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	<id>http://wiki.uooutlands.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Luthius</id>
	<title>UO Outlands Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://wiki.uooutlands.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Luthius"/>
	<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/Special:Contributions/Luthius"/>
	<updated>2026-05-13T00:00:46Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Herding&amp;diff=31340</id>
		<title>Herding</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Herding&amp;diff=31340"/>
		<updated>2026-03-17T09:24:41Z</updated>

		<summary type="html">&lt;p&gt;Luthius: /* PvP Bonus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:Taming]]&lt;br /&gt;
==Description==&lt;br /&gt;
* The Herding skill increases the damage dealt and damage resistance of player&#039;s tamed and summoned followers, provided the player has an &#039;active&#039; Shepherd&#039;s Crook equipped or in their backpack. To set a Shepherd&#039;s Crook as active for a player, they can equip it once, or double-click it in their backpack. The bonuses players receive from Herding are further improved based on the crafting material or magical properties of their active Shepherd&#039;s Crook.&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
* The [FocusAggression command has been removed&lt;br /&gt;
* A player&#039;s Followers will always receive bonuses provided by the Herding skill while the player has an &amp;quot;Activated&amp;quot; shepherd&#039;s crook either equipped or in their backpack&lt;br /&gt;
&lt;br /&gt;
==Shepherd&#039;s Crook==&lt;br /&gt;
* Players can double-click a shepherd&#039;s crook to set it as their Activated shepherd&#039;s crook (as long as it is equipped or in their backpack)&lt;br /&gt;
* All Followers controlled by a player will receive the Herding Skill bonuses to Damage and Damage Resistance based on which shepherd&#039;s crook is currently Activated by their controller&lt;br /&gt;
* Players can single-click a shepherd&#039;s crook to see if it is currently Activated for them&lt;br /&gt;
* shepherd&#039;s crook Effective Herding Skill Bonus = &#039;&#039;&#039;(PvM Accuracy Bonus + PvM Tactics Bonus as %)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | Bonus Damage from Herding &amp;amp; Exceptional Crooks&lt;br /&gt;
|-&lt;br /&gt;
! Herding Skill&lt;br /&gt;
! class=&amp;quot;mat-plain&amp;quot; | Plain&lt;br /&gt;
! class=&amp;quot;mat-dull&amp;quot; | Dull&lt;br /&gt;
! class=&amp;quot;mat-shadow&amp;quot; | Shadow&lt;br /&gt;
! class=&amp;quot;mat-copper&amp;quot; | Copper&lt;br /&gt;
! class=&amp;quot;mat-bronze&amp;quot; | Bronze&lt;br /&gt;
! class=&amp;quot;mat-gold&amp;quot; | Gold&lt;br /&gt;
! class=&amp;quot;mat-rose&amp;quot; | Rose&lt;br /&gt;
! class=&amp;quot;mat-vere&amp;quot; | Vere&lt;br /&gt;
! class=&amp;quot;mat-val&amp;quot; | Val&lt;br /&gt;
! class=&amp;quot;mat-avar&amp;quot; | Avar&lt;br /&gt;
|-&lt;br /&gt;
| 31  || 9.68 || 10.12 || 10.56 || 11 || 11.44 || 11.88 || 12.32 || 12.76 || 13.2 || 13.64&lt;br /&gt;
|-&lt;br /&gt;
| 80  || 20.46 || 20.9 || 21.34 || 21.78 || 22.22 || 22.66 || 23.1 || 23.54 || 23.98 || 24.42&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 24.86 || 25.3 || 25.74 || 26.18 || 26.62 || 27.06 || 27.5 || 27.94 || 28.38 || 28.82&lt;br /&gt;
|-&lt;br /&gt;
| 120 || 29.26 || 29.7 || 30.14 || 30.58 || 31.02 || 31.46 || 31.9 || 32.34 || 32.78 || 33.22&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | Bonus Damage Resistance from Herding &amp;amp; Exceptional Crooks&lt;br /&gt;
|-&lt;br /&gt;
! Herding Skill&lt;br /&gt;
! class=&amp;quot;mat-plain&amp;quot; | Plain&lt;br /&gt;
! class=&amp;quot;mat-dull&amp;quot; | Dull&lt;br /&gt;
! class=&amp;quot;mat-shadow&amp;quot; | Shadow&lt;br /&gt;
! class=&amp;quot;mat-copper&amp;quot; | Copper&lt;br /&gt;
! class=&amp;quot;mat-bronze&amp;quot; | Bronze&lt;br /&gt;
! class=&amp;quot;mat-gold&amp;quot; | Gold&lt;br /&gt;
! class=&amp;quot;mat-rose&amp;quot; | Rose&lt;br /&gt;
! class=&amp;quot;mat-vere&amp;quot; | Vere&lt;br /&gt;
! class=&amp;quot;mat-val&amp;quot; | Val&lt;br /&gt;
! class=&amp;quot;mat-avar&amp;quot; | Avar&lt;br /&gt;
|-&lt;br /&gt;
| 31  || 4.84 || 5.06 || 5.28 || 5.5 || 5.72 || 5.94 || 6.16 || 6.38 || 6.6 || 6.82&lt;br /&gt;
|-&lt;br /&gt;
| 80  || 10.23 || 10.45 || 10.67 || 10.89 || 11.11 || 11.33 || 11.55 || 11.77 || 11.99 || 12.21&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 12.43 || 12.65 || 12.87 || 13.09 || 13.31 || 13.53 || 13.75 || 13.97 || 14.19 || 14.41&lt;br /&gt;
|-&lt;br /&gt;
| 120 || 14.63 || 14.85 || 15.07 || 15.29 || 15.51 || 15.73 || 15.95 || 16.17 || 16.39 || 16.61&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==PvM Bonus==&lt;br /&gt;
* Tamed and summoned creatures deal (22% * (Effective Herding Skill / 100)) additional damage against creatures while their controller has an active shepherd&#039;s crook.&lt;br /&gt;
* Tamed and summoned creatures receive (11% * (Effective Herding Skill / 100)) Damage Resistance against all creatures&lt;br /&gt;
&lt;br /&gt;
==PvP Bonus==&lt;br /&gt;
* Tamed and summoned creatures deal (11% * (Effective Herding Skill / 100)) additional damage against players while their controller has an active shepherd&#039;s crook.&lt;br /&gt;
* Tamed and summoned receive (5.5% * (Effective Herding Skill)) Damage Resistance against all players&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-120&lt;br /&gt;
| Activate a shepherd&#039;s crook to gain passively while fighting using Followers&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Luthius</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Herding&amp;diff=31339</id>
		<title>Herding</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Herding&amp;diff=31339"/>
		<updated>2026-03-17T09:24:26Z</updated>

		<summary type="html">&lt;p&gt;Luthius: /* PvM Bonus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:Taming]]&lt;br /&gt;
==Description==&lt;br /&gt;
* The Herding skill increases the damage dealt and damage resistance of player&#039;s tamed and summoned followers, provided the player has an &#039;active&#039; Shepherd&#039;s Crook equipped or in their backpack. To set a Shepherd&#039;s Crook as active for a player, they can equip it once, or double-click it in their backpack. The bonuses players receive from Herding are further improved based on the crafting material or magical properties of their active Shepherd&#039;s Crook.&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
* The [FocusAggression command has been removed&lt;br /&gt;
* A player&#039;s Followers will always receive bonuses provided by the Herding skill while the player has an &amp;quot;Activated&amp;quot; shepherd&#039;s crook either equipped or in their backpack&lt;br /&gt;
&lt;br /&gt;
==Shepherd&#039;s Crook==&lt;br /&gt;
* Players can double-click a shepherd&#039;s crook to set it as their Activated shepherd&#039;s crook (as long as it is equipped or in their backpack)&lt;br /&gt;
* All Followers controlled by a player will receive the Herding Skill bonuses to Damage and Damage Resistance based on which shepherd&#039;s crook is currently Activated by their controller&lt;br /&gt;
* Players can single-click a shepherd&#039;s crook to see if it is currently Activated for them&lt;br /&gt;
* shepherd&#039;s crook Effective Herding Skill Bonus = &#039;&#039;&#039;(PvM Accuracy Bonus + PvM Tactics Bonus as %)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | Bonus Damage from Herding &amp;amp; Exceptional Crooks&lt;br /&gt;
|-&lt;br /&gt;
! Herding Skill&lt;br /&gt;
! class=&amp;quot;mat-plain&amp;quot; | Plain&lt;br /&gt;
! class=&amp;quot;mat-dull&amp;quot; | Dull&lt;br /&gt;
! class=&amp;quot;mat-shadow&amp;quot; | Shadow&lt;br /&gt;
! class=&amp;quot;mat-copper&amp;quot; | Copper&lt;br /&gt;
! class=&amp;quot;mat-bronze&amp;quot; | Bronze&lt;br /&gt;
! class=&amp;quot;mat-gold&amp;quot; | Gold&lt;br /&gt;
! class=&amp;quot;mat-rose&amp;quot; | Rose&lt;br /&gt;
! class=&amp;quot;mat-vere&amp;quot; | Vere&lt;br /&gt;
! class=&amp;quot;mat-val&amp;quot; | Val&lt;br /&gt;
! class=&amp;quot;mat-avar&amp;quot; | Avar&lt;br /&gt;
|-&lt;br /&gt;
| 31  || 9.68 || 10.12 || 10.56 || 11 || 11.44 || 11.88 || 12.32 || 12.76 || 13.2 || 13.64&lt;br /&gt;
|-&lt;br /&gt;
| 80  || 20.46 || 20.9 || 21.34 || 21.78 || 22.22 || 22.66 || 23.1 || 23.54 || 23.98 || 24.42&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 24.86 || 25.3 || 25.74 || 26.18 || 26.62 || 27.06 || 27.5 || 27.94 || 28.38 || 28.82&lt;br /&gt;
|-&lt;br /&gt;
| 120 || 29.26 || 29.7 || 30.14 || 30.58 || 31.02 || 31.46 || 31.9 || 32.34 || 32.78 || 33.22&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | Bonus Damage Resistance from Herding &amp;amp; Exceptional Crooks&lt;br /&gt;
|-&lt;br /&gt;
! Herding Skill&lt;br /&gt;
! class=&amp;quot;mat-plain&amp;quot; | Plain&lt;br /&gt;
! class=&amp;quot;mat-dull&amp;quot; | Dull&lt;br /&gt;
! class=&amp;quot;mat-shadow&amp;quot; | Shadow&lt;br /&gt;
! class=&amp;quot;mat-copper&amp;quot; | Copper&lt;br /&gt;
! class=&amp;quot;mat-bronze&amp;quot; | Bronze&lt;br /&gt;
! class=&amp;quot;mat-gold&amp;quot; | Gold&lt;br /&gt;
! class=&amp;quot;mat-rose&amp;quot; | Rose&lt;br /&gt;
! class=&amp;quot;mat-vere&amp;quot; | Vere&lt;br /&gt;
! class=&amp;quot;mat-val&amp;quot; | Val&lt;br /&gt;
! class=&amp;quot;mat-avar&amp;quot; | Avar&lt;br /&gt;
|-&lt;br /&gt;
| 31  || 4.84 || 5.06 || 5.28 || 5.5 || 5.72 || 5.94 || 6.16 || 6.38 || 6.6 || 6.82&lt;br /&gt;
|-&lt;br /&gt;
| 80  || 10.23 || 10.45 || 10.67 || 10.89 || 11.11 || 11.33 || 11.55 || 11.77 || 11.99 || 12.21&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 12.43 || 12.65 || 12.87 || 13.09 || 13.31 || 13.53 || 13.75 || 13.97 || 14.19 || 14.41&lt;br /&gt;
|-&lt;br /&gt;
| 120 || 14.63 || 14.85 || 15.07 || 15.29 || 15.51 || 15.73 || 15.95 || 16.17 || 16.39 || 16.61&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==PvM Bonus==&lt;br /&gt;
* Tamed and summoned creatures deal (22% * (Effective Herding Skill / 100)) additional damage against creatures while their controller has an active shepherd&#039;s crook.&lt;br /&gt;
* Tamed and summoned creatures receive (11% * (Effective Herding Skill / 100)) Damage Resistance against all creatures&lt;br /&gt;
&lt;br /&gt;
==PvP Bonus==&lt;br /&gt;
* Tamed and summoned creatures deal (11% * (Effective Herding Skill / 100)) additional damage against players while their controller has an active shepherd&#039;s crook.&lt;br /&gt;
* Receive (5.5% * (Effective Herding Skill)) Damage Resistance towards all players&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-120&lt;br /&gt;
| Activate a shepherd&#039;s crook to gain passively while fighting using Followers&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Luthius</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Alchemy&amp;diff=28488</id>
		<title>Alchemy</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Alchemy&amp;diff=28488"/>
		<updated>2025-03-06T22:57:21Z</updated>

		<summary type="html">&lt;p&gt;Luthius: /* PvM Bonuses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:Crafting]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players can use alchemy to craft potions, various aspect items, and items for plant growing, mount breeding and other activities.&lt;br /&gt;
* Players can use the alchemy skill to increase potion potency, and extend potion buff timers.&lt;br /&gt;
* Players with 80 Alchemy can make use of the [[Potion Codex]] in order to enhance effects against creatures&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Potions==&lt;br /&gt;
* Base Potion duration is 2 minutes&lt;br /&gt;
* Potions weigh 0.25 stones each and can be stacked into any amount&lt;br /&gt;
* Empty Bottles weigh 0.1 stones each&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Potion Type&lt;br /&gt;
! Description&lt;br /&gt;
! Cooldown&lt;br /&gt;
|-&lt;br /&gt;
| [[File:agilitypotion.jpg|link=]]&amp;lt;br /&amp;gt;Greater Agility&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&lt;br /&gt;
* Increases max dexterity/stamina by 20&lt;br /&gt;
* Alchemy increases the duration by (400% * (Alchemy Skill / 100))&lt;br /&gt;
| 2 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:curepotion.jpg|link=]]&amp;lt;br /&amp;gt;Greater Cure&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&lt;br /&gt;
* The first Cure Potion a player drinks every 30 seconds will now be a free consumption&lt;br /&gt;
** Players will get a system message telling them this occurred&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:healpotion.jpg|link=]]&amp;lt;br /&amp;gt;Greater Heal&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&lt;br /&gt;
* Restores Hit Points by 50% * (Alchemy/100) in PvM, the base heal range is 20-40&lt;br /&gt;
* Restores Hit Points by 25% * (Alchemy/100) while flagged for PvP, the base heal range is 19-26&lt;br /&gt;
| 10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:refreshpotion.jpg|link=]]&amp;lt;br /&amp;gt;Total Refresh&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&lt;br /&gt;
* Restores 100% of a player&#039;s stamina&lt;br /&gt;
* Has a (100% * (Alchemy Skill / 100)) chance to &amp;quot;Totally Refresh&amp;quot; the player preventing them from losing stamina for 10 seconds&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:poisonpotion.jpg|link=]]&amp;lt;br /&amp;gt;Lethal Poison&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&lt;br /&gt;
* Requires player to have at least 100 [[Poisoning]] to inflict Lethal Poison on a weapon in combat&lt;br /&gt;
* Lesser, Regular, Greater, and Deadly, require less poisoning skill to apply but deal less damage &lt;br /&gt;
* Chance to inflict Lethal poison in combat is (12.5% + (12.5% * (Poisoning Skill / 120)))&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:magicresistpotion.jpg|link=]]&amp;lt;br /&amp;gt;Greater Magic Resist&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&lt;br /&gt;
* Replaces the Nightsight Potion&lt;br /&gt;
* Lesser, Regular, and Greater Magic Resist potions reduce spell damage taken from creatures by 10/20/30% for 2 minutes&lt;br /&gt;
* Magic Resist potions only work against pets and creature spells, but not player spells.&lt;br /&gt;
* Alchemy increases Magic Resist Potion base duration of 2 minutes, by (400% * (Alchemy Skill / 100))&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:strengthpotion.jpg|link=]]&amp;lt;br /&amp;gt;Greater Strength&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&lt;br /&gt;
* Increases max strength/hp by 20&lt;br /&gt;
* Increases Strength Potion base duration of 2 minutes, by (400% * (Alchemy Skill / 100))&lt;br /&gt;
|2 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:explosionpotion.jpg|link=]]&amp;lt;br /&amp;gt;Greater Explosion&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&lt;br /&gt;
* In PvP the base damage range is 15-25, scaled with a player&#039;s alchemy skill&lt;br /&gt;
|15 Seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Potion Kegs===&lt;br /&gt;
* Potion Kegs can hold 100 potions and replace the empty bottles&lt;br /&gt;
* Potion Keg weight is 1 + (Potion Count * 0.04) Stones&lt;br /&gt;
* Potion Kegs cannot be used by players who are flagged as Recently in PvP (2 minutes)&lt;br /&gt;
* Players can Shift-Click a Potion Keg to Retrieve 5, Retrieve 10, and Retrieve All from Potion Kegs&lt;br /&gt;
&lt;br /&gt;
[[File:potionkegremoveamount.png|link=]]&lt;br /&gt;
&lt;br /&gt;
==Potion Crafting==&lt;br /&gt;
* The highest level Potion available for each reagent type (such as Greater Heal, Greater Explosion, etc) now has a crafting entry option to create 25 Potions at once&lt;br /&gt;
* The skill required to create stacks of 25 Potions is equal to the normal Maximum Skill ceiling of that potion type (i.e. a potion with a normal 65-90 Skill Range will require 90 Alchemy skill to make 25 Potions of it)&lt;br /&gt;
&lt;br /&gt;
[[File:potioncrafting1.png|link=]]&lt;br /&gt;
&lt;br /&gt;
* Society Job Progress for Potion Jobs will properly track players crafting stacks of 25 Potions&lt;br /&gt;
* Artisan Aspect Experience and Crafting Antiquities will adjust their gain/drop chances to scale based on the amount crafted for potion stacks as well&lt;br /&gt;
&lt;br /&gt;
[[File:potioncrafting2.png|750px|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvM Bonuses==&lt;br /&gt;
* Increases Healing Potion effectiveness by (50% * (Alchemy Skill / 100))&lt;br /&gt;
* Increases Cure Potion chances by (25% * (Alchemy Skill / 100))&lt;br /&gt;
* When using a Total Refresh Potion player has a (100% * (Alchemy Skill / 100)) chance to be able to walk through creatures and players for the next 10 seconds for 0 stamina cost (chance is halved if using Regular Refresh Potion)&lt;br /&gt;
* Players will no longer need to have a free hand in order to drink a Potion&lt;br /&gt;
* Players with 80 or higher printed Alchemy skill will now have their Explosion Potions automatically stick to their target (without needing to cast Telekinesis) when thrown at Creatures (must directly target the creature)&lt;br /&gt;
* Explosion Potion Damage against creatures is as follows&lt;br /&gt;
** Lesser Explosion Potion: 40-50 Damage&lt;br /&gt;
** Explosion Potion: 75-150 Damage&lt;br /&gt;
** Greater Explosion Potion: 150-200 Damage&lt;br /&gt;
* Explosion Potion damage against creatures is increased by (200% * (Alchemy Skill / 100))&lt;br /&gt;
* Explosion Potion damage against Tamed/Summoned Followers is reduced by 50% of normal&lt;br /&gt;
* Players now receive a (25% * (Effective Alchemy Skill)) bonus to Traps Damage&lt;br /&gt;
&lt;br /&gt;
===Telekinesis Spell===&lt;br /&gt;
* Players can cast the Telekinesis spell onto a creature to make the creature &amp;quot;Sticky&amp;quot; for explosion potions for the next 60 seconds&lt;br /&gt;
* Any player who uses an explosion potion and directly targets a &amp;quot;Sticky&amp;quot; creature, the potion will follow along with the creature as they move until it explodes&lt;br /&gt;
* For &amp;quot;Sticky&amp;quot; explosion potions, the explosion will only damage nearby NPCs and never hit nearby players or tamed/summoned creatures&lt;br /&gt;
&lt;br /&gt;
===Melee Poison Sting===&lt;br /&gt;
* When a player makes a Melee Hit with a Poisoned weapon against a creature the player has already poisoned with that same poison type, they will have a chance to resolve a Melee Poison Sting against the target that immediately resolves 1 Poison Tick&lt;br /&gt;
* The chance for a Melee Poison Sting to occur will be based on the lower of the player&#039;s Effective Poisoning Skill and Effective Alchemy Skill&lt;br /&gt;
* Chance for Melee Poison Sting to occur is (50% * (Lower Effective Skill / 100)) and is further Scaled by Weapon Speed&lt;br /&gt;
* The cooldown between melee poison stings is 5 seconds&lt;br /&gt;
&lt;br /&gt;
==PvP Bonuses==&lt;br /&gt;
* Increases Healing Potion effectiveness by (25% * (Alchemy Skill / 100))&lt;br /&gt;
* Increases Cure Potion chances by (12.5% * (Alchemy Skill / 100))&lt;br /&gt;
* When using a Total Refresh Potion player has a (50% * (Alchemy Skill / 100)) chance to be able to walk through creatures and players for the next 10 seconds for 0 stamina cost (chance is halved if using Regular Refresh Potion)&lt;br /&gt;
* Increases Explosion Potion damage by (50% * (Alchemy Skill / 100))&lt;br /&gt;
* Magic Resist potions work against pets in PvP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aspect Conversions==&lt;br /&gt;
===Chromatic Conversions===&lt;br /&gt;
* Players can convert Chromatic Cores into specific Aspect Cores on a 1-to-1 ratio using the Alchemy skill under the &amp;quot;Chromatic -&amp;gt; Core&amp;quot; category&lt;br /&gt;
* Players can convert Chromatic Distillations into specific Aspect Distillations on a 1-to-1 ratio using the Alchemy skill under the &amp;quot;Chromatic -&amp;gt; Distill&amp;quot; category&lt;br /&gt;
&lt;br /&gt;
[[File:chromaticconversions.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
===Phylactery Conversions===&lt;br /&gt;
====Aspect Cores====&lt;br /&gt;
* Players will now be able to convert Aspect Phylacteries into either Aspect-Specific Cores or Chromatic Cores using the Alchemy skill under the &amp;quot;Phylactery -&amp;gt; Core&amp;quot; category&lt;br /&gt;
&lt;br /&gt;
[[File:phylacterytocore1.png|link=]]&lt;br /&gt;
&lt;br /&gt;
* Players can convert Phylacteries into their matching Aspect Core type on a 4-to-1 ratio&lt;br /&gt;
* Players can convert Phylacteries into a Chromatic Core on an 8-to-1 ratio&lt;br /&gt;
&lt;br /&gt;
[[File:phylacterytocore.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
====Aspect Distillations====&lt;br /&gt;
* Players will now be able to convert Aspect Phylacteries into either Aspect-Specific Distillations or Chromatic Distillations using the Alchemy skill under the &amp;quot;Phylactery -&amp;gt; Distill&amp;quot; category&lt;br /&gt;
&lt;br /&gt;
[[File:phylacterytodistillation1.png|link=]]&lt;br /&gt;
&lt;br /&gt;
* Players can convert Phylacteries into their matching Aspect Distillation type on a 4-to-1 ratio&lt;br /&gt;
* Players can convert Phylacteries into a Chromatic Distillation on an 8-to-1 ratio&lt;br /&gt;
&lt;br /&gt;
[[File:phylacterytodistillation.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Craftables==&lt;br /&gt;
* Using a Mortar and Pestle, players can craft potions and other items to enhance their characters&lt;br /&gt;
* [[Aspect Distillations]] are crafted by high skilled Alchemists&lt;br /&gt;
&lt;br /&gt;
{{Alchemy}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Potion Codex==&lt;br /&gt;
* [[Potion Codex]] requires 80 Alchemy to use&lt;br /&gt;
* Any bonus effects provided by the Potion Codex only apply against creatures. &lt;br /&gt;
&lt;br /&gt;
{{CodexPotion}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Estimated 110,000 reagents to GM (First Option)&lt;br /&gt;
* Requires an estimated 13 hours of crafting to max the skill (First Option)&lt;br /&gt;
* The second option costs a bit more but you craft Potions you actually need. Credits to &amp;quot;Keep it Tanked&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; float: left; margin-right: 20px;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Craft&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-55&lt;br /&gt;
| Lesser Poison&lt;br /&gt;
|-&lt;br /&gt;
| 55-75&lt;br /&gt;
| Lesser Magic Resist&lt;br /&gt;
|-&lt;br /&gt;
| 75-95&lt;br /&gt;
| Greater Poison&lt;br /&gt;
|-&lt;br /&gt;
| 95-115&lt;br /&gt;
| Deadly Poison&lt;br /&gt;
|-&lt;br /&gt;
| 115-120&lt;br /&gt;
| Lethal Poison&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; float: left;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Craft&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-70&lt;br /&gt;
| Lesser Magic Resist&lt;br /&gt;
|-&lt;br /&gt;
| 70-90&lt;br /&gt;
| Greater Cure / Greater Heal / Greater Strength / Greater Agility. &amp;lt;br /&amp;gt; Rotate to your liking to fill your Shelf &lt;br /&gt;
|-&lt;br /&gt;
| 90-100&lt;br /&gt;
| Greater Explosion&lt;br /&gt;
|-&lt;br /&gt;
| 100-115&lt;br /&gt;
| Greater Resist&lt;br /&gt;
|-&lt;br /&gt;
| 115-120&lt;br /&gt;
| Lethal Poison&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Luthius</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Fishing&amp;diff=26231</id>
		<title>Fishing</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Fishing&amp;diff=26231"/>
		<updated>2024-11-26T12:30:53Z</updated>

		<summary type="html">&lt;p&gt;Luthius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:Crafting]][[Category:Ships]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players use the Fishing skill to fish up a variety of items and resources&lt;br /&gt;
* Having a bladed weapon in your backpack and double clicking Raw Fish will cut it up into Fish Steaks&lt;br /&gt;
* Fisherman can use Fishing Weapons, which are player crafted and use the Fishing skill&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fishing Weapon Special==&lt;br /&gt;
* Fishing Weapons now have their own unique Weapon Specials that have the following handling:&lt;br /&gt;
** Damage is increased by 100%&lt;br /&gt;
** Impales target, inflicting an additional 60% of Damage to a random target within 2 tiles&lt;br /&gt;
** Damage is increased by 30% if no additional targets exist within 2 tiles&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fishing Weapons==&lt;br /&gt;
{{Main|Armor &amp;amp; Weapons}}&lt;br /&gt;
&lt;br /&gt;
{{FishingWeaponClass}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Land Fishing==&lt;br /&gt;
* While fishing on land, players will no longer be prompted with a Captcha for harvesting attempts (i.e 100% automated and AFK Land Fishing is now allowed)&lt;br /&gt;
* While fishing on land, players will only be able to harvest Raw Fish (no special items such as Large Raw Fish, Special Fishing Nets, or Aquarium Creatures) and will do so at a substantially reduced success chance compared to normal&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ship Fishing==&lt;br /&gt;
* While fishing on a ship, players will still be responsible for passing Captchas when prompted as before&lt;br /&gt;
* While fishing on a ship, players will be able to harvest Raw Fish, Special Cooking Fish (such as Raw Large Fish, Raw Lobster, Raw Crab), and Special Fishing Nets, but not Aquarium Creatures&lt;br /&gt;
* Read more about [[Ships]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fishing Poles Bonuses==&lt;br /&gt;
When determining chances for catching Special Fish or discovering Special Fishing Nets, players receive a bonus based on the quality and material of the fishing pole used as follows:&lt;br /&gt;
&lt;br /&gt;
Fishing Poles can be created with Tinkering in the &amp;quot;Harvesting Tools Category&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Material&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_wood.jpg|link=]]&amp;lt;br /&amp;gt;Exceptional&lt;br /&gt;
| +4%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_wood.jpg|link=]]&amp;lt;br /&amp;gt;Mastercrafted&lt;br /&gt;
| +8%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_dullwood.jpg|link=]]&amp;lt;br /&amp;gt;Dullwood&lt;br /&gt;
| +2%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_shadowwood.jpg|link=]]&amp;lt;br /&amp;gt;Shadowwood&lt;br /&gt;
| +4%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_copperwood.jpg|link=]]&amp;lt;br /&amp;gt;Copperwood&lt;br /&gt;
| +6%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_bronzewood.jpg|link=]]&amp;lt;br /&amp;gt;Bronzewood&lt;br /&gt;
| +8%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_goldenwood.jpg|link=]]&amp;lt;br /&amp;gt;Goldenwood&lt;br /&gt;
| +10%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_rosewood.jpg|link=]]&amp;lt;br /&amp;gt;Rosewood&lt;br /&gt;
| +12%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_verewood.jpg|link=]]&amp;lt;br /&amp;gt;Verewood&lt;br /&gt;
| +14%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_valewood.jpg|link=]]&amp;lt;br /&amp;gt;Valewood&lt;br /&gt;
| +16%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_avarwood.jpg|link=]]&amp;lt;br /&amp;gt;Avarwood&lt;br /&gt;
| +18%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Player Crafted Leather Fishing Nets==&lt;br /&gt;
* Players may craft Leather Fishing Nets (using any leather material type) through Tailoring or purchase Leather Fishing Nets at Fisherman NPCs&lt;br /&gt;
* Leather Fishing Nets have a limited number of uses, which is increased based on quality and material type&lt;br /&gt;
* Crafted Leather Fishing Nets are used at Fishing Spots and SOS locations to retrieve items&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crafted Leather Fishing Net Bonuses&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When determining chances for retrieving items from Fishing Spots and SOS locations, players receive a bonus based on the quality and material of the crafted leather fishing net used as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Material&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_leather.png|link=]]&amp;lt;br /&amp;gt;Exceptional&lt;br /&gt;
| +4%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_leather.png|link=]]&amp;lt;br /&amp;gt;Mastercrafted&lt;br /&gt;
| +8%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_dullhide.png|link=]]&amp;lt;br /&amp;gt;Dullhide&lt;br /&gt;
| +2%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_shadowhide.png|link=]]&amp;lt;br /&amp;gt;Shadowhide&lt;br /&gt;
| +4%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_copperhide.png|link=]]&amp;lt;br /&amp;gt;Copperhide&lt;br /&gt;
| +6%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_bronzehide.png|link=]]&amp;lt;br /&amp;gt;Bronzehide&lt;br /&gt;
| +8%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_goldenhide.png|link=]]&amp;lt;br /&amp;gt;Goldenhide&lt;br /&gt;
| +10%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_rosehide.png|link=]]&amp;lt;br /&amp;gt;Rosehide&lt;br /&gt;
| +12%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_verehide.png|link=]]&amp;lt;br /&amp;gt;Verehide&lt;br /&gt;
| +14%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_valehide.png|link=]]&amp;lt;br /&amp;gt;Valehide&lt;br /&gt;
| +16%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_avarhide.png|link=]]&amp;lt;br /&amp;gt;Avarhide&lt;br /&gt;
| +18%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Special Fishing Nets==&lt;br /&gt;
* Players have a (1% * (Fishing Skill / 100) * (100% + Fishing Pole Bonus) chance to find a Special Fishing Net while fishing on a ship&lt;br /&gt;
* Special Fishing Nets are single use items that may be thrown from a ship into the water&lt;br /&gt;
* Once thrown, a Special Fishing Net has a 75% chance to generate a Fishing Creature Spawn or a 25% chance for the player to catch a Special Fish&lt;br /&gt;
* If a Fishing Creature Spawn occurs, there is a 25% chance that one creature will have a Message in a Bottle on it&#039;s corpse&lt;br /&gt;
* Special Fishing Nets are stackable and come in the various random hues&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-fishing-specialfishingnet.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fishing Creatures Spawn==&lt;br /&gt;
Players have the opportunity while fishing at sea to initiate Fishing Creature Spawns. Fishing Creature Spawns can only occur when using &#039;&#039;&#039;Special Fishing Nets&#039;&#039;&#039;, while fishing at &#039;&#039;&#039;Fishing Spots&#039;&#039;&#039;, or when fishing at &#039;&#039;&#039;SOS locations&#039;&#039;&#039;. They will not occur during normal fishing with a fishing pole. Fishing Creature Spawns may result in both water-based creatures or creatures that spawn immediately on the targets ship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-fishing-grizz-drowneddragon.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Messages in a Bottle/SOS==&lt;br /&gt;
* SOSes have no expiration date&lt;br /&gt;
* Double click a Message in a Bottle to receive an SOS&lt;br /&gt;
* Players use crafted Leather Fishing Nets to retrieve items from SOS locations, as long as they have the SOS in their backpack&lt;br /&gt;
* Players must be within 12 tiles of a SOS location to attempt to retrieve items from it&lt;br /&gt;
* Players may make up to 20 retrieval attempts on a SOS location&lt;br /&gt;
* Players have a (50% * (Fishing Skill / 100) * (100% + Fishing Net Bonus) * (100% + Ship Upgrades Bonuses)) chance to have a &amp;quot;successful&amp;quot; retrieval action&lt;br /&gt;
* Players are guaranteed to have at least 1 Creature Spawn occur per SOS and up to 3 maximum&lt;br /&gt;
* One creature per Creature Spawn will have either a Small, Medium, or Large Salvaged Crate on its corpse with a variety of loot items (items vary based on crate size)&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-fishing-mib1.gif|alt=Fishing Message in a Bottles|link=]]&lt;br /&gt;
&lt;br /&gt;
===SOS Case===&lt;br /&gt;
&lt;br /&gt;
* Players will now be able to craft SOS Cases using the Inscription skill under the Utility Items category&lt;br /&gt;
* SOS Cases are used to store individual SOSes&lt;br /&gt;
* In order for an SOS to be added to the SOS Case, it must have the full starting 20 Attempts Left that they begin with (i.e. no partially completed SOSes can be added)&lt;br /&gt;
* Players can Shift-Click and select the “Add All SOSes in Backpack” entry from the Context Menu entry to add all valid SOSes from their backpack into the SOS Case&lt;br /&gt;
&lt;br /&gt;
[[File:SOS1.png]]&lt;br /&gt;
&lt;br /&gt;
* If an SOS Case contains any stored SOSes, each time the player Double-Clicks the SOS Case it will remove a random SOS and place it in their backpack&lt;br /&gt;
&lt;br /&gt;
[[File:SOS3.png]]&lt;br /&gt;
&lt;br /&gt;
* Players can lock down SOS Cases in houses&lt;br /&gt;
* Access Levels for SOS Cases that are locked down in houses follow the same handling as Tome items (Mastery Chain Tomes, Aspect Item Tomes, etc) which require Co-Owner level or higher access to use them&lt;br /&gt;
&lt;br /&gt;
[[File:SOS4.png]]&lt;br /&gt;
&lt;br /&gt;
==Fishing Resource Map==&lt;br /&gt;
Check the [[Resource Maps]] page for more information.&lt;br /&gt;
&lt;br /&gt;
[[File:fishingresourcemap1.gif|link=Resource Maps]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fishing Frenzy==&lt;br /&gt;
* Fishing Frenzies are special fishing locations that randomly spawn throughout the game world in land-accessible areas&lt;br /&gt;
* If a player makes a Fishing skill attempt near a Fishing Frenzy, or double-clicking them with a Fishing Pole equipped, they will attempt to harvest from it in a manner similar to Fishing [[Resource Maps]]&lt;br /&gt;
* Fishing Frenzies have a limited number of harvest attempts, but players may potentially harvest one or more Freshwater Aquarium Creatures from them&lt;br /&gt;
* Harvesting animation speed is increased for Fishing Frenzies and harvest completion has a reduced wait time of 3 seconds&lt;br /&gt;
&lt;br /&gt;
[[File:fishingfrenzy1.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aquarium Creatures==&lt;br /&gt;
* Aquarium Creatures are broken down into three Rarity levels: Common, Uncommon, and Rare&lt;br /&gt;
* Aquarium Creatures are broken down into two Water types: Freshwater and Saltwater&lt;br /&gt;
* Players can only harvest Freshwater Aquarium Creatures from Fishing Resource Maps and Fishing Frenzies&lt;br /&gt;
* Players can only harvest Saltwater Aquarium Creatures from Special Fishing Nets, Fishing Spots, and SOSes&lt;br /&gt;
* Read more about [[Aquarium#Aquarium Creatures|Aquarium Creatures]]&lt;br /&gt;
&lt;br /&gt;
[[File:aquariumgump.jpg|link=Aquarium#Aquarium Creatures]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==World Records==&lt;br /&gt;
Taking both skill and luck, catching a World Record fish is no easy feat. Players will be notified when they catch a unique fish as well as if it is a World Record.&lt;br /&gt;
&lt;br /&gt;
* Double-clicking on the fish will open its stats, allowing you to see who has caught the heaviest of that type of fish&lt;br /&gt;
* If you are the competitive type, there are also Fishing Record Boards that will list all the types of fish that can be caught, what the current weight record is, as well as when and who landed the fish&lt;br /&gt;
* You can find Fishing Record Boards at each city&#039;s dock near the Dockmaster&lt;br /&gt;
&lt;br /&gt;
[[File:fishingrecordboard1a.png|link=]]&lt;br /&gt;
&lt;br /&gt;
[[File:fishingworldrecords1a.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fishing Spots==&lt;br /&gt;
Special Fishing Spots can be found while sailing the seas. At these locations, a player can use a Leather Fishing Net (crafted by a Tailor from the various leather types) for a chance to pull up aquarium fish, delectable fish, or fishing spawns.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
| [[File:wiki-fishingspot-brokenbarrels.gif|200px|link=]]&amp;lt;br /&amp;gt;Barrel Wreck&lt;br /&gt;
| [[File:wiki-fishingspot-crashedship.gif|200px|link=]]&amp;lt;br /&amp;gt;Crashed Cargo Ship&lt;br /&gt;
| [[File:wiki-fishingspot-deadfisherman.gif|200px|link=]]&amp;lt;br /&amp;gt;Dead Fisherman&lt;br /&gt;
| [[File:wiki-fishingspot-marshfishing.png|200px|link=]]&amp;lt;br /&amp;gt;Marsh Fishing&lt;br /&gt;
| [[File:wiki-fishingspot-murderraft.png|200px|link=]]&amp;lt;br /&amp;gt;Murder Raft&lt;br /&gt;
| [[File:wiki-fishingspot-mushrooms.gif|200px|link=]]&amp;lt;br /&amp;gt;Mushroom Formation&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
| [[File:wiki-fishingspot-largefishnet.gif|200px|link=]]&amp;lt;br /&amp;gt;Net Fishery&lt;br /&gt;
| [[File:wiki-fishingspot-stuckrowboat2.gif|200px|link=]]&amp;lt;br /&amp;gt;Submerged Rowboat&lt;br /&gt;
| [[File:wiki-fishingspot-rattanraft.gif|200px|link=]]&amp;lt;br /&amp;gt;Thatched Raft&lt;br /&gt;
| [[File:wiki-fishingspot-overgrown.gif|200px|link=]]&amp;lt;br /&amp;gt;Vines And Strange Stone&lt;br /&gt;
| [[File:wiki-fishingspot-whalebones.gif|200px|link=]]&amp;lt;br /&amp;gt;Whalebones&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Fishing has a delay of 7 seconds per use. &lt;br /&gt;
* Players can now gain Fishing Skill up to 100, and other combat skills to their normal skill limit, while using Fishing Weapons (Harpoons / Tridents) in combat&lt;br /&gt;
* Players can now gain Fishing Skill when tossing Special Fishing Nets&lt;br /&gt;
* Fishing Skill Gain for Fishing Spots / Fishing Frenzies / MIBs has been vastly increased&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-80&lt;br /&gt;
| Shelter training dummy with a harpoon or trident.  &lt;br /&gt;
|-&lt;br /&gt;
| 80-100&lt;br /&gt;
| Use a training dummy fighting with a harpoon or trident.&lt;br /&gt;
|-&lt;br /&gt;
| 100-120&lt;br /&gt;
| Fish from a ship (will receive Captchas)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Community Videos==&lt;br /&gt;
{{#ev:youtube|https://youtu.be/lhiaExswLno}}&lt;/div&gt;</summary>
		<author><name>Luthius</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Veterinary&amp;diff=20982</id>
		<title>Veterinary</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Veterinary&amp;diff=20982"/>
		<updated>2023-07-29T22:00:16Z</updated>

		<summary type="html">&lt;p&gt;Luthius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:Taming]]&lt;br /&gt;
==Summary==&lt;br /&gt;
The Veterinary skill uses bandages to heal pets from damage, poison and even resurrect them. Much like Healing, you have to stand close to initiate and complete the bandaging attempt.&lt;br /&gt;
&lt;br /&gt;
* Minimum Animal Lore skill of 60 is required for bandage cure attempts&lt;br /&gt;
* Minimum Animal Loreskill of 80 is required for bandage resurrection attempts&lt;br /&gt;
* Bandage Healing Amounts on creatures are ((Veterinary Skill / 100) * ((Random Value of 80 to 120) * (1 + (.2 * Animal Lore Skill / 100))))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stationary Bandaging===&lt;br /&gt;
* Players who have been stationary for 5 seconds may bandage targets up to 2 tiles away&lt;br /&gt;
* Player healing range reverts back to 1 tile range if the player moves within 5 seconds of finishing the bandage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Curing Poison===&lt;br /&gt;
[[Poisoning|Visit the Poisoning page for more details]]!&lt;br /&gt;
&lt;br /&gt;
==Veterinary Supplies==&lt;br /&gt;
* [[File:wiki-vetsupplies.png|right|alt=Veterinary Supplies|link=]]Players can now craft Veterinary Supplies at 100 [[Tailoring]] skill&lt;br /&gt;
* Requires 100 Cloth, 10 Bees Wax, 1 Greater Heal Potion, and 1 Greater Cure Potion&lt;br /&gt;
* Veterinary Supplies have 100 uses each&lt;br /&gt;
* Using Veterinary Supplies has the same bandaging timer length as using bandages with Veterinary&lt;br /&gt;
* When players double-click veterinary supplies, they will attempt to heal all friendly followers (pets/summons) within 2 tiles&lt;br /&gt;
* A player cannot use a bandage while using veterinary supplies and activating veterinary supplies will cancel any bandages they have in progress&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After the player&#039;s normal Veterinary bandage duration has occurred (based on dex), all friendly followers within 2 tiles of the player will be treated as having been healed with a bandage, but with the following modifications:&lt;br /&gt;
&lt;br /&gt;
* Health restored is 50% of normal amounts when bandaging (increases to 75% if only single target affected)&lt;br /&gt;
* Chance to cure poison is 50% of normal chance when bandaging (increases to 75% if only single target affected)&lt;br /&gt;
* Chance to resurrect a dead follower is 50% of normal chance when bandaging (increases to 75% if only single target affected)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bandaging Skills Crossover==&lt;br /&gt;
* When using Bandages on a target, players can optionally &amp;quot;Crossover&amp;quot; and use bandaging skills not normally allowed for the target type, such using Veterinary + Animal Lore on Players, or using Healing + Anatomy on Followers&lt;br /&gt;
*Bandage Crossover has a severe penalty, and results in only 33% of normal Healing Amounts and Cure + Resurrection chances are reduced to 33% of normal&lt;br /&gt;
*If players attempt to Cure or Resurrect targets using Crossover skills, the Crossover skills used must meet the base skill requirements for that action type (i.e. Curing will require 60 or higher for both skills used and Resurrection will require 80 or higher for both skills used)&lt;br /&gt;
*If a player has the skills available to heal the target using either the &amp;quot;Normal&amp;quot; skills or &amp;quot;Crossover&amp;quot; skills, the bandaging attempt will use whichever skills results in the higher Healing amount or gives them the higher Cure or Ress success chance&lt;br /&gt;
*Skill Gain for bandaging will always default to the normal skills for the target: bandaging Players will always raise Healing + Anatomy skill and bandaging Creatures will always raise Veterinary + Animal Lore&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-80&lt;br /&gt;
| Heal Pets in the [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 80-100&lt;br /&gt;
| Continue healing pets outside of Shelter Island&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Luthius</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:SpellCircles&amp;diff=20390</id>
		<title>Template:SpellCircles</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:SpellCircles&amp;diff=20390"/>
		<updated>2023-07-22T03:15:41Z</updated>

		<summary type="html">&lt;p&gt;Luthius: /* 4th Circle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===1st Circle===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[File:iconspellcircle1.png]]&amp;lt;br /&amp;gt;First Circle&lt;br /&gt;
|-&lt;br /&gt;
! Spell&lt;br /&gt;
! Reagents&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconclumsy.png|link=]]&amp;lt;br /&amp;gt;Clumsy&lt;br /&gt;
|Bloodmoss&amp;lt;br /&amp;gt;Nightshade&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |Resist chance is (35% * (Magic Resist / 100))&amp;lt;br /&amp;gt;PvM - Reduces target creature&#039;s Melee Attack Speed and Casting Speed by (5% * (Magery / 100)) for 2 minutes&amp;lt;br /&amp;gt;PvP - Reduces target player&#039;s Dex by (11 * (Magery / 100)) for 2 minutes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconcreatefood.png|link=]]&amp;lt;br /&amp;gt;Create Food&lt;br /&gt;
|Garlic&amp;lt;br /&amp;gt;Ginseng&amp;lt;br /&amp;gt;Mandrake Root&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Summons a paltry-level food item&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Wizard&#039;s Grimoire#Spell Tier Upgrades|Wizard&#039;s Grimoire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconfeeblemind.png|link=]]&amp;lt;br /&amp;gt;Feeblemind&lt;br /&gt;
|Nightshade&amp;lt;br /&amp;gt;Ginseng&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Resist chance is (35% * (Magic Resist / 100))&amp;lt;br /&amp;gt;PvM - Reduces target creature&#039;s Spell Damage by (5% * (Magery / 100)) for 2 minutes&amp;lt;br /&amp;gt;PvP - Reduces target player&#039;s Int by (11 * (Magery / 100)) for 2 minutes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconheal.png|link=]]&amp;lt;br /&amp;gt;Heal&lt;br /&gt;
|Garlic&amp;lt;br /&amp;gt;Ginseng&amp;lt;br /&amp;gt;Spider&#039;s&amp;amp;nbsp;Silk&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Heals ((10 to 12) * (Magery / 100)) hit points to target&amp;lt;br /&amp;gt;PvP - Heals ((6 to 9) * (Magery / 100)) hit points to target&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconmagicarrow.png|link=]]&amp;lt;br /&amp;gt;Magic Arrow&lt;br /&gt;
|Sulfurous&amp;amp;nbsp;Ash&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Has a damage delay of 0.5 seconds&amp;lt;br /&amp;gt;PvM - Deals ((6 to 8) * (Magery / 100) * (.75 + (.75 * (Eval Int / 100)))) damage to target creature&amp;lt;br /&amp;gt;PvP - Deals ((3 to 6) * (Magery / 100) * (.75 + (.375 * (Eval Int / 100)))) damage to target player&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Wizard&#039;s Grimoire#Spell Tier Upgrades|Wizard&#039;s Grimoire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconnightsight.png|link=]]&amp;lt;br /&amp;gt;Night Sight&lt;br /&gt;
|Spider&#039;s&amp;amp;nbsp;Silk&amp;lt;br /&amp;gt;Sulfurous&amp;amp;nbsp;Ash&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Provides 60 minutes of light for a player in dark areas such as dungeons&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconreactivearmor.png|link=]]&amp;lt;br /&amp;gt;Reactive Armor&lt;br /&gt;
|Garlic&amp;lt;br /&amp;gt;Spider&#039;s&amp;amp;nbsp;Silk&amp;lt;br /&amp;gt;Sulfurous&amp;amp;nbsp;Ash&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Reduces physical damage taken by 20% until the maximum damage prevention amount has been reached&amp;lt;br /&amp;gt;Prevents a maximum of (25 * (Magery / 100)) + (50 * (Effective Inscription Skill / 100)) total damage&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconweaken.png|link=]]&amp;lt;br /&amp;gt;Weaken&lt;br /&gt;
|Garlic&amp;lt;br /&amp;gt;Nightshade&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Resist chance is (35% * (Magic Resist / 100))&amp;lt;br /&amp;gt;PvM - Reduces target creature&#039;s Melee Damage by (5% * (Magery / 100)) for 2 minutes&amp;lt;br /&amp;gt;PvP - Reduces target player&#039;s Str by (11 * (Magery / 100)) for 2 minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Mana Cost - 4 Mana&lt;br /&gt;
* Casting Time - 0.50 Seconds&lt;br /&gt;
* Min Required to Cast - 0 Magery&lt;br /&gt;
* 100% Success to Cast - 30 Magery&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===2nd Circle===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[File:iconspellcircle2.png]]&amp;lt;br /&amp;gt;Second Circle&lt;br /&gt;
|-&lt;br /&gt;
! Spell&lt;br /&gt;
! Reagents&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconagility.png|link=]]&amp;lt;br /&amp;gt;Agility&lt;br /&gt;
|Bloodmoss&amp;lt;br /&amp;gt;Mandrake&amp;amp;nbsp;Root&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Increases target&#039;s Dex by (11 * (Magery / 100)) for 2 minutes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconcunning.png|link=]]&amp;lt;br /&amp;gt;Cunning&lt;br /&gt;
|Nightshade&amp;lt;br /&amp;gt;Mandrake&amp;amp;nbsp;Root&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Increases target&#039;s Int by (11 * (Magery / 100)) for 2 minutes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconcure.png|link=]]&amp;lt;br /&amp;gt;Cure&lt;br /&gt;
|Garlic&amp;lt;br /&amp;gt;Ginseng&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Chance to cure target based on [[Poisoning|Poison]] type&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Wizard&#039;s Grimoire#Spell Tier Upgrades|Wizard&#039;s Grimoire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconharm.png|link=]]&amp;lt;br /&amp;gt;Harm&lt;br /&gt;
|Nightshade&amp;lt;br /&amp;gt;Spider&#039;s&amp;amp;nbsp;Silk&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Has a damage delay of .05 seconds&amp;lt;br /&amp;gt;PvM - Deals ((10 to 16) * (Magery / 100) * (.75 + (.75 * (Eval Int / 100)))) damage to target creature&amp;lt;br /&amp;gt;PvP damage is based on distance to the target&lt;br /&gt;
* [Range 0-2] - Deals ((8 to 12) * (Magery / 100) * (.75 + (.375 * (Eval Int / 100)))) damage to target player&lt;br /&gt;
* [Range 3-4] - Deals ((4 to 6) * (Magery / 100) * (.75 + (.375 * (Eval Int / 100)))) damage to target player&lt;br /&gt;
* [Range 5+] - Deals ((2 to 3) * (Magery / 100) * (.75 + (.375 * (Eval Int / 100)))) damage to target player&lt;br /&gt;
&lt;br /&gt;
Can be upgraded for PvM with a [[Wizard&#039;s Grimoire#Spell Tier Upgrades|Wizard&#039;s Grimoire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconmagictrap.png|link=]]&amp;lt;br /&amp;gt;Magic Trap&lt;br /&gt;
|Garlic&amp;lt;br /&amp;gt;Spider&#039;s&amp;amp;nbsp;Silk&amp;lt;br /&amp;gt;Sulfurous&amp;amp;nbsp;Ash&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | When cast on a pouch, will place a Magic Trap effect on it (the pouch will change color while Trapped)&amp;lt;br /&amp;gt;When cast on the caster themselves, will search backpack for an untrapped pouch and Magic Trap it&amp;lt;br /&amp;gt;When opening a pouch that is Magic Trapped, the player will take 1 damage and remove a Paralyze spell from the player&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconmagicuntrap.png|link=]]&amp;lt;br /&amp;gt;Magic Untrap&lt;br /&gt;
|Bloodmoss&amp;lt;br /&amp;gt;Sulfurous&amp;amp;nbsp;Ash&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Resist chance is (30% * (Magic Resist / 100))&amp;lt;br /&amp;gt;PvP - When cast onto a player, will remove a Magic Trap spell effect from one pouch in that player&#039;s backpack&amp;lt;br /&amp;gt;A player may only be effected by this spell once every 10 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconprotection.png|link=]]&amp;lt;br /&amp;gt;Protection&lt;br /&gt;
|Garlic&amp;lt;br /&amp;gt;Ginseng&amp;lt;br /&amp;gt;Sulfurous&amp;amp;nbsp;Ash&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Increases caster&#039;s Armor Rating by (15 * (Magery / 100)) for 2 minutes&amp;lt;br /&amp;gt;Duration increased to (400% * (Inscription / 100)) of normal&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconstrength.png|link=]]&amp;lt;br /&amp;gt;Strength&lt;br /&gt;
|Mandrake&amp;amp;nbsp;Root&amp;lt;br /&amp;gt;Nightshade&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Increases the targets Str by (11 * (Magery / 100)) for 2 minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Mana Cost - 6 Mana&lt;br /&gt;
* Casting Time - 0.75 Seconds&lt;br /&gt;
* Min Required to Cast - 20 Magery&lt;br /&gt;
* 100% Success to Cast - 40 Magery&lt;br /&gt;
&lt;br /&gt;
===3rd Circle===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[File:iconspellcircle3.png]]&amp;lt;br /&amp;gt;Third Circle&lt;br /&gt;
|-&lt;br /&gt;
! Spell&lt;br /&gt;
! Reagents&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconbless.png|link=]]&amp;lt;br /&amp;gt;Bless&lt;br /&gt;
|Garlic&amp;lt;br /&amp;gt;Mandrake&amp;amp;nbsp;Root&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Increases target&#039;s Str, Dex, and Int by (11 * (Magery / 100)) for 2 minutes&amp;lt;br /&amp;gt;On Followers, it grants 5% melee dmg, 5% spell dmg and 5% attack speed &amp;lt;br /&amp;gt;Duration increased to (400% * (Inscription / 100)) of normal&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Wizard&#039;s Grimoire#Spell Tier Upgrades|Wizard&#039;s Grimoire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconfireball.png|link=]]&amp;lt;br /&amp;gt;Fireball&lt;br /&gt;
|Black&amp;amp;nbsp;Pearl&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Hurls a fireball at the target with a damage delay of 0.5 seconds&amp;lt;br /&amp;gt;PvM - Deals ((14 to 18) * (Magery / 100) * (.75 + (.75 * (Eval Int / 100)))) damage to target creature&amp;lt;br /&amp;gt;PvP - Deals ((9 to 12) * (Magery / 100) * (.75 + (.375 * (Eval Int / 100)))) damage to target player&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Wizard&#039;s Grimoire#Spell Tier Upgrades|Wizard&#039;s Grimoire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconmagiclock.png|link=]]&amp;lt;br /&amp;gt;Magic Lock&lt;br /&gt;
|Bloodmoss&amp;lt;br /&amp;gt;Garlic&amp;lt;br /&amp;gt;Sulfurous&amp;amp;nbsp;Ash&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Magically locks selected container targets&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconpoison.png|link=]]&amp;lt;br /&amp;gt;Poison&lt;br /&gt;
|Nightshade&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Poisoning|Poison]] strength on selected target determined by Magery, Poisoning, and distance&lt;br /&gt;
|-&lt;br /&gt;
| [[File:icontelekinesis.png|link=]]&amp;lt;br /&amp;gt;Telekinesis&lt;br /&gt;
|Bloodmoss&amp;lt;br /&amp;gt;Mandrake&amp;amp;nbsp;Root&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Players can cast the Telekinesis spell onto a creature to make the creature &amp;quot;Sticky&amp;quot; for explosion potions for the next 60 seconds &amp;lt;br/&amp;gt; (Note: containers cannot be opened with telekinesis anymore)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconteleport.png|link=]]&amp;lt;br /&amp;gt;Teleport&lt;br /&gt;
|Bloodmoss&amp;lt;br /&amp;gt;Mandrake&amp;amp;nbsp;Root&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Caster is transported to the target location, within 10 tiles and in line of sight&amp;lt;br /&amp;gt;PvP - 15 second cooldown between castings&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconmagicunlock.png|link=]]&amp;lt;br /&amp;gt;Unlock&lt;br /&gt;
|Bloodmoss&amp;lt;br /&amp;gt;Sulfurous&amp;amp;nbsp;Ash&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Unlocks a magical or low level normal lock&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconwallofstone.png|link=]]&amp;lt;br /&amp;gt;Wall of Stone&lt;br /&gt;
|Bloodmoss&amp;lt;br /&amp;gt;Garlic&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Creates an impassable and line-of-sight blocking wall for 15 seconds&amp;lt;br /&amp;gt;30 second cooldown between castings&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Mana Cost - 9 Mana&lt;br /&gt;
* Casting Time - 1.00 Second&lt;br /&gt;
* Min Required to Cast - 30 Magery&lt;br /&gt;
* 100% Success to Cast - 50 Magery&lt;br /&gt;
&lt;br /&gt;
===4th Circle===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[File:iconspellcircle4.png]]&amp;lt;br /&amp;gt;Fourth Circle&lt;br /&gt;
|-&lt;br /&gt;
! Spell&lt;br /&gt;
! Reagents&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconarchcure.png|link=]]&amp;lt;br /&amp;gt;Arch Cure&lt;br /&gt;
|Garlic&amp;lt;br /&amp;gt;Ginseng&amp;lt;br /&amp;gt;Mandrake&amp;amp;nbsp;Root&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Attempts to cure self and all poisoned friendly targets within 6 tiles (will never flag player as criminal)&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Wizard&#039;s Grimoire#Spell Tier Upgrades|Wizard&#039;s Grimoire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconarchprotection.png|link=]]&amp;lt;br /&amp;gt;Arch Protection&lt;br /&gt;
|Garlic&amp;lt;br /&amp;gt;Ginseng&amp;lt;br /&amp;gt;Mandrake&amp;amp;nbsp;Root&amp;lt;br /&amp;gt;Sulfurous&amp;amp;nbsp;Ash&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Increases the Armor Rating of self and all friendly targets within 6 tiles (should not flag the player as criminal)&amp;lt;br /&amp;gt;Armor Rating increase is 1 + (14 * (Magery / 100)) for 2 minutes&amp;lt;br /&amp;gt;Duration increased to (400% * (Inscription / 100)) of normal&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Wizard&#039;s Grimoire#Spell Tier Upgrades|Wizard&#039;s Grimoire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconcurse.png|link=]]&amp;lt;br /&amp;gt;Curse&lt;br /&gt;
|Garlic&amp;lt;br /&amp;gt;Nightshade&amp;lt;br /&amp;gt;Sulfurous&amp;amp;nbsp;Ash&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Resist chance is (20% * (Magic Resist / 100))&amp;lt;br /&amp;gt;PvM - Reduces target creature&#039;s Attack Speed, Spell Damage, and Melee Damage by (5% * (Magery / 100)) for 2 minutes&amp;lt;br /&amp;gt;PvP - Reduces target player&#039;s Str, Dex, and Int by (11 * (Magery / 100)) for 2 minutes&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Wizard&#039;s Grimoire#Spell Tier Upgrades|Wizard&#039;s Grimoire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconfirefield.png|link=]]&amp;lt;br /&amp;gt;Fire Field&lt;br /&gt;
|Black Pearl&amp;lt;br /&amp;gt;Spider&#039;s&amp;amp;nbsp;Silk&amp;lt;br /&amp;gt;Sulfurous&amp;amp;nbsp;Ash&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Creates a wall of fire that damages all creatures and players walking over it or standing in it&amp;lt;br /&amp;gt;Resist chance is (25% * (Magic Resist / 100))&amp;lt;br /&amp;gt;Duration is (120 * (Magery / 100)) seconds&amp;lt;br /&amp;gt;PvM - Deals 4 damage (or 2 damage if creature makes a successful Magic Resist check)&amp;lt;br /&amp;gt;PvP - Deals 2 damage (or 1 damage if player makes a successful Magic Resist check)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:icongreaterheal.png|link=]]&amp;lt;br /&amp;gt;Greater Heal&lt;br /&gt;
|Garlic&amp;lt;br /&amp;gt;Ginseng&amp;lt;br /&amp;gt;Mandrake&amp;amp;nbsp;Root&amp;lt;br /&amp;gt;Spider&#039;s&amp;amp;nbsp;Silk&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Heals ((40 to 50) * (Magery / 100)) hit points to target&amp;lt;br /&amp;gt;If the target is [[Poisoning|Poisoned]], the amount of healing will be reduced&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Wizard&#039;s Grimoire#Spell Tier Upgrades|Wizard&#039;s Grimoire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconlightning.png|link=]]&amp;lt;br /&amp;gt;Lightning&lt;br /&gt;
|Mandrake&amp;amp;nbsp;Root&amp;lt;br /&amp;gt;Sulfurous&amp;amp;nbsp;Ash&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Strikes a target with a bolt of lightning with a damage delay of 0.15 seconds&amp;lt;br /&amp;gt;PvM - Deals ((16 to 20) * (Magery / 100) * (.75 + (.75 * (Eval Int / 100)))) damage to target creature&amp;lt;br /&amp;gt;PvP - Deals ((12 to 15) * (Magery / 100) * (.75 + (.375 * (Eval Int / 100)))) damage to target player&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Wizard&#039;s Grimoire#Spell Tier Upgrades|Wizard&#039;s Grimoire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconmanadrain.png|link=]]&amp;lt;br /&amp;gt;Mana Drain&lt;br /&gt;
|Black&amp;amp;nbsp;Pearl&amp;lt;br /&amp;gt;Mandrake&amp;amp;nbsp;Root&amp;lt;br /&amp;gt;Spider&#039;s&amp;amp;nbsp;Silk&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Resist chance is (20% * (Magic Resist / 100))&amp;lt;br /&amp;gt;Will not stack with any other castings of Mana Drain or Mana Vampire on target&amp;lt;br /&amp;gt;Effect will be overridden by Mana Vampire if that is cast on target&amp;lt;br /&amp;gt;Players may drink a Magic Resist potion to nullify the effects of either Mana Drain or Mana Vampire on themselves&amp;lt;br /&amp;gt;PvM - Reduces target creature&#039;s Magic Resist by 20 * (Magery / 100) for 2 minutes&amp;lt;br /&amp;gt;PvP - Reduces target player&#039;s Magic Resist by 10 * (Magery / 100) for 2 minutes&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Wizard&#039;s Grimoire#Spell Tier Upgrades|Wizard&#039;s Grimoire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconrecall.png|link=]]&amp;lt;br /&amp;gt;Recall&lt;br /&gt;
|Black&amp;amp;nbsp;Pearl&amp;lt;br /&amp;gt;Bloodmoss&amp;lt;br /&amp;gt;Mandrake&amp;amp;nbsp;Root&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Transports the player to a targeted rune location&amp;lt;br /&amp;gt;Within dungeons, players may only cast Recall within 8 tiles of a Golden Moongate&amp;lt;br /&amp;gt;Players may not Recall into a dungeon unless it is at a location that is within 8 tiles of a Golden Moongate&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Mana Cost - 11 Mana&lt;br /&gt;
* Casting Time - 1.25 Seconds&lt;br /&gt;
* Casting Time Recall - 2.00 Seconds&lt;br /&gt;
* Min Required to Cast - 40 Magery&lt;br /&gt;
* 100% Success to Cast - 60 Magery&lt;br /&gt;
&lt;br /&gt;
===5th Circle===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[File:iconspellcircle5.png]]&amp;lt;br /&amp;gt;Fifth Circle&lt;br /&gt;
|-&lt;br /&gt;
! Spell&lt;br /&gt;
! Reagents&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconbladespirits.png|link=]]&amp;lt;br /&amp;gt;Blade Spirits&lt;br /&gt;
|Black&amp;amp;nbsp;Pearl&amp;lt;br /&amp;gt;Mandrake&amp;amp;nbsp;Root&amp;lt;br /&amp;gt;Nightshade&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Summons a Blade Spirit which will pursue and attack the nearest creature&amp;lt;br /&amp;gt;Duration is (150 * (Magery / 100)) seconds&amp;lt;br /&amp;gt;Duration is increased to (400% * (Spirit Speak / 100)) of normal&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Spirit Speaking#Summoner&#039;s Tome|Summoner&#039;s Tome]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:icondispelfield.png|link=]]&amp;lt;br /&amp;gt;Dispel Field&lt;br /&gt;
|Black&amp;amp;nbsp;Pearl&amp;lt;br /&amp;gt;Garlic&amp;lt;br /&amp;gt;Spider&#039;s&amp;amp;nbsp;Silk&amp;lt;br /&amp;gt;Sulfurous&amp;amp;nbsp;Ash&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Dispels a player-created Moongate, Chivalry Moongate, Wall of Stone, Energy Field, Firefield or Poison Field&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconincognito.png|link=]]&amp;lt;br /&amp;gt;Incognito&lt;br /&gt;
|Bloodmoss&amp;lt;br /&amp;gt;Garlic&amp;lt;br /&amp;gt;Nightshade&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Randomizes the player&#039;s name, gender, skin tone, hair and facial hair&amp;lt;br /&amp;gt;Duration is (120 * (Magery / 100)) seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconmagicreflect.png|link=]]&amp;lt;br /&amp;gt;Magic Reflection&lt;br /&gt;
|Garlic&amp;lt;br /&amp;gt;Mandrake&amp;amp;nbsp;Root&amp;lt;br /&amp;gt;Spider&#039;s&amp;amp;nbsp;Silk&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Reflects the next hostile spell cast onto on the caster&amp;lt;br /&amp;gt;PvM - Has a ((100% - (Spell Circle * 10%)) * (Inscription Skill / 100)) chance to remain in place after reflecting a spell&amp;lt;br /&amp;gt;PvP - Has a (25% * (Inscription / 100)) chance to stay active and reflect a single additional spell before being nullified&amp;lt;br /&amp;gt;Will at most ever reflect 2 spells during PvP&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Wizard&#039;s Grimoire#Spell Tier Upgrades|Wizard&#039;s Grimoire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconmindblast.png|link=]]&amp;lt;br /&amp;gt;Mind Blast&lt;br /&gt;
|Black&amp;amp;nbsp;Pearl&amp;lt;br /&amp;gt;Mandrake&amp;amp;nbsp;Root&amp;lt;br /&amp;gt;Nightshade&amp;lt;br /&amp;gt;Sulfurous&amp;amp;nbsp;Ash&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Has a damage delay of 0.5 seconds&amp;lt;br /&amp;gt;PvM - Deals ((20 to 32) * (Magery / 100) * (.75 + (.75 * (Eval Int / 100)))) damage to target creature&amp;lt;br /&amp;gt;Damage against creatures is increased by (Target&#039;s Armor Rating / 100%)&amp;lt;br /&amp;gt;PvP - Deals ((15 to 25) * (Magery / 100) * (.75 + (.375 * (Eval Int / 100)))) damage to target player&amp;lt;br /&amp;gt;Damage is increased based on the target&#039;s Total Armor Meditation Penalty&amp;lt;br /&amp;gt;Damage increase amount is (25% * (Target&#039;s Mana Rate Reduction)) to a maximum of +50% damage&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Wizard&#039;s Grimoire#Spell Tier Upgrades|Wizard&#039;s Grimoire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconparalyze.png|link=]]&amp;lt;br /&amp;gt;Paralyze&lt;br /&gt;
|Garlic&amp;lt;br /&amp;gt;Mandrake&amp;amp;nbsp;Root&amp;lt;br /&amp;gt;Spider&#039;s&amp;amp;nbsp;Silk&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Resist chance is (15% * (Magic Resist / 100))&amp;lt;br /&amp;gt;PvM - Paralyzes target creature for (30 * (Magery / 100)) seconds&amp;lt;br /&amp;gt;PvP - Paralyzes target player for (10 * (Magery / 100)) seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconpoisonfield.png|link=]]&amp;lt;br /&amp;gt;Poison Field&lt;br /&gt;
|Black&amp;amp;nbsp;Pearl&amp;lt;br /&amp;gt;Nightshade&amp;lt;br /&amp;gt;Spider&#039;s&amp;amp;nbsp;Silk&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Walking over or standing in a Poison Field will [[Poisoning|Poison]] the player or creature unless it is resisted&amp;lt;br /&amp;gt;Resist chance is (15% * (Magic Resist / 100))&amp;lt;br /&amp;gt;Duration is (120 * (Magery / 100)) seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconsummoncreature.png|link=]]&amp;lt;br /&amp;gt;Summon Creature&lt;br /&gt;
|Bloodmoss&amp;lt;br /&amp;gt;Mandrake&amp;amp;nbsp;Root&amp;lt;br /&amp;gt;Spider&#039;s&amp;amp;nbsp;Silk&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Summons a 1 control-slot creature under the control of the player&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Spirit Speaking#Summoner&#039;s Tome|Summoner&#039;s Tome]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Mana Cost - 14 Mana&lt;br /&gt;
* Casting Time - 1.50 Seconds&lt;br /&gt;
* Casting Time (Blade Spirits) - 6.00 Seconds&lt;br /&gt;
* Casting Time (Summon Creature) - 6.00 Seconds&lt;br /&gt;
* Min Required to Cast - 50 Magery&lt;br /&gt;
* 100% Success to Cast - 70 Magery&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===6th Circle===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[File:iconspellcircle6.png]]&amp;lt;br /&amp;gt;Sixth Circle&lt;br /&gt;
|-&lt;br /&gt;
! Spell&lt;br /&gt;
! Reagents&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:icondispel.png|link=]]&amp;lt;br /&amp;gt;Dispel&lt;br /&gt;
|Garlic&amp;lt;br /&amp;gt;Mandrake&amp;amp;nbsp;Root&amp;lt;br /&amp;gt;Sulfurous&amp;amp;nbsp;Ash&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Attempts to dispel a summoned creature&amp;lt;br /&amp;gt;PvP - When a player attempts to Dispel another player&#039;s Summoned Follower (with the Dispel or Mass Dispel spells) there is a (50% * (Controller&#039;s Printed Spirit Speak Skill / 100)) chance the Summoned Follower will ignore the dispel attempt (this applies to normal summons and Undead summons, so long as the controller has Spirit Speak skill)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconenergybolt.png|link=]]&amp;lt;br /&amp;gt;Energy Bolt&lt;br /&gt;
|Black&amp;amp;nbsp;Pearl&amp;lt;br /&amp;gt;Nightshade&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires a bolt of magical force at the target with a damage delay of 0.5 seconds&amp;lt;br /&amp;gt;PvM - Deals ((32 to 44) * (Magery / 100) * (.75 + (.75 * (Eval Int / 100)))) damage to target creature&amp;lt;br /&amp;gt;PvP - Deals ((20 to 35) * (Magery / 100) * (.75 + (.375 * (Eval Int / 100)))) damage to target player&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Wizard&#039;s Grimoire#Spell Tier Upgrades|Wizard&#039;s Grimoire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconexplosion.png|link=]]&amp;lt;br /&amp;gt;Explosion&lt;br /&gt;
|Bloodmoss&amp;lt;br /&amp;gt;Mandrake&amp;amp;nbsp;Root&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Unleashes an explosive blast on the target with a damage delay of 2.5 seconds&amp;lt;br /&amp;gt;PvM - Deals ((34 to 46) * (Magery / 100) * (.75 + (.75 * (Eval Int / 100)))) damage to target creature&amp;lt;br /&amp;gt;PvP - Deals ((20 to 35) * (Magery / 100) * (.75 + (.375 * (Eval Int / 100)))) damage to target player&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Wizard&#039;s Grimoire#Spell Tier Upgrades|Wizard&#039;s Grimoire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconinvisibility.png|link=]]&amp;lt;br /&amp;gt;Invisibility&lt;br /&gt;
|Bloodmoss&amp;lt;br /&amp;gt;Nightshade&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Makes the target hidden for (120 * (Magery / 100)) seconds&amp;lt;br /&amp;gt;Duration increased to (400% * (Inscription / 100)) of normal when caster is the target&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconmark.png|link=]]&amp;lt;br /&amp;gt;Mark&lt;br /&gt;
|Black&amp;amp;nbsp;Pearl&amp;lt;br /&amp;gt;Bloodmoss&amp;lt;br /&amp;gt;Mandrake&amp;amp;nbsp;Root&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Allows player to bind a location to a Recall rune for future usage with the Recall/Gate spells&amp;lt;br /&amp;gt;Players may mark most locations with a few exceptions&amp;lt;br /&amp;gt;Within dungeons, players may only cast Mark at locations within 8 tiles of a Golden Moongate&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconmasscurse.png|link=]]&amp;lt;br /&amp;gt;Mass Curse&lt;br /&gt;
|Garlic&amp;lt;br /&amp;gt;Mandrake&amp;amp;nbsp;Root&amp;lt;br /&amp;gt;Nightshade&amp;lt;br /&amp;gt;Sulfurous&amp;amp;nbsp;Ash&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Casts the Curse spell on a the target and all similar targets within 4 tiles (Will only hit mobs if a mob is targeted)&amp;lt;br /&amp;gt;Resist chance for each target is (10% * (Magic Resist / 100))&amp;lt;br /&amp;gt;PvM - Reduces target creature&#039;s Attack Speed, Spell Damage, and Melee Damage by (5% * (Magery / 100)) for 2 minutes&amp;lt;br /&amp;gt;PvP - Reduces target player&#039;s Str, Dex, and Int by (11 * (Magery / 100)) for 2 minutes&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Wizard&#039;s Grimoire#Spell Tier Upgrades|Wizard&#039;s Grimoire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconparalyzefield.png|link=]]&amp;lt;br /&amp;gt;Paralyze Field&lt;br /&gt;
|Black&amp;amp;nbsp;Pearl&amp;lt;br /&amp;gt;Ginseng&amp;lt;br /&amp;gt;Spider&#039;s&amp;amp;nbsp;Silk&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Paralyzes players or creatures who walk across it unless resisted&amp;lt;br /&amp;gt;Resist chance is (10% * (Magic Resist / 100))&amp;lt;br /&amp;gt;Duration is (120 * (Magery / 100)) seconds&amp;lt;br /&amp;gt;PvM - Paralyzes target creature for (30 * (Caster Magery / 100)) seconds&amp;lt;br /&amp;gt;PvP - Paralyzes target player for (10 * (Caster Magery / 100)) seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconreveal.png|link=]]&amp;lt;br /&amp;gt;Reveal&lt;br /&gt;
|Bloodmoss&amp;lt;br /&amp;gt;Sulfurous&amp;amp;nbsp;Ash&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Reveals all hidden targets within (3 * (Magery / 100)) tiles of the target location&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Mana Cost - 20 Mana&lt;br /&gt;
* Casting Time - 1.75 Seconds&lt;br /&gt;
* Casting Time (Reveal) - 4.00 Seconds&lt;br /&gt;
* Min Required to Cast - 60 Magery&lt;br /&gt;
* 100% Success to Cast - 80 Magery&lt;br /&gt;
&lt;br /&gt;
===7th Circle===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[File:iconspellcircle7.png]]&amp;lt;br /&amp;gt;Seventh Circle&lt;br /&gt;
|-&lt;br /&gt;
! Spell&lt;br /&gt;
! Reagents&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconchainlightning.png|link=]]&amp;lt;br /&amp;gt;Chain Lightning&lt;br /&gt;
|Black&amp;amp;nbsp;Pearl&amp;lt;br /&amp;gt;Bloodmoss&amp;lt;br /&amp;gt;Mandrake&amp;amp;nbsp;Root&amp;lt;br /&amp;gt;Sulfurous&amp;amp;nbsp;Ash&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Damages targets with series of lightning bolts with a damage delay of 0.5 seconds&amp;lt;br /&amp;gt;PvM - Deals ((30 to 42) * (Magery / 100) * (.75 + (.75 * (Eval Int / 100)))) damage to creatures within 2 tiles of target&amp;lt;br /&amp;gt;PvP - Deals ((10-15) + (5 x Total Players Hit)) damage to players (up to a maximum of 30 per player) within 3 tiles of target&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Wizard&#039;s Grimoire#Spell Tier Upgrades|Wizard&#039;s Grimoire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconenergyfield.png|link=]]&amp;lt;br /&amp;gt;Energy Field&lt;br /&gt;
|Black&amp;amp;nbsp;Pearl&amp;lt;br /&amp;gt;Mandrake&amp;amp;nbsp;Root&amp;lt;br /&amp;gt;Spider&#039;s&amp;amp;nbsp;Silk&amp;lt;br /&amp;gt;Sulfurous&amp;amp;nbsp;Ash&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Creates an impassable and line-of-sight blocking field for 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconflamestrike.png|link=]]&amp;lt;br /&amp;gt;Flame Strike&lt;br /&gt;
|Spider&#039;s&amp;amp;nbsp;Silk&amp;lt;br /&amp;gt;Sulfurous&amp;amp;nbsp;Ash&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Envelopes target in a column of flame with a damage delay of 0.5 seconds&amp;lt;br /&amp;gt;PvM - Deals ((72 to 96) * (Magery / 100) * (.75 + (.75 * (Eval Int / 100)))) damage to target creature&amp;lt;br /&amp;gt;Damage against creatures is increased by an additional 75% (which is reflected in formula)&amp;lt;br /&amp;gt;PvP - Deals ((30 to 45) * (Magery / 100) * (.75 + (.375 * (Eval Int / 100)))) damage to target player&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Wizard&#039;s Grimoire#Spell Tier Upgrades|Wizard&#039;s Grimoire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:icongatetravel.png|link=]]&amp;lt;br /&amp;gt;Gate Travel&lt;br /&gt;
|Black&amp;amp;nbsp;Pearl&amp;lt;br /&amp;gt;Mandrake&amp;amp;nbsp;Root&amp;lt;br /&amp;gt;Sulfurous&amp;amp;nbsp;Ash&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Opens a gate to a location based on a selected rune&amp;lt;br /&amp;gt;Players may cast gate at most locations with a few exceptions&amp;lt;br /&amp;gt;Within dungeons players, may only cast gate within 8 tiles of a Golden Moongate&amp;lt;br /&amp;gt;Players may not gate into dungeons unless the target location is within 8 tiles of a Golden Moongate&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconmanavampire.png|link=]]&amp;lt;br /&amp;gt;Mana Vampire&lt;br /&gt;
|Black&amp;amp;nbsp;Pearl&amp;lt;br /&amp;gt;Bloodmoss&amp;lt;br /&amp;gt;Mandrake&amp;amp;nbsp;Root&amp;lt;br /&amp;gt;Spider&#039;s&amp;amp;nbsp;Silk&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Resist chance is (5% * (Magic Resist / 100))&amp;lt;br /&amp;gt;Will not stack with any other castings of Mana Drain or Mana Vampire on target&amp;lt;br /&amp;gt;Effect will be overridden by Mana Vampire if that is cast on target&amp;lt;br /&amp;gt;Players may drink a Magic Resist potion to nullify the effects of either Mana Drain or Mana Vampire on themselves&amp;lt;br /&amp;gt;PvM - Reduces target creature&#039;s Magic Resist by 50 * (Magery / 100) for 2 minutes&amp;lt;br /&amp;gt;PvP - Reduces target player&#039;s Magic Resist by 20 * (Magery / 100) for 2 minutes&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Wizard&#039;s Grimoire#Spell Tier Upgrades|Wizard&#039;s Grimoire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconmassdispel.png|link=]]&amp;lt;br /&amp;gt;Mass Dispel&lt;br /&gt;
|Black&amp;amp;nbsp;Pearl&amp;lt;br /&amp;gt;Garlic&amp;lt;br /&amp;gt;Mandrake&amp;amp;nbsp;Root&amp;lt;br /&amp;gt;Sulfurous&amp;amp;nbsp;Ash&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | PvP - Destroys all non-friendly summoned entities within 4 tile radius of the target&amp;lt;br /&amp;gt;When a player attempts to Dispel another player&#039;s Summoned Follower (with the Dispel or Mass Dispel spells) there is a (50% * (Controller&#039;s Printed Spirit Speak Skill / 100)) chance the Summoned Follower will ignore the dispel attempt (this applies to normal summons and Undead summons, so long as the controller has Spirit Speak skill)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconmeteorswarm.png|link=]]&amp;lt;br /&amp;gt;Meteor Swarm&lt;br /&gt;
|Bloodmoss&amp;lt;br /&amp;gt;Mandrake&amp;amp;nbsp;Root&amp;lt;br /&amp;gt;Spider&#039;s&amp;amp;nbsp;Silk&amp;lt;br /&amp;gt;Sulfurous&amp;amp;nbsp;Ash&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Summons a meteor swarm where damage is split between targets with a damage delay of 0.5 seconds&amp;lt;br /&amp;gt;PvM - Deals ((22 to 34) * (Magery / 100) * (.75 + (.75 * (Eval Int / 100)))) damage to creatures within 3 tiles of target&amp;lt;br /&amp;gt;PvP - Deals ((5-10) + (3 x Total Players Hit)) damage to players (up to a maximum of 25 per player) within 5 tiles of target&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Wizard&#039;s Grimoire#Spell Tier Upgrades|Wizard&#039;s Grimoire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconpolymorph.png|link=]]&amp;lt;br /&amp;gt;Polymorph&lt;br /&gt;
|Bloodmoss&amp;lt;br /&amp;gt;Mandrake&amp;amp;nbsp;Root&amp;lt;br /&amp;gt;Spider&#039;s&amp;amp;nbsp;Silk&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Player can select a creature body for (120 * (Magery / 100)) seconds&amp;lt;br /&amp;gt;Additional creature body types may be unlocked for selection through [[Player Customizations]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Mana Cost - 40 Mana&lt;br /&gt;
* Casting Time - 2.00 Seconds&lt;br /&gt;
* Casting Time (Gate Travel) - 4.00 Seconds&lt;br /&gt;
* Min Required to Cast - 70 Magery&lt;br /&gt;
* 100% Success to Cast - 90 Magery&lt;br /&gt;
&lt;br /&gt;
* Several other PvP changes were made to Chain Lightning and Meteor Swarm&lt;br /&gt;
** Chain Lightning and Meteor Swarm are no longer affected by the PvP Fizzle mechanic that would occur when multiple players cast the spell against the same target in a short window&lt;br /&gt;
** Chain Lightning and Meteor Swarm will now remove Magic Reflect from players in PvP, but will still only inflict 1 damage on the player on the specific spellcast that removes Magic Reflect from them&lt;br /&gt;
** If a player casts either Chain Lightning or Meteor Swarm, and hits any players, they will have a cooldown of 30 seconds before they may cast either spell again&lt;br /&gt;
** Chain Lightning also now has a 0.25 second Damage Delay similar to Lightning (previously was 0 delay)&lt;br /&gt;
** Meteor Swarm also now has a 0.5 second Damage delay similar to most other damaging spells (previously was 0 delay)&lt;br /&gt;
** Chain Lightning can hit up to a maximum of 8 Players&lt;br /&gt;
** Meteor Swarm can hit up to a maximum of 10 Players&lt;br /&gt;
&lt;br /&gt;
*PvP Flamestrike&lt;br /&gt;
** Whenever a player is hit by a Flamestrike spell in PvP from another player, it starts a 1 second duration &amp;quot;Flamestrike Window&amp;quot;&lt;br /&gt;
** If another player targets that same player with a Flamestrike spell while a &amp;quot;Flamestrike Window&amp;quot; is still in place on the target, the Flamestrike Window&#039;s duration resets, and a cumulative 10% Fizzle chance is applied to their spell and any future Flamestrikes in that window on the same target&lt;br /&gt;
** If 1 second passes where a player is not targeted by a Flamestrike spell, the Flamestrike Window against them expires and the cumulative fizzle chance for flamestrikes on them resets back to 0%&lt;br /&gt;
** A player who fizzles a Flamestrike spell due to this mechanic will receive a &amp;quot;Your flamestrike fizzles amidst the chaos of battle&amp;quot; system message&lt;br /&gt;
** Example:&lt;br /&gt;
*** Player 1 casts Flamestrike on target: Flamestrike is resolved as normal and a Flamestrike Window starts&lt;br /&gt;
*** 0.1 seconds later Player 2 casts Flamestrike on same target: Flamestrike Window resets and player has a 10% chance that their Flamestrike fizzles&lt;br /&gt;
*** 0.2 seconds later Player 3 casts Flamestrike on same target: Flamestrike Window resets and player has 20% chance that their Flamestrike fizzles&lt;br /&gt;
*** And so on...&lt;br /&gt;
&lt;br /&gt;
===8th Circle===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[File:iconspellcircle8.png]]&amp;lt;br /&amp;gt;Eighth Circle&lt;br /&gt;
|-&lt;br /&gt;
! Spell&lt;br /&gt;
! Reagents&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconearthquake.png|link=]]&amp;lt;br /&amp;gt;Earthquake&lt;br /&gt;
|Bloodmoss&amp;lt;br /&amp;gt;Ginseng&amp;lt;br /&amp;gt;Mandrake&amp;amp;nbsp;Root&amp;lt;br /&amp;gt;Sulfurous&amp;amp;nbsp;Ash&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Shakes the earth and causes instant damage to all nearby&amp;lt;br /&amp;gt;PvM - Deals ((15 to 25) * (Magery / 100) * (.75 + (.75 * (Eval Int / 100)))) to all creatures within 8 tiles&amp;lt;br /&amp;gt;PvP - Deals damage to each player equal to 50% of their current hitpoints within 8 tiles&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Wizard&#039;s Grimoire#Spell Tier Upgrades|Wizard&#039;s Grimoire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconenergyvortex.png|link=]]&amp;lt;br /&amp;gt;Energy Vortex&lt;br /&gt;
|Black&amp;amp;nbsp;Pearl&amp;lt;br /&amp;gt;Bloodmoss&amp;lt;br /&amp;gt;Mandrake&amp;amp;nbsp;Root&amp;lt;br /&amp;gt;Nightshade&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Summons a 2 control-slot Energy Vortex which will pursue and attack the nearest creature&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Spirit Speaking#Summoner&#039;s Tome|Summoner&#039;s Tome]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconresurrection.png|link=]]&amp;lt;br /&amp;gt;Resurrection&lt;br /&gt;
|Bloodmoss&amp;lt;br /&amp;gt;Ginseng&amp;lt;br /&amp;gt;Garlic&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Allows the player to Resurrect another player or their own tamed and bonded followers&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Wizard&#039;s Grimoire#Spell Tier Upgrades|Wizard&#039;s Grimoire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconsummonair.png|link=]]&amp;lt;br /&amp;gt;Air Elemental&lt;br /&gt;
|Bloodmoss&amp;lt;br /&amp;gt;Mandrake&amp;amp;nbsp;Root&amp;lt;br /&amp;gt;Spider&#039;s&amp;amp;nbsp;Silk&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Summons a 2 control-slot Air Elemental under the command of the player&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Spirit Speaking#Summoner&#039;s Tome|Summoner&#039;s Tome]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconsummondaemon.png|link=]]&amp;lt;br /&amp;gt;Summon Daemon&lt;br /&gt;
|Bloodmoss&amp;lt;br /&amp;gt;Mandrake&amp;amp;nbsp;Root&amp;lt;br /&amp;gt;Spider&#039;s&amp;amp;nbsp;Silk&amp;lt;br /&amp;gt;Sulfurous&amp;amp;nbsp;Ash&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Summons a 2 control-slot Daemon under the command of the player&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Spirit Speaking#Summoner&#039;s Tome|Summoner&#039;s Tome]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconsummonearth.png|link=]]&amp;lt;br /&amp;gt;Earth Elemental&lt;br /&gt;
|Bloodmoss&amp;lt;br /&amp;gt;Mandrake&amp;amp;nbsp;Root&amp;lt;br /&amp;gt;Spider&#039;s&amp;amp;nbsp;Silk&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Summons a 2 control-slot Earth Elemental under the command of the player&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Spirit Speaking#Summoner&#039;s Tome|Summoner&#039;s Tome]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconsummonfire.png|link=]]&amp;lt;br /&amp;gt;Fire Elemental&lt;br /&gt;
|Bloodmoss&amp;lt;br /&amp;gt;Mandrake&amp;amp;nbsp;Root&amp;lt;br /&amp;gt;Spider&#039;s&amp;amp;nbsp;Silk&amp;lt;br /&amp;gt;Sulfurous&amp;amp;nbsp;Ash&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Summons a 2 control-slot Fire Elemental under the command of the player&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Spirit Speaking#Summoner&#039;s Tome|Summoner&#039;s Tome]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconsummonwater.png|link=]]&amp;lt;br /&amp;gt;Water Elemental&lt;br /&gt;
|Bloodmoss&amp;lt;br /&amp;gt;Mandrake&amp;amp;nbsp;Root&amp;lt;br /&amp;gt;Spider&#039;s&amp;amp;nbsp;Silk&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Summons a 2 control-slot Water Elemental under the command of the player&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Spirit Speaking#Summoner&#039;s Tome|Summoner&#039;s Tome]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Mana Cost - 50 Mana&lt;br /&gt;
* Casting Time - 2.50 Seconds&lt;br /&gt;
* Casting Time (Resurrection) - 5.00 Seconds&lt;br /&gt;
* Casting Time (Earthquake) - 3.00 Seconds&lt;br /&gt;
* Casting Time (Summons) - 6.00 Seconds&lt;br /&gt;
* Min Required to Cast - 80 Magery&lt;br /&gt;
* 100% Success to Cast - 100 Magery&lt;/div&gt;</summary>
		<author><name>Luthius</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Veterinary&amp;diff=20388</id>
		<title>Veterinary</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Veterinary&amp;diff=20388"/>
		<updated>2023-07-21T23:42:36Z</updated>

		<summary type="html">&lt;p&gt;Luthius: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:Taming]]&lt;br /&gt;
==Summary==&lt;br /&gt;
The Veterinary skill uses bandages to heal pets from damage, poison and even resurrect them. Much like Healing, you have to stand close to initiate and complete the bandaging attempt.&lt;br /&gt;
&lt;br /&gt;
* Minimum Animal Lore skill of 60 is required for bandage cure attempts&lt;br /&gt;
* Minimum Animal Loreskill of 80 is required for bandage resurrection attempts&lt;br /&gt;
* Bandage Healing Amounts on creatures are ((Veterinary Skill / 100) * ((Random Value of 80 to 120) * (1 + (.2 * Animal Lore Skill / 100))))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stationary Bandaging===&lt;br /&gt;
* Players who have been stationary for 5 seconds may bandage targets up to 2 tiles away&lt;br /&gt;
* Player healing range reverts back to 1 tile range if the player moves within 5 seconds of finishing the bandage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Curing Poison===&lt;br /&gt;
[[Poisoning|Visit the Poisoning page for more details]]!&lt;br /&gt;
&lt;br /&gt;
==Veterinary Supplies==&lt;br /&gt;
* [[File:wiki-vetsupplies.png|right|alt=Veterinary Supplies|link=]]Players can now craft Veterinary Supplies at 100 [[Tailoring]] skill&lt;br /&gt;
* Requires 100 Cloth, 10 Bees Wax, 1 Greater Heal Potion, and 1 Greater Cure Potion&lt;br /&gt;
* Veterinary Supplies have 100 uses each&lt;br /&gt;
* Using Veterinary Supplies has the same bandaging timer length as using bandages with Veterinary&lt;br /&gt;
* When players double-click veterinary supplies, they will attempt to heal all friendly followers (pets/summons) within 2 tiles&lt;br /&gt;
* A player cannot use a bandage while using veterinary supplies and activating veterinary supplies will cancel any bandages they have in progress&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After the player&#039;s normal Veterinary bandage duration has occurred (based on dex), all friendly followers within 2 tiles of the player will be treated as having been healed with a bandage, but with the following modifications:&lt;br /&gt;
&lt;br /&gt;
* Health restored is 50% of normal amounts when bandaging&lt;br /&gt;
* Chance to cure poison is 50% of normal chance when bandaging&lt;br /&gt;
* Chance to resurrect a dead follower is 50% of normal chance when bandaging&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bandaging Skills Crossover==&lt;br /&gt;
* When using Bandages on a target, players can optionally &amp;quot;Crossover&amp;quot; and use bandaging skills not normally allowed for the target type, such using Veterinary + Animal Lore on Players, or using Healing + Anatomy on Followers&lt;br /&gt;
*Bandage Crossover has a severe penalty, and results in only 33% of normal Healing Amounts and Cure + Resurrection chances are reduced to 33% of normal&lt;br /&gt;
*If players attempt to Cure or Resurrect targets using Crossover skills, the Crossover skills used must meet the base skill requirements for that action type (i.e. Curing will require 60 or higher for both skills used and Resurrection will require 80 or higher for both skills used)&lt;br /&gt;
*If a player has the skills available to heal the target using either the &amp;quot;Normal&amp;quot; skills or &amp;quot;Crossover&amp;quot; skills, the bandaging attempt will use whichever skills results in the higher Healing amount or gives them the higher Cure or Ress success chance&lt;br /&gt;
*Skill Gain for bandaging will always default to the normal skills for the target: bandaging Players will always raise Healing + Anatomy skill and bandaging Creatures will always raise Veterinary + Animal Lore&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-80&lt;br /&gt;
| Heal Pets in the [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 80-100&lt;br /&gt;
| Continue healing pets outside of Shelter Island&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Luthius</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Fishing&amp;diff=19469</id>
		<title>Fishing</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Fishing&amp;diff=19469"/>
		<updated>2023-02-16T05:59:00Z</updated>

		<summary type="html">&lt;p&gt;Luthius: /* Special Fishing Nets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:Crafting]][[Category:Ships]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players use the Fishing skill to fish up a variety of items and resources&lt;br /&gt;
* Having a bladed weapon in your backpack and double clicking Raw Fish will cut it up into Fish Steaks&lt;br /&gt;
* Fisherman can use [[Harpoon|Harpoons]], which are player crafted and use the Fishing skill&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://youtu.be/lhiaExswLno}}&lt;br /&gt;
&lt;br /&gt;
===Land Fishing===&lt;br /&gt;
* While fishing on land, players will no longer be prompted with a Captcha for harvesting attempts (i.e 100% automated and AFK Land Fishing is now allowed)&lt;br /&gt;
* While fishing on land, players will only be able to harvest Raw Fish (no special items such as Large Raw Fish, Special Fishing Nets, or Aquarium Creatures) and will do so at a substantially reduced success chance compared to normal&lt;br /&gt;
&lt;br /&gt;
===Ship Fishing===&lt;br /&gt;
* While fishing on a ship, players will still be responsible for passing Captchas when prompted as before&lt;br /&gt;
* While fishing on a ship, players will be able to harvest Raw Fish, Special Cooking Fish (such as Raw Large Fish, Raw Lobster, Raw Crab), and Special Fishing Nets, but not Aquarium Creatures&lt;br /&gt;
* Read more about [[Ships]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fishing Poles Bonuses==&lt;br /&gt;
When determining chances for catching Special Fish or discovering Special Fishing Nets, players receive a bonus based on the quality and material of the fishing pole used as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Material&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_wood.jpg|link=]]&amp;lt;br /&amp;gt;Exceptional&lt;br /&gt;
| +4%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_wood.jpg|link=]]&amp;lt;br /&amp;gt;Mastercrafted&lt;br /&gt;
| +8%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_dullwood.jpg|link=]]&amp;lt;br /&amp;gt;Dullwood&lt;br /&gt;
| +2%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_shadowwood.jpg|link=]]&amp;lt;br /&amp;gt;Shadowwood&lt;br /&gt;
| +4%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_copperwood.jpg|link=]]&amp;lt;br /&amp;gt;Copperwood&lt;br /&gt;
| +6%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_bronzewood.jpg|link=]]&amp;lt;br /&amp;gt;Bronzewood&lt;br /&gt;
| +8%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_goldenwood.jpg|link=]]&amp;lt;br /&amp;gt;Goldenwood&lt;br /&gt;
| +10%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_rosewood.jpg|link=]]&amp;lt;br /&amp;gt;Rosewood&lt;br /&gt;
| +12%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_verewood.jpg|link=]]&amp;lt;br /&amp;gt;Verewood&lt;br /&gt;
| +14%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_valewood.jpg|link=]]&amp;lt;br /&amp;gt;Valewood&lt;br /&gt;
| +16%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_avarwood.jpg|link=]]&amp;lt;br /&amp;gt;Avarwood&lt;br /&gt;
| +18%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Player Crafted Leather Fishing Nets==&lt;br /&gt;
* Players may craft Leather Fishing Nets (using any leather material type) through Tailoring or purchase Leather Fishing Nets at Fisherman NPCs&lt;br /&gt;
* Leather Fishing Nets have a limited number of uses, which is increased based on quality and material type&lt;br /&gt;
* Crafted Leather Fishing Nets are used at Fishing Spots and SOS locations to retrieve items&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crafted Leather Fishing Net Bonuses&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When determining chances for retrieving items from Fishing Spots and SOS locations, players receive a bonus based on the quality and material of the crafted leather fishing net used as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Material&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_leather.png|link=]]&amp;lt;br /&amp;gt;Exceptional&lt;br /&gt;
| +4%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_leather.png|link=]]&amp;lt;br /&amp;gt;Mastercrafted&lt;br /&gt;
| +8%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_dullhide.png|link=]]&amp;lt;br /&amp;gt;Dullhide&lt;br /&gt;
| +2%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_shadowhide.png|link=]]&amp;lt;br /&amp;gt;Shadowhide&lt;br /&gt;
| +4%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_copperhide.png|link=]]&amp;lt;br /&amp;gt;Copperhide&lt;br /&gt;
| +6%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_bronzehide.png|link=]]&amp;lt;br /&amp;gt;Bronzehide&lt;br /&gt;
| +8%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_goldenhide.png|link=]]&amp;lt;br /&amp;gt;Goldenhide&lt;br /&gt;
| +10%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_rosehide.png|link=]]&amp;lt;br /&amp;gt;Rosehide&lt;br /&gt;
| +12%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_verehide.png|link=]]&amp;lt;br /&amp;gt;Verehide&lt;br /&gt;
| +14%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_valehide.png|link=]]&amp;lt;br /&amp;gt;Valehide&lt;br /&gt;
| +16%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_avarhide.png|link=]]&amp;lt;br /&amp;gt;Avarhide&lt;br /&gt;
| +18%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Special Fishing Nets==&lt;br /&gt;
* Players have a (1% * (Fishing Skill / 100) * (100% + Fishing Pole Bonus) chance to find a Special Fishing Net while fishing on a ship&lt;br /&gt;
* Special Fishing Nets are single use items that may be thrown from a ship into the water&lt;br /&gt;
* Once thrown, a Special Fishing Net has a 75% chance to generate a Fishing Creature Spawn or a 25% chance for the player to catch a Special Fish&lt;br /&gt;
* If a Fishing Creature Spawn occurs, there is a 25% chance that one creature will have a Message in a Bottle on it&#039;s corpse&lt;br /&gt;
* Special Fishing Nets are stackable and come in the various random hues&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-fishing-specialfishingnet.png|link=]]&lt;br /&gt;
&lt;br /&gt;
==Fishing Creatures Spawn==&lt;br /&gt;
Players have the opportunity while fishing at sea to initiate Fishing Creature Spawns. Fishing Creature Spawns can only occur when using &#039;&#039;&#039;Special Fishing Nets&#039;&#039;&#039;, while fishing at &#039;&#039;&#039;Fishing Spots&#039;&#039;&#039;, or when fishing at &#039;&#039;&#039;SOS locations&#039;&#039;&#039;. They will not occur during normal fishing with a fishing pole. Fishing Creature Spawns may result in both water-based creatures or creatures that spawn immediately on the targets ship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-fishing-grizz-drowneddragon.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Messages in a Bottle/SOS==&lt;br /&gt;
* SOSes have no expiration date&lt;br /&gt;
* Double click a Message in a Bottle to receive an SOS&lt;br /&gt;
* Players use crafted Leather Fishing Nets to retrieve items from SOS locations, as long as they have the SOS in their backpack&lt;br /&gt;
* Players must be within 12 tiles of a SOS location to attempt to retrieve items from it&lt;br /&gt;
* Players may make up to 20 retrieval attempts on a SOS location&lt;br /&gt;
* Players have a (50% * (Fishing Skill / 100) * (100% + Fishing Net Bonus) * (100% + Ship Upgrades Bonuses)) chance to have a &amp;quot;successful&amp;quot; retrieval action&lt;br /&gt;
* Players are guaranteed to have at least 1 Creature Spawn occur per SOS and up to 3 maximum&lt;br /&gt;
* One creature per Creature Spawn will have either a Small, Medium, or Large Salvaged Crate on its corpse with a variety of loot items (items vary based on crate size)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-fishing-mib1.gif|alt=Fishing Message in a Bottles|link=]]&lt;br /&gt;
&lt;br /&gt;
==Fishing Resource Map==&lt;br /&gt;
Check the [[Resource Maps]] page for more information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:fishingresourcemap1.gif|link=Resource Maps]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fishing Frenzy==&lt;br /&gt;
* Fishing Frenzies are special fishing locations that randomly spawn throughout the game world in land-accessible areas&lt;br /&gt;
* If a player makes a Fishing skill attempt near a Fishing Frenzy, or double-clicking them with a Fishing Pole equipped, they will attempt to harvest from it in a manner similar to Fishing [[Resource Maps]]&lt;br /&gt;
* Fishing Frenzies have a limited number of harvest attempts, but players may potentially harvest one or more Freshwater Aquarium Creatures from them&lt;br /&gt;
* Harvesting animation speed is increased for Fishing Frenzies and harvest completion has a reduced wait time of 3 seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:fishingfrenzy1.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aquarium Creatures==&lt;br /&gt;
* Aquarium Creatures are broken down into three Rarity levels: Common, Uncommon, and Rare&lt;br /&gt;
* Aquarium Creatures are broken down into two Water types: Freshwater and Saltwater&lt;br /&gt;
* Players can only harvest Freshwater Aquarium Creatures from Fishing Resource Maps and Fishing Frenzies&lt;br /&gt;
* Players can only harvest Saltwater Aquarium Creatures from Special Fishing Nets, Fishing Spots, and SOSes&lt;br /&gt;
* Read more about [[Aquarium#Aquarium Creatures|Aquarium Creatures]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:aquariumgump.jpg|link=Aquarium#Aquarium Creatures]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==World Records==&lt;br /&gt;
Taking both skill and luck, catching a World Record fish is no easy feat. Players will be notified when they catch a unique fish as well as if it is a World Record.&lt;br /&gt;
&lt;br /&gt;
* Double-clicking on the fish will open its stats, allowing you to see who has caught the heaviest of that type of fish&lt;br /&gt;
* If you are the competitive type, there are also Fishing Record Boards that will list all the types of fish that can be caught, what the current weight record is, as well as when and who landed the fish&lt;br /&gt;
* You can find Fishing Record Boards at each city&#039;s dock near the Dockmaster&lt;br /&gt;
&lt;br /&gt;
[[File:fishingrecordboard1a.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:fishingworldrecords1a.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fishing Spots==&lt;br /&gt;
Special Fishing Spots can be found while sailing the seas. At these locations, a player can use a Leather Fishing Net (crafted by a Tailor from the various leather types) for a chance to pull up aquarium fish, delectable fish, or fishing spawns.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
| [[File:wiki-fishingspot-brokenbarrels.gif|200px|link=]]&amp;lt;br /&amp;gt;Barrel Wreck&lt;br /&gt;
| [[File:wiki-fishingspot-crashedship.gif|200px|link=]]&amp;lt;br /&amp;gt;Crashed Cargo Ship&lt;br /&gt;
| [[File:wiki-fishingspot-deadfisherman.gif|200px|link=]]&amp;lt;br /&amp;gt;Dead Fisherman&lt;br /&gt;
| [[File:wiki-fishingspot-marshfishing.png|200px|link=]]&amp;lt;br /&amp;gt;Marsh Fishing&lt;br /&gt;
| [[File:wiki-fishingspot-murderraft.png|200px|link=]]&amp;lt;br /&amp;gt;Murder Raft&lt;br /&gt;
| [[File:wiki-fishingspot-mushrooms.gif|200px|link=]]&amp;lt;br /&amp;gt;Mushroom Formation&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
| [[File:wiki-fishingspot-largefishnet.gif|200px|link=]]&amp;lt;br /&amp;gt;Net Fishery&lt;br /&gt;
| [[File:wiki-fishingspot-stuckrowboat2.gif|200px|link=]]&amp;lt;br /&amp;gt;Submerged Rowboat&lt;br /&gt;
| [[File:wiki-fishingspot-rattanraft.gif|200px|link=]]&amp;lt;br /&amp;gt;Thatched Raft&lt;br /&gt;
| [[File:wiki-fishingspot-overgrown.gif|200px|link=]]&amp;lt;br /&amp;gt;Vines And Strange Stone&lt;br /&gt;
| [[File:wiki-fishingspot-whalebones.gif|200px|link=]]&amp;lt;br /&amp;gt;Whalebones&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Harpoon Bonus==&lt;br /&gt;
* When attacking a creature with a Harpoon, add [[Base Weapon Damage]] * (25% * (Fishing Skill / 100)) damage per hit&lt;br /&gt;
* When attacking a player with a Harpoon, add [[Base Weapon Damage]] * (10% * (Fishing Skill / 100)) damage per hit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* (OUTMODED) Requires an estimated 80 hours to reach 100 Fishing skill at 30 seconds per attempt&lt;br /&gt;
* Fishing has a delay of 7 seconds per use. &lt;br /&gt;
* Use of Fishing Nets at Fishing Spots or SOS spots will have a higher chance of skill gain, however, there is increased risk being on the open seas&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-120&lt;br /&gt;
| Fish on land, from the shore (no Captchas)&lt;br /&gt;
|-&lt;br /&gt;
| 50-120&lt;br /&gt;
| Fish from a ship (will receive Captchas)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Luthius</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Hamstring&amp;diff=19274</id>
		<title>Hamstring</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Hamstring&amp;diff=19274"/>
		<updated>2023-02-06T15:01:29Z</updated>

		<summary type="html">&lt;p&gt;Luthius: /* PvM */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:PvM]][[Category:PvP]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players can make Hamstring attempts while attacking with Fencing, Macing, Sword weapons as well as when using Wrestling (but not with Archery weapons)&lt;br /&gt;
* Players can make Hamstring attempts if they have at least 2 skills above 80 from the following skills:&lt;br /&gt;
** [[Anatomy]]&lt;br /&gt;
** [[Arms Lore]]&lt;br /&gt;
** [[Forensic Evaluation]]&lt;br /&gt;
** [[Tracking]]&lt;br /&gt;
** [[Wrestling]]&lt;br /&gt;
** [[Chivalry]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Accessing Hamstring==&lt;br /&gt;
* Hamstring is an independent effect and does &amp;lt;u&amp;gt;&#039;&#039;&#039;NOT&#039;&#039;&#039;&amp;lt;/u&amp;gt; automatically occur on Disarm attempts&lt;br /&gt;
* Hamstring can be used via the client&#039;s &amp;quot;Stun&amp;quot; hotkey, or toggled by using [Hamstring&lt;br /&gt;
* Handling for Hamstring can also be configured in the Paperdoll -&amp;gt; Help -&amp;gt; [[Commands]] -&amp;gt; Mechanics tab&lt;br /&gt;
* Use [HamstringUntoggleMode in order to decide how the automatic toggle works&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attempts==&lt;br /&gt;
* Similar to [[Disarm]] attempts, if Hamstring is toggled for a player, on a missed attack they will not be able to make another Hamstring attempt for 15 seconds&lt;br /&gt;
* [[Disarm]] and Hamstring are independent effects and can both be placed onto the same target at the same time (and have both independent cooldowns)&lt;br /&gt;
* On a successful hit when Hamstring is toggled, a player will have a cooldown of 30 seconds before they may make another Hamstring attempt to any target&lt;br /&gt;
* Once hamstrung, a player or creature cannot be affected by another hamstring effect for another 30 seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PvM===&lt;br /&gt;
* When a creature is hit by a Hamstring effect, they will be Entangled for 6 seconds (cannot move, but may still do melee attacks, spells, and abilities)&lt;br /&gt;
* Hamstring effects applied to players from creatures has a 2 second duration&lt;br /&gt;
&lt;br /&gt;
===PvP===&lt;br /&gt;
* When a player is hit by a Hamstring effect, they will be reduced to 0 Stamina for 3 seconds (forcing them to walk), after which their stamina will return to its previous amount&lt;/div&gt;</summary>
		<author><name>Luthius</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Factions&amp;diff=19229</id>
		<title>Factions</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Factions&amp;diff=19229"/>
		<updated>2023-02-02T23:13:43Z</updated>

		<summary type="html">&lt;p&gt;Luthius: /* Area of Effect (AoE) Spells in Factions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Factions]][[Category:PvP]][[Category:Events]][[Category:Customization]][[Category:Aspect]][[Category:Crafting]]&lt;br /&gt;
==Summary==&lt;br /&gt;
View current [https://forums.uooutlands.com/index.php?threads/patch-notes-for-january-21-2023-factions-patch.4481/ Faction information on the forums.] &lt;br /&gt;
&lt;br /&gt;
Factions on Outlands is a persistent PvP system of conflict between four separate factions:&lt;br /&gt;
&lt;br /&gt;
{{FactionsFlags}}&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://youtu.be/mLOXuaK3mBw}}&lt;br /&gt;
&lt;br /&gt;
{{FactionsIndex}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Factions Menu==&lt;br /&gt;
* Players must be in a Guild to participate in Factions&lt;br /&gt;
* Players can access the Factions Menu of the Guild Menu by clicking on the Factions Tab&lt;br /&gt;
* Players can type [Faction to immediately jump to the Factions Menu of the Guild Menu&lt;br /&gt;
&lt;br /&gt;
[[File:factionsmenu1.png|link=]]&lt;br /&gt;
&lt;br /&gt;
Note: During the first 30 Days the Factions system has gone live, players may Join/Leave Guilds at most once every 5 minutes, rather than the standard delay of once per hour (this is to give players more flexibility during the factions launch window to reorganize themselves into potential Faction-specific guilds)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Joining a Faction==&lt;br /&gt;
* Each individual Guild decides optionally whether they will be aligned with one of four different Factions&lt;br /&gt;
* Any Officer or Guildmaster of a guild can change the Faction of their guild on the page 3 of the Factions Menu by clicking the Join button next to the desired Faction&lt;br /&gt;
* Guilds can only Join or Leave any Faction at most once every 7 days&lt;br /&gt;
* If a guild is aligned with a Faction, all members of the guild will see any text associated with their Faction displayed in Green text, and other Factions displayed in Orange text&lt;br /&gt;
* Guilds can leave a Faction by clicking the Leave button next to their Faction on page 3 of the Factions Menu&lt;br /&gt;
&lt;br /&gt;
[[File:factionsmenu2b.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
Note: During the first 30 Days the Factions system has gone live, Guilds may instead change Factions at most once every 24 Hours (this is to give guilds a chance to learn the system and &amp;quot;try out&amp;quot; different relationships with other guilds/factions)&lt;br /&gt;
&lt;br /&gt;
===Allied Guilds===&lt;br /&gt;
* Players cannot join a Faction if any of their Allied Guilds are currently aligned to a different faction&lt;br /&gt;
* Players will be notified which Allied Guilds belong to different factions and when prevented from joining a faction&lt;br /&gt;
&lt;br /&gt;
===Last Week Tally===&lt;br /&gt;
* At the end of each week, a &amp;quot;Last Week Tally&amp;quot; will be calculated for each Faction based on how well it performed during the week in regards to Waypost and Flag Control, and each Faction will be ranked from 1st through 4th place based on that rating&lt;br /&gt;
* Guilds will not be allowed to join the Faction that has the 1st place ranking for &amp;quot;Last Week Tally&amp;quot; (i.e. which Faction was the strongest during the previous week)&lt;br /&gt;
&lt;br /&gt;
[[File:factionslastweektally.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Participate in Factions==&lt;br /&gt;
* If a Guild has aligned themselves with a Faction, each individual player in that guild who wants to participate in Faction activity MUST have &amp;quot;Participate in Factions&amp;quot; enabled on the page 1 of the Faction Menu&lt;br /&gt;
* Players can only change their &amp;quot;Participate in Factions&amp;quot; setting at most once every 24 hours&lt;br /&gt;
* Note: During the first 30 Days the Factions system has gone live, Players may instead change their &amp;quot;Participate in Factions&amp;quot; setting at most once every 2 Hours (this is to give players a chance to learn the system and &amp;quot;try out&amp;quot; different faction mechanics)&lt;br /&gt;
&lt;br /&gt;
Players cannot change this setting:&lt;br /&gt;
* While Flagged in PvP&lt;br /&gt;
* While inside a Faction Castle&lt;br /&gt;
* While within 50 tiles of a Faction Flag&lt;br /&gt;
* While within 50 tiles of a Faction Waypost&lt;br /&gt;
&lt;br /&gt;
[[File:factionsmenu3.png|link=]]&lt;br /&gt;
&lt;br /&gt;
Players who are in a guild that has a Faction alignment, but they have Participate in Factions setting disabled, will:&lt;br /&gt;
* Not display as Orange to other factions&lt;br /&gt;
* Not be able to enter Faction Castles&lt;br /&gt;
* Not be able engage in any Faction Activity&lt;br /&gt;
* Will not display a Faction Tag for their overhead name&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Faction Restrictions==&lt;br /&gt;
* Players are restricted in they can only have &amp;quot;Participate in Factions&amp;quot; enabled for a single Faction across their IP/All Accounts&lt;br /&gt;
* If a player ever attempts to enable &amp;quot;Participate in Factions&amp;quot; where it would result in them having characters in two different Factions on their IP/Accounts, it will prevent the player from doing so&lt;br /&gt;
* If a Guild changes their Faction, it will audit all players in the guild and any player who now is in two different Factions on their IP/Accounts will have the &amp;quot;Participate in Factions&amp;quot; setting disabled for all their characters (forcing them to pick a new, single faction)&lt;br /&gt;
* If a player is offline when they have their &amp;quot;Participate in Factions&amp;quot; setting disabled by this mechanic, they will receive an overhead message informing them of this the next time they log in&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Faction Flagging==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Faction Flagging Situations&lt;br /&gt;
|-&lt;br /&gt;
! [[File:factionsflagging1.png|link=]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Criminals and Murderers&#039;&#039;&#039;&lt;br /&gt;
* Faction Players who are Murderers will always flag as RED to other Faction players&lt;br /&gt;
* Faction Players who are currently Criminal flagged will always flag as GREY to other Faction players&lt;br /&gt;
* Murderer and Criminal Flagging will always take priority over any Faction Flagging, as players must always be aware that performing Beneficial Actions (such as Healing/Curing) on these players will be result in them committing Criminal Action&lt;br /&gt;
|-&lt;br /&gt;
! [[File:factionsflagging2.png|link=]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Opposing Factions&#039;&#039;&#039;&lt;br /&gt;
* Players who are in a Faction, and have Participate in Factions enabled, will by default flag as Orange to players in opposing Factions&lt;br /&gt;
* Players will be able to freely attack players from opposing Factions at most locations, except for the PvP Events and Special Events described earlier&lt;br /&gt;
|-&lt;br /&gt;
! [[File:factionsflagging3.png|link=]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Same Faction&#039;&#039;&#039;&lt;br /&gt;
* Players who are in the same Faction, and have Participate in Factions enabled, will by default flag as GREEN to each other&lt;br /&gt;
* Exceptions: Players who are in the same Faction, but are in different Guilds that are at WAR with each other, will flag as ORANGE to each other&lt;br /&gt;
|-&lt;br /&gt;
! [[File:factionsflagging4.png|350px]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Parties&#039;&#039;&#039;&lt;br /&gt;
* If two players are in the same Party, and the target player has &amp;quot;Flag Green to Party&amp;quot; enabled, they will display as GREEN even if they belong to opposing Factions&lt;br /&gt;
|-&lt;br /&gt;
! [[File:strangelandshotbar.png|link=]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;PvP Events and Special Events&#039;&#039;&#039;&lt;br /&gt;
* Players who are participating in PvP events (such as Town Struggles, Corpse Creek Contests, Dungeon Flashpoints, or Stygian Rifts) or any special events (such as Strangelands, Stalag Grotto, Winterlands, etc) are NOT considered Faction Participants while they are inside the designated event zone&lt;br /&gt;
* Players participating in these events will NOT adopt any Faction Flagging nor will they count towards Faction Kills&lt;br /&gt;
|-&lt;br /&gt;
! [[File:shipdeed.png|link=]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Ships&#039;&#039;&#039;&lt;br /&gt;
* Players on board Ships are NOT considered Faction Participants&lt;br /&gt;
* Players on board Ships will NOT adopt any Faction Flagging nor will they count towards Faction Kills&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Harmful Actions in Factions===&lt;br /&gt;
* Players will NOT be able to do Harmful actions to other players in the same Faction, UNLESS any of the following are true:&lt;br /&gt;
* Both players belong to the same Guild&lt;br /&gt;
* Both players belong to the same Party and the target player has &amp;quot;Flag as Green to Party&amp;quot; toggled on&lt;br /&gt;
* The players belong to different Guilds that are currently at WAR with each other&lt;br /&gt;
&lt;br /&gt;
===Beneficial Actions===&lt;br /&gt;
* If a player is NOT an active participant in Factions performs a Beneficial Action onto a Player or Follower who IS an active Participant in Factions, they will become flagged as attackable by all other Factions for 2 minutes&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:factionsflagging5a.png|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Fendrake is not in a Faction and heals Serathi who is in a Faction;&amp;lt;br /&amp;gt;Fendrake temporarily flags as attackable by the 3 other factions Serathi is not in&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:factionsflagging5b.png|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Fendrake now becomes attackable by Luthius, who belongs to&amp;lt;br /&amp;gt;a different faction than the healing target&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Exceptions:&lt;br /&gt;
* This mechanic will not apply during PvP Events or Special Events&lt;br /&gt;
&lt;br /&gt;
===Prevent Faction Healing===&lt;br /&gt;
* Players can use [PreventFactionHealing to toggle whether they are automatically blocked from performing Beneficial Actions on Faction Players while they themselves are NOT an active participant in Factions (since this action would flag them)&lt;br /&gt;
* By default [PreventFactionHealing is Enabled for players&lt;br /&gt;
&lt;br /&gt;
[[File:factionsflagging6.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Faction Commands and Settings==&lt;br /&gt;
The Commands and Settings menu has a number of Faction-specific toggleable options and hotkeys for players, that can be accessed by using Paperdoll -&amp;gt; Help -&amp;gt; Commands -&amp;gt; Faction&lt;br /&gt;
&lt;br /&gt;
[[File:factionsflagging7.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Area of Effect (AoE) Spells in Factions==&lt;br /&gt;
===Indirect Fire===&lt;br /&gt;
* Any Players or Followers hit by a Player-Casted Area of Effect (AoE) Spell such as Meteor Swarm, Chain Lightning, Earthquake where the caster does NOT have a Line-of-Sight (LOS) towards them, those players/followers will be considered to be taking &amp;quot;Indirect Fire&amp;quot;&lt;br /&gt;
* Their Damage from the Indirect Fire spell will be reduced by 50%&lt;br /&gt;
* The Indirect Fire damage reduction does not apply on Ships&lt;br /&gt;
&lt;br /&gt;
===Faction===&lt;br /&gt;
A Faction Player casting an AoE Spell will only hit other Faction players/followers (no blue targets) if any of the following are true:&lt;br /&gt;
* The Caster is within 50 tiles of a Waypost&lt;br /&gt;
* The Caster is within 50 tiles of a Faction Flag&lt;br /&gt;
* The Caster is within 50 tiles of a Faction Door (i.e. the nearby exterior of a Faction Castle)&lt;br /&gt;
* The Caster is inside of a Faction Castle&lt;br /&gt;
* The Caster is inside of a Faction Dungeon&lt;br /&gt;
&lt;br /&gt;
[[File:factionsflagging8a.png|link=]]&lt;br /&gt;
&lt;br /&gt;
===PvP Event Participants===&lt;br /&gt;
* As a reminder, players who are actively participating in a Town Struggle, Dungeon Flashpoint, or Corpse Creek Contest event are NOT considered Faction players while within those respective event areas&lt;br /&gt;
&lt;br /&gt;
===Friendly Faction Players===&lt;br /&gt;
* For each Friendly Faction Player in the spell&#039;s radius that the caster cannot harm, there will be a cumulative 20% Damage Penalty applied to the spell towards all targets hit (up to a maximum of 80% Penalty)&lt;br /&gt;
&lt;br /&gt;
==Player Faction Score==&lt;br /&gt;
* Each player participating in Factions will have a weekly Faction Score that increases when they perform various faction-based activities&lt;br /&gt;
* Each player&#039;s Faction Score resets to 0 at the start of each week during Tabula Rasa (explained later)&lt;br /&gt;
* Players can view details of their Faction Score (Current Week, Last Week, and Seasonal) as well as their Last Week Silver Earned on Page 1 of the Faction Menu&lt;br /&gt;
&lt;br /&gt;
[[File:factionsscoring1.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Faction Castles==&lt;br /&gt;
* Each faction has an associated Faction Castle located in their respective town&lt;br /&gt;
* Players must be a Faction Participant in order to enter any Faction Castle&lt;br /&gt;
* Players cannot recall/gate/hike into a Faction Castle region unless they are a member of that specific Faction&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Wayposts==&lt;br /&gt;
Wayposts are control zones that exist in the overworld that represent points of conflict between two different factions.&lt;br /&gt;
&lt;br /&gt;
[[File:factionswaypost1.png|link=]]&lt;br /&gt;
&lt;br /&gt;
* There are 18 total Wayposts in the game world&lt;br /&gt;
* Wayposts are positioned in the overworld so they form a &amp;quot;Chain&amp;quot; of 3 Wayposts on a path between every &amp;quot;pairing&amp;quot; of Factions&lt;br /&gt;
* For instance, there are 3 Wayposts that form a chain between Terran and Cambria, there are 3 Wayposts that form a chain between Cambria and Prevalia, and so on&lt;br /&gt;
&lt;br /&gt;
[[File:factionswaypostsmap.png|link=]]&lt;br /&gt;
&lt;br /&gt;
* On Page 2 of the Faction Menu players can view all Wayposts and how they are organized into Chains between respective pairings of factions&lt;br /&gt;
* In the image below, you can see between the Prevalia Faction and Andaria Faction that there are 3 Wayposts in their Chain (6. Farmland Garrison, 5. Gate Fortress, and 4. Andarian Lumberyard)&lt;br /&gt;
* Players can also type [FactionMap or click the &amp;quot;Faction Map&amp;quot; button on Page 2 of the Faction Menu to display an interactive map showing all Castles, Wayposts, and the Purification Pyre (explained later)&lt;br /&gt;
&lt;br /&gt;
[[File:factionwayposts1a.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Waypost Markers===&lt;br /&gt;
* Each Waypost has a Waypost Marker that shows which Faction currently has Control Progress on it&lt;br /&gt;
* Waypost Markers have a Progress Bar overhead that shows the Control Progress % of the controlling faction&lt;br /&gt;
* Players can also single-click the Waypost Marker to see the specific Control Progress % of the controlling faction&lt;br /&gt;
&lt;br /&gt;
[[File:factionswaypost2a.png|link=]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Waypost Marker Control Progress States&lt;br /&gt;
|-&lt;br /&gt;
| [[File:factionswaypostflagneutral.png|link=]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Neutral&#039;&#039;&#039;&lt;br /&gt;
* If no faction has any Control Progress on a Waypost, it is considered to be Neutral&lt;br /&gt;
|-&lt;br /&gt;
| [[File:factionswaypostflaginprogress.png|link=]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Partial Control&#039;&#039;&#039;&lt;br /&gt;
* If a faction has some Control Progress on a Waypost, they are considered to have Partial Control over it&lt;br /&gt;
|-&lt;br /&gt;
| [[File:factionswaypostflagcontrolled.png|link=]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Full Control&#039;&#039;&#039;&lt;br /&gt;
* If a faction has 100% Control Progress on a Waypost, they are considered to have Full Control over it&lt;br /&gt;
* Full Control over Wayposts is required for players to initiate Flag Steal attempts against other factions (explained later)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Waypost Region===&lt;br /&gt;
* Each Waypost has a Region that players must enter and stay inside in order to attempt to contest it&lt;br /&gt;
* Players will receive a system message when they enter or leave a Waypost Region (similar to entering/leaving a Grey Zone like Corpse Creek)&lt;br /&gt;
&lt;br /&gt;
[[File:factionswaypost3a.png|link=]]&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Traveling to Waypost Regions&amp;lt;/u&amp;gt;====&lt;br /&gt;
* Faction players can only travel via Recall, Gate, or Hike to a Waypost Region if it is currently Neutral or their Faction has Partial or Full Control over it&lt;br /&gt;
* Players not participating in a Faction can never travel to a Waypost Region&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Waypost Control Ticks===&lt;br /&gt;
Every &#039;&#039;&#039;30 seconds&#039;&#039;&#039;, a &#039;&#039;&#039;Control Tick&#039;&#039;&#039; occurs where the system checks to see which players are &#039;&#039;&#039;Valid Contestants&#039;&#039;&#039; of the Waypost Region. Players are considered Valid Contestants of a Waypost Region if all of the following are true:&lt;br /&gt;
&lt;br /&gt;
* They are &#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
* They are &#039;&#039;&#039;Inside&#039;&#039;&#039; the Region&lt;br /&gt;
* They are &#039;&#039;&#039;Visible&#039;&#039;&#039; (not hidden)&lt;br /&gt;
* They have &#039;&#039;&#039;&amp;quot;Participate in Factions&amp;quot;&#039;&#039;&#039; enabled for their Guild/Factions settings&lt;br /&gt;
* They have not been inside of a &#039;&#039;&#039;House or Ship within 100 tiles of the Waypost in the last 2 minutes&#039;&#039;&#039;&lt;br /&gt;
* Their Faction has &#039;&#039;&#039;Full Control&#039;&#039;&#039; over all &#039;&#039;&#039;prior Wayposts&#039;&#039;&#039; in that &#039;&#039;&#039;Waypost Chain&#039;&#039;&#039; (explained later)&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Control Progress&amp;lt;/u&amp;gt;====&lt;br /&gt;
If there are &#039;&#039;&#039;1 or more Valid Contestants&#039;&#039;&#039; at a Waypost and they &#039;&#039;&#039;all belong to a single Faction&#039;&#039;&#039;, one of the following will occur:&lt;br /&gt;
&lt;br /&gt;
* If an &#039;&#039;&#039;opposing faction&#039;&#039;&#039; has any control over the Waypost, they will &#039;&#039;&#039;lose 10% Control Progress&#039;&#039;&#039; on it (and becomes &#039;&#039;&#039;Neutral if reduced to 0%&#039;&#039;&#039;)&lt;br /&gt;
* If the Waypost is currently &#039;&#039;&#039;Neutral&#039;&#039;&#039;, it will &#039;&#039;&#039;flip&#039;&#039;&#039; to the new Faction and they will start with &#039;&#039;&#039;10% Control Progress&#039;&#039;&#039; on it&lt;br /&gt;
* If the faction already has &#039;&#039;&#039;Partial Control&#039;&#039;&#039; of the Waypost, they will &#039;&#039;&#039;gain a further 10% Control Progress&#039;&#039;&#039; on it&lt;br /&gt;
&lt;br /&gt;
[[File:factionswaypostflaginprogress.png|link=]]&lt;br /&gt;
&lt;br /&gt;
* Players will receive a system message on the Control Tick informing them of the new control % of the Waypost or any status changes&lt;br /&gt;
* Additionally players will see how much Potential Faction Score they will earn if the Waypost comes under Full Control of their faction (explained later)&lt;br /&gt;
&lt;br /&gt;
[[File:factionswaypost3b.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Potential Faction Score&amp;lt;/u&amp;gt;====&lt;br /&gt;
* When a faction increases their Control Progress over a Waypost, each Valid Contestant from that faction increases the amount of Potential Faction Score they can possibly earn from the Waypost&lt;br /&gt;
* Players increase their Potential Faction Score on a 1% to 1 ratio (i.e. 10% Control Progress results in +10 Potential Faction Score)&lt;br /&gt;
* Whenever a Waypost becomes Neutral, however, all Potential Faction Score for players on it is cleared&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Waypost Full Control&amp;lt;/u&amp;gt;====&lt;br /&gt;
* When a faction reaches 100% Control Progress over a Waypost, the faction is said to now have Full Control over it&lt;br /&gt;
* All players who contested the Waypost within the last 10 minutes will receive Faction Score equal to their Potential Faction Score value for the Waypost&lt;br /&gt;
* The Waypost will become temporarily &amp;quot;Locked&amp;quot; and factions cannot contest the Waypost for the next 2 minutes&lt;br /&gt;
* A sparkle animation will display on the Waypost Marker indicating that it is locked&lt;br /&gt;
* Players can single-click the Waypost to see how much time remains before it becomes unlocked and contestable again&lt;br /&gt;
&lt;br /&gt;
[[File:factionswaypost3c.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Waypost Chain Control Order===&lt;br /&gt;
* As mentioned previously, Waypost Chains are a collection of 3 Wayposts that exist in a route between one Faction and an opposing Faction&lt;br /&gt;
* For every Waypost Chain, each Faction has a specific Control Order they must follow to be able to contest and control Wayposts along that Chain&lt;br /&gt;
* Factions must have Full Control of their Nearest Waypost, then Full Control of their Middle Waypost, and then Full Control their Farthest Waypost&lt;br /&gt;
* If a player attempts to contest a Waypost &amp;quot;out of order&amp;quot; they will receive a system message telling them they must first have Full Control of prior Wayposts&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Waypost Chain Control Order&lt;br /&gt;
|-&lt;br /&gt;
! [[File:factionswaypostnearest.png|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Nearest Waypost&#039;&#039;&#039;&lt;br /&gt;
* This is the Waypost nearest to their Faction&#039;s Castle on the Waypost chain&lt;br /&gt;
* A Faction can always attempt to contest their Nearest Waypost in the chain&lt;br /&gt;
|-&lt;br /&gt;
! [[File:factionswaypostmiddle.png|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Middle Waypost&#039;&#039;&#039;&lt;br /&gt;
* This is the Waypost sitting in the middle of the chain&lt;br /&gt;
* A Faction must have Full Control over their Nearest Waypost before they can contest the Middle Waypost in the chain&lt;br /&gt;
|-&lt;br /&gt;
! [[File:factionswaypostfarthest.png|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Farthest Waypost&#039;&#039;&#039;&lt;br /&gt;
* This is the Waypost that is Farthest from their Faction Castle (and is closest to the opposing Faction&#039;s Castle)&lt;br /&gt;
* A Faction must have Full Control over both their Nearest Waypost AND their Middle Waypost before they can contest the Farthest Waypost in the chain&lt;br /&gt;
|-&lt;br /&gt;
! [[File:factionswaypostterranexample.png|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Terran Example&#039;&#039;&#039;&amp;lt;br /&amp;gt;For Terran&#039;s Waypost chain with Andaria, their control order of Wayposts is: Waypost 3 -&amp;gt; Waypost 2 -&amp;gt; Waypost 1&lt;br /&gt;
* Waypost 3 is their Nearest Waypost, and they can always contest it&lt;br /&gt;
* Once Terran has Full Control over Waypost 3 (Nearest), they can attempt to contest Waypost 2 (Middle)&lt;br /&gt;
* Once Terran has Full Control over both Waypost 3 (Nearest) and Waypost 2 (middle), they can then begin attempt to contest Waypost 1 (Farthest)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Waypost Summaries===&lt;br /&gt;
* Players have multiple places where they can see a summary of the status of each Waypost&lt;br /&gt;
* On Page 2 of the Faction Menu players can see a list of every Waypost, with a Progress Bar indicating the Controlling Faction&#039;s Control % (hue of the Progress Bar reflects the Faction)&lt;br /&gt;
Wayposts that are part of Waypost Chains belonging to the player&#039;s faction will always be displayed on the top half of the page (above the horizontal bar)&lt;br /&gt;
&lt;br /&gt;
[[File:factionswaypostsummary1.png|link=]]&lt;br /&gt;
&lt;br /&gt;
* Players have access to a Faction Hotbar for a compact summary of Faction Activity&lt;br /&gt;
* The Faction Hotbar only shows Wayposts that are part of Waypost Chains belonging to the player&#039;s faction&lt;br /&gt;
* Players can launch the Faction Hotbar by typing [FactionHotbar or by clicking the &amp;quot;Launch Hotbar&amp;quot; button on Page 1 of the Faction Menu&lt;br /&gt;
&lt;br /&gt;
[[File:factionshotbar1.png|link=]]&lt;br /&gt;
&lt;br /&gt;
* Page 1 of the Faction Menu also shows a compact summary of Wayposts&lt;br /&gt;
* Under each faction is a set of 3 Tokens, each representing an opposing faction&lt;br /&gt;
* The number below each Token represents how many Wayposts that faction has Full Control over against that opposing faction&lt;br /&gt;
* A Crown Icon is displayed when the faction has all 3 Wayposts in that Waypost Chain under Full Control (meaning they Qualify to Steal that faction&#039;s Flag)&lt;br /&gt;
&lt;br /&gt;
[[File:factionssummary2.png|link=]]&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Orb Buttons&amp;lt;/u&amp;gt;====&lt;br /&gt;
When players click the Orb icon next to any Waypost in either the Faction Menu or in the Faction Hotbar it will do the following:&lt;br /&gt;
&lt;br /&gt;
* Display an Overworld Map of the Waypost&#039;s location&lt;br /&gt;
* List the X/Y/Z Coordinates to the Waypost location&lt;br /&gt;
* Start a Tracking Arrow that will point toward the Waypost location&lt;br /&gt;
&lt;br /&gt;
[[File:factionsorbs1.png|link=]]&lt;br /&gt;
&lt;br /&gt;
* Clicking the Orb button on the Faction Map next to a location will start a Tracking Arrow to that location&lt;br /&gt;
&lt;br /&gt;
[[File:factionsorbs2.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Faction Flags==&lt;br /&gt;
* Each Faction has a Faction Flag that begins in the Flag Room of their respective Faction Castle&lt;br /&gt;
* Factions have the potential to Steal other Faction Flags and Secure them in their own Castle&#039;s Flag Room&lt;br /&gt;
* It is possible, although extremely difficult, for one Faction to potentially Steal and Secure up to all four Faction Flags in their Castle Flag Room&lt;br /&gt;
&lt;br /&gt;
[[File:factionsflagatbase1a.png|link=]]&lt;br /&gt;
&lt;br /&gt;
===Flag Status===&lt;br /&gt;
* On Page 1 of the Faction Menu, players can see which Faction Flags are currently Secure in each Faction Castle under the &amp;quot;Flags in Castle&amp;quot; section&lt;br /&gt;
* Players can also see the status of each Faction Flag in the top section of the Faction Hotbar&lt;br /&gt;
&lt;br /&gt;
[[File:factionsflagstatus1.png|link=]]&lt;br /&gt;
&lt;br /&gt;
===Qualifying For Stealing Faction Flags===&lt;br /&gt;
* In order for a faction to Qualify as being able to Steal a Faction Flag that is Secure at a Faction Castle, they must have Full Control over all 3 Wayposts in their Waypost Chain with the Flag&#039;s Faction&lt;br /&gt;
* If a Faction&#039;s Flag is currently Secure in an opponent&#039;s Faction Castle (i.e. the Flag is not in their original faction&#039;s castle), the Stealing faction must ALSO have Full Control over all 3 Wayposts in their Waypost Chain with the Castle&#039;s Faction (for a total of 6 Wayposts needing Full Control)&lt;br /&gt;
&lt;br /&gt;
Note: This mechanic intentionally makes it difficult for a single faction to Secure multiple Flags, as they will often need to simultaneously have 6 Wayposts under Full Control (3 Wayposts against the Flag&#039;s faction and 3 Wayposts against the Castle&#039;s faction)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Stealing Faction Flag Situations&lt;br /&gt;
|-&lt;br /&gt;
| [[File:factionsflagstatus2.png|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Example 1 (Flag is in its Own Castle)&#039;&#039;&#039;&lt;br /&gt;
* The Terran Flag is currently Secure inside of the Terran Castle&lt;br /&gt;
* Any faction that wishes to steal the Terran flag in this scenario simply needs to have Full Control over their entire Waypost Chain with the Terran faction (3 Wayposts)&lt;br /&gt;
* The Prevalia Faction has 3 Wayposts under Full Control against the Terran faction, and can attempt to Steal their Faction Flag from their Castle&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Stealing Faction Flag Situations&lt;br /&gt;
|-&lt;br /&gt;
| [[File:factionsflagatbase2a.png|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Example 2 (Flag is in Opposing Castle)&#039;&#039;&#039;&lt;br /&gt;
* The Prevalia Flag is currently Secure inside of the Terran Castle&lt;br /&gt;
* Any faction that wishes to steal this flag MUST have Full Control over their their Waypost Chain with BOTH the Prevalia Faction as well as the Terran Faction (for a total of 6 Wayposts needed)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:factionsflagstatus3.png|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Example 2A (Flag is in Opposing Castle)&#039;&#039;&#039;&lt;br /&gt;
* Andaria will need Full Control over their Waypost Chains with Terran AND Prevalia to steal the flag in this scenario&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Faction Doors===&lt;br /&gt;
* As mentioned prior, players are not allowed to Recall/Gate/Hike into Castles belonging to other factions&lt;br /&gt;
* Each Castle has a number of destructible Faction Doors that impede direct foot travel into the Flag Room of the Castle&lt;br /&gt;
* Players belonging to the faction can double-click a Faction Door to teleport to the opposite side of it (with a 5 second cooldown between uses)&lt;br /&gt;
* Players are not required to destroy all Faction Doors of a Castle to initiate Flag Steals, however they will likely need to destroy several of them in order to have a valid movement path to reach the Flag Room&lt;br /&gt;
&lt;br /&gt;
[[File:factionscastledoor1.png|link=]]&lt;br /&gt;
&lt;br /&gt;
* Players from opposing factions can double-click a Faction Door to attack it (and will repeatedly attack it so long as they stay stationary)&lt;br /&gt;
* If enough damage is done to the door, it will be destroyed&lt;br /&gt;
* Destroyed Faction Doors will respawn in 30 minutes&lt;br /&gt;
* If a damaged Faction Door has not been damaged in the last 30 minutes, it will automatically become fully repaired&lt;br /&gt;
&lt;br /&gt;
[[File:factionscastledoor.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Initiating a Flag Steal Attempt===&lt;br /&gt;
* If a faction is Qualified to Steal a Flag from a Faction Castle, a player on that Faction may initiate a Steal attempt by moving within 2 tiles of the Faction Flag and double-clicking it&lt;br /&gt;
* The player who initiates the Flag Steal is referred to as the Stealing Player and they will remain an important role in the Steal Attempt process&lt;br /&gt;
* The Stealing player&#039;s name is announced overhead and a Beam of Light graphic will appear at their location&lt;br /&gt;
* While a Steal Attempt is in process for a Flag, no other players, on any faction, can attempt to Steal that same Flag&lt;br /&gt;
* Additionally, Individual players can only attempt to steal one flag at a time (even if their faction Qualifies for stealing multiple flags within that Castle)&lt;br /&gt;
&lt;br /&gt;
[[File:factionscapturingflag1a.png|link=]]&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Flag Steal Status&amp;lt;/u&amp;gt;====&lt;br /&gt;
* If a faction has a Stealing attempt underway against them, a Crossed Swords icon will appear next to their Faction on Page 1 of the Faction Menu indicating it is &amp;quot;under attack&amp;quot;&lt;br /&gt;
* The Faction Hotbar will also list the status of the Faction Flag as &amp;quot;Under Attack at X Castle&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:factionsflagsteal1.png|link=]]&lt;br /&gt;
&lt;br /&gt;
[[File:factionsflagsteal2.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Flag Steal Control Ticks and Steal Progress===&lt;br /&gt;
Once a Flag Steal Attempt has been initiated, a Control Tick will occur every &#039;&#039;&#039;30 seconds&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
On each Control Tick, Steal Progress on the Stealing Attempt will increase by 10% if all of the following are true:&lt;br /&gt;
* The Stealing Player (who initiated the Steal Attempt) is Alive&lt;br /&gt;
* The Stealing Player is Inside the Flag Room&lt;br /&gt;
* The Stealing Player is Visible (not Hidden)&lt;br /&gt;
&lt;br /&gt;
If any of those conditions are false, the Stealing Attempt will fail and all Steal Progress made will be lost&lt;br /&gt;
&lt;br /&gt;
[[File:factionsflagstealboundary.png|link=]]&lt;br /&gt;
&lt;br /&gt;
Note: Once a faction has begun a Stealing Attempt on a flag, if they subsequently lose control of any of the Wayposts that were originally needed to Qualify for that Steal Attempt, it will NOT affect the Steal Attempt and will NOT prevent its completion&lt;br /&gt;
&lt;br /&gt;
However, if a faction fails a Stealing Attempt, they will again have to Qualify as normal to begin a new Stealing Attempt, and therefore will again need Full Control over any necessary Wayposts to proceed.&lt;br /&gt;
&lt;br /&gt;
[[File:factionsflagcontroltick.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
* On each Control Tick, a Beam of Light graphic will appear over the Stealing Player&lt;br /&gt;
* Players can single-click the Faction Flag to see the name of the flag&#039;s Stealing Player as well as the specific Steal Progress % of the Steal Attempt&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Potential Faction Score&amp;lt;/u&amp;gt;====&lt;br /&gt;
* When a Control Tick occurs during a Flag Steal Attempt, all players of that Stealing Faction that are Alive, Visible, and Inside the Flag Room will receive a system message informing them of their faction&#039;s current Steal Progress against the flag&lt;br /&gt;
* Additionally, each of those players will receive an increase to their Potential Faction Score on a 1% to 3 ratio (i.e. 10% Steal Progress results in +30 Potential Faction Score)&lt;br /&gt;
* In order to earn this Potential Faction Score, that faction will need to Steal the flag, Purify it, and then Secure it in their own Faction Castle (explained later)&lt;br /&gt;
&lt;br /&gt;
[[File:factionsflagstealprogress.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Successful Flag Steal===&lt;br /&gt;
* Once Steal Progress on a Steal Attempt reaches 100%, the Flag Steal will be deemed successful&lt;br /&gt;
* The Faction Flag becomes &amp;quot;equipped&amp;quot; by the Stealing Player and they will now be referred to as a Flag Carrier&lt;br /&gt;
&lt;br /&gt;
[[File:factionsflagstolen.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Faction Flag Carriers===&lt;br /&gt;
* If a Faction Flag is being carried by a player, it will be displayed under the &amp;quot;Flags Carried&amp;quot; section of the Faction Menu and in the top section of the Faction Hotbar next to the respective flag&lt;br /&gt;
* If a player clicks the Orb button next to the Flag icon for a Carried Flag on the Faction Menu or Faction Hotbar, it will:&lt;br /&gt;
** Display the coordinates of the Flag location&lt;br /&gt;
** Launch a Map of the Flag&#039;s Location&lt;br /&gt;
** And start a Tracking Arrow to the Flag location&lt;br /&gt;
&lt;br /&gt;
Note: Players can use this information to track down the location of a flag, including Dropped Flags (explained later)&lt;br /&gt;
&lt;br /&gt;
[[File:factionsflagcarrier1.png|link=]]&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Faction Flag Carrier Restrictions&amp;lt;/u&amp;gt;====&lt;br /&gt;
Players carrying a Faction Flag can ride Mounts, Teleport, and perform most movement actions as normal. However, Flag Carriers are prevented from doing any the following:&lt;br /&gt;
&lt;br /&gt;
* Entering Houses&lt;br /&gt;
* Boarding Ships&lt;br /&gt;
* Recalling, Hiking, or using any form of Gate Travel/Moongate&lt;br /&gt;
* Entering Dungeons or other non-Overworld locations such as the Arena or Casino&lt;br /&gt;
* Hiding or becoming Invisible&lt;br /&gt;
&lt;br /&gt;
[[File:factionsflagcarrier2.png|link=]]&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Flag Returning&amp;lt;/u&amp;gt;====&lt;br /&gt;
* If a Flag Carrier somehow enters a &amp;quot;invalid&amp;quot; location with a Faction Flag (such as a House, Ship, Dungeon, Interior Region), the Faction Flag will automatically be returned to the last Castle it had been Secured inside (i.e where it was stolen from)&lt;br /&gt;
* If a Flag is ever Returned, any Potential Faction Score recorded for players for the flag is cleared&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Flag Steal Expiration&amp;lt;/u&amp;gt;====&lt;br /&gt;
* If 30 minutes have passed since a Faction Flag was stolen from a Castle, and it has not yet been Secured into a Castle, it will be returned to the last Castle it had been Secured inside of (i.e where it was stolen from)&lt;br /&gt;
* If a Flag is ever Returned, any Potential Faction Score recorded for players for the flag is cleared&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Flag Carrier Death&amp;lt;/u&amp;gt;====&lt;br /&gt;
* If the Flag Carrier dies, the Faction Flag they were carrying will be Dropped at their location&lt;br /&gt;
* Players can single-click a Dropped flag to see how much time remains before it is returned to its last Castle (i.e. the 30 minute timer)&lt;br /&gt;
&lt;br /&gt;
[[File:factionsflagdeath1.png|link=]]&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Picking Up a Dropped Faction Flag&amp;lt;/u&amp;gt;====&lt;br /&gt;
* Players can pick up a Dropped Faction Flag by double-clicking it within 1 tile&lt;br /&gt;
* However, before a player may pick up a Dropped Faction Flag, that player&#039;s Faction MUST have Full Control over the 3 Wayposts in their Waypost Chain with the Flag&#039;s Faction&lt;br /&gt;
&lt;br /&gt;
[[File:factionsflagdeath2.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039;&lt;br /&gt;
* A Cambria Faction player carrying the Terran Flag drops that flag on the ground&lt;br /&gt;
* A Prevalia Faction player encounters this and intends to pick up the flag&lt;br /&gt;
* In order for the Prevalia player to pick up the flag, the Prevalia Faction must have Full Control over all 3 Waypost in their Waypost Chain with the Terran Faction&lt;br /&gt;
&lt;br /&gt;
Note: This mechanic makes it very important for a faction to maintain Full Control over Waypost Chains throughout the full process of a Flag Steal, so they can recover Dropped Faction Flags in the circumstance where their Flag Carrier is killed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Purifying Faction Flags===&lt;br /&gt;
* Before a player can Secure a Faction Flag back in their own Castle, they must first Purify it&lt;br /&gt;
* To do this, players must bring the Faction Flag to the Purification Pyre at the center of the Daemon Keep region (which is a Grey Zone)&lt;br /&gt;
* Players can click the Purification Pyre orb icon on the [FactionMap to display a Tracking Arrow that will help navigate the player to the Purification Pyre&#039;s location&lt;br /&gt;
&lt;br /&gt;
[[File:factionflagcleansing1.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Flag Purification&amp;lt;/u&amp;gt;====&lt;br /&gt;
* In order to Purify a Faction Flag, the Flag Carrier must spend 60 seconds consecutively within 2 tiles of the Purification Pyre&lt;br /&gt;
* If the player becomes Hidden or moves too far away, the Purification process will reset&lt;br /&gt;
* Control Ticks for the purification process occur every 10 seconds, and the Flag Carrier will receive system messages informing them of their purification progress on each tick&lt;br /&gt;
* Once a flag has been successfully Purified, a firestorm graphic will display over the flag carrier player&lt;br /&gt;
* The Faction Flag will now display a prominent Flame graphic upon it, indicating to players that the flag has been Purified&lt;br /&gt;
&lt;br /&gt;
[[File:factionsflagcleansing.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
[[File:factionflagcleansing2.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Expand}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Faction Warfare==&lt;br /&gt;
{{FactionsIndex}}&lt;/div&gt;</summary>
		<author><name>Luthius</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Anatomy&amp;diff=18627</id>
		<title>Anatomy</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Anatomy&amp;diff=18627"/>
		<updated>2022-11-20T14:38:37Z</updated>

		<summary type="html">&lt;p&gt;Luthius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
==Healing Interaction==&lt;br /&gt;
* Minimum Anatomy skill of 60 is required for bandage cure attempts&lt;br /&gt;
* Minimum Anatomy skill of 80 is required for bandage resurrection attempts&lt;br /&gt;
* Players with 100 Healing and at least 80 Anatomy will always have 100% chance to resurrect their target with bandages&lt;br /&gt;
* Bandage [[Healing]] Amounts are ((Healing Skill / 100) * ((Random Value of 40 to 60) * (1 + (0.2 * Anatomy Skill / 100))))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-anatomya.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Impact==&lt;br /&gt;
===Offensive Bonuses===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Weapon Type&lt;br /&gt;
! Increased Damage Each Swing&lt;br /&gt;
|-&lt;br /&gt;
| Melee/Archery&lt;br /&gt;
| Base Weapon Damage * (20% * (Anatomy Skill / 100))&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Read more about [[Base Weapon Damage]]&lt;br /&gt;
* The above bonuses are core damage modifiers, and do not count towards the [[PvP Damage Cap|SDi PvP Damage Cap]]&lt;br /&gt;
* Players who have at least 2 different skills above 80 between [[Anatomy]], [[Arms Lore]], [[Forensic Evaluation]], [[Tracking]], and/or [[Wrestling]] can make [[Hamstring]] attempts&lt;br /&gt;
* Increases a player&#039;s Weapon Finisher chance by (100% * (Anatomy Skill / 100)) of normal (PvM only)&lt;br /&gt;
&lt;br /&gt;
===Defensive Bonuses===&lt;br /&gt;
* Provides a (25% * (Anatomy Skill / 100)) reduction to Bleed and Disease damage taken&lt;br /&gt;
* Provides a (50% * (Anatomy Skill / 100)) chance to ignore bandage slips caused by Creatures&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-80&lt;br /&gt;
| Passively by [[Healing]] or Melee Combat in the [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 80-100&lt;br /&gt;
| Passively by [[Healing]] or Melee Combat&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Luthius</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Inscription&amp;diff=18127</id>
		<title>Inscription</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Inscription&amp;diff=18127"/>
		<updated>2022-10-05T04:57:03Z</updated>

		<summary type="html">&lt;p&gt;Luthius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:Crafting]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Create spells scrolls, runebooks, and other library items&lt;br /&gt;
* Does not require mana or reagents to create spell scrolls&lt;br /&gt;
* Players creating spell scrolls from circle 1-6 must have the spell in their own spellbook in order to craft it&lt;br /&gt;
* Crafting spell scrolls from circle 7-8 will require [[Arcane Scroll|Arcane Scrolls]] which are items found as loot in game&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spell Improvements==&lt;br /&gt;
* Reactive Armor maximum melee damage prevention increased by an additional (40 * (Inscription Skill / 100))&lt;br /&gt;
* Regular spell buff duration is 2 minutes&lt;br /&gt;
* Protection Spell duration increased by (400% * (Inscription Skill / 100))&lt;br /&gt;
* Arch Protection Spell duration increased by (400% * (Inscription Skill / 100))&lt;br /&gt;
* Bless Spell duration increased by (400% * (Inscription Skill / 100))&lt;br /&gt;
* Invisibility spell duration increased by (400% * (Inscription Skill / 100))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Automatic Spell Scroll Usage==&lt;br /&gt;
* If Automatic Spell Scroll Usage is toggled, whenever a player casts a spell, it will first check their backpack to see if a matching spell scroll for that spell is present, and if so, attempt to cast the spell using the scroll instead of with reagents&lt;br /&gt;
* Players can toggle this mechanic on and off typing [AutoUseSpellScrolls or from the Help Page -&amp;gt; Commands Tab -&amp;gt; Mechanics Group -&amp;gt; AutoUseSpellScrolls button&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Scroll Refund==&lt;br /&gt;
* Players using a scroll to cast a Level 1-6 spell will have a (40% * (Inscription Skill / 100))) to not consume the scroll&lt;br /&gt;
* Players using a scroll to cast a Level 7-8 spell will have a (80% * (Inscription Skill / 100))) to not consume the scroll&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvM Bonuses==&lt;br /&gt;
* Magic Reflect spell has a (100% - (Spell Circle * 10%)) * (Inscription Skill / 100) chance to remain in place after reflecting a spell&lt;br /&gt;
* Players using a scroll to cast a Level 1-6 spell will have a (40% * (Inscription Skill / 100))) to not consume the scroll&lt;br /&gt;
* Players using a scroll to cast a Level 7-8 spell will have a (80% * (Inscription Skill / 100))) to not consume the scroll&lt;br /&gt;
* Players using a scroll to cast a spell will receive a (25% * (Inscription Skill / 100)) damage bonus against creatures&lt;br /&gt;
* Players with the Inscription skill will receive a PvM Melee Damage bonus with Martial Manuals of (20% * (Inscription / 100))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvP Bonuses==&lt;br /&gt;
* Magic Reflect spell has an (25% * (Inscription Skill / 100)) chance to stay up after reflecting 1 spell, but will be nullified after the next spell occurs (and when staying up, will look and sound as if the player recast Magic Reflect on himself/herself)&lt;br /&gt;
* Increases the maximum number of Trapped Pouches a player may have in their backpack have during PvP (which is by default 15) by an additional (10 * (Inscription Skill / 100))&lt;br /&gt;
* Players using a scroll to cast a spell will receive a (10% * (Inscription Skill / 100)) damage bonus against other players (PvP Spell Supplemental Damage Cap 10%)&lt;br /&gt;
* Players with the Inscription skill will receive a PvP Melee Damage bonus with Martial Manuals of (8% * (Inscription / 100)) (PvP Melee Supplemental Damage Cap 20%)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Arcane Runes==&lt;br /&gt;
* Found as loot items from a variety of sources&lt;br /&gt;
* Players can double-click an Arcane Rune to place it on the ground at their location&lt;br /&gt;
* Arcane Runes have an effect radius of (6 + (6 * (Inscription Skill / 100))&lt;br /&gt;
** Note: Aggression Rune has a reduced effect radius of (3 + 3 * (Inscription Skill / 100))&lt;br /&gt;
* Arcane Runes have a duration of (10 + (10 * (Inscription Skill / 100)) minutes&lt;br /&gt;
* Arcane Runes apply their bonus to all players within their effect radius every 5 seconds (and the effect lasts for 5 seconds)&lt;br /&gt;
&lt;br /&gt;
The effects of Arcane Runes are as follows:&lt;br /&gt;
&lt;br /&gt;
{{ArcaneRunes}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Estimated 65,000 scrolls to GM&lt;br /&gt;
* Requires an estimated 12-18 hours of crafting to max the skill&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Craft&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-60&lt;br /&gt;
| Recall&lt;br /&gt;
|-&lt;br /&gt;
| 60-70&lt;br /&gt;
| Mind Blast&lt;br /&gt;
|-&lt;br /&gt;
| 70-80&lt;br /&gt;
| Energy Bolt Scrolls&lt;br /&gt;
|-&lt;br /&gt;
| 80-100&lt;br /&gt;
| Spellbooks&lt;br /&gt;
|-&lt;br /&gt;
| 100-120&lt;br /&gt;
| Magical Wizard&#039;s Hats&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Craftables==&lt;br /&gt;
{{Inscription}}&lt;/div&gt;</summary>
		<author><name>Luthius</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Lockpicking&amp;diff=17234</id>
		<title>Lockpicking</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Lockpicking&amp;diff=17234"/>
		<updated>2022-08-06T02:19:17Z</updated>

		<summary type="html">&lt;p&gt;Luthius: /* Dungeon/Treasure Map Chests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:PvM]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players use Lockpicks (which have 100 base uses) to unlock locked containers&lt;br /&gt;
* Used in conjunction with [[Remove Trap]] skill and Trap Tools for [[Dungeon Chests]] and [[Treasure Hunting]]&lt;br /&gt;
* Dungeon chests benefit from the random weekly Regional Bonus (found on the [[Region Bonus Board]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:treasuremap-openingachest.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Dungeon and Treasure Map Chests==&lt;br /&gt;
* Dungeon and Treasure Map chests have a Lock Difficulty that ranges from level 1 to 8 (based on dungeon location or map difficulty) and a Lock Progress value from 0-100%&lt;br /&gt;
* Players can make Lockpicking attempts on the chest using Lockpicks with successes increasing the Lockpicking Progress&lt;br /&gt;
** If a chest is at less than 100% Remove Trap progress, players will have a chance to trigger a trap while making Lockpicking attempts, which will cancel their attempt&lt;br /&gt;
** As the Remove Trap progress on a chest increases, the trigger chance of traps on the chest for both Lockpicking and Remove Trap chances decrease&lt;br /&gt;
* Players can double-click chests to open a Lockpicking window&lt;br /&gt;
** Lockpicking/Remove Trap success chances and progress values are displayed here&lt;br /&gt;
** Players can click buttons in the window to make Lockpicking/Remove Trap attempts on the chest&lt;br /&gt;
** Additionally, in the Lockpicking/Remove Trap window, players can rotate through different tool materials to see success chance changes and to make attempts with those tool types if they have any in their backpack&lt;br /&gt;
* Players can also elect to simply double click Lockpicks and target the chest&lt;br /&gt;
* Single clicking on a chest will display the chest&#039;s Lockpicking / Remove Trap progress (if any has been made)&lt;br /&gt;
* After a Dungeon Chest has reached 100% Lockpicking progress, a timer starts after which the chest will close and reset (with higher level difficulty chests having longer reset times)&lt;br /&gt;
* Using exceptional and colored material Lockpicks increases the player&#039;s [[Effective Skill|Effective Lockpicking skill]] as well as increases the amount of progress made on each successful skill check against on the chest for the related tool&lt;br /&gt;
* &#039;&#039;&#039;A player&#039;s chance to successfully Lockpick is ((Effective Skill - Chest Minimum Skill) * 2.5%)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tool Bonus==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Material&lt;br /&gt;
! Effective Skill&lt;br /&gt;
! Progress Bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotiron.png|link=]]&amp;lt;br /&amp;gt;Exceptional&lt;br /&gt;
| +5&lt;br /&gt;
| +12.50%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotiron.png|link=]]&amp;lt;br /&amp;gt;Iron&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotdullcopper.png|link=]]&amp;lt;br /&amp;gt;Dull Copper&lt;br /&gt;
| +1&lt;br /&gt;
| +2.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotshadow.png|link=]]&amp;lt;br /&amp;gt;Shadow Iron&lt;br /&gt;
| +2&lt;br /&gt;
| +5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotcopper.png|link=]]&amp;lt;br /&amp;gt;Copper&lt;br /&gt;
| +3&lt;br /&gt;
| +7.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotbronze.png|link=]]&amp;lt;br /&amp;gt;Bronze&lt;br /&gt;
| +4&lt;br /&gt;
| +10%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotgold.png|link=]]&amp;lt;br /&amp;gt;Gold&lt;br /&gt;
| +5&lt;br /&gt;
| +12.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotagapite.png|link=]]&amp;lt;br /&amp;gt;Agapite&lt;br /&gt;
| +6&lt;br /&gt;
| +15%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotverite.png|link=]]&amp;lt;br /&amp;gt;Verite&lt;br /&gt;
| +7&lt;br /&gt;
| +17.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotvalorite.png|link=]]&amp;lt;br /&amp;gt;Valorite&lt;br /&gt;
| +8&lt;br /&gt;
| +20%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotavarite.png|link=]]&amp;lt;br /&amp;gt;Avarite&lt;br /&gt;
| +9&lt;br /&gt;
| +22.5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Chest Difficulty==&lt;br /&gt;
===Dungeon/Treasure Map Chests===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Chest&lt;br /&gt;
! Difficulty Level&lt;br /&gt;
! Minimum Skill&lt;br /&gt;
! Progress Amount&lt;br /&gt;
|-&lt;br /&gt;
| Worthless&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| ((40% to 80%) * (1 + Tool Bonus)) %&lt;br /&gt;
|-&lt;br /&gt;
| Very Easy&lt;br /&gt;
| 2&lt;br /&gt;
| 25&lt;br /&gt;
| ((36% to 72%) * (1 + Tool Bonus)) %&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| 3&lt;br /&gt;
| 50&lt;br /&gt;
| ((32% to 64%) * (1 + Tool Bonus)) %&lt;br /&gt;
|-&lt;br /&gt;
| Average&lt;br /&gt;
| 4&lt;br /&gt;
| 75&lt;br /&gt;
| ((28% to 56%) * (1 + Tool Bonus)) %&lt;br /&gt;
|-&lt;br /&gt;
| Difficult&lt;br /&gt;
| 5&lt;br /&gt;
| 95&lt;br /&gt;
| ((24% to 48%) * (1 + Tool Bonus)) %&lt;br /&gt;
|-&lt;br /&gt;
| Very Difficult&lt;br /&gt;
| 6&lt;br /&gt;
| 105&lt;br /&gt;
| ((20% to 40%) * (1 + Tool Bonus)) %&lt;br /&gt;
|-&lt;br /&gt;
| Extremely Difficult&lt;br /&gt;
| 7&lt;br /&gt;
| 115&lt;br /&gt;
| ((16% to 32%) * (1 + Tool Bonus)) %&lt;br /&gt;
|-&lt;br /&gt;
| Nearly Impossible&lt;br /&gt;
| 8&lt;br /&gt;
| 125&lt;br /&gt;
| ((12% to 24%) * (1 + Tool Bonus)) %&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Paragon Chests===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Paragon Chest&lt;br /&gt;
! Minimum Skill&lt;br /&gt;
! Progress Chance&lt;br /&gt;
|-&lt;br /&gt;
| Lesser&lt;br /&gt;
| ~75&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| Greater&lt;br /&gt;
| ~95&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fortune Aspect==&lt;br /&gt;
* Lockpicking is also affected by bonuses from the [[Fortune Aspect]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-70&lt;br /&gt;
| Use a Locksmith Training Box and repeat picking locks in [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 70-120&lt;br /&gt;
| Continue using a Locksmith Training Box and repeat picking locks&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Luthius</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Forensic_Evaluation&amp;diff=17205</id>
		<title>Forensic Evaluation</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Forensic_Evaluation&amp;diff=17205"/>
		<updated>2022-08-01T10:11:50Z</updated>

		<summary type="html">&lt;p&gt;Luthius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
==Summary==&lt;br /&gt;
Players can harvest Leather using a Skinning Knife and have a chance to carve colored leather from corpses. When a player carves a creature&#039;s corpse, they will gain a melee and spell damage bonus, and barding skill bonus as well.&lt;br /&gt;
&lt;br /&gt;
* Players can use Forensic Evaluation or a Skinning Knife and target themselves or the ground nearby to activate &amp;quot;Smart Harvest&amp;quot; which will carve all &amp;quot;grey&amp;quot; notoriety corpses within 2 tiles&lt;br /&gt;
* Carving a creature corpse will automatically open the corpse for the player&lt;br /&gt;
* You can use Forensic Evaluation on yourself in order to harvest the closest body&lt;br /&gt;
* Using the Forensic Eval Skill or Skinning Knives to carve a corpse or SmartHarvest nearby corpses will no longer be restricted by Global Skill Cooldowns, and instead the Forensic Eval skill have its own unique cooldown of 0.5 seconds (i.e players using Stealth/Hiding will not be required to wait 10 seconds to carve corpses)&lt;br /&gt;
* Players have a chance to carve colored leather from corpses and all leather colors are possible on any creature, provided the player meets the material&#039;s skill requirements&lt;br /&gt;
* All creatures are carvable for leather and meat, and have a chance of special cooking ingredients, scaled based on the player&#039;s Forensic Evaluation skill&lt;br /&gt;
* The amount of leather and meat when carving corpses is (50% + (150% * (Forensic Evaluation Skill / 100)) of the base amount for the creature&lt;br /&gt;
* The chance for a player to harvest colored leather instead of regular leather is (7.5% * (1 + Tool Bonus))&lt;br /&gt;
* Paragons and Boss creatures will always have colored leather instead of regular leather&lt;br /&gt;
* The skill also provides the following bonus to spell and melee damage in PvM: (25% * (Forensic Evaluation Skill / 100)) and PvP: (10% * (Forensic Evaluation Skill / 100))&lt;br /&gt;
&lt;br /&gt;
[[File:harvesting-forensicevaluationa.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Harvesting Colored Leather==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align: bottom; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Material&lt;br /&gt;
! Skill&lt;br /&gt;
! Chance&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leathernormal.png|link=]]&amp;lt;br /&amp;gt;Leather&lt;br /&gt;
| 0&lt;br /&gt;
| 82%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leatherdull.png|link=]]&amp;lt;br /&amp;gt;Dullhide&lt;br /&gt;
| 65&lt;br /&gt;
| 30%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leathershadow.png|link=]]&amp;lt;br /&amp;gt;Shadowhide&lt;br /&gt;
| 70&lt;br /&gt;
| 21%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leathercopper.png|link=]]&amp;lt;br /&amp;gt;Copperhide&lt;br /&gt;
| 75&lt;br /&gt;
| 16%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leatherbronze.png|link=]]&amp;lt;br /&amp;gt;Bronzehide&lt;br /&gt;
| 80&lt;br /&gt;
| 12%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leathergolden.png|link=]]&amp;lt;br /&amp;gt;Goldenhide&lt;br /&gt;
| 85&lt;br /&gt;
| 9%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leatherrose.png|link=]]&amp;lt;br /&amp;gt;Rosehide&lt;br /&gt;
| 90&lt;br /&gt;
| 6%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leathervere.png|link=]]&amp;lt;br /&amp;gt;Verehide&lt;br /&gt;
| 95&lt;br /&gt;
| 4%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leathervale.png|link=]]&amp;lt;br /&amp;gt;Valehide&lt;br /&gt;
| 99&lt;br /&gt;
| 2%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leatheravar.png|link=]]&amp;lt;br /&amp;gt;Avarhide&lt;br /&gt;
| 110&lt;br /&gt;
| 1%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Colored Skinning Knives==&lt;br /&gt;
Players using exceptional and colored material Skinning Knives will receive a Tool Bonus to their chance of harvesting colored leather as follows (with all applicable bonuses stacking):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align: bottom; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Material&lt;br /&gt;
! Tool Bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_skinningknife_iron.jpg|link=]]&amp;lt;br /&amp;gt;Exceptional&lt;br /&gt;
| 0.04&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_skinningknife_iron.jpg|link=]]&amp;lt;br /&amp;gt;Mastercrafted&lt;br /&gt;
| 0.04&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_skinningknife_dullcopper.jpg|link=]]&amp;lt;br /&amp;gt;Dull Copper&lt;br /&gt;
| 0.02&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_skinningknife_shadowiron.jpg|link=]]&amp;lt;br /&amp;gt;Shadow&lt;br /&gt;
| 0.04&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_skinningknife_copper.jpg|link=]]&amp;lt;br /&amp;gt;Copper&lt;br /&gt;
| 0.06&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_skinningknife_bronze.jpg|link=]]&amp;lt;br /&amp;gt;Bronze&lt;br /&gt;
| 0.08&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_skinningknife_gold.jpg|link=]]&amp;lt;br /&amp;gt;Gold&lt;br /&gt;
| 0.10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_skinningknife_agapite.jpg|link=]]&amp;lt;br /&amp;gt;Agapite&lt;br /&gt;
| 0.12&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_skinningknife_verite.jpg|link=]]&amp;lt;br /&amp;gt;Verite&lt;br /&gt;
| 0.14&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_skinningknife_valorite.jpg|link=]]&amp;lt;br /&amp;gt;Valorite&lt;br /&gt;
| 0.16&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_skinningknife_avarite.jpg|link=]]&amp;lt;br /&amp;gt;Avarite&lt;br /&gt;
| 0.18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skinning Maps==&lt;br /&gt;
* When using Skinning Maps, search radius is increased by (100% * (Forensic Eval Skill / 100))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:resourcemap-forensicevalskinning.gif|link=Resource Maps]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Buffs==&lt;br /&gt;
The Forensic Evaluation Slayer bonus has been reduced to 3 hours (previously was 12 hours) [https://forums.uooutlands.com/index.php?threads/patch-notes-for-october-3-2019.2514/ Patch Notes 20191003]&lt;br /&gt;
&lt;br /&gt;
===PvM Bonus===&lt;br /&gt;
* Forensic Evaluation grants bonus &#039;&#039;&#039;spell and melee damage&#039;&#039;&#039; (including archery) against creatures. The maximum is 30%. Formula: (25% * (Forensic Evaluation Skill / 100))&lt;br /&gt;
* When attacking a creature, add [[Base Weapon Damage]] * Current Forensic Evaluation Bonus damage per swing.&lt;br /&gt;
* The maximum Effective Barding skill bonus that can be achieved is 12. Formula: (10 * (Forensic Evaluation Skill / 100))&lt;br /&gt;
&lt;br /&gt;
===PvP Bonus===&lt;br /&gt;
* Forensic Evaluation grants bonus &#039;&#039;&#039;spell and melee damage&#039;&#039;&#039; (including archery) against players. The maximum is 12%. Formula: (10% * (Forensic Evaluation Skill / 100))&lt;br /&gt;
* When attacking a player, add [[Base Weapon Damage]] * Current Forensic Evaluation Bonus damage per swing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hamstring==&lt;br /&gt;
Visit the [[Hamstring]] page for more information.&lt;/div&gt;</summary>
		<author><name>Luthius</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Peacemaking&amp;diff=17204</id>
		<title>Peacemaking</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Peacemaking&amp;diff=17204"/>
		<updated>2022-08-01T10:05:44Z</updated>

		<summary type="html">&lt;p&gt;Luthius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:Bard]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players can use the Peacemaking skill to subdue enemies for a certain amount of time&lt;br /&gt;
* Players may Pacify multiple creatures simultaneously&lt;br /&gt;
* Skill usage cooldown is 10 seconds on success and 5 seconds on failure. A player may alternate between using Peacemaking or Provoking and Discordance every 5 seconds&lt;br /&gt;
* The [[Bard Codex]] will greatly enhance the Peacemaking skill&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-peacemakinga.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==More Details==&lt;br /&gt;
* A player&#039;s base Peacemaking skill is capped by their Musicianship skill (i.e. a player with 50 Peacemaking and 25 Musicianship is considered to have 25 Peacemaking )&lt;br /&gt;
* A player&#039;s [[Effective Skill|Effective Peacemaking Skill]] is their (Peacemaking Skill + Instrument Skill Bonuses + Applicable Instrument Slayer Bonuses + Supplemental Skill Bonuses + Lyric Aspect Armor Bonus)&lt;br /&gt;
* Players can increase their Effective Peacemaking Skill through use of the Forensic Eval and Tracking skill, which is listed in the above formula as &amp;quot;Supplemental Skill Bonuses&amp;quot; (see Forensic Eval and Tracking Skill entries for more info)&lt;br /&gt;
* A player&#039;s total bonuses to Effective Peacemaking coming from Instruments, Supplemental Skill Bonuses, or Lyric Aspect Armor cannot be higher than their Musicianship skill (i.e. a player with 25 Musicianship could only gain up 25 points of Effective Peacemaking from their Instruments, Supplemental Skills, or Lyric Aspect Armor)&lt;br /&gt;
* Chance for skill gain is doubled on a successful peacemaking check&lt;br /&gt;
* Pacification effect duration is ((60 seconds - (Creature Difficulty Value)) * (Effective Barding Skill / 100)) with a minimum duration of 15 * (Musicianship Skill / 100) seconds&lt;br /&gt;
* If a player attempts to Pacify a Provoked creature (or vice versa), it will override the existing barding effect with the new one&lt;br /&gt;
* Players attempting to use Peacemaking on a creature that is currently already Provoked or Discorded will gain an effective barding skill bonus of 25 on the Peacemaking attempt&lt;br /&gt;
* Pacification effects against tamed creatures will always be at most 15 seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Barding Songs==&lt;br /&gt;
Casting a Barding Song has a 10 second cooldown that is independent of normal bard skill usage. All Barding Songs have a 15 minute duration. The Barding Songs are:&lt;br /&gt;
&lt;br /&gt;
* Song of [[Provocation]]&lt;br /&gt;
* Song of Peacemaking&lt;br /&gt;
** Increases Melee Accuracy and Charged Spell Chance by (5% * (Effective Peacemaking Skill / 100))&lt;br /&gt;
** More information in [[Musicianship]]&lt;br /&gt;
* Song of [[Discordance]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-songofpeacemakinga.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pacified Creatures==&lt;br /&gt;
* Pacified creatures will not move, perform melee attacks, cast spells, or use most abilities&lt;br /&gt;
* Creatures that have been pacified will display *pacified Xs* in text above their head when doing AllNames, where X is the number of seconds of remaining until the pacification effect will end&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Area Peacemaking==&lt;br /&gt;
* When selecting a target for Peacemaking, players may target themselves to create an area pacification effect&lt;br /&gt;
* Area Peacemaking has the same cooldowns as a normal Peacemaking action&lt;br /&gt;
* Area Peacemaking makes an individual Peacemaking skill check against each non-tamed creatures within 8 tiles of the bard&lt;br /&gt;
* For each successful check, the creature is Pacified for 2 seconds&lt;br /&gt;
* Players cannot perform AoE Peacemaking and AoE Discordance while in a guarded areas&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-75&lt;br /&gt;
| Use Peacemaking on creatures in [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 75-100&lt;br /&gt;
| Use Peacemaking on creatures at the Prevalia Zoo&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Luthius</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Provocation&amp;diff=17203</id>
		<title>Provocation</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Provocation&amp;diff=17203"/>
		<updated>2022-08-01T10:05:27Z</updated>

		<summary type="html">&lt;p&gt;Luthius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:Bard]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players can use the Provocation skill to make creatures fight one another&lt;br /&gt;
* Skill usage cooldown is 10 seconds on success and 5 seconds on failure, but a player may use Discordance once every 5 seconds (i.e. a player may alternate between using Provocation and Discordance every 5 seconds)&lt;br /&gt;
* The [[Bard Codex]] will greatly enhance the Provocation skill&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-provocationa.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==More Details==&lt;br /&gt;
* A player&#039;s base Provocation skill is capped by their Musicianship skill (i.e. a player with 50 Provocation and 25 Musicianship is considered to have 25 Provocation)&lt;br /&gt;
* A player&#039;s [[Effective Skill|Effective Provocation Skill]] is their (Provocation Skill + Instrument Skill Bonuses + Applicable Instrument Slayer Bonuses + Supplemental Skill Bonuses + Lyric Aspect Armor Bonus)&lt;br /&gt;
* Players can increase their Effective Provocation Skill through use of the Forensic Eval and Tracking skill, which is listed in the above formula as &amp;quot;Supplemental Skill Bonuses&amp;quot; (see Forensic Eval and Tracking Skill entries for more info)&lt;br /&gt;
* A player&#039;s total bonuses to Effective Provocation coming from Instruments, Supplemental Skill Bonuses, or Lyric Aspect Armor cannot be higher than their Musicianship skill (i.e. a player with 25 Musicianship could only gain up 25 points of Effective Peacemaking from their Instruments, Supplemental Skills, or Lyric Aspect Armor)&lt;br /&gt;
* Chance for skillgain is doubled on a successful provocation check&lt;br /&gt;
* Provocation effect duration is ((60 seconds - (Highest Creature Difficulty Value)) * (Effective Barding Skill / 100)) with a minimum duration of 15 * (Musicianship Skill / 100) seconds&lt;br /&gt;
* If a player attempts to Pacify a Provoked creature (or vice versa), it will override the existing barding effect with the new one&lt;br /&gt;
* Players attempting to use Provocation on creatures that are currently already Pacified or Discorded will gain an effective barding skill bonus of 12.5 on the Provocation attempt for each already barded creature&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Barding Songs==&lt;br /&gt;
Casting a Barding Song has a 10 second cooldown that is independent of normal bard skill usage. All Barding Songs have a 15 minute duration. The Barding Songs are:&lt;br /&gt;
&lt;br /&gt;
* Song of Provocation&lt;br /&gt;
** Increases Damage Dealt by (5% * (Effective Provocation Skill / 100)) to creatures&lt;br /&gt;
** More information in [[Musicianship]]&lt;br /&gt;
* Song of [[Peacemaking]]&lt;br /&gt;
* Song of [[Discordance]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-songofprovocationa.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Provoked Creatures==&lt;br /&gt;
* Provoked creatures will attack each other until effect expires&lt;br /&gt;
* Provoked creatures now deal +50% damage to other Provoked creatures (patch [https://forums.uooutlands.com/index.php?threads/patch-notes-for-april-7-2020.2849/ April 7,2020])&lt;br /&gt;
* Creatures that have been provoked will display *provoked Xs* in text above their head when doing AllNames, where X is the number of seconds remaining until the provocation effect will end&lt;br /&gt;
* If the bard moves further away from a Provoked creature than their Tether distance, that creature will only deal 1 damage to other Provoked creatures, [https://forums.uooutlands.com/index.php?threads/patch-notes-for-april-7-2020.2849/ patch April 7,2020]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
* Tamed creatures cannot be provoked&lt;br /&gt;
* Players attempting to use Provocation on creatures that are currently already Pacified or Discorded will gain an effective Barding skill bonus of 12.5 on the Provocation attempt for each already Barded creature&lt;br /&gt;
* Provocation &amp;quot;Tether&amp;quot; distance for a player is now their (Effective Provocation Skill / 2) tiles (previously was 18) [https://forums.uooutlands.com/index.php?threads/patch-notes-for-april-7-2020.2849/ patch April 7,2020]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-75&lt;br /&gt;
| Use Provocation on creatures in [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 75-100&lt;br /&gt;
| Use Provocation on creatures at the Prevalia Zoo&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Luthius</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Discordance&amp;diff=17202</id>
		<title>Discordance</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Discordance&amp;diff=17202"/>
		<updated>2022-08-01T10:05:08Z</updated>

		<summary type="html">&lt;p&gt;Luthius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Using the Discordance skill greatly reduces the stats of the creature targeted&lt;br /&gt;
* Players may Discord multiple creatures simultaneously&lt;br /&gt;
* Skill usage cooldown is 5 seconds on both success and failure, but a player may only use Discordance once every 10 seconds (i.e. a player may alternate between using Discordance and Peacemaking every 5 seconds)&lt;br /&gt;
* The [[Bard Codex]] will greatly enhance the Discordance skill&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-discordancea.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==More Details==&lt;br /&gt;
* A player&#039;s base Discordance skill is capped by their Musicianship skill (i.e. a player with 50 Discordance and 25 Musicianship is considered to have 25 Discordance)&lt;br /&gt;
* A player&#039;s [[Effective Skill|Effective Discordance Skill]] is their (Discordance Skill + Instrument Skill Bonuses + Applicable Instrument Slayer Bonuses + Supplemental Skill Bonuses + Lyric Aspect Armor Bonus)&lt;br /&gt;
* Players can increase their Effective Discordance Skill through use of the Forensic Eval and Tracking skill, which is listed in the above formula as &amp;quot;Supplemental Skill Bonuses&amp;quot; (see Forensic Eval and Tracking Skill entries for more info)&lt;br /&gt;
* A player&#039;s total bonuses to Effective Discordance coming from Instruments, Supplemental Skill Bonuses, or Lyric Aspect Armor cannot be higher than their Musicianship skill (i.e. a player with 25 Musicianship could only gain up 25 points of Effective Discordance from their Instruments, Supplemental Skills, or Lyric Aspect Armor)&lt;br /&gt;
* Chance for skillgain is doubled on a successful Discordance check&lt;br /&gt;
* Discord effect duration is ((60 seconds - (Creature Difficulty Value)) * (Effective Barding Skill / 100)) with a minimum duration of 15 * (Musicianship Skill / 100) seconds&lt;br /&gt;
* Players attempting to use Discordance on a creature that is currently already Provoked or Pacified will gain an effective Barding skill bonus of 25 on the Discordance attempt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Barding Songs==&lt;br /&gt;
Casting a Barding Song has a 10 second cooldown that is independent of normal bard skill usage. All Barding Songs have a 15 minute duration. The Barding Songs are:&lt;br /&gt;
&lt;br /&gt;
* Song of [[Provocation]]&lt;br /&gt;
* Song of [[Peacemaking]]&lt;br /&gt;
* Song of Discordance&lt;br /&gt;
** Reduces Damage Taken by (10% * (Effective Discordance Skill / 100))&lt;br /&gt;
** More information in [[Musicianship]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-songofdiscordancea.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Discorded Creatures==&lt;br /&gt;
* Discorded creatures take 25% increased damage from all sources&lt;br /&gt;
* Discorded creatures suffer a 25% penalty to their damage dealt&lt;br /&gt;
* Discorded creatures that are Pacified or Provoked take an additional 15% increased damage from all sources&lt;br /&gt;
* Creatures that have been discorded will have a swirling animation effect around them and will display *discorded Xs* in the text above their head when doing AllNames, where X is the number of seconds until the discordance effect will end&lt;br /&gt;
&lt;br /&gt;
==Area Discordance==&lt;br /&gt;
* When selecting a target for Discordance, players may target themselves to create an area discordance effect&lt;br /&gt;
* Area Discordance has the same cooldowns as a normal Discordance action&lt;br /&gt;
* Area Discordance makes an individual Discordance skill check against each non-tamed creatures within 8 tiles of the bard&lt;br /&gt;
* For each successful check, the creature is Discorded for 5 seconds&lt;br /&gt;
* Players cannot perform AoE Discordance or Peacemaking while in a guarded areas&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
* Discord effects against tamed creatures will always be at most 15 seconds&lt;br /&gt;
* Players attempting to use Discordance on a creature that is currently already Provoked or Pacified will gain an effective barding skill bonus of 25 on the Discordance attempt&lt;br /&gt;
* Provoked creatures do not suffer a penalty to their damage dealt by Discordance&lt;br /&gt;
* Provoked or Pacified creatures that are also Discorded taken an additional 25% damage from all sources (i.e. doubles Discordance effectiveness against them)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-75&lt;br /&gt;
| Use Discordance on creatures in the [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 75-120&lt;br /&gt;
| Use Discordance on creatures at the Prevalia Zoo&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Luthius</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Tailoring&amp;diff=17198</id>
		<title>Tailoring</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Tailoring&amp;diff=17198"/>
		<updated>2022-07-30T06:44:24Z</updated>

		<summary type="html">&lt;p&gt;Luthius: /* PvP, PvM and Attrition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Create clothing, various armor types, fishing nets, addons and more&lt;br /&gt;
* Using colored material has an additional requirement that is not mirrored in the Crafting gump. The Craftskill has to be the same value you would need to gather the specific material before you can craft items with it. Example: Bronzehide needs 80 [[Forensic Evaluation]] so you need 80 Tailoring before you can craft Bronzehide items.&lt;br /&gt;
* Can create Tailoring Repair Kits which can be used by a player with 95 Tailoring to target a container and repair all Tailoring-made items within the container&lt;br /&gt;
* Tailoring Repair kits can also be used to target a player, which will repair all Tailoring-made items in that player&#039;s backpack and currently equipped&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Craftables==&lt;br /&gt;
{{Tailoring}}&lt;br /&gt;
&lt;br /&gt;
{{TailoringArtisanClothing}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvP, PvM and Attrition==&lt;br /&gt;
* Provides a (25% * (Tailoring Skill / 100)) Armor bonus for the player when wearing any Tailoring-craftable armor (includes magical and aspect armor)&lt;br /&gt;
* When receiving a melee hit from a creature, the player will inflict (100% * (Tailoring Skill / 100)) of the damage they receive onto the attacking creature, prior to any reductions from Reactive Armor, Parrying, or Armor Rating&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Damage amount inflicted is reduced if player is not wearing a full suit of Tailor crafted armor, with penalties as follows:&lt;br /&gt;
&lt;br /&gt;
* Missing Leather Gorget: 7% Damage Reduction&lt;br /&gt;
* Missing Leather Gloves: 7% Damage Reduction&lt;br /&gt;
* Missing Leather Helmet: 14% Damage Reduction&lt;br /&gt;
* Missing Leather Arms: 15% Damage Reduction&lt;br /&gt;
* Missing Leather Legs: 22% Damage Reduction&lt;br /&gt;
* Missing Leather Chest: 35% Damage Reduction&lt;br /&gt;
&lt;br /&gt;
==Custom Craftables==&lt;br /&gt;
===Aspect Cloth===&lt;br /&gt;
* To craft Aspect Cloth, a player needs:&lt;br /&gt;
** 120 Tailoring&lt;br /&gt;
** 1 Aspect Distillation&lt;br /&gt;
** 1 Wool&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:aspectcloth.png|alt=Aspect Cloth|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Artisan Clothing]]===&lt;br /&gt;
* Only craftable by Legendary (120) Tailors&lt;br /&gt;
* All artisan clothing recipes require one or more [[Mastercrafting Diagram|Mastercrafting Diagrams]]&lt;br /&gt;
* Read more details about [[Artisan Clothing]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:artisanclothing.png|alt=Artisan Clothing|link=Artisan Clothing]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Clothing Alteration Kits===&lt;br /&gt;
* Players can craft Clothing Alteration Kits with 100 Tailoring skill (takes 50 Leather to craft)&lt;br /&gt;
* Players can use Clothing Alteration Kits to take any existing piece of Clothing, Mask, Headgear, or Neckgear and merge it with a stack of colored cloth to adopt that hue color (this consumes the cloth used)&lt;br /&gt;
* Each Clothing type will require a different amount of cloth be consumed to alter the hue, with the amounts being roughly the same amount of cloth that would be required to craft an item of similar size through Tailoring crafting&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-clothingalterationkit1.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Adventurer&#039;s Rope===&lt;br /&gt;
* Players can craft [[Adventurer&#039;s Rope]] at 100 Tailoring Skill&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-adventurersrope1.gif|alt=Adventurer&#039;s Rope|link=Adventurer&#039;s Rope]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Disguise Kit===&lt;br /&gt;
* Players can purchase Disguise Kits from Thief NPCs or they may craft them with the Tailoring skill&lt;br /&gt;
* Players must have 80 [[Stealing]] skill in order to use a Disguise Kit&lt;br /&gt;
* Players may apply a Disguise Kit at most once every 15 minutes&lt;br /&gt;
* Read more details about the [[Disguise Kit]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:disguisekit.png|alt=Disguise Kit|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Estimated 228,000 leather from 50 skill to GM, or approximately 130,000 with recycling&lt;br /&gt;
* Estimated 176,000 leather required from GM to Legendary, or approximately 109,000 with recycling&lt;br /&gt;
* Requires an estimated 24 hours of crafting to max the skill&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Suggested training schema===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|| Skill bracket&lt;br /&gt;
|| % gain chance&lt;br /&gt;
|| Leather required&lt;br /&gt;
|| Crafted item&lt;br /&gt;
|-&lt;br /&gt;
|  | 50&lt;br /&gt;
|  | 7.5&lt;br /&gt;
|  | 4000&lt;br /&gt;
|  | Leather gorgets&lt;br /&gt;
|-&lt;br /&gt;
|  | 55&lt;br /&gt;
|  | 3.75&lt;br /&gt;
|  | 8000&lt;br /&gt;
|  | Leather gorgets&lt;br /&gt;
|-&lt;br /&gt;
|  | 60&lt;br /&gt;
|  | 2.5&lt;br /&gt;
|  | 12000&lt;br /&gt;
|  | Leather gorgets&lt;br /&gt;
|-&lt;br /&gt;
|  | 65&lt;br /&gt;
|  | 2.25&lt;br /&gt;
|  | 16000&lt;br /&gt;
|  | Leather gloves&lt;br /&gt;
|-&lt;br /&gt;
|  | 70&lt;br /&gt;
|  | 2.0&lt;br /&gt;
|  | 20000&lt;br /&gt;
|  | Leather caps&lt;br /&gt;
|-&lt;br /&gt;
|  | 75&lt;br /&gt;
|  | 1.67&lt;br /&gt;
|  | 24000&lt;br /&gt;
|  | Studded gorgets&lt;br /&gt;
|-&lt;br /&gt;
|  | 80&lt;br /&gt;
|  | 1.43&lt;br /&gt;
|  | 28000&lt;br /&gt;
|  | Studded gorgets&lt;br /&gt;
|-&lt;br /&gt;
|  | 85&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | 32000&lt;br /&gt;
|  | Studded gloves&lt;br /&gt;
|-&lt;br /&gt;
|  | 90&lt;br /&gt;
|  | 1.39&lt;br /&gt;
|  | 36000&lt;br /&gt;
|  | Studded caps&lt;br /&gt;
|-&lt;br /&gt;
|  | 95&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | 48000&lt;br /&gt;
|  | Studded arms&lt;br /&gt;
|-&lt;br /&gt;
|  | 100&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | 56000&lt;br /&gt;
|  | Studded legs&lt;br /&gt;
|-&lt;br /&gt;
|  | 105&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | 40000&lt;br /&gt;
|  | Tailoring repair kit&lt;br /&gt;
|-&lt;br /&gt;
|  | 110&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | 40000&lt;br /&gt;
|  | Tailoring repair kit&lt;br /&gt;
|-&lt;br /&gt;
|  | 115&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | 40000&lt;br /&gt;
|  | Tailoring repair kit&lt;br /&gt;
|-&lt;br /&gt;
|  | 120&lt;br /&gt;
|  | n/a&lt;br /&gt;
|  | n/a&lt;br /&gt;
|  | You’re Legendary!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Special thanks to The Strategist on Discord and RoxyEU for updated training data on Sept 29th 2019.&lt;/div&gt;</summary>
		<author><name>Luthius</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Detecting_Hidden&amp;diff=17150</id>
		<title>Detecting Hidden</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Detecting_Hidden&amp;diff=17150"/>
		<updated>2022-07-14T05:02:47Z</updated>

		<summary type="html">&lt;p&gt;Luthius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Reveals hidden players in the targeted location with a success chance equal to the detect hidden skill&lt;br /&gt;
* On a successful skill check, reveals all Hidden targets within 8 * (Detect Hidden Skill / 100) spaces of target (or player if targeting self)&lt;br /&gt;
* Increases distance at which players may discover Hidden players when using the [[Tracking]] skill&lt;br /&gt;
* Can boost damage inflicted by [[Tinkering#Player_Crafted_Traps|Tinker Traps]]&lt;br /&gt;
* Used in deciphering [[Lore System#Research_Guides|Research Guides]]&lt;br /&gt;
* Can be used at 0 skill within a [[Housing|House]] to reveal anyone hiding within&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:detecthidden-housing.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-75&lt;br /&gt;
| Use Detect Hidden in the [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 75-120&lt;br /&gt;
| Continue using Detect Hidden&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Luthius</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Discordance&amp;diff=17050</id>
		<title>Discordance</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Discordance&amp;diff=17050"/>
		<updated>2022-06-30T23:24:52Z</updated>

		<summary type="html">&lt;p&gt;Luthius: /* Discorded Creatures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Using the Discordance skill greatly reduces the stats of the creature targeted&lt;br /&gt;
* Players may Discord multiple creatures simultaneously&lt;br /&gt;
* Skill usage cooldown is 5 seconds on both success and failure, but a player may only use Discordance once every 10 seconds (i.e. a player may alternate between using Discordance and Peacemaking every 5 seconds)&lt;br /&gt;
* The [[Bard Codex]] will greatly enhance the Discordance skill&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-discordancea.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==More Details==&lt;br /&gt;
* A player&#039;s base Discordance skill is capped by their Musicianship skill (i.e. a player with 50 Discordance and 25 Musicianship is considered to have 25 Discordance)&lt;br /&gt;
* A player&#039;s [[Effective Skill|Effective Discordance Skill]] is their (Discordance Skill + Instrument Skill Bonuses + Applicable Instrument Slayer Bonuses + Supplemental Skill Bonuses + Lyric Aspect Armor Bonus)&lt;br /&gt;
* Players can increase their Effective Discordance Skill through use of the Forensic Eval and Tracking skill, which is listed in the above formula as &amp;quot;Supplemental Skill Bonuses&amp;quot; (see Forensic Eval and Tracking Skill entries for more info)&lt;br /&gt;
* A player&#039;s total bonuses to Effective Discordance coming from Instruments, Supplemental Skill Bonuses, or Lyric Aspect Armor cannot be higher than their Musicianship skill (i.e. a player with 25 Musicianship could only gain up 25 points of Effective Discordance from their Instruments, Supplemental Skills, or Lyric Aspect Armor)&lt;br /&gt;
* Chance for skillgain is doubled on a successful Discordance check&lt;br /&gt;
* Discord effect duration is ((60 seconds - (Creature Difficulty Value)) * (Effective Barding Skill / 100)) with a minimum duration of 15 * (Musicianship Skill / 100) seconds&lt;br /&gt;
* Players attempting to use Discordance on a creature that is currently already Provoked or Pacified will gain an effective Barding skill bonus of 25 on the Discordance attempt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Barding Songs==&lt;br /&gt;
Casting a Barding Song has a 10 second cooldown that is independent of normal bard skill usage. All Barding Songs have a 15 minute duration. The Barding Songs are:&lt;br /&gt;
&lt;br /&gt;
* Song of [[Provocation]]&lt;br /&gt;
* Song of [[Peacemaking]]&lt;br /&gt;
* Song of Discordance&lt;br /&gt;
** Reduces Damage Taken by (10% * (Discordance / 100))&lt;br /&gt;
** More information in [[Musicianship]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-songofdiscordancea.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Discorded Creatures==&lt;br /&gt;
* Discorded creatures take 25% increased damage from all sources&lt;br /&gt;
* Discorded creatures suffer a 25% penalty to their damage dealt&lt;br /&gt;
* Discorded creatures that are Pacified or Provoked take an additional 15% increased damage from all sources&lt;br /&gt;
* Creatures that have been discorded will have a swirling animation effect around them and will display *discorded Xs* in the text above their head when doing AllNames, where X is the number of seconds until the discordance effect will end&lt;br /&gt;
&lt;br /&gt;
==Area Discordance==&lt;br /&gt;
* When selecting a target for Discordance, players may target themselves to create an area discordance effect&lt;br /&gt;
* Area Discordance has the same cooldowns as a normal Discordance action&lt;br /&gt;
* Area Discordance makes an individual Discordance skill check against each non-tamed creatures within 8 tiles of the bard&lt;br /&gt;
* For each successful check, the creature is Discorded for 5 seconds&lt;br /&gt;
* Players cannot perform AoE Discordance or Peacemaking while in a guarded areas&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
* Discord effects against tamed creatures will always be at most 15 seconds&lt;br /&gt;
* Players attempting to use Discordance on a creature that is currently already Provoked or Pacified will gain an effective barding skill bonus of 25 on the Discordance attempt&lt;br /&gt;
* Provoked creatures do not suffer a penalty to their damage dealt by Discordance&lt;br /&gt;
* Provoked or Pacified creatures that are also Discorded taken an additional 25% damage from all sources (i.e. doubles Discordance effectiveness against them)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-75&lt;br /&gt;
| Use Discordance on creatures in the [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 75-120&lt;br /&gt;
| Use Discordance on creatures at the Prevalia Zoo&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Luthius</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Parrying&amp;diff=16763</id>
		<title>Parrying</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Parrying&amp;diff=16763"/>
		<updated>2022-06-11T22:34:05Z</updated>

		<summary type="html">&lt;p&gt;Luthius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players may parry melee attacks with shields as well as with two-handed weapons and martial manuals&lt;br /&gt;
* Weapon parrying will result in the weapon taking durability damage similar to shields, albeit at a reduced rate&lt;br /&gt;
* Players with both 80 [[Magery]] and 80 Parrying or greater may cast spells and meditate with a shield equipped (meditation rate will still be affected by the shield&#039;s meditation penalty)&lt;br /&gt;
* Armor rating provided from shields is (50% * Shield Base AR) + (50% * Shield Base AR * (Parrying Skill / 100))&lt;br /&gt;
* Provides a (50% * (Effective Parry Skill / 100)) reduction to Stamina losses that occur due to taking damage&lt;br /&gt;
&lt;br /&gt;
==Parrying Melee Attacks==&lt;br /&gt;
* Chance to parry a melee attack is (50% * (Parrying Skill / 100))&lt;br /&gt;
* Successfully parrying an attack from another player or creature will reduce its damage by 75%&lt;br /&gt;
* Successfully parrying an attack from another player, while wielding a two-handed weapon, will reduce its damage by only 50% however&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Parrying Spells==&lt;br /&gt;
* Players have a (25% * (Parrying Skill / 100)) chance to parry a spell cast by a creature&lt;br /&gt;
* Successfully parrying a spell from a creature will reduce its damage by 75%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Shield Taunt==&lt;br /&gt;
* Players may now perform a Shield Taunt by double-clicking a shield they have equipped and targeting a creature (for Direct Taunt) or targeting themselves (Area Taunt)&lt;br /&gt;
* Players may also activate Shield Taunt by using the [Taunt command if they have a shield equipped&lt;br /&gt;
* &amp;lt;del&amp;gt;Requires at least 80 Parrying to attempt&amp;lt;/del&amp;gt; Removed: [https://uooutlands.com/news/patch-january-26-27/ Patch 26/27]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Directed Taunt===&lt;br /&gt;
* Upon making a Directed Taunt towards a specific creature, a Parrying Skill check is made&lt;br /&gt;
* On a Parrying Skill check success, the player massively increases the target&#039;s aggression toward the player for 20 seconds&lt;br /&gt;
* The player will then have a 20 second cool down before they can make another Taunt attempt. [https://forums.uooutlands.com/index.php?threads/patch-notes-for-april-2-2020.2841/ patch April 2,2020]&lt;br /&gt;
* For the next 20 seconds, the player&#039;s equipped shield receives a 100% bonus to it&#039;s AR value when determining damage reduction&lt;br /&gt;
* On a Parrying Skill check failure, the player must wait 5 seconds before making another Taunt attempt. [https://forums.uooutlands.com/index.php?threads/patch-notes-for-april-2-2020.2841/ patch April 2,2020]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:shieldtaunt-direct1.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Area Taunt===&lt;br /&gt;
* Upon making a Area Taunt (by targeting themselves), a Parrying Skill check is made&lt;br /&gt;
* On a Parrying Skill check success, the player massively increases the aggression toward themselves for all creatures within 12 tiles for 10 seconds,&lt;br /&gt;
* The player will then have a 30 second cooldown before they can make another Taunt attempt&lt;br /&gt;
* For the next 10 seconds, the player&#039;s equipped shield receives a 100% bonus to it&#039;s AR value when determining damage reduction&lt;br /&gt;
* On a Parrying Skill check failure, the player must wait 15 seconds before making another Taunt attempt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Codex==&lt;br /&gt;
* Parrying can benefit from a Codex, see more: [[Weapon_and_Shield_Codex | Weapon and Shield Codexes]]&lt;br /&gt;
&lt;br /&gt;
[[File:codexofshields.jpg|link=Weapon_and_Shield_Codex]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-70&lt;br /&gt;
| [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 70-100&lt;br /&gt;
| Visit a graveyard, gather, skeletons/zombies, allow them to attack you while a Shield is equipped&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Luthius</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Discordance&amp;diff=16326</id>
		<title>Discordance</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Discordance&amp;diff=16326"/>
		<updated>2022-05-21T23:09:20Z</updated>

		<summary type="html">&lt;p&gt;Luthius: /* Discorded Creatures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Using the Discordance skill greatly reduces a creature&#039;s stats&lt;br /&gt;
* Players may Discord multiple creatures simultaneously&lt;br /&gt;
* Skill usage cooldown is 5 seconds on both success and failure, but a player may only use Discordance once every 10 seconds (i.e. a player may alternate between using Discordance and Peacemaking every 5 seconds)&lt;br /&gt;
* A player&#039;s base Discordance skill is capped by their Musicianship skill (i.e. a player with 50 Discordance and 25 Musicianship is considered to have 25 Discordance)&lt;br /&gt;
* A player&#039;s [[Effective Skill|Effective Discordance Skill]] is their (Discordance Skill + Instrument Skill Bonuses + Applicable Instrument Slayer Bonuses + Supplemental Skill Bonuses + Lyric Aspect Armor Bonus)&lt;br /&gt;
* Players can increase their Effective Discordance Skill through use of the Forensic Eval and Tracking skill, which is listed in the above formula as &amp;quot;Supplemental Skill Bonuses&amp;quot; (see Forensic Eval and Tracking Skill entries for more info)&lt;br /&gt;
* A player&#039;s total bonuses to Effective Discordance coming from Instruments, Supplemental Skill Bonuses, or Lyric Aspect Armor cannot be higher than their Musicianship skill (i.e. a player with 25 Musicianship could only gain up 25 points of Effective Discordance from their Instruments, Supplemental Skills, or Lyric Aspect Armor)&lt;br /&gt;
* Chance for skillgain is doubled on a successful Discordance check&lt;br /&gt;
* Discord effect duration is ((60 seconds - (Creature Difficulty Value)) * (Effective Barding Skill / 100)) with a minimum duration of 15 * (Musicianship Skill / 100) seconds&lt;br /&gt;
* Players attempting to use Discordance on a creature that is currently already Provoked or Pacified will gain an effective Barding skill bonus of 25 on the Discordance attempt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-discordancea.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Barding Songs==&lt;br /&gt;
Casting a Barding Song has a 10 second cooldown that is independent of normal bard skill usage. All Barding Songs have a 15 minute duration. The Barding Songs are:&lt;br /&gt;
&lt;br /&gt;
* Song of [[Provocation]]&lt;br /&gt;
* Song of [[Peacemaking]]&lt;br /&gt;
* Song of Discordance&lt;br /&gt;
** Reduces Damage Taken by (10% * (Discordance / 100))&lt;br /&gt;
** More information in [[Musicianship]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-songofdiscordancea.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Discorded Creatures==&lt;br /&gt;
* Discorded creatures take 25% increased damage from all sources&lt;br /&gt;
* Discorded creatures that are Pacified or Provoked take an additional 25% increased damage from all sources&lt;br /&gt;
* Discorded creatures that are not Pacified or Provoked suffer a 25% penalty to their damage dealt&lt;br /&gt;
* Discorded creatures suffer an additional 25% penalty to their damage dealt towards the bard who discorded them&lt;br /&gt;
* Creatures that have been discorded will have a swirling animation effect around them and will display *discorded Xs* in the text above their head when doing AllNames, where X is the number of seconds until the discordance effect will end&lt;br /&gt;
&lt;br /&gt;
==Area Discordance==&lt;br /&gt;
* When selecting a target for Discordance, players may target themselves to create an area discordance effect&lt;br /&gt;
* Area Discordance has the same cooldowns as a normal Discordance action&lt;br /&gt;
* Area Discordance makes an individual Discordance skill check against each non-tamed creatures within 8 tiles of the bard&lt;br /&gt;
* For each successful check, the creature is Discorded for 5 seconds&lt;br /&gt;
* Players cannot perform AoE Discordance or Peacemaking while in a guarded areas&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
* Discord effects against tamed creatures will always be at most 15 seconds&lt;br /&gt;
* Players attempting to use Discordance on a creature that is currently already Provoked or Pacified will gain an effective barding skill bonus of 25 on the Discordance attempt&lt;br /&gt;
* Provoked creatures do not suffer a penalty to their damage dealt by Discordance&lt;br /&gt;
* Provoked or Pacified creatures that are also Discorded taken an additional 25% damage from all sources (i.e. doubles Discordance effectiveness against them)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-70&lt;br /&gt;
| Use Discordance on creatures in [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 70-100&lt;br /&gt;
| Use Discordance on creatures at the Prevalia Zoo&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Luthius</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Discordance&amp;diff=16325</id>
		<title>Discordance</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Discordance&amp;diff=16325"/>
		<updated>2022-05-21T22:33:45Z</updated>

		<summary type="html">&lt;p&gt;Luthius: /* Discorded Creatures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Using the Discordance skill greatly reduces a creature&#039;s stats&lt;br /&gt;
* Players may Discord multiple creatures simultaneously&lt;br /&gt;
* Skill usage cooldown is 5 seconds on both success and failure, but a player may only use Discordance once every 10 seconds (i.e. a player may alternate between using Discordance and Peacemaking every 5 seconds)&lt;br /&gt;
* A player&#039;s base Discordance skill is capped by their Musicianship skill (i.e. a player with 50 Discordance and 25 Musicianship is considered to have 25 Discordance)&lt;br /&gt;
* A player&#039;s [[Effective Skill|Effective Discordance Skill]] is their (Discordance Skill + Instrument Skill Bonuses + Applicable Instrument Slayer Bonuses + Supplemental Skill Bonuses + Lyric Aspect Armor Bonus)&lt;br /&gt;
* Players can increase their Effective Discordance Skill through use of the Forensic Eval and Tracking skill, which is listed in the above formula as &amp;quot;Supplemental Skill Bonuses&amp;quot; (see Forensic Eval and Tracking Skill entries for more info)&lt;br /&gt;
* A player&#039;s total bonuses to Effective Discordance coming from Instruments, Supplemental Skill Bonuses, or Lyric Aspect Armor cannot be higher than their Musicianship skill (i.e. a player with 25 Musicianship could only gain up 25 points of Effective Discordance from their Instruments, Supplemental Skills, or Lyric Aspect Armor)&lt;br /&gt;
* Chance for skillgain is doubled on a successful Discordance check&lt;br /&gt;
* Discord effect duration is ((60 seconds - (Creature Difficulty Value)) * (Effective Barding Skill / 100)) with a minimum duration of 15 * (Musicianship Skill / 100) seconds&lt;br /&gt;
* Players attempting to use Discordance on a creature that is currently already Provoked or Pacified will gain an effective Barding skill bonus of 25 on the Discordance attempt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-discordancea.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Barding Songs==&lt;br /&gt;
Casting a Barding Song has a 10 second cooldown that is independent of normal bard skill usage. All Barding Songs have a 15 minute duration. The Barding Songs are:&lt;br /&gt;
&lt;br /&gt;
* Song of [[Provocation]]&lt;br /&gt;
* Song of [[Peacemaking]]&lt;br /&gt;
* Song of Discordance&lt;br /&gt;
** Reduces Damage Taken by (10% * (Discordance / 100))&lt;br /&gt;
** More information in [[Musicianship]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-songofdiscordancea.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Discorded Creatures==&lt;br /&gt;
* Discorded creatures take 25% increased damage from all sources&lt;br /&gt;
* Discorded creatures that are Pacified or Provoked take an additional 25% increased damage from all sources&lt;br /&gt;
* Discorded creatures that are not Pacified or Provoked suffer a 25% penalty to their damage dealt&lt;br /&gt;
* Discorded creatures suffer an additional 25% penalty to their damage dealt against the bard who discorded them&lt;br /&gt;
* Creatures that have been discorded will have a swirling animation effect around them and will display *discorded Xs* in the text above their head when doing AllNames, where X is the number of seconds until the discordance effect will end&lt;br /&gt;
&lt;br /&gt;
==Area Discordance==&lt;br /&gt;
* When selecting a target for Discordance, players may target themselves to create an area discordance effect&lt;br /&gt;
* Area Discordance has the same cooldowns as a normal Discordance action&lt;br /&gt;
* Area Discordance makes an individual Discordance skill check against each non-tamed creatures within 8 tiles of the bard&lt;br /&gt;
* For each successful check, the creature is Discorded for 5 seconds&lt;br /&gt;
* Players cannot perform AoE Discordance or Peacemaking while in a guarded areas&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
* Discord effects against tamed creatures will always be at most 15 seconds&lt;br /&gt;
* Players attempting to use Discordance on a creature that is currently already Provoked or Pacified will gain an effective barding skill bonus of 25 on the Discordance attempt&lt;br /&gt;
* Provoked creatures do not suffer a penalty to their damage dealt by Discordance&lt;br /&gt;
* Provoked or Pacified creatures that are also Discorded taken an additional 25% damage from all sources (i.e. doubles Discordance effectiveness against them)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-70&lt;br /&gt;
| Use Discordance on creatures in [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 70-100&lt;br /&gt;
| Use Discordance on creatures at the Prevalia Zoo&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Luthius</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Monster_Shuffle&amp;diff=16220</id>
		<title>Monster Shuffle</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Monster_Shuffle&amp;diff=16220"/>
		<updated>2022-05-17T19:58:35Z</updated>

		<summary type="html">&lt;p&gt;Luthius: /* Jackpot Progression */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==How to Play==&lt;br /&gt;
* Monster Shuffle games are located in the Prevalia Casino&lt;br /&gt;
* Players can play Monster Shuffle by double-clicking either a Monster Shuffle Table or Monster Shuffle Cup which are situated against the western wall of the Prevalia Casino (each table has a flashing animation)&lt;br /&gt;
* Each game of Monster Shuffle costs 250 gold&lt;br /&gt;
* Players can click the &amp;quot;Add 1,000 to Balance&amp;quot; button to withdraw 1,000 gold from their bank account and add it to their Monster Shuffle balance&lt;br /&gt;
* If a player leaves the Casino in the middle of a game, they can return later and will have the same balance and game status that they had when they left&lt;br /&gt;
* When done playing, players must click the &amp;quot;Collect Balance and Leave&amp;quot; button to deposit their current Balance back into their bank box&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-monstershufflea.gif|alt=Monster Shuffle|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rules of Play==&lt;br /&gt;
* Players begin by clicking the Roll button at the bottom center of the Monster Shuffle menu, which removes 250 Gold from the player&#039;s Balance&lt;br /&gt;
* The player will then be given three randomized creatures in each of their Monster Shuffle Cups&lt;br /&gt;
* There are 30 different potential Creature Groups (such as Draconic, Skeletal, Reptile, etc)&lt;br /&gt;
* Each individual Creature Group itself has 3 different creatures: a Common, an Uncommon, and a Rare creature (making for a total of 90 possible creatures)&lt;br /&gt;
* Player rewards are adjusted based on the Creature Group as well as the Rarity of creatures involved in the players result&lt;br /&gt;
* After a player&#039;s initial Roll, they are given the option for each creature to either Keep it or to Reroll it and receive a new creature&lt;br /&gt;
* Players can click the Diamond button under each cup to toggle whether to Keep that creature or Reroll it&lt;br /&gt;
* Players can choose to Keep or Reroll any number of creatures&lt;br /&gt;
* When the player is content with their selections, they will click the Resolve button to proceed to the final result&lt;br /&gt;
* For each creature the player has opted to Reroll, they will receive a new randomized creature in that cup&lt;br /&gt;
* The game will then check and see whether the player has ended with a winning combination of creatures, and if so, determine rewards&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Results==&lt;br /&gt;
&#039;&#039;&#039;Players win by having any of the following among their results:&#039;&#039;&#039;&lt;br /&gt;
* Two creatures belonging to the same Creature Group&lt;br /&gt;
* Three creatures belonging to the same Creature Group&lt;br /&gt;
* Two of the exact same creature (considered a &amp;quot;Match&amp;quot;)&lt;br /&gt;
* Three of the exact same creature (also considered a &amp;quot;Match&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Further Details===&lt;br /&gt;
* Players earn a baseline amount of gold for each winning result based on the type of result&lt;br /&gt;
* Reward amounts can then be further multiplied based on the Rarity of the individual creatures involved as well as which Creature Group they belong to&lt;br /&gt;
* Each Creature Group has its own Group Bonus Multiplier which modifies how often the creature comes up (higher value = lower frequency) but also improves the gold reward amount&lt;br /&gt;
* The Rarity of the individual creatures involved in a &amp;quot;Match&amp;quot; affects how often that creature comes up (higher rarity = lower frequency) but also improves the gold reward amount&lt;br /&gt;
* Group Bonus and Match Bonus multipliers are displayed as text underneath each creature&#039;s cup&lt;br /&gt;
* Players who have winning results also have a chance to earn unique loot items (chances are scaled based on creature rarity and odds of result type)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Payouts===&lt;br /&gt;
* Two From Same Creature Group: &#039;&#039;&#039;250 Gold x Group Bonus&#039;&#039;&#039;&lt;br /&gt;
* Matching Pair: &#039;&#039;&#039;500 Gold x Group Bonus x Match Bonus&#039;&#039;&#039;&lt;br /&gt;
* Three from Same Creature Group: &#039;&#039;&#039;1000 Gold x Group Bonus&#039;&#039;&#039;&lt;br /&gt;
* Three of a Kind: &#039;&#039;&#039;2000 Gold x Group Bonus x Match Bonus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Match Bonuses for Rarity===&lt;br /&gt;
* Common Creatures: &#039;&#039;&#039;1x Match Bonus&#039;&#039;&#039;&lt;br /&gt;
* Uncommon Creatures: &#039;&#039;&#039;3x Match Bonus&#039;&#039;&#039;&lt;br /&gt;
* Rare Creatures: &#039;&#039;&#039;5x Match Bonus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Creature Rarity Scalars===&lt;br /&gt;
* Common: &#039;&#039;&#039;1x Rarity Scalar&#039;&#039;&#039;&lt;br /&gt;
* Uncommon: &#039;&#039;&#039;2x Rarity Scalar&#039;&#039;&#039;&lt;br /&gt;
* Rare: &#039;&#039;&#039;3x Rarity Scalar&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Creature Groups and Types===&lt;br /&gt;
{{MonsterShuffleCreatureGroupTypes}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Jackpot Progression==&lt;br /&gt;
* Jackpots begin by requiring a player to have a result of 3x Daemons in the same hand&lt;br /&gt;
* For every 1,000,000 gold added to the Jackpot, the type of creature required changes to the next most common Creature Group (i.e. Daemon turns into Wildwood Reaper)&lt;br /&gt;
* There is no jackpot limit, but beyond 30,000,000 gold (since we have 30 Creature Groups) the jackpot will remain at 3x Colossal Poison Dart Frog&lt;br /&gt;
* There is server-wide announcement when a player hits the jackpot as well as sounds + animations in the casino&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:jackpothit.png|link=]]&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
{{MonsterShuffleRares}}&lt;/div&gt;</summary>
		<author><name>Luthius</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:SpellCircles&amp;diff=15453</id>
		<title>Template:SpellCircles</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:SpellCircles&amp;diff=15453"/>
		<updated>2022-02-24T17:30:37Z</updated>

		<summary type="html">&lt;p&gt;Luthius: /* 7th Circle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===1st Circle===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:iconspellcircle1.png]]&amp;lt;br /&amp;gt;First Circle&lt;br /&gt;
|-&lt;br /&gt;
! Spell&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconclumsy.png|link=]]&amp;lt;br /&amp;gt;Clumsy&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Resist chance is (35% * (Magic Resist / 100))&amp;lt;br /&amp;gt;PvM - Reduces target creature&#039;s Melee Attack Speed and Casting Speed by (5% * (Magery / 100)) for 2 minutes&amp;lt;br /&amp;gt;PvP - Reduces target player&#039;s Dex by (11 * (Magery / 100)) for 2 minutes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconcreatefood.png|link=]]&amp;lt;br /&amp;gt;Create Food&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Summons a paltry-level food item&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Wizard&#039;s Grimoire#Spell Tier Upgrades|Wizard&#039;s Grimoire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconfeeblemind.png|link=]]&amp;lt;br /&amp;gt;Feeblemind&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Resist chance is (35% * (Magic Resist / 100))&amp;lt;br /&amp;gt;PvM - Reduces target creature&#039;s Spell Damage by (5% * (Magery / 100)) for 2 minutes&amp;lt;br /&amp;gt;PvP - Reduces target player&#039;s Int by (11 * (Magery / 100)) for 2 minutes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconheal.png|link=]]&amp;lt;br /&amp;gt;Heal&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Heals ((10 to 12) * (Magery / 100)) hit points to target&amp;lt;br /&amp;gt;PvP - 5 second cooldown for full Heal to return&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconmagicarrow.png|link=]]&amp;lt;br /&amp;gt;Magic Arrow&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Has a damage delay of 0.5 seconds&amp;lt;br /&amp;gt;PvM - Deals ((6 to 12) * (Magery / 100) * (.75 + (.5 * (Eval Int / 100)))) damage to target creature&amp;lt;br /&amp;gt;PvP - Deals ((3 to 6) * (Magery / 100) * (.75 + (.25 * (Eval Int / 100)))) damage to target player&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Wizard&#039;s Grimoire#Spell Tier Upgrades|Wizard&#039;s Grimoire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconnightsight.png|link=]]&amp;lt;br /&amp;gt;Night Sight&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Provides 60 minutes of light for a player in dark areas such as dungeons&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconreactivearmor.png|link=]]&amp;lt;br /&amp;gt;Reactive Armor&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Reduces damage taken from melee attacks by 20% until the maximum damage prevention amount has been reached&amp;lt;br /&amp;gt;Prevents a maximum of (20 * (Magery / 100)) + (40 * (Inscription Skill / 100)) total damage&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconweaken.png|link=]]&amp;lt;br /&amp;gt;Weaken&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Resist chance is (35% * (Magic Resist / 100))&amp;lt;br /&amp;gt;PvM - Reduces target creature&#039;s Melee Damage by (5% * (Magery / 100)) for 2 minutes&amp;lt;br /&amp;gt;PvP - Reduces target player&#039;s Str by (11 * (Magery / 100)) for 2 minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Mana Cost - 4 Mana&lt;br /&gt;
* Casting Time - 0.50 Seconds&lt;br /&gt;
* Min Required to Cast - 0 Magery&lt;br /&gt;
* 100% Success to Cast - 30 Magery&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===2nd Circle===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:iconspellcircle2.png]]&amp;lt;br /&amp;gt;Second Circle&lt;br /&gt;
|-&lt;br /&gt;
! Spell&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconagility.png|link=]]&amp;lt;br /&amp;gt;Agility&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Increases target&#039;s Dex by (11 * (Magery / 100)) for 2 minutes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconcunning.png|link=]]&amp;lt;br /&amp;gt;Cunning&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Increases target&#039;s Int by (11 * (Magery / 100)) for 2 minutes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconcure.png|link=]]&amp;lt;br /&amp;gt;Cure&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Chance to cure target based on [[Poisoning|Poison]] type&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Wizard&#039;s Grimoire#Spell Tier Upgrades|Wizard&#039;s Grimoire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconharm.png|link=]]&amp;lt;br /&amp;gt;Harm&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Has a damage delay of .05 seconds&amp;lt;br /&amp;gt;PvM - Deals ((12 to 18) * (Magery / 100) * (.75 + (.5 * (Eval Int / 100)))) damage to target creature&amp;lt;br /&amp;gt;PvP - Deals ((6 to 9) * (Magery / 100) * (.75 + (.25 * (Eval Int / 100)))) damage to target player&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Wizard&#039;s Grimoire#Spell Tier Upgrades|Wizard&#039;s Grimoire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconmagictrap.png|link=]]&amp;lt;br /&amp;gt;Magic Trap&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | When cast on a pouch, will place a Magic Trap effect on it (the pouch will change color while Trapped)&amp;lt;br /&amp;gt;When cast on the caster themselves, will search backpack for an untrapped pouch and Magic Trap it&amp;lt;br /&amp;gt;When opening a pouch that is Magic Trapped, the player will take 1 damage and remove a Paralyze spell from the player&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconmagicuntrap.png|link=]]&amp;lt;br /&amp;gt;Magic Untrap&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Resist chance is (30% * (Magic Resist / 100))&amp;lt;br /&amp;gt;PvP - When cast onto a player, will remove a Magic Trap spell effect from one pouch in that player&#039;s backpack&amp;lt;br /&amp;gt;A player may only be effected by this spell once every 10 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconprotection.png|link=]]&amp;lt;br /&amp;gt;Protection&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Increases caster&#039;s Armor Rating by (15 * (Magery / 100)) for 2 minutes&amp;lt;br /&amp;gt;Duration increased to (500% * (Inscription / 100)) of normal&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconstrength.png|link=]]&amp;lt;br /&amp;gt;Strength&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Increases target&#039;s Str by (11 * (Magery / 100)) for 2 minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Mana Cost - 6 Mana&lt;br /&gt;
* Casting Time - 0.75 Seconds&lt;br /&gt;
* Min Required to Cast - 20 Magery&lt;br /&gt;
* 100% Success to Cast - 40 Magery&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===3rd Circle===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:iconspellcircle3.png]]&amp;lt;br /&amp;gt;Third Circle&lt;br /&gt;
|-&lt;br /&gt;
! Spell&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconbless.png|link=]]&amp;lt;br /&amp;gt;Bless&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Increases target&#039;s Str, Dex, and Int by (11 * (Magery / 100)) for 2 minutes&amp;lt;br /&amp;gt;On Followers, it grants 5% melee dmg, 5% spell dmg and 5% attack speed &amp;lt;br /&amp;gt;Duration increased to (500% * (Inscription / 100)) of normal&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Wizard&#039;s Grimoire#Spell Tier Upgrades|Wizard&#039;s Grimoire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconfireball.png|link=]]&amp;lt;br /&amp;gt;Fireball&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Hurls a fireball at the target with a damage delay of 0.5 seconds&amp;lt;br /&amp;gt;PvM - Deals ((18 to 24) * (Magery / 100) * (.75 + (.5 * (Eval Int / 100)))) damage to target creature&amp;lt;br /&amp;gt;PvP - Deals ((9 to 12) * (Magery / 100) * (.75 + (.25 * (Eval Int / 100)))) damage to target player&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Wizard&#039;s Grimoire#Spell Tier Upgrades|Wizard&#039;s Grimoire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconmagiclock.png|link=]]&amp;lt;br /&amp;gt;Magic Lock&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Magically locks selected container targets&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconpoison.png|link=]]&amp;lt;br /&amp;gt;Poison&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Poisoning|Poison]] strength on selected target determined by Magery, Poisoning, and distance&lt;br /&gt;
|-&lt;br /&gt;
| [[File:icontelekinesis.png|link=]]&amp;lt;br /&amp;gt;Telekinesis&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Can be used to view the contents of a corpse from a distance&amp;lt;br /&amp;gt;Can be cast on containers within player&#039;s own backpack&amp;lt;br /&amp;gt;Players can cast the Telekinesis spell onto a creature to make the creature &amp;quot;Sticky&amp;quot; for explosion potions for the next 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconteleport.png|link=]]&amp;lt;br /&amp;gt;Teleport&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Caster is transported to the target location, within 10 tiles and in line of sight&amp;lt;br /&amp;gt;PvP - 15 second cooldown between castings&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconmagicunlock.png|link=]]&amp;lt;br /&amp;gt;Unlock&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Unlocks a magical or low level normal lock&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconwallofstone.png|link=]]&amp;lt;br /&amp;gt;Wall of Stone&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Creates an impassable and line-of-sight blocking wall for 15 seconds&amp;lt;br /&amp;gt;30 second cooldown between castings&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Mana Cost - 9 Mana&lt;br /&gt;
* Casting Time - 1.00 Second&lt;br /&gt;
* Min Required to Cast - 30 Magery&lt;br /&gt;
* 100% Success to Cast - 50 Magery&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===4th Circle===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:iconspellcircle4.png]]&amp;lt;br /&amp;gt;Fourth Circle&lt;br /&gt;
|-&lt;br /&gt;
! Spell&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconarchcure.png|link=]]&amp;lt;br /&amp;gt;Arch Cure&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Attempts to cure self and all poisoned friendly targets within 6 tiles (will never flag player as criminal)&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Wizard&#039;s Grimoire#Spell Tier Upgrades|Wizard&#039;s Grimoire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconarchprotection.png|link=]]&amp;lt;br /&amp;gt;Arch Protection&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Increases the Armor Rating of self and all friendly targets within 6 tiles (should not flag the player as criminal)&amp;lt;br /&amp;gt;Armor Rating increase is 1 + (14 * (Magery / 100)) for 2 minutes&amp;lt;br /&amp;gt;Duration increased to (500% * (Inscription / 100)) of normal&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconcurse.png|link=]]&amp;lt;br /&amp;gt;Curse&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Resist chance is (20% * (Magic Resist / 100))&amp;lt;br /&amp;gt;PvM - Reduces target creature&#039;s Melee Attack Speed and Casting Speed by (5% * (Magery / 100)) for 2 minutes&amp;lt;br /&amp;gt;Spell Damage by (5% * (Magery / 100)) for 2 minutes&amp;lt;br /&amp;gt;Reduces target creature&#039;s Melee Damage by (5% * (Magery / 100)) for 2 minutes&amp;lt;br /&amp;gt;PvP - Reduces target player&#039;s Str, Dex, and Int by (11 * (Magery / 100)) for 2 minutes&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Wizard&#039;s Grimoire#Spell Tier Upgrades|Wizard&#039;s Grimoire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconfirefield.png|link=]]&amp;lt;br /&amp;gt;Fire Field&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Creates a wall of fire that damages all creatures and players walking over it or standing in it&amp;lt;br /&amp;gt;Resist chance is (25% * (Magic Resist / 100))&amp;lt;br /&amp;gt;Duration is (120 * (Magery / 100)) seconds&amp;lt;br /&amp;gt;PvM - Deals 4 damage (or 2 damage if creature makes a successful Magic Resist check)&amp;lt;br /&amp;gt;PvP - Deals 2 damage (or 1 damage if player makes a successful Magic Resist check)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:icongreaterheal.png|link=]]&amp;lt;br /&amp;gt;Greater Heal&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Heals ((35 to 45) * (Magery / 100)) hit points to target&amp;lt;br /&amp;gt;If the target is [[Poisoning|Poisoned]], the amount of healing will be reduced&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Wizard&#039;s Grimoire#Spell Tier Upgrades|Wizard&#039;s Grimoire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconlightning.png|link=]]&amp;lt;br /&amp;gt;Lightning&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Strikes a target with a bolt of lightning with a damage delay of 0.15 seconds&amp;lt;br /&amp;gt;PvM - Deals ((24 to 30) * (Magery / 100) * (.75 + (.50 * (Eval Int / 100)))) damage to target creature&amp;lt;br /&amp;gt;PvP - Deals ((12 to 15) * (Magery / 100) * (.75 + (.25 * (Eval Int / 100)))) damage to target player&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Wizard&#039;s Grimoire#Spell Tier Upgrades|Wizard&#039;s Grimoire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconmanadrain.png|link=]]&amp;lt;br /&amp;gt;Mana Drain&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Resist chance is (20% * (Magic Resist / 100))&amp;lt;br /&amp;gt;Will not stack with any other castings of Mana Drain or Mana Vampire on target&amp;lt;br /&amp;gt;Effect will be overridden by Mana Vampire if that is cast on target&amp;lt;br /&amp;gt;Players may drink a Magic Resist potion to nullify the effects of either Mana Drain or Mana Vampire on themselves&amp;lt;br /&amp;gt;PvM - Reduces target creature&#039;s Magic Resist by 20 * (Magery / 100) for 2 minutes&amp;lt;br /&amp;gt;PvP - Reduces target player&#039;s Magic Resist by 10 * (Magery / 100) for 2 minutes&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Wizard&#039;s Grimoire#Spell Tier Upgrades|Wizard&#039;s Grimoire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconrecall.png|link=]]&amp;lt;br /&amp;gt;Recall&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Transports the player to a targeted rune location&amp;lt;br /&amp;gt;Within dungeons, players may only cast Recall within 8 tiles of a Golden Moongate&amp;lt;br /&amp;gt;Players may not Recall into a dungeon unless it is at a location that is within 8 tiles of a Golden Moongate&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Mana Cost - 11 Mana&lt;br /&gt;
* Casting Time - 1.25 Seconds&lt;br /&gt;
* Casting Time Recall - 2.00 Seconds&lt;br /&gt;
* Min Required to Cast - 40 Magery&lt;br /&gt;
* 100% Success to Cast - 60 Magery&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===5th Circle===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:iconspellcircle5.png]]&amp;lt;br /&amp;gt;Fifth Circle&lt;br /&gt;
|-&lt;br /&gt;
! Spell&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconbladespirits.png|link=]]&amp;lt;br /&amp;gt;Blade Spirit&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Summons a Blade Spirit which will pursue and attack the nearest creature&amp;lt;br /&amp;gt;Duration is (150 * (Magery / 100)) seconds&amp;lt;br /&amp;gt;Duration is increased to (400% * (Spirit Speak / 100)) of normal&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Spirit Speaking#Summoner&#039;s Tome|Summoner&#039;s Tome]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:icondispelfield.png|link=]]&amp;lt;br /&amp;gt;Dispel Field&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Destroys a player-created Moongate, Wall of Stone, Energy Field, Firefield or Poison Field&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconincognito.png|link=]]&amp;lt;br /&amp;gt;Incognito&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Randomizes the player&#039;s name, gender, skin tone, hair and facial hair&amp;lt;br /&amp;gt;Duration is (120 * (Magery / 100)) seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconmagicreflect.png|link=]]&amp;lt;br /&amp;gt;Magic Reflection&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Reflects the next hostile spell cast onto on the caster&amp;lt;br /&amp;gt;PvM - Has a ((100% - (Spell Circle * 10%)) * (Inscription Skill / 100)) chance to remain in place after reflecting a spell&amp;lt;br /&amp;gt;PvP - Has a (50% * (Inscription / 100)) chance to stay active and reflect a single additional spell before being nullified&amp;lt;br /&amp;gt;Will at most ever reflect 2 spells during PvP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconmindblast.png|link=]]&amp;lt;br /&amp;gt;Mind Blast&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Has a damage delay of 0.5 seconds&amp;lt;br /&amp;gt;PvM - Deals ((30 to 50) * (Magery / 100) * (.75 + (.5 * (Eval Int / 100)))) damage to target creature&amp;lt;br /&amp;gt;Damage against creatures is increased by (Target&#039;s Armor Rating / 200%)&amp;lt;br /&amp;gt;PvP - Deals ((15 to 25) * (Magery / 100) * (.75 + (.25 * (Eval Int / 100)))) damage to target player&amp;lt;br /&amp;gt;Damage is increased based on the target&#039;s Total Armor Meditation Penalty&amp;lt;br /&amp;gt;Damage increase amount is (25% * (Target&#039;s Mana Rate Reduction)) to a maximum of +50% damage&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Wizard&#039;s Grimoire#Spell Tier Upgrades|Wizard&#039;s Grimoire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconparalyze.png|link=]]&amp;lt;br /&amp;gt;Paralyze&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Resist chance is (15% * (Magic Resist / 100))&amp;lt;br /&amp;gt;PvM - Paralyzes target creature for (30 * (Magery / 100)) seconds&amp;lt;br /&amp;gt;PvP - Paralyzes target player for (10 * (Magery / 100)) seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconpoisonfield.png|link=]]&amp;lt;br /&amp;gt;Poison Field&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Walking over or standing in a Poison Field will [[Poisoning|Poison]] the player or creature unless it is resisted&amp;lt;br /&amp;gt;Resist chance is (15% * (Magic Resist / 100))&amp;lt;br /&amp;gt;Duration is (120 * (Magery / 100)) seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconsummoncreature.png|link=]]&amp;lt;br /&amp;gt;Summon Creature&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Summons a 1 control-slot creature under the control of the player&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Spirit Speaking#Summoner&#039;s Tome|Summoner&#039;s Tome]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Mana Cost - 14 Mana&lt;br /&gt;
* Casting Time - 1.50 Seconds&lt;br /&gt;
* Casting Time (Blade Spirits) - 6.00 Seconds&lt;br /&gt;
* Casting Time (Summon Creature) - 6.00 Seconds&lt;br /&gt;
* Min Required to Cast - 50 Magery&lt;br /&gt;
* 100% Success to Cast - 70 Magery&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===6th Circle===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:iconspellcircle6.png]]&amp;lt;br /&amp;gt;Sixth Circle&lt;br /&gt;
|-&lt;br /&gt;
! Spell&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:icondispel.png|link=]]&amp;lt;br /&amp;gt;Dispel&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Attempts to dispel a summoned creature&amp;lt;br /&amp;gt;PvP - When a player attempts to Dispel another player&#039;s Summoned Follower (with the Dispel or Mass Dispel spells) there is a (50% * (Controller&#039;s Printed Spirit Speak Skill / 100)) chance the Summoned Follower will ignore the dispel attempt (this applies to normal summons and Undead summons, so long as the controller has Spirit Speak skill)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconenergybolt.png|link=]]&amp;lt;br /&amp;gt;Energy Bolt&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires a bolt of magical force at the target with a damage delay of 0.5 seconds&amp;lt;br /&amp;gt;PvM - Deals ((40 to 70) * (Magery / 100) * (.75 + (.5 * (Eval Int / 100)))) damage to target creature&amp;lt;br /&amp;gt;PvP - Deals ((20 to 35) * (Magery / 100) * (.75 + (.25 * (Eval Int / 100)))) damage to target player&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Wizard&#039;s Grimoire#Spell Tier Upgrades|Wizard&#039;s Grimoire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconexplosion.png|link=]]&amp;lt;br /&amp;gt;Explosion&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Unleashes an explosive blast on the target with a damage delay of 2.5 seconds&amp;lt;br /&amp;gt;PvM - Deals ((40 to 70) * (Magery / 100) * (.75 + (.5 * (Eval Int / 100)))) damage to target creature&amp;lt;br /&amp;gt;PvP - Deals ((20 to 35) * (Magery / 100) * (.75 + (.25 * (Eval Int / 100)))) damage to target player&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Wizard&#039;s Grimoire#Spell Tier Upgrades|Wizard&#039;s Grimoire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconinvisibility.png|link=]]&amp;lt;br /&amp;gt;Invisibility&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Makes the target hidden for (120 * (Magery / 100)) seconds&amp;lt;br /&amp;gt;Duration increased to (500% * (Inscription / 100)) of normal when caster is the target&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconmark.png|link=]]&amp;lt;br /&amp;gt;Mark&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Allows player to bind a location to a Recall rune for future usage with the Recall/Gate spells&amp;lt;br /&amp;gt;Players may mark most locations with a few exceptions&amp;lt;br /&amp;gt;Within dungeons, players may only cast Mark at locations within 8 tiles of a Golden Moongate&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconmasscurse.png|link=]]&amp;lt;br /&amp;gt;Mass Curse&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Casts the Curse spell on all non-friendly targets within 4 tiles (will never flag player as criminal)&amp;lt;br /&amp;gt;Resist chance for each target is (10% * (Magic Resist / 100))&amp;lt;br /&amp;gt;PvM - Reduces target creature&#039;s Melee Attack Speed and Casting Speed by (5% * (Magery / 100)) for 2 minutes&amp;lt;br /&amp;gt;Reduces target creature&#039;s Spell and Melee Damage by (5% * (Magery / 100)) for 2 minutes&amp;lt;br /&amp;gt;PvP - Reduces target player&#039;s Str, Dex, and Int by (11 * (Magery / 100)) for 2 minutes&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Wizard&#039;s Grimoire#Spell Tier Upgrades|Wizard&#039;s Grimoire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconparalyzefield.png|link=]]&amp;lt;br /&amp;gt;Paralyze Field&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Paralyzes players or creatures who walk across it unless resisted&amp;lt;br /&amp;gt;Resist chance is (10% * (Magic Resist / 100))&amp;lt;br /&amp;gt;Duration is (120 * (Magery / 100)) seconds&amp;lt;br /&amp;gt;PvM - Paralyzes target creature for (30 * (Caster Magery / 100)) seconds&amp;lt;br /&amp;gt;PvP - Paralyzes target player for (10 * (Caster Magery / 100)) seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconreveal.png|link=]]&amp;lt;br /&amp;gt;Reveal&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Reveals all hidden targets within (3 * (Magery / 100)) tiles of the target location&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Mana Cost - 20 Mana&lt;br /&gt;
* Casting Time - 1.75 Seconds&lt;br /&gt;
* Casting Time (Reveal) - 4.00 Seconds&lt;br /&gt;
* Min Required to Cast - 60 Magery&lt;br /&gt;
* 100% Success to Cast - 80 Magery&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===7th Circle===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:iconspellcircle7.png]]&amp;lt;br /&amp;gt;Seventh Circle&lt;br /&gt;
|-&lt;br /&gt;
! Spell&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconchainlightning.png|link=]]&amp;lt;br /&amp;gt;Chain Lightning&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Damages targets with series of lightning bolts with a damage delay of 0.5 seconds&amp;lt;br /&amp;gt;PvM - Deals ((40 to 60) * (Magery / 100) * (.75 + (.5 * (Eval Int / 100)))) damage to creatures within 2 tiles of target&amp;lt;br /&amp;gt;PvP - Deals ((10-15) + (5 x Total Players Hit)) damage to players (up to a maximum of 35 per player) within 3 tiles of target&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconenergyfield.png|link=]]&amp;lt;br /&amp;gt;Energy Field&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Creates an impassable and line-of-sight blocking field for 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconflamestrike.png|link=]]&amp;lt;br /&amp;gt;Flame Strike&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Envelopes target in a column of flame with a damage delay of 0.5 seconds&amp;lt;br /&amp;gt;PvM - Deals ((95 to 145) * (Magery / 100) * (.75 + (.5 * (Eval Int / 100)))) damage to target creature&amp;lt;br /&amp;gt;Damage against creatures is increased by an additional 75% (which is reflected in formula)&amp;lt;br /&amp;gt;PvP - Deals ((30 to 45) * (Magery / 100) * (.75 + (.25 * (Eval Int / 100)))) damage to target player&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Wizard&#039;s Grimoire#Spell Tier Upgrades|Wizard&#039;s Grimoire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:icongatetravel.png|link=]]&amp;lt;br /&amp;gt;Gate Travel&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Opens a gate to a location based on a selected rune&amp;lt;br /&amp;gt;Players may cast gate at most locations with a few exceptions&amp;lt;br /&amp;gt;Within dungeons players, may only cast gate within 8 tiles of a Golden Moongate&amp;lt;br /&amp;gt;Players may not gate into dungeons unless the target location is within 8 tiles of a Golden Moongate&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconmanavampire.png|link=]]&amp;lt;br /&amp;gt;Mana Vampire&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Resist chance is (5% * (Magic Resist / 100))&amp;lt;br /&amp;gt;Will not stack with any other castings of Mana Drain or Mana Vampire on target&amp;lt;br /&amp;gt;Effect will be overridden by Mana Vampire if that is cast on target&amp;lt;br /&amp;gt;Players may drink a Magic Resist potion to nullify the effects of either Mana Drain or Mana Vampire on themselves&amp;lt;br /&amp;gt;PvM - Reduces target creature&#039;s Magic Resist by 50 * (Magery / 100) for 2 minutes&amp;lt;br /&amp;gt;PvP - Reduces target player&#039;s Magic Resist by 20 * (Magery / 100) for 2 minutes&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Wizard&#039;s Grimoire#Spell Tier Upgrades|Wizard&#039;s Grimoire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconmassdispel.png|link=]]&amp;lt;br /&amp;gt;Mass Dispel&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | PvP - Destroys all non-friendly summoned entities within 8 tiles of the target&amp;lt;br /&amp;gt;When a player attempts to Dispel another player&#039;s Summoned Follower (with the Dispel or Mass Dispel spells) there is a (50% * (Controller&#039;s Printed Spirit Speak Skill / 100)) chance the Summoned Follower will ignore the dispel attempt (this applies to normal summons and Undead summons, so long as the controller has Spirit Speak skill)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconmeteorswarm.png|link=]]&amp;lt;br /&amp;gt;Meteor Swarm&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Summons a meteor swarm where damage is split between targets with a damage delay of 0.5 seconds&amp;lt;br /&amp;gt;PvM - Deals ((30 to 50) * (Magery / 100) * (.75 + (.5 * (Eval Int / 100)))) damage to creatures within 3 tiles of target&amp;lt;br /&amp;gt;PvP - Deals ((5-10) + (3 x Total Players Hit)) damage to players (up to a maximum of 25 per player) within 5 tiles of target&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconpolymorph.png|link=]]&amp;lt;br /&amp;gt;Polymorph&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Player can select a creature body for (120 * (Magery / 100)) seconds&amp;lt;br /&amp;gt;Additional creature body types may be unlocked for selection through [[Player Customizations]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Mana Cost - 40 Mana&lt;br /&gt;
* Casting Time - 2.00 Seconds&lt;br /&gt;
* Casting Time (Gate Travel) - 4.00 Seconds&lt;br /&gt;
* Min Required to Cast - 70 Magery&lt;br /&gt;
* 100% Success to Cast - 90 Magery&lt;br /&gt;
&lt;br /&gt;
* Several other PvP changes were made to Chain Lightning and Meteor Swarm&lt;br /&gt;
** Chain Lightning and Meteor Swarm are no longer affected by the PvP Fizzle mechanic that would occur when multiple players cast the spell against the same target in a short window&lt;br /&gt;
** Chain Lightning and Meteor Swarm will now remove Magic Reflect from players in PvP, but will still only inflict 1 damage on the player on the specific spellcast that removes Magic Reflect from them&lt;br /&gt;
** If a player casts either Chain Lightning or Meteor Swarm, and hits any players, they will have a cooldown of 30 seconds before they may cast either spell again&lt;br /&gt;
** Chain Lightning also now has a 0.25 second Damage Delay similar to Lightning (previously was 0 delay)&lt;br /&gt;
** Meteor Swarm also now has a 0.5 second Damage delay similar to most other damaging spells (previously was 0 delay)&lt;br /&gt;
** Chain Lightning can hit up to a maximum of 8 Players&lt;br /&gt;
** Meteor Swarm can hit up to a maximum of 10 Players&lt;br /&gt;
&lt;br /&gt;
===8th Circle===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:iconspellcircle8.png]]&amp;lt;br /&amp;gt;Eighth Circle&lt;br /&gt;
|-&lt;br /&gt;
! Spell&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconearthquake.png|link=]]&amp;lt;br /&amp;gt;Earthquake&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Shakes the earth and causes instant damage to all nearby&amp;lt;br /&amp;gt;PvM - Deals ((20 to 30) * (Magery / 100) * (.75 + (.5 * (Eval Int / 100)))) to all creatures within 8 tiles&amp;lt;br /&amp;gt;PvP - Deals damage to each player equal to 50% of their current hitpoints within 8 tiles&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconenergyvortex.png|link=]]&amp;lt;br /&amp;gt;Energy Vortex&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Summons a 2 control-slot Energy Vortex which will pursue and attack the nearest creature&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Spirit Speaking#Summoner&#039;s Tome|Summoner&#039;s Tome]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconresurrection.png|link=]]&amp;lt;br /&amp;gt;Resurrection&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Allows the player to Resurrect another player or their own tamed and bonded followers&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Wizard&#039;s Grimoire#Spell Tier Upgrades|Wizard&#039;s Grimoire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconsummonair.png|link=]]&amp;lt;br /&amp;gt;Air Elemental&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Summons a 2 control-slot Air Elemental under the command of the player&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Spirit Speaking#Summoner&#039;s Tome|Summoner&#039;s Tome]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconsummondaemon.png|link=]]&amp;lt;br /&amp;gt;Summon Daemon&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Summons a 2 control-slot Daemon under the command of the player&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Spirit Speaking#Summoner&#039;s Tome|Summoner&#039;s Tome]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconsummonearth.png|link=]]&amp;lt;br /&amp;gt;Earth Elemental&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Summons a 2 control-slot Earth Elemental under the command of the player&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Spirit Speaking#Summoner&#039;s Tome|Summoner&#039;s Tome]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconsummonfire.png|link=]]&amp;lt;br /&amp;gt;Fire Elemental&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Summons a 2 control-slot Fire Elemental under the command of the player&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Spirit Speaking#Summoner&#039;s Tome|Summoner&#039;s Tome]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconsummonwater.png|link=]]&amp;lt;br /&amp;gt;Water Elemental&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Summons a 2 control-slot Water Elemental under the command of the player&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Spirit Speaking#Summoner&#039;s Tome|Summoner&#039;s Tome]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Mana Cost - 50 Mana&lt;br /&gt;
* Casting Time - 2.50 Seconds&lt;br /&gt;
* Casting Time (Resurrection) - 5.00 Seconds&lt;br /&gt;
* Casting Time (Earthquake) - 3.00 Seconds&lt;br /&gt;
* Casting Time (Summons) - 6.00 Seconds&lt;br /&gt;
* Min Required to Cast - 80 Magery&lt;br /&gt;
* 100% Success to Cast - 100 Magery&lt;/div&gt;</summary>
		<author><name>Luthius</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Wrestling&amp;diff=13527</id>
		<title>Wrestling</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Wrestling&amp;diff=13527"/>
		<updated>2021-10-19T03:41:26Z</updated>

		<summary type="html">&lt;p&gt;Luthius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
==Summary==&lt;br /&gt;
Wrestling skill grants the ability to attack and defend with no weapon equipped.  &lt;br /&gt;
* The chance to hit with fists and the chance to get no interrupt while casting is equal to (attacker&#039;s wrestling skill + 50) / ((defender&#039;s weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses.&lt;br /&gt;
* Wrestling base damage against creatures is 2-8&lt;br /&gt;
* Wrestling base damage against players is 1-4&lt;br /&gt;
* Wrestling attacks have a base speed of 50&lt;br /&gt;
* Wrestlers can visit the Arena and queue up for a boxing match&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvM Bonuses==&lt;br /&gt;
===Wrestling Weapon Special Attack===&lt;br /&gt;
* Only works against creatures, not other players&lt;br /&gt;
* There is a 10% chance of inflicting a Wrestling Weapon Special Attack against creatures&lt;br /&gt;
* This chance can be further increased via the [[Arms Lore | Arms Lore Skill]], [[Water Aspect | Water Aspect Armor]], or [[Mastery Chain | Mastery Chain Links]]&lt;br /&gt;
** Increases damage by 400%&lt;br /&gt;
** Disorients the target for 16 seconds (reduces melee accuracy by 10% and causes a 10% chance for spellcasters to fizzle spells when casting)&lt;br /&gt;
&lt;br /&gt;
===Wrestling Charged Spell Chance===&lt;br /&gt;
* The Wrestling skill provides a 15% * (Wrestling Skill / 100) bonus to Charged Spell Chances when casting spells against creatures&lt;br /&gt;
&lt;br /&gt;
==Martial Manuals==&lt;br /&gt;
*Players now have access to &amp;quot;Martial Manuals&amp;quot; which are equippable scrolls that transform the player&#039;s Wrestling swings into weapon-like strikes of roughly the same speed and damage as War Forks&lt;br /&gt;
*While Martial Manuals will appear in a player&#039;s Paperdoll, they will not display in game for the player, and a player attacking while equipped with one will deliver unique unarmed animations and sound effects specific to Martial Manuals&lt;br /&gt;
*Martial Manuals are for all intents and purposes considered One-Handed Weapons that players can Parry with, but cannot equip Shields while wielding&lt;br /&gt;
*Players can drink potions while wielding Martial Manuals&lt;br /&gt;
*Martial Manuals have the same Accuracy, Damage, Durability, and Slayer Properties as normal weapons&lt;br /&gt;
*Martial Manuals can also be crafted (including with Colored Materials) via the Inscription Skill, or can be found as magic loot versions&lt;br /&gt;
*When players trigger a Weapon Special with a Martial Manual equipped, it will no longer do a Disorient effect, and instead will randomly chose between Hinder, Cripple, Pierce, or Bleed effects&lt;br /&gt;
*Martial Manuals are not allowed in Duels and Tournaments&lt;br /&gt;
*Equipping a Martial Manual will cause the player&#039;s Wrestling attacks to inflict 1 Damage in PvP for the next 15 seconds (Martial Manuals are not intended to replace the need for a tank mage to have a secondary weapon skill)&lt;br /&gt;
*There is now a Wrestling Codex that works exclusively with players using Martial Manuals&lt;br /&gt;
**Players can now acquire a Wrestling Codex that works exclusively with Martial Manuals (provides no benefit to empty fists)&lt;br /&gt;
**Similar to other Weapon Skills, changing to a Wrestling Stance costs the player 5 mana&lt;br /&gt;
**For the first 10 seconds after a player activates a Wrestling Stance, the bonus from it is dramatically increased (this is called a &amp;quot;Stance Adoption&amp;quot; period)&lt;br /&gt;
**Conceptually, players with a Wrestling Codex are encouraged to switch stances (costing 5 mana) every 10 seconds to maximize the bonuses they get from each stance (which will likely require the player to have some form of limited mana regeneration)&lt;br /&gt;
&lt;br /&gt;
===Martial Manuals in PvP===&lt;br /&gt;
*Martial Manuals can be disarmed, which will result in the player dealing standard &amp;quot;Unarmed&amp;quot; 1-2 damage during that time&lt;br /&gt;
*Martial Manuals are not allowed in Duels and Tournaments&lt;br /&gt;
*Damage from Martial Manuals in PvP will scale based on the player&#039;s Raw Dex stat as a % (without any adjustments for Dex bonuses or penalties from Potions, Bless, Weaken, other effects)&lt;br /&gt;
**Examples&lt;br /&gt;
**A player with 100 Dex will inflict 100% of normal PvP damage with Martial Manuals&lt;br /&gt;
**A player with 50 Dex will inflict 50% of normal PvP damage with Martial Manuals&lt;br /&gt;
**A player with 25 Dex, but temporarily at 45 Dex due to a Greater Agility Potion, will still inflict 25% of normal PvP damage (Potions and spell buffs/debuffs will not count into their Dex calculation)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Codex==&lt;br /&gt;
* Wrestling can benefit from a Codex, see more: [[Weapon_and_Shield_Codex | Weapon and Shield Codexes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-70&lt;br /&gt;
| [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 70-100&lt;br /&gt;
| Passively by Unarmed combat&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Luthius</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Weapon_and_Parry_Codex&amp;diff=12990</id>
		<title>Weapon and Parry Codex</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Weapon_and_Parry_Codex&amp;diff=12990"/>
		<updated>2021-09-30T07:20:17Z</updated>

		<summary type="html">&lt;p&gt;Luthius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:PvM]][[Category:Skills]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players are able to craft Weapon and Shield Codexes with the [[Inscription]] skill&lt;br /&gt;
* Weapon Codexes are supplemental items that allow players to gain unique bonuses (via Stances/Ammunition as well as Finishers) when using Weapons against monsters (but provides no benefits towards other players)&lt;br /&gt;
* Shield Codexes are supplemental items that allow players to gain unique bonuses (via Stances as well as Finishers) when using Shields against monsters (but provides no benefits towards other players)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:codex.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Codexes==&lt;br /&gt;
* Players can craft Weapon and Shield Codexes through the [[Inscription]] skill&lt;br /&gt;
* There are 6 different Codexes, with one that corresponds to each melee and shield skill ([[Archery]], [[Fencing]], [[Mace Fighting|Macing]], [[Parrying|Shields]], [[Swordsmanship]] and [[Wrestling]])&lt;br /&gt;
* Codexes are Blessed items&lt;br /&gt;
* Harpoons will be treated as belonging to the Archery skill for the purposes of Codexes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Weapon and Shield Profiles==&lt;br /&gt;
* Every individual character now has what is referred to as a Weapon and Shield Profile that is permanently stored for them for each codex skill (Archery, Fencing, Macing, Swordsmanship, Wrestling and Parrying)&lt;br /&gt;
* Similar to Summoner&#039;s Tomes, players can never &amp;quot;lose&amp;quot; their Weapon and Shield Profile: the data is permanently tracked for the player even if they lose their Codex (players can simply acquire a new codex)&lt;br /&gt;
* Each Profile for a character stores data on Stances (Fencing, Macing, Swordsmanship, Wrestling Shields), Ammunition (Archery), as well as data on Finishers for the character&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Weapon and Shield Stances/Ammunition==&lt;br /&gt;
* By Double-Clicking a Codex, players can launch the related Profile menu for that skill for the character&lt;br /&gt;
* On the top half of the Profile page, players will see 6 difference Stances listed (or in the case of Archery, Ammunition types)&lt;br /&gt;
* Players can click the Large Button next to each Stance/Ammunition to Activate it (which will make it appear the color green in the menu page)&lt;br /&gt;
* Players can Single-Click their Codex in their backpack to see which Stance/Ammunition they currently have Activated for that skill&lt;br /&gt;
* Players can switch between Stances/Ammunition as often as they like, however each change costs the player 5 Mana&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:codexopen.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stance/Ammunition and Weapon Finisher Effects==&lt;br /&gt;
===Archery Ammunition and Finishers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[File:icon-archery.png]]&lt;br /&gt;
Archery Ammo and Finishers&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Ammo&lt;br /&gt;
| Arcane&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| Accuracy and Damage increased by 2.5% per rank but ammunition recovery rates are reduced by 10% per rank&lt;br /&gt;
|-&lt;br /&gt;
| Ammo&lt;br /&gt;
| Fowling&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| Successful hits increase Damage Resistance towards target by 5% per rank for 5 seconds (does not stack)&lt;br /&gt;
|-&lt;br /&gt;
| Ammo&lt;br /&gt;
| Incendiary&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| Deals an additional 7% of Damage per rank inflicted to a random target within 1 tile&lt;br /&gt;
|-&lt;br /&gt;
| Ammo&lt;br /&gt;
| Longshot&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| Increases Range by (Rank / 2) rounded up, and Damage by 3% per rank&lt;br /&gt;
|-&lt;br /&gt;
| Ammo&lt;br /&gt;
| Maiming&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| Hinder effects last 10% longer per rank and Overpowered Hinder effects deal 10% more Damage per rank&lt;br /&gt;
|-&lt;br /&gt;
| Finisher&lt;br /&gt;
| Ricochet&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| Inflicts 250% Damage each to 3 random targets within 4 tiles of target&lt;br /&gt;
|-&lt;br /&gt;
| Finisher&lt;br /&gt;
| Pincushion&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| Makes 8 attacks against the target, with each having a 66% hit chance to inflict 100% Damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fencing Stances and Finishers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[File:icon-fencing.png]]&lt;br /&gt;
Fencing Stances and Finishers&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Aggressive&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| Increases Speed by 2.5% per rank but player takes 2% more Damage per rank from all sources&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Defensive&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| Successful hits increase your Damage Resistance by 3% per rank for 5 seconds (does not stack)&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Cleave&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| Deals an additional 8% of Damage per rank inflicted to a random target within 2 tiles&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Blackguard&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| Successful hits have a 3% per rank chance to inflict a Disease effect on target that deals 200% Damage spread out over 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Riposte&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| Damage increased by 1% per rank for each creature aggroed onto player up to a maximum of 10 creatures&lt;br /&gt;
|-&lt;br /&gt;
| Finisher&lt;br /&gt;
| Assassinate&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| Inflicts (Target&#039;s Missing Hits Percent) x 6% of Damage to target&lt;br /&gt;
|-&lt;br /&gt;
| Finisher&lt;br /&gt;
| Flurry&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| Increases Weapon Speed by 25% for 20 seconds (does not stack)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Macefighting Stances and Finishers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[File:icon-macing.png]]&lt;br /&gt;
Macefighting Stances and Finishers&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Aggressive&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| Increases Damage by 5% per rank but player takes 2% more Damage per rank from all sources&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Defensive&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| Successful hits increase your Damage Resistance by 3% per rank for 5 seconds (does not stack)&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Cleave&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| Deals an additional 8% of Damage per rank inflicted to a random target within 2 tiles&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Wind Up&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| Reduces Speed by 5% per rank but increases non-Stealthed Damage by 10% per rank&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Sunder&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| Increases Pierce effects by an additional 5 Armor reduction per rank&lt;br /&gt;
|-&lt;br /&gt;
| Finisher&lt;br /&gt;
| Pulverize&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| Inflicts 400% of Weapon Damage to target and applies a 5 second Hinder effect (duration scales with weapon speed)&lt;br /&gt;
|-&lt;br /&gt;
| Finisher&lt;br /&gt;
| Shatter&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| Inflicts 250% of Damage to target. If player has any Pierce effects active on target, the effects are canceled but Damage is increased an additional 350%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Swordsmanship Stances and Finishers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[File:icon-swords.png]]&lt;br /&gt;
Swordsmanship Stances and Finishers&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Aggressive&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| Increases Accuracy by 4% per rank but player takes 2% more Damage per rank from all sources&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Defensive&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| Successful hits increase your Damage Resistance by 3% per rank for 5 seconds (does not stack)&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Cleave&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| Deals an additional 8% of Damage per rank inflicted to a random target within 2 tiles&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Warrior&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| Increases Accuracy, Defense, and Damage by 2% per rank&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Flaying&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| Increases non-Aspect Bleed Damage by 10% per rank&lt;br /&gt;
|-&lt;br /&gt;
| Finisher&lt;br /&gt;
| Bleed Out&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| Applies a Bleed effect equal to 500% of Damage (only receives 50% of the bonuses from Flaying stance)&lt;br /&gt;
|-&lt;br /&gt;
| Finisher&lt;br /&gt;
| Execute&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| Inflicts 350% of Damage to target and then immediately resolves all remaining Bleed tick damage on the target that has been inflicted by the player&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Wrestling Stances and Finishers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[File:icon-combat.png]]&lt;br /&gt;
Wrestling Stances and Finishers&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Dragon&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| Weapon Specials will consume up to 5 Mana to increase Damage by 3% per rank for each mana consumed (Bonus doubled for first 10 seconds after adopting stance)&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Crab&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| Successful hits increase your Damage Resistance by 2% per rank for 5 seconds (does not stack) (Bonus doubled for first 10 seconds after adopting stance)&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Spider&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| Deals an additional 3% of Damage per rank inflicted to a random target within 2 tiles (Bonus doubled for first 10 seconds after adopting stance)&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Monkey&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| Loading 3 hits in a row increases the damage of the 3rd hit by 20% per rank (Bonus doubled for first 10 seconds after adopting stance)&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Crane&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| Has 2% chance per rank on Melee Hit to restore 10 health (Bonus doubled for first 10 seconds after adopting stance)&lt;br /&gt;
|-&lt;br /&gt;
| Finisher&lt;br /&gt;
| Chi Trust&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| Inflicts 200% of Weapon Damage to target. Will consume up to 25 mana and increase Damage by 25% per Mana Consumed&lt;br /&gt;
|-&lt;br /&gt;
| Finisher&lt;br /&gt;
| Zen Strike&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| Inflicts 350% of Damage to target and restores 25 Health, 25 Stamina and 25 Mana&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shield Stances and Finishers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[File:icon-shield.png]]&lt;br /&gt;
Shield Stances and Finishers&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Shield Bash&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| Increases Damage Resistance against player&#039;s combatant by 3% per rank and has a 4% per rank chance when hit by melee attack from combatant to Hinder them for 3 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Warding&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| Reduces Poison, Bleed, and Disease tick damage by 8% per rank&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Testudo&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| Damage Resistance increased by 1% per rank for each creature currently aggroed onto player up to a maximum of 10 creatures&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Mirror&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| Has a 2% per rank chance to reflect any spells cast onto player, and reduces Spell Damage taken by 4% per rank&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Bulwark&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| Increases Damage Resistance by 5% per rank if player has been stationary for 5 seconds or more&lt;br /&gt;
|-&lt;br /&gt;
| Finisher&lt;br /&gt;
| Last Stand&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| Has a 5% chance per rank to reduce any damage taken to 1&lt;br /&gt;
|-&lt;br /&gt;
| Finisher&lt;br /&gt;
| Barrier&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| Has a 10% chance per rank to reduce any Poison, Bleed, or Disease tick Damage to 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Active Weapon Stances and Shield Stances==&lt;br /&gt;
* Players are allowed to own multiple Codexes simultaneously, however they will only actively gain the benefits of Stances and Finishers from a Weapon Codex if they are currently wielding a weapon matching that codex&#039;s skill when making attacks (i.e. a player holding a Viking Sword will only gain bonuses from a Swordsmanship Codex, and not a Fencing Codex)&lt;br /&gt;
* Players can, however, gain the benefits from Stances/Finishers from a Shield codex while at the same time also receiving the benefits from another Weapon codex (if they are wielding the correct weapon for it)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stance/Ammunition Ranks==&lt;br /&gt;
* For each Stance/Ammunition, players have a Rank that ranges from 0-5, with their current Rank depicted by how many Repaired Weapon Icons are displayed (Broken Weapon Icons indicates ranks they have not yet reached)&lt;br /&gt;
* The Rank of a Stance/Ammunition will impact how powerful the effect it provides to the player is&lt;br /&gt;
* In order for players to increase their Rank for a Stance/Ammunition, they must first have it Activated (displayed in green), and then kill creatures while using that related Weapon Skill (or Shield Equipped) to earn Experience for the Stance/Ammunition&lt;br /&gt;
* As players kill creatures and gain Experience with a Stance/Ammunition activated, the Experience Progress Bar for it will fill up, and when it reaches 100%, they will increase their Rank by 1 (up to a maximum of Rank 5)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:codexweapon.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Experience Amounts==&lt;br /&gt;
* When a player kills a creature, they will earn Experience amounts equal to the gold value of the creature, with amounts adjusted based on how much of the total damage done to the creature came from that player while using the related weapon skill (or having a shield equipped in the case of Shield Stances)&lt;br /&gt;
* For instance, a player who dealt 500 damage with Swords to a creature that has 1000 hit points and is worth 500 gold, will earn 250 Experience for any Activated Swordsmanship Stance&lt;br /&gt;
* In the case of Shield Stances, players earn experience in the same way as weapons (dealing damage) while they have a shield equipped, and players can simultaneously earn experience for a Weapon Stance as well as a Shield Stance (both will be increased by the same amount of experience)&lt;br /&gt;
&lt;br /&gt;
Experience amounts needed for each Rank are as follows:&lt;br /&gt;
** Rank 1: 20,000 Experience Needed&lt;br /&gt;
** Rank 2: 40,000 Experience Needed&lt;br /&gt;
** Rank 3: 60,000 Experience Needed&lt;br /&gt;
** Rank 4: 80,000 Experience Needed&lt;br /&gt;
** Rank 5: 100,000 Experience Needed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Required Skills and Rank Caps==&lt;br /&gt;
* In order to ensure that &amp;quot;dexers&amp;quot; are the primary beneficiaries of Weapon/Shield codexes, players will have their Max Effective Rank for Stances/Ammuntion potentially capped based several criteria&lt;br /&gt;
* If a player has less than 80 skill for the related skill of the codex (i.e Archery, Fencing, Macing, Swords, Parrying, Wrestling), their Effective Max Rank for it it will always be capped at 0 (meaning players will gain no benefit from those Stances/Ammunition activated)&lt;br /&gt;
* In the Profile Menu, players will see &amp;quot;X&amp;quot; symbols over ranks if that rank is temporarily unavailable to the player due to a cap&lt;br /&gt;
* Note: players will still be able to activate Stances/Ammunitions and gain Experience for them even if they currently gain no benefits from them due to an Effective Max Rank limitation&lt;br /&gt;
* These skills are considered Warrior Skills and can contribute to increasing your Max Effective Rank while they are at 80 skill or higher:&lt;br /&gt;
** [[Archery]]&lt;br /&gt;
** [[Fencing]]&lt;br /&gt;
** [[Mace Fighting]]&lt;br /&gt;
** [[Swordsmanship]]&lt;br /&gt;
** [[Parrying]]&lt;br /&gt;
** [[Tactics]]&lt;br /&gt;
** [[Anatomy]]&lt;br /&gt;
** [[Arms Lore]]&lt;br /&gt;
** [[Healing]]&lt;br /&gt;
** [[Resisting Spells]]&lt;br /&gt;
** [[Blacksmithing]]&lt;br /&gt;
** [[Carpentry]]&lt;br /&gt;
** [[Tailoring]]&lt;br /&gt;
** [[Fishing]]&lt;br /&gt;
** [[Lumberjacking]]&lt;br /&gt;
** [[Mining]]&lt;br /&gt;
** [[Hiding]]&lt;br /&gt;
** [[Stealth]]&lt;br /&gt;
** [[Alchemy]]&lt;br /&gt;
** [[Tracking]] (added August 3, 2021)&lt;br /&gt;
** [[Camping]] (added August 3, 2021)&lt;br /&gt;
** [[Forensic Evaluation]] (added August 3, 2021)&lt;br /&gt;
** [[Poisoning]] (added August 3, 2021)&lt;br /&gt;
** [[Taste Identification]] (added August 3, 2021)&lt;br /&gt;
** [[Wrestling]] (added September 4, 2021)&lt;br /&gt;
** [[Chivalry]] (added September 4, 2021)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Weapon and Shield Finishers==&lt;br /&gt;
* The first time a player reaches Rank 5 for any Stance/Ammunition for a skill, they will unlock the ability to select Finishers.&lt;br /&gt;
* For weapons, Finishers are large-scale weapon hits, often with special handling, that players can randomly trigger when attacking a creature that is at 33% Hit Points or lower.&lt;br /&gt;
* For shields, Finishers are defensive measures that automatically go into effect for the player when they are at 50% Hit Points or lower.&lt;br /&gt;
* Each Skill has 2 different Finishers the player can chose from, which they can Activate by clicking the Large Button next to them.&lt;br /&gt;
* Players can click the Info button next to a Finisher to see a description of what it does.&lt;br /&gt;
* Players can switch between Finishers as often as they want.&lt;br /&gt;
* If a player has a Finisher activated, Single-Clicking a Codex will display their selected Stance/Ammunition as well as their selected Finisher.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Finisher Tiers and Weapon Triggering==&lt;br /&gt;
* When players first unlock Finishers for a skill, those Finishers begin at Tier 1.&lt;br /&gt;
* From that point on, whenever the player reaches Rank 5 for another Stance/Ammunition for that same skill, their Finishers for the skill are increased by an additional Tier (up to a maximum of Tier 5, since there are 5 total Stances/Ammunitions available).&lt;br /&gt;
* Similar to Stances/Ammunition, a player also has their Effective Max Tier for Finishers capped based on what warrior skills they have on their character.&lt;br /&gt;
* A player&#039;s Effective Max Tier for Finishers will match their Effective Max Rank for Stances/Ammunitions (i.e. having an Effective Max Rank for Stances/Ammunition of 3 will also result in having a Effective Max Tier of 3 for Finishers).&lt;br /&gt;
* In the Profile menu players will see any Finisher Tiers that are temporarily unavailable to them due to a skills cap displayed in white.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:codexfinisher.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Weapon Finisher Triggering==&lt;br /&gt;
* Any time a character inflicts a weapon hit on a creature that is at 33% Hit Points or lower, they will have a chance to inflict a Weapon Finisher on the target if they have one activated&lt;br /&gt;
* The chance for a Weapon Codex Finisher to trigger when a creature is below 33% health is (Tier * 3%)&lt;br /&gt;
* However, if a player has an Effective Max Tier for Finishers of 0 (due to not having proper skills on their char) they will always have a 0% chance to inflict a Weapon Finisher&lt;br /&gt;
* When a Weapon Finisher triggers, it will resolve the &amp;quot;original&amp;quot; hit as normal, and then afterwards will take that hit&#039;s damage and then use that amount as the baseline &amp;quot;Damage&amp;quot; for how much the Weapon Trigger will also inflict&lt;br /&gt;
* For example, the Ricochet Archery Finisher inflicts &amp;quot;250% damage each to 3 random targets within 4 tiles of the target&amp;quot;&lt;br /&gt;
* So a base hit of 50 damage that results in a Weapon Trigger, will first resolve 50 damage to the initial target. After which it will also inflict 50 x 2.5 = 125 Damage to 3 other randomized targets nearby (for a max total of 375 bonus damage inflicted)&lt;br /&gt;
* It should be noted that bonus damage from Aspect Weapon Specials are NOT considered to be part of the base damage of melee attacks, so will not be factored into the base damage of attack for determine base Weapon Finisher damage. Stealth Backstabs, however, WILL be considered as part of the base damage of an attack and therefore will be considered for Weapon Finisher base damage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Weapon Finisher Cooldowns==&lt;br /&gt;
* Against normal creatures, players are only allowed to trigger a single Weapon Finisher upon them&lt;br /&gt;
* Against Boss-Type creatures (such as a Lore Boss, Mini-Boss, Boss, Shrine Boss, Omni-Boss, Event Boss) players can trigger one Weapon Finisher onto them every 60 seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Codex Hotbar==&lt;br /&gt;
* Players now have access to a Codex Hotbar that will let them switch between different Weapon / Parry Codexes and activate Stances/Finishers&lt;br /&gt;
* Players can launch the Codex Hotbat by typing [CodexHotbar&lt;br /&gt;
&lt;br /&gt;
[[File:codexhotbar1.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Wrestling Stances in the Codex Hotbar have checkboxes next to each which will allow a player to choose whether or not to AutoRenew the stance, which will attempt to automatically reactivate that stance 10 seconds after activating it (in order for the player to try to continously gain the benefit from the &amp;quot;Wrestling Adoption Stance&amp;quot; bonus that occurs for the first 10 seconds of activating a Wrestling Stance)&lt;br /&gt;
* Players can use the following commands to change the AutoRenew toggle for Wrestling Stances in the Codex Hotbar:&lt;br /&gt;
** [WrestlingStance1AutoRenew&lt;br /&gt;
** [WrestlingStance2AutoRenew&lt;br /&gt;
** [WrestlingStance3AutoRenew&lt;br /&gt;
** [WrestlingStance4AutoRenew&lt;br /&gt;
** [Wrestlin5Stance5AutoRenew&lt;br /&gt;
&lt;br /&gt;
[[File:codexhotbar2.jpg|link=]]&lt;/div&gt;</summary>
		<author><name>Luthius</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Mount_Breeding&amp;diff=12328</id>
		<title>Mount Breeding</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Mount_Breeding&amp;diff=12328"/>
		<updated>2021-09-13T18:21:31Z</updated>

		<summary type="html">&lt;p&gt;Luthius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:mountbreedingoffspringdelivery.png|right|580px]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players can now breed Horses, Llamas, Desert Ostards, Forest Ostards, and Frenzied Ostards (and potentially other future creatures) to create offspring with special and potentially rare hues&lt;br /&gt;
* Each breedable creature is randomly assigned a Gender and a Fertility Rating (from 0% to 100%) which can be viewed in the Animal Lore window for the creature&lt;br /&gt;
* Only Bonded (Level 1) creatures are breedable&lt;br /&gt;
* Creatures with a Fertility Rating of 0% cannot be used for breeding&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://youtu.be/izApCrCYEKc}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
* In order to breed mounts, players must have a Feeding Trough (craftable with [[Carpentry]]) that is locked down inside their house&lt;br /&gt;
* Players can double-click a locked-down Feeding Trough to launch the Mount Breeding window&lt;br /&gt;
* Players must add both a Male and Female creature of the same species they wish to breed to the Feeding Trough by clicking the “Add” button under each gender in the window and then targeting the respective creature they wish to use&lt;br /&gt;
* Adding a creature to the Feeding Trough will “store” that creature inside the Trough&lt;br /&gt;
* Players can click the “Remove” button to remove a creature currently marked for breeding and return them to the game world under the player’s control (if a breeding is currently underway, this will abort the process, however)&lt;br /&gt;
* Once a Male and Female creature have been added to the Feeding Trough, players may click the “Start Breeding” button to begin the process&lt;br /&gt;
&lt;br /&gt;
[[File:mountbreeding00.png|580px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Offspring Growth==&lt;br /&gt;
Once a breeding is underway, the offspring will take several days of “growth” to create, with growth amounts increasing hourly so long as the following occurs:&lt;br /&gt;
* The Feeding Trough remains locked down within a house&lt;br /&gt;
* The Feeding Trough has more than 0 Food&lt;br /&gt;
* The Feeding Trough has more than 0 Water&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Food===&lt;br /&gt;
* Players must provide Food to Feeding Troughs by clicking the “Add Food” button in the menu and targeting Fruits or Vegetables, which may be purchased from Farmer NPCs (found in all towns and many wilderness farm locations)&lt;br /&gt;
* Food amounts in a Feeding Trough decrease as breeding growth occurs&lt;br /&gt;
&lt;br /&gt;
[[File:mountbreedingfood.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Water===&lt;br /&gt;
* Players must also provide Water to Feeding Troughs by clicking the “Add Water” button in the menu and targeting any Watering Can, Water Bucket, Water Tub, or Water Barrel (i.e. water containers used by the Plant system) that contains water&lt;br /&gt;
* Water amounts in a Feeding Trough decrease as breeding growth occurs&lt;br /&gt;
&lt;br /&gt;
[[File:mountbreedingwater.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Offspring Delivery==&lt;br /&gt;
* When sufficient growth occurs, players may click the “Deliver” button to receive the new offspring into the game world under their control, with its hue determined by several factors (Parent Hues, Parent Fertility, Item Bonuses)&lt;br /&gt;
* After each breeding, both parents lose 5% of their current Fertility Rating (flat reduction)&lt;br /&gt;
* Mounts at 0% Fertility can no longer be used for breeding&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hue Ranges==&lt;br /&gt;
Each breedable creature type (such as Horses, Llamas, Desert Ostards, etc) have multiple “Hue Ranges” possible that determine what possible breeding hues may result from that creature. When a breedable creature spawns in the wild, it is randomly assigned a Hue Range. A Hue Range consists of the following:&lt;br /&gt;
&lt;br /&gt;
* A Wild Spawn Hue (the basic hue for wilderness-spawned creatures)&lt;br /&gt;
* Several Tiers of Special Hues&lt;br /&gt;
* A Rare Hue&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Breeding Hues===&lt;br /&gt;
When a breeding occurs, there is a 50% chance the offspring will use the Hue Range of the Male parent, and a 50% chance alternatively to use the Hue Range of the Female parent. Upon breeding, the offspring will at minimum adopt the current hue of the randomly selected parent. However, if the parent has a Rare Hue, and then it will use that parent&#039;s highest Special Hue Tier instead.&lt;br /&gt;
&lt;br /&gt;
* If the selected parent has a Wild Spawn hue, there is a chance the offspring will “Upgrade” its hue to the first Tier of the parent’s Special Hue Tiers&lt;br /&gt;
* If the selected parent has a Special Hue Tier hue, there is a chance the offspring will “Upgrade” its hue to one tier higher than the parent’s&lt;br /&gt;
* There is always a small chance that an offspring will instead adopt the Rare Hue of the parent’s Hue Range, with chances scaled based on the parent’s Special Hue Tier level (with Wild Spawn Hue considered level 0)&lt;br /&gt;
&lt;br /&gt;
* The chance for an offspring to Upgrade its hue is (10% x Effective Fertility)&lt;br /&gt;
* The chance for an offspring to adopt a Rare Hue is (0.5% x Effective Fertility x (Parent Hue Tier Level / Total Parent Special Hue Tiers))&lt;br /&gt;
* If the selected parent is already at the highest Special Hue Tier, the offspring will won’t be able to upgrade, but instead will have double the normal Rare Hue chance&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effective Fertility&#039;&#039;&#039; is determined by (Male Fertility Rating + Female Fertility Rating + Breeder Skill Bonuses + Breeding Item Bonuses)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Breeding Skill Bonuses&#039;&#039;&#039; are determined by which player clicks the &amp;quot;Begin Breeding&amp;quot; button and are as follows:&lt;br /&gt;
&lt;br /&gt;
* 5% x (Animal Taming Skill / 120)&lt;br /&gt;
* 5% x (Animal Lore Skill / 120)&lt;br /&gt;
* 5% x (Veterinary Skill / 120)&lt;br /&gt;
* 5% x (Herding Skill / 120)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Horses====&lt;br /&gt;
{{Template:MountBreedingHorses}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Llamas====&lt;br /&gt;
{{Template:MountBreedingLlamas}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Forest Ostards====&lt;br /&gt;
{{Template:MountBreedingForestOstard}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Frenzied Ostards====&lt;br /&gt;
{{Template:MountBreedingFrenziedOstard}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Desert Ostards====&lt;br /&gt;
{{Template:MountBreedingDesertOstard}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Breeding Items==&lt;br /&gt;
Players can gain bonuses to Growth Rate and Effective Fertility through Breeding Items, which come in two types (Consumeable and Installation). Players may click the &amp;quot;Info&amp;quot; button in the Breeding Item section of the menu to see a description of the item&#039;s effect on breeding.&lt;br /&gt;
&lt;br /&gt;
[[File:mountbreedingitems.png|500px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Consumable Mount Breeding Items===&lt;br /&gt;
Players can add a Consumable Mount Breeding item to their Feeding Trough by clicking the “Add Breeding Item” button and targeting the respective item. All consumable items have a limited duration effect and players can only add one item of each time to a Feeding Trough at any given time.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Obtained&lt;br /&gt;
|-&lt;br /&gt;
| [[File:fertilityserum.jpg|center|link=]]&lt;br /&gt;
| Fertility Serum&lt;br /&gt;
| Increases Effective Fertility by 10% for 30 days&lt;br /&gt;
| NPC Farmers&lt;br /&gt;
|-&lt;br /&gt;
| [[File:exceptionalfertilityserum.jpg|center|link=]]&lt;br /&gt;
| Exceptional Fertility Serum&lt;br /&gt;
| Increases Effective Fertility by 15% for 30 days&lt;br /&gt;
| [[Prevalian Merchant]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:superiorfertilityserum.jpg|center|link=]]&lt;br /&gt;
| Superior Fertility Serum&lt;br /&gt;
| Increases Effective Fertility by 20% for 30 days&lt;br /&gt;
| [[Alchemy]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:growthtablets.jpg|center|link=]]&lt;br /&gt;
| Growth Tablets&lt;br /&gt;
| Increases Daily Growth by 50 for 30 days&lt;br /&gt;
| [[Prevalian Merchant]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Installation Breeding Items===&lt;br /&gt;
Players can craft several Installation Breeding items that will provide bonuses to any nearby Breeding Trough so long as they are locked down inside a house and within 8 Tiles of the Trough. Having multiple items of the same time will not stack their bonuses, however.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Obtained&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tackingshelf.png|center|link=]]&lt;br /&gt;
| Tacking Shelf&lt;br /&gt;
| Increases Effective Fertility by 10%&lt;br /&gt;
| [[Carpentry]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:stablescart.png|center|link=]]&lt;br /&gt;
| Stables Cart&lt;br /&gt;
| Increases Daily Growth by 50&lt;br /&gt;
| [[Carpentry]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:groomingtools.png|center|link=]]&lt;br /&gt;
| Grooming Tools&lt;br /&gt;
| Increases Daily Growth by 25&lt;br /&gt;
| [[Carpentry]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Luthius</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Magery&amp;diff=7241</id>
		<title>Magery</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Magery&amp;diff=7241"/>
		<updated>2020-10-20T18:56:39Z</updated>

		<summary type="html">&lt;p&gt;Luthius: /* Detailed Info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
==Summary==&lt;br /&gt;
Magery is perhaps the most versatile skill available. Players can use it to travel the world, summon beings to do your bidding, attack monsters (and other players) and even create food. Spells require Reagents to cast, which can be bought from Mage Shops, Vendors, or found as loot. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Detailed Info==&lt;br /&gt;
*Magery Minimum skill needed to cast spell is Spell Circle * 10&lt;br /&gt;
*Skill needed to cast spell with 100% success chance (no fizzling) is Minimum Skill Required + 20&lt;br /&gt;
*Exception is First Circle Spells, which require 0 Minimum skill and at 30 Magery have a 100% success rate&lt;br /&gt;
*Casting a spell from a scroll increases a player&#039;s effective Magery skill by 20&lt;br /&gt;
*Players can gain Magery skill by casting any spell that meet the minimum Magery requirement for but that they have a less than 100% chance of success on casting&lt;br /&gt;
*Default casting time is (0.5 + (0.25 * (Circle - 1)) seconds&lt;br /&gt;
*Certain spells (Recall, Gate, Resurrection, Summons, Earthquake) have unique casting times&lt;br /&gt;
*Casting recovery time is 0.2 seconds&lt;br /&gt;
*Spell damage against creatures is increased by 100%*&lt;br /&gt;
*Base spell damage is scaled by (Magery / 100%), so a player with only 50 Magery will only do 50% of the maximum possible damage from a spell&lt;br /&gt;
*Eval Int adds damage bonuses to your spell damage roll.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Charged Spells===&lt;br /&gt;
*Spells cast by creatures against players or players against creatures have a 10% chance to be Charged&lt;br /&gt;
*Charged spells deal an additional 50% to the target&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Heat of Battle===&lt;br /&gt;
*When a player is in the Heat of Battle they are unable to cast Recall, Gate, or use any Moongates.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Poisoning===&lt;br /&gt;
*Creatures cannot resist casted Poison from players&lt;br /&gt;
*Players have a (20% * (Poisoning Skill / 100)) chance to upgrade Spell Poison onto creatures to Lethal Poison&lt;br /&gt;
*In order to be able to upgrade to Lethal poison, the player must have a Lethal Poison potion in their backpack (if they do not have, they cannot upgrade to Lethal Poison)&lt;br /&gt;
*On a successful Lethal Poison upgrade cast, there is a 20% chance a Lethal Poison potion in their backpack will be consumed (and players will be notified)&lt;br /&gt;
&lt;br /&gt;
==Spell Interrupts==&lt;br /&gt;
* All hostile spells from 4th, 5th, 6th, 7th, and 8th circles will interrupt other players 100% of the time&lt;br /&gt;
* Players casting onto themselves will always interrupt themselves regardless of spell circle and will never initiate a &amp;quot;window&amp;quot; nor will reset an active one&lt;br /&gt;
* Each circle &amp;quot;window&amp;quot; is independent of each other (i.e. there is a 1st, 2nd, and 3rd circle window)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===1st Circle Spells===&lt;br /&gt;
* Casting a hostile 1st circle spell against another player will at first have an interrupt chance of 100%&lt;br /&gt;
* Afterwards, a 5 second window starts where all subsequent 1st circle hostile spells against the target have a 25% interrupt chance&lt;br /&gt;
* If the player is hit with another 1st circle spell before 5 seconds have passed, the spell window resets to 5 seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===2nd Circle Spells===&lt;br /&gt;
* Casting a hostile 2nd circle spell against another player will at first have an interrupt chance of 100%&lt;br /&gt;
* Afterwards, a 5 second window starts where all subsequent 2nd circle hostile spells against the target have a 50% interrupt chance&lt;br /&gt;
* If the player is hit with another 2nd circle spell before 5 seconds have passed, the spell window resets to 5 seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Circle Spells===&lt;br /&gt;
* Casting a hostile 3rd circle spell against another player will at first have an interrupt chance of 100%&lt;br /&gt;
* Afterwards, a 5 second window starts where all subsequent 3rd circle hostile spells against the target have a 75% interrupt chance&lt;br /&gt;
* If the player is hit with another 3rd circle spell before 5 seconds have passed, the spell window resets to 5 seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spell Circles==&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:#F3F3F3&amp;quot;&amp;gt;1st Circle&amp;lt;/span&amp;gt;===&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 300px; text-align: left;&amp;quot; | &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|• Min Required to Cast || &amp;lt;span&amp;gt;&#039;&#039;&#039;&amp;amp;nbsp;&amp;amp;nbsp;0 Magery&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|• 100% Success to Cast || &amp;lt;span&amp;gt;&#039;&#039;&#039;30 Magery&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#A9BCD0&amp;quot;&amp;gt;&#039;&#039;&#039;• Time to Cast (Default)&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#A9BCD0&amp;quot;&amp;gt;&#039;&#039;&#039;0.50 Seconds&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:#F3F3F3&amp;quot;&amp;gt;2nd Circle&amp;lt;/span&amp;gt;===&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 300px; text-align: left;&amp;quot; | &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|• Min Required to Cast || &amp;lt;span&amp;gt;&#039;&#039;&#039;20 Magery&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|• 100% Success to Cast || &amp;lt;span&amp;gt;&#039;&#039;&#039;40 Magery&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#A9BCD0&amp;quot;&amp;gt;&#039;&#039;&#039;• Time to Cast (Default)&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#A9BCD0&amp;quot;&amp;gt;&#039;&#039;&#039;0.75 Seconds&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:#F3F3F3&amp;quot;&amp;gt;3rd Circle&amp;lt;/span&amp;gt;===&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 300px; text-align: left;&amp;quot; | &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|• Min Required to Cast || &amp;lt;span&amp;gt;&#039;&#039;&#039;30 Magery&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|• 100% Success to Cast || &amp;lt;span&amp;gt;&#039;&#039;&#039;50 Magery&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#A9BCD0&amp;quot;&amp;gt;&#039;&#039;&#039;• Time to Cast (Default)&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#A9BCD0&amp;quot;&amp;gt;&#039;&#039;&#039;1.00 Seconds&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:#F3F3F3&amp;quot;&amp;gt;4th Circle&amp;lt;/span&amp;gt;===&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 300px; text-align: left;&amp;quot; | &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|• Min Required to Cast || &amp;lt;span&amp;gt;&#039;&#039;&#039;40 Magery&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|• 100% Success to Cast || &amp;lt;span&amp;gt;&#039;&#039;&#039;60 Magery&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#A9BCD0&amp;quot;&amp;gt;&#039;&#039;&#039;• Time to Cast (Default)&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#A9BCD0&amp;quot;&amp;gt;&#039;&#039;&#039;1.25 Seconds&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#A9BCD0&amp;quot;&amp;gt;&#039;&#039;&#039;• Time to Cast (Recall)&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#A9BCD0&amp;quot;&amp;gt;&#039;&#039;&#039;2.00 Seconds&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:#F3F3F3&amp;quot;&amp;gt;5th Circle&amp;lt;/span&amp;gt;===&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 300px; text-align: left;&amp;quot; | &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|• Min Required to Cast || &amp;lt;span&amp;gt;&#039;&#039;&#039;50 Magery&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|• 100% Success to Cast || &amp;lt;span&amp;gt;&#039;&#039;&#039;70 Magery&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#A9BCD0&amp;quot;&amp;gt;&#039;&#039;&#039;• Time to Cast (Default)&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#A9BCD0&amp;quot;&amp;gt;&#039;&#039;&#039;1.50 Seconds&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#A9BCD0&amp;quot;&amp;gt;&#039;&#039;&#039;• Time to Cast (Blade Spirits)&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#A9BCD0&amp;quot;&amp;gt;&#039;&#039;&#039;6.00 Seconds&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#A9BCD0&amp;quot;&amp;gt;&#039;&#039;&#039;• Time to Cast (Summon Creature)&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#A9BCD0&amp;quot;&amp;gt;&#039;&#039;&#039;6.00 Seconds&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:#F3F3F3&amp;quot;&amp;gt;6th Circle&amp;lt;/span&amp;gt;===&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 300px; text-align: left;&amp;quot; | &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|• Min Required to Cast || &amp;lt;span&amp;gt;&#039;&#039;&#039;60 Magery&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|• 100% Success to Cast || &amp;lt;span&amp;gt;&#039;&#039;&#039;80 Magery&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#A9BCD0&amp;quot;&amp;gt;&#039;&#039;&#039;• Time to Cast (Default)&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#A9BCD0&amp;quot;&amp;gt;&#039;&#039;&#039;1.75 Seconds&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:#F3F3F3&amp;quot;&amp;gt;7th Circle&amp;lt;/span&amp;gt;===&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 300px; text-align: left;&amp;quot; | &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|• Min Required to Cast || &amp;lt;span&amp;gt;&#039;&#039;&#039;70 Magery&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|• 100% Success to Cast || &amp;lt;span&amp;gt;&#039;&#039;&#039;90 Magery&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#A9BCD0&amp;quot;&amp;gt;&#039;&#039;&#039;• Time to Cast (Default)&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#A9BCD0&amp;quot;&amp;gt;&#039;&#039;&#039;2.00 Seconds&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#A9BCD0&amp;quot;&amp;gt;&#039;&#039;&#039;• Time to Cast (Gate Travel)&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#A9BCD0&amp;quot;&amp;gt;&#039;&#039;&#039;4.00 Seconds&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:#F3F3F3&amp;quot;&amp;gt;8th Circle&amp;lt;/span&amp;gt;===&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 300px; text-align: left;&amp;quot; | &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|• Min Required to Cast || &amp;lt;span&amp;gt;&#039;&#039;&#039;&amp;amp;nbsp;&amp;amp;nbsp;80 Magery&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|• 100% Success to Cast || &amp;lt;span&amp;gt;&#039;&#039;&#039;100 Magery&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#A9BCD0&amp;quot;&amp;gt;&#039;&#039;&#039;• Time to Cast (Default)&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#A9BCD0&amp;quot;&amp;gt;&#039;&#039;&#039;2.25 Seconds&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#A9BCD0&amp;quot;&amp;gt;&#039;&#039;&#039;• Time to Cast (Earthquake)&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#A9BCD0&amp;quot;&amp;gt;&#039;&#039;&#039;3.25 Seconds&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#A9BCD0&amp;quot;&amp;gt;&#039;&#039;&#039;• Time to Cast (Energy Vortex)&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#A9BCD0&amp;quot;&amp;gt;&#039;&#039;&#039;4.00 Seconds&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#A9BCD0&amp;quot;&amp;gt;&#039;&#039;&#039;• Time to Cast (Resurrection)&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#A9BCD0&amp;quot;&amp;gt;&#039;&#039;&#039;5.00 Seconds&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#A9BCD0&amp;quot;&amp;gt;&#039;&#039;&#039;• Time to Cast (Summon Air Elemental)&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#A9BCD0&amp;quot;&amp;gt;&#039;&#039;&#039;6.00 Seconds&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#A9BCD0&amp;quot;&amp;gt;&#039;&#039;&#039;• Time to Cast (Summon Daemon)&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#A9BCD0&amp;quot;&amp;gt;&#039;&#039;&#039;5.50 Seconds&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#A9BCD0&amp;quot;&amp;gt;&#039;&#039;&#039;• Time to Cast (Summon Earth Elemental)&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#A9BCD0&amp;quot;&amp;gt;&#039;&#039;&#039;5.00 Seconds&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#A9BCD0&amp;quot;&amp;gt;&#039;&#039;&#039;• Time to Cast (Summon Fire Elemental)&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#A9BCD0&amp;quot;&amp;gt;&#039;&#039;&#039;4.50 Seconds&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#A9BCD0&amp;quot;&amp;gt;&#039;&#039;&#039;• Time to Cast (Summon Water Elemental)&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#A9BCD0&amp;quot;&amp;gt;&#039;&#039;&#039;4.50 Seconds&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
* Dispel - Players can target themselves with the Dispel spell to dispel their lowest duration Blade Spirit or Energy Vortex in the world, regardless of distance from the caster&lt;br /&gt;
* Magic Reflect - The cooldown usage for Magic Reflect spell (30 seconds) begins when the reflection occurs (rather than at cast)&lt;br /&gt;
* Casting Mana Drain on a monster will reduce its magic resistance by 10%&lt;br /&gt;
* Casting Mana Vampire on a monster will reduce its magic resistance by 40%&lt;br /&gt;
* Meteor Swarm and Chain Lightning - Players who have Magic Reflect active and are hit by a Meteor Swarm or Chain Lightning effect will only take 1 damage from the spell and will not have their Magic Reflect broken&lt;br /&gt;
&lt;br /&gt;
[[File:meteorswarmupdate.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Up to 50.0 skill can be trained by a NPC mage or scribe vendor.&lt;br /&gt;
* Skill gains for Magery up to 70.0 are accelerated in the [[New Player Dungeon]].&lt;br /&gt;
* All method listed are similar in execution but vary slightly by cost and feel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Method One===&lt;br /&gt;
* 50-60 Lightning Target New Player Dungeon creature&lt;br /&gt;
* 60-75 Invisibility Target Self&lt;br /&gt;
* 75-85 Flamestrike Target creatures in the Prevalia Zoo&lt;br /&gt;
* 85-100 Summon Air Elemental, Summon Earth Elemental, Summon Fire Elemental or Summon Water Elemental&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[http://forums.uooutlands.com/index.php?threads/magery-guide-help.1177/post-6434 Method Two]===&lt;br /&gt;
* 50-60 Lightning&lt;br /&gt;
* 60-70 Energy Bolt&lt;br /&gt;
* 70-90 Flamestrike&lt;br /&gt;
* 90-100 Summon Air Elemental, Summon Earth Elemental, Summon Fire Elemental or Summon Water Elemental&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[http://forums.uooutlands.com/index.php?threads/magery-guide-help.1177/post-12593 Method Three]===&lt;br /&gt;
* 50-60 Cast Lightning in the New Player Dungeon on the Corpsers in the Frog room&lt;br /&gt;
* 60-70 Cast Invisibility on yourself in the New Player Dungeon&lt;br /&gt;
* 70-80 Cast Invisibility on yourself&lt;br /&gt;
* 80-100 Summon Air Elemental, Summon Earth Elemental, Summon Fire Elemental or Summon Water Elemental&lt;/div&gt;</summary>
		<author><name>Luthius</name></author>
	</entry>
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