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	<id>http://wiki.uooutlands.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Elcid</id>
	<title>UO Outlands Wiki - User contributions [en]</title>
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	<updated>2026-04-24T22:08:52Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Player_Customizations&amp;diff=7233</id>
		<title>Player Customizations</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Player_Customizations&amp;diff=7233"/>
		<updated>2020-10-15T23:14:53Z</updated>

		<summary type="html">&lt;p&gt;Elcid: /* Emotes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
* Players are able to acquire three types of Customizations (Enhancements, Emotes, and Spell Hues)&lt;br /&gt;
* These are shared across all characters on an account&lt;br /&gt;
* Players can view their Customizations through the Help Menu&lt;br /&gt;
* Players can now use Doubloons to purchase Enhancements for their character through the Customizations system&lt;br /&gt;
** Players can click the Left/Right arrows in the bottom right corner of the Enhancements page to rotate between currencies&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Enhancements==&lt;br /&gt;
Players can purchase Enhancements with gold to unlock a variety of account improvements (such as 6 characters on the account) or additional visual/audio effects when performing certain actions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;contenttable sortable&amp;quot; style=&amp;quot;border: 0px; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Bench Player&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cost: 1,000,000 gold&lt;br /&gt;
* Unlocks a 6th character slot on your account&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Collector&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cost: 500,000 gold&lt;br /&gt;
* Increases bank box item limit by 25&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Hoarder&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cost: 1,000,000 gold&lt;br /&gt;
* Increases bank box item limit by 50&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Storeroom&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cost: 5,000,000 gold&lt;br /&gt;
* Increases bank box item limit by 75&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Warehouse&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cost: 10,000,000 gold&lt;br /&gt;
* Increases bank box item limit by 100&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Shepherd&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cost: 250,000 gold&lt;br /&gt;
* Increases maximum stable slots by 10&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Drover&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cost: 500,000 gold&lt;br /&gt;
* Increases maximum stable slots by 20&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Dramatic&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cost: 125,000 gold&lt;br /&gt;
* Reduces the cooldown of your unlocked Emotes by 30 seconds&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Emotional&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cost: 250,000 gold&lt;br /&gt;
* Reduces the cooldown of your unlocked Emotes by 60 seconds&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Carnage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cost: 1,000,000 gold&lt;br /&gt;
* Has a 25% chance upon killing another player that they will explode in a shower of gore&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Vicious&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cost: 500,000 gold&lt;br /&gt;
* Increases the amount of blood created by damage you inflict&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Venomous&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cost: 500,000 gold&lt;br /&gt;
* Applying poison to another target will create additional visual and sound effects&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Drunkard&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cost: 500,000 gold&lt;br /&gt;
* Adds additional visual and sound effects to the player while drunk&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Artisan&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cost: 125,000 gold&lt;br /&gt;
* Adds additional visual and sound effects after crafting an exceptional quality item&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Reborn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cost: 500,000 gold&lt;br /&gt;
* Adds additional visual and sound effects when you are resurrected&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Drifter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cost: 250,000 gold&lt;br /&gt;
* Increases the number of custom hiking locations you can mark by 2&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Wayfarer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cost 500,000 gold&lt;br /&gt;
* Increases the number of custom hiking locations you can mark by 4&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Stable Genius&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cost: 1,000,000 gold&lt;br /&gt;
* Increases Stable Slots for all characters on account by 30 (cumulative)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Zootopia&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cost: 2,000,000 gold&lt;br /&gt;
* Increases Stable Slots for all characters on account by 40 (cumulative)&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;| &lt;br /&gt;
&#039;&#039;&#039;Social Network&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cost 500,000 gold&lt;br /&gt;
* Increases the total number of Society Jobs that may be completed each week by 2 (cumulative)&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;| &lt;br /&gt;
&#039;&#039;&#039;High Society&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cost: 750,000 gold&lt;br /&gt;
* Increases the total number of Society Jobs that may be completed each week by 3 (cumulative)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Emotes==&lt;br /&gt;
Players can unlock Emotes through Emote Deeds, which are acquired through the Achievements Rewards system and also potentially as gold sinks.&lt;br /&gt;
&lt;br /&gt;
* When a player double-clicks an Emote Deed, they unlock a random Emote that they currently do not have&lt;br /&gt;
* Once unlocked, players simply type [Anger or the respective name of the emote to use it&lt;br /&gt;
* Players may normally only use one emote every 2 minutes, but this cool-down can be reduced with several Enhancements&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The current available Emotes are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;contenttable sortable&amp;quot; style=&amp;quot;border: 0px; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: center; vertical-align: top;&amp;quot;|&lt;br /&gt;
Anger&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: center; vertical-align: top;&amp;quot;|&lt;br /&gt;
Belch&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: center; vertical-align: top;&amp;quot;|&lt;br /&gt;
Clap&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: center; vertical-align: top;&amp;quot;|&lt;br /&gt;
Confused&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: center; vertical-align: top;&amp;quot;|&lt;br /&gt;
Cough&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: center; vertical-align: top;&amp;quot;|&lt;br /&gt;
Cry&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: center; vertical-align: top;&amp;quot;|&lt;br /&gt;
Fart&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: center; vertical-align: top;&amp;quot;|&lt;br /&gt;
Greet&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: center; vertical-align: top;&amp;quot;|&lt;br /&gt;
Groan&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: center; vertical-align: top;&amp;quot;|&lt;br /&gt;
Hiccup&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: center; vertical-align: top;&amp;quot;|&lt;br /&gt;
Hurt&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: center; vertical-align: top;&amp;quot;|&lt;br /&gt;
Kiss&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: center; vertical-align: top;&amp;quot;|&lt;br /&gt;
Laugh&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: center; vertical-align: top;&amp;quot;|&lt;br /&gt;
No&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: center; vertical-align: top;&amp;quot;|&lt;br /&gt;
Oops&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: center; vertical-align: top;&amp;quot;|&lt;br /&gt;
Puke&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: center; vertical-align: top;&amp;quot;|&lt;br /&gt;
Shush&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: center; vertical-align: top;&amp;quot;|&lt;br /&gt;
Sick&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: center; vertical-align: top;&amp;quot;|&lt;br /&gt;
Sleep&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: center; vertical-align: top;&amp;quot;|&lt;br /&gt;
Spit&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: center; vertical-align: top;&amp;quot;|&lt;br /&gt;
Surprise&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: center; vertical-align: top;&amp;quot;|&lt;br /&gt;
Whistle&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: center; vertical-align: top;&amp;quot;|&lt;br /&gt;
Yell&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: center; vertical-align: top;&amp;quot;|&lt;br /&gt;
Yes&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spell Hues==&lt;br /&gt;
Players can acquire Spell Hues, which alter the color of their casted spells, and are acquired from a variety of sources in the form of a Spell Hue Deed.&lt;br /&gt;
&lt;br /&gt;
* Spell Hue Deeds come in a variety of colors, including Arena, Faction, Society, Aspect, as well as Rare Cloth colors&lt;br /&gt;
* When a player double-clicks a Spell Hue deed, they unlock the Spell Hue of the deed for a random spell that they currently do not have in that hue (i.e Mind Blast)&lt;br /&gt;
* Players can rotate through their unlocked hues for each spell in the Spells Hue page and set each spell&#039;s preferred hue individually&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-playercustomizations-spells.gif|center|alt=Player Customizations - Spells|link=]]&lt;/div&gt;</summary>
		<author><name>Elcid</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Artisan_Aspect&amp;diff=7200</id>
		<title>Artisan Aspect</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Artisan_Aspect&amp;diff=7200"/>
		<updated>2020-09-28T12:54:15Z</updated>

		<summary type="html">&lt;p&gt;Elcid: /* Artisan Aspect Experience */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Aspect]]&amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:aspectmastery-artisanproc.gif|center|link=]]&lt;br /&gt;
&lt;br /&gt;
==Artisan Aspect Experience==&lt;br /&gt;
* Players can now earn Artisan Aspect experience from crafting while they are wearing Artisan Aspect equipment, provided they have sufficient Arcane Essence&lt;br /&gt;
* When a player gains Artisan Aspect experience from crafting, they will lose some Arcane Essence similar to fighting while wearing aspect gear&lt;br /&gt;
* Players will see overhead XP text when crafting an item that provides experience similar to killing a creature while wearing aspect gear&lt;br /&gt;
* Any item types that have the potential to show up as a Society Crafting Jobs are considered valid items for experience gain for Artisan Aspect&lt;br /&gt;
* Players can elect to turn off/turn on Artisan Aspect Experience by typing [Artisan or selecting the Artisan command entry from the Paperdoll -&amp;gt; Help -&amp;gt; Commands -&amp;gt; Mechanics tab&lt;br /&gt;
* Players already at the Max Aspect Tier Level for Artisan Aspect will not consume Arcane Essence when crafting (since they cannot gain further experience)&lt;br /&gt;
[https://forums.uooutlands.com/index.php?threads/patch-notes-for-december-17-2019.2637/#post-15902/  patch Dec 17 2019.]&lt;br /&gt;
&lt;br /&gt;
==Artisan Aspect Armor==&lt;br /&gt;
* Armor Rating (0% + 8% per Artisan Tier Level)&lt;br /&gt;
* Crafting skill equipment bonuses (such as Blacksmithing skill increasing Weapon damage and AR or Tailoring&#039;s damage reflect mechanic) are increased by (25% + (7.5% * Tier Level))&lt;br /&gt;
* Using a Blacksmithing, Tailoring, or Carpentry Repair Kit on a player (including yourself) will provide that player a Melee Damage bonus of (5% + (1.5% * Tier Level)) for the next 20 minutes (bonus only applies while the player is within 25 tiles of the Artisan Armor wearer)&lt;br /&gt;
* Increases the chance to create Exceptional equipment by (5% + (1.5% * Tier Level)) of normal (i.e 20% bonus to 50% normal chance = 60% exceptional chance)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Artisan Aspect Weapon==&lt;br /&gt;
* Accuracy Bonus: 2% per player Artisan Tier Level&lt;br /&gt;
* Tactics Bonus: 0 + 2 per player Artisan Tier Level&lt;br /&gt;
* Special Effect Chance (scaled for weapon speed): 0.5% + 0.05% per player Artisan Tier Level&lt;br /&gt;
* Special Effect - Fortify: Grants a damage bonus of (10% + (1% * Tier Level)) and a damage resistance bonus of (10% + (1% * Tier Level)) to all friendly players within a 12 tile radius for 120 seconds (may not stack multiple times)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Artisan Aspect Spellbook==&lt;br /&gt;
* Mana Refund Chance: 0% + 1.5% per player Artisan Tier Level&lt;br /&gt;
* Damage Bonus: 0% + 1.5% per player Artisan Tier Level&lt;br /&gt;
* Special Effect Chance (scales based on spell circle): 5% + 0.5% per player Artisan Tier Level&lt;br /&gt;
* Special Effect - Fortify: Grants a damage bonus of (10% + (1% * Tier Level)) and a damage resistance bonus of (10% + (1% * Tier Level)) to all friendly players within a 12 tile radius for 120 seconds (may not stack multiple times)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Artisan Aspect Cloth==&lt;br /&gt;
* Hue 2096&lt;br /&gt;
* To Craft: 120 Tailoring, 1 Artisan Distillation and 1 Wool&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:artisanaspectcloth.jpg|center|link=]]&lt;/div&gt;</summary>
		<author><name>Elcid</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Corpse_Creek_Contest&amp;diff=7117</id>
		<title>Corpse Creek Contest</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Corpse_Creek_Contest&amp;diff=7117"/>
		<updated>2020-09-01T04:35:52Z</updated>

		<summary type="html">&lt;p&gt;Elcid: /* Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Guild]][[Category:PvP]]&amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:corpsecreekcontent-morning.gif|center|link=]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
* The Corpse Creek Contest is a guild-based battle for the town of Corpse Creek that lasts 30 minutes&lt;br /&gt;
* Corpse Creek now has a Control Platform with braziers that light up while the Corpse Creek Contest (CCC) underway&lt;br /&gt;
* Any system message for the Corpse Creek Contest that is sent to players will be prefaced with a &amp;quot;[CCC]&amp;quot; in the text&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
* Corpse Creek Contests will always take place within the town of Corpse Creek and feature a stationary Central Control Platform which is considered the focal point the event is based around&lt;br /&gt;
* The region of Corpse Creek is always considered a Grey zone, so all players are always freely attackable within&lt;br /&gt;
* However, during a Corpse Creek Contest guilds participating may adopt special hue flagging (Orange / Green) towards each other that would not normally occur while inside a Grey Zone (this is purely to help guilds identify who are friendly / enemy participants)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Participation==&lt;br /&gt;
* Players become Participants in the Corpse Creek Contest by simply entering the Corpse Creek town region while the event is underway (players must be in a guild, however)&lt;br /&gt;
* Any player who Recalls or uses a Player-Moongate will not qualify for Corpse Creek Contest zone control for the next 60 seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Zones and Flagging==&lt;br /&gt;
The Corpse Creek Contest area is considered to be the entire town region of Corpse Creek (which is always treated as being a Grey Zone). While inside the Corpse Creek Area during a Corpse Creek Contest event:&lt;br /&gt;
&lt;br /&gt;
* Players in the same guild or same alliance will flag as Green to each other (including Murderers)&lt;br /&gt;
* Players in all other guilds will flag as Orange to each other&lt;br /&gt;
* Players who are not in a guild, and therefore cannot be considered Corpse Creek Contest Participants, will flag as Grey (including Murderers)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mounts==&lt;br /&gt;
* Corpse Creek Contests are always mounted as of [https://forums.uooutlands.com/index.php?threads/patch-notes-for-september-23-2019.2497/ Patch 092319]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Scoring==&lt;br /&gt;
* Corpse Creek Contests are Guild-based, meaning each Guild acts as its own individual team&lt;br /&gt;
* Even though Allied guilds will flag as Green to each other, they are considered separate teams with their own scores&lt;br /&gt;
* At the end of the Corpse Creek Contest event, the guild with the highest score is deemed the winner&lt;br /&gt;
* Players also have their own individual score tracking that is used for determining Rewards and Battle Records, but does not factor into determination of which Guild is the winner of the event&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Guild Scoring===&lt;br /&gt;
* Every 30 seconds a &amp;quot;Control Check&amp;quot; occurs to determine scoring&lt;br /&gt;
* Guilds earn points during Control Checks based on the &amp;quot;best&amp;quot; ring that they currently have guild members occupying (and they do not have to be the &amp;quot;sole&amp;quot; guild present in that ring to earn points)&lt;br /&gt;
* For example, a guild with participants in both the 1st Ring and 2nd Ring would earn 30 points during a Control Check&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Player Scoring===&lt;br /&gt;
* During a Control Check, guildmembers earn Individual Control Points based on the ring that they themselves occupy (not the &amp;quot;best&amp;quot; ring of the guild) and divided by the total number of guildmembers in the entire Corpse Creek Town region&lt;br /&gt;
* For instance, a guild has 10 guildmembers currently in Corpse Creek, with 4 of them in the 1st Ring and 6 of them in the 2nd Ring&lt;br /&gt;
* The 4 players in the 1st Ring will each earn 30 / 10 = 3 Points and the 6 players in the 2nd ring will each earn 20 / 10 = 2 Points during the Control Check&lt;br /&gt;
* As a reminder, individual player scores do not factor into determining the winner of the event&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Control Points===&lt;br /&gt;
Control during the Corpse Creek Contest is based upon a &amp;quot;Three-Ring&amp;quot; concept. Guilds earn points during the event based on the best &amp;quot;Ring&amp;quot; that their guild currently has guild members occupying&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st Ring&#039;&#039;&#039;&lt;br /&gt;
* Inside of the Central Control Platform, marked by flaming pillars and a circular altar&lt;br /&gt;
* Worth 30 points during Control Check&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd Ring&#039;&#039;&#039;&lt;br /&gt;
* Any location outside of the 1st Ring but within 50 tiles of it (and still inside of Corpse Creek Town)&lt;br /&gt;
* Worth 20 points during Control Check&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd Ring&#039;&#039;&#039;&lt;br /&gt;
* Any location outside of the 2nd Ring but still within the Corpse Creek Town Region&lt;br /&gt;
* Worth 10 points during Control Check&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Player Kills===&lt;br /&gt;
* Guilds can steal points from enemy guilds by killing their participating players&lt;br /&gt;
* Killing a participating enemy guild player will steal 5% of the enemy team&#039;s points total and add it to their own team&#039;s total (decimals are used for point values)&lt;br /&gt;
* If a guild is currently at 0 points, no points can be stolen from them&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:corpsecreekcontest-tempkills.png|center|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Kill Credits====&lt;br /&gt;
* Whenever a player is killed, the player who did the most damage to the target is considered receiving the credit for the kill and their &amp;quot;Kills&amp;quot; stat will be increased by one (this stat is purely for display purposes though)&lt;br /&gt;
* If a kill results in points being stolen from the opposing guild, then every individual player involved in the kill earns &amp;quot;Kill Points&amp;quot; equal to their (% Damage Dealt to Player * Guild Points Stolen)&lt;br /&gt;
* For instance, a guild that currently has a score of 100 Points has a member of their team killed, which would result in 100 * .05 = 5 Points being stolen from them&lt;br /&gt;
* A player who did 50% of the total damage dealt to that killed player would earn 5 * .50 = 2.5 Kill Points for their own individual score tracking&lt;br /&gt;
* A player who did 25% of the total damage dealt to that killed player would earn 5 * .25 = 1.25 Kill Points for their own individual score tracking&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
At the end of the Corpse Creek Contest the Top 3 guilds ranked by Guild Score earn rewards. Additionally, the Top 10 scoring players from each of those guilds will receive individual rewards (Player Total Score = Player Control Points + Player Kill Points).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:corpsecreekcontest-resolution01.png|center|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st Place Guild&#039;&#039;&#039;&lt;br /&gt;
* Earns 2 Prestige Points&lt;br /&gt;
* The Top 10 participating players each earn 3 Guild Reward Points (formerly known as Faction Reward Points)&lt;br /&gt;
* The Top 10 participating players each will earn 0.5% of the total gold spent on Ressurection Fees by murderers on the server in the last 24 hours (with a minimum of 2500 gold and a maximum of 5000 gold received per player)&lt;br /&gt;
* A Reward Chest containing a Level 4 Treasure Map Chest worth of items is placed on the Central Control Platform, which is only accessible by that guild for the next 10 minutes, but becomes freely accessible to all players after 10 minutes expire&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd Place Guild&#039;&#039;&#039;&lt;br /&gt;
* Earns 1 Prestige Points&lt;br /&gt;
* The Top 10 participating players each earn 2 Guild Reward Points (formerly known as Faction Reward Points)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd Place Guild&#039;&#039;&#039;&lt;br /&gt;
* The Top 10 participating players each earn 1 Guild Reward Point (formerly known as Faction Reward Points)&lt;/div&gt;</summary>
		<author><name>Elcid</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Guild_Prestige&amp;diff=7102</id>
		<title>Guild Prestige</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Guild_Prestige&amp;diff=7102"/>
		<updated>2020-08-26T00:30:58Z</updated>

		<summary type="html">&lt;p&gt;Elcid: /* Prestige Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:wiki-guild-levelincrease.png|center|link=]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Guild Prestige is an accumulation of points gained from various activities on the shard, and is direct evidence of a guilds presence within the community. Guilds can earn Prestige by having its members accomplish many different tasks, such as defeating Bosses, completing [[Achievements]], Society Jobs and more.&lt;br /&gt;
&lt;br /&gt;
* For every 100 Prestige earned, a guild will increase its Guild Level by 1&lt;br /&gt;
* There is no cap to a guild&#039;s maximum level&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Prestige Points==&lt;br /&gt;
===Lore Boss Prestige===&lt;br /&gt;
* Lore Boss Kill (Highest Damage): &#039;&#039;&#039;6 Prestige&#039;&#039;&#039;&lt;br /&gt;
* Lore Boss Kill (2nd Highest Damage): &#039;&#039;&#039;5 Prestige&#039;&#039;&#039;&lt;br /&gt;
* Lore Boss Kill (3rd Highest Damage): &#039;&#039;&#039;4 Prestige&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mini-Boss Prestige===&lt;br /&gt;
* Mini-Boss Kill (Highest Damage): &#039;&#039;&#039;4 Prestige&#039;&#039;&#039;&lt;br /&gt;
* Mini-Boss Kill (2nd Highest Damage): &#039;&#039;&#039;3 Prestige&#039;&#039;&#039;&lt;br /&gt;
* Mini-Boss Kill (3rd Highest Damage): &#039;&#039;&#039;2 Prestige&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shrine Boss Prestige===&lt;br /&gt;
* [[Shrine Bosses|Shrine Boss]] Kill (Highest Damage): &#039;&#039;&#039;6 Prestige&#039;&#039;&#039;&lt;br /&gt;
* Shrine Boss Kill (2nd Highest Damage): &#039;&#039;&#039;5 Prestige&#039;&#039;&#039;&lt;br /&gt;
* Shrine Boss Kill (3rd Highest Damage): &#039;&#039;&#039;4 Prestige&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boss Prestige===&lt;br /&gt;
* [[Bosses|Boss]] Kill (Highest Damage): &#039;&#039;&#039;10 Prestige&#039;&#039;&#039;&lt;br /&gt;
* Boss Kill (2nd Highest Damage): &#039;&#039;&#039;8 Prestige&#039;&#039;&#039;&lt;br /&gt;
* Boss Kill (3rd Highest Damage): &#039;&#039;&#039;7 Prestige&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Omni Boss Prestige===&lt;br /&gt;
* [[Omni Bosses|Omni Boss]] Kill (Highest Damage): &#039;&#039;&#039;50 Prestige&#039;&#039;&#039;&lt;br /&gt;
* Omni Boss Kill (2nd Highest Damage): &#039;&#039;&#039;25 Prestige&#039;&#039;&#039;&lt;br /&gt;
* Omni Boss Kill (3rd Highest Damage): &#039;&#039;&#039;10 Prestige&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Event Boss Prestige===&lt;br /&gt;
* [[Event Bosses|Server Event Boss]] Kill (Highest Damage): &#039;&#039;&#039;75 Prestige&#039;&#039;&#039;&lt;br /&gt;
* Server Event Boss Kill (2nd Highest Damage): &#039;&#039;&#039;50 Prestige&#039;&#039;&#039;&lt;br /&gt;
* Server Event Boss Kill (3rd Highest Damage): &#039;&#039;&#039;25 Prestige&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Prestige===&lt;br /&gt;
Guilds also earn Prestige when any of its members do the following:&lt;br /&gt;
&lt;br /&gt;
* Participate in a [[Town Struggles|Town Struggle]] Victory or Loss&lt;br /&gt;
* Top Guild in Total Score of a Town Struggle&lt;br /&gt;
* Complete an [[Achievements|Achievement]]&lt;br /&gt;
* Complete a [[Societies|Society]] Job&lt;br /&gt;
** Prestige Points Earned = (2 / Active Players in Guild) * (Job Reward Points / 7).   [https://forums.uooutlands.com/index.php?threads/patch-notes-for-october-3-2019.2514/ Patch Notes 20191003]&lt;br /&gt;
** Players will always earn a minimum of 0.2 Prestige points for their guild regardless of guild size or Society Reward Points for the job completed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Prestige Rewards==&lt;br /&gt;
To honor a Guilds achievements, the following rewards are available: &lt;br /&gt;
&lt;br /&gt;
===5000 Prestige===&lt;br /&gt;
* Permanent Statue on &amp;quot;Monument Row&amp;quot; or in your guildhouse, with your guild name and the date you achieved this milestone!&lt;br /&gt;
&lt;br /&gt;
===15000 Prestige===&lt;br /&gt;
* Static Guildhouse Built On the Map &lt;br /&gt;
** A 30x30 custom designed guildhouse will be created in deed form and place-able by you. (land you currently own)&lt;br /&gt;
** We will work with you to build the house to your specifications.&lt;br /&gt;
&lt;br /&gt;
===30000 Prestige===&lt;br /&gt;
* Private Island for your Guildhouse&lt;br /&gt;
** Your custom guildhouse will be moved onto a new, unique private island of your basic design, large enough only to house your guildhouse. (desert, snow, forest, jungle, grass, etc)&lt;br /&gt;
** We will work with you to build the island to your specifications.&lt;br /&gt;
&lt;br /&gt;
===50000 Prestige===&lt;br /&gt;
* Guild Island Enhancements &lt;br /&gt;
** Your guild island can be enlarged to accommodate placeable houses, or enhanced with various things (like a pond, or a mine.)&lt;br /&gt;
** We will work with you to build the island to your specifications.&lt;br /&gt;
&lt;br /&gt;
===In the Future...===&lt;br /&gt;
More rewards might be added in the future. The rewards are based on cumulative, lifetime amounts. You do not need to &amp;quot;spend&amp;quot; your points to purchase them. At each milestone, you will receive the listed reward. Please contact an administrator to have your rewards fulfilled.  Rewards and tier levels are subject to change.&lt;/div&gt;</summary>
		<author><name>Elcid</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=File:Pirates_Flag.PNG&amp;diff=6974</id>
		<title>File:Pirates Flag.PNG</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=File:Pirates_Flag.PNG&amp;diff=6974"/>
		<updated>2020-06-23T04:23:21Z</updated>

		<summary type="html">&lt;p&gt;Elcid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Elcid</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Ships&amp;diff=6972</id>
		<title>Ships</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Ships&amp;diff=6972"/>
		<updated>2020-06-23T04:22:03Z</updated>

		<summary type="html">&lt;p&gt;Elcid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Ships]][[Category:PvP]][[Category:Bosses]][[Category:Skills]]{{#ev:youtube|https://youtu.be/drcjdu9QjC0|alignment|right}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players can craft Ships and go on pirating adventures that add brand new naval mechanics to Ultima Online&lt;br /&gt;
* Players earn Doubloons from killing and looting enemy ship crewmembers, from sinking enemy ships, and a variety of other ocean-based activities (such as fishing, nets, etc)&lt;br /&gt;
* Each type of ship has a preset starting base value for each stat, however upon crafting the ship, these stats are slightly randomized&lt;br /&gt;
* Using any ship command will reveal the player&lt;br /&gt;
&lt;br /&gt;
[[File:shiplaunched.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Expand}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Building and Registering a Ship==&lt;br /&gt;
Players can use the [[Carpentry]] to craft ships. There are several different ship sizes, each requiring different amounts of Carpentry skill and resources to craft. Each type has different base stats, cannon amounts, and crewmember capacities. Players in possession of a ship deed must first Register it before it may be launched. A ship deed must only ever be registered once, and once registered, anyone in possession of the ship deed will be able to launch the ship freely. Players can double-click the ship deed to launch the ship&#039;s Gump window and review information about the ship, including any crew or upgrades installed, or stats for the ship. Players are also able to double-click a ship deed that is currently for sale on a player-vendor, and view details of the ship before they purchase it (if the ship has not been registered yet, however, the player will still have to pay the Registration fee once acquired).&lt;br /&gt;
&lt;br /&gt;
[[File:shipregistration.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To register a ship, the player must simply click the &amp;quot;Register Ship&amp;quot; button the Overview page and then pay the required Doubloon amount. Registration requires a set number of Doubloons to be paid from that player&#039;s bankbox, with the amount varying based on ship type (larger ships requiring much large quantities of doubloons). Small Ships, however, do not require any doubloons to register.&lt;br /&gt;
&lt;br /&gt;
==Ship Flags==&lt;br /&gt;
&lt;br /&gt;
* Each ship has a Flag that they fly under, which is depicted in the upper-right corner of the Ship Overview menu page.&lt;br /&gt;
* Players can choose between a Pirate Flag (default setting) or a Civilian Flag&lt;br /&gt;
* As long as their ship is NOT yet in the water, players can change their ship&#039;s flag by clicking the Change Flag button, which will give a description of what that flag represents&lt;br /&gt;
* While flying a Pirate Flag (default settings) ships have no penalties or special handling&lt;br /&gt;
* While flying a Civilian Flag, a ship cannot lose their Upgrade Deeds to other players&lt;br /&gt;
* Additionally, while flying a Civilian Flag, that ship earns 25% less gold and doubloons, has a 25% less chance at finding special or rare loot (including Ship Upgrades), and cannot acquire other player ship&#039;s Upgrade Deeds (via Ransom)&lt;br /&gt;
* If a ship flying a Civilian Flag initiates an attack against another player ship (who has not yet attacked them) their flag will revert to Pirate Flag and the tillerman will announce it as such&lt;br /&gt;
&lt;br /&gt;
[[File:Civilian Flag.PNG|alt=Civilian Flag|link=]]&lt;br /&gt;
&lt;br /&gt;
[[File:Pirates Flag.PNG|alt=Pirate Flag|link=]]&lt;br /&gt;
&lt;br /&gt;
==Types of Ships==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Category&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Ingredients&lt;br /&gt;
! Min. Skill&lt;br /&gt;
|-&lt;br /&gt;
| Ship Items&lt;br /&gt;
| [[File:smallship.jpg|140px|]]&lt;br /&gt;
| Small Ship Deed&lt;br /&gt;
| 2000 Boards&amp;lt;br /&amp;gt;200 Iron Ingot&amp;lt;br /&amp;gt;200 Cloth&lt;br /&gt;
| 85&lt;br /&gt;
|-&lt;br /&gt;
| Ship Items&lt;br /&gt;
| [[File:smalldragonship.jpg|140px|]]&lt;br /&gt;
| Small Dragonship Deed&lt;br /&gt;
| 2000 Boards&amp;lt;br /&amp;gt;200 Iron Ingots&amp;lt;br /&amp;gt;200 Cloth&lt;br /&gt;
| 90&lt;br /&gt;
|-&lt;br /&gt;
| Ship Items&lt;br /&gt;
| [[File:mediumship.jpg|140px|]]&lt;br /&gt;
| Medium Ship Deed&lt;br /&gt;
| 3000 Boards&amp;lt;br /&amp;gt;300 Iron Ingots&amp;lt;br /&amp;gt;300 Cloth&lt;br /&gt;
| 95&lt;br /&gt;
|-&lt;br /&gt;
| Ship Items&lt;br /&gt;
| [[File:mediumdragonship.jpg|140px|]]&lt;br /&gt;
| Medium Dragonship Deed&lt;br /&gt;
| 3000 Boards&amp;lt;br /&amp;gt;300 Iron Ingots&amp;lt;br /&amp;gt;300 Cloth&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| Ship Items&lt;br /&gt;
| [[File:largeship.jpg|140px|]]&lt;br /&gt;
| Large Ship Deed&lt;br /&gt;
| 1 Board Commodity&amp;lt;br /&amp;gt;500 Iron Ingots&amp;lt;br /&amp;gt;500 Cloth&lt;br /&gt;
| 105&lt;br /&gt;
|-&lt;br /&gt;
| Ship Items&lt;br /&gt;
| [[File:largedragonship.jpg|140px|]]&lt;br /&gt;
| Large Dragonship Deed&lt;br /&gt;
| 1 Board Commodity&amp;lt;br /&amp;gt;500 Iron Ingots&amp;lt;br /&amp;gt;500 Cloth&lt;br /&gt;
| 110&lt;br /&gt;
|-&lt;br /&gt;
| Ship Items&lt;br /&gt;
| [[File:carrack.jpg|140px|]]&lt;br /&gt;
| Carrack Deed&lt;br /&gt;
| 1 Mastercrafting Diagram&amp;lt;br /&amp;gt;2 Board Commodities&amp;lt;br /&amp;gt;1000 Iron Ingots&amp;lt;br /&amp;gt;1000 Cloth&lt;br /&gt;
| 115&lt;br /&gt;
|-&lt;br /&gt;
| Ship Items&lt;br /&gt;
| [[File:galleon.jpg|140px|]]&lt;br /&gt;
| Galleon Deed&lt;br /&gt;
| 2 Mastercrafting Diagram&amp;lt;br /&amp;gt;3 Board Commodities&amp;lt;br /&amp;gt;1500 Iron Ingots&amp;lt;br /&amp;gt;1500 Cloth&lt;br /&gt;
| 120&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ship Stats Page==&lt;br /&gt;
The Stats Page shows the ship&#039;s specific values for a variety of ship actions and mechanics. Each ship type has a preset starting base value for each stat, however upon crafting the ship, these stats are slightly randomized. Normally each stat will be randomized between -10% to +10% of it&#039;s base value. However, players with Carpentry skill above 100 will reduce the chance that a randomized stat will be a negative value when crafting ships. This chance scales up to 120 Carpentry skill, whereas a player at 120 skill will have all values varying only between +0% to +10%.&lt;br /&gt;
&lt;br /&gt;
[[File:shipstats.gif|alt=The Ship&#039;s Stats Page contains the ship&#039;s specific values for a variety of ship actions and mechanics|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Doubloons==&lt;br /&gt;
* Players earn doubloons from killing and looting enemy ship crewmembers, from sinking enemy ships, and a variety of other ocean-based activities (such as fishing, nets, etc)&lt;br /&gt;
* When a player loses their ship (i.e. it is sunk by another player or NPC enemy ship), they will receive a 50% refund of the total amount of Doubloons spent on the ship (which includes registration fees, doubloons spent on upgrades to the ship, hiring additional crew, etc)&lt;br /&gt;
* Players sinking another player&#039;s ship will receive 10% of the ship&#039;s total Doubloon value as a reward&lt;br /&gt;
* Additionally, while flying a Civilian Flag, that ship earns 25% less gold and doubloons, has a 25% less chance at finding special or rare loot (including Ship Upgrades) see Ship Flags&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-ship-doubloons.png|alt=Collecting Doubloons in the Outlands|link=]]&lt;br /&gt;
&lt;br /&gt;
==Ship Crewmembers==&lt;br /&gt;
* Players can use the [[Begging]] skill to [[Begging#Motivating|Motivate Ship Crewmembers]]&lt;br /&gt;
* Players can now upgrade a Ship Crewmember’s Loyalty Level while at sea and will immediately update the displayed Ship’s Bonuses&lt;br /&gt;
* Players must have the deed to a ship in their backpack in order to remove any Upgrades or Ship Crewmembers from the ship&lt;br /&gt;
&lt;br /&gt;
{{ShipCrewmembers}}&lt;br /&gt;
&lt;br /&gt;
==Fighting Party==&lt;br /&gt;
&lt;br /&gt;
* Each ship now has a Fighting Party made up of players, chosen by the Captain, who are allowed to participate in fighting on the ship&lt;br /&gt;
* While on a ship, only Players and their Followers who have been selected as members of the Fighting Party are allowed to perform Harmful or Beneficial Actions to other players/creatures&lt;br /&gt;
* Players will receive a system message notification if they try to perform a Harmful or Beneficial action onboard a ship that they have not been made members of the fighting party for&lt;br /&gt;
* The maximum size of a ship&#039;s Fighting Party is determined by the ship type (listed below)&lt;br /&gt;
* The History Tab of the Ship Menu has been changed to Roles Tab&lt;br /&gt;
* On Roles page, the Captain of the ship can chose which players will make up the ship&#039;s Fighting Party&lt;br /&gt;
* If the Ship&#039;s Fighting Party has room available, the Captain will automatically be added to it when he or she places the ship in the water&lt;br /&gt;
* The captain will also be notified if their Fighting Party has additional room available upon placement&lt;br /&gt;
&lt;br /&gt;
===Fighting Party Size===&lt;br /&gt;
The Maximum Size of a ship&#039;s Fighting Party is determined by the ship type, as follows:&lt;br /&gt;
* &amp;lt;B&amp;gt;Small Ship / Small Dragon Ship&amp;lt;/B&amp;gt;: 2 Players&lt;br /&gt;
* &amp;lt;B&amp;gt;Medium Ship / Medium Dragon Ship&amp;lt;/B&amp;gt;: 2 Players&lt;br /&gt;
* &amp;lt;B&amp;gt;Large Ship / Large Dragon Ship&amp;lt;/B&amp;gt;: 2 Players&lt;br /&gt;
* &amp;lt;B&amp;gt;Carrack&amp;lt;/B&amp;gt;: 3 Players&lt;br /&gt;
* &amp;lt;B&amp;gt;Galleon&amp;lt;/B&amp;gt;: 4 Players&lt;br /&gt;
&lt;br /&gt;
==Loyalty==&lt;br /&gt;
* All Ship Crewmembers now have a Loyalty Level ranging from 0-10&lt;br /&gt;
* Ship Crewmembers begin at Loyalty Level 0&lt;br /&gt;
* When a player&#039;s ship earns doubloons for killing NPC Crewmembers and sinking NPC ships, all Crewmembers on the player&#039;s ship earn Loyalty Experience points based on the doubloon amount&lt;br /&gt;
* A Crewmember&#039;s Loyalty Experience progress is depicted by a yellow/white progress bar&lt;br /&gt;
* Specific XP amounts for Loyalty Experience can be viewed in the &amp;quot;Info&amp;quot; page for the Crewmember&lt;br /&gt;
&lt;br /&gt;
[[File:shipcrewmemberloyalty.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
* When a Crewmember reaches enough Loyalty Experience, they can be upgraded to the next Loyalty Level within the &amp;quot;Info&amp;quot; page for the Crewmember&lt;br /&gt;
* In order to upgrade a Crewmember&#039;s Loyalty Level, the player will have to spend a number of Pirate Booty (from their backpack)&lt;br /&gt;
* The amount of Pirate Booty required to upgrade a Crewmember increases with each Loyalty Level&lt;br /&gt;
* Players cannot upgrade Crewmembers while at sea (they must be on land)&lt;br /&gt;
* A Crewmember&#039;s Loyalty Level is visually depicted by a number of Rum Bottles (with no bottles shown for Level 0)&lt;br /&gt;
* Players will come across Pirate Booty as loot in a variety of sea-faring activities&lt;br /&gt;
&lt;br /&gt;
[[File:shipcrewmemberloyalty02.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each Loyalty Level upgrade increases the following:&lt;br /&gt;
* Ship Bonuses provided by the Crewmember are increased by 5% (scalar)&lt;br /&gt;
* Hit Points for the Crewmember are increased by a random amount between 25-50&lt;br /&gt;
* Dex for the Crewmember is increased by a random amount between 0-2&lt;br /&gt;
* Damage for the Crewmember is increased by a random amount between 0-2&lt;br /&gt;
* Wrestling for the Crewmember is increased by a random amount between 0-2&lt;br /&gt;
* Armor for the Crewmember is increased by a random amount between 0-2&lt;br /&gt;
* Magic Resist for the Crewmember is increased by a random amount between 0-3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ship Docking==&lt;br /&gt;
* When players attempt to dock at a Dockmaster now, they will now launch the Dockmaster menu&lt;br /&gt;
* Players can dock a ship near a Dockmaster by clicking the Dock Ship button in the Dockmaster menu&lt;br /&gt;
&lt;br /&gt;
[[File:dockingship01.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shipping Crates===&lt;br /&gt;
In the Dockmaster menu, the captain or the co-owner of a ship now has the option to request a Shipping Crate&lt;br /&gt;
If the player owns a house, clicking the Shipping Crate button will charge the player 250 gold (from their bank box) and will transport all of the content&#039;s of that ship&#039;s hold to the Ban Location of that player&#039;s house&lt;br /&gt;
In order to use the Shipping Crate feature, the player&#039;s ship must be stopped long enough so that they could dock as normal (using normal docking delays for combat, if necessary)&lt;br /&gt;
&lt;br /&gt;
[[File:dockingship03.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;i&amp;gt;Reason for this mechanic:&lt;br /&gt;
We recently added the no-recall restriction to oceans, because we wanted players to be at risk of losing their ship&#039;s hold contents while at sea, just as players who are farming in dungeons are at risk of losing their loot when they die. However, once they &amp;quot;clear&amp;quot; the danger of the open waters (i.e. get to shore near a Dockmaster), they should be able to move their loot easily just as players who exit a dungeon are freely able to Recall/Gate to head back to their homes with their loot (often using Pack Animals or Pets with the Mule backpack trait)&lt;br /&gt;
&lt;br /&gt;
Once a player reaches a Dockmaster, we consider that to be relatively &amp;quot;safe&amp;quot; and clear of danger, similar to exiting a dungeon as mentioned earlier, and therefore we feel the Shipping Crate mechanic being available in this capacity makes sense and is balanced compared to the risks involved with seafaring.&amp;lt;/i&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ship Salvage System==&lt;br /&gt;
Players can access the Ship Salvage system from any Salvage Foreman stationed at each location that contains a Dockmaster currently. Players can use the phrases &amp;quot;Salvage&amp;quot;, &amp;quot;Recover&amp;quot;, &amp;quot;Remnant&amp;quot;, &amp;quot;Random&amp;quot;, or &amp;quot;Buy&amp;quot; near a Salvage Foreman to access the Salvage System. &lt;br /&gt;
&lt;br /&gt;
* When a player&#039;s ship sinks, they will now have an opportunity to recover the Ship Deed as well as any installed Ship Upgrades and Ship Crewmembers&lt;br /&gt;
* Players must wait 30 minutes after their ship sinks before those ship items become available for salvage recovery&lt;br /&gt;
&lt;br /&gt;
[[File:shipsalvaging01.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* If an enemy player sinks another player, there is a small chance that they will be able to recover some of those items as well&lt;br /&gt;
* If a player ship is sunk by an enemy NPC ship, the Ship Deed and all installed Upgrades and Crewmembers will become available for Ship Salvage recovery at a Salvage Foreman&lt;br /&gt;
* Pricing options for recovery are available in both Gold as well as Doubloons, with prices varying based on Ship Type, Upgrade Type, and Crewmember Rank&lt;br /&gt;
* Any item that becomes available for Salvage can be recovered within the next 14 days (but are automatically deleted after that point)&lt;br /&gt;
* If a player&#039;s ship is sunk and another enemy player&#039;s ship dealt damage to them, there is a (10% * (Enemy Ship Damage Percent Dealt)) chance for each item (Ship Deed, Ship Upgrade, Ship Crewmember) that the enemy player instead recovers the item&lt;br /&gt;
* Items recovered by enemy players are considered &amp;quot;Ransomed&amp;quot;, as they have an option to set recovery prices for the original owner (or can choose to collect the item themselves for free)&lt;br /&gt;
&lt;br /&gt;
[[File:shipsalvaging03.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Players can click the Arrow buttons in the bottom right section of the Ship Salvage page to switch display modes for items&lt;br /&gt;
* &amp;quot;Show Salvage Items&amp;quot; shows all items that are currently available for recovery&lt;br /&gt;
* &amp;quot;Show Ransom Items&amp;quot; shows all items the player has recovered from enemy ships and is considered &amp;quot;Ransomed&amp;quot; to other players&lt;br /&gt;
* Ransomed items can be collected freely using the Collect Item button&lt;br /&gt;
* A player can use the &amp;quot;Edit Prices&amp;quot; button to set a Gold and/or Doubloon price for the item that the original owner can pay them to recover the item&lt;br /&gt;
* Setting a Ransom price value of -1 for a specific currency will make the item unavailable for recovery with that currency&lt;br /&gt;
&lt;br /&gt;
[[File:shipsalvaging04.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Salvage Gold Credit==&lt;br /&gt;
* Players can drag and drop Ship Crewmember Contracts onto Salvage Foreman NPCs in town to receive &amp;quot;Salvage Gold Credit&amp;quot; for them&lt;br /&gt;
* When players pay gold to retrieve Salvageable (but not Ransomed) ship items from the Salvage Menu, it will first use any Salvage Gold Credit available to pay the cost for the item, and then use gold from the player&#039;s bank for the remainder, if necessary&lt;br /&gt;
* Players receive 300 Salvage Gold Credit per Rank of Ship Crewmember (i.e. Novice = 300 Gold, Adept = 600 Gold, Veteran = 900 Gold, Expert = 1200 Gold, Mastery = 1500 Gold)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ocean Bosses==&lt;br /&gt;
Set sail and prepare for rough waters when battling the Ocean Bosses. Besides having a set spawn time, Guilds may summon Ocean Mini-Bosses and Ocean Bosses as well (requires Gold farmed on the ocean, which should be comparable to Doubloons amount farmed)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Insatiable Maw (Mini-Boss)===&lt;br /&gt;
* The Insatiable Maw will spawn every 12-24 hours (similar to Mini-Bosses) with a randomized location on the ocean (creature can be located using the Tracking skill)&lt;br /&gt;
* Special Abilities include:&lt;br /&gt;
** Spawn Minions&lt;br /&gt;
** Barnacles&lt;br /&gt;
** Tentacle&lt;br /&gt;
** Corrosion&lt;br /&gt;
** Waterspike&lt;br /&gt;
&lt;br /&gt;
[[File:shipbossinsatiablemaw01.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ocean&#039;s Fury (Boss)===&lt;br /&gt;
* Ocean&#039;s Fury will spawn every 3-5 days (similar to Bosses) with a randomized location on the ocean (creature can be located using the Tracking skill)&lt;br /&gt;
* Special Abilities include:&lt;br /&gt;
** Spawn Minions&lt;br /&gt;
** Hands from the Deep&lt;br /&gt;
** Typhoon&lt;br /&gt;
** Thunderstrike&lt;br /&gt;
** Boil&lt;br /&gt;
** Vortex&lt;br /&gt;
** Fury&lt;br /&gt;
&lt;br /&gt;
[[File:shipbossoceansfury01.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Expand}}&lt;/div&gt;</summary>
		<author><name>Elcid</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=File:Civilian_Flag.PNG&amp;diff=6971</id>
		<title>File:Civilian Flag.PNG</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=File:Civilian_Flag.PNG&amp;diff=6971"/>
		<updated>2020-06-23T04:20:58Z</updated>

		<summary type="html">&lt;p&gt;Elcid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Elcid</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=File:Pirate_Flag.JPG&amp;diff=6965</id>
		<title>File:Pirate Flag.JPG</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=File:Pirate_Flag.JPG&amp;diff=6965"/>
		<updated>2020-06-23T03:57:59Z</updated>

		<summary type="html">&lt;p&gt;Elcid: Pirate Flag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Pirate Flag&lt;/div&gt;</summary>
		<author><name>Elcid</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=File:Civ_Flag.JPG&amp;diff=6964</id>
		<title>File:Civ Flag.JPG</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=File:Civ_Flag.JPG&amp;diff=6964"/>
		<updated>2020-06-23T03:57:39Z</updated>

		<summary type="html">&lt;p&gt;Elcid: Civilian Flag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Civilian Flag&lt;/div&gt;</summary>
		<author><name>Elcid</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Ships&amp;diff=6963</id>
		<title>Ships</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Ships&amp;diff=6963"/>
		<updated>2020-06-23T03:54:53Z</updated>

		<summary type="html">&lt;p&gt;Elcid: /* Doubloons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Ships]][[Category:PvP]][[Category:Bosses]][[Category:Skills]]{{#ev:youtube|https://youtu.be/drcjdu9QjC0|alignment|right}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players can craft Ships and go on pirating adventures that add brand new naval mechanics to Ultima Online&lt;br /&gt;
* Players earn Doubloons from killing and looting enemy ship crewmembers, from sinking enemy ships, and a variety of other ocean-based activities (such as fishing, nets, etc)&lt;br /&gt;
* Each type of ship has a preset starting base value for each stat, however upon crafting the ship, these stats are slightly randomized&lt;br /&gt;
* Using any ship command will reveal the player&lt;br /&gt;
&lt;br /&gt;
[[File:shiplaunched.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Expand}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Building and Registering a Ship==&lt;br /&gt;
Players can use the [[Carpentry]] to craft ships. There are several different ship sizes, each requiring different amounts of Carpentry skill and resources to craft. Each type has different base stats, cannon amounts, and crewmember capacities. Players in possession of a ship deed must first Register it before it may be launched. A ship deed must only ever be registered once, and once registered, anyone in possession of the ship deed will be able to launch the ship freely. Players can double-click the ship deed to launch the ship&#039;s Gump window and review information about the ship, including any crew or upgrades installed, or stats for the ship. Players are also able to double-click a ship deed that is currently for sale on a player-vendor, and view details of the ship before they purchase it (if the ship has not been registered yet, however, the player will still have to pay the Registration fee once acquired).&lt;br /&gt;
&lt;br /&gt;
[[File:shipregistration.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To register a ship, the player must simply click the &amp;quot;Register Ship&amp;quot; button the Overview page and then pay the required Doubloon amount. Registration requires a set number of Doubloons to be paid from that player&#039;s bankbox, with the amount varying based on ship type (larger ships requiring much large quantities of doubloons). Small Ships, however, do not require any doubloons to register.&lt;br /&gt;
&lt;br /&gt;
==Ship Flags==&lt;br /&gt;
&lt;br /&gt;
* Each ship has a Flag that they fly under, which is depicted in the upper-right corner of the Ship Overview menu page.&lt;br /&gt;
* Players can choose between a Pirate Flag (default setting) or a Civilian Flag&lt;br /&gt;
* As long as their ship is NOT yet in the water, players can change their ship&#039;s flag by clicking the Change Flag button, which will give a description of what that flag represents&lt;br /&gt;
* While flying a Pirate Flag (default settings) ships have no penalties or special handling&lt;br /&gt;
* While flying a Civilian Flag, a ship cannot lose their Upgrade Deeds to other players&lt;br /&gt;
* Additionally, while flying a Civilian Flag, that ship earns 25% less gold and doubloons, has a 25% less chance at finding special or rare loot (including Ship Upgrades), and cannot acquire other player ship&#039;s Upgrade Deeds (via Ransom)&lt;br /&gt;
* If a ship flying a Civilian Flag initiates an attack against another player ship (who has not yet attacked them) their flag will revert to Pirate Flag and the tillerman will announce it as such&lt;br /&gt;
&lt;br /&gt;
==Types of Ships==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Category&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Ingredients&lt;br /&gt;
! Min. Skill&lt;br /&gt;
|-&lt;br /&gt;
| Ship Items&lt;br /&gt;
| [[File:smallship.jpg|140px|]]&lt;br /&gt;
| Small Ship Deed&lt;br /&gt;
| 2000 Boards&amp;lt;br /&amp;gt;200 Iron Ingot&amp;lt;br /&amp;gt;200 Cloth&lt;br /&gt;
| 85&lt;br /&gt;
|-&lt;br /&gt;
| Ship Items&lt;br /&gt;
| [[File:smalldragonship.jpg|140px|]]&lt;br /&gt;
| Small Dragonship Deed&lt;br /&gt;
| 2000 Boards&amp;lt;br /&amp;gt;200 Iron Ingots&amp;lt;br /&amp;gt;200 Cloth&lt;br /&gt;
| 90&lt;br /&gt;
|-&lt;br /&gt;
| Ship Items&lt;br /&gt;
| [[File:mediumship.jpg|140px|]]&lt;br /&gt;
| Medium Ship Deed&lt;br /&gt;
| 3000 Boards&amp;lt;br /&amp;gt;300 Iron Ingots&amp;lt;br /&amp;gt;300 Cloth&lt;br /&gt;
| 95&lt;br /&gt;
|-&lt;br /&gt;
| Ship Items&lt;br /&gt;
| [[File:mediumdragonship.jpg|140px|]]&lt;br /&gt;
| Medium Dragonship Deed&lt;br /&gt;
| 3000 Boards&amp;lt;br /&amp;gt;300 Iron Ingots&amp;lt;br /&amp;gt;300 Cloth&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| Ship Items&lt;br /&gt;
| [[File:largeship.jpg|140px|]]&lt;br /&gt;
| Large Ship Deed&lt;br /&gt;
| 1 Board Commodity&amp;lt;br /&amp;gt;500 Iron Ingots&amp;lt;br /&amp;gt;500 Cloth&lt;br /&gt;
| 105&lt;br /&gt;
|-&lt;br /&gt;
| Ship Items&lt;br /&gt;
| [[File:largedragonship.jpg|140px|]]&lt;br /&gt;
| Large Dragonship Deed&lt;br /&gt;
| 1 Board Commodity&amp;lt;br /&amp;gt;500 Iron Ingots&amp;lt;br /&amp;gt;500 Cloth&lt;br /&gt;
| 110&lt;br /&gt;
|-&lt;br /&gt;
| Ship Items&lt;br /&gt;
| [[File:carrack.jpg|140px|]]&lt;br /&gt;
| Carrack Deed&lt;br /&gt;
| 1 Mastercrafting Diagram&amp;lt;br /&amp;gt;2 Board Commodities&amp;lt;br /&amp;gt;1000 Iron Ingots&amp;lt;br /&amp;gt;1000 Cloth&lt;br /&gt;
| 115&lt;br /&gt;
|-&lt;br /&gt;
| Ship Items&lt;br /&gt;
| [[File:galleon.jpg|140px|]]&lt;br /&gt;
| Galleon Deed&lt;br /&gt;
| 2 Mastercrafting Diagram&amp;lt;br /&amp;gt;3 Board Commodities&amp;lt;br /&amp;gt;1500 Iron Ingots&amp;lt;br /&amp;gt;1500 Cloth&lt;br /&gt;
| 120&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ship Stats Page==&lt;br /&gt;
The Stats Page shows the ship&#039;s specific values for a variety of ship actions and mechanics. Each ship type has a preset starting base value for each stat, however upon crafting the ship, these stats are slightly randomized. Normally each stat will be randomized between -10% to +10% of it&#039;s base value. However, players with Carpentry skill above 100 will reduce the chance that a randomized stat will be a negative value when crafting ships. This chance scales up to 120 Carpentry skill, whereas a player at 120 skill will have all values varying only between +0% to +10%.&lt;br /&gt;
&lt;br /&gt;
[[File:shipstats.gif|alt=The Ship&#039;s Stats Page contains the ship&#039;s specific values for a variety of ship actions and mechanics|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Doubloons==&lt;br /&gt;
* Players earn doubloons from killing and looting enemy ship crewmembers, from sinking enemy ships, and a variety of other ocean-based activities (such as fishing, nets, etc)&lt;br /&gt;
* When a player loses their ship (i.e. it is sunk by another player or NPC enemy ship), they will receive a 50% refund of the total amount of Doubloons spent on the ship (which includes registration fees, doubloons spent on upgrades to the ship, hiring additional crew, etc)&lt;br /&gt;
* Players sinking another player&#039;s ship will receive 10% of the ship&#039;s total Doubloon value as a reward&lt;br /&gt;
* Additionally, while flying a Civilian Flag, that ship earns 25% less gold and doubloons, has a 25% less chance at finding special or rare loot (including Ship Upgrades) see Ship Flags&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-ship-doubloons.png|alt=Collecting Doubloons in the Outlands|link=]]&lt;br /&gt;
&lt;br /&gt;
==Ship Crewmembers==&lt;br /&gt;
* Players can use the [[Begging]] skill to [[Begging#Motivating|Motivate Ship Crewmembers]]&lt;br /&gt;
* Players can now upgrade a Ship Crewmember’s Loyalty Level while at sea and will immediately update the displayed Ship’s Bonuses&lt;br /&gt;
* Players must have the deed to a ship in their backpack in order to remove any Upgrades or Ship Crewmembers from the ship&lt;br /&gt;
&lt;br /&gt;
{{ShipCrewmembers}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Loyalty===&lt;br /&gt;
* All Ship Crewmembers now have a Loyalty Level ranging from 0-10&lt;br /&gt;
* Ship Crewmembers begin at Loyalty Level 0&lt;br /&gt;
* When a player&#039;s ship earns doubloons for killing NPC Crewmembers and sinking NPC ships, all Crewmembers on the player&#039;s ship earn Loyalty Experience points based on the doubloon amount&lt;br /&gt;
* A Crewmember&#039;s Loyalty Experience progress is depicted by a yellow/white progress bar&lt;br /&gt;
* Specific XP amounts for Loyalty Experience can be viewed in the &amp;quot;Info&amp;quot; page for the Crewmember&lt;br /&gt;
&lt;br /&gt;
[[File:shipcrewmemberloyalty.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
* When a Crewmember reaches enough Loyalty Experience, they can be upgraded to the next Loyalty Level within the &amp;quot;Info&amp;quot; page for the Crewmember&lt;br /&gt;
* In order to upgrade a Crewmember&#039;s Loyalty Level, the player will have to spend a number of Pirate Booty (from their backpack)&lt;br /&gt;
* The amount of Pirate Booty required to upgrade a Crewmember increases with each Loyalty Level&lt;br /&gt;
* Players cannot upgrade Crewmembers while at sea (they must be on land)&lt;br /&gt;
* A Crewmember&#039;s Loyalty Level is visually depicted by a number of Rum Bottles (with no bottles shown for Level 0)&lt;br /&gt;
* Players will come across Pirate Booty as loot in a variety of sea-faring activities&lt;br /&gt;
&lt;br /&gt;
[[File:shipcrewmemberloyalty02.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each Loyalty Level upgrade increases the following:&lt;br /&gt;
* Ship Bonuses provided by the Crewmember are increased by 5% (scalar)&lt;br /&gt;
* Hit Points for the Crewmember are increased by a random amount between 25-50&lt;br /&gt;
* Dex for the Crewmember is increased by a random amount between 0-2&lt;br /&gt;
* Damage for the Crewmember is increased by a random amount between 0-2&lt;br /&gt;
* Wrestling for the Crewmember is increased by a random amount between 0-2&lt;br /&gt;
* Armor for the Crewmember is increased by a random amount between 0-2&lt;br /&gt;
* Magic Resist for the Crewmember is increased by a random amount between 0-3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ship Docking==&lt;br /&gt;
* When players attempt to dock at a Dockmaster now, they will now launch the Dockmaster menu&lt;br /&gt;
* Players can dock a ship near a Dockmaster by clicking the Dock Ship button in the Dockmaster menu&lt;br /&gt;
&lt;br /&gt;
[[File:dockingship01.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shipping Crates===&lt;br /&gt;
In the Dockmaster menu, the captain or the co-owner of a ship now has the option to request a Shipping Crate&lt;br /&gt;
If the player owns a house, clicking the Shipping Crate button will charge the player 250 gold (from their bank box) and will transport all of the content&#039;s of that ship&#039;s hold to the Ban Location of that player&#039;s house&lt;br /&gt;
In order to use the Shipping Crate feature, the player&#039;s ship must be stopped long enough so that they could dock as normal (using normal docking delays for combat, if necessary)&lt;br /&gt;
&lt;br /&gt;
[[File:dockingship03.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;i&amp;gt;Reason for this mechanic:&lt;br /&gt;
We recently added the no-recall restriction to oceans, because we wanted players to be at risk of losing their ship&#039;s hold contents while at sea, just as players who are farming in dungeons are at risk of losing their loot when they die. However, once they &amp;quot;clear&amp;quot; the danger of the open waters (i.e. get to shore near a Dockmaster), they should be able to move their loot easily just as players who exit a dungeon are freely able to Recall/Gate to head back to their homes with their loot (often using Pack Animals or Pets with the Mule backpack trait)&lt;br /&gt;
&lt;br /&gt;
Once a player reaches a Dockmaster, we consider that to be relatively &amp;quot;safe&amp;quot; and clear of danger, similar to exiting a dungeon as mentioned earlier, and therefore we feel the Shipping Crate mechanic being available in this capacity makes sense and is balanced compared to the risks involved with seafaring.&amp;lt;/i&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ship Salvage System==&lt;br /&gt;
Players can access the Ship Salvage system from any Salvage Foreman stationed at each location that contains a Dockmaster currently. Players can use the phrases &amp;quot;Salvage&amp;quot;, &amp;quot;Recover&amp;quot;, &amp;quot;Remnant&amp;quot;, &amp;quot;Random&amp;quot;, or &amp;quot;Buy&amp;quot; near a Salvage Foreman to access the Salvage System. &lt;br /&gt;
&lt;br /&gt;
* When a player&#039;s ship sinks, they will now have an opportunity to recover the Ship Deed as well as any installed Ship Upgrades and Ship Crewmembers&lt;br /&gt;
* Players must wait 30 minutes after their ship sinks before those ship items become available for salvage recovery&lt;br /&gt;
&lt;br /&gt;
[[File:shipsalvaging01.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* If an enemy player sinks another player, there is a small chance that they will be able to recover some of those items as well&lt;br /&gt;
* If a player ship is sunk by an enemy NPC ship, the Ship Deed and all installed Upgrades and Crewmembers will become available for Ship Salvage recovery at a Salvage Foreman&lt;br /&gt;
* Pricing options for recovery are available in both Gold as well as Doubloons, with prices varying based on Ship Type, Upgrade Type, and Crewmember Rank&lt;br /&gt;
* Any item that becomes available for Salvage can be recovered within the next 14 days (but are automatically deleted after that point)&lt;br /&gt;
* If a player&#039;s ship is sunk and another enemy player&#039;s ship dealt damage to them, there is a (10% * (Enemy Ship Damage Percent Dealt)) chance for each item (Ship Deed, Ship Upgrade, Ship Crewmember) that the enemy player instead recovers the item&lt;br /&gt;
* Items recovered by enemy players are considered &amp;quot;Ransomed&amp;quot;, as they have an option to set recovery prices for the original owner (or can choose to collect the item themselves for free)&lt;br /&gt;
&lt;br /&gt;
[[File:shipsalvaging03.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Players can click the Arrow buttons in the bottom right section of the Ship Salvage page to switch display modes for items&lt;br /&gt;
* &amp;quot;Show Salvage Items&amp;quot; shows all items that are currently available for recovery&lt;br /&gt;
* &amp;quot;Show Ransom Items&amp;quot; shows all items the player has recovered from enemy ships and is considered &amp;quot;Ransomed&amp;quot; to other players&lt;br /&gt;
* Ransomed items can be collected freely using the Collect Item button&lt;br /&gt;
* A player can use the &amp;quot;Edit Prices&amp;quot; button to set a Gold and/or Doubloon price for the item that the original owner can pay them to recover the item&lt;br /&gt;
* Setting a Ransom price value of -1 for a specific currency will make the item unavailable for recovery with that currency&lt;br /&gt;
&lt;br /&gt;
[[File:shipsalvaging04.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Salvage Gold Credit==&lt;br /&gt;
* Players can drag and drop Ship Crewmember Contracts onto Salvage Foreman NPCs in town to receive &amp;quot;Salvage Gold Credit&amp;quot; for them&lt;br /&gt;
* When players pay gold to retrieve Salvageable (but not Ransomed) ship items from the Salvage Menu, it will first use any Salvage Gold Credit available to pay the cost for the item, and then use gold from the player&#039;s bank for the remainder, if necessary&lt;br /&gt;
* Players receive 300 Salvage Gold Credit per Rank of Ship Crewmember (i.e. Novice = 300 Gold, Adept = 600 Gold, Veteran = 900 Gold, Expert = 1200 Gold, Mastery = 1500 Gold)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ocean Bosses==&lt;br /&gt;
Set sail and prepare for rough waters when battling the Ocean Bosses. Besides having a set spawn time, Guilds may summon Ocean Mini-Bosses and Ocean Bosses as well (requires Gold farmed on the ocean, which should be comparable to Doubloons amount farmed)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Insatiable Maw (Mini-Boss)===&lt;br /&gt;
* The Insatiable Maw will spawn every 12-24 hours (similar to Mini-Bosses) with a randomized location on the ocean (creature can be located using the Tracking skill)&lt;br /&gt;
* Special Abilities include:&lt;br /&gt;
** Spawn Minions&lt;br /&gt;
** Barnacles&lt;br /&gt;
** Tentacle&lt;br /&gt;
** Corrosion&lt;br /&gt;
** Waterspike&lt;br /&gt;
&lt;br /&gt;
[[File:shipbossinsatiablemaw01.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ocean&#039;s Fury (Boss)===&lt;br /&gt;
* Ocean&#039;s Fury will spawn every 3-5 days (similar to Bosses) with a randomized location on the ocean (creature can be located using the Tracking skill)&lt;br /&gt;
* Special Abilities include:&lt;br /&gt;
** Spawn Minions&lt;br /&gt;
** Hands from the Deep&lt;br /&gt;
** Typhoon&lt;br /&gt;
** Thunderstrike&lt;br /&gt;
** Boil&lt;br /&gt;
** Vortex&lt;br /&gt;
** Fury&lt;br /&gt;
&lt;br /&gt;
[[File:shipbossoceansfury01.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Expand}}&lt;/div&gt;</summary>
		<author><name>Elcid</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Ships&amp;diff=6962</id>
		<title>Ships</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Ships&amp;diff=6962"/>
		<updated>2020-06-23T03:53:51Z</updated>

		<summary type="html">&lt;p&gt;Elcid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Ships]][[Category:PvP]][[Category:Bosses]][[Category:Skills]]{{#ev:youtube|https://youtu.be/drcjdu9QjC0|alignment|right}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players can craft Ships and go on pirating adventures that add brand new naval mechanics to Ultima Online&lt;br /&gt;
* Players earn Doubloons from killing and looting enemy ship crewmembers, from sinking enemy ships, and a variety of other ocean-based activities (such as fishing, nets, etc)&lt;br /&gt;
* Each type of ship has a preset starting base value for each stat, however upon crafting the ship, these stats are slightly randomized&lt;br /&gt;
* Using any ship command will reveal the player&lt;br /&gt;
&lt;br /&gt;
[[File:shiplaunched.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Expand}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Building and Registering a Ship==&lt;br /&gt;
Players can use the [[Carpentry]] to craft ships. There are several different ship sizes, each requiring different amounts of Carpentry skill and resources to craft. Each type has different base stats, cannon amounts, and crewmember capacities. Players in possession of a ship deed must first Register it before it may be launched. A ship deed must only ever be registered once, and once registered, anyone in possession of the ship deed will be able to launch the ship freely. Players can double-click the ship deed to launch the ship&#039;s Gump window and review information about the ship, including any crew or upgrades installed, or stats for the ship. Players are also able to double-click a ship deed that is currently for sale on a player-vendor, and view details of the ship before they purchase it (if the ship has not been registered yet, however, the player will still have to pay the Registration fee once acquired).&lt;br /&gt;
&lt;br /&gt;
[[File:shipregistration.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To register a ship, the player must simply click the &amp;quot;Register Ship&amp;quot; button the Overview page and then pay the required Doubloon amount. Registration requires a set number of Doubloons to be paid from that player&#039;s bankbox, with the amount varying based on ship type (larger ships requiring much large quantities of doubloons). Small Ships, however, do not require any doubloons to register.&lt;br /&gt;
&lt;br /&gt;
==Ship Flags==&lt;br /&gt;
&lt;br /&gt;
* Each ship has a Flag that they fly under, which is depicted in the upper-right corner of the Ship Overview menu page.&lt;br /&gt;
* Players can choose between a Pirate Flag (default setting) or a Civilian Flag&lt;br /&gt;
* As long as their ship is NOT yet in the water, players can change their ship&#039;s flag by clicking the Change Flag button, which will give a description of what that flag represents&lt;br /&gt;
* While flying a Pirate Flag (default settings) ships have no penalties or special handling&lt;br /&gt;
* While flying a Civilian Flag, a ship cannot lose their Upgrade Deeds to other players&lt;br /&gt;
* Additionally, while flying a Civilian Flag, that ship earns 25% less gold and doubloons, has a 25% less chance at finding special or rare loot (including Ship Upgrades), and cannot acquire other player ship&#039;s Upgrade Deeds (via Ransom)&lt;br /&gt;
* If a ship flying a Civilian Flag initiates an attack against another player ship (who has not yet attacked them) their flag will revert to Pirate Flag and the tillerman will announce it as such&lt;br /&gt;
&lt;br /&gt;
==Types of Ships==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Category&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Ingredients&lt;br /&gt;
! Min. Skill&lt;br /&gt;
|-&lt;br /&gt;
| Ship Items&lt;br /&gt;
| [[File:smallship.jpg|140px|]]&lt;br /&gt;
| Small Ship Deed&lt;br /&gt;
| 2000 Boards&amp;lt;br /&amp;gt;200 Iron Ingot&amp;lt;br /&amp;gt;200 Cloth&lt;br /&gt;
| 85&lt;br /&gt;
|-&lt;br /&gt;
| Ship Items&lt;br /&gt;
| [[File:smalldragonship.jpg|140px|]]&lt;br /&gt;
| Small Dragonship Deed&lt;br /&gt;
| 2000 Boards&amp;lt;br /&amp;gt;200 Iron Ingots&amp;lt;br /&amp;gt;200 Cloth&lt;br /&gt;
| 90&lt;br /&gt;
|-&lt;br /&gt;
| Ship Items&lt;br /&gt;
| [[File:mediumship.jpg|140px|]]&lt;br /&gt;
| Medium Ship Deed&lt;br /&gt;
| 3000 Boards&amp;lt;br /&amp;gt;300 Iron Ingots&amp;lt;br /&amp;gt;300 Cloth&lt;br /&gt;
| 95&lt;br /&gt;
|-&lt;br /&gt;
| Ship Items&lt;br /&gt;
| [[File:mediumdragonship.jpg|140px|]]&lt;br /&gt;
| Medium Dragonship Deed&lt;br /&gt;
| 3000 Boards&amp;lt;br /&amp;gt;300 Iron Ingots&amp;lt;br /&amp;gt;300 Cloth&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| Ship Items&lt;br /&gt;
| [[File:largeship.jpg|140px|]]&lt;br /&gt;
| Large Ship Deed&lt;br /&gt;
| 1 Board Commodity&amp;lt;br /&amp;gt;500 Iron Ingots&amp;lt;br /&amp;gt;500 Cloth&lt;br /&gt;
| 105&lt;br /&gt;
|-&lt;br /&gt;
| Ship Items&lt;br /&gt;
| [[File:largedragonship.jpg|140px|]]&lt;br /&gt;
| Large Dragonship Deed&lt;br /&gt;
| 1 Board Commodity&amp;lt;br /&amp;gt;500 Iron Ingots&amp;lt;br /&amp;gt;500 Cloth&lt;br /&gt;
| 110&lt;br /&gt;
|-&lt;br /&gt;
| Ship Items&lt;br /&gt;
| [[File:carrack.jpg|140px|]]&lt;br /&gt;
| Carrack Deed&lt;br /&gt;
| 1 Mastercrafting Diagram&amp;lt;br /&amp;gt;2 Board Commodities&amp;lt;br /&amp;gt;1000 Iron Ingots&amp;lt;br /&amp;gt;1000 Cloth&lt;br /&gt;
| 115&lt;br /&gt;
|-&lt;br /&gt;
| Ship Items&lt;br /&gt;
| [[File:galleon.jpg|140px|]]&lt;br /&gt;
| Galleon Deed&lt;br /&gt;
| 2 Mastercrafting Diagram&amp;lt;br /&amp;gt;3 Board Commodities&amp;lt;br /&amp;gt;1500 Iron Ingots&amp;lt;br /&amp;gt;1500 Cloth&lt;br /&gt;
| 120&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ship Stats Page==&lt;br /&gt;
The Stats Page shows the ship&#039;s specific values for a variety of ship actions and mechanics. Each ship type has a preset starting base value for each stat, however upon crafting the ship, these stats are slightly randomized. Normally each stat will be randomized between -10% to +10% of it&#039;s base value. However, players with Carpentry skill above 100 will reduce the chance that a randomized stat will be a negative value when crafting ships. This chance scales up to 120 Carpentry skill, whereas a player at 120 skill will have all values varying only between +0% to +10%.&lt;br /&gt;
&lt;br /&gt;
[[File:shipstats.gif|alt=The Ship&#039;s Stats Page contains the ship&#039;s specific values for a variety of ship actions and mechanics|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Doubloons==&lt;br /&gt;
* Players earn doubloons from killing and looting enemy ship crewmembers, from sinking enemy ships, and a variety of other ocean-based activities (such as fishing, nets, etc)&lt;br /&gt;
* When a player loses their ship (i.e. it is sunk by another player or NPC enemy ship), they will receive a 50% refund of the total amount of Doubloons spent on the ship (which includes registration fees, doubloons spent on upgrades to the ship, hiring additional crew, etc)&lt;br /&gt;
* Players sinking another player&#039;s ship will receive 10% of the ship&#039;s total Doubloon value as a reward&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-ship-doubloons.png|alt=Collecting Doubloons in the Outlands|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ship Crewmembers==&lt;br /&gt;
* Players can use the [[Begging]] skill to [[Begging#Motivating|Motivate Ship Crewmembers]]&lt;br /&gt;
* Players can now upgrade a Ship Crewmember’s Loyalty Level while at sea and will immediately update the displayed Ship’s Bonuses&lt;br /&gt;
* Players must have the deed to a ship in their backpack in order to remove any Upgrades or Ship Crewmembers from the ship&lt;br /&gt;
&lt;br /&gt;
{{ShipCrewmembers}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Loyalty===&lt;br /&gt;
* All Ship Crewmembers now have a Loyalty Level ranging from 0-10&lt;br /&gt;
* Ship Crewmembers begin at Loyalty Level 0&lt;br /&gt;
* When a player&#039;s ship earns doubloons for killing NPC Crewmembers and sinking NPC ships, all Crewmembers on the player&#039;s ship earn Loyalty Experience points based on the doubloon amount&lt;br /&gt;
* A Crewmember&#039;s Loyalty Experience progress is depicted by a yellow/white progress bar&lt;br /&gt;
* Specific XP amounts for Loyalty Experience can be viewed in the &amp;quot;Info&amp;quot; page for the Crewmember&lt;br /&gt;
&lt;br /&gt;
[[File:shipcrewmemberloyalty.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
* When a Crewmember reaches enough Loyalty Experience, they can be upgraded to the next Loyalty Level within the &amp;quot;Info&amp;quot; page for the Crewmember&lt;br /&gt;
* In order to upgrade a Crewmember&#039;s Loyalty Level, the player will have to spend a number of Pirate Booty (from their backpack)&lt;br /&gt;
* The amount of Pirate Booty required to upgrade a Crewmember increases with each Loyalty Level&lt;br /&gt;
* Players cannot upgrade Crewmembers while at sea (they must be on land)&lt;br /&gt;
* A Crewmember&#039;s Loyalty Level is visually depicted by a number of Rum Bottles (with no bottles shown for Level 0)&lt;br /&gt;
* Players will come across Pirate Booty as loot in a variety of sea-faring activities&lt;br /&gt;
&lt;br /&gt;
[[File:shipcrewmemberloyalty02.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each Loyalty Level upgrade increases the following:&lt;br /&gt;
* Ship Bonuses provided by the Crewmember are increased by 5% (scalar)&lt;br /&gt;
* Hit Points for the Crewmember are increased by a random amount between 25-50&lt;br /&gt;
* Dex for the Crewmember is increased by a random amount between 0-2&lt;br /&gt;
* Damage for the Crewmember is increased by a random amount between 0-2&lt;br /&gt;
* Wrestling for the Crewmember is increased by a random amount between 0-2&lt;br /&gt;
* Armor for the Crewmember is increased by a random amount between 0-2&lt;br /&gt;
* Magic Resist for the Crewmember is increased by a random amount between 0-3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ship Docking==&lt;br /&gt;
* When players attempt to dock at a Dockmaster now, they will now launch the Dockmaster menu&lt;br /&gt;
* Players can dock a ship near a Dockmaster by clicking the Dock Ship button in the Dockmaster menu&lt;br /&gt;
&lt;br /&gt;
[[File:dockingship01.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shipping Crates===&lt;br /&gt;
In the Dockmaster menu, the captain or the co-owner of a ship now has the option to request a Shipping Crate&lt;br /&gt;
If the player owns a house, clicking the Shipping Crate button will charge the player 250 gold (from their bank box) and will transport all of the content&#039;s of that ship&#039;s hold to the Ban Location of that player&#039;s house&lt;br /&gt;
In order to use the Shipping Crate feature, the player&#039;s ship must be stopped long enough so that they could dock as normal (using normal docking delays for combat, if necessary)&lt;br /&gt;
&lt;br /&gt;
[[File:dockingship03.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;i&amp;gt;Reason for this mechanic:&lt;br /&gt;
We recently added the no-recall restriction to oceans, because we wanted players to be at risk of losing their ship&#039;s hold contents while at sea, just as players who are farming in dungeons are at risk of losing their loot when they die. However, once they &amp;quot;clear&amp;quot; the danger of the open waters (i.e. get to shore near a Dockmaster), they should be able to move their loot easily just as players who exit a dungeon are freely able to Recall/Gate to head back to their homes with their loot (often using Pack Animals or Pets with the Mule backpack trait)&lt;br /&gt;
&lt;br /&gt;
Once a player reaches a Dockmaster, we consider that to be relatively &amp;quot;safe&amp;quot; and clear of danger, similar to exiting a dungeon as mentioned earlier, and therefore we feel the Shipping Crate mechanic being available in this capacity makes sense and is balanced compared to the risks involved with seafaring.&amp;lt;/i&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ship Salvage System==&lt;br /&gt;
Players can access the Ship Salvage system from any Salvage Foreman stationed at each location that contains a Dockmaster currently. Players can use the phrases &amp;quot;Salvage&amp;quot;, &amp;quot;Recover&amp;quot;, &amp;quot;Remnant&amp;quot;, &amp;quot;Random&amp;quot;, or &amp;quot;Buy&amp;quot; near a Salvage Foreman to access the Salvage System. &lt;br /&gt;
&lt;br /&gt;
* When a player&#039;s ship sinks, they will now have an opportunity to recover the Ship Deed as well as any installed Ship Upgrades and Ship Crewmembers&lt;br /&gt;
* Players must wait 30 minutes after their ship sinks before those ship items become available for salvage recovery&lt;br /&gt;
&lt;br /&gt;
[[File:shipsalvaging01.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* If an enemy player sinks another player, there is a small chance that they will be able to recover some of those items as well&lt;br /&gt;
* If a player ship is sunk by an enemy NPC ship, the Ship Deed and all installed Upgrades and Crewmembers will become available for Ship Salvage recovery at a Salvage Foreman&lt;br /&gt;
* Pricing options for recovery are available in both Gold as well as Doubloons, with prices varying based on Ship Type, Upgrade Type, and Crewmember Rank&lt;br /&gt;
* Any item that becomes available for Salvage can be recovered within the next 14 days (but are automatically deleted after that point)&lt;br /&gt;
* If a player&#039;s ship is sunk and another enemy player&#039;s ship dealt damage to them, there is a (10% * (Enemy Ship Damage Percent Dealt)) chance for each item (Ship Deed, Ship Upgrade, Ship Crewmember) that the enemy player instead recovers the item&lt;br /&gt;
* Items recovered by enemy players are considered &amp;quot;Ransomed&amp;quot;, as they have an option to set recovery prices for the original owner (or can choose to collect the item themselves for free)&lt;br /&gt;
&lt;br /&gt;
[[File:shipsalvaging03.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Players can click the Arrow buttons in the bottom right section of the Ship Salvage page to switch display modes for items&lt;br /&gt;
* &amp;quot;Show Salvage Items&amp;quot; shows all items that are currently available for recovery&lt;br /&gt;
* &amp;quot;Show Ransom Items&amp;quot; shows all items the player has recovered from enemy ships and is considered &amp;quot;Ransomed&amp;quot; to other players&lt;br /&gt;
* Ransomed items can be collected freely using the Collect Item button&lt;br /&gt;
* A player can use the &amp;quot;Edit Prices&amp;quot; button to set a Gold and/or Doubloon price for the item that the original owner can pay them to recover the item&lt;br /&gt;
* Setting a Ransom price value of -1 for a specific currency will make the item unavailable for recovery with that currency&lt;br /&gt;
&lt;br /&gt;
[[File:shipsalvaging04.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Salvage Gold Credit==&lt;br /&gt;
* Players can drag and drop Ship Crewmember Contracts onto Salvage Foreman NPCs in town to receive &amp;quot;Salvage Gold Credit&amp;quot; for them&lt;br /&gt;
* When players pay gold to retrieve Salvageable (but not Ransomed) ship items from the Salvage Menu, it will first use any Salvage Gold Credit available to pay the cost for the item, and then use gold from the player&#039;s bank for the remainder, if necessary&lt;br /&gt;
* Players receive 300 Salvage Gold Credit per Rank of Ship Crewmember (i.e. Novice = 300 Gold, Adept = 600 Gold, Veteran = 900 Gold, Expert = 1200 Gold, Mastery = 1500 Gold)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ocean Bosses==&lt;br /&gt;
Set sail and prepare for rough waters when battling the Ocean Bosses. Besides having a set spawn time, Guilds may summon Ocean Mini-Bosses and Ocean Bosses as well (requires Gold farmed on the ocean, which should be comparable to Doubloons amount farmed)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Insatiable Maw (Mini-Boss)===&lt;br /&gt;
* The Insatiable Maw will spawn every 12-24 hours (similar to Mini-Bosses) with a randomized location on the ocean (creature can be located using the Tracking skill)&lt;br /&gt;
* Special Abilities include:&lt;br /&gt;
** Spawn Minions&lt;br /&gt;
** Barnacles&lt;br /&gt;
** Tentacle&lt;br /&gt;
** Corrosion&lt;br /&gt;
** Waterspike&lt;br /&gt;
&lt;br /&gt;
[[File:shipbossinsatiablemaw01.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ocean&#039;s Fury (Boss)===&lt;br /&gt;
* Ocean&#039;s Fury will spawn every 3-5 days (similar to Bosses) with a randomized location on the ocean (creature can be located using the Tracking skill)&lt;br /&gt;
* Special Abilities include:&lt;br /&gt;
** Spawn Minions&lt;br /&gt;
** Hands from the Deep&lt;br /&gt;
** Typhoon&lt;br /&gt;
** Thunderstrike&lt;br /&gt;
** Boil&lt;br /&gt;
** Vortex&lt;br /&gt;
** Fury&lt;br /&gt;
&lt;br /&gt;
[[File:shipbossoceansfury01.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Expand}}&lt;/div&gt;</summary>
		<author><name>Elcid</name></author>
	</entry>
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