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	<id>http://wiki.uooutlands.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=DwnWthVwls</id>
	<title>UO Outlands Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://wiki.uooutlands.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=DwnWthVwls"/>
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	<updated>2026-04-25T07:35:26Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.1</generator>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=PvP_Damage_Cap&amp;diff=8103</id>
		<title>PvP Damage Cap</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=PvP_Damage_Cap&amp;diff=8103"/>
		<updated>2021-03-06T09:53:57Z</updated>

		<summary type="html">&lt;p&gt;DwnWthVwls: /* Supplemental Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:PvP]][[Category:Skills]]&lt;br /&gt;
==Summary==&lt;br /&gt;
There are two separate damage caps in PvP; Melee and Spellcasting.&lt;br /&gt;
&lt;br /&gt;
* Melee Damage Cap is Tactics + Anatomy + 20% damage bonus from supplemental skills&lt;br /&gt;
* Spell Damage Cap is Evaluating Intelligence + 10% damage bonus from supplemental skills&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Supplemental Skills===&lt;br /&gt;
Supplemental Damage skills provide 40% of their PvM damage bonus in PvP&lt;br /&gt;
* [[Camping]]&lt;br /&gt;
* [[Forensic Evaluation]]&lt;br /&gt;
* [[Tracking]]&lt;br /&gt;
* [[Blacksmithy]] (metal weapons only)&lt;br /&gt;
* [[Carpentry]] (wooden weapons only)&lt;br /&gt;
* [[Inscription]] (magery only, when casting from a scroll)&lt;br /&gt;
* [[Fishing]] (spears only)&lt;br /&gt;
* [[Mining]] (maces only)&lt;br /&gt;
* [[Lumberjacking]] (axes only)&lt;/div&gt;</summary>
		<author><name>DwnWthVwls</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=PvP_Damage_Cap&amp;diff=8092</id>
		<title>PvP Damage Cap</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=PvP_Damage_Cap&amp;diff=8092"/>
		<updated>2021-03-06T02:58:44Z</updated>

		<summary type="html">&lt;p&gt;DwnWthVwls: /* Supplemental Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==PvP Damage Cap==&lt;br /&gt;
There are separate damage caps in PvP for melee and spellcasting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Melee Damage Cap is Tactics + Anatomy + 20% damage bonus from supplemental skills (see below)&lt;br /&gt;
&lt;br /&gt;
Spell Damage Cap is Evaluating Intelligence + 10% damage bonus from supplemental skills (see below)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Supplemental Damage skills provide 40% of their PvM damage bonus in PvP.&lt;br /&gt;
&lt;br /&gt;
==Supplemental Skills==&lt;br /&gt;
Camping&lt;br /&gt;
&lt;br /&gt;
Forensic Evaluation&lt;br /&gt;
&lt;br /&gt;
Tracking&lt;br /&gt;
&lt;br /&gt;
Blacksmithing (metal weapons only)&lt;br /&gt;
&lt;br /&gt;
Carpentry (wooden weapons only)&lt;br /&gt;
&lt;br /&gt;
Inscription (magery only, when casting from a scroll)&lt;br /&gt;
&lt;br /&gt;
Fishing (spears only)&lt;br /&gt;
&lt;br /&gt;
Mining (maces only)&lt;br /&gt;
&lt;br /&gt;
Lumberjacking (axes only)&lt;/div&gt;</summary>
		<author><name>DwnWthVwls</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=PvP_Damage_Cap&amp;diff=8091</id>
		<title>PvP Damage Cap</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=PvP_Damage_Cap&amp;diff=8091"/>
		<updated>2021-03-06T02:54:55Z</updated>

		<summary type="html">&lt;p&gt;DwnWthVwls: /* PvP Damage Cap */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==PvP Damage Cap==&lt;br /&gt;
There are separate damage caps in PvP for melee and spellcasting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Melee Damage Cap is Tactics + Anatomy + 20% damage bonus from supplemental skills (see below)&lt;br /&gt;
&lt;br /&gt;
Spell Damage Cap is Evaluating Intelligence + 10% damage bonus from supplemental skills (see below)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Supplemental Damage skills provide 40% of their PvM damage bonus in PvP.&lt;br /&gt;
&lt;br /&gt;
==Supplemental Skills==&lt;br /&gt;
Camping&lt;br /&gt;
&lt;br /&gt;
Tracking&lt;br /&gt;
&lt;br /&gt;
Forensic Evaluation&lt;br /&gt;
&lt;br /&gt;
Blacksmithing (metal weapons only)&lt;br /&gt;
&lt;br /&gt;
Carpentry (wooden weapons only)&lt;br /&gt;
&lt;br /&gt;
Inscription (magery only, when casting from a scroll)&lt;br /&gt;
&lt;br /&gt;
Fishing (spears only)&lt;br /&gt;
&lt;br /&gt;
Mining (maces only)&lt;br /&gt;
&lt;br /&gt;
Lumberjacking (axes only)&lt;/div&gt;</summary>
		<author><name>DwnWthVwls</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=PvP_Damage_Cap&amp;diff=8090</id>
		<title>PvP Damage Cap</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=PvP_Damage_Cap&amp;diff=8090"/>
		<updated>2021-03-06T02:54:30Z</updated>

		<summary type="html">&lt;p&gt;DwnWthVwls: /* Supplemental Damage Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==PvP Damage Cap==&lt;br /&gt;
There are separate damage caps in PvP for melee and spellcasting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Melee Damage Cap is Tactics + Anatomy + 20% damage bonus from supplemental skills such as camping, tracking, etc.&lt;br /&gt;
&lt;br /&gt;
Spell Damage Cap is Evaluating Intelligence + 10% damage bonus from supplemental skills such as camping, tracking, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Supplemental Damage skills provide 40% of their PvM damage bonus in PvP.&lt;br /&gt;
&lt;br /&gt;
==Supplemental Skills==&lt;br /&gt;
Camping&lt;br /&gt;
&lt;br /&gt;
Tracking&lt;br /&gt;
&lt;br /&gt;
Forensic Evaluation&lt;br /&gt;
&lt;br /&gt;
Blacksmithing (metal weapons only)&lt;br /&gt;
&lt;br /&gt;
Carpentry (wooden weapons only)&lt;br /&gt;
&lt;br /&gt;
Inscription (magery only, when casting from a scroll)&lt;br /&gt;
&lt;br /&gt;
Fishing (spears only)&lt;br /&gt;
&lt;br /&gt;
Mining (maces only)&lt;br /&gt;
&lt;br /&gt;
Lumberjacking (axes only)&lt;/div&gt;</summary>
		<author><name>DwnWthVwls</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=PvP_Damage_Cap&amp;diff=8089</id>
		<title>PvP Damage Cap</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=PvP_Damage_Cap&amp;diff=8089"/>
		<updated>2021-03-06T02:54:12Z</updated>

		<summary type="html">&lt;p&gt;DwnWthVwls: /* Supplemental Damage Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==PvP Damage Cap==&lt;br /&gt;
There are separate damage caps in PvP for melee and spellcasting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Melee Damage Cap is Tactics + Anatomy + 20% damage bonus from supplemental skills such as camping, tracking, etc.&lt;br /&gt;
&lt;br /&gt;
Spell Damage Cap is Evaluating Intelligence + 10% damage bonus from supplemental skills such as camping, tracking, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Supplemental Damage skills provide 40% of their PvM damage bonus in PvP.&lt;br /&gt;
&lt;br /&gt;
==Supplemental Damage Skills==&lt;br /&gt;
Camping&lt;br /&gt;
&lt;br /&gt;
Tracking&lt;br /&gt;
&lt;br /&gt;
Forensic Evaluation&lt;br /&gt;
&lt;br /&gt;
Blacksmithing (metal weapons only)&lt;br /&gt;
&lt;br /&gt;
Carpentry (wooden weapons only)&lt;br /&gt;
&lt;br /&gt;
Inscription (magery only, when casting from a scroll)&lt;br /&gt;
&lt;br /&gt;
Fishing (spears only)&lt;br /&gt;
&lt;br /&gt;
Mining (maces only)&lt;br /&gt;
&lt;br /&gt;
Lumberjacking (axes only)&lt;/div&gt;</summary>
		<author><name>DwnWthVwls</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=PvP_Damage_Cap&amp;diff=8088</id>
		<title>PvP Damage Cap</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=PvP_Damage_Cap&amp;diff=8088"/>
		<updated>2021-03-06T02:53:48Z</updated>

		<summary type="html">&lt;p&gt;DwnWthVwls: /* PvP Damage Cap */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==PvP Damage Cap==&lt;br /&gt;
There are separate damage caps in PvP for melee and spellcasting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Melee Damage Cap is Tactics + Anatomy + 20% damage bonus from supplemental skills such as camping, tracking, etc.&lt;br /&gt;
&lt;br /&gt;
Spell Damage Cap is Evaluating Intelligence + 10% damage bonus from supplemental skills such as camping, tracking, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Supplemental Damage skills provide 40% of their PvM damage bonus in PvP.&lt;br /&gt;
&lt;br /&gt;
==Supplemental Damage Skills==&lt;br /&gt;
Camping&lt;br /&gt;
&lt;br /&gt;
Tracking&lt;br /&gt;
&lt;br /&gt;
Forensic Evaluation&lt;br /&gt;
&lt;br /&gt;
Blacksmithing (metal weapons only)&lt;br /&gt;
&lt;br /&gt;
Carpentry (wooden weapons only)&lt;br /&gt;
&lt;br /&gt;
Inscription (magery only, when casting from a scroll)&lt;br /&gt;
&lt;br /&gt;
Fishing (spear weapons only)&lt;br /&gt;
&lt;br /&gt;
Mining (maces only)&lt;br /&gt;
&lt;br /&gt;
Lumberjacking (axes only)&lt;/div&gt;</summary>
		<author><name>DwnWthVwls</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=PvP_Damage_Cap&amp;diff=8087</id>
		<title>PvP Damage Cap</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=PvP_Damage_Cap&amp;diff=8087"/>
		<updated>2021-03-06T02:53:39Z</updated>

		<summary type="html">&lt;p&gt;DwnWthVwls: /* PvP Damage Cap */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==PvP Damage Cap==&lt;br /&gt;
There are separate damage caps in PvP for melee and spellcasting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Melee Damage Cap is Tactics + Anatomy + 20% damage bonus from supplemental skills such as camping, tracking, etc.&lt;br /&gt;
&lt;br /&gt;
Spell Damage Cap is Evaluating Intelligence + 10% damage bonus from supplemental skills such as camping, tracking, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Supplemental Damage skills provide 40% of their PVM damage bonus in PvP.&lt;br /&gt;
&lt;br /&gt;
==Supplemental Damage Skills==&lt;br /&gt;
Camping&lt;br /&gt;
&lt;br /&gt;
Tracking&lt;br /&gt;
&lt;br /&gt;
Forensic Evaluation&lt;br /&gt;
&lt;br /&gt;
Blacksmithing (metal weapons only)&lt;br /&gt;
&lt;br /&gt;
Carpentry (wooden weapons only)&lt;br /&gt;
&lt;br /&gt;
Inscription (magery only, when casting from a scroll)&lt;br /&gt;
&lt;br /&gt;
Fishing (spear weapons only)&lt;br /&gt;
&lt;br /&gt;
Mining (maces only)&lt;br /&gt;
&lt;br /&gt;
Lumberjacking (axes only)&lt;/div&gt;</summary>
		<author><name>DwnWthVwls</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=PvP_Damage_Cap&amp;diff=8086</id>
		<title>PvP Damage Cap</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=PvP_Damage_Cap&amp;diff=8086"/>
		<updated>2021-03-06T02:53:31Z</updated>

		<summary type="html">&lt;p&gt;DwnWthVwls: /* PvP Damage Cap */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==PvP Damage Cap==&lt;br /&gt;
There are separate damage caps in PvP for melee and spellcasting.&lt;br /&gt;
&lt;br /&gt;
Melee Damage Cap is Tactics + Anatomy + 20% damage bonus from supplemental skills such as camping, tracking, etc.&lt;br /&gt;
&lt;br /&gt;
Spell Damage Cap is Evaluating Intelligence + 10% damage bonus from supplemental skills such as camping, tracking, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Supplemental Damage skills provide 40% of their PVM damage bonus in PvP.&lt;br /&gt;
&lt;br /&gt;
==Supplemental Damage Skills==&lt;br /&gt;
Camping&lt;br /&gt;
&lt;br /&gt;
Tracking&lt;br /&gt;
&lt;br /&gt;
Forensic Evaluation&lt;br /&gt;
&lt;br /&gt;
Blacksmithing (metal weapons only)&lt;br /&gt;
&lt;br /&gt;
Carpentry (wooden weapons only)&lt;br /&gt;
&lt;br /&gt;
Inscription (magery only, when casting from a scroll)&lt;br /&gt;
&lt;br /&gt;
Fishing (spear weapons only)&lt;br /&gt;
&lt;br /&gt;
Mining (maces only)&lt;br /&gt;
&lt;br /&gt;
Lumberjacking (axes only)&lt;/div&gt;</summary>
		<author><name>DwnWthVwls</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=PvP_Damage_Cap&amp;diff=8085</id>
		<title>PvP Damage Cap</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=PvP_Damage_Cap&amp;diff=8085"/>
		<updated>2021-03-06T02:53:07Z</updated>

		<summary type="html">&lt;p&gt;DwnWthVwls: Created page with &amp;quot;==PvP Damage Cap== There are separate damage caps in PvP for melee and spellcasting.  Melee Damage Cap is Tactics + Anatomy + 20% damage bonus from supplemental skills such as...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==PvP Damage Cap==&lt;br /&gt;
There are separate damage caps in PvP for melee and spellcasting.&lt;br /&gt;
&lt;br /&gt;
Melee Damage Cap is Tactics + Anatomy + 20% damage bonus from supplemental skills such as camping, tracking, etc.&lt;br /&gt;
Spell Damage Cap is Evaluating Intelligence + 10% damage bonus from supplemental skills such as camping, tracking, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Supplemental Damage skills provide 40% of their PVM damage bonus in PvP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Supplemental Damage Skills==&lt;br /&gt;
Camping&lt;br /&gt;
&lt;br /&gt;
Tracking&lt;br /&gt;
&lt;br /&gt;
Forensic Evaluation&lt;br /&gt;
&lt;br /&gt;
Blacksmithing (metal weapons only)&lt;br /&gt;
&lt;br /&gt;
Carpentry (wooden weapons only)&lt;br /&gt;
&lt;br /&gt;
Inscription (magery only, when casting from a scroll)&lt;br /&gt;
&lt;br /&gt;
Fishing (spear weapons only)&lt;br /&gt;
&lt;br /&gt;
Mining (maces only)&lt;br /&gt;
&lt;br /&gt;
Lumberjacking (axes only)&lt;/div&gt;</summary>
		<author><name>DwnWthVwls</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Some_new_page&amp;diff=8084</id>
		<title>Some new page</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Some_new_page&amp;diff=8084"/>
		<updated>2021-03-06T02:51:12Z</updated>

		<summary type="html">&lt;p&gt;DwnWthVwls: /* PvP Damage Cap */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==PvP Damage Cap==&lt;br /&gt;
There are separate damage caps in PvP for melee and spellcasting.&lt;br /&gt;
&lt;br /&gt;
Melee Damage Cap is Tactics + Anatomy + 20% damage bonus from supplemental skills such as camping, tracking, etc.&lt;br /&gt;
Spell Damage Cap is Evaluating Intelligence + 10% damage bonus from supplemental skills such as camping, tracking, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Supplemental Damage skills provide 40% of their PVM damage bonus in PvP.&lt;br /&gt;
&lt;br /&gt;
==Supplemental Damage Skills==&lt;br /&gt;
Camping&lt;br /&gt;
&lt;br /&gt;
Tracking&lt;br /&gt;
&lt;br /&gt;
Forensic Evaluation&lt;br /&gt;
&lt;br /&gt;
Blacksmithing (metal weapons only)&lt;br /&gt;
&lt;br /&gt;
Carpentry (wooden weapons only)&lt;br /&gt;
&lt;br /&gt;
Inscription (magery only, when casting from a scroll)&lt;br /&gt;
&lt;br /&gt;
Fishing (spear weapons only)&lt;br /&gt;
&lt;br /&gt;
Mining (maces only)&lt;br /&gt;
&lt;br /&gt;
Lumberjacking (axes only)&lt;/div&gt;</summary>
		<author><name>DwnWthVwls</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Some_new_page&amp;diff=8083</id>
		<title>Some new page</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Some_new_page&amp;diff=8083"/>
		<updated>2021-03-06T02:50:19Z</updated>

		<summary type="html">&lt;p&gt;DwnWthVwls: /* Supplemental Damage Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==PvP Damage Cap==&lt;br /&gt;
There are separate damage caps in pvp for melee and spellcasting.&lt;br /&gt;
&lt;br /&gt;
Melee Damage Cap is Tactics + Anatomy + 20% damage bonus from supplemental skills such as camping, tracking, etc.&lt;br /&gt;
Spell Damage Cap is Evaluating Intelligence + 10% damage bonus from supplemental skills such as camping, tracking, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Supplemental Damage skills provide 40% of their PVM damage bonus in PvP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Supplemental Damage Skills==&lt;br /&gt;
Camping&lt;br /&gt;
&lt;br /&gt;
Tracking&lt;br /&gt;
&lt;br /&gt;
Forensic Evaluation&lt;br /&gt;
&lt;br /&gt;
Blacksmithing (metal weapons only)&lt;br /&gt;
&lt;br /&gt;
Carpentry (wooden weapons only)&lt;br /&gt;
&lt;br /&gt;
Inscription (magery only, when casting from a scroll)&lt;br /&gt;
&lt;br /&gt;
Fishing (spear weapons only)&lt;br /&gt;
&lt;br /&gt;
Mining (maces only)&lt;br /&gt;
&lt;br /&gt;
Lumberjacking (axes only)&lt;/div&gt;</summary>
		<author><name>DwnWthVwls</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Some_new_page&amp;diff=8082</id>
		<title>Some new page</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Some_new_page&amp;diff=8082"/>
		<updated>2021-03-06T02:49:09Z</updated>

		<summary type="html">&lt;p&gt;DwnWthVwls: /* Supplemental Damage Skill Bonuses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==PvP Damage Cap==&lt;br /&gt;
There are separate damage caps in pvp for melee and spellcasting.&lt;br /&gt;
&lt;br /&gt;
Melee Damage Cap is Tactics + Anatomy + 20% damage bonus from supplemental skills such as camping, tracking, etc.&lt;br /&gt;
Spell Damage Cap is Evaluating Intelligence + 10% damage bonus from supplemental skills such as camping, tracking, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Supplemental Damage skills provide 40% of their PVM damage bonus in PvP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Supplemental Damage Skills==&lt;br /&gt;
Camping&lt;br /&gt;
&lt;br /&gt;
Tracking&lt;br /&gt;
&lt;br /&gt;
Forensic Evaluation&lt;br /&gt;
&lt;br /&gt;
Blacksmithing&lt;br /&gt;
&lt;br /&gt;
Carpentry&lt;br /&gt;
&lt;br /&gt;
Inscription&lt;br /&gt;
&lt;br /&gt;
Fishing&lt;br /&gt;
&lt;br /&gt;
Mining&lt;br /&gt;
&lt;br /&gt;
Lumberjacking&lt;/div&gt;</summary>
		<author><name>DwnWthVwls</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Some_new_page&amp;diff=8081</id>
		<title>Some new page</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Some_new_page&amp;diff=8081"/>
		<updated>2021-03-06T02:48:55Z</updated>

		<summary type="html">&lt;p&gt;DwnWthVwls: /* Supplemental Damage Skill Bonuses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==PvP Damage Cap==&lt;br /&gt;
There are separate damage caps in pvp for melee and spellcasting.&lt;br /&gt;
&lt;br /&gt;
Melee Damage Cap is Tactics + Anatomy + 20% damage bonus from supplemental skills such as camping, tracking, etc.&lt;br /&gt;
Spell Damage Cap is Evaluating Intelligence + 10% damage bonus from supplemental skills such as camping, tracking, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Supplemental Damage skills provide 40% of their PVM damage bonus in PvP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Supplemental Damage Skill Bonuses==&lt;br /&gt;
Camping&lt;br /&gt;
&lt;br /&gt;
Tracking&lt;br /&gt;
&lt;br /&gt;
Forensic Evaluation&lt;br /&gt;
&lt;br /&gt;
Blacksmithing&lt;br /&gt;
&lt;br /&gt;
Carpentry&lt;br /&gt;
&lt;br /&gt;
Inscription&lt;br /&gt;
&lt;br /&gt;
Fishing&lt;br /&gt;
&lt;br /&gt;
Mining&lt;br /&gt;
&lt;br /&gt;
Lumberjacking&lt;/div&gt;</summary>
		<author><name>DwnWthVwls</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Some_new_page&amp;diff=8080</id>
		<title>Some new page</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Some_new_page&amp;diff=8080"/>
		<updated>2021-03-06T02:48:31Z</updated>

		<summary type="html">&lt;p&gt;DwnWthVwls: /* PvP Damage Cap */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==PvP Damage Cap==&lt;br /&gt;
There are separate damage caps in pvp for melee and spellcasting.&lt;br /&gt;
&lt;br /&gt;
Melee Damage Cap is Tactics + Anatomy + 20% damage bonus from supplemental skills such as camping, tracking, etc.&lt;br /&gt;
Spell Damage Cap is Evaluating Intelligence + 10% damage bonus from supplemental skills such as camping, tracking, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Supplemental Damage skills provide 40% of their PVM damage bonus in PvP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Supplemental Damage Skill Bonuses==&lt;br /&gt;
Camping&lt;br /&gt;
Tracking&lt;br /&gt;
Forensic Evaluation&lt;br /&gt;
Blacksmithing&lt;br /&gt;
Carpentry&lt;br /&gt;
Inscription&lt;br /&gt;
Fishing&lt;br /&gt;
Mining&lt;br /&gt;
Lumberjacking&lt;/div&gt;</summary>
		<author><name>DwnWthVwls</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Some_new_page&amp;diff=8076</id>
		<title>Some new page</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Some_new_page&amp;diff=8076"/>
		<updated>2021-03-06T02:43:38Z</updated>

		<summary type="html">&lt;p&gt;DwnWthVwls: Created page with &amp;quot;==PvP Damage Cap==&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==PvP Damage Cap==&lt;/div&gt;</summary>
		<author><name>DwnWthVwls</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Evaluating_Intelligence&amp;diff=7916</id>
		<title>Evaluating Intelligence</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Evaluating_Intelligence&amp;diff=7916"/>
		<updated>2021-03-04T18:42:29Z</updated>

		<summary type="html">&lt;p&gt;DwnWthVwls: /* PvP Bonus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]__NOTOC__&lt;br /&gt;
[[File:wiki-magery.gif|right|link=]]&lt;br /&gt;
&lt;br /&gt;
Evaluating Intelligence is used for its ability to increase the damage and effectiveness of Magery spells. When you cast a spell, the potential damage is calculated based on several factors, such as the spell, its circle, your ability, etc. The damage then gets scaled based on the mage’s Evaluate Intelligence.&lt;br /&gt;
&lt;br /&gt;
==PvM Bonus==&lt;br /&gt;
* Provides a bonus to base spell damage against creatures equivalent to (0.75 + (0.5 * (Eval/100)))&lt;br /&gt;
EG: GM Eval provides 25% Spell Damage Increase, while 0 Eval provides -25% Damage Increase.&lt;br /&gt;
&lt;br /&gt;
==PvP Bonus==&lt;br /&gt;
* Provides a bonus to base spell damage against players equivalent to (0.75 + (0.375 * (Eval/100)))&lt;br /&gt;
* There is a 10% spell damage cap on supplemental skills (tracking, camping, inscribe, etc). This cap does not consider what your evaluating intelligence skill is at, therefore if you have 0 skill in evaluating intelligence, you cannot gain 20% spell damage by using tracking and camping together. However, you could have 100 evaluating intelligence and 100 tracking and gain 22.5% spell damage increase.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Up to 50.0 skill can be trained by a NPC mage or scribe vendor.&lt;br /&gt;
* Skill gains for Evaluating Intelligence up to 70.0 are accelerated in the [[New Player Dungeon]].&lt;br /&gt;
* Evaluating Intelligence gains passively when the player uses [[magery]].&lt;br /&gt;
* While Evaluating Intelligence can be trained through active use this is the slower method.&lt;/div&gt;</summary>
		<author><name>DwnWthVwls</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Evaluating_Intelligence&amp;diff=7915</id>
		<title>Evaluating Intelligence</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Evaluating_Intelligence&amp;diff=7915"/>
		<updated>2021-03-04T18:42:13Z</updated>

		<summary type="html">&lt;p&gt;DwnWthVwls: /* PvM Bonus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]__NOTOC__&lt;br /&gt;
[[File:wiki-magery.gif|right|link=]]&lt;br /&gt;
&lt;br /&gt;
Evaluating Intelligence is used for its ability to increase the damage and effectiveness of Magery spells. When you cast a spell, the potential damage is calculated based on several factors, such as the spell, its circle, your ability, etc. The damage then gets scaled based on the mage’s Evaluate Intelligence.&lt;br /&gt;
&lt;br /&gt;
==PvM Bonus==&lt;br /&gt;
* Provides a bonus to base spell damage against creatures equivalent to (0.75 + (0.5 * (Eval/100)))&lt;br /&gt;
EG: GM Eval provides 25% Spell Damage Increase, while 0 Eval provides -25% Damage Increase.&lt;br /&gt;
&lt;br /&gt;
==PvP Bonus==&lt;br /&gt;
* Provides a bonus to base spell damage against players equivalent to (75% + (37.5% * (Eval/100)))&lt;br /&gt;
* There is a 10% spell damage cap on supplemental skills (tracking, camping, inscribe, etc). This cap does not consider what your evaluating intelligence skill is at, therefore if you have 0 skill in evaluating intelligence, you cannot gain 20% spell damage by using tracking and camping together. However, you could have 100 evaluating intelligence and 100 tracking and gain 22.5% spell damage increase.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Up to 50.0 skill can be trained by a NPC mage or scribe vendor.&lt;br /&gt;
* Skill gains for Evaluating Intelligence up to 70.0 are accelerated in the [[New Player Dungeon]].&lt;br /&gt;
* Evaluating Intelligence gains passively when the player uses [[magery]].&lt;br /&gt;
* While Evaluating Intelligence can be trained through active use this is the slower method.&lt;/div&gt;</summary>
		<author><name>DwnWthVwls</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Evaluating_Intelligence&amp;diff=7914</id>
		<title>Evaluating Intelligence</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Evaluating_Intelligence&amp;diff=7914"/>
		<updated>2021-03-04T18:38:09Z</updated>

		<summary type="html">&lt;p&gt;DwnWthVwls: /* PvM Bonus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]__NOTOC__&lt;br /&gt;
[[File:wiki-magery.gif|right|link=]]&lt;br /&gt;
&lt;br /&gt;
Evaluating Intelligence is used for its ability to increase the damage and effectiveness of Magery spells. When you cast a spell, the potential damage is calculated based on several factors, such as the spell, its circle, your ability, etc. The damage then gets scaled based on the mage’s Evaluate Intelligence.&lt;br /&gt;
&lt;br /&gt;
==PvM Bonus==&lt;br /&gt;
* Provides a bonus to base spell damage against creatures equivalent to (75% + (50% * (Eval/100)))&lt;br /&gt;
EG: GM Eval provides 25% Spell Damage Increase, while 0 Eval provides -25% Damage Increase.&lt;br /&gt;
&lt;br /&gt;
==PvP Bonus==&lt;br /&gt;
* Provides a bonus to base spell damage against players equivalent to (75% + (37.5% * (Eval/100)))&lt;br /&gt;
* There is a 10% spell damage cap on supplemental skills (tracking, camping, inscribe, etc). This cap does not consider what your evaluating intelligence skill is at, therefore if you have 0 skill in evaluating intelligence, you cannot gain 20% spell damage by using tracking and camping together. However, you could have 100 evaluating intelligence and 100 tracking and gain 22.5% spell damage increase.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Up to 50.0 skill can be trained by a NPC mage or scribe vendor.&lt;br /&gt;
* Skill gains for Evaluating Intelligence up to 70.0 are accelerated in the [[New Player Dungeon]].&lt;br /&gt;
* Evaluating Intelligence gains passively when the player uses [[magery]].&lt;br /&gt;
* While Evaluating Intelligence can be trained through active use this is the slower method.&lt;/div&gt;</summary>
		<author><name>DwnWthVwls</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Evaluating_Intelligence&amp;diff=7913</id>
		<title>Evaluating Intelligence</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Evaluating_Intelligence&amp;diff=7913"/>
		<updated>2021-03-04T18:37:50Z</updated>

		<summary type="html">&lt;p&gt;DwnWthVwls: /* PvP Bonus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]__NOTOC__&lt;br /&gt;
[[File:wiki-magery.gif|right|link=]]&lt;br /&gt;
&lt;br /&gt;
Evaluating Intelligence is used for its ability to increase the damage and effectiveness of Magery spells. When you cast a spell, the potential damage is calculated based on several factors, such as the spell, its circle, your ability, etc. The damage then gets scaled based on the mage’s Evaluate Intelligence.&lt;br /&gt;
&lt;br /&gt;
==PvM Bonus==&lt;br /&gt;
* Provides a bonus to base spell damage against creatures equivalent to (7%5 + (50% * (Eval/100)))&lt;br /&gt;
EG: GM Eval provides 25% Spell Damage Increase, while 0 Eval provides -25% Damage Increase.&lt;br /&gt;
&lt;br /&gt;
==PvP Bonus==&lt;br /&gt;
* Provides a bonus to base spell damage against players equivalent to (75% + (37.5% * (Eval/100)))&lt;br /&gt;
* There is a 10% spell damage cap on supplemental skills (tracking, camping, inscribe, etc). This cap does not consider what your evaluating intelligence skill is at, therefore if you have 0 skill in evaluating intelligence, you cannot gain 20% spell damage by using tracking and camping together. However, you could have 100 evaluating intelligence and 100 tracking and gain 22.5% spell damage increase.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Up to 50.0 skill can be trained by a NPC mage or scribe vendor.&lt;br /&gt;
* Skill gains for Evaluating Intelligence up to 70.0 are accelerated in the [[New Player Dungeon]].&lt;br /&gt;
* Evaluating Intelligence gains passively when the player uses [[magery]].&lt;br /&gt;
* While Evaluating Intelligence can be trained through active use this is the slower method.&lt;/div&gt;</summary>
		<author><name>DwnWthVwls</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Evaluating_Intelligence&amp;diff=7912</id>
		<title>Evaluating Intelligence</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Evaluating_Intelligence&amp;diff=7912"/>
		<updated>2021-03-04T18:37:29Z</updated>

		<summary type="html">&lt;p&gt;DwnWthVwls: /* PvM Bonus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]__NOTOC__&lt;br /&gt;
[[File:wiki-magery.gif|right|link=]]&lt;br /&gt;
&lt;br /&gt;
Evaluating Intelligence is used for its ability to increase the damage and effectiveness of Magery spells. When you cast a spell, the potential damage is calculated based on several factors, such as the spell, its circle, your ability, etc. The damage then gets scaled based on the mage’s Evaluate Intelligence.&lt;br /&gt;
&lt;br /&gt;
==PvM Bonus==&lt;br /&gt;
* Provides a bonus to base spell damage against creatures equivalent to (7%5 + (50% * (Eval/100)))&lt;br /&gt;
EG: GM Eval provides 25% Spell Damage Increase, while 0 Eval provides -25% Damage Increase.&lt;br /&gt;
&lt;br /&gt;
==PvP Bonus==&lt;br /&gt;
* Provides a bonus to base spell damage against players equivalent to (0.75 + (0.375 * (Eval/100)))&lt;br /&gt;
* There is a 10% spell damage cap on supplemental skills (tracking, camping, inscribe, etc). This cap does not consider what your evaluating intelligence skill is at, therefore if you have 0 skill in evaluating intelligence, you cannot gain 20% spell damage by using tracking and camping together. However, you could have 100 evaluating intelligence and 100 tracking and gain 22.5% spell damage increase.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Up to 50.0 skill can be trained by a NPC mage or scribe vendor.&lt;br /&gt;
* Skill gains for Evaluating Intelligence up to 70.0 are accelerated in the [[New Player Dungeon]].&lt;br /&gt;
* Evaluating Intelligence gains passively when the player uses [[magery]].&lt;br /&gt;
* While Evaluating Intelligence can be trained through active use this is the slower method.&lt;/div&gt;</summary>
		<author><name>DwnWthVwls</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Evaluating_Intelligence&amp;diff=7911</id>
		<title>Evaluating Intelligence</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Evaluating_Intelligence&amp;diff=7911"/>
		<updated>2021-03-04T18:20:58Z</updated>

		<summary type="html">&lt;p&gt;DwnWthVwls: /* PvP Bonus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]__NOTOC__&lt;br /&gt;
[[File:wiki-magery.gif|right|link=]]&lt;br /&gt;
&lt;br /&gt;
Evaluating Intelligence is used for its ability to increase the damage and effectiveness of Magery spells. When you cast a spell, the potential damage is calculated based on several factors, such as the spell, its circle, your ability, etc. The damage then gets scaled based on the mage’s Evaluate Intelligence.&lt;br /&gt;
&lt;br /&gt;
==PvM Bonus==&lt;br /&gt;
* Provides a bonus to base spell damage against creatures equivalent to (0.75 + (0.5 * (Eval/100)))&lt;br /&gt;
EG: GM Eval provides 25% Spell Damage Increase, while 0 Eval provides -25% Damage Increase.&lt;br /&gt;
&lt;br /&gt;
==PvP Bonus==&lt;br /&gt;
* Provides a bonus to base spell damage against players equivalent to (0.75 + (0.375 * (Eval/100)))&lt;br /&gt;
* There is a 10% spell damage cap on supplemental skills (tracking, camping, inscribe, etc). This cap does not consider what your evaluating intelligence skill is at, therefore if you have 0 skill in evaluating intelligence, you cannot gain 20% spell damage by using tracking and camping together. However, you could have 100 evaluating intelligence and 100 tracking and gain 22.5% spell damage increase.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Up to 50.0 skill can be trained by a NPC mage or scribe vendor.&lt;br /&gt;
* Skill gains for Evaluating Intelligence up to 70.0 are accelerated in the [[New Player Dungeon]].&lt;br /&gt;
* Evaluating Intelligence gains passively when the player uses [[magery]].&lt;br /&gt;
* While Evaluating Intelligence can be trained through active use this is the slower method.&lt;/div&gt;</summary>
		<author><name>DwnWthVwls</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Evaluating_Intelligence&amp;diff=7910</id>
		<title>Evaluating Intelligence</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Evaluating_Intelligence&amp;diff=7910"/>
		<updated>2021-03-04T18:09:53Z</updated>

		<summary type="html">&lt;p&gt;DwnWthVwls: /* PvM Bonus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]__NOTOC__&lt;br /&gt;
[[File:wiki-magery.gif|right|link=]]&lt;br /&gt;
&lt;br /&gt;
Evaluating Intelligence is used for its ability to increase the damage and effectiveness of Magery spells. When you cast a spell, the potential damage is calculated based on several factors, such as the spell, its circle, your ability, etc. The damage then gets scaled based on the mage’s Evaluate Intelligence.&lt;br /&gt;
&lt;br /&gt;
==PvM Bonus==&lt;br /&gt;
* Provides a bonus to base spell damage against creatures equivalent to (0.75 + (0.5 * (Eval/100)))&lt;br /&gt;
EG: GM Eval provides 25% Spell Damage Increase, while 0 Eval provides -25% Damage Increase.&lt;br /&gt;
&lt;br /&gt;
==PvP Bonus==&lt;br /&gt;
* Provides a bonus to base spell damage against players equivalent to (0.75 + (0.375 * (Eval/100)))&lt;br /&gt;
* There is a 10% spell damage cap on supplemental skills (tracking, camping, inscribe, etc). This cap does not consider what your evaluating intelligence skill is at, therefore if you have 0 skill in evaluating intelligence, you cannot gain 20% spell damage by using tracking and camping together. However, you could have 100 evaluating intelligence and 100 tracking and gain 47.5% spell damage increase.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Up to 50.0 skill can be trained by a NPC mage or scribe vendor.&lt;br /&gt;
* Skill gains for Evaluating Intelligence up to 70.0 are accelerated in the [[New Player Dungeon]].&lt;br /&gt;
* Evaluating Intelligence gains passively when the player uses [[magery]].&lt;br /&gt;
* While Evaluating Intelligence can be trained through active use this is the slower method.&lt;/div&gt;</summary>
		<author><name>DwnWthVwls</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Evaluating_Intelligence&amp;diff=7909</id>
		<title>Evaluating Intelligence</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Evaluating_Intelligence&amp;diff=7909"/>
		<updated>2021-03-04T18:09:29Z</updated>

		<summary type="html">&lt;p&gt;DwnWthVwls: /* PvP Bonus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]__NOTOC__&lt;br /&gt;
[[File:wiki-magery.gif|right|link=]]&lt;br /&gt;
&lt;br /&gt;
Evaluating Intelligence is used for its ability to increase the damage and effectiveness of Magery spells. When you cast a spell, the potential damage is calculated based on several factors, such as the spell, its circle, your ability, etc. The damage then gets scaled based on the mage’s Evaluate Intelligence.&lt;br /&gt;
&lt;br /&gt;
==PvM Bonus==&lt;br /&gt;
* Provides a bonus to base spell damage against creatures equivalent to (50% * (Eval Int Skill / 100)) - 25%)&lt;br /&gt;
EG: GM Eval provides 25% Spell Damage Increase, while 0 Eval provides -25% Damage Increase.&lt;br /&gt;
&lt;br /&gt;
==PvP Bonus==&lt;br /&gt;
* Provides a bonus to base spell damage against players equivalent to (0.75 + (0.375 * (Eval/100)))&lt;br /&gt;
* There is a 10% spell damage cap on supplemental skills (tracking, camping, inscribe, etc). This cap does not consider what your evaluating intelligence skill is at, therefore if you have 0 skill in evaluating intelligence, you cannot gain 20% spell damage by using tracking and camping together. However, you could have 100 evaluating intelligence and 100 tracking and gain 47.5% spell damage increase.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Up to 50.0 skill can be trained by a NPC mage or scribe vendor.&lt;br /&gt;
* Skill gains for Evaluating Intelligence up to 70.0 are accelerated in the [[New Player Dungeon]].&lt;br /&gt;
* Evaluating Intelligence gains passively when the player uses [[magery]].&lt;br /&gt;
* While Evaluating Intelligence can be trained through active use this is the slower method.&lt;/div&gt;</summary>
		<author><name>DwnWthVwls</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Forensic_Evaluation&amp;diff=7265</id>
		<title>Forensic Evaluation</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Forensic_Evaluation&amp;diff=7265"/>
		<updated>2020-11-05T00:11:16Z</updated>

		<summary type="html">&lt;p&gt;DwnWthVwls: /* PvP Bonus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:harvesting-forensicevaluation.gif|center|link=]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Players can harvest Leather using a Skinning Knife and have a chance to carve colored leather from corpses. When a player carves a creature&#039;s corpse, they will gain a melee and spell damage bonus, and barding skill bonus as well.&lt;br /&gt;
&lt;br /&gt;
* [[File:resources-leather.png|right|link=]]Players can use Forensic Evaluation or a Skinning Knife and target themselves or the ground nearby to activate &amp;quot;Smart Harvest&amp;quot; which will carve all &amp;quot;grey&amp;quot; notoriety corpses within 2 tiles&lt;br /&gt;
* Carving a creature corpse will automatically open the corpse for the player&lt;br /&gt;
* Players have a chance to carve colored leather from corpses and all leather colors are possible on any creature, provided the player meets the material&#039;s skill requirements&lt;br /&gt;
* All creatures are carvable for leather and meat, and have a chance of special cooking ingredients, scaled based on the player&#039;s Forensic Eval skill&lt;br /&gt;
* The amount of leather and meat when carving corpses is (50% + (150% * (Forensic Skill / 100)) of the base amount for the creature&lt;br /&gt;
* The chance for a player to harvest colored leather instead of regular leather is (4% * (1 + Tool Bonus))&lt;br /&gt;
* You can use it on yourself in order to harvest the closest body.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Harvesting Colored Leather==&lt;br /&gt;
{| class=&amp;quot;contenttable sortable&amp;quot; style=&amp;quot;border: 0px; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Regular Leather===&lt;br /&gt;
* Requires 0 Forensic Eval Skill&lt;br /&gt;
* 82% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Dullhide Leather=== &lt;br /&gt;
[[File:leatherdull.png|left]]&lt;br /&gt;
* Requires 65 Forensic Eval Skill&lt;br /&gt;
* 30% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Shadowhide Leather===&lt;br /&gt;
[[File:leathershadow.png|left]]&lt;br /&gt;
* Requires 70 Forensic Eval Skill&lt;br /&gt;
* 21% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Copperhide Leather===&lt;br /&gt;
[[File:leathercopper.png|left]]&lt;br /&gt;
* Requires 75 Forensic Eval Skill&lt;br /&gt;
* 16% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Bronzehide Leather===&lt;br /&gt;
[[File:leatherbronze.png|left]]&lt;br /&gt;
* Requires 80 Forensic Eval Skill &lt;br /&gt;
* 12% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Goldenhide Leather===&lt;br /&gt;
[[File:leathergolden.png|left]]&lt;br /&gt;
* Requires 85 Forensic Eval Skill &lt;br /&gt;
* 9% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Rosehide Leather===&lt;br /&gt;
[[File:leatherrose.png|left]]&lt;br /&gt;
* Requires 90 Forensic Eval Skill &lt;br /&gt;
* 6% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Verehide Leather===&lt;br /&gt;
[[File:leathervere.png|left]]&lt;br /&gt;
* Requires 95 Forensic Eval Skill&lt;br /&gt;
* 4% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Valehide Leather===&lt;br /&gt;
[[File:leathervale.png|left]]&lt;br /&gt;
* Requires 99 Forensic Eval Skill&lt;br /&gt;
* 2% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Avarhide Leather===&lt;br /&gt;
[[File:leatheravar.png|left]]&lt;br /&gt;
* Requires 110 Forensic Eval Skill &lt;br /&gt;
* 1% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Colored Skinning Knives==&lt;br /&gt;
[[File:harvesting-craftingskinningknife.png|right|link=]]Players using exceptional and colored material Skinning Knives will receive a Tool Bonus to their chance of harvesting colored leather as follows (with all applicable bonuses stacking):&lt;br /&gt;
&lt;br /&gt;
* Exceptional Quality Skinning Knife Tool Bonus: &#039;&#039;&#039;0.04&#039;&#039;&#039;&lt;br /&gt;
* Master Crafted Tool Bonus: &#039;&#039;&#039;0.04&#039;&#039;&#039;&lt;br /&gt;
* Dull Copper Skinning Knife Tool Bonus: &#039;&#039;&#039;0.02&#039;&#039;&#039;&lt;br /&gt;
* Shadow Iron Skinning Knife Tool Bonus: &#039;&#039;&#039;0.04&#039;&#039;&#039;&lt;br /&gt;
* Copper Skinning Knife Tool Bonus: &#039;&#039;&#039;0.06&#039;&#039;&#039;&lt;br /&gt;
* Bronze Skinning Knife Tool Bonus: &#039;&#039;&#039;0.08&#039;&#039;&#039;&lt;br /&gt;
* Gold Skinning Knife Tool Bonus: &#039;&#039;&#039;0.10&#039;&#039;&#039;&lt;br /&gt;
* Agapite Skinning Knife Tool Bonus: &#039;&#039;&#039;0.12&#039;&#039;&#039;&lt;br /&gt;
* Verite Skinning Knife Tool Bonus: &#039;&#039;&#039;0.14&#039;&#039;&#039;&lt;br /&gt;
* Valorite Skinning Knife Tool Bonus: &#039;&#039;&#039;0.16&#039;&#039;&#039;&lt;br /&gt;
* Avarite Skinning Knife Tool Bonus: &#039;&#039;&#039;0.18&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skinning Maps==&lt;br /&gt;
* When using Skinning Maps, search radius is increased by (100% * (Forensic Eval Skill / 100))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:resourcemap-forensicevalskinning.gif|center|link=Resource Maps]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Buffs==&lt;br /&gt;
&lt;br /&gt;
The Forensic Eval Slayer bonus has been reduced to 3 hours (previously was 12 hours) [https://forums.uooutlands.com/index.php?threads/patch-notes-for-october-3-2019.2514/ Patch Notes 20191003]&lt;br /&gt;
&lt;br /&gt;
===PvM Bonus===&lt;br /&gt;
* The maximum Forensic Eval melee damage bonus that can be achieved against creatures is 30%. Formula: (25% * (Forensic Eval Skill / 100))&lt;br /&gt;
* When attacking a creature, add [[Base Weapon Damage]] * Current Forensic Eval Bonus damage per swing.&lt;br /&gt;
* The maximum Forensic Eval spell damage bonus that can be achieved against creatures is 30%. Formula: (25% * (Forensic Eval Skill / 100))&lt;br /&gt;
* The maximum barding skills bonus that can be achieved is 12%. Formula: (10% * (Forensic Eval Skill / 100))&lt;br /&gt;
&lt;br /&gt;
===PvP Bonus===&lt;br /&gt;
* The maximum Forensic Eval melee damage bonus that can be achieved against other players is 12%. Formula: (25% * (Forensic Eval Skill / 100)) * 40%&lt;br /&gt;
* When attacking a player, add [[Base Weapon Damage]] * Current Forensic Eval Bonus damage per swing.&lt;br /&gt;
* The maximum Forensic Eval spell damage bonus that can be achieved against other players is 12%. Formula: (25% * (Forensic Eval Skill / 100)) * 40%&lt;br /&gt;
&lt;br /&gt;
==Hamstring==&lt;br /&gt;
Visit the [[Hamstring]] page for more information.&lt;/div&gt;</summary>
		<author><name>DwnWthVwls</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Anatomy&amp;diff=7046</id>
		<title>Anatomy</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Anatomy&amp;diff=7046"/>
		<updated>2020-07-07T15:38:12Z</updated>

		<summary type="html">&lt;p&gt;DwnWthVwls: /* Combat Impact */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]__NOTOC__&lt;br /&gt;
[[File:wiki-anatomy.gif|right|link=]]&lt;br /&gt;
&lt;br /&gt;
==Healing Interaction==&lt;br /&gt;
&lt;br /&gt;
* Minimum Anatomy skill of 60 is required for bandage cure attempts&lt;br /&gt;
* Minimum Anatomy skill of 80 is required for bandage resurrection attempts&lt;br /&gt;
* Players with 100 Healing and at least 80 Anatomy will always have 100% chance to resurrect their target with bandages&lt;br /&gt;
* Bandage [[Healing]] Amounts are ((Healing Skill / 100) * ((Random Value of 40 to 60) * (1 + (0.2 * Anatomy Skill / 100))))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Impact==&lt;br /&gt;
&lt;br /&gt;
* For melee and archery weapons, adds [[Base Weapon Damage]] * (20% * (Anatomy Skill / 100)) damage to each swing.&lt;br /&gt;
* For [[Wrestling]], adds [[Base Weapon Damage]] * (50% * (Anatomy Skill / 100)) damage to each swing against creatures.&lt;br /&gt;
* For [[Wrestling]], adds [[Base Weapon Damage]] * (20% * (Anatomy Skill / 100)) damage to each swing against other players.&lt;br /&gt;
* The above bonuses do not count towards PvP damage caps.&lt;br /&gt;
* Players who have at least 2 different skills above 80 between [[Anatomy]], [[Arms Lore]], [[Forensic Evaluation]], [[Tracking]], and/or [[Wrestling]] can make [[Hamstring]] attempts&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Up to 50.0 skill can be trained by a NPC butcher or healer vendor.&lt;br /&gt;
* Skill gains for Anatomy up to 70.0 are accelerated in the [[New Player Dungeon]].&lt;br /&gt;
* Anatomy can be gained passively through combat and use of the [[Healing]] skill.&lt;br /&gt;
* While Anatomy can be gained through active use of the skill; that is a slower method compared to:&lt;br /&gt;
** 50-70 Passively by Healing or Melee Combat in the New Player Dungeon.&lt;br /&gt;
** 70-100 Passively by Healing or Melee Combat&lt;/div&gt;</summary>
		<author><name>DwnWthVwls</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Forensic_Evaluation&amp;diff=6157</id>
		<title>Forensic Evaluation</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Forensic_Evaluation&amp;diff=6157"/>
		<updated>2020-05-23T23:28:53Z</updated>

		<summary type="html">&lt;p&gt;DwnWthVwls: /* PvP Bonus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:harvesting-forensicevaluation.gif|center|link=]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Players can harvest Leather using a Skinning Knife and have a chance to carve colored leather from corpses. When a player carves a creature&#039;s corpse, they will gain a melee and spell damage bonus, and barding skill bonus as well.&lt;br /&gt;
&lt;br /&gt;
* [[File:resources-leather.png|right|link=]]Players can use Forensic Evaluation or a Skinning Knife and target themselves or the ground nearby to activate &amp;quot;Smart Harvest&amp;quot; which will carve all &amp;quot;grey&amp;quot; notoriety corpses within 2 tiles&lt;br /&gt;
* Carving a creature corpse will automatically open the corpse for the player&lt;br /&gt;
* Players have a chance to carve colored leather from corpses and all leather colors are possible on any creature, provided the player meets the material&#039;s skill requirements&lt;br /&gt;
* All creatures are carvable for leather and meat, and have a chance of special cooking ingredients, scaled based on the player&#039;s Forensic Eval skill&lt;br /&gt;
* The amount of leather and meat when carving corpses is (50% + (150% * (Forensic Skill / 100)) of the base amount for the creature&lt;br /&gt;
* The chance for a player to harvest colored leather instead of regular leather is (4% * (1 + Tool Bonus))&lt;br /&gt;
* You can use it on yourself in order to harvest the closest body.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Harvesting Colored Leather==&lt;br /&gt;
{| class=&amp;quot;contenttable sortable&amp;quot; style=&amp;quot;border: 0px; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Regular Leather===&lt;br /&gt;
* Requires 0 Forensic Eval Skill&lt;br /&gt;
* 82% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Dullhide Leather=== &lt;br /&gt;
[[File:leatherdull.png|left]]&lt;br /&gt;
* Requires 65 Forensic Eval Skill&lt;br /&gt;
* 30% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Shadowhide Leather===&lt;br /&gt;
[[File:leathershadow.png|left]]&lt;br /&gt;
* Requires 70 Forensic Eval Skill&lt;br /&gt;
* 21% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Copperhide Leather===&lt;br /&gt;
[[File:leathercopper.png|left]]&lt;br /&gt;
* Requires 75 Forensic Eval Skill&lt;br /&gt;
* 16% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Bronzehide Leather===&lt;br /&gt;
[[File:leatherbronze.png|left]]&lt;br /&gt;
* Requires 80 Forensic Eval Skill &lt;br /&gt;
* 12% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Goldenhide Leather===&lt;br /&gt;
[[File:leathergolden.png|left]]&lt;br /&gt;
* Requires 85 Forensic Eval Skill &lt;br /&gt;
* 9% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Rosehide Leather===&lt;br /&gt;
[[File:leatherrose.png|left]]&lt;br /&gt;
* Requires 90 Forensic Eval Skill &lt;br /&gt;
* 6% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Verehide Leather===&lt;br /&gt;
[[File:leathervere.png|left]]&lt;br /&gt;
* Requires 95 Forensic Eval Skill&lt;br /&gt;
* 4% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Valehide Leather===&lt;br /&gt;
[[File:leathervale.png|left]]&lt;br /&gt;
* Requires 99 Forensic Eval Skill&lt;br /&gt;
* 2% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Avarhide Leather===&lt;br /&gt;
[[File:leatheravar.png|left]]&lt;br /&gt;
* Requires 110 Forensic Eval Skill &lt;br /&gt;
* 1% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Colored Skinning Knives==&lt;br /&gt;
[[File:harvesting-craftingskinningknife.png|right|link=]]Players using exceptional and colored material Skinning Knives will receive a Tool Bonus to their chance of harvesting colored leather as follows (with all applicable bonuses stacking):&lt;br /&gt;
&lt;br /&gt;
* Exceptional Quality Skinning Knife Tool Bonus: &#039;&#039;&#039;0.04&#039;&#039;&#039;&lt;br /&gt;
* Master Crafted Tool Bonus: &#039;&#039;&#039;0.04&#039;&#039;&#039;&lt;br /&gt;
* Dull Copper Skinning Knife Tool Bonus: &#039;&#039;&#039;0.02&#039;&#039;&#039;&lt;br /&gt;
* Shadow Iron Skinning Knife Tool Bonus: &#039;&#039;&#039;0.04&#039;&#039;&#039;&lt;br /&gt;
* Copper Skinning Knife Tool Bonus: &#039;&#039;&#039;0.06&#039;&#039;&#039;&lt;br /&gt;
* Bronze Skinning Knife Tool Bonus: &#039;&#039;&#039;0.08&#039;&#039;&#039;&lt;br /&gt;
* Gold Skinning Knife Tool Bonus: &#039;&#039;&#039;0.10&#039;&#039;&#039;&lt;br /&gt;
* Agapite Skinning Knife Tool Bonus: &#039;&#039;&#039;0.12&#039;&#039;&#039;&lt;br /&gt;
* Verite Skinning Knife Tool Bonus: &#039;&#039;&#039;0.14&#039;&#039;&#039;&lt;br /&gt;
* Valorite Skinning Knife Tool Bonus: &#039;&#039;&#039;0.16&#039;&#039;&#039;&lt;br /&gt;
* Avarite Skinning Knife Tool Bonus: &#039;&#039;&#039;0.18&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skinning Maps==&lt;br /&gt;
* When using Skinning Maps, search radius is increased by (100% * (Forensic Eval Skill / 100))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:resourcemap-forensicevalskinning.gif|center|link=Resource Maps]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Buffs==&lt;br /&gt;
&lt;br /&gt;
The Forensic Eval Slayer bonus has been reduced to 3 hours (previously was 12 hours) [https://forums.uooutlands.com/index.php?threads/patch-notes-for-october-3-2019.2514/ Patch Notes 20191003]&lt;br /&gt;
&lt;br /&gt;
===PvM Bonus===&lt;br /&gt;
* The maximum Forensic Eval melee damage bonus that can be achieved against creatures is 60%. Formula: (50% * (Forensic Eval Skill / 100))&lt;br /&gt;
* The maximum Forensic Eval spell damage bonus that can be achieved against creatures is 30%. Formula: (25% * (Forensic Eval Skill / 100))&lt;br /&gt;
* The maximum barding skills bonus that can be achieved is 12%. Formula: (10% * (Forensic Eval Skill / 100))&lt;br /&gt;
&lt;br /&gt;
===PvP Bonus===&lt;br /&gt;
* The maximum Forensic Eval melee damage bonus that can be achieved against other players is 24%. Formula: (50% * (Forensic Eval Skill / 100)) * 40%&lt;br /&gt;
* The maximum Forensic Eval spell damage bonus that can be achieved against other players is 10%. Formula: (25% * (Forensic Eval Skill / 100)) * 40%&lt;br /&gt;
&lt;br /&gt;
==Hamstring==&lt;br /&gt;
Visit the [[Hamstring]] page for more information.&lt;/div&gt;</summary>
		<author><name>DwnWthVwls</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Forensic_Evaluation&amp;diff=6156</id>
		<title>Forensic Evaluation</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Forensic_Evaluation&amp;diff=6156"/>
		<updated>2020-05-23T23:27:22Z</updated>

		<summary type="html">&lt;p&gt;DwnWthVwls: /* PvM Bonus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:harvesting-forensicevaluation.gif|center|link=]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Players can harvest Leather using a Skinning Knife and have a chance to carve colored leather from corpses. When a player carves a creature&#039;s corpse, they will gain a melee and spell damage bonus, and barding skill bonus as well.&lt;br /&gt;
&lt;br /&gt;
* [[File:resources-leather.png|right|link=]]Players can use Forensic Evaluation or a Skinning Knife and target themselves or the ground nearby to activate &amp;quot;Smart Harvest&amp;quot; which will carve all &amp;quot;grey&amp;quot; notoriety corpses within 2 tiles&lt;br /&gt;
* Carving a creature corpse will automatically open the corpse for the player&lt;br /&gt;
* Players have a chance to carve colored leather from corpses and all leather colors are possible on any creature, provided the player meets the material&#039;s skill requirements&lt;br /&gt;
* All creatures are carvable for leather and meat, and have a chance of special cooking ingredients, scaled based on the player&#039;s Forensic Eval skill&lt;br /&gt;
* The amount of leather and meat when carving corpses is (50% + (150% * (Forensic Skill / 100)) of the base amount for the creature&lt;br /&gt;
* The chance for a player to harvest colored leather instead of regular leather is (4% * (1 + Tool Bonus))&lt;br /&gt;
* You can use it on yourself in order to harvest the closest body.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Harvesting Colored Leather==&lt;br /&gt;
{| class=&amp;quot;contenttable sortable&amp;quot; style=&amp;quot;border: 0px; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Regular Leather===&lt;br /&gt;
* Requires 0 Forensic Eval Skill&lt;br /&gt;
* 82% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Dullhide Leather=== &lt;br /&gt;
[[File:leatherdull.png|left]]&lt;br /&gt;
* Requires 65 Forensic Eval Skill&lt;br /&gt;
* 30% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Shadowhide Leather===&lt;br /&gt;
[[File:leathershadow.png|left]]&lt;br /&gt;
* Requires 70 Forensic Eval Skill&lt;br /&gt;
* 21% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Copperhide Leather===&lt;br /&gt;
[[File:leathercopper.png|left]]&lt;br /&gt;
* Requires 75 Forensic Eval Skill&lt;br /&gt;
* 16% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Bronzehide Leather===&lt;br /&gt;
[[File:leatherbronze.png|left]]&lt;br /&gt;
* Requires 80 Forensic Eval Skill &lt;br /&gt;
* 12% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Goldenhide Leather===&lt;br /&gt;
[[File:leathergolden.png|left]]&lt;br /&gt;
* Requires 85 Forensic Eval Skill &lt;br /&gt;
* 9% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Rosehide Leather===&lt;br /&gt;
[[File:leatherrose.png|left]]&lt;br /&gt;
* Requires 90 Forensic Eval Skill &lt;br /&gt;
* 6% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Verehide Leather===&lt;br /&gt;
[[File:leathervere.png|left]]&lt;br /&gt;
* Requires 95 Forensic Eval Skill&lt;br /&gt;
* 4% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Valehide Leather===&lt;br /&gt;
[[File:leathervale.png|left]]&lt;br /&gt;
* Requires 99 Forensic Eval Skill&lt;br /&gt;
* 2% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Avarhide Leather===&lt;br /&gt;
[[File:leatheravar.png|left]]&lt;br /&gt;
* Requires 110 Forensic Eval Skill &lt;br /&gt;
* 1% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Colored Skinning Knives==&lt;br /&gt;
[[File:harvesting-craftingskinningknife.png|right|link=]]Players using exceptional and colored material Skinning Knives will receive a Tool Bonus to their chance of harvesting colored leather as follows (with all applicable bonuses stacking):&lt;br /&gt;
&lt;br /&gt;
* Exceptional Quality Skinning Knife Tool Bonus: &#039;&#039;&#039;0.04&#039;&#039;&#039;&lt;br /&gt;
* Master Crafted Tool Bonus: &#039;&#039;&#039;0.04&#039;&#039;&#039;&lt;br /&gt;
* Dull Copper Skinning Knife Tool Bonus: &#039;&#039;&#039;0.02&#039;&#039;&#039;&lt;br /&gt;
* Shadow Iron Skinning Knife Tool Bonus: &#039;&#039;&#039;0.04&#039;&#039;&#039;&lt;br /&gt;
* Copper Skinning Knife Tool Bonus: &#039;&#039;&#039;0.06&#039;&#039;&#039;&lt;br /&gt;
* Bronze Skinning Knife Tool Bonus: &#039;&#039;&#039;0.08&#039;&#039;&#039;&lt;br /&gt;
* Gold Skinning Knife Tool Bonus: &#039;&#039;&#039;0.10&#039;&#039;&#039;&lt;br /&gt;
* Agapite Skinning Knife Tool Bonus: &#039;&#039;&#039;0.12&#039;&#039;&#039;&lt;br /&gt;
* Verite Skinning Knife Tool Bonus: &#039;&#039;&#039;0.14&#039;&#039;&#039;&lt;br /&gt;
* Valorite Skinning Knife Tool Bonus: &#039;&#039;&#039;0.16&#039;&#039;&#039;&lt;br /&gt;
* Avarite Skinning Knife Tool Bonus: &#039;&#039;&#039;0.18&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skinning Maps==&lt;br /&gt;
* When using Skinning Maps, search radius is increased by (100% * (Forensic Eval Skill / 100))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:resourcemap-forensicevalskinning.gif|center|link=Resource Maps]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Buffs==&lt;br /&gt;
&lt;br /&gt;
The Forensic Eval Slayer bonus has been reduced to 3 hours (previously was 12 hours) [https://forums.uooutlands.com/index.php?threads/patch-notes-for-october-3-2019.2514/ Patch Notes 20191003]&lt;br /&gt;
&lt;br /&gt;
===PvM Bonus===&lt;br /&gt;
* The maximum Forensic Eval melee damage bonus that can be achieved against creatures is 60%. Formula: (50% * (Forensic Eval Skill / 100))&lt;br /&gt;
* The maximum Forensic Eval spell damage bonus that can be achieved against creatures is 30%. Formula: (25% * (Forensic Eval Skill / 100))&lt;br /&gt;
* The maximum barding skills bonus that can be achieved is 12%. Formula: (10% * (Forensic Eval Skill / 100))&lt;br /&gt;
&lt;br /&gt;
===PvP Bonus===&lt;br /&gt;
* The maximum Forensic Eval melee damage bonus that can be achieved against other players is 12%. Formula: (20% * (Forensic Eval Skill / 100))&lt;br /&gt;
* The maximum Forensic Eval spell damage bonus that can be achieved against other players is 12%. Formula: (10% * (Forensic Eval Skill / 100))&lt;br /&gt;
&lt;br /&gt;
==Hamstring==&lt;br /&gt;
Visit the [[Hamstring]] page for more information.&lt;/div&gt;</summary>
		<author><name>DwnWthVwls</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Forensic_Evaluation&amp;diff=6155</id>
		<title>Forensic Evaluation</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Forensic_Evaluation&amp;diff=6155"/>
		<updated>2020-05-23T23:26:58Z</updated>

		<summary type="html">&lt;p&gt;DwnWthVwls: /* PvP Bonus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:harvesting-forensicevaluation.gif|center|link=]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Players can harvest Leather using a Skinning Knife and have a chance to carve colored leather from corpses. When a player carves a creature&#039;s corpse, they will gain a melee and spell damage bonus, and barding skill bonus as well.&lt;br /&gt;
&lt;br /&gt;
* [[File:resources-leather.png|right|link=]]Players can use Forensic Evaluation or a Skinning Knife and target themselves or the ground nearby to activate &amp;quot;Smart Harvest&amp;quot; which will carve all &amp;quot;grey&amp;quot; notoriety corpses within 2 tiles&lt;br /&gt;
* Carving a creature corpse will automatically open the corpse for the player&lt;br /&gt;
* Players have a chance to carve colored leather from corpses and all leather colors are possible on any creature, provided the player meets the material&#039;s skill requirements&lt;br /&gt;
* All creatures are carvable for leather and meat, and have a chance of special cooking ingredients, scaled based on the player&#039;s Forensic Eval skill&lt;br /&gt;
* The amount of leather and meat when carving corpses is (50% + (150% * (Forensic Skill / 100)) of the base amount for the creature&lt;br /&gt;
* The chance for a player to harvest colored leather instead of regular leather is (4% * (1 + Tool Bonus))&lt;br /&gt;
* You can use it on yourself in order to harvest the closest body.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Harvesting Colored Leather==&lt;br /&gt;
{| class=&amp;quot;contenttable sortable&amp;quot; style=&amp;quot;border: 0px; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Regular Leather===&lt;br /&gt;
* Requires 0 Forensic Eval Skill&lt;br /&gt;
* 82% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Dullhide Leather=== &lt;br /&gt;
[[File:leatherdull.png|left]]&lt;br /&gt;
* Requires 65 Forensic Eval Skill&lt;br /&gt;
* 30% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Shadowhide Leather===&lt;br /&gt;
[[File:leathershadow.png|left]]&lt;br /&gt;
* Requires 70 Forensic Eval Skill&lt;br /&gt;
* 21% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Copperhide Leather===&lt;br /&gt;
[[File:leathercopper.png|left]]&lt;br /&gt;
* Requires 75 Forensic Eval Skill&lt;br /&gt;
* 16% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Bronzehide Leather===&lt;br /&gt;
[[File:leatherbronze.png|left]]&lt;br /&gt;
* Requires 80 Forensic Eval Skill &lt;br /&gt;
* 12% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Goldenhide Leather===&lt;br /&gt;
[[File:leathergolden.png|left]]&lt;br /&gt;
* Requires 85 Forensic Eval Skill &lt;br /&gt;
* 9% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Rosehide Leather===&lt;br /&gt;
[[File:leatherrose.png|left]]&lt;br /&gt;
* Requires 90 Forensic Eval Skill &lt;br /&gt;
* 6% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Verehide Leather===&lt;br /&gt;
[[File:leathervere.png|left]]&lt;br /&gt;
* Requires 95 Forensic Eval Skill&lt;br /&gt;
* 4% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Valehide Leather===&lt;br /&gt;
[[File:leathervale.png|left]]&lt;br /&gt;
* Requires 99 Forensic Eval Skill&lt;br /&gt;
* 2% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Avarhide Leather===&lt;br /&gt;
[[File:leatheravar.png|left]]&lt;br /&gt;
* Requires 110 Forensic Eval Skill &lt;br /&gt;
* 1% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Colored Skinning Knives==&lt;br /&gt;
[[File:harvesting-craftingskinningknife.png|right|link=]]Players using exceptional and colored material Skinning Knives will receive a Tool Bonus to their chance of harvesting colored leather as follows (with all applicable bonuses stacking):&lt;br /&gt;
&lt;br /&gt;
* Exceptional Quality Skinning Knife Tool Bonus: &#039;&#039;&#039;0.04&#039;&#039;&#039;&lt;br /&gt;
* Master Crafted Tool Bonus: &#039;&#039;&#039;0.04&#039;&#039;&#039;&lt;br /&gt;
* Dull Copper Skinning Knife Tool Bonus: &#039;&#039;&#039;0.02&#039;&#039;&#039;&lt;br /&gt;
* Shadow Iron Skinning Knife Tool Bonus: &#039;&#039;&#039;0.04&#039;&#039;&#039;&lt;br /&gt;
* Copper Skinning Knife Tool Bonus: &#039;&#039;&#039;0.06&#039;&#039;&#039;&lt;br /&gt;
* Bronze Skinning Knife Tool Bonus: &#039;&#039;&#039;0.08&#039;&#039;&#039;&lt;br /&gt;
* Gold Skinning Knife Tool Bonus: &#039;&#039;&#039;0.10&#039;&#039;&#039;&lt;br /&gt;
* Agapite Skinning Knife Tool Bonus: &#039;&#039;&#039;0.12&#039;&#039;&#039;&lt;br /&gt;
* Verite Skinning Knife Tool Bonus: &#039;&#039;&#039;0.14&#039;&#039;&#039;&lt;br /&gt;
* Valorite Skinning Knife Tool Bonus: &#039;&#039;&#039;0.16&#039;&#039;&#039;&lt;br /&gt;
* Avarite Skinning Knife Tool Bonus: &#039;&#039;&#039;0.18&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skinning Maps==&lt;br /&gt;
* When using Skinning Maps, search radius is increased by (100% * (Forensic Eval Skill / 100))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:resourcemap-forensicevalskinning.gif|center|link=Resource Maps]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Buffs==&lt;br /&gt;
&lt;br /&gt;
The Forensic Eval Slayer bonus has been reduced to 3 hours (previously was 12 hours) [https://forums.uooutlands.com/index.php?threads/patch-notes-for-october-3-2019.2514/ Patch Notes 20191003]&lt;br /&gt;
&lt;br /&gt;
===PvM Bonus===&lt;br /&gt;
* The maximum Forensic Eval melee damage bonus that can be achieved against creatures is 60%. Formula: (50% * (Forensic Eval Skill / 100))&lt;br /&gt;
* The maximum Forensic Eval spell damage bonus that can be achieved against creatures is 40%. Formula: (25% * (Forensic Eval Skill / 100))&lt;br /&gt;
* The maximum barding skills bonus that can be achieved is 12%. Formula: (10% * (Forensic Eval Skill / 100))&lt;br /&gt;
&lt;br /&gt;
===PvP Bonus===&lt;br /&gt;
* The maximum Forensic Eval melee damage bonus that can be achieved against other players is 12%. Formula: (20% * (Forensic Eval Skill / 100))&lt;br /&gt;
* The maximum Forensic Eval spell damage bonus that can be achieved against other players is 12%. Formula: (10% * (Forensic Eval Skill / 100))&lt;br /&gt;
&lt;br /&gt;
==Hamstring==&lt;br /&gt;
Visit the [[Hamstring]] page for more information.&lt;/div&gt;</summary>
		<author><name>DwnWthVwls</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Forensic_Evaluation&amp;diff=6154</id>
		<title>Forensic Evaluation</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Forensic_Evaluation&amp;diff=6154"/>
		<updated>2020-05-23T23:25:28Z</updated>

		<summary type="html">&lt;p&gt;DwnWthVwls: /* PvM Bonus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:harvesting-forensicevaluation.gif|center|link=]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Players can harvest Leather using a Skinning Knife and have a chance to carve colored leather from corpses. When a player carves a creature&#039;s corpse, they will gain a melee and spell damage bonus, and barding skill bonus as well.&lt;br /&gt;
&lt;br /&gt;
* [[File:resources-leather.png|right|link=]]Players can use Forensic Evaluation or a Skinning Knife and target themselves or the ground nearby to activate &amp;quot;Smart Harvest&amp;quot; which will carve all &amp;quot;grey&amp;quot; notoriety corpses within 2 tiles&lt;br /&gt;
* Carving a creature corpse will automatically open the corpse for the player&lt;br /&gt;
* Players have a chance to carve colored leather from corpses and all leather colors are possible on any creature, provided the player meets the material&#039;s skill requirements&lt;br /&gt;
* All creatures are carvable for leather and meat, and have a chance of special cooking ingredients, scaled based on the player&#039;s Forensic Eval skill&lt;br /&gt;
* The amount of leather and meat when carving corpses is (50% + (150% * (Forensic Skill / 100)) of the base amount for the creature&lt;br /&gt;
* The chance for a player to harvest colored leather instead of regular leather is (4% * (1 + Tool Bonus))&lt;br /&gt;
* You can use it on yourself in order to harvest the closest body.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Harvesting Colored Leather==&lt;br /&gt;
{| class=&amp;quot;contenttable sortable&amp;quot; style=&amp;quot;border: 0px; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Regular Leather===&lt;br /&gt;
* Requires 0 Forensic Eval Skill&lt;br /&gt;
* 82% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Dullhide Leather=== &lt;br /&gt;
[[File:leatherdull.png|left]]&lt;br /&gt;
* Requires 65 Forensic Eval Skill&lt;br /&gt;
* 30% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Shadowhide Leather===&lt;br /&gt;
[[File:leathershadow.png|left]]&lt;br /&gt;
* Requires 70 Forensic Eval Skill&lt;br /&gt;
* 21% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Copperhide Leather===&lt;br /&gt;
[[File:leathercopper.png|left]]&lt;br /&gt;
* Requires 75 Forensic Eval Skill&lt;br /&gt;
* 16% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Bronzehide Leather===&lt;br /&gt;
[[File:leatherbronze.png|left]]&lt;br /&gt;
* Requires 80 Forensic Eval Skill &lt;br /&gt;
* 12% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Goldenhide Leather===&lt;br /&gt;
[[File:leathergolden.png|left]]&lt;br /&gt;
* Requires 85 Forensic Eval Skill &lt;br /&gt;
* 9% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Rosehide Leather===&lt;br /&gt;
[[File:leatherrose.png|left]]&lt;br /&gt;
* Requires 90 Forensic Eval Skill &lt;br /&gt;
* 6% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Verehide Leather===&lt;br /&gt;
[[File:leathervere.png|left]]&lt;br /&gt;
* Requires 95 Forensic Eval Skill&lt;br /&gt;
* 4% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Valehide Leather===&lt;br /&gt;
[[File:leathervale.png|left]]&lt;br /&gt;
* Requires 99 Forensic Eval Skill&lt;br /&gt;
* 2% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Avarhide Leather===&lt;br /&gt;
[[File:leatheravar.png|left]]&lt;br /&gt;
* Requires 110 Forensic Eval Skill &lt;br /&gt;
* 1% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Colored Skinning Knives==&lt;br /&gt;
[[File:harvesting-craftingskinningknife.png|right|link=]]Players using exceptional and colored material Skinning Knives will receive a Tool Bonus to their chance of harvesting colored leather as follows (with all applicable bonuses stacking):&lt;br /&gt;
&lt;br /&gt;
* Exceptional Quality Skinning Knife Tool Bonus: &#039;&#039;&#039;0.04&#039;&#039;&#039;&lt;br /&gt;
* Master Crafted Tool Bonus: &#039;&#039;&#039;0.04&#039;&#039;&#039;&lt;br /&gt;
* Dull Copper Skinning Knife Tool Bonus: &#039;&#039;&#039;0.02&#039;&#039;&#039;&lt;br /&gt;
* Shadow Iron Skinning Knife Tool Bonus: &#039;&#039;&#039;0.04&#039;&#039;&#039;&lt;br /&gt;
* Copper Skinning Knife Tool Bonus: &#039;&#039;&#039;0.06&#039;&#039;&#039;&lt;br /&gt;
* Bronze Skinning Knife Tool Bonus: &#039;&#039;&#039;0.08&#039;&#039;&#039;&lt;br /&gt;
* Gold Skinning Knife Tool Bonus: &#039;&#039;&#039;0.10&#039;&#039;&#039;&lt;br /&gt;
* Agapite Skinning Knife Tool Bonus: &#039;&#039;&#039;0.12&#039;&#039;&#039;&lt;br /&gt;
* Verite Skinning Knife Tool Bonus: &#039;&#039;&#039;0.14&#039;&#039;&#039;&lt;br /&gt;
* Valorite Skinning Knife Tool Bonus: &#039;&#039;&#039;0.16&#039;&#039;&#039;&lt;br /&gt;
* Avarite Skinning Knife Tool Bonus: &#039;&#039;&#039;0.18&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skinning Maps==&lt;br /&gt;
* When using Skinning Maps, search radius is increased by (100% * (Forensic Eval Skill / 100))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:resourcemap-forensicevalskinning.gif|center|link=Resource Maps]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Buffs==&lt;br /&gt;
&lt;br /&gt;
The Forensic Eval Slayer bonus has been reduced to 3 hours (previously was 12 hours) [https://forums.uooutlands.com/index.php?threads/patch-notes-for-october-3-2019.2514/ Patch Notes 20191003]&lt;br /&gt;
&lt;br /&gt;
===PvM Bonus===&lt;br /&gt;
* The maximum Forensic Eval melee damage bonus that can be achieved against creatures is 60%. Formula: (50% * (Forensic Eval Skill / 100))&lt;br /&gt;
* The maximum Forensic Eval spell damage bonus that can be achieved against creatures is 40%. Formula: (25% * (Forensic Eval Skill / 100))&lt;br /&gt;
* The maximum barding skills bonus that can be achieved is 12%. Formula: (10% * (Forensic Eval Skill / 100))&lt;br /&gt;
&lt;br /&gt;
===PvP Bonus===&lt;br /&gt;
* The maximum Forensic Eval melee damage bonus that can be achieved against other players is 24%. Formula: (20% * (Forensic Eval Skill / 100))&lt;br /&gt;
* The maximum Forensic Eval spell damage bonus that can be achieved against other players is 12%. Formula: (10% * (Forensic Eval Skill / 100))&lt;br /&gt;
&lt;br /&gt;
==Hamstring==&lt;br /&gt;
Visit the [[Hamstring]] page for more information.&lt;/div&gt;</summary>
		<author><name>DwnWthVwls</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Carpentry&amp;diff=6153</id>
		<title>Carpentry</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Carpentry&amp;diff=6153"/>
		<updated>2020-05-23T23:22:31Z</updated>

		<summary type="html">&lt;p&gt;DwnWthVwls: /* PvM Bonus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Bowcraft/Fletching has been merged into Carpentry&lt;br /&gt;
* Craft board-based weapons, shields, ranged weapons and ammunition&lt;br /&gt;
* Craft musical instruments, furniture and containers&lt;br /&gt;
* Craft ship deeds (all ship stats are randomized from -10% to 10% and higher Carpentry skill reduces the chance of negative values for ship stats)&lt;br /&gt;
* Craft Carpentry Repair Kits which can be used by a player with 95 Carpentry to target a container and repair all Carpentry-made items within the container&lt;br /&gt;
* Carpentry Repair kits can also be used to target a player, which will repair all Carpentry-made items in that player&#039;s backpack and currently equipped&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Craftables==&lt;br /&gt;
{{Carpentry}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvM Bonus==&lt;br /&gt;
* Provides a (25% * (Carpentry Skill / 100)) Armor bonus for the player when wearing any Carpentry-craftable armor (includes magical and aspect armor)&lt;br /&gt;
* Using carpentry-craftable weapons against creatures has damage increased by (50% * (Carpentry Skill / 100)) * base weapon damage.  Includes magical and aspect weapons.&lt;br /&gt;
** In-game tooltips may state lower damage bonuses for carpentry, but the numbers above are correct.&lt;br /&gt;
&lt;br /&gt;
==PvP Bonus==&lt;br /&gt;
* Provides a (20% * (Carpentry Skill / 100)) * base weapon damage bonus for the player when using any Carpentry-craftable weapons (includes magic weapons)&lt;br /&gt;
** In-game tooltips may indicate a lower value, but the numbers above are correct.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Estimated 220,000 boards to GM.&lt;br /&gt;
* Requires an estimated 24 hours of crafting to max the skill.&lt;br /&gt;
* Tip: You can recycle crafted items to recover and reuse resources.&lt;br /&gt;
* What to craft to GM&lt;br /&gt;
** 50 - 65: Clubs&lt;br /&gt;
** 65 - 75: Tambourines&lt;br /&gt;
** 75 - 100: Bamboo flutes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Suggested Training Schema===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|| Skill bracket&lt;br /&gt;
|| % gain chance&lt;br /&gt;
|| Boards required&lt;br /&gt;
|| Crafted item&lt;br /&gt;
|-&lt;br /&gt;
|  | 50&lt;br /&gt;
|  | 10&lt;br /&gt;
|  | &lt;br /&gt;
|  | Clubs&lt;br /&gt;
|-&lt;br /&gt;
|  | 55&lt;br /&gt;
|  | 5&lt;br /&gt;
|  | &lt;br /&gt;
|  | Clubs&lt;br /&gt;
|-&lt;br /&gt;
|  | 60&lt;br /&gt;
|  | 3.333&lt;br /&gt;
|  | &lt;br /&gt;
|  | Clubs&lt;br /&gt;
|-&lt;br /&gt;
|  | 65&lt;br /&gt;
|  | 2.5&lt;br /&gt;
|  | &lt;br /&gt;
|  | Tambourines&lt;br /&gt;
|-&lt;br /&gt;
|  | 70&lt;br /&gt;
|  | 2&lt;br /&gt;
|  | &lt;br /&gt;
|  | Tambourines&lt;br /&gt;
|-&lt;br /&gt;
|  | 75&lt;br /&gt;
|  | 1.666&lt;br /&gt;
|  | &lt;br /&gt;
|  | Bamboo flutes&lt;br /&gt;
|-&lt;br /&gt;
|  | 80&lt;br /&gt;
|  | 1.428&lt;br /&gt;
|  | &lt;br /&gt;
|  | Bamboo flutes&lt;br /&gt;
|-&lt;br /&gt;
|  | 85&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | &lt;br /&gt;
|  | Bamboo flutes&lt;br /&gt;
|-&lt;br /&gt;
|  | 90&lt;br /&gt;
|  | 1.111&lt;br /&gt;
|  | &lt;br /&gt;
|  | Bamboo flutes&lt;br /&gt;
|-&lt;br /&gt;
|  | 95&lt;br /&gt;
|  | 1&lt;br /&gt;
|  | &lt;br /&gt;
|  | Bamboo flutes&lt;br /&gt;
|-&lt;br /&gt;
|  | 100&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | &lt;br /&gt;
|  | Carpentry repair kit&lt;br /&gt;
|-&lt;br /&gt;
|  | 105&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | &lt;br /&gt;
|  | Carpentry repair kit&lt;br /&gt;
|-&lt;br /&gt;
|  | 110&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | &lt;br /&gt;
|  | Carpentry repair kit&lt;br /&gt;
|-&lt;br /&gt;
|  | 115&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | &lt;br /&gt;
|  | Carpentry repair kit&lt;br /&gt;
|-&lt;br /&gt;
|  | 120&lt;br /&gt;
|  | n/a&lt;br /&gt;
|  | n/a&lt;br /&gt;
|  | You’re Legendary!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>DwnWthVwls</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Carpentry&amp;diff=6152</id>
		<title>Carpentry</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Carpentry&amp;diff=6152"/>
		<updated>2020-05-23T23:21:33Z</updated>

		<summary type="html">&lt;p&gt;DwnWthVwls: /* PvM Bonus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Bowcraft/Fletching has been merged into Carpentry&lt;br /&gt;
* Craft board-based weapons, shields, ranged weapons and ammunition&lt;br /&gt;
* Craft musical instruments, furniture and containers&lt;br /&gt;
* Craft ship deeds (all ship stats are randomized from -10% to 10% and higher Carpentry skill reduces the chance of negative values for ship stats)&lt;br /&gt;
* Craft Carpentry Repair Kits which can be used by a player with 95 Carpentry to target a container and repair all Carpentry-made items within the container&lt;br /&gt;
* Carpentry Repair kits can also be used to target a player, which will repair all Carpentry-made items in that player&#039;s backpack and currently equipped&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Craftables==&lt;br /&gt;
{{Carpentry}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvM Bonus==&lt;br /&gt;
* Provides a (50% * (Carpentry Skill / 100)) Armor bonus for the player when wearing any Carpentry-craftable armor (includes magical and aspect armor)&lt;br /&gt;
* Using carpentry-craftable weapons against creatures has damage increased by (50% * (Carpentry Skill / 100)) * base weapon damage.  Includes magical and aspect weapons.&lt;br /&gt;
** In-game tooltips may state lower damage bonuses for carpentry, but the numbers above are correct.&lt;br /&gt;
&lt;br /&gt;
==PvP Bonus==&lt;br /&gt;
* Provides a (20% * (Carpentry Skill / 100)) * base weapon damage bonus for the player when using any Carpentry-craftable weapons (includes magic weapons)&lt;br /&gt;
** In-game tooltips may indicate a lower value, but the numbers above are correct.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Estimated 220,000 boards to GM.&lt;br /&gt;
* Requires an estimated 24 hours of crafting to max the skill.&lt;br /&gt;
* Tip: You can recycle crafted items to recover and reuse resources.&lt;br /&gt;
* What to craft to GM&lt;br /&gt;
** 50 - 65: Clubs&lt;br /&gt;
** 65 - 75: Tambourines&lt;br /&gt;
** 75 - 100: Bamboo flutes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Suggested Training Schema===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|| Skill bracket&lt;br /&gt;
|| % gain chance&lt;br /&gt;
|| Boards required&lt;br /&gt;
|| Crafted item&lt;br /&gt;
|-&lt;br /&gt;
|  | 50&lt;br /&gt;
|  | 10&lt;br /&gt;
|  | &lt;br /&gt;
|  | Clubs&lt;br /&gt;
|-&lt;br /&gt;
|  | 55&lt;br /&gt;
|  | 5&lt;br /&gt;
|  | &lt;br /&gt;
|  | Clubs&lt;br /&gt;
|-&lt;br /&gt;
|  | 60&lt;br /&gt;
|  | 3.333&lt;br /&gt;
|  | &lt;br /&gt;
|  | Clubs&lt;br /&gt;
|-&lt;br /&gt;
|  | 65&lt;br /&gt;
|  | 2.5&lt;br /&gt;
|  | &lt;br /&gt;
|  | Tambourines&lt;br /&gt;
|-&lt;br /&gt;
|  | 70&lt;br /&gt;
|  | 2&lt;br /&gt;
|  | &lt;br /&gt;
|  | Tambourines&lt;br /&gt;
|-&lt;br /&gt;
|  | 75&lt;br /&gt;
|  | 1.666&lt;br /&gt;
|  | &lt;br /&gt;
|  | Bamboo flutes&lt;br /&gt;
|-&lt;br /&gt;
|  | 80&lt;br /&gt;
|  | 1.428&lt;br /&gt;
|  | &lt;br /&gt;
|  | Bamboo flutes&lt;br /&gt;
|-&lt;br /&gt;
|  | 85&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | &lt;br /&gt;
|  | Bamboo flutes&lt;br /&gt;
|-&lt;br /&gt;
|  | 90&lt;br /&gt;
|  | 1.111&lt;br /&gt;
|  | &lt;br /&gt;
|  | Bamboo flutes&lt;br /&gt;
|-&lt;br /&gt;
|  | 95&lt;br /&gt;
|  | 1&lt;br /&gt;
|  | &lt;br /&gt;
|  | Bamboo flutes&lt;br /&gt;
|-&lt;br /&gt;
|  | 100&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | &lt;br /&gt;
|  | Carpentry repair kit&lt;br /&gt;
|-&lt;br /&gt;
|  | 105&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | &lt;br /&gt;
|  | Carpentry repair kit&lt;br /&gt;
|-&lt;br /&gt;
|  | 110&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | &lt;br /&gt;
|  | Carpentry repair kit&lt;br /&gt;
|-&lt;br /&gt;
|  | 115&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | &lt;br /&gt;
|  | Carpentry repair kit&lt;br /&gt;
|-&lt;br /&gt;
|  | 120&lt;br /&gt;
|  | n/a&lt;br /&gt;
|  | n/a&lt;br /&gt;
|  | You’re Legendary!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>DwnWthVwls</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Tracking&amp;diff=6151</id>
		<title>Tracking</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Tracking&amp;diff=6151"/>
		<updated>2020-05-23T23:20:10Z</updated>

		<summary type="html">&lt;p&gt;DwnWthVwls: /* PvP Bonus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:tracking-huntingmode.gif|center|link=]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
* Tracking success chance is (100% * (Tracking Skill / 100))&lt;br /&gt;
* On a successful tracking attempt, players can see a list of non-hidden targets within (20 + (80 * (Tracking Skill / 100))) spaces&lt;br /&gt;
** Inside dungeons, this tracking distance is halved (10 + (40 * (Tracking Skill / 100))) spaces&lt;br /&gt;
* On a successful tracking attempt players will also see hidden targets, however only up to a base distance that is 10% of their normal tracking distance&lt;br /&gt;
* With the Detect Hidden skill, the distance for tracking hidden targets is improved to (10% + (40% * (Detect Hidden Skill / 100))) of their normal tracking distance&lt;br /&gt;
** Because tracking distance is halved in dungeons, the range at which hidden targets can be tracked is halved as well.&lt;br /&gt;
* 100 Tracking Skill and 0 Detect Hidden a player can track non-hidden targets up to 100 spaces and hidden targets up to 10 spaces away (50 and 5 spaces respectively in a dungeon)&lt;br /&gt;
* 100 Tracking Skill and 50 Detect Hidden skill the player can track hidden players up to 30 spaces away (50 and 15 spaces respectively in a dungeon)&lt;br /&gt;
* 100 Tracking Skill and 100 Detect Hidden skill the player can track hidden players up to 50 spaces away (50 and 25 spaces respectively in a dungeon)&lt;br /&gt;
* Players who are actively tracking any target or have &amp;quot;Hunting&amp;quot; mode currently enable receive a melee and spell damage bonus&lt;br /&gt;
* Players can right-click to cancel the on-screen tracking arrow for their current tracked target and they will still receive the damage bonus against it&lt;br /&gt;
&lt;br /&gt;
==Hunting==&lt;br /&gt;
* Players can activate and deactivate a &amp;quot;Hunting&amp;quot; mode from the Tracking window to automatically make Tracking skill checks at various intervals (still requiring the normal 5 second skill cooldown) against a specific type of player/creature&lt;br /&gt;
* When a new target is successful tracked via the Hunting mode, a Tracking Arrow to the target is placed on screen and the player receives a system message informing them of what they are currently tracking and how many spaces away it is currently&lt;br /&gt;
* Players who are actively tracking any target or have &amp;quot;Hunting&amp;quot; mode currently enable receive a melee and spell damage bonus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:tracking01.png|right|link=]]Players can click arrows to rotate through and select a specific type of player/creature to Hunt, such as:&lt;br /&gt;
&lt;br /&gt;
* Aggressive Creatures&lt;br /&gt;
* Passive Creatures&lt;br /&gt;
* Townsfolk&lt;br /&gt;
* All Players&lt;br /&gt;
* Freely attackable (hostile) players (Red, Orange, or Grey)&lt;br /&gt;
* Orange Players only&lt;br /&gt;
* Red Players only&lt;br /&gt;
* Grey Players only&lt;br /&gt;
* Blue Players only&lt;br /&gt;
* Green Players only&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Based on which &amp;quot;Hunt Frequency&amp;quot; the player has selected, the Tracking system will make Tracking skill checks at various intervals for their currently specified Hunting player/creature type based as follows:&lt;br /&gt;
===Current Combatant===&lt;br /&gt;
* Will constantly make Tracking skill checks, but only against your current combat target&lt;br /&gt;
* IE. Last creature you double-clicked or did damage to&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Always Get Closest===&lt;br /&gt;
* Will constantly make Tracking skill checks and set your tracking target to whatever is closest&lt;br /&gt;
* Ideal for gaining Tracking skill&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Follow Only Individual===&lt;br /&gt;
* Will constantly make Tracking skill checks but only against the last selection you made from the regular Tracking Results window&lt;br /&gt;
* Players should always select this mode when they want to track and follow another player that is likely moving&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===New When No Arrow===&lt;br /&gt;
* Will only make Tracking skill checks when you don&#039;t have a Tracking Arrow active on screen&lt;br /&gt;
* Ideal for farming&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===New When No Target===&lt;br /&gt;
* Will only make Tracking skill checks when you don&#039;t have a Tracking Arrow active on screen and your last tracked target is no longer trackable, due to being dead or too far away&lt;br /&gt;
* Ideal for farming and having an uncluttered screen&lt;br /&gt;
&lt;br /&gt;
==PvM Bonus==&lt;br /&gt;
* When tracking a creature, the on-screen tracking arrow will update every second with the creature&#039;s new location&lt;br /&gt;
* Increases melee damage against any creature while tracking an individual target or in Hunting Mode by (50% * (Tracking Skill / 100))&lt;br /&gt;
* Increases spell damage against any creature while tracking an individual target or in Hunting Mode by (25% * (Tracking Skill / 100))&lt;br /&gt;
* Increases Effective Barding skill against tracked target or in Hunting Mode by (10 * (Tracking Skill / 100))&lt;br /&gt;
&lt;br /&gt;
==PvP Bonus==&lt;br /&gt;
* When tracking another player, the on-screen tracking arrow will simply point to the player&#039;s last location at the time the tracking skill was made, and will not update it&#039;s location if the player moves unless another tracking attempt is made&lt;br /&gt;
* Increases melee damage against any player while tracking an individual target or in Hunting Mode by (20% * (Tracking Skill / 100))&lt;br /&gt;
* Increases spell damage against any player while tracking an individual target or in Hunting Mode by (10% * (Tracking Skill / 100))&lt;br /&gt;
&lt;br /&gt;
==Hamstring==&lt;br /&gt;
Visit the [[Hamstring]] page for more information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Up to 50.0 skill can be trained by a NPC Ranger vendor&lt;br /&gt;
* Skill gains for Tracking up to 70.0 are accelerated in the [[New Player Dungeon]]&lt;br /&gt;
* 50-70 Use the skill and click the begin hunting button while in the [[New Player Dungeon]]&lt;br /&gt;
* 70-120 Use the skill and click the begin hunting button&lt;/div&gt;</summary>
		<author><name>DwnWthVwls</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Tracking&amp;diff=6150</id>
		<title>Tracking</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Tracking&amp;diff=6150"/>
		<updated>2020-05-23T23:19:57Z</updated>

		<summary type="html">&lt;p&gt;DwnWthVwls: /* PvM Bonus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:tracking-huntingmode.gif|center|link=]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
* Tracking success chance is (100% * (Tracking Skill / 100))&lt;br /&gt;
* On a successful tracking attempt, players can see a list of non-hidden targets within (20 + (80 * (Tracking Skill / 100))) spaces&lt;br /&gt;
** Inside dungeons, this tracking distance is halved (10 + (40 * (Tracking Skill / 100))) spaces&lt;br /&gt;
* On a successful tracking attempt players will also see hidden targets, however only up to a base distance that is 10% of their normal tracking distance&lt;br /&gt;
* With the Detect Hidden skill, the distance for tracking hidden targets is improved to (10% + (40% * (Detect Hidden Skill / 100))) of their normal tracking distance&lt;br /&gt;
** Because tracking distance is halved in dungeons, the range at which hidden targets can be tracked is halved as well.&lt;br /&gt;
* 100 Tracking Skill and 0 Detect Hidden a player can track non-hidden targets up to 100 spaces and hidden targets up to 10 spaces away (50 and 5 spaces respectively in a dungeon)&lt;br /&gt;
* 100 Tracking Skill and 50 Detect Hidden skill the player can track hidden players up to 30 spaces away (50 and 15 spaces respectively in a dungeon)&lt;br /&gt;
* 100 Tracking Skill and 100 Detect Hidden skill the player can track hidden players up to 50 spaces away (50 and 25 spaces respectively in a dungeon)&lt;br /&gt;
* Players who are actively tracking any target or have &amp;quot;Hunting&amp;quot; mode currently enable receive a melee and spell damage bonus&lt;br /&gt;
* Players can right-click to cancel the on-screen tracking arrow for their current tracked target and they will still receive the damage bonus against it&lt;br /&gt;
&lt;br /&gt;
==Hunting==&lt;br /&gt;
* Players can activate and deactivate a &amp;quot;Hunting&amp;quot; mode from the Tracking window to automatically make Tracking skill checks at various intervals (still requiring the normal 5 second skill cooldown) against a specific type of player/creature&lt;br /&gt;
* When a new target is successful tracked via the Hunting mode, a Tracking Arrow to the target is placed on screen and the player receives a system message informing them of what they are currently tracking and how many spaces away it is currently&lt;br /&gt;
* Players who are actively tracking any target or have &amp;quot;Hunting&amp;quot; mode currently enable receive a melee and spell damage bonus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:tracking01.png|right|link=]]Players can click arrows to rotate through and select a specific type of player/creature to Hunt, such as:&lt;br /&gt;
&lt;br /&gt;
* Aggressive Creatures&lt;br /&gt;
* Passive Creatures&lt;br /&gt;
* Townsfolk&lt;br /&gt;
* All Players&lt;br /&gt;
* Freely attackable (hostile) players (Red, Orange, or Grey)&lt;br /&gt;
* Orange Players only&lt;br /&gt;
* Red Players only&lt;br /&gt;
* Grey Players only&lt;br /&gt;
* Blue Players only&lt;br /&gt;
* Green Players only&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Based on which &amp;quot;Hunt Frequency&amp;quot; the player has selected, the Tracking system will make Tracking skill checks at various intervals for their currently specified Hunting player/creature type based as follows:&lt;br /&gt;
===Current Combatant===&lt;br /&gt;
* Will constantly make Tracking skill checks, but only against your current combat target&lt;br /&gt;
* IE. Last creature you double-clicked or did damage to&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Always Get Closest===&lt;br /&gt;
* Will constantly make Tracking skill checks and set your tracking target to whatever is closest&lt;br /&gt;
* Ideal for gaining Tracking skill&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Follow Only Individual===&lt;br /&gt;
* Will constantly make Tracking skill checks but only against the last selection you made from the regular Tracking Results window&lt;br /&gt;
* Players should always select this mode when they want to track and follow another player that is likely moving&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===New When No Arrow===&lt;br /&gt;
* Will only make Tracking skill checks when you don&#039;t have a Tracking Arrow active on screen&lt;br /&gt;
* Ideal for farming&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===New When No Target===&lt;br /&gt;
* Will only make Tracking skill checks when you don&#039;t have a Tracking Arrow active on screen and your last tracked target is no longer trackable, due to being dead or too far away&lt;br /&gt;
* Ideal for farming and having an uncluttered screen&lt;br /&gt;
&lt;br /&gt;
==PvM Bonus==&lt;br /&gt;
* When tracking a creature, the on-screen tracking arrow will update every second with the creature&#039;s new location&lt;br /&gt;
* Increases melee damage against any creature while tracking an individual target or in Hunting Mode by (50% * (Tracking Skill / 100))&lt;br /&gt;
* Increases spell damage against any creature while tracking an individual target or in Hunting Mode by (25% * (Tracking Skill / 100))&lt;br /&gt;
* Increases Effective Barding skill against tracked target or in Hunting Mode by (10 * (Tracking Skill / 100))&lt;br /&gt;
&lt;br /&gt;
==PvP Bonus==&lt;br /&gt;
* When tracking another player, the on-screen tracking arrow will simply point to the player&#039;s last location at the time the tracking skill was made, and will not update it&#039;s location if the player moves unless another tracking attempt is made&lt;br /&gt;
* Increases melee damage against any player while tracking an individual target or in Hunting Mode by (10% * (Tracking Skill / 100))&lt;br /&gt;
* Increases spell damage against any player while tracking an individual target or in Hunting Mode by (10% * (Tracking Skill / 100))&lt;br /&gt;
&lt;br /&gt;
==Hamstring==&lt;br /&gt;
Visit the [[Hamstring]] page for more information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Up to 50.0 skill can be trained by a NPC Ranger vendor&lt;br /&gt;
* Skill gains for Tracking up to 70.0 are accelerated in the [[New Player Dungeon]]&lt;br /&gt;
* 50-70 Use the skill and click the begin hunting button while in the [[New Player Dungeon]]&lt;br /&gt;
* 70-120 Use the skill and click the begin hunting button&lt;/div&gt;</summary>
		<author><name>DwnWthVwls</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Camping&amp;diff=6149</id>
		<title>Camping</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Camping&amp;diff=6149"/>
		<updated>2020-05-23T23:18:59Z</updated>

		<summary type="html">&lt;p&gt;DwnWthVwls: /* PvM */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
{{#ev:youtube|https://youtu.be/J36G90qhy-g|alignment|center}}&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
* In order start a campfire a player must use a piece of kindling. This can be acquired by using a dagger on a tree, or through the [[Carpentry]] menu with boards and a carpentry tool (0 Carpentry skill required)&lt;br /&gt;
* When successful Camping skill allows players to create a campfire lasting ten minutes that provides a buff to yourself and others nearby&lt;br /&gt;
* The Camping skill increases a player&#039;s backpack maximum weight capacity and item count&lt;br /&gt;
* With the World Atlas and Camping skill, players can Hike (fast travel) to certain locations they have previously secured a camp at, limited by skill level. &lt;br /&gt;
* In order to unlock these locations, simply secure a campsite within 10 tiles of the coordinates found in your Atlas. &lt;br /&gt;
* Unlocking locations is done on a per character-basis (not stored account-wise)&lt;br /&gt;
* Hiking to a location sends the player to randomized location in a 5 tile radius of the Atlas entry location, or in the case of Townships, anywhere within the town limits. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-atlasbook.gif|center|link=]]&lt;br /&gt;
&lt;br /&gt;
==Buffs==&lt;br /&gt;
* The Camping skill increases a player&#039;s backpack maximum weight capacity by (200 stones * (Camping Skill / 100))&lt;br /&gt;
* The skill also increases a player&#039;s backpack maximum item count allowed by (50 * (Camping Skill / 100))&lt;br /&gt;
* Campfires made by players take (60 seconds - (45 seconds * (Camping Skill / 100))) seconds to secure, based on the camping skill of the campfire creator&lt;br /&gt;
* Camping buff duration lasts for 3 hours. [https://forums.uooutlands.com/index.php?threads/patch-notes-for-october-3-2019.2514/ Patch Notes 20191003]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PvM===&lt;br /&gt;
* A player at a secure campfire site that they created themselves receive a melee damage bonus against creatures of (50% * (Camping Skill / 100)) &lt;br /&gt;
* A player at a secure campfire site that they created themselves receive a spell damage bonus against creatures of (25% * (Camping Skill / 100)) &lt;br /&gt;
* A player visiting a secure campfire site created by another player receives a melee damage bonus against creatures of (10% * (Creator&#039;s Camping Skill / 100)) - No Camping skill required for visitors&lt;br /&gt;
* A player visiting a secure campfire site created by another player receives a spell damage bonus against creatures of (5% * (Creator&#039;s Camping Skill / 100)) - No Camping skill required for visitors&lt;br /&gt;
&lt;br /&gt;
===PvP===&lt;br /&gt;
* A player at a secure campsite that they created themselves receive a melee damage bonus against other players of (20% * (Camping Skill / 100)) &lt;br /&gt;
* A player at a secure campsite that they created themselves receive a spell damage bonus against other players of (10% * (Camping Skill / 100)) &lt;br /&gt;
* A player visiting a secure campfire site created by another player receives a melee damage bonus against other players of (8% * (Creator&#039;s Camping Skill / 100))&lt;br /&gt;
* A player visiting a secure campfire site created by another player receives a spell damage bonus against other players of (2% * (Creator&#039;s Camping Skill / 100))&lt;br /&gt;
&lt;br /&gt;
==Hiking==&lt;br /&gt;
Players can now &amp;quot;Hike&amp;quot; to travel to destinations that can be found within the Atlas, based on their Camping skill.&lt;br /&gt;
&lt;br /&gt;
* At &#039;&#039;&#039;60 Camping Skill&#039;&#039;&#039; players may Hike to &#039;&#039;&#039;Cities, Moongates, and Healer Caravans&#039;&#039;&#039;[[File:wiki-camping03.gif|right|alt=Using the Camping skill allows you to &#039;Fast Travel&#039; to various locations|link=|text-top]]&lt;br /&gt;
* At &#039;&#039;&#039;80 Camping Skill&#039;&#039;&#039; players may Hike to &#039;&#039;&#039;Dungeons and Subterranean areas&#039;&#039;&#039;&lt;br /&gt;
* At &#039;&#039;&#039;100 Camping Skill&#039;&#039;&#039; players may Hike to &#039;&#039;&#039;Shrines and Points of Interest&#039;&#039;&#039;&lt;br /&gt;
* At &#039;&#039;&#039;120 Camping Skill&#039;&#039;&#039; players may Hike to &#039;&#039;&#039;their own Homes and Guildhouses&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When a player hikes to an Atlas destination, they are frozen in place for 10 seconds before being sent to their destination. Players begin with 3 Custom Location entries. Players can unlock 2 additional Custom Location Entries (for all characters on their account) by purchasing the Drifter Player Enhancement. Players can also unlock 4 additional Custom Locations Entries (for all characters on their account) by purchasing the Wayfarer Player Enhancement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In order to hike to a destination:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The player must select the &amp;quot;Hike to Location&amp;quot; button in the Atlas entry for the destination&lt;br /&gt;
* The player must be at a secure campfire site&lt;br /&gt;
* The player must not have been in combat of any type within 30 seconds&lt;br /&gt;
* The player must not have been in combat with any player within 2 minutes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bedrolls==&lt;br /&gt;
* Players can double-click bedrolls from their backpack to place it at their feet.&lt;br /&gt;
* Players can instantly log out using a bedroll if it is placed by a secure campsite&lt;br /&gt;
* Players may not use bedrolls to log out inside dungeons [https://forums.uooutlands.com/index.php?threads/patch-notes-april-28-2019.2102/ Patched 20190428]&lt;br /&gt;
&lt;br /&gt;
[[File:campingbedroll.png|center|link=]]&lt;br /&gt;
&lt;br /&gt;
==Enhancements==&lt;br /&gt;
* Players can increase the amount of custom hiking locations they can mark using the help menu under [[Player_Customizations#Enhancements]]&lt;br /&gt;
&lt;br /&gt;
[[File:campingenhancements.png|center|link=]]&lt;/div&gt;</summary>
		<author><name>DwnWthVwls</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Evaluating_Intelligence&amp;diff=6078</id>
		<title>Evaluating Intelligence</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Evaluating_Intelligence&amp;diff=6078"/>
		<updated>2020-05-14T23:02:56Z</updated>

		<summary type="html">&lt;p&gt;DwnWthVwls: /* PvP Bonus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]__NOTOC__&lt;br /&gt;
[[File:wiki-magery.gif|right|link=]]&lt;br /&gt;
&lt;br /&gt;
Evaluating Intelligence is used for its ability to increase the damage and effectiveness of Magery spells. When you cast a spell, the potential damage is calculated based on several factors, such as the spell, its circle, your ability, etc. The damage then gets scaled based on the mage’s Evaluate Intelligence.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvM Bonus==&lt;br /&gt;
* Increases spell damage against creatures by (75% + ( 50% * (Eval Int Skill / 100)))&lt;br /&gt;
&lt;br /&gt;
==PvP Bonus==&lt;br /&gt;
* Increases spell damage against players by (75% + ( 37.5% * (Eval Int Skill / 100)))&lt;br /&gt;
* There is a 10% spell damage cap on supplemental skills (tracking, camping, inscribe, etc). This cap does not consider what your evaluating intelligence skill is at, therefore if you have 0 skill in evaluating intelligence, you cannot gain 20% spell damage by using tracking and camping together. However, you could have 100 evaluating intelligence and 100 tracking and gain 47.5% spell damage increase.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Up to 50.0 skill can be trained by a NPC mage or scribe vendor.&lt;br /&gt;
* Skill gains for Evaluating Intelligence up to 70.0 are accelerated in the [[New Player Dungeon]].&lt;br /&gt;
* Evaluating Intelligence gains passively when the player uses [[magery]].&lt;br /&gt;
* While Evaluating Intelligence can be trained through active use this is the slower method.&lt;/div&gt;</summary>
		<author><name>DwnWthVwls</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Evaluating_Intelligence&amp;diff=6077</id>
		<title>Evaluating Intelligence</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Evaluating_Intelligence&amp;diff=6077"/>
		<updated>2020-05-14T23:01:52Z</updated>

		<summary type="html">&lt;p&gt;DwnWthVwls: /* PvM Bonus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]__NOTOC__&lt;br /&gt;
[[File:wiki-magery.gif|right|link=]]&lt;br /&gt;
&lt;br /&gt;
Evaluating Intelligence is used for its ability to increase the damage and effectiveness of Magery spells. When you cast a spell, the potential damage is calculated based on several factors, such as the spell, its circle, your ability, etc. The damage then gets scaled based on the mage’s Evaluate Intelligence.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvM Bonus==&lt;br /&gt;
* Increases spell damage against creatures by (75% + ( 50% * (Eval Int Skill / 100)))&lt;br /&gt;
&lt;br /&gt;
==PvP Bonus==&lt;br /&gt;
* Increases spell damage against players by (37.5% * (Eval Int Skill / 100))&lt;br /&gt;
* There is a 10% spell damage cap on supplemental skills (tracking, camping, inscribe, etc). This cap does not consider what your evaluating intelligence skill is at, therefore if you have 0 skill in evaluating intelligence, you cannot gain 20% spell damage by using tracking and camping together. However, you could have 100 evaluating intelligence and 100 tracking and gain 47.5% spell damage increase.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Up to 50.0 skill can be trained by a NPC mage or scribe vendor.&lt;br /&gt;
* Skill gains for Evaluating Intelligence up to 70.0 are accelerated in the [[New Player Dungeon]].&lt;br /&gt;
* Evaluating Intelligence gains passively when the player uses [[magery]].&lt;br /&gt;
* While Evaluating Intelligence can be trained through active use this is the slower method.&lt;/div&gt;</summary>
		<author><name>DwnWthVwls</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Evaluating_Intelligence&amp;diff=6076</id>
		<title>Evaluating Intelligence</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Evaluating_Intelligence&amp;diff=6076"/>
		<updated>2020-05-14T23:01:06Z</updated>

		<summary type="html">&lt;p&gt;DwnWthVwls: /* PvM Bonus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]__NOTOC__&lt;br /&gt;
[[File:wiki-magery.gif|right|link=]]&lt;br /&gt;
&lt;br /&gt;
Evaluating Intelligence is used for its ability to increase the damage and effectiveness of Magery spells. When you cast a spell, the potential damage is calculated based on several factors, such as the spell, its circle, your ability, etc. The damage then gets scaled based on the mage’s Evaluate Intelligence.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvM Bonus==&lt;br /&gt;
* Increases spell damage against creatures by (75% + ( 37.5% * (Eval Int Skill / 100)))&lt;br /&gt;
&lt;br /&gt;
==PvP Bonus==&lt;br /&gt;
* Increases spell damage against players by (37.5% * (Eval Int Skill / 100))&lt;br /&gt;
* There is a 10% spell damage cap on supplemental skills (tracking, camping, inscribe, etc). This cap does not consider what your evaluating intelligence skill is at, therefore if you have 0 skill in evaluating intelligence, you cannot gain 20% spell damage by using tracking and camping together. However, you could have 100 evaluating intelligence and 100 tracking and gain 47.5% spell damage increase.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Up to 50.0 skill can be trained by a NPC mage or scribe vendor.&lt;br /&gt;
* Skill gains for Evaluating Intelligence up to 70.0 are accelerated in the [[New Player Dungeon]].&lt;br /&gt;
* Evaluating Intelligence gains passively when the player uses [[magery]].&lt;br /&gt;
* While Evaluating Intelligence can be trained through active use this is the slower method.&lt;/div&gt;</summary>
		<author><name>DwnWthVwls</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Item_Identification&amp;diff=2058</id>
		<title>Item Identification</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Item_Identification&amp;diff=2058"/>
		<updated>2019-05-18T23:21:10Z</updated>

		<summary type="html">&lt;p&gt;DwnWthVwls: /* High Level Item Identification */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:wiki-cast-researchmaterials.png|center|link=]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
* Used to identify an unidentified magical item&#039;s properties&lt;br /&gt;
* Used in deciphering [[Research Materials]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Slayer Wands==&lt;br /&gt;
* Players using a Slayer Wand receive a (20% * (Item ID Skill / 100)) damage bonus to damage inflicted against creatures&lt;br /&gt;
* Players using a Slayer Wand have a (50% * (Item ID Skill / 100)) chance to not lose a charge on the wand when using it&lt;br /&gt;
* Players using a Slayer Wand have their Wand cooldown reduced by (50% * (Item ID Skill / 100)) of normal&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==High Level Item Identification==&lt;br /&gt;
Players receive the following bonuses when using Item ID at various skill levels:&lt;br /&gt;
&lt;br /&gt;
* Item Identification 105: Will also list the item&#039;s NPC vendor sale price (if applicable)&lt;br /&gt;
* Item Identification 110: Will also list the item&#039;s Arcane Essence recycle amount (if applicable)&lt;br /&gt;
* Item Identification 115: -&lt;br /&gt;
* Item Identification 120: Can be used on a container to identify all items within as well as list the total NPC vendor and Arcane Essence value of all items inside&lt;/div&gt;</summary>
		<author><name>DwnWthVwls</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Peacemaking&amp;diff=2057</id>
		<title>Peacemaking</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Peacemaking&amp;diff=2057"/>
		<updated>2019-05-18T23:19:51Z</updated>

		<summary type="html">&lt;p&gt;DwnWthVwls: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[File:wiki-peacemaking.gif|right|link=]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players can use the Peacemaking skill to subdue enemies for a certain amount of time&lt;br /&gt;
* Players may Pacify multiple creatures simultaneously&lt;br /&gt;
* Skill usage cooldown is 10 seconds on success and 5 seconds on failure. A player may alternate between using Peacemaking or Provoking and Discordance every 5 seconds.&lt;br /&gt;
* A player&#039;s base Peacemaking skill is capped by their Musicianship skill (i.e. a player with 50 Peacemaking and 25 Musicianship is considered to have 25 Peacemaking )&lt;br /&gt;
* A player&#039;s Effective Peacemaking Skill is their (Peacemaking Skill + Instrument Skill Bonuses + Applicable Instrument Slayer Bonuses + Supplemental Skill Bonuses + Lyric Aspect Armor Bonus)&lt;br /&gt;
* Players can increase their Effective Peacemaking Skill through use of the Forensic Eval and Tracking skill, which is listed in the above formula as &amp;quot;Supplemental Skill Bonuses&amp;quot; (see Forensic Eval and Tracking Skill entries for more info)&lt;br /&gt;
* A player&#039;s total bonuses to Effective Peacemaking coming from Instruments, Supplemental Skill Bonuses, or Lyric Aspect Armor cannot be higher than their Musicianship skill (i.e. a player with 25 Musicianship could only gain up 25 points of Effective Peacemaking from their Instruments, Supplemental Skills, or Lyric Aspect Armor)&lt;br /&gt;
* Success chance to pacify a creature is ((Effective Barding Skill - (Creature Difficulty Value * 2)) / 100)&lt;br /&gt;
* Chance for skill gain is doubled on a successful peacemaking check&lt;br /&gt;
* A player always has a minimum success chance of ((Effective Barding Skill / 100) * .2))&lt;br /&gt;
* Pacification effect duration is ((60 seconds - (Creature Difficulty Value)) * (Effective Barding Skill / 100)) with a minimum duration of 15 * (Musicianship Skill / 100) seconds&lt;br /&gt;
* If a player attempts to Pacify a Provoked creature (or vice versa), it will override the existing barding effect with the new one&lt;br /&gt;
* Players attempting to use Peacemaking on a creature that is currently already Discorded will gain an effective barding skill bonus of 25 on the Peacemaking attempt&lt;br /&gt;
* Pacification effects against tamed creatures will always be at most 15 seconds&lt;br /&gt;
&lt;br /&gt;
==Barding Songs==&lt;br /&gt;
[[File:wiki-songofdiscordance.gif|right|link=]]Casting a Barding Song has a 10 second cooldown that is independent of normal bard skill usage. The Barding Songs are:&lt;br /&gt;
&lt;br /&gt;
* Song of [[Provocation]]&lt;br /&gt;
* Song of Peacemaking&lt;br /&gt;
** Increases Melee Accuracy and Charged Spell Chance by (5% * (Peacemaking / 100))&lt;br /&gt;
** More information in [[Musicianship]]&lt;br /&gt;
* Song of [[Discordance]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pacified Creatures==&lt;br /&gt;
* Pacified creatures will not move, perform melee attacks, cast spells, or use most abilities&lt;br /&gt;
* Creatures that have been pacified will display *pacified Xs* in text above their head when doing AllNames, where X is the number of seconds of remaining until the pacification effect will end&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Area Peacemaking==&lt;br /&gt;
* When selecting a target for Peacemaking, players may target themselves to create an area pacification effect&lt;br /&gt;
* Area Peacemaking has the same cooldowns as a normal Peacemaking action&lt;br /&gt;
* Area Peacemaking makes an individual Peacemaking skill check against each non-tamed creatures within 8 tiles of the bard&lt;br /&gt;
* For each successful check, the creature is Pacified for 2 seconds&lt;br /&gt;
* Players cannot perform AoE Peacemaking and AoE Discordance while in a guarded areas&lt;/div&gt;</summary>
		<author><name>DwnWthVwls</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Peacemaking&amp;diff=2056</id>
		<title>Peacemaking</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Peacemaking&amp;diff=2056"/>
		<updated>2019-05-18T23:17:12Z</updated>

		<summary type="html">&lt;p&gt;DwnWthVwls: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[File:wiki-peacemaking.gif|right|link=]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players can use the Peacemaking skill to subdue enemies for a certain amount of time&lt;br /&gt;
* Players may Pacify multiple creatures simultaneously&lt;br /&gt;
* Skill usage cooldown is 5 seconds on both success and failure, but a player may only use Discordance once every 10 seconds (i.e. a player may alternate between using Peacemaking and Discordance every 5 seconds)&lt;br /&gt;
* A player&#039;s base Peacemaking skill is capped by their Musicianship skill (i.e. a player with 50 Peacemaking and 25 Musicianship is considered to have 25 Peacemaking )&lt;br /&gt;
* A player&#039;s Effective Peacemaking Skill is their (Peacemaking Skill + Instrument Skill Bonuses + Applicable Instrument Slayer Bonuses + Supplemental Skill Bonuses + Lyric Aspect Armor Bonus)&lt;br /&gt;
* Players can increase their Effective Peacemaking Skill through use of the Forensic Eval and Tracking skill, which is listed in the above formula as &amp;quot;Supplemental Skill Bonuses&amp;quot; (see Forensic Eval and Tracking Skill entries for more info)&lt;br /&gt;
* A player&#039;s total bonuses to Effective Peacemaking coming from Instruments, Supplemental Skill Bonuses, or Lyric Aspect Armor cannot be higher than their Musicianship skill (i.e. a player with 25 Musicianship could only gain up 25 points of Effective Peacemaking from their Instruments, Supplemental Skills, or Lyric Aspect Armor)&lt;br /&gt;
* Success chance to pacify a creature is ((Effective Barding Skill - (Creature Difficulty Value * 2)) / 100)&lt;br /&gt;
* Chance for skill gain is doubled on a successful peacemaking check&lt;br /&gt;
* A player always has a minimum success chance of ((Effective Barding Skill / 100) * .2))&lt;br /&gt;
* Pacification effect duration is ((60 seconds - (Creature Difficulty Value)) * (Effective Barding Skill / 100)) with a minimum duration of 15 * (Musicianship Skill / 100) seconds&lt;br /&gt;
* If a player attempts to Pacify a Provoked creature (or vice versa), it will override the existing barding effect with the new one&lt;br /&gt;
* Players attempting to use Peacemaking on a creature that is currently already Discorded will gain an effective barding skill bonus of 25 on the Peacemaking attempt&lt;br /&gt;
* Pacification effects against tamed creatures will always be at most 15 seconds&lt;br /&gt;
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==Barding Songs==&lt;br /&gt;
[[File:wiki-songofdiscordance.gif|right|link=]]Casting a Barding Song has a 10 second cooldown that is independent of normal bard skill usage. The Barding Songs are:&lt;br /&gt;
&lt;br /&gt;
* Song of [[Provocation]]&lt;br /&gt;
* Song of Peacemaking&lt;br /&gt;
** Increases Melee Accuracy and Charged Spell Chance by (5% * (Peacemaking / 100))&lt;br /&gt;
** More information in [[Musicianship]]&lt;br /&gt;
* Song of [[Discordance]]&lt;br /&gt;
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&lt;br /&gt;
==Pacified Creatures==&lt;br /&gt;
* Pacified creatures will not move, perform melee attacks, cast spells, or use most abilities&lt;br /&gt;
* Creatures that have been pacified will display *pacified Xs* in text above their head when doing AllNames, where X is the number of seconds of remaining until the pacification effect will end&lt;br /&gt;
&lt;br /&gt;
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==Area Peacemaking==&lt;br /&gt;
* When selecting a target for Peacemaking, players may target themselves to create an area pacification effect&lt;br /&gt;
* Area Peacemaking has the same cooldowns as a normal Peacemaking action&lt;br /&gt;
* Area Peacemaking makes an individual Peacemaking skill check against each non-tamed creatures within 8 tiles of the bard&lt;br /&gt;
* For each successful check, the creature is Pacified for 2 seconds&lt;br /&gt;
* Players cannot perform AoE Peacemaking and AoE Discordance while in a guarded areas&lt;/div&gt;</summary>
		<author><name>DwnWthVwls</name></author>
	</entry>
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