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	<id>http://wiki.uooutlands.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Chumber</id>
	<title>UO Outlands Wiki - User contributions [en]</title>
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	<updated>2026-05-13T00:00:47Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Resource_Maps&amp;diff=30062</id>
		<title>Resource Maps</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Resource_Maps&amp;diff=30062"/>
		<updated>2025-10-07T12:04:25Z</updated>

		<summary type="html">&lt;p&gt;Chumber: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Harvesting]][[Category:Crafting]][[Category:New Player]][[Category:PvM]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players have a harvesting skill gain check on each harvest attempt while using a Resource Map (Ore Map, Lumber Map, Fishing Map, Skinning Map)&lt;br /&gt;
* Resource Maps are not affected by the 60 second harvesting lockout resulting from Recalling/Gating/Hiking/Moongate travel&lt;br /&gt;
* Players can now find Plant Seeds when harvesting from Resource Maps, with resulting rarity levels significantly higher than Plant Seeds discovered while doing &amp;quot;basic&amp;quot; harvesting&lt;br /&gt;
&lt;br /&gt;
[[File:resourcemaps.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Deciphering a Resource Map==&lt;br /&gt;
* Deciphering a Resource Map requires the [[Cartography]] skill and a Spyglass&lt;br /&gt;
** Double-click the Spyglass and target the Resource Map&lt;br /&gt;
** Spyglasses gain a higher accuracy and success chance when crafted with better quality and materials&lt;br /&gt;
* Click the gem to begin Deciphering a map&lt;br /&gt;
* Once it has been deciphered, a map with the estimated location will appear&lt;br /&gt;
&lt;br /&gt;
[[File:resourcemap-deciphering1.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Locating the Resource==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
! Base Search Range&lt;br /&gt;
! Increased By&lt;br /&gt;
|-&lt;br /&gt;
| [[File:fishingmap1a.png|link=]]&amp;lt;br /&amp;gt;Fishing Map&lt;br /&gt;
| 4&lt;br /&gt;
| (100% * ([[Fishing]] Skill / 100))&lt;br /&gt;
|-&lt;br /&gt;
| [[File:lumbermap1a.png|link=]]&amp;lt;br /&amp;gt;Lumber Map&lt;br /&gt;
| 3&lt;br /&gt;
| (100% * ([[Lumberjacking]] Skill / 100))&lt;br /&gt;
|-&lt;br /&gt;
| [[File:oremap1a.png|link=]]&amp;lt;br /&amp;gt;Ore Map&lt;br /&gt;
| 2&lt;br /&gt;
| (100% * ([[Mining]] Skill / 100))&lt;br /&gt;
|-&lt;br /&gt;
| [[File:skinningmap1a.png|link=]]&amp;lt;br /&amp;gt;Skinning Map&lt;br /&gt;
| 4&lt;br /&gt;
| (100% * ([[Forensic Evaluation]] Skill / 100))&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Search ranges for all Resource Maps are further improved by using higher quality tools (tool bonuses stack with skill bonuses):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Material&lt;br /&gt;
! Search Range&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ironingots1a.png|link=]]&amp;lt;br /&amp;gt;Exceptional&lt;br /&gt;
| +25%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ironingots1a.png|link=]]&amp;lt;br /&amp;gt;Mastercrafted&lt;br /&gt;
| +50%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotdullcopper.png|link=]]&amp;lt;br /&amp;gt;Dull Copper&lt;br /&gt;
| +30%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotshadow.png|link=]]&amp;lt;br /&amp;gt;Shadow&lt;br /&gt;
| +40%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotcopper.png|link=]]&amp;lt;br /&amp;gt;Copper&lt;br /&gt;
| +50%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotbronze.png|link=]]&amp;lt;br /&amp;gt;Bronze&lt;br /&gt;
| +60%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotgold.png|link=]]&amp;lt;br /&amp;gt;Gold&lt;br /&gt;
| +70%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotagapite.png|link=]]&amp;lt;br /&amp;gt;Agapite&lt;br /&gt;
| +80%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotverite.png|link=]]&amp;lt;br /&amp;gt;Verite&lt;br /&gt;
| +90%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotvalorite.png|link=]]&amp;lt;br /&amp;gt;Valorite&lt;br /&gt;
| +100%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotavarite.png|link=]]&amp;lt;br /&amp;gt;Avarite&lt;br /&gt;
| +110%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Completing a Resource Map==&lt;br /&gt;
* With a deciphered Resource Map in your backpack, travel to the location with the appropriate gathering tool&lt;br /&gt;
* Use the tool and target yourself to begin harvesting&lt;br /&gt;
** If you are near the location, a &#039;camp&#039; will appear&lt;br /&gt;
** Use the tool and target yourself again to make a tracking arrow appear which will lead directly to the location&lt;br /&gt;
** Harvest away!&lt;br /&gt;
* Double click the camp to remove it&lt;br /&gt;
&lt;br /&gt;
[[File:resourcemap-miningupaspot1.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
===Special Loot===&lt;br /&gt;
* Players have a chance to loot rare resource-hued items from Resource Maps, such as Verite Lanterns, Valorite Runebook Dyes, Avarite Carpet Dyes, Gold Hair Dyes, etc&lt;br /&gt;
* The hue of the rare item will correspond to the specific resource of the map used; players harvesting from Verite Ore Maps/Verewood Lumber Maps/Verehide Skinning maps will potentially get green items (labeled as Verite) whereas players harvesting from Copper/Copperwood/Copperhide maps will get tan-colored maps (labeled as Copper)&lt;br /&gt;
* Fishing Maps mirror Ore/Lumber/Skinning Maps in terms of having an assigned material type (such as Dull, Shadow, Copper, Bronze, etc), which is named similarly to those maps except with the word &amp;quot;scale&amp;quot; attached instead of &amp;quot;wood/hide/etc&amp;quot; (such as Dullscale Fishing Map, Shadowscale Fishing Map, Copperscale Fishing Map, etc)&lt;br /&gt;
&lt;br /&gt;
[[File:resourcedyes.png|link=]]&lt;br /&gt;
&lt;br /&gt;
===Fishing Maps===&lt;br /&gt;
* Players making Fishing attempts from Fishing Maps have a 20% chance on harvest to loot 5-10 of a randomized resource (Ore/Logs/Leather) that matches the Fishing Map&#039;s material type (i.e. Shadowscale Fishing Map would result in randomized selection between Shadow Iron Ore, Shadowwood Logs, and Shadowhide Leather)&lt;br /&gt;
* Rare Loot Drops that occur for a Fishing Map (such as Backpack Dyes, Hair Dyes, etc) will now match their hue to the material of the Fishing Map being used (i.e. a player might find a Shadow Backpack Dye from a Shadowscale Fishing Map)&lt;br /&gt;
* Harvesting animation speed is increased for Fishing Maps and harvest completion has a reduced wait time of 3 seconds&lt;br /&gt;
&lt;br /&gt;
[[File:fishingnewreturn.png|link=]]&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
A graphical overview of the amounts harvestable&lt;br /&gt;
&lt;br /&gt;
[[File:Resource Maps.png|1200px]]&lt;/div&gt;</summary>
		<author><name>Chumber</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=File:Resource_Maps.png&amp;diff=30061</id>
		<title>File:Resource Maps.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=File:Resource_Maps.png&amp;diff=30061"/>
		<updated>2025-10-07T11:56:14Z</updated>

		<summary type="html">&lt;p&gt;Chumber: Quantity per resource map&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Quantity per resource map&lt;/div&gt;</summary>
		<author><name>Chumber</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Magery&amp;diff=29298</id>
		<title>Magery</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Magery&amp;diff=29298"/>
		<updated>2025-07-11T14:50:06Z</updated>

		<summary type="html">&lt;p&gt;Chumber: 7th circle gets you to gm now&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:New Player]][[Category:PvM]][[Category:PvP]][[Category:Mechanics]]&lt;br /&gt;
==Description==&lt;br /&gt;
* Magery is extremely versatile, with 64 spells available, allowing the player to summon followers, inflict damage at range, heal or cure targets, and much more. To cast a spell, a player must first learn that spell, by dropping its related spell scroll into a Spellbook in their backpack. Each spell belongs to a circle (level) that determines its Magery skill requirements as well as its Mana cost. Each spell also has an ingredients cost of 1 to 4 Reagents that are consumed when casting the spell (new players can use Spellstones in place of Reagents).&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Magery is perhaps the most versatile skill available. Players can use it to travel the world, summon beings to do your bidding, attack monsters (and other players) and even create food. &lt;br /&gt;
&lt;br /&gt;
* Spells require Reagents to cast, which can be bought from Mage Shops, Vendors, or found as loot&lt;br /&gt;
* Spell scrolls (crafted by a player with [[Inscription]] skill or found as loot) can be added to the Spellbook&lt;br /&gt;
** Drag and drop onto the Spellbook or&lt;br /&gt;
** Single click on the Spellbook and select &#039;&#039;&#039;Add All Scrolls in Backpack&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:magespellbook.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Reagents==&lt;br /&gt;
* Spells require Reagents to cast, which can be bought from Mage Shops, Vendors, or found as loot&lt;br /&gt;
* Each spell requires a specific combination of Reagents to cast&lt;br /&gt;
&lt;br /&gt;
{{Reagents}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spell Circles==&lt;br /&gt;
{{SpellCircles}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Detailed Info==&lt;br /&gt;
* Magery Minimum skill needed to cast spell is Spell Circle * 10&lt;br /&gt;
* Casting a spell from a scroll increases a player&#039;s [[Effective Skill|Effective Magery skill]] by 20 (effective Magery only affects casting chance)&lt;br /&gt;
* Casting recovery time is 0.2 seconds&lt;br /&gt;
* Spell damage against creatures is increased by 100%&lt;br /&gt;
* Base spell damage is scaled by (Magery / 100%), so a player with only 50 Magery will only do 50% of the maximum possible damage from a spell&lt;br /&gt;
* [[Evaluating Intelligence]] adds damage bonuses to your spell damage roll&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
* Dispel - Players can target themselves with the Dispel spell to dispel their lowest duration Blade Spirit or Energy Vortex in the world, regardless of distance from the caster&lt;br /&gt;
* Magic Reflect - The cooldown usage for Magic Reflect spell (30 seconds) begins when the reflection occurs (rather than at cast)&lt;br /&gt;
* Mana Drain - Casting on a monster will reduce its magic resistance by 20 * Magery/100 (halved in PvP)&lt;br /&gt;
* Mana Vampire - Casting on a monster will reduce its magic resistance by 50 * Magery/100 (halved in PvP)&lt;br /&gt;
* Dispel Field - Players can directly target the ground on the tile of Field Spell or a player/creature currently inside of the Field in order to dispel it&lt;br /&gt;
&lt;br /&gt;
[[File:dispelfieldtarget1a.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
* Mass Dispel - It will dispel Summons that flag as Green, Grey, Red, or Orange to the players within range of where you target.&lt;br /&gt;
** To dispel blue (Innocent) Summon(s), you will need to target the summon directly with the mass dispel or dispel spell, which will flag the player casting as Criminal for doing so.&lt;br /&gt;
** In addition to dispelling Summons, Mass Dispel will also remove all Field Spells within a 4 tile radius of the target location&lt;br /&gt;
&lt;br /&gt;
[[File:massdispeltarget.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
* Meteor Swarm - Players who have Magic Reflect active and are hit by a Meteor Swarm or Chain Lightning effect will only take 1 damage from the spell and will not have their Magic Reflect broken&lt;br /&gt;
** All players affected are added to a pool and resolved in random order&lt;br /&gt;
** The first player hit takes (5-10) Damage, and then each subsequent player hit takes ((5-10) + (3 * Total Players Hit So Far)) Damage&lt;br /&gt;
** As soon as any individual player takes 25 Damage from the spell it will no longer deal damage to any additional players&lt;br /&gt;
* Chain Lightning - Players who have Magic Reflect active and are hit by a Meteor Swarm or Chain Lightning effect will only take 1 damage from the spell and will not have their Magic Reflect broken&lt;br /&gt;
** All players affected are added to a pool and resolved in random order&lt;br /&gt;
** The first player hit takes (10-15) Damage, and then each subsequent player hit takes ((10-15) + (5 * Total Players Hit So Far)) Damage&lt;br /&gt;
** As soon as any individual player takes 30 Damage from the spell it will no longer deal damage to any additional players&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:meteorswarmupdate.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
===Charged Spells===&lt;br /&gt;
* Spells cast by creatures against players or players against creatures have a 10% chance to be Charged&lt;br /&gt;
* Charged spells deal an additional 50% to the target&lt;br /&gt;
&lt;br /&gt;
===Heat of Battle===&lt;br /&gt;
* When a player is in the Heat of Battle they are unable to cast Recall, Gate, or use any Moongates&lt;br /&gt;
&lt;br /&gt;
===Poisoning===&lt;br /&gt;
* Creatures cannot resist casted Poison from players&lt;br /&gt;
* Players have a (20% * (Poisoning Skill / 100)) chance to upgrade Spell Poison onto creatures to Lethal Poison&lt;br /&gt;
* In order to be able to upgrade to Lethal poison, the player must have a Lethal Poison potion in their backpack (if they do not have, they cannot upgrade to Lethal Poison)&lt;br /&gt;
* On a successful Lethal Poison upgrade cast, there is a 20% chance a Lethal Poison potion in their backpack will be consumed (and players will be notified)&lt;br /&gt;
* When players cast the Poison spell against another player, the maximum poison upgrade level is now capped based on the distance to the target player as follows:&lt;br /&gt;
** Lethal Poison: Must be within 0-4 Tiles of target player&lt;br /&gt;
** Deadly Poison: Must be within 0-8 Tiles of target player&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Wall of Stone and Energy Field===&lt;br /&gt;
* Players can now attempt to destroy Walls of Stone and Energy Fields by physically attacking them&lt;br /&gt;
* Players who are within 1 tile of a Wall of Stone or Energy Field can double-click them to begin attacking&lt;br /&gt;
&lt;br /&gt;
[[File:breakwos.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
* Players will be Revealed and Entangled for 0.5 seconds after making an attack against a Wall/Field&lt;br /&gt;
* Once attacking, players will automatically continue to attack the Wall/Field every 2 seconds (until they move more than 1 tile away from the Wall/Field)&lt;br /&gt;
* Each attack will inflict a randomized 10-25 Damage (not impacted by skills, gear, etc)&lt;br /&gt;
* Multiple players can attack Wall/Fields simultaneously&lt;br /&gt;
* When a Wall of Stone has received a total of 100 Damage it will be destroyed&lt;br /&gt;
* When an Energy Field has received a total of 200 Damage it will be destroyed&lt;br /&gt;
&lt;br /&gt;
[[File:breakwos2.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
Monsters&lt;br /&gt;
* Monsters can now attack any adjacent Walls of Stone and Energy Fields&lt;br /&gt;
* Monsters will attack a Wall/Field if they are adjacent to it and have not resolved an attack/ability in the last 5 seconds (i.e they are &amp;quot;stuck&amp;quot; because of it)&lt;br /&gt;
* The Damage monsters will inflict on Walls/Fields will scale upwards based on the potential Damage Output of the monster (Melee / Spells / etc)&lt;br /&gt;
&lt;br /&gt;
[[File:breakwos3.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
==Spell Interrupts==&lt;br /&gt;
* All hostile spells from 4th, 5th, 6th, 7th, and 8th circles will interrupt other players 100% of the time&lt;br /&gt;
* Players casting onto themselves will always interrupt themselves regardless of spell circle and will never initiate a &amp;quot;window&amp;quot; nor will reset an active one&lt;br /&gt;
* Each circle &amp;quot;window&amp;quot; is independent of each other (i.e. there is a 1st, 2nd, and 3rd circle window)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Spell Interrupts by Circle&lt;br /&gt;
|-&lt;br /&gt;
! [[File:iconspellcircle1.png]]&amp;lt;br /&amp;gt;First Circle&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&lt;br /&gt;
* Casting a hostile 1st circle spell against another player will at first have an interrupt chance of 100%&lt;br /&gt;
* Afterwards, a 5 second window starts where all subsequent 1st circle hostile spells against the target have a 0% interrupt chance&lt;br /&gt;
* If the player is hit with another 1st circle spell before 5 seconds have passed, the spell window resets to 5 seconds&lt;br /&gt;
|-&lt;br /&gt;
! [[File:iconspellcircle2.png]]&amp;lt;br /&amp;gt;Second Circle&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&lt;br /&gt;
* Casting a hostile 2nd circle spell against another player will at first have an interrupt chance of 100%&lt;br /&gt;
* Afterwards, a 5 second window starts where all subsequent 2nd circle hostile spells against the target have a 0% interrupt chance&lt;br /&gt;
* If the player is hit with another 2nd circle spell before 5 seconds have passed, the spell window resets to 5 seconds&lt;br /&gt;
|-&lt;br /&gt;
! [[File:iconspellcircle3.png]]&amp;lt;br /&amp;gt;Third Circle&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&lt;br /&gt;
* Casting a hostile 3rd circle spell against another player will at first have an interrupt chance of 100%&lt;br /&gt;
* Afterwards, a 5 second window starts where all subsequent 3rd circle hostile spells against the target have a 0% interrupt chance&lt;br /&gt;
* If the player is hit with another 3rd circle spell before 5 seconds have passed, the spell window resets to 5 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Indirect Fire==&lt;br /&gt;
* Any Players or Followers hit by a Player-Casted Area of Effect (AoE) Spell such as Meteor Swarm, Chain Lightning, Earthquake where the caster does NOT have a Line-of-Sight (LOS) towards them, those players/followers will be considered to be taking &amp;quot;Indirect Fire&amp;quot;&lt;br /&gt;
* Their Damage from the Indirect Fire spell will be reduced by 50%&lt;br /&gt;
* The Indirect Fire damage reduction does not apply on Ships&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
You can get a 2250 charge Spellstone with your new character if you choose 50 Magery, 49 Meditation, and 1 Evaluating Intelligence as starting skills. Skill gain chance is based on the Circle, you can replace the spells listed with others from the same circle. &amp;lt;br /&amp;gt;&lt;br /&gt;
Get a good [[Wizard&#039;s Satchel]] to lower the Reagents you need.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-60&lt;br /&gt;
| Cast Lightning within the [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 60-80&lt;br /&gt;
| Cast Invisibility on self in the [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 80-100&lt;br /&gt;
| Cast Flamestrike on Prevalia Zoo creatures&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Community Videos==&lt;br /&gt;
Below you will find videos for Magery Macroing by the community:&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=zIGvPxBPTFk&amp;amp;t=2s}}&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=z7R-NQpmN4E}}&lt;/div&gt;</summary>
		<author><name>Chumber</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:TrapKit&amp;diff=29184</id>
		<title>Template:TrapKit</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:TrapKit&amp;diff=29184"/>
		<updated>2025-07-08T10:21:33Z</updated>

		<summary type="html">&lt;p&gt;Chumber: Blasting Power changed from 4 7 10 to 3 6 9&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[File:icon-trapkit.png|25px|link=]]&lt;br /&gt;
Trap Kit Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Points Per Tier&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Blasting Powder&lt;br /&gt;
| 1 / 2 / 3&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| Reduces the cumulative Damage Penalty of hitting more than one target by (3% / 6% / 9%)&lt;br /&gt;
|-&lt;br /&gt;
| Breaching Charge&lt;br /&gt;
| 1 / 2 / 3&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| Increases Damage by (5% / 10% / 15%) and each creature hit will take an additional (5% / 10% / 15%) damage from any future traps detonated by player within next 45 seconds (bonus will not stack)&lt;br /&gt;
|-&lt;br /&gt;
| Flashdust&lt;br /&gt;
| 1 / 2 / 3&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| Increases Damage by (5% / 10% / 15%) and each target hit will be will be Hindered for (1.5 / 3.0 / 4.5) seconds&lt;br /&gt;
|-&lt;br /&gt;
| Groundwork&lt;br /&gt;
| 1 / 2 / 3&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| Increases Damage by (8% / 16% / 24%) but increases time needed to place traps by (0.5 / 1 / 1.5) seconds&lt;br /&gt;
|-&lt;br /&gt;
| Kill Switch&lt;br /&gt;
| 1 / 2 / 3&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| Detonating a trap has a (6% / 12% / 18%) chance for player to incur no Trap Cooldown&lt;br /&gt;
|-&lt;br /&gt;
| Nail Canister&lt;br /&gt;
| 1 / 2 / 3&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| Increases Damage by (4% / 8% / 12%) and hits will ignore (20% / 40% / 60%) of target&#039;s Armor&lt;br /&gt;
|-&lt;br /&gt;
| Razorglass&lt;br /&gt;
| 1 / 2 / 3&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| Increases Damage by (8% / 16% / 24%) but delayed damage will be resolved over an additional (2 / 4 / 6) seconds&lt;br /&gt;
|-&lt;br /&gt;
| Trigger Happy&lt;br /&gt;
| 1 / 2 / 3&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| Increases Damage by (3% / 6% / 9%) and reduces the time needed to place traps by (0.5 / 1.0 / 1.5) seconds&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Chumber</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Arms_Lore&amp;diff=29131</id>
		<title>Arms Lore</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Arms_Lore&amp;diff=29131"/>
		<updated>2025-07-04T09:16:42Z</updated>

		<summary type="html">&lt;p&gt;Chumber: Link to Disarm Page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
==Description==&lt;br /&gt;
Arms Lore provides bonuses to weapon special chances, bonuses to swing speed, and increases the frequency at which players can activate weapon abilities. It also allows to disarm at higher levels and reduces durability losses on equipped items.&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
* Chance to ignore durability losses to weapons, armors, and shields from attacking and parrying is &#039;&#039;&#039;75% * (Arms Lore Skill / 100)&#039;&#039;&#039;&lt;br /&gt;
* At 80 skill or higher allows the player to [[Disarm]] targets. A Disarmed player cannot hold a weapon for a brief duration, and a Disarmed creature will take more melee damage from the player.&lt;br /&gt;
&lt;br /&gt;
==PvM==&lt;br /&gt;
* Increases the chance of inflicting [[Arcane]], [[Archery]], [[Fencing]], [[Fishing]], [[Mace Fighting]], [[Swordsmanship]] and [[Wrestling]] Weapon Special Attacks against creatures by (10% * (Arms Lore Skill / 100))&lt;br /&gt;
* For Weapon Abilities, every 6 seconds the player&#039;s Weapon Ability Meter will also fill by an additional (10% * (Arms Lore Skill / 100%))&lt;br /&gt;
* Grants players a Swing Speed bonus against creatures of (5% * (Effective Arms Lore / 100))&lt;br /&gt;
&lt;br /&gt;
==Disarm Attacks==&lt;br /&gt;
* Players must have 80 Arms Lore and 80 Weapon skill in their currently equipped weapon (or 80 Wrestling for unarmed) to attempt to make a Disarm attack&lt;br /&gt;
* See [[Disarm]] page to know a lot more about this mechanic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hamstring==&lt;br /&gt;
Visit the [[Hamstring]] page for more information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-80&lt;br /&gt;
| Use Arms Lore and target an item or passively with Melee Combat in the [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 80-100&lt;br /&gt;
| Passively with Melee Combat or by using Arms Lore on items&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Chumber</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Arms_Lore&amp;diff=29130</id>
		<title>Arms Lore</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Arms_Lore&amp;diff=29130"/>
		<updated>2025-07-04T09:15:37Z</updated>

		<summary type="html">&lt;p&gt;Chumber: arms lore cant display stats (right now)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
==Description==&lt;br /&gt;
Arms Lore provides bonuses to weapon special chances, bonuses to swing speed, and increases the frequency at which players can activate weapon abilities. It also allows to disarm at higher levels and reduces durability losses on equipped items.&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
* Chance to ignore durability losses to weapons, armors, and shields from attacking and parrying is &#039;&#039;&#039;75% * (Arms Lore Skill / 100)&#039;&#039;&#039;&lt;br /&gt;
* At 80 skill or higher allows the player to Disarm targets. A Disarmed player cannot hold a weapon for a brief duration, and a Disarmed creature will take more melee damage from the player.&lt;br /&gt;
&lt;br /&gt;
==PvM==&lt;br /&gt;
* Increases the chance of inflicting [[Arcane]], [[Archery]], [[Fencing]], [[Fishing]], [[Mace Fighting]], [[Swordsmanship]] and [[Wrestling]] Weapon Special Attacks against creatures by (10% * (Arms Lore Skill / 100))&lt;br /&gt;
* For Weapon Abilities, every 6 seconds the player&#039;s Weapon Ability Meter will also fill by an additional (10% * (Arms Lore Skill / 100%))&lt;br /&gt;
* Grants players a Swing Speed bonus against creatures of (5% * (Effective Arms Lore / 100))&lt;br /&gt;
&lt;br /&gt;
==Disarm Attacks==&lt;br /&gt;
* Players must have 80 Arms Lore and 80 Weapon skill in their currently equipped weapon (or 80 Wrestling for unarmed) to attempt to make a Disarm attack&lt;br /&gt;
* See [[Disarm]] page to know a lot more about this mechanic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hamstring==&lt;br /&gt;
Visit the [[Hamstring]] page for more information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-80&lt;br /&gt;
| Use Arms Lore and target an item or passively with Melee Combat in the [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 80-100&lt;br /&gt;
| Passively with Melee Combat or by using Arms Lore on items&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Chumber</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Arms_Lore&amp;diff=29129</id>
		<title>Arms Lore</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Arms_Lore&amp;diff=29129"/>
		<updated>2025-07-04T09:15:04Z</updated>

		<summary type="html">&lt;p&gt;Chumber: Description and summary mixed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
==Description==&lt;br /&gt;
Arms Lore provides bonuses to weapon special chances, bonuses to swing speed, and increases the frequency at which players can activate weapon abilities. It also allows to disarm at higher levels and reduces durability losses on equipped items.&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players can use the Arms Lore skill to view stats of weapons and armor&lt;br /&gt;
* Arms Lore can be used on items up to 12 tiles away&lt;br /&gt;
* Chance to ignore durability losses to weapons, armors, and shields from attacking and parrying is &#039;&#039;&#039;75% * (Arms Lore Skill / 100)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvM==&lt;br /&gt;
* Increases the chance of inflicting [[Arcane]], [[Archery]], [[Fencing]], [[Fishing]], [[Mace Fighting]], [[Swordsmanship]] and [[Wrestling]] Weapon Special Attacks against creatures by (10% * (Arms Lore Skill / 100))&lt;br /&gt;
* For Weapon Abilities, every 6 seconds the player&#039;s Weapon Ability Meter will also fill by an additional (10% * (Arms Lore Skill / 100%))&lt;br /&gt;
* Grants players a Swing Speed bonus against creatures of (5% * (Effective Arms Lore / 100))&lt;br /&gt;
&lt;br /&gt;
==Disarm Attacks==&lt;br /&gt;
* Players must have 80 Arms Lore and 80 Weapon skill in their currently equipped weapon (or 80 Wrestling for unarmed) to attempt to make a Disarm attack&lt;br /&gt;
* See [[Disarm]] page to know a lot more about this mechanic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hamstring==&lt;br /&gt;
Visit the [[Hamstring]] page for more information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-80&lt;br /&gt;
| Use Arms Lore and target an item or passively with Melee Combat in the [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 80-100&lt;br /&gt;
| Passively with Melee Combat or by using Arms Lore on items&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Chumber</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Arms_Lore&amp;diff=29128</id>
		<title>Arms Lore</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Arms_Lore&amp;diff=29128"/>
		<updated>2025-07-04T09:13:12Z</updated>

		<summary type="html">&lt;p&gt;Chumber: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
==Description==&lt;br /&gt;
Arms Lore provides bonuses to weapon special chances, bonuses to swing speed, and increases the frequency at which players can activate weapon abilities. &lt;br /&gt;
&lt;br /&gt;
At 80 skill or higher allows the player to Disarm targets. A Disarmed player cannot hold a weapon for a brief duration, and a Disarmed creature will take more melee damage from the player. &lt;br /&gt;
&lt;br /&gt;
Arms Lore also reduces durability losses to equipped items.&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players can use the Arms Lore skill to view stats of weapons and armor&lt;br /&gt;
* Arms Lore can be used on items up to 12 tiles away&lt;br /&gt;
* Chance to ignore durability losses to weapons, armors, and shields from attacking and parrying is &#039;&#039;&#039;75% * (Arms Lore Skill / 100)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvM==&lt;br /&gt;
* Increases the chance of inflicting [[Arcane]], [[Archery]], [[Fencing]], [[Fishing]], [[Mace Fighting]], [[Swordsmanship]] and [[Wrestling]] Weapon Special Attacks against creatures by (10% * (Arms Lore Skill / 100))&lt;br /&gt;
* For Weapon Abilities, every 6 seconds the player&#039;s Weapon Ability Meter will also fill by an additional (10% * (Arms Lore Skill / 100%))&lt;br /&gt;
* Grants players a Swing Speed bonus against creatures of (5% * (Effective Arms Lore / 100))&lt;br /&gt;
&lt;br /&gt;
==Disarm Attacks==&lt;br /&gt;
* Players must have 80 Arms Lore and 80 Weapon skill in their currently equipped weapon (or 80 Wrestling for unarmed) to attempt to make a Disarm attack&lt;br /&gt;
* See [[Disarm]] page to know a lot more about this mechanic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hamstring==&lt;br /&gt;
Visit the [[Hamstring]] page for more information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-80&lt;br /&gt;
| Use Arms Lore and target an item or passively with Melee Combat in the [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 80-100&lt;br /&gt;
| Passively with Melee Combat or by using Arms Lore on items&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Chumber</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Stealing&amp;diff=29067</id>
		<title>Stealing</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Stealing&amp;diff=29067"/>
		<updated>2025-06-25T15:50:37Z</updated>

		<summary type="html">&lt;p&gt;Chumber: I was wrong...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:PvP]][[Category:Thieves]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players can use the Stealing skill to take certain items from another player&lt;br /&gt;
* To steal from innocents a player must join the Red Hand [[Thieves Guild]]&lt;br /&gt;
* Base success chance to steal an item is &#039;&#039;&#039;(1 * (Stealing Skill / 100))&#039;&#039;&#039;&lt;br /&gt;
* A minimum of 80 [[Snooping]] skill is required to make any Stealing attempts&lt;br /&gt;
* Players cannot make Stealing or Snooping attempts for 2 minutes after death&lt;br /&gt;
* Stealing an item is considered &amp;quot;using&amp;quot; an item, and therefore will have the standard 500ms delay before another item can be used or moved afterwards&lt;br /&gt;
* Players will not be Perma-Flagged for stealing against a player who attacked them first&lt;br /&gt;
* Stolen items cannot be lifted by any player for 30 seconds&lt;br /&gt;
* Players who makes a stealing attempt (success or fail) cannot use the Eject or Help/Stuck feature of a house for 5 seconds&lt;br /&gt;
* Players can join the Grey Hand [[Thieves Guild]] to perform Mugging &amp;amp; Pilfering against creatures.  The [[Thieves Codex]] will further enhance the Stealing skill for PvM purposes.&lt;br /&gt;
&amp;amp;emsp; &amp;amp;emsp; * The following apply to stealing from creatures: &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;emsp; &amp;amp;emsp;&amp;amp;emsp; &amp;amp;emsp; - A player may only steal a maximum of 1000 gold per creature&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;emsp; &amp;amp;emsp;&amp;amp;emsp; &amp;amp;emsp; - A player can only successfully steal from a creature once&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;emsp; &amp;amp;emsp;&amp;amp;emsp; &amp;amp;emsp; - A creature will become barren after 3 players have successfully stolen from it, preventing future players from stealing anything from it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;emsp; &amp;amp;emsp;&amp;amp;emsp; &amp;amp;emsp; - Stealing from a Paragon mob will always yield a Black Goods &amp;lt;br&amp;gt;&lt;br /&gt;
* Players will no longer need to have a free hand in order to perform a Stealing action&lt;br /&gt;
* Skill Cooldown for using the Stealing skill has been reduced to 5 seconds (previously was 10 seconds) (Patch: June 22, 2024)&lt;br /&gt;
&lt;br /&gt;
==Improving Stealing Chance==&lt;br /&gt;
* A player who is wearing a [[Disguise Kit]] no longer gains a +25% bonus to stealing success chances&lt;br /&gt;
* A player making a stealing attempt against a Disarmed target has a +25% bonus to stealing success chances&lt;br /&gt;
* A player making a stealing attempt against a Hamstrung target has a +25% bonus to stealing success chances&lt;br /&gt;
&lt;br /&gt;
==Stealing Weights==&lt;br /&gt;
* Item weight does not factor into stealing success chances, but the maximum weight an individual item a player can steal is (10 * (Stealing Skill / 100)) stones&lt;br /&gt;
* If an item is stacked (such as gold or reagents), a successful stealing attempt will steal a number of the item equal to ( (5 * (Stealing Skill / 100)) / Individual Item Weight * (Random value between .9 and 1.1))&lt;br /&gt;
** For example, a stealing attempt at 100 Stealing skill will steal an average of 50 Reagents or 250 Gold from a stack&lt;br /&gt;
&lt;br /&gt;
===Stealing from Containers===&lt;br /&gt;
* The max total weight of items that can be stolen from a Stack will no longer be reduced by 50%&lt;br /&gt;
* The max total weight of Arrows/Bolts that can be stolen from a Quiver will be scaled downward by the quiver&#039;s weight reduction scalar&lt;br /&gt;
* The max total weight of Reagents and Spell Scrolls that can be stolen from a Wizard&#039;s Satchel will be reduced by the satchel&#039;s weight reduction scalar for that item type&lt;br /&gt;
* The max total weight of Gold that can be stolen from a player will be scaled by the thief&#039;s gold weight reduction for Strong Box Customizations if they have any unlocked&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Being Noticed==&lt;br /&gt;
* When a player makes a criminal stealing attempt (against a blue target), they have a chance to be noticed by other players and human NPCs&lt;br /&gt;
* If a thieving player is noticed by players or human NPCs while outside of town, it will simply generate a system message notification (no other consequences)&lt;br /&gt;
* If a thieving player is noticed in town by any human NPCs, they will call guards and the thief will be killed&lt;br /&gt;
* If a thieving player is noticed in town by any players, if they call guards within 30 seconds after the action occurs the thief will be killed. The player calling guards must be within 14 tiles of the thief.&lt;br /&gt;
* Each non-friendly player (not in their guild) within 8 tiles of the thief increases the notice chance by 10% (reduced to 5% if not in LOS of the thief)&lt;br /&gt;
* Each human NPC within 8 tiles of thief increases the notice chance by 5% (reduced to 2.5% if not in LOS of the thief)&lt;br /&gt;
* Players will also potentially have an increased chance to be noticed if they have raised any &amp;quot;Suspicion&amp;quot; in a town (see below)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Suspicion==&lt;br /&gt;
* When a player is noticed in a town after a stealing attempt, their amount of &amp;quot;Suspicion&amp;quot; in that specific town is raised&lt;br /&gt;
* Each time a player is noticed after a stealing attempt in an individual town, they will suffer a cumulative 10% increase in chance to be noticed when making future stealing attempt in that same town for the next 12 hours (the player must go 12 hours without a guard related death to clear their Suspicion in a town)&lt;br /&gt;
* Players can view their current Suspicion levels for each town by saying &#039;&#039;&#039;&amp;quot;I must consider my sins&amp;quot; or [ConsiderSins&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:stealing-suspicion.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Locked Containers==&lt;br /&gt;
* Players can now use Lockpicking against Locked Containers in other player&#039;s backpacks&lt;br /&gt;
* Players will no longer be able to drag/drop/stack items into Locked Containers in their backpack&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
===Pickpocket Dip===&lt;br /&gt;
* Pickpocket dips can be utilized to train stealing and snooping simultaneously to 100&lt;br /&gt;
* Simply setup a macro to doubleclick the dip every 5 seconds&lt;br /&gt;
* You can&#039;t use them while on a horse&lt;br /&gt;
&lt;br /&gt;
If you have access to a pickpocket dip - this is the simplest way to train:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-80 &lt;br /&gt;
| Use a Pickpocket Dip on Shelter Island&lt;br /&gt;
|-&lt;br /&gt;
| 80-100&lt;br /&gt;
| Use a Pickpocket Dip outside of Shelter Island &lt;br /&gt;
(See messages pinned to #thieves-pvm in the Outlands Discord)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pack Animal===&lt;br /&gt;
Buy a Pack Llama or Pack Horse from a Stablemaster, and train stealing on it.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-100&lt;br /&gt;
| Steal from a pack animal or another player/character, outside of shelter island&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Community Videos==&lt;br /&gt;
{{#ev:youtube|https://youtu.be/WqzspaW1_Qo}}&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://youtu.be/1SnGIjxEYV4}}&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://youtu.be/pz0M_fg2OEs}}&lt;/div&gt;</summary>
		<author><name>Chumber</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Stealing&amp;diff=29062</id>
		<title>Stealing</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Stealing&amp;diff=29062"/>
		<updated>2025-06-25T10:04:07Z</updated>

		<summary type="html">&lt;p&gt;Chumber: No pickpocket dib on shelter anymore&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:PvP]][[Category:Thieves]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players can use the Stealing skill to take certain items from another player&lt;br /&gt;
* To steal from innocents a player must join the Red Hand [[Thieves Guild]]&lt;br /&gt;
* Base success chance to steal an item is &#039;&#039;&#039;(1 * (Stealing Skill / 100))&#039;&#039;&#039;&lt;br /&gt;
* A minimum of 80 [[Snooping]] skill is required to make any Stealing attempts&lt;br /&gt;
* Players cannot make Stealing or Snooping attempts for 2 minutes after death&lt;br /&gt;
* Stealing an item is considered &amp;quot;using&amp;quot; an item, and therefore will have the standard 500ms delay before another item can be used or moved afterwards&lt;br /&gt;
* Players will not be Perma-Flagged for stealing against a player who attacked them first&lt;br /&gt;
* Stolen items cannot be lifted by any player for 30 seconds&lt;br /&gt;
* Players who makes a stealing attempt (success or fail) cannot use the Eject or Help/Stuck feature of a house for 5 seconds&lt;br /&gt;
* Players can join the Grey Hand [[Thieves Guild]] to perform Mugging &amp;amp; Pilfering against creatures.  The [[Thieves Codex]] will further enhance the Stealing skill for PvM purposes.&lt;br /&gt;
&amp;amp;emsp; &amp;amp;emsp; * The following apply to stealing from creatures: &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;emsp; &amp;amp;emsp;&amp;amp;emsp; &amp;amp;emsp; - A player may only steal a maximum of 1000 gold per creature&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;emsp; &amp;amp;emsp;&amp;amp;emsp; &amp;amp;emsp; - A player can only successfully steal from a creature once&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;emsp; &amp;amp;emsp;&amp;amp;emsp; &amp;amp;emsp; - A creature will become barren after 3 players have successfully stolen from it, preventing future players from stealing anything from it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;emsp; &amp;amp;emsp;&amp;amp;emsp; &amp;amp;emsp; - Stealing from a Paragon mob will always yield a Black Goods &amp;lt;br&amp;gt;&lt;br /&gt;
* Players will no longer need to have a free hand in order to perform a Stealing action&lt;br /&gt;
* Skill Cooldown for using the Stealing skill has been reduced to 5 seconds (previously was 10 seconds) (Patch: June 22, 2024)&lt;br /&gt;
&lt;br /&gt;
==Improving Stealing Chance==&lt;br /&gt;
* A player who is wearing a [[Disguise Kit]] no longer gains a +25% bonus to stealing success chances&lt;br /&gt;
* A player making a stealing attempt against a Disarmed target has a +25% bonus to stealing success chances&lt;br /&gt;
* A player making a stealing attempt against a Hamstrung target has a +25% bonus to stealing success chances&lt;br /&gt;
&lt;br /&gt;
==Stealing Weights==&lt;br /&gt;
* Item weight does not factor into stealing success chances, but the maximum weight an individual item a player can steal is (10 * (Stealing Skill / 100)) stones&lt;br /&gt;
* If an item is stacked (such as gold or reagents), a successful stealing attempt will steal a number of the item equal to ( (5 * (Stealing Skill / 100)) / Individual Item Weight * (Random value between .9 and 1.1))&lt;br /&gt;
** For example, a stealing attempt at 100 Stealing skill will steal an average of 50 Reagents or 250 Gold from a stack&lt;br /&gt;
&lt;br /&gt;
===Stealing from Containers===&lt;br /&gt;
* The max total weight of items that can be stolen from a Stack will no longer be reduced by 50%&lt;br /&gt;
* The max total weight of Arrows/Bolts that can be stolen from a Quiver will be scaled downward by the quiver&#039;s weight reduction scalar&lt;br /&gt;
* The max total weight of Reagents and Spell Scrolls that can be stolen from a Wizard&#039;s Satchel will be reduced by the satchel&#039;s weight reduction scalar for that item type&lt;br /&gt;
* The max total weight of Gold that can be stolen from a player will be scaled by the thief&#039;s gold weight reduction for Strong Box Customizations if they have any unlocked&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Being Noticed==&lt;br /&gt;
* When a player makes a criminal stealing attempt (against a blue target), they have a chance to be noticed by other players and human NPCs&lt;br /&gt;
* If a thieving player is noticed by players or human NPCs while outside of town, it will simply generate a system message notification (no other consequences)&lt;br /&gt;
* If a thieving player is noticed in town by any human NPCs, they will call guards and the thief will be killed&lt;br /&gt;
* If a thieving player is noticed in town by any players, if they call guards within 30 seconds after the action occurs the thief will be killed. The player calling guards must be within 14 tiles of the thief.&lt;br /&gt;
* Each non-friendly player (not in their guild) within 8 tiles of the thief increases the notice chance by 10% (reduced to 5% if not in LOS of the thief)&lt;br /&gt;
* Each human NPC within 8 tiles of thief increases the notice chance by 5% (reduced to 2.5% if not in LOS of the thief)&lt;br /&gt;
* Players will also potentially have an increased chance to be noticed if they have raised any &amp;quot;Suspicion&amp;quot; in a town (see below)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Suspicion==&lt;br /&gt;
* When a player is noticed in a town after a stealing attempt, their amount of &amp;quot;Suspicion&amp;quot; in that specific town is raised&lt;br /&gt;
* Each time a player is noticed after a stealing attempt in an individual town, they will suffer a cumulative 10% increase in chance to be noticed when making future stealing attempt in that same town for the next 12 hours (the player must go 12 hours without a guard related death to clear their Suspicion in a town)&lt;br /&gt;
* Players can view their current Suspicion levels for each town by saying &#039;&#039;&#039;&amp;quot;I must consider my sins&amp;quot; or [ConsiderSins&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:stealing-suspicion.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Locked Containers==&lt;br /&gt;
* Players can now use Lockpicking against Locked Containers in other player&#039;s backpacks&lt;br /&gt;
* Players will no longer be able to drag/drop/stack items into Locked Containers in their backpack&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
===Pickpocket Dip===&lt;br /&gt;
* Pickpocket dips can be utilized to train stealing and snooping simultaneously to 100&lt;br /&gt;
* Simply setup a macro to doubleclick the dip every 5 seconds&lt;br /&gt;
* You can&#039;t use them while on a horse&lt;br /&gt;
&lt;br /&gt;
If you have access to a pickpocket dip - this is the simplest way to train:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-100&lt;br /&gt;
| Use a Pickpocket Dip outside of Shelter Island &lt;br /&gt;
(See messages pinned to #thieves-pvm in the Outlands Discord)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pack Animal===&lt;br /&gt;
Buy a Pack Llama or Pack Horse from a Stablemaster, and train stealing on it.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-100&lt;br /&gt;
| Steal from a pack animal or another player/character, outside of shelter island&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Community Videos==&lt;br /&gt;
{{#ev:youtube|https://youtu.be/WqzspaW1_Qo}}&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://youtu.be/1SnGIjxEYV4}}&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://youtu.be/pz0M_fg2OEs}}&lt;/div&gt;</summary>
		<author><name>Chumber</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Modifiers&amp;diff=29039</id>
		<title>Modifiers</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Modifiers&amp;diff=29039"/>
		<updated>2025-06-23T07:15:34Z</updated>

		<summary type="html">&lt;p&gt;Chumber: More condensed magical vs crafted image added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Crafting]][[Category:PvM]][[Category:PvP]][[Category:Mechanics]][[Category:New Player]]&lt;br /&gt;
==Magic Item Modifiers==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;contenttable&amp;quot; style=&amp;quot;border: 0px; width: 100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot; |&lt;br /&gt;
===Weapons===&lt;br /&gt;
{{ModifiersWeapons}}&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot; |&lt;br /&gt;
===Armor===&lt;br /&gt;
{{ModifiersArmor}}&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot; |&lt;br /&gt;
===Spellbooks &amp;amp; Arcane Staves===&lt;br /&gt;
{{ModifiersSpellbooks}}&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot; |&lt;br /&gt;
===Instruments===&lt;br /&gt;
{{ModifiersInstruments}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Crafted Items==&lt;br /&gt;
* NPC bought or non-exceptional crafted gear has no bonus to its base stats.&lt;br /&gt;
* Exceptional quality bonuses stack additively with material bonuses. &lt;br /&gt;
* Potency property increases the chance to refund Mana on spellcast&lt;br /&gt;
* Players do not receive any bonuses from [[Magic Spellbook|Magic Spellbooks]] while in PvP&lt;br /&gt;
* Players cannot have more then 75% damage resistance, after bonuses from armor or skills.&lt;br /&gt;
Note: the mastercrafted attribute is provided to exceptionally-crafted items crafted with 120 skill&lt;br /&gt;
&lt;br /&gt;
===Ingot Material Bonuses===&lt;br /&gt;
Crafted metal weapons and crafted metal armor (Ringmail, Chainmail and Platemail) gain the following bonuses when made from colored ingots:&lt;br /&gt;
&lt;br /&gt;
{{ColoredIngotDurabilityBonus}}&lt;br /&gt;
&lt;br /&gt;
===Leather Material Bonuses===&lt;br /&gt;
&lt;br /&gt;
Armor crafted from leather (Bone, Studded and Leather), leather crafted [[Material Spellbooks|crafted spellbooks]], and crafted Fishing Nets gain the following bonuses to, respectively, their AR and Durability, their Damage and Double Mana Regen Chance, and their chance to catch special fish:&lt;br /&gt;
&lt;br /&gt;
{{ColoredLeatherDurabilityBonus}}&lt;br /&gt;
&lt;br /&gt;
===Board Material Bonuses===&lt;br /&gt;
Wooden weapons, shields, instruments and fishing poles receive the following bonuses when crafted with colored boards:&lt;br /&gt;
&lt;br /&gt;
{{ColoredBoardsDurabilityBonus}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
A graphical overview comparing the various modifiers is availible below. Pull the image out to a new tab to view it properly.&lt;br /&gt;
[[File:CraftedVSMagicByTyr.png|thumb|Click on the image to view it in a large size.|left]]&lt;br /&gt;
[[File:CraftedVSMagicItems-byRakar.png|thumb|Click on the image to view it in a large size.|left]]&lt;/div&gt;</summary>
		<author><name>Chumber</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=File:CraftedVSMagicByTyr.png&amp;diff=29038</id>
		<title>File:CraftedVSMagicByTyr.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=File:CraftedVSMagicByTyr.png&amp;diff=29038"/>
		<updated>2025-06-23T07:14:17Z</updated>

		<summary type="html">&lt;p&gt;Chumber: A more condensed overview of crafted vs magical items&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A more condensed overview of crafted vs magical items&lt;/div&gt;</summary>
		<author><name>Chumber</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Tinkering&amp;diff=29034</id>
		<title>Tinkering</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Tinkering&amp;diff=29034"/>
		<updated>2025-06-18T10:39:23Z</updated>

		<summary type="html">&lt;p&gt;Chumber: &amp;gt;100 gain chance is 1,25% so its 80 tries per 0.1 times 5 ingots equals 400 ingots times 200 gains is 80k not 70k&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:Crafting]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Player can craft many different Tools, Lockpicks, Jewelry, Traps and more with the Tinkering skill&lt;br /&gt;
* Use Tinkering Tools to open the crafting menu&lt;br /&gt;
&lt;br /&gt;
===Related Skills===&lt;br /&gt;
* [[Item Identification]] - Required to craft Identification Wands&lt;br /&gt;
* [[Detecting Hidden]] - Bonuses for [[Floor Traps]]&lt;br /&gt;
* [[Carpentry]] - Required to make Potion Kegs&lt;br /&gt;
&lt;br /&gt;
==Craftables==&lt;br /&gt;
{{Template:Tinkering}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Player Crafted Traps==&lt;br /&gt;
* [[Traps|Ground Traps]] only work for PvM&lt;br /&gt;
* [[Container Traps]] only work for PvP&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
===Method One===&lt;br /&gt;
* Estimated 70,000 ingots to GM and an additional 80,000 ingots from GM to 120&lt;br /&gt;
* Requires an estimated 11 hours 22 minutes (or one viewing of the Lord of the Rings trilogy, Extended Editions) of crafting to go from 75 - 100 skill&lt;br /&gt;
* Requires an estimated 36 hours of crafting to max the skill&lt;br /&gt;
* Compare to Method Two below using current prices&lt;br /&gt;
* Recycle crafted items to recover and reuse resources&lt;br /&gt;
** Alternatively between 80-100 can be substituted with Ground Traps to keep and use, it just requires pre-crafted potions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Craft&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-75&lt;br /&gt;
| Lanterns&lt;br /&gt;
|-&lt;br /&gt;
| 75-80&lt;br /&gt;
| Iron Lockpicks&lt;br /&gt;
|-&lt;br /&gt;
| 80-100&lt;br /&gt;
| Keyrings or Trap Detonators&lt;br /&gt;
|-&lt;br /&gt;
| 100-120&lt;br /&gt;
| Candelabras&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Method Two===&lt;br /&gt;
{{TinkeringWithGems}}&lt;/div&gt;</summary>
		<author><name>Chumber</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=File:arcanessence.png&amp;diff=29023</id>
		<title>File:arcanessence.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=File:arcanessence.png&amp;diff=29023"/>
		<updated>2025-06-15T21:55:12Z</updated>

		<summary type="html">&lt;p&gt;Chumber: new symbol&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
new symbol&lt;/div&gt;</summary>
		<author><name>Chumber</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Commands&amp;diff=29021</id>
		<title>Commands</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Commands&amp;diff=29021"/>
		<updated>2025-06-14T20:56:43Z</updated>

		<summary type="html">&lt;p&gt;Chumber: [Moongate&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:New Player]][[Category:Mechanics]][[Category:PvM]][[Category:PvP]]&lt;br /&gt;
&lt;br /&gt;
==ClassicUO Commands==&lt;br /&gt;
{{ClassicUOCommands}}&lt;br /&gt;
&lt;br /&gt;
==UO Outlands Commands==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; &lt;br /&gt;
|+ Command Categories&lt;br /&gt;
|- style=&amp;quot;vertical-align:top&amp;quot;&lt;br /&gt;
!width=&amp;quot;100px&amp;quot; style=&amp;quot;border-left:none;border-right:none&amp;quot;|Menus&amp;lt;br /&amp;gt;[[File:commandsmenu.png|link=Commands#Menus|Menus]]&lt;br /&gt;
!width=&amp;quot;100px&amp;quot; style=&amp;quot;border-left:none;border-right:none&amp;quot;|Mechanics&amp;lt;br /&amp;gt;[[File:commandsmechanics.png|link=Commands#Mechanics|Mechanics]]&lt;br /&gt;
!width=&amp;quot;100px&amp;quot; style=&amp;quot;border-left:none;border-right:none&amp;quot;|Text Displays&amp;lt;br /&amp;gt;[[File:commandstextdisplay.png|link=Commands#Text Displays|Text Displays]]&lt;br /&gt;
!width=&amp;quot;100px&amp;quot; style=&amp;quot;border-left:none;border-right:none&amp;quot;|Ships&amp;lt;br /&amp;gt;[[File:commandsships.png|link=Commands#Ships|Ships]]&lt;br /&gt;
!width=&amp;quot;100px&amp;quot; style=&amp;quot;border-left:none;border-right:none&amp;quot;|Codex&amp;lt;br /&amp;gt;[[File:commandscodex.png|link=Commands#Codex|Codex]]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|&lt;br /&gt;
|- style=&amp;quot;vertical-align:top&amp;quot;&lt;br /&gt;
!width=&amp;quot;100px&amp;quot; style=&amp;quot;border-left:none;border-right:none&amp;quot;|Aspect&amp;lt;br /&amp;gt;[[File:commandsaspect.png|link=Commands#Aspect|Aspect]]&lt;br /&gt;
!width=&amp;quot;100px&amp;quot; style=&amp;quot;border-left:none;border-right:none&amp;quot;|Guild&amp;lt;br /&amp;gt;[[File:commandsguild.png|link=Commands#Guild|Guild]]&lt;br /&gt;
!width=&amp;quot;100px&amp;quot; style=&amp;quot;border-left:none;border-right:none&amp;quot;|Chivalry&amp;lt;br /&amp;gt;[[File:commandschiv.png|link=Commands#Chivalry|Chivalry]]&lt;br /&gt;
!width=&amp;quot;100px&amp;quot; style=&amp;quot;border-left:none;border-right:none&amp;quot;|Necromancy&amp;lt;br /&amp;gt;[[File:commandsnecro.png|link=Commands#Necromancy|Necromancy]]&lt;br /&gt;
!width=&amp;quot;100px&amp;quot; style=&amp;quot;border-left:none;border-right:none&amp;quot;|Factions&amp;lt;br /&amp;gt;[[File:commandsfactions.png|link=Commands#Factions|Factions]]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|&lt;br /&gt;
|- style=&amp;quot;vertical-align:top&amp;quot;&lt;br /&gt;
!width=&amp;quot;100px&amp;quot; style=&amp;quot;border-left:none;border-right:none&amp;quot;|Test Shard&amp;lt;br /&amp;gt;[[File:commandstestshard.png|link=Commands#Test Shard|Test Shard]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Menus===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Menus&amp;lt;br /&amp;gt;[[File:commandsmenu.png|link=]]&lt;br /&gt;
|-&lt;br /&gt;
! Command&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [Help&lt;br /&gt;
| Opens the Outlands Help page&lt;br /&gt;
|-&lt;br /&gt;
| [Website&lt;br /&gt;
| Launches the Outlands Website&lt;br /&gt;
|-&lt;br /&gt;
| [Wiki&lt;br /&gt;
| Launches the Outlands Wiki&lt;br /&gt;
|-&lt;br /&gt;
| [Forums or [Forum&lt;br /&gt;
| Launches the Outlands Forums&lt;br /&gt;
|-&lt;br /&gt;
| [Discord&lt;br /&gt;
| Launches the Outlands Discord Channel&lt;br /&gt;
|-&lt;br /&gt;
| [HelpRequest or [Request&lt;br /&gt;
| Opens the Help Request page&lt;br /&gt;
|-&lt;br /&gt;
| [Achievements or [Achievement&lt;br /&gt;
| Opens the Achievements page&lt;br /&gt;
|-&lt;br /&gt;
| [Societies or [Society&lt;br /&gt;
| Opens the Societies page&lt;br /&gt;
|-&lt;br /&gt;
| [AspectMastery or [Aspects or [Aspect&lt;br /&gt;
| Opens the Aspect Mastery page&lt;br /&gt;
|-&lt;br /&gt;
| [SkillMastery&lt;br /&gt;
| Opens the Skill Mastery page&lt;br /&gt;
|-&lt;br /&gt;
| [Customizations or [Customization&lt;br /&gt;
| Opens the Customizations page&lt;br /&gt;
|-&lt;br /&gt;
| [Titles or [Title&lt;br /&gt;
| Opens the Titles page&lt;br /&gt;
|-&lt;br /&gt;
| [TownStruggle or [TownStruggles&lt;br /&gt;
| Opens the Town Struggle page&lt;br /&gt;
|-&lt;br /&gt;
| [Criminality or [ConsiderSins&lt;br /&gt;
| Opens the Criminality page&lt;br /&gt;
|-&lt;br /&gt;
| [PlayerStats or [Stats&lt;br /&gt;
| Opens the Player Stats page&lt;br /&gt;
|-&lt;br /&gt;
| [DamageTracker or [Damage&lt;br /&gt;
| Activates the Damage Tracker tool&lt;br /&gt;
|-&lt;br /&gt;
| [Atlas&lt;br /&gt;
| Grants the player an Atlas (double-click to use)&lt;br /&gt;
|-&lt;br /&gt;
| [ServerRankings or [ServerRank&lt;br /&gt;
| Opens the Server Rankings page&lt;br /&gt;
|-&lt;br /&gt;
| [Commands or [Command&lt;br /&gt;
| Opens the Commands page&lt;br /&gt;
|-&lt;br /&gt;
| [Donate or [Donation&lt;br /&gt;
| Launches the Outlands Donation page&lt;br /&gt;
|- &lt;br /&gt;
| [Party&lt;br /&gt;
| Launches the Party menu&lt;br /&gt;
|- &lt;br /&gt;
| [Survey or [HouseSurvey&lt;br /&gt;
| Launches the house lockdown/secure survey mechanic&lt;br /&gt;
|-&lt;br /&gt;
| [Vendor or [Vendors&lt;br /&gt;
| Launches the Vendor Menu&lt;br /&gt;
|-&lt;br /&gt;
| [VendorSearch&lt;br /&gt;
| Launches the Vendor Search Website.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Mechanics&amp;lt;br /&amp;gt;[[File:commandsmechanics.png|link=]]&lt;br /&gt;
|-&lt;br /&gt;
! Command&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [AutoUseSpellScrolls&lt;br /&gt;
| Toggles whether to automatically use any spell scrolls found in backpack when casting a spell&lt;br /&gt;
|-&lt;br /&gt;
| [AutoStealth&lt;br /&gt;
| Toggles whether the player will automatically activate Stealth when attempting to move while hidden&lt;br /&gt;
|-&lt;br /&gt;
| [UnequipOnCast&lt;br /&gt;
| Toggles whether the player will automatically unequip items when casting or actively Meditating. If the player has sufficient Parrying and Magery to cast with shields, it will not unequip them&lt;br /&gt;
|-&lt;br /&gt;
| [Pouch&lt;br /&gt;
| Will search for a random trapped pouch in the player&#039;s backpack and trigger it&lt;br /&gt;
|-&lt;br /&gt;
| [Taunt&lt;br /&gt;
| Will activate the taunt command while holding a 2H weapon or shield&lt;br /&gt;
|-&lt;br /&gt;
| [Rope&lt;br /&gt;
| Will search for a random rope in the player&#039;s backpack and trigger it&lt;br /&gt;
|-&lt;br /&gt;
| [VetSupplies or [VeterinarySupplies&lt;br /&gt;
| Will search for a random veterinary supplies in the player&#039;s backpack and use it.&lt;br /&gt;
|-&lt;br /&gt;
| [SmokeBomb&lt;br /&gt;
| Search for a [[Smoke Bomb]] in the player&#039;s backpack and trigger it&lt;br /&gt;
|-&lt;br /&gt;
| [Disarm&lt;br /&gt;
| Will toggle whether the player attempts to make Disarm attacks&lt;br /&gt;
|-&lt;br /&gt;
| [DisarmUntoggleMode&lt;br /&gt;
| Will change handling on when Disarm is automatically untoggled&lt;br /&gt;
|-&lt;br /&gt;
| [Hamstring&lt;br /&gt;
| Will toggle whether the player will attempt to make Hamstring attacks&lt;br /&gt;
|-&lt;br /&gt;
| [HamstringUntoggleMode&lt;br /&gt;
| Will change handling on when Hamstring is automatically untoggled&lt;br /&gt;
|-&lt;br /&gt;
| [SpellFizzle&lt;br /&gt;
| Will change whether to display spell fizzle sounds and animations&lt;br /&gt;
|-&lt;br /&gt;
| [Echo or [Echoes&lt;br /&gt;
| Will open the Echoes menu&lt;br /&gt;
|-&lt;br /&gt;
| [BossResults&lt;br /&gt;
| Will open the Boss Results menu&lt;br /&gt;
|-&lt;br /&gt;
| [MasteryChain&lt;br /&gt;
| Will double-click your current Mastery Chain&lt;br /&gt;
|-&lt;br /&gt;
| [Artisan&lt;br /&gt;
| Will toggle whether the player will gain Artisan Aspect experience when crafting in Artisan equipment (consumes Arcane Essence)&lt;br /&gt;
|-&lt;br /&gt;
| [Fortune&lt;br /&gt;
| Will toggle whether the player will gain Fortune Aspect experience when lockpicking chests in Fortune equipment (consumes Arcane Essence)&lt;br /&gt;
|-&lt;br /&gt;
| [Coord or [Coords or [Coordinates&lt;br /&gt;
| Will display a player&#039;s current X, Y, Z location and latitude/longitude coordinates&lt;br /&gt;
|- &lt;br /&gt;
| [PullFollowers&lt;br /&gt;
| Will pull all followers of a player within 5 tiles to their location&lt;br /&gt;
|-&lt;br /&gt;
| [PreventCriminalHealing&lt;br /&gt;
| Toggles whether the player will be allowed to heal grey creatures and go criminal&lt;br /&gt;
|-&lt;br /&gt;
| [PreventCriminalLooting&lt;br /&gt;
| Toggles whether the player will be allowed to loot blue corpses and go criminal&lt;br /&gt;
|-&lt;br /&gt;
| [PreventBandageOverride&lt;br /&gt;
| Toggles whether the player will be prevented from bandaging a target they are already bandaging.&lt;br /&gt;
|-&lt;br /&gt;
| [WarningRavens or [WarningRaven&lt;br /&gt;
| toggles wether the player will see Warning Raven alerts for murders.&lt;br /&gt;
|-&lt;br /&gt;
| [WizardrySounds&lt;br /&gt;
| Will enable or disable wizardy sounds from your grimoire upgrades&lt;br /&gt;
|-&lt;br /&gt;
| [CraftingQueue or [CQ&lt;br /&gt;
| Opens the Crafting Queue menu&lt;br /&gt;
|-&lt;br /&gt;
| [GhostVisible&lt;br /&gt;
| Allows ghosts to always see you in dungeons and restricted areas even if not currently in party/guild/alliance&lt;br /&gt;
|-&lt;br /&gt;
| [SingleClickPoisonTicks&lt;br /&gt;
| Will toggle whether to display how many poison ticks you have remaining on a creature when single clicking them&lt;br /&gt;
|-&lt;br /&gt;
| [PlaceTrap&lt;br /&gt;
| Places a Ground Trap at your location.&lt;br /&gt;
|-&lt;br /&gt;
| [DetonateTrap&lt;br /&gt;
| Detonates your active Ground Trap.&lt;br /&gt;
|-&lt;br /&gt;
| [Moongate&lt;br /&gt;
| Will attempt to use the nearest moongate to player&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Text Displays===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Text Displays&amp;lt;br /&amp;gt;[[File:commandstextdisplay.png|link=]]&lt;br /&gt;
|-&lt;br /&gt;
! Command&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [ShowMeleeDamage&lt;br /&gt;
| Displays melee and ranged damage inflicted by the player as text in game&lt;br /&gt;
|-&lt;br /&gt;
| [ShowSpellDamage&lt;br /&gt;
| Displays spell damage inflicted by the player as text in game&lt;br /&gt;
|-&lt;br /&gt;
| [ShowPoisonDamage&lt;br /&gt;
| Displays poison damage inflicted by the player as text in game&lt;br /&gt;
|-&lt;br /&gt;
| [ShowSpecialDamage&lt;br /&gt;
| Displays special damage inflicted by the player as text in game&lt;br /&gt;
|-&lt;br /&gt;
| [ShowProvocationDamage&lt;br /&gt;
| Displays damage values inflicted by the player&#039;s barded targets as text in game&lt;br /&gt;
|-&lt;br /&gt;
| [ShowFollowerDamage&lt;br /&gt;
| Displays damage values inflicted by the player&#039;s controlled followers as text in game&lt;br /&gt;
|-&lt;br /&gt;
| [ShowDamageTaken&lt;br /&gt;
| Displays damage taken by the player as text in game&lt;br /&gt;
|-&lt;br /&gt;
| [ShowFollowerDamageTaken&lt;br /&gt;
| Displays damage taken by the player&#039;s controlled followers as text in game&lt;br /&gt;
|-&lt;br /&gt;
| [ShowHealing&lt;br /&gt;
| Displaying healing amounts given by or received by the player as text in game&lt;br /&gt;
|-&lt;br /&gt;
| [ShowTamedExperience&lt;br /&gt;
| Displays experience earned by the player&#039;s tamed creatures as text in game&lt;br /&gt;
|-&lt;br /&gt;
| [ShowAspectExperience&lt;br /&gt;
| Displays Aspect experience earned by the player as text in game&lt;br /&gt;
|-&lt;br /&gt;
| [ShowSummonersTomeExperience&lt;br /&gt;
| Displays Summoner&#039;s Tome experience earned by the player as text in game&lt;br /&gt;
|-&lt;br /&gt;
| [ShowStealthSteps&lt;br /&gt;
| Displays the number of stealth steps the player has remaining as text in game&lt;br /&gt;
|-&lt;br /&gt;
| [ShowBardingDurations&lt;br /&gt;
| Displays barding effect durations for creatures&lt;br /&gt;
|-&lt;br /&gt;
| [ShowTownStruggleAnnouncements&lt;br /&gt;
| Displays whether system messages will notify player of Town Struggles occurring&lt;br /&gt;
|-&lt;br /&gt;
| [ShowDungeonFlashpointAnnouncements&lt;br /&gt;
| Displays whether system messages will notify player of Dungeon Flashpoints occurring&lt;br /&gt;
|-&lt;br /&gt;
| [ShowCorpseCreekContestAnnouncements&lt;br /&gt;
| Displays whether system messages will notify player of Corpse Creek Contests occurring&lt;br /&gt;
|-&lt;br /&gt;
| [ShowShrineCorruptionAnnouncements&lt;br /&gt;
| Displays whether system messages will notify player of Shrine Corruptions occurring&lt;br /&gt;
|-&lt;br /&gt;
| [ShowStygianRiftsAnnouncements&lt;br /&gt;
| Displays whether system messages will notify player of Stygian Rifts occurring&lt;br /&gt;
|-&lt;br /&gt;
| [ShowStrangelandsAnnouncements&lt;br /&gt;
| Displays whether system messages will notify player of Strangelands occurring&lt;br /&gt;
|-&lt;br /&gt;
| [ShowOmniBossAnnouncements&lt;br /&gt;
| Displays whether system messages will notify player of Omni-Boss events occurring&lt;br /&gt;
|-&lt;br /&gt;
| [ShowContestedBossAnnouncements&lt;br /&gt;
| Displays whether system messages will notify player of Contested Boss events occurring&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ships===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Ships&amp;lt;br /&amp;gt;[[File:commandsships.png|link=]]&lt;br /&gt;
|-&lt;br /&gt;
! Command&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [Stop&lt;br /&gt;
| Stops all ship movement&lt;br /&gt;
|-&lt;br /&gt;
| [Forward&lt;br /&gt;
| Begins continuous forward ship movement&lt;br /&gt;
|-&lt;br /&gt;
| [ForwardLeft&lt;br /&gt;
| Begins continuous forward left ship movement&lt;br /&gt;
|-&lt;br /&gt;
| [ForwardRight&lt;br /&gt;
| Begins continuous forward right ship movement&lt;br /&gt;
|-&lt;br /&gt;
| [Left&lt;br /&gt;
| Begins continuous left strafing movement&lt;br /&gt;
|-&lt;br /&gt;
| [Right&lt;br /&gt;
| Begins continuous right strafing movement&lt;br /&gt;
|-&lt;br /&gt;
| [Backward&lt;br /&gt;
| Begins continuous backward movement&lt;br /&gt;
|-&lt;br /&gt;
| [BackwardLeft&lt;br /&gt;
| Begins continuous backward left movement&lt;br /&gt;
|-&lt;br /&gt;
| [BackwardRight&lt;br /&gt;
| Begins continuous backward right movement&lt;br /&gt;
|-&lt;br /&gt;
| [TurnLeft&lt;br /&gt;
| Turns the ship left 90 degrees&lt;br /&gt;
|-&lt;br /&gt;
| [TurnRight&lt;br /&gt;
| Turns the ship right 90 degrees&lt;br /&gt;
|-&lt;br /&gt;
| [ForwardOne&lt;br /&gt;
| Moves the ship forward one space&lt;br /&gt;
|-&lt;br /&gt;
| [ForwardLeftOne&lt;br /&gt;
| Moves the ship forward left one space&lt;br /&gt;
|-&lt;br /&gt;
| [ForwardRightOne&lt;br /&gt;
| Moves the ship forward right one space&lt;br /&gt;
|-&lt;br /&gt;
| [LeftOne&lt;br /&gt;
| Moves the ship left one space&lt;br /&gt;
|-&lt;br /&gt;
| [RightOne&lt;br /&gt;
| Moves the ship right one space&lt;br /&gt;
|-&lt;br /&gt;
| [BackwardOne&lt;br /&gt;
| Moves the ship backward one space&lt;br /&gt;
|-&lt;br /&gt;
| [BackwardLeftOne&lt;br /&gt;
| Moves the ship backward left one space&lt;br /&gt;
|-&lt;br /&gt;
| [BackwardRightOne&lt;br /&gt;
| Moves the ship backward right one space&lt;br /&gt;
|-&lt;br /&gt;
| [Ship or [ShipMenu&lt;br /&gt;
| Opens the ship menu for the ship you are currently boarded&lt;br /&gt;
|-&lt;br /&gt;
| [ShipHotbars&lt;br /&gt;
| Opens the ship hotbars for the ship you are currently boarded&lt;br /&gt;
|-&lt;br /&gt;
| [Embark&lt;br /&gt;
| Embark onto the nearest friendly ship&lt;br /&gt;
|-&lt;br /&gt;
| [Disembark&lt;br /&gt;
| Disembark from your current ship&lt;br /&gt;
|-&lt;br /&gt;
| [EmbarkFollowers&lt;br /&gt;
| Embarks all of your nearby followers onto the nearest friendly ship&lt;br /&gt;
|-&lt;br /&gt;
| [DisembarkFollowers&lt;br /&gt;
| Disembarks your followers from your current ship&lt;br /&gt;
|-&lt;br /&gt;
| [TargetingMode&lt;br /&gt;
| Opens the ship targeting mode menu for your current ship&lt;br /&gt;
|-&lt;br /&gt;
| [Reload&lt;br /&gt;
| Reloads the cannons on your current ship&lt;br /&gt;
|-&lt;br /&gt;
| [Dock&lt;br /&gt;
| Prompts the player to dock the ship at a location or dockmaster&lt;br /&gt;
|-&lt;br /&gt;
| [ThrowSelfOverboard&lt;br /&gt;
| Will immediately kill yourself and reappear as a ghost in the last town you visited by moongate&lt;br /&gt;
|-&lt;br /&gt;
| [ClearTheDeck&lt;br /&gt;
| Removes all moveable items on the ship deck and places them in the ship trash barrel&lt;br /&gt;
|- &lt;br /&gt;
| [ReadyCrew&lt;br /&gt;
| Readies the crew&lt;br /&gt;
|-&lt;br /&gt;
| [SendCrewBelow&lt;br /&gt;
| Sends the crew below&lt;br /&gt;
|-&lt;br /&gt;
| [CrewAttack or [CrewTarget&lt;br /&gt;
| Selects which ship crewmembers should attack. Can target your own ship to attack boarders&lt;br /&gt;
|- &lt;br /&gt;
| [CrewStop or [CrewHalt&lt;br /&gt;
| Stops crewmembers from attacking their current target&lt;br /&gt;
|-&lt;br /&gt;
| [Ram or [RamShip&lt;br /&gt;
| Rams a nearby ship (can only be used if your ship is blocked in 6 or more directions)&lt;br /&gt;
|-&lt;br /&gt;
| [SendBoardingParty or [SendBoarding&lt;br /&gt;
| Opens the ship boarding party window&lt;br /&gt;
|-&lt;br /&gt;
| [RecallBoarding or [RecallBoardingParty&lt;br /&gt;
| Recalls any current active boarding parties&lt;br /&gt;
|-&lt;br /&gt;
| [BoardingParty&lt;br /&gt;
| Opens the ship boarding party window or recalls any current active boarding parties&lt;br /&gt;
|-&lt;br /&gt;
| [Repair&lt;br /&gt;
| Opens the ship repair window&lt;br /&gt;
|-&lt;br /&gt;
| [RepairHull&lt;br /&gt;
| Repairs the ship&#039;s hull&lt;br /&gt;
|-&lt;br /&gt;
| [RepairSails&lt;br /&gt;
| Repairs the ship&#039;s sails&lt;br /&gt;
|-&lt;br /&gt;
| [RepairGuns&lt;br /&gt;
| Repairs the ship&#039;s guns&lt;br /&gt;
|-&lt;br /&gt;
| [FireCannons&lt;br /&gt;
| Fires the ship&#039;s cannons at directed target&lt;br /&gt;
|-&lt;br /&gt;
| [LesserAbility&lt;br /&gt;
| Activates the ability installed in the ship&#039;s first lesser ability slot&lt;br /&gt;
|-&lt;br /&gt;
| [SecondLesserAbility&lt;br /&gt;
| Activates the ability installed in the ship&#039;s second lesser ability slot&lt;br /&gt;
|-&lt;br /&gt;
| [RegularAbility&lt;br /&gt;
| Activates the ability installed in the ship&#039;s first regular ability slot&lt;br /&gt;
|-&lt;br /&gt;
| [SecondRegularAbility&lt;br /&gt;
| Activates the ability installed in the ship&#039;s second regular ability slot&lt;br /&gt;
|-&lt;br /&gt;
| [GreaterAbility&lt;br /&gt;
| Activates the ability installed in the ship&#039;s first greater ability slot&lt;br /&gt;
|-&lt;br /&gt;
| [SecondGreaterAbility&lt;br /&gt;
| Activates the ability installed in the ship&#039;s second greater ability slot&lt;br /&gt;
|-&lt;br /&gt;
| [AuxiliaryAbility&lt;br /&gt;
| Activates the ability installed in the ship&#039;s first auxiliary ability slot&lt;br /&gt;
|-&lt;br /&gt;
| [SecondAuxiliaryAbility&lt;br /&gt;
| Activates the ability installed in the ship&#039;s second auxiliary ability slot&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Codex===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Codex&amp;lt;br /&amp;gt;[[File:commandscodex.png|link=]]&lt;br /&gt;
|-&lt;br /&gt;
! Command&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [CodexHotbar&lt;br /&gt;
| Launches the Codex Hotbar&lt;br /&gt;
|-&lt;br /&gt;
| [AbilityHotbar&lt;br /&gt;
| Opens up the ability hotbar&lt;br /&gt;
|-&lt;br /&gt;
| [WeaponAbility1&lt;br /&gt;
| Activates your equipped weapon&#039;s 1st ability.&lt;br /&gt;
|-&lt;br /&gt;
| [WeaponAbility2&lt;br /&gt;
| Activates your equipped weapon&#039;s 2nd ability.&lt;br /&gt;
|-&lt;br /&gt;
| [WeaponAbility3&lt;br /&gt;
| Activates your equipped weapon&#039;s 3rd ability.&lt;br /&gt;
|-&lt;br /&gt;
| [ArcaneStance1&lt;br /&gt;
| Activates the Arcane Stance in position 1 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [ArcaneStance2&lt;br /&gt;
| Activates the Arcane Stance in position 2 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [ArcaneStance3&lt;br /&gt;
| Activates the Arcane Stance in position 3 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [ArcaneStance4&lt;br /&gt;
| Activates the Arcane Stance in position 4 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [ArcaneStance5&lt;br /&gt;
| Activates the Arcane Stance in position 5 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [ArcaneFinisher1&lt;br /&gt;
| Activates the Arcane Codex Finisher in position 1 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [ArcaneFinisher2&lt;br /&gt;
| Activates the Arcane Codex Finisher in position 2 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [ArcheryAmmunition1&lt;br /&gt;
| Activates the Archery Codex Ammunition in position 1 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [ArcheryAmmunition2&lt;br /&gt;
| Activates the Archery Codex Ammunition in position 2 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [ArcheryAmmunition3&lt;br /&gt;
| Activates the Archery Codex Ammunition in position 3 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [ArcheryAmmunition4&lt;br /&gt;
| Activates the Archery Codex Ammunition in position 4 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [ArcheryAmmunition5&lt;br /&gt;
| Activates the Archery Codex Ammunition in position 5 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [ArcheryFinisher1&lt;br /&gt;
| Activates the Archery Codex Finisher in position 1 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [ArcheryFinisher2&lt;br /&gt;
| Activates the Archery Codex Finisher in position 2 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [FencingStance1&lt;br /&gt;
| Activates the Fencing Codex Stance in position 1 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [FencingStance2&lt;br /&gt;
| Activates the Fencing Codex Stance in position 2 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [FencingStance3&lt;br /&gt;
| Activates the Fencing Codex Stance in position 3 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [FencingStance4&lt;br /&gt;
| Activates the Fencing Codex Stance in position 4 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [FencingStance5&lt;br /&gt;
| Activates the Fencing Codex Stance in position 5 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [FencingFinisher1&lt;br /&gt;
| Activates the Fencing Codex Finisher in position 1 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [FencingFinisher2&lt;br /&gt;
| Activates the Fencing Codex Finisher in position 2 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [FishingStance1&lt;br /&gt;
| Activates the Fishing Codex Stance in position 1 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [FishingStance2&lt;br /&gt;
| Activates the Fishing Codex Stance in position 2 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [FishingStance3&lt;br /&gt;
| Activates the Fishing Codex Stance in position 3 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [FishingStance4&lt;br /&gt;
| Activates the Fishing Codex Stance in position 4 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [FishingStance5&lt;br /&gt;
| Activates the Fishing Codex Stance in position 5 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [FishingFinisher1&lt;br /&gt;
| Activates the Fishing Codex Finisher in position 1 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [FishingFinisher2&lt;br /&gt;
| Activates the Fishing Codex Finisher in position 2 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [MacingStance1&lt;br /&gt;
| Activates the Macing Codex Stance in position 1 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [MacingStance2&lt;br /&gt;
| Activates the Macing Codex Stance in position 2 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [MacingStance3&lt;br /&gt;
| Activates the Macing Codex Stance in position 3 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [MacingStance4&lt;br /&gt;
| Activates the Macing Codex Stance in position 4 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [MacingStance5&lt;br /&gt;
| Activates the Macing Codex Stance in position 5 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [MacingFinisher1&lt;br /&gt;
| Activates the Macing Codex Finisher in position 1 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [MacingFinisher2&lt;br /&gt;
| Activates the Macing Codex Finisher in position 2 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [SwordsStance1&lt;br /&gt;
| Activates the Swords Codex Stance in position 1 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [SwordsStance2&lt;br /&gt;
| Activates the Swords Codex Stance in position 2 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [SwordsStance3&lt;br /&gt;
| Activates the Swords Codex Stance in position 3 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [SwordsStance4&lt;br /&gt;
| Activates the Swords Codex Stance in position 4 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [SwordsStance5&lt;br /&gt;
| Activates the Swords Codex Stance in position 5 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [SwordsFinisher1&lt;br /&gt;
| Activates the Swords Codex Finisher in position 1 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [SwordsFinisher2&lt;br /&gt;
| Activates the Swords Codex Finisher in position 2 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [ShieldsStance1&lt;br /&gt;
| Activates the Shield Codex Stance in position 1 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [ShieldsStance2&lt;br /&gt;
| Activates the Parry Codex Stance in position 2 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [ShieldsStance3&lt;br /&gt;
| Activates the Parry Codex Stance in position 3 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [ShieldsStance4&lt;br /&gt;
| Activates the Parry Codex Stance in position 4 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [ShieldsStance5&lt;br /&gt;
| Activates the Parry Codex Stance in position 5 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [ShieldsFinisher1&lt;br /&gt;
| Activates the Parry Codex Finisher in position 1 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [ShieldsFinisher2&lt;br /&gt;
| Activates the Parry Codex Finisher in position 2 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [StanceAutoRenewThroughMeditation&lt;br /&gt;
| Toggles whether Codex Stances will auto-renew while actively meditating&lt;br /&gt;
|-&lt;br /&gt;
| [WrestlingStance1&lt;br /&gt;
| Activates the Wrestling Codex Stance in position 1 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [WrestlingStance2&lt;br /&gt;
| Activates the Wrestling Codex Stance in position 2 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [WrestlingStance3&lt;br /&gt;
| Activates the Wrestling Codex Stance in position 3 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [WrestlingStance4&lt;br /&gt;
| Activates the Wrestling Codex Stance in position 4 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [WrestlingStance5&lt;br /&gt;
| Activates the Wrestling Codex Stance in position 5 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [WrestlingFinisher1&lt;br /&gt;
| Activates the Wrestling Codex Finisher in position 1 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [WrestlingFinisher2&lt;br /&gt;
| Activates the Wrestling Codex Finisher in position 2 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [Stance1AutoRenew&lt;br /&gt;
| Toggles AutoRenew handling for Codex Stance of the weapon you are holding in position 1&lt;br /&gt;
|-&lt;br /&gt;
| [Stance2AutoRenew&lt;br /&gt;
| Toggles AutoRenew handling for Codex Stance of the weapon you are holding in position 2&lt;br /&gt;
|-&lt;br /&gt;
| [Stance3AutoRenew&lt;br /&gt;
| Toggles AutoRenew handling for Codex Stance of the weapon you are holding in position 3&lt;br /&gt;
|-&lt;br /&gt;
| [Stance4AutoRenew&lt;br /&gt;
| Toggles AutoRenew handling for Codex Stance of the weapon you are holding in position 4&lt;br /&gt;
|-&lt;br /&gt;
| [Stance5AutoRenew&lt;br /&gt;
| Toggles AutoRenew handling for Codex Stance of the weapon you are holding in position 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Aspect===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Aspect&amp;lt;br /&amp;gt;[[File:commandsaspect.png|link=]]&lt;br /&gt;
|-&lt;br /&gt;
! Command&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [AspectWeapon AspectName&lt;br /&gt;
| Allows the player to activate an aspect for their equipped weapon: example -&amp;gt; [AspectWeapon Fire&lt;br /&gt;
|-&lt;br /&gt;
| [AspectWeapon AspectName TierLevel&lt;br /&gt;
| Allows the player to activate an aspect at a specific tier for their equipped weapon: example -&amp;gt; [AspectWeapon Fire 10&lt;br /&gt;
|-&lt;br /&gt;
| [AspectSpellbook AspectName&lt;br /&gt;
| Allows the player to activate an aspect for their equipped spellbook: example -&amp;gt; [AspectSpellbook Fire&lt;br /&gt;
|- &lt;br /&gt;
| [AspectSpellbook AspectName TierLevel&lt;br /&gt;
| Allows the player to activate an aspect at a specific tier for their equipped spellbook: example -&amp;gt; [AspectSpellbook Fire 10&lt;br /&gt;
|-&lt;br /&gt;
| [AspectArmor AspectName&lt;br /&gt;
| Allows the player to activate an aspect for their equipped armor: example -&amp;gt; [AspectArmor Fire&lt;br /&gt;
|-&lt;br /&gt;
| [AspectArmor AspectName TierLevel&lt;br /&gt;
| Allows the player to activate an aspect at a specific tier for their equipped armor: example -&amp;gt; [AspectArmor Fire 10&lt;br /&gt;
|-&lt;br /&gt;
| [LowerWeaponAspect&lt;br /&gt;
| Allows the player to temporarily lower their weapon aspect tier.&lt;br /&gt;
|-&lt;br /&gt;
| [RaiseWeaponAspect&lt;br /&gt;
| Allows the player to temporarily raise their weapon aspect tier.&lt;br /&gt;
|-&lt;br /&gt;
| [LowerSpellAspect&lt;br /&gt;
| Allows the player to temporarily lower their spellbook aspect tier.&lt;br /&gt;
|-&lt;br /&gt;
| [RaiseSpellAspect&lt;br /&gt;
| Allows the player to temporarily raise their spellbook aspect tier.&lt;br /&gt;
|-&lt;br /&gt;
| [LowerArmorAspect&lt;br /&gt;
| Allows the player to temporarily lower their armor aspect tier.&lt;br /&gt;
|-&lt;br /&gt;
| [RaiseArmorAspect&lt;br /&gt;
| Allows the player to temporarily raise their armor aspect tier.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Guild===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Guild&amp;lt;br /&amp;gt;[[File:commandsguild.png|link=]]&lt;br /&gt;
|-&lt;br /&gt;
! Command&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [Guild&lt;br /&gt;
| Launches the Guild page&lt;br /&gt;
|-&lt;br /&gt;
| [Resign&lt;br /&gt;
| Resigns from your current guild&lt;br /&gt;
|-&lt;br /&gt;
| [Overview&lt;br /&gt;
| Launches the Overview Tab of the Guild page&lt;br /&gt;
|- &lt;br /&gt;
| [Members&lt;br /&gt;
| Launches the Members Tab of the Guild page&lt;br /&gt;
|-&lt;br /&gt;
| [Battle&lt;br /&gt;
| Launches the Battle Tab of the Guild page&lt;br /&gt;
|-&lt;br /&gt;
| [TradeCaravan&lt;br /&gt;
| Launches the Trade Caravan Tab of the Guild page&lt;br /&gt;
|-&lt;br /&gt;
| [Faction or Factions&lt;br /&gt;
| Launches the Factions Tab of the Guild page&lt;br /&gt;
|-&lt;br /&gt;
| [Candidates&lt;br /&gt;
| Launches the Candidates Tab of the Guild page&lt;br /&gt;
|-&lt;br /&gt;
| [Diplomacy&lt;br /&gt;
| Launches the Diplomacy Tab of the Guild page&lt;br /&gt;
|-&lt;br /&gt;
| [Dungeons&lt;br /&gt;
| Launches the Dungeons Tab of the Guild page&lt;br /&gt;
|-&lt;br /&gt;
| [Treasury&lt;br /&gt;
| Launches the Treasury Tab of the Guild page&lt;br /&gt;
|-&lt;br /&gt;
| [BloodFeuds&lt;br /&gt;
| Launches the Blood Feuds Tab of the Guild page&lt;br /&gt;
|-&lt;br /&gt;
| [Rewards&lt;br /&gt;
| Launches the Rewards tab of the Guild page&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Chivalry===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Chivalry&amp;lt;br /&amp;gt;[[File:commandschiv.png|link=]]&lt;br /&gt;
|-&lt;br /&gt;
! Command&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [Chivalry&lt;br /&gt;
| Activates the Chivalry menu&lt;br /&gt;
|-&lt;br /&gt;
| [ChivalryHotbar&lt;br /&gt;
| Activates the Chivalry Hotbar&lt;br /&gt;
|-&lt;br /&gt;
| [ChivalryShowSymbolMessages&lt;br /&gt;
| Toggles whether to display system messages showing holy symbol counts&lt;br /&gt;
|-&lt;br /&gt;
| [RemoveCurse&lt;br /&gt;
| Activates the RemoveCurse chivalry ability.&lt;br /&gt;
|-&lt;br /&gt;
| [DispelEvil&lt;br /&gt;
| Activates the DispelEvil chivalry ability.&lt;br /&gt;
|-&lt;br /&gt;
| [CleanseByFire&lt;br /&gt;
| Activates the CleanseByFire chivalry ability.&lt;br /&gt;
|-&lt;br /&gt;
| [ConsecrateWeapon&lt;br /&gt;
| Activates the ConsecrateWeapon chivalry ability.&lt;br /&gt;
|-&lt;br /&gt;
| [CloseWounds&lt;br /&gt;
| Activates the CloseWounds chivalry ability.&lt;br /&gt;
|-&lt;br /&gt;
| [EnemyofOne&lt;br /&gt;
| Activates the EnemyofOne chivalry ability.&lt;br /&gt;
|-&lt;br /&gt;
| [NobleSacrifice&lt;br /&gt;
| Activates the NobleSacrifice chivalry ability.&lt;br /&gt;
|-&lt;br /&gt;
| [DivineFury&lt;br /&gt;
| Activates the DivineFury chivalry ability.&lt;br /&gt;
|-&lt;br /&gt;
| [SacredJourney&lt;br /&gt;
| Activates the SacredJourney chivalry ability.&lt;br /&gt;
|-&lt;br /&gt;
| [HolyLight&lt;br /&gt;
| Activates the HolyLight chivalry ability.&lt;br /&gt;
|-&lt;br /&gt;
| [Chivalry1&lt;br /&gt;
| Activates the Chivalry ability in slot 1&lt;br /&gt;
|-&lt;br /&gt;
| [Chivalry2&lt;br /&gt;
| Activates the Chivalry ability in slot 2&lt;br /&gt;
|-&lt;br /&gt;
| [Chivalry3&lt;br /&gt;
| Activates the Chivalry ability in slot 3&lt;br /&gt;
|-&lt;br /&gt;
| [Chivalry4&lt;br /&gt;
| Activates the Chivalry ability in slot 4&lt;br /&gt;
|-&lt;br /&gt;
| [Chivalry5&lt;br /&gt;
| Activates the Chivalry ability in slot 5&lt;br /&gt;
|-&lt;br /&gt;
| [Chivalry6&lt;br /&gt;
| Activates the Chivalry ability in slot 6&lt;br /&gt;
|-&lt;br /&gt;
| [Chivalry7&lt;br /&gt;
| Activates the Chivalry ability in slot 7&lt;br /&gt;
|-&lt;br /&gt;
| [Chivalry8&lt;br /&gt;
| Activates the Chivalry ability in slot 8&lt;br /&gt;
|-&lt;br /&gt;
| [Chivalry9&lt;br /&gt;
| Activates the Chivalry ability in slot 9&lt;br /&gt;
|-&lt;br /&gt;
| [Chivalry10&lt;br /&gt;
| Activates the Chivalry ability in slot 10&lt;br /&gt;
|-&lt;br /&gt;
| [RemoveCurseAutoRenew&lt;br /&gt;
| Activates autorenewal for the RemoveCurse chivalry ability.&lt;br /&gt;
|-&lt;br /&gt;
| [DispelEvilAutoRenew&lt;br /&gt;
| Activates autorenewal for the DispelEvil chivalry ability.&lt;br /&gt;
|-&lt;br /&gt;
| [CleanseByFireAutoRenew&lt;br /&gt;
| Activates autorenewal for the CleanseByFire chivalry ability.&lt;br /&gt;
|-&lt;br /&gt;
| [ConsecrateWeaponAutoRenew&lt;br /&gt;
| Activates autorenewal for the ConsecrateWeapon chivalry ability.&lt;br /&gt;
|-&lt;br /&gt;
| [CloseWoundsAutoRenew&lt;br /&gt;
| Activates autorenewal for the CloseWounds chivalry ability.&lt;br /&gt;
|-&lt;br /&gt;
| [EnemyofOneAutoRenew&lt;br /&gt;
| Activates autorenewal for the EnemyofOne chivalry ability.&lt;br /&gt;
|-&lt;br /&gt;
| [NobleSacrificeAutoRenew&lt;br /&gt;
| Activates autorenewal for the NobleSacrifice chivalry ability.&lt;br /&gt;
|-&lt;br /&gt;
| [DivineFuryAutoRenew&lt;br /&gt;
| Activates autorenewal for the DivineFury chivalry ability.&lt;br /&gt;
|-&lt;br /&gt;
| [SacredJourneyAutoRenew&lt;br /&gt;
| Activates autorenewal for the SacredJourney chivalry ability.&lt;br /&gt;
|-&lt;br /&gt;
| [HolyLightAutoRenew&lt;br /&gt;
| Activates autorenewal for the HolyLight chivalry ability.&lt;br /&gt;
|-&lt;br /&gt;
| [Chivalry1AutoRenew&lt;br /&gt;
| Activates autorenewal for the Chivalry ability in slot 1&lt;br /&gt;
|-&lt;br /&gt;
| [Chivalry2AutoRenew&lt;br /&gt;
| Activates autorenewal for the Chivalry ability in slot 2&lt;br /&gt;
|-&lt;br /&gt;
| [Chivalry3AutoRenew&lt;br /&gt;
| Activates autorenewal for the Chivalry ability in slot 3&lt;br /&gt;
|-&lt;br /&gt;
| [Chivalry4AutoRenew&lt;br /&gt;
| Activates autorenewal for the Chivalry ability in slot 4&lt;br /&gt;
|-&lt;br /&gt;
| [Chivalry5AutoRenew&lt;br /&gt;
| Activates autorenewal for the Chivalry ability in slot 5&lt;br /&gt;
|-&lt;br /&gt;
| [Chivalry6AutoRenew&lt;br /&gt;
| Activates autorenewal for the Chivalry ability in slot 6&lt;br /&gt;
|-&lt;br /&gt;
| [Chivalry7AutoRenew&lt;br /&gt;
| Activates autorenewal for the Chivalry ability in slot 7&lt;br /&gt;
|-&lt;br /&gt;
| [Chivalry8AutoRenew&lt;br /&gt;
| Activates autorenewal for the Chivalry ability in slot 8&lt;br /&gt;
|-&lt;br /&gt;
| [Chivalry9AutoRenew&lt;br /&gt;
| Activates autorenewal for the Chivalry ability in slot 9&lt;br /&gt;
|-&lt;br /&gt;
| [Chivalry10AutoRenew&lt;br /&gt;
| Activates autorenewal for the Chivalry ability in slot 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Necromancy===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Necromancy&amp;lt;br /&amp;gt;[[File:commandsnecro.png|link=]]&lt;br /&gt;
|-&lt;br /&gt;
! Command&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [Necromancy&lt;br /&gt;
| Activates the Necromancy menu&lt;br /&gt;
|-&lt;br /&gt;
| [NecromancyHotBar&lt;br /&gt;
| Activates the Necromancy HotBar&lt;br /&gt;
|-&lt;br /&gt;
| [NecromancyShowSymbolMessages&lt;br /&gt;
| Toggles whether to display system messages showing necromancy symbol counts&lt;br /&gt;
|-&lt;br /&gt;
| [NecromancyAutoRenewThroughMeditation&lt;br /&gt;
| Toggles whether necromancy abilities will auto-renew while actively meditating&lt;br /&gt;
|-&lt;br /&gt;
| [EvilOmen&lt;br /&gt;
| Activates the EvilOmen necromancy ability.&lt;br /&gt;
|-&lt;br /&gt;
| [PoisonStrike&lt;br /&gt;
| Activates the PoisonStrike necromancy ability.&lt;br /&gt;
|-&lt;br /&gt;
| [VampiricEmbrace&lt;br /&gt;
| Activates the VampiricEmbrace necromancy ability.&lt;br /&gt;
|-&lt;br /&gt;
| [CorpseSkin&lt;br /&gt;
| Activates the CorpseSkin necromancy ability.&lt;br /&gt;
|-&lt;br /&gt;
| [Wither&lt;br /&gt;
| Activates the Wither necromancy ability.&lt;br /&gt;
|-&lt;br /&gt;
| [MindRot&lt;br /&gt;
| Activates the MindRot necromancy ability.&lt;br /&gt;
|-&lt;br /&gt;
| [BloodOath&lt;br /&gt;
| Activates the BloodOath necromancy ability.&lt;br /&gt;
|-&lt;br /&gt;
| [PainSpike&lt;br /&gt;
| Activates the PainSpike necromancy ability.&lt;br /&gt;
|-&lt;br /&gt;
| [Strangle&lt;br /&gt;
| Activates the Strangle necromancy ability.&lt;br /&gt;
|-&lt;br /&gt;
| [VengefulSpirit&lt;br /&gt;
| Activates the VengefulSpirit necromancy ability.&lt;br /&gt;
|-&lt;br /&gt;
| [Necromancy1&lt;br /&gt;
| Activates the necromancy ability in slot 1&lt;br /&gt;
|-&lt;br /&gt;
| [Necromancy2&lt;br /&gt;
| Activates the necromancy ability in slot 2&lt;br /&gt;
|-&lt;br /&gt;
| [Necromancy3&lt;br /&gt;
| Activates the necromancy ability in slot 3&lt;br /&gt;
|-&lt;br /&gt;
| [Necromancy4&lt;br /&gt;
| Activates the necromancy ability in slot 4&lt;br /&gt;
|-&lt;br /&gt;
| [Necromancy5&lt;br /&gt;
| Activates the necromancy ability in slot 5&lt;br /&gt;
|-&lt;br /&gt;
| [Necromancy6&lt;br /&gt;
| Activates the necromancy ability in slot 6&lt;br /&gt;
|-&lt;br /&gt;
| [Necromancy7&lt;br /&gt;
| Activates the necromancy ability in slot 7&lt;br /&gt;
|-&lt;br /&gt;
| [Necromancy8&lt;br /&gt;
| Activates the necromancy ability in slot 8&lt;br /&gt;
|-&lt;br /&gt;
| [Necromancy9&lt;br /&gt;
| Activates the necromancy ability in slot 9&lt;br /&gt;
|-&lt;br /&gt;
| [Necromancy10&lt;br /&gt;
| Activates the necromancy ability in slot 10&lt;br /&gt;
|-&lt;br /&gt;
| [EvilOmenAutoRenew&lt;br /&gt;
| Activates autorenewal for the EvilOmen necromancy ability.&lt;br /&gt;
|-&lt;br /&gt;
| [PoisonStrikeAutoRenew&lt;br /&gt;
| Activates autorenewal for the PoisonStrike necromancy ability.&lt;br /&gt;
|-&lt;br /&gt;
| [VampiricEmbraceAutoRenew&lt;br /&gt;
| Activates autorenewal for the VampiricEmbrace necromancy ability.&lt;br /&gt;
|-&lt;br /&gt;
| [CorpseSkinAutoRenew&lt;br /&gt;
| Activates autorenewal for the CorpseSkin necromancy ability.&lt;br /&gt;
|-&lt;br /&gt;
| [WitherAutoRenew&lt;br /&gt;
| Activates autorenewal for the Wither necromancy ability.&lt;br /&gt;
|-&lt;br /&gt;
| [MindRotAutoRenew&lt;br /&gt;
| Activates autorenewal for the MindRot necromancy ability.&lt;br /&gt;
|-&lt;br /&gt;
| [BloodOathAutoRenew&lt;br /&gt;
| Activates autorenewal for the BloodOath necromancy ability.&lt;br /&gt;
|-&lt;br /&gt;
| [PainSpikeAutoRenew&lt;br /&gt;
| Activates autorenewal for the PainSpike necromancy ability.&lt;br /&gt;
|-&lt;br /&gt;
| [StrangleAutoRenew&lt;br /&gt;
| Activates autorenewal for the Strangle necromancy ability.&lt;br /&gt;
|-&lt;br /&gt;
| [VengefulSpiritAutoRenew&lt;br /&gt;
| Activates autorenewal for the VengefulSpirit necromancy ability.&lt;br /&gt;
|-&lt;br /&gt;
| [Necromancy1AutoRenew&lt;br /&gt;
| Activates autorenewal for the necromancy ability in slot 1&lt;br /&gt;
|-&lt;br /&gt;
| [Necromancy2AutoRenew&lt;br /&gt;
| Activates autorenewal for the necromancy ability in slot 2&lt;br /&gt;
|-&lt;br /&gt;
| [Necromancy3AutoRenew&lt;br /&gt;
| Activates autorenewal for the necromancy ability in slot 3&lt;br /&gt;
|-&lt;br /&gt;
| [Necromancy4AutoRenew&lt;br /&gt;
| Activates autorenewal for the necromancy ability in slot 4&lt;br /&gt;
|-&lt;br /&gt;
| [Necromancy5AutoRenew&lt;br /&gt;
| Activates autorenewal for the necromancy ability in slot 5&lt;br /&gt;
|-&lt;br /&gt;
| [Necromancy6AutoRenew&lt;br /&gt;
| Activates autorenewal for the necromancy ability in slot 6&lt;br /&gt;
|-&lt;br /&gt;
| [Necromancy7AutoRenew&lt;br /&gt;
| Activates autorenewal for the necromancy ability in slot 7&lt;br /&gt;
|-&lt;br /&gt;
| [Necromancy8AutoRenew&lt;br /&gt;
| Activates autorenewal for the necromancy ability in slot 8&lt;br /&gt;
|-&lt;br /&gt;
| [Necromancy9AutoRenew&lt;br /&gt;
| Activates autorenewal for the necromancy ability in slot 9&lt;br /&gt;
|-&lt;br /&gt;
| [Necromancy10AutoRenew&lt;br /&gt;
| Activates autorenewal for the necromancy ability in slot 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Factions===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Factions&amp;lt;br /&amp;gt;[[File:commandsfactions.png|link=]]&lt;br /&gt;
|-&lt;br /&gt;
! Command&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [Faction or [Factions&lt;br /&gt;
| Launches the Factions Tab of the Guild page&lt;br /&gt;
|-&lt;br /&gt;
| [FactionHotbar&lt;br /&gt;
| Launches the Factions Hotbar&lt;br /&gt;
|-&lt;br /&gt;
| [FactionMap&lt;br /&gt;
| Launches the Factions Map&lt;br /&gt;
|- &lt;br /&gt;
| [ShowFactionKills or [Punkte&lt;br /&gt;
| Shows the player&#039;s seasonal and lifetime amount of Faction Score earned from player kills&lt;br /&gt;
|-&lt;br /&gt;
| [PreventFactionHealing&lt;br /&gt;
| Toggles whether the player (while not in factions) will be allowed to heal faction players and become temporarily flagged as attackable by factions&lt;br /&gt;
|-&lt;br /&gt;
| [ShowFactionGlobalAnnouncements&lt;br /&gt;
| Displays whether system messages will notify player of Faction Global Activity&lt;br /&gt;
|-&lt;br /&gt;
| [ShowFactionCastleAnnouncements&lt;br /&gt;
| Displays whether system messages will notify player of Faction Castle Activity&lt;br /&gt;
|-&lt;br /&gt;
| [ShowFactionFlagAnnouncements&lt;br /&gt;
| Displays whether system messages will notify player of Faction Flag Activity&lt;br /&gt;
|-&lt;br /&gt;
| [ShowFactionWaypostAnnouncements&lt;br /&gt;
| Displays whether system messages will notify player of Faction Waypost Activity&lt;br /&gt;
|-&lt;br /&gt;
| [ShowFactionWaypostRegionMessages&lt;br /&gt;
| Displays whether player will be notified upon entering Faction Waypost Regions&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Test Shard===&lt;br /&gt;
{{CommandsTestShard}}&lt;/div&gt;</summary>
		<author><name>Chumber</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Commands&amp;diff=29020</id>
		<title>Commands</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Commands&amp;diff=29020"/>
		<updated>2025-06-14T20:54:25Z</updated>

		<summary type="html">&lt;p&gt;Chumber: [PreventBandageOverride and Ravens&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:New Player]][[Category:Mechanics]][[Category:PvM]][[Category:PvP]]&lt;br /&gt;
&lt;br /&gt;
==ClassicUO Commands==&lt;br /&gt;
{{ClassicUOCommands}}&lt;br /&gt;
&lt;br /&gt;
==UO Outlands Commands==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; &lt;br /&gt;
|+ Command Categories&lt;br /&gt;
|- style=&amp;quot;vertical-align:top&amp;quot;&lt;br /&gt;
!width=&amp;quot;100px&amp;quot; style=&amp;quot;border-left:none;border-right:none&amp;quot;|Menus&amp;lt;br /&amp;gt;[[File:commandsmenu.png|link=Commands#Menus|Menus]]&lt;br /&gt;
!width=&amp;quot;100px&amp;quot; style=&amp;quot;border-left:none;border-right:none&amp;quot;|Mechanics&amp;lt;br /&amp;gt;[[File:commandsmechanics.png|link=Commands#Mechanics|Mechanics]]&lt;br /&gt;
!width=&amp;quot;100px&amp;quot; style=&amp;quot;border-left:none;border-right:none&amp;quot;|Text Displays&amp;lt;br /&amp;gt;[[File:commandstextdisplay.png|link=Commands#Text Displays|Text Displays]]&lt;br /&gt;
!width=&amp;quot;100px&amp;quot; style=&amp;quot;border-left:none;border-right:none&amp;quot;|Ships&amp;lt;br /&amp;gt;[[File:commandsships.png|link=Commands#Ships|Ships]]&lt;br /&gt;
!width=&amp;quot;100px&amp;quot; style=&amp;quot;border-left:none;border-right:none&amp;quot;|Codex&amp;lt;br /&amp;gt;[[File:commandscodex.png|link=Commands#Codex|Codex]]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|&lt;br /&gt;
|- style=&amp;quot;vertical-align:top&amp;quot;&lt;br /&gt;
!width=&amp;quot;100px&amp;quot; style=&amp;quot;border-left:none;border-right:none&amp;quot;|Aspect&amp;lt;br /&amp;gt;[[File:commandsaspect.png|link=Commands#Aspect|Aspect]]&lt;br /&gt;
!width=&amp;quot;100px&amp;quot; style=&amp;quot;border-left:none;border-right:none&amp;quot;|Guild&amp;lt;br /&amp;gt;[[File:commandsguild.png|link=Commands#Guild|Guild]]&lt;br /&gt;
!width=&amp;quot;100px&amp;quot; style=&amp;quot;border-left:none;border-right:none&amp;quot;|Chivalry&amp;lt;br /&amp;gt;[[File:commandschiv.png|link=Commands#Chivalry|Chivalry]]&lt;br /&gt;
!width=&amp;quot;100px&amp;quot; style=&amp;quot;border-left:none;border-right:none&amp;quot;|Necromancy&amp;lt;br /&amp;gt;[[File:commandsnecro.png|link=Commands#Necromancy|Necromancy]]&lt;br /&gt;
!width=&amp;quot;100px&amp;quot; style=&amp;quot;border-left:none;border-right:none&amp;quot;|Factions&amp;lt;br /&amp;gt;[[File:commandsfactions.png|link=Commands#Factions|Factions]]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|&lt;br /&gt;
|- style=&amp;quot;vertical-align:top&amp;quot;&lt;br /&gt;
!width=&amp;quot;100px&amp;quot; style=&amp;quot;border-left:none;border-right:none&amp;quot;|Test Shard&amp;lt;br /&amp;gt;[[File:commandstestshard.png|link=Commands#Test Shard|Test Shard]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Menus===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Menus&amp;lt;br /&amp;gt;[[File:commandsmenu.png|link=]]&lt;br /&gt;
|-&lt;br /&gt;
! Command&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [Help&lt;br /&gt;
| Opens the Outlands Help page&lt;br /&gt;
|-&lt;br /&gt;
| [Website&lt;br /&gt;
| Launches the Outlands Website&lt;br /&gt;
|-&lt;br /&gt;
| [Wiki&lt;br /&gt;
| Launches the Outlands Wiki&lt;br /&gt;
|-&lt;br /&gt;
| [Forums or [Forum&lt;br /&gt;
| Launches the Outlands Forums&lt;br /&gt;
|-&lt;br /&gt;
| [Discord&lt;br /&gt;
| Launches the Outlands Discord Channel&lt;br /&gt;
|-&lt;br /&gt;
| [HelpRequest or [Request&lt;br /&gt;
| Opens the Help Request page&lt;br /&gt;
|-&lt;br /&gt;
| [Achievements or [Achievement&lt;br /&gt;
| Opens the Achievements page&lt;br /&gt;
|-&lt;br /&gt;
| [Societies or [Society&lt;br /&gt;
| Opens the Societies page&lt;br /&gt;
|-&lt;br /&gt;
| [AspectMastery or [Aspects or [Aspect&lt;br /&gt;
| Opens the Aspect Mastery page&lt;br /&gt;
|-&lt;br /&gt;
| [SkillMastery&lt;br /&gt;
| Opens the Skill Mastery page&lt;br /&gt;
|-&lt;br /&gt;
| [Customizations or [Customization&lt;br /&gt;
| Opens the Customizations page&lt;br /&gt;
|-&lt;br /&gt;
| [Titles or [Title&lt;br /&gt;
| Opens the Titles page&lt;br /&gt;
|-&lt;br /&gt;
| [TownStruggle or [TownStruggles&lt;br /&gt;
| Opens the Town Struggle page&lt;br /&gt;
|-&lt;br /&gt;
| [Criminality or [ConsiderSins&lt;br /&gt;
| Opens the Criminality page&lt;br /&gt;
|-&lt;br /&gt;
| [PlayerStats or [Stats&lt;br /&gt;
| Opens the Player Stats page&lt;br /&gt;
|-&lt;br /&gt;
| [DamageTracker or [Damage&lt;br /&gt;
| Activates the Damage Tracker tool&lt;br /&gt;
|-&lt;br /&gt;
| [Atlas&lt;br /&gt;
| Grants the player an Atlas (double-click to use)&lt;br /&gt;
|-&lt;br /&gt;
| [ServerRankings or [ServerRank&lt;br /&gt;
| Opens the Server Rankings page&lt;br /&gt;
|-&lt;br /&gt;
| [Commands or [Command&lt;br /&gt;
| Opens the Commands page&lt;br /&gt;
|-&lt;br /&gt;
| [Donate or [Donation&lt;br /&gt;
| Launches the Outlands Donation page&lt;br /&gt;
|- &lt;br /&gt;
| [Party&lt;br /&gt;
| Launches the Party menu&lt;br /&gt;
|- &lt;br /&gt;
| [Survey or [HouseSurvey&lt;br /&gt;
| Launches the house lockdown/secure survey mechanic&lt;br /&gt;
|-&lt;br /&gt;
| [Vendor or [Vendors&lt;br /&gt;
| Launches the Vendor Menu&lt;br /&gt;
|-&lt;br /&gt;
| [VendorSearch&lt;br /&gt;
| Launches the Vendor Search Website.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Mechanics&amp;lt;br /&amp;gt;[[File:commandsmechanics.png|link=]]&lt;br /&gt;
|-&lt;br /&gt;
! Command&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [AutoUseSpellScrolls&lt;br /&gt;
| Toggles whether to automatically use any spell scrolls found in backpack when casting a spell&lt;br /&gt;
|-&lt;br /&gt;
| [AutoStealth&lt;br /&gt;
| Toggles whether the player will automatically activate Stealth when attempting to move while hidden&lt;br /&gt;
|-&lt;br /&gt;
| [UnequipOnCast&lt;br /&gt;
| Toggles whether the player will automatically unequip items when casting or actively Meditating. If the player has sufficient Parrying and Magery to cast with shields, it will not unequip them&lt;br /&gt;
|-&lt;br /&gt;
| [Pouch&lt;br /&gt;
| Will search for a random trapped pouch in the player&#039;s backpack and trigger it&lt;br /&gt;
|-&lt;br /&gt;
| [Taunt&lt;br /&gt;
| Will activate the taunt command while holding a 2H weapon or shield&lt;br /&gt;
|-&lt;br /&gt;
| [Rope&lt;br /&gt;
| Will search for a random rope in the player&#039;s backpack and trigger it&lt;br /&gt;
|-&lt;br /&gt;
| [VetSupplies or [VeterinarySupplies&lt;br /&gt;
| Will search for a random veterinary supplies in the player&#039;s backpack and use it.&lt;br /&gt;
|-&lt;br /&gt;
| [SmokeBomb&lt;br /&gt;
| Search for a [[Smoke Bomb]] in the player&#039;s backpack and trigger it&lt;br /&gt;
|-&lt;br /&gt;
| [Disarm&lt;br /&gt;
| Will toggle whether the player attempts to make Disarm attacks&lt;br /&gt;
|-&lt;br /&gt;
| [DisarmUntoggleMode&lt;br /&gt;
| Will change handling on when Disarm is automatically untoggled&lt;br /&gt;
|-&lt;br /&gt;
| [Hamstring&lt;br /&gt;
| Will toggle whether the player will attempt to make Hamstring attacks&lt;br /&gt;
|-&lt;br /&gt;
| [HamstringUntoggleMode&lt;br /&gt;
| Will change handling on when Hamstring is automatically untoggled&lt;br /&gt;
|-&lt;br /&gt;
| [SpellFizzle&lt;br /&gt;
| Will change whether to display spell fizzle sounds and animations&lt;br /&gt;
|-&lt;br /&gt;
| [Echo or [Echoes&lt;br /&gt;
| Will open the Echoes menu&lt;br /&gt;
|-&lt;br /&gt;
| [BossResults&lt;br /&gt;
| Will open the Boss Results menu&lt;br /&gt;
|-&lt;br /&gt;
| [MasteryChain&lt;br /&gt;
| Will double-click your current Mastery Chain&lt;br /&gt;
|-&lt;br /&gt;
| [Artisan&lt;br /&gt;
| Will toggle whether the player will gain Artisan Aspect experience when crafting in Artisan equipment (consumes Arcane Essence)&lt;br /&gt;
|-&lt;br /&gt;
| [Fortune&lt;br /&gt;
| Will toggle whether the player will gain Fortune Aspect experience when lockpicking chests in Fortune equipment (consumes Arcane Essence)&lt;br /&gt;
|-&lt;br /&gt;
| [Coord or [Coords or [Coordinates&lt;br /&gt;
| Will display a player&#039;s current X, Y, Z location and latitude/longitude coordinates&lt;br /&gt;
|- &lt;br /&gt;
| [PullFollowers&lt;br /&gt;
| Will pull all followers of a player within 5 tiles to their location&lt;br /&gt;
|-&lt;br /&gt;
| [PreventCriminalHealing&lt;br /&gt;
| Toggles whether the player will be allowed to heal grey creatures and go criminal&lt;br /&gt;
|-&lt;br /&gt;
| [PreventCriminalLooting&lt;br /&gt;
| Toggles whether the player will be allowed to loot blue corpses and go criminal&lt;br /&gt;
|-&lt;br /&gt;
| [PreventBandageOverride&lt;br /&gt;
| Toggles whether the player will be prevented from bandaging a target they are already bandaging.&lt;br /&gt;
|-&lt;br /&gt;
| [WarningRavens or [WarningRaven&lt;br /&gt;
| toggles wether the player will see Warning Raven alerts for murders.&lt;br /&gt;
| -&lt;br /&gt;
| [WizardrySounds&lt;br /&gt;
| Will enable or disable wizardy sounds from your grimoire upgrades&lt;br /&gt;
|-&lt;br /&gt;
| [CraftingQueue or [CQ&lt;br /&gt;
| Opens the Crafting Queue menu&lt;br /&gt;
|-&lt;br /&gt;
| [GhostVisible&lt;br /&gt;
| Allows ghosts to always see you in dungeons and restricted areas even if not currently in party/guild/alliance&lt;br /&gt;
|-&lt;br /&gt;
| [SingleClickPoisonTicks&lt;br /&gt;
| Will toggle whether to display how many poison ticks you have remaining on a creature when single clicking them&lt;br /&gt;
|-&lt;br /&gt;
| [PlaceTrap&lt;br /&gt;
| Places a Ground Trap at your location.&lt;br /&gt;
|-&lt;br /&gt;
| [DetonateTrap&lt;br /&gt;
| Detonates your active Ground Trap.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Text Displays===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Text Displays&amp;lt;br /&amp;gt;[[File:commandstextdisplay.png|link=]]&lt;br /&gt;
|-&lt;br /&gt;
! Command&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [ShowMeleeDamage&lt;br /&gt;
| Displays melee and ranged damage inflicted by the player as text in game&lt;br /&gt;
|-&lt;br /&gt;
| [ShowSpellDamage&lt;br /&gt;
| Displays spell damage inflicted by the player as text in game&lt;br /&gt;
|-&lt;br /&gt;
| [ShowPoisonDamage&lt;br /&gt;
| Displays poison damage inflicted by the player as text in game&lt;br /&gt;
|-&lt;br /&gt;
| [ShowSpecialDamage&lt;br /&gt;
| Displays special damage inflicted by the player as text in game&lt;br /&gt;
|-&lt;br /&gt;
| [ShowProvocationDamage&lt;br /&gt;
| Displays damage values inflicted by the player&#039;s barded targets as text in game&lt;br /&gt;
|-&lt;br /&gt;
| [ShowFollowerDamage&lt;br /&gt;
| Displays damage values inflicted by the player&#039;s controlled followers as text in game&lt;br /&gt;
|-&lt;br /&gt;
| [ShowDamageTaken&lt;br /&gt;
| Displays damage taken by the player as text in game&lt;br /&gt;
|-&lt;br /&gt;
| [ShowFollowerDamageTaken&lt;br /&gt;
| Displays damage taken by the player&#039;s controlled followers as text in game&lt;br /&gt;
|-&lt;br /&gt;
| [ShowHealing&lt;br /&gt;
| Displaying healing amounts given by or received by the player as text in game&lt;br /&gt;
|-&lt;br /&gt;
| [ShowTamedExperience&lt;br /&gt;
| Displays experience earned by the player&#039;s tamed creatures as text in game&lt;br /&gt;
|-&lt;br /&gt;
| [ShowAspectExperience&lt;br /&gt;
| Displays Aspect experience earned by the player as text in game&lt;br /&gt;
|-&lt;br /&gt;
| [ShowSummonersTomeExperience&lt;br /&gt;
| Displays Summoner&#039;s Tome experience earned by the player as text in game&lt;br /&gt;
|-&lt;br /&gt;
| [ShowStealthSteps&lt;br /&gt;
| Displays the number of stealth steps the player has remaining as text in game&lt;br /&gt;
|-&lt;br /&gt;
| [ShowBardingDurations&lt;br /&gt;
| Displays barding effect durations for creatures&lt;br /&gt;
|-&lt;br /&gt;
| [ShowTownStruggleAnnouncements&lt;br /&gt;
| Displays whether system messages will notify player of Town Struggles occurring&lt;br /&gt;
|-&lt;br /&gt;
| [ShowDungeonFlashpointAnnouncements&lt;br /&gt;
| Displays whether system messages will notify player of Dungeon Flashpoints occurring&lt;br /&gt;
|-&lt;br /&gt;
| [ShowCorpseCreekContestAnnouncements&lt;br /&gt;
| Displays whether system messages will notify player of Corpse Creek Contests occurring&lt;br /&gt;
|-&lt;br /&gt;
| [ShowShrineCorruptionAnnouncements&lt;br /&gt;
| Displays whether system messages will notify player of Shrine Corruptions occurring&lt;br /&gt;
|-&lt;br /&gt;
| [ShowStygianRiftsAnnouncements&lt;br /&gt;
| Displays whether system messages will notify player of Stygian Rifts occurring&lt;br /&gt;
|-&lt;br /&gt;
| [ShowStrangelandsAnnouncements&lt;br /&gt;
| Displays whether system messages will notify player of Strangelands occurring&lt;br /&gt;
|-&lt;br /&gt;
| [ShowOmniBossAnnouncements&lt;br /&gt;
| Displays whether system messages will notify player of Omni-Boss events occurring&lt;br /&gt;
|-&lt;br /&gt;
| [ShowContestedBossAnnouncements&lt;br /&gt;
| Displays whether system messages will notify player of Contested Boss events occurring&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ships===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Ships&amp;lt;br /&amp;gt;[[File:commandsships.png|link=]]&lt;br /&gt;
|-&lt;br /&gt;
! Command&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [Stop&lt;br /&gt;
| Stops all ship movement&lt;br /&gt;
|-&lt;br /&gt;
| [Forward&lt;br /&gt;
| Begins continuous forward ship movement&lt;br /&gt;
|-&lt;br /&gt;
| [ForwardLeft&lt;br /&gt;
| Begins continuous forward left ship movement&lt;br /&gt;
|-&lt;br /&gt;
| [ForwardRight&lt;br /&gt;
| Begins continuous forward right ship movement&lt;br /&gt;
|-&lt;br /&gt;
| [Left&lt;br /&gt;
| Begins continuous left strafing movement&lt;br /&gt;
|-&lt;br /&gt;
| [Right&lt;br /&gt;
| Begins continuous right strafing movement&lt;br /&gt;
|-&lt;br /&gt;
| [Backward&lt;br /&gt;
| Begins continuous backward movement&lt;br /&gt;
|-&lt;br /&gt;
| [BackwardLeft&lt;br /&gt;
| Begins continuous backward left movement&lt;br /&gt;
|-&lt;br /&gt;
| [BackwardRight&lt;br /&gt;
| Begins continuous backward right movement&lt;br /&gt;
|-&lt;br /&gt;
| [TurnLeft&lt;br /&gt;
| Turns the ship left 90 degrees&lt;br /&gt;
|-&lt;br /&gt;
| [TurnRight&lt;br /&gt;
| Turns the ship right 90 degrees&lt;br /&gt;
|-&lt;br /&gt;
| [ForwardOne&lt;br /&gt;
| Moves the ship forward one space&lt;br /&gt;
|-&lt;br /&gt;
| [ForwardLeftOne&lt;br /&gt;
| Moves the ship forward left one space&lt;br /&gt;
|-&lt;br /&gt;
| [ForwardRightOne&lt;br /&gt;
| Moves the ship forward right one space&lt;br /&gt;
|-&lt;br /&gt;
| [LeftOne&lt;br /&gt;
| Moves the ship left one space&lt;br /&gt;
|-&lt;br /&gt;
| [RightOne&lt;br /&gt;
| Moves the ship right one space&lt;br /&gt;
|-&lt;br /&gt;
| [BackwardOne&lt;br /&gt;
| Moves the ship backward one space&lt;br /&gt;
|-&lt;br /&gt;
| [BackwardLeftOne&lt;br /&gt;
| Moves the ship backward left one space&lt;br /&gt;
|-&lt;br /&gt;
| [BackwardRightOne&lt;br /&gt;
| Moves the ship backward right one space&lt;br /&gt;
|-&lt;br /&gt;
| [Ship or [ShipMenu&lt;br /&gt;
| Opens the ship menu for the ship you are currently boarded&lt;br /&gt;
|-&lt;br /&gt;
| [ShipHotbars&lt;br /&gt;
| Opens the ship hotbars for the ship you are currently boarded&lt;br /&gt;
|-&lt;br /&gt;
| [Embark&lt;br /&gt;
| Embark onto the nearest friendly ship&lt;br /&gt;
|-&lt;br /&gt;
| [Disembark&lt;br /&gt;
| Disembark from your current ship&lt;br /&gt;
|-&lt;br /&gt;
| [EmbarkFollowers&lt;br /&gt;
| Embarks all of your nearby followers onto the nearest friendly ship&lt;br /&gt;
|-&lt;br /&gt;
| [DisembarkFollowers&lt;br /&gt;
| Disembarks your followers from your current ship&lt;br /&gt;
|-&lt;br /&gt;
| [TargetingMode&lt;br /&gt;
| Opens the ship targeting mode menu for your current ship&lt;br /&gt;
|-&lt;br /&gt;
| [Reload&lt;br /&gt;
| Reloads the cannons on your current ship&lt;br /&gt;
|-&lt;br /&gt;
| [Dock&lt;br /&gt;
| Prompts the player to dock the ship at a location or dockmaster&lt;br /&gt;
|-&lt;br /&gt;
| [ThrowSelfOverboard&lt;br /&gt;
| Will immediately kill yourself and reappear as a ghost in the last town you visited by moongate&lt;br /&gt;
|-&lt;br /&gt;
| [ClearTheDeck&lt;br /&gt;
| Removes all moveable items on the ship deck and places them in the ship trash barrel&lt;br /&gt;
|- &lt;br /&gt;
| [ReadyCrew&lt;br /&gt;
| Readies the crew&lt;br /&gt;
|-&lt;br /&gt;
| [SendCrewBelow&lt;br /&gt;
| Sends the crew below&lt;br /&gt;
|-&lt;br /&gt;
| [CrewAttack or [CrewTarget&lt;br /&gt;
| Selects which ship crewmembers should attack. Can target your own ship to attack boarders&lt;br /&gt;
|- &lt;br /&gt;
| [CrewStop or [CrewHalt&lt;br /&gt;
| Stops crewmembers from attacking their current target&lt;br /&gt;
|-&lt;br /&gt;
| [Ram or [RamShip&lt;br /&gt;
| Rams a nearby ship (can only be used if your ship is blocked in 6 or more directions)&lt;br /&gt;
|-&lt;br /&gt;
| [SendBoardingParty or [SendBoarding&lt;br /&gt;
| Opens the ship boarding party window&lt;br /&gt;
|-&lt;br /&gt;
| [RecallBoarding or [RecallBoardingParty&lt;br /&gt;
| Recalls any current active boarding parties&lt;br /&gt;
|-&lt;br /&gt;
| [BoardingParty&lt;br /&gt;
| Opens the ship boarding party window or recalls any current active boarding parties&lt;br /&gt;
|-&lt;br /&gt;
| [Repair&lt;br /&gt;
| Opens the ship repair window&lt;br /&gt;
|-&lt;br /&gt;
| [RepairHull&lt;br /&gt;
| Repairs the ship&#039;s hull&lt;br /&gt;
|-&lt;br /&gt;
| [RepairSails&lt;br /&gt;
| Repairs the ship&#039;s sails&lt;br /&gt;
|-&lt;br /&gt;
| [RepairGuns&lt;br /&gt;
| Repairs the ship&#039;s guns&lt;br /&gt;
|-&lt;br /&gt;
| [FireCannons&lt;br /&gt;
| Fires the ship&#039;s cannons at directed target&lt;br /&gt;
|-&lt;br /&gt;
| [LesserAbility&lt;br /&gt;
| Activates the ability installed in the ship&#039;s first lesser ability slot&lt;br /&gt;
|-&lt;br /&gt;
| [SecondLesserAbility&lt;br /&gt;
| Activates the ability installed in the ship&#039;s second lesser ability slot&lt;br /&gt;
|-&lt;br /&gt;
| [RegularAbility&lt;br /&gt;
| Activates the ability installed in the ship&#039;s first regular ability slot&lt;br /&gt;
|-&lt;br /&gt;
| [SecondRegularAbility&lt;br /&gt;
| Activates the ability installed in the ship&#039;s second regular ability slot&lt;br /&gt;
|-&lt;br /&gt;
| [GreaterAbility&lt;br /&gt;
| Activates the ability installed in the ship&#039;s first greater ability slot&lt;br /&gt;
|-&lt;br /&gt;
| [SecondGreaterAbility&lt;br /&gt;
| Activates the ability installed in the ship&#039;s second greater ability slot&lt;br /&gt;
|-&lt;br /&gt;
| [AuxiliaryAbility&lt;br /&gt;
| Activates the ability installed in the ship&#039;s first auxiliary ability slot&lt;br /&gt;
|-&lt;br /&gt;
| [SecondAuxiliaryAbility&lt;br /&gt;
| Activates the ability installed in the ship&#039;s second auxiliary ability slot&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Codex===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Codex&amp;lt;br /&amp;gt;[[File:commandscodex.png|link=]]&lt;br /&gt;
|-&lt;br /&gt;
! Command&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [CodexHotbar&lt;br /&gt;
| Launches the Codex Hotbar&lt;br /&gt;
|-&lt;br /&gt;
| [AbilityHotbar&lt;br /&gt;
| Opens up the ability hotbar&lt;br /&gt;
|-&lt;br /&gt;
| [WeaponAbility1&lt;br /&gt;
| Activates your equipped weapon&#039;s 1st ability.&lt;br /&gt;
|-&lt;br /&gt;
| [WeaponAbility2&lt;br /&gt;
| Activates your equipped weapon&#039;s 2nd ability.&lt;br /&gt;
|-&lt;br /&gt;
| [WeaponAbility3&lt;br /&gt;
| Activates your equipped weapon&#039;s 3rd ability.&lt;br /&gt;
|-&lt;br /&gt;
| [ArcaneStance1&lt;br /&gt;
| Activates the Arcane Stance in position 1 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [ArcaneStance2&lt;br /&gt;
| Activates the Arcane Stance in position 2 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [ArcaneStance3&lt;br /&gt;
| Activates the Arcane Stance in position 3 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [ArcaneStance4&lt;br /&gt;
| Activates the Arcane Stance in position 4 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [ArcaneStance5&lt;br /&gt;
| Activates the Arcane Stance in position 5 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [ArcaneFinisher1&lt;br /&gt;
| Activates the Arcane Codex Finisher in position 1 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [ArcaneFinisher2&lt;br /&gt;
| Activates the Arcane Codex Finisher in position 2 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [ArcheryAmmunition1&lt;br /&gt;
| Activates the Archery Codex Ammunition in position 1 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [ArcheryAmmunition2&lt;br /&gt;
| Activates the Archery Codex Ammunition in position 2 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [ArcheryAmmunition3&lt;br /&gt;
| Activates the Archery Codex Ammunition in position 3 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [ArcheryAmmunition4&lt;br /&gt;
| Activates the Archery Codex Ammunition in position 4 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [ArcheryAmmunition5&lt;br /&gt;
| Activates the Archery Codex Ammunition in position 5 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [ArcheryFinisher1&lt;br /&gt;
| Activates the Archery Codex Finisher in position 1 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [ArcheryFinisher2&lt;br /&gt;
| Activates the Archery Codex Finisher in position 2 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [FencingStance1&lt;br /&gt;
| Activates the Fencing Codex Stance in position 1 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [FencingStance2&lt;br /&gt;
| Activates the Fencing Codex Stance in position 2 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [FencingStance3&lt;br /&gt;
| Activates the Fencing Codex Stance in position 3 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [FencingStance4&lt;br /&gt;
| Activates the Fencing Codex Stance in position 4 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [FencingStance5&lt;br /&gt;
| Activates the Fencing Codex Stance in position 5 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [FencingFinisher1&lt;br /&gt;
| Activates the Fencing Codex Finisher in position 1 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [FencingFinisher2&lt;br /&gt;
| Activates the Fencing Codex Finisher in position 2 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [FishingStance1&lt;br /&gt;
| Activates the Fishing Codex Stance in position 1 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [FishingStance2&lt;br /&gt;
| Activates the Fishing Codex Stance in position 2 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [FishingStance3&lt;br /&gt;
| Activates the Fishing Codex Stance in position 3 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [FishingStance4&lt;br /&gt;
| Activates the Fishing Codex Stance in position 4 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [FishingStance5&lt;br /&gt;
| Activates the Fishing Codex Stance in position 5 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [FishingFinisher1&lt;br /&gt;
| Activates the Fishing Codex Finisher in position 1 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [FishingFinisher2&lt;br /&gt;
| Activates the Fishing Codex Finisher in position 2 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [MacingStance1&lt;br /&gt;
| Activates the Macing Codex Stance in position 1 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [MacingStance2&lt;br /&gt;
| Activates the Macing Codex Stance in position 2 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [MacingStance3&lt;br /&gt;
| Activates the Macing Codex Stance in position 3 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [MacingStance4&lt;br /&gt;
| Activates the Macing Codex Stance in position 4 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [MacingStance5&lt;br /&gt;
| Activates the Macing Codex Stance in position 5 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [MacingFinisher1&lt;br /&gt;
| Activates the Macing Codex Finisher in position 1 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [MacingFinisher2&lt;br /&gt;
| Activates the Macing Codex Finisher in position 2 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [SwordsStance1&lt;br /&gt;
| Activates the Swords Codex Stance in position 1 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [SwordsStance2&lt;br /&gt;
| Activates the Swords Codex Stance in position 2 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [SwordsStance3&lt;br /&gt;
| Activates the Swords Codex Stance in position 3 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [SwordsStance4&lt;br /&gt;
| Activates the Swords Codex Stance in position 4 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [SwordsStance5&lt;br /&gt;
| Activates the Swords Codex Stance in position 5 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [SwordsFinisher1&lt;br /&gt;
| Activates the Swords Codex Finisher in position 1 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [SwordsFinisher2&lt;br /&gt;
| Activates the Swords Codex Finisher in position 2 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [ShieldsStance1&lt;br /&gt;
| Activates the Shield Codex Stance in position 1 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [ShieldsStance2&lt;br /&gt;
| Activates the Parry Codex Stance in position 2 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [ShieldsStance3&lt;br /&gt;
| Activates the Parry Codex Stance in position 3 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [ShieldsStance4&lt;br /&gt;
| Activates the Parry Codex Stance in position 4 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [ShieldsStance5&lt;br /&gt;
| Activates the Parry Codex Stance in position 5 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [ShieldsFinisher1&lt;br /&gt;
| Activates the Parry Codex Finisher in position 1 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [ShieldsFinisher2&lt;br /&gt;
| Activates the Parry Codex Finisher in position 2 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [StanceAutoRenewThroughMeditation&lt;br /&gt;
| Toggles whether Codex Stances will auto-renew while actively meditating&lt;br /&gt;
|-&lt;br /&gt;
| [WrestlingStance1&lt;br /&gt;
| Activates the Wrestling Codex Stance in position 1 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [WrestlingStance2&lt;br /&gt;
| Activates the Wrestling Codex Stance in position 2 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [WrestlingStance3&lt;br /&gt;
| Activates the Wrestling Codex Stance in position 3 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [WrestlingStance4&lt;br /&gt;
| Activates the Wrestling Codex Stance in position 4 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [WrestlingStance5&lt;br /&gt;
| Activates the Wrestling Codex Stance in position 5 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [WrestlingFinisher1&lt;br /&gt;
| Activates the Wrestling Codex Finisher in position 1 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [WrestlingFinisher2&lt;br /&gt;
| Activates the Wrestling Codex Finisher in position 2 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [Stance1AutoRenew&lt;br /&gt;
| Toggles AutoRenew handling for Codex Stance of the weapon you are holding in position 1&lt;br /&gt;
|-&lt;br /&gt;
| [Stance2AutoRenew&lt;br /&gt;
| Toggles AutoRenew handling for Codex Stance of the weapon you are holding in position 2&lt;br /&gt;
|-&lt;br /&gt;
| [Stance3AutoRenew&lt;br /&gt;
| Toggles AutoRenew handling for Codex Stance of the weapon you are holding in position 3&lt;br /&gt;
|-&lt;br /&gt;
| [Stance4AutoRenew&lt;br /&gt;
| Toggles AutoRenew handling for Codex Stance of the weapon you are holding in position 4&lt;br /&gt;
|-&lt;br /&gt;
| [Stance5AutoRenew&lt;br /&gt;
| Toggles AutoRenew handling for Codex Stance of the weapon you are holding in position 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Aspect===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Aspect&amp;lt;br /&amp;gt;[[File:commandsaspect.png|link=]]&lt;br /&gt;
|-&lt;br /&gt;
! Command&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [AspectWeapon AspectName&lt;br /&gt;
| Allows the player to activate an aspect for their equipped weapon: example -&amp;gt; [AspectWeapon Fire&lt;br /&gt;
|-&lt;br /&gt;
| [AspectWeapon AspectName TierLevel&lt;br /&gt;
| Allows the player to activate an aspect at a specific tier for their equipped weapon: example -&amp;gt; [AspectWeapon Fire 10&lt;br /&gt;
|-&lt;br /&gt;
| [AspectSpellbook AspectName&lt;br /&gt;
| Allows the player to activate an aspect for their equipped spellbook: example -&amp;gt; [AspectSpellbook Fire&lt;br /&gt;
|- &lt;br /&gt;
| [AspectSpellbook AspectName TierLevel&lt;br /&gt;
| Allows the player to activate an aspect at a specific tier for their equipped spellbook: example -&amp;gt; [AspectSpellbook Fire 10&lt;br /&gt;
|-&lt;br /&gt;
| [AspectArmor AspectName&lt;br /&gt;
| Allows the player to activate an aspect for their equipped armor: example -&amp;gt; [AspectArmor Fire&lt;br /&gt;
|-&lt;br /&gt;
| [AspectArmor AspectName TierLevel&lt;br /&gt;
| Allows the player to activate an aspect at a specific tier for their equipped armor: example -&amp;gt; [AspectArmor Fire 10&lt;br /&gt;
|-&lt;br /&gt;
| [LowerWeaponAspect&lt;br /&gt;
| Allows the player to temporarily lower their weapon aspect tier.&lt;br /&gt;
|-&lt;br /&gt;
| [RaiseWeaponAspect&lt;br /&gt;
| Allows the player to temporarily raise their weapon aspect tier.&lt;br /&gt;
|-&lt;br /&gt;
| [LowerSpellAspect&lt;br /&gt;
| Allows the player to temporarily lower their spellbook aspect tier.&lt;br /&gt;
|-&lt;br /&gt;
| [RaiseSpellAspect&lt;br /&gt;
| Allows the player to temporarily raise their spellbook aspect tier.&lt;br /&gt;
|-&lt;br /&gt;
| [LowerArmorAspect&lt;br /&gt;
| Allows the player to temporarily lower their armor aspect tier.&lt;br /&gt;
|-&lt;br /&gt;
| [RaiseArmorAspect&lt;br /&gt;
| Allows the player to temporarily raise their armor aspect tier.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Guild===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Guild&amp;lt;br /&amp;gt;[[File:commandsguild.png|link=]]&lt;br /&gt;
|-&lt;br /&gt;
! Command&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [Guild&lt;br /&gt;
| Launches the Guild page&lt;br /&gt;
|-&lt;br /&gt;
| [Resign&lt;br /&gt;
| Resigns from your current guild&lt;br /&gt;
|-&lt;br /&gt;
| [Overview&lt;br /&gt;
| Launches the Overview Tab of the Guild page&lt;br /&gt;
|- &lt;br /&gt;
| [Members&lt;br /&gt;
| Launches the Members Tab of the Guild page&lt;br /&gt;
|-&lt;br /&gt;
| [Battle&lt;br /&gt;
| Launches the Battle Tab of the Guild page&lt;br /&gt;
|-&lt;br /&gt;
| [TradeCaravan&lt;br /&gt;
| Launches the Trade Caravan Tab of the Guild page&lt;br /&gt;
|-&lt;br /&gt;
| [Faction or Factions&lt;br /&gt;
| Launches the Factions Tab of the Guild page&lt;br /&gt;
|-&lt;br /&gt;
| [Candidates&lt;br /&gt;
| Launches the Candidates Tab of the Guild page&lt;br /&gt;
|-&lt;br /&gt;
| [Diplomacy&lt;br /&gt;
| Launches the Diplomacy Tab of the Guild page&lt;br /&gt;
|-&lt;br /&gt;
| [Dungeons&lt;br /&gt;
| Launches the Dungeons Tab of the Guild page&lt;br /&gt;
|-&lt;br /&gt;
| [Treasury&lt;br /&gt;
| Launches the Treasury Tab of the Guild page&lt;br /&gt;
|-&lt;br /&gt;
| [BloodFeuds&lt;br /&gt;
| Launches the Blood Feuds Tab of the Guild page&lt;br /&gt;
|-&lt;br /&gt;
| [Rewards&lt;br /&gt;
| Launches the Rewards tab of the Guild page&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Chivalry===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Chivalry&amp;lt;br /&amp;gt;[[File:commandschiv.png|link=]]&lt;br /&gt;
|-&lt;br /&gt;
! Command&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [Chivalry&lt;br /&gt;
| Activates the Chivalry menu&lt;br /&gt;
|-&lt;br /&gt;
| [ChivalryHotbar&lt;br /&gt;
| Activates the Chivalry Hotbar&lt;br /&gt;
|-&lt;br /&gt;
| [ChivalryShowSymbolMessages&lt;br /&gt;
| Toggles whether to display system messages showing holy symbol counts&lt;br /&gt;
|-&lt;br /&gt;
| [RemoveCurse&lt;br /&gt;
| Activates the RemoveCurse chivalry ability.&lt;br /&gt;
|-&lt;br /&gt;
| [DispelEvil&lt;br /&gt;
| Activates the DispelEvil chivalry ability.&lt;br /&gt;
|-&lt;br /&gt;
| [CleanseByFire&lt;br /&gt;
| Activates the CleanseByFire chivalry ability.&lt;br /&gt;
|-&lt;br /&gt;
| [ConsecrateWeapon&lt;br /&gt;
| Activates the ConsecrateWeapon chivalry ability.&lt;br /&gt;
|-&lt;br /&gt;
| [CloseWounds&lt;br /&gt;
| Activates the CloseWounds chivalry ability.&lt;br /&gt;
|-&lt;br /&gt;
| [EnemyofOne&lt;br /&gt;
| Activates the EnemyofOne chivalry ability.&lt;br /&gt;
|-&lt;br /&gt;
| [NobleSacrifice&lt;br /&gt;
| Activates the NobleSacrifice chivalry ability.&lt;br /&gt;
|-&lt;br /&gt;
| [DivineFury&lt;br /&gt;
| Activates the DivineFury chivalry ability.&lt;br /&gt;
|-&lt;br /&gt;
| [SacredJourney&lt;br /&gt;
| Activates the SacredJourney chivalry ability.&lt;br /&gt;
|-&lt;br /&gt;
| [HolyLight&lt;br /&gt;
| Activates the HolyLight chivalry ability.&lt;br /&gt;
|-&lt;br /&gt;
| [Chivalry1&lt;br /&gt;
| Activates the Chivalry ability in slot 1&lt;br /&gt;
|-&lt;br /&gt;
| [Chivalry2&lt;br /&gt;
| Activates the Chivalry ability in slot 2&lt;br /&gt;
|-&lt;br /&gt;
| [Chivalry3&lt;br /&gt;
| Activates the Chivalry ability in slot 3&lt;br /&gt;
|-&lt;br /&gt;
| [Chivalry4&lt;br /&gt;
| Activates the Chivalry ability in slot 4&lt;br /&gt;
|-&lt;br /&gt;
| [Chivalry5&lt;br /&gt;
| Activates the Chivalry ability in slot 5&lt;br /&gt;
|-&lt;br /&gt;
| [Chivalry6&lt;br /&gt;
| Activates the Chivalry ability in slot 6&lt;br /&gt;
|-&lt;br /&gt;
| [Chivalry7&lt;br /&gt;
| Activates the Chivalry ability in slot 7&lt;br /&gt;
|-&lt;br /&gt;
| [Chivalry8&lt;br /&gt;
| Activates the Chivalry ability in slot 8&lt;br /&gt;
|-&lt;br /&gt;
| [Chivalry9&lt;br /&gt;
| Activates the Chivalry ability in slot 9&lt;br /&gt;
|-&lt;br /&gt;
| [Chivalry10&lt;br /&gt;
| Activates the Chivalry ability in slot 10&lt;br /&gt;
|-&lt;br /&gt;
| [RemoveCurseAutoRenew&lt;br /&gt;
| Activates autorenewal for the RemoveCurse chivalry ability.&lt;br /&gt;
|-&lt;br /&gt;
| [DispelEvilAutoRenew&lt;br /&gt;
| Activates autorenewal for the DispelEvil chivalry ability.&lt;br /&gt;
|-&lt;br /&gt;
| [CleanseByFireAutoRenew&lt;br /&gt;
| Activates autorenewal for the CleanseByFire chivalry ability.&lt;br /&gt;
|-&lt;br /&gt;
| [ConsecrateWeaponAutoRenew&lt;br /&gt;
| Activates autorenewal for the ConsecrateWeapon chivalry ability.&lt;br /&gt;
|-&lt;br /&gt;
| [CloseWoundsAutoRenew&lt;br /&gt;
| Activates autorenewal for the CloseWounds chivalry ability.&lt;br /&gt;
|-&lt;br /&gt;
| [EnemyofOneAutoRenew&lt;br /&gt;
| Activates autorenewal for the EnemyofOne chivalry ability.&lt;br /&gt;
|-&lt;br /&gt;
| [NobleSacrificeAutoRenew&lt;br /&gt;
| Activates autorenewal for the NobleSacrifice chivalry ability.&lt;br /&gt;
|-&lt;br /&gt;
| [DivineFuryAutoRenew&lt;br /&gt;
| Activates autorenewal for the DivineFury chivalry ability.&lt;br /&gt;
|-&lt;br /&gt;
| [SacredJourneyAutoRenew&lt;br /&gt;
| Activates autorenewal for the SacredJourney chivalry ability.&lt;br /&gt;
|-&lt;br /&gt;
| [HolyLightAutoRenew&lt;br /&gt;
| Activates autorenewal for the HolyLight chivalry ability.&lt;br /&gt;
|-&lt;br /&gt;
| [Chivalry1AutoRenew&lt;br /&gt;
| Activates autorenewal for the Chivalry ability in slot 1&lt;br /&gt;
|-&lt;br /&gt;
| [Chivalry2AutoRenew&lt;br /&gt;
| Activates autorenewal for the Chivalry ability in slot 2&lt;br /&gt;
|-&lt;br /&gt;
| [Chivalry3AutoRenew&lt;br /&gt;
| Activates autorenewal for the Chivalry ability in slot 3&lt;br /&gt;
|-&lt;br /&gt;
| [Chivalry4AutoRenew&lt;br /&gt;
| Activates autorenewal for the Chivalry ability in slot 4&lt;br /&gt;
|-&lt;br /&gt;
| [Chivalry5AutoRenew&lt;br /&gt;
| Activates autorenewal for the Chivalry ability in slot 5&lt;br /&gt;
|-&lt;br /&gt;
| [Chivalry6AutoRenew&lt;br /&gt;
| Activates autorenewal for the Chivalry ability in slot 6&lt;br /&gt;
|-&lt;br /&gt;
| [Chivalry7AutoRenew&lt;br /&gt;
| Activates autorenewal for the Chivalry ability in slot 7&lt;br /&gt;
|-&lt;br /&gt;
| [Chivalry8AutoRenew&lt;br /&gt;
| Activates autorenewal for the Chivalry ability in slot 8&lt;br /&gt;
|-&lt;br /&gt;
| [Chivalry9AutoRenew&lt;br /&gt;
| Activates autorenewal for the Chivalry ability in slot 9&lt;br /&gt;
|-&lt;br /&gt;
| [Chivalry10AutoRenew&lt;br /&gt;
| Activates autorenewal for the Chivalry ability in slot 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Necromancy===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Necromancy&amp;lt;br /&amp;gt;[[File:commandsnecro.png|link=]]&lt;br /&gt;
|-&lt;br /&gt;
! Command&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [Necromancy&lt;br /&gt;
| Activates the Necromancy menu&lt;br /&gt;
|-&lt;br /&gt;
| [NecromancyHotBar&lt;br /&gt;
| Activates the Necromancy HotBar&lt;br /&gt;
|-&lt;br /&gt;
| [NecromancyShowSymbolMessages&lt;br /&gt;
| Toggles whether to display system messages showing necromancy symbol counts&lt;br /&gt;
|-&lt;br /&gt;
| [NecromancyAutoRenewThroughMeditation&lt;br /&gt;
| Toggles whether necromancy abilities will auto-renew while actively meditating&lt;br /&gt;
|-&lt;br /&gt;
| [EvilOmen&lt;br /&gt;
| Activates the EvilOmen necromancy ability.&lt;br /&gt;
|-&lt;br /&gt;
| [PoisonStrike&lt;br /&gt;
| Activates the PoisonStrike necromancy ability.&lt;br /&gt;
|-&lt;br /&gt;
| [VampiricEmbrace&lt;br /&gt;
| Activates the VampiricEmbrace necromancy ability.&lt;br /&gt;
|-&lt;br /&gt;
| [CorpseSkin&lt;br /&gt;
| Activates the CorpseSkin necromancy ability.&lt;br /&gt;
|-&lt;br /&gt;
| [Wither&lt;br /&gt;
| Activates the Wither necromancy ability.&lt;br /&gt;
|-&lt;br /&gt;
| [MindRot&lt;br /&gt;
| Activates the MindRot necromancy ability.&lt;br /&gt;
|-&lt;br /&gt;
| [BloodOath&lt;br /&gt;
| Activates the BloodOath necromancy ability.&lt;br /&gt;
|-&lt;br /&gt;
| [PainSpike&lt;br /&gt;
| Activates the PainSpike necromancy ability.&lt;br /&gt;
|-&lt;br /&gt;
| [Strangle&lt;br /&gt;
| Activates the Strangle necromancy ability.&lt;br /&gt;
|-&lt;br /&gt;
| [VengefulSpirit&lt;br /&gt;
| Activates the VengefulSpirit necromancy ability.&lt;br /&gt;
|-&lt;br /&gt;
| [Necromancy1&lt;br /&gt;
| Activates the necromancy ability in slot 1&lt;br /&gt;
|-&lt;br /&gt;
| [Necromancy2&lt;br /&gt;
| Activates the necromancy ability in slot 2&lt;br /&gt;
|-&lt;br /&gt;
| [Necromancy3&lt;br /&gt;
| Activates the necromancy ability in slot 3&lt;br /&gt;
|-&lt;br /&gt;
| [Necromancy4&lt;br /&gt;
| Activates the necromancy ability in slot 4&lt;br /&gt;
|-&lt;br /&gt;
| [Necromancy5&lt;br /&gt;
| Activates the necromancy ability in slot 5&lt;br /&gt;
|-&lt;br /&gt;
| [Necromancy6&lt;br /&gt;
| Activates the necromancy ability in slot 6&lt;br /&gt;
|-&lt;br /&gt;
| [Necromancy7&lt;br /&gt;
| Activates the necromancy ability in slot 7&lt;br /&gt;
|-&lt;br /&gt;
| [Necromancy8&lt;br /&gt;
| Activates the necromancy ability in slot 8&lt;br /&gt;
|-&lt;br /&gt;
| [Necromancy9&lt;br /&gt;
| Activates the necromancy ability in slot 9&lt;br /&gt;
|-&lt;br /&gt;
| [Necromancy10&lt;br /&gt;
| Activates the necromancy ability in slot 10&lt;br /&gt;
|-&lt;br /&gt;
| [EvilOmenAutoRenew&lt;br /&gt;
| Activates autorenewal for the EvilOmen necromancy ability.&lt;br /&gt;
|-&lt;br /&gt;
| [PoisonStrikeAutoRenew&lt;br /&gt;
| Activates autorenewal for the PoisonStrike necromancy ability.&lt;br /&gt;
|-&lt;br /&gt;
| [VampiricEmbraceAutoRenew&lt;br /&gt;
| Activates autorenewal for the VampiricEmbrace necromancy ability.&lt;br /&gt;
|-&lt;br /&gt;
| [CorpseSkinAutoRenew&lt;br /&gt;
| Activates autorenewal for the CorpseSkin necromancy ability.&lt;br /&gt;
|-&lt;br /&gt;
| [WitherAutoRenew&lt;br /&gt;
| Activates autorenewal for the Wither necromancy ability.&lt;br /&gt;
|-&lt;br /&gt;
| [MindRotAutoRenew&lt;br /&gt;
| Activates autorenewal for the MindRot necromancy ability.&lt;br /&gt;
|-&lt;br /&gt;
| [BloodOathAutoRenew&lt;br /&gt;
| Activates autorenewal for the BloodOath necromancy ability.&lt;br /&gt;
|-&lt;br /&gt;
| [PainSpikeAutoRenew&lt;br /&gt;
| Activates autorenewal for the PainSpike necromancy ability.&lt;br /&gt;
|-&lt;br /&gt;
| [StrangleAutoRenew&lt;br /&gt;
| Activates autorenewal for the Strangle necromancy ability.&lt;br /&gt;
|-&lt;br /&gt;
| [VengefulSpiritAutoRenew&lt;br /&gt;
| Activates autorenewal for the VengefulSpirit necromancy ability.&lt;br /&gt;
|-&lt;br /&gt;
| [Necromancy1AutoRenew&lt;br /&gt;
| Activates autorenewal for the necromancy ability in slot 1&lt;br /&gt;
|-&lt;br /&gt;
| [Necromancy2AutoRenew&lt;br /&gt;
| Activates autorenewal for the necromancy ability in slot 2&lt;br /&gt;
|-&lt;br /&gt;
| [Necromancy3AutoRenew&lt;br /&gt;
| Activates autorenewal for the necromancy ability in slot 3&lt;br /&gt;
|-&lt;br /&gt;
| [Necromancy4AutoRenew&lt;br /&gt;
| Activates autorenewal for the necromancy ability in slot 4&lt;br /&gt;
|-&lt;br /&gt;
| [Necromancy5AutoRenew&lt;br /&gt;
| Activates autorenewal for the necromancy ability in slot 5&lt;br /&gt;
|-&lt;br /&gt;
| [Necromancy6AutoRenew&lt;br /&gt;
| Activates autorenewal for the necromancy ability in slot 6&lt;br /&gt;
|-&lt;br /&gt;
| [Necromancy7AutoRenew&lt;br /&gt;
| Activates autorenewal for the necromancy ability in slot 7&lt;br /&gt;
|-&lt;br /&gt;
| [Necromancy8AutoRenew&lt;br /&gt;
| Activates autorenewal for the necromancy ability in slot 8&lt;br /&gt;
|-&lt;br /&gt;
| [Necromancy9AutoRenew&lt;br /&gt;
| Activates autorenewal for the necromancy ability in slot 9&lt;br /&gt;
|-&lt;br /&gt;
| [Necromancy10AutoRenew&lt;br /&gt;
| Activates autorenewal for the necromancy ability in slot 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Factions===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Factions&amp;lt;br /&amp;gt;[[File:commandsfactions.png|link=]]&lt;br /&gt;
|-&lt;br /&gt;
! Command&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [Faction or [Factions&lt;br /&gt;
| Launches the Factions Tab of the Guild page&lt;br /&gt;
|-&lt;br /&gt;
| [FactionHotbar&lt;br /&gt;
| Launches the Factions Hotbar&lt;br /&gt;
|-&lt;br /&gt;
| [FactionMap&lt;br /&gt;
| Launches the Factions Map&lt;br /&gt;
|- &lt;br /&gt;
| [ShowFactionKills or [Punkte&lt;br /&gt;
| Shows the player&#039;s seasonal and lifetime amount of Faction Score earned from player kills&lt;br /&gt;
|-&lt;br /&gt;
| [PreventFactionHealing&lt;br /&gt;
| Toggles whether the player (while not in factions) will be allowed to heal faction players and become temporarily flagged as attackable by factions&lt;br /&gt;
|-&lt;br /&gt;
| [ShowFactionGlobalAnnouncements&lt;br /&gt;
| Displays whether system messages will notify player of Faction Global Activity&lt;br /&gt;
|-&lt;br /&gt;
| [ShowFactionCastleAnnouncements&lt;br /&gt;
| Displays whether system messages will notify player of Faction Castle Activity&lt;br /&gt;
|-&lt;br /&gt;
| [ShowFactionFlagAnnouncements&lt;br /&gt;
| Displays whether system messages will notify player of Faction Flag Activity&lt;br /&gt;
|-&lt;br /&gt;
| [ShowFactionWaypostAnnouncements&lt;br /&gt;
| Displays whether system messages will notify player of Faction Waypost Activity&lt;br /&gt;
|-&lt;br /&gt;
| [ShowFactionWaypostRegionMessages&lt;br /&gt;
| Displays whether player will be notified upon entering Faction Waypost Regions&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Test Shard===&lt;br /&gt;
{{CommandsTestShard}}&lt;/div&gt;</summary>
		<author><name>Chumber</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Animal_Taming&amp;diff=29019</id>
		<title>Animal Taming</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Animal_Taming&amp;diff=29019"/>
		<updated>2025-06-14T08:11:42Z</updated>

		<summary type="html">&lt;p&gt;Chumber: tameoutlands.com doesnt exist anymore&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:Taming]][[Category:PvM]][[Category:PvP]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* The path of an Animal Tamer is a long, oft times frustrating one, but with the ability to control animals and monsters, becoming a Tamer is a lucrative profession if given the time and patience it needs to be raised and mastered.&lt;br /&gt;
* Complete list of [[Tameables_List|Tameables]] and their stats&lt;br /&gt;
* Complete list of [[Follower Abilities|Pet Abilities]]&lt;br /&gt;
&lt;br /&gt;
==Pet Commands== &lt;br /&gt;
{{Follower Commands}}&lt;br /&gt;
&lt;br /&gt;
==Skill Gain &amp;amp; Passive Taming Gains==&lt;br /&gt;
* The Animal Taming skill can be gained from attempts to tame a creature where the success chance is less than 100%&lt;br /&gt;
* You will never gain from a creature released after being tamed, by yourself or anyone else&lt;br /&gt;
* Taming skill gain cannot occur whilst standing within a house, Creatures can be tamed however&lt;br /&gt;
&lt;br /&gt;
===Passive Taming Gains===&lt;br /&gt;
* For every 0.1 skill you gain from taming creatures, you bank 0.5 passive taming points, to a maximum of 5 points banked at one time.&lt;br /&gt;
* To use these gains, kill monsters with your pets.&lt;br /&gt;
* You have a chance to get a gain from anything your pets kill, but harder monsters have a higher chance to give you a gain.&lt;br /&gt;
* You can help your pets kill the monster, they just need to do damage.&lt;br /&gt;
&lt;br /&gt;
===Direct Taming Gain limits per Creature===&lt;br /&gt;
Each creature contains a maximum pool of available points which can be cumulatively earned as skill gain to the totals shown below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Points Per Creature&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| 5.0&lt;br /&gt;
|-&lt;br /&gt;
| 50-70&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| 70-90&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| 90-119.9&lt;br /&gt;
| 0.2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Taming Creatures &amp;amp; Pet Bonding==&lt;br /&gt;
* Taming a creature requires both the Animal Taming and [[Animal Lore]] skills&lt;br /&gt;
* You must stand within 3 tiles of the creature to begin taming it, and within 6 tiles to continue taming. &lt;br /&gt;
* Pets will Bond after reaching level 1&lt;br /&gt;
* Pack animals can NOT be Bonded&lt;br /&gt;
* Pets will Recall/Hike/Teleport/Rope/Gate with their owner&lt;br /&gt;
* Bonded pets will turn into ghosts upon death&lt;br /&gt;
* Pets can be resurrected with 80 Veterinary skill, the resurrection spell, or by any NPC Healer&lt;br /&gt;
* Pets will become untamed, unbonded and deleted after 24 hours if they are left out in the world without being given a command from their owner&lt;br /&gt;
&lt;br /&gt;
===Taming Success Chance===&lt;br /&gt;
* Players will always have at least a minimum of 5% success chance to Tame a creature if they meet the minimum Taming Skill requirements for the creature.&lt;br /&gt;
* When players tame creatures they will receive a bonus to Taming Success chance (scalar) equal to the combined PvM bonus from Accuracy and Damage (Tactics as %) of their equipped Shepherd&#039;s Crook or the best Shepherd&#039;s Crook in their backpack. For example:&lt;br /&gt;
** An Exceedingly Accurate (+20% Accuracy) Shepherd&#039;s Crook of Power (+20% Damage) will increase the taming success chance by +40% of normal (i.e. a 50% base success chance becomes 50% * 1.4 = 70% success chance)&lt;br /&gt;
&lt;br /&gt;
[[File:tamingwithcrook.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
Note that the pet you are taming must not be taking damage while you are attempting to tame it, otherwise you will receive a message saying it is too angry to tame. A common method to tame a hostile pet is to tell another pet to attack it, then for it to stop (all stop, or (petname) stop) you will then be able to make taming attempts, however you will need to heal your pet being attacking periodically.&lt;br /&gt;
&lt;br /&gt;
It is also possible to have a number of pets with you GREATER than the number of control slots (eg. You have 5 control slots filled and you tame another creature) however once this occurs the only orders you will be able to give to them are to  follow you, until you are at or under your max number of control slots again.&lt;br /&gt;
&lt;br /&gt;
==Abandoned and Released Pets==&lt;br /&gt;
* In order for a pet to not &amp;quot;become abandoned&amp;quot; they must have their Tamer approach them within Speech distance at least once every 24 hours&lt;br /&gt;
* If players are in game for 24 hours (i.e. not logging out) and away (more than speech distance) from their pets for a long period of time, we recommend they either use the Stables for them, or return to their pets to &amp;quot;refresh&amp;quot; their abandonment timer&lt;br /&gt;
* When a player releases a tamed creature, they will no longer be Pacified for 60 minutes, and will now instead be Hindered for 60 minutes until retamed by a player&lt;br /&gt;
* Recently released creatures that are Hindered will have a &amp;quot;*released*&amp;quot; text above their head&lt;br /&gt;
* Visit the Prevalia or Corpse Creek Stables or the Prevalia Zoo and speak to the [[Animal Wrangler]] to recover abandoned pets&lt;br /&gt;
&lt;br /&gt;
[[File:wikitamingrelease.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stables and Control Slots==&lt;br /&gt;
* Players can speak with a [[Stablemaster]] to view their Stables&lt;br /&gt;
* A ridable pet does not contribute to your Control Slots tally whilst mounted. More info in [[Mounts]]&lt;br /&gt;
* Creatures that are stabled will not accrue stable fees after 60 days&lt;br /&gt;
&lt;br /&gt;
===More Options===&lt;br /&gt;
* Retrieve Lost Followers: Behaves the same as the old mechanic, which is used to pay a fee to retrieve followers that are currently sitting anywhere in the game world and warp the to the player&lt;br /&gt;
* Reset Follower Level Selections: Players may click the &amp;quot;Reset Follower Level Selections&amp;quot; button and target one of their tamed creatures to allow them to redo all Stat/Skill and Trait Selections they have previously made with this creature during previous &amp;quot;level-ups&amp;quot;&lt;br /&gt;
** Players may use this mechanic as often as they with on their Tamed creatures, so long as they are not in combat&lt;br /&gt;
* Reset Follower Name: Players may click the &amp;quot;Reset Follower Name&amp;quot; button and target one of their tamed creature&#039;s to reset it&#039;s name to the default &amp;quot;untamed&amp;quot; name for that creature&lt;br /&gt;
** For instance, a player could have a Mongbat named &amp;quot;Michael&amp;quot;, and this mechanic would reset the creature&#039;s name back to &amp;quot;a mongbat&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:stablesmoreoptions.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
===Pull Followers===&lt;br /&gt;
* Players can now use a &amp;quot;Pull Followers&amp;quot; mechanic to retrieve any of their followers within 5 tiles (if they get stuck) once every 5 minutes&lt;br /&gt;
* Players cannot use the Pull Followers mechanic if they have recently been in PvP&lt;br /&gt;
* To activate the Pull Followers mechanic, players can type [pullfollowers or use shift-click themselves and in the context menu select &amp;quot;Followers&amp;quot; (we will be updating this context menu text to &amp;quot;Pull Followers&amp;quot; on our next server patch)&lt;br /&gt;
&lt;br /&gt;
[[File:pullFollowers.png|link=]]&lt;br /&gt;
&lt;br /&gt;
{{TamedScalarLevels}}&lt;br /&gt;
&lt;br /&gt;
==Tamed Abilities==&lt;br /&gt;
All creatures have specific [[Follower Abilities|abilities]] linked to that creature type and each ability is split into three categories:&lt;br /&gt;
&lt;br /&gt;
{| class =&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Category&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Innate&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Always active for that creature&lt;br /&gt;
|-&lt;br /&gt;
| Passive&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Percentual chance to trigger on each hit or on damage taken&lt;br /&gt;
|-&lt;br /&gt;
| Cooldown&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Triggered once and then only again after the cooldown period&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;i&amp;gt;Abilities can be viewed by using [[Animal Lore]] on the creature.&amp;lt;/i&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tamed Classes==&lt;br /&gt;
All tameable creatures are categorized into one of three classes:&lt;br /&gt;
&lt;br /&gt;
{| class =&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Class&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:icon-attackclass.png]]&amp;lt;br /&amp;gt;Attack&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Creatures that focus primarily on dealing Damage&lt;br /&gt;
|-&lt;br /&gt;
| [[File:icon-utilityclass.png]]&amp;lt;br /&amp;gt;Utility&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Creatures that utilize Poison, Disease or apply Debuffing effects onto targets&lt;br /&gt;
|-&lt;br /&gt;
| [[File:icon-tankclass.png]]&amp;lt;br /&amp;gt;Tank&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Creatures that focus on Survival and maintaining Aggro to keep their tamer and other followers shielded from damage&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;i&amp;gt;Players can see which class a creature belongs to under the details page of its [[Animal Lore]] menu.&amp;lt;/i&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Taming Bestiary==&lt;br /&gt;
{{Main|Taming Bestiary}}&lt;br /&gt;
&lt;br /&gt;
* The [[Taming Bestiary]] is an item which lets tamers earn experience to unlock upgrades which apply to creatures of the various tamed classes.&lt;br /&gt;
* Using the Taming Bestiary is essential for any tamer to reach their full potential&lt;br /&gt;
* The Taming Bestiary is crafted by players using the [[Inscription]] skill and is &#039;&#039;&#039;Blessed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:tamingbestiary.png|link=Taming Bestiary]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Underdog Bonus==&lt;br /&gt;
* If a player uses Tamed Creatures where the player&#039;s Animal Taming and Animal Lore skills exceed the &amp;quot;Min Taming Skill&amp;quot; needed for that creature, the Tamed Creature will receive a number of bonuses&lt;br /&gt;
* The bonuses from the Underdog mechanic are designed to offset the player choosing using a &amp;quot;weaker than normal&amp;quot; creature&lt;br /&gt;
* Players can view the Underdog Bonuses provided to a creature on the Detail page of the Animal Lore menu for the creature&lt;br /&gt;
* Creatures will receive a Damage bonus of (50% * (Player Taming Skill - Creature Min Taming) / 70) upwards to a maximum of 40%&lt;br /&gt;
* Creatures will receive a Damage Resistance bonus of (10% * (Player Taming Skill - Creature Min Taming) / 70) upwards to a maximum of 20%&lt;br /&gt;
* Creatures will not receive a Healing bonus&lt;br /&gt;
* Note: A player&#039;s Animal Taming skill is capped by their Animal Lore skill for the purposes of Underdog (i.e. players will need both skills)&lt;br /&gt;
* Players can optionally disable the Underdog bonuses for all of their Tamed Followers by unchecking the &amp;quot;Enabled&amp;quot; button, as some players may wish to disable Underdog Bonuses for testing purposes&lt;br /&gt;
&lt;br /&gt;
==Zoology Guild==&lt;br /&gt;
* The [[Zoology Guild]] is a network of Zoologist NPCs that work behind the scenes to collect data on the frequency at which different Tamed Creature Types are being used by players to tackle content across Outlands&lt;br /&gt;
* Players will automatically receive Combat Bonuses to their Tamed Creatures based on this data collected, with higher bonuses granted to Tamed Creature Types that are being utilized less frequently by players on the server&lt;br /&gt;
* Players will also be rewarded with unlocking additional Stable Slots for their character by utilizing a variety of Tamed Creatures (similar to the old Taming Bestiary handling)&lt;br /&gt;
* Type [Zoology in game to get the current bonuses&lt;br /&gt;
&lt;br /&gt;
[[File:zoologyguild1.png|link=]]&lt;br /&gt;
&lt;br /&gt;
== Follower Creature Specifics==&lt;br /&gt;
* Player pets can be pushed through freely for movement by all players&lt;br /&gt;
* Player pets move at 80% speed while attacking a player target&lt;br /&gt;
* Tamed pets will no longer use abilities within 1 second of performing a melee attack against a player. The behavior of special abilities is unchanged when fighting other creatures.&lt;br /&gt;
* When a player dies in a dungeon, their Pack Animals and creatures with the Mule trait will now drop their backpack&#039;s contents into the player&#039;s corpse (rather than onto the ground)&lt;br /&gt;
* Tamed/Summoned follower PvP damage scalar has been increased to 30% (previously was 25%)&lt;br /&gt;
* Tamed/Summoned follower maximum melee hit chance in PvP is now 66%. (previously was 50%)   They may get up to 100% chance to hit other creatures&lt;br /&gt;
* Tamed/Summoned followers now have a 60% reduced chance in PvP to trigger abilities against players (previously was 90% reduction)  For example, an untamed ember drake has a 25% chance to trigger a Flamestrike against any target after a melee attack. A tamed ember drake has a 15% chance to trigger a flamestrike against a creature. A tamed ember drake has a 6% chance to trigger a Flamestrike against a player.&lt;br /&gt;
* Tamed/Summoned followers now have a 25% reduced chance in PvP to use a special ability when attacking a player (previously was 40% reduction)&lt;br /&gt;
* Tamed/Summoned follower ability cooldowns in PvP are now only increased by 50% (previously were increased by 100%)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Follower PvP Damage Caps==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Damage Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Melee&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Capped at inflicting at most 10 Damage Per Control Slot over a 3 second window to individual players in PvP&lt;br /&gt;
|-&lt;br /&gt;
| Range/Spellcasting&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Capped at inflicting at most 7 Damage Per Control Slot over a 3 second window to individual players in PvP. Capped at 8 tiles distance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
* Tamed Creatures who are teleported (via Recall/Gate/Moongate) will default to &amp;quot;Follow&amp;quot; mode&lt;br /&gt;
* Tamed and Summoned followers cannot have their damage reduced by more than 90% for any damage they take (unless specifically for an ability or effect that reduces damage to 1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Player Made Guides==&lt;br /&gt;
* [http://forums.uooutlands.com/index.php?threads/animal-taming-faq.1353/ Animal Taming FAQ by Ahamkara]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/u/1/d/1u5R7Idf8QDJkTsHs2eCiqlOhASTTDcU1t6DLuVTkeQ8/htmlview#/ Pet Abilities and Traits]&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-60&lt;br /&gt;
| [[Colossal Frog]] in [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 60-80&lt;br /&gt;
| [[Cave Bear]] in [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 80-85&lt;br /&gt;
| [[Deep Crawler]]&lt;br /&gt;
|-&lt;br /&gt;
| 85-90 &lt;br /&gt;
| [[Drake]]&lt;br /&gt;
|-&lt;br /&gt;
| 90-95&lt;br /&gt;
| [[Husk Crab]]&lt;br /&gt;
|-&lt;br /&gt;
| 95-100&lt;br /&gt;
| [[Dragon]]&lt;br /&gt;
|-&lt;br /&gt;
| 100-105&lt;br /&gt;
| [[Snowdrift]]&lt;br /&gt;
|-&lt;br /&gt;
| 105-110&lt;br /&gt;
| [[Earth Drake]]&lt;br /&gt;
|-&lt;br /&gt;
| 110-115&lt;br /&gt;
| [[Sphinx]]&lt;br /&gt;
|-&lt;br /&gt;
| 115-120&lt;br /&gt;
| [[Earth Dragon]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Chumber</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:TinkeringWithGems&amp;diff=29018</id>
		<title>Template:TinkeringWithGems</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:TinkeringWithGems&amp;diff=29018"/>
		<updated>2025-06-14T00:38:16Z</updated>

		<summary type="html">&lt;p&gt;Chumber: Prices updated to current ingot prices&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Tinkering with Gems&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Jewels Needed&lt;br /&gt;
! Ingots Needed&lt;br /&gt;
! Skill&lt;br /&gt;
! Chance&lt;br /&gt;
! Gem $&lt;br /&gt;
! Jewel $&lt;br /&gt;
! Excep. Jewel $&lt;br /&gt;
! Total Expected Cost&lt;br /&gt;
! Total Expected Income&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | [[File:lantern.gif|link=]]&amp;lt;br /&amp;gt;Lantern&lt;br /&gt;
| 0&lt;br /&gt;
| 2,000&lt;br /&gt;
| 50-55&lt;br /&gt;
| 12.50%&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 60,000&lt;br /&gt;
| 1,040&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 4,000&lt;br /&gt;
| 55-60&lt;br /&gt;
| 6.25%&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 120,000&lt;br /&gt;
| 6,240&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 6,000&lt;br /&gt;
| 60-65&lt;br /&gt;
| 4.17%&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 180,000&lt;br /&gt;
| 15,600&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 8,000&lt;br /&gt;
| 65-70&lt;br /&gt;
| 3.13%&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 240,000&lt;br /&gt;
| 29,120&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 10,000&lt;br /&gt;
| 70-75&lt;br /&gt;
| 2.50%&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 300,000&lt;br /&gt;
| 46,800&lt;br /&gt;
|-&lt;br /&gt;
| [[File:citrinebeads.png|link=]]&amp;lt;br /&amp;gt;Citrine Beads&lt;br /&gt;
| 2,400-3,000&lt;br /&gt;
| 2,400-3,000&lt;br /&gt;
| 75-80&lt;br /&gt;
| 2.08%&lt;br /&gt;
| 20&lt;br /&gt;
| 25&lt;br /&gt;
| 30&lt;br /&gt;
| 100,800&lt;br /&gt;
| 56,160&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tourmalinebeads.png|link=]]&amp;lt;br /&amp;gt;Tourmaline Beads&lt;br /&gt;
| 2,300-2,800&lt;br /&gt;
| 2,300-2,800&lt;br /&gt;
| 80-85&lt;br /&gt;
| 1.79%&lt;br /&gt;
| 30&lt;br /&gt;
| 37&lt;br /&gt;
| 45&lt;br /&gt;
| 152,600&lt;br /&gt;
| 97,272&lt;br /&gt;
|-&lt;br /&gt;
| [[File:amberbeads.png|link=]]&amp;lt;br /&amp;gt;Amber Beads&lt;br /&gt;
| 2,800-3,200&lt;br /&gt;
| 2,800-3,200&lt;br /&gt;
| 85-90&lt;br /&gt;
| 1.56%&lt;br /&gt;
| 40&lt;br /&gt;
| 50&lt;br /&gt;
| 60&lt;br /&gt;
| 214,200&lt;br /&gt;
| 149,760&lt;br /&gt;
|-&lt;br /&gt;
| [[File:amethystbeads.png|link=]]&amp;lt;br /&amp;gt;Amethyst Beads&lt;br /&gt;
| 3,600-4,000&lt;br /&gt;
| 3,600-4,000&lt;br /&gt;
| 90-95&lt;br /&gt;
| 1.39%&lt;br /&gt;
| 50&lt;br /&gt;
| 62&lt;br /&gt;
| 75&lt;br /&gt;
| 286,200&lt;br /&gt;
| 209,304&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rubybeads.png|link=]]&amp;lt;br /&amp;gt;Ruby Beads&lt;br /&gt;
| 4,000-4,870&lt;br /&gt;
| 4,000-4,870&lt;br /&gt;
| 95-100&lt;br /&gt;
| 1.25%&lt;br /&gt;
| 60&lt;br /&gt;
| 75&lt;br /&gt;
| 90&lt;br /&gt;
| 368,000&lt;br /&gt;
| 280,800&lt;br /&gt;
|-&lt;br /&gt;
| [[File:sapphirebeads.png|link=]]&amp;lt;br /&amp;gt;Sapphire Beads&lt;br /&gt;
| 3,750-4,000&lt;br /&gt;
| 3,750-4,000&lt;br /&gt;
| 100-105&lt;br /&gt;
| 1.25%&lt;br /&gt;
| 70&lt;br /&gt;
| 87&lt;br /&gt;
| 105&lt;br /&gt;
| 418,000&lt;br /&gt;
| 326,160&lt;br /&gt;
|-&lt;br /&gt;
| [[File:emeraldbeads.png|link=]]&amp;lt;br /&amp;gt;Emerald Beads&lt;br /&gt;
| 4,000-5,000&lt;br /&gt;
| 4,000-5,000&lt;br /&gt;
| 105-110&lt;br /&gt;
| 1.25%&lt;br /&gt;
| 80&lt;br /&gt;
| 100&lt;br /&gt;
| 120&lt;br /&gt;
| 468,000&lt;br /&gt;
| 374,400&lt;br /&gt;
|-&lt;br /&gt;
| [[File:starsapphirebeads.png|link=]]&amp;lt;br /&amp;gt;Star Sapphire Beads&lt;br /&gt;
| 4,000&lt;br /&gt;
| 4,000&lt;br /&gt;
| 110-115&lt;br /&gt;
| 1.25%&lt;br /&gt;
| 90&lt;br /&gt;
| 112&lt;br /&gt;
| 135&lt;br /&gt;
| 518,000&lt;br /&gt;
| 419,760&lt;br /&gt;
|-&lt;br /&gt;
| [[File:diamondnecklace.png|link=]]&amp;lt;br /&amp;gt;Diamond Necklace&lt;br /&gt;
| 4,000&lt;br /&gt;
| 4,000&lt;br /&gt;
| 115-120&lt;br /&gt;
| 1.25%&lt;br /&gt;
| 100&lt;br /&gt;
| 125&lt;br /&gt;
| 150&lt;br /&gt;
| 570,000&lt;br /&gt;
| 468,000&lt;br /&gt;
|-&lt;br /&gt;
| TOTALS&lt;br /&gt;
| &lt;br /&gt;
| 62,000&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
! 3,605,800&lt;br /&gt;
! 2,480,416&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Assuming:&lt;br /&gt;
* 17 Gold per Ingot (as of 19 Feb, 2024)&lt;br /&gt;
* Gems at +25% vendor price&lt;br /&gt;
* 20% exceptional rate&lt;br /&gt;
* 90% success rate of making jewels&lt;br /&gt;
* Note that exceptional rate varies a lot&lt;br /&gt;
* Wearing Artisan Aspect armor has a huge impact&lt;/div&gt;</summary>
		<author><name>Chumber</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Razor_Scripting&amp;diff=28819</id>
		<title>Razor Scripting</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Razor_Scripting&amp;diff=28819"/>
		<updated>2025-05-09T09:03:58Z</updated>

		<summary type="html">&lt;p&gt;Chumber: if skill added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Razor assistant distributed with the Outlands client is a fork of Razor Community Edition. If you need help with the basics of scripting in Razor please follow the link to Quick&#039;s documentation here. http://www.razorce.com/guide/&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Outlands has additionally extended that scripting engine with the following features.&lt;br /&gt;
&lt;br /&gt;
==Modified Commands and Expressions==&lt;br /&gt;
&lt;br /&gt;
Several commands and expressions that search by type have been greatly expanded:&lt;br /&gt;
&lt;br /&gt;
===dclicktype===&lt;br /&gt;
  dclicktype (&#039;name&#039;) OR (&#039;graphic&#039;) [source] [hue] [quantity] [range]&lt;br /&gt;
===findtype===&lt;br /&gt;
  findtype (&#039;name&#039;) OR (&#039;graphic&#039;) [source] [hue] [quantity] [range]&lt;br /&gt;
&lt;br /&gt;
The hue allows limiting by hue. The source may be the serial of a specific container, &#039;self&#039; for equipped items, or &#039;ground&#039;. The quantity is the minimum quantity, and the range is the maximum range from the player.&lt;br /&gt;
The lifttype expression is further limited to only operate on &#039;backpack&#039;, &#039;self&#039;, or &#039;ground&#039; sources.&lt;br /&gt;
===findtypelist===&lt;br /&gt;
Works similar to findtype but the first argument is a list name. If the list exists, found serials are added to the list.&lt;br /&gt;
  findtypelist (&#039;listname&#039;) (&#039;name of item&#039;) OR (&#039;graphic&#039;) [src] [hue] [qty] [range]&lt;br /&gt;
===targettype===&lt;br /&gt;
  targettype (&#039;name&#039;) OR (&#039;graphic&#039;) [source] [hue] [quantity] [range]&lt;br /&gt;
===lifttype===&lt;br /&gt;
  lifttype (&#039;name&#039;) OR (&#039;graphic&#039;) [amount] [src] [hue]&lt;br /&gt;
===overhead and sysmessage interpolation===&lt;br /&gt;
Both overhead and sysmessage (and their aliases) now allow for string interpolation as follows:&lt;br /&gt;
 setvar myvar 10&lt;br /&gt;
 overhead &amp;quot;my var is: &amp;lt;nowiki&amp;gt;{{myvar}}&amp;lt;/nowiki&amp;gt;&amp;quot;&lt;br /&gt;
===Loops and index variable===&lt;br /&gt;
All loops now have a scoped running index variable called &#039;index&#039; that starts at 0.&lt;br /&gt;
&lt;br /&gt;
==New Aliases==&lt;br /&gt;
&lt;br /&gt;
===ground===&lt;br /&gt;
The &#039;ground&#039; alias is now available. This is useful in the expanded targeting commands as the &amp;quot;source&amp;quot; parameter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==New Expressions==&lt;br /&gt;
&lt;br /&gt;
===find===&lt;br /&gt;
Searching based on a serial number is now possible with the find expression:&lt;br /&gt;
&lt;br /&gt;
  if find (serial) [src] [hue] [qty] [range]&lt;br /&gt;
&lt;br /&gt;
The parameters work exactly like the findtype command.&lt;br /&gt;
&lt;br /&gt;
===findlayer===&lt;br /&gt;
Searching a character for equipped items is now possible:&lt;br /&gt;
&lt;br /&gt;
  if findlayer self gloves as mygloves&lt;br /&gt;
    overhead &#039;Wearing gloves!&#039;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
The valid layers are:&lt;br /&gt;
  righthand&lt;br /&gt;
  lefthand&lt;br /&gt;
  shoes&lt;br /&gt;
  pants&lt;br /&gt;
  shirt&lt;br /&gt;
  head&lt;br /&gt;
  gloves&lt;br /&gt;
  ring&lt;br /&gt;
  talisman&lt;br /&gt;
  neck&lt;br /&gt;
  hair&lt;br /&gt;
  waist&lt;br /&gt;
  innertorso&lt;br /&gt;
  bracelet&lt;br /&gt;
  face&lt;br /&gt;
  facialhair&lt;br /&gt;
  middletorso&lt;br /&gt;
  earrings&lt;br /&gt;
  arms&lt;br /&gt;
  cloak&lt;br /&gt;
  backpack&lt;br /&gt;
  outertorso&lt;br /&gt;
  outerlegs&lt;br /&gt;
  innerlegs&lt;br /&gt;
  onehandedsecondary&lt;br /&gt;
  quiver&lt;br /&gt;
  outerbody&lt;br /&gt;
&lt;br /&gt;
===targetexists===&lt;br /&gt;
An expression to test whether the client currently has a target cursor up:&lt;br /&gt;
&lt;br /&gt;
  if targetexists [&#039;any&#039;/&#039;beneficial&#039;/&#039;harmful&#039;/&#039;neutral&#039;]&lt;br /&gt;
&lt;br /&gt;
===followers===&lt;br /&gt;
An expression to count your current followers:&lt;br /&gt;
&lt;br /&gt;
  if followers &amp;lt; 5&lt;br /&gt;
    overhead &amp;quot;Can still tame stuff!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===hue===&lt;br /&gt;
An expression to get the hue of an item:&lt;br /&gt;
&lt;br /&gt;
  if hue someObject = 0x1809&lt;br /&gt;
    overhead &amp;quot;Found hue of my item!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===name===&lt;br /&gt;
An expression to get your current character&#039;s name:&lt;br /&gt;
&lt;br /&gt;
  if name = &#039;MyName&#039;&lt;br /&gt;
    overhead &amp;quot;It&#039;s me!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===paralyzed===&lt;br /&gt;
An expression to test if your character is paralyzed:&lt;br /&gt;
&lt;br /&gt;
  if paralyzed&lt;br /&gt;
    overhead &amp;quot;Can&#039;t move!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===invul===&lt;br /&gt;
An expression to test if your character is blessed/invulnerable (yellow health bar):&lt;br /&gt;
&lt;br /&gt;
  if invul&lt;br /&gt;
    overhead &amp;quot;I&#039;m gonna live forever!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===warmode===&lt;br /&gt;
An expression to test if your character is in warmode:&lt;br /&gt;
&lt;br /&gt;
  if warmode&lt;br /&gt;
    overhead &amp;quot;Ready to attack!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===noto===&lt;br /&gt;
An expression to check any mobile&#039;s notoriety:&lt;br /&gt;
&lt;br /&gt;
  if noto some_Mobile = hostile&lt;br /&gt;
    overhead &amp;quot;Safe to attack!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
The valid notorieties are&lt;br /&gt;
  innocent (blue)&lt;br /&gt;
  friend (green)&lt;br /&gt;
  hostile (gray)&lt;br /&gt;
  criminal (gray)&lt;br /&gt;
  enemy (orange)&lt;br /&gt;
  murderer (red)&lt;br /&gt;
  invulnerable (yellow)&lt;br /&gt;
&lt;br /&gt;
===dead===&lt;br /&gt;
An expression to check if a mobile is dead:&lt;br /&gt;
&lt;br /&gt;
  if dead someMobile&lt;br /&gt;
    overhead &amp;quot;He&#039;s dead, Jim!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===maxweight===&lt;br /&gt;
&lt;br /&gt;
   if maxweight &amp;gt; 400&lt;br /&gt;
      overhead &amp;quot;I have a lot of strength&amp;quot;&lt;br /&gt;
   endif&lt;br /&gt;
&lt;br /&gt;
===diffweight===&lt;br /&gt;
&lt;br /&gt;
  if diffweight &amp;gt; 20&lt;br /&gt;
    overhead &amp;quot;I can lift 20 more stone&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===diffhits===&lt;br /&gt;
&lt;br /&gt;
  if diffhits &amp;gt; 40&lt;br /&gt;
    overhead &amp;quot;I need a heal!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===diffmana===&lt;br /&gt;
&lt;br /&gt;
  if diffmana &amp;gt; 40&lt;br /&gt;
    useskill Meditation&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===diffstam===&lt;br /&gt;
&lt;br /&gt;
  if diffstam &amp;gt; 30&lt;br /&gt;
    overhead &amp;quot;Need stamina&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===counttype===&lt;br /&gt;
&lt;br /&gt;
Returns the number of items of the same type in a container. If items are stackable, they will refund the number of items in the stack.&lt;br /&gt;
&lt;br /&gt;
  if counttype (name or graphic) [src] [hue] [range]&lt;br /&gt;
&lt;br /&gt;
===gumpexists===&lt;br /&gt;
&lt;br /&gt;
  if gumpexists (gumpId/&#039;any&#039;)&lt;br /&gt;
&lt;br /&gt;
Returns true if the gump exists.&lt;br /&gt;
&lt;br /&gt;
===ingump===&lt;br /&gt;
&lt;br /&gt;
  if ingump (text) [gumpId/&#039;any&#039;]&lt;br /&gt;
&lt;br /&gt;
Look for text in the given gump.&lt;br /&gt;
&lt;br /&gt;
===varexist===&lt;br /&gt;
&lt;br /&gt;
Checks if a given variable (or alias if ! is passed) is declared&lt;br /&gt;
&lt;br /&gt;
  if varexist someVar&lt;br /&gt;
    overhead &amp;quot;Select shelf&amp;quot;&lt;br /&gt;
    setvar someVar&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===bandaging===&lt;br /&gt;
&lt;br /&gt;
Checks if a bandage is currently being applied and will return the time left in seconds (works with healing and veterinary).&lt;br /&gt;
&lt;br /&gt;
  if bandaging &amp;gt; 5&lt;br /&gt;
    overhead &amp;quot;More than 5 seconds till next bandage&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
Simpler version&lt;br /&gt;
&lt;br /&gt;
  if not bandaging&lt;br /&gt;
    hotkey &amp;quot;Bandage Self&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===cooldown===&lt;br /&gt;
&lt;br /&gt;
Checks if the cooldown is active, can be compared against a duration. &lt;br /&gt;
&lt;br /&gt;
  if cooldown &amp;quot;mycooldown&amp;quot; &lt;br /&gt;
    overhead &amp;quot;cooldown is active&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
  if cooldown &amp;quot;mycooldown&amp;quot; &amp;gt; 2000&lt;br /&gt;
    overhead &amp;quot;more than 2 seconds remaining on cooldown&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
==New Commands==&lt;br /&gt;
&lt;br /&gt;
===setvar===&lt;br /&gt;
The setvar command has been modified on Outlands to support a wider set of use cases. The optional second parameter is now the serial of the variable. If provided, you won&#039;t be prompted with a target cursor.&lt;br /&gt;
&lt;br /&gt;
  setvar my_name 0x123&lt;br /&gt;
&lt;br /&gt;
This can be used for graphic IDs, hues, serials, names, and more. By default, this creates a persistent variable that will remain even across restarts of the application. To make the variable only live for as long as the current program run, append the &#039;!&#039; operator. The variable will not appear in the Razor variables list, but will still be global and usable from any script while Razor is running.&lt;br /&gt;
&lt;br /&gt;
  setvar! my_name 0x123&lt;br /&gt;
&lt;br /&gt;
===unsetvar===&lt;br /&gt;
Additionally, a command to unset variables has been added. It supports the same modifiers as setvar:&lt;br /&gt;
&lt;br /&gt;
  unsetvar my_name&lt;br /&gt;
&lt;br /&gt;
===ignore===&lt;br /&gt;
An ignore list has been added to avoid finding objects when using the various search commands:&lt;br /&gt;
&lt;br /&gt;
  ignore (serial or list)&lt;br /&gt;
&lt;br /&gt;
This also supports the same operators as setvar for controlling the scope of the ignore list.&lt;br /&gt;
&lt;br /&gt;
===unignore===&lt;br /&gt;
Similar to ignore, the unignore command removes a serial (or list of serials) from the ignore list:&lt;br /&gt;
&lt;br /&gt;
  unignore (serial or list)&lt;br /&gt;
&lt;br /&gt;
This also supports the same operators as setvar for controlling the scope of the ignore list.&lt;br /&gt;
===clearignore===&lt;br /&gt;
Clears the ignore list:&lt;br /&gt;
&lt;br /&gt;
  clearignore&lt;br /&gt;
&lt;br /&gt;
This also supports the same operators as setvar for controlling the scope of the ignore list.&lt;br /&gt;
===warmode=== &lt;br /&gt;
A command to explicitly set warmode state has been added:&lt;br /&gt;
&lt;br /&gt;
  warmode (&#039;on&#039; / &#039;off&#039;)&lt;br /&gt;
&lt;br /&gt;
===getlabel===&lt;br /&gt;
A command to get an item&#039;s label - the text you see when single clicking it - has been added.&lt;br /&gt;
&lt;br /&gt;
  getlabel (serial) (name)&lt;br /&gt;
&lt;br /&gt;
This will fetch the label for the item identified by the serial and create a new variable with your choice of name that holds the text.&lt;br /&gt;
&lt;br /&gt;
  getlabel backpack my_label&lt;br /&gt;
  overhead my_label&lt;br /&gt;
&lt;br /&gt;
===rename===&lt;br /&gt;
A command to rename followers has been added:&lt;br /&gt;
&lt;br /&gt;
  rename myFollower Bob&lt;br /&gt;
===skill===&lt;br /&gt;
A command to use skill&lt;br /&gt;
  skill discord&lt;br /&gt;
&lt;br /&gt;
A method to check skill levels&lt;br /&gt;
  if skill anatomy &amp;gt;= 80&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A valid active skill list:&lt;br /&gt;
  anatomy&lt;br /&gt;
  animallore // &amp;quot;animal lore&amp;quot;&lt;br /&gt;
  itemidentification // &amp;quot;item identification&amp;quot; // itemid&lt;br /&gt;
  armslore // &amp;quot;arms lore&amp;quot;&lt;br /&gt;
  begging&lt;br /&gt;
  peacemaking // peacemaking // peace&lt;br /&gt;
  cartography // cartography&lt;br /&gt;
  detectinghidden // detect hidden&lt;br /&gt;
  discord // Discordance&lt;br /&gt;
  evaluatingintelligence // &amp;quot;evaluate intelligence&amp;quot; // evalint&lt;br /&gt;
  forensicevaluation // &amp;quot;forensic evaluation&amp;quot; // forensiceval &lt;br /&gt;
  hiding&lt;br /&gt;
  provocation // provocation // provo&lt;br /&gt;
  inscription&lt;br /&gt;
  poisoning &lt;br /&gt;
  spiritspeak // &amp;quot;spirit speak&amp;quot; // spirit&lt;br /&gt;
  stealing&lt;br /&gt;
  taming // &amp;quot;animal taming&amp;quot;&lt;br /&gt;
  tasteidentification // &amp;quot;taste id&amp;quot; // tasteid // taste&lt;br /&gt;
  tracking &lt;br /&gt;
  meditation &lt;br /&gt;
  stealth &lt;br /&gt;
  removetrap&lt;br /&gt;
&lt;br /&gt;
===setskill===&lt;br /&gt;
A command to set skill gain locks has been added:&lt;br /&gt;
&lt;br /&gt;
  setskill Blacksmithing up&lt;br /&gt;
&lt;br /&gt;
The valid choices are up, down, or lock.&lt;br /&gt;
&lt;br /&gt;
===waitforgump===&lt;br /&gt;
&lt;br /&gt;
  waitforgump [gumpId]&lt;br /&gt;
&lt;br /&gt;
Wait for a gump to appear. If a gump ID is provided, wait for that particular gump. Otherwise, wait for the next gump.&lt;br /&gt;
&lt;br /&gt;
===gumpresponse===&lt;br /&gt;
&lt;br /&gt;
  gumpresponse (buttonId) [gumpId]&lt;br /&gt;
&lt;br /&gt;
Press the given button on the give gump (or the last gump that opened)&lt;br /&gt;
&lt;br /&gt;
===gumpclose===&lt;br /&gt;
&lt;br /&gt;
  gumpclose [gumpId]&lt;br /&gt;
&lt;br /&gt;
Close the given gump or the last gump that opened if no gumpId is specified.&lt;br /&gt;
&lt;br /&gt;
===cooldown===&lt;br /&gt;
&lt;br /&gt;
  cooldown &amp;lt;&#039;cooldown name&#039;&amp;gt; [milliseconds]&lt;br /&gt;
&lt;br /&gt;
Triggers the cooldown with the chosen name. If no milliseconds are passed in, it uses the cooldown&#039;s default value.&lt;br /&gt;
&lt;br /&gt;
==New Operators==&lt;br /&gt;
&lt;br /&gt;
===as===&lt;br /&gt;
There is now an &#039;as&#039; operator to capture the result of expressions as an alias. This is particularly useful for the `findtype` expression as follows&lt;br /&gt;
&lt;br /&gt;
  if findtype dagger as mydagger&lt;br /&gt;
    dclick mydagger&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===in===&lt;br /&gt;
There is additionally an &#039;in&#039; operator that can be used to check whether one string is a substring of another:&lt;br /&gt;
&lt;br /&gt;
  if this in thisthatandtheother&lt;br /&gt;
    overhead yes&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
These are particularly powerful when combined to sort through items:&lt;br /&gt;
&lt;br /&gt;
  if findtype dagger as mydagger&lt;br /&gt;
    getlabel mydagger daggerlabel&lt;br /&gt;
    if blessed in daggerlabel&lt;br /&gt;
      overhead &amp;quot;Found newbie dagger&amp;quot;&lt;br /&gt;
    endif&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lists==&lt;br /&gt;
List support includes the following commands:&lt;br /&gt;
&lt;br /&gt;
===createlist===&lt;br /&gt;
 createlist (&#039;list name&#039;)&lt;br /&gt;
&lt;br /&gt;
Create a new list&lt;br /&gt;
&lt;br /&gt;
===clearlist===&lt;br /&gt;
 clearlist (&#039;list name&#039;)&lt;br /&gt;
&lt;br /&gt;
Clear an existing list&lt;br /&gt;
&lt;br /&gt;
===removelist===&lt;br /&gt;
 removelist (&#039;list name&#039;)&lt;br /&gt;
&lt;br /&gt;
Delete a list&lt;br /&gt;
&lt;br /&gt;
===pushlist===&lt;br /&gt;
 pushlist (&#039;list name&#039;) (&#039;element value&#039;) [&#039;front&#039;/&#039;back&#039;] //comment&lt;br /&gt;
&lt;br /&gt;
Add an item to the front or back of the list&lt;br /&gt;
&lt;br /&gt;
===poplist===&lt;br /&gt;
 poplist (&#039;list name&#039;) (&#039;element value&#039;/&#039;front&#039;/&#039;back&#039;) //comment&lt;br /&gt;
&lt;br /&gt;
Remove an item from the front of back of the list. &lt;br /&gt;
&lt;br /&gt;
If used in an expression, the popped value can be saved with &#039;as&#039; as follows:&lt;br /&gt;
&lt;br /&gt;
 if poplist testlist back as popped&lt;br /&gt;
     overhead popped&lt;br /&gt;
 endif&lt;br /&gt;
&lt;br /&gt;
===listexists===&lt;br /&gt;
Additionally, the following list-related expressions have been added. These may be used within &amp;lt;code&amp;gt;if&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;while&amp;lt;/code&amp;gt; statements.&lt;br /&gt;
 listexists (&#039;list name&#039;)&lt;br /&gt;
&lt;br /&gt;
True if the list exists&lt;br /&gt;
&lt;br /&gt;
===list===&lt;br /&gt;
 list (list name) (operator) (value)&lt;br /&gt;
&lt;br /&gt;
Compare the length of the list to an integer&lt;br /&gt;
&lt;br /&gt;
===inlist===&lt;br /&gt;
 inlist (list name) (element)&lt;br /&gt;
&lt;br /&gt;
Test if an element is in a list.&lt;br /&gt;
&lt;br /&gt;
===atlist===&lt;br /&gt;
 atlist (&#039;list name&#039;) (index)&lt;br /&gt;
&lt;br /&gt;
Return an item in the list at the given index. Index starts at 0.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 if atlist mylist 2 as thirdentry&lt;br /&gt;
     overhead thirdentry&lt;br /&gt;
 else&lt;br /&gt;
     overhead &amp;quot;index out of bounds or list item retrievend was no serial&amp;quot;&lt;br /&gt;
 endif&lt;br /&gt;
&lt;br /&gt;
===Iterating lists===&lt;br /&gt;
Finally, &amp;lt;code&amp;gt;for&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;foreach&amp;lt;/code&amp;gt; loops can be used for iteration as follows:&lt;br /&gt;
&lt;br /&gt;
 for 10&lt;br /&gt;
   say &#039;hello&#039;&lt;br /&gt;
 endfor&lt;br /&gt;
&lt;br /&gt;
This will iterate exactly 10 times.&lt;br /&gt;
&lt;br /&gt;
 foreach x in my_list&lt;br /&gt;
   say x&lt;br /&gt;
 endfor&lt;br /&gt;
&lt;br /&gt;
This will iterate the elements in my_list, assigning the variable &#039;x&#039; to the next element on each iteration.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Timers==&lt;br /&gt;
Timers represent background timers that run while the rest of your script executes. All units are in milliseconds. They can be queried to check how much time has elapsed since they were started, or reset back to an earlier count.&lt;br /&gt;
&lt;br /&gt;
The following commands for working with timers have been added:&lt;br /&gt;
&lt;br /&gt;
===createtimer===&lt;br /&gt;
 createtimer (timer name)&lt;br /&gt;
&lt;br /&gt;
Create a new timer, starting at 0.&lt;br /&gt;
&lt;br /&gt;
===removetimer===&lt;br /&gt;
 removetimer (timer name)&lt;br /&gt;
&lt;br /&gt;
Destroy an existing timer.&lt;br /&gt;
&lt;br /&gt;
===settimer===&lt;br /&gt;
 settimer (timer name) (value)&lt;br /&gt;
&lt;br /&gt;
Set a timer to the given value. It will begin counting up from the given value immediately.&lt;br /&gt;
&lt;br /&gt;
Additionally, two expressions have been added for timers:&lt;br /&gt;
&lt;br /&gt;
===timer===&lt;br /&gt;
 timer (&#039;timer name&#039;) (operator) (value)&lt;br /&gt;
&lt;br /&gt;
Compare the current value of the timer (the time elapsed since it was started in milliseconds) to a given value&lt;br /&gt;
&lt;br /&gt;
===timerexists===&lt;br /&gt;
 timerexists (&#039;timer name&#039;)&lt;br /&gt;
&lt;br /&gt;
Check if a timer exists&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
 // Create a new timer&lt;br /&gt;
 if not timerexists &#039;sample&#039;&lt;br /&gt;
  createtimer &#039;sample&#039;&lt;br /&gt;
 endif&lt;br /&gt;
 // Reset every 10 seconds&lt;br /&gt;
 if timer &#039;sample&#039; &amp;gt; 10000&lt;br /&gt;
  settimer &#039;sample&#039; 0&lt;br /&gt;
 endif&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cooldowns==&lt;br /&gt;
Cooldowns are introduced in [https://forums.uooutlands.com/index.php?threads/classic-uo-client-patch-1-0-0-14-notes.4341/ Client patch 1.0.0.14]&lt;br /&gt;
&lt;br /&gt;
Cooldowns can be triggered using Razor script commands&lt;br /&gt;
&lt;br /&gt;
 // starts the cooldown named &amp;quot;mycooldown&amp;quot; with its default cooldown time&lt;br /&gt;
 cooldown &amp;quot;mycooldown&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
 // starts the cooldown named &amp;quot;mycooldown&amp;quot; with a 30 second timer (note that milliseconds are used in Razor)&lt;br /&gt;
 cooldown &amp;quot;mycooldown&amp;quot; 30000&lt;br /&gt;
&lt;br /&gt;
In an expression the cooldown command can be used to check the time left on a cooldown&lt;br /&gt;
 // checks if the cooldown is running&lt;br /&gt;
 if cooldown &amp;quot;mycooldown&amp;quot;&lt;br /&gt;
    // do something&lt;br /&gt;
 endif&lt;br /&gt;
 &lt;br /&gt;
 // checks if the cooldown has more than 5 seconds left&lt;br /&gt;
 if cooldown &amp;quot;mycooldown&amp;quot; &amp;gt; 5000&lt;br /&gt;
    // do something&lt;br /&gt;
 endif&lt;/div&gt;</summary>
		<author><name>Chumber</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Weapon_and_Parry_Codex&amp;diff=28808</id>
		<title>Weapon and Parry Codex</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Weapon_and_Parry_Codex&amp;diff=28808"/>
		<updated>2025-05-04T08:53:30Z</updated>

		<summary type="html">&lt;p&gt;Chumber: Arcane Codex needs magery too&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:PvM]][[Category:New Player]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Weapon and Parry Codices are a weapon focused player progression system in Outlands, allowing players to enhance their weapon skills by leveling Codex Stances as well as unlocking Finishers and Abilities for their weapon skill.&lt;br /&gt;
* Players are able to craft Codices with the [[Inscription]] skill&lt;br /&gt;
** All Codices are Blessed and cannot be stolen&lt;br /&gt;
* A complete list of in-game Codex commands can be found on the [[Commands#Codex|Commands]] page&lt;br /&gt;
* In order to use a Weapon Codex, players must have at least 80 [[Tactics]] and 80 in their weapon skill&lt;br /&gt;
** An exception to this is the [[Arcane]] codex which requires 80 [[Wrestling]] and 80 [[Magery]] along with Arcane skill&lt;br /&gt;
** In order to use a Parry Codex, players must have at least 80 [[Tactics]] or 80 [[Wrestling]] and 80 in their [[Parrying]] skill&lt;br /&gt;
* All skill requirements are based on the player&#039;s printed skill, i.e. Tactics bonus from crafted or magical weapons will not count towards the 80 Tactics requirement.&lt;br /&gt;
* Each character&#039;s codex profile is stored per character and not in the item itself, i.e. two characters can look at the same codex and each see their own progress.&lt;br /&gt;
** Players must still have the codex in their backpack to level and use it.&lt;br /&gt;
* Weapon abilities and finishers cannot be trigger on [[Stealth#Backstab|backstabs]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;8&amp;quot; | Weapon Codices&lt;br /&gt;
|-&lt;br /&gt;
| [[File:codexarcane.png|link=Weapon and Parry Codex#Arcane]]&amp;lt;br /&amp;gt;[[Weapon and Parry Codex#Arcane|Arcane]]&lt;br /&gt;
| [[File:codexarchery2.png|link=Weapon and Parry Codex#Archery]]&amp;lt;br /&amp;gt;[[Weapon and Parry Codex#Archery|Archery]]&lt;br /&gt;
| [[File:codexfencing2.png|link=Weapon and Parry Codex#Fencing]]&amp;lt;br /&amp;gt;[[Weapon and Parry Codex#Fencing|Fencing]]&lt;br /&gt;
| [[File:codexfishing.png|link=Weapon and Parry Codex#Fishing]]&amp;lt;br /&amp;gt;[[Weapon and Parry Codex#Parrying|Fishing]]&lt;br /&gt;
| [[File:codexmacing2.png|link=Weapon and Parry Codex#Macing]]&amp;lt;br /&amp;gt;[[Weapon and Parry Codex#Macing|Macing]]&lt;br /&gt;
| [[File:codexswords2.png|link=Weapon and Parry Codex#Swords]]&amp;lt;br /&amp;gt;[[Weapon and Parry Codex#Swords|Swords]]&lt;br /&gt;
| [[File:codexwrestling2.png|link=Weapon and Parry Codex#Wrestling]]&amp;lt;br /&amp;gt;[[Weapon and Parry Codex#Wrestling|Wrestling]]&lt;br /&gt;
| [[File:codexshield2.png|link=Weapon and Parry Codex#Parrying]]&amp;lt;br /&amp;gt;[[Weapon and Parry Codex#Parrying|Parrying]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Experience and Upgrade Points==&lt;br /&gt;
* Players gain [[experience Gain|experience]] towards Codices by killing creatures with a weapon type matching a codex they meet the skill requirements for.&lt;br /&gt;
** Players can level multiple codices at once, so long as their weapon matches one of them and they have the skills required for all of them&lt;br /&gt;
** The parry codex will gain experience so long as the player has a 2-handed weapon or shield equipped.&lt;br /&gt;
* Each upgrade point takes 5,000 gold earned worth of experience&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin-right:20px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Rank&lt;br /&gt;
! Upgrade Points&lt;br /&gt;
! XP Needed&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 20,000&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 8&lt;br /&gt;
| 40,000&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 12&lt;br /&gt;
| 60,000&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 16&lt;br /&gt;
| 80,000&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 20&lt;br /&gt;
| 100,000&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 40&lt;br /&gt;
| 200,000&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 60&lt;br /&gt;
| 300,000&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&amp;lt;br&amp;gt;Abilities&lt;br /&gt;
| 50&lt;br /&gt;
| 250,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stances==&lt;br /&gt;
* By Double-Clicking a Codex, players can open their character&#039;s Codex Profile menu for that skill&lt;br /&gt;
* On the top half of the codex gump, are the skill&#039;s 5 Stances&lt;br /&gt;
* Players can click the Large Button next to each Stance to activate or deactivate that stance&lt;br /&gt;
* Players can Single-Click their Codex in their backpack to see which Stance and Finisher they currently have Activated for that skill&lt;br /&gt;
* There is no cooldown between changing stances, however each stance change will cost the player 3 [[Skills_&amp;amp;_Stats#Stats|mana]]&lt;br /&gt;
* Player&#039;s can only have one stance active for each codex, although stances only provide their bonus if the player has the required skills and weapon and/or shield equipped.&lt;br /&gt;
&lt;br /&gt;
[[File:archerycodexgumpwildlands.png]]&lt;br /&gt;
&lt;br /&gt;
===Stance Ranks===&lt;br /&gt;
* Each Stance can be upgraded with upgrade points up to Rank 7, each rank costing increasingly more points. &lt;br /&gt;
* The Rank of a Stance will impact how powerful the effect it provides to the player is&lt;br /&gt;
&lt;br /&gt;
===Stance Auto Renewal===&lt;br /&gt;
* Stances in the Codex Hotbar have checkboxes next to each which will allow a player to choose whether or not to AutoRenew the stance, which will attempt to automatically reactivate that stance 10 seconds after activating it&lt;br /&gt;
** This allows the player to try to continuously gain the benefit from the &amp;quot;Wrestling Adoption Stance&amp;quot; bonus that occurs for the first 10 seconds of activating a Wrestling Stance&lt;br /&gt;
** This allows the player to utilize the Discipline Armor Aspect mechanics on mana usage&lt;br /&gt;
* Note: It is possible for players to toggle Auto-Renew for both their current Weapon Codex Stance and current Parry Codex Stance simultaneously, which if done, will result in both stances renewing and using mana for both (players should probably only auto-renew either their Weapon Stance or Parry Stance)&lt;br /&gt;
* Players can use the [[Commands|commands]] to toggle Auto-Renewal for Stances or by using the checkboxes in the Codex Hotbar&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Finishers==&lt;br /&gt;
* When a player reaches Rank 5 in any Stance for a skill, they will unlock the ability to select a Finisher&lt;br /&gt;
* If a player has a Finisher activated, Single-Clicking a Codex will display their selected Stance as well as their selected Finisher&lt;br /&gt;
* For weapons, Finishers are large-scale weapon hits, often with special effects (Such as finishing DOTs or restoring hp), that players can randomly trigger when attacking a creature that is below 25% of their max hit points, or below 33% of a [[Boss-Type Creature|boss-type creature&#039;s]].&lt;br /&gt;
* Parry Finishers are defensive measures that can trigger when the player gets below 33% of their max hit points&lt;br /&gt;
* Each codex has two Finishers the player can chose from, which they can toggle by clicking the Large Button next to each finisher.&lt;br /&gt;
** Players can switch between Finishers as often as they want, at no cost.&lt;br /&gt;
* Players can only trigger a single Finisher on each mob (i.e. an infinite cooldown), but can trigger a Finisher every 60s on a [[Boss-Type Creature]].&lt;br /&gt;
** Exceptions to this is are mechanics like [[Discipline Aspect|Discipline Aspect Armor]] or certain weapon abilities&lt;br /&gt;
** There is also a 5s cooldown between triggering Ricochet finishers (Meaning between triggering two finishers on two different creatures)&lt;br /&gt;
* When a Weapon Finisher triggers, it will resolve the &amp;quot;original&amp;quot; hit as normal, and then afterwards will take that hit&#039;s damage and then use that amount as the baseline &amp;quot;Damage&amp;quot; for how much the Weapon Finisher will inflict&lt;br /&gt;
** Example: A melee hit of 50 damage triggers a finisher, will first resolve 50 damage to the initial target, after which it will also inflict the finisher using 50 as the &amp;quot;damage&amp;quot;&lt;br /&gt;
* Damage for Weapon Finishers are scaled from +0% (Heavy Crossbow) upwards to +250% (Kryss) based on the weapon&#039;s printed Average Damage&lt;br /&gt;
&lt;br /&gt;
===Finisher Tiers===&lt;br /&gt;
* When players first unlock Finishers for a skill, those Finishers are at Tier 1&lt;br /&gt;
* From that point on, whenever the player reaches Rank 5 in a Stance for that skill, their Finisher Chance for the skill will increase by an additional tier (Capping out at Tier 5)&lt;br /&gt;
* Each Tier of finisher adds 2% more finisher chance&lt;br /&gt;
** The chance for a Weapon Finisher to occur is further scaled from +200% (Heavy Crossbow) downwards to +0% (Kryss) based on the weapon&#039;s printed Speed&lt;br /&gt;
** Finisher chance is reduced by 50% if a player (and their followers) has dealt less then 25% of the total damage the creature has received&lt;br /&gt;
* The chance for a Weapon Finisher to occur is also increased by a player&#039;s [[Anatomy]] skill: (Finisher Tier * 2%) + ((Finisher Tier * 2%) * (Anatomy Skill/100))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Weapon Abilities==&lt;br /&gt;
* Each Weapon Codex has 3 unique Weapon Abilities players can unlock and activate&lt;br /&gt;
* Each weapon ability takes 50 points to unlock&lt;br /&gt;
* Weapon abilities do not require any stances or finishers to unlock&lt;br /&gt;
* Once Unlocked, the Lock symbol for the Weapon Ability will be replaced with a large orb-shaped Weapon Ability button&lt;br /&gt;
&lt;br /&gt;
[[File:weaponabilityhotbar.gif]]&lt;br /&gt;
&lt;br /&gt;
===Weapon Ability Meter===&lt;br /&gt;
* In order for players to perform Weapon Abilities, their weapon ability meter must be full&lt;br /&gt;
* All Weapon Abilities for the player share the same weapon ability cooldown.&lt;br /&gt;
* Every 6 seconds the player&#039;s Weapon Ability Meter will fill by 10%, and by an additional (10% * ([[Arms Lore|Arms Lore Skill]] / 100))&lt;br /&gt;
** Meaning by default the weapon ability cooldown is 60s, but can be decreased all the way down to 24s &lt;br /&gt;
* Once toggled, the weapon ability will trigger on the next melee hit a player lands and their weapon meter will be reset&lt;br /&gt;
&lt;br /&gt;
[[File:weaponabilitiescodex.png]]&lt;br /&gt;
&lt;br /&gt;
==Codex Hotbar==&lt;br /&gt;
* The codex hotbar allows players to quickly change and view their stances, finishers and weapon abilities in one place, as well as set their stances to auto-renew and monitor their weapon ability meter&lt;br /&gt;
* The codex hotbar can be accessed via the hotbar button at the bottom of any codex gump or with the [CodexHotbar command.&lt;br /&gt;
&lt;br /&gt;
[[File:codexhotbarwildlands.png]]&lt;br /&gt;
&lt;br /&gt;
===Weapon Ability Hotbar===&lt;br /&gt;
* Players can also launch a dedicated Weapon Abilities Hotbar by typing [AbilityHotbar or [AbilitiesHotbar&lt;br /&gt;
&lt;br /&gt;
[[File:weaponabilitytrigger1a.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Codex Stances, Finishers and Abilities==&lt;br /&gt;
===Arcane===&lt;br /&gt;
{{ArcaneCodex}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Archery===&lt;br /&gt;
{{ArcheryCodex}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fencing===&lt;br /&gt;
{{FencingCodex}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fishing===&lt;br /&gt;
{{FishingCodex}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Macing===&lt;br /&gt;
{{MacingCodex}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Swords===&lt;br /&gt;
{{SwordCodex}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Wrestling===&lt;br /&gt;
{{WrestlingCodex}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Parrying===&lt;br /&gt;
{{ShieldCodex}}&lt;/div&gt;</summary>
		<author><name>Chumber</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Arcane&amp;diff=28807</id>
		<title>Arcane</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Arcane&amp;diff=28807"/>
		<updated>2025-05-04T08:52:24Z</updated>

		<summary type="html">&lt;p&gt;Chumber: Magery is required for codex now&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:PvM]][[Category:Arcane]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players with the Arcane Skill can wield [[Arcane Staff|Arcane Staves]] a new class of weapon that is designed around supporting &amp;quot;pure mage&amp;quot; builds&lt;br /&gt;
** Players having followers or using Barding skills within the last 60 seconds will lose:&lt;br /&gt;
*** Arcane Buildup &lt;br /&gt;
*** Arcane Codex Stances and Arcane Codex Finishers&lt;br /&gt;
*** Weapon Abilities for Arcane Staves&lt;br /&gt;
* Players with the Arcane Skill can chose Arcanist for the Paperdoll skill title&lt;br /&gt;
* The Arcane skill will boost the benefits players receive from [[Arcane Rune|Arcane Runes]] and Arcane Buildup&lt;br /&gt;
* A players chance to hit/defend with an Arcane Staff is based on their Arcane skill, but is also capped by their Wrestling skill&lt;br /&gt;
* Players with 80 Arcane and 80 [[Wrestling]] skill will be able to cast with an Arcane Staff equipped&lt;br /&gt;
* See [[Arcane Staff|Arcane Staves]] for combat specific details&lt;br /&gt;
* Players must remain stationary for 0.5 seconds in order to shoot (regardless of their Dexterity)&lt;br /&gt;
** Stationary delays scale in PvP based on a player&#039;s Dex, scaling from 1.0 seconds (25 Dex or lower) down to 0.5s (100 Dex or higher)&lt;br /&gt;
&lt;br /&gt;
[[File:skillgump-arcane.png|link=]]&lt;br /&gt;
&lt;br /&gt;
==PvM==&lt;br /&gt;
* Players have an (Effective Arcane Skill / 100%)) chance to avoid Spell Interruption from Creature/Environment Damage while casting with an Arcane Staff equipped&lt;br /&gt;
* Players with the Arcane Skill will now receive a (25% * (Arcane Skill / 100)) bonus to the effectiveness of nearby [[Arcane Rune|Arcane Runes]]&lt;br /&gt;
&lt;br /&gt;
==PvP Stationary Effects and Requirements==&lt;br /&gt;
* Stationary Delays are the length of time that a player must remain on the same tile before a Ranged Weapon will fire&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Swing Delay in PvP&lt;br /&gt;
* The Stationary Delay for Archery and Arcane Weapons scales in PvP based on a player&#039;s Dex, with delays scaling from 1.0 seconds (25 Dex or lower) down to 0.5 seconds (100 Dex or higher) [previously was flat 0.5 seconds]&lt;br /&gt;
* Examples&lt;br /&gt;
** A player with 25 Dex must remain stationary for 1.0 seconds before they may fire an Archery/Arcane Weapon&lt;br /&gt;
** A player with 63 Dex must remain stationary for 0.75 seconds before they may fire an Archery/Arcane Weapon&lt;br /&gt;
** A player with 100 Dex must remain stationary for 0.5 seconds before they may fire an Archery/Arcane Weapon&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Delays in PvP&lt;br /&gt;
* When attacking with a Ranged Weapon in PvP, the damage on hits will now have a delay that randomizes and scales based on Dex, with max delay ranging from between 0 seconds (100 Dex or higher) up to 0.5 seconds (25 Dex or lower)&lt;br /&gt;
* Examples&lt;br /&gt;
** A player with 25 Dex will have a randomized delay of 0 to 0.5 seconds for Ranged Weapon damage&lt;br /&gt;
** A player with 63 Dex will have a randomized delay of 0 to 0.25 seconds for Ranged Weapon damage&lt;br /&gt;
** A player with 100 Dex will have no delay for Ranged Weapon damage&lt;br /&gt;
&lt;br /&gt;
==Codex==&lt;br /&gt;
* 80 Arcane, 80 [[Wrestling]] and 80 [[Magery]] is required to use an [[Arcane Codex]]&lt;br /&gt;
* [[Arcane Staff|Arcane Staves]] benefit from Stances and Finishers provided by an Arcane Codex&lt;br /&gt;
&lt;br /&gt;
{{ArcaneCodex}}&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Players gain Arcane Skill when making Melee Attacks or Casting Spells&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-80&lt;br /&gt;
| Passively when making attacks with an Arcane Staff or when casting while equipped with an Arcane Staff in the [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 80-100&lt;br /&gt;
| Passively when making attacks with an Arcane Staff or when casting while equipped with an Arcane Staff&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Chumber</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Razor_Scripting&amp;diff=28806</id>
		<title>Razor Scripting</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Razor_Scripting&amp;diff=28806"/>
		<updated>2025-05-02T15:30:04Z</updated>

		<summary type="html">&lt;p&gt;Chumber: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Razor assistant distributed with the Outlands client is a fork of Razor Community Edition. If you need help with the basics of scripting in Razor please follow the link to Quick&#039;s documentation here. http://www.razorce.com/guide/&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Outlands has additionally extended that scripting engine with the following features.&lt;br /&gt;
&lt;br /&gt;
==Modified Commands and Expressions==&lt;br /&gt;
&lt;br /&gt;
Several commands and expressions that search by type have been greatly expanded:&lt;br /&gt;
&lt;br /&gt;
===dclicktype===&lt;br /&gt;
  dclicktype (&#039;name&#039;) OR (&#039;graphic&#039;) [source] [hue] [quantity] [range]&lt;br /&gt;
===findtype===&lt;br /&gt;
  findtype (&#039;name&#039;) OR (&#039;graphic&#039;) [source] [hue] [quantity] [range]&lt;br /&gt;
&lt;br /&gt;
The hue allows limiting by hue. The source may be the serial of a specific container, &#039;self&#039; for equipped items, or &#039;ground&#039;. The quantity is the minimum quantity, and the range is the maximum range from the player.&lt;br /&gt;
The lifttype expression is further limited to only operate on &#039;backpack&#039;, &#039;self&#039;, or &#039;ground&#039; sources.&lt;br /&gt;
===findtypelist===&lt;br /&gt;
Works similar to findtype but the first argument is a list name. If the list exists, found serials are added to the list.&lt;br /&gt;
  findtypelist (&#039;listname&#039;) (&#039;name of item&#039;) OR (&#039;graphic&#039;) [src] [hue] [qty] [range]&lt;br /&gt;
===targettype===&lt;br /&gt;
  targettype (&#039;name&#039;) OR (&#039;graphic&#039;) [source] [hue] [quantity] [range]&lt;br /&gt;
===lifttype===&lt;br /&gt;
  lifttype (&#039;name&#039;) OR (&#039;graphic&#039;) [amount] [src] [hue]&lt;br /&gt;
===overhead and sysmessage interpolation===&lt;br /&gt;
Both overhead and sysmessage (and their aliases) now allow for string interpolation as follows:&lt;br /&gt;
 setvar myvar 10&lt;br /&gt;
 overhead &amp;quot;my var is: &amp;lt;nowiki&amp;gt;{{myvar}}&amp;lt;/nowiki&amp;gt;&amp;quot;&lt;br /&gt;
===Loops and index variable===&lt;br /&gt;
All loops now have a scoped running index variable called &#039;index&#039; that starts at 0.&lt;br /&gt;
&lt;br /&gt;
==New Aliases==&lt;br /&gt;
&lt;br /&gt;
===ground===&lt;br /&gt;
The &#039;ground&#039; alias is now available. This is useful in the expanded targeting commands as the &amp;quot;source&amp;quot; parameter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==New Expressions==&lt;br /&gt;
&lt;br /&gt;
===find===&lt;br /&gt;
Searching based on a serial number is now possible with the find expression:&lt;br /&gt;
&lt;br /&gt;
  if find (serial) [src] [hue] [qty] [range]&lt;br /&gt;
&lt;br /&gt;
The parameters work exactly like the findtype command.&lt;br /&gt;
&lt;br /&gt;
===findlayer===&lt;br /&gt;
Searching a character for equipped items is now possible:&lt;br /&gt;
&lt;br /&gt;
  if findlayer self gloves as mygloves&lt;br /&gt;
    overhead &#039;Wearing gloves!&#039;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
The valid layers are:&lt;br /&gt;
  righthand&lt;br /&gt;
  lefthand&lt;br /&gt;
  shoes&lt;br /&gt;
  pants&lt;br /&gt;
  shirt&lt;br /&gt;
  head&lt;br /&gt;
  gloves&lt;br /&gt;
  ring&lt;br /&gt;
  talisman&lt;br /&gt;
  neck&lt;br /&gt;
  hair&lt;br /&gt;
  waist&lt;br /&gt;
  innertorso&lt;br /&gt;
  bracelet&lt;br /&gt;
  face&lt;br /&gt;
  facialhair&lt;br /&gt;
  middletorso&lt;br /&gt;
  earrings&lt;br /&gt;
  arms&lt;br /&gt;
  cloak&lt;br /&gt;
  backpack&lt;br /&gt;
  outertorso&lt;br /&gt;
  outerlegs&lt;br /&gt;
  innerlegs&lt;br /&gt;
  onehandedsecondary&lt;br /&gt;
  quiver&lt;br /&gt;
  outerbody&lt;br /&gt;
&lt;br /&gt;
===targetexists===&lt;br /&gt;
An expression to test whether the client currently has a target cursor up:&lt;br /&gt;
&lt;br /&gt;
  if targetexists [&#039;any&#039;/&#039;beneficial&#039;/&#039;harmful&#039;/&#039;neutral&#039;]&lt;br /&gt;
&lt;br /&gt;
===followers===&lt;br /&gt;
An expression to count your current followers:&lt;br /&gt;
&lt;br /&gt;
  if followers &amp;lt; 5&lt;br /&gt;
    overhead &amp;quot;Can still tame stuff!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===hue===&lt;br /&gt;
An expression to get the hue of an item:&lt;br /&gt;
&lt;br /&gt;
  if hue someObject = 0x1809&lt;br /&gt;
    overhead &amp;quot;Found hue of my item!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===name===&lt;br /&gt;
An expression to get your current character&#039;s name:&lt;br /&gt;
&lt;br /&gt;
  if name = &#039;MyName&#039;&lt;br /&gt;
    overhead &amp;quot;It&#039;s me!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===paralyzed===&lt;br /&gt;
An expression to test if your character is paralyzed:&lt;br /&gt;
&lt;br /&gt;
  if paralyzed&lt;br /&gt;
    overhead &amp;quot;Can&#039;t move!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===invul===&lt;br /&gt;
An expression to test if your character is blessed/invulnerable (yellow health bar):&lt;br /&gt;
&lt;br /&gt;
  if invul&lt;br /&gt;
    overhead &amp;quot;I&#039;m gonna live forever!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===warmode===&lt;br /&gt;
An expression to test if your character is in warmode:&lt;br /&gt;
&lt;br /&gt;
  if warmode&lt;br /&gt;
    overhead &amp;quot;Ready to attack!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===noto===&lt;br /&gt;
An expression to check any mobile&#039;s notoriety:&lt;br /&gt;
&lt;br /&gt;
  if noto some_Mobile = hostile&lt;br /&gt;
    overhead &amp;quot;Safe to attack!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
The valid notorieties are&lt;br /&gt;
  innocent (blue)&lt;br /&gt;
  friend (green)&lt;br /&gt;
  hostile (gray)&lt;br /&gt;
  criminal (gray)&lt;br /&gt;
  enemy (orange)&lt;br /&gt;
  murderer (red)&lt;br /&gt;
  invulnerable (yellow)&lt;br /&gt;
&lt;br /&gt;
===dead===&lt;br /&gt;
An expression to check if a mobile is dead:&lt;br /&gt;
&lt;br /&gt;
  if dead someMobile&lt;br /&gt;
    overhead &amp;quot;He&#039;s dead, Jim!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===maxweight===&lt;br /&gt;
&lt;br /&gt;
   if maxweight &amp;gt; 400&lt;br /&gt;
      overhead &amp;quot;I have a lot of strength&amp;quot;&lt;br /&gt;
   endif&lt;br /&gt;
&lt;br /&gt;
===diffweight===&lt;br /&gt;
&lt;br /&gt;
  if diffweight &amp;gt; 20&lt;br /&gt;
    overhead &amp;quot;I can lift 20 more stone&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===diffhits===&lt;br /&gt;
&lt;br /&gt;
  if diffhits &amp;gt; 40&lt;br /&gt;
    overhead &amp;quot;I need a heal!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===diffmana===&lt;br /&gt;
&lt;br /&gt;
  if diffmana &amp;gt; 40&lt;br /&gt;
    useskill Meditation&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===diffstam===&lt;br /&gt;
&lt;br /&gt;
  if diffstam &amp;gt; 30&lt;br /&gt;
    overhead &amp;quot;Need stamina&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===counttype===&lt;br /&gt;
&lt;br /&gt;
Returns the number of items of the same type in a container. If items are stackable, they will refund the number of items in the stack.&lt;br /&gt;
&lt;br /&gt;
  if counttype (name or graphic) [src] [hue] [range]&lt;br /&gt;
&lt;br /&gt;
===gumpexists===&lt;br /&gt;
&lt;br /&gt;
  if gumpexists (gumpId/&#039;any&#039;)&lt;br /&gt;
&lt;br /&gt;
Returns true if the gump exists.&lt;br /&gt;
&lt;br /&gt;
===ingump===&lt;br /&gt;
&lt;br /&gt;
  if ingump (text) [gumpId/&#039;any&#039;]&lt;br /&gt;
&lt;br /&gt;
Look for text in the given gump.&lt;br /&gt;
&lt;br /&gt;
===varexist===&lt;br /&gt;
&lt;br /&gt;
Checks if a given variable (or alias if ! is passed) is declared&lt;br /&gt;
&lt;br /&gt;
  if varexist someVar&lt;br /&gt;
    overhead &amp;quot;Select shelf&amp;quot;&lt;br /&gt;
    setvar someVar&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===bandaging===&lt;br /&gt;
&lt;br /&gt;
Checks if a bandage is currently being applied and will return the time left in seconds (works with healing and veterinary).&lt;br /&gt;
&lt;br /&gt;
  if bandaging &amp;gt; 5&lt;br /&gt;
    overhead &amp;quot;More than 5 seconds till next bandage&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
Simpler version&lt;br /&gt;
&lt;br /&gt;
  if not bandaging&lt;br /&gt;
    hotkey &amp;quot;Bandage Self&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===cooldown===&lt;br /&gt;
&lt;br /&gt;
Checks if the cooldown is active, can be compared against a duration. &lt;br /&gt;
&lt;br /&gt;
  if cooldown &amp;quot;mycooldown&amp;quot; &lt;br /&gt;
    overhead &amp;quot;cooldown is active&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
  if cooldown &amp;quot;mycooldown&amp;quot; &amp;gt; 2000&lt;br /&gt;
    overhead &amp;quot;more than 2 seconds remaining on cooldown&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
==New Commands==&lt;br /&gt;
&lt;br /&gt;
===setvar===&lt;br /&gt;
The setvar command has been modified on Outlands to support a wider set of use cases. The optional second parameter is now the serial of the variable. If provided, you won&#039;t be prompted with a target cursor.&lt;br /&gt;
&lt;br /&gt;
  setvar my_name 0x123&lt;br /&gt;
&lt;br /&gt;
This can be used for graphic IDs, hues, serials, names, and more. By default, this creates a persistent variable that will remain even across restarts of the application. To make the variable only live for as long as the current program run, append the &#039;!&#039; operator. The variable will not appear in the Razor variables list, but will still be global and usable from any script while Razor is running.&lt;br /&gt;
&lt;br /&gt;
  setvar! my_name 0x123&lt;br /&gt;
&lt;br /&gt;
===unsetvar===&lt;br /&gt;
Additionally, a command to unset variables has been added. It supports the same modifiers as setvar:&lt;br /&gt;
&lt;br /&gt;
  unsetvar my_name&lt;br /&gt;
&lt;br /&gt;
===ignore===&lt;br /&gt;
An ignore list has been added to avoid finding objects when using the various search commands:&lt;br /&gt;
&lt;br /&gt;
  ignore (serial or list)&lt;br /&gt;
&lt;br /&gt;
This also supports the same operators as setvar for controlling the scope of the ignore list.&lt;br /&gt;
&lt;br /&gt;
===unignore===&lt;br /&gt;
Similar to ignore, the unignore command removes a serial (or list of serials) from the ignore list:&lt;br /&gt;
&lt;br /&gt;
  unignore (serial or list)&lt;br /&gt;
&lt;br /&gt;
This also supports the same operators as setvar for controlling the scope of the ignore list.&lt;br /&gt;
===clearignore===&lt;br /&gt;
Clears the ignore list:&lt;br /&gt;
&lt;br /&gt;
  clearignore&lt;br /&gt;
&lt;br /&gt;
This also supports the same operators as setvar for controlling the scope of the ignore list.&lt;br /&gt;
===warmode=== &lt;br /&gt;
A command to explicitly set warmode state has been added:&lt;br /&gt;
&lt;br /&gt;
  warmode (&#039;on&#039; / &#039;off&#039;)&lt;br /&gt;
&lt;br /&gt;
===getlabel===&lt;br /&gt;
A command to get an item&#039;s label - the text you see when single clicking it - has been added.&lt;br /&gt;
&lt;br /&gt;
  getlabel (serial) (name)&lt;br /&gt;
&lt;br /&gt;
This will fetch the label for the item identified by the serial and create a new variable with your choice of name that holds the text.&lt;br /&gt;
&lt;br /&gt;
  getlabel backpack my_label&lt;br /&gt;
  overhead my_label&lt;br /&gt;
&lt;br /&gt;
===rename===&lt;br /&gt;
A command to rename followers has been added:&lt;br /&gt;
&lt;br /&gt;
  rename myFollower Bob&lt;br /&gt;
===skill===&lt;br /&gt;
A command to use skill&lt;br /&gt;
  skill discord&lt;br /&gt;
&lt;br /&gt;
A valid active skill list:&lt;br /&gt;
  anatomy&lt;br /&gt;
  animallore // &amp;quot;animal lore&amp;quot;&lt;br /&gt;
  itemidentification // &amp;quot;item identification&amp;quot; // itemid&lt;br /&gt;
  armslore // &amp;quot;arms lore&amp;quot;&lt;br /&gt;
  begging&lt;br /&gt;
  peacemaking // peacemaking // peace&lt;br /&gt;
  cartography // cartography&lt;br /&gt;
  detectinghidden // detect hidden&lt;br /&gt;
  discord // Discordance&lt;br /&gt;
  evaluatingintelligence // &amp;quot;evaluate intelligence&amp;quot; // evalint&lt;br /&gt;
  forensicevaluation // &amp;quot;forensic evaluation&amp;quot; // forensiceval &lt;br /&gt;
  hiding&lt;br /&gt;
  provocation // provocation // provo&lt;br /&gt;
  inscription&lt;br /&gt;
  poisoning &lt;br /&gt;
  spiritspeak // &amp;quot;spirit speak&amp;quot; // spirit&lt;br /&gt;
  stealing&lt;br /&gt;
  taming // &amp;quot;animal taming&amp;quot;&lt;br /&gt;
  tasteidentification // &amp;quot;taste id&amp;quot; // tasteid // taste&lt;br /&gt;
  tracking &lt;br /&gt;
  meditation &lt;br /&gt;
  stealth &lt;br /&gt;
  removetrap&lt;br /&gt;
&lt;br /&gt;
===setskill===&lt;br /&gt;
A command to set skill gain locks has been added:&lt;br /&gt;
&lt;br /&gt;
  setskill Blacksmithing up&lt;br /&gt;
&lt;br /&gt;
The valid choices are up, down, or lock.&lt;br /&gt;
&lt;br /&gt;
===waitforgump===&lt;br /&gt;
&lt;br /&gt;
  waitforgump [gumpId]&lt;br /&gt;
&lt;br /&gt;
Wait for a gump to appear. If a gump ID is provided, wait for that particular gump. Otherwise, wait for the next gump.&lt;br /&gt;
&lt;br /&gt;
===gumpresponse===&lt;br /&gt;
&lt;br /&gt;
  gumpresponse (buttonId) [gumpId]&lt;br /&gt;
&lt;br /&gt;
Press the given button on the give gump (or the last gump that opened)&lt;br /&gt;
&lt;br /&gt;
===gumpclose===&lt;br /&gt;
&lt;br /&gt;
  gumpclose [gumpId]&lt;br /&gt;
&lt;br /&gt;
Close the given gump or the last gump that opened if no gumpId is specified.&lt;br /&gt;
&lt;br /&gt;
===cooldown===&lt;br /&gt;
&lt;br /&gt;
  cooldown &amp;lt;&#039;cooldown name&#039;&amp;gt; [milliseconds]&lt;br /&gt;
&lt;br /&gt;
Triggers the cooldown with the chosen name. If no milliseconds are passed in, it uses the cooldown&#039;s default value.&lt;br /&gt;
&lt;br /&gt;
==New Operators==&lt;br /&gt;
&lt;br /&gt;
===as===&lt;br /&gt;
There is now an &#039;as&#039; operator to capture the result of expressions as an alias. This is particularly useful for the `findtype` expression as follows&lt;br /&gt;
&lt;br /&gt;
  if findtype dagger as mydagger&lt;br /&gt;
    dclick mydagger&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===in===&lt;br /&gt;
There is additionally an &#039;in&#039; operator that can be used to check whether one string is a substring of another:&lt;br /&gt;
&lt;br /&gt;
  if this in thisthatandtheother&lt;br /&gt;
    overhead yes&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
These are particularly powerful when combined to sort through items:&lt;br /&gt;
&lt;br /&gt;
  if findtype dagger as mydagger&lt;br /&gt;
    getlabel mydagger daggerlabel&lt;br /&gt;
    if blessed in daggerlabel&lt;br /&gt;
      overhead &amp;quot;Found newbie dagger&amp;quot;&lt;br /&gt;
    endif&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lists==&lt;br /&gt;
List support includes the following commands:&lt;br /&gt;
&lt;br /&gt;
===createlist===&lt;br /&gt;
 createlist (&#039;list name&#039;)&lt;br /&gt;
&lt;br /&gt;
Create a new list&lt;br /&gt;
&lt;br /&gt;
===clearlist===&lt;br /&gt;
 clearlist (&#039;list name&#039;)&lt;br /&gt;
&lt;br /&gt;
Clear an existing list&lt;br /&gt;
&lt;br /&gt;
===removelist===&lt;br /&gt;
 removelist (&#039;list name&#039;)&lt;br /&gt;
&lt;br /&gt;
Delete a list&lt;br /&gt;
&lt;br /&gt;
===pushlist===&lt;br /&gt;
 pushlist (&#039;list name&#039;) (&#039;element value&#039;) [&#039;front&#039;/&#039;back&#039;] //comment&lt;br /&gt;
&lt;br /&gt;
Add an item to the front or back of the list&lt;br /&gt;
&lt;br /&gt;
===poplist===&lt;br /&gt;
 poplist (&#039;list name&#039;) (&#039;element value&#039;/&#039;front&#039;/&#039;back&#039;) //comment&lt;br /&gt;
&lt;br /&gt;
Remove an item from the front of back of the list. &lt;br /&gt;
&lt;br /&gt;
If used in an expression, the popped value can be saved with &#039;as&#039; as follows:&lt;br /&gt;
&lt;br /&gt;
 if poplist testlist back as popped&lt;br /&gt;
     overhead popped&lt;br /&gt;
 endif&lt;br /&gt;
&lt;br /&gt;
===listexists===&lt;br /&gt;
Additionally, the following list-related expressions have been added. These may be used within &amp;lt;code&amp;gt;if&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;while&amp;lt;/code&amp;gt; statements.&lt;br /&gt;
 listexists (&#039;list name&#039;)&lt;br /&gt;
&lt;br /&gt;
True if the list exists&lt;br /&gt;
&lt;br /&gt;
===list===&lt;br /&gt;
 list (list name) (operator) (value)&lt;br /&gt;
&lt;br /&gt;
Compare the length of the list to an integer&lt;br /&gt;
&lt;br /&gt;
===inlist===&lt;br /&gt;
 inlist (list name) (element)&lt;br /&gt;
&lt;br /&gt;
Test if an element is in a list.&lt;br /&gt;
&lt;br /&gt;
===atlist===&lt;br /&gt;
 atlist (&#039;list name&#039;) (index)&lt;br /&gt;
&lt;br /&gt;
Return an item in the list at the given index. Index starts at 0.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 if atlist mylist 2 as thirdentry&lt;br /&gt;
     overhead thirdentry&lt;br /&gt;
 else&lt;br /&gt;
     overhead &amp;quot;index out of bounds or list item retrievend was no serial&amp;quot;&lt;br /&gt;
 endif&lt;br /&gt;
&lt;br /&gt;
===Iterating lists===&lt;br /&gt;
Finally, &amp;lt;code&amp;gt;for&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;foreach&amp;lt;/code&amp;gt; loops can be used for iteration as follows:&lt;br /&gt;
&lt;br /&gt;
 for 10&lt;br /&gt;
   say &#039;hello&#039;&lt;br /&gt;
 endfor&lt;br /&gt;
&lt;br /&gt;
This will iterate exactly 10 times.&lt;br /&gt;
&lt;br /&gt;
 foreach x in my_list&lt;br /&gt;
   say x&lt;br /&gt;
 endfor&lt;br /&gt;
&lt;br /&gt;
This will iterate the elements in my_list, assigning the variable &#039;x&#039; to the next element on each iteration.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Timers==&lt;br /&gt;
Timers represent background timers that run while the rest of your script executes. All units are in milliseconds. They can be queried to check how much time has elapsed since they were started, or reset back to an earlier count.&lt;br /&gt;
&lt;br /&gt;
The following commands for working with timers have been added:&lt;br /&gt;
&lt;br /&gt;
===createtimer===&lt;br /&gt;
 createtimer (timer name)&lt;br /&gt;
&lt;br /&gt;
Create a new timer, starting at 0.&lt;br /&gt;
&lt;br /&gt;
===removetimer===&lt;br /&gt;
 removetimer (timer name)&lt;br /&gt;
&lt;br /&gt;
Destroy an existing timer.&lt;br /&gt;
&lt;br /&gt;
===settimer===&lt;br /&gt;
 settimer (timer name) (value)&lt;br /&gt;
&lt;br /&gt;
Set a timer to the given value. It will begin counting up from the given value immediately.&lt;br /&gt;
&lt;br /&gt;
Additionally, two expressions have been added for timers:&lt;br /&gt;
&lt;br /&gt;
===timer===&lt;br /&gt;
 timer (&#039;timer name&#039;) (operator) (value)&lt;br /&gt;
&lt;br /&gt;
Compare the current value of the timer (the time elapsed since it was started in milliseconds) to a given value&lt;br /&gt;
&lt;br /&gt;
===timerexists===&lt;br /&gt;
 timerexists (&#039;timer name&#039;)&lt;br /&gt;
&lt;br /&gt;
Check if a timer exists&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
 // Create a new timer&lt;br /&gt;
 if not timerexists &#039;sample&#039;&lt;br /&gt;
  createtimer &#039;sample&#039;&lt;br /&gt;
 endif&lt;br /&gt;
 // Reset every 10 seconds&lt;br /&gt;
 if timer &#039;sample&#039; &amp;gt; 10000&lt;br /&gt;
  settimer &#039;sample&#039; 0&lt;br /&gt;
 endif&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cooldowns==&lt;br /&gt;
Cooldowns are introduced in [https://forums.uooutlands.com/index.php?threads/classic-uo-client-patch-1-0-0-14-notes.4341/ Client patch 1.0.0.14]&lt;br /&gt;
&lt;br /&gt;
Cooldowns can be triggered using Razor script commands&lt;br /&gt;
&lt;br /&gt;
 // starts the cooldown named &amp;quot;mycooldown&amp;quot; with its default cooldown time&lt;br /&gt;
 cooldown &amp;quot;mycooldown&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
 // starts the cooldown named &amp;quot;mycooldown&amp;quot; with a 30 second timer (note that milliseconds are used in Razor)&lt;br /&gt;
 cooldown &amp;quot;mycooldown&amp;quot; 30000&lt;br /&gt;
&lt;br /&gt;
In an expression the cooldown command can be used to check the time left on a cooldown&lt;br /&gt;
 // checks if the cooldown is running&lt;br /&gt;
 if cooldown &amp;quot;mycooldown&amp;quot;&lt;br /&gt;
    // do something&lt;br /&gt;
 endif&lt;br /&gt;
 &lt;br /&gt;
 // checks if the cooldown has more than 5 seconds left&lt;br /&gt;
 if cooldown &amp;quot;mycooldown&amp;quot; &amp;gt; 5000&lt;br /&gt;
    // do something&lt;br /&gt;
 endif&lt;/div&gt;</summary>
		<author><name>Chumber</name></author>
	</entry>
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