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	<title>UO Outlands Wiki - User contributions [en]</title>
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	<updated>2026-05-12T23:50:02Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.1</generator>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Bard_Codex&amp;diff=31514</id>
		<title>Bard Codex</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Bard_Codex&amp;diff=31514"/>
		<updated>2026-04-16T14:53:00Z</updated>

		<summary type="html">&lt;p&gt;Man In The Middle: /* Bard Codex Upgrades */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:PvM]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players can craft a Bard Codex with the [[Inscription]] skill&lt;br /&gt;
* The Bard Codex is Blessed and allows players to customize the handling of their Barding Effects&lt;br /&gt;
* Players must have 80 or more skill in at least two barding skills ([[Musicianship]], [[Discordance]], [[Peacemaking]], [[Provocation]]) to use a bard codex and gain experience in it&lt;br /&gt;
&lt;br /&gt;
[[File:bardcodex3a.png|link=]]&lt;br /&gt;
&lt;br /&gt;
==Bard Codex Profile==&lt;br /&gt;
* When a player with a Bard Codex and the required skill level has a Barding Effect (Discordance, Peacemaking, Provocation) active on a creature, they&#039;ll gain Bard Codex Experience based on the total damage they and their followers inflict on the creature, which is then scaled based on the Gold Value of the creature (similar to our other Experience systems)&lt;br /&gt;
* If a player earns enough Experience, they&#039;ll unlock a Bard Codex Upgrade Point&lt;br /&gt;
* Players can unlock up to 20 Bard Codex Upgrade Points for a character&lt;br /&gt;
* Players can never lose Bard Codex Experience (if they lose their Bard Codex, they can simply acquire another and be at the same Experience/Points Unlocked as before)&lt;br /&gt;
&lt;br /&gt;
[[File:bardcodexgump1.png|link=]]&lt;br /&gt;
&lt;br /&gt;
==Bard Codex Menu==&lt;br /&gt;
* Players can double-click a Bard Codex in their backpack to bring up the Bard Codex Menu for their player&lt;br /&gt;
* There are 8 different Bard Codex Upgrades available for players that can be activated in Tier 1, Tier 2, or Tier 3 versions (Tier Levels are depicted by a number of Lutes next to the upgrade)&lt;br /&gt;
* Each Tier Level for a Bard Codex upgrade costs a different amount of Upgrade Points to activate&lt;br /&gt;
* Players can click the Info button next to each Upgrade listing to see a description of its effects&lt;br /&gt;
* Players can click the &amp;quot;Spend X Pts to Upgrade Tier&amp;quot; button to increase the Tier Level for that upgrade&lt;br /&gt;
* Players can double-click the &amp;quot;Reset Spent Points&amp;quot; button to reset all of their selections once every 5 minutes&lt;br /&gt;
&lt;br /&gt;
[[File:bardcodexgump2.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bard Codex Upgrades==&lt;br /&gt;
* Players must have 2 or more skills of at least 80 [[Musicianship]], [[Peacemaking]], [[Provocation]], [[Discordance]] skill or above to be able to utilize any Bard Codex Upgrades&lt;br /&gt;
* Below is a list of the Bard Codex Upgrades available:&lt;br /&gt;
&lt;br /&gt;
{{CodexBard}}&lt;br /&gt;
&lt;br /&gt;
==Bard Settings==&lt;br /&gt;
* Players can click the Bard Settings button on the Bard Codex to launch the Bard Settings Menu&lt;br /&gt;
* In the Bard Settings menu players can toggle whether their Bard Songs will be applied to members of the same Party, Guild, or Allies (note players must reactivate Bard Songs to make them apply to new groups of players not previously selected)&lt;br /&gt;
* Players can also toggle which players are able to take advantage of Creature Effects (such as Discordance buffs/debuffs) that they apply onto creatures&lt;br /&gt;
&lt;br /&gt;
[[File:bardcodexgump3.png|link=]]&lt;/div&gt;</summary>
		<author><name>Man In The Middle</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Discordance&amp;diff=31279</id>
		<title>Discordance</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Discordance&amp;diff=31279"/>
		<updated>2026-03-07T09:18:03Z</updated>

		<summary type="html">&lt;p&gt;Man In The Middle: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:PvM]][[Category:Bard]]&lt;br /&gt;
==Description==&lt;br /&gt;
* The Discordance skill allows bards to &#039;Discord&#039; creatures, causing them to deal reduced damage and amplify their damage taken from players and their allies. Players can also perform a Discordance &#039;Bard Song&#039; by targeting themselves with the skill, which provides a bonus to damage resistance for themselves, their followers, and allies. A player&#039;s Discordance skill is capped by their Musicianship skill. Discordance requires an instrument in the player&#039;s backpack.&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
* Using the Discordance skill greatly reduces the stats of the creature targeted&lt;br /&gt;
* Players may Discord multiple creatures simultaneously&lt;br /&gt;
* Skill usage cooldown is 5 seconds on both success and failure, upon skill usage 5 seconds cooldown also applies to provocation and peacemaking.&lt;br /&gt;
* The [[Bard Codex]] will greatly enhance the Discordance skill&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-discordancea.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
==More Details==&lt;br /&gt;
* A player&#039;s base Discordance skill is capped by their Musicianship skill (i.e. a player with 50 Discordance and 25 Musicianship is considered to have 25 Discordance)&lt;br /&gt;
* A player&#039;s [[Effective Skill|Effective Discordance Skill]] is their (Discordance Skill + Instrument Skill Bonuses + Applicable Instrument Slayer Bonuses + Supplemental Skill Bonuses + Lyric Aspect Armor Bonus)&lt;br /&gt;
* Players can increase their Effective Discordance Skill through use of the Forensic Eval and Tracking skill, which is listed in the above formula as &amp;quot;Supplemental Skill Bonuses&amp;quot; (see Forensic Eval and Tracking Skill entries for more info)&lt;br /&gt;
* A player&#039;s total bonuses to Effective Discordance coming from Instruments, Supplemental Skill Bonuses, or Lyric Aspect Armor cannot be higher than their Musicianship skill (i.e. a player with 25 Musicianship could only gain up 25 points of Effective Discordance from their Instruments, Supplemental Skills, or Lyric Aspect Armor)&lt;br /&gt;
* Chance for skillgain is doubled on a successful Discordance check&lt;br /&gt;
* Discord effect duration is ((60 seconds - (Creature Difficulty Value)) * (Effective Barding Skill / 100)) with a minimum duration of 15 * (Musicianship Skill / 100) seconds&lt;br /&gt;
* Players attempting to use Discordance on a creature that is currently already Provoked or Pacified will gain an effective Barding skill bonus of 25 on the Discordance attempt&lt;br /&gt;
* The Minimum Success Chance for any Barding activity is (33% * (Effective Barding Skill / 100))&lt;br /&gt;
&lt;br /&gt;
==Barding Songs==&lt;br /&gt;
The Barding Songs are:&lt;br /&gt;
{{BardingSongs}}&lt;br /&gt;
&lt;br /&gt;
* Casting a Barding Song has a 10 second cooldown that is independent of normal bard skill usage&lt;br /&gt;
* All AoE Barding Songs have a 15 minute duration&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-songofdiscordancea.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Discorded Creatures==&lt;br /&gt;
* Discorded creatures take 25% increased damage from all sources. Bosses take increased damage from all sources related to their boss difficulty. An omni boss takes 10% increased damage for example.&lt;br /&gt;
* Discorded creatures suffer a 25% penalty to their damage dealt&lt;br /&gt;
* The effectiveness of the Discordance effects on creatures will now scale to be (Bard&#039;s Printed Discordance Skill / 120) % of normal [https://forums.uooutlands.com/index.php?threads/patch-notes-for-june-23-2023.4931/ Patch June 23,2023]&lt;br /&gt;
* Discorded creatures that are Pacified or Provoked take an additional 15% increased damage from all sources&lt;br /&gt;
* Creatures that have been discorded will have a swirling animation effect around them and will display *discorded Xs* in the text above their head when doing AllNames, where X is the number of seconds until the discordance effect will end&lt;br /&gt;
&lt;br /&gt;
==Area Discordance==&lt;br /&gt;
* When selecting a target for Discordance, players may target themselves to create an area discordance effect&lt;br /&gt;
* Area Discordance has the same cooldowns as a normal Discordance action&lt;br /&gt;
* Area Discordance makes an individual Discordance skill check against each non-tamed creatures within 8 tiles of the bard&lt;br /&gt;
* For each successful check, the creature is Discorded for 5 seconds&lt;br /&gt;
* Players cannot perform AoE Discordance or Peacemaking while in a guarded areas&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
* Discord effects against tamed creatures will always be at most 15 seconds&lt;br /&gt;
* Players attempting to use Discordance on a creature that is currently already Provoked or Pacified will gain an effective barding skill bonus of 25 on the Discordance attempt&lt;br /&gt;
* Provoked creatures do not suffer a penalty to their damage dealt by Discordance&lt;br /&gt;
* Provoked or Pacified creatures that are also Discorded taken an additional 15% damage from all sources (i.e. these creatures will take an additional 40% damage from all sources)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-80&lt;br /&gt;
| Use Discordance on creatures in the [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 80-120&lt;br /&gt;
| Use Discordance on creatures at the Prevalia Zoo/Battletrainer&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Man In The Middle</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:TempAdvancedBardTamer&amp;diff=31278</id>
		<title>Template:TempAdvancedBardTamer</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:TempAdvancedBardTamer&amp;diff=31278"/>
		<updated>2026-03-07T08:19:41Z</updated>

		<summary type="html">&lt;p&gt;Man In The Middle: /* Wild Herdy Tribard Tamer (700 skill points) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border: 3px solid #7c4729; background: #000; padding: 10px; margin: 0px 10px 10px 0px; width:fit-content;&amp;quot;&amp;gt; &lt;br /&gt;
===&#039;&#039;&#039;&amp;lt;b style=&amp;quot;color: lightgreen;&amp;quot;&amp;gt;Wild Herdy Tribard Tamer (720 skill points)&amp;lt;/b&amp;gt;&#039;&#039;&#039;===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; 100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Strength&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; &amp;amp;nbsp; 25 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Dexterity&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; 100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Intelligence&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;120 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;[[Animal Taming|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Animal Taming&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;120 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;[[Animal Lore|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Animal Lore &amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;[[Provocation|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Provocation&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;[[Peacemaking|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Peacemaking&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;[[Discordance|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Discordance&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;[[Herding|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Herding&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt; &amp;amp;nbsp; 80 &amp;lt;/span&amp;gt;[[Veterinary|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Veterinary&amp;lt;/span&amp;gt;]] or [[Magery|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Magery&amp;lt;/span&amp;gt;]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
* Playstyle: Peace and/or provoke mobs, while using pets to kill&lt;br /&gt;
* Starting Skills: 50 Taming, 49 Lore, 1 Music&lt;br /&gt;
* Training Credits: 50 Magery, 49 Peacemaking&lt;br /&gt;
* [[Armor_%26_Weapons|Gear]] Recommendation: Leather, Spellbook&lt;br /&gt;
* [[Codex and Grimoire Overview|Book/Codice/Kit]] Required: [[Affinity System|Taming Bestiary]], [[Bard Codex]], [[Healers Codex|Healer&#039;s Codex (if vetrinary)]]&lt;br /&gt;
* [[Aspect_Mastery|Aspect]] Recommendation: [[Lyric Aspect|Lyric]], [[Command Aspect|Command]]&lt;br /&gt;
* Misc: Need 6 points in Bard Codex - Self Taught to go Provocation&lt;br /&gt;
[[File:wildlandslogo.png|150px|link=]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Man In The Middle</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Tameables_List&amp;diff=31275</id>
		<title>Tameables List</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Tameables_List&amp;diff=31275"/>
		<updated>2026-03-06T02:53:57Z</updated>

		<summary type="html">&lt;p&gt;Man In The Middle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Taming]][[Category:PvM]]&lt;br /&gt;
[[File:slideshow-bestiary2.png|link=Animal Taming]]&amp;lt;br&amp;gt;&lt;br /&gt;
* Complete list of [[Template:TameablePetAbilities|Tameable Pet Abilities]]&amp;lt;br&amp;gt;&lt;br /&gt;
* Complete list of [[Template:TameablesPics|Tameable Pics]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tameable Creatures==&lt;br /&gt;
{{TameablesList}}&lt;/div&gt;</summary>
		<author><name>Man In The Middle</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Mastery_Chain&amp;diff=31019</id>
		<title>Mastery Chain</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Mastery_Chain&amp;diff=31019"/>
		<updated>2026-02-02T03:07:09Z</updated>

		<summary type="html">&lt;p&gt;Man In The Middle: /* Installing Mastery Chain Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:PvM]][[Category:Customization]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* The Mastery Chain system is an end game PvM system providing players many options to further progress their characters&lt;br /&gt;
* Mastery Chains are Blessed, wearable items that occupy the Talisman slot on a character. &lt;br /&gt;
* Mastery Chains must be bound to your character by double clicking the mastery chain, in order to use them. &lt;br /&gt;
** once bound you can activate your chain by double clicking it, or wearing it.  A chain will remain active until you activate a different one.&lt;br /&gt;
* Players can craft Mastery Chains with 120 [[Tinkering]], and can add links to their chain providing PvM bonuses once they&#039;ve gained the required XP to unlock a link slot.&lt;br /&gt;
* A Mastery Chain is not required to start accumulating XP, but is necessary to be able to see the XP accumulated.&lt;br /&gt;
* Players can view their mastery chain&#039;s gump by using the &amp;quot;[MasteryChain&amp;quot; [[Commands|command]], double-clicking their mastery chain or through the &amp;quot;Mastery Chain&amp;quot; option in their character&#039;s context menu.&lt;br /&gt;
* Mastery Chain XP is shared to accross all characters on a player&#039;s account, each character must have their own mastery chain to receive any benefits&lt;br /&gt;
* Similarly to Aspect Gear, Mastery Chains does not provide any bonuses to players who are currently in PvP or have been in combat with another player within the last 30 seconds&lt;br /&gt;
* Similarly to Aspects, players can only change their Mastery Chain at most once every 30 seconds (players will not be prevented from equipping their Mastery Chain; however, bonuses for a newly equipped Mastery Chain will not kick in for 30 seconds)&lt;br /&gt;
&lt;br /&gt;
==Chain Appearance==&lt;br /&gt;
The visual style does not affect its mechanics, simply how it looks. The eleven craftable visual styles of Mastery Chain are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
| [[File:masterychainexquisite2.png]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Exquisite&#039;&#039;&#039;&lt;br /&gt;
| [[File:masterychainfashionable2.png]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Fashionable&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
| [[File:masterychaingilded2.png]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Gilded&#039;&#039;&#039;&lt;br /&gt;
| [[File:masterychaintwinloop2.png]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Twin Loop&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
| [[File:briolettechain.png]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Briolette&#039;&#039;&#039;&lt;br /&gt;
| [[File:cabochonchain.png]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Cabochon&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
| [[File:chandelierchain.png]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Chandelier&#039;&#039;&#039;&lt;br /&gt;
| [[File:graduatedbeadchain.png]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Graduated Beed&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
| [[File:hornpendantchain.png]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Horn Pendant&#039;&#039;&#039;&lt;br /&gt;
| [[File:layeredchain.png]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Layered&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
| [[File:twistedcablechain.png]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Twisted Cable&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mastery Chain Restyle Deeds===&lt;br /&gt;
Mastery chains can be restyled into unique variants with often limited time restyle deeds:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
| [[File:toothchain.png]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Tooth Necklace&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Using Mastery Chains==&lt;br /&gt;
* Mastery Chains must be permanently bound to that player in order for them to receive bonuses from it&lt;br /&gt;
* Players can have multiple Mastery Chains bound to themselves.&lt;br /&gt;
* Players may choose to simply keep their Mastery Chain in their backpack, rather than wear it (since it takes up a Talisman slot on their character), however they must equip it at least once in order to set that Mastery Chain as their &amp;quot;active&amp;quot; chain to receive it&#039;s bonuses&lt;br /&gt;
* Single-clicking a bound mastery chain will display the character who it&#039;s bound to&lt;br /&gt;
* Players can single-click their Mastery Chains to see how long until their bonuses will activate after they switch their current Mastery Chain&lt;br /&gt;
* Players can freely equip Mastery Chains as often as they like (won&#039;t be prevented from equipping them), however bonuses for a newly equipped Mastery Chain will not kick in for 30 seconds&lt;br /&gt;
* Players can only remove Mastery Chain Links from a Mastery Chain Link that they are the owner of (Mastery chain&#039;s are bound to their owners)&lt;br /&gt;
&lt;br /&gt;
[[File:masterychaingumpaddalllinks.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
* The Mastery Chain menu features an &amp;quot;Install All Links in Backpack&amp;quot; button that players can click to search their backpack and simultaneously install all valid Mastery Chain Links found&lt;br /&gt;
* Installing links in this manner follows the same rules for normal link installation (max cap on Duplicate effects, restrictions on Corrupted Links, Arcane Essence install costs per link, etc)&lt;br /&gt;
* Players will receive a notification of how many links were found and successfully installed&lt;br /&gt;
* Players will receive a notification if they were unable to install any links due to lack of Arcane Essence available&lt;br /&gt;
* Players will not receive specific notifications if restrictions are hit for Duplicate Effects: they will simply be told how many valid links were installed (meaning any uninstalled links found had some form of restriction)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Liftlock==&lt;br /&gt;
* Mastery Chains now have a &amp;quot;Liftlock&amp;quot; mechanic that players can toggle to prevent them from being Lifted while inside their Backpack or while Equipped&lt;br /&gt;
* Players can shift-click the Mastery Chain (while inside their Backpack or Equipped) and select &amp;quot;Enable Liftlock&amp;quot; to enable the feature or select &amp;quot;Disable Liftlock&amp;quot; to disable it&lt;br /&gt;
&lt;br /&gt;
[[File:masterychain-liftlock1.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
* While Enabled, if a player tries to Lift the item from their Backpack or Paperdoll, they will be prevented from doing so and receive a system message informing them as such&lt;br /&gt;
&lt;br /&gt;
[[File:masterychain-liftlock2.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Acquiring Mastery Chain Links==&lt;br /&gt;
[[File:howdoigetmasterychains.png]]&lt;br /&gt;
* Completing a [[Lore System#Lore Books|Lore Book]]&lt;br /&gt;
* Completing a [[Tome of Heroism]]&lt;br /&gt;
* Slaying an [[Omni Bosses|Omni Boss]]&lt;br /&gt;
* Players can also purchase Mastery Chain Links with reward points from:&lt;br /&gt;
** [[Arena &amp;amp; Duels|Arenas]]&lt;br /&gt;
** [[Factions]]&lt;br /&gt;
** [[Achievements]]&lt;br /&gt;
** [[Societies]]&lt;br /&gt;
** [[Strangelands]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gaining Experience==&lt;br /&gt;
===Experience Formula (Explanation)===&lt;br /&gt;
* When killing a creature, each player typically earns Experience towards various systems by calculating their Damage Dealt % to the Creature and multiplying it by the Gold Value of the creature&lt;br /&gt;
* So a player who deals 33% of the total damage on a creature worth 1000 gold, would earn 333 Experience towards systems like Mastery Chains, Weapon Codexes, Wizard&#039;s Grimoires, etc&lt;br /&gt;
&lt;br /&gt;
===Experience Adjustments===&lt;br /&gt;
* Players will now receive an Experience Adjustment when killing creatures when multiple players damage the creature&lt;br /&gt;
* For each valid player that inflicts 5% Damage or more to the creature, all players will have their &amp;quot;Effective&amp;quot; Damage Dealt % scaled upwards by (+25% * Valid Players) for the purposes of calculating Experience Gains&lt;br /&gt;
* Players cannot have their Effective Damage Dealt % increased from this mechanic above 15% for Bosses or above 66% for Normal Creatures&lt;br /&gt;
* Any Experience Adjustments players receive will not affect the numbers shown for [BossResults or [ServerRank calculations: these adjustments are only considered for Experience Gains for systems&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;: 4 players kill a creature worth 1000 gold&lt;br /&gt;
&lt;br /&gt;
* Player A dealt 20% damage to the creature&lt;br /&gt;
* Player B dealt 30% damage to the creature&lt;br /&gt;
* Player C dealt 49% damage to the creature&lt;br /&gt;
* Player D dealt 1% damage to the creature&lt;br /&gt;
&lt;br /&gt;
Since three players dealt at least 5% damage or more to the creature, all players will have their &amp;quot;Effective&amp;quot; damage dealt scaled up by (25% * 3) = +75%&lt;br /&gt;
&lt;br /&gt;
* Player A will now be treated as (20% * 1.75) = 35% Damage Dealt&lt;br /&gt;
* Player B will now be treated as (30% * 1.75) = 52.5% Damage Dealt&lt;br /&gt;
* Player C will now be treated as (49% * 1.75) = 66% Damage Dealt (would be 85.75% but 66% is the max cap for bonuses)&lt;br /&gt;
* Player D will now be treated as (1% * 1.75) = 1.75% Damage Dealt&lt;br /&gt;
&lt;br /&gt;
Player B would normally have earned (30% * 1000) = 300 Experience, but instead now earns (52.5% * 1000) = 525 Experience because of adjustments.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Upgrading Mastery Chains==&lt;br /&gt;
* Mastery Chains by themselves will provide no benefit to the player until they add Mastery Chain Links to the chain&lt;br /&gt;
* Players are allowed to add up to 30 Mastery Chain Links to a Mastery Chain, however they must first Unlock Links in them by earning XP&lt;br /&gt;
* Players earn XP by performing actions that earn gold (killing monsters / unlocking dungeon chests / etc)&lt;br /&gt;
* When players earn enough XP to Unlock a new Link, they will receive a notification that their Mastery Chain has Unlocked a new link&lt;br /&gt;
* If players have any available Unlocked links in their Mastery Chain, they will see one or more Green colored links in the chain graphic&lt;br /&gt;
* Installing a new Link requires consuming 10 [[Arcane Essence]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mastery Chain Link Types==&lt;br /&gt;
* Mastery Chain Links are very rare loot items that are only available through a few specific game mechanics (e.g. [[Omni Bosses]], [[Treasure Hunting]]), or alternatively, purchasable by using a very large number of reward points from certain systems (e.g. [[Societies]])&lt;br /&gt;
* Mastery Chain Links come in 4 different material types: Bronze, Silver, Gold, and [[Corrupted Mastery Chain Links|Corrupted]]&lt;br /&gt;
** See [[Corrupted Mastery Chain Links]] for full description, limitations and decay timers for Corrupted Links&lt;br /&gt;
* Each Link has a specific effect or bonus it adds to a player when installed into a Mastery Chain, with that effect/bonus amount increasing based on the material type&lt;br /&gt;
** Silver Links are even more rare than Bronze, and typically will have 25% higher bonus amounts than Bronze Links&lt;br /&gt;
** Gold Links are ultra rare and typically have 50% higher bonus amounts than Bronze Links&lt;br /&gt;
&lt;br /&gt;
===Mastery Chain Link Bonus Values===&lt;br /&gt;
Current values for potential Mastery Chain Links are listed below:&lt;br /&gt;
* Note that &amp;quot;Effective&amp;quot; skill gain bonus for Mastery Chain Links only boosts the bonuses you get from those skills in combat&lt;br /&gt;
* It does not increase your skill value for crafting&lt;br /&gt;
* Elective Upgrades means that you can convert the link on the left, to the one in the Elective Upgrades column by double clicking on the link. This cannot be reversed without using a reforging tool.&lt;br /&gt;
&lt;br /&gt;
===Other Restrictions===&lt;br /&gt;
* Damage to Poisoned Creatures links will only apply if the target is affected with Greater Poison or above&lt;br /&gt;
&lt;br /&gt;
{{MasteryChainLinks}}&lt;br /&gt;
&lt;br /&gt;
==Installing Mastery Chain Links==&lt;br /&gt;
* If a player has an available unlocked link in their Mastery Chain (displayed in Green at the top chain graphic) players can click the Install Link button in the Mastery Chain gump window to target and add a Chain Link in their backpack to their Mastery Chain&lt;br /&gt;
* Players are allowed to install up to 10 Chain Links of the same bonus effect into a single Mastery Chain (which can be further increased up to 15 Chain Links with redline upgrade), and the cumulative total bonus for each effect is displayed in the Mastery Chain window&lt;br /&gt;
* (The only exception to this rule is &amp;quot;Special / Rare Drop Chances&amp;quot; which players are allowed to have 20 links)&lt;br /&gt;
* Players can remove Links by clicking the Remove Links button in the bottom right corner of the window&lt;br /&gt;
&lt;br /&gt;
==Removing Mastery Chain Links==&lt;br /&gt;
* When Removing Links from a mastery chain, players can click the Left/Right arrows to navigate through their currently installed links, with the selected link denoted with a Green pointer and the individual Link bonus displayed in the bottom panel&lt;br /&gt;
* Clicking the Remove Link red button will remove the highlighted link from the chain and place it back in the player&#039;s backpack&lt;br /&gt;
* Players will not receive the 10 Arcane Essence back when removing links, but they will be able to place a new link back into the chain in place of the removed one&lt;br /&gt;
* When a player is done removing links, they can click the Done button in the lower right corner to return to the main page&lt;br /&gt;
* Players can now click the Remove Row button to remove all Links in the currently selected row (requires double-click confirmation)&lt;br /&gt;
* Players can now click the Remove All button to remove all Links currently installed (requires triple confirmation)&lt;br /&gt;
&lt;br /&gt;
[[File:masterychainlinkremoval.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mastery Chain Link Reforging Tools==&lt;br /&gt;
* There are Bronze, Silver, Gold and Corrupted Reforging Tools available, and players must use a Reforging Tool of the same material type as the Mastery Chain Link they wish to alter (i.e. Bronze Reforging Tool on a Bronze Mastery Chain Link)&lt;br /&gt;
* Players can double-click the Reforging Tool in their backpack, and then target the specific Mastery Chain Link they wish to alter&lt;br /&gt;
* In the resulting menu, players can use the left/right arrows to rotate through the different bonus effects available that they may to change the Link to&lt;br /&gt;
* When the player is satisfied with their selection, they can click the Reforge Link button to change the bonus on the Link (this will consume the Reforging Tool)&lt;br /&gt;
* Players can acquire Reforging Tools by spending Reward Points from Arena, Achievement, Faction, and Society Reward systems&lt;br /&gt;
* Players can also acquire Reforging Tools by spending gold at the Prevalia Market&lt;br /&gt;
* The Mastery Chain Link Reforge Tool shows multiple bonus types at once, and are displayed in alphabetical order for bonus type&lt;br /&gt;
* Using a new Reforge Tool will remember the last bonus type and display page selected by the player with their previous Reforge Tool, in order to make Reforging multiple links in a row much quicker&lt;br /&gt;
&lt;br /&gt;
[[File:linkreforgeagain.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mastery Chain Link Tome==&lt;br /&gt;
Players may purchase Mastery Chain Link Tomes from the Prevalia Market Merchant as a way to store various Mastery Chain Links they acquire.&lt;br /&gt;
&lt;br /&gt;
[[File:masterychainlinktome.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Vendor is no longer available, so section is hidden. Saving for future use. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Mastery Chain Replacement==&lt;br /&gt;
&#039;&#039;&#039;This NPC is no longer available&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We have created a new Mastery Chain Technician NPC that will allows players to perform a one-time replacement on certain Mastery Chain Links. Access to the Mastery Chain Technician will be available for a limited duration (likely several weeks), and will typically be made after we have implemented major gameplay changes that impact the value of individual Mastery Chain Links (this gives players an opportunity to switch to different links if they no longer want them after the mechanics change). Players can find Mastery Chain Technicians, when they are available, at the Prevalia Exchange Office and Corpse Creek Bank areas&lt;br /&gt;
&lt;br /&gt;
We are initially introducing this NPC with the ability to replace ONLY the following links:&lt;br /&gt;
* Melee Weapon Aspect Chance&lt;br /&gt;
* Melee Weapon Aspect Effect&lt;br /&gt;
* Spell Aspect Chance&lt;br /&gt;
* Spell Aspect Effect&lt;br /&gt;
&lt;br /&gt;
[[File:masterychainreplacement1.png|link=]]&lt;br /&gt;
&lt;br /&gt;
* To begin replacement of Mastery Chain Links, say &amp;quot;Mastery&amp;quot; or &amp;quot;Chain&amp;quot; out loud near any Mastery Chain Technician in Prevalia or Corpse Creek&lt;br /&gt;
* Players must then target a Mastery Chain that is bound to them in their backpack or currently equipped&lt;br /&gt;
* If a player targets a Mastery Chain that has any of those valid Links installed, they will be shown a replacement window&lt;br /&gt;
* At the top of the menu, players will be able to select which link they wish to replace, and can use the Left/Right arrows to rotate between valid links installed&lt;br /&gt;
* At the bottom of the menu players can use the Left/Right arrows to select the new Link type they want to convert the existing link into (this will maintain the same Bronze/Silver/Gold material type)&lt;br /&gt;
&lt;br /&gt;
[[File:masterychainreplacement2.png|link=]]&lt;br /&gt;
&lt;br /&gt;
* Once a player is confident in their selection, they can click the &amp;quot;Replace Selected Link With New Link&amp;quot; button three times in a row to replace that individual link (players must do this multiple times if they have multiple links of the same type)&lt;br /&gt;
* This replacement is PERMANENT, and once a player has replaced a link with a new type, they will NOT be able to immediately revert it using this system&lt;br /&gt;
* If a player no longer has any replaceable type links in their Mastery Chain, the replacement menu will automatically close&lt;br /&gt;
* Note: If players have their Mastery Chain window open, they will need to double-click it to refresh any changes made to it via the Replacement system menu&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:MasteryChainXP}}&lt;/div&gt;</summary>
		<author><name>Man In The Middle</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:MasteryChainLinks&amp;diff=31018</id>
		<title>Template:MasteryChainLinks</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:MasteryChainLinks&amp;diff=31018"/>
		<updated>2026-02-02T03:00:24Z</updated>

		<summary type="html">&lt;p&gt;Man In The Middle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Bonus Type&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; font-weight:bold; background-color:#ffce93;&amp;quot; | Bronze Link Bonus&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; font-weight:bold; background-color:#e3e3e3;&amp;quot; | Silver Link Bonus&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; font-weight:bold; background-color:#fffe65;&amp;quot; | Gold Link Bonus&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; font-weight:bold; background-color:#ff6969;&amp;quot; | Corrupted Link Bonus&lt;br /&gt;
! Elective Upgrades &lt;br /&gt;
! Multi Type &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|&amp;lt;span style=color:Orange;“&amp;gt; Barding Type Links &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Bard Reset/Break Ignore Chance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Barding Effect Durations&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~4.88%&lt;br /&gt;
| Bard Reset/Break Ignore Chance&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Barded Creatures&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~2.19%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | ~2.63%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.84%&lt;br /&gt;
|&lt;br /&gt;
| Multiplicative&lt;br /&gt;
|-&lt;br /&gt;
| Effective Barding Skill&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~4.88&lt;br /&gt;
| Bard Reset/Break Ignore Chance&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|&amp;lt;span style=color:Orange;“&amp;gt; Boating Type Links &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Damage on Ships&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~4.88%&lt;br /&gt;
|&lt;br /&gt;
| Multiplicative&lt;br /&gt;
|-&lt;br /&gt;
| Damage Resistance on Ships&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~4.88%&lt;br /&gt;
| Damage Resistance&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ship Cannon Damage**&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~1.88%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 2.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.44%&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;span style=color:red;“&amp;gt;Additive?&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Crewmember Damage***&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~1.88%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 2.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.44%&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;span style=color:red;“&amp;gt;Additive?&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Crewmember Damage Resistance***&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~1.88%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 2.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.44%&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|&amp;lt;span style=color:Orange;“&amp;gt; Follower Type Links &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Follower Accuracy/Defense***&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~1.88%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 2.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.44%&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Follower Attack Speed&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 1.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~1.63%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Follower Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
| Follower Attack Speed&lt;br /&gt;
| Additive&lt;br /&gt;
|-&lt;br /&gt;
| Follower Damage Resistance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
| Alchemy/Healing/Veterinary&amp;lt;br&amp;gt;Follower Attack Speed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Follower Healing Received&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~4.88%&lt;br /&gt;
| Alchemy/Healing/Veterinary, Follower Attack Speed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|&amp;lt;span style=color:Orange;“&amp;gt; Melee Type Links &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Melee Aspect Effect Chance****&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 4.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~5.63%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 6.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~7.31%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Melee Aspect Effect Modifier&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 5.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 6.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 7.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~8.13%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Melee Accuracy&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~2.19%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | ~2.62%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.84%&lt;br /&gt;
| Melee Accuracy/Defense&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Melee Defense&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Melee Accuracy/Defense&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Melee Accuracy/Defense&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~1.88%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 2.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.44%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Melee Special Chance**&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
| Melee Special Chance/Special Damage&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Melee Special Chance/Special Damage**&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~2.19%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | ~2.63%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.88%&lt;br /&gt;
| &lt;br /&gt;
| Additive&lt;br /&gt;
|-&lt;br /&gt;
| Melee Damage**&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~4.88%&lt;br /&gt;
| Melee Damage/Ignore Armor Chance&lt;br /&gt;
| Additive&lt;br /&gt;
|-&lt;br /&gt;
| Melee Ignore Armor Chance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 4.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 5.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 6.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 6.50%&lt;br /&gt;
| Melee Damage/Ignore Armor Chance&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Melee Damage/Ignore Armor Chance**&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~4.06%&lt;br /&gt;
| &lt;br /&gt;
| Additive&lt;br /&gt;
|-&lt;br /&gt;
| Melee Swing Speed****&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 0.80%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 1.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 1.20%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 1.30%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|&amp;lt;span style=color:Orange;“&amp;gt; Spell Type Links &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Meditation Rate&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
| Meditation Rate/Disrupt Avoid Chance&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Spell Disrupt Avoid Chance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 6.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 7.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 9.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 9.75%&lt;br /&gt;
| Meditation Rate/Disrupt Avoid Chance &amp;lt;br /&amp;gt; Spell Damage When No Followers&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Meditation Rate/Disrupt Avoid Chance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
| Spell Damage When No Followers&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Spell Aspect Effect Modifier&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 5.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 6.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 7.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~8.13%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Spell Aspect Special Chance****&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 4.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~5.63%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 6.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~7.31%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Spell Charged Chance**&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 4.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 5.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 6.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 6.50%&lt;br /&gt;
| Spell Charged Chance/Charged Damage&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Spell Charged Damage**&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 6.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 7.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 9.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 9.75%&lt;br /&gt;
| Spell Charged Chance/Charged Damage&lt;br /&gt;
| Additive&lt;br /&gt;
|-&lt;br /&gt;
| Spell Charged Chance/Charged Damage**&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~4.38%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 5.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~5.69%&lt;br /&gt;
|&lt;br /&gt;
| Additive&lt;br /&gt;
|-&lt;br /&gt;
| Spell Damage**&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~4.88%&lt;br /&gt;
| Spell Damage/Ignore Resist Chance&lt;br /&gt;
| Additive&lt;br /&gt;
|-&lt;br /&gt;
| Spell Ignore Resist Chance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 4.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 5.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 6.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 6.50%&lt;br /&gt;
| Spell Damage/Ignore Resist Chance&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Spell Damage/Ignore Resist Chance**&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~4.06%&lt;br /&gt;
|&lt;br /&gt;
| Additive&lt;br /&gt;
|-&lt;br /&gt;
| Spell Damage When No Followers**&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 4.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 5.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 6.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 6.50%&lt;br /&gt;
| &lt;br /&gt;
| Additive&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|&amp;lt;span style=color:Orange;“&amp;gt; Monster Slayer Links &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Bestial Creatures&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Nusero Damage&lt;br /&gt;
| Multiplicative&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Construct Creatures&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Mausoleum Damage&lt;br /&gt;
| Multiplicative&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Daemonic Creatures&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Inferno Damage&lt;br /&gt;
| Multiplicative&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Elemental Creatures&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Mount Petram Damage&lt;br /&gt;
| Multiplicative&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Humanoid Creatures&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Aegis Keep Damage&lt;br /&gt;
| Multiplicative&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Monstrous Creatures&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Cavernam Damage&lt;br /&gt;
| Multiplicative&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Nature Creatures&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Darkmire Temple Damage&lt;br /&gt;
| Multiplicative&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Undead Creatures&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Ossuary Damage&lt;br /&gt;
| Multiplicative&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|&amp;lt;span style=color:Orange;“&amp;gt; Dungeon Slayer Links &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Aegis Keep Damage****&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
|&lt;br /&gt;
| Multiplicative&lt;br /&gt;
|-&lt;br /&gt;
| Cavernam Damage****&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
|&lt;br /&gt;
| Multiplicative&lt;br /&gt;
|-&lt;br /&gt;
| Darkmire Temple Damage****&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
|&lt;br /&gt;
| Multiplicative&lt;br /&gt;
|-&lt;br /&gt;
| Inferno Damage****&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
|&lt;br /&gt;
| Multiplicative&lt;br /&gt;
|-&lt;br /&gt;
| Kraul Hive Damage*** ****&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
|&lt;br /&gt;
| Multiplicative&lt;br /&gt;
|-&lt;br /&gt;
| Mausoleum Damage ****&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
|&lt;br /&gt;
| Multiplicative&lt;br /&gt;
|-&lt;br /&gt;
| Mount Petram Damage ****&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
|&lt;br /&gt;
| Multiplicative&lt;br /&gt;
|-&lt;br /&gt;
| Netherzone Damage*** ****&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
|&lt;br /&gt;
| Multiplicative&lt;br /&gt;
|-&lt;br /&gt;
| Nusero Damage****&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
|&lt;br /&gt;
| Multiplicative&lt;br /&gt;
|-&lt;br /&gt;
| Ossuary Damage****&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
|&lt;br /&gt;
| Multiplicative&lt;br /&gt;
|-&lt;br /&gt;
| Pulma Damage****&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
|&lt;br /&gt;
| Multiplicative&lt;br /&gt;
|-&lt;br /&gt;
| Shadowspire Cathedral Damage***&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
|&lt;br /&gt;
| Multiplicative&lt;br /&gt;
|-&lt;br /&gt;
| Time Dungeon Damage*** ****&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
|&lt;br /&gt;
| Multiplicative&lt;br /&gt;
|-&lt;br /&gt;
| Tidal Tomb Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
|&lt;br /&gt;
| Multiplicative&lt;br /&gt;
|-&lt;br /&gt;
| Wilderness Damage****&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
| Netherzone Damage&lt;br /&gt;
| Multiplicative&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|&amp;lt;span style=color:Orange;“&amp;gt; Other Damage Type Links &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Backstab Damage****&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 4.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~5.63%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 6.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~7.31%&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;span style=color:red;“&amp;gt;Multiplicative?&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Diseased Creatures****&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.1875%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 2.625%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 2.84375%&lt;br /&gt;
| &lt;br /&gt;
| Multiplicative&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Bleeding Creatures&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.1875%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 2.625%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 2.84375%&lt;br /&gt;
| &lt;br /&gt;
| Multiplicative&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Bosses&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~4.88%&lt;br /&gt;
|&lt;br /&gt;
| Multiplicative&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Creatures Above 66% HP****&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
| Damage Dealt By Player&lt;br /&gt;
| Multiplicative&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Creatures Below 33% HP&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Damage Dealt By Player&lt;br /&gt;
| Multiplicative &lt;br /&gt;
|-&lt;br /&gt;
| Damage Dealt By Player&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~1.56%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | ~1.88%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.03%&lt;br /&gt;
|&lt;br /&gt;
| Multiplicative&lt;br /&gt;
|-&lt;br /&gt;
| Trap Damage**&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 4.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 5.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 6.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 6.50%&lt;br /&gt;
|&lt;br /&gt;
| Additive&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|&amp;lt;span style=color:Orange;“&amp;gt; Poison Type Links &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Poisoned Creatures****&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~2.19%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | ~2.63%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.84%&lt;br /&gt;
|&lt;br /&gt;
| Multiplicative&lt;br /&gt;
|-&lt;br /&gt;
| Effective Poisoning Skill&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~4.88&lt;br /&gt;
| Poison Damage/Resist Ignore, Damage To Diseased&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Poison Damage**&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 5.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 6.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 7.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~8.13%&lt;br /&gt;
| Poison Damage/Poison Resist Ignore&lt;br /&gt;
| &amp;lt;span style=color:red;“&amp;gt;Multiplicative?&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Poison Damage/Resist Ignore****&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 4.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 5.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 6.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 6.50%&lt;br /&gt;
| Damage To Diseased&lt;br /&gt;
| &amp;lt;span style=color:red;“&amp;gt;Multiplicative?&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|&amp;lt;span style=color:Orange;“&amp;gt; Resistance Type Links &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Boss Damage Resistance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
| Damage Resistance&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Damage Resistance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 1.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~1.63%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Physical Damage Resistance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~1.88%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 2.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.44%&lt;br /&gt;
| Damage Resistance&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Spell Damage Resistance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~1.88%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 2.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.44%&lt;br /&gt;
| Damage Resistance&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|&amp;lt;span style=color:Orange;“&amp;gt; Effective Skill Links &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Effective Alchemy Skill&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~4.88&lt;br /&gt;
| Alchemy/Healing/Veterinary&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy/Healing/Veterinary&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~4.88&lt;br /&gt;
| Follower Attack Speed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Effective Arms Lore***&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~4.88&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Effective Camping Skill***&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~4.88&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Chivalry Skill&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Effective Harvest Skill***&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.00&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 1.25&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 1.50&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~1.63&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Effective Magic Resist Skill&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~4.88&lt;br /&gt;
| Damage Resistance&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Necromancy Skill&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06&lt;br /&gt;
| Follower Damage&amp;lt;br&amp;gt;Follower Damage Resistance&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Effective Parrying Skill&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~4.88&lt;br /&gt;
| Damage Resistance&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Effective Skill on Chests&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~4.88&lt;br /&gt;
| Chest Success Chances/Progress&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Spirit Speak/Inscription&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06&lt;br /&gt;
| Follower Damage&amp;lt;br&amp;gt;Follower Damage Resistance&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|&amp;lt;span style=color:Orange;“&amp;gt; Other Links &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Chance on Stealth for 5 Extra Steps&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 5.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 6.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 7.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~8.13%&lt;br /&gt;
|&lt;br /&gt;
| Additive&lt;br /&gt;
|-&lt;br /&gt;
| Chest Success Chances/Progress&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~4.88%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Exceptional Quality Chance***&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~1.88%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 2.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.44%&lt;br /&gt;
| &lt;br /&gt;
| Multiplicative&lt;br /&gt;
|-&lt;br /&gt;
| Gold/Doubloon Drop Increase&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 2.25%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Healing Received&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~4.88%&lt;br /&gt;
| Alchemy/Healing/Veterinary&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Special Loot Chance*&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 2.25%&lt;br /&gt;
| [[Special/Rare Loot Chance]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Rare Loot Chance*&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 2.25%&lt;br /&gt;
| [[Special/Rare Loot Chance]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Special/Rare Loot Chance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 2.25%&lt;br /&gt;
| [[Special/Rare Loot Chance]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Summon Duration and Dispel Resist*&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.5%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.88%&lt;br /&gt;
| Spirit Speak/Inscription &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| &#039;&#039;* = Link no longer drops&#039;&#039;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| &#039;&#039;** = Chain link changed with the Wildlands Expansion&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| &#039;&#039;*** = New chain link introduced with the Wildlands Expansion&#039;&#039;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| &#039;&#039;**** = Chain link changed in the Phase 1 Rebalance&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Man In The Middle</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Arcane_Codex&amp;diff=29326</id>
		<title>Arcane Codex</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Arcane_Codex&amp;diff=29326"/>
		<updated>2025-07-29T13:37:15Z</updated>

		<summary type="html">&lt;p&gt;Man In The Middle: /* Arcane Codex Stances &amp;amp; Finishers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Weapon and Parry Codex]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* The Arcane Codex is a Weapons Codex that players can use to adopt Stances and Finishers for Arcane Staves&lt;br /&gt;
* Arcane Codexes can be crafted with the [[Inscription]] skill under the Books and Tomes category&lt;br /&gt;
* Arcane Codexes are Blessed&lt;br /&gt;
* Arcane Codexes require at least 80 [[Arcane]] skill, 80 [[Magery]] skill and 80 [[Wrestling]] skill to use&lt;br /&gt;
&lt;br /&gt;
[[File:blessedarcanecodex.png|link=]]&lt;br /&gt;
&lt;br /&gt;
==Arcane Codex Profile==&lt;br /&gt;
* Players will earn Experience towards their Arcane Codex when killing Monsters&lt;br /&gt;
* By accumulating experience, players unlock Points to spend on Upgrades within the codex&lt;br /&gt;
&lt;br /&gt;
[[File:arcanecodex-gump.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
==Arcane Codex Stances &amp;amp; Finishers==&lt;br /&gt;
* Players must have at least 80 [[Arcane]] skill, 80 [[Magery]] and 80 [[Wrestling]] skill to utilize the Arcane Codex&lt;br /&gt;
* Below is a list of the Arcane Codex Stances and Finishers available:&lt;br /&gt;
&lt;br /&gt;
{{ArcaneCodex}}&lt;/div&gt;</summary>
		<author><name>Man In The Middle</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Arcane_Codex&amp;diff=29325</id>
		<title>Arcane Codex</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Arcane_Codex&amp;diff=29325"/>
		<updated>2025-07-29T13:36:45Z</updated>

		<summary type="html">&lt;p&gt;Man In The Middle: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Weapon and Parry Codex]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* The Arcane Codex is a Weapons Codex that players can use to adopt Stances and Finishers for Arcane Staves&lt;br /&gt;
* Arcane Codexes can be crafted with the [[Inscription]] skill under the Books and Tomes category&lt;br /&gt;
* Arcane Codexes are Blessed&lt;br /&gt;
* Arcane Codexes require at least 80 [[Arcane]] skill, 80 [[Magery]] skill and 80 [[Wrestling]] skill to use&lt;br /&gt;
&lt;br /&gt;
[[File:blessedarcanecodex.png|link=]]&lt;br /&gt;
&lt;br /&gt;
==Arcane Codex Profile==&lt;br /&gt;
* Players will earn Experience towards their Arcane Codex when killing Monsters&lt;br /&gt;
* By accumulating experience, players unlock Points to spend on Upgrades within the codex&lt;br /&gt;
&lt;br /&gt;
[[File:arcanecodex-gump.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
==Arcane Codex Stances &amp;amp; Finishers==&lt;br /&gt;
* Players must have at least 80 [[Arcane]] skill and 80 [[Wrestling]] skill to utilize the Arcane Codex&lt;br /&gt;
* Below is a list of the Arcane Codex Stances and Finishers available:&lt;br /&gt;
&lt;br /&gt;
{{ArcaneCodex}}&lt;/div&gt;</summary>
		<author><name>Man In The Middle</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Razor_Scripting&amp;diff=28854</id>
		<title>Razor Scripting</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Razor_Scripting&amp;diff=28854"/>
		<updated>2025-05-23T14:04:13Z</updated>

		<summary type="html">&lt;p&gt;Man In The Middle: /* skill */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Razor assistant distributed with the Outlands client is a fork of Razor Community Edition. If you need help with the basics of scripting in Razor please follow the link to Quick&#039;s documentation here. http://www.razorce.com/guide/&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Outlands has additionally extended that scripting engine with the following features.&lt;br /&gt;
&lt;br /&gt;
==Modified Commands and Expressions==&lt;br /&gt;
&lt;br /&gt;
Several commands and expressions that search by type have been greatly expanded:&lt;br /&gt;
&lt;br /&gt;
===dclicktype===&lt;br /&gt;
  dclicktype (&#039;name&#039;) OR (&#039;graphic&#039;) [source] [hue] [quantity] [range]&lt;br /&gt;
===findtype===&lt;br /&gt;
  findtype (&#039;name&#039;) OR (&#039;graphic&#039;) [source] [hue] [quantity] [range]&lt;br /&gt;
&lt;br /&gt;
The hue allows limiting by hue. The source may be the serial of a specific container, &#039;self&#039; for equipped items, or &#039;ground&#039;. The quantity is the minimum quantity, and the range is the maximum range from the player.&lt;br /&gt;
The lifttype expression is further limited to only operate on &#039;backpack&#039;, &#039;self&#039;, or &#039;ground&#039; sources.&lt;br /&gt;
===findtypelist===&lt;br /&gt;
Works similar to findtype but the first argument is a list name. If the list exists, found serials are added to the list.&lt;br /&gt;
  findtypelist (&#039;listname&#039;) (&#039;name of item&#039;) OR (&#039;graphic&#039;) [src] [hue] [qty] [range]&lt;br /&gt;
===targettype===&lt;br /&gt;
  targettype (&#039;name&#039;) OR (&#039;graphic&#039;) [source] [hue] [quantity] [range]&lt;br /&gt;
===lifttype===&lt;br /&gt;
  lifttype (&#039;name&#039;) OR (&#039;graphic&#039;) [amount] [src] [hue]&lt;br /&gt;
===overhead and sysmessage interpolation===&lt;br /&gt;
Both overhead and sysmessage (and their aliases) now allow for string interpolation as follows:&lt;br /&gt;
 setvar myvar 10&lt;br /&gt;
 overhead &amp;quot;my var is: &amp;lt;nowiki&amp;gt;{{myvar}}&amp;lt;/nowiki&amp;gt;&amp;quot;&lt;br /&gt;
===Loops and index variable===&lt;br /&gt;
All loops now have a scoped running index variable called &#039;index&#039; that starts at 0.&lt;br /&gt;
&lt;br /&gt;
==New Aliases==&lt;br /&gt;
&lt;br /&gt;
===ground===&lt;br /&gt;
The &#039;ground&#039; alias is now available. This is useful in the expanded targeting commands as the &amp;quot;source&amp;quot; parameter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==New Expressions==&lt;br /&gt;
&lt;br /&gt;
===find===&lt;br /&gt;
Searching based on a serial number is now possible with the find expression:&lt;br /&gt;
&lt;br /&gt;
  if find (serial) [src] [hue] [qty] [range]&lt;br /&gt;
&lt;br /&gt;
The parameters work exactly like the findtype command.&lt;br /&gt;
&lt;br /&gt;
===findlayer===&lt;br /&gt;
Searching a character for equipped items is now possible:&lt;br /&gt;
&lt;br /&gt;
  if findlayer self gloves as mygloves&lt;br /&gt;
    overhead &#039;Wearing gloves!&#039;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
The valid layers are:&lt;br /&gt;
  righthand&lt;br /&gt;
  lefthand&lt;br /&gt;
  shoes&lt;br /&gt;
  pants&lt;br /&gt;
  shirt&lt;br /&gt;
  head&lt;br /&gt;
  gloves&lt;br /&gt;
  ring&lt;br /&gt;
  talisman&lt;br /&gt;
  neck&lt;br /&gt;
  hair&lt;br /&gt;
  waist&lt;br /&gt;
  innertorso&lt;br /&gt;
  bracelet&lt;br /&gt;
  face&lt;br /&gt;
  facialhair&lt;br /&gt;
  middletorso&lt;br /&gt;
  earrings&lt;br /&gt;
  arms&lt;br /&gt;
  cloak&lt;br /&gt;
  backpack&lt;br /&gt;
  outertorso&lt;br /&gt;
  outerlegs&lt;br /&gt;
  innerlegs&lt;br /&gt;
  onehandedsecondary&lt;br /&gt;
  quiver&lt;br /&gt;
  outerbody&lt;br /&gt;
&lt;br /&gt;
===targetexists===&lt;br /&gt;
An expression to test whether the client currently has a target cursor up:&lt;br /&gt;
&lt;br /&gt;
  if targetexists [&#039;any&#039;/&#039;beneficial&#039;/&#039;harmful&#039;/&#039;neutral&#039;]&lt;br /&gt;
&lt;br /&gt;
===followers===&lt;br /&gt;
An expression to count your current followers:&lt;br /&gt;
&lt;br /&gt;
  if followers &amp;lt; 5&lt;br /&gt;
    overhead &amp;quot;Can still tame stuff!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===hue===&lt;br /&gt;
An expression to get the hue of an item:&lt;br /&gt;
&lt;br /&gt;
  if hue someObject = 0x1809&lt;br /&gt;
    overhead &amp;quot;Found hue of my item!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===name===&lt;br /&gt;
An expression to get your current character&#039;s name:&lt;br /&gt;
&lt;br /&gt;
  if name = &#039;MyName&#039;&lt;br /&gt;
    overhead &amp;quot;It&#039;s me!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===paralyzed===&lt;br /&gt;
An expression to test if your character is paralyzed:&lt;br /&gt;
&lt;br /&gt;
  if paralyzed&lt;br /&gt;
    overhead &amp;quot;Can&#039;t move!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===invul===&lt;br /&gt;
An expression to test if your character is blessed/invulnerable (yellow health bar):&lt;br /&gt;
&lt;br /&gt;
  if invul&lt;br /&gt;
    overhead &amp;quot;I&#039;m gonna live forever!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===warmode===&lt;br /&gt;
An expression to test if your character is in warmode:&lt;br /&gt;
&lt;br /&gt;
  if warmode&lt;br /&gt;
    overhead &amp;quot;Ready to attack!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===noto===&lt;br /&gt;
An expression to check any mobile&#039;s notoriety:&lt;br /&gt;
&lt;br /&gt;
  if noto some_Mobile = hostile&lt;br /&gt;
    overhead &amp;quot;Safe to attack!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
The valid notorieties are&lt;br /&gt;
  innocent (blue)&lt;br /&gt;
  friend (green)&lt;br /&gt;
  hostile (gray)&lt;br /&gt;
  criminal (gray)&lt;br /&gt;
  enemy (orange)&lt;br /&gt;
  murderer (red)&lt;br /&gt;
  invulnerable (yellow)&lt;br /&gt;
&lt;br /&gt;
===dead===&lt;br /&gt;
An expression to check if a mobile is dead:&lt;br /&gt;
&lt;br /&gt;
  if dead someMobile&lt;br /&gt;
    overhead &amp;quot;He&#039;s dead, Jim!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===maxweight===&lt;br /&gt;
&lt;br /&gt;
   if maxweight &amp;gt; 400&lt;br /&gt;
      overhead &amp;quot;I have a lot of strength&amp;quot;&lt;br /&gt;
   endif&lt;br /&gt;
&lt;br /&gt;
===diffweight===&lt;br /&gt;
&lt;br /&gt;
  if diffweight &amp;gt; 20&lt;br /&gt;
    overhead &amp;quot;I can lift 20 more stone&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===diffhits===&lt;br /&gt;
&lt;br /&gt;
  if diffhits &amp;gt; 40&lt;br /&gt;
    overhead &amp;quot;I need a heal!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===diffmana===&lt;br /&gt;
&lt;br /&gt;
  if diffmana &amp;gt; 40&lt;br /&gt;
    useskill Meditation&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===diffstam===&lt;br /&gt;
&lt;br /&gt;
  if diffstam &amp;gt; 30&lt;br /&gt;
    overhead &amp;quot;Need stamina&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===counttype===&lt;br /&gt;
&lt;br /&gt;
Returns the number of items of the same type in a container. If items are stackable, they will refund the number of items in the stack.&lt;br /&gt;
&lt;br /&gt;
  if counttype (name or graphic) [src] [hue] [range]&lt;br /&gt;
&lt;br /&gt;
===gumpexists===&lt;br /&gt;
&lt;br /&gt;
  if gumpexists (gumpId/&#039;any&#039;)&lt;br /&gt;
&lt;br /&gt;
Returns true if the gump exists.&lt;br /&gt;
&lt;br /&gt;
===ingump===&lt;br /&gt;
&lt;br /&gt;
  if ingump (text) [gumpId/&#039;any&#039;]&lt;br /&gt;
&lt;br /&gt;
Look for text in the given gump.&lt;br /&gt;
&lt;br /&gt;
===varexist===&lt;br /&gt;
&lt;br /&gt;
Checks if a given variable (or alias if ! is passed) is declared&lt;br /&gt;
&lt;br /&gt;
  if varexist someVar&lt;br /&gt;
    overhead &amp;quot;Select shelf&amp;quot;&lt;br /&gt;
    setvar someVar&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===bandaging===&lt;br /&gt;
&lt;br /&gt;
Checks if a bandage is currently being applied and will return the time left in seconds (works with healing and veterinary).&lt;br /&gt;
&lt;br /&gt;
  if bandaging &amp;gt; 5&lt;br /&gt;
    overhead &amp;quot;More than 5 seconds till next bandage&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
Simpler version&lt;br /&gt;
&lt;br /&gt;
  if not bandaging&lt;br /&gt;
    hotkey &amp;quot;Bandage Self&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===cooldown===&lt;br /&gt;
&lt;br /&gt;
Checks if the cooldown is active, can be compared against a duration. &lt;br /&gt;
&lt;br /&gt;
  if cooldown &amp;quot;mycooldown&amp;quot; &lt;br /&gt;
    overhead &amp;quot;cooldown is active&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
  if cooldown &amp;quot;mycooldown&amp;quot; &amp;gt; 2000&lt;br /&gt;
    overhead &amp;quot;more than 2 seconds remaining on cooldown&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
==New Commands==&lt;br /&gt;
&lt;br /&gt;
===setvar===&lt;br /&gt;
The setvar command has been modified on Outlands to support a wider set of use cases. The optional second parameter is now the serial of the variable. If provided, you won&#039;t be prompted with a target cursor.&lt;br /&gt;
&lt;br /&gt;
  setvar my_name 0x123&lt;br /&gt;
&lt;br /&gt;
This can be used for graphic IDs, hues, serials, names, and more. By default, this creates a persistent variable that will remain even across restarts of the application. To make the variable only live for as long as the current program run, append the &#039;!&#039; operator. The variable will not appear in the Razor variables list, but will still be global and usable from any script while Razor is running.&lt;br /&gt;
&lt;br /&gt;
  setvar! my_name 0x123&lt;br /&gt;
&lt;br /&gt;
===unsetvar===&lt;br /&gt;
Additionally, a command to unset variables has been added. It supports the same modifiers as setvar:&lt;br /&gt;
&lt;br /&gt;
  unsetvar my_name&lt;br /&gt;
&lt;br /&gt;
===ignore===&lt;br /&gt;
An ignore list has been added to avoid finding objects when using the various search commands:&lt;br /&gt;
&lt;br /&gt;
  ignore (serial or list)&lt;br /&gt;
&lt;br /&gt;
This also supports the same operators as setvar for controlling the scope of the ignore list.&lt;br /&gt;
&lt;br /&gt;
===unignore===&lt;br /&gt;
Similar to ignore, the unignore command removes a serial (or list of serials) from the ignore list:&lt;br /&gt;
&lt;br /&gt;
  unignore (serial or list)&lt;br /&gt;
&lt;br /&gt;
This also supports the same operators as setvar for controlling the scope of the ignore list.&lt;br /&gt;
===clearignore===&lt;br /&gt;
Clears the ignore list:&lt;br /&gt;
&lt;br /&gt;
  clearignore&lt;br /&gt;
&lt;br /&gt;
This also supports the same operators as setvar for controlling the scope of the ignore list.&lt;br /&gt;
===warmode=== &lt;br /&gt;
A command to explicitly set warmode state has been added:&lt;br /&gt;
&lt;br /&gt;
  warmode (&#039;on&#039; / &#039;off&#039;)&lt;br /&gt;
&lt;br /&gt;
===getlabel===&lt;br /&gt;
A command to get an item&#039;s label - the text you see when single clicking it - has been added.&lt;br /&gt;
&lt;br /&gt;
  getlabel (serial) (name)&lt;br /&gt;
&lt;br /&gt;
This will fetch the label for the item identified by the serial and create a new variable with your choice of name that holds the text.&lt;br /&gt;
&lt;br /&gt;
  getlabel backpack my_label&lt;br /&gt;
  overhead my_label&lt;br /&gt;
&lt;br /&gt;
===rename===&lt;br /&gt;
A command to rename followers has been added:&lt;br /&gt;
&lt;br /&gt;
  rename myFollower Bob&lt;br /&gt;
===skill===&lt;br /&gt;
A command to use skill&lt;br /&gt;
  skill discord&lt;br /&gt;
&lt;br /&gt;
A method to check skill levels&lt;br /&gt;
  if skill anatomy &amp;gt;= 80&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A valid active skill list:&lt;br /&gt;
  anatomy&lt;br /&gt;
  animallore // &amp;quot;animal lore&amp;quot;&lt;br /&gt;
  itemidentification // &amp;quot;item identification&amp;quot; // itemid&lt;br /&gt;
  armslore // &amp;quot;arms lore&amp;quot;&lt;br /&gt;
  begging&lt;br /&gt;
  peacemaking // peacemaking // peace&lt;br /&gt;
  cartography // cartography&lt;br /&gt;
  detectinghidden // detect hidden&lt;br /&gt;
  discord // Discordance&lt;br /&gt;
  evaluatingintelligence // &amp;quot;evaluate intelligence&amp;quot; // evalint&lt;br /&gt;
  forensicevaluation // &amp;quot;forensic evaluation&amp;quot; // forensiceval &lt;br /&gt;
  hiding&lt;br /&gt;
  provocation // provocation // provo&lt;br /&gt;
  inscription&lt;br /&gt;
  poisoning &lt;br /&gt;
  spiritspeak // &amp;quot;spirit speak&amp;quot; // spirit&lt;br /&gt;
  stealing&lt;br /&gt;
  taming // &amp;quot;animal taming&amp;quot;&lt;br /&gt;
  tasteidentification // &amp;quot;taste id&amp;quot; // tasteid // taste&lt;br /&gt;
  tracking &lt;br /&gt;
  meditation &lt;br /&gt;
  stealth &lt;br /&gt;
  removetrap&lt;br /&gt;
  resisting spells&lt;br /&gt;
&lt;br /&gt;
===setskill===&lt;br /&gt;
A command to set skill gain locks has been added:&lt;br /&gt;
&lt;br /&gt;
  setskill Blacksmithing up&lt;br /&gt;
&lt;br /&gt;
The valid choices are up, down, or lock.&lt;br /&gt;
&lt;br /&gt;
===waitforgump===&lt;br /&gt;
&lt;br /&gt;
  waitforgump [gumpId]&lt;br /&gt;
&lt;br /&gt;
Wait for a gump to appear. If a gump ID is provided, wait for that particular gump. Otherwise, wait for the next gump.&lt;br /&gt;
&lt;br /&gt;
===gumpresponse===&lt;br /&gt;
&lt;br /&gt;
  gumpresponse (buttonId) [gumpId]&lt;br /&gt;
&lt;br /&gt;
Press the given button on the give gump (or the last gump that opened)&lt;br /&gt;
&lt;br /&gt;
===gumpclose===&lt;br /&gt;
&lt;br /&gt;
  gumpclose [gumpId]&lt;br /&gt;
&lt;br /&gt;
Close the given gump or the last gump that opened if no gumpId is specified.&lt;br /&gt;
&lt;br /&gt;
===cooldown===&lt;br /&gt;
&lt;br /&gt;
  cooldown &amp;lt;&#039;cooldown name&#039;&amp;gt; [milliseconds]&lt;br /&gt;
&lt;br /&gt;
Triggers the cooldown with the chosen name. If no milliseconds are passed in, it uses the cooldown&#039;s default value.&lt;br /&gt;
&lt;br /&gt;
==New Operators==&lt;br /&gt;
&lt;br /&gt;
===as===&lt;br /&gt;
There is now an &#039;as&#039; operator to capture the result of expressions as an alias. This is particularly useful for the `findtype` expression as follows&lt;br /&gt;
&lt;br /&gt;
  if findtype dagger as mydagger&lt;br /&gt;
    dclick mydagger&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===in===&lt;br /&gt;
There is additionally an &#039;in&#039; operator that can be used to check whether one string is a substring of another:&lt;br /&gt;
&lt;br /&gt;
  if this in thisthatandtheother&lt;br /&gt;
    overhead yes&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
These are particularly powerful when combined to sort through items:&lt;br /&gt;
&lt;br /&gt;
  if findtype dagger as mydagger&lt;br /&gt;
    getlabel mydagger daggerlabel&lt;br /&gt;
    if blessed in daggerlabel&lt;br /&gt;
      overhead &amp;quot;Found newbie dagger&amp;quot;&lt;br /&gt;
    endif&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lists==&lt;br /&gt;
List support includes the following commands:&lt;br /&gt;
&lt;br /&gt;
===createlist===&lt;br /&gt;
 createlist (&#039;list name&#039;)&lt;br /&gt;
&lt;br /&gt;
Create a new list&lt;br /&gt;
&lt;br /&gt;
===clearlist===&lt;br /&gt;
 clearlist (&#039;list name&#039;)&lt;br /&gt;
&lt;br /&gt;
Clear an existing list&lt;br /&gt;
&lt;br /&gt;
===removelist===&lt;br /&gt;
 removelist (&#039;list name&#039;)&lt;br /&gt;
&lt;br /&gt;
Delete a list&lt;br /&gt;
&lt;br /&gt;
===pushlist===&lt;br /&gt;
 pushlist (&#039;list name&#039;) (&#039;element value&#039;) [&#039;front&#039;/&#039;back&#039;] //comment&lt;br /&gt;
&lt;br /&gt;
Add an item to the front or back of the list&lt;br /&gt;
&lt;br /&gt;
===poplist===&lt;br /&gt;
 poplist (&#039;list name&#039;) (&#039;element value&#039;/&#039;front&#039;/&#039;back&#039;) //comment&lt;br /&gt;
&lt;br /&gt;
Remove an item from the front of back of the list. &lt;br /&gt;
&lt;br /&gt;
If used in an expression, the popped value can be saved with &#039;as&#039; as follows:&lt;br /&gt;
&lt;br /&gt;
 if poplist testlist back as popped&lt;br /&gt;
     overhead popped&lt;br /&gt;
 endif&lt;br /&gt;
&lt;br /&gt;
===listexists===&lt;br /&gt;
Additionally, the following list-related expressions have been added. These may be used within &amp;lt;code&amp;gt;if&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;while&amp;lt;/code&amp;gt; statements.&lt;br /&gt;
 listexists (&#039;list name&#039;)&lt;br /&gt;
&lt;br /&gt;
True if the list exists&lt;br /&gt;
&lt;br /&gt;
===list===&lt;br /&gt;
 list (list name) (operator) (value)&lt;br /&gt;
&lt;br /&gt;
Compare the length of the list to an integer&lt;br /&gt;
&lt;br /&gt;
===inlist===&lt;br /&gt;
 inlist (list name) (element)&lt;br /&gt;
&lt;br /&gt;
Test if an element is in a list.&lt;br /&gt;
&lt;br /&gt;
===atlist===&lt;br /&gt;
 atlist (&#039;list name&#039;) (index)&lt;br /&gt;
&lt;br /&gt;
Return an item in the list at the given index. Index starts at 0.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 if atlist mylist 2 as thirdentry&lt;br /&gt;
     overhead thirdentry&lt;br /&gt;
 else&lt;br /&gt;
     overhead &amp;quot;index out of bounds or list item retrievend was no serial&amp;quot;&lt;br /&gt;
 endif&lt;br /&gt;
&lt;br /&gt;
===Iterating lists===&lt;br /&gt;
Finally, &amp;lt;code&amp;gt;for&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;foreach&amp;lt;/code&amp;gt; loops can be used for iteration as follows:&lt;br /&gt;
&lt;br /&gt;
 for 10&lt;br /&gt;
   say &#039;hello&#039;&lt;br /&gt;
 endfor&lt;br /&gt;
&lt;br /&gt;
This will iterate exactly 10 times.&lt;br /&gt;
&lt;br /&gt;
 foreach x in my_list&lt;br /&gt;
   say x&lt;br /&gt;
 endfor&lt;br /&gt;
&lt;br /&gt;
This will iterate the elements in my_list, assigning the variable &#039;x&#039; to the next element on each iteration.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Timers==&lt;br /&gt;
Timers represent background timers that run while the rest of your script executes. All units are in milliseconds. They can be queried to check how much time has elapsed since they were started, or reset back to an earlier count.&lt;br /&gt;
&lt;br /&gt;
The following commands for working with timers have been added:&lt;br /&gt;
&lt;br /&gt;
===createtimer===&lt;br /&gt;
 createtimer (timer name)&lt;br /&gt;
&lt;br /&gt;
Create a new timer, starting at 0.&lt;br /&gt;
&lt;br /&gt;
===removetimer===&lt;br /&gt;
 removetimer (timer name)&lt;br /&gt;
&lt;br /&gt;
Destroy an existing timer.&lt;br /&gt;
&lt;br /&gt;
===settimer===&lt;br /&gt;
 settimer (timer name) (value)&lt;br /&gt;
&lt;br /&gt;
Set a timer to the given value. It will begin counting up from the given value immediately.&lt;br /&gt;
&lt;br /&gt;
Additionally, two expressions have been added for timers:&lt;br /&gt;
&lt;br /&gt;
===timer===&lt;br /&gt;
 timer (&#039;timer name&#039;) (operator) (value)&lt;br /&gt;
&lt;br /&gt;
Compare the current value of the timer (the time elapsed since it was started in milliseconds) to a given value&lt;br /&gt;
&lt;br /&gt;
===timerexists===&lt;br /&gt;
 timerexists (&#039;timer name&#039;)&lt;br /&gt;
&lt;br /&gt;
Check if a timer exists&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
 // Create a new timer&lt;br /&gt;
 if not timerexists &#039;sample&#039;&lt;br /&gt;
  createtimer &#039;sample&#039;&lt;br /&gt;
 endif&lt;br /&gt;
 // Reset every 10 seconds&lt;br /&gt;
 if timer &#039;sample&#039; &amp;gt; 10000&lt;br /&gt;
  settimer &#039;sample&#039; 0&lt;br /&gt;
 endif&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cooldowns==&lt;br /&gt;
Cooldowns are introduced in [https://forums.uooutlands.com/index.php?threads/classic-uo-client-patch-1-0-0-14-notes.4341/ Client patch 1.0.0.14]&lt;br /&gt;
&lt;br /&gt;
Cooldowns can be triggered using Razor script commands&lt;br /&gt;
&lt;br /&gt;
 // starts the cooldown named &amp;quot;mycooldown&amp;quot; with its default cooldown time&lt;br /&gt;
 cooldown &amp;quot;mycooldown&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
 // starts the cooldown named &amp;quot;mycooldown&amp;quot; with a 30 second timer (note that milliseconds are used in Razor)&lt;br /&gt;
 cooldown &amp;quot;mycooldown&amp;quot; 30000&lt;br /&gt;
&lt;br /&gt;
In an expression the cooldown command can be used to check the time left on a cooldown&lt;br /&gt;
 // checks if the cooldown is running&lt;br /&gt;
 if cooldown &amp;quot;mycooldown&amp;quot;&lt;br /&gt;
    // do something&lt;br /&gt;
 endif&lt;br /&gt;
 &lt;br /&gt;
 // checks if the cooldown has more than 5 seconds left&lt;br /&gt;
 if cooldown &amp;quot;mycooldown&amp;quot; &amp;gt; 5000&lt;br /&gt;
    // do something&lt;br /&gt;
 endif&lt;/div&gt;</summary>
		<author><name>Man In The Middle</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Smoke_Bomb&amp;diff=28199</id>
		<title>Smoke Bomb</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Smoke_Bomb&amp;diff=28199"/>
		<updated>2025-02-09T10:27:55Z</updated>

		<summary type="html">&lt;p&gt;Man In The Middle: /* Success */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Thieves]][[Category:PvM]][[Category:PvP]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players can now craft Smoke Bombs with the [[Tinkering]] skill&lt;br /&gt;
* In order to use a Smoke Bomb, players must have at least 80 [[Hiding]] and 80 [[Stealth]] skill&lt;br /&gt;
* Players can double-click a Smoke Bomb to make a normal Hiding skill check (treated as if they pressed the Hiding skill button), which if they succeed they will become Hidden, and then immediately make an additional free Stealth skill check to enter Stealth&lt;br /&gt;
* Players cannot use a Smoke Bomb immediately after [[Stealing]] from another player, and must wait the normal 10 seconds skill cooldown after stealing from a player before they may use a Smoke Bomb&lt;br /&gt;
* Players can type [SmokeBomb to search their backpack for a Smoke Bomb and double-click it&lt;br /&gt;
&lt;br /&gt;
[[File:smokebomb1.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Usage Requirements for Smoke Bombs==&lt;br /&gt;
* The player must have at least 80 Hiding Skill and 80 Stealth Skill&lt;br /&gt;
* The player is in an area that allows for the Hiding skill to be used as normal&lt;br /&gt;
* The player is not waiting for any skill cooldowns (i.e. they could normally make a Hiding skill attempt)&lt;br /&gt;
* The player is not Flagged in PvP&lt;br /&gt;
* They are not inside a house&lt;br /&gt;
* Players cannot use a Smoke Bomb if they have used an [[Adventurer&#039;s Rope]] or cast the Teleport spell in the last 5 seconds&lt;br /&gt;
* There is a 10 second cooldown that must pass after using the [[Detect Hidden]] skill before a player may use a Smoke Bomb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Nearby Creatures==&lt;br /&gt;
* Normally, players will fail their Hiding attempt if there is a hostile player or creature within 12 tiles of the player that is within LOS (line of sight)&lt;br /&gt;
* However, when using a Smoke Bomb, all non-tamed/non-summoned creatures will be ignored for the 12 tile LOS check (i.e. the player can Hide even right next to an aggressive creature)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Success==&lt;br /&gt;
* If the player successfully makes the Hiding skill check and then successfully makes the Stealth skill check, the Smoke Bomb is consumed and they can make stealth movement immediately&lt;br /&gt;
* There is a 2 minute cooldown between successful uses of Smoke Bombs&lt;br /&gt;
* In PVM, this cooldown can be reduced by upgrading Without a Trace in [[Thieves_Codex]].&lt;br /&gt;
&lt;br /&gt;
[[File:smokebombusage.gif|link=]]&lt;/div&gt;</summary>
		<author><name>Man In The Middle</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Smoke_Bomb&amp;diff=28198</id>
		<title>Smoke Bomb</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Smoke_Bomb&amp;diff=28198"/>
		<updated>2025-02-09T10:27:11Z</updated>

		<summary type="html">&lt;p&gt;Man In The Middle: /* Success */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Thieves]][[Category:PvM]][[Category:PvP]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players can now craft Smoke Bombs with the [[Tinkering]] skill&lt;br /&gt;
* In order to use a Smoke Bomb, players must have at least 80 [[Hiding]] and 80 [[Stealth]] skill&lt;br /&gt;
* Players can double-click a Smoke Bomb to make a normal Hiding skill check (treated as if they pressed the Hiding skill button), which if they succeed they will become Hidden, and then immediately make an additional free Stealth skill check to enter Stealth&lt;br /&gt;
* Players cannot use a Smoke Bomb immediately after [[Stealing]] from another player, and must wait the normal 10 seconds skill cooldown after stealing from a player before they may use a Smoke Bomb&lt;br /&gt;
* Players can type [SmokeBomb to search their backpack for a Smoke Bomb and double-click it&lt;br /&gt;
&lt;br /&gt;
[[File:smokebomb1.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Usage Requirements for Smoke Bombs==&lt;br /&gt;
* The player must have at least 80 Hiding Skill and 80 Stealth Skill&lt;br /&gt;
* The player is in an area that allows for the Hiding skill to be used as normal&lt;br /&gt;
* The player is not waiting for any skill cooldowns (i.e. they could normally make a Hiding skill attempt)&lt;br /&gt;
* The player is not Flagged in PvP&lt;br /&gt;
* They are not inside a house&lt;br /&gt;
* Players cannot use a Smoke Bomb if they have used an [[Adventurer&#039;s Rope]] or cast the Teleport spell in the last 5 seconds&lt;br /&gt;
* There is a 10 second cooldown that must pass after using the [[Detect Hidden]] skill before a player may use a Smoke Bomb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Nearby Creatures==&lt;br /&gt;
* Normally, players will fail their Hiding attempt if there is a hostile player or creature within 12 tiles of the player that is within LOS (line of sight)&lt;br /&gt;
* However, when using a Smoke Bomb, all non-tamed/non-summoned creatures will be ignored for the 12 tile LOS check (i.e. the player can Hide even right next to an aggressive creature)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Success==&lt;br /&gt;
* If the player successfully makes the Hiding skill check and then successfully makes the Stealth skill check, the Smoke Bomb is consumed and they can make stealth movement immediately&lt;br /&gt;
* There is a 2 minute cooldown between successful uses of Smoke Bombs&lt;br /&gt;
* This cooldown can be reduced by upgrading Without a Trace in [[Thieves_Codex]].&lt;br /&gt;
&lt;br /&gt;
[[File:smokebombusage.gif|link=]]&lt;/div&gt;</summary>
		<author><name>Man In The Middle</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Lightning_Aspect&amp;diff=27643</id>
		<title>Lightning Aspect</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Lightning_Aspect&amp;diff=27643"/>
		<updated>2024-12-02T22:33:18Z</updated>

		<summary type="html">&lt;p&gt;Man In The Middle: /* Arc */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Aspect]][[Category:PvM]]&lt;br /&gt;
==Lightning Aspect Proc==&lt;br /&gt;
[[File:lightningaspectproc.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lightning Aspect Weapon==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:lightningaspectweapon.png|link=]]&amp;lt;br /&amp;gt;Lightning Aspect Weapon&lt;br /&gt;
|-&lt;br /&gt;
! Melee Accuracy Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10% + 2% per player Lightning Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Damage Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10 + 2 per player Lightning Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Aspect Special Chance&amp;lt;br /&amp;gt;(scales with weapon speed)&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 0.5% + 0.05% per player Lightning Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Aspect Special Effect:&amp;lt;br /&amp;gt;Sky Bolt&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Inflicts (600 + (60 * Tier Level)) damage divided among creatures within a 3 tile radius&amp;lt;br /&amp;gt;Creatures hit have a (9% + (3.0% * Tier Level)) chance to be Shocked&amp;lt;br /&amp;gt;Shocked targets are Entangled for 3 seconds and the player&#039;s Damage against them is increased by 50% for 5 seconds (cannot stack)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lightning Aspect Spellbook==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:lightningaspectspellbook.png|link=]]&amp;lt;br /&amp;gt;Lightning Aspect Spellbook&lt;br /&gt;
|-&lt;br /&gt;
! Mana Refund Chance&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10% + 2% per player Lightning Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Damage Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10% + 2% per player Lightning Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Aspect Special Chance&amp;lt;br /&amp;gt;(scales with spell circle)&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 4% + 0.4% per player Lightning Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Aspect Special Effect:&amp;lt;br /&amp;gt;Sky Bolt&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Inflicts (600 + (60 * Tier Level)) damage divided among creatures within a 3 tile radius&amp;lt;br /&amp;gt;Creatures hit have a (9% + (3.0% * Tier Level)) chance to be Shocked&amp;lt;br /&amp;gt;Shocked targets are Entangled for 3 seconds and the player&#039;s Damage against them is increased by 50% for 5 seconds (cannot stack)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lightning Aspect Armor==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:lightningaspectarmor.png|link=]]&amp;lt;br /&amp;gt;Lightning Aspect Armor&lt;br /&gt;
|-&lt;br /&gt;
! Armor Rating&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 20% + 5% per player Lightning Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Melee/Spell Arc Chance (scaled by spd/mana)&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 7.5% + 2.5% per player Lightning Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Chance on Arc to Shock&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 9% + 3% per player Lightning Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Volt Shield Cooldown&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 30 seconds - 1 second per player Lightning Tier Level&amp;lt;br /&amp;gt;The first time a player is damaged every (30 - (1 * Tier Level)) seconds, a Volt Shield will appear that will apply a 1 second Hinder effect to adjacent creatures and reduce all further Damage Taken by the player to 1 Damage for the next 3 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Arc==&lt;br /&gt;
* Arc does 50% Damage to a random nearby enemy target within 6 tiles of original target.&lt;br /&gt;
* If a Melee Attack or Spellcast successfully arcs, it has a 50% chance to arc again and will keep attempting to arc until a failed chance occurs.&lt;br /&gt;
* Arcing may strike same target and each subsequent arc against same target will receive 33% Damage Penalty.&lt;br /&gt;
&lt;br /&gt;
==Shocked Effect==&lt;br /&gt;
* Shocked targets are &amp;lt;b&amp;gt;Entangled&amp;lt;/b&amp;gt; for 3 seconds and the player&#039;s Damage against them is increased by &amp;lt;b&amp;gt;50% for 5 seconds&amp;lt;/b&amp;gt; (cannot stack)&lt;br /&gt;
&lt;br /&gt;
==Lightning Aspect PvP Effects==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Lightning Aspect&lt;br /&gt;
|-&lt;br /&gt;
| Deactivated&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | TO BE COMPLETED&lt;br /&gt;
|-&lt;br /&gt;
| Activated&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | TO BE COMPLETED&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* All Aspect Armor Effects that are deactivated while a player is Flagged in PvP will be shown in a list under &amp;quot;PvP Deactivated Effects&amp;quot;&lt;br /&gt;
* These effects will be reactivated once the player has been out of PvP for 60 seconds&lt;br /&gt;
* Any bonuses listed under PvP Activated Effects will be a bonus applied to the Player against Creatures while they are currently Flagged in PvP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lightning Aspect Cloth==&lt;br /&gt;
* Hue 2650&lt;br /&gt;
* To Craft: 120 Tailoring, 1 Lightning Distillation and 1 Wool&lt;br /&gt;
&lt;br /&gt;
[[File:lightningaspectcloth.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aspects==&lt;br /&gt;
{{AspectTypes}}&lt;/div&gt;</summary>
		<author><name>Man In The Middle</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Command_Aspect&amp;diff=27642</id>
		<title>Command Aspect</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Command_Aspect&amp;diff=27642"/>
		<updated>2024-12-02T21:56:12Z</updated>

		<summary type="html">&lt;p&gt;Man In The Middle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Aspect]][[Category:PvM]][[Category:Taming]]&lt;br /&gt;
==Command Aspect Proc==&lt;br /&gt;
[[File:commandaspectproc2.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Command Aspect Weapon==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:commandaspectweapon.jpg|link=]]&amp;lt;br /&amp;gt;Command Aspect Weapon&lt;br /&gt;
|-&lt;br /&gt;
! Melee Accuracy Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10% + 2% per player Command Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Tactics Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10 + 2 per player Command Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Aspect Special Chance&amp;lt;br /&amp;gt;(scales with weapon speed)&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 0.5% + 0.05% per player Command Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Aspect Special Effect:&amp;lt;br /&amp;gt;Inspiration&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Heals your nearby followers for (15% + (3% * Tier Level)) of max health and grants them a +50% damage bonus that lasts until a &#039;pool&#039; of (2000 + (200 * Tier Level)) bonus damage has been dealt, or 5 minutes has expired&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Command Aspect Spellbook==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:commandaspectspellbook.jpg|link=]]&amp;lt;br /&amp;gt;Command Aspect Spellbook&lt;br /&gt;
|-&lt;br /&gt;
! Mana Refund Chance&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10% + 2% per player Command Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Damage Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10% + 2% per player Command Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Aspect Special Chance&amp;lt;br /&amp;gt;(scales with spell circle)&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 4% + 0.4% per player Command Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Aspect Special Effect:&amp;lt;br /&amp;gt;Inspiration&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Heals your nearby followers for (15% + (3% * Tier Level)) of max health and grants them a +50% damage bonus until a &#039;pool&#039; of (2000 + (200 * Tier Level)) bonus damage has been dealt or 5 minutes has expired&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* Mastery Chain Aspect Effect Modifier Links will increase the Healing amount as well as the total &#039;pool&#039; of bonus damage that can be dealt before the effect expires.&lt;br /&gt;
* If a player triggers any additional Command &amp;quot;Inspiration&amp;quot; effects while existing ones are in place, the Damage Bonus will not stack, but it will create additional &#039;pools&#039; of bonus damage to draw from for the purpose of keeping the Damage Bonus active.&lt;br /&gt;
&lt;br /&gt;
==Command Aspect Armor==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:commandaspectarmor.jpg|link=]]&amp;lt;br /&amp;gt;Command Aspect Armor&lt;br /&gt;
|-&lt;br /&gt;
! Armor Rating Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 20% + 5% per player Command Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Follower Damage Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 5% + 1.5% per player Command Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Follower Damage Resistance&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 5% + 1.5% per player Command Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Follower Exp Gain and&amp;lt;br /&amp;gt;Taming Chance Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 25% + 7.5% per player Command Tier Level&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Command Aspect Cloth==&lt;br /&gt;
* Hue 1782&lt;br /&gt;
* To Craft: 120 Tailoring, 1 Command Distillation and 1 Wool&lt;br /&gt;
&lt;br /&gt;
[[File:commandaspectcloth.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aspects==&lt;br /&gt;
{{AspectTypes}}&lt;/div&gt;</summary>
		<author><name>Man In The Middle</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Command_Aspect&amp;diff=27641</id>
		<title>Command Aspect</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Command_Aspect&amp;diff=27641"/>
		<updated>2024-12-02T21:53:24Z</updated>

		<summary type="html">&lt;p&gt;Man In The Middle: /* Command Aspect Spellbook */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Aspect]][[Category:PvM]][[Category:Taming]]&lt;br /&gt;
==Command Aspect Proc==&lt;br /&gt;
[[File:commandaspectproc2.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Command Aspect Weapon==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:commandaspectweapon.jpg|link=]]&amp;lt;br /&amp;gt;Command Aspect Weapon&lt;br /&gt;
|-&lt;br /&gt;
! Melee Accuracy Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10% + 2% per player Command Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Tactics Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10 + 2 per player Command Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Aspect Special Chance&amp;lt;br /&amp;gt;(scales with weapon speed)&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 0.5% + 0.05% per player Command Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Aspect Special Effect:&amp;lt;br /&amp;gt;Inspiration&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Heals your nearby followers for (15% + (3% * Tier Level)) of max health and grants them a +50% damage bonus that lasts until a &#039;pool&#039; of (2000 + (200 * Tier Level)) bonus damage has been dealt, or 5 minutes has expired&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* Mastery Chain Aspect Effect Modifier Links will increase the Healing amount as well as the total &#039;pool&#039; of bonus damage that can be dealt before the effect expires.&lt;br /&gt;
* If a player triggers any additional Command &amp;quot;Inspiration&amp;quot; effects while existing ones are in place, the Damage Bonus will not stack, but it will create additional &#039;pools&#039; of bonus damage to draw from for the purpose of keeping the Damage Bonus active.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Command Aspect Spellbook==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:commandaspectspellbook.jpg|link=]]&amp;lt;br /&amp;gt;Command Aspect Spellbook&lt;br /&gt;
|-&lt;br /&gt;
! Mana Refund Chance&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10% + 2% per player Command Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Damage Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10% + 2% per player Command Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Aspect Special Chance&amp;lt;br /&amp;gt;(scales with spell circle)&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 4% + 0.4% per player Command Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Aspect Special Effect:&amp;lt;br /&amp;gt;Inspiration&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Heals your nearby followers for (15% + (3% * Tier Level)) of max health and grants them a +50% damage bonus until a &#039;pool&#039; of (2000 + (200 * Tier Level)) bonus damage has been dealt or 5 minutes has expired&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Command Aspect Armor==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:commandaspectarmor.jpg|link=]]&amp;lt;br /&amp;gt;Command Aspect Armor&lt;br /&gt;
|-&lt;br /&gt;
! Armor Rating Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 20% + 5% per player Command Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Follower Damage Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 5% + 1.5% per player Command Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Follower Damage Resistance&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 5% + 1.5% per player Command Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Follower Exp Gain and&amp;lt;br /&amp;gt;Taming Chance Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 25% + 7.5% per player Command Tier Level&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Command Aspect Cloth==&lt;br /&gt;
* Hue 1782&lt;br /&gt;
* To Craft: 120 Tailoring, 1 Command Distillation and 1 Wool&lt;br /&gt;
&lt;br /&gt;
[[File:commandaspectcloth.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aspects==&lt;br /&gt;
{{AspectTypes}}&lt;/div&gt;</summary>
		<author><name>Man In The Middle</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Command_Aspect&amp;diff=27640</id>
		<title>Command Aspect</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Command_Aspect&amp;diff=27640"/>
		<updated>2024-12-02T21:52:59Z</updated>

		<summary type="html">&lt;p&gt;Man In The Middle: /* Command Aspect Spellbook */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Aspect]][[Category:PvM]][[Category:Taming]]&lt;br /&gt;
==Command Aspect Proc==&lt;br /&gt;
[[File:commandaspectproc2.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Command Aspect Weapon==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:commandaspectweapon.jpg|link=]]&amp;lt;br /&amp;gt;Command Aspect Weapon&lt;br /&gt;
|-&lt;br /&gt;
! Melee Accuracy Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10% + 2% per player Command Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Tactics Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10 + 2 per player Command Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Aspect Special Chance&amp;lt;br /&amp;gt;(scales with weapon speed)&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 0.5% + 0.05% per player Command Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Aspect Special Effect:&amp;lt;br /&amp;gt;Inspiration&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Heals your nearby followers for (15% + (3% * Tier Level)) of max health and grants them a +50% damage bonus that lasts until a &#039;pool&#039; of (2000 + (200 * Tier Level)) bonus damage has been dealt, or 5 minutes has expired&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* Mastery Chain Aspect Effect Modifier Links will increase the Healing amount as well as the total &#039;pool&#039; of bonus damage that can be dealt before the effect expires.&lt;br /&gt;
* If a player triggers any additional Command &amp;quot;Inspiration&amp;quot; effects while existing ones are in place, the Damage Bonus will not stack, but it will create additional &#039;pools&#039; of bonus damage to draw from for the purpose of keeping the Damage Bonus active.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Command Aspect Spellbook==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:commandaspectspellbook.jpg|link=]]&amp;lt;br /&amp;gt;Command Aspect Spellbook&lt;br /&gt;
|-&lt;br /&gt;
! Mana Refund Chance&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10% + 2% per player Command Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Damage Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10% + 2% per player Command Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Aspect Special Chance&amp;lt;br /&amp;gt;(scales with spell circle)&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 4% + 0.4% per player Command Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Aspect Special Effect:&amp;lt;br /&amp;gt;Inspiration&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Heals your nearby followers for (15% + (3% * Tier Level)) of max health and grants them a +50% damage bonus until a &#039;pool&#039; of (2000 + (200 * Tier Level)) bonus damage has been dealt or 5 minutes has expired. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Command Aspect Armor==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:commandaspectarmor.jpg|link=]]&amp;lt;br /&amp;gt;Command Aspect Armor&lt;br /&gt;
|-&lt;br /&gt;
! Armor Rating Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 20% + 5% per player Command Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Follower Damage Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 5% + 1.5% per player Command Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Follower Damage Resistance&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 5% + 1.5% per player Command Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Follower Exp Gain and&amp;lt;br /&amp;gt;Taming Chance Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 25% + 7.5% per player Command Tier Level&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Command Aspect Cloth==&lt;br /&gt;
* Hue 1782&lt;br /&gt;
* To Craft: 120 Tailoring, 1 Command Distillation and 1 Wool&lt;br /&gt;
&lt;br /&gt;
[[File:commandaspectcloth.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aspects==&lt;br /&gt;
{{AspectTypes}}&lt;/div&gt;</summary>
		<author><name>Man In The Middle</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Lightning_Aspect&amp;diff=26280</id>
		<title>Lightning Aspect</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Lightning_Aspect&amp;diff=26280"/>
		<updated>2024-11-29T19:13:29Z</updated>

		<summary type="html">&lt;p&gt;Man In The Middle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Aspect]][[Category:PvM]]&lt;br /&gt;
==Lightning Aspect Proc==&lt;br /&gt;
[[File:lightningaspectproc.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lightning Aspect Weapon==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:lightningaspectweapon.png|link=]]&amp;lt;br /&amp;gt;Lightning Aspect Weapon&lt;br /&gt;
|-&lt;br /&gt;
! Melee Accuracy Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10% + 2% per player Lightning Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Damage Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10 + 2 per player Lightning Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Aspect Special Chance&amp;lt;br /&amp;gt;(scales with weapon speed)&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 0.5% + 0.05% per player Lightning Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Aspect Special Effect:&amp;lt;br /&amp;gt;Sky Bolt&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Inflicts (600 + (60 * Tier Level)) damage divided among creatures within a 3 tile radius&amp;lt;br /&amp;gt;Creatures hit have a (9% + (3.0% * Tier Level)) chance to be Shocked&amp;lt;br /&amp;gt;Shocked targets are Entangled for 3 seconds and the player&#039;s Damage against them is increased by 50% for 5 seconds (cannot stack)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lightning Aspect Spellbook==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:lightningaspectspellbook.png|link=]]&amp;lt;br /&amp;gt;Lightning Aspect Spellbook&lt;br /&gt;
|-&lt;br /&gt;
! Mana Refund Chance&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10% + 2% per player Lightning Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Damage Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10% + 2% per player Lightning Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Aspect Special Chance&amp;lt;br /&amp;gt;(scales with spell circle)&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 4% + 0.4% per player Lightning Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Aspect Special Effect:&amp;lt;br /&amp;gt;Sky Bolt&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Inflicts (600 + (60 * Tier Level)) damage divided among creatures within a 3 tile radius&amp;lt;br /&amp;gt;Creatures hit have a (9% + (3.0% * Tier Level)) chance to be Shocked&amp;lt;br /&amp;gt;Shocked targets are Entangled for 3 seconds and the player&#039;s Damage against them is increased by 50% for 5 seconds (cannot stack)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lightning Aspect Armor==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:lightningaspectarmor.png|link=]]&amp;lt;br /&amp;gt;Lightning Aspect Armor&lt;br /&gt;
|-&lt;br /&gt;
! Armor Rating&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 20% + 5% per player Lightning Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Melee/Spell Arc Chance (scaled by spd/mana)&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 7.5% + 2.5% per player Lightning Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Chance on Arc to Shock&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 9% + 3% per player Lightning Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Volt Shield Cooldown&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 30 seconds - 1 second per player Lightning Tier Level&amp;lt;br /&amp;gt;The first time a player is damaged every (30 - (1 * Tier Level)) seconds, a Volt Shield will appear that will apply a 1 second Hinder effect to adjacent creatures and reduce all further Damage Taken by the player to 1 Damage for the next 3 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Arc==&lt;br /&gt;
* Arc does 50% Damage to a random nearby enemy target within 4 tiles of original target.&lt;br /&gt;
* If a Melee Attack or Spellcast successfully arcs, it has a 50% chance to arc again and will keep attempting to arc until a failed chance occurs.&lt;br /&gt;
* Arcing may strike same target and each subsequent arc against same target will receive 33% Damage Penalty.&lt;br /&gt;
&lt;br /&gt;
==Shocked Effect==&lt;br /&gt;
* Shocked targets are &amp;lt;b&amp;gt;Entangled&amp;lt;/b&amp;gt; for 3 seconds and the player&#039;s Damage against them is increased by &amp;lt;b&amp;gt;50% for 5 seconds&amp;lt;/b&amp;gt; (cannot stack)&lt;br /&gt;
&lt;br /&gt;
==Lightning Aspect PvP Effects==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Lightning Aspect&lt;br /&gt;
|-&lt;br /&gt;
| Deactivated&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | TO BE COMPLETED&lt;br /&gt;
|-&lt;br /&gt;
| Activated&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | TO BE COMPLETED&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* All Aspect Armor Effects that are deactivated while a player is Flagged in PvP will be shown in a list under &amp;quot;PvP Deactivated Effects&amp;quot;&lt;br /&gt;
* These effects will be reactivated once the player has been out of PvP for 60 seconds&lt;br /&gt;
* Any bonuses listed under PvP Activated Effects will be a bonus applied to the Player against Creatures while they are currently Flagged in PvP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lightning Aspect Cloth==&lt;br /&gt;
* Hue 2650&lt;br /&gt;
* To Craft: 120 Tailoring, 1 Lightning Distillation and 1 Wool&lt;br /&gt;
&lt;br /&gt;
[[File:lightningaspectcloth.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aspects==&lt;br /&gt;
{{AspectTypes}}&lt;/div&gt;</summary>
		<author><name>Man In The Middle</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Lightning_Aspect&amp;diff=26279</id>
		<title>Lightning Aspect</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Lightning_Aspect&amp;diff=26279"/>
		<updated>2024-11-29T19:10:28Z</updated>

		<summary type="html">&lt;p&gt;Man In The Middle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Aspect]][[Category:PvM]]&lt;br /&gt;
==Lightning Aspect Proc==&lt;br /&gt;
[[File:lightningaspectproc.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lightning Aspect Weapon==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:lightningaspectweapon.png|link=]]&amp;lt;br /&amp;gt;Lightning Aspect Weapon&lt;br /&gt;
|-&lt;br /&gt;
! Melee Accuracy Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10% + 2% per player Lightning Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Damage Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10 + 2 per player Lightning Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Aspect Special Chance&amp;lt;br /&amp;gt;(scales with weapon speed)&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 0.5% + 0.05% per player Lightning Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Aspect Special Effect:&amp;lt;br /&amp;gt;Sky Bolt&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Inflicts (600 + (60 * Tier Level)) damage divided among creatures within a 3 tile radius&amp;lt;br /&amp;gt;Creatures hit have a (9% + (3.0% * Tier Level)) chance to be Shocked&amp;lt;br /&amp;gt;Shocked targets are Entangled for 3 seconds and the player&#039;s Damage against them is increased by 50% for 5 seconds (cannot stack)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lightning Aspect Spellbook==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:lightningaspectspellbook.png|link=]]&amp;lt;br /&amp;gt;Lightning Aspect Spellbook&lt;br /&gt;
|-&lt;br /&gt;
! Mana Refund Chance&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10% + 2% per player Lightning Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Damage Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10% + 2% per player Lightning Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Aspect Special Chance&amp;lt;br /&amp;gt;(scales with spell circle)&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 4% + 0.4% per player Lightning Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Aspect Special Effect:&amp;lt;br /&amp;gt;Sky Bolt&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Inflicts (600 + (60 * Tier Level)) damage divided among creatures within a 3 tile radius&amp;lt;br /&amp;gt;Creatures hit have a (9% + (3.0% * Tier Level)) chance to be Shocked&amp;lt;br /&amp;gt;Shocked targets are Entangled for 3 seconds and the player&#039;s Damage against them is increased by 50% for 5 seconds (cannot stack)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lightning Aspect Armor==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:lightningaspectarmor.png|link=]]&amp;lt;br /&amp;gt;Lightning Aspect Armor&lt;br /&gt;
|-&lt;br /&gt;
! Armor Rating&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 20% + 5% per player Lightning Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Melee/Spell Arc Chance (scaled by spd/mana)&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 7.5% + 2.5% per player Lightning Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Chance on Arc to Shock&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 9% + 3% per player Lightning Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Volt Shield Cooldown&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 30 seconds - 1 second per player Lightning Tier Level&amp;lt;br /&amp;gt;The first time a player is damaged every (30 - (1 * Tier Level)) seconds, a Volt Shield will appear that will apply a 1 second Hinder effect to adjacent creatures and reduce all further Damage Taken by the player to 1 Damage for the next 3 seconds&lt;br /&gt;
|}&lt;br /&gt;
* Arc does 50% Damage to a random nearby enemy target within 4 tiles of original target.&lt;br /&gt;
* If a Melee Attack or Spellcast successfully arcs, it has a 50% chance to arc again and will keep attempting to arc until a failed chance occurs.&lt;br /&gt;
* Arcing may strike same target and each subsequent arc against same target will receive 33% Damage Penalty.&lt;br /&gt;
* Shocked targets are &amp;lt;b&amp;gt;Entangled&amp;lt;/b&amp;gt; for 3 seconds and the player&#039;s Damage against them is increased by &amp;lt;b&amp;gt;50% for 5 seconds&amp;lt;/b&amp;gt; (cannot stack)&lt;br /&gt;
&lt;br /&gt;
==Lightning Aspect PvP Effects==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Lightning Aspect&lt;br /&gt;
|-&lt;br /&gt;
| Deactivated&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | TO BE COMPLETED&lt;br /&gt;
|-&lt;br /&gt;
| Activated&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | TO BE COMPLETED&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* All Aspect Armor Effects that are deactivated while a player is Flagged in PvP will be shown in a list under &amp;quot;PvP Deactivated Effects&amp;quot;&lt;br /&gt;
* These effects will be reactivated once the player has been out of PvP for 60 seconds&lt;br /&gt;
* Any bonuses listed under PvP Activated Effects will be a bonus applied to the Player against Creatures while they are currently Flagged in PvP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lightning Aspect Cloth==&lt;br /&gt;
* Hue 2650&lt;br /&gt;
* To Craft: 120 Tailoring, 1 Lightning Distillation and 1 Wool&lt;br /&gt;
&lt;br /&gt;
[[File:lightningaspectcloth.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aspects==&lt;br /&gt;
{{AspectTypes}}&lt;/div&gt;</summary>
		<author><name>Man In The Middle</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:ModifiersSpellbooks&amp;diff=26278</id>
		<title>Template:ModifiersSpellbooks</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:ModifiersSpellbooks&amp;diff=26278"/>
		<updated>2024-11-29T18:53:03Z</updated>

		<summary type="html">&lt;p&gt;Man In The Middle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:spellbook1.jpg|link=]]&amp;lt;br /&amp;gt;Spellbooks&lt;br /&gt;
|-&lt;br /&gt;
! Modifier&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#334159;&amp;quot; | Durability&amp;lt;br /&amp;gt;&#039;&#039;(Increased Uses)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Durable&lt;br /&gt;
| +100&lt;br /&gt;
|-&lt;br /&gt;
| Substantial&lt;br /&gt;
| +150&lt;br /&gt;
|-&lt;br /&gt;
| Massive&lt;br /&gt;
| +200&lt;br /&gt;
|-&lt;br /&gt;
| Fortified&lt;br /&gt;
| +250&lt;br /&gt;
|-&lt;br /&gt;
| Indestructible&lt;br /&gt;
| +300&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#334159;&amp;quot; | Potency&amp;lt;br /&amp;gt;&#039;&#039;(Mana Refund on Cast)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Potent&lt;br /&gt;
| +5%&lt;br /&gt;
|-&lt;br /&gt;
| Surpassingly Potent&lt;br /&gt;
| +10%&lt;br /&gt;
|-&lt;br /&gt;
| Eminently Potent&lt;br /&gt;
| +15%&lt;br /&gt;
|-&lt;br /&gt;
| Exceedingly Potent&lt;br /&gt;
| +20%&lt;br /&gt;
|-&lt;br /&gt;
| Supremely Potent&lt;br /&gt;
| +25%&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#334159;&amp;quot;| Damage&amp;lt;br /&amp;gt;&#039;&#039;(Increased Damage)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Ruin&lt;br /&gt;
| +5%&lt;br /&gt;
|-&lt;br /&gt;
| Might&lt;br /&gt;
| +10%&lt;br /&gt;
|-&lt;br /&gt;
| Force&lt;br /&gt;
| +15%&lt;br /&gt;
|-&lt;br /&gt;
| Power&lt;br /&gt;
| +20%&lt;br /&gt;
|-&lt;br /&gt;
| Vanquishing&lt;br /&gt;
| +25%&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#334159;&amp;quot;| Slayer&amp;lt;br /&amp;gt;&#039;&#039;(Increased Damage)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Lesser&lt;br /&gt;
| +15%&lt;br /&gt;
|-&lt;br /&gt;
| Slaying&lt;br /&gt;
| +20%&lt;br /&gt;
|-&lt;br /&gt;
| Greater&lt;br /&gt;
| +25%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Man In The Middle</name></author>
	</entry>
</feed>