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	<title>UO Outlands Wiki - User contributions [en]</title>
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	<updated>2026-04-08T20:39:11Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Traps&amp;diff=24123</id>
		<title>Traps</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Traps&amp;diff=24123"/>
		<updated>2024-06-24T03:24:14Z</updated>

		<summary type="html">&lt;p&gt;Jaqenn: Edit Trap Damage example calculations to match Wildlands update:  https://forums.uooutlands.com/index.php?threads/expansion-skill-changes-and-combat-mechanics.5492/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Mechanics]][[Category:PvM]][[Category:PvP]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* [[Tinkering]] is required to craft these Traps&lt;br /&gt;
* There are two types of Traps: Container and Ground Traps&lt;br /&gt;
** Container Traps only work in PvP&lt;br /&gt;
** Ground Traps only work in PvM&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Container Traps==&lt;br /&gt;
===Trap Placement===&lt;br /&gt;
* Players must have 100 [[Tinkering]] Skill or higher to create a Container Trap&lt;br /&gt;
* Container Traps will now always be considered Explosive Traps (can no longer do other types)&lt;br /&gt;
* Players can create a Container Trap by double-clicking a Trap Wire in their backpack and then targeting the desired container&lt;br /&gt;
* Successful placement of a Container Trap will consume 1 Trap Wire and 1 Greater Explosion Potion from the player&#039;s backpack&lt;br /&gt;
&lt;br /&gt;
[[File:containertrapimg.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ground Traps==&lt;br /&gt;
* Ground Traps are a physical item that can be crafted using the [[Tinkering]] skill under the Traps category&lt;br /&gt;
* Ground Traps are always considered to be Explosive Traps (there are no longer 8 different types of traps)&lt;br /&gt;
* Ground Traps are stackable and are consumed upon successful placement&lt;br /&gt;
&lt;br /&gt;
[[File:craftgroundtrap.png|link=]]&lt;br /&gt;
&lt;br /&gt;
===Trap Placement===&lt;br /&gt;
* Players must have 80 [[Tinkering]] Skill or higher and 80 [[Detecting Hidden]] Skill or higher to place a Ground Trap&lt;br /&gt;
* Players can place a Ground Trap at their current location by double-clicking it in their backpack&lt;br /&gt;
* Players may also type [PlaceTrap to place a Ground Trap at their current location&lt;br /&gt;
* Ground Traps take 3 seconds to place, and will Hinder the player during placement&lt;br /&gt;
* The Ground Trap will be consumed upon successful placement&lt;br /&gt;
&lt;br /&gt;
[[File:groundtrapplacement.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
===Trap Mechanics===&lt;br /&gt;
* When placed, Ground Traps will remain for up to 5 minutes, unless they are detonated&lt;br /&gt;
* Players may only have 1 Ground Trap placed in the world at a time&lt;br /&gt;
* If a player attempts to place an additional Ground Trap, it will remove their previous Ground Trap from its location&lt;br /&gt;
* Players can only see their own Ground Traps (they cannot see traps belonging to other players)&lt;br /&gt;
* There is no restriction on placement location of Ground Traps relative to other player&#039;s Ground Traps&lt;br /&gt;
* Ground Traps have a default Radius of 2&lt;br /&gt;
* The Center of the Trap is depicted by the center Ground Trap Marker&lt;br /&gt;
* The Radius of the Trap is depicted by surrounding Purple Radius Markers&lt;br /&gt;
&lt;br /&gt;
[[File:groundtrapplaced.png|link=]]&lt;br /&gt;
&lt;br /&gt;
===Trap Recovery===&lt;br /&gt;
* Players can recover a placed Ground Trap by shift-clicking the center Ground Trap Marker and selecting &amp;quot;Deactivate This Item&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:deactivetrap.png|link=]]&lt;br /&gt;
&lt;br /&gt;
===Trap Detonation===&lt;br /&gt;
* In order to Detonate a Trap, players must have a Trap Detonator in their Backpack and be within 8 tiles of the center Ground Trap Marker&lt;br /&gt;
* Players can Detonate their Ground Trap by double-clicking a Trap Detonator in their backpack&lt;br /&gt;
* Players can also Detonate their Ground Trap by double-clicking any of its Purple Radius Markers&lt;br /&gt;
* Players can also Detonate their Ground Trap by typing [DetonateTrap&lt;br /&gt;
&lt;br /&gt;
[[File:trapdetonatorinbackpack.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trap Cooldown==&lt;br /&gt;
* Once a player has detonated a Ground Trap, they must wait for a Trap Cooldown duration to pass before they may detonate another Ground Trap&lt;br /&gt;
* Players have a Trap Cooldown of (30 - (0.25 *(Detect Hidden Skill - 80))) seconds&lt;br /&gt;
* Players can place a new Ground Trap while they have a Trap Cooldown in effect (they just cannot detonate it)&lt;br /&gt;
* Players will receive a system message informing them when they are able to detonate another Ground Trap&lt;br /&gt;
* Players can also single-click a Trap Detonator to see how much time remains before they can detonate another Ground Trap&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trap Max Targets==&lt;br /&gt;
* When a Ground Trap detonates, it will hit a number of Creatures within its Radius value up to the Trap&#039;s Max Targets number&lt;br /&gt;
* Ground Traps have a default Max Targets of 5&lt;br /&gt;
* If the number of available targets exceeds the Trap&#039;s Max Targets number, it will prioritize hitting creatures with the lowest remaining Hit Points&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trap Damage==&lt;br /&gt;
* When Ground Traps are detonated, they will have a Base Damage of (1200 + (15 * (Tinkering Skill - 80))) Damage&lt;br /&gt;
* If more than one creature is hit by the trap, the Base Damage of the trap will be reduced by (10% * (Targets Hit - 1))&lt;br /&gt;
* Each creature hit will immediately take 33% of the Base Damage of the trap&lt;br /&gt;
* Each creature hit will then also take 66% of the Base Damage of the trap spread out over 9 seconds (in 3 second tick intervals)&lt;br /&gt;
* Players will be able to substantially increase the damage of their Ground Traps with additional resources such as [[Mastery Chain|Mastery Chain Links]], [[Aspect Mastery|Aspects]], Codexes, and other mechanics&lt;br /&gt;
&lt;br /&gt;
[[File:trapdamageingame.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! Example&lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
* A player has 120 Tinkering Skill and places a Ground Trap&lt;br /&gt;
* The Trap&#039;s Base Damage is (1200 + (15 * (120 - 80))) = 1800 Damage&lt;br /&gt;
* The Trap will hit 3 creatures, resulting in a (10% * (3 - 1)) = 20% reduction to Base Damage&lt;br /&gt;
* The Trap&#039;s adjusted Base Damage is (1800 * 80%) = 1440 Base Damage&lt;br /&gt;
* Each creature hit will immediately take (33% * 1440) = 480 Damage&lt;br /&gt;
* Each creature hit will then take (66% * 1440) = 960 Damage spread out over 9 seconds (i.e. 320 damage per tick every 3 seconds)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trap Kit==&lt;br /&gt;
* Trap Kits are a Blessed items that players can use to improve their Ground Traps (effectively a &amp;quot;Trap Codex&amp;quot;)&lt;br /&gt;
* Trap Kits can be crafted with the Tinkering skill under the Traps category&lt;br /&gt;
* Trap Kits require 80 [[Tinkering]] and 80 [[Detecting Hidden]] to use&lt;br /&gt;
* Players will earn Experience towards their Trap Kit when killing Monsters&lt;br /&gt;
* By accumulating experience, players unlock up to a maximum of 20 Points to spend on Upgrades within the kit&lt;br /&gt;
* Upgrades will only affect Ground Traps, and not any Container Traps&lt;br /&gt;
* Players can Reset their Spent Points for a Trap Kit if they have no Ground Trap currently placed and have no Trap Cooldown in place&lt;br /&gt;
&lt;br /&gt;
{{TrapKitUpgrades}}&lt;/div&gt;</summary>
		<author><name>Jaqenn</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Detecting_Hidden&amp;diff=24122</id>
		<title>Detecting Hidden</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Detecting_Hidden&amp;diff=24122"/>
		<updated>2024-06-24T01:05:01Z</updated>

		<summary type="html">&lt;p&gt;Jaqenn: Remove legacy wording that Detect Hidden improves trap damage (Stale as of May 23 2023 trap overhaul:  https://forums.uooutlands.com/index.php?threads/patch-notes-lockpicking-trapping-overhaul-and-aspects.4579/)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Reveals hidden players in the targeted location with a success chance equal to the detect hidden skill&lt;br /&gt;
* At 100 skill or more, reveals all Hidden targets within 8 * (Detect Hidden Skill / 100) spaces of target (or player if targeting self)&lt;br /&gt;
* Increases distance at which players may discover Hidden players when using the [[Tracking]] skill&lt;br /&gt;
* Minimum of 80 skill is required to use [[Tinkering#Player_Crafted_Traps|Tinker Traps]].  Excess above 80 skill reduces cooldown of floor traps.&lt;br /&gt;
* Used in deciphering [[Lore System#Research_Guides|Research Guides]]&lt;br /&gt;
* Can be used at 0 skill within a [[Housing|House]] to reveal anyone hiding within&lt;br /&gt;
* Can be used to remove traps from trapped [[Dungeon Chests|Dungeon]] or [[Paragon|Paragon Chests]]&lt;br /&gt;
* When a player attempts to make progress on a Dungeon Chest/Treasure Map Chest, or Detonates a Ground Trap, they will receive a 30 second restriction preventing them from actively using Detect Hidden to reveal players&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:detecthidden-housing.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Removing Traps==&lt;br /&gt;
On Outlands, the functionality of the Remove Trap skill has been merged into Detect Hidden.&lt;br /&gt;
&lt;br /&gt;
===Dungeon Chests===&lt;br /&gt;
* Dungeon Chests have a Trap Difficulty that ranges from level 1 to 8 (based on dungeon location) and a Remove Trap Progress value from 0-100%&lt;br /&gt;
* Players can make Remove Trap attempts on the chest using Trap Tools with successes increasing the Trap Progress&lt;br /&gt;
** If a chest is at less than 100% Remove Trap progress, players will have a chance to trigger a trap while making Lockpicking attempts, which will cancel their attempt&lt;br /&gt;
** A player triggering a trap on a chest does not change the Remove Trap Progress of the chest (i.e. multiple traps can be sprung from chests)&lt;br /&gt;
** A player who triggers a Trap is not able to use the Hiding skill or be hidden with the Invisibility spell for the next 5 seconds&lt;br /&gt;
* Traps increase in power and effect based on the Trap Difficulty level of the chest&lt;br /&gt;
* As the Remove Trap progress on a chest increases, the trigger chance of traps on the chest for both Lockpicking and Remove Trap chances decrease&lt;br /&gt;
* Players can double click chests to open a Lockpicking window&lt;br /&gt;
** Lockpicking and Remove Trap success chances and progress values are displayed here &lt;br /&gt;
** Players can click buttons in the window to make Lockpicking/Remove Trap attempts on the chest&lt;br /&gt;
** Additionally, in the Lockpicking/Remove Trap window, players can rotate through different tool materials to see success chance changes and to make attempts with those tool types if they have any in their backpack&lt;br /&gt;
* Players can also elect to simply double click Trap Tools and target the chest&lt;br /&gt;
* Single clicking on a chest will display the chest&#039;s Lockpicking/Remove Trap progress (if any has been made)&lt;br /&gt;
* Using exceptional and colored material Lockpicks increases the player&#039;s [[Effective Skill|Effective Lockpicking skill]] as well as increases the amount of progress made on each successful skill check against on the chest for the related tool&lt;br /&gt;
* &#039;&#039;&#039;A player&#039;s chance to successfully Remove Trap is ((Effective Detecting Hidden Skill - Chest Minimum Skill) * 2.5%)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tool Bonus===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Material&lt;br /&gt;
! Effective Skill&lt;br /&gt;
! Progress Bonus&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Exceptional&lt;br /&gt;
| +10&lt;br /&gt;
| +25%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotiron.png|link=]]&lt;br /&gt;
| Iron&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotdullcopper.png|link=]]&lt;br /&gt;
| Dull Copper&lt;br /&gt;
| +1&lt;br /&gt;
| +2.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotshadow.png|link=]]&lt;br /&gt;
| Shadow Iron&lt;br /&gt;
| +2&lt;br /&gt;
| +5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotcopper.png|link=]]&lt;br /&gt;
| Copper&lt;br /&gt;
| +3&lt;br /&gt;
| +7.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotbronze.png|link=]]&lt;br /&gt;
| Bronze&lt;br /&gt;
| +4&lt;br /&gt;
| +10%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotgold.png|link=]]&lt;br /&gt;
| Gold&lt;br /&gt;
| +5&lt;br /&gt;
| +12.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotagapite.png|link=]]&lt;br /&gt;
| Agapite&lt;br /&gt;
| +6&lt;br /&gt;
| +15%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotverite.png|link=]]&lt;br /&gt;
| Verite&lt;br /&gt;
| +7&lt;br /&gt;
| +17.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotvalorite.png|link=]]&lt;br /&gt;
| Valorite&lt;br /&gt;
| +8&lt;br /&gt;
| +20%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotavarite.png|link=]]&lt;br /&gt;
| Avarite&lt;br /&gt;
| +9&lt;br /&gt;
| +22.5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chest Difficulty===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Chest&lt;br /&gt;
! Difficulty Level&lt;br /&gt;
! Minimum Skill&lt;br /&gt;
! Progress Chance&lt;br /&gt;
|-&lt;br /&gt;
| Worthless&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| ((40% to 80%) * (1 + Tool Bonus)) %&lt;br /&gt;
|-&lt;br /&gt;
| Very Easy&lt;br /&gt;
| 2&lt;br /&gt;
| 25&lt;br /&gt;
| ((36% to 72%) * (1 + Tool Bonus)) %&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| 3&lt;br /&gt;
| 50&lt;br /&gt;
| ((32% to 64%) * (1 + Tool Bonus)) %&lt;br /&gt;
|-&lt;br /&gt;
| Average&lt;br /&gt;
| 4&lt;br /&gt;
| 75&lt;br /&gt;
| ((28% to 56%) * (1 + Tool Bonus)) %&lt;br /&gt;
|-&lt;br /&gt;
| Difficult&lt;br /&gt;
| 5&lt;br /&gt;
| 95&lt;br /&gt;
| ((24% to 48%) * (1 + Tool Bonus)) %&lt;br /&gt;
|-&lt;br /&gt;
| Very Difficult&lt;br /&gt;
| 6&lt;br /&gt;
| 105&lt;br /&gt;
| ((20% to 40%) * (1 + Tool Bonus)) %&lt;br /&gt;
|-&lt;br /&gt;
| Extremely Difficult&lt;br /&gt;
| 7&lt;br /&gt;
| 115&lt;br /&gt;
| ((16% to 32%) * (1 + Tool Bonus)) %&lt;br /&gt;
|-&lt;br /&gt;
| Nearly Impossible&lt;br /&gt;
| 8&lt;br /&gt;
| 125&lt;br /&gt;
| ((12% to 24%) * (1 + Tool Bonus)) %&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Harvest Aspect==&lt;br /&gt;
* [[Harvest Aspect]] armor provides &amp;quot;Effective Skill on Chests&amp;quot;, which stacks with Detecting Hidden&#039;s trap removal &lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-80&lt;br /&gt;
| Use Detect Hidden in the [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 80-120&lt;br /&gt;
| Continue using Detect Hidden&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jaqenn</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:PrevExchangeOfficer&amp;diff=23577</id>
		<title>Template:PrevExchangeOfficer</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:PrevExchangeOfficer&amp;diff=23577"/>
		<updated>2024-05-30T23:54:59Z</updated>

		<summary type="html">&lt;p&gt;Jaqenn: Removing Rusty Trap Wire exchange listing as per June 15 2023 patch notes:  https://forums.uooutlands.com/index.php?threads/patch-notes-for-june-15th-2023.4743/#post-27567&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Items Received&lt;br /&gt;
|- &lt;br /&gt;
| [[File:crew1.png|link=]]&amp;lt;br /&amp;gt;1 Ship Crewmember (Novice)&lt;br /&gt;
| [[File:arcaneessence11.png|link=]]&amp;lt;br /&amp;gt;10 Arcane Essence&lt;br /&gt;
|-&lt;br /&gt;
| [[File:crew2.png|link=]]&amp;lt;br /&amp;gt;1 Ship Crewmember (Adept)&lt;br /&gt;
| [[File:arcaneessence11.png|link=]]&amp;lt;br /&amp;gt;20 Arcane Essence&lt;br /&gt;
|- &lt;br /&gt;
| [[File:crew3.png|link=]]&amp;lt;br /&amp;gt;1 Ship Crewmember (Veteran)&lt;br /&gt;
| [[File:arcaneessence11.png|link=]]&amp;lt;br /&amp;gt;30 Arcane Essence&lt;br /&gt;
|- &lt;br /&gt;
| [[File:crew4.png|link=]]&amp;lt;br /&amp;gt;1 Ship Crewmember (Expert)&lt;br /&gt;
| [[File:arcaneessence11.png|link=]]&amp;lt;br /&amp;gt;60 Arcane Essence&lt;br /&gt;
|- &lt;br /&gt;
| [[File:crew5.png|link=]]&amp;lt;br /&amp;gt;1 Ship Crewmember (Master)&lt;br /&gt;
| [[File:arcaneessence11.png|link=]]&amp;lt;br /&amp;gt;90 Arcane Essence&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipmodel11.png|link=]]&amp;lt;br /&amp;gt;Small/Small Dragon Ship&lt;br /&gt;
| 1000 Boards&amp;lt;br /&amp;gt;100 Iron Ingots&amp;lt;br /&amp;gt;100 Cloth&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipmodel11.png|link=]]&amp;lt;br /&amp;gt;Medium/Medium Dragon Ship&lt;br /&gt;
| 1500 Boards&amp;lt;br /&amp;gt;150 Iron Ingots&amp;lt;br /&amp;gt;150 Cloth&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipmodel11.png|link=]]&amp;lt;br /&amp;gt;Large/Large Dragon Ship&lt;br /&gt;
| 2500 Boards&amp;lt;br /&amp;gt;250 Iron Ingots&amp;lt;br /&amp;gt;250 Cloth&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipmodel11.png|link=]]&amp;lt;br /&amp;gt;Carrack&lt;br /&gt;
| 1 Mastercrafting Diagram&amp;lt;br /&amp;gt;5000 Boards&amp;lt;br /&amp;gt;500 Iron Ingots&amp;lt;br /&amp;gt;500 Cloth&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipmodel11.png|link=]]&amp;lt;br /&amp;gt;Galleon&lt;br /&gt;
| 2 Mastercrafting Diagrams&amp;lt;br /&amp;gt;7500 Boards&amp;lt;br /&amp;gt;750 Iron Ingots&amp;lt;br /&amp;gt;750 Cloth&lt;br /&gt;
|-&lt;br /&gt;
| [[File:bookofchivalry11.png|link=]]&amp;lt;br /&amp;gt;Book of Chivalry&lt;br /&gt;
| [[File:arcaneessence11.png|link=]]&amp;lt;br /&amp;gt;25 Arcane Essence&lt;br /&gt;
|- style=&amp;quot;text-align: bottom;&amp;quot;&lt;br /&gt;
| [[File:bookofnecromancy11.png|link=]]&amp;lt;br /&amp;gt;Book of Necromancy&lt;br /&gt;
| [[File:arcaneessence11.png|link=]]&amp;lt;br /&amp;gt;25 Arcane Essence&lt;br /&gt;
|-&lt;br /&gt;
| [[File:kingsfaireticket2021.png|link=]]&amp;lt;br /&amp;gt;1 King&#039;s Faire 2021 Ticket&lt;br /&gt;
| [[File:kingsfaireticket2022.png|link=]]&amp;lt;br /&amp;gt;1 King&#039;s Faire 2022 Ticket&lt;br /&gt;
|-&lt;br /&gt;
| [[File:lesserparagonchest1.png|link=]]&amp;lt;br /&amp;gt;1 Lesser Paragon Chest&lt;br /&gt;
| [[File:arcaneessence11.png|link=]]&amp;lt;br /&amp;gt;25 Arcane Essence&lt;br /&gt;
|-&lt;br /&gt;
| [[File:regularparagonchest1.png|link=]]&amp;lt;br /&amp;gt;1 Regular Paragon Chest&lt;br /&gt;
| [[File:arcaneessence11.png|link=]]&amp;lt;br /&amp;gt;75 Arcane Essence&lt;br /&gt;
|-&lt;br /&gt;
| [[File:greaterparagonchest1.png|link=]]&amp;lt;br /&amp;gt;1 Greater Paragon Chest&lt;br /&gt;
| [[File:arcaneessence11.png|link=]]&amp;lt;br /&amp;gt;150 Arcane Essence&lt;br /&gt;
|-&lt;br /&gt;
| [[File:metaltreasuremapchest1.png|link=]]&amp;lt;br /&amp;gt;1 Metal Treasure Map Chest&lt;br /&gt;
| [[File:arcaneessence11.png|link=]]&amp;lt;br /&amp;gt;50 Arcane Essence&lt;br /&gt;
|-&lt;br /&gt;
| [[File:woodentreasurechest1.png|link=]]&amp;lt;br /&amp;gt;1 Wooden Treasure Map Chest&lt;br /&gt;
| [[File:arcaneessence11.png|link=]]&amp;lt;br /&amp;gt;50 Arcane Essence&lt;br /&gt;
|-&lt;br /&gt;
| [[File:mastercraftingdiagram.jpg|link=]]&amp;lt;br /&amp;gt;Mastercrafting Diagram&lt;br /&gt;
| [[File:arcaneessence11.png|link=]]&amp;lt;br /&amp;gt;500 Arcane Essence&lt;br /&gt;
|-&lt;br /&gt;
| [[File:skillmasteryorb.jpg|link=]]&amp;lt;br /&amp;gt;Skill Mastery Orb&lt;br /&gt;
| [[File:arcaneessence11.png|link=]]&amp;lt;br /&amp;gt;500 Arcane Essence&lt;br /&gt;
|-&lt;br /&gt;
| [[File:skillmasteryscroll.png|link=]]&amp;lt;br /&amp;gt;Skill Mastery Scroll&lt;br /&gt;
| [[File:arcaneessence11.png|link=]]&amp;lt;br /&amp;gt;100 Arcane Essence&lt;br /&gt;
|-&lt;br /&gt;
| [[File:arcanescroll11.png|link=]]&amp;lt;br /&amp;gt;Arcane Scroll&lt;br /&gt;
| [[File:arcaneessence11.png|link=]]&amp;lt;br /&amp;gt;25 Arcane Essence&lt;br /&gt;
|-&lt;br /&gt;
| [[File:bronzemasterylink.jpg|link=]]&amp;lt;br /&amp;gt;Bronze Mastery Chain Link&lt;br /&gt;
| [[File:arcaneessence11.png|link=]]&amp;lt;br /&amp;gt;1000 Arcane Essence&lt;br /&gt;
|-&lt;br /&gt;
| [[File:silvermasterylink.jpg|link=]]&amp;lt;br /&amp;gt;Silver Mastery Chain Link&lt;br /&gt;
| [[File:arcaneessence11.png|link=]]&amp;lt;br /&amp;gt;2500 Arcane Essence&lt;br /&gt;
|-&lt;br /&gt;
| [[File:goldmasterylink.jpg|link=]]&amp;lt;br /&amp;gt;Gold Mastery Chain Link&lt;br /&gt;
| [[File:arcaneessence11.png|link=]]&amp;lt;br /&amp;gt;5000 Arcane Essence&lt;br /&gt;
|-&lt;br /&gt;
| [[File:core11.png|link=]]&amp;lt;br /&amp;gt;Any 1x Aspect Core&lt;br /&gt;
| [[File:arcaneessence11.png|link=]]&amp;lt;br /&amp;gt;100 Arcane Essence&lt;br /&gt;
|-&lt;br /&gt;
| [[File:extract11.png|link=]]&amp;lt;br /&amp;gt;Any 1x Aspect Extract&lt;br /&gt;
| [[File:arcaneessence11.png|link=]]&amp;lt;br /&amp;gt;125 Arcane Essence&lt;br /&gt;
|-&lt;br /&gt;
| [[File:distillation11.png|link=]]&amp;lt;br /&amp;gt;Any 1x Aspect Distillation&lt;br /&gt;
| [[File:arcaneessence11.png|link=]]&amp;lt;br /&amp;gt;125 Arcane Essence&lt;br /&gt;
|-&lt;br /&gt;
| [[File:aspectitemtome.jpg|link=]]&amp;lt;br /&amp;gt;Aspect Item Tome&lt;br /&gt;
| [[File:rareclothtome.jpg|link=]]&amp;lt;br /&amp;gt;Rare Cloth Tome&lt;br /&gt;
|-&lt;br /&gt;
| [[File:aspectitemtome.jpg|link=]]&amp;lt;br /&amp;gt;Aspect Item Tome&lt;br /&gt;
| [[File:dyestome.jpg|link=]]&amp;lt;br /&amp;gt;Dyes Tome&lt;br /&gt;
|-&lt;br /&gt;
| [[File:aspectitemtome.jpg|link=]]&amp;lt;br /&amp;gt;Aspect Item Tome&lt;br /&gt;
| [[File:shipupgradetome.jpg|link=]]&amp;lt;br /&amp;gt;Ship Upgrade Tome&lt;br /&gt;
|-&lt;br /&gt;
| [[File:aspectitemtome.jpg|link=]]&amp;lt;br /&amp;gt;Aspect Item Tome&lt;br /&gt;
| [[File:lorepagetome.jpg|link=]]&amp;lt;br /&amp;gt;Lore Page Tome&lt;br /&gt;
|-&lt;br /&gt;
| [[File:aspectitemtome.jpg|link=]]&amp;lt;br /&amp;gt;Aspect Item Tome&lt;br /&gt;
| [[File:collectablecardtome.jpg|link=]]&amp;lt;br /&amp;gt;Outlands Collectible Card Tome&lt;br /&gt;
|-&lt;br /&gt;
| [[File:aspectitemtome.jpg|link=]]&amp;lt;br /&amp;gt;Aspect Item Tome&lt;br /&gt;
| [[File:spellscrolltome.jpg|link=]]&amp;lt;br /&amp;gt;Spell Scroll Tome&lt;br /&gt;
|-&lt;br /&gt;
| [[File:aspectitemtome.jpg|link=]]&amp;lt;br /&amp;gt;Aspect Item Tome&lt;br /&gt;
| [[File:treasuremaptome.jpg|link=]]&amp;lt;br /&amp;gt;Treasure Map Tome&lt;br /&gt;
|-&lt;br /&gt;
| [[File:aspectitemtome.jpg|link=]]&amp;lt;br /&amp;gt;Aspect Item Tome&lt;br /&gt;
| [[File:skillmasterytome.png]]&amp;lt;br /&amp;gt;Skill Mastery Tome&lt;br /&gt;
|-&lt;br /&gt;
| [[File:aspectitemtome.jpg|link=]]&amp;lt;br /&amp;gt;Aspect Item Tome&lt;br /&gt;
| [[File:fishingmaptome.jpg]]&amp;lt;br /&amp;gt;Fishing Map Tome&lt;br /&gt;
|-&lt;br /&gt;
| [[File:aspectitemtome.jpg|link=]]&amp;lt;br /&amp;gt;Aspect Item Tome&lt;br /&gt;
| [[File:lumbermaptome.jpg]]&amp;lt;br /&amp;gt;Lumber Map Tome&lt;br /&gt;
|-&lt;br /&gt;
| [[File:aspectitemtome.jpg|link=]]&amp;lt;br /&amp;gt;Aspect Item Tome&lt;br /&gt;
| [[File:oremaptome.jpg]]&amp;lt;br /&amp;gt;Ore Map Tome&lt;br /&gt;
|-&lt;br /&gt;
| [[File:aspectitemtome.jpg|link=]]&amp;lt;br /&amp;gt;Aspect Item Tome&lt;br /&gt;
| [[File:skinningmaptome.jpg]]&amp;lt;br /&amp;gt;Skinning Map Tome&lt;br /&gt;
|-&lt;br /&gt;
| [[File:aspectitemtome.jpg|link=]]&amp;lt;br /&amp;gt;Aspect Item Tome&lt;br /&gt;
| [[File:arcanerunetome.jpg]]&amp;lt;br /&amp;gt;Arcane Rune Tome&lt;br /&gt;
|-&lt;br /&gt;
| [[File:aspectitemtome.jpg|link=]]&amp;lt;br /&amp;gt;Aspect Item Tome&lt;br /&gt;
| [[File:masterychainlinktome.jpg]]&amp;lt;br /&amp;gt;Mastery Chain Link Tome&lt;br /&gt;
|-&lt;br /&gt;
| [[File:spellscrolltome.jpg|link=]]&amp;lt;br /&amp;gt;Spell Scroll Tome&lt;br /&gt;
| [[File:rareclothtome.jpg]]&amp;lt;br /&amp;gt;Rare Cloth Tome&lt;br /&gt;
|-&lt;br /&gt;
| [[File:spellscrolltome.jpg|link=]]&amp;lt;br /&amp;gt;Spell Scroll Tome&lt;br /&gt;
| [[File:dyestome.jpg]]&amp;lt;br /&amp;gt;Dyes Tome&lt;br /&gt;
|-&lt;br /&gt;
| [[File:spellscrolltome.jpg|link=]]&amp;lt;br /&amp;gt;Spell Scroll Tome&lt;br /&gt;
| [[File:shipupgradetome.jpg]]&amp;lt;br /&amp;gt;Ship Upgrade Tome&lt;br /&gt;
|-&lt;br /&gt;
| [[File:spellscrolltome.jpg|link=]]&amp;lt;br /&amp;gt;Spell Scroll Tome&lt;br /&gt;
| [[File:lorepagetome.jpg]]&amp;lt;br /&amp;gt;Lore Page Tome&lt;br /&gt;
|-&lt;br /&gt;
| [[File:spellscrolltome.jpg|link=]]&amp;lt;br /&amp;gt;Spell Scroll Tome&lt;br /&gt;
| [[File:collectablecardtome.jpg]]&amp;lt;br /&amp;gt;Outlands Collectible Card Tome&lt;br /&gt;
|-&lt;br /&gt;
| [[File:spellscrolltome.jpg|link=]]&amp;lt;br /&amp;gt;Spell Scroll Tome&lt;br /&gt;
| [[File:aspectitemtome.jpg]]&amp;lt;br /&amp;gt;Aspect Item Tome&lt;br /&gt;
|-&lt;br /&gt;
| [[File:spellscrolltome.jpg|link=]]&amp;lt;br /&amp;gt;Spell Scroll Tome&lt;br /&gt;
| [[File:treasuremaptome.jpg]]&amp;lt;br /&amp;gt;Treasure Map Tome&lt;br /&gt;
|-&lt;br /&gt;
| [[File:spellscrolltome.jpg|link=]]&amp;lt;br /&amp;gt;Spell Scroll Tome&lt;br /&gt;
| [[File:skillmasterytome.jpg]]&amp;lt;br /&amp;gt;Skill Mastery Tome&lt;br /&gt;
|-&lt;br /&gt;
| [[File:spellscrolltome.jpg|link=]]&amp;lt;br /&amp;gt;Spell Scroll Tome&lt;br /&gt;
| [[File:fishingmaptome.jpg]]&amp;lt;br /&amp;gt;Fishing Map Tome&lt;br /&gt;
|-&lt;br /&gt;
| [[File:spellscrolltome.jpg|link=]]&amp;lt;br /&amp;gt;Spell Scroll Tome&lt;br /&gt;
| [[File:lumbermaptome.jpg]]&amp;lt;br /&amp;gt;Lumber Map Tome&lt;br /&gt;
|-&lt;br /&gt;
| [[File:spellscrolltome.jpg|link=]]&amp;lt;br /&amp;gt;Spell Scroll Tome&lt;br /&gt;
| [[File:oremaptome.jpg]]&amp;lt;br /&amp;gt;Ore Map Tome&lt;br /&gt;
|-&lt;br /&gt;
| [[File:spellscrolltome.jpg|link=]]&amp;lt;br /&amp;gt;Spell Scroll Tome&lt;br /&gt;
| [[File:skinningmaptome.jpg]]&amp;lt;br /&amp;gt;Skinning Map Tome&lt;br /&gt;
|-&lt;br /&gt;
| [[File:spellscrolltome.jpg|link=]]&amp;lt;br /&amp;gt;Spell Scroll Tome&lt;br /&gt;
| [[File:arcanerunetome.jpg]]&amp;lt;br /&amp;gt;Arcane Rune Tome&lt;br /&gt;
|-&lt;br /&gt;
| [[File:spellscrolltome.jpg|link=]]&amp;lt;br /&amp;gt;Spell Scroll Tome&lt;br /&gt;
| [[File:masterychainlinktome.jpg]]&amp;lt;br /&amp;gt;Mastery Chain Link Tome&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jaqenn</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Razor_Scripting&amp;diff=18799</id>
		<title>Razor Scripting</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Razor_Scripting&amp;diff=18799"/>
		<updated>2022-12-08T05:43:16Z</updated>

		<summary type="html">&lt;p&gt;Jaqenn: Add documentation for cooldown command&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Razor assistant distributed with the Outlands client is a fork of Razor Community Edition. If you need help with the basics of scripting in Razor please follow the link to Quick&#039;s documentation here. http://www.razorce.com/guide/&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Outlands has additionally extended that scripting engine with the following features.&lt;br /&gt;
&lt;br /&gt;
==Modified Commands and Expressions==&lt;br /&gt;
&lt;br /&gt;
Several commands and expressions that search by type have been greatly expanded:&lt;br /&gt;
&lt;br /&gt;
===dclicktype===&lt;br /&gt;
  dclicktype (&#039;name&#039;) OR (&#039;graphic&#039;) [source] [hue] [quantity] [range]&lt;br /&gt;
===findtype===&lt;br /&gt;
  findtype (&#039;name&#039;) OR (&#039;graphic&#039;) [source] [hue] [quantity] [range]&lt;br /&gt;
&lt;br /&gt;
The hue allows limiting by hue. The source may be the serial of a specific container, &#039;self&#039; for equipped items, or &#039;ground&#039;. The quantity is the minimum quantity, and the range is the maximum range from the player.&lt;br /&gt;
The lifttype expression is further limited to only operate on &#039;backpack&#039;, &#039;self&#039;, or &#039;ground&#039; sources.&lt;br /&gt;
===findtypelist===&lt;br /&gt;
Works similar to findtype but the first argument is a list name. If the list exists, found serials are added to the list.&lt;br /&gt;
  findtypelist (&#039;listname&#039;) (&#039;name of item&#039;) OR (&#039;graphic&#039;) [src] [hue] [qty] [range]&lt;br /&gt;
===targettype===&lt;br /&gt;
  targettype (&#039;name&#039;) OR (&#039;graphic&#039;) [source] [hue] [quantity] [range]&lt;br /&gt;
===lifttype===&lt;br /&gt;
  lifttype (&#039;name&#039;) OR (&#039;graphic&#039;) [amount] [src] [hue]&lt;br /&gt;
===overhead and sysmessage interpolation===&lt;br /&gt;
Both overhead and sysmessage (and their aliases) now allow for string interpolation as follows:&lt;br /&gt;
 setvar myvar 10&lt;br /&gt;
 overhead &amp;quot;my var is: &amp;lt;nowiki&amp;gt;{{myvar}}&amp;lt;/nowiki&amp;gt;&amp;quot;&lt;br /&gt;
===Loops and index variable===&lt;br /&gt;
All loops now have a scoped running index variable called &#039;index&#039; that starts at 0.&lt;br /&gt;
&lt;br /&gt;
==New Aliases==&lt;br /&gt;
&lt;br /&gt;
===ground===&lt;br /&gt;
The &#039;ground&#039; alias is now available. This is useful in the expanded targeting commands as the &amp;quot;source&amp;quot; parameter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==New Expressions==&lt;br /&gt;
&lt;br /&gt;
===find===&lt;br /&gt;
Searching based on a serial number is now possible with the find expression:&lt;br /&gt;
&lt;br /&gt;
  if find (serial) [src] [hue] [qty] [range]&lt;br /&gt;
&lt;br /&gt;
The parameters work exactly like the findtype command.&lt;br /&gt;
&lt;br /&gt;
===findlayer===&lt;br /&gt;
Searching a character for equipped items is now possible:&lt;br /&gt;
&lt;br /&gt;
  if findlayer self gloves as mygloves&lt;br /&gt;
    overhead &#039;Wearing gloves!&#039;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
The valid layers are:&lt;br /&gt;
  righthand&lt;br /&gt;
  lefthand&lt;br /&gt;
  shoes&lt;br /&gt;
  pants&lt;br /&gt;
  shirt&lt;br /&gt;
  head&lt;br /&gt;
  gloves&lt;br /&gt;
  ring&lt;br /&gt;
  talisman&lt;br /&gt;
  neck&lt;br /&gt;
  hair&lt;br /&gt;
  waist&lt;br /&gt;
  innertorso&lt;br /&gt;
  bracelet&lt;br /&gt;
  face&lt;br /&gt;
  facialhair&lt;br /&gt;
  middletorso&lt;br /&gt;
  earrings&lt;br /&gt;
  arms&lt;br /&gt;
  cloak&lt;br /&gt;
  backpack&lt;br /&gt;
  outertorso&lt;br /&gt;
  outerlegs&lt;br /&gt;
  innerlegs&lt;br /&gt;
  onehandedsecondary&lt;br /&gt;
  quiver&lt;br /&gt;
  outerbody&lt;br /&gt;
&lt;br /&gt;
===targetexists===&lt;br /&gt;
An expression to test whether the client currently has a target cursor up:&lt;br /&gt;
&lt;br /&gt;
  if targetexists [&#039;any&#039;/&#039;beneficial&#039;/&#039;harmful&#039;/&#039;neutral&#039;]&lt;br /&gt;
&lt;br /&gt;
===followers===&lt;br /&gt;
An expression to count your current followers:&lt;br /&gt;
&lt;br /&gt;
  if followers &amp;lt; 5&lt;br /&gt;
    overhead &amp;quot;Can still tame stuff!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===hue===&lt;br /&gt;
An expression to get the hue of an item:&lt;br /&gt;
&lt;br /&gt;
  if hue someObject = 0x1809&lt;br /&gt;
    overhead &amp;quot;Found hue of my item!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===name===&lt;br /&gt;
An expression to get your current character&#039;s name:&lt;br /&gt;
&lt;br /&gt;
  if name = &#039;MyName&#039;&lt;br /&gt;
    overhead &amp;quot;It&#039;s me!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===paralyzed===&lt;br /&gt;
An expression to test if your character is paralyzed:&lt;br /&gt;
&lt;br /&gt;
  if paralyzed&lt;br /&gt;
    overhead &amp;quot;Can&#039;t move!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===invul===&lt;br /&gt;
An expression to test if your character is blessed/invulnerable (yellow health bar):&lt;br /&gt;
&lt;br /&gt;
  if invul&lt;br /&gt;
    overhead &amp;quot;I&#039;m gonna live forever!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===warmode===&lt;br /&gt;
An expression to test if your character is in warmode:&lt;br /&gt;
&lt;br /&gt;
  if warmode&lt;br /&gt;
    overhead &amp;quot;Ready to attack!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===noto===&lt;br /&gt;
An expression to check any mobile&#039;s notoriety:&lt;br /&gt;
&lt;br /&gt;
  if noto some_Mobile = hostile&lt;br /&gt;
    overhead &amp;quot;Safe to attack!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
The valid notorieties are&lt;br /&gt;
  innocent (blue)&lt;br /&gt;
  friend (green)&lt;br /&gt;
  hostile (gray)&lt;br /&gt;
  criminal (gray)&lt;br /&gt;
  enemy (orange)&lt;br /&gt;
  murderer (red)&lt;br /&gt;
  invulnerable (yellow)&lt;br /&gt;
&lt;br /&gt;
===dead===&lt;br /&gt;
An expression to check if a mobile is dead:&lt;br /&gt;
&lt;br /&gt;
  if dead someMobile&lt;br /&gt;
    overhead &amp;quot;He&#039;s dead, Jim!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===maxweight===&lt;br /&gt;
&lt;br /&gt;
   if maxweight &amp;gt; 400&lt;br /&gt;
      overhead &amp;quot;I have a lot of strength&amp;quot;&lt;br /&gt;
   endif&lt;br /&gt;
&lt;br /&gt;
===diffweight===&lt;br /&gt;
&lt;br /&gt;
  if diffweight &amp;gt; 20&lt;br /&gt;
    overhead &amp;quot;I can lift 20 more stone&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===diffhits===&lt;br /&gt;
&lt;br /&gt;
  if diffhits &amp;gt; 40&lt;br /&gt;
    overhead &amp;quot;I need a heal!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===diffmana===&lt;br /&gt;
&lt;br /&gt;
  if diffmana &amp;gt; 40&lt;br /&gt;
    useskill Meditation&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===diffstam===&lt;br /&gt;
&lt;br /&gt;
  if diffstam &amp;gt; 30&lt;br /&gt;
    overhead &amp;quot;Need stamina&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===counttype===&lt;br /&gt;
&lt;br /&gt;
Returns the number of items of the same type in a container. If items are stackable, they will refund the number of items in the stack.&lt;br /&gt;
&lt;br /&gt;
  if counttype (name or graphic) [src] [hue] [range]&lt;br /&gt;
&lt;br /&gt;
===gumpexists===&lt;br /&gt;
&lt;br /&gt;
  if gumpexists (gumpId/&#039;any&#039;)&lt;br /&gt;
&lt;br /&gt;
Returns true if the gump exists.&lt;br /&gt;
&lt;br /&gt;
===ingump===&lt;br /&gt;
&lt;br /&gt;
  if ingump (text) [gumpId/&#039;any&#039;]&lt;br /&gt;
&lt;br /&gt;
Look for text in the given gump.&lt;br /&gt;
&lt;br /&gt;
===varexist===&lt;br /&gt;
&lt;br /&gt;
Checks if a given variable (or alias if ! is passed) is declared&lt;br /&gt;
&lt;br /&gt;
  if varexist someVar&lt;br /&gt;
    overhead &amp;quot;Select shelf&amp;quot;&lt;br /&gt;
    setvar someVar&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===bandaging===&lt;br /&gt;
&lt;br /&gt;
Checks if a bandage is currently being applied and will return the time left in seconds (works with healing and veterinary).&lt;br /&gt;
&lt;br /&gt;
  if bandaging &amp;gt; 5&lt;br /&gt;
    overhead &amp;quot;More than 5 seconds till next bandage&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
Simpler version&lt;br /&gt;
&lt;br /&gt;
  if not bandaging&lt;br /&gt;
    hotkey &amp;quot;Bandage Self&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
==New Commands==&lt;br /&gt;
&lt;br /&gt;
===setvar===&lt;br /&gt;
The setvar command has been modified on Outlands to support a wider set of use cases. The optional second parameter is now the serial of the variable. If provided, you won&#039;t be prompted with a target cursor.&lt;br /&gt;
&lt;br /&gt;
  setvar my_name 0x123&lt;br /&gt;
&lt;br /&gt;
This can be used for graphic IDs, hues, serials, names, and more. By default, this creates a persistent variable that will remain even across restarts of the application. To make the variable only live for as long as the current program run, append the &#039;!&#039; operator. The variable will not appear in the Razor variables list, but will still be global and usable from any script while Razor is running.&lt;br /&gt;
&lt;br /&gt;
  setvar! my_name 0x123&lt;br /&gt;
&lt;br /&gt;
===unsetvar===&lt;br /&gt;
Additionally, a command to unset variables has been added. It supports the same modifiers as setvar:&lt;br /&gt;
&lt;br /&gt;
  unsetvar my_name&lt;br /&gt;
&lt;br /&gt;
===ignore===&lt;br /&gt;
An ignore list has been added to avoid finding objects when using the various search commands:&lt;br /&gt;
&lt;br /&gt;
  ignore (serial or list)&lt;br /&gt;
&lt;br /&gt;
This also supports the same operators as setvar for controlling the scope of the ignore list.&lt;br /&gt;
&lt;br /&gt;
===unignore===&lt;br /&gt;
Similar to ignore, the unignore command removes a serial (or list of serials) from the ignore list:&lt;br /&gt;
&lt;br /&gt;
  unignore (serial or list)&lt;br /&gt;
&lt;br /&gt;
This also supports the same operators as setvar for controlling the scope of the ignore list.&lt;br /&gt;
===clearignore===&lt;br /&gt;
Clears the ignore list:&lt;br /&gt;
&lt;br /&gt;
  clearignore&lt;br /&gt;
&lt;br /&gt;
This also supports the same operators as setvar for controlling the scope of the ignore list.&lt;br /&gt;
===warmode=== &lt;br /&gt;
A command to explicitly set warmode state has been added:&lt;br /&gt;
&lt;br /&gt;
  warmode (&#039;on&#039; / &#039;off&#039;)&lt;br /&gt;
&lt;br /&gt;
===getlabel===&lt;br /&gt;
A command to get an item&#039;s label - the text you see when single clicking it - has been added.&lt;br /&gt;
&lt;br /&gt;
  getlabel (serial) (name)&lt;br /&gt;
&lt;br /&gt;
This will fetch the label for the item identified by the serial and create a new variable with your choice of name that holds the text.&lt;br /&gt;
&lt;br /&gt;
  getlabel backpack my_label&lt;br /&gt;
  overhead my_label&lt;br /&gt;
&lt;br /&gt;
===rename===&lt;br /&gt;
A command to rename followers has been added:&lt;br /&gt;
&lt;br /&gt;
  rename myFollower Bob&lt;br /&gt;
===skill===&lt;br /&gt;
A command to use skill&lt;br /&gt;
  skill discord&lt;br /&gt;
&lt;br /&gt;
A valid active skill list:&lt;br /&gt;
  anatomy // anatomy&lt;br /&gt;
  animallore&amp;quot; //animal lore&lt;br /&gt;
  itemidentification // item identification&lt;br /&gt;
  itemid // item identification&lt;br /&gt;
  armslore // arms lore&lt;br /&gt;
  begging // begging&lt;br /&gt;
  peacemaking // peacemaking&lt;br /&gt;
  peace // peacemaking&lt;br /&gt;
  cartography // cartography&lt;br /&gt;
  detectinghidden // detect hidden&lt;br /&gt;
  discord // Discordance&lt;br /&gt;
  discordance Discordance&lt;br /&gt;
  evaluatingintelligence // evaluate intelligence&lt;br /&gt;
  evalint // evaluate intelligence&lt;br /&gt;
  forensicevaluation // forensic evaluation&lt;br /&gt;
  forensiceval // forensic evaluation&lt;br /&gt;
  forensic // forensic evaluation&lt;br /&gt;
  hiding // hiding&lt;br /&gt;
  provocation // provocation&lt;br /&gt;
  provo // provocation&lt;br /&gt;
  inscription // inscription&lt;br /&gt;
  poisoning // poisoning&lt;br /&gt;
  spiritspeak // spirit speak&lt;br /&gt;
  spirit // spirit speak&lt;br /&gt;
  stealing // stealing&lt;br /&gt;
  taming // taming&lt;br /&gt;
  tasteidentification // taste id&lt;br /&gt;
  tasteid // taste id // taste&lt;br /&gt;
  tracking // tracking&lt;br /&gt;
  meditation // Meditation&lt;br /&gt;
  stealth // Stealth&lt;br /&gt;
  removetrap // RemoveTrap&lt;br /&gt;
&lt;br /&gt;
===setskill===&lt;br /&gt;
A command to set skill gain locks has been added:&lt;br /&gt;
&lt;br /&gt;
  setskill Blacksmithing up&lt;br /&gt;
&lt;br /&gt;
The valid choices are up, down, or lock.&lt;br /&gt;
&lt;br /&gt;
===waitforgump===&lt;br /&gt;
&lt;br /&gt;
  waitforgump [gumpId]&lt;br /&gt;
&lt;br /&gt;
Wait for a gump to appear. If a gump ID is provided, wait for that particular gump. Otherwise, wait for the next gump.&lt;br /&gt;
&lt;br /&gt;
===gumpresponse===&lt;br /&gt;
&lt;br /&gt;
  gumpresponse (buttonId) [gumpId]&lt;br /&gt;
&lt;br /&gt;
Press the given button on the give gump (or the last gump that opened)&lt;br /&gt;
&lt;br /&gt;
===gumpclose===&lt;br /&gt;
&lt;br /&gt;
  gumpclose [gumpId]&lt;br /&gt;
&lt;br /&gt;
Close the given gump or the last gump that opened if no gumpId is specified.&lt;br /&gt;
&lt;br /&gt;
==New Operators==&lt;br /&gt;
&lt;br /&gt;
===as===&lt;br /&gt;
There is now an &#039;as&#039; operator to capture the result of expressions as an alias. This is particularly useful for the `findtype` expression as follows&lt;br /&gt;
&lt;br /&gt;
  if findtype dagger as mydagger&lt;br /&gt;
    dclick mydagger&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===in===&lt;br /&gt;
There is additionally an &#039;in&#039; operator that can be used to check whether one string is a substring of another:&lt;br /&gt;
&lt;br /&gt;
  if this in thisthatandtheother&lt;br /&gt;
    overhead yes&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
These are particularly powerful when combined to sort through items:&lt;br /&gt;
&lt;br /&gt;
  if findtype dagger as mydagger&lt;br /&gt;
    getlabel mydagger daggerlabel&lt;br /&gt;
    if blessed in daggerlabel&lt;br /&gt;
      overhead &amp;quot;Found newbie dagger&amp;quot;&lt;br /&gt;
    endif&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lists==&lt;br /&gt;
List support includes the following commands:&lt;br /&gt;
&lt;br /&gt;
===createlist===&lt;br /&gt;
 createlist (&#039;list name&#039;)&lt;br /&gt;
&lt;br /&gt;
Create a new list&lt;br /&gt;
&lt;br /&gt;
===clearlist===&lt;br /&gt;
 clearlist (&#039;list name&#039;)&lt;br /&gt;
&lt;br /&gt;
Clear an existing list&lt;br /&gt;
&lt;br /&gt;
===removelist===&lt;br /&gt;
 removelist (&#039;list name&#039;)&lt;br /&gt;
&lt;br /&gt;
Delete a list&lt;br /&gt;
&lt;br /&gt;
===pushlist===&lt;br /&gt;
 pushlist (&#039;list name&#039;) (&#039;element value&#039;) [&#039;front&#039;/&#039;back&#039;] //comment&lt;br /&gt;
&lt;br /&gt;
Add an item to the front or back of the list&lt;br /&gt;
&lt;br /&gt;
===poplist===&lt;br /&gt;
 poplist (&#039;list name&#039;) (&#039;element value&#039;/&#039;front&#039;/&#039;back&#039;) //comment&lt;br /&gt;
&lt;br /&gt;
Remove an item from the front of back of the list. &lt;br /&gt;
&lt;br /&gt;
If used in an expression, the popped value can be saved with &#039;as&#039; as follows:&lt;br /&gt;
&lt;br /&gt;
 if poplist testlist back as popped&lt;br /&gt;
     overhead popped&lt;br /&gt;
 endif&lt;br /&gt;
&lt;br /&gt;
===listexists===&lt;br /&gt;
Additionally, the following list-related expressions have been added. These may be used within &amp;lt;code&amp;gt;if&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;while&amp;lt;/code&amp;gt; statements.&lt;br /&gt;
 listexists (&#039;list name&#039;)&lt;br /&gt;
&lt;br /&gt;
True if the list exists&lt;br /&gt;
&lt;br /&gt;
===list===&lt;br /&gt;
 list (list name) (operator) (value)&lt;br /&gt;
&lt;br /&gt;
Compare the length of the list to an integer&lt;br /&gt;
&lt;br /&gt;
===inlist===&lt;br /&gt;
 inlist (list name) (element)&lt;br /&gt;
&lt;br /&gt;
Test if an element is in a list.&lt;br /&gt;
&lt;br /&gt;
===atlist===&lt;br /&gt;
 atlist (&#039;list name&#039;) (index)&lt;br /&gt;
&lt;br /&gt;
Return an item in the list at the given index. Index starts at 0.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 if atlist mylist 2 as thirdentry&lt;br /&gt;
     overhead thirdentry&lt;br /&gt;
 else&lt;br /&gt;
     overhead &amp;quot;index out of bounds or list item retrievend was no serial&amp;quot;&lt;br /&gt;
 endif&lt;br /&gt;
&lt;br /&gt;
===Iterating lists===&lt;br /&gt;
Finally, &amp;lt;code&amp;gt;for&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;foreach&amp;lt;/code&amp;gt; loops can be used for iteration as follows:&lt;br /&gt;
&lt;br /&gt;
 for 10&lt;br /&gt;
   say &#039;hello&#039;&lt;br /&gt;
 endfor&lt;br /&gt;
&lt;br /&gt;
This will iterate exactly 10 times.&lt;br /&gt;
&lt;br /&gt;
 foreach x in my_list&lt;br /&gt;
   say x&lt;br /&gt;
 endfor&lt;br /&gt;
&lt;br /&gt;
This will iterate the elements in my_list, assigning the variable &#039;x&#039; to the next element on each iteration.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Timers==&lt;br /&gt;
Timers represent background timers that run while the rest of your script executes. All units are in milliseconds. They can be queried to check how much time has elapsed since they were started, or reset back to an earlier count.&lt;br /&gt;
&lt;br /&gt;
The following commands for working with timers have been added:&lt;br /&gt;
&lt;br /&gt;
===createtimer===&lt;br /&gt;
 createtimer (timer name)&lt;br /&gt;
&lt;br /&gt;
Create a new timer, starting at 0.&lt;br /&gt;
&lt;br /&gt;
===removetimer===&lt;br /&gt;
 removetimer (timer name)&lt;br /&gt;
&lt;br /&gt;
Destroy an existing timer.&lt;br /&gt;
&lt;br /&gt;
===settimer===&lt;br /&gt;
 settimer (timer name) (value)&lt;br /&gt;
&lt;br /&gt;
Set a timer to the given value. It will begin counting up from the given value immediately.&lt;br /&gt;
&lt;br /&gt;
Additionally, two expressions have been added for timers:&lt;br /&gt;
&lt;br /&gt;
===timer===&lt;br /&gt;
 timer (&#039;timer name&#039;) (operator) (value)&lt;br /&gt;
&lt;br /&gt;
Compare the current value of the timer (the time elapsed since it was started in milliseconds) to a given value&lt;br /&gt;
&lt;br /&gt;
===timerexists===&lt;br /&gt;
 timerexists (&#039;timer name&#039;)&lt;br /&gt;
&lt;br /&gt;
Check if a timer exists&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
 // Create a new timer&lt;br /&gt;
 if not timerexists &#039;sample&#039;&lt;br /&gt;
  createtimer &#039;sample&#039;&lt;br /&gt;
 endif&lt;br /&gt;
 // Reset every 10 seconds&lt;br /&gt;
 if timer &#039;sample&#039; &amp;gt; 10000&lt;br /&gt;
  settimer &#039;sample&#039; 0&lt;br /&gt;
 endif&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cooldowns==&lt;br /&gt;
Cooldowns are introduced in [https://forums.uooutlands.com/index.php?threads/classic-uo-client-patch-1-0-0-14-notes.4341/ Client patch 1.0.0.14]&lt;br /&gt;
&lt;br /&gt;
Cooldowns can be triggered using Razor script commands&lt;br /&gt;
&lt;br /&gt;
 // starts the cooldown named &amp;quot;mycooldown&amp;quot; with its default cooldown time&lt;br /&gt;
 cooldown &amp;quot;mycooldown&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
 // starts the cooldown named &amp;quot;mycooldown&amp;quot; with a 30 second timer (note that milliseconds are used in Razor)&lt;br /&gt;
 cooldown &amp;quot;mycooldown&amp;quot; 30000&lt;br /&gt;
&lt;br /&gt;
In an expression the cooldown command can be used to check the time left on a cooldown&lt;br /&gt;
 // checks if the cooldown is running&lt;br /&gt;
 if cooldown &amp;quot;mycooldown&amp;quot;&lt;br /&gt;
    // do something&lt;br /&gt;
 endif&lt;br /&gt;
 &lt;br /&gt;
 // checks if the cooldown has more than 5 seconds left&lt;br /&gt;
 if cooldown &amp;quot;mycooldown&amp;quot; &amp;gt; 5000&lt;br /&gt;
    // do something&lt;br /&gt;
 endif&lt;/div&gt;</summary>
		<author><name>Jaqenn</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Necromancy&amp;diff=17384</id>
		<title>Necromancy</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Necromancy&amp;diff=17384"/>
		<updated>2022-09-02T04:31:12Z</updated>

		<summary type="html">&lt;p&gt;Jaqenn: Updating to match Aug26 patch notes.  https://forums.uooutlands.com/index.php?threads/patch-notes-for-august-26-2022.4319/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:PvM]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Necromancy on Outlands features 10 Necromancy Abilities that are thematically-based on the classic Necromancy Spells, but rebalanced and geared towards extending the toolset of Mage characters&lt;br /&gt;
* Players with the Necromancy skill will automatically accumulate Unholy Symbols which are a virtual resource that players will use to pay for Necromancy Abilities&lt;br /&gt;
* Players earn a single Unholy Symbol every 5 seconds, and can bank up to (1 * (Necromancy Skill / 10) rounded down) Unholy Symbols&lt;br /&gt;
* Necromancy Abilities that can be used while hidden, will not play the visual effects while hidden&lt;br /&gt;
* Each Necromancy Ability has a Unholy Symbol Cost, ranging from 1 to 5, and activating that ability will consume that number of Unholy Symbols from the player&#039;s pool of banked symbols&lt;br /&gt;
** There is a 30 second cooldown in between uses of the same Necromancy ability&lt;br /&gt;
** Using a Necromancy ability does not cost mana nor does it rely on Fame/Karma, only Unholy Symbols&lt;br /&gt;
** Activating a Necromancy Ability is instantaneous, cannot be interrupted, and does not require empty hands&lt;br /&gt;
&lt;br /&gt;
[[File:bookofnecromancy.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Acquiring and Increasing Necromancy Skill==&lt;br /&gt;
While players do not have to unlock Necromancy Abilities, they do however need to acquire a Book of Necromancy in order to use them. Players can acquire Books of Necromancy in various ways:&lt;br /&gt;
&lt;br /&gt;
* Players who select Necromancy skill on Character Creation will start with a Book of Necromancy in their backpack&lt;br /&gt;
* From Necromancer NPCs by spending 5,000 Gold or sacrificing 25,000 Fame&lt;br /&gt;
** Players can speak to Necromancer NPCs in various towns by saying &amp;quot;Necromancer&amp;quot;, &amp;quot;Necromancy&amp;quot;, or &amp;quot;Book&amp;quot; out loud near them&lt;br /&gt;
** Players can Train up to 50 Necromancy skill at a Necromancer NPC in the normal method of training any skill from an NPC&lt;br /&gt;
* Players who have a Book of Necromancy in their backpack will automatically gain Necromancy skill while making Spell attacks, similar to gaining Magery skill&lt;br /&gt;
* Players can reach 101-120 Necromancy skill through use of Skill Scrolls&lt;br /&gt;
* Epic Skill Scrolls increase the Skill Cap of the Necromancy skill&lt;br /&gt;
* &#039;&#039;&#039;Necromancy requires Magery skill:&#039;&#039;&#039; A player&#039;s effective Necromancy skill is capped by their [[Magery]] skill (but can go above 100 Necromancy freely if they have 100 Magery)&lt;br /&gt;
* Mini-Bosses, Bosses, and Omni-Bosses no longer drop Books of Necromancy as loot&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:necromancybuybook.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Necromancy Menu==&lt;br /&gt;
* If a player has a Book of Necromancy in their backpack, they can open the Necromancy Menu by double-clicking it or typing [Necromancy&lt;br /&gt;
* In the Necromancy Menu, players can click on Ability Icons to see a description for each ability, including the ability&#039;s Unholy Symbol Cost and Minimum Necromancy Skill needed to activate it&lt;br /&gt;
* Players can see how many Unholy Symbols they currently have banked up and are available to spend in the middle of the menu&lt;br /&gt;
* Players can click the &amp;quot;Activate Ability&amp;quot; button to attempt to activate the currently selected ability (provided they have sufficient Unholy Symbols, enough Necromancy skill, and the ability is not in cooldown)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:necromancybookgump.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Necromancy Hotbar==&lt;br /&gt;
* Players can launch a Necromancy Hotbar by clicking the &amp;quot;Open Hotbar&amp;quot; button in the Necromancy Menu or by typing [NecromancyHotbar&lt;br /&gt;
&lt;br /&gt;
[[File:necromancyhotbargump1a.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ability Button Hues===&lt;br /&gt;
* The top of Necromancy Hotbar shows players how many Unholy Symbols the player has available to spend compared to their Max Symbol Capacity&lt;br /&gt;
* Players can Activate a Necromancy ability by single-clicking its corresponding Icon in the hotbar&lt;br /&gt;
* Necromancy Ability Icons are displayed in &amp;lt;u&amp;gt;Yellow&amp;lt;/u&amp;gt; if the player has enough Unholy Symbols available to activate it&lt;br /&gt;
* Necromancy Ability Icons are displayed in &amp;lt;u&amp;gt;Light Grey&amp;lt;/u&amp;gt; if the player does not have enough Unholy Symbols available to use it&lt;br /&gt;
* Necromancy Ability Icons are displayed in &amp;lt;u&amp;gt;Dark Grey&amp;lt;/u&amp;gt; if the player has recently activated the ability and it is currently in its 30 second cooldown&lt;br /&gt;
* Necromancy Ability Icons are displayed in &amp;lt;u&amp;gt;Red&amp;lt;/u&amp;gt; if the player does not meet the skill requirements to use the ability&lt;br /&gt;
&lt;br /&gt;
[[File:necromancyhotbarstatus.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Layout Switching===&lt;br /&gt;
* The small Orb Button at the top of the Necromancy Hotbar allows players to rotate through a variety of different visual layouts for the hotbar including switching between full/condensed mode, vertical/horizontal orientation, single/double rows, or minimalist mode (no icons and only symbol count shown)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ability Auto-Renew===&lt;br /&gt;
* Many abilities in the hotbar have a &amp;quot;Auto-Renew&amp;quot; checkbox button next to them, that when toggled, will automatically attempt to activate the ability for the player whenever possible, provided they have enough Symbols available to pay for the ability&lt;br /&gt;
* If a player has multiple abilities set to Auto-Renew, it will try to activate the least expensive ones first (i.e. progresses from top to bottom)&lt;br /&gt;
* Necromancy Abilities will not attempt to Auto-Renew if the player has been out of combat for more than 30 seconds&lt;br /&gt;
&lt;br /&gt;
[[File:necromancyhotbarautorenew.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Necromancy Commands==&lt;br /&gt;
* There is a full selection of [Commands players can type to access Necromancy functions, which can be viewed in the Paperdoll -&amp;gt; Help -&amp;gt; Commands -&amp;gt; Necromancy section of the Commands Menu [[Commands#Necromancy|here on the wiki]]&lt;br /&gt;
* Each individual Necromancy Ability has its own [Command such as [EvilOmen or [RaiseDead that when typed will attempt to activate the ability&lt;br /&gt;
* Players can also use [Necromancy1 [Necromancy2 [Necromancy3 and so on to activate Necromancy Abilties, where the number refers to the ability&#039;s position in the Necromancy Hotbar&lt;br /&gt;
&lt;br /&gt;
==Necromancy in PvP==&lt;br /&gt;
* Necromancy Abilities will NOT work in PvP&lt;br /&gt;
* Players may be able to activate certain abilities in PvP, but their effects will NOT apply to the player while they are currently flagged as being in PvP&lt;br /&gt;
* Instead, having the Necromancy skill during PvP will provide the player with a (10% * (Necromancy Skill / 100)) Supplemental PvP Spell Damage bonus similar to our handling for the Camping, Forensics, Tracking, and Inscription skills in PvP&lt;br /&gt;
* Abilities that increase the Health and Damage of Summoned Followers will follow the same handling that bonuses earned from Spirit Speak follow in PvP&lt;br /&gt;
* Players are able to accumulate Unholy symbols while flagged in PvP&lt;br /&gt;
* Players are able to activate all Necromancy abilities while flagged in PvP with the exception of the Wither ability and Vampiric Embrace ability (as both of these abilities can indirectly effect PvP)&lt;br /&gt;
** Reminder: Individual Necromancy abilities do NOT give bonuses to players in PvP, and players instead receive a flat (10% * (Necromancy / 100)) Supplemental PvP Spell Damage bonus from the Necromancy skill in PvP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Necromancy Ability Descriptions==&lt;br /&gt;
The list below outlines each Necromancy Ability including its Name, Unholy Symbol Cost, Minimum Necromancy Skill Requirement, Ability Icon, and a Description of the ability:&lt;br /&gt;
&lt;br /&gt;
{{Necromancy}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Effective Necromancy Skill==&lt;br /&gt;
* Each Necromancy Ability has a Minimum Necromancy Skill requirement that must be met in order to activate the ability&lt;br /&gt;
* As mentioned prior, a player&#039;s Necromancy Skill is also capped based on Magery, so a player with 80 Necromancy and 60 Magery will only be considered to have 60 Necromancy Skill (and therefore could not activate the Raise Dead ability which takes 65 Necromancy)&lt;br /&gt;
* Once a player reaches 100 Magery, they can go above 100 Necromancy freely (using Skill Scrolls to increase their Necromancy Skill Cap from 101 to 120 as normal)&lt;br /&gt;
* As noted in the descriptions for Necromancy Abilities in the image above, each Necromancy Ability scales in effectiveness and power based on the player&#039;s Effective Necromancy skill&lt;br /&gt;
* Players are able to increase their Effective Necromancy Skill through other sources, most notably Death Aspect Armor (explained below)&lt;br /&gt;
* Any bonuses players gain to Effective Necromancy Skill will increase the power of their Necromancy Abilities, but will NOT count towards them meeting the Skill Requirement of those abilities: players must have both printed Necromancy and Magery skill matching or exceeding the requirement of the ability in order to activate it&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Maximum Necromancy Symbols==&lt;br /&gt;
* The maximum number of symbols is (Effective Necromancy Skill / 10) rounded down&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summoner&#039;s Tome==&lt;br /&gt;
* Players can now use the upgrades from a [[Summoner&#039;s Tome]] if they have at least 80 Spirit Speak or 80 Necromancy Skill&lt;br /&gt;
* The Max Points Unlockable total for a player for Summoner&#039;s Tomes is now determined by the higher of a player&#039;s Effective Spirit Speaking skill or Effective Necromancy Skill&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
To gain Necromancy skill the player must have a Book of Necromancy in their backpack&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-75&lt;br /&gt;
| Passively while casting [[Magery|spells]] in the [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 75-120&lt;br /&gt;
| Passively while casting [[Magery|spells]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jaqenn</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:Necromancy&amp;diff=17383</id>
		<title>Template:Necromancy</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:Necromancy&amp;diff=17383"/>
		<updated>2022-09-02T04:30:50Z</updated>

		<summary type="html">&lt;p&gt;Jaqenn: Updating to match Aug26 patch notes.  https://forums.uooutlands.com/index.php?threads/patch-notes-for-august-26-2022.4319/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 80%; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Unholy Symbol&lt;br /&gt;
! Min. Skill&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:vengefulspirit1.jpg|link=]]&amp;lt;br /&amp;gt;Vengeful Spirit&lt;br /&gt;
| 1&lt;br /&gt;
| 50&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | For next 30 seconds all summon spells cast will instead create an Undead follower that loses 1% health &amp;amp; max health every 10 seconds but has damage increased by (20% * (Necromancy / 100))&lt;br /&gt;
|-&lt;br /&gt;
| [[File:poisonstrike.jpg|link=]]&amp;lt;br /&amp;gt;Poison Strike&lt;br /&gt;
| 1&lt;br /&gt;
| 55&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Target a creature that you have applied spell-based Poison or Disease onto to resolve up to 4 Poison ticks and up to 8 Disease ticks remaining at (100% * (Necromancy / 100)) normal damage. The number of ticks resolved is capped by (Poison Ticks Already Resolved + 1)&amp;lt;br /&amp;gt;Poison Strike will now consider all ticks resolved from weaker/previous Poison effects a player has already resolved on a creature&amp;lt;br /&amp;gt;Poison Aspect Armor&#039;s &amp;quot;Chance for Extra Poison Tick&amp;quot; will boost the total number of Poison Ticks resolved with Poison Strike (to a maximum of 5) provided the player has already resolved that total number of ticks on the creature&lt;br /&gt;
|-&lt;br /&gt;
| [[File:evilomen.jpg|link=]]&amp;lt;br /&amp;gt;Evil Omen&lt;br /&gt;
| 2&lt;br /&gt;
| 60&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | For next 30 seconds Spell Damage is increased by (20% * (Necromancy / 100)) but spells have a 25% chance to inflict (ManaCost / 2) damage on the player&lt;br /&gt;
|-&lt;br /&gt;
| [[File:corpseskin.jpg|link=]]&amp;lt;br /&amp;gt;Corpse Skin&lt;br /&gt;
| 2&lt;br /&gt;
| 65&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | For next 30 seconds any damaging spell will apply a Disease effect dealing damage of (25% * (Necromancy / 100)) over 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:vampiricembrace.jpg|link=]]&amp;lt;br /&amp;gt;Vampiric Embrace&lt;br /&gt;
| 3&lt;br /&gt;
| 70&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Target a nearby corpse to heal player&#039;s Undead followers for (15% * (Necromancy / 100)) of their Maximum Health&amp;lt;br /&amp;gt;(You can target an enemy or yourself and it will automatically search the surrounding area for a corpse to trigger the ability)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:mindrot.jpg|link=]]&amp;lt;br /&amp;gt;Mind Rot&lt;br /&gt;
| 3&lt;br /&gt;
| 75&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | For next 30 seconds any new Poison Spell or spell-based Disease effects will inflict (20% * (Necromancy / 100)) more damage&lt;br /&gt;
|-&lt;br /&gt;
| [[File:bloodoath.jpg|link=]]&amp;lt;br /&amp;gt;Blood Oath&lt;br /&gt;
| 4&lt;br /&gt;
| 80&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Player takes 5 damage and for next 30 seconds increases damage their Undead followers inflict by (30% * (Necromancy / 100))&lt;br /&gt;
|-&lt;br /&gt;
| [[File:strangle.jpg|link=]]&amp;lt;br /&amp;gt;Strangle&lt;br /&gt;
| 4&lt;br /&gt;
| 85&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | For next 30 seconds Spell Damage you inflict will be delayed by 5 seconds but will be increased by (30% * (Necromancy / 100)) damage&lt;br /&gt;
|-&lt;br /&gt;
| [[File:wither.jpg|link=]]&amp;lt;br /&amp;gt;Wither&lt;br /&gt;
| 5&lt;br /&gt;
| 90&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Player takes 10 damage and for next 30 seconds gains (30 * (Necromancy / 100)) mana that can only be spent on non-damage causing spells&amp;lt;br /&amp;gt;(When a spell consumes mana from the Wither mana pool, it will have its chance to proc mana-based trigger effects (such Aspect Spellbook Special Effects) reduced to only the percentage of &amp;quot;real&amp;quot; mana used)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:painspike.jpg|link=]]&amp;lt;br /&amp;gt;Pain Spike&lt;br /&gt;
| 5&lt;br /&gt;
| 95&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Target a nearby corpse to inflict (800 * (Necromancy / 100)) damage divided between 4 creatures within 4 tiles with damage max of (600 * (Necromancy / 100)) per target&amp;lt;br /&amp;gt;(You can target an enemy directly and it will automatically search the surrounding area for a corpse to trigger the ability). The amount of damage inflicted on a creature is capped by the total damage previously inflicted on that creature by that player, with a minimum of 100 damage&amp;lt;br /&amp;gt;If there are multiple valid creatures in range of a corpse, the ability will select the creatures the player has damaged the most so far&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jaqenn</name></author>
	</entry>
</feed>