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		<id>http://wiki.uooutlands.com/index.php?title=Chivalry&amp;diff=22145</id>
		<title>Chivalry</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Chivalry&amp;diff=22145"/>
		<updated>2023-12-28T14:02:15Z</updated>

		<summary type="html">&lt;p&gt;Dyru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:PvM]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Chivalry on Outlands features 10 Chivalry Abilities that are thematically-based on the classic Chivalry Spells, but rebalanced and geared towards extending the toolset of Melee (Archery included) characters&lt;br /&gt;
* Players with the Chivalry skill will automatically accumulate Holy Symbols which are a virtual resource that players will use to pay for Chivalry Abilities&lt;br /&gt;
* Players earn a single Holy Symbol every 5 seconds, and can bank up to (Effective Chivalry / 10) (rounded down) Holy Symbols&lt;br /&gt;
* Chivalry Abilities that can be used while hidden, will not play the visual effects while hidden&lt;br /&gt;
* Each Chivalry Ability has a Holy Symbol Cost, ranging from 1 to 5, and activating that ability will consume that number of Holy Symbols from the player&#039;s pool of banked symbols&lt;br /&gt;
** There is a 30 second cooldown in between uses of the same Chivalry ability&lt;br /&gt;
** Using a Chivalry ability does not cost mana nor does it rely on Fame/Karma, only Holy Symbols&lt;br /&gt;
** Activating a Chivalry Ability is instantaneous, cannot be interrupted, and does not require empty hands&lt;br /&gt;
&lt;br /&gt;
[[File:bookofchivalry.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
==Acquiring and Increasing Chivalry Skill==&lt;br /&gt;
While players do not have to unlock Chivalry Abilities, they do however need to acquire a Book of Chivalry in order to use them. Players can acquire Books of Chivalry in various ways:&lt;br /&gt;
&lt;br /&gt;
* Players who select Chivalry skill on Character Creation will start with a Book of Chivalry in their backpack&lt;br /&gt;
* From Paladin NPCs by spending 5,000 Gold or sacrificing 25,000 Fame&lt;br /&gt;
** Players can speak to Paladin NPCs in various towns by saying &amp;quot;Paladin&amp;quot;, &amp;quot;Chivalry&amp;quot;, or &amp;quot;Book&amp;quot; out loud near them&lt;br /&gt;
** Players can Train up to 50 Chivalry skill at a Paladin NPC in the normal method of training any skill from an NPC&lt;br /&gt;
* Players who have a Book of Chivalry in their backpack will automatically gain Chivalry skill while making Melee attacks, similar to gaining Tactics skill&lt;br /&gt;
* Players can reach 101-120 Chivalry skill through use of Skill Scrolls&lt;br /&gt;
* Epic Skill Scrolls increase the Skill Cap of the Chivalry skill&lt;br /&gt;
* &#039;&#039;&#039;Chivalry requires Tactics skill:&#039;&#039;&#039; A player&#039;s effective Chivalry skill is capped by their Tactics skill (but can go above 100 Chivalry freely if they have 100 Tactics)&lt;br /&gt;
* Mini-Bosses, Bosses, and Omni-Bosses no longer drop Books of Chivalry as loot&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:chivalrypurchase1.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Chivalry Menu==&lt;br /&gt;
* If a player has a Book of Chivalry in their backpack, they can open the Chivalry Menu by double-clicking it or typing [Chivalry&lt;br /&gt;
* In the Chivalry Menu, players can click on Ability Icons to see a description for each ability, including the ability&#039;s Holy Symbol Cost and Minimum Chivalry Skill needed to activate it&lt;br /&gt;
* Players can see how many Holy Symbols they currently have banked up and are available to spend in the middle of the menu&lt;br /&gt;
* Players can click the &amp;quot;Activate Ability&amp;quot; button to attempt to activate the currently selected ability (provided they have sufficient Holy Symbols, enough Chivalry skill, and the ability is not in cooldown)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:chivalrybookgump.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Chivalry Hotbar==&lt;br /&gt;
* Players can launch a Chivalry Hotbar by clicking the &amp;quot;Open Hotbar&amp;quot; button in the Chivalry Menu or by typing [ChivalryHotbar&lt;br /&gt;
&lt;br /&gt;
[[File:chivalryhotbargump.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ability Button Hues===&lt;br /&gt;
* The top of Chivalry Hotbar shows players how many Holy Symbols the player has available to spend compared to their Max Symbol Capacity&lt;br /&gt;
* Players can Activate a Chivalry ability by single-clicking its corresponding Icon in the hotbar&lt;br /&gt;
* Chivalry Ability Icons are displayed in &amp;lt;u&amp;gt;Yellow&amp;lt;/u&amp;gt; if the player has enough Holy Symbols available to activate it&lt;br /&gt;
* Chivalry Ability Icons are displayed in &amp;lt;u&amp;gt;Light Grey&amp;lt;/u&amp;gt; if the player does not have enough Holy Symbols available to use it&lt;br /&gt;
* Chivalry Ability Icons are displayed in &amp;lt;u&amp;gt;Dark Grey&amp;lt;/u&amp;gt; if the player has recently activated the ability and it is currently in its 30 second cooldown&lt;br /&gt;
* Chivalry Ability Icons are displayed in &amp;lt;u&amp;gt;Red&amp;lt;/u&amp;gt; if the player does not meet the skill requirements to use the ability&lt;br /&gt;
&lt;br /&gt;
[[File:chivalryhotbarstatus.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Layout Switching===&lt;br /&gt;
* The small Orb Button at the top of the Chivalry Hotbar allows players to rotate through a variety of different visual layouts for the hotbar including switching between full/condensed mode, vertical/horizontal orientation, single/double rows, or minimalist mode (no icons and only symbol count shown)&lt;br /&gt;
&lt;br /&gt;
[[File:chivalryhotbarlayouts.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
===Ability Auto-Renew===&lt;br /&gt;
* Many abilities in the hotbar have a &amp;quot;Auto-Renew&amp;quot; checkbox button next to them, that when toggled, will automatically attempt to activate the ability for the player whenever possible, provided they have enough Symbols available to pay for the ability&lt;br /&gt;
* If a player has multiple abilities set to Auto-Renew, it will try to activate the least expensive ones first (i.e. progresses from top to bottom)&lt;br /&gt;
* Chivalry Abilities will not attempt to Auto-Renew if the player has been out of combat for more than 30 seconds&lt;br /&gt;
&lt;br /&gt;
[[File:chivalryhotbarautorenew.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Save Hotbar on logout===&lt;br /&gt;
* For quick save of the necromancery hotbar position user can used &amp;lt;code&amp;gt;-savechivbar&amp;lt;/code&amp;gt; command&lt;br /&gt;
** Hotbar need to be opened to save there position&lt;br /&gt;
* User can save hotbar and force client to open it on login&lt;br /&gt;
* User have to use Gump Manager to achive that&lt;br /&gt;
** Open Options Gump&lt;br /&gt;
** Open Hotbar&lt;br /&gt;
** Hold Ctrl + Alt and click on Symbol Icon&lt;br /&gt;
** Type label for the gump name&lt;br /&gt;
** Check Remember across client restarts&lt;br /&gt;
** Click Remember UI Window Positions&lt;br /&gt;
** There should be checkmark in Gump Manager Stay column for new entry&lt;br /&gt;
&lt;br /&gt;
[[File:saveBar.gif]]&lt;br /&gt;
&lt;br /&gt;
==Chivalry Commands==&lt;br /&gt;
* There is a full selection of [Commands players can type to access Chivalry functions, which can be viewed in the Paperdoll -&amp;gt; Help -&amp;gt; Commands -&amp;gt; Chivalry section of the Commands Menu or [[Commands#Chivalry|here on the wiki]]&lt;br /&gt;
* Each individual Chivalry Ability has its own [Command such as [ConsecrateWeapon or [CloseWounds that when typed will attempt to activate the ability&lt;br /&gt;
* Players can also use [Chivalry1 [Chivalry2 [Chivalry3 and so on to activate Chivalry Abilties, where the number refers to the ability&#039;s position in the Chivalry Hotbar&lt;br /&gt;
&lt;br /&gt;
==Chivalry in PvP==&lt;br /&gt;
* Chivalry Abilities will NOT work in PvP&lt;br /&gt;
* Players may be able to activate certain abilities in PvP, but their effects will NOT apply to the player while they are currently flagged as being in PvP&lt;br /&gt;
* Instead, having the Chivalry skill during PvP will provide the player with a (10% * (Chivalry Skill / 100)) Supplemental PvP Melee Damage bonus similar to our handling for the Camping, Forensics, Tracking, Lumberjacking, and Mining skills in PvP&lt;br /&gt;
* Abilities that heal other targets, such as Noble Sacrifice or Holy Light, will not providing healing to the target if the target has been flagged as being in PvP&lt;br /&gt;
* Players will be able to accumulate Holy symbols while flagged in PvP&lt;br /&gt;
* Players will be able to activate all Chivalry abilities while flagged in PvP with the exception of Sacred Journey (which still requires the player to have not been in any form of recent PvP within 2 minutes or any combat of any kind within 30 seconds)&lt;br /&gt;
* Players will still not be able to heal targets via the Noble Sacrifice or Holy Light abilities if the target has recently been in PvP&lt;br /&gt;
** Reminder: Individual Chivalry abilities do NOT give bonuses to players in PvP, and players instead receive a flat (10% * (Chivalry / 100)) Supplemental PvP Melee Damage bonus from the Chivalry skill in PvP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Chivalry Ability Descriptions==&lt;br /&gt;
The list below outlines each Chivalry Ability including its Name, Holy Symbol Cost, Minimum Chivalry Skill Requirement, Ability Icon, and a Description of the ability:&lt;br /&gt;
&lt;br /&gt;
{{Chivalry}}&lt;br /&gt;
&lt;br /&gt;
===Sacred Journey===&lt;br /&gt;
* The Damage bonus from Sacred Journey will apply to players so long as they remain within 50 tiles of the creator of the Holy Gate (similar to our current buff handing for Bard Songs, Artisan Aspect Buffs, etc)&lt;br /&gt;
* Players have the option to set a Custom location for their Sacred Journey ability in addition to the exiting options for Town/Dungeon/Shrine locations&lt;br /&gt;
** Players can set their Custom location by clicking the Set Custom button in the Sacred Journey menu&lt;br /&gt;
** Players can only set Custom locations that would be considered valid Recall/Gate Travel locations&lt;br /&gt;
** Players can override an existing Custom location by clicking the Set Custom button again&lt;br /&gt;
** Activating the Sacred Journey ability and selecting the Custom location will create a standard Gate Travel Moongate that follows all the normal rules for using a Gate Travel Moongate (although visually will look like a Sacred Journey gate&lt;br /&gt;
* Players can single-click a Sacred Journey Moongate to see the coordinates of the destination&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:chivalrysacredjourneygump1.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
[[File:chivalrysacredjourneygump2.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Effective Chivalry Skill==&lt;br /&gt;
* Each Chivalry Ability has a Minimum Chivalry Skill requirement that must be met in order to activate the ability&lt;br /&gt;
* As mentioned prior, a player&#039;s Chivalry Skill is also capped based on Tactics, so a player with 80 Chivalry and 60 Tactics will only be considered to have 60 Chivalry Skill (and therefore could not activate the Consecrate Weapon ability which takes 65 Chivalry)&lt;br /&gt;
* Once a player reaches 100 Tactics, they can go above 100 Chivalry freely (using Skill Scrolls to increase their Chivalry Skill Cap from 101 to 120 as normal)&lt;br /&gt;
* As noted in the descriptions for Chivalry Abilities in the image above, each Chivalry Ability scales in effectiveness and power based on the player&#039;s Effective Chivalry skill&lt;br /&gt;
* Players are able to increase their Effective Chivalry Skill through other sources, most notably Holy Aspect Armor (explained below)&lt;br /&gt;
* Any bonuses players gain to Effective Chivalry Skill will increase the power of their Chivalry Abilities, but will NOT count towards them meeting the Skill Requirement of those abilities: players must have both printed Chivalry and Tactics skill matching or exceeding the requirement of the ability in order to activate it&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Max Symbol Capacity==&lt;br /&gt;
* A player&#039;s &#039;&#039;&#039;Max Holy Symbol Capacity&#039;&#039;&#039; for Chivalry is now &#039;&#039;&#039;(Effective Chivalry Skill / 10)&#039;&#039;&#039; Rounded down&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
Players will only gain Chivalry skill if they have a Book of Chivalry in their inventory.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]] Paladin for example in Cambria top left of the city.&lt;br /&gt;
|-&lt;br /&gt;
| 50-80&lt;br /&gt;
| Passively by Melee combat in the [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 80-120&lt;br /&gt;
| Passively by Melee combat (Skill Scrolls required above 100)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Dyru</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Necromancy&amp;diff=22144</id>
		<title>Necromancy</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Necromancy&amp;diff=22144"/>
		<updated>2023-12-28T14:01:23Z</updated>

		<summary type="html">&lt;p&gt;Dyru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:PvM]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Necromancy on Outlands features 10 Necromancy Abilities that are thematically-based on the classic Necromancy Spells, but rebalanced and geared towards extending the toolset of Mage characters&lt;br /&gt;
* Players with the Necromancy skill will automatically accumulate Unholy Symbols, which are a virtual resource that players will use to pay for Necromancy Abilities&lt;br /&gt;
* Players earn a single Unholy Symbol every 5 seconds, and can bank up to (1 * (Necromancy Skill / 10) rounded down) Unholy Symbols&lt;br /&gt;
* Each Necromancy Ability has a Unholy Symbol Cost, ranging from 1 to 5, and activating that ability will consume that number of Unholy Symbols from the player&#039;s pool of banked symbols&lt;br /&gt;
** There is a 30 second cooldown in between uses of the same Necromancy ability&lt;br /&gt;
** Using a Necromancy ability does not cost mana nor does it rely on Fame/Karma, only Unholy Symbols&lt;br /&gt;
** Activating a Necromancy Ability is instantaneous, cannot be interrupted, and does not require empty hands&lt;br /&gt;
* Necromancy Abilities that can be used while hidden will not play the visual effects while hidden&lt;br /&gt;
&lt;br /&gt;
==Acquiring and Increasing Necromancy Skill==&lt;br /&gt;
While players do not have to unlock Necromancy Abilities, they do however need to acquire a Book of Necromancy in order to use them.&lt;br /&gt;
&lt;br /&gt;
[[File:bookofnecromancy.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
Players can acquire Books of Necromancy in various ways:&lt;br /&gt;
&lt;br /&gt;
* Players who select the Necromancy skill on Character Creation will start with a Book of Necromancy in their backpack&lt;br /&gt;
* From Necromancer NPCs by spending 5,000 Gold or sacrificing 25,000 Fame&lt;br /&gt;
** Players can speak to Necromancer NPCs in various towns by saying &amp;quot;Necromancer&amp;quot;, &amp;quot;Necromancy&amp;quot;, or &amp;quot;Book&amp;quot; out loud near them&lt;br /&gt;
** Players can Train up to 50 Necromancy skill at a Necromancer NPC in the normal method of training any skill from an NPC&lt;br /&gt;
* Players who have a Book of Necromancy in their backpack will automatically gain Necromancy skill while making Spell attacks, similar to gaining Magery skill&lt;br /&gt;
* Players can reach 101-120 Necromancy skill through use of Skill Scrolls&lt;br /&gt;
* Epic Skill Scrolls increase the Skill Cap of the Necromancy skill&lt;br /&gt;
* &#039;&#039;&#039;Necromancy requires Magery skill:&#039;&#039;&#039; A player&#039;s Effective Necromancy skill is capped by their [[Magery]] skill as long as the latter is no larger than 100 (the Effective Necromancy skill go above 100 freely if the player has 100 Magery)&lt;br /&gt;
&lt;br /&gt;
[[File:necromancybuybook.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
==Necromancy Menu==&lt;br /&gt;
* If a player has a Book of Necromancy in their backpack, they can open the Necromancy Menu by double-clicking it or typing [Necromancy&lt;br /&gt;
* In the Necromancy Menu, players can click on Ability Icons to see a description for each ability, including the ability&#039;s Unholy Symbol Cost and Minimum Necromancy Skill needed to activate it&lt;br /&gt;
* Players can see how many Unholy Symbols they currently have banked up and are available to spend in the middle of the menu&lt;br /&gt;
* Players can click the &amp;quot;Activate Ability&amp;quot; button to attempt to activate the currently selected ability (provided they have sufficient Unholy Symbols, enough Necromancy skill, and the ability is not in cooldown)&lt;br /&gt;
&lt;br /&gt;
[[File:necromancybookgump.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Necromancy Hotbar==&lt;br /&gt;
* Players can launch a Necromancy Hotbar by clicking the &amp;quot;Open Hotbar&amp;quot; button in the Necromancy Menu or by typing [NecromancyHotbar&lt;br /&gt;
&lt;br /&gt;
[[File:necromancyhotbargump1a.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
===Ability Button Hues===&lt;br /&gt;
* The top of Necromancy Hotbar shows players how many Unholy Symbols the player has available to spend compared to their Max Symbol Capacity&lt;br /&gt;
* Players can Activate a Necromancy ability by single-clicking its corresponding Icon in the hotbar&lt;br /&gt;
* Necromancy Ability Icons are displayed in &amp;lt;u&amp;gt;Yellow&amp;lt;/u&amp;gt; if the player has enough Unholy Symbols available to activate it&lt;br /&gt;
* Necromancy Ability Icons are displayed in &amp;lt;u&amp;gt;Light Grey&amp;lt;/u&amp;gt; if the player does not have enough Unholy Symbols available to use it&lt;br /&gt;
* Necromancy Ability Icons are displayed in &amp;lt;u&amp;gt;Dark Grey&amp;lt;/u&amp;gt; if the player has recently activated the ability and it is currently in its 30 second cooldown&lt;br /&gt;
* Necromancy Ability Icons are displayed in &amp;lt;u&amp;gt;Red&amp;lt;/u&amp;gt; if the player does not meet the skill requirements to use the ability&lt;br /&gt;
&lt;br /&gt;
[[File:necromancyhotbarstatus.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
===Layout Switching===&lt;br /&gt;
* The small Orb Button at the top of the Necromancy Hotbar allows players to rotate through a variety of different visual layouts for the hotbar including switching between full/condensed mode, vertical/horizontal orientation, single/double rows, or minimalist mode (no icons and only symbol count shown)&lt;br /&gt;
&lt;br /&gt;
===Ability Auto-Renew===&lt;br /&gt;
* Many abilities in the hotbar have a &amp;quot;Auto-Renew&amp;quot; checkbox button next to them, that when toggled, will automatically attempt to activate the ability for the player whenever possible, provided they have enough Symbols available to pay for the ability&lt;br /&gt;
* If a player has multiple abilities set to Auto-Renew, it will try to activate the least expensive ones first (i.e. progresses from top to bottom)&lt;br /&gt;
* Necromancy Abilities will not attempt to Auto-Renew if the player has been out of combat for more than 30 seconds&lt;br /&gt;
&lt;br /&gt;
[[File:necromancyhotbarautorenew.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
===Save Hotbar on logout===&lt;br /&gt;
* For quick save of the necromancery hotbar position user can used &amp;lt;code&amp;gt;-savenecrobar&amp;lt;/code&amp;gt; command&lt;br /&gt;
** Hotbar need to be opened to save there position&lt;br /&gt;
* User can save hotbar and force client to open it on login&lt;br /&gt;
* User have to use Gump Manager to achive that&lt;br /&gt;
** Open Options Gump&lt;br /&gt;
** Open Hotbar&lt;br /&gt;
** Hold Ctrl + Alt and click on Symbol Icon&lt;br /&gt;
** Type label for the gump name&lt;br /&gt;
** Check Remember across client restarts&lt;br /&gt;
** Click Remember UI Window Positions&lt;br /&gt;
** There should be checkmark in Gump Manager Stay column for new entry&lt;br /&gt;
&lt;br /&gt;
[[File:saveBar.gif]]&lt;br /&gt;
&lt;br /&gt;
==Necromancy Commands==&lt;br /&gt;
* There is a full selection of [Commands players can type to access Necromancy functions, which can be viewed in the Paperdoll -&amp;gt; Help -&amp;gt; Commands -&amp;gt; Necromancy section of the Commands Menu [[Commands#Necromancy|here on the wiki]]&lt;br /&gt;
* Each individual Necromancy Ability has its own [Command such as [EvilOmen or [RaiseDead that when typed will attempt to activate the ability&lt;br /&gt;
* Players can also use [Necromancy1 [Necromancy2 [Necromancy3 and so on to activate Necromancy Abilties, where the number refers to the ability&#039;s position in the Necromancy Hotbar&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Necromancy in PvP==&lt;br /&gt;
* Necromancy Abilities will NOT work in PvP&lt;br /&gt;
* Players may be able to activate certain abilities in PvP, but their effects will NOT apply to the player while they are currently flagged as being in PvP&lt;br /&gt;
* Instead, having the Necromancy skill during PvP will provide the player with a (10% * (Necromancy Skill / 100)) Supplemental PvP Spell Damage bonus similar to our handling for the Camping, Forensics, Tracking, and Inscription skills in PvP&lt;br /&gt;
* Abilities that increase the Health and Damage of Summoned Followers will follow the same handling that bonuses earned from Spirit Speak follow in PvP&lt;br /&gt;
* Players are able to accumulate Unholy symbols while flagged in PvP&lt;br /&gt;
* Players are able to activate all Necromancy abilities while flagged in PvP with the exception of the Wither ability and Vampiric Embrace ability (as both of these abilities can indirectly effect PvP)&lt;br /&gt;
** Reminder: Individual Necromancy abilities do NOT give bonuses to players in PvP, and players instead receive a flat (10% * (Necromancy / 100)) Supplemental PvP Spell Damage bonus from the Necromancy skill in PvP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Necromancy Ability Descriptions==&lt;br /&gt;
The table below outlines each Necromancy Ability including its Name, Unholy Symbol Cost, Minimum Necromancy Skill Requirement, Ability Icon, and a Description of the ability:&lt;br /&gt;
&lt;br /&gt;
{{Necromancy}}&lt;br /&gt;
&lt;br /&gt;
===Undead Summons===&lt;br /&gt;
Any summon that is cast while the &amp;quot;Vengeful Spirit&amp;quot; ability is active will be summoned as an undead variant. Undead summons do not have a timer, but slowly drain their max hp until they &amp;quot;decay&amp;quot;. Necromancy summons do more damage then normal summons, but may need to be re-summoned more frequently. Undead summons do not have customizable spell hues and will retain their original hue. As for regular summons, [[Spirit Speaking]] increases Skills, Stats, and Dispell Resistance of the player&#039;s summons.&lt;br /&gt;
&lt;br /&gt;
The following table illustrates the undead counterpart to each regular summon:&lt;br /&gt;
{{Summons}}&lt;br /&gt;
&lt;br /&gt;
==Effective Necromancy Skill==&lt;br /&gt;
* Each Necromancy Ability has a Minimum Necromancy Skill requirement that must be met in order to activate the ability&lt;br /&gt;
* As mentioned prior, a player&#039;s Necromancy Skill is also capped based on Magery, so a player with 80 Necromancy and 60 Magery will only be considered to have 60 Necromancy Skill (and therefore could not activate the Raise Dead ability which takes 65 Necromancy)&lt;br /&gt;
* Once a player reaches 100 Magery, they can go above 100 Necromancy freely (using Skill Scrolls to increase their Necromancy Skill Cap from 101 to 120 as normal)&lt;br /&gt;
* As previously noted in the descriptions for Necromancy Abilities, each Necromancy Ability scales in effectiveness and power based on the player&#039;s Effective Necromancy skill&lt;br /&gt;
* Players are able to increase their Effective Necromancy Skill through other sources, most notably Death Aspect Armor (explained below)&lt;br /&gt;
* Any bonuses players gain to Effective Necromancy Skill will increase the power of their Necromancy Abilities, but will NOT count towards them meeting the Skill Requirement of those abilities: players must have both Printed Necromancy and Magery skill matching or exceeding the requirement of the ability in order to activate it&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Maximum Necromancy Symbols===&lt;br /&gt;
* The maximum number of symbols a player can bank is (Effective Necromancy Skill / 10) rounded down&lt;br /&gt;
&lt;br /&gt;
==Summoner&#039;s Tome==&lt;br /&gt;
* Players can use the upgrades from a [[Summoner&#039;s Tome]] if they have at least 80 [[Spirit Speaking]] and 80 [[Magery]]&lt;br /&gt;
* Necro summons receive the same upgrades as their standard summon counterparts, and equally affected by Spirit Speaking&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
To gain Necromancy skill the player must have a Book of Necromancy in their backpack&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-80&lt;br /&gt;
| Passively while casting [[Magery|spells]] in the [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 80-120&lt;br /&gt;
| Passively while casting [[Magery|spells]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Dyru</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Chivalry&amp;diff=18852</id>
		<title>Chivalry</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Chivalry&amp;diff=18852"/>
		<updated>2022-12-21T20:17:38Z</updated>

		<summary type="html">&lt;p&gt;Dyru: /* Chivalry Hotbar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:PvM]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Chivalry on Outlands features 10 Chivalry Abilities that are thematically-based on the classic Chivalry Spells, but rebalanced and geared towards extending the toolset of Melee (Archery included) characters&lt;br /&gt;
* Players with the Chivalry skill will automatically accumulate Holy Symbols which are a virtual resource that players will use to pay for Chivalry Abilities&lt;br /&gt;
* Players earn a single Holy Symbol every 5 seconds, and can bank up to (Effective Chivalry / 10) (rounded down) Holy Symbols&lt;br /&gt;
* Chivalry Abilities that can be used while hidden, will not play the visual effects while hidden&lt;br /&gt;
* Each Chivalry Ability has a Holy Symbol Cost, ranging from 1 to 5, and activating that ability will consume that number of Holy Symbols from the player&#039;s pool of banked symbols&lt;br /&gt;
** There is a 30 second cooldown in between uses of the same Chivalry ability&lt;br /&gt;
** Using a Chivalry ability does not cost mana nor does it rely on Fame/Karma, only Holy Symbols&lt;br /&gt;
** Activating a Chivalry Ability is instantaneous, cannot be interrupted, and does not require empty hands&lt;br /&gt;
* The Chivalry skill counts as a [[Weapon and Shield Codex|Codex]] skill for determining a player&#039;s Maximum Rank for Weapon Codex Stances&lt;br /&gt;
&lt;br /&gt;
[[File:bookofchivalry.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
==Acquiring and Increasing Chivalry Skill==&lt;br /&gt;
While players do not have to unlock Chivalry Abilities, they do however need to acquire a Book of Chivalry in order to use them. Players can acquire Books of Chivalry in various ways:&lt;br /&gt;
&lt;br /&gt;
* Players who select Chivalry skill on Character Creation will start with a Book of Chivalry in their backpack&lt;br /&gt;
* From Paladin NPCs by spending 5,000 Gold or sacrificing 25,000 Fame&lt;br /&gt;
** Players can speak to Paladin NPCs in various towns by saying &amp;quot;Paladin&amp;quot;, &amp;quot;Chivalry&amp;quot;, or &amp;quot;Book&amp;quot; out loud near them&lt;br /&gt;
** Players can Train up to 50 Chivalry skill at a Paladin NPC in the normal method of training any skill from an NPC&lt;br /&gt;
* Players who have a Book of Chivalry in their backpack will automatically gain Chivalry skill while making Melee attacks, similar to gaining Tactics skill&lt;br /&gt;
* Players can reach 101-120 Chivalry skill through use of Skill Scrolls&lt;br /&gt;
* Epic Skill Scrolls increase the Skill Cap of the Chivalry skill&lt;br /&gt;
* &#039;&#039;&#039;Chivalry requires Tactics skill:&#039;&#039;&#039; A player&#039;s effective Chivalry skill is capped by their Tactics skill (but can go above 100 Chivalry freely if they have 100 Tactics)&lt;br /&gt;
* Mini-Bosses, Bosses, and Omni-Bosses no longer drop Books of Chivalry as loot&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:chivalrypurchase1.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Chivalry Menu==&lt;br /&gt;
* If a player has a Book of Chivalry in their backpack, they can open the Chivalry Menu by double-clicking it or typing [Chivalry&lt;br /&gt;
* In the Chivalry Menu, players can click on Ability Icons to see a description for each ability, including the ability&#039;s Holy Symbol Cost and Minimum Chivalry Skill needed to activate it&lt;br /&gt;
* Players can see how many Holy Symbols they currently have banked up and are available to spend in the middle of the menu&lt;br /&gt;
* Players can click the &amp;quot;Activate Ability&amp;quot; button to attempt to activate the currently selected ability (provided they have sufficient Holy Symbols, enough Chivalry skill, and the ability is not in cooldown)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:chivalrybookgump.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Chivalry Hotbar==&lt;br /&gt;
* Players can launch a Chivalry Hotbar by clicking the &amp;quot;Open Hotbar&amp;quot; button in the Chivalry Menu or by typing [ChivalryHotbar&lt;br /&gt;
&lt;br /&gt;
[[File:chivalryhotbargump.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ability Button Hues===&lt;br /&gt;
* The top of Chivalry Hotbar shows players how many Holy Symbols the player has available to spend compared to their Max Symbol Capacity&lt;br /&gt;
* Players can Activate a Chivalry ability by single-clicking its corresponding Icon in the hotbar&lt;br /&gt;
* Chivalry Ability Icons are displayed in &amp;lt;u&amp;gt;Yellow&amp;lt;/u&amp;gt; if the player has enough Holy Symbols available to activate it&lt;br /&gt;
* Chivalry Ability Icons are displayed in &amp;lt;u&amp;gt;Light Grey&amp;lt;/u&amp;gt; if the player does not have enough Holy Symbols available to use it&lt;br /&gt;
* Chivalry Ability Icons are displayed in &amp;lt;u&amp;gt;Dark Grey&amp;lt;/u&amp;gt; if the player has recently activated the ability and it is currently in its 30 second cooldown&lt;br /&gt;
* Chivalry Ability Icons are displayed in &amp;lt;u&amp;gt;Red&amp;lt;/u&amp;gt; if the player does not meet the skill requirements to use the ability&lt;br /&gt;
&lt;br /&gt;
[[File:chivalryhotbarstatus.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Layout Switching===&lt;br /&gt;
* The small Orb Button at the top of the Chivalry Hotbar allows players to rotate through a variety of different visual layouts for the hotbar including switching between full/condensed mode, vertical/horizontal orientation, single/double rows, or minimalist mode (no icons and only symbol count shown)&lt;br /&gt;
&lt;br /&gt;
[[File:chivalryhotbarlayouts.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
===Ability Auto-Renew===&lt;br /&gt;
* Many abilities in the hotbar have a &amp;quot;Auto-Renew&amp;quot; checkbox button next to them, that when toggled, will automatically attempt to activate the ability for the player whenever possible, provided they have enough Symbols available to pay for the ability&lt;br /&gt;
* If a player has multiple abilities set to Auto-Renew, it will try to activate the least expensive ones first (i.e. progresses from top to bottom)&lt;br /&gt;
* Chivalry Abilities will not attempt to Auto-Renew if the player has been out of combat for more than 30 seconds&lt;br /&gt;
&lt;br /&gt;
[[File:chivalryhotbarautorenew.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Save Hotbar on logout===&lt;br /&gt;
* User can save hotbar and force client to open it on login&lt;br /&gt;
* User have to use Gump Manager to achive that&lt;br /&gt;
** Open Options Gump&lt;br /&gt;
** Open Hotbar&lt;br /&gt;
** Hold Ctrl + Alt and click on Symbol Icon&lt;br /&gt;
** Type label for the gump name&lt;br /&gt;
** Check Renamber across client restarts&lt;br /&gt;
** Click Renmaber UI Window Positions&lt;br /&gt;
** There should be checkmark in Gump Manager Stay column for new entry&lt;br /&gt;
&lt;br /&gt;
[[File:saveBar.gif]]&lt;br /&gt;
&lt;br /&gt;
==Chivalry Commands==&lt;br /&gt;
* There is a full selection of [Commands players can type to access Chivalry functions, which can be viewed in the Paperdoll -&amp;gt; Help -&amp;gt; Commands -&amp;gt; Chivalry section of the Commands Menu or [[Commands#Chivalry|here on the wiki]]&lt;br /&gt;
* Each individual Chivalry Ability has its own [Command such as [ConsecrateWeapon or [CloseWounds that when typed will attempt to activate the ability&lt;br /&gt;
* Players can also use [Chivalry1 [Chivalry2 [Chivalry3 and so on to activate Chivalry Abilties, where the number refers to the ability&#039;s position in the Chivalry Hotbar&lt;br /&gt;
&lt;br /&gt;
==Chivalry in PvP==&lt;br /&gt;
* Chivalry Abilities will NOT work in PvP&lt;br /&gt;
* Players may be able to activate certain abilities in PvP, but their effects will NOT apply to the player while they are currently flagged as being in PvP&lt;br /&gt;
* Instead, having the Chivalry skill during PvP will provide the player with a (10% * (Chivalry Skill / 100)) Supplemental PvP Melee Damage bonus similar to our handling for the Camping, Forensics, Tracking, Lumberjacking, and Mining skills in PvP&lt;br /&gt;
* Abilities that heal other targets, such as Noble Sacrifice or Holy Light, will not providing healing to the target if the target has been flagged as being in PvP&lt;br /&gt;
* Players will be able to accumulate Holy symbols while flagged in PvP&lt;br /&gt;
* Players will be able to activate all Chivalry abilities while flagged in PvP with the exception of Sacred Journey (which still requires the player to have not been in any form of recent PvP within 2 minutes or any combat of any kind within 30 seconds)&lt;br /&gt;
* Players will still not be able to heal targets via the Noble Sacrifice or Holy Light abilities if the target has recently been in PvP&lt;br /&gt;
** Reminder: Individual Chivalry abilities do NOT give bonuses to players in PvP, and players instead receive a flat (10% * (Chivalry / 100)) Supplemental PvP Melee Damage bonus from the Chivalry skill in PvP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Chivalry Ability Descriptions==&lt;br /&gt;
The list below outlines each Chivalry Ability including its Name, Holy Symbol Cost, Minimum Chivalry Skill Requirement, Ability Icon, and a Description of the ability:&lt;br /&gt;
&lt;br /&gt;
{{Chivalry}}&lt;br /&gt;
&lt;br /&gt;
===Sacred Journey===&lt;br /&gt;
* The Damage bonus from Sacred Journey will apply to players so long as they remain within 50 tiles of the creator of the Holy Gate (similar to our current buff handing for Bard Songs, Artisan Aspect Buffs, etc)&lt;br /&gt;
* Players have the option to set a Custom location for their Sacred Journey ability in addition to the exiting options for Town/Dungeon/Shrine locations&lt;br /&gt;
** Players can set their Custom location by clicking the Set Custom button in the Sacred Journey menu&lt;br /&gt;
** Players can only set Custom locations that would be considered valid Recall/Gate Travel locations&lt;br /&gt;
** Players can override an existing Custom location by clicking the Set Custom button again&lt;br /&gt;
** Activating the Sacred Journey ability and selecting the Custom location will create a standard Gate Travel Moongate that follows all the normal rules for using a Gate Travel Moongate (although visually will look like a Sacred Journey gate&lt;br /&gt;
* Players can single-click a Sacred Journey Moongate to see the coordinates of the destination&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:chivalrysacredjourneygump1.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
[[File:chivalrysacredjourneygump2.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Effective Chivalry Skill==&lt;br /&gt;
* Each Chivalry Ability has a Minimum Chivalry Skill requirement that must be met in order to activate the ability&lt;br /&gt;
* As mentioned prior, a player&#039;s Chivalry Skill is also capped based on Tactics, so a player with 80 Chivalry and 60 Tactics will only be considered to have 60 Chivalry Skill (and therefore could not activate the Consecrate Weapon ability which takes 65 Chivalry)&lt;br /&gt;
* Once a player reaches 100 Tactics, they can go above 100 Chivalry freely (using Skill Scrolls to increase their Chivalry Skill Cap from 101 to 120 as normal)&lt;br /&gt;
* As noted in the descriptions for Chivalry Abilities in the image above, each Chivalry Ability scales in effectiveness and power based on the player&#039;s Effective Chivalry skill&lt;br /&gt;
* Players are able to increase their Effective Chivalry Skill through other sources, most notably Holy Aspect Armor (explained below)&lt;br /&gt;
* Any bonuses players gain to Effective Chivalry Skill will increase the power of their Chivalry Abilities, but will NOT count towards them meeting the Skill Requirement of those abilities: players must have both printed Chivalry and Tactics skill matching or exceeding the requirement of the ability in order to activate it&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Max Symbol Capacity==&lt;br /&gt;
* A player&#039;s &#039;&#039;&#039;Max Holy Symbol Capacity&#039;&#039;&#039; for Chivalry is now &#039;&#039;&#039;(Effective Chivalry Skill / 10)&#039;&#039;&#039; Rounded down&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
Players will only gain Chivalry skill if they have a Book of Chivalry in their inventory.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]] Paladin for example in Cambria top left of the city.&lt;br /&gt;
|-&lt;br /&gt;
| 50-80&lt;br /&gt;
| Passively by Melee combat in the [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 80-120&lt;br /&gt;
| Passively by Melee combat (Skill Scrolls required above 100)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Dyru</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Necromancy&amp;diff=18851</id>
		<title>Necromancy</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Necromancy&amp;diff=18851"/>
		<updated>2022-12-21T20:17:02Z</updated>

		<summary type="html">&lt;p&gt;Dyru: /* Necromancy Hotbar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:PvM]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Necromancy on Outlands features 10 Necromancy Abilities that are thematically-based on the classic Necromancy Spells, but rebalanced and geared towards extending the toolset of Mage characters&lt;br /&gt;
* Players with the Necromancy skill will automatically accumulate Unholy Symbols which are a virtual resource that players will use to pay for Necromancy Abilities&lt;br /&gt;
* Players earn a single Unholy Symbol every 5 seconds, and can bank up to (1 * (Necromancy Skill / 10) rounded down) Unholy Symbols&lt;br /&gt;
* Necromancy Abilities that can be used while hidden, will not play the visual effects while hidden&lt;br /&gt;
* Each Necromancy Ability has a Unholy Symbol Cost, ranging from 1 to 5, and activating that ability will consume that number of Unholy Symbols from the player&#039;s pool of banked symbols&lt;br /&gt;
** There is a 30 second cooldown in between uses of the same Necromancy ability&lt;br /&gt;
** Using a Necromancy ability does not cost mana nor does it rely on Fame/Karma, only Unholy Symbols&lt;br /&gt;
** Activating a Necromancy Ability is instantaneous, cannot be interrupted, and does not require empty hands&lt;br /&gt;
&lt;br /&gt;
[[File:bookofnecromancy.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Acquiring and Increasing Necromancy Skill==&lt;br /&gt;
While players do not have to unlock Necromancy Abilities, they do however need to acquire a Book of Necromancy in order to use them. Players can acquire Books of Necromancy in various ways:&lt;br /&gt;
&lt;br /&gt;
* Players who select Necromancy skill on Character Creation will start with a Book of Necromancy in their backpack&lt;br /&gt;
* From Necromancer NPCs by spending 5,000 Gold or sacrificing 25,000 Fame&lt;br /&gt;
** Players can speak to Necromancer NPCs in various towns by saying &amp;quot;Necromancer&amp;quot;, &amp;quot;Necromancy&amp;quot;, or &amp;quot;Book&amp;quot; out loud near them&lt;br /&gt;
** Players can Train up to 50 Necromancy skill at a Necromancer NPC in the normal method of training any skill from an NPC&lt;br /&gt;
* Players who have a Book of Necromancy in their backpack will automatically gain Necromancy skill while making Spell attacks, similar to gaining Magery skill&lt;br /&gt;
* Players can reach 101-120 Necromancy skill through use of Skill Scrolls&lt;br /&gt;
* Epic Skill Scrolls increase the Skill Cap of the Necromancy skill&lt;br /&gt;
* &#039;&#039;&#039;Necromancy requires Magery skill:&#039;&#039;&#039; A player&#039;s effective Necromancy skill is capped by their [[Magery]] skill (but can go above 100 Necromancy freely if they have 100 Magery)&lt;br /&gt;
* Mini-Bosses, Bosses, and Omni-Bosses no longer drop Books of Necromancy as loot&lt;br /&gt;
&lt;br /&gt;
[[File:necromancybuybook.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Necromancy Menu==&lt;br /&gt;
* If a player has a Book of Necromancy in their backpack, they can open the Necromancy Menu by double-clicking it or typing [Necromancy&lt;br /&gt;
* In the Necromancy Menu, players can click on Ability Icons to see a description for each ability, including the ability&#039;s Unholy Symbol Cost and Minimum Necromancy Skill needed to activate it&lt;br /&gt;
* Players can see how many Unholy Symbols they currently have banked up and are available to spend in the middle of the menu&lt;br /&gt;
* Players can click the &amp;quot;Activate Ability&amp;quot; button to attempt to activate the currently selected ability (provided they have sufficient Unholy Symbols, enough Necromancy skill, and the ability is not in cooldown)&lt;br /&gt;
&lt;br /&gt;
[[File:necromancybookgump.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Necromancy Hotbar==&lt;br /&gt;
* Players can launch a Necromancy Hotbar by clicking the &amp;quot;Open Hotbar&amp;quot; button in the Necromancy Menu or by typing [NecromancyHotbar&lt;br /&gt;
&lt;br /&gt;
[[File:necromancyhotbargump1a.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
===Ability Button Hues===&lt;br /&gt;
* The top of Necromancy Hotbar shows players how many Unholy Symbols the player has available to spend compared to their Max Symbol Capacity&lt;br /&gt;
* Players can Activate a Necromancy ability by single-clicking its corresponding Icon in the hotbar&lt;br /&gt;
* Necromancy Ability Icons are displayed in &amp;lt;u&amp;gt;Yellow&amp;lt;/u&amp;gt; if the player has enough Unholy Symbols available to activate it&lt;br /&gt;
* Necromancy Ability Icons are displayed in &amp;lt;u&amp;gt;Light Grey&amp;lt;/u&amp;gt; if the player does not have enough Unholy Symbols available to use it&lt;br /&gt;
* Necromancy Ability Icons are displayed in &amp;lt;u&amp;gt;Dark Grey&amp;lt;/u&amp;gt; if the player has recently activated the ability and it is currently in its 30 second cooldown&lt;br /&gt;
* Necromancy Ability Icons are displayed in &amp;lt;u&amp;gt;Red&amp;lt;/u&amp;gt; if the player does not meet the skill requirements to use the ability&lt;br /&gt;
&lt;br /&gt;
[[File:necromancyhotbarstatus.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
===Layout Switching===&lt;br /&gt;
* The small Orb Button at the top of the Necromancy Hotbar allows players to rotate through a variety of different visual layouts for the hotbar including switching between full/condensed mode, vertical/horizontal orientation, single/double rows, or minimalist mode (no icons and only symbol count shown)&lt;br /&gt;
&lt;br /&gt;
===Ability Auto-Renew===&lt;br /&gt;
* Many abilities in the hotbar have a &amp;quot;Auto-Renew&amp;quot; checkbox button next to them, that when toggled, will automatically attempt to activate the ability for the player whenever possible, provided they have enough Symbols available to pay for the ability&lt;br /&gt;
* If a player has multiple abilities set to Auto-Renew, it will try to activate the least expensive ones first (i.e. progresses from top to bottom)&lt;br /&gt;
* Necromancy Abilities will not attempt to Auto-Renew if the player has been out of combat for more than 30 seconds&lt;br /&gt;
&lt;br /&gt;
[[File:necromancyhotbarautorenew.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
===Save Hotbar on logout===&lt;br /&gt;
* User can save hotbar and force client to open it on login&lt;br /&gt;
* User have to use Gump Manager to achive that&lt;br /&gt;
** Open Options Gump&lt;br /&gt;
** Open Hotbar&lt;br /&gt;
** Hold Ctrl + Alt and click on Symbol Icon&lt;br /&gt;
** Type label for the gump name&lt;br /&gt;
** Check Renamber across client restarts&lt;br /&gt;
** Click Renmaber UI Window Positions&lt;br /&gt;
** There should be checkmark in Gump Manager Stay column for new entry&lt;br /&gt;
&lt;br /&gt;
[[File:saveBar.gif]]&lt;br /&gt;
&lt;br /&gt;
==Necromancy Commands==&lt;br /&gt;
* There is a full selection of [Commands players can type to access Necromancy functions, which can be viewed in the Paperdoll -&amp;gt; Help -&amp;gt; Commands -&amp;gt; Necromancy section of the Commands Menu [[Commands#Necromancy|here on the wiki]]&lt;br /&gt;
* Each individual Necromancy Ability has its own [Command such as [EvilOmen or [RaiseDead that when typed will attempt to activate the ability&lt;br /&gt;
* Players can also use [Necromancy1 [Necromancy2 [Necromancy3 and so on to activate Necromancy Abilties, where the number refers to the ability&#039;s position in the Necromancy Hotbar&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Necromancy in PvP==&lt;br /&gt;
* Necromancy Abilities will NOT work in PvP&lt;br /&gt;
* Players may be able to activate certain abilities in PvP, but their effects will NOT apply to the player while they are currently flagged as being in PvP&lt;br /&gt;
* Instead, having the Necromancy skill during PvP will provide the player with a (10% * (Necromancy Skill / 100)) Supplemental PvP Spell Damage bonus similar to our handling for the Camping, Forensics, Tracking, and Inscription skills in PvP&lt;br /&gt;
* Abilities that increase the Health and Damage of Summoned Followers will follow the same handling that bonuses earned from Spirit Speak follow in PvP&lt;br /&gt;
* Players are able to accumulate Unholy symbols while flagged in PvP&lt;br /&gt;
* Players are able to activate all Necromancy abilities while flagged in PvP with the exception of the Wither ability and Vampiric Embrace ability (as both of these abilities can indirectly effect PvP)&lt;br /&gt;
** Reminder: Individual Necromancy abilities do NOT give bonuses to players in PvP, and players instead receive a flat (10% * (Necromancy / 100)) Supplemental PvP Spell Damage bonus from the Necromancy skill in PvP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Necromancy Ability Descriptions==&lt;br /&gt;
The list below outlines each Necromancy Ability including its Name, Unholy Symbol Cost, Minimum Necromancy Skill Requirement, Ability Icon, and a Description of the ability:&lt;br /&gt;
&lt;br /&gt;
{{Necromancy}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Effective Necromancy Skill==&lt;br /&gt;
* Each Necromancy Ability has a Minimum Necromancy Skill requirement that must be met in order to activate the ability&lt;br /&gt;
* As mentioned prior, a player&#039;s Necromancy Skill is also capped based on Magery, so a player with 80 Necromancy and 60 Magery will only be considered to have 60 Necromancy Skill (and therefore could not activate the Raise Dead ability which takes 65 Necromancy)&lt;br /&gt;
* Once a player reaches 100 Magery, they can go above 100 Necromancy freely (using Skill Scrolls to increase their Necromancy Skill Cap from 101 to 120 as normal)&lt;br /&gt;
* As noted in the descriptions for Necromancy Abilities in the image above, each Necromancy Ability scales in effectiveness and power based on the player&#039;s Effective Necromancy skill&lt;br /&gt;
* Players are able to increase their Effective Necromancy Skill through other sources, most notably Death Aspect Armor (explained below)&lt;br /&gt;
* Any bonuses players gain to Effective Necromancy Skill will increase the power of their Necromancy Abilities, but will NOT count towards them meeting the Skill Requirement of those abilities: players must have both printed Necromancy and Magery skill matching or exceeding the requirement of the ability in order to activate it&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Maximum Necromancy Symbols==&lt;br /&gt;
* The maximum number of symbols is (Effective Necromancy Skill / 10) rounded down&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summoner&#039;s Tome==&lt;br /&gt;
* Players can use the upgrades from a [[Summoner&#039;s Tome]] if they have at least 80 Spirit Speak&lt;br /&gt;
* The Max Points Unlockable total for a player for Summoner&#039;s Tomes is determined by the higher of a player&#039;s Effective Spirit Speaking skill&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
To gain Necromancy skill the player must have a Book of Necromancy in their backpack&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-80&lt;br /&gt;
| Passively while casting [[Magery|spells]] in the [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 80-120&lt;br /&gt;
| Passively while casting [[Magery|spells]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Dyru</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=File:saveBar.gif&amp;diff=18850</id>
		<title>File:saveBar.gif</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=File:saveBar.gif&amp;diff=18850"/>
		<updated>2022-12-21T20:12:01Z</updated>

		<summary type="html">&lt;p&gt;Dyru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dyru</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Poisoning&amp;diff=15844</id>
		<title>Poisoning</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Poisoning&amp;diff=15844"/>
		<updated>2022-04-04T06:03:01Z</updated>

		<summary type="html">&lt;p&gt;Dyru: /* Training */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
==Poison Damage==&lt;br /&gt;
* Player-inflicted Poison (through spells or weapons) damage against creatures is increased by 50% &lt;br /&gt;
* Player-inflicted Poison (through spells or weapons or tinker traps) has its damage increased by (100% * (Taste ID Skill / 100))&lt;br /&gt;
* When a non-tamed creature takes damage from poison, if the creature or player that poisoned them is more than 18 tiles away, the poison will downgrade its damage to Lesser Poison&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Poison&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Lesser&lt;br /&gt;
| 5 Damage every 10 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Regular&lt;br /&gt;
| 10 Damage every 8 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Greater&lt;br /&gt;
| 15 Damage every 7 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Deadly&lt;br /&gt;
| 20 Damage every 6 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Lethal&lt;br /&gt;
| 25 Damage every 5 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Curing Poison==&lt;br /&gt;
===Progressive Curing===&lt;br /&gt;
* The first Cure Potion a player drinks every 30 seconds will now be a free consumption (players will get a system message telling them this occurred)&lt;br /&gt;
* Each consecutive failed attempt at curing poison now increases chance of the next attempt by a flat value equal to the unmodified base cure chance (before factoring in adjustments for Poison Skill, Taste ID, or Other Player Effects) assigned to the type of poison&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example of curing Deadly Poison inflicted by a player with GM Poisoning Skill and GM Taste ID:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The base chance to cure Deadly Poison via Greater Cure Potion or GM Magery is 50% chance&lt;br /&gt;
* If they fail their cure attempt, their next attempt will receive a flat 50% bonus&lt;br /&gt;
* Poisons inflicted with GM Poisoning and GM Taste ID have their initial cure chance reduced by a scalar of 50% (i.e. 50% base cure chance becomes 25% cure chance)&lt;br /&gt;
* Subsequent attempts are still increased by the unmodified base cure chance as a flat percentage&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attempt&lt;br /&gt;
! Cure Chance&lt;br /&gt;
|-&lt;br /&gt;
| 1st&lt;br /&gt;
| 25%&lt;br /&gt;
|-&lt;br /&gt;
| 2nd&lt;br /&gt;
| 75%&lt;br /&gt;
|-&lt;br /&gt;
| 3rd&lt;br /&gt;
| 125%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example of curing Lethal Poison inflicted by a player with 120 Poisoning Skill and 120 Taste ID:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Base chance to cure Lethal Poison via Greater Cure Potion or GM Magery is 25% chance&lt;br /&gt;
* If they fail their cure attempt, their next attempt will receive a flat 25% bonus&lt;br /&gt;
* Poisons inflicted with 120 Poisoning and 120 Taste ID have their initial cure chance reduced by a scalar of 60% (i.e. 25% base cure chance becomes 10% cure chance)&lt;br /&gt;
* Subsequent attempts are still increased by the unmodified base cure chance as a flat percentage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attempt&lt;br /&gt;
! Cure Chance&lt;br /&gt;
|-&lt;br /&gt;
| 1st&lt;br /&gt;
| 10%&lt;br /&gt;
|-&lt;br /&gt;
| 2nd&lt;br /&gt;
| 35%&lt;br /&gt;
|-&lt;br /&gt;
| 3rd&lt;br /&gt;
| 60%&lt;br /&gt;
|-&lt;br /&gt;
| 4th&lt;br /&gt;
| 85%&lt;br /&gt;
|-&lt;br /&gt;
| 5th&lt;br /&gt;
| 110%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Potion Cure Chances===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cure Type&lt;br /&gt;
! Poison Type&lt;br /&gt;
! Cure Chance&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | [[File:curepotion.jpg|link=]]&amp;lt;br /&amp;gt;Lesser Cure&lt;br /&gt;
| Lesser&lt;br /&gt;
| 75%&lt;br /&gt;
|-&lt;br /&gt;
| Regular&lt;br /&gt;
| 50%&lt;br /&gt;
|-&lt;br /&gt;
| Greater&lt;br /&gt;
| 25%&lt;br /&gt;
|-&lt;br /&gt;
| Deadly&lt;br /&gt;
| 0%&lt;br /&gt;
|-&lt;br /&gt;
| Lethal&lt;br /&gt;
| 0%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | [[File:curepotion.jpg|link=]]&amp;lt;br /&amp;gt;Regular Cure&lt;br /&gt;
| Lesser&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| Regular&lt;br /&gt;
| 75%&lt;br /&gt;
|-&lt;br /&gt;
| Greater&lt;br /&gt;
| 50%&lt;br /&gt;
|-&lt;br /&gt;
| Deadly&lt;br /&gt;
| 25%&lt;br /&gt;
|-&lt;br /&gt;
| Lethal&lt;br /&gt;
| 0%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | [[File:curepotion.jpg|link=]]&amp;lt;br /&amp;gt;Greater Cure&lt;br /&gt;
| Lesser&lt;br /&gt;
| 125%&lt;br /&gt;
|-&lt;br /&gt;
| Regular&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| Greater&lt;br /&gt;
| 75%&lt;br /&gt;
|-&lt;br /&gt;
| Deadly&lt;br /&gt;
| 50%&lt;br /&gt;
|-&lt;br /&gt;
| Lethal&lt;br /&gt;
| 25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bandaging Cure Chances===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Chance to Cure Player&lt;br /&gt;
| ((150% - (Poison Level * 25%)) * (Healing Skill / 100)) - (Slips * 2%)&lt;br /&gt;
|-&lt;br /&gt;
! Chance to Cure Creature&lt;br /&gt;
| ((150% - (Poison Level * 25%)) * (Veterinary Skill / 100)) - (Slips * 2%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cure and Arch Cure Spell Chances===&lt;br /&gt;
* Chance to Cure = ((150% - (Poison Level * 25%)) * (Magery Skill / 100))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Poison Resistance==&lt;br /&gt;
* Many creatures have a Poison Resistance stat (listed as a percentage % value, but will not resist poison cast from players, only a chance to resist each tick of damage&lt;br /&gt;
* Players may temporarily receive Poison Resistance through skills such as Taste ID and various item effects&lt;br /&gt;
* Poison Resistance on creatures is checked on a Per Poison Tick Basis, so abilities/effects that trigger multiple Poison Ticks to be resolved at once (such as [[Necromancy#Necromancy_Ability_Descriptions|Poison Strike]]/[[Poison Aspect]] Weapon or Spell Proc) will make multiple Poison Resistance checks against each tick being resolved, rather than a single Poison Resistance check that would nullify the entire stack of Poison Ticks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Poison Kit==&lt;br /&gt;
* Players can craft [https://uooutlands.com/wiki/Poison_Kit Poison Kits] with the Alchemy skill, which is a Blessed item that allow players to customize the handling of their Poison Effects towards creatures (these bonuses will never affect players)&lt;br /&gt;
&lt;br /&gt;
[[File:poisonkitgump1.jpg|link=Poison Kit]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Poisoned Weapons==&lt;br /&gt;
* Chance to inflict poison on target is flat 25% for Lesser, Regular, Greater, and Deadly Poisoned weapons&lt;br /&gt;
* Players need 95 Printed Poisoning skill or higher to use any Lethal Poisoned weapon&lt;br /&gt;
* The chance for a player to apply Weapon Poison (including Lethal) to a creature is now 25% + ([[Effective Skill|Effective Poisoning Skill]] / 4 %) [https://forums.uooutlands.com/index.php?threads/patch-notes-for-february-14-2020.2739/ patch Feb 14,2020]&lt;br /&gt;
* Player wielding a weapon with Lethal Poison must have at least 100 Poisoning skill in order to inflict it on targets&lt;br /&gt;
* Chance to not lose poison charge on a failed infliction check is (50% * (Poisoning Skill / 100))&lt;br /&gt;
* Chance for player to cure poison that was inflicted by a player with poisoning is reduced by (25% * (Poisoning Skill / 100))&lt;br /&gt;
* If a creature is hit by a poisoned weapon, but the creature is already poisoned with an equal or higher poison level than what&#039;s on the weapon, no poison attempt will be made with the weapon (and no poison charges will be lost)&lt;br /&gt;
* Players with Poisoning skill use fractional amounts of Poison Charges when inflicting poison with a weapon onto a creature&lt;br /&gt;
* Players will lose (1 - (0.50 * (Effective Poisoning Skill / 100)) Poison Charges when inflicting poison from a weapon onto a creature&lt;br /&gt;
* A minimum of 0.20 Poison Charges are used on each poisoning attempt (if players have bonuses to Effective Poisoning Skill such as through Mastery Chain Links)&lt;br /&gt;
* Players may attempt to apply poison to weapons by single-clicking the weapon with poison potions in their inventory. Available poison types will be listed in the context menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:PoisonApplyContextMenu.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:poisoncharges.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Poison Spellcasting==&lt;br /&gt;
* Poison spell when cast by creatures will be at Lesser Poison&lt;br /&gt;
* Poison spell and Poison Field spells cast by players default to Regular Poison&lt;br /&gt;
* A player&#039;s effective Poisoning skill for spellcasting is capped by their Magery skill (players may go above 100 Poisoning at 100 Magery however)&lt;br /&gt;
* Players must have at least 60 Poisoning to upgrade poison level to Greater Poison&lt;br /&gt;
* Players must have at least 80 Poisoning to upgrade poison level to Deadly Poison&lt;br /&gt;
* Players must have at least 100 Poisoning, as well as 100 Magery, to have a chance to upgrade to Lethal Poison&lt;br /&gt;
* Upgrading to Greater Poison will cost 1 extra nightshade and 2 extra nightshade for Deadly Poison (the spell&#039;s poison will not upgrade if player does not have sufficient nightshade)&lt;br /&gt;
* Players are able to cast Lethal Poison, onto both creatures and players&lt;br /&gt;
* In order to be able to upgrade to Lethal poison, the player must have a Lethal Poison potion in their backpack (if they do not have, they cannot upgrade to Lethal Poison)&lt;br /&gt;
* On a successful Lethal Poison upgrade cast, there is a 20% chance a Lethal Poison potion in their backpack will be consumed (and players will be notified); this chance is increased to 40% in PvP&lt;br /&gt;
* Casting Lethal Poison will require consumption of 3 extra Nightshade if no Lethal Poison Potion is required for the spellcast (similar to upgrading to Greater Poison taking 1 extra nightshade, and upgrading to Deadly Poison taking 2 extra nightshade)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvM Bonuses==&lt;br /&gt;
The chance for players to upgrade spell poison levels against creatures are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Poison&lt;br /&gt;
! Chance for Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Greater&lt;br /&gt;
| (100% * (Poisoning Skill / 100))&lt;br /&gt;
|-&lt;br /&gt;
| Deadly&lt;br /&gt;
| (50% * (Poisoning Skill / 100))&lt;br /&gt;
|-&lt;br /&gt;
| Lethal&lt;br /&gt;
| (20% * (Poisoning Skill / 100))&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvP Bonuses==&lt;br /&gt;
The chance for players to upgrade spell poison levels against other players, including distance, are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Poison&lt;br /&gt;
! Chance for Upgrade&lt;br /&gt;
! Distance from Target&lt;br /&gt;
|-&lt;br /&gt;
| Greater&lt;br /&gt;
| (50% * (Poisoning Skill / 100))&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Deadly&lt;br /&gt;
| (25% * (Poisoning Skill / 100))&lt;br /&gt;
| 0-8 Tiles&lt;br /&gt;
|-&lt;br /&gt;
| Lethal&lt;br /&gt;
| (10% * (Poisoning Skill / 100))&lt;br /&gt;
| 0-4 Tiles&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Poison Tolerance==&lt;br /&gt;
The handling on Poison Tolerance is as follows:&lt;br /&gt;
&lt;br /&gt;
* Whenever a player or tamed/summoned creature inflicts Greater Poison or above on another player, it applies a cumulative Poison Tolerance effect on the victim that lasts 5 minutes&lt;br /&gt;
* A player can have multiple Poison Tolerance effects stacked on them, and each Poison Tolerance effect has their own independent duration timer&lt;br /&gt;
* Poison Tolerance reduces the chance for ANY opposing players to Upgrade Poison Spellcasts OR Apply Melee Weapon Poison against them (i.e. a player with a 25% upgrade/application chance against a player with 50% poison tolerance would now have a 12.5% upgrade/application chance)&lt;br /&gt;
* Players can at most receive 50% Poison Tolerance from stacked effects&lt;br /&gt;
* Poison Tolerance has no effect in the Arena&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Poison Tolerance increases as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Hit with Poison&lt;br /&gt;
! Poison Tolerance for 5 Min.&lt;br /&gt;
|-&lt;br /&gt;
| Greater&lt;br /&gt;
| +5%&lt;br /&gt;
|-&lt;br /&gt;
| Deadly&lt;br /&gt;
| +10%&lt;br /&gt;
|-&lt;br /&gt;
| Lethal&lt;br /&gt;
| +15%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Failure to Upgrade: Poison Sting==&lt;br /&gt;
If a Poison spell hits an already poisoned target, and fails to upgrade the target&#039;s poison to a higher level than what it already has on them (which will always be the case if the target has Lethal poison), the target will instead take 10 * (((Caster Poisoning Skill + Caster Taste ID Skill) * 0.5) / 100) Damage, which will be roughly equivalent to Fireball damage when cast by a Poison Mage template.&lt;br /&gt;
&lt;br /&gt;
We&#039;ll refer to this damage as &#039;&#039;&#039;Poison Sting damage&#039;&#039;&#039;. Poison Sting damage itself will not cause an interrupt to the target, but the normal interrupt handling for the Poison Spell will be in place as before (i.e. normal handling for being a 3rd circle offensive spell). The Poison Sting mechanic will apply when casting the spell onto both creatures and players.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Poison Stacking==&lt;br /&gt;
* Every non-tamed/non-summoned creature can now have multiple Poison effects stacked on them, with the following rules:&lt;br /&gt;
* Creatures will only ever have one Poison Type active on them at a time (i.e Lesser, Regular, Greater, Deadly, Lethal)&lt;br /&gt;
* Each Player is allowed to apply poison onto an already poisoned creature so long as it is the same poison level&lt;br /&gt;
* Each Player is also allowed to have one of their followers apply Poison onto an already poisoned creature so long as it is the same poison level&lt;br /&gt;
* If a Player or Player Follower applies a higher level poison than what is currently on a creature, it will clear out the poison of all other players/followers currently stacked on it&lt;br /&gt;
* Poisoned creatures will track individual Tick Count Remaining amounts for each player/creature that poisoned it (which starts at Tick 0 and ends at Tick 10)&lt;br /&gt;
* A poisoned creature will use a single timer to resolve all Poison Ticks at the same time (i.e. every 5 seconds a Lethal Poisoned creature will resolve multiple creature/player poison ticks on it at once)&lt;br /&gt;
* A creature will be considered Poisoned, and have a Green status health bar, so long as any creature/player has any Poison Ticks remaining on it&lt;br /&gt;
* Any bonuses players/followers have towards increasing Poison Damage or boosting Poison Effects will only apply to their own individual Poison Ticks resolving (i.e. all players don&#039;t get a bonus to Poison Damage on a creature due to a single player using Mind Rot or having Poison Mastery Chain Links/Aspect)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Poison Text Visuals==&lt;br /&gt;
===Creature Poison Single Click===&lt;br /&gt;
* Players can toggle whether to display single-click overhead Poison text for creatures by typing [SingleClickPoisonTicks or by navigating to Paperdoll -&amp;gt; Help -&amp;gt; Commands -&amp;gt; Mechanics -&amp;gt; SingleClickPoisonTicks&lt;br /&gt;
* Players can see what Type of Poison they individually have on a creature as well as how many Poison Ticks they have remaining on the creature by single-clicking or doing All Names&lt;br /&gt;
[[File:poisontick1.png|link=]]&lt;br /&gt;
&lt;br /&gt;
* If a creature is currently poisoned, but the player themselves doesn&#039;t have any poison applied on the target, single-clicking the creature or doing All Names will simply display what type of Poison is currently active on it (i.e poison from other players/creatures)&lt;br /&gt;
[[File:poisontick2.png|link=]]&lt;br /&gt;
&lt;br /&gt;
===Creature Poison Overhead Messages===&lt;br /&gt;
* In order to reduce the amount of overhead text spam related to the new poison stacking mechanics, some changes have been made to overhead text messages derived from Poison for creatures&lt;br /&gt;
&lt;br /&gt;
====Applying Poison====&lt;br /&gt;
* When Poison is applied to a creature, it will only display the &amp;quot;Creature X is wracked in extreme pain&amp;quot;-type message overhead to the player who applied the Poison&lt;br /&gt;
* Tamed/Summoned Creatures that become poisoned, however, will always still display these messages to their controller&lt;br /&gt;
&lt;br /&gt;
====Resolving Poison Ticks====&lt;br /&gt;
* The &amp;quot;Creature X is wracked in extreme pain&amp;quot;-type message that occurs when resolving Poison Ticks for creatures will now only display to players who have poison active on the creature&lt;br /&gt;
* Tamed/Summoned Creatures that are poisoned, however, will always still display these messages to their controller&lt;br /&gt;
[[File:poisontick3.png|link=]]&lt;br /&gt;
&lt;br /&gt;
====Creature Poison Overriding====&lt;br /&gt;
* If another player or creature applies a Higher level of Poison than what is currently on the target, all other players who previously had a lower level Poison effect active on the creature will see a &amp;quot;*poison overridden*&amp;quot; message displayed above the creature for them (indicating their Poison on the creature has now been wiped out)&lt;br /&gt;
[[File:poisontick4.png|link=]]&lt;br /&gt;
&lt;br /&gt;
====Creature Poison Tick Completion====&lt;br /&gt;
* When a player&#039;s 10th (Final) Poison Tick resolves on a creature, they will see a &amp;quot;&#039;&#039;&#039;*poison complete*&#039;&#039;&#039;&amp;quot; message displayed over the creature (indicating their poison effect has ended on the creature)&lt;br /&gt;
[[File:poisontick5.png|link=]]&lt;br /&gt;
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&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Poison&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-60&lt;br /&gt;
| Regular&lt;br /&gt;
|-&lt;br /&gt;
| 55-80&lt;br /&gt;
| Greater&lt;br /&gt;
|-&lt;br /&gt;
| 75-100&lt;br /&gt;
| Deadly&lt;br /&gt;
|-&lt;br /&gt;
| 95-120&lt;br /&gt;
| Lethal&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Dyru</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Dockmasters&amp;diff=13262</id>
		<title>Dockmasters</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Dockmasters&amp;diff=13262"/>
		<updated>2021-10-11T17:21:23Z</updated>

		<summary type="html">&lt;p&gt;Dyru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Players can now purchase Dockmaster Deeds from the Prevalia Market Merchant under the Ships category&lt;br /&gt;
* Dockmaster Deeds may be purchased with either Doubloons (250 000 dubloons) or Gold (1 000 000 gp)&lt;br /&gt;
* Players can double-click a Dockmaster Deed in their backpack while inside a house they own/co-owner to place a Dockmaster NPC at that location&lt;br /&gt;
* Players may only have one Dockmaster NPC in each house&lt;br /&gt;
* Dockmaster NPCs function exactly the same as normal Dockmasters players find near town docks (use same Speech Commands and Context Menu entries)&lt;br /&gt;
* The range at which players may access Dockmasters (in town and in private homes) has been increased to 18 tiles&lt;br /&gt;
* Players may redeem a Dockmaster and convert it back to a deed in their backpack by using its Context Menu and clicking the &amp;quot;Remove now!&amp;quot; button&lt;br /&gt;
&lt;br /&gt;
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[[File:dockmaster.jpg|link=]]&lt;/div&gt;</summary>
		<author><name>Dyru</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Dockmasters&amp;diff=13261</id>
		<title>Dockmasters</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Dockmasters&amp;diff=13261"/>
		<updated>2021-10-11T17:20:37Z</updated>

		<summary type="html">&lt;p&gt;Dyru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Players can now purchase Dockmaster Deeds from the Prevalia Market Merchant under the Ships category&lt;br /&gt;
* Dockmaster Deeds may be purchased with either Doubloons (250 000 dublons) or Gold (1 000 000 gp)&lt;br /&gt;
* Players can double-click a Dockmaster Deed in their backpack while inside a house they own/co-owner to place a Dockmaster NPC at that location&lt;br /&gt;
* Players may only have one Dockmaster NPC in each house&lt;br /&gt;
* Dockmaster NPCs function exactly the same as normal Dockmasters players find near town docks (use same Speech Commands and Context Menu entries)&lt;br /&gt;
* The range at which players may access Dockmasters (in town and in private homes) has been increased to 18 tiles&lt;br /&gt;
* Players may redeem a Dockmaster and convert it back to a deed in their backpack by using its Context Menu and clicking the &amp;quot;Remove now!&amp;quot; button&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:dockmaster.jpg|link=]]&lt;/div&gt;</summary>
		<author><name>Dyru</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Plant_Growing&amp;diff=12098</id>
		<title>Plant Growing</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Plant_Growing&amp;diff=12098"/>
		<updated>2021-09-08T06:22:26Z</updated>

		<summary type="html">&lt;p&gt;Dyru: /* Plant Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
[[File:Seeds.jpg|thumb|Uncommon,    Rare,    Very Rare, and    Extremely Rare Seeds]]&lt;br /&gt;
Players can find Plant Seeds as loot on monster corpses, in dungeon and treasure chests, harvesting, in ship holds, and a variety of other sources.&lt;br /&gt;
&lt;br /&gt;
* Plant Seeds come in 7 different levels of Rarity:&lt;br /&gt;
** Extremely Common&lt;br /&gt;
** Very Common&lt;br /&gt;
** Common&lt;br /&gt;
** Uncommon&lt;br /&gt;
** Rare&lt;br /&gt;
** Very Rare&lt;br /&gt;
** Extremely Rare&lt;br /&gt;
* Players may purchase Extremely Common, Very Common, and Common Plant Seeds from the Prevalia Market for Prevalia Coins&lt;br /&gt;
* Players may also purchase Uncommon, Rare, and Very Rare Plant Seeds with Achievement Reward points and some other reward systems&lt;br /&gt;
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{{#ev:youtube|https://youtu.be/SObbsbWCM74}}&lt;br /&gt;
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==Plant Bowls==&lt;br /&gt;
[[File:PlantBowls1.png|thumb|]]&lt;br /&gt;
*In order to grow Plant Seeds, players must add them to a Plant Bowl, which must be locked down on the ground inside of a house&lt;br /&gt;
*Plants will not grow if their Plant Bowl is nested inside of a container&lt;br /&gt;
*Players can buy Clay Plant Bowls (provide low-to-medium growth bonuses) from Farmer NPCs&lt;br /&gt;
*Players can craft Steel Plant Bowls (provide medium-to-high growth bonuses) with the Blacksmithing skill&lt;br /&gt;
*Players can craft Wooden Planters (count as Plant Bowls and provide very high growth bonuses) with the Carpentry skill&lt;br /&gt;
*Players manage plants by double-clicking a Plant Bowl and interacting with the Plant Menu&lt;br /&gt;
*Players may add a Plant Seed to a Plant Bowl by clicking the &amp;quot;Add Seed&amp;quot; button and targeting a Plant Seed in their backpack&lt;br /&gt;
*Upon placing a Plant Seed in the Plant Bowl, a randomized Plant matching the rarity level of the Plant Seed will begin to grow in the Plant Bowl (the specific type of plant is unknown to the player, however)&lt;br /&gt;
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==Plant Growth and Ideal Values==&lt;br /&gt;
[[File:PlantGrowthandIdealValues.png|thumb|]]&lt;br /&gt;
*Plant Growth is measured in Total Growth points, and a plant can be Harvested (removed from the Plant Bowl) when Total Growth reaches 100% of the required amount needed for the plant&lt;br /&gt;
*Total Growth points required for harvesting a plant is based on its Rarity (higher rarity plants take longer to grow)&lt;br /&gt;
*Total Growth for plants increases on an hourly basis, provided the plant is in a Plant Bowl that is locked down, placed on the ground, and not nested in a container&lt;br /&gt;
*Plants have three values that dictate how much Total Growth is increased per day: Heat, Water, and Soil&lt;br /&gt;
*Heat, Water, and Soil values for a Plant can range from 0 to 250&lt;br /&gt;
*Players are responsible for providing resources and the environment that provide Heat, Water, and Soil for plants&lt;br /&gt;
*Each Plant type has a predetermined &amp;quot;Ideal&amp;quot; value for Heat, Water, and Soil&lt;br /&gt;
*Heat, Water, and Soil each individually provide up to 100 Total Growth Points per day, based on how close the player gets the respective property near the &amp;quot;Ideal&amp;quot; value demanded by the plant&lt;br /&gt;
*For instance, if a plant&#039;s ideal Water value is 150, and the player has only provided 100 Water, the plant will only receive 50 points of Total Growth per day from Water&lt;br /&gt;
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==Determining Ideal Plant Values==&lt;br /&gt;
*Players initially will not know what the Ideal values for Heat, Water, and Soil are for a plant&lt;br /&gt;
*They may, however, use the Taste Identification skill and a Planter&#039;s Spade to attempt to determine the Ideal values for each property&lt;br /&gt;
*To do this, the player must have a Planter&#039;s Spade in their backpack (which is craftable with Tinkering) and click the &amp;quot;Estimate With Taste ID&amp;quot; button next to each respective property to attempt to discern it&#039;s Ideal value&lt;br /&gt;
*Having a higher skill in Taste ID as well as a higher quality Planter&#039;s Spade (both quality level and/or material type) will provide a better estimate for Ideal values, however the rarity of a plant will increase the difficulty of the estimate as well&lt;br /&gt;
*Each estimate with Taste ID also consumes 1 Use on a Planter&#039;s Spade and players can make multiple estimates for each property&lt;br /&gt;
*Estimates for each property are stored a per-player basis, meaning each player viewing the Plant Bowl will have their own estimates of the Ideal values needed for the plant&lt;br /&gt;
&lt;br /&gt;
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[[File:PlantIdealValues.gif|center|link=]]&lt;br /&gt;
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==Providing Heat to a Plant==&lt;br /&gt;
[[File:ProvidingHeat.png|thumb|]]&lt;br /&gt;
*Players provide Heat to a plant by placing Heat and Light sources on the ground near a Plant Bowl&lt;br /&gt;
*Light and heat sources include Torches, Lanterns, Heating Stands, Braziers, and any sort of object that generates light, including things such as Forges&lt;br /&gt;
*Each Heat/Light source provides its own unique amount of heat, which is adjusted for the plant based on it&#039;s distance away from the item (i.e. a candle at 4 tiles away from a Plant Bowl provides very little heat compared a Brazier at 1 tile away from a plant which provides a very large amount of heat)&lt;br /&gt;
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==Providing Water to a Plant==&lt;br /&gt;
[[File:ProvidingWater.png|thumb|]]&lt;br /&gt;
*Players provide Water to a plant by using a Watering Can (purchasable from a Farmer NPC)&lt;br /&gt;
*Players can add Water from a Watering Can by clicking the green &amp;quot;Add / Use Item&amp;quot; button, targeting a Watering Can in their backpack, then typing the amount of water to add to the plant&lt;br /&gt;
*Players can refill a Watering Can by double-clicking it while near a lake/ocean or near a Water Container such as a Water Bucket, Water Tub, or Water Barrel that is locked down in their house&lt;br /&gt;
*Water Buckets (holds a small amount of water) can be purchased from Farmer NPCs&lt;br /&gt;
*Water Tubs (holds a decent amount of water) can be crafted with Carpentry&lt;br /&gt;
*Water Barrels (holds a very large amount of water) can be crafted with Carpentry&lt;br /&gt;
*Players can refill a Water Bucket, Water Tub, or Water Barrel by double-clicking it in their backpack while near a lake/ocean&lt;br /&gt;
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==Providing Soil to a Plant==&lt;br /&gt;
[[File:ProvidingSoil.png|thumb|]]&lt;br /&gt;
*Players acquire Plant Soil by using a Shovel and targeting the ground&lt;br /&gt;
*The chance for a player to harvest soil is improved based on the player&#039;s Mining skill as well as the quality and material of the Shovel being used&lt;br /&gt;
*Players can add Soil to a plant by clicking the green &amp;quot;Add / Use Item&amp;quot; button, targeting a stack of Plant Soil in their backpack, then typing the amount of soil to add to the plant&lt;br /&gt;
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==Removing Water, Soil==&lt;br /&gt;
[[File:RemovingSoilWater.png|thumb|]]&lt;br /&gt;
*If a player wishes to remove Water or Soil from a Plant Bowl, they may click the &amp;quot;Add / Use Item&amp;quot; button and target a Planter&#039;s Spade in their backpack, and the type in how much Water / Soil they wish to remove from the plant (the resulting Water / Soil is then discarded)&lt;br /&gt;
*Labor and Toil adds a scaling bonus, that lasts 24 hours, to plant growth based on the users Taste ID skill and the quality and color of the spade used&lt;br /&gt;
&lt;br /&gt;
==Plant Equipment==&lt;br /&gt;
[[File:PlantEquipment.png|thumb|]]&lt;br /&gt;
*Players can install Plant Equipment items to a Plant Bowl by clicking the &amp;quot;Add / Use Item&amp;quot; button and targeting an item in their backpack&lt;br /&gt;
*Plant Equipment typically has a limited duration (typically 30 Days) and players may only have one item from each Equipment Category installed in a Plant Bowl at once&lt;br /&gt;
&lt;br /&gt;
Equipment Categories are: &lt;br /&gt;
[[File:EquipmentCategories.png|thumb|]]&lt;br /&gt;
&lt;br /&gt;
*Treated Heat Filters (increases Heat-based growth - made by a Blacksmith)&lt;br /&gt;
*Purified Water Solutions (increases Water-based growth - made by a Cook)&lt;br /&gt;
*Fertilizer (increases Soil-based growth - made by an Tinker)&lt;br /&gt;
*Growth Serums (increases Total Growth - made by an Alchemist)&lt;br /&gt;
&lt;br /&gt;
*Players can buy Basic versions of most Plant Equipment from Farmer NPCs&lt;br /&gt;
*Players can buy Exceptional versions of most Plant Equipment from the Prevalia Market for Prevalia Coins&lt;br /&gt;
*Players can craft Superior versions of most Plant Equipment from a variety of crafting skills&lt;br /&gt;
*Some Plant Equipment, rather than being added to a Plant Bowl, must be locked down on the ground near Plant Bowls such as Scarecrows (crafted with Tailoring and can prevent certain Creature effects such as Crow Infestations from occuring)&lt;br /&gt;
&lt;br /&gt;
==Plant Effects==&lt;br /&gt;
[[File:PlantEffects.png|thumb|]]&lt;br /&gt;
*In addition to Plant Equipment, players will also find randomized events that occur that affect their Plant Bowl, such as Heat Waves, Creature Infestations, Pestilences, or even Lucky Clovers&lt;br /&gt;
*Players can view all the current bonuses or penalties affecting their plant bowl in the Current Effects window at the bottom of the Plant Menu (and players can click the left / right arrows to scroll through multiple pages of effects)&lt;br /&gt;
*Players can click the small orb button below each Plant Effect in the Current Effects window to see a text description of what the effect does&lt;br /&gt;
*The time remaining on the effect is listed next to the orb button, and is displayed in Red text if it is a negative effect or in Green text if it is a positive effect on the plant&lt;br /&gt;
*Certain effects have [Creature Effect], [Pestilent Effect], or [Fungal Effect] listed in their description: these effects can potentially be removed with certain Treatment Items&lt;br /&gt;
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==Treatment Items==&lt;br /&gt;
[[File:Treatment Items.png|thumb|]]&lt;br /&gt;
*Players can craft several Treatment items that will remove certain effects from Plant Bowls&lt;br /&gt;
*Most Treatment items require &amp;quot;Plant Chemicals&amp;quot; as a crafting ingredient, which can drop as loot from nearly all systems (creature corpses, dungeon chests, treasure map chests, ship holds, etc)&lt;br /&gt;
*Treatment items have a limited number of uses before they are consumed&lt;br /&gt;
*Fungicide is an Alchemy-crafted item that will remove a randomized [Fungal] effect from a Plant Bowl when used&lt;br /&gt;
*Defoliant is a Cooking-crafted item that will remove a randomized [Pestilent] effect from a Plant Bowl when used&lt;br /&gt;
*Farmer&#039;s Almanac is an Inscription-crafted item that will remove a randomized [Creature] effect from a Plant Bowl when used&lt;br /&gt;
*Plant Restoratives are available from the Prevalia Market for Prevalia Coins and will remove all Fungal, Pestilent, and Creature effects from a Plant Bowl when used&lt;br /&gt;
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==Harvesting Plants==&lt;br /&gt;
[[File:HarvestingPlants.png|thumb|]]&lt;br /&gt;
*When a plant reaches 100% of the Total Growth required, the exact plant that the player was growing will be revealed in the Plant Menu&lt;br /&gt;
*Players can then remove the plant from the Plant Bowl by clicking the &amp;quot;Harvest Plant&amp;quot; button, which will place the fully-grown plant in the players backpack&lt;br /&gt;
*Upon harvesting a plant, the Water and Soil levels in a Plant Bowl are returned to 0, however any existing Plant Effects will still remain in the Plant Bowl until their effects have expired&lt;br /&gt;
*Players may then add a new seed to the Plant Bowl by clicking the &amp;quot;Add Seed&amp;quot; button and beginning the growth process again&lt;/div&gt;</summary>
		<author><name>Dyru</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Razor_Scripting&amp;diff=12093</id>
		<title>Razor Scripting</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Razor_Scripting&amp;diff=12093"/>
		<updated>2021-09-02T06:06:17Z</updated>

		<summary type="html">&lt;p&gt;Dyru: /* skill */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Razor assistant distributed with the Outlands client is a fork of Razor Community Edition. Outlands has additionally extended that scripting engine with the following features.&lt;br /&gt;
&lt;br /&gt;
==Modified Commands and Expressions==&lt;br /&gt;
&lt;br /&gt;
Several commands and expressions that search by type have been greatly expanded:&lt;br /&gt;
&lt;br /&gt;
===dclicktype===&lt;br /&gt;
  dclicktype (&#039;name&#039;) OR (&#039;graphic&#039;) [source] [hue] [quantity] [range]&lt;br /&gt;
===findtype===&lt;br /&gt;
  findtype (&#039;name&#039;) OR (&#039;graphic&#039;) [source] [hue] [quantity] [range]&lt;br /&gt;
===targettype===&lt;br /&gt;
  targettype (&#039;name&#039;) OR (&#039;graphic&#039;) [source] [hue] [quantity] [range]&lt;br /&gt;
===lifttype===&lt;br /&gt;
  lifttype (&#039;name&#039;) OR (&#039;graphic&#039;) [amount] [src] [hue]&lt;br /&gt;
&lt;br /&gt;
The hue allows limiting by hue. The source may be the serial of a specific container, &#039;self&#039; for equipped items, or &#039;ground&#039;. The quantity is the minimum quantity, and the range is the maximum range from the player.&lt;br /&gt;
The lifttype expression is further limited to only operate on &#039;backpack&#039;, &#039;self&#039;, or &#039;ground&#039; sources.&lt;br /&gt;
&lt;br /&gt;
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==New Aliases==&lt;br /&gt;
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===ground===&lt;br /&gt;
The &#039;ground&#039; alias is now available. This is useful in the expanded targeting commands as the &amp;quot;source&amp;quot; parameter.&lt;br /&gt;
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==New Expressions==&lt;br /&gt;
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===find===&lt;br /&gt;
Searching based on a serial number is now possible with the find expression:&lt;br /&gt;
&lt;br /&gt;
  if find (serial) [src] [hue] [qty] [range]&lt;br /&gt;
&lt;br /&gt;
The parameters work exactly like the findtype command.&lt;br /&gt;
&lt;br /&gt;
===findlayer===&lt;br /&gt;
Searching a character for equipped items is now possible:&lt;br /&gt;
&lt;br /&gt;
  if findlayer self gloves as mygloves&lt;br /&gt;
    overhead &#039;Wearing gloves!&#039;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
The valid layers are:&lt;br /&gt;
  righthand&lt;br /&gt;
  lefthand&lt;br /&gt;
  shoes&lt;br /&gt;
  pants&lt;br /&gt;
  shirt&lt;br /&gt;
  head&lt;br /&gt;
  gloves&lt;br /&gt;
  ring&lt;br /&gt;
  talisman&lt;br /&gt;
  neck&lt;br /&gt;
  hair&lt;br /&gt;
  waist&lt;br /&gt;
  innertorso&lt;br /&gt;
  bracelet&lt;br /&gt;
  face&lt;br /&gt;
  facialhair&lt;br /&gt;
  middletorso&lt;br /&gt;
  earrings&lt;br /&gt;
  arms&lt;br /&gt;
  cloak&lt;br /&gt;
  backpack&lt;br /&gt;
  outertorso&lt;br /&gt;
  outerlegs&lt;br /&gt;
  innerlegs&lt;br /&gt;
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===targetexists===&lt;br /&gt;
An expression to test whether the client currently has a target cursor up:&lt;br /&gt;
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  if targetexists [&#039;any&#039;/&#039;beneficial&#039;/&#039;harmful&#039;/&#039;neutral&#039;]&lt;br /&gt;
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===followers===&lt;br /&gt;
An expression to count your current followers:&lt;br /&gt;
&lt;br /&gt;
  if followers &amp;lt; 5&lt;br /&gt;
    overhead &amp;quot;Can still tame stuff!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===hue===&lt;br /&gt;
An expression to get the hue of an item:&lt;br /&gt;
&lt;br /&gt;
  if hue someObject = 0x1809&lt;br /&gt;
    overhead &amp;quot;Found hue of my item!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===name===&lt;br /&gt;
An expression to get your current character&#039;s name:&lt;br /&gt;
&lt;br /&gt;
  if name = &#039;MyName&#039;&lt;br /&gt;
    overhead &amp;quot;It&#039;s me!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===paralyzed===&lt;br /&gt;
An expression to test if your character is paralyzed:&lt;br /&gt;
&lt;br /&gt;
  if paralyzed&lt;br /&gt;
    overhead &amp;quot;Can&#039;t move!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===invul===&lt;br /&gt;
An expression to test if your character is blessed/invulnerable (yellow health bar):&lt;br /&gt;
&lt;br /&gt;
  if invul&lt;br /&gt;
    overhead &amp;quot;I&#039;m gonna live forever!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===warmode===&lt;br /&gt;
An expression to test if your character is in warmode:&lt;br /&gt;
&lt;br /&gt;
  if warmode&lt;br /&gt;
    overhead &amp;quot;Ready to attack!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===noto===&lt;br /&gt;
An expression to check any mobile&#039;s notoriety:&lt;br /&gt;
&lt;br /&gt;
  if noto some_Mobile = hostile&lt;br /&gt;
    overhead &amp;quot;Safe to attack!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
The valid notorieties are&lt;br /&gt;
  innocent (blue)&lt;br /&gt;
  friend (green)&lt;br /&gt;
  hostile (gray)&lt;br /&gt;
  criminal (gray)&lt;br /&gt;
  enemy (orange)&lt;br /&gt;
  murderer (red)&lt;br /&gt;
  invulnerable (yellow)&lt;br /&gt;
&lt;br /&gt;
===dead===&lt;br /&gt;
An expression to check if a mobile is dead:&lt;br /&gt;
&lt;br /&gt;
  if dead someMobile&lt;br /&gt;
    overhead &amp;quot;He&#039;s dead, Jim!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===maxweight===&lt;br /&gt;
&lt;br /&gt;
   if maxweight &amp;gt; 400&lt;br /&gt;
      overhead &amp;quot;I have a lot of strength&amp;quot;&lt;br /&gt;
   endif&lt;br /&gt;
&lt;br /&gt;
===diffweight===&lt;br /&gt;
&lt;br /&gt;
  if diffweight &amp;gt; 20&lt;br /&gt;
    overhead &amp;quot;I can lift 20 more stone&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===diffhits===&lt;br /&gt;
&lt;br /&gt;
  if diffhits &amp;gt; 40&lt;br /&gt;
    overhead &amp;quot;I need a heal!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===diffmana===&lt;br /&gt;
&lt;br /&gt;
  if diffmana &amp;gt; 40&lt;br /&gt;
    useskill Meditation&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===diffstam===&lt;br /&gt;
&lt;br /&gt;
  if diffstam &amp;gt; 30&lt;br /&gt;
    overhead &amp;quot;Need stamina&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===counttype===&lt;br /&gt;
&lt;br /&gt;
Returns the number of items of the same type in a container. If items are stackable, they will refund the number of items in the stack.&lt;br /&gt;
&lt;br /&gt;
  if counttype (name or graphic) [src] [hue] [range]&lt;br /&gt;
&lt;br /&gt;
===gumpexists===&lt;br /&gt;
&lt;br /&gt;
  if gumpexists (gumpId/&#039;any&#039;)&lt;br /&gt;
&lt;br /&gt;
Returns true if the gump exists.&lt;br /&gt;
&lt;br /&gt;
===ingump===&lt;br /&gt;
&lt;br /&gt;
  if ingump (text) [gumpId/&#039;any&#039;]&lt;br /&gt;
&lt;br /&gt;
Look for text in the given gump.&lt;br /&gt;
&lt;br /&gt;
===varexist===&lt;br /&gt;
&lt;br /&gt;
Checks if a given variable (or alias if ! is passed) is declared&lt;br /&gt;
&lt;br /&gt;
  if varexist someVar&lt;br /&gt;
    overhead &amp;quot;Select shelf&amp;quot;&lt;br /&gt;
    setvar someVar&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
==New Commands==&lt;br /&gt;
&lt;br /&gt;
===setvar===&lt;br /&gt;
The setvar command has been modified on Outlands to support a wider set of use cases. The optional second parameter is now the serial of the variable. If provided, you won&#039;t be prompted with a target cursor.&lt;br /&gt;
&lt;br /&gt;
  setvar my_name 0x123&lt;br /&gt;
&lt;br /&gt;
This can be used for graphic IDs, hues, serials, names, and more. By default, this creates a persistent variable that will remain even across restarts of the application. To make the variable only live for as long as the current program run, append the &#039;!&#039; operator. The variable will not appear in the Razor variables list, but will still be global and usable from any script while Razor is running.&lt;br /&gt;
&lt;br /&gt;
  setvar! my_name 0x123&lt;br /&gt;
&lt;br /&gt;
===unsetvar===&lt;br /&gt;
Additionally, a command to unset variables has been added. It supports the same modifiers as setvar:&lt;br /&gt;
&lt;br /&gt;
  unsetvar my_name&lt;br /&gt;
&lt;br /&gt;
===ignore/clearignore===&lt;br /&gt;
An ignore list has been added to avoid finding objects when using the various search commands:&lt;br /&gt;
&lt;br /&gt;
  ignore (serial)&lt;br /&gt;
  clearignore&lt;br /&gt;
&lt;br /&gt;
This also supports the same operators as setvar for controlling the scope of the ignore list.&lt;br /&gt;
 &lt;br /&gt;
===warmode=== &lt;br /&gt;
A command to explicitly set warmode state has been added:&lt;br /&gt;
&lt;br /&gt;
  warmode (&#039;on&#039; / &#039;off&#039;)&lt;br /&gt;
&lt;br /&gt;
===getlabel===&lt;br /&gt;
A command to get an item&#039;s label - the text you see when single clicking it - has been added.&lt;br /&gt;
&lt;br /&gt;
  getlabel (serial) (name)&lt;br /&gt;
&lt;br /&gt;
This will fetch the label for the item identified by the serial and create a new variable with your choice of name that holds the text.&lt;br /&gt;
&lt;br /&gt;
  getlabel backpack my_label&lt;br /&gt;
  overhead my_label&lt;br /&gt;
&lt;br /&gt;
===rename===&lt;br /&gt;
A command to rename followers has been added:&lt;br /&gt;
&lt;br /&gt;
  rename myFollower Bob&lt;br /&gt;
===skill===&lt;br /&gt;
A command to use skill&lt;br /&gt;
  skill discord&lt;br /&gt;
&lt;br /&gt;
A valid active skill list:&lt;br /&gt;
  anatomy // anatomy&lt;br /&gt;
  animallore&amp;quot; //animal lore&lt;br /&gt;
  itemidentification // item identification&lt;br /&gt;
  itemid // item identification&lt;br /&gt;
  armslore // arms lore&lt;br /&gt;
  begging // begging&lt;br /&gt;
  peacemaking // peacemaking&lt;br /&gt;
  peace // peacemaking&lt;br /&gt;
  cartography // cartography&lt;br /&gt;
  detectinghidden // detect hidden&lt;br /&gt;
  discord // Discordance&lt;br /&gt;
  discordance Discordance&lt;br /&gt;
  evaluatingintelligence // evaluate intelligence&lt;br /&gt;
  evalint // evaluate intelligence&lt;br /&gt;
  forensicevaluation // forensic evaluation&lt;br /&gt;
  forensiceval // forensic evaluation&lt;br /&gt;
  forensic // forensic evaluation&lt;br /&gt;
  hiding // hiding&lt;br /&gt;
  provocation // provocation&lt;br /&gt;
  provo // provocation&lt;br /&gt;
  inscription // inscription&lt;br /&gt;
  poisoning // poisoning&lt;br /&gt;
  spiritspeak // spirit speak&lt;br /&gt;
  spirit // spirit speak&lt;br /&gt;
  stealing // stealing&lt;br /&gt;
  taming // taming&lt;br /&gt;
  tasteidentification // taste id&lt;br /&gt;
  tasteid // taste id&lt;br /&gt;
  tracking // tracking&lt;br /&gt;
  meditation // Meditation&lt;br /&gt;
  stealth // Stealth&lt;br /&gt;
  removetrap // RemoveTrap&lt;br /&gt;
&lt;br /&gt;
===setskill===&lt;br /&gt;
A command to set skill gain locks has been added:&lt;br /&gt;
&lt;br /&gt;
  setskill Blacksmithing up&lt;br /&gt;
&lt;br /&gt;
The valid choices are up, down, or locked.&lt;br /&gt;
&lt;br /&gt;
===waitforgump===&lt;br /&gt;
&lt;br /&gt;
  waitforgump [gumpId]&lt;br /&gt;
&lt;br /&gt;
Wait for a gump to appear. If a gump ID is provided, wait for that particular gump. Otherwise, wait for the next gump.&lt;br /&gt;
&lt;br /&gt;
===gumpresponse===&lt;br /&gt;
&lt;br /&gt;
  gumpresponse (buttonId) [gumpId]&lt;br /&gt;
&lt;br /&gt;
Press the given button on the give gump (or the last gump that opened)&lt;br /&gt;
&lt;br /&gt;
===gumpclose===&lt;br /&gt;
&lt;br /&gt;
  gumpclose [gumpId]&lt;br /&gt;
&lt;br /&gt;
Close the given gump or the last gump that opened if no gumpId is specified.&lt;br /&gt;
&lt;br /&gt;
==New Operators==&lt;br /&gt;
&lt;br /&gt;
===as===&lt;br /&gt;
There is now an &#039;as&#039; operator to capture the result of expressions as an alias. This is particularly useful for the `findtype` expression as follows&lt;br /&gt;
&lt;br /&gt;
  if findtype dagger as mydagger&lt;br /&gt;
    dclick mydagger&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===in===&lt;br /&gt;
There is additionally an &#039;in&#039; operator that can be used to check whether one string is a substring of another:&lt;br /&gt;
&lt;br /&gt;
  if this in thisthatandtheother&lt;br /&gt;
    overhead yes&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
These are particularly powerful when combined to sort through items:&lt;br /&gt;
&lt;br /&gt;
  if findtype dagger as mydagger&lt;br /&gt;
    getlabel mydagger daggerlabel&lt;br /&gt;
    if blessed in daggerlabel&lt;br /&gt;
      overhead &amp;quot;Found newbie dagger&amp;quot;&lt;br /&gt;
    endif&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lists==&lt;br /&gt;
List support includes the following commands:&lt;br /&gt;
&lt;br /&gt;
===createlist===&lt;br /&gt;
 createlist (&#039;list name&#039;)&lt;br /&gt;
&lt;br /&gt;
Create a new list&lt;br /&gt;
&lt;br /&gt;
===clearlist===&lt;br /&gt;
 clearlist (&#039;list name&#039;)&lt;br /&gt;
&lt;br /&gt;
Clear an existing list&lt;br /&gt;
&lt;br /&gt;
===removelist===&lt;br /&gt;
 removelist (&#039;list name&#039;)&lt;br /&gt;
&lt;br /&gt;
Delete a list&lt;br /&gt;
&lt;br /&gt;
===pushlist===&lt;br /&gt;
 pushlist (&#039;list name&#039;) (&#039;element value&#039;) [&#039;front&#039;/&#039;back&#039;]&lt;br /&gt;
&lt;br /&gt;
Add an item to the front or back of the list&lt;br /&gt;
&lt;br /&gt;
===poplist===&lt;br /&gt;
 poplist (&#039;list name&#039;) (&#039;element value&#039;/&#039;front&#039;/&#039;back&#039;)&lt;br /&gt;
&lt;br /&gt;
Remove an item from the front of back of the list&lt;br /&gt;
&lt;br /&gt;
===listexists===&lt;br /&gt;
Additionally, the following list-related expressions have been added. These may be used within &amp;lt;code&amp;gt;if&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;while&amp;lt;/code&amp;gt; statements.&lt;br /&gt;
 listexists (&#039;list name&#039;)&lt;br /&gt;
&lt;br /&gt;
True if the list exists&lt;br /&gt;
&lt;br /&gt;
===list===&lt;br /&gt;
 list (list name) (operator) (value)&lt;br /&gt;
&lt;br /&gt;
Compare the length of the list to an integer&lt;br /&gt;
&lt;br /&gt;
===inlist===&lt;br /&gt;
 inlist (list name) (element)&lt;br /&gt;
&lt;br /&gt;
Test if an element is in a list.&lt;br /&gt;
&lt;br /&gt;
===Iterating lists===&lt;br /&gt;
Finally, &amp;lt;code&amp;gt;for&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;foreach&amp;lt;/code&amp;gt; loops can be used for iteration as follows:&lt;br /&gt;
&lt;br /&gt;
 for 10&lt;br /&gt;
   say &#039;hello&#039;&lt;br /&gt;
 endfor&lt;br /&gt;
&lt;br /&gt;
This will iterate exactly 10 times.&lt;br /&gt;
&lt;br /&gt;
 foreach x in my_list&lt;br /&gt;
   say x&lt;br /&gt;
 endfor&lt;br /&gt;
&lt;br /&gt;
This will iterate the elements in my_list, assigning the variable &#039;x&#039; to the next element on each iteration.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Timers==&lt;br /&gt;
Timers represent background timers that run while the rest of your script executes. All units are in milliseconds. They can be queried to check how much time has elapsed since they were started, or reset back to an earlier count.&lt;br /&gt;
&lt;br /&gt;
The following commands for working with timers have been added:&lt;br /&gt;
&lt;br /&gt;
===createtimer===&lt;br /&gt;
 createtimer (timer name)&lt;br /&gt;
&lt;br /&gt;
Create a new timer, starting at 0.&lt;br /&gt;
&lt;br /&gt;
===removetimer===&lt;br /&gt;
 removetimer (timer name)&lt;br /&gt;
&lt;br /&gt;
Destroy an existing timer.&lt;br /&gt;
&lt;br /&gt;
===settimer===&lt;br /&gt;
 settimer (timer name) (value)&lt;br /&gt;
&lt;br /&gt;
Set a timer to the given value. It will begin counting up from the given value immediately.&lt;br /&gt;
&lt;br /&gt;
Additionally, two expressions have been added for timers:&lt;br /&gt;
&lt;br /&gt;
===timer===&lt;br /&gt;
 timer (&#039;timer name&#039;) (operator) (value)&lt;br /&gt;
&lt;br /&gt;
Compare the current value of the timer (the time elapsed since it was started in milliseconds) to a given value&lt;br /&gt;
&lt;br /&gt;
===timerexists===&lt;br /&gt;
 timerexists (&#039;timer name&#039;)&lt;br /&gt;
&lt;br /&gt;
Check if a timer exists&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
 // Create a new timer&lt;br /&gt;
 if not timerexists &#039;sample&#039;&lt;br /&gt;
  createtimer &#039;sample&#039;&lt;br /&gt;
 endif&lt;br /&gt;
 // Reset every 10 seconds&lt;br /&gt;
 if timer &#039;sample&#039; &amp;gt; 10000&lt;br /&gt;
  settimer &#039;sample&#039; 0&lt;br /&gt;
 endif&lt;/div&gt;</summary>
		<author><name>Dyru</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Razor_Scripting&amp;diff=12092</id>
		<title>Razor Scripting</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Razor_Scripting&amp;diff=12092"/>
		<updated>2021-09-02T06:05:46Z</updated>

		<summary type="html">&lt;p&gt;Dyru: /* New Commands */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Razor assistant distributed with the Outlands client is a fork of Razor Community Edition. Outlands has additionally extended that scripting engine with the following features.&lt;br /&gt;
&lt;br /&gt;
==Modified Commands and Expressions==&lt;br /&gt;
&lt;br /&gt;
Several commands and expressions that search by type have been greatly expanded:&lt;br /&gt;
&lt;br /&gt;
===dclicktype===&lt;br /&gt;
  dclicktype (&#039;name&#039;) OR (&#039;graphic&#039;) [source] [hue] [quantity] [range]&lt;br /&gt;
===findtype===&lt;br /&gt;
  findtype (&#039;name&#039;) OR (&#039;graphic&#039;) [source] [hue] [quantity] [range]&lt;br /&gt;
===targettype===&lt;br /&gt;
  targettype (&#039;name&#039;) OR (&#039;graphic&#039;) [source] [hue] [quantity] [range]&lt;br /&gt;
===lifttype===&lt;br /&gt;
  lifttype (&#039;name&#039;) OR (&#039;graphic&#039;) [amount] [src] [hue]&lt;br /&gt;
&lt;br /&gt;
The hue allows limiting by hue. The source may be the serial of a specific container, &#039;self&#039; for equipped items, or &#039;ground&#039;. The quantity is the minimum quantity, and the range is the maximum range from the player.&lt;br /&gt;
The lifttype expression is further limited to only operate on &#039;backpack&#039;, &#039;self&#039;, or &#039;ground&#039; sources.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==New Aliases==&lt;br /&gt;
&lt;br /&gt;
===ground===&lt;br /&gt;
The &#039;ground&#039; alias is now available. This is useful in the expanded targeting commands as the &amp;quot;source&amp;quot; parameter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==New Expressions==&lt;br /&gt;
&lt;br /&gt;
===find===&lt;br /&gt;
Searching based on a serial number is now possible with the find expression:&lt;br /&gt;
&lt;br /&gt;
  if find (serial) [src] [hue] [qty] [range]&lt;br /&gt;
&lt;br /&gt;
The parameters work exactly like the findtype command.&lt;br /&gt;
&lt;br /&gt;
===findlayer===&lt;br /&gt;
Searching a character for equipped items is now possible:&lt;br /&gt;
&lt;br /&gt;
  if findlayer self gloves as mygloves&lt;br /&gt;
    overhead &#039;Wearing gloves!&#039;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
The valid layers are:&lt;br /&gt;
  righthand&lt;br /&gt;
  lefthand&lt;br /&gt;
  shoes&lt;br /&gt;
  pants&lt;br /&gt;
  shirt&lt;br /&gt;
  head&lt;br /&gt;
  gloves&lt;br /&gt;
  ring&lt;br /&gt;
  talisman&lt;br /&gt;
  neck&lt;br /&gt;
  hair&lt;br /&gt;
  waist&lt;br /&gt;
  innertorso&lt;br /&gt;
  bracelet&lt;br /&gt;
  face&lt;br /&gt;
  facialhair&lt;br /&gt;
  middletorso&lt;br /&gt;
  earrings&lt;br /&gt;
  arms&lt;br /&gt;
  cloak&lt;br /&gt;
  backpack&lt;br /&gt;
  outertorso&lt;br /&gt;
  outerlegs&lt;br /&gt;
  innerlegs&lt;br /&gt;
&lt;br /&gt;
===targetexists===&lt;br /&gt;
An expression to test whether the client currently has a target cursor up:&lt;br /&gt;
&lt;br /&gt;
  if targetexists [&#039;any&#039;/&#039;beneficial&#039;/&#039;harmful&#039;/&#039;neutral&#039;]&lt;br /&gt;
&lt;br /&gt;
===followers===&lt;br /&gt;
An expression to count your current followers:&lt;br /&gt;
&lt;br /&gt;
  if followers &amp;lt; 5&lt;br /&gt;
    overhead &amp;quot;Can still tame stuff!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===hue===&lt;br /&gt;
An expression to get the hue of an item:&lt;br /&gt;
&lt;br /&gt;
  if hue someObject = 0x1809&lt;br /&gt;
    overhead &amp;quot;Found hue of my item!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===name===&lt;br /&gt;
An expression to get your current character&#039;s name:&lt;br /&gt;
&lt;br /&gt;
  if name = &#039;MyName&#039;&lt;br /&gt;
    overhead &amp;quot;It&#039;s me!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===paralyzed===&lt;br /&gt;
An expression to test if your character is paralyzed:&lt;br /&gt;
&lt;br /&gt;
  if paralyzed&lt;br /&gt;
    overhead &amp;quot;Can&#039;t move!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===invul===&lt;br /&gt;
An expression to test if your character is blessed/invulnerable (yellow health bar):&lt;br /&gt;
&lt;br /&gt;
  if invul&lt;br /&gt;
    overhead &amp;quot;I&#039;m gonna live forever!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===warmode===&lt;br /&gt;
An expression to test if your character is in warmode:&lt;br /&gt;
&lt;br /&gt;
  if warmode&lt;br /&gt;
    overhead &amp;quot;Ready to attack!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===noto===&lt;br /&gt;
An expression to check any mobile&#039;s notoriety:&lt;br /&gt;
&lt;br /&gt;
  if noto some_Mobile = hostile&lt;br /&gt;
    overhead &amp;quot;Safe to attack!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
The valid notorieties are&lt;br /&gt;
  innocent (blue)&lt;br /&gt;
  friend (green)&lt;br /&gt;
  hostile (gray)&lt;br /&gt;
  criminal (gray)&lt;br /&gt;
  enemy (orange)&lt;br /&gt;
  murderer (red)&lt;br /&gt;
  invulnerable (yellow)&lt;br /&gt;
&lt;br /&gt;
===dead===&lt;br /&gt;
An expression to check if a mobile is dead:&lt;br /&gt;
&lt;br /&gt;
  if dead someMobile&lt;br /&gt;
    overhead &amp;quot;He&#039;s dead, Jim!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===maxweight===&lt;br /&gt;
&lt;br /&gt;
   if maxweight &amp;gt; 400&lt;br /&gt;
      overhead &amp;quot;I have a lot of strength&amp;quot;&lt;br /&gt;
   endif&lt;br /&gt;
&lt;br /&gt;
===diffweight===&lt;br /&gt;
&lt;br /&gt;
  if diffweight &amp;gt; 20&lt;br /&gt;
    overhead &amp;quot;I can lift 20 more stone&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===diffhits===&lt;br /&gt;
&lt;br /&gt;
  if diffhits &amp;gt; 40&lt;br /&gt;
    overhead &amp;quot;I need a heal!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===diffmana===&lt;br /&gt;
&lt;br /&gt;
  if diffmana &amp;gt; 40&lt;br /&gt;
    useskill Meditation&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===diffstam===&lt;br /&gt;
&lt;br /&gt;
  if diffstam &amp;gt; 30&lt;br /&gt;
    overhead &amp;quot;Need stamina&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===counttype===&lt;br /&gt;
&lt;br /&gt;
Returns the number of items of the same type in a container. If items are stackable, they will refund the number of items in the stack.&lt;br /&gt;
&lt;br /&gt;
  if counttype (name or graphic) [src] [hue] [range]&lt;br /&gt;
&lt;br /&gt;
===gumpexists===&lt;br /&gt;
&lt;br /&gt;
  if gumpexists (gumpId/&#039;any&#039;)&lt;br /&gt;
&lt;br /&gt;
Returns true if the gump exists.&lt;br /&gt;
&lt;br /&gt;
===ingump===&lt;br /&gt;
&lt;br /&gt;
  if ingump (text) [gumpId/&#039;any&#039;]&lt;br /&gt;
&lt;br /&gt;
Look for text in the given gump.&lt;br /&gt;
&lt;br /&gt;
===varexist===&lt;br /&gt;
&lt;br /&gt;
Checks if a given variable (or alias if ! is passed) is declared&lt;br /&gt;
&lt;br /&gt;
  if varexist someVar&lt;br /&gt;
    overhead &amp;quot;Select shelf&amp;quot;&lt;br /&gt;
    setvar someVar&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
==New Commands==&lt;br /&gt;
&lt;br /&gt;
===setvar===&lt;br /&gt;
The setvar command has been modified on Outlands to support a wider set of use cases. The optional second parameter is now the serial of the variable. If provided, you won&#039;t be prompted with a target cursor.&lt;br /&gt;
&lt;br /&gt;
  setvar my_name 0x123&lt;br /&gt;
&lt;br /&gt;
This can be used for graphic IDs, hues, serials, names, and more. By default, this creates a persistent variable that will remain even across restarts of the application. To make the variable only live for as long as the current program run, append the &#039;!&#039; operator. The variable will not appear in the Razor variables list, but will still be global and usable from any script while Razor is running.&lt;br /&gt;
&lt;br /&gt;
  setvar! my_name 0x123&lt;br /&gt;
&lt;br /&gt;
===unsetvar===&lt;br /&gt;
Additionally, a command to unset variables has been added. It supports the same modifiers as setvar:&lt;br /&gt;
&lt;br /&gt;
  unsetvar my_name&lt;br /&gt;
&lt;br /&gt;
===ignore/clearignore===&lt;br /&gt;
An ignore list has been added to avoid finding objects when using the various search commands:&lt;br /&gt;
&lt;br /&gt;
  ignore (serial)&lt;br /&gt;
  clearignore&lt;br /&gt;
&lt;br /&gt;
This also supports the same operators as setvar for controlling the scope of the ignore list.&lt;br /&gt;
 &lt;br /&gt;
===warmode=== &lt;br /&gt;
A command to explicitly set warmode state has been added:&lt;br /&gt;
&lt;br /&gt;
  warmode (&#039;on&#039; / &#039;off&#039;)&lt;br /&gt;
&lt;br /&gt;
===getlabel===&lt;br /&gt;
A command to get an item&#039;s label - the text you see when single clicking it - has been added.&lt;br /&gt;
&lt;br /&gt;
  getlabel (serial) (name)&lt;br /&gt;
&lt;br /&gt;
This will fetch the label for the item identified by the serial and create a new variable with your choice of name that holds the text.&lt;br /&gt;
&lt;br /&gt;
  getlabel backpack my_label&lt;br /&gt;
  overhead my_label&lt;br /&gt;
&lt;br /&gt;
===rename===&lt;br /&gt;
A command to rename followers has been added:&lt;br /&gt;
&lt;br /&gt;
  rename myFollower Bob&lt;br /&gt;
===skill===&lt;br /&gt;
A command to use skill&lt;br /&gt;
  skill discord&lt;br /&gt;
&lt;br /&gt;
A valid active skill list:&lt;br /&gt;
	anatomy // anatomy&lt;br /&gt;
	animallore&amp;quot; //animal lore&lt;br /&gt;
	itemidentification // item identification&lt;br /&gt;
	itemid // item identification&lt;br /&gt;
	armslore // arms lore&lt;br /&gt;
	begging // begging&lt;br /&gt;
	peacemaking // peacemaking&lt;br /&gt;
	peace // peacemaking&lt;br /&gt;
	cartography // cartography&lt;br /&gt;
	detectinghidden // detect hidden&lt;br /&gt;
	discord // Discordance&lt;br /&gt;
	discordance Discordance&lt;br /&gt;
	evaluatingintelligence // evaluate intelligence&lt;br /&gt;
	evalint // evaluate intelligence&lt;br /&gt;
	forensicevaluation // forensic evaluation&lt;br /&gt;
	forensiceval // forensic evaluation&lt;br /&gt;
	forensic // forensic evaluation&lt;br /&gt;
	hiding // hiding&lt;br /&gt;
	provocation // provocation&lt;br /&gt;
	provo // provocation&lt;br /&gt;
	inscription // inscription&lt;br /&gt;
	poisoning // poisoning&lt;br /&gt;
	spiritspeak // spirit speak&lt;br /&gt;
	spirit // spirit speak&lt;br /&gt;
	stealing // stealing&lt;br /&gt;
	taming // taming&lt;br /&gt;
	tasteidentification // taste id&lt;br /&gt;
	tasteid // taste id&lt;br /&gt;
	tracking // tracking&lt;br /&gt;
	meditation // Meditation&lt;br /&gt;
	stealth // Stealth&lt;br /&gt;
	removetrap // RemoveTrap&lt;br /&gt;
===setskill===&lt;br /&gt;
A command to set skill gain locks has been added:&lt;br /&gt;
&lt;br /&gt;
  setskill Blacksmithing up&lt;br /&gt;
&lt;br /&gt;
The valid choices are up, down, or locked.&lt;br /&gt;
&lt;br /&gt;
===waitforgump===&lt;br /&gt;
&lt;br /&gt;
  waitforgump [gumpId]&lt;br /&gt;
&lt;br /&gt;
Wait for a gump to appear. If a gump ID is provided, wait for that particular gump. Otherwise, wait for the next gump.&lt;br /&gt;
&lt;br /&gt;
===gumpresponse===&lt;br /&gt;
&lt;br /&gt;
  gumpresponse (buttonId) [gumpId]&lt;br /&gt;
&lt;br /&gt;
Press the given button on the give gump (or the last gump that opened)&lt;br /&gt;
&lt;br /&gt;
===gumpclose===&lt;br /&gt;
&lt;br /&gt;
  gumpclose [gumpId]&lt;br /&gt;
&lt;br /&gt;
Close the given gump or the last gump that opened if no gumpId is specified.&lt;br /&gt;
&lt;br /&gt;
==New Operators==&lt;br /&gt;
&lt;br /&gt;
===as===&lt;br /&gt;
There is now an &#039;as&#039; operator to capture the result of expressions as an alias. This is particularly useful for the `findtype` expression as follows&lt;br /&gt;
&lt;br /&gt;
  if findtype dagger as mydagger&lt;br /&gt;
    dclick mydagger&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===in===&lt;br /&gt;
There is additionally an &#039;in&#039; operator that can be used to check whether one string is a substring of another:&lt;br /&gt;
&lt;br /&gt;
  if this in thisthatandtheother&lt;br /&gt;
    overhead yes&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
These are particularly powerful when combined to sort through items:&lt;br /&gt;
&lt;br /&gt;
  if findtype dagger as mydagger&lt;br /&gt;
    getlabel mydagger daggerlabel&lt;br /&gt;
    if blessed in daggerlabel&lt;br /&gt;
      overhead &amp;quot;Found newbie dagger&amp;quot;&lt;br /&gt;
    endif&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lists==&lt;br /&gt;
List support includes the following commands:&lt;br /&gt;
&lt;br /&gt;
===createlist===&lt;br /&gt;
 createlist (&#039;list name&#039;)&lt;br /&gt;
&lt;br /&gt;
Create a new list&lt;br /&gt;
&lt;br /&gt;
===clearlist===&lt;br /&gt;
 clearlist (&#039;list name&#039;)&lt;br /&gt;
&lt;br /&gt;
Clear an existing list&lt;br /&gt;
&lt;br /&gt;
===removelist===&lt;br /&gt;
 removelist (&#039;list name&#039;)&lt;br /&gt;
&lt;br /&gt;
Delete a list&lt;br /&gt;
&lt;br /&gt;
===pushlist===&lt;br /&gt;
 pushlist (&#039;list name&#039;) (&#039;element value&#039;) [&#039;front&#039;/&#039;back&#039;]&lt;br /&gt;
&lt;br /&gt;
Add an item to the front or back of the list&lt;br /&gt;
&lt;br /&gt;
===poplist===&lt;br /&gt;
 poplist (&#039;list name&#039;) (&#039;element value&#039;/&#039;front&#039;/&#039;back&#039;)&lt;br /&gt;
&lt;br /&gt;
Remove an item from the front of back of the list&lt;br /&gt;
&lt;br /&gt;
===listexists===&lt;br /&gt;
Additionally, the following list-related expressions have been added. These may be used within &amp;lt;code&amp;gt;if&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;while&amp;lt;/code&amp;gt; statements.&lt;br /&gt;
 listexists (&#039;list name&#039;)&lt;br /&gt;
&lt;br /&gt;
True if the list exists&lt;br /&gt;
&lt;br /&gt;
===list===&lt;br /&gt;
 list (list name) (operator) (value)&lt;br /&gt;
&lt;br /&gt;
Compare the length of the list to an integer&lt;br /&gt;
&lt;br /&gt;
===inlist===&lt;br /&gt;
 inlist (list name) (element)&lt;br /&gt;
&lt;br /&gt;
Test if an element is in a list.&lt;br /&gt;
&lt;br /&gt;
===Iterating lists===&lt;br /&gt;
Finally, &amp;lt;code&amp;gt;for&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;foreach&amp;lt;/code&amp;gt; loops can be used for iteration as follows:&lt;br /&gt;
&lt;br /&gt;
 for 10&lt;br /&gt;
   say &#039;hello&#039;&lt;br /&gt;
 endfor&lt;br /&gt;
&lt;br /&gt;
This will iterate exactly 10 times.&lt;br /&gt;
&lt;br /&gt;
 foreach x in my_list&lt;br /&gt;
   say x&lt;br /&gt;
 endfor&lt;br /&gt;
&lt;br /&gt;
This will iterate the elements in my_list, assigning the variable &#039;x&#039; to the next element on each iteration.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Timers==&lt;br /&gt;
Timers represent background timers that run while the rest of your script executes. All units are in milliseconds. They can be queried to check how much time has elapsed since they were started, or reset back to an earlier count.&lt;br /&gt;
&lt;br /&gt;
The following commands for working with timers have been added:&lt;br /&gt;
&lt;br /&gt;
===createtimer===&lt;br /&gt;
 createtimer (timer name)&lt;br /&gt;
&lt;br /&gt;
Create a new timer, starting at 0.&lt;br /&gt;
&lt;br /&gt;
===removetimer===&lt;br /&gt;
 removetimer (timer name)&lt;br /&gt;
&lt;br /&gt;
Destroy an existing timer.&lt;br /&gt;
&lt;br /&gt;
===settimer===&lt;br /&gt;
 settimer (timer name) (value)&lt;br /&gt;
&lt;br /&gt;
Set a timer to the given value. It will begin counting up from the given value immediately.&lt;br /&gt;
&lt;br /&gt;
Additionally, two expressions have been added for timers:&lt;br /&gt;
&lt;br /&gt;
===timer===&lt;br /&gt;
 timer (&#039;timer name&#039;) (operator) (value)&lt;br /&gt;
&lt;br /&gt;
Compare the current value of the timer (the time elapsed since it was started in milliseconds) to a given value&lt;br /&gt;
&lt;br /&gt;
===timerexists===&lt;br /&gt;
 timerexists (&#039;timer name&#039;)&lt;br /&gt;
&lt;br /&gt;
Check if a timer exists&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
 // Create a new timer&lt;br /&gt;
 if not timerexists &#039;sample&#039;&lt;br /&gt;
  createtimer &#039;sample&#039;&lt;br /&gt;
 endif&lt;br /&gt;
 // Reset every 10 seconds&lt;br /&gt;
 if timer &#039;sample&#039; &amp;gt; 10000&lt;br /&gt;
  settimer &#039;sample&#039; 0&lt;br /&gt;
 endif&lt;/div&gt;</summary>
		<author><name>Dyru</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=ClassicUO_for_Outlands&amp;diff=12051</id>
		<title>ClassicUO for Outlands</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=ClassicUO_for_Outlands&amp;diff=12051"/>
		<updated>2021-08-17T17:57:54Z</updated>

		<summary type="html">&lt;p&gt;Dyru: /* Bigger gems and regs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
Server Outlands has its own ClassicUO game client expanded with many new functionalities.&lt;br /&gt;
&lt;br /&gt;
==Bigger gems and regs==&lt;br /&gt;
The user can change the view of the gems and regs to a larger one.&lt;br /&gt;
&lt;br /&gt;
[[File:biggerStaff.gif]]&lt;br /&gt;
&lt;br /&gt;
==Ship Sail Type==&lt;br /&gt;
&lt;br /&gt;
The user can change the type of sails on the ship.&lt;br /&gt;
&lt;br /&gt;
[[File:sailsType.gif]]&lt;br /&gt;
&lt;br /&gt;
==Colored by state==&lt;br /&gt;
&lt;br /&gt;
The way of representing characters by status was separated.&lt;br /&gt;
&lt;br /&gt;
[[File:byStatus.png|500px]]&lt;br /&gt;
&lt;br /&gt;
==Fast spell assign==&lt;br /&gt;
&lt;br /&gt;
User can enable quick macro creation for spellcasting. That options also work in Spellbook.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:fastSpellAssignResize.gif]]&lt;br /&gt;
&lt;br /&gt;
==User Map markers and Markers Manager==&lt;br /&gt;
&lt;br /&gt;
User can add his markers on the map by left clicking on the map while holding control.&lt;br /&gt;
User can manage markers in Markers Manager. To enter it, right-click on the World Map and then select Markers Manager from the menu.&lt;br /&gt;
&lt;br /&gt;
[[File:userMarkersResize.gif]]&lt;br /&gt;
&lt;br /&gt;
==Window Manager==&lt;br /&gt;
&lt;br /&gt;
The user can reset the positions of each gump. When the user changes the screen resolution, he can reset the window positions.&lt;br /&gt;
&lt;br /&gt;
[[File:windowsManagerResize.gif]]&lt;br /&gt;
&lt;br /&gt;
==Ignore List==&lt;br /&gt;
&lt;br /&gt;
The user can add another player to the ignore list. Then she does not hear his speech.&lt;br /&gt;
&lt;br /&gt;
[[File:ignoreList.gif]]&lt;br /&gt;
&lt;br /&gt;
==Profile Cloner==&lt;br /&gt;
&lt;br /&gt;
User can transfer settings, macros, gumps settings between characters.&lt;br /&gt;
&lt;br /&gt;
[[File:profileCopyResize.gif]]&lt;br /&gt;
&lt;br /&gt;
==Drag-Select enhancements==&lt;br /&gt;
&lt;br /&gt;
Drag and Select for Health Bars options improved:&lt;br /&gt;
 * The user can choose the starting point for drawing the health bars&lt;br /&gt;
[[File:startingPointResize.gif]]&lt;br /&gt;
&lt;br /&gt;
 * The selected health bars can be anchored by default&lt;br /&gt;
[[File:ezgif.com-gif-maker.gif]]&lt;br /&gt;
&lt;br /&gt;
==Lock followers name==&lt;br /&gt;
&lt;br /&gt;
User can block followers name from being edited. To edit his name, hold down the control key and the alt key.&lt;br /&gt;
&lt;br /&gt;
[[File:lockRenameResize.gif]]&lt;br /&gt;
&lt;br /&gt;
==Disable AutoClose GridLoot==&lt;br /&gt;
&lt;br /&gt;
The user can prevent the GridLoot window from closing when there are no objects in the body.&lt;br /&gt;
&lt;br /&gt;
[[File:disableGridLootResize.gif]]&lt;/div&gt;</summary>
		<author><name>Dyru</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=ClassicUO_for_Outlands&amp;diff=12050</id>
		<title>ClassicUO for Outlands</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=ClassicUO_for_Outlands&amp;diff=12050"/>
		<updated>2021-08-17T17:57:33Z</updated>

		<summary type="html">&lt;p&gt;Dyru: /* Bigger gems and regs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
Server Outlands has its own ClassicUO game client expanded with many new functionalities.&lt;br /&gt;
&lt;br /&gt;
==Bigger gems and regs==&lt;br /&gt;
The user can change the view of the gems and regs to a larger one.&lt;br /&gt;
&lt;br /&gt;
[[File:biggerStaff.gif]]&lt;br /&gt;
&lt;br /&gt;
[[File:disableAutoCloseGridLoot.gif|thumb|Thumbnailed image]]&lt;br /&gt;
&lt;br /&gt;
==Ship Sail Type==&lt;br /&gt;
&lt;br /&gt;
The user can change the type of sails on the ship.&lt;br /&gt;
&lt;br /&gt;
[[File:sailsType.gif]]&lt;br /&gt;
&lt;br /&gt;
==Colored by state==&lt;br /&gt;
&lt;br /&gt;
The way of representing characters by status was separated.&lt;br /&gt;
&lt;br /&gt;
[[File:byStatus.png|500px]]&lt;br /&gt;
&lt;br /&gt;
==Fast spell assign==&lt;br /&gt;
&lt;br /&gt;
User can enable quick macro creation for spellcasting. That options also work in Spellbook.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:fastSpellAssignResize.gif]]&lt;br /&gt;
&lt;br /&gt;
==User Map markers and Markers Manager==&lt;br /&gt;
&lt;br /&gt;
User can add his markers on the map by left clicking on the map while holding control.&lt;br /&gt;
User can manage markers in Markers Manager. To enter it, right-click on the World Map and then select Markers Manager from the menu.&lt;br /&gt;
&lt;br /&gt;
[[File:userMarkersResize.gif]]&lt;br /&gt;
&lt;br /&gt;
==Window Manager==&lt;br /&gt;
&lt;br /&gt;
The user can reset the positions of each gump. When the user changes the screen resolution, he can reset the window positions.&lt;br /&gt;
&lt;br /&gt;
[[File:windowsManagerResize.gif]]&lt;br /&gt;
&lt;br /&gt;
==Ignore List==&lt;br /&gt;
&lt;br /&gt;
The user can add another player to the ignore list. Then she does not hear his speech.&lt;br /&gt;
&lt;br /&gt;
[[File:ignoreList.gif]]&lt;br /&gt;
&lt;br /&gt;
==Profile Cloner==&lt;br /&gt;
&lt;br /&gt;
User can transfer settings, macros, gumps settings between characters.&lt;br /&gt;
&lt;br /&gt;
[[File:profileCopyResize.gif]]&lt;br /&gt;
&lt;br /&gt;
==Drag-Select enhancements==&lt;br /&gt;
&lt;br /&gt;
Drag and Select for Health Bars options improved:&lt;br /&gt;
 * The user can choose the starting point for drawing the health bars&lt;br /&gt;
[[File:startingPointResize.gif]]&lt;br /&gt;
&lt;br /&gt;
 * The selected health bars can be anchored by default&lt;br /&gt;
[[File:ezgif.com-gif-maker.gif]]&lt;br /&gt;
&lt;br /&gt;
==Lock followers name==&lt;br /&gt;
&lt;br /&gt;
User can block followers name from being edited. To edit his name, hold down the control key and the alt key.&lt;br /&gt;
&lt;br /&gt;
[[File:lockRenameResize.gif]]&lt;br /&gt;
&lt;br /&gt;
==Disable AutoClose GridLoot==&lt;br /&gt;
&lt;br /&gt;
The user can prevent the GridLoot window from closing when there are no objects in the body.&lt;br /&gt;
&lt;br /&gt;
[[File:disableGridLootResize.gif]]&lt;/div&gt;</summary>
		<author><name>Dyru</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=ClassicUO_for_Outlands&amp;diff=12049</id>
		<title>ClassicUO for Outlands</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=ClassicUO_for_Outlands&amp;diff=12049"/>
		<updated>2021-08-17T17:56:06Z</updated>

		<summary type="html">&lt;p&gt;Dyru: /* Profile Cloner */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
Server Outlands has its own ClassicUO game client expanded with many new functionalities.&lt;br /&gt;
&lt;br /&gt;
==Bigger gems and regs==&lt;br /&gt;
The user can change the view of the gems and regs to a larger one.&lt;br /&gt;
&lt;br /&gt;
[[File:biggerStaff.gif]]&lt;br /&gt;
&lt;br /&gt;
==Ship Sail Type==&lt;br /&gt;
&lt;br /&gt;
The user can change the type of sails on the ship.&lt;br /&gt;
&lt;br /&gt;
[[File:sailsType.gif]]&lt;br /&gt;
&lt;br /&gt;
==Colored by state==&lt;br /&gt;
&lt;br /&gt;
The way of representing characters by status was separated.&lt;br /&gt;
&lt;br /&gt;
[[File:byStatus.png|500px]]&lt;br /&gt;
&lt;br /&gt;
==Fast spell assign==&lt;br /&gt;
&lt;br /&gt;
User can enable quick macro creation for spellcasting. That options also work in Spellbook.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:fastSpellAssignResize.gif]]&lt;br /&gt;
&lt;br /&gt;
==User Map markers and Markers Manager==&lt;br /&gt;
&lt;br /&gt;
User can add his markers on the map by left clicking on the map while holding control.&lt;br /&gt;
User can manage markers in Markers Manager. To enter it, right-click on the World Map and then select Markers Manager from the menu.&lt;br /&gt;
&lt;br /&gt;
[[File:userMarkersResize.gif]]&lt;br /&gt;
&lt;br /&gt;
==Window Manager==&lt;br /&gt;
&lt;br /&gt;
The user can reset the positions of each gump. When the user changes the screen resolution, he can reset the window positions.&lt;br /&gt;
&lt;br /&gt;
[[File:windowsManagerResize.gif]]&lt;br /&gt;
&lt;br /&gt;
==Ignore List==&lt;br /&gt;
&lt;br /&gt;
The user can add another player to the ignore list. Then she does not hear his speech.&lt;br /&gt;
&lt;br /&gt;
[[File:ignoreList.gif]]&lt;br /&gt;
&lt;br /&gt;
==Profile Cloner==&lt;br /&gt;
&lt;br /&gt;
User can transfer settings, macros, gumps settings between characters.&lt;br /&gt;
&lt;br /&gt;
[[File:profileCopyResize.gif]]&lt;br /&gt;
&lt;br /&gt;
==Drag-Select enhancements==&lt;br /&gt;
&lt;br /&gt;
Drag and Select for Health Bars options improved:&lt;br /&gt;
 * The user can choose the starting point for drawing the health bars&lt;br /&gt;
[[File:startingPointResize.gif]]&lt;br /&gt;
&lt;br /&gt;
 * The selected health bars can be anchored by default&lt;br /&gt;
[[File:ezgif.com-gif-maker.gif]]&lt;br /&gt;
&lt;br /&gt;
==Lock followers name==&lt;br /&gt;
&lt;br /&gt;
User can block followers name from being edited. To edit his name, hold down the control key and the alt key.&lt;br /&gt;
&lt;br /&gt;
[[File:lockRenameResize.gif]]&lt;br /&gt;
&lt;br /&gt;
==Disable AutoClose GridLoot==&lt;br /&gt;
&lt;br /&gt;
The user can prevent the GridLoot window from closing when there are no objects in the body.&lt;br /&gt;
&lt;br /&gt;
[[File:disableGridLootResize.gif]]&lt;/div&gt;</summary>
		<author><name>Dyru</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=File:profileCopyResize.gif&amp;diff=12048</id>
		<title>File:profileCopyResize.gif</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=File:profileCopyResize.gif&amp;diff=12048"/>
		<updated>2021-08-17T17:55:54Z</updated>

		<summary type="html">&lt;p&gt;Dyru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dyru</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=ClassicUO_for_Outlands&amp;diff=12047</id>
		<title>ClassicUO for Outlands</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=ClassicUO_for_Outlands&amp;diff=12047"/>
		<updated>2021-08-17T17:54:39Z</updated>

		<summary type="html">&lt;p&gt;Dyru: /* Fast spell assign */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
Server Outlands has its own ClassicUO game client expanded with many new functionalities.&lt;br /&gt;
&lt;br /&gt;
==Bigger gems and regs==&lt;br /&gt;
The user can change the view of the gems and regs to a larger one.&lt;br /&gt;
&lt;br /&gt;
[[File:biggerStaff.gif]]&lt;br /&gt;
&lt;br /&gt;
==Ship Sail Type==&lt;br /&gt;
&lt;br /&gt;
The user can change the type of sails on the ship.&lt;br /&gt;
&lt;br /&gt;
[[File:sailsType.gif]]&lt;br /&gt;
&lt;br /&gt;
==Colored by state==&lt;br /&gt;
&lt;br /&gt;
The way of representing characters by status was separated.&lt;br /&gt;
&lt;br /&gt;
[[File:byStatus.png|500px]]&lt;br /&gt;
&lt;br /&gt;
==Fast spell assign==&lt;br /&gt;
&lt;br /&gt;
User can enable quick macro creation for spellcasting. That options also work in Spellbook.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:fastSpellAssignResize.gif]]&lt;br /&gt;
&lt;br /&gt;
==User Map markers and Markers Manager==&lt;br /&gt;
&lt;br /&gt;
User can add his markers on the map by left clicking on the map while holding control.&lt;br /&gt;
User can manage markers in Markers Manager. To enter it, right-click on the World Map and then select Markers Manager from the menu.&lt;br /&gt;
&lt;br /&gt;
[[File:userMarkersResize.gif]]&lt;br /&gt;
&lt;br /&gt;
==Window Manager==&lt;br /&gt;
&lt;br /&gt;
The user can reset the positions of each gump. When the user changes the screen resolution, he can reset the window positions.&lt;br /&gt;
&lt;br /&gt;
[[File:windowsManagerResize.gif]]&lt;br /&gt;
&lt;br /&gt;
==Ignore List==&lt;br /&gt;
&lt;br /&gt;
The user can add another player to the ignore list. Then she does not hear his speech.&lt;br /&gt;
&lt;br /&gt;
[[File:ignoreList.gif]]&lt;br /&gt;
&lt;br /&gt;
==Profile Cloner==&lt;br /&gt;
&lt;br /&gt;
User can transfer settings, macros, gumps settings between characters.&lt;br /&gt;
&lt;br /&gt;
[[File:profileCopy.gif]]&lt;br /&gt;
&lt;br /&gt;
==Drag-Select enhancements==&lt;br /&gt;
&lt;br /&gt;
Drag and Select for Health Bars options improved:&lt;br /&gt;
 * The user can choose the starting point for drawing the health bars&lt;br /&gt;
[[File:startingPointResize.gif]]&lt;br /&gt;
&lt;br /&gt;
 * The selected health bars can be anchored by default&lt;br /&gt;
[[File:ezgif.com-gif-maker.gif]]&lt;br /&gt;
&lt;br /&gt;
==Lock followers name==&lt;br /&gt;
&lt;br /&gt;
User can block followers name from being edited. To edit his name, hold down the control key and the alt key.&lt;br /&gt;
&lt;br /&gt;
[[File:lockRenameResize.gif]]&lt;br /&gt;
&lt;br /&gt;
==Disable AutoClose GridLoot==&lt;br /&gt;
&lt;br /&gt;
The user can prevent the GridLoot window from closing when there are no objects in the body.&lt;br /&gt;
&lt;br /&gt;
[[File:disableGridLootResize.gif]]&lt;/div&gt;</summary>
		<author><name>Dyru</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=File:fastSpellAssignResize.gif&amp;diff=12046</id>
		<title>File:fastSpellAssignResize.gif</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=File:fastSpellAssignResize.gif&amp;diff=12046"/>
		<updated>2021-08-17T17:54:28Z</updated>

		<summary type="html">&lt;p&gt;Dyru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dyru</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=ClassicUO_for_Outlands&amp;diff=12045</id>
		<title>ClassicUO for Outlands</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=ClassicUO_for_Outlands&amp;diff=12045"/>
		<updated>2021-08-17T17:52:19Z</updated>

		<summary type="html">&lt;p&gt;Dyru: /* Window Manager */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
Server Outlands has its own ClassicUO game client expanded with many new functionalities.&lt;br /&gt;
&lt;br /&gt;
==Bigger gems and regs==&lt;br /&gt;
The user can change the view of the gems and regs to a larger one.&lt;br /&gt;
&lt;br /&gt;
[[File:biggerStaff.gif]]&lt;br /&gt;
&lt;br /&gt;
==Ship Sail Type==&lt;br /&gt;
&lt;br /&gt;
The user can change the type of sails on the ship.&lt;br /&gt;
&lt;br /&gt;
[[File:sailsType.gif]]&lt;br /&gt;
&lt;br /&gt;
==Colored by state==&lt;br /&gt;
&lt;br /&gt;
The way of representing characters by status was separated.&lt;br /&gt;
&lt;br /&gt;
[[File:byStatus.png|500px]]&lt;br /&gt;
&lt;br /&gt;
==Fast spell assign==&lt;br /&gt;
&lt;br /&gt;
User can enable quick macro creation for spellcasting. That options also work in Spellbook.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:fastMacroAssign.gif]]&lt;br /&gt;
&lt;br /&gt;
==User Map markers and Markers Manager==&lt;br /&gt;
&lt;br /&gt;
User can add his markers on the map by left clicking on the map while holding control.&lt;br /&gt;
User can manage markers in Markers Manager. To enter it, right-click on the World Map and then select Markers Manager from the menu.&lt;br /&gt;
&lt;br /&gt;
[[File:userMarkersResize.gif]]&lt;br /&gt;
&lt;br /&gt;
==Window Manager==&lt;br /&gt;
&lt;br /&gt;
The user can reset the positions of each gump. When the user changes the screen resolution, he can reset the window positions.&lt;br /&gt;
&lt;br /&gt;
[[File:windowsManagerResize.gif]]&lt;br /&gt;
&lt;br /&gt;
==Ignore List==&lt;br /&gt;
&lt;br /&gt;
The user can add another player to the ignore list. Then she does not hear his speech.&lt;br /&gt;
&lt;br /&gt;
[[File:ignoreList.gif]]&lt;br /&gt;
&lt;br /&gt;
==Profile Cloner==&lt;br /&gt;
&lt;br /&gt;
User can transfer settings, macros, gumps settings between characters.&lt;br /&gt;
&lt;br /&gt;
[[File:profileCopy.gif]]&lt;br /&gt;
&lt;br /&gt;
==Drag-Select enhancements==&lt;br /&gt;
&lt;br /&gt;
Drag and Select for Health Bars options improved:&lt;br /&gt;
 * The user can choose the starting point for drawing the health bars&lt;br /&gt;
[[File:startingPointResize.gif]]&lt;br /&gt;
&lt;br /&gt;
 * The selected health bars can be anchored by default&lt;br /&gt;
[[File:ezgif.com-gif-maker.gif]]&lt;br /&gt;
&lt;br /&gt;
==Lock followers name==&lt;br /&gt;
&lt;br /&gt;
User can block followers name from being edited. To edit his name, hold down the control key and the alt key.&lt;br /&gt;
&lt;br /&gt;
[[File:lockRenameResize.gif]]&lt;br /&gt;
&lt;br /&gt;
==Disable AutoClose GridLoot==&lt;br /&gt;
&lt;br /&gt;
The user can prevent the GridLoot window from closing when there are no objects in the body.&lt;br /&gt;
&lt;br /&gt;
[[File:disableGridLootResize.gif]]&lt;/div&gt;</summary>
		<author><name>Dyru</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=File:windowsManagerResize.gif&amp;diff=12044</id>
		<title>File:windowsManagerResize.gif</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=File:windowsManagerResize.gif&amp;diff=12044"/>
		<updated>2021-08-17T17:52:00Z</updated>

		<summary type="html">&lt;p&gt;Dyru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dyru</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=ClassicUO_for_Outlands&amp;diff=12043</id>
		<title>ClassicUO for Outlands</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=ClassicUO_for_Outlands&amp;diff=12043"/>
		<updated>2021-08-17T17:50:42Z</updated>

		<summary type="html">&lt;p&gt;Dyru: /* User Map markers and Markers Manager */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
Server Outlands has its own ClassicUO game client expanded with many new functionalities.&lt;br /&gt;
&lt;br /&gt;
==Bigger gems and regs==&lt;br /&gt;
The user can change the view of the gems and regs to a larger one.&lt;br /&gt;
&lt;br /&gt;
[[File:biggerStaff.gif]]&lt;br /&gt;
&lt;br /&gt;
==Ship Sail Type==&lt;br /&gt;
&lt;br /&gt;
The user can change the type of sails on the ship.&lt;br /&gt;
&lt;br /&gt;
[[File:sailsType.gif]]&lt;br /&gt;
&lt;br /&gt;
==Colored by state==&lt;br /&gt;
&lt;br /&gt;
The way of representing characters by status was separated.&lt;br /&gt;
&lt;br /&gt;
[[File:byStatus.png|500px]]&lt;br /&gt;
&lt;br /&gt;
==Fast spell assign==&lt;br /&gt;
&lt;br /&gt;
User can enable quick macro creation for spellcasting. That options also work in Spellbook.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:fastMacroAssign.gif]]&lt;br /&gt;
&lt;br /&gt;
==User Map markers and Markers Manager==&lt;br /&gt;
&lt;br /&gt;
User can add his markers on the map by left clicking on the map while holding control.&lt;br /&gt;
User can manage markers in Markers Manager. To enter it, right-click on the World Map and then select Markers Manager from the menu.&lt;br /&gt;
&lt;br /&gt;
[[File:userMarkersResize.gif]]&lt;br /&gt;
&lt;br /&gt;
==Window Manager==&lt;br /&gt;
&lt;br /&gt;
The user can reset the positions of each gump. When the user changes the screen resolution, he can reset the window positions.&lt;br /&gt;
&lt;br /&gt;
[[File:UIManager.gif]]&lt;br /&gt;
&lt;br /&gt;
==Ignore List==&lt;br /&gt;
&lt;br /&gt;
The user can add another player to the ignore list. Then she does not hear his speech.&lt;br /&gt;
&lt;br /&gt;
[[File:ignoreList.gif]]&lt;br /&gt;
&lt;br /&gt;
==Profile Cloner==&lt;br /&gt;
&lt;br /&gt;
User can transfer settings, macros, gumps settings between characters.&lt;br /&gt;
&lt;br /&gt;
[[File:profileCopy.gif]]&lt;br /&gt;
&lt;br /&gt;
==Drag-Select enhancements==&lt;br /&gt;
&lt;br /&gt;
Drag and Select for Health Bars options improved:&lt;br /&gt;
 * The user can choose the starting point for drawing the health bars&lt;br /&gt;
[[File:startingPointResize.gif]]&lt;br /&gt;
&lt;br /&gt;
 * The selected health bars can be anchored by default&lt;br /&gt;
[[File:ezgif.com-gif-maker.gif]]&lt;br /&gt;
&lt;br /&gt;
==Lock followers name==&lt;br /&gt;
&lt;br /&gt;
User can block followers name from being edited. To edit his name, hold down the control key and the alt key.&lt;br /&gt;
&lt;br /&gt;
[[File:lockRenameResize.gif]]&lt;br /&gt;
&lt;br /&gt;
==Disable AutoClose GridLoot==&lt;br /&gt;
&lt;br /&gt;
The user can prevent the GridLoot window from closing when there are no objects in the body.&lt;br /&gt;
&lt;br /&gt;
[[File:disableGridLootResize.gif]]&lt;/div&gt;</summary>
		<author><name>Dyru</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=File:userMarkersResize.gif&amp;diff=12042</id>
		<title>File:userMarkersResize.gif</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=File:userMarkersResize.gif&amp;diff=12042"/>
		<updated>2021-08-17T17:50:27Z</updated>

		<summary type="html">&lt;p&gt;Dyru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dyru</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=ClassicUO_for_Outlands&amp;diff=12041</id>
		<title>ClassicUO for Outlands</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=ClassicUO_for_Outlands&amp;diff=12041"/>
		<updated>2021-08-17T17:49:01Z</updated>

		<summary type="html">&lt;p&gt;Dyru: /* Ignore List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
Server Outlands has its own ClassicUO game client expanded with many new functionalities.&lt;br /&gt;
&lt;br /&gt;
==Bigger gems and regs==&lt;br /&gt;
The user can change the view of the gems and regs to a larger one.&lt;br /&gt;
&lt;br /&gt;
[[File:biggerStaff.gif]]&lt;br /&gt;
&lt;br /&gt;
==Ship Sail Type==&lt;br /&gt;
&lt;br /&gt;
The user can change the type of sails on the ship.&lt;br /&gt;
&lt;br /&gt;
[[File:sailsType.gif]]&lt;br /&gt;
&lt;br /&gt;
==Colored by state==&lt;br /&gt;
&lt;br /&gt;
The way of representing characters by status was separated.&lt;br /&gt;
&lt;br /&gt;
[[File:byStatus.png|500px]]&lt;br /&gt;
&lt;br /&gt;
==Fast spell assign==&lt;br /&gt;
&lt;br /&gt;
User can enable quick macro creation for spellcasting. That options also work in Spellbook.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:fastMacroAssign.gif]]&lt;br /&gt;
&lt;br /&gt;
==User Map markers and Markers Manager==&lt;br /&gt;
&lt;br /&gt;
User can add his markers on the map by left clicking on the map while holding control.&lt;br /&gt;
User can manage markers in Markers Manager. To enter it, right-click on the World Map and then select Markers Manager from the menu.&lt;br /&gt;
&lt;br /&gt;
[[File:userMarkers.gif]]&lt;br /&gt;
&lt;br /&gt;
==Window Manager==&lt;br /&gt;
&lt;br /&gt;
The user can reset the positions of each gump. When the user changes the screen resolution, he can reset the window positions.&lt;br /&gt;
&lt;br /&gt;
[[File:UIManager.gif]]&lt;br /&gt;
&lt;br /&gt;
==Ignore List==&lt;br /&gt;
&lt;br /&gt;
The user can add another player to the ignore list. Then she does not hear his speech.&lt;br /&gt;
&lt;br /&gt;
[[File:ignoreList.gif]]&lt;br /&gt;
&lt;br /&gt;
==Profile Cloner==&lt;br /&gt;
&lt;br /&gt;
User can transfer settings, macros, gumps settings between characters.&lt;br /&gt;
&lt;br /&gt;
[[File:profileCopy.gif]]&lt;br /&gt;
&lt;br /&gt;
==Drag-Select enhancements==&lt;br /&gt;
&lt;br /&gt;
Drag and Select for Health Bars options improved:&lt;br /&gt;
 * The user can choose the starting point for drawing the health bars&lt;br /&gt;
[[File:startingPointResize.gif]]&lt;br /&gt;
&lt;br /&gt;
 * The selected health bars can be anchored by default&lt;br /&gt;
[[File:ezgif.com-gif-maker.gif]]&lt;br /&gt;
&lt;br /&gt;
==Lock followers name==&lt;br /&gt;
&lt;br /&gt;
User can block followers name from being edited. To edit his name, hold down the control key and the alt key.&lt;br /&gt;
&lt;br /&gt;
[[File:lockRenameResize.gif]]&lt;br /&gt;
&lt;br /&gt;
==Disable AutoClose GridLoot==&lt;br /&gt;
&lt;br /&gt;
The user can prevent the GridLoot window from closing when there are no objects in the body.&lt;br /&gt;
&lt;br /&gt;
[[File:disableGridLootResize.gif]]&lt;/div&gt;</summary>
		<author><name>Dyru</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=File:ignoreList.gif&amp;diff=12040</id>
		<title>File:ignoreList.gif</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=File:ignoreList.gif&amp;diff=12040"/>
		<updated>2021-08-17T17:48:49Z</updated>

		<summary type="html">&lt;p&gt;Dyru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dyru</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=ClassicUO_for_Outlands&amp;diff=12039</id>
		<title>ClassicUO for Outlands</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=ClassicUO_for_Outlands&amp;diff=12039"/>
		<updated>2021-08-17T17:47:41Z</updated>

		<summary type="html">&lt;p&gt;Dyru: /* Drag-Select enhancements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
Server Outlands has its own ClassicUO game client expanded with many new functionalities.&lt;br /&gt;
&lt;br /&gt;
==Bigger gems and regs==&lt;br /&gt;
The user can change the view of the gems and regs to a larger one.&lt;br /&gt;
&lt;br /&gt;
[[File:biggerStaff.gif]]&lt;br /&gt;
&lt;br /&gt;
==Ship Sail Type==&lt;br /&gt;
&lt;br /&gt;
The user can change the type of sails on the ship.&lt;br /&gt;
&lt;br /&gt;
[[File:sailsType.gif]]&lt;br /&gt;
&lt;br /&gt;
==Colored by state==&lt;br /&gt;
&lt;br /&gt;
The way of representing characters by status was separated.&lt;br /&gt;
&lt;br /&gt;
[[File:byStatus.png|500px]]&lt;br /&gt;
&lt;br /&gt;
==Fast spell assign==&lt;br /&gt;
&lt;br /&gt;
User can enable quick macro creation for spellcasting. That options also work in Spellbook.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:fastMacroAssign.gif]]&lt;br /&gt;
&lt;br /&gt;
==User Map markers and Markers Manager==&lt;br /&gt;
&lt;br /&gt;
User can add his markers on the map by left clicking on the map while holding control.&lt;br /&gt;
User can manage markers in Markers Manager. To enter it, right-click on the World Map and then select Markers Manager from the menu.&lt;br /&gt;
&lt;br /&gt;
[[File:userMarkers.gif]]&lt;br /&gt;
&lt;br /&gt;
==Window Manager==&lt;br /&gt;
&lt;br /&gt;
The user can reset the positions of each gump. When the user changes the screen resolution, he can reset the window positions.&lt;br /&gt;
&lt;br /&gt;
[[File:UIManager.gif]]&lt;br /&gt;
&lt;br /&gt;
==Ignore List==&lt;br /&gt;
&lt;br /&gt;
The user can add another player to the ignore list. Then she does not hear his speech.&lt;br /&gt;
&lt;br /&gt;
[[File:ignoreList2.gif]]&lt;br /&gt;
&lt;br /&gt;
==Profile Cloner==&lt;br /&gt;
&lt;br /&gt;
User can transfer settings, macros, gumps settings between characters.&lt;br /&gt;
&lt;br /&gt;
[[File:profileCopy.gif]]&lt;br /&gt;
&lt;br /&gt;
==Drag-Select enhancements==&lt;br /&gt;
&lt;br /&gt;
Drag and Select for Health Bars options improved:&lt;br /&gt;
 * The user can choose the starting point for drawing the health bars&lt;br /&gt;
[[File:startingPointResize.gif]]&lt;br /&gt;
&lt;br /&gt;
 * The selected health bars can be anchored by default&lt;br /&gt;
[[File:ezgif.com-gif-maker.gif]]&lt;br /&gt;
&lt;br /&gt;
==Lock followers name==&lt;br /&gt;
&lt;br /&gt;
User can block followers name from being edited. To edit his name, hold down the control key and the alt key.&lt;br /&gt;
&lt;br /&gt;
[[File:lockRenameResize.gif]]&lt;br /&gt;
&lt;br /&gt;
==Disable AutoClose GridLoot==&lt;br /&gt;
&lt;br /&gt;
The user can prevent the GridLoot window from closing when there are no objects in the body.&lt;br /&gt;
&lt;br /&gt;
[[File:disableGridLootResize.gif]]&lt;/div&gt;</summary>
		<author><name>Dyru</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=File:startingPointResize.gif&amp;diff=12038</id>
		<title>File:startingPointResize.gif</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=File:startingPointResize.gif&amp;diff=12038"/>
		<updated>2021-08-17T17:47:29Z</updated>

		<summary type="html">&lt;p&gt;Dyru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dyru</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=ClassicUO_for_Outlands&amp;diff=12037</id>
		<title>ClassicUO for Outlands</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=ClassicUO_for_Outlands&amp;diff=12037"/>
		<updated>2021-08-17T17:45:52Z</updated>

		<summary type="html">&lt;p&gt;Dyru: /* Lock followers name */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
Server Outlands has its own ClassicUO game client expanded with many new functionalities.&lt;br /&gt;
&lt;br /&gt;
==Bigger gems and regs==&lt;br /&gt;
The user can change the view of the gems and regs to a larger one.&lt;br /&gt;
&lt;br /&gt;
[[File:biggerStaff.gif]]&lt;br /&gt;
&lt;br /&gt;
==Ship Sail Type==&lt;br /&gt;
&lt;br /&gt;
The user can change the type of sails on the ship.&lt;br /&gt;
&lt;br /&gt;
[[File:sailsType.gif]]&lt;br /&gt;
&lt;br /&gt;
==Colored by state==&lt;br /&gt;
&lt;br /&gt;
The way of representing characters by status was separated.&lt;br /&gt;
&lt;br /&gt;
[[File:byStatus.png|500px]]&lt;br /&gt;
&lt;br /&gt;
==Fast spell assign==&lt;br /&gt;
&lt;br /&gt;
User can enable quick macro creation for spellcasting. That options also work in Spellbook.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:fastMacroAssign.gif]]&lt;br /&gt;
&lt;br /&gt;
==User Map markers and Markers Manager==&lt;br /&gt;
&lt;br /&gt;
User can add his markers on the map by left clicking on the map while holding control.&lt;br /&gt;
User can manage markers in Markers Manager. To enter it, right-click on the World Map and then select Markers Manager from the menu.&lt;br /&gt;
&lt;br /&gt;
[[File:userMarkers.gif]]&lt;br /&gt;
&lt;br /&gt;
==Window Manager==&lt;br /&gt;
&lt;br /&gt;
The user can reset the positions of each gump. When the user changes the screen resolution, he can reset the window positions.&lt;br /&gt;
&lt;br /&gt;
[[File:UIManager.gif]]&lt;br /&gt;
&lt;br /&gt;
==Ignore List==&lt;br /&gt;
&lt;br /&gt;
The user can add another player to the ignore list. Then she does not hear his speech.&lt;br /&gt;
&lt;br /&gt;
[[File:ignoreList2.gif]]&lt;br /&gt;
&lt;br /&gt;
==Profile Cloner==&lt;br /&gt;
&lt;br /&gt;
User can transfer settings, macros, gumps settings between characters.&lt;br /&gt;
&lt;br /&gt;
[[File:profileCopy.gif]]&lt;br /&gt;
&lt;br /&gt;
==Drag-Select enhancements==&lt;br /&gt;
&lt;br /&gt;
Drag and Select for Health Bars options improved:&lt;br /&gt;
 * The user can choose the starting point for drawing the health bars&lt;br /&gt;
[[File:dragSelectStartingPos3.gif]]&lt;br /&gt;
&lt;br /&gt;
 * The selected health bars can be anchored by default&lt;br /&gt;
[[File:ezgif.com-gif-maker.gif]]&lt;br /&gt;
&lt;br /&gt;
==Lock followers name==&lt;br /&gt;
&lt;br /&gt;
User can block followers name from being edited. To edit his name, hold down the control key and the alt key.&lt;br /&gt;
&lt;br /&gt;
[[File:lockRenameResize.gif]]&lt;br /&gt;
&lt;br /&gt;
==Disable AutoClose GridLoot==&lt;br /&gt;
&lt;br /&gt;
The user can prevent the GridLoot window from closing when there are no objects in the body.&lt;br /&gt;
&lt;br /&gt;
[[File:disableGridLootResize.gif]]&lt;/div&gt;</summary>
		<author><name>Dyru</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=File:lockRenameResize.gif&amp;diff=12036</id>
		<title>File:lockRenameResize.gif</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=File:lockRenameResize.gif&amp;diff=12036"/>
		<updated>2021-08-17T17:45:40Z</updated>

		<summary type="html">&lt;p&gt;Dyru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dyru</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=ClassicUO_for_Outlands&amp;diff=12035</id>
		<title>ClassicUO for Outlands</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=ClassicUO_for_Outlands&amp;diff=12035"/>
		<updated>2021-08-17T17:44:13Z</updated>

		<summary type="html">&lt;p&gt;Dyru: /* Disable AutoClose GridLoot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
Server Outlands has its own ClassicUO game client expanded with many new functionalities.&lt;br /&gt;
&lt;br /&gt;
==Bigger gems and regs==&lt;br /&gt;
The user can change the view of the gems and regs to a larger one.&lt;br /&gt;
&lt;br /&gt;
[[File:biggerStaff.gif]]&lt;br /&gt;
&lt;br /&gt;
==Ship Sail Type==&lt;br /&gt;
&lt;br /&gt;
The user can change the type of sails on the ship.&lt;br /&gt;
&lt;br /&gt;
[[File:sailsType.gif]]&lt;br /&gt;
&lt;br /&gt;
==Colored by state==&lt;br /&gt;
&lt;br /&gt;
The way of representing characters by status was separated.&lt;br /&gt;
&lt;br /&gt;
[[File:byStatus.png|500px]]&lt;br /&gt;
&lt;br /&gt;
==Fast spell assign==&lt;br /&gt;
&lt;br /&gt;
User can enable quick macro creation for spellcasting. That options also work in Spellbook.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:fastMacroAssign.gif]]&lt;br /&gt;
&lt;br /&gt;
==User Map markers and Markers Manager==&lt;br /&gt;
&lt;br /&gt;
User can add his markers on the map by left clicking on the map while holding control.&lt;br /&gt;
User can manage markers in Markers Manager. To enter it, right-click on the World Map and then select Markers Manager from the menu.&lt;br /&gt;
&lt;br /&gt;
[[File:userMarkers.gif]]&lt;br /&gt;
&lt;br /&gt;
==Window Manager==&lt;br /&gt;
&lt;br /&gt;
The user can reset the positions of each gump. When the user changes the screen resolution, he can reset the window positions.&lt;br /&gt;
&lt;br /&gt;
[[File:UIManager.gif]]&lt;br /&gt;
&lt;br /&gt;
==Ignore List==&lt;br /&gt;
&lt;br /&gt;
The user can add another player to the ignore list. Then she does not hear his speech.&lt;br /&gt;
&lt;br /&gt;
[[File:ignoreList2.gif]]&lt;br /&gt;
&lt;br /&gt;
==Profile Cloner==&lt;br /&gt;
&lt;br /&gt;
User can transfer settings, macros, gumps settings between characters.&lt;br /&gt;
&lt;br /&gt;
[[File:profileCopy.gif]]&lt;br /&gt;
&lt;br /&gt;
==Drag-Select enhancements==&lt;br /&gt;
&lt;br /&gt;
Drag and Select for Health Bars options improved:&lt;br /&gt;
 * The user can choose the starting point for drawing the health bars&lt;br /&gt;
[[File:dragSelectStartingPos3.gif]]&lt;br /&gt;
&lt;br /&gt;
 * The selected health bars can be anchored by default&lt;br /&gt;
[[File:ezgif.com-gif-maker.gif]]&lt;br /&gt;
&lt;br /&gt;
==Lock followers name==&lt;br /&gt;
&lt;br /&gt;
User can block followers name from being edited. To edit his name, hold down the control key and the alt key.&lt;br /&gt;
&lt;br /&gt;
[[File:lockFollowerRename.gif]]&lt;br /&gt;
&lt;br /&gt;
==Disable AutoClose GridLoot==&lt;br /&gt;
&lt;br /&gt;
The user can prevent the GridLoot window from closing when there are no objects in the body.&lt;br /&gt;
&lt;br /&gt;
[[File:disableGridLootResize.gif]]&lt;/div&gt;</summary>
		<author><name>Dyru</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=File:disableGridLootResize.gif&amp;diff=12034</id>
		<title>File:disableGridLootResize.gif</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=File:disableGridLootResize.gif&amp;diff=12034"/>
		<updated>2021-08-17T17:43:56Z</updated>

		<summary type="html">&lt;p&gt;Dyru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dyru</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=ClassicUO_for_Outlands&amp;diff=12033</id>
		<title>ClassicUO for Outlands</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=ClassicUO_for_Outlands&amp;diff=12033"/>
		<updated>2021-08-17T17:42:17Z</updated>

		<summary type="html">&lt;p&gt;Dyru: /* Drag-Select enhancements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
Server Outlands has its own ClassicUO game client expanded with many new functionalities.&lt;br /&gt;
&lt;br /&gt;
==Bigger gems and regs==&lt;br /&gt;
The user can change the view of the gems and regs to a larger one.&lt;br /&gt;
&lt;br /&gt;
[[File:biggerStaff.gif]]&lt;br /&gt;
&lt;br /&gt;
==Ship Sail Type==&lt;br /&gt;
&lt;br /&gt;
The user can change the type of sails on the ship.&lt;br /&gt;
&lt;br /&gt;
[[File:sailsType.gif]]&lt;br /&gt;
&lt;br /&gt;
==Colored by state==&lt;br /&gt;
&lt;br /&gt;
The way of representing characters by status was separated.&lt;br /&gt;
&lt;br /&gt;
[[File:byStatus.png|500px]]&lt;br /&gt;
&lt;br /&gt;
==Fast spell assign==&lt;br /&gt;
&lt;br /&gt;
User can enable quick macro creation for spellcasting. That options also work in Spellbook.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:fastMacroAssign.gif]]&lt;br /&gt;
&lt;br /&gt;
==User Map markers and Markers Manager==&lt;br /&gt;
&lt;br /&gt;
User can add his markers on the map by left clicking on the map while holding control.&lt;br /&gt;
User can manage markers in Markers Manager. To enter it, right-click on the World Map and then select Markers Manager from the menu.&lt;br /&gt;
&lt;br /&gt;
[[File:userMarkers.gif]]&lt;br /&gt;
&lt;br /&gt;
==Window Manager==&lt;br /&gt;
&lt;br /&gt;
The user can reset the positions of each gump. When the user changes the screen resolution, he can reset the window positions.&lt;br /&gt;
&lt;br /&gt;
[[File:UIManager.gif]]&lt;br /&gt;
&lt;br /&gt;
==Ignore List==&lt;br /&gt;
&lt;br /&gt;
The user can add another player to the ignore list. Then she does not hear his speech.&lt;br /&gt;
&lt;br /&gt;
[[File:ignoreList2.gif]]&lt;br /&gt;
&lt;br /&gt;
==Profile Cloner==&lt;br /&gt;
&lt;br /&gt;
User can transfer settings, macros, gumps settings between characters.&lt;br /&gt;
&lt;br /&gt;
[[File:profileCopy.gif]]&lt;br /&gt;
&lt;br /&gt;
==Drag-Select enhancements==&lt;br /&gt;
&lt;br /&gt;
Drag and Select for Health Bars options improved:&lt;br /&gt;
 * The user can choose the starting point for drawing the health bars&lt;br /&gt;
[[File:dragSelectStartingPos3.gif]]&lt;br /&gt;
&lt;br /&gt;
 * The selected health bars can be anchored by default&lt;br /&gt;
[[File:ezgif.com-gif-maker.gif]]&lt;br /&gt;
&lt;br /&gt;
==Lock followers name==&lt;br /&gt;
&lt;br /&gt;
User can block followers name from being edited. To edit his name, hold down the control key and the alt key.&lt;br /&gt;
&lt;br /&gt;
[[File:lockFollowerRename.gif]]&lt;br /&gt;
&lt;br /&gt;
==Disable AutoClose GridLoot==&lt;br /&gt;
&lt;br /&gt;
The user can prevent the GridLoot window from closing when there are no objects in the body.&lt;br /&gt;
&lt;br /&gt;
[[File:disableAutoCloseGridLoot.gif]]&lt;/div&gt;</summary>
		<author><name>Dyru</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=File:ezgif.com-gif-maker.gif&amp;diff=12032</id>
		<title>File:ezgif.com-gif-maker.gif</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=File:ezgif.com-gif-maker.gif&amp;diff=12032"/>
		<updated>2021-08-17T17:41:47Z</updated>

		<summary type="html">&lt;p&gt;Dyru: AnchoredResize&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
AnchoredResize&lt;/div&gt;</summary>
		<author><name>Dyru</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=ClassicUO_for_Outlands&amp;diff=12031</id>
		<title>ClassicUO for Outlands</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=ClassicUO_for_Outlands&amp;diff=12031"/>
		<updated>2021-08-17T17:40:04Z</updated>

		<summary type="html">&lt;p&gt;Dyru: /* Fast spell assign */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
Server Outlands has its own ClassicUO game client expanded with many new functionalities.&lt;br /&gt;
&lt;br /&gt;
==Bigger gems and regs==&lt;br /&gt;
The user can change the view of the gems and regs to a larger one.&lt;br /&gt;
&lt;br /&gt;
[[File:biggerStaff.gif]]&lt;br /&gt;
&lt;br /&gt;
==Ship Sail Type==&lt;br /&gt;
&lt;br /&gt;
The user can change the type of sails on the ship.&lt;br /&gt;
&lt;br /&gt;
[[File:sailsType.gif]]&lt;br /&gt;
&lt;br /&gt;
==Colored by state==&lt;br /&gt;
&lt;br /&gt;
The way of representing characters by status was separated.&lt;br /&gt;
&lt;br /&gt;
[[File:byStatus.png|500px]]&lt;br /&gt;
&lt;br /&gt;
==Fast spell assign==&lt;br /&gt;
&lt;br /&gt;
User can enable quick macro creation for spellcasting. That options also work in Spellbook.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:fastMacroAssign.gif]]&lt;br /&gt;
&lt;br /&gt;
==User Map markers and Markers Manager==&lt;br /&gt;
&lt;br /&gt;
User can add his markers on the map by left clicking on the map while holding control.&lt;br /&gt;
User can manage markers in Markers Manager. To enter it, right-click on the World Map and then select Markers Manager from the menu.&lt;br /&gt;
&lt;br /&gt;
[[File:userMarkers.gif]]&lt;br /&gt;
&lt;br /&gt;
==Window Manager==&lt;br /&gt;
&lt;br /&gt;
The user can reset the positions of each gump. When the user changes the screen resolution, he can reset the window positions.&lt;br /&gt;
&lt;br /&gt;
[[File:UIManager.gif]]&lt;br /&gt;
&lt;br /&gt;
==Ignore List==&lt;br /&gt;
&lt;br /&gt;
The user can add another player to the ignore list. Then she does not hear his speech.&lt;br /&gt;
&lt;br /&gt;
[[File:ignoreList2.gif]]&lt;br /&gt;
&lt;br /&gt;
==Profile Cloner==&lt;br /&gt;
&lt;br /&gt;
User can transfer settings, macros, gumps settings between characters.&lt;br /&gt;
&lt;br /&gt;
[[File:profileCopy.gif]]&lt;br /&gt;
&lt;br /&gt;
==Drag-Select enhancements==&lt;br /&gt;
&lt;br /&gt;
Drag and Select for Health Bars options improved:&lt;br /&gt;
 * The user can choose the starting point for drawing the health bars&lt;br /&gt;
[[File:dragSelectStartingPos3.gif]]&lt;br /&gt;
&lt;br /&gt;
 * The selected health bars can be anchored by default&lt;br /&gt;
[[File:anchoredHealth.gif]]&lt;br /&gt;
&lt;br /&gt;
==Lock followers name==&lt;br /&gt;
&lt;br /&gt;
User can block followers name from being edited. To edit his name, hold down the control key and the alt key.&lt;br /&gt;
&lt;br /&gt;
[[File:lockFollowerRename.gif]]&lt;br /&gt;
&lt;br /&gt;
==Disable AutoClose GridLoot==&lt;br /&gt;
&lt;br /&gt;
The user can prevent the GridLoot window from closing when there are no objects in the body.&lt;br /&gt;
&lt;br /&gt;
[[File:disableAutoCloseGridLoot.gif]]&lt;/div&gt;</summary>
		<author><name>Dyru</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=ClassicUO_for_Outlands&amp;diff=12030</id>
		<title>ClassicUO for Outlands</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=ClassicUO_for_Outlands&amp;diff=12030"/>
		<updated>2021-08-17T17:39:51Z</updated>

		<summary type="html">&lt;p&gt;Dyru: /* Disable AutoClose GridLoot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
Server Outlands has its own ClassicUO game client expanded with many new functionalities.&lt;br /&gt;
&lt;br /&gt;
==Bigger gems and regs==&lt;br /&gt;
The user can change the view of the gems and regs to a larger one.&lt;br /&gt;
&lt;br /&gt;
[[File:biggerStaff.gif]]&lt;br /&gt;
&lt;br /&gt;
==Ship Sail Type==&lt;br /&gt;
&lt;br /&gt;
The user can change the type of sails on the ship.&lt;br /&gt;
&lt;br /&gt;
[[File:sailsType.gif]]&lt;br /&gt;
&lt;br /&gt;
==Colored by state==&lt;br /&gt;
&lt;br /&gt;
The way of representing characters by status was separated.&lt;br /&gt;
&lt;br /&gt;
[[File:byStatus.png|500px]]&lt;br /&gt;
&lt;br /&gt;
==Fast spell assign==&lt;br /&gt;
&lt;br /&gt;
User can enable quick macro creation for spellcasting. That options also work in Spellbook.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:fastMacroAssign.gif|300px]]&lt;br /&gt;
&lt;br /&gt;
==User Map markers and Markers Manager==&lt;br /&gt;
&lt;br /&gt;
User can add his markers on the map by left clicking on the map while holding control.&lt;br /&gt;
User can manage markers in Markers Manager. To enter it, right-click on the World Map and then select Markers Manager from the menu.&lt;br /&gt;
&lt;br /&gt;
[[File:userMarkers.gif]]&lt;br /&gt;
&lt;br /&gt;
==Window Manager==&lt;br /&gt;
&lt;br /&gt;
The user can reset the positions of each gump. When the user changes the screen resolution, he can reset the window positions.&lt;br /&gt;
&lt;br /&gt;
[[File:UIManager.gif]]&lt;br /&gt;
&lt;br /&gt;
==Ignore List==&lt;br /&gt;
&lt;br /&gt;
The user can add another player to the ignore list. Then she does not hear his speech.&lt;br /&gt;
&lt;br /&gt;
[[File:ignoreList2.gif]]&lt;br /&gt;
&lt;br /&gt;
==Profile Cloner==&lt;br /&gt;
&lt;br /&gt;
User can transfer settings, macros, gumps settings between characters.&lt;br /&gt;
&lt;br /&gt;
[[File:profileCopy.gif]]&lt;br /&gt;
&lt;br /&gt;
==Drag-Select enhancements==&lt;br /&gt;
&lt;br /&gt;
Drag and Select for Health Bars options improved:&lt;br /&gt;
 * The user can choose the starting point for drawing the health bars&lt;br /&gt;
[[File:dragSelectStartingPos3.gif]]&lt;br /&gt;
&lt;br /&gt;
 * The selected health bars can be anchored by default&lt;br /&gt;
[[File:anchoredHealth.gif]]&lt;br /&gt;
&lt;br /&gt;
==Lock followers name==&lt;br /&gt;
&lt;br /&gt;
User can block followers name from being edited. To edit his name, hold down the control key and the alt key.&lt;br /&gt;
&lt;br /&gt;
[[File:lockFollowerRename.gif]]&lt;br /&gt;
&lt;br /&gt;
==Disable AutoClose GridLoot==&lt;br /&gt;
&lt;br /&gt;
The user can prevent the GridLoot window from closing when there are no objects in the body.&lt;br /&gt;
&lt;br /&gt;
[[File:disableAutoCloseGridLoot.gif]]&lt;/div&gt;</summary>
		<author><name>Dyru</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=File:disableAutoCloseGridLoot.gif&amp;diff=12029</id>
		<title>File:disableAutoCloseGridLoot.gif</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=File:disableAutoCloseGridLoot.gif&amp;diff=12029"/>
		<updated>2021-08-17T17:39:40Z</updated>

		<summary type="html">&lt;p&gt;Dyru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dyru</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=ClassicUO_for_Outlands&amp;diff=12028</id>
		<title>ClassicUO for Outlands</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=ClassicUO_for_Outlands&amp;diff=12028"/>
		<updated>2021-08-17T17:38:34Z</updated>

		<summary type="html">&lt;p&gt;Dyru: /* Lock followers name */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
Server Outlands has its own ClassicUO game client expanded with many new functionalities.&lt;br /&gt;
&lt;br /&gt;
==Bigger gems and regs==&lt;br /&gt;
The user can change the view of the gems and regs to a larger one.&lt;br /&gt;
&lt;br /&gt;
[[File:biggerStaff.gif]]&lt;br /&gt;
&lt;br /&gt;
==Ship Sail Type==&lt;br /&gt;
&lt;br /&gt;
The user can change the type of sails on the ship.&lt;br /&gt;
&lt;br /&gt;
[[File:sailsType.gif]]&lt;br /&gt;
&lt;br /&gt;
==Colored by state==&lt;br /&gt;
&lt;br /&gt;
The way of representing characters by status was separated.&lt;br /&gt;
&lt;br /&gt;
[[File:byStatus.png|500px]]&lt;br /&gt;
&lt;br /&gt;
==Fast spell assign==&lt;br /&gt;
&lt;br /&gt;
User can enable quick macro creation for spellcasting. That options also work in Spellbook.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:fastMacroAssign.gif|300px]]&lt;br /&gt;
&lt;br /&gt;
==User Map markers and Markers Manager==&lt;br /&gt;
&lt;br /&gt;
User can add his markers on the map by left clicking on the map while holding control.&lt;br /&gt;
User can manage markers in Markers Manager. To enter it, right-click on the World Map and then select Markers Manager from the menu.&lt;br /&gt;
&lt;br /&gt;
[[File:userMarkers.gif]]&lt;br /&gt;
&lt;br /&gt;
==Window Manager==&lt;br /&gt;
&lt;br /&gt;
The user can reset the positions of each gump. When the user changes the screen resolution, he can reset the window positions.&lt;br /&gt;
&lt;br /&gt;
[[File:UIManager.gif]]&lt;br /&gt;
&lt;br /&gt;
==Ignore List==&lt;br /&gt;
&lt;br /&gt;
The user can add another player to the ignore list. Then she does not hear his speech.&lt;br /&gt;
&lt;br /&gt;
[[File:ignoreList2.gif]]&lt;br /&gt;
&lt;br /&gt;
==Profile Cloner==&lt;br /&gt;
&lt;br /&gt;
User can transfer settings, macros, gumps settings between characters.&lt;br /&gt;
&lt;br /&gt;
[[File:profileCopy.gif]]&lt;br /&gt;
&lt;br /&gt;
==Drag-Select enhancements==&lt;br /&gt;
&lt;br /&gt;
Drag and Select for Health Bars options improved:&lt;br /&gt;
 * The user can choose the starting point for drawing the health bars&lt;br /&gt;
[[File:dragSelectStartingPos3.gif]]&lt;br /&gt;
&lt;br /&gt;
 * The selected health bars can be anchored by default&lt;br /&gt;
[[File:anchoredHealth.gif]]&lt;br /&gt;
&lt;br /&gt;
==Lock followers name==&lt;br /&gt;
&lt;br /&gt;
User can block followers name from being edited. To edit his name, hold down the control key and the alt key.&lt;br /&gt;
&lt;br /&gt;
[[File:lockFollowerRename.gif]]&lt;br /&gt;
&lt;br /&gt;
==Disable AutoClose GridLoot==&lt;/div&gt;</summary>
		<author><name>Dyru</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=File:lockFollowerRename.gif&amp;diff=12027</id>
		<title>File:lockFollowerRename.gif</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=File:lockFollowerRename.gif&amp;diff=12027"/>
		<updated>2021-08-17T17:38:18Z</updated>

		<summary type="html">&lt;p&gt;Dyru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dyru</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=ClassicUO_for_Outlands&amp;diff=12026</id>
		<title>ClassicUO for Outlands</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=ClassicUO_for_Outlands&amp;diff=12026"/>
		<updated>2021-08-17T17:36:19Z</updated>

		<summary type="html">&lt;p&gt;Dyru: /* Drag-Select enhancements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
Server Outlands has its own ClassicUO game client expanded with many new functionalities.&lt;br /&gt;
&lt;br /&gt;
==Bigger gems and regs==&lt;br /&gt;
The user can change the view of the gems and regs to a larger one.&lt;br /&gt;
&lt;br /&gt;
[[File:biggerStaff.gif]]&lt;br /&gt;
&lt;br /&gt;
==Ship Sail Type==&lt;br /&gt;
&lt;br /&gt;
The user can change the type of sails on the ship.&lt;br /&gt;
&lt;br /&gt;
[[File:sailsType.gif]]&lt;br /&gt;
&lt;br /&gt;
==Colored by state==&lt;br /&gt;
&lt;br /&gt;
The way of representing characters by status was separated.&lt;br /&gt;
&lt;br /&gt;
[[File:byStatus.png|500px]]&lt;br /&gt;
&lt;br /&gt;
==Fast spell assign==&lt;br /&gt;
&lt;br /&gt;
User can enable quick macro creation for spellcasting. That options also work in Spellbook.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:fastMacroAssign.gif|300px]]&lt;br /&gt;
&lt;br /&gt;
==User Map markers and Markers Manager==&lt;br /&gt;
&lt;br /&gt;
User can add his markers on the map by left clicking on the map while holding control.&lt;br /&gt;
User can manage markers in Markers Manager. To enter it, right-click on the World Map and then select Markers Manager from the menu.&lt;br /&gt;
&lt;br /&gt;
[[File:userMarkers.gif]]&lt;br /&gt;
&lt;br /&gt;
==Window Manager==&lt;br /&gt;
&lt;br /&gt;
The user can reset the positions of each gump. When the user changes the screen resolution, he can reset the window positions.&lt;br /&gt;
&lt;br /&gt;
[[File:UIManager.gif]]&lt;br /&gt;
&lt;br /&gt;
==Ignore List==&lt;br /&gt;
&lt;br /&gt;
The user can add another player to the ignore list. Then she does not hear his speech.&lt;br /&gt;
&lt;br /&gt;
[[File:ignoreList2.gif]]&lt;br /&gt;
&lt;br /&gt;
==Profile Cloner==&lt;br /&gt;
&lt;br /&gt;
User can transfer settings, macros, gumps settings between characters.&lt;br /&gt;
&lt;br /&gt;
[[File:profileCopy.gif]]&lt;br /&gt;
&lt;br /&gt;
==Drag-Select enhancements==&lt;br /&gt;
&lt;br /&gt;
Drag and Select for Health Bars options improved:&lt;br /&gt;
 * The user can choose the starting point for drawing the health bars&lt;br /&gt;
[[File:dragSelectStartingPos3.gif]]&lt;br /&gt;
&lt;br /&gt;
 * The selected health bars can be anchored by default&lt;br /&gt;
[[File:anchoredHealth.gif]]&lt;br /&gt;
&lt;br /&gt;
==Lock followers name==&lt;br /&gt;
==Disable AutoClose GridLoot==&lt;/div&gt;</summary>
		<author><name>Dyru</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=ClassicUO_for_Outlands&amp;diff=12025</id>
		<title>ClassicUO for Outlands</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=ClassicUO_for_Outlands&amp;diff=12025"/>
		<updated>2021-08-17T17:35:02Z</updated>

		<summary type="html">&lt;p&gt;Dyru: /* Drag-Select enhancements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
Server Outlands has its own ClassicUO game client expanded with many new functionalities.&lt;br /&gt;
&lt;br /&gt;
==Bigger gems and regs==&lt;br /&gt;
The user can change the view of the gems and regs to a larger one.&lt;br /&gt;
&lt;br /&gt;
[[File:biggerStaff.gif]]&lt;br /&gt;
&lt;br /&gt;
==Ship Sail Type==&lt;br /&gt;
&lt;br /&gt;
The user can change the type of sails on the ship.&lt;br /&gt;
&lt;br /&gt;
[[File:sailsType.gif]]&lt;br /&gt;
&lt;br /&gt;
==Colored by state==&lt;br /&gt;
&lt;br /&gt;
The way of representing characters by status was separated.&lt;br /&gt;
&lt;br /&gt;
[[File:byStatus.png|500px]]&lt;br /&gt;
&lt;br /&gt;
==Fast spell assign==&lt;br /&gt;
&lt;br /&gt;
User can enable quick macro creation for spellcasting. That options also work in Spellbook.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:fastMacroAssign.gif|300px]]&lt;br /&gt;
&lt;br /&gt;
==User Map markers and Markers Manager==&lt;br /&gt;
&lt;br /&gt;
User can add his markers on the map by left clicking on the map while holding control.&lt;br /&gt;
User can manage markers in Markers Manager. To enter it, right-click on the World Map and then select Markers Manager from the menu.&lt;br /&gt;
&lt;br /&gt;
[[File:userMarkers.gif]]&lt;br /&gt;
&lt;br /&gt;
==Window Manager==&lt;br /&gt;
&lt;br /&gt;
The user can reset the positions of each gump. When the user changes the screen resolution, he can reset the window positions.&lt;br /&gt;
&lt;br /&gt;
[[File:UIManager.gif]]&lt;br /&gt;
&lt;br /&gt;
==Ignore List==&lt;br /&gt;
&lt;br /&gt;
The user can add another player to the ignore list. Then she does not hear his speech.&lt;br /&gt;
&lt;br /&gt;
[[File:ignoreList2.gif]]&lt;br /&gt;
&lt;br /&gt;
==Profile Cloner==&lt;br /&gt;
&lt;br /&gt;
User can transfer settings, macros, gumps settings between characters.&lt;br /&gt;
&lt;br /&gt;
[[File:profileCopy.gif]]&lt;br /&gt;
&lt;br /&gt;
==Drag-Select enhancements==&lt;br /&gt;
&lt;br /&gt;
Drag and Select for Health Bars options improved:&lt;br /&gt;
 * The user can choose the starting point for drawing the health bars&lt;br /&gt;
[[File:dragSelectStartingPos3.gif|500px]]&lt;br /&gt;
&lt;br /&gt;
 * The selected health bars can be anchored by default&lt;br /&gt;
[[File:anchoredHealth.gif]]&lt;br /&gt;
&lt;br /&gt;
==Lock followers name==&lt;br /&gt;
==Disable AutoClose GridLoot==&lt;/div&gt;</summary>
		<author><name>Dyru</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=ClassicUO_for_Outlands&amp;diff=12024</id>
		<title>ClassicUO for Outlands</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=ClassicUO_for_Outlands&amp;diff=12024"/>
		<updated>2021-08-17T17:34:42Z</updated>

		<summary type="html">&lt;p&gt;Dyru: /* Drag-Select enhancements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
Server Outlands has its own ClassicUO game client expanded with many new functionalities.&lt;br /&gt;
&lt;br /&gt;
==Bigger gems and regs==&lt;br /&gt;
The user can change the view of the gems and regs to a larger one.&lt;br /&gt;
&lt;br /&gt;
[[File:biggerStaff.gif]]&lt;br /&gt;
&lt;br /&gt;
==Ship Sail Type==&lt;br /&gt;
&lt;br /&gt;
The user can change the type of sails on the ship.&lt;br /&gt;
&lt;br /&gt;
[[File:sailsType.gif]]&lt;br /&gt;
&lt;br /&gt;
==Colored by state==&lt;br /&gt;
&lt;br /&gt;
The way of representing characters by status was separated.&lt;br /&gt;
&lt;br /&gt;
[[File:byStatus.png|500px]]&lt;br /&gt;
&lt;br /&gt;
==Fast spell assign==&lt;br /&gt;
&lt;br /&gt;
User can enable quick macro creation for spellcasting. That options also work in Spellbook.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:fastMacroAssign.gif|300px]]&lt;br /&gt;
&lt;br /&gt;
==User Map markers and Markers Manager==&lt;br /&gt;
&lt;br /&gt;
User can add his markers on the map by left clicking on the map while holding control.&lt;br /&gt;
User can manage markers in Markers Manager. To enter it, right-click on the World Map and then select Markers Manager from the menu.&lt;br /&gt;
&lt;br /&gt;
[[File:userMarkers.gif]]&lt;br /&gt;
&lt;br /&gt;
==Window Manager==&lt;br /&gt;
&lt;br /&gt;
The user can reset the positions of each gump. When the user changes the screen resolution, he can reset the window positions.&lt;br /&gt;
&lt;br /&gt;
[[File:UIManager.gif]]&lt;br /&gt;
&lt;br /&gt;
==Ignore List==&lt;br /&gt;
&lt;br /&gt;
The user can add another player to the ignore list. Then she does not hear his speech.&lt;br /&gt;
&lt;br /&gt;
[[File:ignoreList2.gif]]&lt;br /&gt;
&lt;br /&gt;
==Profile Cloner==&lt;br /&gt;
&lt;br /&gt;
User can transfer settings, macros, gumps settings between characters.&lt;br /&gt;
&lt;br /&gt;
[[File:profileCopy.gif]]&lt;br /&gt;
&lt;br /&gt;
==Drag-Select enhancements==&lt;br /&gt;
&lt;br /&gt;
Drag and Select for Health Bars options improved:&lt;br /&gt;
 * The user can choose the starting point for drawing the health bars&lt;br /&gt;
[[File:dragSelectStartingPos3.gif]]&lt;br /&gt;
&lt;br /&gt;
 * The selected health bars can be anchored by default&lt;br /&gt;
[[File:anchoredHealth.gif]]&lt;br /&gt;
&lt;br /&gt;
==Lock followers name==&lt;br /&gt;
==Disable AutoClose GridLoot==&lt;/div&gt;</summary>
		<author><name>Dyru</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=File:dragSelectStartingPos3.gif&amp;diff=12023</id>
		<title>File:dragSelectStartingPos3.gif</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=File:dragSelectStartingPos3.gif&amp;diff=12023"/>
		<updated>2021-08-17T17:34:30Z</updated>

		<summary type="html">&lt;p&gt;Dyru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dyru</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=File:anchoredHealth.gif&amp;diff=12022</id>
		<title>File:anchoredHealth.gif</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=File:anchoredHealth.gif&amp;diff=12022"/>
		<updated>2021-08-17T17:33:53Z</updated>

		<summary type="html">&lt;p&gt;Dyru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dyru</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=ClassicUO_for_Outlands&amp;diff=12021</id>
		<title>ClassicUO for Outlands</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=ClassicUO_for_Outlands&amp;diff=12021"/>
		<updated>2021-08-17T17:30:56Z</updated>

		<summary type="html">&lt;p&gt;Dyru: /* Profile Cloner */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
Server Outlands has its own ClassicUO game client expanded with many new functionalities.&lt;br /&gt;
&lt;br /&gt;
==Bigger gems and regs==&lt;br /&gt;
The user can change the view of the gems and regs to a larger one.&lt;br /&gt;
&lt;br /&gt;
[[File:biggerStaff.gif]]&lt;br /&gt;
&lt;br /&gt;
==Ship Sail Type==&lt;br /&gt;
&lt;br /&gt;
The user can change the type of sails on the ship.&lt;br /&gt;
&lt;br /&gt;
[[File:sailsType.gif]]&lt;br /&gt;
&lt;br /&gt;
==Colored by state==&lt;br /&gt;
&lt;br /&gt;
The way of representing characters by status was separated.&lt;br /&gt;
&lt;br /&gt;
[[File:byStatus.png|500px]]&lt;br /&gt;
&lt;br /&gt;
==Fast spell assign==&lt;br /&gt;
&lt;br /&gt;
User can enable quick macro creation for spellcasting. That options also work in Spellbook.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:fastMacroAssign.gif|300px]]&lt;br /&gt;
&lt;br /&gt;
==User Map markers and Markers Manager==&lt;br /&gt;
&lt;br /&gt;
User can add his markers on the map by left clicking on the map while holding control.&lt;br /&gt;
User can manage markers in Markers Manager. To enter it, right-click on the World Map and then select Markers Manager from the menu.&lt;br /&gt;
&lt;br /&gt;
[[File:userMarkers.gif]]&lt;br /&gt;
&lt;br /&gt;
==Window Manager==&lt;br /&gt;
&lt;br /&gt;
The user can reset the positions of each gump. When the user changes the screen resolution, he can reset the window positions.&lt;br /&gt;
&lt;br /&gt;
[[File:UIManager.gif]]&lt;br /&gt;
&lt;br /&gt;
==Ignore List==&lt;br /&gt;
&lt;br /&gt;
The user can add another player to the ignore list. Then she does not hear his speech.&lt;br /&gt;
&lt;br /&gt;
[[File:ignoreList2.gif]]&lt;br /&gt;
&lt;br /&gt;
==Profile Cloner==&lt;br /&gt;
&lt;br /&gt;
User can transfer settings, macros, gumps settings between characters.&lt;br /&gt;
&lt;br /&gt;
[[File:profileCopy.gif]]&lt;br /&gt;
&lt;br /&gt;
==Drag-Select enhancements==&lt;br /&gt;
==Lock followers name==&lt;br /&gt;
==Disable AutoClose GridLoot==&lt;/div&gt;</summary>
		<author><name>Dyru</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=File:profileCopy.gif&amp;diff=12020</id>
		<title>File:profileCopy.gif</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=File:profileCopy.gif&amp;diff=12020"/>
		<updated>2021-08-17T17:30:45Z</updated>

		<summary type="html">&lt;p&gt;Dyru: Profile Copy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Profile Copy&lt;/div&gt;</summary>
		<author><name>Dyru</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=ClassicUO_for_Outlands&amp;diff=12019</id>
		<title>ClassicUO for Outlands</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=ClassicUO_for_Outlands&amp;diff=12019"/>
		<updated>2021-08-17T17:29:21Z</updated>

		<summary type="html">&lt;p&gt;Dyru: /* Ignore List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
Server Outlands has its own ClassicUO game client expanded with many new functionalities.&lt;br /&gt;
&lt;br /&gt;
==Bigger gems and regs==&lt;br /&gt;
The user can change the view of the gems and regs to a larger one.&lt;br /&gt;
&lt;br /&gt;
[[File:biggerStaff.gif]]&lt;br /&gt;
&lt;br /&gt;
==Ship Sail Type==&lt;br /&gt;
&lt;br /&gt;
The user can change the type of sails on the ship.&lt;br /&gt;
&lt;br /&gt;
[[File:sailsType.gif]]&lt;br /&gt;
&lt;br /&gt;
==Colored by state==&lt;br /&gt;
&lt;br /&gt;
The way of representing characters by status was separated.&lt;br /&gt;
&lt;br /&gt;
[[File:byStatus.png|500px]]&lt;br /&gt;
&lt;br /&gt;
==Fast spell assign==&lt;br /&gt;
&lt;br /&gt;
User can enable quick macro creation for spellcasting. That options also work in Spellbook.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:fastMacroAssign.gif|300px]]&lt;br /&gt;
&lt;br /&gt;
==User Map markers and Markers Manager==&lt;br /&gt;
&lt;br /&gt;
User can add his markers on the map by left clicking on the map while holding control.&lt;br /&gt;
User can manage markers in Markers Manager. To enter it, right-click on the World Map and then select Markers Manager from the menu.&lt;br /&gt;
&lt;br /&gt;
[[File:userMarkers.gif]]&lt;br /&gt;
&lt;br /&gt;
==Window Manager==&lt;br /&gt;
&lt;br /&gt;
The user can reset the positions of each gump. When the user changes the screen resolution, he can reset the window positions.&lt;br /&gt;
&lt;br /&gt;
[[File:UIManager.gif]]&lt;br /&gt;
&lt;br /&gt;
==Ignore List==&lt;br /&gt;
&lt;br /&gt;
The user can add another player to the ignore list. Then she does not hear his speech.&lt;br /&gt;
&lt;br /&gt;
[[File:ignoreList2.gif]]&lt;br /&gt;
&lt;br /&gt;
==Profile Cloner==&lt;br /&gt;
==Drag-Select enhancements==&lt;br /&gt;
==Lock followers name==&lt;br /&gt;
==Disable AutoClose GridLoot==&lt;/div&gt;</summary>
		<author><name>Dyru</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=File:ignoreList2.gif&amp;diff=12018</id>
		<title>File:ignoreList2.gif</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=File:ignoreList2.gif&amp;diff=12018"/>
		<updated>2021-08-17T17:29:10Z</updated>

		<summary type="html">&lt;p&gt;Dyru: Ignore List&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Ignore List&lt;/div&gt;</summary>
		<author><name>Dyru</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=ClassicUO_for_Outlands&amp;diff=12017</id>
		<title>ClassicUO for Outlands</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=ClassicUO_for_Outlands&amp;diff=12017"/>
		<updated>2021-08-17T17:27:58Z</updated>

		<summary type="html">&lt;p&gt;Dyru: /* Window Manager */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
Server Outlands has its own ClassicUO game client expanded with many new functionalities.&lt;br /&gt;
&lt;br /&gt;
==Bigger gems and regs==&lt;br /&gt;
The user can change the view of the gems and regs to a larger one.&lt;br /&gt;
&lt;br /&gt;
[[File:biggerStaff.gif]]&lt;br /&gt;
&lt;br /&gt;
==Ship Sail Type==&lt;br /&gt;
&lt;br /&gt;
The user can change the type of sails on the ship.&lt;br /&gt;
&lt;br /&gt;
[[File:sailsType.gif]]&lt;br /&gt;
&lt;br /&gt;
==Colored by state==&lt;br /&gt;
&lt;br /&gt;
The way of representing characters by status was separated.&lt;br /&gt;
&lt;br /&gt;
[[File:byStatus.png|500px]]&lt;br /&gt;
&lt;br /&gt;
==Fast spell assign==&lt;br /&gt;
&lt;br /&gt;
User can enable quick macro creation for spellcasting. That options also work in Spellbook.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:fastMacroAssign.gif|300px]]&lt;br /&gt;
&lt;br /&gt;
==User Map markers and Markers Manager==&lt;br /&gt;
&lt;br /&gt;
User can add his markers on the map by left clicking on the map while holding control.&lt;br /&gt;
User can manage markers in Markers Manager. To enter it, right-click on the World Map and then select Markers Manager from the menu.&lt;br /&gt;
&lt;br /&gt;
[[File:userMarkers.gif]]&lt;br /&gt;
&lt;br /&gt;
==Window Manager==&lt;br /&gt;
&lt;br /&gt;
The user can reset the positions of each gump. When the user changes the screen resolution, he can reset the window positions.&lt;br /&gt;
&lt;br /&gt;
[[File:UIManager.gif]]&lt;br /&gt;
&lt;br /&gt;
==Ignore List==&lt;br /&gt;
==Profile Cloner==&lt;br /&gt;
==Drag-Select enhancements==&lt;br /&gt;
==Lock followers name==&lt;br /&gt;
==Disable AutoClose GridLoot==&lt;/div&gt;</summary>
		<author><name>Dyru</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=File:UIManager.gif&amp;diff=12016</id>
		<title>File:UIManager.gif</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=File:UIManager.gif&amp;diff=12016"/>
		<updated>2021-08-17T17:27:43Z</updated>

		<summary type="html">&lt;p&gt;Dyru: UIManager&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
UIManager&lt;/div&gt;</summary>
		<author><name>Dyru</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=ClassicUO_for_Outlands&amp;diff=12015</id>
		<title>ClassicUO for Outlands</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=ClassicUO_for_Outlands&amp;diff=12015"/>
		<updated>2021-08-17T17:25:03Z</updated>

		<summary type="html">&lt;p&gt;Dyru: /* User Map markers and Markers Manager */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
Server Outlands has its own ClassicUO game client expanded with many new functionalities.&lt;br /&gt;
&lt;br /&gt;
==Bigger gems and regs==&lt;br /&gt;
The user can change the view of the gems and regs to a larger one.&lt;br /&gt;
&lt;br /&gt;
[[File:biggerStaff.gif]]&lt;br /&gt;
&lt;br /&gt;
==Ship Sail Type==&lt;br /&gt;
&lt;br /&gt;
The user can change the type of sails on the ship.&lt;br /&gt;
&lt;br /&gt;
[[File:sailsType.gif]]&lt;br /&gt;
&lt;br /&gt;
==Colored by state==&lt;br /&gt;
&lt;br /&gt;
The way of representing characters by status was separated.&lt;br /&gt;
&lt;br /&gt;
[[File:byStatus.png|500px]]&lt;br /&gt;
&lt;br /&gt;
==Fast spell assign==&lt;br /&gt;
&lt;br /&gt;
User can enable quick macro creation for spellcasting. That options also work in Spellbook.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:fastMacroAssign.gif|300px]]&lt;br /&gt;
&lt;br /&gt;
==User Map markers and Markers Manager==&lt;br /&gt;
&lt;br /&gt;
User can add his markers on the map by left clicking on the map while holding control.&lt;br /&gt;
User can manage markers in Markers Manager. To enter it, right-click on the World Map and then select Markers Manager from the menu.&lt;br /&gt;
&lt;br /&gt;
[[File:userMarkers.gif]]&lt;br /&gt;
&lt;br /&gt;
==Window Manager==&lt;br /&gt;
==Ignore List==&lt;br /&gt;
==Profile Cloner==&lt;br /&gt;
==Drag-Select enhancements==&lt;br /&gt;
==Lock followers name==&lt;br /&gt;
==Disable AutoClose GridLoot==&lt;/div&gt;</summary>
		<author><name>Dyru</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=ClassicUO_for_Outlands&amp;diff=12014</id>
		<title>ClassicUO for Outlands</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=ClassicUO_for_Outlands&amp;diff=12014"/>
		<updated>2021-08-17T17:24:47Z</updated>

		<summary type="html">&lt;p&gt;Dyru: /* User Map markers and Markers Manager */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
Server Outlands has its own ClassicUO game client expanded with many new functionalities.&lt;br /&gt;
&lt;br /&gt;
==Bigger gems and regs==&lt;br /&gt;
The user can change the view of the gems and regs to a larger one.&lt;br /&gt;
&lt;br /&gt;
[[File:biggerStaff.gif]]&lt;br /&gt;
&lt;br /&gt;
==Ship Sail Type==&lt;br /&gt;
&lt;br /&gt;
The user can change the type of sails on the ship.&lt;br /&gt;
&lt;br /&gt;
[[File:sailsType.gif]]&lt;br /&gt;
&lt;br /&gt;
==Colored by state==&lt;br /&gt;
&lt;br /&gt;
The way of representing characters by status was separated.&lt;br /&gt;
&lt;br /&gt;
[[File:byStatus.png|500px]]&lt;br /&gt;
&lt;br /&gt;
==Fast spell assign==&lt;br /&gt;
&lt;br /&gt;
User can enable quick macro creation for spellcasting. That options also work in Spellbook.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:fastMacroAssign.gif|300px]]&lt;br /&gt;
&lt;br /&gt;
==User Map markers and Markers Manager==&lt;br /&gt;
&lt;br /&gt;
User can add his markers on the map by left clicking on the map while holding control.&lt;br /&gt;
User can manage markers in Markers Manager. To enter it, right-click on the World Map and then select Markers Manager from the menu.&lt;br /&gt;
&lt;br /&gt;
[[File:userMarkers.gif|700px]]&lt;br /&gt;
&lt;br /&gt;
==Window Manager==&lt;br /&gt;
==Ignore List==&lt;br /&gt;
==Profile Cloner==&lt;br /&gt;
==Drag-Select enhancements==&lt;br /&gt;
==Lock followers name==&lt;br /&gt;
==Disable AutoClose GridLoot==&lt;/div&gt;</summary>
		<author><name>Dyru</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=ClassicUO_for_Outlands&amp;diff=12013</id>
		<title>ClassicUO for Outlands</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=ClassicUO_for_Outlands&amp;diff=12013"/>
		<updated>2021-08-17T17:24:31Z</updated>

		<summary type="html">&lt;p&gt;Dyru: /* Bigger gems and regs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
Server Outlands has its own ClassicUO game client expanded with many new functionalities.&lt;br /&gt;
&lt;br /&gt;
==Bigger gems and regs==&lt;br /&gt;
The user can change the view of the gems and regs to a larger one.&lt;br /&gt;
&lt;br /&gt;
[[File:biggerStaff.gif]]&lt;br /&gt;
&lt;br /&gt;
==Ship Sail Type==&lt;br /&gt;
&lt;br /&gt;
The user can change the type of sails on the ship.&lt;br /&gt;
&lt;br /&gt;
[[File:sailsType.gif]]&lt;br /&gt;
&lt;br /&gt;
==Colored by state==&lt;br /&gt;
&lt;br /&gt;
The way of representing characters by status was separated.&lt;br /&gt;
&lt;br /&gt;
[[File:byStatus.png|500px]]&lt;br /&gt;
&lt;br /&gt;
==Fast spell assign==&lt;br /&gt;
&lt;br /&gt;
User can enable quick macro creation for spellcasting. That options also work in Spellbook.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:fastMacroAssign.gif|300px]]&lt;br /&gt;
&lt;br /&gt;
==User Map markers and Markers Manager==&lt;br /&gt;
&lt;br /&gt;
User can add his markers on the map by left clicking on the map while holding control.&lt;br /&gt;
User can manage markers in Markers Manager. To enter it, right-click on the World Map and then select Markers Manager from the menu.&lt;br /&gt;
&lt;br /&gt;
[[File:userMarkers.gif]]&lt;br /&gt;
&lt;br /&gt;
==Window Manager==&lt;br /&gt;
==Ignore List==&lt;br /&gt;
==Profile Cloner==&lt;br /&gt;
==Drag-Select enhancements==&lt;br /&gt;
==Lock followers name==&lt;br /&gt;
==Disable AutoClose GridLoot==&lt;/div&gt;</summary>
		<author><name>Dyru</name></author>
	</entry>
</feed>