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		<title>Template:SummonerRoles</title>
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		<updated>2021-04-26T01:02:30Z</updated>

		<summary type="html">&lt;p&gt;Mech: /* Summon Fire Elemental */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Blade Spirits===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |[[File:bladespirit1.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Blade Spirits&amp;lt;br /&amp;gt;&lt;br /&gt;
Cheap and Unfocused DPS&lt;br /&gt;
|-&lt;br /&gt;
! Stats&lt;br /&gt;
! 100 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking &amp;amp; Tier 13 Eldritch&lt;br /&gt;
|-&lt;br /&gt;
| Hits&lt;br /&gt;
| 405&lt;br /&gt;
| 426&lt;br /&gt;
| 460&lt;br /&gt;
|-&lt;br /&gt;
| Dex&lt;br /&gt;
| 101&lt;br /&gt;
| 106&lt;br /&gt;
| 115&lt;br /&gt;
|-&lt;br /&gt;
| Damage&lt;br /&gt;
| 20-34&lt;br /&gt;
| 21-36&lt;br /&gt;
| 23-38&lt;br /&gt;
|-&lt;br /&gt;
| Armor&lt;br /&gt;
| 68&lt;br /&gt;
| 71&lt;br /&gt;
| 77&lt;br /&gt;
|-&lt;br /&gt;
| Wrestling&lt;br /&gt;
| 101.2&lt;br /&gt;
| 106.5&lt;br /&gt;
| 114.9&lt;br /&gt;
|-&lt;br /&gt;
| Magic Resist&lt;br /&gt;
| 33.7&lt;br /&gt;
| 35.5&lt;br /&gt;
| 38.3&lt;br /&gt;
|-&lt;br /&gt;
| Poison Resist&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
|-&lt;br /&gt;
| Dispel Resist&lt;br /&gt;
| 20.0%&lt;br /&gt;
| 24.0%&lt;br /&gt;
| 30.4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Blade Spirits are cheap, effective DPS summons that have Very High Dex&lt;br /&gt;
* Their primary drawback is they cannot be given commands and therefore once cast, only have usefulness in the immediate area where summoned&lt;br /&gt;
* Blade Spirits are &amp;quot;non-hostile&amp;quot; to players and tamed creatures and will never attack them&lt;br /&gt;
* Blade Spirits are still considered &amp;quot;Berserk&amp;quot; creatures and will automatically attack any non-tamed creatures/NPCs that are grey in their perception range (players have no control over which monsters/NPCs they attack)&lt;br /&gt;
* Blade Spirits will flag as Green to their caster/allies and Blue to other players (similar to normal pets), and while they will be considered &amp;quot;owned&amp;quot; by the caster, the caster cannot issue any commands to them&lt;br /&gt;
* In order to Release a Blade Spirit, players must cast Dispel on them or simply wait for summon duration to expire&lt;br /&gt;
* Blade Spirits now gain all player-skill related bonuses (such as Herding Focused Aggression) that normal summons would receive (including bonuses from Aspect Gear/Mastery Chains)&lt;br /&gt;
* Blade Spirits have boosted aggro (higher amounts than Patrol/Guarding/Attack mode-ordered tamed creatures)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Points&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Arrival Aura&lt;br /&gt;
| +75% Dispel Resistance for 30 seconds when summoned&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| +25% Base Summon Duration (including Summoning Spirit Stone usage)&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Corporeal Tether&lt;br /&gt;
| +20% Hit Points&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Dismissive&lt;br /&gt;
| +25% Dispel Resistance and refunds mana used for Dispel and Mass Dispel cast against creature&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Double-Edged&lt;br /&gt;
| 15% chance on receiving melee attack to inflict 100% of damage taken as Bleed damage over 15 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Hamstring&lt;br /&gt;
| 15% Chance on melee attack to Entangle target for 10 seconds (attack inflicts +50% Damage if target was already Entangled)&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Precision Cuts&lt;br /&gt;
| +25% Damage for 60 seconds after summoning&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Serration&lt;br /&gt;
| 25% chance on melee attack to reduce target&#039;s Armor by 25 for 15 seconds (stackable)&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Lightning Strikes&lt;br /&gt;
| +35% Attack Speed for 60 seconds after summoning&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Razors&lt;br /&gt;
| 20% chance on melee attack to inflict 100% additional damage as Bleed damage over 15 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Summon Creature===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[File:summoncreature.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Summon Creature&amp;lt;br /&amp;gt;&lt;br /&gt;
Cheap Aggro Management and Damage Soaking&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
* Aegis Mongbat&lt;br /&gt;
* Aegis Rat&lt;br /&gt;
* Black Bear&lt;br /&gt;
* Brown Bear&lt;br /&gt;
* Cave Bear&lt;br /&gt;
* Corpse Eater&lt;br /&gt;
* Fire Ant&lt;br /&gt;
* Fire Salamander&lt;br /&gt;
* Firebat&lt;br /&gt;
| &lt;br /&gt;
* Flamehound&lt;br /&gt;
* Giant Swamp Slug&lt;br /&gt;
* Grizzly Bear&lt;br /&gt;
* Monitor&lt;br /&gt;
* Monitor Hatchling&lt;br /&gt;
* Muck&lt;br /&gt;
* Polar Bear&lt;br /&gt;
* Primordial&lt;br /&gt;
* Primordial Whelp&lt;br /&gt;
| &lt;br /&gt;
* Rock Guar&lt;br /&gt;
* Sand Crab&lt;br /&gt;
* Scorpion&lt;br /&gt;
* Searing Lizard&lt;br /&gt;
* Shallow Water&lt;br /&gt;
* Silverback&lt;br /&gt;
* Swamp Spider&lt;br /&gt;
* Winter Wolf&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Pool of creatures overhauled, and now contains the majority of all Tameable, One Control Slot creatures that exist in the 50-65 Taming skill range (no longer has sub-50 skill tamables or Two-Control Slot creatures)&lt;br /&gt;
* Summon Creature now operates as a spell players can cast to fill out their remaining Follower slot and have some additional damage soaking or aggro management from it&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Points&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Arrival Aura&lt;br /&gt;
| +75% Dispel Resistance for 30 seconds when summoned&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| +25% Base Summon Duration (including Summoning Spirit Stone usage)&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Corporeal Tether&lt;br /&gt;
| +20% Hit Points&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Tier 1 Creatures&lt;br /&gt;
| 25% chance creature summoned is Asp, Cave Bat, Aegis Slime, or Drake Whelp&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Binding Ward&lt;br /&gt;
| +25% Hit Points and +25% Dispel Resistance&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Tier 2 Creatures&lt;br /&gt;
| 25% chance creature summoned is Devil Bat, Wolfhound, Blood Ape, or Dragon Whelp&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Stampede&lt;br /&gt;
| Reduces Casting Time of Summon Creature spell to 2.5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Tier 3 Creatures&lt;br /&gt;
| 25% chance creature summoned is Husk Crab, Stinger, Vampire Bat, or Molten Mongbat&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Lifecycle&lt;br /&gt;
| Restores 8 Mana to caster on death (does not apply if creature is released)&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Tier 4 Creatures&lt;br /&gt;
| 25% chance creature summoned is Aegis Scorpion, Army Ant, Komodo, Rime Guar, or Snowdrift&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Summon Air Elemental===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;|[[File:summonairele1.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Air Elemental&amp;lt;br /&amp;gt;&lt;br /&gt;
Close-Range DPS&lt;br /&gt;
|-&lt;br /&gt;
! Stats&lt;br /&gt;
! 100 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking &amp;amp; Tier 13 Eldritch&lt;br /&gt;
|-&lt;br /&gt;
| Hits&lt;br /&gt;
| 608&lt;br /&gt;
| 639&lt;br /&gt;
| 689&lt;br /&gt;
|-&lt;br /&gt;
| Dex&lt;br /&gt;
| 101&lt;br /&gt;
| 106&lt;br /&gt;
| 115&lt;br /&gt;
|-&lt;br /&gt;
| Damage&lt;br /&gt;
| 27-40&lt;br /&gt;
| 28-43&lt;br /&gt;
| 31-46&lt;br /&gt;
|-&lt;br /&gt;
| Armor&lt;br /&gt;
| 34&lt;br /&gt;
| 36&lt;br /&gt;
| 38&lt;br /&gt;
|-&lt;br /&gt;
| Wrestling&lt;br /&gt;
| 135.0&lt;br /&gt;
| 142.0&lt;br /&gt;
| 153.2&lt;br /&gt;
|-&lt;br /&gt;
| Magery&lt;br /&gt;
| 67.5&lt;br /&gt;
| 71.0 &lt;br /&gt;
| 76.6&lt;br /&gt;
|-&lt;br /&gt;
| Eval Int&lt;br /&gt;
| 67.5&lt;br /&gt;
| 71.0&lt;br /&gt;
| 76.6&lt;br /&gt;
|-&lt;br /&gt;
| Magic Resist&lt;br /&gt;
| 67.5&lt;br /&gt;
| 71.0&lt;br /&gt;
| 76.6&lt;br /&gt;
|-&lt;br /&gt;
| Poison Resist&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
|-&lt;br /&gt;
| Dispel Resist&lt;br /&gt;
| 20.0%&lt;br /&gt;
| 24.0%&lt;br /&gt;
| 30.4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Air Elementals are designed to deal large amounts of DPS up close and personal&lt;br /&gt;
* Air Elementals have Very High Dex, Very High Wrestling, and have a chance to ignore the Armor of their enemies&lt;br /&gt;
* Many of the Summoner&#039;s Tome Upgrades for Air Elementals are bonuses granted for making Melee Attacks reward aggressive playstyles&lt;br /&gt;
* Special Abilities:&lt;br /&gt;
** Melee Attack has 33% Chance to Ignore Armor&lt;br /&gt;
** Prefers Melee Attacks over Spellcasting&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Points&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Arrival Aura&lt;br /&gt;
| +75% Dispel Resistance for 30 seconds when summoned&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| +25% Base Summon Duration (including Summoning Spirit Stone usage)&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Corporeal Tether&lt;br /&gt;
| +20% Hit Points&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Gust&lt;br /&gt;
| +7.5% Damage&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Gale&lt;br /&gt;
| Melee attack adds +1% Damage and Accuracy for 30 seconds (stackable and max +10%)&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Windshear&lt;br /&gt;
| 15% chance on melee attack to inflict 100% additional damage as Bleed damage over 15 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Tempest&lt;br /&gt;
| Increases chance that melee attacks ignore armor to 66% and each melee attack increases Dispel Resistance by 10% for 30 seconds (stackable and max +50%)&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Cyclone&lt;br /&gt;
| +15% Damage and gains the Charge ability&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Microburst&lt;br /&gt;
| Melee attack adds +2% Attack Speed for 30 seconds (stackable and max +20%)&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Whirlwind&lt;br /&gt;
| Melee attack has 15% chance to hit 2 additional targets within 2 tiles of target&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Summon Earth Elemental===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;|[[File:summonearthele1.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Earth Elemental&amp;lt;br /&amp;gt;&lt;br /&gt;
Melee Tank&lt;br /&gt;
|-&lt;br /&gt;
! Stats&lt;br /&gt;
! 100 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking &amp;amp; Tier 13 Eldritch&lt;br /&gt;
|-&lt;br /&gt;
| Hits&lt;br /&gt;
| 800&lt;br /&gt;
| 835&lt;br /&gt;
| 891&lt;br /&gt;
|-&lt;br /&gt;
| Dex&lt;br /&gt;
| 68&lt;br /&gt;
| 71&lt;br /&gt;
| 77&lt;br /&gt;
|-&lt;br /&gt;
| Damage&lt;br /&gt;
| 34-47&lt;br /&gt;
| 36-50&lt;br /&gt;
| 38-54&lt;br /&gt;
|-&lt;br /&gt;
| Armor&lt;br /&gt;
| 101&lt;br /&gt;
| 106&lt;br /&gt;
| 115&lt;br /&gt;
|-&lt;br /&gt;
| Wrestling&lt;br /&gt;
| 114.7&lt;br /&gt;
| 120.7&lt;br /&gt;
| 130.2&lt;br /&gt;
|-&lt;br /&gt;
| Magic Resist&lt;br /&gt;
| 33.7&lt;br /&gt;
| 35.5&lt;br /&gt;
| 38.3&lt;br /&gt;
|-&lt;br /&gt;
| Poison Resist&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
|-&lt;br /&gt;
| Dispel Resist&lt;br /&gt;
| 20.0%&lt;br /&gt;
| 24.0%&lt;br /&gt;
| 30.4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Earth Elementals function as tanks against Melee creatures, due to Very High Armor, High Wrestling, and High Hit Points&lt;br /&gt;
* Earth Elementals will become Rooted if they remain stationary for 10 seconds, which increases their Damage by +20% and makes them immune to any movement effects such as Knockback, Entangle, and Hinder&lt;br /&gt;
* Many of the Summoner&#039;s Tome Upgrades for Earth Elementals are geared towards survival, as they are the premier Physical Damage tank among summons&lt;br /&gt;
* Special Abilities:&lt;br /&gt;
** Becomes Rooted if stationary for 10 seconds&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Points&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Dismissive&lt;br /&gt;
| Increases Mana Refunded from the Dispel spell to (90% * Follower&#039;s Health Remaining Percent) of initial mana spent&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| +10% Hit Points and Reduces Casting Time to 2.5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Corporeal Tether&lt;br /&gt;
| +25% Hit Points&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Hardened &lt;br /&gt;
| +5% Melee Damage and +5% Damage Resistance &lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Grounded &lt;br /&gt;
| Restores 5% of Hit Points when above 66% Health (has 15 second cooldown)&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Earthpull &lt;br /&gt;
| Slightly increases Aggro and adds +5% Damage and Physical Damage Resistance for each aggressed creature within 4 tiles (stackable and max +20%)&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Rooted &lt;br /&gt;
| +5% Damage Resistance and Rooted now inflicts 100% of Melee Damage taken onto attacker&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Slam&lt;br /&gt;
| 15% chance on melee attack to increase the attack&#039;s damage by 100% and reduce target&#039;s Accuracy by 25% for 15 seconds (stackable)&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Stonewall&lt;br /&gt;
| +10% Melee Damage and adds +10% Physical Damage Resistance for every 30 seconds alive (stackable and max +40%)&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Purge Impurities&lt;br /&gt;
| +33% Poison Resistance and restores 5% of Hit Points when below 66% Health (has 15 second cooldown)15% Damage and melee attacks will remove Bleed effects&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Summon Fire Elemental===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;|[[File:summonfireele1.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Fire Elemental&amp;lt;br /&amp;gt;&lt;br /&gt;
Vulnerable, Spell-Based DPS&lt;br /&gt;
|-&lt;br /&gt;
! Stats&lt;br /&gt;
! 100 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking &amp;amp; Tier 13 Eldritch&lt;br /&gt;
|-&lt;br /&gt;
| Hits&lt;br /&gt;
| 540&lt;br /&gt;
| 568&lt;br /&gt;
| 613&lt;br /&gt;
|-&lt;br /&gt;
| Dex&lt;br /&gt;
| 68&lt;br /&gt;
| 71&lt;br /&gt;
| 77&lt;br /&gt;
|-&lt;br /&gt;
| Damage&lt;br /&gt;
| 20-34&lt;br /&gt;
| 21-36&lt;br /&gt;
| 23-38&lt;br /&gt;
|-&lt;br /&gt;
| Armor&lt;br /&gt;
| 34&lt;br /&gt;
| 36&lt;br /&gt;
| 38&lt;br /&gt;
|-&lt;br /&gt;
| Wrestling&lt;br /&gt;
| 94.5&lt;br /&gt;
| 99.3&lt;br /&gt;
| 107.2&lt;br /&gt;
|-&lt;br /&gt;
| Magery&lt;br /&gt;
| 67.5&lt;br /&gt;
| 71.0 &lt;br /&gt;
| 76.6&lt;br /&gt;
|-&lt;br /&gt;
| Eval Int&lt;br /&gt;
| 101.2&lt;br /&gt;
| 106.5&lt;br /&gt;
| 114.9&lt;br /&gt;
|-&lt;br /&gt;
| Magic Resist&lt;br /&gt;
| 67.5&lt;br /&gt;
| 71.0&lt;br /&gt;
| 76.6&lt;br /&gt;
|-&lt;br /&gt;
| Poison Resist&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
|-&lt;br /&gt;
| Dispel Resist&lt;br /&gt;
| 20.0%&lt;br /&gt;
| 24.0%&lt;br /&gt;
| 30.4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Fire Elementals are geared for dealing very large amounts of DPS with spells, however they are somewhat vulnerable due to Low Hit Points and Low Wrestling&lt;br /&gt;
* Additionally, each spellcast from a Fire Elemental has a 15% chance to result in a Fireblast, which inflicts an additional (DamageMax * 1.5) Damage to the target and to all hostile creatures with 1 tile of it&lt;br /&gt;
* A good number of the Summoner&#039;s Tome Upgrades for Fire Elementals offer increased Damage, but at an offsetting cost, or are designed around the concept that Fire Elementals are expected to have a fairly short lifespan (and go out with a bang)&lt;br /&gt;
* Special Abilities:&lt;br /&gt;
** Has 15% Fireblast Chance on Spellcast&lt;br /&gt;
** Prefers Spellcasting over Melee Attacks&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Points&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Dismissive&lt;br /&gt;
| Increases Mana Refunded from the Dispel spell to (90% * Follower&#039;s Health Remaining Percent) of initial mana spent&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| +10% Hit Points and Reduces Casting Time to 2.5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Corporeal Tether&lt;br /&gt;
| +25% Hit Points&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Scorched Earth&lt;br /&gt;
| On each Autodispel attempt against creature, dispelling creature takes 100 Damage (amount is increased by damage bonuses)&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Controlled Burn&lt;br /&gt;
| Epic Barrage damage increased by 25% and cooldown reduced by 2 seconds (stackable)&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Wildfire &lt;br /&gt;
| Spells have 15% chance to inflict an additional (SpellDamageMax * 1.0) damage on the target&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Fanning the Flames&lt;br /&gt;
| Epic Barrage damage increased by 33% and cooldown reduced by 3 seconds (stackable)&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Glass Cannon&lt;br /&gt;
| -20% Hit Points and +25% Spell Damage &lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Unstable Sorcery&lt;br /&gt;
| +50% Charged Spell Chance &lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Burning at Both Ends&lt;br /&gt;
| +35% Spell Damage but takes 10 damage every 15 seconds while above 25% Hit Points &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Summon Water Elemental===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;|[[File:summonwaterele1.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Water Elemental&amp;lt;br /&amp;gt;&lt;br /&gt;
Spell and Ability Tank&lt;br /&gt;
|-&lt;br /&gt;
! Stats&lt;br /&gt;
! 100 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking &amp;amp; Tier 13 Eldritch&lt;br /&gt;
|-&lt;br /&gt;
| Hits&lt;br /&gt;
| 675&lt;br /&gt;
| 710&lt;br /&gt;
| 766&lt;br /&gt;
|-&lt;br /&gt;
| Dex&lt;br /&gt;
| 68&lt;br /&gt;
| 71&lt;br /&gt;
| 77&lt;br /&gt;
|-&lt;br /&gt;
| Damage&lt;br /&gt;
| 20-34&lt;br /&gt;
| 21-36&lt;br /&gt;
| 23-38&lt;br /&gt;
|-&lt;br /&gt;
| Armor&lt;br /&gt;
| 68&lt;br /&gt;
| 71&lt;br /&gt;
| 77&lt;br /&gt;
|-&lt;br /&gt;
| Wrestling&lt;br /&gt;
| 101.2&lt;br /&gt;
| 106.5&lt;br /&gt;
| 114.9&lt;br /&gt;
|-&lt;br /&gt;
| Magery&lt;br /&gt;
| 67.5&lt;br /&gt;
| 71.0 &lt;br /&gt;
| 76.6&lt;br /&gt;
|-&lt;br /&gt;
| Eval Int&lt;br /&gt;
| 101.2&lt;br /&gt;
| 106.5&lt;br /&gt;
| 114.9&lt;br /&gt;
|-&lt;br /&gt;
| Magic Resist&lt;br /&gt;
| 202.5&lt;br /&gt;
| 213.0&lt;br /&gt;
| 229.8&lt;br /&gt;
|-&lt;br /&gt;
| Poison Resist&lt;br /&gt;
| 50.0%&lt;br /&gt;
| 50.0%&lt;br /&gt;
| 50.0%&lt;br /&gt;
|-&lt;br /&gt;
| Dispel Resist&lt;br /&gt;
| 20.0%&lt;br /&gt;
| 24.0%&lt;br /&gt;
| 30.4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Water Elementals excel as tanks against Spellcaster creatures due to Very High Magic Resist and also have high survivability against unique creatures due to their reduced damage from Direct Damage Abilities&lt;br /&gt;
* They are also above-average spellcasters&lt;br /&gt;
* Many of the Summoner&#039;s Tome Upgrades for Water Elementals revolve around survival against Spellcasters and mitigating non-standard damage types (Abilities / Poison / Disease)&lt;br /&gt;
* Special Abilities:&lt;br /&gt;
** Takes -33% Damage From Direct Damage Abilities&lt;br /&gt;
** Prefers Spellcasting over Melee Attacks&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Points&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Arrival Aura&lt;br /&gt;
| +75% Dispel Resistance for 30 seconds when summoned&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| +25% Base Summon Duration (including Summoning Spirit Stone usage)&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Corporeal Tether&lt;br /&gt;
| +20% Hit Points&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Eldritch Essence&lt;br /&gt;
| +10% Eval Int and +20% Magic Resist&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Deep Water&lt;br /&gt;
| +25% Hit Points and +25% Dispel Resistance&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Spell Siren&lt;br /&gt;
| Greatly increases Aggro and adds +5% Damage and Magical Damage Resistance for each aggressor creature within 8 tiles (stackable and max +20%)&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Stagnant&lt;br /&gt;
| Spells have 15% chance to inflict Deadly Poison&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Ebb and Flow&lt;br /&gt;
| Increases Damage Reduction from Direct Damage Abilities to 66%&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Reflecting Pool&lt;br /&gt;
| 20% Chance to Reflect Spells&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Purification &lt;br /&gt;
| +40 Dispel Resistance, increases Poison Resistance to 95%, and automatically removes Disease&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Summon Daemon===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;|[[File:summondaemon1.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Daemon&amp;lt;br /&amp;gt;&lt;br /&gt;
Volatile DPS&lt;br /&gt;
|-&lt;br /&gt;
! Stats&lt;br /&gt;
! 100 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking &amp;amp; Tier 13 Eldritch&lt;br /&gt;
|-&lt;br /&gt;
| Hits&lt;br /&gt;
| 742&lt;br /&gt;
| 781&lt;br /&gt;
| 843&lt;br /&gt;
|-&lt;br /&gt;
| Dex&lt;br /&gt;
| 101&lt;br /&gt;
| 106&lt;br /&gt;
| 115&lt;br /&gt;
|-&lt;br /&gt;
| Damage&lt;br /&gt;
| 34-47&lt;br /&gt;
| 36-50&lt;br /&gt;
| 38-54&lt;br /&gt;
|-&lt;br /&gt;
| Armor&lt;br /&gt;
| 68&lt;br /&gt;
| 71&lt;br /&gt;
| 77&lt;br /&gt;
|-&lt;br /&gt;
| Wrestling&lt;br /&gt;
| 108.0&lt;br /&gt;
| 113.6&lt;br /&gt;
| 122.5&lt;br /&gt;
|-&lt;br /&gt;
| Magery&lt;br /&gt;
| 67.5&lt;br /&gt;
| 71.0 &lt;br /&gt;
| 76.6&lt;br /&gt;
|-&lt;br /&gt;
| Eval Int&lt;br /&gt;
| 67.5&lt;br /&gt;
| 71.0 &lt;br /&gt;
| 76.6&lt;br /&gt;
|-&lt;br /&gt;
| Magic Resist&lt;br /&gt;
| 67.5&lt;br /&gt;
| 71.0&lt;br /&gt;
| 76.6&lt;br /&gt;
|-&lt;br /&gt;
| Poison Resist&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
|-&lt;br /&gt;
| Dispel Resist&lt;br /&gt;
| 20.0%&lt;br /&gt;
| 24.0%&lt;br /&gt;
| 30.4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Daemons are overall well-balanced in terms of Stats and Skills, and utilize both Melee Attacks and Spellcasts in equal measure&lt;br /&gt;
* While not as initially powerful as Air Elementals, Fire Elementals, or Energy Vortexes, a Daemon&#039;s damage dramatically increase as its Hit Points reach zero&lt;br /&gt;
* Players can take advantage of &amp;quot;redlining&amp;quot; Daemons, by keeping them wounded or even near death to achieve maximum DPS, but trying not allowing the creature to die prematurely&lt;br /&gt;
* Summoner&#039;s Tome Upgrades for Daemons often revolve around taking damage and increasing DPS from it&lt;br /&gt;
* Special Abilities:&lt;br /&gt;
** Damage is Increased by .5% of Missing Health %&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Points&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Arrival Aura&lt;br /&gt;
| +75% Dispel Resistance for 30 seconds when summoned&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| +25% Base Summon Duration (including Summoning Spirit Stone usage)&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Corporeal Tether&lt;br /&gt;
| +20% Hit Points&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Fiery Temper&lt;br /&gt;
| Has 25% chance on melee attack or spellcast to add +5% Charged Spell Chance and Dispel Resistance for 30 seconds (stackable and max +25%)&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Bloodthirsty &lt;br /&gt;
| Damage increased by 15% if target below 66% health&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Sadistic Rage&lt;br /&gt;
| Has 15% chance on Damage Taken to increase Damage by 15% for 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Greater Daemon&lt;br /&gt;
| +35% Hit Points and +35% Dispel Resistance&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Vengeance &lt;br /&gt;
| Increases damage bonus for missing Health to 1% per missing Health %&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Daemonic Frenzy&lt;br /&gt;
| Has 25% chance on melee attack to increase Attack Speed by 25% for 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Growing Fury&lt;br /&gt;
| +5% Damage for every 30 seconds alive (stackable and max +50%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Energy Vortex===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;|[[File:summonev1.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Energy Vortex&amp;lt;br /&amp;gt;&lt;br /&gt;
Sturdy, Unfocused DPS&lt;br /&gt;
|-&lt;br /&gt;
! Stats&lt;br /&gt;
! 100 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking &amp;amp; Tier 13 Eldritch&lt;br /&gt;
|-&lt;br /&gt;
| Hits&lt;br /&gt;
| 810&lt;br /&gt;
| 852&lt;br /&gt;
| 919&lt;br /&gt;
|-&lt;br /&gt;
| Dex&lt;br /&gt;
| 135&lt;br /&gt;
| 142&lt;br /&gt;
| 153&lt;br /&gt;
|-&lt;br /&gt;
| Damage&lt;br /&gt;
| 34-47&lt;br /&gt;
| 36-50&lt;br /&gt;
| 38-54&lt;br /&gt;
|-&lt;br /&gt;
| Armor&lt;br /&gt;
| 68&lt;br /&gt;
| 71&lt;br /&gt;
| 77&lt;br /&gt;
|-&lt;br /&gt;
| Wrestling&lt;br /&gt;
| 114.7&lt;br /&gt;
| 120.7&lt;br /&gt;
| 130.2&lt;br /&gt;
|-&lt;br /&gt;
| Magic Resist&lt;br /&gt;
| 135.0&lt;br /&gt;
| 142.0&lt;br /&gt;
| 153.2&lt;br /&gt;
|-&lt;br /&gt;
| Poison Resist&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
|-&lt;br /&gt;
| Dispel Resist&lt;br /&gt;
| 20.0%&lt;br /&gt;
| 24.0%&lt;br /&gt;
| 30.4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Energy Vortexes are both sturdy and deal a very large amount of DPS due to Very High Dex, High Damage, and High Wrestling&lt;br /&gt;
* Similar to Blade Spirits, their primary drawback is they cannot be given commands and therefore once cast, only have usefulness in the immediate area where summoned&lt;br /&gt;
* Several Summoner&#039;s Tome Upgrades for Energy Vortexes are based on the concept of &amp;quot;Linking&amp;quot; with the player caster: as the player caster spends mana, the Energy Vortex is themselves buffed and becomes more powerful for a short duration&lt;br /&gt;
* Energy Vortexes are &amp;quot;non-hostile&amp;quot; to players and tamed creatures and will never attack them&lt;br /&gt;
* Energy Vortexes are still considered &amp;quot;Berserk&amp;quot; creatures and will automatically attack any non-tamed creatures/NPCs that are grey in their perception range (players have no control over which monsters/NPCs they attack)&lt;br /&gt;
* Energy Vortexes will flag as Green to their caster/allies and Blue to other players (similar to normal pets), and while they will be considered &amp;quot;owned&amp;quot; by the caster, the caster cannot issue any commands to them&lt;br /&gt;
* In order to Release a Energy Vortex, players must cast Dispel on them or simply wait for summon duration to expire&lt;br /&gt;
* Energy Vortexes now gain all player-skill related bonuses (such as Herding Focused Aggression) that normal summons would receive (including bonuses from Aspect Gear/Mastery Chains)&lt;br /&gt;
* Energy Vortexes have boosted aggro (higher amounts than Patrol/Guarding/Attack mode-ordered tamed creatures)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Points&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Arrival Aura&lt;br /&gt;
| +75% Dispel Resistance for 30 seconds when summoned&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| +25% Base Summon Duration (including Summoning Spirit Stone usage)&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Corporeal Tether&lt;br /&gt;
| +20% Hit Points&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Dismissive &lt;br /&gt;
| +25% Dispel Resistance and refunds mana used for Dispel and Mass Dispel cast against creature&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Ethereal &lt;br /&gt;
| Each mana spent by caster increases Attack Speed and Accuracy by 0.1% for 30 seconds (stackable and max +10%)&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Abyssal Essence&lt;br /&gt;
| Autodispel cannot reduce hit points to lower than 25%&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Void Strikes&lt;br /&gt;
| Each mana spent by caster adds a 0.5% chance for 30 seconds that any melee attack will ignore armor (stackable and max 50% chance)&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Feedback&lt;br /&gt;
| Melee attacks now harvest 1 mana that are restored to the caster upon death, dispel, or summon expiration (max 25 mana restored)&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Conduit &lt;br /&gt;
| Each mana spent by caster increases Damage by 0.35% for 30 seconds (stackable and max +35%)&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Energy Surge&lt;br /&gt;
| Melee attacks also inflict 33% of damage to a random enemy within 4 tiles&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mech</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:SummonerRoles&amp;diff=10610</id>
		<title>Template:SummonerRoles</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:SummonerRoles&amp;diff=10610"/>
		<updated>2021-04-26T00:26:11Z</updated>

		<summary type="html">&lt;p&gt;Mech: /* Summon Earth Elemental */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Blade Spirits===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |[[File:bladespirit1.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Blade Spirits&amp;lt;br /&amp;gt;&lt;br /&gt;
Cheap and Unfocused DPS&lt;br /&gt;
|-&lt;br /&gt;
! Stats&lt;br /&gt;
! 100 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking &amp;amp; Tier 13 Eldritch&lt;br /&gt;
|-&lt;br /&gt;
| Hits&lt;br /&gt;
| 405&lt;br /&gt;
| 426&lt;br /&gt;
| 460&lt;br /&gt;
|-&lt;br /&gt;
| Dex&lt;br /&gt;
| 101&lt;br /&gt;
| 106&lt;br /&gt;
| 115&lt;br /&gt;
|-&lt;br /&gt;
| Damage&lt;br /&gt;
| 20-34&lt;br /&gt;
| 21-36&lt;br /&gt;
| 23-38&lt;br /&gt;
|-&lt;br /&gt;
| Armor&lt;br /&gt;
| 68&lt;br /&gt;
| 71&lt;br /&gt;
| 77&lt;br /&gt;
|-&lt;br /&gt;
| Wrestling&lt;br /&gt;
| 101.2&lt;br /&gt;
| 106.5&lt;br /&gt;
| 114.9&lt;br /&gt;
|-&lt;br /&gt;
| Magic Resist&lt;br /&gt;
| 33.7&lt;br /&gt;
| 35.5&lt;br /&gt;
| 38.3&lt;br /&gt;
|-&lt;br /&gt;
| Poison Resist&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
|-&lt;br /&gt;
| Dispel Resist&lt;br /&gt;
| 20.0%&lt;br /&gt;
| 24.0%&lt;br /&gt;
| 30.4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Blade Spirits are cheap, effective DPS summons that have Very High Dex&lt;br /&gt;
* Their primary drawback is they cannot be given commands and therefore once cast, only have usefulness in the immediate area where summoned&lt;br /&gt;
* Blade Spirits are &amp;quot;non-hostile&amp;quot; to players and tamed creatures and will never attack them&lt;br /&gt;
* Blade Spirits are still considered &amp;quot;Berserk&amp;quot; creatures and will automatically attack any non-tamed creatures/NPCs that are grey in their perception range (players have no control over which monsters/NPCs they attack)&lt;br /&gt;
* Blade Spirits will flag as Green to their caster/allies and Blue to other players (similar to normal pets), and while they will be considered &amp;quot;owned&amp;quot; by the caster, the caster cannot issue any commands to them&lt;br /&gt;
* In order to Release a Blade Spirit, players must cast Dispel on them or simply wait for summon duration to expire&lt;br /&gt;
* Blade Spirits now gain all player-skill related bonuses (such as Herding Focused Aggression) that normal summons would receive (including bonuses from Aspect Gear/Mastery Chains)&lt;br /&gt;
* Blade Spirits have boosted aggro (higher amounts than Patrol/Guarding/Attack mode-ordered tamed creatures)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Points&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Arrival Aura&lt;br /&gt;
| +75% Dispel Resistance for 30 seconds when summoned&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| +25% Base Summon Duration (including Summoning Spirit Stone usage)&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Corporeal Tether&lt;br /&gt;
| +20% Hit Points&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Dismissive&lt;br /&gt;
| +25% Dispel Resistance and refunds mana used for Dispel and Mass Dispel cast against creature&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Double-Edged&lt;br /&gt;
| 15% chance on receiving melee attack to inflict 100% of damage taken as Bleed damage over 15 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Hamstring&lt;br /&gt;
| 15% Chance on melee attack to Entangle target for 10 seconds (attack inflicts +50% Damage if target was already Entangled)&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Precision Cuts&lt;br /&gt;
| +25% Damage for 60 seconds after summoning&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Serration&lt;br /&gt;
| 25% chance on melee attack to reduce target&#039;s Armor by 25 for 15 seconds (stackable)&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Lightning Strikes&lt;br /&gt;
| +35% Attack Speed for 60 seconds after summoning&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Razors&lt;br /&gt;
| 20% chance on melee attack to inflict 100% additional damage as Bleed damage over 15 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Summon Creature===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[File:summoncreature.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Summon Creature&amp;lt;br /&amp;gt;&lt;br /&gt;
Cheap Aggro Management and Damage Soaking&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
* Aegis Mongbat&lt;br /&gt;
* Aegis Rat&lt;br /&gt;
* Black Bear&lt;br /&gt;
* Brown Bear&lt;br /&gt;
* Cave Bear&lt;br /&gt;
* Corpse Eater&lt;br /&gt;
* Fire Ant&lt;br /&gt;
* Fire Salamander&lt;br /&gt;
* Firebat&lt;br /&gt;
| &lt;br /&gt;
* Flamehound&lt;br /&gt;
* Giant Swamp Slug&lt;br /&gt;
* Grizzly Bear&lt;br /&gt;
* Monitor&lt;br /&gt;
* Monitor Hatchling&lt;br /&gt;
* Muck&lt;br /&gt;
* Polar Bear&lt;br /&gt;
* Primordial&lt;br /&gt;
* Primordial Whelp&lt;br /&gt;
| &lt;br /&gt;
* Rock Guar&lt;br /&gt;
* Sand Crab&lt;br /&gt;
* Scorpion&lt;br /&gt;
* Searing Lizard&lt;br /&gt;
* Shallow Water&lt;br /&gt;
* Silverback&lt;br /&gt;
* Swamp Spider&lt;br /&gt;
* Winter Wolf&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Pool of creatures overhauled, and now contains the majority of all Tameable, One Control Slot creatures that exist in the 50-65 Taming skill range (no longer has sub-50 skill tamables or Two-Control Slot creatures)&lt;br /&gt;
* Summon Creature now operates as a spell players can cast to fill out their remaining Follower slot and have some additional damage soaking or aggro management from it&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Points&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Arrival Aura&lt;br /&gt;
| +75% Dispel Resistance for 30 seconds when summoned&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| +25% Base Summon Duration (including Summoning Spirit Stone usage)&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Corporeal Tether&lt;br /&gt;
| +20% Hit Points&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Tier 1 Creatures&lt;br /&gt;
| 25% chance creature summoned is Asp, Cave Bat, Aegis Slime, or Drake Whelp&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Binding Ward&lt;br /&gt;
| +25% Hit Points and +25% Dispel Resistance&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Tier 2 Creatures&lt;br /&gt;
| 25% chance creature summoned is Devil Bat, Wolfhound, Blood Ape, or Dragon Whelp&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Stampede&lt;br /&gt;
| Reduces Casting Time of Summon Creature spell to 2.5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Tier 3 Creatures&lt;br /&gt;
| 25% chance creature summoned is Husk Crab, Stinger, Vampire Bat, or Molten Mongbat&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Lifecycle&lt;br /&gt;
| Restores 8 Mana to caster on death (does not apply if creature is released)&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Tier 4 Creatures&lt;br /&gt;
| 25% chance creature summoned is Aegis Scorpion, Army Ant, Komodo, Rime Guar, or Snowdrift&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Summon Air Elemental===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;|[[File:summonairele1.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Air Elemental&amp;lt;br /&amp;gt;&lt;br /&gt;
Close-Range DPS&lt;br /&gt;
|-&lt;br /&gt;
! Stats&lt;br /&gt;
! 100 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking &amp;amp; Tier 13 Eldritch&lt;br /&gt;
|-&lt;br /&gt;
| Hits&lt;br /&gt;
| 608&lt;br /&gt;
| 639&lt;br /&gt;
| 689&lt;br /&gt;
|-&lt;br /&gt;
| Dex&lt;br /&gt;
| 101&lt;br /&gt;
| 106&lt;br /&gt;
| 115&lt;br /&gt;
|-&lt;br /&gt;
| Damage&lt;br /&gt;
| 27-40&lt;br /&gt;
| 28-43&lt;br /&gt;
| 31-46&lt;br /&gt;
|-&lt;br /&gt;
| Armor&lt;br /&gt;
| 34&lt;br /&gt;
| 36&lt;br /&gt;
| 38&lt;br /&gt;
|-&lt;br /&gt;
| Wrestling&lt;br /&gt;
| 135.0&lt;br /&gt;
| 142.0&lt;br /&gt;
| 153.2&lt;br /&gt;
|-&lt;br /&gt;
| Magery&lt;br /&gt;
| 67.5&lt;br /&gt;
| 71.0 &lt;br /&gt;
| 76.6&lt;br /&gt;
|-&lt;br /&gt;
| Eval Int&lt;br /&gt;
| 67.5&lt;br /&gt;
| 71.0&lt;br /&gt;
| 76.6&lt;br /&gt;
|-&lt;br /&gt;
| Magic Resist&lt;br /&gt;
| 67.5&lt;br /&gt;
| 71.0&lt;br /&gt;
| 76.6&lt;br /&gt;
|-&lt;br /&gt;
| Poison Resist&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
|-&lt;br /&gt;
| Dispel Resist&lt;br /&gt;
| 20.0%&lt;br /&gt;
| 24.0%&lt;br /&gt;
| 30.4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Air Elementals are designed to deal large amounts of DPS up close and personal&lt;br /&gt;
* Air Elementals have Very High Dex, Very High Wrestling, and have a chance to ignore the Armor of their enemies&lt;br /&gt;
* Many of the Summoner&#039;s Tome Upgrades for Air Elementals are bonuses granted for making Melee Attacks reward aggressive playstyles&lt;br /&gt;
* Special Abilities:&lt;br /&gt;
** Melee Attack has 33% Chance to Ignore Armor&lt;br /&gt;
** Prefers Melee Attacks over Spellcasting&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Points&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Arrival Aura&lt;br /&gt;
| +75% Dispel Resistance for 30 seconds when summoned&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| +25% Base Summon Duration (including Summoning Spirit Stone usage)&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Corporeal Tether&lt;br /&gt;
| +20% Hit Points&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Gust&lt;br /&gt;
| +7.5% Damage&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Gale&lt;br /&gt;
| Melee attack adds +1% Damage and Accuracy for 30 seconds (stackable and max +10%)&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Windshear&lt;br /&gt;
| 15% chance on melee attack to inflict 100% additional damage as Bleed damage over 15 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Tempest&lt;br /&gt;
| Increases chance that melee attacks ignore armor to 66% and each melee attack increases Dispel Resistance by 10% for 30 seconds (stackable and max +50%)&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Cyclone&lt;br /&gt;
| +15% Damage and gains the Charge ability&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Microburst&lt;br /&gt;
| Melee attack adds +2% Attack Speed for 30 seconds (stackable and max +20%)&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Whirlwind&lt;br /&gt;
| Melee attack has 15% chance to hit 2 additional targets within 2 tiles of target&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Summon Earth Elemental===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;|[[File:summonearthele1.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Earth Elemental&amp;lt;br /&amp;gt;&lt;br /&gt;
Melee Tank&lt;br /&gt;
|-&lt;br /&gt;
! Stats&lt;br /&gt;
! 100 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking &amp;amp; Tier 13 Eldritch&lt;br /&gt;
|-&lt;br /&gt;
| Hits&lt;br /&gt;
| 800&lt;br /&gt;
| 835&lt;br /&gt;
| 891&lt;br /&gt;
|-&lt;br /&gt;
| Dex&lt;br /&gt;
| 68&lt;br /&gt;
| 71&lt;br /&gt;
| 77&lt;br /&gt;
|-&lt;br /&gt;
| Damage&lt;br /&gt;
| 34-47&lt;br /&gt;
| 36-50&lt;br /&gt;
| 38-54&lt;br /&gt;
|-&lt;br /&gt;
| Armor&lt;br /&gt;
| 101&lt;br /&gt;
| 106&lt;br /&gt;
| 115&lt;br /&gt;
|-&lt;br /&gt;
| Wrestling&lt;br /&gt;
| 114.7&lt;br /&gt;
| 120.7&lt;br /&gt;
| 130.2&lt;br /&gt;
|-&lt;br /&gt;
| Magic Resist&lt;br /&gt;
| 33.7&lt;br /&gt;
| 35.5&lt;br /&gt;
| 38.3&lt;br /&gt;
|-&lt;br /&gt;
| Poison Resist&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
|-&lt;br /&gt;
| Dispel Resist&lt;br /&gt;
| 20.0%&lt;br /&gt;
| 24.0%&lt;br /&gt;
| 30.4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Earth Elementals function as tanks against Melee creatures, due to Very High Armor, High Wrestling, and High Hit Points&lt;br /&gt;
* Earth Elementals will become Rooted if they remain stationary for 10 seconds, which increases their Damage by +20% and makes them immune to any movement effects such as Knockback, Entangle, and Hinder&lt;br /&gt;
* Many of the Summoner&#039;s Tome Upgrades for Earth Elementals are geared towards survival, as they are the premier Physical Damage tank among summons&lt;br /&gt;
* Special Abilities:&lt;br /&gt;
** Becomes Rooted if stationary for 10 seconds&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Points&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Dismissive&lt;br /&gt;
| Increases Mana Refunded from the Dispel spell to (90% * Follower&#039;s Health Remaining Percent) of initial mana spent&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| +10% Hit Points and Reduces Casting Time to 2.5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Corporeal Tether&lt;br /&gt;
| +25% Hit Points&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Hardened &lt;br /&gt;
| +5% Melee Damage and +5% Damage Resistance &lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Grounded &lt;br /&gt;
| Restores 5% of Hit Points when above 66% Health (has 15 second cooldown)&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Earthpull &lt;br /&gt;
| Slightly increases Aggro and adds +5% Damage and Physical Damage Resistance for each aggressed creature within 4 tiles (stackable and max +20%)&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Rooted &lt;br /&gt;
| +5% Damage Resistance and Rooted now inflicts 100% of Melee Damage taken onto attacker&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Slam&lt;br /&gt;
| 15% chance on melee attack to increase the attack&#039;s damage by 100% and reduce target&#039;s Accuracy by 25% for 15 seconds (stackable)&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Stonewall&lt;br /&gt;
| +10% Melee Damage and adds +10% Physical Damage Resistance for every 30 seconds alive (stackable and max +40%)&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Purge Impurities&lt;br /&gt;
| +33% Poison Resistance and restores 5% of Hit Points when below 66% Health (has 15 second cooldown)15% Damage and melee attacks will remove Bleed effects&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Summon Fire Elemental===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;|[[File:summonfireele1.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Fire Elemental&amp;lt;br /&amp;gt;&lt;br /&gt;
Vulnerable, Spell-Based DPS&lt;br /&gt;
|-&lt;br /&gt;
! Stats&lt;br /&gt;
! 100 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking &amp;amp; Tier 13 Eldritch&lt;br /&gt;
|-&lt;br /&gt;
| Hits&lt;br /&gt;
| 540&lt;br /&gt;
| 568&lt;br /&gt;
| 613&lt;br /&gt;
|-&lt;br /&gt;
| Dex&lt;br /&gt;
| 68&lt;br /&gt;
| 71&lt;br /&gt;
| 77&lt;br /&gt;
|-&lt;br /&gt;
| Damage&lt;br /&gt;
| 20-34&lt;br /&gt;
| 21-36&lt;br /&gt;
| 23-38&lt;br /&gt;
|-&lt;br /&gt;
| Armor&lt;br /&gt;
| 34&lt;br /&gt;
| 36&lt;br /&gt;
| 38&lt;br /&gt;
|-&lt;br /&gt;
| Wrestling&lt;br /&gt;
| 94.5&lt;br /&gt;
| 99.3&lt;br /&gt;
| 107.2&lt;br /&gt;
|-&lt;br /&gt;
| Magery&lt;br /&gt;
| 67.5&lt;br /&gt;
| 71.0 &lt;br /&gt;
| 76.6&lt;br /&gt;
|-&lt;br /&gt;
| Eval Int&lt;br /&gt;
| 101.2&lt;br /&gt;
| 106.5&lt;br /&gt;
| 114.9&lt;br /&gt;
|-&lt;br /&gt;
| Magic Resist&lt;br /&gt;
| 67.5&lt;br /&gt;
| 71.0&lt;br /&gt;
| 76.6&lt;br /&gt;
|-&lt;br /&gt;
| Poison Resist&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
|-&lt;br /&gt;
| Dispel Resist&lt;br /&gt;
| 20.0%&lt;br /&gt;
| 24.0%&lt;br /&gt;
| 30.4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Fire Elementals are geared for dealing very large amounts of DPS with spells, however they are somewhat vulnerable due to Low Hit Points and Low Wrestling&lt;br /&gt;
* Additionally, each spellcast from a Fire Elemental has a 15% chance to result in a Fireblast, which inflicts an additional (DamageMax * 1.5) Damage to the target and to all hostile creatures with 1 tile of it&lt;br /&gt;
* A good number of the Summoner&#039;s Tome Upgrades for Fire Elementals offer increased Damage, but at an offsetting cost, or are designed around the concept that Fire Elementals are expected to have a fairly short lifespan (and go out with a bang)&lt;br /&gt;
* Special Abilities:&lt;br /&gt;
** Has 15% Fireblast Chance on Spellcast&lt;br /&gt;
** Prefers Spellcasting over Melee Attacks&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Points&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Arrival Aura&lt;br /&gt;
| +75% Dispel Resistance for 30 seconds when summoned&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| +25% Base Summon Duration (including Summoning Spirit Stone usage)&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Corporeal Tether&lt;br /&gt;
| +20% Hit Points&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Scorched Earth&lt;br /&gt;
| On each Autodispel attempt against creature, dispelling creature takes 100 Damage (amount is increased by damage bonuses)&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Explosive Departure&lt;br /&gt;
| Inflicts 300 Damage divided among all enemies within 2 tiles on death or expiration (damage amount is increased by damage bonuses)&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Wildfire &lt;br /&gt;
| Spells have 10% chance to leave Fire Fields inflicting 10-20 damage each second for 5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Fanning the Flames&lt;br /&gt;
| Increases Fireblast chance on spellcast to 25% and each spellcast increases Dispel Resistance by 10% for 30 seconds (stackable and max +50%)&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Glass Cannon&lt;br /&gt;
| -20% Hit Points and +20% Damage&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Unstable Sorcery&lt;br /&gt;
| Becomes ranged spellcaster and gains +25% Charged Spell Chance&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Burning at Both Ends&lt;br /&gt;
| -25% Summon Duration and +25% Damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Summon Water Elemental===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;|[[File:summonwaterele1.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Water Elemental&amp;lt;br /&amp;gt;&lt;br /&gt;
Spell and Ability Tank&lt;br /&gt;
|-&lt;br /&gt;
! Stats&lt;br /&gt;
! 100 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking &amp;amp; Tier 13 Eldritch&lt;br /&gt;
|-&lt;br /&gt;
| Hits&lt;br /&gt;
| 675&lt;br /&gt;
| 710&lt;br /&gt;
| 766&lt;br /&gt;
|-&lt;br /&gt;
| Dex&lt;br /&gt;
| 68&lt;br /&gt;
| 71&lt;br /&gt;
| 77&lt;br /&gt;
|-&lt;br /&gt;
| Damage&lt;br /&gt;
| 20-34&lt;br /&gt;
| 21-36&lt;br /&gt;
| 23-38&lt;br /&gt;
|-&lt;br /&gt;
| Armor&lt;br /&gt;
| 68&lt;br /&gt;
| 71&lt;br /&gt;
| 77&lt;br /&gt;
|-&lt;br /&gt;
| Wrestling&lt;br /&gt;
| 101.2&lt;br /&gt;
| 106.5&lt;br /&gt;
| 114.9&lt;br /&gt;
|-&lt;br /&gt;
| Magery&lt;br /&gt;
| 67.5&lt;br /&gt;
| 71.0 &lt;br /&gt;
| 76.6&lt;br /&gt;
|-&lt;br /&gt;
| Eval Int&lt;br /&gt;
| 101.2&lt;br /&gt;
| 106.5&lt;br /&gt;
| 114.9&lt;br /&gt;
|-&lt;br /&gt;
| Magic Resist&lt;br /&gt;
| 202.5&lt;br /&gt;
| 213.0&lt;br /&gt;
| 229.8&lt;br /&gt;
|-&lt;br /&gt;
| Poison Resist&lt;br /&gt;
| 50.0%&lt;br /&gt;
| 50.0%&lt;br /&gt;
| 50.0%&lt;br /&gt;
|-&lt;br /&gt;
| Dispel Resist&lt;br /&gt;
| 20.0%&lt;br /&gt;
| 24.0%&lt;br /&gt;
| 30.4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Water Elementals excel as tanks against Spellcaster creatures due to Very High Magic Resist and also have high survivability against unique creatures due to their reduced damage from Direct Damage Abilities&lt;br /&gt;
* They are also above-average spellcasters&lt;br /&gt;
* Many of the Summoner&#039;s Tome Upgrades for Water Elementals revolve around survival against Spellcasters and mitigating non-standard damage types (Abilities / Poison / Disease)&lt;br /&gt;
* Special Abilities:&lt;br /&gt;
** Takes -33% Damage From Direct Damage Abilities&lt;br /&gt;
** Prefers Spellcasting over Melee Attacks&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Points&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Arrival Aura&lt;br /&gt;
| +75% Dispel Resistance for 30 seconds when summoned&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| +25% Base Summon Duration (including Summoning Spirit Stone usage)&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Corporeal Tether&lt;br /&gt;
| +20% Hit Points&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Eldritch Essence&lt;br /&gt;
| +10% Eval Int and +20% Magic Resist&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Deep Water&lt;br /&gt;
| +25% Hit Points and +25% Dispel Resistance&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Spell Siren&lt;br /&gt;
| Greatly increases Aggro and adds +5% Damage and Magical Damage Resistance for each aggressor creature within 8 tiles (stackable and max +20%)&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Stagnant&lt;br /&gt;
| Spells have 15% chance to inflict Deadly Poison&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Ebb and Flow&lt;br /&gt;
| Increases Damage Reduction from Direct Damage Abilities to 66%&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Reflecting Pool&lt;br /&gt;
| 20% Chance to Reflect Spells&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Purification &lt;br /&gt;
| +40 Dispel Resistance, increases Poison Resistance to 95%, and automatically removes Disease&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Summon Daemon===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;|[[File:summondaemon1.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Daemon&amp;lt;br /&amp;gt;&lt;br /&gt;
Volatile DPS&lt;br /&gt;
|-&lt;br /&gt;
! Stats&lt;br /&gt;
! 100 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking &amp;amp; Tier 13 Eldritch&lt;br /&gt;
|-&lt;br /&gt;
| Hits&lt;br /&gt;
| 742&lt;br /&gt;
| 781&lt;br /&gt;
| 843&lt;br /&gt;
|-&lt;br /&gt;
| Dex&lt;br /&gt;
| 101&lt;br /&gt;
| 106&lt;br /&gt;
| 115&lt;br /&gt;
|-&lt;br /&gt;
| Damage&lt;br /&gt;
| 34-47&lt;br /&gt;
| 36-50&lt;br /&gt;
| 38-54&lt;br /&gt;
|-&lt;br /&gt;
| Armor&lt;br /&gt;
| 68&lt;br /&gt;
| 71&lt;br /&gt;
| 77&lt;br /&gt;
|-&lt;br /&gt;
| Wrestling&lt;br /&gt;
| 108.0&lt;br /&gt;
| 113.6&lt;br /&gt;
| 122.5&lt;br /&gt;
|-&lt;br /&gt;
| Magery&lt;br /&gt;
| 67.5&lt;br /&gt;
| 71.0 &lt;br /&gt;
| 76.6&lt;br /&gt;
|-&lt;br /&gt;
| Eval Int&lt;br /&gt;
| 67.5&lt;br /&gt;
| 71.0 &lt;br /&gt;
| 76.6&lt;br /&gt;
|-&lt;br /&gt;
| Magic Resist&lt;br /&gt;
| 67.5&lt;br /&gt;
| 71.0&lt;br /&gt;
| 76.6&lt;br /&gt;
|-&lt;br /&gt;
| Poison Resist&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
|-&lt;br /&gt;
| Dispel Resist&lt;br /&gt;
| 20.0%&lt;br /&gt;
| 24.0%&lt;br /&gt;
| 30.4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Daemons are overall well-balanced in terms of Stats and Skills, and utilize both Melee Attacks and Spellcasts in equal measure&lt;br /&gt;
* While not as initially powerful as Air Elementals, Fire Elementals, or Energy Vortexes, a Daemon&#039;s damage dramatically increase as its Hit Points reach zero&lt;br /&gt;
* Players can take advantage of &amp;quot;redlining&amp;quot; Daemons, by keeping them wounded or even near death to achieve maximum DPS, but trying not allowing the creature to die prematurely&lt;br /&gt;
* Summoner&#039;s Tome Upgrades for Daemons often revolve around taking damage and increasing DPS from it&lt;br /&gt;
* Special Abilities:&lt;br /&gt;
** Damage is Increased by .5% of Missing Health %&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Points&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Arrival Aura&lt;br /&gt;
| +75% Dispel Resistance for 30 seconds when summoned&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| +25% Base Summon Duration (including Summoning Spirit Stone usage)&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Corporeal Tether&lt;br /&gt;
| +20% Hit Points&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Fiery Temper&lt;br /&gt;
| Has 25% chance on melee attack or spellcast to add +5% Charged Spell Chance and Dispel Resistance for 30 seconds (stackable and max +25%)&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Bloodthirsty &lt;br /&gt;
| Damage increased by 15% if target below 66% health&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Sadistic Rage&lt;br /&gt;
| Has 15% chance on Damage Taken to increase Damage by 15% for 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Greater Daemon&lt;br /&gt;
| +35% Hit Points and +35% Dispel Resistance&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Vengeance &lt;br /&gt;
| Increases damage bonus for missing Health to 1% per missing Health %&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Daemonic Frenzy&lt;br /&gt;
| Has 25% chance on melee attack to increase Attack Speed by 25% for 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Growing Fury&lt;br /&gt;
| +5% Damage for every 30 seconds alive (stackable and max +50%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Energy Vortex===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;|[[File:summonev1.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Energy Vortex&amp;lt;br /&amp;gt;&lt;br /&gt;
Sturdy, Unfocused DPS&lt;br /&gt;
|-&lt;br /&gt;
! Stats&lt;br /&gt;
! 100 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking &amp;amp; Tier 13 Eldritch&lt;br /&gt;
|-&lt;br /&gt;
| Hits&lt;br /&gt;
| 810&lt;br /&gt;
| 852&lt;br /&gt;
| 919&lt;br /&gt;
|-&lt;br /&gt;
| Dex&lt;br /&gt;
| 135&lt;br /&gt;
| 142&lt;br /&gt;
| 153&lt;br /&gt;
|-&lt;br /&gt;
| Damage&lt;br /&gt;
| 34-47&lt;br /&gt;
| 36-50&lt;br /&gt;
| 38-54&lt;br /&gt;
|-&lt;br /&gt;
| Armor&lt;br /&gt;
| 68&lt;br /&gt;
| 71&lt;br /&gt;
| 77&lt;br /&gt;
|-&lt;br /&gt;
| Wrestling&lt;br /&gt;
| 114.7&lt;br /&gt;
| 120.7&lt;br /&gt;
| 130.2&lt;br /&gt;
|-&lt;br /&gt;
| Magic Resist&lt;br /&gt;
| 135.0&lt;br /&gt;
| 142.0&lt;br /&gt;
| 153.2&lt;br /&gt;
|-&lt;br /&gt;
| Poison Resist&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
|-&lt;br /&gt;
| Dispel Resist&lt;br /&gt;
| 20.0%&lt;br /&gt;
| 24.0%&lt;br /&gt;
| 30.4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Energy Vortexes are both sturdy and deal a very large amount of DPS due to Very High Dex, High Damage, and High Wrestling&lt;br /&gt;
* Similar to Blade Spirits, their primary drawback is they cannot be given commands and therefore once cast, only have usefulness in the immediate area where summoned&lt;br /&gt;
* Several Summoner&#039;s Tome Upgrades for Energy Vortexes are based on the concept of &amp;quot;Linking&amp;quot; with the player caster: as the player caster spends mana, the Energy Vortex is themselves buffed and becomes more powerful for a short duration&lt;br /&gt;
* Energy Vortexes are &amp;quot;non-hostile&amp;quot; to players and tamed creatures and will never attack them&lt;br /&gt;
* Energy Vortexes are still considered &amp;quot;Berserk&amp;quot; creatures and will automatically attack any non-tamed creatures/NPCs that are grey in their perception range (players have no control over which monsters/NPCs they attack)&lt;br /&gt;
* Energy Vortexes will flag as Green to their caster/allies and Blue to other players (similar to normal pets), and while they will be considered &amp;quot;owned&amp;quot; by the caster, the caster cannot issue any commands to them&lt;br /&gt;
* In order to Release a Energy Vortex, players must cast Dispel on them or simply wait for summon duration to expire&lt;br /&gt;
* Energy Vortexes now gain all player-skill related bonuses (such as Herding Focused Aggression) that normal summons would receive (including bonuses from Aspect Gear/Mastery Chains)&lt;br /&gt;
* Energy Vortexes have boosted aggro (higher amounts than Patrol/Guarding/Attack mode-ordered tamed creatures)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Points&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Arrival Aura&lt;br /&gt;
| +75% Dispel Resistance for 30 seconds when summoned&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| +25% Base Summon Duration (including Summoning Spirit Stone usage)&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Corporeal Tether&lt;br /&gt;
| +20% Hit Points&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Dismissive &lt;br /&gt;
| +25% Dispel Resistance and refunds mana used for Dispel and Mass Dispel cast against creature&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Ethereal &lt;br /&gt;
| Each mana spent by caster increases Attack Speed and Accuracy by 0.1% for 30 seconds (stackable and max +10%)&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Abyssal Essence&lt;br /&gt;
| Autodispel cannot reduce hit points to lower than 25%&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Void Strikes&lt;br /&gt;
| Each mana spent by caster adds a 0.5% chance for 30 seconds that any melee attack will ignore armor (stackable and max 50% chance)&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Feedback&lt;br /&gt;
| Melee attacks now harvest 1 mana that are restored to the caster upon death, dispel, or summon expiration (max 25 mana restored)&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Conduit &lt;br /&gt;
| Each mana spent by caster increases Damage by 0.35% for 30 seconds (stackable and max +35%)&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Energy Surge&lt;br /&gt;
| Melee attacks also inflict 33% of damage to a random enemy within 4 tiles&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mech</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Aspect_Crystals&amp;diff=10505</id>
		<title>Aspect Crystals</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Aspect_Crystals&amp;diff=10505"/>
		<updated>2021-04-23T21:25:00Z</updated>

		<summary type="html">&lt;p&gt;Mech: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Aspect]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* [[File:aspectsupportitemsmenu.jpg|right|500px|link=]]Aspect Support Items, when activated, provide a damage boost to players against creatures while wielding Aspect Weapons or Aspect Spellbooks&lt;br /&gt;
* Additionally, Aspect Support Items will also increase the chance for a player to trigger Aspect Weapon/Spellbook Specials if the item&#039;s Aspect matches the Aspect of the weapon or spellbook being wielded&lt;br /&gt;
** For example, a player wielding a Fire Halberd could carry a Poison Weapon Oil with them and gain the damage bonus from it, but would not gain a bonus to triggering Aspect Weapon Specials (because their aspects do not match)&lt;br /&gt;
* In order to use an Aspect Support Item, players must have it in their backpack and double-click it to &amp;quot;Activate&amp;quot; it&lt;br /&gt;
* Players can only have one Aspect Support Item of each type activated at any time, and must keep them in their backpack to receive the benefit from them&lt;br /&gt;
* Players must have an Aspect Weapon or Aspect Spellbook (explained below) equipped to gain the benefit from an Aspect Support Item&lt;br /&gt;
* Aspect Support Items will lose charges at the same rate that the the player loses Arcane Essence for wielding Aspect Weapons / Aspect Spellbooks&lt;br /&gt;
* Players can double-click an activated Aspect Support Item to &amp;quot;Deactivate&amp;quot; it (and no longer receive the benefit from it or lose charges from it)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aspect Weapon Oil==&lt;br /&gt;
* Crafted with [[Alchemy]]&lt;br /&gt;
* Increases PvM Melee Damage by 10% when wielding an Aspect Weapon of any aspect&lt;br /&gt;
* Increases chance of an triggering an Aspect Weapon Special by 25% of normal if Weapon Oil&#039;s Aspect matches the user&#039;s Weapon&#039;s Aspect&lt;br /&gt;
* Loses 1 charge whenever player burns an Arcane Essence from Aspect Weapon usage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aspect Spell Foci==&lt;br /&gt;
* Crafted with [[Inscription]]&lt;br /&gt;
* Increases PvM Spell Damage by 10% when wielding an Aspect Spellbook of any aspect&lt;br /&gt;
* Increases chance of an triggering an Aspect Spellbook Special by 25% of normal if Spell Foci&#039;s Aspect matches the user&#039;s Spellbook&#039;s Aspect&lt;br /&gt;
* Loses 1 charge whenever player burns an Arcane Essence from Aspect Spellbook usage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aspect Arrow Bundle==&lt;br /&gt;
* Crafted with [[Carpentry]]&lt;br /&gt;
* Increases PvM Melee Damage by 10% when wielding an Aspect Bow of any aspect&lt;br /&gt;
* Increases chance of an triggering an Aspect Weapon Special by 25% of normal if Arrow Bundle&#039;s Aspect matches the user&#039;s Bow&#039;s Aspect&lt;br /&gt;
* Loses 1 charge whenever player burns an Arcane Essence from Aspect Weapon usage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aspect Bolt Bundle==&lt;br /&gt;
* Crafted with [[Carpentry]]&lt;br /&gt;
* Increases PvM Melee Damage by 10% when wielding an Aspect Crossbow or Aspect Heavy Crossbow of any aspect&lt;br /&gt;
* Increases chance of an triggering an Aspect Weapon Special by 25% of normal if Bolt Bundle&#039;s Aspect matches the user&#039;s Crossbow&#039;s Aspect&lt;br /&gt;
* Loses 1 charge whenever player burns an Arcane Essence from Aspect Weapon usage&lt;/div&gt;</summary>
		<author><name>Mech</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Magery&amp;diff=7855</id>
		<title>Magery</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Magery&amp;diff=7855"/>
		<updated>2021-02-20T01:37:42Z</updated>

		<summary type="html">&lt;p&gt;Mech: /* Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
==Summary==&lt;br /&gt;
Magery is perhaps the most versatile skill available. Players can use it to travel the world, summon beings to do your bidding, attack monsters (and other players) and even create food. Spells require Reagents to cast, which can be bought from Mage Shops, Vendors, or found as loot. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Detailed Info==&lt;br /&gt;
*Magery Minimum skill needed to cast spell is Spell Circle * 10&lt;br /&gt;
*Skill needed to cast spell with 100% success chance (no fizzling) is Minimum Skill Required + 20&lt;br /&gt;
*Exception is First Circle Spells, which require 0 Minimum skill and at 30 Magery have a 100% success rate&lt;br /&gt;
*Casting a spell from a scroll increases a player&#039;s effective Magery skill by 20&lt;br /&gt;
*Players can gain Magery skill by casting any spell that meet the minimum Magery requirement for but that they have a less than 100% chance of success on casting&lt;br /&gt;
*Default casting time is (0.5 + (0.25 * (Circle - 1)) seconds&lt;br /&gt;
*Certain spells (Recall, Gate, Resurrection, Summons, Earthquake) have unique casting times&lt;br /&gt;
*Casting recovery time is 0.2 seconds&lt;br /&gt;
*Spell damage against creatures is increased by 100%*&lt;br /&gt;
*Base spell damage is scaled by (Magery / 100%), so a player with only 50 Magery will only do 50% of the maximum possible damage from a spell&lt;br /&gt;
*Eval Int adds damage bonuses to your spell damage roll.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Charged Spells===&lt;br /&gt;
*Spells cast by creatures against players or players against creatures have a 10% chance to be Charged&lt;br /&gt;
*Charged spells deal an additional 50% to the target&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Heat of Battle===&lt;br /&gt;
*When a player is in the Heat of Battle they are unable to cast Recall, Gate, or use any Moongates.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Poisoning===&lt;br /&gt;
*Creatures cannot resist casted Poison from players&lt;br /&gt;
*Players have a (20% * (Poisoning Skill / 100)) chance to upgrade Spell Poison onto creatures to Lethal Poison&lt;br /&gt;
*In order to be able to upgrade to Lethal poison, the player must have a Lethal Poison potion in their backpack (if they do not have, they cannot upgrade to Lethal Poison)&lt;br /&gt;
*On a successful Lethal Poison upgrade cast, there is a 20% chance a Lethal Poison potion in their backpack will be consumed (and players will be notified)&lt;br /&gt;
&lt;br /&gt;
==Spell Interrupts==&lt;br /&gt;
* All hostile spells from 4th, 5th, 6th, 7th, and 8th circles will interrupt other players 100% of the time&lt;br /&gt;
* Players casting onto themselves will always interrupt themselves regardless of spell circle and will never initiate a &amp;quot;window&amp;quot; nor will reset an active one&lt;br /&gt;
* Each circle &amp;quot;window&amp;quot; is independent of each other (i.e. there is a 1st, 2nd, and 3rd circle window)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===1st Circle Spells===&lt;br /&gt;
* Casting a hostile 1st circle spell against another player will at first have an interrupt chance of 100%&lt;br /&gt;
* Afterwards, a 5 second window starts where all subsequent 1st circle hostile spells against the target have a 25% interrupt chance&lt;br /&gt;
* If the player is hit with another 1st circle spell before 5 seconds have passed, the spell window resets to 5 seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===2nd Circle Spells===&lt;br /&gt;
* Casting a hostile 2nd circle spell against another player will at first have an interrupt chance of 100%&lt;br /&gt;
* Afterwards, a 5 second window starts where all subsequent 2nd circle hostile spells against the target have a 50% interrupt chance&lt;br /&gt;
* If the player is hit with another 2nd circle spell before 5 seconds have passed, the spell window resets to 5 seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Circle Spells===&lt;br /&gt;
* Casting a hostile 3rd circle spell against another player will at first have an interrupt chance of 100%&lt;br /&gt;
* Afterwards, a 5 second window starts where all subsequent 3rd circle hostile spells against the target have a 75% interrupt chance&lt;br /&gt;
* If the player is hit with another 3rd circle spell before 5 seconds have passed, the spell window resets to 5 seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spell Circles==&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:#F3F3F3&amp;quot;&amp;gt;1st Circle&amp;lt;/span&amp;gt;===&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 300px; text-align: left;&amp;quot; | &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|• Min Required to Cast || &amp;lt;span&amp;gt;&#039;&#039;&#039;&amp;amp;nbsp;&amp;amp;nbsp;0 Magery&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|• 100% Success to Cast || &amp;lt;span&amp;gt;&#039;&#039;&#039;30 Magery&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#A9BCD0&amp;quot;&amp;gt;&#039;&#039;&#039;• Time to Cast (Default)&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#A9BCD0&amp;quot;&amp;gt;&#039;&#039;&#039;0.50 Seconds&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:#F3F3F3&amp;quot;&amp;gt;2nd Circle&amp;lt;/span&amp;gt;===&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 300px; text-align: left;&amp;quot; | &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|• Min Required to Cast || &amp;lt;span&amp;gt;&#039;&#039;&#039;20 Magery&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|• 100% Success to Cast || &amp;lt;span&amp;gt;&#039;&#039;&#039;40 Magery&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#A9BCD0&amp;quot;&amp;gt;&#039;&#039;&#039;• Time to Cast (Default)&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#A9BCD0&amp;quot;&amp;gt;&#039;&#039;&#039;0.75 Seconds&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:#F3F3F3&amp;quot;&amp;gt;3rd Circle&amp;lt;/span&amp;gt;===&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 300px; text-align: left;&amp;quot; | &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|• Min Required to Cast || &amp;lt;span&amp;gt;&#039;&#039;&#039;30 Magery&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|• 100% Success to Cast || &amp;lt;span&amp;gt;&#039;&#039;&#039;50 Magery&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#A9BCD0&amp;quot;&amp;gt;&#039;&#039;&#039;• Time to Cast (Default)&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#A9BCD0&amp;quot;&amp;gt;&#039;&#039;&#039;1.00 Seconds&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:#F3F3F3&amp;quot;&amp;gt;4th Circle&amp;lt;/span&amp;gt;===&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 300px; text-align: left;&amp;quot; | &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|• Min Required to Cast || &amp;lt;span&amp;gt;&#039;&#039;&#039;40 Magery&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|• 100% Success to Cast || &amp;lt;span&amp;gt;&#039;&#039;&#039;60 Magery&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#A9BCD0&amp;quot;&amp;gt;&#039;&#039;&#039;• Time to Cast (Default)&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#A9BCD0&amp;quot;&amp;gt;&#039;&#039;&#039;1.25 Seconds&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#A9BCD0&amp;quot;&amp;gt;&#039;&#039;&#039;• Time to Cast (Recall)&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#A9BCD0&amp;quot;&amp;gt;&#039;&#039;&#039;2.00 Seconds&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:#F3F3F3&amp;quot;&amp;gt;5th Circle&amp;lt;/span&amp;gt;===&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 300px; text-align: left;&amp;quot; | &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|• Min Required to Cast || &amp;lt;span&amp;gt;&#039;&#039;&#039;50 Magery&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|• 100% Success to Cast || &amp;lt;span&amp;gt;&#039;&#039;&#039;70 Magery&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#A9BCD0&amp;quot;&amp;gt;&#039;&#039;&#039;• Time to Cast (Default)&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#A9BCD0&amp;quot;&amp;gt;&#039;&#039;&#039;1.50 Seconds&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#A9BCD0&amp;quot;&amp;gt;&#039;&#039;&#039;• Time to Cast (Blade Spirits)&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#A9BCD0&amp;quot;&amp;gt;&#039;&#039;&#039;6.00 Seconds&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#A9BCD0&amp;quot;&amp;gt;&#039;&#039;&#039;• Time to Cast (Summon Creature)&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#A9BCD0&amp;quot;&amp;gt;&#039;&#039;&#039;6.00 Seconds&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:#F3F3F3&amp;quot;&amp;gt;6th Circle&amp;lt;/span&amp;gt;===&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 300px; text-align: left;&amp;quot; | &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|• Min Required to Cast || &amp;lt;span&amp;gt;&#039;&#039;&#039;60 Magery&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|• 100% Success to Cast || &amp;lt;span&amp;gt;&#039;&#039;&#039;80 Magery&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#A9BCD0&amp;quot;&amp;gt;&#039;&#039;&#039;• Time to Cast (Default)&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#A9BCD0&amp;quot;&amp;gt;&#039;&#039;&#039;1.75 Seconds&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:#F3F3F3&amp;quot;&amp;gt;7th Circle&amp;lt;/span&amp;gt;===&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 300px; text-align: left;&amp;quot; | &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|• Min Required to Cast || &amp;lt;span&amp;gt;&#039;&#039;&#039;70 Magery&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|• 100% Success to Cast || &amp;lt;span&amp;gt;&#039;&#039;&#039;90 Magery&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#A9BCD0&amp;quot;&amp;gt;&#039;&#039;&#039;• Time to Cast (Default)&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#A9BCD0&amp;quot;&amp;gt;&#039;&#039;&#039;2.00 Seconds&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#A9BCD0&amp;quot;&amp;gt;&#039;&#039;&#039;• Time to Cast (Gate Travel)&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#A9BCD0&amp;quot;&amp;gt;&#039;&#039;&#039;4.00 Seconds&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:#F3F3F3&amp;quot;&amp;gt;8th Circle&amp;lt;/span&amp;gt;===&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 300px; text-align: left;&amp;quot; | &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|• Min Required to Cast || &amp;lt;span&amp;gt;&#039;&#039;&#039;&amp;amp;nbsp;&amp;amp;nbsp;80 Magery&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|• 100% Success to Cast || &amp;lt;span&amp;gt;&#039;&#039;&#039;100 Magery&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#A9BCD0&amp;quot;&amp;gt;&#039;&#039;&#039;• Time to Cast (Default)&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#A9BCD0&amp;quot;&amp;gt;&#039;&#039;&#039;2.25 Seconds&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#A9BCD0&amp;quot;&amp;gt;&#039;&#039;&#039;• Time to Cast (Earthquake)&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#A9BCD0&amp;quot;&amp;gt;&#039;&#039;&#039;3.25 Seconds&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#A9BCD0&amp;quot;&amp;gt;&#039;&#039;&#039;• Time to Cast (Energy Vortex)&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#A9BCD0&amp;quot;&amp;gt;&#039;&#039;&#039;4.00 Seconds&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#A9BCD0&amp;quot;&amp;gt;&#039;&#039;&#039;• Time to Cast (Resurrection)&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#A9BCD0&amp;quot;&amp;gt;&#039;&#039;&#039;5.00 Seconds&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#A9BCD0&amp;quot;&amp;gt;&#039;&#039;&#039;• Time to Cast (Summon Air Elemental)&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#A9BCD0&amp;quot;&amp;gt;&#039;&#039;&#039;6.00 Seconds&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#A9BCD0&amp;quot;&amp;gt;&#039;&#039;&#039;• Time to Cast (Summon Daemon)&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#A9BCD0&amp;quot;&amp;gt;&#039;&#039;&#039;5.50 Seconds&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#A9BCD0&amp;quot;&amp;gt;&#039;&#039;&#039;• Time to Cast (Summon Earth Elemental)&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#A9BCD0&amp;quot;&amp;gt;&#039;&#039;&#039;5.00 Seconds&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#A9BCD0&amp;quot;&amp;gt;&#039;&#039;&#039;• Time to Cast (Summon Fire Elemental)&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#A9BCD0&amp;quot;&amp;gt;&#039;&#039;&#039;4.50 Seconds&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#A9BCD0&amp;quot;&amp;gt;&#039;&#039;&#039;• Time to Cast (Summon Water Elemental)&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#A9BCD0&amp;quot;&amp;gt;&#039;&#039;&#039;4.50 Seconds&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
* Dispel - Players can target themselves with the Dispel spell to dispel their lowest duration Blade Spirit or Energy Vortex in the world, regardless of distance from the caster&lt;br /&gt;
* Magic Reflect - The cooldown usage for Magic Reflect spell (30 seconds) begins when the reflection occurs (rather than at cast)&lt;br /&gt;
* Casting Mana Drain on a monster will reduce its magic resistance by 25% (halved in PvP)&lt;br /&gt;
* Casting Mana Vampire on a monster will reduce its magic resistance by 50% (halved in PvP)&lt;br /&gt;
* Meteor Swarm and Chain Lightning - Players who have Magic Reflect active and are hit by a Meteor Swarm or Chain Lightning effect will only take 1 damage from the spell and will not have their Magic Reflect broken&lt;br /&gt;
&lt;br /&gt;
[[File:meteorswarmupdate.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Up to 50.0 skill can be trained by a NPC mage or scribe vendor.&lt;br /&gt;
* Skill gains for Magery up to 70.0 are accelerated in the [[New Player Dungeon]].&lt;br /&gt;
* All method listed are similar in execution but vary slightly by cost and feel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Method One===&lt;br /&gt;
* 50-60 Lightning Target New Player Dungeon creature&lt;br /&gt;
* 60-75 Invisibility Target Self&lt;br /&gt;
* 75-85 Flamestrike Target creatures in the Prevalia Zoo&lt;br /&gt;
* 85-100 Summon Air Elemental, Summon Earth Elemental, Summon Fire Elemental or Summon Water Elemental&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[http://forums.uooutlands.com/index.php?threads/magery-guide-help.1177/post-6434 Method Two]===&lt;br /&gt;
* 50-60 Lightning&lt;br /&gt;
* 60-70 Energy Bolt&lt;br /&gt;
* 70-90 Flamestrike&lt;br /&gt;
* 90-100 Summon Air Elemental, Summon Earth Elemental, Summon Fire Elemental or Summon Water Elemental&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[http://forums.uooutlands.com/index.php?threads/magery-guide-help.1177/post-12593 Method Three]===&lt;br /&gt;
* 50-60 Cast Lightning in the New Player Dungeon on the Corpsers in the Frog room&lt;br /&gt;
* 60-70 Cast Invisibility on yourself in the New Player Dungeon&lt;br /&gt;
* 70-80 Cast Invisibility on yourself&lt;br /&gt;
* 80-100 Summon Air Elemental, Summon Earth Elemental, Summon Fire Elemental or Summon Water Elemental&lt;/div&gt;</summary>
		<author><name>Mech</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Healing&amp;diff=7849</id>
		<title>Healing</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Healing&amp;diff=7849"/>
		<updated>2021-02-19T17:04:13Z</updated>

		<summary type="html">&lt;p&gt;Mech: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Minimum [[Anatomy]] skill of 60 is required for bandage cure attempts&lt;br /&gt;
* Minimum Anatomy skill of 80 is required for bandage resurrection attempts&lt;br /&gt;
* Players with 100 Healing and at least 80 Anatomy will always have 100% chance to resurrect their target with bandages. [https://forums.uooutlands.com/index.php?threads/patch-notes-for-october-3-2019.2514/ Patch Notes 20191003]&lt;br /&gt;
* Bandage Healing Amounts are ((Healing Skill / 100) * ((Random Value of 40 to 60) * (1 + (.2 * Anatomy Skill / 100))))&lt;br /&gt;
* Bandaging self takes 10-15 seconds (scaled based on Healer&#039;s Dex)&lt;br /&gt;
* Bandaging another target takes 5-7.5 seconds (scaled based on Healer&#039;s Dex)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stationary Bandaging==&lt;br /&gt;
* Players who have been stationary for 5 seconds may bandage targets up to 2 tiles away&lt;br /&gt;
* Player healing range reverts back to 1 tile range if the player moves within 5 seconds of finishing the bandage&lt;br /&gt;
&lt;br /&gt;
==Resurrection==&lt;br /&gt;
*Players require 80 Healing and 80 Anatomy skill in order to attempt resurrection&lt;br /&gt;
*Players with 100 Healing and 80 Anatomy skill will always have 100% chance to resurrect their target with bandages.&lt;br /&gt;
*Chance to resurrect with less than 100 Healing scales from 24% with 80 Healing skill to 62% with 99 Healing skill. (assuming minimum requirement of 80 Anatomy is met)&lt;br /&gt;
&lt;br /&gt;
==Curing Poison==&lt;br /&gt;
===Progressive Curing===&lt;br /&gt;
* Each consecutive failed attempt at curing poison now increases chance of the next attempt by 100% (previously was 50%) of the base cure chance (before factoring in adjustments for Poison Skill, Taste ID, or Other Player Effects)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example of curing Deadly Poison created by a player with GM Poisoning Skill and GM Taste ID:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Base attempt to cure Deadly Poison via Greater Cure Potion or GM Magery is 50% chance&lt;br /&gt;
* If they fail their cure attempt, their next attempt will receive a flat 50% bonus&lt;br /&gt;
* Poisons created with GM Poisoning and GM Taste ID have their cure chance reduced by a scalar of 50% (i.e. 50% base cure chance becomes 25% cure chance)&lt;br /&gt;
&lt;br /&gt;
* Player&#039;s 1st Cure Attempt = &#039;&#039;&#039;25% Cure Chance&#039;&#039;&#039;&lt;br /&gt;
* Player&#039;s 2nd Cure Attempt = &#039;&#039;&#039;75% Cure Chance&#039;&#039;&#039;&lt;br /&gt;
* Player&#039;s 3rd Cure Attempt = &#039;&#039;&#039;125% Cure Chance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example of curing Lethal Poison created by a player with 120 Poisoning Skill and 120 Taste ID:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Base attempt to cure Lethal Poison via Greater Cure Potion or GM Magery is 25% chance&lt;br /&gt;
* If they fail their cure attempt, their next attempt will receive a flat 25% bonus&lt;br /&gt;
* Poisons created with 120 Poisoning and 120 Taste ID have their cure chance reduced by a scalar of 60% (i.e. 25% base cure chance becomes 10% cure chance)&lt;br /&gt;
&lt;br /&gt;
* Player&#039;s 1st Cure Attempt = &#039;&#039;&#039;10% Cure Chance&#039;&#039;&#039;&lt;br /&gt;
* Player&#039;s 2nd Cure Attempt = &#039;&#039;&#039;35% Cure Chance&#039;&#039;&#039;&lt;br /&gt;
* Player&#039;s 3rd Cure Attempt = &#039;&#039;&#039;60% Cure Chance&#039;&#039;&#039;&lt;br /&gt;
* Player&#039;s 4th Cure Attempt = &#039;&#039;&#039;85% Cure Chance&#039;&#039;&#039;&lt;br /&gt;
* Player&#039;s 5th Cure Attempt = &#039;&#039;&#039;110% Cure Chance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Player-applied poisons (weapons and spells) have a cure chance penalty of (25% * (Poisoning Skill / 100)) of normal&lt;br /&gt;
* Player-applied poisons (weapons and spells) have a cure chance penalty of (25% * (Taste ID Skill / 100)) of normal&lt;br /&gt;
&lt;br /&gt;
For example, a player that would normally have a 50% chance to cure a particular poison, would instead only have a 25% chance to cure if the poison was inflicted by a player with 100 Poisoning and 100 Taste ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Bandaging Cure Chances===&lt;br /&gt;
* Chance to Cure Player = ((125% - (Poison Level * 25%)) * (Healing Skill / 100)) - (Slips * 2%);&lt;br /&gt;
* Chance to Cure Creature = ((125% - (Poison Level * 25%)) * (Veterinary Skill / 100)) - (Slips * 2%);&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvM==&lt;br /&gt;
* Bandaging a target that is poisoned will also heal damage on it, regardless of the result of the cure attempt. Healing amounts for bandaging poisoned targets while in PvM are as follows:&lt;br /&gt;
&lt;br /&gt;
* Lesser Poison: 100% of normal healing&lt;br /&gt;
* Regular Poison: 100% of normal healing&lt;br /&gt;
* Greater Poison: 75% of normal healing&lt;br /&gt;
* Deadly Poison: 50% of normal healing&lt;br /&gt;
* Lethal Poison: 25% of normal healing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Healing training requires bandages.&lt;br /&gt;
* Up to 50.0 skill can be trained by a NPC healer vendor.&lt;br /&gt;
* Skill gains for Healing up to 70.0 are accelerated in the [[New Player Dungeon]].&lt;br /&gt;
** &amp;lt;u&amp;gt;Method One:&amp;lt;/u&amp;gt;&lt;br /&gt;
** 50-70 Use bandages to heal missing health while in the New Player Dungeon.&lt;br /&gt;
** 70-80 Use bandages to heal missing health&lt;br /&gt;
** 80-100 Use bandages to attempt to resurrect a dead player.&lt;br /&gt;
** &amp;lt;u&amp;gt;Method Two:&amp;lt;/u&amp;gt;&lt;br /&gt;
** Go to a mage shop and buy a magical wizard hat.&lt;br /&gt;
** 50-70 Equip the hat and Unequip the hat. Immediately heal yourself while in the New Player Dungeon.&lt;br /&gt;
** 70-80 Equip the hat and Unequip the hat. Immediately heal yourself.&lt;br /&gt;
** 80-100 get a character killed on a 2nd account and toggle war mode on. Attempt to resurrect that character with your character training healing.&amp;lt;br&amp;gt;&lt;br /&gt;
** You can leave the accept resurrection gump on screen.&lt;/div&gt;</summary>
		<author><name>Mech</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Air_Aspect&amp;diff=7323</id>
		<title>Air Aspect</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Air_Aspect&amp;diff=7323"/>
		<updated>2020-12-08T14:11:25Z</updated>

		<summary type="html">&lt;p&gt;Mech: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Aspect]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:airaspectproc.gif|center|link=]]&lt;br /&gt;
&lt;br /&gt;
==Air Aspect Armor==&lt;br /&gt;
* Armor Rating: 8% per player Air Tier Level&lt;br /&gt;
* Weapon Speed and Mana Regen Rate bonus: +5% + 1.5% per player Air Tier Level&lt;br /&gt;
* Damage Resistance after swing or cast for 5 seconds: 5% + 1.5% per player Air Tier Level&lt;br /&gt;
* Chance to Avoid Movement effects: 20% + 5% per player Air Tier Level&lt;br /&gt;
&lt;br /&gt;
==Air Aspect Weapon==&lt;br /&gt;
* Accuracy Bonus: 2% per player Air Tier Level&lt;br /&gt;
* Tactics Bonus: 2 per player Air Tier Level&lt;br /&gt;
* Special Effect Chance (scaled for weapon speed): 0.5% + 0.005% per player Air Tier Level&lt;br /&gt;
* Special Effect Whirlwind: Inflicts (500 + (50 * Tier Level)) magical damage divided among creatures within an 8 tile radius and reduces their defense skill by (10 + (1 * Tier Level)) for 30 seconds&lt;br /&gt;
&lt;br /&gt;
==Air Aspect Spellbook==&lt;br /&gt;
* Mana Refund Chance: 1.5% per player Air Tier Level&lt;br /&gt;
* Damage Bonus: 1.5% per player Air Tier Level&lt;br /&gt;
* Special Effect Chance (scales based on spell circle): 5% + 0.5% per player Air Tier Level&lt;br /&gt;
* Special Effect Whirlwind: Inflicts (500 + (50 * Tier Level)) magical damage divided among creatures within an 8 tile radius and reduces their defense skill by (10 + (1 * Tier Level)) for 30 seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Air Aspect Cloth==&lt;br /&gt;
* Hue 2263&lt;br /&gt;
* To Craft: 120 Tailoring, 1 Air Distillation and 1 Wool&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:airaspectcloth.png|center|link=]]&lt;/div&gt;</summary>
		<author><name>Mech</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Poison_Aspect&amp;diff=7300</id>
		<title>Poison Aspect</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Poison_Aspect&amp;diff=7300"/>
		<updated>2020-12-04T23:14:32Z</updated>

		<summary type="html">&lt;p&gt;Mech: /* Poison Aspect Spellbook */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Aspect]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:poisonaspectproc.gif|center|link=]]&lt;br /&gt;
&lt;br /&gt;
==Poison Aspect Armor==&lt;br /&gt;
* Armor Rating: 8% per player Poison Tier Level&lt;br /&gt;
* Damage Bonus to Poisoned Targets: +5% + 1.5% per player Poison Tier Level&lt;br /&gt;
* Chance on Poison Tick to Upgrade or Spread(6 Tiles): 5% + 1.5% per player Poison Tier Level&lt;br /&gt;
* Effective Poisoning and Taste ID Skill Bonus: 6 + 2 per player Poison Tier Level&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Poison Aspect Weapon==&lt;br /&gt;
* Accuracy Bonus:2% per player Poison Tier Level&lt;br /&gt;
* Tactics Bonus: 2 per player Poison Tier Level&lt;br /&gt;
* Special Effect Chance (scaled for weapon speed): 0.5% + 0.05% per player Poison Tier Level&lt;br /&gt;
* Special Effect - Toxicity: Inflicts (750 + (75 * Tier Level)) magical damage divided among creatures within a 6 tile radius that are currently poisoned (Greater or higher).&lt;br /&gt;
&lt;br /&gt;
==Poison Aspect Spellbook==&lt;br /&gt;
* Mana Refund Chance: 1.5% per player Poison Tier Level&lt;br /&gt;
* Damage Bonus: 1.5% per player Poison Tier Level&lt;br /&gt;
* Special Effect Chance (scales based on spell circle): 5% + 0.5% per player Poison Tier Level&lt;br /&gt;
* Special Effect - Toxicity: Inflicts (750 + (75 * Tier Level)) magical damage divided among creatures within a 6 tile radius that are currently poisoned (Greater or higher).&lt;br /&gt;
&lt;br /&gt;
==Poison Aspect Cloth==&lt;br /&gt;
* Hue 2897&lt;br /&gt;
* To Craft: 120 Tailoring, 1 Poison Distillation and 1 Wool&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:poisonaspectcloth.png|center|link=]]&lt;/div&gt;</summary>
		<author><name>Mech</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Poison_Aspect&amp;diff=7299</id>
		<title>Poison Aspect</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Poison_Aspect&amp;diff=7299"/>
		<updated>2020-12-04T23:14:02Z</updated>

		<summary type="html">&lt;p&gt;Mech: /* Poison Aspect Weapon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Aspect]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:poisonaspectproc.gif|center|link=]]&lt;br /&gt;
&lt;br /&gt;
==Poison Aspect Armor==&lt;br /&gt;
* Armor Rating: 8% per player Poison Tier Level&lt;br /&gt;
* Damage Bonus to Poisoned Targets: +5% + 1.5% per player Poison Tier Level&lt;br /&gt;
* Chance on Poison Tick to Upgrade or Spread(6 Tiles): 5% + 1.5% per player Poison Tier Level&lt;br /&gt;
* Effective Poisoning and Taste ID Skill Bonus: 6 + 2 per player Poison Tier Level&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Poison Aspect Weapon==&lt;br /&gt;
* Accuracy Bonus:2% per player Poison Tier Level&lt;br /&gt;
* Tactics Bonus: 2 per player Poison Tier Level&lt;br /&gt;
* Special Effect Chance (scaled for weapon speed): 0.5% + 0.05% per player Poison Tier Level&lt;br /&gt;
* Special Effect - Toxicity: Inflicts (750 + (75 * Tier Level)) magical damage divided among creatures within a 6 tile radius that are currently poisoned (Greater or higher).&lt;br /&gt;
&lt;br /&gt;
==Poison Aspect Spellbook==&lt;br /&gt;
* Mana Refund Chance: 1.5% per player Poison Tier Level&lt;br /&gt;
* Damage Bonus: 1.5% per player Poison Tier Level&lt;br /&gt;
* Special Effect Chance (scales based on spell circle): 5% + 0.5% per player Poison Tier Level&lt;br /&gt;
* Special Effect - Toxicity: Inflicts (1000 + (100 * Tier Level)) magical damage divided among creatures within a 6 tile radius that are currently poisoned. Damage for each creature is scaled by (creature&#039;s Poison Level * 20%)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Poison Aspect Cloth==&lt;br /&gt;
* Hue 2897&lt;br /&gt;
* To Craft: 120 Tailoring, 1 Poison Distillation and 1 Wool&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:poisonaspectcloth.png|center|link=]]&lt;/div&gt;</summary>
		<author><name>Mech</name></author>
	</entry>
</feed>