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	<updated>2026-04-15T01:39:59Z</updated>
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	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Weapon_and_Parry_Codex&amp;diff=31496</id>
		<title>Weapon and Parry Codex</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Weapon_and_Parry_Codex&amp;diff=31496"/>
		<updated>2026-04-07T05:58:41Z</updated>

		<summary type="html">&lt;p&gt;Mortley: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:PvM]][[Category:New Player]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Weapon and Parry Codices are a weapon focused player progression system in Outlands, allowing players to enhance their weapon skills by leveling Codex Stances as well as unlocking Finishers and Abilities for their weapon skill.&lt;br /&gt;
* Players are able to craft Codices with the [[Inscription]] skill&lt;br /&gt;
** All Codices are Blessed and cannot be stolen&lt;br /&gt;
* A complete list of in-game Codex commands can be found on the [[Commands#Codex|Commands]] page&lt;br /&gt;
* In order to use a Weapon Codex, players must have at least 80 [[Tactics]] and 80 in their weapon skill&lt;br /&gt;
** An exception to this is the [[Arcane]] codex which requires 80 [[Wrestling]] and 80 [[Magery]] along with Arcane skill&lt;br /&gt;
** In order to use a Parry Codex, players must have at least 80 [[Tactics]] or 80 [[Wrestling]] and 80 in their [[Parrying]] skill&lt;br /&gt;
** Codices don&#039;t gain XP on Shelter Island&lt;br /&gt;
* All skill requirements are based on the player&#039;s printed skill, i.e. Tactics bonus from crafted or magical weapons will not count towards the 80 Tactics requirement.&lt;br /&gt;
* Each character&#039;s codex profile is stored per character and not in the item itself, i.e. two characters can look at the same codex and each see their own progress.&lt;br /&gt;
** Players must still have the codex in their backpack to level and use it.&lt;br /&gt;
* Weapon abilities and finishers cannot be trigger on [[Stealth#Backstab|backstabs]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;8&amp;quot; | Weapon Codices&lt;br /&gt;
|-&lt;br /&gt;
| [[File:codexarcane.png|link=Weapon and Parry Codex#Arcane]]&amp;lt;br /&amp;gt;[[Weapon and Parry Codex#Arcane|Arcane]]&lt;br /&gt;
| [[File:codexarchery2.png|link=Weapon and Parry Codex#Archery]]&amp;lt;br /&amp;gt;[[Weapon and Parry Codex#Archery|Archery]]&lt;br /&gt;
| [[File:codexfencing2.png|link=Weapon and Parry Codex#Fencing]]&amp;lt;br /&amp;gt;[[Weapon and Parry Codex#Fencing|Fencing]]&lt;br /&gt;
| [[File:codexfishing.png|link=Weapon and Parry Codex#Fishing]]&amp;lt;br /&amp;gt;[[Weapon and Parry Codex#Parrying|Fishing]]&lt;br /&gt;
| [[File:codexmacing2.png|link=Weapon and Parry Codex#Macing]]&amp;lt;br /&amp;gt;[[Weapon and Parry Codex#Macing|Macing]]&lt;br /&gt;
| [[File:codexswords2.png|link=Weapon and Parry Codex#Swords]]&amp;lt;br /&amp;gt;[[Weapon and Parry Codex#Swords|Swords]]&lt;br /&gt;
| [[File:codexwrestling2.png|link=Weapon and Parry Codex#Wrestling]]&amp;lt;br /&amp;gt;[[Weapon and Parry Codex#Wrestling|Wrestling]]&lt;br /&gt;
| [[File:codexshield2.png|link=Weapon and Parry Codex#Parrying]]&amp;lt;br /&amp;gt;[[Weapon and Parry Codex#Parrying|Parrying]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Experience and Upgrade Points==&lt;br /&gt;
* Players gain [[experience Gain|experience]] towards Codices by killing creatures with a weapon type matching a codex they meet the skill requirements for.&lt;br /&gt;
** Players can level multiple codices at once, so long as their weapon matches one of them and they have the skills required for all of them&lt;br /&gt;
** The parry codex will gain experience so long as the player has a 2-handed weapon or shield equipped.&lt;br /&gt;
* Each upgrade point takes 5,000 gold earned worth of experience&lt;br /&gt;
&lt;br /&gt;
{{WeaponCodexUpgrades}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stances==&lt;br /&gt;
* By Double-Clicking a Codex, players can open their character&#039;s Codex Profile menu for that skill&lt;br /&gt;
* On the top half of the codex gump, are the skill&#039;s 5 Stances&lt;br /&gt;
* Players can click the Large Button next to each Stance to activate or deactivate that stance&lt;br /&gt;
* Players can Single-Click their Codex in their backpack to see which Stance and Finisher they currently have Activated for that skill&lt;br /&gt;
* There is no cooldown between changing stances, however each stance change will cost the player 3 [[Skills_&amp;amp;_Stats#Stats|mana]]&lt;br /&gt;
* Player&#039;s can only have one stance active for each codex, although stances only provide their bonus if the player has the required skills and weapon and/or shield equipped.&lt;br /&gt;
&lt;br /&gt;
[[File:archerycodexgumpwildlands.png]]&lt;br /&gt;
&lt;br /&gt;
===Stance Ranks===&lt;br /&gt;
* Each Stance can be upgraded with upgrade points up to Rank 7, each rank costing increasingly more points. &lt;br /&gt;
* The Rank of a Stance will impact how powerful the effect it provides to the player is&lt;br /&gt;
&lt;br /&gt;
===Stance Auto Renewal===&lt;br /&gt;
* Stances in the Codex Hotbar have checkboxes next to each which will allow a player to choose whether or not to AutoRenew the stance, which will attempt to automatically reactivate that stance 10 seconds after activating it&lt;br /&gt;
** This allows the player to try to continuously gain the benefit from the &amp;quot;Wrestling Adoption Stance&amp;quot; bonus that occurs for the first 10 seconds of activating a Wrestling Stance&lt;br /&gt;
** This allows the player to utilize the Discipline Armor Aspect mechanics on mana usage&lt;br /&gt;
* Note: It is possible for players to toggle Auto-Renew for both their current Weapon Codex Stance and current Parry Codex Stance simultaneously, which if done, will result in both stances renewing and using mana for both (players should probably only auto-renew either their Weapon Stance or Parry Stance)&lt;br /&gt;
* Players can use the [[Commands|commands]] to toggle Auto-Renewal for Stances or by using the checkboxes in the Codex Hotbar&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Finishers==&lt;br /&gt;
* When a player reaches Rank 5 in any Stance for a skill, they will unlock the ability to select a Finisher&lt;br /&gt;
* If a player has a Finisher activated, Single-Clicking a Codex will display their selected Stance as well as their selected Finisher&lt;br /&gt;
* For weapons, Finishers are large-scale weapon hits, often with special effects (Such as finishing DOTs or restoring hp), that players can randomly trigger when attacking a creature that is below 25% of their max hit points, or below 33% of a [[Boss-Type Creature|boss-type creature&#039;s]].&lt;br /&gt;
* Parry Finishers are defensive measures that can trigger when the player gets below 33% of their max hit points&lt;br /&gt;
* Each codex has two Finishers the player can chose from, which they can toggle by clicking the Large Button next to each finisher.&lt;br /&gt;
** Players can switch between Finishers as often as they want, at no cost.&lt;br /&gt;
* Players can only trigger a single Finisher on each mob (i.e. an infinite cooldown), but can trigger a Finisher every 60s on a [[Boss-Type Creature]].&lt;br /&gt;
** Exceptions to this is are mechanics like [[Discipline Aspect|Discipline Aspect Armor]] or certain weapon abilities&lt;br /&gt;
** There is also a 5s cooldown between triggering Ricochet finishers (Meaning between triggering two finishers on two different creatures)&lt;br /&gt;
* When a Weapon Finisher triggers, it will resolve the &amp;quot;original&amp;quot; hit as normal, and then afterwards will take that hit&#039;s damage and then use that amount as the baseline &amp;quot;Damage&amp;quot; for how much the Weapon Finisher will inflict&lt;br /&gt;
** Example: A melee hit of 50 damage triggers a finisher, will first resolve 50 damage to the initial target, after which it will also inflict the finisher using 50 as the &amp;quot;damage&amp;quot;&lt;br /&gt;
* Damage for Weapon Finishers are scaled from +0% (Heavy Crossbow) upwards to +250% (Kryss) based on the weapon&#039;s printed Average Damage&lt;br /&gt;
&lt;br /&gt;
===Finisher Tiers===&lt;br /&gt;
* When players first unlock Finishers for a skill, those Finishers are at Tier 1&lt;br /&gt;
* From that point on, whenever the player reaches Rank 5 in a Stance for that skill, their Finisher Chance for the skill will increase by an additional tier (Capping out at Tier 5)&lt;br /&gt;
* Each Tier of finisher adds 2% more finisher chance&lt;br /&gt;
** The chance for a Weapon Finisher to occur is further scaled from +200% (Heavy Crossbow) downwards to +0% (Kryss) based on the weapon&#039;s printed Speed&lt;br /&gt;
** Finisher chance is reduced by 50% if a player (and their followers) has dealt less then 25% of the total damage the creature has received&lt;br /&gt;
* The chance for a Weapon Finisher to occur is also increased by a player&#039;s [[Anatomy]] skill: (Finisher Tier * 2%) + ((Finisher Tier * 2%) * (Anatomy Skill/100))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Weapon Abilities==&lt;br /&gt;
* Each Weapon Codex has 3 unique Weapon Abilities players can unlock and activate&lt;br /&gt;
* Each weapon ability takes 50 points to unlock&lt;br /&gt;
* Weapon abilities do not require any stances or finishers to unlock&lt;br /&gt;
* Once Unlocked, the Lock symbol for the Weapon Ability will be replaced with a large orb-shaped Weapon Ability button&lt;br /&gt;
&lt;br /&gt;
[[File:weaponabilityhotbar.gif]]&lt;br /&gt;
&lt;br /&gt;
===Weapon Ability Meter===&lt;br /&gt;
* In order for players to perform Weapon Abilities, their weapon ability meter must be full&lt;br /&gt;
* All Weapon Abilities for the player share the same weapon ability cooldown.&lt;br /&gt;
* Every 6 seconds the player&#039;s Weapon Ability Meter will fill by 10%, and by an additional (10% * ([[Arms Lore|Arms Lore Skill]] / 100))&lt;br /&gt;
** Meaning by default the weapon ability cooldown is 60s, but can be decreased all the way down to 24s &lt;br /&gt;
* Once toggled, the weapon ability will trigger on the next melee hit a player lands and their weapon meter will be reset&lt;br /&gt;
&lt;br /&gt;
[[File:weaponabilitiescodex.png]]&lt;br /&gt;
&lt;br /&gt;
* Players will now receive a &amp;quot;Weapon ability ready&amp;quot; system message when they have a full weapon ability meter&lt;br /&gt;
&lt;br /&gt;
[[File:weaponabilityready.png]]&lt;br /&gt;
&lt;br /&gt;
==Codex Hotbar==&lt;br /&gt;
* The codex hotbar allows players to quickly change and view their stances, finishers and weapon abilities in one place, as well as set their stances to auto-renew and monitor their weapon ability meter&lt;br /&gt;
* The codex hotbar can be accessed via the hotbar button at the bottom of any codex gump or with the [CodexHotbar command.&lt;br /&gt;
&lt;br /&gt;
[[File:codexhotbarwildlands.png]]&lt;br /&gt;
&lt;br /&gt;
===Weapon Ability Hotbar===&lt;br /&gt;
* Players can also launch a dedicated Weapon Abilities Hotbar by typing [AbilityHotbar or [AbilitiesHotbar&lt;br /&gt;
&lt;br /&gt;
[[File:weaponabilitytrigger1a.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Codex Stances, Finishers and Abilities==&lt;br /&gt;
===Arcane===&lt;br /&gt;
{{ArcaneCodex}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Archery===&lt;br /&gt;
{{ArcheryCodex}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fencing===&lt;br /&gt;
{{FencingCodex}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fishing===&lt;br /&gt;
{{FishingCodex}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Macing===&lt;br /&gt;
{{MacingCodex}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Swords===&lt;br /&gt;
{{SwordCodex}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Wrestling===&lt;br /&gt;
{{WrestlingCodex}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Parrying===&lt;br /&gt;
{{ShieldCodex}}&lt;/div&gt;</summary>
		<author><name>Mortley</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Weapon_and_Parry_Codex&amp;diff=31495</id>
		<title>Weapon and Parry Codex</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Weapon_and_Parry_Codex&amp;diff=31495"/>
		<updated>2026-04-07T05:58:12Z</updated>

		<summary type="html">&lt;p&gt;Mortley: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:PvM]][[Category:New Player]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Weapon and Parry Codices are a weapon focused player progression system in Outlands, allowing players to enhance their weapon skills by leveling Codex Stances as well as unlocking Finishers and Abilities for their weapon skill.&lt;br /&gt;
* Players are able to craft Codices with the [[Inscription]] skill&lt;br /&gt;
** All Codices are Blessed and cannot be stolen&lt;br /&gt;
* A complete list of in-game Codex commands can be found on the [[Commands#Codex|Commands]] page&lt;br /&gt;
* In order to use a Weapon Codex, players must have at least 80 [[Tactics]] and 80 in their weapon skill&lt;br /&gt;
** An exception to this is the [[Arcane]] codex which requires 80 [[Wrestling]] and 80 [[Magery]] along with Arcane skill&lt;br /&gt;
** In order to use a Parry Codex, players must have at least 80 [[Tactics]] or 80 [[Wrestling]] and 80 in their [[Parrying]] skill&lt;br /&gt;
** Codices don&#039;t gain XP on Shelter Island&lt;br /&gt;
* All skill requirements are based on the player&#039;s printed skill, i.e. Tactics bonus from crafted or magical weapons will not count towards the 80 Tactics requirement.&lt;br /&gt;
* Each character&#039;s codex profile is stored per character and not in the item itself, i.e. two characters can look at the same codex and each see their own progress.&lt;br /&gt;
** Players must still have the codex in their backpack to level and use it.&lt;br /&gt;
* Weapon abilities and finishers cannot be trigger on [[Stealth#Backstab|backstabs]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;8&amp;quot; | Weapon Codices&lt;br /&gt;
|-&lt;br /&gt;
| [[File:codexarcane.png|link=Weapon and Parry Codex#Arcane]]&amp;lt;br /&amp;gt;[[Weapon and Parry Codex#Arcane|Arcane]]&lt;br /&gt;
| [[File:codexarchery2.png|link=Weapon and Parry Codex#Archery]]&amp;lt;br /&amp;gt;[[Weapon and Parry Codex#Archery|Archery]]&lt;br /&gt;
| [[File:codexfencing2.png|link=Weapon and Parry Codex#Fencing]]&amp;lt;br /&amp;gt;[[Weapon and Parry Codex#Fencing|Fencing]]&lt;br /&gt;
| [[File:codexfishing.png|link=Weapon and Parry Codex#Fishing]]&amp;lt;br /&amp;gt;[[Weapon and Parry Codex#Parrying|Fishing]]&lt;br /&gt;
| [[File:codexmacing2.png|link=Weapon and Parry Codex#Macing]]&amp;lt;br /&amp;gt;[[Weapon and Parry Codex#Macing|Macing]]&lt;br /&gt;
| [[File:codexswords2.png|link=Weapon and Parry Codex#Swords]]&amp;lt;br /&amp;gt;[[Weapon and Parry Codex#Swords|Swords]]&lt;br /&gt;
| [[File:codexwrestling2.png|link=Weapon and Parry Codex#Wrestling]]&amp;lt;br /&amp;gt;[[Weapon and Parry Codex#Wrestling|Wrestling]]&lt;br /&gt;
| [[File:codexshield2.png|link=Weapon and Parry Codex#Parrying]]&amp;lt;br /&amp;gt;[[Weapon and Parry Codex#Parrying|Parrying]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Experience and Upgrade Points==&lt;br /&gt;
* Players gain [[experience Gain|experience]] towards Codices by killing creatures with a weapon type matching a codex they meet the skill requirements for.&lt;br /&gt;
** Players can level multiple codices at once, so long as their weapon matches one of them and they have the skills required for all of them&lt;br /&gt;
** The parry codex will gain experience so long as the player has a 2-handed weapon or shield equipped.&lt;br /&gt;
* Each upgrade point takes 5,000 gold earned worth of experience&lt;br /&gt;
&lt;br /&gt;
{{WeaponCodexUpgrades}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stances==&lt;br /&gt;
* By Double-Clicking a Codex, players can open their character&#039;s Codex Profile menu for that skill&lt;br /&gt;
* On the top half of the codex gump, are the skill&#039;s 5 Stances&lt;br /&gt;
* Players can click the Large Button next to each Stance to activate or deactivate that stance&lt;br /&gt;
* Players can Single-Click their Codex in their backpack to see which Stance and Finisher they currently have Activated for that skill&lt;br /&gt;
* There is no cooldown between changing stances, however each stance change will cost the player 3 [[Skills_&amp;amp;_Stats#Stats|mana]]&lt;br /&gt;
* Player&#039;s can only have one stance active for each codex, although stances only provide their bonus if the player has the required skills and weapon and/or shield equipped.&lt;br /&gt;
&lt;br /&gt;
[[File:archerycodexgumpwildlands.png]]&lt;br /&gt;
&lt;br /&gt;
===Stance Ranks===&lt;br /&gt;
* Each Stance can be upgraded with upgrade points up to Rank 7, each rank costing increasingly more points. &lt;br /&gt;
* The Rank of a Stance will impact how powerful the effect it provides to the player is&lt;br /&gt;
&lt;br /&gt;
===Stance Auto Renewal===&lt;br /&gt;
* Stances in the Codex Hotbar have checkboxes next to each which will allow a player to choose whether or not to AutoRenew the stance, which will attempt to automatically reactivate that stance 10 seconds after activating it&lt;br /&gt;
** This allows the player to try to continuously gain the benefit from the &amp;quot;Wrestling Adoption Stance&amp;quot; bonus that occurs for the first 10 seconds of activating a Wrestling Stance&lt;br /&gt;
** This allows the player to utilize the Discipline Armor Aspect mechanics on mana usage&lt;br /&gt;
* Note: It is possible for players to toggle Auto-Renew for both their current Weapon Codex Stance and current Parry Codex Stance simultaneously, which if done, will result in both stances renewing and using mana for both (players should probably only auto-renew either their Weapon Stance or Parry Stance)&lt;br /&gt;
* Players can use the [[Commands|commands]] to toggle Auto-Renewal for Stances or by using the checkboxes in the Codex Hotbar&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Finishers==&lt;br /&gt;
* When a player reaches Rank 5 in any Stance for a skill, they will unlock the ability to select a Finisher&lt;br /&gt;
* If a player has a Finisher activated, Single-Clicking a Codex will display their selected Stance as well as their selected Finisher&lt;br /&gt;
* For weapons, Finishers are large-scale weapon hits, often with special effects (Such as finishing DOTs or restoring hp), that players can randomly trigger when attacking a creature that is below 25% of their max hit points, or below 33% of a [[Boss-Type Creature|boss-type creatures]].&lt;br /&gt;
* Parry Finishers are defensive measures that can trigger when the player gets below 33% of their max hit points&lt;br /&gt;
* Each codex has two Finishers the player can chose from, which they can toggle by clicking the Large Button next to each finisher.&lt;br /&gt;
** Players can switch between Finishers as often as they want, at no cost.&lt;br /&gt;
* Players can only trigger a single Finisher on each mob (i.e. an infinite cooldown), but can trigger a Finisher every 60s on a [[Boss-Type Creature]].&lt;br /&gt;
** Exceptions to this is are mechanics like [[Discipline Aspect|Discipline Aspect Armor]] or certain weapon abilities&lt;br /&gt;
** There is also a 5s cooldown between triggering Ricochet finishers (Meaning between triggering two finishers on two different creatures)&lt;br /&gt;
* When a Weapon Finisher triggers, it will resolve the &amp;quot;original&amp;quot; hit as normal, and then afterwards will take that hit&#039;s damage and then use that amount as the baseline &amp;quot;Damage&amp;quot; for how much the Weapon Finisher will inflict&lt;br /&gt;
** Example: A melee hit of 50 damage triggers a finisher, will first resolve 50 damage to the initial target, after which it will also inflict the finisher using 50 as the &amp;quot;damage&amp;quot;&lt;br /&gt;
* Damage for Weapon Finishers are scaled from +0% (Heavy Crossbow) upwards to +250% (Kryss) based on the weapon&#039;s printed Average Damage&lt;br /&gt;
&lt;br /&gt;
===Finisher Tiers===&lt;br /&gt;
* When players first unlock Finishers for a skill, those Finishers are at Tier 1&lt;br /&gt;
* From that point on, whenever the player reaches Rank 5 in a Stance for that skill, their Finisher Chance for the skill will increase by an additional tier (Capping out at Tier 5)&lt;br /&gt;
* Each Tier of finisher adds 2% more finisher chance&lt;br /&gt;
** The chance for a Weapon Finisher to occur is further scaled from +200% (Heavy Crossbow) downwards to +0% (Kryss) based on the weapon&#039;s printed Speed&lt;br /&gt;
** Finisher chance is reduced by 50% if a player (and their followers) has dealt less then 25% of the total damage the creature has received&lt;br /&gt;
* The chance for a Weapon Finisher to occur is also increased by a player&#039;s [[Anatomy]] skill: (Finisher Tier * 2%) + ((Finisher Tier * 2%) * (Anatomy Skill/100))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Weapon Abilities==&lt;br /&gt;
* Each Weapon Codex has 3 unique Weapon Abilities players can unlock and activate&lt;br /&gt;
* Each weapon ability takes 50 points to unlock&lt;br /&gt;
* Weapon abilities do not require any stances or finishers to unlock&lt;br /&gt;
* Once Unlocked, the Lock symbol for the Weapon Ability will be replaced with a large orb-shaped Weapon Ability button&lt;br /&gt;
&lt;br /&gt;
[[File:weaponabilityhotbar.gif]]&lt;br /&gt;
&lt;br /&gt;
===Weapon Ability Meter===&lt;br /&gt;
* In order for players to perform Weapon Abilities, their weapon ability meter must be full&lt;br /&gt;
* All Weapon Abilities for the player share the same weapon ability cooldown.&lt;br /&gt;
* Every 6 seconds the player&#039;s Weapon Ability Meter will fill by 10%, and by an additional (10% * ([[Arms Lore|Arms Lore Skill]] / 100))&lt;br /&gt;
** Meaning by default the weapon ability cooldown is 60s, but can be decreased all the way down to 24s &lt;br /&gt;
* Once toggled, the weapon ability will trigger on the next melee hit a player lands and their weapon meter will be reset&lt;br /&gt;
&lt;br /&gt;
[[File:weaponabilitiescodex.png]]&lt;br /&gt;
&lt;br /&gt;
* Players will now receive a &amp;quot;Weapon ability ready&amp;quot; system message when they have a full weapon ability meter&lt;br /&gt;
&lt;br /&gt;
[[File:weaponabilityready.png]]&lt;br /&gt;
&lt;br /&gt;
==Codex Hotbar==&lt;br /&gt;
* The codex hotbar allows players to quickly change and view their stances, finishers and weapon abilities in one place, as well as set their stances to auto-renew and monitor their weapon ability meter&lt;br /&gt;
* The codex hotbar can be accessed via the hotbar button at the bottom of any codex gump or with the [CodexHotbar command.&lt;br /&gt;
&lt;br /&gt;
[[File:codexhotbarwildlands.png]]&lt;br /&gt;
&lt;br /&gt;
===Weapon Ability Hotbar===&lt;br /&gt;
* Players can also launch a dedicated Weapon Abilities Hotbar by typing [AbilityHotbar or [AbilitiesHotbar&lt;br /&gt;
&lt;br /&gt;
[[File:weaponabilitytrigger1a.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Codex Stances, Finishers and Abilities==&lt;br /&gt;
===Arcane===&lt;br /&gt;
{{ArcaneCodex}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Archery===&lt;br /&gt;
{{ArcheryCodex}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fencing===&lt;br /&gt;
{{FencingCodex}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fishing===&lt;br /&gt;
{{FishingCodex}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Macing===&lt;br /&gt;
{{MacingCodex}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Swords===&lt;br /&gt;
{{SwordCodex}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Wrestling===&lt;br /&gt;
{{WrestlingCodex}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Parrying===&lt;br /&gt;
{{ShieldCodex}}&lt;/div&gt;</summary>
		<author><name>Mortley</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Wizard%27s_Satchel&amp;diff=31492</id>
		<title>Wizard&#039;s Satchel</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Wizard%27s_Satchel&amp;diff=31492"/>
		<updated>2026-04-06T10:12:43Z</updated>

		<summary type="html">&lt;p&gt;Mortley: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:New Player]][[Category:Crafting]][[Category:QoL]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players can craft Wizard&#039;s Satchels with the [[Tailoring]] skill under the Wizard&#039;s Satchels category&lt;br /&gt;
* There are Wizard&#039;s Satchels available in each Leather Material type&lt;br /&gt;
* Players can now shift-click a Wizard&#039;s Satchel that they are carrying or wearing and select &amp;quot;Add All in Backpack&amp;quot; to move all Reagents and Scrolls from their Backpack into the Wizard&#039;s Satchel&lt;br /&gt;
* Wizard&#039;s Satchels function similarly to [[Quiver|Quivers]], except they can only hold Reagents and Spell Scrolls&lt;br /&gt;
** Grants the owner a chance at not consuming Reagents or scrolls when casting spells&lt;br /&gt;
** Reduces the weight of any Reagents or Spell Scrolls stored inside&lt;br /&gt;
** Can be equipped (occupies the Outer Body layer) or be left in a player&#039;s backpack; both locations will provide the player weight reduction/consumption effects&lt;br /&gt;
** Can be dyed with [[Accessory Dyes]]&lt;br /&gt;
* Reagents and Scrolls stored in a Wizard&#039;s Satchel will no longer count against a player&#039;s Item Count (either while in Backpack or Equipped on Paperdoll)&lt;br /&gt;
&lt;br /&gt;
[[File:wizardssatchel1a.png|link=]]&lt;br /&gt;
&lt;br /&gt;
==Using Reagents from Wizard&#039;s Satchels==&lt;br /&gt;
* In order for a spellcast (non-scroll) to consider using reagents from a player&#039;s Wizard&#039;s Satchel, the satchel must contain every reagent required for the spellcast; i.e. the player cannot cast Energy Bolt using Black Pearl pulled from their backpack and Nightshade pulled from their satchel&lt;br /&gt;
* If the player has sufficient reagents to cast a spell in both their Wizard&#039;s Satchel and their Backpack, the satchel will take priority&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Reduced Consumption Chance and Weight of Reagents and Scrolls==&lt;br /&gt;
* Players who have a Wizard Satchel equipped or in their backpack will have a chance that spellcasts (non-scroll) do not consume reagents, so long as the satchel has sufficient reagents to cast the spell in the first place&lt;br /&gt;
* Players casting spells from a Spell Scroll within a Wizard&#039;s Satchel will now have a chance to not consume the scroll similar to the chance for Reagents to not be consumed when casting with a Wizard&#039;s Satchel (chance is the same to not consume Spell Scroll as to not consume Reagents)&lt;br /&gt;
** This chance to not consume Spell Scrolls is a separate check from the [[Inscription]] skill check to not consume scrolls (i.e. players can make two checks to not consume scrolls)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039; A player with 100 Inscription Skill casts the Energy Bolt spell from a scroll in their Wizard&#039;s Satchel (Exceptional Quality, Mastercrafted Avarhide with 50% chance to not consume)&lt;br /&gt;
* The player has a 40% chance from Inscription to not consume the scroll&lt;br /&gt;
* If the Inscription mechanic fails, the player then also has 50% chance from the Wizard&#039;s Satchel to not consume the scroll&lt;br /&gt;
&lt;br /&gt;
Wizard&#039;s Satchels have a base chance of 10% to not consume reagents on spellcast and then are adjusted further based on the satchel&lt;br /&gt;
&lt;br /&gt;
Reagents stored in a Wizard&#039;s Satchel have their base weight reduced by 10%, and then receive further weight reductions based on the satchel&lt;br /&gt;
&lt;br /&gt;
Spell Scrolls stored in a Wizard&#039;s Satchel have their base weight reduced by 20%, and then receive further weight reductions based on the satchel&lt;br /&gt;
&lt;br /&gt;
{{Template:WizardsSatchels}}&lt;br /&gt;
&lt;br /&gt;
Example: An Exceptional Quality, Mastercrafted satchel made with Avarhide Leather will have a 10% + 5% + 5% + 30% = &#039;&#039;&#039;50% chance to cast a spell and not consume reagents&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Example: An Exceptional Quality, Mastercrafted satchel made with Avarhide Leather will have a 10% + 5% + 5% + 30% = &#039;&#039;&#039;50% weight reduction for reagents&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Example: An Exceptional Quality, Mastercrafted satchel made with Avarhide Leather will have a 20% + 10% + 10% + 50% = &#039;&#039;&#039;90% weight reduction for spell scrolls&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Mortley</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Heat_of_Battle&amp;diff=31378</id>
		<title>Heat of Battle</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Heat_of_Battle&amp;diff=31378"/>
		<updated>2026-03-29T20:00:28Z</updated>

		<summary type="html">&lt;p&gt;Mortley: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:PvP]]&lt;br /&gt;
Heat of Battle will be triggered by performing an aggressive action against another player regardless of notoriety&lt;br /&gt;
* Aggressive actions include attacking or stealing from a player&lt;br /&gt;
** Aggressive actions do not include retaliatory weapon swings your character makes when someone attacks you&lt;br /&gt;
* The Heat of Battle flag is now a visible buff on players in the [[Buff Bar]] (shown below)&lt;br /&gt;
* Heat of battle will prevent the player from utilizing any [[moongates]], recalling, or entering an inn room while it is active&lt;br /&gt;
* Heat of battle will enable the &amp;quot;PvP Mechanics&amp;quot; of an [[Aspect_Mastery|Aspect]]&lt;br /&gt;
&lt;br /&gt;
[[File:wikihobicon.jpg|center|link=Buff Bar]]&lt;/div&gt;</summary>
		<author><name>Mortley</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Eldritch_Aspect&amp;diff=31256</id>
		<title>Eldritch Aspect</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Eldritch_Aspect&amp;diff=31256"/>
		<updated>2026-03-04T18:30:36Z</updated>

		<summary type="html">&lt;p&gt;Mortley: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Aspect]][[Category:PvM]]&lt;br /&gt;
==Eldritch Aspect Special==&lt;br /&gt;
&#039;&#039;&#039;Energy Surge:&#039;&#039;&#039; Inflicts (600 + (60 * Tier Level)) damage divided among creatures within a 6 tile radius and reduces their Magic Resist by (25 + (2 * Tier Level)) for 30 seconds. Also creates a Mana Well lasting 30 seconds that provides (10 + (2 * Tier Level)) mana available.&lt;br /&gt;
&lt;br /&gt;
[[File:eldritchaspectproc1.gif|link=]]&lt;br /&gt;
===Mana Wells===&lt;br /&gt;
* Mana wells are automatically used by the player when casting a spell, and are used regardless of range, however a player cannot draw from them while they are pvp flagged.&lt;br /&gt;
* Spell/Melee Aspect Effect Modifier [[Mastery Chain|mastery chain links]] only provide half their bonus towards the amount of mana each well gives.&lt;br /&gt;
* Players can have multiple active mana wells.&lt;br /&gt;
* Mana wells are only visible to the player who created them&lt;br /&gt;
&lt;br /&gt;
[[File:eldritchmanawell.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
==Eldritch Aspect Weapon==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:eldritchaspectweapon.jpg|link=]]&amp;lt;br /&amp;gt;Eldritch Aspect Weapon&lt;br /&gt;
|-&lt;br /&gt;
! Melee Accuracy Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10% + 2% per player Eldritch Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Tactics Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10 + 2 per player Eldritch Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Aspect Special Chance&amp;lt;br /&amp;gt;(scales with weapon speed)&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 0.5% + 0.05% per player Eldritch Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Aspect Special Effect:&amp;lt;br /&amp;gt;Energy Surge&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Inflicts (600 + (60 * Tier Level)) damage divided among creatures within a 6 tile radius and reduces their Magic Resist by (25 + (2 * Tier Level)) for 30 seconds. Also creates a Mana Well lasting 30 seconds that provides (10 + (2 * Tier Level)) mana available&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Eldritch Aspect Spellbook==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:eldritchaspectspellbook.jpg|link=]]&amp;lt;br /&amp;gt;Eldritch Aspect Spellbook&lt;br /&gt;
|-&lt;br /&gt;
! Mana Refund Chance&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10% + 2% per player Eldritch Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Damage Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10% + 2% per player Eldritch Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Aspect Special Chance&amp;lt;br /&amp;gt;(scales with spell circle)&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 4% + 0.4% per player Eldritch Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Aspect Special Effect:&amp;lt;br /&amp;gt;Energy Surge&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Inflicts (600 + (60 * Tier Level)) damage divided among creatures within a 6 tile radius and reduces their Magic Resist by (25 + (2 * Tier Level)) for 30 seconds. Also creates a Mana Well lasting 30 seconds that provides (10 + (2 * Tier Level)) mana available.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Eldritch Aspect Armor==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:eldritchaspectarmor.jpg|link=]]&amp;lt;br /&amp;gt;Eldritch Aspect Armor&lt;br /&gt;
|-&lt;br /&gt;
! Armor Rating Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 20% + 5% per player Eldritch Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Spell Damage Bonus&amp;lt;br /&amp;gt;Per 20 Mana Spent for 30 secs (Max 8x)&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | ((3% + (1%* per player Eldritch Tier Level)) * (Mana Cost / 20))&lt;br /&gt;
|-&lt;br /&gt;
! Mana Refund Max Cap Increase&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 1.5% + 0.5% per player Eldritch Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Effective [[Spirit Speak|Spirit Speak]]&amp;lt;br /&amp;gt;and [[Inscription|Inscription]] Skill Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 6 + 2 per player Eldritch Tier Level&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Eldritch Aspect Cloth==&lt;br /&gt;
* Hue 2615&lt;br /&gt;
* To Craft: 120 Tailoring, 1 Eldritch Distillation and 1 Wool&lt;br /&gt;
&lt;br /&gt;
[[File:eldritchaspectcloth.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aspects==&lt;br /&gt;
{{AspectTypes}}&lt;/div&gt;</summary>
		<author><name>Mortley</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Harvesting&amp;diff=31109</id>
		<title>Harvesting</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Harvesting&amp;diff=31109"/>
		<updated>2026-02-08T13:19:11Z</updated>

		<summary type="html">&lt;p&gt;Mortley: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:New Player]][[Category:Crafting]][[Category:PvM]][[Category:Mechanics]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Use Harvesting skills to acquire raw resources which can be refined into useful materials for [[Crafting]]&lt;br /&gt;
* Players will be occasionally be required to complete a [[Captcha]] when harvesting&lt;br /&gt;
* Harvesting skills do &amp;lt;u&amp;gt;&#039;&#039;&#039;NOT&#039;&#039;&#039;&amp;lt;/u&amp;gt; receive a Shelter Dungeon Bonus&lt;br /&gt;
* Harvesting skills raise more slowly than other skills&lt;br /&gt;
* Players can double-click harvested resources to convert them into their crafting resource if they have a proper tool in their pack (i.e. convert logs into boards with a hatchet, raw fish into fish steaks with a dagger, ore into ingots with a pickaxe only while also near a forge)&lt;br /&gt;
* Whenever a player Recalls, Travels via Moongate, Hikes, Teleported or used an Adventurer&#039;s Rope they will have a 60 second delay before they can attempt to Harvest again&lt;br /&gt;
&lt;br /&gt;
[[File:harvesting-allthethings.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Smart Harvest==&lt;br /&gt;
* Double-click a tool to begin Smart Harvesting&lt;br /&gt;
* The player will automatically harvest from any nearby &amp;quot;harvest nodes&amp;quot; that has resources remaining&lt;br /&gt;
&lt;br /&gt;
[[File:harvesting-smartharvestv2.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Harvesting Material Weights==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Material&lt;br /&gt;
! Weight/Stones&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_iron.png|link=]]&amp;lt;br /&amp;gt;Ore&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingot.png|link=]]&amp;lt;br /&amp;gt;Ingot&lt;br /&gt;
| 0.025&lt;br /&gt;
|-&lt;br /&gt;
| [[File:log.png|link=]][[File:board.png|link=]]&amp;lt;br /&amp;gt;Log/Board&lt;br /&gt;
| 0.025&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leather1.png|link=]]&amp;lt;br /&amp;gt;Leather&lt;br /&gt;
| 0.025&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rawfish.png|link=]]&amp;lt;br /&amp;gt;Raw Fish&lt;br /&gt;
| 0.025&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fishing==&lt;br /&gt;
* Requires a Fishing Pole and the [[Fishing]] skill&lt;br /&gt;
* Capture a variety of Fish, including [[Aquarium#Aquarium_Creatures|Aquarium Creatures]]&lt;br /&gt;
* Special Fish (large fish, crab, lobsters, etc) are used in high-level Cooking recipes&lt;br /&gt;
&lt;br /&gt;
[[File:harvesting-fishing.png|link=Fishing]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Forensic Evaluation==&lt;br /&gt;
* Requires a Skinning Knife and the [[Forensic Evaluation]] skill&lt;br /&gt;
* It is used on corpses of monsters, whereas using the knife on corpses of players will dismember the player into his/her body parts.&lt;br /&gt;
* Leather is used to craft armor and many other items&lt;br /&gt;
* Using Forensic Evaluation on corpses will also yield cooking ingredients and feathers from bird-type creatures&lt;br /&gt;
&lt;br /&gt;
[[File:harvesting-forensicevaluation.png|link=Forensic Evaluation]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:resources-leather.png|link=Forensic Evaluation]]&lt;br /&gt;
&lt;br /&gt;
==Lumberjacking==&lt;br /&gt;
* Requires a Hatchet and the [[Lumberjacking]] skill&lt;br /&gt;
* Logs can be used to craft kindling, ships, furniture, addons and more&lt;br /&gt;
&lt;br /&gt;
[[File:harvesting-lumberjacking.png|link=Lumberjacking]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:harvesting-logs.png|link=Lumberjacking]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mining==&lt;br /&gt;
* Requires a Pickaxe and the [[Mining]] skill&lt;br /&gt;
* It is used on rock walls, floors of caves and boulders/individual rocks to obtain ore.&lt;br /&gt;
* Ore is turned into Ingots by double-clicking on the Ore while near a Forge, the chance to successfully smelt it is based on your Mining Skill, not the blacksmithing skill&lt;br /&gt;
* Ingots are used to create weapons, armor, tools and many other items&lt;br /&gt;
&lt;br /&gt;
[[File:harvesting-mining.png|link=Mining]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-resources-ore.png|link=Mining]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:crafting-mining-smeltingore.png|link=Mining]]&lt;br /&gt;
&lt;br /&gt;
==CAPTCHA==&lt;br /&gt;
* Players will occasionally be required to complete a [[Captcha]] when harvesting&lt;br /&gt;
* If a player fails a CAPTCHA three times, they will be &amp;lt;u&amp;gt;&#039;&#039;&#039;blocked and restricted from any form of harvesting&#039;&#039;&#039;&amp;lt;/u&amp;gt; for a set duration depending on the number of previous offenses&lt;br /&gt;
&lt;br /&gt;
[[File:newcaptcha.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Commodities==&lt;br /&gt;
* Players can purchase [[Commodities|Blank Commodity Deeds]] from a Banker&lt;br /&gt;
* Double-click a Blank Commodity Deed and target the resource to create a Resource Commodity&lt;br /&gt;
* Commodities are &amp;lt;u&amp;gt;&#039;&#039;&#039;NOT&#039;&#039;&#039;&amp;lt;/u&amp;gt; blessed and can be stolen/looted&lt;br /&gt;
&lt;br /&gt;
[[File:harvesting-commoditydeed.gif|link=Commodities]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Resource Maps==&lt;br /&gt;
* [[Resource Maps]] yield Fish, Leather, Logs and Ore&lt;br /&gt;
* They must be deciphered in the same manner as [[Treasure Hunting|Treasure Maps]], by a Cartographer&lt;br /&gt;
* Resource Maps must be completed by a harvester with the requisite skill (i.e. 65 mining to harvest a Dull Copper Resource Map)&lt;br /&gt;
* The Loot Goblin program can greatly aid you in finding the location of where the map is to be used https://forums.uooutlands.com/index.php?threads/witchers-updated-guide-to-tmaps-how-you-can-and-why-you-should-be-running-your-own-tmaps.3439/&lt;br /&gt;
[[File:resourcemaps.png|link=Resource Maps]]&lt;br /&gt;
&lt;br /&gt;
[[File:resourcemap-miningupaspot.gif|link=Resource Maps]]&lt;/div&gt;</summary>
		<author><name>Mortley</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Harvesting&amp;diff=31108</id>
		<title>Harvesting</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Harvesting&amp;diff=31108"/>
		<updated>2026-02-08T12:53:15Z</updated>

		<summary type="html">&lt;p&gt;Mortley: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:New Player]][[Category:Crafting]][[Category:PvM]][[Category:Mechanics]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Use Harvesting skills to acquire raw resources which can be refined into useful materials for [[Crafting]]&lt;br /&gt;
* Players will be occasionally be required to complete a [[Captcha]] when harvesting&lt;br /&gt;
* Harvesting skills do &amp;lt;u&amp;gt;&#039;&#039;&#039;NOT&#039;&#039;&#039;&amp;lt;/u&amp;gt; receive a Shelter Dungeon Bonus&lt;br /&gt;
* Harvesting skills raise more slowly than other skills&lt;br /&gt;
* Players can double-click harvested resources to convert them into their crafting resource if they have a proper tool in their pack (i.e. convert logs into boards with a hatchet, raw fish into fish steaks with a dagger, ore into ingots with a pickaxe only while near a forge)&lt;br /&gt;
* Whenever a player Recalls, Travels via Moongate, Hikes, Teleported or used an Adventurer&#039;s Rope they will have a 60 second delay before they can attempt to Harvest again&lt;br /&gt;
&lt;br /&gt;
[[File:harvesting-allthethings.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Smart Harvest==&lt;br /&gt;
* Double-click a tool to begin Smart Harvesting&lt;br /&gt;
* The player will automatically harvest from any nearby &amp;quot;harvest nodes&amp;quot; that has resources remaining&lt;br /&gt;
&lt;br /&gt;
[[File:harvesting-smartharvestv2.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Harvesting Material Weights==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Material&lt;br /&gt;
! Weight/Stones&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_iron.png|link=]]&amp;lt;br /&amp;gt;Ore&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingot.png|link=]]&amp;lt;br /&amp;gt;Ingot&lt;br /&gt;
| 0.025&lt;br /&gt;
|-&lt;br /&gt;
| [[File:log.png|link=]][[File:board.png|link=]]&amp;lt;br /&amp;gt;Log/Board&lt;br /&gt;
| 0.025&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leather1.png|link=]]&amp;lt;br /&amp;gt;Leather&lt;br /&gt;
| 0.025&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rawfish.png|link=]]&amp;lt;br /&amp;gt;Raw Fish&lt;br /&gt;
| 0.025&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fishing==&lt;br /&gt;
* Requires a Fishing Pole and the [[Fishing]] skill&lt;br /&gt;
* Capture a variety of Fish, including [[Aquarium#Aquarium_Creatures|Aquarium Creatures]]&lt;br /&gt;
* Special Fish (large fish, crab, lobsters, etc) are used in high-level Cooking recipes&lt;br /&gt;
&lt;br /&gt;
[[File:harvesting-fishing.png|link=Fishing]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Forensic Evaluation==&lt;br /&gt;
* Requires a Skinning Knife and the [[Forensic Evaluation]] skill&lt;br /&gt;
* It is used on corpses of monsters, whereas using the knife on corpses of players will dismember the player into his/her body parts.&lt;br /&gt;
* Leather is used to craft armor and many other items&lt;br /&gt;
* Using Forensic Evaluation on corpses will also yield cooking ingredients and feathers from bird-type creatures&lt;br /&gt;
&lt;br /&gt;
[[File:harvesting-forensicevaluation.png|link=Forensic Evaluation]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:resources-leather.png|link=Forensic Evaluation]]&lt;br /&gt;
&lt;br /&gt;
==Lumberjacking==&lt;br /&gt;
* Requires a Hatchet and the [[Lumberjacking]] skill&lt;br /&gt;
* Logs can be used to craft kindling, ships, furniture, addons and more&lt;br /&gt;
&lt;br /&gt;
[[File:harvesting-lumberjacking.png|link=Lumberjacking]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:harvesting-logs.png|link=Lumberjacking]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mining==&lt;br /&gt;
* Requires a Pickaxe and the [[Mining]] skill&lt;br /&gt;
* It is used on rock walls, floors of caves and boulders/individual rocks to obtain ore.&lt;br /&gt;
* Ore is turned into Ingots by double-clicking on the Ore while near a Forge, the chance to successfully smelt it is based on your Mining Skill, not the blacksmithing skill&lt;br /&gt;
* Ingots are used to create weapons, armor, tools and many other items&lt;br /&gt;
&lt;br /&gt;
[[File:harvesting-mining.png|link=Mining]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-resources-ore.png|link=Mining]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:crafting-mining-smeltingore.png|link=Mining]]&lt;br /&gt;
&lt;br /&gt;
==CAPTCHA==&lt;br /&gt;
* Players will occasionally be required to complete a [[Captcha]] when harvesting&lt;br /&gt;
* If a player fails a CAPTCHA three times, they will be &amp;lt;u&amp;gt;&#039;&#039;&#039;blocked and restricted from any form of harvesting&#039;&#039;&#039;&amp;lt;/u&amp;gt; for a set duration depending on the number of previous offenses&lt;br /&gt;
&lt;br /&gt;
[[File:newcaptcha.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Commodities==&lt;br /&gt;
* Players can purchase [[Commodities|Blank Commodity Deeds]] from a Banker&lt;br /&gt;
* Double-click a Blank Commodity Deed and target the resource to create a Resource Commodity&lt;br /&gt;
* Commodities are &amp;lt;u&amp;gt;&#039;&#039;&#039;NOT&#039;&#039;&#039;&amp;lt;/u&amp;gt; blessed and can be stolen/looted&lt;br /&gt;
&lt;br /&gt;
[[File:harvesting-commoditydeed.gif|link=Commodities]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Resource Maps==&lt;br /&gt;
* [[Resource Maps]] yield Fish, Leather, Logs and Ore&lt;br /&gt;
* They must be deciphered in the same manner as [[Treasure Hunting|Treasure Maps]], by a Cartographer&lt;br /&gt;
* Resource Maps must be completed by a harvester with the requisite skill (i.e. 65 mining to harvest a Dull Copper Resource Map)&lt;br /&gt;
* The Loot Goblin program can greatly aid you in finding the location of where the map is to be used https://forums.uooutlands.com/index.php?threads/witchers-updated-guide-to-tmaps-how-you-can-and-why-you-should-be-running-your-own-tmaps.3439/&lt;br /&gt;
[[File:resourcemaps.png|link=Resource Maps]]&lt;br /&gt;
&lt;br /&gt;
[[File:resourcemap-miningupaspot.gif|link=Resource Maps]]&lt;/div&gt;</summary>
		<author><name>Mortley</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Skeletal_Husk&amp;diff=30900</id>
		<title>Skeletal Husk</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Skeletal_Husk&amp;diff=30900"/>
		<updated>2026-01-14T21:22:43Z</updated>

		<summary type="html">&lt;p&gt;Mortley: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CreaturePage}}&lt;br /&gt;
&lt;br /&gt;
Like Blade Spirits, Skeletal Husks are now &amp;quot;non-hostile&amp;quot; to players and tamed creatures and will never attack them&lt;/div&gt;</summary>
		<author><name>Mortley</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Jackal_Spirit&amp;diff=30899</id>
		<title>Jackal Spirit</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Jackal_Spirit&amp;diff=30899"/>
		<updated>2026-01-14T21:21:31Z</updated>

		<summary type="html">&lt;p&gt;Mortley: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CreaturePage}}&lt;br /&gt;
&lt;br /&gt;
Like the Energy Vortex, the Jackal Spirit are now &amp;quot;non-hostile&amp;quot; to players and tamed creatures and will never attack them&lt;/div&gt;</summary>
		<author><name>Mortley</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Blade_Spirit&amp;diff=30898</id>
		<title>Blade Spirit</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Blade_Spirit&amp;diff=30898"/>
		<updated>2026-01-14T21:20:55Z</updated>

		<summary type="html">&lt;p&gt;Mortley: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CreaturePage}}&lt;br /&gt;
&lt;br /&gt;
Blade Spirits are now &amp;quot;non-hostile&amp;quot; to players and tamed creatures and will never attack them&lt;/div&gt;</summary>
		<author><name>Mortley</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Energy_Vortex&amp;diff=30897</id>
		<title>Energy Vortex</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Energy_Vortex&amp;diff=30897"/>
		<updated>2026-01-14T21:19:35Z</updated>

		<summary type="html">&lt;p&gt;Mortley: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CreaturePage}}&lt;br /&gt;
&lt;br /&gt;
Energy Vortexes are now &amp;quot;non-hostile&amp;quot; to players and tamed creatures and will never attack them&lt;/div&gt;</summary>
		<author><name>Mortley</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:StatusEffects&amp;diff=30885</id>
		<title>Template:StatusEffects</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:StatusEffects&amp;diff=30885"/>
		<updated>2026-01-05T00:11:40Z</updated>

		<summary type="html">&lt;p&gt;Mortley: Created page with &amp;quot;{| class=&amp;quot;wikitable &amp;quot; style=&amp;quot;text-align:center;&amp;quot; |+*Table includes both player-applied and pet-applied buffs and debuffs* ! Buff/debuff ! Description |- |Bleed |style=&amp;quot;text-align:left&amp;quot;| Deals damage over 15 seconds. |- | Chill |style=&amp;quot;text-align:left&amp;quot;| Increases damage target takes from you and your followers for 60 seconds. Stacks up to 20% by default. |- | Cripple |style=&amp;quot;text-align:left&amp;quot;| Reduces the target&amp;#039;s defense, making them x% easier to hit. Similar...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable &amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+*Table includes both player-applied and pet-applied buffs and debuffs*&lt;br /&gt;
! Buff/debuff&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Bleed]]&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| Deals damage over 15 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[Chill]]&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| Increases damage target takes from you and your followers for 60 seconds. Stacks up to 20% by default.&lt;br /&gt;
|-&lt;br /&gt;
| [[Cripple]]&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| Reduces the target&#039;s defense, making them x% easier to hit. Similar to accuracy&lt;br /&gt;
|-&lt;br /&gt;
| [[Disease]]&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| Deals damage 4 times over 20 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[Enrage]]&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| Causes the pet to deal X% increased damage for Y Seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[Entangle]]&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| Roots the target in place.&lt;br /&gt;
|-&lt;br /&gt;
| [[Frenzy]]&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| Increases the pet&#039;s attack speed by X% (usually 10%) for Y seconds (usually 30 seconds).&lt;br /&gt;
|-&lt;br /&gt;
| [[Hamstring]]&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| Slows the target. (Will be applied to players instead of a Hinder/Entangle effect)&lt;br /&gt;
|-&lt;br /&gt;
| [[Hex]]&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| Reduces Magic Resist on the target.&lt;br /&gt;
|-&lt;br /&gt;
| [[Hinder]]&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|  Roots the target in place and stuns them.&lt;br /&gt;
|-&lt;br /&gt;
| [[Pierce]]&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| Reduces Armor on the target.&lt;br /&gt;
|-&lt;br /&gt;
|[[Poison]]&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| Deals damage over time based on poison level. Your followers can combine for 1 total poison application and lower tiers of poison cannot overwrite higher tiers (you can&#039;t overwrite a Lethal poison with a Deadly poison)&lt;br /&gt;
|-&lt;br /&gt;
| [[Weaken]]&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|  Reduces damage dealt by the target.&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mortley</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Fencing&amp;diff=30884</id>
		<title>Fencing</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Fencing&amp;diff=30884"/>
		<updated>2026-01-04T23:22:03Z</updated>

		<summary type="html">&lt;p&gt;Mortley: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:PvM]][[Category:PvP]]&lt;br /&gt;
==Description==&lt;br /&gt;
* The Fencing skill determines the player&#039;s chance to attack or avoid attacks while using a Fencing-skill weapon. Fencing weapons are typically faster than average, but lower than average damage. Fencing weapons may be poisoned using the Poisoning skill. The Fencing special attack against creatures increases poison and disease damage against the target, and also applies Cripple debuff, which increases the chance to hit against the target.&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
* Fencing grants the ability to use fast striking weapons&lt;br /&gt;
* All Fencing weapons, including two-handed weapons such as spears, can be poisoned using the [[Poisoning]] skill&lt;br /&gt;
* The chance to hit with a Fencing weapon is equal to (attacker&#039;s fencing skill + 50) / ((defender&#039;s weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses&lt;br /&gt;
* Increases Base Weapon Damage by (25% * Skill / 100) as a secondary weapon skill (when using another weapon skill) in PvM.&lt;br /&gt;
* Increases Base Weapon Damage by (10% * Skill / 100) as a secondary weapon skill (when using another weapon skill) in PvP.&lt;br /&gt;
&lt;br /&gt;
==PvM Special Attack==&lt;br /&gt;
* Only works against creatures, not other players&lt;br /&gt;
* Players have a 10% chance of inflicting a Fencing Weapon Special Attack against creatures&lt;br /&gt;
* This chance can be further increased via the [[Arms Lore | Arms Lore Skill]], [[Water Aspect | Water Aspect Armor]], or [[Mastery Chain | Mastery Chain Links]].&lt;br /&gt;
* Fencing Weapon Specials apply a stackable 8% Cripple Effect with a max effect of 24% on a target&lt;br /&gt;
* Fencing Weapon Specials have a Damage bonus of 25% + Player&#039;s To Hit Chance % Against Creature (capped at 100% chance to hit) where the To Hit Chance % will factor in the newly applied Cripple effect&lt;br /&gt;
* Reduces the target&#039;s Defense (chance to avoid Melee Hits) as well as increases the Damage the target takes from Melee-Inflicted Poison (player or creature) and from any form of Disease Damage&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;: An 8% Cripple Effect is applied to a creature&lt;br /&gt;
* Attackers that normally had a 50% chance to hit the creature will now have a 58% chance to hit&lt;br /&gt;
* Any Players or Player Followers that apply Poison to the target through a Melee attack, will now have their Poison Tick damage against the target increased by 8%&lt;br /&gt;
* Any Disease Damage against the target will be increased by 8%&lt;br /&gt;
&lt;br /&gt;
==Fencing Weapons==&lt;br /&gt;
{{Main|Armor &amp;amp; Weapons}}&lt;br /&gt;
&lt;br /&gt;
Fencing class weapons are crafted with [[blacksmithy]] or bought off NPCs.&lt;br /&gt;
&lt;br /&gt;
{{FencingWeaponClass}}&lt;br /&gt;
&lt;br /&gt;
==Codex==&lt;br /&gt;
{{Main|Weapon and Parry Codex}}&lt;br /&gt;
* Fencing weapons benefit from Stances and Finishers provided by a Codex of Fencing:&lt;br /&gt;
* Requires 80 Fencing and 80 Tactics to use&lt;br /&gt;
{{FencingCodex}}&lt;br /&gt;
&lt;br /&gt;
==Beneficial Skills==&lt;br /&gt;
Having these skills benefit Fencing:&lt;br /&gt;
&lt;br /&gt;
{{BeneficialSkillsWeapon}}&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-80&lt;br /&gt;
| Passively by Melee combat with a Fencing weapon in the [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 80-100&lt;br /&gt;
| Passively by Melee combat with a Fencing weapon&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mortley</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:BeneficialSkillsMace_Fighting&amp;diff=30810</id>
		<title>Template:BeneficialSkillsMace Fighting</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:BeneficialSkillsMace_Fighting&amp;diff=30810"/>
		<updated>2025-12-25T19:06:39Z</updated>

		<summary type="html">&lt;p&gt;Mortley: Created page with &amp;quot;{| class=&amp;quot;wikitable &amp;quot; style=&amp;quot;text-align:center;&amp;quot; |+*Table only includes passive skill bonuses and does not include temporary or toggle-able effects* ! Skill ! Benefit ! Weapons |- |Anatomy |style=&amp;quot;text-align:left&amp;quot;| Increases Base Weapon Damage by (20% * (Anatomy Skill / 100))&amp;lt;br&amp;gt;Increases Weapon Finisher chance by (100% * (Anatomy Skill / 100))&amp;lt;br&amp;gt;Increases Swing Speed by (5% * (Anatomy Skill / 100)) |All maces |- | Chivalry |style=&amp;quot;te...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable &amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+*Table only includes passive skill bonuses and does not include temporary or toggle-able effects*&lt;br /&gt;
! Skill&lt;br /&gt;
! Benefit&lt;br /&gt;
! Weapons&lt;br /&gt;
|-&lt;br /&gt;
|[[Anatomy]]&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| Increases Base Weapon Damage by (20% * (Anatomy Skill / 100))&amp;lt;br&amp;gt;Increases [[Weapon and Shield Codex|Weapon Finisher]] chance by (100% * (Anatomy Skill / 100))&amp;lt;br&amp;gt;Increases Swing Speed by (5% * (Anatomy Skill / 100))&lt;br /&gt;
|All maces&lt;br /&gt;
|-&lt;br /&gt;
| [[Chivalry]]&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| Increases PvP Base Weapon Damage by (10% * (Chivalry Skill / 100))&lt;br /&gt;
|All maces&lt;br /&gt;
|-&lt;br /&gt;
| [[Tactics]]&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| &#039;&#039;&#039;0-100 Skill:&#039;&#039;&#039; Increases Base Weapon Damage by (-50% + (Tactics Skill / 200))&amp;lt;br&amp;gt;&#039;&#039;&#039;100+ Skill:&#039;&#039;&#039; Any additional skill increases Base Weapon Damage by (1% * (Tactics Skill - 100))&lt;br /&gt;
|All maces&lt;br /&gt;
|-&lt;br /&gt;
| [[Arms Lore]]&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| Increases Special Attack Chance by (10% * (Arms Lore Skill / 100))&amp;lt;br&amp;gt;Increases [[Weapon and Parry Codex#Weapon Abilities|Weapon Ability]] fill meter by an additional (10% * (Arms Lore Skill / 100)&amp;lt;br&amp;gt;Increases Swing Speed by (5% * (Arms Lore Skill / 100))&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;|All maces&lt;br /&gt;
|-&lt;br /&gt;
| [[Mining]]&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| Increases Base Weapon Damage by (25% * (Mining Skill / 100))&amp;lt;br&amp;gt;Reduced to Base Weapon Damage * (10% * (Mining Skill / 100)) in PvP.&lt;br /&gt;
| All maces&lt;br /&gt;
|-&lt;br /&gt;
| [[Blacksmithy]]&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| Increases the damage of blacksmith-crafted weapons by (25% * (Blacksmithing Skill / 100))&amp;lt;br&amp;gt;Reduced to Base Weapon Damage * (10% * (Blacksmithing Skill / 100)) in PvP.&lt;br /&gt;
| All blacksmith-crafted maces&lt;br /&gt;
|-&lt;br /&gt;
| [[Carpentry]]&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| Increases the damage of carpentry-crafted weapons by (25% * (Carpentry Skill / 100))&amp;lt;br&amp;gt; Reduced to Base Weapon Damage * (10% * (Carpentry Skill / 100)) in PvP.&lt;br /&gt;
|All carpentry-crafted maces&lt;br /&gt;
|-&lt;br /&gt;
| [[Camping]]&amp;lt;br&amp;gt;[[Tracking]]&amp;lt;br&amp;gt;[[Forensic Evaluation]] &lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| Increases Base Weapon Damage by (25% * Skill / 100)&amp;lt;br&amp;gt;Reduced to Base Weapon Damage by (10% * Skill / 100) in PvP.&lt;br /&gt;
|All maces&lt;br /&gt;
|-&lt;br /&gt;
| [[Archery]], [[Fencing]], [[Swordsmanship]],&amp;lt;br&amp;gt;[[Arcane]], [[Fishing]]&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|  When wielding a weapon of another weapon class, increases Base Weapon Damage by (25% * Skill / 100)&amp;lt;br&amp;gt;Reduced to Base Weapon Damage by (10% * Skill / 100) in PvP&lt;br /&gt;
| All maces&lt;br /&gt;
|-&lt;br /&gt;
| [[Wrestling]]&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| When wielding a weapon of another weapon class, increases Base Weapon Damage by (25% * Skill / 100) in PvM only.&lt;br /&gt;
|All maces&lt;br /&gt;
|-&lt;br /&gt;
| [[Focus]]&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|  Increases Swing Speed and Accuracy by (15% * (Focus Skill / 100)) in PvM&amp;lt;br&amp;gt;Increases Base Weapon Damage by (10% * (Focus Skill / 100)) in PvP&lt;br /&gt;
|All maces&lt;br /&gt;
|- &lt;br /&gt;
| [[Item Identification]]&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| Increases the Accuracy property of magical weapons by (50% * (Item Identification Skill / 100))&amp;lt;br&amp;gt;Increases the Damage property of magical weapons by (100% * (Item Identification Skill / 100))&amp;lt;br&amp;gt;Increases the Slayer propery of magical weapons by (50% * (Item Identification Skill / 100))&lt;br /&gt;
| All magical maces&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mortley</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:BeneficialSkillsArchery&amp;diff=30809</id>
		<title>Template:BeneficialSkillsArchery</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:BeneficialSkillsArchery&amp;diff=30809"/>
		<updated>2025-12-25T18:55:28Z</updated>

		<summary type="html">&lt;p&gt;Mortley: Created page with &amp;quot;{| class=&amp;quot;wikitable &amp;quot; style=&amp;quot;text-align:center;&amp;quot; |+*Table only includes passive skill bonuses and does not include temporary or toggle-able effects* ! Skill ! Benefit ! Weapons |- |Anatomy |style=&amp;quot;text-align:left&amp;quot;| Increases Base Weapon Damage by (20% * (Anatomy Skill / 100))&amp;lt;br&amp;gt;Increases Weapon Finisher chance by (100% * (Anatomy Skill / 100))&amp;lt;br&amp;gt;Increases Swing Speed by (5% * (Anatomy Skill / 100)) |All bows and crossbows |- | Chivalry...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable &amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+*Table only includes passive skill bonuses and does not include temporary or toggle-able effects*&lt;br /&gt;
! Skill&lt;br /&gt;
! Benefit&lt;br /&gt;
! Weapons&lt;br /&gt;
|-&lt;br /&gt;
|[[Anatomy]]&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| Increases Base Weapon Damage by (20% * (Anatomy Skill / 100))&amp;lt;br&amp;gt;Increases [[Weapon and Shield Codex|Weapon Finisher]] chance by (100% * (Anatomy Skill / 100))&amp;lt;br&amp;gt;Increases Swing Speed by (5% * (Anatomy Skill / 100))&lt;br /&gt;
|All bows and crossbows&lt;br /&gt;
|-&lt;br /&gt;
| [[Chivalry]]&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| Increases PvP Base Weapon Damage by (10% * (Chivalry Skill / 100))&lt;br /&gt;
|All bows and crossbows&lt;br /&gt;
|-&lt;br /&gt;
| [[Tactics]]&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| &#039;&#039;&#039;0-100 Skill:&#039;&#039;&#039; Increases Base Weapon Damage by (-50% + (Tactics Skill / 200))&amp;lt;br&amp;gt;&#039;&#039;&#039;100+ Skill:&#039;&#039;&#039; Any additional skill increases Base Weapon Damage by (1% * (Tactics Skill - 100))&lt;br /&gt;
|All bows and crossbows&lt;br /&gt;
|-&lt;br /&gt;
| [[Arms Lore]]&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| Increases Special Attack Chance by (10% * (Arms Lore Skill / 100))&amp;lt;br&amp;gt;Increases [[Weapon and Parry Codex#Weapon Abilities|Weapon Ability]] fill meter by an additional (10% * (Arms Lore Skill / 100)&amp;lt;br&amp;gt;Increases Swing Speed by (5% * (Arms Lore Skill / 100))&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;|All bows and crossbows&lt;br /&gt;
|-&lt;br /&gt;
| [[Carpentry]]&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| Increases the damage of carpentry-crafted weapons by (25% * (Carpentry Skill / 100))&amp;lt;br&amp;gt; Reduced to Base Weapon Damage * (10% * (Carpentry Skill / 100)) in PvP.&lt;br /&gt;
|All bows and crossbows&lt;br /&gt;
|-&lt;br /&gt;
| [[Camping]]&amp;lt;br&amp;gt;[[Tracking]]&amp;lt;br&amp;gt;[[Forensic Evaluation]] &lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| Increases Base Weapon Damage by (25% * Skill / 100)&amp;lt;br&amp;gt;Reduced to Base Weapon Damage by (10% * Skill / 100) in PvP.&lt;br /&gt;
|All bows and crossbows&lt;br /&gt;
|-&lt;br /&gt;
| [[Fencing]],&amp;lt;br&amp;gt;[[Macing]], [[Swordsmanship]],&amp;lt;br&amp;gt;[[Arcane]], [[Fishing]]&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|  When wielding a weapon of another weapon class, increases Base Weapon Damage by (25% * Skill / 100)&amp;lt;br&amp;gt;Reduced to Base Weapon Damage by (10% * Skill / 100) in PvP&lt;br /&gt;
| All bows and crossbows&lt;br /&gt;
|-&lt;br /&gt;
| [[Focus]]&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|  Increases Swing Speed and Accuracy by (15% * (Focus Skill / 100)) in PvM&amp;lt;br&amp;gt;Increases Base Weapon Damage by (10% * (Focus Skill / 100)) in PvP&lt;br /&gt;
|All bows and crossbows&lt;br /&gt;
|- &lt;br /&gt;
| [[Item Identification]]&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| Increases the Accuracy property of magical weapons by (50% * (Item Identification Skill / 100))&amp;lt;br&amp;gt;Increases the Damage property of magical weapons by (100% * (Item Identification Skill / 100))&amp;lt;br&amp;gt;Increases the Slayer propery of magical weapons by (50% * (Item Identification Skill / 100))&lt;br /&gt;
|All magical bows and crossbows&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mortley</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Skill_Mastery&amp;diff=30718</id>
		<title>Skill Mastery</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Skill_Mastery&amp;diff=30718"/>
		<updated>2025-12-16T19:42:29Z</updated>

		<summary type="html">&lt;p&gt;Mortley: /* Skill Mastery Scroll */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Skill Mastery refers to the ability of players to increase their Total Skill Cap and Skill Cap for individual skills&lt;br /&gt;
* Type [skillmastery in game to open up the skill mastery page&lt;br /&gt;
* Starting Total Skill Cap for players is 700 points&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-skillmastery.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Mastery Orb==&lt;br /&gt;
* Players may increase their Total Skill Cap up to 720 points through use of Skill Mastery Orbs&lt;br /&gt;
* Skill Mastery Orbs increase the Total Skill Cap by 1 point&lt;br /&gt;
* Skill Mastery Orbs are found as  [[Loot|loot]] in various activities&lt;br /&gt;
* Skill Mastery Orbs can be exchanged for [[Arcane Essence|Arcane Essence]] via the [[Prevalia Exchange|Prevalia Exchange Officer]]&lt;br /&gt;
&lt;br /&gt;
[[File:skillmasteryorb1.png|link=]]&lt;br /&gt;
&lt;br /&gt;
==Skill Mastery Scroll==&lt;br /&gt;
* Players may increase Individual Skill Caps for a variety of &#039;&#039;&#039;non-PvP skills&#039;&#039;&#039; up to 120 points through use of Skill Mastery Scrolls&lt;br /&gt;
* Skill Mastery Scrolls increase an individual Skill Cap by 1 point&lt;br /&gt;
* The Individual Skill Caps are independent of the Total Skill Cap, raising one individual skill doesn&#039;t increase your total skill cap equally&lt;br /&gt;
* Skill Mastery Scrolls are found as [[Loot|loot]] in various activities&lt;br /&gt;
* Skill Mastery Scrolls can be exchanged for [[Arcane Essence|Arcane Essence]] via the [[Prevalia Exchange|Prevalia Exchange Officer]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:skillmasteryscroll1.png|link=]]&lt;br /&gt;
&lt;br /&gt;
==Epic Skill Mastery Scroll==&lt;br /&gt;
* Increases the Skill Cap for all skills by 1&lt;br /&gt;
* Epic Skill Mastery Scrolls are purchased with [[Achievements#Achievement_Point_Exchange|Achievement Points]]&lt;br /&gt;
&lt;br /&gt;
[[File:epicskillmasteryscroll1.png|link=]]&lt;br /&gt;
&lt;br /&gt;
==Skill Mastery Tome==&lt;br /&gt;
* Read about the [[Skill Mastery Tome]]&lt;br /&gt;
&lt;br /&gt;
[[File:skillmasterytome2b.png|link=Skill Mastery Tome]]&lt;br /&gt;
&lt;br /&gt;
==Example of Skill Mastery Scroll/Orb Usage==&lt;br /&gt;
* You have 7 skills at 100&lt;br /&gt;
* You are at the overall cap of 700 skill points&lt;br /&gt;
* To raise the cap of a skill to 120 you use 20 skill mastery scrolls&lt;br /&gt;
* Now you are able to raise that skill to 120, but are still bound by the overall 700 skill cap; you need to lower your other skills and reallocate 20 points to the one you wish to raise to 120&lt;br /&gt;
* OR if you also use 20 skill mastery orbs your overall skill cap raises to 720; now you can raise that particular skill to 120 while keeping the rest at 100&lt;/div&gt;</summary>
		<author><name>Mortley</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Skill_Mastery&amp;diff=30717</id>
		<title>Skill Mastery</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Skill_Mastery&amp;diff=30717"/>
		<updated>2025-12-16T19:41:50Z</updated>

		<summary type="html">&lt;p&gt;Mortley: /* Skill Mastery Orb */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Skill Mastery refers to the ability of players to increase their Total Skill Cap and Skill Cap for individual skills&lt;br /&gt;
* Type [skillmastery in game to open up the skill mastery page&lt;br /&gt;
* Starting Total Skill Cap for players is 700 points&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-skillmastery.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Mastery Orb==&lt;br /&gt;
* Players may increase their Total Skill Cap up to 720 points through use of Skill Mastery Orbs&lt;br /&gt;
* Skill Mastery Orbs increase the Total Skill Cap by 1 point&lt;br /&gt;
* Skill Mastery Orbs are found as  [[Loot|loot]] in various activities&lt;br /&gt;
* Skill Mastery Orbs can be exchanged for [[Arcane Essence|Arcane Essence]] via the [[Prevalia Exchange|Prevalia Exchange Officer]]&lt;br /&gt;
&lt;br /&gt;
[[File:skillmasteryorb1.png|link=]]&lt;br /&gt;
&lt;br /&gt;
==Skill Mastery Scroll==&lt;br /&gt;
* Players may increase Individual Skill Caps for a variety of &#039;&#039;&#039;non-PvP skills&#039;&#039;&#039; up to 120 points through use of Skill Mastery Scrolls&lt;br /&gt;
* Skill Mastery Scrolls increase an individual Skill Cap by 1 point&lt;br /&gt;
* The Individual Skill Caps are independent of the Total Skill Cap, raising one individual skill doesn&#039;t increase your total skill cap equally&lt;br /&gt;
* Skill Mastery Scrolls are found as [[Loot|loot]] in various activities&lt;br /&gt;
&lt;br /&gt;
[[File:skillmasteryscroll1.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Epic Skill Mastery Scroll==&lt;br /&gt;
* Increases the Skill Cap for all skills by 1&lt;br /&gt;
* Epic Skill Mastery Scrolls are purchased with [[Achievements#Achievement_Point_Exchange|Achievement Points]]&lt;br /&gt;
&lt;br /&gt;
[[File:epicskillmasteryscroll1.png|link=]]&lt;br /&gt;
&lt;br /&gt;
==Skill Mastery Tome==&lt;br /&gt;
* Read about the [[Skill Mastery Tome]]&lt;br /&gt;
&lt;br /&gt;
[[File:skillmasterytome2b.png|link=Skill Mastery Tome]]&lt;br /&gt;
&lt;br /&gt;
==Example of Skill Mastery Scroll/Orb Usage==&lt;br /&gt;
* You have 7 skills at 100&lt;br /&gt;
* You are at the overall cap of 700 skill points&lt;br /&gt;
* To raise the cap of a skill to 120 you use 20 skill mastery scrolls&lt;br /&gt;
* Now you are able to raise that skill to 120, but are still bound by the overall 700 skill cap; you need to lower your other skills and reallocate 20 points to the one you wish to raise to 120&lt;br /&gt;
* OR if you also use 20 skill mastery orbs your overall skill cap raises to 720; now you can raise that particular skill to 120 while keeping the rest at 100&lt;/div&gt;</summary>
		<author><name>Mortley</name></author>
	</entry>
</feed>