 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 125% of base damage to Hull&lt;br /&gt;
* 125% of base damage to Sails&lt;br /&gt;
* 125% of base damage to Guns&lt;br /&gt;
* 125% of base damage to Creatures and Players&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_smokeshot.jpg|link=]]&amp;lt;br /&amp;gt;Smokeshot&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 8 volleys with scatter radius 3 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 50% of base damage to Hull&lt;br /&gt;
* 50% of base damage to Sails&lt;br /&gt;
* 50% of base damage to Guns&lt;br /&gt;
* 50% of base damage to Creatures and Players&lt;br /&gt;
* Reduces ship&#039;s cannon Accuracy by 10% for 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_swiftreload.jpg|link=]]&amp;lt;br /&amp;gt;Swift Reload&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Reduces current reloading cooldown to 0 seconds and increases cannon damage by 25% for the next 10 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_depthcharges.jpg|link=]]&amp;lt;br /&amp;gt;Depth Charges&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | For each cannon your ship has per side, deploys 1 depth charge, which are placed behind the tillerman. &lt;br /&gt;
* Any ship moving over a depth charge will detonate it and take 500 Hull damage. &lt;br /&gt;
* Depth charges last 60 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_powdermishap.jpg|link=]]&amp;lt;br /&amp;gt;Powder Mishap&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Targets nearest other Ship within 12 tiles that is currently Reloading and:&lt;br /&gt;
* For each cannon your ship has per side, will deal 300 Hull and 300 Gun damage&lt;br /&gt;
* Each target on board will suffer 3% of max health as damage for each cannon your ship has per side (up to a maximum of 1500 damage)&lt;br /&gt;
* Damage amounts are reduced by 50% if ship has been already hit by powder mishap during the same reloading&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_seachange.jpg|link=]]&amp;lt;br /&amp;gt;Sea Change&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Cancels all negative effects on ship and will also ignore movement penalties for 30 seconds&lt;br /&gt;
* Heals each crewmember for 10% health&lt;br /&gt;
* Also cures poison, bleed, and disease for all targets on board.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Regular Abilities===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Regular Abilities&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_beattoquarters.jpg|link=]]&amp;lt;br /&amp;gt;Beat to Quarters&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Increases movement speed by 15% for the next 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_boardinghooks.jpg|link=]]&amp;lt;br /&amp;gt;Boarding Hooks&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Increases boarding success chances by 50% and crew bravery by 25% for the next 45 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_boardingpikes.jpg|link=]]&amp;lt;br /&amp;gt;Boarding Pikes&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Prevents enemy boarding for the next 45 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_chainshot.jpg|link=]]&amp;lt;br /&amp;gt;Chainshot&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 4 volleys with scatter radius 2 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all ship locations:&lt;br /&gt;
* 75% of base damage to Hull&lt;br /&gt;
* 125% of base damage to Sails&lt;br /&gt;
* 75% of base damage to Guns&lt;br /&gt;
* 75% of base damage to creatures and players&lt;br /&gt;
* Any ship hit will also have it&#039;s movement speed reduced by 25% for 10 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_expediterepairs.jpg|link=]]&amp;lt;br /&amp;gt;Expedite Repairs&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Reduces current cooldown on repairs to 0 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_flameshot.jpg|link=]]&amp;lt;br /&amp;gt;Flameshot&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 8 volleys with scatter radius 3 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 25% of base damage to Hull&lt;br /&gt;
* 25% of base damage to Sails&lt;br /&gt;
* 25% of base damage to Guns&lt;br /&gt;
* 75% of base damage to Creatures and Players&lt;br /&gt;
* Will inflict an additional (total hull damage from hits * 2.0) to target ship over 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_ghostfire.jpg|link=]]&amp;lt;br /&amp;gt;Ghost Fire&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 4 volleys at +25% Accuracy with scatter radius 2 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 50% of base damage to Hull&lt;br /&gt;
* 100% of base damage to Sails&lt;br /&gt;
* 100% of base damage to Guns&lt;br /&gt;
* 100% of base damage to Creatures and Players&lt;br /&gt;
*  Ignores 100% of creature armor and 50% of player armor&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_grapeshotammunition.jpg|link=]]&amp;lt;br /&amp;gt;Grapeshot Ammunition&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 16 volleys with scatter radius 3 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 10% of base damage to Hull&lt;br /&gt;
* 10% of base damage to Sails&lt;br /&gt;
* 10% of base damage to Guns&lt;br /&gt;
* 100% of base damage to Creatures and Players&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_heatseekerammunition.jpg|link=]]&amp;lt;br /&amp;gt;Heatseeker Ammunition&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 4 volleys at +75% accuracy with scatter radius 1 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 75% of base damage to Hull&lt;br /&gt;
* 75% of base damage to Sails&lt;br /&gt;
* 75% of base damage to Guns&lt;br /&gt;
* 75% of base damage to Creatures and Players&lt;br /&gt;
* Ship&#039;s accuracy against target ship increased by 25% for the next 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_heavyordinance.jpg|link=]]&amp;lt;br /&amp;gt;Heavy Ordinance&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 4 volleys with scatter radius 2 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 150% of base damage to Hull&lt;br /&gt;
* 75% of base damage to Sails&lt;br /&gt;
* 125% of base damage to Guns&lt;br /&gt;
* 100% of base damage to Creatures and Players, which Ignores Armor&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_powdersoakammunition.jpg|link=]]&amp;lt;br /&amp;gt;Powdersoak Ammunition&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 4 volleys with scatter radius 2 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 100% of base damage to Hull&lt;br /&gt;
* 75% of base damage to Sails&lt;br /&gt;
* 150% of base damage to Guns&lt;br /&gt;
* 100% of base damage to Creatures and Players&lt;br /&gt;
* NPC ships hit will lose 1 ammunition from their cannons and player ships hit will have a 50% chance to lose 1 ammunition from their cannons&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_rally.jpg|link=]]&amp;lt;br /&amp;gt;Rally&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Heals each crewmember for 33% health, and cures any remaining poison, disease, and bleed ticks on crewmember&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_specialpowderkeg.jpg|link=]]&amp;lt;br /&amp;gt;Special Powderkeg&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Normal cannon fire for the next 60 seconds has its accuracy increased by 25% and damage increased by 100%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_toxicammunition.jpg|link=]]&amp;lt;br /&amp;gt;Toxic Ammunition&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 8 volleys with scatter radius 3 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 33% of base damage to Hull&lt;br /&gt;
* 33% of base damage to Sails&lt;br /&gt;
* 33% of base damage to Guns&lt;br /&gt;
* 150% of base damage to Creatures and Players, which Ignores Armor&lt;br /&gt;
* Any creature or player hit will also be inflicted with Deadly Poison&lt;br /&gt;
* Reduces damage dealt by all targets on ship by 10% for 30 seconds (will not stack)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_badrations.jpg|link=]]&amp;lt;br /&amp;gt;Bad Rations&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Targets nearest other ship within 12 tiles&lt;br /&gt;
* Reduces damage dealt by all targets on ship by 50% for 30 seconds &lt;br /&gt;
* Ability cannot be stacked&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_grenades.jpg|link=]]&amp;lt;br /&amp;gt;Grenades&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Targets nearest other ship within 12 tiles&lt;br /&gt;
* Each crewmember on board throws a grenade at target ship&lt;br /&gt;
* Grenades have (Ship Cannon Accuracy * 100%) chance to hit&lt;br /&gt;
* Hits deal 300 Hull damage&lt;br /&gt;
* Hits hit players and crew within 2 tiles inflicting 5% of max health as damage (up to 500 damage)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_razorwire.jpg|link=]]&amp;lt;br /&amp;gt;Razorwire&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | No Cannon Cooldown&lt;br /&gt;
*  For next 180 seconds, anyone boarding this ship will suffer an additional 33% Damage Taken for the next 30 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Greater Abilities===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Greater Abilities&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_brimstone.jpg|link=]]&amp;lt;br /&amp;gt;Brimstone&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 8 volleys with scatter radius 3 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 33% of base damage to Hull&lt;br /&gt;
* 33% of base damage to Sails&lt;br /&gt;
* 33% of base damage to Guns and&lt;br /&gt;
* 100% of base damage to Creatures and Players&lt;br /&gt;
* Will inflict an additional (total hull damage from hits * 2.0) to target ship over 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_eldritchammunition.jpg|link=]]&amp;lt;br /&amp;gt;Eldritch Ammunition&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 8 volleys at +50% Accuracy with scatter radius 1 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 50% of base damage to Hull&lt;br /&gt;
* 50% of base damage to Sails&lt;br /&gt;
* 50% of base damage to Guns and&lt;br /&gt;
* 50% of base damage to Creatures and Players, which Ignores Armor&lt;br /&gt;
* Any ship hit will have its cannon damage reduced by 10% for 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_flakcannons.jpg|link=]]&amp;lt;br /&amp;gt;Flak Cannons&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 8 volleys at +75% accuracy with scatter radius 4 and damage radius 2&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 75% of base damage to Hull&lt;br /&gt;
* 75% of base damage to Sails&lt;br /&gt;
* 75% of base damage to Guns and&lt;br /&gt;
* 75% of base damage to Creatures and Players&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_furiousassault.jpg|link=]]&amp;lt;br /&amp;gt;Furious Assault&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] +50% Crewmember damage and +50% crew bravery for the next 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_hellfirebarrage.jpg|link=]]&amp;lt;br /&amp;gt;Hellfire Barrage&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 4 volleys with scatter radius 3 and damage radius 2&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 175% of base damage to Hull&lt;br /&gt;
* 100% of base damage to Sails&lt;br /&gt;
* 150% of base damage to Guns and&lt;br /&gt;
* 75% of base damage to Creatures and Players&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_icebreakerammunition.jpg|link=]]&amp;lt;br /&amp;gt;Icebreaker Ammunition&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 4 volleys with scatter radius 2 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 100% of base damage to Hull&lt;br /&gt;
* 150% of base damage to Sails&lt;br /&gt;
* 125% of base damage to Guns and&lt;br /&gt;
* 100% of base damage to Creatures and Players&lt;br /&gt;
* Any ship hit will take +10% damage for the next 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_marinersfortune.jpg|link=]]&amp;lt;br /&amp;gt;Mariner&#039;s Fortune&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] For the next 3 minutes:&lt;br /&gt;
* Tidings increased by 15% &lt;br /&gt;
* Effective Fishing Skill increased by 10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_ridethewaves.jpg|link=]]&amp;lt;br /&amp;gt;Ride the Waves&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Increases movement speed by 10% for the next 90 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_rumrations.jpg|link=]]&amp;lt;br /&amp;gt;Rum Rations&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Heals each crewmember for 5% health every 10 seconds for the next 2 minutes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_tanglevineammunition.jpg|link=]]&amp;lt;br /&amp;gt;Tanglevine Ammunition&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 4 volleys with scatter radius 3 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 50% of base damage to Hull&lt;br /&gt;
* 50% of base damage to Sails&lt;br /&gt;
* 50% of base damage to Guns and&lt;br /&gt;
* 100% of base damage to Creatures and Players&lt;br /&gt;
* Any ship hit will have its movement speed reduced by 50% for 10 seconds&lt;br /&gt;
* Applies Hinders to nearby Players and Creatures&lt;br /&gt;
** Players are Hindered for 5 seconds&lt;br /&gt;
** Creatures are Hindered for 10 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_venombarrage.jpg|link=]]&amp;lt;br /&amp;gt;Venom Barrage&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 4 volleys with scatter radius 3 and damage radius 2&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 75% of base damage to Hull&lt;br /&gt;
* 75% base damage to Sails&lt;br /&gt;
* 75% of base damage to Guns and&lt;br /&gt;
* 350% of base damage to Creatures and Players&lt;br /&gt;
* Any creature or player hit will be inflicted with Lethal Poison&lt;br /&gt;
* Reduces damage dealt by all targets on ship by 15% for 30 seconds (will not stack)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_eyeofthestorm.jpg|link=]]&amp;lt;br /&amp;gt;Eye of the Storm&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Targets nearest other ship within 12 tiles&lt;br /&gt;
* Spawns a storm eye that follows the target ship and triggers every 5 seconds for the next 30 seconds&lt;br /&gt;
* When triggering, has a (Ship Cannon Accuracy * 100%) chance to inflict 100 damage for each cannon your ship has per side&lt;br /&gt;
* The damage is of a random damage type (Hull, Sails, Guns) on the target ship&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_lowprofile.jpg|link=]]&amp;lt;br /&amp;gt;Low Profile&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Reduces ship&#039;s wake scalar by 150% for 30 seconds and then reduces ship&#039;s wake scalar by 50% for the following 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_sargasso.jpg|link=]]&amp;lt;br /&amp;gt;Sargasso&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Targets nearest other ship within 12 tiles&lt;br /&gt;
* For each cannon your ship has per side spawns 4 sargasso seaweed tiles&lt;br /&gt;
* Seweed spawns randomly in a 12 tile radius around target ship&lt;br /&gt;
* Seaweed lasts 60 seconds&lt;br /&gt;
* Any ship that moves over a sargasso tile will have its movement speed reduced by 75% for 5 seconds.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Brozan</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:ShipAbilities&amp;diff=23907</id>
		<title>Template:ShipAbilities</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:ShipAbilities&amp;diff=23907"/>
		<updated>2024-06-17T15:20:39Z</updated>

		<summary type="html">&lt;p&gt;Brozan: /* Regular Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Abilities==&lt;br /&gt;
===Lesser Abilities===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Lesser Abilities&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_arcaneshot.jpg|link=]]&amp;lt;br /&amp;gt;Arcane Shot&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 8 volleys at +50% Accuracy with scatter radius 1 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 33% of base damage to Hull&lt;br /&gt;
* 33% of base damage to Sails&lt;br /&gt;
* 33% of base damage to Guns&lt;br /&gt;
* 66% of base damage to Creatures and Players, which Ignores Armor&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_boneshot.jpg|link=]]&amp;lt;br /&amp;gt;Boneshot&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 8 volleys with scatter radius 2 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 50% of base damage to Hull&lt;br /&gt;
* 75% of base damage to Sails&lt;br /&gt;
* 25% of base damage to Guns&lt;br /&gt;
* 50% of base damage to Creatures and Players&lt;br /&gt;
* Any creature or player hit has it&#039;s Armor Rating reduced by 25 for 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_explosiveammunition.jpg|link=]]&amp;lt;br /&amp;gt;Explosive Ammunition&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 4 volleys with scatter radius 2 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 125% of base damage to Hull&lt;br /&gt;
* 75% of base damage to Sails&lt;br /&gt;
* 75% of base damage to Guns&lt;br /&gt;
* 100% of base damage to Creatures and Players&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_glasscannon.jpg|link=]]&amp;lt;br /&amp;gt;Glass Cannon&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 8 volleys with scatter radius 2 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 25% of base damage to Hull&lt;br /&gt;
* 75% of base damage to Sails&lt;br /&gt;
* 50% of base damage to Guns&lt;br /&gt;
* 50% of base damage to Creatures and Players&lt;br /&gt;
* Any Creature or Player hit will also take 100% of base damage in Bleed damage&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_hardtoport.jpg|link=]]&amp;lt;br /&amp;gt;Hard to Port&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Increases ship speed by 20% for the next 15 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_holdfast.jpg|link=]]&amp;lt;br /&amp;gt;Hold Fast&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Reduces ship damage taken by 25% and reduces crewmember damage taken by 50% for the next 30 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_luck.jpg|link=]]&amp;lt;br /&amp;gt;Luck&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Increases accuracy of normal cannonfire by 33% and reduces enemy accuracy against ship by 33% for the next 30 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_mortarfire.jpg|link=]]&amp;lt;br /&amp;gt;Mortar Fire&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 4 volleys with scatter radius 3 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 125% of base damage to Hull&lt;br /&gt;
* 125% of base damage to Sails&lt;br /&gt;
* 125% of base damage to Guns&lt;br /&gt;
* 125% of base damage to Creatures and Players&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_smokeshot.jpg|link=]]&amp;lt;br /&amp;gt;Smokeshot&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 8 volleys with scatter radius 3 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 50% of base damage to Hull&lt;br /&gt;
* 50% of base damage to Sails&lt;br /&gt;
* 50% of base damage to Guns&lt;br /&gt;
* 50% of base damage to Creatures and Players&lt;br /&gt;
* Reduces ship&#039;s cannon Accuracy by 10% for 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_swiftreload.jpg|link=]]&amp;lt;br /&amp;gt;Swift Reload&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Reduces current reloading cooldown to 0 seconds and increases cannon damage by 25% for the next 10 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_depthcharges.jpg|link=]]&amp;lt;br /&amp;gt;Depth Charges&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | For each cannon your ship has per side, deploys 1 depth charge, which are placed behind the tillerman. &lt;br /&gt;
* Any ship moving over a depth charge will detonate it and take 500 Hull damage. &lt;br /&gt;
* Depth charges last 60 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_powdermishap.jpg|link=]]&amp;lt;br /&amp;gt;Powder Mishap&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Targets nearest other Ship within 12 tiles that is currently Reloading and:&lt;br /&gt;
* For each cannon your ship has per side, will deal 300 Hull and 300 Gun damage&lt;br /&gt;
* Each target on board will suffer 3% of max health as damage for each cannon your ship has per side (up to a maximum of 1500 damage)&lt;br /&gt;
* Damage amounts are reduced by 50% if ship has been already hit by powder mishap during the same reloading&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_seachange.jpg|link=]]&amp;lt;br /&amp;gt;Sea Change&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Cancels all negative effects on ship and will also ignore movement penalties for 30 seconds&lt;br /&gt;
* Heals each crewmember for 10% health&lt;br /&gt;
* Also cures poison, bleed, and disease for all targets on board.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Regular Abilities===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Regular Abilities&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_beattoquarters.jpg|link=]]&amp;lt;br /&amp;gt;Beat to Quarters&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Increases movement speed by 15% for the next 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_boardinghooks.jpg|link=]]&amp;lt;br /&amp;gt;Boarding Hooks&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Increases boarding success chances by 50% and crew bravery by 25% for the next 45 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_boardingpikes.jpg|link=]]&amp;lt;br /&amp;gt;Boarding Pikes&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Prevents enemy boarding for the next 45 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_chainshot.jpg|link=]]&amp;lt;br /&amp;gt;Chainshot&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 4 volleys with scatter radius 2 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all ship locations:&lt;br /&gt;
* 75% of base damage to Hull&lt;br /&gt;
* 125% of base damage to Sails&lt;br /&gt;
* 75% of base damage to Guns&lt;br /&gt;
* 75% of base damage to creatures and players&lt;br /&gt;
* Any ship hit will also have it&#039;s movement speed reduced by 25% for 10 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_expediterepairs.jpg|link=]]&amp;lt;br /&amp;gt;Expedite Repairs&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Reduces current cooldown on repairs to 0 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_flameshot.jpg|link=]]&amp;lt;br /&amp;gt;Flameshot&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 8 volleys with scatter radius 3 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 25% of base damage to Hull&lt;br /&gt;
* 25% of base damage to Sails&lt;br /&gt;
* 25% of base damage to Guns&lt;br /&gt;
* 75% of base damage to Creatures and Players&lt;br /&gt;
* Will inflict an additional (total hull damage from hits * 2.0) to target ship over 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_ghostfire.jpg|link=]]&amp;lt;br /&amp;gt;Ghost Fire&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 4 volleys at +25% Accuracy with scatter radius 2 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 50% of base damage to Hull&lt;br /&gt;
* 100% of base damage to Sails&lt;br /&gt;
* 100% of base damage to Guns&lt;br /&gt;
* 100% of base damage to Creatures and Players&lt;br /&gt;
*  Ignores 100% of creature armor and 50% of player armor&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_grapeshotammunition.jpg|link=]]&amp;lt;br /&amp;gt;Grapeshot Ammunition&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 16 volleys with scatter radius 3 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 10% of base damage to Hull&lt;br /&gt;
* 10% of base damage to Sails&lt;br /&gt;
* 10% of base damage to Guns&lt;br /&gt;
* 100% of base damage to Creatures and Players&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_heatseekerammunition.jpg|link=]]&amp;lt;br /&amp;gt;Heatseeker Ammunition&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 4 volleys at +75% accuracy with scatter radius 1 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 75% of base damage to Hull&lt;br /&gt;
* 75% of base damage to Sails&lt;br /&gt;
* 75% of base damage to Guns&lt;br /&gt;
* 75% of base damage to Creatures and Players&lt;br /&gt;
* Ship&#039;s accuracy against target ship increased by 25% for the next 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_heavyordinance.jpg|link=]]&amp;lt;br /&amp;gt;Heavy Ordinance&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 4 volleys with scatter radius 2 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 150% of base damage to Hull&lt;br /&gt;
* 75% of base damage to Sails&lt;br /&gt;
* 125% of base damage to Guns&lt;br /&gt;
* 100% of base damage to Creatures and Players, which Ignores Armor&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_powdersoakammunition.jpg|link=]]&amp;lt;br /&amp;gt;Powdersoak Ammunition&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 4 volleys with scatter radius 2 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 100% of base damage to Hull&lt;br /&gt;
* 75% of base damage to Sails&lt;br /&gt;
* 150% of base damage to Guns&lt;br /&gt;
* 100% of base damage to Creatures and Players&lt;br /&gt;
* NPC ships hit will lose 1 ammunition from their cannons and player ships hit will have a 50% chance to lose 1 ammunition from their cannons&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_rally.jpg|link=]]&amp;lt;br /&amp;gt;Rally&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Heals each crewmember for 33% health, and cures any remaining poison, disease, and bleed ticks on crewmember&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_specialpowderkeg.jpg|link=]]&amp;lt;br /&amp;gt;Special Powderkeg&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Normal cannon fire for the next 60 seconds has its accuracy increased by 25% and damage increased by 100%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_toxicammunition.jpg|link=]]&amp;lt;br /&amp;gt;Toxic Ammunition&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 8 volleys with scatter radius 3 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 33% of base damage to Hull&lt;br /&gt;
* 33% of base damage to Sails&lt;br /&gt;
* 33% of base damage to Guns&lt;br /&gt;
* 150% of base damage to Creatures and Players, which Ignores Armor&lt;br /&gt;
* Any creature or player hit will also be inflicted with Deadly Poison&lt;br /&gt;
* Reduces damage dealt by all targets on ship by 10% for 30 seconds (will not stack)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_badrations.jpg|link=]]&amp;lt;br /&amp;gt;Bad Rations&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Targets nearest other ship within 12 tiles&lt;br /&gt;
* Reduces damage dealt by all targets on ship by 50% for 30 seconds &lt;br /&gt;
* Ability cannot be stacked&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_grenades.jpg|link=]]&amp;lt;br /&amp;gt;Grenades&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Targets nearest other ship within 12 tiles&lt;br /&gt;
* Each crewmember on board throws a grenade at target ship&lt;br /&gt;
* Grenades have (Ship Cannon Accuracy * 100%) chance to hit&lt;br /&gt;
* Hits deal 300 Hull damage&lt;br /&gt;
* Hits hit players and crew within 2 tiles inflicting 5% of max health as damage (up to 500 damage)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_razorwire.jpg|link=]]&amp;lt;br /&amp;gt;Razorwire&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | No Cannon Cooldown&lt;br /&gt;
*  For next 180 seconds, anyone boarding this ship will suffer an additional 33% Damage Taken for the next 30 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Greater Abilities===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Greater Abilities&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_brimstone.jpg|link=]]&amp;lt;br /&amp;gt;Brimstone&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 6 volleys with scatter radius 3 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 66% of base damage to Hull&lt;br /&gt;
* 66% of base damage to Sails&lt;br /&gt;
* 66% of base damage to Guns and&lt;br /&gt;
* 66% of base damage to Creatures and Players&lt;br /&gt;
* Can create several flame pillars which deal 3-4 Hull damage and 5-10 player damage per second for 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_eldritchammunition.jpg|link=]]&amp;lt;br /&amp;gt;Eldritch Ammunition&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 6 volleys at +50% Accuracy with scatter radius 1 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 50% of base damage to Hull&lt;br /&gt;
* 50% of base damage to Sails&lt;br /&gt;
* 50% of base damage to Guns and&lt;br /&gt;
* 100% of base damage to Creatures and Players, which Ignores Armor&lt;br /&gt;
* Any ship hit will have its cannon damage reduced by 50% for 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_flakcannons.jpg|link=]]&amp;lt;br /&amp;gt;Flak Cannons&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 6 volleys at +50% accuracy with scatter radius 4 and damage radius 2&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 50% of base damage to Hull&lt;br /&gt;
* 50% of base damage to Sails&lt;br /&gt;
* 50% of base damage to Guns and&lt;br /&gt;
* 50% of base damage to Creatures and Players&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_furiousassault.jpg|link=]]&amp;lt;br /&amp;gt;Furious Assault&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Crewmembers deal 50% damage to enemies occupying the same ship as themselves for the next 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_hellfirebarrage.jpg|link=]]&amp;lt;br /&amp;gt;Hellfire Barrage&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 3 volleys with scatter radius 3 and damage radius 2&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 200% of base damage to Hull&lt;br /&gt;
* 100% of base damage to Sails&lt;br /&gt;
* 150% of base damage to Guns and&lt;br /&gt;
* 75% of base damage to Creatures and Players&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_icebreakerammunition.jpg|link=]]&amp;lt;br /&amp;gt;Icebreaker Ammunition&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 3 volleys with scatter radius 2 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 100% of base damage to Hull&lt;br /&gt;
* 200% of base damage to Sails&lt;br /&gt;
* 150% of base damage to Guns and&lt;br /&gt;
* 100% of base damage to Creatures and Players&lt;br /&gt;
* Any ship hit will take +25% damage for the next 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_marinersfortune.jpg|link=]]&amp;lt;br /&amp;gt;Mariner&#039;s Fortune&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | For the next 3 minutes, Effective Fishing Skill increased by 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_ridethewaves.jpg|link=]]&amp;lt;br /&amp;gt;Ride the Waves&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Increases movement speed by 10% for the next 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_rumrations.jpg|link=]]&amp;lt;br /&amp;gt;Rum Rations&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Heals each Crewmember for 5% health every 10 seconds for the next 2 minutes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_tanglevineammunition.jpg|link=]]&amp;lt;br /&amp;gt;Tanglevine Ammunition&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 3 volleys with scatter radius 3 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 50% of base damage to Hull&lt;br /&gt;
* 50% of base damage to Sails&lt;br /&gt;
* 50% of base damage to Guns and&lt;br /&gt;
* 100% of base damage to Creatures and Players&lt;br /&gt;
* Any ship hit will have its movement speed reduced by 50% for 10 seconds&lt;br /&gt;
* Applies Hinders to nearby Players and Creatures&lt;br /&gt;
** Players are Hindered for 5 seconds&lt;br /&gt;
** Creatures are Hindered for 10 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_venombarrage.jpg|link=]]&amp;lt;br /&amp;gt;Venom Barrage&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 3 volleys with scatter radius 3 and damage radius 2&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 66% of base damage to Hull&lt;br /&gt;
* 66% of base damage to Sails&lt;br /&gt;
* 66% of base damage to Guns and&lt;br /&gt;
* 150% of base damage to Creatures and Players&lt;br /&gt;
* Any creature or player hit will be inflicted with Lethal Poison&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_eyeofthestorm.jpg|link=]]&amp;lt;br /&amp;gt;Eye of the Storm&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | For the next 30 seconds:&lt;br /&gt;
* Spawns a storm eye that follows the ship and activates every 5 seconds &lt;br /&gt;
* Inflicts 150 Sail damage to the ship&lt;br /&gt;
* Randomly strikes the ship and damages Crewmembers within 1 tile for 25 damage&lt;br /&gt;
* This ability cannot be stacked&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_lowprofile.jpg|link=]]&amp;lt;br /&amp;gt;Low Profile&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Reduces ship&#039;s Wake Scalar by 50% for 120 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_sargasso.jpg|link=]]&amp;lt;br /&amp;gt;Sargasso&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | For the next 60 seconds:&lt;br /&gt;
* Spawns a formation of Sargasso Seaweed&lt;br /&gt;
* Any ship that moves over a Sargasso tile will have its movement speed reduced by 75% for 5 seconds&lt;br /&gt;
* Targets nearest other ship within 12 tiles&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Brozan</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:ShipAbilities&amp;diff=23906</id>
		<title>Template:ShipAbilities</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:ShipAbilities&amp;diff=23906"/>
		<updated>2024-06-17T15:16:24Z</updated>

		<summary type="html">&lt;p&gt;Brozan: /* Regular Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Abilities==&lt;br /&gt;
===Lesser Abilities===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Lesser Abilities&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_arcaneshot.jpg|link=]]&amp;lt;br /&amp;gt;Arcane Shot&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 8 volleys at +50% Accuracy with scatter radius 1 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 33% of base damage to Hull&lt;br /&gt;
* 33% of base damage to Sails&lt;br /&gt;
* 33% of base damage to Guns&lt;br /&gt;
* 66% of base damage to Creatures and Players, which Ignores Armor&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_boneshot.jpg|link=]]&amp;lt;br /&amp;gt;Boneshot&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 8 volleys with scatter radius 2 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 50% of base damage to Hull&lt;br /&gt;
* 75% of base damage to Sails&lt;br /&gt;
* 25% of base damage to Guns&lt;br /&gt;
* 50% of base damage to Creatures and Players&lt;br /&gt;
* Any creature or player hit has it&#039;s Armor Rating reduced by 25 for 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_explosiveammunition.jpg|link=]]&amp;lt;br /&amp;gt;Explosive Ammunition&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 4 volleys with scatter radius 2 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 125% of base damage to Hull&lt;br /&gt;
* 75% of base damage to Sails&lt;br /&gt;
* 75% of base damage to Guns&lt;br /&gt;
* 100% of base damage to Creatures and Players&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_glasscannon.jpg|link=]]&amp;lt;br /&amp;gt;Glass Cannon&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 8 volleys with scatter radius 2 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 25% of base damage to Hull&lt;br /&gt;
* 75% of base damage to Sails&lt;br /&gt;
* 50% of base damage to Guns&lt;br /&gt;
* 50% of base damage to Creatures and Players&lt;br /&gt;
* Any Creature or Player hit will also take 100% of base damage in Bleed damage&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_hardtoport.jpg|link=]]&amp;lt;br /&amp;gt;Hard to Port&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Increases ship speed by 20% for the next 15 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_holdfast.jpg|link=]]&amp;lt;br /&amp;gt;Hold Fast&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Reduces ship damage taken by 25% and reduces crewmember damage taken by 50% for the next 30 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_luck.jpg|link=]]&amp;lt;br /&amp;gt;Luck&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Increases accuracy of normal cannonfire by 33% and reduces enemy accuracy against ship by 33% for the next 30 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_mortarfire.jpg|link=]]&amp;lt;br /&amp;gt;Mortar Fire&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 4 volleys with scatter radius 3 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 125% of base damage to Hull&lt;br /&gt;
* 125% of base damage to Sails&lt;br /&gt;
* 125% of base damage to Guns&lt;br /&gt;
* 125% of base damage to Creatures and Players&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_smokeshot.jpg|link=]]&amp;lt;br /&amp;gt;Smokeshot&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 8 volleys with scatter radius 3 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 50% of base damage to Hull&lt;br /&gt;
* 50% of base damage to Sails&lt;br /&gt;
* 50% of base damage to Guns&lt;br /&gt;
* 50% of base damage to Creatures and Players&lt;br /&gt;
* Reduces ship&#039;s cannon Accuracy by 10% for 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_swiftreload.jpg|link=]]&amp;lt;br /&amp;gt;Swift Reload&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Reduces current reloading cooldown to 0 seconds and increases cannon damage by 25% for the next 10 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_depthcharges.jpg|link=]]&amp;lt;br /&amp;gt;Depth Charges&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | For each cannon your ship has per side, deploys 1 depth charge, which are placed behind the tillerman. &lt;br /&gt;
* Any ship moving over a depth charge will detonate it and take 500 Hull damage. &lt;br /&gt;
* Depth charges last 60 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_powdermishap.jpg|link=]]&amp;lt;br /&amp;gt;Powder Mishap&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Targets nearest other Ship within 12 tiles that is currently Reloading and:&lt;br /&gt;
* For each cannon your ship has per side, will deal 300 Hull and 300 Gun damage&lt;br /&gt;
* Each target on board will suffer 3% of max health as damage for each cannon your ship has per side (up to a maximum of 1500 damage)&lt;br /&gt;
* Damage amounts are reduced by 50% if ship has been already hit by powder mishap during the same reloading&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_seachange.jpg|link=]]&amp;lt;br /&amp;gt;Sea Change&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Cancels all negative effects on ship and will also ignore movement penalties for 30 seconds&lt;br /&gt;
* Heals each crewmember for 10% health&lt;br /&gt;
* Also cures poison, bleed, and disease for all targets on board.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Regular Abilities===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Regular Abilities&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_beattoquarters.jpg|link=]]&amp;lt;br /&amp;gt;Beat to Quarters&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Increases movement speed by 15% for the next 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_boardinghooks.jpg|link=]]&amp;lt;br /&amp;gt;Boarding Hooks&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Increases boarding success chances by 50% and crew bravery by 25% for the next 45 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_boardingpikes.jpg|link=]]&amp;lt;br /&amp;gt;Boarding Pikes&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Prevents enemy boarding for the next 45 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_chainshot.jpg|link=]]&amp;lt;br /&amp;gt;Chainshot&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 4 volleys with scatter radius 2 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all ship locations:&lt;br /&gt;
* 75% of base damage to Hull&lt;br /&gt;
* 125% of base damage to Sails&lt;br /&gt;
* 75% of base damage to Guns&lt;br /&gt;
* 75% of base damage to creatures and players&lt;br /&gt;
* Any ship hit will also have it&#039;s movement speed reduced by 25% for 10 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_expediterepairs.jpg|link=]]&amp;lt;br /&amp;gt;Expedite Repairs&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Reduces current cooldown on repairs to 0 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_flameshot.jpg|link=]]&amp;lt;br /&amp;gt;Flameshot&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 8 volleys with scatter radius 3 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 25% of base damage to Hull&lt;br /&gt;
* 25% of base damage to Sails&lt;br /&gt;
* 25% of base damage to Guns&lt;br /&gt;
* 75% of base damage to Creatures and Players&lt;br /&gt;
* Will inflict an additional (total hull damage from hits * 2.0) to target ship over 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_ghostfire.jpg|link=]]&amp;lt;br /&amp;gt;Ghost Fire&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 4 volleys at +25% Accuracy with scatter radius 2 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 50% of base damage to Hull&lt;br /&gt;
* 100% of base damage to Sails&lt;br /&gt;
* 100% of base damage to Guns&lt;br /&gt;
* 100% of base damage to Creatures and Players&lt;br /&gt;
*  Ignores 100% of creature armor and 50% of player armor&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_grapeshotammunition.jpg|link=]]&amp;lt;br /&amp;gt;Grapeshot Ammunition&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 16 volleys with scatter radius 3 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 10% of base damage to Hull&lt;br /&gt;
* 10% of base damage to Sails&lt;br /&gt;
* 10% of base damage to Guns&lt;br /&gt;
* 100% of base damage to Creatures and Players&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_heatseekerammunition.jpg|link=]]&amp;lt;br /&amp;gt;Heatseeker Ammunition&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 4 volleys at +75% accuracy with scatter radius 1 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 75% of base damage to Hull&lt;br /&gt;
* 75% of base damage to Sails&lt;br /&gt;
* 75% of base damage to Guns&lt;br /&gt;
* 75% of base damage to Creatures and Players&lt;br /&gt;
* Ship&#039;s accuracy against target ship increased by 25% for the next 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_heavyordinance.jpg|link=]]&amp;lt;br /&amp;gt;Heavy Ordinance&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 4 volleys with scatter radius 2 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 150% of base damage to Hull&lt;br /&gt;
* 75% of base damage to Sails&lt;br /&gt;
* 125% of base damage to Guns&lt;br /&gt;
* 100% of base damage to Creatures and Players, which Ignores Armor&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_powdersoakammunition.jpg|link=]]&amp;lt;br /&amp;gt;Powdersoak Ammunition&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 4 volleys with scatter radius 2 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 100% of base damage to Hull&lt;br /&gt;
* 75% of base damage to Sails&lt;br /&gt;
* 150% of base damage to Guns&lt;br /&gt;
* 100% of base damage to Creatures and Players&lt;br /&gt;
* NPC ships hit will lose 1 ammunition from their cannons and player ships hit will have a 50% chance to lose 1 ammunition from their cannons&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_rally.jpg|link=]]&amp;lt;br /&amp;gt;Rally&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Heals each crewmember for 33% health, and cures any remaining poison, disease, and bleed ticks on crewmember&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_specialpowderkeg.jpg|link=]]&amp;lt;br /&amp;gt;Special Powderkeg&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Normal cannon fire for the next 60 seconds has its accuracy increased by 25% and damage increased by 100%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_toxicammunition.jpg|link=]]&amp;lt;br /&amp;gt;Toxic Ammunition&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 8 volleys with scatter radius 3 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 33% of base damage to Hull&lt;br /&gt;
* 33% of base damage to Sails&lt;br /&gt;
* 33% of base damage to Guns&lt;br /&gt;
* 150% of base damage to Creatures and Players, which Ignores Armor&lt;br /&gt;
* Any creature or player hit will also be inflicted with Deadly Poison&lt;br /&gt;
* Reduces damage dealt by all targets on ship by 10% for 30 seconds (will not stack)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_badrations.jpg|link=]]&amp;lt;br /&amp;gt;Bad Rations&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Targets nearest other ship within 12 tiles&lt;br /&gt;
* Reduces damage dealt by all targets on ship by 50% for 30 seconds &lt;br /&gt;
* Ability cannot be stacked&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_grenades.jpg|link=]]&amp;lt;br /&amp;gt;Grenades&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Each Crewmember onboard throws a Grenade at target ship:&lt;br /&gt;
* Deals 100 Hull damage and 50 damage to targets within 2 tiles&lt;br /&gt;
* Targets nearest other ship within 12 tiles&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_razorwire.jpg|link=]]&amp;lt;br /&amp;gt;Razorwire&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | No Cannon Cooldown&lt;br /&gt;
*  For next 180 seconds, anyone boarding this ship will suffer an additional 33% Damage Taken for the next 30 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Greater Abilities===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Greater Abilities&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_brimstone.jpg|link=]]&amp;lt;br /&amp;gt;Brimstone&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 6 volleys with scatter radius 3 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 66% of base damage to Hull&lt;br /&gt;
* 66% of base damage to Sails&lt;br /&gt;
* 66% of base damage to Guns and&lt;br /&gt;
* 66% of base damage to Creatures and Players&lt;br /&gt;
* Can create several flame pillars which deal 3-4 Hull damage and 5-10 player damage per second for 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_eldritchammunition.jpg|link=]]&amp;lt;br /&amp;gt;Eldritch Ammunition&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 6 volleys at +50% Accuracy with scatter radius 1 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 50% of base damage to Hull&lt;br /&gt;
* 50% of base damage to Sails&lt;br /&gt;
* 50% of base damage to Guns and&lt;br /&gt;
* 100% of base damage to Creatures and Players, which Ignores Armor&lt;br /&gt;
* Any ship hit will have its cannon damage reduced by 50% for 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_flakcannons.jpg|link=]]&amp;lt;br /&amp;gt;Flak Cannons&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 6 volleys at +50% accuracy with scatter radius 4 and damage radius 2&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 50% of base damage to Hull&lt;br /&gt;
* 50% of base damage to Sails&lt;br /&gt;
* 50% of base damage to Guns and&lt;br /&gt;
* 50% of base damage to Creatures and Players&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_furiousassault.jpg|link=]]&amp;lt;br /&amp;gt;Furious Assault&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Crewmembers deal 50% damage to enemies occupying the same ship as themselves for the next 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_hellfirebarrage.jpg|link=]]&amp;lt;br /&amp;gt;Hellfire Barrage&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 3 volleys with scatter radius 3 and damage radius 2&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 200% of base damage to Hull&lt;br /&gt;
* 100% of base damage to Sails&lt;br /&gt;
* 150% of base damage to Guns and&lt;br /&gt;
* 75% of base damage to Creatures and Players&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_icebreakerammunition.jpg|link=]]&amp;lt;br /&amp;gt;Icebreaker Ammunition&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 3 volleys with scatter radius 2 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 100% of base damage to Hull&lt;br /&gt;
* 200% of base damage to Sails&lt;br /&gt;
* 150% of base damage to Guns and&lt;br /&gt;
* 100% of base damage to Creatures and Players&lt;br /&gt;
* Any ship hit will take +25% damage for the next 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_marinersfortune.jpg|link=]]&amp;lt;br /&amp;gt;Mariner&#039;s Fortune&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | For the next 3 minutes, Effective Fishing Skill increased by 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_ridethewaves.jpg|link=]]&amp;lt;br /&amp;gt;Ride the Waves&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Increases movement speed by 10% for the next 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_rumrations.jpg|link=]]&amp;lt;br /&amp;gt;Rum Rations&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Heals each Crewmember for 5% health every 10 seconds for the next 2 minutes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_tanglevineammunition.jpg|link=]]&amp;lt;br /&amp;gt;Tanglevine Ammunition&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 3 volleys with scatter radius 3 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 50% of base damage to Hull&lt;br /&gt;
* 50% of base damage to Sails&lt;br /&gt;
* 50% of base damage to Guns and&lt;br /&gt;
* 100% of base damage to Creatures and Players&lt;br /&gt;
* Any ship hit will have its movement speed reduced by 50% for 10 seconds&lt;br /&gt;
* Applies Hinders to nearby Players and Creatures&lt;br /&gt;
** Players are Hindered for 5 seconds&lt;br /&gt;
** Creatures are Hindered for 10 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_venombarrage.jpg|link=]]&amp;lt;br /&amp;gt;Venom Barrage&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 3 volleys with scatter radius 3 and damage radius 2&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 66% of base damage to Hull&lt;br /&gt;
* 66% of base damage to Sails&lt;br /&gt;
* 66% of base damage to Guns and&lt;br /&gt;
* 150% of base damage to Creatures and Players&lt;br /&gt;
* Any creature or player hit will be inflicted with Lethal Poison&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_eyeofthestorm.jpg|link=]]&amp;lt;br /&amp;gt;Eye of the Storm&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | For the next 30 seconds:&lt;br /&gt;
* Spawns a storm eye that follows the ship and activates every 5 seconds &lt;br /&gt;
* Inflicts 150 Sail damage to the ship&lt;br /&gt;
* Randomly strikes the ship and damages Crewmembers within 1 tile for 25 damage&lt;br /&gt;
* This ability cannot be stacked&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_lowprofile.jpg|link=]]&amp;lt;br /&amp;gt;Low Profile&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Reduces ship&#039;s Wake Scalar by 50% for 120 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_sargasso.jpg|link=]]&amp;lt;br /&amp;gt;Sargasso&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | For the next 60 seconds:&lt;br /&gt;
* Spawns a formation of Sargasso Seaweed&lt;br /&gt;
* Any ship that moves over a Sargasso tile will have its movement speed reduced by 75% for 5 seconds&lt;br /&gt;
* Targets nearest other ship within 12 tiles&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Brozan</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:ShipAbilities&amp;diff=23905</id>
		<title>Template:ShipAbilities</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:ShipAbilities&amp;diff=23905"/>
		<updated>2024-06-17T15:15:51Z</updated>

		<summary type="html">&lt;p&gt;Brozan: /* Regular Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Abilities==&lt;br /&gt;
===Lesser Abilities===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Lesser Abilities&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_arcaneshot.jpg|link=]]&amp;lt;br /&amp;gt;Arcane Shot&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 8 volleys at +50% Accuracy with scatter radius 1 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 33% of base damage to Hull&lt;br /&gt;
* 33% of base damage to Sails&lt;br /&gt;
* 33% of base damage to Guns&lt;br /&gt;
* 66% of base damage to Creatures and Players, which Ignores Armor&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_boneshot.jpg|link=]]&amp;lt;br /&amp;gt;Boneshot&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 8 volleys with scatter radius 2 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 50% of base damage to Hull&lt;br /&gt;
* 75% of base damage to Sails&lt;br /&gt;
* 25% of base damage to Guns&lt;br /&gt;
* 50% of base damage to Creatures and Players&lt;br /&gt;
* Any creature or player hit has it&#039;s Armor Rating reduced by 25 for 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_explosiveammunition.jpg|link=]]&amp;lt;br /&amp;gt;Explosive Ammunition&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 4 volleys with scatter radius 2 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 125% of base damage to Hull&lt;br /&gt;
* 75% of base damage to Sails&lt;br /&gt;
* 75% of base damage to Guns&lt;br /&gt;
* 100% of base damage to Creatures and Players&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_glasscannon.jpg|link=]]&amp;lt;br /&amp;gt;Glass Cannon&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 8 volleys with scatter radius 2 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 25% of base damage to Hull&lt;br /&gt;
* 75% of base damage to Sails&lt;br /&gt;
* 50% of base damage to Guns&lt;br /&gt;
* 50% of base damage to Creatures and Players&lt;br /&gt;
* Any Creature or Player hit will also take 100% of base damage in Bleed damage&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_hardtoport.jpg|link=]]&amp;lt;br /&amp;gt;Hard to Port&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Increases ship speed by 20% for the next 15 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_holdfast.jpg|link=]]&amp;lt;br /&amp;gt;Hold Fast&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Reduces ship damage taken by 25% and reduces crewmember damage taken by 50% for the next 30 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_luck.jpg|link=]]&amp;lt;br /&amp;gt;Luck&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Increases accuracy of normal cannonfire by 33% and reduces enemy accuracy against ship by 33% for the next 30 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_mortarfire.jpg|link=]]&amp;lt;br /&amp;gt;Mortar Fire&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 4 volleys with scatter radius 3 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 125% of base damage to Hull&lt;br /&gt;
* 125% of base damage to Sails&lt;br /&gt;
* 125% of base damage to Guns&lt;br /&gt;
* 125% of base damage to Creatures and Players&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_smokeshot.jpg|link=]]&amp;lt;br /&amp;gt;Smokeshot&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 8 volleys with scatter radius 3 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 50% of base damage to Hull&lt;br /&gt;
* 50% of base damage to Sails&lt;br /&gt;
* 50% of base damage to Guns&lt;br /&gt;
* 50% of base damage to Creatures and Players&lt;br /&gt;
* Reduces ship&#039;s cannon Accuracy by 10% for 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_swiftreload.jpg|link=]]&amp;lt;br /&amp;gt;Swift Reload&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Reduces current reloading cooldown to 0 seconds and increases cannon damage by 25% for the next 10 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_depthcharges.jpg|link=]]&amp;lt;br /&amp;gt;Depth Charges&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | For each cannon your ship has per side, deploys 1 depth charge, which are placed behind the tillerman. &lt;br /&gt;
* Any ship moving over a depth charge will detonate it and take 500 Hull damage. &lt;br /&gt;
* Depth charges last 60 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_powdermishap.jpg|link=]]&amp;lt;br /&amp;gt;Powder Mishap&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Targets nearest other Ship within 12 tiles that is currently Reloading and:&lt;br /&gt;
* For each cannon your ship has per side, will deal 300 Hull and 300 Gun damage&lt;br /&gt;
* Each target on board will suffer 3% of max health as damage for each cannon your ship has per side (up to a maximum of 1500 damage)&lt;br /&gt;
* Damage amounts are reduced by 50% if ship has been already hit by powder mishap during the same reloading&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_seachange.jpg|link=]]&amp;lt;br /&amp;gt;Sea Change&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Cancels all negative effects on ship and will also ignore movement penalties for 30 seconds&lt;br /&gt;
* Heals each crewmember for 10% health&lt;br /&gt;
* Also cures poison, bleed, and disease for all targets on board.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Regular Abilities===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Regular Abilities&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_beattoquarters.jpg|link=]]&amp;lt;br /&amp;gt;Beat to Quarters&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Increases movement speed by 15% for the next 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_boardinghooks.jpg|link=]]&amp;lt;br /&amp;gt;Boarding Hooks&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Increases boarding success chances by 50% and crew bravery by 25% for the next 45 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_boardingpikes.jpg|link=]]&amp;lt;br /&amp;gt;Boarding Pikes&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Prevents enemy boarding for the next 45 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_chainshot.jpg|link=]]&amp;lt;br /&amp;gt;Chainshot&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 4 volleys with scatter radius 2 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all ship locations:&lt;br /&gt;
* 50% of base damage to Hull&lt;br /&gt;
* 125% of base damage to Sails&lt;br /&gt;
* 100% of base damage to Guns&lt;br /&gt;
* 100% of base damage to creatures and players&lt;br /&gt;
* Any ship hit will also have it&#039;s movement speed reduced by 25% for 10 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_expediterepairs.jpg|link=]]&amp;lt;br /&amp;gt;Expedite Repairs&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Reduces current cooldown on repairs to 0 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_flameshot.jpg|link=]]&amp;lt;br /&amp;gt;Flameshot&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 8 volleys with scatter radius 3 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 25% of base damage to Hull&lt;br /&gt;
* 25% of base damage to Sails&lt;br /&gt;
* 25% of base damage to Guns&lt;br /&gt;
* 75% of base damage to Creatures and Players&lt;br /&gt;
* Will inflict an additional (total hull damage from hits * 2.0) to target ship over 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_ghostfire.jpg|link=]]&amp;lt;br /&amp;gt;Ghost Fire&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 4 volleys at +25% Accuracy with scatter radius 2 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 50% of base damage to Hull&lt;br /&gt;
* 100% of base damage to Sails&lt;br /&gt;
* 100% of base damage to Guns&lt;br /&gt;
* 100% of base damage to Creatures and Players&lt;br /&gt;
*  Ignores 100% of creature armor and 50% of player armor&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_grapeshotammunition.jpg|link=]]&amp;lt;br /&amp;gt;Grapeshot Ammunition&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 16 volleys with scatter radius 3 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 10% of base damage to Hull&lt;br /&gt;
* 10% of base damage to Sails&lt;br /&gt;
* 10% of base damage to Guns&lt;br /&gt;
* 100% of base damage to Creatures and Players&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_heatseekerammunition.jpg|link=]]&amp;lt;br /&amp;gt;Heatseeker Ammunition&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 4 volleys at +75% accuracy with scatter radius 1 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 75% of base damage to Hull&lt;br /&gt;
* 75% of base damage to Sails&lt;br /&gt;
* 75% of base damage to Guns&lt;br /&gt;
* 75% of base damage to Creatures and Players&lt;br /&gt;
* Ship&#039;s accuracy against target ship increased by 25% for the next 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_heavyordinance.jpg|link=]]&amp;lt;br /&amp;gt;Heavy Ordinance&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 4 volleys with scatter radius 2 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 150% of base damage to Hull&lt;br /&gt;
* 75% of base damage to Sails&lt;br /&gt;
* 125% of base damage to Guns&lt;br /&gt;
* 100% of base damage to Creatures and Players, which Ignores Armor&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_powdersoakammunition.jpg|link=]]&amp;lt;br /&amp;gt;Powdersoak Ammunition&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 4 volleys with scatter radius 2 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 100% of base damage to Hull&lt;br /&gt;
* 75% of base damage to Sails&lt;br /&gt;
* 150% of base damage to Guns&lt;br /&gt;
* 100% of base damage to Creatures and Players&lt;br /&gt;
* NPC ships hit will lose 1 ammunition from their cannons and player ships hit will have a 50% chance to lose 1 ammunition from their cannons&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_rally.jpg|link=]]&amp;lt;br /&amp;gt;Rally&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Heals each crewmember for 33% health, and cures any remaining poison, disease, and bleed ticks on crewmember&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_specialpowderkeg.jpg|link=]]&amp;lt;br /&amp;gt;Special Powderkeg&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Normal cannon fire for the next 60 seconds has its accuracy increased by 25% and damage increased by 100%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_toxicammunition.jpg|link=]]&amp;lt;br /&amp;gt;Toxic Ammunition&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 8 volleys with scatter radius 3 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 33% of base damage to Hull&lt;br /&gt;
* 33% of base damage to Sails&lt;br /&gt;
* 33% of base damage to Guns&lt;br /&gt;
* 150% of base damage to Creatures and Players, which Ignores Armor&lt;br /&gt;
* Any creature or player hit will also be inflicted with Deadly Poison&lt;br /&gt;
* Reduces damage dealt by all targets on ship by 10% for 30 seconds (will not stack)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_badrations.jpg|link=]]&amp;lt;br /&amp;gt;Bad Rations&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Targets nearest other ship within 12 tiles&lt;br /&gt;
* Reduces damage dealt by all targets on ship by 50% for 30 seconds &lt;br /&gt;
* Ability cannot be stacked&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_grenades.jpg|link=]]&amp;lt;br /&amp;gt;Grenades&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Each Crewmember onboard throws a Grenade at target ship:&lt;br /&gt;
* Deals 100 Hull damage and 50 damage to targets within 2 tiles&lt;br /&gt;
* Targets nearest other ship within 12 tiles&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_razorwire.jpg|link=]]&amp;lt;br /&amp;gt;Razorwire&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | No Cannon Cooldown&lt;br /&gt;
*  For next 180 seconds, anyone boarding this ship will suffer an additional 33% Damage Taken for the next 30 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Greater Abilities===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Greater Abilities&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_brimstone.jpg|link=]]&amp;lt;br /&amp;gt;Brimstone&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 6 volleys with scatter radius 3 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 66% of base damage to Hull&lt;br /&gt;
* 66% of base damage to Sails&lt;br /&gt;
* 66% of base damage to Guns and&lt;br /&gt;
* 66% of base damage to Creatures and Players&lt;br /&gt;
* Can create several flame pillars which deal 3-4 Hull damage and 5-10 player damage per second for 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_eldritchammunition.jpg|link=]]&amp;lt;br /&amp;gt;Eldritch Ammunition&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 6 volleys at +50% Accuracy with scatter radius 1 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 50% of base damage to Hull&lt;br /&gt;
* 50% of base damage to Sails&lt;br /&gt;
* 50% of base damage to Guns and&lt;br /&gt;
* 100% of base damage to Creatures and Players, which Ignores Armor&lt;br /&gt;
* Any ship hit will have its cannon damage reduced by 50% for 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_flakcannons.jpg|link=]]&amp;lt;br /&amp;gt;Flak Cannons&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 6 volleys at +50% accuracy with scatter radius 4 and damage radius 2&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 50% of base damage to Hull&lt;br /&gt;
* 50% of base damage to Sails&lt;br /&gt;
* 50% of base damage to Guns and&lt;br /&gt;
* 50% of base damage to Creatures and Players&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_furiousassault.jpg|link=]]&amp;lt;br /&amp;gt;Furious Assault&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Crewmembers deal 50% damage to enemies occupying the same ship as themselves for the next 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_hellfirebarrage.jpg|link=]]&amp;lt;br /&amp;gt;Hellfire Barrage&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 3 volleys with scatter radius 3 and damage radius 2&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 200% of base damage to Hull&lt;br /&gt;
* 100% of base damage to Sails&lt;br /&gt;
* 150% of base damage to Guns and&lt;br /&gt;
* 75% of base damage to Creatures and Players&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_icebreakerammunition.jpg|link=]]&amp;lt;br /&amp;gt;Icebreaker Ammunition&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 3 volleys with scatter radius 2 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 100% of base damage to Hull&lt;br /&gt;
* 200% of base damage to Sails&lt;br /&gt;
* 150% of base damage to Guns and&lt;br /&gt;
* 100% of base damage to Creatures and Players&lt;br /&gt;
* Any ship hit will take +25% damage for the next 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_marinersfortune.jpg|link=]]&amp;lt;br /&amp;gt;Mariner&#039;s Fortune&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | For the next 3 minutes, Effective Fishing Skill increased by 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_ridethewaves.jpg|link=]]&amp;lt;br /&amp;gt;Ride the Waves&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Increases movement speed by 10% for the next 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_rumrations.jpg|link=]]&amp;lt;br /&amp;gt;Rum Rations&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Heals each Crewmember for 5% health every 10 seconds for the next 2 minutes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_tanglevineammunition.jpg|link=]]&amp;lt;br /&amp;gt;Tanglevine Ammunition&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 3 volleys with scatter radius 3 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 50% of base damage to Hull&lt;br /&gt;
* 50% of base damage to Sails&lt;br /&gt;
* 50% of base damage to Guns and&lt;br /&gt;
* 100% of base damage to Creatures and Players&lt;br /&gt;
* Any ship hit will have its movement speed reduced by 50% for 10 seconds&lt;br /&gt;
* Applies Hinders to nearby Players and Creatures&lt;br /&gt;
** Players are Hindered for 5 seconds&lt;br /&gt;
** Creatures are Hindered for 10 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_venombarrage.jpg|link=]]&amp;lt;br /&amp;gt;Venom Barrage&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 3 volleys with scatter radius 3 and damage radius 2&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 66% of base damage to Hull&lt;br /&gt;
* 66% of base damage to Sails&lt;br /&gt;
* 66% of base damage to Guns and&lt;br /&gt;
* 150% of base damage to Creatures and Players&lt;br /&gt;
* Any creature or player hit will be inflicted with Lethal Poison&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_eyeofthestorm.jpg|link=]]&amp;lt;br /&amp;gt;Eye of the Storm&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | For the next 30 seconds:&lt;br /&gt;
* Spawns a storm eye that follows the ship and activates every 5 seconds &lt;br /&gt;
* Inflicts 150 Sail damage to the ship&lt;br /&gt;
* Randomly strikes the ship and damages Crewmembers within 1 tile for 25 damage&lt;br /&gt;
* This ability cannot be stacked&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_lowprofile.jpg|link=]]&amp;lt;br /&amp;gt;Low Profile&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Reduces ship&#039;s Wake Scalar by 50% for 120 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_sargasso.jpg|link=]]&amp;lt;br /&amp;gt;Sargasso&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | For the next 60 seconds:&lt;br /&gt;
* Spawns a formation of Sargasso Seaweed&lt;br /&gt;
* Any ship that moves over a Sargasso tile will have its movement speed reduced by 75% for 5 seconds&lt;br /&gt;
* Targets nearest other ship within 12 tiles&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Brozan</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:ShipAbilities&amp;diff=23904</id>
		<title>Template:ShipAbilities</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:ShipAbilities&amp;diff=23904"/>
		<updated>2024-06-17T15:14:38Z</updated>

		<summary type="html">&lt;p&gt;Brozan: /* Regular Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Abilities==&lt;br /&gt;
===Lesser Abilities===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Lesser Abilities&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_arcaneshot.jpg|link=]]&amp;lt;br /&amp;gt;Arcane Shot&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 8 volleys at +50% Accuracy with scatter radius 1 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 33% of base damage to Hull&lt;br /&gt;
* 33% of base damage to Sails&lt;br /&gt;
* 33% of base damage to Guns&lt;br /&gt;
* 66% of base damage to Creatures and Players, which Ignores Armor&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_boneshot.jpg|link=]]&amp;lt;br /&amp;gt;Boneshot&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 8 volleys with scatter radius 2 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 50% of base damage to Hull&lt;br /&gt;
* 75% of base damage to Sails&lt;br /&gt;
* 25% of base damage to Guns&lt;br /&gt;
* 50% of base damage to Creatures and Players&lt;br /&gt;
* Any creature or player hit has it&#039;s Armor Rating reduced by 25 for 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_explosiveammunition.jpg|link=]]&amp;lt;br /&amp;gt;Explosive Ammunition&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 4 volleys with scatter radius 2 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 125% of base damage to Hull&lt;br /&gt;
* 75% of base damage to Sails&lt;br /&gt;
* 75% of base damage to Guns&lt;br /&gt;
* 100% of base damage to Creatures and Players&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_glasscannon.jpg|link=]]&amp;lt;br /&amp;gt;Glass Cannon&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 8 volleys with scatter radius 2 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 25% of base damage to Hull&lt;br /&gt;
* 75% of base damage to Sails&lt;br /&gt;
* 50% of base damage to Guns&lt;br /&gt;
* 50% of base damage to Creatures and Players&lt;br /&gt;
* Any Creature or Player hit will also take 100% of base damage in Bleed damage&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_hardtoport.jpg|link=]]&amp;lt;br /&amp;gt;Hard to Port&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Increases ship speed by 20% for the next 15 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_holdfast.jpg|link=]]&amp;lt;br /&amp;gt;Hold Fast&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Reduces ship damage taken by 25% and reduces crewmember damage taken by 50% for the next 30 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_luck.jpg|link=]]&amp;lt;br /&amp;gt;Luck&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Increases accuracy of normal cannonfire by 33% and reduces enemy accuracy against ship by 33% for the next 30 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_mortarfire.jpg|link=]]&amp;lt;br /&amp;gt;Mortar Fire&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 4 volleys with scatter radius 3 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 125% of base damage to Hull&lt;br /&gt;
* 125% of base damage to Sails&lt;br /&gt;
* 125% of base damage to Guns&lt;br /&gt;
* 125% of base damage to Creatures and Players&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_smokeshot.jpg|link=]]&amp;lt;br /&amp;gt;Smokeshot&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 8 volleys with scatter radius 3 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 50% of base damage to Hull&lt;br /&gt;
* 50% of base damage to Sails&lt;br /&gt;
* 50% of base damage to Guns&lt;br /&gt;
* 50% of base damage to Creatures and Players&lt;br /&gt;
* Reduces ship&#039;s cannon Accuracy by 10% for 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_swiftreload.jpg|link=]]&amp;lt;br /&amp;gt;Swift Reload&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Reduces current reloading cooldown to 0 seconds and increases cannon damage by 25% for the next 10 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_depthcharges.jpg|link=]]&amp;lt;br /&amp;gt;Depth Charges&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | For each cannon your ship has per side, deploys 1 depth charge, which are placed behind the tillerman. &lt;br /&gt;
* Any ship moving over a depth charge will detonate it and take 500 Hull damage. &lt;br /&gt;
* Depth charges last 60 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_powdermishap.jpg|link=]]&amp;lt;br /&amp;gt;Powder Mishap&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Targets nearest other Ship within 12 tiles that is currently Reloading and:&lt;br /&gt;
* For each cannon your ship has per side, will deal 300 Hull and 300 Gun damage&lt;br /&gt;
* Each target on board will suffer 3% of max health as damage for each cannon your ship has per side (up to a maximum of 1500 damage)&lt;br /&gt;
* Damage amounts are reduced by 50% if ship has been already hit by powder mishap during the same reloading&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_seachange.jpg|link=]]&amp;lt;br /&amp;gt;Sea Change&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Cancels all negative effects on ship and will also ignore movement penalties for 30 seconds&lt;br /&gt;
* Heals each crewmember for 10% health&lt;br /&gt;
* Also cures poison, bleed, and disease for all targets on board.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Regular Abilities===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Regular Abilities&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_beattoquarters.jpg|link=]]&amp;lt;br /&amp;gt;Beat to Quarters&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Increases movement speed by 15% for the next 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_boardinghooks.jpg|link=]]&amp;lt;br /&amp;gt;Boarding Hooks&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Increases boarding success chances by 50% and crew bravery by 25% for the next 45 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_boardingpikes.jpg|link=]]&amp;lt;br /&amp;gt;Boarding Pikes&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Prevents enemy boarding for the next 45 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_chainshot.jpg|link=]]&amp;lt;br /&amp;gt;Chainshot&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 4 volleys with scatter radius 2 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all ship locations:&lt;br /&gt;
* 50% of base damage to Hull&lt;br /&gt;
* 150% of base damage to Sails&lt;br /&gt;
* 100% of base damage to Guns&lt;br /&gt;
* 100% of base damage to creatures and players&lt;br /&gt;
* Any ship hit will also have it&#039;s movement speed reduced by 25% for 10 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_expediterepairs.jpg|link=]]&amp;lt;br /&amp;gt;Expedite Repairs&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Reduces current cooldown on repairs to 0 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_flameshot.jpg|link=]]&amp;lt;br /&amp;gt;Flameshot&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 8 volleys with scatter radius 3 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 25% of base damage to Hull&lt;br /&gt;
* 25% of base damage to Sails&lt;br /&gt;
* 25% of base damage to Guns&lt;br /&gt;
* 75% of base damage to Creatures and Players&lt;br /&gt;
* Will inflict an additional (total hull damage from hits * 2.0) to target ship over 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_ghostfire.jpg|link=]]&amp;lt;br /&amp;gt;Ghost Fire&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 4 volleys at +25% Accuracy with scatter radius 2 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 50% of base damage to Hull&lt;br /&gt;
* 100% of base damage to Sails&lt;br /&gt;
* 100% of base damage to Guns&lt;br /&gt;
* 100% of base damage to Creatures and Players&lt;br /&gt;
*  Ignores 100% of creature armor and 50% of player armor&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_grapeshotammunition.jpg|link=]]&amp;lt;br /&amp;gt;Grapeshot Ammunition&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 16 volleys with scatter radius 3 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 10% of base damage to Hull&lt;br /&gt;
* 10% of base damage to Sails&lt;br /&gt;
* 10% of base damage to Guns&lt;br /&gt;
* 100% of base damage to Creatures and Players&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_heatseekerammunition.jpg|link=]]&amp;lt;br /&amp;gt;Heatseeker Ammunition&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 4 volleys at +75% accuracy with scatter radius 1 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 75% of base damage to Hull&lt;br /&gt;
* 75% of base damage to Sails&lt;br /&gt;
* 75% of base damage to Guns&lt;br /&gt;
* 75% of base damage to Creatures and Players&lt;br /&gt;
* Ship&#039;s accuracy against target ship increased by 25% for the next 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_heavyordinance.jpg|link=]]&amp;lt;br /&amp;gt;Heavy Ordinance&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 4 volleys with scatter radius 2 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 150% of base damage to Hull&lt;br /&gt;
* 75% of base damage to Sails&lt;br /&gt;
* 125% of base damage to Guns&lt;br /&gt;
* 100% of base damage to Creatures and Players, which Ignores Armor&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_powdersoakammunition.jpg|link=]]&amp;lt;br /&amp;gt;Powdersoak Ammunition&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 4 volleys with scatter radius 2 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 100% of base damage to Hull&lt;br /&gt;
* 75% of base damage to Sails&lt;br /&gt;
* 150% of base damage to Guns&lt;br /&gt;
* 100% of base damage to Creatures and Players&lt;br /&gt;
* NPC ships hit will lose 1 ammunition from their cannons and player ships hit will have a 50% chance to lose 1 ammunition from their cannons&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_rally.jpg|link=]]&amp;lt;br /&amp;gt;Rally&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Heals each crewmember for 33% health, and cures any remaining poison, disease, and bleed ticks on crewmember&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_specialpowderkeg.jpg|link=]]&amp;lt;br /&amp;gt;Special Powderkeg&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Normal cannon fire for the next 60 seconds has its accuracy increased by 25% and damage increased by 100%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_toxicammunition.jpg|link=]]&amp;lt;br /&amp;gt;Toxic Ammunition&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 8 volleys with scatter radius 3 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 33% of base damage to Hull&lt;br /&gt;
* 33% of base damage to Sails&lt;br /&gt;
* 33% of base damage to Guns&lt;br /&gt;
* 150% of base damage to Creatures and Players, which Ignores Armor&lt;br /&gt;
* Any creature or player hit will also be inflicted with Deadly Poison&lt;br /&gt;
* Reduces damage dealt by all targets on ship by 10% for 30 seconds (will not stack)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_badrations.jpg|link=]]&amp;lt;br /&amp;gt;Bad Rations&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Targets nearest other ship within 12 tiles&lt;br /&gt;
* Reduces damage dealt by all targets on ship by 50% for 30 seconds &lt;br /&gt;
* Ability cannot be stacked&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_grenades.jpg|link=]]&amp;lt;br /&amp;gt;Grenades&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Each Crewmember onboard throws a Grenade at target ship:&lt;br /&gt;
* Deals 100 Hull damage and 50 damage to targets within 2 tiles&lt;br /&gt;
* Targets nearest other ship within 12 tiles&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_razorwire.jpg|link=]]&amp;lt;br /&amp;gt;Razorwire&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | No Cannon Cooldown&lt;br /&gt;
*  For next 180 seconds, anyone boarding this ship will suffer an additional 33% Damage Taken for the next 30 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Greater Abilities===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Greater Abilities&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_brimstone.jpg|link=]]&amp;lt;br /&amp;gt;Brimstone&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 6 volleys with scatter radius 3 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 66% of base damage to Hull&lt;br /&gt;
* 66% of base damage to Sails&lt;br /&gt;
* 66% of base damage to Guns and&lt;br /&gt;
* 66% of base damage to Creatures and Players&lt;br /&gt;
* Can create several flame pillars which deal 3-4 Hull damage and 5-10 player damage per second for 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_eldritchammunition.jpg|link=]]&amp;lt;br /&amp;gt;Eldritch Ammunition&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 6 volleys at +50% Accuracy with scatter radius 1 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 50% of base damage to Hull&lt;br /&gt;
* 50% of base damage to Sails&lt;br /&gt;
* 50% of base damage to Guns and&lt;br /&gt;
* 100% of base damage to Creatures and Players, which Ignores Armor&lt;br /&gt;
* Any ship hit will have its cannon damage reduced by 50% for 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_flakcannons.jpg|link=]]&amp;lt;br /&amp;gt;Flak Cannons&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 6 volleys at +50% accuracy with scatter radius 4 and damage radius 2&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 50% of base damage to Hull&lt;br /&gt;
* 50% of base damage to Sails&lt;br /&gt;
* 50% of base damage to Guns and&lt;br /&gt;
* 50% of base damage to Creatures and Players&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_furiousassault.jpg|link=]]&amp;lt;br /&amp;gt;Furious Assault&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Crewmembers deal 50% damage to enemies occupying the same ship as themselves for the next 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_hellfirebarrage.jpg|link=]]&amp;lt;br /&amp;gt;Hellfire Barrage&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 3 volleys with scatter radius 3 and damage radius 2&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 200% of base damage to Hull&lt;br /&gt;
* 100% of base damage to Sails&lt;br /&gt;
* 150% of base damage to Guns and&lt;br /&gt;
* 75% of base damage to Creatures and Players&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_icebreakerammunition.jpg|link=]]&amp;lt;br /&amp;gt;Icebreaker Ammunition&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 3 volleys with scatter radius 2 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 100% of base damage to Hull&lt;br /&gt;
* 200% of base damage to Sails&lt;br /&gt;
* 150% of base damage to Guns and&lt;br /&gt;
* 100% of base damage to Creatures and Players&lt;br /&gt;
* Any ship hit will take +25% damage for the next 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_marinersfortune.jpg|link=]]&amp;lt;br /&amp;gt;Mariner&#039;s Fortune&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | For the next 3 minutes, Effective Fishing Skill increased by 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_ridethewaves.jpg|link=]]&amp;lt;br /&amp;gt;Ride the Waves&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Increases movement speed by 10% for the next 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_rumrations.jpg|link=]]&amp;lt;br /&amp;gt;Rum Rations&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Heals each Crewmember for 5% health every 10 seconds for the next 2 minutes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_tanglevineammunition.jpg|link=]]&amp;lt;br /&amp;gt;Tanglevine Ammunition&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 3 volleys with scatter radius 3 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 50% of base damage to Hull&lt;br /&gt;
* 50% of base damage to Sails&lt;br /&gt;
* 50% of base damage to Guns and&lt;br /&gt;
* 100% of base damage to Creatures and Players&lt;br /&gt;
* Any ship hit will have its movement speed reduced by 50% for 10 seconds&lt;br /&gt;
* Applies Hinders to nearby Players and Creatures&lt;br /&gt;
** Players are Hindered for 5 seconds&lt;br /&gt;
** Creatures are Hindered for 10 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_venombarrage.jpg|link=]]&amp;lt;br /&amp;gt;Venom Barrage&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 3 volleys with scatter radius 3 and damage radius 2&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 66% of base damage to Hull&lt;br /&gt;
* 66% of base damage to Sails&lt;br /&gt;
* 66% of base damage to Guns and&lt;br /&gt;
* 150% of base damage to Creatures and Players&lt;br /&gt;
* Any creature or player hit will be inflicted with Lethal Poison&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_eyeofthestorm.jpg|link=]]&amp;lt;br /&amp;gt;Eye of the Storm&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | For the next 30 seconds:&lt;br /&gt;
* Spawns a storm eye that follows the ship and activates every 5 seconds &lt;br /&gt;
* Inflicts 150 Sail damage to the ship&lt;br /&gt;
* Randomly strikes the ship and damages Crewmembers within 1 tile for 25 damage&lt;br /&gt;
* This ability cannot be stacked&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_lowprofile.jpg|link=]]&amp;lt;br /&amp;gt;Low Profile&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Reduces ship&#039;s Wake Scalar by 50% for 120 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_sargasso.jpg|link=]]&amp;lt;br /&amp;gt;Sargasso&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | For the next 60 seconds:&lt;br /&gt;
* Spawns a formation of Sargasso Seaweed&lt;br /&gt;
* Any ship that moves over a Sargasso tile will have its movement speed reduced by 75% for 5 seconds&lt;br /&gt;
* Targets nearest other ship within 12 tiles&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Brozan</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:ShipAbilities&amp;diff=23903</id>
		<title>Template:ShipAbilities</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:ShipAbilities&amp;diff=23903"/>
		<updated>2024-06-17T15:03:26Z</updated>

		<summary type="html">&lt;p&gt;Brozan: /* Regular Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Abilities==&lt;br /&gt;
===Lesser Abilities===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Lesser Abilities&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_arcaneshot.jpg|link=]]&amp;lt;br /&amp;gt;Arcane Shot&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 8 volleys at +50% Accuracy with scatter radius 1 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 33% of base damage to Hull&lt;br /&gt;
* 33% of base damage to Sails&lt;br /&gt;
* 33% of base damage to Guns&lt;br /&gt;
* 66% of base damage to Creatures and Players, which Ignores Armor&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_boneshot.jpg|link=]]&amp;lt;br /&amp;gt;Boneshot&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 8 volleys with scatter radius 2 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 50% of base damage to Hull&lt;br /&gt;
* 75% of base damage to Sails&lt;br /&gt;
* 25% of base damage to Guns&lt;br /&gt;
* 50% of base damage to Creatures and Players&lt;br /&gt;
* Any creature or player hit has it&#039;s Armor Rating reduced by 25 for 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_explosiveammunition.jpg|link=]]&amp;lt;br /&amp;gt;Explosive Ammunition&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 4 volleys with scatter radius 2 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 125% of base damage to Hull&lt;br /&gt;
* 75% of base damage to Sails&lt;br /&gt;
* 75% of base damage to Guns&lt;br /&gt;
* 100% of base damage to Creatures and Players&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_glasscannon.jpg|link=]]&amp;lt;br /&amp;gt;Glass Cannon&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 8 volleys with scatter radius 2 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 25% of base damage to Hull&lt;br /&gt;
* 75% of base damage to Sails&lt;br /&gt;
* 50% of base damage to Guns&lt;br /&gt;
* 50% of base damage to Creatures and Players&lt;br /&gt;
* Any Creature or Player hit will also take 100% of base damage in Bleed damage&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_hardtoport.jpg|link=]]&amp;lt;br /&amp;gt;Hard to Port&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Increases ship speed by 20% for the next 15 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_holdfast.jpg|link=]]&amp;lt;br /&amp;gt;Hold Fast&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Reduces ship damage taken by 25% and reduces crewmember damage taken by 50% for the next 30 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_luck.jpg|link=]]&amp;lt;br /&amp;gt;Luck&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Increases accuracy of normal cannonfire by 33% and reduces enemy accuracy against ship by 33% for the next 30 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_mortarfire.jpg|link=]]&amp;lt;br /&amp;gt;Mortar Fire&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 4 volleys with scatter radius 3 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 125% of base damage to Hull&lt;br /&gt;
* 125% of base damage to Sails&lt;br /&gt;
* 125% of base damage to Guns&lt;br /&gt;
* 125% of base damage to Creatures and Players&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_smokeshot.jpg|link=]]&amp;lt;br /&amp;gt;Smokeshot&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 8 volleys with scatter radius 3 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 50% of base damage to Hull&lt;br /&gt;
* 50% of base damage to Sails&lt;br /&gt;
* 50% of base damage to Guns&lt;br /&gt;
* 50% of base damage to Creatures and Players&lt;br /&gt;
* Reduces ship&#039;s cannon Accuracy by 10% for 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_swiftreload.jpg|link=]]&amp;lt;br /&amp;gt;Swift Reload&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Reduces current reloading cooldown to 0 seconds and increases cannon damage by 25% for the next 10 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_depthcharges.jpg|link=]]&amp;lt;br /&amp;gt;Depth Charges&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | For each cannon your ship has per side, deploys 1 depth charge, which are placed behind the tillerman. &lt;br /&gt;
* Any ship moving over a depth charge will detonate it and take 500 Hull damage. &lt;br /&gt;
* Depth charges last 60 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_powdermishap.jpg|link=]]&amp;lt;br /&amp;gt;Powder Mishap&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Targets nearest other Ship within 12 tiles that is currently Reloading and:&lt;br /&gt;
* For each cannon your ship has per side, will deal 300 Hull and 300 Gun damage&lt;br /&gt;
* Each target on board will suffer 3% of max health as damage for each cannon your ship has per side (up to a maximum of 1500 damage)&lt;br /&gt;
* Damage amounts are reduced by 50% if ship has been already hit by powder mishap during the same reloading&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_seachange.jpg|link=]]&amp;lt;br /&amp;gt;Sea Change&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Cancels all negative effects on ship and will also ignore movement penalties for 30 seconds&lt;br /&gt;
* Heals each crewmember for 10% health&lt;br /&gt;
* Also cures poison, bleed, and disease for all targets on board.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Regular Abilities===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Regular Abilities&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_beattoquarters.jpg|link=]]&amp;lt;br /&amp;gt;Beat to Quarters&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Increases movement speed by 15% for the next 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_boardinghooks.jpg|link=]]&amp;lt;br /&amp;gt;Boarding Hooks&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Increases boarding success chances by 50% and crew bravery by 25% for the next 45 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_boardingpikes.jpg|link=]]&amp;lt;br /&amp;gt;Boarding Pikes&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Prevents enemy boarding for the next 45 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_chainshot.jpg|link=]]&amp;lt;br /&amp;gt;Chainshot&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 4 volleys with scatter radius 2 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all ship locations:&lt;br /&gt;
* 50% of base damage to Hull&lt;br /&gt;
* 150% of base damage to Sails&lt;br /&gt;
* 100% of base damage to Guns&lt;br /&gt;
* 100% of base damage to creatures and players&lt;br /&gt;
* Any ship hit will also have it&#039;s movement speed reduced by 25% for 10 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_expediterepairs.jpg|link=]]&amp;lt;br /&amp;gt;Expedite Repairs&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Reduces current cooldown on repairs to 0 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_flameshot.jpg|link=]]&amp;lt;br /&amp;gt;Flameshot&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 8 volleys with scatter radius 3 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 25% of base damage to Hull&lt;br /&gt;
* 25% of base damage to Sails&lt;br /&gt;
* 25% of base damage to Guns&lt;br /&gt;
* 75% of base damage to Creatures and Players&lt;br /&gt;
* Will inflict an additional (total hull damage from hits * 2.0) to target ship over 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_ghostfire.jpg|link=]]&amp;lt;br /&amp;gt;Ghost Fire&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 4 volleys at +25% Accuracy with scatter radius 2 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 50% of base damage to Hull&lt;br /&gt;
* 100% of base damage to Sails&lt;br /&gt;
* 100% of base damage to Guns&lt;br /&gt;
* 100% of base damage to Creatures and Players&lt;br /&gt;
*  Ignores 100% of creature armor and 50% of player armor&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_grapeshotammunition.jpg|link=]]&amp;lt;br /&amp;gt;Grapeshot Ammunition&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 16 volleys with scatter radius 3 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 10% of base damage to Hull&lt;br /&gt;
* 10% of base damage to Sails&lt;br /&gt;
* 10% of base damage to Guns&lt;br /&gt;
* 100% of base damage to Creatures and Players&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_heatseekerammunition.jpg|link=]]&amp;lt;br /&amp;gt;Heatseeker Ammunition&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 4 volleys at +75% accuracy with scatter radius 1 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 75% of base damage to Hull&lt;br /&gt;
* 75% of base damage to Sails&lt;br /&gt;
* 75% of base damage to Guns&lt;br /&gt;
* 75% of base damage to Creatures and Players&lt;br /&gt;
* Ship&#039;s accuracy against target ship increased by 25% for the next 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_heavyordinance.jpg|link=]]&amp;lt;br /&amp;gt;Heavy Ordinance&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 4 volleys with scatter radius 2 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 175% of base damage to Hull&lt;br /&gt;
* 75% of base damage to Sails&lt;br /&gt;
* 125% of base damage to Guns&lt;br /&gt;
* 100% of base damage to Creatures and Players, which Ignores Armor&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_powdersoakammunition.jpg|link=]]&amp;lt;br /&amp;gt;Powdersoak Ammunition&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 4 volleys with scatter radius 2 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 100% of base damage to Hull&lt;br /&gt;
* 75% of base damage to Sails&lt;br /&gt;
* 150% of base damage to Guns&lt;br /&gt;
* 100% of base damage to Creatures and Players&lt;br /&gt;
* NPC ships hit will lose 1 ammunition from their cannons and player ships hit will have a 50% chance to lose 1 ammunition from their cannons&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_rally.jpg|link=]]&amp;lt;br /&amp;gt;Rally&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Heals each crewmember for 33% health, and cures any remaining poison, disease, and bleed ticks on crewmember&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_specialpowderkeg.jpg|link=]]&amp;lt;br /&amp;gt;Special Powderkeg&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Normal cannon fire for the next 60 seconds has its accuracy increased by 25% and damage increased by 100%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_toxicammunition.jpg|link=]]&amp;lt;br /&amp;gt;Toxic Ammunition&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 8 volleys with scatter radius 3 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 33% of base damage to Hull&lt;br /&gt;
* 33% of base damage to Sails&lt;br /&gt;
* 33% of base damage to Guns&lt;br /&gt;
* 150% of base damage to Creatures and Players, which Ignores Armor&lt;br /&gt;
* Any creature or player hit will also be inflicted with Deadly Poison&lt;br /&gt;
* Reduces damage dealt by all targets on ship by 10% for 30 seconds (will not stack)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_badrations.jpg|link=]]&amp;lt;br /&amp;gt;Bad Rations&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Targets nearest other ship within 12 tiles&lt;br /&gt;
* Reduces damage dealt by all targets on ship by 50% for 30 seconds &lt;br /&gt;
* Ability cannot be stacked&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_grenades.jpg|link=]]&amp;lt;br /&amp;gt;Grenades&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Each Crewmember onboard throws a Grenade at target ship:&lt;br /&gt;
* Deals 100 Hull damage and 50 damage to targets within 2 tiles&lt;br /&gt;
* Targets nearest other ship within 12 tiles&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_razorwire.jpg|link=]]&amp;lt;br /&amp;gt;Razorwire&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | No Cannon Cooldown&lt;br /&gt;
*  For next 180 seconds, anyone boarding this ship will suffer an additional 33% Damage Taken for the next 30 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Greater Abilities===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Greater Abilities&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_brimstone.jpg|link=]]&amp;lt;br /&amp;gt;Brimstone&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 6 volleys with scatter radius 3 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 66% of base damage to Hull&lt;br /&gt;
* 66% of base damage to Sails&lt;br /&gt;
* 66% of base damage to Guns and&lt;br /&gt;
* 66% of base damage to Creatures and Players&lt;br /&gt;
* Can create several flame pillars which deal 3-4 Hull damage and 5-10 player damage per second for 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_eldritchammunition.jpg|link=]]&amp;lt;br /&amp;gt;Eldritch Ammunition&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 6 volleys at +50% Accuracy with scatter radius 1 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 50% of base damage to Hull&lt;br /&gt;
* 50% of base damage to Sails&lt;br /&gt;
* 50% of base damage to Guns and&lt;br /&gt;
* 100% of base damage to Creatures and Players, which Ignores Armor&lt;br /&gt;
* Any ship hit will have its cannon damage reduced by 50% for 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_flakcannons.jpg|link=]]&amp;lt;br /&amp;gt;Flak Cannons&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 6 volleys at +50% accuracy with scatter radius 4 and damage radius 2&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 50% of base damage to Hull&lt;br /&gt;
* 50% of base damage to Sails&lt;br /&gt;
* 50% of base damage to Guns and&lt;br /&gt;
* 50% of base damage to Creatures and Players&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_furiousassault.jpg|link=]]&amp;lt;br /&amp;gt;Furious Assault&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Crewmembers deal 50% damage to enemies occupying the same ship as themselves for the next 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_hellfirebarrage.jpg|link=]]&amp;lt;br /&amp;gt;Hellfire Barrage&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 3 volleys with scatter radius 3 and damage radius 2&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 200% of base damage to Hull&lt;br /&gt;
* 100% of base damage to Sails&lt;br /&gt;
* 150% of base damage to Guns and&lt;br /&gt;
* 75% of base damage to Creatures and Players&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_icebreakerammunition.jpg|link=]]&amp;lt;br /&amp;gt;Icebreaker Ammunition&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 3 volleys with scatter radius 2 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 100% of base damage to Hull&lt;br /&gt;
* 200% of base damage to Sails&lt;br /&gt;
* 150% of base damage to Guns and&lt;br /&gt;
* 100% of base damage to Creatures and Players&lt;br /&gt;
* Any ship hit will take +25% damage for the next 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_marinersfortune.jpg|link=]]&amp;lt;br /&amp;gt;Mariner&#039;s Fortune&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | For the next 3 minutes, Effective Fishing Skill increased by 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_ridethewaves.jpg|link=]]&amp;lt;br /&amp;gt;Ride the Waves&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Increases movement speed by 10% for the next 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_rumrations.jpg|link=]]&amp;lt;br /&amp;gt;Rum Rations&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Heals each Crewmember for 5% health every 10 seconds for the next 2 minutes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_tanglevineammunition.jpg|link=]]&amp;lt;br /&amp;gt;Tanglevine Ammunition&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 3 volleys with scatter radius 3 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 50% of base damage to Hull&lt;br /&gt;
* 50% of base damage to Sails&lt;br /&gt;
* 50% of base damage to Guns and&lt;br /&gt;
* 100% of base damage to Creatures and Players&lt;br /&gt;
* Any ship hit will have its movement speed reduced by 50% for 10 seconds&lt;br /&gt;
* Applies Hinders to nearby Players and Creatures&lt;br /&gt;
** Players are Hindered for 5 seconds&lt;br /&gt;
** Creatures are Hindered for 10 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_venombarrage.jpg|link=]]&amp;lt;br /&amp;gt;Venom Barrage&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 3 volleys with scatter radius 3 and damage radius 2&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 66% of base damage to Hull&lt;br /&gt;
* 66% of base damage to Sails&lt;br /&gt;
* 66% of base damage to Guns and&lt;br /&gt;
* 150% of base damage to Creatures and Players&lt;br /&gt;
* Any creature or player hit will be inflicted with Lethal Poison&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_eyeofthestorm.jpg|link=]]&amp;lt;br /&amp;gt;Eye of the Storm&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | For the next 30 seconds:&lt;br /&gt;
* Spawns a storm eye that follows the ship and activates every 5 seconds &lt;br /&gt;
* Inflicts 150 Sail damage to the ship&lt;br /&gt;
* Randomly strikes the ship and damages Crewmembers within 1 tile for 25 damage&lt;br /&gt;
* This ability cannot be stacked&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_lowprofile.jpg|link=]]&amp;lt;br /&amp;gt;Low Profile&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Reduces ship&#039;s Wake Scalar by 50% for 120 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_sargasso.jpg|link=]]&amp;lt;br /&amp;gt;Sargasso&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | For the next 60 seconds:&lt;br /&gt;
* Spawns a formation of Sargasso Seaweed&lt;br /&gt;
* Any ship that moves over a Sargasso tile will have its movement speed reduced by 75% for 5 seconds&lt;br /&gt;
* Targets nearest other ship within 12 tiles&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Brozan</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:ShipAbilities&amp;diff=23902</id>
		<title>Template:ShipAbilities</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:ShipAbilities&amp;diff=23902"/>
		<updated>2024-06-17T15:01:24Z</updated>

		<summary type="html">&lt;p&gt;Brozan: /* Regular Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Abilities==&lt;br /&gt;
===Lesser Abilities===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Lesser Abilities&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_arcaneshot.jpg|link=]]&amp;lt;br /&amp;gt;Arcane Shot&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 8 volleys at +50% Accuracy with scatter radius 1 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 33% of base damage to Hull&lt;br /&gt;
* 33% of base damage to Sails&lt;br /&gt;
* 33% of base damage to Guns&lt;br /&gt;
* 66% of base damage to Creatures and Players, which Ignores Armor&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_boneshot.jpg|link=]]&amp;lt;br /&amp;gt;Boneshot&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 8 volleys with scatter radius 2 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 50% of base damage to Hull&lt;br /&gt;
* 75% of base damage to Sails&lt;br /&gt;
* 25% of base damage to Guns&lt;br /&gt;
* 50% of base damage to Creatures and Players&lt;br /&gt;
* Any creature or player hit has it&#039;s Armor Rating reduced by 25 for 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_explosiveammunition.jpg|link=]]&amp;lt;br /&amp;gt;Explosive Ammunition&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 4 volleys with scatter radius 2 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 125% of base damage to Hull&lt;br /&gt;
* 75% of base damage to Sails&lt;br /&gt;
* 75% of base damage to Guns&lt;br /&gt;
* 100% of base damage to Creatures and Players&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_glasscannon.jpg|link=]]&amp;lt;br /&amp;gt;Glass Cannon&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 8 volleys with scatter radius 2 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 25% of base damage to Hull&lt;br /&gt;
* 75% of base damage to Sails&lt;br /&gt;
* 50% of base damage to Guns&lt;br /&gt;
* 50% of base damage to Creatures and Players&lt;br /&gt;
* Any Creature or Player hit will also take 100% of base damage in Bleed damage&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_hardtoport.jpg|link=]]&amp;lt;br /&amp;gt;Hard to Port&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Increases ship speed by 20% for the next 15 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_holdfast.jpg|link=]]&amp;lt;br /&amp;gt;Hold Fast&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Reduces ship damage taken by 25% and reduces crewmember damage taken by 50% for the next 30 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_luck.jpg|link=]]&amp;lt;br /&amp;gt;Luck&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Increases accuracy of normal cannonfire by 33% and reduces enemy accuracy against ship by 33% for the next 30 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_mortarfire.jpg|link=]]&amp;lt;br /&amp;gt;Mortar Fire&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 4 volleys with scatter radius 3 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 125% of base damage to Hull&lt;br /&gt;
* 125% of base damage to Sails&lt;br /&gt;
* 125% of base damage to Guns&lt;br /&gt;
* 125% of base damage to Creatures and Players&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_smokeshot.jpg|link=]]&amp;lt;br /&amp;gt;Smokeshot&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 8 volleys with scatter radius 3 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 50% of base damage to Hull&lt;br /&gt;
* 50% of base damage to Sails&lt;br /&gt;
* 50% of base damage to Guns&lt;br /&gt;
* 50% of base damage to Creatures and Players&lt;br /&gt;
* Reduces ship&#039;s cannon Accuracy by 10% for 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_swiftreload.jpg|link=]]&amp;lt;br /&amp;gt;Swift Reload&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Reduces current reloading cooldown to 0 seconds and increases cannon damage by 25% for the next 10 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_depthcharges.jpg|link=]]&amp;lt;br /&amp;gt;Depth Charges&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | For each cannon your ship has per side, deploys 1 depth charge, which are placed behind the tillerman. &lt;br /&gt;
* Any ship moving over a depth charge will detonate it and take 500 Hull damage. &lt;br /&gt;
* Depth charges last 60 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_powdermishap.jpg|link=]]&amp;lt;br /&amp;gt;Powder Mishap&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Targets nearest other Ship within 12 tiles that is currently Reloading and:&lt;br /&gt;
* For each cannon your ship has per side, will deal 300 Hull and 300 Gun damage&lt;br /&gt;
* Each target on board will suffer 3% of max health as damage for each cannon your ship has per side (up to a maximum of 1500 damage)&lt;br /&gt;
* Damage amounts are reduced by 50% if ship has been already hit by powder mishap during the same reloading&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_seachange.jpg|link=]]&amp;lt;br /&amp;gt;Sea Change&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Cancels all negative effects on ship and will also ignore movement penalties for 30 seconds&lt;br /&gt;
* Heals each crewmember for 10% health&lt;br /&gt;
* Also cures poison, bleed, and disease for all targets on board.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Regular Abilities===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Regular Abilities&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_beattoquarters.jpg|link=]]&amp;lt;br /&amp;gt;Beat to Quarters&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Increases movement speed by 15% for the next 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_boardinghooks.jpg|link=]]&amp;lt;br /&amp;gt;Boarding Hooks&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Increases boarding success chances by 50% and crew bravery by 25% for the next 45 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_boardingpikes.jpg|link=]]&amp;lt;br /&amp;gt;Boarding Pikes&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Prevents enemy boarding for the next 45 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_chainshot.jpg|link=]]&amp;lt;br /&amp;gt;Chainshot&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 4 volleys with scatter radius 2 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all ship locations:&lt;br /&gt;
* 50% of base damage to Hull&lt;br /&gt;
* 150% of base damage to Sails&lt;br /&gt;
* 100% of base damage to Guns&lt;br /&gt;
* 100% of base damage to creatures and players&lt;br /&gt;
* Any ship hit will also have it&#039;s movement speed reduced by 25% for 10 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_expediterepairs.jpg|link=]]&amp;lt;br /&amp;gt;Expedite Repairs&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Reduces current cooldown on repairs to 0 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_flameshot.jpg|link=]]&amp;lt;br /&amp;gt;Flameshot&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 8 volleys with scatter radius 3 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 25% of base damage to Hull&lt;br /&gt;
* 25% of base damage to Sails&lt;br /&gt;
* 25% of base damage to Guns&lt;br /&gt;
* 75% of base damage to Creatures and Players&lt;br /&gt;
* Will inflict an additional (total hull damage from hits * 2.0) to target ship over 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_ghostfire.jpg|link=]]&amp;lt;br /&amp;gt;Ghost Fire&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 4 volleys at +25% Accuracy with scatter radius 2 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 50% of base damage to Hull&lt;br /&gt;
* 100% of base damage to Sails&lt;br /&gt;
* 100% of base damage to Guns&lt;br /&gt;
* 100% of base damage to Creatures and Players&lt;br /&gt;
*  Ignores 100% of creature armor and 50% of player armor&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_grapeshotammunition.jpg|link=]]&amp;lt;br /&amp;gt;Grapeshot Ammunition&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 16 volleys with scatter radius 3 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 10% of base damage to Hull&lt;br /&gt;
* 10% of base damage to Sails&lt;br /&gt;
* 10% of base damage to Guns&lt;br /&gt;
* 100% of base damage to Creatures and Players&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_heatseekerammunition.jpg|link=]]&amp;lt;br /&amp;gt;Heatseeker Ammunition&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 4 volleys at +75% accuracy with scatter radius 1 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 75% of base damage to Hull&lt;br /&gt;
* 75% of base damage to Sails&lt;br /&gt;
* 75% of base damage to Guns&lt;br /&gt;
* 75% of base damage to Creatures and Players&lt;br /&gt;
* Ship&#039;s accuracy against target ship increased by 25% for the next 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_heavyordinance.jpg|link=]]&amp;lt;br /&amp;gt;Heavy Ordinance&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 4 volleys with scatter radius 2 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 175% of base damage to Hull&lt;br /&gt;
* 75% of base damage to Sails&lt;br /&gt;
* 125% of base damage to Guns&lt;br /&gt;
* 100% of base damage to Creatures and Players, which Ignores Armor&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_powdersoakammunition.jpg|link=]]&amp;lt;br /&amp;gt;Powdersoak Ammunition&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 4 volleys with scatter radius 2 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 100% of base damage to Hull&lt;br /&gt;
* 75% of base damage to Sails&lt;br /&gt;
* 150% of base damage to Guns&lt;br /&gt;
* 100% of base damage to Creatures and Players&lt;br /&gt;
* NPC ships hit will lose 1 ammunition from their cannons and player ships hit will have a 50% chance to lose 1 ammunition from their cannons&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_rally.jpg|link=]]&amp;lt;br /&amp;gt;Rally&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Heals each crewmember for 33% health, and cures any remaining poison, disease, and bleed ticks on crewmember&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_specialpowderkeg.jpg|link=]]&amp;lt;br /&amp;gt;Special Powderkeg&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Normal cannon fire for the next 60 seconds has its accuracy increased by 25% and damage increased by 100%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_toxicammunition.jpg|link=]]&amp;lt;br /&amp;gt;Toxic Ammunition&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 8 volleys with scatter radius 3 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 33% of base damage to Hull&lt;br /&gt;
* 33% of base damage to Sails&lt;br /&gt;
* 33% of base damage to Guns&lt;br /&gt;
* 150% of base damage to Creatures and Players, which Ignores Armor&lt;br /&gt;
* Any creature or player hit will also be inflicted with Deadly Poison&lt;br /&gt;
* Reduces damage dealt by all targets on ship by 10% for 30 seconds (will not stack)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_badrations.jpg|link=]]&amp;lt;br /&amp;gt;Bad Rations&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Targets nearest other ship within 12 tiles&lt;br /&gt;
* Reduces damage dealt by all targets on ship by 50% for 30 seconds &lt;br /&gt;
* Ability cannot be stacked&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_grenades.jpg|link=]]&amp;lt;br /&amp;gt;Grenades&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Each Crewmember onboard throws a Grenade at target ship:&lt;br /&gt;
* Deals 100 Hull damage and 50 damage to targets within 2 tiles&lt;br /&gt;
* Targets nearest other ship within 12 tiles&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_razorwire.jpg|link=]]&amp;lt;br /&amp;gt;Razorwire&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | For next 180 seconds:&lt;br /&gt;
* [No Cannon Cooldown] For next 180 seconds, anyone boarding this ship will suffer an additional 33% Damage Taken for the next 30 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Greater Abilities===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Greater Abilities&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_brimstone.jpg|link=]]&amp;lt;br /&amp;gt;Brimstone&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 6 volleys with scatter radius 3 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 66% of base damage to Hull&lt;br /&gt;
* 66% of base damage to Sails&lt;br /&gt;
* 66% of base damage to Guns and&lt;br /&gt;
* 66% of base damage to Creatures and Players&lt;br /&gt;
* Can create several flame pillars which deal 3-4 Hull damage and 5-10 player damage per second for 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_eldritchammunition.jpg|link=]]&amp;lt;br /&amp;gt;Eldritch Ammunition&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 6 volleys at +50% Accuracy with scatter radius 1 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 50% of base damage to Hull&lt;br /&gt;
* 50% of base damage to Sails&lt;br /&gt;
* 50% of base damage to Guns and&lt;br /&gt;
* 100% of base damage to Creatures and Players, which Ignores Armor&lt;br /&gt;
* Any ship hit will have its cannon damage reduced by 50% for 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_flakcannons.jpg|link=]]&amp;lt;br /&amp;gt;Flak Cannons&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 6 volleys at +50% accuracy with scatter radius 4 and damage radius 2&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 50% of base damage to Hull&lt;br /&gt;
* 50% of base damage to Sails&lt;br /&gt;
* 50% of base damage to Guns and&lt;br /&gt;
* 50% of base damage to Creatures and Players&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_furiousassault.jpg|link=]]&amp;lt;br /&amp;gt;Furious Assault&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Crewmembers deal 50% damage to enemies occupying the same ship as themselves for the next 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_hellfirebarrage.jpg|link=]]&amp;lt;br /&amp;gt;Hellfire Barrage&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 3 volleys with scatter radius 3 and damage radius 2&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 200% of base damage to Hull&lt;br /&gt;
* 100% of base damage to Sails&lt;br /&gt;
* 150% of base damage to Guns and&lt;br /&gt;
* 75% of base damage to Creatures and Players&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_icebreakerammunition.jpg|link=]]&amp;lt;br /&amp;gt;Icebreaker Ammunition&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 3 volleys with scatter radius 2 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 100% of base damage to Hull&lt;br /&gt;
* 200% of base damage to Sails&lt;br /&gt;
* 150% of base damage to Guns and&lt;br /&gt;
* 100% of base damage to Creatures and Players&lt;br /&gt;
* Any ship hit will take +25% damage for the next 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_marinersfortune.jpg|link=]]&amp;lt;br /&amp;gt;Mariner&#039;s Fortune&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | For the next 3 minutes, Effective Fishing Skill increased by 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_ridethewaves.jpg|link=]]&amp;lt;br /&amp;gt;Ride the Waves&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Increases movement speed by 10% for the next 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_rumrations.jpg|link=]]&amp;lt;br /&amp;gt;Rum Rations&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Heals each Crewmember for 5% health every 10 seconds for the next 2 minutes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_tanglevineammunition.jpg|link=]]&amp;lt;br /&amp;gt;Tanglevine Ammunition&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 3 volleys with scatter radius 3 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 50% of base damage to Hull&lt;br /&gt;
* 50% of base damage to Sails&lt;br /&gt;
* 50% of base damage to Guns and&lt;br /&gt;
* 100% of base damage to Creatures and Players&lt;br /&gt;
* Any ship hit will have its movement speed reduced by 50% for 10 seconds&lt;br /&gt;
* Applies Hinders to nearby Players and Creatures&lt;br /&gt;
** Players are Hindered for 5 seconds&lt;br /&gt;
** Creatures are Hindered for 10 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_venombarrage.jpg|link=]]&amp;lt;br /&amp;gt;Venom Barrage&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 3 volleys with scatter radius 3 and damage radius 2&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 66% of base damage to Hull&lt;br /&gt;
* 66% of base damage to Sails&lt;br /&gt;
* 66% of base damage to Guns and&lt;br /&gt;
* 150% of base damage to Creatures and Players&lt;br /&gt;
* Any creature or player hit will be inflicted with Lethal Poison&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_eyeofthestorm.jpg|link=]]&amp;lt;br /&amp;gt;Eye of the Storm&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | For the next 30 seconds:&lt;br /&gt;
* Spawns a storm eye that follows the ship and activates every 5 seconds &lt;br /&gt;
* Inflicts 150 Sail damage to the ship&lt;br /&gt;
* Randomly strikes the ship and damages Crewmembers within 1 tile for 25 damage&lt;br /&gt;
* This ability cannot be stacked&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_lowprofile.jpg|link=]]&amp;lt;br /&amp;gt;Low Profile&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Reduces ship&#039;s Wake Scalar by 50% for 120 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_sargasso.jpg|link=]]&amp;lt;br /&amp;gt;Sargasso&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | For the next 60 seconds:&lt;br /&gt;
* Spawns a formation of Sargasso Seaweed&lt;br /&gt;
* Any ship that moves over a Sargasso tile will have its movement speed reduced by 75% for 5 seconds&lt;br /&gt;
* Targets nearest other ship within 12 tiles&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Brozan</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Ships&amp;diff=23901</id>
		<title>Ships</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Ships&amp;diff=23901"/>
		<updated>2024-06-17T14:51:09Z</updated>

		<summary type="html">&lt;p&gt;Brozan: /* Shipping Crates */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Ships]][[Category:PvP]][[Category:PvM]][[Category:Bosses]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players can craft Ships with the [[Carpentry]] skill&lt;br /&gt;
* The seas are considered a &#039;&#039;&#039;Lawless Zone&#039;&#039;&#039;, meaning all players may freely attack each other or commit criminal actions against each other without penalty&lt;br /&gt;
* Players can recruit and level NPC Crewmembers to assist in battle and provide enhancements while sailing&lt;br /&gt;
* Friends/Guildmates can ride on ships to Fish but not engage with other systems&lt;br /&gt;
* The Hold of Ships have unlimited weight capacity (similar to Bank Boxes)&lt;br /&gt;
&lt;br /&gt;
{{ShipIndex}}&lt;br /&gt;
&lt;br /&gt;
===Types of Ships===&lt;br /&gt;
{{ShipTypes}}&lt;br /&gt;
&lt;br /&gt;
===Doubloons===&lt;br /&gt;
* [[Doubloons]] are a unique currency that players earn from killing and looting enemy Ship Crewmembers, from sinking Enemy Ships, and a variety of other ocean-based activities (such as [[Fishing]], Frenzies, Nets, and more)&lt;br /&gt;
* Players can create Doubloon Checks by visiting a Banker, saying &amp;quot;balance&amp;quot; then typing an amount and clicking the Confirm button twice to receive a Doubloon Check in their backpack&lt;br /&gt;
&lt;br /&gt;
[[File:doubloonsoncorpse.png|link=]]&lt;br /&gt;
&lt;br /&gt;
==Crafting a Ship==&lt;br /&gt;
* Players can craft Ships with the [[Carpentry]] skill&lt;br /&gt;
* Each type of Ship has different base stats, cannon amounts, and Crewmember capacities&lt;br /&gt;
* Players in possession of a Ship Deed must first register it before it may be launched&lt;br /&gt;
* A Ship Deed must is only ever registered once, and once registered, anyone in possession of the Ship Deed (which looks like a miniature ship) will be able to launch the ship freely&lt;br /&gt;
* Players can double-click the Ship Deed to launch the Ship&#039;s gump window and review information about the Ship, including any Crew or Upgrades installed, or stats for the ship&lt;br /&gt;
* Players are also able to double-click a Ship Deed that is currently for sale on a player-vendor and view details of the ship before they purchase it (if the ship has not been registered yet, however, the player will still have to pay the Registration fee once acquired)&lt;br /&gt;
* Each ship type has a preset starting base value for each stat, however upon crafting the ship, these stats are slightly randomized&lt;br /&gt;
** Normally each stat will be randomized between -10% to +10% of it&#039;s base value, however, players with Carpentry skill above 100 will reduce the chance that a randomized stat will be a negative value when crafting ships&lt;br /&gt;
** This chance scales up to 120 Carpentry skill, whereas a player at 120 skill will have all values varying only between +0% to +10%&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[File:tinkering_saw.jpg|link=]]&amp;lt;br /&amp;gt;Carpentry&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Ingredients&lt;br /&gt;
! Min. Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipdeed.png|link=]]&amp;lt;br /&amp;gt;Small Ship Deed&lt;br /&gt;
| 2000 Boards&amp;lt;br /&amp;gt;200 Iron Ingot&amp;lt;br /&amp;gt;200 Cloth&lt;br /&gt;
| 85&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipdeed.png|link=]]&amp;lt;br /&amp;gt;Small Dragonship Deed&lt;br /&gt;
| 2000 Boards&amp;lt;br /&amp;gt;200 Iron Ingots&amp;lt;br /&amp;gt;200 Cloth&lt;br /&gt;
| 90&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipdeed.png|link=]]&amp;lt;br /&amp;gt;Medium Ship Deed&lt;br /&gt;
| 3000 Boards&amp;lt;br /&amp;gt;300 Iron Ingots&amp;lt;br /&amp;gt;300 Cloth&lt;br /&gt;
| 95&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipdeed.png|link=]]&amp;lt;br /&amp;gt;Medium Dragonship Deed&lt;br /&gt;
| 3000 Boards&amp;lt;br /&amp;gt;300 Iron Ingots&amp;lt;br /&amp;gt;300 Cloth&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipdeed.png|link=]]&amp;lt;br /&amp;gt;Large Ship Deed&lt;br /&gt;
| 1 Board Commodity&amp;lt;br /&amp;gt;500 Iron Ingots&amp;lt;br /&amp;gt;500 Cloth&lt;br /&gt;
| 105&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipdeed.png|link=]]&amp;lt;br /&amp;gt;Large Dragonship Deed&lt;br /&gt;
| 1 Board Commodity&amp;lt;br /&amp;gt;500 Iron Ingots&amp;lt;br /&amp;gt;500 Cloth&lt;br /&gt;
| 110&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipdeed.png|link=]]&amp;lt;br /&amp;gt;Carrack Deed&lt;br /&gt;
| 1 Mastercrafting Diagram&amp;lt;br /&amp;gt;2 Board Commodities&amp;lt;br /&amp;gt;1000 Iron Ingots&amp;lt;br /&amp;gt;1000 Cloth&lt;br /&gt;
| 115&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipdeed.png|link=]]&amp;lt;br /&amp;gt;Galleon Deed&lt;br /&gt;
| 2 Mastercrafting Diagrams&amp;lt;br /&amp;gt;3 Board Commodities&amp;lt;br /&amp;gt;1500 Iron Ingots&amp;lt;br /&amp;gt;1500 Cloth&lt;br /&gt;
| 120&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipdeed.png|link=]]&amp;lt;br /&amp;gt;Longship Deed&lt;br /&gt;
| 3 Mastercrafting Diagrams&amp;lt;br /&amp;gt;4 Board Commodities&amp;lt;br /&amp;gt;2000 Iron Ingots&amp;lt;br /&amp;gt;2000 Cloth&lt;br /&gt;
| 120&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipdeed.png|link=]]&amp;lt;br /&amp;gt;Ship of the Line Deed&lt;br /&gt;
| 4 Mastercrafting Diagrams&amp;lt;br /&amp;gt;5 Board Commodities&amp;lt;br /&amp;gt;2500 Iron Ingots&amp;lt;br /&amp;gt;2500 Cloth&lt;br /&gt;
| 120&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Registering a Ship==&lt;br /&gt;
* To register a ship, the player must simply click the &amp;quot;Register Ship&amp;quot; button the Overview page and then pay the required Doubloon amount&lt;br /&gt;
* The Registration Fee is automatically withdrawn from the player&#039;s Bank&lt;br /&gt;
* Small Ships are perfect to start on the seas, as they do &#039;&#039;&#039;not&#039;&#039;&#039; have a Doubloon Registration Fee&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Ship Type&lt;br /&gt;
! Registration Cost&amp;lt;br /&amp;gt;(Doubloons)&lt;br /&gt;
|-&lt;br /&gt;
| Small Ship&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Small Dragonship&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Medium Ship&lt;br /&gt;
| 10,000&lt;br /&gt;
|-&lt;br /&gt;
| Medium Dragonship&lt;br /&gt;
| 10,000&lt;br /&gt;
|-&lt;br /&gt;
| Large Ship&lt;br /&gt;
| 50,000&lt;br /&gt;
|-&lt;br /&gt;
| Large Dragonship&lt;br /&gt;
| 50,000&lt;br /&gt;
|-&lt;br /&gt;
| Carrack&lt;br /&gt;
| 125,000&lt;br /&gt;
|-&lt;br /&gt;
| Galleon&lt;br /&gt;
| 250,000&lt;br /&gt;
|-&lt;br /&gt;
| Longship&lt;br /&gt;
| 500,000&lt;br /&gt;
|-&lt;br /&gt;
| Ship of the Line&lt;br /&gt;
| 750,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:asmallunnamedship.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ship Deeds and Placement==&lt;br /&gt;
* Players cannot launch a ship in any manner if a ship of theirs (same Account/IP) has been sunk in the last 5 minutes&lt;br /&gt;
** The delay to launch a new ship after sinking is increased to 10 minutes if there is a Contested Ocean Boss currently active (previously was 5 minutes)&lt;br /&gt;
* Ship Deeds in player backpacks are treated as Blessed if the player has Recalled/Gated/Hiked in the last 30 seconds&lt;br /&gt;
* Ships cannot be launched from Ship Deeds in player backpacks if the player has Recalled/Gated/Hiked in the last 3 minutes&lt;br /&gt;
* Ships cannot be launched from [[Dockmasters]] if the player has Recalled/Gated/Hiked in the last 3 minutes, unless the Dockmaster is at a house they are the Owner of (same account or IP Address as owner)&lt;br /&gt;
* Using any Ship command will reveal the player&lt;br /&gt;
* Players who Embark, Disembark, or Dock from a ship are prevented from initiating any harmful actions against Innocent (Blue) targets on land for 30 seconds (they can defend themselves as normal, however)&lt;br /&gt;
** Embarking or Boarding a Ship will cancel any existing Targeting Cursor a player has up&lt;br /&gt;
** Embarking or Boarding a Ship will reset a player&#039;s Melee Swing timer (i.e. cannot board and instantly attack targets)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ship Tillerman Gumps==&lt;br /&gt;
===Overview===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Overview&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[File:shipgumpoverview.png|link=]]&lt;br /&gt;
| style=&amp;quot;padding: 5px&amp;quot; |&lt;br /&gt;
* Open Ship Hotbars&lt;br /&gt;
* Embark&lt;br /&gt;
* Embark Followers&lt;br /&gt;
* Disembark Followers&lt;br /&gt;
* Targeting Mode&lt;br /&gt;
* Reload Cannons&lt;br /&gt;
* Launch Ship&lt;br /&gt;
* Throw Overboard&lt;br /&gt;
* Ready Crew&lt;br /&gt;
* Send Crew Below&lt;br /&gt;
* Send Boarding Party&lt;br /&gt;
* Recall Boarding&lt;br /&gt;
* Crew Attack&lt;br /&gt;
* Crew Stop&lt;br /&gt;
* Repair Ship&lt;br /&gt;
* Clear the Deck&lt;br /&gt;
* Yield Salvage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Crew===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Crew&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[File:shipgumpcrew.png|link=]]&lt;br /&gt;
| style=&amp;quot;padding: 5px&amp;quot; |&lt;br /&gt;
* Crew Size&lt;br /&gt;
* Add Crewmember&lt;br /&gt;
* View Crewmember Info&lt;br /&gt;
* View Crewmember Location&lt;br /&gt;
* View Crewmember Loyalty&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Players===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Players&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[File:shipgumpplayers1.png|link=]]&lt;br /&gt;
| style=&amp;quot;padding: 5px&amp;quot; |&lt;br /&gt;
* Auto-Join All Boarding Parties&lt;br /&gt;
* Treat All in Guild as Co-Owners&lt;br /&gt;
* Treat All in Party as Co-Owners&lt;br /&gt;
* Treat All in Alliance as Co-Owners&lt;br /&gt;
* Add Entire Party to Co-Owners List&lt;br /&gt;
* Add Co-Owner&lt;br /&gt;
* View Co-Owners List&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Upgrades===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Upgrades&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[File:shipgumpupgrades.png|link=]]&lt;br /&gt;
| style=&amp;quot;padding: 5px&amp;quot; | Install Upgrade Parts&lt;br /&gt;
* Theme&lt;br /&gt;
* Paint&lt;br /&gt;
* Cannon Metal&lt;br /&gt;
* Outfitting&lt;br /&gt;
* Specialty Item&lt;br /&gt;
* Lesser Ability&lt;br /&gt;
* Regular Ability&lt;br /&gt;
* Greater Ability&lt;br /&gt;
* Crew Supplies&lt;br /&gt;
* Lesser Ability&lt;br /&gt;
* Regular Ability&lt;br /&gt;
* Greater Ability&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Stats Page 1&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[File:shipgumpstatspage1.png|link=]]&lt;br /&gt;
| style=&amp;quot;padding: 5px&amp;quot; |&lt;br /&gt;
* Ship Type&lt;br /&gt;
* Max Crew Size&lt;br /&gt;
* Hold Capacity&lt;br /&gt;
* Registration Cost&lt;br /&gt;
* Upgrade Cost Multiplier&lt;br /&gt;
* Total Value&lt;br /&gt;
* Hull Max Points&lt;br /&gt;
* Sail Max Points&lt;br /&gt;
* Gun Max Points&lt;br /&gt;
* Forward Speed&lt;br /&gt;
* Strafe Speed&lt;br /&gt;
* Reverse Speed&lt;br /&gt;
* Cannons Per Side&lt;br /&gt;
* Cannon Range&lt;br /&gt;
* Cannon Accuracy&lt;br /&gt;
* Cannon Min Damage&lt;br /&gt;
* Cannon Max Damage&lt;br /&gt;
* Cannon Reload Time&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Stats Page 2&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[File:shipgumpstatspage2.png|link=]]&lt;br /&gt;
| style=&amp;quot;padding: 5px&amp;quot; |&lt;br /&gt;
* Lesser Ability Cooldown&lt;br /&gt;
* Regular Ability Cooldown&lt;br /&gt;
* Greater Ability Cooldown&lt;br /&gt;
* Crew Hit Points Bonus&lt;br /&gt;
* Crew Breach Bonus&lt;br /&gt;
* Crew Damage Bonus&lt;br /&gt;
* Crew Healing Bonus&lt;br /&gt;
* Repair Cooldown&lt;br /&gt;
* Hull Repair Amount&lt;br /&gt;
* Sails Repair Amount&lt;br /&gt;
* Guns Repair Amount&lt;br /&gt;
* Boarding Chance&lt;br /&gt;
* Doubloons Earned Bonus&lt;br /&gt;
* Effective Fishing Skill&lt;br /&gt;
* Spyglass Distance Bonus&lt;br /&gt;
* Wake Scalar&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Roles===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Roles&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[File:shipgumproles.png|link=]]&lt;br /&gt;
| style=&amp;quot;padding: 5px&amp;quot; |&lt;br /&gt;
* View/Add/Remove Fighting Party Members&lt;br /&gt;
* View/Remove Friendly Players&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ship Speeds==&lt;br /&gt;
===Base Ship Speeds===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Ship Type&lt;br /&gt;
! Tiles Per Second&amp;lt;br /&amp;gt;(t/s)&lt;br /&gt;
|-&lt;br /&gt;
| Small Ship&lt;br /&gt;
| 6.25&lt;br /&gt;
|-&lt;br /&gt;
| Small Dragonship&lt;br /&gt;
| 6.25&lt;br /&gt;
|-&lt;br /&gt;
| Medium Ship&lt;br /&gt;
| 5.556&lt;br /&gt;
|-&lt;br /&gt;
| Medium Dragonship&lt;br /&gt;
| 5.556&lt;br /&gt;
|-&lt;br /&gt;
| Large Ship&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Large Dragonship&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Carrack&lt;br /&gt;
| 4.545&lt;br /&gt;
|-&lt;br /&gt;
| Galleon&lt;br /&gt;
| 4.167&lt;br /&gt;
|-&lt;br /&gt;
| Longship&lt;br /&gt;
| 3.846&lt;br /&gt;
|-&lt;br /&gt;
| Ship of the Line&lt;br /&gt;
| 3.517&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Speed Caps===&lt;br /&gt;
* All ships have a Forward Speed Cap of 6.5 Tiles/sec&lt;br /&gt;
* All ships have a Strafe/Reverse Speed Cap of 3.25 Tiles/sec&lt;br /&gt;
* Activated Ship Abilities that increase a ship&#039;s Speed (such as Beat to Quarters) will allow a ship to temporarily exceed their Speed Cap, but will still use the ship&#039;s Speed Cap as the baseline starting point before bonuses (i.e. 6.5 Tiles/sec * 1.15x speed = 7.475 Tiles/sec)&lt;br /&gt;
* If a ship is over the Speed Cap, the &amp;quot;Stats&amp;quot; page of the Ship Menu will display an &amp;quot;*&amp;quot; next to the Speed value and display the numbers in Red text&lt;br /&gt;
&lt;br /&gt;
[[File:shipspeedcappedgump.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ship Repairing==&lt;br /&gt;
* Players use [[Ship Repair Kits]] to repair damage sustained to their ships&lt;br /&gt;
* Players can craft a Ship Repair Kit with the [[Tinkering]] skill&lt;br /&gt;
* When players do a Repair actions, it will display an overhead message with the specific location that is being repaired, such as &amp;quot;*Repairing Hull*&amp;quot; or &amp;quot;*Repairing Sails*&amp;quot;&lt;br /&gt;
* By default a ship can only be repaired once every 5 minutes during combat, but players may reduce this cooldown with the ship Repair Cooldown stat&lt;br /&gt;
* Once a ship has been out of combat for 60 seconds and the last Repair Cooldown has been resolved, players may repair the ship continuously without any cooldown&lt;br /&gt;
* Players must select which ship Hit Point type they will repair (Hull/Sails/Guns) and each ship has stat that modifies the amount repaired for each&lt;br /&gt;
* Repairing the ship requires the to stay stationary for 10 seconds to complete the repairs, and will fail should the player die or be moved from their location in some manner&lt;br /&gt;
&lt;br /&gt;
[[File:shiprepairinggump1a.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ship Hotbars==&lt;br /&gt;
* Players can activate a series of individual Hotbars that can be used to manage and monitor the ship and its Crewmembers easily&lt;br /&gt;
* Players can drag and move each individual Hotbar, as well as close any Hotbars they do not wish to have up&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:325px;&amp;quot; | [[File:shipbasicsitem2.png|link=Ship Hotbars]]&amp;lt;br /&amp;gt;[[Ship Hotbars|Read Detailed Information about Ship Hotbars]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ship Activities==&lt;br /&gt;
* What can you do out on the seas?&lt;br /&gt;
* List all the stuff here&lt;br /&gt;
* One more thing&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:325px;&amp;quot; | [[File:shipactivitiesitem.png|link=Ship Activities]]&amp;lt;br /&amp;gt;[[Ship Activities|Read Detailed Information about Ship Activities]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ship Crewmembers==&lt;br /&gt;
* [[Ship Crewmembers]] can be found in Taverns, Inns, Docks, or as loot while seafaring&lt;br /&gt;
* Players can hire Ship Crewmembers with Doubloons or using the [[Begging]] Skill &lt;br /&gt;
* Each Ship Crewmember has a specific Profession that provides certain bonuses while out at sea&lt;br /&gt;
* When a player&#039;s ship earns Doubloons for killing NPC Crewmembers and sinking NPC ships, all Crewmembers on the player&#039;s ship earn [[Ship Crewmembers#Crewmember Loyalty|Loyalty Experience]] points based on the Doubloon amount &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:325px;&amp;quot; | [[File:shipnpccrewmembersitem1.png|link=Ship Crewmembers]]&amp;lt;br /&amp;gt;[[Ship Crewmembers|Read Detailed Information about Ship Crewmembers]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ship Upgrades==&lt;br /&gt;
* [[Ship Upgrades]] and [[Ship Crewmembers|Crewmember Contracts]] do not appear as physical loot in Ship Holds, Boss Creature Corpses, or Salvage Crates (MIBs)&lt;br /&gt;
* Instead, Ship Upgrades and Crewmember Contracts will still occur from those same systems, but they will automatically be attached to player ships as &#039;&#039;&#039;&amp;quot;Pending Salvage&amp;quot;&#039;&#039;&#039; that cannot be accessed until the ship Docks&lt;br /&gt;
* These Upgrades provide beneficial bonuses to various ship stats and abilities&lt;br /&gt;
* Ship Upgrades include [[Ship Upgrades#Themes|Themes]], [[Ship Upgrades#Ship Paint Hues|Paint]], [[Ship Upgrades#Ship Cannon Hues|Cannon Metal]], [[Ship Upgrades#Outfittings|Outfittings]], [[Ship Upgrades#Specialty Items|Specialty Items]], [[Ship Upgrades#Abilities|Abilities]], and [[Ship Upgrades#Crew Supplies|Crew Supplies]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:325px;&amp;quot; | [[File:shipupgradesitem3.png|link=Ship Upgrades]]&amp;lt;br /&amp;gt;[[Ship Upgrades|Read Detailed Information about Ship Upgrades]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ship Salvaging==&lt;br /&gt;
* When player ships Sink, the Captain of the ship will immediately receive 80% of the Total Doubloon Value of the ship deposited into their Bank Box&lt;br /&gt;
* 10% of the Total Doubloon Value of the ship being sunk will be distributed to the Ship Holds of any Enemy Player Ship(s) that damaged them, with amounts scaled based on how damage each Enemy Player Ship dealt&lt;br /&gt;
* Players can access the Salvage System by saying &amp;quot;Salvage&amp;quot;, &amp;quot;Recover&amp;quot;, or &amp;quot;Buy&amp;quot; near any Salvage Foreman, which can be found at all town Docks&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:325px;&amp;quot; | [[File:shipsalvageitem1a.png|link=Ship Salvaging]]&amp;lt;br /&amp;gt;[[Ship Salvaging|Read Detailed Information about Ship Salvaging]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fighting Parties==&lt;br /&gt;
* The Fighting Party mechanic for ships has been removed in its entirety, and now only the Ship&#039;s Captain will be able to perform core ship actions previously available to Fighting Party members (such Firing Cannons, Steering, Repairing, Harmful and Beneficial actions, Begging Motivation, Barding Skills, etc)&lt;br /&gt;
* The Captain of a player ship (and their Followers) will now display as Orange to other players, rather than Grey, to provide a visual indicator they are the Captain of the ship&lt;br /&gt;
* Other non-captain players may still embark onto a ship as passengers, however they will not be able to perform any Harmful or Beneficial actions while on board, and will remain flagging as Grey to players on other ships&lt;br /&gt;
* Co-Owners of a ship will continue to be able to access the Ship&#039;s Hold&lt;br /&gt;
* Co-Owners and Friends of a ship will continue to display as Green to other friendly members of the ship (and other &amp;quot;Friendly&amp;quot; ships)&lt;br /&gt;
&lt;br /&gt;
[[File:fightingpartysailing1.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ship Ramming==&lt;br /&gt;
===Ram Requirements===&lt;br /&gt;
* Players may attempt to Ram another Player Ship if the following is valid:&lt;br /&gt;
* The ramming ship has been stationary for at least 5 seconds&lt;br /&gt;
* The ramming ship hasn&#039;t rammed another ship in the last 10 seconds&lt;br /&gt;
* The ramming ship is unable to move in 6 or more directions&lt;br /&gt;
&lt;br /&gt;
[[File:shipramming1.png|link=]]&lt;br /&gt;
&lt;br /&gt;
===Ram Damage===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! PvP&lt;br /&gt;
| &lt;br /&gt;
* Will inflict Hull Damage on the target ship equal to 30% of the target ship&#039;s Max Hull Hit Points&amp;lt;br /&amp;gt;&lt;br /&gt;
* The ramming ship will suffer Hull Damage equal to 5% of their own Max Hull Hit Points&lt;br /&gt;
|-&lt;br /&gt;
! PvE&lt;br /&gt;
| &lt;br /&gt;
* An NPC ship will automatically attempt to ram a player ship if they become stuck next to them&lt;br /&gt;
* The NPC Ship will inflict Hull Damage on the player ship equal to 20% of the player ship&#039;s Max Hull Hit Points&lt;br /&gt;
* The NPC Ship will suffer Hull Damage equal to 5% of their own Max Hull Hit Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ship Boarding==&lt;br /&gt;
Enemy crew that are killed will typically have Doubloons on their corpses: players are highly encouraged to try to board enemy ships, kill the crew, and loot these Doubloons. A player who sinks an enemy ship with its crew on board will miss out on collecting these doubloons as well as any items in that ship&#039;s hold.&lt;br /&gt;
&lt;br /&gt;
[[File:shipboardingrope1.png|link=]]&lt;br /&gt;
&lt;br /&gt;
* Players can begin making boarding attempts on enemy ships if either the target ship&#039;s Sail or Gun Hit Points remaining are below 50%&lt;br /&gt;
* Players send Boarding Parties using [[Boarding Rope]]&lt;br /&gt;
* Players may now only launch Boarding Parties from ships if they are part of that ship&#039;s Fighting Party&lt;br /&gt;
* On a successful boarding action, whichever shipmembers (yourself, your followers, the ship&#039;s crew) you selected from the boarding gump jump over to the enemy vessel and begin to fight in close quarters&lt;br /&gt;
** Ship Crewmembers cannot be directly controlled in combat, and will choose their own combatants in battle, in most cases selecting whomever is closest to them&lt;br /&gt;
** Any Crewmember currently part of a boarding party will have their name and ship gump healthbars displayed in Orange&lt;br /&gt;
** If a crewmember &amp;quot;dies&amp;quot; in combat, they will become Incapacitated and must wait for a Recovery Cooldown period to pass before they return to their ship&lt;br /&gt;
&lt;br /&gt;
[[File:shipboardingparty.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
* Crewmembers who are recovering will have display in grey, have a skull next to their icon, and display a &amp;quot;Recovery in X&amp;quot; duration next to them&lt;br /&gt;
* Ships can only make Boarding Attempts every 20 seconds&lt;br /&gt;
* Chance to board an enemy ship begins at 0% and scales up to 100% as either it&#039;s Sails or Guns approach 0% remaining (uses the lower value of Sails or Guns to determine boarding chance)&lt;br /&gt;
* A ship&#039;s boarding chance bonus from ship stats and bonuses from upgrades increases the base boarding chance (i.e. a ship with a 25% boarding chance bonus and a normal boarding chance of 50% would have an effective 62.5% chance for boarding success)&lt;br /&gt;
* When a boarding attempt is made, all members of the ship are notified and the system message displays the effective boarding success chance of the attempt&lt;br /&gt;
* Embarking or Boarding a Ship will cancel any existing Targeting Cursor a player has up&lt;br /&gt;
* Embarking or Boarding a Ship will reset a player&#039;s Melee Swing timer (i.e. cannot board and instantly attack targets)&lt;br /&gt;
* Ships must be stationary for 0.1 seconds before they may attempt to Board another ship&lt;br /&gt;
* If a player uses an Explosion Potion or casts an Explosion Spell while onboard a Ship, and then is onboard a different ship when it detonates, the damage from the Potion/Spell will be reduced to 25% of normal&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ship Sinking==&lt;br /&gt;
* When a player&#039;s ship Sinks, the Captain of the ship will immediately receive 80% of the Total Doubloon Value of the ship deposited into their Bank Box&lt;br /&gt;
* 10% of the Total Doubloon Value of the ship being sunk will be distributed to the Ship Holds of any Enemy Player Ship(s) that damaged them, with amounts scaled based on how damage each Enemy Player Ship dealt&lt;br /&gt;
* There is a 1% chance for each Ship Upgrade and Crewmember Installed in the ship that they will be removed from the ship and sent to the Salvage System for the ship&#039;s Captain as &#039;&#039;&#039;&amp;quot;Wayward Salvage&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
* The Ship Deed itself is then immediately sent to the Salvage System with all remaining Upgrades and Crewmembers still installed (there is no longer a 30 minute delay for a Ship or items to appear in the Salvage System)&lt;br /&gt;
* Read more details about [[Ship Salvaging|Sinking Ships]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipsinking1.png|link=Ship Salvaging]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipsinking2.png|link=Ship Salvaging]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Docking the Ship==&lt;br /&gt;
* Players dock their ship by heading to land and by clicking the Dock Ship button on the ship main gump, or by using the Dock Ship action on the Actions / Abilities hotbar&lt;br /&gt;
* Players can also use [[Dockmasters]] to dock and stow away their ship&lt;br /&gt;
* Ships must be stationary for 5 seconds in order to Dock&lt;br /&gt;
* Ships that have recently been in combat (within last 60 seconds) must now be stationary for 10 seconds in order to Dock&lt;br /&gt;
* Docking a Ship will move all Pending Salvage items over to the Salvage System for the Ship&#039;s Captain&lt;br /&gt;
&lt;br /&gt;
[[File:shipdockingdockmaster.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
===Shipping Crates===&lt;br /&gt;
* In the Dockmaster menu, the captain or the co-owner of a ship now has the option to request a Shipping Crate&lt;br /&gt;
* If the player owns a house, clicking the Shipping Crate button will charge the player 250 gold (from their bank box) and will transport all of the contents of that ship&#039;s hold to the Ban Location of that player&#039;s house&lt;br /&gt;
* In order to use the Shipping Crate feature, the player&#039;s ship must be stopped long enough so that they could dock as normal (using normal docking delays for combat, if necessary)&lt;br /&gt;
* If the player does not own a house AND is not currently renting an Inn they cannot use this option&lt;br /&gt;
&lt;br /&gt;
[[File:shippingcrate1.png|link=]]&lt;br /&gt;
&lt;br /&gt;
==General Damage Scaling==&lt;br /&gt;
* All damage from Players and Tamed/Summoned Creatures towards ALL other players and all creatures on other ships (i.e. not the same ship) has been reduced by 50%&lt;br /&gt;
* All damage from Crewmembers belonging to player ships towards other creatures on other ships (i.e. not the same ship) has been increased by 50%&lt;br /&gt;
* Non-Damaging spells such as Curse/Weaken will not interrupt spellcasting on Ships&lt;br /&gt;
* NPC Ships that use abilities that heal or buff their crewmembers (such as Furious Assault, Hold Fast, or Rum Rations) or debuff/harm boarders (Bad Rations/Razorwire) will only receive 50% of the normal bonuses/effects&lt;br /&gt;
&lt;br /&gt;
===Poison Damage===&lt;br /&gt;
* Poison Damage caused by Players and Tamed/Summoned Creatures towards ALL other players and creatures on other ships (i.e. not the same ship) has been reduced by 50% (this is in addition to any other scaling that occurs)&lt;br /&gt;
&lt;br /&gt;
==Legacy Information==&lt;br /&gt;
===Community Video===&lt;br /&gt;
This video might be a little outdated but there is still lots of valuable information within!&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://youtu.be/8FJCMuTmvSc}}&lt;br /&gt;
&lt;br /&gt;
===Civilian/Pirate Flagging===&lt;br /&gt;
* Ships no longer have a Civilian/Pirate Flagging associated with them&lt;br /&gt;
* The previous 25% reduction to Doubloons Earned and Special/Rare Loot Chances that was attached with being Civilian Flagged has been removed&lt;br /&gt;
&lt;br /&gt;
[[File:nomoreflags.png|link=]]&lt;br /&gt;
&lt;br /&gt;
===Ransoming===&lt;br /&gt;
* The Ransom mechanic has been removed, and players no longer lose installed Ship Upgrades to other players&lt;br /&gt;
&lt;br /&gt;
===Aspect Experience===&lt;br /&gt;
* Aspect Experience while on a ship no longer has a 50% penalty&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ship People Things==&lt;br /&gt;
{{ShipIndex}}&lt;/div&gt;</summary>
		<author><name>Brozan</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Ships&amp;diff=23900</id>
		<title>Ships</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Ships&amp;diff=23900"/>
		<updated>2024-06-17T14:49:33Z</updated>

		<summary type="html">&lt;p&gt;Brozan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Ships]][[Category:PvP]][[Category:PvM]][[Category:Bosses]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players can craft Ships with the [[Carpentry]] skill&lt;br /&gt;
* The seas are considered a &#039;&#039;&#039;Lawless Zone&#039;&#039;&#039;, meaning all players may freely attack each other or commit criminal actions against each other without penalty&lt;br /&gt;
* Players can recruit and level NPC Crewmembers to assist in battle and provide enhancements while sailing&lt;br /&gt;
* Friends/Guildmates can ride on ships to Fish but not engage with other systems&lt;br /&gt;
* The Hold of Ships have unlimited weight capacity (similar to Bank Boxes)&lt;br /&gt;
&lt;br /&gt;
{{ShipIndex}}&lt;br /&gt;
&lt;br /&gt;
===Types of Ships===&lt;br /&gt;
{{ShipTypes}}&lt;br /&gt;
&lt;br /&gt;
===Doubloons===&lt;br /&gt;
* [[Doubloons]] are a unique currency that players earn from killing and looting enemy Ship Crewmembers, from sinking Enemy Ships, and a variety of other ocean-based activities (such as [[Fishing]], Frenzies, Nets, and more)&lt;br /&gt;
* Players can create Doubloon Checks by visiting a Banker, saying &amp;quot;balance&amp;quot; then typing an amount and clicking the Confirm button twice to receive a Doubloon Check in their backpack&lt;br /&gt;
&lt;br /&gt;
[[File:doubloonsoncorpse.png|link=]]&lt;br /&gt;
&lt;br /&gt;
==Crafting a Ship==&lt;br /&gt;
* Players can craft Ships with the [[Carpentry]] skill&lt;br /&gt;
* Each type of Ship has different base stats, cannon amounts, and Crewmember capacities&lt;br /&gt;
* Players in possession of a Ship Deed must first register it before it may be launched&lt;br /&gt;
* A Ship Deed must is only ever registered once, and once registered, anyone in possession of the Ship Deed (which looks like a miniature ship) will be able to launch the ship freely&lt;br /&gt;
* Players can double-click the Ship Deed to launch the Ship&#039;s gump window and review information about the Ship, including any Crew or Upgrades installed, or stats for the ship&lt;br /&gt;
* Players are also able to double-click a Ship Deed that is currently for sale on a player-vendor and view details of the ship before they purchase it (if the ship has not been registered yet, however, the player will still have to pay the Registration fee once acquired)&lt;br /&gt;
* Each ship type has a preset starting base value for each stat, however upon crafting the ship, these stats are slightly randomized&lt;br /&gt;
** Normally each stat will be randomized between -10% to +10% of it&#039;s base value, however, players with Carpentry skill above 100 will reduce the chance that a randomized stat will be a negative value when crafting ships&lt;br /&gt;
** This chance scales up to 120 Carpentry skill, whereas a player at 120 skill will have all values varying only between +0% to +10%&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[File:tinkering_saw.jpg|link=]]&amp;lt;br /&amp;gt;Carpentry&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Ingredients&lt;br /&gt;
! Min. Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipdeed.png|link=]]&amp;lt;br /&amp;gt;Small Ship Deed&lt;br /&gt;
| 2000 Boards&amp;lt;br /&amp;gt;200 Iron Ingot&amp;lt;br /&amp;gt;200 Cloth&lt;br /&gt;
| 85&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipdeed.png|link=]]&amp;lt;br /&amp;gt;Small Dragonship Deed&lt;br /&gt;
| 2000 Boards&amp;lt;br /&amp;gt;200 Iron Ingots&amp;lt;br /&amp;gt;200 Cloth&lt;br /&gt;
| 90&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipdeed.png|link=]]&amp;lt;br /&amp;gt;Medium Ship Deed&lt;br /&gt;
| 3000 Boards&amp;lt;br /&amp;gt;300 Iron Ingots&amp;lt;br /&amp;gt;300 Cloth&lt;br /&gt;
| 95&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipdeed.png|link=]]&amp;lt;br /&amp;gt;Medium Dragonship Deed&lt;br /&gt;
| 3000 Boards&amp;lt;br /&amp;gt;300 Iron Ingots&amp;lt;br /&amp;gt;300 Cloth&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipdeed.png|link=]]&amp;lt;br /&amp;gt;Large Ship Deed&lt;br /&gt;
| 1 Board Commodity&amp;lt;br /&amp;gt;500 Iron Ingots&amp;lt;br /&amp;gt;500 Cloth&lt;br /&gt;
| 105&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipdeed.png|link=]]&amp;lt;br /&amp;gt;Large Dragonship Deed&lt;br /&gt;
| 1 Board Commodity&amp;lt;br /&amp;gt;500 Iron Ingots&amp;lt;br /&amp;gt;500 Cloth&lt;br /&gt;
| 110&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipdeed.png|link=]]&amp;lt;br /&amp;gt;Carrack Deed&lt;br /&gt;
| 1 Mastercrafting Diagram&amp;lt;br /&amp;gt;2 Board Commodities&amp;lt;br /&amp;gt;1000 Iron Ingots&amp;lt;br /&amp;gt;1000 Cloth&lt;br /&gt;
| 115&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipdeed.png|link=]]&amp;lt;br /&amp;gt;Galleon Deed&lt;br /&gt;
| 2 Mastercrafting Diagrams&amp;lt;br /&amp;gt;3 Board Commodities&amp;lt;br /&amp;gt;1500 Iron Ingots&amp;lt;br /&amp;gt;1500 Cloth&lt;br /&gt;
| 120&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipdeed.png|link=]]&amp;lt;br /&amp;gt;Longship Deed&lt;br /&gt;
| 3 Mastercrafting Diagrams&amp;lt;br /&amp;gt;4 Board Commodities&amp;lt;br /&amp;gt;2000 Iron Ingots&amp;lt;br /&amp;gt;2000 Cloth&lt;br /&gt;
| 120&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipdeed.png|link=]]&amp;lt;br /&amp;gt;Ship of the Line Deed&lt;br /&gt;
| 4 Mastercrafting Diagrams&amp;lt;br /&amp;gt;5 Board Commodities&amp;lt;br /&amp;gt;2500 Iron Ingots&amp;lt;br /&amp;gt;2500 Cloth&lt;br /&gt;
| 120&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Registering a Ship==&lt;br /&gt;
* To register a ship, the player must simply click the &amp;quot;Register Ship&amp;quot; button the Overview page and then pay the required Doubloon amount&lt;br /&gt;
* The Registration Fee is automatically withdrawn from the player&#039;s Bank&lt;br /&gt;
* Small Ships are perfect to start on the seas, as they do &#039;&#039;&#039;not&#039;&#039;&#039; have a Doubloon Registration Fee&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Ship Type&lt;br /&gt;
! Registration Cost&amp;lt;br /&amp;gt;(Doubloons)&lt;br /&gt;
|-&lt;br /&gt;
| Small Ship&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Small Dragonship&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Medium Ship&lt;br /&gt;
| 10,000&lt;br /&gt;
|-&lt;br /&gt;
| Medium Dragonship&lt;br /&gt;
| 10,000&lt;br /&gt;
|-&lt;br /&gt;
| Large Ship&lt;br /&gt;
| 50,000&lt;br /&gt;
|-&lt;br /&gt;
| Large Dragonship&lt;br /&gt;
| 50,000&lt;br /&gt;
|-&lt;br /&gt;
| Carrack&lt;br /&gt;
| 125,000&lt;br /&gt;
|-&lt;br /&gt;
| Galleon&lt;br /&gt;
| 250,000&lt;br /&gt;
|-&lt;br /&gt;
| Longship&lt;br /&gt;
| 500,000&lt;br /&gt;
|-&lt;br /&gt;
| Ship of the Line&lt;br /&gt;
| 750,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:asmallunnamedship.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ship Deeds and Placement==&lt;br /&gt;
* Players cannot launch a ship in any manner if a ship of theirs (same Account/IP) has been sunk in the last 5 minutes&lt;br /&gt;
** The delay to launch a new ship after sinking is increased to 10 minutes if there is a Contested Ocean Boss currently active (previously was 5 minutes)&lt;br /&gt;
* Ship Deeds in player backpacks are treated as Blessed if the player has Recalled/Gated/Hiked in the last 30 seconds&lt;br /&gt;
* Ships cannot be launched from Ship Deeds in player backpacks if the player has Recalled/Gated/Hiked in the last 3 minutes&lt;br /&gt;
* Ships cannot be launched from [[Dockmasters]] if the player has Recalled/Gated/Hiked in the last 3 minutes, unless the Dockmaster is at a house they are the Owner of (same account or IP Address as owner)&lt;br /&gt;
* Using any Ship command will reveal the player&lt;br /&gt;
* Players who Embark, Disembark, or Dock from a ship are prevented from initiating any harmful actions against Innocent (Blue) targets on land for 30 seconds (they can defend themselves as normal, however)&lt;br /&gt;
** Embarking or Boarding a Ship will cancel any existing Targeting Cursor a player has up&lt;br /&gt;
** Embarking or Boarding a Ship will reset a player&#039;s Melee Swing timer (i.e. cannot board and instantly attack targets)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ship Tillerman Gumps==&lt;br /&gt;
===Overview===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Overview&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[File:shipgumpoverview.png|link=]]&lt;br /&gt;
| style=&amp;quot;padding: 5px&amp;quot; |&lt;br /&gt;
* Open Ship Hotbars&lt;br /&gt;
* Embark&lt;br /&gt;
* Embark Followers&lt;br /&gt;
* Disembark Followers&lt;br /&gt;
* Targeting Mode&lt;br /&gt;
* Reload Cannons&lt;br /&gt;
* Launch Ship&lt;br /&gt;
* Throw Overboard&lt;br /&gt;
* Ready Crew&lt;br /&gt;
* Send Crew Below&lt;br /&gt;
* Send Boarding Party&lt;br /&gt;
* Recall Boarding&lt;br /&gt;
* Crew Attack&lt;br /&gt;
* Crew Stop&lt;br /&gt;
* Repair Ship&lt;br /&gt;
* Clear the Deck&lt;br /&gt;
* Yield Salvage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Crew===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Crew&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[File:shipgumpcrew.png|link=]]&lt;br /&gt;
| style=&amp;quot;padding: 5px&amp;quot; |&lt;br /&gt;
* Crew Size&lt;br /&gt;
* Add Crewmember&lt;br /&gt;
* View Crewmember Info&lt;br /&gt;
* View Crewmember Location&lt;br /&gt;
* View Crewmember Loyalty&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Players===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Players&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[File:shipgumpplayers1.png|link=]]&lt;br /&gt;
| style=&amp;quot;padding: 5px&amp;quot; |&lt;br /&gt;
* Auto-Join All Boarding Parties&lt;br /&gt;
* Treat All in Guild as Co-Owners&lt;br /&gt;
* Treat All in Party as Co-Owners&lt;br /&gt;
* Treat All in Alliance as Co-Owners&lt;br /&gt;
* Add Entire Party to Co-Owners List&lt;br /&gt;
* Add Co-Owner&lt;br /&gt;
* View Co-Owners List&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Upgrades===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Upgrades&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[File:shipgumpupgrades.png|link=]]&lt;br /&gt;
| style=&amp;quot;padding: 5px&amp;quot; | Install Upgrade Parts&lt;br /&gt;
* Theme&lt;br /&gt;
* Paint&lt;br /&gt;
* Cannon Metal&lt;br /&gt;
* Outfitting&lt;br /&gt;
* Specialty Item&lt;br /&gt;
* Lesser Ability&lt;br /&gt;
* Regular Ability&lt;br /&gt;
* Greater Ability&lt;br /&gt;
* Crew Supplies&lt;br /&gt;
* Lesser Ability&lt;br /&gt;
* Regular Ability&lt;br /&gt;
* Greater Ability&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Stats Page 1&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[File:shipgumpstatspage1.png|link=]]&lt;br /&gt;
| style=&amp;quot;padding: 5px&amp;quot; |&lt;br /&gt;
* Ship Type&lt;br /&gt;
* Max Crew Size&lt;br /&gt;
* Hold Capacity&lt;br /&gt;
* Registration Cost&lt;br /&gt;
* Upgrade Cost Multiplier&lt;br /&gt;
* Total Value&lt;br /&gt;
* Hull Max Points&lt;br /&gt;
* Sail Max Points&lt;br /&gt;
* Gun Max Points&lt;br /&gt;
* Forward Speed&lt;br /&gt;
* Strafe Speed&lt;br /&gt;
* Reverse Speed&lt;br /&gt;
* Cannons Per Side&lt;br /&gt;
* Cannon Range&lt;br /&gt;
* Cannon Accuracy&lt;br /&gt;
* Cannon Min Damage&lt;br /&gt;
* Cannon Max Damage&lt;br /&gt;
* Cannon Reload Time&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Stats Page 2&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[File:shipgumpstatspage2.png|link=]]&lt;br /&gt;
| style=&amp;quot;padding: 5px&amp;quot; |&lt;br /&gt;
* Lesser Ability Cooldown&lt;br /&gt;
* Regular Ability Cooldown&lt;br /&gt;
* Greater Ability Cooldown&lt;br /&gt;
* Crew Hit Points Bonus&lt;br /&gt;
* Crew Breach Bonus&lt;br /&gt;
* Crew Damage Bonus&lt;br /&gt;
* Crew Healing Bonus&lt;br /&gt;
* Repair Cooldown&lt;br /&gt;
* Hull Repair Amount&lt;br /&gt;
* Sails Repair Amount&lt;br /&gt;
* Guns Repair Amount&lt;br /&gt;
* Boarding Chance&lt;br /&gt;
* Doubloons Earned Bonus&lt;br /&gt;
* Effective Fishing Skill&lt;br /&gt;
* Spyglass Distance Bonus&lt;br /&gt;
* Wake Scalar&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Roles===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Roles&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[File:shipgumproles.png|link=]]&lt;br /&gt;
| style=&amp;quot;padding: 5px&amp;quot; |&lt;br /&gt;
* View/Add/Remove Fighting Party Members&lt;br /&gt;
* View/Remove Friendly Players&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ship Speeds==&lt;br /&gt;
===Base Ship Speeds===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Ship Type&lt;br /&gt;
! Tiles Per Second&amp;lt;br /&amp;gt;(t/s)&lt;br /&gt;
|-&lt;br /&gt;
| Small Ship&lt;br /&gt;
| 6.25&lt;br /&gt;
|-&lt;br /&gt;
| Small Dragonship&lt;br /&gt;
| 6.25&lt;br /&gt;
|-&lt;br /&gt;
| Medium Ship&lt;br /&gt;
| 5.556&lt;br /&gt;
|-&lt;br /&gt;
| Medium Dragonship&lt;br /&gt;
| 5.556&lt;br /&gt;
|-&lt;br /&gt;
| Large Ship&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Large Dragonship&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Carrack&lt;br /&gt;
| 4.545&lt;br /&gt;
|-&lt;br /&gt;
| Galleon&lt;br /&gt;
| 4.167&lt;br /&gt;
|-&lt;br /&gt;
| Longship&lt;br /&gt;
| 3.846&lt;br /&gt;
|-&lt;br /&gt;
| Ship of the Line&lt;br /&gt;
| 3.517&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Speed Caps===&lt;br /&gt;
* All ships have a Forward Speed Cap of 6.5 Tiles/sec&lt;br /&gt;
* All ships have a Strafe/Reverse Speed Cap of 3.25 Tiles/sec&lt;br /&gt;
* Activated Ship Abilities that increase a ship&#039;s Speed (such as Beat to Quarters) will allow a ship to temporarily exceed their Speed Cap, but will still use the ship&#039;s Speed Cap as the baseline starting point before bonuses (i.e. 6.5 Tiles/sec * 1.15x speed = 7.475 Tiles/sec)&lt;br /&gt;
* If a ship is over the Speed Cap, the &amp;quot;Stats&amp;quot; page of the Ship Menu will display an &amp;quot;*&amp;quot; next to the Speed value and display the numbers in Red text&lt;br /&gt;
&lt;br /&gt;
[[File:shipspeedcappedgump.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ship Repairing==&lt;br /&gt;
* Players use [[Ship Repair Kits]] to repair damage sustained to their ships&lt;br /&gt;
* Players can craft a Ship Repair Kit with the [[Tinkering]] skill&lt;br /&gt;
* When players do a Repair actions, it will display an overhead message with the specific location that is being repaired, such as &amp;quot;*Repairing Hull*&amp;quot; or &amp;quot;*Repairing Sails*&amp;quot;&lt;br /&gt;
* By default a ship can only be repaired once every 5 minutes during combat, but players may reduce this cooldown with the ship Repair Cooldown stat&lt;br /&gt;
* Once a ship has been out of combat for 60 seconds and the last Repair Cooldown has been resolved, players may repair the ship continuously without any cooldown&lt;br /&gt;
* Players must select which ship Hit Point type they will repair (Hull/Sails/Guns) and each ship has stat that modifies the amount repaired for each&lt;br /&gt;
* Repairing the ship requires the to stay stationary for 10 seconds to complete the repairs, and will fail should the player die or be moved from their location in some manner&lt;br /&gt;
&lt;br /&gt;
[[File:shiprepairinggump1a.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ship Hotbars==&lt;br /&gt;
* Players can activate a series of individual Hotbars that can be used to manage and monitor the ship and its Crewmembers easily&lt;br /&gt;
* Players can drag and move each individual Hotbar, as well as close any Hotbars they do not wish to have up&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:325px;&amp;quot; | [[File:shipbasicsitem2.png|link=Ship Hotbars]]&amp;lt;br /&amp;gt;[[Ship Hotbars|Read Detailed Information about Ship Hotbars]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ship Activities==&lt;br /&gt;
* What can you do out on the seas?&lt;br /&gt;
* List all the stuff here&lt;br /&gt;
* One more thing&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:325px;&amp;quot; | [[File:shipactivitiesitem.png|link=Ship Activities]]&amp;lt;br /&amp;gt;[[Ship Activities|Read Detailed Information about Ship Activities]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ship Crewmembers==&lt;br /&gt;
* [[Ship Crewmembers]] can be found in Taverns, Inns, Docks, or as loot while seafaring&lt;br /&gt;
* Players can hire Ship Crewmembers with Doubloons or using the [[Begging]] Skill &lt;br /&gt;
* Each Ship Crewmember has a specific Profession that provides certain bonuses while out at sea&lt;br /&gt;
* When a player&#039;s ship earns Doubloons for killing NPC Crewmembers and sinking NPC ships, all Crewmembers on the player&#039;s ship earn [[Ship Crewmembers#Crewmember Loyalty|Loyalty Experience]] points based on the Doubloon amount &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:325px;&amp;quot; | [[File:shipnpccrewmembersitem1.png|link=Ship Crewmembers]]&amp;lt;br /&amp;gt;[[Ship Crewmembers|Read Detailed Information about Ship Crewmembers]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ship Upgrades==&lt;br /&gt;
* [[Ship Upgrades]] and [[Ship Crewmembers|Crewmember Contracts]] do not appear as physical loot in Ship Holds, Boss Creature Corpses, or Salvage Crates (MIBs)&lt;br /&gt;
* Instead, Ship Upgrades and Crewmember Contracts will still occur from those same systems, but they will automatically be attached to player ships as &#039;&#039;&#039;&amp;quot;Pending Salvage&amp;quot;&#039;&#039;&#039; that cannot be accessed until the ship Docks&lt;br /&gt;
* These Upgrades provide beneficial bonuses to various ship stats and abilities&lt;br /&gt;
* Ship Upgrades include [[Ship Upgrades#Themes|Themes]], [[Ship Upgrades#Ship Paint Hues|Paint]], [[Ship Upgrades#Ship Cannon Hues|Cannon Metal]], [[Ship Upgrades#Outfittings|Outfittings]], [[Ship Upgrades#Specialty Items|Specialty Items]], [[Ship Upgrades#Abilities|Abilities]], and [[Ship Upgrades#Crew Supplies|Crew Supplies]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:325px;&amp;quot; | [[File:shipupgradesitem3.png|link=Ship Upgrades]]&amp;lt;br /&amp;gt;[[Ship Upgrades|Read Detailed Information about Ship Upgrades]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ship Salvaging==&lt;br /&gt;
* When player ships Sink, the Captain of the ship will immediately receive 80% of the Total Doubloon Value of the ship deposited into their Bank Box&lt;br /&gt;
* 10% of the Total Doubloon Value of the ship being sunk will be distributed to the Ship Holds of any Enemy Player Ship(s) that damaged them, with amounts scaled based on how damage each Enemy Player Ship dealt&lt;br /&gt;
* Players can access the Salvage System by saying &amp;quot;Salvage&amp;quot;, &amp;quot;Recover&amp;quot;, or &amp;quot;Buy&amp;quot; near any Salvage Foreman, which can be found at all town Docks&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:325px;&amp;quot; | [[File:shipsalvageitem1a.png|link=Ship Salvaging]]&amp;lt;br /&amp;gt;[[Ship Salvaging|Read Detailed Information about Ship Salvaging]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fighting Parties==&lt;br /&gt;
* The Fighting Party mechanic for ships has been removed in its entirety, and now only the Ship&#039;s Captain will be able to perform core ship actions previously available to Fighting Party members (such Firing Cannons, Steering, Repairing, Harmful and Beneficial actions, Begging Motivation, Barding Skills, etc)&lt;br /&gt;
* The Captain of a player ship (and their Followers) will now display as Orange to other players, rather than Grey, to provide a visual indicator they are the Captain of the ship&lt;br /&gt;
* Other non-captain players may still embark onto a ship as passengers, however they will not be able to perform any Harmful or Beneficial actions while on board, and will remain flagging as Grey to players on other ships&lt;br /&gt;
* Co-Owners of a ship will continue to be able to access the Ship&#039;s Hold&lt;br /&gt;
* Co-Owners and Friends of a ship will continue to display as Green to other friendly members of the ship (and other &amp;quot;Friendly&amp;quot; ships)&lt;br /&gt;
&lt;br /&gt;
[[File:fightingpartysailing1.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ship Ramming==&lt;br /&gt;
===Ram Requirements===&lt;br /&gt;
* Players may attempt to Ram another Player Ship if the following is valid:&lt;br /&gt;
* The ramming ship has been stationary for at least 5 seconds&lt;br /&gt;
* The ramming ship hasn&#039;t rammed another ship in the last 10 seconds&lt;br /&gt;
* The ramming ship is unable to move in 6 or more directions&lt;br /&gt;
&lt;br /&gt;
[[File:shipramming1.png|link=]]&lt;br /&gt;
&lt;br /&gt;
===Ram Damage===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! PvP&lt;br /&gt;
| &lt;br /&gt;
* Will inflict Hull Damage on the target ship equal to 30% of the target ship&#039;s Max Hull Hit Points&amp;lt;br /&amp;gt;&lt;br /&gt;
* The ramming ship will suffer Hull Damage equal to 5% of their own Max Hull Hit Points&lt;br /&gt;
|-&lt;br /&gt;
! PvE&lt;br /&gt;
| &lt;br /&gt;
* An NPC ship will automatically attempt to ram a player ship if they become stuck next to them&lt;br /&gt;
* The NPC Ship will inflict Hull Damage on the player ship equal to 20% of the player ship&#039;s Max Hull Hit Points&lt;br /&gt;
* The NPC Ship will suffer Hull Damage equal to 5% of their own Max Hull Hit Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ship Boarding==&lt;br /&gt;
Enemy crew that are killed will typically have Doubloons on their corpses: players are highly encouraged to try to board enemy ships, kill the crew, and loot these Doubloons. A player who sinks an enemy ship with its crew on board will miss out on collecting these doubloons as well as any items in that ship&#039;s hold.&lt;br /&gt;
&lt;br /&gt;
[[File:shipboardingrope1.png|link=]]&lt;br /&gt;
&lt;br /&gt;
* Players can begin making boarding attempts on enemy ships if either the target ship&#039;s Sail or Gun Hit Points remaining are below 50%&lt;br /&gt;
* Players send Boarding Parties using [[Boarding Rope]]&lt;br /&gt;
* Players may now only launch Boarding Parties from ships if they are part of that ship&#039;s Fighting Party&lt;br /&gt;
* On a successful boarding action, whichever shipmembers (yourself, your followers, the ship&#039;s crew) you selected from the boarding gump jump over to the enemy vessel and begin to fight in close quarters&lt;br /&gt;
** Ship Crewmembers cannot be directly controlled in combat, and will choose their own combatants in battle, in most cases selecting whomever is closest to them&lt;br /&gt;
** Any Crewmember currently part of a boarding party will have their name and ship gump healthbars displayed in Orange&lt;br /&gt;
** If a crewmember &amp;quot;dies&amp;quot; in combat, they will become Incapacitated and must wait for a Recovery Cooldown period to pass before they return to their ship&lt;br /&gt;
&lt;br /&gt;
[[File:shipboardingparty.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
* Crewmembers who are recovering will have display in grey, have a skull next to their icon, and display a &amp;quot;Recovery in X&amp;quot; duration next to them&lt;br /&gt;
* Ships can only make Boarding Attempts every 20 seconds&lt;br /&gt;
* Chance to board an enemy ship begins at 0% and scales up to 100% as either it&#039;s Sails or Guns approach 0% remaining (uses the lower value of Sails or Guns to determine boarding chance)&lt;br /&gt;
* A ship&#039;s boarding chance bonus from ship stats and bonuses from upgrades increases the base boarding chance (i.e. a ship with a 25% boarding chance bonus and a normal boarding chance of 50% would have an effective 62.5% chance for boarding success)&lt;br /&gt;
* When a boarding attempt is made, all members of the ship are notified and the system message displays the effective boarding success chance of the attempt&lt;br /&gt;
* Embarking or Boarding a Ship will cancel any existing Targeting Cursor a player has up&lt;br /&gt;
* Embarking or Boarding a Ship will reset a player&#039;s Melee Swing timer (i.e. cannot board and instantly attack targets)&lt;br /&gt;
* Ships must be stationary for 0.1 seconds before they may attempt to Board another ship&lt;br /&gt;
* If a player uses an Explosion Potion or casts an Explosion Spell while onboard a Ship, and then is onboard a different ship when it detonates, the damage from the Potion/Spell will be reduced to 25% of normal&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ship Sinking==&lt;br /&gt;
* When a player&#039;s ship Sinks, the Captain of the ship will immediately receive 80% of the Total Doubloon Value of the ship deposited into their Bank Box&lt;br /&gt;
* 10% of the Total Doubloon Value of the ship being sunk will be distributed to the Ship Holds of any Enemy Player Ship(s) that damaged them, with amounts scaled based on how damage each Enemy Player Ship dealt&lt;br /&gt;
* There is a 1% chance for each Ship Upgrade and Crewmember Installed in the ship that they will be removed from the ship and sent to the Salvage System for the ship&#039;s Captain as &#039;&#039;&#039;&amp;quot;Wayward Salvage&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
* The Ship Deed itself is then immediately sent to the Salvage System with all remaining Upgrades and Crewmembers still installed (there is no longer a 30 minute delay for a Ship or items to appear in the Salvage System)&lt;br /&gt;
* Read more details about [[Ship Salvaging|Sinking Ships]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipsinking1.png|link=Ship Salvaging]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipsinking2.png|link=Ship Salvaging]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Docking the Ship==&lt;br /&gt;
* Players dock their ship by heading to land and by clicking the Dock Ship button on the ship main gump, or by using the Dock Ship action on the Actions / Abilities hotbar&lt;br /&gt;
* Players can also use [[Dockmasters]] to dock and stow away their ship&lt;br /&gt;
* Ships must be stationary for 5 seconds in order to Dock&lt;br /&gt;
* Ships that have recently been in combat (within last 60 seconds) must now be stationary for 10 seconds in order to Dock&lt;br /&gt;
* Docking a Ship will move all Pending Salvage items over to the Salvage System for the Ship&#039;s Captain&lt;br /&gt;
&lt;br /&gt;
[[File:shipdockingdockmaster.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
===Shipping Crates===&lt;br /&gt;
* In the Dockmaster menu, the captain or the co-owner of a ship now has the option to request a Shipping Crate&lt;br /&gt;
* If the player owns a house, clicking the Shipping Crate button will charge the player 250 gold (from their bank box) and will transport all of the contents of that ship&#039;s hold to the Ban Location of that player&#039;s house&lt;br /&gt;
* In order to use the Shipping Crate feature, the player&#039;s ship must be stopped long enough so that they could dock as normal (using normal docking delays for combat, if necessary)&lt;br /&gt;
* If the player does not own a house AND is not currently renting an Inn they cannot use this option&lt;br /&gt;
&lt;br /&gt;
[[File:shippingcrate1.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==General Damage Scaling==&lt;br /&gt;
* All damage from Players and Tamed/Summoned Creatures towards ALL other players and all creatures on other ships (i.e. not the same ship) has been reduced by 50%&lt;br /&gt;
* All damage from Crewmembers belonging to player ships towards other creatures on other ships (i.e. not the same ship) has been increased by 50%&lt;br /&gt;
* Non-Damaging spells such as Curse/Weaken will not interrupt spellcasting on Ships&lt;br /&gt;
* NPC Ships that use abilities that heal or buff their crewmembers (such as Furious Assault, Hold Fast, or Rum Rations) or debuff/harm boarders (Bad Rations/Razorwire) will only receive 50% of the normal bonuses/effects&lt;br /&gt;
&lt;br /&gt;
===Poison Damage===&lt;br /&gt;
* Poison Damage caused by Players and Tamed/Summoned Creatures towards ALL other players and creatures on other ships (i.e. not the same ship) has been reduced by 50% (this is in addition to any other scaling that occurs)&lt;br /&gt;
&lt;br /&gt;
==Legacy Information==&lt;br /&gt;
===Community Video===&lt;br /&gt;
This video might be a little outdated but there is still lots of valuable information within!&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://youtu.be/8FJCMuTmvSc}}&lt;br /&gt;
&lt;br /&gt;
===Civilian/Pirate Flagging===&lt;br /&gt;
* Ships no longer have a Civilian/Pirate Flagging associated with them&lt;br /&gt;
* The previous 25% reduction to Doubloons Earned and Special/Rare Loot Chances that was attached with being Civilian Flagged has been removed&lt;br /&gt;
&lt;br /&gt;
[[File:nomoreflags.png|link=]]&lt;br /&gt;
&lt;br /&gt;
===Ransoming===&lt;br /&gt;
* The Ransom mechanic has been removed, and players no longer lose installed Ship Upgrades to other players&lt;br /&gt;
&lt;br /&gt;
===Aspect Experience===&lt;br /&gt;
* Aspect Experience while on a ship no longer has a 50% penalty&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ship People Things==&lt;br /&gt;
{{ShipIndex}}&lt;/div&gt;</summary>
		<author><name>Brozan</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:ShipUpgradeThemes&amp;diff=23635</id>
		<title>Template:ShipUpgradeThemes</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:ShipUpgradeThemes&amp;diff=23635"/>
		<updated>2024-06-02T22:29:37Z</updated>

		<summary type="html">&lt;p&gt;Brozan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Themes&lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
| [[File:shipthemeancient.png|link=]]&amp;lt;br /&amp;gt;Ancient&lt;br /&gt;
| [[File:shipthemederelict.png|link=]]&amp;lt;br /&amp;gt;Derelict&lt;br /&gt;
| [[File:shipthemefishing.png|link=]]&amp;lt;br /&amp;gt;Fishing&lt;br /&gt;
| [[File:shipthemeghostly.png|link=]]&amp;lt;br /&amp;gt;Ghostly&lt;br /&gt;
| [[File:shipthemegore.png|link=]]&amp;lt;br /&amp;gt;Gore&lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
| [[File:shipthememerchant.png|link=]]&amp;lt;br /&amp;gt;Merchant&lt;br /&gt;
| [[File:shipthemeovergrown.png|link=]]&amp;lt;br /&amp;gt;Overgrown&lt;br /&gt;
| [[File:shipthemepirate.png|link=]]&amp;lt;br /&amp;gt;Pirate&lt;br /&gt;
| [[File:shipthemeraider.png|link=]]&amp;lt;br /&amp;gt;Raider&lt;br /&gt;
| [[File:shipthemeslime.png|link=]]&amp;lt;br /&amp;gt;Slime&lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
| [[File:shipthemesorcerous.png|link=]]&amp;lt;br /&amp;gt;Sorcerous&lt;br /&gt;
| [[File:shipthemesubmerged.png|link=]]&amp;lt;br /&amp;gt;Submerged&lt;br /&gt;
| [[File:shipthemetradesman.png|link=]]&amp;lt;br /&amp;gt;Tradesman&lt;br /&gt;
| [[File:shipthemetraveler.png|link=]]&amp;lt;br /&amp;gt;Traveler &lt;br /&gt;
| [[File:arctictheme.png|link=]]&amp;lt;br /&amp;gt;Arctic&lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
| [[File:drowtheme.png|link=]]&amp;lt;br /&amp;gt;Drow&lt;br /&gt;
| [[File:marinertheme.png|link=]]&amp;lt;br /&amp;gt;Mariner&lt;br /&gt;
| [[File:primitivetheme.png|link=]]&amp;lt;br /&amp;gt;Primative&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Brozan</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=File:primitivetheme.png&amp;diff=23634</id>
		<title>File:primitivetheme.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=File:primitivetheme.png&amp;diff=23634"/>
		<updated>2024-06-02T22:28:52Z</updated>

		<summary type="html">&lt;p&gt;Brozan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Brozan</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=File:marinertheme.png&amp;diff=23633</id>
		<title>File:marinertheme.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=File:marinertheme.png&amp;diff=23633"/>
		<updated>2024-06-02T22:28:14Z</updated>

		<summary type="html">&lt;p&gt;Brozan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Brozan</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=File:drowtheme.png&amp;diff=23632</id>
		<title>File:drowtheme.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=File:drowtheme.png&amp;diff=23632"/>
		<updated>2024-06-02T22:27:29Z</updated>

		<summary type="html">&lt;p&gt;Brozan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Brozan</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=File:arctictheme.png&amp;diff=23631</id>
		<title>File:arctictheme.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=File:arctictheme.png&amp;diff=23631"/>
		<updated>2024-06-02T22:26:28Z</updated>

		<summary type="html">&lt;p&gt;Brozan: Brozan uploaded a new version of File:arctictheme.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Ship Theme - Arctic&lt;/div&gt;</summary>
		<author><name>Brozan</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=File:arctictheme.png&amp;diff=23630</id>
		<title>File:arctictheme.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=File:arctictheme.png&amp;diff=23630"/>
		<updated>2024-06-02T22:23:04Z</updated>

		<summary type="html">&lt;p&gt;Brozan: Ship Theme - Arctic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Ship Theme - Arctic&lt;/div&gt;</summary>
		<author><name>Brozan</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:ShipAbilities&amp;diff=23629</id>
		<title>Template:ShipAbilities</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:ShipAbilities&amp;diff=23629"/>
		<updated>2024-06-02T22:18:20Z</updated>

		<summary type="html">&lt;p&gt;Brozan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Abilities==&lt;br /&gt;
===Lesser Abilities===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Lesser Abilities&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_arcaneshot.jpg|link=]]&amp;lt;br /&amp;gt;Arcane Shot&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 8 volleys at +50% Accuracy with scatter radius 1 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 33% of base damage to Hull&lt;br /&gt;
* 33% of base damage to Sails&lt;br /&gt;
* 33% of base damage to Guns&lt;br /&gt;
* 66% of base damage to Creatures and Players, which Ignores Armor&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_boneshot.jpg|link=]]&amp;lt;br /&amp;gt;Boneshot&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 8 volleys with scatter radius 2 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 50% of base damage to Hull&lt;br /&gt;
* 75% of base damage to Sails&lt;br /&gt;
* 25% of base damage to Guns&lt;br /&gt;
* 50% of base damage to Creatures and Players&lt;br /&gt;
* Any creature or player hit has it&#039;s Armor Rating reduced by 25 for 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_explosiveammunition.jpg|link=]]&amp;lt;br /&amp;gt;Explosive Ammunition&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 4 volleys with scatter radius 2 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 125% of base damage to Hull&lt;br /&gt;
* 75% of base damage to Sails&lt;br /&gt;
* 75% of base damage to Guns&lt;br /&gt;
* 100% of base damage to Creatures and Players&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_glasscannon.jpg|link=]]&amp;lt;br /&amp;gt;Glass Cannon&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 8 volleys with scatter radius 2 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 25% of base damage to Hull&lt;br /&gt;
* 75% of base damage to Sails&lt;br /&gt;
* 50% of base damage to Guns&lt;br /&gt;
* 50% of base damage to Creatures and Players&lt;br /&gt;
* Any Creature or Player hit will also take 100% of base damage in Bleed damage&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_hardtoport.jpg|link=]]&amp;lt;br /&amp;gt;Hard to Port&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Increases ship speed by 20% for the next 15 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_holdfast.jpg|link=]]&amp;lt;br /&amp;gt;Hold Fast&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Reduces ship damage taken by 25% and reduces crewmember damage taken by 50% for the next 30 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_luck.jpg|link=]]&amp;lt;br /&amp;gt;Luck&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Increases accuracy of normal cannonfire by 33% and reduces enemy accuracy against ship by 33% for the next 30 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_mortarfire.jpg|link=]]&amp;lt;br /&amp;gt;Mortar Fire&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 4 volleys with scatter radius 3 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 125% of base damage to Hull&lt;br /&gt;
* 125% of base damage to Sails&lt;br /&gt;
* 125% of base damage to Guns&lt;br /&gt;
* 125% of base damage to Creatures and Players&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_smokeshot.jpg|link=]]&amp;lt;br /&amp;gt;Smokeshot&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 8 volleys with scatter radius 3 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 50% of base damage to Hull&lt;br /&gt;
* 50% of base damage to Sails&lt;br /&gt;
* 50% of base damage to Guns&lt;br /&gt;
* 50% of base damage to Creatures and Players&lt;br /&gt;
* Reduces ship&#039;s cannon Accuracy by 10% for 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_swiftreload.jpg|link=]]&amp;lt;br /&amp;gt;Swift Reload&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Reduces current reloading cooldown to 0 seconds and increases cannon damage by 25% for the next 10 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_depthcharges.jpg|link=]]&amp;lt;br /&amp;gt;Depth Charges&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | For each cannon your ship has per side, deploys 1 depth charge, which are placed behind the tillerman. &lt;br /&gt;
* Any ship moving over a depth charge will detonate it and take 500 Hull damage. &lt;br /&gt;
* Depth charges last 60 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_powdermishap.jpg|link=]]&amp;lt;br /&amp;gt;Powder Mishap&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Targets nearest other Ship within 12 tiles that is currently Reloading and:&lt;br /&gt;
* For each cannon your ship has per side, will deal 300 Hull and 300 Gun damage&lt;br /&gt;
* Each target on board will suffer 3% of max health as damage for each cannon your ship has per side (up to a maximum of 1500 damage)&lt;br /&gt;
* Damage amounts are reduced by 50% if ship has been already hit by powder mishap during the same reloading&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_seachange.jpg|link=]]&amp;lt;br /&amp;gt;Sea Change&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [No Cannon Cooldown] Cancels all negative effects on ship and will also ignore movement penalties for 30 seconds&lt;br /&gt;
* Heals each crewmember for 10% health&lt;br /&gt;
* Also cures poison, bleed, and disease for all targets on board.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Regular Abilities===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Regular Abilities&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_beattoquarters.jpg|link=]]&amp;lt;br /&amp;gt;Beat to Quarters&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Increase movement speed by 15% for the next 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_boardinghooks.jpg|link=]]&amp;lt;br /&amp;gt;Boarding Hooks&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Increase success chances by 50% for the next 45 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_boardingpikes.jpg|link=]]&amp;lt;br /&amp;gt;Boarding Pikes&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Prevents enemy boarding for the next 45 seconds (No Cannon Cooldown)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_chainshot.jpg|link=]]&amp;lt;br /&amp;gt;Chainshot&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 3 volleys with scatter radius 2 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 75% of base damage to Hull&lt;br /&gt;
* 175% of base damage to Sails&lt;br /&gt;
* 125% of base damage to Guns&lt;br /&gt;
* 100% of base damage to Creatures and Players&lt;br /&gt;
* Any ship hit will also have its movement speed reduced by 33% for 10 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_expediterepairs.jpg|link=]]&amp;lt;br /&amp;gt;Expedite Repairs&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Reduces current cooldown on repairs to 0 seconds (No Cannon Cooldown)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_flameshot.jpg|link=]]&amp;lt;br /&amp;gt;Flameshot&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 6 volleys with scatter radius 3 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 33% of base damage to Hull&lt;br /&gt;
* 33% of base damage to Sails&lt;br /&gt;
* 33% of base damage to Guns&lt;br /&gt;
* 66% of base damage to Creatures and Players&lt;br /&gt;
* Can create several flame pillars which deal 2-3 Hull damage and 3-5 player damage per second for 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_ghostfire.jpg|link=]]&amp;lt;br /&amp;gt;Ghost Fire&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 3 volleys at +25% Accuracy with scatter radius 2 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 75% of base damage to Hull&lt;br /&gt;
* 125% of base damage to Sails&lt;br /&gt;
* 125% of base damage to Guns&lt;br /&gt;
* 125% of base damage to Creatures and Players, which Ignores Armor&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_grapeshotammunition.jpg|link=]]&amp;lt;br /&amp;gt;Grapeshot Ammunition&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 12 volleys with scatter radius 3 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 15% of base damage to Hull&lt;br /&gt;
* 15% of base damage to Sails&lt;br /&gt;
* 15% of base damage to Guns&lt;br /&gt;
* 66% of base damage to Creatures and Players&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_heatseekerammunition.jpg|link=]]&amp;lt;br /&amp;gt;Heatseeker Ammunition&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 3 volleys at +75% accuracy with scatter radius 1 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 66% of base damage to Hull&lt;br /&gt;
* 66% of base damage to Sails&lt;br /&gt;
* 66% of base damage to Guns&lt;br /&gt;
* 66% of base damage to Creatures and Players&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_heavyordinance.jpg|link=]]&amp;lt;br /&amp;gt;Heavy Ordinance&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 3 volleys with scatter radius 2 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 175% of base damage to Hull&lt;br /&gt;
* 75% of base damage to Sails&lt;br /&gt;
* 125% of base damage to Guns&lt;br /&gt;
* 100% of base damage to Creatures and Players, which Ignores Armor&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_powdersoakammunition.jpg|link=]]&amp;lt;br /&amp;gt;Powdersoak Ammunition&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 3 volleys with scatter radius 2 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 125% of base damage to Hull&lt;br /&gt;
* 75% of base damage to Sails&lt;br /&gt;
* 175% of base damage to Guns&lt;br /&gt;
* 100% of base damage to Creatures and Players&lt;br /&gt;
* Any ship hit will also lose 2 ammunition from its cannons&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_rally.jpg|link=]]&amp;lt;br /&amp;gt;Rally&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Heals each Crewmember for 25% Health, Cures Poison, and&amp;lt;br /&amp;gt;Removes any Negative ongoing Effects (Bleed, Disease, Hinder, etc)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_specialpowderkeg.jpg|link=]]&amp;lt;br /&amp;gt;Special Powderkeg&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Increases Damage of normal cannon fire by 25% for the next 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_toxicammunition.jpg|link=]]&amp;lt;br /&amp;gt;Toxic Ammunition&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 6 volleys with scatter radius 3 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 33% of base damage to Hull&lt;br /&gt;
* 33% of base damage to Sails&lt;br /&gt;
* 33% of base damage to Guns&lt;br /&gt;
* 125% of base damage to Creatures and Players, which Ignores Armor&lt;br /&gt;
* Any creature or player hit will also be inflicted with Deadly Poison&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_badrations.jpg|link=]]&amp;lt;br /&amp;gt;Bad Rations&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | For the next 30 seconds:&lt;br /&gt;
* Reduces Accuracy and Defense of all targets on ship by 33% for 30 seconds&lt;br /&gt;
* Targets nearest other ship within 12 tiles&lt;br /&gt;
* This ability cannot be stacked&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_grenades.jpg|link=]]&amp;lt;br /&amp;gt;Grenades&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Each Crewmember onboard throws a Grenade at target ship:&lt;br /&gt;
* Deals 100 Hull damage and 50 damage to targets within 2 tiles&lt;br /&gt;
* Targets nearest other ship within 12 tiles&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_razorwire.jpg|link=]]&amp;lt;br /&amp;gt;Razorwire&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | For next 180 seconds:&lt;br /&gt;
* Any Crewmembers boarding this ship takes 50% of their total hit points as Bleed damage over 15 seconds&lt;br /&gt;
* This ability cannot be stacked&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Greater Abilities===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Greater Abilities&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_brimstone.jpg|link=]]&amp;lt;br /&amp;gt;Brimstone&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 6 volleys with scatter radius 3 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 66% of base damage to Hull&lt;br /&gt;
* 66% of base damage to Sails&lt;br /&gt;
* 66% of base damage to Guns and&lt;br /&gt;
* 66% of base damage to Creatures and Players&lt;br /&gt;
* Can create several flame pillars which deal 3-4 Hull damage and 5-10 player damage per second for 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_eldritchammunition.jpg|link=]]&amp;lt;br /&amp;gt;Eldritch Ammunition&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 6 volleys at +50% Accuracy with scatter radius 1 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 50% of base damage to Hull&lt;br /&gt;
* 50% of base damage to Sails&lt;br /&gt;
* 50% of base damage to Guns and&lt;br /&gt;
* 100% of base damage to Creatures and Players, which Ignores Armor&lt;br /&gt;
* Any ship hit will have its cannon damage reduced by 50% for 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_flakcannons.jpg|link=]]&amp;lt;br /&amp;gt;Flak Cannons&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 6 volleys at +50% accuracy with scatter radius 4 and damage radius 2&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 50% of base damage to Hull&lt;br /&gt;
* 50% of base damage to Sails&lt;br /&gt;
* 50% of base damage to Guns and&lt;br /&gt;
* 50% of base damage to Creatures and Players&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_furiousassault.jpg|link=]]&amp;lt;br /&amp;gt;Furious Assault&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Crewmembers deal 50% damage to enemies occupying the same ship as themselves for the next 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_hellfirebarrage.jpg|link=]]&amp;lt;br /&amp;gt;Hellfire Barrage&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 3 volleys with scatter radius 3 and damage radius 2&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 200% of base damage to Hull&lt;br /&gt;
* 100% of base damage to Sails&lt;br /&gt;
* 150% of base damage to Guns and&lt;br /&gt;
* 75% of base damage to Creatures and Players&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_icebreakerammunition.jpg|link=]]&amp;lt;br /&amp;gt;Icebreaker Ammunition&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 3 volleys with scatter radius 2 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 100% of base damage to Hull&lt;br /&gt;
* 200% of base damage to Sails&lt;br /&gt;
* 150% of base damage to Guns and&lt;br /&gt;
* 100% of base damage to Creatures and Players&lt;br /&gt;
* Any ship hit will take +25% damage for the next 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_marinersfortune.jpg|link=]]&amp;lt;br /&amp;gt;Mariner&#039;s Fortune&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | For the next 3 minutes, Effective Fishing Skill increased by 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_ridethewaves.jpg|link=]]&amp;lt;br /&amp;gt;Ride the Waves&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Increases movement speed by 10% for the next 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_rumrations.jpg|link=]]&amp;lt;br /&amp;gt;Rum Rations&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Heals each Crewmember for 5% health every 10 seconds for the next 2 minutes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_tanglevineammunition.jpg|link=]]&amp;lt;br /&amp;gt;Tanglevine Ammunition&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 3 volleys with scatter radius 3 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 50% of base damage to Hull&lt;br /&gt;
* 50% of base damage to Sails&lt;br /&gt;
* 50% of base damage to Guns and&lt;br /&gt;
* 100% of base damage to Creatures and Players&lt;br /&gt;
* Any ship hit will have its movement speed reduced by 50% for 10 seconds&lt;br /&gt;
* Applies Hinders to nearby Players and Creatures&lt;br /&gt;
** Players are Hindered for 5 seconds&lt;br /&gt;
** Creatures are Hindered for 10 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_venombarrage.jpg|link=]]&amp;lt;br /&amp;gt;Venom Barrage&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 3 volleys with scatter radius 3 and damage radius 2&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 66% of base damage to Hull&lt;br /&gt;
* 66% of base damage to Sails&lt;br /&gt;
* 66% of base damage to Guns and&lt;br /&gt;
* 150% of base damage to Creatures and Players&lt;br /&gt;
* Any creature or player hit will be inflicted with Lethal Poison&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_eyeofthestorm.jpg|link=]]&amp;lt;br /&amp;gt;Eye of the Storm&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | For the next 30 seconds:&lt;br /&gt;
* Spawns a storm eye that follows the ship and activates every 5 seconds &lt;br /&gt;
* Inflicts 150 Sail damage to the ship&lt;br /&gt;
* Randomly strikes the ship and damages Crewmembers within 1 tile for 25 damage&lt;br /&gt;
* This ability cannot be stacked&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_lowprofile.jpg|link=]]&amp;lt;br /&amp;gt;Low Profile&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Reduces ship&#039;s Wake Scalar by 50% for 120 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_sargasso.jpg|link=]]&amp;lt;br /&amp;gt;Sargasso&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | For the next 60 seconds:&lt;br /&gt;
* Spawns a formation of Sargasso Seaweed&lt;br /&gt;
* Any ship that moves over a Sargasso tile will have its movement speed reduced by 75% for 5 seconds&lt;br /&gt;
* Targets nearest other ship within 12 tiles&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Brozan</name></author>
	</entry>
</feed>