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	<id>http://wiki.uooutlands.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Maati</id>
	<title>UO Outlands Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://wiki.uooutlands.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Maati"/>
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	<updated>2026-05-19T01:08:49Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Tracking&amp;diff=6195</id>
		<title>Tracking</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Tracking&amp;diff=6195"/>
		<updated>2020-06-06T01:51:51Z</updated>

		<summary type="html">&lt;p&gt;Maati: /* PvP Bonus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:tracking-huntingmode.gif|center|link=]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
* Tracking success chance is (100% * (Tracking Skill / 100))&lt;br /&gt;
* On a successful tracking attempt, players can see a list of non-hidden targets within (20 + (80 * (Tracking Skill / 100))) spaces&lt;br /&gt;
** Inside dungeons, this tracking distance is halved (10 + (40 * (Tracking Skill / 100))) spaces&lt;br /&gt;
* On a successful tracking attempt players will also see hidden targets, however only up to a base distance that is 10% of their normal tracking distance&lt;br /&gt;
* With the Detect Hidden skill, the distance for tracking hidden targets is improved to (10% + (40% * (Detect Hidden Skill / 100))) of their normal tracking distance&lt;br /&gt;
** Because tracking distance is halved in dungeons, the range at which hidden targets can be tracked is halved as well.&lt;br /&gt;
* 100 Tracking Skill and 0 Detect Hidden a player can track non-hidden targets up to 100 spaces and hidden targets up to 10 spaces away (50 and 5 spaces respectively in a dungeon)&lt;br /&gt;
* 100 Tracking Skill and 50 Detect Hidden skill the player can track hidden players up to 30 spaces away (50 and 15 spaces respectively in a dungeon)&lt;br /&gt;
* 100 Tracking Skill and 100 Detect Hidden skill the player can track hidden players up to 50 spaces away (50 and 25 spaces respectively in a dungeon)&lt;br /&gt;
* Players who are actively tracking any target or have &amp;quot;Hunting&amp;quot; mode currently enable receive a melee and spell damage bonus&lt;br /&gt;
* Players can right-click to cancel the on-screen tracking arrow for their current tracked target and they will still receive the damage bonus against it&lt;br /&gt;
&lt;br /&gt;
==Hunting==&lt;br /&gt;
* Players can activate and deactivate a &amp;quot;Hunting&amp;quot; mode from the Tracking window to automatically make Tracking skill checks at various intervals (still requiring the normal 5 second skill cooldown) against a specific type of player/creature&lt;br /&gt;
* When a new target is successful tracked via the Hunting mode, a Tracking Arrow to the target is placed on screen and the player receives a system message informing them of what they are currently tracking and how many spaces away it is currently&lt;br /&gt;
* Players who are actively tracking any target or have &amp;quot;Hunting&amp;quot; mode currently enable receive a melee and spell damage bonus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:tracking01.png|right|link=]]Players can click arrows to rotate through and select a specific type of player/creature to Hunt, such as:&lt;br /&gt;
&lt;br /&gt;
* Aggressive Creatures&lt;br /&gt;
* Passive Creatures&lt;br /&gt;
* Townsfolk&lt;br /&gt;
* All Players&lt;br /&gt;
* Freely attackable (hostile) players (Red, Orange, or Grey)&lt;br /&gt;
* Orange Players only&lt;br /&gt;
* Red Players only&lt;br /&gt;
* Grey Players only&lt;br /&gt;
* Blue Players only&lt;br /&gt;
* Green Players only&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Based on which &amp;quot;Hunt Frequency&amp;quot; the player has selected, the Tracking system will make Tracking skill checks at various intervals for their currently specified Hunting player/creature type based as follows:&lt;br /&gt;
===Current Combatant===&lt;br /&gt;
* Will constantly make Tracking skill checks, but only against your current combat target&lt;br /&gt;
* IE. Last creature you double-clicked or did damage to&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Always Get Closest===&lt;br /&gt;
* Will constantly make Tracking skill checks and set your tracking target to whatever is closest&lt;br /&gt;
* Ideal for gaining Tracking skill&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Follow Only Individual===&lt;br /&gt;
* Will constantly make Tracking skill checks but only against the last selection you made from the regular Tracking Results window&lt;br /&gt;
* Players should always select this mode when they want to track and follow another player that is likely moving&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===New When No Arrow===&lt;br /&gt;
* Will only make Tracking skill checks when you don&#039;t have a Tracking Arrow active on screen&lt;br /&gt;
* Ideal for farming&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===New When No Target===&lt;br /&gt;
* Will only make Tracking skill checks when you don&#039;t have a Tracking Arrow active on screen and your last tracked target is no longer trackable, due to being dead or too far away&lt;br /&gt;
* Ideal for farming and having an uncluttered screen&lt;br /&gt;
&lt;br /&gt;
==PvM Bonus==&lt;br /&gt;
* When tracking a creature, the on-screen tracking arrow will update every second with the creature&#039;s new location&lt;br /&gt;
* Increases melee damage against any creature while tracking an individual target or in Hunting Mode by (25% * (Tracking Skill / 100))&lt;br /&gt;
* Increases spell damage against any creature while tracking an individual target or in Hunting Mode by (25% * (Tracking Skill / 100))&lt;br /&gt;
* Increases Effective Barding skill against tracked target or in Hunting Mode by (10 * (Tracking Skill / 100))&lt;br /&gt;
&lt;br /&gt;
==PvP Bonus==&lt;br /&gt;
* When tracking another player, the on-screen tracking arrow will simply point to the player&#039;s last location at the time the tracking skill was made, and will not update it&#039;s location if the player moves unless another tracking attempt is made&lt;br /&gt;
* Increases melee damage against any player while tracking an individual target or in Hunting Mode by (10% * (Tracking Skill / 100))&lt;br /&gt;
* Increases spell damage against any player while tracking an individual target or in Hunting Mode by (10% * (Tracking Skill / 100))&lt;br /&gt;
&lt;br /&gt;
==Hamstring==&lt;br /&gt;
Visit the [[Hamstring]] page for more information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Up to 50.0 skill can be trained by a NPC Ranger vendor&lt;br /&gt;
* Skill gains for Tracking up to 70.0 are accelerated in the [[New Player Dungeon]]&lt;br /&gt;
* 50-70 Use the skill and click the begin hunting button while in the [[New Player Dungeon]]&lt;br /&gt;
* 70-120 Use the skill and click the begin hunting button&lt;/div&gt;</summary>
		<author><name>Maati</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Tracking&amp;diff=6194</id>
		<title>Tracking</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Tracking&amp;diff=6194"/>
		<updated>2020-06-06T01:51:39Z</updated>

		<summary type="html">&lt;p&gt;Maati: /* PvM Bonus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:tracking-huntingmode.gif|center|link=]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
* Tracking success chance is (100% * (Tracking Skill / 100))&lt;br /&gt;
* On a successful tracking attempt, players can see a list of non-hidden targets within (20 + (80 * (Tracking Skill / 100))) spaces&lt;br /&gt;
** Inside dungeons, this tracking distance is halved (10 + (40 * (Tracking Skill / 100))) spaces&lt;br /&gt;
* On a successful tracking attempt players will also see hidden targets, however only up to a base distance that is 10% of their normal tracking distance&lt;br /&gt;
* With the Detect Hidden skill, the distance for tracking hidden targets is improved to (10% + (40% * (Detect Hidden Skill / 100))) of their normal tracking distance&lt;br /&gt;
** Because tracking distance is halved in dungeons, the range at which hidden targets can be tracked is halved as well.&lt;br /&gt;
* 100 Tracking Skill and 0 Detect Hidden a player can track non-hidden targets up to 100 spaces and hidden targets up to 10 spaces away (50 and 5 spaces respectively in a dungeon)&lt;br /&gt;
* 100 Tracking Skill and 50 Detect Hidden skill the player can track hidden players up to 30 spaces away (50 and 15 spaces respectively in a dungeon)&lt;br /&gt;
* 100 Tracking Skill and 100 Detect Hidden skill the player can track hidden players up to 50 spaces away (50 and 25 spaces respectively in a dungeon)&lt;br /&gt;
* Players who are actively tracking any target or have &amp;quot;Hunting&amp;quot; mode currently enable receive a melee and spell damage bonus&lt;br /&gt;
* Players can right-click to cancel the on-screen tracking arrow for their current tracked target and they will still receive the damage bonus against it&lt;br /&gt;
&lt;br /&gt;
==Hunting==&lt;br /&gt;
* Players can activate and deactivate a &amp;quot;Hunting&amp;quot; mode from the Tracking window to automatically make Tracking skill checks at various intervals (still requiring the normal 5 second skill cooldown) against a specific type of player/creature&lt;br /&gt;
* When a new target is successful tracked via the Hunting mode, a Tracking Arrow to the target is placed on screen and the player receives a system message informing them of what they are currently tracking and how many spaces away it is currently&lt;br /&gt;
* Players who are actively tracking any target or have &amp;quot;Hunting&amp;quot; mode currently enable receive a melee and spell damage bonus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:tracking01.png|right|link=]]Players can click arrows to rotate through and select a specific type of player/creature to Hunt, such as:&lt;br /&gt;
&lt;br /&gt;
* Aggressive Creatures&lt;br /&gt;
* Passive Creatures&lt;br /&gt;
* Townsfolk&lt;br /&gt;
* All Players&lt;br /&gt;
* Freely attackable (hostile) players (Red, Orange, or Grey)&lt;br /&gt;
* Orange Players only&lt;br /&gt;
* Red Players only&lt;br /&gt;
* Grey Players only&lt;br /&gt;
* Blue Players only&lt;br /&gt;
* Green Players only&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Based on which &amp;quot;Hunt Frequency&amp;quot; the player has selected, the Tracking system will make Tracking skill checks at various intervals for their currently specified Hunting player/creature type based as follows:&lt;br /&gt;
===Current Combatant===&lt;br /&gt;
* Will constantly make Tracking skill checks, but only against your current combat target&lt;br /&gt;
* IE. Last creature you double-clicked or did damage to&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Always Get Closest===&lt;br /&gt;
* Will constantly make Tracking skill checks and set your tracking target to whatever is closest&lt;br /&gt;
* Ideal for gaining Tracking skill&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Follow Only Individual===&lt;br /&gt;
* Will constantly make Tracking skill checks but only against the last selection you made from the regular Tracking Results window&lt;br /&gt;
* Players should always select this mode when they want to track and follow another player that is likely moving&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===New When No Arrow===&lt;br /&gt;
* Will only make Tracking skill checks when you don&#039;t have a Tracking Arrow active on screen&lt;br /&gt;
* Ideal for farming&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===New When No Target===&lt;br /&gt;
* Will only make Tracking skill checks when you don&#039;t have a Tracking Arrow active on screen and your last tracked target is no longer trackable, due to being dead or too far away&lt;br /&gt;
* Ideal for farming and having an uncluttered screen&lt;br /&gt;
&lt;br /&gt;
==PvM Bonus==&lt;br /&gt;
* When tracking a creature, the on-screen tracking arrow will update every second with the creature&#039;s new location&lt;br /&gt;
* Increases melee damage against any creature while tracking an individual target or in Hunting Mode by (25% * (Tracking Skill / 100))&lt;br /&gt;
* Increases spell damage against any creature while tracking an individual target or in Hunting Mode by (25% * (Tracking Skill / 100))&lt;br /&gt;
* Increases Effective Barding skill against tracked target or in Hunting Mode by (10 * (Tracking Skill / 100))&lt;br /&gt;
&lt;br /&gt;
==PvP Bonus==&lt;br /&gt;
* When tracking another player, the on-screen tracking arrow will simply point to the player&#039;s last location at the time the tracking skill was made, and will not update it&#039;s location if the player moves unless another tracking attempt is made&lt;br /&gt;
* Increases melee damage against any player while tracking an individual target or in Hunting Mode by (20% * (Tracking Skill / 100))&lt;br /&gt;
* Increases spell damage against any player while tracking an individual target or in Hunting Mode by (10% * (Tracking Skill / 100))&lt;br /&gt;
&lt;br /&gt;
==Hamstring==&lt;br /&gt;
Visit the [[Hamstring]] page for more information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Up to 50.0 skill can be trained by a NPC Ranger vendor&lt;br /&gt;
* Skill gains for Tracking up to 70.0 are accelerated in the [[New Player Dungeon]]&lt;br /&gt;
* 50-70 Use the skill and click the begin hunting button while in the [[New Player Dungeon]]&lt;br /&gt;
* 70-120 Use the skill and click the begin hunting button&lt;/div&gt;</summary>
		<author><name>Maati</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Forensic_Evaluation&amp;diff=6193</id>
		<title>Forensic Evaluation</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Forensic_Evaluation&amp;diff=6193"/>
		<updated>2020-06-06T01:51:01Z</updated>

		<summary type="html">&lt;p&gt;Maati: /* PvP Bonus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:harvesting-forensicevaluation.gif|center|link=]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Players can harvest Leather using a Skinning Knife and have a chance to carve colored leather from corpses. When a player carves a creature&#039;s corpse, they will gain a melee and spell damage bonus, and barding skill bonus as well.&lt;br /&gt;
&lt;br /&gt;
* [[File:resources-leather.png|right|link=]]Players can use Forensic Evaluation or a Skinning Knife and target themselves or the ground nearby to activate &amp;quot;Smart Harvest&amp;quot; which will carve all &amp;quot;grey&amp;quot; notoriety corpses within 2 tiles&lt;br /&gt;
* Carving a creature corpse will automatically open the corpse for the player&lt;br /&gt;
* Players have a chance to carve colored leather from corpses and all leather colors are possible on any creature, provided the player meets the material&#039;s skill requirements&lt;br /&gt;
* All creatures are carvable for leather and meat, and have a chance of special cooking ingredients, scaled based on the player&#039;s Forensic Eval skill&lt;br /&gt;
* The amount of leather and meat when carving corpses is (50% + (150% * (Forensic Skill / 100)) of the base amount for the creature&lt;br /&gt;
* The chance for a player to harvest colored leather instead of regular leather is (4% * (1 + Tool Bonus))&lt;br /&gt;
* You can use it on yourself in order to harvest the closest body.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Harvesting Colored Leather==&lt;br /&gt;
{| class=&amp;quot;contenttable sortable&amp;quot; style=&amp;quot;border: 0px; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Regular Leather===&lt;br /&gt;
* Requires 0 Forensic Eval Skill&lt;br /&gt;
* 82% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Dullhide Leather=== &lt;br /&gt;
[[File:leatherdull.png|left]]&lt;br /&gt;
* Requires 65 Forensic Eval Skill&lt;br /&gt;
* 30% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Shadowhide Leather===&lt;br /&gt;
[[File:leathershadow.png|left]]&lt;br /&gt;
* Requires 70 Forensic Eval Skill&lt;br /&gt;
* 21% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Copperhide Leather===&lt;br /&gt;
[[File:leathercopper.png|left]]&lt;br /&gt;
* Requires 75 Forensic Eval Skill&lt;br /&gt;
* 16% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Bronzehide Leather===&lt;br /&gt;
[[File:leatherbronze.png|left]]&lt;br /&gt;
* Requires 80 Forensic Eval Skill &lt;br /&gt;
* 12% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Goldenhide Leather===&lt;br /&gt;
[[File:leathergolden.png|left]]&lt;br /&gt;
* Requires 85 Forensic Eval Skill &lt;br /&gt;
* 9% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Rosehide Leather===&lt;br /&gt;
[[File:leatherrose.png|left]]&lt;br /&gt;
* Requires 90 Forensic Eval Skill &lt;br /&gt;
* 6% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Verehide Leather===&lt;br /&gt;
[[File:leathervere.png|left]]&lt;br /&gt;
* Requires 95 Forensic Eval Skill&lt;br /&gt;
* 4% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Valehide Leather===&lt;br /&gt;
[[File:leathervale.png|left]]&lt;br /&gt;
* Requires 99 Forensic Eval Skill&lt;br /&gt;
* 2% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Avarhide Leather===&lt;br /&gt;
[[File:leatheravar.png|left]]&lt;br /&gt;
* Requires 110 Forensic Eval Skill &lt;br /&gt;
* 1% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Colored Skinning Knives==&lt;br /&gt;
[[File:harvesting-craftingskinningknife.png|right|link=]]Players using exceptional and colored material Skinning Knives will receive a Tool Bonus to their chance of harvesting colored leather as follows (with all applicable bonuses stacking):&lt;br /&gt;
&lt;br /&gt;
* Exceptional Quality Skinning Knife Tool Bonus: &#039;&#039;&#039;0.04&#039;&#039;&#039;&lt;br /&gt;
* Master Crafted Tool Bonus: &#039;&#039;&#039;0.04&#039;&#039;&#039;&lt;br /&gt;
* Dull Copper Skinning Knife Tool Bonus: &#039;&#039;&#039;0.02&#039;&#039;&#039;&lt;br /&gt;
* Shadow Iron Skinning Knife Tool Bonus: &#039;&#039;&#039;0.04&#039;&#039;&#039;&lt;br /&gt;
* Copper Skinning Knife Tool Bonus: &#039;&#039;&#039;0.06&#039;&#039;&#039;&lt;br /&gt;
* Bronze Skinning Knife Tool Bonus: &#039;&#039;&#039;0.08&#039;&#039;&#039;&lt;br /&gt;
* Gold Skinning Knife Tool Bonus: &#039;&#039;&#039;0.10&#039;&#039;&#039;&lt;br /&gt;
* Agapite Skinning Knife Tool Bonus: &#039;&#039;&#039;0.12&#039;&#039;&#039;&lt;br /&gt;
* Verite Skinning Knife Tool Bonus: &#039;&#039;&#039;0.14&#039;&#039;&#039;&lt;br /&gt;
* Valorite Skinning Knife Tool Bonus: &#039;&#039;&#039;0.16&#039;&#039;&#039;&lt;br /&gt;
* Avarite Skinning Knife Tool Bonus: &#039;&#039;&#039;0.18&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skinning Maps==&lt;br /&gt;
* When using Skinning Maps, search radius is increased by (100% * (Forensic Eval Skill / 100))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:resourcemap-forensicevalskinning.gif|center|link=Resource Maps]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Buffs==&lt;br /&gt;
&lt;br /&gt;
The Forensic Eval Slayer bonus has been reduced to 3 hours (previously was 12 hours) [https://forums.uooutlands.com/index.php?threads/patch-notes-for-october-3-2019.2514/ Patch Notes 20191003]&lt;br /&gt;
&lt;br /&gt;
===PvM Bonus===&lt;br /&gt;
* The maximum Forensic Eval melee damage bonus that can be achieved against creatures is 30%. Formula: (25% * (Forensic Eval Skill / 100))&lt;br /&gt;
* The maximum Forensic Eval spell damage bonus that can be achieved against creatures is 30%. Formula: (25% * (Forensic Eval Skill / 100))&lt;br /&gt;
* The maximum barding skills bonus that can be achieved is 12%. Formula: (10% * (Forensic Eval Skill / 100))&lt;br /&gt;
&lt;br /&gt;
===PvP Bonus===&lt;br /&gt;
* The maximum Forensic Eval melee damage bonus that can be achieved against other players is 12%. Formula: (10% * (Forensic Eval Skill / 100)) * 40%&lt;br /&gt;
* The maximum Forensic Eval spell damage bonus that can be achieved against other players is 12%. Formula: (10% * (Forensic Eval Skill / 100)) * 40%&lt;br /&gt;
&lt;br /&gt;
==Hamstring==&lt;br /&gt;
Visit the [[Hamstring]] page for more information.&lt;/div&gt;</summary>
		<author><name>Maati</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Forensic_Evaluation&amp;diff=6192</id>
		<title>Forensic Evaluation</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Forensic_Evaluation&amp;diff=6192"/>
		<updated>2020-06-06T01:50:50Z</updated>

		<summary type="html">&lt;p&gt;Maati: /* PvP Bonus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:harvesting-forensicevaluation.gif|center|link=]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Players can harvest Leather using a Skinning Knife and have a chance to carve colored leather from corpses. When a player carves a creature&#039;s corpse, they will gain a melee and spell damage bonus, and barding skill bonus as well.&lt;br /&gt;
&lt;br /&gt;
* [[File:resources-leather.png|right|link=]]Players can use Forensic Evaluation or a Skinning Knife and target themselves or the ground nearby to activate &amp;quot;Smart Harvest&amp;quot; which will carve all &amp;quot;grey&amp;quot; notoriety corpses within 2 tiles&lt;br /&gt;
* Carving a creature corpse will automatically open the corpse for the player&lt;br /&gt;
* Players have a chance to carve colored leather from corpses and all leather colors are possible on any creature, provided the player meets the material&#039;s skill requirements&lt;br /&gt;
* All creatures are carvable for leather and meat, and have a chance of special cooking ingredients, scaled based on the player&#039;s Forensic Eval skill&lt;br /&gt;
* The amount of leather and meat when carving corpses is (50% + (150% * (Forensic Skill / 100)) of the base amount for the creature&lt;br /&gt;
* The chance for a player to harvest colored leather instead of regular leather is (4% * (1 + Tool Bonus))&lt;br /&gt;
* You can use it on yourself in order to harvest the closest body.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Harvesting Colored Leather==&lt;br /&gt;
{| class=&amp;quot;contenttable sortable&amp;quot; style=&amp;quot;border: 0px; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Regular Leather===&lt;br /&gt;
* Requires 0 Forensic Eval Skill&lt;br /&gt;
* 82% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Dullhide Leather=== &lt;br /&gt;
[[File:leatherdull.png|left]]&lt;br /&gt;
* Requires 65 Forensic Eval Skill&lt;br /&gt;
* 30% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Shadowhide Leather===&lt;br /&gt;
[[File:leathershadow.png|left]]&lt;br /&gt;
* Requires 70 Forensic Eval Skill&lt;br /&gt;
* 21% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Copperhide Leather===&lt;br /&gt;
[[File:leathercopper.png|left]]&lt;br /&gt;
* Requires 75 Forensic Eval Skill&lt;br /&gt;
* 16% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Bronzehide Leather===&lt;br /&gt;
[[File:leatherbronze.png|left]]&lt;br /&gt;
* Requires 80 Forensic Eval Skill &lt;br /&gt;
* 12% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Goldenhide Leather===&lt;br /&gt;
[[File:leathergolden.png|left]]&lt;br /&gt;
* Requires 85 Forensic Eval Skill &lt;br /&gt;
* 9% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Rosehide Leather===&lt;br /&gt;
[[File:leatherrose.png|left]]&lt;br /&gt;
* Requires 90 Forensic Eval Skill &lt;br /&gt;
* 6% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Verehide Leather===&lt;br /&gt;
[[File:leathervere.png|left]]&lt;br /&gt;
* Requires 95 Forensic Eval Skill&lt;br /&gt;
* 4% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Valehide Leather===&lt;br /&gt;
[[File:leathervale.png|left]]&lt;br /&gt;
* Requires 99 Forensic Eval Skill&lt;br /&gt;
* 2% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Avarhide Leather===&lt;br /&gt;
[[File:leatheravar.png|left]]&lt;br /&gt;
* Requires 110 Forensic Eval Skill &lt;br /&gt;
* 1% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Colored Skinning Knives==&lt;br /&gt;
[[File:harvesting-craftingskinningknife.png|right|link=]]Players using exceptional and colored material Skinning Knives will receive a Tool Bonus to their chance of harvesting colored leather as follows (with all applicable bonuses stacking):&lt;br /&gt;
&lt;br /&gt;
* Exceptional Quality Skinning Knife Tool Bonus: &#039;&#039;&#039;0.04&#039;&#039;&#039;&lt;br /&gt;
* Master Crafted Tool Bonus: &#039;&#039;&#039;0.04&#039;&#039;&#039;&lt;br /&gt;
* Dull Copper Skinning Knife Tool Bonus: &#039;&#039;&#039;0.02&#039;&#039;&#039;&lt;br /&gt;
* Shadow Iron Skinning Knife Tool Bonus: &#039;&#039;&#039;0.04&#039;&#039;&#039;&lt;br /&gt;
* Copper Skinning Knife Tool Bonus: &#039;&#039;&#039;0.06&#039;&#039;&#039;&lt;br /&gt;
* Bronze Skinning Knife Tool Bonus: &#039;&#039;&#039;0.08&#039;&#039;&#039;&lt;br /&gt;
* Gold Skinning Knife Tool Bonus: &#039;&#039;&#039;0.10&#039;&#039;&#039;&lt;br /&gt;
* Agapite Skinning Knife Tool Bonus: &#039;&#039;&#039;0.12&#039;&#039;&#039;&lt;br /&gt;
* Verite Skinning Knife Tool Bonus: &#039;&#039;&#039;0.14&#039;&#039;&#039;&lt;br /&gt;
* Valorite Skinning Knife Tool Bonus: &#039;&#039;&#039;0.16&#039;&#039;&#039;&lt;br /&gt;
* Avarite Skinning Knife Tool Bonus: &#039;&#039;&#039;0.18&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skinning Maps==&lt;br /&gt;
* When using Skinning Maps, search radius is increased by (100% * (Forensic Eval Skill / 100))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:resourcemap-forensicevalskinning.gif|center|link=Resource Maps]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Buffs==&lt;br /&gt;
&lt;br /&gt;
The Forensic Eval Slayer bonus has been reduced to 3 hours (previously was 12 hours) [https://forums.uooutlands.com/index.php?threads/patch-notes-for-october-3-2019.2514/ Patch Notes 20191003]&lt;br /&gt;
&lt;br /&gt;
===PvM Bonus===&lt;br /&gt;
* The maximum Forensic Eval melee damage bonus that can be achieved against creatures is 30%. Formula: (25% * (Forensic Eval Skill / 100))&lt;br /&gt;
* The maximum Forensic Eval spell damage bonus that can be achieved against creatures is 30%. Formula: (25% * (Forensic Eval Skill / 100))&lt;br /&gt;
* The maximum barding skills bonus that can be achieved is 12%. Formula: (10% * (Forensic Eval Skill / 100))&lt;br /&gt;
&lt;br /&gt;
===PvP Bonus===&lt;br /&gt;
* The maximum Forensic Eval melee damage bonus that can be achieved against other players is 12%. Formula: (25% * (Forensic Eval Skill / 100)) * 40%&lt;br /&gt;
* The maximum Forensic Eval spell damage bonus that can be achieved against other players is 12%. Formula: (25% * (Forensic Eval Skill / 100)) * 40%&lt;br /&gt;
&lt;br /&gt;
==Hamstring==&lt;br /&gt;
Visit the [[Hamstring]] page for more information.&lt;/div&gt;</summary>
		<author><name>Maati</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Forensic_Evaluation&amp;diff=6191</id>
		<title>Forensic Evaluation</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Forensic_Evaluation&amp;diff=6191"/>
		<updated>2020-06-06T01:50:34Z</updated>

		<summary type="html">&lt;p&gt;Maati: /* PvM Bonus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:harvesting-forensicevaluation.gif|center|link=]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Players can harvest Leather using a Skinning Knife and have a chance to carve colored leather from corpses. When a player carves a creature&#039;s corpse, they will gain a melee and spell damage bonus, and barding skill bonus as well.&lt;br /&gt;
&lt;br /&gt;
* [[File:resources-leather.png|right|link=]]Players can use Forensic Evaluation or a Skinning Knife and target themselves or the ground nearby to activate &amp;quot;Smart Harvest&amp;quot; which will carve all &amp;quot;grey&amp;quot; notoriety corpses within 2 tiles&lt;br /&gt;
* Carving a creature corpse will automatically open the corpse for the player&lt;br /&gt;
* Players have a chance to carve colored leather from corpses and all leather colors are possible on any creature, provided the player meets the material&#039;s skill requirements&lt;br /&gt;
* All creatures are carvable for leather and meat, and have a chance of special cooking ingredients, scaled based on the player&#039;s Forensic Eval skill&lt;br /&gt;
* The amount of leather and meat when carving corpses is (50% + (150% * (Forensic Skill / 100)) of the base amount for the creature&lt;br /&gt;
* The chance for a player to harvest colored leather instead of regular leather is (4% * (1 + Tool Bonus))&lt;br /&gt;
* You can use it on yourself in order to harvest the closest body.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Harvesting Colored Leather==&lt;br /&gt;
{| class=&amp;quot;contenttable sortable&amp;quot; style=&amp;quot;border: 0px; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Regular Leather===&lt;br /&gt;
* Requires 0 Forensic Eval Skill&lt;br /&gt;
* 82% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Dullhide Leather=== &lt;br /&gt;
[[File:leatherdull.png|left]]&lt;br /&gt;
* Requires 65 Forensic Eval Skill&lt;br /&gt;
* 30% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Shadowhide Leather===&lt;br /&gt;
[[File:leathershadow.png|left]]&lt;br /&gt;
* Requires 70 Forensic Eval Skill&lt;br /&gt;
* 21% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Copperhide Leather===&lt;br /&gt;
[[File:leathercopper.png|left]]&lt;br /&gt;
* Requires 75 Forensic Eval Skill&lt;br /&gt;
* 16% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Bronzehide Leather===&lt;br /&gt;
[[File:leatherbronze.png|left]]&lt;br /&gt;
* Requires 80 Forensic Eval Skill &lt;br /&gt;
* 12% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Goldenhide Leather===&lt;br /&gt;
[[File:leathergolden.png|left]]&lt;br /&gt;
* Requires 85 Forensic Eval Skill &lt;br /&gt;
* 9% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Rosehide Leather===&lt;br /&gt;
[[File:leatherrose.png|left]]&lt;br /&gt;
* Requires 90 Forensic Eval Skill &lt;br /&gt;
* 6% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Verehide Leather===&lt;br /&gt;
[[File:leathervere.png|left]]&lt;br /&gt;
* Requires 95 Forensic Eval Skill&lt;br /&gt;
* 4% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Valehide Leather===&lt;br /&gt;
[[File:leathervale.png|left]]&lt;br /&gt;
* Requires 99 Forensic Eval Skill&lt;br /&gt;
* 2% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Avarhide Leather===&lt;br /&gt;
[[File:leatheravar.png|left]]&lt;br /&gt;
* Requires 110 Forensic Eval Skill &lt;br /&gt;
* 1% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Colored Skinning Knives==&lt;br /&gt;
[[File:harvesting-craftingskinningknife.png|right|link=]]Players using exceptional and colored material Skinning Knives will receive a Tool Bonus to their chance of harvesting colored leather as follows (with all applicable bonuses stacking):&lt;br /&gt;
&lt;br /&gt;
* Exceptional Quality Skinning Knife Tool Bonus: &#039;&#039;&#039;0.04&#039;&#039;&#039;&lt;br /&gt;
* Master Crafted Tool Bonus: &#039;&#039;&#039;0.04&#039;&#039;&#039;&lt;br /&gt;
* Dull Copper Skinning Knife Tool Bonus: &#039;&#039;&#039;0.02&#039;&#039;&#039;&lt;br /&gt;
* Shadow Iron Skinning Knife Tool Bonus: &#039;&#039;&#039;0.04&#039;&#039;&#039;&lt;br /&gt;
* Copper Skinning Knife Tool Bonus: &#039;&#039;&#039;0.06&#039;&#039;&#039;&lt;br /&gt;
* Bronze Skinning Knife Tool Bonus: &#039;&#039;&#039;0.08&#039;&#039;&#039;&lt;br /&gt;
* Gold Skinning Knife Tool Bonus: &#039;&#039;&#039;0.10&#039;&#039;&#039;&lt;br /&gt;
* Agapite Skinning Knife Tool Bonus: &#039;&#039;&#039;0.12&#039;&#039;&#039;&lt;br /&gt;
* Verite Skinning Knife Tool Bonus: &#039;&#039;&#039;0.14&#039;&#039;&#039;&lt;br /&gt;
* Valorite Skinning Knife Tool Bonus: &#039;&#039;&#039;0.16&#039;&#039;&#039;&lt;br /&gt;
* Avarite Skinning Knife Tool Bonus: &#039;&#039;&#039;0.18&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skinning Maps==&lt;br /&gt;
* When using Skinning Maps, search radius is increased by (100% * (Forensic Eval Skill / 100))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:resourcemap-forensicevalskinning.gif|center|link=Resource Maps]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Buffs==&lt;br /&gt;
&lt;br /&gt;
The Forensic Eval Slayer bonus has been reduced to 3 hours (previously was 12 hours) [https://forums.uooutlands.com/index.php?threads/patch-notes-for-october-3-2019.2514/ Patch Notes 20191003]&lt;br /&gt;
&lt;br /&gt;
===PvM Bonus===&lt;br /&gt;
* The maximum Forensic Eval melee damage bonus that can be achieved against creatures is 30%. Formula: (25% * (Forensic Eval Skill / 100))&lt;br /&gt;
* The maximum Forensic Eval spell damage bonus that can be achieved against creatures is 30%. Formula: (25% * (Forensic Eval Skill / 100))&lt;br /&gt;
* The maximum barding skills bonus that can be achieved is 12%. Formula: (10% * (Forensic Eval Skill / 100))&lt;br /&gt;
&lt;br /&gt;
===PvP Bonus===&lt;br /&gt;
* The maximum Forensic Eval melee damage bonus that can be achieved against other players is 24%. Formula: (50% * (Forensic Eval Skill / 100)) * 40%&lt;br /&gt;
* The maximum Forensic Eval spell damage bonus that can be achieved against other players is 10%. Formula: (25% * (Forensic Eval Skill / 100)) * 40%&lt;br /&gt;
&lt;br /&gt;
==Hamstring==&lt;br /&gt;
Visit the [[Hamstring]] page for more information.&lt;/div&gt;</summary>
		<author><name>Maati</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Forensic_Evaluation&amp;diff=6190</id>
		<title>Forensic Evaluation</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Forensic_Evaluation&amp;diff=6190"/>
		<updated>2020-06-06T01:50:17Z</updated>

		<summary type="html">&lt;p&gt;Maati: /* PvM Bonus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:harvesting-forensicevaluation.gif|center|link=]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Players can harvest Leather using a Skinning Knife and have a chance to carve colored leather from corpses. When a player carves a creature&#039;s corpse, they will gain a melee and spell damage bonus, and barding skill bonus as well.&lt;br /&gt;
&lt;br /&gt;
* [[File:resources-leather.png|right|link=]]Players can use Forensic Evaluation or a Skinning Knife and target themselves or the ground nearby to activate &amp;quot;Smart Harvest&amp;quot; which will carve all &amp;quot;grey&amp;quot; notoriety corpses within 2 tiles&lt;br /&gt;
* Carving a creature corpse will automatically open the corpse for the player&lt;br /&gt;
* Players have a chance to carve colored leather from corpses and all leather colors are possible on any creature, provided the player meets the material&#039;s skill requirements&lt;br /&gt;
* All creatures are carvable for leather and meat, and have a chance of special cooking ingredients, scaled based on the player&#039;s Forensic Eval skill&lt;br /&gt;
* The amount of leather and meat when carving corpses is (50% + (150% * (Forensic Skill / 100)) of the base amount for the creature&lt;br /&gt;
* The chance for a player to harvest colored leather instead of regular leather is (4% * (1 + Tool Bonus))&lt;br /&gt;
* You can use it on yourself in order to harvest the closest body.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Harvesting Colored Leather==&lt;br /&gt;
{| class=&amp;quot;contenttable sortable&amp;quot; style=&amp;quot;border: 0px; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Regular Leather===&lt;br /&gt;
* Requires 0 Forensic Eval Skill&lt;br /&gt;
* 82% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Dullhide Leather=== &lt;br /&gt;
[[File:leatherdull.png|left]]&lt;br /&gt;
* Requires 65 Forensic Eval Skill&lt;br /&gt;
* 30% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Shadowhide Leather===&lt;br /&gt;
[[File:leathershadow.png|left]]&lt;br /&gt;
* Requires 70 Forensic Eval Skill&lt;br /&gt;
* 21% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Copperhide Leather===&lt;br /&gt;
[[File:leathercopper.png|left]]&lt;br /&gt;
* Requires 75 Forensic Eval Skill&lt;br /&gt;
* 16% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Bronzehide Leather===&lt;br /&gt;
[[File:leatherbronze.png|left]]&lt;br /&gt;
* Requires 80 Forensic Eval Skill &lt;br /&gt;
* 12% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Goldenhide Leather===&lt;br /&gt;
[[File:leathergolden.png|left]]&lt;br /&gt;
* Requires 85 Forensic Eval Skill &lt;br /&gt;
* 9% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Rosehide Leather===&lt;br /&gt;
[[File:leatherrose.png|left]]&lt;br /&gt;
* Requires 90 Forensic Eval Skill &lt;br /&gt;
* 6% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Verehide Leather===&lt;br /&gt;
[[File:leathervere.png|left]]&lt;br /&gt;
* Requires 95 Forensic Eval Skill&lt;br /&gt;
* 4% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Valehide Leather===&lt;br /&gt;
[[File:leathervale.png|left]]&lt;br /&gt;
* Requires 99 Forensic Eval Skill&lt;br /&gt;
* 2% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Avarhide Leather===&lt;br /&gt;
[[File:leatheravar.png|left]]&lt;br /&gt;
* Requires 110 Forensic Eval Skill &lt;br /&gt;
* 1% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Colored Skinning Knives==&lt;br /&gt;
[[File:harvesting-craftingskinningknife.png|right|link=]]Players using exceptional and colored material Skinning Knives will receive a Tool Bonus to their chance of harvesting colored leather as follows (with all applicable bonuses stacking):&lt;br /&gt;
&lt;br /&gt;
* Exceptional Quality Skinning Knife Tool Bonus: &#039;&#039;&#039;0.04&#039;&#039;&#039;&lt;br /&gt;
* Master Crafted Tool Bonus: &#039;&#039;&#039;0.04&#039;&#039;&#039;&lt;br /&gt;
* Dull Copper Skinning Knife Tool Bonus: &#039;&#039;&#039;0.02&#039;&#039;&#039;&lt;br /&gt;
* Shadow Iron Skinning Knife Tool Bonus: &#039;&#039;&#039;0.04&#039;&#039;&#039;&lt;br /&gt;
* Copper Skinning Knife Tool Bonus: &#039;&#039;&#039;0.06&#039;&#039;&#039;&lt;br /&gt;
* Bronze Skinning Knife Tool Bonus: &#039;&#039;&#039;0.08&#039;&#039;&#039;&lt;br /&gt;
* Gold Skinning Knife Tool Bonus: &#039;&#039;&#039;0.10&#039;&#039;&#039;&lt;br /&gt;
* Agapite Skinning Knife Tool Bonus: &#039;&#039;&#039;0.12&#039;&#039;&#039;&lt;br /&gt;
* Verite Skinning Knife Tool Bonus: &#039;&#039;&#039;0.14&#039;&#039;&#039;&lt;br /&gt;
* Valorite Skinning Knife Tool Bonus: &#039;&#039;&#039;0.16&#039;&#039;&#039;&lt;br /&gt;
* Avarite Skinning Knife Tool Bonus: &#039;&#039;&#039;0.18&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skinning Maps==&lt;br /&gt;
* When using Skinning Maps, search radius is increased by (100% * (Forensic Eval Skill / 100))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:resourcemap-forensicevalskinning.gif|center|link=Resource Maps]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Buffs==&lt;br /&gt;
&lt;br /&gt;
The Forensic Eval Slayer bonus has been reduced to 3 hours (previously was 12 hours) [https://forums.uooutlands.com/index.php?threads/patch-notes-for-october-3-2019.2514/ Patch Notes 20191003]&lt;br /&gt;
&lt;br /&gt;
===PvM Bonus===&lt;br /&gt;
* The maximum Forensic Eval melee damage bonus that can be achieved against creatures is 25%. Formula: (25% * (Forensic Eval Skill / 100))&lt;br /&gt;
* The maximum Forensic Eval spell damage bonus that can be achieved against creatures is 25%. Formula: (25% * (Forensic Eval Skill / 100))&lt;br /&gt;
* The maximum barding skills bonus that can be achieved is 12%. Formula: (10% * (Forensic Eval Skill / 100))&lt;br /&gt;
&lt;br /&gt;
===PvP Bonus===&lt;br /&gt;
* The maximum Forensic Eval melee damage bonus that can be achieved against other players is 24%. Formula: (50% * (Forensic Eval Skill / 100)) * 40%&lt;br /&gt;
* The maximum Forensic Eval spell damage bonus that can be achieved against other players is 10%. Formula: (25% * (Forensic Eval Skill / 100)) * 40%&lt;br /&gt;
&lt;br /&gt;
==Hamstring==&lt;br /&gt;
Visit the [[Hamstring]] page for more information.&lt;/div&gt;</summary>
		<author><name>Maati</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Camping&amp;diff=6189</id>
		<title>Camping</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Camping&amp;diff=6189"/>
		<updated>2020-06-06T01:48:19Z</updated>

		<summary type="html">&lt;p&gt;Maati: /* PvP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
{{#ev:youtube|https://youtu.be/J36G90qhy-g|alignment|center}}&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
* In order start a campfire a player must use a piece of kindling. This can be acquired by using a dagger on a tree, or through the [[Carpentry]] menu with boards and a carpentry tool (0 Carpentry skill required)&lt;br /&gt;
* When successful Camping skill allows players to create a campfire lasting ten minutes that provides a buff to yourself and others nearby&lt;br /&gt;
* The Camping skill increases a player&#039;s backpack maximum weight capacity and item count&lt;br /&gt;
* With the World Atlas and Camping skill, players can Hike (fast travel) to certain locations they have previously secured a camp at, limited by skill level. &lt;br /&gt;
* In order to unlock these locations, simply secure a campsite within 10 tiles of the coordinates found in your Atlas. &lt;br /&gt;
* Unlocking locations is done on a per character-basis (not stored account-wise)&lt;br /&gt;
* Hiking to a location sends the player to randomized location in a 5 tile radius of the Atlas entry location, or in the case of Townships, anywhere within the town limits. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-atlasbook.gif|center|link=]]&lt;br /&gt;
&lt;br /&gt;
==Buffs==&lt;br /&gt;
* The Camping skill increases a player&#039;s backpack maximum weight capacity by (200 stones * (Camping Skill / 100))&lt;br /&gt;
* The skill also increases a player&#039;s backpack maximum item count allowed by (50 * (Camping Skill / 100))&lt;br /&gt;
* Campfires made by players take (60 seconds - (45 seconds * (Camping Skill / 100))) seconds to secure, based on the camping skill of the campfire creator&lt;br /&gt;
* Camping buff duration lasts for 3 hours. [https://forums.uooutlands.com/index.php?threads/patch-notes-for-october-3-2019.2514/ Patch Notes 20191003]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PvM===&lt;br /&gt;
* A player at a secure campfire site that they created themselves receive a melee damage bonus against creatures of (25% * (Camping Skill / 100)) &lt;br /&gt;
* A player at a secure campfire site that they created themselves receive a spell damage bonus against creatures of (25% * (Camping Skill / 100)) &lt;br /&gt;
* A player visiting a secure campfire site created by another player receives a melee damage bonus against creatures of (5% * (Creator&#039;s Camping Skill / 100)) - No Camping skill required for visitors&lt;br /&gt;
* A player visiting a secure campfire site created by another player receives a spell damage bonus against creatures of (5% * (Creator&#039;s Camping Skill / 100)) - No Camping skill required for visitors&lt;br /&gt;
&lt;br /&gt;
===PvP===&lt;br /&gt;
* A player at a secure campsite that they created themselves receive a melee damage bonus against other players of (10% * (Camping Skill / 100)) &lt;br /&gt;
* A player at a secure campsite that they created themselves receive a spell damage bonus against other players of (10% * (Camping Skill / 100)) &lt;br /&gt;
* A player visiting a secure campfire site created by another player receives a melee damage bonus against other players of (2.5% * (Creator&#039;s Camping Skill / 100))&lt;br /&gt;
* A player visiting a secure campfire site created by another player receives a spell damage bonus against other players of (2.5% * (Creator&#039;s Camping Skill / 100))&lt;br /&gt;
&lt;br /&gt;
==Hiking==&lt;br /&gt;
Players can now &amp;quot;Hike&amp;quot; to travel to destinations that can be found within the Atlas, based on their Camping skill.&lt;br /&gt;
&lt;br /&gt;
* At &#039;&#039;&#039;60 Camping Skill&#039;&#039;&#039; players may Hike to &#039;&#039;&#039;Cities, Moongates, and Healer Caravans&#039;&#039;&#039;[[File:wiki-camping03.gif|right|alt=Using the Camping skill allows you to &#039;Fast Travel&#039; to various locations|link=|text-top]]&lt;br /&gt;
* At &#039;&#039;&#039;80 Camping Skill&#039;&#039;&#039; players may Hike to &#039;&#039;&#039;Dungeons and Subterranean areas&#039;&#039;&#039;&lt;br /&gt;
* At &#039;&#039;&#039;100 Camping Skill&#039;&#039;&#039; players may Hike to &#039;&#039;&#039;Shrines and Points of Interest&#039;&#039;&#039;&lt;br /&gt;
* At &#039;&#039;&#039;120 Camping Skill&#039;&#039;&#039; players may Hike to &#039;&#039;&#039;their own Homes and Guildhouses&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When a player hikes to an Atlas destination, they are frozen in place for 10 seconds before being sent to their destination. Players begin with 3 Custom Location entries. Players can unlock 2 additional Custom Location Entries (for all characters on their account) by purchasing the Drifter Player Enhancement. Players can also unlock 4 additional Custom Locations Entries (for all characters on their account) by purchasing the Wayfarer Player Enhancement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In order to hike to a destination:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The player must select the &amp;quot;Hike to Location&amp;quot; button in the Atlas entry for the destination&lt;br /&gt;
* The player must be at a secure campfire site&lt;br /&gt;
* The player must not have been in combat of any type within 30 seconds&lt;br /&gt;
* The player must not have been in combat with any player within 2 minutes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bedrolls==&lt;br /&gt;
* Players can double-click bedrolls from their backpack to place it at their feet.&lt;br /&gt;
* Players can instantly log out using a bedroll if it is placed by a secure campsite&lt;br /&gt;
* Players may not use bedrolls to log out inside dungeons [https://forums.uooutlands.com/index.php?threads/patch-notes-april-28-2019.2102/ Patched 20190428]&lt;br /&gt;
&lt;br /&gt;
[[File:campingbedroll.png|center|link=]]&lt;br /&gt;
&lt;br /&gt;
==Enhancements==&lt;br /&gt;
* Players can increase the amount of custom hiking locations they can mark using the help menu under [[Player_Customizations#Enhancements]]&lt;br /&gt;
&lt;br /&gt;
[[File:campingenhancements.png|center|link=]]&lt;/div&gt;</summary>
		<author><name>Maati</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Camping&amp;diff=6188</id>
		<title>Camping</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Camping&amp;diff=6188"/>
		<updated>2020-06-06T01:47:57Z</updated>

		<summary type="html">&lt;p&gt;Maati: /* PvM */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
{{#ev:youtube|https://youtu.be/J36G90qhy-g|alignment|center}}&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
* In order start a campfire a player must use a piece of kindling. This can be acquired by using a dagger on a tree, or through the [[Carpentry]] menu with boards and a carpentry tool (0 Carpentry skill required)&lt;br /&gt;
* When successful Camping skill allows players to create a campfire lasting ten minutes that provides a buff to yourself and others nearby&lt;br /&gt;
* The Camping skill increases a player&#039;s backpack maximum weight capacity and item count&lt;br /&gt;
* With the World Atlas and Camping skill, players can Hike (fast travel) to certain locations they have previously secured a camp at, limited by skill level. &lt;br /&gt;
* In order to unlock these locations, simply secure a campsite within 10 tiles of the coordinates found in your Atlas. &lt;br /&gt;
* Unlocking locations is done on a per character-basis (not stored account-wise)&lt;br /&gt;
* Hiking to a location sends the player to randomized location in a 5 tile radius of the Atlas entry location, or in the case of Townships, anywhere within the town limits. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-atlasbook.gif|center|link=]]&lt;br /&gt;
&lt;br /&gt;
==Buffs==&lt;br /&gt;
* The Camping skill increases a player&#039;s backpack maximum weight capacity by (200 stones * (Camping Skill / 100))&lt;br /&gt;
* The skill also increases a player&#039;s backpack maximum item count allowed by (50 * (Camping Skill / 100))&lt;br /&gt;
* Campfires made by players take (60 seconds - (45 seconds * (Camping Skill / 100))) seconds to secure, based on the camping skill of the campfire creator&lt;br /&gt;
* Camping buff duration lasts for 3 hours. [https://forums.uooutlands.com/index.php?threads/patch-notes-for-october-3-2019.2514/ Patch Notes 20191003]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PvM===&lt;br /&gt;
* A player at a secure campfire site that they created themselves receive a melee damage bonus against creatures of (25% * (Camping Skill / 100)) &lt;br /&gt;
* A player at a secure campfire site that they created themselves receive a spell damage bonus against creatures of (25% * (Camping Skill / 100)) &lt;br /&gt;
* A player visiting a secure campfire site created by another player receives a melee damage bonus against creatures of (5% * (Creator&#039;s Camping Skill / 100)) - No Camping skill required for visitors&lt;br /&gt;
* A player visiting a secure campfire site created by another player receives a spell damage bonus against creatures of (5% * (Creator&#039;s Camping Skill / 100)) - No Camping skill required for visitors&lt;br /&gt;
&lt;br /&gt;
===PvP===&lt;br /&gt;
* A player at a secure campsite that they created themselves receive a melee damage bonus against other players of (20% * (Camping Skill / 100)) &lt;br /&gt;
* A player at a secure campsite that they created themselves receive a spell damage bonus against other players of (10% * (Camping Skill / 100)) &lt;br /&gt;
* A player visiting a secure campfire site created by another player receives a melee damage bonus against other players of (8% * (Creator&#039;s Camping Skill / 100))&lt;br /&gt;
* A player visiting a secure campfire site created by another player receives a spell damage bonus against other players of (2% * (Creator&#039;s Camping Skill / 100))&lt;br /&gt;
&lt;br /&gt;
==Hiking==&lt;br /&gt;
Players can now &amp;quot;Hike&amp;quot; to travel to destinations that can be found within the Atlas, based on their Camping skill.&lt;br /&gt;
&lt;br /&gt;
* At &#039;&#039;&#039;60 Camping Skill&#039;&#039;&#039; players may Hike to &#039;&#039;&#039;Cities, Moongates, and Healer Caravans&#039;&#039;&#039;[[File:wiki-camping03.gif|right|alt=Using the Camping skill allows you to &#039;Fast Travel&#039; to various locations|link=|text-top]]&lt;br /&gt;
* At &#039;&#039;&#039;80 Camping Skill&#039;&#039;&#039; players may Hike to &#039;&#039;&#039;Dungeons and Subterranean areas&#039;&#039;&#039;&lt;br /&gt;
* At &#039;&#039;&#039;100 Camping Skill&#039;&#039;&#039; players may Hike to &#039;&#039;&#039;Shrines and Points of Interest&#039;&#039;&#039;&lt;br /&gt;
* At &#039;&#039;&#039;120 Camping Skill&#039;&#039;&#039; players may Hike to &#039;&#039;&#039;their own Homes and Guildhouses&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When a player hikes to an Atlas destination, they are frozen in place for 10 seconds before being sent to their destination. Players begin with 3 Custom Location entries. Players can unlock 2 additional Custom Location Entries (for all characters on their account) by purchasing the Drifter Player Enhancement. Players can also unlock 4 additional Custom Locations Entries (for all characters on their account) by purchasing the Wayfarer Player Enhancement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In order to hike to a destination:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The player must select the &amp;quot;Hike to Location&amp;quot; button in the Atlas entry for the destination&lt;br /&gt;
* The player must be at a secure campfire site&lt;br /&gt;
* The player must not have been in combat of any type within 30 seconds&lt;br /&gt;
* The player must not have been in combat with any player within 2 minutes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bedrolls==&lt;br /&gt;
* Players can double-click bedrolls from their backpack to place it at their feet.&lt;br /&gt;
* Players can instantly log out using a bedroll if it is placed by a secure campsite&lt;br /&gt;
* Players may not use bedrolls to log out inside dungeons [https://forums.uooutlands.com/index.php?threads/patch-notes-april-28-2019.2102/ Patched 20190428]&lt;br /&gt;
&lt;br /&gt;
[[File:campingbedroll.png|center|link=]]&lt;br /&gt;
&lt;br /&gt;
==Enhancements==&lt;br /&gt;
* Players can increase the amount of custom hiking locations they can mark using the help menu under [[Player_Customizations#Enhancements]]&lt;br /&gt;
&lt;br /&gt;
[[File:campingenhancements.png|center|link=]]&lt;/div&gt;</summary>
		<author><name>Maati</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Mining&amp;diff=6187</id>
		<title>Mining</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Mining&amp;diff=6187"/>
		<updated>2020-06-06T01:34:00Z</updated>

		<summary type="html">&lt;p&gt;Maati: /* PvM Bonus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:wiki-mining.gif|center|link=]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Players can harvest Ore using a Pickaxe. To lessen the strain of mining, players can use [[Smart Harvest]] by double-clicking a Pickaxe, then targeting themselves to search all nearby nodes. There is a random chance to harvest colored ore if the player meets the material&#039;s skill requirement. &lt;br /&gt;
&lt;br /&gt;
Please note that mining within town regions will yield 50% less ore. &lt;br /&gt;
&lt;br /&gt;
Base chances for players to discover colored ores are as follows:&lt;br /&gt;
&lt;br /&gt;
* [[File:wiki-resources-ore.png|right|link=]]Regular Ore: &#039;&#039;&#039;82%&#039;&#039;&#039;&lt;br /&gt;
* Dull Copper Ore: &#039;&#039;&#039;4.0%&#039;&#039;&#039;&lt;br /&gt;
* Shadow Iron Ore: &#039;&#039;&#039;3.5%&#039;&#039;&#039;&lt;br /&gt;
* Copper Ore: &#039;&#039;&#039;3.0.%&#039;&#039;&#039;&lt;br /&gt;
* Bronze Ore: &#039;&#039;&#039;2.5%&#039;&#039;&#039;&lt;br /&gt;
* Gold Ore: &#039;&#039;&#039;2.0%&#039;&#039;&#039;&lt;br /&gt;
* Agapite Ore: &#039;&#039;&#039;1.5%&#039;&#039;&#039;&lt;br /&gt;
* Verite Ore: &#039;&#039;&#039;1.0%&#039;&#039;&#039;&lt;br /&gt;
* Valorite Ore: &#039;&#039;&#039;0.5%&#039;&#039;&#039;&lt;br /&gt;
* Avarite Ore: &#039;&#039;&#039;0.25%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Every swing, not node, you have a chance to get colored ore. The colored pickaxe increases your chance. The avarite, if exceptional and master crafted,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;would give you the highest possible chance for colored ore at your level, as it also helps determine colored chance.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AreYouKidden&#039;&#039;&#039; - Forum Post on Mining Success Chance&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Harvesting Colored Ore==&lt;br /&gt;
{| class=&amp;quot;contenttable sortable&amp;quot; style=&amp;quot;border: 0px; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Regular Ore===&lt;br /&gt;
* Requires 0 Mining Skill&lt;br /&gt;
* Success Chance = (((Mining Skill - 0) / 100) * (1 + Tool Bonus))&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Dullcopper Ore===&lt;br /&gt;
* Requires 65 Mining Skill&lt;br /&gt;
* Success Chance = (((Mining Skill - 25) / 80) * (1 + Tool Bonus))&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Shadow Ore===&lt;br /&gt;
* Requires 70 Mining Skill&lt;br /&gt;
* Success Chance = ((Mining Skill - 30) / 80) * (1 + Tool Bonus)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Copper Ore===&lt;br /&gt;
* Requires 75 Mining Skill&lt;br /&gt;
* Success Chance = ((Mining Skill - 35) / 80) * (1 + Tool Bonus)&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Bronze Ore===&lt;br /&gt;
* Requires 80 Mining Skill&lt;br /&gt;
* Success Chance = ((Mining Skill - 40) / 80) * (1 + Tool Bonus)&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Gold Ore===&lt;br /&gt;
* Requires 85 Mining Skill&lt;br /&gt;
* Success Chance = ((Mining Skill - 45) / 80) * (1 + Tool Bonus)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Agapite Ore===&lt;br /&gt;
* Requires 90 Mining Skill&lt;br /&gt;
* Success Chance = ((Mining Skill - 50) / 80 )* (1 + Tool Bonus)&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Verite Ore===&lt;br /&gt;
* Requires 95 Mining Skill&lt;br /&gt;
* Success Chance = ((Mining Skill - 55) / 80) * (1 + Tool Bonus)&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Valorite Ore===&lt;br /&gt;
* Requires 99 Mining Skill&lt;br /&gt;
* Success Chance = ((Mining Skill - 59) / 80) * (1 + Tool Bonus)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Avarite Ore===&lt;br /&gt;
* Requires 110 Mining Skill&lt;br /&gt;
* Success Chance = ((Mining Skill - 63) / 80) * (1 + Tool Bonus)&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Colored Pickaxes==&lt;br /&gt;
[[File:pickaxes.png|right|link=]]Players using exceptional and colored material pickaxes will receive a Tool Bonus to their harvesting success chances as follows (with all applicable bonuses stacking):&lt;br /&gt;
&lt;br /&gt;
* Exceptional Quality Pickaxe Tool Bonus: &#039;&#039;&#039;0.04&#039;&#039;&#039;&lt;br /&gt;
* Master Crafted Tool Bonus: &#039;&#039;&#039;0.04&#039;&#039;&#039;&lt;br /&gt;
* Dull Copper Pickaxe Tool Bonus: &#039;&#039;&#039;0.02&#039;&#039;&#039;&lt;br /&gt;
* Shadow Iron Pickaxe Tool Bonus: &#039;&#039;&#039;0.04&#039;&#039;&#039;&lt;br /&gt;
* Copper Pickaxe Tool Bonus: &#039;&#039;&#039;0.06&#039;&#039;&#039;&lt;br /&gt;
* Bronze Pickaxe Tool Bonus: &#039;&#039;&#039;0.08&#039;&#039;&#039;&lt;br /&gt;
* Gold Pickaxe Tool Bonus: &#039;&#039;&#039;0.10&#039;&#039;&#039;&lt;br /&gt;
* Agapite Pickaxe Tool Bonus: &#039;&#039;&#039;0.12&#039;&#039;&#039;&lt;br /&gt;
* Verite Pickaxe Tool Bonus: &#039;&#039;&#039;0.14&#039;&#039;&#039;&lt;br /&gt;
* Valorite Pickaxe Tool Bonus: &#039;&#039;&#039;0.16&#039;&#039;&#039;&lt;br /&gt;
* Avarite Pickaxe Tool Bonus: &#039;&#039;&#039;0.18&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Smelting==&lt;br /&gt;
* Players may double-click Ore if they are within 2 tiles of a forge to smelt into Ingots&lt;br /&gt;
* Players may double-click Ore that is on a Pack Animal if they are within 2 tiles of a forge to smelt it&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:crafting-mining-smeltingore.png|center|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ore Maps==&lt;br /&gt;
* When using Ore Maps, search radius is increased by (100% * (Mining Skill / 100))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:resourcemap-mining.gif|center|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvM Bonus==&lt;br /&gt;
* Increases damage with Macing weapons against creatures by (25% * (Mining Skill / 100))&lt;br /&gt;
&lt;br /&gt;
==PvP Bonus==&lt;br /&gt;
* Increases damage with Macing weapons against players by (10% * (Mining Skill / 100))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Raising past GM==&lt;br /&gt;
&lt;br /&gt;
Only mining colored ore will give players a chance for skill gain past the GM level. The player must also have a skill cap above GM.&lt;/div&gt;</summary>
		<author><name>Maati</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Lumberjacking&amp;diff=6186</id>
		<title>Lumberjacking</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Lumberjacking&amp;diff=6186"/>
		<updated>2020-06-06T01:30:04Z</updated>

		<summary type="html">&lt;p&gt;Maati: /* PvP Bonus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:harvesting-lumberjacking.gif|center|link=]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Players can harvest logs using Hatchets and have a random chance to harvest colored logs if they meet the material&#039;s skill requirements. To lessen the strain of mining, players can use Smart Harvest by double-clicking a hatchet, then targeting themselves to search all nearby nodes. Base chances for players to discover colored trees are as follows:&lt;br /&gt;
&lt;br /&gt;
* [[File:harvesting-logs.png|right|link=]]Regular: &#039;&#039;&#039;82%&#039;&#039;&#039;&lt;br /&gt;
* Dullwood: &#039;&#039;&#039;4.0%&#039;&#039;&#039;&lt;br /&gt;
* Shadowwood: &#039;&#039;&#039;3.5%&#039;&#039;&#039;&lt;br /&gt;
* Copperwood: &#039;&#039;&#039;3.0.%&#039;&#039;&#039;&lt;br /&gt;
* Bronzewood: &#039;&#039;&#039;2.5%&#039;&#039;&#039;&lt;br /&gt;
* Goldenwood: &#039;&#039;&#039;2.0%&#039;&#039;&#039;&lt;br /&gt;
* Rosewood: &#039;&#039;&#039;1.5%&#039;&#039;&#039;&lt;br /&gt;
* Verewood: &#039;&#039;&#039;1.0%&#039;&#039;&#039;&lt;br /&gt;
* Valewood: &#039;&#039;&#039;0.5%&#039;&#039;&#039;&lt;br /&gt;
* Avarwood: &#039;&#039;&#039;0.1%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Harvesting Colored Logs==&lt;br /&gt;
{| class=&amp;quot;contenttable sortable&amp;quot; style=&amp;quot;border: 0px; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Regular===&lt;br /&gt;
* Requires 0 Lumberjacking Skill &lt;br /&gt;
* Success Chance = ((Lumberjacking Skill - 0) / 100) * (1 + Tool Bonus))&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Dullwood===&lt;br /&gt;
* Requires 65 Lumberjacking Skill &lt;br /&gt;
* Success Chance = ((Lumberjacking Skill - 25) / 80) * (1 + Tool Bonus))&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Shadowwood===&lt;br /&gt;
* Requires 70 Lumberjacking Skill &lt;br /&gt;
* Success Chance = ((Lumberjacking Skill - 30) / 80) * (1 + Tool Bonus)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Copperwood===&lt;br /&gt;
* Requires 75 Lumberjacking Skill &lt;br /&gt;
* Success Chance = ((Lumberjacking Skill - 35) / 80) * (1 + Tool Bonus)&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Bronzewood===&lt;br /&gt;
* Requires 80 Lumberjacking Skill &lt;br /&gt;
* Success Chance = ((Lumberjacking Skill - 40) / 80) * (1 + Tool Bonus)&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Goldenwood===&lt;br /&gt;
* Requires 85 Lumberjacking Skill &lt;br /&gt;
* Success Chance = ((Lumberjacking Skill - 45) / 80) * (1 + Tool Bonus)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Rosewood===&lt;br /&gt;
* Requires 90 Lumberjacking Skill &lt;br /&gt;
* Success Chance = ((Lumberjacking Skill - 50) / 80) * (1 + Tool Bonus)&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Verewood===&lt;br /&gt;
* Requires 95 Lumberjacking Skill &lt;br /&gt;
* Success Chance = ((Lumberjacking Skill - 55) / 80) * (1 + Tool Bonus)&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Valewood===&lt;br /&gt;
* Requires 99 Lumberjacking Skill &lt;br /&gt;
* Success Chance = ((Lumberjacking Skill - 59) / 80) * (1 + Tool Bonus)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Avarwood===&lt;br /&gt;
* Requires 110 Lumberjacking Skill &lt;br /&gt;
* Success Chance = ((Lumberjacking Skill - 63) / 80) * (1 + Tool Bonus)&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Colored Hatchets==&lt;br /&gt;
Players using exceptional and colored material Hatchets will receive a Tool Bonus to their harvesting success chances as follows (with all applicable bonuses stacking):&lt;br /&gt;
&lt;br /&gt;
* [[File:hatchets.png|right|link=]]Exceptional Quality Hatchet Tool Bonus: &#039;&#039;&#039;0.04&#039;&#039;&#039;&lt;br /&gt;
* Master Crafted Tool Bonus: &#039;&#039;&#039;0.04&#039;&#039;&#039;&lt;br /&gt;
* Dull Copper Hatchet Tool Bonus: &#039;&#039;&#039;0.02&#039;&#039;&#039;&lt;br /&gt;
* Shadow Iron Hatchet Tool Bonus: &#039;&#039;&#039;0.04&#039;&#039;&#039;&lt;br /&gt;
* Copper Hatchet Tool Bonus: &#039;&#039;&#039;0.06&#039;&#039;&#039;&lt;br /&gt;
* Bronze Hatchet Tool Bonus: &#039;&#039;&#039;0.08&#039;&#039;&#039;&lt;br /&gt;
* Gold Hatchet Tool Bonus: &#039;&#039;&#039;0.10&#039;&#039;&#039;&lt;br /&gt;
* Agapite Hatchet Tool Bonus: &#039;&#039;&#039;0.12&#039;&#039;&#039;&lt;br /&gt;
* Verite Hatchet Tool Bonus: &#039;&#039;&#039;0.14&#039;&#039;&#039;&lt;br /&gt;
* Valorite Hatchet Tool Bonus: &#039;&#039;&#039;0.16&#039;&#039;&#039;&lt;br /&gt;
* Avarite Hatchet Tool Bonus: &#039;&#039;&#039;0.18&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lumber Maps==&lt;br /&gt;
* When using Lumber Maps, search radius is increased by (100% * (Lumberjacking Skill / 100))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:resourcemap-lumberjacking.gif|center|link=Resource Maps]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvM Bonus==&lt;br /&gt;
* Increases damage with Axe weapons against creatures by (25% * (Lumberjacking Skill / 100))&lt;br /&gt;
&lt;br /&gt;
==PvP Bonus==&lt;br /&gt;
* Increases damage with Axe weapons against players by (10% * (Lumberjacking Skill / 100))&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
Up to 50.0 skill can be trained by a NPC Bowyer, Carpenter or Cobbler vendor.&amp;lt;br&amp;gt;&lt;br /&gt;
Lumberjacking can not be trained passively through combat.&amp;lt;br&amp;gt;&lt;br /&gt;
50-100 Actively chop trees with a hatchet.&lt;/div&gt;</summary>
		<author><name>Maati</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Lumberjacking&amp;diff=6185</id>
		<title>Lumberjacking</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Lumberjacking&amp;diff=6185"/>
		<updated>2020-06-06T01:29:55Z</updated>

		<summary type="html">&lt;p&gt;Maati: /* PvM Bonus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:harvesting-lumberjacking.gif|center|link=]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Players can harvest logs using Hatchets and have a random chance to harvest colored logs if they meet the material&#039;s skill requirements. To lessen the strain of mining, players can use Smart Harvest by double-clicking a hatchet, then targeting themselves to search all nearby nodes. Base chances for players to discover colored trees are as follows:&lt;br /&gt;
&lt;br /&gt;
* [[File:harvesting-logs.png|right|link=]]Regular: &#039;&#039;&#039;82%&#039;&#039;&#039;&lt;br /&gt;
* Dullwood: &#039;&#039;&#039;4.0%&#039;&#039;&#039;&lt;br /&gt;
* Shadowwood: &#039;&#039;&#039;3.5%&#039;&#039;&#039;&lt;br /&gt;
* Copperwood: &#039;&#039;&#039;3.0.%&#039;&#039;&#039;&lt;br /&gt;
* Bronzewood: &#039;&#039;&#039;2.5%&#039;&#039;&#039;&lt;br /&gt;
* Goldenwood: &#039;&#039;&#039;2.0%&#039;&#039;&#039;&lt;br /&gt;
* Rosewood: &#039;&#039;&#039;1.5%&#039;&#039;&#039;&lt;br /&gt;
* Verewood: &#039;&#039;&#039;1.0%&#039;&#039;&#039;&lt;br /&gt;
* Valewood: &#039;&#039;&#039;0.5%&#039;&#039;&#039;&lt;br /&gt;
* Avarwood: &#039;&#039;&#039;0.1%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Harvesting Colored Logs==&lt;br /&gt;
{| class=&amp;quot;contenttable sortable&amp;quot; style=&amp;quot;border: 0px; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Regular===&lt;br /&gt;
* Requires 0 Lumberjacking Skill &lt;br /&gt;
* Success Chance = ((Lumberjacking Skill - 0) / 100) * (1 + Tool Bonus))&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Dullwood===&lt;br /&gt;
* Requires 65 Lumberjacking Skill &lt;br /&gt;
* Success Chance = ((Lumberjacking Skill - 25) / 80) * (1 + Tool Bonus))&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Shadowwood===&lt;br /&gt;
* Requires 70 Lumberjacking Skill &lt;br /&gt;
* Success Chance = ((Lumberjacking Skill - 30) / 80) * (1 + Tool Bonus)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Copperwood===&lt;br /&gt;
* Requires 75 Lumberjacking Skill &lt;br /&gt;
* Success Chance = ((Lumberjacking Skill - 35) / 80) * (1 + Tool Bonus)&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Bronzewood===&lt;br /&gt;
* Requires 80 Lumberjacking Skill &lt;br /&gt;
* Success Chance = ((Lumberjacking Skill - 40) / 80) * (1 + Tool Bonus)&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Goldenwood===&lt;br /&gt;
* Requires 85 Lumberjacking Skill &lt;br /&gt;
* Success Chance = ((Lumberjacking Skill - 45) / 80) * (1 + Tool Bonus)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Rosewood===&lt;br /&gt;
* Requires 90 Lumberjacking Skill &lt;br /&gt;
* Success Chance = ((Lumberjacking Skill - 50) / 80) * (1 + Tool Bonus)&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Verewood===&lt;br /&gt;
* Requires 95 Lumberjacking Skill &lt;br /&gt;
* Success Chance = ((Lumberjacking Skill - 55) / 80) * (1 + Tool Bonus)&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Valewood===&lt;br /&gt;
* Requires 99 Lumberjacking Skill &lt;br /&gt;
* Success Chance = ((Lumberjacking Skill - 59) / 80) * (1 + Tool Bonus)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Avarwood===&lt;br /&gt;
* Requires 110 Lumberjacking Skill &lt;br /&gt;
* Success Chance = ((Lumberjacking Skill - 63) / 80) * (1 + Tool Bonus)&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Colored Hatchets==&lt;br /&gt;
Players using exceptional and colored material Hatchets will receive a Tool Bonus to their harvesting success chances as follows (with all applicable bonuses stacking):&lt;br /&gt;
&lt;br /&gt;
* [[File:hatchets.png|right|link=]]Exceptional Quality Hatchet Tool Bonus: &#039;&#039;&#039;0.04&#039;&#039;&#039;&lt;br /&gt;
* Master Crafted Tool Bonus: &#039;&#039;&#039;0.04&#039;&#039;&#039;&lt;br /&gt;
* Dull Copper Hatchet Tool Bonus: &#039;&#039;&#039;0.02&#039;&#039;&#039;&lt;br /&gt;
* Shadow Iron Hatchet Tool Bonus: &#039;&#039;&#039;0.04&#039;&#039;&#039;&lt;br /&gt;
* Copper Hatchet Tool Bonus: &#039;&#039;&#039;0.06&#039;&#039;&#039;&lt;br /&gt;
* Bronze Hatchet Tool Bonus: &#039;&#039;&#039;0.08&#039;&#039;&#039;&lt;br /&gt;
* Gold Hatchet Tool Bonus: &#039;&#039;&#039;0.10&#039;&#039;&#039;&lt;br /&gt;
* Agapite Hatchet Tool Bonus: &#039;&#039;&#039;0.12&#039;&#039;&#039;&lt;br /&gt;
* Verite Hatchet Tool Bonus: &#039;&#039;&#039;0.14&#039;&#039;&#039;&lt;br /&gt;
* Valorite Hatchet Tool Bonus: &#039;&#039;&#039;0.16&#039;&#039;&#039;&lt;br /&gt;
* Avarite Hatchet Tool Bonus: &#039;&#039;&#039;0.18&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lumber Maps==&lt;br /&gt;
* When using Lumber Maps, search radius is increased by (100% * (Lumberjacking Skill / 100))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:resourcemap-lumberjacking.gif|center|link=Resource Maps]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvM Bonus==&lt;br /&gt;
* Increases damage with Axe weapons against creatures by (25% * (Lumberjacking Skill / 100))&lt;br /&gt;
&lt;br /&gt;
==PvP Bonus==&lt;br /&gt;
* Increases damage with Axe weapons against players by (20% * (Lumberjacking Skill / 100))&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
Up to 50.0 skill can be trained by a NPC Bowyer, Carpenter or Cobbler vendor.&amp;lt;br&amp;gt;&lt;br /&gt;
Lumberjacking can not be trained passively through combat.&amp;lt;br&amp;gt;&lt;br /&gt;
50-100 Actively chop trees with a hatchet.&lt;/div&gt;</summary>
		<author><name>Maati</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Fishing&amp;diff=6184</id>
		<title>Fishing</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Fishing&amp;diff=6184"/>
		<updated>2020-06-06T01:28:49Z</updated>

		<summary type="html">&lt;p&gt;Maati: /* Spear Bonus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]{{#ev:youtube|https://www.youtube.com/watch?v=Mhfl1q9oipw|alignment|right}}&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players use the Fishing skill to fish up a variety of items and resources&lt;br /&gt;
* Having a bladed weapon in your backpack and double clicking Raw Fish will cut it up into Fish Steaks&lt;br /&gt;
* Some items can only be fished in special Fishing Spots, out in the ocean, or in rivers&lt;br /&gt;
* Fisherman can use [[Harpoon|Harpoons]], which are player crafted and use the Fishing skill&lt;br /&gt;
* Thanks to Grizzly&#039;s Ghost for testing and his [http://forums.uooutlands.com/index.php?threads/notes-findings-random-thoughts.400/page-3#post-1203/ write-up on fishing]&lt;br /&gt;
* Does not receive 5x bonus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-fishing.gif|center|alt=Fishing|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fishing Poles Bonuses==&lt;br /&gt;
When determining chances for catching Special Fish or discovering Special Fishing Nets, players receive a bonus based on the quality and material of the fishing pole used as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Material&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Exceptional&lt;br /&gt;
| +4%&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Mastercrafted&lt;br /&gt;
| +8%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boarddullwood.png|link=]]&lt;br /&gt;
| Dullwood&lt;br /&gt;
| +2%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardshadowwood.png|link=]]&lt;br /&gt;
| Shadowwood&lt;br /&gt;
| +4%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardcopperwood.png|link=]]&lt;br /&gt;
| Copperwood&lt;br /&gt;
| +6%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardbronzewood.png|link=]]&lt;br /&gt;
| Bronzewood&lt;br /&gt;
| +8%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardgoldwood.png|link=]]&lt;br /&gt;
| Goldenwood&lt;br /&gt;
| +10%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardrosewood.png|link=]]&lt;br /&gt;
| Rosewood&lt;br /&gt;
| +12%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardverewood.png|link=]]&lt;br /&gt;
| Verewood&lt;br /&gt;
| +14%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardvalewood.png|link=]]&lt;br /&gt;
| Valewood&lt;br /&gt;
| +16%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardavarwood.png|link=]]&lt;br /&gt;
| Avarwood&lt;br /&gt;
| +18%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spear Bonus==&lt;br /&gt;
Players gain the following bonus from the Fishing skill, boosting Spear damage &lt;br /&gt;
* PvM damage bonus = 25% * (Fishing Skill / 100)&lt;br /&gt;
* PvP damageBonus = 10% * (Fishing Skill / 100)&lt;br /&gt;
&lt;br /&gt;
==Aquarium Creatures==&lt;br /&gt;
* When a player catches a Special Fish (Large Fish, Crab, Lobster) they have a 10% chance to instead catch an Aquarium Creature (also referred to as a Unique Fish)&lt;br /&gt;
* Players fishing on land can catch Freshwater Aquarium Creatures&lt;br /&gt;
* Players fishing on a ship can catch Saltwater Aquarium Creatures&lt;br /&gt;
* Players may double click an aquarium creature to see information about the fish (weight, time caught, who caught it) as well as information about the current world record for that Aquarium Creature type&lt;br /&gt;
* When a player catches an Aquarium Creature and it is larger than the current world record for that creature type, they will receive a notification informing them of this, and the previous record holder will be notified as well&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Freshwater Fish===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Crawfish&lt;br /&gt;
[[File:aquacrawfish.jpg|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Goldfish&lt;br /&gt;
[[File:aquagoldfish.jpg|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Juvenile Crawler&lt;br /&gt;
[[File:aquajuvenilecrawler.jpg|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Largemouth Bass&lt;br /&gt;
[[File:aqualargemouthbass.jpg|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Northern Pike&lt;br /&gt;
[[File:aquanorthernpike.jpg|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | River Carp&lt;br /&gt;
[[File:aquarivercarp.jpg|center|link=]]&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | River Trout&lt;br /&gt;
[[File:aquarivertrout.jpg|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Smelt&lt;br /&gt;
[[File:aquasmelt.jpg|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Sturgeon&lt;br /&gt;
[[File:aquasturgeon.jpg|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Sunfish&lt;br /&gt;
[[File:aquasunfish.jpg|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Tinfish&lt;br /&gt;
[[File:aquatinfish.jpg|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Walleye&lt;br /&gt;
[[File:aquawalleye.jpg|center|link=]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Saltwater Fish===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Anemonefish&lt;br /&gt;
[[File:aquaanemonefish.jpg|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Angelfish&lt;br /&gt;
[[File:aquaangelfish.jpg|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Batfish&lt;br /&gt;
[[File:aquabatfish.jpg|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Blue Chromis&lt;br /&gt;
[[File:aquabluechromis.jpg|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Butterflyfish&lt;br /&gt;
[[File:aquabutterflyfish.jpg|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Cardinalfish&lt;br /&gt;
[[File:aquacardinalfish.jpg|center|link=]]&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Colossus Seahorse&lt;br /&gt;
[[File:aquacolossusseahorse.jpg|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Coral Tang&lt;br /&gt;
[[File:aquacoraltang.jpg|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Damselfish&lt;br /&gt;
[[File:aquadamselfish.jpg|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Eel&lt;br /&gt;
[[File:aquaeel.jpg|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Electric Eel&lt;br /&gt;
[[File:aquaelectriceel.jpg|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Golden Idolfish&lt;br /&gt;
[[File:aquagoldenidolfish.jpg|center|link=]]&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Juvenile Crab&lt;br /&gt;
[[File:aquajuvenilecrab.jpg|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Juvenile Octopus&lt;br /&gt;
[[File:aquajuvenileoctopus.jpg|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Juvenile Seahorse&lt;br /&gt;
[[File:aquajuvenileseahorse.jpg|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Juvenile Swordfish&lt;br /&gt;
[[File:aquajuvenileswordfish.jpg|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | King Crab&lt;br /&gt;
[[File:aquakingcrab.jpg|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Lionfish&lt;br /&gt;
[[File:aqualionfish.jpg|center|link=]]&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Parrotfish&lt;br /&gt;
[[File:aquaparrotfish.jpg|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Royal Basslet&lt;br /&gt;
[[File:aquaroyalbasslet.jpg|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Sawfish&lt;br /&gt;
[[File:aquasawfish.jpg|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Sea Bass&lt;br /&gt;
[[File:aquaseabass.jpg|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Swordfish&lt;br /&gt;
[[File:aquaswordfish.jpg|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Thornback Ray&lt;br /&gt;
[[File:aquathornbackray.jpg|center|link=]]&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Tiger Prawn&lt;br /&gt;
[[File:aquatigerprawn.jpg|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Triggerfish&lt;br /&gt;
[[File:aquatriggerfish.jpg|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | White Shark&lt;br /&gt;
[[File:aquawhiteshark.jpg|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Player Crafted Leather Fishing Nets==&lt;br /&gt;
* Players may craft Leather Fishing Nets (using any leather material type) through Tailoring or purchase Leather Fishing Nets at Fisherman NPCs&lt;br /&gt;
* Leather Fishing Nets have a limited number of uses, which is increased based on quality and material type&lt;br /&gt;
* Crafted Leather Fishing Nets are used at Fishing Spots and SOS locations to retrieve items&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-fishing-grizz-fishingnet.gif|right|link=]]&lt;br /&gt;
&#039;&#039;&#039;Crafted Leather Fishing Net Bonuses&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When determining chances for retrieving items from Fishing Spots and SOS locations, players receive a bonus based on the quality and material of the crafted leather fishing net used as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Material&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Exceptional&lt;br /&gt;
| +4%&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Mastercrafted&lt;br /&gt;
| +8%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leatherdull.png|link=]]&lt;br /&gt;
| Dullhide&lt;br /&gt;
| +2%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leathershadow.png|link=]]&lt;br /&gt;
| Shadowhide&lt;br /&gt;
| +4%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leathercopper.png|link=]]&lt;br /&gt;
| Copperhide&lt;br /&gt;
| +6%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leatherbronze.png|link=]]&lt;br /&gt;
| Bronzehide&lt;br /&gt;
| +8%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leathergolden.png|link=]]&lt;br /&gt;
| Goldenhide&lt;br /&gt;
| +10%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leatherrose.png|link=]]&lt;br /&gt;
| Rosehide&lt;br /&gt;
| +12%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leathervere.png|link=]]&lt;br /&gt;
| Verehide&lt;br /&gt;
| +14%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leathervale.png|link=]]&lt;br /&gt;
| Valehide&lt;br /&gt;
| +16%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leatheravar.png|link=]]&lt;br /&gt;
| Avarhide&lt;br /&gt;
| +18%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Special Fishing Nets==&lt;br /&gt;
* Players have a (0.5% * (Fishing Skill / 100) * (100% + Fishing Pole Bonus) * (100% + Ship Upgrades Bonuses)) chance to find a Special Fishing Net while fishing on land or while on a ship&lt;br /&gt;
* Special Fishing Nets are single use items that may be thrown from a ship into the water&lt;br /&gt;
* Once thrown, a Special Fishing Net has a 75% chance to generate a Fishing Creature Spawn or a 25% chance for the player to catch a Special Fish&lt;br /&gt;
* If a Fishing Creature Spawn occurs, there is a 25% chance that one creature will have a Message in a Bottle on it&#039;s corpse&lt;br /&gt;
* Special Fishing Nets are stackable by color (colors are randomized)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-fishing-specialfishingnet.png|center|alt=Special Fishing Net|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fishing Creatures Spawn==&lt;br /&gt;
Players have the opportunity while fishing at sea to initiate Fishing Creature Spawns. Fishing Creature Spawns can only occur when using &#039;&#039;&#039;Special Fishing Nets&#039;&#039;&#039;, while fishing at &#039;&#039;&#039;Fishing Spots&#039;&#039;&#039;, or when fishing at &#039;&#039;&#039;SOS locations&#039;&#039;&#039;. They will not occur during normal fishing with a fishing pole. Fishing Creature Spawns may result in both water-based creatures or creatures that spawn immediately on the targets ship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-fishing-grizz-drowneddragon.gif|center|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Messages in a Bottle / SOS==&lt;br /&gt;
* SOSes have no expiration date[[File:wiki-fishing-mib.gif|right|alt=Fishing Message in a Bottles|link=]]&lt;br /&gt;
* Double click a Message in a Bottle to receive an SOS&lt;br /&gt;
* Players use crafted Leather Fishing Nets to retrieve items from SOS locations, as long as they have the SOS in their backpack&lt;br /&gt;
* Players must be within 12 tiles of a SOS location to attempt to retrieve items from it&lt;br /&gt;
* Players may make up to 20 retrieval attempts on a SOS location&lt;br /&gt;
* Players have a (50% * (Fishing Skill / 100) * (100% + Fishing Net Bonus) * (100% + Ship Upgrades Bonuses)) chance to have a &amp;quot;successful&amp;quot; retrieval action&lt;br /&gt;
* On a successful retrieval action at a Fishing Spot, there is a 90% chance to receive a Special Fish and a 10% chance to initiate a Fishing Creature Spawn (with a 25% chance one of the creatures will have a Message in a Bottle on its corpse)&lt;br /&gt;
* Players are guaranteed to have at least 1 Creature Spawn occur per SOS and up to 3 maximum&lt;br /&gt;
* One creature per Creature Spawn will have either a Small, Medium, or Large Salvaged Crate on its corpse with a variety of loot items (items vary based on crate size)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fishing Resource Map==&lt;br /&gt;
Check the [[Resource Maps]] page for more information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:fishingresourcemap.gif|center|link=Resource Maps]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==World Records==&lt;br /&gt;
Taking both skill and luck, catching a World Record fish is no easy feat. Players will be notified when they catch a unique fish as well as if it is a World Record. Double-clicking on the fish will open its stats, allowing you to see who has caught the heaviest of that type of fish. If you are the competitive type, there are also Fishing Record Boards that will list all the types of fish that can be caught, what the current weight record is, as well as when and who landed the fish. You can find Fishing Record Boards at each city&#039;s dock near the Dockmaster.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:fishing-recordboard.gif|center|alt=Fishing Record Board|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fishing Spots==&lt;br /&gt;
Special Fishing Spots can be found while sailing the seas. At these locations, a player can use a Leather Fishing Net (crafted by a Tailor from the various leather types) for a chance to pull up special loot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Barrel Wreck&lt;br /&gt;
[[File:wiki-fishingspot-brokenbarrels.gif|center|200px|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Crashed Cargo Ship&lt;br /&gt;
[[File:wiki-fishingspot-crashedship.gif|center|200px|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Dead Fisherman&lt;br /&gt;
[[File:wiki-fishingspot-deadfisherman.gif|center|200px|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Marsh Fishing&lt;br /&gt;
[[File:wiki-fishingspot-marshfishing.png|center|200px|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Murder Raft&lt;br /&gt;
[[File:wiki-fishingspot-murderraft.png|center|200px|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Mushroom Formation&lt;br /&gt;
[[File:wiki-fishingspot-mushrooms.gif|center|200px|link=]]&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Net Fishery&lt;br /&gt;
[[File:wiki-fishingspot-largefishnet.gif|center|200px|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Submerged Rowboat&lt;br /&gt;
[[File:wiki-fishingspot-stuckrowboat2.gif|center|200px|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Thatched Raft&lt;br /&gt;
[[File:wiki-fishingspot-rattanraft.gif|center|200px|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Vines And Strange Stone&lt;br /&gt;
[[File:wiki-fishingspot-overgrown.gif|center|200px|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Whalebones&lt;br /&gt;
[[File:wiki-fishingspot-whalebones.gif|center|200px|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Stand near water or on a boat and target yourself (smart targeting) after using a fishing pole to fish&lt;br /&gt;
* Requires an estimated 80 hours to max the skill at 30 seconds per attempt&lt;br /&gt;
** You can fish much faster, however you will have to find non-depleted spots&lt;br /&gt;
&lt;br /&gt;
==Templates==&lt;br /&gt;
You can find a variety of different Fisherman builds under the [[Templates]] section&lt;/div&gt;</summary>
		<author><name>Maati</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Fishing&amp;diff=6183</id>
		<title>Fishing</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Fishing&amp;diff=6183"/>
		<updated>2020-06-06T01:28:38Z</updated>

		<summary type="html">&lt;p&gt;Maati: /* Spear Bonus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]{{#ev:youtube|https://www.youtube.com/watch?v=Mhfl1q9oipw|alignment|right}}&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players use the Fishing skill to fish up a variety of items and resources&lt;br /&gt;
* Having a bladed weapon in your backpack and double clicking Raw Fish will cut it up into Fish Steaks&lt;br /&gt;
* Some items can only be fished in special Fishing Spots, out in the ocean, or in rivers&lt;br /&gt;
* Fisherman can use [[Harpoon|Harpoons]], which are player crafted and use the Fishing skill&lt;br /&gt;
* Thanks to Grizzly&#039;s Ghost for testing and his [http://forums.uooutlands.com/index.php?threads/notes-findings-random-thoughts.400/page-3#post-1203/ write-up on fishing]&lt;br /&gt;
* Does not receive 5x bonus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-fishing.gif|center|alt=Fishing|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fishing Poles Bonuses==&lt;br /&gt;
When determining chances for catching Special Fish or discovering Special Fishing Nets, players receive a bonus based on the quality and material of the fishing pole used as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Material&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Exceptional&lt;br /&gt;
| +4%&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Mastercrafted&lt;br /&gt;
| +8%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boarddullwood.png|link=]]&lt;br /&gt;
| Dullwood&lt;br /&gt;
| +2%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardshadowwood.png|link=]]&lt;br /&gt;
| Shadowwood&lt;br /&gt;
| +4%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardcopperwood.png|link=]]&lt;br /&gt;
| Copperwood&lt;br /&gt;
| +6%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardbronzewood.png|link=]]&lt;br /&gt;
| Bronzewood&lt;br /&gt;
| +8%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardgoldwood.png|link=]]&lt;br /&gt;
| Goldenwood&lt;br /&gt;
| +10%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardrosewood.png|link=]]&lt;br /&gt;
| Rosewood&lt;br /&gt;
| +12%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardverewood.png|link=]]&lt;br /&gt;
| Verewood&lt;br /&gt;
| +14%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardvalewood.png|link=]]&lt;br /&gt;
| Valewood&lt;br /&gt;
| +16%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardavarwood.png|link=]]&lt;br /&gt;
| Avarwood&lt;br /&gt;
| +18%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spear Bonus==&lt;br /&gt;
Players gain the following bonus from the Fishing skill, boosting Spear damage &lt;br /&gt;
* PvM damage bonus = 10% * (Fishing Skill / 100)&lt;br /&gt;
* PvP damageBonus = 10% * (Fishing Skill / 100)&lt;br /&gt;
&lt;br /&gt;
==Aquarium Creatures==&lt;br /&gt;
* When a player catches a Special Fish (Large Fish, Crab, Lobster) they have a 10% chance to instead catch an Aquarium Creature (also referred to as a Unique Fish)&lt;br /&gt;
* Players fishing on land can catch Freshwater Aquarium Creatures&lt;br /&gt;
* Players fishing on a ship can catch Saltwater Aquarium Creatures&lt;br /&gt;
* Players may double click an aquarium creature to see information about the fish (weight, time caught, who caught it) as well as information about the current world record for that Aquarium Creature type&lt;br /&gt;
* When a player catches an Aquarium Creature and it is larger than the current world record for that creature type, they will receive a notification informing them of this, and the previous record holder will be notified as well&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Freshwater Fish===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Crawfish&lt;br /&gt;
[[File:aquacrawfish.jpg|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Goldfish&lt;br /&gt;
[[File:aquagoldfish.jpg|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Juvenile Crawler&lt;br /&gt;
[[File:aquajuvenilecrawler.jpg|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Largemouth Bass&lt;br /&gt;
[[File:aqualargemouthbass.jpg|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Northern Pike&lt;br /&gt;
[[File:aquanorthernpike.jpg|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | River Carp&lt;br /&gt;
[[File:aquarivercarp.jpg|center|link=]]&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | River Trout&lt;br /&gt;
[[File:aquarivertrout.jpg|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Smelt&lt;br /&gt;
[[File:aquasmelt.jpg|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Sturgeon&lt;br /&gt;
[[File:aquasturgeon.jpg|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Sunfish&lt;br /&gt;
[[File:aquasunfish.jpg|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Tinfish&lt;br /&gt;
[[File:aquatinfish.jpg|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Walleye&lt;br /&gt;
[[File:aquawalleye.jpg|center|link=]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Saltwater Fish===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Anemonefish&lt;br /&gt;
[[File:aquaanemonefish.jpg|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Angelfish&lt;br /&gt;
[[File:aquaangelfish.jpg|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Batfish&lt;br /&gt;
[[File:aquabatfish.jpg|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Blue Chromis&lt;br /&gt;
[[File:aquabluechromis.jpg|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Butterflyfish&lt;br /&gt;
[[File:aquabutterflyfish.jpg|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Cardinalfish&lt;br /&gt;
[[File:aquacardinalfish.jpg|center|link=]]&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Colossus Seahorse&lt;br /&gt;
[[File:aquacolossusseahorse.jpg|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Coral Tang&lt;br /&gt;
[[File:aquacoraltang.jpg|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Damselfish&lt;br /&gt;
[[File:aquadamselfish.jpg|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Eel&lt;br /&gt;
[[File:aquaeel.jpg|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Electric Eel&lt;br /&gt;
[[File:aquaelectriceel.jpg|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Golden Idolfish&lt;br /&gt;
[[File:aquagoldenidolfish.jpg|center|link=]]&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Juvenile Crab&lt;br /&gt;
[[File:aquajuvenilecrab.jpg|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Juvenile Octopus&lt;br /&gt;
[[File:aquajuvenileoctopus.jpg|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Juvenile Seahorse&lt;br /&gt;
[[File:aquajuvenileseahorse.jpg|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Juvenile Swordfish&lt;br /&gt;
[[File:aquajuvenileswordfish.jpg|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | King Crab&lt;br /&gt;
[[File:aquakingcrab.jpg|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Lionfish&lt;br /&gt;
[[File:aqualionfish.jpg|center|link=]]&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Parrotfish&lt;br /&gt;
[[File:aquaparrotfish.jpg|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Royal Basslet&lt;br /&gt;
[[File:aquaroyalbasslet.jpg|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Sawfish&lt;br /&gt;
[[File:aquasawfish.jpg|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Sea Bass&lt;br /&gt;
[[File:aquaseabass.jpg|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Swordfish&lt;br /&gt;
[[File:aquaswordfish.jpg|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Thornback Ray&lt;br /&gt;
[[File:aquathornbackray.jpg|center|link=]]&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Tiger Prawn&lt;br /&gt;
[[File:aquatigerprawn.jpg|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Triggerfish&lt;br /&gt;
[[File:aquatriggerfish.jpg|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | White Shark&lt;br /&gt;
[[File:aquawhiteshark.jpg|center|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Player Crafted Leather Fishing Nets==&lt;br /&gt;
* Players may craft Leather Fishing Nets (using any leather material type) through Tailoring or purchase Leather Fishing Nets at Fisherman NPCs&lt;br /&gt;
* Leather Fishing Nets have a limited number of uses, which is increased based on quality and material type&lt;br /&gt;
* Crafted Leather Fishing Nets are used at Fishing Spots and SOS locations to retrieve items&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-fishing-grizz-fishingnet.gif|right|link=]]&lt;br /&gt;
&#039;&#039;&#039;Crafted Leather Fishing Net Bonuses&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When determining chances for retrieving items from Fishing Spots and SOS locations, players receive a bonus based on the quality and material of the crafted leather fishing net used as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Material&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Exceptional&lt;br /&gt;
| +4%&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Mastercrafted&lt;br /&gt;
| +8%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leatherdull.png|link=]]&lt;br /&gt;
| Dullhide&lt;br /&gt;
| +2%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leathershadow.png|link=]]&lt;br /&gt;
| Shadowhide&lt;br /&gt;
| +4%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leathercopper.png|link=]]&lt;br /&gt;
| Copperhide&lt;br /&gt;
| +6%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leatherbronze.png|link=]]&lt;br /&gt;
| Bronzehide&lt;br /&gt;
| +8%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leathergolden.png|link=]]&lt;br /&gt;
| Goldenhide&lt;br /&gt;
| +10%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leatherrose.png|link=]]&lt;br /&gt;
| Rosehide&lt;br /&gt;
| +12%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leathervere.png|link=]]&lt;br /&gt;
| Verehide&lt;br /&gt;
| +14%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leathervale.png|link=]]&lt;br /&gt;
| Valehide&lt;br /&gt;
| +16%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leatheravar.png|link=]]&lt;br /&gt;
| Avarhide&lt;br /&gt;
| +18%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Special Fishing Nets==&lt;br /&gt;
* Players have a (0.5% * (Fishing Skill / 100) * (100% + Fishing Pole Bonus) * (100% + Ship Upgrades Bonuses)) chance to find a Special Fishing Net while fishing on land or while on a ship&lt;br /&gt;
* Special Fishing Nets are single use items that may be thrown from a ship into the water&lt;br /&gt;
* Once thrown, a Special Fishing Net has a 75% chance to generate a Fishing Creature Spawn or a 25% chance for the player to catch a Special Fish&lt;br /&gt;
* If a Fishing Creature Spawn occurs, there is a 25% chance that one creature will have a Message in a Bottle on it&#039;s corpse&lt;br /&gt;
* Special Fishing Nets are stackable by color (colors are randomized)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-fishing-specialfishingnet.png|center|alt=Special Fishing Net|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fishing Creatures Spawn==&lt;br /&gt;
Players have the opportunity while fishing at sea to initiate Fishing Creature Spawns. Fishing Creature Spawns can only occur when using &#039;&#039;&#039;Special Fishing Nets&#039;&#039;&#039;, while fishing at &#039;&#039;&#039;Fishing Spots&#039;&#039;&#039;, or when fishing at &#039;&#039;&#039;SOS locations&#039;&#039;&#039;. They will not occur during normal fishing with a fishing pole. Fishing Creature Spawns may result in both water-based creatures or creatures that spawn immediately on the targets ship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-fishing-grizz-drowneddragon.gif|center|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Messages in a Bottle / SOS==&lt;br /&gt;
* SOSes have no expiration date[[File:wiki-fishing-mib.gif|right|alt=Fishing Message in a Bottles|link=]]&lt;br /&gt;
* Double click a Message in a Bottle to receive an SOS&lt;br /&gt;
* Players use crafted Leather Fishing Nets to retrieve items from SOS locations, as long as they have the SOS in their backpack&lt;br /&gt;
* Players must be within 12 tiles of a SOS location to attempt to retrieve items from it&lt;br /&gt;
* Players may make up to 20 retrieval attempts on a SOS location&lt;br /&gt;
* Players have a (50% * (Fishing Skill / 100) * (100% + Fishing Net Bonus) * (100% + Ship Upgrades Bonuses)) chance to have a &amp;quot;successful&amp;quot; retrieval action&lt;br /&gt;
* On a successful retrieval action at a Fishing Spot, there is a 90% chance to receive a Special Fish and a 10% chance to initiate a Fishing Creature Spawn (with a 25% chance one of the creatures will have a Message in a Bottle on its corpse)&lt;br /&gt;
* Players are guaranteed to have at least 1 Creature Spawn occur per SOS and up to 3 maximum&lt;br /&gt;
* One creature per Creature Spawn will have either a Small, Medium, or Large Salvaged Crate on its corpse with a variety of loot items (items vary based on crate size)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fishing Resource Map==&lt;br /&gt;
Check the [[Resource Maps]] page for more information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:fishingresourcemap.gif|center|link=Resource Maps]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==World Records==&lt;br /&gt;
Taking both skill and luck, catching a World Record fish is no easy feat. Players will be notified when they catch a unique fish as well as if it is a World Record. Double-clicking on the fish will open its stats, allowing you to see who has caught the heaviest of that type of fish. If you are the competitive type, there are also Fishing Record Boards that will list all the types of fish that can be caught, what the current weight record is, as well as when and who landed the fish. You can find Fishing Record Boards at each city&#039;s dock near the Dockmaster.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:fishing-recordboard.gif|center|alt=Fishing Record Board|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fishing Spots==&lt;br /&gt;
Special Fishing Spots can be found while sailing the seas. At these locations, a player can use a Leather Fishing Net (crafted by a Tailor from the various leather types) for a chance to pull up special loot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Barrel Wreck&lt;br /&gt;
[[File:wiki-fishingspot-brokenbarrels.gif|center|200px|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Crashed Cargo Ship&lt;br /&gt;
[[File:wiki-fishingspot-crashedship.gif|center|200px|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Dead Fisherman&lt;br /&gt;
[[File:wiki-fishingspot-deadfisherman.gif|center|200px|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Marsh Fishing&lt;br /&gt;
[[File:wiki-fishingspot-marshfishing.png|center|200px|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Murder Raft&lt;br /&gt;
[[File:wiki-fishingspot-murderraft.png|center|200px|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Mushroom Formation&lt;br /&gt;
[[File:wiki-fishingspot-mushrooms.gif|center|200px|link=]]&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Net Fishery&lt;br /&gt;
[[File:wiki-fishingspot-largefishnet.gif|center|200px|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Submerged Rowboat&lt;br /&gt;
[[File:wiki-fishingspot-stuckrowboat2.gif|center|200px|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Thatched Raft&lt;br /&gt;
[[File:wiki-fishingspot-rattanraft.gif|center|200px|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Vines And Strange Stone&lt;br /&gt;
[[File:wiki-fishingspot-overgrown.gif|center|200px|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | Whalebones&lt;br /&gt;
[[File:wiki-fishingspot-whalebones.gif|center|200px|link=]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; background-color:#000000;&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Stand near water or on a boat and target yourself (smart targeting) after using a fishing pole to fish&lt;br /&gt;
* Requires an estimated 80 hours to max the skill at 30 seconds per attempt&lt;br /&gt;
** You can fish much faster, however you will have to find non-depleted spots&lt;br /&gt;
&lt;br /&gt;
==Templates==&lt;br /&gt;
You can find a variety of different Fisherman builds under the [[Templates]] section&lt;/div&gt;</summary>
		<author><name>Maati</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Carpentry&amp;diff=6182</id>
		<title>Carpentry</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Carpentry&amp;diff=6182"/>
		<updated>2020-06-06T01:24:29Z</updated>

		<summary type="html">&lt;p&gt;Maati: /* PvP Bonus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Bowcraft/Fletching has been merged into Carpentry&lt;br /&gt;
* Craft board-based weapons, shields, ranged weapons and ammunition&lt;br /&gt;
* Craft musical instruments, furniture and containers&lt;br /&gt;
* Craft ship deeds (all ship stats are randomized from -10% to 10% and higher Carpentry skill reduces the chance of negative values for ship stats)&lt;br /&gt;
* Craft Carpentry Repair Kits which can be used by a player with 95 Carpentry to target a container and repair all Carpentry-made items within the container&lt;br /&gt;
* Carpentry Repair kits can also be used to target a player, which will repair all Carpentry-made items in that player&#039;s backpack and currently equipped&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Craftables==&lt;br /&gt;
{{Carpentry}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvM Bonus==&lt;br /&gt;
* Provides a (25% * (Carpentry Skill / 100)) Armor bonus for the player when wearing any Carpentry-craftable armor (wooden shield, wooden kite shield) (includes magical and aspect armor)&lt;br /&gt;
* Using carpentry-craftable weapons against creatures has damage increased by (25% * (Carpentry Skill / 100)) * base weapon damage.  Includes magical and aspect weapons.&lt;br /&gt;
&lt;br /&gt;
==PvP Bonus==&lt;br /&gt;
* Provides a (10% * (Carpentry Skill / 100)) * base weapon damage bonus for the player when using any Carpentry-craftable weapons (includes magic weapons)&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Estimated 220,000 boards to GM.&lt;br /&gt;
* Requires an estimated 24 hours of crafting to max the skill.&lt;br /&gt;
* Tip: You can recycle crafted items to recover and reuse resources.&lt;br /&gt;
* What to craft to GM&lt;br /&gt;
** 50 - 65: Clubs&lt;br /&gt;
** 65 - 75: Tambourines&lt;br /&gt;
** 75 - 100: Bamboo flutes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Suggested Training Schema===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|| Skill bracket&lt;br /&gt;
|| % gain chance&lt;br /&gt;
|| Boards required&lt;br /&gt;
|| Crafted item&lt;br /&gt;
|-&lt;br /&gt;
|  | 50&lt;br /&gt;
|  | 10&lt;br /&gt;
|  | &lt;br /&gt;
|  | Clubs&lt;br /&gt;
|-&lt;br /&gt;
|  | 55&lt;br /&gt;
|  | 5&lt;br /&gt;
|  | &lt;br /&gt;
|  | Clubs&lt;br /&gt;
|-&lt;br /&gt;
|  | 60&lt;br /&gt;
|  | 3.333&lt;br /&gt;
|  | &lt;br /&gt;
|  | Clubs&lt;br /&gt;
|-&lt;br /&gt;
|  | 65&lt;br /&gt;
|  | 2.5&lt;br /&gt;
|  | &lt;br /&gt;
|  | Tambourines&lt;br /&gt;
|-&lt;br /&gt;
|  | 70&lt;br /&gt;
|  | 2&lt;br /&gt;
|  | &lt;br /&gt;
|  | Tambourines&lt;br /&gt;
|-&lt;br /&gt;
|  | 75&lt;br /&gt;
|  | 1.666&lt;br /&gt;
|  | &lt;br /&gt;
|  | Bamboo flutes&lt;br /&gt;
|-&lt;br /&gt;
|  | 80&lt;br /&gt;
|  | 1.428&lt;br /&gt;
|  | &lt;br /&gt;
|  | Bamboo flutes&lt;br /&gt;
|-&lt;br /&gt;
|  | 85&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | &lt;br /&gt;
|  | Bamboo flutes&lt;br /&gt;
|-&lt;br /&gt;
|  | 90&lt;br /&gt;
|  | 1.111&lt;br /&gt;
|  | &lt;br /&gt;
|  | Bamboo flutes&lt;br /&gt;
|-&lt;br /&gt;
|  | 95&lt;br /&gt;
|  | 1&lt;br /&gt;
|  | &lt;br /&gt;
|  | Bamboo flutes&lt;br /&gt;
|-&lt;br /&gt;
|  | 100&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | &lt;br /&gt;
|  | Carpentry repair kit&lt;br /&gt;
|-&lt;br /&gt;
|  | 105&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | &lt;br /&gt;
|  | Carpentry repair kit&lt;br /&gt;
|-&lt;br /&gt;
|  | 110&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | &lt;br /&gt;
|  | Carpentry repair kit&lt;br /&gt;
|-&lt;br /&gt;
|  | 115&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | &lt;br /&gt;
|  | Carpentry repair kit&lt;br /&gt;
|-&lt;br /&gt;
|  | 120&lt;br /&gt;
|  | n/a&lt;br /&gt;
|  | n/a&lt;br /&gt;
|  | You’re Legendary!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Maati</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Carpentry&amp;diff=6181</id>
		<title>Carpentry</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Carpentry&amp;diff=6181"/>
		<updated>2020-06-06T01:24:17Z</updated>

		<summary type="html">&lt;p&gt;Maati: /* PvM Bonus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Bowcraft/Fletching has been merged into Carpentry&lt;br /&gt;
* Craft board-based weapons, shields, ranged weapons and ammunition&lt;br /&gt;
* Craft musical instruments, furniture and containers&lt;br /&gt;
* Craft ship deeds (all ship stats are randomized from -10% to 10% and higher Carpentry skill reduces the chance of negative values for ship stats)&lt;br /&gt;
* Craft Carpentry Repair Kits which can be used by a player with 95 Carpentry to target a container and repair all Carpentry-made items within the container&lt;br /&gt;
* Carpentry Repair kits can also be used to target a player, which will repair all Carpentry-made items in that player&#039;s backpack and currently equipped&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Craftables==&lt;br /&gt;
{{Carpentry}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvM Bonus==&lt;br /&gt;
* Provides a (25% * (Carpentry Skill / 100)) Armor bonus for the player when wearing any Carpentry-craftable armor (wooden shield, wooden kite shield) (includes magical and aspect armor)&lt;br /&gt;
* Using carpentry-craftable weapons against creatures has damage increased by (25% * (Carpentry Skill / 100)) * base weapon damage.  Includes magical and aspect weapons.&lt;br /&gt;
&lt;br /&gt;
==PvP Bonus==&lt;br /&gt;
* Provides a (20% * (Carpentry Skill / 100)) * base weapon damage bonus for the player when using any Carpentry-craftable weapons (includes magic weapons)&lt;br /&gt;
** In-game tooltips may indicate a lower value, but the numbers above are correct.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Estimated 220,000 boards to GM.&lt;br /&gt;
* Requires an estimated 24 hours of crafting to max the skill.&lt;br /&gt;
* Tip: You can recycle crafted items to recover and reuse resources.&lt;br /&gt;
* What to craft to GM&lt;br /&gt;
** 50 - 65: Clubs&lt;br /&gt;
** 65 - 75: Tambourines&lt;br /&gt;
** 75 - 100: Bamboo flutes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Suggested Training Schema===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|| Skill bracket&lt;br /&gt;
|| % gain chance&lt;br /&gt;
|| Boards required&lt;br /&gt;
|| Crafted item&lt;br /&gt;
|-&lt;br /&gt;
|  | 50&lt;br /&gt;
|  | 10&lt;br /&gt;
|  | &lt;br /&gt;
|  | Clubs&lt;br /&gt;
|-&lt;br /&gt;
|  | 55&lt;br /&gt;
|  | 5&lt;br /&gt;
|  | &lt;br /&gt;
|  | Clubs&lt;br /&gt;
|-&lt;br /&gt;
|  | 60&lt;br /&gt;
|  | 3.333&lt;br /&gt;
|  | &lt;br /&gt;
|  | Clubs&lt;br /&gt;
|-&lt;br /&gt;
|  | 65&lt;br /&gt;
|  | 2.5&lt;br /&gt;
|  | &lt;br /&gt;
|  | Tambourines&lt;br /&gt;
|-&lt;br /&gt;
|  | 70&lt;br /&gt;
|  | 2&lt;br /&gt;
|  | &lt;br /&gt;
|  | Tambourines&lt;br /&gt;
|-&lt;br /&gt;
|  | 75&lt;br /&gt;
|  | 1.666&lt;br /&gt;
|  | &lt;br /&gt;
|  | Bamboo flutes&lt;br /&gt;
|-&lt;br /&gt;
|  | 80&lt;br /&gt;
|  | 1.428&lt;br /&gt;
|  | &lt;br /&gt;
|  | Bamboo flutes&lt;br /&gt;
|-&lt;br /&gt;
|  | 85&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | &lt;br /&gt;
|  | Bamboo flutes&lt;br /&gt;
|-&lt;br /&gt;
|  | 90&lt;br /&gt;
|  | 1.111&lt;br /&gt;
|  | &lt;br /&gt;
|  | Bamboo flutes&lt;br /&gt;
|-&lt;br /&gt;
|  | 95&lt;br /&gt;
|  | 1&lt;br /&gt;
|  | &lt;br /&gt;
|  | Bamboo flutes&lt;br /&gt;
|-&lt;br /&gt;
|  | 100&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | &lt;br /&gt;
|  | Carpentry repair kit&lt;br /&gt;
|-&lt;br /&gt;
|  | 105&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | &lt;br /&gt;
|  | Carpentry repair kit&lt;br /&gt;
|-&lt;br /&gt;
|  | 110&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | &lt;br /&gt;
|  | Carpentry repair kit&lt;br /&gt;
|-&lt;br /&gt;
|  | 115&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | &lt;br /&gt;
|  | Carpentry repair kit&lt;br /&gt;
|-&lt;br /&gt;
|  | 120&lt;br /&gt;
|  | n/a&lt;br /&gt;
|  | n/a&lt;br /&gt;
|  | You’re Legendary!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Maati</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Blacksmithy&amp;diff=6180</id>
		<title>Blacksmithy</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Blacksmithy&amp;diff=6180"/>
		<updated>2020-06-06T01:22:00Z</updated>

		<summary type="html">&lt;p&gt;Maati: /* PvP Bonus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[File:crafting-blacksmithy.png|right|link=]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Create Ingot-based weapons and shields&lt;br /&gt;
* Creating Ringmail, Chainmail, and Platemail armor&lt;br /&gt;
* Can create Blacksmithy Repair Kits which can be used by a player (with no skill requirement) to target a container and repair all Blacksmithy-made items within the container&lt;br /&gt;
* A Blacksmith with 95 skill can use Blacksmithy Repair Kits on another player, which will repair all Blacksmithy-made items in that player&#039;s backpack and those currently equipped. &lt;br /&gt;
* Provides a (25% * (Blacksmithy Skill / 100)) Armor bonus for the player when wearing any Blacksmithy-craftable armor (includes magical and aspect armor)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Craftables==&lt;br /&gt;
{{Blacksmithy}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Colored Material Bonuses==&lt;br /&gt;
{{ColoredIngotDurabilityBonus}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvM Bonus==&lt;br /&gt;
* Provides a (15% * (Blacksmithy Skill / 100)) Damage bonus for the player when using any Blacksmithy-craftable weapons (includes magical and aspect armor)&lt;br /&gt;
&lt;br /&gt;
==PvP Bonus==&lt;br /&gt;
* Provides a (6% * (Blacksmithy Skill / 100)) Damage bonus for the player when using any Blacksmithy-craftable weapons (includes magical and aspect armor)&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Estimated 220,000 ingots to GM&lt;br /&gt;
* Tip: Recycle crafted items to recover and reuse resources&lt;br /&gt;
* What to craft to GM&lt;br /&gt;
** 0-50: Train from a Blacksmith NPC&lt;br /&gt;
** 50-65: Chainmail Gorget&lt;br /&gt;
** 65-70: Chainmail Gloves&lt;br /&gt;
** 70-75: Chainmail Coif&lt;br /&gt;
** 75-85: Platemail Gorget&lt;br /&gt;
** 85-90: Platemail Gloves&lt;br /&gt;
** 90-95: Platemail Helm&lt;br /&gt;
** 95-100: Platemail Arms&lt;br /&gt;
** 100-105: Platemail Legs&lt;br /&gt;
** 105-120: Blacksmithy Repair Kits&lt;/div&gt;</summary>
		<author><name>Maati</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Blacksmithy&amp;diff=6179</id>
		<title>Blacksmithy</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Blacksmithy&amp;diff=6179"/>
		<updated>2020-06-06T01:21:52Z</updated>

		<summary type="html">&lt;p&gt;Maati: /* PvM Bonus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[File:crafting-blacksmithy.png|right|link=]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Create Ingot-based weapons and shields&lt;br /&gt;
* Creating Ringmail, Chainmail, and Platemail armor&lt;br /&gt;
* Can create Blacksmithy Repair Kits which can be used by a player (with no skill requirement) to target a container and repair all Blacksmithy-made items within the container&lt;br /&gt;
* A Blacksmith with 95 skill can use Blacksmithy Repair Kits on another player, which will repair all Blacksmithy-made items in that player&#039;s backpack and those currently equipped. &lt;br /&gt;
* Provides a (25% * (Blacksmithy Skill / 100)) Armor bonus for the player when wearing any Blacksmithy-craftable armor (includes magical and aspect armor)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Craftables==&lt;br /&gt;
{{Blacksmithy}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Colored Material Bonuses==&lt;br /&gt;
{{ColoredIngotDurabilityBonus}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvM Bonus==&lt;br /&gt;
* Provides a (15% * (Blacksmithy Skill / 100)) Damage bonus for the player when using any Blacksmithy-craftable weapons (includes magical and aspect armor)&lt;br /&gt;
&lt;br /&gt;
==PvP Bonus==&lt;br /&gt;
* Provides a (12% * (Blacksmithy Skill / 100)) Damage bonus for the player when using any Blacksmithy-craftable weapons (includes magical and aspect armor)&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Estimated 220,000 ingots to GM&lt;br /&gt;
* Tip: Recycle crafted items to recover and reuse resources&lt;br /&gt;
* What to craft to GM&lt;br /&gt;
** 0-50: Train from a Blacksmith NPC&lt;br /&gt;
** 50-65: Chainmail Gorget&lt;br /&gt;
** 65-70: Chainmail Gloves&lt;br /&gt;
** 70-75: Chainmail Coif&lt;br /&gt;
** 75-85: Platemail Gorget&lt;br /&gt;
** 85-90: Platemail Gloves&lt;br /&gt;
** 90-95: Platemail Helm&lt;br /&gt;
** 95-100: Platemail Arms&lt;br /&gt;
** 100-105: Platemail Legs&lt;br /&gt;
** 105-120: Blacksmithy Repair Kits&lt;/div&gt;</summary>
		<author><name>Maati</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Evaluating_Intelligence&amp;diff=6178</id>
		<title>Evaluating Intelligence</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Evaluating_Intelligence&amp;diff=6178"/>
		<updated>2020-06-06T01:21:09Z</updated>

		<summary type="html">&lt;p&gt;Maati: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]__NOTOC__&lt;br /&gt;
[[File:wiki-magery.gif|right|link=]]&lt;br /&gt;
&lt;br /&gt;
Evaluating Intelligence is used for its ability to increase the damage and effectiveness of Magery spells. When you cast a spell, the potential damage is calculated based on several factors, such as the spell, its circle, your ability, etc. The damage then gets scaled based on the mage’s Evaluate Intelligence.&lt;br /&gt;
&lt;br /&gt;
==PvM Bonus==&lt;br /&gt;
* Provides a bonus to base spell damage against creatures equivalent to 50% * (Eval Int Skill / 100)))&lt;br /&gt;
&lt;br /&gt;
==PvP Bonus==&lt;br /&gt;
* Provides a bonus to base spell damage against players equivalent to 37.5% * (Evaluating Intelligence Skill / 100)&lt;br /&gt;
* There is a 10% spell damage cap on supplemental skills (tracking, camping, inscribe, etc). This cap does not consider what your evaluating intelligence skill is at, therefore if you have 0 skill in evaluating intelligence, you cannot gain 20% spell damage by using tracking and camping together. However, you could have 100 evaluating intelligence and 100 tracking and gain 47.5% spell damage increase.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Up to 50.0 skill can be trained by a NPC mage or scribe vendor.&lt;br /&gt;
* Skill gains for Evaluating Intelligence up to 70.0 are accelerated in the [[New Player Dungeon]].&lt;br /&gt;
* Evaluating Intelligence gains passively when the player uses [[magery]].&lt;br /&gt;
* While Evaluating Intelligence can be trained through active use this is the slower method.&lt;/div&gt;</summary>
		<author><name>Maati</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Tactics&amp;diff=6177</id>
		<title>Tactics</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Tactics&amp;diff=6177"/>
		<updated>2020-06-06T01:16:49Z</updated>

		<summary type="html">&lt;p&gt;Maati: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
* From 0 to 100: Provides a PvM and PvP damage bonus equal to ((50% * (Tactics Skill / 100)) * base weapon or base wrestling damage)&lt;br /&gt;
* From 100.1 and above: Provides a PvM and PvP damage bonus equal to ((100% * ((Tactics Skill - 100) / 100)) * base weapon or base wrestling damage)&lt;br /&gt;
* The rules above include tactics bonuses from weapons.&lt;br /&gt;
* Tactics bonuses work the same for PvM and PvP (but base wrestling/weapon damage is halved in PvP).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
&lt;br /&gt;
* Tactics is gained passively through melee combat.&lt;br /&gt;
* Up to 50.0 skill can be trained by weaponsmith NPCs.&lt;br /&gt;
* Skill gains for Tactics up to 70.0 are accelerated in the [[New Player Dungeon]].&lt;br /&gt;
** 50-70 Passively with melee combat in the New Player Dungeon.&lt;br /&gt;
** 70-100 Passively with melee combat.&lt;/div&gt;</summary>
		<author><name>Maati</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Anatomy&amp;diff=6176</id>
		<title>Anatomy</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Anatomy&amp;diff=6176"/>
		<updated>2020-06-06T01:15:03Z</updated>

		<summary type="html">&lt;p&gt;Maati: /* Combat Impact */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]__NOTOC__&lt;br /&gt;
[[File:wiki-anatomy.gif|right|link=]]&lt;br /&gt;
&lt;br /&gt;
==Healing Interaction==&lt;br /&gt;
&lt;br /&gt;
* Minimum Anatomy skill of 60 is required for bandage cure attempts&lt;br /&gt;
* Minimum Anatomy skill of 80 is required for bandage resurrection attempts&lt;br /&gt;
* Players with 100 Healing and at least 80 Anatomy will always have 100% chance to resurrect their target with bandages&lt;br /&gt;
* Bandage [[Healing]] Amounts are ((Healing Skill / 100) * ((Random Value of 40 to 60) * (1 + (0.2 * Anatomy Skill / 100))))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Impact==&lt;br /&gt;
&lt;br /&gt;
* Increases melee/archery damage by (20% * (Anatomy Skill / 100) * base weapon damage) for both PvP and PvM.  &lt;br /&gt;
* Increases [[Wrestling]] damage against players by (20% * (Anatomy Skill / 100) * base wrestling damage)&lt;br /&gt;
* Increases [[Wrestling]] damage against creatures by (20% * (Anatomy Skill / 100) * base wrestling damage)&lt;br /&gt;
* Note that base weapon / wrestling damage against other players is half what it is against creatures.&lt;br /&gt;
* The above bonuses do not count towards PvP damage caps.&lt;br /&gt;
* Players who have at least 2 different skills above 80 between [[Anatomy]], [[Arms Lore]], [[Forensic Evaluation]], [[Tracking]], and/or [[Wrestling]] can make [[Hamstring]] attempts&lt;br /&gt;
* Note: Tooltips in game will suggest that this bonus is 20% at GM, but that is incorrect.  There is a separate 2x scalar for melee bonuses that is active but does not get reflected in the tooltips or arms lore window.  You can toggle these skill amounts on the test server and look at your weapon damage in the status window if you want confirmation, but the bonuses noted above are correct.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Up to 50.0 skill can be trained by a NPC butcher or healer vendor.&lt;br /&gt;
* Skill gains for Anatomy up to 70.0 are accelerated in the [[New Player Dungeon]].&lt;br /&gt;
* Anatomy can be gained passively through combat and use of the [[Healing]] skill.&lt;br /&gt;
* While Anatomy can be gained through active use of the skill; that is a slower method compared to:&lt;br /&gt;
** 50-70 Passively by Healing or Melee Combat in the New Player Dungeon.&lt;br /&gt;
** 70-100 Passively by Healing or Melee Combat&lt;/div&gt;</summary>
		<author><name>Maati</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Carpentry&amp;diff=6175</id>
		<title>Carpentry</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Carpentry&amp;diff=6175"/>
		<updated>2020-06-05T21:26:21Z</updated>

		<summary type="html">&lt;p&gt;Maati: Undo revision 6174 by Maati (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Bowcraft/Fletching has been merged into Carpentry&lt;br /&gt;
* Craft board-based weapons, shields, ranged weapons and ammunition&lt;br /&gt;
* Craft musical instruments, furniture and containers&lt;br /&gt;
* Craft ship deeds (all ship stats are randomized from -10% to 10% and higher Carpentry skill reduces the chance of negative values for ship stats)&lt;br /&gt;
* Craft Carpentry Repair Kits which can be used by a player with 95 Carpentry to target a container and repair all Carpentry-made items within the container&lt;br /&gt;
* Carpentry Repair kits can also be used to target a player, which will repair all Carpentry-made items in that player&#039;s backpack and currently equipped&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Craftables==&lt;br /&gt;
{{Carpentry}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvM Bonus==&lt;br /&gt;
* Provides a (25% * (Carpentry Skill / 100)) Armor bonus for the player when wearing any Carpentry-craftable armor (includes magical and aspect armor)&lt;br /&gt;
* Using carpentry-craftable weapons against creatures has damage increased by (50% * (Carpentry Skill / 100)) * base weapon damage.  Includes magical and aspect weapons.&lt;br /&gt;
** In-game tooltips may state lower damage bonuses for carpentry, but the numbers above are correct.&lt;br /&gt;
&lt;br /&gt;
==PvP Bonus==&lt;br /&gt;
* Provides a (20% * (Carpentry Skill / 100)) * base weapon damage bonus for the player when using any Carpentry-craftable weapons (includes magic weapons)&lt;br /&gt;
** In-game tooltips may indicate a lower value, but the numbers above are correct.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Estimated 220,000 boards to GM.&lt;br /&gt;
* Requires an estimated 24 hours of crafting to max the skill.&lt;br /&gt;
* Tip: You can recycle crafted items to recover and reuse resources.&lt;br /&gt;
* What to craft to GM&lt;br /&gt;
** 50 - 65: Clubs&lt;br /&gt;
** 65 - 75: Tambourines&lt;br /&gt;
** 75 - 100: Bamboo flutes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Suggested Training Schema===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|| Skill bracket&lt;br /&gt;
|| % gain chance&lt;br /&gt;
|| Boards required&lt;br /&gt;
|| Crafted item&lt;br /&gt;
|-&lt;br /&gt;
|  | 50&lt;br /&gt;
|  | 10&lt;br /&gt;
|  | &lt;br /&gt;
|  | Clubs&lt;br /&gt;
|-&lt;br /&gt;
|  | 55&lt;br /&gt;
|  | 5&lt;br /&gt;
|  | &lt;br /&gt;
|  | Clubs&lt;br /&gt;
|-&lt;br /&gt;
|  | 60&lt;br /&gt;
|  | 3.333&lt;br /&gt;
|  | &lt;br /&gt;
|  | Clubs&lt;br /&gt;
|-&lt;br /&gt;
|  | 65&lt;br /&gt;
|  | 2.5&lt;br /&gt;
|  | &lt;br /&gt;
|  | Tambourines&lt;br /&gt;
|-&lt;br /&gt;
|  | 70&lt;br /&gt;
|  | 2&lt;br /&gt;
|  | &lt;br /&gt;
|  | Tambourines&lt;br /&gt;
|-&lt;br /&gt;
|  | 75&lt;br /&gt;
|  | 1.666&lt;br /&gt;
|  | &lt;br /&gt;
|  | Bamboo flutes&lt;br /&gt;
|-&lt;br /&gt;
|  | 80&lt;br /&gt;
|  | 1.428&lt;br /&gt;
|  | &lt;br /&gt;
|  | Bamboo flutes&lt;br /&gt;
|-&lt;br /&gt;
|  | 85&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | &lt;br /&gt;
|  | Bamboo flutes&lt;br /&gt;
|-&lt;br /&gt;
|  | 90&lt;br /&gt;
|  | 1.111&lt;br /&gt;
|  | &lt;br /&gt;
|  | Bamboo flutes&lt;br /&gt;
|-&lt;br /&gt;
|  | 95&lt;br /&gt;
|  | 1&lt;br /&gt;
|  | &lt;br /&gt;
|  | Bamboo flutes&lt;br /&gt;
|-&lt;br /&gt;
|  | 100&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | &lt;br /&gt;
|  | Carpentry repair kit&lt;br /&gt;
|-&lt;br /&gt;
|  | 105&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | &lt;br /&gt;
|  | Carpentry repair kit&lt;br /&gt;
|-&lt;br /&gt;
|  | 110&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | &lt;br /&gt;
|  | Carpentry repair kit&lt;br /&gt;
|-&lt;br /&gt;
|  | 115&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | &lt;br /&gt;
|  | Carpentry repair kit&lt;br /&gt;
|-&lt;br /&gt;
|  | 120&lt;br /&gt;
|  | n/a&lt;br /&gt;
|  | n/a&lt;br /&gt;
|  | You’re Legendary!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Maati</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Carpentry&amp;diff=6174</id>
		<title>Carpentry</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Carpentry&amp;diff=6174"/>
		<updated>2020-06-05T21:08:48Z</updated>

		<summary type="html">&lt;p&gt;Maati: /* PvP Bonus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Bowcraft/Fletching has been merged into Carpentry&lt;br /&gt;
* Craft board-based weapons, shields, ranged weapons and ammunition&lt;br /&gt;
* Craft musical instruments, furniture and containers&lt;br /&gt;
* Craft ship deeds (all ship stats are randomized from -10% to 10% and higher Carpentry skill reduces the chance of negative values for ship stats)&lt;br /&gt;
* Craft Carpentry Repair Kits which can be used by a player with 95 Carpentry to target a container and repair all Carpentry-made items within the container&lt;br /&gt;
* Carpentry Repair kits can also be used to target a player, which will repair all Carpentry-made items in that player&#039;s backpack and currently equipped&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Craftables==&lt;br /&gt;
{{Carpentry}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvM Bonus==&lt;br /&gt;
* Provides a (25% * (Carpentry Skill / 100)) Armor bonus for the player when wearing any Carpentry-craftable armor (includes magical and aspect armor)&lt;br /&gt;
* Using carpentry-craftable weapons against creatures has damage increased by (50% * (Carpentry Skill / 100)) * base weapon damage.  Includes magical and aspect weapons.&lt;br /&gt;
** In-game tooltips may state lower damage bonuses for carpentry, but the numbers above are correct.&lt;br /&gt;
&lt;br /&gt;
==PvP Bonus==&lt;br /&gt;
* Provides a (10% * (Carpentry Skill / 100)) * base weapon damage bonus for the player when using any Carpentry-craftable weapons (includes magic weapons)&lt;br /&gt;
** In-game tooltips may indicate a lower value, but the numbers above are correct.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Estimated 220,000 boards to GM.&lt;br /&gt;
* Requires an estimated 24 hours of crafting to max the skill.&lt;br /&gt;
* Tip: You can recycle crafted items to recover and reuse resources.&lt;br /&gt;
* What to craft to GM&lt;br /&gt;
** 50 - 65: Clubs&lt;br /&gt;
** 65 - 75: Tambourines&lt;br /&gt;
** 75 - 100: Bamboo flutes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Suggested Training Schema===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|| Skill bracket&lt;br /&gt;
|| % gain chance&lt;br /&gt;
|| Boards required&lt;br /&gt;
|| Crafted item&lt;br /&gt;
|-&lt;br /&gt;
|  | 50&lt;br /&gt;
|  | 10&lt;br /&gt;
|  | &lt;br /&gt;
|  | Clubs&lt;br /&gt;
|-&lt;br /&gt;
|  | 55&lt;br /&gt;
|  | 5&lt;br /&gt;
|  | &lt;br /&gt;
|  | Clubs&lt;br /&gt;
|-&lt;br /&gt;
|  | 60&lt;br /&gt;
|  | 3.333&lt;br /&gt;
|  | &lt;br /&gt;
|  | Clubs&lt;br /&gt;
|-&lt;br /&gt;
|  | 65&lt;br /&gt;
|  | 2.5&lt;br /&gt;
|  | &lt;br /&gt;
|  | Tambourines&lt;br /&gt;
|-&lt;br /&gt;
|  | 70&lt;br /&gt;
|  | 2&lt;br /&gt;
|  | &lt;br /&gt;
|  | Tambourines&lt;br /&gt;
|-&lt;br /&gt;
|  | 75&lt;br /&gt;
|  | 1.666&lt;br /&gt;
|  | &lt;br /&gt;
|  | Bamboo flutes&lt;br /&gt;
|-&lt;br /&gt;
|  | 80&lt;br /&gt;
|  | 1.428&lt;br /&gt;
|  | &lt;br /&gt;
|  | Bamboo flutes&lt;br /&gt;
|-&lt;br /&gt;
|  | 85&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | &lt;br /&gt;
|  | Bamboo flutes&lt;br /&gt;
|-&lt;br /&gt;
|  | 90&lt;br /&gt;
|  | 1.111&lt;br /&gt;
|  | &lt;br /&gt;
|  | Bamboo flutes&lt;br /&gt;
|-&lt;br /&gt;
|  | 95&lt;br /&gt;
|  | 1&lt;br /&gt;
|  | &lt;br /&gt;
|  | Bamboo flutes&lt;br /&gt;
|-&lt;br /&gt;
|  | 100&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | &lt;br /&gt;
|  | Carpentry repair kit&lt;br /&gt;
|-&lt;br /&gt;
|  | 105&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | &lt;br /&gt;
|  | Carpentry repair kit&lt;br /&gt;
|-&lt;br /&gt;
|  | 110&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | &lt;br /&gt;
|  | Carpentry repair kit&lt;br /&gt;
|-&lt;br /&gt;
|  | 115&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | &lt;br /&gt;
|  | Carpentry repair kit&lt;br /&gt;
|-&lt;br /&gt;
|  | 120&lt;br /&gt;
|  | n/a&lt;br /&gt;
|  | n/a&lt;br /&gt;
|  | You’re Legendary!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Maati</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Tracking&amp;diff=6075</id>
		<title>Tracking</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Tracking&amp;diff=6075"/>
		<updated>2020-05-11T02:41:36Z</updated>

		<summary type="html">&lt;p&gt;Maati: /* PvP Bonus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:tracking-huntingmode.gif|center|link=]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
* Tracking success chance is (100% * (Tracking Skill / 100))&lt;br /&gt;
* On a successful tracking attempt, players can see a list of non-hidden targets within (20 + (80 * (Tracking Skill / 100))) spaces&lt;br /&gt;
** Inside dungeons, this tracking distance is halved (10 + (40 * (Tracking Skill / 100))) spaces&lt;br /&gt;
* On a successful tracking attempt players will also see hidden targets, however only up to a base distance that is 10% of their normal tracking distance&lt;br /&gt;
* With the Detect Hidden skill, the distance for tracking hidden targets is improved to (10% + (40% * (Detect Hidden Skill / 100))) of their normal tracking distance&lt;br /&gt;
** Because tracking distance is halved in dungeons, the range at which hidden targets can be tracked is halved as well.&lt;br /&gt;
* 100 Tracking Skill and 0 Detect Hidden a player can track non-hidden targets up to 100 spaces and hidden targets up to 10 spaces away (50 and 5 spaces respectively in a dungeon)&lt;br /&gt;
* 100 Tracking Skill and 50 Detect Hidden skill the player can track hidden players up to 30 spaces away (50 and 15 spaces respectively in a dungeon)&lt;br /&gt;
* 100 Tracking Skill and 100 Detect Hidden skill the player can track hidden players up to 50 spaces away (50 and 25 spaces respectively in a dungeon)&lt;br /&gt;
* Players who are actively tracking any target or have &amp;quot;Hunting&amp;quot; mode currently enable receive a melee and spell damage bonus&lt;br /&gt;
* Players can right-click to cancel the on-screen tracking arrow for their current tracked target and they will still receive the damage bonus against it&lt;br /&gt;
&lt;br /&gt;
==Hunting==&lt;br /&gt;
* Players can activate and deactivate a &amp;quot;Hunting&amp;quot; mode from the Tracking window to automatically make Tracking skill checks at various intervals (still requiring the normal 5 second skill cooldown) against a specific type of player/creature&lt;br /&gt;
* When a new target is successful tracked via the Hunting mode, a Tracking Arrow to the target is placed on screen and the player receives a system message informing them of what they are currently tracking and how many spaces away it is currently&lt;br /&gt;
* Players who are actively tracking any target or have &amp;quot;Hunting&amp;quot; mode currently enable receive a melee and spell damage bonus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:tracking01.png|right|link=]]Players can click arrows to rotate through and select a specific type of player/creature to Hunt, such as:&lt;br /&gt;
&lt;br /&gt;
* Aggressive Creatures&lt;br /&gt;
* Passive Creatures&lt;br /&gt;
* Townsfolk&lt;br /&gt;
* All Players&lt;br /&gt;
* Freely attackable (hostile) players (Red, Orange, or Grey)&lt;br /&gt;
* Orange Players only&lt;br /&gt;
* Red Players only&lt;br /&gt;
* Grey Players only&lt;br /&gt;
* Blue Players only&lt;br /&gt;
* Green Players only&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Based on which &amp;quot;Hunt Frequency&amp;quot; the player has selected, the Tracking system will make Tracking skill checks at various intervals for their currently specified Hunting player/creature type based as follows:&lt;br /&gt;
===Current Combatant===&lt;br /&gt;
* Will constantly make Tracking skill checks, but only against your current combat target&lt;br /&gt;
* IE. Last creature you double-clicked or did damage to&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Always Get Closest===&lt;br /&gt;
* Will constantly make Tracking skill checks and set your tracking target to whatever is closest&lt;br /&gt;
* Ideal for gaining Tracking skill&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Follow Only Individual===&lt;br /&gt;
* Will constantly make Tracking skill checks but only against the last selection you made from the regular Tracking Results window&lt;br /&gt;
* Players should always select this mode when they want to track and follow another player that is likely moving&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===New When No Arrow===&lt;br /&gt;
* Will only make Tracking skill checks when you don&#039;t have a Tracking Arrow active on screen&lt;br /&gt;
* Ideal for farming&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===New When No Target===&lt;br /&gt;
* Will only make Tracking skill checks when you don&#039;t have a Tracking Arrow active on screen and your last tracked target is no longer trackable, due to being dead or too far away&lt;br /&gt;
* Ideal for farming and having an uncluttered screen&lt;br /&gt;
&lt;br /&gt;
==PvM Bonus==&lt;br /&gt;
* When tracking a creature, the on-screen tracking arrow will update every second with the creature&#039;s new location&lt;br /&gt;
* Increases melee damage against any creature while tracking an individual target or in Hunting Mode by (50% * (Tracking Skill / 100))&lt;br /&gt;
* Increases spell damage against any creature while tracking an individual target or in Hunting Mode by (25% * (Tracking Skill / 100))&lt;br /&gt;
* Increases Effective Barding skill against tracked target or in Hunting Mode by (10 * (Tracking Skill / 100))&lt;br /&gt;
&lt;br /&gt;
==PvP Bonus==&lt;br /&gt;
* When tracking another player, the on-screen tracking arrow will simply point to the player&#039;s last location at the time the tracking skill was made, and will not update it&#039;s location if the player moves unless another tracking attempt is made&lt;br /&gt;
* Increases melee damage against any player while tracking an individual target or in Hunting Mode by (10% * (Tracking Skill / 100))&lt;br /&gt;
* Increases spell damage against any player while tracking an individual target or in Hunting Mode by (10% * (Tracking Skill / 100))&lt;br /&gt;
&lt;br /&gt;
==Hamstring==&lt;br /&gt;
Visit the [[Hamstring]] page for more information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Up to 50.0 skill can be trained by a NPC Ranger vendor&lt;br /&gt;
* Skill gains for Tracking up to 70.0 are accelerated in the [[New Player Dungeon]]&lt;br /&gt;
* 50-70 Use the skill and click the begin hunting button while in the [[New Player Dungeon]]&lt;br /&gt;
* 70-120 Use the skill and click the begin hunting button&lt;/div&gt;</summary>
		<author><name>Maati</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Camping&amp;diff=6074</id>
		<title>Camping</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Camping&amp;diff=6074"/>
		<updated>2020-05-11T02:41:12Z</updated>

		<summary type="html">&lt;p&gt;Maati: /* PvP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
{{#ev:youtube|https://youtu.be/J36G90qhy-g|alignment|center}}&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
* In order start a campfire a player must use a piece of kindling. This can be acquired by using a dagger on a tree, or through the [[Carpentry]] menu with boards and a carpentry tool (0 Carpentry skill required)&lt;br /&gt;
* When successful Camping skill allows players to create a campfire lasting ten minutes that provides a buff to yourself and others nearby&lt;br /&gt;
* The Camping skill increases a player&#039;s backpack maximum weight capacity and item count&lt;br /&gt;
* With the World Atlas and Camping skill, players can Hike (fast travel) to certain locations they have previously secured a camp at, limited by skill level. &lt;br /&gt;
* In order to unlock these locations, simply secure a campsite within 10 tiles of the coordinates found in your Atlas. &lt;br /&gt;
* Unlocking locations is done on a per character-basis (not stored account-wise)&lt;br /&gt;
* Hiking to a location sends the player to randomized location in a 5 tile radius of the Atlas entry location, or in the case of Townships, anywhere within the town limits. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-atlasbook.gif|center|link=]]&lt;br /&gt;
&lt;br /&gt;
==Buffs==&lt;br /&gt;
* The Camping skill increases a player&#039;s backpack maximum weight capacity by (200 stones * (Camping Skill / 100))&lt;br /&gt;
* The skill also increases a player&#039;s backpack maximum item count allowed by (50 * (Camping Skill / 100))&lt;br /&gt;
* Campfires made by players take (60 seconds - (45 seconds * (Camping Skill / 100))) seconds to secure, based on the camping skill of the campfire creator&lt;br /&gt;
* Camping buff duration lasts for 3 hours. [https://forums.uooutlands.com/index.php?threads/patch-notes-for-october-3-2019.2514/ Patch Notes 20191003]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PvM===&lt;br /&gt;
* A player at a secure campfire site that they created themselves receive a melee damage bonus against creatures of (50% * (Camping Skill / 100)) &lt;br /&gt;
* A player at a secure campfire site that they created themselves receive a spell damage bonus against creatures of (25% * (Camping Skill / 100)) &lt;br /&gt;
* A player visiting a secure campfire site created by another player receives a melee damage bonus against creatures of (10% * (Creator&#039;s Camping Skill / 100)) - No Camping skill required for visitors&lt;br /&gt;
* A player visiting a secure campfire site created by another player receives a spell damage bonus against creatures of (5% * (Creator&#039;s Camping Skill / 100)) - No Camping skill required for visitors&lt;br /&gt;
&lt;br /&gt;
===PvP===&lt;br /&gt;
* A player at a secure campsite that they created themselves receive a melee damage bonus against other players of (10% * (Camping Skill / 100)) &lt;br /&gt;
* A player at a secure campsite that they created themselves receive a spell damage bonus against other players of (10% * (Camping Skill / 100)) &lt;br /&gt;
* A player visiting a secure campfire site created by another player receives a melee damage bonus against other players of (4% * (Creator&#039;s Camping Skill / 100))&lt;br /&gt;
* A player visiting a secure campfire site created by another player receives a spell damage bonus against other players of (2% * (Creator&#039;s Camping Skill / 100))&lt;br /&gt;
&lt;br /&gt;
==Hiking==&lt;br /&gt;
Players can now &amp;quot;Hike&amp;quot; to travel to destinations that can be found within the Atlas, based on their Camping skill.&lt;br /&gt;
&lt;br /&gt;
* At &#039;&#039;&#039;60 Camping Skill&#039;&#039;&#039; players may Hike to &#039;&#039;&#039;Cities, Moongates, and Healer Caravans&#039;&#039;&#039;[[File:wiki-camping03.gif|right|alt=Using the Camping skill allows you to &#039;Fast Travel&#039; to various locations|link=|text-top]]&lt;br /&gt;
* At &#039;&#039;&#039;80 Camping Skill&#039;&#039;&#039; players may Hike to &#039;&#039;&#039;Dungeons and Subterranean areas&#039;&#039;&#039;&lt;br /&gt;
* At &#039;&#039;&#039;100 Camping Skill&#039;&#039;&#039; players may Hike to &#039;&#039;&#039;Shrines and Points of Interest&#039;&#039;&#039;&lt;br /&gt;
* At &#039;&#039;&#039;120 Camping Skill&#039;&#039;&#039; players may Hike to &#039;&#039;&#039;their own Homes and Guildhouses&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When a player hikes to an Atlas destination, they are frozen in place for 10 seconds before being sent to their destination. Players begin with 3 Custom Location entries. Players can unlock 2 additional Custom Location Entries (for all characters on their account) by purchasing the Drifter Player Enhancement. Players can also unlock 4 additional Custom Locations Entries (for all characters on their account) by purchasing the Wayfarer Player Enhancement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In order to hike to a destination:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The player must select the &amp;quot;Hike to Location&amp;quot; button in the Atlas entry for the destination&lt;br /&gt;
* The player must be at a secure campfire site&lt;br /&gt;
* The player must not have been in combat of any type within 30 seconds&lt;br /&gt;
* The player must not have been in combat with any player within 2 minutes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bedrolls==&lt;br /&gt;
* Players can double-click bedrolls from their backpack to place it at their feet.&lt;br /&gt;
* Players can instantly log out using a bedroll if it is placed by a secure campsite&lt;br /&gt;
* Players may not use bedrolls to log out inside dungeons [https://forums.uooutlands.com/index.php?threads/patch-notes-april-28-2019.2102/ Patched 20190428]&lt;br /&gt;
&lt;br /&gt;
[[File:campingbedroll.png|center|link=]]&lt;br /&gt;
&lt;br /&gt;
==Enhancements==&lt;br /&gt;
* Players can increase the amount of custom hiking locations they can mark using the help menu under [[Player_Customizations#Enhancements]]&lt;br /&gt;
&lt;br /&gt;
[[File:campingenhancements.png|center|link=]]&lt;/div&gt;</summary>
		<author><name>Maati</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Forensic_Evaluation&amp;diff=6073</id>
		<title>Forensic Evaluation</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Forensic_Evaluation&amp;diff=6073"/>
		<updated>2020-05-11T02:36:16Z</updated>

		<summary type="html">&lt;p&gt;Maati: /* PvP Bonus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:harvesting-forensicevaluation.gif|center|link=]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Players can harvest Leather using a Skinning Knife and have a chance to carve colored leather from corpses. When a player carves a creature&#039;s corpse, they will gain a melee and spell damage bonus, and barding skill bonus as well.&lt;br /&gt;
&lt;br /&gt;
* [[File:resources-leather.png|right|link=]]Players can use Forensic Evaluation or a Skinning Knife and target themselves or the ground nearby to activate &amp;quot;Smart Harvest&amp;quot; which will carve all &amp;quot;grey&amp;quot; notoriety corpses within 2 tiles&lt;br /&gt;
* Carving a creature corpse will automatically open the corpse for the player&lt;br /&gt;
* Players have a chance to carve colored leather from corpses and all leather colors are possible on any creature, provided the player meets the material&#039;s skill requirements&lt;br /&gt;
* All creatures are carvable for leather and meat, and have a chance of special cooking ingredients, scaled based on the player&#039;s Forensic Eval skill&lt;br /&gt;
* The amount of leather and meat when carving corpses is (50% + (150% * (Forensic Skill / 100)) of the base amount for the creature&lt;br /&gt;
* The chance for a player to harvest colored leather instead of regular leather is (4% * (1 + Tool Bonus))&lt;br /&gt;
* You can use it on yourself in order to harvest the closest body.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Harvesting Colored Leather==&lt;br /&gt;
{| class=&amp;quot;contenttable sortable&amp;quot; style=&amp;quot;border: 0px; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Regular Leather===&lt;br /&gt;
* Requires 0 Forensic Eval Skill&lt;br /&gt;
* 82% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Dullhide Leather=== &lt;br /&gt;
[[File:leatherdull.png|left]]&lt;br /&gt;
* Requires 65 Forensic Eval Skill&lt;br /&gt;
* 30% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Shadowhide Leather===&lt;br /&gt;
[[File:leathershadow.png|left]]&lt;br /&gt;
* Requires 70 Forensic Eval Skill&lt;br /&gt;
* 21% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Copperhide Leather===&lt;br /&gt;
[[File:leathercopper.png|left]]&lt;br /&gt;
* Requires 75 Forensic Eval Skill&lt;br /&gt;
* 16% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Bronzehide Leather===&lt;br /&gt;
[[File:leatherbronze.png|left]]&lt;br /&gt;
* Requires 80 Forensic Eval Skill &lt;br /&gt;
* 12% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Goldenhide Leather===&lt;br /&gt;
[[File:leathergolden.png|left]]&lt;br /&gt;
* Requires 85 Forensic Eval Skill &lt;br /&gt;
* 9% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Rosehide Leather===&lt;br /&gt;
[[File:leatherrose.png|left]]&lt;br /&gt;
* Requires 90 Forensic Eval Skill &lt;br /&gt;
* 6% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Verehide Leather===&lt;br /&gt;
[[File:leathervere.png|left]]&lt;br /&gt;
* Requires 95 Forensic Eval Skill&lt;br /&gt;
* 4% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Valehide Leather===&lt;br /&gt;
[[File:leathervale.png|left]]&lt;br /&gt;
* Requires 99 Forensic Eval Skill&lt;br /&gt;
* 2% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Avarhide Leather===&lt;br /&gt;
[[File:leatheravar.png|left]]&lt;br /&gt;
* Requires 110 Forensic Eval Skill &lt;br /&gt;
* 1% Chance when harvesting colored leather&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Colored Skinning Knives==&lt;br /&gt;
[[File:harvesting-craftingskinningknife.png|right|link=]]Players using exceptional and colored material Skinning Knives will receive a Tool Bonus to their chance of harvesting colored leather as follows (with all applicable bonuses stacking):&lt;br /&gt;
&lt;br /&gt;
* Exceptional Quality Skinning Knife Tool Bonus: &#039;&#039;&#039;0.04&#039;&#039;&#039;&lt;br /&gt;
* Master Crafted Tool Bonus: &#039;&#039;&#039;0.04&#039;&#039;&#039;&lt;br /&gt;
* Dull Copper Skinning Knife Tool Bonus: &#039;&#039;&#039;0.02&#039;&#039;&#039;&lt;br /&gt;
* Shadow Iron Skinning Knife Tool Bonus: &#039;&#039;&#039;0.04&#039;&#039;&#039;&lt;br /&gt;
* Copper Skinning Knife Tool Bonus: &#039;&#039;&#039;0.06&#039;&#039;&#039;&lt;br /&gt;
* Bronze Skinning Knife Tool Bonus: &#039;&#039;&#039;0.08&#039;&#039;&#039;&lt;br /&gt;
* Gold Skinning Knife Tool Bonus: &#039;&#039;&#039;0.10&#039;&#039;&#039;&lt;br /&gt;
* Agapite Skinning Knife Tool Bonus: &#039;&#039;&#039;0.12&#039;&#039;&#039;&lt;br /&gt;
* Verite Skinning Knife Tool Bonus: &#039;&#039;&#039;0.14&#039;&#039;&#039;&lt;br /&gt;
* Valorite Skinning Knife Tool Bonus: &#039;&#039;&#039;0.16&#039;&#039;&#039;&lt;br /&gt;
* Avarite Skinning Knife Tool Bonus: &#039;&#039;&#039;0.18&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skinning Maps==&lt;br /&gt;
* When using Skinning Maps, search radius is increased by (100% * (Forensic Eval Skill / 100))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:resourcemap-forensicevalskinning.gif|center|link=Resource Maps]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Buffs==&lt;br /&gt;
&lt;br /&gt;
The Forensic Eval Slayer bonus has been reduced to 3 hours (previously was 12 hours) [https://forums.uooutlands.com/index.php?threads/patch-notes-for-october-3-2019.2514/ Patch Notes 20191003]&lt;br /&gt;
&lt;br /&gt;
===PvM Bonus===&lt;br /&gt;
* The maximum Forensic Eval melee damage bonus that can be achieved against creatures is 60%. Formula: (50% * (Forensic Eval Skill / 100))&lt;br /&gt;
* The maximum Forensic Eval spell damage bonus that can be achieved against creatures is 30%. Formula: (25% * (Forensic Eval Skill / 100))&lt;br /&gt;
* The maximum barding skills bonus that can be achieved is 12%. Formula: (10% * (Forensic Eval Skill / 100))&lt;br /&gt;
&lt;br /&gt;
===PvP Bonus===&lt;br /&gt;
* The maximum Forensic Eval melee damage bonus that can be achieved against other players is 12%. Formula: (10% * (Forensic Eval Skill / 100))&lt;br /&gt;
* The maximum Forensic Eval spell damage bonus that can be achieved against other players is 12%. Formula: (10% * (Forensic Eval Skill / 100))&lt;br /&gt;
&lt;br /&gt;
==Hamstring==&lt;br /&gt;
Visit the [[Hamstring]] page for more information.&lt;/div&gt;</summary>
		<author><name>Maati</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Evaluating_Intelligence&amp;diff=6011</id>
		<title>Evaluating Intelligence</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Evaluating_Intelligence&amp;diff=6011"/>
		<updated>2020-04-28T18:14:14Z</updated>

		<summary type="html">&lt;p&gt;Maati: /* PvP Bonus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]__NOTOC__&lt;br /&gt;
[[File:wiki-magery.gif|right|link=]]&lt;br /&gt;
&lt;br /&gt;
Evaluating Intelligence is used for its ability to increase the damage and effectiveness of Magery spells. When you cast a spell, the potential damage is calculated based on several factors, such as the spell, its circle, your ability, etc. The damage then gets scaled based on the mage’s Evaluate Intelligence.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvM Bonus==&lt;br /&gt;
* Increases spell damage against creatures by (50% * (Eval Int Skill / 100))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvP Bonus==&lt;br /&gt;
* Increases spell damage against players by (37.5% * (Eval Int Skill / 100))&lt;br /&gt;
* There is a 10% spell damage cap on supplemental skills (tracking, camping, inscribe, etc). This cap does not consider what your evaluating intelligence skill is at, therefore if you have 0 skill in evaluating intelligence, you cannot gain 20% spell damage by using tracking and camping together. However, you could have 100 evaluating intelligence and 100 tracking and gain 47.5% spell damage increase.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Up to 50.0 skill can be trained by a NPC mage or scribe vendor.&lt;br /&gt;
* Skill gains for Evaluating Intelligence up to 70.0 are accelerated in the [[New Player Dungeon]].&lt;br /&gt;
* Evaluating Intelligence gains passively when the player uses [[magery]].&lt;br /&gt;
* While Evaluating Intelligence can be trained through active use this is the slower method.&lt;/div&gt;</summary>
		<author><name>Maati</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Evaluating_Intelligence&amp;diff=6010</id>
		<title>Evaluating Intelligence</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Evaluating_Intelligence&amp;diff=6010"/>
		<updated>2020-04-28T18:11:02Z</updated>

		<summary type="html">&lt;p&gt;Maati: /* PvP Bonus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]__NOTOC__&lt;br /&gt;
[[File:wiki-magery.gif|right|link=]]&lt;br /&gt;
&lt;br /&gt;
Evaluating Intelligence is used for its ability to increase the damage and effectiveness of Magery spells. When you cast a spell, the potential damage is calculated based on several factors, such as the spell, its circle, your ability, etc. The damage then gets scaled based on the mage’s Evaluate Intelligence.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvM Bonus==&lt;br /&gt;
* Increases spell damage against creatures by (50% * (Eval Int Skill / 100))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvP Bonus==&lt;br /&gt;
* Increases spell damage against players by (37.5% * (Eval Int Skill / 100))&lt;br /&gt;
* There is a 10% spell damage cap on supplemental skills (tracking, camping, inscribe, etc). This cap does not consider what your evaluating intelligence is. Therefore if you have 0 skill in evaluating intelligence, you cannot gain 20% spell damage by using tracking and camping together. In this case, it would only add 10% damage because of the cap.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Up to 50.0 skill can be trained by a NPC mage or scribe vendor.&lt;br /&gt;
* Skill gains for Evaluating Intelligence up to 70.0 are accelerated in the [[New Player Dungeon]].&lt;br /&gt;
* Evaluating Intelligence gains passively when the player uses [[magery]].&lt;br /&gt;
* While Evaluating Intelligence can be trained through active use this is the slower method.&lt;/div&gt;</summary>
		<author><name>Maati</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Evaluating_Intelligence&amp;diff=6009</id>
		<title>Evaluating Intelligence</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Evaluating_Intelligence&amp;diff=6009"/>
		<updated>2020-04-28T18:09:13Z</updated>

		<summary type="html">&lt;p&gt;Maati: /* PvP Bonus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]__NOTOC__&lt;br /&gt;
[[File:wiki-magery.gif|right|link=]]&lt;br /&gt;
&lt;br /&gt;
Evaluating Intelligence is used for its ability to increase the damage and effectiveness of Magery spells. When you cast a spell, the potential damage is calculated based on several factors, such as the spell, its circle, your ability, etc. The damage then gets scaled based on the mage’s Evaluate Intelligence.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvM Bonus==&lt;br /&gt;
* Increases spell damage against creatures by (50% * (Eval Int Skill / 100))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvP Bonus==&lt;br /&gt;
* Increases spell damage against players by (37.5% * (Eval Int Skill / 100))&lt;br /&gt;
* The PvP bonus of Evaluating Intelligence does not count towards the PvP supplemental damage cap of 20% (Tracking , Camping, etc...)&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Up to 50.0 skill can be trained by a NPC mage or scribe vendor.&lt;br /&gt;
* Skill gains for Evaluating Intelligence up to 70.0 are accelerated in the [[New Player Dungeon]].&lt;br /&gt;
* Evaluating Intelligence gains passively when the player uses [[magery]].&lt;br /&gt;
* While Evaluating Intelligence can be trained through active use this is the slower method.&lt;/div&gt;</summary>
		<author><name>Maati</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Discordance&amp;diff=4820</id>
		<title>Discordance</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Discordance&amp;diff=4820"/>
		<updated>2019-10-22T00:28:43Z</updated>

		<summary type="html">&lt;p&gt;Maati: /* Discorded Creatures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[File:wiki-discordance.gif|right|link=]]&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
* Using the Discordance skill greatly reduces a creature&#039;s stats&lt;br /&gt;
* Players may Discord multiple creatures simultaneously&lt;br /&gt;
* Skill usage cooldown is 5 seconds on both success and failure, but a player may only use Discordance once every 10 seconds (i.e. a player may alternate between using Discordance and Peacemaking every 5 seconds)&lt;br /&gt;
* A player&#039;s base Discordance skill is capped by their Musicianship skill (i.e. a player with 50 Discordance and 25 Musicianship is considered to have 25 Discordance)&lt;br /&gt;
* A player&#039;s Effective Discordance Skill is their (Discordance Skill + Instrument Skill Bonuses + Applicable Instrument Slayer Bonuses + Supplemental Skill Bonuses + Lyric Aspect Armor Bonus)&lt;br /&gt;
* Players can increase their Effective Discordance Skill through use of the Forensic Eval and Tracking skill, which is listed in the above formula as &amp;quot;Supplemental Skill Bonuses&amp;quot; (see Forensic Eval and Tracking Skill entries for more info)&lt;br /&gt;
* A player&#039;s total bonuses to Effective Discordance coming from Instruments, Supplemental Skill Bonuses, or Lyric Aspect Armor cannot be higher than their Musicianship skill (i.e. a player with 25 Musicianship could only gain up 25 points of Effective Discordance from their Instruments, Supplemental Skills, or Lyric Aspect Armor)&lt;br /&gt;
* Success chance to Discord a creature is ((Effective Barding Skill - (Creature Difficulty Value * 2)) / 100)&lt;br /&gt;
* Chance for skillgain is doubled on a successful Discordance check&lt;br /&gt;
* A player always has a minimum success chance of ((Effective Barding Skill / 100) * .2))&lt;br /&gt;
* Discord effect duration is ((60 seconds - (Creature Difficulty Value)) * (Effective Barding Skill / 100)) with a minimum duration of 15 * (Musicianship Skill / 100) seconds&lt;br /&gt;
* Players attempting to use Discordance on a creature that is currently already Provoked or Pacified will gain an effective Barding skill bonus of 25 on the Discordance attempt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Barding Songs==&lt;br /&gt;
[[File:wiki-songofdiscordance.gif|right|link=]]Casting a Barding Song has a 10 second cooldown that is independent of normal bard skill usage. All Barding Songs have a 15 minute duration. The Barding Songs are:&lt;br /&gt;
&lt;br /&gt;
* Song of [[Provocation]]&lt;br /&gt;
* Song of [[Peacemaking]]&lt;br /&gt;
* Song of Discordance&lt;br /&gt;
** Reduces Damage Taken by (10% * (Discordance / 100))&lt;br /&gt;
** More information in [[Musicianship]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Discorded Creatures==&lt;br /&gt;
* Discorded creatures take 25% increased damage from all sources&lt;br /&gt;
* Discorded creatures that are Pacified or Provoked take an additional 25% increased damage from all sources&lt;br /&gt;
* Discorded creatures that are not Pacified or Provoked suffer a 25% penalty to their damage dealt&lt;br /&gt;
* Discorded creatures suffer an additional 25% penalty to their damage dealt with the bard who discorded them&lt;br /&gt;
* Creatures that have been discorded will have a swirling animation effect around them and will display *discorded Xs* in the text above their head when doing AllNames, where X is the number of seconds until the discordance effect will end&lt;br /&gt;
&lt;br /&gt;
==Area Discordance==&lt;br /&gt;
* When selecting a target for Discordance, players may target themselves to create an area discordance effect&lt;br /&gt;
* Area Discordance has the same cooldowns as a normal Discordance action&lt;br /&gt;
* Area Discordance makes an individual Discordance skill check against each non-tamed creatures within 8 tiles of the bard&lt;br /&gt;
* For each successful check, the creature is Discorded for 5 seconds&lt;br /&gt;
* Players cannot perform AoE Discordance or Peacemaking while in a guarded areas&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
* Discord effects against tamed creatures will always be at most 15 seconds&lt;br /&gt;
* Players attempting to use Discordance on a creature that is currently already Provoked or Pacified will gain an effective barding skill bonus of 25 on the Discordance attempt&lt;br /&gt;
* Provoked creatures do not suffer a penalty to their damage dealt by Discordance&lt;br /&gt;
* Provoked or Pacified creatures that are also Discorded taken an additional 25% damage from all sources (i.e. doubles Discordance effectiveness against them)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Discordance is trained through active use and requires an instrument.&lt;br /&gt;
* Up to 50.0 skill can be trained by a NPC bard vendor.&lt;br /&gt;
* Skill gains for Discordance up to 70.0 are accelerated in the [[New Player Dungeon]].&lt;br /&gt;
** 50-70 use discordance on creatures in the New Player Dungeon.&lt;br /&gt;
** 70-120 use discordance on creatures at the [[Prevalia]] Zoo&lt;/div&gt;</summary>
		<author><name>Maati</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Discordance&amp;diff=4819</id>
		<title>Discordance</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Discordance&amp;diff=4819"/>
		<updated>2019-10-22T00:27:53Z</updated>

		<summary type="html">&lt;p&gt;Maati: /* Discorded Creatures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[File:wiki-discordance.gif|right|link=]]&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
* Using the Discordance skill greatly reduces a creature&#039;s stats&lt;br /&gt;
* Players may Discord multiple creatures simultaneously&lt;br /&gt;
* Skill usage cooldown is 5 seconds on both success and failure, but a player may only use Discordance once every 10 seconds (i.e. a player may alternate between using Discordance and Peacemaking every 5 seconds)&lt;br /&gt;
* A player&#039;s base Discordance skill is capped by their Musicianship skill (i.e. a player with 50 Discordance and 25 Musicianship is considered to have 25 Discordance)&lt;br /&gt;
* A player&#039;s Effective Discordance Skill is their (Discordance Skill + Instrument Skill Bonuses + Applicable Instrument Slayer Bonuses + Supplemental Skill Bonuses + Lyric Aspect Armor Bonus)&lt;br /&gt;
* Players can increase their Effective Discordance Skill through use of the Forensic Eval and Tracking skill, which is listed in the above formula as &amp;quot;Supplemental Skill Bonuses&amp;quot; (see Forensic Eval and Tracking Skill entries for more info)&lt;br /&gt;
* A player&#039;s total bonuses to Effective Discordance coming from Instruments, Supplemental Skill Bonuses, or Lyric Aspect Armor cannot be higher than their Musicianship skill (i.e. a player with 25 Musicianship could only gain up 25 points of Effective Discordance from their Instruments, Supplemental Skills, or Lyric Aspect Armor)&lt;br /&gt;
* Success chance to Discord a creature is ((Effective Barding Skill - (Creature Difficulty Value * 2)) / 100)&lt;br /&gt;
* Chance for skillgain is doubled on a successful Discordance check&lt;br /&gt;
* A player always has a minimum success chance of ((Effective Barding Skill / 100) * .2))&lt;br /&gt;
* Discord effect duration is ((60 seconds - (Creature Difficulty Value)) * (Effective Barding Skill / 100)) with a minimum duration of 15 * (Musicianship Skill / 100) seconds&lt;br /&gt;
* Players attempting to use Discordance on a creature that is currently already Provoked or Pacified will gain an effective Barding skill bonus of 25 on the Discordance attempt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Barding Songs==&lt;br /&gt;
[[File:wiki-songofdiscordance.gif|right|link=]]Casting a Barding Song has a 10 second cooldown that is independent of normal bard skill usage. All Barding Songs have a 15 minute duration. The Barding Songs are:&lt;br /&gt;
&lt;br /&gt;
* Song of [[Provocation]]&lt;br /&gt;
* Song of [[Peacemaking]]&lt;br /&gt;
* Song of Discordance&lt;br /&gt;
** Reduces Damage Taken by (10% * (Discordance / 100))&lt;br /&gt;
** More information in [[Musicianship]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Discorded Creatures==&lt;br /&gt;
* Discorded creatures take 25% increased damage from all sources&lt;br /&gt;
* Discorded creatures that are Pacified or Provoked take an additional 25% increased damage from all sources&lt;br /&gt;
* Discorded creatures that are not Pacified or Provoked suffer a 25% penalty to their damage dealt&lt;br /&gt;
* Discorded creatures suffer an additional penalty to their damage damage dealt to the bard who discorded them&lt;br /&gt;
* Creatures that have been discorded will have a swirling animation effect around them and will display *discorded Xs* in the text above their head when doing AllNames, where X is the number of seconds until the discordance effect will end&lt;br /&gt;
&lt;br /&gt;
==Area Discordance==&lt;br /&gt;
* When selecting a target for Discordance, players may target themselves to create an area discordance effect&lt;br /&gt;
* Area Discordance has the same cooldowns as a normal Discordance action&lt;br /&gt;
* Area Discordance makes an individual Discordance skill check against each non-tamed creatures within 8 tiles of the bard&lt;br /&gt;
* For each successful check, the creature is Discorded for 5 seconds&lt;br /&gt;
* Players cannot perform AoE Discordance or Peacemaking while in a guarded areas&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
* Discord effects against tamed creatures will always be at most 15 seconds&lt;br /&gt;
* Players attempting to use Discordance on a creature that is currently already Provoked or Pacified will gain an effective barding skill bonus of 25 on the Discordance attempt&lt;br /&gt;
* Provoked creatures do not suffer a penalty to their damage dealt by Discordance&lt;br /&gt;
* Provoked or Pacified creatures that are also Discorded taken an additional 25% damage from all sources (i.e. doubles Discordance effectiveness against them)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Discordance is trained through active use and requires an instrument.&lt;br /&gt;
* Up to 50.0 skill can be trained by a NPC bard vendor.&lt;br /&gt;
* Skill gains for Discordance up to 70.0 are accelerated in the [[New Player Dungeon]].&lt;br /&gt;
** 50-70 use discordance on creatures in the New Player Dungeon.&lt;br /&gt;
** 70-120 use discordance on creatures at the [[Prevalia]] Zoo&lt;/div&gt;</summary>
		<author><name>Maati</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Healing&amp;diff=4767</id>
		<title>Healing</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Healing&amp;diff=4767"/>
		<updated>2019-10-05T03:24:25Z</updated>

		<summary type="html">&lt;p&gt;Maati: /* Bandaging Cure Chances */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:wiki-healing.gif|center|link=]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
* Minimum [[Anatomy]] skill of 60 is required for bandage cure attempts&lt;br /&gt;
* Minimum Anatomy skill of 80 is required for bandage resurrection attempts&lt;br /&gt;
* Players with 100 Healing and at least 80 Anatomy will always have 100% chance to resurrect their target with bandages. [https://forums.uooutlands.com/index.php?threads/patch-notes-for-october-3-2019.2514/ Patch Notes 20191003]&lt;br /&gt;
* Bandage Healing Amounts are ((Healing Skill / 100) * ((Random Value of 40 to 60) * (1 + (.2 * Anatomy Skill / 100))))&lt;br /&gt;
* Bandaging self takes 10-15 seconds (scaled based on Healer&#039;s Dex)&lt;br /&gt;
* Banding another target takes 5-7.5 seconds (scaled based on Healer&#039;s Dex)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stationary Bandaging==&lt;br /&gt;
* Players who have been stationary for 5 seconds may bandage targets up to 2 tiles away&lt;br /&gt;
* Player healing range reverts back to 1 tile range if the player moves within 5 seconds of finishing the bandage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Curing Poison==&lt;br /&gt;
===Progressive Curing===&lt;br /&gt;
* Each consecutive failed attempt at curing poison now increases chance of the next attempt by 100% (previously was 50%) of the base cure chance (before factoring in adjustments for Poison Skill, Taste ID, or Other Player Effects)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example of curing Deadly Poison created by a player with GM Poisoning Skill and GM Taste ID:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Base attempt to cure Deadly Poison via Greater Cure Potion or GM Magery is 50% chance&lt;br /&gt;
* If they fail their cure attempt, their next attempt will receive a flat 50% bonus&lt;br /&gt;
* Poisons created with GM Poisoning and GM Taste ID have their cure chance reduced by a scalar of 50% (i.e. 50% base cure chance becomes 25% cure chance)&lt;br /&gt;
&lt;br /&gt;
* Player&#039;s 1st Cure Attempt = &#039;&#039;&#039;25% Cure Chance&#039;&#039;&#039;&lt;br /&gt;
* Player&#039;s 2nd Cure Attempt = &#039;&#039;&#039;75% Cure Chance&#039;&#039;&#039;&lt;br /&gt;
* Player&#039;s 3rd Cure Attempt = &#039;&#039;&#039;125% Cure Chance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example of curing Lethal Poison created by a player with 120 Poisoning Skill and 120 Taste ID:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Base attempt to cure Lethal Poison via Greater Cure Potion or GM Magery is 25% chance&lt;br /&gt;
* If they fail their cure attempt, their next attempt will receive a flat 25% bonus&lt;br /&gt;
* Poisons created with 120 Poisoning and 120 Taste ID have their cure chance reduced by a scalar of 60% (i.e. 25% base cure chance becomes 10% cure chance)&lt;br /&gt;
&lt;br /&gt;
* Player&#039;s 1st Cure Attempt = &#039;&#039;&#039;10% Cure Chance&#039;&#039;&#039;&lt;br /&gt;
* Player&#039;s 2nd Cure Attempt = &#039;&#039;&#039;35% Cure Chance&#039;&#039;&#039;&lt;br /&gt;
* Player&#039;s 3rd Cure Attempt = &#039;&#039;&#039;60% Cure Chance&#039;&#039;&#039;&lt;br /&gt;
* Player&#039;s 4th Cure Attempt = &#039;&#039;&#039;85% Cure Chance&#039;&#039;&#039;&lt;br /&gt;
* Player&#039;s 5th Cure Attempt = &#039;&#039;&#039;110% Cure Chance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Player-applied poisons (weapons and spells) have a cure chance penalty of (25% * (Poisoning Skill / 100)) of normal&lt;br /&gt;
* Player-applied poisons (weapons and spells) have a cure chance penalty of (25% * (Taste ID Skill / 100)) of normal&lt;br /&gt;
&lt;br /&gt;
For example, a player that would normally have a 50% chance to cure a particular poison, would instead only have a 25% chance to cure if the poison was inflicted by a player with 100 Poisoning and 100 Taste ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Bandaging Cure Chances===&lt;br /&gt;
* Chance to Cure Player = ((125% - (Poison Level * 25%)) * (Healing Skill / 100)) - (Slips * 2%);&lt;br /&gt;
* Chance to Cure Creature = ((125% - (Poison Level * 25%)) * (Veterinary Skill / 100)) - (Slips * 2%);&lt;br /&gt;
&lt;br /&gt;
==PvM==&lt;br /&gt;
* Bandaging a target that is poisoned will also heal damage on it, regardless of the result of the cure attempt. Healing amounts for bandaging poisoned targets while in PvM are as follows:&lt;br /&gt;
&lt;br /&gt;
* Lesser Poison: 100% of normal healing&lt;br /&gt;
* Regular Poison: 100% of normal healing&lt;br /&gt;
* Greater Poison: 75% of normal healing&lt;br /&gt;
* Deadly Poison: 50% of normal healing&lt;br /&gt;
* Lethal Poison: 25% of normal healing&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Healing training requires bandages.&lt;br /&gt;
* Up to 50.0 skill can be trained by a NPC healer vendor.&lt;br /&gt;
* Skill gains for Healing up to 70.0 are accelerated in the [[New Player Dungeon]].&lt;br /&gt;
** &amp;lt;u&amp;gt;Method One:&amp;lt;/u&amp;gt;&lt;br /&gt;
** 50-70 Use bandages to heal missing health while in the New Player Dungeon.&lt;br /&gt;
** 70-80 Use bandages to heal missing health&lt;br /&gt;
** 80-100 Use bandages to attempt to resurrect a dead player.&lt;br /&gt;
** &amp;lt;u&amp;gt;Method Two:&amp;lt;/u&amp;gt;&lt;br /&gt;
** Go to a mage shop and buy a magical wizard hat.&lt;br /&gt;
** 50-70 Equip the hat and Unequip the hat. Immediately heal yourself while in the New Player Dungeon.&lt;br /&gt;
** 70-80 Equip the hat and Unequip the hat. Immediately heal yourself.&lt;br /&gt;
** 80-100 get a character killed on a 2nd account and toggle war mode on. Attempt to resurrect that character with your character training healing.&amp;lt;br&amp;gt;&lt;br /&gt;
** You can leave the accept resurrection gump on screen.&lt;/div&gt;</summary>
		<author><name>Maati</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Healing&amp;diff=4766</id>
		<title>Healing</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Healing&amp;diff=4766"/>
		<updated>2019-10-05T03:22:58Z</updated>

		<summary type="html">&lt;p&gt;Maati: /* Bandaging Cure Chances */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:wiki-healing.gif|center|link=]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
* Minimum [[Anatomy]] skill of 60 is required for bandage cure attempts&lt;br /&gt;
* Minimum Anatomy skill of 80 is required for bandage resurrection attempts&lt;br /&gt;
* Players with 100 Healing and at least 80 Anatomy will always have 100% chance to resurrect their target with bandages. [https://forums.uooutlands.com/index.php?threads/patch-notes-for-october-3-2019.2514/ Patch Notes 20191003]&lt;br /&gt;
* Bandage Healing Amounts are ((Healing Skill / 100) * ((Random Value of 40 to 60) * (1 + (.2 * Anatomy Skill / 100))))&lt;br /&gt;
* Bandaging self takes 10-15 seconds (scaled based on Healer&#039;s Dex)&lt;br /&gt;
* Banding another target takes 5-7.5 seconds (scaled based on Healer&#039;s Dex)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stationary Bandaging==&lt;br /&gt;
* Players who have been stationary for 5 seconds may bandage targets up to 2 tiles away&lt;br /&gt;
* Player healing range reverts back to 1 tile range if the player moves within 5 seconds of finishing the bandage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Curing Poison==&lt;br /&gt;
===Progressive Curing===&lt;br /&gt;
* Each consecutive failed attempt at curing poison now increases chance of the next attempt by 100% (previously was 50%) of the base cure chance (before factoring in adjustments for Poison Skill, Taste ID, or Other Player Effects)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example of curing Deadly Poison created by a player with GM Poisoning Skill and GM Taste ID:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Base attempt to cure Deadly Poison via Greater Cure Potion or GM Magery is 50% chance&lt;br /&gt;
* If they fail their cure attempt, their next attempt will receive a flat 50% bonus&lt;br /&gt;
* Poisons created with GM Poisoning and GM Taste ID have their cure chance reduced by a scalar of 50% (i.e. 50% base cure chance becomes 25% cure chance)&lt;br /&gt;
&lt;br /&gt;
* Player&#039;s 1st Cure Attempt = &#039;&#039;&#039;25% Cure Chance&#039;&#039;&#039;&lt;br /&gt;
* Player&#039;s 2nd Cure Attempt = &#039;&#039;&#039;75% Cure Chance&#039;&#039;&#039;&lt;br /&gt;
* Player&#039;s 3rd Cure Attempt = &#039;&#039;&#039;125% Cure Chance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example of curing Lethal Poison created by a player with 120 Poisoning Skill and 120 Taste ID:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Base attempt to cure Lethal Poison via Greater Cure Potion or GM Magery is 25% chance&lt;br /&gt;
* If they fail their cure attempt, their next attempt will receive a flat 25% bonus&lt;br /&gt;
* Poisons created with 120 Poisoning and 120 Taste ID have their cure chance reduced by a scalar of 60% (i.e. 25% base cure chance becomes 10% cure chance)&lt;br /&gt;
&lt;br /&gt;
* Player&#039;s 1st Cure Attempt = &#039;&#039;&#039;10% Cure Chance&#039;&#039;&#039;&lt;br /&gt;
* Player&#039;s 2nd Cure Attempt = &#039;&#039;&#039;35% Cure Chance&#039;&#039;&#039;&lt;br /&gt;
* Player&#039;s 3rd Cure Attempt = &#039;&#039;&#039;60% Cure Chance&#039;&#039;&#039;&lt;br /&gt;
* Player&#039;s 4th Cure Attempt = &#039;&#039;&#039;85% Cure Chance&#039;&#039;&#039;&lt;br /&gt;
* Player&#039;s 5th Cure Attempt = &#039;&#039;&#039;110% Cure Chance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Player-applied poisons (weapons and spells) have a cure chance penalty of (25% * (Poisoning Skill / 100)) of normal&lt;br /&gt;
* Player-applied poisons (weapons and spells) have a cure chance penalty of (25% * (Taste ID Skill / 100)) of normal&lt;br /&gt;
&lt;br /&gt;
For example, a player that would normally have a 50% chance to cure a particular poison, would instead only have a 25% chance to cure if the poison was inflicted by a player with 100 Poisoning and 100 Taste ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Bandaging Cure Chances===&lt;br /&gt;
* Chance to Cure Player = ((125% - (Poison Level * 25%)) * (Healing Skill / 100)) - (Slips * 2%);&lt;br /&gt;
* Chance to Cure Creature = ((150% - (Poison Level * 25%)) * (Veterinary Skill / 100)) - (Slips * 2%);&lt;br /&gt;
&lt;br /&gt;
==PvM==&lt;br /&gt;
* Bandaging a target that is poisoned will also heal damage on it, regardless of the result of the cure attempt. Healing amounts for bandaging poisoned targets while in PvM are as follows:&lt;br /&gt;
&lt;br /&gt;
* Lesser Poison: 100% of normal healing&lt;br /&gt;
* Regular Poison: 100% of normal healing&lt;br /&gt;
* Greater Poison: 75% of normal healing&lt;br /&gt;
* Deadly Poison: 50% of normal healing&lt;br /&gt;
* Lethal Poison: 25% of normal healing&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Healing training requires bandages.&lt;br /&gt;
* Up to 50.0 skill can be trained by a NPC healer vendor.&lt;br /&gt;
* Skill gains for Healing up to 70.0 are accelerated in the [[New Player Dungeon]].&lt;br /&gt;
** &amp;lt;u&amp;gt;Method One:&amp;lt;/u&amp;gt;&lt;br /&gt;
** 50-70 Use bandages to heal missing health while in the New Player Dungeon.&lt;br /&gt;
** 70-80 Use bandages to heal missing health&lt;br /&gt;
** 80-100 Use bandages to attempt to resurrect a dead player.&lt;br /&gt;
** &amp;lt;u&amp;gt;Method Two:&amp;lt;/u&amp;gt;&lt;br /&gt;
** Go to a mage shop and buy a magical wizard hat.&lt;br /&gt;
** 50-70 Equip the hat and Unequip the hat. Immediately heal yourself while in the New Player Dungeon.&lt;br /&gt;
** 70-80 Equip the hat and Unequip the hat. Immediately heal yourself.&lt;br /&gt;
** 80-100 get a character killed on a 2nd account and toggle war mode on. Attempt to resurrect that character with your character training healing.&amp;lt;br&amp;gt;&lt;br /&gt;
** You can leave the accept resurrection gump on screen.&lt;/div&gt;</summary>
		<author><name>Maati</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Snooping&amp;diff=4643</id>
		<title>Snooping</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Snooping&amp;diff=4643"/>
		<updated>2019-09-17T01:18:27Z</updated>

		<summary type="html">&lt;p&gt;Maati: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[File:luthsnoop.png|right|link=]]__NOTOC__&lt;br /&gt;
* Players have a &#039;&#039;&#039;(100% * (Snooping Skill / 100))&#039;&#039;&#039; chance to successfully snoop another player&#039;s backpack and containers&lt;br /&gt;
* Players when Snooping have a (100% - (75% * (Snooping Skill / 100)) chance to be noticed by nearby players within 8 tiles (which simply generates a &amp;quot;You notice X snooping Y&amp;quot; system message)&lt;br /&gt;
* If the thief is [[Hiding]] while making Snooping attempts, no system message notifications will be displayed to other players (i.e. &amp;quot;You notice Luthius attempting to peak into Serathi&#039;s belongings&amp;quot;)&lt;br /&gt;
* Players cannot make [[Stealing]] or Snooping attempts for 2 minutes after death&lt;br /&gt;
* Players Snooping the main backpack of another player triggers a 2 second Snooping skill cooldown (snooping any other container on a player has a 1 second cooldown)&lt;br /&gt;
* Snooping requires line of sight of a container (cannot snoop from different levels of houses or dungeons)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Trapped Pouches===&lt;br /&gt;
* Players who snoop and trigger a Trapped Pouch on another player will activate a 2 minute temporary grey flagging against that player (can be freely attacked by them in that time period)&lt;br /&gt;
* Players attempting to snoop a trapped pouch that is empty (no items inside) will be prevented from doing so and will not be flagged grey to the target player&lt;/div&gt;</summary>
		<author><name>Maati</name></author>
	</entry>
</feed>