<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://wiki.uooutlands.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Daerik</id>
	<title>UO Outlands Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://wiki.uooutlands.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Daerik"/>
	<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/Special:Contributions/Daerik"/>
	<updated>2026-04-29T16:46:10Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.1</generator>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Omni_Bosses&amp;diff=4858</id>
		<title>Omni Bosses</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Omni_Bosses&amp;diff=4858"/>
		<updated>2019-10-24T15:22:37Z</updated>

		<summary type="html">&lt;p&gt;Daerik: /* Summoning */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Bosses]]__NOTOC__{{#ev:youtube|https://youtu.be/lR9DDWHr_tE|alignment|right}}&lt;br /&gt;
&lt;br /&gt;
* Omni Bosses have 5,000,000 hit points&lt;br /&gt;
* Omni Bosses can only be Barded once every 180 seconds&lt;br /&gt;
* Omni Bosses Autodispel every 6 seconds&lt;br /&gt;
* Read about how the [[Boss Results]] system works&lt;br /&gt;
* Read about the [[Tome of Heroism]], which is needed to summon an Omni Boss&lt;br /&gt;
* Damage amounts are broken down by [[Mastery Chain#Mastery Chain Link Types|Mastery Chain Links]] distributed (which is every 1,000,000 hit points dealt)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summoning==&lt;br /&gt;
* Players who complete a [[Tome of Heroism]], their guild members, alliance members and party members are allowed to use the summoned Omni Gate&lt;br /&gt;
* After 60 minutes, Daemon Gates will open around towns and non-guild/non-party members are free to enter the Omniboss lair and engage the active guild/Omniboss&lt;br /&gt;
** However, using a Daemon Gate in town will require the player to spend a Daemon Rune&lt;br /&gt;
** Daemon Runes are a loot item players can acquire in the [[Daemon Keep]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Inside the Lair===&lt;br /&gt;
* The Omni Boss Lair is a Lawless zone (all players flag grey to each other)&lt;br /&gt;
* There are 3 different Lairs in the Omni Realm, and each time a player summons an Omni Gate, it will lead to a randomized Lair&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Omni Realm Moongates===&lt;br /&gt;
* Each Omni Realm Lair has between 8-10 Moongates around the edges of the Lair that players can use to exit back to the town of their choice (similar to normal public moongates)&lt;br /&gt;
* Unlike normal moongates, however, players can leave through these moongates even while they have a Heat of Battle activated&lt;br /&gt;
* Every 60 seconds, one randomized moongate in the Lair is determined to be the &amp;quot;Entrance Moongate&amp;quot;&lt;br /&gt;
* Whenever players enter the Omni Realm (by traveling through an Omni Gate) they will appear at the location of the current Entrance Moongate (this is intended to reduce the effectiveness of &amp;quot;camping&amp;quot; locations within the Omni Realm)&lt;br /&gt;
&lt;br /&gt;
==Mastery Chain Link Rewards==&lt;br /&gt;
* Completion of a [[Tome of Heroism]] rewards the player with 3 [[Mastery Chain#Mastery Chain Link Types|Mastery Chain Links]]&lt;br /&gt;
* Omni Bosses distribute 1 Mastery Chain Link each time 1,000,000 hit points of damage have been dealt to it, making for a total of 5 Mastery Chain Links to be distributed&lt;br /&gt;
* For each 1,000,000 damage dealt to the Omni Boss, the system looks at which players inflicted that damage and randomly grants a player a Mastery Chain Link in their backpack, with chances matching their damage percentage amounts&lt;br /&gt;
** For example, a player who dealt 100,000 damage (which is 10% of the 1,000,000 total) would have a 10% chance to get the Link&lt;br /&gt;
* If the player who would get the link is either dead or no longer in the Omni Lair, their link will appear on the Omni Bosses&#039; corpse and only that player or their guildmates will be able to lift it for 10 minutes (after 10 minutes any player can lift it off the corpse)&lt;br /&gt;
* 60 Minutes after the Omni Boss has been killed, all players currently remaining in the Omni Realm will be teleported (including their pets) back to the last town they have visited via public moongate&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:omnibossdroppinglink.png|center|link=]]&lt;/div&gt;</summary>
		<author><name>Daerik</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Inscription&amp;diff=4795</id>
		<title>Inscription</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Inscription&amp;diff=4795"/>
		<updated>2019-10-11T16:29:05Z</updated>

		<summary type="html">&lt;p&gt;Daerik: Added training item for 100 - 120&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:wiki-inscription.gif|center|alt=Inscription|link=]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Create spells scrolls, runebooks, and other library items&lt;br /&gt;
* Does not require mana or reagents to create spell scrolls&lt;br /&gt;
* Players creating spell scrolls from circle 1-6 must have the spell in their own spellbook in order to craft it&lt;br /&gt;
* Crafting spell scrolls from circle 7-8 will require [[Arcane Scroll|Arcane Scrolls]] which are items found as loot in game&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Craftables==&lt;br /&gt;
{{Inscription}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spell Improvements==&lt;br /&gt;
* Reactive Armor maximum melee damage prevention increased by an additional (40 * (Inscription Skill / 100))&lt;br /&gt;
* Protection Spell duration increased to (500% * (Inscription Skill / 100)) of normal&lt;br /&gt;
* Arch Protection Spell duration increased to (500% * (Inscription Skill / 100)) of normal&lt;br /&gt;
* Bless Spell duration increased to (500% * (Inscription Skill / 100)) of normal&lt;br /&gt;
* Invisibility spell duration increased to (500% * (Inscription Skill / 100)) of normal&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Automatic Spell Scroll Usage==&lt;br /&gt;
* If Automatic Spell Scroll Usage is toggled, whenever a player casts a spell, it will first check their backpack to see if a matching spell scroll for that spell is present, and if so, attempt to cast the spell using the scroll instead of with reagents&lt;br /&gt;
* Players can toggle this mechanic on and off typing [AutoUseSpellScrolls or from the Help Page -&amp;gt; Commands Tab -&amp;gt; Mechanics Group -&amp;gt; AutoUseSpellScrolls button&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:autousespellscrolls.gif|center|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvM Bonuses==&lt;br /&gt;
* Magic Reflect spell has a (100% - (Spell Circle * 10%)) * (Inscription Skill / 100) chance to remain in place after reflecting a spell&lt;br /&gt;
* Players using a scroll to cast a Level 1-6 spell will have a (40% * (Inscription Skill / 100))) to not consume the scroll&lt;br /&gt;
* Players using a scroll to cast a Level 7-8 spell will have a (80% * (Inscription Skill / 100))) to not consume the scroll&lt;br /&gt;
* Players using a scroll to cast a spell will receive a (25% * (Inscription Skill / 100)) damage bonus against creatures&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvP Bonuses==&lt;br /&gt;
* Magic Reflect spell has an (50% * (Inscription Skill / 100)) chance to stay up after reflecting 1 spell, but will be nullified after the next spell occurs (and when staying up, will look and sound as if the player recast Magic Reflect on himself/herself)&lt;br /&gt;
* Increases the maximum number of Trapped Pouches a player may have in their backpack have during PvP (which is by default 15) by an additional (10 * (Inscription Skill / 10))&lt;br /&gt;
* Players using a scroll to cast a spell will receive a (10% * (Inscription Skill / 100)) damage bonus against other players&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Arcane Runes==&lt;br /&gt;
* Found as loot items from a variety of sources&lt;br /&gt;
* Players can double-click an Arcane Rune to place it on the ground at their location&lt;br /&gt;
* Arcane Runes have an effect radius of (6 + (6 * (Inscription Skill / 100))&lt;br /&gt;
** Note: Aggression Rune has a reduced effect radius of (3 + 3 * (Inscription Skill / 100))&lt;br /&gt;
* Arcane Runes have a duration of (10 + (10 * (Inscription Skill / 100)) minutes&lt;br /&gt;
* Arcane Runes apply their bonus to all players within their effect radius every 5 seconds (and the effect lasts for 5 seconds)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The effects of Arcane Runes are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;contenttable sortable&amp;quot; style=&amp;quot;border: 0px; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
[[File:empowermentrune.png|center|link=]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Empowerment Rune&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Increases spell damage caused by players by 20%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
[[File:spellshieldingrune.png|center|link=]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spellshielding Rune&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Reduces spell damage taken by players by 20%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
[[File:furyrune.png|center|link=]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fury Rune&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Increases melee damage caused by players by 20%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
[[File:fortificationrune.png|center|link=]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fortification Rune&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Reduces physical damage taken by players by 20%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
[[File:toxicityrune.png|center|link=]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toxicity Rune&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Increases poison damage caused by players by 20%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
[[File:poisonwardingrune.png|center|link=]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Poison Warding Rune&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Reduces poison damage taken by players by 20% and increases cure chances by 20%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
[[File:aggressionrune.png|center|link=]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aggression Rune&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Increases creature aggression towards nearby players immensely&lt;br /&gt;
* Effect radius is only 50% of normal (base 3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
[[File:healingrune.png|center|link=]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Healing Rune&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Increases healing amounts for players by 20%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
[[File:immunityrune.png|center|link=]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Immunity Rune&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Players have a 20% chance to avoid Bleed, Disease, Knockback, Hinder, and Entangle effects&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
[[File:chemistryrune.png|center|link=]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chemistry Rune&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Increases potion effectiveness by 20% (similar to having Alchemy skill)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Estimated 65,000 scrolls to GM&lt;br /&gt;
* Requires an estimated 12 hours of crafting to max the skill&lt;br /&gt;
* What to craft to GM&lt;br /&gt;
** 50 - 60: Magic Reflect&lt;br /&gt;
** 60 - 80: Energy Bolt&lt;br /&gt;
** 80 - 100: Spellbooks&lt;br /&gt;
** 100 - 120: Magical Wizard&#039;s Hat&lt;/div&gt;</summary>
		<author><name>Daerik</name></author>
	</entry>
</feed>