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		<id>http://wiki.uooutlands.com/index.php?title=Floor_Traps&amp;diff=7099</id>
		<title>Floor Traps</title>
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		<updated>2020-08-24T14:21:43Z</updated>

		<summary type="html">&lt;p&gt;Nkr: &lt;/p&gt;
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&lt;div&gt;&amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
{{#ev:youtube|https://youtu.be/Ey5EdfHeUDc|alignment|center}}&lt;br /&gt;
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==Summary==&lt;br /&gt;
* Floor Traps only work for PvM&lt;br /&gt;
* Requires 80 [[Tinkering]] and 80 [[Detecting Hidden]] to craft&lt;br /&gt;
* Floor Traps will place a Pressure Plate at the player&#039;s location as well as one in each cardinal direction (North/South/East/West)&lt;br /&gt;
* Players may only place a single Floor Trap on a tile and cannot have overlapping Pressure Plates&lt;br /&gt;
* Floor traps will activate if a non-tamed/non-summoned creature steps onto one of the Pressure Plates for the trap&lt;br /&gt;
* Floor traps will expire in 3 minutes if not activated by creatures&lt;br /&gt;
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==Trap Wire Levels==&lt;br /&gt;
Trap Wire is used to improve the damage, effect and radius of a Floor Trap. Trap Wire levels are as follows:&lt;br /&gt;
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* Iron Trap Wire (Craftable): Trap Wire Level &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
* Copper Trap Wire: Trap Wire Level &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
* Silver Trap Wire: Trap Wire Level &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
* Gold Trap Wire: Trap Wire Level &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
* Platinum Trap Wire: Trap Wire Level &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
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==Damage and Effects Skill Scalars==&lt;br /&gt;
The damage and effects on Traps are scaled based on a player&#039;s Tinkering and Detect Hidden skills as follows:&lt;br /&gt;
&lt;br /&gt;
* Trap Damage Scalar: ((Tinkering Skill / 100 ) * 0.5)+ ((Detect Hidden Skill / 100) * 0.5)&lt;br /&gt;
* Trap Effect Scalar: ((Tinkering Skill / 100 ) * 0.5)+ ((Detect Hidden Skill / 100) * 0.5)&lt;br /&gt;
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This means that a player will need 100 Tinkering and 100 Detect Hidden to receive 100% of the values listed for each trap type (players may go over 100 skill to increase their damage/effect values beyond 100% of normal).&lt;br /&gt;
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[[File:trapstrength.gif|center|link=]]&lt;br /&gt;
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==Trap Placement Cooldown==&lt;br /&gt;
Players now can place Traps as often as follows based on their Tinkering and Detect Hidden skill:&lt;br /&gt;
&lt;br /&gt;
* 80+ Tinkering and 80+ Detect Hidden: &#039;&#039;&#039;3&#039;&#039;&#039; Traps placeable every 3 minutes&lt;br /&gt;
* 90+ Tinkering and 90+ Detect Hidden: &#039;&#039;&#039;4&#039;&#039;&#039; Traps placeable every 3 minutes&lt;br /&gt;
* 100+ Tinkering and 100+ Detect Hidden: &#039;&#039;&#039;5&#039;&#039;&#039; Traps placeable every 3 minutes&lt;br /&gt;
* 110+ Tinkering and 110+ Detect Hidden: &#039;&#039;&#039;6&#039;&#039;&#039; Traps placeable every 3 minutes&lt;br /&gt;
* 120+ Tinkering and 120+ Detect Hidden: &#039;&#039;&#039;7&#039;&#039;&#039; Traps placeable every 3 minutes&lt;br /&gt;
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==Types of Floor Traps==&lt;br /&gt;
{| class=&amp;quot;contenttable sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Bleed Trap===&lt;br /&gt;
* Uses Total Refresh Potion&lt;br /&gt;
* Radius of 2 + 1 Per Trap Wire Level&lt;br /&gt;
* Inflicts 150 Bleed Damage + 25 Per Trap Wire Level to each creature in radius&lt;br /&gt;
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| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Chill Trap===&lt;br /&gt;
* Uses Greater Agility Potion&lt;br /&gt;
* Radius of 2 + 1 Per Trap Wire Level&lt;br /&gt;
* Inflicts 100 Damage + 25 Per Trap Wire Level to each creature in radius&lt;br /&gt;
* Applies a Chill Effect (Melee and Casting Speed reduction of 10% + 2% per Trap Wire Level) for 60 seconds&lt;br /&gt;
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| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Cripple Trap===&lt;br /&gt;
* Uses Greater Cure Potion&lt;br /&gt;
* Radius of 2 + 1 Per Trap Wire Level&lt;br /&gt;
* Inflicts 100 Damage + 25 Per Trap Wire Level to each creature in radius&lt;br /&gt;
* Applies a Cripple Effect (Melee Defense reduction of 10% + 2% per Trap Wire Level) for 60 seconds&lt;br /&gt;
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|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Enervate Trap===&lt;br /&gt;
* Uses Greater Magic Resist Potion&lt;br /&gt;
* Radius of 2 + 1 Per Trap Wire Level&lt;br /&gt;
* Inflicts 100 Damage + 25 Per Trap Wire Level to each creature in radius&lt;br /&gt;
* Applies an Enervate Effect (Spell Damage reduction of 10% + 2% per Trap Wire Level) for 60 seconds&lt;br /&gt;
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| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Explosion Trap===&lt;br /&gt;
* Uses Greater Explosion Potion&lt;br /&gt;
* Radius of 2 + 1 Per Trap Wire Level&lt;br /&gt;
* Inflicts 200 Damage + 25 Per Trap Wire Level to each creature in radius&lt;br /&gt;
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| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Pierce Trap===&lt;br /&gt;
* Uses Greater Heal Potion&lt;br /&gt;
* Radius of 2 + 1 Per Trap Wire Level&lt;br /&gt;
* Inflicts 100 Damage + 25 Per Trap Wire Level to each creature in radius&lt;br /&gt;
* Applies a Pierce Effect (Armor reduction of 20 + 10 per Trap Wire Level) for 60 seconds&lt;br /&gt;
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|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Poison Trap===&lt;br /&gt;
* Uses Lethal Poison Potion&lt;br /&gt;
* Radius of 1 + 1 Per Trap Wire Level&lt;br /&gt;
* Inflicts Lethal Poison to each creature in radius&lt;br /&gt;
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| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Weaken Trap===&lt;br /&gt;
* Uses Greater Strength Potion&lt;br /&gt;
* Radius of 2 + 1 Per Trap Wire Level&lt;br /&gt;
* Inflicts 100 Damage + 25 Per Trap Wire Level to each creature in radius&lt;br /&gt;
* Applies a Weaken Effect (Melee Damage reduction of 10% + 2% per Trap Wire Level) for 60 seconds&lt;br /&gt;
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| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;| &lt;br /&gt;
|}&lt;br /&gt;
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==Trap Detonators==&lt;br /&gt;
* Players can craft Trap Detonators with 75 Tinkering&lt;br /&gt;
* Players can use Trap Detonators to manually detonate Floor Traps they have placed&lt;br /&gt;
* When using a Trap Detonator, the player may click themselves to detonate all traps they currently have within 18 tiles, or may click the ground to detonate a single trap within 1 tile of the target location&lt;br /&gt;
* Trap Detonators have an unlimited number of uses&lt;br /&gt;
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[[File:wiki-trapdetonator.png|center|link=]]&lt;br /&gt;
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==Special Tinker Traps Handling==&lt;br /&gt;
Tinker Floor Traps damage as many creatures as possible in their range of effect unless it occurs at any of the following locations/scenarios:&lt;br /&gt;
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* A Protected Event Area (such as Halloween Field of Souls/Winterlands event area)&lt;br /&gt;
* A Shrine Corruption Event&lt;br /&gt;
* Any Boss Event (Mini-Bosses, Bosses, Omni-Bosses, Event Bosses)&lt;br /&gt;
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At these locations, Tinker Floor Traps will only affect up to 5 creatures each unless more than 10 creatures on the screen at once, at which point the maximum number of creatures that can be effected becomes ((Total Creatures on Screen / 2) rounded up).&lt;br /&gt;
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For example:&lt;br /&gt;
* If 7 creatures are on screen at a Boss event, a Tinker Trap can only damage up to 5 of them&lt;br /&gt;
* If 11 creatures are on screen at a Shrine Corruption event, a Tinker Trap can damage up to 6 of them&lt;br /&gt;
* If 13 creatures are on screen at an Omni Boss event, a Tinker Trap can damage up to 7 of them&lt;br /&gt;
* And so on...&lt;/div&gt;</summary>
		<author><name>Nkr</name></author>
	</entry>
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