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	<updated>2026-05-13T01:04:47Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Harvest_Aspect&amp;diff=31104</id>
		<title>Harvest Aspect</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Harvest_Aspect&amp;diff=31104"/>
		<updated>2026-02-06T20:15:29Z</updated>

		<summary type="html">&lt;p&gt;Elderstone: /* Harvest Aspect Experience */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Aspect]][[Category:PvM]]&lt;br /&gt;
==Harvest Aspect Special==&lt;br /&gt;
&#039;&#039;&#039;Nature&#039;s Lash:&#039;&#039;&#039; Inflicts 800 + (80 * Tier Level) damage divided among creatures within a 6 tile radius and entangles them for (3 * (0.3 * Tier Level)) seconds.&lt;br /&gt;
&lt;br /&gt;
[[File:harvestaspectproc.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Harvest Aspect Weapon==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:Harvestaspectweapon.png|link=]]&amp;lt;br /&amp;gt;Harvest Aspect Weapon&lt;br /&gt;
|-&lt;br /&gt;
! Melee Accuracy Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10% + 2% per player Harvest Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Tactics Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10 + 2 per player Harvest Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Aspect Special Chance&amp;lt;br /&amp;gt;(scales with weapon speed)&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 0.5% + 0.05% per player Harvest Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Aspect Special Effect:&amp;lt;br /&amp;gt;Nature&#039;s Lash&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Inflicts 800 + (80 * Tier Level) damage divided among creatures within a 6 tile radius and entangles them for (3 * (0.3 * Tier Level)) seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Harvest Aspect Spellbook==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:Harvestaspectspellbook.png|link=]]&amp;lt;br /&amp;gt;Harvest Aspect Spellbook&lt;br /&gt;
|-&lt;br /&gt;
! Mana Refund Chance&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10% + 2% per player Harvest Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Damage Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10% + 2% per player Harvest Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Aspect Special Chance&amp;lt;br /&amp;gt;(scales with spell circle)&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 4% + 0.4% per player Harvest Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Aspect Special Effect:&amp;lt;br /&amp;gt;Nature&#039;s Lash&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Inflicts 800 + (80 * Tier Level) damage divided among creatures within a 6 tile radius and entangles them for (3 * (0.3 * Tier Level)) seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Harvest Aspect Armor==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:Harvestaspectarmor.png|link=]]&amp;lt;br /&amp;gt;Harvest Aspect Armor&lt;br /&gt;
|-&lt;br /&gt;
! Armor Rating Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 20% + 5% per player Harvest Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Effective Skill on Harvesting or Chests&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 3 + 1 per player Harvest Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Chance at 2x Yield/Loot for Harvest or Chests&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 6% + 2% per player Harvest Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Damage Resist for 60s on Harvest/Chest Success&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 3% + 1.2% per player Harvest Tier Level&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Effective Skill on Harvesting or Chests===&lt;br /&gt;
* Increases the player&#039;s effective skill for harvesting, trap removal and lockpick attempts.&lt;br /&gt;
* Has a delay of 60 seconds before they become available for a player upon activating Harvest Aspect Armor&lt;br /&gt;
&lt;br /&gt;
===Chance at 2x Yield/Loot for Harvest or Chests===&lt;br /&gt;
* Provides a chance for harvesting attempts to yield double resources, allowing players to harvest more materials from [[Resource Map&lt;br /&gt;
|resource maps]] then the amount listed.&lt;br /&gt;
* It provides a chance for [[Dungeon Chests|dungeon]] or [[Treasure Mapping|treasure chests]] to have their loot doubled upon opening, [[paragon]] chests are not effected by this. Whenever the player doubles something a visual and sound effect will occur, unless the player is hidden.&lt;br /&gt;
* Has a delay of 60 seconds before they become available for a player upon activating Harvest Aspect Armor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Harvest Aspect Experience==&lt;br /&gt;
* Harvest aspect &#039;&#039;&#039;only&#039;&#039;&#039; gains experience from successful harvesting attempts and by opening dungeon or treasure chests.&lt;br /&gt;
* Harvest aspect experience gained from harvesting with Harvest aspect armor always gives the full amount, regardless of if the player has a harvest aspect book/weapon equipped.&lt;br /&gt;
&lt;br /&gt;
==Harvest Aspect Cloth==&lt;br /&gt;
* Hue 2490&lt;br /&gt;
* To Craft: 120 Tailoring, 1 Harvest Distillation and 1 Wool&lt;br /&gt;
&lt;br /&gt;
[[File:Harvestaspectcloth.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aspects==&lt;br /&gt;
{{AspectTypes}}&lt;/div&gt;</summary>
		<author><name>Elderstone</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Lumberjacking&amp;diff=30681</id>
		<title>Lumberjacking</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Lumberjacking&amp;diff=30681"/>
		<updated>2025-12-09T00:41:33Z</updated>

		<summary type="html">&lt;p&gt;Elderstone: /* Harvesting Colored Logs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:Crafting]]&lt;br /&gt;
==Description==&lt;br /&gt;
* The Lumberjacking skill allows players to use a hatchet to chop trees and harvest logs. Players can double-click logs to convert them into boards. Boards are a valuable resource used by Carpenters and other crafting professions.&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Players can harvest logs using a Hatchet. Lumberjacking always uses [[Smart Harvest]], by double clicking the hatchet you have equipped you automatically attempt to harvest all nearby trees. There is a random chance to harvest colored logs if the player meets the material&#039;s skill requirement.&lt;br /&gt;
&lt;br /&gt;
* Lumberjacking within town regions is blocked, except for Shelter Island with a young player status. &lt;br /&gt;
* Trees are randomized when they respawn and have a chance to uncover colored logs&lt;br /&gt;
* Colored hatchets increase the chance to chop logs successfully&lt;br /&gt;
* The chance for a tree to be of a rarer color is not affected by outside parameters&lt;br /&gt;
* If you don&#039;t have the required skill to harvest the log color of the current tree, you will find the highest color or you can harvest instead&lt;br /&gt;
* Whenever a player Recalls, Travels via Moongate, or Hikes, they will have a 60 second delay before they can attempt to Harvest again&lt;br /&gt;
** Same applies after teleporting or using an Adventurer&#039;s Rope&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:harvesting-lumberjacking2.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
At 100.0 to 119.9 only an attempt that successfully harvests a colored log type will have a chance to increase your lumberjacking skill, this applies also to lumberjacking maps, which can be helpful since you will harvest that color on every attempt. You need not harvest higher colors progressively(dullwood, then shadowwood, the copperwood, etc) to get to 120. Dullwood lumber maps can be used to go from 100 all the way to 120.&lt;br /&gt;
&lt;br /&gt;
==Harvesting Colored Logs==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Lumber&lt;br /&gt;
! Skill&lt;br /&gt;
! Success Chance&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardregularwood.png|link=]]&amp;lt;br /&amp;gt;Regular&lt;br /&gt;
| 0&lt;br /&gt;
| (((Lumberjacking Skill - 0) / 100) * (1 + Tool Bonus))&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boarddullwood.png|link=]]&amp;lt;br /&amp;gt;Dullwood&lt;br /&gt;
| 65&lt;br /&gt;
| (((Lumberjacking Skill - 25) / 80) * (1 + Tool Bonus))&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardshadowwood.png|link=]]&amp;lt;br /&amp;gt;Shadowwood&lt;br /&gt;
| 70&lt;br /&gt;
| (((Lumberjacking Skill - 30) / 80) * (1 + Tool Bonus))&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardcopperwood.png|link=]]&amp;lt;br /&amp;gt;Copperwood&lt;br /&gt;
| 75&lt;br /&gt;
| (((Lumberjacking Skill - 35) / 80) * (1 + Tool Bonus))&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardbronzewood.png|link=]]&amp;lt;br /&amp;gt;Bronzewood&lt;br /&gt;
| 80&lt;br /&gt;
| (((Lumberjacking Skill - 40) / 80) * (1 + Tool Bonus))&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardgoldwood.png|link=]]&amp;lt;br /&amp;gt;Goldenwood&lt;br /&gt;
| 85&lt;br /&gt;
| (((Lumberjacking Skill - 45) / 80) * (1 + Tool Bonus))&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardrosewood.png|link=]]&amp;lt;br /&amp;gt;Rosewood&lt;br /&gt;
| 90&lt;br /&gt;
| (((Lumberjacking Skill - 50) / 80) * (1 + Tool Bonus))&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardverewood.png|link=]]&amp;lt;br /&amp;gt;Verewood&lt;br /&gt;
| 95&lt;br /&gt;
| (((Lumberjacking Skill - 55) / 80) * (1 + Tool Bonus))&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardvalewood.png|link=]]&amp;lt;br /&amp;gt;Valewood&lt;br /&gt;
| 99&lt;br /&gt;
| (((Lumberjacking Skill - 59) / 80) * (1 + Tool Bonus))&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardavarwood.png|link=]]&amp;lt;br /&amp;gt;Avarwood&lt;br /&gt;
| 110&lt;br /&gt;
| (((Lumberjacking Skill - 65) / 80) * (1 + Tool Bonus))&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Base chances for players to discover colored trees are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Lumber&lt;br /&gt;
! Base Chance&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardregularwood.png|link=]]&amp;lt;br /&amp;gt;Regular&lt;br /&gt;
| 81.75%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boarddullwood.png|link=]]&amp;lt;br /&amp;gt;Dullwood&lt;br /&gt;
| 4.0%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardshadowwood.png|link=]]&amp;lt;br /&amp;gt;Shadowwood&lt;br /&gt;
| 3.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardcopperwood.png|link=]]&amp;lt;br /&amp;gt;Copperwood&lt;br /&gt;
| 3.0%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardbronzewood.png|link=]]&amp;lt;br /&amp;gt;Bronzewood&lt;br /&gt;
| 2.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardgoldwood.png|link=]]&amp;lt;br /&amp;gt;Goldenwood&lt;br /&gt;
| 2.0%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardrosewood.png|link=]]&amp;lt;br /&amp;gt;Rosewood&lt;br /&gt;
| 1.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardverewood.png|link=]]&amp;lt;br /&amp;gt;Verewood&lt;br /&gt;
| 1.0%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardvalewood.png|link=]]&amp;lt;br /&amp;gt;Valewood&lt;br /&gt;
| 0.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardavarwood.png|link=]]&amp;lt;br /&amp;gt;Avarwood&lt;br /&gt;
| 0.25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Colored Hatchets==&lt;br /&gt;
Players using exceptional and colored material Hatchets will receive a Tool Bonus to their harvesting success chances as follows (with all applicable bonuses stacking):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Material&lt;br /&gt;
! Tool Bonus&lt;br /&gt;
! Tool Uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hatchetiron.jpg|link=]]&amp;lt;br /&amp;gt;Iron&lt;br /&gt;
| 0&lt;br /&gt;
| 500 base&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hatchetiron.jpg|link=]]&amp;lt;br /&amp;gt;Exceptional&lt;br /&gt;
| 0.04&lt;br /&gt;
| +250 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hatchetiron.jpg|link=]]&amp;lt;br /&amp;gt;Mastercrafted&lt;br /&gt;
| 0.04&lt;br /&gt;
| +250 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hatchetdullcopper.jpg|link=]]&amp;lt;br /&amp;gt;Dull Copper&lt;br /&gt;
| 0.02&lt;br /&gt;
| +125 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hatchetshadow.jpg|link=]]&amp;lt;br /&amp;gt;Shadow Iron&lt;br /&gt;
| 0.04&lt;br /&gt;
| +250 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hatchetcopper.jpg|link=]]&amp;lt;br /&amp;gt;Copper&lt;br /&gt;
| 0.06&lt;br /&gt;
| +375 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hatchetbronze.jpg|link=]]&amp;lt;br /&amp;gt;Bronze&lt;br /&gt;
| 0.08&lt;br /&gt;
| +500 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hatchetgold.jpg|link=]]&amp;lt;br /&amp;gt;Gold&lt;br /&gt;
| 0.10&lt;br /&gt;
| +625 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hatchetagapite.jpg|link=]]&amp;lt;br /&amp;gt;Agapite&lt;br /&gt;
| 0.12&lt;br /&gt;
| +750 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hatchetverite.jpg|link=]]&amp;lt;br /&amp;gt;Verite&lt;br /&gt;
| 0.14&lt;br /&gt;
| +875 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hatchetvalorite.jpg|link=]]&amp;lt;br /&amp;gt;Valorite&lt;br /&gt;
| 0.16&lt;br /&gt;
| +1000 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hatchetavarite.jpg|link=]]&amp;lt;br /&amp;gt;Avarite&lt;br /&gt;
| 0.18&lt;br /&gt;
| +1125 uses&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Lumber Resource Maps==&lt;br /&gt;
* When using Lumber Maps, search radius is increased by (100% * (Lumberjacking Skill / 100))&lt;br /&gt;
&lt;br /&gt;
[[File:resourcemap-lumberjacking.gif|link=Resource Maps]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvM Bonus==&lt;br /&gt;
* When using an axe, increase damage by [[Base Weapon Damage]] * (25% * (Lumberjacking Skill / 100)) damage per hit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvP Bonus==&lt;br /&gt;
* When using an axe, increase damage by [[Base Weapon Damage]] * (10% * (Lumberjacking Skill / 100)) damage per hit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-100&lt;br /&gt;
| Actively chop trees with a Hatchet&lt;br /&gt;
|-&lt;br /&gt;
| 100-120&lt;br /&gt;
| Colored wood chops&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Elderstone</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Mining&amp;diff=30680</id>
		<title>Mining</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Mining&amp;diff=30680"/>
		<updated>2025-12-09T00:40:59Z</updated>

		<summary type="html">&lt;p&gt;Elderstone: /* Harvesting Colored Ore */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:Crafting]]&lt;br /&gt;
==Description==&lt;br /&gt;
* The Mining skill allows players to use a pickaxe to harvest ore from the sides of mountains and the floors of caves. Ore can then be smelted into ingots using forges found in towns, caves, or player houses. Ingots are a valuable resource used by Blacksmiths and Tinkerers.&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Players can harvest Ore using a Pickaxe. Mining always uses [[Smart Harvest]], by double clicking a pickaxe you automatically try to harvest all nearby nodes. There is a random chance to harvest colored ore if the player meets the material&#039;s skill requirement.&lt;br /&gt;
&lt;br /&gt;
* Mining within town regions is blocked, except for Shelter Island with a young player status. &lt;br /&gt;
* Nodes are randomized when they respawn and have a chance to uncover colored ore&lt;br /&gt;
* Colored pickaxes increase the chance to mine ore successfully&lt;br /&gt;
* The chance for a node to be of a rarer color is not affected by other parameters&lt;br /&gt;
* If a player doesn&#039;t have the required effective skill to mine the ore color of the current node, each swing will default to Iron Ore instead&lt;br /&gt;
* A player&#039;s effective Mining skill adds their raw skill level, Harvest Aspect bonus (when activated on armor), and any Effective Harvesting Skill chain links&lt;br /&gt;
* When mining a colored ore node, each swing has a 50% chance to fallback to Iron Ore&lt;br /&gt;
* Whenever a player Recalls, Travels via Moongate, or Hikes, they will have a 60 second delay before they can attempt to Harvest again&lt;br /&gt;
** Same applies after teleporting or using an Adventurer&#039;s Rope&lt;br /&gt;
* Players will experience a &amp;quot;Stationary Penalty&amp;quot; after recalling or periods of inactivity that will prevent them from mining until they move more than 5 steps&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Harvesting Colored Ore==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Ore&lt;br /&gt;
! Skill&lt;br /&gt;
! Success Chance&lt;br /&gt;
! 120 Skill + Best Pickaxe&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_iron.png|link=]]&amp;lt;br /&amp;gt;Iron&lt;br /&gt;
| 0&lt;br /&gt;
| (((Mining Skill - 0) / 1) * (1 + Tool Bonus))&lt;br /&gt;
| 100% Chance to Mine&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_dullcopper.png|link=]]&amp;lt;br /&amp;gt;Dull Copper&lt;br /&gt;
| 65&lt;br /&gt;
| (((Mining Skill - 25) / .8) * (1 + Tool Bonus))&lt;br /&gt;
| 100% Chance to Mine&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_shadowiron.png|link=]]&amp;lt;br /&amp;gt;Shadow Iron&lt;br /&gt;
| 70&lt;br /&gt;
| (((Mining Skill - 30) / .8) * (1 + Tool Bonus))&lt;br /&gt;
| 100% Chance to Mine&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_copper.png|link=]]&amp;lt;br /&amp;gt;Copper&lt;br /&gt;
| 75&lt;br /&gt;
| (((Mining Skill - 35) / .8) * (1 + Tool Bonus))&lt;br /&gt;
| 100% Chance to Mine&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_bronze.png|link=]]&amp;lt;br /&amp;gt;Bronze&lt;br /&gt;
| 80&lt;br /&gt;
| (((Mining Skill - 40) / .8) * (1 + Tool Bonus))&lt;br /&gt;
| 100% Chance to Mine&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_gold.png|link=]]&amp;lt;br /&amp;gt;Gold&lt;br /&gt;
| 85&lt;br /&gt;
| (((Mining Skill - 45) / .8) * (1 + Tool Bonus))&lt;br /&gt;
| 100% Chance to Mine&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_agapite.png|link=]]&amp;lt;br /&amp;gt;Agapite&lt;br /&gt;
| 90&lt;br /&gt;
| (((Mining Skill - 50) / .8) * (1 + Tool Bonus))&lt;br /&gt;
| 100% Chance to Mine&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_verite.png|link=]]&amp;lt;br /&amp;gt;Verite&lt;br /&gt;
| 95&lt;br /&gt;
| (((Mining Skill - 55) / .8) * (1 + Tool Bonus))&lt;br /&gt;
| 100% Chance to Mine&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_valorite.png|link=]]&amp;lt;br /&amp;gt;Valorite&lt;br /&gt;
| 99&lt;br /&gt;
| (((Mining Skill - 59) / .8) * (1 + Tool Bonus))&lt;br /&gt;
| 96% chance to Mine&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_avarite.png|link=]]&amp;lt;br /&amp;gt;Avarite&lt;br /&gt;
| 110&lt;br /&gt;
| (((Mining Skill - 65) / .8) * (1 + Tool Bonus))&lt;br /&gt;
| 86.625% Chance to Mine&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Base chances for players to discover colored ores are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Ore&lt;br /&gt;
! Base Chance&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_iron.png|link=]]&amp;lt;br /&amp;gt;Iron&lt;br /&gt;
| 81.75%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_dullcopper.png|link=]]&amp;lt;br /&amp;gt;Dull Copper&lt;br /&gt;
| 4.0%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_shadowiron.png|link=]]&amp;lt;br /&amp;gt;Shadow Iron&lt;br /&gt;
| 3.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_copper.png|link=]]&amp;lt;br /&amp;gt;Copper&lt;br /&gt;
| 3.0%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_bronze.png|link=]]&amp;lt;br /&amp;gt;Bronze&lt;br /&gt;
| 2.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_gold.png|link=]]&amp;lt;br /&amp;gt;Gold&lt;br /&gt;
| 2.0%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_agapite.png|link=]]&amp;lt;br /&amp;gt;Agapite&lt;br /&gt;
| 1.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_verite.png|link=]]&amp;lt;br /&amp;gt;Verite&lt;br /&gt;
| 1.0%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_valorite.png|link=]]&amp;lt;br /&amp;gt;Valorite&lt;br /&gt;
| 0.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_avarite.png|link=]]&amp;lt;br /&amp;gt;Avarite&lt;br /&gt;
| 0.25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Colored Pickaxes==&lt;br /&gt;
Players using exceptional and colored material pickaxes will receive a Tool Bonus to their harvesting success chances as follows (with all applicable bonuses stacking):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Material&lt;br /&gt;
! Tool Bonus&lt;br /&gt;
! Tool Uses&lt;br /&gt;
|- Plain&lt;br /&gt;
| [[File:tinkering_pickaxe_iron.jpg|link=]]&amp;lt;br /&amp;gt;Iron&lt;br /&gt;
| 0&lt;br /&gt;
| 1000 base&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_pickaxe_iron.jpg|link=]]&amp;lt;br /&amp;gt;Exceptional&lt;br /&gt;
| 0.04&lt;br /&gt;
| +500 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_pickaxe_iron.jpg|link=]]&amp;lt;br /&amp;gt;Mastercrafted&lt;br /&gt;
| 0.04&lt;br /&gt;
| +500 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_pickaxe_dullcopper.jpg|link=]]&amp;lt;br /&amp;gt;Dull Copper&lt;br /&gt;
| 0.02&lt;br /&gt;
| +250 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_pickaxe_shadowiron.jpg|link=]]&amp;lt;br /&amp;gt;Shadow Iron&lt;br /&gt;
| 0.04&lt;br /&gt;
| +500 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_pickaxe_copper.jpg|link=]]&amp;lt;br /&amp;gt;Copper&lt;br /&gt;
| 0.06&lt;br /&gt;
| +750 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_pickaxe_bronze.jpg|link=]]&amp;lt;br /&amp;gt;Bronze&lt;br /&gt;
| 0.08&lt;br /&gt;
| +1000 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_pickaxe_gold.jpg|link=]]&amp;lt;br /&amp;gt;Gold&lt;br /&gt;
| 0.10&lt;br /&gt;
| +1250 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_pickaxe_agapite.jpg|link=]]&amp;lt;br /&amp;gt;Agapite&lt;br /&gt;
| 0.12&lt;br /&gt;
| +1500 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_pickaxe_verite.jpg|link=]]&amp;lt;br /&amp;gt;Verite&lt;br /&gt;
| 0.14&lt;br /&gt;
| +1750 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_pickaxe_valorite.jpg|link=]]&amp;lt;br /&amp;gt;Valorite&lt;br /&gt;
| 0.16&lt;br /&gt;
| +2000 uses&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:tinkering_pickaxe_avarite.jpg|link=]]&amp;lt;br /&amp;gt;Avarite&lt;br /&gt;
| 0.18&lt;br /&gt;
| +2250 uses&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Smelting==&lt;br /&gt;
* Players may double-click Ore if they are within 2 tiles of a forge to smelt into Ingots&lt;br /&gt;
* Players may double-click Ore that is on a Pack Animal if they are within 2 tiles of a forge to smelt it&lt;br /&gt;
* Smelting Ore will produce 2 Ingots&lt;br /&gt;
* You cannot smelt ore that you do not have sufficient Mining skill to mine yourself&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:crafting-mining-smeltingore.png|link=]]&lt;br /&gt;
&lt;br /&gt;
==Ore Resource Maps==&lt;br /&gt;
* When using Ore Maps, search radius is increased by (100% * (Mining Skill / 100))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:resourcemap-miningupaspota.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
==PvM Bonus==&lt;br /&gt;
* When attacking with a [[Mace Fighting|Macing]] weapon, add [[Base Weapon Damage]] * (25% * (Mining Skill / 100)) damage per hit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvP Bonus==&lt;br /&gt;
* When attacking with a [[Mace Fighting|Macing]] weapon, add [[Base Weapon Damage]] * (10% * (Mining Skill / 100)) damage per hit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-100&lt;br /&gt;
| Mine overworld areas with a Pickaxe&lt;br /&gt;
|-&lt;br /&gt;
| 100-105&lt;br /&gt;
| Mining Colored Ore will have a chance of skill gain&lt;br /&gt;
|-&lt;br /&gt;
| 105-110&lt;br /&gt;
| Mining Colored Ore EXCEPT dull copper will have a chance of skill gain&lt;br /&gt;
|-&lt;br /&gt;
| 110-120&lt;br /&gt;
| Mining Colored Ore EXCEPT dull copper and shadow iron will have a chance of skill gain&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Elderstone</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Forensic_Evaluation&amp;diff=30620</id>
		<title>Forensic Evaluation</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Forensic_Evaluation&amp;diff=30620"/>
		<updated>2025-12-06T12:14:49Z</updated>

		<summary type="html">&lt;p&gt;Elderstone: /* Harvesting Colored Leather */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
==Description==&lt;br /&gt;
* The Forensic Evaluation skill allows players to use a skinning knife on corpses to acquire leather and meat. Leather is primarily used by Tailors for crafting armor while meat is used by the Cooking skill to craft food and meals. Forensic Evaluation also provides a bonus to melee and spell damage, as well as increasing a player&#039;s effective Barding skills.&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players can harvest Leather using a Skinning Knife and have a chance to carve colored leather from corpses&lt;br /&gt;
* Players will always receive their bonuses to Damage and Barding skill from the Forensic Eval skill even if they have not Skinned Creatures recently&lt;br /&gt;
* Players can use Forensic Evaluation or a Skinning Knife and target themselves or the ground nearby to activate &amp;quot;Smart Harvest&amp;quot; which will carve all &amp;quot;grey&amp;quot; notoriety corpses within 2 tiles&lt;br /&gt;
* Carving a creature corpse will automatically open the corpse for the player&lt;br /&gt;
* You can use Forensic Evaluation on yourself in order to harvest the closest body&lt;br /&gt;
* Players have a chance to carve colored leather from corpses and all leather colors are possible on any creature, provided the player meets the material&#039;s skill requirements&lt;br /&gt;
* All creatures are carvable for leather and meat, and have a chance of special cooking ingredients, scaled based on the player&#039;s Forensic Evaluation skill&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
* Using the Forensic Eval Skill or Skinning Knives to carve a corpse or SmartHarvest nearby corpses is not restricted by Global Skill Cooldowns, and instead the Forensic Eval skill has its own unique cooldown of 0.5 seconds (i.e players using Stealth/Hiding will not be required to wait 10 seconds to carve corpses)&lt;br /&gt;
* The amount of leather and meat when carving corpses is (50% + (150% * (Forensic Evaluation Skill / 100)) of the base amount for the creature&lt;br /&gt;
* The chance for a player to harvest colored leather instead of regular leather is (7.5% * (1 + Tool Bonus))&lt;br /&gt;
* Paragons and Boss creatures will always have colored leather instead of regular leather&lt;br /&gt;
* The skill also provides the following bonus to spell and melee damage in PvM: (25% * (Forensic Evaluation Skill / 100)) and PvP: (10% * (Forensic Evaluation Skill / 100))&lt;br /&gt;
** Note: this damage bonus is now passive just by having the skill, you won&#039;t see the message shown in the gif below any longer&lt;br /&gt;
&lt;br /&gt;
[[File:harvesting-forensicevaluationa.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
==Harvesting Colored Leather==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align: bottom; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Material&lt;br /&gt;
! Minimum&amp;lt;br /&amp;gt;Effective Skill&amp;lt;br /&amp;gt;Required&lt;br /&gt;
! Harvest Chance&amp;lt;br /&amp;gt;(Basic Skinning Knife)&lt;br /&gt;
! Harvest Chance&amp;lt;br /&amp;gt;(Exceptional Mastercrafted&amp;lt;br /&amp;gt;Avarite Skinning Knife)&lt;br /&gt;
! Harvest Chance&amp;lt;br /&amp;gt;(Bosses &amp;amp; Paragons)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[File:tinkering_skinningknife_iron.jpg|link=]]&lt;br /&gt;
| [[File:tinkering_skinningknife_avarite.jpg|link=]]&lt;br /&gt;
| Any Skinning Knife&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leathernormal.png|link=]]&amp;lt;br /&amp;gt;Leather&lt;br /&gt;
| 0&lt;br /&gt;
| 92.50%&lt;br /&gt;
| 90.55%&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leatherdull.png|link=]]&amp;lt;br /&amp;gt;Dullhide&lt;br /&gt;
| 65&lt;br /&gt;
| 2.18%&lt;br /&gt;
| 2.74%&lt;br /&gt;
| 29.00%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leathershadow.png|link=]]&amp;lt;br /&amp;gt;Shadowhide&lt;br /&gt;
| 70&lt;br /&gt;
| 1.58%&lt;br /&gt;
| 1.98%&lt;br /&gt;
| 21.00%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leathercopper.png|link=]]&amp;lt;br /&amp;gt;Copperhide&lt;br /&gt;
| 75&lt;br /&gt;
| 1.20%&lt;br /&gt;
| 1.51%&lt;br /&gt;
| 16.00%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leatherbronze.png|link=]]&amp;lt;br /&amp;gt;Bronzehide&lt;br /&gt;
| 80&lt;br /&gt;
| 0.90%&lt;br /&gt;
| 1.13%&lt;br /&gt;
| 12.00%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leathergolden.png|link=]]&amp;lt;br /&amp;gt;Goldenhide&lt;br /&gt;
| 85&lt;br /&gt;
| 0.68%&lt;br /&gt;
| 0.85%&lt;br /&gt;
| 9.00%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leatherrose.png|link=]]&amp;lt;br /&amp;gt;Rosehide&lt;br /&gt;
| 90&lt;br /&gt;
| 0.45%&lt;br /&gt;
| 0.57%&lt;br /&gt;
| 6.00%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leathervere.png|link=]]&amp;lt;br /&amp;gt;Verehide&lt;br /&gt;
| 95&lt;br /&gt;
| 0.30%&lt;br /&gt;
| 0.38%&lt;br /&gt;
| 4.00%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leathervale.png|link=]]&amp;lt;br /&amp;gt;Valehide&lt;br /&gt;
| 99&lt;br /&gt;
| 0.15%&lt;br /&gt;
| 0.19%&lt;br /&gt;
| 2.00%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leatheravar.png|link=]]&amp;lt;br /&amp;gt;Avarhide&lt;br /&gt;
| 110&lt;br /&gt;
| 0.08%&lt;br /&gt;
| 0.09%&lt;br /&gt;
| 1.00%&lt;br /&gt;
|}&lt;br /&gt;
Note: &amp;quot;Effective Skill&amp;quot; is the sum of your raw (printed) skill, Harvest Aspect bonus (when activated on your armor), and any Effective Harvest Skill Mastery Chain Links (installed on an active chain).&lt;br /&gt;
&lt;br /&gt;
==Colored Skinning Knives==&lt;br /&gt;
Players using exceptional and colored material Skinning Knives will receive a Tool Bonus to their chance of harvesting colored leather as follows (with all applicable bonuses stacking):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align: bottom; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Material&lt;br /&gt;
! Tool Bonus&lt;br /&gt;
! Tool Uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_skinningknife_iron.jpg|link=]]&amp;lt;br /&amp;gt;Iron&lt;br /&gt;
| 0&lt;br /&gt;
| 500 base uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_skinningknife_iron.jpg|link=]]&amp;lt;br /&amp;gt;Exceptional&lt;br /&gt;
| 0.04&lt;br /&gt;
| +250 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_skinningknife_iron.jpg|link=]]&amp;lt;br /&amp;gt;Mastercrafted&lt;br /&gt;
| 0.04&lt;br /&gt;
| +250 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_skinningknife_dullcopper.jpg|link=]]&amp;lt;br /&amp;gt;Dull Copper&lt;br /&gt;
| 0.02&lt;br /&gt;
| +125 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_skinningknife_shadowiron.jpg|link=]]&amp;lt;br /&amp;gt;Shadow&lt;br /&gt;
| 0.04&lt;br /&gt;
| +250 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_skinningknife_copper.jpg|link=]]&amp;lt;br /&amp;gt;Copper&lt;br /&gt;
| 0.06&lt;br /&gt;
| +375 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_skinningknife_bronze.jpg|link=]]&amp;lt;br /&amp;gt;Bronze&lt;br /&gt;
| 0.08&lt;br /&gt;
| +500 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_skinningknife_gold.jpg|link=]]&amp;lt;br /&amp;gt;Gold&lt;br /&gt;
| 0.10&lt;br /&gt;
| +625 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_skinningknife_agapite.jpg|link=]]&amp;lt;br /&amp;gt;Agapite&lt;br /&gt;
| 0.12&lt;br /&gt;
| +750 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_skinningknife_verite.jpg|link=]]&amp;lt;br /&amp;gt;Verite&lt;br /&gt;
| 0.14&lt;br /&gt;
| +875 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_skinningknife_valorite.jpg|link=]]&amp;lt;br /&amp;gt;Valorite&lt;br /&gt;
| 0.16&lt;br /&gt;
| +1000 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_skinningknife_avarite.jpg|link=]]&amp;lt;br /&amp;gt;Avarite&lt;br /&gt;
| 0.18&lt;br /&gt;
| +1125 uses&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skinning Maps==&lt;br /&gt;
* When using Skinning Maps, search radius is increased by (100% * (Forensic Eval Skill / 100))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:resourcemap-forensicevalskinning.gif|link=Resource Maps]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Buffs==&lt;br /&gt;
* The Forensic Evaluation Slayer bonus has been reduced to 3 hours (previously was 12 hours) [https://forums.uooutlands.com/index.php?threads/patch-notes-for-october-3-2019.2514/ Patch Notes 20191003]&lt;br /&gt;
* There will no longer be a damage bonus message when using the Forensic Eval skill&lt;br /&gt;
* Players will no longer have a Buff Icon for the Forensic Eval skill (since its bonus is always active)&lt;br /&gt;
&lt;br /&gt;
===PvM Bonus===&lt;br /&gt;
* Forensic Evaluation grants bonus &#039;&#039;&#039;spell and melee damage&#039;&#039;&#039; (including archery) against creatures. The maximum is 30%. Formula: (25% * (Forensic Evaluation Skill / 100))&lt;br /&gt;
* When attacking a creature, add [[Base Weapon Damage]] * Current Forensic Evaluation Bonus damage per swing.&lt;br /&gt;
* The maximum Effective Barding skill bonus that can be achieved is 12. Formula: (10 * (Forensic Evaluation Skill / 100))&lt;br /&gt;
&lt;br /&gt;
===PvP Bonus===&lt;br /&gt;
* Forensic Evaluation grants bonus &#039;&#039;&#039;spell and melee damage&#039;&#039;&#039; (including archery) against players. The maximum is 12%. Formula: (10% * (Forensic Evaluation Skill / 100))&lt;br /&gt;
* When attacking a player, add [[Base Weapon Damage]] * Current Forensic Evaluation Bonus damage per swing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hamstring==&lt;br /&gt;
Visit the [[Hamstring]] page for more information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-100&lt;br /&gt;
| Skinning mobs&lt;br /&gt;
|-&lt;br /&gt;
| 100-120&lt;br /&gt;
| Skinning mobs&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Elderstone</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Forensic_Evaluation&amp;diff=30619</id>
		<title>Forensic Evaluation</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Forensic_Evaluation&amp;diff=30619"/>
		<updated>2025-12-06T12:11:13Z</updated>

		<summary type="html">&lt;p&gt;Elderstone: /* Harvesting Colored Leather */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
==Description==&lt;br /&gt;
* The Forensic Evaluation skill allows players to use a skinning knife on corpses to acquire leather and meat. Leather is primarily used by Tailors for crafting armor while meat is used by the Cooking skill to craft food and meals. Forensic Evaluation also provides a bonus to melee and spell damage, as well as increasing a player&#039;s effective Barding skills.&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players can harvest Leather using a Skinning Knife and have a chance to carve colored leather from corpses&lt;br /&gt;
* Players will always receive their bonuses to Damage and Barding skill from the Forensic Eval skill even if they have not Skinned Creatures recently&lt;br /&gt;
* Players can use Forensic Evaluation or a Skinning Knife and target themselves or the ground nearby to activate &amp;quot;Smart Harvest&amp;quot; which will carve all &amp;quot;grey&amp;quot; notoriety corpses within 2 tiles&lt;br /&gt;
* Carving a creature corpse will automatically open the corpse for the player&lt;br /&gt;
* You can use Forensic Evaluation on yourself in order to harvest the closest body&lt;br /&gt;
* Players have a chance to carve colored leather from corpses and all leather colors are possible on any creature, provided the player meets the material&#039;s skill requirements&lt;br /&gt;
* All creatures are carvable for leather and meat, and have a chance of special cooking ingredients, scaled based on the player&#039;s Forensic Evaluation skill&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
* Using the Forensic Eval Skill or Skinning Knives to carve a corpse or SmartHarvest nearby corpses is not restricted by Global Skill Cooldowns, and instead the Forensic Eval skill has its own unique cooldown of 0.5 seconds (i.e players using Stealth/Hiding will not be required to wait 10 seconds to carve corpses)&lt;br /&gt;
* The amount of leather and meat when carving corpses is (50% + (150% * (Forensic Evaluation Skill / 100)) of the base amount for the creature&lt;br /&gt;
* The chance for a player to harvest colored leather instead of regular leather is (7.5% * (1 + Tool Bonus))&lt;br /&gt;
* Paragons and Boss creatures will always have colored leather instead of regular leather&lt;br /&gt;
* The skill also provides the following bonus to spell and melee damage in PvM: (25% * (Forensic Evaluation Skill / 100)) and PvP: (10% * (Forensic Evaluation Skill / 100))&lt;br /&gt;
** Note: this damage bonus is now passive just by having the skill, you won&#039;t see the message shown in the gif below any longer&lt;br /&gt;
&lt;br /&gt;
[[File:harvesting-forensicevaluationa.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
==Harvesting Colored Leather==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align: bottom; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Material&lt;br /&gt;
! Minimum&amp;lt;br /&amp;gt;Effective Skill&amp;lt;br /&amp;gt;Required&lt;br /&gt;
! Harvest Chance&amp;lt;br /&amp;gt;(Basic Skinning Knife)&lt;br /&gt;
! Harvest Chance&amp;lt;br /&amp;gt;(Exceptional Mastercrafted&amp;lt;br /&amp;gt;Avarite Skinning Knife)&lt;br /&gt;
! Harvest Chance&amp;lt;br /&amp;gt;(Bosses &amp;amp; Paragons)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[File:tinkering_skinningknife_iron.jpg|link=]]&lt;br /&gt;
| [[File:tinkering_skinningknife_avarite.jpg|link=]]&lt;br /&gt;
| Any Skinning Knife&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leathernormal.png|link=]]&amp;lt;br /&amp;gt;Leather&lt;br /&gt;
| 0&lt;br /&gt;
| 92.50%&lt;br /&gt;
| 90.55%&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leatherdull.png|link=]]&amp;lt;br /&amp;gt;Dullhide&lt;br /&gt;
| 65&lt;br /&gt;
| 2.18%&lt;br /&gt;
| 2.74%&lt;br /&gt;
| 29.00%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leathershadow.png|link=]]&amp;lt;br /&amp;gt;Shadowhide&lt;br /&gt;
| 70&lt;br /&gt;
| 1.58%&lt;br /&gt;
| 1.98%&lt;br /&gt;
| 21.00%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leathercopper.png|link=]]&amp;lt;br /&amp;gt;Copperhide&lt;br /&gt;
| 75&lt;br /&gt;
| 1.20%&lt;br /&gt;
| 1.51%&lt;br /&gt;
| 16.00%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leatherbronze.png|link=]]&amp;lt;br /&amp;gt;Bronzehide&lt;br /&gt;
| 80&lt;br /&gt;
| 0.90%&lt;br /&gt;
| 1.13%&lt;br /&gt;
| 12.00%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leathergolden.png|link=]]&amp;lt;br /&amp;gt;Goldenhide&lt;br /&gt;
| 85&lt;br /&gt;
| 0.68%&lt;br /&gt;
| 0.85%&lt;br /&gt;
| 9.00%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leatherrose.png|link=]]&amp;lt;br /&amp;gt;Rosehide&lt;br /&gt;
| 90&lt;br /&gt;
| 0.45%&lt;br /&gt;
| 0.57%&lt;br /&gt;
| 6.00%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leathervere.png|link=]]&amp;lt;br /&amp;gt;Verehide&lt;br /&gt;
| 95&lt;br /&gt;
| 0.30%&lt;br /&gt;
| 0.38%&lt;br /&gt;
| 4.00%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leathervale.png|link=]]&amp;lt;br /&amp;gt;Valehide&lt;br /&gt;
| 99&lt;br /&gt;
| 0.15%&lt;br /&gt;
| 0.19%&lt;br /&gt;
| 2.00%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leatheravar.png|link=]]&amp;lt;br /&amp;gt;Avarhide&lt;br /&gt;
| 110&lt;br /&gt;
| 0.08%&lt;br /&gt;
| 0..09%&lt;br /&gt;
| 1.00%&lt;br /&gt;
|}&lt;br /&gt;
Note: &amp;quot;Effective Skill&amp;quot; is the sum of your raw (printed) skill, Harvest Aspect bonus (when activated on your armor), and any Effective Harvest Skill Mastery Chain Links (installed on an active chain).&lt;br /&gt;
&lt;br /&gt;
==Colored Skinning Knives==&lt;br /&gt;
Players using exceptional and colored material Skinning Knives will receive a Tool Bonus to their chance of harvesting colored leather as follows (with all applicable bonuses stacking):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align: bottom; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Material&lt;br /&gt;
! Tool Bonus&lt;br /&gt;
! Tool Uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_skinningknife_iron.jpg|link=]]&amp;lt;br /&amp;gt;Iron&lt;br /&gt;
| 0&lt;br /&gt;
| 500 base uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_skinningknife_iron.jpg|link=]]&amp;lt;br /&amp;gt;Exceptional&lt;br /&gt;
| 0.04&lt;br /&gt;
| +250 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_skinningknife_iron.jpg|link=]]&amp;lt;br /&amp;gt;Mastercrafted&lt;br /&gt;
| 0.04&lt;br /&gt;
| +250 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_skinningknife_dullcopper.jpg|link=]]&amp;lt;br /&amp;gt;Dull Copper&lt;br /&gt;
| 0.02&lt;br /&gt;
| +125 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_skinningknife_shadowiron.jpg|link=]]&amp;lt;br /&amp;gt;Shadow&lt;br /&gt;
| 0.04&lt;br /&gt;
| +250 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_skinningknife_copper.jpg|link=]]&amp;lt;br /&amp;gt;Copper&lt;br /&gt;
| 0.06&lt;br /&gt;
| +375 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_skinningknife_bronze.jpg|link=]]&amp;lt;br /&amp;gt;Bronze&lt;br /&gt;
| 0.08&lt;br /&gt;
| +500 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_skinningknife_gold.jpg|link=]]&amp;lt;br /&amp;gt;Gold&lt;br /&gt;
| 0.10&lt;br /&gt;
| +625 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_skinningknife_agapite.jpg|link=]]&amp;lt;br /&amp;gt;Agapite&lt;br /&gt;
| 0.12&lt;br /&gt;
| +750 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_skinningknife_verite.jpg|link=]]&amp;lt;br /&amp;gt;Verite&lt;br /&gt;
| 0.14&lt;br /&gt;
| +875 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_skinningknife_valorite.jpg|link=]]&amp;lt;br /&amp;gt;Valorite&lt;br /&gt;
| 0.16&lt;br /&gt;
| +1000 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_skinningknife_avarite.jpg|link=]]&amp;lt;br /&amp;gt;Avarite&lt;br /&gt;
| 0.18&lt;br /&gt;
| +1125 uses&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skinning Maps==&lt;br /&gt;
* When using Skinning Maps, search radius is increased by (100% * (Forensic Eval Skill / 100))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:resourcemap-forensicevalskinning.gif|link=Resource Maps]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Buffs==&lt;br /&gt;
* The Forensic Evaluation Slayer bonus has been reduced to 3 hours (previously was 12 hours) [https://forums.uooutlands.com/index.php?threads/patch-notes-for-october-3-2019.2514/ Patch Notes 20191003]&lt;br /&gt;
* There will no longer be a damage bonus message when using the Forensic Eval skill&lt;br /&gt;
* Players will no longer have a Buff Icon for the Forensic Eval skill (since its bonus is always active)&lt;br /&gt;
&lt;br /&gt;
===PvM Bonus===&lt;br /&gt;
* Forensic Evaluation grants bonus &#039;&#039;&#039;spell and melee damage&#039;&#039;&#039; (including archery) against creatures. The maximum is 30%. Formula: (25% * (Forensic Evaluation Skill / 100))&lt;br /&gt;
* When attacking a creature, add [[Base Weapon Damage]] * Current Forensic Evaluation Bonus damage per swing.&lt;br /&gt;
* The maximum Effective Barding skill bonus that can be achieved is 12. Formula: (10 * (Forensic Evaluation Skill / 100))&lt;br /&gt;
&lt;br /&gt;
===PvP Bonus===&lt;br /&gt;
* Forensic Evaluation grants bonus &#039;&#039;&#039;spell and melee damage&#039;&#039;&#039; (including archery) against players. The maximum is 12%. Formula: (10% * (Forensic Evaluation Skill / 100))&lt;br /&gt;
* When attacking a player, add [[Base Weapon Damage]] * Current Forensic Evaluation Bonus damage per swing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hamstring==&lt;br /&gt;
Visit the [[Hamstring]] page for more information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-100&lt;br /&gt;
| Skinning mobs&lt;br /&gt;
|-&lt;br /&gt;
| 100-120&lt;br /&gt;
| Skinning mobs&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Elderstone</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Forensic_Evaluation&amp;diff=30546</id>
		<title>Forensic Evaluation</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Forensic_Evaluation&amp;diff=30546"/>
		<updated>2025-11-30T21:32:42Z</updated>

		<summary type="html">&lt;p&gt;Elderstone: /* Harvesting Colored Leather */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
==Description==&lt;br /&gt;
* The Forensic Evaluation skill allows players to use a skinning knife on corpses to acquire leather and meat. Leather is primarily used by Tailors for crafting armor while meat is used by the Cooking skill to craft food and meals. Forensic Evaluation also provides a bonus to melee and spell damage, as well as increasing a player&#039;s effective Barding skills.&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players can harvest Leather using a Skinning Knife and have a chance to carve colored leather from corpses&lt;br /&gt;
* Players will always receive their bonuses to Damage and Barding skill from the Forensic Eval skill even if they have not Skinned Creatures recently&lt;br /&gt;
* Players can use Forensic Evaluation or a Skinning Knife and target themselves or the ground nearby to activate &amp;quot;Smart Harvest&amp;quot; which will carve all &amp;quot;grey&amp;quot; notoriety corpses within 2 tiles&lt;br /&gt;
* Carving a creature corpse will automatically open the corpse for the player&lt;br /&gt;
* You can use Forensic Evaluation on yourself in order to harvest the closest body&lt;br /&gt;
* Players have a chance to carve colored leather from corpses and all leather colors are possible on any creature, provided the player meets the material&#039;s skill requirements&lt;br /&gt;
* All creatures are carvable for leather and meat, and have a chance of special cooking ingredients, scaled based on the player&#039;s Forensic Evaluation skill&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
* Using the Forensic Eval Skill or Skinning Knives to carve a corpse or SmartHarvest nearby corpses is not restricted by Global Skill Cooldowns, and instead the Forensic Eval skill has its own unique cooldown of 0.5 seconds (i.e players using Stealth/Hiding will not be required to wait 10 seconds to carve corpses)&lt;br /&gt;
* The amount of leather and meat when carving corpses is (50% + (150% * (Forensic Evaluation Skill / 100)) of the base amount for the creature&lt;br /&gt;
* The chance for a player to harvest colored leather instead of regular leather is (7.5% * (1 + Tool Bonus))&lt;br /&gt;
* Paragons and Boss creatures will always have colored leather instead of regular leather&lt;br /&gt;
* The skill also provides the following bonus to spell and melee damage in PvM: (25% * (Forensic Evaluation Skill / 100)) and PvP: (10% * (Forensic Evaluation Skill / 100))&lt;br /&gt;
** Note: this damage bonus is now passive just by having the skill, you won&#039;t see the message shown in the gif below any longer&lt;br /&gt;
&lt;br /&gt;
[[File:harvesting-forensicevaluationa.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
==Harvesting Colored Leather==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align: bottom; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Material&lt;br /&gt;
! Minimum&amp;lt;br /&amp;gt;Effective Skill&amp;lt;br /&amp;gt;Required&lt;br /&gt;
! Harvest Chance&amp;lt;br /&amp;gt;(Basic Skinning Knife)&lt;br /&gt;
! Harvest Chance&amp;lt;br /&amp;gt;(Exceptional Mastercrafted&amp;lt;br /&amp;gt;Avarite Skinning Knife)&lt;br /&gt;
! Harvest Chance&amp;lt;br /&amp;gt;(Bosses &amp;amp; Paragons)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[File:tinkering_skinningknife_iron.jpg|link=]]&lt;br /&gt;
| [[File:tinkering_skinningknife_avarite.jpg|link=]]&lt;br /&gt;
| Any Skinning Knife&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leathernormal.png|link=]]&amp;lt;br /&amp;gt;Leather&lt;br /&gt;
| 0&lt;br /&gt;
| 92.50%&lt;br /&gt;
| 91.15%&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leatherdull.png|link=]]&amp;lt;br /&amp;gt;Dullhide&lt;br /&gt;
| 65&lt;br /&gt;
| 2.18%&lt;br /&gt;
| 2.57%&lt;br /&gt;
| 29.00%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leathershadow.png|link=]]&amp;lt;br /&amp;gt;Shadowhide&lt;br /&gt;
| 70&lt;br /&gt;
| 1.58%&lt;br /&gt;
| 1.86%&lt;br /&gt;
| 21.00%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leathercopper.png|link=]]&amp;lt;br /&amp;gt;Copperhide&lt;br /&gt;
| 75&lt;br /&gt;
| 1.20%&lt;br /&gt;
| 1.42%&lt;br /&gt;
| 16.00%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leatherbronze.png|link=]]&amp;lt;br /&amp;gt;Bronzehide&lt;br /&gt;
| 80&lt;br /&gt;
| 0.90%&lt;br /&gt;
| 1.06%&lt;br /&gt;
| 12.00%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leathergolden.png|link=]]&amp;lt;br /&amp;gt;Goldenhide&lt;br /&gt;
| 85&lt;br /&gt;
| 0.68%&lt;br /&gt;
| 0.80%&lt;br /&gt;
| 9.00%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leatherrose.png|link=]]&amp;lt;br /&amp;gt;Rosehide&lt;br /&gt;
| 90&lt;br /&gt;
| 0.45%&lt;br /&gt;
| 0.53%&lt;br /&gt;
| 6.00%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leathervere.png|link=]]&amp;lt;br /&amp;gt;Verehide&lt;br /&gt;
| 95&lt;br /&gt;
| 0.30%&lt;br /&gt;
| 0.35%&lt;br /&gt;
| 4.00%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leathervale.png|link=]]&amp;lt;br /&amp;gt;Valehide&lt;br /&gt;
| 99&lt;br /&gt;
| 0.15%&lt;br /&gt;
| 0.18%&lt;br /&gt;
| 2.00%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leatheravar.png|link=]]&amp;lt;br /&amp;gt;Avarhide&lt;br /&gt;
| 110&lt;br /&gt;
| 0.08%&lt;br /&gt;
| 0.09%&lt;br /&gt;
| 1.00%&lt;br /&gt;
|}&lt;br /&gt;
Note: &amp;quot;Effective Skill&amp;quot; is the sum of your raw (printed) skill, Harvest Aspect bonus (when activated on your armor), and any Effective Harvest Skill Mastery Chain Links (installed on an active chain).&lt;br /&gt;
&lt;br /&gt;
==Colored Skinning Knives==&lt;br /&gt;
Players using exceptional and colored material Skinning Knives will receive a Tool Bonus to their chance of harvesting colored leather as follows (with all applicable bonuses stacking):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align: bottom; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Material&lt;br /&gt;
! Tool Bonus&lt;br /&gt;
! Tool Uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_skinningknife_iron.jpg|link=]]&amp;lt;br /&amp;gt;Iron&lt;br /&gt;
| 0&lt;br /&gt;
| 500 base uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_skinningknife_iron.jpg|link=]]&amp;lt;br /&amp;gt;Exceptional&lt;br /&gt;
| 0.04&lt;br /&gt;
| +250 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_skinningknife_iron.jpg|link=]]&amp;lt;br /&amp;gt;Mastercrafted&lt;br /&gt;
| 0.04&lt;br /&gt;
| +250 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_skinningknife_dullcopper.jpg|link=]]&amp;lt;br /&amp;gt;Dull Copper&lt;br /&gt;
| 0.02&lt;br /&gt;
| +125 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_skinningknife_shadowiron.jpg|link=]]&amp;lt;br /&amp;gt;Shadow&lt;br /&gt;
| 0.04&lt;br /&gt;
| +250 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_skinningknife_copper.jpg|link=]]&amp;lt;br /&amp;gt;Copper&lt;br /&gt;
| 0.06&lt;br /&gt;
| +375 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_skinningknife_bronze.jpg|link=]]&amp;lt;br /&amp;gt;Bronze&lt;br /&gt;
| 0.08&lt;br /&gt;
| +500 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_skinningknife_gold.jpg|link=]]&amp;lt;br /&amp;gt;Gold&lt;br /&gt;
| 0.10&lt;br /&gt;
| +625 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_skinningknife_agapite.jpg|link=]]&amp;lt;br /&amp;gt;Agapite&lt;br /&gt;
| 0.12&lt;br /&gt;
| +750 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_skinningknife_verite.jpg|link=]]&amp;lt;br /&amp;gt;Verite&lt;br /&gt;
| 0.14&lt;br /&gt;
| +875 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_skinningknife_valorite.jpg|link=]]&amp;lt;br /&amp;gt;Valorite&lt;br /&gt;
| 0.16&lt;br /&gt;
| +1000 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_skinningknife_avarite.jpg|link=]]&amp;lt;br /&amp;gt;Avarite&lt;br /&gt;
| 0.18&lt;br /&gt;
| +1125 uses&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skinning Maps==&lt;br /&gt;
* When using Skinning Maps, search radius is increased by (100% * (Forensic Eval Skill / 100))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:resourcemap-forensicevalskinning.gif|link=Resource Maps]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Buffs==&lt;br /&gt;
* The Forensic Evaluation Slayer bonus has been reduced to 3 hours (previously was 12 hours) [https://forums.uooutlands.com/index.php?threads/patch-notes-for-october-3-2019.2514/ Patch Notes 20191003]&lt;br /&gt;
* There will no longer be a damage bonus message when using the Forensic Eval skill&lt;br /&gt;
* Players will no longer have a Buff Icon for the Forensic Eval skill (since its bonus is always active)&lt;br /&gt;
&lt;br /&gt;
===PvM Bonus===&lt;br /&gt;
* Forensic Evaluation grants bonus &#039;&#039;&#039;spell and melee damage&#039;&#039;&#039; (including archery) against creatures. The maximum is 30%. Formula: (25% * (Forensic Evaluation Skill / 100))&lt;br /&gt;
* When attacking a creature, add [[Base Weapon Damage]] * Current Forensic Evaluation Bonus damage per swing.&lt;br /&gt;
* The maximum Effective Barding skill bonus that can be achieved is 12. Formula: (10 * (Forensic Evaluation Skill / 100))&lt;br /&gt;
&lt;br /&gt;
===PvP Bonus===&lt;br /&gt;
* Forensic Evaluation grants bonus &#039;&#039;&#039;spell and melee damage&#039;&#039;&#039; (including archery) against players. The maximum is 12%. Formula: (10% * (Forensic Evaluation Skill / 100))&lt;br /&gt;
* When attacking a player, add [[Base Weapon Damage]] * Current Forensic Evaluation Bonus damage per swing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hamstring==&lt;br /&gt;
Visit the [[Hamstring]] page for more information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-100&lt;br /&gt;
| Skinning mobs&lt;br /&gt;
|-&lt;br /&gt;
| 100-120&lt;br /&gt;
| Skinning mobs&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Elderstone</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Forensic_Evaluation&amp;diff=30545</id>
		<title>Forensic Evaluation</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Forensic_Evaluation&amp;diff=30545"/>
		<updated>2025-11-30T21:27:02Z</updated>

		<summary type="html">&lt;p&gt;Elderstone: /* Harvesting Colored Leather */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
==Description==&lt;br /&gt;
* The Forensic Evaluation skill allows players to use a skinning knife on corpses to acquire leather and meat. Leather is primarily used by Tailors for crafting armor while meat is used by the Cooking skill to craft food and meals. Forensic Evaluation also provides a bonus to melee and spell damage, as well as increasing a player&#039;s effective Barding skills.&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players can harvest Leather using a Skinning Knife and have a chance to carve colored leather from corpses&lt;br /&gt;
* Players will always receive their bonuses to Damage and Barding skill from the Forensic Eval skill even if they have not Skinned Creatures recently&lt;br /&gt;
* Players can use Forensic Evaluation or a Skinning Knife and target themselves or the ground nearby to activate &amp;quot;Smart Harvest&amp;quot; which will carve all &amp;quot;grey&amp;quot; notoriety corpses within 2 tiles&lt;br /&gt;
* Carving a creature corpse will automatically open the corpse for the player&lt;br /&gt;
* You can use Forensic Evaluation on yourself in order to harvest the closest body&lt;br /&gt;
* Players have a chance to carve colored leather from corpses and all leather colors are possible on any creature, provided the player meets the material&#039;s skill requirements&lt;br /&gt;
* All creatures are carvable for leather and meat, and have a chance of special cooking ingredients, scaled based on the player&#039;s Forensic Evaluation skill&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
* Using the Forensic Eval Skill or Skinning Knives to carve a corpse or SmartHarvest nearby corpses is not restricted by Global Skill Cooldowns, and instead the Forensic Eval skill has its own unique cooldown of 0.5 seconds (i.e players using Stealth/Hiding will not be required to wait 10 seconds to carve corpses)&lt;br /&gt;
* The amount of leather and meat when carving corpses is (50% + (150% * (Forensic Evaluation Skill / 100)) of the base amount for the creature&lt;br /&gt;
* The chance for a player to harvest colored leather instead of regular leather is (7.5% * (1 + Tool Bonus))&lt;br /&gt;
* Paragons and Boss creatures will always have colored leather instead of regular leather&lt;br /&gt;
* The skill also provides the following bonus to spell and melee damage in PvM: (25% * (Forensic Evaluation Skill / 100)) and PvP: (10% * (Forensic Evaluation Skill / 100))&lt;br /&gt;
** Note: this damage bonus is now passive just by having the skill, you won&#039;t see the message shown in the gif below any longer&lt;br /&gt;
&lt;br /&gt;
[[File:harvesting-forensicevaluationa.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
==Harvesting Colored Leather==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align: bottom; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Material&lt;br /&gt;
! Minimum&amp;lt;br /&amp;gt;Effective Skill&amp;lt;br /&amp;gt;Required&lt;br /&gt;
! Harvest Chance&amp;lt;br /&amp;gt;(Basic Skinning Knife)&lt;br /&gt;
! Harvest Chance&amp;lt;br /&amp;gt;(Exceptional Mastercrafted&amp;lt;br /&amp;gt;Avarite Skinning Knife)&lt;br /&gt;
! Harvest Chance&amp;lt;br /&amp;gt;(Bosses &amp;amp; Paragons)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[File:tinkering_skinningknife_iron.jpg|link=]]&lt;br /&gt;
| [[File:tinkering_skinningknife_avarite.jpg|link=]]&lt;br /&gt;
| Any Skinning Knife&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leathernormal.png|link=]]&amp;lt;br /&amp;gt;Leather&lt;br /&gt;
| 0&lt;br /&gt;
| 92.50%&lt;br /&gt;
| 91.15%&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leatherdull.png|link=]]&amp;lt;br /&amp;gt;Dullhide&lt;br /&gt;
| 65&lt;br /&gt;
| 2.18%&lt;br /&gt;
| 2.57%&lt;br /&gt;
| 29.00%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leathershadow.png|link=]]&amp;lt;br /&amp;gt;Shadowhide&lt;br /&gt;
| 70&lt;br /&gt;
| 1.58%&lt;br /&gt;
| 1.86%&lt;br /&gt;
| 21.00%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leathercopper.png|link=]]&amp;lt;br /&amp;gt;Copperhide&lt;br /&gt;
| 75&lt;br /&gt;
| 1.20%&lt;br /&gt;
| 1.42%&lt;br /&gt;
| 16.00%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leatherbronze.png|link=]]&amp;lt;br /&amp;gt;Bronzehide&lt;br /&gt;
| 80&lt;br /&gt;
| 0.90%&lt;br /&gt;
| 1.06%&lt;br /&gt;
| 12.00%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leathergolden.png|link=]]&amp;lt;br /&amp;gt;Goldenhide&lt;br /&gt;
| 85&lt;br /&gt;
| 0.68%&lt;br /&gt;
| 0.80%&lt;br /&gt;
| 9.00%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leatherrose.png|link=]]&amp;lt;br /&amp;gt;Rosehide&lt;br /&gt;
| 90&lt;br /&gt;
| 0.45%&lt;br /&gt;
| 0.53%&lt;br /&gt;
| 6.00%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leathervere.png|link=]]&amp;lt;br /&amp;gt;Verehide&lt;br /&gt;
| 95&lt;br /&gt;
| 0.30%&lt;br /&gt;
| 0.35%&lt;br /&gt;
| 4.00%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leathervale.png|link=]]&amp;lt;br /&amp;gt;Valehide&lt;br /&gt;
| 99&lt;br /&gt;
| 0.15%&lt;br /&gt;
| 0.18%&lt;br /&gt;
| 2.00%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leatheravar.png|link=]]&amp;lt;br /&amp;gt;Avarhide&lt;br /&gt;
| 110&lt;br /&gt;
| 0.08%&lt;br /&gt;
| 0.09%&lt;br /&gt;
| 1.00%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Colored Skinning Knives==&lt;br /&gt;
Players using exceptional and colored material Skinning Knives will receive a Tool Bonus to their chance of harvesting colored leather as follows (with all applicable bonuses stacking):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align: bottom; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Material&lt;br /&gt;
! Tool Bonus&lt;br /&gt;
! Tool Uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_skinningknife_iron.jpg|link=]]&amp;lt;br /&amp;gt;Iron&lt;br /&gt;
| 0&lt;br /&gt;
| 500 base uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_skinningknife_iron.jpg|link=]]&amp;lt;br /&amp;gt;Exceptional&lt;br /&gt;
| 0.04&lt;br /&gt;
| +250 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_skinningknife_iron.jpg|link=]]&amp;lt;br /&amp;gt;Mastercrafted&lt;br /&gt;
| 0.04&lt;br /&gt;
| +250 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_skinningknife_dullcopper.jpg|link=]]&amp;lt;br /&amp;gt;Dull Copper&lt;br /&gt;
| 0.02&lt;br /&gt;
| +125 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_skinningknife_shadowiron.jpg|link=]]&amp;lt;br /&amp;gt;Shadow&lt;br /&gt;
| 0.04&lt;br /&gt;
| +250 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_skinningknife_copper.jpg|link=]]&amp;lt;br /&amp;gt;Copper&lt;br /&gt;
| 0.06&lt;br /&gt;
| +375 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_skinningknife_bronze.jpg|link=]]&amp;lt;br /&amp;gt;Bronze&lt;br /&gt;
| 0.08&lt;br /&gt;
| +500 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_skinningknife_gold.jpg|link=]]&amp;lt;br /&amp;gt;Gold&lt;br /&gt;
| 0.10&lt;br /&gt;
| +625 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_skinningknife_agapite.jpg|link=]]&amp;lt;br /&amp;gt;Agapite&lt;br /&gt;
| 0.12&lt;br /&gt;
| +750 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_skinningknife_verite.jpg|link=]]&amp;lt;br /&amp;gt;Verite&lt;br /&gt;
| 0.14&lt;br /&gt;
| +875 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_skinningknife_valorite.jpg|link=]]&amp;lt;br /&amp;gt;Valorite&lt;br /&gt;
| 0.16&lt;br /&gt;
| +1000 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_skinningknife_avarite.jpg|link=]]&amp;lt;br /&amp;gt;Avarite&lt;br /&gt;
| 0.18&lt;br /&gt;
| +1125 uses&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skinning Maps==&lt;br /&gt;
* When using Skinning Maps, search radius is increased by (100% * (Forensic Eval Skill / 100))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:resourcemap-forensicevalskinning.gif|link=Resource Maps]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Buffs==&lt;br /&gt;
* The Forensic Evaluation Slayer bonus has been reduced to 3 hours (previously was 12 hours) [https://forums.uooutlands.com/index.php?threads/patch-notes-for-october-3-2019.2514/ Patch Notes 20191003]&lt;br /&gt;
* There will no longer be a damage bonus message when using the Forensic Eval skill&lt;br /&gt;
* Players will no longer have a Buff Icon for the Forensic Eval skill (since its bonus is always active)&lt;br /&gt;
&lt;br /&gt;
===PvM Bonus===&lt;br /&gt;
* Forensic Evaluation grants bonus &#039;&#039;&#039;spell and melee damage&#039;&#039;&#039; (including archery) against creatures. The maximum is 30%. Formula: (25% * (Forensic Evaluation Skill / 100))&lt;br /&gt;
* When attacking a creature, add [[Base Weapon Damage]] * Current Forensic Evaluation Bonus damage per swing.&lt;br /&gt;
* The maximum Effective Barding skill bonus that can be achieved is 12. Formula: (10 * (Forensic Evaluation Skill / 100))&lt;br /&gt;
&lt;br /&gt;
===PvP Bonus===&lt;br /&gt;
* Forensic Evaluation grants bonus &#039;&#039;&#039;spell and melee damage&#039;&#039;&#039; (including archery) against players. The maximum is 12%. Formula: (10% * (Forensic Evaluation Skill / 100))&lt;br /&gt;
* When attacking a player, add [[Base Weapon Damage]] * Current Forensic Evaluation Bonus damage per swing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hamstring==&lt;br /&gt;
Visit the [[Hamstring]] page for more information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-100&lt;br /&gt;
| Skinning mobs&lt;br /&gt;
|-&lt;br /&gt;
| 100-120&lt;br /&gt;
| Skinning mobs&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Elderstone</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Forensic_Evaluation&amp;diff=30544</id>
		<title>Forensic Evaluation</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Forensic_Evaluation&amp;diff=30544"/>
		<updated>2025-11-30T19:27:12Z</updated>

		<summary type="html">&lt;p&gt;Elderstone: /* Harvesting Colored Leather */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
==Description==&lt;br /&gt;
* The Forensic Evaluation skill allows players to use a skinning knife on corpses to acquire leather and meat. Leather is primarily used by Tailors for crafting armor while meat is used by the Cooking skill to craft food and meals. Forensic Evaluation also provides a bonus to melee and spell damage, as well as increasing a player&#039;s effective Barding skills.&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players can harvest Leather using a Skinning Knife and have a chance to carve colored leather from corpses&lt;br /&gt;
* Players will always receive their bonuses to Damage and Barding skill from the Forensic Eval skill even if they have not Skinned Creatures recently&lt;br /&gt;
* Players can use Forensic Evaluation or a Skinning Knife and target themselves or the ground nearby to activate &amp;quot;Smart Harvest&amp;quot; which will carve all &amp;quot;grey&amp;quot; notoriety corpses within 2 tiles&lt;br /&gt;
* Carving a creature corpse will automatically open the corpse for the player&lt;br /&gt;
* You can use Forensic Evaluation on yourself in order to harvest the closest body&lt;br /&gt;
* Players have a chance to carve colored leather from corpses and all leather colors are possible on any creature, provided the player meets the material&#039;s skill requirements&lt;br /&gt;
* All creatures are carvable for leather and meat, and have a chance of special cooking ingredients, scaled based on the player&#039;s Forensic Evaluation skill&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
* Using the Forensic Eval Skill or Skinning Knives to carve a corpse or SmartHarvest nearby corpses is not restricted by Global Skill Cooldowns, and instead the Forensic Eval skill has its own unique cooldown of 0.5 seconds (i.e players using Stealth/Hiding will not be required to wait 10 seconds to carve corpses)&lt;br /&gt;
* The amount of leather and meat when carving corpses is (50% + (150% * (Forensic Evaluation Skill / 100)) of the base amount for the creature&lt;br /&gt;
* The chance for a player to harvest colored leather instead of regular leather is (7.5% * (1 + Tool Bonus))&lt;br /&gt;
* Paragons and Boss creatures will always have colored leather instead of regular leather&lt;br /&gt;
* The skill also provides the following bonus to spell and melee damage in PvM: (25% * (Forensic Evaluation Skill / 100)) and PvP: (10% * (Forensic Evaluation Skill / 100))&lt;br /&gt;
** Note: this damage bonus is now passive just by having the skill, you won&#039;t see the message shown in the gif below any longer&lt;br /&gt;
&lt;br /&gt;
[[File:harvesting-forensicevaluationa.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
==Harvesting Colored Leather==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align: bottom; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Material&lt;br /&gt;
! Minimum&amp;lt;br /&amp;gt;Effective Skill&amp;lt;br /&amp;gt;Required&lt;br /&gt;
! Harvest Chance&amp;lt;br /&amp;gt;(Basic Skinning Knife)&lt;br /&gt;
! Harvest Chance&amp;lt;br /&amp;gt;(Exceptional Mastercrafted&amp;lt;br /&amp;gt;Avarite Skinning Knife)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[File:tinkering_skinningknife_iron.jpg|link=]]&lt;br /&gt;
| [[File:tinkering_skinningknife_avarite.jpg|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leathernormal.png|link=]]&amp;lt;br /&amp;gt;Leather&lt;br /&gt;
| 0&lt;br /&gt;
| 92.50%&lt;br /&gt;
| 91.15%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leatherdull.png|link=]]&amp;lt;br /&amp;gt;Dullhide&lt;br /&gt;
| 65&lt;br /&gt;
| 2.18%&lt;br /&gt;
| 2.57%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leathershadow.png|link=]]&amp;lt;br /&amp;gt;Shadowhide&lt;br /&gt;
| 70&lt;br /&gt;
| 1.58%&lt;br /&gt;
| 1.86%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leathercopper.png|link=]]&amp;lt;br /&amp;gt;Copperhide&lt;br /&gt;
| 75&lt;br /&gt;
| 1.20%&lt;br /&gt;
| 1.42%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leatherbronze.png|link=]]&amp;lt;br /&amp;gt;Bronzehide&lt;br /&gt;
| 80&lt;br /&gt;
| 0.90%&lt;br /&gt;
| 1.06%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leathergolden.png|link=]]&amp;lt;br /&amp;gt;Goldenhide&lt;br /&gt;
| 85&lt;br /&gt;
| 0.68%&lt;br /&gt;
| 0.80%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leatherrose.png|link=]]&amp;lt;br /&amp;gt;Rosehide&lt;br /&gt;
| 90&lt;br /&gt;
| 0.45%&lt;br /&gt;
| 0.53%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leathervere.png|link=]]&amp;lt;br /&amp;gt;Verehide&lt;br /&gt;
| 95&lt;br /&gt;
| 0.30%&lt;br /&gt;
| 0.35%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leathervale.png|link=]]&amp;lt;br /&amp;gt;Valehide&lt;br /&gt;
| 99&lt;br /&gt;
| 0.15%&lt;br /&gt;
| 0.18%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leatheravar.png|link=]]&amp;lt;br /&amp;gt;Avarhide&lt;br /&gt;
| 110&lt;br /&gt;
| 0.08%&lt;br /&gt;
| 0.09%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Colored Skinning Knives==&lt;br /&gt;
Players using exceptional and colored material Skinning Knives will receive a Tool Bonus to their chance of harvesting colored leather as follows (with all applicable bonuses stacking):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align: bottom; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Material&lt;br /&gt;
! Tool Bonus&lt;br /&gt;
! Tool Uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_skinningknife_iron.jpg|link=]]&amp;lt;br /&amp;gt;Iron&lt;br /&gt;
| 0&lt;br /&gt;
| 500 base uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_skinningknife_iron.jpg|link=]]&amp;lt;br /&amp;gt;Exceptional&lt;br /&gt;
| 0.04&lt;br /&gt;
| +250 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_skinningknife_iron.jpg|link=]]&amp;lt;br /&amp;gt;Mastercrafted&lt;br /&gt;
| 0.04&lt;br /&gt;
| +250 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_skinningknife_dullcopper.jpg|link=]]&amp;lt;br /&amp;gt;Dull Copper&lt;br /&gt;
| 0.02&lt;br /&gt;
| +125 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_skinningknife_shadowiron.jpg|link=]]&amp;lt;br /&amp;gt;Shadow&lt;br /&gt;
| 0.04&lt;br /&gt;
| +250 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_skinningknife_copper.jpg|link=]]&amp;lt;br /&amp;gt;Copper&lt;br /&gt;
| 0.06&lt;br /&gt;
| +375 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_skinningknife_bronze.jpg|link=]]&amp;lt;br /&amp;gt;Bronze&lt;br /&gt;
| 0.08&lt;br /&gt;
| +500 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_skinningknife_gold.jpg|link=]]&amp;lt;br /&amp;gt;Gold&lt;br /&gt;
| 0.10&lt;br /&gt;
| +625 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_skinningknife_agapite.jpg|link=]]&amp;lt;br /&amp;gt;Agapite&lt;br /&gt;
| 0.12&lt;br /&gt;
| +750 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_skinningknife_verite.jpg|link=]]&amp;lt;br /&amp;gt;Verite&lt;br /&gt;
| 0.14&lt;br /&gt;
| +875 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_skinningknife_valorite.jpg|link=]]&amp;lt;br /&amp;gt;Valorite&lt;br /&gt;
| 0.16&lt;br /&gt;
| +1000 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_skinningknife_avarite.jpg|link=]]&amp;lt;br /&amp;gt;Avarite&lt;br /&gt;
| 0.18&lt;br /&gt;
| +1125 uses&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skinning Maps==&lt;br /&gt;
* When using Skinning Maps, search radius is increased by (100% * (Forensic Eval Skill / 100))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:resourcemap-forensicevalskinning.gif|link=Resource Maps]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Buffs==&lt;br /&gt;
* The Forensic Evaluation Slayer bonus has been reduced to 3 hours (previously was 12 hours) [https://forums.uooutlands.com/index.php?threads/patch-notes-for-october-3-2019.2514/ Patch Notes 20191003]&lt;br /&gt;
* There will no longer be a damage bonus message when using the Forensic Eval skill&lt;br /&gt;
* Players will no longer have a Buff Icon for the Forensic Eval skill (since its bonus is always active)&lt;br /&gt;
&lt;br /&gt;
===PvM Bonus===&lt;br /&gt;
* Forensic Evaluation grants bonus &#039;&#039;&#039;spell and melee damage&#039;&#039;&#039; (including archery) against creatures. The maximum is 30%. Formula: (25% * (Forensic Evaluation Skill / 100))&lt;br /&gt;
* When attacking a creature, add [[Base Weapon Damage]] * Current Forensic Evaluation Bonus damage per swing.&lt;br /&gt;
* The maximum Effective Barding skill bonus that can be achieved is 12. Formula: (10 * (Forensic Evaluation Skill / 100))&lt;br /&gt;
&lt;br /&gt;
===PvP Bonus===&lt;br /&gt;
* Forensic Evaluation grants bonus &#039;&#039;&#039;spell and melee damage&#039;&#039;&#039; (including archery) against players. The maximum is 12%. Formula: (10% * (Forensic Evaluation Skill / 100))&lt;br /&gt;
* When attacking a player, add [[Base Weapon Damage]] * Current Forensic Evaluation Bonus damage per swing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hamstring==&lt;br /&gt;
Visit the [[Hamstring]] page for more information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-100&lt;br /&gt;
| Skinning mobs&lt;br /&gt;
|-&lt;br /&gt;
| 100-120&lt;br /&gt;
| Skinning mobs&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Elderstone</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Resource_Maps&amp;diff=30066</id>
		<title>Resource Maps</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Resource_Maps&amp;diff=30066"/>
		<updated>2025-10-07T13:06:46Z</updated>

		<summary type="html">&lt;p&gt;Elderstone: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Harvesting]][[Category:Crafting]][[Category:New Player]][[Category:PvM]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players have a harvesting skill gain check on each harvest attempt while using a Resource Map (Ore Map, Lumber Map, Fishing Map, Skinning Map)&lt;br /&gt;
* Resource Maps are not affected by the 60 second harvesting lockout resulting from Recalling/Gating/Hiking/Moongate travel&lt;br /&gt;
* Players can now find Plant Seeds when harvesting from Resource Maps, with resulting rarity levels significantly higher than Plant Seeds discovered while doing &amp;quot;basic&amp;quot; harvesting&lt;br /&gt;
&lt;br /&gt;
[[File:resourcemaps.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Deciphering a Resource Map==&lt;br /&gt;
* Deciphering a Resource Map requires the [[Cartography]] skill and a Spyglass&lt;br /&gt;
** Double-click the Spyglass and target the Resource Map&lt;br /&gt;
** Spyglasses gain a higher accuracy and success chance when crafted with better quality and materials&lt;br /&gt;
* Click the gem to begin Deciphering a map&lt;br /&gt;
* Once it has been deciphered, a map with the estimated location will appear&lt;br /&gt;
&lt;br /&gt;
[[File:resourcemap-deciphering1.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Locating the Resource==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
! Base Search Range&lt;br /&gt;
! Increased By&lt;br /&gt;
|-&lt;br /&gt;
| [[File:fishingmap1a.png|link=]]&amp;lt;br /&amp;gt;Fishing Map&lt;br /&gt;
| 4&lt;br /&gt;
| (100% * ([[Fishing]] Skill / 100))&lt;br /&gt;
|-&lt;br /&gt;
| [[File:lumbermap1a.png|link=]]&amp;lt;br /&amp;gt;Lumber Map&lt;br /&gt;
| 3&lt;br /&gt;
| (100% * ([[Lumberjacking]] Skill / 100))&lt;br /&gt;
|-&lt;br /&gt;
| [[File:oremap1a.png|link=]]&amp;lt;br /&amp;gt;Ore Map&lt;br /&gt;
| 2&lt;br /&gt;
| (100% * ([[Mining]] Skill / 100))&lt;br /&gt;
|-&lt;br /&gt;
| [[File:skinningmap1a.png|link=]]&amp;lt;br /&amp;gt;Skinning Map&lt;br /&gt;
| 4&lt;br /&gt;
| (100% * ([[Forensic Evaluation]] Skill / 100))&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Search ranges for all Resource Maps are further improved by using higher quality tools (tool bonuses stack with skill bonuses):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Material&lt;br /&gt;
! Search Range&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ironingots1a.png|link=]]&amp;lt;br /&amp;gt;Exceptional&lt;br /&gt;
| +25%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ironingots1a.png|link=]]&amp;lt;br /&amp;gt;Mastercrafted&lt;br /&gt;
| +50%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotdullcopper.png|link=]]&amp;lt;br /&amp;gt;Dull Copper&lt;br /&gt;
| +30%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotshadow.png|link=]]&amp;lt;br /&amp;gt;Shadow&lt;br /&gt;
| +40%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotcopper.png|link=]]&amp;lt;br /&amp;gt;Copper&lt;br /&gt;
| +50%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotbronze.png|link=]]&amp;lt;br /&amp;gt;Bronze&lt;br /&gt;
| +60%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotgold.png|link=]]&amp;lt;br /&amp;gt;Gold&lt;br /&gt;
| +70%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotagapite.png|link=]]&amp;lt;br /&amp;gt;Agapite&lt;br /&gt;
| +80%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotverite.png|link=]]&amp;lt;br /&amp;gt;Verite&lt;br /&gt;
| +90%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotvalorite.png|link=]]&amp;lt;br /&amp;gt;Valorite&lt;br /&gt;
| +100%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotavarite.png|link=]]&amp;lt;br /&amp;gt;Avarite&lt;br /&gt;
| +110%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Completing a Resource Map==&lt;br /&gt;
* With a deciphered Resource Map in your backpack, travel to the location with the appropriate gathering tool&lt;br /&gt;
* Use the tool and target yourself to begin harvesting&lt;br /&gt;
** If you are near the location, a &#039;camp&#039; will appear&lt;br /&gt;
** Use the tool and target yourself again to make a tracking arrow appear which will lead directly to the location&lt;br /&gt;
** Harvest away!&lt;br /&gt;
* Double click the camp to remove it&lt;br /&gt;
&lt;br /&gt;
[[File:resourcemap-miningupaspot1.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
===Special Loot===&lt;br /&gt;
* Players have a chance to loot rare resource-hued items from Resource Maps, such as Verite Lanterns, Valorite Runebook Dyes, Avarite Carpet Dyes, Gold Hair Dyes, etc&lt;br /&gt;
* The hue of the rare item will correspond to the specific resource of the map used; players harvesting from Verite Ore Maps/Verewood Lumber Maps/Verehide Skinning maps will potentially get green items (labeled as Verite) whereas players harvesting from Copper/Copperwood/Copperhide maps will get tan-colored maps (labeled as Copper)&lt;br /&gt;
* Fishing Maps mirror Ore/Lumber/Skinning Maps in terms of having an assigned material type (such as Dull, Shadow, Copper, Bronze, etc), which is named similarly to those maps except with the word &amp;quot;scale&amp;quot; attached instead of &amp;quot;wood/hide/etc&amp;quot; (such as Dullscale Fishing Map, Shadowscale Fishing Map, Copperscale Fishing Map, etc)&lt;br /&gt;
&lt;br /&gt;
[[File:resourcedyes.png|link=]]&lt;br /&gt;
&lt;br /&gt;
===Fishing Maps===&lt;br /&gt;
* Players making Fishing attempts from Fishing Maps have a 20% chance on harvest to loot 5-10 of a randomized resource (Ore/Logs/Leather) that matches the Fishing Map&#039;s material type (i.e. Shadowscale Fishing Map would result in randomized selection between Shadow Iron Ore, Shadowwood Logs, and Shadowhide Leather)&lt;br /&gt;
* Rare Loot Drops that occur for a Fishing Map (such as Backpack Dyes, Hair Dyes, etc) will now match their hue to the material of the Fishing Map being used (i.e. a player might find a Shadow Backpack Dye from a Shadowscale Fishing Map)&lt;br /&gt;
* Harvesting animation speed is increased for Fishing Maps and harvest completion has a reduced wait time of 3 seconds&lt;br /&gt;
&lt;br /&gt;
[[File:fishingnewreturn.png|link=]]&lt;br /&gt;
&lt;br /&gt;
==Map Quantities==&lt;br /&gt;
A graphical overview of the range of quantities possible from a deciphered resource map.&lt;br /&gt;
&lt;br /&gt;
[[File:Resource_Map_Quantities.png|1200px]]&lt;/div&gt;</summary>
		<author><name>Elderstone</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Resource_Maps&amp;diff=30065</id>
		<title>Resource Maps</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Resource_Maps&amp;diff=30065"/>
		<updated>2025-10-07T13:05:33Z</updated>

		<summary type="html">&lt;p&gt;Elderstone: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Harvesting]][[Category:Crafting]][[Category:New Player]][[Category:PvM]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players have a harvesting skill gain check on each harvest attempt while using a Resource Map (Ore Map, Lumber Map, Fishing Map, Skinning Map)&lt;br /&gt;
* Resource Maps are not affected by the 60 second harvesting lockout resulting from Recalling/Gating/Hiking/Moongate travel&lt;br /&gt;
* Players can now find Plant Seeds when harvesting from Resource Maps, with resulting rarity levels significantly higher than Plant Seeds discovered while doing &amp;quot;basic&amp;quot; harvesting&lt;br /&gt;
&lt;br /&gt;
[[File:resourcemaps.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Deciphering a Resource Map==&lt;br /&gt;
* Deciphering a Resource Map requires the [[Cartography]] skill and a Spyglass&lt;br /&gt;
** Double-click the Spyglass and target the Resource Map&lt;br /&gt;
** Spyglasses gain a higher accuracy and success chance when crafted with better quality and materials&lt;br /&gt;
* Click the gem to begin Deciphering a map&lt;br /&gt;
* Once it has been deciphered, a map with the estimated location will appear&lt;br /&gt;
&lt;br /&gt;
[[File:resourcemap-deciphering1.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Locating the Resource==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
! Base Search Range&lt;br /&gt;
! Increased By&lt;br /&gt;
|-&lt;br /&gt;
| [[File:fishingmap1a.png|link=]]&amp;lt;br /&amp;gt;Fishing Map&lt;br /&gt;
| 4&lt;br /&gt;
| (100% * ([[Fishing]] Skill / 100))&lt;br /&gt;
|-&lt;br /&gt;
| [[File:lumbermap1a.png|link=]]&amp;lt;br /&amp;gt;Lumber Map&lt;br /&gt;
| 3&lt;br /&gt;
| (100% * ([[Lumberjacking]] Skill / 100))&lt;br /&gt;
|-&lt;br /&gt;
| [[File:oremap1a.png|link=]]&amp;lt;br /&amp;gt;Ore Map&lt;br /&gt;
| 2&lt;br /&gt;
| (100% * ([[Mining]] Skill / 100))&lt;br /&gt;
|-&lt;br /&gt;
| [[File:skinningmap1a.png|link=]]&amp;lt;br /&amp;gt;Skinning Map&lt;br /&gt;
| 4&lt;br /&gt;
| (100% * ([[Forensic Evaluation]] Skill / 100))&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Search ranges for all Resource Maps are further improved by using higher quality tools (tool bonuses stack with skill bonuses):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Material&lt;br /&gt;
! Search Range&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ironingots1a.png|link=]]&amp;lt;br /&amp;gt;Exceptional&lt;br /&gt;
| +25%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ironingots1a.png|link=]]&amp;lt;br /&amp;gt;Mastercrafted&lt;br /&gt;
| +50%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotdullcopper.png|link=]]&amp;lt;br /&amp;gt;Dull Copper&lt;br /&gt;
| +30%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotshadow.png|link=]]&amp;lt;br /&amp;gt;Shadow&lt;br /&gt;
| +40%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotcopper.png|link=]]&amp;lt;br /&amp;gt;Copper&lt;br /&gt;
| +50%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotbronze.png|link=]]&amp;lt;br /&amp;gt;Bronze&lt;br /&gt;
| +60%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotgold.png|link=]]&amp;lt;br /&amp;gt;Gold&lt;br /&gt;
| +70%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotagapite.png|link=]]&amp;lt;br /&amp;gt;Agapite&lt;br /&gt;
| +80%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotverite.png|link=]]&amp;lt;br /&amp;gt;Verite&lt;br /&gt;
| +90%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotvalorite.png|link=]]&amp;lt;br /&amp;gt;Valorite&lt;br /&gt;
| +100%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotavarite.png|link=]]&amp;lt;br /&amp;gt;Avarite&lt;br /&gt;
| +110%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Completing a Resource Map==&lt;br /&gt;
* With a deciphered Resource Map in your backpack, travel to the location with the appropriate gathering tool&lt;br /&gt;
* Use the tool and target yourself to begin harvesting&lt;br /&gt;
** If you are near the location, a &#039;camp&#039; will appear&lt;br /&gt;
** Use the tool and target yourself again to make a tracking arrow appear which will lead directly to the location&lt;br /&gt;
** Harvest away!&lt;br /&gt;
* Double click the camp to remove it&lt;br /&gt;
&lt;br /&gt;
[[File:resourcemap-miningupaspot1.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
===Special Loot===&lt;br /&gt;
* Players have a chance to loot rare resource-hued items from Resource Maps, such as Verite Lanterns, Valorite Runebook Dyes, Avarite Carpet Dyes, Gold Hair Dyes, etc&lt;br /&gt;
* The hue of the rare item will correspond to the specific resource of the map used; players harvesting from Verite Ore Maps/Verewood Lumber Maps/Verehide Skinning maps will potentially get green items (labeled as Verite) whereas players harvesting from Copper/Copperwood/Copperhide maps will get tan-colored maps (labeled as Copper)&lt;br /&gt;
* Fishing Maps mirror Ore/Lumber/Skinning Maps in terms of having an assigned material type (such as Dull, Shadow, Copper, Bronze, etc), which is named similarly to those maps except with the word &amp;quot;scale&amp;quot; attached instead of &amp;quot;wood/hide/etc&amp;quot; (such as Dullscale Fishing Map, Shadowscale Fishing Map, Copperscale Fishing Map, etc)&lt;br /&gt;
&lt;br /&gt;
[[File:resourcedyes.png|link=]]&lt;br /&gt;
&lt;br /&gt;
===Fishing Maps===&lt;br /&gt;
* Players making Fishing attempts from Fishing Maps have a 20% chance on harvest to loot 5-10 of a randomized resource (Ore/Logs/Leather) that matches the Fishing Map&#039;s material type (i.e. Shadowscale Fishing Map would result in randomized selection between Shadow Iron Ore, Shadowwood Logs, and Shadowhide Leather)&lt;br /&gt;
* Rare Loot Drops that occur for a Fishing Map (such as Backpack Dyes, Hair Dyes, etc) will now match their hue to the material of the Fishing Map being used (i.e. a player might find a Shadow Backpack Dye from a Shadowscale Fishing Map)&lt;br /&gt;
* Harvesting animation speed is increased for Fishing Maps and harvest completion has a reduced wait time of 3 seconds&lt;br /&gt;
&lt;br /&gt;
[[File:fishingnewreturn.png|link=]]&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
A graphical overview of the amounts harvestable&lt;br /&gt;
&lt;br /&gt;
[[File:Resource_Map_Quantities.png|1200px]]&lt;/div&gt;</summary>
		<author><name>Elderstone</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=File:Resource_Map_Quantities.png&amp;diff=30064</id>
		<title>File:Resource Map Quantities.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=File:Resource_Map_Quantities.png&amp;diff=30064"/>
		<updated>2025-10-07T13:05:08Z</updated>

		<summary type="html">&lt;p&gt;Elderstone: Range of quantities possible from a deciphered resource map.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Range of quantities possible from a deciphered resource map.&lt;/div&gt;</summary>
		<author><name>Elderstone</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=New_Player_Guide&amp;diff=29977</id>
		<title>New Player Guide</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=New_Player_Guide&amp;diff=29977"/>
		<updated>2025-09-20T00:50:03Z</updated>

		<summary type="html">&lt;p&gt;Elderstone: /* Losing Young Player Status */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:New Player]]&lt;br /&gt;
This New Player Guide is intended as an information portal for new and returning players to Outlands. It will cover a wide range of topics briefly but include links to more detailed information as needed.&lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
* Read the [https://uooutlands.com/rules/ Code of Conduct]&lt;br /&gt;
* [https://uooutlands.com/connecting/ Download and Install] the Outlands Game Client&lt;br /&gt;
* Create an [https://uooutlands.com/wiki/OutlandsID OutlandsID] and link up to three accouts (completely free)&lt;br /&gt;
* Join Our [https://discord.gg/uooutlands Discord Chat Community]&lt;br /&gt;
* Check out our [https://www.youtube.com/playlist?list=PLsFoq0ehEvywXD53SVBgHnOs_6BV-3ZUR Outlands Gameplay Basics] video playlist.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Expand}}&lt;br /&gt;
&lt;br /&gt;
==Basic Controls==&lt;br /&gt;
{{#ev:youtube|https://youtu.be/S1qvXjVeiVo?list=PLsFoq0ehEvywXD53SVBgHnOs_6BV-3ZUR}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Creating a Character==&lt;br /&gt;
===Name and Appearance===&lt;br /&gt;
* Character Name and Sex&lt;br /&gt;
** Gargoyle and Elf races are unavailable&lt;br /&gt;
* Hair/Facial Hair Style and Color&lt;br /&gt;
&lt;br /&gt;
===Pick a Skill Set===&lt;br /&gt;
* Templates begin with specific [[Skills]] and [[Starting Items|Items]]&lt;br /&gt;
* Players can select three skills of their choice, as well as a [[Training Credits Deed]], worth 1000 additional skills points and a 10,000 Gold [[Rental_Room_System#New_Player_Rental_Room_Credit_Deeds|Rental Room Credits Deed]]&lt;br /&gt;
* View common [[Templates]] for character archetypes to follow, or see the [[Starting Items]] for each skill&lt;br /&gt;
* Skills are able to be changed at any point and can be raised or lowered if you change your mind&lt;br /&gt;
* Check the [https://forums.uooutlands.com/index.php?forums/player-guides-macros.16/ Player Guides &amp;amp; Macros] sub-forum for ideas&lt;br /&gt;
** &#039;&#039;&#039;Skill Cap is 700&#039;&#039;&#039; (720 using [[Skill Mastery]])&lt;br /&gt;
** &#039;&#039;&#039;Stat Cap is 225&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:character-creation.jpg|link=]]&lt;br /&gt;
[[File:character-creation1.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
==Arrived at Shelter Island - Now What?==&lt;br /&gt;
===Young Player Status===&lt;br /&gt;
====Newbied Items====&lt;br /&gt;
* Items a character begins with are considered &#039;&#039;&#039;Newbied&#039;&#039;&#039; and will not drop as loot on death&lt;br /&gt;
* Items will lose Newbied status if picked up or used by any non-Young status player&lt;br /&gt;
* Starting Bandages and Arrows are bound to a specific character and cannot be used by another&lt;br /&gt;
* New players also start with the following items&lt;br /&gt;
** [[Training Credits Deed]]&lt;br /&gt;
** [[Rental_Room_System#New_Player_Rental_Room_Credit_Deeds|Rental Room Credits Deed]]&lt;br /&gt;
** [[World Atlas]]&lt;br /&gt;
&lt;br /&gt;
===Losing Young Player Status===&lt;br /&gt;
Players will lose Young Player Status if any of the following events occur:&lt;br /&gt;
&lt;br /&gt;
* The player leaves Shelter Island by any means&lt;br /&gt;
* The player says &amp;quot;I renounce my young player status&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Once a player has lost Young Player status, he/she will not be able to interact with Shelter Island NPCs. However, players can still return to Shelter Island and make use of New Player Dungeon for skills training.&lt;br /&gt;
&lt;br /&gt;
===Training Hall===&lt;br /&gt;
* Attack the Battle Trainers to gain Stats and Skills. Use Tab to enter War mode and double click to attack.&lt;br /&gt;
* Can be done AFK&lt;br /&gt;
* Skills are capped at 80 on/in Shelter Island/Dungeon&lt;br /&gt;
&lt;br /&gt;
===New Player Dungeon===&lt;br /&gt;
* Gold and Special Item Loot chances are reduced&lt;br /&gt;
* Accelerated Skill Gain (except for Crafting/Gathering skills - see [[Skills &amp;amp; Stats]])&lt;br /&gt;
* Skills are capped at 80 on/in Shelter Island/Dungeon.&lt;br /&gt;
* Players cannot perform Harmful Actions on other players&lt;br /&gt;
&lt;br /&gt;
[[File:newplayerdungeon1b.jpg|link=New Player Dungeon]]&lt;br /&gt;
&lt;br /&gt;
===Shelter Island Moongate===&lt;br /&gt;
Due to the fact that players cannot perform Harmful Actions (including Stealing) on other players while on Shelter Island, makes the Moongate here an ideal location for trading and socializing. It might look daunting and loud, but you will find many interesting players and vendor gates in this area.&lt;br /&gt;
&lt;br /&gt;
[[File:shelterislandmoongate2a.png|800px|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===New Player Quests===&lt;br /&gt;
[[File:quests.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Expand}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Leaving Shelter Island - Now What?==&lt;br /&gt;
Upon leaving Shelter Island, your true journey in Outlands begins... there is an entire world to explore, experience to be gained, gold to be found, and rare loot to be collected. It is difficult to recommend a specific path, as there are various paths to making gold and progressing your character. Definitely explore the world, ask questions in Discord, browse guides and videos created by the many content creators in our community.&lt;br /&gt;
&lt;br /&gt;
First thing you should do after leaving Shelter Island -- turn off criminal looting! (say &amp;quot;[PreventCriminalLooting&amp;quot;). Criminal actions were not allowed in New Player Dungeon, so this wasn&#039;t a problem. Off the island, however, looting others&#039; corpses (intentionally or accidentally) will turn you grey and players may kill you for it without penalty. Don&#039;t go grey!&lt;br /&gt;
&lt;br /&gt;
For those who thrill for adventure, to slay monsters, to seek fortune and continue to level their combat skills, check out the [[Prevalia Sewers]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Before heading out to explore and farm gold, you may also want to continue training your skills to Grandmaster (aka GM, or 100). You have several options here:&lt;br /&gt;
* Prevalia Moongate has a public training dummy&lt;br /&gt;
* Outpost Moongate has a public training dummy&lt;br /&gt;
* Anchor&#039;s Rest Moongate has a public training dummy&lt;br /&gt;
* East Prevalia has a zoo&lt;br /&gt;
* If you join a guild, most have private training dummies at their guild house&lt;br /&gt;
&lt;br /&gt;
If you decide to use one of the public options, pick up a training weapon and be sure to bank anything you don&#039;t want to lose. Some PKs may decide to prey on AFK macroers at these dummies.&lt;br /&gt;
&lt;br /&gt;
If you are looking to raise other non-weapon skills, you can record a macro and AFK at one of these locations. The Discord server has a #scripts-and-macros channel, and [https://www.youtube.com/c/Jaseowns Jaseowns] has a YouTube channel and GitHub page for all sorts of skills training scripts if you need help.&lt;br /&gt;
&lt;br /&gt;
===Urukton Bluffs &amp;amp; other new player farming===&lt;br /&gt;
{{#ev:youtube|https://youtu.be/fneSY829TzA}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Player Progression Systems===&lt;br /&gt;
There are many unique new systems on Outlands.  These systems are meant as long terms goals to progress your characters effectiveness in the world.  Use the links below to explore these systems in order to effectively plan character development.&lt;br /&gt;
&lt;br /&gt;
{{Player Progression}}&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://youtu.be/fDDoGsDO_tI?list=PLsFoq0ehEvywXD53SVBgHnOs_6BV-3ZUR}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Prepare for PK Attacks &amp;amp; Thieves===&lt;br /&gt;
Outlands is a bustling and open world where you will meet many players, some friendly and others not so much. Once off Shelter Island, players are able to freely attack or steal from another player (almost anywhere) but similar to real life, there may be consequences for your actions.  &lt;br /&gt;
&lt;br /&gt;
* When in a guard zone, if someone attacks you, you can say &#039;&#039;&#039;&amp;quot;Guards&amp;quot;&#039;&#039;&#039; and the criminal will be killed by the guards&lt;br /&gt;
* When in a guard zone, if someone steals from you, you can say &#039;&#039;&#039;&amp;quot;Guards&amp;quot;&#039;&#039;&#039; and the criminal may be killed by the guards if they were noticed see [[Stealing#Being_Noticed|Being Noticed]] for more details&lt;br /&gt;
* If another player slays you, you can report them as a Murderer and if that receives enough murder counts, they will &amp;quot;go red&amp;quot; and incur Murderer Penalties upon death&lt;br /&gt;
&lt;br /&gt;
There are many solutions to prevent yourself from being easy prey to PKs, thieves, and griefers, such as:&lt;br /&gt;
&lt;br /&gt;
* Basic Survival Tools&lt;br /&gt;
** Locked Box - Keeping items inside of a locked box in your bag will protect those items from stealing as long as it remains locked.&lt;br /&gt;
** Trapped Pouches - if a PK uses Paralyze, opening a Trapped Pouch will do 1 damage to you and free you from Paralyze. Additionally, thieves snooping a Trapped Pouch that is not empty will trigger the explosion, giving you notice of their presence.&lt;br /&gt;
** Heal/Cure/Refresh Potions&lt;br /&gt;
** [[Adventurer&#039;s Rope]] - allows a player to teleport&lt;br /&gt;
* Bank early and often&lt;br /&gt;
* Travel with friends / join a guild&lt;br /&gt;
** Guilds are a great way to establish connections and participate in high-end content for rare loot&lt;br /&gt;
* Passive [[Tracking]] - Hostiles&lt;br /&gt;
&lt;br /&gt;
===Exploring Outlands===&lt;br /&gt;
[[File:Outpost_Moongate_Rune_Library.png|200px|thumb|right|Highlighting the public rune library at Outpost moongate]]&lt;br /&gt;
Aside from running to dungeons from towns, there are many options for getting around and exploring Avadon, and many of them come with specific skills:&lt;br /&gt;
* [[Camping]] allows you to hike to locations found in your Atlas. You must first unlock the hiking location by visiting the location and securing a campfire there&lt;br /&gt;
* [[Magery]] allows you to use the Recall spell on a rune or a location in a rune book, which will bring you to the location marked to that rune&lt;br /&gt;
** Runes can be made by using the Mark spell on a blank rune, which can be purchased from Mage vendors&lt;br /&gt;
* [[Chivalry]] provides the Sacred Journey spell, which creates a holy gate that will allow you to travel to Towns, Dungeons, Shrines, and a limited number of custom locations&lt;br /&gt;
* Players with none of the skills above can still travel around with rune books and Recall scrolls. You can drag and drop a Recall scroll onto a rune book or tome to add a charge and click on the blue gem beside the location you wish to travel to&lt;br /&gt;
** Rune books and tomes can be crafted with [[Inscription]], requiring 10 and 25 Arcane Scrolls, respectively. These can then be blessed with a Bless Deed from the Prevalian Merchant for 50k and 100k gold, respectively&lt;br /&gt;
** Public rune book libraries are located around many of the moongates (e.g. Outpost, Andaria). These public books are also helpful for the initial journey to unlock Camping hiking spots&lt;br /&gt;
** Recall scrolls can be crafted with an Inscription skill of at least 40, purchased from some player vendors, or, in a pinch, purchased from Mage vendors (at a higher cost)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Earn Gold===&lt;br /&gt;
====Hunting Overworld &amp;amp; Dungeons====&lt;br /&gt;
* Explore Points of Interest and Dungeons&lt;br /&gt;
** Use [Atlas command to receive a copy of the [[World Atlas|World Atlas]] which has functionality to point you to points of interest and dungeons &lt;br /&gt;
&lt;br /&gt;
====Gathering Resources====&lt;br /&gt;
* [[Mining|Mining]]&lt;br /&gt;
* [[Lumberjacking|Lumberjacking]]&lt;br /&gt;
* [[Forensic_Evaluation|Forensic Evaluation]]&lt;br /&gt;
** An alternative method for gaining gold &amp;amp; resources to get started, with very little investment&lt;br /&gt;
** You can train hiding/stealth/forensics/camping and other survival skills and pick clean the remains of others kills (leathers, reagents, sometimes gold) in dungeons&lt;br /&gt;
** A great way to get started with extremely low investment, especially great for collecting Magery reagents &lt;br /&gt;
* You can sell your resources to other players&lt;br /&gt;
** a single board will go for around 9-10 gp&lt;br /&gt;
** an iron ingot will go for around 12-14 gp&lt;br /&gt;
** a plain leather will go for around 3gp &lt;br /&gt;
** Coloured resources will vary with demand, but gathering resources is a very solid approach to making some quick money for new players.&lt;br /&gt;
&lt;br /&gt;
====Treasure Hunting====&lt;br /&gt;
* [[Dungeon_Chests|Dungeon Chests]] picking is an extremely easy, consistent method for gaining gold, but can be quickly outpaced with mob farming &lt;br /&gt;
* [[Treasure_Hunting|Treasure Maps]] are an extremely lucrative method for gaining special/rare items, but are extremly costly to buy into and require a PvM ready character&lt;br /&gt;
&lt;br /&gt;
====Societies====&lt;br /&gt;
* Learn about and get into [[Societies|Societies]] as early as you can&lt;br /&gt;
* Earn society points for rewards that you can use to sell to other players for big gold boosts, or use yourself to help elevate your PvM game&lt;br /&gt;
&lt;br /&gt;
====Player vs Player (PvP)====&lt;br /&gt;
* Hourly PvP events are a great source of income, earn guild rewards while enjoying the fights&lt;br /&gt;
** Arena Touranments are extremely lucartive with [[Arena|Arena]] points if you are successful&lt;br /&gt;
** [[Stygian Rifts|Stygian Rifts]] mix PvP and PvM together on a 3x3 match.&lt;br /&gt;
** [[Corpse Creek|Corpse Creek]] fight mounted in large teams near the lawless Corpse Creek&lt;br /&gt;
** [[Town Struggles|Town Struggles]] fight on foot or mounted in large parties at towns &lt;br /&gt;
** [[Strangelands|Strangelands]] a solo and anonymous event using pre-selected templates to PvM and PvP.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* Character Progression&lt;br /&gt;
** Check the [[Templates]] to use on your journey&lt;br /&gt;
*** Warrior - take up weapons and armor and fell the beasts of Avadon yourself!&lt;br /&gt;
**** [[Weapon and Parry Codex]] for more information about weapon codices and how to become better at using weapons&lt;br /&gt;
*** Mage - play with magical power to summon magical and undead creatures, and rain fire upon&lt;br /&gt;
**** [[Wizard&#039;s Grimoire|Wizard&#039;s Grimoire]] choose to empower your spells for right situations&lt;br /&gt;
**** [https://uooutlands.com/wiki/Spirit_Speaking#Summoner.27s_Tome Summoner&#039;s Tome] power up your summons&lt;br /&gt;
*** Tamer - why fight when you can have a dragon do it for you?&lt;br /&gt;
**** [[Affinity System|Affinity System]] to make your pets stronger&lt;br /&gt;
*** Bard - play music to immobilize and provoke your enemies.&lt;br /&gt;
**** [[Bard Codex|Bard Codex]] improve your singing to perform better, and choose between bonuses to self or allies&lt;br /&gt;
*** Poisoner - use poisons to apply damage over time through weapons or spells&lt;br /&gt;
**** [[Poison_Kit|Poison Kit]] improve your poisoning and choose between single target or multi target&lt;br /&gt;
*** Craftsmen/Gatherer - for those who enjoy a quiet and lucrative life&lt;br /&gt;
*** Thief - vices are always a part of Avadon, and thievery is a fun and dark path to play&lt;br /&gt;
**** [[Thieves Codex]] improve your thieving ways!&lt;br /&gt;
**** Read all about [[Stealing|Stealing]]&lt;br /&gt;
*** Treasure Hunter - seek the rarest of what Avadon has to offer [[Treasure Hunting|Treasure Hunting]]&lt;br /&gt;
** Read all about how to become stronger with Aspects depending on your character here [[Aspect_Mastery|Aspect Mastery]]&lt;br /&gt;
** Wear [[Mastery_Chain|Mastery Chains]] to install links to give you even more power.&lt;br /&gt;
&lt;br /&gt;
* See your [[Achievements]]&lt;br /&gt;
* How well you&#039;re doing compared to others? Check [[Server_Rankings|Server Rankings]] to see how well you&#039;re doing over 17 pages of categories in each season (3 months) or lifetime&lt;br /&gt;
* [[Housing]]&lt;br /&gt;
* Configure Razor Assistant&lt;br /&gt;
* Feeling Lucky?&lt;br /&gt;
** Participate in the Prevalian Casino&#039;s Gold Jackpot [[Lottery|Lottery]]&lt;br /&gt;
** Scout the [https://uooutlands.com/wiki/Housing#House_Decay_Lottery House Lottery]&lt;br /&gt;
** Play [[Monster Shuffle|Monster Shuffle]]&lt;br /&gt;
** [[Poker|Poker]] Tables&lt;br /&gt;
===Brand NEW to UO===&lt;br /&gt;
{{#ev:youtube|https://youtu.be/_LmW7t4F-OM}}&lt;br /&gt;
{{#ev:youtube|https://youtu.be/_CO5Kk3Nv-w}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Expand}}&lt;/div&gt;</summary>
		<author><name>Elderstone</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Resisting_Spells&amp;diff=29397</id>
		<title>Resisting Spells</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Resisting_Spells&amp;diff=29397"/>
		<updated>2025-08-19T21:11:33Z</updated>

		<summary type="html">&lt;p&gt;Elderstone: /* Training */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
==Description==&lt;br /&gt;
* The Resisting Spells skill reduces incoming spell damage. Provides a chance for creature-based damage to not interrupt the player&#039;s spellcasts. When a player is hit by a spell (including from themselves) they will receive a &#039;spell siphon&#039; effect that increases their Swing Speed, Mana Refund Chance, and Damage Resistance for the next 60 minutes.&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
* Spell damage taken is reduced by a minimum of (12.5% * (Magic Resist Skill / 100)) (PvM/PvP)&lt;br /&gt;
* Spell damage taken is reduced by a maximum of (37.5% * (Magic Resist Skill / 100)) (PvM/PvP)&lt;br /&gt;
* The chance to resist any hostile spell with a non-damaging effect such as Curse or Poison is ((40% - (Spell Circle * 5%)) * (Magic Resist Skill / 100))&lt;br /&gt;
* Provides players with a (Effective Magic Resist Skill / 100%)) chance to avoid Spell Interruption from Creature/Environment Damage&lt;br /&gt;
&lt;br /&gt;
==Spell Absorption (PvM)==&lt;br /&gt;
* In addition to normal spell damage reduction for Magic Resist, players now have a (25% * (Magic Resist Skill / 100)) chance to Absorb a spell cast by a creature&lt;br /&gt;
* Absorbed spells will display with a pink/purple orb effect (similar to parrying)&lt;br /&gt;
* An absorbed spell has its damage reduced by 75% (similar to the parrying effect)&lt;br /&gt;
&lt;br /&gt;
==Spell Siphon (PvM)==&lt;br /&gt;
* The first time a player is hit by a Spell (from any player/creature) every 5 minutes, they will receive a Spell Siphon effect that applies bonuses against creatures for 60 minutes. (does not stack)&lt;br /&gt;
* If a player is hit with further spells while having the Spell Siphon bonus active, the duration will not be renewed.&lt;br /&gt;
* Players will receive a &amp;quot;Your spell siphon bonus has expired&amp;quot; notification after 60 minutes have passed.&lt;br /&gt;
* The bonuses for having an active Spell Siphon effect are as follows and affect PvM only:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Swing Speed increased by (10% * (Effective Magic Resist Skill / 100))&lt;br /&gt;
Mana Refund Chance increased by (10% * (Effective Magic Resist Skill / 100))&lt;br /&gt;
Damage Resistance increased by (10% * (Effective Magic Resist Skill / 100))&amp;lt;/Pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Spell Resist/Non-Damaging Spell Chance Reduction Chance==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Resisting Spells Skill&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Damage Reduction (%)&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Non-Damaging Spell Resist Chance (%)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | PvM Spell &amp;lt;br /&amp;gt;Absorption &amp;lt;br /&amp;gt;Chance (%)&lt;br /&gt;
|-&lt;br /&gt;
! Minimum&lt;br /&gt;
! Maximum&lt;br /&gt;
! Circle 1&lt;br /&gt;
! Circle 2&lt;br /&gt;
! Circle 3&lt;br /&gt;
! Circle 4&lt;br /&gt;
! Circle 5&lt;br /&gt;
! Circle 6&lt;br /&gt;
! Circle 7&lt;br /&gt;
! Circle 8&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0.00&lt;br /&gt;
| 0.00&lt;br /&gt;
| 0.0&lt;br /&gt;
| 0.0&lt;br /&gt;
| N/A&lt;br /&gt;
| 0.0&lt;br /&gt;
| 0.0&lt;br /&gt;
| 0.0&lt;br /&gt;
| 0.0&lt;br /&gt;
| N/A&lt;br /&gt;
| 0.0&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 1.25&lt;br /&gt;
| 3.75&lt;br /&gt;
| 3.5&lt;br /&gt;
| 3.0&lt;br /&gt;
| N/A&lt;br /&gt;
| 2.0&lt;br /&gt;
| 1.5&lt;br /&gt;
| 1.0&lt;br /&gt;
| 0.5&lt;br /&gt;
| N/A&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| 2.50&lt;br /&gt;
| 7.50&lt;br /&gt;
| 7.0&lt;br /&gt;
| 6.0&lt;br /&gt;
| N/A&lt;br /&gt;
| 4.0&lt;br /&gt;
| 3.0&lt;br /&gt;
| 2.0&lt;br /&gt;
| 1.0&lt;br /&gt;
| N/A&lt;br /&gt;
| 5.0&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| 3.75&lt;br /&gt;
| 11.25&lt;br /&gt;
| 10.5&lt;br /&gt;
| 9.0&lt;br /&gt;
| N/A&lt;br /&gt;
| 6.0&lt;br /&gt;
| 4.5&lt;br /&gt;
| 3.0&lt;br /&gt;
| 1.5&lt;br /&gt;
| N/A&lt;br /&gt;
| 7.5&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| 5.00&lt;br /&gt;
| 15.00&lt;br /&gt;
| 14.0&lt;br /&gt;
| 12.0&lt;br /&gt;
| N/A&lt;br /&gt;
| 8.0&lt;br /&gt;
| 6.0&lt;br /&gt;
| 4.0&lt;br /&gt;
| 2.0&lt;br /&gt;
| N/A&lt;br /&gt;
| 10.0&lt;br /&gt;
|-&lt;br /&gt;
| 50&lt;br /&gt;
| 6.25&lt;br /&gt;
| 18.75&lt;br /&gt;
| 17.5&lt;br /&gt;
| 15.0&lt;br /&gt;
| N/A&lt;br /&gt;
| 10.0&lt;br /&gt;
| 7.5&lt;br /&gt;
| 5.0&lt;br /&gt;
| 2.5&lt;br /&gt;
| N/A&lt;br /&gt;
| 12.5&lt;br /&gt;
|-&lt;br /&gt;
| 60&lt;br /&gt;
| 7.50&lt;br /&gt;
| 22.50&lt;br /&gt;
| 21.0&lt;br /&gt;
| 18.0&lt;br /&gt;
| N/A&lt;br /&gt;
| 12.0&lt;br /&gt;
| 9.0&lt;br /&gt;
| 6.0&lt;br /&gt;
| 3.0&lt;br /&gt;
| N/A&lt;br /&gt;
| 15.0&lt;br /&gt;
|-&lt;br /&gt;
| 70&lt;br /&gt;
| 8.75&lt;br /&gt;
| 26.25&lt;br /&gt;
| 24.5&lt;br /&gt;
| 21.0&lt;br /&gt;
| N/A&lt;br /&gt;
| 14.0&lt;br /&gt;
| 10.5&lt;br /&gt;
| 7.0&lt;br /&gt;
| 3.5&lt;br /&gt;
| N/A&lt;br /&gt;
| 17.5&lt;br /&gt;
|-&lt;br /&gt;
| 80&lt;br /&gt;
| 10.00&lt;br /&gt;
| 30.00&lt;br /&gt;
| 28.0&lt;br /&gt;
| 24.0&lt;br /&gt;
| N/A&lt;br /&gt;
| 16.0&lt;br /&gt;
| 12.0&lt;br /&gt;
| 8.0&lt;br /&gt;
| 4.0&lt;br /&gt;
| N/A&lt;br /&gt;
| 20.0&lt;br /&gt;
|-&lt;br /&gt;
| 90&lt;br /&gt;
| 11.25&lt;br /&gt;
| 33.75&lt;br /&gt;
| 31.5&lt;br /&gt;
| 27.0&lt;br /&gt;
| N/A&lt;br /&gt;
| 18.0&lt;br /&gt;
| 13.5&lt;br /&gt;
| 9.0&lt;br /&gt;
| 4.5&lt;br /&gt;
| N/A&lt;br /&gt;
| 22.5&lt;br /&gt;
|-&lt;br /&gt;
| 100&lt;br /&gt;
| 12.50&lt;br /&gt;
| 37.50&lt;br /&gt;
| 35.0&lt;br /&gt;
| 30.0&lt;br /&gt;
| N/A&lt;br /&gt;
| 20.0&lt;br /&gt;
| 15.0&lt;br /&gt;
| 10.0&lt;br /&gt;
| 5.0&lt;br /&gt;
| N/A&lt;br /&gt;
| 25.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Resisting Spells can be trained in one of two ways; By casting on yourself or Getting cast on by mobs&lt;br /&gt;
** Casting on yourself is much slower then being cast upon by mobs, but can be macroed AFK.&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Note for option 1:&amp;lt;/span&amp;gt; Spells must either be cast by yourself (on yourself) or by a friendly Player (same guild / alliance), the skill wont gain otherwise.&lt;br /&gt;
&lt;br /&gt;
* Skill Gain chance is much higher if the spell is cast by a creature&lt;br /&gt;
* Note: As of 7/7/25, there are no longer limits on the number of Resisting Spells skill gains you can get from a single creature.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! colspan=2|Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| colspan=2|[[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-60&lt;br /&gt;
|Run through a Fire Field&lt;br /&gt;
|rowspan=3|Let magical creatures cast on you in the [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 60-70&lt;br /&gt;
|Run through a Poison Field&lt;br /&gt;
|-&lt;br /&gt;
| 70-80&lt;br /&gt;
| Cast Circle 6 Damaging Spells on yourself in shelter/ Run through a Paralyze field&lt;br /&gt;
|-&lt;br /&gt;
| 80-90&lt;br /&gt;
| Cast Circle 7 Spells on yourself&lt;br /&gt;
|rowspan=2|Let magical creatures cast on you.&lt;br /&gt;
|-&lt;br /&gt;
| 90-100&lt;br /&gt;
| Have another allied character hit you with Earthquake&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Elderstone</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Mining&amp;diff=29324</id>
		<title>Mining</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Mining&amp;diff=29324"/>
		<updated>2025-07-27T21:01:44Z</updated>

		<summary type="html">&lt;p&gt;Elderstone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:Crafting]]&lt;br /&gt;
==Description==&lt;br /&gt;
* The Mining skill allows players to use a pickaxe to harvest ore from the sides of mountains and the floors of caves. Ore can then be smelted into ingots using forges found in towns, caves, or player houses. Ingots are a valuable resource used by Blacksmiths and Tinkerers.&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Players can harvest Ore using a Pickaxe. Mining always uses [[Smart Harvest]], by double clicking a pickaxe you automatically try to harvest all nearby nodes. There is a random chance to harvest colored ore if the player meets the material&#039;s skill requirement.&lt;br /&gt;
&lt;br /&gt;
* Mining within town regions is blocked, except for Shelter Island with a young player status. &lt;br /&gt;
* Nodes are randomized when they respawn and have a chance to uncover colored ore&lt;br /&gt;
* Colored pickaxes increase the chance to mine ore successfully&lt;br /&gt;
* The chance for a node to be of a rarer color is not affected by other parameters&lt;br /&gt;
* If a player doesn&#039;t have the required effective skill to mine the ore color of the current node, each swing will default to Iron Ore instead&lt;br /&gt;
* A player&#039;s effective Mining skill adds their raw skill level, Harvest Aspect bonus (when activated on armor), and any Effective Harvesting Skill chain links&lt;br /&gt;
* When mining a colored ore node, each swing has a 50% chance to fallback to Iron Ore&lt;br /&gt;
* Whenever a player Recalls, Travels via Moongate, or Hikes, they will have a 60 second delay before they can attempt to Harvest again&lt;br /&gt;
** Same applies after teleporting or using an Adventurer&#039;s Rope&lt;br /&gt;
* Players will experience a &amp;quot;Stationary Penalty&amp;quot; after recalling or periods of inactivity that will prevent them from mining until they move more than 5 steps&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Harvesting Colored Ore==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Ore&lt;br /&gt;
! Skill&lt;br /&gt;
! Success Chance&lt;br /&gt;
! 120 Skill + Best Pickaxe&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_iron.png|link=]]&amp;lt;br /&amp;gt;Iron&lt;br /&gt;
| 0&lt;br /&gt;
| (((Mining Skill - 0) / 1) * (1 + Tool Bonus))&lt;br /&gt;
| 100% Chance to Mine&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_dullcopper.png|link=]]&amp;lt;br /&amp;gt;Dull Copper&lt;br /&gt;
| 65&lt;br /&gt;
| (((Mining Skill - 25) / .8) * (1 + Tool Bonus))&lt;br /&gt;
| 100% Chance to Mine&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_shadowiron.png|link=]]&amp;lt;br /&amp;gt;Shadow Iron&lt;br /&gt;
| 70&lt;br /&gt;
| (((Mining Skill - 30) / .8) * (1 + Tool Bonus))&lt;br /&gt;
| 100% Chance to Mine&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_copper.png|link=]]&amp;lt;br /&amp;gt;Copper&lt;br /&gt;
| 75&lt;br /&gt;
| (((Mining Skill - 35) / .8) * (1 + Tool Bonus))&lt;br /&gt;
| 100% Chance to Mine&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_bronze.png|link=]]&amp;lt;br /&amp;gt;Bronze&lt;br /&gt;
| 80&lt;br /&gt;
| (((Mining Skill - 40) / .8) * (1 + Tool Bonus))&lt;br /&gt;
| 100% Chance to Mine&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_gold.png|link=]]&amp;lt;br /&amp;gt;Gold&lt;br /&gt;
| 85&lt;br /&gt;
| (((Mining Skill - 45) / .8) * (1 + Tool Bonus))&lt;br /&gt;
| 100% Chance to Mine&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_agapite.png|link=]]&amp;lt;br /&amp;gt;Agapite&lt;br /&gt;
| 90&lt;br /&gt;
| (((Mining Skill - 50) / .8) * (1 + Tool Bonus))&lt;br /&gt;
| 100% Chance to Mine&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_verite.png|link=]]&amp;lt;br /&amp;gt;Verite&lt;br /&gt;
| 95&lt;br /&gt;
| (((Mining Skill - 55) / .8) * (1 + Tool Bonus))&lt;br /&gt;
| 100% Chance to Mine&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_valorite.png|link=]]&amp;lt;br /&amp;gt;Valorite&lt;br /&gt;
| 99&lt;br /&gt;
| (((Mining Skill - 59) / .8) * (1 + Tool Bonus))&lt;br /&gt;
| 96% chance to Mine&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_avarite.png|link=]]&amp;lt;br /&amp;gt;Avarite&lt;br /&gt;
| 110&lt;br /&gt;
| (((Mining Skill - 65) / .8) * (1 + Tool Bonus))&lt;br /&gt;
| 86.625% Chance to Mine&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Base chances for players to discover colored ores are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Ore&lt;br /&gt;
! Base Chance&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_iron.png|link=]]&amp;lt;br /&amp;gt;Iron&lt;br /&gt;
| 82%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_dullcopper.png|link=]]&amp;lt;br /&amp;gt;Dull Copper&lt;br /&gt;
| 4.0%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_shadowiron.png|link=]]&amp;lt;br /&amp;gt;Shadow Iron&lt;br /&gt;
| 3.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_copper.png|link=]]&amp;lt;br /&amp;gt;Copper&lt;br /&gt;
| 3.0%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_bronze.png|link=]]&amp;lt;br /&amp;gt;Bronze&lt;br /&gt;
| 2.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_gold.png|link=]]&amp;lt;br /&amp;gt;Gold&lt;br /&gt;
| 2.0%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_agapite.png|link=]]&amp;lt;br /&amp;gt;Agapite&lt;br /&gt;
| 1.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_verite.png|link=]]&amp;lt;br /&amp;gt;Verite&lt;br /&gt;
| 1.0%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_valorite.png|link=]]&amp;lt;br /&amp;gt;Valorite&lt;br /&gt;
| 0.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_avarite.png|link=]]&amp;lt;br /&amp;gt;Avarite&lt;br /&gt;
| 0.25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Colored Pickaxes==&lt;br /&gt;
Players using exceptional and colored material pickaxes will receive a Tool Bonus to their harvesting success chances as follows (with all applicable bonuses stacking):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Material&lt;br /&gt;
! Tool Bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_pickaxe_iron.jpg|link=]]&amp;lt;br /&amp;gt;Exceptional&lt;br /&gt;
| 0.04&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_pickaxe_iron.jpg|link=]]&amp;lt;br /&amp;gt;Mastercrafted&lt;br /&gt;
| 0.04&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_pickaxe_dullcopper.jpg|link=]]&amp;lt;br /&amp;gt;Dull Copper&lt;br /&gt;
| 0.02&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_pickaxe_shadowiron.jpg|link=]]&amp;lt;br /&amp;gt;Shadow Iron&lt;br /&gt;
| 0.04&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_pickaxe_copper.jpg|link=]]&amp;lt;br /&amp;gt;Copper&lt;br /&gt;
| 0.06&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_pickaxe_bronze.jpg|link=]]&amp;lt;br /&amp;gt;Bronze&lt;br /&gt;
| 0.08&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_pickaxe_gold.jpg|link=]]&amp;lt;br /&amp;gt;Gold&lt;br /&gt;
| 0.10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_pickaxe_agapite.jpg|link=]]&amp;lt;br /&amp;gt;Agapite&lt;br /&gt;
| 0.12&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_pickaxe_verite.jpg|link=]]&amp;lt;br /&amp;gt;Verite&lt;br /&gt;
| 0.14&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_pickaxe_valorite.jpg|link=]]&amp;lt;br /&amp;gt;Valorite&lt;br /&gt;
| 0.16&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:tinkering_pickaxe_avarite.jpg|link=]]&amp;lt;br /&amp;gt;Avarite&lt;br /&gt;
| 0.18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Smelting==&lt;br /&gt;
* Players may double-click Ore if they are within 2 tiles of a forge to smelt into Ingots&lt;br /&gt;
* Players may double-click Ore that is on a Pack Animal if they are within 2 tiles of a forge to smelt it&lt;br /&gt;
* Smelting Ore will produce 2 Ingots&lt;br /&gt;
* You cannot smelt ore that you do not have sufficient Mining skill to mine yourself&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:crafting-mining-smeltingore.png|link=]]&lt;br /&gt;
&lt;br /&gt;
==Ore Resource Maps==&lt;br /&gt;
* When using Ore Maps, search radius is increased by (100% * (Mining Skill / 100))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:resourcemap-miningupaspota.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
==PvM Bonus==&lt;br /&gt;
* When attacking with a [[Mace Fighting|Macing]] weapon, add [[Base Weapon Damage]] * (25% * (Mining Skill / 100)) damage per hit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvP Bonus==&lt;br /&gt;
* When attacking with a [[Mace Fighting|Macing]] weapon, add [[Base Weapon Damage]] * (10% * (Mining Skill / 100)) damage per hit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-100&lt;br /&gt;
| Mine overworld areas with a Pickaxe&lt;br /&gt;
|-&lt;br /&gt;
| 100-105&lt;br /&gt;
| Mining Colored Ore will have a chance of skill gain&lt;br /&gt;
|-&lt;br /&gt;
| 105-110&lt;br /&gt;
| Mining Colored Ore EXCEPT dull copper will have a chance of skill gain&lt;br /&gt;
|-&lt;br /&gt;
| 110-120&lt;br /&gt;
| Mining Colored Ore EXCEPT dull copper and shadow iron will have a chance of skill gain&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Elderstone</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Mining&amp;diff=29323</id>
		<title>Mining</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Mining&amp;diff=29323"/>
		<updated>2025-07-27T21:01:20Z</updated>

		<summary type="html">&lt;p&gt;Elderstone: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:Crafting]]&lt;br /&gt;
==Description==&lt;br /&gt;
* The Mining skill allows players to use a pickaxe to harvest ore from the sides of mountains and the floors of caves. Ore can then be smelted into ingots using forges found in towns, caves, or player houses. Ingots are a valuable resource used by Blacksmiths and Tinkerers.&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Players can harvest Ore using a Pickaxe. Mining always uses [[Smart Harvest]], by double clicking a pickaxe you automatically try to harvest all nearby nodes. There is a random chance to harvest colored ore if the player meets the material&#039;s skill requirement.&lt;br /&gt;
&lt;br /&gt;
* Mining within town regions is blocked, except for Shelter Island with a young player status. &lt;br /&gt;
* Nodes are randomized when they respawn and have a chance to uncover colored ore&lt;br /&gt;
* Colored pickaxes increase the chance to mine ore successfully&lt;br /&gt;
* The chance for a node to be of a rarer color is not affected by other parameters&lt;br /&gt;
* If a player doesn&#039;t have the required effective skill to mine the ore color of the current node, each swing will default to Iron Ore instead&lt;br /&gt;
* A player&#039;s effective Mining skill adds their raw skill level, Harvest Aspect bonus (when activated on armor), and any Effective Harvesting Skill chain links&lt;br /&gt;
* When mining a colored ore node, each swing has a 50% chance to fallback to Iron Ore&lt;br /&gt;
* Whenever a player Recalls, Travels via Moongate, or Hikes, they will have a 60 second delay before they can attempt to Harvest again&lt;br /&gt;
* Players will experience a &amp;quot;Stationary Penalty&amp;quot; after recalling or periods of inactivity that will prevent them from mining until they move more than 5 steps&lt;br /&gt;
** Same applies after teleporting or using an Adventurer&#039;s Rope&lt;br /&gt;
&lt;br /&gt;
==Harvesting Colored Ore==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Ore&lt;br /&gt;
! Skill&lt;br /&gt;
! Success Chance&lt;br /&gt;
! 120 Skill + Best Pickaxe&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_iron.png|link=]]&amp;lt;br /&amp;gt;Iron&lt;br /&gt;
| 0&lt;br /&gt;
| (((Mining Skill - 0) / 1) * (1 + Tool Bonus))&lt;br /&gt;
| 100% Chance to Mine&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_dullcopper.png|link=]]&amp;lt;br /&amp;gt;Dull Copper&lt;br /&gt;
| 65&lt;br /&gt;
| (((Mining Skill - 25) / .8) * (1 + Tool Bonus))&lt;br /&gt;
| 100% Chance to Mine&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_shadowiron.png|link=]]&amp;lt;br /&amp;gt;Shadow Iron&lt;br /&gt;
| 70&lt;br /&gt;
| (((Mining Skill - 30) / .8) * (1 + Tool Bonus))&lt;br /&gt;
| 100% Chance to Mine&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_copper.png|link=]]&amp;lt;br /&amp;gt;Copper&lt;br /&gt;
| 75&lt;br /&gt;
| (((Mining Skill - 35) / .8) * (1 + Tool Bonus))&lt;br /&gt;
| 100% Chance to Mine&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_bronze.png|link=]]&amp;lt;br /&amp;gt;Bronze&lt;br /&gt;
| 80&lt;br /&gt;
| (((Mining Skill - 40) / .8) * (1 + Tool Bonus))&lt;br /&gt;
| 100% Chance to Mine&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_gold.png|link=]]&amp;lt;br /&amp;gt;Gold&lt;br /&gt;
| 85&lt;br /&gt;
| (((Mining Skill - 45) / .8) * (1 + Tool Bonus))&lt;br /&gt;
| 100% Chance to Mine&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_agapite.png|link=]]&amp;lt;br /&amp;gt;Agapite&lt;br /&gt;
| 90&lt;br /&gt;
| (((Mining Skill - 50) / .8) * (1 + Tool Bonus))&lt;br /&gt;
| 100% Chance to Mine&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_verite.png|link=]]&amp;lt;br /&amp;gt;Verite&lt;br /&gt;
| 95&lt;br /&gt;
| (((Mining Skill - 55) / .8) * (1 + Tool Bonus))&lt;br /&gt;
| 100% Chance to Mine&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_valorite.png|link=]]&amp;lt;br /&amp;gt;Valorite&lt;br /&gt;
| 99&lt;br /&gt;
| (((Mining Skill - 59) / .8) * (1 + Tool Bonus))&lt;br /&gt;
| 96% chance to Mine&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_avarite.png|link=]]&amp;lt;br /&amp;gt;Avarite&lt;br /&gt;
| 110&lt;br /&gt;
| (((Mining Skill - 65) / .8) * (1 + Tool Bonus))&lt;br /&gt;
| 86.625% Chance to Mine&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Base chances for players to discover colored ores are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Ore&lt;br /&gt;
! Base Chance&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_iron.png|link=]]&amp;lt;br /&amp;gt;Iron&lt;br /&gt;
| 82%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_dullcopper.png|link=]]&amp;lt;br /&amp;gt;Dull Copper&lt;br /&gt;
| 4.0%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_shadowiron.png|link=]]&amp;lt;br /&amp;gt;Shadow Iron&lt;br /&gt;
| 3.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_copper.png|link=]]&amp;lt;br /&amp;gt;Copper&lt;br /&gt;
| 3.0%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_bronze.png|link=]]&amp;lt;br /&amp;gt;Bronze&lt;br /&gt;
| 2.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_gold.png|link=]]&amp;lt;br /&amp;gt;Gold&lt;br /&gt;
| 2.0%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_agapite.png|link=]]&amp;lt;br /&amp;gt;Agapite&lt;br /&gt;
| 1.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_verite.png|link=]]&amp;lt;br /&amp;gt;Verite&lt;br /&gt;
| 1.0%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_valorite.png|link=]]&amp;lt;br /&amp;gt;Valorite&lt;br /&gt;
| 0.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_avarite.png|link=]]&amp;lt;br /&amp;gt;Avarite&lt;br /&gt;
| 0.25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Colored Pickaxes==&lt;br /&gt;
Players using exceptional and colored material pickaxes will receive a Tool Bonus to their harvesting success chances as follows (with all applicable bonuses stacking):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Material&lt;br /&gt;
! Tool Bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_pickaxe_iron.jpg|link=]]&amp;lt;br /&amp;gt;Exceptional&lt;br /&gt;
| 0.04&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_pickaxe_iron.jpg|link=]]&amp;lt;br /&amp;gt;Mastercrafted&lt;br /&gt;
| 0.04&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_pickaxe_dullcopper.jpg|link=]]&amp;lt;br /&amp;gt;Dull Copper&lt;br /&gt;
| 0.02&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_pickaxe_shadowiron.jpg|link=]]&amp;lt;br /&amp;gt;Shadow Iron&lt;br /&gt;
| 0.04&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_pickaxe_copper.jpg|link=]]&amp;lt;br /&amp;gt;Copper&lt;br /&gt;
| 0.06&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_pickaxe_bronze.jpg|link=]]&amp;lt;br /&amp;gt;Bronze&lt;br /&gt;
| 0.08&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_pickaxe_gold.jpg|link=]]&amp;lt;br /&amp;gt;Gold&lt;br /&gt;
| 0.10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_pickaxe_agapite.jpg|link=]]&amp;lt;br /&amp;gt;Agapite&lt;br /&gt;
| 0.12&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_pickaxe_verite.jpg|link=]]&amp;lt;br /&amp;gt;Verite&lt;br /&gt;
| 0.14&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_pickaxe_valorite.jpg|link=]]&amp;lt;br /&amp;gt;Valorite&lt;br /&gt;
| 0.16&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:tinkering_pickaxe_avarite.jpg|link=]]&amp;lt;br /&amp;gt;Avarite&lt;br /&gt;
| 0.18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Smelting==&lt;br /&gt;
* Players may double-click Ore if they are within 2 tiles of a forge to smelt into Ingots&lt;br /&gt;
* Players may double-click Ore that is on a Pack Animal if they are within 2 tiles of a forge to smelt it&lt;br /&gt;
* Smelting Ore will produce 2 Ingots&lt;br /&gt;
* You cannot smelt ore that you do not have sufficient Mining skill to mine yourself&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:crafting-mining-smeltingore.png|link=]]&lt;br /&gt;
&lt;br /&gt;
==Ore Resource Maps==&lt;br /&gt;
* When using Ore Maps, search radius is increased by (100% * (Mining Skill / 100))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:resourcemap-miningupaspota.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
==PvM Bonus==&lt;br /&gt;
* When attacking with a [[Mace Fighting|Macing]] weapon, add [[Base Weapon Damage]] * (25% * (Mining Skill / 100)) damage per hit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvP Bonus==&lt;br /&gt;
* When attacking with a [[Mace Fighting|Macing]] weapon, add [[Base Weapon Damage]] * (10% * (Mining Skill / 100)) damage per hit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-100&lt;br /&gt;
| Mine overworld areas with a Pickaxe&lt;br /&gt;
|-&lt;br /&gt;
| 100-105&lt;br /&gt;
| Mining Colored Ore will have a chance of skill gain&lt;br /&gt;
|-&lt;br /&gt;
| 105-110&lt;br /&gt;
| Mining Colored Ore EXCEPT dull copper will have a chance of skill gain&lt;br /&gt;
|-&lt;br /&gt;
| 110-120&lt;br /&gt;
| Mining Colored Ore EXCEPT dull copper and shadow iron will have a chance of skill gain&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Elderstone</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=TemplatesNewPlayer&amp;diff=29222</id>
		<title>TemplatesNewPlayer</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=TemplatesNewPlayer&amp;diff=29222"/>
		<updated>2025-07-08T19:30:44Z</updated>

		<summary type="html">&lt;p&gt;Elderstone: /* Harvester */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
* The below templates are a collection of premade templates you can choose to start with when you first step on [[Shelter Island]]. &lt;br /&gt;
* They are recommended as a guide and quick path to starting your adventure, however you can still choose an Advanced template allowing you to choose each individual skill on your own, and make your own way. &lt;br /&gt;
** See our [[Templates#Basic_to_Advanced_Templates|Basic to Advanced Templates]] for other progression options. &lt;br /&gt;
* Any decision made now can be changed later, often only taking a bit of time to raise a skill you&#039;d rather take, while lowering a skill you no longer need.&lt;br /&gt;
* For the templates below you will be given the opportunity to change to a different one if you don&#039;t feel the template is for you while you are still in [[New_Player_Guide#Young_Player_Status|Young Status]].&lt;br /&gt;
* New Players have a maximum of 700 skill points available, and a skill cap of 100 skill points.  This can be increased through the [[Skill Mastery]] system.&lt;br /&gt;
* See the below video to explore more about the Skill Mastery and other Progression Systems like Books, Codex &amp;amp; Kits, and Aspect Mastery systems.&lt;br /&gt;
{{#ev:youtube|https://youtu.be/fDDoGsDO_tI?list=PLsFoq0ehEvywXD53SVBgHnOs_6BV-3ZUR}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;b style=&amp;quot;color: lightgreen;&amp;quot;&amp;gt;Bard&amp;lt;/b&amp;gt;==&lt;br /&gt;
===&amp;lt;b style=&amp;quot;color: lightgreen;&amp;quot;&amp;gt;Archer Bard&amp;lt;/b&amp;gt;===&lt;br /&gt;
* Playstyle: Use your [[Discordance]] skill to weaken monsters and your [[Peacemaking]] skill to pacify monsters, while standing at a distance to kill them from safety.  Use bandages &amp;amp; potions to heal any damage you take. &lt;br /&gt;
* [[Armor_%26_Weapons|Gear]] Recommendations: Chainmail Armor, Bow or Crossbow, Instrument&lt;br /&gt;
* [[Codex and Grimoire Overview|Book/Codex/Kit]] Requirements: [[Weapon and Shield Codex|Archery Codex]], [[Bard Codex]], [[Healers Codex|Healer&#039;s Codex]]&lt;br /&gt;
* [[Aspect_Mastery|Aspect]] Recommendations: [[Lyric Aspect|Lyric]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: grid; grid-template-columns: auto auto auto;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:TemplateNPArcherBard.png|link=]]&lt;br /&gt;
[[File:arrowright.png|link=]]&lt;br /&gt;
[[File:TemplateNPArcherBard2.png|link=[[TemplatesBard]]]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b style=&amp;quot;color: lightgreen;&amp;quot;&amp;gt;Summoner Bard&amp;lt;/b&amp;gt;===&lt;br /&gt;
* Playstyle: Use summons spells from your [[Magery|spellbook]] to summon temporary creatures who you can [[Spirit_Speak#Pet_Commands|command]] to guard you and attack your opponents, while using Use your [[Discordance]] skill to weaken targets, and your [[Provocation]] skill to force monsters to attack one another, &lt;br /&gt;
* [[Armor_%26_Weapons|Gear]] Recommendations: Leather Armor, Material Spellbook for mana regeneration, Instrument&lt;br /&gt;
* [[Codex and Grimoire Overview|Book/Codex/Kit]] Requirements: [[Summoner&#039;s Tome|Summoner&#039;s Tome]], [[Wizard&#039;s Grimoire|Wizard&#039;s Grimoire]], [[Bard Codex]]&lt;br /&gt;
* [[Aspect_Mastery|Aspect]] Recommendations: [[Lyric Aspect|Lyric]]&lt;br /&gt;
[[File:TemplateNPSummonerBard.png|link=]]&lt;br /&gt;
[[File:arrowright.png|link=]]&lt;br /&gt;
[[File:TemplateNPSummonerBard2.png|link=[[TemplatesBard]]]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;b style=&amp;quot;color: lightgreen;&amp;quot;&amp;gt;Dexxer&amp;lt;/b&amp;gt;==&lt;br /&gt;
===&amp;lt;b style=&amp;quot;color: lightgreen;&amp;quot;&amp;gt;Backstabber&amp;lt;/b&amp;gt;===&lt;br /&gt;
* Playstyle: Use your [[Hiding]] skill to hide, and then [[Stealth]] to your target to strike him from the shadows doing greatly increased damage. Quickly moving far enough to safety that you can hide and repeat he process. If you get into trouble quickly use a [[Smoke Bomb]] to jump back into the shadows, and stealth away to safety.  Use bandages and potions to heal any damage you take. &lt;br /&gt;
* [[Armor_%26_Weapons|Gear]] Recommendations: Platemail Armor, 2H Weapon to maximize damage&lt;br /&gt;
* [[Codex and Grimoire Overview|Book/Codex/Kit]] Requirements: [[Weapon_and_Parry_Codex#Macing|Mace Fighting Codex]], [[Healers Codex|Healer&#039;s Codex]], [[Thieves Codex]]&lt;br /&gt;
* [[Aspect_Mastery|Aspect]] Recommendations: [[Shadow Aspect|Shadow]]&lt;br /&gt;
[[File:TemplateNPBackstabber.png|link=]]&lt;br /&gt;
[[File:arrowright.png|link=]]&lt;br /&gt;
[[File:TemplateNPBackstabber2.png|link=[[TemplatesMisc#Basic_Backstabber_(700_skill_points)]]]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b style=&amp;quot;color: lightgreen;&amp;quot;&amp;gt;Tank Dexxer&amp;lt;/b&amp;gt;===&lt;br /&gt;
* Playstyle: [[Parrying#Taunt|Taunt]] your target with the [taunt command to increase your Parry skill decreasing their chance to do damage to you, while attacking your target.  Remember to use your bandages to heal any damage you take, while using your [[Chivalry]] spells to increase your swing speed, heal damage you&#039;ve taken, and reduce damage from diseases and bleeds.  If you find yourself taking too much damage, equip the shield and one hander to increase your armor rating and reduce damage.&lt;br /&gt;
* [[Armor_%26_Weapons|Gear]] Recommendations: Platemail Armor, 1H Sword and Shield or 2H Axe&lt;br /&gt;
* [[Codex and Grimoire Overview|Book/Codex/Kit]] Requirements: [[Chivalry|Chivalry Book]], [[Weapon_and_Parry_Codex#Swords|Swordsmanship Codex]], [[Healers Codex|Healer&#039;s Codex]]&lt;br /&gt;
* [[Aspect_Mastery|Aspect]] Recommendations: [[Holy Aspect|Holy]]&lt;br /&gt;
[[File:TemplateNPTankDexxer.png|link=]]&lt;br /&gt;
[[File:arrowright.png|link=]]&lt;br /&gt;
[[File:TemplateNPTankDexxer2.png|link=[[TemplatesDexxer]]]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;b style=&amp;quot;color: lightgreen;&amp;quot;&amp;gt;Mage&amp;lt;/b&amp;gt;==&lt;br /&gt;
===&amp;lt;b style=&amp;quot;color: lightgreen;&amp;quot;&amp;gt;Arcane Mage&amp;lt;/b&amp;gt;===&lt;br /&gt;
* Playstyle: Cast spells from a distance using your [[Magery]] skill, as your target closes with you, use your [[Adventurer%27s_Rope|Adventurer&#039;s Rope]] while casting to safely rope away. When your mana is depleted, you&#039;ll want to get to safety so you can actively [[Meditation|meditate]] to gain your mana back faster. Use your [[Necromancy]] spells to apply diseases and curses to increase your damage, while using the Pain Spike spell to deal large amounts of mana free damage. &lt;br /&gt;
* [[Armor_%26_Weapons|Gear]] Recommendations: Leather Armor, Arcane Staff&lt;br /&gt;
* [[Codex and Grimoire Overview|Book/Codex/Kit]] Requirements: [[Necromancy|Necromancy Book]], [[Wizard&#039;s Grimoire|Wizard&#039;s Grimoire]], [[Weapon_and_Parry_Codex#Arcane|Arcane Codex]], [[Weapon_and_Parry_Codex#Parrying|Parry Codex]]&lt;br /&gt;
* [[Aspect_Mastery|Aspect]] Recommendations: [[Arcane Aspect|Arcane]]&lt;br /&gt;
[[File:TemplateNPArcaneMage.png|link=]]&lt;br /&gt;
[[File:arrowright.png|link=]]&lt;br /&gt;
[[File:TemplateNPArcaneMage2.png|link=[[TemplatesMage#Basic_Arcane_Mage_(700_Skillpoints)]]]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b style=&amp;quot;color: lightgreen;&amp;quot;&amp;gt;Summoner Mage&amp;lt;/b&amp;gt;===&lt;br /&gt;
* Playstyle: Use summons spells from your [[Magery|spellbook]] to summon temporary creatures who you can [[Spirit_Speak#Pet_Commands|command]] to guard you and attack your opponents.  Use the [[Necromancy|vengeful spirit]] spell to twist your summons spells (prior to casting them) into undead creatures. Use [[Herding]] to focus the aggression of your summons and increase the damage they do.  While casting attack spells with with any left over mana to help kill your targets.&lt;br /&gt;
* [[Armor_%26_Weapons|Gear]] Recommendations: Leather Armor, [[Material Spellbooks|Material Spellbook]] for Mana Regeneration, Shepherd&#039;s Crook&lt;br /&gt;
* [[Codex and Grimoire Overview|Book/Codex/Kit]] Requirements: [[Necromancy|Necromancy Book]], [[Summoner&#039;s Tome|Summoner&#039;s Tome]], [[Wizard&#039;s Grimoire|Wizard&#039;s Grimoire]]&lt;br /&gt;
* [[Aspect_Mastery|Aspect]] Recommendations: [[Eldritch Aspect|Eldritch]]&lt;br /&gt;
[[File:TemplateNPSummonerMage.png|link=]]&lt;br /&gt;
[[File:arrowright.png|link=]]&lt;br /&gt;
[[File:TemplateNPSummonerMage2.png|link=[[TemplatesMage#Basic_Summoner_(700_skill_points)]]]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;b style=&amp;quot;color: lightgreen;&amp;quot;&amp;gt;Tamer&amp;lt;/b&amp;gt;==&lt;br /&gt;
===&amp;lt;b style=&amp;quot;color: lightgreen;&amp;quot;&amp;gt;Tamer Dexxer&amp;lt;/b&amp;gt;===&lt;br /&gt;
* Playstyle: Using the [[Animal Taming]] skill to tame powerful melee [[Creatures_List|creatures]] to aid you in battle, increasing their chance to hit with a [[Fencing#PvM_Special_Attack|crippling]] attack from your fencing weapon.  Use bandages with the [[Veterinary]] skill to keep your pets alive so they can continue to do damage, while using bandages &amp;amp; potions to keep yourself alive. Use [[Herding]] to focus the aggression of your pets and increase the damage they do.&lt;br /&gt;
* [[Armor_%26_Weapons|Gear]] Recommendations: Platemail Armor, 2H Spear, Shepherd&#039;s Crook&lt;br /&gt;
* [[Codex and Grimoire Overview|Book/Codex/Kit]] Requirements: [[Taming Bestiary]], [[Weapon_and_Parry_Codex#Fencing|Fencing Codex]]&lt;br /&gt;
* [[Aspect_Mastery|Aspect]] Recommendations: [[Water Aspect|Water]]&lt;br /&gt;
[[File:TemplateNPTamerDexxer.png|link=]]&lt;br /&gt;
[[File:arrowright.png|link=]]&lt;br /&gt;
[[File:TemplateNPTamerDexxer2.png|link=[[TemplatesTamer#Basic_Dex_Tamer_(700_skill_points)]]]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b style=&amp;quot;color: lightgreen;&amp;quot;&amp;gt;Tamer Mage&amp;lt;/b&amp;gt;===&lt;br /&gt;
* Playstyle: Using the [[Animal Taming]] skill to tame powerful [[Creatures_List|creatures]] to aid you in battle, increasing their attack speed by casting the [[Magery|Bless]] spell. Use bandages with the [[Veterinary]] skill to keep your pets alive so they can continue to do damage, while using healing spells &amp;amp; potions to keep yourself alive, and do additional damage with attack spells when mana is available. Use [[Herding]] to focus the aggression of your pets and increase the damage they do.&lt;br /&gt;
* [[Armor_%26_Weapons|Gear]] Recommendations: Leather Armor, [[Material Spellbooks|Material Spellbook]] for Mana Regeneration, Shepherd&#039;s Crook&lt;br /&gt;
* [[Codex and Grimoire Overview|Book/Codex/Kit]] Requirements: [[Taming Bestiary]], [[Wizard&#039;s Grimoire|Wizard&#039;s Grimoire]]&lt;br /&gt;
* [[Aspect_Mastery|Aspect]] Recommendations: [[Command Aspect|Command]]&lt;br /&gt;
[[File:TemplateNPTamerMage.png|link=]]&lt;br /&gt;
[[File:arrowright.png|link=]]&lt;br /&gt;
[[File:TemplateNPTamerMage2.png|link=[[TemplatesTamer#Basic_Mage_Tamer_(700_skill_points)]]]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;b style=&amp;quot;color: lightgreen;&amp;quot;&amp;gt;Alternative&amp;lt;/b&amp;gt;==&lt;br /&gt;
===&amp;lt;b style=&amp;quot;color: lightgreen;&amp;quot;&amp;gt;Dungeon Scavenger&amp;lt;/b&amp;gt;===&lt;br /&gt;
* Playstyle: Run and [[Stealth]] through dungeons using a [[Forensic_Evaluation|skinning knife]] to skin corpses to gain various qualities of leather, while scavenging any treasures left behind by adventurers who were too lazy, or rich to be bothered to pick them up! Use a combination of bandages &amp;amp; potions to heal yourself, while using [[Magery]] to cast healing, walls and invisibility spells to aid you in survival. &lt;br /&gt;
* [[Armor_%26_Weapons|Gear]] Recommendations: Leather Armor, Shield&lt;br /&gt;
* [[Codex and Grimoire Overview|Book/Codex/Kit]] Requirements: n/a&lt;br /&gt;
* [[Aspect_Mastery|Aspect]] Recommendations: n/a&lt;br /&gt;
[[File:TemplateNPDungeonScavenger.png|link=]]&lt;br /&gt;
[[File:arrowright.png|link=]]&lt;br /&gt;
[[File:TemplateNPDungeonScavenger2.png|link=]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b style=&amp;quot;color: lightgreen;&amp;quot;&amp;gt;Harvester&amp;lt;/b&amp;gt;===&lt;br /&gt;
* Playstyle: Summon [[Magery|creatures]] to protect you while gathering various qualities of wood &amp;amp; ores using the [[Lumberjacking]] and [[Mining]] skills.  At the same time passively [[Tracking|Track]] for hostile targets so you can flee to safety if trouble appears. &lt;br /&gt;
* [[Armor_%26_Weapons|Gear]] Recommendations: Leather Armor, Hatchet or Pickaxe&lt;br /&gt;
* [[Codex and Grimoire Overview|Book/Codex/Kit]] Recommendations: [[Summoner&#039;s Tome|Summoner&#039;s Tome]]&lt;br /&gt;
* [[Aspect_Mastery|Aspect]] Recommendations: [[Harvest Aspect|Harvest]]&lt;br /&gt;
[[File:TemplateNPHarvester.png|link=]]&lt;br /&gt;
[[File:arrowright.png|link=]]&lt;br /&gt;
[[File:TemplateNPHarvester2.png|link=[[Gathering_Templates]]]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b style=&amp;quot;color: lightgreen;&amp;quot;&amp;gt;Lockpicker&amp;lt;/b&amp;gt;===&lt;br /&gt;
* Playstyle: [[Stealth]] through dungeons looking for treasures in [[Dungeon_Chests|locked chests]]. Once found you&#039;ll need to [[Lockpicking|disarm traps and pick locks]] to get to the treasure inside. &lt;br /&gt;
* [[Armor_%26_Weapons|Gear]] Recommendations: Leather Armor&lt;br /&gt;
* [[Codex and Grimoire Overview|Book/Codex/Kit]] Requirements: n/a&lt;br /&gt;
* [[Aspect_Mastery|Aspect]] Recommendations: [[Fortune Aspect|Fortune]]&lt;br /&gt;
[[File:TemplateNPLockpicker.png|link=]]&lt;br /&gt;
[[File:arrowright.png|link=]]&lt;br /&gt;
[[File:TemplateNPLockpicker2.png|link=]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Elderstone</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:TempLJKiller&amp;diff=29220</id>
		<title>Template:TempLJKiller</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:TempLJKiller&amp;diff=29220"/>
		<updated>2025-07-08T18:58:44Z</updated>

		<summary type="html">&lt;p&gt;Elderstone: /* Gatherer PK Killer (720 skill points) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border: 3px solid #7c4729; background: #000; padding: 10px; margin: 0px 10px 10px 0px; width:fit-content;&amp;quot;&amp;gt; &lt;br /&gt;
===&#039;&#039;&#039;Gatherer PK Killer (720 skill points)&#039;&#039;&#039;===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; 100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Strength&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; 100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Dexterity&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt;&amp;amp;nbsp; 25 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Intelligence&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;120 &amp;lt;/span&amp;gt;[[Lumberjacking|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Lumberjacking&amp;lt;/span&amp;gt;]] or [[Mining|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Mining&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;[[Swordsmanship|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Swordsmanship&amp;lt;/span&amp;gt;]] or [[Macefighting|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Macefighting&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;[[Tactics|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Tactics&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;[[Anatomy|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Anatomy&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;&amp;amp;nbsp; 80 &amp;lt;/span&amp;gt;[[Tracking|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Tracking&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;&amp;amp;nbsp; 80 &amp;lt;/span&amp;gt;[[Healing|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Healing&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;&amp;amp;nbsp; 80 &amp;lt;/span&amp;gt;[[Resisting Spells|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Resisting Spells&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;&amp;amp;nbsp; 60 &amp;lt;/span&amp;gt;[[Magery|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Magery&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Armor_%26_Weapons|Gear]] Recommendations: Leather/Bone/Ringmail Armor, Double Axe or War Hammer&lt;br /&gt;
* [[Codex and Grimoire Overview|Book/Codice/Kit]] Recommendations: [[Weapon and Shield Codex|Swords Codex]] or [[Weapon and Shield Codex|Macefighting Codex]]&lt;br /&gt;
* [[Aspect_Mastery|Aspect]] Recommendations: [[Harvest Aspect|Harvest]]&lt;br /&gt;
* Misc: The template is a hidden dexxer template that will catch PKs off guard as they attempt to score an easy kill. Pair Macefighting with Mining, or Swordsmanship with Lumberjacking for their damage synergies&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Elderstone</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:TempStandardGatherer&amp;diff=29219</id>
		<title>Template:TempStandardGatherer</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:TempStandardGatherer&amp;diff=29219"/>
		<updated>2025-07-08T18:56:20Z</updated>

		<summary type="html">&lt;p&gt;Elderstone: /* Standard Gatherer (700 skill points) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border: 3px solid #7c4729; background: #000; padding: 10px; margin: 0px 10px 10px 0px; width:fit-content;&amp;quot;&amp;gt; &lt;br /&gt;
===&#039;&#039;&#039;Standard Gatherer (700 skill points)&#039;&#039;&#039;===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; 100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Strength&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt;&amp;amp;nbsp; 25 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Dexterity&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; 100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Intelligence&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;120 &amp;lt;/span&amp;gt;[[Lumberjacking|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Lumberjacking&amp;lt;/span&amp;gt;]] or &amp;lt;/span&amp;gt;[[Mining|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Mining&amp;lt;/span&amp;gt;]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;[[Magery|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Magery&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;[[Meditation|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Meditation&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;[[Tracking|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Tracking&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;[[Evaluating Intelligence|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Evaluating Intelligence&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;[[Spirit Speaking|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Spirit Speaking&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;&amp;amp;nbsp; 80 &amp;lt;/span&amp;gt;[[Camping|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Camping&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Armor_%26_Weapons|Gear]] Recommendations: Leather Armor, Pickaxe or Hatchet&lt;br /&gt;
* [[Codex and Grimoire Overview|Book/Codice/Kit]] Recommendations: [[Wizard&#039;s Grimoire|Wizard&#039;s Grimoire]] and [[Summoner&#039;s Tome|Summoner&#039;s Tome]]&lt;br /&gt;
* [[Aspect_Mastery|Aspect]] Recommendations: [[Harvest Aspect|Harvest]]&lt;br /&gt;
* Misc: This is a basic mage summoner with gathering. This can be useful to be able to deal with mobs that you will find while harvesting. Both Lumberjacking or Mining variations can make use of the Wizard&#039;s Grimoire with Meditation. If the template is tailored to Mining, Camping should replace Evaluating Intelligence for the added weight capacity. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Elderstone</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:TempHybridGatherer&amp;diff=29218</id>
		<title>Template:TempHybridGatherer</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:TempHybridGatherer&amp;diff=29218"/>
		<updated>2025-07-08T18:34:28Z</updated>

		<summary type="html">&lt;p&gt;Elderstone: Changed the template from Meditation to Wrestling as avoiding spell interruption is more important than mana regeneration.  Removed Wizard&amp;#039;s Grimoire as requirements are no longer met.  Updated Misc notes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border: 3px solid #7c4729; background: #000; padding: 10px; margin: 0px 10px 10px 0px; width:fit-content;&amp;quot;&amp;gt; &lt;br /&gt;
===&#039;&#039;&#039;Hybrid Gatherer (720 skill points)&#039;&#039;&#039;===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; 100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Strength&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt;&amp;amp;nbsp; 25 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Dexterity&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; 100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Intelligence&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;120 &amp;lt;/span&amp;gt;[[Lumberjacking|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Lumberjacking&amp;lt;/span&amp;gt;]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;120 &amp;lt;/span&amp;gt;[[Mining|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Mining&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;[[Magery|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Magery&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;[[Wrestling|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Wrestling&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;[[Tracking|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Tracking&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;[[Camping|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Camping&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;&amp;amp;nbsp; 80 &amp;lt;/span&amp;gt;[[Spirit Speaking|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Spirit Speaking&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Armor_%26_Weapons|Gear]] Recommendations: Leather Armor, Pickaxe or Hatchet&lt;br /&gt;
* [[Codex and Grimoire Overview|Book/Codice/Kit]] Recommendations: [[Summoner&#039;s Tome|Summoner&#039;s Tome]]&lt;br /&gt;
* [[Aspect_Mastery|Aspect]] Recommendations: [[Harvest Aspect|Harvest]]&lt;br /&gt;
* Misc: This is a hybrid harvester summoner template that can mine ore and chop wood. This has similar benefits as the standard template but can be useful for harvesting both types of resources simultaneously. The template can make use of the Summoner&#039;s Tome to help reduce cast times for summoned protectors.  Wrestling in this template is to help from being interrupted by physical hits when trying to recall.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Elderstone</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Gathering_Templates&amp;diff=29217</id>
		<title>Gathering Templates</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Gathering_Templates&amp;diff=29217"/>
		<updated>2025-07-08T18:02:17Z</updated>

		<summary type="html">&lt;p&gt;Elderstone: The first (leftmost) template should be the one that aligns with the New Player template the most, so it was moved into that position.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
A selection of Gathering Templates.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: grid; grid-template-columns: auto auto auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{TempHybridGatherer}}&lt;br /&gt;
{{TempStandardGatherer}}&lt;br /&gt;
{{TempLJKiller}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Elderstone</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=TemplatesNewPlayer&amp;diff=29212</id>
		<title>TemplatesNewPlayer</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=TemplatesNewPlayer&amp;diff=29212"/>
		<updated>2025-07-08T17:22:35Z</updated>

		<summary type="html">&lt;p&gt;Elderstone: /* Harvester */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
* The below templates are a collection of premade templates you can choose to start with when you first step on [[Shelter Island]]. &lt;br /&gt;
* They are recommended as a guide and quick path to starting your adventure, however you can still choose an Advanced template allowing you to choose each individual skill on your own, and make your own way. &lt;br /&gt;
** See our [[Templates#Basic_to_Advanced_Templates|Basic to Advanced Templates]] for other progression options. &lt;br /&gt;
* Any decision made now can be changed later, often only taking a bit of time to raise a skill you&#039;d rather take, while lowering a skill you no longer need.&lt;br /&gt;
* For the templates below you will be given the opportunity to change to a different one if you don&#039;t feel the template is for you while you are still in [[New_Player_Guide#Young_Player_Status|Young Status]].&lt;br /&gt;
* New Players have a maximum of 700 skill points available, and a skill cap of 100 skill points.  This can be increased through the [[Skill Mastery]] system.&lt;br /&gt;
* See the below video to explore more about the Skill Mastery and other Progression Systems like Books, Codex &amp;amp; Kits, and Aspect Mastery systems.&lt;br /&gt;
{{#ev:youtube|https://youtu.be/fDDoGsDO_tI?list=PLsFoq0ehEvywXD53SVBgHnOs_6BV-3ZUR}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;b style=&amp;quot;color: lightgreen;&amp;quot;&amp;gt;Bard&amp;lt;/b&amp;gt;==&lt;br /&gt;
===&amp;lt;b style=&amp;quot;color: lightgreen;&amp;quot;&amp;gt;Archer Bard&amp;lt;/b&amp;gt;===&lt;br /&gt;
* Playstyle: Use your [[Discordance]] skill to weaken monsters and your [[Peacemaking]] skill to pacify monsters, while standing at a distance to kill them from safety.  Use bandages &amp;amp; potions to heal any damage you take. &lt;br /&gt;
* [[Armor_%26_Weapons|Gear]] Recommendations: Chainmail Armor, Bow or Crossbow, Instrument&lt;br /&gt;
* [[Codex and Grimoire Overview|Book/Codex/Kit]] Requirements: [[Weapon and Shield Codex|Archery Codex]], [[Bard Codex]], [[Healers Codex|Healer&#039;s Codex]]&lt;br /&gt;
* [[Aspect_Mastery|Aspect]] Recommendations: [[Lyric Aspect|Lyric]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: grid; grid-template-columns: auto auto auto;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:TemplateNPArcherBard.png|link=]]&lt;br /&gt;
[[File:arrowright.png|link=]]&lt;br /&gt;
[[File:TemplateNPArcherBard2.png|link=[[TemplatesBard]]]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b style=&amp;quot;color: lightgreen;&amp;quot;&amp;gt;Summoner Bard&amp;lt;/b&amp;gt;===&lt;br /&gt;
* Playstyle: Use summons spells from your [[Magery|spellbook]] to summon temporary creatures who you can [[Spirit_Speak#Pet_Commands|command]] to guard you and attack your opponents, while using Use your [[Discordance]] skill to weaken targets, and your [[Provocation]] skill to force monsters to attack one another, &lt;br /&gt;
* [[Armor_%26_Weapons|Gear]] Recommendations: Leather Armor, Material Spellbook for mana regeneration, Instrument&lt;br /&gt;
* [[Codex and Grimoire Overview|Book/Codex/Kit]] Requirements: [[Summoner&#039;s Tome|Summoner&#039;s Tome]], [[Wizard&#039;s Grimoire|Wizard&#039;s Grimoire]], [[Bard Codex]]&lt;br /&gt;
* [[Aspect_Mastery|Aspect]] Recommendations: [[Lyric Aspect|Lyric]]&lt;br /&gt;
[[File:TemplateNPSummonerBard.png|link=]]&lt;br /&gt;
[[File:arrowright.png|link=]]&lt;br /&gt;
[[File:TemplateNPSummonerBard2.png|link=[[TemplatesBard]]]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;b style=&amp;quot;color: lightgreen;&amp;quot;&amp;gt;Dexxer&amp;lt;/b&amp;gt;==&lt;br /&gt;
===&amp;lt;b style=&amp;quot;color: lightgreen;&amp;quot;&amp;gt;Backstabber&amp;lt;/b&amp;gt;===&lt;br /&gt;
* Playstyle: Use your [[Hiding]] skill to hide, and then [[Stealth]] to your target to strike him from the shadows doing greatly increased damage. Quickly moving far enough to safety that you can hide and repeat he process. If you get into trouble quickly use a [[Smoke Bomb]] to jump back into the shadows, and stealth away to safety.  Use bandages and potions to heal any damage you take. &lt;br /&gt;
* [[Armor_%26_Weapons|Gear]] Recommendations: Platemail Armor, 2H Weapon to maximize damage&lt;br /&gt;
* [[Codex and Grimoire Overview|Book/Codex/Kit]] Requirements: [[Weapon_and_Parry_Codex#Macing|Mace Fighting Codex]], [[Healers Codex|Healer&#039;s Codex]], [[Thieves Codex]]&lt;br /&gt;
* [[Aspect_Mastery|Aspect]] Recommendations: [[Shadow Aspect|Shadow]]&lt;br /&gt;
[[File:TemplateNPBackstabber.png|link=]]&lt;br /&gt;
[[File:arrowright.png|link=]]&lt;br /&gt;
[[File:TemplateNPBackstabber2.png|link=[[TemplatesMisc#Basic_Backstabber_(700_skill_points)]]]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b style=&amp;quot;color: lightgreen;&amp;quot;&amp;gt;Tank Dexxer&amp;lt;/b&amp;gt;===&lt;br /&gt;
* Playstyle: [[Parrying#Taunt|Taunt]] your target with the [taunt command to increase your Parry skill decreasing their chance to do damage to you, while attacking your target.  Remember to use your bandages to heal any damage you take, while using your [[Chivalry]] spells to increase your swing speed, heal damage you&#039;ve taken, and reduce damage from diseases and bleeds.  If you find yourself taking too much damage, equip the shield and one hander to increase your armor rating and reduce damage.&lt;br /&gt;
* [[Armor_%26_Weapons|Gear]] Recommendations: Platemail Armor, 1H Sword and Shield or 2H Axe&lt;br /&gt;
* [[Codex and Grimoire Overview|Book/Codex/Kit]] Requirements: [[Chivalry|Chivalry Book]], [[Weapon_and_Parry_Codex#Swords|Swordsmanship Codex]], [[Healers Codex|Healer&#039;s Codex]]&lt;br /&gt;
* [[Aspect_Mastery|Aspect]] Recommendations: [[Holy Aspect|Holy]]&lt;br /&gt;
[[File:TemplateNPTankDexxer.png|link=]]&lt;br /&gt;
[[File:arrowright.png|link=]]&lt;br /&gt;
[[File:TemplateNPTankDexxer2.png|link=[[TemplatesDexxer]]]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;b style=&amp;quot;color: lightgreen;&amp;quot;&amp;gt;Mage&amp;lt;/b&amp;gt;==&lt;br /&gt;
===&amp;lt;b style=&amp;quot;color: lightgreen;&amp;quot;&amp;gt;Arcane Mage&amp;lt;/b&amp;gt;===&lt;br /&gt;
* Playstyle: Cast spells from a distance using your [[Magery]] skill, as your target closes with you, use your [[Adventurer%27s_Rope|Adventurer&#039;s Rope]] while casting to safely rope away. When your mana is depleted, you&#039;ll want to get to safety so you can actively [[Meditation|meditate]] to gain your mana back faster. Use your [[Necromancy]] spells to apply diseases and curses to increase your damage, while using the Pain Spike spell to deal large amounts of mana free damage. &lt;br /&gt;
* [[Armor_%26_Weapons|Gear]] Recommendations: Leather Armor, Arcane Staff&lt;br /&gt;
* [[Codex and Grimoire Overview|Book/Codex/Kit]] Requirements: [[Necromancy|Necromancy Book]], [[Wizard&#039;s Grimoire|Wizard&#039;s Grimoire]], [[Weapon_and_Parry_Codex#Arcane|Arcane Codex]], [[Weapon_and_Parry_Codex#Parrying|Parry Codex]]&lt;br /&gt;
* [[Aspect_Mastery|Aspect]] Recommendations: [[Arcane Aspect|Arcane]]&lt;br /&gt;
[[File:TemplateNPArcaneMage.png|link=]]&lt;br /&gt;
[[File:arrowright.png|link=]]&lt;br /&gt;
[[File:TemplateNPArcaneMage2.png|link=[[TemplatesMage#Basic_Arcane_Mage_(700_Skillpoints)]]]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b style=&amp;quot;color: lightgreen;&amp;quot;&amp;gt;Summoner Mage&amp;lt;/b&amp;gt;===&lt;br /&gt;
* Playstyle: Use summons spells from your [[Magery|spellbook]] to summon temporary creatures who you can [[Spirit_Speak#Pet_Commands|command]] to guard you and attack your opponents.  Use the [[Necromancy|vengeful spirit]] spell to twist your summons spells (prior to casting them) into undead creatures. Use [[Herding]] to focus the aggression of your summons and increase the damage they do.  While casting attack spells with with any left over mana to help kill your targets.&lt;br /&gt;
* [[Armor_%26_Weapons|Gear]] Recommendations: Leather Armor, [[Material Spellbooks|Material Spellbook]] for Mana Regeneration, Shepherd&#039;s Crook&lt;br /&gt;
* [[Codex and Grimoire Overview|Book/Codex/Kit]] Requirements: [[Necromancy|Necromancy Book]], [[Summoner&#039;s Tome|Summoner&#039;s Tome]], [[Wizard&#039;s Grimoire|Wizard&#039;s Grimoire]]&lt;br /&gt;
* [[Aspect_Mastery|Aspect]] Recommendations: [[Eldritch Aspect|Eldritch]]&lt;br /&gt;
[[File:TemplateNPSummonerMage.png|link=]]&lt;br /&gt;
[[File:arrowright.png|link=]]&lt;br /&gt;
[[File:TemplateNPSummonerMage2.png|link=[[TemplatesMage#Basic_Summoner_(700_skill_points)]]]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;b style=&amp;quot;color: lightgreen;&amp;quot;&amp;gt;Tamer&amp;lt;/b&amp;gt;==&lt;br /&gt;
===&amp;lt;b style=&amp;quot;color: lightgreen;&amp;quot;&amp;gt;Tamer Dexxer&amp;lt;/b&amp;gt;===&lt;br /&gt;
* Playstyle: Using the [[Animal Taming]] skill to tame powerful melee [[Creatures_List|creatures]] to aid you in battle, increasing their chance to hit with a [[Fencing#PvM_Special_Attack|crippling]] attack from your fencing weapon.  Use bandages with the [[Veterinary]] skill to keep your pets alive so they can continue to do damage, while using bandages &amp;amp; potions to keep yourself alive. Use [[Herding]] to focus the aggression of your pets and increase the damage they do.&lt;br /&gt;
* [[Armor_%26_Weapons|Gear]] Recommendations: Platemail Armor, 2H Spear, Shepherd&#039;s Crook&lt;br /&gt;
* [[Codex and Grimoire Overview|Book/Codex/Kit]] Requirements: [[Taming Bestiary]], [[Weapon_and_Parry_Codex#Fencing|Fencing Codex]]&lt;br /&gt;
* [[Aspect_Mastery|Aspect]] Recommendations: [[Water Aspect|Water]]&lt;br /&gt;
[[File:TemplateNPTamerDexxer.png|link=]]&lt;br /&gt;
[[File:arrowright.png|link=]]&lt;br /&gt;
[[File:TemplateNPTamerDexxer2.png|link=[[TemplatesTamer#Basic_Dex_Tamer_(700_skill_points)]]]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b style=&amp;quot;color: lightgreen;&amp;quot;&amp;gt;Tamer Mage&amp;lt;/b&amp;gt;===&lt;br /&gt;
* Playstyle: Using the [[Animal Taming]] skill to tame powerful [[Creatures_List|creatures]] to aid you in battle, increasing their attack speed by casting the [[Magery|Bless]] spell. Use bandages with the [[Veterinary]] skill to keep your pets alive so they can continue to do damage, while using healing spells &amp;amp; potions to keep yourself alive, and do additional damage with attack spells when mana is available. Use [[Herding]] to focus the aggression of your pets and increase the damage they do.&lt;br /&gt;
* [[Armor_%26_Weapons|Gear]] Recommendations: Leather Armor, [[Material Spellbooks|Material Spellbook]] for Mana Regeneration, Shepherd&#039;s Crook&lt;br /&gt;
* [[Codex and Grimoire Overview|Book/Codex/Kit]] Requirements: [[Taming Bestiary]], [[Wizard&#039;s Grimoire|Wizard&#039;s Grimoire]]&lt;br /&gt;
* [[Aspect_Mastery|Aspect]] Recommendations: [[Command Aspect|Command]]&lt;br /&gt;
[[File:TemplateNPTamerMage.png|link=]]&lt;br /&gt;
[[File:arrowright.png|link=]]&lt;br /&gt;
[[File:TemplateNPTamerMage2.png|link=[[TemplatesTamer#Basic_Mage_Tamer_(700_skill_points)]]]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;b style=&amp;quot;color: lightgreen;&amp;quot;&amp;gt;Alternative&amp;lt;/b&amp;gt;==&lt;br /&gt;
===&amp;lt;b style=&amp;quot;color: lightgreen;&amp;quot;&amp;gt;Dungeon Scavenger&amp;lt;/b&amp;gt;===&lt;br /&gt;
* Playstyle: Run and [[Stealth]] through dungeons using a [[Forensic_Evaluation|skinning knife]] to skin corpses to gain various qualities of leather, while scavenging any treasures left behind by adventurers who were too lazy, or rich to be bothered to pick them up! Use a combination of bandages &amp;amp; potions to heal yourself, while using [[Magery]] to cast healing, walls and invisibility spells to aid you in survival. &lt;br /&gt;
* [[Armor_%26_Weapons|Gear]] Recommendations: Leather Armor, Shield&lt;br /&gt;
* [[Codex and Grimoire Overview|Book/Codex/Kit]] Requirements: n/a&lt;br /&gt;
* [[Aspect_Mastery|Aspect]] Recommendations: n/a&lt;br /&gt;
[[File:TemplateNPDungeonScavenger.png|link=]]&lt;br /&gt;
[[File:arrowright.png|link=]]&lt;br /&gt;
[[File:TemplateNPDungeonScavenger2.png|link=]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b style=&amp;quot;color: lightgreen;&amp;quot;&amp;gt;Harvester&amp;lt;/b&amp;gt;===&lt;br /&gt;
* Playstyle: Summon [[Magery|creatures]] to protect you while gathering various qualities of wood &amp;amp; ores using the [[Lumberjacking]] and [[Mining]] skills.  At the same time passively [[Tracking||Track]] for hostile targets so you can flee to safety if trouble appears. &lt;br /&gt;
* [[Armor_%26_Weapons|Gear]] Recommendations: Leather Armor, Hatchet or Pickaxe&lt;br /&gt;
* [[Codex and Grimoire Overview|Book/Codex/Kit]] Recommendations: [[Summoner&#039;s Tome|Summoner&#039;s Tome]]&lt;br /&gt;
* [[Aspect_Mastery|Aspect]] Recommendations: [[Harvest Aspect|Harvest]]&lt;br /&gt;
[[File:TemplateNPHarvester.png|link=]]&lt;br /&gt;
[[File:arrowright.png|link=]]&lt;br /&gt;
[[File:TemplateNPHarvester2.png|link=[[Gathering_Templates]]]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b style=&amp;quot;color: lightgreen;&amp;quot;&amp;gt;Lockpicker&amp;lt;/b&amp;gt;===&lt;br /&gt;
* Playstyle: [[Stealth]] through dungeons looking for treasures in [[Dungeon_Chests|locked chests]]. Once found you&#039;ll need to [[Lockpicking|disarm traps and pick locks]] to get to the treasure inside. &lt;br /&gt;
* [[Armor_%26_Weapons|Gear]] Recommendations: Leather Armor&lt;br /&gt;
* [[Codex and Grimoire Overview|Book/Codex/Kit]] Requirements: n/a&lt;br /&gt;
* [[Aspect_Mastery|Aspect]] Recommendations: [[Fortune Aspect|Fortune]]&lt;br /&gt;
[[File:TemplateNPLockpicker.png|link=]]&lt;br /&gt;
[[File:arrowright.png|link=]]&lt;br /&gt;
[[File:TemplateNPLockpicker2.png|link=]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Elderstone</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=TemplatesNewPlayer&amp;diff=29124</id>
		<title>TemplatesNewPlayer</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=TemplatesNewPlayer&amp;diff=29124"/>
		<updated>2025-06-26T22:14:29Z</updated>

		<summary type="html">&lt;p&gt;Elderstone: /* Harvester */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&amp;lt;b style=&amp;quot;color: lightgreen;&amp;quot;&amp;gt;Bard&amp;lt;/b&amp;gt;==&lt;br /&gt;
===&amp;lt;b style=&amp;quot;color: lightgreen;&amp;quot;&amp;gt;Archer Bard&amp;lt;/b&amp;gt;===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: grid; grid-template-columns: auto auto auto;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:TemplateNPArcherBard.png|link=]]&lt;br /&gt;
[[File:arrowright.png|link=]]&lt;br /&gt;
[[File:TemplateNP2.png|link=]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Playstyle: tbd.&lt;br /&gt;
* [[Armor_%26_Weapons|Gear]] Recommendations: Chainmail Armor, Bow or Crossbow, Instrument&lt;br /&gt;
* [[Codex and Grimoire Overview|Book/Codex/Kit]] Requirements: [[Weapon and Shield Codex|Archery Codex]], [[Bard Codex]], [[Healers Codex|Healer&#039;s Codex]]&lt;br /&gt;
* [[Aspect_Mastery|Aspect]] Recommendations: [[Lyric Aspect|Lyric]]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b style=&amp;quot;color: lightgreen;&amp;quot;&amp;gt;Summoner Bard&amp;lt;/b&amp;gt;===&lt;br /&gt;
[[File:TemplateNPSummonerBard.png|link=]]&lt;br /&gt;
[[File:arrowright.png|link=]]&lt;br /&gt;
[[File:TemplateNP2.png|link=]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Playstyle: tbd.&lt;br /&gt;
* [[Armor_%26_Weapons|Gear]] Recommendations: Leather Armor, Material Spellbook for Mana Regeneration, Instrument&lt;br /&gt;
* [[Codex and Grimoire Overview|Book/Codex/Kit]] Requirements: [[Summoner&#039;s Tome|Summoner&#039;s Tome]], [[Wizard&#039;s Grimoire|Wizard&#039;s Grimoire]], [[Bard Codex]]&lt;br /&gt;
* [[Aspect_Mastery|Aspect]] Recommendations: [[Lyric Aspect|Lyric]]&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;b style=&amp;quot;color: lightgreen;&amp;quot;&amp;gt;Dexxer&amp;lt;/b&amp;gt;==&lt;br /&gt;
===&amp;lt;b style=&amp;quot;color: lightgreen;&amp;quot;&amp;gt;Backstabber&amp;lt;/b&amp;gt;===&lt;br /&gt;
[[File:TemplateNPBackstabber.png|link=]]&lt;br /&gt;
[[File:arrowright.png|link=]]&lt;br /&gt;
[[File:TemplateNP2.png|link=]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Playstyle: tbd.&lt;br /&gt;
* [[Armor_%26_Weapons|Gear]] Recommendations: Platemail Armor, 2H Weapon to maximize damage&lt;br /&gt;
* [[Codex and Grimoire Overview|Book/Codex/Kit]] Requirements: [[Weapon_and_Parry_Codex#Macing|Mace Fighting Codex]], [[Healers Codex|Healer&#039;s Codex]], [[Thieves Codex]]&lt;br /&gt;
* [[Aspect_Mastery|Aspect]] Recommendations: [[Shadow Aspect|Shadow]]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b style=&amp;quot;color: lightgreen;&amp;quot;&amp;gt;Tank Dexxer&amp;lt;/b&amp;gt;===&lt;br /&gt;
[[File:TemplateNPTankDexxer.png|link=]]&lt;br /&gt;
[[File:arrowright.png|link=]]&lt;br /&gt;
[[File:TemplateNP2.png|link=]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Playstyle: tbd.&lt;br /&gt;
* [[Armor_%26_Weapons|Gear]] Recommendations: Platemail Armor, 1H Sword and Shield or 2H Axe&lt;br /&gt;
* [[Codex and Grimoire Overview|Book/Codex/Kit]] Requirements: [[Chivalry|Chivalry Book]], [[Weapon_and_Parry_Codex#Swords|Swordsmanship Codex]], [[Healers Codex|Healer&#039;s Codex]]&lt;br /&gt;
* [[Aspect_Mastery|Aspect]] Recommendations: [[Holy Aspect|Holy]]&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;b style=&amp;quot;color: lightgreen;&amp;quot;&amp;gt;Mage&amp;lt;/b&amp;gt;==&lt;br /&gt;
===&amp;lt;b style=&amp;quot;color: lightgreen;&amp;quot;&amp;gt;Arcane Mage&amp;lt;/b&amp;gt;===&lt;br /&gt;
[[File:TemplateNPArcaneMage.png|link=]]&lt;br /&gt;
[[File:arrowright.png|link=]]&lt;br /&gt;
[[File:TemplateNP2.png|link=]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Playstyle: tbd.&lt;br /&gt;
* [[Armor_%26_Weapons|Gear]] Recommendations: Leather Armor, Arcane Staff&lt;br /&gt;
* [[Codex and Grimoire Overview|Book/Codex/Kit]] Requirements: [[Necromancy|Necromancy Book]], [[Wizard&#039;s Grimoire|Wizard&#039;s Grimoire]], [[Weapon_and_Parry_Codex#Arcane|Arcane Codex]], [[Weapon_and_Parry_Codex#Parrying|Parry Codex]]&lt;br /&gt;
* [[Aspect_Mastery|Aspect]] Recommendations: [[Arcane Aspect|Arcane]]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b style=&amp;quot;color: lightgreen;&amp;quot;&amp;gt;Summoner Mage&amp;lt;/b&amp;gt;===&lt;br /&gt;
[[File:TemplateNPSummonerMage.png|link=]]&lt;br /&gt;
[[File:arrowright.png|link=]]&lt;br /&gt;
[[File:TemplateNP2.png|link=]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Playstyle: tbd.&lt;br /&gt;
* [[Armor_%26_Weapons|Gear]] Recommendations: Leather Armor, [[Material Spellbooks|Material Spellbook]] for Mana Regeneration, Shepherd&#039;s Crook&lt;br /&gt;
* [[Codex and Grimoire Overview|Book/Codex/Kit]] Requirements: [[Necromancy|Necromancy Book]], [[Summoner&#039;s Tome|Summoner&#039;s Tome]], [[Wizard&#039;s Grimoire|Wizard&#039;s Grimoire]]&lt;br /&gt;
* [[Aspect_Mastery|Aspect]] Recommendations: [[Eldritch Aspect|Eldritch]]&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;b style=&amp;quot;color: lightgreen;&amp;quot;&amp;gt;Tamer&amp;lt;/b&amp;gt;==&lt;br /&gt;
===&amp;lt;b style=&amp;quot;color: lightgreen;&amp;quot;&amp;gt;Tamer Dexxer&amp;lt;/b&amp;gt;===&lt;br /&gt;
[[File:TemplateNPTamerDexxer.png|link=]]&lt;br /&gt;
[[File:arrowright.png|link=]]&lt;br /&gt;
[[File:TemplateNP2.png|link=]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Playstyle: tbd.&lt;br /&gt;
* [[Armor_%26_Weapons|Gear]] Recommendations: Platemail Armor, 2H Spear, Shepherd&#039;s Crook&lt;br /&gt;
* [[Codex and Grimoire Overview|Book/Codex/Kit]] Requirements: [[Taming Bestiary]], [[Weapon_and_Parry_Codex#Fencing|Fencing Codex]]&lt;br /&gt;
* [[Aspect_Mastery|Aspect]] Recommendations: [[Water Aspect|Water]]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b style=&amp;quot;color: lightgreen;&amp;quot;&amp;gt;Tamer Mage&amp;lt;/b&amp;gt;===&lt;br /&gt;
[[File:TemplateNPTamerMage.png|link=]]&lt;br /&gt;
[[File:arrowright.png|link=]]&lt;br /&gt;
[[File:TemplateNP2.png|link=]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Playstyle: tbd.&lt;br /&gt;
* [[Armor_%26_Weapons|Gear]] Recommendations: Leather Armor, [[Material Spellbooks|Material Spellbook]] for Mana Regeneration, Shepherd&#039;s Crook&lt;br /&gt;
* [[Codex and Grimoire Overview|Book/Codex/Kit]] Requirements: [[Taming Bestiary]], [[Wizard&#039;s Grimoire|Wizard&#039;s Grimoire]]&lt;br /&gt;
* [[Aspect_Mastery|Aspect]] Recommendations: [[Command Aspect|Command]]&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;b style=&amp;quot;color: lightgreen;&amp;quot;&amp;gt;Alternative&amp;lt;/b&amp;gt;==&lt;br /&gt;
===&amp;lt;b style=&amp;quot;color: lightgreen;&amp;quot;&amp;gt;Dungeon Scavenger&amp;lt;/b&amp;gt;===&lt;br /&gt;
[[File:TemplateNPDungeonScavenger.png|link=]]&lt;br /&gt;
[[File:arrowright.png|link=]]&lt;br /&gt;
[[File:TemplateNP2.png|link=]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Playstyle: tbd.&lt;br /&gt;
* [[Armor_%26_Weapons|Gear]] Recommendations: Leather Armor, Shield&lt;br /&gt;
* [[Codex and Grimoire Overview|Book/Codex/Kit]] Requirements: n/a&lt;br /&gt;
* [[Aspect_Mastery|Aspect]] Recommendations: n/a&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b style=&amp;quot;color: lightgreen;&amp;quot;&amp;gt;Harvester&amp;lt;/b&amp;gt;===&lt;br /&gt;
[[File:TemplateNPHarvester.png|link=]]&lt;br /&gt;
[[File:arrowright.png|link=]]&lt;br /&gt;
[[File:TemplateNP2.png|link=]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Playstyle: tbd.&lt;br /&gt;
* [[Armor_%26_Weapons|Gear]] Recommendations: Leather Armor, Hatchet or Pickaxe&lt;br /&gt;
* [[Codex and Grimoire Overview|Book/Codex/Kit]] Requirements: [[Summoner&#039;s Tome|Summoner&#039;s Tome]]&lt;br /&gt;
* [[Aspect_Mastery|Aspect]] Recommendations: [[Harvest Aspect|Harvest]]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b style=&amp;quot;color: lightgreen;&amp;quot;&amp;gt;Lockpicker&amp;lt;/b&amp;gt;===&lt;br /&gt;
[[File:TemplateNPLockpicker.png|link=]]&lt;br /&gt;
[[File:arrowright.png|link=]]&lt;br /&gt;
[[File:TemplateNP2.png|link=]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Playstyle: tbd.&lt;br /&gt;
* [[Armor_%26_Weapons|Gear]] Recommendations: Leather Armor&lt;br /&gt;
* [[Codex and Grimoire Overview|Book/Codex/Kit]] Requirements: n/a&lt;br /&gt;
* [[Aspect_Mastery|Aspect]] Recommendations: [[Fortune Aspect|Fortune]]&lt;/div&gt;</summary>
		<author><name>Elderstone</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=TemplatesNewPlayer&amp;diff=29123</id>
		<title>TemplatesNewPlayer</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=TemplatesNewPlayer&amp;diff=29123"/>
		<updated>2025-06-26T22:08:35Z</updated>

		<summary type="html">&lt;p&gt;Elderstone: /* Harvester */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&amp;lt;b style=&amp;quot;color: lightgreen;&amp;quot;&amp;gt;Bard&amp;lt;/b&amp;gt;==&lt;br /&gt;
===&amp;lt;b style=&amp;quot;color: lightgreen;&amp;quot;&amp;gt;Archer Bard&amp;lt;/b&amp;gt;===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: grid; grid-template-columns: auto auto auto;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:TemplateNPArcherBard.png|link=]]&lt;br /&gt;
[[File:arrowright.png|link=]]&lt;br /&gt;
[[File:TemplateNP2.png|link=]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Playstyle: tbd.&lt;br /&gt;
* [[Armor_%26_Weapons|Gear]] Recommendations: Chainmail Armor, Bow or Crossbow, Instrument&lt;br /&gt;
* [[Codex and Grimoire Overview|Book/Codex/Kit]] Requirements: [[Weapon and Shield Codex|Archery Codex]], [[Bard Codex]], [[Healers Codex|Healer&#039;s Codex]]&lt;br /&gt;
* [[Aspect_Mastery|Aspect]] Recommendations: [[Lyric Aspect|Lyric]]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b style=&amp;quot;color: lightgreen;&amp;quot;&amp;gt;Summoner Bard&amp;lt;/b&amp;gt;===&lt;br /&gt;
[[File:TemplateNPSummonerBard.png|link=]]&lt;br /&gt;
[[File:arrowright.png|link=]]&lt;br /&gt;
[[File:TemplateNP2.png|link=]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Playstyle: tbd.&lt;br /&gt;
* [[Armor_%26_Weapons|Gear]] Recommendations: Leather Armor, Material Spellbook for Mana Regeneration, Instrument&lt;br /&gt;
* [[Codex and Grimoire Overview|Book/Codex/Kit]] Requirements: [[Summoner&#039;s Tome|Summoner&#039;s Tome]], [[Wizard&#039;s Grimoire|Wizard&#039;s Grimoire]], [[Bard Codex]]&lt;br /&gt;
* [[Aspect_Mastery|Aspect]] Recommendations: [[Lyric Aspect|Lyric]]&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;b style=&amp;quot;color: lightgreen;&amp;quot;&amp;gt;Dexxer&amp;lt;/b&amp;gt;==&lt;br /&gt;
===&amp;lt;b style=&amp;quot;color: lightgreen;&amp;quot;&amp;gt;Backstabber&amp;lt;/b&amp;gt;===&lt;br /&gt;
[[File:TemplateNPBackstabber.png|link=]]&lt;br /&gt;
[[File:arrowright.png|link=]]&lt;br /&gt;
[[File:TemplateNP2.png|link=]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Playstyle: tbd.&lt;br /&gt;
* [[Armor_%26_Weapons|Gear]] Recommendations: Platemail Armor, 2H Weapon to maximize damage&lt;br /&gt;
* [[Codex and Grimoire Overview|Book/Codex/Kit]] Requirements: [[Weapon_and_Parry_Codex#Macing|Mace Fighting Codex]], [[Healers Codex|Healer&#039;s Codex]], [[Thieves Codex]]&lt;br /&gt;
* [[Aspect_Mastery|Aspect]] Recommendations: [[Shadow Aspect|Shadow]]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b style=&amp;quot;color: lightgreen;&amp;quot;&amp;gt;Tank Dexxer&amp;lt;/b&amp;gt;===&lt;br /&gt;
[[File:TemplateNPTankDexxer.png|link=]]&lt;br /&gt;
[[File:arrowright.png|link=]]&lt;br /&gt;
[[File:TemplateNP2.png|link=]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Playstyle: tbd.&lt;br /&gt;
* [[Armor_%26_Weapons|Gear]] Recommendations: Platemail Armor, 1H Sword and Shield or 2H Axe&lt;br /&gt;
* [[Codex and Grimoire Overview|Book/Codex/Kit]] Requirements: [[Chivalry|Chivalry Book]], [[Weapon_and_Parry_Codex#Swords|Swordsmanship Codex]], [[Healers Codex|Healer&#039;s Codex]]&lt;br /&gt;
* [[Aspect_Mastery|Aspect]] Recommendations: [[Holy Aspect|Holy]]&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;b style=&amp;quot;color: lightgreen;&amp;quot;&amp;gt;Mage&amp;lt;/b&amp;gt;==&lt;br /&gt;
===&amp;lt;b style=&amp;quot;color: lightgreen;&amp;quot;&amp;gt;Arcane Mage&amp;lt;/b&amp;gt;===&lt;br /&gt;
[[File:TemplateNPArcaneMage.png|link=]]&lt;br /&gt;
[[File:arrowright.png|link=]]&lt;br /&gt;
[[File:TemplateNP2.png|link=]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Playstyle: tbd.&lt;br /&gt;
* [[Armor_%26_Weapons|Gear]] Recommendations: Leather Armor, Arcane Staff&lt;br /&gt;
* [[Codex and Grimoire Overview|Book/Codex/Kit]] Requirements: [[Necromancy|Necromancy Book]], [[Wizard&#039;s Grimoire|Wizard&#039;s Grimoire]], [[Weapon_and_Parry_Codex#Arcane|Arcane Codex]], [[Weapon_and_Parry_Codex#Parrying|Parry Codex]]&lt;br /&gt;
* [[Aspect_Mastery|Aspect]] Recommendations: [[Arcane Aspect|Arcane]]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b style=&amp;quot;color: lightgreen;&amp;quot;&amp;gt;Summoner Mage&amp;lt;/b&amp;gt;===&lt;br /&gt;
[[File:TemplateNPSummonerMage.png|link=]]&lt;br /&gt;
[[File:arrowright.png|link=]]&lt;br /&gt;
[[File:TemplateNP2.png|link=]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Playstyle: tbd.&lt;br /&gt;
* [[Armor_%26_Weapons|Gear]] Recommendations: Leather Armor, [[Material Spellbooks|Material Spellbook]] for Mana Regeneration, Shepherd&#039;s Crook&lt;br /&gt;
* [[Codex and Grimoire Overview|Book/Codex/Kit]] Requirements: [[Necromancy|Necromancy Book]], [[Summoner&#039;s Tome|Summoner&#039;s Tome]], [[Wizard&#039;s Grimoire|Wizard&#039;s Grimoire]]&lt;br /&gt;
* [[Aspect_Mastery|Aspect]] Recommendations: [[Eldritch Aspect|Eldritch]]&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;b style=&amp;quot;color: lightgreen;&amp;quot;&amp;gt;Tamer&amp;lt;/b&amp;gt;==&lt;br /&gt;
===&amp;lt;b style=&amp;quot;color: lightgreen;&amp;quot;&amp;gt;Tamer Dexxer&amp;lt;/b&amp;gt;===&lt;br /&gt;
[[File:TemplateNPTamerDexxer.png|link=]]&lt;br /&gt;
[[File:arrowright.png|link=]]&lt;br /&gt;
[[File:TemplateNP2.png|link=]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Playstyle: tbd.&lt;br /&gt;
* [[Armor_%26_Weapons|Gear]] Recommendations: Platemail Armor, 2H Spear, Shepherd&#039;s Crook&lt;br /&gt;
* [[Codex and Grimoire Overview|Book/Codex/Kit]] Requirements: [[Taming Bestiary]], [[Weapon_and_Parry_Codex#Fencing|Fencing Codex]]&lt;br /&gt;
* [[Aspect_Mastery|Aspect]] Recommendations: [[Water Aspect|Water]]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b style=&amp;quot;color: lightgreen;&amp;quot;&amp;gt;Tamer Mage&amp;lt;/b&amp;gt;===&lt;br /&gt;
[[File:TemplateNPTamerMage.png|link=]]&lt;br /&gt;
[[File:arrowright.png|link=]]&lt;br /&gt;
[[File:TemplateNP2.png|link=]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Playstyle: tbd.&lt;br /&gt;
* [[Armor_%26_Weapons|Gear]] Recommendations: Leather Armor, [[Material Spellbooks|Material Spellbook]] for Mana Regeneration, Shepherd&#039;s Crook&lt;br /&gt;
* [[Codex and Grimoire Overview|Book/Codex/Kit]] Requirements: [[Taming Bestiary]], [[Wizard&#039;s Grimoire|Wizard&#039;s Grimoire]]&lt;br /&gt;
* [[Aspect_Mastery|Aspect]] Recommendations: [[Command Aspect|Command]]&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;b style=&amp;quot;color: lightgreen;&amp;quot;&amp;gt;Alternative&amp;lt;/b&amp;gt;==&lt;br /&gt;
===&amp;lt;b style=&amp;quot;color: lightgreen;&amp;quot;&amp;gt;Dungeon Scavenger&amp;lt;/b&amp;gt;===&lt;br /&gt;
[[File:TemplateNPDungeonScavenger.png|link=]]&lt;br /&gt;
[[File:arrowright.png|link=]]&lt;br /&gt;
[[File:TemplateNP2.png|link=]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Playstyle: tbd.&lt;br /&gt;
* [[Armor_%26_Weapons|Gear]] Recommendations: Leather Armor, Shield&lt;br /&gt;
* [[Codex and Grimoire Overview|Book/Codex/Kit]] Requirements: n/a&lt;br /&gt;
* [[Aspect_Mastery|Aspect]] Recommendations: n/a&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b style=&amp;quot;color: lightgreen;&amp;quot;&amp;gt;Harvester&amp;lt;/b&amp;gt;===&lt;br /&gt;
[[File:TemplateNPHarvester.png|link=]]&lt;br /&gt;
[[File:arrowright.png|link=]]&lt;br /&gt;
[[File:TemplateNP2.png|link=]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Playstyle: tbd.&lt;br /&gt;
* [[Armor_%26_Weapons|Gear]] Recommendations: Leather Armor, Hatchet or Pickaxe&lt;br /&gt;
* [[Codex and Grimoire Overview|Book/Codex/Kit]] Requirements: Summoner&#039;s Tome&lt;br /&gt;
* [[Aspect_Mastery|Aspect]] Recommendations: [[Harvest Aspect|Harvest]]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b style=&amp;quot;color: lightgreen;&amp;quot;&amp;gt;Lockpicker&amp;lt;/b&amp;gt;===&lt;br /&gt;
[[File:TemplateNPLockpicker.png|link=]]&lt;br /&gt;
[[File:arrowright.png|link=]]&lt;br /&gt;
[[File:TemplateNP2.png|link=]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Playstyle: tbd.&lt;br /&gt;
* [[Armor_%26_Weapons|Gear]] Recommendations: Leather Armor&lt;br /&gt;
* [[Codex and Grimoire Overview|Book/Codex/Kit]] Requirements: n/a&lt;br /&gt;
* [[Aspect_Mastery|Aspect]] Recommendations: [[Fortune Aspect|Fortune]]&lt;/div&gt;</summary>
		<author><name>Elderstone</name></author>
	</entry>
</feed>