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	<id>http://wiki.uooutlands.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Eaos</id>
	<title>UO Outlands Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://wiki.uooutlands.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Eaos"/>
	<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/Special:Contributions/Eaos"/>
	<updated>2026-04-30T20:42:18Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:WrestlingCodex&amp;diff=19887</id>
		<title>Template:WrestlingCodex</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:WrestlingCodex&amp;diff=19887"/>
		<updated>2023-04-11T12:26:22Z</updated>

		<summary type="html">&lt;p&gt;Eaos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[File:icon-combat.png]]&lt;br /&gt;
Wrestling Stances and Finishers&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Dragon&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| Weapon specials will consume up to 5 Mana to increase Damage by 5% per rank for each mana consumed (Bonus doubled for first 10 seconds after adopting stance)&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Crab&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| Weapon swings increase your Damage Resistance by 3% per rank for 5 seconds (does not stack) (Bonus doubled for first 10 seconds after adopting stance)&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Spider&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| Deals an additional 5% of Damage per rank inflicted to a random 2 additional targets within 2 tiles (Bonus doubled for first 10 seconds after adopting stance)&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Monkey&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| Loading 3 hits in a row increases the damage of the 3rd hit by 15% per rank (Bonus doubled for first 10 seconds after adopting stance)&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Crane&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| Has 2.5% chance per rank on Melee Hit to restore 10 health (Bonus doubled for first 10 seconds after adopting stance)&lt;br /&gt;
|-&lt;br /&gt;
| Finisher&lt;br /&gt;
| Chi Thrust&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| Inflicts 150% of Weapon Damage to target. Will consume up to 25 mana and increase Damage by 50% per Mana Consumed&lt;br /&gt;
|-&lt;br /&gt;
| Finisher&lt;br /&gt;
| Zen Strike&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| Inflicts 350% of Damage to target and restores 25 Health, 25 Stamina and 25 Mana&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Eaos</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:WrestlingCodex&amp;diff=19886</id>
		<title>Template:WrestlingCodex</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:WrestlingCodex&amp;diff=19886"/>
		<updated>2023-04-11T12:25:19Z</updated>

		<summary type="html">&lt;p&gt;Eaos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[File:icon-combat.png]]&lt;br /&gt;
Wrestling Stances and Finishers&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Dragon&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| Weapon specials will consume up to 5 Mana to increase Damage by 5% per rank for each mana consumed (Bonus doubled for first 10 seconds after adopting stance)&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Crab&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| Weapon swings increase your Damage Resistance by 3% per rank for 5 seconds (does not stack) (Bonus doubled for first 10 seconds after adopting stance)&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Spider&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| Deals an additional 5% of Damage per rank inflicted to a random 2 targets within 2 tiles (Bonus doubled for first 10 seconds after adopting stance)&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Monkey&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| Loading 3 hits in a row increases the damage of the 3rd hit by 15% per rank (Bonus doubled for first 10 seconds after adopting stance)&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Crane&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| Has 2.5% chance per rank on Melee Hit to restore 10 health (Bonus doubled for first 10 seconds after adopting stance)&lt;br /&gt;
|-&lt;br /&gt;
| Finisher&lt;br /&gt;
| Chi Thrust&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| Inflicts 150% of Weapon Damage to target. Will consume up to 25 mana and increase Damage by 50% per Mana Consumed&lt;br /&gt;
|-&lt;br /&gt;
| Finisher&lt;br /&gt;
| Zen Strike&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| Inflicts 350% of Damage to target and restores 25 Health, 25 Stamina and 25 Mana&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Eaos</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=New_Player_Guide&amp;diff=19806</id>
		<title>New Player Guide</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=New_Player_Guide&amp;diff=19806"/>
		<updated>2023-03-19T12:06:49Z</updated>

		<summary type="html">&lt;p&gt;Eaos: /* Training Hall */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:New Player]]&lt;br /&gt;
This New Player Guide is intended as an information portal for new and returning players to Outlands. It will cover a wide range of topics briefly but include links to more detailed information as needed.&lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
* Read the [https://uooutlands.com/rules/ Code of Conduct]&lt;br /&gt;
* [https://uooutlands.com/connecting/ Download and Install] the Outlands Game Client&lt;br /&gt;
* Create an [https://uooutlands.com/wiki/OutlandsID OutlandsID] and link up to three accouts (completely free)&lt;br /&gt;
* Join Our [https://discord.gg/uooutlands Discord Chat Community]&lt;br /&gt;
&lt;br /&gt;
{{Expand}}&lt;br /&gt;
&lt;br /&gt;
==Creating a Character==&lt;br /&gt;
===Name and Appearance===&lt;br /&gt;
* Character Name and Sex&lt;br /&gt;
** Gargoyle and Elf races are unavailable&lt;br /&gt;
* Hair/Facial Hair Style and Color&lt;br /&gt;
&lt;br /&gt;
===Pick a Skill Set===&lt;br /&gt;
* Templates begin with specific [[Skills]] and [[Starting Items|Items]]&lt;br /&gt;
* Players can select three skills of their choice, as well as a [[Training Credits Deed]], worth 1000 additional skills points and a 10,000 Gold [[Rental_Room_System#New_Player_Rental_Room_Credit_Deeds|Rental Room Credits Deed]]&lt;br /&gt;
* View common [[Templates]] for character archetypes to follow, or see the [[Starting Items]] for each skill&lt;br /&gt;
* Skills are able to be changed at any point and can be raised or lowered if you change your mind&lt;br /&gt;
* Check the [https://forums.uooutlands.com/index.php?forums/player-guides-macros.16/ Player Guides &amp;amp; Macros] sub-forum for ideas&lt;br /&gt;
** &#039;&#039;&#039;Skill Cap is 700&#039;&#039;&#039; (720 using [[Skill Mastery]])&lt;br /&gt;
** &#039;&#039;&#039;Stat Cap is 225&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:character-creation.jpg|link=]]&lt;br /&gt;
[[File:character-creation1.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
==Arrived at Shelter Island - Now What?==&lt;br /&gt;
===Young Player Status===&lt;br /&gt;
====Newbied Items====&lt;br /&gt;
* Items a character begins with are considered &#039;&#039;&#039;Newbied&#039;&#039;&#039; and will not drop as loot on death&lt;br /&gt;
* Items will lose Newbied status if picked up or used by any non-Young status player&lt;br /&gt;
* Starting Bandages and Arrows are bound to a specific character and cannot be used by another&lt;br /&gt;
* New players also start with the following items&lt;br /&gt;
** [[Training Credits Deed]]&lt;br /&gt;
** [[Rental_Room_System#New_Player_Rental_Room_Credit_Deeds|Rental Room Credits Deed]]&lt;br /&gt;
** [[World Atlas]]&lt;br /&gt;
&lt;br /&gt;
===Losing Young Player Status===&lt;br /&gt;
Players will lose Young Player Status if any of the following events occur:&lt;br /&gt;
&lt;br /&gt;
* The player leaves Shelter Island by any means&lt;br /&gt;
* The player has spent more than 8 hours in game&lt;br /&gt;
* The player says &amp;quot;I renounce my young player status&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Once a player has lost Young Player status, he/she will not be able to interact with Shelter Island NPCs. However, players can still return to Shelter Island and make use of New Player Dungeon for skills training.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Training Hall===&lt;br /&gt;
* Attack the Battle Trainers to gain Stats and Skills. Use Tab to enter War mode and double click to attack.&lt;br /&gt;
* Can be done AFK&lt;br /&gt;
* Skills are capped at 80 on/in Shelter Island/Dungeon&lt;br /&gt;
&lt;br /&gt;
===New Player Dungeon===&lt;br /&gt;
* Gold and Special Item Loot chances are reduced&lt;br /&gt;
* Accelerated Skill Gain (except for Crafting/Gathering skills - see [[Skills &amp;amp; Stats]])&lt;br /&gt;
* Skills are capped at 80 on/in Shelter Island/Dungeon.&lt;br /&gt;
* Players cannot perform Harmful Actions on other players&lt;br /&gt;
&lt;br /&gt;
[[File:newplayerdungeon1b.jpg|link=New Player Dungeon]]&lt;br /&gt;
&lt;br /&gt;
===Shelter Island Moongate===&lt;br /&gt;
Due to the fact that players cannot perform Harmful Actions (including Stealing) on other players while on Shelter Island, makes the Moongate here an ideal location for trading and socializing. It might look daunting and loud, but you will find many interesting players and vendor gates in this area.&lt;br /&gt;
&lt;br /&gt;
[[File:shelterislandmoongate2a.png|800px|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Expand}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Leaving Shelter Island - Now What?==&lt;br /&gt;
Upon leaving Shelter Island, your true journey in Outlands begins... there is an entire world to explore, experience to be gained, gold to be found, and rare loot to be collected. It is difficult to recommend a specific path, as there are various paths to making gold and progressing your character. Definitely explore the world, ask questions in Discord, browse guides and videos created by the many content creators in our community.&lt;br /&gt;
&lt;br /&gt;
First thing you should do after leaving Shelter Island -- turn off criminal looting! (say &amp;quot;[PreventCriminalLooting&amp;quot;). Criminal actions were not allowed in New Player Dungeon, so this wasn&#039;t a problem. Off the island, however, looting others&#039; corpses (intentionally or accidentally) will turn you grey and players may kill you for it without penalty. Don&#039;t go grey!&lt;br /&gt;
&lt;br /&gt;
Before heading out to explore and farm gold, you may want to continue training your skills to Grandmaster (aka GM, or 100). You have several options here:&lt;br /&gt;
* Prevalia Moongate has a public training dummy&lt;br /&gt;
* Outpost Moongate has a public training dummy&lt;br /&gt;
* Anchor&#039;s Rest Moongate has a public training dummy&lt;br /&gt;
* East Prevalia has a zoo&lt;br /&gt;
* If you join a guild, most have private training dummies at their guild house&lt;br /&gt;
&lt;br /&gt;
If you decide to use one of the public options, pick up a training weapon and be sure to bank anything you don&#039;t want to lose. Some PKs may decide to prey on AFK macroers at these dummies.&lt;br /&gt;
&lt;br /&gt;
If you are looking to raise other non-weapon skills, you can record a macro and AFK at one of these locations. The Discord server has a #scripts-and-macros channel, and [https://www.youtube.com/c/Jaseowns Jaseowns] has a YouTube channel and GitHub page for all sorts of skills training scripts if you need help.&lt;br /&gt;
&lt;br /&gt;
===Urukton Bluffs===&lt;br /&gt;
{{#ev:youtube|https://youtu.be/6jzNtvOcC5A}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Player Progression Systems===&lt;br /&gt;
There are many unique new systems on Outlands.  These systems are meant as long terms goals to progress your characters effectiveness in the world.  Use the links below to explore these systems in order to effectively plan character development.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Player Progression Systems&lt;br /&gt;
|-&lt;br /&gt;
| [[File:playerprogressiontomes1.jpg|link=Codex and Grimoire Overview]]&lt;br /&gt;
|style=&amp;quot;text-align: left;|&lt;br /&gt;
* [[Aspect Mastery]]&lt;br /&gt;
* [[Mastery Chain]]&lt;br /&gt;
* [[Weapon and Shield Codex]]&lt;br /&gt;
* [[Bard Codex]]&lt;br /&gt;
* [[Wizard&#039;s Grimoire]]&lt;br /&gt;
* [[Summoner&#039;s Tome]]&lt;br /&gt;
* [[Affinity System]] (Taming Bestiary)&lt;br /&gt;
* [[Poison Kit]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Prepare for PK Attacks &amp;amp; Thieves===&lt;br /&gt;
Outlands is a bustling and open world where you will meet many players, some friendly and others not so much. Once off Shelter Island, players are able to freely attack or steal from another player (almost anywhere) but similar to real life, there may be consequences for your actions.  &lt;br /&gt;
&lt;br /&gt;
* When in a guard zone, if someone attacks you, you can say &#039;&#039;&#039;&amp;quot;Guards&amp;quot;&#039;&#039;&#039; and the criminal will be killed by the guards&lt;br /&gt;
* When in a guard zone, if someone steals from you, you can say &#039;&#039;&#039;&amp;quot;Guards&amp;quot;&#039;&#039;&#039; and the criminal may be killed by the guards depending on how successful their Steal attempt was&lt;br /&gt;
* If another player slays you, you can report them as a Murderer and if that receives enough murder counts, they will &amp;quot;go red&amp;quot; and incur Murderer Penalties upon death&lt;br /&gt;
&lt;br /&gt;
There are many solutions to prevent yourself from being easy prey to PKs, thieves, and griefers, such as:&lt;br /&gt;
&lt;br /&gt;
* Basic Survival Tools&lt;br /&gt;
** Locked Box - Keeping items inside of a locked box in your bag will protect those items from stealing as long as it remains locked.&lt;br /&gt;
** Trapped Pouches - if a PK uses Paralyze, opening a Trapped Pouch will do 1 damage to you and free you from Paralyze. Additionally, thieves snooping in Trapped Pouches will trigger the explosion, giving you notice of their presence.&lt;br /&gt;
** Heal/Cure/Refresh Potions&lt;br /&gt;
** [[Adventurer&#039;s Rope]] - allows a player to teleport&lt;br /&gt;
* Bank early and often&lt;br /&gt;
* Travel with friends / join a guild&lt;br /&gt;
** Guilds are a great way to establish connections and participate in high-end content for rare loot&lt;br /&gt;
* Passive [[Tracking]] - Hostiles&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Exploring Outlands===&lt;br /&gt;
[[File:Outpost_Moongate_Rune_Library.png|200px|thumb|right|Highlighting the public rune library at Outpost moongate]]&lt;br /&gt;
Aside from running to dungeons from towns, there are many options for getting around and exploring Avadon, and many of them come with specific skills:&lt;br /&gt;
* [[Camping]] allows you to hike to locations found in your Atlas. You must first unlock the hiking location by visiting the location and securing a campfire there&lt;br /&gt;
* [[Magery]] allows you to use the Recall spell on a rune or a location in a rune book, which will bring you to the location marked to that rune&lt;br /&gt;
** Runes can be made by using the Mark spell on a blank rune, which can be purchased from Mage vendors&lt;br /&gt;
* [[Chivalry]] provides the Sacred Journey spell, which creates a holy gate that will allow you to travel to Towns, Dungeons, Shrines, and a limited number of custom locations&lt;br /&gt;
* Players with none of the skills above can still travel around with rune books and Recall scrolls. You can drag and drop a Recall scroll onto a rune book or tome to add a charge and click on the blue gem beside the location you wish to travel to&lt;br /&gt;
** Rune books and tomes can be crafted with [[Inscription]], requiring 10 and 25 Arcane Scrolls, respectively. These can then be blessed with a Bless Deed from the Prevalian Merchant for 50k and 100k gold, respectively&lt;br /&gt;
** Public rune book libraries are located around many of the moongates (e.g. Outpost, Andaria). These public books are also helpful for the initial journey to unlock Camping hiking spots&lt;br /&gt;
** Recall scrolls can be crafted with an Inscription skill of at least 40, purchased from some player vendors, or, in a pinch, purchased from Mage vendors (at a higher cost)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Earn Gold===&lt;br /&gt;
====Hunting Overworld &amp;amp; Dungeons====&lt;br /&gt;
* Explore Points of Interest and Dungeons&lt;br /&gt;
** Use [Atlas command to receive a copy of the [[World Atlas|World Atlas]] which has functionality to point you to points of interest and dungeons &lt;br /&gt;
&lt;br /&gt;
====Gathering Resources====&lt;br /&gt;
* [[Mining|Mining]]&lt;br /&gt;
* [[Lumberjacking|Lumberjacking]]&lt;br /&gt;
* [[Forensic_Evaluation|Forensic Evaluation]]&lt;br /&gt;
** An alternative method for gaining gold &amp;amp; resources to get started, with very little investment&lt;br /&gt;
** You can train hiding/stealth/forensics/camping and other survival skills and pick clean the remains of others kills (leathers, reagents, sometimes gold) in dungeons&lt;br /&gt;
** A great way to get started with extremely low investment, especially great for collecting Magery reagents &lt;br /&gt;
* You can sell your resources to other players&lt;br /&gt;
** a single board will go for around 9-10 gp&lt;br /&gt;
** an iron ingot will go for around 12-14 gp&lt;br /&gt;
** a plain leather will go for around 3gp &lt;br /&gt;
** Coloured resources will vary with demand, but gathering resources is a very solid approach to making some quick money for new players.&lt;br /&gt;
&lt;br /&gt;
====Treasure Hunting====&lt;br /&gt;
* [[Dungeon_Chests|Dungeon Chests]] picking is an extremely easy, consistent method for gaining gold, but can be quickly outpaced with mob farming &lt;br /&gt;
* [[Treasure_Hunting|Treasure Maps]] are an extremely lucrative method for gaining special/rare items, but are extremly costly to buy into and require a PvM ready character&lt;br /&gt;
&lt;br /&gt;
====Societies====&lt;br /&gt;
* Learn about and get into [[Societies|Societies]] as early as you can&lt;br /&gt;
* Earn society points for rewards that you can use to sell to other players for big gold boosts, or use yourself to help elevate your PvM game&lt;br /&gt;
&lt;br /&gt;
====Player vs Player (PvP)====&lt;br /&gt;
* Hourly PvP events are a great source of income, earn guild rewards while enjoying the fights&lt;br /&gt;
** Arena Touranments are extremely lucartive with [[Arena|Arena]] points if you are successful&lt;br /&gt;
** [[Stygian Rifts|Stygian Rifts]] mix PvP and PvM together on a 3x3 match.&lt;br /&gt;
** [[Corpse Creek|Corpse Creek]] fight mounted in large teams near the lawless Corpse Creek&lt;br /&gt;
** [[Town Struggles|Town Struggles]] fight on foot or mounted in large parties at towns &lt;br /&gt;
** [[Strangelands|Strangelands]] a solo and anonymous event using pre-selected templates to PvM and PvP.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* Character Progression&lt;br /&gt;
** Check the [[Templates]] to use on your journey&lt;br /&gt;
*** Warrior - take up weapons and armor and fell the beasts of Avadon yourself!&lt;br /&gt;
**** [[Weapon and Shield Codex|Weapon and Shield Codex]] for more information about weapon codices and how to become better at using weapons&lt;br /&gt;
*** Mage - play with magical power to summon magical and undead creatures, and rain fire upon&lt;br /&gt;
**** [[Wizard&#039;s Grimoire|Wizard&#039;s Grimoire]] choose to empower your spells for right situations&lt;br /&gt;
**** [https://uooutlands.com/wiki/Spirit_Speaking#Summoner.27s_Tome Summoner&#039;s Tome] power up your summons&lt;br /&gt;
*** Tamer - why fight when you can have a dragon do it for you?&lt;br /&gt;
**** [[Affinity System|Affinity System]] to make your pets stronger&lt;br /&gt;
*** Bard - play music to immobilize and provoke your enemies.&lt;br /&gt;
**** [[Bard Codex|Bard Codex]] improve your singing to perform better, and choose between bonuses to self or allies&lt;br /&gt;
*** Poisoner - use poisons to apply damage over time through weapons or spells&lt;br /&gt;
**** [[Poison_Kit|Poison Kit]] improve your poisoning and choose between single target or multi target&lt;br /&gt;
*** Craftsmen/Gatherer - for those who enjoy a quiet and lucrative life&lt;br /&gt;
*** Thief - vices are always a part of Avadon, and thievery is a fun and dark path to play&lt;br /&gt;
**** [[Thieves Codex]] improve your thieving ways!&lt;br /&gt;
**** Read all about [[Stealing|Stealing]]&lt;br /&gt;
*** Treasure Hunter - seek the rarest of what Avadon has to offer [[Treasure Hunting|Treasure Hunting]]&lt;br /&gt;
** Read all about how to become stronger with Aspects depending on your character here [[Aspect_Mastery|Aspect Mastery]]&lt;br /&gt;
** Wear [[Mastery_Chain|Mastery Chains]] to install links to give you even more power.&lt;br /&gt;
&lt;br /&gt;
* See your [[Achievements]]&lt;br /&gt;
* How well you&#039;re doing compared to others? Check [[Server_Rankings|Server Rankings]] to see how well you&#039;re doing over 17 pages of categories in each season (3 months) or lifetime&lt;br /&gt;
* [[Housing]]&lt;br /&gt;
* Configure Razor Assistant&lt;br /&gt;
* Feeling Lucky?&lt;br /&gt;
** Participate in the Prevalian Casino&#039;s Gold Jackpot [[Lottery|Lottery]]&lt;br /&gt;
** Scout the [https://uooutlands.com/wiki/Housing#House_Decay_Lottery House Lottery]&lt;br /&gt;
** Play [[Monster Shuffle|Monster Shuffle]]&lt;br /&gt;
** [[Poker|Poker]] Tables&lt;br /&gt;
&lt;br /&gt;
{{Expand}}&lt;/div&gt;</summary>
		<author><name>Eaos</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=PvM_Damage_Cap&amp;diff=11751</id>
		<title>PvM Damage Cap</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=PvM_Damage_Cap&amp;diff=11751"/>
		<updated>2021-06-21T17:59:52Z</updated>

		<summary type="html">&lt;p&gt;Eaos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Damage Caps==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* The Maximum Damage any individual player or tamed/summoned creature can inflict against creatures with any melee hit/spell/effect is now capped at 10,000 damage (amounts above this will be reduced down to 10,000)&lt;br /&gt;
* For effects that trigger additional damage when a player damages a creature (such as Fire Armor Aspect, Weapon Codex Cleave Stances, Weapon Codex Finishers, Wizard&#039;s Grimoire Explosion Upgrade, etc), if the total damage from the original hit combined with the resulting additional hits/effects exceeds 10,000 the additional effects will be adjusted down so the total damage from all of them combined is 10,000 total damage&lt;br /&gt;
* In the case of a Swordsmanship weapon special that causes a Bleed effect, the total amount of bleed queued up will be considered towards the 10,000 damage cap for the hit (i.e. the weapon hit + total bleed created from the hit cannot exceed 10,000 total damage)&lt;br /&gt;
* Aspect Specials are the exemption to this rule and the damage from the initial Melee Hit / Spell Cast will NOT be combined with any damage resulting from the Aspect Special effect towards a 10,000 damage cap (the weapon hit/spellcast and aspect special effect will each have their own individual cap)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: The vast majority of weapon/spell/effect hits that players will experience normally will never even come close to the 10000 damage threshold, and this mechanic is largely meant to be a safeguard against certain insane outlier scenarios where a player is under the effect of a mountain of temporary group-based buffs, the target is under a mountain of debuffs, as well as a huge amount of RNG help with other mechanics.&lt;/div&gt;</summary>
		<author><name>Eaos</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Cooking&amp;diff=11750</id>
		<title>Cooking</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Cooking&amp;diff=11750"/>
		<updated>2021-06-21T17:37:22Z</updated>

		<summary type="html">&lt;p&gt;Eaos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players can cook food and create various other items using a skillet purchased from an NPC or crafted by players. Exceptionally crafted skillets have 200 uses.&lt;br /&gt;
* Normal Player Passive Regeneration is:&lt;br /&gt;
** 1 Hit Point every 4 seconds&lt;br /&gt;
** 1 Stamina every 2 seconds&lt;br /&gt;
** 1 Mana every 2 seconds&lt;br /&gt;
* By eating higher quality foods, players can increase their Passive Mana Regeneration and swing speed bonus (but only for PvM, it does &#039;&#039;&#039;NOT&#039;&#039;&#039; affect PvP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Craftables==&lt;br /&gt;
{{Cooking}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvM Bonuses==&lt;br /&gt;
* Players who eat food will receive a Food Satisfaction effect that lasts for the next 60 minutes&lt;br /&gt;
* Food Satisfaction provides a chance whenever a player passively generates mana to generate additional mana&lt;br /&gt;
* Food Satisfaction comes in 6 levels (Measly, Paltry, Meager, Adequate, Appetizing, and Delectable)&lt;br /&gt;
* Store-bought food or Create Food summoned will always be at Measly level while crafted foods range from Paltry to Delectable&lt;br /&gt;
* Players will not receive any Food Satisfaction bonuses if they have been in PvP within the last 2 minutes (but will receive bonuses again again after PvP expires)&lt;br /&gt;
* A player will receive the benefit of the highest level of Food Satisfaction they have eaten in the last 60 minutes (i.e. eating a &amp;quot;lower&amp;quot; quality food will not downgrade the player&#039;s chances to regenerate stats)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Food Satisfaction==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Swing Speed Bonus&lt;br /&gt;
&lt;br /&gt;
Different levels of Food Satisfaction will provide players a Swing Speed bonus (while not Flagged in PvP) as follows:&lt;br /&gt;
&lt;br /&gt;
    Measly Food (Non-Crafted): +0.5% Swing Speed Bonus&lt;br /&gt;
    Paltry Food: +1% Swing Speed Bonus&lt;br /&gt;
    Meagre Food: +2% Swing Speed Bonus&lt;br /&gt;
    Adequate Food: +3% Swing Speed Bonus&lt;br /&gt;
    Appetizing Food: +4% Swing Speed Bonus&lt;br /&gt;
    Delectable Food: +5% Swing Speed Bonus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Players with the Taste ID skill will increase the effectiveness of their food bonuses &lt;br /&gt;
The [[Taste Identification]] skill can increase the chance of a player regenerating additional stats and increase swing speed by (Taste ID Skill / 100) % of normal&lt;br /&gt;
For example, a player who eats Deletectable Food and has 120 Taste ID skill will receive a (5% + (5% * (120 / 100))) = +11% Swing Speed Bonus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! % Chance for 2 Mana Regen&lt;br /&gt;
|-&lt;br /&gt;
| Measly&lt;br /&gt;
| 2.5%&lt;br /&gt;
|-&lt;br /&gt;
| Paltry&lt;br /&gt;
| 5%&lt;br /&gt;
|-&lt;br /&gt;
| Meager&lt;br /&gt;
| 10%&lt;br /&gt;
|-&lt;br /&gt;
| Adequate&lt;br /&gt;
| 15%&lt;br /&gt;
|-&lt;br /&gt;
| Appetizing&lt;br /&gt;
| 20%&lt;br /&gt;
|- &lt;br /&gt;
| Delectable&lt;br /&gt;
| 25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-hungergumpa.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Craft&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-100&lt;br /&gt;
| Cook single Ribs/Drumsticks/Fish Steaks&lt;br /&gt;
|-&lt;br /&gt;
| 100-120&lt;br /&gt;
| Cook Ribs/Drumstick/Fish Steak Baskets&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Eaos</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Cooking&amp;diff=11749</id>
		<title>Cooking</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Cooking&amp;diff=11749"/>
		<updated>2021-06-21T17:13:48Z</updated>

		<summary type="html">&lt;p&gt;Eaos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players can cook food and create various other items using a skillet purchased from an NPC or crafted by players. Exceptionally crafted skillets have 200 uses.&lt;br /&gt;
* Normal Player Passive Regeneration is:&lt;br /&gt;
** 1 Hit Point every 4 seconds&lt;br /&gt;
** 1 Stamina every 2 seconds&lt;br /&gt;
** 1 Mana every 2 seconds&lt;br /&gt;
* By eating higher quality foods, players can increase their Passive Regeneration and swing speed bonus (but only for PvM, it does &#039;&#039;&#039;NOT&#039;&#039;&#039; affect PvP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Craftables==&lt;br /&gt;
{{Cooking}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvM Bonuses==&lt;br /&gt;
* Players who eat food will receive a Food Satisfaction effect that lasts for the next 60 minutes&lt;br /&gt;
* Food Satisfaction provides a chance whenever a player passively generates mana to generate additional mana&lt;br /&gt;
* Food Satisfaction comes in 6 levels (Measly, Paltry, Meager, Adequate, Appetizing, and Delectable)&lt;br /&gt;
* Store-bought food or Create Food summoned will always be at Measly level while crafted foods range from Paltry to Delectable&lt;br /&gt;
* Players will not receive any Food Satisfaction bonuses if they have been in PvP within the last 2 minutes (but will receive bonuses again again after PvP expires)&lt;br /&gt;
* A player will receive the benefit of the highest level of Food Satisfaction they have eaten in the last 60 minutes (i.e. eating a &amp;quot;lower&amp;quot; quality food will not downgrade the player&#039;s chances to regenerate stats)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Food Satisfaction==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Swing Speed Bonus&lt;br /&gt;
&lt;br /&gt;
Different levels of Food Satisfaction will provide players a Swing Speed bonus (while not Flagged in PvP) as follows:&lt;br /&gt;
&lt;br /&gt;
    Measly Food (Non-Crafted): +0.5% Swing Speed Bonus&lt;br /&gt;
    Paltry Food: +1% Swing Speed Bonus&lt;br /&gt;
    Meagre Food: +2% Swing Speed Bonus&lt;br /&gt;
    Adequate Food: +3% Swing Speed Bonus&lt;br /&gt;
    Appetizing Food: +4% Swing Speed Bonus&lt;br /&gt;
    Delectable Food: +5% Swing Speed Bonus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Players with the Taste ID skill will increase the effectiveness of their food bonuses &lt;br /&gt;
The [[Taste Identification]] skill can increase the chance of a player regenerating additional stats and increase swing speed by (Taste ID Skill / 100) % of normal&lt;br /&gt;
For example, a player who eats Deletectable Food and has 120 Taste ID skill will receive a (5% + (5% * (120 / 100))) = +11% Swing Speed Bonus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! % Chance for 2 Mana Regen&lt;br /&gt;
|-&lt;br /&gt;
| Measly&lt;br /&gt;
| 2.5%&lt;br /&gt;
|-&lt;br /&gt;
| Paltry&lt;br /&gt;
| 5%&lt;br /&gt;
|-&lt;br /&gt;
| Meager&lt;br /&gt;
| 10%&lt;br /&gt;
|-&lt;br /&gt;
| Adequate&lt;br /&gt;
| 15%&lt;br /&gt;
|-&lt;br /&gt;
| Appetizing&lt;br /&gt;
| 20%&lt;br /&gt;
|- &lt;br /&gt;
| Delectable&lt;br /&gt;
| 25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-hungergumpa.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Craft&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-100&lt;br /&gt;
| Cook single Ribs/Drumsticks/Fish Steaks&lt;br /&gt;
|-&lt;br /&gt;
| 100-120&lt;br /&gt;
| Cook Ribs/Drumstick/Fish Steak Baskets&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Eaos</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Reputation&amp;diff=11747</id>
		<title>Reputation</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Reputation&amp;diff=11747"/>
		<updated>2021-06-20T00:12:43Z</updated>

		<summary type="html">&lt;p&gt;Eaos: /* Gaining and Losing Fame/Karma */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
* A player&#039;s Reputation is a combination of Karma and Fame that determines the title displayed on the [[Paperdoll]]&lt;br /&gt;
* Players can view their individual Fame and Karma amounts in the Titles page (accessible via [Titles or Paperdoll -&amp;gt; Help -&amp;gt; Titles)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:fameandkarma.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fame and Karma Reputation Titles==&lt;br /&gt;
{{FameKarmaRepTitles}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gaining and Losing Fame/Karma==&lt;br /&gt;
* When players kill a monster, they earn Fame and Karma equal to the gold value of the creature (amount is then scaled based on the percent of damage they dealt to the creature)&lt;br /&gt;
* When players die outside of Faction Struggles, Arenas, or Lawless/Grey Zone Areas they will lose 10% of their current Fame amount&lt;br /&gt;
* When a player dies, they normally lose 10% of their total Fame and if it was another player that killed them, that attacking player receives 50% of the amount of Fame lost by the dying player&lt;br /&gt;
* Players will receive 2500 Fame when being Reported For Murder by a player, but can only gain fame from that specific player in this manner once every 12 hours&lt;br /&gt;
* If a player is reported for a murder, they will lose 100,000 Karma&lt;br /&gt;
* Players will lose 5 Karma for each Snooping, Poisoning, or Begging action&lt;br /&gt;
* Players can lock their Karma at ankhs. There is one outside the healer on Shelter Island and another in the healer boat in Corpse Creek&lt;/div&gt;</summary>
		<author><name>Eaos</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Rental_Room_System&amp;diff=11746</id>
		<title>Rental Room System</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Rental_Room_System&amp;diff=11746"/>
		<updated>2021-06-20T00:10:36Z</updated>

		<summary type="html">&lt;p&gt;Eaos: /* Leaving a Rental Room */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
* Players now have the ability to Rent a Rental Room from Innkeepers in any town (including Corpse Creek, Shelter Island, and Sanctuary)&lt;br /&gt;
* Players may only utilize the Rental Room system if they do not currently have a House on their account&lt;br /&gt;
* Players can rent a room by saying &amp;quot;Rent&amp;quot;, &amp;quot;Room&amp;quot;, or &amp;quot;House&amp;quot; to any Innkeeper in any town&lt;br /&gt;
* Players can say &amp;quot;Innkeep&amp;quot; or &amp;quot;Innkeeper&amp;quot; to any NPC human in any town and they will now receive a pointer arrow on their screen that directs them to the nearest Innkeeper (if one exists in town)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://youtu.be/4ciEX2dSuqI}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rental Rooms are similar to normal houses, with a few differences/restrictions:&lt;br /&gt;
* Rental Rooms have 350 Lockdowns allowed&lt;br /&gt;
* Rental Rooms have 2 Secure Containers allowed&lt;br /&gt;
* Players cannot recall/gate/hike to or from a Rental Room&lt;br /&gt;
* Only the player who is renting the room may access it&lt;br /&gt;
* Players cannot place Rental Vendors inside a rental room (but they can place Stablemasters, Dockmasters, etc)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:rentalroomdetails.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Town Rental Room Styles==&lt;br /&gt;
The visual style of each player&#039;s Rental Room is determined by the town where they rent the room from (this style will NOT change if they become a murderer after renting and their Rental Town switches to Corpse Creek)&lt;br /&gt;
&lt;br /&gt;
{{RentalRooms}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==New Player Rental Room Credit Deeds==&lt;br /&gt;
* Players who rent a room in Shelter Island while still Young will not lose their Young status when entering their Inn Room&lt;br /&gt;
* The first character a player makes on an account (or first new character made on an existing account after this patch goes live) will now receive a Rental Room Credit Deed&lt;br /&gt;
* Rental Room Credit Deeds are bound to a player and will automatically be used to pay any Rental Room Contract * * Fees when initially purchasing or renewing a room contract so long as they are in the renter&#039;s bank box or backpack&lt;br /&gt;
* Rental Room Credit Deeds begin with 10,000 gold value which is enough to pay for 2 weeks of a Rental Room&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:rentroomcreditdeed01.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Players can single-click the Rental Room Credits Deed to see how much credit remains and who the deed is bound to&lt;br /&gt;
* Double-clicking the Rental Room Credits Deed will explain how its used (it is automatically used if in the player&#039;s bank or backpack)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:rentroomcreditdeed02.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Renting a Room==&lt;br /&gt;
* By saying &amp;quot;Rent&amp;quot;, &amp;quot;Room&amp;quot;, or &amp;quot;House&amp;quot; to an Innkeeper, the player will be prompted with the Rental Room Menu&lt;br /&gt;
* Innkeepers have a shift-click context menu entry for &amp;quot;Rent&amp;quot; which will allow players access the Rental Room menu&lt;br /&gt;
* Players can click the &amp;quot;Rent Room&amp;quot; button three times in a row to begin renting&lt;br /&gt;
* Renting a room costs 5000 gold per week, with the first week&#039;s amount due immediately (money is always withdrawn from the characters Bank Box)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:rentalroomdetails2.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If a player chooses to rent a room, the Rental Room Menu will now display information about their Rental Agreement including:&lt;br /&gt;
* Time until next payment&lt;br /&gt;
* Cost of next payment&lt;br /&gt;
* Whether to Automatically Make Payment when next rental period begins (this is a button players can toggle on or off)&lt;br /&gt;
* Current number of Locked Down items in their Rental Room&lt;br /&gt;
* Current number of Secure Containers in their Rental Room&lt;br /&gt;
* A button to End Rental Period Early&lt;br /&gt;
* Enter Room and Enter Room (with followers) buttons that allow players to access their room (this is the only way for players to enter their room)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Accessing Your Room==&lt;br /&gt;
* Once a player rents a room, they can visit it by saying &amp;quot;Room&amp;quot;, &amp;quot;Rent&amp;quot;, or &amp;quot;House&amp;quot; at any Innkeeper in the town they rented the room from&lt;br /&gt;
* If a player tries to access the room from a different town, they will be notified which town their room is currently rented from&lt;br /&gt;
* If a player becomes a Murderer while they have a room rented, their Rental Town will be automatically switched to Corpse Creek&lt;br /&gt;
* Players will not be able to access their Rental Room if they have been in PvP within the last 2 minutes&lt;br /&gt;
* From the resulting Rental Room Menu, players can enter their Rental Room by clicking the Enter Room button (to enter alone) or clicking the Enter Room (with Followers) to enter the room and have their nearby pets enter as well&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:rentalroomelsewhere.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Leaving a Rental Room==&lt;br /&gt;
* If a player double-clicks the Front Door of a rental room, it will bring up the Rental Room menu&lt;br /&gt;
* Players can click the Exit to Town or Exit to Town (with Followers) buttons to teleport themselves (and optionally their pets) to the Inn where they rented the room (with players who become Murderers having their Rental Room automatically switched to Corpse Creek)&lt;br /&gt;
* Exiting a Rental Room will teleport the player (and potentially their pets) to a random room at that town&#039;s Inn&lt;br /&gt;
** Players can leave a Rental Rooms by Recall, Hiking, or Gate Travel Moongates (but may not enter them this way)&lt;br /&gt;
&lt;br /&gt;
==Using a Rental Room==&lt;br /&gt;
The inside of a Rental Room functions largely similarly to normal houses: players can use the same commands for Locking Down / Releasing / Securing Items as well as placing Trash Barrels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Locked Down Items===&lt;br /&gt;
* Items placed on the ground of a House or Rental Room will decay and be deleted after an hour unless they are either Locked Down or placed inside a Secure Container&lt;br /&gt;
* If a player wishes to place an item on the ground of their room and have it not decay, they must have it Locked Down&lt;br /&gt;
* To lock an item down, a player must say &amp;quot;I wish to lock this down&amp;quot; and target the item with the resulting cursor&lt;br /&gt;
** If the Lock Down action is successful, the item will say &amp;quot;[locked down]&amp;quot; above it and players will receive a message notifying them how many Lockdown slots they have remaining&lt;br /&gt;
** Players can see if an item is Locked Down by single clicking it or dragging it (if the words &amp;quot;Locked Down&amp;quot; display OR the item cannot be dragged, it is Locked Down)&lt;br /&gt;
* If a player no longer wishes for an item to be Locked Down, they must say &amp;quot;I wish to release this&amp;quot; and then target the item with the resulting cursor&lt;br /&gt;
** If successful, they will see &amp;quot;[no longer locked down]&amp;quot; appear above the item and a messaging notifying the player how many Lockdowns slots they have remaining&lt;br /&gt;
** As a reminder, any items sitting on the floor of a house or rental room that are NOT Locked Down will decay after a duration&lt;br /&gt;
* Players can have up to 350 Locked Down items in a Rental Room, although this number will decrease if they have any Secure Containers (explained below)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:rentalroomlockdownrelease.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Secure Containers===&lt;br /&gt;
* Any items placed inside of a Secure Container will not decay&lt;br /&gt;
* In order to create a Secure Container, the player must have 125 Lockdown Slots available and at least 1 Secure Container slot available&lt;br /&gt;
* Players can create a Secure Container by placing a normal container (such as a Wooden Chest, Backpack, Bag, etc) on the ground in their Rental Room and typing &amp;quot;I wish to secure this&amp;quot; and targeting it with the resulting cursor&lt;br /&gt;
** If successful, the words &amp;quot;[secured]&amp;quot; will appear over the container and a message will notify them how many Secure Container slots they have remaining&lt;br /&gt;
** Upon securing the container, the House or Rental Room&#039;s Lockdown slots will be reduced by 125 (this is because all containers can hold up to 125 items, and each item inside of a Secure Container is automatically considered to be &amp;quot;Locked Down&amp;quot;)&lt;br /&gt;
** Players can see if an container is Secured by single clicking it or dragging it (if the words &amp;quot;Secured&amp;quot; display OR the container cannot be dragged, it is Secured)&lt;br /&gt;
* If you want to have a container no longer be Secured, you may say &amp;quot;I wish to release this&amp;quot; and then target the container with the resulting cursor&lt;br /&gt;
** The words &amp;quot;[no longer secure]&amp;quot; should display above the container if it is released&lt;br /&gt;
** As a reminder if a container is not secure, ALL items inside of it will decay after a duration&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:rentalroomsecures.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rental Periods==&lt;br /&gt;
* When a player initially rents a room, the Automatically Make Payment button is by default toggled on in the Rental Room menu&lt;br /&gt;
* If Automatically Make Payments is enabled, whenever the next Rental Payment is due for the player, it will automatically be paid from their bank box and their Rental Agreement will be extended for another 7 days (and will continue to do so as long as that option is toggled on)&lt;br /&gt;
* If a player does not have enough gold in their bankbox to pay the full amount of the rental renewal, it will pull gold from other characters bank boxes on their account to make the payment&lt;br /&gt;
* However, if a player wishes to immediately end their Rental Period, they can click the &amp;quot;End Rental Period Early&amp;quot; button three times in a row to instantly end it&lt;br /&gt;
* Players will not be refunded any of the money they paid if they elect to end their agreement early&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:rentalroomperiod.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ending Rental Agreements===&lt;br /&gt;
A player&#039;s Rental Room Agreement will end if any of the following occurs:&lt;br /&gt;
* Their current 7 day rental period ends and Automatically Make Payments is untoggled in the Rental Room Menu for the player&lt;br /&gt;
* Their current 7 day rental period ends and they have do not have 5000 gold in their bank box&lt;br /&gt;
* The player clicks the End Rental Period Early button three times in a row in the Rental Room Menu&lt;br /&gt;
&lt;br /&gt;
Whenever a Rental Room agreement ends, the player and/or any pets inside the room will be teleported to the town&#039;s inn&lt;br /&gt;
* Additionally, ALL items in the player&#039;s room are immediately deposited into their Bank Box&lt;br /&gt;
* If a player&#039;s Bank Box does not have room for some of the items in the room, those items will be &amp;quot;Queued&amp;quot; for the player&#039;s Bank Box&lt;br /&gt;
* Items that are Queued for a player&#039;s Bank Box will drop into the bank box the next time the player opens their Bank Box and room is now available (i.e. players will need to keep pulling items out of their bank box to make room for new items, and then reopen their bank box to let the queued items &amp;quot;fall&amp;quot; into it)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rental Room Upgrading==&lt;br /&gt;
* Players can place House Deeds, Purchase Houses from House Signs, or have houses Transferred to them while they currently have a Rental Room Contract in place&lt;br /&gt;
* If a player acquires a house while they have an existing Rental Room contract in place, it will immediately end the Rental Room Contract and place the items currently in their Rental Room into their bank box (adding any items that do not fit into the Bank Queue system which adds those items to their bank as soon as space becomes available when opening their bank)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:rentalcontractendupgradetohouse.jpg|link=]]&lt;/div&gt;</summary>
		<author><name>Eaos</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:SummonerRoles&amp;diff=11745</id>
		<title>Template:SummonerRoles</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:SummonerRoles&amp;diff=11745"/>
		<updated>2021-06-20T00:08:37Z</updated>

		<summary type="html">&lt;p&gt;Eaos: /* Summon Water Elemental */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Blade Spirits===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |[[File:bladespirit1.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Blade Spirits&amp;lt;br /&amp;gt;&lt;br /&gt;
Mana-Efficient Melee With Reduced Aggro and Requiring 1 Control Slot&lt;br /&gt;
|-&lt;br /&gt;
! Stats&lt;br /&gt;
! 100 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking &amp;amp; Tier 13 Eldritch&lt;br /&gt;
|-&lt;br /&gt;
| Hits&lt;br /&gt;
| 405&lt;br /&gt;
| 426&lt;br /&gt;
| 460&lt;br /&gt;
|-&lt;br /&gt;
| Dex&lt;br /&gt;
| 101&lt;br /&gt;
| 106&lt;br /&gt;
| 115&lt;br /&gt;
|-&lt;br /&gt;
| Damage&lt;br /&gt;
| 20-34&lt;br /&gt;
| 21-36&lt;br /&gt;
| 23-38&lt;br /&gt;
|-&lt;br /&gt;
| Armor&lt;br /&gt;
| 68&lt;br /&gt;
| 71&lt;br /&gt;
| 77&lt;br /&gt;
|-&lt;br /&gt;
| Wrestling&lt;br /&gt;
| 101.2&lt;br /&gt;
| 106.5&lt;br /&gt;
| 114.9&lt;br /&gt;
|-&lt;br /&gt;
| Magic Resist&lt;br /&gt;
| 33.7&lt;br /&gt;
| 35.5&lt;br /&gt;
| 38.3&lt;br /&gt;
|-&lt;br /&gt;
| Poison Resist&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
|-&lt;br /&gt;
| Dispel Resist&lt;br /&gt;
| 20.0%&lt;br /&gt;
| 24.0%&lt;br /&gt;
| 30.4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Takes 1 Control Slot, but players may only have 1 Blade Spirits active at any time (Summoner&#039;s Tome experience gain rate is increased by 100% however)&lt;br /&gt;
* Has below-average Aggro compared to normal summons&lt;br /&gt;
* Their primary drawback is they cannot be given commands and therefore once cast, only have usefulness in the immediate area where summoned&lt;br /&gt;
* Blade Spirits are &amp;quot;non-hostile&amp;quot; to players and tamed creatures and will never attack them&lt;br /&gt;
* Blade Spirits are still considered &amp;quot;Berserk&amp;quot; creatures and will automatically attack any non-tamed creatures/NPCs that are grey in their perception range (players have no control over which monsters/NPCs they attack)&lt;br /&gt;
* Blade Spirits will flag as Green to their caster/allies and Blue to other players (similar to normal pets), and while they will be considered &amp;quot;owned&amp;quot; by the caster, the caster cannot issue any commands to them&lt;br /&gt;
* In order to Release a Blade Spirit, players must cast Dispel on them or simply wait for summon duration to expire&lt;br /&gt;
* Blade Spirits now gain all player-skill related bonuses (such as Herding Focused Aggression) that normal summons would receive (including bonuses from Aspect Gear/Mastery Chains)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Points&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Dismissive&lt;br /&gt;
| Increases Mana Refunded from the Dispel spell to (90% * Follower&#039;s Health Remaining Percent) of initial mana spent&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| +10% Hit Points and Reduces Casting Time to 2.5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Corporeal Tether&lt;br /&gt;
| +25% Hit Points&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Hamstring&lt;br /&gt;
| 15% Chance on melee attack to Entangle target for 6 seconds (attack inflicts +50% Damage if target was already Entangled)&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Double-Edged&lt;br /&gt;
| +10% Damage&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Dancing Blades&lt;br /&gt;
| Has 15% chance on melee attack to increase Attack Speed by 10% for 30 seconds (cannot stack)&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Precision Cuts&lt;br /&gt;
| +10% Accuracy&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Serration&lt;br /&gt;
| 25% chance on melee attack to reduce target&#039;s Armor by 25 for 15 seconds (stackable)&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Lightning Strikes&lt;br /&gt;
| +12.5% Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Razors&lt;br /&gt;
| 25% chance on melee attack to inflict 100% additional damage as Bleed damage over 15 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Summon Creature===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[[File:summoncreature.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Summon Creature&amp;lt;br /&amp;gt;&lt;br /&gt;
Variable combat style based on creature summoned&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
* Aegis Rat&lt;br /&gt;
* Black Bear&lt;br /&gt;
* Brown Bear&lt;br /&gt;
* Corpse Eater&lt;br /&gt;
* Firebat&lt;br /&gt;
* Flamehound&lt;br /&gt;
| &lt;br /&gt;
* Grizzly Bear&lt;br /&gt;
* Monitor Hatchling&lt;br /&gt;
* Polar Bear&lt;br /&gt;
* Primordial Whelp&lt;br /&gt;
* Sand Crab&lt;br /&gt;
* Shallow Water&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Points&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Dismissive&lt;br /&gt;
| Increases Mana Refunded from the Dispel spell to (90% * Follower&#039;s Health Remaining Percent) of initial mana spent&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| +10% Hit Points and Reduces Casting Time to 2.5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Corporeal Tether&lt;br /&gt;
| +25% Hit Points&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Tier 1 Creatures&lt;br /&gt;
| 25% chance creature summoned is Imp, Cave Bear, Jaguar, Searing Lizard&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Binding Ward&lt;br /&gt;
| +10% Damage Resistance&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Tier 2 Creatures&lt;br /&gt;
| 25% chance creature summoned is Cave Bat, Minion, Trapdoor Spider, Drake Whelp&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Stampede&lt;br /&gt;
| +15% Melee and Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Tier 3 Creatures&lt;br /&gt;
| 25% chance creature summoned is Searing Imp, Wolfhound, Dragon Whelp, Blood Ape&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Vitality&lt;br /&gt;
| +33% Hit Points, +25 Armor, and +50 Magic Resist&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Tier 4 Creatures&lt;br /&gt;
| 25% chance creature summoned is Fire Minion, Vampire Bat, Skulker, Molten Mongbat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Summon Air Elemental===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;|[[File:summonairele1.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Air Elemental&amp;lt;br /&amp;gt;&lt;br /&gt;
Mobile Melee with AoE Potential&lt;br /&gt;
|-&lt;br /&gt;
! Stats&lt;br /&gt;
! 100 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking &amp;amp; Tier 13 Eldritch&lt;br /&gt;
|-&lt;br /&gt;
| Hits&lt;br /&gt;
| 608&lt;br /&gt;
| 639&lt;br /&gt;
| 689&lt;br /&gt;
|-&lt;br /&gt;
| Dex&lt;br /&gt;
| 101&lt;br /&gt;
| 106&lt;br /&gt;
| 115&lt;br /&gt;
|-&lt;br /&gt;
| Damage&lt;br /&gt;
| 27-40&lt;br /&gt;
| 28-43&lt;br /&gt;
| 31-46&lt;br /&gt;
|-&lt;br /&gt;
| Armor&lt;br /&gt;
| 34&lt;br /&gt;
| 36&lt;br /&gt;
| 38&lt;br /&gt;
|-&lt;br /&gt;
| Wrestling&lt;br /&gt;
| 135.0&lt;br /&gt;
| 142.0&lt;br /&gt;
| 153.2&lt;br /&gt;
|-&lt;br /&gt;
| Magery&lt;br /&gt;
| 67.5&lt;br /&gt;
| 71.0 &lt;br /&gt;
| 76.6&lt;br /&gt;
|-&lt;br /&gt;
| Eval Int&lt;br /&gt;
| 67.5&lt;br /&gt;
| 71.0&lt;br /&gt;
| 76.6&lt;br /&gt;
|-&lt;br /&gt;
| Magic Resist&lt;br /&gt;
| 67.5&lt;br /&gt;
| 71.0&lt;br /&gt;
| 76.6&lt;br /&gt;
|-&lt;br /&gt;
| Poison Resist&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
|-&lt;br /&gt;
| Dispel Resist&lt;br /&gt;
| 20.0%&lt;br /&gt;
| 24.0%&lt;br /&gt;
| 30.4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Air Elementals are designed to deal large amounts of DPS up close and personal&lt;br /&gt;
* Air Elementals have very high Dex, very high Wrestling, and have a chance to ignore the Armor of their enemies&lt;br /&gt;
* Many of the Summoner&#039;s Tome Upgrades for Air Elementals are bonuses granted for making Melee Attacks reward aggressive playstyles&lt;br /&gt;
* Special Abilities:&lt;br /&gt;
** Updraft - Melee attacks have a 25% chance to inflict (DamageMax * 1.0) damage against an additional target within 2 tiles&lt;br /&gt;
** Charge - Teleports to a location up to 12 tiles away and inflicts (DamageMax * 0.75) damage against up to 3 targets within 1 tile (the first target hit also takes +50% damage)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Points&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Dismissive&lt;br /&gt;
| Increases Mana Refunded from the Dispel spell to (90% * Follower&#039;s Health Remaining Percent) of initial mana spent&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| +10% Hit Points and Reduces Casting Time to 2.5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Corporeal Tether&lt;br /&gt;
| +25% Hit Points&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Gust&lt;br /&gt;
| +10% Accuracy and +10% Melee Damage for 5 seconds after using Charge&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Gale&lt;br /&gt;
| Melee attacks add +4% Accuracy for 30 seconds (stackable and max +20%)&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Windshear&lt;br /&gt;
| Charge ability now has 25% chance for each target hit to take (DamageMax * 1.0) damage as Bleed damage over 15 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Tempest&lt;br /&gt;
| Melee attacks have 66% chance to ignore armor&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Cyclone&lt;br /&gt;
| Charge damage increased by 50% and ability cooldown reduced by 3 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Microburst&lt;br /&gt;
| Melee attack adds +5% Attack Speed for 30 seconds (stackable and max +25%)&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Whirlwind&lt;br /&gt;
| Updraft ability chance increases to 50% and will now hit up to 2 targets within 2 tiles of target&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Summon Earth Elemental===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;|[[File:summonearthele1.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Earth Elemental&amp;lt;br /&amp;gt;&lt;br /&gt;
Melee Tank with Bleed Resistance, Disease Resistance, and Slight Aggro Bonus&lt;br /&gt;
|-&lt;br /&gt;
! Stats&lt;br /&gt;
! 100 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking &amp;amp; Tier 13 Eldritch&lt;br /&gt;
|-&lt;br /&gt;
| Hits&lt;br /&gt;
| 800&lt;br /&gt;
| 835&lt;br /&gt;
| 891&lt;br /&gt;
|-&lt;br /&gt;
| Dex&lt;br /&gt;
| 68&lt;br /&gt;
| 71&lt;br /&gt;
| 77&lt;br /&gt;
|-&lt;br /&gt;
| Damage&lt;br /&gt;
| 34-47&lt;br /&gt;
| 36-50&lt;br /&gt;
| 38-54&lt;br /&gt;
|-&lt;br /&gt;
| Armor&lt;br /&gt;
| 101&lt;br /&gt;
| 106&lt;br /&gt;
| 115&lt;br /&gt;
|-&lt;br /&gt;
| Wrestling&lt;br /&gt;
| 114.7&lt;br /&gt;
| 120.7&lt;br /&gt;
| 130.2&lt;br /&gt;
|-&lt;br /&gt;
| Magic Resist&lt;br /&gt;
| 33.7&lt;br /&gt;
| 35.5&lt;br /&gt;
| 38.3&lt;br /&gt;
|-&lt;br /&gt;
| Poison Resist&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
|-&lt;br /&gt;
| Dispel Resist&lt;br /&gt;
| 20.0%&lt;br /&gt;
| 24.0%&lt;br /&gt;
| 30.4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Earth Elementals function as tanks against Melee creatures, due to very high Armor, high Wrestling, and high Hit Points&lt;br /&gt;
* Earth Elementals will become Rooted if they remain stationary for 10 seconds, which increases their Damage by +20% and makes them immune to any movement effects such as Knockback, Entangle, and Hinder&lt;br /&gt;
* Many of the Summoner&#039;s Tome Upgrades for Earth Elementals are geared towards survival, as they are the premier Physical Damage tank among summons&lt;br /&gt;
* Special Abilities:&lt;br /&gt;
** Rooted - Inflicts 50% of Melee Damage Taken on Attacker&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Points&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Dismissive&lt;br /&gt;
| Increases Mana Refunded from the Dispel spell to (90% * Follower&#039;s Health Remaining Percent) of initial mana spent&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| +10% Hit Points and Reduces Casting Time to 2.5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Corporeal Tether&lt;br /&gt;
| +25% Hit Points&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Hardened &lt;br /&gt;
| +5% Melee Damage and +5% Damage Resistance &lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Grounded &lt;br /&gt;
| Restores 5% of Hit Points when above 66% Health (has 30 second cooldown)&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Earthpull &lt;br /&gt;
| Adds +5% Damage and Physical Damage Resistance for each aggressed creature within 4 tiles (stackable and max +20%)&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Deep Roots &lt;br /&gt;
| +5% Damage Resistance and Rooted now inflicts 100% of Melee Damage taken onto attacker&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Slam&lt;br /&gt;
| 15% chance on melee attack to increase the attack&#039;s damage by 100% and reduce target&#039;s Accuracy by 25% for 15 seconds (stackable)&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Stonewall&lt;br /&gt;
| +10% Melee Damage and adds +10% Physical Damage Resistance for every 30 seconds alive (stackable and max +40%)&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Purge Impurities&lt;br /&gt;
| +33% Poison Resistance and restores 5% of Hit Points when below 66% Health (has 30 second cooldown)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Summon Fire Elemental===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;|[[File:summonfireele1.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Fire Elemental&amp;lt;br /&amp;gt;&lt;br /&gt;
High-Powered Ranged Spellcaster&lt;br /&gt;
|-&lt;br /&gt;
! Stats&lt;br /&gt;
! 100 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking &amp;amp; Tier 13 Eldritch&lt;br /&gt;
|-&lt;br /&gt;
| Hits&lt;br /&gt;
| 540&lt;br /&gt;
| 568&lt;br /&gt;
| 613&lt;br /&gt;
|-&lt;br /&gt;
| Dex&lt;br /&gt;
| 68&lt;br /&gt;
| 71&lt;br /&gt;
| 77&lt;br /&gt;
|-&lt;br /&gt;
| Damage&lt;br /&gt;
| 20-34&lt;br /&gt;
| 21-36&lt;br /&gt;
| 23-38&lt;br /&gt;
|-&lt;br /&gt;
| Armor&lt;br /&gt;
| 34&lt;br /&gt;
| 36&lt;br /&gt;
| 38&lt;br /&gt;
|-&lt;br /&gt;
| Wrestling&lt;br /&gt;
| 94.5&lt;br /&gt;
| 99.3&lt;br /&gt;
| 107.2&lt;br /&gt;
|-&lt;br /&gt;
| Magery&lt;br /&gt;
| 67.5&lt;br /&gt;
| 71.0 &lt;br /&gt;
| 76.6&lt;br /&gt;
|-&lt;br /&gt;
| Eval Int&lt;br /&gt;
| 101.2&lt;br /&gt;
| 106.5&lt;br /&gt;
| 114.9&lt;br /&gt;
|-&lt;br /&gt;
| Magic Resist&lt;br /&gt;
| 67.5&lt;br /&gt;
| 71.0&lt;br /&gt;
| 76.6&lt;br /&gt;
|-&lt;br /&gt;
| Poison Resist&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
|-&lt;br /&gt;
| Dispel Resist&lt;br /&gt;
| 20.0%&lt;br /&gt;
| 24.0%&lt;br /&gt;
| 30.4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Fire Elementals are geared for dealing very large amounts of DPS with spells, however they are somewhat vulnerable due to Low Hit Points and Low Wrestling&lt;br /&gt;
* Additionally, each spellcast from a Fire Elemental has a 15% chance to result in a Fireblast, which inflicts an additional (DamageMax * 1.5) Damage to the target and to all hostile creatures with 1 tile of it&lt;br /&gt;
* A good number of the Summoner&#039;s Tome Upgrades for Fire Elementals offer increased Damage, but at an offsetting cost, or are designed around the concept that Fire Elementals are expected to have a fairly short lifespan (and go out with a bang)&lt;br /&gt;
* Special Abilities:&lt;br /&gt;
** Epic Barrage - Fires projectiles at a target up to 12 tiles away, inflicting 3 hits each dealing (SpellDamageMax * 0.5) damage that ignores armor to target&lt;br /&gt;
** Prefers Spellcasting over Melee Attacks&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Points&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Dismissive&lt;br /&gt;
| Increases Mana Refunded from the Dispel spell to (90% * Follower&#039;s Health Remaining Percent) of initial mana spent&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| +10% Hit Points and Reduces Casting Time to 2.5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Corporeal Tether&lt;br /&gt;
| +25% Hit Points&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Scorched Earth&lt;br /&gt;
| Spells have a 33% chance to ignore target&#039;s magic resist&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Controlled Burn&lt;br /&gt;
| Epic Barrage damage increased by 25% and cooldown reduced by 2 seconds (stackable)&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Wildfire &lt;br /&gt;
| Spells have 15% chance to inflict an additional (SpellDamageMax * 1.0) damage that ignores armor on the target&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Fanning the Flames&lt;br /&gt;
| Epic Barrage damage increased by 33% and cooldown reduced by 3 seconds (stackable)&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Glass Cannon&lt;br /&gt;
| -33% Hit Points and +25% Spell Damage &lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Unstable Sorcery&lt;br /&gt;
| +50% Charged Spell Chance &lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Burning at Both Ends&lt;br /&gt;
| +35% Spell Damage but takes 10 damage every 15 seconds while above 25% Hit Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Summon Water Elemental===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;|[[File:summonwaterele1.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Water Elemental&amp;lt;br /&amp;gt;&lt;br /&gt;
Close-Range Spellcaster Tank with Poison Resistance, Magic Defense, and Slight Aggro Bonus&lt;br /&gt;
|-&lt;br /&gt;
! Stats&lt;br /&gt;
! 100 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking &amp;amp; Tier 13 Eldritch&lt;br /&gt;
|-&lt;br /&gt;
| Hits&lt;br /&gt;
| 675&lt;br /&gt;
| 710&lt;br /&gt;
| 766&lt;br /&gt;
|-&lt;br /&gt;
| Dex&lt;br /&gt;
| 68&lt;br /&gt;
| 71&lt;br /&gt;
| 77&lt;br /&gt;
|-&lt;br /&gt;
| Damage&lt;br /&gt;
| 20-34&lt;br /&gt;
| 21-36&lt;br /&gt;
| 23-38&lt;br /&gt;
|-&lt;br /&gt;
| Armor&lt;br /&gt;
| 68&lt;br /&gt;
| 71&lt;br /&gt;
| 77&lt;br /&gt;
|-&lt;br /&gt;
| Wrestling&lt;br /&gt;
| 101.2&lt;br /&gt;
| 106.5&lt;br /&gt;
| 114.9&lt;br /&gt;
|-&lt;br /&gt;
| Magery&lt;br /&gt;
| 67.5&lt;br /&gt;
| 71.0 &lt;br /&gt;
| 76.6&lt;br /&gt;
|-&lt;br /&gt;
| Eval Int&lt;br /&gt;
| 101.2&lt;br /&gt;
| 106.5&lt;br /&gt;
| 114.9&lt;br /&gt;
|-&lt;br /&gt;
| Magic Resist&lt;br /&gt;
| 202.5&lt;br /&gt;
| 213.0&lt;br /&gt;
| 229.8&lt;br /&gt;
|-&lt;br /&gt;
| Poison Resist&lt;br /&gt;
| 50.0%&lt;br /&gt;
| 50.0%&lt;br /&gt;
| 50.0%&lt;br /&gt;
|-&lt;br /&gt;
| Dispel Resist&lt;br /&gt;
| 20.0%&lt;br /&gt;
| 24.0%&lt;br /&gt;
| 30.4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Water Elementals excel as tanks against Spellcaster creatures due to Very High Magic Resist and also have high survivability against unique creatures due to their reduced damage from Direct Damage Abilities&lt;br /&gt;
* They are also above-average spellcasters&lt;br /&gt;
* Many of the Summoner&#039;s Tome Upgrades for Water Elementals revolve around survival against Spellcasters and mitigating non-standard damage types (Abilities / Poison / Disease)&lt;br /&gt;
* Special Abilities:&lt;br /&gt;
** Reflect - Has 15% chance to Reflect Spells&lt;br /&gt;
** Prefers Spellcasting over Melee Attacks&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Points&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Dismissive&lt;br /&gt;
| Increases Mana Refunded from the Dispel spell to (90% * Follower&#039;s Health Remaining Percent) of initial mana spent&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| +10% Hit Points and Reduces Casting Time to 2.5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Corporeal Tether&lt;br /&gt;
| +25% Hit Points&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Eldritch Essence&lt;br /&gt;
| +10% Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Deep Water&lt;br /&gt;
| Restores 5% of Hit Points when above 66% Health (has 30 second cooldown)&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Spell Siren&lt;br /&gt;
| Adds +5% Damage and Magical Damage Resistance for each aggressed creature within 8 tiles (stackable and max +20%)&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Stagnant&lt;br /&gt;
| Spells have 20% chance to reduce target&#039;s Poison Resistance by 20% for 30 seconds (stackable) and inflict Greater Poison&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Ebb and Flow&lt;br /&gt;
| Alternates every 30 seconds between providing +5% Damage Resistance (Ebb) and providing +20% Damage Resistance (Flow)&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Reflecting Pool&lt;br /&gt;
| +20% Chance to Reflect Spells&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Purification &lt;br /&gt;
| +33% Special Resistance and restores 5% of Hit Points when below 66% Health (has 30 second cooldown)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Summon Daemon===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;|[[File:summondaemon1.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Daemon&amp;lt;br /&amp;gt;&lt;br /&gt;
Close-Range Hybrid Melee/Spellcaster that increases in power with time&lt;br /&gt;
|-&lt;br /&gt;
! Stats&lt;br /&gt;
! 100 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking &amp;amp; Tier 13 Eldritch&lt;br /&gt;
|-&lt;br /&gt;
| Hits&lt;br /&gt;
| 742&lt;br /&gt;
| 781&lt;br /&gt;
| 843&lt;br /&gt;
|-&lt;br /&gt;
| Dex&lt;br /&gt;
| 101&lt;br /&gt;
| 106&lt;br /&gt;
| 115&lt;br /&gt;
|-&lt;br /&gt;
| Damage&lt;br /&gt;
| 34-47&lt;br /&gt;
| 36-50&lt;br /&gt;
| 38-54&lt;br /&gt;
|-&lt;br /&gt;
| Armor&lt;br /&gt;
| 68&lt;br /&gt;
| 71&lt;br /&gt;
| 77&lt;br /&gt;
|-&lt;br /&gt;
| Wrestling&lt;br /&gt;
| 108.0&lt;br /&gt;
| 113.6&lt;br /&gt;
| 122.5&lt;br /&gt;
|-&lt;br /&gt;
| Magery&lt;br /&gt;
| 67.5&lt;br /&gt;
| 71.0 &lt;br /&gt;
| 76.6&lt;br /&gt;
|-&lt;br /&gt;
| Eval Int&lt;br /&gt;
| 67.5&lt;br /&gt;
| 71.0 &lt;br /&gt;
| 76.6&lt;br /&gt;
|-&lt;br /&gt;
| Magic Resist&lt;br /&gt;
| 67.5&lt;br /&gt;
| 71.0&lt;br /&gt;
| 76.6&lt;br /&gt;
|-&lt;br /&gt;
| Poison Resist&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
|-&lt;br /&gt;
| Dispel Resist&lt;br /&gt;
| 20.0%&lt;br /&gt;
| 24.0%&lt;br /&gt;
| 30.4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Daemons are overall well-balanced in terms of Stats and Skills, and utilize both Melee Attacks and Spellcasts in equal measure&lt;br /&gt;
* While not as initially powerful as Air Elementals, Fire Elementals, or Energy Vortexes, a Daemon&#039;s damage dramatically increase as its Hit Points reach zero&lt;br /&gt;
* Players can take advantage of &amp;quot;redlining&amp;quot; Daemons, by keeping them wounded or even near death to achieve maximum DPS, but trying not allowing the creature to die prematurely&lt;br /&gt;
* Summoner&#039;s Tome Upgrades for Daemons often revolve around taking damage and increasing DPS from it&lt;br /&gt;
* Special Abilities:&lt;br /&gt;
** Fury - +5% Damage for every 30 seconds alive (stackable and max +25%)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Points&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Dismissive&lt;br /&gt;
| Increases Mana Refunded from the Dispel spell to (90% * Follower&#039;s Health Remaining Percent) of initial mana spent&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| +10% Hit Points and Reduces Casting Time to 2.5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Corporeal Tether&lt;br /&gt;
| +25% Hit Points&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Fiery Temper&lt;br /&gt;
| +5% Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Bloodthirsty &lt;br /&gt;
| Damage increased by 15% if target below 66% health&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Sadistic Rage&lt;br /&gt;
| Has 15% chance on melee attack or spellcast to increase Damage by 15% for 30 seconds (cannot stack)&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Greater Daemon&lt;br /&gt;
| +25% Hit Points, +33% Poison Resistance, and +33% Special Resistance&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Vengeance &lt;br /&gt;
| Damage is Increased by (Missing Health Percent * 50%)&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Daemonic Frenzy&lt;br /&gt;
| Has 15% chance on melee attack or spellcast to increase Attack Speed by 20% for 30 seconds (cannot stack)&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Growing Fury&lt;br /&gt;
| Increases Fury ability damage bonus max to +75%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Energy Vortex===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;|[[File:summonev1.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Energy Vortex&amp;lt;br /&amp;gt;&lt;br /&gt;
Berserk Melee that has player-caster synergy and burst potential&lt;br /&gt;
|-&lt;br /&gt;
! Stats&lt;br /&gt;
! 100 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking &amp;amp; Tier 13 Eldritch&lt;br /&gt;
|-&lt;br /&gt;
| Hits&lt;br /&gt;
| 810&lt;br /&gt;
| 852&lt;br /&gt;
| 919&lt;br /&gt;
|-&lt;br /&gt;
| Dex&lt;br /&gt;
| 135&lt;br /&gt;
| 142&lt;br /&gt;
| 153&lt;br /&gt;
|-&lt;br /&gt;
| Damage&lt;br /&gt;
| 34-47&lt;br /&gt;
| 36-50&lt;br /&gt;
| 38-54&lt;br /&gt;
|-&lt;br /&gt;
| Armor&lt;br /&gt;
| 68&lt;br /&gt;
| 71&lt;br /&gt;
| 77&lt;br /&gt;
|-&lt;br /&gt;
| Wrestling&lt;br /&gt;
| 114.7&lt;br /&gt;
| 120.7&lt;br /&gt;
| 130.2&lt;br /&gt;
|-&lt;br /&gt;
| Magic Resist&lt;br /&gt;
| 135.0&lt;br /&gt;
| 142.0&lt;br /&gt;
| 153.2&lt;br /&gt;
|-&lt;br /&gt;
| Poison Resist&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
|-&lt;br /&gt;
| Dispel Resist&lt;br /&gt;
| 20.0%&lt;br /&gt;
| 24.0%&lt;br /&gt;
| 30.4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Energy Vortexes are both sturdy and deal a very large amount of DPS due to very high Dex, high Damage, and high Wrestling&lt;br /&gt;
* Similar to Blade Spirits, their primary drawback is they cannot be given commands and therefore once cast, only have usefulness in the immediate area where summoned&lt;br /&gt;
* Several Summoner&#039;s Tome Upgrades for Energy Vortexes are based on the concept of &amp;quot;Linking&amp;quot; with the player caster: as the player caster spends mana, the Energy Vortex is themselves buffed and becomes more powerful for a short duration&lt;br /&gt;
* Energy Vortexes are &amp;quot;non-hostile&amp;quot; to players and tamed creatures and will never attack them&lt;br /&gt;
* Energy Vortexes are still considered &amp;quot;Berserk&amp;quot; creatures and will automatically attack any non-tamed creatures/NPCs that are grey in their perception range (players have no control over which monsters/NPCs they attack)&lt;br /&gt;
* Energy Vortexes will flag as Green to their caster/allies and Blue to other players (similar to normal pets), and while they will be considered &amp;quot;owned&amp;quot; by the caster, the caster cannot issue any commands to them&lt;br /&gt;
* In order to Release a Energy Vortex, players must cast Dispel on them or simply wait for summon duration to expire&lt;br /&gt;
* Energy Vortexes now gain all player-skill related bonuses (such as Herding Focused Aggression) that normal summons would receive (including bonuses from Aspect Gear/Mastery Chains)&lt;br /&gt;
* Energy Vortexes have boosted aggro (higher amounts than Patrol/Guarding/Attack mode-ordered tamed creatures)&lt;br /&gt;
* Special Abilities:&lt;br /&gt;
** Discharge - Every 25th melee attack made will inflict (DamageMax * 10) damage on target&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Points&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Dismissive&lt;br /&gt;
| Increases Mana Refunded from the Dispel spell to (90% * Follower&#039;s Health Remaining Percent) of initial mana spent&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| +10% Hit Points and Reduces Casting Time to 2.5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Corporeal Tether&lt;br /&gt;
| +25% Hit Points&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Kinetic&lt;br /&gt;
| +5% Accuracy and +5% Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Ethereal &lt;br /&gt;
| Each mana spent by caster adds a 0.5% chance for 30 seconds that any melee attack will ignore armor (stackable and max 50% chance)&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Abyssal Essence&lt;br /&gt;
| Discharge ability will now activate after every 20th melee hit made&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Void Strikes&lt;br /&gt;
| Each mana spent by caster increases Attack Speed and Accuracy by 0.1% for 30 seconds (stackable and max +10%)&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Feedback&lt;br /&gt;
| Discharge ability will now restore 25% Hit Points when activated&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Conduit &lt;br /&gt;
| Each mana spent by caster increases Melee Damage by 0.35% for 30 seconds (stackable and max +35%)&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Energy Surge&lt;br /&gt;
| Discharge ability will now inflict (DamageMax * 15) damage&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Eaos</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:SummonerRoles&amp;diff=11744</id>
		<title>Template:SummonerRoles</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:SummonerRoles&amp;diff=11744"/>
		<updated>2021-06-20T00:08:07Z</updated>

		<summary type="html">&lt;p&gt;Eaos: /* Summon Earth Elemental */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Blade Spirits===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |[[File:bladespirit1.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Blade Spirits&amp;lt;br /&amp;gt;&lt;br /&gt;
Mana-Efficient Melee With Reduced Aggro and Requiring 1 Control Slot&lt;br /&gt;
|-&lt;br /&gt;
! Stats&lt;br /&gt;
! 100 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking &amp;amp; Tier 13 Eldritch&lt;br /&gt;
|-&lt;br /&gt;
| Hits&lt;br /&gt;
| 405&lt;br /&gt;
| 426&lt;br /&gt;
| 460&lt;br /&gt;
|-&lt;br /&gt;
| Dex&lt;br /&gt;
| 101&lt;br /&gt;
| 106&lt;br /&gt;
| 115&lt;br /&gt;
|-&lt;br /&gt;
| Damage&lt;br /&gt;
| 20-34&lt;br /&gt;
| 21-36&lt;br /&gt;
| 23-38&lt;br /&gt;
|-&lt;br /&gt;
| Armor&lt;br /&gt;
| 68&lt;br /&gt;
| 71&lt;br /&gt;
| 77&lt;br /&gt;
|-&lt;br /&gt;
| Wrestling&lt;br /&gt;
| 101.2&lt;br /&gt;
| 106.5&lt;br /&gt;
| 114.9&lt;br /&gt;
|-&lt;br /&gt;
| Magic Resist&lt;br /&gt;
| 33.7&lt;br /&gt;
| 35.5&lt;br /&gt;
| 38.3&lt;br /&gt;
|-&lt;br /&gt;
| Poison Resist&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
|-&lt;br /&gt;
| Dispel Resist&lt;br /&gt;
| 20.0%&lt;br /&gt;
| 24.0%&lt;br /&gt;
| 30.4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Takes 1 Control Slot, but players may only have 1 Blade Spirits active at any time (Summoner&#039;s Tome experience gain rate is increased by 100% however)&lt;br /&gt;
* Has below-average Aggro compared to normal summons&lt;br /&gt;
* Their primary drawback is they cannot be given commands and therefore once cast, only have usefulness in the immediate area where summoned&lt;br /&gt;
* Blade Spirits are &amp;quot;non-hostile&amp;quot; to players and tamed creatures and will never attack them&lt;br /&gt;
* Blade Spirits are still considered &amp;quot;Berserk&amp;quot; creatures and will automatically attack any non-tamed creatures/NPCs that are grey in their perception range (players have no control over which monsters/NPCs they attack)&lt;br /&gt;
* Blade Spirits will flag as Green to their caster/allies and Blue to other players (similar to normal pets), and while they will be considered &amp;quot;owned&amp;quot; by the caster, the caster cannot issue any commands to them&lt;br /&gt;
* In order to Release a Blade Spirit, players must cast Dispel on them or simply wait for summon duration to expire&lt;br /&gt;
* Blade Spirits now gain all player-skill related bonuses (such as Herding Focused Aggression) that normal summons would receive (including bonuses from Aspect Gear/Mastery Chains)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Points&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Dismissive&lt;br /&gt;
| Increases Mana Refunded from the Dispel spell to (90% * Follower&#039;s Health Remaining Percent) of initial mana spent&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| +10% Hit Points and Reduces Casting Time to 2.5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Corporeal Tether&lt;br /&gt;
| +25% Hit Points&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Hamstring&lt;br /&gt;
| 15% Chance on melee attack to Entangle target for 6 seconds (attack inflicts +50% Damage if target was already Entangled)&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Double-Edged&lt;br /&gt;
| +10% Damage&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Dancing Blades&lt;br /&gt;
| Has 15% chance on melee attack to increase Attack Speed by 10% for 30 seconds (cannot stack)&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Precision Cuts&lt;br /&gt;
| +10% Accuracy&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Serration&lt;br /&gt;
| 25% chance on melee attack to reduce target&#039;s Armor by 25 for 15 seconds (stackable)&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Lightning Strikes&lt;br /&gt;
| +12.5% Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Razors&lt;br /&gt;
| 25% chance on melee attack to inflict 100% additional damage as Bleed damage over 15 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Summon Creature===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[[File:summoncreature.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Summon Creature&amp;lt;br /&amp;gt;&lt;br /&gt;
Variable combat style based on creature summoned&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
* Aegis Rat&lt;br /&gt;
* Black Bear&lt;br /&gt;
* Brown Bear&lt;br /&gt;
* Corpse Eater&lt;br /&gt;
* Firebat&lt;br /&gt;
* Flamehound&lt;br /&gt;
| &lt;br /&gt;
* Grizzly Bear&lt;br /&gt;
* Monitor Hatchling&lt;br /&gt;
* Polar Bear&lt;br /&gt;
* Primordial Whelp&lt;br /&gt;
* Sand Crab&lt;br /&gt;
* Shallow Water&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Points&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Dismissive&lt;br /&gt;
| Increases Mana Refunded from the Dispel spell to (90% * Follower&#039;s Health Remaining Percent) of initial mana spent&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| +10% Hit Points and Reduces Casting Time to 2.5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Corporeal Tether&lt;br /&gt;
| +25% Hit Points&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Tier 1 Creatures&lt;br /&gt;
| 25% chance creature summoned is Imp, Cave Bear, Jaguar, Searing Lizard&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Binding Ward&lt;br /&gt;
| +10% Damage Resistance&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Tier 2 Creatures&lt;br /&gt;
| 25% chance creature summoned is Cave Bat, Minion, Trapdoor Spider, Drake Whelp&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Stampede&lt;br /&gt;
| +15% Melee and Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Tier 3 Creatures&lt;br /&gt;
| 25% chance creature summoned is Searing Imp, Wolfhound, Dragon Whelp, Blood Ape&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Vitality&lt;br /&gt;
| +33% Hit Points, +25 Armor, and +50 Magic Resist&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Tier 4 Creatures&lt;br /&gt;
| 25% chance creature summoned is Fire Minion, Vampire Bat, Skulker, Molten Mongbat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Summon Air Elemental===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;|[[File:summonairele1.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Air Elemental&amp;lt;br /&amp;gt;&lt;br /&gt;
Mobile Melee with AoE Potential&lt;br /&gt;
|-&lt;br /&gt;
! Stats&lt;br /&gt;
! 100 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking &amp;amp; Tier 13 Eldritch&lt;br /&gt;
|-&lt;br /&gt;
| Hits&lt;br /&gt;
| 608&lt;br /&gt;
| 639&lt;br /&gt;
| 689&lt;br /&gt;
|-&lt;br /&gt;
| Dex&lt;br /&gt;
| 101&lt;br /&gt;
| 106&lt;br /&gt;
| 115&lt;br /&gt;
|-&lt;br /&gt;
| Damage&lt;br /&gt;
| 27-40&lt;br /&gt;
| 28-43&lt;br /&gt;
| 31-46&lt;br /&gt;
|-&lt;br /&gt;
| Armor&lt;br /&gt;
| 34&lt;br /&gt;
| 36&lt;br /&gt;
| 38&lt;br /&gt;
|-&lt;br /&gt;
| Wrestling&lt;br /&gt;
| 135.0&lt;br /&gt;
| 142.0&lt;br /&gt;
| 153.2&lt;br /&gt;
|-&lt;br /&gt;
| Magery&lt;br /&gt;
| 67.5&lt;br /&gt;
| 71.0 &lt;br /&gt;
| 76.6&lt;br /&gt;
|-&lt;br /&gt;
| Eval Int&lt;br /&gt;
| 67.5&lt;br /&gt;
| 71.0&lt;br /&gt;
| 76.6&lt;br /&gt;
|-&lt;br /&gt;
| Magic Resist&lt;br /&gt;
| 67.5&lt;br /&gt;
| 71.0&lt;br /&gt;
| 76.6&lt;br /&gt;
|-&lt;br /&gt;
| Poison Resist&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
|-&lt;br /&gt;
| Dispel Resist&lt;br /&gt;
| 20.0%&lt;br /&gt;
| 24.0%&lt;br /&gt;
| 30.4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Air Elementals are designed to deal large amounts of DPS up close and personal&lt;br /&gt;
* Air Elementals have very high Dex, very high Wrestling, and have a chance to ignore the Armor of their enemies&lt;br /&gt;
* Many of the Summoner&#039;s Tome Upgrades for Air Elementals are bonuses granted for making Melee Attacks reward aggressive playstyles&lt;br /&gt;
* Special Abilities:&lt;br /&gt;
** Updraft - Melee attacks have a 25% chance to inflict (DamageMax * 1.0) damage against an additional target within 2 tiles&lt;br /&gt;
** Charge - Teleports to a location up to 12 tiles away and inflicts (DamageMax * 0.75) damage against up to 3 targets within 1 tile (the first target hit also takes +50% damage)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Points&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Dismissive&lt;br /&gt;
| Increases Mana Refunded from the Dispel spell to (90% * Follower&#039;s Health Remaining Percent) of initial mana spent&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| +10% Hit Points and Reduces Casting Time to 2.5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Corporeal Tether&lt;br /&gt;
| +25% Hit Points&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Gust&lt;br /&gt;
| +10% Accuracy and +10% Melee Damage for 5 seconds after using Charge&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Gale&lt;br /&gt;
| Melee attacks add +4% Accuracy for 30 seconds (stackable and max +20%)&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Windshear&lt;br /&gt;
| Charge ability now has 25% chance for each target hit to take (DamageMax * 1.0) damage as Bleed damage over 15 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Tempest&lt;br /&gt;
| Melee attacks have 66% chance to ignore armor&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Cyclone&lt;br /&gt;
| Charge damage increased by 50% and ability cooldown reduced by 3 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Microburst&lt;br /&gt;
| Melee attack adds +5% Attack Speed for 30 seconds (stackable and max +25%)&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Whirlwind&lt;br /&gt;
| Updraft ability chance increases to 50% and will now hit up to 2 targets within 2 tiles of target&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Summon Earth Elemental===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;|[[File:summonearthele1.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Earth Elemental&amp;lt;br /&amp;gt;&lt;br /&gt;
Melee Tank with Bleed Resistance, Disease Resistance, and Slight Aggro Bonus&lt;br /&gt;
|-&lt;br /&gt;
! Stats&lt;br /&gt;
! 100 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking &amp;amp; Tier 13 Eldritch&lt;br /&gt;
|-&lt;br /&gt;
| Hits&lt;br /&gt;
| 800&lt;br /&gt;
| 835&lt;br /&gt;
| 891&lt;br /&gt;
|-&lt;br /&gt;
| Dex&lt;br /&gt;
| 68&lt;br /&gt;
| 71&lt;br /&gt;
| 77&lt;br /&gt;
|-&lt;br /&gt;
| Damage&lt;br /&gt;
| 34-47&lt;br /&gt;
| 36-50&lt;br /&gt;
| 38-54&lt;br /&gt;
|-&lt;br /&gt;
| Armor&lt;br /&gt;
| 101&lt;br /&gt;
| 106&lt;br /&gt;
| 115&lt;br /&gt;
|-&lt;br /&gt;
| Wrestling&lt;br /&gt;
| 114.7&lt;br /&gt;
| 120.7&lt;br /&gt;
| 130.2&lt;br /&gt;
|-&lt;br /&gt;
| Magic Resist&lt;br /&gt;
| 33.7&lt;br /&gt;
| 35.5&lt;br /&gt;
| 38.3&lt;br /&gt;
|-&lt;br /&gt;
| Poison Resist&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
|-&lt;br /&gt;
| Dispel Resist&lt;br /&gt;
| 20.0%&lt;br /&gt;
| 24.0%&lt;br /&gt;
| 30.4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Earth Elementals function as tanks against Melee creatures, due to very high Armor, high Wrestling, and high Hit Points&lt;br /&gt;
* Earth Elementals will become Rooted if they remain stationary for 10 seconds, which increases their Damage by +20% and makes them immune to any movement effects such as Knockback, Entangle, and Hinder&lt;br /&gt;
* Many of the Summoner&#039;s Tome Upgrades for Earth Elementals are geared towards survival, as they are the premier Physical Damage tank among summons&lt;br /&gt;
* Special Abilities:&lt;br /&gt;
** Rooted - Inflicts 50% of Melee Damage Taken on Attacker&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Points&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Dismissive&lt;br /&gt;
| Increases Mana Refunded from the Dispel spell to (90% * Follower&#039;s Health Remaining Percent) of initial mana spent&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| +10% Hit Points and Reduces Casting Time to 2.5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Corporeal Tether&lt;br /&gt;
| +25% Hit Points&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Hardened &lt;br /&gt;
| +5% Melee Damage and +5% Damage Resistance &lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Grounded &lt;br /&gt;
| Restores 5% of Hit Points when above 66% Health (has 30 second cooldown)&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Earthpull &lt;br /&gt;
| Adds +5% Damage and Physical Damage Resistance for each aggressed creature within 4 tiles (stackable and max +20%)&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Deep Roots &lt;br /&gt;
| +5% Damage Resistance and Rooted now inflicts 100% of Melee Damage taken onto attacker&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Slam&lt;br /&gt;
| 15% chance on melee attack to increase the attack&#039;s damage by 100% and reduce target&#039;s Accuracy by 25% for 15 seconds (stackable)&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Stonewall&lt;br /&gt;
| +10% Melee Damage and adds +10% Physical Damage Resistance for every 30 seconds alive (stackable and max +40%)&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Purge Impurities&lt;br /&gt;
| +33% Poison Resistance and restores 5% of Hit Points when below 66% Health (has 30 second cooldown)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Summon Fire Elemental===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;|[[File:summonfireele1.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Fire Elemental&amp;lt;br /&amp;gt;&lt;br /&gt;
High-Powered Ranged Spellcaster&lt;br /&gt;
|-&lt;br /&gt;
! Stats&lt;br /&gt;
! 100 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking &amp;amp; Tier 13 Eldritch&lt;br /&gt;
|-&lt;br /&gt;
| Hits&lt;br /&gt;
| 540&lt;br /&gt;
| 568&lt;br /&gt;
| 613&lt;br /&gt;
|-&lt;br /&gt;
| Dex&lt;br /&gt;
| 68&lt;br /&gt;
| 71&lt;br /&gt;
| 77&lt;br /&gt;
|-&lt;br /&gt;
| Damage&lt;br /&gt;
| 20-34&lt;br /&gt;
| 21-36&lt;br /&gt;
| 23-38&lt;br /&gt;
|-&lt;br /&gt;
| Armor&lt;br /&gt;
| 34&lt;br /&gt;
| 36&lt;br /&gt;
| 38&lt;br /&gt;
|-&lt;br /&gt;
| Wrestling&lt;br /&gt;
| 94.5&lt;br /&gt;
| 99.3&lt;br /&gt;
| 107.2&lt;br /&gt;
|-&lt;br /&gt;
| Magery&lt;br /&gt;
| 67.5&lt;br /&gt;
| 71.0 &lt;br /&gt;
| 76.6&lt;br /&gt;
|-&lt;br /&gt;
| Eval Int&lt;br /&gt;
| 101.2&lt;br /&gt;
| 106.5&lt;br /&gt;
| 114.9&lt;br /&gt;
|-&lt;br /&gt;
| Magic Resist&lt;br /&gt;
| 67.5&lt;br /&gt;
| 71.0&lt;br /&gt;
| 76.6&lt;br /&gt;
|-&lt;br /&gt;
| Poison Resist&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
|-&lt;br /&gt;
| Dispel Resist&lt;br /&gt;
| 20.0%&lt;br /&gt;
| 24.0%&lt;br /&gt;
| 30.4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Fire Elementals are geared for dealing very large amounts of DPS with spells, however they are somewhat vulnerable due to Low Hit Points and Low Wrestling&lt;br /&gt;
* Additionally, each spellcast from a Fire Elemental has a 15% chance to result in a Fireblast, which inflicts an additional (DamageMax * 1.5) Damage to the target and to all hostile creatures with 1 tile of it&lt;br /&gt;
* A good number of the Summoner&#039;s Tome Upgrades for Fire Elementals offer increased Damage, but at an offsetting cost, or are designed around the concept that Fire Elementals are expected to have a fairly short lifespan (and go out with a bang)&lt;br /&gt;
* Special Abilities:&lt;br /&gt;
** Epic Barrage - Fires projectiles at a target up to 12 tiles away, inflicting 3 hits each dealing (SpellDamageMax * 0.5) damage that ignores armor to target&lt;br /&gt;
** Prefers Spellcasting over Melee Attacks&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Points&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Dismissive&lt;br /&gt;
| Increases Mana Refunded from the Dispel spell to (90% * Follower&#039;s Health Remaining Percent) of initial mana spent&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| +10% Hit Points and Reduces Casting Time to 2.5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Corporeal Tether&lt;br /&gt;
| +25% Hit Points&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Scorched Earth&lt;br /&gt;
| Spells have a 33% chance to ignore target&#039;s magic resist&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Controlled Burn&lt;br /&gt;
| Epic Barrage damage increased by 25% and cooldown reduced by 2 seconds (stackable)&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Wildfire &lt;br /&gt;
| Spells have 15% chance to inflict an additional (SpellDamageMax * 1.0) damage that ignores armor on the target&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Fanning the Flames&lt;br /&gt;
| Epic Barrage damage increased by 33% and cooldown reduced by 3 seconds (stackable)&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Glass Cannon&lt;br /&gt;
| -33% Hit Points and +25% Spell Damage &lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Unstable Sorcery&lt;br /&gt;
| +50% Charged Spell Chance &lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Burning at Both Ends&lt;br /&gt;
| +35% Spell Damage but takes 10 damage every 15 seconds while above 25% Hit Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Summon Water Elemental===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;|[[File:summonwaterele1.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Water Elemental&amp;lt;br /&amp;gt;&lt;br /&gt;
Close-Range Spellcaster Tank with Poison Resistance, Magic Defense, and Slight Aggro Bonus&lt;br /&gt;
|-&lt;br /&gt;
! Stats&lt;br /&gt;
! 100 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking &amp;amp; Tier 13 Eldritch&lt;br /&gt;
|-&lt;br /&gt;
| Hits&lt;br /&gt;
| 675&lt;br /&gt;
| 710&lt;br /&gt;
| 766&lt;br /&gt;
|-&lt;br /&gt;
| Dex&lt;br /&gt;
| 68&lt;br /&gt;
| 71&lt;br /&gt;
| 77&lt;br /&gt;
|-&lt;br /&gt;
| Damage&lt;br /&gt;
| 20-34&lt;br /&gt;
| 21-36&lt;br /&gt;
| 23-38&lt;br /&gt;
|-&lt;br /&gt;
| Armor&lt;br /&gt;
| 68&lt;br /&gt;
| 71&lt;br /&gt;
| 77&lt;br /&gt;
|-&lt;br /&gt;
| Wrestling&lt;br /&gt;
| 101.2&lt;br /&gt;
| 106.5&lt;br /&gt;
| 114.9&lt;br /&gt;
|-&lt;br /&gt;
| Magery&lt;br /&gt;
| 67.5&lt;br /&gt;
| 71.0 &lt;br /&gt;
| 76.6&lt;br /&gt;
|-&lt;br /&gt;
| Eval Int&lt;br /&gt;
| 101.2&lt;br /&gt;
| 106.5&lt;br /&gt;
| 114.9&lt;br /&gt;
|-&lt;br /&gt;
| Magic Resist&lt;br /&gt;
| 202.5&lt;br /&gt;
| 213.0&lt;br /&gt;
| 229.8&lt;br /&gt;
|-&lt;br /&gt;
| Poison Resist&lt;br /&gt;
| 50.0%&lt;br /&gt;
| 50.0%&lt;br /&gt;
| 50.0%&lt;br /&gt;
|-&lt;br /&gt;
| Dispel Resist&lt;br /&gt;
| 20.0%&lt;br /&gt;
| 24.0%&lt;br /&gt;
| 30.4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Water Elementals excel as tanks against Spellcaster creatures due to Very High Magic Resist and also have high survivability against unique creatures due to their reduced damage from Direct Damage Abilities&lt;br /&gt;
* They are also above-average spellcasters&lt;br /&gt;
* Many of the Summoner&#039;s Tome Upgrades for Water Elementals revolve around survival against Spellcasters and mitigating non-standard damage types (Abilities / Poison / Disease)&lt;br /&gt;
* Special Abilities:&lt;br /&gt;
** Reflect - Has 15% chance to Reflect Spells&lt;br /&gt;
** Prefers Spellcasting over Melee Attacks&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Points&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Dismissive&lt;br /&gt;
| Increases Mana Refunded from the Dispel spell to (90% * Follower&#039;s Health Remaining Percent) of initial mana spent&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| +10% Hit Points and Reduces Casting Time to 2.5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Corporeal Tether&lt;br /&gt;
| +25% Hit Points&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Eldritch Essence&lt;br /&gt;
| +10% Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Deep Water&lt;br /&gt;
| Restores 5% of Hit Points when above 66% Health (has 15 second cooldown)&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Spell Siren&lt;br /&gt;
| Adds +5% Damage and Magical Damage Resistance for each aggressed creature within 8 tiles (stackable and max +20%)&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Stagnant&lt;br /&gt;
| Spells have 20% chance to reduce target&#039;s Poison Resistance by 20% for 30 seconds (stackable) and inflict Greater Poison&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Ebb and Flow&lt;br /&gt;
| Alternates every 30 seconds between providing +5% Damage Resistance (Ebb) and providing +20% Damage Resistance (Flow)&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Reflecting Pool&lt;br /&gt;
| +20% Chance to Reflect Spells&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Purification &lt;br /&gt;
| +33% Special Resistance and restores 5% of Hit Points when below 66% Health (has 15 second cooldown)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Summon Daemon===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;|[[File:summondaemon1.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Daemon&amp;lt;br /&amp;gt;&lt;br /&gt;
Close-Range Hybrid Melee/Spellcaster that increases in power with time&lt;br /&gt;
|-&lt;br /&gt;
! Stats&lt;br /&gt;
! 100 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking &amp;amp; Tier 13 Eldritch&lt;br /&gt;
|-&lt;br /&gt;
| Hits&lt;br /&gt;
| 742&lt;br /&gt;
| 781&lt;br /&gt;
| 843&lt;br /&gt;
|-&lt;br /&gt;
| Dex&lt;br /&gt;
| 101&lt;br /&gt;
| 106&lt;br /&gt;
| 115&lt;br /&gt;
|-&lt;br /&gt;
| Damage&lt;br /&gt;
| 34-47&lt;br /&gt;
| 36-50&lt;br /&gt;
| 38-54&lt;br /&gt;
|-&lt;br /&gt;
| Armor&lt;br /&gt;
| 68&lt;br /&gt;
| 71&lt;br /&gt;
| 77&lt;br /&gt;
|-&lt;br /&gt;
| Wrestling&lt;br /&gt;
| 108.0&lt;br /&gt;
| 113.6&lt;br /&gt;
| 122.5&lt;br /&gt;
|-&lt;br /&gt;
| Magery&lt;br /&gt;
| 67.5&lt;br /&gt;
| 71.0 &lt;br /&gt;
| 76.6&lt;br /&gt;
|-&lt;br /&gt;
| Eval Int&lt;br /&gt;
| 67.5&lt;br /&gt;
| 71.0 &lt;br /&gt;
| 76.6&lt;br /&gt;
|-&lt;br /&gt;
| Magic Resist&lt;br /&gt;
| 67.5&lt;br /&gt;
| 71.0&lt;br /&gt;
| 76.6&lt;br /&gt;
|-&lt;br /&gt;
| Poison Resist&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
|-&lt;br /&gt;
| Dispel Resist&lt;br /&gt;
| 20.0%&lt;br /&gt;
| 24.0%&lt;br /&gt;
| 30.4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Daemons are overall well-balanced in terms of Stats and Skills, and utilize both Melee Attacks and Spellcasts in equal measure&lt;br /&gt;
* While not as initially powerful as Air Elementals, Fire Elementals, or Energy Vortexes, a Daemon&#039;s damage dramatically increase as its Hit Points reach zero&lt;br /&gt;
* Players can take advantage of &amp;quot;redlining&amp;quot; Daemons, by keeping them wounded or even near death to achieve maximum DPS, but trying not allowing the creature to die prematurely&lt;br /&gt;
* Summoner&#039;s Tome Upgrades for Daemons often revolve around taking damage and increasing DPS from it&lt;br /&gt;
* Special Abilities:&lt;br /&gt;
** Fury - +5% Damage for every 30 seconds alive (stackable and max +25%)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Points&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Dismissive&lt;br /&gt;
| Increases Mana Refunded from the Dispel spell to (90% * Follower&#039;s Health Remaining Percent) of initial mana spent&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| +10% Hit Points and Reduces Casting Time to 2.5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Corporeal Tether&lt;br /&gt;
| +25% Hit Points&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Fiery Temper&lt;br /&gt;
| +5% Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Bloodthirsty &lt;br /&gt;
| Damage increased by 15% if target below 66% health&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Sadistic Rage&lt;br /&gt;
| Has 15% chance on melee attack or spellcast to increase Damage by 15% for 30 seconds (cannot stack)&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Greater Daemon&lt;br /&gt;
| +25% Hit Points, +33% Poison Resistance, and +33% Special Resistance&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Vengeance &lt;br /&gt;
| Damage is Increased by (Missing Health Percent * 50%)&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Daemonic Frenzy&lt;br /&gt;
| Has 15% chance on melee attack or spellcast to increase Attack Speed by 20% for 30 seconds (cannot stack)&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Growing Fury&lt;br /&gt;
| Increases Fury ability damage bonus max to +75%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Energy Vortex===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;|[[File:summonev1.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Energy Vortex&amp;lt;br /&amp;gt;&lt;br /&gt;
Berserk Melee that has player-caster synergy and burst potential&lt;br /&gt;
|-&lt;br /&gt;
! Stats&lt;br /&gt;
! 100 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking &amp;amp; Tier 13 Eldritch&lt;br /&gt;
|-&lt;br /&gt;
| Hits&lt;br /&gt;
| 810&lt;br /&gt;
| 852&lt;br /&gt;
| 919&lt;br /&gt;
|-&lt;br /&gt;
| Dex&lt;br /&gt;
| 135&lt;br /&gt;
| 142&lt;br /&gt;
| 153&lt;br /&gt;
|-&lt;br /&gt;
| Damage&lt;br /&gt;
| 34-47&lt;br /&gt;
| 36-50&lt;br /&gt;
| 38-54&lt;br /&gt;
|-&lt;br /&gt;
| Armor&lt;br /&gt;
| 68&lt;br /&gt;
| 71&lt;br /&gt;
| 77&lt;br /&gt;
|-&lt;br /&gt;
| Wrestling&lt;br /&gt;
| 114.7&lt;br /&gt;
| 120.7&lt;br /&gt;
| 130.2&lt;br /&gt;
|-&lt;br /&gt;
| Magic Resist&lt;br /&gt;
| 135.0&lt;br /&gt;
| 142.0&lt;br /&gt;
| 153.2&lt;br /&gt;
|-&lt;br /&gt;
| Poison Resist&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
|-&lt;br /&gt;
| Dispel Resist&lt;br /&gt;
| 20.0%&lt;br /&gt;
| 24.0%&lt;br /&gt;
| 30.4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Energy Vortexes are both sturdy and deal a very large amount of DPS due to very high Dex, high Damage, and high Wrestling&lt;br /&gt;
* Similar to Blade Spirits, their primary drawback is they cannot be given commands and therefore once cast, only have usefulness in the immediate area where summoned&lt;br /&gt;
* Several Summoner&#039;s Tome Upgrades for Energy Vortexes are based on the concept of &amp;quot;Linking&amp;quot; with the player caster: as the player caster spends mana, the Energy Vortex is themselves buffed and becomes more powerful for a short duration&lt;br /&gt;
* Energy Vortexes are &amp;quot;non-hostile&amp;quot; to players and tamed creatures and will never attack them&lt;br /&gt;
* Energy Vortexes are still considered &amp;quot;Berserk&amp;quot; creatures and will automatically attack any non-tamed creatures/NPCs that are grey in their perception range (players have no control over which monsters/NPCs they attack)&lt;br /&gt;
* Energy Vortexes will flag as Green to their caster/allies and Blue to other players (similar to normal pets), and while they will be considered &amp;quot;owned&amp;quot; by the caster, the caster cannot issue any commands to them&lt;br /&gt;
* In order to Release a Energy Vortex, players must cast Dispel on them or simply wait for summon duration to expire&lt;br /&gt;
* Energy Vortexes now gain all player-skill related bonuses (such as Herding Focused Aggression) that normal summons would receive (including bonuses from Aspect Gear/Mastery Chains)&lt;br /&gt;
* Energy Vortexes have boosted aggro (higher amounts than Patrol/Guarding/Attack mode-ordered tamed creatures)&lt;br /&gt;
* Special Abilities:&lt;br /&gt;
** Discharge - Every 25th melee attack made will inflict (DamageMax * 10) damage on target&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Points&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Dismissive&lt;br /&gt;
| Increases Mana Refunded from the Dispel spell to (90% * Follower&#039;s Health Remaining Percent) of initial mana spent&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| +10% Hit Points and Reduces Casting Time to 2.5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Corporeal Tether&lt;br /&gt;
| +25% Hit Points&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Kinetic&lt;br /&gt;
| +5% Accuracy and +5% Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Ethereal &lt;br /&gt;
| Each mana spent by caster adds a 0.5% chance for 30 seconds that any melee attack will ignore armor (stackable and max 50% chance)&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Abyssal Essence&lt;br /&gt;
| Discharge ability will now activate after every 20th melee hit made&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Void Strikes&lt;br /&gt;
| Each mana spent by caster increases Attack Speed and Accuracy by 0.1% for 30 seconds (stackable and max +10%)&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Feedback&lt;br /&gt;
| Discharge ability will now restore 25% Hit Points when activated&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Conduit &lt;br /&gt;
| Each mana spent by caster increases Melee Damage by 0.35% for 30 seconds (stackable and max +35%)&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Energy Surge&lt;br /&gt;
| Discharge ability will now inflict (DamageMax * 15) damage&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Eaos</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:SpellTierUpgrades&amp;diff=11743</id>
		<title>Template:SpellTierUpgrades</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:SpellTierUpgrades&amp;diff=11743"/>
		<updated>2021-06-20T00:06:08Z</updated>

		<summary type="html">&lt;p&gt;Eaos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spell&lt;br /&gt;
! Upgrade Costs&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[File:createfood.png|link=]]&amp;lt;br /&amp;gt;Create Food&amp;lt;br /&amp;gt;&lt;br /&gt;
| 1, 2, 3&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Creates a Magic Mushroom bound to caster that restores 25 * (Magery / 100) mana with a cooldown of (3 min, 2 min, 1 min) between uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:magicarrow.png|link=]]&amp;lt;br /&amp;gt;Magic Arrow&amp;lt;br /&amp;gt;&lt;br /&gt;
| 1, 2, 3&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | The first time spell is cast every (60, 40, 20) seconds its damage is increased by 300%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:harm.png|link=]]&amp;lt;br /&amp;gt;Harm&amp;lt;br /&amp;gt;&lt;br /&gt;
| 1, 2, 3&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | The first time spell is cast every (60, 40, 20) seconds its damage is increased by 200%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:cure.png|link=]]&amp;lt;br /&amp;gt;Cure&amp;lt;br /&amp;gt;&lt;br /&gt;
| 1, 2, 3&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Increases cure chance by (10%, 20%, 30%) of normal&lt;br /&gt;
|-&lt;br /&gt;
| [[File:bless.png|link=]]&amp;lt;br /&amp;gt;Bless&amp;lt;br /&amp;gt;&lt;br /&gt;
| 1, 2, 3&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Will also apply the Bless spell to up to (2, 3, 4) other friendly targets within 4 tiles of target (will prioritize player&#039;s controlled creatures first)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:fireball.png|link=]]&amp;lt;br /&amp;gt;Fireball&amp;lt;br /&amp;gt;&lt;br /&gt;
| 2, 3, 4&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | The first time spell is cast every (60, 40, 20) seconds it will inflict an additional 300% of final spell damage to target over 15 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:lightning.png|link=]]&amp;lt;br /&amp;gt;Lightning&amp;lt;br /&amp;gt;&lt;br /&gt;
| 2, 3, 4&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | The first time spell is cast every (60, 40, 20) seconds its damage is increased by 200% and will Hinder the target for 3 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:archcure.png|link=]]&amp;lt;br /&amp;gt;Arch Cure&amp;lt;br /&amp;gt;&lt;br /&gt;
| 1, 2, 3&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Increases cure chance by (10%, 20%, 30%) of normal&lt;br /&gt;
|-&lt;br /&gt;
| [[File:greaterheal.png|link=]]&amp;lt;br /&amp;gt;Greater Heal&amp;lt;br /&amp;gt;&lt;br /&gt;
| 2, 3, 4&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Heals additional (15%, 25%, 35%) of healing amount to target over 15 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:curse.png|link=]]&amp;lt;br /&amp;gt;Curse&amp;lt;br /&amp;gt;&lt;br /&gt;
| 2, 3, 4&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Spells cast by caster against target have their damage increased by (15%, 20%, 25%) for the next 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:manadrain.png|link=]]&amp;lt;br /&amp;gt;Mana Drain&amp;lt;br /&amp;gt;&lt;br /&gt;
| 3, 4, 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Increases mana refund chance (10%, 15%, 20%) for caster&#039;s hostile spells cast against target for next 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:mindblast.png|link=]]&amp;lt;br /&amp;gt;Mind Blast&amp;lt;br /&amp;gt;&lt;br /&gt;
| 3, 4, 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Increases charged spell chance by (+20%, +30%, +40%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:energybolt.png|link=]]&amp;lt;br /&amp;gt;Energy Bolt&amp;lt;br /&amp;gt;&lt;br /&gt;
| 3, 4, 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Increases the damage of the next non-Energy Bolt spell caster casts on target within 10 seconds by (15%, 25%, 35%). Cannot be stacked multiple times&lt;br /&gt;
|-&lt;br /&gt;
| [[File:explosion.png|link=]]&amp;lt;br /&amp;gt;Explosion&amp;lt;br /&amp;gt;&lt;br /&gt;
| 3, 4, 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Inflicts (30%, 40%, 50%) damage to a nearby hostile target within 2 tiles of target (Curse and Mass Curse bonuses will apply)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:masscurse.png|link=]]&amp;lt;br /&amp;gt;Mass Curse&amp;lt;br /&amp;gt;&lt;br /&gt;
| 2, 3, 4&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Spells cast by caster against targets affected have their damage increased by (15%, 20%, 25%) for the next 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:flamestrike.png|link=]]&amp;lt;br /&amp;gt;Flamestrike&amp;lt;br /&amp;gt;&lt;br /&gt;
| 3, 4, 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Inflicts an additional (15%, 25%, 35%) of final spell damage to target over 15 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:manavampire.png|link=]]&amp;lt;br /&amp;gt;Mana Vampire&amp;lt;br /&amp;gt;&lt;br /&gt;
| 3, 4, 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Increases mana refund chance by (10%, 15%, 20%) for caster&#039;s hostile spells cast against target for next 5 minutes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:resurrection.png|link=]]&amp;lt;br /&amp;gt;Resurrection&amp;lt;br /&amp;gt;&lt;br /&gt;
| 1, 2, 3&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Increases mana refund chance by (20%, 30%, 40%) and has (33%, 66%, 100%) chance to resurrect an additional friendly target within 4 tiles&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Eaos</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Weapon_and_Parry_Codex&amp;diff=11742</id>
		<title>Weapon and Parry Codex</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Weapon_and_Parry_Codex&amp;diff=11742"/>
		<updated>2021-06-20T00:01:42Z</updated>

		<summary type="html">&lt;p&gt;Eaos: /* Weapon and Shield Finishers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:PvM]][[Category:Skills]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players are able to craft Weapon and Shield Codexes with the [[Inscription]] skill&lt;br /&gt;
* Weapon Codexes are supplemental items that allow players to gain unique bonuses (via Stances/Ammunition as well as Finishers) when using Weapons against monsters (but provides no benefits towards other players)&lt;br /&gt;
* Shield Codexes are supplemental items that allow players to gain unique bonuses (via Stances as well as Finishers) when using Shields against monsters (but provides no benefits towards other players)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:codex.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Codexes==&lt;br /&gt;
* There are 4 different Weapon Codexes, with one that corresponds to each melee skill ([[Archery]], [[Fencing]], [[Mace Fighting|Macing]], and [[Swordsmanship]])&lt;br /&gt;
* Additionally, a Shield Codex is available for the [[Parrying]] skill&lt;br /&gt;
* Harpoons will be treated as belonging to the Archery skill for the purposes of Codexes&lt;br /&gt;
* Codexes are Blessed items&lt;br /&gt;
* Players can craft Weapon and Shield Codexes through the Inscription skill&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Weapon and Shield Profiles==&lt;br /&gt;
* Every individual character now has what is referred to as a Weapon and Shield Profile that is permanently stored for them for each codex skill (Archery, Fencing, Macing, Swordsmanship, and Parrying)&lt;br /&gt;
* Similar to Summoner&#039;s Tomes, players can never &amp;quot;lose&amp;quot; their Weapon and Shield Profile: the data is permanently tracked for the player even if they lose their Codex (players can simply acquire a new codex)&lt;br /&gt;
* Each Profile for a character stores data on Stances (Fencing, Macing, Swordsmanship, Shields), Ammunition (Archery), as well as data on Finishers for the character&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Weapon and Shield Stances/Ammunition==&lt;br /&gt;
* By Double-Clicking a Codex, players can launch the related Profile menu for that skill for the character&lt;br /&gt;
* On the top half of the Profile page, players will see 5 difference Stances listed (or in the case of Archery, Ammunition types)&lt;br /&gt;
* Players can click the Large Button next to each Stance/Ammunition to Activate it (which will make it appear the color green in the menu page)&lt;br /&gt;
* Players can Single-Click their Codex in their backpack to see which Stance/Ammunition they currently have Activated for that skill&lt;br /&gt;
* Players can switch between Stances/Ammunition as often as they like, however each change costs the player 5 Mana&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:codexopen.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stance/Ammunition and Weapon Finisher Effects==&lt;br /&gt;
===Archery Ammunition and Finishers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[File:icon-archery.png]]&lt;br /&gt;
Archery Ammo and Finishers&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Ammo&lt;br /&gt;
| Arcane&lt;br /&gt;
| Accuracy and Damage increased by 2.5% per rank but ammunition recovery rates are reduced by 10% per rank&lt;br /&gt;
|-&lt;br /&gt;
| Ammo&lt;br /&gt;
| Fowling&lt;br /&gt;
| Successful hits increase Damage Resistance towards target by 5% per rank for 5 seconds (does not stack)&lt;br /&gt;
|-&lt;br /&gt;
| Ammo&lt;br /&gt;
| Incendiary&lt;br /&gt;
| Deals an additional 7% of Damage per rank inflicted to a random target within 1 tile&lt;br /&gt;
|-&lt;br /&gt;
| Ammo&lt;br /&gt;
| Longshot&lt;br /&gt;
| Increases Range by (Rank / 2) rounded up, and Damage by 3% per rank&lt;br /&gt;
|-&lt;br /&gt;
| Ammo&lt;br /&gt;
| Maiming&lt;br /&gt;
| Hinder effects last 10% longer per rank and Overpowered Hinder effects deal 10% more Damage per rank&lt;br /&gt;
|-&lt;br /&gt;
| Finisher&lt;br /&gt;
| Ricochet&lt;br /&gt;
| Inflicts 250% Damage each to 3 random targets within 4 tiles of target&lt;br /&gt;
|-&lt;br /&gt;
| Finisher&lt;br /&gt;
| Pincushion&lt;br /&gt;
| Makes 8 attacks against the target, with each having a 66% hit chance to inflict 100% Damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fencing Stances and Finishers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[File:icon-fencing.png]]&lt;br /&gt;
Fencing Stances and Finishers&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Aggressive&lt;br /&gt;
| Increases Speed by 2.5% per rank but player takes 2% more Damage per rank from all sources&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Defensive&lt;br /&gt;
| Successful hits increase your Damage Resistance by 3% per rank for 5 seconds (does not stack)&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Cleave&lt;br /&gt;
| Deals an additional 8% of Damage per rank inflicted to a random target within 2 tiles&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Blackguard&lt;br /&gt;
| Successful hits have a 3% per rank chance to inflict a Disease effect on target that deals 200% Damage spread out over 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Riposte&lt;br /&gt;
| Damage increased by 1% per rank for each creature aggroed onto player up to a maximum of 10 creatures&lt;br /&gt;
|-&lt;br /&gt;
| Finisher&lt;br /&gt;
| Assassinate&lt;br /&gt;
| Inflicts (Target&#039;s Missing Hits Percent) x 6% of Damage to target&lt;br /&gt;
|-&lt;br /&gt;
| Finisher&lt;br /&gt;
| Flurry&lt;br /&gt;
| Increases Weapon Speed by 25% for 20 seconds (does not stack)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Macefighting Stances and Finishers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[File:icon-macing.png]]&lt;br /&gt;
Macefighting Stances and Finishers&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Aggressive&lt;br /&gt;
| Increases Damage by 5% per rank but player takes 2% more Damage per rank from all sources&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Defensive&lt;br /&gt;
| Successful hits increase your Damage Resistance by 3% per rank for 5 seconds (does not stack)&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Cleave&lt;br /&gt;
| Deals an additional 8% of Damage per rank inflicted to a random target within 2 tiles&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Wind Up&lt;br /&gt;
| Reduces Speed by 5% per rank but increases non-Stealthed Damage by 10% per rank&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Sunder&lt;br /&gt;
| Increases Pierce effects by an additional 5 Armor reduction per rank&lt;br /&gt;
|-&lt;br /&gt;
| Finisher&lt;br /&gt;
| Pulverize&lt;br /&gt;
| Inflicts 400% of Weapon Damage to target and applies a 5 second Hinder effect (duration scales with weapon speed)&lt;br /&gt;
|-&lt;br /&gt;
| Finisher&lt;br /&gt;
| Shatter&lt;br /&gt;
| Inflicts 250% of Damage to target. If player has any Pierce effects active on target, the effects are canceled but Damage is increased an additional 350%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Swordsmanship Stances and Finishers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[File:icon-swords.png]]&lt;br /&gt;
Swordsmanship Stances and Finishers&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Aggressive&lt;br /&gt;
| Increases Accuracy by 4% per rank but player takes 2% more Damage per rank from all sources&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Defensive&lt;br /&gt;
| Successful hits increase your Damage Resistance by 3% per rank for 5 seconds (does not stack)&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Cleave&lt;br /&gt;
| Deals an additional 8% of Damage per rank inflicted to a random target within 2 tiles&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Warrior&lt;br /&gt;
| Increases Accuracy, Defense, and Damage by 2% per rank&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Flaying&lt;br /&gt;
| Increases non-Aspect Bleed Damage by 10% per rank&lt;br /&gt;
|-&lt;br /&gt;
| Finisher&lt;br /&gt;
| Bleed Out&lt;br /&gt;
| Applies a Bleed effect equal to 500% of Damage (only receives 50% of the bonuses from Flaying stance)&lt;br /&gt;
|-&lt;br /&gt;
| Finisher&lt;br /&gt;
| Execute&lt;br /&gt;
| Inflicts 350% of Damage to target and then immediately resolves all remaining Bleed tick damage on the target that has been inflicted by the player&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shield Stances and Finishers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[File:icon-shield.png]]&lt;br /&gt;
Shield Stances and Finishers&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Shield Bash&lt;br /&gt;
| Increases Damage Resistance against player&#039;s combatant by 3% per rank and has a 4% per rank chance when hit by melee attack from combatant to Hinder them for 3 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Warding&lt;br /&gt;
| Reduces Poison, Bleed, and Disease tick damage by 8% per rank&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Testudo&lt;br /&gt;
| Damage Resistance increased by 1% per rank for each creature currently aggroed onto player up to a maximum of 10 creatures&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Mirror&lt;br /&gt;
| Has a 2% per rank chance to reflect any spells cast onto player, and reduces Spell Damage taken by 4% per rank&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Bulwark&lt;br /&gt;
| Increases Damage Resistance by 5% per rank if player has been stationary for 5 seconds or more&lt;br /&gt;
|-&lt;br /&gt;
| Finisher&lt;br /&gt;
| Last Stand&lt;br /&gt;
| Has a 5% chance per rank to reduce any damage taken to 1&lt;br /&gt;
|-&lt;br /&gt;
| Finisher&lt;br /&gt;
| Barrier&lt;br /&gt;
| Has a 10% chance per rank to reduce any Poison, Bleed, or Disease tick Damage to 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Active Weapon Stances and Shield Stances==&lt;br /&gt;
* Players are allowed to own multiple Codexes simultaneously, however they will only actively gain the benefits of Stances and Finishers from a Weapon Codex if they are currently wielding a weapon matching that codex&#039;s skill when making attacks (i.e. a player holding a Viking Sword will only gain bonuses from a Swordsmanship Codex, and not a Fencing Codex)&lt;br /&gt;
* Players can, however, gain the benefits from Stances/Finishers from a Shield codex while at the same time also receiving the benefits from another Weapon codex (if they are wielding the correct weapon for it)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stance/Ammunition Ranks==&lt;br /&gt;
* For each Stance/Ammunition, players have a Rank that ranges from 0-5, with their current Rank depicted by how many Repaired Weapon Icons are displayed (Broken Weapon Icons indicates ranks they have not yet reached)&lt;br /&gt;
* The Rank of a Stance/Ammunition will impact how powerful the effect it provides to the player is&lt;br /&gt;
* In order for players to increase their Rank for a Stance/Ammunition, they must first have it Activated (displayed in green), and then kill creatures while using that related Weapon Skill (or Shield Equipped) to earn Experience for the Stance/Ammunition&lt;br /&gt;
* As players kill creatures and gain Experience with a Stance/Ammunition activated, the Experience Progress Bar for it will fill up, and when it reaches 100%, they will increase their Rank by 1 (up to a maximum of Rank 5)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:codexweapon.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Experience Amounts==&lt;br /&gt;
* When a player kills a creature, they will earn Experience amounts equal to the gold value of the creature, with amounts adjusted based on how much of the total damage done to the creature came from that player while using the related weapon skill (or having a shield equipped in the case of Shield Stances)&lt;br /&gt;
* For instance, a player who dealt 500 damage with Swords to a creature that has 1000 hit points and is worth 500 gold, will earn 250 Experience for any Activated Swordsmanship Stance&lt;br /&gt;
* In the case of Shield Stances, players earn experience in the same way as wepaons (dealing damage) while they have a shield equipped, and players can simultaneously earn experience for a Weapon Stance as well as a Shield Stance (both will be increased by the same amount of experience)&lt;br /&gt;
&lt;br /&gt;
Experience amounts needed for each Rank are as follows:&lt;br /&gt;
** Rank 1: 20,000 Experience Needed&lt;br /&gt;
** Rank 2: 40,000 Experience Needed&lt;br /&gt;
** Rank 3: 60,000 Experience Needed&lt;br /&gt;
** Rank 4: 80,000 Experience Needed&lt;br /&gt;
** Rank 5: 100,000 Experience Needed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Required Skills and Rank Caps==&lt;br /&gt;
* In order to ensure that &amp;quot;dexers&amp;quot; are the primary beneficiaries of Weapon/Shield codexes, players will have their Max Effective Rank for Stances/Ammuntion potentially capped based several criteria&lt;br /&gt;
* If a player has less than 80 skill for the related skill of the codex (i.e Archery, Fencing, Macing, Swords, Parrying), their Effective Max Rank for it it will always be capped at 0 (meaning players will gain no benefit from those Stances/Ammunition activated)&lt;br /&gt;
* In the Profile Menu, players will see &amp;quot;X&amp;quot; symbols over ranks if that rank is temporarily unavailable to the player due to a cap&lt;br /&gt;
* Note: players will still be able to activate Stances/Ammunitions and gain Experience for them even if they currently gain no benefits from them due to an Effective Max Rank limitation&lt;br /&gt;
* These skills are considered Warrior Skills and can contribute to increasing your Max Effective Rank while they are at 80 skill or higher:&lt;br /&gt;
** [[Archery]]&lt;br /&gt;
** [[Fencing]]&lt;br /&gt;
** [[Mace Fighting]]&lt;br /&gt;
** [[Swordsmanship]]&lt;br /&gt;
** [[Parrying]]&lt;br /&gt;
** [[Tactics]]&lt;br /&gt;
** [[Anatomy]]&lt;br /&gt;
** [[Arms Lore]]&lt;br /&gt;
** [[Healing]]&lt;br /&gt;
** [[Resisting Spells]]&lt;br /&gt;
** [[Blacksmithing]]&lt;br /&gt;
** [[Carpentry]]&lt;br /&gt;
** [[Tailoring]]&lt;br /&gt;
** [[Fishing]]&lt;br /&gt;
** [[Lumberjacking]]&lt;br /&gt;
** [[Mining]]&lt;br /&gt;
** [[Hiding]]&lt;br /&gt;
** [[Stealth]]&lt;br /&gt;
** [[Alchemy]]&lt;br /&gt;
&lt;br /&gt;
==Weapon and Shield Finishers==&lt;br /&gt;
* The first time a player reaches Rank 5 for any Stance/Ammunition for a skill, they will unlock the ability to select Finishers.&lt;br /&gt;
* For weapons, Finishers are large-scale weapon hits, often with special handling, that players can randomly trigger when attacking a creature that is at 33% Hit Points or lower.&lt;br /&gt;
* For shields, Finishers are defensive measures that automatically go into effect for the player when they are at 50% Hit Points or lower.&lt;br /&gt;
* Each Skill has 2 different Finishers the player can chose from, which they can Activate by clicking the Large Button next to them.&lt;br /&gt;
* Players can click the Info button next to a Finisher to see a description of what it does.&lt;br /&gt;
* Players can switch between Finishers as often as they want.&lt;br /&gt;
* If a player has a Finisher activated, Single-Clicking a Codex will display their selected Stance/Ammunition as well as their selected Finisher.&lt;br /&gt;
&lt;br /&gt;
==Finisher Tiers and Weapon Triggering==&lt;br /&gt;
* When players first unlock Finishers for a skill, those Finishers begin at Tier 1.&lt;br /&gt;
* From that point on, whenever the player reaches Rank 5 for another Stance/Ammunition for that same skill, their Finishers for the skill are increased by an additional Tier (up to a maximum of Tier 5, since there are 5 total Stances/Ammunitions available).&lt;br /&gt;
* Similar to Stances/Ammunition, a player also has their Effective Max Tier for Finishers capped based on what warrior skills they have on their character.&lt;br /&gt;
* A player&#039;s Effective Max Tier for Finishers will match their Effective Max Rank for Stances/Ammunitions (i.e. having an Effective Max Rank for Stances/Ammunition of 3 will also result in having a Effective Max Tier of 3 for Finishers).&lt;br /&gt;
* In the Profile menu players will see any Finisher Tiers that are temporarily unavailable to them due to a skills cap displayed in white.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:codexfinisher.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Weapon Finisher Triggering==&lt;br /&gt;
* Any time a character inflicts a weapon hit on a creature that is at 33% Hit Points or lower, they will have a chance to inflict a Weapon Finisher on the target if they have one activated&lt;br /&gt;
* The chance for a Weapon Codex Finisher to trigger when a creature is below 33% health is (Tier * 3%)&lt;br /&gt;
* However, if a player has an Effective Max Tier for Finishers of 0 (due to not having proper skills on their char) they will always have a 0% chance to inflict a Weapon Finisher&lt;br /&gt;
* When a Weapon Finisher triggers, it will resolve the &amp;quot;original&amp;quot; hit as normal, and then afterwards will take that hit&#039;s damage and then use that amount as the baseline &amp;quot;Damage&amp;quot; for how much the Weapon Trigger will also inflict&lt;br /&gt;
* For example, the Ricochet Archery Finisher inflicts &amp;quot;250% damage each to 3 random targets within 4 tiles of the target&amp;quot;&lt;br /&gt;
* So a base hit of 50 damage that results in a Weapon Trigger, will first resolve 50 damage to the initial target. After which it will also inflict 50 x 2.5 = 125 Damage to 3 other randomized targets nearby (for a max total of 375 bonus damage inflicted)&lt;br /&gt;
* It should be noted that bonus damage from Aspect Weapon Specials are NOT considered to be part of the base damage of melee attacks, so will not be factored into the base damage of attack for determine base Weapon Finisher damage. Stealth Backstabs, however, WILL be considered as part of the base damage of an attack and therefore will be considered for Weapon Finisher base damage&lt;br /&gt;
&lt;br /&gt;
==Weapon Finisher Cooldowns==&lt;br /&gt;
* Against normal creatures, players are only allowed to trigger a single Weapon Finisher upon them&lt;br /&gt;
* Against Boss-Type creatures (such as a Lore Boss, Mini-Boss, Boss, Shrine Boss, Omni-Boss, Event Boss) players can trigger one Weapon Finisher onto them every 60 seconds&lt;/div&gt;</summary>
		<author><name>Eaos</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Weapon_and_Parry_Codex&amp;diff=11741</id>
		<title>Weapon and Parry Codex</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Weapon_and_Parry_Codex&amp;diff=11741"/>
		<updated>2021-06-20T00:01:01Z</updated>

		<summary type="html">&lt;p&gt;Eaos: /* Weapon Finisher Triggering */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:PvM]][[Category:Skills]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players are able to craft Weapon and Shield Codexes with the [[Inscription]] skill&lt;br /&gt;
* Weapon Codexes are supplemental items that allow players to gain unique bonuses (via Stances/Ammunition as well as Finishers) when using Weapons against monsters (but provides no benefits towards other players)&lt;br /&gt;
* Shield Codexes are supplemental items that allow players to gain unique bonuses (via Stances as well as Finishers) when using Shields against monsters (but provides no benefits towards other players)&lt;br /&gt;
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[[File:codex.png|link=]]&lt;br /&gt;
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==Codexes==&lt;br /&gt;
* There are 4 different Weapon Codexes, with one that corresponds to each melee skill ([[Archery]], [[Fencing]], [[Mace Fighting|Macing]], and [[Swordsmanship]])&lt;br /&gt;
* Additionally, a Shield Codex is available for the [[Parrying]] skill&lt;br /&gt;
* Harpoons will be treated as belonging to the Archery skill for the purposes of Codexes&lt;br /&gt;
* Codexes are Blessed items&lt;br /&gt;
* Players can craft Weapon and Shield Codexes through the Inscription skill&lt;br /&gt;
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==Weapon and Shield Profiles==&lt;br /&gt;
* Every individual character now has what is referred to as a Weapon and Shield Profile that is permanently stored for them for each codex skill (Archery, Fencing, Macing, Swordsmanship, and Parrying)&lt;br /&gt;
* Similar to Summoner&#039;s Tomes, players can never &amp;quot;lose&amp;quot; their Weapon and Shield Profile: the data is permanently tracked for the player even if they lose their Codex (players can simply acquire a new codex)&lt;br /&gt;
* Each Profile for a character stores data on Stances (Fencing, Macing, Swordsmanship, Shields), Ammunition (Archery), as well as data on Finishers for the character&lt;br /&gt;
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==Weapon and Shield Stances/Ammunition==&lt;br /&gt;
* By Double-Clicking a Codex, players can launch the related Profile menu for that skill for the character&lt;br /&gt;
* On the top half of the Profile page, players will see 5 difference Stances listed (or in the case of Archery, Ammunition types)&lt;br /&gt;
* Players can click the Large Button next to each Stance/Ammunition to Activate it (which will make it appear the color green in the menu page)&lt;br /&gt;
* Players can Single-Click their Codex in their backpack to see which Stance/Ammunition they currently have Activated for that skill&lt;br /&gt;
* Players can switch between Stances/Ammunition as often as they like, however each change costs the player 5 Mana&lt;br /&gt;
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[[File:codexopen.png|link=]]&lt;br /&gt;
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==Stance/Ammunition and Weapon Finisher Effects==&lt;br /&gt;
===Archery Ammunition and Finishers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[File:icon-archery.png]]&lt;br /&gt;
Archery Ammo and Finishers&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Ammo&lt;br /&gt;
| Arcane&lt;br /&gt;
| Accuracy and Damage increased by 2.5% per rank but ammunition recovery rates are reduced by 10% per rank&lt;br /&gt;
|-&lt;br /&gt;
| Ammo&lt;br /&gt;
| Fowling&lt;br /&gt;
| Successful hits increase Damage Resistance towards target by 5% per rank for 5 seconds (does not stack)&lt;br /&gt;
|-&lt;br /&gt;
| Ammo&lt;br /&gt;
| Incendiary&lt;br /&gt;
| Deals an additional 7% of Damage per rank inflicted to a random target within 1 tile&lt;br /&gt;
|-&lt;br /&gt;
| Ammo&lt;br /&gt;
| Longshot&lt;br /&gt;
| Increases Range by (Rank / 2) rounded up, and Damage by 3% per rank&lt;br /&gt;
|-&lt;br /&gt;
| Ammo&lt;br /&gt;
| Maiming&lt;br /&gt;
| Hinder effects last 10% longer per rank and Overpowered Hinder effects deal 10% more Damage per rank&lt;br /&gt;
|-&lt;br /&gt;
| Finisher&lt;br /&gt;
| Ricochet&lt;br /&gt;
| Inflicts 250% Damage each to 3 random targets within 4 tiles of target&lt;br /&gt;
|-&lt;br /&gt;
| Finisher&lt;br /&gt;
| Pincushion&lt;br /&gt;
| Makes 8 attacks against the target, with each having a 66% hit chance to inflict 100% Damage&lt;br /&gt;
|}&lt;br /&gt;
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===Fencing Stances and Finishers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[File:icon-fencing.png]]&lt;br /&gt;
Fencing Stances and Finishers&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Aggressive&lt;br /&gt;
| Increases Speed by 2.5% per rank but player takes 2% more Damage per rank from all sources&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Defensive&lt;br /&gt;
| Successful hits increase your Damage Resistance by 3% per rank for 5 seconds (does not stack)&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Cleave&lt;br /&gt;
| Deals an additional 8% of Damage per rank inflicted to a random target within 2 tiles&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Blackguard&lt;br /&gt;
| Successful hits have a 3% per rank chance to inflict a Disease effect on target that deals 200% Damage spread out over 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Riposte&lt;br /&gt;
| Damage increased by 1% per rank for each creature aggroed onto player up to a maximum of 10 creatures&lt;br /&gt;
|-&lt;br /&gt;
| Finisher&lt;br /&gt;
| Assassinate&lt;br /&gt;
| Inflicts (Target&#039;s Missing Hits Percent) x 6% of Damage to target&lt;br /&gt;
|-&lt;br /&gt;
| Finisher&lt;br /&gt;
| Flurry&lt;br /&gt;
| Increases Weapon Speed by 25% for 20 seconds (does not stack)&lt;br /&gt;
|}&lt;br /&gt;
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===Macefighting Stances and Finishers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[File:icon-macing.png]]&lt;br /&gt;
Macefighting Stances and Finishers&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Aggressive&lt;br /&gt;
| Increases Damage by 5% per rank but player takes 2% more Damage per rank from all sources&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Defensive&lt;br /&gt;
| Successful hits increase your Damage Resistance by 3% per rank for 5 seconds (does not stack)&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Cleave&lt;br /&gt;
| Deals an additional 8% of Damage per rank inflicted to a random target within 2 tiles&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Wind Up&lt;br /&gt;
| Reduces Speed by 5% per rank but increases non-Stealthed Damage by 10% per rank&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Sunder&lt;br /&gt;
| Increases Pierce effects by an additional 5 Armor reduction per rank&lt;br /&gt;
|-&lt;br /&gt;
| Finisher&lt;br /&gt;
| Pulverize&lt;br /&gt;
| Inflicts 400% of Weapon Damage to target and applies a 5 second Hinder effect (duration scales with weapon speed)&lt;br /&gt;
|-&lt;br /&gt;
| Finisher&lt;br /&gt;
| Shatter&lt;br /&gt;
| Inflicts 250% of Damage to target. If player has any Pierce effects active on target, the effects are canceled but Damage is increased an additional 350%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Swordsmanship Stances and Finishers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[File:icon-swords.png]]&lt;br /&gt;
Swordsmanship Stances and Finishers&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Aggressive&lt;br /&gt;
| Increases Accuracy by 4% per rank but player takes 2% more Damage per rank from all sources&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Defensive&lt;br /&gt;
| Successful hits increase your Damage Resistance by 3% per rank for 5 seconds (does not stack)&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Cleave&lt;br /&gt;
| Deals an additional 8% of Damage per rank inflicted to a random target within 2 tiles&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Warrior&lt;br /&gt;
| Increases Accuracy, Defense, and Damage by 2% per rank&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Flaying&lt;br /&gt;
| Increases non-Aspect Bleed Damage by 10% per rank&lt;br /&gt;
|-&lt;br /&gt;
| Finisher&lt;br /&gt;
| Bleed Out&lt;br /&gt;
| Applies a Bleed effect equal to 500% of Damage (only receives 50% of the bonuses from Flaying stance)&lt;br /&gt;
|-&lt;br /&gt;
| Finisher&lt;br /&gt;
| Execute&lt;br /&gt;
| Inflicts 350% of Damage to target and then immediately resolves all remaining Bleed tick damage on the target that has been inflicted by the player&lt;br /&gt;
|}&lt;br /&gt;
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===Shield Stances and Finishers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[File:icon-shield.png]]&lt;br /&gt;
Shield Stances and Finishers&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Shield Bash&lt;br /&gt;
| Increases Damage Resistance against player&#039;s combatant by 3% per rank and has a 4% per rank chance when hit by melee attack from combatant to Hinder them for 3 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Warding&lt;br /&gt;
| Reduces Poison, Bleed, and Disease tick damage by 8% per rank&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Testudo&lt;br /&gt;
| Damage Resistance increased by 1% per rank for each creature currently aggroed onto player up to a maximum of 10 creatures&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Mirror&lt;br /&gt;
| Has a 2% per rank chance to reflect any spells cast onto player, and reduces Spell Damage taken by 4% per rank&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Bulwark&lt;br /&gt;
| Increases Damage Resistance by 5% per rank if player has been stationary for 5 seconds or more&lt;br /&gt;
|-&lt;br /&gt;
| Finisher&lt;br /&gt;
| Last Stand&lt;br /&gt;
| Has a 5% chance per rank to reduce any damage taken to 1&lt;br /&gt;
|-&lt;br /&gt;
| Finisher&lt;br /&gt;
| Barrier&lt;br /&gt;
| Has a 10% chance per rank to reduce any Poison, Bleed, or Disease tick Damage to 1&lt;br /&gt;
|}&lt;br /&gt;
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==Active Weapon Stances and Shield Stances==&lt;br /&gt;
* Players are allowed to own multiple Codexes simultaneously, however they will only actively gain the benefits of Stances and Finishers from a Weapon Codex if they are currently wielding a weapon matching that codex&#039;s skill when making attacks (i.e. a player holding a Viking Sword will only gain bonuses from a Swordsmanship Codex, and not a Fencing Codex)&lt;br /&gt;
* Players can, however, gain the benefits from Stances/Finishers from a Shield codex while at the same time also receiving the benefits from another Weapon codex (if they are wielding the correct weapon for it)&lt;br /&gt;
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==Stance/Ammunition Ranks==&lt;br /&gt;
* For each Stance/Ammunition, players have a Rank that ranges from 0-5, with their current Rank depicted by how many Repaired Weapon Icons are displayed (Broken Weapon Icons indicates ranks they have not yet reached)&lt;br /&gt;
* The Rank of a Stance/Ammunition will impact how powerful the effect it provides to the player is&lt;br /&gt;
* In order for players to increase their Rank for a Stance/Ammunition, they must first have it Activated (displayed in green), and then kill creatures while using that related Weapon Skill (or Shield Equipped) to earn Experience for the Stance/Ammunition&lt;br /&gt;
* As players kill creatures and gain Experience with a Stance/Ammunition activated, the Experience Progress Bar for it will fill up, and when it reaches 100%, they will increase their Rank by 1 (up to a maximum of Rank 5)&lt;br /&gt;
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[[File:codexweapon.png|link=]]&lt;br /&gt;
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==Experience Amounts==&lt;br /&gt;
* When a player kills a creature, they will earn Experience amounts equal to the gold value of the creature, with amounts adjusted based on how much of the total damage done to the creature came from that player while using the related weapon skill (or having a shield equipped in the case of Shield Stances)&lt;br /&gt;
* For instance, a player who dealt 500 damage with Swords to a creature that has 1000 hit points and is worth 500 gold, will earn 250 Experience for any Activated Swordsmanship Stance&lt;br /&gt;
* In the case of Shield Stances, players earn experience in the same way as wepaons (dealing damage) while they have a shield equipped, and players can simultaneously earn experience for a Weapon Stance as well as a Shield Stance (both will be increased by the same amount of experience)&lt;br /&gt;
&lt;br /&gt;
Experience amounts needed for each Rank are as follows:&lt;br /&gt;
** Rank 1: 20,000 Experience Needed&lt;br /&gt;
** Rank 2: 40,000 Experience Needed&lt;br /&gt;
** Rank 3: 60,000 Experience Needed&lt;br /&gt;
** Rank 4: 80,000 Experience Needed&lt;br /&gt;
** Rank 5: 100,000 Experience Needed&lt;br /&gt;
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==Required Skills and Rank Caps==&lt;br /&gt;
* In order to ensure that &amp;quot;dexers&amp;quot; are the primary beneficiaries of Weapon/Shield codexes, players will have their Max Effective Rank for Stances/Ammuntion potentially capped based several criteria&lt;br /&gt;
* If a player has less than 80 skill for the related skill of the codex (i.e Archery, Fencing, Macing, Swords, Parrying), their Effective Max Rank for it it will always be capped at 0 (meaning players will gain no benefit from those Stances/Ammunition activated)&lt;br /&gt;
* In the Profile Menu, players will see &amp;quot;X&amp;quot; symbols over ranks if that rank is temporarily unavailable to the player due to a cap&lt;br /&gt;
* Note: players will still be able to activate Stances/Ammunitions and gain Experience for them even if they currently gain no benefits from them due to an Effective Max Rank limitation&lt;br /&gt;
* These skills are considered Warrior Skills and can contribute to increasing your Max Effective Rank while they are at 80 skill or higher:&lt;br /&gt;
** [[Archery]]&lt;br /&gt;
** [[Fencing]]&lt;br /&gt;
** [[Mace Fighting]]&lt;br /&gt;
** [[Swordsmanship]]&lt;br /&gt;
** [[Parrying]]&lt;br /&gt;
** [[Tactics]]&lt;br /&gt;
** [[Anatomy]]&lt;br /&gt;
** [[Arms Lore]]&lt;br /&gt;
** [[Healing]]&lt;br /&gt;
** [[Resisting Spells]]&lt;br /&gt;
** [[Blacksmithing]]&lt;br /&gt;
** [[Carpentry]]&lt;br /&gt;
** [[Tailoring]]&lt;br /&gt;
** [[Fishing]]&lt;br /&gt;
** [[Lumberjacking]]&lt;br /&gt;
** [[Mining]]&lt;br /&gt;
** [[Hiding]]&lt;br /&gt;
** [[Stealth]]&lt;br /&gt;
** [[Alchemy]]&lt;br /&gt;
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==Weapon and Shield Finishers==&lt;br /&gt;
* The first time a player reaches Rank 5 for any Stance/Ammunition for a skill, they will unlock the ability to select Finishers.&lt;br /&gt;
* For weapons, Finishers are large-scale weapon hits, often with special handling, that players can randomly trigger when attacking a creature that is at 33% Hit Points or lower.&lt;br /&gt;
* For shields, Finishers are defensive measures that automatically go into effect for the player when they are at 33% Hit Points or lower.&lt;br /&gt;
* Each Skill has 2 different Finishers the player can chose from, which they can Activate by clicking the Large Button next to them.&lt;br /&gt;
* Players can click the Info button next to a Finisher to see a description of what it does.&lt;br /&gt;
* Players can switch between Finishers as often as they want.&lt;br /&gt;
* If a player has a Finisher activated, Single-Clicking a Codex will display their selected Stance/Ammunition as well as their selected Finisher.&lt;br /&gt;
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==Finisher Tiers and Weapon Triggering==&lt;br /&gt;
* When players first unlock Finishers for a skill, those Finishers begin at Tier 1.&lt;br /&gt;
* From that point on, whenever the player reaches Rank 5 for another Stance/Ammunition for that same skill, their Finishers for the skill are increased by an additional Tier (up to a maximum of Tier 5, since there are 5 total Stances/Ammunitions available).&lt;br /&gt;
* Similar to Stances/Ammunition, a player also has their Effective Max Tier for Finishers capped based on what warrior skills they have on their character.&lt;br /&gt;
* A player&#039;s Effective Max Tier for Finishers will match their Effective Max Rank for Stances/Ammunitions (i.e. having an Effective Max Rank for Stances/Ammunition of 3 will also result in having a Effective Max Tier of 3 for Finishers).&lt;br /&gt;
* In the Profile menu players will see any Finisher Tiers that are temporarily unavailable to them due to a skills cap displayed in white.&lt;br /&gt;
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[[File:codexfinisher.png|link=]]&lt;br /&gt;
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==Weapon Finisher Triggering==&lt;br /&gt;
* Any time a character inflicts a weapon hit on a creature that is at 33% Hit Points or lower, they will have a chance to inflict a Weapon Finisher on the target if they have one activated&lt;br /&gt;
* The chance for a Weapon Codex Finisher to trigger when a creature is below 33% health is (Tier * 3%)&lt;br /&gt;
* However, if a player has an Effective Max Tier for Finishers of 0 (due to not having proper skills on their char) they will always have a 0% chance to inflict a Weapon Finisher&lt;br /&gt;
* When a Weapon Finisher triggers, it will resolve the &amp;quot;original&amp;quot; hit as normal, and then afterwards will take that hit&#039;s damage and then use that amount as the baseline &amp;quot;Damage&amp;quot; for how much the Weapon Trigger will also inflict&lt;br /&gt;
* For example, the Ricochet Archery Finisher inflicts &amp;quot;250% damage each to 3 random targets within 4 tiles of the target&amp;quot;&lt;br /&gt;
* So a base hit of 50 damage that results in a Weapon Trigger, will first resolve 50 damage to the initial target. After which it will also inflict 50 x 2.5 = 125 Damage to 3 other randomized targets nearby (for a max total of 375 bonus damage inflicted)&lt;br /&gt;
* It should be noted that bonus damage from Aspect Weapon Specials are NOT considered to be part of the base damage of melee attacks, so will not be factored into the base damage of attack for determine base Weapon Finisher damage. Stealth Backstabs, however, WILL be considered as part of the base damage of an attack and therefore will be considered for Weapon Finisher base damage&lt;br /&gt;
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==Weapon Finisher Cooldowns==&lt;br /&gt;
* Against normal creatures, players are only allowed to trigger a single Weapon Finisher upon them&lt;br /&gt;
* Against Boss-Type creatures (such as a Lore Boss, Mini-Boss, Boss, Shrine Boss, Omni-Boss, Event Boss) players can trigger one Weapon Finisher onto them every 60 seconds&lt;/div&gt;</summary>
		<author><name>Eaos</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Weapon_and_Parry_Codex&amp;diff=11740</id>
		<title>Weapon and Parry Codex</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Weapon_and_Parry_Codex&amp;diff=11740"/>
		<updated>2021-06-19T23:58:41Z</updated>

		<summary type="html">&lt;p&gt;Eaos: /* Macefighting Stances and Finishers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:PvM]][[Category:Skills]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players are able to craft Weapon and Shield Codexes with the [[Inscription]] skill&lt;br /&gt;
* Weapon Codexes are supplemental items that allow players to gain unique bonuses (via Stances/Ammunition as well as Finishers) when using Weapons against monsters (but provides no benefits towards other players)&lt;br /&gt;
* Shield Codexes are supplemental items that allow players to gain unique bonuses (via Stances as well as Finishers) when using Shields against monsters (but provides no benefits towards other players)&lt;br /&gt;
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&lt;br /&gt;
[[File:codex.png|link=]]&lt;br /&gt;
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==Codexes==&lt;br /&gt;
* There are 4 different Weapon Codexes, with one that corresponds to each melee skill ([[Archery]], [[Fencing]], [[Mace Fighting|Macing]], and [[Swordsmanship]])&lt;br /&gt;
* Additionally, a Shield Codex is available for the [[Parrying]] skill&lt;br /&gt;
* Harpoons will be treated as belonging to the Archery skill for the purposes of Codexes&lt;br /&gt;
* Codexes are Blessed items&lt;br /&gt;
* Players can craft Weapon and Shield Codexes through the Inscription skill&lt;br /&gt;
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==Weapon and Shield Profiles==&lt;br /&gt;
* Every individual character now has what is referred to as a Weapon and Shield Profile that is permanently stored for them for each codex skill (Archery, Fencing, Macing, Swordsmanship, and Parrying)&lt;br /&gt;
* Similar to Summoner&#039;s Tomes, players can never &amp;quot;lose&amp;quot; their Weapon and Shield Profile: the data is permanently tracked for the player even if they lose their Codex (players can simply acquire a new codex)&lt;br /&gt;
* Each Profile for a character stores data on Stances (Fencing, Macing, Swordsmanship, Shields), Ammunition (Archery), as well as data on Finishers for the character&lt;br /&gt;
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==Weapon and Shield Stances/Ammunition==&lt;br /&gt;
* By Double-Clicking a Codex, players can launch the related Profile menu for that skill for the character&lt;br /&gt;
* On the top half of the Profile page, players will see 5 difference Stances listed (or in the case of Archery, Ammunition types)&lt;br /&gt;
* Players can click the Large Button next to each Stance/Ammunition to Activate it (which will make it appear the color green in the menu page)&lt;br /&gt;
* Players can Single-Click their Codex in their backpack to see which Stance/Ammunition they currently have Activated for that skill&lt;br /&gt;
* Players can switch between Stances/Ammunition as often as they like, however each change costs the player 5 Mana&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:codexopen.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stance/Ammunition and Weapon Finisher Effects==&lt;br /&gt;
===Archery Ammunition and Finishers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[File:icon-archery.png]]&lt;br /&gt;
Archery Ammo and Finishers&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Ammo&lt;br /&gt;
| Arcane&lt;br /&gt;
| Accuracy and Damage increased by 2.5% per rank but ammunition recovery rates are reduced by 10% per rank&lt;br /&gt;
|-&lt;br /&gt;
| Ammo&lt;br /&gt;
| Fowling&lt;br /&gt;
| Successful hits increase Damage Resistance towards target by 5% per rank for 5 seconds (does not stack)&lt;br /&gt;
|-&lt;br /&gt;
| Ammo&lt;br /&gt;
| Incendiary&lt;br /&gt;
| Deals an additional 7% of Damage per rank inflicted to a random target within 1 tile&lt;br /&gt;
|-&lt;br /&gt;
| Ammo&lt;br /&gt;
| Longshot&lt;br /&gt;
| Increases Range by (Rank / 2) rounded up, and Damage by 3% per rank&lt;br /&gt;
|-&lt;br /&gt;
| Ammo&lt;br /&gt;
| Maiming&lt;br /&gt;
| Hinder effects last 10% longer per rank and Overpowered Hinder effects deal 10% more Damage per rank&lt;br /&gt;
|-&lt;br /&gt;
| Finisher&lt;br /&gt;
| Ricochet&lt;br /&gt;
| Inflicts 250% Damage each to 3 random targets within 4 tiles of target&lt;br /&gt;
|-&lt;br /&gt;
| Finisher&lt;br /&gt;
| Pincushion&lt;br /&gt;
| Makes 8 attacks against the target, with each having a 66% hit chance to inflict 100% Damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fencing Stances and Finishers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[File:icon-fencing.png]]&lt;br /&gt;
Fencing Stances and Finishers&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Aggressive&lt;br /&gt;
| Increases Speed by 2.5% per rank but player takes 2% more Damage per rank from all sources&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Defensive&lt;br /&gt;
| Successful hits increase your Damage Resistance by 3% per rank for 5 seconds (does not stack)&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Cleave&lt;br /&gt;
| Deals an additional 8% of Damage per rank inflicted to a random target within 2 tiles&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Blackguard&lt;br /&gt;
| Successful hits have a 3% per rank chance to inflict a Disease effect on target that deals 200% Damage spread out over 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Riposte&lt;br /&gt;
| Damage increased by 1% per rank for each creature aggroed onto player up to a maximum of 10 creatures&lt;br /&gt;
|-&lt;br /&gt;
| Finisher&lt;br /&gt;
| Assassinate&lt;br /&gt;
| Inflicts (Target&#039;s Missing Hits Percent) x 6% of Damage to target&lt;br /&gt;
|-&lt;br /&gt;
| Finisher&lt;br /&gt;
| Flurry&lt;br /&gt;
| Increases Weapon Speed by 25% for 20 seconds (does not stack)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Macefighting Stances and Finishers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[File:icon-macing.png]]&lt;br /&gt;
Macefighting Stances and Finishers&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Aggressive&lt;br /&gt;
| Increases Damage by 5% per rank but player takes 2% more Damage per rank from all sources&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Defensive&lt;br /&gt;
| Successful hits increase your Damage Resistance by 3% per rank for 5 seconds (does not stack)&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Cleave&lt;br /&gt;
| Deals an additional 8% of Damage per rank inflicted to a random target within 2 tiles&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Wind Up&lt;br /&gt;
| Reduces Speed by 5% per rank but increases non-Stealthed Damage by 10% per rank&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Sunder&lt;br /&gt;
| Increases Pierce effects by an additional 5 Armor reduction per rank&lt;br /&gt;
|-&lt;br /&gt;
| Finisher&lt;br /&gt;
| Pulverize&lt;br /&gt;
| Inflicts 400% of Weapon Damage to target and applies a 5 second Hinder effect (duration scales with weapon speed)&lt;br /&gt;
|-&lt;br /&gt;
| Finisher&lt;br /&gt;
| Shatter&lt;br /&gt;
| Inflicts 250% of Damage to target. If player has any Pierce effects active on target, the effects are canceled but Damage is increased an additional 350%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Swordsmanship Stances and Finishers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[File:icon-swords.png]]&lt;br /&gt;
Swordsmanship Stances and Finishers&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Aggressive&lt;br /&gt;
| Increases Accuracy by 4% per rank but player takes 2% more Damage per rank from all sources&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Defensive&lt;br /&gt;
| Successful hits increase your Damage Resistance by 3% per rank for 5 seconds (does not stack)&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Cleave&lt;br /&gt;
| Deals an additional 8% of Damage per rank inflicted to a random target within 2 tiles&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Warrior&lt;br /&gt;
| Increases Accuracy, Defense, and Damage by 2% per rank&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Flaying&lt;br /&gt;
| Increases non-Aspect Bleed Damage by 10% per rank&lt;br /&gt;
|-&lt;br /&gt;
| Finisher&lt;br /&gt;
| Bleed Out&lt;br /&gt;
| Applies a Bleed effect equal to 500% of Damage (only receives 50% of the bonuses from Flaying stance)&lt;br /&gt;
|-&lt;br /&gt;
| Finisher&lt;br /&gt;
| Execute&lt;br /&gt;
| Inflicts 350% of Damage to target and then immediately resolves all remaining Bleed tick damage on the target that has been inflicted by the player&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shield Stances and Finishers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[File:icon-shield.png]]&lt;br /&gt;
Shield Stances and Finishers&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Shield Bash&lt;br /&gt;
| Increases Damage Resistance against player&#039;s combatant by 3% per rank and has a 4% per rank chance when hit by melee attack from combatant to Hinder them for 3 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Warding&lt;br /&gt;
| Reduces Poison, Bleed, and Disease tick damage by 8% per rank&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Testudo&lt;br /&gt;
| Damage Resistance increased by 1% per rank for each creature currently aggroed onto player up to a maximum of 10 creatures&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Mirror&lt;br /&gt;
| Has a 2% per rank chance to reflect any spells cast onto player, and reduces Spell Damage taken by 4% per rank&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Bulwark&lt;br /&gt;
| Increases Damage Resistance by 5% per rank if player has been stationary for 5 seconds or more&lt;br /&gt;
|-&lt;br /&gt;
| Finisher&lt;br /&gt;
| Last Stand&lt;br /&gt;
| Has a 5% chance per rank to reduce any damage taken to 1&lt;br /&gt;
|-&lt;br /&gt;
| Finisher&lt;br /&gt;
| Barrier&lt;br /&gt;
| Has a 10% chance per rank to reduce any Poison, Bleed, or Disease tick Damage to 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Active Weapon Stances and Shield Stances==&lt;br /&gt;
* Players are allowed to own multiple Codexes simultaneously, however they will only actively gain the benefits of Stances and Finishers from a Weapon Codex if they are currently wielding a weapon matching that codex&#039;s skill when making attacks (i.e. a player holding a Viking Sword will only gain bonuses from a Swordsmanship Codex, and not a Fencing Codex)&lt;br /&gt;
* Players can, however, gain the benefits from Stances/Finishers from a Shield codex while at the same time also receiving the benefits from another Weapon codex (if they are wielding the correct weapon for it)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stance/Ammunition Ranks==&lt;br /&gt;
* For each Stance/Ammunition, players have a Rank that ranges from 0-5, with their current Rank depicted by how many Repaired Weapon Icons are displayed (Broken Weapon Icons indicates ranks they have not yet reached)&lt;br /&gt;
* The Rank of a Stance/Ammunition will impact how powerful the effect it provides to the player is&lt;br /&gt;
* In order for players to increase their Rank for a Stance/Ammunition, they must first have it Activated (displayed in green), and then kill creatures while using that related Weapon Skill (or Shield Equipped) to earn Experience for the Stance/Ammunition&lt;br /&gt;
* As players kill creatures and gain Experience with a Stance/Ammunition activated, the Experience Progress Bar for it will fill up, and when it reaches 100%, they will increase their Rank by 1 (up to a maximum of Rank 5)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:codexweapon.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Experience Amounts==&lt;br /&gt;
* When a player kills a creature, they will earn Experience amounts equal to the gold value of the creature, with amounts adjusted based on how much of the total damage done to the creature came from that player while using the related weapon skill (or having a shield equipped in the case of Shield Stances)&lt;br /&gt;
* For instance, a player who dealt 500 damage with Swords to a creature that has 1000 hit points and is worth 500 gold, will earn 250 Experience for any Activated Swordsmanship Stance&lt;br /&gt;
* In the case of Shield Stances, players earn experience in the same way as wepaons (dealing damage) while they have a shield equipped, and players can simultaneously earn experience for a Weapon Stance as well as a Shield Stance (both will be increased by the same amount of experience)&lt;br /&gt;
&lt;br /&gt;
Experience amounts needed for each Rank are as follows:&lt;br /&gt;
** Rank 1: 20,000 Experience Needed&lt;br /&gt;
** Rank 2: 40,000 Experience Needed&lt;br /&gt;
** Rank 3: 60,000 Experience Needed&lt;br /&gt;
** Rank 4: 80,000 Experience Needed&lt;br /&gt;
** Rank 5: 100,000 Experience Needed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Required Skills and Rank Caps==&lt;br /&gt;
* In order to ensure that &amp;quot;dexers&amp;quot; are the primary beneficiaries of Weapon/Shield codexes, players will have their Max Effective Rank for Stances/Ammuntion potentially capped based several criteria&lt;br /&gt;
* If a player has less than 80 skill for the related skill of the codex (i.e Archery, Fencing, Macing, Swords, Parrying), their Effective Max Rank for it it will always be capped at 0 (meaning players will gain no benefit from those Stances/Ammunition activated)&lt;br /&gt;
* In the Profile Menu, players will see &amp;quot;X&amp;quot; symbols over ranks if that rank is temporarily unavailable to the player due to a cap&lt;br /&gt;
* Note: players will still be able to activate Stances/Ammunitions and gain Experience for them even if they currently gain no benefits from them due to an Effective Max Rank limitation&lt;br /&gt;
* These skills are considered Warrior Skills and can contribute to increasing your Max Effective Rank while they are at 80 skill or higher:&lt;br /&gt;
** [[Archery]]&lt;br /&gt;
** [[Fencing]]&lt;br /&gt;
** [[Mace Fighting]]&lt;br /&gt;
** [[Swordsmanship]]&lt;br /&gt;
** [[Parrying]]&lt;br /&gt;
** [[Tactics]]&lt;br /&gt;
** [[Anatomy]]&lt;br /&gt;
** [[Arms Lore]]&lt;br /&gt;
** [[Healing]]&lt;br /&gt;
** [[Resisting Spells]]&lt;br /&gt;
** [[Blacksmithing]]&lt;br /&gt;
** [[Carpentry]]&lt;br /&gt;
** [[Tailoring]]&lt;br /&gt;
** [[Fishing]]&lt;br /&gt;
** [[Lumberjacking]]&lt;br /&gt;
** [[Mining]]&lt;br /&gt;
** [[Hiding]]&lt;br /&gt;
** [[Stealth]]&lt;br /&gt;
** [[Alchemy]]&lt;br /&gt;
&lt;br /&gt;
==Weapon and Shield Finishers==&lt;br /&gt;
* The first time a player reaches Rank 5 for any Stance/Ammunition for a skill, they will unlock the ability to select Finishers.&lt;br /&gt;
* For weapons, Finishers are large-scale weapon hits, often with special handling, that players can randomly trigger when attacking a creature that is at 33% Hit Points or lower.&lt;br /&gt;
* For shields, Finishers are defensive measures that automatically go into effect for the player when they are at 33% Hit Points or lower.&lt;br /&gt;
* Each Skill has 2 different Finishers the player can chose from, which they can Activate by clicking the Large Button next to them.&lt;br /&gt;
* Players can click the Info button next to a Finisher to see a description of what it does.&lt;br /&gt;
* Players can switch between Finishers as often as they want.&lt;br /&gt;
* If a player has a Finisher activated, Single-Clicking a Codex will display their selected Stance/Ammunition as well as their selected Finisher.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Finisher Tiers and Weapon Triggering==&lt;br /&gt;
* When players first unlock Finishers for a skill, those Finishers begin at Tier 1.&lt;br /&gt;
* From that point on, whenever the player reaches Rank 5 for another Stance/Ammunition for that same skill, their Finishers for the skill are increased by an additional Tier (up to a maximum of Tier 5, since there are 5 total Stances/Ammunitions available).&lt;br /&gt;
* Similar to Stances/Ammunition, a player also has their Effective Max Tier for Finishers capped based on what warrior skills they have on their character.&lt;br /&gt;
* A player&#039;s Effective Max Tier for Finishers will match their Effective Max Rank for Stances/Ammunitions (i.e. having an Effective Max Rank for Stances/Ammunition of 3 will also result in having a Effective Max Tier of 3 for Finishers).&lt;br /&gt;
* In the Profile menu players will see any Finisher Tiers that are temporarily unavailable to them due to a skills cap displayed in white.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:codexfinisher.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Weapon Finisher Triggering==&lt;br /&gt;
* Any time a character inflicts a weapon hit on a creature that is at 33% Hit Points or lower, they will have a chance to inflict a Weapon Finisher on the target if they have one activated&lt;br /&gt;
* The chance to inflict a Weapon Finisher is (10% + (1% x Tier Level))&lt;br /&gt;
* However, if a player has an Effective Max Tier for Finishers of 0 (due to not having proper skills on their char) they will always have a 0% chance to inflict a Weapon Finisher&lt;br /&gt;
* When a Weapon Finisher triggers, it will resolve the &amp;quot;original&amp;quot; hit as normal, and then afterwards will take that hit&#039;s damage and then use that amount as the baseline &amp;quot;Damage&amp;quot; for how much the Weapon Trigger will also inflict&lt;br /&gt;
* For example, the Ricochet Archery Finisher inflicts &amp;quot;250% damage each to 3 random targets within 4 tiles of the target&amp;quot;&lt;br /&gt;
* So a base hit of 50 damage that results in a Weapon Trigger, will first resolve 50 damage to the initial target. After which it will also inflict 50 x 2.5 = 125 Damage to 3 other randomized targets nearby (for a max total of 375 bonus damage inflicted)&lt;br /&gt;
* It should be noted that bonus damage from Aspect Weapon Specials are NOT considered to be part of the base damage of melee attacks, so will not be factored into the base damage of attack for determine base Weapon Finisher damage. Stealth Backstabs, however, WILL be considered as part of the base damage of an attack and therefore will be considered for Weapon Finisher base damage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Weapon Finisher Cooldowns==&lt;br /&gt;
* Against normal creatures, players are only allowed to trigger a single Weapon Finisher upon them&lt;br /&gt;
* Against Boss-Type creatures (such as a Lore Boss, Mini-Boss, Boss, Shrine Boss, Omni-Boss, Event Boss) players can trigger one Weapon Finisher onto them every 60 seconds&lt;/div&gt;</summary>
		<author><name>Eaos</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Weapon_and_Parry_Codex&amp;diff=11739</id>
		<title>Weapon and Parry Codex</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Weapon_and_Parry_Codex&amp;diff=11739"/>
		<updated>2021-06-19T23:58:24Z</updated>

		<summary type="html">&lt;p&gt;Eaos: /* Fencing Stances and Finishers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:PvM]][[Category:Skills]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players are able to craft Weapon and Shield Codexes with the [[Inscription]] skill&lt;br /&gt;
* Weapon Codexes are supplemental items that allow players to gain unique bonuses (via Stances/Ammunition as well as Finishers) when using Weapons against monsters (but provides no benefits towards other players)&lt;br /&gt;
* Shield Codexes are supplemental items that allow players to gain unique bonuses (via Stances as well as Finishers) when using Shields against monsters (but provides no benefits towards other players)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:codex.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Codexes==&lt;br /&gt;
* There are 4 different Weapon Codexes, with one that corresponds to each melee skill ([[Archery]], [[Fencing]], [[Mace Fighting|Macing]], and [[Swordsmanship]])&lt;br /&gt;
* Additionally, a Shield Codex is available for the [[Parrying]] skill&lt;br /&gt;
* Harpoons will be treated as belonging to the Archery skill for the purposes of Codexes&lt;br /&gt;
* Codexes are Blessed items&lt;br /&gt;
* Players can craft Weapon and Shield Codexes through the Inscription skill&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Weapon and Shield Profiles==&lt;br /&gt;
* Every individual character now has what is referred to as a Weapon and Shield Profile that is permanently stored for them for each codex skill (Archery, Fencing, Macing, Swordsmanship, and Parrying)&lt;br /&gt;
* Similar to Summoner&#039;s Tomes, players can never &amp;quot;lose&amp;quot; their Weapon and Shield Profile: the data is permanently tracked for the player even if they lose their Codex (players can simply acquire a new codex)&lt;br /&gt;
* Each Profile for a character stores data on Stances (Fencing, Macing, Swordsmanship, Shields), Ammunition (Archery), as well as data on Finishers for the character&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Weapon and Shield Stances/Ammunition==&lt;br /&gt;
* By Double-Clicking a Codex, players can launch the related Profile menu for that skill for the character&lt;br /&gt;
* On the top half of the Profile page, players will see 5 difference Stances listed (or in the case of Archery, Ammunition types)&lt;br /&gt;
* Players can click the Large Button next to each Stance/Ammunition to Activate it (which will make it appear the color green in the menu page)&lt;br /&gt;
* Players can Single-Click their Codex in their backpack to see which Stance/Ammunition they currently have Activated for that skill&lt;br /&gt;
* Players can switch between Stances/Ammunition as often as they like, however each change costs the player 5 Mana&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:codexopen.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stance/Ammunition and Weapon Finisher Effects==&lt;br /&gt;
===Archery Ammunition and Finishers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[File:icon-archery.png]]&lt;br /&gt;
Archery Ammo and Finishers&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Ammo&lt;br /&gt;
| Arcane&lt;br /&gt;
| Accuracy and Damage increased by 2.5% per rank but ammunition recovery rates are reduced by 10% per rank&lt;br /&gt;
|-&lt;br /&gt;
| Ammo&lt;br /&gt;
| Fowling&lt;br /&gt;
| Successful hits increase Damage Resistance towards target by 5% per rank for 5 seconds (does not stack)&lt;br /&gt;
|-&lt;br /&gt;
| Ammo&lt;br /&gt;
| Incendiary&lt;br /&gt;
| Deals an additional 7% of Damage per rank inflicted to a random target within 1 tile&lt;br /&gt;
|-&lt;br /&gt;
| Ammo&lt;br /&gt;
| Longshot&lt;br /&gt;
| Increases Range by (Rank / 2) rounded up, and Damage by 3% per rank&lt;br /&gt;
|-&lt;br /&gt;
| Ammo&lt;br /&gt;
| Maiming&lt;br /&gt;
| Hinder effects last 10% longer per rank and Overpowered Hinder effects deal 10% more Damage per rank&lt;br /&gt;
|-&lt;br /&gt;
| Finisher&lt;br /&gt;
| Ricochet&lt;br /&gt;
| Inflicts 250% Damage each to 3 random targets within 4 tiles of target&lt;br /&gt;
|-&lt;br /&gt;
| Finisher&lt;br /&gt;
| Pincushion&lt;br /&gt;
| Makes 8 attacks against the target, with each having a 66% hit chance to inflict 100% Damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fencing Stances and Finishers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[File:icon-fencing.png]]&lt;br /&gt;
Fencing Stances and Finishers&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Aggressive&lt;br /&gt;
| Increases Speed by 2.5% per rank but player takes 2% more Damage per rank from all sources&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Defensive&lt;br /&gt;
| Successful hits increase your Damage Resistance by 3% per rank for 5 seconds (does not stack)&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Cleave&lt;br /&gt;
| Deals an additional 8% of Damage per rank inflicted to a random target within 2 tiles&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Blackguard&lt;br /&gt;
| Successful hits have a 3% per rank chance to inflict a Disease effect on target that deals 200% Damage spread out over 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Riposte&lt;br /&gt;
| Damage increased by 1% per rank for each creature aggroed onto player up to a maximum of 10 creatures&lt;br /&gt;
|-&lt;br /&gt;
| Finisher&lt;br /&gt;
| Assassinate&lt;br /&gt;
| Inflicts (Target&#039;s Missing Hits Percent) x 6% of Damage to target&lt;br /&gt;
|-&lt;br /&gt;
| Finisher&lt;br /&gt;
| Flurry&lt;br /&gt;
| Increases Weapon Speed by 25% for 20 seconds (does not stack)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Macefighting Stances and Finishers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[File:icon-macing.png]]&lt;br /&gt;
Macefighting Stances and Finishers&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Aggressive&lt;br /&gt;
| Increases Damage by 5% per rank but player takes 2% more Damage per rank from all sources&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Defensive&lt;br /&gt;
| Successful hits increase your Damage Resistance by 3% per rank for 5 seconds (does not stack)&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Cleave&lt;br /&gt;
| Deals an additional 7% of Damage per rank inflicted to a random target within 1 tile&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Wind Up&lt;br /&gt;
| Reduces Speed by 5% per rank but increases non-Stealthed Damage by 10% per rank&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Sunder&lt;br /&gt;
| Increases Pierce effects by an additional 5 Armor reduction per rank&lt;br /&gt;
|-&lt;br /&gt;
| Finisher&lt;br /&gt;
| Pulverize&lt;br /&gt;
| Inflicts 400% of Weapon Damage to target and applies a 5 second Hinder effect (duration scales with weapon speed)&lt;br /&gt;
|-&lt;br /&gt;
| Finisher&lt;br /&gt;
| Shatter&lt;br /&gt;
| Inflicts 250% of Damage to target. If player has any Pierce effects active on target, the effects are canceled but Damage is increased an additional 350%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Swordsmanship Stances and Finishers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[File:icon-swords.png]]&lt;br /&gt;
Swordsmanship Stances and Finishers&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Aggressive&lt;br /&gt;
| Increases Accuracy by 4% per rank but player takes 2% more Damage per rank from all sources&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Defensive&lt;br /&gt;
| Successful hits increase your Damage Resistance by 3% per rank for 5 seconds (does not stack)&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Cleave&lt;br /&gt;
| Deals an additional 8% of Damage per rank inflicted to a random target within 2 tiles&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Warrior&lt;br /&gt;
| Increases Accuracy, Defense, and Damage by 2% per rank&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Flaying&lt;br /&gt;
| Increases non-Aspect Bleed Damage by 10% per rank&lt;br /&gt;
|-&lt;br /&gt;
| Finisher&lt;br /&gt;
| Bleed Out&lt;br /&gt;
| Applies a Bleed effect equal to 500% of Damage (only receives 50% of the bonuses from Flaying stance)&lt;br /&gt;
|-&lt;br /&gt;
| Finisher&lt;br /&gt;
| Execute&lt;br /&gt;
| Inflicts 350% of Damage to target and then immediately resolves all remaining Bleed tick damage on the target that has been inflicted by the player&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shield Stances and Finishers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[File:icon-shield.png]]&lt;br /&gt;
Shield Stances and Finishers&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Shield Bash&lt;br /&gt;
| Increases Damage Resistance against player&#039;s combatant by 3% per rank and has a 4% per rank chance when hit by melee attack from combatant to Hinder them for 3 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Warding&lt;br /&gt;
| Reduces Poison, Bleed, and Disease tick damage by 8% per rank&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Testudo&lt;br /&gt;
| Damage Resistance increased by 1% per rank for each creature currently aggroed onto player up to a maximum of 10 creatures&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Mirror&lt;br /&gt;
| Has a 2% per rank chance to reflect any spells cast onto player, and reduces Spell Damage taken by 4% per rank&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Bulwark&lt;br /&gt;
| Increases Damage Resistance by 5% per rank if player has been stationary for 5 seconds or more&lt;br /&gt;
|-&lt;br /&gt;
| Finisher&lt;br /&gt;
| Last Stand&lt;br /&gt;
| Has a 5% chance per rank to reduce any damage taken to 1&lt;br /&gt;
|-&lt;br /&gt;
| Finisher&lt;br /&gt;
| Barrier&lt;br /&gt;
| Has a 10% chance per rank to reduce any Poison, Bleed, or Disease tick Damage to 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Active Weapon Stances and Shield Stances==&lt;br /&gt;
* Players are allowed to own multiple Codexes simultaneously, however they will only actively gain the benefits of Stances and Finishers from a Weapon Codex if they are currently wielding a weapon matching that codex&#039;s skill when making attacks (i.e. a player holding a Viking Sword will only gain bonuses from a Swordsmanship Codex, and not a Fencing Codex)&lt;br /&gt;
* Players can, however, gain the benefits from Stances/Finishers from a Shield codex while at the same time also receiving the benefits from another Weapon codex (if they are wielding the correct weapon for it)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stance/Ammunition Ranks==&lt;br /&gt;
* For each Stance/Ammunition, players have a Rank that ranges from 0-5, with their current Rank depicted by how many Repaired Weapon Icons are displayed (Broken Weapon Icons indicates ranks they have not yet reached)&lt;br /&gt;
* The Rank of a Stance/Ammunition will impact how powerful the effect it provides to the player is&lt;br /&gt;
* In order for players to increase their Rank for a Stance/Ammunition, they must first have it Activated (displayed in green), and then kill creatures while using that related Weapon Skill (or Shield Equipped) to earn Experience for the Stance/Ammunition&lt;br /&gt;
* As players kill creatures and gain Experience with a Stance/Ammunition activated, the Experience Progress Bar for it will fill up, and when it reaches 100%, they will increase their Rank by 1 (up to a maximum of Rank 5)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:codexweapon.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Experience Amounts==&lt;br /&gt;
* When a player kills a creature, they will earn Experience amounts equal to the gold value of the creature, with amounts adjusted based on how much of the total damage done to the creature came from that player while using the related weapon skill (or having a shield equipped in the case of Shield Stances)&lt;br /&gt;
* For instance, a player who dealt 500 damage with Swords to a creature that has 1000 hit points and is worth 500 gold, will earn 250 Experience for any Activated Swordsmanship Stance&lt;br /&gt;
* In the case of Shield Stances, players earn experience in the same way as wepaons (dealing damage) while they have a shield equipped, and players can simultaneously earn experience for a Weapon Stance as well as a Shield Stance (both will be increased by the same amount of experience)&lt;br /&gt;
&lt;br /&gt;
Experience amounts needed for each Rank are as follows:&lt;br /&gt;
** Rank 1: 20,000 Experience Needed&lt;br /&gt;
** Rank 2: 40,000 Experience Needed&lt;br /&gt;
** Rank 3: 60,000 Experience Needed&lt;br /&gt;
** Rank 4: 80,000 Experience Needed&lt;br /&gt;
** Rank 5: 100,000 Experience Needed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Required Skills and Rank Caps==&lt;br /&gt;
* In order to ensure that &amp;quot;dexers&amp;quot; are the primary beneficiaries of Weapon/Shield codexes, players will have their Max Effective Rank for Stances/Ammuntion potentially capped based several criteria&lt;br /&gt;
* If a player has less than 80 skill for the related skill of the codex (i.e Archery, Fencing, Macing, Swords, Parrying), their Effective Max Rank for it it will always be capped at 0 (meaning players will gain no benefit from those Stances/Ammunition activated)&lt;br /&gt;
* In the Profile Menu, players will see &amp;quot;X&amp;quot; symbols over ranks if that rank is temporarily unavailable to the player due to a cap&lt;br /&gt;
* Note: players will still be able to activate Stances/Ammunitions and gain Experience for them even if they currently gain no benefits from them due to an Effective Max Rank limitation&lt;br /&gt;
* These skills are considered Warrior Skills and can contribute to increasing your Max Effective Rank while they are at 80 skill or higher:&lt;br /&gt;
** [[Archery]]&lt;br /&gt;
** [[Fencing]]&lt;br /&gt;
** [[Mace Fighting]]&lt;br /&gt;
** [[Swordsmanship]]&lt;br /&gt;
** [[Parrying]]&lt;br /&gt;
** [[Tactics]]&lt;br /&gt;
** [[Anatomy]]&lt;br /&gt;
** [[Arms Lore]]&lt;br /&gt;
** [[Healing]]&lt;br /&gt;
** [[Resisting Spells]]&lt;br /&gt;
** [[Blacksmithing]]&lt;br /&gt;
** [[Carpentry]]&lt;br /&gt;
** [[Tailoring]]&lt;br /&gt;
** [[Fishing]]&lt;br /&gt;
** [[Lumberjacking]]&lt;br /&gt;
** [[Mining]]&lt;br /&gt;
** [[Hiding]]&lt;br /&gt;
** [[Stealth]]&lt;br /&gt;
** [[Alchemy]]&lt;br /&gt;
&lt;br /&gt;
==Weapon and Shield Finishers==&lt;br /&gt;
* The first time a player reaches Rank 5 for any Stance/Ammunition for a skill, they will unlock the ability to select Finishers.&lt;br /&gt;
* For weapons, Finishers are large-scale weapon hits, often with special handling, that players can randomly trigger when attacking a creature that is at 33% Hit Points or lower.&lt;br /&gt;
* For shields, Finishers are defensive measures that automatically go into effect for the player when they are at 33% Hit Points or lower.&lt;br /&gt;
* Each Skill has 2 different Finishers the player can chose from, which they can Activate by clicking the Large Button next to them.&lt;br /&gt;
* Players can click the Info button next to a Finisher to see a description of what it does.&lt;br /&gt;
* Players can switch between Finishers as often as they want.&lt;br /&gt;
* If a player has a Finisher activated, Single-Clicking a Codex will display their selected Stance/Ammunition as well as their selected Finisher.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Finisher Tiers and Weapon Triggering==&lt;br /&gt;
* When players first unlock Finishers for a skill, those Finishers begin at Tier 1.&lt;br /&gt;
* From that point on, whenever the player reaches Rank 5 for another Stance/Ammunition for that same skill, their Finishers for the skill are increased by an additional Tier (up to a maximum of Tier 5, since there are 5 total Stances/Ammunitions available).&lt;br /&gt;
* Similar to Stances/Ammunition, a player also has their Effective Max Tier for Finishers capped based on what warrior skills they have on their character.&lt;br /&gt;
* A player&#039;s Effective Max Tier for Finishers will match their Effective Max Rank for Stances/Ammunitions (i.e. having an Effective Max Rank for Stances/Ammunition of 3 will also result in having a Effective Max Tier of 3 for Finishers).&lt;br /&gt;
* In the Profile menu players will see any Finisher Tiers that are temporarily unavailable to them due to a skills cap displayed in white.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:codexfinisher.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Weapon Finisher Triggering==&lt;br /&gt;
* Any time a character inflicts a weapon hit on a creature that is at 33% Hit Points or lower, they will have a chance to inflict a Weapon Finisher on the target if they have one activated&lt;br /&gt;
* The chance to inflict a Weapon Finisher is (10% + (1% x Tier Level))&lt;br /&gt;
* However, if a player has an Effective Max Tier for Finishers of 0 (due to not having proper skills on their char) they will always have a 0% chance to inflict a Weapon Finisher&lt;br /&gt;
* When a Weapon Finisher triggers, it will resolve the &amp;quot;original&amp;quot; hit as normal, and then afterwards will take that hit&#039;s damage and then use that amount as the baseline &amp;quot;Damage&amp;quot; for how much the Weapon Trigger will also inflict&lt;br /&gt;
* For example, the Ricochet Archery Finisher inflicts &amp;quot;250% damage each to 3 random targets within 4 tiles of the target&amp;quot;&lt;br /&gt;
* So a base hit of 50 damage that results in a Weapon Trigger, will first resolve 50 damage to the initial target. After which it will also inflict 50 x 2.5 = 125 Damage to 3 other randomized targets nearby (for a max total of 375 bonus damage inflicted)&lt;br /&gt;
* It should be noted that bonus damage from Aspect Weapon Specials are NOT considered to be part of the base damage of melee attacks, so will not be factored into the base damage of attack for determine base Weapon Finisher damage. Stealth Backstabs, however, WILL be considered as part of the base damage of an attack and therefore will be considered for Weapon Finisher base damage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Weapon Finisher Cooldowns==&lt;br /&gt;
* Against normal creatures, players are only allowed to trigger a single Weapon Finisher upon them&lt;br /&gt;
* Against Boss-Type creatures (such as a Lore Boss, Mini-Boss, Boss, Shrine Boss, Omni-Boss, Event Boss) players can trigger one Weapon Finisher onto them every 60 seconds&lt;/div&gt;</summary>
		<author><name>Eaos</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Weapon_and_Parry_Codex&amp;diff=11738</id>
		<title>Weapon and Parry Codex</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Weapon_and_Parry_Codex&amp;diff=11738"/>
		<updated>2021-06-19T23:56:48Z</updated>

		<summary type="html">&lt;p&gt;Eaos: /* Swordsmanship Stances and Finishers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:PvM]][[Category:Skills]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players are able to craft Weapon and Shield Codexes with the [[Inscription]] skill&lt;br /&gt;
* Weapon Codexes are supplemental items that allow players to gain unique bonuses (via Stances/Ammunition as well as Finishers) when using Weapons against monsters (but provides no benefits towards other players)&lt;br /&gt;
* Shield Codexes are supplemental items that allow players to gain unique bonuses (via Stances as well as Finishers) when using Shields against monsters (but provides no benefits towards other players)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:codex.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Codexes==&lt;br /&gt;
* There are 4 different Weapon Codexes, with one that corresponds to each melee skill ([[Archery]], [[Fencing]], [[Mace Fighting|Macing]], and [[Swordsmanship]])&lt;br /&gt;
* Additionally, a Shield Codex is available for the [[Parrying]] skill&lt;br /&gt;
* Harpoons will be treated as belonging to the Archery skill for the purposes of Codexes&lt;br /&gt;
* Codexes are Blessed items&lt;br /&gt;
* Players can craft Weapon and Shield Codexes through the Inscription skill&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Weapon and Shield Profiles==&lt;br /&gt;
* Every individual character now has what is referred to as a Weapon and Shield Profile that is permanently stored for them for each codex skill (Archery, Fencing, Macing, Swordsmanship, and Parrying)&lt;br /&gt;
* Similar to Summoner&#039;s Tomes, players can never &amp;quot;lose&amp;quot; their Weapon and Shield Profile: the data is permanently tracked for the player even if they lose their Codex (players can simply acquire a new codex)&lt;br /&gt;
* Each Profile for a character stores data on Stances (Fencing, Macing, Swordsmanship, Shields), Ammunition (Archery), as well as data on Finishers for the character&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Weapon and Shield Stances/Ammunition==&lt;br /&gt;
* By Double-Clicking a Codex, players can launch the related Profile menu for that skill for the character&lt;br /&gt;
* On the top half of the Profile page, players will see 5 difference Stances listed (or in the case of Archery, Ammunition types)&lt;br /&gt;
* Players can click the Large Button next to each Stance/Ammunition to Activate it (which will make it appear the color green in the menu page)&lt;br /&gt;
* Players can Single-Click their Codex in their backpack to see which Stance/Ammunition they currently have Activated for that skill&lt;br /&gt;
* Players can switch between Stances/Ammunition as often as they like, however each change costs the player 5 Mana&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:codexopen.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stance/Ammunition and Weapon Finisher Effects==&lt;br /&gt;
===Archery Ammunition and Finishers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[File:icon-archery.png]]&lt;br /&gt;
Archery Ammo and Finishers&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Ammo&lt;br /&gt;
| Arcane&lt;br /&gt;
| Accuracy and Damage increased by 2.5% per rank but ammunition recovery rates are reduced by 10% per rank&lt;br /&gt;
|-&lt;br /&gt;
| Ammo&lt;br /&gt;
| Fowling&lt;br /&gt;
| Successful hits increase Damage Resistance towards target by 5% per rank for 5 seconds (does not stack)&lt;br /&gt;
|-&lt;br /&gt;
| Ammo&lt;br /&gt;
| Incendiary&lt;br /&gt;
| Deals an additional 7% of Damage per rank inflicted to a random target within 1 tile&lt;br /&gt;
|-&lt;br /&gt;
| Ammo&lt;br /&gt;
| Longshot&lt;br /&gt;
| Increases Range by (Rank / 2) rounded up, and Damage by 3% per rank&lt;br /&gt;
|-&lt;br /&gt;
| Ammo&lt;br /&gt;
| Maiming&lt;br /&gt;
| Hinder effects last 10% longer per rank and Overpowered Hinder effects deal 10% more Damage per rank&lt;br /&gt;
|-&lt;br /&gt;
| Finisher&lt;br /&gt;
| Ricochet&lt;br /&gt;
| Inflicts 250% Damage each to 3 random targets within 4 tiles of target&lt;br /&gt;
|-&lt;br /&gt;
| Finisher&lt;br /&gt;
| Pincushion&lt;br /&gt;
| Makes 8 attacks against the target, with each having a 66% hit chance to inflict 100% Damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fencing Stances and Finishers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[File:icon-fencing.png]]&lt;br /&gt;
Fencing Stances and Finishers&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Aggressive&lt;br /&gt;
| Increases Speed by 2.5% per rank but player takes 2% more Damage per rank from all sources&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Defensive&lt;br /&gt;
| Successful hits increase your Damage Resistance by 3% per rank for 5 seconds (does not stack)&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Cleave&lt;br /&gt;
| Deals an additional 7% of Damage per rank inflicted to a random target within 1 tile&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Blackguard&lt;br /&gt;
| Successful hits have a 3% per rank chance to inflict a Disease effect on target that deals 200% Damage spread out over 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Riposte&lt;br /&gt;
| Damage increased by 1% per rank for each creature aggroed onto player up to a maximum of 10 creatures&lt;br /&gt;
|-&lt;br /&gt;
| Finisher&lt;br /&gt;
| Assassinate&lt;br /&gt;
| Inflicts (Target&#039;s Missing Hits Percent) x 6% of Damage to target&lt;br /&gt;
|-&lt;br /&gt;
| Finisher&lt;br /&gt;
| Flurry&lt;br /&gt;
| Increases Weapon Speed by 25% for 20 seconds (does not stack)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Macefighting Stances and Finishers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[File:icon-macing.png]]&lt;br /&gt;
Macefighting Stances and Finishers&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Aggressive&lt;br /&gt;
| Increases Damage by 5% per rank but player takes 2% more Damage per rank from all sources&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Defensive&lt;br /&gt;
| Successful hits increase your Damage Resistance by 3% per rank for 5 seconds (does not stack)&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Cleave&lt;br /&gt;
| Deals an additional 7% of Damage per rank inflicted to a random target within 1 tile&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Wind Up&lt;br /&gt;
| Reduces Speed by 5% per rank but increases non-Stealthed Damage by 10% per rank&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Sunder&lt;br /&gt;
| Increases Pierce effects by an additional 5 Armor reduction per rank&lt;br /&gt;
|-&lt;br /&gt;
| Finisher&lt;br /&gt;
| Pulverize&lt;br /&gt;
| Inflicts 400% of Weapon Damage to target and applies a 5 second Hinder effect (duration scales with weapon speed)&lt;br /&gt;
|-&lt;br /&gt;
| Finisher&lt;br /&gt;
| Shatter&lt;br /&gt;
| Inflicts 250% of Damage to target. If player has any Pierce effects active on target, the effects are canceled but Damage is increased an additional 350%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Swordsmanship Stances and Finishers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[File:icon-swords.png]]&lt;br /&gt;
Swordsmanship Stances and Finishers&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Aggressive&lt;br /&gt;
| Increases Accuracy by 4% per rank but player takes 2% more Damage per rank from all sources&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Defensive&lt;br /&gt;
| Successful hits increase your Damage Resistance by 3% per rank for 5 seconds (does not stack)&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Cleave&lt;br /&gt;
| Deals an additional 8% of Damage per rank inflicted to a random target within 2 tiles&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Warrior&lt;br /&gt;
| Increases Accuracy, Defense, and Damage by 2% per rank&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Flaying&lt;br /&gt;
| Increases non-Aspect Bleed Damage by 10% per rank&lt;br /&gt;
|-&lt;br /&gt;
| Finisher&lt;br /&gt;
| Bleed Out&lt;br /&gt;
| Applies a Bleed effect equal to 500% of Damage (only receives 50% of the bonuses from Flaying stance)&lt;br /&gt;
|-&lt;br /&gt;
| Finisher&lt;br /&gt;
| Execute&lt;br /&gt;
| Inflicts 350% of Damage to target and then immediately resolves all remaining Bleed tick damage on the target that has been inflicted by the player&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shield Stances and Finishers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[File:icon-shield.png]]&lt;br /&gt;
Shield Stances and Finishers&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Shield Bash&lt;br /&gt;
| Increases Damage Resistance against player&#039;s combatant by 3% per rank and has a 4% per rank chance when hit by melee attack from combatant to Hinder them for 3 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Warding&lt;br /&gt;
| Reduces Poison, Bleed, and Disease tick damage by 8% per rank&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Testudo&lt;br /&gt;
| Damage Resistance increased by 1% per rank for each creature currently aggroed onto player up to a maximum of 10 creatures&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Mirror&lt;br /&gt;
| Has a 2% per rank chance to reflect any spells cast onto player, and reduces Spell Damage taken by 4% per rank&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Bulwark&lt;br /&gt;
| Increases Damage Resistance by 5% per rank if player has been stationary for 5 seconds or more&lt;br /&gt;
|-&lt;br /&gt;
| Finisher&lt;br /&gt;
| Last Stand&lt;br /&gt;
| Has a 5% chance per rank to reduce any damage taken to 1&lt;br /&gt;
|-&lt;br /&gt;
| Finisher&lt;br /&gt;
| Barrier&lt;br /&gt;
| Has a 10% chance per rank to reduce any Poison, Bleed, or Disease tick Damage to 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Active Weapon Stances and Shield Stances==&lt;br /&gt;
* Players are allowed to own multiple Codexes simultaneously, however they will only actively gain the benefits of Stances and Finishers from a Weapon Codex if they are currently wielding a weapon matching that codex&#039;s skill when making attacks (i.e. a player holding a Viking Sword will only gain bonuses from a Swordsmanship Codex, and not a Fencing Codex)&lt;br /&gt;
* Players can, however, gain the benefits from Stances/Finishers from a Shield codex while at the same time also receiving the benefits from another Weapon codex (if they are wielding the correct weapon for it)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stance/Ammunition Ranks==&lt;br /&gt;
* For each Stance/Ammunition, players have a Rank that ranges from 0-5, with their current Rank depicted by how many Repaired Weapon Icons are displayed (Broken Weapon Icons indicates ranks they have not yet reached)&lt;br /&gt;
* The Rank of a Stance/Ammunition will impact how powerful the effect it provides to the player is&lt;br /&gt;
* In order for players to increase their Rank for a Stance/Ammunition, they must first have it Activated (displayed in green), and then kill creatures while using that related Weapon Skill (or Shield Equipped) to earn Experience for the Stance/Ammunition&lt;br /&gt;
* As players kill creatures and gain Experience with a Stance/Ammunition activated, the Experience Progress Bar for it will fill up, and when it reaches 100%, they will increase their Rank by 1 (up to a maximum of Rank 5)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:codexweapon.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Experience Amounts==&lt;br /&gt;
* When a player kills a creature, they will earn Experience amounts equal to the gold value of the creature, with amounts adjusted based on how much of the total damage done to the creature came from that player while using the related weapon skill (or having a shield equipped in the case of Shield Stances)&lt;br /&gt;
* For instance, a player who dealt 500 damage with Swords to a creature that has 1000 hit points and is worth 500 gold, will earn 250 Experience for any Activated Swordsmanship Stance&lt;br /&gt;
* In the case of Shield Stances, players earn experience in the same way as wepaons (dealing damage) while they have a shield equipped, and players can simultaneously earn experience for a Weapon Stance as well as a Shield Stance (both will be increased by the same amount of experience)&lt;br /&gt;
&lt;br /&gt;
Experience amounts needed for each Rank are as follows:&lt;br /&gt;
** Rank 1: 20,000 Experience Needed&lt;br /&gt;
** Rank 2: 40,000 Experience Needed&lt;br /&gt;
** Rank 3: 60,000 Experience Needed&lt;br /&gt;
** Rank 4: 80,000 Experience Needed&lt;br /&gt;
** Rank 5: 100,000 Experience Needed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Required Skills and Rank Caps==&lt;br /&gt;
* In order to ensure that &amp;quot;dexers&amp;quot; are the primary beneficiaries of Weapon/Shield codexes, players will have their Max Effective Rank for Stances/Ammuntion potentially capped based several criteria&lt;br /&gt;
* If a player has less than 80 skill for the related skill of the codex (i.e Archery, Fencing, Macing, Swords, Parrying), their Effective Max Rank for it it will always be capped at 0 (meaning players will gain no benefit from those Stances/Ammunition activated)&lt;br /&gt;
* In the Profile Menu, players will see &amp;quot;X&amp;quot; symbols over ranks if that rank is temporarily unavailable to the player due to a cap&lt;br /&gt;
* Note: players will still be able to activate Stances/Ammunitions and gain Experience for them even if they currently gain no benefits from them due to an Effective Max Rank limitation&lt;br /&gt;
* These skills are considered Warrior Skills and can contribute to increasing your Max Effective Rank while they are at 80 skill or higher:&lt;br /&gt;
** [[Archery]]&lt;br /&gt;
** [[Fencing]]&lt;br /&gt;
** [[Mace Fighting]]&lt;br /&gt;
** [[Swordsmanship]]&lt;br /&gt;
** [[Parrying]]&lt;br /&gt;
** [[Tactics]]&lt;br /&gt;
** [[Anatomy]]&lt;br /&gt;
** [[Arms Lore]]&lt;br /&gt;
** [[Healing]]&lt;br /&gt;
** [[Resisting Spells]]&lt;br /&gt;
** [[Blacksmithing]]&lt;br /&gt;
** [[Carpentry]]&lt;br /&gt;
** [[Tailoring]]&lt;br /&gt;
** [[Fishing]]&lt;br /&gt;
** [[Lumberjacking]]&lt;br /&gt;
** [[Mining]]&lt;br /&gt;
** [[Hiding]]&lt;br /&gt;
** [[Stealth]]&lt;br /&gt;
** [[Alchemy]]&lt;br /&gt;
&lt;br /&gt;
==Weapon and Shield Finishers==&lt;br /&gt;
* The first time a player reaches Rank 5 for any Stance/Ammunition for a skill, they will unlock the ability to select Finishers.&lt;br /&gt;
* For weapons, Finishers are large-scale weapon hits, often with special handling, that players can randomly trigger when attacking a creature that is at 33% Hit Points or lower.&lt;br /&gt;
* For shields, Finishers are defensive measures that automatically go into effect for the player when they are at 33% Hit Points or lower.&lt;br /&gt;
* Each Skill has 2 different Finishers the player can chose from, which they can Activate by clicking the Large Button next to them.&lt;br /&gt;
* Players can click the Info button next to a Finisher to see a description of what it does.&lt;br /&gt;
* Players can switch between Finishers as often as they want.&lt;br /&gt;
* If a player has a Finisher activated, Single-Clicking a Codex will display their selected Stance/Ammunition as well as their selected Finisher.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Finisher Tiers and Weapon Triggering==&lt;br /&gt;
* When players first unlock Finishers for a skill, those Finishers begin at Tier 1.&lt;br /&gt;
* From that point on, whenever the player reaches Rank 5 for another Stance/Ammunition for that same skill, their Finishers for the skill are increased by an additional Tier (up to a maximum of Tier 5, since there are 5 total Stances/Ammunitions available).&lt;br /&gt;
* Similar to Stances/Ammunition, a player also has their Effective Max Tier for Finishers capped based on what warrior skills they have on their character.&lt;br /&gt;
* A player&#039;s Effective Max Tier for Finishers will match their Effective Max Rank for Stances/Ammunitions (i.e. having an Effective Max Rank for Stances/Ammunition of 3 will also result in having a Effective Max Tier of 3 for Finishers).&lt;br /&gt;
* In the Profile menu players will see any Finisher Tiers that are temporarily unavailable to them due to a skills cap displayed in white.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:codexfinisher.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Weapon Finisher Triggering==&lt;br /&gt;
* Any time a character inflicts a weapon hit on a creature that is at 33% Hit Points or lower, they will have a chance to inflict a Weapon Finisher on the target if they have one activated&lt;br /&gt;
* The chance to inflict a Weapon Finisher is (10% + (1% x Tier Level))&lt;br /&gt;
* However, if a player has an Effective Max Tier for Finishers of 0 (due to not having proper skills on their char) they will always have a 0% chance to inflict a Weapon Finisher&lt;br /&gt;
* When a Weapon Finisher triggers, it will resolve the &amp;quot;original&amp;quot; hit as normal, and then afterwards will take that hit&#039;s damage and then use that amount as the baseline &amp;quot;Damage&amp;quot; for how much the Weapon Trigger will also inflict&lt;br /&gt;
* For example, the Ricochet Archery Finisher inflicts &amp;quot;250% damage each to 3 random targets within 4 tiles of the target&amp;quot;&lt;br /&gt;
* So a base hit of 50 damage that results in a Weapon Trigger, will first resolve 50 damage to the initial target. After which it will also inflict 50 x 2.5 = 125 Damage to 3 other randomized targets nearby (for a max total of 375 bonus damage inflicted)&lt;br /&gt;
* It should be noted that bonus damage from Aspect Weapon Specials are NOT considered to be part of the base damage of melee attacks, so will not be factored into the base damage of attack for determine base Weapon Finisher damage. Stealth Backstabs, however, WILL be considered as part of the base damage of an attack and therefore will be considered for Weapon Finisher base damage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Weapon Finisher Cooldowns==&lt;br /&gt;
* Against normal creatures, players are only allowed to trigger a single Weapon Finisher upon them&lt;br /&gt;
* Against Boss-Type creatures (such as a Lore Boss, Mini-Boss, Boss, Shrine Boss, Omni-Boss, Event Boss) players can trigger one Weapon Finisher onto them every 60 seconds&lt;/div&gt;</summary>
		<author><name>Eaos</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Bosses&amp;diff=11736</id>
		<title>Bosses</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Bosses&amp;diff=11736"/>
		<updated>2021-06-19T23:54:24Z</updated>

		<summary type="html">&lt;p&gt;Eaos: removed auto dispel summon info, added new barding mechanics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Dungeons]][[Category: Bosses]]&lt;br /&gt;
* Bosses have 250,000 Hit Points&lt;br /&gt;
* Bosses-type creatures have no mandatory cooldowns on Barding Effects placed on them, and any number of players can place the same effect on a Boss-type creature simultaneously (the damage adjustments from multiple Discordance effects will not stack, however)&lt;br /&gt;
* The Boss Barding Break effect (which replaces the normal effects of Provocation or Peacemaking on a Boss) will now increase a boss-type creature&#039;s delay between using abilities by 33% (previously was 50%)&lt;br /&gt;
* Discordance effects on boss-type creatures suffer the same effect scaling reductions that all other special effects, such as Pierce/Cripple/etc, suffer against bosses (i.e 50% of normal effectiveness on Mini-Bosses, 40% of normal effectiveness on Bosses, etc)&lt;br /&gt;
&lt;br /&gt;
* Bosses can not be tracked in dungeons (players will still be able to get Tracking damage bonuses against them however)&lt;br /&gt;
* Bosses &#039;&#039;&#039;respawn between 3 to 5 days&#039;&#039;&#039;&lt;br /&gt;
* Bosses can be summoned through a [[Tome of Heroism]]&lt;br /&gt;
* Read about how the [[Boss Results]] system works&lt;br /&gt;
* Damage Entries Expiration Duration: 40 minutes &lt;br /&gt;
** This is when a player&#039;s damage progress towards a creature will &amp;quot;wipe&amp;quot; the player&#039;s damage&lt;br /&gt;
** Determines looting rights, Aspect XP, Achievements or Society progress&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{BossStats}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boss Custodians===&lt;br /&gt;
* Each Boss room (but not Mini-Boss areas) has a Custodian creature that spawns and patrols the room while the Boss is not currently spawned (and will disappear if the Boss does spawn)&lt;br /&gt;
* Custodians periodically search the Boss room for players and tamed creatures and will reveal any found&lt;br /&gt;
* Revealed players/tamed creatures will have a Fire Field dropped on them, will be prevented from Hiding again for 10 seconds, and will likely be attacked by the Custodian&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:bosscustodian.gif|left|link=]]&lt;/div&gt;</summary>
		<author><name>Eaos</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Eldritch_Aspect&amp;diff=11735</id>
		<title>Eldritch Aspect</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Eldritch_Aspect&amp;diff=11735"/>
		<updated>2021-06-19T23:50:39Z</updated>

		<summary type="html">&lt;p&gt;Eaos: pvp interaction update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Aspect]][[Category:PvM]]&amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:eldritchaspectproc1.gif|center|link=]]&lt;br /&gt;
&lt;br /&gt;
==Eldritch Aspect Armor==&lt;br /&gt;
* Armor Rating: 8% per player Eldritch Tier Level&lt;br /&gt;
* Spell Damage Bonus per 20 Mana spent (30 seconds): +2.5% + .75% per player Eldritch Tier Level&lt;br /&gt;
* Chance to Avoid Spell Interruption: 20% + 5% per player Eldritch Tier Level&lt;br /&gt;
* Effective Spirit Speak and Inscription Skill Bonus: 6 + 2 per Eldritch Tier Level&lt;br /&gt;
* When a player wearing Eldritch Aspect Armor enters into PvP or switches their Aspect Armor to a different aspect, their Summoned followers will have their stats and skills rescaled based on their raw Spirit Speak skill&lt;br /&gt;
* When a player wearing Eldritch Aspect Armor is no longer flagged as being in PvP or switches back to Eldritch Armor (while not in PvP) their Summoned followers will have their stats and skills scaled back up to reflect their Effective Spirit Speak bonuses from Eldritch Armor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Eldritch Aspect Weapon==&lt;br /&gt;
* Accuracy Bonus: 2% per player Eldritch Tier Level&lt;br /&gt;
* Tactics Bonus: 2 per player Eldritch Tier Level&lt;br /&gt;
* Special Effect Chance (scaled for weapon speed): 0.5% + 0.05% per player Eldritch Tier Level&lt;br /&gt;
* Special Effect - Energy Surge: Inflicts (500 + (50 * Tier Level)) damage divided among creatures within a 12 tile radius and reduces their magic resist by (25 + (2 * Tier Level)) for 30 seconds. Also creates a Mana Well lasting 30 seconds that provides (10 + (2 * Tier Level)) mana available for spellcasts&lt;br /&gt;
** Mana Wells are automatically used by the player when casting spell, and are used regardless of range, however a player cannot draw from them while they are Recently in PvP&lt;br /&gt;
** Players can use Mana Wells to cast spells they normally couldnt due to Int limitations (for example, a player with 25 Int that has a 25 Mana Well could cast Summon Daemon)&lt;br /&gt;
** Mana Wells are only visible to the player who created them&lt;br /&gt;
** Each Mana Well has an overhead progress bar depicting how much mana is left, and single-clicking it will display both Mana Remaining and Expiration time&lt;br /&gt;
** Players only receive 50% of the normal bonus from &amp;quot;Spell Aspect Effect Modifier&amp;quot; Mastery Chains Links for increasing the mana total of the Mana Well (so having 10 Gold Links will increase the mana total by 37.5% instead of 75%)&lt;br /&gt;
** Players CAN trigger additional Energy Surges and can trigger Mana Refunds while using mana provided from Mana Wells, however mana Refunded will only return to the player and will not restore mana missing from the Mana Well (i.e. mana refunded will be lost if player is already at maximum mana)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:eldritchmanawell.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Eldritch Aspect Spellbook==&lt;br /&gt;
* Mana Refund Chance: 1.5% per player Eldritch Tier Level&lt;br /&gt;
* Damage Bonus: 1.5% per player Eldritch Tier Level&lt;br /&gt;
* Special Effect Chance (scales based on spell circle): 5% + 0.5% per player Eldritch Tier Level&lt;br /&gt;
* Special Effect - Energy Surge: Inflicts (500 + (50 * Tier Level)) damage divided among creatures within a 12 tile radius and reduces their magic resist by (25 + (2 * Tier Level)) for 30 seconds. Also creates a Mana Well lasting 30 seconds that provides (10 + (2 * Tier Level)) mana available for spellcasts&lt;br /&gt;
** Mana Wells are automatically used by the player when casting spell, and are used regardless of range, however a player cannot draw from them while they are Recently in PvP&lt;br /&gt;
** Players can use Mana Wells to cast spells they normally couldnt due to Int limitations (for example, a player with 25 Int that has a 25 Mana Well could cast Summon Daemon)&lt;br /&gt;
** Mana Wells are only visible to the player who created them&lt;br /&gt;
** Each Mana Well has an overhead progress bar depicting how much mana is left, and single-clicking it will display both Mana Remaining and Expiration time&lt;br /&gt;
** Players only receive 50% of the normal bonus from &amp;quot;Spell Aspect Effect Modifier&amp;quot; Mastery Chains Links for increasing the mana total of the Mana Well (so having 10 Gold Links will increase the mana total by 37.5% instead of 75%)&lt;br /&gt;
** Players CAN trigger additional Energy Surges and can trigger Mana Refunds while using mana provided from Mana Wells, however mana Refunded will only return to the player and will not restore mana missing from the Mana Well (i.e. mana refunded will be lost if player is already at maximum mana)&lt;br /&gt;
&lt;br /&gt;
==PvP Flagging Interactions==&lt;br /&gt;
* When a player wearing Eldritch Aspect Armor enters into PvP or switches their Aspect Armor to a different aspect, their Summoned followers will now have their stats and skills rescaled based on their raw Spirit Speak skill&lt;br /&gt;
* When a player wearing Eldritch Aspect Armor is no longer flagged as being in PvP or switches back to Eldritch Armor (while not in PvP) their Summoned followers will have their stats and skills scaled back up to reflect their Effective Spirit Speak bonuses from Eldritch Armor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Eldritch Aspect Cloth==&lt;br /&gt;
* Hue 2615&lt;br /&gt;
* To Craft: 120 Tailoring, 1 Eldritch Distillation and 1 Wool&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:eldritchaspectcloth.png|link=]]&lt;/div&gt;</summary>
		<author><name>Eaos</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Command_Aspect&amp;diff=11733</id>
		<title>Command Aspect</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Command_Aspect&amp;diff=11733"/>
		<updated>2021-06-19T23:49:00Z</updated>

		<summary type="html">&lt;p&gt;Eaos: added new inspiration mechanic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Aspect]][[Category:PvM]][[Category:Taming]]&amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:commandaspectproc2.gif|center|link=]]&lt;br /&gt;
&lt;br /&gt;
==Command Aspect Armor==&lt;br /&gt;
* Armor Rating: 8% per player Command Tier Level&lt;br /&gt;
* Follower Damage: +5% + 1.5% per player Command Tier Level&lt;br /&gt;
* Follower Damage Resistance: +5% + 1.5% per player Command Tier Level&lt;br /&gt;
* Follower Experience Gain and Taming Chance bonus: +25% + 7.5% per player Command Tier Level&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Command Aspect Weapon==&lt;br /&gt;
* Accuracy Bonus: 2% per player Command Tier Level&lt;br /&gt;
* Tactics Bonus: 2 per player Command Tier Level&lt;br /&gt;
* Special Effect Chance (scaled for weapon speed): 0.5% + 0.05% per player Command Tier Level&lt;br /&gt;
* Special Effect - Inspiration: Heals your nearby followers completely and grants them a damage bonus of (50% + (5% * Tier Level)) against other creatures for 30 seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Command Aspect Spellbook==&lt;br /&gt;
* Mana Refund Chance: 1.5% per player Command Tier Level&lt;br /&gt;
* Damage Bonus: 1.5% per player Command Tier Level&lt;br /&gt;
* Special Effect Chance (scales based on spell circle): 5% + 0.5% per player Command Tier Level&lt;br /&gt;
* Special Effect - Inspiration: Heals your nearby followers completely and grants them a damage bonus of (50% + (5% * Tier Level)) against other creatures for 30 seconds&lt;br /&gt;
&lt;br /&gt;
==Inspiration Effect Cap==&lt;br /&gt;
* The Damage bonus from the Command Aspect Weapon/Spell &amp;quot;Inspiration&amp;quot; effect will now stack up to a maximum of two times&lt;br /&gt;
* If a creature already has two Inspiration effects in place already, each subsequent proc will trigger the healing mechanic as normal and simply extend the duration of the existing damage bonuses further&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Command Aspect Cloth==&lt;br /&gt;
* Hue 1782&lt;br /&gt;
* To Craft: 120 Tailoring, 1 Command Distillation and 1 Wool&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:commandaspectcloth.png|link=]]&lt;/div&gt;</summary>
		<author><name>Eaos</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=PvM_Damage_Cap&amp;diff=11732</id>
		<title>PvM Damage Cap</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=PvM_Damage_Cap&amp;diff=11732"/>
		<updated>2021-06-19T23:46:39Z</updated>

		<summary type="html">&lt;p&gt;Eaos: Created page with &amp;quot;==Damage Caps==  * The Maximum Damage any individual player or tamed/summoned creature can inflict against creatures with any melee hit/spell/effect is now capped at 5000 dama...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Damage Caps==&lt;br /&gt;
&lt;br /&gt;
* The Maximum Damage any individual player or tamed/summoned creature can inflict against creatures with any melee hit/spell/effect is now capped at 5000 damage (amounts above this will be reduced down to 5000)&lt;br /&gt;
* For effects that trigger additional damage when a player damages a creature (such as Fire Armor Aspect, Weapon Codex Cleave Stances, Weapon Codex Finishers, Wizard&#039;s Grimoire Explosion Upgrade, etc), if the total damage from the original hit combined with the resulting additional hits/effects exceeds 5000, the additional hits will be adjusted down so the total damage from all of them combined is 5000 total damage&lt;br /&gt;
* In the case of a Swordsmanship weapon special that causes a Bleed effect, the total amount of bleed queued up will be considered towards the 5000 damage cap for the hit (i.e. the weapon hit + total bleed created from the hit cannot exceed 5000 total damage)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: The vast majority of weapon/spell/effect hits that players will experience normally will never even come close to the 5000 damage threshold, and this mechanic is largely meant to be a safeguard against certain insane outlier scenarios where a player is under the effect of a mountain of temporary group-based buffs, the target is under a mountain of debuffs, as well as a huge amount of RNG help with other mechanics. To put things in perspective, 5000 damage is nearly one-shotting a Spectral Terror, so the chance this occurs is very, very low and should remain as such&lt;/div&gt;</summary>
		<author><name>Eaos</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Mastery_Chain&amp;diff=11705</id>
		<title>Mastery Chain</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Mastery_Chain&amp;diff=11705"/>
		<updated>2021-06-15T21:19:28Z</updated>

		<summary type="html">&lt;p&gt;Eaos: added strangelands reward link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:PvM]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players can craft Mastery Chains using the [[Tinkering]] skill&lt;br /&gt;
* Mastery Chains are blessed, wearable items occupying the Talisman slot on a player&lt;br /&gt;
* Mastery Chains must be equipped at least once per play session to begin gaining XP &lt;br /&gt;
* Mastery Chains can have Links added to them that provide permanent PvM bonuses (i.e. against creatures) to that player&lt;br /&gt;
* Similar to Aspect Gear, Mastery Chains will never provide any bonuses to players who are currently in PvP or have been in combat with another player within the last 2 minutes&lt;br /&gt;
* Similar to handling for Aspects, players can now only change their Mastery Chain at most once every 30 seconds (players will be prevented from equipping it until that 30 seconds passes)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Chain Appearance==&lt;br /&gt;
The visual style does not affect its mechanics, simply how it looks. The four visual styles of Mastery Chain are:&lt;br /&gt;
* Gilded&lt;br /&gt;
* Exquisite&lt;br /&gt;
* Fashionable&lt;br /&gt;
* Twin Loop&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:masterychain-exquisite.png]]  [[File:masterychain-fashionable.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:masterychain-gilded.png]]  [[File:masterychain-twinloop.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Using Mastery Chains==&lt;br /&gt;
* Mastery Chains must be permanently bound to that player in order for that player to receive bonuses from the item&lt;br /&gt;
* Players can have multiple Mastery Chains bound to themselves, although most players will likely maintain just one due to large amount of effort required to upgrade a Mastery Chain&lt;br /&gt;
* Players may choose to simply keep their Mastery Chain in their backpack, rather than wear it (since it takes up a Talisman slot on their character), however they must equip it at least once in order to set that Mastery Chain as their &amp;quot;active&amp;quot; one for bonus purposes&lt;br /&gt;
* Single-clicking a bound mastery chain will display who the owner is&lt;br /&gt;
* Players can single-click their Mastery Chains to see how long until their bonuses will activate after they switch their current Mastery Chain&lt;br /&gt;
* Players can freely equip Mastery Chains as often as they like (won&#039;t be prevented from equipping them), however bonuses for a newly equipped Mastery Chain will not kick in for 30 seconds&lt;br /&gt;
* Players can only remove Mastery Chain Links from a Mastery Chain Link that they are the owner of (is bound to them)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Acquiring Mastery Chain Links==&lt;br /&gt;
* Completing a [[Lore System#Lore Books|Lore Book]]&lt;br /&gt;
* Completing a [[Tome of Heroism]]&lt;br /&gt;
* Slaying an [[Omni Bosses|Omni Boss]]&lt;br /&gt;
* Players can also purchase Mastery Chain Links with reward points from:&lt;br /&gt;
** [[Arena &amp;amp; Duels|Arenas]]&lt;br /&gt;
** [[Factions]]&lt;br /&gt;
** [[Achievements]]&lt;br /&gt;
** [[Societies]]&lt;br /&gt;
** [[Strangelands]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Upgrading Mastery Chains==&lt;br /&gt;
* Mastery Chains by themselves will provide no benefit to the player until they add Mastery Chain Links to the chain&lt;br /&gt;
* Players are allowed to add up to 25 Mastery Chain Links to a Mastery Chain, however they must first Unlock Links in them by earning XP&lt;br /&gt;
* Players earn XP by performing actions that earn gold (killing monsters / unlocking dungeon chests / etc) while wearing their Mastery Chain&lt;br /&gt;
* Players will earn 1 XP for every 1 gold that they earn (will also be adding other ways to earn XP in the very near future)&lt;br /&gt;
* When players earn enough XP to Unlock a new Link, they will receive a notification that their Mastery Chain has Unlocked a new link&lt;br /&gt;
* Players can unlock up to 25 Links, and they can see how many total they have unlocked at the top of the Mastery Chain gump window (1/25 in this image)&lt;br /&gt;
* If players have any available Unlocked links in their Mastery Chain, they will see one or more Green colored links in the chain graphic&lt;br /&gt;
* Installing a new Link requires consuming 250 Arcane Essence&lt;br /&gt;
* Mastery Chain Experience and Links Unlocked are now fully stored on a per-player basis rather than on individual mastery chains themselves (this allows players to use multiple Mastery Chains and share Experience / Unlocked Link amounts between all of them freely) [https://forums.uooutlands.com/index.php?threads/patch-notes-for-may-30-2020.2961/ patch May 30,2020]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mastery Chain Link Types==&lt;br /&gt;
* [[File:masterychain-links.png|right|link=]]Mastery Chain Links are very rare loot items that are only available through a few specific game mechanics, or alternatively, purchasable by using a very large number of reward points from certain systems&lt;br /&gt;
* Mastery Chain Links come in 3 different material types: Bronze, Silver, and Gold&lt;br /&gt;
* Each Link has a specific effect or bonus it adds to a player when installed into a Mastery Chain, with that effect/bonus amount increasing based on the material type&lt;br /&gt;
** Silver Links are even more rare than Bronze, and typically will have 25% higher bonus amounts than Bronze Links&lt;br /&gt;
** Gold Links are ultra rare and typically have 50% higher bonus amounts than Bronze Links&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mastery Chain Link Bonus Values===&lt;br /&gt;
Current values for potential Mastery Chain Links are listed below:&lt;br /&gt;
* Note that &amp;quot;Effective&amp;quot; skill gain bonus for Mastery Chain Links only boosts the bonuses you get from those skills in combat&lt;br /&gt;
* It does not increase your skill value for crafting&lt;br /&gt;
&lt;br /&gt;
{{MasteryChainLinks}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Installing Mastery Chain Links==&lt;br /&gt;
* If a player has an available unlocked link in their Mastery Chain (displayed in Green at the top chain graphic) players can click the Install Link button in the Mastery Chain gump window to target and add a Chain Link in their backpack to their Mastery Chain&lt;br /&gt;
* Players are allowed to install up to 10 Chain Links of the same bonus effect into a single Mastery Chain, and the cumulative total bonus for each effect is displayed in the Mastery Chain window&lt;br /&gt;
* Players can remove Links by clicking the Remove Links button in the bottom right corner of the window&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Removing Mastery Chain Links==&lt;br /&gt;
* When Removing Links from a mastery chain, players can click the Left/Right arrows to navigate through their currently installed links, with the selected link denoted with a Green pointer and the individual Link bonus displayed in the bottom panel&lt;br /&gt;
* Clicking the Remove Link red button will remove the highlighted link from the chain and place it back in the player&#039;s backpack&lt;br /&gt;
* Players will not receive the 250 Arcane Essence back when removing links, but they will be able to place a new link back into the chain in place of the removed one&lt;br /&gt;
* When a player is done removing links, they can click the Done button in the lower right corner to return to the main page&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mastery Chain Link Reforging Tools==&lt;br /&gt;
* Due to the scarcity of Mastery Chain Links and because there are over 50 different types of potential randomized bonus effects possible on Mastery Chain Links, it will be very, very difficult for a player to acquire a large number of the matching or similar types of bonuses through pure random chance&lt;br /&gt;
* To address this, players have the opportunity to purchase Reforging Tools, which can be used to alter a Mastery Chain Link to a specific bonus effect&lt;br /&gt;
* There are Bronze, Silver, and Gold Reforging Tools available, and players must use a Reforging Tool of the same material type as the Mastery Chain Link they wish to alter (i.e. Bronze Reforging Tool on a Bronze Mastery Chain Link)&lt;br /&gt;
* Players can double-click the Reforging Tool in their backpack, and then target the specific Mastery Chain Link they wish to alter&lt;br /&gt;
* In the resulting menu, players can use the left/right arrows to rotate through the different bonus effects available that they may to change the Link to&lt;br /&gt;
* When the player is satisfied with their selection, they can click the Reforge Link button to change the bonus on the Link (this will consume the Reforging Tool)&lt;br /&gt;
* Players can acquire Reforging Tools by spending Reward Points from Arena, Achievement, Faction, and Society Reward systems&lt;br /&gt;
* Players can also acquire Reforging Tools by spending gold at the Prevalia Market&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:masterychain-reforging.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mastery Chain Link Tome==&lt;br /&gt;
Players may purchase Mastery Chain Link Tomes from the Prevalia Market Merchant as a way to store various Mastery Chain Links they acquire.&lt;br /&gt;
&lt;br /&gt;
[[File:masterychainlinktome.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mastery Chain Replacement==&lt;br /&gt;
We have created a new Mastery Chain Technician NPC that will allows players to perform a one-time replacement on certain Mastery Chain Links. Access to the Mastery Chain Technician will be available for a limited duration (likely several weeks), and will typically be made after we have implemented major gameplay changes that impact the value of individual Mastery Chain Links (this gives players an opportunity to switch to different links if they no longer want them after the mechanics change). Players can find Mastery Chain Technicians, when they are available, at the Prevalia Exchange Office and Corpse Creek Bank areas&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We are initially introducing this NPC with the ability to replace ONLY the following links:&lt;br /&gt;
* Melee Weapon Aspect Chance&lt;br /&gt;
* Melee Weapon Aspect Effect&lt;br /&gt;
* Spell Aspect Chance&lt;br /&gt;
* Spell Aspect Effect&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:masterychainreplacement1.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* To begin replacement of Mastery Chain Links, say &amp;quot;Mastery&amp;quot; or &amp;quot;Chain&amp;quot; out loud near any Mastery Chain Technician in Prevalia or Corpse Creek&lt;br /&gt;
* Players must then target a Mastery Chain that is bound to them in their backpack or currently equipped&lt;br /&gt;
* If a player targets a Mastery Chain that has any of those valid Links installed, they will be shown a replacement window&lt;br /&gt;
* At the top of the menu, players will be able to select which link they wish to replace, and can use the Left/Right arrows to rotate between valid links installed&lt;br /&gt;
* At the bottom of the menu players can use the Left/Right arrows to select the new Link type they want to convert the existing link into (this will maintain the same Bronze/Silver/Gold material type)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:masterychainreplacement2.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Once a player is confident in their selection, they can click the &amp;quot;Replace Selected Link With New Link&amp;quot; button three times in a row to replace that individual link (players must do this multiple times if they have multiple links of the same type)&lt;br /&gt;
* This replacement is PERMANENT, and once a player has replaced a link with a new type, they will NOT be able to immediately revert it using this system&lt;br /&gt;
* If a player no longer has any replaceable type links in their Mastery Chain, the replacement menu will automatically close&lt;br /&gt;
* Note: If players have their Mastery Chain window open, they will need to double-click it to refresh any changes made to it via the Replacement system menu&lt;/div&gt;</summary>
		<author><name>Eaos</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Housing&amp;diff=11704</id>
		<title>Housing</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Housing&amp;diff=11704"/>
		<updated>2021-06-15T20:56:58Z</updated>

		<summary type="html">&lt;p&gt;Eaos: updated picture added new gump functions of interior deco tool&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:World]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players may own one house per account&lt;br /&gt;
* Characters on the same account as a homeowner are treated as Co-Owners to that house&lt;br /&gt;
* There are over 150 different homes, inns, house boats, orc forts and more! [[Houses|Click here to view all the Houses]]!&lt;br /&gt;
* Players also have the option of [[Rental Room System|Rental Rooms]]&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-houses.png|link=Houses]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==House Deeds==&lt;br /&gt;
* Gold is used to purchase a House Deed from a Real Estate Vendor&lt;br /&gt;
* House Deeds can be sold to a Real Estate Vendor for 90% its cost&lt;br /&gt;
* When a House Deed is purchased, it is automatically deposited into the player&#039;s bank&lt;br /&gt;
* House Deeds are blessed for 1 hour after purchase from a Real Estate Vendor&lt;br /&gt;
* House Deeds are blessed for 1 hour after demolishing an existing house and receiving a House Deed in your backpack&lt;br /&gt;
* If a player dies with a House Deed on them, upon resurrection that House Deed cannot be placed for 5 minutes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===House Boats===&lt;br /&gt;
* Doubloons are needed to purchase a House Boat Deed&lt;br /&gt;
* House Boat Deeds can be purchased from a Real Estate Vendor&lt;br /&gt;
* House Boats can only be placed at specific docks&lt;br /&gt;
* House Boats do &amp;lt;u&amp;gt;&#039;&#039;&#039;NOT&#039;&#039;&#039;&amp;lt;/u&amp;gt; move&lt;br /&gt;
* House Boats can &amp;lt;u&amp;gt;&#039;&#039;&#039;NOT&#039;&#039;&#039;&amp;lt;/u&amp;gt; be sunk by enemy ship cannons&lt;br /&gt;
* There are 65 total House Boat locations in the world&lt;br /&gt;
* Porches of House Boats are treated as courtyards for the purposes of Recall/Gate/Hiking&lt;br /&gt;
* Players can now Dock and Disembark ships onto the Porch of a House Boat that they are the Owner/Co-Owner/Friends of&lt;br /&gt;
* Players can Fish from House Boats&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:housing-houseboatplacement.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Housing Market Window==&lt;br /&gt;
* Visit a Real Estate Broker to open the Housing Market menu&lt;br /&gt;
* Players can preview the house by clicking the Wiki button (will open a web browser)&lt;br /&gt;
* Players can purchase House Deeds, see Existing Houses for Sale and even sell back a House Deed&lt;br /&gt;
* The Real Estate Broker will keep ~10% of the SALE PRICE of the house&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:realestatebrokergumpa.gif|link=]]&lt;br /&gt;
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&lt;br /&gt;
==Home Surveying Tool==&lt;br /&gt;
* Players can purchase the Home Surveying Tool from an Architect NPC for 500 Gold to scout for home locations&lt;br /&gt;
* Players can see the cost, size, number of floors and amount of secures for each house&lt;br /&gt;
* Players may also click the Wiki button to open a browser and [[Houses|view the interior of a house]]&lt;br /&gt;
* Double click the Home Surveying Tool and target a spot to see if it is valid placement&lt;br /&gt;
* Placement can be checked with the Placement Legend&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color: #00ff00;&amp;quot;&amp;gt;Green&amp;lt;/span&amp;gt; - Valid Tile&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color: #ff6600;&amp;quot;&amp;gt;Orange&amp;lt;/span&amp;gt; - Bad Land Tile&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color: #000000;&amp;quot;&amp;gt;Black&amp;lt;/span&amp;gt; - Bad Region Tile&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;Red&amp;lt;/span&amp;gt; - Bad Static Tile&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color: #ffff00;&amp;quot;&amp;gt;Yellow&amp;lt;/span&amp;gt; - No Surface Tile&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color: #800080;&amp;quot;&amp;gt;Purple&amp;lt;/span&amp;gt; - Existing House Tile&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:homesurveyingtool.png|link=|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==House Placement Rules==&lt;br /&gt;
* Houses require 4 tiles between each other  &lt;br /&gt;
* Movement must be possible on all sides of the house&lt;br /&gt;
* Land must be flat &lt;br /&gt;
* Terrain must be legal (ie: dirt is not a legal placement tile)&lt;br /&gt;
* Housing may not be placed within specific Points of Interest (ie: Ruined Lycaeum or Frost Daemon Temple)&lt;br /&gt;
* Players cannot place houses over items&lt;br /&gt;
* Items must be cleared first before valid placement can occur (notably for IDOCs)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:houseplacement-itemblock.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==House Menu and Signs==&lt;br /&gt;
Many functions of a house can be accessed by double-clicking the House Sign. Depending on if you own a Private or Public home, you will have different options available within the House Sign menu.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;contenttable sortable&amp;quot; style=&amp;quot;border: 0px; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; width: 33%; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Overview===&lt;br /&gt;
* Condition&lt;br /&gt;
* Access Setting&lt;br /&gt;
* Secure Containers&lt;br /&gt;
* Locked Down Items&lt;br /&gt;
* Add Friend&lt;br /&gt;
* Add Co-Owner&lt;br /&gt;
* Kick Player&lt;br /&gt;
* Ban Player&lt;br /&gt;
* Expand House&lt;br /&gt;
* Survey Items&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; width: 33%; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Vendors===&lt;br /&gt;
* View Vendors/Shop Names&lt;br /&gt;
* Gold Cost Per Day&lt;br /&gt;
* Gold Held&lt;br /&gt;
* Contract Renewal Duration&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; width: 33%; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Players===&lt;br /&gt;
* Treat all in Guild as Friends&lt;br /&gt;
* Treat all in Guild as Co-Owners&lt;br /&gt;
* Make [[Stablemasters]] Public&lt;br /&gt;
* Create Guildstone&lt;br /&gt;
* Clear Entire Friends List&lt;br /&gt;
* Make [[Dockmasters]] Public&lt;br /&gt;
* View Friends, Co-Owners and Banned Lists&lt;br /&gt;
* Click to Remove Player From List&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; width: 33%; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Creatures===&lt;br /&gt;
* Mount Breeding&lt;br /&gt;
* House Pets&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; width: 33%; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Ownership===&lt;br /&gt;
* Rename House&lt;br /&gt;
* Display Owner Name to Public&lt;br /&gt;
* Display Guild to Public&lt;br /&gt;
* Transfer Ownership of House&lt;br /&gt;
* Demolish House and Receive House Deed&lt;br /&gt;
* Place House for Sale&lt;br /&gt;
* Declare This House to be Public&lt;br /&gt;
* Change House Keys&lt;br /&gt;
* Reset Secure Container and Door Access Levels&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:housesign.png|link=]]&lt;br /&gt;
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&lt;br /&gt;
==House Commands==&lt;br /&gt;
* I wish to lock this down&lt;br /&gt;
* I wish to release this&lt;br /&gt;
* I wish to secure this&lt;br /&gt;
** Can be used on a container to restrict access&lt;br /&gt;
** Can be used on a door to restrict access (only Private Houses)&lt;br /&gt;
* Remove thyself&lt;br /&gt;
* I ban thee&lt;br /&gt;
* I wish to place a trash barrel&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:housing-securingadoor01a.gif|link=|]]&lt;br /&gt;
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&lt;br /&gt;
==Item Decay==&lt;br /&gt;
* Items left on the floor of a house &amp;lt;u&amp;gt;&#039;&#039;&#039;will decay after 1 hour&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
* Players must either lock down an item or put it into a secure container to prevent decay&lt;br /&gt;
* Items placed in a Trash Barrel will decay after 3 minutes&lt;br /&gt;
* If a Trash Barrel is full, it will automatically delete all items in it&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==House Item Survey==&lt;br /&gt;
* When a player clicks the Survey Items button, they will see [Insecure Item] in Gold text over any item sitting in their house that is not locked down and [Insecure Container] in Red text over any container not secured&lt;br /&gt;
* If multiple unsecure items/containers are at the same location, the text will say [X Insecure Items] [X Insecure Containers] where X is the number&lt;br /&gt;
* The player who clicked the button will also see a Gold Beam of light at any location with an Insecure Item and a Red Beam of light at any location with an Insecure Container&lt;br /&gt;
* Players will receive system messages informing them if any insecure items or containers currently exist in the house and it will play the &amp;quot;Bad House Placement&amp;quot; audio sound as well (it will play the &amp;quot;Valid House Placement&amp;quot; sound if all items are locked down or secure)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Interior Decorator==&lt;br /&gt;
* Can be purchased from an Architect NPC for 500 Gold&lt;br /&gt;
* Can be used to Rotate, Raise, Lower, Lockdown and Release items in your home&lt;br /&gt;
* Allows for X / Y movement of items&lt;br /&gt;
* Players can only moved Locked Down / Secured objects, and cannot move them to tiles currently occupied by creatures/players&lt;br /&gt;
* Movement of items with the Interior Decorator requires the destination location to have a Line of Sight to the original location&lt;br /&gt;
* The Interior Decorator has a “Survey on Close” function that will cause the player to automatically do perform a House Items Survey (also available through the House Menu) that displays non-Locked Down and non-Secured Items, when they close the Interior Decorator menu&lt;br /&gt;
* The “Survey on Close” feature is a toggle that is saved on a “Per Character Basis” and defaults to Enabled for players&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Housegump.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==House Expansion==&lt;br /&gt;
* Players have the ability to increase the number of Secure Containers (and Lockdowns) in their [[Houses]] and Boat Houses&lt;br /&gt;
* The Owner of a house can click the &amp;quot;Expand House&amp;quot; button on the Overview page of the house to open the House Expansion window&lt;br /&gt;
* Each House Expansion increases the total number of Secure Containers in the house by 1 and Lockdowns by 175&lt;br /&gt;
* The first expansion costs 100,000 gold and each subsequent expansion increases the cost by a further 100,000 gold &lt;br /&gt;
** 1st = 100,000 gold&lt;br /&gt;
** 2nd = 200,000 gold&lt;br /&gt;
** 3rd = 300,000 gold&lt;br /&gt;
** Etc...&lt;br /&gt;
* Click &amp;quot;Expand House&amp;quot; and confirm to apply the Secure Container/Lockdown increase&lt;br /&gt;
* Any increase in Secures/Lockdowns will be stored on the House Deed if the player Demolishes the house and will be reapplied when the house is placed again&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
In both the Real Estate Broker Housing Market window and Purchase House window the text will be listed in Green for a house if it has been expanded and has more than the normal amount of Secures/Lockdowns for that house&#039;s base type.&lt;br /&gt;
When a player sells a House Deed via the Real Estate Broker, the value of the house will factor in the gold spent for expansions (i.e. the player will receive 90% of (Base House Price + Gold Spent on Expansions)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:houseexpansion02a.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Crafting Manuals and House Addons==&lt;br /&gt;
* Most crafted House Addons no longer require two separate skills to craft, and instead now require one or more Crafting Manuals as ingredients for construction&lt;br /&gt;
* [[Crafting Manual|Crafting Manuals]] come in a variety of skills and require 100 Skill in that respective skill to craft (i.e. a player with 100 Carpentry can create a Carpentry Crafting Manual)&lt;br /&gt;
* Crafting Manuals require 1 Mastercrafting Diagram as an ingredient to craft&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:craftingmanual01.png|link=]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | Blacksmithy&lt;br /&gt;
| [[File:smallforge.jpg|center|link=]]&lt;br /&gt;
Small Forge Deed&lt;br /&gt;
|-&lt;br /&gt;
| [[File:anvileast.jpg|center|link=]]&lt;br /&gt;
Anvil (East/South) Deed&lt;br /&gt;
|-&lt;br /&gt;
| [[File:largeforgesouth.jpg|center|link=]]&lt;br /&gt;
Large Forge (East/South) Deed&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Cooking&lt;br /&gt;
| [[File:flourmillsouth.jpg|center|link=]]&lt;br /&gt;
Flour Mill (East/South) Deed&lt;br /&gt;
|-&lt;br /&gt;
| [[File:stoneovensouth.jpg|center|link=]]&lt;br /&gt;
Stone Oven (East/South) Deed&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Inscription&lt;br /&gt;
| [[File:abbatoir.jpg|link=]]&lt;br /&gt;
Abbatoir Deed&lt;br /&gt;
|-&lt;br /&gt;
| [[File:pentagram.jpg|link=]]&lt;br /&gt;
Pentagram Deed&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;5&amp;quot; | Tailoring&lt;br /&gt;
| [[File:dressform.jpg|center|link=]]&lt;br /&gt;
Dressform&lt;br /&gt;
|-&lt;br /&gt;
| [[File:spinningwheelsouth.jpg|center|link=]]&lt;br /&gt;
Spinning Wheel (East/South) Deed&lt;br /&gt;
|-&lt;br /&gt;
| [[File:smallbedsouth.jpg|center|link=]]&lt;br /&gt;
Small Bed (East/South) Deed&lt;br /&gt;
|-&lt;br /&gt;
| [[File:loomsouth.jpg|center|link=]]&lt;br /&gt;
Loom (East/South) Deed&lt;br /&gt;
|-&lt;br /&gt;
| [[File:largebedsouth.jpg|center|link=]]&lt;br /&gt;
Large Bed (East/South) Deed&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Tinkering&lt;br /&gt;
| [[File:tinkering_trainingdummy_south.png|center|link=]]&lt;br /&gt;
Training Dummy (East/South) Deed&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_pickpocket_south.png|center|link=]]&lt;br /&gt;
Pickpocket Dip (East/South) Deed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==House Decay and IDOC System==&lt;br /&gt;
* Players will see the Decay Stage of a house when single-clicking its sign if they are an Owner, Co-Owner, or Friend of the house&lt;br /&gt;
** Like New&lt;br /&gt;
** Slightly Worn&lt;br /&gt;
** Somewhat Worn&lt;br /&gt;
** Fairly Worn&lt;br /&gt;
** Greatly Worn&lt;br /&gt;
** In Danger of Collapsing&lt;br /&gt;
* Each Stage of house decay takes 7 days to pass, with an additional random 1-24 hours added on to the greatly worn stage, with the exception of &amp;quot;In Danger of Collapsing&amp;quot;&lt;br /&gt;
* Players must wait 2 seconds in between lifting items left behind when a house &amp;quot;drops&amp;quot; due to IDOC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===House Owner Refreshing===&lt;br /&gt;
* IDOC cycle is 35-36 days long. If 30 days of that cycle go by without owner being the one to refresh the house, it is now up to the owner exclusively to be the one to refresh it&lt;br /&gt;
* Anytime a Co-owner or Friend refreshes a house (by clicking the House Sign or using the Front Door), it will give them a system message informing them how long they have until the Owner is required to refresh the house&lt;br /&gt;
* Co-Owners and Friends of a house who click on the House Sign will see how long remains until the Owner of the house must refresh it, or if it requires Owner Refresh immediately&lt;br /&gt;
* If 30 days have passed without an Owner refresh, any time Co-Owners or Friends do an action that normally would refresh the house (use Sign / Front Door), they will instead receive a red text system message warning them that the owner needs to refresh the house, and a sound effect will also play&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:homeownerrefreshing01.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===In Danger of Collapsing===&lt;br /&gt;
* When a house enters the IDOC Stage (In Danger of Collapsing) a world-wide announcement will notify all players of this and the coordinates of the house, and a Discord notification (Broadcasts and PvP channels) will be made as well&lt;br /&gt;
* The house will now randomly collapse within 15 minutes to 2 hours of this announcement being made&lt;br /&gt;
* For the next 4 hours after an IDOC announcement, all players within 100 tiles of this location will be able to ignore their Dishonored status (i.e. Red players can continue to attack people and heal others near the site, even after death)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:idoc1.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:idocdishonored.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===House Collapse===&lt;br /&gt;
* When houses collapse, there will now be a randomized 15 minute to 2 hour window where no houses can be placed in that location (also fixed an issue that was causing these durations to not work correctly)&lt;br /&gt;
* Additionally, when a house collapses, each Secure Container, Lockdown (not in a container), and Add-On in the house will have a randomized chance of the following occuring:&lt;br /&gt;
** 33% chance that the item will be permanently deleted&lt;br /&gt;
** 33% chance that the item will fall to the ground and can be picked up by players (like normal)&lt;br /&gt;
** 33% chance that the item will be removed and placed into a House Decay Lottery for the house (explained below)&lt;br /&gt;
* Any Storage Shelves and Storage Lockers in a house will always be added into a House Decay Lottery for a house, but will have all of its stored item counts reduced by 50%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==House Decay Lottery==&lt;br /&gt;
* Whenever a house collapses, there is a 33% chance that each Secure Container, Lockdown (not in a container), or Add-On in the house will be added to a House Decay Lottery for that house (if no items are randomly chosen, however, no lottery will occur)&lt;br /&gt;
* Each House Decay Lottery represents a collection of items that were removed from the house and the player who wins that particular lottery will receive all of those items&lt;br /&gt;
* Note: the House Decay Lottery does NOT include the house deed of the house that collapsed, only the randomized 33% of items removed from the house that were placed in the House Decay Lottery&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===House Decay Lottery Menu and Official===&lt;br /&gt;
* Players can view all current House Decay Lotteries in progress at the House Decay Lottery Official in Prevalia (located just west of the Society Job Hall)&lt;br /&gt;
* Players can say &amp;quot;Lottery&amp;quot; &amp;quot;Decay&amp;quot; &amp;quot;Ticket&amp;quot; &amp;quot;Raffle&amp;quot; &amp;quot;IDOC&amp;quot; &amp;quot;House&amp;quot; &amp;quot;Vendor&amp;quot; or &amp;quot;Buy&amp;quot; aloud near the lottery official to bring up the House Decay Lottery menu (or single click and select Buy)&lt;br /&gt;
* Each House Decay Lottery lasts 7 days, and players can purchase tickets for individual House Decay Lotteries for 1000 gold each (or may pay 10,000 gold for 10 tickets)&lt;br /&gt;
* For each House Decay Lottery, players can see how many total items the lottery contains as well as the total weight of all those items&lt;br /&gt;
* For each House Decay Lottery, the type of house that decayed is listed and players can click the View Location button to see a map of the location where the house collapsed at&lt;br /&gt;
** Note: This information is given to players to add to their decision-making process whether they want to buy tickets for the item collection (some players may wish to use this information to figure out whether the house was a Moongate Vendor House, a Guild House, belonging to a particular player, etc)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:houselotto2.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Purchasing Tickets===&lt;br /&gt;
* When players purchase tickets for a specific House Decay Lottery, they will be stored internally in the system (players will not receive a physical ticket for the lottery)&lt;br /&gt;
* Purchasing tickets in groups of 10 will require the player to double-click to confirm their selection&lt;br /&gt;
* Players can see how many tickets they have purchase for any House Decay Lottery under the &amp;quot;My Total&amp;quot; section, with the text being Green if they have purchased any&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:houselotto3.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Resolving Lotteries===&lt;br /&gt;
* Each House Decay Lottery lasts 7 days&lt;br /&gt;
* After 7 days have passed, a random winner is determined from among the tickets purchased for the lottery (in a manner similar to our other lotteries)&lt;br /&gt;
* Players will be notified by system message if a House Decay Lottery that they had tickets for has resolved&lt;br /&gt;
* If a player wins a House Decay Lottery, they will also receive an overhead notification and will receive a Blessed House Decay Claim Ticket in their backpack&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===House Decay Claim Ticket===&lt;br /&gt;
* Players who win a House Decay Lottery receive a Blessed House Decay Claim Ticket in their backpack for that particular lottery&lt;br /&gt;
* Players can double-click a House Decay Claim Ticket to view a menu showing all items that were part of the House Decay Lottery&lt;br /&gt;
** Note: some items will not have a name listed, and players should simply claim the item to see what it is&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:housedecayclaimticket1.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
* Clicking the Claim button to the left of an item entry will claim the item and put it in your backpack&lt;br /&gt;
* Clicking the Delete button to the right of an item entry twice in a row will permanently delete the item&lt;br /&gt;
* If a player does not have room in their backpack for an item when claiming it, it will be dropped at their feet&lt;br /&gt;
* Once a player claims or deletes the last item on a Claim Ticket, it will mark the ticket as being Resolved and will have no more value to the player (and can be thrown away)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
* House Sign Names reset whenever ownership of the house changes&lt;br /&gt;
* If a player deletes a character that owns a house, it will automatically transfer ownership of the house to another character on that account (if one exists)&lt;br /&gt;
* Anytime a player leaves a guild, their house will no longer be associated with that guild (if it was set to be so) and any Guildstones in the house aligned with that guild will be removed&lt;/div&gt;</summary>
		<author><name>Eaos</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=File:Housegump.jpg&amp;diff=11703</id>
		<title>File:Housegump.jpg</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=File:Housegump.jpg&amp;diff=11703"/>
		<updated>2021-06-15T20:52:27Z</updated>

		<summary type="html">&lt;p&gt;Eaos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Eaos</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Skills_%26_Stats&amp;diff=11702</id>
		<title>Skills &amp; Stats</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Skills_%26_Stats&amp;diff=11702"/>
		<updated>2021-06-15T20:40:00Z</updated>

		<summary type="html">&lt;p&gt;Eaos: added stat regen&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
==Summary==&lt;br /&gt;
Many skills in the Outlands have been improved upon (such as [[Spirit Speaking]], [[Camping]], [[Forensic Evaluation]], etc), so it is important to learn what every skill does. Some skills (such as Throwing, Imbuing, etc) are listed but not in use on the shard. You can find detailed information about every skill below.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Skill Cap is 700&#039;&#039;&#039; (720 using [[Skill Mastery]])&lt;br /&gt;
{{Skills}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trainable Skills from NPCs==&lt;br /&gt;
To train a skill from a NPC:&lt;br /&gt;
* Single-click and select the Skill from the context menu&lt;br /&gt;
* Drop Gold or Training Credits onto the NPC&lt;br /&gt;
&lt;br /&gt;
Below are the skills that NPCs can train:&lt;br /&gt;
&lt;br /&gt;
{{TrainableSkills}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Mastery==&lt;br /&gt;
* Skill Mastery refers to the ability of players to increase their Total Skill Cap and Skill Cap for individual skills&lt;br /&gt;
* Read more details at [[Skill Mastery]]&lt;br /&gt;
&lt;br /&gt;
[[File:skillmasterystuff.png|link=Skill Mastery]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
The three stats are Strength, Dexterity, and Intelligence. You can have a total of 225 stat points, so as you get near the cap you can use the arrows to adjust the way that you will gain one stat and lose another.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Strength:&#039;&#039;&#039; determines how many Hit Points you have and how much you can carry&lt;br /&gt;
* &#039;&#039;&#039;Dexterity:&#039;&#039;&#039; determines how fast you can attack, how fast bandages heal, and how much Stamina you have&lt;br /&gt;
* &#039;&#039;&#039;Intelligence:&#039;&#039;&#039; determines how much Mana you have to cast spells with&lt;br /&gt;
&lt;br /&gt;
===Stats Regeneration===&lt;br /&gt;
&lt;br /&gt;
* Players will passively regenerate 1 Hit Point every 4 seconds&lt;br /&gt;
* Players will passively regenerate 1 Stamina every 2 seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:statusbar.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Buff Bar==&lt;br /&gt;
* Read about the [[Buff Bar]]&lt;/div&gt;</summary>
		<author><name>Eaos</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Taste_Identification&amp;diff=11701</id>
		<title>Taste Identification</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Taste_Identification&amp;diff=11701"/>
		<updated>2021-06-15T20:34:06Z</updated>

		<summary type="html">&lt;p&gt;Eaos: added swing speed info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Used to determine if a food item is Poisoned&lt;br /&gt;
* Also used in the Plant system where players use the Taste Identification skill and a Planter&#039;s Spade to attempt to determine the Ideal values for Heat, Water, and Soil&lt;br /&gt;
* Whenever players passively regenerate extra points of Hits, Stam, or Mana due to Food Satisfaction from eating food, they have a (50% * (Taste ID skill / 100)) chance to increase the amount regenerated by 100%&lt;br /&gt;
* Player-applied poison (from spells or weapons) to a creature will have its damage increased by (100% * (Taste Id Skill / 100)) [https://forums.uooutlands.com/index.php?threads/patch-notes-for-february-14-2020.2739/ patch Feb 14,2020]&lt;br /&gt;
* Player-applied poison (from spells or weapons) to a creature will reduce that creature&#039;s Poison Resistance value to (50% * (Taste Id Skill / 100)) of normal (i.e. a Taste ID skill of 100 reduces a 50% Poison Resistance to 25% Poison Resistance)&lt;br /&gt;
* Will reduce the chance that a player&#039;s Poison spell is resisted by (50% * (Taste Id Skill / 100)) of normal (can stack with Poisoning skill effect)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Herbal Poultices==&lt;br /&gt;
* When players use the Taste ID skill and target the ground, they will attempt to scrounge for herbs and apply an Herbal Poultice to themselves and any other players or creatures who flag as Green to them, or are in the same party as them&lt;br /&gt;
* For the player who applied the poultice, they have a (50% * (Taste ID skill / 100)) chance to ignore any damage from a Poison, Bleed, or Disease tick for the next 20 minutes&lt;br /&gt;
* For all other players affected, they have a (25% * (creator&#039;s Taste ID Skill / 100)) chance to ignore any damage from a Poison, Bleed, or Disease tick for the next 20 minutes&lt;br /&gt;
* If a player already has a more powerful Herbal Poultice effect in place, it will not be overridden by a nearby player using the ability&lt;br /&gt;
* Using Taste ID on the ground to create an Herbal Poultice has a 10 second cooldown, but has 10x normal skill gain chance&lt;br /&gt;
* Whenever a player travels via Recall/Gate/Hiking/Moongate, it will remove any Taste ID Herbal Poultice effect on them granted by another player&lt;br /&gt;
* The Taste ID Herbal Poultice Poison Resistance effect will now only work in PvP for the player who activated the effect itself (i.e players will only gain Taste ID PvP bonuses if they themselves have Taste ID skill)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-tasteid.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Poisoning and Taste ID==&lt;br /&gt;
Read more about this topic on the [[Poisoning|Poisoning page]]. As per [http://forums.uooutlands.com/index.php?threads/patch-notes-for-january-26-2019.1567/ patch Jan 26 2019]:&lt;br /&gt;
&lt;br /&gt;
* The Taste ID skill now reduces the chance for a target to cure poison by (50% * (Taste ID Skill / 100)) (Previously was a 25% cure chance reduction at GM Taste ID)&lt;br /&gt;
* Both Poisoning skill and Taste ID skill no longer reduce the chance for their targets to resist a cast Poison spell&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Swing Speed Bonus==&lt;br /&gt;
Different levels of Food Satisfaction will provide players a Swing Speed bonus (while not Flagged in PvP) as follows:&lt;br /&gt;
&lt;br /&gt;
* Measly Food (Non-Crafted): +0.5% Swing Speed Bonus&lt;br /&gt;
* Paltry Food: +1% Swing Speed Bonus&lt;br /&gt;
* Meager Food: +2% Swing Speed Bonus&lt;br /&gt;
* Adequate Food: +3% Swing Speed Bonus&lt;br /&gt;
* Appetizing Food: +4% Swing Speed Bonus&lt;br /&gt;
* Delectable Food: +5% Swing Speed Bonus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Players with the Taste ID skill will increase the effectiveness of their food bonuses by (Taste ID Skill / 100) % of normal&lt;br /&gt;
&lt;br /&gt;
For example, a player who eats Delectable Food and has 120 Taste ID skill will receive a (5% + (5% * (120 / 100))) = +11% Swing Speed Bonus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-70&lt;br /&gt;
| Use Taste Identification on the ground in [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 70-100&lt;br /&gt;
| Use Taste Identification and target the ground or a container&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Eaos</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Alchemy&amp;diff=11700</id>
		<title>Alchemy</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Alchemy&amp;diff=11700"/>
		<updated>2021-06-15T20:29:39Z</updated>

		<summary type="html">&lt;p&gt;Eaos: added new cure potion functionality&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
==Craftables==&lt;br /&gt;
* Using a Mortar and Pestle, players can craft potions and other items to enhance their characters&lt;br /&gt;
* [[Aspect Distillations]] are crafted by high skilled Alchemists&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alchemy}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Potions==&lt;br /&gt;
* Increases Strength Potion duration to (500% * (Alchemy Skill / 100)) of normal&lt;br /&gt;
* Increases Agility Potion duration to (500% * (Alchemy Skill / 100)) of normal&lt;br /&gt;
* Increases Magic Resist Potion duration to (500% * (Alchemy Skill / 100)) of normal&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Magic Resist Potions===&lt;br /&gt;
* Replaces the Nightsight Potion&lt;br /&gt;
* Lesser, Regular, and Greater Magic Resist potions reduce spell damage taken from creatures by 10/20/30% for 2 minutes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lethal Poison Potions===&lt;br /&gt;
* Requires player to have at least 100 [[Poisoning]] to inflict Lethal Poison on a weapon in combat&lt;br /&gt;
* Chance to inflict Lethal poison in combat is (12.5% + (12.5% * (Poisoning Skill / 120)))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Cure Potions===&lt;br /&gt;
* The first Cure Potion a player drinks every 30 seconds will now be a free consumption (players will get a system message telling them this occurred)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvM Bonuses==&lt;br /&gt;
* Increases Healing Potion effectiveness by (50% * (Alchemy Skill / 100))&lt;br /&gt;
* Increases Cure Potion chances by (25% * (Alchemy Skill / 100))&lt;br /&gt;
* When using a Total Refresh Potion player has a (100% * (Alchemy Skill / 100)) chance to be able to walk through creatures and players for the next 10 seconds for 0 stamina cost (chance is halved if using Regular Refresh Potion)&lt;br /&gt;
* Increases Explosion Potion damage by (100% * (Alchemy Skill / 100))&lt;br /&gt;
* Increases Magic Resist Potion duration to (500% * (Alchemy Skill / 100)) of normal&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Telekinesis Spell===&lt;br /&gt;
* Players can cast the Telekinesis spell onto a creature to make the creature &amp;quot;Sticky&amp;quot; for explosion potions for the next 60 seconds&lt;br /&gt;
* Any player who uses an explosion potion and directly targets a &amp;quot;Sticky&amp;quot; creature, the potion will follow along with the creature as they move until it explodes&lt;br /&gt;
* For &amp;quot;Sticky&amp;quot; explosion potions, the explosion will only damage nearby NPCs and never hit nearby players or tamed/summoned creatures&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvP Bonuses==&lt;br /&gt;
* Increases Healing Potion effectiveness by (25% * (Alchemy Skill / 100))&lt;br /&gt;
* Increases Cure Potion chances by (12.5% * (Alchemy Skill / 100))&lt;br /&gt;
* When using a Total Refresh Potion player has a (50% * (Alchemy Skill / 100)) chance to be able to walk through creatures and players for the next 10 seconds for 0 stamina cost (chance is halved if using Regular Refresh Potion)&lt;br /&gt;
* Increases Explosion Potion damage by (50% * (Alchemy Skill / 100))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Estimated 110,000 reagents to GM&lt;br /&gt;
* Requires an estimated 13 hours of crafting to max the skill&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Craft&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-55&lt;br /&gt;
| Lesser Poison&lt;br /&gt;
|-&lt;br /&gt;
| 55-75&lt;br /&gt;
| Lesser Magic Resist&lt;br /&gt;
|-&lt;br /&gt;
| 75-95&lt;br /&gt;
| Greater Poison&lt;br /&gt;
|-&lt;br /&gt;
| 95-115&lt;br /&gt;
| Deadly Poison&lt;br /&gt;
|-&lt;br /&gt;
| 115-120&lt;br /&gt;
| Lethal Poison&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Eaos</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Poisoning&amp;diff=11699</id>
		<title>Poisoning</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Poisoning&amp;diff=11699"/>
		<updated>2021-06-15T20:25:24Z</updated>

		<summary type="html">&lt;p&gt;Eaos: added poison tolerance&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
==Poison Damage==&lt;br /&gt;
* Player-inflicted Poison (through spells or weapons) damage against creatures is increased by 50% &lt;br /&gt;
* Player-inflicted Poison (through spells or weapons or tinker traps) has its damage increased by (100% * (Taste ID Skill / 100))&lt;br /&gt;
* When a non-tamed creature takes damage from poison, if the creature or player that poisoned them is more than 18 tiles away, the poison will downgrade its damage to Lesser Poison&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Poison&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Lesser&lt;br /&gt;
| 5 Damage every 10 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Regular&lt;br /&gt;
| 10 Damage every 8 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Greater&lt;br /&gt;
| 15 Damage every 7 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Deadly&lt;br /&gt;
| 20 Damage every 6 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Lethal&lt;br /&gt;
| 25 Damage every 5 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Curing Poison==&lt;br /&gt;
===Progressive Curing===&lt;br /&gt;
* Each consecutive failed attempt at curing poison now increases chance of the next attempt by a flat value equal to the unmodified base cure chance (before factoring in adjustments for Poison Skill, Taste ID, or Other Player Effects) assigned to the type of poison&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example of curing Deadly Poison inflicted by a player with GM Poisoning Skill and GM Taste ID:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The base chance to cure Deadly Poison via Greater Cure Potion or GM Magery is 50% chance.&lt;br /&gt;
* If they fail their cure attempt, their next attempt will receive a flat 50% bonus&lt;br /&gt;
* Poisons inflicted with GM Poisoning and GM Taste ID have their initial cure chance reduced by a scalar of 50% (i.e. 50% base cure chance becomes 25% cure chance). Subsequent attempts are still increased by the unmodified base cure chance as a flat percentage.&lt;br /&gt;
&lt;br /&gt;
* Player&#039;s 1st Cure Attempt = &#039;&#039;&#039;25% Cure Chance&#039;&#039;&#039;&lt;br /&gt;
* Player&#039;s 2nd Cure Attempt = &#039;&#039;&#039;75% Cure Chance&#039;&#039;&#039;&lt;br /&gt;
* Player&#039;s 3rd Cure Attempt = &#039;&#039;&#039;125% Cure Chance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example of curing Lethal Poison inflicted by a player with 120 Poisoning Skill and 120 Taste ID:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Base chance to cure Lethal Poison via Greater Cure Potion or GM Magery is 25% chance&lt;br /&gt;
* If they fail their cure attempt, their next attempt will receive a flat 25% bonus&lt;br /&gt;
* Poisons inflicted with 120 Poisoning and 120 Taste ID have their initial cure chance reduced by a scalar of 60% (i.e. 25% base cure chance becomes 10% cure chance). Subsequent attempts are still increased by the unmodified base cure chance as a flat percentage.&lt;br /&gt;
&lt;br /&gt;
* Player&#039;s 1st Cure Attempt = &#039;&#039;&#039;10% Cure Chance&#039;&#039;&#039;&lt;br /&gt;
* Player&#039;s 2nd Cure Attempt = &#039;&#039;&#039;35% Cure Chance&#039;&#039;&#039;&lt;br /&gt;
* Player&#039;s 3rd Cure Attempt = &#039;&#039;&#039;60% Cure Chance&#039;&#039;&#039;&lt;br /&gt;
* Player&#039;s 4th Cure Attempt = &#039;&#039;&#039;85% Cure Chance&#039;&#039;&#039;&lt;br /&gt;
* Player&#039;s 5th Cure Attempt = &#039;&#039;&#039;110% Cure Chance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Potion Cure Chances===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cure Type&lt;br /&gt;
! Poison Type&lt;br /&gt;
! Cure Chance&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | [[File:curepotion.jpg|link=]]&amp;lt;br /&amp;gt;Lesser Cure&lt;br /&gt;
| Lesser&lt;br /&gt;
| 75%&lt;br /&gt;
|-&lt;br /&gt;
| Regular&lt;br /&gt;
| 50%&lt;br /&gt;
|-&lt;br /&gt;
| Greater&lt;br /&gt;
| 25%&lt;br /&gt;
|-&lt;br /&gt;
| Deadly&lt;br /&gt;
| 0%&lt;br /&gt;
|-&lt;br /&gt;
| Lethal&lt;br /&gt;
| 0%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | [[File:curepotion.jpg|link=]]&amp;lt;br /&amp;gt;Regular Cure&lt;br /&gt;
| Lesser&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| Regular&lt;br /&gt;
| 75%&lt;br /&gt;
|-&lt;br /&gt;
| Greater&lt;br /&gt;
| 50%&lt;br /&gt;
|-&lt;br /&gt;
| Deadly&lt;br /&gt;
| 25%&lt;br /&gt;
|-&lt;br /&gt;
| Lethal&lt;br /&gt;
| 0%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | [[File:curepotion.jpg|link=]]&amp;lt;br /&amp;gt;Greater Cure&lt;br /&gt;
| Lesser&lt;br /&gt;
| 125%&lt;br /&gt;
|-&lt;br /&gt;
| Regular&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| Greater&lt;br /&gt;
| 75%&lt;br /&gt;
|-&lt;br /&gt;
| Deadly&lt;br /&gt;
| 50%&lt;br /&gt;
|-&lt;br /&gt;
| Lethal&lt;br /&gt;
| 25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bandaging Cure Chances===&lt;br /&gt;
* Chance to Cure Player = ((150% - (Poison Level * 25%)) * (Healing Skill / 100)) - (Slips * 2%);&lt;br /&gt;
* Chance to Cure Creature = ((150% - (Poison Level * 25%)) * (Veterinary Skill / 100)) - (Slips * 2%);&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Cure and Arch Cure Spell Chances===&lt;br /&gt;
* Chance to Cure = ((150% - (Poison Level * 25%)) * (Magery Skill / 100))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Poison Resistance==&lt;br /&gt;
* Many creatures have a Poison Resistance stat (listed as a percentage % value, but will not resist poison cast from players, only a chance to resist each tick of damage&lt;br /&gt;
* Players may temporarily receive Poison Resistance through skills such as Taste ID and various item effects&lt;br /&gt;
* Whenever a player or creature is affected by poison (i.e. a poison tick) they will have a Poison Resistance % chance to ignore the damage from poison, and will display an overhead &amp;quot;*resists poison*&amp;quot; orange text&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Poisoned Weapons==&lt;br /&gt;
* Chance to inflict poison on target is flat 25% for Lesser, Regular, Greater, and Deadly Poisoned weapons&lt;br /&gt;
* The chance for a player to apply Weapon Poison (including Lethal) to a creature is now 25% + (Effective Poisoning Skill / 4 %) [https://forums.uooutlands.com/index.php?threads/patch-notes-for-february-14-2020.2739/ patch Feb 14,2020]&lt;br /&gt;
* Player wielding a weapon with Lethal Poison must have at least 100 Poisoning skill in order to inflict it on targets&lt;br /&gt;
* Chance to inflict Lethal Poison on a target is (12.5% + (12.5% * (Poisoning Skill / 120)))&lt;br /&gt;
* Chance to not lose poison charge on a failed infliction check is (50% * (Poisoning Skill / 100))&lt;br /&gt;
* Chance for player to cure poison that was inflicted by a player with poisoning is reduced by (25% * (Poisoning Skill / 100))&lt;br /&gt;
* If a creature is hit by a poisoned weapon, but the creature is already poisoned with an equal or higher poison level than what&#039;s on the weapon, no poison attempt will be made with the weapon (and no poison charges will be lost)&lt;br /&gt;
* Players with Poisoning skill use fractional amounts of Poison Charges when inflicting poison with a weapon onto a creature&lt;br /&gt;
* Players will lose (1 - (0.50 * (Effective Poisoning Skill / 100)) Poison Charges when inflicting poison from a weapon onto a creature&lt;br /&gt;
* A minimum of 0.20 Poison Charges are used on each poisoning attempt (if players have bonuses to Effective Poisoning Skill such as through Mastery Chain Links)&lt;br /&gt;
* Players may attempt to apply poison to weapons by single-clicking the weapon with poison potions in their inventory. Available poison types will be listed in the context menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:PoisonApplyContextMenu.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:poisoncharges.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Poison Spellcasting==&lt;br /&gt;
* Poison spell when cast by creatures will be at Lesser Poison&lt;br /&gt;
* Poison spell and Poison Field spells cast by players default to Regular Poison&lt;br /&gt;
* A player&#039;s effective Poisoning skill for spellcasting is capped by their Magery skill (players may go above 100 Poisoning at 100 Magery however)&lt;br /&gt;
* Players must have at least 60 Poisoning to upgrade poison level to Greater Poison&lt;br /&gt;
* Players must have at least 80 Poisoning to upgrade poison level to Deadly Poison&lt;br /&gt;
* Players must have at least 100 Poisoning, as well as 100 Magery, to have a chance to upgrade to Lethal Poison&lt;br /&gt;
* Upgrading to Greater Poison will cost 1 extra nightshade and 2 extra nightshade for Deadly Poison (the spell&#039;s poison will not upgrade if player does not have sufficient nightshade)&lt;br /&gt;
* Players are able to cast Lethal Poison, onto both creatures and players&lt;br /&gt;
* In order to be able to upgrade to Lethal poison, the player must have a Lethal Poison potion in their backpack (if they do not have, they cannot upgrade to Lethal Poison)&lt;br /&gt;
* On a successful Lethal Poison upgrade cast, there is a 20% chance a Lethal Poison potion in their backpack will be consumed (and players will be notified); this chance is increased to 40% in PvP&lt;br /&gt;
* Casting Lethal Poison will require consumption of 3 extra Nightshade if no Lethal Poison Potion is required for the spellcast (similar to upgrading to Greater Poison taking 1 extra nightshade, and upgrading to Deadly Poison taking 2 extra nightshade)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvM Bonuses==&lt;br /&gt;
* Chance for players to upgrade spell poison level to Greater Poison against creatures is (100% * (Poisoning Skill / 100))&lt;br /&gt;
* Chance for players to upgrade spell poison level to Deadly Poison against creatures is (50% * (Poisoning Skill / 100))&lt;br /&gt;
* Chance for players to upgrade spell poison level to Lethal Poison against creatures is (20% * (Poisoning Skill / 100))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvP Bonuses==&lt;br /&gt;
* Chance for players to upgrade spell poison level to Greater Poison against players is (50% * (Poisoning Skill / 100))&lt;br /&gt;
* Chance for players to upgrade spell poison level to Deadly Poison against players is (25% * (Poisoning Skill / 100))&lt;br /&gt;
* Chance for players to upgrade spell poison level to Lethal Poison against players is (10% * (Poisoning Skill / 100))&lt;br /&gt;
* When players cast the Poison spell against another player, the maximum poison upgrade level is now capped based on the distance to the target player as follows:&lt;br /&gt;
** Lethal Poison: Must be within 0-4 Tiles of target player&lt;br /&gt;
** Deadly Poison: Must be within 0-8 Tiles of target player&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Poison Tolerance==&lt;br /&gt;
The handling on Poison Tolerance is as follows:&lt;br /&gt;
&lt;br /&gt;
* Whenever a player or tamed/summoned creature inflicts Greater Poison or above on another player, it applies a cumulative Poison Tolerance effect on the victim that lasts 5 minutes&lt;br /&gt;
* A player can have multiple Poison Tolerance effects stacked on them, and each Poison Tolerence effect has their own independent duration timer&lt;br /&gt;
* Poison Tolerance reduces the chance for ANY opposing players to Upgrade Poison Spellcasts OR Apply Melee Weapon Poison against them (i.e. a player with a 25% upgrade/application chance against a player with 50% poison tolerance would now have a 12.5% upgrade/application chance)&lt;br /&gt;
* Players can at most receive 50% Poison Tolerance from stacked effects&lt;br /&gt;
* Poison Tolerance has no effect in the Arena&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Poison Tolerance increases as follows:&lt;br /&gt;
&lt;br /&gt;
* Hit with Greater Poison: +5% Poison Tolerance for 5 minutes&lt;br /&gt;
* Hit With Deadly Poison: +10% Poison Tolerance for 5 minutes&lt;br /&gt;
* Hit With Lethal Poison: +15% Poison Tolerance for 5 minutes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Failure to Upgrade: Poison Sting==&lt;br /&gt;
If a Poison spell hits an already poisoned target, and fails to upgrade the target&#039;s poison to a higher level than what it already has on them (which will always be the case if the target has Lethal poison), the target will instead take 10 * (((Caster Poisoning Skill + Caster Taste ID Skill) * 0.5) / 100) Damage, which will be roughly equivalent to Fireball damage when cast by a Poison Mage template.&lt;br /&gt;
&lt;br /&gt;
We&#039;ll refer to this damage as Poison Sting damage. Poison Sting damage itself will not cause an interrupt to the target, but the normal interrupt handling for the Poison Spell will be in place as before (i.e. normal handling for being a 3rd circle offensive spell). The Poison Sting mechanic will apply when casting the spell onto both creatures and players.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Poison&lt;br /&gt;
|-&lt;br /&gt;
| 0-30&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 30-40&lt;br /&gt;
| Lesser&lt;br /&gt;
|-&lt;br /&gt;
| 35-60&lt;br /&gt;
| Regular&lt;br /&gt;
|-&lt;br /&gt;
| 55-80&lt;br /&gt;
| Greater&lt;br /&gt;
|-&lt;br /&gt;
| 75-100&lt;br /&gt;
| Deadly&lt;br /&gt;
|-&lt;br /&gt;
| 95-120&lt;br /&gt;
| Lethal&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Eaos</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Material_Spellbooks&amp;diff=11698</id>
		<title>Material Spellbooks</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Material_Spellbooks&amp;diff=11698"/>
		<updated>2021-06-15T20:18:43Z</updated>

		<summary type="html">&lt;p&gt;Eaos: Added Damage formula for material spellbooks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:PvM]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players can craft Material Spellbooks using the [[Inscription]] skill under the &amp;quot;Material Spellbooks&amp;quot; crafting category&lt;br /&gt;
* Material Spellbooks offer an alternative to [[Magic Spellbook|Magic Spellbooks]] (which drop as loot) in that they provide a fairly continuous Mana Regen bonus to the player, and a small Damage Bonus&lt;br /&gt;
* Similar to Magic Spellbooks, Material Spellbooks will not provide any bonus to the player while they are currently Flagged in PvP&lt;br /&gt;
* Material Spellbooks require both Colored Leather and Colored Boards to craft, along with several blank scrolls&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:materialspellbook01.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Material Spellbook Mana Regen Bonuses==&lt;br /&gt;
&lt;br /&gt;
* Material Spellbooks also provide a chance to double normal Mana Regen amounts when actively or passively meditating (while not Flagged in PvP)&lt;br /&gt;
* Exceptional Quality: +10% Chance Per Meditation Tick to Regen 2 Mana&lt;br /&gt;
* Dullhide Leather: +10% Chance Per Meditation Tick to Regen 2 Mana&lt;br /&gt;
* Shadowhide Leather: +15% Chance Per Meditation Tick to Regen 2 Mana&lt;br /&gt;
* Copperhide Leather: +20% Chance Per Meditation Tick to Regen 2 Mana&lt;br /&gt;
* Bronzehide Leather: +25% Chance Per Meditation Tick to Regen 2 Mana&lt;br /&gt;
* Goldenhide Leather: +30% Chance Per Meditation Tick to Regen 2 Mana&lt;br /&gt;
* Rosehide Leather: +35% Chance Per Meditation Tick to Regen 2 Mana&lt;br /&gt;
* Verehide Leather: +40% Chance Per Meditation Tick to Regen 2 Mana&lt;br /&gt;
* Valehide Leather: +45% Chance Per Meditation Tick to Regen 2 Mana&lt;br /&gt;
* Avarhide Leather: +50% Chance Per Meditation Tick to Regen 2 Mana&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: If on a meditation tick a player manages to receive bonus mana from both a Material Spellbook AND from Food Satisfaction, they will regenerate 3 mana (and not 4 mana)&lt;br /&gt;
&lt;br /&gt;
==Material Spellbook Damage Bonuses==&lt;br /&gt;
* Exceptional Quality: +10% Damage bonus&lt;br /&gt;
* Dullhide Leather: +1% Damage bonus&lt;br /&gt;
* Shadowhide Leather: +2% Damage bonus&lt;br /&gt;
* Copperhide Leather: +3% Damage bonus&lt;br /&gt;
* Bronzehide Leather: +4% Damage bonus&lt;br /&gt;
* Goldenhide Leather: +5% Damage bonus&lt;br /&gt;
* Rosehide Leather: +6% Damage bonus&lt;br /&gt;
* Verehide Leather: +7% Damage bonus&lt;br /&gt;
* Valehide Leather: +8% Damage bonus&lt;br /&gt;
* Avarhide Leather: +9% Damage bonus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example: Exceptional Quality 10% + Rosehide 6% = 16% damage bonus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spellbook Durability==&lt;br /&gt;
* Material Spellbook Base Durability (Uses Remaining) begins at 250 and receives bonuses based the leather type&lt;br /&gt;
* Magic and Material Spellbooks &amp;quot;Uses Remaining&amp;quot; will now be referred to as Durability, to match similar handling to Armor and Weapons&lt;br /&gt;
* Magic and Material Spellbooks are not deleted when reaching 0 Durability (Uses) similar to Weapons/Armor&lt;br /&gt;
* Magic and Material Spellbooks suffer scaling durability penalties to Spell Damage similar to weapons, except with a maximum penalty of -5% (this amount is lower than weapons/armor due to them being optional equipment)&lt;br /&gt;
* Players can view the Durability of their Magic Spellbooks by using Arms Lore on them or looking at the &amp;quot;Equipment&amp;quot; page of the [Stats menu&lt;br /&gt;
* Players can view the specific Spell Damage Penalty they are receiving based on the Durability of their Magic and Material Spellbooks in the &amp;quot;Spells&amp;quot; page of the [Stats menu&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:spellbookdurability01.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:spellbookdurability02.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spellbook Type Switching==&lt;br /&gt;
* When a player casts a spell using a [[Magic Spellbook]] (i.e. Loot Drop spellbook) there is a 60 second delay before they will be able to receive any Mana Regen bonuses from any Material Spellbooks they equip&lt;br /&gt;
* When a player regenerates mana using a [[Material Spellbooks]], there is a 60 second delay before they will be able to receive any Mana Refund Chances or Damage Bonuses from any Magic Spellbook (i.e. Loot Drop spellbook) they equip&lt;/div&gt;</summary>
		<author><name>Eaos</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Material_Spellbooks&amp;diff=11697</id>
		<title>Material Spellbooks</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Material_Spellbooks&amp;diff=11697"/>
		<updated>2021-06-15T20:11:24Z</updated>

		<summary type="html">&lt;p&gt;Eaos: updated regen bonus info, and clarified damage bonus on material spellbooks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:PvM]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players can craft Material Spellbooks using the [[Inscription]] skill under the &amp;quot;Material Spellbooks&amp;quot; crafting category&lt;br /&gt;
* Material Spellbooks offer an alternative to [[Magic Spellbook|Magic Spellbooks]] (which drop as loot) in that they provide a fairly continuous Mana Regen bonus to the player, and a small Damage Bonus&lt;br /&gt;
* Similar to Magic Spellbooks, Material Spellbooks will not provide any bonus to the player while they are currently Flagged in PvP&lt;br /&gt;
* Material Spellbooks require both Colored Leather and Colored Boards to craft, along with several blank scrolls&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:materialspellbook01.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Material Spellbook Mana Regen Bonuses==&lt;br /&gt;
&lt;br /&gt;
* Material Spellbooks also provide a chance to double normal Mana Regen amounts when actively or passively meditating (while not Flagged in PvP)&lt;br /&gt;
* Exceptional Quality: +10% Chance Per Meditation Tick to Regen 2 Mana&lt;br /&gt;
* Dullhide Leather: +10% Chance Per Meditation Tick to Regen 2 Mana&lt;br /&gt;
* Shadowhide Leather: +15% Chance Per Meditation Tick to Regen 2 Mana&lt;br /&gt;
* Copperhide Leather: +20% Chance Per Meditation Tick to Regen 2 Mana&lt;br /&gt;
* Bronzehide Leather: +25% Chance Per Meditation Tick to Regen 2 Mana&lt;br /&gt;
* Goldenhide Leather: +30% Chance Per Meditation Tick to Regen 2 Mana&lt;br /&gt;
* Rosehide Leather: +35% Chance Per Meditation Tick to Regen 2 Mana&lt;br /&gt;
* Verehide Leather: +40% Chance Per Meditation Tick to Regen 2 Mana&lt;br /&gt;
* Valehide Leather: +45% Chance Per Meditation Tick to Regen 2 Mana&lt;br /&gt;
* Avarhide Leather: +50% Chance Per Meditation Tick to Regen 2 Mana&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: If on a meditation tick a player manages to receive bonus mana from both a Material Spellbook AND from Food Satisfaction, they will regenerate 3 mana (and not 4 mana)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spellbook Durability==&lt;br /&gt;
* Material Spellbook Base Durability (Uses Remaining) begins at 250 and receives bonuses based the leather type&lt;br /&gt;
* Magic and Material Spellbooks &amp;quot;Uses Remaining&amp;quot; will now be referred to as Durability, to match similar handling to Armor and Weapons&lt;br /&gt;
* Magic and Material Spellbooks are not deleted when reaching 0 Durability (Uses) similar to Weapons/Armor&lt;br /&gt;
* Magic and Material Spellbooks suffer scaling durability penalties to Spell Damage similar to weapons, except with a maximum penalty of -5% (this amount is lower than weapons/armor due to them being optional equipment)&lt;br /&gt;
* Players can view the Durability of their Magic Spellbooks by using Arms Lore on them or looking at the &amp;quot;Equipment&amp;quot; page of the [Stats menu&lt;br /&gt;
* Players can view the specific Spell Damage Penalty they are receiving based on the Durability of their Magic and Material Spellbooks in the &amp;quot;Spells&amp;quot; page of the [Stats menu&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:spellbookdurability01.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:spellbookdurability02.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spellbook Type Switching==&lt;br /&gt;
* When a player casts a spell using a [[Magic Spellbook]] (i.e. Loot Drop spellbook) there is a 60 second delay before they will be able to receive any Mana Regen bonuses from any Material Spellbooks they equip&lt;br /&gt;
* When a player regenerates mana using a [[Material Spellbooks]], there is a 60 second delay before they will be able to receive any Mana Refund Chances or Damage Bonuses from any Magic Spellbook (i.e. Loot Drop spellbook) they equip&lt;/div&gt;</summary>
		<author><name>Eaos</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Meditation&amp;diff=11696</id>
		<title>Meditation</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Meditation&amp;diff=11696"/>
		<updated>2021-06-15T20:00:17Z</updated>

		<summary type="html">&lt;p&gt;Eaos: addid info on meditation rate mastery chain links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Maximum mana regen rate possible is 1 mana restored every 0.5 seconds&lt;br /&gt;
* Minimum mana regen rate possible is 1 mana restored every 8 seconds&lt;br /&gt;
* Meditation mana regen rate is adjusted with Meditation rate [[Mastery Chain]] links ( example, you normally regen every 1.0 seconds, having a 10% increase would boost it to 0.9 seconds )&lt;br /&gt;
* Baseline mana regen rate is 1 mana restored every 2 seconds&lt;br /&gt;
* Mana regen rate is increased by (100% * (Meditation skill / 100))&lt;br /&gt;
* Mana regen rate is increased by (100% if player is actively meditating)&lt;br /&gt;
* Mana regen rate is penalized by (2% * (player&#039;s Total Armor Meditation Penalty))&lt;br /&gt;
* A player&#039;s Total Armor Meditation Penalty is equal to the combined Meditation Penalties of all armor worn&lt;br /&gt;
* Each piece of armor a player wears has an Meditation Penalty equal to it&#039;s (Armor Location Penalty * Armor Material Penalty)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Armor Location Penalty==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Location&lt;br /&gt;
! Meditation Penalty&lt;br /&gt;
|-&lt;br /&gt;
| Shield&lt;br /&gt;
| 35%&lt;br /&gt;
|-&lt;br /&gt;
| Chest&lt;br /&gt;
| 35%&lt;br /&gt;
|-&lt;br /&gt;
| Legs&lt;br /&gt;
| 22%&lt;br /&gt;
|-&lt;br /&gt;
| Arms&lt;br /&gt;
| 15%&lt;br /&gt;
|-&lt;br /&gt;
| Helmet&lt;br /&gt;
| 14%&lt;br /&gt;
|-&lt;br /&gt;
| Gloves&lt;br /&gt;
| 7%&lt;br /&gt;
|-&lt;br /&gt;
| Gorget&lt;br /&gt;
| 7%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Armor Material Penalty==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Material&lt;br /&gt;
! Penalty&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leatherchest.jpg|link=]][[File:buckler.jpg|link=]][[File:woodenshield.jpg|link=]]&lt;br /&gt;
| No Armor, Leather Armor, Buckler, or Wooden Shield&lt;br /&gt;
| 0%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:studdedchest.jpg|link=]][[File:woodenkiteshield.jpg|link=]]&lt;br /&gt;
| Studded Armor or Wooden Kite Shield&lt;br /&gt;
| 20%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:bonechest.jpg|link=]][[File:metalshield.jpg|link=]]&lt;br /&gt;
| Bone Armor or Metal Shield&lt;br /&gt;
| 40%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ringmailchest.jpg|link=]][[File:bronzeshield.jpg|link=]]&lt;br /&gt;
| Ringmail Armor or Bronze Shield&lt;br /&gt;
| 60%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:chainchest.jpg|link=]][[File:metalkiteshield.jpg|link=]]&lt;br /&gt;
| Chainmail Armor or Metal Kite Shield&lt;br /&gt;
| 80%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:platechest.jpg|link=]][[File:heatershield.jpg|link=]][[File:chaosshield.jpg|link=]][[File:ordershield.jpg|link=]]&lt;br /&gt;
| Platemail Armor, Heater Shield, or Chaos/Order Shield&lt;br /&gt;
| 100%&lt;br /&gt;
|}&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
For example: a player wearing a suit of all studded leather but with a platemail gorget would have:&lt;br /&gt;
&lt;br /&gt;
(.35 * .20) + (.22 * .20) + (.15 * .20) + (.14 * .20) + (.07 * .20) + (.07 * 1.0)) = &#039;&#039;&#039;25.6% Total Armor Penalty.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Which would result in a (2 * 25.6%) = &#039;&#039;&#039;-51.2% effect on their Mana Regen rate.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-70&lt;br /&gt;
| Cast [[Magery]] spells and Meditate while in [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 70-100&lt;br /&gt;
| Passively gain when the player&#039;s mana is below their max mana&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Eaos</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Templates&amp;diff=4065</id>
		<title>Templates</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Templates&amp;diff=4065"/>
		<updated>2019-06-29T00:58:26Z</updated>

		<summary type="html">&lt;p&gt;Eaos: /* PvP Fencing Dexxer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==PvM Farming Templates for new players==&lt;br /&gt;
&lt;br /&gt;
These are very effective, low gold cost templates which can be used to farm up the money needed to pursue other careers&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;contenttable sortable&amp;quot; style=&amp;quot;border: 0px; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 33%;&amp;quot;|&lt;br /&gt;
===Peace-Discordance Dexxer (700 skill points)===&lt;br /&gt;
* 100 Str/100 Dex/25 Int&lt;br /&gt;
* 100 Macing&lt;br /&gt;
* 100 Tactics&lt;br /&gt;
* 100 Musicianship&lt;br /&gt;
* 100 Peacemaking&lt;br /&gt;
* 100 Discordance&lt;br /&gt;
* 100 Tracking&lt;br /&gt;
* 80 Arms Lore&lt;br /&gt;
* 20 Forensics&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Carry a few greater heal and cure potions for emergencies.&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 33%;&amp;quot;|&lt;br /&gt;
===Husk Crab Dexxer Tamer (700 skill points)===&lt;br /&gt;
* 100 Str/100 Dex/25 Int&lt;br /&gt;
* 90 Animal Taming&lt;br /&gt;
* 90 Animal Lore&lt;br /&gt;
* 80 Veterinary&lt;br /&gt;
* 100 Herding&lt;br /&gt;
* 100 Fencing&lt;br /&gt;
* 100 Tactics&lt;br /&gt;
* 80 Arms Lore&lt;br /&gt;
* 60 magery&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Carry a few gheal and cure reagents for emergencies.&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 33%;&amp;quot;| &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dexxer Templates==&lt;br /&gt;
{| class=&amp;quot;contenttable sortable&amp;quot; style=&amp;quot;border: 0px; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 33%;&amp;quot;|&lt;br /&gt;
===PvM Dexxer===&lt;br /&gt;
* 100 Str/100 Dex/25 Int&lt;br /&gt;
* 100 Weapon Skill (Archery, Fencing, Swordsmanship, Macing)&lt;br /&gt;
* 100 Tactics&lt;br /&gt;
* 100 Anatomy&lt;br /&gt;
* 100 Healing&lt;br /&gt;
* 80-100 Arms Lore&lt;br /&gt;
* 100 Camping&lt;br /&gt;
* 100 Magic Resist or Parrying&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 33%;&amp;quot;|&lt;br /&gt;
===Parry Tank Dexxer===&lt;br /&gt;
* 100 Str/100 Dex/25 Int&lt;br /&gt;
* 100 Weapon Skill (Fencing, Swordsmanship, Macing)&lt;br /&gt;
* 100 Tactics&lt;br /&gt;
* 100 Anatomy&lt;br /&gt;
* 100 Healing&lt;br /&gt;
* 90-100 Parrying&lt;br /&gt;
* 90-100 Magic Resist&lt;br /&gt;
* 100 Taste ID or Camping or Alchemy&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 33%;&amp;quot;|&lt;br /&gt;
===Fire Swords (720 skill points)===&lt;br /&gt;
&lt;br /&gt;
* 100 Str / 100 Dex / 25 Int&lt;br /&gt;
&lt;br /&gt;
* 100 Swordsmanship&lt;br /&gt;
* 100 Tactics&lt;br /&gt;
* 120 Arms Lore&lt;br /&gt;
* 80 Anatomy&lt;br /&gt;
* 80 Healing&lt;br /&gt;
* 80 Tracking&lt;br /&gt;
* 80 Parrying&lt;br /&gt;
* 50 Alchemy&lt;br /&gt;
* 30 Resisting Spells&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compatible armor aspect:&#039;&#039;&#039; Fire&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Compatible weapon aspect:&#039;&#039;&#039; Fire&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Recommended armor type:&#039;&#039;&#039; Platemail&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Recommended weapon type:&#039;&#039;&#039; Longsword, Broadsword, or Viking Sword&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Recommended shield type:&#039;&#039;&#039; Order/Chaos&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 33%;&amp;quot;|&lt;br /&gt;
===Earth Maces (720 skill points)===&lt;br /&gt;
&lt;br /&gt;
* 100 Str / 100 Dex / 25 Int&lt;br /&gt;
&lt;br /&gt;
* 100 Macing&lt;br /&gt;
* 100 Tactics&lt;br /&gt;
* 120 Arms Lore&lt;br /&gt;
* 80 Anatomy&lt;br /&gt;
* 80 Healing&lt;br /&gt;
* 80 Tracking&lt;br /&gt;
* 80 Parrying&lt;br /&gt;
* 50 Alchemy&lt;br /&gt;
* 30 Resisting Spells&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compatible armor aspect:&#039;&#039;&#039; Earth&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Compatible weapon aspect:&#039;&#039;&#039; Earth, Fire&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Recommended armor type:&#039;&#039;&#039; Platemail&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Recommended weapon type:&#039;&#039;&#039; Mace, Maul, or War Mace&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Recommended shield type:&#039;&#039;&#039; Order/Chaos&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 33%;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===Harvester Dexxer===&lt;br /&gt;
* 100 Str/100 Dex/25 Int&lt;br /&gt;
* 100 Macing or Swordsmanship&lt;br /&gt;
* 100 Tactics&lt;br /&gt;
* 100 Anatomy&lt;br /&gt;
* 100 Healing&lt;br /&gt;
* 100 Mining or Lumberjacking&lt;br /&gt;
* 100 Forensic Evaluation&lt;br /&gt;
* 100 Camping&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 33%;&amp;quot;|&lt;br /&gt;
===PvP Fencing Dexxer===&lt;br /&gt;
* 100 Str/100 Dex/25 Int&lt;br /&gt;
* 100 Fencing&lt;br /&gt;
* 100 Tactics&lt;br /&gt;
* 100 Anatomy&lt;br /&gt;
* 100 Healing&lt;br /&gt;
* 100 Spell Resist&lt;br /&gt;
* 100 Poisoning&lt;br /&gt;
* 100 Archery ,Magery, Parrying, or Taste ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 33%;&amp;quot;| &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magery Templates==&lt;br /&gt;
{| class=&amp;quot;contenttable sortable&amp;quot; style=&amp;quot;border: 0px; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 33%;&amp;quot;|&lt;br /&gt;
===Summoner===&lt;br /&gt;
* 100 Str/25 Dex/100 Int&lt;br /&gt;
* Magery&lt;br /&gt;
* 100 Meditation&lt;br /&gt;
* 100 Evaluating Intelligence&lt;br /&gt;
* 100 Wrestling&lt;br /&gt;
* 100 Spirit Speaking&lt;br /&gt;
* 100 Camping&lt;br /&gt;
* 100 Herding&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 33%;&amp;quot;|&lt;br /&gt;
===Inscription Mage===&lt;br /&gt;
* 100 Str/25 Dex/100 Int&lt;br /&gt;
* 100 Magery&lt;br /&gt;
* 100 Meditation&lt;br /&gt;
* 100 Evaluating Intelligence&lt;br /&gt;
* 100 Wrestling&lt;br /&gt;
* 100 Inscription&lt;br /&gt;
* 100 Camping&lt;br /&gt;
* 100 Tracking or Spirit Speaking&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 33%;&amp;quot;|&lt;br /&gt;
===PvP Tank Mage===&lt;br /&gt;
* 100 Str/25 Dex/100 Int&lt;br /&gt;
* 100 Magery&lt;br /&gt;
* 100 Meditation&lt;br /&gt;
* 100 Evaluating Intelligence&lt;br /&gt;
* 100 Wrestling&lt;br /&gt;
* 100 Spell Resist&lt;br /&gt;
* 100 Weapon Skill (Archery, Swordsmanship, Macing, Fencing)&lt;br /&gt;
* 100 Tactics&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 33%;&amp;quot;|&lt;br /&gt;
===Roach Mage===&lt;br /&gt;
* 100 Str/25 Dex/100 Int&lt;br /&gt;
* 100 Magery&lt;br /&gt;
* 100 Meditation&lt;br /&gt;
* 100 Evaluating Intelligence&lt;br /&gt;
* 100 Wrestling&lt;br /&gt;
* 100 Parrying&lt;br /&gt;
* 100 Spell Resist&lt;br /&gt;
* 100 Inscription&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 33%;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 33%;&amp;quot;| &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tamer Templates==&lt;br /&gt;
{| class=&amp;quot;contenttable sortable&amp;quot; style=&amp;quot;border: 0px; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 33%;&amp;quot;|&lt;br /&gt;
===Generic Tamer===&lt;br /&gt;
* 100 Str/65 Dex/60 Int&lt;br /&gt;
* 100 Animal Taming&lt;br /&gt;
* 100 Animal Lore&lt;br /&gt;
* 100 Veterinary&lt;br /&gt;
* 100 Herding&lt;br /&gt;
* 100 Magery&lt;br /&gt;
* 100 Meditation&lt;br /&gt;
* 100 Wrestling&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 33%;&amp;quot;|&lt;br /&gt;
===Bardic Tamer===&lt;br /&gt;
* 100 Str/65 Dex/60 Int&lt;br /&gt;
* 100 Animal Taming&lt;br /&gt;
* 100 Animal Lore&lt;br /&gt;
* 100 Veterinary&lt;br /&gt;
* 100 Magery&lt;br /&gt;
* 100 Meditation&lt;br /&gt;
* 100 Musicianship&lt;br /&gt;
* 100 Provocation or Peacemaking or Discordance&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 33%;&amp;quot;|&lt;br /&gt;
===Dexxer Tamer===&lt;br /&gt;
* 100 Str/100 Dex/25 Int&lt;br /&gt;
* 100 Animal Taming&lt;br /&gt;
* 100 Animal Lore&lt;br /&gt;
* 100 Veterinary&lt;br /&gt;
* 100 Weapon Skill (Archery, Mace Fighting, Swordsmanship, Fencing)&lt;br /&gt;
* 60 Tactics&lt;br /&gt;
* 100 Herding&lt;br /&gt;
* 80 Arms Lore&lt;br /&gt;
* 60 Magery&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 33%;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===Stealth Tamer===&lt;br /&gt;
* 100 Str/65 Dex/60 Int&lt;br /&gt;
* 100 Animal Taming&lt;br /&gt;
* 100 Animal Lore&lt;br /&gt;
* 100 Veterinary&lt;br /&gt;
* 100 Magery&lt;br /&gt;
* 100 Meditation&lt;br /&gt;
* 100 Hiding&lt;br /&gt;
* 100 Stealth&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 33%;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 33%;&amp;quot;| &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bard Templates==&lt;br /&gt;
{| class=&amp;quot;contenttable sortable&amp;quot; style=&amp;quot;border: 0px; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 33%;&amp;quot;|&lt;br /&gt;
===Peace-Discordance Macer (720 skill points)===&lt;br /&gt;
&lt;br /&gt;
* 100 Str / 100 Dex / 25 Int&lt;br /&gt;
&lt;br /&gt;
* 120 Musicianship&lt;br /&gt;
* 120 Peacemaking&lt;br /&gt;
* 120 Discordance&lt;br /&gt;
* 100 Macing&lt;br /&gt;
* 100 Tactics&lt;br /&gt;
* 80 Arms Lore&lt;br /&gt;
* 80 Tracking&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compatible armor aspects:&#039;&#039;&#039; Lyric&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Compatible weapon aspects:&#039;&#039;&#039; Lyric or Fire&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Carry gheal/gcure pots for emergencies&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 33%;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===Peace-Discordance Summoner (720 skill points)===&lt;br /&gt;
&lt;br /&gt;
* 100 Str / 25 Dex / 100 Int&lt;br /&gt;
&lt;br /&gt;
* 120 Musicianship&lt;br /&gt;
* 100 Peacemaking&lt;br /&gt;
* 120 Discordance&lt;br /&gt;
* 120 Spirit Speak&lt;br /&gt;
* 100 Magery&lt;br /&gt;
* 100 Meditation&lt;br /&gt;
* 60 Evaluate Intelligence (or tracking)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compatible armor aspect:&#039;&#039;&#039; Lyric&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Compatible spellbook aspect:&#039;&#039;&#039; Lyric or Fire&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Start fights using discordance first, peacemaking second&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 33%;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===Peace-Discordance Tamer (720 skill points)===&lt;br /&gt;
&lt;br /&gt;
* 100 Str / 100 Dex / 25 Int&lt;br /&gt;
&lt;br /&gt;
* 120 Musicianship&lt;br /&gt;
* 100 Peacemaking&lt;br /&gt;
* 120 Discordance&lt;br /&gt;
* 120 Animal Taming&lt;br /&gt;
* 120 Animal Lore&lt;br /&gt;
* 80 Veterinary&lt;br /&gt;
* 60 Archery&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compatible armor aspect:&#039;&#039;&#039; Lyric&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Compatible weapon aspect:&#039;&#039;&#039; Lyric, Fire, Poison, Command&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Start fights using discordance first, peacemaking second&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Carry gheal/gcure pots for emergencies&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 33%;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===Fire Dancer (720 skill points)===&lt;br /&gt;
&lt;br /&gt;
* 100 Str / 100 Dex / 25 Int&lt;br /&gt;
&lt;br /&gt;
* 120 Musicianship&lt;br /&gt;
* 120 Discordance&lt;br /&gt;
* 100 Swordsmanship&lt;br /&gt;
* 100 Tactics&lt;br /&gt;
* 100 Tracking&lt;br /&gt;
* 100 Healing (or 100 Peacemaking)&lt;br /&gt;
* 80 Arms Lore&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compatible armor aspect:&#039;&#039;&#039; Fire&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Compatible weapon aspect:&#039;&#039;&#039; Fire&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Carry gheal/gcure pots for emergencies&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 33%;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===Rock Star (720 skill points)===&lt;br /&gt;
&lt;br /&gt;
* 100 Str / 100 Dex / 25 Int&lt;br /&gt;
&lt;br /&gt;
* 120 Musicianship&lt;br /&gt;
* 120 Discordance&lt;br /&gt;
* 100 Macing&lt;br /&gt;
* 100 Tactics&lt;br /&gt;
* 100 Tracking&lt;br /&gt;
* 100 Healing (or 100 peacemaking)&lt;br /&gt;
* 80 Arms Lore&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compatible armor aspect:&#039;&#039;&#039; Earth&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Compatible weapon aspect:&#039;&#039;&#039; Earth or Fire&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Carry gheal/gcure pots for emergencies&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 33%;&amp;quot;| &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Grizzled Templates==&lt;br /&gt;
These templates are named for the legend that posted them, Grizzly&#039;s Ghost.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;contenttable sortable&amp;quot; style=&amp;quot;border: 0px; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 33%;&amp;quot;|&lt;br /&gt;
===Archer Summoner===&lt;br /&gt;
* 100 Str/50 Dex/75 Int&lt;br /&gt;
* Anatomy 40&lt;br /&gt;
* Archery 100&lt;br /&gt;
* Camping 60&lt;br /&gt;
* Herding 100&lt;br /&gt;
* Hiding 100&lt;br /&gt;
* Magery 100&lt;br /&gt;
* Meditation 100&lt;br /&gt;
* Spirit Speak 100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 33%;&amp;quot;|&lt;br /&gt;
===Tracker Bard===&lt;br /&gt;
* 100 Str/100 Dex/25 Int&lt;br /&gt;
* Anatomy 100&lt;br /&gt;
* Discordance 100&lt;br /&gt;
* Healing 100&lt;br /&gt;
* Mace Fighting 100&lt;br /&gt;
* Musicianship 100&lt;br /&gt;
* Peacemaking 100&lt;br /&gt;
* Tracking 100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 33%;&amp;quot;|&lt;br /&gt;
===Treasure Hunter===&lt;br /&gt;
* 100 Str/25 Dex/100 Int&lt;br /&gt;
* Hiding 100&lt;br /&gt;
* Lockpicking 100&lt;br /&gt;
* Magery 100&lt;br /&gt;
* Meditation 100&lt;br /&gt;
* Mining 100&lt;br /&gt;
* Remove Trap 100&lt;br /&gt;
* Spirit Speak 120&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fishing/Pirate Templates==&lt;br /&gt;
{| class=&amp;quot;contenttable sortable&amp;quot; style=&amp;quot;border: 0px; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 33%;&amp;quot;|&lt;br /&gt;
===Begger Fisher===&lt;br /&gt;
*100 Str/100 Dex/25 Int&lt;br /&gt;
*120 Fishing &lt;br /&gt;
*100 Anatomy &lt;br /&gt;
*100 Healing &lt;br /&gt;
*40 Magery &lt;br /&gt;
*100 Tactics &lt;br /&gt;
*120 Tracking &lt;br /&gt;
*120 Begging&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 33%;&amp;quot;|&lt;br /&gt;
===Alchemy Fisher===&lt;br /&gt;
*100 Str/100 Dex/25 Int&lt;br /&gt;
*100 Fishing&lt;br /&gt;
*100 Fencing/Archery&lt;br /&gt;
*100 Tactics&lt;br /&gt;
*100 Alchemy&lt;br /&gt;
*100 Tracking&lt;br /&gt;
*80 Anatomy&lt;br /&gt;
*80 Healing&lt;br /&gt;
*40 Magery&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 33%;&amp;quot;|&lt;br /&gt;
===Boarding Pirate===&lt;br /&gt;
*100 Str/100 Dex/25 Int&lt;br /&gt;
*100 Macing&lt;br /&gt;
*100 Tactics&lt;br /&gt;
*100 Begging&lt;br /&gt;
*100 Parry&lt;br /&gt;
*100 Tracking/Forensics/Camping&lt;br /&gt;
*80 Anatomy&lt;br /&gt;
*80 Healing&lt;br /&gt;
*40 Magery&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Eaos</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Templates&amp;diff=3931</id>
		<title>Templates</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Templates&amp;diff=3931"/>
		<updated>2019-06-24T17:17:14Z</updated>

		<summary type="html">&lt;p&gt;Eaos: /* Dexxer Tamer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]__NOTOC__&lt;br /&gt;
==Dexxer Templates==&lt;br /&gt;
{| class=&amp;quot;contenttable sortable&amp;quot; style=&amp;quot;border: 0px; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 33%;&amp;quot;|&lt;br /&gt;
===PvM Dexxer===&lt;br /&gt;
* 100 Str/100 Dex/25 Int&lt;br /&gt;
* 100 Weapon Skill (Archery, Fencing, Swordsmanship, Macing)&lt;br /&gt;
* 100 Tactics&lt;br /&gt;
* 100 Anatomy&lt;br /&gt;
* 100 Healing&lt;br /&gt;
* 80-100 Arms Lore&lt;br /&gt;
* 100 Camping&lt;br /&gt;
* 100 Magic Resist or Parrying&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 33%;&amp;quot;|&lt;br /&gt;
===Parry Tank Dexxer===&lt;br /&gt;
* 100 Str/100 Dex/25 Int&lt;br /&gt;
* 100 Weapon Skill (Fencing, Swordsmanship, Macing)&lt;br /&gt;
* 100 Tactics&lt;br /&gt;
* 100 Anatomy&lt;br /&gt;
* 100 Healing&lt;br /&gt;
* 90-100 Parrying&lt;br /&gt;
* 90-100 Magic Resist&lt;br /&gt;
* 100 Taste ID or Camping or Alchemy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 33%;&amp;quot;|&lt;br /&gt;
===Pure Damage Dexxer===&lt;br /&gt;
* 100 Str/100 Dex/25 Int&lt;br /&gt;
* 100 Weapon Skill (Archery, Fencing, Swordsmanship, Macing)&lt;br /&gt;
* 100 Tactics&lt;br /&gt;
* 100 Anatomy&lt;br /&gt;
* 100 Healing&lt;br /&gt;
* 100 Arms Lore&lt;br /&gt;
* 100 Camping&lt;br /&gt;
* 100 Tracking&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 33%;&amp;quot;|&lt;br /&gt;
===Harvester Dexxer===&lt;br /&gt;
* 100 Str/100 Dex/25 Int&lt;br /&gt;
* 100 Macing or Swordsmanship&lt;br /&gt;
* 100 Tactics&lt;br /&gt;
* 100 Anatomy&lt;br /&gt;
* 100 Healing&lt;br /&gt;
* 100 Mining or Lumberjacking&lt;br /&gt;
* 100 Forensic Evaluation&lt;br /&gt;
* 100 Camping&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 33%;&amp;quot;|&lt;br /&gt;
===PvP Fencing Dexxer===&lt;br /&gt;
* 100 Str/100 Dex/25 Int&lt;br /&gt;
* 100 Fencing&lt;br /&gt;
* 100 Tactics&lt;br /&gt;
* 100 Anatomy&lt;br /&gt;
* 100 Healing&lt;br /&gt;
* 100 Spell Resist&lt;br /&gt;
* 100 Poisoning&lt;br /&gt;
* 100 Archery or Magery or Parrying&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 33%;&amp;quot;| &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Magery Templates==&lt;br /&gt;
{| class=&amp;quot;contenttable sortable&amp;quot; style=&amp;quot;border: 0px; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 33%;&amp;quot;|&lt;br /&gt;
===Summoner===&lt;br /&gt;
* 100 Str/25 Dex/100 Int&lt;br /&gt;
* Magery&lt;br /&gt;
* 100 Meditation&lt;br /&gt;
* 100 Evaluating Intelligence&lt;br /&gt;
* 100 Wrestling&lt;br /&gt;
* 100 Spirit Speaking&lt;br /&gt;
* 100 Camping&lt;br /&gt;
* 100 Herding&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 33%;&amp;quot;|&lt;br /&gt;
===Inscription Mage===&lt;br /&gt;
* 100 Str/25 Dex/100 Int&lt;br /&gt;
* 100 Magery&lt;br /&gt;
* 100 Meditation&lt;br /&gt;
* 100 Evaluating Intelligence&lt;br /&gt;
* 100 Wrestling&lt;br /&gt;
* 100 Inscription&lt;br /&gt;
* 100 Camping&lt;br /&gt;
* 100 Tracking or Spirit Speaking&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 33%;&amp;quot;|&lt;br /&gt;
===PvP Tank Mage===&lt;br /&gt;
* 100 Str/25 Dex/100 Int&lt;br /&gt;
* 100 Magery&lt;br /&gt;
* 100 Meditation&lt;br /&gt;
* 100 Evaluating Intelligence&lt;br /&gt;
* 100 Wrestling&lt;br /&gt;
* 100 Spell Resist&lt;br /&gt;
* 100 Weapon Skill (Archery, Swordsmanship, Macing, Fencing)&lt;br /&gt;
* 100 Tactics&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 33%;&amp;quot;|&lt;br /&gt;
===Roach Mage===&lt;br /&gt;
* 100 Str/25 Dex/100 Int&lt;br /&gt;
* 100 Magery&lt;br /&gt;
* 100 Meditation&lt;br /&gt;
* 100 Evaluating Intelligence&lt;br /&gt;
* 100 Wrestling&lt;br /&gt;
* 100 Parrying&lt;br /&gt;
* 100 Spell Resist&lt;br /&gt;
* 100 Inscription&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 33%;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 33%;&amp;quot;| &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tamer Templates==&lt;br /&gt;
{| class=&amp;quot;contenttable sortable&amp;quot; style=&amp;quot;border: 0px; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 33%;&amp;quot;|&lt;br /&gt;
===Generic Tamer===&lt;br /&gt;
* 100 Str/65 Dex/60 Int&lt;br /&gt;
* 100 Animal Taming&lt;br /&gt;
* 100 Animal Lore&lt;br /&gt;
* 100 Veterinary&lt;br /&gt;
* 100 Herding&lt;br /&gt;
* 100 Magery&lt;br /&gt;
* 100 Meditation&lt;br /&gt;
* 100 Wrestling&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 33%;&amp;quot;|&lt;br /&gt;
===Bardic Tamer===&lt;br /&gt;
* 100 Str/65 Dex/60 Int&lt;br /&gt;
* 100 Animal Taming&lt;br /&gt;
* 100 Animal Lore&lt;br /&gt;
* 100 Veterinary&lt;br /&gt;
* 100 Magery&lt;br /&gt;
* 100 Meditation&lt;br /&gt;
* 100 Musicianship&lt;br /&gt;
* 100 Provocation or Peacemaking or Discordance&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 33%;&amp;quot;|&lt;br /&gt;
===Dexxer Tamer===&lt;br /&gt;
* 100 Str/100 Dex/25 Int&lt;br /&gt;
* 100 Animal Taming&lt;br /&gt;
* 100 Animal Lore&lt;br /&gt;
* 100 Veterinary&lt;br /&gt;
* 100 Weapon Skill (Archery, Mace Fighting, Swordsmanship, Fencing)&lt;br /&gt;
* 60 Tactics&lt;br /&gt;
* 100 Herding&lt;br /&gt;
* 80 Arms Lore&lt;br /&gt;
* 60 Magery&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 33%;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===Stealth Tamer===&lt;br /&gt;
* 100 Str/65 Dex/60 Int&lt;br /&gt;
* 100 Animal Taming&lt;br /&gt;
* 100 Animal Lore&lt;br /&gt;
* 100 Veterinary&lt;br /&gt;
* 100 Magery&lt;br /&gt;
* 100 Meditation&lt;br /&gt;
* 100 Hiding&lt;br /&gt;
* 100 Stealth&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 33%;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 33%;&amp;quot;| &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bard Templates==&lt;br /&gt;
{| class=&amp;quot;contenttable sortable&amp;quot; style=&amp;quot;border: 0px; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 33%;&amp;quot;|&lt;br /&gt;
===Provocation Archer===&lt;br /&gt;
* 100 Str/100 Dex/25 Int&lt;br /&gt;
* 100 Musicianship&lt;br /&gt;
* 100 Provocation&lt;br /&gt;
* 100 Archery&lt;br /&gt;
* 100 Tactics&lt;br /&gt;
* 100 Healing&lt;br /&gt;
* 100 Anatomy&lt;br /&gt;
* 100 Camping&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 33%;&amp;quot;|&lt;br /&gt;
===Bardic Tamer===&lt;br /&gt;
* 100 Str/65 Dex/60 Int&lt;br /&gt;
* 100 Animal Taming&lt;br /&gt;
* 100 Animal Lore&lt;br /&gt;
* 100 Veterinary&lt;br /&gt;
* 100 Magery&lt;br /&gt;
* 100 Meditation&lt;br /&gt;
* 100 Musicianship&lt;br /&gt;
* 100 Provocation or Peacemaking or Discordance&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 33%;&amp;quot;|&lt;br /&gt;
===Hunter Bard===&lt;br /&gt;
* 100 Str/100 Dex/25 Int&lt;br /&gt;
* 100 Musicianship&lt;br /&gt;
* 100 Provocation&lt;br /&gt;
* 100 Fencing&lt;br /&gt;
* 100 Tactics&lt;br /&gt;
* 100 Healing&lt;br /&gt;
* 100 Anatomy&lt;br /&gt;
* 100 Forensic Evaluation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 33%;&amp;quot;|&lt;br /&gt;
===Mage Bard===&lt;br /&gt;
* 100 Str/25 Dex/100 Int&lt;br /&gt;
* 100 Musicianship&lt;br /&gt;
* 100 Provocation or Discordance or Peacemaking&lt;br /&gt;
* 100 Magery&lt;br /&gt;
* 100 Meditation&lt;br /&gt;
* 100 Wrestling&lt;br /&gt;
* 100 Evaluating Intelligence&lt;br /&gt;
* 100 Spirit Speaking or Camping&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 33%;&amp;quot;|&lt;br /&gt;
===Dexxer Bard===&lt;br /&gt;
* 100 Str/100 Dex/25 Int&lt;br /&gt;
* 100 Musicianship&lt;br /&gt;
* 100 Provocation, Discordance or Peacemaking&lt;br /&gt;
* 100 Weapon Skill (Archery, Macing, Swordsmanship, Fencing)&lt;br /&gt;
* 100 Tactics&lt;br /&gt;
* 100 Healing&lt;br /&gt;
* 100 Anatomy&lt;br /&gt;
* 100 Camping&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 33%;&amp;quot;| &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Grizzled Templates==&lt;br /&gt;
These templates are named for the legend that posted them, Grizzly&#039;s Ghost.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;contenttable sortable&amp;quot; style=&amp;quot;border: 0px; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 33%;&amp;quot;|&lt;br /&gt;
===Archer Summoner===&lt;br /&gt;
* 100 Str/50 Dex/75 Int&lt;br /&gt;
* Anatomy 40&lt;br /&gt;
* Archery 100&lt;br /&gt;
* Camping 60&lt;br /&gt;
* Herding 100&lt;br /&gt;
* Hiding 100&lt;br /&gt;
* Magery 100&lt;br /&gt;
* Meditation 100&lt;br /&gt;
* Spirit Speak 100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 33%;&amp;quot;|&lt;br /&gt;
===Tracker Bard===&lt;br /&gt;
* 100 Str/100 Dex/25 Int&lt;br /&gt;
* Anatomy 100&lt;br /&gt;
* Discordance 100&lt;br /&gt;
* Healing 100&lt;br /&gt;
* Mace Fighting 100&lt;br /&gt;
* Musicianship 100&lt;br /&gt;
* Peacemaking 100&lt;br /&gt;
* Tracking 100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 33%;&amp;quot;|&lt;br /&gt;
===Treasure Hunter===&lt;br /&gt;
* 100 Str/25 Dex/100 Int&lt;br /&gt;
* Hiding 100&lt;br /&gt;
* Lockpicking 100&lt;br /&gt;
* Magery 100&lt;br /&gt;
* Meditation 100&lt;br /&gt;
* Mining 100&lt;br /&gt;
* Remove Trap 100&lt;br /&gt;
* Spirit Speak 120&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fishing/Pirate Templates==&lt;br /&gt;
{| class=&amp;quot;contenttable sortable&amp;quot; style=&amp;quot;border: 0px; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 33%;&amp;quot;|&lt;br /&gt;
===Begger Fisher===&lt;br /&gt;
*100 Str/100 Dex/25 Int&lt;br /&gt;
*120 Fishing &lt;br /&gt;
*100 Anatomy &lt;br /&gt;
*100 Healing &lt;br /&gt;
*40 Magery &lt;br /&gt;
*100 Tactics &lt;br /&gt;
*120 Tracking &lt;br /&gt;
*120 Begging&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 33%;&amp;quot;|&lt;br /&gt;
===Alchemy Fisher===&lt;br /&gt;
*100 Str/100 Dex/25 Int&lt;br /&gt;
*100 Fishing&lt;br /&gt;
*100 Fencing/Archery&lt;br /&gt;
*100 Tactics&lt;br /&gt;
*100 Alchemy&lt;br /&gt;
*100 Tracking&lt;br /&gt;
*80 Anatomy&lt;br /&gt;
*80 Healing&lt;br /&gt;
*40 Magery&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 33%;&amp;quot;|&lt;br /&gt;
===Boarding Pirate===&lt;br /&gt;
*100 Str/100 Dex/25 Int&lt;br /&gt;
*100 Macing&lt;br /&gt;
*100 Tactics&lt;br /&gt;
*100 Begging&lt;br /&gt;
*100 Parry&lt;br /&gt;
*100 Tracking/Forensics/Camping&lt;br /&gt;
*80 Anatomy&lt;br /&gt;
*80 Healing&lt;br /&gt;
*40 Magery&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Eaos</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Fishing&amp;diff=3742</id>
		<title>Fishing</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Fishing&amp;diff=3742"/>
		<updated>2019-06-17T17:13:30Z</updated>

		<summary type="html">&lt;p&gt;Eaos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]{{#ev:youtube|https://www.youtube.com/watch?v=Mhfl1q9oipw|alignment|right}}&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players use the Fishing skill to fish up a variety of items and resources&lt;br /&gt;
* Having a bladed weapon in your backpack and double clicking Raw Fish will cut it up into Fish Steaks&lt;br /&gt;
* Some items can only be fished in special Fishing Spots, out in the ocean, or in rivers&lt;br /&gt;
* Fisherman can use [[Harpoon|Harpoons]], which are player crafted and use the Fishing skill&lt;br /&gt;
* Thanks to Grizzly&#039;s Ghost for testing and his [http://forums.uooutlands.com/index.php?threads/notes-findings-random-thoughts.400/page-3#post-1203/ write-up on fishing]&lt;br /&gt;
* Does not receive 5x bonus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-fishing.gif|center|alt=Fishing|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fishing Poles Bonuses==&lt;br /&gt;
When determining chances for catching Special Fish or discovering Special Fishing Nets, players receive a bonus based on the quality and material of the fishing pole used as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Material&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Exceptional&lt;br /&gt;
| +4%&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Mastercrafted&lt;br /&gt;
| +8%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boarddullwood.png|link=]]&lt;br /&gt;
| Dullwood&lt;br /&gt;
| +2%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardshadowwood.png|link=]]&lt;br /&gt;
| Shadowwood&lt;br /&gt;
| +4%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardcopperwood.png|link=]]&lt;br /&gt;
| Copperwood&lt;br /&gt;
| +6%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardbronzewood.png|link=]]&lt;br /&gt;
| Bronzewood&lt;br /&gt;
| +8%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardgoldwood.png|link=]]&lt;br /&gt;
| Goldenwood&lt;br /&gt;
| +10%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardrosewood.png|link=]]&lt;br /&gt;
| Rosewood&lt;br /&gt;
| +12%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardverewood.png|link=]]&lt;br /&gt;
| Verewood&lt;br /&gt;
| +14%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardvalewood.png|link=]]&lt;br /&gt;
| Valewood&lt;br /&gt;
| +16%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardavarwood.png|link=]]&lt;br /&gt;
| Avarwood&lt;br /&gt;
| +18%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aquarium Creatures==&lt;br /&gt;
* When a player catches a Special Fish (Large Fish, Crab, Lobster) they have a 10% chance to instead catch an Aquarium Creature (also referred to as a Unique Fish)&lt;br /&gt;
* Players fishing on land can catch Freshwater Aquarium Creatures&lt;br /&gt;
* Players fishing on a ship can catch Saltwater Aquarium Creatures&lt;br /&gt;
* Players may double click an aquarium creature to see information about the fish (weight, time caught, who caught it) as well as information about the current world record for that Aquarium Creature type&lt;br /&gt;
* When a player catches an Aquarium Creature and it is larger than the current world record for that creature type, they will receive a notification informing them of this, and the previous record holder will be notified as well&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Freshwater Fish===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Crawfish&lt;br /&gt;
[[File:aquacrawfish.jpg|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Goldfish&lt;br /&gt;
[[File:aquagoldfish.jpg|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Juvenile Crawler&lt;br /&gt;
[[File:aquajuvenilecrawler.jpg|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Largemouth Bass&lt;br /&gt;
[[File:aqualargemouthbass.jpg|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Northern Pike&lt;br /&gt;
[[File:aquanorthernpike.jpg|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | River Carp&lt;br /&gt;
[[File:aquarivercarp.jpg|center|link=]]&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | River Trout&lt;br /&gt;
[[File:aquarivertrout.jpg|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Smelt&lt;br /&gt;
[[File:aquasmelt.jpg|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Sturgeon&lt;br /&gt;
[[File:aquasturgeon.jpg|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Sunfish&lt;br /&gt;
[[File:aquasunfish.jpg|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Tinfish&lt;br /&gt;
[[File:aquatinfish.jpg|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Walleye&lt;br /&gt;
[[File:aquawalleye.jpg|center|link=]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Saltwater Fish===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Anemonefish&lt;br /&gt;
[[File:aquaanemonefish.jpg|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Angelfish&lt;br /&gt;
[[File:aquaangelfish.jpg|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Batfish&lt;br /&gt;
[[File:aquabatfish.jpg|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Blue Chromis&lt;br /&gt;
[[File:aquabluechromis.jpg|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Butterflyfish&lt;br /&gt;
[[File:aquabutterflyfish.jpg|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Cardinalfish&lt;br /&gt;
[[File:aquacardinalfish.jpg|center|link=]]&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Colossus Seahorse&lt;br /&gt;
[[File:aquacolossusseahorse.jpg|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Coral Tang&lt;br /&gt;
[[File:aquacoraltang.jpg|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Damselfish&lt;br /&gt;
[[File:aquadamselfish.jpg|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Eel&lt;br /&gt;
[[File:aquaeel.jpg|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Electric Eel&lt;br /&gt;
[[File:aquaelectriceel.jpg|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Golden Idolfish&lt;br /&gt;
[[File:aquagoldenidolfish.jpg|center|link=]]&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Juvenile Crab&lt;br /&gt;
[[File:aquajuvenilecrab.jpg|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Juvenile Octopus&lt;br /&gt;
[[File:aquajuvenileoctopus.jpg|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Juvenile Seahorse&lt;br /&gt;
[[File:aquajuvenileseahorse.jpg|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Juvenile Swordfish&lt;br /&gt;
[[File:aquajuvenileswordfish.jpg|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | King Crab&lt;br /&gt;
[[File:aquakingcrab.jpg|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Lionfish&lt;br /&gt;
[[File:aqualionfish.jpg|center|link=]]&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Parrotfish&lt;br /&gt;
[[File:aquaparrotfish.jpg|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Royal Basslet&lt;br /&gt;
[[File:aquaroyalbasslet.jpg|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Sawfish&lt;br /&gt;
[[File:aquasawfish.jpg|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Sea Bass&lt;br /&gt;
[[File:aquaseabass.jpg|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Swordfish&lt;br /&gt;
[[File:aquaswordfish.jpg|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Thornback Ray&lt;br /&gt;
[[File:aquathornbackray.jpg|center|link=]]&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Tiger Prawn&lt;br /&gt;
[[File:aquatigerprawn.jpg|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Triggerfish&lt;br /&gt;
[[File:aquatriggerfish.jpg|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | White Shark&lt;br /&gt;
[[File:aquawhiteshark.jpg|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Player Crafted Leather Fishing Nets==&lt;br /&gt;
* Players may craft Leather Fishing Nets (using any leather material type) through Tailoring or purchase Leather Fishing Nets at Fisherman NPCs&lt;br /&gt;
* Leather Fishing Nets have a limited number of uses, which is increased based on quality and material type&lt;br /&gt;
* Crafted Leather Fishing Nets are used at Fishing Spots and SOS locations to retrieve items&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-fishing-grizz-fishingnet.gif|right|link=]]&lt;br /&gt;
&#039;&#039;&#039;Crafted Leather Fishing Net Bonuses&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When determining chances for retrieving items from Fishing Spots and SOS locations, players receive a bonus based on the quality and material of the crafted leather fishing net used as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Material&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Exceptional&lt;br /&gt;
| +4%&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Mastercrafted&lt;br /&gt;
| +8%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leatherdull.png|link=]]&lt;br /&gt;
| Dullhide&lt;br /&gt;
| +2%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leathershadow.png|link=]]&lt;br /&gt;
| Shadowhide&lt;br /&gt;
| +4%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leathercopper.png|link=]]&lt;br /&gt;
| Copperhide&lt;br /&gt;
| +6%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leatherbronze.png|link=]]&lt;br /&gt;
| Bronzehide&lt;br /&gt;
| +8%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leathergolden.png|link=]]&lt;br /&gt;
| Goldenhide&lt;br /&gt;
| +10%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leatherrose.png|link=]]&lt;br /&gt;
| Rosehide&lt;br /&gt;
| +12%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leathervere.png|link=]]&lt;br /&gt;
| Verehide&lt;br /&gt;
| +14%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leathervale.png|link=]]&lt;br /&gt;
| Valehide&lt;br /&gt;
| +16%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leatheravar.png|link=]]&lt;br /&gt;
| Avarhide&lt;br /&gt;
| +18%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Special Fishing Nets==&lt;br /&gt;
* Players have a (0.5% * (Fishing Skill / 100) * (100% + Fishing Pole Bonus) * (100% + Ship Upgrades Bonuses)) chance to find a Special Fishing Net while fishing on land or while on a ship&lt;br /&gt;
* Special Fishing Nets are single use items that may be thrown from a ship into the water&lt;br /&gt;
* Once thrown, a Special Fishing Net has a 75% chance to generate a Fishing Creature Spawn or a 25% chance for the player to catch a Special Fish&lt;br /&gt;
* If a Fishing Creature Spawn occurs, there is a 25% chance that one creature will have a Message in a Bottle on it&#039;s corpse&lt;br /&gt;
* Special Fishing Nets are stackable by color (colors are randomized)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-fishing-specialfishingnet.png|center|alt=Special Fishing Net|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fishing Creatures Spawn==&lt;br /&gt;
Players have the opportunity while fishing at sea to initiate Fishing Creature Spawns. Fishing Creature Spawns can only occur when using &#039;&#039;&#039;Special Fishing Nets&#039;&#039;&#039;, while fishing at &#039;&#039;&#039;Fishing Spots&#039;&#039;&#039;, or when fishing at &#039;&#039;&#039;SOS locations&#039;&#039;&#039;. They will not occur during normal fishing with a fishing pole. Fishing Creature Spawns may result in both water-based creatures or creatures that spawn immediately on the targets ship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-fishing-grizz-drowneddragon.gif|center|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Messages in a Bottle / SOS==&lt;br /&gt;
* SOSes have no expiration date[[File:wiki-fishing-mib.gif|right|alt=Fishing Message in a Bottles|link=]]&lt;br /&gt;
* Double click a Message in a Bottle to receive an SOS&lt;br /&gt;
* Players use crafted Leather Fishing Nets to retrieve items from SOS locations, as long as they have the SOS in their backpack&lt;br /&gt;
* Players must be within 12 tiles of a SOS location to attempt to retrieve items from it&lt;br /&gt;
* Players may make up to 20 retrieval attempts on a SOS location&lt;br /&gt;
* Players have a (50% * (Fishing Skill / 100) * (100% + Fishing Net Bonus) * (100% + Ship Upgrades Bonuses)) chance to have a &amp;quot;successful&amp;quot; retrieval action&lt;br /&gt;
* On a successful retrieval action at a Fishing Spot, there is a 90% chance to receive a Special Fish and a 10% chance to initiate a Fishing Creature Spawn (with a 25% chance one of the creatures will have a Message in a Bottle on its corpse)&lt;br /&gt;
* Players are guaranteed to have at least 1 Creature Spawn occur per SOS and up to 3 maximum&lt;br /&gt;
* One creature per Creature Spawn will have either a Small, Medium, or Large Salvaged Crate on its corpse with a variety of loot items (items vary based on crate size)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fishing Resource Map==&lt;br /&gt;
Check the [[Resource Maps]] page for more information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:fishingresourcemap.gif|center|link=Resource Maps]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==World Records==&lt;br /&gt;
Taking both skill and luck, catching a World Record fish is no easy feat. Players will be notified when they catch a unique fish as well as if it is a World Record. Double-clicking on the fish will open its stats, allowing you to see who has caught the heaviest of that type of fish. If you are the competitive type, there are also Fishing Record Boards that will list all the types of fish that can be caught, what the current weight record is, as well as when and who landed the fish. You can find Fishing Record Boards at each city&#039;s dock near the Dockmaster.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:fishing-recordboard.gif|center|alt=Fishing Record Board|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fishing Spots==&lt;br /&gt;
Special Fishing Spots can be found while sailing the seas. At these locations, a player can use a Leather Fishing Net (crafted by a Tailor from the various leather types) for a chance to pull up special loot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Barrel Wreck&lt;br /&gt;
[[File:wiki-fishingspot-brokenbarrels.gif|center|200px|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Crashed Cargo Ship&lt;br /&gt;
[[File:wiki-fishingspot-crashedship.gif|center|200px|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Dead Fisherman&lt;br /&gt;
[[File:wiki-fishingspot-deadfisherman.gif|center|200px|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Marsh Fishing&lt;br /&gt;
[[File:wiki-fishingspot-marshfishing.png|center|200px|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Murder Raft&lt;br /&gt;
[[File:wiki-fishingspot-murderraft.png|center|200px|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Mushroom Formation&lt;br /&gt;
[[File:wiki-fishingspot-mushrooms.gif|center|200px|link=]]&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Net Fishery&lt;br /&gt;
[[File:wiki-fishingspot-largefishnet.gif|center|200px|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Submerged Rowboat&lt;br /&gt;
[[File:wiki-fishingspot-stuckrowboat2.gif|center|200px|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Thatched Raft&lt;br /&gt;
[[File:wiki-fishingspot-rattanraft.gif|center|200px|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Vines And Strange Stone&lt;br /&gt;
[[File:wiki-fishingspot-overgrown.gif|center|200px|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Whalebones&lt;br /&gt;
[[File:wiki-fishingspot-whalebones.gif|center|200px|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Stand near water or on a boat and target yourself (smart targeting) after using a fishing pole to fish&lt;br /&gt;
* Requires an estimated 80 hours to max the skill at 30 seconds per attempt&lt;br /&gt;
** You can fish much faster, however you will have to find non-depleted spots&lt;br /&gt;
&lt;br /&gt;
==Templates==&lt;br /&gt;
You can find a variety of different Fisherman builds under the [[Templates]] section&lt;/div&gt;</summary>
		<author><name>Eaos</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Templates&amp;diff=3741</id>
		<title>Templates</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Templates&amp;diff=3741"/>
		<updated>2019-06-17T17:03:00Z</updated>

		<summary type="html">&lt;p&gt;Eaos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]__NOTOC__&lt;br /&gt;
==Dexxer Templates==&lt;br /&gt;
{| class=&amp;quot;contenttable sortable&amp;quot; style=&amp;quot;border: 0px; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 33%;&amp;quot;|&lt;br /&gt;
===PvM Dexxer===&lt;br /&gt;
* 100 Str/100 Dex/25 Int&lt;br /&gt;
* 100 Weapon Skill (Archery, Fencing, Swordsmanship, Macing)&lt;br /&gt;
* 100 Tactics&lt;br /&gt;
* 100 Anatomy&lt;br /&gt;
* 100 Healing&lt;br /&gt;
* 80-100 Arms Lore&lt;br /&gt;
* 100 Camping&lt;br /&gt;
* 100 Magic Resist or Parrying&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 33%;&amp;quot;|&lt;br /&gt;
===Parry Tank Dexxer===&lt;br /&gt;
* 100 Str/100 Dex/25 Int&lt;br /&gt;
* 100 Weapon Skill (Fencing, Swordsmanship, Macing)&lt;br /&gt;
* 100 Tactics&lt;br /&gt;
* 100 Anatomy&lt;br /&gt;
* 100 Healing&lt;br /&gt;
* 90-100 Parrying&lt;br /&gt;
* 90-100 Magic Resist&lt;br /&gt;
* 100 Taste ID or Camping or Alchemy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 33%;&amp;quot;|&lt;br /&gt;
===Pure Damage Dexxer===&lt;br /&gt;
* 100 Str/100 Dex/25 Int&lt;br /&gt;
* 100 Weapon Skill (Archery, Fencing, Swordsmanship, Macing)&lt;br /&gt;
* 100 Tactics&lt;br /&gt;
* 100 Anatomy&lt;br /&gt;
* 100 Healing&lt;br /&gt;
* 100 Arms Lore&lt;br /&gt;
* 100 Camping&lt;br /&gt;
* 100 Tracking&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 33%;&amp;quot;|&lt;br /&gt;
===Harvester Dexxer===&lt;br /&gt;
* 100 Str/100 Dex/25 Int&lt;br /&gt;
* 100 Macing or Swordsmanship&lt;br /&gt;
* 100 Tactics&lt;br /&gt;
* 100 Anatomy&lt;br /&gt;
* 100 Healing&lt;br /&gt;
* 100 Mining or Lumberjacking&lt;br /&gt;
* 100 Forensic Evaluation&lt;br /&gt;
* 100 Camping&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 33%;&amp;quot;|&lt;br /&gt;
===PvP Fencing Dexxer===&lt;br /&gt;
* 100 Str/100 Dex/25 Int&lt;br /&gt;
* 100 Fencing&lt;br /&gt;
* 100 Tactics&lt;br /&gt;
* 100 Anatomy&lt;br /&gt;
* 100 Healing&lt;br /&gt;
* 100 Spell Resist&lt;br /&gt;
* 100 Poisoning&lt;br /&gt;
* 100 Archery or Magery or Parrying&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 33%;&amp;quot;| &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Magery Templates==&lt;br /&gt;
{| class=&amp;quot;contenttable sortable&amp;quot; style=&amp;quot;border: 0px; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 33%;&amp;quot;|&lt;br /&gt;
===Summoner===&lt;br /&gt;
* 100 Str/25 Dex/100 Int&lt;br /&gt;
* Magery&lt;br /&gt;
* 100 Meditation&lt;br /&gt;
* 100 Evaluating Intelligence&lt;br /&gt;
* 100 Wrestling&lt;br /&gt;
* 100 Spirit Speaking&lt;br /&gt;
* 100 Camping&lt;br /&gt;
* 100 Herding&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 33%;&amp;quot;|&lt;br /&gt;
===Inscription Mage===&lt;br /&gt;
* 100 Str/25 Dex/100 Int&lt;br /&gt;
* 100 Magery&lt;br /&gt;
* 100 Meditation&lt;br /&gt;
* 100 Evaluating Intelligence&lt;br /&gt;
* 100 Wrestling&lt;br /&gt;
* 100 Inscription&lt;br /&gt;
* 100 Camping&lt;br /&gt;
* 100 Tracking or Spirit Speaking&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 33%;&amp;quot;|&lt;br /&gt;
===PvP Tank Mage===&lt;br /&gt;
* 100 Str/25 Dex/100 Int&lt;br /&gt;
* 100 Magery&lt;br /&gt;
* 100 Meditation&lt;br /&gt;
* 100 Evaluating Intelligence&lt;br /&gt;
* 100 Wrestling&lt;br /&gt;
* 100 Spell Resist&lt;br /&gt;
* 100 Weapon Skill (Archery, Swordsmanship, Macing, Fencing)&lt;br /&gt;
* 100 Tactics&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 33%;&amp;quot;|&lt;br /&gt;
===Roach Mage===&lt;br /&gt;
* 100 Str/25 Dex/100 Int&lt;br /&gt;
* 100 Magery&lt;br /&gt;
* 100 Meditation&lt;br /&gt;
* 100 Evaluating Intelligence&lt;br /&gt;
* 100 Wrestling&lt;br /&gt;
* 100 Parrying&lt;br /&gt;
* 100 Spell Resist&lt;br /&gt;
* 100 Inscription&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 33%;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 33%;&amp;quot;| &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tamer Templates==&lt;br /&gt;
{| class=&amp;quot;contenttable sortable&amp;quot; style=&amp;quot;border: 0px; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 33%;&amp;quot;|&lt;br /&gt;
===Generic Tamer===&lt;br /&gt;
* 100 Str/65 Dex/60 Int&lt;br /&gt;
* 100 Animal Taming&lt;br /&gt;
* 100 Animal Lore&lt;br /&gt;
* 100 Veterinary&lt;br /&gt;
* 100 Herding&lt;br /&gt;
* 100 Magery&lt;br /&gt;
* 100 Meditation&lt;br /&gt;
* 100 Wrestling&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 33%;&amp;quot;|&lt;br /&gt;
===Bardic Tamer===&lt;br /&gt;
* 100 Str/65 Dex/60 Int&lt;br /&gt;
* 100 Animal Taming&lt;br /&gt;
* 100 Animal Lore&lt;br /&gt;
* 100 Veterinary&lt;br /&gt;
* 100 Magery&lt;br /&gt;
* 100 Meditation&lt;br /&gt;
* 100 Musicianship&lt;br /&gt;
* 100 Provocation or Peacemaking or Discordance&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 33%;&amp;quot;|&lt;br /&gt;
===Dexxer Tamer===&lt;br /&gt;
* 100 Str/100 Dex/25 Int&lt;br /&gt;
* 100 Animal Taming&lt;br /&gt;
* 100 Animal Lore&lt;br /&gt;
* 100 Veterinary&lt;br /&gt;
* 100 Weapon Skill (Archery, Mace Fighting, Swordsmanship, Fencing)&lt;br /&gt;
* 100 Tactics&lt;br /&gt;
* 100 Anatomy&lt;br /&gt;
* 100 Healing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 33%;&amp;quot;|&lt;br /&gt;
===Stealth Tamer===&lt;br /&gt;
* 100 Str/65 Dex/60 Int&lt;br /&gt;
* 100 Animal Taming&lt;br /&gt;
* 100 Animal Lore&lt;br /&gt;
* 100 Veterinary&lt;br /&gt;
* 100 Magery&lt;br /&gt;
* 100 Meditation&lt;br /&gt;
* 100 Hiding&lt;br /&gt;
* 100 Stealth&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 33%;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 33%;&amp;quot;| &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bard Templates==&lt;br /&gt;
{| class=&amp;quot;contenttable sortable&amp;quot; style=&amp;quot;border: 0px; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 33%;&amp;quot;|&lt;br /&gt;
===Provocation Archer===&lt;br /&gt;
* 100 Str/100 Dex/25 Int&lt;br /&gt;
* 100 Musicianship&lt;br /&gt;
* 100 Provocation&lt;br /&gt;
* 100 Archery&lt;br /&gt;
* 100 Tactics&lt;br /&gt;
* 100 Healing&lt;br /&gt;
* 100 Anatomy&lt;br /&gt;
* 100 Camping&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 33%;&amp;quot;|&lt;br /&gt;
===Bardic Tamer===&lt;br /&gt;
* 100 Str/65 Dex/60 Int&lt;br /&gt;
* 100 Animal Taming&lt;br /&gt;
* 100 Animal Lore&lt;br /&gt;
* 100 Veterinary&lt;br /&gt;
* 100 Magery&lt;br /&gt;
* 100 Meditation&lt;br /&gt;
* 100 Musicianship&lt;br /&gt;
* 100 Provocation or Peacemaking or Discordance&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 33%;&amp;quot;|&lt;br /&gt;
===Hunter Bard===&lt;br /&gt;
* 100 Str/100 Dex/25 Int&lt;br /&gt;
* 100 Musicianship&lt;br /&gt;
* 100 Provocation&lt;br /&gt;
* 100 Fencing&lt;br /&gt;
* 100 Tactics&lt;br /&gt;
* 100 Healing&lt;br /&gt;
* 100 Anatomy&lt;br /&gt;
* 100 Forensic Evaluation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 33%;&amp;quot;|&lt;br /&gt;
===Mage Bard===&lt;br /&gt;
* 100 Str/25 Dex/100 Int&lt;br /&gt;
* 100 Musicianship&lt;br /&gt;
* 100 Provocation or Discordance or Peacemaking&lt;br /&gt;
* 100 Magery&lt;br /&gt;
* 100 Meditation&lt;br /&gt;
* 100 Wrestling&lt;br /&gt;
* 100 Evaluating Intelligence&lt;br /&gt;
* 100 Spirit Speaking or Camping&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 33%;&amp;quot;|&lt;br /&gt;
===Dexxer Bard===&lt;br /&gt;
* 100 Str/100 Dex/25 Int&lt;br /&gt;
* 100 Musicianship&lt;br /&gt;
* 100 Provocation, Discordance or Peacemaking&lt;br /&gt;
* 100 Weapon Skill (Archery, Macing, Swordsmanship, Fencing)&lt;br /&gt;
* 100 Tactics&lt;br /&gt;
* 100 Healing&lt;br /&gt;
* 100 Anatomy&lt;br /&gt;
* 100 Camping&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 33%;&amp;quot;| &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Grizzled Templates==&lt;br /&gt;
These templates are named for the legend that posted them, Grizzly&#039;s Ghost.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;contenttable sortable&amp;quot; style=&amp;quot;border: 0px; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 33%;&amp;quot;|&lt;br /&gt;
===Archer Summoner===&lt;br /&gt;
* 100 Str/50 Dex/75 Int&lt;br /&gt;
* Anatomy 40&lt;br /&gt;
* Archery 100&lt;br /&gt;
* Camping 60&lt;br /&gt;
* Herding 100&lt;br /&gt;
* Hiding 100&lt;br /&gt;
* Magery 100&lt;br /&gt;
* Meditation 100&lt;br /&gt;
* Spirit Speak 100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 33%;&amp;quot;|&lt;br /&gt;
===Tracker Bard===&lt;br /&gt;
* 100 Str/100 Dex/25 Int&lt;br /&gt;
* Anatomy 100&lt;br /&gt;
* Discordance 100&lt;br /&gt;
* Healing 100&lt;br /&gt;
* Mace Fighting 100&lt;br /&gt;
* Musicianship 100&lt;br /&gt;
* Peacemaking 100&lt;br /&gt;
* Tracking 100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 33%;&amp;quot;|&lt;br /&gt;
===Treasure Hunter===&lt;br /&gt;
* 100 Str/25 Dex/100 Int&lt;br /&gt;
* Hiding 100&lt;br /&gt;
* Lockpicking 100&lt;br /&gt;
* Magery 100&lt;br /&gt;
* Meditation 100&lt;br /&gt;
* Mining 100&lt;br /&gt;
* Remove Trap 100&lt;br /&gt;
* Spirit Speak 120&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fishing/Pirate Templates==&lt;br /&gt;
{| class=&amp;quot;contenttable sortable&amp;quot; style=&amp;quot;border: 0px; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 33%;&amp;quot;|&lt;br /&gt;
===Begger Fisher===&lt;br /&gt;
*100 Str/100 Dex/25 Int&lt;br /&gt;
*120 Fishing &lt;br /&gt;
*100 Anatomy &lt;br /&gt;
*100 Healing &lt;br /&gt;
*40 Magery &lt;br /&gt;
*100 Tactics &lt;br /&gt;
*120 Tracking &lt;br /&gt;
*120 Begging&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 33%;&amp;quot;|&lt;br /&gt;
===Alchemy Fisher===&lt;br /&gt;
*100 Str/100 Dex/25 Int&lt;br /&gt;
*100 Fishing&lt;br /&gt;
*100 Fencing/Archery&lt;br /&gt;
*100 Tactics&lt;br /&gt;
*100 Alchemy&lt;br /&gt;
*100 Tracking&lt;br /&gt;
*80 Anatomy&lt;br /&gt;
*80 Healing&lt;br /&gt;
*40 Magery&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 33%;&amp;quot;|&lt;br /&gt;
===Boarding Pirate===&lt;br /&gt;
*100 Str/100 Dex/25 Int&lt;br /&gt;
*100 Macing&lt;br /&gt;
*100 Tactics&lt;br /&gt;
*100 Begging&lt;br /&gt;
*100 Parry&lt;br /&gt;
*100 Tracking/Forensics/Camping&lt;br /&gt;
*80 Anatomy&lt;br /&gt;
*80 Healing&lt;br /&gt;
*40 Magery&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Eaos</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=PvP_Templates&amp;diff=3740</id>
		<title>PvP Templates</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=PvP_Templates&amp;diff=3740"/>
		<updated>2019-06-17T16:23:52Z</updated>

		<summary type="html">&lt;p&gt;Eaos: /* Stealth Poisoner */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: PvP]][[Category:Skills]]__NOTOC__&lt;br /&gt;
{| class=&amp;quot;contenttable sortable&amp;quot; style=&amp;quot;border: 0px; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 20%;&amp;quot;|&lt;br /&gt;
===Fencing Poisoner===&lt;br /&gt;
* 100 Str/100 Dex/25 Int&lt;br /&gt;
* 100 Fencing&lt;br /&gt;
* 100 Tactics&lt;br /&gt;
* 100 Anatomy&lt;br /&gt;
* 100 Healing&lt;br /&gt;
* 100 Resisting Spells&lt;br /&gt;
* 100 Poisoning&lt;br /&gt;
* 100 Archery/Magery/Parrying/Taste Id&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 20%;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===Survival Dexxer===&lt;br /&gt;
* 100 Str/100 Dex/25 Int&lt;br /&gt;
* 100 Tracking&lt;br /&gt;
* 100 Swords&lt;br /&gt;
* 100 Tactics&lt;br /&gt;
* 100 Anatomy&lt;br /&gt;
* 100 Healing&lt;br /&gt;
* 100 Resisting Spells&lt;br /&gt;
* 100 Forensic Evaluation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 20%;&amp;quot;|&lt;br /&gt;
===Inscription Mage===&lt;br /&gt;
* 100 Str/25 Dex/100 Int&lt;br /&gt;
* 100 Magery&lt;br /&gt;
* 100 Meditation&lt;br /&gt;
* 100 Evaluating Intelligence&lt;br /&gt;
* 100 Wrestling&lt;br /&gt;
* 100 Inscription&lt;br /&gt;
* 100 Camping&lt;br /&gt;
* 100 Tracking/Spirit Speaking/Resisting Spells&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 20%;&amp;quot;|&lt;br /&gt;
===Support Warrior===&lt;br /&gt;
*100 Str/80 Dex/45 Int&lt;br /&gt;
*100 Macing/Swords/Fencing&lt;br /&gt;
*100 Archery&lt;br /&gt;
*100 Tactics&lt;br /&gt;
*100 Resist&lt;br /&gt;
*80 Anatomy&lt;br /&gt;
*80 Tracking&lt;br /&gt;
*70 Magery&lt;br /&gt;
*70 Healing&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 20%;&amp;quot;|&lt;br /&gt;
===Tank Mage===&lt;br /&gt;
*100 Str/25 Dex/100 Int&lt;br /&gt;
*100 Swords/Archery&lt;br /&gt;
*100 Magery&lt;br /&gt;
*100 Evaluating Intelligence&lt;br /&gt;
*100 Meditation&lt;br /&gt;
*100 Resisting Spells&lt;br /&gt;
*100 Wrestling&lt;br /&gt;
*100 Tactics&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;contenttable sortable&amp;quot; style=&amp;quot;border: 0px; width: 40%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 20%;&amp;quot;|&lt;br /&gt;
===Stealth Tamer===&lt;br /&gt;
*100 Str/25 Dex/100 Int&lt;br /&gt;
*100 Hiding&lt;br /&gt;
*100 Stealth&lt;br /&gt;
*100 Evaluating Intelligence&lt;br /&gt;
*90 Magery&lt;br /&gt;
*80 Wrestling&lt;br /&gt;
*80 Meditation&lt;br /&gt;
*75 Animal Lore&lt;br /&gt;
*75 Taming&lt;br /&gt;
*Trap door Spiders&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 20%;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===Stealth Poisoner===&lt;br /&gt;
*100 Str/100 Dex/25 Int&lt;br /&gt;
*100 Fencing/Swords&lt;br /&gt;
*100 Stealth&lt;br /&gt;
*100 Hiding&lt;br /&gt;
*100 Taste ID/Tactics&lt;br /&gt;
*100 Poisoning&lt;br /&gt;
*100 Anatomy&lt;br /&gt;
*100 Healing&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Eaos</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=PvP_Templates&amp;diff=3739</id>
		<title>PvP Templates</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=PvP_Templates&amp;diff=3739"/>
		<updated>2019-06-17T16:22:28Z</updated>

		<summary type="html">&lt;p&gt;Eaos: /* Stealth Tamer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: PvP]][[Category:Skills]]__NOTOC__&lt;br /&gt;
{| class=&amp;quot;contenttable sortable&amp;quot; style=&amp;quot;border: 0px; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 20%;&amp;quot;|&lt;br /&gt;
===Fencing Poisoner===&lt;br /&gt;
* 100 Str/100 Dex/25 Int&lt;br /&gt;
* 100 Fencing&lt;br /&gt;
* 100 Tactics&lt;br /&gt;
* 100 Anatomy&lt;br /&gt;
* 100 Healing&lt;br /&gt;
* 100 Resisting Spells&lt;br /&gt;
* 100 Poisoning&lt;br /&gt;
* 100 Archery/Magery/Parrying/Taste Id&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 20%;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===Survival Dexxer===&lt;br /&gt;
* 100 Str/100 Dex/25 Int&lt;br /&gt;
* 100 Tracking&lt;br /&gt;
* 100 Swords&lt;br /&gt;
* 100 Tactics&lt;br /&gt;
* 100 Anatomy&lt;br /&gt;
* 100 Healing&lt;br /&gt;
* 100 Resisting Spells&lt;br /&gt;
* 100 Forensic Evaluation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 20%;&amp;quot;|&lt;br /&gt;
===Inscription Mage===&lt;br /&gt;
* 100 Str/25 Dex/100 Int&lt;br /&gt;
* 100 Magery&lt;br /&gt;
* 100 Meditation&lt;br /&gt;
* 100 Evaluating Intelligence&lt;br /&gt;
* 100 Wrestling&lt;br /&gt;
* 100 Inscription&lt;br /&gt;
* 100 Camping&lt;br /&gt;
* 100 Tracking/Spirit Speaking/Resisting Spells&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 20%;&amp;quot;|&lt;br /&gt;
===Support Warrior===&lt;br /&gt;
*100 Str/80 Dex/45 Int&lt;br /&gt;
*100 Macing/Swords/Fencing&lt;br /&gt;
*100 Archery&lt;br /&gt;
*100 Tactics&lt;br /&gt;
*100 Resist&lt;br /&gt;
*80 Anatomy&lt;br /&gt;
*80 Tracking&lt;br /&gt;
*70 Magery&lt;br /&gt;
*70 Healing&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 20%;&amp;quot;|&lt;br /&gt;
===Tank Mage===&lt;br /&gt;
*100 Str/25 Dex/100 Int&lt;br /&gt;
*100 Swords/Archery&lt;br /&gt;
*100 Magery&lt;br /&gt;
*100 Evaluating Intelligence&lt;br /&gt;
*100 Meditation&lt;br /&gt;
*100 Resisting Spells&lt;br /&gt;
*100 Wrestling&lt;br /&gt;
*100 Tactics&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;contenttable sortable&amp;quot; style=&amp;quot;border: 0px; width: 40%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 20%;&amp;quot;|&lt;br /&gt;
===Stealth Tamer===&lt;br /&gt;
*100 Str/25 Dex/100 Int&lt;br /&gt;
*100 Hiding&lt;br /&gt;
*100 Stealth&lt;br /&gt;
*100 Evaluating Intelligence&lt;br /&gt;
*90 Magery&lt;br /&gt;
*80 Wrestling&lt;br /&gt;
*80 Meditation&lt;br /&gt;
*75 Animal Lore&lt;br /&gt;
*75 Taming&lt;br /&gt;
*Trap door Spiders&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 20%;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===Stealth Poisoner===&lt;br /&gt;
*100 Str/100 Dex/25 Int&lt;br /&gt;
*100 Fencing/Swords&lt;br /&gt;
*100 Stealth&lt;br /&gt;
*100 Hiding&lt;br /&gt;
*100 Taste ID&lt;br /&gt;
*100 Poisoning&lt;br /&gt;
*100 Anatomy&lt;br /&gt;
*100 Healing&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Eaos</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=PvP_Templates&amp;diff=3738</id>
		<title>PvP Templates</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=PvP_Templates&amp;diff=3738"/>
		<updated>2019-06-17T16:15:18Z</updated>

		<summary type="html">&lt;p&gt;Eaos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: PvP]][[Category:Skills]]__NOTOC__&lt;br /&gt;
{| class=&amp;quot;contenttable sortable&amp;quot; style=&amp;quot;border: 0px; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 20%;&amp;quot;|&lt;br /&gt;
===Fencing Poisoner===&lt;br /&gt;
* 100 Str/100 Dex/25 Int&lt;br /&gt;
* 100 Fencing&lt;br /&gt;
* 100 Tactics&lt;br /&gt;
* 100 Anatomy&lt;br /&gt;
* 100 Healing&lt;br /&gt;
* 100 Resisting Spells&lt;br /&gt;
* 100 Poisoning&lt;br /&gt;
* 100 Archery/Magery/Parrying/Taste Id&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 20%;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===Survival Dexxer===&lt;br /&gt;
* 100 Str/100 Dex/25 Int&lt;br /&gt;
* 100 Tracking&lt;br /&gt;
* 100 Swords&lt;br /&gt;
* 100 Tactics&lt;br /&gt;
* 100 Anatomy&lt;br /&gt;
* 100 Healing&lt;br /&gt;
* 100 Resisting Spells&lt;br /&gt;
* 100 Forensic Evaluation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 20%;&amp;quot;|&lt;br /&gt;
===Inscription Mage===&lt;br /&gt;
* 100 Str/25 Dex/100 Int&lt;br /&gt;
* 100 Magery&lt;br /&gt;
* 100 Meditation&lt;br /&gt;
* 100 Evaluating Intelligence&lt;br /&gt;
* 100 Wrestling&lt;br /&gt;
* 100 Inscription&lt;br /&gt;
* 100 Camping&lt;br /&gt;
* 100 Tracking/Spirit Speaking/Resisting Spells&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 20%;&amp;quot;|&lt;br /&gt;
===Support Warrior===&lt;br /&gt;
*100 Str/80 Dex/45 Int&lt;br /&gt;
*100 Macing/Swords/Fencing&lt;br /&gt;
*100 Archery&lt;br /&gt;
*100 Tactics&lt;br /&gt;
*100 Resist&lt;br /&gt;
*80 Anatomy&lt;br /&gt;
*80 Tracking&lt;br /&gt;
*70 Magery&lt;br /&gt;
*70 Healing&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 20%;&amp;quot;|&lt;br /&gt;
===Tank Mage===&lt;br /&gt;
*100 Str/25 Dex/100 Int&lt;br /&gt;
*100 Swords/Archery&lt;br /&gt;
*100 Magery&lt;br /&gt;
*100 Evaluating Intelligence&lt;br /&gt;
*100 Meditation&lt;br /&gt;
*100 Resisting Spells&lt;br /&gt;
*100 Wrestling&lt;br /&gt;
*100 Tactics&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;contenttable sortable&amp;quot; style=&amp;quot;border: 0px; width: 40%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 20%;&amp;quot;|&lt;br /&gt;
===Stealth Tamer===&lt;br /&gt;
*100 Str/25 Dex/100 Int&lt;br /&gt;
*100 Hiding&lt;br /&gt;
*100 Stealth&lt;br /&gt;
*100 Evaluating Intelligence&lt;br /&gt;
*90 Magery&lt;br /&gt;
*90 Wrestling&lt;br /&gt;
*80 Meditation&lt;br /&gt;
*70 Animal Lore&lt;br /&gt;
*70 Taming&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 20%;&amp;quot;|&lt;br /&gt;
===Stealth Poisoner===&lt;br /&gt;
*100 Str/100 Dex/25 Int&lt;br /&gt;
*100 Fencing/Swords&lt;br /&gt;
*100 Stealth&lt;br /&gt;
*100 Hiding&lt;br /&gt;
*100 Taste ID&lt;br /&gt;
*100 Poisoning&lt;br /&gt;
*100 Anatomy&lt;br /&gt;
*100 Healing&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Eaos</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=PvP_Templates&amp;diff=3737</id>
		<title>PvP Templates</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=PvP_Templates&amp;diff=3737"/>
		<updated>2019-06-17T15:34:31Z</updated>

		<summary type="html">&lt;p&gt;Eaos: /* Fencing Poisoner */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: PvP]][[Category:Skills]]__NOTOC__&lt;br /&gt;
{| class=&amp;quot;contenttable sortable&amp;quot; style=&amp;quot;border: 0px; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 33%;&amp;quot;|&lt;br /&gt;
===Fencing Poisoner===&lt;br /&gt;
* 100 Str/100 Dex/25 Int&lt;br /&gt;
* 100 Fencing&lt;br /&gt;
* 100 Tactics&lt;br /&gt;
* 100 Anatomy&lt;br /&gt;
* 100 Healing&lt;br /&gt;
* 100 Resisting Spells&lt;br /&gt;
* 100 Poisoning&lt;br /&gt;
* 100 Archery/Magery/Parrying/Taste Id&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 33%;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===Survival Dexxer===&lt;br /&gt;
* 100 Str/100 Dex/25 Int&lt;br /&gt;
* 100 Tracking&lt;br /&gt;
* 100 Swords&lt;br /&gt;
* 100 Tactics&lt;br /&gt;
* 100 Anatomy&lt;br /&gt;
* 100 Healing&lt;br /&gt;
* 100 Resisting Spells&lt;br /&gt;
* 100 Forensic Evaluation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 33%;&amp;quot;|&lt;br /&gt;
===Inscription Mage===&lt;br /&gt;
* 100 Str/25 Dex/100 Int&lt;br /&gt;
* 100 Magery&lt;br /&gt;
* 100 Meditation&lt;br /&gt;
* 100 Evaluating Intelligence&lt;br /&gt;
* 100 Wrestling&lt;br /&gt;
* 100 Inscription&lt;br /&gt;
* 100 Camping&lt;br /&gt;
* 100 Tracking/Spirit Speaking&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Eaos</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Poisoning&amp;diff=3736</id>
		<title>Poisoning</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Poisoning&amp;diff=3736"/>
		<updated>2019-06-17T15:03:54Z</updated>

		<summary type="html">&lt;p&gt;Eaos: /* Poison Spellcasting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[File:wiki-poisoning.gif|right|alt=Poisoning|link=]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Poison Damage==&lt;br /&gt;
* Player-inflicted Poison (through spells or weapons) damage against creatures is increased by 50%&lt;br /&gt;
* Player-inflicted Poison (through spells or weapons) has its damage increased by (50% * (Taste ID Skill / 100))&lt;br /&gt;
* When a non-tamed creature takes damage from poison, if the creature or player that poisoned them is more than 18 tiles away, the poison will downgrade its damage to Lesser Poison&lt;br /&gt;
* Lesser Poison - &#039;&#039;&#039;Inflicts 5 Damage every 10 seconds&#039;&#039;&#039;&lt;br /&gt;
* Regular Poison - &#039;&#039;&#039;Inflicts 10 Damage every 8 seconds&#039;&#039;&#039;&lt;br /&gt;
* Greater Poison - &#039;&#039;&#039;Inflicts 15 Damage every 7 seconds&#039;&#039;&#039;&lt;br /&gt;
* Deadly Poison - &#039;&#039;&#039;Inflicts 20 Damage every 6 seconds&#039;&#039;&#039;&lt;br /&gt;
* Lethal Poison - &#039;&#039;&#039;Inflicts 25 Damage every 5 seconds&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Curing Poison==&lt;br /&gt;
===Progressive Curing===&lt;br /&gt;
* Each consecutive failed attempt at curing poison now increases chance of the next attempt by a flat value equal to the unmodified base cure chance (before factoring in adjustments for Poison Skill, Taste ID, or Other Player Effects) assigned to the type of poison&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example of curing Deadly Poison inflicted by a player with GM Poisoning Skill and GM Taste ID:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The base chance to cure Deadly Poison via Greater Cure Potion or GM Magery is 50% chance.&lt;br /&gt;
* If they fail their cure attempt, their next attempt will receive a flat 50% bonus&lt;br /&gt;
* Poisons inflicted with GM Poisoning and GM Taste ID have their initial cure chance reduced by a scalar of 50% (i.e. 50% base cure chance becomes 25% cure chance). Subsequent attempts are still increased by the unmodified base cure chance as a flat percentage.&lt;br /&gt;
&lt;br /&gt;
* Player&#039;s 1st Cure Attempt = &#039;&#039;&#039;25% Cure Chance&#039;&#039;&#039;&lt;br /&gt;
* Player&#039;s 2nd Cure Attempt = &#039;&#039;&#039;75% Cure Chance&#039;&#039;&#039;&lt;br /&gt;
* Player&#039;s 3rd Cure Attempt = &#039;&#039;&#039;125% Cure Chance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example of curing Lethal Poison inflicted by a player with 120 Poisoning Skill and 120 Taste ID:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Base chance to cure Lethal Poison via Greater Cure Potion or GM Magery is 25% chance&lt;br /&gt;
* If they fail their cure attempt, their next attempt will receive a flat 25% bonus&lt;br /&gt;
* Poisons inflicted with 120 Poisoning and 120 Taste ID have their initial cure chance reduced by a scalar of 60% (i.e. 25% base cure chance becomes 10% cure chance). Subsequent attempts are still increased by the unmodified base cure chance as a flat percentage.&lt;br /&gt;
&lt;br /&gt;
* Player&#039;s 1st Cure Attempt = &#039;&#039;&#039;10% Cure Chance&#039;&#039;&#039;&lt;br /&gt;
* Player&#039;s 2nd Cure Attempt = &#039;&#039;&#039;35% Cure Chance&#039;&#039;&#039;&lt;br /&gt;
* Player&#039;s 3rd Cure Attempt = &#039;&#039;&#039;60% Cure Chance&#039;&#039;&#039;&lt;br /&gt;
* Player&#039;s 4th Cure Attempt = &#039;&#039;&#039;85% Cure Chance&#039;&#039;&#039;&lt;br /&gt;
* Player&#039;s 5th Cure Attempt = &#039;&#039;&#039;110% Cure Chance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Potion Cure Chances===&lt;br /&gt;
{| class=&amp;quot;contenttable sortable&amp;quot; style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
Lesser Cure Potion&lt;br /&gt;
&lt;br /&gt;
* Lesser Poison: 75% Chance&lt;br /&gt;
* Regular Poison: 50% Chance&lt;br /&gt;
* Greater Poison: 25% Chance&lt;br /&gt;
* Deadly Poison: 0% Chance&lt;br /&gt;
* Lethal Poison: 0% Chance&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
Regular Cure Potion&lt;br /&gt;
&lt;br /&gt;
* Lesser Poison: 100% Chance&lt;br /&gt;
* Regular Poison: 75% Chance&lt;br /&gt;
* Greater Poison: 50% Chance&lt;br /&gt;
* Deadly Poison: 25% Chance&lt;br /&gt;
* Lethal Poison: 0% Chance&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
Greater Cure Potion&lt;br /&gt;
&lt;br /&gt;
* Lesser Poison: 125% Chance&lt;br /&gt;
* Regular Poison: 100% Chance&lt;br /&gt;
* Greater Poison: 75% Chance&lt;br /&gt;
* Deadly Poison: 50% Chance&lt;br /&gt;
* Lethal Poison: 25% Chance&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Bandaging Cure Chances===&lt;br /&gt;
* Chance to Cure Player = ((150% - (Poison Level * 25%)) * (Healing Skill / 100)) - (Slips * 2%);&lt;br /&gt;
* Chance to Cure Creature = ((150% - (Poison Level * 25%)) * (Veterinary Skill / 100)) - (Slips * 2%);&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Cure and Arch Cure Spell Chances===&lt;br /&gt;
* Chance to Cure = ((150% - (Poison Level * 25%)) * (Magery Skill / 100))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Poison Resistance==&lt;br /&gt;
* Many creatures have a Poison Resistance stat (listed as a percentage % value, but will not resist poison cast from players, only a chance to resist each tick of damage&lt;br /&gt;
* Players may temporarily receive Poison Resistance through skills such as Taste ID and various item effects&lt;br /&gt;
* Whenever a player or creature is affected by poison (i.e. a poison tick) they will have a Poison Resistance % chance to ignore the damage from poison, and will display an overhead &amp;quot;*resists poison*&amp;quot; orange text&lt;br /&gt;
&lt;br /&gt;
==Poisoned Weapons==&lt;br /&gt;
* Chance to inflict poison on target is flat 25% for Lesser, Regular, Greater, and Deadly Poisoned weapons&lt;br /&gt;
* Player wielding a weapon with Lethal Poison must have at least 100 Poisoning skill in order to inflict it on targets&lt;br /&gt;
* Chance to inflict Lethal Poison on a target is (12.5% + (12.5% * (Poisoning Skill / 120)))&lt;br /&gt;
* Chance to not lose poison charge on a failed infliction check is (50% * (Poisoning Skill / 100))&lt;br /&gt;
* Chance for player to cure poison that was inflicted by a player with poisoning is reduced by (25% * (Poisoning Skill / 100))&lt;br /&gt;
* If a creature is hit by a poisoned weapon, but the creature is already poisoned with an equal or higher poison level than whats on the weapon, no poison attempt will be made with the weapon (and no poison charges will be lost)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Poison Spellcasting==&lt;br /&gt;
* Poison spell when cast by creatures will be at Lesser Poison&lt;br /&gt;
* Poison spell and Poison Field spells cast by players default to Regular Poison&lt;br /&gt;
* A player&#039;s effective Poisoning skill for spellcasting is capped by their Magery skill (players may go above 100 Poisoning at 100 Magery however)&lt;br /&gt;
* Players must have at least 60 Poisoning to upgrade poison level to Greater Poison&lt;br /&gt;
* Players must have at least 80 Poisoning to upgrade poison level to Deadly Poison&lt;br /&gt;
* Upgrading to Greater Poison will cost 1 extra nightshade and 2 extra nightshade for Deadly Poison (the spell&#039;s poison will not upgrade if player does not have sufficient nightshade)&lt;br /&gt;
* Players are able to cast Lethal Poison, but only onto creatures&lt;br /&gt;
* In order to be able to upgrade to Lethal poison, the player must have a Lethal Poison potion in their backpack (if they do not have, they cannot upgrade to Lethal Poison)&lt;br /&gt;
* On a successful Lethal Poison upgrade cast, there is a 20% chance a Lethal Poison potion in their backpack will be consumed (and players will be notified)&lt;br /&gt;
&lt;br /&gt;
==PvM Bonuses==&lt;br /&gt;
* Chance for players to upgrade spell poison level to Greater Poison against creatures is (80% * (Poisoning Skill / 100))&lt;br /&gt;
* Chance for players to upgrade spell poison level to Deadly Poison against creatures is (40% * (Poisoning Skill / 100))&lt;br /&gt;
* Chance for players to upgrade spell poison level to Lethal Poison against creatures is (20% * (Poisoning Skill / 100))&lt;br /&gt;
&lt;br /&gt;
==PvP Bonuses==&lt;br /&gt;
* Chance for players to upgrade spell poison level to Greater Poison against players is (40% * (Poisoning Skill / 100))&lt;br /&gt;
* Chance for players to upgrade spell poison level to Deadly Poison against is (20% * (Poisoning Skill / 100))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Estimated 27,500 reagents to GM&lt;br /&gt;
* Lesser Poison: &#039;&#039;&#039;0-40 Poisoning&#039;&#039;&#039;&lt;br /&gt;
* Regular Poison: &#039;&#039;&#039;35-60 Poisoning&#039;&#039;&#039;&lt;br /&gt;
* Greater Poison: &#039;&#039;&#039;55-80 Poisoning&#039;&#039;&#039;&lt;br /&gt;
* Deadly Poison: &#039;&#039;&#039;75-100 Poisoning&#039;&#039;&#039;&lt;br /&gt;
* Lethal Poison: &#039;&#039;&#039;95-120 Poisoning&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Eaos</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Poisoning&amp;diff=3735</id>
		<title>Poisoning</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Poisoning&amp;diff=3735"/>
		<updated>2019-06-17T15:03:20Z</updated>

		<summary type="html">&lt;p&gt;Eaos: /* PvM Bonuses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[File:wiki-poisoning.gif|right|alt=Poisoning|link=]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Poison Damage==&lt;br /&gt;
* Player-inflicted Poison (through spells or weapons) damage against creatures is increased by 50%&lt;br /&gt;
* Player-inflicted Poison (through spells or weapons) has its damage increased by (50% * (Taste ID Skill / 100))&lt;br /&gt;
* When a non-tamed creature takes damage from poison, if the creature or player that poisoned them is more than 18 tiles away, the poison will downgrade its damage to Lesser Poison&lt;br /&gt;
* Lesser Poison - &#039;&#039;&#039;Inflicts 5 Damage every 10 seconds&#039;&#039;&#039;&lt;br /&gt;
* Regular Poison - &#039;&#039;&#039;Inflicts 10 Damage every 8 seconds&#039;&#039;&#039;&lt;br /&gt;
* Greater Poison - &#039;&#039;&#039;Inflicts 15 Damage every 7 seconds&#039;&#039;&#039;&lt;br /&gt;
* Deadly Poison - &#039;&#039;&#039;Inflicts 20 Damage every 6 seconds&#039;&#039;&#039;&lt;br /&gt;
* Lethal Poison - &#039;&#039;&#039;Inflicts 25 Damage every 5 seconds&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Curing Poison==&lt;br /&gt;
===Progressive Curing===&lt;br /&gt;
* Each consecutive failed attempt at curing poison now increases chance of the next attempt by a flat value equal to the unmodified base cure chance (before factoring in adjustments for Poison Skill, Taste ID, or Other Player Effects) assigned to the type of poison&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example of curing Deadly Poison inflicted by a player with GM Poisoning Skill and GM Taste ID:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The base chance to cure Deadly Poison via Greater Cure Potion or GM Magery is 50% chance.&lt;br /&gt;
* If they fail their cure attempt, their next attempt will receive a flat 50% bonus&lt;br /&gt;
* Poisons inflicted with GM Poisoning and GM Taste ID have their initial cure chance reduced by a scalar of 50% (i.e. 50% base cure chance becomes 25% cure chance). Subsequent attempts are still increased by the unmodified base cure chance as a flat percentage.&lt;br /&gt;
&lt;br /&gt;
* Player&#039;s 1st Cure Attempt = &#039;&#039;&#039;25% Cure Chance&#039;&#039;&#039;&lt;br /&gt;
* Player&#039;s 2nd Cure Attempt = &#039;&#039;&#039;75% Cure Chance&#039;&#039;&#039;&lt;br /&gt;
* Player&#039;s 3rd Cure Attempt = &#039;&#039;&#039;125% Cure Chance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example of curing Lethal Poison inflicted by a player with 120 Poisoning Skill and 120 Taste ID:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Base chance to cure Lethal Poison via Greater Cure Potion or GM Magery is 25% chance&lt;br /&gt;
* If they fail their cure attempt, their next attempt will receive a flat 25% bonus&lt;br /&gt;
* Poisons inflicted with 120 Poisoning and 120 Taste ID have their initial cure chance reduced by a scalar of 60% (i.e. 25% base cure chance becomes 10% cure chance). Subsequent attempts are still increased by the unmodified base cure chance as a flat percentage.&lt;br /&gt;
&lt;br /&gt;
* Player&#039;s 1st Cure Attempt = &#039;&#039;&#039;10% Cure Chance&#039;&#039;&#039;&lt;br /&gt;
* Player&#039;s 2nd Cure Attempt = &#039;&#039;&#039;35% Cure Chance&#039;&#039;&#039;&lt;br /&gt;
* Player&#039;s 3rd Cure Attempt = &#039;&#039;&#039;60% Cure Chance&#039;&#039;&#039;&lt;br /&gt;
* Player&#039;s 4th Cure Attempt = &#039;&#039;&#039;85% Cure Chance&#039;&#039;&#039;&lt;br /&gt;
* Player&#039;s 5th Cure Attempt = &#039;&#039;&#039;110% Cure Chance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Potion Cure Chances===&lt;br /&gt;
{| class=&amp;quot;contenttable sortable&amp;quot; style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
Lesser Cure Potion&lt;br /&gt;
&lt;br /&gt;
* Lesser Poison: 75% Chance&lt;br /&gt;
* Regular Poison: 50% Chance&lt;br /&gt;
* Greater Poison: 25% Chance&lt;br /&gt;
* Deadly Poison: 0% Chance&lt;br /&gt;
* Lethal Poison: 0% Chance&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
Regular Cure Potion&lt;br /&gt;
&lt;br /&gt;
* Lesser Poison: 100% Chance&lt;br /&gt;
* Regular Poison: 75% Chance&lt;br /&gt;
* Greater Poison: 50% Chance&lt;br /&gt;
* Deadly Poison: 25% Chance&lt;br /&gt;
* Lethal Poison: 0% Chance&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
Greater Cure Potion&lt;br /&gt;
&lt;br /&gt;
* Lesser Poison: 125% Chance&lt;br /&gt;
* Regular Poison: 100% Chance&lt;br /&gt;
* Greater Poison: 75% Chance&lt;br /&gt;
* Deadly Poison: 50% Chance&lt;br /&gt;
* Lethal Poison: 25% Chance&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Bandaging Cure Chances===&lt;br /&gt;
* Chance to Cure Player = ((150% - (Poison Level * 25%)) * (Healing Skill / 100)) - (Slips * 2%);&lt;br /&gt;
* Chance to Cure Creature = ((150% - (Poison Level * 25%)) * (Veterinary Skill / 100)) - (Slips * 2%);&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Cure and Arch Cure Spell Chances===&lt;br /&gt;
* Chance to Cure = ((150% - (Poison Level * 25%)) * (Magery Skill / 100))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Poison Resistance==&lt;br /&gt;
* Many creatures have a Poison Resistance stat (listed as a percentage % value, but will not resist poison cast from players, only a chance to resist each tick of damage&lt;br /&gt;
* Players may temporarily receive Poison Resistance through skills such as Taste ID and various item effects&lt;br /&gt;
* Whenever a player or creature is affected by poison (i.e. a poison tick) they will have a Poison Resistance % chance to ignore the damage from poison, and will display an overhead &amp;quot;*resists poison*&amp;quot; orange text&lt;br /&gt;
&lt;br /&gt;
==Poisoned Weapons==&lt;br /&gt;
* Chance to inflict poison on target is flat 25% for Lesser, Regular, Greater, and Deadly Poisoned weapons&lt;br /&gt;
* Player wielding a weapon with Lethal Poison must have at least 100 Poisoning skill in order to inflict it on targets&lt;br /&gt;
* Chance to inflict Lethal Poison on a target is (12.5% + (12.5% * (Poisoning Skill / 120)))&lt;br /&gt;
* Chance to not lose poison charge on a failed infliction check is (50% * (Poisoning Skill / 100))&lt;br /&gt;
* Chance for player to cure poison that was inflicted by a player with poisoning is reduced by (25% * (Poisoning Skill / 100))&lt;br /&gt;
* If a creature is hit by a poisoned weapon, but the creature is already poisoned with an equal or higher poison level than whats on the weapon, no poison attempt will be made with the weapon (and no poison charges will be lost)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Poison Spellcasting==&lt;br /&gt;
* Poison spell when cast by creatures will be at Lesser Poison&lt;br /&gt;
* Poison spell and Poison Field spells cast by players default to Regular Poison&lt;br /&gt;
* A player&#039;s effective Poisoning skill for spellcasting is capped by their Magery skill (players may go above 100 Poisoning at 100 Magery however)&lt;br /&gt;
* Players must have at least 60 Poisoning to upgrade poison level to Greater Poison&lt;br /&gt;
* Players must have at least 80 Poisoning to upgrade poison level to Deadly Poison&lt;br /&gt;
* Upgrading to Greater Poison will cost 1 extra nightshade and 2 extra nightshade for Deadly Poison (the spell&#039;s poison will not upgrade if player does not have sufficient nightshade)&lt;br /&gt;
* Players are able to cast Lethal Poison, but only onto creatures&lt;br /&gt;
* Players have a (20% * (Poisoning Skill / 100)) chance to upgrade Spell Poison onto creatures to Lethal Poison&lt;br /&gt;
* In order to be able to upgrade to Lethal poison, the player must have a Lethal Poison potion in their backpack (if they do not have, they cannot upgrade to Lethal Poison)&lt;br /&gt;
* On a successful Lethal Poison upgrade cast, there is a 20% chance a Lethal Poison potion in their backpack will be consumed (and players will be notified)&lt;br /&gt;
&lt;br /&gt;
==PvM Bonuses==&lt;br /&gt;
* Chance for players to upgrade spell poison level to Greater Poison against creatures is (80% * (Poisoning Skill / 100))&lt;br /&gt;
* Chance for players to upgrade spell poison level to Deadly Poison against creatures is (40% * (Poisoning Skill / 100))&lt;br /&gt;
* Chance for players to upgrade spell poison level to Lethal Poison against creatures is (20% * (Poisoning Skill / 100))&lt;br /&gt;
&lt;br /&gt;
==PvP Bonuses==&lt;br /&gt;
* Chance for players to upgrade spell poison level to Greater Poison against players is (40% * (Poisoning Skill / 100))&lt;br /&gt;
* Chance for players to upgrade spell poison level to Deadly Poison against is (20% * (Poisoning Skill / 100))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Estimated 27,500 reagents to GM&lt;br /&gt;
* Lesser Poison: &#039;&#039;&#039;0-40 Poisoning&#039;&#039;&#039;&lt;br /&gt;
* Regular Poison: &#039;&#039;&#039;35-60 Poisoning&#039;&#039;&#039;&lt;br /&gt;
* Greater Poison: &#039;&#039;&#039;55-80 Poisoning&#039;&#039;&#039;&lt;br /&gt;
* Deadly Poison: &#039;&#039;&#039;75-100 Poisoning&#039;&#039;&#039;&lt;br /&gt;
* Lethal Poison: &#039;&#039;&#039;95-120 Poisoning&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Eaos</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Poisoning&amp;diff=3734</id>
		<title>Poisoning</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Poisoning&amp;diff=3734"/>
		<updated>2019-06-17T15:01:24Z</updated>

		<summary type="html">&lt;p&gt;Eaos: /* Poison Spellcasting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[File:wiki-poisoning.gif|right|alt=Poisoning|link=]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Poison Damage==&lt;br /&gt;
* Player-inflicted Poison (through spells or weapons) damage against creatures is increased by 50%&lt;br /&gt;
* Player-inflicted Poison (through spells or weapons) has its damage increased by (50% * (Taste ID Skill / 100))&lt;br /&gt;
* When a non-tamed creature takes damage from poison, if the creature or player that poisoned them is more than 18 tiles away, the poison will downgrade its damage to Lesser Poison&lt;br /&gt;
* Lesser Poison - &#039;&#039;&#039;Inflicts 5 Damage every 10 seconds&#039;&#039;&#039;&lt;br /&gt;
* Regular Poison - &#039;&#039;&#039;Inflicts 10 Damage every 8 seconds&#039;&#039;&#039;&lt;br /&gt;
* Greater Poison - &#039;&#039;&#039;Inflicts 15 Damage every 7 seconds&#039;&#039;&#039;&lt;br /&gt;
* Deadly Poison - &#039;&#039;&#039;Inflicts 20 Damage every 6 seconds&#039;&#039;&#039;&lt;br /&gt;
* Lethal Poison - &#039;&#039;&#039;Inflicts 25 Damage every 5 seconds&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Curing Poison==&lt;br /&gt;
===Progressive Curing===&lt;br /&gt;
* Each consecutive failed attempt at curing poison now increases chance of the next attempt by a flat value equal to the unmodified base cure chance (before factoring in adjustments for Poison Skill, Taste ID, or Other Player Effects) assigned to the type of poison&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example of curing Deadly Poison inflicted by a player with GM Poisoning Skill and GM Taste ID:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The base chance to cure Deadly Poison via Greater Cure Potion or GM Magery is 50% chance.&lt;br /&gt;
* If they fail their cure attempt, their next attempt will receive a flat 50% bonus&lt;br /&gt;
* Poisons inflicted with GM Poisoning and GM Taste ID have their initial cure chance reduced by a scalar of 50% (i.e. 50% base cure chance becomes 25% cure chance). Subsequent attempts are still increased by the unmodified base cure chance as a flat percentage.&lt;br /&gt;
&lt;br /&gt;
* Player&#039;s 1st Cure Attempt = &#039;&#039;&#039;25% Cure Chance&#039;&#039;&#039;&lt;br /&gt;
* Player&#039;s 2nd Cure Attempt = &#039;&#039;&#039;75% Cure Chance&#039;&#039;&#039;&lt;br /&gt;
* Player&#039;s 3rd Cure Attempt = &#039;&#039;&#039;125% Cure Chance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example of curing Lethal Poison inflicted by a player with 120 Poisoning Skill and 120 Taste ID:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Base chance to cure Lethal Poison via Greater Cure Potion or GM Magery is 25% chance&lt;br /&gt;
* If they fail their cure attempt, their next attempt will receive a flat 25% bonus&lt;br /&gt;
* Poisons inflicted with 120 Poisoning and 120 Taste ID have their initial cure chance reduced by a scalar of 60% (i.e. 25% base cure chance becomes 10% cure chance). Subsequent attempts are still increased by the unmodified base cure chance as a flat percentage.&lt;br /&gt;
&lt;br /&gt;
* Player&#039;s 1st Cure Attempt = &#039;&#039;&#039;10% Cure Chance&#039;&#039;&#039;&lt;br /&gt;
* Player&#039;s 2nd Cure Attempt = &#039;&#039;&#039;35% Cure Chance&#039;&#039;&#039;&lt;br /&gt;
* Player&#039;s 3rd Cure Attempt = &#039;&#039;&#039;60% Cure Chance&#039;&#039;&#039;&lt;br /&gt;
* Player&#039;s 4th Cure Attempt = &#039;&#039;&#039;85% Cure Chance&#039;&#039;&#039;&lt;br /&gt;
* Player&#039;s 5th Cure Attempt = &#039;&#039;&#039;110% Cure Chance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Potion Cure Chances===&lt;br /&gt;
{| class=&amp;quot;contenttable sortable&amp;quot; style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
Lesser Cure Potion&lt;br /&gt;
&lt;br /&gt;
* Lesser Poison: 75% Chance&lt;br /&gt;
* Regular Poison: 50% Chance&lt;br /&gt;
* Greater Poison: 25% Chance&lt;br /&gt;
* Deadly Poison: 0% Chance&lt;br /&gt;
* Lethal Poison: 0% Chance&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
Regular Cure Potion&lt;br /&gt;
&lt;br /&gt;
* Lesser Poison: 100% Chance&lt;br /&gt;
* Regular Poison: 75% Chance&lt;br /&gt;
* Greater Poison: 50% Chance&lt;br /&gt;
* Deadly Poison: 25% Chance&lt;br /&gt;
* Lethal Poison: 0% Chance&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
Greater Cure Potion&lt;br /&gt;
&lt;br /&gt;
* Lesser Poison: 125% Chance&lt;br /&gt;
* Regular Poison: 100% Chance&lt;br /&gt;
* Greater Poison: 75% Chance&lt;br /&gt;
* Deadly Poison: 50% Chance&lt;br /&gt;
* Lethal Poison: 25% Chance&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Bandaging Cure Chances===&lt;br /&gt;
* Chance to Cure Player = ((150% - (Poison Level * 25%)) * (Healing Skill / 100)) - (Slips * 2%);&lt;br /&gt;
* Chance to Cure Creature = ((150% - (Poison Level * 25%)) * (Veterinary Skill / 100)) - (Slips * 2%);&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Cure and Arch Cure Spell Chances===&lt;br /&gt;
* Chance to Cure = ((150% - (Poison Level * 25%)) * (Magery Skill / 100))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Poison Resistance==&lt;br /&gt;
* Many creatures have a Poison Resistance stat (listed as a percentage % value, but will not resist poison cast from players, only a chance to resist each tick of damage&lt;br /&gt;
* Players may temporarily receive Poison Resistance through skills such as Taste ID and various item effects&lt;br /&gt;
* Whenever a player or creature is affected by poison (i.e. a poison tick) they will have a Poison Resistance % chance to ignore the damage from poison, and will display an overhead &amp;quot;*resists poison*&amp;quot; orange text&lt;br /&gt;
&lt;br /&gt;
==Poisoned Weapons==&lt;br /&gt;
* Chance to inflict poison on target is flat 25% for Lesser, Regular, Greater, and Deadly Poisoned weapons&lt;br /&gt;
* Player wielding a weapon with Lethal Poison must have at least 100 Poisoning skill in order to inflict it on targets&lt;br /&gt;
* Chance to inflict Lethal Poison on a target is (12.5% + (12.5% * (Poisoning Skill / 120)))&lt;br /&gt;
* Chance to not lose poison charge on a failed infliction check is (50% * (Poisoning Skill / 100))&lt;br /&gt;
* Chance for player to cure poison that was inflicted by a player with poisoning is reduced by (25% * (Poisoning Skill / 100))&lt;br /&gt;
* If a creature is hit by a poisoned weapon, but the creature is already poisoned with an equal or higher poison level than whats on the weapon, no poison attempt will be made with the weapon (and no poison charges will be lost)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Poison Spellcasting==&lt;br /&gt;
* Poison spell when cast by creatures will be at Lesser Poison&lt;br /&gt;
* Poison spell and Poison Field spells cast by players default to Regular Poison&lt;br /&gt;
* A player&#039;s effective Poisoning skill for spellcasting is capped by their Magery skill (players may go above 100 Poisoning at 100 Magery however)&lt;br /&gt;
* Players must have at least 60 Poisoning to upgrade poison level to Greater Poison&lt;br /&gt;
* Players must have at least 80 Poisoning to upgrade poison level to Deadly Poison&lt;br /&gt;
* Upgrading to Greater Poison will cost 1 extra nightshade and 2 extra nightshade for Deadly Poison (the spell&#039;s poison will not upgrade if player does not have sufficient nightshade)&lt;br /&gt;
* Players are able to cast Lethal Poison, but only onto creatures&lt;br /&gt;
* Players have a (20% * (Poisoning Skill / 100)) chance to upgrade Spell Poison onto creatures to Lethal Poison&lt;br /&gt;
* In order to be able to upgrade to Lethal poison, the player must have a Lethal Poison potion in their backpack (if they do not have, they cannot upgrade to Lethal Poison)&lt;br /&gt;
* On a successful Lethal Poison upgrade cast, there is a 20% chance a Lethal Poison potion in their backpack will be consumed (and players will be notified)&lt;br /&gt;
&lt;br /&gt;
==PvM Bonuses==&lt;br /&gt;
* Chance for players to upgrade spell poison level to Greater Poison against creatures is (80% * (Poisoning Skill / 100))&lt;br /&gt;
* Chance for players to upgrade spell poison level to Deadly Poison against creatures is (40% * (Poisoning Skill / 100))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvP Bonuses==&lt;br /&gt;
* Chance for players to upgrade spell poison level to Greater Poison against players is (40% * (Poisoning Skill / 100))&lt;br /&gt;
* Chance for players to upgrade spell poison level to Deadly Poison against is (20% * (Poisoning Skill / 100))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Estimated 27,500 reagents to GM&lt;br /&gt;
* Lesser Poison: &#039;&#039;&#039;0-40 Poisoning&#039;&#039;&#039;&lt;br /&gt;
* Regular Poison: &#039;&#039;&#039;35-60 Poisoning&#039;&#039;&#039;&lt;br /&gt;
* Greater Poison: &#039;&#039;&#039;55-80 Poisoning&#039;&#039;&#039;&lt;br /&gt;
* Deadly Poison: &#039;&#039;&#039;75-100 Poisoning&#039;&#039;&#039;&lt;br /&gt;
* Lethal Poison: &#039;&#039;&#039;95-120 Poisoning&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Eaos</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Poisoning&amp;diff=3733</id>
		<title>Poisoning</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Poisoning&amp;diff=3733"/>
		<updated>2019-06-17T14:58:25Z</updated>

		<summary type="html">&lt;p&gt;Eaos: /* Poison Resistance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[File:wiki-poisoning.gif|right|alt=Poisoning|link=]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Poison Damage==&lt;br /&gt;
* Player-inflicted Poison (through spells or weapons) damage against creatures is increased by 50%&lt;br /&gt;
* Player-inflicted Poison (through spells or weapons) has its damage increased by (50% * (Taste ID Skill / 100))&lt;br /&gt;
* When a non-tamed creature takes damage from poison, if the creature or player that poisoned them is more than 18 tiles away, the poison will downgrade its damage to Lesser Poison&lt;br /&gt;
* Lesser Poison - &#039;&#039;&#039;Inflicts 5 Damage every 10 seconds&#039;&#039;&#039;&lt;br /&gt;
* Regular Poison - &#039;&#039;&#039;Inflicts 10 Damage every 8 seconds&#039;&#039;&#039;&lt;br /&gt;
* Greater Poison - &#039;&#039;&#039;Inflicts 15 Damage every 7 seconds&#039;&#039;&#039;&lt;br /&gt;
* Deadly Poison - &#039;&#039;&#039;Inflicts 20 Damage every 6 seconds&#039;&#039;&#039;&lt;br /&gt;
* Lethal Poison - &#039;&#039;&#039;Inflicts 25 Damage every 5 seconds&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Curing Poison==&lt;br /&gt;
===Progressive Curing===&lt;br /&gt;
* Each consecutive failed attempt at curing poison now increases chance of the next attempt by a flat value equal to the unmodified base cure chance (before factoring in adjustments for Poison Skill, Taste ID, or Other Player Effects) assigned to the type of poison&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example of curing Deadly Poison inflicted by a player with GM Poisoning Skill and GM Taste ID:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The base chance to cure Deadly Poison via Greater Cure Potion or GM Magery is 50% chance.&lt;br /&gt;
* If they fail their cure attempt, their next attempt will receive a flat 50% bonus&lt;br /&gt;
* Poisons inflicted with GM Poisoning and GM Taste ID have their initial cure chance reduced by a scalar of 50% (i.e. 50% base cure chance becomes 25% cure chance). Subsequent attempts are still increased by the unmodified base cure chance as a flat percentage.&lt;br /&gt;
&lt;br /&gt;
* Player&#039;s 1st Cure Attempt = &#039;&#039;&#039;25% Cure Chance&#039;&#039;&#039;&lt;br /&gt;
* Player&#039;s 2nd Cure Attempt = &#039;&#039;&#039;75% Cure Chance&#039;&#039;&#039;&lt;br /&gt;
* Player&#039;s 3rd Cure Attempt = &#039;&#039;&#039;125% Cure Chance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example of curing Lethal Poison inflicted by a player with 120 Poisoning Skill and 120 Taste ID:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Base chance to cure Lethal Poison via Greater Cure Potion or GM Magery is 25% chance&lt;br /&gt;
* If they fail their cure attempt, their next attempt will receive a flat 25% bonus&lt;br /&gt;
* Poisons inflicted with 120 Poisoning and 120 Taste ID have their initial cure chance reduced by a scalar of 60% (i.e. 25% base cure chance becomes 10% cure chance). Subsequent attempts are still increased by the unmodified base cure chance as a flat percentage.&lt;br /&gt;
&lt;br /&gt;
* Player&#039;s 1st Cure Attempt = &#039;&#039;&#039;10% Cure Chance&#039;&#039;&#039;&lt;br /&gt;
* Player&#039;s 2nd Cure Attempt = &#039;&#039;&#039;35% Cure Chance&#039;&#039;&#039;&lt;br /&gt;
* Player&#039;s 3rd Cure Attempt = &#039;&#039;&#039;60% Cure Chance&#039;&#039;&#039;&lt;br /&gt;
* Player&#039;s 4th Cure Attempt = &#039;&#039;&#039;85% Cure Chance&#039;&#039;&#039;&lt;br /&gt;
* Player&#039;s 5th Cure Attempt = &#039;&#039;&#039;110% Cure Chance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Potion Cure Chances===&lt;br /&gt;
{| class=&amp;quot;contenttable sortable&amp;quot; style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
Lesser Cure Potion&lt;br /&gt;
&lt;br /&gt;
* Lesser Poison: 75% Chance&lt;br /&gt;
* Regular Poison: 50% Chance&lt;br /&gt;
* Greater Poison: 25% Chance&lt;br /&gt;
* Deadly Poison: 0% Chance&lt;br /&gt;
* Lethal Poison: 0% Chance&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
Regular Cure Potion&lt;br /&gt;
&lt;br /&gt;
* Lesser Poison: 100% Chance&lt;br /&gt;
* Regular Poison: 75% Chance&lt;br /&gt;
* Greater Poison: 50% Chance&lt;br /&gt;
* Deadly Poison: 25% Chance&lt;br /&gt;
* Lethal Poison: 0% Chance&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
Greater Cure Potion&lt;br /&gt;
&lt;br /&gt;
* Lesser Poison: 125% Chance&lt;br /&gt;
* Regular Poison: 100% Chance&lt;br /&gt;
* Greater Poison: 75% Chance&lt;br /&gt;
* Deadly Poison: 50% Chance&lt;br /&gt;
* Lethal Poison: 25% Chance&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Bandaging Cure Chances===&lt;br /&gt;
* Chance to Cure Player = ((150% - (Poison Level * 25%)) * (Healing Skill / 100)) - (Slips * 2%);&lt;br /&gt;
* Chance to Cure Creature = ((150% - (Poison Level * 25%)) * (Veterinary Skill / 100)) - (Slips * 2%);&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Cure and Arch Cure Spell Chances===&lt;br /&gt;
* Chance to Cure = ((150% - (Poison Level * 25%)) * (Magery Skill / 100))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Poison Resistance==&lt;br /&gt;
* Many creatures have a Poison Resistance stat (listed as a percentage % value, but will not resist poison cast from players, only a chance to resist each tick of damage&lt;br /&gt;
* Players may temporarily receive Poison Resistance through skills such as Taste ID and various item effects&lt;br /&gt;
* Whenever a player or creature is affected by poison (i.e. a poison tick) they will have a Poison Resistance % chance to ignore the damage from poison, and will display an overhead &amp;quot;*resists poison*&amp;quot; orange text&lt;br /&gt;
&lt;br /&gt;
==Poisoned Weapons==&lt;br /&gt;
* Chance to inflict poison on target is flat 25% for Lesser, Regular, Greater, and Deadly Poisoned weapons&lt;br /&gt;
* Player wielding a weapon with Lethal Poison must have at least 100 Poisoning skill in order to inflict it on targets&lt;br /&gt;
* Chance to inflict Lethal Poison on a target is (12.5% + (12.5% * (Poisoning Skill / 120)))&lt;br /&gt;
* Chance to not lose poison charge on a failed infliction check is (50% * (Poisoning Skill / 100))&lt;br /&gt;
* Chance for player to cure poison that was inflicted by a player with poisoning is reduced by (25% * (Poisoning Skill / 100))&lt;br /&gt;
* If a creature is hit by a poisoned weapon, but the creature is already poisoned with an equal or higher poison level than whats on the weapon, no poison attempt will be made with the weapon (and no poison charges will be lost)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Poison Spellcasting==&lt;br /&gt;
* Poison spell when cast by creatures will be at Lesser Poison&lt;br /&gt;
* Poison spell and Poison Field spells cast by players default to Regular Poison&lt;br /&gt;
* A player&#039;s effective Poisoning skill for spellcasting is capped by their Magery skill (players may go above 100 Poisoning at 100 Magery however)&lt;br /&gt;
* Players must have at least 60 Poisoning to upgrade poison level to Greater Poison&lt;br /&gt;
* Players must have at least 80 Poisoning to upgrade poison level to Deadly Poison&lt;br /&gt;
* Upgrading to Greater Poison will cost 1 extra nightshade and 2 extra nightshade for Deadly Poison (the spell&#039;s poison will not upgrade if player does not have sufficient nightshade)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvM Bonuses==&lt;br /&gt;
* Chance for players to upgrade spell poison level to Greater Poison against creatures is (80% * (Poisoning Skill / 100))&lt;br /&gt;
* Chance for players to upgrade spell poison level to Deadly Poison against creatures is (40% * (Poisoning Skill / 100))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvP Bonuses==&lt;br /&gt;
* Chance for players to upgrade spell poison level to Greater Poison against players is (40% * (Poisoning Skill / 100))&lt;br /&gt;
* Chance for players to upgrade spell poison level to Deadly Poison against is (20% * (Poisoning Skill / 100))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Estimated 27,500 reagents to GM&lt;br /&gt;
* Lesser Poison: &#039;&#039;&#039;0-40 Poisoning&#039;&#039;&#039;&lt;br /&gt;
* Regular Poison: &#039;&#039;&#039;35-60 Poisoning&#039;&#039;&#039;&lt;br /&gt;
* Greater Poison: &#039;&#039;&#039;55-80 Poisoning&#039;&#039;&#039;&lt;br /&gt;
* Deadly Poison: &#039;&#039;&#039;75-100 Poisoning&#039;&#039;&#039;&lt;br /&gt;
* Lethal Poison: &#039;&#039;&#039;95-120 Poisoning&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Eaos</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Cooking&amp;diff=3732</id>
		<title>Cooking</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Cooking&amp;diff=3732"/>
		<updated>2019-06-17T14:52:57Z</updated>

		<summary type="html">&lt;p&gt;Eaos: /* Food Satisfaction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
* [[File:wiki-cooking.gif|right|link=]]Players can cook food and create various other items&lt;br /&gt;
* Normal Player Passive Regeneration is:&lt;br /&gt;
** 1 Hit Point every 6 seconds&lt;br /&gt;
** 1 Stamina every 4 seconds&lt;br /&gt;
** 1 Mana every 8 seconds&lt;br /&gt;
* By eating higher quality foods, players can increase their Passive Regeneration (but only for PvM, it does &#039;&#039;&#039;NOT&#039;&#039;&#039; affect PvP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cooking Recipe Skill Levels==&lt;br /&gt;
* Meager Food Recipes: &#039;&#039;&#039;75 Cooking Skill&#039;&#039;&#039;&lt;br /&gt;
* Adequate Food Recipes: &#039;&#039;&#039;100 Cooking Skill&#039;&#039;&#039;&lt;br /&gt;
* Appetizing Food Recipes: &#039;&#039;&#039;110 Cooking Skill&#039;&#039;&#039;&lt;br /&gt;
* Delectable Food Recipes: &#039;&#039;&#039;120 Cooking Skill&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvM Bonuses==&lt;br /&gt;
* Players who eat food will receive a Food Satisfaction effect that lasts for the next 60 minutes&lt;br /&gt;
* Food Satisfaction provides a chance whenever a player passively generates Hit Points, Stamina, or Mana to generate additional stats restored&lt;br /&gt;
* Food Satisfaction comes in 6 levels (Measly, Paltry, Meager, Adequate, Appetizing, and Delectable)&lt;br /&gt;
* Store-bought food or Create Food summoned will always be at Measly level while crafted foods range from Paltry to Delectable&lt;br /&gt;
* Players will not receive any Food Satisfaction bonuses if they have been in PvP within the last 2 minutes (but will receive bonuses again again after PvP expires)&lt;br /&gt;
* A player will receive the benefit of the highest level of Food Satisfaction they have eaten in the last 60 minutes (i.e. eating a &amp;quot;lower&amp;quot; quality food will not downgrade the player&#039;s chances to regenerate stats)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Food Satisfaction==&lt;br /&gt;
The Taste ID skill can increase the chance of a player regenerating additional stats in this manner (see [[Taste_Identification]] entry for more info).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;contenttable sortable&amp;quot; style=&amp;quot;border: 0px; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Measly Food===&lt;br /&gt;
* 10% chance to regenerate 2 Hits or 2 Stam&lt;br /&gt;
* 2.5% chance to regenerate 2 Mana&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Paltry Food===&lt;br /&gt;
* 20% chance to regenerate 2 Hits or 2 Stam&lt;br /&gt;
* 5% chance to regenerate 2 Mana&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Meager Food===&lt;br /&gt;
* 40% chance to regenerate 2 Hits or 2 Stam&lt;br /&gt;
* 10% chance to regenerate 2 Mana&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Adequate Food===&lt;br /&gt;
* 60% chance to regenerate 2 Hits or 2 Stam&lt;br /&gt;
* 15% chance to regenerate 2 Mana&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Appetizing Food===&lt;br /&gt;
* 80% chance to regenerate 2 Hits or 2 Stam&lt;br /&gt;
* 20% chance to regenerate 2 Mana&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Delectable Food===&lt;br /&gt;
* 100% chance to regenerate 2 Hits or 2 Stam&lt;br /&gt;
* 25% chance to regenerate 2 Mana&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-hungergump.gif|center|link=]]&lt;/div&gt;</summary>
		<author><name>Eaos</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Camping&amp;diff=3731</id>
		<title>Camping</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Camping&amp;diff=3731"/>
		<updated>2019-06-17T14:16:10Z</updated>

		<summary type="html">&lt;p&gt;Eaos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
{{#ev:youtube|https://youtu.be/J36G90qhy-g|alignment|center}}&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
* The Camping skill allows players to create a campfire that provides a buff to yourself and others nearby&lt;br /&gt;
* The Camping skill increases a player&#039;s backpack maximum weight capacity and item count&lt;br /&gt;
* With the World Atlas and Camping skill, players can &amp;quot;fast travel&amp;quot; to certain locations based on their skill but they must first be &amp;quot;Unlocked&amp;quot;&lt;br /&gt;
* Players can &amp;quot;Unlock&amp;quot; locations by creating a campfire and securing it (waiting the required time needed) within 10 tiles of the Atlas book&#039;s listed spot for the location&lt;br /&gt;
* Unlocking locations is done on a per character-basis (not stored account-wise)&lt;br /&gt;
* Hiking to a location sends the player to randomized location in a 5 tile radius of the Atlas entry location&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-atlasbook.gif|center|link=]]&lt;br /&gt;
&lt;br /&gt;
==Buffs==&lt;br /&gt;
* The Camping skill increases a player&#039;s backpack maximum weight capacity by (200 stones * (Camping Skill / 100))&lt;br /&gt;
* It also increases a player&#039;s backpack maximum item count allowed by (50 * (Camping Skill / 100))&lt;br /&gt;
* Campfires made by players now take (60 seconds - (45 seconds * (Camping Skill / 100))) seconds to secure, based on the camping skill of the campfire creator&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;contenttable sortable&amp;quot; style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===PvM===&lt;br /&gt;
* A player visiting a secure campfire site that they created themselves receive a melee and spell damage bonus against creatures of (25% * (Camping Skill / 100)) for the next 20 minutes&lt;br /&gt;
* A player visiting a secure campfire site that another player made receives a melee and spell damage bonus against creatures of (5% * (Camping Skill / 100)) for the next 20 minutes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===PvP===&lt;br /&gt;
* A player visiting a secure campfire site that they created themselves receive a melee and spell damage bonus against other players of (10% * (Camping Skill / 100)) for the next 20 minutes&lt;br /&gt;
* A player visiting a secure campfire site that another player made receives a melee and spell damage bonus against other players of (2% * (Camping Skill / 100)) for the next 20 minutes&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hiking==&lt;br /&gt;
Players can now &amp;quot;Hike&amp;quot; to travel to destinations that can be found within the Atlas Book, based on their Camping skill.&lt;br /&gt;
&lt;br /&gt;
* At &#039;&#039;&#039;60 Camping Skill&#039;&#039;&#039; players may Hike to &#039;&#039;&#039;Cities, Moongates, and Healer Caravans&#039;&#039;&#039;[[File:wiki-camping03.gif|right|alt=Using the Camping skill allows you to &#039;Fast Travel&#039; to various locations|link=|text-top]]&lt;br /&gt;
* At &#039;&#039;&#039;80 Camping Skill&#039;&#039;&#039; players may Hike to &#039;&#039;&#039;Dungeons and Subterranean areas&#039;&#039;&#039;&lt;br /&gt;
* At &#039;&#039;&#039;100 Camping Skill&#039;&#039;&#039; players may Hike to &#039;&#039;&#039;Shrines and Points of Interest&#039;&#039;&#039;&lt;br /&gt;
* At &#039;&#039;&#039;120 Camping Skill&#039;&#039;&#039; players may Hike to &#039;&#039;&#039;their own Homes and Guildhouses&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When a player hikes to an Atlas Book destination, they are frozen in place for 5 seconds before being sent to their destination. Players begin with 3 Custom Location entries. Players can unlock 2 additional Custom Location Entries (for all characters on their account) by purchasing the Drifter Player Enhancement. Players can also unlock 4 additional Custom Locations Entries (for all characters on their account) by purchasing the Wayfarer Player Enhancement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In order to hike to a destination:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The player must select the &amp;quot;Hike to Location&amp;quot; button in the Atlas Book entry for the destination&lt;br /&gt;
* The player must be at a secure campfire site&lt;br /&gt;
* The player must not have been in combat of any type within 30 seconds&lt;br /&gt;
* The player must not have been in combat with any player within 2 minutes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bedrolls==&lt;br /&gt;
* Players can double-click bedrolls from their backpack to place it at their feet&lt;br /&gt;
* Players can instantly log out using a Bedroll&lt;br /&gt;
&lt;br /&gt;
[[File:campingbedroll.png|center|link=]]&lt;br /&gt;
&lt;br /&gt;
==Enhancements==&lt;br /&gt;
* Players can increase the amount of custom hiking locations they can mark using the help menu under [[Player_Customizations#Enhancements]]&lt;br /&gt;
&lt;br /&gt;
[[File:campingenhancements.png|center|link=]]&lt;/div&gt;</summary>
		<author><name>Eaos</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=File:campingenhancements.png&amp;diff=3730</id>
		<title>File:campingenhancements.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=File:campingenhancements.png&amp;diff=3730"/>
		<updated>2019-06-17T14:10:51Z</updated>

		<summary type="html">&lt;p&gt;Eaos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Eaos</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Player_Customizations&amp;diff=3729</id>
		<title>Player Customizations</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Player_Customizations&amp;diff=3729"/>
		<updated>2019-06-17T14:05:30Z</updated>

		<summary type="html">&lt;p&gt;Eaos: /* Enhancements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:wiki-playercustomizations.gif|center|alt=Player Customizations|link=]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players will now be able to acquire three types of customizations (Enhancements, Emotes, and Spell Hues)&lt;br /&gt;
* These are shared across all characters on an account&lt;br /&gt;
* Players can view their Customizations through the Help Menu&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Enhancements==&lt;br /&gt;
Players can purchase Enhancements with gold to unlock a variety of account improvements (such as 6 characters on the account) or additional visual/audio effects when performing certain actions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;contenttable sortable&amp;quot; style=&amp;quot;border: 0px; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Bench Player&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cost: 1,000,000 gold&lt;br /&gt;
* Unlocks a 6th character slot on your account&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Collector&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cost: 500,000 gold&lt;br /&gt;
* Increases bank box item limit by 25&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Hoarder&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cost: 1,000,000 gold&lt;br /&gt;
* Increases bank box item limit by 50&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Shepherd&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cost: 250,000 gold&lt;br /&gt;
* Increases maximum stable slots by 10&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Drover&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cost: 500,000 gold&lt;br /&gt;
* Increases maximum stable slots by 20&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Dramatic&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cost: 125,000 gold&lt;br /&gt;
* Reduces the cooldown of your unlocked Emotes by 30 seconds&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Emotional&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cost: 250,000 gold&lt;br /&gt;
* Reduces the cooldown of your unlocked Emotes by 60 seconds&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Carnage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cost: 1,000,000 gold&lt;br /&gt;
* Has a 25% chance upon killing another player that they will explode in a shower of gore&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Vicious&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cost: 500,000 gold&lt;br /&gt;
* Increases the amount of blood created by damage you inflict&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Venomous&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cost: 500,000 gold&lt;br /&gt;
* Applying poison to another target will create additional visual and sound effects&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Drunkard&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cost: 500,000 gold&lt;br /&gt;
* Adds additional visual and sound effects to the player while drunk&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Artisan&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cost: 125,000 gold&lt;br /&gt;
* Adds additional visual and sound effects after crafting an exceptional quality item&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Reborn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cost: 500,000 gold&lt;br /&gt;
* Adds additional visual and sound effects when you are resurrected&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Drifter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cost: 250,000 gold&lt;br /&gt;
*Increases the number of custom hiking locations you can mark by 2&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Wayfarer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cost 500,000 gold&lt;br /&gt;
* Increases the number of custom hiking locations you can mark by 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;| &lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Emotes==&lt;br /&gt;
Players can unlock Emotes through Emote Deeds, which are acquired through the Achievements Rewards system and also potentially as gold sinks.&lt;br /&gt;
&lt;br /&gt;
* When a player double-clicks an Emote Deed, they unlock a random Emote that they currently do not have&lt;br /&gt;
* Once unlocked, players simply type [Anger or the respect name of the emote to use it&lt;br /&gt;
* Players may normally only use one emote every 2 minutes, but this cooldown can be reduced with several Enhancements&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The current available Emotes are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;contenttable sortable&amp;quot; style=&amp;quot;border: 0px; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: center; vertical-align: top;&amp;quot;|&lt;br /&gt;
Anger&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: center; vertical-align: top;&amp;quot;|&lt;br /&gt;
Belch&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: center; vertical-align: top;&amp;quot;|&lt;br /&gt;
Clap&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: center; vertical-align: top;&amp;quot;|&lt;br /&gt;
Confused&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: center; vertical-align: top;&amp;quot;|&lt;br /&gt;
Cough&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: center; vertical-align: top;&amp;quot;|&lt;br /&gt;
Cry&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: center; vertical-align: top;&amp;quot;|&lt;br /&gt;
Fart&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: center; vertical-align: top;&amp;quot;|&lt;br /&gt;
Greet&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: center; vertical-align: top;&amp;quot;|&lt;br /&gt;
Groan&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: center; vertical-align: top;&amp;quot;|&lt;br /&gt;
Hiccup&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: center; vertical-align: top;&amp;quot;|&lt;br /&gt;
Hurt&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: center; vertical-align: top;&amp;quot;|&lt;br /&gt;
Kiss&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: center; vertical-align: top;&amp;quot;|&lt;br /&gt;
Laugh&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: center; vertical-align: top;&amp;quot;|&lt;br /&gt;
No&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: center; vertical-align: top;&amp;quot;|&lt;br /&gt;
Oops&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: center; vertical-align: top;&amp;quot;|&lt;br /&gt;
Puke&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: center; vertical-align: top;&amp;quot;|&lt;br /&gt;
Shush&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: center; vertical-align: top;&amp;quot;|&lt;br /&gt;
Sick&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: center; vertical-align: top;&amp;quot;|&lt;br /&gt;
Sleep&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: center; vertical-align: top;&amp;quot;|&lt;br /&gt;
Spit&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: center; vertical-align: top;&amp;quot;|&lt;br /&gt;
Surprise&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: center; vertical-align: top;&amp;quot;|&lt;br /&gt;
Whistle&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: center; vertical-align: top;&amp;quot;|&lt;br /&gt;
Yell&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: center; vertical-align: top;&amp;quot;|&lt;br /&gt;
Yes&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spell Hues==&lt;br /&gt;
Players can acquire Spell Hues, which alter the color of their casted spells, and are acquired from a variety of sources in the form of a Spell Hue Deed.&lt;br /&gt;
&lt;br /&gt;
* Spell Hue Deeds come in a variety of colors, including Arena, Faction, Society, Aspect, as well as Rare Cloth colors&lt;br /&gt;
* When a player double-clicks a Spell Hue deed, they unlock the Spell Hue of the deed for a random spell that they currently do not have in that hue (i.e Mind Blast)&lt;br /&gt;
* Players can rotate through their unlocked hues for each spell in the Spells Hue page and set each spell&#039;s preferred hue individually&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-playercustomizations-spells.gif|center|alt=Player Customizations - Spells|link=]]&lt;/div&gt;</summary>
		<author><name>Eaos</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Camping&amp;diff=3728</id>
		<title>Camping</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Camping&amp;diff=3728"/>
		<updated>2019-06-17T13:57:48Z</updated>

		<summary type="html">&lt;p&gt;Eaos: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
{{#ev:youtube|https://youtu.be/J36G90qhy-g|alignment|center}}&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
* The Camping skill allows players to create a campfire that provides a buff to yourself and others nearby&lt;br /&gt;
* The Camping skill increases a player&#039;s backpack maximum weight capacity and item count&lt;br /&gt;
* With the World Atlas and Camping skill, players can &amp;quot;fast travel&amp;quot; to certain locations based on their skill but they must first be &amp;quot;Unlocked&amp;quot;&lt;br /&gt;
* Players can &amp;quot;Unlock&amp;quot; locations by creating a campfire and securing it (waiting the required time needed) within 10 tiles of the Atlas book&#039;s listed spot for the location&lt;br /&gt;
* Unlocking locations is done on a per character-basis (not stored account-wise)&lt;br /&gt;
* Hiking to a location sends the player to randomized location in a 5 tile radius of the Atlas entry location&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-atlasbook.gif|center|link=]]&lt;br /&gt;
&lt;br /&gt;
==Buffs==&lt;br /&gt;
* The Camping skill increases a player&#039;s backpack maximum weight capacity by (200 stones * (Camping Skill / 100))&lt;br /&gt;
* It also increases a player&#039;s backpack maximum item count allowed by (50 * (Camping Skill / 100))&lt;br /&gt;
* Campfires made by players now take (60 seconds - (45 seconds * (Camping Skill / 100))) seconds to secure, based on the camping skill of the campfire creator&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
{| class=&amp;quot;contenttable sortable&amp;quot; style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===PvM===&lt;br /&gt;
* A player visiting a secure campfire site that they created themselves receive a melee and spell damage bonus against creatures of (25% * (Camping Skill / 100)) for the next 20 minutes&lt;br /&gt;
* A player visiting a secure campfire site that another player made receives a melee and spell damage bonus against creatures of (5% * (Camping Skill / 100)) for the next 20 minutes&lt;br /&gt;
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| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===PvP===&lt;br /&gt;
* A player visiting a secure campfire site that they created themselves receive a melee and spell damage bonus against other players of (10% * (Camping Skill / 100)) for the next 20 minutes&lt;br /&gt;
* A player visiting a secure campfire site that another player made receives a melee and spell damage bonus against other players of (2% * (Camping Skill / 100)) for the next 20 minutes&lt;br /&gt;
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|}&lt;br /&gt;
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==Hiking==&lt;br /&gt;
Players can now &amp;quot;Hike&amp;quot; to travel to destinations that can be found within the Atlas Book, based on their Camping skill.&lt;br /&gt;
&lt;br /&gt;
* At &#039;&#039;&#039;60 Camping Skill&#039;&#039;&#039; players may Hike to &#039;&#039;&#039;Cities, Moongates, and Healer Caravans&#039;&#039;&#039;[[File:wiki-camping03.gif|right|alt=Using the Camping skill allows you to &#039;Fast Travel&#039; to various locations|link=|text-top]]&lt;br /&gt;
* At &#039;&#039;&#039;80 Camping Skill&#039;&#039;&#039; players may Hike to &#039;&#039;&#039;Dungeons and Subterranean areas&#039;&#039;&#039;&lt;br /&gt;
* At &#039;&#039;&#039;100 Camping Skill&#039;&#039;&#039; players may Hike to &#039;&#039;&#039;Shrines and Points of Interest&#039;&#039;&#039;&lt;br /&gt;
* At &#039;&#039;&#039;120 Camping Skill&#039;&#039;&#039; players may Hike to &#039;&#039;&#039;their own Homes and Guildhouses&#039;&#039;&#039;&lt;br /&gt;
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&lt;br /&gt;
When a player hikes to an Atlas Book destination, they are frozen in place for 5 seconds before being sent to their destination. Players begin with 3 Custom Location entries. Players can unlock 2 additional Custom Location Entries (for all characters on their account) by purchasing the Drifter Player Enhancement. Players can also unlock 4 additional Custom Locations Entries (for all characters on their account) by purchasing the Wayfarer Player Enhancement.&lt;br /&gt;
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&#039;&#039;&#039;In order to hike to a destination:&#039;&#039;&#039;&lt;br /&gt;
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* The player must select the &amp;quot;Hike to Location&amp;quot; button in the Atlas Book entry for the destination&lt;br /&gt;
* The player must be at a secure campfire site&lt;br /&gt;
* The player must not have been in combat of any type within 30 seconds&lt;br /&gt;
* The player must not have been in combat with any player within 2 minutes&lt;br /&gt;
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==Bedrolls==&lt;br /&gt;
* Players can double-click bedrolls from their backpack to place it at their feet&lt;br /&gt;
* Players can instantly log out using a Bedroll&lt;br /&gt;
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[[File:campingbedroll.png|center|link=]]&lt;/div&gt;</summary>
		<author><name>Eaos</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Plant_Growing&amp;diff=3727</id>
		<title>Plant Growing</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Plant_Growing&amp;diff=3727"/>
		<updated>2019-06-17T13:55:00Z</updated>

		<summary type="html">&lt;p&gt;Eaos: /* Removing Water and Soil */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
[[File:Seeds.jpg|thumb|Uncommon,    Rare,    Very Rare, and    Extremely Rare Seeds]]&lt;br /&gt;
Players can find Plant Seeds as loot on monster corpses, in dungeon and treasure chests, harvesting, in ship holds, and a variety of other sources.&lt;br /&gt;
&lt;br /&gt;
* Plant Seeds come in 7 different levels of Rarity:&lt;br /&gt;
** Extremely Common&lt;br /&gt;
** Very Common&lt;br /&gt;
** Common&lt;br /&gt;
** Uncommon&lt;br /&gt;
** Rare&lt;br /&gt;
** Very Rare&lt;br /&gt;
** Extremely Rare&lt;br /&gt;
* Players may purchase Extremely Common, Very Common, and Common Plant Seeds from the Prevalia Market for Prevalia Coins&lt;br /&gt;
* Players may also purchase Uncommon, Rare, and Very Rare Plant Seeds with Achievement Reward points and some other reward systems&lt;br /&gt;
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==Plant Bowls==&lt;br /&gt;
[[File:PlantBowls1.png|thumb|]]&lt;br /&gt;
*In order to grow Plant Seeds, players must add them to a Plant Bowl, which must be locked down on the ground inside of a house&lt;br /&gt;
*Plants will not grow if their Plant Bowl is nested inside of a container&lt;br /&gt;
*Players can buy Clay Plant Bowls (provide low-to-medium growth bonuses) from Farmer NPCs&lt;br /&gt;
*Players can craft Steel Plant Bowls (provide medium-to-high growth bonuses) with the Blacksmithing skill&lt;br /&gt;
*Players can craft Wooden Planters (count as Plant Bowls and provide very high growth bonuses) with the Carpentry skill&lt;br /&gt;
*Players manage plants by double-clicking a Plant Bowl and interacting with the Plant Menu&lt;br /&gt;
*Players may add a Plant Seed to a Plant Bowl by clicking the &amp;quot;Add Seed&amp;quot; button and targeting a Plant Seed in their backpack&lt;br /&gt;
*Upon placing a Plant Seed in the Plant Bowl, a randomized Plant matching the rarity level of the Plant Seed will begin to grow in the Plant Bowl (the specific type of plant is unknown to the player, however)&lt;br /&gt;
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==Plant Growth and Ideal Values==&lt;br /&gt;
[[File:PlantGrowthandIdealValues.png|thumb|]]&lt;br /&gt;
*Plant Growth is measured in Total Growth points, and a plant can be Harvested (removed from the Plant Bowl) when Total Growth reaches 100% of the required amount needed for the plant&lt;br /&gt;
*Total Growth points required for harvesting a plant is based on its Rarity (higher rarity plants take longer to grow)&lt;br /&gt;
*Total Growth for plants increases on an hourly basis, provided the plant is in a Plant Bowl that is locked down, placed on the ground, and not nested in a container&lt;br /&gt;
*Plants have three values that dictate how much Total Growth is increased per day: Heat, Water, and Soil&lt;br /&gt;
*Heat, Water, and Soil values for a Plant can range from 0 to 250&lt;br /&gt;
*Players are responsible for providing resources and the environment that provide Heat, Water, and Soil for plants&lt;br /&gt;
*Each Plant type has a predetermined &amp;quot;Ideal&amp;quot; value for Heat, Water, and Soil&lt;br /&gt;
*Heat, Water, and Soil each individually provide up to 100 Total Growth Points per day, based on how close the player gets the respective property near the &amp;quot;Ideal&amp;quot; value demanded by the plant&lt;br /&gt;
*For instance, if a plant&#039;s ideal Water value is 150, and the player has only provided 100 Water, the plant will only receive 50 points of Total Growth per day from Water&lt;br /&gt;
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==Determining Ideal Plant Values==&lt;br /&gt;
*Players initially will not know what the Ideal values for Heat, Water, and Soil are for a plant&lt;br /&gt;
*They may, however, use the Taste Identification skill and a Planter&#039;s Spade to attempt to determine the Ideal values for each property&lt;br /&gt;
*To do this, the player must have a Planter&#039;s Spade in their backpack (which is craftable with Tinkering) and click the &amp;quot;Estimate With Taste ID&amp;quot; button next to each respective property to attempt to discern it&#039;s Ideal value&lt;br /&gt;
*Having a higher skill in Taste ID as well as a higher quality Planter&#039;s Spade (both quality level and/or material type) will provide a better estimate for Ideal values, however the rarity of a plant will increase the difficulty of the estimate as well&lt;br /&gt;
*Each estimate with Taste ID also consumes 1 Use on a Planter&#039;s Spade and players can make multiple estimates for each property&lt;br /&gt;
*Estimates for each property are stored a per-player basis, meaning each player viewing the Plant Bowl will have their own estimates of the Ideal values needed for the plant&lt;br /&gt;
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[[File:PlantIdealValues.gif|center|link=]]&lt;br /&gt;
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==Providing Heat to a Plant==&lt;br /&gt;
[[File:ProvidingHeat.png|thumb|]]&lt;br /&gt;
*Players provide Heat to a plant by placing Heat and Light sources on the ground near a Plant Bowl&lt;br /&gt;
*Light and heat sources include Torches, Lanterns, Heating Stands, Braziers, and any sort of object that generates light, including things such as Forges&lt;br /&gt;
*Each Heat/Light source provides its own unique amount of heat, which is adjusted for the plant based on it&#039;s distance away from the item (i.e. a candle at 4 tiles away from a Plant Bowl provides very little heat compared a Brazier at 1 tile away from a plant which provides a very large amount of heat)&lt;br /&gt;
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==Providing Water to a Plant==&lt;br /&gt;
[[File:ProvidingWater.png|thumb|]]&lt;br /&gt;
*Players provide Water to a plant by using a Watering Can (purchasable from a Farmer NPC)&lt;br /&gt;
*Players can add Water from a Watering Can by clicking the green &amp;quot;Add / Use Item&amp;quot; button, targeting a Watering Can in their backpack, then typing the amount of water to add to the plant&lt;br /&gt;
*Players can refill a Watering Can by double-clicking it while near a lake/ocean or near a Water Container such as a Water Bucket, Water Tub, or Water Barrel that is locked down in their house&lt;br /&gt;
*Water Buckets (holds a small amount of water) can be purchased from Farmer NPCs&lt;br /&gt;
*Water Tubs (holds a decent amount of water) can be crafted with Carpentry&lt;br /&gt;
*Water Barrels (holds a very large amount of water) can be crafted with Carpentry&lt;br /&gt;
*Players can refill a Water Bucket, Water Tub, or Water Barrel by double-clicking it in their backpack while near a lake/ocean&lt;br /&gt;
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==Providing Soil to a Plant==&lt;br /&gt;
[[File:ProvidingSoil.png|thumb|]]&lt;br /&gt;
*Players acquire Plant Soil by using a Shovel and targeting the ground&lt;br /&gt;
*The chance for a player to harvest soil is improved based on the player&#039;s Mining skill as well as the quality and material of the Shovel being used&lt;br /&gt;
*Players can add Soil to a plant by clicking the green &amp;quot;Add / Use Item&amp;quot; button, targeting a stack of Plant Soil in their backpack, then typing the amount of soil to add to the plant&lt;br /&gt;
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==Removing Water, Soil==&lt;br /&gt;
[[File:RemovingSoilWater.png|thumb|]]&lt;br /&gt;
*If a player wishes to remove Water or Soil from a Plant Bowl, they may click the &amp;quot;Add / Use Item&amp;quot; button and target a Planter&#039;s Spade in their backpack, and the type in how much Water / Soil they wish to remove from the plant (the resulting Water / Soil is then discarded)&lt;br /&gt;
*Labor and Toil adds a scaling bonus, that lasts 24 hours, to plant growth based on the users Taste ID skill and the quality and color of the spade used&lt;br /&gt;
&lt;br /&gt;
==Plant Equipment==&lt;br /&gt;
[[File:PlantEquipment.png|thumb|]]&lt;br /&gt;
*Players can install Plant Equipment items to a Plant Bowl by clicking the &amp;quot;Add / Use Item&amp;quot; button and targeting an item in their backpack&lt;br /&gt;
*Plant Equipment typically has a limited duration (typically 30 Days) and players may only have one item from each Equipment Category installed in a Plant Bowl at once&lt;br /&gt;
&lt;br /&gt;
Equipment Categories are: &lt;br /&gt;
[[File:EquipmentCategories.png|thumb|]]&lt;br /&gt;
&lt;br /&gt;
*Treated Heat Filters (increases Heat-based growth)&lt;br /&gt;
*Purified Water Solutions (increases Water-based growth)&lt;br /&gt;
*Fertilizer (increases Soil-based growth)&lt;br /&gt;
*Growth Serums (increases Total Growth)&lt;br /&gt;
&lt;br /&gt;
*Players can buy Basic versions of most Plant Equipment from Farmer NPCs&lt;br /&gt;
*Players can buy Exceptional versions of most Plant Equipment from the Prevalia Market for Prevalia Coins&lt;br /&gt;
*Players can craft Superior versions of most Plant Equipment from a variety of crafting skills&lt;br /&gt;
*Some Plant Equipment, rather than being added to a Plant Bowl, must be locked down on the ground near Plant Bowls such as Scarecrows (crafted with Tailoring and can prevent certain Creature effects such as Crow Infestations from occuring)&lt;br /&gt;
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==Plant Effects==&lt;br /&gt;
[[File:PlantEffects.png|thumb|]]&lt;br /&gt;
*In addition to Plant Equipment, players will also find randomized events that occur that affect their Plant Bowl, such as Heat Waves, Creature Infestations, Pestilences, or even Lucky Clovers&lt;br /&gt;
*Players can view all the current bonuses or penalties affecting their plant bowl in the Current Effects window at the bottom of the Plant Menu (and players can click the left / right arrows to scroll through multiple pages of effects)&lt;br /&gt;
*Players can click the small orb button below each Plant Effect in the Current Effects window to see a text description of what the effect does&lt;br /&gt;
*The time remaining on the effect is listed next to the orb button, and is displayed in Red text if it is a negative effect or in Green text if it is a positive effect on the plant&lt;br /&gt;
*Certain effects have [Creature Effect], [Pestilent Effect], or [Fungal Effect] listed in their description: these effects can potentially be removed with certain Treatment Items&lt;br /&gt;
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==Treatment Items==&lt;br /&gt;
[[File:Treatment Items.png|thumb|]]&lt;br /&gt;
*Players can craft several Treatment items that will remove certain effects from Plant Bowls&lt;br /&gt;
*Most Treatment items require &amp;quot;Plant Chemicals&amp;quot; as a crafting ingredient, which can drop as loot from nearly all systems (creature corpses, dungeon chests, treasure map chests, ship holds, etc)&lt;br /&gt;
*Treatment items have a limited number of uses before they are consumed&lt;br /&gt;
*Fungicide is an Alchemy-crafted item that will remove a randomized [Fungal] effect from a Plant Bowl when used&lt;br /&gt;
*Defoliant is a Cooking-crafted item that will remove a randomized [Pestilent] effect from a Plant Bowl when used&lt;br /&gt;
*Farmer&#039;s Almanac is an Inscription-crafted item that will remove a randomized [Creature] effect from a Plant Bowl when used&lt;br /&gt;
*Plant Restoratives are available from the Prevalia Market for Prevalia Coins and will remove all Fungal, Pestilent, and Creature effects from a Plant Bowl when used&lt;br /&gt;
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==Harvesting Plants==&lt;br /&gt;
[[File:HarvestingPlants.png|thumb|]]&lt;br /&gt;
*When a plant reaches 100% of the Total Growth required, the exact plant that the player was growing will be revealed in the Plant Menu&lt;br /&gt;
*Players can then remove the plant from the Plant Bowl by clicking the &amp;quot;Harvest Plant&amp;quot; button, which will place the fully-grown plant in the players backpack&lt;br /&gt;
*Upon harvesting a plant, the Water and Soil levels in a Plant Bowl are returned to 0, however any existing Plant Effects will still remain in the Plant Bowl until their effects have expired&lt;br /&gt;
*Players may then add a new seed to the Plant Bowl by clicking the &amp;quot;Add Seed&amp;quot; button and beginning the growth process again&lt;/div&gt;</summary>
		<author><name>Eaos</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Remove_Trap&amp;diff=3538</id>
		<title>Remove Trap</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Remove_Trap&amp;diff=3538"/>
		<updated>2019-06-16T23:40:28Z</updated>

		<summary type="html">&lt;p&gt;Eaos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]__NOTOC__[[File:treasuremap-removingtrap.gif|right|link=]]&lt;br /&gt;
* Players use Trap Tools (an item with 100 base uses) to Remove Traps on trapped containers&lt;br /&gt;
* Used in conjunction with [[Lockpicking]] skill and Lockpicks to unlock trapped containers, [[Dungeon Chests]], and in [[Treasure Hunting]]&lt;br /&gt;
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==Dungeon and Treasure Map Chests==&lt;br /&gt;
* Dungeon and Treasure Map chests have a Trap Difficulty that ranges from level 1 to 8 (based on dungeon location or map difficulty) and a Remove Trap Progress value from 0-100%&lt;br /&gt;
* Players can make Remove Trap attempts on the chest using Trap Tools with successes increasing the Trap Progress&lt;br /&gt;
** If a chest is at less than 100% Remove Trap progress, players will have a chance to trigger a trap while making Lockpicking attempts, which will cancel their attempt&lt;br /&gt;
** A player triggering a trap on a chest does not change the Remove Trap Progress of the chest (i.e. multiple traps can be sprung from chests)&lt;br /&gt;
** A player who triggers a Trap is not able to use the Hiding skill or be hidden with the Invisibility spell for the next 5 seconds&lt;br /&gt;
* Traps increase in power and effect based on the Trap Difficulty level of the chest&lt;br /&gt;
* As the Remove Trap progress on a chest increases, the trigger chance of traps on the chest for both Lockpicking and Remove Trap chances decrease&lt;br /&gt;
* Players can double click chests to open a Lockpicking window&lt;br /&gt;
** Lockpicking and Remove Trap success chances and progress values are displayed here &lt;br /&gt;
** Players can click buttons in the window to make Lockpicking/Remove Trap attempts on the chest&lt;br /&gt;
** Additionally, in the Lockpicking/Remove Trap window, players can rotate through different tool materials to see success chance changes and to make attempts with those tool types if they have any in their backpack&lt;br /&gt;
* Players can also elect to simply double click Trap Tools and target the chest&lt;br /&gt;
* Single clicking on a chest will display the chest&#039;s Lockpicking/Remove Trap progress (if any has been made)&lt;br /&gt;
* Using exceptional and colored material Lockpicks increases the player&#039;s Effective Lockpicking skill as well as increases the amount of progress made on each successful skill check against on the chest for the related tool&lt;br /&gt;
* &#039;&#039;&#039;A player&#039;s chance to successfully Remove Trap is ((Effective Skill - Chest Minimum Skill) * 2.5%)&#039;&#039;&#039;&lt;br /&gt;
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==Tool Bonus==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Material&lt;br /&gt;
! Effective Skill&lt;br /&gt;
! Progress Bonus&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Exceptional&lt;br /&gt;
| +5&lt;br /&gt;
| +12.50%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotiron.png|link=]]&lt;br /&gt;
| Iron&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotdullcopper.png|link=]]&lt;br /&gt;
| Dull Copper&lt;br /&gt;
| +1&lt;br /&gt;
| +2.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotshadow.png|link=]]&lt;br /&gt;
| Shadow Iron&lt;br /&gt;
| +2&lt;br /&gt;
| +5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotcopper.png|link=]]&lt;br /&gt;
| Copper&lt;br /&gt;
| +3&lt;br /&gt;
| +7.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotbronze.png|link=]]&lt;br /&gt;
| Bronze&lt;br /&gt;
| +4&lt;br /&gt;
| +10%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotgold.png|link=]]&lt;br /&gt;
| Gold&lt;br /&gt;
| +5&lt;br /&gt;
| +12.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotagapite.png|link=]]&lt;br /&gt;
| Agapite&lt;br /&gt;
| +6&lt;br /&gt;
| +15%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotverite.png|link=]]&lt;br /&gt;
| Verite&lt;br /&gt;
| +7&lt;br /&gt;
| +17.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotvalorite.png|link=]]&lt;br /&gt;
| Valorite&lt;br /&gt;
| +8&lt;br /&gt;
| +20%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotavarite.png|link=]]&lt;br /&gt;
| Avarite&lt;br /&gt;
| +9&lt;br /&gt;
| +22.5%&lt;br /&gt;
|}&lt;br /&gt;
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==Chest Difficulty==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Chest&lt;br /&gt;
! Difficulty Level&lt;br /&gt;
! Minimum Skill&lt;br /&gt;
! Progress Chance&lt;br /&gt;
|-&lt;br /&gt;
| Worthless&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| ((40% to 80%) * (1 + Tool Bonus)) %&lt;br /&gt;
|-&lt;br /&gt;
| Very Easy&lt;br /&gt;
| 2&lt;br /&gt;
| 25&lt;br /&gt;
| ((36% to 72%) * (1 + Tool Bonus)) %&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| 3&lt;br /&gt;
| 50&lt;br /&gt;
| ((32% to 64%) * (1 + Tool Bonus)) %&lt;br /&gt;
|-&lt;br /&gt;
| Average&lt;br /&gt;
| 4&lt;br /&gt;
| 75&lt;br /&gt;
| ((28% to 56%) * (1 + Tool Bonus)) %&lt;br /&gt;
|-&lt;br /&gt;
| Difficult&lt;br /&gt;
| 5&lt;br /&gt;
| 95&lt;br /&gt;
| ((24% to 48%) * (1 + Tool Bonus)) %&lt;br /&gt;
|-&lt;br /&gt;
| Very Difficult&lt;br /&gt;
| 6&lt;br /&gt;
| 105&lt;br /&gt;
| ((20% to 40%) * (1 + Tool Bonus)) %&lt;br /&gt;
|-&lt;br /&gt;
| Extremely Difficult&lt;br /&gt;
| 7&lt;br /&gt;
| 115&lt;br /&gt;
| ((16% to 32%) * (1 + Tool Bonus)) %&lt;br /&gt;
|-&lt;br /&gt;
| Nearly Impossible&lt;br /&gt;
| 8&lt;br /&gt;
| 125&lt;br /&gt;
| ((12% to 24%) * (1 + Tool Bonus)) %&lt;br /&gt;
|}&lt;br /&gt;
==Fortune Aspect==&lt;br /&gt;
Remove trap is also affected by bonuses from [[Fortune Aspect]]&lt;/div&gt;</summary>
		<author><name>Eaos</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Lockpicking&amp;diff=3537</id>
		<title>Lockpicking</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Lockpicking&amp;diff=3537"/>
		<updated>2019-06-16T23:39:30Z</updated>

		<summary type="html">&lt;p&gt;Eaos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]__NOTOC__[[File:treasuremap-openingachest.gif|right|link=]]&lt;br /&gt;
* Players use Lockpicks (which have 100 base uses) to unlock locked containers&lt;br /&gt;
* Used in conjunction with [[Remove Trap]] skill and Trap Tools for [[Dungeon Chests]] and [[Treasure Hunting]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Dungeon and Treasure Map Chests==&lt;br /&gt;
* Dungeon and Treasure Map chests have a Lock Difficulty that ranges from level 1 to 8 (based on dungeon location or map difficulty) and a Lock Progress value from 0-100%&lt;br /&gt;
* Players can make Lockpicking attempts on the chest using Lockpicks with successes increasing the Lockpicking Progress&lt;br /&gt;
** If a chest is at less than 100% Remove Trap progress, players will have a chance to trigger a trap while making Lockpicking attempts, which will cancel their attempt&lt;br /&gt;
** As the Remove Trap progress on a chest increases, the trigger chance of traps on the chest for both Lockpicking and Remove Trap chances decrease&lt;br /&gt;
* Players can double-click chests to open a Lockpicking window&lt;br /&gt;
** Lockpicking/Remove Trap success chances and progress values are displayed here&lt;br /&gt;
** Players can click buttons in the window to make Lockpicking/Remove Trap attempts on the chest&lt;br /&gt;
** Additionally, in the Lockpicking/Remove Trap window, players can rotate through different tool materials to see success chance changes and to make attempts with those tool types if they have any in their backpack&lt;br /&gt;
* Players can also elect to simply double click Lockpicks and target the chest&lt;br /&gt;
* Single clicking on a chest will display the chest&#039;s Lockpicking / Remove Trap progress (if any has been made)&lt;br /&gt;
* After a Dungeon Chest has reached 100% Lockpicking progress, a timer starts after which the chest will close and reset (with higher level difficulty chests having longer reset times)&lt;br /&gt;
* Using exceptional and colored material Lockpicks increases the player&#039;s Effective Lockpicking skill as well as increases the amount of progress made on each successful skill check against on the chest for the related tool&lt;br /&gt;
* &#039;&#039;&#039;A player&#039;s chance to successfully Lockpick is ((Effective Skill - Chest Minimum Skill) * 2.5%)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tool Bonus==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Material&lt;br /&gt;
! Effective Skill&lt;br /&gt;
! Progress Bonus&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Exceptional&lt;br /&gt;
| +5&lt;br /&gt;
| +12.50%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotiron.png|link=]]&lt;br /&gt;
| Iron&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotdullcopper.png|link=]]&lt;br /&gt;
| Dull Copper&lt;br /&gt;
| +1&lt;br /&gt;
| +2.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotshadow.png|link=]]&lt;br /&gt;
| Shadow Iron&lt;br /&gt;
| +2&lt;br /&gt;
| +5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotcopper.png|link=]]&lt;br /&gt;
| Copper&lt;br /&gt;
| +3&lt;br /&gt;
| +7.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotbronze.png|link=]]&lt;br /&gt;
| Bronze&lt;br /&gt;
| +4&lt;br /&gt;
| +10%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotgold.png|link=]]&lt;br /&gt;
| Gold&lt;br /&gt;
| +5&lt;br /&gt;
| +12.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotagapite.png|link=]]&lt;br /&gt;
| Agapite&lt;br /&gt;
| +6&lt;br /&gt;
| +15%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotverite.png|link=]]&lt;br /&gt;
| Verite&lt;br /&gt;
| +7&lt;br /&gt;
| +17.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotvalorite.png|link=]]&lt;br /&gt;
| Valorite&lt;br /&gt;
| +8&lt;br /&gt;
| +20%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotavarite.png|link=]]&lt;br /&gt;
| Avarite&lt;br /&gt;
| +9&lt;br /&gt;
| +22.5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Chest Difficulty==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Chest&lt;br /&gt;
! Difficulty Level&lt;br /&gt;
! Minimum Skill&lt;br /&gt;
! Progress Chance&lt;br /&gt;
|-&lt;br /&gt;
| Worthless&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| ((40% to 80%) * (1 + Tool Bonus)) %&lt;br /&gt;
|-&lt;br /&gt;
| Very Easy&lt;br /&gt;
| 2&lt;br /&gt;
| 25&lt;br /&gt;
| ((36% to 72%) * (1 + Tool Bonus)) %&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| 3&lt;br /&gt;
| 50&lt;br /&gt;
| ((32% to 64%) * (1 + Tool Bonus)) %&lt;br /&gt;
|-&lt;br /&gt;
| Average&lt;br /&gt;
| 4&lt;br /&gt;
| 75&lt;br /&gt;
| ((28% to 56%) * (1 + Tool Bonus)) %&lt;br /&gt;
|-&lt;br /&gt;
| Difficult&lt;br /&gt;
| 5&lt;br /&gt;
| 95&lt;br /&gt;
| ((24% to 48%) * (1 + Tool Bonus)) %&lt;br /&gt;
|-&lt;br /&gt;
| Very Difficult&lt;br /&gt;
| 6&lt;br /&gt;
| 105&lt;br /&gt;
| ((20% to 40%) * (1 + Tool Bonus)) %&lt;br /&gt;
|-&lt;br /&gt;
| Extremely Difficult&lt;br /&gt;
| 7&lt;br /&gt;
| 115&lt;br /&gt;
| ((16% to 32%) * (1 + Tool Bonus)) %&lt;br /&gt;
|-&lt;br /&gt;
| Nearly Impossible&lt;br /&gt;
| 8&lt;br /&gt;
| 125&lt;br /&gt;
| ((12% to 24%) * (1 + Tool Bonus)) %&lt;br /&gt;
|}&lt;br /&gt;
==Fortune Aspect==&lt;br /&gt;
&lt;br /&gt;
Lockpicking is also affected by bonuses from the [[Fortune Aspect]]&lt;/div&gt;</summary>
		<author><name>Eaos</name></author>
	</entry>
</feed>