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	<title>UO Outlands Wiki - User contributions [en]</title>
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	<updated>2026-05-19T11:47:06Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Mining&amp;diff=5828</id>
		<title>Mining</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Mining&amp;diff=5828"/>
		<updated>2020-03-18T12:50:11Z</updated>

		<summary type="html">&lt;p&gt;Gilligan: past GM gain explanation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:wiki-mining.gif|center|link=]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Players can harvest Ore using a Pickaxe. To lessen the strain of mining, players can use [[Smart Harvest]] by double-clicking a Pickaxe, then targeting themselves to search all nearby nodes. There is a random chance to harvest colored ore if the player meets the material&#039;s skill requirement. &lt;br /&gt;
&lt;br /&gt;
Please note that mining within town regions will yield 50% less ore. &lt;br /&gt;
&lt;br /&gt;
Base chances for players to discover colored ores are as follows:&lt;br /&gt;
&lt;br /&gt;
* [[File:wiki-resources-ore.png|right|link=]]Regular Ore: &#039;&#039;&#039;82%&#039;&#039;&#039;&lt;br /&gt;
* Dull Copper Ore: &#039;&#039;&#039;4.0%&#039;&#039;&#039;&lt;br /&gt;
* Shadow Iron Ore: &#039;&#039;&#039;3.5%&#039;&#039;&#039;&lt;br /&gt;
* Copper Ore: &#039;&#039;&#039;3.0.%&#039;&#039;&#039;&lt;br /&gt;
* Bronze Ore: &#039;&#039;&#039;2.5%&#039;&#039;&#039;&lt;br /&gt;
* Gold Ore: &#039;&#039;&#039;2.0%&#039;&#039;&#039;&lt;br /&gt;
* Agapite Ore: &#039;&#039;&#039;1.5%&#039;&#039;&#039;&lt;br /&gt;
* Verite Ore: &#039;&#039;&#039;1.0%&#039;&#039;&#039;&lt;br /&gt;
* Valorite Ore: &#039;&#039;&#039;0.5%&#039;&#039;&#039;&lt;br /&gt;
* Avarite Ore: &#039;&#039;&#039;0.25%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Every swing, not node, you have a chance to get colored ore. The colored pickaxe increases your chance. The avarite, if exceptional and master crafted,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;would give you the highest possible chance for colored ore at your level, as it also helps determine colored chance.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AreYouKidden&#039;&#039;&#039; - Forum Post on Mining Success Chance&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Harvesting Colored Ore==&lt;br /&gt;
{| class=&amp;quot;contenttable sortable&amp;quot; style=&amp;quot;border: 0px; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Regular Ore===&lt;br /&gt;
* Requires 0 Mining Skill&lt;br /&gt;
* Success Chance = (((Mining Skill - 0) / 100) * (1 + Tool Bonus))&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Dullcopper Ore===&lt;br /&gt;
* Requires 65 Mining Skill&lt;br /&gt;
* Success Chance = (((Mining Skill - 25) / 80) * (1 + Tool Bonus))&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Shadow Ore===&lt;br /&gt;
* Requires 70 Mining Skill&lt;br /&gt;
* Success Chance = ((Mining Skill - 30) / 80) * (1 + Tool Bonus)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Copper Ore===&lt;br /&gt;
* Requires 75 Mining Skill&lt;br /&gt;
* Success Chance = ((Mining Skill - 35) / 80) * (1 + Tool Bonus)&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Bronze Ore===&lt;br /&gt;
* Requires 80 Mining Skill&lt;br /&gt;
* Success Chance = ((Mining Skill - 40) / 80) * (1 + Tool Bonus)&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Gold Ore===&lt;br /&gt;
* Requires 85 Mining Skill&lt;br /&gt;
* Success Chance = ((Mining Skill - 45) / 80) * (1 + Tool Bonus)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Agapite Ore===&lt;br /&gt;
* Requires 90 Mining Skill&lt;br /&gt;
* Success Chance = ((Mining Skill - 50) / 80 )* (1 + Tool Bonus)&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Verite Ore===&lt;br /&gt;
* Requires 95 Mining Skill&lt;br /&gt;
* Success Chance = ((Mining Skill - 55) / 80) * (1 + Tool Bonus)&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Valorite Ore===&lt;br /&gt;
* Requires 99 Mining Skill&lt;br /&gt;
* Success Chance = ((Mining Skill - 59) / 80) * (1 + Tool Bonus)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Avarite Ore===&lt;br /&gt;
* Requires 110 Mining Skill&lt;br /&gt;
* Success Chance = ((Mining Skill - 63) / 80) * (1 + Tool Bonus)&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Colored Pickaxes==&lt;br /&gt;
[[File:pickaxes.png|right|link=]]Players using exceptional and colored material pickaxes will receive a Tool Bonus to their harvesting success chances as follows (with all applicable bonuses stacking):&lt;br /&gt;
&lt;br /&gt;
* Exceptional Quality Pickaxe Tool Bonus: &#039;&#039;&#039;0.04&#039;&#039;&#039;&lt;br /&gt;
* Master Crafted Tool Bonus: &#039;&#039;&#039;0.04&#039;&#039;&#039;&lt;br /&gt;
* Dull Copper Pickaxe Tool Bonus: &#039;&#039;&#039;0.02&#039;&#039;&#039;&lt;br /&gt;
* Shadow Iron Pickaxe Tool Bonus: &#039;&#039;&#039;0.04&#039;&#039;&#039;&lt;br /&gt;
* Copper Pickaxe Tool Bonus: &#039;&#039;&#039;0.06&#039;&#039;&#039;&lt;br /&gt;
* Bronze Pickaxe Tool Bonus: &#039;&#039;&#039;0.08&#039;&#039;&#039;&lt;br /&gt;
* Gold Pickaxe Tool Bonus: &#039;&#039;&#039;0.10&#039;&#039;&#039;&lt;br /&gt;
* Agapite Pickaxe Tool Bonus: &#039;&#039;&#039;0.12&#039;&#039;&#039;&lt;br /&gt;
* Verite Pickaxe Tool Bonus: &#039;&#039;&#039;0.14&#039;&#039;&#039;&lt;br /&gt;
* Valorite Pickaxe Tool Bonus: &#039;&#039;&#039;0.16&#039;&#039;&#039;&lt;br /&gt;
* Avarite Pickaxe Tool Bonus: &#039;&#039;&#039;0.18&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Smelting==&lt;br /&gt;
* Players may double-click Ore if they are within 2 tiles of a forge to smelt into Ingots&lt;br /&gt;
* Players may double-click Ore that is on a Pack Animal if they are within 2 tiles of a forge to smelt it&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:crafting-mining-smeltingore.png|center|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ore Maps==&lt;br /&gt;
* When using Ore Maps, search radius is increased by (100% * (Mining Skill / 100))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:resourcemap-mining.gif|center|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvM Bonus==&lt;br /&gt;
* Increases damage with Macing weapons against creatures by (25% * (Mining Skill / 100))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvP Bonus==&lt;br /&gt;
* Increases damage with Macing weapons against players by (10% * (Mining Skill / 100))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Raising past GM==&lt;br /&gt;
&lt;br /&gt;
Only mining colored ore will give players a chance for skill gain past the GM level. The player must also have a skill cap above GM.&lt;/div&gt;</summary>
		<author><name>Gilligan</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Murderers_%26_Resurrection&amp;diff=5468</id>
		<title>Murderers &amp; Resurrection</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Murderers_%26_Resurrection&amp;diff=5468"/>
		<updated>2020-02-02T21:54:44Z</updated>

		<summary type="html">&lt;p&gt;Gilligan: they-&amp;gt;there&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: PvP]]&lt;br /&gt;
==Criminality==&lt;br /&gt;
Make sure to read up on how [[Criminality]] works because murder just happens to fall into that category...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Committing Murder==&lt;br /&gt;
* [[File:criminalsummary00.png|right|link=]]After killing a blue player, all killers involved will have the [[Heat of Battle]] mechanic activated&lt;br /&gt;
* If a player chooses to report a killer for murder, the killer will receive 1 Short Term and 1 Long Term Murder Count&lt;br /&gt;
* However, if there was more than 1 killer involved in the murder, there is a (10% * Players Beyond the First) chance for the murder to instead result in 2 Short Terms and 2 Long Term Murder Counts received&lt;br /&gt;
* Players now have 24 hours to report a murder after it occurs (previously was 48 hours)&lt;br /&gt;
* Say &amp;quot;&amp;lt;u&amp;gt;&#039;&#039;&#039;I must consider my sins&#039;&#039;&#039;&amp;lt;/u&amp;gt;&amp;quot; to view your Criminal Summary&lt;br /&gt;
* Active Murderers (5 or more short term Murder Counts) will now always have a 15 minute Global Account Aggression Restriction placed on their account after dying, in addition to a one hour long Regional restriction based on where they died (specific dungeon or outer world) or Repent restrictions being added&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Criminal Action Notifications===&lt;br /&gt;
* Players will receive a specific notification when committing a Criminal Action as to what type of action it was, such as &amp;quot;You have committed a criminal act! (corpse looting)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Murderer IP Dungeon Restrictions==&lt;br /&gt;
===Killed within a Dungeon===&lt;br /&gt;
* IP-wide restriction preventing them from entering that dungeon for the next 2 hours&lt;br /&gt;
* IP-wide restriction preventing them from entering all other dungeons for the next 15 minutes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Killed within the Wilderness===&lt;br /&gt;
* IP-wide restriction preventing them performing hostile actions to other players in the Wilderness for the next 2 hours&lt;br /&gt;
* IP-wide restriction preventing them from entering all dungeons for the next 15 minutes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Murder Count Decay==&lt;br /&gt;
* Short Term decays every 72 hours&lt;br /&gt;
* Long Term decays every 72 hours&lt;br /&gt;
* Player must be logged in and not commit a murder during this time&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Murderers Resurrecting==&lt;br /&gt;
* When a player with 5 or More Short Term Murder Counts dies, they will be responsible for paying Resurrection Fees when they attempt to resurrect&lt;br /&gt;
* Murderers who die while participating in a Faction Struggle, in a duel or tournament in the Arena, or while on a ship are not subject to resurrection fees&lt;br /&gt;
* Upon resurrection, a player&#039;s short term murder counts will be reset to 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Resurrection Fees and Penalties===&lt;br /&gt;
* &#039;&#039;&#039;450 Gold&#039;&#039;&#039; for every Short Term Murder Count above 5 the player has&lt;br /&gt;
* &#039;&#039;&#039;50 Gold&#039;&#039;&#039; for every Long Term Murder Count the player has&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aggression Restrictions==&lt;br /&gt;
* [[File:wikiaccountaggressionondeath.jpg|right|link=]]When a Murderer is killed at a location, rather than having a global Aggression Restriction put in place, they will now have an Account Aggression Restriction specific to that particular region added to their account for a limited duration&lt;br /&gt;
* While a player has an Aggression Restriction in place for a Region, any characters on their account cannot perform any harmful actions to Innocent players inside that region&lt;br /&gt;
* Each Dungeon is treated as its own individual region, and all non-dungeon areas are considered to be part of the &amp;quot;Wilderness Region&amp;quot; (making for a total of 10 regions)&lt;br /&gt;
* Aggression Restriction duration for a region is 1 Hour + 1 Additional Hour for every 10 Long Term Murder Counts the player has&lt;br /&gt;
* Players can view which Regions they currently have Aggression Restrictions in place and for how long by typing [ConsiderSins or saying &amp;quot;I must consider my sins&amp;quot;&lt;br /&gt;
* If a Murderer dies in a region they already have an active Aggression Restriction in place for, a random region they currently do not have one for will be selected and added (i.e. dying a second time in Cavernam might add a Pulma restriction)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:criminalsummary00.png|center|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* When Account Aggression is active, it can be seen in the [[Buff Bar]] (shown below)&lt;br /&gt;
&lt;br /&gt;
[[File:wikiaccountaggressionicon.jpg|center|link=Buff Bar]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Additional Option: Repent===&lt;br /&gt;
* When players pay Resurrection Fees when resurrecting as a murderer, they have an additional option to Repent&lt;br /&gt;
* Players may Repent at any time, which puts into place a 72 Hour Aggression Restriction on the account for all characters preventing them from committing harmful actions to Innocent players at any location in the game world&lt;br /&gt;
* Players will receive a text warning before Repenting informing them if there currently are players that they have recently murdered (less than 24 hours ago) who have not yet chosen to Report them for murder (since this means they could potentially receive 1 or more Long Term counts even after repenting)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wikiaccountaggressionmurdercounts.jpg|center|link=]]&lt;/div&gt;</summary>
		<author><name>Gilligan</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Anatomy&amp;diff=4511</id>
		<title>Anatomy</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Anatomy&amp;diff=4511"/>
		<updated>2019-08-07T17:26:37Z</updated>

		<summary type="html">&lt;p&gt;Gilligan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]__NOTOC__&lt;br /&gt;
[[File:wiki-anatomy.gif|right|link=]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
* Minimum Anatomy skill of 60 is required for bandage cure attempts&lt;br /&gt;
* Minimum Anatomy skill of 80 is required for bandage resurrection attempts&lt;br /&gt;
* Bandage [[Healing]] Amounts are ((Healing Skill / 100) * ((Random Value of 40 to 60) * (1 + (.2 * Anatomy Skill / 100))))&lt;br /&gt;
* Increases weapon damage by (20% * (Anatomy Skill / 100))&lt;br /&gt;
* Increases [[Wrestling]] damage by (50% * (Anatomy Skill / 100))&lt;br /&gt;
* Players gain Wrestling damage bonuses from Anatomy (+50% * (Anatomy Skill / 100)) against creatures, and not players&lt;br /&gt;
* Players who have at least 2 different skills above 80 between Anatomy, [[Arms Lore]], [[Forensic Evaluation]], and/or [[Tracking]] can make Hamstring attempts&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvP==&lt;br /&gt;
Check the [[Disarm]] and [[Hamstring]] pages for more information.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Up to 50.0 skill can be trained by a NPC butcher or healer vendor.&lt;br /&gt;
* Skill gains for Anatomy up to 70.0 are accelerated in the [[New Player Dungeon]].&lt;br /&gt;
* Anatomy can be gained passively through combat and use of the [[Healing]] skill.&lt;br /&gt;
* While Anatomy can be gained through active use of the skill that is a slower method.&lt;br /&gt;
** 50-70 Passively by Healing or Melee Combat in the New Player Dungeon.&lt;br /&gt;
** 70-100 Passively by Healing or Melee Combat&lt;/div&gt;</summary>
		<author><name>Gilligan</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Anatomy&amp;diff=4510</id>
		<title>Anatomy</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Anatomy&amp;diff=4510"/>
		<updated>2019-08-07T17:21:32Z</updated>

		<summary type="html">&lt;p&gt;Gilligan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]__NOTOC__&lt;br /&gt;
[[File:wiki-anatomy.gif|right|link=]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
* Minimum Anatomy skill of 60 is required for bandage cure attempts&lt;br /&gt;
* Minimum Anatomy skill of 80 is required for bandage resurrection attempts&lt;br /&gt;
* Bandage [[Healing]] Amounts are ((Healing Skill / 100) * ((Random Value of 40 to 60) * (1 + (.2 * Anatomy Skill / 100))))&lt;br /&gt;
* Increases weapon damage by (40% * (Anatomy Skill / 100))&lt;br /&gt;
* Increases [[Wrestling]] damage by (50% * (Anatomy Skill / 100))&lt;br /&gt;
* Players gain Wrestling damage bonuses from Anatomy (+50% * (Anatomy Skill / 100)) against creatures, and not players&lt;br /&gt;
* Players who have at least 2 different skills above 80 between Anatomy, [[Arms Lore]], [[Forensic Evaluation]], and/or [[Tracking]] can make Hamstring attempts&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvP==&lt;br /&gt;
Check the [[Disarm]] and [[Hamstring]] pages for more information.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Up to 50.0 skill can be trained by a NPC butcher or healer vendor.&lt;br /&gt;
* Skill gains for Anatomy up to 70.0 are accelerated in the [[New Player Dungeon]].&lt;br /&gt;
* Anatomy can be gained passively through combat and use of the [[Healing]] skill.&lt;br /&gt;
* While Anatomy can be gained through active use of the skill that is a slower method.&lt;br /&gt;
** 50-70 Passively by Healing or Melee Combat in the New Player Dungeon.&lt;br /&gt;
** 70-100 Passively by Healing or Melee Combat&lt;/div&gt;</summary>
		<author><name>Gilligan</name></author>
	</entry>
</feed>