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	<id>http://wiki.uooutlands.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=MichaelL</id>
	<title>UO Outlands Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://wiki.uooutlands.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=MichaelL"/>
	<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/Special:Contributions/MichaelL"/>
	<updated>2026-05-19T03:08:57Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Talk:Creatures_List&amp;diff=30217</id>
		<title>Talk:Creatures List</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Talk:Creatures_List&amp;diff=30217"/>
		<updated>2025-11-03T21:38:18Z</updated>

		<summary type="html">&lt;p&gt;MichaelL: /* Column Definitions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Would be good to add (for the tamables) how many control slots that take up. [[User:Wavetunnel|Wavetunnel]] ([[User talk:Wavetunnel|talk]]) 23:35, 22 August 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Column Header Key ==&lt;br /&gt;
&lt;br /&gt;
Propose that a section of text is added at the end of the page which describes the meaning of each column header, and any relevant mechanical details that are known. For instance:&lt;br /&gt;
&lt;br /&gt;
== Column Definitions ==&lt;br /&gt;
*&#039;&#039;&#039;Slayer&#039;&#039;&#039;: Determines which weapon slayer and bard enticement groups affect this monster.&lt;br /&gt;
*&#039;&#039;&#039;Difficulty&#039;&#039;&#039;: An estimation of the creature&#039;s difficulty. This is calculated via a hidden formula based on the creature&#039;s stats and Unique Scalar value. This value directly influences the Gold Value.&lt;br /&gt;
*&#039;&#039;&#039;Gold Value&#039;&#039;&#039;: Baseline gold value for determining how much gold is dropped, rare/special loot drop chance, and experience gained for defeating.&lt;br /&gt;
*&#039;&#039;&#039;Hits&#039;&#039;&#039;: The creature&#039;s hit point pool.&lt;br /&gt;
*&#039;&#039;&#039;Melee Damage&#039;&#039;&#039;: How much this creature can hit for.&lt;br /&gt;
*&#039;&#039;&#039;Armor&#039;&#039;&#039;: How much this creature reduces physical damage dealt to it.&lt;br /&gt;
*&#039;&#039;&#039;Attack Speed&#039;&#039;&#039;: How fast this creature swings.&lt;br /&gt;
*&#039;&#039;&#039;Spell Damage&#039;&#039;&#039;: &#039;&#039;??How much damage spell casts will do??&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Poison&#039;&#039;&#039;: If this creature inflicts poison, this displays the type.&lt;br /&gt;
*&#039;&#039;&#039;Poison Resist&#039;&#039;&#039;: &#039;&#039;??Chance to ignore poison application??&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Stealth&#039;&#039;&#039;: If this creature can use stealth, this displays an X.&lt;br /&gt;
*&#039;&#039;&#039;AI&#039;&#039;&#039;: How this creature&#039;s behavior is handled.&lt;br /&gt;
*&#039;&#039;&#039;Speed&#039;&#039;&#039;: &#039;&#039;??How fast the creature can move??&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Unique Scalar&#039;&#039;&#039;: A hand-picked number that is used in the Difficulty formula to account for anything that stats and skills don&#039;t capture, such as special mechanics or abilities. This value is already factored into the difficulty value as shown here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following are skills, the value in the column represents how proficient the creature is in that skill:&lt;br /&gt;
*&#039;&#039;&#039;Wrestling&#039;&#039;&#039;: Determines if attacks hit the creature, and if spell casting is interrupted&lt;br /&gt;
*&#039;&#039;&#039;Magic Resist&#039;&#039;&#039;: Reduces magic damage dealt to the creature&lt;br /&gt;
*&#039;&#039;&#039;Parry&#039;&#039;&#039;: Provides a chance to reduce or negate damage&lt;br /&gt;
*&#039;&#039;&#039;Magery&#039;&#039;&#039;: Spell casting ability&lt;br /&gt;
*&#039;&#039;&#039;Poisoning&#039;&#039;&#039;: Ability to inflict poison&lt;/div&gt;</summary>
		<author><name>MichaelL</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Talk:Creatures_List&amp;diff=30216</id>
		<title>Talk:Creatures List</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Talk:Creatures_List&amp;diff=30216"/>
		<updated>2025-11-03T21:34:00Z</updated>

		<summary type="html">&lt;p&gt;MichaelL: /* Column Header Key */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Would be good to add (for the tamables) how many control slots that take up. [[User:Wavetunnel|Wavetunnel]] ([[User talk:Wavetunnel|talk]]) 23:35, 22 August 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Column Header Key ==&lt;br /&gt;
&lt;br /&gt;
Propose that a section of text is added at the end of the page which describes the meaning of each column header, and any relevant mechanical details that are known. For instance:&lt;br /&gt;
&lt;br /&gt;
== Column Definitions ==&lt;br /&gt;
*&#039;&#039;&#039;Slayer&#039;&#039;&#039;: Determines which weapon slayer and bard enticement groups affect this monster.&lt;br /&gt;
*&#039;&#039;&#039;Difficulty&#039;&#039;&#039;: An estimation of the creature&#039;s difficulty. This is calculated via a hidden formula based on the creature&#039;s stats and Unique Scalar value. This value directly influences the Gold Value.&lt;br /&gt;
*&#039;&#039;&#039;Gold Value&#039;&#039;&#039;: Baseline gold value for determining how much gold is dropped, rare/special loot drop chance, and experience gained for defeating.&lt;br /&gt;
*&#039;&#039;&#039;Hits&#039;&#039;&#039;: The creature&#039;s hit point pool.&lt;br /&gt;
*&#039;&#039;&#039;Melee Damage&#039;&#039;&#039;: How much this creature can hit for.&lt;br /&gt;
*&#039;&#039;&#039;Armor&#039;&#039;&#039;: How much this creature reduces physical damage dealt to it.&lt;br /&gt;
*&#039;&#039;&#039;Attack Speed&#039;&#039;&#039;: How fast this creature swings.&lt;br /&gt;
*&#039;&#039;&#039;Spell Damage&#039;&#039;&#039;: &#039;&#039;??How much damage spell casts will do??&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Poison&#039;&#039;&#039;: If this creature inflicts poison, this displays the type.&lt;br /&gt;
*&#039;&#039;&#039;Poison Resist&#039;&#039;&#039;: &#039;&#039;??Chance to ignore poison application??&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Stealth&#039;&#039;&#039;: If this creature can use stealth, this displays an X.&lt;br /&gt;
*&#039;&#039;&#039;AI&#039;&#039;&#039;: How this creature&#039;s behavior is handled.&lt;br /&gt;
*&#039;&#039;&#039;Speed&#039;&#039;&#039;: &#039;&#039;??How fast the creature can move??&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Unique Scalar&#039;&#039;&#039;: A hand-picked number that is used in the Difficulty formula to account for anything that stats and skills don&#039;t capture, such as special mechanics or abilities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following are skills, the value in the column represents how proficient the creature is in that skill:&lt;br /&gt;
*&#039;&#039;&#039;Wrestling&#039;&#039;&#039;: Determines if attacks hit the creature, and if spell casting is interrupted&lt;br /&gt;
*&#039;&#039;&#039;Magic Resist&#039;&#039;&#039;: Reduces magic damage dealt to the creature&lt;br /&gt;
*&#039;&#039;&#039;Parry&#039;&#039;&#039;: Provides a chance to reduce or negate damage&lt;br /&gt;
*&#039;&#039;&#039;Magery&#039;&#039;&#039;: Spell casting ability&lt;br /&gt;
*&#039;&#039;&#039;Poisoning&#039;&#039;&#039;: Ability to inflict poison&lt;/div&gt;</summary>
		<author><name>MichaelL</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Talk:Creatures_List&amp;diff=30215</id>
		<title>Talk:Creatures List</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Talk:Creatures_List&amp;diff=30215"/>
		<updated>2025-11-03T21:33:14Z</updated>

		<summary type="html">&lt;p&gt;MichaelL: Replaced content with &amp;quot;Would be good to add (for the tamables) how many control slots that take up. Wavetunnel (talk) 23:35, 22 August 2024 (UTC)&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Would be good to add (for the tamables) how many control slots that take up. [[User:Wavetunnel|Wavetunnel]] ([[User talk:Wavetunnel|talk]]) 23:35, 22 August 2024 (UTC)&lt;/div&gt;</summary>
		<author><name>MichaelL</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Talk:Creatures_List&amp;diff=30214</id>
		<title>Talk:Creatures List</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Talk:Creatures_List&amp;diff=30214"/>
		<updated>2025-11-03T21:32:18Z</updated>

		<summary type="html">&lt;p&gt;MichaelL: /* Column Header Key */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Would be good to add (for the tamables) how many control slots that take up. [[User:Wavetunnel|Wavetunnel]] ([[User talk:Wavetunnel|talk]]) 23:35, 22 August 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Column Header Key ==&lt;br /&gt;
&lt;br /&gt;
Propose that a section of text is added at the end of the page which describes the meaning of each column header, and any relevant mechanical details that are known. For instance:&lt;br /&gt;
&lt;br /&gt;
== Column Definitions ==&lt;br /&gt;
*&#039;&#039;&#039;Slayer&#039;&#039;&#039;: Determines which weapon slayer and bard enticement groups affect this monster.&lt;br /&gt;
*&#039;&#039;&#039;Difficulty&#039;&#039;&#039;: An estimation of the creature&#039;s difficulty. This is calculated via a hidden formula based on the creature&#039;s stats and Unique Scalar value. This value directly influences the Gold Value.&lt;br /&gt;
*&#039;&#039;&#039;Gold Value&#039;&#039;&#039;: Baseline gold value for determining how much gold is dropped, rare/special loot drop chance, and experience gained for defeating.&lt;br /&gt;
*&#039;&#039;&#039;Hits&#039;&#039;&#039;: The creature&#039;s hit point pool.&lt;br /&gt;
*&#039;&#039;&#039;Melee Damage&#039;&#039;&#039;: How much this creature can hit for.&lt;br /&gt;
*&#039;&#039;&#039;Armor&#039;&#039;&#039;: How much this creature reduces physical damage dealt to it.&lt;br /&gt;
*&#039;&#039;&#039;Attack Speed&#039;&#039;&#039;: How fast this creature swings.&lt;br /&gt;
*&#039;&#039;&#039;Spell Damage&#039;&#039;&#039;: &#039;&#039;??How much damage spell casts will do??&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Poison&#039;&#039;&#039;: If this creature inflicts poison, this displays the type.&lt;br /&gt;
*&#039;&#039;&#039;Poison Resist&#039;&#039;&#039;: &#039;&#039;??Chance to ignore poison application??&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Stealth&#039;&#039;&#039;: If this creature can use stealth, this displays an X.&lt;br /&gt;
*&#039;&#039;&#039;AI&#039;&#039;&#039;: How this creature&#039;s behavior is handled.&lt;br /&gt;
*&#039;&#039;&#039;Speed&#039;&#039;&#039;: &#039;&#039;??How fast the creature can move??&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Unique Scalar&#039;&#039;&#039;: A hand-picked number that is used in the Difficulty formula to account for anything that stats and skills don&#039;t capture, such as special mechanics or abilities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following are skills, the value in the column represents how proficient the creature is in that skill:&lt;br /&gt;
*&#039;&#039;&#039;Wrestling&#039;&#039;&#039;: Determines if attacks hit the creature, and if spell casting is interrupted&lt;br /&gt;
*&#039;&#039;&#039;Magic Resist&#039;&#039;&#039;: Reduces magic damage dealt to the creature&lt;br /&gt;
*&#039;&#039;&#039;Parry&#039;&#039;&#039;: Provides a chance to reduce or negate damage&lt;br /&gt;
*&#039;&#039;&#039;Magery&#039;&#039;&#039;: Spell casting ability&lt;br /&gt;
*&#039;&#039;&#039;Poisoning&#039;&#039;&#039;: Ability to inflict poison&lt;/div&gt;</summary>
		<author><name>MichaelL</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Alchemy&amp;diff=30154</id>
		<title>Alchemy</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Alchemy&amp;diff=30154"/>
		<updated>2025-10-18T12:28:55Z</updated>

		<summary type="html">&lt;p&gt;MichaelL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:Crafting]]&lt;br /&gt;
==Description==&lt;br /&gt;
* Through the Alchemy skill, players can use a Mortar and Pestle tool to craft Potions, with each potion using one of 8 different Reagents as ingredients. Primary potions are Heal (restore Hit points), Cure (remove Poison), and Refresh (restore Stamina).&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players can use alchemy to craft potions, various aspect items, and items for plant growing, mount breeding and other activities.&lt;br /&gt;
* Players can use the alchemy skill to increase potion potency, and extend potion buff timers.&lt;br /&gt;
* Players with 80 Alchemy can make use of the [[Potion Codex]] in order to enhance effects against creatures&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Potions==&lt;br /&gt;
* Base Potion duration is 2 minutes&lt;br /&gt;
* Potions weigh 0.25 stones each and can be stacked into any amount&lt;br /&gt;
* Empty Bottles weigh 0.1 stones each&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Potion Type&lt;br /&gt;
! Description&lt;br /&gt;
! Cooldown&lt;br /&gt;
|-&lt;br /&gt;
| [[File:agilitypotion.jpg|link=]]&amp;lt;br /&amp;gt;Greater Agility&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&lt;br /&gt;
* Increases max dexterity/stamina by 20&lt;br /&gt;
* Alchemy increases the duration by (400% * (Alchemy Skill / 100))&lt;br /&gt;
| 2 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:curepotion.jpg|link=]]&amp;lt;br /&amp;gt;Greater Cure&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&lt;br /&gt;
* The first Cure Potion a player drinks every 30 seconds will now be a free consumption&lt;br /&gt;
** Players will get a system message telling them this occurred&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:healpotion.jpg|link=]]&amp;lt;br /&amp;gt;Greater Heal&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&lt;br /&gt;
* Restores Hit Points by 50% * (Alchemy/100) in PvM, the base heal range is 20-40&lt;br /&gt;
* Restores Hit Points by 25% * (Alchemy/100) while flagged for PvP, the base heal range is 19-26&lt;br /&gt;
| 10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:refreshpotion.jpg|link=]]&amp;lt;br /&amp;gt;Total Refresh&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&lt;br /&gt;
* Restores 100% of a player&#039;s stamina&lt;br /&gt;
* Has a (100% * (Alchemy Skill / 100)) chance to &amp;quot;Totally Refresh&amp;quot; the player preventing them from losing stamina for 10 seconds&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:poisonpotion.jpg|link=]]&amp;lt;br /&amp;gt;Lethal Poison&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&lt;br /&gt;
* Requires player to have at least 100 [[Poisoning]] to inflict Lethal Poison on a weapon in combat&lt;br /&gt;
* Lesser, Regular, Greater, and Deadly, require less poisoning skill to apply but deal less damage &lt;br /&gt;
* Chance to inflict Lethal poison in combat is (12.5% + (12.5% * (Poisoning Skill / 120)))&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:magicresistpotion.jpg|link=]]&amp;lt;br /&amp;gt;Greater Magic Resist&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&lt;br /&gt;
* Replaces the Nightsight Potion&lt;br /&gt;
* Lesser, Regular, and Greater Magic Resist potions reduce spell damage taken from creatures by 10/20/30% for 2 minutes&lt;br /&gt;
* Magic Resist potions only work against pets and creature spells, but not player spells.&lt;br /&gt;
* Alchemy increases Magic Resist Potion base duration of 2 minutes, by (400% * (Alchemy Skill / 100))&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:strengthpotion.jpg|link=]]&amp;lt;br /&amp;gt;Greater Strength&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&lt;br /&gt;
* Increases max strength/hp by 20&lt;br /&gt;
* Increases Strength Potion base duration of 2 minutes, by (400% * (Alchemy Skill / 100))&lt;br /&gt;
|2 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:explosionpotion.jpg|link=]]&amp;lt;br /&amp;gt;Greater Explosion&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&lt;br /&gt;
* In PvP the base damage range is 15-25, scaled with a player&#039;s alchemy skill&lt;br /&gt;
|15 Seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Potion Kegs===&lt;br /&gt;
* Potion Kegs can hold 100 potions and replace the empty bottles&lt;br /&gt;
* Potion Keg weight is 1 + (Potion Count * 0.04) Stones&lt;br /&gt;
* Potion Kegs cannot be used by players who are flagged as Recently in PvP (2 minutes)&lt;br /&gt;
* Players can Shift-Click a Potion Keg to Retrieve 5, Retrieve 10, and Retrieve All from Potion Kegs&lt;br /&gt;
&lt;br /&gt;
[[File:potionkegremoveamount.png|link=]]&lt;br /&gt;
&lt;br /&gt;
==Potion Crafting==&lt;br /&gt;
* The highest level Potion available for each reagent type (such as Greater Heal, Greater Explosion, etc) now has a crafting entry option to create 25 Potions at once&lt;br /&gt;
* The skill required to create stacks of 25 Potions is equal to the normal Maximum Skill ceiling of that potion type (i.e. a potion with a normal 65-90 Skill Range will require 90 Alchemy skill to make 25 Potions of it)&lt;br /&gt;
&lt;br /&gt;
[[File:potioncrafting1.png|link=]]&lt;br /&gt;
&lt;br /&gt;
* Society Job Progress for Potion Jobs will properly track players crafting stacks of 25 Potions&lt;br /&gt;
* Artisan Aspect Experience and Crafting Antiquities will adjust their gain/drop chances to scale based on the amount crafted for potion stacks as well&lt;br /&gt;
&lt;br /&gt;
[[File:potioncrafting2.png|750px|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvM Bonuses==&lt;br /&gt;
* A free hand is not required to drink a potion, regardless of the player&#039;s Alchemy skill. You can drink potions while wielding weapons without disarming, even at 0 Alchemy.&lt;br /&gt;
* Increases Healing Potion effectiveness by (50% * (Alchemy Skill / 100))&lt;br /&gt;
* Increases Cure Potion chances by (25% * (Alchemy Skill / 100))&lt;br /&gt;
* When using a Total Refresh Potion player has a (100% * (Alchemy Skill / 100)) chance to be able to walk through creatures and players for the next 10 seconds for 0 stamina cost (chance is halved if using Regular Refresh Potion)&lt;br /&gt;
* Players with 80 or higher printed Alchemy skill will now have their Explosion Potions automatically stick to their target (without needing to cast Telekinesis) when thrown at Creatures (must directly target the creature)&lt;br /&gt;
* Explosion Potion Damage against creatures is as follows&lt;br /&gt;
** Lesser Explosion Potion: 40-50 Damage&lt;br /&gt;
** Explosion Potion: 75-150 Damage&lt;br /&gt;
** Greater Explosion Potion: 150-200 Damage&lt;br /&gt;
* Explosion Potion damage against creatures is increased by (200% * (Alchemy Skill / 100))&lt;br /&gt;
* Explosion Potion damage against Tamed/Summoned Followers is reduced by 50% of normal&lt;br /&gt;
* Players now receive a (25% * (Effective Alchemy Skill)) bonus to Traps Damage&lt;br /&gt;
&lt;br /&gt;
===Telekinesis Spell===&lt;br /&gt;
* Players can cast the Telekinesis spell onto a creature to make the creature &amp;quot;Sticky&amp;quot; for explosion potions for the next 60 seconds&lt;br /&gt;
* Any player who uses an explosion potion and directly targets a &amp;quot;Sticky&amp;quot; creature, the potion will follow along with the creature as they move until it explodes&lt;br /&gt;
* For &amp;quot;Sticky&amp;quot; explosion potions, the explosion will only damage nearby NPCs and never hit nearby players or tamed/summoned creatures&lt;br /&gt;
&lt;br /&gt;
===Melee Poison Sting===&lt;br /&gt;
* When a player makes a Melee Hit with a Poisoned weapon against a creature the player has already poisoned with that same poison type, they will have a chance to resolve a Melee Poison Sting against the target that immediately resolves 1 Poison Tick&lt;br /&gt;
* The chance for a Melee Poison Sting to occur will be based on the lower of the player&#039;s Effective Poisoning Skill and Effective Alchemy Skill&lt;br /&gt;
* Chance for Melee Poison Sting to occur is (50% * (Lower Effective Skill / 100)) and is further Scaled by Weapon Speed&lt;br /&gt;
* The cooldown between melee poison stings is 5 seconds&lt;br /&gt;
&lt;br /&gt;
==PvP Bonuses==&lt;br /&gt;
* Increases Healing Potion effectiveness by (25% * (Alchemy Skill / 100))&lt;br /&gt;
* Increases Cure Potion chances by (12.5% * (Alchemy Skill / 100))&lt;br /&gt;
* When using a Total Refresh Potion player has a (50% * (Alchemy Skill / 100)) chance to be able to walk through creatures and players for the next 10 seconds for 0 stamina cost (chance is halved if using Regular Refresh Potion)&lt;br /&gt;
* Increases Explosion Potion damage by (50% * (Alchemy Skill / 100))&lt;br /&gt;
* Magic Resist potions work against pets in PvP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aspect Conversions==&lt;br /&gt;
===Chromatic Conversions===&lt;br /&gt;
* Players can convert Chromatic Cores into specific Aspect Cores on a 1-to-1 ratio using the Alchemy skill under the &amp;quot;Chromatic -&amp;gt; Core&amp;quot; category&lt;br /&gt;
* Players can convert Chromatic Distillations into specific Aspect Distillations on a 1-to-1 ratio using the Alchemy skill under the &amp;quot;Chromatic -&amp;gt; Distill&amp;quot; category&lt;br /&gt;
&lt;br /&gt;
[[File:chromaticconversions.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
===Phylactery Conversions===&lt;br /&gt;
====Aspect Cores====&lt;br /&gt;
* Players will now be able to convert Aspect Phylacteries into either Aspect-Specific Cores or Chromatic Cores using the Alchemy skill under the &amp;quot;Phylactery -&amp;gt; Core&amp;quot; category&lt;br /&gt;
&lt;br /&gt;
[[File:phylacterytocore1.png|link=]]&lt;br /&gt;
&lt;br /&gt;
* Players can convert Phylacteries into their matching Aspect Core type on a 4-to-1 ratio&lt;br /&gt;
* Players can convert Phylacteries into a Chromatic Core on an 8-to-1 ratio&lt;br /&gt;
&lt;br /&gt;
[[File:phylacterytocore.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
====Aspect Distillations====&lt;br /&gt;
* Players will now be able to convert Aspect Phylacteries into either Aspect-Specific Distillations or Chromatic Distillations using the Alchemy skill under the &amp;quot;Phylactery -&amp;gt; Distill&amp;quot; category&lt;br /&gt;
&lt;br /&gt;
[[File:phylacterytodistillation1.png|link=]]&lt;br /&gt;
&lt;br /&gt;
* Players can convert Phylacteries into their matching Aspect Distillation type on a 4-to-1 ratio&lt;br /&gt;
* Players can convert Phylacteries into a Chromatic Distillation on an 8-to-1 ratio&lt;br /&gt;
&lt;br /&gt;
[[File:phylacterytodistillation.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Craftables==&lt;br /&gt;
* Using a Mortar and Pestle, players can craft potions and other items to enhance their characters&lt;br /&gt;
* [[Aspect Distillations]] are crafted by high skilled Alchemists&lt;br /&gt;
&lt;br /&gt;
{{Alchemy}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Potion Codex==&lt;br /&gt;
* [[Potion Codex]] requires 80 Alchemy to use&lt;br /&gt;
* Any bonus effects provided by the Potion Codex only apply against creatures. &lt;br /&gt;
&lt;br /&gt;
{{CodexPotion}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Estimated 110,000 reagents to GM (First Option)&lt;br /&gt;
* Requires an estimated 13 hours of crafting to max the skill (First Option)&lt;br /&gt;
* The second option costs a bit more but you craft Potions you actually need. Credits to &amp;quot;Keep it Tanked&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; float: left; margin-right: 20px;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Craft&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-55&lt;br /&gt;
| Lesser Poison&lt;br /&gt;
|-&lt;br /&gt;
| 55-75&lt;br /&gt;
| Lesser Magic Resist&lt;br /&gt;
|-&lt;br /&gt;
| 75-95&lt;br /&gt;
| Greater Poison&lt;br /&gt;
|-&lt;br /&gt;
| 95-115&lt;br /&gt;
| Deadly Poison&lt;br /&gt;
|-&lt;br /&gt;
| 115-120&lt;br /&gt;
| Lethal Poison&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; float: left;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Craft&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-70&lt;br /&gt;
| Lesser Magic Resist&lt;br /&gt;
|-&lt;br /&gt;
| 70-90&lt;br /&gt;
| Greater Cure / Greater Heal / Greater Strength / Greater Agility. &amp;lt;br /&amp;gt; Rotate to your liking to fill your Shelf &lt;br /&gt;
|-&lt;br /&gt;
| 90-100&lt;br /&gt;
| Greater Explosion&lt;br /&gt;
|-&lt;br /&gt;
| 100-115&lt;br /&gt;
| Greater Resist&lt;br /&gt;
|-&lt;br /&gt;
| 115-120&lt;br /&gt;
| Lethal Poison&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MichaelL</name></author>
	</entry>
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