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	<id>http://wiki.uooutlands.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Nym</id>
	<title>UO Outlands Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://wiki.uooutlands.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Nym"/>
	<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/Special:Contributions/Nym"/>
	<updated>2026-04-19T00:01:38Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:TempAdvancedWaterFencer&amp;diff=21379</id>
		<title>Template:TempAdvancedWaterFencer</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:TempAdvancedWaterFencer&amp;diff=21379"/>
		<updated>2023-09-27T07:59:32Z</updated>

		<summary type="html">&lt;p&gt;Nym: /* Water Fencer (720 Skillpoints) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border: 3px solid #7c4729; background: #000; padding: 10px; margin: 0px 10px 10px 0px; width:fit-content;&amp;quot;&amp;gt; &lt;br /&gt;
===&#039;&#039;&#039;Water Fencer (720 Skillpoints)&#039;&#039;&#039;===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; 100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Strength&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; 100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Dexterity&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; &amp;amp;nbsp; 25 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Intelligence&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;120 &amp;lt;/span&amp;gt;[[Animal Taming|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Animal Taming&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;120 &amp;lt;/span&amp;gt;[[Animal Lore|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Animal Lore&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;120 &amp;lt;/span&amp;gt;[[Herding|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Herding&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;120 &amp;lt;/span&amp;gt;[[Veterinary|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Veterinary&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;80 &amp;lt;/span&amp;gt;[[Fencing|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Fencing&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt; 80 &amp;lt;/span&amp;gt;[[Arms Lore|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Arms Lore&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt; 80 &amp;lt;/span&amp;gt;[[Tactics|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Tactics&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
* Playstyle: Raise Hit Chance for followers with Fencing Special, keep on defensive stance&lt;br /&gt;
* [[Armor_%26_Weapons|Gear]] Recommendations: Magic one handed Fencing Weapon (exceedingly accurate or better)&lt;br /&gt;
* [[Codex and Grimoire Overview|Book/Codice/Kit]] Requirements: [[Weapon and Shield Codex|Fencing Codex]], [[Taming_Bestiary|Taming Bestiary]]&lt;br /&gt;
* [[Aspect_Mastery|Aspect]] Recommendations: [[Water Aspect|Water]], [[Command Aspect|Command]]&lt;br /&gt;
* [[Mastery_Chain|Link]] Recommendations: Follower Damage, Follower Attack Speed, Veterinary/Alchemy, Healing&lt;br /&gt;
* Misc: Pet Recommendation: All pets are good, however something that shreds armour is advised for more pet damage, also check [[Zoology_Guild | Zoology]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nym</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:TempAdvancedWaterFencer&amp;diff=21378</id>
		<title>Template:TempAdvancedWaterFencer</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:TempAdvancedWaterFencer&amp;diff=21378"/>
		<updated>2023-09-27T07:58:54Z</updated>

		<summary type="html">&lt;p&gt;Nym: /* Water Fencer (720 Skillpoints) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border: 3px solid #7c4729; background: #000; padding: 10px; margin: 0px 10px 10px 0px; width:fit-content;&amp;quot;&amp;gt; &lt;br /&gt;
===&#039;&#039;&#039;Water Fencer (720 Skillpoints)&#039;&#039;&#039;===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; 100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Strength&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; 100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Dexterity&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; &amp;amp;nbsp; 25 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Intelligence&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;120 &amp;lt;/span&amp;gt;[[Animal Taming|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Animal Taming&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;120 &amp;lt;/span&amp;gt;[[Animal Lore|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Animal Lore&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;120 &amp;lt;/span&amp;gt;[[Herding|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Herding&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;120 &amp;lt;/span&amp;gt;[[Veterinary|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Veterinary&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;80 &amp;lt;/span&amp;gt;[[Fencing|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Fencing&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt; 80 &amp;lt;/span&amp;gt;[[Arms Lore|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Arms Lore&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt; 80 &amp;lt;/span&amp;gt;[[Tactics|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Tactics&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
* Playstyle: Raise Hit Chance for followers with Fencing Special. Magery for Selfheal&lt;br /&gt;
* [[Armor_%26_Weapons|Gear]] Recommendations: Magic one handed Fencing Weapon (exceedingly accurate or better)&lt;br /&gt;
* [[Codex and Grimoire Overview|Book/Codice/Kit]] Requirements: [[Weapon and Shield Codex|Fencing Codex]], [[Taming_Bestiary|Taming Bestiary]]&lt;br /&gt;
* [[Aspect_Mastery|Aspect]] Recommendations: [[Water Aspect|Water]], [[Command Aspect|Command]]&lt;br /&gt;
* [[Mastery_Chain|Link]] Recommendations: Follower Damage, Melee Special Chance/Damage&lt;br /&gt;
* Misc: Pet Recommendation: All pets are good, however something that shreds armour is advised for more pet damage, also check [[Zoology_Guild | Zoology]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nym</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:TempAdvancedWaterFencer&amp;diff=21377</id>
		<title>Template:TempAdvancedWaterFencer</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:TempAdvancedWaterFencer&amp;diff=21377"/>
		<updated>2023-09-27T07:58:37Z</updated>

		<summary type="html">&lt;p&gt;Nym: /* Water Fencer (720 Skillpoints) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border: 3px solid #7c4729; background: #000; padding: 10px; margin: 0px 10px 10px 0px; width:fit-content;&amp;quot;&amp;gt; &lt;br /&gt;
===&#039;&#039;&#039;Water Fencer (720 Skillpoints)&#039;&#039;&#039;===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; 100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Strength&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; 100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Dexterity&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; &amp;amp;nbsp; 25 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Intelligence&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;120 &amp;lt;/span&amp;gt;[[Animal Taming|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Animal Taming&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;120 &amp;lt;/span&amp;gt;[[Animal Lore|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Animal Lore&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;120 &amp;lt;/span&amp;gt;[[Herding|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Herding&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;120 &amp;lt;/span&amp;gt;[[Veterinary|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Veterinary&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;80 &amp;lt;/span&amp;gt;[[Fencing|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Fencing&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt; 80 &amp;lt;/span&amp;gt;[[Arms Lore|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Arms Lore&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt; 80 &amp;lt;/span&amp;gt;[[Tactics|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Tactics&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
* Playstyle: Raise Hit Chance for followers with Fencing Special. Magery for Selfheal&lt;br /&gt;
* [[Armor_%26_Weapons|Gear]] Recommendations: Magic one handed Fencing Weapon (exceedingly accurate or better)&lt;br /&gt;
* [[Codex and Grimoire Overview|Book/Codice/Kit]] Requirements: [[Weapon and Shield Codex|Fencing Codex]], [[Taming_Bestiary|Taming Bestiary]]&lt;br /&gt;
* [[Aspect_Mastery|Aspect]] Recommendations: [[Water Aspect|Water]]&lt;br /&gt;
* [[Mastery_Chain|Link]] Recommendations: Follower Damage, Melee Special Chance/Damage&lt;br /&gt;
* Misc: Pet Recommendation: All pets are good, however something that shreds armour is advised for more pet damage, also check [[Zoology_Guild | Zoology]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nym</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:TempAdvancedWaterFencer&amp;diff=21376</id>
		<title>Template:TempAdvancedWaterFencer</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:TempAdvancedWaterFencer&amp;diff=21376"/>
		<updated>2023-09-27T07:57:39Z</updated>

		<summary type="html">&lt;p&gt;Nym: /* Water Fencer (720 Skillpoints) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border: 3px solid #7c4729; background: #000; padding: 10px; margin: 0px 10px 10px 0px; width:fit-content;&amp;quot;&amp;gt; &lt;br /&gt;
===&#039;&#039;&#039;Water Fencer (720 Skillpoints)&#039;&#039;&#039;===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; 100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Strength&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; 100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Dexterity&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; &amp;amp;nbsp; 25 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Intelligence&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;120 &amp;lt;/span&amp;gt;[[Animal Taming|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Animal Taming&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;120 &amp;lt;/span&amp;gt;[[Animal Lore|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Animal Lore&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;120 &amp;lt;/span&amp;gt;[[Herding|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Herding&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;120 &amp;lt;/span&amp;gt;[[Veterinary|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Veterinary&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;80 &amp;lt;/span&amp;gt;[[Fencing|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Fencing&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt; 80 &amp;lt;/span&amp;gt;[[Arms Lore|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Arms Lore&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt; 80 &amp;lt;/span&amp;gt;[[Tactics|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Tactics&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
* Playstyle: Raise Hit Chance for followers with Fencing Special. Magery for Selfheal&lt;br /&gt;
* [[Armor_%26_Weapons|Gear]] Recommendations: Magic one handed Fencing Weapon (exceedingly accurate or better)&lt;br /&gt;
* [[Codex and Grimoire Overview|Book/Codice/Kit]] Requirements: [[Weapon and Shield Codex|Fencing Codex]], [[Affinity System|Taming Bestiary]]&lt;br /&gt;
* [[Aspect_Mastery|Aspect]] Recommendations: [[Water Aspect|Water]]&lt;br /&gt;
* [[Mastery_Chain|Link]] Recommendations: Follower Damage, Melee Special Chance/Damage&lt;br /&gt;
* Misc: Pet Recommendation: All pets are good, however something that shreds armour is advised for more pet damage, also check [[Zoology_Guild | Zoology]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nym</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:TempAdvancedWaterFencer&amp;diff=21375</id>
		<title>Template:TempAdvancedWaterFencer</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:TempAdvancedWaterFencer&amp;diff=21375"/>
		<updated>2023-09-27T07:16:58Z</updated>

		<summary type="html">&lt;p&gt;Nym: /* Water Fencer (720 Skillpoints) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border: 3px solid #7c4729; background: #000; padding: 10px; margin: 0px 10px 10px 0px; width:fit-content;&amp;quot;&amp;gt; &lt;br /&gt;
===&#039;&#039;&#039;Water Fencer (720 Skillpoints)&#039;&#039;&#039;===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; 100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Strength&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; 100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Dexterity&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; &amp;amp;nbsp; 25 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Intelligence&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;120 &amp;lt;/span&amp;gt;[[Animal Taming|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Animal Taming&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;120 &amp;lt;/span&amp;gt;[[Animal Lore|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Animal Lore&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;120 &amp;lt;/span&amp;gt;[[Herding|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Herding&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;120 &amp;lt;/span&amp;gt;[[Veterinary|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Veterinary&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;80 &amp;lt;/span&amp;gt;[[Fencing|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Fencing&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt; 80 &amp;lt;/span&amp;gt;[[Arms Lore|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Arms Lore&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt; 80 &amp;lt;/span&amp;gt;[[Tactics|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Tactics&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
* Playstyle: Raise Hit Chance for followers with Fencing Special. Magery for Selfheal&lt;br /&gt;
* [[Armor_%26_Weapons|Gear]] Recommendations: Magic one handed Fencing Weapon (exceedingly accurate or better)&lt;br /&gt;
* [[Codex and Grimoire Overview|Book/Codice/Kit]] Requirements: [[Weapon and Shield Codex|Fencing Codex]], [[Affinity System|Taming Bestiary]]&lt;br /&gt;
* [[Aspect_Mastery|Aspect]] Recommendations: [[Water Aspect|Water]]&lt;br /&gt;
* [[Mastery_Chain|Link]] Recommendations: Follower Damage, Melee Special Chance/Damage&lt;br /&gt;
* Misc: Pet Recommendation: 5x Komodo. 1 Tank, 4 DPS. Also the best build for levelling [[Bestiary| Affinity_System]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nym</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:TempAdvancedSwordBleeder&amp;diff=21374</id>
		<title>Template:TempAdvancedSwordBleeder</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:TempAdvancedSwordBleeder&amp;diff=21374"/>
		<updated>2023-09-27T07:13:48Z</updated>

		<summary type="html">&lt;p&gt;Nym: /* Heavy Bleed Axeman (720 Skillpoints) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border: 3px solid #7c4729; background: #000; padding: 10px; margin: 0px 10px 10px 0px; width:fit-content;&amp;quot;&amp;gt; &lt;br /&gt;
===&#039;&#039;&#039;Boss Axeman (720 Skillpoints)&#039;&#039;&#039;===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; 100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Strength&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; 100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Dexterity&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; &amp;amp;nbsp; 25 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Intelligence&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;120 &amp;lt;/span&amp;gt;[[Chivalry|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Chivalry&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;[[Swordsmanship|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Swordsmanship&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;[[Tactics|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Tactics&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;80 &amp;lt;/span&amp;gt;[[Anatomy|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Anatomy&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;80 &amp;lt;/span&amp;gt;[[Arms Lore|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Arms Lore&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;80 &amp;lt;/span&amp;gt;[[Healing|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Healing&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;80 &amp;lt;/span&amp;gt;[[Musicianship|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Musicianship&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;80 &amp;lt;/span&amp;gt;[[Discordance|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Discordance&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
* Playstyle: That Template shreds Bosses through Bleed. Switch to Blood Aspect at 50% Boss health&lt;br /&gt;
* [[Armor_%26_Weapons|Gear]] Recommendations: 2h Axe, Platemail&lt;br /&gt;
* [[Codex and Grimoire Overview|Book/Codice/Kit]] Requirements: [[Chivalry|Chivalry Book]], [[Bard Codex|Bard Codex]], [[Weapon and Shield Codex|Swords Codex]],&lt;br /&gt;
* [[Aspect_Mastery|Aspect]] Recommendations: [[Discipline Aspect|Discipline]], [[Blood Aspect|Blood]], [[War Aspect|War]]&lt;br /&gt;
* [[Mastery_Chain|Link]] Recommendations: Damage to Bosses, Damage to Poisoned, Damage to Barded, Damage to Daemonic (if Omni)&lt;br /&gt;
* Misc: You will need help with healing.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nym</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Discipline_Aspect&amp;diff=21036</id>
		<title>Discipline Aspect</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Discipline_Aspect&amp;diff=21036"/>
		<updated>2023-08-25T09:14:01Z</updated>

		<summary type="html">&lt;p&gt;Nym: /* Discipline Aspect Spellbook */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Aspect]][[Category:PvM]]&lt;br /&gt;
==Discipline Aspect Proc==&lt;br /&gt;
[[File:disciplineaspectproc.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Discipline Aspect Weapon==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:disciplineaspectweapon.jpg|link=]]&amp;lt;br /&amp;gt;Discipline Aspect Weapon&lt;br /&gt;
|-&lt;br /&gt;
! Melee Accuracy Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 2% per player Discipline Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Tactics Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 2 per player Discipline Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Aspect Special Chance&amp;lt;br /&amp;gt;(scales with weapon speed)&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 0.5% + 0.05% per player Discipline Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Aspect Special Effect:&amp;lt;br /&amp;gt;Iron Will&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Inflicts 600 + (60 * Tier Level) damage to your immediate target and increases your Melee Damage, Spell Damage, and Damage Resistance by (6.0% + (0.6% * Tier Level)) for 30 seconds (can stack up to two times)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Discipline Aspect Spellbook==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:disciplineaspectspellbook.jpg|link=]]&amp;lt;br /&amp;gt;Discipline Aspect Spellbook&lt;br /&gt;
|-&lt;br /&gt;
! Mana Refund Chance&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 1.5% per player Discipline Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Damage Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 1.5% per player Discipline Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Aspect Special Chance&amp;lt;br /&amp;gt;(scales with spell circle)&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 4% + 0.4% per player Discipline Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Aspect Special Effect:&amp;lt;br /&amp;gt;Iron Will&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Inflicts 600 + (60 * Tier Level) damage to your immediate target and increases your Melee Damage, Spell Damage, and Damage Resistance by (6.0% + (0.6% * Tier Level)) for 30 seconds (can stack up to two times)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Discipline Aspect Armor==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:disciplineaspectarmor.jpg|link=]]&amp;lt;br /&amp;gt;Discipline Aspect Armor&lt;br /&gt;
|-&lt;br /&gt;
! Armor Rating Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 8% per player Discipline Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Weapon Special Damage Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 15% + 5% per player Discipline Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Melee Damage + Resistance Bonus&amp;lt;br /&amp;gt;after Using Mana&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 6% + 2% per player Discipline Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Chance to Ignore&amp;lt;br /&amp;gt;Weapon Finisher Cooldown&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 6% + 2% per player Discipline Tier Level&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Finisher Mechanic===&lt;br /&gt;
* Players are normally allowed to trigger a Weapon Finisher only once against a normal creature (i.e an infinite cooldown)&lt;br /&gt;
* Players are normally allowed to trigger a Weapon Finisher only once every 60 seconds against a Boss-level creature (i.e a 60 second cooldown)&lt;br /&gt;
* When players trigger a Weapon Finisher with Discipline Armor, they have a chance to ignore their standard Cooldown for Weapon Finishers, which would allow them to potentially trigger another Weapon Finisher immediately on subsequent weapon swings&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Discipline Aspect Cloth==&lt;br /&gt;
* Hue 2490&lt;br /&gt;
* To Craft: 120 Tailoring, 1 Discipline Distillation and 1 Wool&lt;br /&gt;
&lt;br /&gt;
[[File:disciplineaspectcloth.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aspects==&lt;br /&gt;
{{AspectTypes}}&lt;/div&gt;</summary>
		<author><name>Nym</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Discipline_Aspect&amp;diff=21035</id>
		<title>Discipline Aspect</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Discipline_Aspect&amp;diff=21035"/>
		<updated>2023-08-25T09:13:52Z</updated>

		<summary type="html">&lt;p&gt;Nym: /* Discipline Aspect Weapon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Aspect]][[Category:PvM]]&lt;br /&gt;
==Discipline Aspect Proc==&lt;br /&gt;
[[File:disciplineaspectproc.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Discipline Aspect Weapon==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:disciplineaspectweapon.jpg|link=]]&amp;lt;br /&amp;gt;Discipline Aspect Weapon&lt;br /&gt;
|-&lt;br /&gt;
! Melee Accuracy Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 2% per player Discipline Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Tactics Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 2 per player Discipline Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Aspect Special Chance&amp;lt;br /&amp;gt;(scales with weapon speed)&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 0.5% + 0.05% per player Discipline Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Aspect Special Effect:&amp;lt;br /&amp;gt;Iron Will&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Inflicts 600 + (60 * Tier Level) damage to your immediate target and increases your Melee Damage, Spell Damage, and Damage Resistance by (6.0% + (0.6% * Tier Level)) for 30 seconds (can stack up to two times)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Discipline Aspect Spellbook==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:disciplineaspectspellbook.jpg|link=]]&amp;lt;br /&amp;gt;Discipline Aspect Spellbook&lt;br /&gt;
|-&lt;br /&gt;
! Mana Refund Chance&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 1.5% per player Discipline Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Damage Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 1.5% per player Discipline Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Aspect Special Chance&amp;lt;br /&amp;gt;(scales with spell circle)&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 4% + 0.4% per player Discipline Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Aspect Special Effect:&amp;lt;br /&amp;gt;Iron Will&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Inflicts 700 + (70 * Tier Level) damage to your immediate target and increases your Melee Damage, Spell Damage, and Damage Resistance by (7.5% + (0.5% * Tier Level)) for 30 seconds (can stack up to two times)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Discipline Aspect Armor==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:disciplineaspectarmor.jpg|link=]]&amp;lt;br /&amp;gt;Discipline Aspect Armor&lt;br /&gt;
|-&lt;br /&gt;
! Armor Rating Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 8% per player Discipline Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Weapon Special Damage Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 15% + 5% per player Discipline Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Melee Damage + Resistance Bonus&amp;lt;br /&amp;gt;after Using Mana&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 6% + 2% per player Discipline Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Chance to Ignore&amp;lt;br /&amp;gt;Weapon Finisher Cooldown&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 6% + 2% per player Discipline Tier Level&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Finisher Mechanic===&lt;br /&gt;
* Players are normally allowed to trigger a Weapon Finisher only once against a normal creature (i.e an infinite cooldown)&lt;br /&gt;
* Players are normally allowed to trigger a Weapon Finisher only once every 60 seconds against a Boss-level creature (i.e a 60 second cooldown)&lt;br /&gt;
* When players trigger a Weapon Finisher with Discipline Armor, they have a chance to ignore their standard Cooldown for Weapon Finishers, which would allow them to potentially trigger another Weapon Finisher immediately on subsequent weapon swings&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Discipline Aspect Cloth==&lt;br /&gt;
* Hue 2490&lt;br /&gt;
* To Craft: 120 Tailoring, 1 Discipline Distillation and 1 Wool&lt;br /&gt;
&lt;br /&gt;
[[File:disciplineaspectcloth.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aspects==&lt;br /&gt;
{{AspectTypes}}&lt;/div&gt;</summary>
		<author><name>Nym</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Lyric_Aspect&amp;diff=21005</id>
		<title>Lyric Aspect</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Lyric_Aspect&amp;diff=21005"/>
		<updated>2023-08-15T07:46:33Z</updated>

		<summary type="html">&lt;p&gt;Nym: /* Lyric Aspect Armor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Aspect]][[Category:PvM]]&lt;br /&gt;
==Lyric Aspect Proc==&lt;br /&gt;
[[File:lyricaspectproc2.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lyric Aspect Weapon==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:lyricaspectweapon.jpg|link=]]&amp;lt;br /&amp;gt;Lyric Aspect Weapon&lt;br /&gt;
|-&lt;br /&gt;
! Melee Accuracy Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 2% per player Lyric Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Tactics Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 2 per player Lyric Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Aspect Special Chance&amp;lt;br /&amp;gt;(scales with weapon speed)&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 0.5% + 0.05% per player Lyric Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Aspect Special Effect:&amp;lt;br /&amp;gt;Cacophony&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Inflicts (800 + (80 * Tier Level)) damage divided among creatures within a 6 tile radius and now prevents Barding Breaks for creatures affected for (5 * (0.5 * Tier Level)) seconds.&amp;lt;br /&amp;gt;It will also cancel existing Barding Breaks in place among monsters hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lyric Aspect Spellbook==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:lyricaspectspellbook.jpg|link=]]&amp;lt;br /&amp;gt;Lyric Aspect Spellbook&lt;br /&gt;
|-&lt;br /&gt;
! Mana Refund Chance&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 1.5% per player Lyric Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Damage Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 1.5% per player Lyric Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Aspect Special Chance&amp;lt;br /&amp;gt;(scales with spell circle)&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 4% + 0.4% per player Lyric Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Aspect Special Effect:&amp;lt;br /&amp;gt;Cacophony&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Inflicts (800 + (80 * Tier Level)) damage divided among creatures within a 6 tile radius and now prevents Barding Breaks for creatures affected for (5 * (0.5 * Tier Level)) seconds.&amp;lt;br /&amp;gt;It will also cancel existing Barding Breaks in place among monsters hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lyric Aspect Armor==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:lyricaspectarmor.jpg|link=]]&amp;lt;br /&amp;gt;Lyric Aspect Armor&lt;br /&gt;
|-&lt;br /&gt;
! Armor Rating Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 8% per player Lyric Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Damage Bonus to Barded Targets&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 6% + 2% per player Lyric Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Bonus to Song Effectiveness&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 12.5% + 3.75% per player Lyric Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Effective Barding Skill Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 6 + 2 per Tier&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Lyric Aspect Cloth==&lt;br /&gt;
* Hue 2641&lt;br /&gt;
* To Craft: 120 Tailoring, 1 Lyric Distillation and 1 Wool&lt;br /&gt;
&lt;br /&gt;
[[File:lyricaspectcloth.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aspects==&lt;br /&gt;
{{AspectTypes}}&lt;/div&gt;</summary>
		<author><name>Nym</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Lockpicking&amp;diff=20239</id>
		<title>Lockpicking</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Lockpicking&amp;diff=20239"/>
		<updated>2023-07-01T14:36:30Z</updated>

		<summary type="html">&lt;p&gt;Nym: /* Fortune Aspect */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:PvM]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players use Lockpicks (which have 100 base uses) to unlock locked containers&lt;br /&gt;
* Used in conjunction with [[Remove Trap]] skill and Trap Tools for [[Dungeon Chests]] and [[Treasure Hunting]]&lt;br /&gt;
* Dungeon chests benefit from the random weekly Regional Bonus (found on the [[Region Bonus Board]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:treasuremap-openingachest.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Dungeon and Treasure Map Chests==&lt;br /&gt;
* Dungeon and Treasure Map chests have a Lock Difficulty that ranges from level 1 to 8 (based on dungeon location or map difficulty) and a Lock Progress value from 0-100%&lt;br /&gt;
* Players can make Lockpicking attempts on the chest using Lockpicks with successes increasing the Lockpicking Progress&lt;br /&gt;
** If a chest is at less than 100% Remove Trap progress, players will have a chance to trigger a trap while making Lockpicking attempts, which will cancel their attempt&lt;br /&gt;
** As the Remove Trap progress on a chest increases, the trigger chance of traps on the chest for both Lockpicking and Remove Trap chances decrease&lt;br /&gt;
* Players can double-click chests to open a Lockpicking window&lt;br /&gt;
** Lockpicking/Remove Trap success chances and progress values are displayed here&lt;br /&gt;
** Players can click buttons in the window to make Lockpicking/Remove Trap attempts on the chest&lt;br /&gt;
** Additionally, in the Lockpicking/Remove Trap window, players can rotate through different tool materials to see success chance changes and to make attempts with those tool types if they have any in their backpack&lt;br /&gt;
* Players can also elect to simply double click Lockpicks and target the chest&lt;br /&gt;
* Single clicking on a chest will display the chest&#039;s Lockpicking / Remove Trap progress (if any has been made)&lt;br /&gt;
* After a Dungeon Chest has reached 100% Lockpicking progress, a timer starts after which the chest will close and reset (with higher level difficulty chests having longer reset times)&lt;br /&gt;
* Using exceptional and colored material Lockpicks increases the player&#039;s [[Effective Skill|Effective Lockpicking skill]] as well as increases the amount of progress made on each successful skill check against on the chest for the related tool&lt;br /&gt;
* &#039;&#039;&#039;A player&#039;s chance to successfully Lockpick is ((Effective Skill - Chest Minimum Skill) * 2.5%)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tool Bonus==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Material&lt;br /&gt;
! Effective Skill&lt;br /&gt;
! Progress Bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotiron.png|link=]]&amp;lt;br /&amp;gt;Exceptional&lt;br /&gt;
| +5&lt;br /&gt;
| +12.50%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotiron.png|link=]]&amp;lt;br /&amp;gt;Iron&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotdullcopper.png|link=]]&amp;lt;br /&amp;gt;Dull Copper&lt;br /&gt;
| +1&lt;br /&gt;
| +2.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotshadow.png|link=]]&amp;lt;br /&amp;gt;Shadow Iron&lt;br /&gt;
| +2&lt;br /&gt;
| +5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotcopper.png|link=]]&amp;lt;br /&amp;gt;Copper&lt;br /&gt;
| +3&lt;br /&gt;
| +7.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotbronze.png|link=]]&amp;lt;br /&amp;gt;Bronze&lt;br /&gt;
| +4&lt;br /&gt;
| +10%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotgold.png|link=]]&amp;lt;br /&amp;gt;Gold&lt;br /&gt;
| +5&lt;br /&gt;
| +12.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotagapite.png|link=]]&amp;lt;br /&amp;gt;Agapite&lt;br /&gt;
| +6&lt;br /&gt;
| +15%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotverite.png|link=]]&amp;lt;br /&amp;gt;Verite&lt;br /&gt;
| +7&lt;br /&gt;
| +17.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotvalorite.png|link=]]&amp;lt;br /&amp;gt;Valorite&lt;br /&gt;
| +8&lt;br /&gt;
| +20%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotavarite.png|link=]]&amp;lt;br /&amp;gt;Avarite&lt;br /&gt;
| +9&lt;br /&gt;
| +22.5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Chest Difficulty==&lt;br /&gt;
===Dungeon/Treasure Map Chests===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Chest&lt;br /&gt;
! Difficulty Level&lt;br /&gt;
! Minimum Skill&lt;br /&gt;
! Progress Amount&lt;br /&gt;
|-&lt;br /&gt;
| Worthless&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| ((40% to 80%) * (1 + Tool Bonus)) %&lt;br /&gt;
|-&lt;br /&gt;
| Very Easy&lt;br /&gt;
| 2&lt;br /&gt;
| 25&lt;br /&gt;
| ((36% to 72%) * (1 + Tool Bonus)) %&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| 3&lt;br /&gt;
| 50&lt;br /&gt;
| ((32% to 64%) * (1 + Tool Bonus)) %&lt;br /&gt;
|-&lt;br /&gt;
| Average&lt;br /&gt;
| 4&lt;br /&gt;
| 75&lt;br /&gt;
| ((28% to 56%) * (1 + Tool Bonus)) %&lt;br /&gt;
|-&lt;br /&gt;
| Difficult&lt;br /&gt;
| 5&lt;br /&gt;
| 95&lt;br /&gt;
| ((24% to 48%) * (1 + Tool Bonus)) %&lt;br /&gt;
|-&lt;br /&gt;
| Very Difficult&lt;br /&gt;
| 6&lt;br /&gt;
| 105&lt;br /&gt;
| ((20% to 40%) * (1 + Tool Bonus)) %&lt;br /&gt;
|-&lt;br /&gt;
| Extremely Difficult&lt;br /&gt;
| 7&lt;br /&gt;
| 115&lt;br /&gt;
| ((16% to 32%) * (1 + Tool Bonus)) %&lt;br /&gt;
|-&lt;br /&gt;
| Nearly Impossible&lt;br /&gt;
| 8&lt;br /&gt;
| 125&lt;br /&gt;
| ((12% to 24%) * (1 + Tool Bonus)) %&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Paragon Chests===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Paragon Chest&lt;br /&gt;
! Minimum Skill&lt;br /&gt;
! Progress Chance&lt;br /&gt;
|-&lt;br /&gt;
| Lesser&lt;br /&gt;
| ~75&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| Greater&lt;br /&gt;
| ~95&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Harvest Aspect==&lt;br /&gt;
* Lockpicking is also affected by bonuses from the [[Harvest Aspect]]&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-80&lt;br /&gt;
| Use a Locksmith Training Box and repeat picking locks in [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 80-120&lt;br /&gt;
| Continue using a Locksmith Training Box and repeat picking locks&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nym</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Lockpicking&amp;diff=20238</id>
		<title>Lockpicking</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Lockpicking&amp;diff=20238"/>
		<updated>2023-07-01T14:36:08Z</updated>

		<summary type="html">&lt;p&gt;Nym: /* Fortune Aspect */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:PvM]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players use Lockpicks (which have 100 base uses) to unlock locked containers&lt;br /&gt;
* Used in conjunction with [[Remove Trap]] skill and Trap Tools for [[Dungeon Chests]] and [[Treasure Hunting]]&lt;br /&gt;
* Dungeon chests benefit from the random weekly Regional Bonus (found on the [[Region Bonus Board]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:treasuremap-openingachest.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Dungeon and Treasure Map Chests==&lt;br /&gt;
* Dungeon and Treasure Map chests have a Lock Difficulty that ranges from level 1 to 8 (based on dungeon location or map difficulty) and a Lock Progress value from 0-100%&lt;br /&gt;
* Players can make Lockpicking attempts on the chest using Lockpicks with successes increasing the Lockpicking Progress&lt;br /&gt;
** If a chest is at less than 100% Remove Trap progress, players will have a chance to trigger a trap while making Lockpicking attempts, which will cancel their attempt&lt;br /&gt;
** As the Remove Trap progress on a chest increases, the trigger chance of traps on the chest for both Lockpicking and Remove Trap chances decrease&lt;br /&gt;
* Players can double-click chests to open a Lockpicking window&lt;br /&gt;
** Lockpicking/Remove Trap success chances and progress values are displayed here&lt;br /&gt;
** Players can click buttons in the window to make Lockpicking/Remove Trap attempts on the chest&lt;br /&gt;
** Additionally, in the Lockpicking/Remove Trap window, players can rotate through different tool materials to see success chance changes and to make attempts with those tool types if they have any in their backpack&lt;br /&gt;
* Players can also elect to simply double click Lockpicks and target the chest&lt;br /&gt;
* Single clicking on a chest will display the chest&#039;s Lockpicking / Remove Trap progress (if any has been made)&lt;br /&gt;
* After a Dungeon Chest has reached 100% Lockpicking progress, a timer starts after which the chest will close and reset (with higher level difficulty chests having longer reset times)&lt;br /&gt;
* Using exceptional and colored material Lockpicks increases the player&#039;s [[Effective Skill|Effective Lockpicking skill]] as well as increases the amount of progress made on each successful skill check against on the chest for the related tool&lt;br /&gt;
* &#039;&#039;&#039;A player&#039;s chance to successfully Lockpick is ((Effective Skill - Chest Minimum Skill) * 2.5%)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tool Bonus==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Material&lt;br /&gt;
! Effective Skill&lt;br /&gt;
! Progress Bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotiron.png|link=]]&amp;lt;br /&amp;gt;Exceptional&lt;br /&gt;
| +5&lt;br /&gt;
| +12.50%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotiron.png|link=]]&amp;lt;br /&amp;gt;Iron&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotdullcopper.png|link=]]&amp;lt;br /&amp;gt;Dull Copper&lt;br /&gt;
| +1&lt;br /&gt;
| +2.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotshadow.png|link=]]&amp;lt;br /&amp;gt;Shadow Iron&lt;br /&gt;
| +2&lt;br /&gt;
| +5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotcopper.png|link=]]&amp;lt;br /&amp;gt;Copper&lt;br /&gt;
| +3&lt;br /&gt;
| +7.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotbronze.png|link=]]&amp;lt;br /&amp;gt;Bronze&lt;br /&gt;
| +4&lt;br /&gt;
| +10%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotgold.png|link=]]&amp;lt;br /&amp;gt;Gold&lt;br /&gt;
| +5&lt;br /&gt;
| +12.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotagapite.png|link=]]&amp;lt;br /&amp;gt;Agapite&lt;br /&gt;
| +6&lt;br /&gt;
| +15%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotverite.png|link=]]&amp;lt;br /&amp;gt;Verite&lt;br /&gt;
| +7&lt;br /&gt;
| +17.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotvalorite.png|link=]]&amp;lt;br /&amp;gt;Valorite&lt;br /&gt;
| +8&lt;br /&gt;
| +20%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotavarite.png|link=]]&amp;lt;br /&amp;gt;Avarite&lt;br /&gt;
| +9&lt;br /&gt;
| +22.5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Chest Difficulty==&lt;br /&gt;
===Dungeon/Treasure Map Chests===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Chest&lt;br /&gt;
! Difficulty Level&lt;br /&gt;
! Minimum Skill&lt;br /&gt;
! Progress Amount&lt;br /&gt;
|-&lt;br /&gt;
| Worthless&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| ((40% to 80%) * (1 + Tool Bonus)) %&lt;br /&gt;
|-&lt;br /&gt;
| Very Easy&lt;br /&gt;
| 2&lt;br /&gt;
| 25&lt;br /&gt;
| ((36% to 72%) * (1 + Tool Bonus)) %&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| 3&lt;br /&gt;
| 50&lt;br /&gt;
| ((32% to 64%) * (1 + Tool Bonus)) %&lt;br /&gt;
|-&lt;br /&gt;
| Average&lt;br /&gt;
| 4&lt;br /&gt;
| 75&lt;br /&gt;
| ((28% to 56%) * (1 + Tool Bonus)) %&lt;br /&gt;
|-&lt;br /&gt;
| Difficult&lt;br /&gt;
| 5&lt;br /&gt;
| 95&lt;br /&gt;
| ((24% to 48%) * (1 + Tool Bonus)) %&lt;br /&gt;
|-&lt;br /&gt;
| Very Difficult&lt;br /&gt;
| 6&lt;br /&gt;
| 105&lt;br /&gt;
| ((20% to 40%) * (1 + Tool Bonus)) %&lt;br /&gt;
|-&lt;br /&gt;
| Extremely Difficult&lt;br /&gt;
| 7&lt;br /&gt;
| 115&lt;br /&gt;
| ((16% to 32%) * (1 + Tool Bonus)) %&lt;br /&gt;
|-&lt;br /&gt;
| Nearly Impossible&lt;br /&gt;
| 8&lt;br /&gt;
| 125&lt;br /&gt;
| ((12% to 24%) * (1 + Tool Bonus)) %&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Paragon Chests===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Paragon Chest&lt;br /&gt;
! Minimum Skill&lt;br /&gt;
! Progress Chance&lt;br /&gt;
|-&lt;br /&gt;
| Lesser&lt;br /&gt;
| ~75&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| Greater&lt;br /&gt;
| ~95&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fortune Aspect==&lt;br /&gt;
* Lockpicking is also affected by bonuses from the [[Harvest Aspect]]&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-80&lt;br /&gt;
| Use a Locksmith Training Box and repeat picking locks in [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 80-120&lt;br /&gt;
| Continue using a Locksmith Training Box and repeat picking locks&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nym</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:TempAdvancedMageDPS&amp;diff=16970</id>
		<title>Template:TempAdvancedMageDPS</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:TempAdvancedMageDPS&amp;diff=16970"/>
		<updated>2022-06-24T12:19:36Z</updated>

		<summary type="html">&lt;p&gt;Nym: /* Spelldamage focused Mage (720 Skillpoints) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border: 3px solid #7c4729; background: #000; padding: 10px; margin: 0px 10px 10px 0px; width:fit-content;&amp;quot;&amp;gt; &lt;br /&gt;
===&#039;&#039;&#039;Spelldamage focused Mage (720 Skillpoints)&#039;&#039;&#039;===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; 100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Strength&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; &amp;amp;nbsp; 25 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Dexterity&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; 100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Intelligence&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;120 &amp;lt;/span&amp;gt;[[Necromancy|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Necromancy&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;120 &amp;lt;/span&amp;gt;[[Camping|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Camping&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;[[Taste Identification|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Taste Identification&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;[[Magery|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Magery&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;[[Evaluating Intelligence|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Evaluating Intelligence&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;[[Meditation|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Meditation&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt; &amp;amp;nbsp; 80 &amp;lt;/span&amp;gt;[[Spirit Speaking|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Spirit Speaking&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
* Playstyle: Use Summons to Tank. Use Necro abilites to boost own spells.&lt;br /&gt;
* [[Armor_%26_Weapons|Gear]] Recommendations: Magical Spellbook (Eminently potent or better)&lt;br /&gt;
* [[Codex and Grimoire Overview|Book/Codice/Kit]] Requirements: [[Necromancy|Necromancy Book]], [[Summoner&#039;s Tome|Summoner&#039;s Tome]], [[Wizard&#039;s Grimoire|Wizard&#039;s Grimoire]]&lt;br /&gt;
* [[Aspect_Mastery|Aspect]] Recommendations: [[Void Aspect|Void]] Armor, [[Eldritch Aspect|Eldritch]] Book&lt;br /&gt;
* [[Mastery_Chain|Link]] Recommendations: Damage to Dungeon slayer, Spell Aspect Chance, Spell Aspect Modifier&lt;br /&gt;
* Misc: Barding is also good alternative to take instead of some skills to boost damage&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nym</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:TempAdvancedMageDPS&amp;diff=16969</id>
		<title>Template:TempAdvancedMageDPS</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:TempAdvancedMageDPS&amp;diff=16969"/>
		<updated>2022-06-24T12:19:23Z</updated>

		<summary type="html">&lt;p&gt;Nym: /* Spelldamage focused Mage (720 Skillpoints) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border: 3px solid #7c4729; background: #000; padding: 10px; margin: 0px 10px 10px 0px; width:fit-content;&amp;quot;&amp;gt; &lt;br /&gt;
===&#039;&#039;&#039;Spelldamage focused Mage (720 Skillpoints)&#039;&#039;&#039;===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; 100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Strength&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; &amp;amp;nbsp; 25 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Dexterity&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; 100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Intelligence&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;120 &amp;lt;/span&amp;gt;[[Necromancy|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Necromancy&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;120 &amp;lt;/span&amp;gt;[[Camping|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Camping&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;[[Taste Identification|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Taste Identification&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;[[Magery|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Magery&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;[[Evaluating Intelligence|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Evaluating Intelligence&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;[[Meditation|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Meditation&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt; &amp;amp;nbsp; 80 &amp;lt;/span&amp;gt;[[Spirit Speaking|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Spirit Speaking&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
* Playstyle: Use Summons to Tank. Use Necro abilites to boost own spells.&lt;br /&gt;
* [[Armor_%26_Weapons|Gear]] Recommendations: Magical Spellbook (Eminently potent or better)&lt;br /&gt;
* [[Codex and Grimoire Overview|Book/Codice/Kit]] Requirements: [[Necromancy|Necromancy Book]], [[Summoner&#039;s Tome|Summoner&#039;s Tome]], [[Wizard&#039;s Grimoire|Wizard&#039;s Grimoire]]&lt;br /&gt;
* [[Aspect_Mastery|Aspect]] Recommendations: [[Void Aspect|Void]] Armor, [[Eldritch Aspect|Eldritch]] Book&lt;br /&gt;
* [[Mastery_Chain|Link]] Recommendations: Damage to Dungeon slayer, Spell Aspect Chance, Spell Aspect Modifier&lt;br /&gt;
* Misc: Barding is also good alternative to take instead of some skills like camping / taste ID to boost damage&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nym</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:TempAdvancedArcherTamer&amp;diff=16755</id>
		<title>Template:TempAdvancedArcherTamer</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:TempAdvancedArcherTamer&amp;diff=16755"/>
		<updated>2022-06-11T21:49:04Z</updated>

		<summary type="html">&lt;p&gt;Nym: /* Archer Tamer (720 Skillpoints) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border: 3px solid #7c4729; background: #000; padding: 10px; margin: 0px 10px 10px 0px; width:fit-content;&amp;quot;&amp;gt; &lt;br /&gt;
===&#039;&#039;&#039;Archer Tamer (720 Skillpoints)&#039;&#039;&#039;===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; 100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Strength&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; 100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Dexterity&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; &amp;amp;nbsp; 25 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Intelligence&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;120 &amp;lt;/span&amp;gt;[[Animal Taming|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Animal Taming&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;120 &amp;lt;/span&amp;gt;[[Animal Lore|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Animal Lore&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;[[Archery|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Archery&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;[[Tactics|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Tactics&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;[[Veterinary|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Veterinary&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt; &amp;amp;nbsp; 80 &amp;lt;/span&amp;gt;[[Arms Lore|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Arms Lore&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt; &amp;amp;nbsp; 60 &amp;lt;/span&amp;gt;[[Camping|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Camping&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt; &amp;amp;nbsp; 40 &amp;lt;/span&amp;gt;[[Alchemy|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Alchemy&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
* Playstyle: Heal Tank Pet while other Pets and you kill.&lt;br /&gt;
* [[Armor_%26_Weapons|Gear]] Recommendations: Magic Spellbook (eminently or better)&lt;br /&gt;
* [[Codex and Grimoire Overview|Book/Codice/Kit]] Requirements: [[Weapon and Shield Codex|Archery Codex]], [[Affinity System|Taming Bestiary]]&lt;br /&gt;
* [[Aspect_Mastery|Aspect]] Recommendations: [[Command Aspect|Command]]&lt;br /&gt;
* [[Mastery_Chain|Link]] Recommendations: Follower Damage, Melee Special Chance/Damage, Damage to Dungeon Slayer&lt;br /&gt;
* Misc: &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nym</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:TempAdvancedWaterFencer&amp;diff=16707</id>
		<title>Template:TempAdvancedWaterFencer</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:TempAdvancedWaterFencer&amp;diff=16707"/>
		<updated>2022-06-10T15:11:24Z</updated>

		<summary type="html">&lt;p&gt;Nym: /* Water Fencer (720 Skillpoints) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border: 3px solid #7c4729; background: #000; padding: 10px; margin: 0px 10px 10px 0px; width:fit-content;&amp;quot;&amp;gt; &lt;br /&gt;
===&#039;&#039;&#039;Water Fencer (720 Skillpoints)&#039;&#039;&#039;===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; 100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Strength&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; 100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Dexterity&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; &amp;amp;nbsp; 25 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Intelligence&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;120 &amp;lt;/span&amp;gt;[[Animal Taming|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Animal Taming&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;120 &amp;lt;/span&amp;gt;[[Animal Lore|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Animal Lore&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;120 &amp;lt;/span&amp;gt;[[Herding|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Herding&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;[[Fencing|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Fencing&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;[[Veterinary|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Veterinary&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt; &amp;amp;nbsp; 80 &amp;lt;/span&amp;gt;[[Arms Lore|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Arms Lore&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt; &amp;amp;nbsp; 80 &amp;lt;/span&amp;gt;[[Magery|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Magery&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
* Playstyle: Raise Hit Chance for followers with Fencing Special. Magery for Selfheal&lt;br /&gt;
* [[Armor_%26_Weapons|Gear]] Recommendations: Magic one handed Fencing Weapon (exceedingly accurate or better)&lt;br /&gt;
* [[Codex and Grimoire Overview|Book/Codice/Kit]] Requirements: [[Weapon and Shield Codex|Fencing Codex]], [[Affinity System|Taming Bestiary]], [[Wizard&#039;s Grimoire]]&lt;br /&gt;
* [[Aspect_Mastery|Aspect]] Recommendations: [[Water Aspect|Water]]&lt;br /&gt;
* [[Mastery_Chain|Link]] Recommendations: Follower Damage, Melee Special Chance/Damage&lt;br /&gt;
* Misc: Pet Recommendation: 5x Komodo. 1 Tank, 4 DPS. Also the best build for levelling [[Bestiary| Affinity_System]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nym</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:TempBasicDexTamer&amp;diff=16706</id>
		<title>Template:TempBasicDexTamer</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:TempBasicDexTamer&amp;diff=16706"/>
		<updated>2022-06-10T15:10:27Z</updated>

		<summary type="html">&lt;p&gt;Nym: /* Basic Dex Tamer (700 skill points) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border: 3px solid #7c4729; background: #000; padding: 10px; margin: 0px 10px 10px 0px; width:fit-content;&amp;quot;&amp;gt; &lt;br /&gt;
===&#039;&#039;&#039;Basic Dex Tamer (700 skill points)&#039;&#039;&#039;===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; 100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Strength&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; 100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Dexterity&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; &amp;amp;nbsp; 25 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Intelligence&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;[[Animal Taming|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Animal Taming&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;[[Animal Lore|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Animal Lore&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;[[Fencing|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Fencing&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; or [[Archery|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Archery&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;[[Tactics|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Tactics&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; or [[Herding|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Herding&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;[[Veterinary|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Veterinary&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;[[Tracking|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Tracking&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt; &amp;amp;nbsp; 80 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;[[Arms Lore|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Arms Lore&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt; &amp;amp;nbsp; 20 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;[[Alchemy|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Alchemy&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Notes:&lt;br /&gt;
* Playstyle: Pets Kill, you heal the tank, and deal dmg too&lt;br /&gt;
* Starting Skills (Advanced): 50 Taming, 49 Lore, 1 Weapon Skill&lt;br /&gt;
* Training Credits: 50 Veterinary, 49 Weapon Skill&lt;br /&gt;
* [[Armor_%26_Weapons|Gear]] Recommendation: Plate, 1h Fencing Weapon or Bow/Xbow&lt;br /&gt;
* [[Codex and Grimoire Overview|Book/Codice/Kit]] Required: [[Weapon and Shield Codex|Weapon Codex]], [[Affinity System|Taming Bestiary]]&lt;br /&gt;
* [[Aspect_Mastery|Aspect]] Recommendation: [[Water Aspect|Water]], [[Command Aspect|Command]]&lt;br /&gt;
* Misc: Taming/Lore above 100 and Command is really expensive (due to demand).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nym</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:TempBasicBardTamer&amp;diff=16514</id>
		<title>Template:TempBasicBardTamer</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:TempBasicBardTamer&amp;diff=16514"/>
		<updated>2022-06-09T09:37:39Z</updated>

		<summary type="html">&lt;p&gt;Nym: /* Basic Bard Tamer (700 skill points) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border: 3px solid #7c4729; background: #000; padding: 10px; margin: 0px 10px 10px 0px; width:fit-content;&amp;quot;&amp;gt; &lt;br /&gt;
===&#039;&#039;&#039;Basic Bard Tamer (700 skill points)&#039;&#039;&#039;===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; 100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Strength&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; &amp;amp;nbsp; 25 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Dexterity&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; 100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Intelligence&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;[[Musicianship|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Musicianship&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;[[Peacemaking|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Peacemaking&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;[[Discordance|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Discordance&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;[[Tracking|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Tracking&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt; &amp;amp;nbsp; 90 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;[[Forensic Evaluation|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Forensic Evaluation&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt; &amp;amp;nbsp; 70 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;[[Animal Taming|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Animal Taming&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt; &amp;amp;nbsp; 70 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;[[Animal Lore|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Animal Lore &amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt; &amp;amp;nbsp; 70 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;[[Magery|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Magery&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;[[Veterinery|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Veterinary&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Notes:&lt;br /&gt;
* Recommended Aspect: [[Command Aspect|Command]],[[Lyric Aspect|Lyric]]&lt;br /&gt;
* Recommended Weapon: -&lt;br /&gt;
* Recommended Armor: Leather&lt;br /&gt;
* Needed [[Codex and Grimoire Overview|Codices]]: [[Affinity System|Taming Bestiary]], [[Bard Codex]]&lt;br /&gt;
* Misc: Command Aspect and Taming/Lore above 100 are really expensive.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nym</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:TempBasicBardTamer&amp;diff=16513</id>
		<title>Template:TempBasicBardTamer</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:TempBasicBardTamer&amp;diff=16513"/>
		<updated>2022-06-09T09:37:00Z</updated>

		<summary type="html">&lt;p&gt;Nym: /* Basic Bard Tamer (700 skill points) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border: 3px solid #7c4729; background: #000; padding: 10px; margin: 0px 10px 10px 0px; width:fit-content;&amp;quot;&amp;gt; &lt;br /&gt;
===&#039;&#039;&#039;Basic Bard Tamer (700 skill points)&#039;&#039;&#039;===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; 100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Strength&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; &amp;amp;nbsp; 25 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Dexterity&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; 100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Intelligence&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;[[Musicianship|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Musicianship&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;[[Peacemaking|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Peacemaking&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;[[Discordance|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Discordance&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;[[Tracking|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Tracking&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt; &amp;amp;nbsp; 90 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;[[Forensic Evaluation|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Forensic Evaluation&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt; &amp;amp;nbsp; 70 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;[[Animal Taming|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Animal Taming&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt; &amp;amp;nbsp; 70 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;[[Animal Lore|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Animal Lore &amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt; &amp;amp;nbsp; 70 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;[[Magery|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Magery&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;[[Veterinery|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Veterinary&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Notes:&lt;br /&gt;
* Recommended Aspect: [[Command Aspect|Command],[[LyricAspect|Lyric]]&lt;br /&gt;
* Recommended Weapon: -&lt;br /&gt;
* Recommended Armor: Leather&lt;br /&gt;
* Needed [[Codex and Grimoire Overview|Codices]]: [[Affinity System|Taming Bestiary]], [[Bard Codex]]&lt;br /&gt;
* Misc: Command Aspect and Taming/Lore above 100 are really expensive.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nym</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:TempBasicBardTamer&amp;diff=16512</id>
		<title>Template:TempBasicBardTamer</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:TempBasicBardTamer&amp;diff=16512"/>
		<updated>2022-06-09T09:36:32Z</updated>

		<summary type="html">&lt;p&gt;Nym: /* Basic Bard Tamer (700 skill points) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border: 3px solid #7c4729; background: #000; padding: 10px; margin: 0px 10px 10px 0px; width:fit-content;&amp;quot;&amp;gt; &lt;br /&gt;
===&#039;&#039;&#039;Basic Bard Tamer (700 skill points)&#039;&#039;&#039;===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; 100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Strength&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; &amp;amp;nbsp; 25 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Dexterity&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; 100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Intelligence&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;[[Musicianship|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Musicianship&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;[[Peacemaking|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Peacemaking&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;[[Discordance|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Discordance&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;[[Tracking|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Tracking&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt; &amp;amp;nbsp; 90 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;[[Forensic Evaluation|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Forensic Evaluation&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt; &amp;amp;nbsp; 70 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;[[Animal Taming|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Animal Taming&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt; &amp;amp;nbsp; 70 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;[[Animal Lore|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Animal Lore &amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt; &amp;amp;nbsp; 70 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;[[Magery|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Magery&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;[[Veterinery|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Veterinary&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Notes:&lt;br /&gt;
* Recommended Aspect: [[Command Aspect|Command],[LyricAspect|Lyric]]&lt;br /&gt;
* Recommended Weapon: -&lt;br /&gt;
* Recommended Armor: Leather&lt;br /&gt;
* Needed [[Codex and Grimoire Overview|Codices]]: [[Affinity System|Taming Bestiary]], [[Bard Codex]]&lt;br /&gt;
* Misc: Command Aspect and Taming/Lore above 100 are really expensive.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nym</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:TempAdvancedPureDexxer&amp;diff=16510</id>
		<title>Template:TempAdvancedPureDexxer</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:TempAdvancedPureDexxer&amp;diff=16510"/>
		<updated>2022-06-09T08:26:13Z</updated>

		<summary type="html">&lt;p&gt;Nym: /* Advanced Pure Dexxer (720 Skillpoints) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border: 3px solid #7c4729; background: #000; padding: 10px; margin: 0px 10px 10px 0px; width:fit-content;&amp;quot;&amp;gt; &lt;br /&gt;
===&#039;&#039;&#039;Advanced Pure Dexxer (720 Skillpoints)&#039;&#039;&#039;===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; 100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Strength&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; 100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Dexterity&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; &amp;amp;nbsp; 25 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Intelligence&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;120 &amp;lt;/span&amp;gt;[[Chivalry|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Chivalry&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;[[Swordsmanship|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Swords&amp;lt;/span&amp;gt;]] or [[Mace Fighting|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Maces&amp;lt;/span&amp;gt;]] or [[Archery|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Archery&amp;lt;/span&amp;gt;]] or [[Wrestling|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Wrestling&amp;lt;/span&amp;gt;]] or [[Fencing|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Fencing&amp;lt;/span&amp;gt;]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;[[Tactics|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Tactics&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt; &amp;amp;nbsp; 80 &amp;lt;/span&amp;gt;[[Anatomy|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Anatomy&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt; &amp;amp;nbsp; 80 &amp;lt;/span&amp;gt;[[Healing|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Healing&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt; &amp;amp;nbsp; 80 &amp;lt;/span&amp;gt;[[Arms Lore|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Arms Lore&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt; &amp;amp;nbsp; 80 &amp;lt;/span&amp;gt;[[Parrying|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Parrying&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt; &amp;amp;nbsp; 60 &amp;lt;/span&amp;gt;[[Camping|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Camping&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt; &amp;amp;nbsp; 20 &amp;lt;/span&amp;gt;[[Alchemy|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Alchemy&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
* Playstyle: Playstyle and final skill choice wildly differs with weapon skill and Aspect choice.&lt;br /&gt;
* [[Armor_%26_Weapons|Gear]] Recommendations: Grinding Medium or Burst (2h), Platemail (lighter if wrestling)&lt;br /&gt;
* [[Codex and Grimoire Overview|Book/Codice/Kit]] Requirements: [[Chivalry|Chivalry Book]], [[Weapon and Shield Codex|Fitting Weapon Skill Codex]]&lt;br /&gt;
* [[Aspect_Mastery|Aspect]] Recommendations: [[Air Aspect|Air]], [[Blood Aspect|Blood]], [[Earth Aspect|Earth]], [[Fire Aspect|Fire]], [[Discipline Aspect|Discipline]], [[Holy Aspect|Holy]]&lt;br /&gt;
* [[Mastery_Chain|Link]] Recommendations: Accuracy/Defense, Slayer/Dungeon Damage, Melee Special/Damage&lt;br /&gt;
* Misc: that Template is easy to alter for different Situations (tankier, glasscannon etc.)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nym</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:TempAdvancedPureDexxer&amp;diff=16509</id>
		<title>Template:TempAdvancedPureDexxer</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:TempAdvancedPureDexxer&amp;diff=16509"/>
		<updated>2022-06-09T08:25:17Z</updated>

		<summary type="html">&lt;p&gt;Nym: /* Advanced Pure Dexxer (720 Skillpoints) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border: 3px solid #7c4729; background: #000; padding: 10px; margin: 0px 10px 10px 0px; width:fit-content;&amp;quot;&amp;gt; &lt;br /&gt;
===&#039;&#039;&#039;Advanced Pure Dexxer (720 Skillpoints)&#039;&#039;&#039;===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; 100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Strength&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; 100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Dexterity&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; &amp;amp;nbsp; 25 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Intelligence&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;120 &amp;lt;/span&amp;gt;[[Chivalry|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Chivalry&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;[[Swordsmanship|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Swords&amp;lt;/span&amp;gt;]] or [[Mace Fighting|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Maces&amp;lt;/span&amp;gt;]] or [[Archery|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Archery&amp;lt;/span&amp;gt;]] or [[Wrestling|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Wrestling&amp;lt;/span&amp;gt;]] or [[Fencing|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Fencing&amp;lt;/span&amp;gt;]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;[[Tactics|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Tactics&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt; &amp;amp;nbsp; 80 &amp;lt;/span&amp;gt;[[Anatomy|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Anatomy&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt; &amp;amp;nbsp; 80 &amp;lt;/span&amp;gt;[[Healing|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Healing&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt; &amp;amp;nbsp; 80 &amp;lt;/span&amp;gt;[[Arms Lore|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Arms Lore&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt; &amp;amp;nbsp; 80 &amp;lt;/span&amp;gt;[[Parrying|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Parrying&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt; &amp;amp;nbsp; 60 &amp;lt;/span&amp;gt;[[Camping|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Camping&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt; &amp;amp;nbsp; 20 &amp;lt;/span&amp;gt;[[Alchemy|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Alchemy&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
* Playstyle: Playstyle and final Skillchoice wildly differs with Weaponskill and Aspect choice.&lt;br /&gt;
* [[Armor_%26_Weapons|Gear]] Recommendations: Grinding Medium or Burst (2h), Platemail (lighter if wrestling)&lt;br /&gt;
* [[Codex and Grimoire Overview|Book/Codice/Kit]] Requirements: [[Chivalry|Chivalry Book]], [[Weapon and Shield Codex|Fitting Weapon Skill Codex]]&lt;br /&gt;
* [[Aspect_Mastery|Aspect]] Recommendations: [[Air Aspect|Air]], [[Blood Aspect|Blood]], [[Earth Aspect|Earth]], [[Fire Aspect|Fire]], [[Discipline Aspect|Discipline]], [[Holy Aspect|Holy]]&lt;br /&gt;
* [[Mastery_Chain|Link]] Recommendations: Accuracy/Defense, Slayer/Dungeon Damage, Melee Special/Damage&lt;br /&gt;
* Misc: that Template is easy to alter for different Situations (tankier, glasscannon etc.)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nym</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:TempBasicSummoner&amp;diff=16382</id>
		<title>Template:TempBasicSummoner</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:TempBasicSummoner&amp;diff=16382"/>
		<updated>2022-06-07T09:17:42Z</updated>

		<summary type="html">&lt;p&gt;Nym: /* Basic Summoner (700 skill points) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border: 3px solid #7c4729; background: #000; padding: 10px; margin: 0px 10px 10px 0px; width:fit-content;&amp;quot;&amp;gt; &lt;br /&gt;
===&#039;&#039;&#039;Basic Summoner (700 skill points)&#039;&#039;&#039;===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; 100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Strength&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; &amp;amp;nbsp; 25 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Dexterity&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; 100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Intelligence&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;[[Magery|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Magery&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;[[Meditation|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Meditation&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;[[Evaluating Intelligence|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Evaluation Intelligence&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;[[Spirit Speaking|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Spirit Speaking&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;[[Taste Identification|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Taste Identification&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;[[Wrestling|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Wrestling&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;[[Tracking|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Tracking&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; or &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;[[Resisting Spells|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Resisting Spells&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Notes:&lt;br /&gt;
* Recommended Aspect: [[Void Aspect|Void]] or [[Eldritch Aspect|Eldritch]]&lt;br /&gt;
* Recommended Weapon: -&lt;br /&gt;
* Recommended Armor: Leather&lt;br /&gt;
* Needed [[Codex and Grimoire Overview|Codices]]: [[Wizard&#039;s Grimoire]], [[Summoner&#039;s Tome]]&lt;br /&gt;
* Misc: Start with 50 mage, 49 meditation, 1 evaluating intelligence to get mage stones to train up to 65 magery for free.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nym</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:TempAdvancedSwordBleeder&amp;diff=16381</id>
		<title>Template:TempAdvancedSwordBleeder</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:TempAdvancedSwordBleeder&amp;diff=16381"/>
		<updated>2022-06-07T07:58:40Z</updated>

		<summary type="html">&lt;p&gt;Nym: /* Swords Heavy Bleeder (720 Skillpoints) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border: 3px solid #7c4729; background: #000; padding: 10px; margin: 0px 10px 10px 0px; width:fit-content;&amp;quot;&amp;gt; &lt;br /&gt;
===&#039;&#039;&#039;Swords Heavy Bleeder (720 Skillpoints)&#039;&#039;&#039;===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; 100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Strength&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; 100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Dexterity&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; &amp;amp;nbsp; 25 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Intelligence&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;120 &amp;lt;/span&amp;gt;[[Chivalry|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Chivalry&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;120 &amp;lt;/span&amp;gt;[[Arms Lore|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Arms Lore&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;[[Swordsmanship|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Swordsmanship&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;[[Tactics|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Tactics&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;[[Anatomy|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Anatomy&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt; &amp;amp;nbsp; 80 &amp;lt;/span&amp;gt;[[Healing|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Healing&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt; &amp;amp;nbsp; 80 &amp;lt;/span&amp;gt;[[Parrying|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Parrying&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt; &amp;amp;nbsp; 20 &amp;lt;/span&amp;gt;[[Alchemy|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Alchemy&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Armor_%26_Weapons|Gear]] Recommendations: 2h Axe, Platemail&lt;br /&gt;
* [[Codex and Grimoire Overview|Book/Codice/Kit]] Requirements: [[Chivalry|Chivalry Book]], [[Weapon and Shield Codex|Swords Codex]],&lt;br /&gt;
* [[Aspect_Mastery|Aspect]] Recommendations: [[Air Aspect|Air]], [[Blood Aspect|Blood]], [[Fire Aspect|Fire]]&lt;br /&gt;
* [[Mastery_Chain|Link]] Recommendations: Accuracy/Defense, Melee Special/Damage, Slayer/Dungeon Damage&lt;br /&gt;
* Misc: on Higher Aspect you might want do consider dropping parrying for more offensive potential&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nym</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=New_Player_Guide&amp;diff=15513</id>
		<title>New Player Guide</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=New_Player_Guide&amp;diff=15513"/>
		<updated>2022-03-06T13:17:39Z</updated>

		<summary type="html">&lt;p&gt;Nym: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:New Player]]&lt;br /&gt;
This New Player Guide is intended as an information portal for new and returning players to Outlands. It will cover a wide range of topics briefly but include links to more detailed information as needed.&lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
* Read the [https://uooutlands.com/rules/ Code of Conduct]&lt;br /&gt;
* [https://uooutlands.com/connecting/ Download and Install] the Outlands Game Client&lt;br /&gt;
* Create an Account (completely free)&lt;br /&gt;
* Join Our [https://discord.gg/uooutlands Discord Chat Community]&lt;br /&gt;
&lt;br /&gt;
{{Expand}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Creating a Character==&lt;br /&gt;
===Name and Appearance===&lt;br /&gt;
* Character Name and Sex&lt;br /&gt;
** Gargoyle and Elf races are unavailable&lt;br /&gt;
* Hair/Facial Hair Style and Color&lt;br /&gt;
&lt;br /&gt;
===Pick a Skill Set===&lt;br /&gt;
* Templates begin with specific Skills and Items&lt;br /&gt;
* Advanced allows the player to select and 3 skills of their choice, as well as 1000 credit for additional skills training and 10,000 room rental credits&lt;br /&gt;
* View the [[Starting Items]] for each Character Template, and [[Templates]] for character archetypes to follow. Overall, optimal skill selection is not something to be overly worried about, as new skills can be trained easily, should you change your mind. Check the [https://forums.uooutlands.com/index.php?forums/player-guides-macros.16/ Player Guides &amp;amp; Macros] sub-forum for ideas also.&lt;br /&gt;
** If starting as a Mage-type, you can start with 50 Magery, 49 Evaluating Intelligence, and 1 Spirit Speak. This will give you a 750 charge spirit stone, which allows you to cast spells as if you had 750 reagents.&lt;br /&gt;
&lt;br /&gt;
[[File:charactercreation.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Arrived at Shelter Island - Now What?==&lt;br /&gt;
Give a brief description of Shelter Island here.&lt;br /&gt;
&lt;br /&gt;
===Young Player Status===&lt;br /&gt;
====Newbied Items====&lt;br /&gt;
* Items a character begins with are considered &#039;&#039;&#039;Newbied&#039;&#039;&#039; and will not drop as loot on death&lt;br /&gt;
* Items will lose Newbied status if picked up or used by any non-Young status player&lt;br /&gt;
* Starting Bandages and Arrows are bound to a specific character and cannot be used by another&lt;br /&gt;
* &#039;&#039;&#039;Skill Cap is 700&#039;&#039;&#039; (720 using [[Skill Mastery]])&lt;br /&gt;
* &#039;&#039;&#039;Stat Cap is 225&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Losing Young Player Status====&lt;br /&gt;
Players will lose Young Player Status if any of the following events occur:&lt;br /&gt;
&lt;br /&gt;
* The player leaves Shelter Island by any means&lt;br /&gt;
* The player has spent more than 8 hours in game&lt;br /&gt;
* The player says &amp;quot;I renounce my young player status&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Once a player has lost Young Player status, he/she will not be able to interact with Shelter Island NPCs. However, players can still return to Shelter Island and make use of New Player Dungeon for skills training&lt;br /&gt;
&lt;br /&gt;
===Training Hall===&lt;br /&gt;
* Attack the Battle Trainers to gain Stats and Skills. Use Tab to enter War mode and double click to attack.&lt;br /&gt;
* Can be done AFK&lt;br /&gt;
* Skills are capped at 70 on/in Shelter Island/Dungeon&lt;br /&gt;
&lt;br /&gt;
===New Player Dungeon===&lt;br /&gt;
* Gold and Special Item Loot chances are reduced&lt;br /&gt;
* Accelerated Skill Gain (except for Crafting/Gathering skills - see [[Skills &amp;amp; Stats]])&lt;br /&gt;
* Skills are capped at 70 on/in Shelter Island/Dungeon.&lt;br /&gt;
* Players cannot perform Harmful Actions on other players&lt;br /&gt;
&lt;br /&gt;
[[File:newplayerdungeon1b.jpg|link=New Player Dungeon]]&lt;br /&gt;
&lt;br /&gt;
===Shelter Island Moongate===&lt;br /&gt;
Due to the fact that players cannot perform Harmful Actions (including Stealing) on other players while on Shelter Island, makes the Moongate here an ideal location for trading and socializing. It might look daunting and loud, but you will find many interesting players and vendor gates in this area.&lt;br /&gt;
&lt;br /&gt;
[[File:shelterislandmoongate2.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Expand}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Leaving Shelter Island - Now What?==&lt;br /&gt;
Upon leaving Shelter Island, your true journey in Outlands begins... there is an entire world to explore, experience to be gained, gold to be found, and rare loot to be collected. It is difficult to recommend a specific path, as there are various paths to making gold and progressing your character. Definitely explore the world, ask questions in Discord, browse guides and videos created by the many content creators in our community.&lt;br /&gt;
&lt;br /&gt;
First thing you should do after leaving Shelter Island -- turn off criminal looting! (say &amp;quot;[PreventCriminalLooting&amp;quot;). Criminal actions were not allowed in New Player Dungeon, so this wasn&#039;t a problem. Off the island, however, looting others&#039; corpses (intentionally or accidentally) will turn you grey and players may kill you for it without penalty. Don&#039;t go grey!&lt;br /&gt;
&lt;br /&gt;
Before heading out to explore and farm gold, you may want to continue training your skills to Grandmaster (aka GM, or 100). You have several options here:&lt;br /&gt;
* Prevalia Moongate has a public training dummy&lt;br /&gt;
* Outpost Moongate has a public training dummy&lt;br /&gt;
* East Prevalia has a zoo&lt;br /&gt;
* If you join a guild, most have private training dummies at their guild house&lt;br /&gt;
If you decide to use one of the public options, pick up a training weapon and be sure to bank anything you don&#039;t want to lose. Some PKs may decide to prey on AFK macroers at these dummies.&lt;br /&gt;
&lt;br /&gt;
If you are looking to raise other non-weapon skills, you can record a macro and AFK at one of these locations. The Discord server has a #scripts-and-macros channel, and [https://www.youtube.com/c/Jaseowns Jaseowns] has a YouTube channel and GitHub page for all sorts of skills training scripts if you need help.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Prepare for PK Attacks &amp;amp; Theives===&lt;br /&gt;
Outlands is a bustling and open world where you will meet many players, some friendly and others not so much. Once off Shelter Island, players are able to freely attack or steal from another player (almost anywhere) but similar to real life, there may be consequences for your actions.  &lt;br /&gt;
&lt;br /&gt;
* When in a guard zone, if someone attacks you, you can say &#039;&#039;&#039;&amp;quot;Guards&amp;quot;&#039;&#039;&#039; and the criminal will be killed by the guards&lt;br /&gt;
* When in a guard zone, if someone steals from you, you can say &#039;&#039;&#039;&amp;quot;Guards&amp;quot;&#039;&#039;&#039; and the criminal may be killed by the guards depending on how successful their Steal attempt was.&lt;br /&gt;
* If another player slays you, you can report them as a Murderer and if that receives enough murder counts, they will &amp;quot;go red&amp;quot; and incur Murderer Penalties upon death&lt;br /&gt;
&lt;br /&gt;
There are many solutions to prevent yourself from being easy prey to PKs, thieves, and griefers, such as:&lt;br /&gt;
&lt;br /&gt;
* Basic Survival Tools&lt;br /&gt;
** Locked Box - Keeping items inside of a locked box in your bag will protect those items from stealing as long as it remains locked.&lt;br /&gt;
** Trapped Pouches - if a PK uses Paralyze, opening a Trapped Pouch will do 1 damage to you and free you from Paralyze. Additionally, thieves snooping in Trapped Pouches will trigger the explosion, giving you notice of their presence.&lt;br /&gt;
** Heal/Cure/Refresh Potions&lt;br /&gt;
** [[Adventurer&#039;s Rope]] - allows a player to teleport&lt;br /&gt;
* Bank early and often&lt;br /&gt;
* Travel with friends / join a guild&lt;br /&gt;
** Guilds are a great way to establish connections and participate in high-end content for rare loot&lt;br /&gt;
* Passive [[Tracking]] - Hostiles&lt;br /&gt;
&lt;br /&gt;
===Exploring Outlands===&lt;br /&gt;
Talk about atlas here&lt;br /&gt;
How to get around, (recall, sacred journey, camp hike)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Earn Gold===&lt;br /&gt;
====Hunting Overworld &amp;amp; Dungeons====&lt;br /&gt;
* Explore Points of Interest and Dungeons&lt;br /&gt;
** Use [Atlas command to receive a copy of the [[World Atlas|World Atlas]] which has functionality to point you to points of interest and dungeons &lt;br /&gt;
&lt;br /&gt;
====Gathering Resources====&lt;br /&gt;
* [[Mining|Mining]]&lt;br /&gt;
* [[Lumberjacking|Lumberjacking]]&lt;br /&gt;
* [[Forensic_Evaluation|Forensic Evaluation]]&lt;br /&gt;
** An alternative method for gaining gold &amp;amp; resources to get started, with very little investment&lt;br /&gt;
** You can train hiding/stealth/forensics/camping and other survival skills and pick clean the remains of others kills (leathers, reagents, sometimes gold) in dungeons&lt;br /&gt;
** A great way to get started with extremely low investment, especially great for collecting Magery reagents &lt;br /&gt;
* You can sell your resources to other players&lt;br /&gt;
** a single board will go for around 9-10 gp&lt;br /&gt;
** an iron ingot will go for around 12-14 gp&lt;br /&gt;
** a plain leather will go for around 3gp &lt;br /&gt;
** Coloured resources will vary with demand, but gathering resources is a very solid approach to making some quick money for new players.&lt;br /&gt;
&lt;br /&gt;
====Treasure Hunting====&lt;br /&gt;
* [[Dungeon_Chests|Dungeon Chests]] picking is an extremely easy, consistent method for gaining gold, but can be quickly outpaced with mob farming &lt;br /&gt;
* [[Treasure_Hunting|Treasure Maps]] are an extremely lucrative method for gaining special/rare items, but are extremly costly to buy into and require a PvM ready character&lt;br /&gt;
&lt;br /&gt;
====Societies====&lt;br /&gt;
* Learn about and get into [[Societies|Societies]] as early as you can&lt;br /&gt;
* Earn society points for rewards that you can use to sell to other players for big gold boosts, or use yourself to help elevate your PvM game&lt;br /&gt;
&lt;br /&gt;
====Player vs Player (PvP)====&lt;br /&gt;
* Hourly PvP events are a great source of income, earn guild rewards while enjoying the fights&lt;br /&gt;
** Arena Touranments are extremely lucartive with [[Arena|Arena]] points if you are successful&lt;br /&gt;
** [[Stygian Rifts|Stygian Rifts]] mix PvP and PvM together on a 3x3 match.&lt;br /&gt;
** [[Corpse Creek|Corpse Creek]] fight mounted in large teams near the lawless Corpse Creek&lt;br /&gt;
** [[Town Struggles|Town Struggles]] fight on foot or mounted in large parties at towns &lt;br /&gt;
** [[Strangelands|Strangelands]] a solo and anonymous event using pre-selected templates to PvM and PvP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* Character Progression&lt;br /&gt;
** Choose your [[Templates]] and key artefacts to use on your journey&lt;br /&gt;
*** Warrior - take up weapons and armour and fell the beasts of Avadon yourself!&lt;br /&gt;
**** [[Weapon and Shield Codex|Weapon and Shield Codex]] for more information about weapon codices and how to become better at using weapons&lt;br /&gt;
*** Mage - play with magical power to summon magical and undead creatures, and rain fire upon&lt;br /&gt;
**** [[Wizard&#039;s Grimoire|Wizard&#039;s Grimoire]] choose to empower your spells for right situations&lt;br /&gt;
**** [https://uooutlands.com/wiki/Spirit_Speaking#Summoner.27s_Tome Summoner&#039;s Tome] power up your summons&lt;br /&gt;
*** Tamer - why fight when you can have a dragon do it for you?&lt;br /&gt;
**** [[Affinity System|Affinity System]] to make your pets stronger&lt;br /&gt;
*** Bard - play music to immobilise and provoke your enemies.&lt;br /&gt;
**** [[Bard Codex|Bard Codex]] improve your singing to perform better, and choose between bonuses to self or allies&lt;br /&gt;
*** Poisoner - use poisons to apply damage over time through weapons or spells&lt;br /&gt;
**** [[Poison_Kit|Poison Kit]] improve your poisoning and choose between single target or multi target&lt;br /&gt;
*** Craftsmen/Gatherer - for those who enjoy a quiet and lucrative life&lt;br /&gt;
*** Thief - vices are always a part of Avadon, and thievery is a fun and dark path to play&lt;br /&gt;
**** Read all about [[Stealing|Stealing]]&lt;br /&gt;
*** Treasure Hunter - seek the rarest of what Avadon has to offer [[Treasure Hunting|Treasure Hunting]]&lt;br /&gt;
** Read all about how to become stronger with Aspects depending on your character here [[Aspect_Mastery|Aspect Mastery]]&lt;br /&gt;
** Wear [[Mastery_Chain|Mastery Chains]] to install links to give you even more power.&lt;br /&gt;
&lt;br /&gt;
* See your [[Achievements]]&lt;br /&gt;
* How well you&#039;re doing compared to others? Check [[Server_Rankings|Server Rankings]] to see how well you&#039;re doing over 17 pages of categories in each season (3 months) or lifetime&lt;br /&gt;
* [[Housing]]&lt;br /&gt;
* Configure Razor Assistant&lt;br /&gt;
* Feeling Lucky?&lt;br /&gt;
** Participate in the Prevalian Casino&#039;s Gold Jackpot [[Lottery|Lottery]]&lt;br /&gt;
** Scout the [https://uooutlands.com/wiki/Housing#House_Decay_Lottery House Lottery]&lt;br /&gt;
** Play [[Monster Shuffle|Monster Shuffle]]&lt;br /&gt;
** [[Poker|Poker]] Tables&lt;br /&gt;
&lt;br /&gt;
{{Expand}}&lt;/div&gt;</summary>
		<author><name>Nym</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Storage_Shelf&amp;diff=15473</id>
		<title>Storage Shelf</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Storage_Shelf&amp;diff=15473"/>
		<updated>2022-02-25T11:58:10Z</updated>

		<summary type="html">&lt;p&gt;Nym: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
* Players can store resources and GM-quality weapons and armor within a Storage Shelf and quickly re-equip their character from a customized Loadout&lt;br /&gt;
* For potions, only the highest level potions (Greater Heal, Greater Cure, etc) can be stored in a Storage Shelf. The exception to this is Poison potions, for which only Deadly (and not Lethal) can be stored&lt;br /&gt;
* Players can craft a Storage Shelf with 120 [[Carpentry]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Settings==&lt;br /&gt;
The main part of the page shows items currently being stored in the Storage Shelf and how many of them are currently being held. In the case of weapons and armor, changing the material type of the item will display how many of that material type are being held.&lt;br /&gt;
&lt;br /&gt;
The upper right part of the page displays Settings and Actions. The right part of the page shows your character&#039;s current Loadout and a button to Begin Resupply based on that loadout. The bottom row of the page shows buttons for Item Categories that allows a player to switch what types of items will display in the main page:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-storageshelf04.png|center|alt=Backpack|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Resources (Reagents, Potions, Containers, Bandages, Ammunition, and Lockpicks)&lt;br /&gt;
* Tailored Armor (Leather, Studded Leather, Bone)&lt;br /&gt;
* Smithed Armor (Ringmail, Chainmail, Platemail)&lt;br /&gt;
* Swordsmanship Weapons&lt;br /&gt;
* Macing Weapons&lt;br /&gt;
* Fencing Weapons&lt;br /&gt;
* Archery Weapons&lt;br /&gt;
* Shields&lt;br /&gt;
* Musical Instruments&lt;br /&gt;
* Tools&lt;br /&gt;
&lt;br /&gt;
The Place Resources Into setting selects which type of container any resources (reagents, potions, bandages, ammunition, lockpicks) will be dropped into. If a player already has any stacks of those types of resources already in their backpack somewhere, it will first attempt to add them into an existing stack first, instead of a new container of that type.&lt;br /&gt;
&lt;br /&gt;
If a player wants to retrieve a specific number of an item, they can click on the downward arrow next to the item and then enter the specific amount into the resulting text window.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Editing Loadouts==&lt;br /&gt;
When the Edit Current Loadout button is toggled, the main window turns into a Loadout editor, with each item having a checkbox. To go back to viewing how many items of each type are currently held within the Storage Shelf, deselect the Edit Current Loadout button.&lt;br /&gt;
&lt;br /&gt;
Any items that have their boxes checked, will have up/down arrows and an amount displayed. These items are part of the player&#039;s current Loadout and will be displayed in the My Current Loadout portion of the page. To remove an item from your :oadout, deselect it&#039;s checkbox or click the down arrow until it&#039;s desired amount is zero.&lt;br /&gt;
&lt;br /&gt;
Weapons and Armor in a Loadout can be set to be of different material types: clicking the arrows next to the material selectors at the bottom of the main area will change the material type of all related items in the main page. Players can add multiple items of the same type, but from different materials, in this manner into their loadout (such as a shadow iron viking sword and a valorite viking sword). To remove a colored material item from your loadout, make sure the material selector is set to match the color of the item you want to remove and then deselect it&#039;s checkbox or click the down arrow to zero. If you have 15 or more different types of items in your loadout, the Left Arrow and Right Arrow buttons can switch between pages of the loadout.&lt;br /&gt;
&lt;br /&gt;
It should be noted that each individual character has their loaded &amp;quot;saved&amp;quot; for their character. A character that edits their Loadout at one Storage Shelf, and then accesses a different storage shelf, will see the same Loadout selections they made at that first shelf; the information is tracked and saved on a per-character basis.&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-storageshelf02.gif|alt=Backpack|link=]]&lt;br /&gt;
&lt;br /&gt;
Use the Storage Shelf to create a custom loadout for character&lt;br /&gt;
&lt;br /&gt;
When a player eventually resupplies, any equipped items in a Loadout will automatically be equipped if possible, and will be placed in the player&#039;s backpack if not. When you are ready to resupply your character from your current Loadout, click the Begin Resupply button.&lt;br /&gt;
&lt;br /&gt;
Once you have clicked Begin Resupply, the Storage Shelf will attempt to equip you with any weapons or armor that are part of your Loadout that are not currently on your body or in your pack, and will place resources in your pack to bring your currently held totals up to the amount specified in the Loadout.&lt;br /&gt;
&lt;br /&gt;
When players Resupply from a Storage Shelf and items in their Loadout are unavailable, players will now see a system message for each item that was not fully restocked and how many were missing&lt;br /&gt;
&lt;br /&gt;
[[File:storage_shelf_loadout_missing.png|alt=Backpack|link=]]&lt;/div&gt;</summary>
		<author><name>Nym</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=File:storage_shelf_loadout_missing.png&amp;diff=15472</id>
		<title>File:storage shelf loadout missing.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=File:storage_shelf_loadout_missing.png&amp;diff=15472"/>
		<updated>2022-02-25T11:57:49Z</updated>

		<summary type="html">&lt;p&gt;Nym: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Nym</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Storage_Shelf&amp;diff=15471</id>
		<title>Storage Shelf</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Storage_Shelf&amp;diff=15471"/>
		<updated>2022-02-25T11:55:32Z</updated>

		<summary type="html">&lt;p&gt;Nym: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
* Players can store resources and GM-quality weapons and armor within a Storage Shelf and quickly re-equip their character from a customized Loadout&lt;br /&gt;
* For potions, only the highest level potions (Greater Heal, Greater Cure, etc) can be stored in a Storage Shelf. The exception to this is Poison potions, for which only Deadly (and not Lethal) can be stored&lt;br /&gt;
* Players can craft a Storage Shelf with 120 [[Carpentry]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Settings==&lt;br /&gt;
The main part of the page shows items currently being stored in the Storage Shelf and how many of them are currently being held. In the case of weapons and armor, changing the material type of the item will display how many of that material type are being held.&lt;br /&gt;
&lt;br /&gt;
The upper right part of the page displays Settings and Actions. The right part of the page shows your character&#039;s current Loadout and a button to Begin Resupply based on that loadout. The bottom row of the page shows buttons for Item Categories that allows a player to switch what types of items will display in the main page:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-storageshelf04.png|center|alt=Backpack|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Resources (Reagents, Potions, Containers, Bandages, Ammunition, and Lockpicks)&lt;br /&gt;
* Tailored Armor (Leather, Studded Leather, Bone)&lt;br /&gt;
* Smithed Armor (Ringmail, Chainmail, Platemail)&lt;br /&gt;
* Swordsmanship Weapons&lt;br /&gt;
* Macing Weapons&lt;br /&gt;
* Fencing Weapons&lt;br /&gt;
* Archery Weapons&lt;br /&gt;
* Shields&lt;br /&gt;
* Musical Instruments&lt;br /&gt;
* Tools&lt;br /&gt;
&lt;br /&gt;
The Place Resources Into setting selects which type of container any resources (reagents, potions, bandages, ammunition, lockpicks) will be dropped into. If a player already has any stacks of those types of resources already in their backpack somewhere, it will first attempt to add them into an existing stack first, instead of a new container of that type.&lt;br /&gt;
&lt;br /&gt;
If a player wants to retrieve a specific number of an item, they can click on the downward arrow next to the item and then enter the specific amount into the resulting text window.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Editing Loadouts==&lt;br /&gt;
When the Edit Current Loadout button is toggled, the main window turns into a Loadout editor, with each item having a checkbox. To go back to viewing how many items of each type are currently held within the Storage Shelf, deselect the Edit Current Loadout button.&lt;br /&gt;
&lt;br /&gt;
Any items that have their boxes checked, will have up/down arrows and an amount displayed. These items are part of the player&#039;s current Loadout and will be displayed in the My Current Loadout portion of the page. To remove an item from your :oadout, deselect it&#039;s checkbox or click the down arrow until it&#039;s desired amount is zero.&lt;br /&gt;
&lt;br /&gt;
Weapons and Armor in a Loadout can be set to be of different material types: clicking the arrows next to the material selectors at the bottom of the main area will change the material type of all related items in the main page. Players can add multiple items of the same type, but from different materials, in this manner into their loadout (such as a shadow iron viking sword and a valorite viking sword). To remove a colored material item from your loadout, make sure the material selector is set to match the color of the item you want to remove and then deselect it&#039;s checkbox or click the down arrow to zero. If you have 15 or more different types of items in your loadout, the Left Arrow and Right Arrow buttons can switch between pages of the loadout.&lt;br /&gt;
&lt;br /&gt;
It should be noted that each individual character has their loaded &amp;quot;saved&amp;quot; for their character. A character that edits their Loadout at one Storage Shelf, and then accesses a different storage shelf, will see the same Loadout selections they made at that first shelf; the information is tracked and saved on a per-character basis.&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-storageshelf02.gif|alt=Backpack|link=]]&lt;br /&gt;
&lt;br /&gt;
Use the Storage Shelf to create a custom loadout for character&lt;br /&gt;
&lt;br /&gt;
When a player eventually resupplies, any equipped items in a Loadout will automatically be equipped if possible, and will be placed in the player&#039;s backpack if not. When you are ready to resupply your character from your current Loadout, click the Begin Resupply button.&lt;br /&gt;
&lt;br /&gt;
Once you have clicked Begin Resupply, the Storage Shelf will attempt to equip you with any weapons or armor that are part of your Loadout that are not currently on your body or in your pack, and will place resources in your pack to bring your currently held totals up to the amount specified in the Loadout.&lt;br /&gt;
&lt;br /&gt;
When players Resupply from a Storage Shelf and items in their Loadout are unavailable, players will now see a system message for each item that was not fully restocked and how many were missing&lt;/div&gt;</summary>
		<author><name>Nym</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:AchievementsMastery&amp;diff=15452</id>
		<title>Template:AchievementsMastery</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:AchievementsMastery&amp;diff=15452"/>
		<updated>2022-02-24T12:40:56Z</updated>

		<summary type="html">&lt;p&gt;Nym: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|[[File:achmastery1.png]]&lt;br /&gt;
Mastery&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Amount&lt;br /&gt;
! Points&lt;br /&gt;
! Title&lt;br /&gt;
|-&lt;br /&gt;
| Aspect Mastery (Basic)&lt;br /&gt;
| Reach Tier 10 in Any Aspect&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Aspect Mastery (Advanced)&lt;br /&gt;
| Reach Tier 10 in Any Aspect&lt;br /&gt;
| 3&lt;br /&gt;
| 15&lt;br /&gt;
| Master of Aspects&lt;br /&gt;
|-&lt;br /&gt;
| Aspect Mastery (Epic)&lt;br /&gt;
| Reach Tier 10 in Any Aspect&lt;br /&gt;
| 5&lt;br /&gt;
| 25&lt;br /&gt;
| Legend of Aspects&lt;br /&gt;
|-&lt;br /&gt;
| Versatility (Basic)&lt;br /&gt;
| Use Skill Mastery Orbs&lt;br /&gt;
| 20&lt;br /&gt;
| 5&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Versatility (Advanced)&lt;br /&gt;
| Use Skill Mastery Orbs&lt;br /&gt;
| 30&lt;br /&gt;
| 15&lt;br /&gt;
| Versatile&lt;br /&gt;
|-&lt;br /&gt;
| Versatility (Epic)&lt;br /&gt;
| Use Skill Mastery Orbs&lt;br /&gt;
| 40&lt;br /&gt;
| 25&lt;br /&gt;
| Legendary Versatility&lt;br /&gt;
|-&lt;br /&gt;
| Savant (Basic)&lt;br /&gt;
| Use Skill Mastery or Epic Skill Mastery Scrolls&lt;br /&gt;
| 50&lt;br /&gt;
| 5&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Savant (Advanced)&lt;br /&gt;
| Use Skill Mastery or Epic Skill Mastery Scrolls&lt;br /&gt;
| 75&lt;br /&gt;
| 15&lt;br /&gt;
| Savant&lt;br /&gt;
|-&lt;br /&gt;
| Savant (Epic)&lt;br /&gt;
| Use Skill Mastery or Epic Skill Mastery Scrolls&lt;br /&gt;
| 100&lt;br /&gt;
| 25&lt;br /&gt;
| Legendary Savant&lt;br /&gt;
|-&lt;br /&gt;
| Skill Proficiency (Basic)&lt;br /&gt;
| Reach 100 Skill in Different Skills&lt;br /&gt;
| 15&lt;br /&gt;
| 5&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Skill Proficiency (Advanced)&lt;br /&gt;
| Reach 100 Skill in Different Skills&lt;br /&gt;
| 15&lt;br /&gt;
| 15&lt;br /&gt;
| Proficient&lt;br /&gt;
|-&lt;br /&gt;
| Skill Proficiency (Epic)&lt;br /&gt;
| Reach 100 Skill in Different Skills&lt;br /&gt;
| 15&lt;br /&gt;
| 25&lt;br /&gt;
| Legendary Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| Skill Mastery (Basic)&lt;br /&gt;
| Reach 120 Skill in Different Skills&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Skill Mastery (Advanced)&lt;br /&gt;
| Reach 120 Skill in Different Skills&lt;br /&gt;
| 5&lt;br /&gt;
| 15&lt;br /&gt;
| Brilliant&lt;br /&gt;
|-&lt;br /&gt;
| Skill Mastery (Epic)&lt;br /&gt;
| Reach 120 Skill in Different Skills&lt;br /&gt;
| 5&lt;br /&gt;
| 25&lt;br /&gt;
| Legendary Brilliance&lt;br /&gt;
|-&lt;br /&gt;
| Triggered (Basic)&lt;br /&gt;
| Trigger Aspect Weapon or Aspect Spellbook Special Effects&lt;br /&gt;
| 100&lt;br /&gt;
| 5&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Triggered (Advanced)&lt;br /&gt;
| Trigger Aspect Weapon or Aspect Spellbook Special Effects&lt;br /&gt;
| 500&lt;br /&gt;
| 15&lt;br /&gt;
| Triggered&lt;br /&gt;
|-&lt;br /&gt;
| Triggered (Epic)&lt;br /&gt;
| Trigger Aspect Weapon or Aspect Spellbook Special Effects&lt;br /&gt;
| 2,500&lt;br /&gt;
| 25&lt;br /&gt;
| Legendarily Triggered&lt;br /&gt;
|-&lt;br /&gt;
| Maester (Basic)&lt;br /&gt;
| Have 5 Links Installed in a Mastery Chain&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Maester (Advanced)&lt;br /&gt;
| Have 15 Links Installed in a Mastery Chain&lt;br /&gt;
| 1&lt;br /&gt;
| 15&lt;br /&gt;
| Maester&lt;br /&gt;
|-&lt;br /&gt;
| Maester (Epic)&lt;br /&gt;
| Have 25 Links Installed in a Mastery Chain&lt;br /&gt;
| 1&lt;br /&gt;
| 25&lt;br /&gt;
| Legendary Maester&lt;br /&gt;
|-&lt;br /&gt;
| Echosmith (Basic)&lt;br /&gt;
| Unlock Echoes&lt;br /&gt;
| 2&lt;br /&gt;
| 5&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Echosmith (Advanced)&lt;br /&gt;
| Unlock Echoes&lt;br /&gt;
| 3&lt;br /&gt;
| 15&lt;br /&gt;
| Echosmith &lt;br /&gt;
|-&lt;br /&gt;
| Echosmith (Epic)&lt;br /&gt;
| Unlock Echoes&lt;br /&gt;
| 4&lt;br /&gt;
| 25&lt;br /&gt;
| Legendary Echosmith &lt;br /&gt;
|-&lt;br /&gt;
| Summoning (Basic)&lt;br /&gt;
| Unlock 24 Summoner&#039;s Tome Upgrade Points for a single spell&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Summoning (Advanced)&lt;br /&gt;
| Unlock 24 Summoner&#039;s Tome Upgrade Points for a single spell&lt;br /&gt;
| 4&lt;br /&gt;
| 15&lt;br /&gt;
| Summoner&lt;br /&gt;
|-&lt;br /&gt;
| Summoning (Epic)&lt;br /&gt;
| Unlock 24 Summoner&#039;s Tome Upgrade Points for a single spell&lt;br /&gt;
| 8&lt;br /&gt;
| 25&lt;br /&gt;
| Legendary Summoner&lt;br /&gt;
|-&lt;br /&gt;
| Weaponmastery (Basic)&lt;br /&gt;
| Reach Rank 5 for a Weapon or Shield Codex Stance/Ammunition&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Weaponmastery (Advanced)&lt;br /&gt;
| Reach Rank 5 for a Weapon or Shield Codex Stance/Ammunition&lt;br /&gt;
| 10&lt;br /&gt;
| 15&lt;br /&gt;
| Weaponmaster&lt;br /&gt;
|-&lt;br /&gt;
| Weaponmastery (Epic)&lt;br /&gt;
| Reach Rank 5 for a Weapon or Shield Codex Stance/Ammunition&lt;br /&gt;
| 15&lt;br /&gt;
| 25&lt;br /&gt;
| Legendary Weaponmaster&lt;br /&gt;
|-&lt;br /&gt;
| Wizard (Basic)&lt;br /&gt;
| Unlock Points in Wizard&#039;s Tomes&lt;br /&gt;
| 20&lt;br /&gt;
| 5&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Wizard (Advanced)&lt;br /&gt;
| Unlock Points in Wizard&#039;s Tomes&lt;br /&gt;
| 40&lt;br /&gt;
| 15&lt;br /&gt;
| Wizard &lt;br /&gt;
|-&lt;br /&gt;
| Wizard (Epic)&lt;br /&gt;
| Unlock Points in Wizard&#039;s Tomes&lt;br /&gt;
| 60&lt;br /&gt;
| 25&lt;br /&gt;
| Legendary Wizard &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nym</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Anatomy&amp;diff=15393</id>
		<title>Anatomy</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Anatomy&amp;diff=15393"/>
		<updated>2022-02-21T09:24:13Z</updated>

		<summary type="html">&lt;p&gt;Nym: /* Offensive Bonuses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
==Healing Interaction==&lt;br /&gt;
* Minimum Anatomy skill of 60 is required for bandage cure attempts&lt;br /&gt;
* Minimum Anatomy skill of 80 is required for bandage resurrection attempts&lt;br /&gt;
* Players with 100 Healing and at least 80 Anatomy will always have 100% chance to resurrect their target with bandages&lt;br /&gt;
* Bandage [[Healing]] Amounts are ((Healing Skill / 100) * ((Random Value of 40 to 60) * (1 + (0.2 * Anatomy Skill / 100))))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-anatomya.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Impact==&lt;br /&gt;
===Offensive Bonuses===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Weapon Type&lt;br /&gt;
! Increased Damage Each Swing&lt;br /&gt;
|-&lt;br /&gt;
| Melee/Archery&lt;br /&gt;
| Base Weapon Damage * (20% * (Anatomy Skill / 100))&lt;br /&gt;
|- &lt;br /&gt;
| Wrestling - PvM&lt;br /&gt;
| Base Weapon Damage * (50% * (Anatomy Skill / 100)) - does not apply to martial manuals&lt;br /&gt;
|- &lt;br /&gt;
| Wrestling - PvP&lt;br /&gt;
| Base Weapon Damage * (20% * (Anatomy Skill / 100))&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Read more about [[Base Weapon Damage]]&lt;br /&gt;
* The above bonuses are core damage modifiers, and do not count towards the [[PvP Damage Cap|SDi PvP Damage Cap]]&lt;br /&gt;
* Players who have at least 2 different skills above 80 between [[Anatomy]], [[Arms Lore]], [[Forensic Evaluation]], [[Tracking]], and/or [[Wrestling]] can make [[Hamstring]] attempts&lt;br /&gt;
* Increases a player&#039;s Weapon Finisher chance by (100% * (Anatomy Skill / 100)) of normal (PvM only)&lt;br /&gt;
&lt;br /&gt;
===Defensive Bonuses===&lt;br /&gt;
* Provides a (25% * (Anatomy Skill / 100)) reduction to Bleed and Disease damage taken&lt;br /&gt;
* Provides a (50% * (Anatomy Skill / 100)) chance to ignore bandage slips caused by Creatures&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-70&lt;br /&gt;
| [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 70-100&lt;br /&gt;
| Passively by [[Healing]] or Melee Combat&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nym</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Anatomy&amp;diff=15392</id>
		<title>Anatomy</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Anatomy&amp;diff=15392"/>
		<updated>2022-02-21T09:23:59Z</updated>

		<summary type="html">&lt;p&gt;Nym: /* Offensive Bonuses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
==Healing Interaction==&lt;br /&gt;
* Minimum Anatomy skill of 60 is required for bandage cure attempts&lt;br /&gt;
* Minimum Anatomy skill of 80 is required for bandage resurrection attempts&lt;br /&gt;
* Players with 100 Healing and at least 80 Anatomy will always have 100% chance to resurrect their target with bandages&lt;br /&gt;
* Bandage [[Healing]] Amounts are ((Healing Skill / 100) * ((Random Value of 40 to 60) * (1 + (0.2 * Anatomy Skill / 100))))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-anatomya.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Impact==&lt;br /&gt;
===Offensive Bonuses===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Weapon Type&lt;br /&gt;
! Increased Damage Each Swing&lt;br /&gt;
|-&lt;br /&gt;
| Melee/Archery&lt;br /&gt;
| Base Weapon Damage * (20% * (Anatomy Skill / 100))&lt;br /&gt;
|- &lt;br /&gt;
| Wrestling - PvM&lt;br /&gt;
| Base Weapon Damage * (50% * (Anatomy Skill / 100)) - only without weapon.&lt;br /&gt;
|- &lt;br /&gt;
| Wrestling - PvP&lt;br /&gt;
| Base Weapon Damage * (20% * (Anatomy Skill / 100))&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Read more about [[Base Weapon Damage]]&lt;br /&gt;
* The above bonuses are core damage modifiers, and do not count towards the [[PvP Damage Cap|SDi PvP Damage Cap]]&lt;br /&gt;
* Players who have at least 2 different skills above 80 between [[Anatomy]], [[Arms Lore]], [[Forensic Evaluation]], [[Tracking]], and/or [[Wrestling]] can make [[Hamstring]] attempts&lt;br /&gt;
* Increases a player&#039;s Weapon Finisher chance by (100% * (Anatomy Skill / 100)) of normal (PvM only)&lt;br /&gt;
&lt;br /&gt;
===Defensive Bonuses===&lt;br /&gt;
* Provides a (25% * (Anatomy Skill / 100)) reduction to Bleed and Disease damage taken&lt;br /&gt;
* Provides a (50% * (Anatomy Skill / 100)) chance to ignore bandage slips caused by Creatures&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-70&lt;br /&gt;
| [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 70-100&lt;br /&gt;
| Passively by [[Healing]] or Melee Combat&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nym</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Aspect_Mastery&amp;diff=15382</id>
		<title>Aspect Mastery</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Aspect_Mastery&amp;diff=15382"/>
		<updated>2022-02-18T09:19:22Z</updated>

		<summary type="html">&lt;p&gt;Nym: /* Aspect Tier Upgrades */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:PvM]][[Category:Aspect]][[Category:Crafting]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* The Aspect Mastery system is a progression based system to enhance your PvM game&lt;br /&gt;
* Each individual character has their own individual Aspect Tier Levels and Experience amounts for each of the 16 different Aspects (such as Air, Fire, Death, etc)&lt;br /&gt;
* Characters will earn Aspect experience and level up their individual Aspects by killing creatures while equipped with Aspect Gear of that particular Aspect&lt;br /&gt;
** Each Aspect Activation costs 5 Arcane Essence&lt;br /&gt;
** Players who have unlocked Aspects may activate them an unlimited number of times per day&lt;br /&gt;
** When characters Activate an Aspect, they will be able to temporarily apply that Aspect to their currently worn Weapon, Spellbook, or Armor&lt;br /&gt;
*** Since Aspect Gear is &amp;quot;Activated,&amp;quot; equipment will lose its current Aspect and return to normal if the player dies or takes off the equipment (and places it anywhere other than their backpack) and will fall to the player&#039;s corpse and is lootable&lt;br /&gt;
*** Players can steal Aspect Weapons and Aspect Magic Spellbooks (but not normal blessed spellbooks) from other players&lt;br /&gt;
* The base [[Arcane Essence]] burn rate of Aspect Gear is 1 Arcane Essence burn expected for every [1500 - (25 x Tier Level) Damage], this is calculated on both the armor, and the weapon/spell book being worn separately&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://youtu.be/JwpDbfIzrVs}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aspect Types==&lt;br /&gt;
{{AspectTypes}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aspect Mastery Menu==&lt;br /&gt;
The Aspect Mastery Menu is broken into Weapon, Spellbook, and Armor sections. Players can view the Aspect Mastery Menu for their character by doing any of the following:&lt;br /&gt;
&lt;br /&gt;
* Typing [Aspect in game&lt;br /&gt;
* Clicking their Paperdoll -&amp;gt; Clicking Help -&amp;gt; Clicking Aspect Mastery&lt;br /&gt;
* Double-clicking any Aspect Core, Aspect Distillation, or Aspect Kit item&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:aspectmasterymain.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Navigating the Aspect Mastery Menu===&lt;br /&gt;
* Players can use the Arrow buttons to rotate through different aspects and select which aspect they would like to view or use for that particular item type&lt;br /&gt;
* Players can see the base bonuses that aspect would provide to the item as well as the bonuses that would be provided based on the character&#039;s Aspect Tier Level for that selected aspect&lt;br /&gt;
&lt;br /&gt;
It should be noted that a character&#039;s Aspect Tier level and experience is the same and shared across all equipment types (i.e. players do not have an individual Fire Weapon Tier Level that differs from their Fire Spellbook Tier Level nor Fire Armor Tier level; they simply have a Fire Tier Level that applies to all equipment).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Unlocking an Aspect==&lt;br /&gt;
* In order for a player to be able to convert their equipment to a particular Aspect, they must first Unlock that Aspect for their character&lt;br /&gt;
* To do this, they must set that particular Aspect as the selected one for Weapon/Armor/Spellbook (doesn&#039;t matter which), have the items listed in the section window in their backpack, and then click the Unlock Aspect button twice&lt;br /&gt;
* If the player has the required materials listed (of the matching aspect) in their backpack, they will be consumed and the Aspect will be permanently unlocked for the character&lt;br /&gt;
* To Unlock an Aspect, a player needs:&lt;br /&gt;
** 6 [[Aspect Distillation]] (of the same type)&lt;br /&gt;
** 12 [[Aspect Cores]] (of the same type)&lt;br /&gt;
** 50 [[Arcane Essence]] (must be located within your backpack not within the essence pool)&lt;br /&gt;
** 1 [[Aspect Kit]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once an Aspect has been unlocked, players can switch to it freely and set it as their current Weapon and Armor Aspect Attunement at any time. Players may unlock all Aspects available provided they pay the required costs. Players can chose to Activate those Weapon and Armor Aspect attunements to convert their currently worn Weapon/Spellbook or Armor into Aspect Gear of that respective Aspect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:aspectmasteryunlock.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How to Obtain Arcane Essence==&lt;br /&gt;
* Find magic weapons and armor&lt;br /&gt;
* Use the [[Item Identification]] skill on the item(s)&lt;br /&gt;
* Use a crafting tool, click Recycle Item and target the magical item in your backpack&lt;br /&gt;
** Can use any crafting tool on a magical item (smith&#039;s hammer to recycle a magical bow)&lt;br /&gt;
** Can be done with zero crafting skills&lt;br /&gt;
* Once Recycled, [[Arcane Essence]] will appear in your backpack&lt;br /&gt;
&lt;br /&gt;
[[File:arcaneessence.png|link=Arcane Essence]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Activations and Tier upgrades==&lt;br /&gt;
Characters can activate their unlocked Aspects as many times as desired, for 5 Arcane Essence per activated item type. &lt;br /&gt;
&lt;br /&gt;
===Aspect Tier Upgrades===&lt;br /&gt;
* As you kill monsters, you will gain Aspect XP for your activated Aspect&lt;br /&gt;
* Aspect XP will stop gaining once the limit has been reached for a particular level&lt;br /&gt;
* Once a level&#039;s max XP is reached, the Aspect must have its level upgraded with the requisite materials as listed below, in order to continue gaining Aspect XP&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Aspect Level&lt;br /&gt;
! XP&lt;br /&gt;
! Distillations&lt;br /&gt;
! Cores&lt;br /&gt;
|-&lt;br /&gt;
| 0-1&lt;br /&gt;
| 500&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 1-2&lt;br /&gt;
| 1,000&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 2-3&lt;br /&gt;
| 1,500&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| 3-4&lt;br /&gt;
| 2,000&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| 4-5&lt;br /&gt;
| 2,500&lt;br /&gt;
| 2&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 5-6&lt;br /&gt;
| 3,000&lt;br /&gt;
| 2&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 6-7&lt;br /&gt;
| 3,500&lt;br /&gt;
| 2&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| 7-8&lt;br /&gt;
| 4,000&lt;br /&gt;
| 2&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| 8-9&lt;br /&gt;
| 4,500&lt;br /&gt;
| 3&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| 9-10&lt;br /&gt;
| 5,000&lt;br /&gt;
| 3&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| 10-11&lt;br /&gt;
| 15,000&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| 11-12&lt;br /&gt;
| 25,000&lt;br /&gt;
| 5&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| 12-13&lt;br /&gt;
| 40,000&lt;br /&gt;
| 6&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| 13-14&lt;br /&gt;
| 120,000&lt;br /&gt;
| 12&lt;br /&gt;
| 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Set Active Tier Level===&lt;br /&gt;
* Players have the option with Aspect Gear to temporarily lower their &amp;quot;Active Tier Level&amp;quot; below than their normal Permanent Tier Level for an Aspect (i.e. a player at Tier 10 Air Aspect could temporarily choose to set their Air tier to be 0-9 if they wish)&lt;br /&gt;
* If a player lowers their Active Tier Level, it will treat their aspect bonuses provided by that specific aspect to be based on that Active Tier Level (and not their Permanent Tier Level)&lt;br /&gt;
* Players may wish to do this if they prefer to conserve their Arcane Essence for a temporary period of time (since the burn rate of Arcane Essence for a player is tied to the Aspect Tier Levels of their worn Aspect Gear, with higher tiers burning more Arcane Essence)&lt;br /&gt;
* The displayed bonuses for Aspect Gear on the [Aspect page as the [Stats page will reflect a player&#039;s Active Tier Level for an aspect (and not Permanent Aspect Tier Level)&lt;br /&gt;
* If a player&#039;s Active Tier Level for an Aspect is set to any number other than their normal, Permanent Tier Level, the text for it will display in green (indicating they have made an adjustment)&lt;br /&gt;
* Whenever a player earns enough aspect experience and Upgrades their Aspect Tier for an aspect to a new Tier Level, for safety purposes it will automatically set their Active Tier Level to match the new Permanent Tier Level they just reached&lt;br /&gt;
* Players can type [LowerWeaponAspect or [RaiseWeaponAspect to manually lower/raise their temporary &amp;quot;Active Tier Level&amp;quot; on their weapon/spellbook&#039;s aspect (without using the menu)&lt;br /&gt;
* Players can type [LowerSpellAspect or [RaiseSpellAspect to manually lower/raise their temporary &amp;quot;Active Tier Level&amp;quot; on their weapon/spellbook&#039;s aspect (without using the menu)&lt;br /&gt;
* Players can type [LowerArmorAspect or [RaiseArmorAspect to manually lower/raise their temporary &amp;quot;Active Tier Level&amp;quot; on their armor&#039;s aspect (without using the menu)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:aspectsetlevel.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aspect Items==&lt;br /&gt;
* The bonuses from a player&#039;s worn equipment (such Exceptional Quality, Material Bonuses, Magical Spellbook Bonuses, Slayer Bonuses) will stack with Aspect Bonuses provided to equipment&lt;br /&gt;
&lt;br /&gt;
===Aspect Weapons===&lt;br /&gt;
* Aspect Bonuses for Melee Accuracy, Tactics Bonus, and Aspect Special Chance are the same for all Aspect types on weapons (only difference for Aspects is Aspect Special Effect)&lt;br /&gt;
&lt;br /&gt;
[[File:aspectmastery-weapon.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Aspect Spellbook Bonuses===&lt;br /&gt;
* Aspect Bonuses for Mana Refund Chance, Damage Bonus, and Aspect Special Chance are the same for all Aspect types on spellbooks (only difference for Aspects is Aspect Special Effect)&lt;br /&gt;
&lt;br /&gt;
[[File:aspectmastery-spellbook.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Aspect Armor Bonuses===&lt;br /&gt;
* All Aspect Armor share an armor rating bonus, but can vary in which other bonuses you get for having that aspect active&lt;br /&gt;
&lt;br /&gt;
[[File:aspectmastery-armor.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Items Losing Their Aspects==&lt;br /&gt;
* When a player dies, all Aspect Gear (non-Legacy ones) they have equipped or in their backpack will lose their Aspect and revert to its original material/bonuses and hue&lt;br /&gt;
* When a player unequips an Aspect Gear item and places it anywhere other than their backpack or bank, it will lose its Aspect as well and revert to its original material/bonuses and hue&lt;br /&gt;
* If a player runs out of Arcane Charges, all of their Aspect Gear they have equipped or in their backpack will lose their Aspect and revert to original material/bonuses and hue&lt;br /&gt;
* If a player is killed while wearing Aspect Gear or has an Aspect Weapon or Magic Spellbook stolen, it will lose its current aspect&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aspect Support Items==&lt;br /&gt;
* There are Aspect Support Items available to further increase the Damage and the Proc chance&lt;br /&gt;
* See [[Aspect Support Items]] for more information&lt;br /&gt;
&lt;br /&gt;
[[File:aspectweaponoil.jpg|link=Aspect Support Items]]&lt;/div&gt;</summary>
		<author><name>Nym</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=New_Player_Guide&amp;diff=15217</id>
		<title>New Player Guide</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=New_Player_Guide&amp;diff=15217"/>
		<updated>2022-01-20T16:08:10Z</updated>

		<summary type="html">&lt;p&gt;Nym: /* Player vs Player (PvP) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:New Player]]&lt;br /&gt;
This New Player Guide is intended as an information portal for new and returning players to Outlands. It will cover a wide range of topics briefly but include links to more detailed information as needed.&lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
* Read the [https://uooutlands.com/rules/ Code of Conduct]&lt;br /&gt;
* [https://uooutlands.com/connecting/ Download and Install] the Outlands Game Client&lt;br /&gt;
* Create an Account (completely free)&lt;br /&gt;
* Join Our [https://discord.gg/uooutlands Discord Chat Community]&lt;br /&gt;
&lt;br /&gt;
{{Expand}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Creating a Character==&lt;br /&gt;
===Name and Appearance===&lt;br /&gt;
* Character Name and Sex&lt;br /&gt;
** Gargoyle and Elf races are unavailable&lt;br /&gt;
* Hair/Facial Hair Style and Color&lt;br /&gt;
&lt;br /&gt;
===Pick a Skill Set===&lt;br /&gt;
* Templates begin with specific Skills and Items&lt;br /&gt;
* Advanced allows the player to select and 3 skills of their choice&lt;br /&gt;
&lt;br /&gt;
[[File:charactercreation.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Arrived at Shelter Island - Now What?==&lt;br /&gt;
Give a brief description of Shelter Island here.&lt;br /&gt;
&lt;br /&gt;
===Young Player Status===&lt;br /&gt;
====Newbied Items====&lt;br /&gt;
* Items a character begins with are considered &#039;&#039;&#039;Newbied&#039;&#039;&#039; and will not drop as loot on death&lt;br /&gt;
* Items will lose Newbied status if picked up or used by any non-Young status player&lt;br /&gt;
* Starting Bandages and Arrows are bound to a specific character and cannot be used by another&lt;br /&gt;
* View the [[Starting Items]] for each Character Template&lt;br /&gt;
* &#039;&#039;&#039;Skill Cap is 700&#039;&#039;&#039; (720 using [[Skill Mastery]])&lt;br /&gt;
* &#039;&#039;&#039;Stat Cap is 225&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Losing Young Player Status====&lt;br /&gt;
Players will lose Young Player Status if any of the following events occur:&lt;br /&gt;
&lt;br /&gt;
* The player leaves Shelter Island by any means&lt;br /&gt;
* The player has spent more than 8 hours in game&lt;br /&gt;
* The player says &amp;quot;I renounce my young player status&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Training Hall===&lt;br /&gt;
* Attack the Battle Trainers to gain Stats and Skills (use Tab to attack!)&lt;br /&gt;
* Can be done AFK&lt;br /&gt;
* Skills are capped at 70 on/in Shelter Island/Dungeon.&lt;br /&gt;
&lt;br /&gt;
===New Player Dungeon===&lt;br /&gt;
* Gold and Special Item Loot chances are reduced&lt;br /&gt;
* Accelerated Skill Gain (except for Crafting/Gathering skills - see [[Skills &amp;amp; Stats]])&lt;br /&gt;
* Skills are capped at 70 on/in Shelter Island/Dungeon.&lt;br /&gt;
* Players cannot perform Harmful Actions on other players&lt;br /&gt;
&lt;br /&gt;
[[File:newplayerdungeon1b.jpg|link=New Player Dungeon]]&lt;br /&gt;
&lt;br /&gt;
===Shelter Island Moongate===&lt;br /&gt;
Due to the fact that players cannot perform Harmful Actions (including Stealing) on other players while on Shelter Island, makes the Moongate here an ideal location for trading and socializing.&lt;br /&gt;
&lt;br /&gt;
[[File:shelterislandmoongate2.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Expand}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Leaving Shelter Island - Now What?==&lt;br /&gt;
Upon leaving Shelter Island, your true journey in Outlands begins...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Prepare for PK Attacks &amp;amp; Theives===&lt;br /&gt;
Outlands is a bustling and open world where you will meet many players, some friendly and others not so much. Once off Shelter Island, players are able to freely attack or steal from another player (almost anywhere) but similar to real life, there may be consequences for your actions.  &lt;br /&gt;
&lt;br /&gt;
* When in a guard zone, if someone attacks or steals from you, you can say &#039;&#039;&#039;&amp;quot;Guards&amp;quot;&#039;&#039;&#039; and the criminal will be killed by the guards&lt;br /&gt;
* If another player slays you, you can report them as a Murderer and if that receives enough murder counts, they will &amp;quot;go red&amp;quot; and incur Murderer Penalties upon death&lt;br /&gt;
&lt;br /&gt;
There are many solutions to prevent yourself from being easy prey to PKs, thieves, and griefers, such as:&lt;br /&gt;
&lt;br /&gt;
* Basic Survival Tools&lt;br /&gt;
** Trapped Pouches&lt;br /&gt;
** Heal/Cure/Refresh Potions&lt;br /&gt;
** Adventurer&#039;s Rope&lt;br /&gt;
* Bank Early and Often&lt;br /&gt;
* Travel with Friends / Join a guild&lt;br /&gt;
* Passive [[Tracking]] - Hostiles&lt;br /&gt;
&lt;br /&gt;
===Exploring Outlands===&lt;br /&gt;
Talk about atlas here&lt;br /&gt;
How to get around, (recall, sacred journey, camp hike)&lt;br /&gt;
&lt;br /&gt;
===Earn Gold===&lt;br /&gt;
====Hunting Overworld &amp;amp; Dungeons====&lt;br /&gt;
* Explore Points of Interest and Dungeons&lt;br /&gt;
** Use [Atlas command to receive a copy of the [[World Atlas|World Atlas]] which has functionality to point you to points of interest and dungeons &lt;br /&gt;
* Continue Gaining Skills&lt;br /&gt;
** Prevalia Zoo&lt;br /&gt;
&lt;br /&gt;
====Gathering Resources====&lt;br /&gt;
* [[Mining|Mining]]&lt;br /&gt;
* [[Lumberjacking|Lumberjacking]]&lt;br /&gt;
* [[Forensic_Evaluation|Forensic Evaluation]] - see Scavenging below&lt;br /&gt;
* You can sell your resources to other players&lt;br /&gt;
** a single board will go for around 9-10 gp&lt;br /&gt;
** an iron ingot will go for around 12-14 gp&lt;br /&gt;
** a plain leather will go for around 3gp &lt;br /&gt;
** Coloured resources will vary with demand, but gathering resources is a very solid approach to making some quick money for new players.&lt;br /&gt;
&lt;br /&gt;
====Treasure Hunting====&lt;br /&gt;
* [[Dungeon_Chests|Dungeon Chests]] picking is an extremely easy, consistent method for gaining gold, but can be quickly outpaced with mob farming &lt;br /&gt;
* [[Treasure_Hunting|Treasure Maps]] are an extremely lucrative method for gaining special/rare items, but are extremly costly to buy into and require a PvM ready character&lt;br /&gt;
&lt;br /&gt;
====Scavenging====&lt;br /&gt;
* An alternative method for gaining gold &amp;amp; resources to get started, with very little investment&lt;br /&gt;
* Players will train hiding/stealth/forensics/camping and other survival skills and pick clean the remains of others kills (leathers, reagents, sometimes gold) in dungeons&lt;br /&gt;
* A great way to get started with extremely low investment&lt;br /&gt;
&lt;br /&gt;
====Societies====&lt;br /&gt;
* Learn about and get into [[Societies|Societies]] as early as you can&lt;br /&gt;
* Earn society points for rewards that you can use to sell to other players for big gold boosts, or use yourself to help elevate your PvM game&lt;br /&gt;
&lt;br /&gt;
====Player vs Player (PvP)====&lt;br /&gt;
* Hourly PvP events are a great source of income, earn guild rewards while enjoying the fights&lt;br /&gt;
** Arena Touranments are extremely lucartive with [[Arena|Arena]] points if you are successful&lt;br /&gt;
** [[Stygian Rifts|Stygian Rifts]] mix PvP and PvM together on a 3x3 match.&lt;br /&gt;
** [[Corpse Creek|Corpse Creek]] fight mounted in large teams near the lawless Corpse Creek&lt;br /&gt;
** [[Town Struggles|Town Struggles]] fight on foot or mounted in large parties at towns &lt;br /&gt;
** [[Strangelands|Strangelands]] a solo and anonymous event using pre-selected templates to PvM and PvP.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* Character Progression&lt;br /&gt;
** Choose your path [[Templates]] and key artefacts to use on your journey&lt;br /&gt;
*** Warrior - take up weapons and armour and fell the beasts of Avadon yourself!&lt;br /&gt;
**** [[Weapon and Shield Codex|Weapon and Shield Codex]] for more information about weapon codices and how to become better at using weapons&lt;br /&gt;
*** Mage - play with magical power to summon magical and undead creatures, and rain fire upon&lt;br /&gt;
**** [[Wizard&#039;s Grimoire|Wizard&#039;s Grimoire]] choose to empower your spells for right situations&lt;br /&gt;
**** [https://uooutlands.com/wiki/Spirit_Speaking#Summoner.27s_Tome Summoner&#039;s Tome] power up your summons&lt;br /&gt;
*** Tamer - why fight when you can have a dragon do it for you?&lt;br /&gt;
**** [[Affinity System|Affinity System]] to make your pets stronger&lt;br /&gt;
*** Bard - play music to immobilise and provoke your enemies.&lt;br /&gt;
**** [[Bard Codex|Bard Codex]] improve your singing to perform better&lt;br /&gt;
*** Craftsmen/Gatherer - for those who enjoy a quiet and lucrative life&lt;br /&gt;
*** Thief - vices are always a part of Avadon, and thievery is a fun and dark path to play&lt;br /&gt;
**** Read all about [[Stealing|Stealing]]&lt;br /&gt;
*** Treasure Hunter - seek the rarest of what Avadon has to offer [[Treasure Hunting|Treasure Hunting]]&lt;br /&gt;
&lt;br /&gt;
* Read all about how to become stronger with Aspects depending on your character here [[Aspect_Mastery|Aspect Mastery]]&lt;br /&gt;
* Wear [[Mastery_Chain|Mastery Chains]] to install links to give you even more power.&lt;br /&gt;
* See your [[Achievements]]&lt;br /&gt;
* How well you&#039;re doing compared to others? Check [[Server_Rankings|Server Rankings]] to see how well you&#039;re doing over 17 pages of categories in each season (3 months) or lifetime&lt;br /&gt;
* [[Housing]]&lt;br /&gt;
* Configure Razor Assistant&lt;br /&gt;
* Feeling Lucky?&lt;br /&gt;
** Participate in the Prevalian Casino&#039;s Gold Jackpot [[Lottery|Lottery]]&lt;br /&gt;
** Scout the [https://uooutlands.com/wiki/Housing#House_Decay_Lottery House Lottery]&lt;br /&gt;
** Play [[Monster Shuffle|Monster Shuffle]]&lt;br /&gt;
** [[Poker|Poker]] Tables&lt;br /&gt;
&lt;br /&gt;
{{Expand}}&lt;/div&gt;</summary>
		<author><name>Nym</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=New_Player_Guide&amp;diff=15216</id>
		<title>New Player Guide</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=New_Player_Guide&amp;diff=15216"/>
		<updated>2022-01-20T16:04:31Z</updated>

		<summary type="html">&lt;p&gt;Nym: /* Treasure Hunting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:New Player]]&lt;br /&gt;
This New Player Guide is intended as an information portal for new and returning players to Outlands. It will cover a wide range of topics briefly but include links to more detailed information as needed.&lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
* Read the [https://uooutlands.com/rules/ Code of Conduct]&lt;br /&gt;
* [https://uooutlands.com/connecting/ Download and Install] the Outlands Game Client&lt;br /&gt;
* Create an Account (completely free)&lt;br /&gt;
* Join Our [https://discord.gg/uooutlands Discord Chat Community]&lt;br /&gt;
&lt;br /&gt;
{{Expand}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Creating a Character==&lt;br /&gt;
===Name and Appearance===&lt;br /&gt;
* Character Name and Sex&lt;br /&gt;
** Gargoyle and Elf races are unavailable&lt;br /&gt;
* Hair/Facial Hair Style and Color&lt;br /&gt;
&lt;br /&gt;
===Pick a Skill Set===&lt;br /&gt;
* Templates begin with specific Skills and Items&lt;br /&gt;
* Advanced allows the player to select and 3 skills of their choice&lt;br /&gt;
&lt;br /&gt;
[[File:charactercreation.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Arrived at Shelter Island - Now What?==&lt;br /&gt;
Give a brief description of Shelter Island here.&lt;br /&gt;
&lt;br /&gt;
===Young Player Status===&lt;br /&gt;
====Newbied Items====&lt;br /&gt;
* Items a character begins with are considered &#039;&#039;&#039;Newbied&#039;&#039;&#039; and will not drop as loot on death&lt;br /&gt;
* Items will lose Newbied status if picked up or used by any non-Young status player&lt;br /&gt;
* Starting Bandages and Arrows are bound to a specific character and cannot be used by another&lt;br /&gt;
* View the [[Starting Items]] for each Character Template&lt;br /&gt;
* &#039;&#039;&#039;Skill Cap is 700&#039;&#039;&#039; (720 using [[Skill Mastery]])&lt;br /&gt;
* &#039;&#039;&#039;Stat Cap is 225&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Losing Young Player Status====&lt;br /&gt;
Players will lose Young Player Status if any of the following events occur:&lt;br /&gt;
&lt;br /&gt;
* The player leaves Shelter Island by any means&lt;br /&gt;
* The player has spent more than 8 hours in game&lt;br /&gt;
* The player says &amp;quot;I renounce my young player status&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Training Hall===&lt;br /&gt;
* Attack the Battle Trainers to gain Stats and Skills (use Tab to attack!)&lt;br /&gt;
* Can be done AFK&lt;br /&gt;
* Skills are capped at 70 on/in Shelter Island/Dungeon.&lt;br /&gt;
&lt;br /&gt;
===New Player Dungeon===&lt;br /&gt;
* Gold and Special Item Loot chances are reduced&lt;br /&gt;
* Accelerated Skill Gain (except for Crafting/Gathering skills - see [[Skills &amp;amp; Stats]])&lt;br /&gt;
* Skills are capped at 70 on/in Shelter Island/Dungeon.&lt;br /&gt;
* Players cannot perform Harmful Actions on other players&lt;br /&gt;
&lt;br /&gt;
[[File:newplayerdungeon1b.jpg|link=New Player Dungeon]]&lt;br /&gt;
&lt;br /&gt;
===Shelter Island Moongate===&lt;br /&gt;
Due to the fact that players cannot perform Harmful Actions (including Stealing) on other players while on Shelter Island, makes the Moongate here an ideal location for trading and socializing.&lt;br /&gt;
&lt;br /&gt;
[[File:shelterislandmoongate2.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Expand}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Leaving Shelter Island - Now What?==&lt;br /&gt;
Upon leaving Shelter Island, your true journey in Outlands begins...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Prepare for PK Attacks &amp;amp; Theives===&lt;br /&gt;
Outlands is a bustling and open world where you will meet many players, some friendly and others not so much. Once off Shelter Island, players are able to freely attack or steal from another player (almost anywhere) but similar to real life, there may be consequences for your actions.  &lt;br /&gt;
&lt;br /&gt;
* When in a guard zone, if someone attacks or steals from you, you can say &#039;&#039;&#039;&amp;quot;Guards&amp;quot;&#039;&#039;&#039; and the criminal will be killed by the guards&lt;br /&gt;
* If another player slays you, you can report them as a Murderer and if that receives enough murder counts, they will &amp;quot;go red&amp;quot; and incur Murderer Penalties upon death&lt;br /&gt;
&lt;br /&gt;
There are many solutions to prevent yourself from being easy prey to PKs, thieves, and griefers, such as:&lt;br /&gt;
&lt;br /&gt;
* Basic Survival Tools&lt;br /&gt;
** Trapped Pouches&lt;br /&gt;
** Heal/Cure/Refresh Potions&lt;br /&gt;
** Adventurer&#039;s Rope&lt;br /&gt;
* Bank Early and Often&lt;br /&gt;
* Travel with Friends / Join a guild&lt;br /&gt;
* Passive [[Tracking]] - Hostiles&lt;br /&gt;
&lt;br /&gt;
===Exploring Outlands===&lt;br /&gt;
Talk about atlas here&lt;br /&gt;
How to get around, (recall, sacred journey, camp hike)&lt;br /&gt;
&lt;br /&gt;
===Earn Gold===&lt;br /&gt;
====Hunting Overworld &amp;amp; Dungeons====&lt;br /&gt;
* Explore Points of Interest and Dungeons&lt;br /&gt;
** Use [Atlas command to receive a copy of the [[World Atlas|World Atlas]] which has functionality to point you to points of interest and dungeons &lt;br /&gt;
* Continue Gaining Skills&lt;br /&gt;
** Prevalia Zoo&lt;br /&gt;
&lt;br /&gt;
====Gathering Resources====&lt;br /&gt;
* [[Mining|Mining]]&lt;br /&gt;
* [[Lumberjacking|Lumberjacking]]&lt;br /&gt;
* [[Forensic_Evaluation|Forensic Evaluation]] - see Scavenging below&lt;br /&gt;
* You can sell your resources to other players&lt;br /&gt;
** a single board will go for around 9-10 gp&lt;br /&gt;
** an iron ingot will go for around 12-14 gp&lt;br /&gt;
** a plain leather will go for around 3gp &lt;br /&gt;
** Coloured resources will vary with demand, but gathering resources is a very solid approach to making some quick money for new players.&lt;br /&gt;
&lt;br /&gt;
====Treasure Hunting====&lt;br /&gt;
* [[Dungeon_Chests|Dungeon Chests]] picking is an extremely easy, consistent method for gaining gold, but can be quickly outpaced with mob farming &lt;br /&gt;
* [[Treasure_Hunting|Treasure Maps]] are an extremely lucrative method for gaining special/rare items, but are extremly costly to buy into and require a PvM ready character&lt;br /&gt;
&lt;br /&gt;
====Scavenging====&lt;br /&gt;
* An alternative method for gaining gold &amp;amp; resources to get started, with very little investment&lt;br /&gt;
* Players will train hiding/stealth/forensics/camping and other survival skills and pick clean the remains of others kills (leathers, reagents, sometimes gold) in dungeons&lt;br /&gt;
* A great way to get started with extremely low investment&lt;br /&gt;
&lt;br /&gt;
====Societies====&lt;br /&gt;
* Learn about and get into [[Societies|Societies]] as early as you can&lt;br /&gt;
* Earn society points for rewards that you can use to sell to other players for big gold boosts, or use yourself to help elevate your PvM game&lt;br /&gt;
&lt;br /&gt;
====Player vs Player (PvP)====&lt;br /&gt;
* Hourly PvP events are a great source of income, earn guild rewards while enjoying the fights&lt;br /&gt;
* Arena Touranments are extremely lucartive with [[Arena|Arena]] points if you are successful&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* Character Progression&lt;br /&gt;
** Choose your path [[Templates]] and key artefacts to use on your journey&lt;br /&gt;
*** Warrior - take up weapons and armour and fell the beasts of Avadon yourself!&lt;br /&gt;
**** [[Weapon and Shield Codex|Weapon and Shield Codex]] for more information about weapon codices and how to become better at using weapons&lt;br /&gt;
*** Mage - play with magical power to summon magical and undead creatures, and rain fire upon&lt;br /&gt;
**** [[Wizard&#039;s Grimoire|Wizard&#039;s Grimoire]] choose to empower your spells for right situations&lt;br /&gt;
**** [https://uooutlands.com/wiki/Spirit_Speaking#Summoner.27s_Tome Summoner&#039;s Tome] power up your summons&lt;br /&gt;
*** Tamer - why fight when you can have a dragon do it for you?&lt;br /&gt;
**** [[Affinity System|Affinity System]] to make your pets stronger&lt;br /&gt;
*** Bard - play music to immobilise and provoke your enemies.&lt;br /&gt;
**** [[Bard Codex|Bard Codex]] improve your singing to perform better&lt;br /&gt;
*** Craftsmen/Gatherer - for those who enjoy a quiet and lucrative life&lt;br /&gt;
*** Thief - vices are always a part of Avadon, and thievery is a fun and dark path to play&lt;br /&gt;
**** Read all about [[Stealing|Stealing]]&lt;br /&gt;
*** Treasure Hunter - seek the rarest of what Avadon has to offer [[Treasure Hunting|Treasure Hunting]]&lt;br /&gt;
&lt;br /&gt;
* Read all about how to become stronger with Aspects depending on your character here [[Aspect_Mastery|Aspect Mastery]]&lt;br /&gt;
* Wear [[Mastery_Chain|Mastery Chains]] to install links to give you even more power.&lt;br /&gt;
* See your [[Achievements]]&lt;br /&gt;
* How well you&#039;re doing compared to others? Check [[Server_Rankings|Server Rankings]] to see how well you&#039;re doing over 17 pages of categories in each season (3 months) or lifetime&lt;br /&gt;
* [[Housing]]&lt;br /&gt;
* Configure Razor Assistant&lt;br /&gt;
* Feeling Lucky?&lt;br /&gt;
** Participate in the Prevalian Casino&#039;s Gold Jackpot [[Lottery|Lottery]]&lt;br /&gt;
** Scout the [https://uooutlands.com/wiki/Housing#House_Decay_Lottery House Lottery]&lt;br /&gt;
** Play [[Monster Shuffle|Monster Shuffle]]&lt;br /&gt;
** [[Poker|Poker]] Tables&lt;br /&gt;
&lt;br /&gt;
{{Expand}}&lt;/div&gt;</summary>
		<author><name>Nym</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=New_Player_Guide&amp;diff=15215</id>
		<title>New Player Guide</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=New_Player_Guide&amp;diff=15215"/>
		<updated>2022-01-20T16:00:33Z</updated>

		<summary type="html">&lt;p&gt;Nym: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:New Player]]&lt;br /&gt;
This New Player Guide is intended as an information portal for new and returning players to Outlands. It will cover a wide range of topics briefly but include links to more detailed information as needed.&lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
* Read the [https://uooutlands.com/rules/ Code of Conduct]&lt;br /&gt;
* [https://uooutlands.com/connecting/ Download and Install] the Outlands Game Client&lt;br /&gt;
* Create an Account (completely free)&lt;br /&gt;
* Join Our [https://discord.gg/uooutlands Discord Chat Community]&lt;br /&gt;
&lt;br /&gt;
{{Expand}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Creating a Character==&lt;br /&gt;
===Name and Appearance===&lt;br /&gt;
* Character Name and Sex&lt;br /&gt;
** Gargoyle and Elf races are unavailable&lt;br /&gt;
* Hair/Facial Hair Style and Color&lt;br /&gt;
&lt;br /&gt;
===Pick a Skill Set===&lt;br /&gt;
* Templates begin with specific Skills and Items&lt;br /&gt;
* Advanced allows the player to select and 3 skills of their choice&lt;br /&gt;
&lt;br /&gt;
[[File:charactercreation.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Arrived at Shelter Island - Now What?==&lt;br /&gt;
Give a brief description of Shelter Island here.&lt;br /&gt;
&lt;br /&gt;
===Young Player Status===&lt;br /&gt;
====Newbied Items====&lt;br /&gt;
* Items a character begins with are considered &#039;&#039;&#039;Newbied&#039;&#039;&#039; and will not drop as loot on death&lt;br /&gt;
* Items will lose Newbied status if picked up or used by any non-Young status player&lt;br /&gt;
* Starting Bandages and Arrows are bound to a specific character and cannot be used by another&lt;br /&gt;
* View the [[Starting Items]] for each Character Template&lt;br /&gt;
* &#039;&#039;&#039;Skill Cap is 700&#039;&#039;&#039; (720 using [[Skill Mastery]])&lt;br /&gt;
* &#039;&#039;&#039;Stat Cap is 225&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Losing Young Player Status====&lt;br /&gt;
Players will lose Young Player Status if any of the following events occur:&lt;br /&gt;
&lt;br /&gt;
* The player leaves Shelter Island by any means&lt;br /&gt;
* The player has spent more than 8 hours in game&lt;br /&gt;
* The player says &amp;quot;I renounce my young player status&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Training Hall===&lt;br /&gt;
* Attack the Battle Trainers to gain Stats and Skills (use Tab to attack!)&lt;br /&gt;
* Can be done AFK&lt;br /&gt;
* Skills are capped at 70 on/in Shelter Island/Dungeon.&lt;br /&gt;
&lt;br /&gt;
===New Player Dungeon===&lt;br /&gt;
* Gold and Special Item Loot chances are reduced&lt;br /&gt;
* Accelerated Skill Gain (except for Crafting/Gathering skills - see [[Skills &amp;amp; Stats]])&lt;br /&gt;
* Skills are capped at 70 on/in Shelter Island/Dungeon.&lt;br /&gt;
* Players cannot perform Harmful Actions on other players&lt;br /&gt;
&lt;br /&gt;
[[File:newplayerdungeon1b.jpg|link=New Player Dungeon]]&lt;br /&gt;
&lt;br /&gt;
===Shelter Island Moongate===&lt;br /&gt;
Due to the fact that players cannot perform Harmful Actions (including Stealing) on other players while on Shelter Island, makes the Moongate here an ideal location for trading and socializing.&lt;br /&gt;
&lt;br /&gt;
[[File:shelterislandmoongate2.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Expand}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Leaving Shelter Island - Now What?==&lt;br /&gt;
Upon leaving Shelter Island, your true journey in Outlands begins...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Prepare for PK Attacks &amp;amp; Theives===&lt;br /&gt;
Outlands is a bustling and open world where you will meet many players, some friendly and others not so much. Once off Shelter Island, players are able to freely attack or steal from another player (almost anywhere) but similar to real life, there may be consequences for your actions.  &lt;br /&gt;
&lt;br /&gt;
* When in a guard zone, if someone attacks or steals from you, you can say &#039;&#039;&#039;&amp;quot;Guards&amp;quot;&#039;&#039;&#039; and the criminal will be killed by the guards&lt;br /&gt;
* If another player slays you, you can report them as a Murderer and if that receives enough murder counts, they will &amp;quot;go red&amp;quot; and incur Murderer Penalties upon death&lt;br /&gt;
&lt;br /&gt;
There are many solutions to prevent yourself from being easy prey to PKs, thieves, and griefers, such as:&lt;br /&gt;
&lt;br /&gt;
* Basic Survival Tools&lt;br /&gt;
** Trapped Pouches&lt;br /&gt;
** Heal/Cure/Refresh Potions&lt;br /&gt;
** Adventurer&#039;s Rope&lt;br /&gt;
* Bank Early and Often&lt;br /&gt;
* Travel with Friends / Join a guild&lt;br /&gt;
* Passive [[Tracking]] - Hostiles&lt;br /&gt;
&lt;br /&gt;
===Exploring Outlands===&lt;br /&gt;
Talk about atlas here&lt;br /&gt;
How to get around, (recall, sacred journey, camp hike)&lt;br /&gt;
&lt;br /&gt;
===Earn Gold===&lt;br /&gt;
====Hunting Overworld &amp;amp; Dungeons====&lt;br /&gt;
* Explore Points of Interest and Dungeons&lt;br /&gt;
** Use [Atlas command to receive a copy of the [[World Atlas|World Atlas]] which has functionality to point you to points of interest and dungeons &lt;br /&gt;
* Continue Gaining Skills&lt;br /&gt;
** Prevalia Zoo&lt;br /&gt;
&lt;br /&gt;
====Gathering Resources====&lt;br /&gt;
* [[Mining|Mining]]&lt;br /&gt;
* [[Lumberjacking|Lumberjacking]]&lt;br /&gt;
* [[Forensic_Evaluation|Forensic Evaluation]] - see Scavenging below&lt;br /&gt;
* You can sell your resources to other players&lt;br /&gt;
** a single board will go for around 9-10 gp&lt;br /&gt;
** an iron ingot will go for around 12-14 gp&lt;br /&gt;
** a plain leather will go for around 3gp &lt;br /&gt;
** Coloured resources will vary with demand, but gathering resources is a very solid approach to making some quick money for new players.&lt;br /&gt;
&lt;br /&gt;
====Treasure Hunting====&lt;br /&gt;
* [[Dungeon_Chest|Dungeon Chests]] picking is an extremely easy, consistent method for gaining gold, but can be quickly outpaced with mob farming &lt;br /&gt;
* [[Treasure_Hunting|Treasure Maps]] are an extremely lucrative method for gaining special/rare items, but are extremly costly to buy into and require a PvM ready character&lt;br /&gt;
&lt;br /&gt;
====Scavenging====&lt;br /&gt;
* An alternative method for gaining gold &amp;amp; resources to get started, with very little investment&lt;br /&gt;
* Players will train hiding/stealth/forensics/camping and other survival skills and pick clean the remains of others kills (leathers, reagents, sometimes gold) in dungeons&lt;br /&gt;
* A great way to get started with extremely low investment&lt;br /&gt;
&lt;br /&gt;
====Societies====&lt;br /&gt;
* Learn about and get into [[Societies|Societies]] as early as you can&lt;br /&gt;
* Earn society points for rewards that you can use to sell to other players for big gold boosts, or use yourself to help elevate your PvM game&lt;br /&gt;
&lt;br /&gt;
====Player vs Player (PvP)====&lt;br /&gt;
* Hourly PvP events are a great source of income, earn guild rewards while enjoying the fights&lt;br /&gt;
* Arena Touranments are extremely lucartive with [[Arena|Arena]] points if you are successful&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* Character Progression&lt;br /&gt;
** Choose your path [[Templates]] and key artefacts to use on your journey&lt;br /&gt;
*** Warrior - take up weapons and armour and fell the beasts of Avadon yourself!&lt;br /&gt;
**** [[Weapon and Shield Codex|Weapon and Shield Codex]] for more information about weapon codices and how to become better at using weapons&lt;br /&gt;
*** Mage - play with magical power to summon magical and undead creatures, and rain fire upon&lt;br /&gt;
**** [[Wizard&#039;s Grimoire|Wizard&#039;s Grimoire]] choose to empower your spells for right situations&lt;br /&gt;
**** [https://uooutlands.com/wiki/Spirit_Speaking#Summoner.27s_Tome Summoner&#039;s Tome] power up your summons&lt;br /&gt;
*** Tamer - why fight when you can have a dragon do it for you?&lt;br /&gt;
**** [[Affinity System|Affinity System]] to make your pets stronger&lt;br /&gt;
*** Bard - play music to immobilise and provoke your enemies.&lt;br /&gt;
**** [[Bard Codex|Bard Codex]] improve your singing to perform better&lt;br /&gt;
*** Craftsmen/Gatherer - for those who enjoy a quiet and lucrative life&lt;br /&gt;
*** Thief - vices are always a part of Avadon, and thievery is a fun and dark path to play&lt;br /&gt;
**** Read all about [[Stealing|Stealing]]&lt;br /&gt;
*** Treasure Hunter - seek the rarest of what Avadon has to offer [[Treasure Hunting|Treasure Hunting]]&lt;br /&gt;
&lt;br /&gt;
* Read all about how to become stronger with Aspects depending on your character here [[Aspect_Mastery|Aspect Mastery]]&lt;br /&gt;
* Wear [[Mastery_Chain|Mastery Chains]] to install links to give you even more power.&lt;br /&gt;
* See your [[Achievements]]&lt;br /&gt;
* How well you&#039;re doing compared to others? Check [[Server_Rankings|Server Rankings]] to see how well you&#039;re doing over 17 pages of categories in each season (3 months) or lifetime&lt;br /&gt;
* [[Housing]]&lt;br /&gt;
* Configure Razor Assistant&lt;br /&gt;
* Feeling Lucky?&lt;br /&gt;
** Participate in the Prevalian Casino&#039;s Gold Jackpot [[Lottery|Lottery]]&lt;br /&gt;
** Scout the [https://uooutlands.com/wiki/Housing#House_Decay_Lottery House Lottery]&lt;br /&gt;
** Play [[Monster Shuffle|Monster Shuffle]]&lt;br /&gt;
** [[Poker|Poker]] Tables&lt;br /&gt;
&lt;br /&gt;
{{Expand}}&lt;/div&gt;</summary>
		<author><name>Nym</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=New_Player_Guide&amp;diff=15214</id>
		<title>New Player Guide</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=New_Player_Guide&amp;diff=15214"/>
		<updated>2022-01-20T15:59:31Z</updated>

		<summary type="html">&lt;p&gt;Nym: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:New Player]]&lt;br /&gt;
This New Player Guide is intended as an information portal for new and returning players to Outlands. It will cover a wide range of topics briefly but include links to more detailed information as needed.&lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
* Read the [https://uooutlands.com/rules/ Code of Conduct]&lt;br /&gt;
* [https://uooutlands.com/connecting/ Download and Install] the Outlands Game Client&lt;br /&gt;
* Create an Account (completely free)&lt;br /&gt;
* Join Our [https://discord.gg/uooutlands Discord Chat Community]&lt;br /&gt;
&lt;br /&gt;
{{Expand}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Creating a Character==&lt;br /&gt;
===Name and Appearance===&lt;br /&gt;
* Character Name and Sex&lt;br /&gt;
** Gargoyle and Elf races are unavailable&lt;br /&gt;
* Hair/Facial Hair Style and Color&lt;br /&gt;
&lt;br /&gt;
===Pick a Skill Set===&lt;br /&gt;
* Templates begin with specific Skills and Items&lt;br /&gt;
* Advanced allows the player to select and 3 skills of their choice&lt;br /&gt;
&lt;br /&gt;
[[File:charactercreation.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Arrived at Shelter Island - Now What?==&lt;br /&gt;
Give a brief description of Shelter Island here.&lt;br /&gt;
&lt;br /&gt;
===Young Player Status===&lt;br /&gt;
====Newbied Items====&lt;br /&gt;
* Items a character begins with are considered &#039;&#039;&#039;Newbied&#039;&#039;&#039; and will not drop as loot on death&lt;br /&gt;
* Items will lose Newbied status if picked up or used by any non-Young status player&lt;br /&gt;
* Starting Bandages and Arrows are bound to a specific character and cannot be used by another&lt;br /&gt;
* View the [[Starting Items]] for each Character Template&lt;br /&gt;
* &#039;&#039;&#039;Skill Cap is 700&#039;&#039;&#039; (720 using [[Skill Mastery]])&lt;br /&gt;
* &#039;&#039;&#039;Stat Cap is 225&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Losing Young Player Status====&lt;br /&gt;
Players will lose Young Player Status if any of the following events occur:&lt;br /&gt;
&lt;br /&gt;
* The player leaves Shelter Island by any means&lt;br /&gt;
* The player has spent more than 8 hours in game&lt;br /&gt;
* The player says &amp;quot;I renounce my young player status&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Training Hall===&lt;br /&gt;
* Attack the Battle Trainers to gain Stats and Skills (use Tab to attack!)&lt;br /&gt;
* Can be done AFK&lt;br /&gt;
* Skills are capped at 70 on/in Shelter Island/Dungeon.&lt;br /&gt;
&lt;br /&gt;
===New Player Dungeon===&lt;br /&gt;
* Gold and Special Item Loot chances are reduced&lt;br /&gt;
* Accelerated Skill Gain (except for Crafting/Gathering skills - see [[Skills &amp;amp; Stats]])&lt;br /&gt;
* Skills are capped at 70 on/in Shelter Island/Dungeon.&lt;br /&gt;
* Players cannot perform Harmful Actions on other players&lt;br /&gt;
&lt;br /&gt;
[[File:newplayerdungeon1b.jpg|link=New Player Dungeon]]&lt;br /&gt;
&lt;br /&gt;
===Shelter Island Moongate===&lt;br /&gt;
Due to the fact that players cannot perform Harmful Actions (including Stealing) on other players while on Shelter Island, makes the Moongate here an ideal location for trading and socializing.&lt;br /&gt;
&lt;br /&gt;
[[File:shelterislandmoongate2.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Expand}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Leaving Shelter Island - Now What?==&lt;br /&gt;
Upon leaving Shelter Island, your true journey in Outlands begins...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Prepare for PK Attacks &amp;amp; Theives===&lt;br /&gt;
Outlands is a bustling and open world where you will meet many players, some friendly and others not so much. Once off Shelter Island, players are able to freely attack or steal from another player (almost anywhere) but similar to real life, there may be consequences for your actions.  &lt;br /&gt;
&lt;br /&gt;
* When in a guard zone, if someone attacks or steals from you, you can say &#039;&#039;&#039;&amp;quot;Guards&amp;quot;&#039;&#039;&#039; and the criminal will be killed by the guards&lt;br /&gt;
* If another player slays you, you can report them as a Murderer and if that receives enough murder counts, they will &amp;quot;go red&amp;quot; and incur Murderer Penalties upon death&lt;br /&gt;
&lt;br /&gt;
There are many solutions to prevent yourself from being easy prey to PKs, thieves, and griefers, such as:&lt;br /&gt;
&lt;br /&gt;
* Basic Survival Tools&lt;br /&gt;
** Trapped Pouches&lt;br /&gt;
** Heal/Cure/Refresh Potions&lt;br /&gt;
** Adventurer&#039;s Rope&lt;br /&gt;
* Bank Early and Often&lt;br /&gt;
* Travel with Friends / Join a guild&lt;br /&gt;
* Passive [[Tracking]] - Hostiles&lt;br /&gt;
&lt;br /&gt;
===Exploring Outlands===&lt;br /&gt;
Talk about atlas here&lt;br /&gt;
How to get around, (recall, sacred journey, camp hike)&lt;br /&gt;
&lt;br /&gt;
===Earn Gold===&lt;br /&gt;
====Hunting Overworld &amp;amp; Dungeons====&lt;br /&gt;
* Explore Points of Interest and Dungeons&lt;br /&gt;
** Use [Atlas command to receive a copy of the [[World Atlas|World Atlas]] which has functionality to point you to points of interest and dungeons &lt;br /&gt;
* Continue Gaining Skills&lt;br /&gt;
** Prevalia Zoo&lt;br /&gt;
&lt;br /&gt;
====Gathering Resources====&lt;br /&gt;
* [[Mining|Mining]]&lt;br /&gt;
* [[Lumberjacking|Lumberjacking]]&lt;br /&gt;
* [[Forensic_Evaluation|Forensic Evaluation]] - see Scavenging below&lt;br /&gt;
* You can sell your resources to other players&lt;br /&gt;
** a single board will go for around 9-10 gp&lt;br /&gt;
** an iron ingot will go for around 12-14 gp&lt;br /&gt;
** a plain leather will go for around 3gp &lt;br /&gt;
** Coloured resources will vary with demand, but gathering resources is a very solid approach to making some quick money for new players.&lt;br /&gt;
&lt;br /&gt;
====Treasure Hunting====&lt;br /&gt;
* [[Dungeon_Chest|Dungeon Chests]] picking is an extremely easy, consistent method for gaining gold, but can be quickly outpaced with mob farming &lt;br /&gt;
* [[Treasure_Hunting|Treasure Maps]] are an extremely lucrative method for gaining special/rare items, but are extremly costly to buy into and require a PvM ready character&lt;br /&gt;
&lt;br /&gt;
====Scavenging====&lt;br /&gt;
* An alternative method for gaining gold &amp;amp; resources to get started, with very little investment&lt;br /&gt;
* Players will train hiding/stealth/forensics/camping and other survival skills and pick clean the remains of others kills (leathers, reagents, sometimes gold) in dungeons&lt;br /&gt;
* A great way to get started with extremely low investment&lt;br /&gt;
&lt;br /&gt;
====Societies====&lt;br /&gt;
* Learn about and get into [[Societies|Societies]] as early as you can&lt;br /&gt;
* Earn society points for rewards that you can use to sell to other players for big gold boosts, or use yourself to help elevate your PvM game&lt;br /&gt;
&lt;br /&gt;
====Player vs Player (PvP)====&lt;br /&gt;
* Hourly PvP events are a great source of income, earn guild rewards while enjoying the fights&lt;br /&gt;
* Arena Touranments are extremely lucartive with [[Arena|Arena]] points if you are successful&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* Character Progression&lt;br /&gt;
** Choose your path [[Templates]] and key artefacts to use on your journey&lt;br /&gt;
*** Warrior - take up weapons and armour and fell the beasts of Avadon yourself!&lt;br /&gt;
**** [[Weapon and Shield Codex|Weapon and Shield Codex]] for more information about weapon codices and how to become better at using weapons&lt;br /&gt;
*** Mage - play with magical power to summon magical and undead creatures, and rain fire upon&lt;br /&gt;
**** [[Wizard&#039;s Grimoire|Wizard&#039;s Grimoire]] choose to empower your spells for right situations&lt;br /&gt;
**** [[Summoners&#039; Tome|Summoner&#039;s Tome]] power up your summons&lt;br /&gt;
*** Tamer - why fight when you can have a dragon do it for you?&lt;br /&gt;
**** [[Affinity System|Affinity System]] to make your pets stronger&lt;br /&gt;
*** Bard - play music to immobilise and provoke your enemies.&lt;br /&gt;
**** [[Bard Codex|Bard Codex]] improve your singing to perform better&lt;br /&gt;
*** Craftsmen/Gatherer - for those who enjoy a quiet and lucrative life&lt;br /&gt;
*** Thief - vices are always a part of Avadon, and thievery is a fun and dark path to play&lt;br /&gt;
**** Read all about [[Stealing|Stealing]]&lt;br /&gt;
*** Treasure Hunter - seek the rarest of what Avadon has to offer [[Treasure Hunting|Treasure Hunting]]&lt;br /&gt;
&lt;br /&gt;
* Read all about how to become stronger with Aspects depending on your character here [[Aspect_Mastery|Aspect Mastery]]&lt;br /&gt;
* Wear [[Mastery_Chain|Mastery Chains]] to install links to give you even more power.&lt;br /&gt;
* See your [[Achievements]]&lt;br /&gt;
* How well you&#039;re doing compared to others? Check [[Server_Rankings|Server Rankings]] to see how well you&#039;re doing over 17 pages of categories in each season (3 months) or lifetime&lt;br /&gt;
* [[Housing]]&lt;br /&gt;
* Configure Razor Assistant&lt;br /&gt;
* Feeling Lucky?&lt;br /&gt;
** Participate in the Prevalian Casino&#039;s Gold Jackpot [[Lottery|Lottery]]&lt;br /&gt;
** Scout the [https://uooutlands.com/wiki/Housing#House_Decay_Lottery House Lottery]&lt;br /&gt;
** Play [[Monster Shuffle|Monster Shuffle]]&lt;br /&gt;
** [[Poker|Poker]] Tables&lt;br /&gt;
&lt;br /&gt;
{{Expand}}&lt;/div&gt;</summary>
		<author><name>Nym</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=New_Player_Guide&amp;diff=15213</id>
		<title>New Player Guide</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=New_Player_Guide&amp;diff=15213"/>
		<updated>2022-01-20T15:56:29Z</updated>

		<summary type="html">&lt;p&gt;Nym: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:New Player]]&lt;br /&gt;
This New Player Guide is intended as an information portal for new and returning players to Outlands. It will cover a wide range of topics briefly but include links to more detailed information as needed.&lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
* Read the [https://uooutlands.com/rules/ Code of Conduct]&lt;br /&gt;
* [https://uooutlands.com/connecting/ Download and Install] the Outlands Game Client&lt;br /&gt;
* Create an Account (completely free)&lt;br /&gt;
* Join Our [https://discord.gg/uooutlands Discord Chat Community]&lt;br /&gt;
&lt;br /&gt;
{{Expand}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Creating a Character==&lt;br /&gt;
===Name and Appearance===&lt;br /&gt;
* Character Name and Sex&lt;br /&gt;
** Gargoyle and Elf races are unavailable&lt;br /&gt;
* Hair/Facial Hair Style and Color&lt;br /&gt;
&lt;br /&gt;
===Pick a Skill Set===&lt;br /&gt;
* Templates begin with specific Skills and Items&lt;br /&gt;
* Advanced allows the player to select and 3 skills of their choice&lt;br /&gt;
&lt;br /&gt;
[[File:charactercreation.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Arrived at Shelter Island - Now What?==&lt;br /&gt;
Give a brief description of Shelter Island here.&lt;br /&gt;
&lt;br /&gt;
===Young Player Status===&lt;br /&gt;
====Newbied Items====&lt;br /&gt;
* Items a character begins with are considered &#039;&#039;&#039;Newbied&#039;&#039;&#039; and will not drop as loot on death&lt;br /&gt;
* Items will lose Newbied status if picked up or used by any non-Young status player&lt;br /&gt;
* Starting Bandages and Arrows are bound to a specific character and cannot be used by another&lt;br /&gt;
* View the [[Starting Items]] for each Character Template&lt;br /&gt;
* &#039;&#039;&#039;Skill Cap is 700&#039;&#039;&#039; (720 using [[Skill Mastery]])&lt;br /&gt;
* &#039;&#039;&#039;Stat Cap is 225&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Losing Young Player Status====&lt;br /&gt;
Players will lose Young Player Status if any of the following events occur:&lt;br /&gt;
&lt;br /&gt;
* The player leaves Shelter Island by any means&lt;br /&gt;
* The player has spent more than 8 hours in game&lt;br /&gt;
* The player says &amp;quot;I renounce my young player status&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Training Hall===&lt;br /&gt;
* Attack the Battle Trainers to gain Stats and Skills (use Tab to attack!)&lt;br /&gt;
* Can be done AFK&lt;br /&gt;
* Skills are capped at 70 on/in Shelter Island/Dungeon.&lt;br /&gt;
&lt;br /&gt;
===New Player Dungeon===&lt;br /&gt;
* Gold and Special Item Loot chances are reduced&lt;br /&gt;
* Accelerated Skill Gain (except for Crafting/Gathering skills - see [[Skills &amp;amp; Stats]])&lt;br /&gt;
* Skills are capped at 70 on/in Shelter Island/Dungeon.&lt;br /&gt;
* Players cannot perform Harmful Actions on other players&lt;br /&gt;
&lt;br /&gt;
[[File:newplayerdungeon1b.jpg|link=New Player Dungeon]]&lt;br /&gt;
&lt;br /&gt;
===Shelter Island Moongate===&lt;br /&gt;
Due to the fact that players cannot perform Harmful Actions (including Stealing) on other players while on Shelter Island, makes the Moongate here an ideal location for trading and socializing.&lt;br /&gt;
&lt;br /&gt;
[[File:shelterislandmoongate2.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Expand}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Leaving Shelter Island - Now What?==&lt;br /&gt;
Upon leaving Shelter Island, your true journey in Outlands begins...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Prepare for PK Attacks &amp;amp; Theives===&lt;br /&gt;
Outlands is a bustling and open world where you will meet many players, some friendly and others not so much. Once off Shelter Island, players are able to freely attack or steal from another player (almost anywhere) but similar to real life, there may be consequences for your actions.  &lt;br /&gt;
&lt;br /&gt;
* When in a guard zone, if someone attacks or steals from you, you can say &#039;&#039;&#039;&amp;quot;Guards&amp;quot;&#039;&#039;&#039; and the criminal will be killed by the guards&lt;br /&gt;
* If another player slays you, you can report them as a Murderer and if that receives enough murder counts, they will &amp;quot;go red&amp;quot; and incur Murderer Penalties upon death&lt;br /&gt;
&lt;br /&gt;
There are many solutions to prevent yourself from being easy prey to PKs, thieves, and griefers, such as:&lt;br /&gt;
&lt;br /&gt;
* Basic Survival Tools&lt;br /&gt;
** Trapped Pouches&lt;br /&gt;
** Heal/Cure/Refresh Potions&lt;br /&gt;
** Adventurer&#039;s Rope&lt;br /&gt;
* Bank Early and Often&lt;br /&gt;
* Travel with Friends / Join a guild&lt;br /&gt;
* Passive [[Tracking]] - Hostiles&lt;br /&gt;
&lt;br /&gt;
===Exploring Outlands===&lt;br /&gt;
Talk about atlas here&lt;br /&gt;
How to get around, (recall, sacred journey, camp hike)&lt;br /&gt;
&lt;br /&gt;
===Earn Gold===&lt;br /&gt;
====Hunting Overworld &amp;amp; Dungeons====&lt;br /&gt;
* Explore Points of Interest and Dungeons&lt;br /&gt;
** Use [Atlas command to receive a copy of the [[World Atlas|World Atlas]] which has functionality to point you to points of interest and dungeons &lt;br /&gt;
* Continue Gaining Skills&lt;br /&gt;
** Prevalia Zoo&lt;br /&gt;
&lt;br /&gt;
====Gathering Resources====&lt;br /&gt;
* [[Mining|Mining]]&lt;br /&gt;
* [[Lumberjacking|Lumberjacking]]&lt;br /&gt;
* [[Forensic_Evaluation|Forensic Evaluation]] - see Scavenging below&lt;br /&gt;
* You can sell your resources to other players&lt;br /&gt;
** a single board will go for around 9-10 gp&lt;br /&gt;
** an iron ingot will go for around 12-14 gp&lt;br /&gt;
** a plain leather will go for around 3gp &lt;br /&gt;
** Coloured resources will vary with demand, but gathering resources is a very solid approach to making some quick money for new players.&lt;br /&gt;
&lt;br /&gt;
====Treasure Hunting====&lt;br /&gt;
* [[Dungeon_Chest|Dungeon Chests]] picking is an extremely easy, consistent method for gaining gold, but can be quickly outpaced with mob farming &lt;br /&gt;
* [[Treasure_Hunting|Treasure Maps]] are an extremely lucrative method for gaining special/rare items, but are extremly costly to buy into and require a PvM ready character&lt;br /&gt;
&lt;br /&gt;
====Scavenging====&lt;br /&gt;
* An alternative method for gaining gold &amp;amp; resources to get started, with very little investment&lt;br /&gt;
* Players will train hiding/stealth/forensics/camping and other survival skills and pick clean the remains of others kills (leathers, reagents, sometimes gold) in dungeons&lt;br /&gt;
* A great way to get started with extremely low investment&lt;br /&gt;
&lt;br /&gt;
====Societies====&lt;br /&gt;
* Learn about and get into [[Societies|Societies]] as early as you can&lt;br /&gt;
* Earn society points for rewards that you can use to sell to other players for big gold boosts, or use yourself to help elevate your PvM game&lt;br /&gt;
&lt;br /&gt;
====Player vs Player (PvP)====&lt;br /&gt;
* Hourly PvP events are a great source of income, earn guild rewards while enjoying the fights&lt;br /&gt;
* Arena Touranments are extremely lucartive with [[Arena|Arena]] points if you are successful&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* Character Progression&lt;br /&gt;
** Choose your path [[Templates]]&lt;br /&gt;
*** Warrior - take up weapons and armour and fell the beasts of Avadon yourself!&lt;br /&gt;
**** [[Weapon and Shield Codex|Weapon and Shield Codex]] for more information about weapon codices and how to become better at using weapons&lt;br /&gt;
*** Mage - play with magical power to summon magical and undead creatures, and rain fire upon&lt;br /&gt;
**** [[Wizard&#039;s Grimoire|Wizard&#039;s Grimoire]] choose to empower your spells for right situations&lt;br /&gt;
**** [[Summoners&#039; Tome|Summoner&#039;s Tome]] power up your summons&lt;br /&gt;
*** Tamer - why fight when you can have a dragon do it for you?&lt;br /&gt;
**** [[Affinity System|Affinity System]] to make your pets stronger&lt;br /&gt;
*** Bard - play music to immobilise and provoke your enemies.&lt;br /&gt;
*** Craftsmen/Gatherer - for those who enjoy a quiet and lucrative life&lt;br /&gt;
*** Thief - vices are always a part of Avadon, and thievery is a fun and dark path to play&lt;br /&gt;
*** Treasure Hunter - seek the rarest of what Avadon has to offer&lt;br /&gt;
&lt;br /&gt;
* Read all about how to become stronger with Aspects depending on your character here [[Aspect_Mastery|Aspect Mastery]]&lt;br /&gt;
* Wear [[Mastery_Chain|Mastery Chains]] to install links to give you even more power.&lt;br /&gt;
* See your [[Achievements]]&lt;br /&gt;
* How well you&#039;re doing compared to others? Check [[Server_Rankings|Server Rankings]] to see how well you&#039;re doing over 17 pages of categories in each season (3 months) or lifetime&lt;br /&gt;
* [[Housing]]&lt;br /&gt;
* Configure Razor Assistant&lt;br /&gt;
* Feeling Lucky?&lt;br /&gt;
** Participate in the Prevalian Casino&#039;s Gold Jackpot [[Lottery|Lottery]]&lt;br /&gt;
** Scout the [https://uooutlands.com/wiki/Housing#House_Decay_Lottery House Lottery]&lt;br /&gt;
** Play [[Monster Shuffle|Monster Shuffle]]&lt;br /&gt;
** [[Poker|Poker]] Tables&lt;br /&gt;
&lt;br /&gt;
{{Expand}}&lt;/div&gt;</summary>
		<author><name>Nym</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=New_Player_Guide&amp;diff=15212</id>
		<title>New Player Guide</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=New_Player_Guide&amp;diff=15212"/>
		<updated>2022-01-20T15:53:46Z</updated>

		<summary type="html">&lt;p&gt;Nym: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:New Player]]&lt;br /&gt;
This New Player Guide is intended as an information portal for new and returning players to Outlands. It will cover a wide range of topics briefly but include links to more detailed information as needed.&lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
* Read the [https://uooutlands.com/rules/ Code of Conduct]&lt;br /&gt;
* [https://uooutlands.com/connecting/ Download and Install] the Outlands Game Client&lt;br /&gt;
* Create an Account (completely free)&lt;br /&gt;
* Join Our [https://discord.gg/uooutlands Discord Chat Community]&lt;br /&gt;
&lt;br /&gt;
{{Expand}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Creating a Character==&lt;br /&gt;
===Name and Appearance===&lt;br /&gt;
* Character Name and Sex&lt;br /&gt;
** Gargoyle and Elf races are unavailable&lt;br /&gt;
* Hair/Facial Hair Style and Color&lt;br /&gt;
&lt;br /&gt;
===Pick a Skill Set===&lt;br /&gt;
* Templates begin with specific Skills and Items&lt;br /&gt;
* Advanced allows the player to select and 3 skills of their choice&lt;br /&gt;
&lt;br /&gt;
[[File:charactercreation.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Arrived at Shelter Island - Now What?==&lt;br /&gt;
Give a brief description of Shelter Island here.&lt;br /&gt;
&lt;br /&gt;
===Young Player Status===&lt;br /&gt;
====Newbied Items====&lt;br /&gt;
* Items a character begins with are considered &#039;&#039;&#039;Newbied&#039;&#039;&#039; and will not drop as loot on death&lt;br /&gt;
* Items will lose Newbied status if picked up or used by any non-Young status player&lt;br /&gt;
* Starting Bandages and Arrows are bound to a specific character and cannot be used by another&lt;br /&gt;
* View the [[Starting Items]] for each Character Template&lt;br /&gt;
* &#039;&#039;&#039;Skill Cap is 700&#039;&#039;&#039; (720 using [[Skill Mastery]])&lt;br /&gt;
* &#039;&#039;&#039;Stat Cap is 225&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Losing Young Player Status====&lt;br /&gt;
Players will lose Young Player Status if any of the following events occur:&lt;br /&gt;
&lt;br /&gt;
* The player leaves Shelter Island by any means&lt;br /&gt;
* The player has spent more than 8 hours in game&lt;br /&gt;
* The player says &amp;quot;I renounce my young player status&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Training Hall===&lt;br /&gt;
* Attack the Battle Trainers to gain Stats and Skills (use Tab to attack!)&lt;br /&gt;
* Can be done AFK&lt;br /&gt;
* Skills are capped at 70 on/in Shelter Island/Dungeon.&lt;br /&gt;
&lt;br /&gt;
===New Player Dungeon===&lt;br /&gt;
* Gold and Special Item Loot chances are reduced&lt;br /&gt;
* Accelerated Skill Gain (except for Crafting/Gathering skills - see [[Skills &amp;amp; Stats]])&lt;br /&gt;
* Skills are capped at 70 on/in Shelter Island/Dungeon.&lt;br /&gt;
* Players cannot perform Harmful Actions on other players&lt;br /&gt;
&lt;br /&gt;
[[File:newplayerdungeon1b.jpg|link=New Player Dungeon]]&lt;br /&gt;
&lt;br /&gt;
===Shelter Island Moongate===&lt;br /&gt;
Due to the fact that players cannot perform Harmful Actions (including Stealing) on other players while on Shelter Island, makes the Moongate here an ideal location for trading and socializing.&lt;br /&gt;
&lt;br /&gt;
[[File:shelterislandmoongate2.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Expand}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Leaving Shelter Island - Now What?==&lt;br /&gt;
Upon leaving Shelter Island, your true journey in Outlands begins...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Prepare for PK Attacks &amp;amp; Theives===&lt;br /&gt;
Outlands is a bustling and open world where you will meet many players, some friendly and others not so much. Once off Shelter Island, players are able to freely attack or steal from another player (almost anywhere) but similar to real life, there may be consequences for your actions.  &lt;br /&gt;
&lt;br /&gt;
* When in a guard zone, if someone attacks or steals from you, you can say &#039;&#039;&#039;&amp;quot;Guards&amp;quot;&#039;&#039;&#039; and the criminal will be killed by the guards&lt;br /&gt;
* If another player slays you, you can report them as a Murderer and if that receives enough murder counts, they will &amp;quot;go red&amp;quot; and incur Murderer Penalties upon death&lt;br /&gt;
&lt;br /&gt;
There are many solutions to prevent yourself from being easy prey to PKs, thieves, and griefers, such as:&lt;br /&gt;
&lt;br /&gt;
* Basic Survival Tools&lt;br /&gt;
** Trapped Pouches&lt;br /&gt;
** Heal/Cure/Refresh Potions&lt;br /&gt;
** Adventurer&#039;s Rope&lt;br /&gt;
* Bank Early and Often&lt;br /&gt;
* Travel with Friends / Join a guild&lt;br /&gt;
* Passive [[Tracking]] - Hostiles&lt;br /&gt;
&lt;br /&gt;
===Exploring Outlands===&lt;br /&gt;
Talk about atlas here&lt;br /&gt;
How to get around, (recall, sacred journey, camp hike)&lt;br /&gt;
&lt;br /&gt;
===Earn Gold===&lt;br /&gt;
====Hunting Overworld &amp;amp; Dungeons====&lt;br /&gt;
* Explore Points of Interest and Dungeons&lt;br /&gt;
** Use [Atlas command to receive a copy of the [[World Atlas|World Atlas]] which has functionality to point you to points of interest and dungeons &lt;br /&gt;
* Continue Gaining Skills&lt;br /&gt;
** Prevalia Zoo&lt;br /&gt;
&lt;br /&gt;
====Gathering Resources====&lt;br /&gt;
* [[Mining|Mining]]&lt;br /&gt;
* [[Lumberjacking|Lumberjacking]]&lt;br /&gt;
* [[Forensic_Evaluation|Forensic Evaluation]] - see Scavenging below&lt;br /&gt;
* You can sell your resources to other players&lt;br /&gt;
** a single board will go for around 9-10 gp&lt;br /&gt;
** an iron ingot will go for around 12-14 gp&lt;br /&gt;
** a plain leather will go for around 3gp &lt;br /&gt;
** Coloured resources will vary with demand, but gathering resources is a very solid approach to making some quick money for new players.&lt;br /&gt;
&lt;br /&gt;
====Treasure Hunting====&lt;br /&gt;
* [[Dungeon_Chest|Dungeon Chests]] picking is an extremely easy, consistent method for gaining gold, but can be quickly outpaced with mob farming &lt;br /&gt;
* [[Treasure_Hunting|Treasure Maps]] are an extremely lucrative method for gaining special/rare items, but are extremly costly to buy into and require a PvM ready character&lt;br /&gt;
&lt;br /&gt;
====Scavenging====&lt;br /&gt;
* An alternative method for gaining gold &amp;amp; resources to get started, with very little investment&lt;br /&gt;
* Players will train hiding/stealth/forensics/camping and other survival skills and pick clean the remains of others kills (leathers, reagents, sometimes gold) in dungeons&lt;br /&gt;
* A great way to get started with extremely low investment&lt;br /&gt;
&lt;br /&gt;
====Societies====&lt;br /&gt;
* Learn about and get into [[Societies|Societies]] as early as you can&lt;br /&gt;
* Earn society points for rewards that you can use to sell to other players for big gold boosts, or use yourself to help elevate your PvM game&lt;br /&gt;
&lt;br /&gt;
====Player vs Player (PvP)====&lt;br /&gt;
* Hourly PvP events are a great source of income, earn guild rewards while enjoying the fights&lt;br /&gt;
* Arena Touranments are extremely lucartive with [[Arena|Arena]] points if you are successful&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* Character Progression&lt;br /&gt;
** Choose your path [[Templates]]&lt;br /&gt;
*** Warrior - take up weapons and armour and fell the beasts of Avadon yourself!&lt;br /&gt;
**** [[Weapon and Shield Codex|Weapon and Shield Codex]] for more information about weapon codices and how to become better at using weapons&lt;br /&gt;
*** Mage - play with magical power to summon magical and undead creatures, and rain fire upon&lt;br /&gt;
*** Tamer - why fight when you can have a dragon do it for you?&lt;br /&gt;
*** Bard - play music to immobilise and provoke your enemies.&lt;br /&gt;
*** Craftsmen/Gatherer - for those who enjoy a quiet and lucrative life&lt;br /&gt;
*** Thief - vices are always a part of Avadon, and thievery is a fun and dark path to play&lt;br /&gt;
*** Treasure Hunter - seek the rarest of what Avadon has to offer&lt;br /&gt;
&lt;br /&gt;
* Read all about how to become stronger with Aspects depending on your character here [[Aspect_Mastery|Aspect Mastery]]&lt;br /&gt;
** [[Mastery_Chain|Mastery Chains]]&lt;br /&gt;
** [[Achievements]]&lt;br /&gt;
** [[Server_Rankings|Server Rankings]]&lt;br /&gt;
* [[Housing]]&lt;br /&gt;
* Configure Razor Assistant&lt;br /&gt;
* Feeling Lucky?&lt;br /&gt;
** Participate in the Prevalian Casino&#039;s Gold Jackpot [[Lottery|Lottery]]&lt;br /&gt;
** Scout the [https://uooutlands.com/wiki/Housing#House_Decay_Lottery House Lottery]&lt;br /&gt;
** Play [[Monster Shuffle|Monster Shuffle]]&lt;br /&gt;
** [[Poker|Poker]] Tables&lt;br /&gt;
&lt;br /&gt;
{{Expand}}&lt;/div&gt;</summary>
		<author><name>Nym</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=New_Player_Guide&amp;diff=15211</id>
		<title>New Player Guide</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=New_Player_Guide&amp;diff=15211"/>
		<updated>2022-01-20T15:51:29Z</updated>

		<summary type="html">&lt;p&gt;Nym: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:New Player]]&lt;br /&gt;
This New Player Guide is intended as an information portal for new and returning players to Outlands. It will cover a wide range of topics briefly but include links to more detailed information as needed.&lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
* Read the [https://uooutlands.com/rules/ Code of Conduct]&lt;br /&gt;
* [https://uooutlands.com/connecting/ Download and Install] the Outlands Game Client&lt;br /&gt;
* Create an Account (completely free)&lt;br /&gt;
* Join Our [https://discord.gg/uooutlands Discord Chat Community]&lt;br /&gt;
&lt;br /&gt;
{{Expand}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Creating a Character==&lt;br /&gt;
===Name and Appearance===&lt;br /&gt;
* Character Name and Sex&lt;br /&gt;
** Gargoyle and Elf races are unavailable&lt;br /&gt;
* Hair/Facial Hair Style and Color&lt;br /&gt;
&lt;br /&gt;
===Pick a Skill Set===&lt;br /&gt;
* Templates begin with specific Skills and Items&lt;br /&gt;
* Advanced allows the player to select and 3 skills of their choice&lt;br /&gt;
&lt;br /&gt;
[[File:charactercreation.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Arrived at Shelter Island - Now What?==&lt;br /&gt;
Give a brief description of Shelter Island here.&lt;br /&gt;
&lt;br /&gt;
===Young Player Status===&lt;br /&gt;
====Newbied Items====&lt;br /&gt;
* Items a character begins with are considered &#039;&#039;&#039;Newbied&#039;&#039;&#039; and will not drop as loot on death&lt;br /&gt;
* Items will lose Newbied status if picked up or used by any non-Young status player&lt;br /&gt;
* Starting Bandages and Arrows are bound to a specific character and cannot be used by another&lt;br /&gt;
* View the [[Starting Items]] for each Character Template&lt;br /&gt;
* &#039;&#039;&#039;Skill Cap is 700&#039;&#039;&#039; (720 using [[Skill Mastery]])&lt;br /&gt;
* &#039;&#039;&#039;Stat Cap is 225&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Losing Young Player Status====&lt;br /&gt;
Players will lose Young Player Status if any of the following events occur:&lt;br /&gt;
&lt;br /&gt;
* The player leaves Shelter Island by any means&lt;br /&gt;
* The player has spent more than 8 hours in game&lt;br /&gt;
* The player says &amp;quot;I renounce my young player status&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Training Hall===&lt;br /&gt;
* Attack the Battle Trainers to gain Stats and Skills (use Tab to attack!)&lt;br /&gt;
* Can be done AFK&lt;br /&gt;
* Skills are capped at 70 on/in Shelter Island/Dungeon.&lt;br /&gt;
&lt;br /&gt;
===New Player Dungeon===&lt;br /&gt;
* Gold and Special Item Loot chances are reduced&lt;br /&gt;
* Accelerated Skill Gain (except for Crafting/Gathering skills - see [[Skills &amp;amp; Stats]])&lt;br /&gt;
* Skills are capped at 70 on/in Shelter Island/Dungeon.&lt;br /&gt;
* Players cannot perform Harmful Actions on other players&lt;br /&gt;
&lt;br /&gt;
[[File:newplayerdungeon1b.jpg|link=New Player Dungeon]]&lt;br /&gt;
&lt;br /&gt;
===Shelter Island Moongate===&lt;br /&gt;
Due to the fact that players cannot perform Harmful Actions (including Stealing) on other players while on Shelter Island, makes the Moongate here an ideal location for trading and socializing.&lt;br /&gt;
&lt;br /&gt;
[[File:shelterislandmoongate2.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Expand}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Leaving Shelter Island - Now What?==&lt;br /&gt;
Upon leaving Shelter Island, your true journey in Outlands begins...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Prepare for PK Attacks &amp;amp; Theives===&lt;br /&gt;
Outlands is a bustling and open world where you will meet many players, some friendly and others not so much. Once off Shelter Island, players are able to freely attack or steal from another player (almost anywhere) but similar to real life, there may be consequences for your actions.  &lt;br /&gt;
&lt;br /&gt;
* When in a guard zone, if someone attacks or steals from you, you can say &#039;&#039;&#039;&amp;quot;Guards&amp;quot;&#039;&#039;&#039; and the criminal will be killed by the guards&lt;br /&gt;
* If another player slays you, you can report them as a Murderer and if that receives enough murder counts, they will &amp;quot;go red&amp;quot; and incur Murderer Penalties upon death&lt;br /&gt;
&lt;br /&gt;
There are many solutions to prevent yourself from being easy prey to PKs, thieves, and griefers, such as:&lt;br /&gt;
&lt;br /&gt;
* Basic Survival Tools&lt;br /&gt;
** Trapped Pouches&lt;br /&gt;
** Heal/Cure/Refresh Potions&lt;br /&gt;
** Adventurer&#039;s Rope&lt;br /&gt;
* Bank Early and Often&lt;br /&gt;
* Travel with Friends / Join a guild&lt;br /&gt;
* Passive [[Tracking]] - Hostiles&lt;br /&gt;
&lt;br /&gt;
===Exploring Outlands===&lt;br /&gt;
Talk about atlas here&lt;br /&gt;
How to get around, (recall, sacred journey, camp hike)&lt;br /&gt;
&lt;br /&gt;
===Earn Gold===&lt;br /&gt;
====Hunting Overworld &amp;amp; Dungeons====&lt;br /&gt;
* Explore Points of Interest and Dungeons&lt;br /&gt;
** Use [Atlas command to receive a copy of the [[World Atlas|World Atlas]] which has functionality to point you to points of interest and dungeons &lt;br /&gt;
* Continue Gaining Skills&lt;br /&gt;
** Prevalia Zoo&lt;br /&gt;
&lt;br /&gt;
====Gathering Resources====&lt;br /&gt;
* [[Mining|Mining]]&lt;br /&gt;
* [[Lumberjacking|Lumberjacking]]&lt;br /&gt;
* [[Forensic_Evaluation|Forensic Evaluation]] - see Scavenging below&lt;br /&gt;
* You can sell your resources to other players&lt;br /&gt;
** a single board will go for around 9-10 gp&lt;br /&gt;
** an iron ingot will go for around 12-14 gp&lt;br /&gt;
** a plain leather will go for around 3gp &lt;br /&gt;
** Coloured resources will vary with demand, but gathering resources is a very solid approach to making some quick money for new players.&lt;br /&gt;
&lt;br /&gt;
====Treasure Hunting====&lt;br /&gt;
* [[Dungeon_Chest|Dungeon Chests]] picking is an extremely easy, consistent method for gaining gold, but can be quickly outpaced with mob farming &lt;br /&gt;
* [[Treasure_Hunting|Treasure Maps]] are an extremely lucrative method for gaining special/rare items, but are extremly costly to buy into and require a PvM ready character&lt;br /&gt;
&lt;br /&gt;
====Scavenging====&lt;br /&gt;
* An alternative method for gaining gold &amp;amp; resources to get started, with very little investment&lt;br /&gt;
* Players will train hiding/stealth/forensics/camping and other survival skills and pick clean the remains of others kills (leathers, reagents, sometimes gold) in dungeons&lt;br /&gt;
* A great way to get started with extremely low investment&lt;br /&gt;
&lt;br /&gt;
====Societies====&lt;br /&gt;
* Learn about and get into [[Societies|Societies]] as early as you can&lt;br /&gt;
* Earn society points for rewards that you can use to sell to other players for big gold boosts, or use yourself to help elevate your PvM game&lt;br /&gt;
&lt;br /&gt;
====Player vs Player (PvP)====&lt;br /&gt;
* Hourly PvP events are a great source of income, earn guild rewards while enjoying the fights&lt;br /&gt;
* Arena Touranments are extremely lucartive with [[Arena|Arena]] points if you are successful&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* Character Progression&lt;br /&gt;
** Choose your path [[Templates]]&lt;br /&gt;
*** Warrior - take up weapons and armour and fell the beasts of Avadon yourself!&lt;br /&gt;
*** Mage - play with magical power to summon magical and undead creatures, and rain fire upon&lt;br /&gt;
*** Tamer - why fight when you can have a dragon do it for you?&lt;br /&gt;
*** Bard - play music to immobilise and provoke your enemies.&lt;br /&gt;
*** Craftsmen/Gatherer - for those who enjoy a quiet and lucrative life&lt;br /&gt;
*** Thief - vices are always a part of Avadon, and thievery is a fun and dark path to play&lt;br /&gt;
*** Treasure Hunter - seek the rarest of what Avadon has to offer&lt;br /&gt;
&lt;br /&gt;
** Skill cap can go up to 720 - [[Skill_Mastery|Skill Mastery]]&lt;br /&gt;
** Codex and Tome Experience&lt;br /&gt;
** [[Aspect_Mastery|Aspect Mastery]]&lt;br /&gt;
** [[Mastery_Chain|Mastery Chains]]&lt;br /&gt;
** [[Achievements]]&lt;br /&gt;
** [[Server_Rankings|Server Rankings]]&lt;br /&gt;
* What are [[Societies|Society]] Jobs?&lt;br /&gt;
* [[Housing]]&lt;br /&gt;
* Configure Razor Assistant&lt;br /&gt;
* Feeling Lucky?&lt;br /&gt;
** Participate in the Prevalian Casino&#039;s Gold Jackpot [[Lottery|Lottery]]&lt;br /&gt;
** Scout the [https://uooutlands.com/wiki/Housing#House_Decay_Lottery House Lottery]&lt;br /&gt;
** Play [[Monster Shuffle|Monster Shuffle]]&lt;br /&gt;
** [[Poker|Poker]] Tables&lt;br /&gt;
&lt;br /&gt;
{{Expand}}&lt;/div&gt;</summary>
		<author><name>Nym</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=New_Player_Guide&amp;diff=15210</id>
		<title>New Player Guide</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=New_Player_Guide&amp;diff=15210"/>
		<updated>2022-01-20T15:46:26Z</updated>

		<summary type="html">&lt;p&gt;Nym: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:New Player]]&lt;br /&gt;
This New Player Guide is intended as an information portal for new and returning players to Outlands. It will cover a wide range of topics briefly but include links to more detailed information as needed.&lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
* Read the [https://uooutlands.com/rules/ Code of Conduct]&lt;br /&gt;
* [https://uooutlands.com/connecting/ Download and Install] the Outlands Game Client&lt;br /&gt;
* Create an Account (completely free)&lt;br /&gt;
* Join Our [https://discord.gg/uooutlands Discord Chat Community]&lt;br /&gt;
&lt;br /&gt;
{{Expand}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Creating a Character==&lt;br /&gt;
===Name and Appearance===&lt;br /&gt;
* Character Name and Sex&lt;br /&gt;
** Gargoyle and Elf races are unavailable&lt;br /&gt;
* Hair/Facial Hair Style and Color&lt;br /&gt;
&lt;br /&gt;
===Pick a Skill Set===&lt;br /&gt;
* Templates begin with specific Skills and Items&lt;br /&gt;
* Advanced allows the player to select and 3 skills of their choice&lt;br /&gt;
&lt;br /&gt;
[[File:charactercreation.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Arrived at Shelter Island - Now What?==&lt;br /&gt;
Give a brief description of Shelter Island here.&lt;br /&gt;
&lt;br /&gt;
===Young Player Status===&lt;br /&gt;
====Newbied Items====&lt;br /&gt;
* Items a character begins with are considered &#039;&#039;&#039;Newbied&#039;&#039;&#039; and will not drop as loot on death&lt;br /&gt;
* Items will lose Newbied status if picked up or used by any non-Young status player&lt;br /&gt;
* Starting Bandages and Arrows are bound to a specific character and cannot be used by another&lt;br /&gt;
* View the [[Starting Items]] for each Character Template&lt;br /&gt;
* &#039;&#039;&#039;Skill Cap is 700&#039;&#039;&#039; (720 using [[Skill Mastery]])&lt;br /&gt;
* &#039;&#039;&#039;Stat Cap is 225&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Losing Young Player Status====&lt;br /&gt;
Players will lose Young Player Status if any of the following events occur:&lt;br /&gt;
&lt;br /&gt;
* The player leaves Shelter Island by any means&lt;br /&gt;
* The player has spent more than 8 hours in game&lt;br /&gt;
* The player says &amp;quot;I renounce my young player status&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Training Hall===&lt;br /&gt;
* Attack the Battle Trainers to gain Stats and Skills (use Tab to attack!)&lt;br /&gt;
* Can be done AFK&lt;br /&gt;
* Skills are capped at 70 on/in Shelter Island/Dungeon.&lt;br /&gt;
&lt;br /&gt;
===New Player Dungeon===&lt;br /&gt;
* Gold and Special Item Loot chances are reduced&lt;br /&gt;
* Accelerated Skill Gain (except for Crafting/Gathering skills - see [[Skills &amp;amp; Stats]])&lt;br /&gt;
* Skills are capped at 70 on/in Shelter Island/Dungeon.&lt;br /&gt;
* Players cannot perform Harmful Actions on other players&lt;br /&gt;
&lt;br /&gt;
[[File:newplayerdungeon1b.jpg|link=New Player Dungeon]]&lt;br /&gt;
&lt;br /&gt;
===Shelter Island Moongate===&lt;br /&gt;
Due to the fact that players cannot perform Harmful Actions (including Stealing) on other players while on Shelter Island, makes the Moongate here an ideal location for trading and socializing.&lt;br /&gt;
&lt;br /&gt;
[[File:shelterislandmoongate2.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Expand}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Leaving Shelter Island - Now What?==&lt;br /&gt;
Upon leaving Shelter Island, your true journey in Outlands begins...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Prepare for PK Attacks &amp;amp; Theives===&lt;br /&gt;
Outlands is a bustling and open world where you will meet many players, some friendly and others not so much. Once off Shelter Island, players are able to freely attack or steal from another player (almost anywhere) but similar to real life, there may be consequences for your actions.  &lt;br /&gt;
&lt;br /&gt;
* When in a guard zone, if someone attacks or steals from you, you can say &#039;&#039;&#039;&amp;quot;Guards&amp;quot;&#039;&#039;&#039; and the criminal will be killed by the guards&lt;br /&gt;
* If another player slays you, you can report them as a Murderer and if that receives enough murder counts, they will &amp;quot;go red&amp;quot; and incur Murderer Penalties upon death&lt;br /&gt;
&lt;br /&gt;
There are many solutions to prevent yourself from being easy prey to PKs, thieves, and griefers, such as:&lt;br /&gt;
&lt;br /&gt;
* Basic Survival Tools&lt;br /&gt;
** Trapped Pouches&lt;br /&gt;
** Heal/Cure/Refresh Potions&lt;br /&gt;
** Adventurer&#039;s Rope&lt;br /&gt;
* Bank Early and Often&lt;br /&gt;
* Travel with Friends / Join a guild&lt;br /&gt;
* Passive [[Tracking]] - Hostiles&lt;br /&gt;
&lt;br /&gt;
===Exploring Outlands===&lt;br /&gt;
Talk about atlas here&lt;br /&gt;
How to get around, (recall, sacred journey, camp hike)&lt;br /&gt;
&lt;br /&gt;
===Earn Gold===&lt;br /&gt;
====Hunting Overworld &amp;amp; Dungeons====&lt;br /&gt;
* Explore Points of Interest and Dungeons&lt;br /&gt;
** Use [Atlas command to receive a copy of the [[World Atlas|World Atlas]] which has functionality to point you to points of interest and dungeons &lt;br /&gt;
* Continue Gaining Skills&lt;br /&gt;
** Prevalia Zoo&lt;br /&gt;
&lt;br /&gt;
====Gathering Resources====&lt;br /&gt;
* [[Mining|Mining]]&lt;br /&gt;
* [[Lumberjacking|Lumberjacking]]&lt;br /&gt;
* [[Forensic_Evaluation|Forensic Evaluation]] - see Scavenging below&lt;br /&gt;
* You can sell your resources to other players&lt;br /&gt;
** a single board will go for around 9-10 gp&lt;br /&gt;
** an iron ingot will go for around 12-14 gp&lt;br /&gt;
** a plain leather will go for around 3gp &lt;br /&gt;
** Coloured resources will vary with demand, but gathering resources is a very solid approach to making some quick money for new players.&lt;br /&gt;
&lt;br /&gt;
====Treasure Hunting====&lt;br /&gt;
* [[Dungeon_Chest|Dungeon Chests]] picking is an extremely easy, consistent method for gaining gold, but can be quickly outpaced with mob farming &lt;br /&gt;
* [[Treasure_Hunting|Treasure Maps]] are an extremely lucrative method for gaining special/rare items, but are extremly costly to buy into and require a PvM ready character&lt;br /&gt;
&lt;br /&gt;
====Scavenging====&lt;br /&gt;
* An alternative method for gaining gold &amp;amp; resources to get started, with very little investment&lt;br /&gt;
* Players will train hiding/stealth/forensics/camping and other survival skills and pick clean the remains of others kills (leathers, reagents, sometimes gold) in dungeons&lt;br /&gt;
* A great way to get started with extremely low investment&lt;br /&gt;
&lt;br /&gt;
====Societies====&lt;br /&gt;
* Learn about and get into [[Societies|Societies]] as early as you can&lt;br /&gt;
* Earn society points for rewards that you can use to sell to other players for big gold boosts, or use yourself to help elevate your PvM game&lt;br /&gt;
&lt;br /&gt;
====Player vs Player (PvP)====&lt;br /&gt;
* Hourly PvP events are a great source of income, earn guild rewards while enjoying the fights&lt;br /&gt;
* Arena Touranments are extremely lucartive with [[Arena|Arena]] points if you are successful&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* Character Progression&lt;br /&gt;
** Choose your path [[Templates]]&lt;br /&gt;
*** Warrior - take up weapons and armour and fell the beasts of Avadon yourself!&lt;br /&gt;
*** Mage - play with magical power to summon magical and undead creatures, and rain fire upon&lt;br /&gt;
*** Tamer - why fight when you can have a dragon do it for you?&lt;br /&gt;
*** Bard - play music to immobilise and provoke your enemies.&lt;br /&gt;
*** Craftsmen/Gatherer - for those who enjoy a quiet and lucrative life&lt;br /&gt;
*** Thief - vices are always a part of Avadon, and thievery is a fun and dark path to play&lt;br /&gt;
*** Treasure Hunter - seek the rarest of what Avadon has to offer&lt;br /&gt;
&lt;br /&gt;
** Skill cap can go up to 720 - [[Skill_Mastery|Skill Mastery]]&lt;br /&gt;
** Codex and Tome Experience&lt;br /&gt;
** [[Aspect_Mastery|Aspect Mastery]]&lt;br /&gt;
** [[Mastery_Chain|Mastery Chains]]&lt;br /&gt;
** [[Achievements]]&lt;br /&gt;
** [[Server_Rankings|Server Rankings]]&lt;br /&gt;
* What are [[Societies|Society]] Jobs?&lt;br /&gt;
* [[Housing]]&lt;br /&gt;
* Configure Razor Assistant&lt;br /&gt;
* Feeling Lucky?&lt;br /&gt;
** Participate in the Prevalian Casino&#039;s Gold Jackpot Lottery&lt;br /&gt;
** Scout the House Lottery&lt;br /&gt;
** Play Monster Shuffle&lt;br /&gt;
** Poker Tables&lt;br /&gt;
&lt;br /&gt;
{{Expand}}&lt;/div&gt;</summary>
		<author><name>Nym</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=New_Player_Guide&amp;diff=15209</id>
		<title>New Player Guide</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=New_Player_Guide&amp;diff=15209"/>
		<updated>2022-01-20T15:43:02Z</updated>

		<summary type="html">&lt;p&gt;Nym: /* Player vs Player (PvP) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:New Player]]&lt;br /&gt;
This New Player Guide is intended as an information portal for new and returning players to Outlands. It will cover a wide range of topics briefly but include links to more detailed information as needed.&lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
* Read the [https://uooutlands.com/rules/ Code of Conduct]&lt;br /&gt;
* [https://uooutlands.com/connecting/ Download and Install] the Outlands Game Client&lt;br /&gt;
* Create an Account (completely free)&lt;br /&gt;
* Join Our [https://discord.gg/uooutlands Discord Chat Community]&lt;br /&gt;
&lt;br /&gt;
{{Expand}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Creating a Character==&lt;br /&gt;
===Name and Appearance===&lt;br /&gt;
* Character Name and Sex&lt;br /&gt;
** Gargoyle and Elf races are unavailable&lt;br /&gt;
* Hair/Facial Hair Style and Color&lt;br /&gt;
&lt;br /&gt;
===Pick a Skill Set===&lt;br /&gt;
* Templates begin with specific Skills and Items&lt;br /&gt;
* Advanced allows the player to select and 3 skills of their choice&lt;br /&gt;
&lt;br /&gt;
[[File:charactercreation.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Arrived at Shelter Island - Now What?==&lt;br /&gt;
Give a brief description of Shelter Island here.&lt;br /&gt;
&lt;br /&gt;
===Young Player Status===&lt;br /&gt;
====Newbied Items====&lt;br /&gt;
* Items a character begins with are considered &#039;&#039;&#039;Newbied&#039;&#039;&#039; and will not drop as loot on death&lt;br /&gt;
* Items will lose Newbied status if picked up or used by any non-Young status player&lt;br /&gt;
* Starting Bandages and Arrows are bound to a specific character and cannot be used by another&lt;br /&gt;
* View the [[Starting Items]] for each Character Template&lt;br /&gt;
* &#039;&#039;&#039;Skill Cap is 700&#039;&#039;&#039; (720 using [[Skill Mastery]])&lt;br /&gt;
* &#039;&#039;&#039;Stat Cap is 225&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Losing Young Player Status====&lt;br /&gt;
Players will lose Young Player Status if any of the following events occur:&lt;br /&gt;
&lt;br /&gt;
* The player leaves Shelter Island by any means&lt;br /&gt;
* The player has spent more than 8 hours in game&lt;br /&gt;
* The player says &amp;quot;I renounce my young player status&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Training Hall===&lt;br /&gt;
* Attack the Battle Trainers to gain Stats and Skills (use Tab to attack!)&lt;br /&gt;
* Can be done AFK&lt;br /&gt;
* Skills are capped at 70 on/in Shelter Island/Dungeon.&lt;br /&gt;
&lt;br /&gt;
===New Player Dungeon===&lt;br /&gt;
* Gold and Special Item Loot chances are reduced&lt;br /&gt;
* Accelerated Skill Gain (except for Crafting/Gathering skills - see [[Skills &amp;amp; Stats]])&lt;br /&gt;
* Skills are capped at 70 on/in Shelter Island/Dungeon.&lt;br /&gt;
* Players cannot perform Harmful Actions on other players&lt;br /&gt;
&lt;br /&gt;
[[File:newplayerdungeon1b.jpg|link=New Player Dungeon]]&lt;br /&gt;
&lt;br /&gt;
===Shelter Island Moongate===&lt;br /&gt;
Due to the fact that players cannot perform Harmful Actions (including Stealing) on other players while on Shelter Island, makes the Moongate here an ideal location for trading and socializing.&lt;br /&gt;
&lt;br /&gt;
[[File:shelterislandmoongate2.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Expand}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Leaving Shelter Island - Now What?==&lt;br /&gt;
Upon leaving Shelter Island, your true journey in Outlands begins...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Prepare for PK Attacks &amp;amp; Theives===&lt;br /&gt;
Outlands is a bustling and open world where you will meet many players, some friendly and others not so much. Once off Shelter Island, players are able to freely attack or steal from another player (almost anywhere) but similar to real life, there may be consequences for your actions.  &lt;br /&gt;
&lt;br /&gt;
* When in a guard zone, if someone attacks or steals from you, you can say &#039;&#039;&#039;&amp;quot;Guards&amp;quot;&#039;&#039;&#039; and the criminal will be killed by the guards&lt;br /&gt;
* If another player slays you, you can report them as a Murderer and if that receives enough murder counts, they will &amp;quot;go red&amp;quot; and incur Murderer Penalties upon death&lt;br /&gt;
&lt;br /&gt;
There are many solutions to prevent yourself from being easy prey to PKs, thieves, and griefers, such as:&lt;br /&gt;
&lt;br /&gt;
* Basic Survival Tools&lt;br /&gt;
** Trapped Pouches&lt;br /&gt;
** Heal/Cure/Refresh Potions&lt;br /&gt;
** Adventurer&#039;s Rope&lt;br /&gt;
* Bank Early and Often&lt;br /&gt;
* Travel with Friends / Join a guild&lt;br /&gt;
* Passive [[Tracking]] - Hostiles&lt;br /&gt;
&lt;br /&gt;
===Exploring Outlands===&lt;br /&gt;
Talk about atlas here&lt;br /&gt;
How to get around, (recall, sacred journey, camp hike)&lt;br /&gt;
&lt;br /&gt;
===Earn Gold===&lt;br /&gt;
====Hunting Overworld &amp;amp; Dungeons====&lt;br /&gt;
* Explore Points of Interest and Dungeons&lt;br /&gt;
** Use [Atlas command to receive a copy of the [[World Atlas|World Atlas]] which has functionality to point you to points of interest and dungeons &lt;br /&gt;
* Continue Gaining Skills&lt;br /&gt;
** Prevalia Zoo&lt;br /&gt;
&lt;br /&gt;
====Gathering Resources====&lt;br /&gt;
* [[Mining|Mining]]&lt;br /&gt;
* [[Lumberjacking|Lumberjacking]]&lt;br /&gt;
* [[Forensic_Evaluation|Forensic Evaluation]] - see Scavenging below&lt;br /&gt;
* You can sell your resources to other players&lt;br /&gt;
** a single board will go for around 9-10 gp&lt;br /&gt;
** an iron ingot will go for around 12-14 gp&lt;br /&gt;
** a plain leather will go for around 3gp &lt;br /&gt;
** Coloured resources will vary with demand, but gathering resources is a very solid approach to making some quick money for new players.&lt;br /&gt;
&lt;br /&gt;
====Treasure Hunting====&lt;br /&gt;
* [[Dungeon_Chest|Dungeon Chests]] picking is an extremely easy, consistent method for gaining gold, but can be quickly outpaced with mob farming &lt;br /&gt;
* [[Treasure_Hunting|Treasure Maps]] are an extremely lucrative method for gaining special/rare items, but are extremly costly to buy into and require a PvM ready character&lt;br /&gt;
&lt;br /&gt;
====Scavenging====&lt;br /&gt;
* An alternative method for gaining gold &amp;amp; resources to get started, with very little investment&lt;br /&gt;
* Players will train hiding/stealth/forensics/camping and other survival skills and pick clean the remains of others kills (leathers, reagents, sometimes gold) in dungeons&lt;br /&gt;
* A great way to get started with extremely low investment&lt;br /&gt;
&lt;br /&gt;
====Societies====&lt;br /&gt;
* Learn about and get into [[Societies|Societies]] as early as you can&lt;br /&gt;
* Earn society points for rewards that you can use to sell to other players for big gold boosts, or use yourself to help elevate your PvM game&lt;br /&gt;
&lt;br /&gt;
====Player vs Player (PvP)====&lt;br /&gt;
* Hourly PvP events are a great source of income, earn guild rewards while enjoying the fights&lt;br /&gt;
* Arena Touranments are extremely lucartive with [[Arena|Arena]] points if you are successful&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* Character Progression&lt;br /&gt;
** Choose your path [[Templates]]&lt;br /&gt;
*** Warrior&lt;br /&gt;
*** Mage&lt;br /&gt;
*** Tamer&lt;br /&gt;
*** Bard&lt;br /&gt;
*** Craftsmen/Gatherer&lt;br /&gt;
*** Thief&lt;br /&gt;
*** Treasure Hunter&lt;br /&gt;
** Skill cap can go up to 720 - [[Skill_Mastery|Skill Mastery]]&lt;br /&gt;
** Codex and Tome Experience&lt;br /&gt;
** [[Aspect_Mastery|Aspect Mastery]]&lt;br /&gt;
** [[Mastery_Chain|Mastery Chains]]&lt;br /&gt;
** [[Achievements]]&lt;br /&gt;
** [[Server_Rankings|Server Rankings]]&lt;br /&gt;
* What are [[Societies|Society]] Jobs?&lt;br /&gt;
* [[Housing]]&lt;br /&gt;
* Configure Razor Assistant&lt;br /&gt;
* Feeling Lucky?&lt;br /&gt;
** Participate in the Prevalian Casino&#039;s Gold Jackpot Lottery&lt;br /&gt;
** Scout the House Lottery&lt;br /&gt;
** Play Monster Shuffle&lt;br /&gt;
** Poker Tables&lt;br /&gt;
&lt;br /&gt;
{{Expand}}&lt;/div&gt;</summary>
		<author><name>Nym</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=New_Player_Guide&amp;diff=15208</id>
		<title>New Player Guide</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=New_Player_Guide&amp;diff=15208"/>
		<updated>2022-01-20T15:42:28Z</updated>

		<summary type="html">&lt;p&gt;Nym: /* Societies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:New Player]]&lt;br /&gt;
This New Player Guide is intended as an information portal for new and returning players to Outlands. It will cover a wide range of topics briefly but include links to more detailed information as needed.&lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
* Read the [https://uooutlands.com/rules/ Code of Conduct]&lt;br /&gt;
* [https://uooutlands.com/connecting/ Download and Install] the Outlands Game Client&lt;br /&gt;
* Create an Account (completely free)&lt;br /&gt;
* Join Our [https://discord.gg/uooutlands Discord Chat Community]&lt;br /&gt;
&lt;br /&gt;
{{Expand}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Creating a Character==&lt;br /&gt;
===Name and Appearance===&lt;br /&gt;
* Character Name and Sex&lt;br /&gt;
** Gargoyle and Elf races are unavailable&lt;br /&gt;
* Hair/Facial Hair Style and Color&lt;br /&gt;
&lt;br /&gt;
===Pick a Skill Set===&lt;br /&gt;
* Templates begin with specific Skills and Items&lt;br /&gt;
* Advanced allows the player to select and 3 skills of their choice&lt;br /&gt;
&lt;br /&gt;
[[File:charactercreation.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Arrived at Shelter Island - Now What?==&lt;br /&gt;
Give a brief description of Shelter Island here.&lt;br /&gt;
&lt;br /&gt;
===Young Player Status===&lt;br /&gt;
====Newbied Items====&lt;br /&gt;
* Items a character begins with are considered &#039;&#039;&#039;Newbied&#039;&#039;&#039; and will not drop as loot on death&lt;br /&gt;
* Items will lose Newbied status if picked up or used by any non-Young status player&lt;br /&gt;
* Starting Bandages and Arrows are bound to a specific character and cannot be used by another&lt;br /&gt;
* View the [[Starting Items]] for each Character Template&lt;br /&gt;
* &#039;&#039;&#039;Skill Cap is 700&#039;&#039;&#039; (720 using [[Skill Mastery]])&lt;br /&gt;
* &#039;&#039;&#039;Stat Cap is 225&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Losing Young Player Status====&lt;br /&gt;
Players will lose Young Player Status if any of the following events occur:&lt;br /&gt;
&lt;br /&gt;
* The player leaves Shelter Island by any means&lt;br /&gt;
* The player has spent more than 8 hours in game&lt;br /&gt;
* The player says &amp;quot;I renounce my young player status&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Training Hall===&lt;br /&gt;
* Attack the Battle Trainers to gain Stats and Skills (use Tab to attack!)&lt;br /&gt;
* Can be done AFK&lt;br /&gt;
* Skills are capped at 70 on/in Shelter Island/Dungeon.&lt;br /&gt;
&lt;br /&gt;
===New Player Dungeon===&lt;br /&gt;
* Gold and Special Item Loot chances are reduced&lt;br /&gt;
* Accelerated Skill Gain (except for Crafting/Gathering skills - see [[Skills &amp;amp; Stats]])&lt;br /&gt;
* Skills are capped at 70 on/in Shelter Island/Dungeon.&lt;br /&gt;
* Players cannot perform Harmful Actions on other players&lt;br /&gt;
&lt;br /&gt;
[[File:newplayerdungeon1b.jpg|link=New Player Dungeon]]&lt;br /&gt;
&lt;br /&gt;
===Shelter Island Moongate===&lt;br /&gt;
Due to the fact that players cannot perform Harmful Actions (including Stealing) on other players while on Shelter Island, makes the Moongate here an ideal location for trading and socializing.&lt;br /&gt;
&lt;br /&gt;
[[File:shelterislandmoongate2.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Expand}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Leaving Shelter Island - Now What?==&lt;br /&gt;
Upon leaving Shelter Island, your true journey in Outlands begins...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Prepare for PK Attacks &amp;amp; Theives===&lt;br /&gt;
Outlands is a bustling and open world where you will meet many players, some friendly and others not so much. Once off Shelter Island, players are able to freely attack or steal from another player (almost anywhere) but similar to real life, there may be consequences for your actions.  &lt;br /&gt;
&lt;br /&gt;
* When in a guard zone, if someone attacks or steals from you, you can say &#039;&#039;&#039;&amp;quot;Guards&amp;quot;&#039;&#039;&#039; and the criminal will be killed by the guards&lt;br /&gt;
* If another player slays you, you can report them as a Murderer and if that receives enough murder counts, they will &amp;quot;go red&amp;quot; and incur Murderer Penalties upon death&lt;br /&gt;
&lt;br /&gt;
There are many solutions to prevent yourself from being easy prey to PKs, thieves, and griefers, such as:&lt;br /&gt;
&lt;br /&gt;
* Basic Survival Tools&lt;br /&gt;
** Trapped Pouches&lt;br /&gt;
** Heal/Cure/Refresh Potions&lt;br /&gt;
** Adventurer&#039;s Rope&lt;br /&gt;
* Bank Early and Often&lt;br /&gt;
* Travel with Friends / Join a guild&lt;br /&gt;
* Passive [[Tracking]] - Hostiles&lt;br /&gt;
&lt;br /&gt;
===Exploring Outlands===&lt;br /&gt;
Talk about atlas here&lt;br /&gt;
How to get around, (recall, sacred journey, camp hike)&lt;br /&gt;
&lt;br /&gt;
===Earn Gold===&lt;br /&gt;
====Hunting Overworld &amp;amp; Dungeons====&lt;br /&gt;
* Explore Points of Interest and Dungeons&lt;br /&gt;
** Use [Atlas command to receive a copy of the [[World Atlas|World Atlas]] which has functionality to point you to points of interest and dungeons &lt;br /&gt;
* Continue Gaining Skills&lt;br /&gt;
** Prevalia Zoo&lt;br /&gt;
&lt;br /&gt;
====Gathering Resources====&lt;br /&gt;
* [[Mining|Mining]]&lt;br /&gt;
* [[Lumberjacking|Lumberjacking]]&lt;br /&gt;
* [[Forensic_Evaluation|Forensic Evaluation]] - see Scavenging below&lt;br /&gt;
* You can sell your resources to other players&lt;br /&gt;
** a single board will go for around 9-10 gp&lt;br /&gt;
** an iron ingot will go for around 12-14 gp&lt;br /&gt;
** a plain leather will go for around 3gp &lt;br /&gt;
** Coloured resources will vary with demand, but gathering resources is a very solid approach to making some quick money for new players.&lt;br /&gt;
&lt;br /&gt;
====Treasure Hunting====&lt;br /&gt;
* [[Dungeon_Chest|Dungeon Chests]] picking is an extremely easy, consistent method for gaining gold, but can be quickly outpaced with mob farming &lt;br /&gt;
* [[Treasure_Hunting|Treasure Maps]] are an extremely lucrative method for gaining special/rare items, but are extremly costly to buy into and require a PvM ready character&lt;br /&gt;
&lt;br /&gt;
====Scavenging====&lt;br /&gt;
* An alternative method for gaining gold &amp;amp; resources to get started, with very little investment&lt;br /&gt;
* Players will train hiding/stealth/forensics/camping and other survival skills and pick clean the remains of others kills (leathers, reagents, sometimes gold) in dungeons&lt;br /&gt;
* A great way to get started with extremely low investment&lt;br /&gt;
&lt;br /&gt;
====Societies====&lt;br /&gt;
* Learn about and get into [[Societies|Societies]] as early as you can&lt;br /&gt;
* Earn society points for rewards that you can use to sell to other players for big gold boosts, or use yourself to help elevate your PvM game&lt;br /&gt;
&lt;br /&gt;
====Player vs Player (PvP)====&lt;br /&gt;
* hourly PvP events are a great source of income, earn guild rewards while enjoying the fights&lt;br /&gt;
* Arena Touranments are extremely lucartive with Arena points if you are successful&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* Character Progression&lt;br /&gt;
** Choose your path [[Templates]]&lt;br /&gt;
*** Warrior&lt;br /&gt;
*** Mage&lt;br /&gt;
*** Tamer&lt;br /&gt;
*** Bard&lt;br /&gt;
*** Craftsmen/Gatherer&lt;br /&gt;
*** Thief&lt;br /&gt;
*** Treasure Hunter&lt;br /&gt;
** Skill cap can go up to 720 - [[Skill_Mastery|Skill Mastery]]&lt;br /&gt;
** Codex and Tome Experience&lt;br /&gt;
** [[Aspect_Mastery|Aspect Mastery]]&lt;br /&gt;
** [[Mastery_Chain|Mastery Chains]]&lt;br /&gt;
** [[Achievements]]&lt;br /&gt;
** [[Server_Rankings|Server Rankings]]&lt;br /&gt;
* What are [[Societies|Society]] Jobs?&lt;br /&gt;
* [[Housing]]&lt;br /&gt;
* Configure Razor Assistant&lt;br /&gt;
* Feeling Lucky?&lt;br /&gt;
** Participate in the Prevalian Casino&#039;s Gold Jackpot Lottery&lt;br /&gt;
** Scout the House Lottery&lt;br /&gt;
** Play Monster Shuffle&lt;br /&gt;
** Poker Tables&lt;br /&gt;
&lt;br /&gt;
{{Expand}}&lt;/div&gt;</summary>
		<author><name>Nym</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=New_Player_Guide&amp;diff=15207</id>
		<title>New Player Guide</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=New_Player_Guide&amp;diff=15207"/>
		<updated>2022-01-20T15:42:03Z</updated>

		<summary type="html">&lt;p&gt;Nym: /* Scavenging */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:New Player]]&lt;br /&gt;
This New Player Guide is intended as an information portal for new and returning players to Outlands. It will cover a wide range of topics briefly but include links to more detailed information as needed.&lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
* Read the [https://uooutlands.com/rules/ Code of Conduct]&lt;br /&gt;
* [https://uooutlands.com/connecting/ Download and Install] the Outlands Game Client&lt;br /&gt;
* Create an Account (completely free)&lt;br /&gt;
* Join Our [https://discord.gg/uooutlands Discord Chat Community]&lt;br /&gt;
&lt;br /&gt;
{{Expand}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Creating a Character==&lt;br /&gt;
===Name and Appearance===&lt;br /&gt;
* Character Name and Sex&lt;br /&gt;
** Gargoyle and Elf races are unavailable&lt;br /&gt;
* Hair/Facial Hair Style and Color&lt;br /&gt;
&lt;br /&gt;
===Pick a Skill Set===&lt;br /&gt;
* Templates begin with specific Skills and Items&lt;br /&gt;
* Advanced allows the player to select and 3 skills of their choice&lt;br /&gt;
&lt;br /&gt;
[[File:charactercreation.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Arrived at Shelter Island - Now What?==&lt;br /&gt;
Give a brief description of Shelter Island here.&lt;br /&gt;
&lt;br /&gt;
===Young Player Status===&lt;br /&gt;
====Newbied Items====&lt;br /&gt;
* Items a character begins with are considered &#039;&#039;&#039;Newbied&#039;&#039;&#039; and will not drop as loot on death&lt;br /&gt;
* Items will lose Newbied status if picked up or used by any non-Young status player&lt;br /&gt;
* Starting Bandages and Arrows are bound to a specific character and cannot be used by another&lt;br /&gt;
* View the [[Starting Items]] for each Character Template&lt;br /&gt;
* &#039;&#039;&#039;Skill Cap is 700&#039;&#039;&#039; (720 using [[Skill Mastery]])&lt;br /&gt;
* &#039;&#039;&#039;Stat Cap is 225&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Losing Young Player Status====&lt;br /&gt;
Players will lose Young Player Status if any of the following events occur:&lt;br /&gt;
&lt;br /&gt;
* The player leaves Shelter Island by any means&lt;br /&gt;
* The player has spent more than 8 hours in game&lt;br /&gt;
* The player says &amp;quot;I renounce my young player status&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Training Hall===&lt;br /&gt;
* Attack the Battle Trainers to gain Stats and Skills (use Tab to attack!)&lt;br /&gt;
* Can be done AFK&lt;br /&gt;
* Skills are capped at 70 on/in Shelter Island/Dungeon.&lt;br /&gt;
&lt;br /&gt;
===New Player Dungeon===&lt;br /&gt;
* Gold and Special Item Loot chances are reduced&lt;br /&gt;
* Accelerated Skill Gain (except for Crafting/Gathering skills - see [[Skills &amp;amp; Stats]])&lt;br /&gt;
* Skills are capped at 70 on/in Shelter Island/Dungeon.&lt;br /&gt;
* Players cannot perform Harmful Actions on other players&lt;br /&gt;
&lt;br /&gt;
[[File:newplayerdungeon1b.jpg|link=New Player Dungeon]]&lt;br /&gt;
&lt;br /&gt;
===Shelter Island Moongate===&lt;br /&gt;
Due to the fact that players cannot perform Harmful Actions (including Stealing) on other players while on Shelter Island, makes the Moongate here an ideal location for trading and socializing.&lt;br /&gt;
&lt;br /&gt;
[[File:shelterislandmoongate2.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Expand}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Leaving Shelter Island - Now What?==&lt;br /&gt;
Upon leaving Shelter Island, your true journey in Outlands begins...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Prepare for PK Attacks &amp;amp; Theives===&lt;br /&gt;
Outlands is a bustling and open world where you will meet many players, some friendly and others not so much. Once off Shelter Island, players are able to freely attack or steal from another player (almost anywhere) but similar to real life, there may be consequences for your actions.  &lt;br /&gt;
&lt;br /&gt;
* When in a guard zone, if someone attacks or steals from you, you can say &#039;&#039;&#039;&amp;quot;Guards&amp;quot;&#039;&#039;&#039; and the criminal will be killed by the guards&lt;br /&gt;
* If another player slays you, you can report them as a Murderer and if that receives enough murder counts, they will &amp;quot;go red&amp;quot; and incur Murderer Penalties upon death&lt;br /&gt;
&lt;br /&gt;
There are many solutions to prevent yourself from being easy prey to PKs, thieves, and griefers, such as:&lt;br /&gt;
&lt;br /&gt;
* Basic Survival Tools&lt;br /&gt;
** Trapped Pouches&lt;br /&gt;
** Heal/Cure/Refresh Potions&lt;br /&gt;
** Adventurer&#039;s Rope&lt;br /&gt;
* Bank Early and Often&lt;br /&gt;
* Travel with Friends / Join a guild&lt;br /&gt;
* Passive [[Tracking]] - Hostiles&lt;br /&gt;
&lt;br /&gt;
===Exploring Outlands===&lt;br /&gt;
Talk about atlas here&lt;br /&gt;
How to get around, (recall, sacred journey, camp hike)&lt;br /&gt;
&lt;br /&gt;
===Earn Gold===&lt;br /&gt;
====Hunting Overworld &amp;amp; Dungeons====&lt;br /&gt;
* Explore Points of Interest and Dungeons&lt;br /&gt;
** Use [Atlas command to receive a copy of the [[World Atlas|World Atlas]] which has functionality to point you to points of interest and dungeons &lt;br /&gt;
* Continue Gaining Skills&lt;br /&gt;
** Prevalia Zoo&lt;br /&gt;
&lt;br /&gt;
====Gathering Resources====&lt;br /&gt;
* [[Mining|Mining]]&lt;br /&gt;
* [[Lumberjacking|Lumberjacking]]&lt;br /&gt;
* [[Forensic_Evaluation|Forensic Evaluation]] - see Scavenging below&lt;br /&gt;
* You can sell your resources to other players&lt;br /&gt;
** a single board will go for around 9-10 gp&lt;br /&gt;
** an iron ingot will go for around 12-14 gp&lt;br /&gt;
** a plain leather will go for around 3gp &lt;br /&gt;
** Coloured resources will vary with demand, but gathering resources is a very solid approach to making some quick money for new players.&lt;br /&gt;
&lt;br /&gt;
====Treasure Hunting====&lt;br /&gt;
* [[Dungeon_Chest|Dungeon Chests]] picking is an extremely easy, consistent method for gaining gold, but can be quickly outpaced with mob farming &lt;br /&gt;
* [[Treasure_Hunting|Treasure Maps]] are an extremely lucrative method for gaining special/rare items, but are extremly costly to buy into and require a PvM ready character&lt;br /&gt;
&lt;br /&gt;
====Scavenging====&lt;br /&gt;
* An alternative method for gaining gold &amp;amp; resources to get started, with very little investment&lt;br /&gt;
* Players will train hiding/stealth/forensics/camping and other survival skills and pick clean the remains of others kills (leathers, reagents, sometimes gold) in dungeons&lt;br /&gt;
* A great way to get started with extremely low investment&lt;br /&gt;
&lt;br /&gt;
====Societies====&lt;br /&gt;
* Learn about and get into societies as early as you can&lt;br /&gt;
* Earn society points for rewards that you can use to sell to other players for big gold boosts, or use yourself to help elevate your PvM game&lt;br /&gt;
&lt;br /&gt;
====Player vs Player (PvP)====&lt;br /&gt;
* hourly PvP events are a great source of income, earn guild rewards while enjoying the fights&lt;br /&gt;
* Arena Touranments are extremely lucartive with Arena points if you are successful&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* Character Progression&lt;br /&gt;
** Choose your path [[Templates]]&lt;br /&gt;
*** Warrior&lt;br /&gt;
*** Mage&lt;br /&gt;
*** Tamer&lt;br /&gt;
*** Bard&lt;br /&gt;
*** Craftsmen/Gatherer&lt;br /&gt;
*** Thief&lt;br /&gt;
*** Treasure Hunter&lt;br /&gt;
** Skill cap can go up to 720 - [[Skill_Mastery|Skill Mastery]]&lt;br /&gt;
** Codex and Tome Experience&lt;br /&gt;
** [[Aspect_Mastery|Aspect Mastery]]&lt;br /&gt;
** [[Mastery_Chain|Mastery Chains]]&lt;br /&gt;
** [[Achievements]]&lt;br /&gt;
** [[Server_Rankings|Server Rankings]]&lt;br /&gt;
* What are [[Societies|Society]] Jobs?&lt;br /&gt;
* [[Housing]]&lt;br /&gt;
* Configure Razor Assistant&lt;br /&gt;
* Feeling Lucky?&lt;br /&gt;
** Participate in the Prevalian Casino&#039;s Gold Jackpot Lottery&lt;br /&gt;
** Scout the House Lottery&lt;br /&gt;
** Play Monster Shuffle&lt;br /&gt;
** Poker Tables&lt;br /&gt;
&lt;br /&gt;
{{Expand}}&lt;/div&gt;</summary>
		<author><name>Nym</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=New_Player_Guide&amp;diff=15206</id>
		<title>New Player Guide</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=New_Player_Guide&amp;diff=15206"/>
		<updated>2022-01-20T15:39:43Z</updated>

		<summary type="html">&lt;p&gt;Nym: /* Gathering Resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:New Player]]&lt;br /&gt;
This New Player Guide is intended as an information portal for new and returning players to Outlands. It will cover a wide range of topics briefly but include links to more detailed information as needed.&lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
* Read the [https://uooutlands.com/rules/ Code of Conduct]&lt;br /&gt;
* [https://uooutlands.com/connecting/ Download and Install] the Outlands Game Client&lt;br /&gt;
* Create an Account (completely free)&lt;br /&gt;
* Join Our [https://discord.gg/uooutlands Discord Chat Community]&lt;br /&gt;
&lt;br /&gt;
{{Expand}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Creating a Character==&lt;br /&gt;
===Name and Appearance===&lt;br /&gt;
* Character Name and Sex&lt;br /&gt;
** Gargoyle and Elf races are unavailable&lt;br /&gt;
* Hair/Facial Hair Style and Color&lt;br /&gt;
&lt;br /&gt;
===Pick a Skill Set===&lt;br /&gt;
* Templates begin with specific Skills and Items&lt;br /&gt;
* Advanced allows the player to select and 3 skills of their choice&lt;br /&gt;
&lt;br /&gt;
[[File:charactercreation.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Arrived at Shelter Island - Now What?==&lt;br /&gt;
Give a brief description of Shelter Island here.&lt;br /&gt;
&lt;br /&gt;
===Young Player Status===&lt;br /&gt;
====Newbied Items====&lt;br /&gt;
* Items a character begins with are considered &#039;&#039;&#039;Newbied&#039;&#039;&#039; and will not drop as loot on death&lt;br /&gt;
* Items will lose Newbied status if picked up or used by any non-Young status player&lt;br /&gt;
* Starting Bandages and Arrows are bound to a specific character and cannot be used by another&lt;br /&gt;
* View the [[Starting Items]] for each Character Template&lt;br /&gt;
* &#039;&#039;&#039;Skill Cap is 700&#039;&#039;&#039; (720 using [[Skill Mastery]])&lt;br /&gt;
* &#039;&#039;&#039;Stat Cap is 225&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Losing Young Player Status====&lt;br /&gt;
Players will lose Young Player Status if any of the following events occur:&lt;br /&gt;
&lt;br /&gt;
* The player leaves Shelter Island by any means&lt;br /&gt;
* The player has spent more than 8 hours in game&lt;br /&gt;
* The player says &amp;quot;I renounce my young player status&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Training Hall===&lt;br /&gt;
* Attack the Battle Trainers to gain Stats and Skills (use Tab to attack!)&lt;br /&gt;
* Can be done AFK&lt;br /&gt;
* Skills are capped at 70 on/in Shelter Island/Dungeon.&lt;br /&gt;
&lt;br /&gt;
===New Player Dungeon===&lt;br /&gt;
* Gold and Special Item Loot chances are reduced&lt;br /&gt;
* Accelerated Skill Gain (except for Crafting/Gathering skills - see [[Skills &amp;amp; Stats]])&lt;br /&gt;
* Skills are capped at 70 on/in Shelter Island/Dungeon.&lt;br /&gt;
* Players cannot perform Harmful Actions on other players&lt;br /&gt;
&lt;br /&gt;
[[File:newplayerdungeon1b.jpg|link=New Player Dungeon]]&lt;br /&gt;
&lt;br /&gt;
===Shelter Island Moongate===&lt;br /&gt;
Due to the fact that players cannot perform Harmful Actions (including Stealing) on other players while on Shelter Island, makes the Moongate here an ideal location for trading and socializing.&lt;br /&gt;
&lt;br /&gt;
[[File:shelterislandmoongate2.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Expand}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Leaving Shelter Island - Now What?==&lt;br /&gt;
Upon leaving Shelter Island, your true journey in Outlands begins...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Prepare for PK Attacks &amp;amp; Theives===&lt;br /&gt;
Outlands is a bustling and open world where you will meet many players, some friendly and others not so much. Once off Shelter Island, players are able to freely attack or steal from another player (almost anywhere) but similar to real life, there may be consequences for your actions.  &lt;br /&gt;
&lt;br /&gt;
* When in a guard zone, if someone attacks or steals from you, you can say &#039;&#039;&#039;&amp;quot;Guards&amp;quot;&#039;&#039;&#039; and the criminal will be killed by the guards&lt;br /&gt;
* If another player slays you, you can report them as a Murderer and if that receives enough murder counts, they will &amp;quot;go red&amp;quot; and incur Murderer Penalties upon death&lt;br /&gt;
&lt;br /&gt;
There are many solutions to prevent yourself from being easy prey to PKs, thieves, and griefers, such as:&lt;br /&gt;
&lt;br /&gt;
* Basic Survival Tools&lt;br /&gt;
** Trapped Pouches&lt;br /&gt;
** Heal/Cure/Refresh Potions&lt;br /&gt;
** Adventurer&#039;s Rope&lt;br /&gt;
* Bank Early and Often&lt;br /&gt;
* Travel with Friends / Join a guild&lt;br /&gt;
* Passive [[Tracking]] - Hostiles&lt;br /&gt;
&lt;br /&gt;
===Exploring Outlands===&lt;br /&gt;
Talk about atlas here&lt;br /&gt;
How to get around, (recall, sacred journey, camp hike)&lt;br /&gt;
&lt;br /&gt;
===Earn Gold===&lt;br /&gt;
====Hunting Overworld &amp;amp; Dungeons====&lt;br /&gt;
* Explore Points of Interest and Dungeons&lt;br /&gt;
** Use [Atlas command to receive a copy of the [[World Atlas|World Atlas]] which has functionality to point you to points of interest and dungeons &lt;br /&gt;
* Continue Gaining Skills&lt;br /&gt;
** Prevalia Zoo&lt;br /&gt;
&lt;br /&gt;
====Gathering Resources====&lt;br /&gt;
* [[Mining|Mining]]&lt;br /&gt;
* [[Lumberjacking|Lumberjacking]]&lt;br /&gt;
* [[Forensic_Evaluation|Forensic Evaluation]] - see Scavenging below&lt;br /&gt;
* You can sell your resources to other players&lt;br /&gt;
** a single board will go for around 9-10 gp&lt;br /&gt;
** an iron ingot will go for around 12-14 gp&lt;br /&gt;
** a plain leather will go for around 3gp &lt;br /&gt;
** Coloured resources will vary with demand, but gathering resources is a very solid approach to making some quick money for new players.&lt;br /&gt;
&lt;br /&gt;
====Treasure Hunting====&lt;br /&gt;
* [[Dungeon_Chest|Dungeon Chests]] picking is an extremely easy, consistent method for gaining gold, but can be quickly outpaced with mob farming &lt;br /&gt;
* [[Treasure_Hunting|Treasure Maps]] are an extremely lucrative method for gaining special/rare items, but are extremly costly to buy into and require a PvM ready character&lt;br /&gt;
&lt;br /&gt;
====Scavenging====&lt;br /&gt;
* An alternative method for gaining gold &amp;amp; resources to get started, with very little investment&lt;br /&gt;
* Players will train hiding/stealth/forensics/camping and other survival skills and pick clean the remains of others kills in high end dungeons&lt;br /&gt;
* A great way to get started with extremely low investment&lt;br /&gt;
&lt;br /&gt;
====Societies====&lt;br /&gt;
* Learn about and get into societies as early as you can&lt;br /&gt;
* Earn society points for rewards that you can use to sell to other players for big gold boosts, or use yourself to help elevate your PvM game&lt;br /&gt;
&lt;br /&gt;
====Player vs Player (PvP)====&lt;br /&gt;
* hourly PvP events are a great source of income, earn guild rewards while enjoying the fights&lt;br /&gt;
* Arena Touranments are extremely lucartive with Arena points if you are successful&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* Character Progression&lt;br /&gt;
** Choose your path [[Templates]]&lt;br /&gt;
*** Warrior&lt;br /&gt;
*** Mage&lt;br /&gt;
*** Tamer&lt;br /&gt;
*** Bard&lt;br /&gt;
*** Craftsmen/Gatherer&lt;br /&gt;
*** Thief&lt;br /&gt;
*** Treasure Hunter&lt;br /&gt;
** Skill cap can go up to 720 - [[Skill_Mastery|Skill Mastery]]&lt;br /&gt;
** Codex and Tome Experience&lt;br /&gt;
** [[Aspect_Mastery|Aspect Mastery]]&lt;br /&gt;
** [[Mastery_Chain|Mastery Chains]]&lt;br /&gt;
** [[Achievements]]&lt;br /&gt;
** [[Server_Rankings|Server Rankings]]&lt;br /&gt;
* What are [[Societies|Society]] Jobs?&lt;br /&gt;
* [[Housing]]&lt;br /&gt;
* Configure Razor Assistant&lt;br /&gt;
* Feeling Lucky?&lt;br /&gt;
** Participate in the Prevalian Casino&#039;s Gold Jackpot Lottery&lt;br /&gt;
** Scout the House Lottery&lt;br /&gt;
** Play Monster Shuffle&lt;br /&gt;
** Poker Tables&lt;br /&gt;
&lt;br /&gt;
{{Expand}}&lt;/div&gt;</summary>
		<author><name>Nym</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=New_Player_Guide&amp;diff=15205</id>
		<title>New Player Guide</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=New_Player_Guide&amp;diff=15205"/>
		<updated>2022-01-20T15:38:34Z</updated>

		<summary type="html">&lt;p&gt;Nym: /* Gathering Resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:New Player]]&lt;br /&gt;
This New Player Guide is intended as an information portal for new and returning players to Outlands. It will cover a wide range of topics briefly but include links to more detailed information as needed.&lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
* Read the [https://uooutlands.com/rules/ Code of Conduct]&lt;br /&gt;
* [https://uooutlands.com/connecting/ Download and Install] the Outlands Game Client&lt;br /&gt;
* Create an Account (completely free)&lt;br /&gt;
* Join Our [https://discord.gg/uooutlands Discord Chat Community]&lt;br /&gt;
&lt;br /&gt;
{{Expand}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Creating a Character==&lt;br /&gt;
===Name and Appearance===&lt;br /&gt;
* Character Name and Sex&lt;br /&gt;
** Gargoyle and Elf races are unavailable&lt;br /&gt;
* Hair/Facial Hair Style and Color&lt;br /&gt;
&lt;br /&gt;
===Pick a Skill Set===&lt;br /&gt;
* Templates begin with specific Skills and Items&lt;br /&gt;
* Advanced allows the player to select and 3 skills of their choice&lt;br /&gt;
&lt;br /&gt;
[[File:charactercreation.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Arrived at Shelter Island - Now What?==&lt;br /&gt;
Give a brief description of Shelter Island here.&lt;br /&gt;
&lt;br /&gt;
===Young Player Status===&lt;br /&gt;
====Newbied Items====&lt;br /&gt;
* Items a character begins with are considered &#039;&#039;&#039;Newbied&#039;&#039;&#039; and will not drop as loot on death&lt;br /&gt;
* Items will lose Newbied status if picked up or used by any non-Young status player&lt;br /&gt;
* Starting Bandages and Arrows are bound to a specific character and cannot be used by another&lt;br /&gt;
* View the [[Starting Items]] for each Character Template&lt;br /&gt;
* &#039;&#039;&#039;Skill Cap is 700&#039;&#039;&#039; (720 using [[Skill Mastery]])&lt;br /&gt;
* &#039;&#039;&#039;Stat Cap is 225&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Losing Young Player Status====&lt;br /&gt;
Players will lose Young Player Status if any of the following events occur:&lt;br /&gt;
&lt;br /&gt;
* The player leaves Shelter Island by any means&lt;br /&gt;
* The player has spent more than 8 hours in game&lt;br /&gt;
* The player says &amp;quot;I renounce my young player status&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Training Hall===&lt;br /&gt;
* Attack the Battle Trainers to gain Stats and Skills (use Tab to attack!)&lt;br /&gt;
* Can be done AFK&lt;br /&gt;
* Skills are capped at 70 on/in Shelter Island/Dungeon.&lt;br /&gt;
&lt;br /&gt;
===New Player Dungeon===&lt;br /&gt;
* Gold and Special Item Loot chances are reduced&lt;br /&gt;
* Accelerated Skill Gain (except for Crafting/Gathering skills - see [[Skills &amp;amp; Stats]])&lt;br /&gt;
* Skills are capped at 70 on/in Shelter Island/Dungeon.&lt;br /&gt;
* Players cannot perform Harmful Actions on other players&lt;br /&gt;
&lt;br /&gt;
[[File:newplayerdungeon1b.jpg|link=New Player Dungeon]]&lt;br /&gt;
&lt;br /&gt;
===Shelter Island Moongate===&lt;br /&gt;
Due to the fact that players cannot perform Harmful Actions (including Stealing) on other players while on Shelter Island, makes the Moongate here an ideal location for trading and socializing.&lt;br /&gt;
&lt;br /&gt;
[[File:shelterislandmoongate2.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Expand}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Leaving Shelter Island - Now What?==&lt;br /&gt;
Upon leaving Shelter Island, your true journey in Outlands begins...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Prepare for PK Attacks &amp;amp; Theives===&lt;br /&gt;
Outlands is a bustling and open world where you will meet many players, some friendly and others not so much. Once off Shelter Island, players are able to freely attack or steal from another player (almost anywhere) but similar to real life, there may be consequences for your actions.  &lt;br /&gt;
&lt;br /&gt;
* When in a guard zone, if someone attacks or steals from you, you can say &#039;&#039;&#039;&amp;quot;Guards&amp;quot;&#039;&#039;&#039; and the criminal will be killed by the guards&lt;br /&gt;
* If another player slays you, you can report them as a Murderer and if that receives enough murder counts, they will &amp;quot;go red&amp;quot; and incur Murderer Penalties upon death&lt;br /&gt;
&lt;br /&gt;
There are many solutions to prevent yourself from being easy prey to PKs, thieves, and griefers, such as:&lt;br /&gt;
&lt;br /&gt;
* Basic Survival Tools&lt;br /&gt;
** Trapped Pouches&lt;br /&gt;
** Heal/Cure/Refresh Potions&lt;br /&gt;
** Adventurer&#039;s Rope&lt;br /&gt;
* Bank Early and Often&lt;br /&gt;
* Travel with Friends / Join a guild&lt;br /&gt;
* Passive [[Tracking]] - Hostiles&lt;br /&gt;
&lt;br /&gt;
===Exploring Outlands===&lt;br /&gt;
Talk about atlas here&lt;br /&gt;
How to get around, (recall, sacred journey, camp hike)&lt;br /&gt;
&lt;br /&gt;
===Earn Gold===&lt;br /&gt;
====Hunting Overworld &amp;amp; Dungeons====&lt;br /&gt;
* Explore Points of Interest and Dungeons&lt;br /&gt;
** Use [Atlas command to receive a copy of the [[World Atlas|World Atlas]] which has functionality to point you to points of interest and dungeons &lt;br /&gt;
* Continue Gaining Skills&lt;br /&gt;
** Prevalia Zoo&lt;br /&gt;
&lt;br /&gt;
====Gathering Resources====&lt;br /&gt;
* [[Mining|Mining]]&lt;br /&gt;
* [[Lumberjacking|Lumberjacking]]&lt;br /&gt;
* [[Forensic_Evaluation|Forensic_Evaluation]]&lt;br /&gt;
* You can sell your resources to other players, usually a single board will go for 9-10 gp, where as an iron ingot will go for 13-14 gp. Coloured resources will vary with demand, but gathering resources is a very solid approach to making some quick money for new players.&lt;br /&gt;
&lt;br /&gt;
====Treasure Hunting====&lt;br /&gt;
* [[Dungeon_Chest|Dungeon Chests]] picking is an extremely easy, consistent method for gaining gold, but can be quickly outpaced with mob farming &lt;br /&gt;
* [[Treasure_Hunting|Treasure Maps]] are an extremely lucrative method for gaining special/rare items, but are extremly costly to buy into and require a PvM ready character&lt;br /&gt;
&lt;br /&gt;
====Scavenging====&lt;br /&gt;
* An alternative method for gaining gold &amp;amp; resources to get started, with very little investment&lt;br /&gt;
* Players will train hiding/stealth/forensics/camping and other survival skills and pick clean the remains of others kills in high end dungeons&lt;br /&gt;
* A great way to get started with extremely low investment&lt;br /&gt;
&lt;br /&gt;
====Societies====&lt;br /&gt;
* Learn about and get into societies as early as you can&lt;br /&gt;
* Earn society points for rewards that you can use to sell to other players for big gold boosts, or use yourself to help elevate your PvM game&lt;br /&gt;
&lt;br /&gt;
====Player vs Player (PvP)====&lt;br /&gt;
* hourly PvP events are a great source of income, earn guild rewards while enjoying the fights&lt;br /&gt;
* Arena Touranments are extremely lucartive with Arena points if you are successful&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* Character Progression&lt;br /&gt;
** Choose your path [[Templates]]&lt;br /&gt;
*** Warrior&lt;br /&gt;
*** Mage&lt;br /&gt;
*** Tamer&lt;br /&gt;
*** Bard&lt;br /&gt;
*** Craftsmen/Gatherer&lt;br /&gt;
*** Thief&lt;br /&gt;
*** Treasure Hunter&lt;br /&gt;
** Skill cap can go up to 720 - [[Skill_Mastery|Skill Mastery]]&lt;br /&gt;
** Codex and Tome Experience&lt;br /&gt;
** [[Aspect_Mastery|Aspect Mastery]]&lt;br /&gt;
** [[Mastery_Chain|Mastery Chains]]&lt;br /&gt;
** [[Achievements]]&lt;br /&gt;
** [[Server_Rankings|Server Rankings]]&lt;br /&gt;
* What are [[Societies|Society]] Jobs?&lt;br /&gt;
* [[Housing]]&lt;br /&gt;
* Configure Razor Assistant&lt;br /&gt;
* Feeling Lucky?&lt;br /&gt;
** Participate in the Prevalian Casino&#039;s Gold Jackpot Lottery&lt;br /&gt;
** Scout the House Lottery&lt;br /&gt;
** Play Monster Shuffle&lt;br /&gt;
** Poker Tables&lt;br /&gt;
&lt;br /&gt;
{{Expand}}&lt;/div&gt;</summary>
		<author><name>Nym</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=New_Player_Guide&amp;diff=15204</id>
		<title>New Player Guide</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=New_Player_Guide&amp;diff=15204"/>
		<updated>2022-01-20T15:25:44Z</updated>

		<summary type="html">&lt;p&gt;Nym: /* Hunting Overworld &amp;amp; Dungeons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:New Player]]&lt;br /&gt;
This New Player Guide is intended as an information portal for new and returning players to Outlands. It will cover a wide range of topics briefly but include links to more detailed information as needed.&lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
* Read the [https://uooutlands.com/rules/ Code of Conduct]&lt;br /&gt;
* [https://uooutlands.com/connecting/ Download and Install] the Outlands Game Client&lt;br /&gt;
* Create an Account (completely free)&lt;br /&gt;
* Join Our [https://discord.gg/uooutlands Discord Chat Community]&lt;br /&gt;
&lt;br /&gt;
{{Expand}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Creating a Character==&lt;br /&gt;
===Name and Appearance===&lt;br /&gt;
* Character Name and Sex&lt;br /&gt;
** Gargoyle and Elf races are unavailable&lt;br /&gt;
* Hair/Facial Hair Style and Color&lt;br /&gt;
&lt;br /&gt;
===Pick a Skill Set===&lt;br /&gt;
* Templates begin with specific Skills and Items&lt;br /&gt;
* Advanced allows the player to select and 3 skills of their choice&lt;br /&gt;
&lt;br /&gt;
[[File:charactercreation.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Arrived at Shelter Island - Now What?==&lt;br /&gt;
Give a brief description of Shelter Island here.&lt;br /&gt;
&lt;br /&gt;
===Young Player Status===&lt;br /&gt;
====Newbied Items====&lt;br /&gt;
* Items a character begins with are considered &#039;&#039;&#039;Newbied&#039;&#039;&#039; and will not drop as loot on death&lt;br /&gt;
* Items will lose Newbied status if picked up or used by any non-Young status player&lt;br /&gt;
* Starting Bandages and Arrows are bound to a specific character and cannot be used by another&lt;br /&gt;
* View the [[Starting Items]] for each Character Template&lt;br /&gt;
* &#039;&#039;&#039;Skill Cap is 700&#039;&#039;&#039; (720 using [[Skill Mastery]])&lt;br /&gt;
* &#039;&#039;&#039;Stat Cap is 225&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Losing Young Player Status====&lt;br /&gt;
Players will lose Young Player Status if any of the following events occur:&lt;br /&gt;
&lt;br /&gt;
* The player leaves Shelter Island by any means&lt;br /&gt;
* The player has spent more than 8 hours in game&lt;br /&gt;
* The player says &amp;quot;I renounce my young player status&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Training Hall===&lt;br /&gt;
* Attack the Battle Trainers to gain Stats and Skills (use Tab to attack!)&lt;br /&gt;
* Can be done AFK&lt;br /&gt;
* Skills are capped at 70 on/in Shelter Island/Dungeon.&lt;br /&gt;
&lt;br /&gt;
===New Player Dungeon===&lt;br /&gt;
* Gold and Special Item Loot chances are reduced&lt;br /&gt;
* Accelerated Skill Gain (except for Crafting/Gathering skills - see [[Skills &amp;amp; Stats]])&lt;br /&gt;
* Skills are capped at 70 on/in Shelter Island/Dungeon.&lt;br /&gt;
* Players cannot perform Harmful Actions on other players&lt;br /&gt;
&lt;br /&gt;
[[File:newplayerdungeon1b.jpg|link=New Player Dungeon]]&lt;br /&gt;
&lt;br /&gt;
===Shelter Island Moongate===&lt;br /&gt;
Due to the fact that players cannot perform Harmful Actions (including Stealing) on other players while on Shelter Island, makes the Moongate here an ideal location for trading and socializing.&lt;br /&gt;
&lt;br /&gt;
[[File:shelterislandmoongate2.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Expand}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Leaving Shelter Island - Now What?==&lt;br /&gt;
Upon leaving Shelter Island, your true journey in Outlands begins...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Prepare for PK Attacks &amp;amp; Theives===&lt;br /&gt;
Outlands is a bustling and open world where you will meet many players, some friendly and others not so much. Once off Shelter Island, players are able to freely attack or steal from another player (almost anywhere) but similar to real life, there may be consequences for your actions.  &lt;br /&gt;
&lt;br /&gt;
* When in a guard zone, if someone attacks or steals from you, you can say &#039;&#039;&#039;&amp;quot;Guards&amp;quot;&#039;&#039;&#039; and the criminal will be killed by the guards&lt;br /&gt;
* If another player slays you, you can report them as a Murderer and if that receives enough murder counts, they will &amp;quot;go red&amp;quot; and incur Murderer Penalties upon death&lt;br /&gt;
&lt;br /&gt;
There are many solutions to prevent yourself from being easy prey to PKs, thieves, and griefers, such as:&lt;br /&gt;
&lt;br /&gt;
* Basic Survival Tools&lt;br /&gt;
** Trapped Pouches&lt;br /&gt;
** Heal/Cure/Refresh Potions&lt;br /&gt;
** Adventurer&#039;s Rope&lt;br /&gt;
* Bank Early and Often&lt;br /&gt;
* Travel with Friends / Join a guild&lt;br /&gt;
* Passive [[Tracking]] - Hostiles&lt;br /&gt;
&lt;br /&gt;
===Exploring Outlands===&lt;br /&gt;
Talk about atlas here&lt;br /&gt;
How to get around, (recall, sacred journey, camp hike)&lt;br /&gt;
&lt;br /&gt;
===Earn Gold===&lt;br /&gt;
====Hunting Overworld &amp;amp; Dungeons====&lt;br /&gt;
* Explore Points of Interest and Dungeons&lt;br /&gt;
** Use [Atlas command to receive a copy of the [[World Atlas|World Atlas]] which has functionality to point you to points of interest and dungeons &lt;br /&gt;
* Continue Gaining Skills&lt;br /&gt;
** Prevalia Zoo&lt;br /&gt;
&lt;br /&gt;
====Gathering Resources====&lt;br /&gt;
* Gathering Skills&lt;br /&gt;
* Selling via a Vendor or Bank Sitting/Shelter Island Moongate&lt;br /&gt;
&lt;br /&gt;
====Treasure Hunting====&lt;br /&gt;
* [[Dungeon_Chest|Dungeon Chests]] picking is an extremely easy, consistent method for gaining gold, but can be quickly outpaced with mob farming &lt;br /&gt;
* [[Treasure_Hunting|Treasure Maps]] are an extremely lucrative method for gaining special/rare items, but are extremly costly to buy into and require a PvM ready character&lt;br /&gt;
&lt;br /&gt;
====Scavenging====&lt;br /&gt;
* An alternative method for gaining gold &amp;amp; resources to get started, with very little investment&lt;br /&gt;
* Players will train hiding/stealth/forensics/camping and other survival skills and pick clean the remains of others kills in high end dungeons&lt;br /&gt;
* A great way to get started with extremely low investment&lt;br /&gt;
&lt;br /&gt;
====Societies====&lt;br /&gt;
* Learn about and get into societies as early as you can&lt;br /&gt;
* Earn society points for rewards that you can use to sell to other players for big gold boosts, or use yourself to help elevate your PvM game&lt;br /&gt;
&lt;br /&gt;
====Player vs Player (PvP)====&lt;br /&gt;
* hourly PvP events are a great source of income, earn guild rewards while enjoying the fights&lt;br /&gt;
* Arena Touranments are extremely lucartive with Arena points if you are successful&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* Character Progression&lt;br /&gt;
** Choose your path [[Templates]]&lt;br /&gt;
*** Warrior&lt;br /&gt;
*** Mage&lt;br /&gt;
*** Tamer&lt;br /&gt;
*** Bard&lt;br /&gt;
*** Craftsmen/Gatherer&lt;br /&gt;
*** Thief&lt;br /&gt;
*** Treasure Hunter&lt;br /&gt;
** Skill cap can go up to 720 - [[Skill_Mastery|Skill Mastery]]&lt;br /&gt;
** Codex and Tome Experience&lt;br /&gt;
** [[Aspect_Mastery|Aspect Mastery]]&lt;br /&gt;
** [[Mastery_Chain|Mastery Chains]]&lt;br /&gt;
** [[Achievements]]&lt;br /&gt;
** [[Server_Rankings|Server Rankings]]&lt;br /&gt;
* What are [[Societies|Society]] Jobs?&lt;br /&gt;
* [[Housing]]&lt;br /&gt;
* Configure Razor Assistant&lt;br /&gt;
* Feeling Lucky?&lt;br /&gt;
** Participate in the Prevalian Casino&#039;s Gold Jackpot Lottery&lt;br /&gt;
** Scout the House Lottery&lt;br /&gt;
** Play Monster Shuffle&lt;br /&gt;
** Poker Tables&lt;br /&gt;
&lt;br /&gt;
{{Expand}}&lt;/div&gt;</summary>
		<author><name>Nym</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Parrying&amp;diff=14587</id>
		<title>Parrying</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Parrying&amp;diff=14587"/>
		<updated>2021-11-12T11:07:30Z</updated>

		<summary type="html">&lt;p&gt;Nym: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players may parry melee attacks with shields as well as with two-handed weapons and martial manuals&lt;br /&gt;
* Weapon parrying will result in the weapon taking durability damage similar to shields, albeit at a reduced rate&lt;br /&gt;
* Players with both 80 [[Magery]] and 80 Parrying or greater may cast spells and meditate with a shield equipped (meditation rate will still be affected by the shield&#039;s meditation penalty)&lt;br /&gt;
* Armor rating provided from shields is (50% * Shield Base AR) + (50% * Shield Base AR * (Parrying Skill / 100))&lt;br /&gt;
* Provides a (50% * (Effective Parry Skill / 100)) reduction to Stamina losses that occur due to taking damage&lt;br /&gt;
&lt;br /&gt;
==Parrying Melee Attacks==&lt;br /&gt;
* Chance to parry a melee attack is (50% * (Parrying Skill / 100))&lt;br /&gt;
* Successfully parrying an attack from a creature will reduce its damage by 75%&lt;br /&gt;
* Successfully parrying an attack from another player, while wielding a two-handed weapon, will reduce its damage by only 50% however&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Parrying Spells==&lt;br /&gt;
* Players have a (25% * (Parrying Skill / 100)) chance to parry a spell cast by a creature&lt;br /&gt;
* Successfully parrying a spell from a creature will reduce its damage by 75%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Shield Taunt==&lt;br /&gt;
* Players may now perform a Shield Taunt by double-clicking a shield they have equipped and targeting a creature (for Direct Taunt) or targeting themselves (Area Taunt)&lt;br /&gt;
* Players may also activate Shield Taunt by using the [Taunt command if they have a shield equipped&lt;br /&gt;
* &amp;lt;del&amp;gt;Requires at least 80 Parrying to attempt&amp;lt;/del&amp;gt; Removed: [https://uooutlands.com/news/patch-january-26-27/ Patch 26/27]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Directed Taunt===&lt;br /&gt;
* Upon making a Directed Taunt towards a specific creature, a Parrying Skill check is made&lt;br /&gt;
* On a Parrying Skill check success, the player massively increases the target&#039;s aggression toward the player for 20 seconds&lt;br /&gt;
* The player will then have a 20 second cool down before they can make another Taunt attempt. [https://forums.uooutlands.com/index.php?threads/patch-notes-for-april-2-2020.2841/ patch April 2,2020]&lt;br /&gt;
* For the next 20 seconds, the player&#039;s equipped shield receives a 100% bonus to it&#039;s AR value when determining damage reduction&lt;br /&gt;
* On a Parrying Skill check failure, the player must wait 5 seconds before making another Taunt attempt. [https://forums.uooutlands.com/index.php?threads/patch-notes-for-april-2-2020.2841/ patch April 2,2020]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:shieldtaunt-direct1.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Area Taunt===&lt;br /&gt;
* Upon making a Area Taunt (by targeting themselves), a Parrying Skill check is made&lt;br /&gt;
* On a Parrying Skill check success, the player massively increases the aggression toward themselves for all creatures within 12 tiles for 10 seconds,&lt;br /&gt;
* The player will then have a 30 second cooldown before they can make another Taunt attempt&lt;br /&gt;
* For the next 10 seconds, the player&#039;s equipped shield receives a 100% bonus to it&#039;s AR value when determining damage reduction&lt;br /&gt;
* On a Parrying Skill check failure, the player must wait 15 seconds before making another Taunt attempt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Codex==&lt;br /&gt;
* Parrying can benefit from a Codex, see more: [[Weapon_and_Shield_Codex | Weapon and Shield Codexes]]&lt;br /&gt;
&lt;br /&gt;
[[File:codexofshields.jpg|link=Weapon_and_Shield_Codex]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-70&lt;br /&gt;
| [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 70-100&lt;br /&gt;
| Visit a graveyard, gather, skeletons/zombies, allow them to attack you while a Shield is equipped&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nym</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:MasteryChainLinks&amp;diff=13331</id>
		<title>Template:MasteryChainLinks</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:MasteryChainLinks&amp;diff=13331"/>
		<updated>2021-10-14T05:52:45Z</updated>

		<summary type="html">&lt;p&gt;Nym: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; font-weight:bold;&amp;quot; | Bonus Type&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; font-weight:bold; background-color:#ffce93;&amp;quot; | Bronze Link Bonus&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; font-weight:bold; background-color:#e3e3e3;&amp;quot; | Silver Link Bonus&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; font-weight:bold; background-color:#fffe65;&amp;quot; | Gold Link Bonus&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; font-weight:bold; background-color:#ff6969;&amp;quot; | Corrupted Link Bonus&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | Elective Upgrades&lt;br /&gt;
|-&lt;br /&gt;
| Melee Accuracy&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~2.19%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | ~2.62%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.84%&lt;br /&gt;
| Melee Accuracy/Defense&lt;br /&gt;
|-&lt;br /&gt;
| Melee Defense&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Melee Accuracy/Defense&lt;br /&gt;
|-&lt;br /&gt;
| Melee Accuracy/Defense&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~1.88%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 2.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.44%&lt;br /&gt;
|-&lt;br /&gt;
| Melee Special Chance/Special Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 1.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 1.625%&lt;br /&gt;
|-&lt;br /&gt;
| Melee Swing Speed&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 1.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 1.625%&lt;br /&gt;
|-&lt;br /&gt;
| Melee Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~2.19%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | ~2.62%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.84%&lt;br /&gt;
| Melee Damage/Ignore Armor Chance&lt;br /&gt;
|-&lt;br /&gt;
| Melee Ignore Armor Chance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 4.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 5.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 6.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 6.50%&lt;br /&gt;
| Melee Damage/Ignore Armor Chance&lt;br /&gt;
|-&lt;br /&gt;
| Melee Damage/Ignore Armor Chance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~1.88%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 2.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.44%&lt;br /&gt;
|-&lt;br /&gt;
| Melee Aspect Weapon Effect Modifier&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 5.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 6.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 7.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 8.125%&lt;br /&gt;
|-&lt;br /&gt;
| Melee Aspect Weapon Effect Chance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 5.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 6.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 7.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 8.125%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#000000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#000000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#000000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#000000;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| Spell Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~2.19%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | ~2.63%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.84%&lt;br /&gt;
| Spell Damage/Ignore Resist Chance&lt;br /&gt;
|-&lt;br /&gt;
| Spell Ignore Resist Chance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 4.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 5.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 6.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 6.50%&lt;br /&gt;
| Spell Damage/Ignore Resist Chance&lt;br /&gt;
|-&lt;br /&gt;
| Spell Damage/Ignore Resist Chance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~1.88%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 2.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.44%&lt;br /&gt;
|-&lt;br /&gt;
| Spell Charged Chance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~2.19%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | ~2.63%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.84%&lt;br /&gt;
| Spell Charged Chance/Charged Damage&lt;br /&gt;
|-&lt;br /&gt;
| Spell Charged Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Spell Charged Chance/Charged Damage&lt;br /&gt;
|-&lt;br /&gt;
| Spell Charged Chance/Charged Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~1.88%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 2.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.44%&lt;br /&gt;
|-&lt;br /&gt;
| Meditation Rate&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
| Meditation Rate/Spell Disrupt Avoid Chance&lt;br /&gt;
|-&lt;br /&gt;
| Spell Disruption Avoidance Chance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 6.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 7.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 9.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 9.75%&lt;br /&gt;
| Meditation Rate/Spell Disrupt Avoid Chance&lt;br /&gt;
|-&lt;br /&gt;
| Meditation Rate/Spell Disrupt Avoid Chance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.44%&lt;br /&gt;
|-&lt;br /&gt;
| Spellbook Aspect Effect Modifier&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 5.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 6.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 7.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 8.125%&lt;br /&gt;
|-&lt;br /&gt;
| Spellbook Aspect Effect Chance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 5.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 6.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 7.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 8.125%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#000000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#000000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#000000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#000000;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| Damage to Beastial Creatures&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Nusero Damage&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Construct Creatures&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Mausoleum Damage&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Daemonic Creatures&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Inferno Damage&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Elemental Creatures&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Mount Petram Damage&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Humanoid Creatures&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Aegis Keep Damage&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Monstrous Creatures&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Cavernam Damage&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Nature Creatures&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Darkmire Temple Damage&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Undead Creatures&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Ossuary Damage&lt;br /&gt;
|-&lt;br /&gt;
| Nusero Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
|-&lt;br /&gt;
| Mausoleum Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
|-&lt;br /&gt;
| Inferno Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
|-&lt;br /&gt;
| Mount Petram Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
|-&lt;br /&gt;
| Aegis Keep Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
|-&lt;br /&gt;
| Cavernam Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
|-&lt;br /&gt;
| Darkmire Temple Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
|-&lt;br /&gt;
| Ossuary Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#000000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#000000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#000000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#000000;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| Follower Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
|-&lt;br /&gt;
| Damaged to Barded Creatures&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Poisoned Creatures&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
|-&lt;br /&gt;
| Poison Damage/Poison Resist Ignore&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
|-&lt;br /&gt;
| Backstab Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
|-&lt;br /&gt;
| Trap and Wand Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 4.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 5.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 6.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 6.50%&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Bosses&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.875%&lt;br /&gt;
|-&lt;br /&gt;
| Damage on Ships&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.875%&lt;br /&gt;
|-&lt;br /&gt;
| Ship Cannon Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Creatures Above 66% HP&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Damage Dealt By Player&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Creatures Below 33% HP&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Damage Dealt By Player&lt;br /&gt;
|-&lt;br /&gt;
| Damage Dealt By Player&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~1.56%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | ~1.88%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.03%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#000000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#000000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#000000; color:#000000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#000000;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| Physical Damage Resistance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~1.88%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 2.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.44%&lt;br /&gt;
| Damage Resistance&lt;br /&gt;
|-&lt;br /&gt;
| Spell Damage Resistance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~1.88%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 2.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.44%&lt;br /&gt;
| Damage Resistance&lt;br /&gt;
|-&lt;br /&gt;
| Follower Damage Resistance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
| Effective Alchemy/Healing/Veterinary Skill&lt;br /&gt;
|-&lt;br /&gt;
| Effective Parrying Skill&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.875&lt;br /&gt;
| Damage Resistance&lt;br /&gt;
|-&lt;br /&gt;
| Effective Magic Resist Skill&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.875&lt;br /&gt;
| Damage Resistance&lt;br /&gt;
|-&lt;br /&gt;
| Healing Amounts Received&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.875%&lt;br /&gt;
| Effective Alchemy/Healing/Veterinary Skill&lt;br /&gt;
|-&lt;br /&gt;
| Follower Healing Received&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.875%&lt;br /&gt;
| Effective Alchemy/Healing/Veterinary Skill&lt;br /&gt;
|-&lt;br /&gt;
| Boss Damage Resistance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
| Damage Resistance&lt;br /&gt;
|-&lt;br /&gt;
| Damage Resistance on Ships&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.875%&lt;br /&gt;
| Damage Resistance&lt;br /&gt;
|-&lt;br /&gt;
| Damage Resistance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 1.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 1.625%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#000000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#000000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#000000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#000000;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| Chest Success Chances/Progress&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.875%&lt;br /&gt;
|-&lt;br /&gt;
| Effective Alchemy/Healing/Veterinary Skill&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.875&lt;br /&gt;
|-&lt;br /&gt;
| Effective Lockpicking Skill&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.875&lt;br /&gt;
| Chest Success Chances/Progress&lt;br /&gt;
|-&lt;br /&gt;
| Effective Poisoning Skill&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.875&lt;br /&gt;
| Poison Damage/Resist Ignore&lt;br /&gt;
|-&lt;br /&gt;
| Effective Barding Skill&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.875&lt;br /&gt;
| Bard Reset/Break Ignore Chance&lt;br /&gt;
|-&lt;br /&gt;
| Effective Chivalry Skill&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06&lt;br /&gt;
| Bard Reset/Break Ignore Chance&lt;br /&gt;
|-&lt;br /&gt;
| Effective Necromancy Skill&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06&lt;br /&gt;
| Bard Reset/Break Ignore Chance&lt;br /&gt;
|-&lt;br /&gt;
| Barding Duration&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.875%&lt;br /&gt;
| Bard Reset/Break Ignore Chance&lt;br /&gt;
|-&lt;br /&gt;
| Bard Reset/Break Ignore Chance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
|-&lt;br /&gt;
| Spirit Speak/Inscription&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06&lt;br /&gt;
|-&lt;br /&gt;
| Chance for 5 Bonus Stealth Steps&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 5.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 6.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 7.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 8.125%&lt;br /&gt;
|-&lt;br /&gt;
| Gold/Doubloon Drop Increase&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 2.25%&lt;br /&gt;
|-&lt;br /&gt;
| Special/Rare Loot Chance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 1.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 1.625%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nym</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:MasteryChainLinks&amp;diff=13330</id>
		<title>Template:MasteryChainLinks</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:MasteryChainLinks&amp;diff=13330"/>
		<updated>2021-10-14T05:52:09Z</updated>

		<summary type="html">&lt;p&gt;Nym: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; font-weight:bold;&amp;quot; | Bonus Type&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; font-weight:bold; background-color:#ffce93;&amp;quot; | Bronze Link Bonus&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; font-weight:bold; background-color:#e3e3e3;&amp;quot; | Silver Link Bonus&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; font-weight:bold; background-color:#fffe65;&amp;quot; | Gold Link Bonus&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; font-weight:bold; background-color:#ff6969;&amp;quot; | Corrupted Link Bonus&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | Elective Upgrades&lt;br /&gt;
|-&lt;br /&gt;
| Melee Accuracy&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~2.19%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | ~2.62%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.84%&lt;br /&gt;
| Melee Accuracy/Defense&lt;br /&gt;
|-&lt;br /&gt;
| Melee Defense&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Melee Accuracy/Defense&lt;br /&gt;
|-&lt;br /&gt;
| Melee Accuracy/Defense&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~1.88%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 2.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.44%&lt;br /&gt;
|-&lt;br /&gt;
| Melee Special Chance/Special Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 1.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 1.625%&lt;br /&gt;
|-&lt;br /&gt;
| Melee Swing Speed&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 1.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 1.625%&lt;br /&gt;
|-&lt;br /&gt;
| Melee Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~2.19%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | ~2.62%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.84%&lt;br /&gt;
| Melee Damage/Ignore Armor Chance&lt;br /&gt;
|-&lt;br /&gt;
| Melee Ignore Armor Chance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 4.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 5.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 6.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 6.50%&lt;br /&gt;
| Melee Damage/Ignore Armor Chance&lt;br /&gt;
|-&lt;br /&gt;
| Melee Damage/Ignore Armor Chance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~1.88%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 2.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.44%&lt;br /&gt;
|-&lt;br /&gt;
| Melee Aspect Weapon Effect Modifier&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 5.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 6.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 7.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 8.125%&lt;br /&gt;
|-&lt;br /&gt;
| Melee Aspect Weapon Effect Chance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 5.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 6.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 7.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 8.125%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#000000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#000000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#000000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#000000;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| Spell Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~2.19%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | ~2.63%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.84%&lt;br /&gt;
| Spell Damage/Ignore Resist Chance&lt;br /&gt;
|-&lt;br /&gt;
| Spell Ignore Resist Chance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 4.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 5.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 6.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 6.50%&lt;br /&gt;
| Spell Damage/Ignore Resist Chance&lt;br /&gt;
|-&lt;br /&gt;
| Spell Damage/Ignore Resist Chance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~1.88%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 2.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.44%&lt;br /&gt;
|-&lt;br /&gt;
| Spell Charged Chance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~2.19%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | ~2.63%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.84%&lt;br /&gt;
| Spell Charged Chance/Charged Damage&lt;br /&gt;
|-&lt;br /&gt;
| Spell Charged Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Spell Charged Chance/Charged Damage&lt;br /&gt;
|-&lt;br /&gt;
| Spell Charged Chance/Charged Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~1.88%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 2.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.44%&lt;br /&gt;
|-&lt;br /&gt;
| Meditation Rate&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
| Meditation Rate/Spell Disrupt Avoid Chance&lt;br /&gt;
|-&lt;br /&gt;
| Spell Disruption Avoidance Chance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 6.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 7.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 9.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 9.75%&lt;br /&gt;
| Meditation Rate/Spell Disrupt Avoid Chance&lt;br /&gt;
|-&lt;br /&gt;
| Meditation Rate/Spell Disrupt Avoid Chance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.5%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 2.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.44%&lt;br /&gt;
|-&lt;br /&gt;
| Spellbook Aspect Effect Modifier&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 5.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 6.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 7.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 8.125%&lt;br /&gt;
|-&lt;br /&gt;
| Spellbook Aspect Effect Chance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 5.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 6.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 7.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 8.125%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#000000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#000000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#000000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#000000;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| Damage to Beastial Creatures&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Nusero Damage&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Construct Creatures&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Mausoleum Damage&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Daemonic Creatures&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Inferno Damage&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Elemental Creatures&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Mount Petram Damage&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Humanoid Creatures&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Aegis Keep Damage&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Monstrous Creatures&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Cavernam Damage&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Nature Creatures&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Darkmire Temple Damage&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Undead Creatures&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Ossuary Damage&lt;br /&gt;
|-&lt;br /&gt;
| Nusero Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
|-&lt;br /&gt;
| Mausoleum Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
|-&lt;br /&gt;
| Inferno Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
|-&lt;br /&gt;
| Mount Petram Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
|-&lt;br /&gt;
| Aegis Keep Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
|-&lt;br /&gt;
| Cavernam Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
|-&lt;br /&gt;
| Darkmire Temple Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
|-&lt;br /&gt;
| Ossuary Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#000000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#000000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#000000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#000000;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| Follower Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
|-&lt;br /&gt;
| Damaged to Barded Creatures&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Poisoned Creatures&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
|-&lt;br /&gt;
| Poison Damage/Poison Resist Ignore&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
|-&lt;br /&gt;
| Backstab Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
|-&lt;br /&gt;
| Trap and Wand Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 4.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 5.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 6.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 6.50%&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Bosses&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.875%&lt;br /&gt;
|-&lt;br /&gt;
| Damage on Ships&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.875%&lt;br /&gt;
|-&lt;br /&gt;
| Ship Cannon Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Creatures Above 66% HP&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Damage Dealt By Player&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Creatures Below 33% HP&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Damage Dealt By Player&lt;br /&gt;
|-&lt;br /&gt;
| Damage Dealt By Player&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~1.56%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | ~1.88%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.03%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#000000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#000000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#000000; color:#000000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#000000;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| Physical Damage Resistance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~1.88%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 2.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.44%&lt;br /&gt;
| Damage Resistance&lt;br /&gt;
|-&lt;br /&gt;
| Spell Damage Resistance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~1.88%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 2.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.44%&lt;br /&gt;
| Damage Resistance&lt;br /&gt;
|-&lt;br /&gt;
| Follower Damage Resistance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
| Effective Alchemy/Healing/Veterinary Skill&lt;br /&gt;
|-&lt;br /&gt;
| Effective Parrying Skill&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.875&lt;br /&gt;
| Damage Resistance&lt;br /&gt;
|-&lt;br /&gt;
| Effective Magic Resist Skill&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.875&lt;br /&gt;
| Damage Resistance&lt;br /&gt;
|-&lt;br /&gt;
| Healing Amounts Received&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.875%&lt;br /&gt;
| Effective Alchemy/Healing/Veterinary Skill&lt;br /&gt;
|-&lt;br /&gt;
| Follower Healing Received&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.875%&lt;br /&gt;
| Effective Alchemy/Healing/Veterinary Skill&lt;br /&gt;
|-&lt;br /&gt;
| Boss Damage Resistance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
| Damage Resistance&lt;br /&gt;
|-&lt;br /&gt;
| Damage Resistance on Ships&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.875%&lt;br /&gt;
| Damage Resistance&lt;br /&gt;
|-&lt;br /&gt;
| Damage Resistance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 1.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 1.625%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#000000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#000000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#000000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#000000;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| Chest Success Chances/Progress&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.875%&lt;br /&gt;
|-&lt;br /&gt;
| Effective Alchemy/Healing/Veterinary Skill&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.875&lt;br /&gt;
|-&lt;br /&gt;
| Effective Lockpicking Skill&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.875&lt;br /&gt;
| Chest Success Chances/Progress&lt;br /&gt;
|-&lt;br /&gt;
| Effective Poisoning Skill&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.875&lt;br /&gt;
| Poison Damage/Resist Ignore&lt;br /&gt;
|-&lt;br /&gt;
| Effective Barding Skill&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.875&lt;br /&gt;
| Bard Reset/Break Ignore Chance&lt;br /&gt;
|-&lt;br /&gt;
| Effective Chivalry Skill&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06&lt;br /&gt;
| Bard Reset/Break Ignore Chance&lt;br /&gt;
|-&lt;br /&gt;
| Effective Necromancy Skill&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06&lt;br /&gt;
| Bard Reset/Break Ignore Chance&lt;br /&gt;
|-&lt;br /&gt;
| Barding Duration&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.875%&lt;br /&gt;
| Bard Reset/Break Ignore Chance&lt;br /&gt;
|-&lt;br /&gt;
| Bard Reset/Break Ignore Chance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
|-&lt;br /&gt;
| Spirit Speak/Inscription&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06&lt;br /&gt;
|-&lt;br /&gt;
| Chance for 5 Bonus Stealth Steps&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 5.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 6.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 7.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 8.125%&lt;br /&gt;
|-&lt;br /&gt;
| Gold/Doubloon Drop Increase&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 2.25%&lt;br /&gt;
|-&lt;br /&gt;
| Special/Rare Loot Chance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 1.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 1.625%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nym</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Spirit_Speak&amp;diff=13271</id>
		<title>Spirit Speak</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Spirit_Speak&amp;diff=13271"/>
		<updated>2021-10-13T12:46:51Z</updated>

		<summary type="html">&lt;p&gt;Nym: /* Achievements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Skills]]&lt;br /&gt;
[[Category: Skills]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Allows the player to be visible to dead players and understand their speech&lt;br /&gt;
* Using the Spirit Speak skill does NOT heal the player&lt;br /&gt;
* Using the Spirit Speak skill absorbs Spirit Energy and increases Summon Duration for all near-by non-Necromancy summons&lt;br /&gt;
* Tamed and Summoned followers cannot have their damage reduced by more than 90% for any damage they take (unless specifically for an ability or effect that reduces damage to 1)&lt;br /&gt;
* Players gain a (10% * (Effective Spirit Speak Skill / 100)) bonus to Charged Spell Chances&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summon Duration==&lt;br /&gt;
* The base Summon Duration for non-Necromancy summoning spell creatures is &#039;&#039;&#039;(2 Minutes + (8 Minutes * (Printed Spirit Speak Skill / 100)))&#039;&#039;&#039;&lt;br /&gt;
* When players use the Spirit Speak skill to harvest energy from nearby corpses, it will automatically extend the Summon Duration of all their nearby non-Necromancy summons&lt;br /&gt;
* The amount of Summon Duration increase gained per corpse is determined based on the Creature Difficulty (viewable in Animal Lore page) of the dead creature and is further scaled based on how much Damage the player did to the creature (as a percentage of the total of all players)&lt;br /&gt;
* Players can achieve a maximum Summon Duration of 30 minutes with Spirit Speak skill corpse harvesting&lt;br /&gt;
* Each corpse harvested by the player will extend the duration of all of their non-Necromancy as follows:&lt;br /&gt;
** Duration Increase in Seconds = (10% + (90% * PlayerDamageDealtToCreaturePerecent)) * (50 * (SquareRoot of Creature Difficulty))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Blade Spirits and Energy Vortexes==&lt;br /&gt;
* Blade Spirits and Energy Vortexes are now &amp;quot;non-hostile&amp;quot; to players and tamed creatures and will never attack them&lt;br /&gt;
* Blade Spirits and Energy Vortexes are still considered &amp;quot;Berserk&amp;quot; creatures and will automatically attack any non-tamed creatures/NPCs that are grey in their perception range (players have no control over which monsters/NPCs they attack)&lt;br /&gt;
* Blade Spirits and Energy Vortex will now flag as Green to their caster/allies and Blue to other players (similar to normal pets), and while they will be considered &amp;quot;owned&amp;quot; by the caster, the caster cannot issue any commands to them&lt;br /&gt;
* In order to Release a Blade Spirit or Energy Vortex, players must cast Dispel on them or simply wait for summon duration to expire&lt;br /&gt;
* Blade Spirits and Energy Vortexes and they now gain all player-skill related bonuses (such as Herding Focused Aggresion) that normal summons would receive (including bonuses from Aspect Gear / Mastery Chains)&lt;br /&gt;
* Blade Spirits and Energy Vortexes will now have boosted aggro (higher amounts than Patrol/Guarding/Attack mode-ordered tamed creatures)&lt;br /&gt;
* Players can target themselves with the Dispel spell to dispel their lowest duration Blade Spirit or Energy Vortex in the world, regardless of distance from the caster&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:summoningevbs.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvP==&lt;br /&gt;
* A summon created by a player has a (66% * (Spirit Speaking skill / 100)) chance to ignore another player&#039;s Dispel/Mass Dispel effect cast against it&lt;br /&gt;
* If a player enters PvP or removes any Aspect Armor or Mastery Chains that provided a bonus to [[Effective Skill|Effective Spirit Speaking Skill]], any summons owned by that player will automatically revert to the Stats and Skills that would be provided by the player&#039;s base printed Spirit Speaking Skill (instead of Effective Spirit Speaking skill)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Increased Summons Stats==&lt;br /&gt;
* Spirit Speaking increases the Stats and Skills of all 5th Circle summons by (20% x ([[Effective Skill|Effective Spirit Speaking Skill]] / 100))&lt;br /&gt;
* Spirit Speaking increases the Stats and Skills of all 8th Circle summons by (35% x (Effective Spirit Speaking Skill / 100))&lt;br /&gt;
* Spirit Speaking increases Dispel Resistance of all summons by (20% x (Effective Spirit Speaking Skill / 100))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Reducing Effective Spirit Speak==&lt;br /&gt;
* If a player engages in PvP OR reduces their Effective Spirit Speaking skill in some manner (i.e. lowering their printed Spirit Speak or removing an item that increases Effective Spirit Speak skill) all of their existing summons will have their stats and skills automatically reverted to what stats/skills they would have based on their new printed Spirit Speak skill&lt;br /&gt;
* Additionally, engaging in PvP or reducing Effective Spirit Speak skill will cause all Summoner Tome upgrades you have selected for that summon type to be disabled for them&lt;br /&gt;
&lt;br /&gt;
{{SummonersTome}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles of Summoned Followers==&lt;br /&gt;
{{SummonerRoles}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
* Players can now gain &amp;quot;Summoner&amp;quot; Achievements in the Skill Mastery Category when a player unlocks 24 Upgrade Points for a single spell&lt;br /&gt;
** Summoner (Basic) requires a player to unlock 24 Upgrade Points for a single spell once&lt;br /&gt;
** Summoner (Advanced) requires a player to unlock 24 Upgrade Points for a single spell four times&lt;br /&gt;
** Summoner (Epic) requires a player to unlock 24 Upgrade Points for a single spell eight times&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* To be completed&lt;/div&gt;</summary>
		<author><name>Nym</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Spirit_Speak&amp;diff=13268</id>
		<title>Spirit Speak</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Spirit_Speak&amp;diff=13268"/>
		<updated>2021-10-12T03:14:09Z</updated>

		<summary type="html">&lt;p&gt;Nym: /* Summon Duration */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Skills]]&lt;br /&gt;
[[Category: Skills]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Allows the player to be visible to dead players and understand their speech&lt;br /&gt;
* Using the Spirit Speak skill does NOT heal the player&lt;br /&gt;
* Using the Spirit Speak skill absorbs Spirit Energy and increases Summon Duration for all near-by non-Necromancy summons&lt;br /&gt;
* Tamed and Summoned followers cannot have their damage reduced by more than 90% for any damage they take (unless specifically for an ability or effect that reduces damage to 1)&lt;br /&gt;
* Players gain a (10% * (Effective Spirit Speak Skill / 100)) bonus to Charged Spell Chances&lt;br /&gt;
&lt;br /&gt;
==Summon Duration==&lt;br /&gt;
* The base Summon Duration for non-Necromancy summoning spell creatures is now (2 Minutes + (8 Minutes * (Printed Spirit Speak Skill / 100)))&lt;br /&gt;
* When players use the Spirit Speak skill to harvest energy from nearby corpses, it will automatically extend the Summon Duration of all their nearby non-Necromancy summons&lt;br /&gt;
* The amount of Summon Duration increase gained per corpse is determined based on the Creature Difficulty (viewable in Animal Lore page) of the dead creature and is further scaled based on how much Damage the player did to the creature (as a percentage of the total of all players)&lt;br /&gt;
* Players can achieve a maximum Summon Duration of 30 minutes with Spirit Speak skill corpse harvesting&lt;br /&gt;
* Each corpse harvested by the player will extend the duration of all of their non-Necromancy as follows:&lt;br /&gt;
** Duration Increase in Seconds = (10% + (90% * PlayerDamageDealtToCreaturePerecent)) * (50 * (SquareRoot of Creature Difficulty))&lt;br /&gt;
&lt;br /&gt;
==Blade Spirits and Energy Vortexes==&lt;br /&gt;
* Blade Spirits and Energy Vortexes are now &amp;quot;non-hostile&amp;quot; to players and tamed creatures and will never attack them&lt;br /&gt;
* Blade Spirits and Energy Vortexes are still considered &amp;quot;Berserk&amp;quot; creatures and will automatically attack any non-tamed creatures/NPCs that are grey in their perception range (players have no control over which monsters/NPCs they attack)&lt;br /&gt;
* Blade Spirits and Energy Vortex will now flag as Green to their caster/allies and Blue to other players (similar to normal pets), and while they will be considered &amp;quot;owned&amp;quot; by the caster, the caster cannot issue any commands to them&lt;br /&gt;
* In order to Release a Blade Spirit or Energy Vortex, players must cast Dispel on them or simply wait for summon duration to expire&lt;br /&gt;
* Blade Spirits and Energy Vortexes and they now gain all player-skill related bonuses (such as Herding Focused Aggresion) that normal summons would receive (including bonuses from Aspect Gear / Mastery Chains)&lt;br /&gt;
* Blade Spirits and Energy Vortexes will now have boosted aggro (higher amounts than Patrol/Guarding/Attack mode-ordered tamed creatures)&lt;br /&gt;
* Players can target themselves with the Dispel spell to dispel their lowest duration Blade Spirit or Energy Vortex in the world, regardless of distance from the caster&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:summoningevbs.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvP==&lt;br /&gt;
* A summon created by a player has a (66% * (Spirit Speaking skill / 100)) chance to ignore another player&#039;s Dispel/Mass Dispel effect cast against it&lt;br /&gt;
* If a player enters PvP or removes any Aspect Armor or Mastery Chains that provided a bonus to [[Effective Skill|Effective Spirit Speaking Skill]], any summons owned by that player will automatically revert to the Stats and Skills that would be provided by the player&#039;s base printed Spirit Speaking Skill (instead of Effective Spirit Speaking skill)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Increased Summons Stats==&lt;br /&gt;
* Spirit Speaking increases the Stats and Skills of all 5th Circle summons by (20% x ([[Effective Skill|Effective Spirit Speaking Skill]] / 100))&lt;br /&gt;
* Spirit Speaking increases the Stats and Skills of all 8th Circle summons by (35% x (Effective Spirit Speaking Skill / 100))&lt;br /&gt;
* Spirit Speaking increases Dispel Resistance of all summons by (20% x (Effective Spirit Speaking Skill / 100))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Reducing Effective Spirit Speak==&lt;br /&gt;
* If a player engages in PvP OR reduces their Effective Spirit Speaking skill in some manner (i.e. lowering their printed Spirit Speak or removing an item that increases Effective Spirit Speak skill) all of their existing summons will have their stats and skills automatically reverted to what stats/skills they would have based on their new printed Spirit Speak skill&lt;br /&gt;
* Additionally, engaging in PvP or reducing Effective Spirit Speak skill will cause all Summoner Tome upgrades you have selected for that summon type to be disabled for them&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{SummonersTome}}&lt;br /&gt;
&lt;br /&gt;
=Roles of Summoned Followers=&lt;br /&gt;
{{SummonerRoles}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
* Players can now gain &amp;quot;Summoner&amp;quot; Achievements in the Skill Mastery Category when a player unlocks 30 Upgrade Points for a single spell&lt;br /&gt;
** Summoner (Basic) requires a player to unlock 30 Upgrade Points for a single spell once&lt;br /&gt;
** Summoner (Advanced) requires a player to unlock 30 Upgrade Points for a single spell four times&lt;br /&gt;
** Summoner (Epic) requires a player to unlock 30 Upgrade Points for a single spell eight times&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* To be completed&lt;/div&gt;</summary>
		<author><name>Nym</name></author>
	</entry>
</feed>