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	<updated>2026-06-02T19:45:52Z</updated>
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	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Mastery_Chain&amp;diff=6170</id>
		<title>Mastery Chain</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Mastery_Chain&amp;diff=6170"/>
		<updated>2020-05-30T21:59:33Z</updated>

		<summary type="html">&lt;p&gt;OldTamerGuy: per-player xp patch info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:masterychain-crafting.gif|right|link=]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players can craft Mastery Chains using the [[Tinkering]] skill&lt;br /&gt;
* Mastery Chains are blessed, wearable items occupying the Talisman slot on a player&lt;br /&gt;
* Mastery Chains can have Links added to them that provide permanent PvM bonuses (i.e. against creatures) to that player&lt;br /&gt;
* Similar to Aspect Gear, Mastery Chains will never provide any bonuses to players who are currently in PvP or have been in combat with another player within the last 2 minutes&lt;br /&gt;
* There are four visual styles of Mastery Chain:&lt;br /&gt;
** Gilded&lt;br /&gt;
** Exquisite&lt;br /&gt;
** Fashionable&lt;br /&gt;
** Twin Loop&lt;br /&gt;
** The visual style does not affect its mechanics, simply how it looks&lt;br /&gt;
&lt;br /&gt;
[[File:masterychain-exquisite.png]]  [[File:masterychain-fashionable.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:masterychain-gilded.png]]  [[File:masterychain-twinloop.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Using Mastery Chains==&lt;br /&gt;
* Mastery Chains must be permanently bound to that player in order for that player to receive bonuses from the item&lt;br /&gt;
* Players can have multiple Mastery Chains bound to themselves, although most players will likely maintain just one due to large amount of effort required to upgrade a Mastery Chain&lt;br /&gt;
* Players may choose to simply keep their Mastery Chain in their backpack, rather than wear it (since it takes up a Talisman slot on their character), however they must equip it at least once in order to set that Mastery Chain as their &amp;quot;active&amp;quot; one for bonus purposes&lt;br /&gt;
* Single-clicking a bound mastery chain will display who the owner is&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Acquiring Mastery Chain Links==&lt;br /&gt;
* Completing a [[Lore System#Lore Books|Lore Book]]&lt;br /&gt;
* Completing a [[Tome of Heroism]]&lt;br /&gt;
* Slaying an [[Omni Bosses|Omni Boss]]&lt;br /&gt;
* Players can also purchase Mastery Chain Links with reward points from:&lt;br /&gt;
** [[Arena &amp;amp; Duels|Arenas]]&lt;br /&gt;
** [[Factions]]&lt;br /&gt;
** [[Achievements]]&lt;br /&gt;
** [[Societies]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Upgrading Mastery Chains==&lt;br /&gt;
* Mastery Chains by themselves will provide no benefit to the player until they add Mastery Chain Links to the chain&lt;br /&gt;
* Players are allowed to add up to 25 Mastery Chain Links to a Mastery Chain, however they must first Unlock Links in them by earning XP&lt;br /&gt;
* Players earn XP by performing actions that earn gold (killing monsters / unlocking dungeon chests / etc) while wearing their Mastery Chain&lt;br /&gt;
* Players will earn 1 XP for every 1 gold that they earn (will also be adding other ways to earn XP in the very near future)&lt;br /&gt;
* When players earn enough XP to Unlock a new Link, they will receive a notification that their Mastery Chain has Unlocked a new link&lt;br /&gt;
* Players can unlock up to 25 Links, and they can see how many total they have unlocked at the top of the Mastery Chain gump window (1/25 in this image)&lt;br /&gt;
* If players have any available Unlocked links in their Mastery Chain, they will see one or more Green colored links in the chain graphic&lt;br /&gt;
* Installing a new Link requires consuming 250 Arcane Essence&lt;br /&gt;
* Mastery Chain Experience and Links Unlocked are now fully stored on a per-player basis rather than on individual mastery chains themselves (this allows players to use multiple Mastery Chains and share Experience / Unlocked Link amounts between all of them freely) [https://forums.uooutlands.com/index.php?threads/patch-notes-for-may-30-2020.2961/ patch May 30,2020]&lt;br /&gt;
&lt;br /&gt;
==Mastery Chain Link Types==&lt;br /&gt;
* [[File:masterychain-links.png|right|link=]]Mastery Chain Links are very rare loot items that are only available through a few specific game mechanics, or alternatively, purchasable by using a very large number of reward points from certain systems&lt;br /&gt;
* Mastery Chain Links come in 3 different material types: Bronze, Silver, and Gold&lt;br /&gt;
* Each Link has a specific effect or bonus it adds to a player when installed into a Mastery Chain, with that effect/bonus amount increasing based on the material type&lt;br /&gt;
** Silver Links are even more rare than Bronze, and typically will have 25% higher bonus amounts than Bronze Links&lt;br /&gt;
** Gold Links are ultra rare and typically have 50% higher bonus amounts than Bronze Links&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mastery Chain Link Bonus Values===&lt;br /&gt;
Current values for potential Mastery Chain Links are listed below:&lt;br /&gt;
&lt;br /&gt;
{{MasteryChainLinks}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Installing Mastery Chain Links==&lt;br /&gt;
* If a player has an available unlocked link in their Mastery Chain (displayed in Green at the top chain graphic) players can click the Install Link button in the Mastery Chain gump window to target and add a Chain Link in their backpack to their Mastery Chain&lt;br /&gt;
* Players are allowed to install up to 10 Chain Links of the same bonus effect into a single Mastery Chain, and the cumulative total bonus for each effect is displayed in the Mastery Chain window&lt;br /&gt;
* Players can remove Links by clicking the Remove Links button in the bottom right corner of the window&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Removing Mastery Chain Links==&lt;br /&gt;
* When Removing Links from a mastery chain, players can click the Left/Right arrows to navigate through their currently installed links, with the selected link denoted with a Green pointer and the individual Link bonus displayed in the bottom panel&lt;br /&gt;
* Clicking the Remove Link red button will remove the highlighted link from the chain and place it back in the player&#039;s backpack&lt;br /&gt;
* Players will not receive the 250 Arcane Essence back when removing links, but they will be able to place a new link back into the chain in place of the removed one&lt;br /&gt;
* When a player is done removing links, they can click the Done button in the lower right corner to return to the main page&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mastery Chain Link Reforging Tools==&lt;br /&gt;
* Due to the scarcity of Mastery Chain Links and because there are over 50 different types of potential randomized bonus effects possible on Mastery Chain Links, it will be very, very difficult for a player to acquire a large number of the matching or similar types of bonuses through pure random chance&lt;br /&gt;
* To address this, players have the opportunity to purchase Reforging Tools, which can be used to alter a Mastery Chain Link to a specific bonus effect&lt;br /&gt;
* There are Bronze, Silver, and Gold Reforging Tools available, and players must use a Reforging Tool of the same material type as the Mastery Chain Link they wish to alter (i.e. Bronze Reforging Tool on a Bronze Mastery Chain Link)&lt;br /&gt;
* Players can double-click the Reforging Tool in their backpack, and then target the specific Mastery Chain Link they wish to alter&lt;br /&gt;
* In the resulting menu, players can use the left/right arrows to rotate through the different bonus effects available that they may to change the Link to&lt;br /&gt;
* When the player is satisfied with their selection, they can click the Reforge Link button to change the bonus on the Link (this will consume the Reforging Tool)&lt;br /&gt;
* Players can acquire Reforging Tools by spending Reward Points from Arena, Achievement, Faction, and Society Reward systems&lt;br /&gt;
* Players can also acquire Reforging Tools by spending gold at the Prevalia Market&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:masterychain-reforging.png|center|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mastery Chain Link Tome==&lt;br /&gt;
Players will now be able to purchase Mastery Chain Link Tomes from the Prevalia Market Merchant as way to store their various Mastery Chain Links they acquire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:masterychainlinktome.png|center|link=]]&lt;/div&gt;</summary>
		<author><name>OldTamerGuy</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Musicianship&amp;diff=6083</id>
		<title>Musicianship</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Musicianship&amp;diff=6083"/>
		<updated>2020-05-20T10:13:49Z</updated>

		<summary type="html">&lt;p&gt;OldTamerGuy: spacing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
[[File:wiki-musicianship.png|right|link=]]&lt;br /&gt;
==Summary==&lt;br /&gt;
A player&#039;s effective barding skill in Discordance, Peacemaking, and Provocation is capped by their Musicianship skill&lt;br /&gt;
* A player cannot receive more bonuses to their Effective Barding Skill higher than their Musicianship skill (i.e. at player at 25 Musicianship could only gain 25 Effective Barding skill from Instruments, Supplemental Skill Bonuses, Lyric Aspect Armor, etc)&lt;br /&gt;
* A player&#039;s Effective Barding Skill is (Base Barding Skill + Instrument Skill Bonuses + Instrument Slayer Bonuses + Skill Slayer Bonuses + Lyric Aspect Armor Bonus)&lt;br /&gt;
* A player&#039;s Base Barding Skill is capped by their Musicianship skill (i.e. 50 Provocation and 25 Musicianship = 25 Provocation)&lt;br /&gt;
* A player total skill bonuses received from Instruments, Lyric Aspect Armor, or Slayer Bonuses is capped by than their Musicianship skill (i.e a player with +50 total Barding skill from their Instruments, Lyric Aspect Armor, and Slayer Bonuses, but who only has 25 Musicianship skill will only gain +25 Barding skill from them)&lt;br /&gt;
* Barding Success Chance = (Effective Barding Skill / 100%) - (CreatureDifficultyValue * 1.0%) [https://forums.uooutlands.com/index.php?threads/patch-notes-for-april-7-2020.2849/ See important examples in patch April 7,2020]&lt;br /&gt;
* A player&#039;s Minimum barding success chance is now ((Effective Barding Skill / 100) * .25)) [https://forums.uooutlands.com/index.php?threads/patch-notes-for-april-7-2020.2849/ See important examples in patch April 7,2020]&lt;br /&gt;
* Any creature of 150 Difficulty Value or higher (such as Spectral Terrors, Elder Vampires, etc) will now receive Boss Barding effects instead of being Pacified or Provoked&lt;br /&gt;
* Boss Barding effects reduce the Melee Attack Speed and Casting Speed of the creature by 25% and increase delay of Ability Cooldowns of the creature by 25%&lt;br /&gt;
&lt;br /&gt;
==Bard Songs==&lt;br /&gt;
* Players have the ability when using Barding skills to target the ground and activate a Barding Song that applies a bonus to nearby friendly players and creatures within 12 tiles&lt;br /&gt;
* Recipients of a Barding song bonus do not need to stay within 12 tiles of the bard to maintain the bonus.&lt;br /&gt;
* A player&#039;s Barding skill for determining song effectiveness is capped by their Musicianship skill (i.e. 70 Musicianship and 90 Provocation = effective 70 Provocation)&lt;br /&gt;
* Casting a Barding Song has a 10 second cooldown that is independent of normal bard skill usage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Barding Songs are:&lt;br /&gt;
&lt;br /&gt;
* Song of [[Provocation]]: Increases Damage Dealt by (5% * (Provocation / 100)) to creatures&lt;br /&gt;
* Song of [[Discordance]]: Reduces Damage Taken by (10% * (Discordance / 100)) from creatures&lt;br /&gt;
* Song of [[Peacemaking]]: Increases Melee Accuracy and Charged Spell Chance by (5% * (Peacemaking / 100)) against creatures&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
The Barding Song Durations are: [https://forums.uooutlands.com/index.php?threads/patch-notes-for-april-7-2020.2849/ patch April 7 2020]&lt;br /&gt;
&lt;br /&gt;
* Provocation Duration = ((Effective Barding Skill / 100) * 30 sec)&lt;br /&gt;
* Peacemaking Duration = ((Effective Barding Skill / 100) * 30 sec)&lt;br /&gt;
* Discordance Duration = ((Effective Barding Skill / 100) * 60 sec)&lt;br /&gt;
&lt;br /&gt;
* Barding AoE Song Buffs durations have been extended to 15 minutes (previously was 5 minutes) [https://forums.uooutlands.com/index.php?threads/patch-notes-for-october-3-2019.2514/ Patch Notes 20191003]&lt;br /&gt;
&lt;br /&gt;
==Barding Breaks==&lt;br /&gt;
* While a non-Boss creature is Provoked or Pacified, for every 1 second that passes there is a ((CreatureDifficulty / 100) * 1%) chance they will suffer a &amp;quot;Barding Break&amp;quot; effect that will last for (CreatureDifficulty / 10) seconds&lt;br /&gt;
&lt;br /&gt;
When a creature suffers a Barding Break:&lt;br /&gt;
&lt;br /&gt;
* A &amp;quot;Barding Break&amp;quot; message will appear over their head and a sound effect will play&lt;br /&gt;
* Their Provocation and Peacemaking effects (but not Discordance) will immediately end&lt;br /&gt;
* They will have Provocation and Peacemaking immunity while the Barding Break is in place&lt;br /&gt;
* The creature will suffer -50% Attack Speed, -50% Casting Speed, and +50% delays between Abilities while the Barding Break is in place (i.e. the same effects concept referred to previously as a Boss Barding Effect)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Musical Instruments==&lt;br /&gt;
An instrument is required to make use of muscianship, provocation, discordance and peacemaking.&amp;lt;br&amp;gt;&lt;br /&gt;
These are the different instruments: Bamboo Flute, Drum, Harp, Lute, Tambourine and Standing Harp.&amp;lt;br&amp;gt;&lt;br /&gt;
Instruments can be obtained several ways. Purchased from a bard vendor, Crafted with [[Carpentry]] or as [[Modifiers#Instruments|magical loot]] from creatures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Musicianship is trained through active use of an instrument and or barding skill.&lt;br /&gt;
* Up to 50.0 skill can be trained by a NPC bard vendor.&lt;br /&gt;
* Skill gains for Musicianship up to 70.0 are accelerated in the [[New Player Dungeon]].&lt;br /&gt;
** 50-70 use an instrument and or barding skill on creatures in the New Player Dungeon.&lt;br /&gt;
** 70-120 use an instrument and or barding skill on creatures at the [[Prevalia]] Zoo&lt;/div&gt;</summary>
		<author><name>OldTamerGuy</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Musicianship&amp;diff=6082</id>
		<title>Musicianship</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Musicianship&amp;diff=6082"/>
		<updated>2020-05-20T10:13:06Z</updated>

		<summary type="html">&lt;p&gt;OldTamerGuy: revised working to specify AOE buff durations of 15mins - different to targeted durations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
[[File:wiki-musicianship.png|right|link=]]&lt;br /&gt;
==Summary==&lt;br /&gt;
A player&#039;s effective barding skill in Discordance, Peacemaking, and Provocation is capped by their Musicianship skill&lt;br /&gt;
* A player cannot receive more bonuses to their Effective Barding Skill higher than their Musicianship skill (i.e. at player at 25 Musicianship could only gain 25 Effective Barding skill from Instruments, Supplemental Skill Bonuses, Lyric Aspect Armor, etc)&lt;br /&gt;
* A player&#039;s Effective Barding Skill is (Base Barding Skill + Instrument Skill Bonuses + Instrument Slayer Bonuses + Skill Slayer Bonuses + Lyric Aspect Armor Bonus)&lt;br /&gt;
* A player&#039;s Base Barding Skill is capped by their Musicianship skill (i.e. 50 Provocation and 25 Musicianship = 25 Provocation)&lt;br /&gt;
* A player total skill bonuses received from Instruments, Lyric Aspect Armor, or Slayer Bonuses is capped by than their Musicianship skill (i.e a player with +50 total Barding skill from their Instruments, Lyric Aspect Armor, and Slayer Bonuses, but who only has 25 Musicianship skill will only gain +25 Barding skill from them)&lt;br /&gt;
* Barding Success Chance = (Effective Barding Skill / 100%) - (CreatureDifficultyValue * 1.0%) [https://forums.uooutlands.com/index.php?threads/patch-notes-for-april-7-2020.2849/ See important examples in patch April 7,2020]&lt;br /&gt;
* A player&#039;s Minimum barding success chance is now ((Effective Barding Skill / 100) * .25)) [https://forums.uooutlands.com/index.php?threads/patch-notes-for-april-7-2020.2849/ See important examples in patch April 7,2020]&lt;br /&gt;
* Any creature of 150 Difficulty Value or higher (such as Spectral Terrors, Elder Vampires, etc) will now receive Boss Barding effects instead of being Pacified or Provoked&lt;br /&gt;
* Boss Barding effects reduce the Melee Attack Speed and Casting Speed of the creature by 25% and increase delay of Ability Cooldowns of the creature by 25%&lt;br /&gt;
&lt;br /&gt;
==Bard Songs==&lt;br /&gt;
* Players have the ability when using Barding skills to target the ground and activate a Barding Song that applies a bonus to nearby friendly players and creatures within 12 tiles&lt;br /&gt;
* Recipients of a Barding song bonus do not need to stay within 12 tiles of the bard to maintain the bonus.&lt;br /&gt;
* Barding AoE Song Buffs durations have been extended to 15 minutes (previously was 5 minutes)[https://forums.uooutlands.com/index.php?threads/patch-notes-for-october-3-2019.2514/ Patch Notes 20191003]&lt;br /&gt;
* A player&#039;s Barding skill for determining song effectiveness is capped by their Musicianship skill (i.e. 70 Musicianship and 90 Provocation = effective 70 Provocation)&lt;br /&gt;
* Casting a Barding Song has a 10 second cooldown that is independent of normal bard skill usage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Barding Songs are:&lt;br /&gt;
&lt;br /&gt;
* Song of [[Provocation]]: Increases Damage Dealt by (5% * (Provocation / 100)) to creatures&lt;br /&gt;
* Song of [[Discordance]]: Reduces Damage Taken by (10% * (Discordance / 100)) from creatures&lt;br /&gt;
* Song of [[Peacemaking]]: Increases Melee Accuracy and Charged Spell Chance by (5% * (Peacemaking / 100)) against creatures&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
The Barding Song Durations are: [https://forums.uooutlands.com/index.php?threads/patch-notes-for-april-7-2020.2849/ patch April 7 2020]&lt;br /&gt;
&lt;br /&gt;
* Provocation Duration = ((Effective Barding Skill / 100) * 30 sec)&lt;br /&gt;
* Peacemaking Duration = ((Effective Barding Skill / 100) * 30 sec)&lt;br /&gt;
* Discordance Duration = ((Effective Barding Skill / 100) * 60 sec)&lt;br /&gt;
&lt;br /&gt;
==Barding Breaks==&lt;br /&gt;
* While a non-Boss creature is Provoked or Pacified, for every 1 second that passes there is a ((CreatureDifficulty / 100) * 1%) chance they will suffer a &amp;quot;Barding Break&amp;quot; effect that will last for (CreatureDifficulty / 10) seconds&lt;br /&gt;
&lt;br /&gt;
When a creature suffers a Barding Break:&lt;br /&gt;
&lt;br /&gt;
* A &amp;quot;Barding Break&amp;quot; message will appear over their head and a sound effect will play&lt;br /&gt;
* Their Provocation and Peacemaking effects (but not Discordance) will immediately end&lt;br /&gt;
* They will have Provocation and Peacemaking immunity while the Barding Break is in place&lt;br /&gt;
* The creature will suffer -50% Attack Speed, -50% Casting Speed, and +50% delays between Abilities while the Barding Break is in place (i.e. the same effects concept referred to previously as a Boss Barding Effect)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Musical Instruments==&lt;br /&gt;
An instrument is required to make use of muscianship, provocation, discordance and peacemaking.&amp;lt;br&amp;gt;&lt;br /&gt;
These are the different instruments: Bamboo Flute, Drum, Harp, Lute, Tambourine and Standing Harp.&amp;lt;br&amp;gt;&lt;br /&gt;
Instruments can be obtained several ways. Purchased from a bard vendor, Crafted with [[Carpentry]] or as [[Modifiers#Instruments|magical loot]] from creatures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Musicianship is trained through active use of an instrument and or barding skill.&lt;br /&gt;
* Up to 50.0 skill can be trained by a NPC bard vendor.&lt;br /&gt;
* Skill gains for Musicianship up to 70.0 are accelerated in the [[New Player Dungeon]].&lt;br /&gt;
** 50-70 use an instrument and or barding skill on creatures in the New Player Dungeon.&lt;br /&gt;
** 70-120 use an instrument and or barding skill on creatures at the [[Prevalia]] Zoo&lt;/div&gt;</summary>
		<author><name>OldTamerGuy</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Animal_Taming&amp;diff=6043</id>
		<title>Animal Taming</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Animal_Taming&amp;diff=6043"/>
		<updated>2020-05-03T01:10:42Z</updated>

		<summary type="html">&lt;p&gt;OldTamerGuy: fix broken link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:Tameables]]&lt;br /&gt;
==Summary==&lt;br /&gt;
The path of an Animal Tamer is a long, oft times frustrating one, but with the ability to control animals and monsters, becoming a Tamer is a lucrative profession if given the time and patience it needs to be raised and mastered.&lt;br /&gt;
&lt;br /&gt;
* Taming a creature requires both the Animal Taming and [[Animal Lore]] skills&lt;br /&gt;
* You must stand within 3 tiles of the creature to begin taming it, and within 6 tiles to continue taming. [https://forums.uooutlands.com/index.php?threads/patch-notes-for-april-2-2020.2841/ patch April 2, 2020]&lt;br /&gt;
* You will never gain from a creature released after being tamed, by yourself or anyone else&lt;br /&gt;
* You do NOT need to feed pets&lt;br /&gt;
* Taming skill gain cannot occur whilst standing within a house.  Creatures can be tamed however.  [http://forums.uooutlands.com/index.php?threads/patch-notes-for-june-8-2019.2232/#post-13835 Patched June 2019]&lt;br /&gt;
* Tamed Creatures who are teleported (via Recall/Gate/Moongate) will default to &amp;quot;Follow&amp;quot; mode&lt;br /&gt;
&lt;br /&gt;
==Tamed and Summoned Creature Specifics==&lt;br /&gt;
* Player pets can now be pushed through freely for movement by all players&lt;br /&gt;
* Player pets move at 80% speed while attacking a player target&lt;br /&gt;
* Tamed pets will no longer use abilities within 1 second of performing a melee attack against a player. The behavior of special abilities is unchanged when fighting other creatures.&lt;br /&gt;
* While in PvP, tamed pets melee at half speed against all targets&lt;br /&gt;
* Any single damaging ability by a tamed pet against a player may not exceed 10 times the number of control slots required for the pet (i.e. 5 slot pets can hit for up to 50). This cap is applied after the above damage reduction.&lt;br /&gt;
* When a player dies in a dungeon, their Pack Animals and creatures with the Mule trait will now drop their backpack&#039;s contents into the player&#039;s corpse (rather than onto the ground) - [https://forums.uooutlands.com/index.php?threads/patch-notes-for-november-11-2019.2580/ Patch notes 20191111]&lt;br /&gt;
&lt;br /&gt;
The following tweaks were implemented per [https://forums.uooutlands.com/index.php?threads/patch-notes-for-september-23-2019.2497/ patch notes Sept 23, 2019]&lt;br /&gt;
* Tamed/Summoned follower PvP damage scalar has been increased to 30% (previously was 25%)&lt;br /&gt;
* Tamed/Summoned follower maximum melee hit chance in PvP is now 66%. (previously was 50%)   They may get up to 100% chance to hit other creatures&lt;br /&gt;
* Tamed/Summoned followers now have a 60% reduced chance in PvP to trigger abilities against players (previously was 90% reduction)  For example, an untamed ember drake has a 25% chance to trigger a flamestrike against any target after a melee attack. A tamed ember drake has a 15% chance to trigger a flamestrike against a creature. A tamed ember drake has a 6% chance to trigger a flamestrike against a player.&lt;br /&gt;
* Tamed/Summoned followers now have a 25% reduced chance in PvP to use a special ability when attacking a player (previously was 40% reduction)&lt;br /&gt;
* Tamed/Summoned follower ability cooldowns in PvP are now only increased by 50% (previously were increased by 100%)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pet Bonding==&lt;br /&gt;
* Pets will Bond after reaching level 1&lt;br /&gt;
* Pack animals can NOT be Bonded&lt;br /&gt;
* Pets will Recall/Hike with the owner&lt;br /&gt;
* Bonded pets will turn into ghosts upon death&lt;br /&gt;
* Pets can be resurrected with 80 Veterinary skill, the resurrection spell, or by any NPC Healer&lt;br /&gt;
* Pets will NO LONGER suffer temporary stat/skill penalties upon resurrection as per [https://forums.uooutlands.com/index.php?threads/patch-notes-for-september-14-2019.2475/  patch Sept 14 2019.]&lt;br /&gt;
* Pets will become untamed, unbonded and deleted after 24 hours if they are left out in the world without being given a command from their owner&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abandoned and Released Pets==&lt;br /&gt;
* In order for a pet to not &amp;quot;become abandoned&amp;quot; they must have their Tamer approach them within Speech distance at least once every 24 hours&lt;br /&gt;
* If players are in game for 24 hours (i.e. not logging out) and away (more than speech distance) from their pets for a long period of time, we recommend they either use the Stables for them, or return to their pets to &amp;quot;refresh&amp;quot; their abandonment timer&lt;br /&gt;
* When a player releases a tamed creature, they will no longer be Pacified for 60 minutes, and will now instead be Hindered for 60 minutes until retamed by a player&lt;br /&gt;
* Recently released creatures that are Hindered will have a &amp;quot;*released*&amp;quot; text above their head&lt;br /&gt;
&lt;br /&gt;
[[File:wikitamingrelease.jpg|center|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stables and Control Slots==&lt;br /&gt;
* A ridable pet does not contribute to your Control Slots tally whilst mounted. More info in [[Mounts]].&lt;br /&gt;
* The stabling fee for pet storage currently has no cap.  Extreme long term storage over many months may result in prohibitively expensive pet retrieval costs.  Don&#039;t neglect your pets!&lt;br /&gt;
&lt;br /&gt;
===Retrieve Lost Pets===&lt;br /&gt;
[[File:stablefollowers.gif|center|link=]]&lt;br /&gt;
&lt;br /&gt;
====Pull Followers====&lt;br /&gt;
* Players can now use a &amp;quot;Pull Followers&amp;quot; mechanic to retrieve any of their followers within 5 tiles (if they get stuck) once every 5 minutes&lt;br /&gt;
* Players cannot use the Pull Followers mechanic if they have recently been in PvP&lt;br /&gt;
* To activate the Pull Followers mechanic, players can type [pullfollowers or use shift-click themselves and in the context menu select &amp;quot;Followers&amp;quot; (we will be updating this context menu text to &amp;quot;Pull Followers&amp;quot; on our next server patch)&lt;br /&gt;
&lt;br /&gt;
[[File:pullFollowers.png|center|link=]]&lt;br /&gt;
&lt;br /&gt;
==Taming Notes==&lt;br /&gt;
===Passive Taming Gains===&lt;br /&gt;
For every 0.1 skill you gain from taming creatures, you bank 0.1 passive taming points, to a maximum of 2.5 points banked at one time. You use these gains by killing monsters with your pets. You have a chance to get a gain from anything your pets kill, but harder monsters have a higher chance to give you a gain. You can help your pets kill the monster, they just need to do damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The best way to use these gains is to tame creatures from 50 taming skill to 52.5 taming skill, then kill things with pets to go from 52.5 to 55. Then repeat this process by taming creatures that require 55 taming from 55 to 57.5, killing things to 60, and so on. The reason for this is so you have the highest chance to fail while taming creatures because the taming skill brackets start at every 5 skill. You will gain Taming skill faster while failing than succeeding and having to find a new creature.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Direct Taming Gain limits per creature===&lt;br /&gt;
Each creature contains a maximum pool of available points which can be cumulatively earned as skill gain to the totals shown below:&lt;br /&gt;
&lt;br /&gt;
* 0-50 Taming: &#039;&#039;&#039;5.0 per creature&#039;&#039;&#039;&lt;br /&gt;
* 50-70 Taming: &#039;&#039;&#039;1.0 per creature&#039;&#039;&#039;&lt;br /&gt;
* 70-90 Taming: &#039;&#039;&#039;0.5 per creature&#039;&#039;&#039;&lt;br /&gt;
* 90-119.9 Taming: &#039;&#039;&#039;0.2 per creature&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Credit to Ahamkara for the Passive and Direct Taming Gain writeup&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tameables found within Dungeons==&lt;br /&gt;
===[[Aegis Keep]]===&lt;br /&gt;
{{AegisKeepTameables}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Cavernam]]===&lt;br /&gt;
{{CavernamTameables}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Darkmire Temple]]===&lt;br /&gt;
{{DarkmireTameables}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Inferno]]===&lt;br /&gt;
{{InfernoTameables}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[The_Mausoleum|Mausoleum]]===&lt;br /&gt;
{{MausoleumTameables}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Mount Petram]]===&lt;br /&gt;
{{MountPetramTameables}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Nusero]]===&lt;br /&gt;
{{NuseroTameables}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Ossuary]]===&lt;br /&gt;
{{OssuaryTameables}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Pulma]]===&lt;br /&gt;
{{PulmaTameables}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Player Made Guides==&lt;br /&gt;
* [http://forums.uooutlands.com/index.php?threads/gm-taming-guide-by-khal-draco.2032/ Overworld Taming Guide by Khal Draco]&lt;br /&gt;
* [http://forums.uooutlands.com/index.php?threads/animal-taming-faq.1353/ Animal Taming FAQ by Ahamkara]&lt;/div&gt;</summary>
		<author><name>OldTamerGuy</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Animal_Taming&amp;diff=6042</id>
		<title>Animal Taming</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Animal_Taming&amp;diff=6042"/>
		<updated>2020-05-03T01:10:17Z</updated>

		<summary type="html">&lt;p&gt;OldTamerGuy: pull followers patch May 2,2020&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:Tameables]]&lt;br /&gt;
==Summary==&lt;br /&gt;
The path of an Animal Tamer is a long, oft times frustrating one, but with the ability to control animals and monsters, becoming a Tamer is a lucrative profession if given the time and patience it needs to be raised and mastered.&lt;br /&gt;
&lt;br /&gt;
* Taming a creature requires both the Animal Taming and [[Animal Lore]] skills&lt;br /&gt;
* You must stand within 3 tiles of the creature to begin taming it, and within 6 tiles to continue taming. [https://forums.uooutlands.com/index.php?threads/patch-notes-for-april-2-2020.2841/ patch April 2, 2020]&lt;br /&gt;
* You will never gain from a creature released after being tamed, by yourself or anyone else&lt;br /&gt;
* You do NOT need to feed pets&lt;br /&gt;
* Taming skill gain cannot occur whilst standing within a house.  Creatures can be tamed however.  [http://forums.uooutlands.com/index.php?threads/patch-notes-for-june-8-2019.2232/#post-13835 Patched June 2019]&lt;br /&gt;
* Tamed Creatures who are teleported (via Recall/Gate/Moongate) will default to &amp;quot;Follow&amp;quot; mode&lt;br /&gt;
&lt;br /&gt;
==Tamed and Summoned Creature Specifics==&lt;br /&gt;
* Player pets can now be pushed through freely for movement by all players&lt;br /&gt;
* Player pets move at 80% speed while attacking a player target&lt;br /&gt;
* Tamed pets will no longer use abilities within 1 second of performing a melee attack against a player. The behavior of special abilities is unchanged when fighting other creatures.&lt;br /&gt;
* While in PvP, tamed pets melee at half speed against all targets&lt;br /&gt;
* Any single damaging ability by a tamed pet against a player may not exceed 10 times the number of control slots required for the pet (i.e. 5 slot pets can hit for up to 50). This cap is applied after the above damage reduction.&lt;br /&gt;
* When a player dies in a dungeon, their Pack Animals and creatures with the Mule trait will now drop their backpack&#039;s contents into the player&#039;s corpse (rather than onto the ground) - [https://forums.uooutlands.com/index.php?threads/patch-notes-for-november-11-2019.2580/ Patch notes 20191111]&lt;br /&gt;
&lt;br /&gt;
The following tweaks were implemented per [https://forums.uooutlands.com/index.php?threads/patch-notes-for-september-23-2019.2497/ patch notes Sept 23, 2019]&lt;br /&gt;
* Tamed/Summoned follower PvP damage scalar has been increased to 30% (previously was 25%)&lt;br /&gt;
* Tamed/Summoned follower maximum melee hit chance in PvP is now 66%. (previously was 50%)   They may get up to 100% chance to hit other creatures&lt;br /&gt;
* Tamed/Summoned followers now have a 60% reduced chance in PvP to trigger abilities against players (previously was 90% reduction)  For example, an untamed ember drake has a 25% chance to trigger a flamestrike against any target after a melee attack. A tamed ember drake has a 15% chance to trigger a flamestrike against a creature. A tamed ember drake has a 6% chance to trigger a flamestrike against a player.&lt;br /&gt;
* Tamed/Summoned followers now have a 25% reduced chance in PvP to use a special ability when attacking a player (previously was 40% reduction)&lt;br /&gt;
* Tamed/Summoned follower ability cooldowns in PvP are now only increased by 50% (previously were increased by 100%)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pet Bonding==&lt;br /&gt;
* Pets will Bond after reaching level 1&lt;br /&gt;
* Pack animals can NOT be Bonded&lt;br /&gt;
* Pets will Recall/Hike with the owner&lt;br /&gt;
* Bonded pets will turn into ghosts upon death&lt;br /&gt;
* Pets can be resurrected with 80 Veterinary skill, the resurrection spell, or by any NPC Healer&lt;br /&gt;
* Pets will NO LONGER suffer temporary stat/skill penalties upon resurrection as per [https://forums.uooutlands.com/index.php?threads/patch-notes-for-september-14-2019.2475/  patch Sept 14 2019.]&lt;br /&gt;
* Pets will become untamed, unbonded and deleted after 24 hours if they are left out in the world without being given a command from their owner&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abandoned and Released Pets==&lt;br /&gt;
* In order for a pet to not &amp;quot;become abandoned&amp;quot; they must have their Tamer approach them within Speech distance at least once every 24 hours&lt;br /&gt;
* If players are in game for 24 hours (i.e. not logging out) and away (more than speech distance) from their pets for a long period of time, we recommend they either use the Stables for them, or return to their pets to &amp;quot;refresh&amp;quot; their abandonment timer&lt;br /&gt;
* When a player releases a tamed creature, they will no longer be Pacified for 60 minutes, and will now instead be Hindered for 60 minutes until retamed by a player&lt;br /&gt;
* Recently released creatures that are Hindered will have a &amp;quot;*released*&amp;quot; text above their head&lt;br /&gt;
&lt;br /&gt;
[[File:wikitamingrelease.jpg|center|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stables and Control Slots==&lt;br /&gt;
* A ridable pet does not contribute to your Control Slots tally whilst mounted. More info in [[Mounts]].&lt;br /&gt;
* The stabling fee for pet storage currently has no cap.  Extreme long term storage over many months may result in prohibitively expensive pet retrieval costs.  Don&#039;t neglect your pets!&lt;br /&gt;
&lt;br /&gt;
===Retrieve Lost Pets===&lt;br /&gt;
[[File:stablefollowers.gif|center|link=]]&lt;br /&gt;
&lt;br /&gt;
====Pull Followers====&lt;br /&gt;
* Players can now use a &amp;quot;Pull Followers&amp;quot; mechanic to retrieve any of their followers within 5 tiles (if they get stuck) once every 5 minutes&lt;br /&gt;
* Players cannot use the Pull Followers mechanic if they have recently been in PvP&lt;br /&gt;
* To activate the Pull Followers mechanic, players can type [pullfollowers or use shift-click themselves and in the context menu select &amp;quot;Followers&amp;quot; (we will be updating this context menu text to &amp;quot;Pull Followers&amp;quot; on our next server patch)&lt;br /&gt;
&lt;br /&gt;
[[File:pullFollowers.png|center|link=]&lt;br /&gt;
&lt;br /&gt;
==Taming Notes==&lt;br /&gt;
===Passive Taming Gains===&lt;br /&gt;
For every 0.1 skill you gain from taming creatures, you bank 0.1 passive taming points, to a maximum of 2.5 points banked at one time. You use these gains by killing monsters with your pets. You have a chance to get a gain from anything your pets kill, but harder monsters have a higher chance to give you a gain. You can help your pets kill the monster, they just need to do damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The best way to use these gains is to tame creatures from 50 taming skill to 52.5 taming skill, then kill things with pets to go from 52.5 to 55. Then repeat this process by taming creatures that require 55 taming from 55 to 57.5, killing things to 60, and so on. The reason for this is so you have the highest chance to fail while taming creatures because the taming skill brackets start at every 5 skill. You will gain Taming skill faster while failing than succeeding and having to find a new creature.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Direct Taming Gain limits per creature===&lt;br /&gt;
Each creature contains a maximum pool of available points which can be cumulatively earned as skill gain to the totals shown below:&lt;br /&gt;
&lt;br /&gt;
* 0-50 Taming: &#039;&#039;&#039;5.0 per creature&#039;&#039;&#039;&lt;br /&gt;
* 50-70 Taming: &#039;&#039;&#039;1.0 per creature&#039;&#039;&#039;&lt;br /&gt;
* 70-90 Taming: &#039;&#039;&#039;0.5 per creature&#039;&#039;&#039;&lt;br /&gt;
* 90-119.9 Taming: &#039;&#039;&#039;0.2 per creature&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Credit to Ahamkara for the Passive and Direct Taming Gain writeup&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tameables found within Dungeons==&lt;br /&gt;
===[[Aegis Keep]]===&lt;br /&gt;
{{AegisKeepTameables}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Cavernam]]===&lt;br /&gt;
{{CavernamTameables}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Darkmire Temple]]===&lt;br /&gt;
{{DarkmireTameables}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Inferno]]===&lt;br /&gt;
{{InfernoTameables}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[The_Mausoleum|Mausoleum]]===&lt;br /&gt;
{{MausoleumTameables}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Mount Petram]]===&lt;br /&gt;
{{MountPetramTameables}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Nusero]]===&lt;br /&gt;
{{NuseroTameables}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Ossuary]]===&lt;br /&gt;
{{OssuaryTameables}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Pulma]]===&lt;br /&gt;
{{PulmaTameables}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Player Made Guides==&lt;br /&gt;
* [http://forums.uooutlands.com/index.php?threads/gm-taming-guide-by-khal-draco.2032/ Overworld Taming Guide by Khal Draco]&lt;br /&gt;
* [http://forums.uooutlands.com/index.php?threads/animal-taming-faq.1353/ Animal Taming FAQ by Ahamkara]&lt;/div&gt;</summary>
		<author><name>OldTamerGuy</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=File:pullFollowers.png&amp;diff=6041</id>
		<title>File:pullFollowers.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=File:pullFollowers.png&amp;diff=6041"/>
		<updated>2020-05-03T01:08:07Z</updated>

		<summary type="html">&lt;p&gt;OldTamerGuy: Pull followers example from patch May 2, 2020&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Pull followers example from patch May 2, 2020&lt;/div&gt;</summary>
		<author><name>OldTamerGuy</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Armor_%26_Weapons&amp;diff=6040</id>
		<title>Armor &amp; Weapons</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Armor_%26_Weapons&amp;diff=6040"/>
		<updated>2020-05-03T00:47:21Z</updated>

		<summary type="html">&lt;p&gt;OldTamerGuy: 0 armor ignore modifier patch Feb 14 2020&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
==System Summary==&lt;br /&gt;
* Weapons are Insta-Hit and Quick Switch, meaning a player who swings with a halberd and then wishes to equip and swing a katana will only have to wait for the katana&#039;s swing delay before making their next attack (instead of the halberd&#039;s delay)&lt;br /&gt;
* Ranged weapons have a flat .5 second Stationary Delay regardless of player dex&lt;br /&gt;
* Armor Values are cumulative, meaning damage from melee attacks are reduced based on the player&#039;s total armor value, instead of just the armor value of the individual location hit&lt;br /&gt;
* Meditation Penalties and Armor Values have been rebalanced for armor types to allow for more mid-level viable options and better flexibility for players to mix and match armor types&lt;br /&gt;
* Meditation Penalties are now a cumulative total of all equipped pieces, and no longer based on the &amp;quot;worst piece&amp;quot; a player is wearing. For instance, a platemail gorget worn with a full suit of leather would only create a total -7% meditation penalty (instead of a -100% penalty)&lt;br /&gt;
* Dexterity Penalties have been removed from armor and shields and replaced with a Stamina Fatigue Penalty that increases the amount of stamina the player loses when taking damage&lt;br /&gt;
* A player&#039;s Stamina Fatigue Penalty is derived from their Meditation Penalty&lt;br /&gt;
* Players take more damage from the Mind Blast spell based on their Meditation Penalties from armor&lt;br /&gt;
* Full sets of armor are now available for Studded, Bone, Ringmail, and Chainmail&lt;br /&gt;
* Players can always view the full stats, both the base values as well as effective values, of armor and weapons through usage of the Arms Lore skill&lt;br /&gt;
* Players can access a Player Stats Profile page to see a listing of all items they have equipped and summaries of their effective stats / percentages based on their current equipment&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Colored Materials==&lt;br /&gt;
In addition to the traditional colored ores available for blacksmithing items, colored board and colored leather types have been introduced that are equivalents to a corresponding ore type (albeit with a slightly altered name). For instance, a valorite viking sword would receive the same material bonuses as would a valewood quarterstaff. Or a set of shadow iron ringmail would receive the same material bonuses as a set of shadowhide leather armor. In the case of colored leather, players must use the [[Forensic Evaluation]] skill to skin corpses to have chances at harvesting colored leather.&lt;br /&gt;
&lt;br /&gt;
==Accuracy Bonuses==&lt;br /&gt;
&lt;br /&gt;
[http://forums.uooutlands.com/index.php?threads/patch-notes-for-august-22-2019.2411/ As per patch August 22,2019.]   Accuracy bonuses to melee weapons from items (Colored Materials, Magical Properties, Aspects, Mastery Chains, etc) are now capped by a player&#039;s base melee skill for that weapon.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
&lt;br /&gt;
*A player with 100 Swordsmaship can receive a max of up to +100% melee accuracy bonus from items.&lt;br /&gt;
*A player with 50 Swordsmaship can receive a max of up to +50% melee accuracy bonus from items.&lt;br /&gt;
*A player with 0 Swordsmaship can receive a max of up to +0% melee accuracy bonus from items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Weapon Timers==&lt;br /&gt;
* Weapons are Insta-Hit and Quick Switch, meaning once a player makes a weapon swing, the delay before they can make another weapon swing is based on the next weapon&#039;s normal swing delay&lt;br /&gt;
* Once a player swings a Halberd (3 second swing speed), they would only have to wait 1.5 seconds to equip and swing a katana (1.5 second swing speed)&lt;br /&gt;
* Ranged weapons have a flat .5 second stationary delay requiring players, regardless of their Dexterity, to stay in place before firing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Weapons Chart==&lt;br /&gt;
{{WeaponsChart}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Armor Values==&lt;br /&gt;
The cumulative total Armor Value of all equipped armor pieces is used to determine the damage reduced by physical attacks. Physical attacks traditionally refer to melee attacks from monsters and players, but also can include monster breath attacks or even some devastating champion or boss effects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Physical Damage reduced by armor is randomized between:&lt;br /&gt;
&lt;br /&gt;
* Minimum Amount: (.333% * (Total Armor Value))&lt;br /&gt;
* Maximum Amount: (.666% * (Total Armor Value))&lt;br /&gt;
* So a player with 50 Armor Value will reduce melee damage between 16.5% to 33%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bonuses from GM or Magical Properties on Armor are as follows:&lt;br /&gt;
&lt;br /&gt;
* Defense: +20% Armor Value&lt;br /&gt;
* GM or Guarding: +40% Armor Value&lt;br /&gt;
* Hardening: +60% Armor Value&lt;br /&gt;
* Fortification: +80% Armor Value&lt;br /&gt;
* Invulnerability: +100% Armor Value&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Armor and Meditation==&lt;br /&gt;
* Base passive mana regen rate is 1 mana restored every 2 seconds&lt;br /&gt;
* Mana regen rate is increased by (100% * (Meditation skill / 100))&lt;br /&gt;
* Mana regen rate is increased by (100% if player is actively meditating)&lt;br /&gt;
* Mana regen rate is penalized by (2% * (player&#039;s Total Armor Meditation Penalty))&lt;br /&gt;
* Maximum mana regen rate possible is 1 mana restored every .5 seconds&lt;br /&gt;
* Minimum mana regen rate possible is 1 mana restored every 8 seconds&lt;br /&gt;
* A player&#039;s Total Armor Meditation Penalty is equal to the combined Meditation Penalties of all armor worn&lt;br /&gt;
* Each piece of armor a player wears has an Meditation Penalty equal to it&#039;s (Armor Location Penalty * Armor Material Penalty)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Armor Location Penalty===&lt;br /&gt;
* Shield: 35% Penalty&lt;br /&gt;
* Chest: 35% Penalty&lt;br /&gt;
* Legs: 22% Penalty&lt;br /&gt;
* Arms: 15% Penalty&lt;br /&gt;
* Helmet: 14% Penalty&lt;br /&gt;
* Gloves: 7% Penalty&lt;br /&gt;
* Gorget: 7% Penalty&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Armor Material Penalty===&lt;br /&gt;
* No Armor, Leather Armor, Buckler, or Wooden Shield: 0% Penalty&lt;br /&gt;
* Studded Armor or Wooden Kite Shield: 20% Penalty&lt;br /&gt;
* Bone Armor or Metal Shield: 40% Penalty&lt;br /&gt;
* Ringmail Armor or Bronze Shield: 60% Penalty&lt;br /&gt;
* Chainmail Armor or Metal Kite Shield: 80% Penalty&lt;br /&gt;
* Platemail Armor, Heater Shield, or Chaos/Order Shield: 100% Penalty&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For example, a player wearing a suit of all studded leather but with a platemail gorget would have: &amp;lt;br /&amp;gt;(.35 * .20) + (.22 * .20) + (.15 * .20) + (.14 * .20) + (.07 * .20) + (.07 * 1.0)) = &#039;&#039;&#039;25.6% Total Armor Penalty.&#039;&#039;&#039; Which would result in a (2 * 25.6%) = &#039;&#039;&#039;-51.2% to player&#039;s Mana Regen rate&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Examples of Total Armor Meditation Penalties and its effect on a player&#039;s Mana Regen rate for full suits of a single material are as follows:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No Armor or Leather Armor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 0% Total Armor Meditation penalty&lt;br /&gt;
* -0% to Mana Regen Rate&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Studded Armor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 20% Total Armor Meditation penalty&lt;br /&gt;
* -40% to Mana Regen Rate&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bone Armor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 40% Total Armor Meditation penalty&lt;br /&gt;
* -80% to Mana Regen Rate&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ringmail Armor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 60% Total Armor Meditation penalty&lt;br /&gt;
* -120% to Mana Regen Rate&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chainmail Armor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 80% Total Armor Meditation penalty&lt;br /&gt;
* -160% to Mana Regen Rate&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Platemail Armor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 100% Total Armor Meditation penalty&lt;br /&gt;
* -200% to Mana Regen Rate&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Armor and Magic Resist Ignoring==&lt;br /&gt;
* Any mechanic (Pet Ability/Trait, Aspect Armor Effect, Mastery Chain Bonus) that has a chance to Ignore Armor or Ignore Magic Resist, if successfully triggered against a creature that already effectively has 0 Armor or 0 Magic Resist respectively, will instead gain a +15% damage bonus to the attack or spell (this will never apply in PvP however) [https://forums.uooutlands.com/index.php?threads/patch-notes-for-february-14-2020.2739/ patch Feb 14,2020]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stamina Loss from Damage==&lt;br /&gt;
Whenever a player takes any damage (from spells, weapons, poison, etc) they will suffer a loss of stamina based on the amount of damage caused. The normal amount of stamina damage dealt is &#039;&#039;&#039;(Damage Amount / 5) * (Player Dex / 100).&#039;&#039;&#039; If the stamina loss amount has a decimal, that decimal amount simply becomes a percentage chance to round up the stamina loss amount. For instance, a stamina loss of 3.25 would be 3 stamina lost and a 25% chance to become 4 stamina lost. A stamina loss of .75 would simply be a 75% chance to lose 1 stamina.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When determining the stamina losses caused by &#039;&#039;&#039;melee attacks&#039;&#039;&#039;, the Damage Amount used is based on the total damage of the attack before factoring in reductions for armor, parrying, or any other effects that will lower the amount of damage taken by the defender. A player who is hit by another player&#039;s &#039;&#039;&#039;Macing weapon&#039;&#039;&#039; will take &#039;&#039;&#039;+25% more stamina loss&#039;&#039;&#039; than normal from the attack. Additionally, players wearing armor types with meditation penalties will suffer further penalties to the amount of stamina losses they taken when suffering damage, as described below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stamina Fatigue Penalties==&lt;br /&gt;
Armor pieces no longer have any Dexterity penalties conferred by wearing them. Instead, they now have a Stamina Fatigue penalty which increases the amount of stamina the wearer will lose when taking damage. A player&#039;s Total Stamina Fatigue Penalty is their (Total Armor Meditation Penalty / 2).&lt;br /&gt;
&lt;br /&gt;
For example, a player wearing a full set of Chainmail armor (which has a 80% Total Armor Meditation Penalty) would have a Stamina Fatigue Penalty of 40%, meaning they would take lose 40% more stamina when taking damage than normal. Example stamina fatigue penalties from various full sets of armor are as follows:&lt;br /&gt;
&lt;br /&gt;
* Leather Armor: +0% Stamina Loss&lt;br /&gt;
* Studded Armor: +10% Stamina Loss&lt;br /&gt;
* Bone Armor: +20% Stamina Loss&lt;br /&gt;
* Ringmail Armor: +30% Stamina Loss&lt;br /&gt;
* Chainmail Armor: +40% Stamina Loss&lt;br /&gt;
* Platemail Armor: +50% Stamina Loss&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mindblast Spell==&lt;br /&gt;
The Mind Blast does additional damage to players based on their current Meditation Penalty from armor. The spell also does additional damage to creatures based on their armor value.&lt;br /&gt;
&lt;br /&gt;
* The damage bonus to &#039;&#039;&#039;Players is (Total Meditation Penalty % / 2)&#039;&#039;&#039;&lt;br /&gt;
* The damage bonus to &#039;&#039;&#039;Creatures is (.25% * Total Armor Value)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So against a player wearing full plate (which has a 100% Total Meditation Penalty) the Mind Blast spell would inflict +50% damage. Against a creature with an Armor Rating of 100, the Mind Blast spell would inflict +25% damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Armor Suit Summaries==&lt;br /&gt;
The Armor Values, Meditation Penalties, and Stamina Fatigue Penalties of full suits of armor of the following types are as follows:&lt;br /&gt;
&lt;br /&gt;
===Leather===&lt;br /&gt;
* 25 Armor&lt;br /&gt;
* 30 Armor (Exceptional)&lt;br /&gt;
* 0% Meditation Penalty&lt;br /&gt;
* +0% to Stamina Losses&lt;br /&gt;
* +0% Damage Taken from Mind blast&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Studded Leather===&lt;br /&gt;
* 30 Armor&lt;br /&gt;
* 36 Armor (Exceptional)&lt;br /&gt;
* 20% Meditation Penalty&lt;br /&gt;
* +10% to Stamina Losses&lt;br /&gt;
* +10% Damage Taken From Mind Blast&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Bone===&lt;br /&gt;
* 35 Armor&lt;br /&gt;
* 42 Armor (Exceptional)&lt;br /&gt;
* 40% Meditation Penalty&lt;br /&gt;
* +20% to Stamina Losses&lt;br /&gt;
* +20% Damage Taken from Mind Blast&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ringmail===&lt;br /&gt;
* 40 Armor&lt;br /&gt;
* 48 Armor (Exceptional)&lt;br /&gt;
* 60% Meditation Penalty&lt;br /&gt;
* +30% to Stamina Losses&lt;br /&gt;
* +30% Damage Taken from Mind Blast&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Chainmail===&lt;br /&gt;
* 45 Armor&lt;br /&gt;
* 54 Armor (Exceptional)&lt;br /&gt;
* 80% Meditation Penalty&lt;br /&gt;
* +40% to Stamina Losses&lt;br /&gt;
* +40% Damage Taken from Mind Blast&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Platemail===&lt;br /&gt;
* 50 Armor&lt;br /&gt;
* 60 Armor (Exceptional)&lt;br /&gt;
* 100% Meditation Penalty&lt;br /&gt;
* +50% to Stamina Losses&lt;br /&gt;
* +50% Damage Taken from Mind Blast&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Durability==&lt;br /&gt;
Weapon and Armor decrease in their effectiveness as they lose durability. The damage values of weapons and armor values of armor will drop in a linear fashion as their durability drops, down to a maximum of a -20% penalty as it reaches 0 durability (items will still break at 0 durability).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Arms Lore==&lt;br /&gt;
Players may use the Arms Lore skill on any Weapon, Armor, or Musical Instrument to view the base and player-effective stats for the item, regardless of the player&#039;s Arms Lore skill level. In the Arms Lore Window they can click a button in the upper right corner to switch to a personalized view that shows what effective values the item will have based on the player&#039;s stats and skills (such as Swing Delays being adjusted for that player Dexterity, or damage inflicted adjusted by Tactics, Anatomy, and Arms Lore as well as weapon properties).&lt;br /&gt;
&lt;br /&gt;
Base Values for armor pieces will show the individual armor&#039;s contribution to the player. The secondary page for armor shows what a full suit of that armor type would be contributing to the player. Players may also click on the View Player Stats Profile button to view a summary of all their equipped gear. This window can alternatively be launched by using the Arms Lore skill and targeting the player themselves or through the Outlands Help Menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Player Stats Profile==&lt;br /&gt;
By clicking the Help button on their Paperdoll, and then clicking Stats Profile, players can view their Player Stats Profile which has useful information about their combat effectiveness using armor and weapons. The Equipment page of the Player Stats Profile shows a summary of all weapons, armor, non-standard spellbooks the player currently has equipped. Players can view the durability of each item and can click on the Info button next to each to launch the Arms Lore window for the item.&lt;/div&gt;</summary>
		<author><name>OldTamerGuy</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Taste_Identification&amp;diff=6039</id>
		<title>Taste Identification</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Taste_Identification&amp;diff=6039"/>
		<updated>2020-05-03T00:43:08Z</updated>

		<summary type="html">&lt;p&gt;OldTamerGuy: pvm tick dmg increased patch 20200214&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[File:wiki-tasteid.png|right|link=]]&lt;br /&gt;
* Used to determine if a food item is poisoned&lt;br /&gt;
* Also used in the Plant system where players use the Taste Identification skill and a Planter&#039;s Spade to attempt to determine the Ideal values for Heat, Water, and Soil&lt;br /&gt;
* Whenever players passively regenerate extra points of Hits, Stam, or Mana due to Food Satisfaction from eating food, they have a (50% * (Taste ID skill / 100)) chance to increase the amount regenerated by 100%&lt;br /&gt;
* Player-applied poison (from spells or weapons) to a creature will have its damage increased by (100% * (Taste Id Skill / 100)) [https://forums.uooutlands.com/index.php?threads/patch-notes-for-february-14-2020.2739/ patch Feb 14,2020]&lt;br /&gt;
* Player-applied poison (from spells or weapons) to a creature will reduce that creature&#039;s Poison Resistance value to (50% * (Taste Id Skill / 100)) of normal (i.e. a Taste ID skill of 100 reduces a 50% Poison Resistance to 25% Poison Resistance)&lt;br /&gt;
* Will reduce the chance that a player&#039;s Poison spell is resisted by (50% * (Taste Id Skill / 100)) of normal (can stack with Poisoning skill effect)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Herbal Poultices==&lt;br /&gt;
* When players use the Taste ID skill and target the ground, they will attempt to scrounge for herbs and apply an Herbal Poultice to themselves and any friendly (blue or green) targets within 8 tiles&lt;br /&gt;
* For the player who applied the poultice, they have a (50% * (Taste ID skill / 100)) chance to ignore any damage from a Poison, Bleed, or Disease tick for the next 20 minutes&lt;br /&gt;
* For all other players affected, they have a (25% * (creator&#039;s Taste ID Skill / 100)) chance to ignore any damage from a Poison, Bleed, or Disease tick for the next 20 minutes&lt;br /&gt;
* If a player already has a more powerful Herbal Poultice effect in place, it will not be overridden by a nearby player using the ability&lt;br /&gt;
* Using Taste ID on the ground to create an Herbal Poultice has a 10 second cooldown, but has 10x normal skill gain chance&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Poisoning and Taste ID==&lt;br /&gt;
Read more about this topic on the [[Poisoning|Poisoning page]].&lt;br /&gt;
&lt;br /&gt;
As per [http://forums.uooutlands.com/index.php?threads/patch-notes-for-january-26-2019.1567/ patch Jan 26 2019]:&lt;br /&gt;
*The Taste ID skill now reduces the chance for a target to cure poison by (50% * (Taste ID Skill / 100)) (Previously was a 25% cure chance reduction at GM Taste ID)&lt;br /&gt;
*Both Poisoning skill and Taste ID skill no longer reduce the chance for their targets to resist a casted Poison spell&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Up to 50.0 skill can be trained by a NPC alchemist, baker, butcher or herbalist vendor.&lt;br /&gt;
* Taste ID can be used every 10 seconds.&lt;br /&gt;
** 50-100 Use Taste ID and target the ground or a container (example:trash barrel)&lt;/div&gt;</summary>
		<author><name>OldTamerGuy</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Poisoning&amp;diff=6038</id>
		<title>Poisoning</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Poisoning&amp;diff=6038"/>
		<updated>2020-05-03T00:40:29Z</updated>

		<summary type="html">&lt;p&gt;OldTamerGuy: pvm poison chance update. 20200214&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[File:wiki-poisoning.gif|right|alt=Poisoning|link=]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Poison Damage==&lt;br /&gt;
* Player-inflicted Poison (through spells or weapons) damage against creatures is increased by 50%&lt;br /&gt;
* Player-inflicted Poison (through spells or weapons) has its damage increased by (50% * (Taste ID Skill / 100))&lt;br /&gt;
* When a non-tamed creature takes damage from poison, if the creature or player that poisoned them is more than 18 tiles away, the poison will downgrade its damage to Lesser Poison&lt;br /&gt;
* Lesser Poison - &#039;&#039;&#039;Inflicts 5 Damage every 10 seconds&#039;&#039;&#039;&lt;br /&gt;
* Regular Poison - &#039;&#039;&#039;Inflicts 10 Damage every 8 seconds&#039;&#039;&#039;&lt;br /&gt;
* Greater Poison - &#039;&#039;&#039;Inflicts 15 Damage every 7 seconds&#039;&#039;&#039;&lt;br /&gt;
* Deadly Poison - &#039;&#039;&#039;Inflicts 20 Damage every 6 seconds&#039;&#039;&#039;&lt;br /&gt;
* Lethal Poison - &#039;&#039;&#039;Inflicts 25 Damage every 5 seconds&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Curing Poison==&lt;br /&gt;
===Progressive Curing===&lt;br /&gt;
* Each consecutive failed attempt at curing poison now increases chance of the next attempt by a flat value equal to the unmodified base cure chance (before factoring in adjustments for Poison Skill, Taste ID, or Other Player Effects) assigned to the type of poison&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example of curing Deadly Poison inflicted by a player with GM Poisoning Skill and GM Taste ID:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The base chance to cure Deadly Poison via Greater Cure Potion or GM Magery is 50% chance.&lt;br /&gt;
* If they fail their cure attempt, their next attempt will receive a flat 50% bonus&lt;br /&gt;
* Poisons inflicted with GM Poisoning and GM Taste ID have their initial cure chance reduced by a scalar of 50% (i.e. 50% base cure chance becomes 25% cure chance). Subsequent attempts are still increased by the unmodified base cure chance as a flat percentage.&lt;br /&gt;
&lt;br /&gt;
* Player&#039;s 1st Cure Attempt = &#039;&#039;&#039;25% Cure Chance&#039;&#039;&#039;&lt;br /&gt;
* Player&#039;s 2nd Cure Attempt = &#039;&#039;&#039;75% Cure Chance&#039;&#039;&#039;&lt;br /&gt;
* Player&#039;s 3rd Cure Attempt = &#039;&#039;&#039;125% Cure Chance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example of curing Lethal Poison inflicted by a player with 120 Poisoning Skill and 120 Taste ID:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Base chance to cure Lethal Poison via Greater Cure Potion or GM Magery is 25% chance&lt;br /&gt;
* If they fail their cure attempt, their next attempt will receive a flat 25% bonus&lt;br /&gt;
* Poisons inflicted with 120 Poisoning and 120 Taste ID have their initial cure chance reduced by a scalar of 60% (i.e. 25% base cure chance becomes 10% cure chance). Subsequent attempts are still increased by the unmodified base cure chance as a flat percentage.&lt;br /&gt;
&lt;br /&gt;
* Player&#039;s 1st Cure Attempt = &#039;&#039;&#039;10% Cure Chance&#039;&#039;&#039;&lt;br /&gt;
* Player&#039;s 2nd Cure Attempt = &#039;&#039;&#039;35% Cure Chance&#039;&#039;&#039;&lt;br /&gt;
* Player&#039;s 3rd Cure Attempt = &#039;&#039;&#039;60% Cure Chance&#039;&#039;&#039;&lt;br /&gt;
* Player&#039;s 4th Cure Attempt = &#039;&#039;&#039;85% Cure Chance&#039;&#039;&#039;&lt;br /&gt;
* Player&#039;s 5th Cure Attempt = &#039;&#039;&#039;110% Cure Chance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Potion Cure Chances===&lt;br /&gt;
{| class=&amp;quot;contenttable sortable&amp;quot; style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
Lesser Cure Potion&lt;br /&gt;
&lt;br /&gt;
* Lesser Poison: 75% Chance&lt;br /&gt;
* Regular Poison: 50% Chance&lt;br /&gt;
* Greater Poison: 25% Chance&lt;br /&gt;
* Deadly Poison: 0% Chance&lt;br /&gt;
* Lethal Poison: 0% Chance&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
Regular Cure Potion&lt;br /&gt;
&lt;br /&gt;
* Lesser Poison: 100% Chance&lt;br /&gt;
* Regular Poison: 75% Chance&lt;br /&gt;
* Greater Poison: 50% Chance&lt;br /&gt;
* Deadly Poison: 25% Chance&lt;br /&gt;
* Lethal Poison: 0% Chance&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
Greater Cure Potion&lt;br /&gt;
&lt;br /&gt;
* Lesser Poison: 125% Chance&lt;br /&gt;
* Regular Poison: 100% Chance&lt;br /&gt;
* Greater Poison: 75% Chance&lt;br /&gt;
* Deadly Poison: 50% Chance&lt;br /&gt;
* Lethal Poison: 25% Chance&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Bandaging Cure Chances===&lt;br /&gt;
* Chance to Cure Player = ((150% - (Poison Level * 25%)) * (Healing Skill / 100)) - (Slips * 2%);&lt;br /&gt;
* Chance to Cure Creature = ((150% - (Poison Level * 25%)) * (Veterinary Skill / 100)) - (Slips * 2%);&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Cure and Arch Cure Spell Chances===&lt;br /&gt;
* Chance to Cure = ((150% - (Poison Level * 25%)) * (Magery Skill / 100))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Poison Resistance==&lt;br /&gt;
* Many creatures have a Poison Resistance stat (listed as a percentage % value, but will not resist poison cast from players, only a chance to resist each tick of damage&lt;br /&gt;
* Players may temporarily receive Poison Resistance through skills such as Taste ID and various item effects&lt;br /&gt;
* Whenever a player or creature is affected by poison (i.e. a poison tick) they will have a Poison Resistance % chance to ignore the damage from poison, and will display an overhead &amp;quot;*resists poison*&amp;quot; orange text&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Poisoned Weapons==&lt;br /&gt;
* Chance to inflict poison on target is flat 25% for Lesser, Regular, Greater, and Deadly Poisoned weapons&lt;br /&gt;
* The chance for a player to apply Weapon Poison (including Lethal) to a creature is now 25% + (Effective Poisoning Skill / 4 %) [https://forums.uooutlands.com/index.php?threads/patch-notes-for-february-14-2020.2739/ patch Feb 14,2020]&lt;br /&gt;
* Player wielding a weapon with Lethal Poison must have at least 100 Poisoning skill in order to inflict it on targets&lt;br /&gt;
* Chance to inflict Lethal Poison on a target is (12.5% + (12.5% * (Poisoning Skill / 120)))&lt;br /&gt;
* Chance to not lose poison charge on a failed infliction check is (50% * (Poisoning Skill / 100))&lt;br /&gt;
* Chance for player to cure poison that was inflicted by a player with poisoning is reduced by (25% * (Poisoning Skill / 100))&lt;br /&gt;
* If a creature is hit by a poisoned weapon, but the creature is already poisoned with an equal or higher poison level than whats on the weapon, no poison attempt will be made with the weapon (and no poison charges will be lost)&lt;br /&gt;
* Players with Poisoning skill use fractional amounts of Poison Charges when inflicting poison with a weapon onto a creature&lt;br /&gt;
* Players will lose (1 - (0.50 * (Effective Poisoning Skill / 100)) Poison Charges when inflicting poison from a weapon onto a creature&lt;br /&gt;
* A minimum of 0.20 Poison Charges are used on each poisoning attempt (if players have bonuses to Effective Poisoning Skill such as through Mastery Chain Links)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:poisoncharges.png|center|link=]]&lt;br /&gt;
&lt;br /&gt;
==Poison Spellcasting==&lt;br /&gt;
* Poison spell when cast by creatures will be at Lesser Poison&lt;br /&gt;
* Poison spell and Poison Field spells cast by players default to Regular Poison&lt;br /&gt;
* A player&#039;s effective Poisoning skill for spellcasting is capped by their Magery skill (players may go above 100 Poisoning at 100 Magery however)&lt;br /&gt;
* Players must have at least 60 Poisoning to upgrade poison level to Greater Poison&lt;br /&gt;
* Players must have at least 80 Poisoning to upgrade poison level to Deadly Poison&lt;br /&gt;
* Upgrading to Greater Poison will cost 1 extra nightshade and 2 extra nightshade for Deadly Poison (the spell&#039;s poison will not upgrade if player does not have sufficient nightshade)&lt;br /&gt;
* Players are able to cast Lethal Poison, but only onto creatures&lt;br /&gt;
* In order to be able to upgrade to Lethal poison, the player must have a Lethal Poison potion in their backpack (if they do not have, they cannot upgrade to Lethal Poison)&lt;br /&gt;
* On a successful Lethal Poison upgrade cast, there is a 20% chance a Lethal Poison potion in their backpack will be consumed (and players will be notified)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvM Bonuses==&lt;br /&gt;
* Chance for players to upgrade spell poison level to Greater Poison against creatures is (80% * (Poisoning Skill / 100))&lt;br /&gt;
* Chance for players to upgrade spell poison level to Deadly Poison against creatures is (40% * (Poisoning Skill / 100))&lt;br /&gt;
* Chance for players to upgrade spell poison level to Lethal Poison against creatures is (20% * (Poisoning Skill / 100))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvP Bonuses==&lt;br /&gt;
* Chance for players to upgrade spell poison level to Greater Poison against players is (40% * (Poisoning Skill / 100))&lt;br /&gt;
* Chance for players to upgrade spell poison level to Deadly Poison against is (20% * (Poisoning Skill / 100))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Estimated 27,500 reagents to GM&lt;br /&gt;
* Lesser Poison: &#039;&#039;&#039;0-40 Poisoning&#039;&#039;&#039;&lt;br /&gt;
* Regular Poison: &#039;&#039;&#039;35-60 Poisoning&#039;&#039;&#039;&lt;br /&gt;
* Greater Poison: &#039;&#039;&#039;55-80 Poisoning&#039;&#039;&#039;&lt;br /&gt;
* Deadly Poison: &#039;&#039;&#039;75-100 Poisoning&#039;&#039;&#039;&lt;br /&gt;
* Lethal Poison: &#039;&#039;&#039;95-120 Poisoning&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>OldTamerGuy</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Animal_Lore&amp;diff=6037</id>
		<title>Animal Lore</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Animal_Lore&amp;diff=6037"/>
		<updated>2020-05-02T12:06:23Z</updated>

		<summary type="html">&lt;p&gt;OldTamerGuy: /* Miscellaneous */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]__NOTOC__&lt;br /&gt;
==Summary==&lt;br /&gt;
The Animal Lore skill is a necessary skill for anyone looking to control the animals and monsters roaming the Outlands. It can be used actively to open an information gump about the target as well as passively to increase the amount healed with the Veterinary skill and the difficult of monsters a player can control.&lt;br /&gt;
&lt;br /&gt;
* Player must have Animal Lore and Animal Taming equal or greater than the minimum Taming skill required for a tamed creature in order to issue it commands&lt;br /&gt;
* The number of control slots available to player for Stabling followers is 8 + (Animal Lore Skill / 10)&lt;br /&gt;
* A player&#039;s Stable Slots for the Stablemaster will now be determined based on the highest Animal Lore skill for the player among their current skill or any of their Echoes [https://forums.uooutlands.com/index.php?threads/patch-notes-for-april-7-2020.2849/ patch April 7,2020]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:animallore-petstatsandtraining.gif|center|link=]]&lt;br /&gt;
&lt;br /&gt;
==Tamed Creature Upgrades and Abilities==&lt;br /&gt;
* Players can use the Animal Lore skill on a tamed creature to view potential Tamed Creature Upgrades and Abilities&lt;br /&gt;
* Players can view the abilities that Tamed Creatures have as well as a creature&#039;s Tamed PvP Damage scalar in the Animal Lore window on the Abilities page&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:animallore-upgradingpet01.gif|center|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Discovering Slayer Type and Difficulty==&lt;br /&gt;
* All players, even at 0 Animal Lore skill, can use Animal Lore on a creature to view its Slayer Group and Difficulty Value (determines loot and barding difficulties)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:discoveringslayertype.gif|center|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
* Players can view the Tamed Creature PvP Damage Scalar for creatures in the Animal Lore gump at the top of the Abilities Page&lt;br /&gt;
* The Animal Lore gump will always display a player&#039;s correct Passive Animal Taming Remaining amount, unless they are at current 120 Animal Taming skill (at which point it wont display Passive Taming at all in the Animal Lore gump)&lt;br /&gt;
* The Animal Lore gump window for Pack Horses and Pack Llamas does not display their Experience or Level (since they cannot be leveled)&lt;br /&gt;
* View the [[Mounts]] page to see how Animal Lore affects them&lt;br /&gt;
* Players can use the Animal Lore skill on creatures up to 12 tiles away&lt;br /&gt;
* Players can make an Animal Lore skill gain check each time they &amp;quot;speak&amp;quot; to an animal while taming it (essentially grants bonus Animal Lore skill gain checks)&lt;br /&gt;
* Various tamed pet combat tactics such as melee/ranged and aggro/reduced-aggro can be toggled on/off from the animal lore window.  [https://forums.uooutlands.com/index.php?threads/patch-notes-for-april-2-2020.2841/ patch April 2, 2020]&lt;/div&gt;</summary>
		<author><name>OldTamerGuy</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Animal_Taming&amp;diff=6036</id>
		<title>Animal Taming</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Animal_Taming&amp;diff=6036"/>
		<updated>2020-05-02T12:00:50Z</updated>

		<summary type="html">&lt;p&gt;OldTamerGuy: taming distance update april 2, 2020&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:Tameables]]&lt;br /&gt;
==Summary==&lt;br /&gt;
The path of an Animal Tamer is a long, oft times frustrating one, but with the ability to control animals and monsters, becoming a Tamer is a lucrative profession if given the time and patience it needs to be raised and mastered.&lt;br /&gt;
&lt;br /&gt;
* Taming a creature requires both the Animal Taming and [[Animal Lore]] skills&lt;br /&gt;
* You must stand within 3 tiles of the creature to begin taming it, and within 6 tiles to continue taming. [https://forums.uooutlands.com/index.php?threads/patch-notes-for-april-2-2020.2841/ patch April 2, 2020]&lt;br /&gt;
* You will never gain from a creature released after being tamed, by yourself or anyone else&lt;br /&gt;
* You do NOT need to feed pets&lt;br /&gt;
* Taming skill gain cannot occur whilst standing within a house.  Creatures can be tamed however.  [http://forums.uooutlands.com/index.php?threads/patch-notes-for-june-8-2019.2232/#post-13835 Patched June 2019]&lt;br /&gt;
* Tamed Creatures who are teleported (via Recall/Gate/Moongate) will default to &amp;quot;Follow&amp;quot; mode&lt;br /&gt;
&lt;br /&gt;
==Tamed and Summoned Creature Specifics==&lt;br /&gt;
* Player pets can now be pushed through freely for movement by all players&lt;br /&gt;
* Player pets move at 80% speed while attacking a player target&lt;br /&gt;
* Tamed pets will no longer use abilities within 1 second of performing a melee attack against a player. The behavior of special abilities is unchanged when fighting other creatures.&lt;br /&gt;
* While in PvP, tamed pets melee at half speed against all targets&lt;br /&gt;
* Any single damaging ability by a tamed pet against a player may not exceed 10 times the number of control slots required for the pet (i.e. 5 slot pets can hit for up to 50). This cap is applied after the above damage reduction.&lt;br /&gt;
* When a player dies in a dungeon, their Pack Animals and creatures with the Mule trait will now drop their backpack&#039;s contents into the player&#039;s corpse (rather than onto the ground) - [https://forums.uooutlands.com/index.php?threads/patch-notes-for-november-11-2019.2580/ Patch notes 20191111]&lt;br /&gt;
&lt;br /&gt;
The following tweaks were implemented per [https://forums.uooutlands.com/index.php?threads/patch-notes-for-september-23-2019.2497/ patch notes Sept 23, 2019]&lt;br /&gt;
* Tamed/Summoned follower PvP damage scalar has been increased to 30% (previously was 25%)&lt;br /&gt;
* Tamed/Summoned follower maximum melee hit chance in PvP is now 66%. (previously was 50%)   They may get up to 100% chance to hit other creatures&lt;br /&gt;
* Tamed/Summoned followers now have a 60% reduced chance in PvP to trigger abilities against players (previously was 90% reduction)  For example, an untamed ember drake has a 25% chance to trigger a flamestrike against any target after a melee attack. A tamed ember drake has a 15% chance to trigger a flamestrike against a creature. A tamed ember drake has a 6% chance to trigger a flamestrike against a player.&lt;br /&gt;
* Tamed/Summoned followers now have a 25% reduced chance in PvP to use a special ability when attacking a player (previously was 40% reduction)&lt;br /&gt;
* Tamed/Summoned follower ability cooldowns in PvP are now only increased by 50% (previously were increased by 100%)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pet Bonding==&lt;br /&gt;
* Pets will Bond after reaching level 1&lt;br /&gt;
* Pack animals can NOT be Bonded&lt;br /&gt;
* Pets will Recall/Hike with the owner&lt;br /&gt;
* Bonded pets will turn into ghosts upon death&lt;br /&gt;
* Pets can be resurrected with 80 Veterinary skill, the resurrection spell, or by any NPC Healer&lt;br /&gt;
* Pets will NO LONGER suffer temporary stat/skill penalties upon resurrection as per [https://forums.uooutlands.com/index.php?threads/patch-notes-for-september-14-2019.2475/  patch Sept 14 2019.]&lt;br /&gt;
* Pets will become untamed, unbonded and deleted after 24 hours if they are left out in the world without being given a command from their owner&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abandoned and Released Pets==&lt;br /&gt;
* In order for a pet to not &amp;quot;become abandoned&amp;quot; they must have their Tamer approach them within Speech distance at least once every 24 hours&lt;br /&gt;
* If players are in game for 24 hours (i.e. not logging out) and away (more than speech distance) from their pets for a long period of time, we recommend they either use the Stables for them, or return to their pets to &amp;quot;refresh&amp;quot; their abandonment timer&lt;br /&gt;
* When a player releases a tamed creature, they will no longer be Pacified for 60 minutes, and will now instead be Hindered for 60 minutes until retamed by a player&lt;br /&gt;
* Recently released creatures that are Hindered will have a &amp;quot;*released*&amp;quot; text above their head&lt;br /&gt;
&lt;br /&gt;
[[File:wikitamingrelease.jpg|center|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stables and Control Slots==&lt;br /&gt;
* A ridable pet does not contribute to your Control Slots tally whilst mounted. More info in [[Mounts]].&lt;br /&gt;
* The stabling fee for pet storage currently has no cap.  Extreme long term storage over many months may result in prohibitively expensive pet retrieval costs.  Don&#039;t neglect your pets!&lt;br /&gt;
&lt;br /&gt;
===Retrieve Lost Pets===&lt;br /&gt;
[[File:stablefollowers.gif|center|link=]]&lt;br /&gt;
&lt;br /&gt;
==Taming Notes==&lt;br /&gt;
===Passive Taming Gains===&lt;br /&gt;
For every 0.1 skill you gain from taming creatures, you bank 0.1 passive taming points, to a maximum of 2.5 points banked at one time. You use these gains by killing monsters with your pets. You have a chance to get a gain from anything your pets kill, but harder monsters have a higher chance to give you a gain. You can help your pets kill the monster, they just need to do damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The best way to use these gains is to tame creatures from 50 taming skill to 52.5 taming skill, then kill things with pets to go from 52.5 to 55. Then repeat this process by taming creatures that require 55 taming from 55 to 57.5, killing things to 60, and so on. The reason for this is so you have the highest chance to fail while taming creatures because the taming skill brackets start at every 5 skill. You will gain Taming skill faster while failing than succeeding and having to find a new creature.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Direct Taming Gain limits per creature===&lt;br /&gt;
Each creature contains a maximum pool of available points which can be cumulatively earned as skill gain to the totals shown below:&lt;br /&gt;
&lt;br /&gt;
* 0-50 Taming: &#039;&#039;&#039;5.0 per creature&#039;&#039;&#039;&lt;br /&gt;
* 50-70 Taming: &#039;&#039;&#039;1.0 per creature&#039;&#039;&#039;&lt;br /&gt;
* 70-90 Taming: &#039;&#039;&#039;0.5 per creature&#039;&#039;&#039;&lt;br /&gt;
* 90-119.9 Taming: &#039;&#039;&#039;0.2 per creature&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Credit to Ahamkara for the Passive and Direct Taming Gain writeup&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tameables found within Dungeons==&lt;br /&gt;
===[[Aegis Keep]]===&lt;br /&gt;
{{AegisKeepTameables}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Cavernam]]===&lt;br /&gt;
{{CavernamTameables}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Darkmire Temple]]===&lt;br /&gt;
{{DarkmireTameables}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Inferno]]===&lt;br /&gt;
{{InfernoTameables}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[The_Mausoleum|Mausoleum]]===&lt;br /&gt;
{{MausoleumTameables}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Mount Petram]]===&lt;br /&gt;
{{MountPetramTameables}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Nusero]]===&lt;br /&gt;
{{NuseroTameables}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Ossuary]]===&lt;br /&gt;
{{OssuaryTameables}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Pulma]]===&lt;br /&gt;
{{PulmaTameables}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Player Made Guides==&lt;br /&gt;
* [http://forums.uooutlands.com/index.php?threads/gm-taming-guide-by-khal-draco.2032/ Overworld Taming Guide by Khal Draco]&lt;br /&gt;
* [http://forums.uooutlands.com/index.php?threads/animal-taming-faq.1353/ Animal Taming FAQ by Ahamkara]&lt;/div&gt;</summary>
		<author><name>OldTamerGuy</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Parrying&amp;diff=6035</id>
		<title>Parrying</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Parrying&amp;diff=6035"/>
		<updated>2020-05-02T11:57:02Z</updated>

		<summary type="html">&lt;p&gt;OldTamerGuy: April 2,2020 patch duration changes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:wiki-parrying.gif|center|link=]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players may parry melee attacks with shields as well as with two-handed weapons&lt;br /&gt;
* Weapon parrying will result in the weapon taking durability damage similar to shields, albeit at a reduced rate&lt;br /&gt;
* Armor rating provided from shields is (50% * Shield Base AR) + (50% * Shield Base AR * (Parrying Skill / 100))&lt;br /&gt;
* Players with both 80 Magery and 80 Parrying or greater may cast spells and meditate with a shield equipped (meditation rate will still be affected by the shield&#039;s meditation penalty)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Parrying Melee Attacks==&lt;br /&gt;
* Chance to parry a melee attack is (50% * (Parrying Skill / 100))&lt;br /&gt;
* Successfully parrying an attack from a creature will reduces its damage by 75%&lt;br /&gt;
* Successfully parrying an attack from another player, while wielding a two-handed weapon, will reduce its damage by only 50% however&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Parrying Spells==&lt;br /&gt;
* Players have a (25% * (Parrying Skill / 100)) chance to parry a spell cast by a creature&lt;br /&gt;
* Successfully parrying a spell from a creature will reduces its damage by 75%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Shield Taunt==&lt;br /&gt;
* Players may now perform a Shield Taunt by double-clicking a shield they have equipped and targeting a creature (for Direct Taunt) or targeting themselves (Area Taunt)&lt;br /&gt;
* Players may also activate Shield Taunt by using the [Taunt command if they have a shield equipped&lt;br /&gt;
* &amp;lt;del&amp;gt;Requires at least 80 Parrying to attempt&amp;lt;/del&amp;gt; Removed: [https://uooutlands.com/news/patch-january-26-27/ Patch 26/27]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Directed Taunt===&lt;br /&gt;
* Upon making a Directed Taunt towards a specific creature, a Parrying Skill check is made&lt;br /&gt;
* On a Parrying Skill check success, the player massively increases their aggro towards that creature for 20 seconds&lt;br /&gt;
* The player will then have a 20 second cooldown before they can make another Taunt attempt. [https://forums.uooutlands.com/index.php?threads/patch-notes-for-april-2-2020.2841/ patch April 2,2020]&lt;br /&gt;
* For the next 20 seconds, the player&#039;s equipped shield receives a 100% bonus to it&#039;s AR value when determining damage reduction&lt;br /&gt;
* On a Parrying Skill check failure, the player must wait 5 seconds before making another Taunt attempt. [https://forums.uooutlands.com/index.php?threads/patch-notes-for-april-2-2020.2841/ patch April 2,2020]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:shieldtaunt-direct.gif|center|link=]]&lt;br /&gt;
&lt;br /&gt;
===Area Taunt===&lt;br /&gt;
* Upon making a Area Taunt (by targeting themselves), a Parrying Skill check is made&lt;br /&gt;
* On a Parrying Skill check success, the player massively increases their aggro towards all creatures within 12 tiles for 10 seconds,&lt;br /&gt;
* The player will then have a 30 second cooldown before they can make another Taunt attempt&lt;br /&gt;
* For the next 10 seconds, the player&#039;s equipped shield receives a 100% bonus to it&#039;s AR value when determining damage reduction&lt;br /&gt;
* On a Parrying Skill check failure, the player must wait 15 seconds before making another Taunt attempt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Parrying is trained through combat, primarily with a Shield equipped&lt;br /&gt;
* Up to 50.0 skill can be trained by a NPC Battle Trainer&lt;br /&gt;
* Skill gains for Parrying up to 70.0 are accelerated in the [[New Player Dungeon]]&lt;br /&gt;
* Gain chance seems better with a creature but there seems to be a limit on how much Parrying you can gain from each creature&lt;br /&gt;
* There is no limit on gains sparring with another player&lt;br /&gt;
* 50-70 With a shield equipped let many creatures hit you in the New Player Dungeon. Kill them if you no longer gain from them&lt;br /&gt;
* 70-100:&amp;lt;br&amp;gt;&lt;br /&gt;
** &amp;lt;u&amp;gt;Method One:&amp;lt;/u&amp;gt;&lt;br /&gt;
** Head to a graveyard with minimal or secluded casting mobs&lt;br /&gt;
** Round up as many zombies and skeletons as possible. Let them all hit you till you don&#039;t notice gains&lt;br /&gt;
** Kill them and repeat as needed&lt;br /&gt;
** &amp;lt;u&amp;gt;Method Two:&amp;lt;/u&amp;gt;&lt;br /&gt;
** Purchase Wooden Training weapon from any NPC Provisioner vendor&lt;br /&gt;
** Equip the Wooden Training weapon on a 2nd account character and attack the character who is training Parrying&lt;br /&gt;
** Then toggle War/Peace on the character training Parrying&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* If both characters are not in the same guild the attacker will be flagged a criminal&lt;br /&gt;
* You will need a way to heal the character training Parrying&lt;/div&gt;</summary>
		<author><name>OldTamerGuy</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Animal_Lore&amp;diff=6034</id>
		<title>Animal Lore</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Animal_Lore&amp;diff=6034"/>
		<updated>2020-05-02T11:48:29Z</updated>

		<summary type="html">&lt;p&gt;OldTamerGuy: stable slots echo info patch april 7,2020&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]__NOTOC__&lt;br /&gt;
==Summary==&lt;br /&gt;
The Animal Lore skill is a necessary skill for anyone looking to control the animals and monsters roaming the Outlands. It can be used actively to open an information gump about the target as well as passively to increase the amount healed with the Veterinary skill and the difficult of monsters a player can control.&lt;br /&gt;
&lt;br /&gt;
* Player must have Animal Lore and Animal Taming equal or greater than the minimum Taming skill required for a tamed creature in order to issue it commands&lt;br /&gt;
* The number of control slots available to player for Stabling followers is 8 + (Animal Lore Skill / 10)&lt;br /&gt;
* A player&#039;s Stable Slots for the Stablemaster will now be determined based on the highest Animal Lore skill for the player among their current skill or any of their Echoes [https://forums.uooutlands.com/index.php?threads/patch-notes-for-april-7-2020.2849/ patch April 7,2020]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:animallore-petstatsandtraining.gif|center|link=]]&lt;br /&gt;
&lt;br /&gt;
==Tamed Creature Upgrades and Abilities==&lt;br /&gt;
* Players can use the Animal Lore skill on a tamed creature to view potential Tamed Creature Upgrades and Abilities&lt;br /&gt;
* Players can view the abilities that Tamed Creatures have as well as a creature&#039;s Tamed PvP Damage scalar in the Animal Lore window on the Abilities page&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:animallore-upgradingpet01.gif|center|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Discovering Slayer Type and Difficulty==&lt;br /&gt;
* All players, even at 0 Animal Lore skill, can use Animal Lore on a creature to view its Slayer Group and Difficulty Value (determines loot and barding difficulties)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:discoveringslayertype.gif|center|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
* Players can view the Tamed Creature PvP Damage Scalar for creatures in the Animal Lore gump at the top of the Abilities Page&lt;br /&gt;
* The Animal Lore gump will always display a player&#039;s correct Passive Animal Taming Remaining amount, unless they are at current 120 Animal Taming skill (at which point it wont display Passive Taming at all in the Animal Lore gump)&lt;br /&gt;
* The Animal Lore gump window for Pack Horses and Pack Llamas does not display their Experience or Level (since they cannot be leveled)&lt;br /&gt;
* View the [[Mounts]] page to see how Animal Lore affects them&lt;br /&gt;
* Players can use the Animal Lore skill on creatures up to 12 tiles away&lt;br /&gt;
* Players can make an Animal Lore skill gain check each time they &amp;quot;speak&amp;quot; to an animal while taming it (essentially grants bonus Animal Lore skill gain checks)&lt;/div&gt;</summary>
		<author><name>OldTamerGuy</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Musicianship&amp;diff=6033</id>
		<title>Musicianship</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Musicianship&amp;diff=6033"/>
		<updated>2020-05-02T11:40:26Z</updated>

		<summary type="html">&lt;p&gt;OldTamerGuy: added Barding Breaks info as per patch 20200407&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
[[File:wiki-musicianship.png|right|link=]]&lt;br /&gt;
==Summary==&lt;br /&gt;
A player&#039;s effective barding skill in Discordance, Peacemaking, and Provocation is capped by their Musicianship skill&lt;br /&gt;
* A player cannot receive more bonuses to their Effective Barding Skill higher than their Musicianship skill (i.e. at player at 25 Musicianship could only gain 25 Effective Barding skill from Instruments, Supplemental Skill Bonuses, Lyric Aspect Armor, etc)&lt;br /&gt;
* A player&#039;s Effective Barding Skill is (Base Barding Skill + Instrument Skill Bonuses + Instrument Slayer Bonuses + Skill Slayer Bonuses + Lyric Aspect Armor Bonus)&lt;br /&gt;
* A player&#039;s Base Barding Skill is capped by their Musicianship skill (i.e. 50 Provocation and 25 Musicianship = 25 Provocation)&lt;br /&gt;
* A player total skill bonuses received from Instruments, Lyric Aspect Armor, or Slayer Bonuses is capped by than their Musicianship skill (i.e a player with +50 total Barding skill from their Instruments, Lyric Aspect Armor, and Slayer Bonuses, but who only has 25 Musicianship skill will only gain +25 Barding skill from them)&lt;br /&gt;
* Barding Success Chance = (Effective Barding Skill / 100%) - (CreatureDifficultyValue * 1.0%) [https://forums.uooutlands.com/index.php?threads/patch-notes-for-april-7-2020.2849/ See important examples in patch April 7,2020]&lt;br /&gt;
* A player&#039;s Minimum barding success chance is now ((Effective Barding Skill / 100) * .25)) [https://forums.uooutlands.com/index.php?threads/patch-notes-for-april-7-2020.2849/ See important examples in patch April 7,2020]&lt;br /&gt;
* Any creature of 150 Difficulty Value or higher (such as Spectral Terrors, Elder Vampires, etc) will now receive Boss Barding effects instead of being Pacified or Provoked&lt;br /&gt;
* Boss Barding effects reduce the Melee Attack Speed and Casting Speed of the creature by 25% and increase delay of Ability Cooldowns of the creature by 25%&lt;br /&gt;
&lt;br /&gt;
==Bard Songs==&lt;br /&gt;
* Players have the ability when using Barding skills to target the ground and activate a Barding Song that applies a bonus to nearby friendly players and creatures within 12 tiles&lt;br /&gt;
* Recipients of a Barding song bonus do not need to stay within 12 tiles of the bard to maintain the bonus, however Barding Songs last for 15 minutes. [https://forums.uooutlands.com/index.php?threads/patch-notes-for-october-3-2019.2514/ Patch Notes 20191003]&lt;br /&gt;
* A player&#039;s Barding skill for determining song effectiveness is capped by their Musicianship skill (i.e. 70 Musicianship and 90 Provocation = effective 70 Provocation)&lt;br /&gt;
* Casting a Barding Song has a 10 second cooldown that is independent of normal bard skill usage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Barding Songs are:&lt;br /&gt;
&lt;br /&gt;
* Song of [[Provocation]]: Increases Damage Dealt by (5% * (Provocation / 100)) to creatures&lt;br /&gt;
* Song of [[Discordance]]: Reduces Damage Taken by (10% * (Discordance / 100)) from creatures&lt;br /&gt;
* Song of [[Peacemaking]]: Increases Melee Accuracy and Charged Spell Chance by (5% * (Peacemaking / 100)) against creatures&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
The Barding Song Durations are: [https://forums.uooutlands.com/index.php?threads/patch-notes-for-april-7-2020.2849/ patch April 7 2020]&lt;br /&gt;
&lt;br /&gt;
* Provocation Duration = ((Effective Barding Skill / 100) * 30 sec)&lt;br /&gt;
* Peacemaking Duration = ((Effective Barding Skill / 100) * 30 sec)&lt;br /&gt;
* Discordance Duration = ((Effective Barding Skill / 100) * 60 sec)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Barding Breaks==&lt;br /&gt;
* While a non-Boss creature is Provoked or Pacified, for every 1 second that passes there is a ((CreatureDifficulty / 100) * 1%) chance they will suffer a &amp;quot;Barding Break&amp;quot; effect that will last for (CreatureDifficulty / 10) seconds&lt;br /&gt;
&lt;br /&gt;
When a creature suffers a Barding Break:&lt;br /&gt;
&lt;br /&gt;
* A &amp;quot;Barding Break&amp;quot; message will appear over their head and a sound effect will play&lt;br /&gt;
* Their Provocation and Peacemaking effects (but not Discordance) will immediately end&lt;br /&gt;
* They will have Provocation and Peacemaking immunity while the Barding Break is in place&lt;br /&gt;
* The creature will suffer -50% Attack Speed, -50% Casting Speed, and +50% delays between Abilities while the Barding Break is in place (i.e. the same effects concept referred to previously as a Boss Barding Effect)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Musical Instruments==&lt;br /&gt;
An instrument is required to make use of muscianship, provocation, discordance and peacemaking.&amp;lt;br&amp;gt;&lt;br /&gt;
These are the different instruments: Bamboo Flute, Drum, Harp, Lute, Tambourine and Standing Harp.&amp;lt;br&amp;gt;&lt;br /&gt;
Instruments can be obtained several ways. Purchased from a bard vendor, Crafted with [[Carpentry]] or as [[Modifiers#Instruments|magical loot]] from creatures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Musicianship is trained through active use of an instrument and or barding skill.&lt;br /&gt;
* Up to 50.0 skill can be trained by a NPC bard vendor.&lt;br /&gt;
* Skill gains for Musicianship up to 70.0 are accelerated in the [[New Player Dungeon]].&lt;br /&gt;
** 50-70 use an instrument and or barding skill on creatures in the New Player Dungeon.&lt;br /&gt;
** 70-120 use an instrument and or barding skill on creatures at the [[Prevalia]] Zoo&lt;/div&gt;</summary>
		<author><name>OldTamerGuy</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Musicianship&amp;diff=6032</id>
		<title>Musicianship</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Musicianship&amp;diff=6032"/>
		<updated>2020-05-02T11:32:04Z</updated>

		<summary type="html">&lt;p&gt;OldTamerGuy: Correcting layout from previous bad edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
[[File:wiki-musicianship.png|right|link=]]&lt;br /&gt;
==Summary==&lt;br /&gt;
A player&#039;s effective barding skill in Discordance, Peacemaking, and Provocation is capped by their Musicianship skill&lt;br /&gt;
* A player cannot receive more bonuses to their Effective Barding Skill higher than their Musicianship skill (i.e. at player at 25 Musicianship could only gain 25 Effective Barding skill from Instruments, Supplemental Skill Bonuses, Lyric Aspect Armor, etc)&lt;br /&gt;
* A player&#039;s Effective Barding Skill is (Base Barding Skill + Instrument Skill Bonuses + Instrument Slayer Bonuses + Skill Slayer Bonuses + Lyric Aspect Armor Bonus)&lt;br /&gt;
* A player&#039;s Base Barding Skill is capped by their Musicianship skill (i.e. 50 Provocation and 25 Musicianship = 25 Provocation)&lt;br /&gt;
* A player total skill bonuses received from Instruments, Lyric Aspect Armor, or Slayer Bonuses is capped by than their Musicianship skill (i.e a player with +50 total Barding skill from their Instruments, Lyric Aspect Armor, and Slayer Bonuses, but who only has 25 Musicianship skill will only gain +25 Barding skill from them)&lt;br /&gt;
* Barding Success Chance = (Effective Barding Skill / 100%) - (CreatureDifficultyValue * 1.0%) [https://forums.uooutlands.com/index.php?threads/patch-notes-for-april-7-2020.2849/ See important examples in patch April 7,2020]&lt;br /&gt;
* A player&#039;s Minimum barding success chance is now ((Effective Barding Skill / 100) * .25)) [https://forums.uooutlands.com/index.php?threads/patch-notes-for-april-7-2020.2849/ See important examples in patch April 7,2020]&lt;br /&gt;
* Any creature of 150 Difficulty Value or higher (such as Spectral Terrors, Elder Vampires, etc) will now receive Boss Barding effects instead of being Pacified or Provoked&lt;br /&gt;
* Boss Barding effects reduce the Melee Attack Speed and Casting Speed of the creature by 25% and increase delay of Ability Cooldowns of the creature by 25%&lt;br /&gt;
&lt;br /&gt;
==Bard Songs==&lt;br /&gt;
* Players have the ability when using Barding skills to target the ground and activate a Barding Song that applies a bonus to nearby friendly players and creatures within 12 tiles&lt;br /&gt;
* Recipients of a Barding song bonus do not need to stay within 12 tiles of the bard to maintain the bonus, however Barding Songs last for 15 minutes. [https://forums.uooutlands.com/index.php?threads/patch-notes-for-october-3-2019.2514/ Patch Notes 20191003]&lt;br /&gt;
* A player&#039;s Barding skill for determining song effectiveness is capped by their Musicianship skill (i.e. 70 Musicianship and 90 Provocation = effective 70 Provocation)&lt;br /&gt;
* Casting a Barding Song has a 10 second cooldown that is independent of normal bard skill usage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Barding Songs are:&lt;br /&gt;
&lt;br /&gt;
* Song of [[Provocation]]: Increases Damage Dealt by (5% * (Provocation / 100)) to creatures&lt;br /&gt;
* Song of [[Discordance]]: Reduces Damage Taken by (10% * (Discordance / 100)) from creatures&lt;br /&gt;
* Song of [[Peacemaking]]: Increases Melee Accuracy and Charged Spell Chance by (5% * (Peacemaking / 100)) against creatures&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
The Barding Song Durations are: [https://forums.uooutlands.com/index.php?threads/patch-notes-for-april-7-2020.2849/ patch April 7 2020]&lt;br /&gt;
&lt;br /&gt;
* Provocation Duration = ((Effective Barding Skill / 100) * 30 sec)&lt;br /&gt;
* Peacemaking Duration = ((Effective Barding Skill / 100) * 30 sec)&lt;br /&gt;
* Discordance Duration = ((Effective Barding Skill / 100) * 60 sec)&lt;br /&gt;
&lt;br /&gt;
==Musical Instruments==&lt;br /&gt;
An instrument is required to make use of muscianship, provocation, discordance and peacemaking.&amp;lt;br&amp;gt;&lt;br /&gt;
These are the different instruments: Bamboo Flute, Drum, Harp, Lute, Tambourine and Standing Harp.&amp;lt;br&amp;gt;&lt;br /&gt;
Instruments can be obtained several ways. Purchased from a bard vendor, Crafted with [[Carpentry]] or as [[Modifiers#Instruments|magical loot]] from creatures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Musicianship is trained through active use of an instrument and or barding skill.&lt;br /&gt;
* Up to 50.0 skill can be trained by a NPC bard vendor.&lt;br /&gt;
* Skill gains for Musicianship up to 70.0 are accelerated in the [[New Player Dungeon]].&lt;br /&gt;
** 50-70 use an instrument and or barding skill on creatures in the New Player Dungeon.&lt;br /&gt;
** 70-120 use an instrument and or barding skill on creatures at the [[Prevalia]] Zoo&lt;/div&gt;</summary>
		<author><name>OldTamerGuy</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Musicianship&amp;diff=6031</id>
		<title>Musicianship</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Musicianship&amp;diff=6031"/>
		<updated>2020-05-02T11:31:24Z</updated>

		<summary type="html">&lt;p&gt;OldTamerGuy: April 7 duration changes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
[[File:wiki-musicianship.png|right|link=]]&lt;br /&gt;
==Summary==&lt;br /&gt;
A player&#039;s effective barding skill in Discordance, Peacemaking, and Provocation is capped by their Musicianship skill&lt;br /&gt;
* A player cannot receive more bonuses to their Effective Barding Skill higher than their Musicianship skill (i.e. at player at 25 Musicianship could only gain 25 Effective Barding skill from Instruments, Supplemental Skill Bonuses, Lyric Aspect Armor, etc)&lt;br /&gt;
* A player&#039;s Effective Barding Skill is (Base Barding Skill + Instrument Skill Bonuses + Instrument Slayer Bonuses + Skill Slayer Bonuses + Lyric Aspect Armor Bonus)&lt;br /&gt;
* A player&#039;s Base Barding Skill is capped by their Musicianship skill (i.e. 50 Provocation and 25 Musicianship = 25 Provocation)&lt;br /&gt;
* A player total skill bonuses received from Instruments, Lyric Aspect Armor, or Slayer Bonuses is capped by than their Musicianship skill (i.e a player with +50 total Barding skill from their Instruments, Lyric Aspect Armor, and Slayer Bonuses, but who only has 25 Musicianship skill will only gain +25 Barding skill from them)&lt;br /&gt;
* Barding Success Chance = (Effective Barding Skill / 100%) - (CreatureDifficultyValue * 1.0%) [https://forums.uooutlands.com/index.php?threads/patch-notes-for-april-7-2020.2849/ See important examples in patch April 7,2020]&lt;br /&gt;
* A player&#039;s Minimum barding success chance is now ((Effective Barding Skill / 100) * .25)) [https://forums.uooutlands.com/index.php?threads/patch-notes-for-april-7-2020.2849/ See important examples in patch April 7,2020]&lt;br /&gt;
* Any creature of 150 Difficulty Value or higher (such as Spectral Terrors, Elder Vampires, etc) will now receive Boss Barding effects instead of being Pacified or Provoked&lt;br /&gt;
* Boss Barding effects reduce the Melee Attack Speed and Casting Speed of the creature by 25% and increase delay of Ability Cooldowns of the creature by 25%&lt;br /&gt;
&lt;br /&gt;
==Bard Songs==&lt;br /&gt;
* Players have the ability when using Barding skills to target the ground and activate a Barding Song that applies a bonus to nearby friendly players and creatures within 12 tiles&lt;br /&gt;
* Recipients of a Barding song bonus do not need to stay within 12 tiles of the bard to maintain the bonus, however Barding Songs last for 15 minutes. [https://forums.uooutlands.com/index.php?threads/patch-notes-for-october-3-2019.2514/ Patch Notes 20191003]&lt;br /&gt;
* A player&#039;s Barding skill for determining song effectiveness is capped by their Musicianship skill (i.e. 70 Musicianship and 90 Provocation = effective 70 Provocation)&lt;br /&gt;
* Casting a Barding Song has a 10 second cooldown that is independent of normal bard skill usage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Barding Songs are:&lt;br /&gt;
&lt;br /&gt;
* Song of [[Provocation]]: Increases Damage Dealt by (5% * (Provocation / 100)) to creatures&lt;br /&gt;
* Song of [[Discordance]]: Reduces Damage Taken by (10% * (Discordance / 100)) from creatures&lt;br /&gt;
* Song of [[Peacemaking]]: Increases Melee Accuracy and Charged Spell Chance by (5% * (Peacemaking / 100)) against creatures&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
The Barding Song Durations are: [https://forums.uooutlands.com/index.php?threads/patch-notes-for-april-7-2020.2849/ patch April 7 2020]&lt;br /&gt;
&lt;br /&gt;
Provocation Duration = ((Effective Barding Skill / 100) * 30 sec)&lt;br /&gt;
Peacemaking Duration = ((Effective Barding Skill / 100) * 30 sec)&lt;br /&gt;
Discordance Duration = ((Effective Barding Skill / 100) * 60 sec)&lt;br /&gt;
&lt;br /&gt;
==Musical Instruments==&lt;br /&gt;
An instrument is required to make use of muscianship, provocation, discordance and peacemaking.&amp;lt;br&amp;gt;&lt;br /&gt;
These are the different instruments: Bamboo Flute, Drum, Harp, Lute, Tambourine and Standing Harp.&amp;lt;br&amp;gt;&lt;br /&gt;
Instruments can be obtained several ways. Purchased from a bard vendor, Crafted with [[Carpentry]] or as [[Modifiers#Instruments|magical loot]] from creatures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Musicianship is trained through active use of an instrument and or barding skill.&lt;br /&gt;
* Up to 50.0 skill can be trained by a NPC bard vendor.&lt;br /&gt;
* Skill gains for Musicianship up to 70.0 are accelerated in the [[New Player Dungeon]].&lt;br /&gt;
** 50-70 use an instrument and or barding skill on creatures in the New Player Dungeon.&lt;br /&gt;
** 70-120 use an instrument and or barding skill on creatures at the [[Prevalia]] Zoo&lt;/div&gt;</summary>
		<author><name>OldTamerGuy</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Musicianship&amp;diff=6030</id>
		<title>Musicianship</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Musicianship&amp;diff=6030"/>
		<updated>2020-05-02T11:29:57Z</updated>

		<summary type="html">&lt;p&gt;OldTamerGuy: Removed erroneous duration info as per patch April 7 2020.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
[[File:wiki-musicianship.png|right|link=]]&lt;br /&gt;
==Summary==&lt;br /&gt;
A player&#039;s effective barding skill in Discordance, Peacemaking, and Provocation is capped by their Musicianship skill&lt;br /&gt;
* A player cannot receive more bonuses to their Effective Barding Skill higher than their Musicianship skill (i.e. at player at 25 Musicianship could only gain 25 Effective Barding skill from Instruments, Supplemental Skill Bonuses, Lyric Aspect Armor, etc)&lt;br /&gt;
* A player&#039;s Effective Barding Skill is (Base Barding Skill + Instrument Skill Bonuses + Instrument Slayer Bonuses + Skill Slayer Bonuses + Lyric Aspect Armor Bonus)&lt;br /&gt;
* A player&#039;s Base Barding Skill is capped by their Musicianship skill (i.e. 50 Provocation and 25 Musicianship = 25 Provocation)&lt;br /&gt;
* A player total skill bonuses received from Instruments, Lyric Aspect Armor, or Slayer Bonuses is capped by than their Musicianship skill (i.e a player with +50 total Barding skill from their Instruments, Lyric Aspect Armor, and Slayer Bonuses, but who only has 25 Musicianship skill will only gain +25 Barding skill from them)&lt;br /&gt;
* Barding Success Chance = (Effective Barding Skill / 100%) - (CreatureDifficultyValue * 1.0%) [https://forums.uooutlands.com/index.php?threads/patch-notes-for-april-7-2020.2849/ See important examples in patch April 7,2020]&lt;br /&gt;
* A player&#039;s Minimum barding success chance is now ((Effective Barding Skill / 100) * .25)) [https://forums.uooutlands.com/index.php?threads/patch-notes-for-april-7-2020.2849/ See important examples in patch April 7,2020]&lt;br /&gt;
* Any creature of 150 Difficulty Value or higher (such as Spectral Terrors, Elder Vampires, etc) will now receive Boss Barding effects instead of being Pacified or Provoked&lt;br /&gt;
* Boss Barding effects reduce the Melee Attack Speed and Casting Speed of the creature by 25% and increase delay of Ability Cooldowns of the creature by 25%&lt;br /&gt;
&lt;br /&gt;
==Bard Songs==&lt;br /&gt;
* Players have the ability when using Barding skills to target the ground and activate a Barding Song that applies a bonus to nearby friendly players and creatures within 12 tiles&lt;br /&gt;
* Recipients of a Barding song bonus do not need to stay within 12 tiles of the bard to maintain the bonus, however Barding Songs last for 15 minutes. [https://forums.uooutlands.com/index.php?threads/patch-notes-for-october-3-2019.2514/ Patch Notes 20191003]&lt;br /&gt;
* A player&#039;s Barding skill for determining song effectiveness is capped by their Musicianship skill (i.e. 70 Musicianship and 90 Provocation = effective 70 Provocation)&lt;br /&gt;
* Casting a Barding Song has a 10 second cooldown that is independent of normal bard skill usage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Barding Songs are:&lt;br /&gt;
&lt;br /&gt;
* Song of [[Provocation]]: Increases Damage Dealt by (5% * (Provocation / 100)) to creatures&lt;br /&gt;
* Song of [[Discordance]]: Reduces Damage Taken by (10% * (Discordance / 100)) from creatures&lt;br /&gt;
* Song of [[Peacemaking]]: Increases Melee Accuracy and Charged Spell Chance by (5% * (Peacemaking / 100)) against creatures&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Musical Instruments==&lt;br /&gt;
An instrument is required to make use of muscianship, provocation, discordance and peacemaking.&amp;lt;br&amp;gt;&lt;br /&gt;
These are the different instruments: Bamboo Flute, Drum, Harp, Lute, Tambourine and Standing Harp.&amp;lt;br&amp;gt;&lt;br /&gt;
Instruments can be obtained several ways. Purchased from a bard vendor, Crafted with [[Carpentry]] or as [[Modifiers#Instruments|magical loot]] from creatures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Musicianship is trained through active use of an instrument and or barding skill.&lt;br /&gt;
* Up to 50.0 skill can be trained by a NPC bard vendor.&lt;br /&gt;
* Skill gains for Musicianship up to 70.0 are accelerated in the [[New Player Dungeon]].&lt;br /&gt;
** 50-70 use an instrument and or barding skill on creatures in the New Player Dungeon.&lt;br /&gt;
** 70-120 use an instrument and or barding skill on creatures at the [[Prevalia]] Zoo&lt;/div&gt;</summary>
		<author><name>OldTamerGuy</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Discordance&amp;diff=6029</id>
		<title>Discordance</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Discordance&amp;diff=6029"/>
		<updated>2020-05-02T11:26:22Z</updated>

		<summary type="html">&lt;p&gt;OldTamerGuy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[File:wiki-discordance.gif|right|link=]]&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
* Using the Discordance skill greatly reduces a creature&#039;s stats&lt;br /&gt;
* Players may Discord multiple creatures simultaneously&lt;br /&gt;
* Skill usage cooldown is 5 seconds on both success and failure, but a player may only use Discordance once every 10 seconds (i.e. a player may alternate between using Discordance and Peacemaking every 5 seconds)&lt;br /&gt;
* A player&#039;s base Discordance skill is capped by their Musicianship skill (i.e. a player with 50 Discordance and 25 Musicianship is considered to have 25 Discordance)&lt;br /&gt;
* A player&#039;s Effective Discordance Skill is their (Discordance Skill + Instrument Skill Bonuses + Applicable Instrument Slayer Bonuses + Supplemental Skill Bonuses + Lyric Aspect Armor Bonus)&lt;br /&gt;
* Players can increase their Effective Discordance Skill through use of the Forensic Eval and Tracking skill, which is listed in the above formula as &amp;quot;Supplemental Skill Bonuses&amp;quot; (see Forensic Eval and Tracking Skill entries for more info)&lt;br /&gt;
* A player&#039;s total bonuses to Effective Discordance coming from Instruments, Supplemental Skill Bonuses, or Lyric Aspect Armor cannot be higher than their Musicianship skill (i.e. a player with 25 Musicianship could only gain up 25 points of Effective Discordance from their Instruments, Supplemental Skills, or Lyric Aspect Armor)&lt;br /&gt;
* Chance for skillgain is doubled on a successful Discordance check&lt;br /&gt;
* Discord effect duration is ((60 seconds - (Creature Difficulty Value)) * (Effective Barding Skill / 100)) with a minimum duration of 15 * (Musicianship Skill / 100) seconds&lt;br /&gt;
* Players attempting to use Discordance on a creature that is currently already Provoked or Pacified will gain an effective Barding skill bonus of 25 on the Discordance attempt&lt;br /&gt;
&lt;br /&gt;
==Barding Songs==&lt;br /&gt;
[[File:wiki-songofdiscordance.gif|right|link=]]Casting a Barding Song has a 10 second cooldown that is independent of normal bard skill usage. All Barding Songs have a 15 minute duration. The Barding Songs are:&lt;br /&gt;
&lt;br /&gt;
* Song of [[Provocation]]&lt;br /&gt;
* Song of [[Peacemaking]]&lt;br /&gt;
* Song of Discordance&lt;br /&gt;
** Reduces Damage Taken by (10% * (Discordance / 100))&lt;br /&gt;
** More information in [[Musicianship]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Discorded Creatures==&lt;br /&gt;
* Discorded creatures take 25% increased damage from all sources&lt;br /&gt;
* Discorded creatures that are Pacified or Provoked take an additional 25% increased damage from all sources&lt;br /&gt;
* Discorded creatures that are not Pacified or Provoked suffer a 25% penalty to their damage dealt&lt;br /&gt;
* Discorded creatures suffer an additional 25% penalty to their damage dealt with the bard who discorded them&lt;br /&gt;
* Creatures that have been discorded will have a swirling animation effect around them and will display *discorded Xs* in the text above their head when doing AllNames, where X is the number of seconds until the discordance effect will end&lt;br /&gt;
&lt;br /&gt;
==Area Discordance==&lt;br /&gt;
* When selecting a target for Discordance, players may target themselves to create an area discordance effect&lt;br /&gt;
* Area Discordance has the same cooldowns as a normal Discordance action&lt;br /&gt;
* Area Discordance makes an individual Discordance skill check against each non-tamed creatures within 8 tiles of the bard&lt;br /&gt;
* For each successful check, the creature is Discorded for 5 seconds&lt;br /&gt;
* Players cannot perform AoE Discordance or Peacemaking while in a guarded areas&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
* Discord effects against tamed creatures will always be at most 15 seconds&lt;br /&gt;
* Players attempting to use Discordance on a creature that is currently already Provoked or Pacified will gain an effective barding skill bonus of 25 on the Discordance attempt&lt;br /&gt;
* Provoked creatures do not suffer a penalty to their damage dealt by Discordance&lt;br /&gt;
* Provoked or Pacified creatures that are also Discorded taken an additional 25% damage from all sources (i.e. doubles Discordance effectiveness against them)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Discordance is trained through active use and requires an instrument.&lt;br /&gt;
* Up to 50.0 skill can be trained by a NPC bard vendor.&lt;br /&gt;
* Skill gains for Discordance up to 70.0 are accelerated in the [[New Player Dungeon]].&lt;br /&gt;
** 50-70 use discordance on creatures in the New Player Dungeon.&lt;br /&gt;
** 70-120 use discordance on creatures at the [[Prevalia]] Zoo&lt;/div&gt;</summary>
		<author><name>OldTamerGuy</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Provocation&amp;diff=6028</id>
		<title>Provocation</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Provocation&amp;diff=6028"/>
		<updated>2020-05-02T11:26:04Z</updated>

		<summary type="html">&lt;p&gt;OldTamerGuy: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[File:wiki-provocation.gif|right|link=]]&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players can use the Provocation skill to make creatures fight one another&lt;br /&gt;
* Skill usage cooldown is 5 seconds on both success and failure, but a player may only use Discordance once every 10 seconds (i.e. a player may alternate between using Provocation and Discordance every 5 seconds)&lt;br /&gt;
* A player&#039;s base Provocation skill is capped by their Musicianship skill (i.e. a player with 50 Peacemaking and 25 Musicianship is considered to have 25 Provocation)&lt;br /&gt;
* A player&#039;s Effective Provocation Skill is their (Provocation Skill + Instrument Skill Bonuses + Applicable Instrument Slayer Bonuses + Supplemental Skill Bonuses + Lyric Aspect Armor Bonus)&lt;br /&gt;
* Players can increase their Effective Provocation Skill through use of the Forensic Eval and Tracking skill, which is listed in the above formula as &amp;quot;Supplemental Skill Bonuses&amp;quot; (see Forensic Eval and Tracking Skill entries for more info)&lt;br /&gt;
* A player&#039;s total bonuses to Effective Provocation coming from Instruments, Supplemental Skill Bonuses, or Lyric Aspect Armor cannot be higher than their Musicianship skill (i.e. a player with 25 Musicianship could only gain up 25 points of Effective Peacemaking from their Instruments, Supplemental Skills, or Lyric Aspect Armor)&lt;br /&gt;
&lt;br /&gt;
* Chance for skillgain is doubled on a successful provocation check&lt;br /&gt;
* Provocation effect duration is ((60 seconds - (Highest Creature Difficulty Value)) * (Effective Barding Skill / 100)) with a minimum duration of 15 * (Musicianship Skill / 100) seconds&lt;br /&gt;
* If a player attempts to Pacify a Provoked creature (or vice versa), it will override the existing barding effect with the new one&lt;br /&gt;
* Players attempting to use Provocation on creatures that are currently already Pacified or Discorded will gain an effective barding skill bonus of 12.5 on the Provocation attempt for each already barded creature&lt;br /&gt;
&lt;br /&gt;
==Barding Songs==&lt;br /&gt;
[[File:wiki-songofprovocation.gif|right|link=]]Casting a Barding Song has a 10 second cooldown that is independent of normal bard skill usage. All Barding Songs have a 15 minute duration. The Barding Songs are:&lt;br /&gt;
&lt;br /&gt;
* Song of Provocation&lt;br /&gt;
** Increases Damage Dealt by (5% * (Provocation / 100)) to creatures&lt;br /&gt;
** More information in [[Musicianship]]&lt;br /&gt;
* Song of [[Peacemaking]]&lt;br /&gt;
* Song of [[Discordance]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Provoked Creatures==&lt;br /&gt;
* Provoked creatures will attack each other until effect expires&lt;br /&gt;
* Provoked creatures now deal +50% damage to other Provoked creatures (patch [https://forums.uooutlands.com/index.php?threads/patch-notes-for-april-7-2020.2849/ April 7,2020])&lt;br /&gt;
* Creatures that have been provoked will display *provoked Xs* in text above their head when doing AllNames, where X is the number of seconds remaining until the provocation effect will end&lt;br /&gt;
* If the bard moves further away from a Provoked creature than their Tether distance, that creature will only deal 1 damage to other Provoked creatures, [https://forums.uooutlands.com/index.php?threads/patch-notes-for-april-7-2020.2849/ patch April 7,2020]&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
* Tamed creatures cannot be provoked&lt;br /&gt;
* Players attempting to use Provocation on creatures that are currently already Pacified or Discorded will gain an effective Barding skill bonus of 12.5 on the Provocation attempt for each already Barded creature&lt;br /&gt;
* Provocation &amp;quot;Tether&amp;quot; distance for a player is now their (Effective Provocation Skill / 2) tiles (previously was 18) [https://forums.uooutlands.com/index.php?threads/patch-notes-for-april-7-2020.2849/ patch April 7,2020]&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Provocation is trained through active use and requires an instrument.&lt;br /&gt;
* Up to 50.0 skill can be trained by a NPC bard vendor.&lt;br /&gt;
* Skill gains for Provocation up to 70.0 are accelerated in the [[New Player Dungeon]].&lt;br /&gt;
** 50-70 use provocation on creatures in the New Player Dungeon.&lt;br /&gt;
** 70-120 use provocation on creatures at the [[Prevalia]] Zoo&lt;/div&gt;</summary>
		<author><name>OldTamerGuy</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Provocation&amp;diff=6027</id>
		<title>Provocation</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Provocation&amp;diff=6027"/>
		<updated>2020-05-02T11:25:46Z</updated>

		<summary type="html">&lt;p&gt;OldTamerGuy: Remved erroneous duplicate info that exists in parent topic MUSICIANSHIP&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[File:wiki-provocation.gif|right|link=]]&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players can use the Provocation skill to make creatures fight one another&lt;br /&gt;
* Skill usage cooldown is 5 seconds on both success and failure, but a player may only use Discordance once every 10 seconds (i.e. a player may alternate between using Provocation and Discordance every 5 seconds)&lt;br /&gt;
* A player&#039;s base Provocation skill is capped by their Musicianship skill (i.e. a player with 50 Peacemaking and 25 Musicianship is considered to have 25 Provocation)&lt;br /&gt;
* A player&#039;s Effective Provocation Skill is their (Provocation Skill + Instrument Skill Bonuses + Applicable Instrument Slayer Bonuses + Supplemental Skill Bonuses + Lyric Aspect Armor Bonus)&lt;br /&gt;
* Players can increase their Effective Provocation Skill through use of the Forensic Eval and Tracking skill, which is listed in the above formula as &amp;quot;Supplemental Skill Bonuses&amp;quot; (see Forensic Eval and Tracking Skill entries for more info)&lt;br /&gt;
* A player&#039;s total bonuses to Effective Provocation coming from Instruments, Supplemental Skill Bonuses, or Lyric Aspect Armor cannot be higher than their Musicianship skill (i.e. a player with 25 Musicianship could only gain up 25 points of Effective Peacemaking from their Instruments, Supplemental Skills, or Lyric Aspect Armor)&lt;br /&gt;
&lt;br /&gt;
* Chance for skillgain is doubled on a successful provocation check&lt;br /&gt;
* A player always has a minimum success chance of ((Effective Barding Skill / 100) * .2))&lt;br /&gt;
* Provocation effect duration is ((60 seconds - (Highest Creature Difficulty Value)) * (Effective Barding Skill / 100)) with a minimum duration of 15 * (Musicianship Skill / 100) seconds&lt;br /&gt;
* If a player attempts to Pacify a Provoked creature (or vice versa), it will override the existing barding effect with the new one&lt;br /&gt;
* Players attempting to use Provocation on creatures that are currently already Pacified or Discorded will gain an effective barding skill bonus of 12.5 on the Provocation attempt for each already barded creature&lt;br /&gt;
&lt;br /&gt;
==Barding Songs==&lt;br /&gt;
[[File:wiki-songofprovocation.gif|right|link=]]Casting a Barding Song has a 10 second cooldown that is independent of normal bard skill usage. All Barding Songs have a 15 minute duration. The Barding Songs are:&lt;br /&gt;
&lt;br /&gt;
* Song of Provocation&lt;br /&gt;
** Increases Damage Dealt by (5% * (Provocation / 100)) to creatures&lt;br /&gt;
** More information in [[Musicianship]]&lt;br /&gt;
* Song of [[Peacemaking]]&lt;br /&gt;
* Song of [[Discordance]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Provoked Creatures==&lt;br /&gt;
* Provoked creatures will attack each other until effect expires&lt;br /&gt;
* Provoked creatures now deal +50% damage to other Provoked creatures (patch [https://forums.uooutlands.com/index.php?threads/patch-notes-for-april-7-2020.2849/ April 7,2020])&lt;br /&gt;
* Creatures that have been provoked will display *provoked Xs* in text above their head when doing AllNames, where X is the number of seconds remaining until the provocation effect will end&lt;br /&gt;
* If the bard moves further away from a Provoked creature than their Tether distance, that creature will only deal 1 damage to other Provoked creatures, [https://forums.uooutlands.com/index.php?threads/patch-notes-for-april-7-2020.2849/ patch April 7,2020]&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
* Tamed creatures cannot be provoked&lt;br /&gt;
* Players attempting to use Provocation on creatures that are currently already Pacified or Discorded will gain an effective Barding skill bonus of 12.5 on the Provocation attempt for each already Barded creature&lt;br /&gt;
* Provocation &amp;quot;Tether&amp;quot; distance for a player is now their (Effective Provocation Skill / 2) tiles (previously was 18) [https://forums.uooutlands.com/index.php?threads/patch-notes-for-april-7-2020.2849/ patch April 7,2020]&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Provocation is trained through active use and requires an instrument.&lt;br /&gt;
* Up to 50.0 skill can be trained by a NPC bard vendor.&lt;br /&gt;
* Skill gains for Provocation up to 70.0 are accelerated in the [[New Player Dungeon]].&lt;br /&gt;
** 50-70 use provocation on creatures in the New Player Dungeon.&lt;br /&gt;
** 70-120 use provocation on creatures at the [[Prevalia]] Zoo&lt;/div&gt;</summary>
		<author><name>OldTamerGuy</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Peacemaking&amp;diff=6026</id>
		<title>Peacemaking</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Peacemaking&amp;diff=6026"/>
		<updated>2020-05-02T11:25:06Z</updated>

		<summary type="html">&lt;p&gt;OldTamerGuy: Removed erroneous duplicate info that exists in parent topic MUSICIANSHIP&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[File:wiki-peacemaking.gif|right|link=]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players can use the Peacemaking skill to subdue enemies for a certain amount of time&lt;br /&gt;
* Players may Pacify multiple creatures simultaneously&lt;br /&gt;
* Skill usage cooldown is 10 seconds on success and 5 seconds on failure. A player may alternate between using Peacemaking or Provoking and Discordance every 5 seconds.&lt;br /&gt;
* A player&#039;s base Peacemaking skill is capped by their Musicianship skill (i.e. a player with 50 Peacemaking and 25 Musicianship is considered to have 25 Peacemaking )&lt;br /&gt;
* A player&#039;s Effective Peacemaking Skill is their (Peacemaking Skill + Instrument Skill Bonuses + Applicable Instrument Slayer Bonuses + Supplemental Skill Bonuses + Lyric Aspect Armor Bonus)&lt;br /&gt;
* Players can increase their Effective Peacemaking Skill through use of the Forensic Eval and Tracking skill, which is listed in the above formula as &amp;quot;Supplemental Skill Bonuses&amp;quot; (see Forensic Eval and Tracking Skill entries for more info)&lt;br /&gt;
* A player&#039;s total bonuses to Effective Peacemaking coming from Instruments, Supplemental Skill Bonuses, or Lyric Aspect Armor cannot be higher than their Musicianship skill (i.e. a player with 25 Musicianship could only gain up 25 points of Effective Peacemaking from their Instruments, Supplemental Skills, or Lyric Aspect Armor)&lt;br /&gt;
&lt;br /&gt;
* Chance for skill gain is doubled on a successful peacemaking check&lt;br /&gt;
* Pacification effect duration is ((60 seconds - (Creature Difficulty Value)) * (Effective Barding Skill / 100)) with a minimum duration of 15 * (Musicianship Skill / 100) seconds&lt;br /&gt;
* If a player attempts to Pacify a Provoked creature (or vice versa), it will override the existing barding effect with the new one&lt;br /&gt;
* Players attempting to use Peacemaking on a creature that is currently already Provoked or Discorded will gain an effective barding skill bonus of 25 on the Peacemaking attempt&lt;br /&gt;
* Pacification effects against tamed creatures will always be at most 15 seconds&lt;br /&gt;
&lt;br /&gt;
==Barding Songs==&lt;br /&gt;
[[File:wiki-songofdiscordance.gif|right|link=]]Casting a Barding Song has a 10 second cooldown that is independent of normal bard skill usage. All Barding Songs have a 15 minute duration. The Barding Songs are:&lt;br /&gt;
&lt;br /&gt;
* Song of [[Provocation]]&lt;br /&gt;
* Song of Peacemaking&lt;br /&gt;
** Increases Melee Accuracy and Charged Spell Chance by (5% * (Peacemaking / 100))&lt;br /&gt;
** More information in [[Musicianship]]&lt;br /&gt;
* Song of [[Discordance]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pacified Creatures==&lt;br /&gt;
* Pacified creatures will not move, perform melee attacks, cast spells, or use most abilities&lt;br /&gt;
* Creatures that have been pacified will display *pacified Xs* in text above their head when doing AllNames, where X is the number of seconds of remaining until the pacification effect will end&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Area Peacemaking==&lt;br /&gt;
* When selecting a target for Peacemaking, players may target themselves to create an area pacification effect&lt;br /&gt;
* Area Peacemaking has the same cooldowns as a normal Peacemaking action&lt;br /&gt;
* Area Peacemaking makes an individual Peacemaking skill check against each non-tamed creatures within 8 tiles of the bard&lt;br /&gt;
* For each successful check, the creature is Pacified for 2 seconds&lt;br /&gt;
* Players cannot perform AoE Peacemaking and AoE Discordance while in a guarded areas&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Peacemaking is trained through active use and requires an instrument.&lt;br /&gt;
* Up to 50.0 skill can be trained by a NPC bard vendor.&lt;br /&gt;
* Skill gains for Peacemaking up to 70.0 are accelerated in the [[New Player Dungeon]].&lt;br /&gt;
** 50-70 use peacemaking on creatures in the New Player Dungeon.&lt;br /&gt;
** 70-120 use peacemaking on creatures at the [[Prevalia]] Zoo&lt;/div&gt;</summary>
		<author><name>OldTamerGuy</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Discordance&amp;diff=6025</id>
		<title>Discordance</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Discordance&amp;diff=6025"/>
		<updated>2020-05-02T11:24:43Z</updated>

		<summary type="html">&lt;p&gt;OldTamerGuy: removed duplicate info that exists in the parent topic MUSICIANSHIP&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[File:wiki-discordance.gif|right|link=]]&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
* Using the Discordance skill greatly reduces a creature&#039;s stats&lt;br /&gt;
* Players may Discord multiple creatures simultaneously&lt;br /&gt;
* Skill usage cooldown is 5 seconds on both success and failure, but a player may only use Discordance once every 10 seconds (i.e. a player may alternate between using Discordance and Peacemaking every 5 seconds)&lt;br /&gt;
* A player&#039;s base Discordance skill is capped by their Musicianship skill (i.e. a player with 50 Discordance and 25 Musicianship is considered to have 25 Discordance)&lt;br /&gt;
* A player&#039;s Effective Discordance Skill is their (Discordance Skill + Instrument Skill Bonuses + Applicable Instrument Slayer Bonuses + Supplemental Skill Bonuses + Lyric Aspect Armor Bonus)&lt;br /&gt;
* Players can increase their Effective Discordance Skill through use of the Forensic Eval and Tracking skill, which is listed in the above formula as &amp;quot;Supplemental Skill Bonuses&amp;quot; (see Forensic Eval and Tracking Skill entries for more info)&lt;br /&gt;
* A player&#039;s total bonuses to Effective Discordance coming from Instruments, Supplemental Skill Bonuses, or Lyric Aspect Armor cannot be higher than their Musicianship skill (i.e. a player with 25 Musicianship could only gain up 25 points of Effective Discordance from their Instruments, Supplemental Skills, or Lyric Aspect Armor)&lt;br /&gt;
* Chance for skillgain is doubled on a successful Discordance check&lt;br /&gt;
* A player always has a minimum success chance of ((Effective Barding Skill / 100) * .2))&lt;br /&gt;
* Discord effect duration is ((60 seconds - (Creature Difficulty Value)) * (Effective Barding Skill / 100)) with a minimum duration of 15 * (Musicianship Skill / 100) seconds&lt;br /&gt;
* Players attempting to use Discordance on a creature that is currently already Provoked or Pacified will gain an effective Barding skill bonus of 25 on the Discordance attempt&lt;br /&gt;
&lt;br /&gt;
==Barding Songs==&lt;br /&gt;
[[File:wiki-songofdiscordance.gif|right|link=]]Casting a Barding Song has a 10 second cooldown that is independent of normal bard skill usage. All Barding Songs have a 15 minute duration. The Barding Songs are:&lt;br /&gt;
&lt;br /&gt;
* Song of [[Provocation]]&lt;br /&gt;
* Song of [[Peacemaking]]&lt;br /&gt;
* Song of Discordance&lt;br /&gt;
** Reduces Damage Taken by (10% * (Discordance / 100))&lt;br /&gt;
** More information in [[Musicianship]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Discorded Creatures==&lt;br /&gt;
* Discorded creatures take 25% increased damage from all sources&lt;br /&gt;
* Discorded creatures that are Pacified or Provoked take an additional 25% increased damage from all sources&lt;br /&gt;
* Discorded creatures that are not Pacified or Provoked suffer a 25% penalty to their damage dealt&lt;br /&gt;
* Discorded creatures suffer an additional 25% penalty to their damage dealt with the bard who discorded them&lt;br /&gt;
* Creatures that have been discorded will have a swirling animation effect around them and will display *discorded Xs* in the text above their head when doing AllNames, where X is the number of seconds until the discordance effect will end&lt;br /&gt;
&lt;br /&gt;
==Area Discordance==&lt;br /&gt;
* When selecting a target for Discordance, players may target themselves to create an area discordance effect&lt;br /&gt;
* Area Discordance has the same cooldowns as a normal Discordance action&lt;br /&gt;
* Area Discordance makes an individual Discordance skill check against each non-tamed creatures within 8 tiles of the bard&lt;br /&gt;
* For each successful check, the creature is Discorded for 5 seconds&lt;br /&gt;
* Players cannot perform AoE Discordance or Peacemaking while in a guarded areas&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
* Discord effects against tamed creatures will always be at most 15 seconds&lt;br /&gt;
* Players attempting to use Discordance on a creature that is currently already Provoked or Pacified will gain an effective barding skill bonus of 25 on the Discordance attempt&lt;br /&gt;
* Provoked creatures do not suffer a penalty to their damage dealt by Discordance&lt;br /&gt;
* Provoked or Pacified creatures that are also Discorded taken an additional 25% damage from all sources (i.e. doubles Discordance effectiveness against them)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Discordance is trained through active use and requires an instrument.&lt;br /&gt;
* Up to 50.0 skill can be trained by a NPC bard vendor.&lt;br /&gt;
* Skill gains for Discordance up to 70.0 are accelerated in the [[New Player Dungeon]].&lt;br /&gt;
** 50-70 use discordance on creatures in the New Player Dungeon.&lt;br /&gt;
** 70-120 use discordance on creatures at the [[Prevalia]] Zoo&lt;/div&gt;</summary>
		<author><name>OldTamerGuy</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Peacemaking&amp;diff=6024</id>
		<title>Peacemaking</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Peacemaking&amp;diff=6024"/>
		<updated>2020-05-02T11:24:12Z</updated>

		<summary type="html">&lt;p&gt;OldTamerGuy: removed duplicated info that exists in MUSICIANSHIP&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[File:wiki-peacemaking.gif|right|link=]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players can use the Peacemaking skill to subdue enemies for a certain amount of time&lt;br /&gt;
* Players may Pacify multiple creatures simultaneously&lt;br /&gt;
* Skill usage cooldown is 10 seconds on success and 5 seconds on failure. A player may alternate between using Peacemaking or Provoking and Discordance every 5 seconds.&lt;br /&gt;
* A player&#039;s base Peacemaking skill is capped by their Musicianship skill (i.e. a player with 50 Peacemaking and 25 Musicianship is considered to have 25 Peacemaking )&lt;br /&gt;
* A player&#039;s Effective Peacemaking Skill is their (Peacemaking Skill + Instrument Skill Bonuses + Applicable Instrument Slayer Bonuses + Supplemental Skill Bonuses + Lyric Aspect Armor Bonus)&lt;br /&gt;
* Players can increase their Effective Peacemaking Skill through use of the Forensic Eval and Tracking skill, which is listed in the above formula as &amp;quot;Supplemental Skill Bonuses&amp;quot; (see Forensic Eval and Tracking Skill entries for more info)&lt;br /&gt;
* A player&#039;s total bonuses to Effective Peacemaking coming from Instruments, Supplemental Skill Bonuses, or Lyric Aspect Armor cannot be higher than their Musicianship skill (i.e. a player with 25 Musicianship could only gain up 25 points of Effective Peacemaking from their Instruments, Supplemental Skills, or Lyric Aspect Armor)&lt;br /&gt;
* Success chance to pacify a creature is ((Effective Barding Skill - (Creature Difficulty Value * 2)) / 100)&lt;br /&gt;
* Chance for skill gain is doubled on a successful peacemaking check&lt;br /&gt;
* Pacification effect duration is ((60 seconds - (Creature Difficulty Value)) * (Effective Barding Skill / 100)) with a minimum duration of 15 * (Musicianship Skill / 100) seconds&lt;br /&gt;
* If a player attempts to Pacify a Provoked creature (or vice versa), it will override the existing barding effect with the new one&lt;br /&gt;
* Players attempting to use Peacemaking on a creature that is currently already Provoked or Discorded will gain an effective barding skill bonus of 25 on the Peacemaking attempt&lt;br /&gt;
* Pacification effects against tamed creatures will always be at most 15 seconds&lt;br /&gt;
&lt;br /&gt;
==Barding Songs==&lt;br /&gt;
[[File:wiki-songofdiscordance.gif|right|link=]]Casting a Barding Song has a 10 second cooldown that is independent of normal bard skill usage. All Barding Songs have a 15 minute duration. The Barding Songs are:&lt;br /&gt;
&lt;br /&gt;
* Song of [[Provocation]]&lt;br /&gt;
* Song of Peacemaking&lt;br /&gt;
** Increases Melee Accuracy and Charged Spell Chance by (5% * (Peacemaking / 100))&lt;br /&gt;
** More information in [[Musicianship]]&lt;br /&gt;
* Song of [[Discordance]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pacified Creatures==&lt;br /&gt;
* Pacified creatures will not move, perform melee attacks, cast spells, or use most abilities&lt;br /&gt;
* Creatures that have been pacified will display *pacified Xs* in text above their head when doing AllNames, where X is the number of seconds of remaining until the pacification effect will end&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Area Peacemaking==&lt;br /&gt;
* When selecting a target for Peacemaking, players may target themselves to create an area pacification effect&lt;br /&gt;
* Area Peacemaking has the same cooldowns as a normal Peacemaking action&lt;br /&gt;
* Area Peacemaking makes an individual Peacemaking skill check against each non-tamed creatures within 8 tiles of the bard&lt;br /&gt;
* For each successful check, the creature is Pacified for 2 seconds&lt;br /&gt;
* Players cannot perform AoE Peacemaking and AoE Discordance while in a guarded areas&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Peacemaking is trained through active use and requires an instrument.&lt;br /&gt;
* Up to 50.0 skill can be trained by a NPC bard vendor.&lt;br /&gt;
* Skill gains for Peacemaking up to 70.0 are accelerated in the [[New Player Dungeon]].&lt;br /&gt;
** 50-70 use peacemaking on creatures in the New Player Dungeon.&lt;br /&gt;
** 70-120 use peacemaking on creatures at the [[Prevalia]] Zoo&lt;/div&gt;</summary>
		<author><name>OldTamerGuy</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Musicianship&amp;diff=6023</id>
		<title>Musicianship</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Musicianship&amp;diff=6023"/>
		<updated>2020-05-02T11:21:34Z</updated>

		<summary type="html">&lt;p&gt;OldTamerGuy: success chance significant changes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
[[File:wiki-musicianship.png|right|link=]]&lt;br /&gt;
==Summary==&lt;br /&gt;
A player&#039;s effective barding skill in Discordance, Peacemaking, and Provocation is capped by their Musicianship skill&lt;br /&gt;
* A player cannot receive more bonuses to their Effective Barding Skill higher than their Musicianship skill (i.e. at player at 25 Musicianship could only gain 25 Effective Barding skill from Instruments, Supplemental Skill Bonuses, Lyric Aspect Armor, etc)&lt;br /&gt;
* A player&#039;s Effective Barding Skill is (Base Barding Skill + Instrument Skill Bonuses + Instrument Slayer Bonuses + Skill Slayer Bonuses + Lyric Aspect Armor Bonus)&lt;br /&gt;
* A player&#039;s Base Barding Skill is capped by their Musicianship skill (i.e. 50 Provocation and 25 Musicianship = 25 Provocation)&lt;br /&gt;
* A player total skill bonuses received from Instruments, Lyric Aspect Armor, or Slayer Bonuses is capped by than their Musicianship skill (i.e a player with +50 total Barding skill from their Instruments, Lyric Aspect Armor, and Slayer Bonuses, but who only has 25 Musicianship skill will only gain +25 Barding skill from them)&lt;br /&gt;
* Barding Success Chance = (Effective Barding Skill / 100%) - (CreatureDifficultyValue * 1.0%) [https://forums.uooutlands.com/index.php?threads/patch-notes-for-april-7-2020.2849/ See important examples in patch April 7,2020]&lt;br /&gt;
* A player&#039;s Minimum barding success chance is now ((Effective Barding Skill / 100) * .25)) [https://forums.uooutlands.com/index.php?threads/patch-notes-for-april-7-2020.2849/ See important examples in patch April 7,2020]&lt;br /&gt;
* The Barding Duration length is now ((60 seconds - (Creature Difficulty Value)) * (Effective Barding Skill / 100))&lt;br /&gt;
* Any creature of 150 Difficulty Value or higher (such as Spectral Terrors, Elder Vampires, etc) will now receive Boss Barding effects instead of being Pacified or Provoked&lt;br /&gt;
* Boss Barding effects reduce the Melee Attack Speed and Casting Speed of the creature by 25% and increase delay of Ability Cooldowns of the creature by 25%&lt;br /&gt;
&lt;br /&gt;
==Bard Songs==&lt;br /&gt;
* Players have the ability when using Barding skills to target the ground and activate a Barding Song that applies a bonus to nearby friendly players and creatures within 12 tiles&lt;br /&gt;
* Recipients of a Barding song bonus do not need to stay within 12 tiles of the bard to maintain the bonus, however Barding Songs last for 15 minutes. [https://forums.uooutlands.com/index.php?threads/patch-notes-for-october-3-2019.2514/ Patch Notes 20191003]&lt;br /&gt;
* A player&#039;s Barding skill for determining song effectiveness is capped by their Musicianship skill (i.e. 70 Musicianship and 90 Provocation = effective 70 Provocation)&lt;br /&gt;
* Casting a Barding Song has a 10 second cooldown that is independent of normal bard skill usage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Barding Songs are:&lt;br /&gt;
&lt;br /&gt;
* Song of [[Provocation]]: Increases Damage Dealt by (5% * (Provocation / 100)) to creatures&lt;br /&gt;
* Song of [[Discordance]]: Reduces Damage Taken by (10% * (Discordance / 100)) from creatures&lt;br /&gt;
* Song of [[Peacemaking]]: Increases Melee Accuracy and Charged Spell Chance by (5% * (Peacemaking / 100)) against creatures&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Musical Instruments==&lt;br /&gt;
An instrument is required to make use of muscianship, provocation, discordance and peacemaking.&amp;lt;br&amp;gt;&lt;br /&gt;
These are the different instruments: Bamboo Flute, Drum, Harp, Lute, Tambourine and Standing Harp.&amp;lt;br&amp;gt;&lt;br /&gt;
Instruments can be obtained several ways. Purchased from a bard vendor, Crafted with [[Carpentry]] or as [[Modifiers#Instruments|magical loot]] from creatures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Musicianship is trained through active use of an instrument and or barding skill.&lt;br /&gt;
* Up to 50.0 skill can be trained by a NPC bard vendor.&lt;br /&gt;
* Skill gains for Musicianship up to 70.0 are accelerated in the [[New Player Dungeon]].&lt;br /&gt;
** 50-70 use an instrument and or barding skill on creatures in the New Player Dungeon.&lt;br /&gt;
** 70-120 use an instrument and or barding skill on creatures at the [[Prevalia]] Zoo&lt;/div&gt;</summary>
		<author><name>OldTamerGuy</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Musicianship&amp;diff=6022</id>
		<title>Musicianship</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Musicianship&amp;diff=6022"/>
		<updated>2020-05-02T11:18:27Z</updated>

		<summary type="html">&lt;p&gt;OldTamerGuy: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
[[File:wiki-musicianship.png|right|link=]]&lt;br /&gt;
==Summary==&lt;br /&gt;
A player&#039;s effective barding skill in Discordance, Peacemaking, and Provocation is capped by their Musicianship skill&lt;br /&gt;
* A player cannot receive more bonuses to their Effective Barding Skill higher than their Musicianship skill (i.e. at player at 25 Musicianship could only gain 25 Effective Barding skill from Instruments, Supplemental Skill Bonuses, Lyric Aspect Armor, etc)&lt;br /&gt;
* A player&#039;s Effective Barding Skill is (Base Barding Skill + Instrument Skill Bonuses + Instrument Slayer Bonuses + Skill Slayer Bonuses + Lyric Aspect Armor Bonus)&lt;br /&gt;
* A player&#039;s Base Barding Skill is capped by their Musicianship skill (i.e. 50 Provocation and 25 Musicianship = 25 Provocation)&lt;br /&gt;
* A player total skill bonuses received from Instruments, Lyric Aspect Armor, or Slayer Bonuses is capped by than their Musicianship skill (i.e a player with +50 total Barding skill from their Instruments, Lyric Aspect Armor, and Slayer Bonuses, but who only has 25 Musicianship skill will only gain +25 Barding skill from them)&lt;br /&gt;
* Barding Attempt success chance is ((Effective Barding Skill - (Creature Difficulty Value * 2)) / 100)&lt;br /&gt;
* A player&#039;s Minimum barding success chance is now ((Effective Barding Skill / 100) * .25)) [https://forums.uooutlands.com/index.php?threads/patch-notes-for-april-7-2020.2849/ patch April 7,2020]&lt;br /&gt;
* The Barding Duration length is now ((60 seconds - (Creature Difficulty Value)) * (Effective Barding Skill / 100))&lt;br /&gt;
* Any creature of 150 Difficulty Value or higher (such as Spectral Terrors, Elder Vampires, etc) will now receive Boss Barding effects instead of being Pacified or Provoked&lt;br /&gt;
* Boss Barding effects reduce the Melee Attack Speed and Casting Speed of the creature by 25% and increase delay of Ability Cooldowns of the creature by 25%&lt;br /&gt;
&lt;br /&gt;
==Bard Songs==&lt;br /&gt;
* Players have the ability when using Barding skills to target the ground and activate a Barding Song that applies a bonus to nearby friendly players and creatures within 12 tiles&lt;br /&gt;
* Recipients of a Barding song bonus do not need to stay within 12 tiles of the bard to maintain the bonus, however Barding Songs last for 15 minutes. [https://forums.uooutlands.com/index.php?threads/patch-notes-for-october-3-2019.2514/ Patch Notes 20191003]&lt;br /&gt;
* A player&#039;s Barding skill for determining song effectiveness is capped by their Musicianship skill (i.e. 70 Musicianship and 90 Provocation = effective 70 Provocation)&lt;br /&gt;
* Casting a Barding Song has a 10 second cooldown that is independent of normal bard skill usage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Barding Songs are:&lt;br /&gt;
&lt;br /&gt;
* Song of [[Provocation]]: Increases Damage Dealt by (5% * (Provocation / 100)) to creatures&lt;br /&gt;
* Song of [[Discordance]]: Reduces Damage Taken by (10% * (Discordance / 100)) from creatures&lt;br /&gt;
* Song of [[Peacemaking]]: Increases Melee Accuracy and Charged Spell Chance by (5% * (Peacemaking / 100)) against creatures&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Musical Instruments==&lt;br /&gt;
An instrument is required to make use of muscianship, provocation, discordance and peacemaking.&amp;lt;br&amp;gt;&lt;br /&gt;
These are the different instruments: Bamboo Flute, Drum, Harp, Lute, Tambourine and Standing Harp.&amp;lt;br&amp;gt;&lt;br /&gt;
Instruments can be obtained several ways. Purchased from a bard vendor, Crafted with [[Carpentry]] or as [[Modifiers#Instruments|magical loot]] from creatures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Musicianship is trained through active use of an instrument and or barding skill.&lt;br /&gt;
* Up to 50.0 skill can be trained by a NPC bard vendor.&lt;br /&gt;
* Skill gains for Musicianship up to 70.0 are accelerated in the [[New Player Dungeon]].&lt;br /&gt;
** 50-70 use an instrument and or barding skill on creatures in the New Player Dungeon.&lt;br /&gt;
** 70-120 use an instrument and or barding skill on creatures at the [[Prevalia]] Zoo&lt;/div&gt;</summary>
		<author><name>OldTamerGuy</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Provocation&amp;diff=6021</id>
		<title>Provocation</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Provocation&amp;diff=6021"/>
		<updated>2020-05-02T11:13:20Z</updated>

		<summary type="html">&lt;p&gt;OldTamerGuy: /* Miscellaneous */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[File:wiki-provocation.gif|right|link=]]&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players can use the Provocation skill to make creatures fight one another&lt;br /&gt;
* Skill usage cooldown is 5 seconds on both success and failure, but a player may only use Discordance once every 10 seconds (i.e. a player may alternate between using Provocation and Discordance every 5 seconds)&lt;br /&gt;
* A player&#039;s base Provocation skill is capped by their Musicianship skill (i.e. a player with 50 Peacemaking and 25 Musicianship is considered to have 25 Provocation)&lt;br /&gt;
* A player&#039;s Effective Provocation Skill is their (Provocation Skill + Instrument Skill Bonuses + Applicable Instrument Slayer Bonuses + Supplemental Skill Bonuses + Lyric Aspect Armor Bonus)&lt;br /&gt;
* Players can increase their Effective Provocation Skill through use of the Forensic Eval and Tracking skill, which is listed in the above formula as &amp;quot;Supplemental Skill Bonuses&amp;quot; (see Forensic Eval and Tracking Skill entries for more info)&lt;br /&gt;
* A player&#039;s total bonuses to Effective Provocation coming from Instruments, Supplemental Skill Bonuses, or Lyric Aspect Armor cannot be higher than their Musicianship skill (i.e. a player with 25 Musicianship could only gain up 25 points of Effective Peacemaking from their Instruments, Supplemental Skills, or Lyric Aspect Armor)&lt;br /&gt;
* Success chance to Provoke a creature is ((Effective Barding Skill - (Highest Creature Difficulty Value * 2)) / 100)&lt;br /&gt;
* Chance for skillgain is doubled on a successful provocation check&lt;br /&gt;
* A player always has a minimum success chance of ((Effective Barding Skill / 100) * .2))&lt;br /&gt;
* Provocation effect duration is ((60 seconds - (Highest Creature Difficulty Value)) * (Effective Barding Skill / 100)) with a minimum duration of 15 * (Musicianship Skill / 100) seconds&lt;br /&gt;
* If a player attempts to Pacify a Provoked creature (or vice versa), it will override the existing barding effect with the new one&lt;br /&gt;
* Players attempting to use Provocation on creatures that are currently already Pacified or Discorded will gain an effective barding skill bonus of 12.5 on the Provocation attempt for each already barded creature&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Barding Songs==&lt;br /&gt;
[[File:wiki-songofprovocation.gif|right|link=]]Casting a Barding Song has a 10 second cooldown that is independent of normal bard skill usage. All Barding Songs have a 15 minute duration. The Barding Songs are:&lt;br /&gt;
&lt;br /&gt;
* Song of Provocation&lt;br /&gt;
** Increases Damage Dealt by (5% * (Provocation / 100)) to creatures&lt;br /&gt;
** More information in [[Musicianship]]&lt;br /&gt;
* Song of [[Peacemaking]]&lt;br /&gt;
* Song of [[Discordance]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Provoked Creatures==&lt;br /&gt;
* Provoked creatures will attack each other until effect expires&lt;br /&gt;
* Provoked creatures now deal +50% damage to other Provoked creatures (patch [https://forums.uooutlands.com/index.php?threads/patch-notes-for-april-7-2020.2849/ April 7,2020])&lt;br /&gt;
* Creatures that have been provoked will display *provoked Xs* in text above their head when doing AllNames, where X is the number of seconds remaining until the provocation effect will end&lt;br /&gt;
* If the bard moves further away from a Provoked creature than their Tether distance, that creature will only deal 1 damage to other Provoked creatures, [https://forums.uooutlands.com/index.php?threads/patch-notes-for-april-7-2020.2849/ patch April 7,2020]&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
* Tamed creatures cannot be provoked&lt;br /&gt;
* Players attempting to use Provocation on creatures that are currently already Pacified or Discorded will gain an effective Barding skill bonus of 12.5 on the Provocation attempt for each already Barded creature&lt;br /&gt;
* Provocation &amp;quot;Tether&amp;quot; distance for a player is now their (Effective Provocation Skill / 2) tiles (previously was 18) [https://forums.uooutlands.com/index.php?threads/patch-notes-for-april-7-2020.2849/ patch April 7,2020]&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Provocation is trained through active use and requires an instrument.&lt;br /&gt;
* Up to 50.0 skill can be trained by a NPC bard vendor.&lt;br /&gt;
* Skill gains for Provocation up to 70.0 are accelerated in the [[New Player Dungeon]].&lt;br /&gt;
** 50-70 use provocation on creatures in the New Player Dungeon.&lt;br /&gt;
** 70-120 use provocation on creatures at the [[Prevalia]] Zoo&lt;/div&gt;</summary>
		<author><name>OldTamerGuy</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Provocation&amp;diff=6020</id>
		<title>Provocation</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Provocation&amp;diff=6020"/>
		<updated>2020-05-02T11:12:19Z</updated>

		<summary type="html">&lt;p&gt;OldTamerGuy: /* Provoked Creatures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[File:wiki-provocation.gif|right|link=]]&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players can use the Provocation skill to make creatures fight one another&lt;br /&gt;
* Skill usage cooldown is 5 seconds on both success and failure, but a player may only use Discordance once every 10 seconds (i.e. a player may alternate between using Provocation and Discordance every 5 seconds)&lt;br /&gt;
* A player&#039;s base Provocation skill is capped by their Musicianship skill (i.e. a player with 50 Peacemaking and 25 Musicianship is considered to have 25 Provocation)&lt;br /&gt;
* A player&#039;s Effective Provocation Skill is their (Provocation Skill + Instrument Skill Bonuses + Applicable Instrument Slayer Bonuses + Supplemental Skill Bonuses + Lyric Aspect Armor Bonus)&lt;br /&gt;
* Players can increase their Effective Provocation Skill through use of the Forensic Eval and Tracking skill, which is listed in the above formula as &amp;quot;Supplemental Skill Bonuses&amp;quot; (see Forensic Eval and Tracking Skill entries for more info)&lt;br /&gt;
* A player&#039;s total bonuses to Effective Provocation coming from Instruments, Supplemental Skill Bonuses, or Lyric Aspect Armor cannot be higher than their Musicianship skill (i.e. a player with 25 Musicianship could only gain up 25 points of Effective Peacemaking from their Instruments, Supplemental Skills, or Lyric Aspect Armor)&lt;br /&gt;
* Success chance to Provoke a creature is ((Effective Barding Skill - (Highest Creature Difficulty Value * 2)) / 100)&lt;br /&gt;
* Chance for skillgain is doubled on a successful provocation check&lt;br /&gt;
* A player always has a minimum success chance of ((Effective Barding Skill / 100) * .2))&lt;br /&gt;
* Provocation effect duration is ((60 seconds - (Highest Creature Difficulty Value)) * (Effective Barding Skill / 100)) with a minimum duration of 15 * (Musicianship Skill / 100) seconds&lt;br /&gt;
* If a player attempts to Pacify a Provoked creature (or vice versa), it will override the existing barding effect with the new one&lt;br /&gt;
* Players attempting to use Provocation on creatures that are currently already Pacified or Discorded will gain an effective barding skill bonus of 12.5 on the Provocation attempt for each already barded creature&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Barding Songs==&lt;br /&gt;
[[File:wiki-songofprovocation.gif|right|link=]]Casting a Barding Song has a 10 second cooldown that is independent of normal bard skill usage. All Barding Songs have a 15 minute duration. The Barding Songs are:&lt;br /&gt;
&lt;br /&gt;
* Song of Provocation&lt;br /&gt;
** Increases Damage Dealt by (5% * (Provocation / 100)) to creatures&lt;br /&gt;
** More information in [[Musicianship]]&lt;br /&gt;
* Song of [[Peacemaking]]&lt;br /&gt;
* Song of [[Discordance]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Provoked Creatures==&lt;br /&gt;
* Provoked creatures will attack each other until effect expires&lt;br /&gt;
* Provoked creatures now deal +50% damage to other Provoked creatures (patch [https://forums.uooutlands.com/index.php?threads/patch-notes-for-april-7-2020.2849/ April 7,2020])&lt;br /&gt;
* Creatures that have been provoked will display *provoked Xs* in text above their head when doing AllNames, where X is the number of seconds remaining until the provocation effect will end&lt;br /&gt;
* If the bard moves further away from a Provoked creature than their Tether distance, that creature will only deal 1 damage to other Provoked creatures, [https://forums.uooutlands.com/index.php?threads/patch-notes-for-april-7-2020.2849/ patch April 7,2020]&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
* Tamed creatures cannot be provoked&lt;br /&gt;
* Players attempting to use Provocation on creatures that are currently already Pacified or Discorded will gain an effective Barding skill bonus of 12.5 on the Provocation attempt for each already Barded creature&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Provocation is trained through active use and requires an instrument.&lt;br /&gt;
* Up to 50.0 skill can be trained by a NPC bard vendor.&lt;br /&gt;
* Skill gains for Provocation up to 70.0 are accelerated in the [[New Player Dungeon]].&lt;br /&gt;
** 50-70 use provocation on creatures in the New Player Dungeon.&lt;br /&gt;
** 70-120 use provocation on creatures at the [[Prevalia]] Zoo&lt;/div&gt;</summary>
		<author><name>OldTamerGuy</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Provocation&amp;diff=6019</id>
		<title>Provocation</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Provocation&amp;diff=6019"/>
		<updated>2020-05-02T11:09:41Z</updated>

		<summary type="html">&lt;p&gt;OldTamerGuy: April 7 2020 patch updates.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[File:wiki-provocation.gif|right|link=]]&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players can use the Provocation skill to make creatures fight one another&lt;br /&gt;
* Skill usage cooldown is 5 seconds on both success and failure, but a player may only use Discordance once every 10 seconds (i.e. a player may alternate between using Provocation and Discordance every 5 seconds)&lt;br /&gt;
* A player&#039;s base Provocation skill is capped by their Musicianship skill (i.e. a player with 50 Peacemaking and 25 Musicianship is considered to have 25 Provocation)&lt;br /&gt;
* A player&#039;s Effective Provocation Skill is their (Provocation Skill + Instrument Skill Bonuses + Applicable Instrument Slayer Bonuses + Supplemental Skill Bonuses + Lyric Aspect Armor Bonus)&lt;br /&gt;
* Players can increase their Effective Provocation Skill through use of the Forensic Eval and Tracking skill, which is listed in the above formula as &amp;quot;Supplemental Skill Bonuses&amp;quot; (see Forensic Eval and Tracking Skill entries for more info)&lt;br /&gt;
* A player&#039;s total bonuses to Effective Provocation coming from Instruments, Supplemental Skill Bonuses, or Lyric Aspect Armor cannot be higher than their Musicianship skill (i.e. a player with 25 Musicianship could only gain up 25 points of Effective Peacemaking from their Instruments, Supplemental Skills, or Lyric Aspect Armor)&lt;br /&gt;
* Success chance to Provoke a creature is ((Effective Barding Skill - (Highest Creature Difficulty Value * 2)) / 100)&lt;br /&gt;
* Chance for skillgain is doubled on a successful provocation check&lt;br /&gt;
* A player always has a minimum success chance of ((Effective Barding Skill / 100) * .2))&lt;br /&gt;
* Provocation effect duration is ((60 seconds - (Highest Creature Difficulty Value)) * (Effective Barding Skill / 100)) with a minimum duration of 15 * (Musicianship Skill / 100) seconds&lt;br /&gt;
* If a player attempts to Pacify a Provoked creature (or vice versa), it will override the existing barding effect with the new one&lt;br /&gt;
* Players attempting to use Provocation on creatures that are currently already Pacified or Discorded will gain an effective barding skill bonus of 12.5 on the Provocation attempt for each already barded creature&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Barding Songs==&lt;br /&gt;
[[File:wiki-songofprovocation.gif|right|link=]]Casting a Barding Song has a 10 second cooldown that is independent of normal bard skill usage. All Barding Songs have a 15 minute duration. The Barding Songs are:&lt;br /&gt;
&lt;br /&gt;
* Song of Provocation&lt;br /&gt;
** Increases Damage Dealt by (5% * (Provocation / 100)) to creatures&lt;br /&gt;
** More information in [[Musicianship]]&lt;br /&gt;
* Song of [[Peacemaking]]&lt;br /&gt;
* Song of [[Discordance]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Provoked Creatures==&lt;br /&gt;
* Provoked creatures will attack each other until effect expires&lt;br /&gt;
* Provoked creatures now deal +50% damage to other Provoked creatures (patch [https://forums.uooutlands.com/index.php?threads/patch-notes-for-april-7-2020.2849/ April 7,2020])&lt;br /&gt;
* Creatures that have been provoked will display *provoked Xs* in text above their head when doing AllNames, where X is the number of seconds remaining until the provocation effect will end&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
* Tamed creatures cannot be provoked&lt;br /&gt;
* Players attempting to use Provocation on creatures that are currently already Pacified or Discorded will gain an effective Barding skill bonus of 12.5 on the Provocation attempt for each already Barded creature&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Provocation is trained through active use and requires an instrument.&lt;br /&gt;
* Up to 50.0 skill can be trained by a NPC bard vendor.&lt;br /&gt;
* Skill gains for Provocation up to 70.0 are accelerated in the [[New Player Dungeon]].&lt;br /&gt;
** 50-70 use provocation on creatures in the New Player Dungeon.&lt;br /&gt;
** 70-120 use provocation on creatures at the [[Prevalia]] Zoo&lt;/div&gt;</summary>
		<author><name>OldTamerGuy</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Animal_Taming&amp;diff=6001</id>
		<title>Animal Taming</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Animal_Taming&amp;diff=6001"/>
		<updated>2020-04-27T04:50:57Z</updated>

		<summary type="html">&lt;p&gt;OldTamerGuy: added note re: no stable fee cap.  Source info not yet found.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:Tameables]]&lt;br /&gt;
==Summary==&lt;br /&gt;
The path of an Animal Tamer is a long, oft times frustrating one, but with the ability to control animals and monsters, becoming a Tamer is a lucrative profession if given the time and patience it needs to be raised and mastered.&lt;br /&gt;
&lt;br /&gt;
* Taming a creature requires both the Animal Taming and [[Animal Lore]] skills&lt;br /&gt;
* You must stand within 3 tiles of the creature to begin taming it&lt;br /&gt;
* You will never gain from a creature released after being tamed, by yourself or anyone else&lt;br /&gt;
* You do NOT need to feed pets&lt;br /&gt;
* Taming skill gain cannot occur whilst standing within a house.  Creatures can be tamed however.  [http://forums.uooutlands.com/index.php?threads/patch-notes-for-june-8-2019.2232/#post-13835 Patched June 2019]&lt;br /&gt;
* Tamed Creatures who are teleported (via Recall/Gate/Moongate) will default to &amp;quot;Follow&amp;quot; mode&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tamed and Summoned Creature Specifics==&lt;br /&gt;
* Player pets can now be pushed through freely for movement by all players&lt;br /&gt;
* Player pets move at 80% speed while attacking a player target&lt;br /&gt;
* Tamed pets will no longer use abilities within 1 second of performing a melee attack against a player. The behavior of special abilities is unchanged when fighting other creatures.&lt;br /&gt;
* While in PvP, tamed pets melee at half speed against all targets&lt;br /&gt;
* Any single damaging ability by a tamed pet against a player may not exceed 10 times the number of control slots required for the pet (i.e. 5 slot pets can hit for up to 50). This cap is applied after the above damage reduction.&lt;br /&gt;
* When a player dies in a dungeon, their Pack Animals and creatures with the Mule trait will now drop their backpack&#039;s contents into the player&#039;s corpse (rather than onto the ground) - [https://forums.uooutlands.com/index.php?threads/patch-notes-for-november-11-2019.2580/ Patch notes 20191111]&lt;br /&gt;
&lt;br /&gt;
The following tweaks were implemented per [https://forums.uooutlands.com/index.php?threads/patch-notes-for-september-23-2019.2497/ patch notes Sept 23, 2019]&lt;br /&gt;
* Tamed/Summoned follower PvP damage scalar has been increased to 30% (previously was 25%)&lt;br /&gt;
* Tamed/Summoned follower maximum melee hit chance in PvP is now 66%. (previously was 50%)   They may get up to 100% chance to hit other creatures&lt;br /&gt;
* Tamed/Summoned followers now have a 60% reduced chance in PvP to trigger abilities against players (previously was 90% reduction)  For example, an untamed ember drake has a 25% chance to trigger a flamestrike against any target after a melee attack. A tamed ember drake has a 15% chance to trigger a flamestrike against a creature. A tamed ember drake has a 6% chance to trigger a flamestrike against a player.&lt;br /&gt;
* Tamed/Summoned followers now have a 25% reduced chance in PvP to use a special ability when attacking a player (previously was 40% reduction)&lt;br /&gt;
* Tamed/Summoned follower ability cooldowns in PvP are now only increased by 50% (previously were increased by 100%)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pet Bonding==&lt;br /&gt;
* Pets will Bond after reaching level 1&lt;br /&gt;
* Pack animals can NOT be Bonded&lt;br /&gt;
* Pets will Recall/Hike with the owner&lt;br /&gt;
* Bonded pets will turn into ghosts upon death&lt;br /&gt;
* Pets can be resurrected with 80 Veterinary skill, the resurrection spell, or by any NPC Healer&lt;br /&gt;
* Pets will NO LONGER suffer temporary stat/skill penalties upon resurrection as per [https://forums.uooutlands.com/index.php?threads/patch-notes-for-september-14-2019.2475/  patch Sept 14 2019.]&lt;br /&gt;
* Pets will become untamed, unbonded and deleted after 24 hours if they are left out in the world without being given a command from their owner&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abandoned and Released Pets==&lt;br /&gt;
* In order for a pet to not &amp;quot;become abandoned&amp;quot; they must have their Tamer approach them within Speech distance at least once every 24 hours&lt;br /&gt;
* If players are in game for 24 hours (i.e. not logging out) and away (more than speech distance) from their pets for a long period of time, we recommend they either use the Stables for them, or return to their pets to &amp;quot;refresh&amp;quot; their abandonment timer&lt;br /&gt;
* When a player releases a tamed creature, they will no longer be Pacified for 60 minutes, and will now instead be Hindered for 60 minutes until retamed by a player&lt;br /&gt;
* Recently released creatures that are Hindered will have a &amp;quot;*released*&amp;quot; text above their head&lt;br /&gt;
&lt;br /&gt;
[[File:wikitamingrelease.jpg|center|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stables and Control Slots==&lt;br /&gt;
* A ridable pet does not contribute to your Control Slots tally whilst mounted. More info in [[Mounts]].&lt;br /&gt;
* The stabling fee for pet storage currently has no cap.  Extreme long term storage over many months may result in prohibitively expensive pet retrieval costs.  Don&#039;t neglect your pets!&lt;br /&gt;
&lt;br /&gt;
===Retrieve Lost Pets===&lt;br /&gt;
[[File:stablefollowers.gif|center|link=]]&lt;br /&gt;
&lt;br /&gt;
==Taming Notes==&lt;br /&gt;
===Passive Taming Gains===&lt;br /&gt;
For every 0.1 skill you gain from taming creatures, you bank 0.1 passive taming points, to a maximum of 2.5 points banked at one time. You use these gains by killing monsters with your pets. You have a chance to get a gain from anything your pets kill, but harder monsters have a higher chance to give you a gain. You can help your pets kill the monster, they just need to do damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The best way to use these gains is to tame creatures from 50 taming skill to 52.5 taming skill, then kill things with pets to go from 52.5 to 55. Then repeat this process by taming creatures that require 55 taming from 55 to 57.5, killing things to 60, and so on. The reason for this is so you have the highest chance to fail while taming creatures because the taming skill brackets start at every 5 skill. You will gain Taming skill faster while failing than succeeding and having to find a new creature.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Direct Taming Gain limits per creature===&lt;br /&gt;
Each creature contains a maximum pool of available points which can be cumulatively earned as skill gain to the totals shown below:&lt;br /&gt;
&lt;br /&gt;
* 0-50 Taming: &#039;&#039;&#039;5.0 per creature&#039;&#039;&#039;&lt;br /&gt;
* 50-70 Taming: &#039;&#039;&#039;1.0 per creature&#039;&#039;&#039;&lt;br /&gt;
* 70-90 Taming: &#039;&#039;&#039;0.5 per creature&#039;&#039;&#039;&lt;br /&gt;
* 90-119.9 Taming: &#039;&#039;&#039;0.2 per creature&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Credit to Ahamkara for the Passive and Direct Taming Gain writeup&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tameables found within Dungeons==&lt;br /&gt;
===[[Aegis Keep]]===&lt;br /&gt;
{{AegisKeepTameables}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Cavernam]]===&lt;br /&gt;
{{CavernamTameables}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Darkmire Temple]]===&lt;br /&gt;
{{DarkmireTameables}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Inferno]]===&lt;br /&gt;
{{InfernoTameables}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[The_Mausoleum|Mausoleum]]===&lt;br /&gt;
{{MausoleumTameables}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Mount Petram]]===&lt;br /&gt;
{{MountPetramTameables}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Nusero]]===&lt;br /&gt;
{{NuseroTameables}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Ossuary]]===&lt;br /&gt;
{{OssuaryTameables}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Pulma]]===&lt;br /&gt;
{{PulmaTameables}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Player Made Guides==&lt;br /&gt;
* [http://forums.uooutlands.com/index.php?threads/gm-taming-guide-by-khal-draco.2032/ Overworld Taming Guide by Khal Draco]&lt;br /&gt;
* [http://forums.uooutlands.com/index.php?threads/animal-taming-faq.1353/ Animal Taming FAQ by Ahamkara]&lt;/div&gt;</summary>
		<author><name>OldTamerGuy</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Animal_Taming&amp;diff=5176</id>
		<title>Animal Taming</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Animal_Taming&amp;diff=5176"/>
		<updated>2019-11-17T06:24:20Z</updated>

		<summary type="html">&lt;p&gt;OldTamerGuy: Removed &amp;quot;bonded&amp;quot; from recall/hike sentence which implied Pack-Animals couldn&amp;#039;t follow you via recalls and hiking.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:Tameables]]&lt;br /&gt;
==Summary==&lt;br /&gt;
The path of an Animal Tamer is a long, oft times frustrating one, but with the ability to control animals and monsters, becoming a Tamer is a lucrative profession if given the time and patience it needs to be raised and mastered.&lt;br /&gt;
&lt;br /&gt;
* Taming a creature requires both the Animal Taming and [[Animal Lore]] skills&lt;br /&gt;
* You must stand within 3 tiles of the creature to begin taming it&lt;br /&gt;
* You will never gain from a creature released after being tamed, by yourself or anyone else&lt;br /&gt;
* You do NOT need to feed pets&lt;br /&gt;
* Taming skill gain cannot occur whilst standing within a house.  Creatures can be tamed however.  [http://forums.uooutlands.com/index.php?threads/patch-notes-for-june-8-2019.2232/#post-13835 Patched June 2019]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tamed and Summoned Creature Specifics==&lt;br /&gt;
* Player pets can now be pushed through freely for movement by all players&lt;br /&gt;
* Player pets move at 80% speed while attacking a player target&lt;br /&gt;
* Tamed pets will no longer use abilities within 1 second of performing a melee attack against a player. The behavior of special abilities is unchanged when fighting other creatures.&lt;br /&gt;
* While in PvP, tamed pets melee at half speed against all targets&lt;br /&gt;
* Any single damaging ability by a tamed pet against a player may not exceed 10 times the number of control slots required for the pet (i.e. 5 slot pets can hit for up to 50). This cap is applied after the above damage reduction.&lt;br /&gt;
* When a player dies in a dungeon, their Pack Animals and creatures with the Mule trait will now drop their backpack&#039;s contents into the player&#039;s corpse (rather than onto the ground) - [https://forums.uooutlands.com/index.php?threads/patch-notes-for-november-11-2019.2580/ Patch notes 20191111]&lt;br /&gt;
&lt;br /&gt;
The following tweaks were implemented per [https://forums.uooutlands.com/index.php?threads/patch-notes-for-september-23-2019.2497/ patch notes Sept 23, 2019]&lt;br /&gt;
* Tamed/Summoned follower PvP damage scalar has been increased to 30% (previously was 25%)&lt;br /&gt;
* Tamed/Summoned follower maximum melee hit chance in PvP is now 66%. (previously was 50%)   They may get up to 100% chance to hit other creatures&lt;br /&gt;
* Tamed/Summoned followers now have a 60% reduced chance in PvP to trigger abilities against players (previously was 90% reduction)  For example, an untamed ember drake has a 25% chance to trigger a flamestrike against any target after a melee attack. A tamed ember drake has a 15% chance to trigger a flamestrike against a creature. A tamed ember drake has a 6% chance to trigger a flamestrike against a player.&lt;br /&gt;
* Tamed/Summoned followers now have a 25% reduced chance in PvP to use a special ability when attacking a player (previously was 40% reduction)&lt;br /&gt;
* Tamed/Summoned follower ability cooldowns in PvP are now only increased by 50% (previously were increased by 100%)&lt;br /&gt;
&lt;br /&gt;
==Pet Bonding==&lt;br /&gt;
* Pets will Bond after reaching level 1&lt;br /&gt;
* Pack animals can NOT be Bonded&lt;br /&gt;
* Pets will Recall/Hike with the owner&lt;br /&gt;
* Bonded pets will turn into ghosts upon death&lt;br /&gt;
* Pets can be resurrected with 80 Veterinary skill or by any NPC Healer&lt;br /&gt;
* Pets will NO LONGER suffer temporary stat/skill penalties upon resurrection as per [https://forums.uooutlands.com/index.php?threads/patch-notes-for-september-14-2019.2475/  patch Sept 14 2019.]&lt;br /&gt;
* Pets will become untamed, unbonded and deleted after 24 hours if they are left out in the world without being given a command from their owner&lt;br /&gt;
&lt;br /&gt;
==Pet Releasing==&lt;br /&gt;
* When a player releases a tamed creature, they will no longer be Pacified for 60 minutes, and will now instead be Hindered for 60 minutes until retamed by a player&lt;br /&gt;
* Recently released creatures that are Hindered will have a &amp;quot;*released*&amp;quot; text above their head&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wikitamingrelease.jpg|center|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stables and Control Slots==&lt;br /&gt;
* A ridable pet does not contribute to your Control Slots tally whilst mounted. More info in [[Mounts]].&lt;br /&gt;
* More information to come&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Retrieve Lost Pets===&lt;br /&gt;
[[File:stablefollowers.gif|center|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Taming Notes==&lt;br /&gt;
===Passive Taming Gains===&lt;br /&gt;
For every 0.1 skill you gain from taming creatures, you bank 0.1 passive taming points, to a maximum of 2.5 points banked at one time. You use these gains by killing monsters with your pets. You have a chance to get a gain from anything your pets kill, but harder monsters have a higher chance to give you a gain. You can help your pets kill the monster, they just need to do damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The best way to use these gains is to tame creatures from 50 taming skill to 52.5 taming skill, then kill things with pets to go from 52.5 to 55. Then repeat this process by taming creatures that require 55 taming from 55 to 57.5, killing things to 60, and so on. The reason for this is so you have the highest chance to fail while taming creatures because the taming skill brackets start at every 5 skill. You will gain Taming skill faster while failing than succeeding and having to find a new creature.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Direct Taming Gain limits per creature===&lt;br /&gt;
Each creature contains a maximum pool of available points which can be cumulatively earned as skill gain to the totals shown below:&lt;br /&gt;
&lt;br /&gt;
* 0-50 Taming: &#039;&#039;&#039;5.0 per creature&#039;&#039;&#039;&lt;br /&gt;
* 50-70 Taming: &#039;&#039;&#039;1.0 per creature&#039;&#039;&#039;&lt;br /&gt;
* 70-90 Taming: &#039;&#039;&#039;0.5 per creature&#039;&#039;&#039;&lt;br /&gt;
* 90-119.9 Taming: &#039;&#039;&#039;0.2 per creature&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Credit to Ahamkara for the Passive and Direct Taming Gain writeup&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tameables found within Dungeons==&lt;br /&gt;
===[[Aegis Keep]]===&lt;br /&gt;
{{AegisKeepTameables}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Cavernam]]===&lt;br /&gt;
{{CavernamTameables}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Darkmire Temple]]===&lt;br /&gt;
{{DarkmireTameables}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Inferno]]===&lt;br /&gt;
{{InfernoTameables}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[The_Mausoleum|Mausoleum]]===&lt;br /&gt;
{{MausoleumTameables}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Mount Petram]]===&lt;br /&gt;
{{MountPetramTameables}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Nusero]]===&lt;br /&gt;
{{NuseroTameables}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Ossuary]]===&lt;br /&gt;
{{OssuaryTameables}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Pulma]]===&lt;br /&gt;
{{PulmaTameables}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Player Made Guides==&lt;br /&gt;
* [http://forums.uooutlands.com/index.php?threads/gm-taming-guide-by-khal-draco.2032/ Overworld Taming Guide by Khal Draco]&lt;br /&gt;
* [http://forums.uooutlands.com/index.php?threads/animal-taming-faq.1353/ Animal Taming FAQ by Ahamkara]&lt;/div&gt;</summary>
		<author><name>OldTamerGuy</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:Mobspage&amp;diff=5168</id>
		<title>Template:Mobspage</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:Mobspage&amp;diff=5168"/>
		<updated>2019-11-12T07:34:44Z</updated>

		<summary type="html">&lt;p&gt;OldTamerGuy: corrected some category names.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This is the template page for the mobs.&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&amp;lt;span style=&amp;quot;float:right; margin: 10px;&amp;quot;&amp;gt;[[File:{{{imagefile}}}|{{{width}}}|{{{align}}}]]&amp;lt;div style=&amp;quot;text-align:center&amp;quot;&amp;gt;{{{caption|}}}&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:left; margin-right: 15px;&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot; style=&amp;quot;background:#1a1a1a&amp;quot; colspan=&amp;quot;5&amp;quot; | {{{name}}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spawn Location&#039;&#039;&#039;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|{{{locations|None}}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fame&#039;&#039;&#039;&lt;br /&gt;
|{{{fame}}}&lt;br /&gt;
|&#039;&#039;&#039;Slayer:&#039;&#039;&#039; &lt;br /&gt;
|{{{slayer}}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Karma&#039;&#039;&#039;&lt;br /&gt;
|{{{karma}}}&lt;br /&gt;
|&#039;&#039;&#039;Alignment&#039;&#039;&#039;&lt;br /&gt;
|{{{alignment}}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Difficulty:&#039;&#039;&#039; &lt;br /&gt;
|{{{difficulty}}}&lt;br /&gt;
|&#039;&#039;&#039;Aspect EXP:&#039;&#039;&#039;&lt;br /&gt;
|{{{aspect_exp}}}&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot; style=&amp;quot;background:#1a1a1a&amp;quot; colspan=&amp;quot;5&amp;quot;| Loot&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gold&#039;&#039;&#039;&lt;br /&gt;
|{{{gold}}}&lt;br /&gt;
|&#039;&#039;&#039;Magic Items&#039;&#039;&#039;&lt;br /&gt;
|{{{magic_items}}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special&#039;&#039;&#039;&lt;br /&gt;
|{{{special}}}&lt;br /&gt;
|&#039;&#039;&#039;Cut Up&#039;&#039;&#039;&lt;br /&gt;
|{{{cut_up}}}&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot; style=&amp;quot;background:#1a1a1a&amp;quot; colspan=&amp;quot;5&amp;quot;| Attributes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;&lt;br /&gt;
|{{{strength}}}&lt;br /&gt;
|&#039;&#039;&#039;Hit Points&#039;&#039;&#039;&lt;br /&gt;
|{{{hit_points}}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039;&lt;br /&gt;
|{{{dexterity}}}&lt;br /&gt;
|&#039;&#039;&#039;Stamina&#039;&#039;&#039;&lt;br /&gt;
|{{{stamina}}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Intelligence&#039;&#039;&#039;&lt;br /&gt;
|{{{intelligence}}}&lt;br /&gt;
|&#039;&#039;&#039;Mana&#039;&#039;&#039;&lt;br /&gt;
|{{{mana}}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
|{{{damage}}}&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
|{{{armor}}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Poison Resist&#039;&#039;&#039;&lt;br /&gt;
|{{{poison_resist}}}&lt;br /&gt;
|&#039;&#039;&#039;Barding Difficulty&#039;&#039;&#039;&lt;br /&gt;
|{{{barding_difficulty}}}&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot; style=&amp;quot;background:#1a1a1a&amp;quot; colspan=&amp;quot;5&amp;quot;| Skills&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Wrestling&#039;&#039;&#039;&lt;br /&gt;
|{{{wrestling}}}&lt;br /&gt;
|&#039;&#039;&#039;Poisoning&#039;&#039;&#039;&lt;br /&gt;
|{{{poisoning}}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tactics&#039;&#039;&#039;&lt;br /&gt;
|{{{tactics}}}&lt;br /&gt;
|&#039;&#039;&#039;Magery&#039;&#039;&#039;&lt;br /&gt;
|{{{magery}}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Resisting Spells&#039;&#039;&#039;&lt;br /&gt;
|{{{resisting_spells}}}&lt;br /&gt;
|&#039;&#039;&#039;Evaluating Intelligence&#039;&#039;&#039;&lt;br /&gt;
|{{{evaluating_intelligence}}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Anatomy&#039;&#039;&#039;&lt;br /&gt;
|{{{anatomy}}}&lt;br /&gt;
|&#039;&#039;&#039;Meditation&#039;&#039;&#039;&lt;br /&gt;
|{{{meditation}}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Abilities&#039;&#039;&#039;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|{{{special_abilities}}}&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot; style=&amp;quot;background:#1a1a1a&amp;quot; colspan=&amp;quot;5&amp;quot;| Taming&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Taming Difficulty&#039;&#039;&#039;&lt;br /&gt;
|{{{taming_difficulty}}}&lt;br /&gt;
|&#039;&#039;&#039;Control Slots&#039;&#039;&#039;&lt;br /&gt;
|{{{control_slots}}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pack Instinct&#039;&#039;&#039;&lt;br /&gt;
|{{{pack_instinct}}}&lt;br /&gt;
|&#039;&#039;&#039;Preferred Foods&#039;&#039;&#039;&lt;br /&gt;
|{{{preferred_foods}}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fertility&#039;&#039;&#039;&lt;br /&gt;
|{{{fertility}}}&lt;br /&gt;
|&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
|{{{tamed_abilities}}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade 2a&#039;&#039;&#039;&lt;br /&gt;
|{{{tamed_upgrades_2a}}}&lt;br /&gt;
|&#039;&#039;&#039;Upgrade 2b&#039;&#039;&#039;&lt;br /&gt;
|{{{tamed_upgrades_2b}}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade 4a&#039;&#039;&#039;&lt;br /&gt;
|{{{tamed_upgrades_4a}}}&lt;br /&gt;
|&#039;&#039;&#039;Upgrade 4b&#039;&#039;&#039;&lt;br /&gt;
|{{{tamed_upgrades_4b}}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade 6a&#039;&#039;&#039;&lt;br /&gt;
|{{{tamed_upgrades_6a}}}&lt;br /&gt;
|&#039;&#039;&#039;Upgrade 6b&#039;&#039;&#039;&lt;br /&gt;
|{{{tamed_upgrades_6b}}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade 8a&#039;&#039;&#039;&lt;br /&gt;
|{{{tamed_upgrades_8a}}}&lt;br /&gt;
|&#039;&#039;&#039;Upgrade 8b&#039;&#039;&#039;&lt;br /&gt;
|{{{tamed_upgrades_8b}}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade 10a&#039;&#039;&#039;&lt;br /&gt;
|{{{tamed_upgrades_10a}}}&lt;br /&gt;
|&#039;&#039;&#039;Upgrade 10b&#039;&#039;&#039;&lt;br /&gt;
|{{{tamed_upgrades_10b}}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
Quick Copy&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mobs]]&lt;br /&gt;
[[Category:MobsNonTameable]]    	&amp;lt;!--REMOVE THIS LINE if creature is TAMEABLE--&amp;gt;&lt;br /&gt;
[[Category:MobsTameable]]       	&amp;lt;!--REMOVE THIS LINE if creature is NON-TAMEABLE--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:TameableDarkmire]]		&amp;lt;!--Modify DUNGEON NAME where appropriate.  Ensure correct capitalisation OR DELETE--&amp;gt;&lt;br /&gt;
[[Category:MobsDarkmire]]		&amp;lt;!--Modify DUNGEON NAME where appropriate.  Ensure correct capitalisation OR DELETE--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Tameable50]]			&amp;lt;!--Modify number to match this mob&#039;s Taming Skill Requirement OR DELETE LINE--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:TameableAbilities*NAMEHERE*]]	&amp;lt;!--Modify *NAMEHERE* to exact ability name.  CREATE MULTIPLE LINES if required OR DELETE--&amp;gt;&lt;br /&gt;
[[Category:TameableAbilities*NAMEHERE*]]	&amp;lt;!--Modify *NAMEHERE* to exact ability name.  CREATE MULTIPLE LINES if required OR DELETE--&amp;gt;&lt;br /&gt;
[[Category:TameableAbilities*NAMEHERE*]]	&amp;lt;!--Modify *NAMEHERE* to exact ability name.  CREATE MULTIPLE LINES if required OR DELETE--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:TameableUpgrades2a]]		&amp;lt;!--Replace 2a with level 2 first option pet ABILITY name. OR DELETE LINE--&amp;gt;&lt;br /&gt;
[[Category:TameableUpgrades2b]]		&amp;lt;!--Replace 2b with level 2 second option pet ABILITY name OR DELETE LINE--&amp;gt;&lt;br /&gt;
[[Category:TameableUpgrades4a]]		&amp;lt;!--Replace 4a with level 4 first option pet ABILITY name OR DELETE LINE--&amp;gt;&lt;br /&gt;
[[Category:TameableUpgrades4b]]		&amp;lt;!--Replace 4b with level 4 second option pet ABILITY name OR DELETE LINE--&amp;gt;&lt;br /&gt;
[[Category:TameableUpgrades6a]]		&amp;lt;!--Replace 6a with level 6 first option pet ABILITY name OR DELETE LINE--&amp;gt;&lt;br /&gt;
[[Category:TameableUpgrades6b]]		&amp;lt;!--Replace 6b with level 6 second option pet ABILITY name OR DELETE LINE--&amp;gt;&lt;br /&gt;
[[Category:TameableUpgrades8a]]		&amp;lt;!--Replace 8a with level 8 first option pet ABILITY name OR DELETE LINE--&amp;gt;&lt;br /&gt;
[[Category:TameableUpgrades8b]]		&amp;lt;!--Replace 8b with level 8 second option pet ABILITY name OR DELETE LINE--&amp;gt;&lt;br /&gt;
[[Category:TameableUpgrades10a]]	&amp;lt;!--Replace 10a with level 10 first option pet ABILITY name OR DELETE LINE--&amp;gt;&lt;br /&gt;
[[Category:TameableUpgrades10b]]	&amp;lt;!--Replace 10b with level 10 second option pet ABILITY name OR DELETE LINE--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mobspage&lt;br /&gt;
|imagefile          = &lt;br /&gt;
|width              = 100%&lt;br /&gt;
|align              = none&lt;br /&gt;
&lt;br /&gt;
|name               = Creature Name Goes Here&lt;br /&gt;
&lt;br /&gt;
|locations          = Unknown&lt;br /&gt;
|fame               = &lt;br /&gt;
|slayer             = &lt;br /&gt;
|karma              = &lt;br /&gt;
|alignment          = &lt;br /&gt;
|difficulty         = &lt;br /&gt;
|aspect_exp         = &lt;br /&gt;
&lt;br /&gt;
|gold               = &lt;br /&gt;
|magic_items        = &lt;br /&gt;
|special            = &lt;br /&gt;
|cut_up             = &lt;br /&gt;
&lt;br /&gt;
|strength           = &lt;br /&gt;
|hit_points         = &lt;br /&gt;
|dexterity          = &lt;br /&gt;
|stamina            = &lt;br /&gt;
|intelligence       = &lt;br /&gt;
|mana               = &lt;br /&gt;
|damage             = &lt;br /&gt;
|armor              = &lt;br /&gt;
|poison_resist      = &lt;br /&gt;
|barding_difficulty = &lt;br /&gt;
&lt;br /&gt;
|wrestling          = &lt;br /&gt;
|poisoning          = &lt;br /&gt;
|tactics            = &lt;br /&gt;
|magery             = &lt;br /&gt;
|resisting_spells   = &lt;br /&gt;
|evaluating_intelligence = &lt;br /&gt;
|anatomy            = &lt;br /&gt;
|meditation         = &lt;br /&gt;
|special_abilities  = &lt;br /&gt;
&lt;br /&gt;
|taming_difficulty  = &lt;br /&gt;
|control_slots      = &lt;br /&gt;
|pack_instinct      = &lt;br /&gt;
|preferred_foods    = &lt;br /&gt;
|fertility          = &lt;br /&gt;
|tamed_abilities    = &lt;br /&gt;
|tamed_upgrades_2a  = &lt;br /&gt;
|tamed_upgrades_2b  = &lt;br /&gt;
|tamed_upgrades_4a  = &lt;br /&gt;
|tamed_upgrades_4b  = &lt;br /&gt;
|tamed_upgrades_6a  = &lt;br /&gt;
|tamed_upgrades_6b  = &lt;br /&gt;
|tamed_upgrades_8a  = &lt;br /&gt;
|tamed_upgrades_8b  = &lt;br /&gt;
|tamed_upgrades_10a  = &lt;br /&gt;
|tamed_upgrades_10b  = &lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>OldTamerGuy</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Animal_Taming&amp;diff=5167</id>
		<title>Animal Taming</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Animal_Taming&amp;diff=5167"/>
		<updated>2019-11-12T05:17:44Z</updated>

		<summary type="html">&lt;p&gt;OldTamerGuy: added pet mule and pack trait patch notes 20191111&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:Tameables]]&lt;br /&gt;
==Summary==&lt;br /&gt;
The path of an Animal Tamer is a long, oft times frustrating one, but with the ability to control animals and monsters, becoming a Tamer is a lucrative profession if given the time and patience it needs to be raised and mastered.&lt;br /&gt;
&lt;br /&gt;
* Taming a creature requires both the Animal Taming and [[Animal Lore]] skills&lt;br /&gt;
* You must stand within 3 tiles of the creature to begin taming it&lt;br /&gt;
* You will never gain from a creature released after being tamed, by yourself or anyone else&lt;br /&gt;
* You do NOT need to feed pets&lt;br /&gt;
* Taming skill gain cannot occur whilst standing within a house.  Creatures can be tamed however.  [http://forums.uooutlands.com/index.php?threads/patch-notes-for-june-8-2019.2232/#post-13835 Patched June 2019]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tamed and Summoned Creature Specifics==&lt;br /&gt;
* Player pets can now be pushed through freely for movement by all players&lt;br /&gt;
* Player pets move at 80% speed while attacking a player target&lt;br /&gt;
* Tamed pets will no longer use abilities within 1 second of performing a melee attack against a player. The behavior of special abilities is unchanged when fighting other creatures.&lt;br /&gt;
* While in PvP, tamed pets melee at half speed against all targets&lt;br /&gt;
* Any single damaging ability by a tamed pet against a player may not exceed 10 times the number of control slots required for the pet (i.e. 5 slot pets can hit for up to 50). This cap is applied after the above damage reduction.&lt;br /&gt;
* When a player dies in a dungeon, their Pack Animals and creatures with the Mule trait will now drop their backpack&#039;s contents into the player&#039;s corpse (rather than onto the ground) - [https://forums.uooutlands.com/index.php?threads/patch-notes-for-november-11-2019.2580/ Patch notes 20191111]&lt;br /&gt;
&lt;br /&gt;
The following tweaks were implemented per [https://forums.uooutlands.com/index.php?threads/patch-notes-for-september-23-2019.2497/ patch notes Sept 23, 2019]&lt;br /&gt;
* Tamed/Summoned follower PvP damage scalar has been increased to 30% (previously was 25%)&lt;br /&gt;
* Tamed/Summoned follower maximum melee hit chance in PvP is now 66%. (previously was 50%)   They may get up to 100% chance to hit other creatures&lt;br /&gt;
* Tamed/Summoned followers now have a 60% reduced chance in PvP to trigger abilities against players (previously was 90% reduction)  For example, an untamed ember drake has a 25% chance to trigger a flamestrike against any target after a melee attack. A tamed ember drake has a 15% chance to trigger a flamestrike against a creature. A tamed ember drake has a 6% chance to trigger a flamestrike against a player.&lt;br /&gt;
* Tamed/Summoned followers now have a 25% reduced chance in PvP to use a special ability when attacking a player (previously was 40% reduction)&lt;br /&gt;
* Tamed/Summoned follower ability cooldowns in PvP are now only increased by 50% (previously were increased by 100%)&lt;br /&gt;
&lt;br /&gt;
==Pet Bonding==&lt;br /&gt;
* Pets will Bond after reaching level 1&lt;br /&gt;
* Pack animals can NOT be Bonded&lt;br /&gt;
* Bonded pets will Recall/Hike with the owner&lt;br /&gt;
* Bonded pets will turn into ghosts upon death&lt;br /&gt;
* Pets can be resurrected with 80 Veterinary skill or by any NPC Healer&lt;br /&gt;
* Pets will NO LONGER suffer temporary stat/skill penalties upon resurrection as per [https://forums.uooutlands.com/index.php?threads/patch-notes-for-september-14-2019.2475/  patch Sept 14 2019.]&lt;br /&gt;
* Pets will become untamed, unbonded and deleted after 24 hours if they are left out in the world without being given a command from their owner&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pet Releasing==&lt;br /&gt;
* When a player releases a tamed creature, they will no longer be Pacified for 60 minutes, and will now instead be Hindered for 60 minutes until retamed by a player&lt;br /&gt;
* Recently released creatures that are Hindered will have a &amp;quot;*released*&amp;quot; text above their head&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wikitamingrelease.jpg|center|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stables and Control Slots==&lt;br /&gt;
* A ridable pet does not contribute to your Control Slots tally whilst mounted. More info in [[Mounts]].&lt;br /&gt;
* More information to come&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Retrieve Lost Pets===&lt;br /&gt;
[[File:stablefollowers.gif|center|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Taming Notes==&lt;br /&gt;
===Passive Taming Gains===&lt;br /&gt;
For every 0.1 skill you gain from taming creatures, you bank 0.1 passive taming points, to a maximum of 2.5 points banked at one time. You use these gains by killing monsters with your pets. You have a chance to get a gain from anything your pets kill, but harder monsters have a higher chance to give you a gain. You can help your pets kill the monster, they just need to do damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The best way to use these gains is to tame creatures from 50 taming skill to 52.5 taming skill, then kill things with pets to go from 52.5 to 55. Then repeat this process by taming creatures that require 55 taming from 55 to 57.5, killing things to 60, and so on. The reason for this is so you have the highest chance to fail while taming creatures because the taming skill brackets start at every 5 skill. You will gain Taming skill faster while failing than succeeding and having to find a new creature.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Direct Taming Gain limits per creature===&lt;br /&gt;
Each creature contains a maximum pool of available points which can be cumulatively earned as skill gain to the totals shown below:&lt;br /&gt;
&lt;br /&gt;
* 0-50 Taming: &#039;&#039;&#039;5.0 per creature&#039;&#039;&#039;&lt;br /&gt;
* 50-70 Taming: &#039;&#039;&#039;1.0 per creature&#039;&#039;&#039;&lt;br /&gt;
* 70-90 Taming: &#039;&#039;&#039;0.5 per creature&#039;&#039;&#039;&lt;br /&gt;
* 90-119.9 Taming: &#039;&#039;&#039;0.2 per creature&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Credit to Ahamkara for the Passive and Direct Taming Gain writeup&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tameables found within Dungeons==&lt;br /&gt;
===[[Aegis Keep]]===&lt;br /&gt;
{{AegisKeepTameables}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Cavernam]]===&lt;br /&gt;
{{CavernamTameables}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Darkmire Temple]]===&lt;br /&gt;
{{DarkmireTameables}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Inferno]]===&lt;br /&gt;
{{InfernoTameables}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[The_Mausoleum|Mausoleum]]===&lt;br /&gt;
{{MausoleumTameables}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Mount Petram]]===&lt;br /&gt;
{{MountPetramTameables}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Nusero]]===&lt;br /&gt;
{{NuseroTameables}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Ossuary]]===&lt;br /&gt;
{{OssuaryTameables}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Pulma]]===&lt;br /&gt;
{{PulmaTameables}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Player Made Guides==&lt;br /&gt;
* [http://forums.uooutlands.com/index.php?threads/gm-taming-guide-by-khal-draco.2032/ Overworld Taming Guide by Khal Draco]&lt;br /&gt;
* [http://forums.uooutlands.com/index.php?threads/animal-taming-faq.1353/ Animal Taming FAQ by Ahamkara]&lt;/div&gt;</summary>
		<author><name>OldTamerGuy</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=File:aTxParadoxMasterChef.png&amp;diff=5160</id>
		<title>File:aTxParadoxMasterChef.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=File:aTxParadoxMasterChef.png&amp;diff=5160"/>
		<updated>2019-11-09T07:17:36Z</updated>

		<summary type="html">&lt;p&gt;OldTamerGuy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>OldTamerGuy</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=File:aTxParadoxNuseroAdvocate.png&amp;diff=5159</id>
		<title>File:aTxParadoxNuseroAdvocate.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=File:aTxParadoxNuseroAdvocate.png&amp;diff=5159"/>
		<updated>2019-11-09T07:17:16Z</updated>

		<summary type="html">&lt;p&gt;OldTamerGuy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>OldTamerGuy</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=File:biffMultiClientWheelControls.png&amp;diff=5152</id>
		<title>File:biffMultiClientWheelControls.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=File:biffMultiClientWheelControls.png&amp;diff=5152"/>
		<updated>2019-11-09T03:02:14Z</updated>

		<summary type="html">&lt;p&gt;OldTamerGuy: @biff multi client gaming&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
@biff multi client gaming&lt;/div&gt;</summary>
		<author><name>OldTamerGuy</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=File:barryAndMinax.png&amp;diff=4866</id>
		<title>File:barryAndMinax.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=File:barryAndMinax.png&amp;diff=4866"/>
		<updated>2019-11-03T19:51:28Z</updated>

		<summary type="html">&lt;p&gt;OldTamerGuy: category:Alternate_Lore image for the Barry Chronicles.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
category:Alternate_Lore image for the Barry Chronicles.&lt;/div&gt;</summary>
		<author><name>OldTamerGuy</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Carpentry&amp;diff=4864</id>
		<title>Carpentry</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Carpentry&amp;diff=4864"/>
		<updated>2019-11-01T23:44:22Z</updated>

		<summary type="html">&lt;p&gt;OldTamerGuy: added training schema - Thanks &amp;quot;The Strategist&amp;quot; for data.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Bowcraft/Fletching has been merged into Carpentry&lt;br /&gt;
* Craft board-based weapons, shields, ranged weapons and ammunition&lt;br /&gt;
* Craft musical instruments, furniture and containers&lt;br /&gt;
* Craft ship deeds (all ship stats are randomized from -10% to 10% and higher Carpentry skill reduces the chance of negative values for ship stats)&lt;br /&gt;
* Craft Carpentry Repair Kits which can be used by a player with 95 Carpentry to target a container and repair all Carpentry-made items within the container&lt;br /&gt;
* Carpentry Repair kits can also be used to target a player, which will repair all Carpentry-made items in that player&#039;s backpack and currently equipped&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Craftables==&lt;br /&gt;
{{Carpentry}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvM Bonus==&lt;br /&gt;
* Provides a (25% * (Carpentry Skill / 100)) Armor bonus for the player when wearing any Carpentry-craftable armor (includes magical and aspect armor)&lt;br /&gt;
* Increases damage with carpentry craftable weapons against creatures by (25% * (Carpentry Skill / 100)).  Includes magical and aspect weapons.&lt;br /&gt;
&lt;br /&gt;
==PvP Bonus==&lt;br /&gt;
* Provides a (10% * (Carpentry Skill / 100)) Damage bonus for the player when using any Carpentry-craftable weapons (includes magical and aspect armor)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Estimated 220,000 boards to GM.&lt;br /&gt;
* Requires an estimated 24 hours of crafting to max the skill.&lt;br /&gt;
* Tip: You can recycle crafted items to recover and reuse resources.&lt;br /&gt;
* What to craft to GM&lt;br /&gt;
** 50 - 65: Clubs&lt;br /&gt;
** 65 - 75: Tambourines&lt;br /&gt;
** 75 - 100: Bamboo flutes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Suggested Training Schema===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|| Skill bracket&lt;br /&gt;
|| % gain chance&lt;br /&gt;
|| Boards required&lt;br /&gt;
|| Crafted item&lt;br /&gt;
|-&lt;br /&gt;
|  | 50&lt;br /&gt;
|  | 10&lt;br /&gt;
|  | &lt;br /&gt;
|  | Clubs&lt;br /&gt;
|-&lt;br /&gt;
|  | 55&lt;br /&gt;
|  | 5&lt;br /&gt;
|  | &lt;br /&gt;
|  | Clubs&lt;br /&gt;
|-&lt;br /&gt;
|  | 60&lt;br /&gt;
|  | 3.333&lt;br /&gt;
|  | &lt;br /&gt;
|  | Clubs&lt;br /&gt;
|-&lt;br /&gt;
|  | 65&lt;br /&gt;
|  | 2.5&lt;br /&gt;
|  | &lt;br /&gt;
|  | Tambourines&lt;br /&gt;
|-&lt;br /&gt;
|  | 70&lt;br /&gt;
|  | 2&lt;br /&gt;
|  | &lt;br /&gt;
|  | Tambourines&lt;br /&gt;
|-&lt;br /&gt;
|  | 75&lt;br /&gt;
|  | 1.666&lt;br /&gt;
|  | &lt;br /&gt;
|  | Bamboo flutes&lt;br /&gt;
|-&lt;br /&gt;
|  | 80&lt;br /&gt;
|  | 1.428&lt;br /&gt;
|  | &lt;br /&gt;
|  | Bamboo flutes&lt;br /&gt;
|-&lt;br /&gt;
|  | 85&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | &lt;br /&gt;
|  | Bamboo flutes&lt;br /&gt;
|-&lt;br /&gt;
|  | 90&lt;br /&gt;
|  | 1.111&lt;br /&gt;
|  | &lt;br /&gt;
|  | Bamboo flutes&lt;br /&gt;
|-&lt;br /&gt;
|  | 95&lt;br /&gt;
|  | 1&lt;br /&gt;
|  | &lt;br /&gt;
|  | Bamboo flutes&lt;br /&gt;
|-&lt;br /&gt;
|  | 100&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | &lt;br /&gt;
|  | Carpentry repair kit&lt;br /&gt;
|-&lt;br /&gt;
|  | 105&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | &lt;br /&gt;
|  | Carpentry repair kit&lt;br /&gt;
|-&lt;br /&gt;
|  | 110&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | &lt;br /&gt;
|  | Carpentry repair kit&lt;br /&gt;
|-&lt;br /&gt;
|  | 115&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | &lt;br /&gt;
|  | Carpentry repair kit&lt;br /&gt;
|-&lt;br /&gt;
|  | 120&lt;br /&gt;
|  | n/a&lt;br /&gt;
|  | n/a&lt;br /&gt;
|  | You’re Legendary!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>OldTamerGuy</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Treasure_Hunting&amp;diff=4817</id>
		<title>Treasure Hunting</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Treasure_Hunting&amp;diff=4817"/>
		<updated>2019-10-20T03:54:03Z</updated>

		<summary type="html">&lt;p&gt;OldTamerGuy: reverted chest decay to 2hrs, new patch notes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:wiki-treasurehunting01.png|center|link=]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players may find Treasure Maps as loot in various ways&lt;br /&gt;
* Using tools of higher quality materials improves map accuracy&lt;br /&gt;
* Treasure Maps come in 8 levels of difficulty&lt;br /&gt;
* There are over 1600 locations a Treasure Map Chest may be located&lt;br /&gt;
* Treasure Maps can be deciphered and dug up by different people&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Deciphering a Treasure Map==&lt;br /&gt;
* Deciphering a Treasure Map requires the [[Cartography]] skill and a [[Spyglass]]&lt;br /&gt;
** Spyglasses have a limited number of uses and receive bonuses based on the quality and resource material&lt;br /&gt;
** Double-click the Spyglass and then target a Treasure Map&lt;br /&gt;
** Players may further make Cartography attempts through Spyglasses to improve the accuracy of the Treasure Map&lt;br /&gt;
* The player who deciphers a Treasure Map does &#039;&#039;&#039;NOT&#039;&#039;&#039; have to be the one to dig up the chest&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:treasuremap-decipheringamap.gif|center|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Treasure Map Levels===&lt;br /&gt;
* Level 1: &#039;&#039;&#039;Plainly Drawn&#039;&#039;&#039;&lt;br /&gt;
* Level 2: &#039;&#039;&#039;Expertly Drawn&#039;&#039;&#039;&lt;br /&gt;
* Level 3: &#039;&#039;&#039;Adeptly Drawn&#039;&#039;&#039;&lt;br /&gt;
* Level 4: &#039;&#039;&#039;Cleverly Drawn&#039;&#039;&#039;&lt;br /&gt;
* Level 5: &#039;&#039;&#039;Deviously Drawn&#039;&#039;&#039;&lt;br /&gt;
* Level 6: &#039;&#039;&#039;Ingeniously Drawn&#039;&#039;&#039;&lt;br /&gt;
* Level 7: &#039;&#039;&#039;Diabolically Drawn&#039;&#039;&#039;&lt;br /&gt;
* Level 8: &#039;&#039;&#039;Legendarily Drawn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Using a Shovel and Bonuses==&lt;br /&gt;
* Players must use a [[Shovel]] to dig up a Treasure Chest&lt;br /&gt;
** Double-click the Shovel to attempt to locate any decoded Treasure Maps within a player&#039;s backpack&lt;br /&gt;
** A player&#039;s [[Mining]] skill as well as the quality and material bonus of the Shovel used determines how close the player must be to the actual location of the chest to dig it up&lt;br /&gt;
** When the Treasure Chest has been successfully located, a tracking arrow will point towards it&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shovel Resource Bonuses===&lt;br /&gt;
* Base Search Range of 2&lt;br /&gt;
* Search range increased by (100% * (Mining Skill / 100))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Search ranges for Treasure Maps are further improved by using higher quality tools (tool bonuses stack with skill bonuses):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[File:shovels.png|right|link=Shovel]]Exceptional Tool: &#039;&#039;&#039;+25% Search Range&#039;&#039;&#039;&lt;br /&gt;
* Mastercrafted Tool: &#039;&#039;&#039;+50% Search Range&#039;&#039;&#039;&lt;br /&gt;
* Dull Copper Tool: &#039;&#039;&#039;+30% Search Range&#039;&#039;&#039;&lt;br /&gt;
* Shadow Iron Tool: &#039;&#039;&#039;+40% Search Range&#039;&#039;&#039;&lt;br /&gt;
* Copper Tool: &#039;&#039;&#039;+50% Search Range&#039;&#039;&#039;&lt;br /&gt;
* Bronze Tool: &#039;&#039;&#039;+60% Search Range&#039;&#039;&#039;&lt;br /&gt;
* Gold Tool: &#039;&#039;&#039;+70% Search Range&#039;&#039;&#039;&lt;br /&gt;
* Agapite Tool: &#039;&#039;&#039;+80% Search Range&#039;&#039;&#039;&lt;br /&gt;
* Verite Tool: &#039;&#039;&#039;+90% Search Range&#039;&#039;&#039;&lt;br /&gt;
* Valorite Tool: &#039;&#039;&#039;+100% Search Range&#039;&#039;&#039;&lt;br /&gt;
* Avarite Tool: &#039;&#039;&#039;+110% Search Range&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Discovering a Treasure Chest==&lt;br /&gt;
* When a player has successfully dug up a Treasure Chest, a wave of monsters will appear which must be cleared before the Treasure Chest can be accessed&lt;br /&gt;
* Additional waves of monsters will generate after a time, based on the Treasure Map difficulty, until the Chest has been &amp;quot;Demolished&amp;quot; by the person who dug the Chest up, or after it decays&lt;br /&gt;
* Any player not in the Party of the person who dug up the Treasure Chest will perform a criminal act (and turn gray) if they open the chest or take any items&lt;br /&gt;
* Treasure Map Chests have a single wave of spawn, and this spawn occurs 3-5 seconds after digging up the Chest&lt;br /&gt;
* Players are unable to Lockpick, Snoop, or Demolish a Treasure Map Chest until all creature spawns are killed&lt;br /&gt;
* Players are unable to Demolish a Treasure Map Chest until it has been unlocked&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:treasuremap-diggingupchest.gif|center|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Unlocking and Untrapping a Treasure Chest==&lt;br /&gt;
* Players can double-click a Treasure Map Chest to open a special window to see their progress and choose their actions&lt;br /&gt;
** Players can also elect to simply double-click Lockpicks or [[Trap Tool]] and target the chest&lt;br /&gt;
** Single-clicking on a Treasure Chest will display the chest&#039;s Lockpicking/Remove Trap progress (if any has been made)&lt;br /&gt;
** Players cannot open a chest until the Lockpicking Progress on the chest reaches 100%&lt;br /&gt;
* Treasure Map Chests have a Lock and Trap Difficulty from level 1-8&lt;br /&gt;
** Traps increase in power and effect based on the Trap Difficulty level of the chest&lt;br /&gt;
* Players can make [[Lockpicking]] attempts on the chest using Lockpicks, with successes increasing the Lockpicking Progress on the chest (with more difficult chests requiring more successes to reach 100%)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Triggering a Trap===&lt;br /&gt;
* A player who triggers a Trap is not able to use the Hiding skill or be hidden with the Invisibility spell for the next 5 seconds&lt;br /&gt;
* Players have a chance to trigger a trap when making Lockpicking attempts, which will cancel their Lockpicking attempt, and instead deal one of 15 different harmful effects to the player&lt;br /&gt;
* A player triggering a trap on a Dungeon or Treasure Map chest does not remove any traps from the chest (players may continue to trigger traps on it)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:treasuremap-settingofftraps2.gif|center|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Types of Traps===&lt;br /&gt;
{| class=&amp;quot;contenttable sortable&amp;quot; style=&amp;quot;border: 0px; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; width: 33%; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
* Bleeding Spike&lt;br /&gt;
* Disease&lt;br /&gt;
* Scorch&lt;br /&gt;
* Ice Barrage&lt;br /&gt;
* Fire Barrage&lt;br /&gt;
* Poison Barrage&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; width: 33%; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
* Explosion&lt;br /&gt;
* Shock&lt;br /&gt;
* Massive Spike&lt;br /&gt;
* Chaos&lt;br /&gt;
* Polymorph&lt;br /&gt;
* Glue&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; width: 33%; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
* Web&lt;br /&gt;
* Knockback&lt;br /&gt;
* Frailty&lt;br /&gt;
* Exhaustion&lt;br /&gt;
* Alarm&lt;br /&gt;
* Fumble&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Removing a Trap===&lt;br /&gt;
* Players can make [[Remove Trap]] attempts on the Treasure Chest using a Trap Tool&lt;br /&gt;
* Successes increase the Remove Trap Progress on the chest (with more difficult chests requiring more successes to reach 100%&lt;br /&gt;
* Players making Remove Trap attempts on a chest have a chance to trigger a trap, albeit at a drastically lower chance than for Lockpicking attempts&lt;br /&gt;
* The current Remove Trap Progress % on a Treasure Chest reduces the chance of triggering traps for both Lockpicking attempts as well as Remove Trap attempts by that % amount&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:treasuremap-removingtrap.gif|center|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Looting a Treasure Chest==&lt;br /&gt;
* Players are unable to Lockpick, Snoop, or Demolish a Treasure Map Chest until all creature spawns are killed&lt;br /&gt;
* Any player not in the Party of the person who dug up the Treasure Chest will perform a criminal act (and turn gray) if they open the chest or take any items&lt;br /&gt;
* When a player completes a Treasure Map Chest and Demolishes the Chest through the [[Context Menu]] on the Chest, they have a (Map Level x 1%) chance to receive a special Treasure Map Chest container as a loot item&lt;br /&gt;
* Treasure Map Chests will naturally decay after 2 hours if empty of contents.  [https://forums.uooutlands.com/index.php?threads/patch-notes-for-october-19-2019.2540/ Patch 20191019]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:treasuremap-openingachest.gif|center|link=]]&lt;/div&gt;</summary>
		<author><name>OldTamerGuy</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Carpentry&amp;diff=4816</id>
		<title>Carpentry</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Carpentry&amp;diff=4816"/>
		<updated>2019-10-20T01:35:12Z</updated>

		<summary type="html">&lt;p&gt;OldTamerGuy: removed lumberjacking info (line exists verbatim in lumberjacking already)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Bowcraft/Fletching has been merged into Carpentry&lt;br /&gt;
* Craft board-based weapons, shields, ranged weapons and ammunition&lt;br /&gt;
* Craft musical instruments, furniture and containers&lt;br /&gt;
* Craft ship deeds (all ship stats are randomized from -10% to 10% and higher Carpentry skill reduces the chance of negative values for ship stats)&lt;br /&gt;
* Craft Carpentry Repair Kits which can be used by a player with 95 Carpentry to target a container and repair all Carpentry-made items within the container&lt;br /&gt;
* Carpentry Repair kits can also be used to target a player, which will repair all Carpentry-made items in that player&#039;s backpack and currently equipped&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Craftables==&lt;br /&gt;
{{Carpentry}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvM Bonus==&lt;br /&gt;
* Provides a (25% * (Carpentry Skill / 100)) Armor bonus for the player when wearing any Carpentry-craftable armor (includes magical and aspect armor)&lt;br /&gt;
* Increases damage with carpentry craftable weapons against creatures by (25% * (Carpentry Skill / 100)).  Includes magical and aspect weapons.&lt;br /&gt;
&lt;br /&gt;
==PvP Bonus==&lt;br /&gt;
* Provides a (10% * (Carpentry Skill / 100)) Damage bonus for the player when using any Carpentry-craftable weapons (includes magical and aspect armor)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Estimated 220,000 boards to GM.&lt;br /&gt;
* Requires an estimated 24 hours of crafting to max the skill.&lt;br /&gt;
* Tip: You can recycle crafted items to recover and reuse resources.&lt;br /&gt;
* What to craft to GM&lt;br /&gt;
** 50 - 65: Clubs&lt;br /&gt;
** 65 - 75: Tambourines&lt;br /&gt;
** 75 - 100: Bamboo flutes&lt;/div&gt;</summary>
		<author><name>OldTamerGuy</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Lumberjacking&amp;diff=4815</id>
		<title>Lumberjacking</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Lumberjacking&amp;diff=4815"/>
		<updated>2019-10-20T01:31:02Z</updated>

		<summary type="html">&lt;p&gt;OldTamerGuy: changed &amp;quot;pickaxe&amp;quot; to &amp;quot;hatchet&amp;quot;.  This is lumberjacking...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:harvesting-lumberjacking.gif|center|link=]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Players can harvest logs using Hatchets and have a random chance to harvest colored logs if they meet the material&#039;s skill requirements. To lessen the strain of mining, players can use Smart Harvest by double-clicking a hatchet, then targeting themselves to search all nearby nodes. Base chances for players to discover colored trees are as follows:&lt;br /&gt;
&lt;br /&gt;
* [[File:harvesting-logs.png|right|link=]]Regular: &#039;&#039;&#039;82%&#039;&#039;&#039;&lt;br /&gt;
* Dullwood: &#039;&#039;&#039;4.0%&#039;&#039;&#039;&lt;br /&gt;
* Shadowwood: &#039;&#039;&#039;3.5%&#039;&#039;&#039;&lt;br /&gt;
* Copperwood: &#039;&#039;&#039;3.0.%&#039;&#039;&#039;&lt;br /&gt;
* Bronzewood: &#039;&#039;&#039;2.5%&#039;&#039;&#039;&lt;br /&gt;
* Goldenwood: &#039;&#039;&#039;2.0%&#039;&#039;&#039;&lt;br /&gt;
* Rosewood: &#039;&#039;&#039;1.5%&#039;&#039;&#039;&lt;br /&gt;
* Verewood: &#039;&#039;&#039;1.0%&#039;&#039;&#039;&lt;br /&gt;
* Valewood: &#039;&#039;&#039;0.5%&#039;&#039;&#039;&lt;br /&gt;
* Avarwood: &#039;&#039;&#039;0.1%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Harvesting Colored Logs==&lt;br /&gt;
{| class=&amp;quot;contenttable sortable&amp;quot; style=&amp;quot;border: 0px; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Regular===&lt;br /&gt;
* Requires 0 Lumberjacking Skill &lt;br /&gt;
* Success Chance = ((Lumberjacking Skill - 0) / 100) * (1 + Tool Bonus))&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Dullwood===&lt;br /&gt;
* Requires 65 Lumberjacking Skill &lt;br /&gt;
* Success Chance = ((Lumberjacking Skill - 25) / 80) * (1 + Tool Bonus))&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Shadowwood===&lt;br /&gt;
* Requires 70 Lumberjacking Skill &lt;br /&gt;
* Success Chance = ((Lumberjacking Skill - 30) / 80) * (1 + Tool Bonus)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Copperwood===&lt;br /&gt;
* Requires 75 Lumberjacking Skill &lt;br /&gt;
* Success Chance = ((Lumberjacking Skill - 35) / 80) * (1 + Tool Bonus)&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Bronzewood===&lt;br /&gt;
* Requires 80 Lumberjacking Skill &lt;br /&gt;
* Success Chance = ((Lumberjacking Skill - 40) / 80) * (1 + Tool Bonus)&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Goldenwood===&lt;br /&gt;
* Requires 85 Lumberjacking Skill &lt;br /&gt;
* Success Chance = ((Lumberjacking Skill - 45) / 80) * (1 + Tool Bonus)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Rosewood===&lt;br /&gt;
* Requires 90 Lumberjacking Skill &lt;br /&gt;
* Success Chance = ((Lumberjacking Skill - 50) / 80) * (1 + Tool Bonus)&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Verewood===&lt;br /&gt;
* Requires 95 Lumberjacking Skill &lt;br /&gt;
* Success Chance = ((Lumberjacking Skill - 55) / 80) * (1 + Tool Bonus)&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Valewood===&lt;br /&gt;
* Requires 99 Lumberjacking Skill &lt;br /&gt;
* Success Chance = ((Lumberjacking Skill - 59) / 80) * (1 + Tool Bonus)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
===Avarwood===&lt;br /&gt;
* Requires 110 Lumberjacking Skill &lt;br /&gt;
* Success Chance = ((Lumberjacking Skill - 63) / 80) * (1 + Tool Bonus)&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Colored Hatchets==&lt;br /&gt;
Players using exceptional and colored material Hatchets will receive a Tool Bonus to their harvesting success chances as follows (with all applicable bonuses stacking):&lt;br /&gt;
&lt;br /&gt;
* [[File:hatchets.png|right|link=]]Exceptional Quality Hatchet Tool Bonus: &#039;&#039;&#039;0.04&#039;&#039;&#039;&lt;br /&gt;
* Master Crafted Tool Bonus: &#039;&#039;&#039;0.04&#039;&#039;&#039;&lt;br /&gt;
* Dull Copper Hatchet Tool Bonus: &#039;&#039;&#039;0.02&#039;&#039;&#039;&lt;br /&gt;
* Shadow Iron Hatchet Tool Bonus: &#039;&#039;&#039;0.04&#039;&#039;&#039;&lt;br /&gt;
* Copper Hatchet Tool Bonus: &#039;&#039;&#039;0.06&#039;&#039;&#039;&lt;br /&gt;
* Bronze Hatchet Tool Bonus: &#039;&#039;&#039;0.08&#039;&#039;&#039;&lt;br /&gt;
* Gold Hatchet Tool Bonus: &#039;&#039;&#039;0.10&#039;&#039;&#039;&lt;br /&gt;
* Agapite Hatchet Tool Bonus: &#039;&#039;&#039;0.12&#039;&#039;&#039;&lt;br /&gt;
* Verite Hatchet Tool Bonus: &#039;&#039;&#039;0.14&#039;&#039;&#039;&lt;br /&gt;
* Valorite Hatchet Tool Bonus: &#039;&#039;&#039;0.16&#039;&#039;&#039;&lt;br /&gt;
* Avarite Hatchet Tool Bonus: &#039;&#039;&#039;0.18&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lumber Maps==&lt;br /&gt;
* When using Lumber Maps, search radius is increased by (100% * (Lumberjacking Skill / 100))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:resourcemap-lumberjacking.gif|center|link=Resource Maps]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvM Bonus==&lt;br /&gt;
* Increases damage with Axe weapons against creatures by (25% * (Lumberjacking Skill / 100))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvP Bonus==&lt;br /&gt;
* Increases damage with Axe weapons against players by (10% * (Lumberjacking Skill / 100))&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
Up to 50.0 skill can be trained by a NPC Bowyer, Carpenter or Cobbler vendor.&amp;lt;br&amp;gt;&lt;br /&gt;
Lumberjacking can not be trained passively through combat.&amp;lt;br&amp;gt;&lt;br /&gt;
50-100 Actively chop trees with a hatchet.&lt;/div&gt;</summary>
		<author><name>OldTamerGuy</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Mastery_Chain&amp;diff=4813</id>
		<title>Mastery Chain</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Mastery_Chain&amp;diff=4813"/>
		<updated>2019-10-18T20:31:18Z</updated>

		<summary type="html">&lt;p&gt;OldTamerGuy: Paperdoll images returned to page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:masterychain-crafting.gif|right|link=]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players can craft Mastery Chains using the [[Tinkering]] skill&lt;br /&gt;
* Mastery Chains are blessed, wearable items occupying the Talisman slot on a player&lt;br /&gt;
* Mastery Chains can have Links added to them that provide permanent PvM bonuses (i.e. against creatures) to that player&lt;br /&gt;
* Similar to Aspect Gear, Mastery Chains will never provide any bonuses to players who are currently in PvP or have been in combat with another player within the last 2 minutes&lt;br /&gt;
* There are four visual styles of Mastery Chain:&lt;br /&gt;
** Gilded&lt;br /&gt;
** Exquisite&lt;br /&gt;
** Fashionable&lt;br /&gt;
** Twin Loop&lt;br /&gt;
** The visual style does not affect its mechanics, simply how it looks&lt;br /&gt;
&lt;br /&gt;
[[File:masterychain-exquisite.png]]  [[File:masterychain-fashionable.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:masterychain-gilded.png]]  [[File:masterychain-twinloop.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Using Mastery Chains==&lt;br /&gt;
* Mastery Chains must be permanently bound to that player in order for that player to receive bonuses from the item&lt;br /&gt;
* Players can have multiple Mastery Chains bound to themselves, although most players will likely maintain just one due to large amount of effort required to upgrade a Mastery Chain&lt;br /&gt;
* Players may choose to simply keep their Mastery Chain in their backpack, rather than wear it (since it takes up a Talisman slot on their character), however they must equip it at least once in order to set that Mastery Chain as their &amp;quot;active&amp;quot; one for bonus purposes&lt;br /&gt;
* Single-clicking a bound mastery chain will display who the owner is&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Acquiring Mastery Chain Links==&lt;br /&gt;
* Completing a [[Lore System#Lore Books|Lore Book]]&lt;br /&gt;
* Completing a [[Tome of Heroism]]&lt;br /&gt;
* Slaying an [[Omni Bosses|Omni Boss]]&lt;br /&gt;
* Players can also purchase Mastery Chain Links with reward points from:&lt;br /&gt;
** [[Arena &amp;amp; Duels|Arenas]]&lt;br /&gt;
** [[Factions]]&lt;br /&gt;
** [[Achievements]]&lt;br /&gt;
** [[Societies]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Upgrading Mastery Chains==&lt;br /&gt;
* Mastery Chains by themselves will provide no benefit to the player until they add Mastery Chain Links to the chain&lt;br /&gt;
* Players are allowed to add up to 25 Mastery Chain Links to a Mastery Chain, however they must first Unlock Links in them by earning XP&lt;br /&gt;
* Players earn XP by performing actions that earn gold (killing monsters / unlocking dungeon chests / etc) while wearing their Mastery Chain&lt;br /&gt;
* Players will earn 1 XP for every 1 gold that they earn (will also be adding other ways to earn XP in the very near future)&lt;br /&gt;
* When players earn enough XP to Unlock a new Link, they will receive a notification that their Mastery Chain has Unlocked a new link&lt;br /&gt;
* Players can unlock up to 25 Links, and they can see how many total they have unlocked at the top of the Mastery Chain gump window (1/25 in this image)&lt;br /&gt;
* If players have any available Unlocked links in their Mastery Chain, they will see one or more Green colored links in the chain graphic&lt;br /&gt;
* Installing a new Link requires consuming 250 Arcane Essence&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mastery Chain Link Types==&lt;br /&gt;
* [[File:masterychain-links.png|right|link=]]Mastery Chain Links are very rare loot items that are only available through a few specific game mechanics, or alternatively, purchasable by using a very large number of reward points from certain systems&lt;br /&gt;
* Mastery Chain Links come in 3 different material types: Bronze, Silver, and Gold&lt;br /&gt;
* Each Link has a specific effect or bonus it adds to a player when installed into a Mastery Chain, with that effect/bonus amount increasing based on the material type&lt;br /&gt;
** Silver Links are even more rare than Bronze, and typically will have 25% higher bonus amounts than Bronze Links&lt;br /&gt;
** Gold Links are ultra rare and typically have 50% higher bonus amounts than Bronze Links&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mastery Chain Link Bonus Values===&lt;br /&gt;
Current values for potential Mastery Chain Links are listed below:&lt;br /&gt;
&lt;br /&gt;
{{MasteryChainLinks}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Installing Mastery Chain Links==&lt;br /&gt;
* If a player has an available unlocked link in their Mastery Chain (displayed in Green at the top chain graphic) players can click the Install Link button in the Mastery Chain gump window to target and add a Chain Link in their backpack to their Mastery Chain&lt;br /&gt;
* Players are allowed to install up to 10 Chain Links of the same bonus effect into a single Mastery Chain, and the cumulative total bonus for each effect is displayed in the Mastery Chain window&lt;br /&gt;
* Players can remove Links by clicking the Remove Links button in the bottom right corner of the window&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Removing Mastery Chain Links==&lt;br /&gt;
* When Removing Links from a mastery chain, players can click the Left/Right arrows to navigate through their currently installed links, with the selected link denoted with a Green pointer and the individual Link bonus displayed in the bottom panel&lt;br /&gt;
* Clicking the Remove Link red button will remove the highlighted link from the chain and place it back in the player&#039;s backpack&lt;br /&gt;
* Players will not receive the 250 Arcane Essence back when removing links, but they will be able to place a new link back into the chain in place of the removed one&lt;br /&gt;
* When a player is done removing links, they can click the Done button in the lower right corner to return to the main page&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mastery Chain Link Reforging Tools==&lt;br /&gt;
* Due to the scarcity of Mastery Chain Links and because there are over 50 different types of potential randomized bonus effects possible on Mastery Chain Links, it will be very, very difficult for a player to acquire a large number of the matching or similar types of bonuses through pure random chance&lt;br /&gt;
* To address this, players have the opportunity to purchase Reforging Tools, which can be used to alter a Mastery Chain Link to a specific bonus effect&lt;br /&gt;
* There are Bronze, Silver, and Gold Reforging Tools available, and players must use a Reforging Tool of the same material type as the Mastery Chain Link they wish to alter (i.e. Bronze Reforging Tool on a Bronze Mastery Chain Link)&lt;br /&gt;
* Players can double-click the Reforging Tool in their backpack, and then target the specific Mastery Chain Link they wish to alter&lt;br /&gt;
* In the resulting menu, players can use the left/right arrows to rotate through the different bonus effects available that they may to change the Link to&lt;br /&gt;
* When the player is satisfied with their selection, they can click the Reforge Link button to change the bonus on the Link (this will consume the Reforging Tool)&lt;br /&gt;
* Players can acquire Reforging Tools by spending Reward Points from Arena, Achievement, Faction, and Society Reward systems&lt;br /&gt;
* Players can also acquire Reforging Tools by spending gold at the Prevalia Market&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:masterychain-reforging.png|center|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mastery Chain Link Tome==&lt;br /&gt;
Players will now be able to purchase Mastery Chain Link Tomes from the Prevalia Market Merchant as way to store their various Mastery Chain Links they acquire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:masterychainlinktome.png|center|link=]]&lt;/div&gt;</summary>
		<author><name>OldTamerGuy</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Treasure_Hunting&amp;diff=4812</id>
		<title>Treasure Hunting</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Treasure_Hunting&amp;diff=4812"/>
		<updated>2019-10-17T05:20:02Z</updated>

		<summary type="html">&lt;p&gt;OldTamerGuy: Treasure Map chest decay reduced to 30mins, formerly 2hrs.  Patch 20191016&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:wiki-treasurehunting01.png|center|link=]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players may find Treasure Maps as loot in various ways&lt;br /&gt;
* Using tools of higher quality materials improves map accuracy&lt;br /&gt;
* Treasure Maps come in 8 levels of difficulty&lt;br /&gt;
* There are over 1600 locations a Treasure Map Chest may be located&lt;br /&gt;
* Treasure Maps can be deciphered and dug up by different people&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Deciphering a Treasure Map==&lt;br /&gt;
* Deciphering a Treasure Map requires the [[Cartography]] skill and a [[Spyglass]]&lt;br /&gt;
** Spyglasses have a limited number of uses and receive bonuses based on the quality and resource material&lt;br /&gt;
** Double-click the Spyglass and then target a Treasure Map&lt;br /&gt;
** Players may further make Cartography attempts through Spyglasses to improve the accuracy of the Treasure Map&lt;br /&gt;
* The player who deciphers a Treasure Map does &#039;&#039;&#039;NOT&#039;&#039;&#039; have to be the one to dig up the chest&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:treasuremap-decipheringamap.gif|center|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Treasure Map Levels===&lt;br /&gt;
* Level 1: &#039;&#039;&#039;Plainly Drawn&#039;&#039;&#039;&lt;br /&gt;
* Level 2: &#039;&#039;&#039;Expertly Drawn&#039;&#039;&#039;&lt;br /&gt;
* Level 3: &#039;&#039;&#039;Adeptly Drawn&#039;&#039;&#039;&lt;br /&gt;
* Level 4: &#039;&#039;&#039;Cleverly Drawn&#039;&#039;&#039;&lt;br /&gt;
* Level 5: &#039;&#039;&#039;Deviously Drawn&#039;&#039;&#039;&lt;br /&gt;
* Level 6: &#039;&#039;&#039;Ingeniously Drawn&#039;&#039;&#039;&lt;br /&gt;
* Level 7: &#039;&#039;&#039;Diabolically Drawn&#039;&#039;&#039;&lt;br /&gt;
* Level 8: &#039;&#039;&#039;Legendarily Drawn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Using a Shovel and Bonuses==&lt;br /&gt;
* Players must use a [[Shovel]] to dig up a Treasure Chest&lt;br /&gt;
** Double-click the Shovel to attempt to locate any decoded Treasure Maps within a player&#039;s backpack&lt;br /&gt;
** A player&#039;s [[Mining]] skill as well as the quality and material bonus of the Shovel used determines how close the player must be to the actual location of the chest to dig it up&lt;br /&gt;
** When the Treasure Chest has been successfully located, a tracking arrow will point towards it&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shovel Resource Bonuses===&lt;br /&gt;
* Base Search Range of 2&lt;br /&gt;
* Search range increased by (100% * (Mining Skill / 100))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Search ranges for Treasure Maps are further improved by using higher quality tools (tool bonuses stack with skill bonuses):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[File:shovels.png|right|link=Shovel]]Exceptional Tool: &#039;&#039;&#039;+25% Search Range&#039;&#039;&#039;&lt;br /&gt;
* Mastercrafted Tool: &#039;&#039;&#039;+50% Search Range&#039;&#039;&#039;&lt;br /&gt;
* Dull Copper Tool: &#039;&#039;&#039;+30% Search Range&#039;&#039;&#039;&lt;br /&gt;
* Shadow Iron Tool: &#039;&#039;&#039;+40% Search Range&#039;&#039;&#039;&lt;br /&gt;
* Copper Tool: &#039;&#039;&#039;+50% Search Range&#039;&#039;&#039;&lt;br /&gt;
* Bronze Tool: &#039;&#039;&#039;+60% Search Range&#039;&#039;&#039;&lt;br /&gt;
* Gold Tool: &#039;&#039;&#039;+70% Search Range&#039;&#039;&#039;&lt;br /&gt;
* Agapite Tool: &#039;&#039;&#039;+80% Search Range&#039;&#039;&#039;&lt;br /&gt;
* Verite Tool: &#039;&#039;&#039;+90% Search Range&#039;&#039;&#039;&lt;br /&gt;
* Valorite Tool: &#039;&#039;&#039;+100% Search Range&#039;&#039;&#039;&lt;br /&gt;
* Avarite Tool: &#039;&#039;&#039;+110% Search Range&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Discovering a Treasure Chest==&lt;br /&gt;
* When a player has successfully dug up a Treasure Chest, a wave of monsters will appear which must be cleared before the Treasure Chest can be accessed&lt;br /&gt;
* Additional waves of monsters will generate after a time, based on the Treasure Map difficulty, until the Chest has been &amp;quot;Demolished&amp;quot; by the person who dug the Chest up, or after it decays&lt;br /&gt;
* Any player not in the Party of the person who dug up the Treasure Chest will perform a criminal act (and turn gray) if they open the chest or take any items&lt;br /&gt;
* Treasure Map Chests have a single wave of spawn, and this spawn occurs 3-5 seconds after digging up the Chest&lt;br /&gt;
* Players are unable to Lockpick, Snoop, or Demolish a Treasure Map Chest until all creature spawns are killed&lt;br /&gt;
* Players are unable to Demolish a Treasure Map Chest until it has been unlocked&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:treasuremap-diggingupchest.gif|center|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Unlocking and Untrapping a Treasure Chest==&lt;br /&gt;
* Players can double-click a Treasure Map Chest to open a special window to see their progress and choose their actions&lt;br /&gt;
** Players can also elect to simply double-click Lockpicks or [[Trap Tool]] and target the chest&lt;br /&gt;
** Single-clicking on a Treasure Chest will display the chest&#039;s Lockpicking/Remove Trap progress (if any has been made)&lt;br /&gt;
** Players cannot open a chest until the Lockpicking Progress on the chest reaches 100%&lt;br /&gt;
* Treasure Map Chests have a Lock and Trap Difficulty from level 1-8&lt;br /&gt;
** Traps increase in power and effect based on the Trap Difficulty level of the chest&lt;br /&gt;
* Players can make [[Lockpicking]] attempts on the chest using Lockpicks, with successes increasing the Lockpicking Progress on the chest (with more difficult chests requiring more successes to reach 100%)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Triggering a Trap===&lt;br /&gt;
* A player who triggers a Trap is not able to use the Hiding skill or be hidden with the Invisibility spell for the next 5 seconds&lt;br /&gt;
* Players have a chance to trigger a trap when making Lockpicking attempts, which will cancel their Lockpicking attempt, and instead deal one of 15 different harmful effects to the player&lt;br /&gt;
* A player triggering a trap on a Dungeon or Treasure Map chest does not remove any traps from the chest (players may continue to trigger traps on it)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:treasuremap-settingofftraps2.gif|center|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Types of Traps===&lt;br /&gt;
{| class=&amp;quot;contenttable sortable&amp;quot; style=&amp;quot;border: 0px; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; width: 33%; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
* Bleeding Spike&lt;br /&gt;
* Disease&lt;br /&gt;
* Scorch&lt;br /&gt;
* Ice Barrage&lt;br /&gt;
* Fire Barrage&lt;br /&gt;
* Poison Barrage&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; width: 33%; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
* Explosion&lt;br /&gt;
* Shock&lt;br /&gt;
* Massive Spike&lt;br /&gt;
* Chaos&lt;br /&gt;
* Polymorph&lt;br /&gt;
* Glue&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; width: 33%; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
* Web&lt;br /&gt;
* Knockback&lt;br /&gt;
* Frailty&lt;br /&gt;
* Exhaustion&lt;br /&gt;
* Alarm&lt;br /&gt;
* Fumble&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Removing a Trap===&lt;br /&gt;
* Players can make [[Remove Trap]] attempts on the Treasure Chest using a Trap Tool&lt;br /&gt;
* Successes increase the Remove Trap Progress on the chest (with more difficult chests requiring more successes to reach 100%&lt;br /&gt;
* Players making Remove Trap attempts on a chest have a chance to trigger a trap, albeit at a drastically lower chance than for Lockpicking attempts&lt;br /&gt;
* The current Remove Trap Progress % on a Treasure Chest reduces the chance of triggering traps for both Lockpicking attempts as well as Remove Trap attempts by that % amount&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:treasuremap-removingtrap.gif|center|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Looting a Treasure Chest==&lt;br /&gt;
* Players are unable to Lockpick, Snoop, or Demolish a Treasure Map Chest until all creature spawns are killed&lt;br /&gt;
* Any player not in the Party of the person who dug up the Treasure Chest will perform a criminal act (and turn gray) if they open the chest or take any items&lt;br /&gt;
* When a player completes a Treasure Map Chest and Demolishes the Chest through the [[Context Menu]] on the Chest, they have a (Map Level x 1%) chance to receive a special Treasure Map Chest container as a loot item&lt;br /&gt;
* Treasure Map Chests will naturally decay after 30 minutes if empty of contents (instead of the previous 2 hour decay) [https://forums.uooutlands.com/index.php?threads/patch-notes-for-october-16-2019.2535/ Patch 20191016]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:treasuremap-openingachest.gif|center|link=]]&lt;/div&gt;</summary>
		<author><name>OldTamerGuy</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Archery&amp;diff=4811</id>
		<title>Archery</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Archery&amp;diff=4811"/>
		<updated>2019-10-17T05:14:38Z</updated>

		<summary type="html">&lt;p&gt;OldTamerGuy: Patch Notes addition: +25% Accuracy bonus against hindered creatures.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]__NOTOC__&lt;br /&gt;
[[File:wiki-archery.gif|right|alt=Skills - Archery|link=]]&lt;br /&gt;
&lt;br /&gt;
The Archery skill allows a player to fire arrows/bolts from afar with Bows and Crossbows. Players must remain stationary for 0.5 seconds in order to shoot (regardless of their Dexterity).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvM==&lt;br /&gt;
* Players have a 10% chance of inflicting an Archery Weapon Special Attack against creatures&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Archery Weapon Special Attack===&lt;br /&gt;
* Only works for PvM&lt;br /&gt;
* Increases damage by 50%&lt;br /&gt;
* Hinders the target (prevents all movement, casting, melee attacks) for 4-8 seconds&lt;br /&gt;
* Hinder effect duration scales based on weapon speed (slower archery weapons have longer effect duration) and creature difficulty&lt;br /&gt;
* If target is immune to being hindered or already currently hindered, the attacks damage will be increased by a further 50%&lt;br /&gt;
* If a player applies another Hinder effect to a mob, the Hinder effect will convert to damage&lt;br /&gt;
* Players now receive a +25% Accuracy bonus when using Archery Weapons against a creature that is currently Hindered (from Archery Weapon Special) [https://forums.uooutlands.com/index.php?threads/patch-notes-for-october-16-2019.2535/ Patch 20191016]&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Archery is trained through combat with an Archery weapon equipped and requires Arrows or Bolts depending on the weapon.&lt;br /&gt;
* See the [[Armor &amp;amp; Weapons#Weapons Chart|Weapons Chart]] for a list of Archery weapons.&lt;br /&gt;
* Up to 50.0 skill can be trained by a NPC ? vendor.&lt;br /&gt;
* Skill gains for Archery up to 70.0 are accelerated in the [[New Player Dungeon]].&lt;br /&gt;
* 50-70 fight creatures in the New Player Dungeon.&lt;br /&gt;
* 70-100:&lt;br /&gt;
**&amp;lt;u&amp;gt;Method One:&amp;lt;/u&amp;gt;&lt;br /&gt;
** Melee fight creatures in the world.&lt;br /&gt;
** &amp;lt;u&amp;gt;Method Two:&amp;lt;/u&amp;gt;&lt;br /&gt;
** Purchase Wooden Training Bow from any NPC provisioner vendor.&lt;br /&gt;
** Use a 2nd account as a sparr dummy by attacking it with the character who is training.&lt;br /&gt;
** Then toggle war/peace on the 2nd account dummy character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Notes:&lt;br /&gt;
* If both characters are not in the same guild the attacker will be flagged a criminal.&lt;br /&gt;
* You will need a way to heal the second account character.&lt;/div&gt;</summary>
		<author><name>OldTamerGuy</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Tailoring&amp;diff=4810</id>
		<title>Tailoring</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Tailoring&amp;diff=4810"/>
		<updated>2019-10-16T08:38:12Z</updated>

		<summary type="html">&lt;p&gt;OldTamerGuy: Removed specific mention of &amp;quot;leather&amp;quot; armor for damage reflection, and changed to &amp;quot;Tailor crafted armor&amp;quot; which includes bone etc.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[File:wiki-sewingkit.gif|right|400px|alt=Tailoring Menu|link=]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
* Create clothing, various armor types, fishing nets, addons and more&lt;br /&gt;
* Can create Tailoring Repair Kits which can be used by a player with 95 Tailoring to target a container and repair all Tailoring-made items within the container&lt;br /&gt;
* Tailoring Repair kits can also be used to target a player, which will repair all Tailoring-made items in that player&#039;s backpack and currently equipped&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Craftables==&lt;br /&gt;
{{Tailoring}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvP, PvM and Attrition==&lt;br /&gt;
* Provides a (25% * (Tailoring Skill / 100)) Armor bonus for the player when wearing any Tailoring-craftable armor (includes magical and aspect armor)&lt;br /&gt;
* When receiving a melee hit from a creature, the player will inflict (100% * (Tailoring Skill / 100)) of the final Damage they receive onto the attacking creature as well&lt;br /&gt;
&lt;br /&gt;
Damage amount inflicted is reduced if player is not wearing a full suit of Tailor crafted armor, with penalties as follows:&lt;br /&gt;
&lt;br /&gt;
* Missing Leather Gorget: 7% Damage Reduction&lt;br /&gt;
* Missing Leather Gloves: 7% Damage Reduction&lt;br /&gt;
* Missing Leather Helmet: 14% Damage Reduction&lt;br /&gt;
* Missing Leather Arms: 15% Damage Reduction&lt;br /&gt;
* Missing Leather Legs: 22% Damage Reduction&lt;br /&gt;
* Missing Leather Chest: 35% Damage Reduction&lt;br /&gt;
&lt;br /&gt;
==Custom Craftables==&lt;br /&gt;
===Aspect Cloth===&lt;br /&gt;
* To craft Aspect Cloth, a player needs:&lt;br /&gt;
** 120 Tailoring&lt;br /&gt;
** 1 Aspect Distillation&lt;br /&gt;
** 1 Wool&lt;br /&gt;
&lt;br /&gt;
[[File:aspectcloth.png|center|alt=Aspect Cloth|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Artisan Clothing]]===&lt;br /&gt;
* Only craftable by Legendary (120) Tailors&lt;br /&gt;
* All artisan clothing recipes require one or more [[Mastercrafting Diagram|Mastercrafting Diagrams]]&lt;br /&gt;
* Read more details about [[Artisan Clothing]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:artisanclothing.png|center|alt=Artisan Clothing|link=Artisan Clothing]]&lt;br /&gt;
&lt;br /&gt;
===Clothing Alteration Kits===&lt;br /&gt;
* Players can craft Clothing Alteration Kits with 100 Tailoring skill (takes 50 Leather to craft)&lt;br /&gt;
* Players can use Clothing Alteration Kits to take any existing piece of Clothing, Mask, Headgear, or Neckgear and merge it with a stack of colored cloth to adopt that hue color (this consumes the cloth used)&lt;br /&gt;
* Each Clothing type will require a different amount of cloth be consumed to alter the hue, with the amounts being roughly the same amount of cloth that would be required to craft an item of similar size through Tailoring crafting&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-clothingalterationkit.gif|center|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Adventurer&#039;s Rope===&lt;br /&gt;
* Players can craft [[Adventurer&#039;s Rope]] at 100 Tailoring Skill&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-adventurersrope.gif|center|alt=Adventurer&#039;s Rope|link=Adventurer&#039;s Rope]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Disguise Kit===&lt;br /&gt;
* Players can purchase Disguise Kits from Thief NPCs or they may craft them with the Tailoring skill&lt;br /&gt;
* Players must have 80 [[Stealing]] skill in order to use a Disguise Kit&lt;br /&gt;
* Players may apply a Disguise Kit at most once every 15 minutes&lt;br /&gt;
* Read more details about the [[Disguise Kit]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:disguisekit.png|center|alt=Disguise Kit|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Estimated 228,000 leather from 50 skill to GM, or approximately 130,000 with recycling.&lt;br /&gt;
* Estimated 176,000 leather required from GM to Legendary, or approximately 109,000 with recycling.&lt;br /&gt;
* Requires an estimated 24 hours of crafting to max the skill&lt;br /&gt;
&lt;br /&gt;
===Suggested training schema===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|| Skill bracket&lt;br /&gt;
|| % gain chance&lt;br /&gt;
|| Leather required&lt;br /&gt;
|| Crafted item&lt;br /&gt;
|-&lt;br /&gt;
|  | 50&lt;br /&gt;
|  | 7.5&lt;br /&gt;
|  | 4000&lt;br /&gt;
|  | Leather gorgets&lt;br /&gt;
|-&lt;br /&gt;
|  | 55&lt;br /&gt;
|  | 3.75&lt;br /&gt;
|  | 8000&lt;br /&gt;
|  | Leather gorgets&lt;br /&gt;
|-&lt;br /&gt;
|  | 60&lt;br /&gt;
|  | 2.5&lt;br /&gt;
|  | 12000&lt;br /&gt;
|  | Leather gorgets&lt;br /&gt;
|-&lt;br /&gt;
|  | 65&lt;br /&gt;
|  | 1.88&lt;br /&gt;
|  | 16000&lt;br /&gt;
|  | Leather gloves&lt;br /&gt;
|-&lt;br /&gt;
|  | 70&lt;br /&gt;
|  | 1.5&lt;br /&gt;
|  | 20000&lt;br /&gt;
|  | Leather caps&lt;br /&gt;
|-&lt;br /&gt;
|  | 75&lt;br /&gt;
|  | 1.67&lt;br /&gt;
|  | 24000&lt;br /&gt;
|  | Studded gorgets&lt;br /&gt;
|-&lt;br /&gt;
|  | 80&lt;br /&gt;
|  | 1.43&lt;br /&gt;
|  | 28000&lt;br /&gt;
|  | Studded gorgets&lt;br /&gt;
|-&lt;br /&gt;
|  | 85&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | 32000&lt;br /&gt;
|  | Studded gloves&lt;br /&gt;
|-&lt;br /&gt;
|  | 90&lt;br /&gt;
|  | 1.39&lt;br /&gt;
|  | 36000&lt;br /&gt;
|  | Studded caps&lt;br /&gt;
|-&lt;br /&gt;
|  | 95&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | 48000&lt;br /&gt;
|  | Studded arms&lt;br /&gt;
|-&lt;br /&gt;
|  | 100&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | 56000&lt;br /&gt;
|  | Studded legs&lt;br /&gt;
|-&lt;br /&gt;
|  | 105&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | 40000&lt;br /&gt;
|  | Tailoring repair kit&lt;br /&gt;
|-&lt;br /&gt;
|  | 110&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | 40000&lt;br /&gt;
|  | Tailoring repair kit&lt;br /&gt;
|-&lt;br /&gt;
|  | 115&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | 40000&lt;br /&gt;
|  | Tailoring repair kit&lt;br /&gt;
|-&lt;br /&gt;
|  | 120&lt;br /&gt;
|  | n/a&lt;br /&gt;
|  | n/a&lt;br /&gt;
|  | You’re Legendary!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Special thanks to The Strategist on Discord and RoxyEU for updated training data on Sept 29th 2019.&lt;/div&gt;</summary>
		<author><name>OldTamerGuy</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Modifiers&amp;diff=4804</id>
		<title>Modifiers</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Modifiers&amp;diff=4804"/>
		<updated>2019-10-12T21:08:49Z</updated>

		<summary type="html">&lt;p&gt;OldTamerGuy: Added subheading-3 types to Fishing categories.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Weapons==&lt;br /&gt;
* Crafted Exceptional Weapon: +3% Accuracy against creatures and +10 Tactics&lt;br /&gt;
** Stacks additively with material bonus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;contenttable sortable&amp;quot; style=&amp;quot;border: 0px; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top; width: 25%;&amp;quot;|&lt;br /&gt;
===Durability Level===&lt;br /&gt;
* Regular&lt;br /&gt;
* Durable: &#039;&#039;&#039;+20 Durability&#039;&#039;&#039;&lt;br /&gt;
* Substantial: &#039;&#039;&#039;+40 Durability&#039;&#039;&#039;&lt;br /&gt;
* Massive: &#039;&#039;&#039;+60 Durability&#039;&#039;&#039;&lt;br /&gt;
* Fortified: &#039;&#039;&#039;+80 Durability&#039;&#039;&#039;&lt;br /&gt;
* Indestructible: &#039;&#039;&#039;+100 Durability&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top; width: 25%;&amp;quot;|&lt;br /&gt;
===Accuracy Level PvM===&lt;br /&gt;
* Regular&lt;br /&gt;
* Accurate: &#039;&#039;&#039;+5%&#039;&#039;&#039;&lt;br /&gt;
* Surpassingly: &#039;&#039;&#039;+10%&#039;&#039;&#039;&lt;br /&gt;
* Eminently: &#039;&#039;&#039;+15%&#039;&#039;&#039;&lt;br /&gt;
* Exceedingly: &#039;&#039;&#039;+20%&#039;&#039;&#039;&lt;br /&gt;
* Supremely: &#039;&#039;&#039;+25%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Accuracy Level PvP===&lt;br /&gt;
* Regular&lt;br /&gt;
* Accurate: &#039;&#039;&#039;+1%&#039;&#039;&#039;&lt;br /&gt;
* Surpassingly: &#039;&#039;&#039;+2%&#039;&#039;&#039;&lt;br /&gt;
* Eminently: &#039;&#039;&#039;+3%&#039;&#039;&#039;&lt;br /&gt;
* Exceedingly: &#039;&#039;&#039;+4%&#039;&#039;&#039;&lt;br /&gt;
* Supremely: &#039;&#039;&#039;+5%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top; width: 25%;&amp;quot;|&lt;br /&gt;
===Damage Level===&lt;br /&gt;
* Regular&lt;br /&gt;
* Ruin: &#039;&#039;&#039;+5 Tactics&#039;&#039;&#039;&lt;br /&gt;
* Exceptional/Might: &#039;&#039;&#039;+10 Tactics&#039;&#039;&#039;&lt;br /&gt;
* Force: &#039;&#039;&#039;+15 Tactics&#039;&#039;&#039;&lt;br /&gt;
* Power: &#039;&#039;&#039;+20 Tactics&#039;&#039;&#039;&lt;br /&gt;
* Vanquishing: &#039;&#039;&#039;+25 Tactics&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* See [[Tactics]] for more information.&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top; width: 25%;&amp;quot;|&lt;br /&gt;
===Slayer Level===&lt;br /&gt;
* Lesser Slaying: &#039;&#039;&#039;15% Damage&#039;&#039;&#039;&lt;br /&gt;
* Slaying: &#039;&#039;&#039;30% Damage&#039;&#039;&#039;&lt;br /&gt;
* Greater Slaying: &#039;&#039;&#039;45% Damage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Colored Materials===&lt;br /&gt;
&lt;br /&gt;
Note: Carpentry based weapons have the same respective color bonuses as those found in the metals table below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Metal====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Material&lt;br /&gt;
! Durability&lt;br /&gt;
! Accuracy (PvM)&lt;br /&gt;
! Tactics Bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotiron.png|link=]]&lt;br /&gt;
| Iron&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotdullcopper.png|link=]]&lt;br /&gt;
| Dull Copper&lt;br /&gt;
| +15&lt;br /&gt;
| 1%&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotshadow.png|link=]]&lt;br /&gt;
| Shadow&lt;br /&gt;
| +20&lt;br /&gt;
| 2%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotcopper.png|link=]]&lt;br /&gt;
| Copper&lt;br /&gt;
| +25&lt;br /&gt;
| 3%&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotbronze.png|link=]]&lt;br /&gt;
| Bronze&lt;br /&gt;
| +30&lt;br /&gt;
| 4%&lt;br /&gt;
| +4&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotgold.png|link=]]&lt;br /&gt;
| Gold&lt;br /&gt;
| +35&lt;br /&gt;
| 5%&lt;br /&gt;
| +5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotagapite.png|link=]]&lt;br /&gt;
| Agapite&lt;br /&gt;
| +40&lt;br /&gt;
| 6%&lt;br /&gt;
| +6&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotverite.png|link=]]&lt;br /&gt;
| Verite&lt;br /&gt;
| +45&lt;br /&gt;
| 7%&lt;br /&gt;
| +7&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotvalorite.png|link=]]&lt;br /&gt;
| Valorite&lt;br /&gt;
| +50&lt;br /&gt;
| 8%&lt;br /&gt;
| +8&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotavarite.png|link=]]&lt;br /&gt;
| Avarite&lt;br /&gt;
| +55&lt;br /&gt;
| 9%&lt;br /&gt;
| +9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armor==&lt;br /&gt;
* Crafted Exceptional Armor: +40% AR&lt;br /&gt;
** Stacks additively with material bonus&lt;br /&gt;
{| class=&amp;quot;contenttable sortable&amp;quot; style=&amp;quot;border: 0px; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top; width: 50%;&amp;quot;|&lt;br /&gt;
===Durability Level===&lt;br /&gt;
* Regular&lt;br /&gt;
* Durable: &#039;&#039;&#039;+20 Durability&#039;&#039;&#039;&lt;br /&gt;
* Exceptional: &#039;&#039;&#039;+25 Durability&#039;&#039;&#039;&lt;br /&gt;
* Substantial: &#039;&#039;&#039;+40 Durability&#039;&#039;&#039;&lt;br /&gt;
* Mastercrafted: &#039;&#039;&#039;+50 Durability&#039;&#039;&#039;&lt;br /&gt;
* Massive: &#039;&#039;&#039;+60 Durability&#039;&#039;&#039;&lt;br /&gt;
* Fortified: &#039;&#039;&#039;+80 Durability&#039;&#039;&#039;&lt;br /&gt;
* Indestructible: &#039;&#039;&#039;+100 Durability&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top; width: 50%;&amp;quot;|&lt;br /&gt;
===Protection Level===&lt;br /&gt;
* Regular&lt;br /&gt;
* Defense: &#039;&#039;&#039;+20% Armor Value&#039;&#039;&#039;&lt;br /&gt;
* Guarding: &#039;&#039;&#039;+40% Armor Value&#039;&#039;&#039;&lt;br /&gt;
* Hardening: &#039;&#039;&#039;+60% Armor Value&#039;&#039;&#039;&lt;br /&gt;
* Fortification: &#039;&#039;&#039;+80% Armor Value&#039;&#039;&#039;&lt;br /&gt;
* Invulnerability: &#039;&#039;&#039;+100% Armor Value&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Colored Materials===&lt;br /&gt;
{| class=&amp;quot;contenttable sortable&amp;quot; style=&amp;quot;border: 0px; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top; width: 50%;&amp;quot;|&lt;br /&gt;
====Metal====&lt;br /&gt;
{{ColoredIngotDurabilityBonus}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top; width: 50%;&amp;quot;|&lt;br /&gt;
====Leather====&lt;br /&gt;
{{ColoredLeatherDurabilityBonus}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spellbooks==&lt;br /&gt;
{| class=&amp;quot;contenttable sortable&amp;quot; style=&amp;quot;border: 0px; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top; width: 25%&amp;quot;|&lt;br /&gt;
===Durability Level===&lt;br /&gt;
This property increases the amount of Charges the Magic Spellbook has. The values are:&lt;br /&gt;
&lt;br /&gt;
* Durable: &#039;&#039;&#039;+100 Charges&#039;&#039;&#039;&lt;br /&gt;
* Substantial: &#039;&#039;&#039;+150 Charges&#039;&#039;&#039;&lt;br /&gt;
* Massive: &#039;&#039;&#039;+200 Charges&#039;&#039;&#039;&lt;br /&gt;
* Fortified: &#039;&#039;&#039;+250 Charges&#039;&#039;&#039;&lt;br /&gt;
* Indestructible: &#039;&#039;&#039;+300 Charges&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top; width: 25%&amp;quot;|&lt;br /&gt;
===Potency Level===&lt;br /&gt;
This property increases the chance to refund Mana on Spellcast. The values are:&lt;br /&gt;
&lt;br /&gt;
* Potent: &#039;&#039;&#039;5% Chance to Refund Mana&#039;&#039;&#039;&lt;br /&gt;
* Surpassingly Potent: &#039;&#039;&#039;10% Chance to Refund Mana&#039;&#039;&#039;&lt;br /&gt;
* Eminently Potent: &#039;&#039;&#039;15% Chance to Refund Mana&#039;&#039;&#039;&lt;br /&gt;
* Exceedingly Potent: &#039;&#039;&#039;20% Chance to Refund Mana&#039;&#039;&#039;&lt;br /&gt;
* Supremely Potent: &#039;&#039;&#039;25% Chance to Refund Mana&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top; width: 25%;&amp;quot;|&lt;br /&gt;
===Damage Level===&lt;br /&gt;
This property increases the damage on Spellcast. The values are:&lt;br /&gt;
&lt;br /&gt;
* Ruin: &#039;&#039;&#039;+5% Damage&#039;&#039;&#039;&lt;br /&gt;
* Might: &#039;&#039;&#039;+10% Damage&#039;&#039;&#039;&lt;br /&gt;
* Force: &#039;&#039;&#039;+15% Damage&#039;&#039;&#039;&lt;br /&gt;
* Power: &#039;&#039;&#039;+20% Damage&#039;&#039;&#039;&lt;br /&gt;
* Vanquishing: &#039;&#039;&#039;+25% Damage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top; width: 25%;&amp;quot;|&lt;br /&gt;
===Slayer Level===&lt;br /&gt;
* Lesser Slaying: &#039;&#039;&#039;15% Damage&#039;&#039;&#039;&lt;br /&gt;
* Slaying: &#039;&#039;&#039;30% Damage&#039;&#039;&#039;&lt;br /&gt;
* Greater Slaying: &#039;&#039;&#039;45% Damage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Instruments==&lt;br /&gt;
{| class=&amp;quot;contenttable sortable&amp;quot; style=&amp;quot;border: 0px; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top; width: 33%;&amp;quot;|&lt;br /&gt;
===Durability Level===&lt;br /&gt;
* Regular&lt;br /&gt;
* Durable: &#039;&#039;&#039;+100 uses&#039;&#039;&#039;&lt;br /&gt;
* Substantial: &#039;&#039;&#039;+200 uses&#039;&#039;&#039;&lt;br /&gt;
* Massive: &#039;&#039;&#039;+300 uses&#039;&#039;&#039;&lt;br /&gt;
* Fortified: &#039;&#039;&#039;+400 uses&#039;&#039;&#039;&lt;br /&gt;
* Indestructible: &#039;&#039;&#039;+500 uses&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top; width: 33%;&amp;quot;|&lt;br /&gt;
===Barding Level===&lt;br /&gt;
* Regular&lt;br /&gt;
* Melodious: &#039;&#039;&#039;+5 Barding Skill&#039;&#039;&#039;&lt;br /&gt;
* Surpassingly Melodious: &#039;&#039;&#039;+10 Barding Skill&#039;&#039;&#039;&lt;br /&gt;
* Eminently Melodious: &#039;&#039;&#039;+15 Barding Skill&#039;&#039;&#039;&lt;br /&gt;
* Exceedingly Melodious: &#039;&#039;&#039;+20 Barding Skill&#039;&#039;&#039;&lt;br /&gt;
* Supremely Melodious: &#039;&#039;&#039;+25 Barding Skill&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top; width: 33%;&amp;quot;|&lt;br /&gt;
===Slayer Level===&lt;br /&gt;
* Lesser Slaying: &#039;&#039;&#039;+10 Effective Barding skill&#039;&#039;&#039;&lt;br /&gt;
* Slaying: &#039;&#039;&#039;+20 Effective Barding skill&#039;&#039;&#039;&lt;br /&gt;
* Greater Slaying: &#039;&#039;&#039;+30 Effective Barding skill&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Colored Materials===&lt;br /&gt;
&lt;br /&gt;
Exceptionally crafted instruments add +5 to the relevant barding skill.&lt;br /&gt;
====Boards====&lt;br /&gt;
{{ColoredBoardsDurabilityBonus}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fishing==&lt;br /&gt;
&lt;br /&gt;
* When determining chances for catching Special Fish or discovering Special Fishing Nets, players receive a bonus based on the quality and material of the fishing pole used as follows:&lt;br /&gt;
&lt;br /&gt;
*Note: Accurate durability information yet to be added for fishing items below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===Fishing Poles===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Fishing Pole Material&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Exceptional&lt;br /&gt;
| +4%&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Mastercrafted&lt;br /&gt;
| +8%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boarddullwood.png|link=]]&lt;br /&gt;
| Dullwood&lt;br /&gt;
| +2%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardshadowwood.png|link=]]&lt;br /&gt;
| Shadowwood&lt;br /&gt;
| +4%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardcopperwood.png|link=]]&lt;br /&gt;
| Copperwood&lt;br /&gt;
| +6%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardbronzewood.png|link=]]&lt;br /&gt;
| Bronzewood&lt;br /&gt;
| +8%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardgoldwood.png|link=]]&lt;br /&gt;
| Goldenwood&lt;br /&gt;
| +10%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardrosewood.png|link=]]&lt;br /&gt;
| Rosewood&lt;br /&gt;
| +12%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardverewood.png|link=]]&lt;br /&gt;
| Verewood&lt;br /&gt;
| +14%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardvalewood.png|link=]]&lt;br /&gt;
| Valewood&lt;br /&gt;
| +16%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardavarwood.png|link=]]&lt;br /&gt;
| Avarwood&lt;br /&gt;
| +18%&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
===Fishing Nets===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Fishing Net Material&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Exceptional&lt;br /&gt;
| +4%&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Mastercrafted&lt;br /&gt;
| +8%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leatherdull.png|link=]]&lt;br /&gt;
| Dullhide&lt;br /&gt;
| +2%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leathershadow.png|link=]]&lt;br /&gt;
| Shadowhide&lt;br /&gt;
| +4%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leathercopper.png|link=]]&lt;br /&gt;
| Copperhide&lt;br /&gt;
| +6%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leatherbronze.png|link=]]&lt;br /&gt;
| Bronzehide&lt;br /&gt;
| +8%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leathergolden.png|link=]]&lt;br /&gt;
| Goldenhide&lt;br /&gt;
| +10%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leatherrose.png|link=]]&lt;br /&gt;
| Rosehide&lt;br /&gt;
| +12%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leathervere.png|link=]]&lt;br /&gt;
| Verehide&lt;br /&gt;
| +14%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leathervale.png|link=]]&lt;br /&gt;
| Valehide&lt;br /&gt;
| +16%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leatheravar.png|link=]]&lt;br /&gt;
| Avarhide&lt;br /&gt;
| +18%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>OldTamerGuy</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Modifiers&amp;diff=4803</id>
		<title>Modifiers</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Modifiers&amp;diff=4803"/>
		<updated>2019-10-12T21:02:46Z</updated>

		<summary type="html">&lt;p&gt;OldTamerGuy: removed _NTOC_ tag.  Page getting large.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Weapons==&lt;br /&gt;
* Crafted Exceptional Weapon: +3% Accuracy against creatures and +10 Tactics&lt;br /&gt;
** Stacks additively with material bonus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;contenttable sortable&amp;quot; style=&amp;quot;border: 0px; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top; width: 25%;&amp;quot;|&lt;br /&gt;
===Durability Level===&lt;br /&gt;
* Regular&lt;br /&gt;
* Durable: &#039;&#039;&#039;+20 Durability&#039;&#039;&#039;&lt;br /&gt;
* Substantial: &#039;&#039;&#039;+40 Durability&#039;&#039;&#039;&lt;br /&gt;
* Massive: &#039;&#039;&#039;+60 Durability&#039;&#039;&#039;&lt;br /&gt;
* Fortified: &#039;&#039;&#039;+80 Durability&#039;&#039;&#039;&lt;br /&gt;
* Indestructible: &#039;&#039;&#039;+100 Durability&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top; width: 25%;&amp;quot;|&lt;br /&gt;
===Accuracy Level PvM===&lt;br /&gt;
* Regular&lt;br /&gt;
* Accurate: &#039;&#039;&#039;+5%&#039;&#039;&#039;&lt;br /&gt;
* Surpassingly: &#039;&#039;&#039;+10%&#039;&#039;&#039;&lt;br /&gt;
* Eminently: &#039;&#039;&#039;+15%&#039;&#039;&#039;&lt;br /&gt;
* Exceedingly: &#039;&#039;&#039;+20%&#039;&#039;&#039;&lt;br /&gt;
* Supremely: &#039;&#039;&#039;+25%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Accuracy Level PvP===&lt;br /&gt;
* Regular&lt;br /&gt;
* Accurate: &#039;&#039;&#039;+1%&#039;&#039;&#039;&lt;br /&gt;
* Surpassingly: &#039;&#039;&#039;+2%&#039;&#039;&#039;&lt;br /&gt;
* Eminently: &#039;&#039;&#039;+3%&#039;&#039;&#039;&lt;br /&gt;
* Exceedingly: &#039;&#039;&#039;+4%&#039;&#039;&#039;&lt;br /&gt;
* Supremely: &#039;&#039;&#039;+5%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top; width: 25%;&amp;quot;|&lt;br /&gt;
===Damage Level===&lt;br /&gt;
* Regular&lt;br /&gt;
* Ruin: &#039;&#039;&#039;+5 Tactics&#039;&#039;&#039;&lt;br /&gt;
* Exceptional/Might: &#039;&#039;&#039;+10 Tactics&#039;&#039;&#039;&lt;br /&gt;
* Force: &#039;&#039;&#039;+15 Tactics&#039;&#039;&#039;&lt;br /&gt;
* Power: &#039;&#039;&#039;+20 Tactics&#039;&#039;&#039;&lt;br /&gt;
* Vanquishing: &#039;&#039;&#039;+25 Tactics&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* See [[Tactics]] for more information.&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top; width: 25%;&amp;quot;|&lt;br /&gt;
===Slayer Level===&lt;br /&gt;
* Lesser Slaying: &#039;&#039;&#039;15% Damage&#039;&#039;&#039;&lt;br /&gt;
* Slaying: &#039;&#039;&#039;30% Damage&#039;&#039;&#039;&lt;br /&gt;
* Greater Slaying: &#039;&#039;&#039;45% Damage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Colored Materials===&lt;br /&gt;
&lt;br /&gt;
Note: Carpentry based weapons have the same respective color bonuses as those found in the metals table below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Metal====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Material&lt;br /&gt;
! Durability&lt;br /&gt;
! Accuracy (PvM)&lt;br /&gt;
! Tactics Bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotiron.png|link=]]&lt;br /&gt;
| Iron&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotdullcopper.png|link=]]&lt;br /&gt;
| Dull Copper&lt;br /&gt;
| +15&lt;br /&gt;
| 1%&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotshadow.png|link=]]&lt;br /&gt;
| Shadow&lt;br /&gt;
| +20&lt;br /&gt;
| 2%&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotcopper.png|link=]]&lt;br /&gt;
| Copper&lt;br /&gt;
| +25&lt;br /&gt;
| 3%&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotbronze.png|link=]]&lt;br /&gt;
| Bronze&lt;br /&gt;
| +30&lt;br /&gt;
| 4%&lt;br /&gt;
| +4&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotgold.png|link=]]&lt;br /&gt;
| Gold&lt;br /&gt;
| +35&lt;br /&gt;
| 5%&lt;br /&gt;
| +5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotagapite.png|link=]]&lt;br /&gt;
| Agapite&lt;br /&gt;
| +40&lt;br /&gt;
| 6%&lt;br /&gt;
| +6&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotverite.png|link=]]&lt;br /&gt;
| Verite&lt;br /&gt;
| +45&lt;br /&gt;
| 7%&lt;br /&gt;
| +7&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotvalorite.png|link=]]&lt;br /&gt;
| Valorite&lt;br /&gt;
| +50&lt;br /&gt;
| 8%&lt;br /&gt;
| +8&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotavarite.png|link=]]&lt;br /&gt;
| Avarite&lt;br /&gt;
| +55&lt;br /&gt;
| 9%&lt;br /&gt;
| +9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armor==&lt;br /&gt;
* Crafted Exceptional Armor: +40% AR&lt;br /&gt;
** Stacks additively with material bonus&lt;br /&gt;
{| class=&amp;quot;contenttable sortable&amp;quot; style=&amp;quot;border: 0px; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top; width: 50%;&amp;quot;|&lt;br /&gt;
===Durability Level===&lt;br /&gt;
* Regular&lt;br /&gt;
* Durable: &#039;&#039;&#039;+20 Durability&#039;&#039;&#039;&lt;br /&gt;
* Exceptional: &#039;&#039;&#039;+25 Durability&#039;&#039;&#039;&lt;br /&gt;
* Substantial: &#039;&#039;&#039;+40 Durability&#039;&#039;&#039;&lt;br /&gt;
* Mastercrafted: &#039;&#039;&#039;+50 Durability&#039;&#039;&#039;&lt;br /&gt;
* Massive: &#039;&#039;&#039;+60 Durability&#039;&#039;&#039;&lt;br /&gt;
* Fortified: &#039;&#039;&#039;+80 Durability&#039;&#039;&#039;&lt;br /&gt;
* Indestructible: &#039;&#039;&#039;+100 Durability&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top; width: 50%;&amp;quot;|&lt;br /&gt;
===Protection Level===&lt;br /&gt;
* Regular&lt;br /&gt;
* Defense: &#039;&#039;&#039;+20% Armor Value&#039;&#039;&#039;&lt;br /&gt;
* Guarding: &#039;&#039;&#039;+40% Armor Value&#039;&#039;&#039;&lt;br /&gt;
* Hardening: &#039;&#039;&#039;+60% Armor Value&#039;&#039;&#039;&lt;br /&gt;
* Fortification: &#039;&#039;&#039;+80% Armor Value&#039;&#039;&#039;&lt;br /&gt;
* Invulnerability: &#039;&#039;&#039;+100% Armor Value&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Colored Materials===&lt;br /&gt;
{| class=&amp;quot;contenttable sortable&amp;quot; style=&amp;quot;border: 0px; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top; width: 50%;&amp;quot;|&lt;br /&gt;
====Metal====&lt;br /&gt;
{{ColoredIngotDurabilityBonus}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top; width: 50%;&amp;quot;|&lt;br /&gt;
====Leather====&lt;br /&gt;
{{ColoredLeatherDurabilityBonus}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spellbooks==&lt;br /&gt;
{| class=&amp;quot;contenttable sortable&amp;quot; style=&amp;quot;border: 0px; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top; width: 25%&amp;quot;|&lt;br /&gt;
===Durability Level===&lt;br /&gt;
This property increases the amount of Charges the Magic Spellbook has. The values are:&lt;br /&gt;
&lt;br /&gt;
* Durable: &#039;&#039;&#039;+100 Charges&#039;&#039;&#039;&lt;br /&gt;
* Substantial: &#039;&#039;&#039;+150 Charges&#039;&#039;&#039;&lt;br /&gt;
* Massive: &#039;&#039;&#039;+200 Charges&#039;&#039;&#039;&lt;br /&gt;
* Fortified: &#039;&#039;&#039;+250 Charges&#039;&#039;&#039;&lt;br /&gt;
* Indestructible: &#039;&#039;&#039;+300 Charges&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top; width: 25%&amp;quot;|&lt;br /&gt;
===Potency Level===&lt;br /&gt;
This property increases the chance to refund Mana on Spellcast. The values are:&lt;br /&gt;
&lt;br /&gt;
* Potent: &#039;&#039;&#039;5% Chance to Refund Mana&#039;&#039;&#039;&lt;br /&gt;
* Surpassingly Potent: &#039;&#039;&#039;10% Chance to Refund Mana&#039;&#039;&#039;&lt;br /&gt;
* Eminently Potent: &#039;&#039;&#039;15% Chance to Refund Mana&#039;&#039;&#039;&lt;br /&gt;
* Exceedingly Potent: &#039;&#039;&#039;20% Chance to Refund Mana&#039;&#039;&#039;&lt;br /&gt;
* Supremely Potent: &#039;&#039;&#039;25% Chance to Refund Mana&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top; width: 25%;&amp;quot;|&lt;br /&gt;
===Damage Level===&lt;br /&gt;
This property increases the damage on Spellcast. The values are:&lt;br /&gt;
&lt;br /&gt;
* Ruin: &#039;&#039;&#039;+5% Damage&#039;&#039;&#039;&lt;br /&gt;
* Might: &#039;&#039;&#039;+10% Damage&#039;&#039;&#039;&lt;br /&gt;
* Force: &#039;&#039;&#039;+15% Damage&#039;&#039;&#039;&lt;br /&gt;
* Power: &#039;&#039;&#039;+20% Damage&#039;&#039;&#039;&lt;br /&gt;
* Vanquishing: &#039;&#039;&#039;+25% Damage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top; width: 25%;&amp;quot;|&lt;br /&gt;
===Slayer Level===&lt;br /&gt;
* Lesser Slaying: &#039;&#039;&#039;15% Damage&#039;&#039;&#039;&lt;br /&gt;
* Slaying: &#039;&#039;&#039;30% Damage&#039;&#039;&#039;&lt;br /&gt;
* Greater Slaying: &#039;&#039;&#039;45% Damage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Instruments==&lt;br /&gt;
{| class=&amp;quot;contenttable sortable&amp;quot; style=&amp;quot;border: 0px; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top; width: 33%;&amp;quot;|&lt;br /&gt;
===Durability Level===&lt;br /&gt;
* Regular&lt;br /&gt;
* Durable: &#039;&#039;&#039;+100 uses&#039;&#039;&#039;&lt;br /&gt;
* Substantial: &#039;&#039;&#039;+200 uses&#039;&#039;&#039;&lt;br /&gt;
* Massive: &#039;&#039;&#039;+300 uses&#039;&#039;&#039;&lt;br /&gt;
* Fortified: &#039;&#039;&#039;+400 uses&#039;&#039;&#039;&lt;br /&gt;
* Indestructible: &#039;&#039;&#039;+500 uses&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top; width: 33%;&amp;quot;|&lt;br /&gt;
===Barding Level===&lt;br /&gt;
* Regular&lt;br /&gt;
* Melodious: &#039;&#039;&#039;+5 Barding Skill&#039;&#039;&#039;&lt;br /&gt;
* Surpassingly Melodious: &#039;&#039;&#039;+10 Barding Skill&#039;&#039;&#039;&lt;br /&gt;
* Eminently Melodious: &#039;&#039;&#039;+15 Barding Skill&#039;&#039;&#039;&lt;br /&gt;
* Exceedingly Melodious: &#039;&#039;&#039;+20 Barding Skill&#039;&#039;&#039;&lt;br /&gt;
* Supremely Melodious: &#039;&#039;&#039;+25 Barding Skill&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top; width: 33%;&amp;quot;|&lt;br /&gt;
===Slayer Level===&lt;br /&gt;
* Lesser Slaying: &#039;&#039;&#039;+10 Effective Barding skill&#039;&#039;&#039;&lt;br /&gt;
* Slaying: &#039;&#039;&#039;+20 Effective Barding skill&#039;&#039;&#039;&lt;br /&gt;
* Greater Slaying: &#039;&#039;&#039;+30 Effective Barding skill&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Colored Materials===&lt;br /&gt;
&lt;br /&gt;
Exceptionally crafted instruments add +5 to the relevant barding skill.&lt;br /&gt;
====Boards====&lt;br /&gt;
{{ColoredBoardsDurabilityBonus}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fishing pole and fishing net bonuses==&lt;br /&gt;
&lt;br /&gt;
* When determining chances for catching Special Fish or discovering Special Fishing Nets, players receive a bonus based on the quality and material of the fishing pole used as follows:&lt;br /&gt;
&lt;br /&gt;
*Note: Accurate durability information yet to be added for fishing items below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Fishing Pole Material&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Exceptional&lt;br /&gt;
| +4%&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Mastercrafted&lt;br /&gt;
| +8%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boarddullwood.png|link=]]&lt;br /&gt;
| Dullwood&lt;br /&gt;
| +2%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardshadowwood.png|link=]]&lt;br /&gt;
| Shadowwood&lt;br /&gt;
| +4%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardcopperwood.png|link=]]&lt;br /&gt;
| Copperwood&lt;br /&gt;
| +6%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardbronzewood.png|link=]]&lt;br /&gt;
| Bronzewood&lt;br /&gt;
| +8%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardgoldwood.png|link=]]&lt;br /&gt;
| Goldenwood&lt;br /&gt;
| +10%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardrosewood.png|link=]]&lt;br /&gt;
| Rosewood&lt;br /&gt;
| +12%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardverewood.png|link=]]&lt;br /&gt;
| Verewood&lt;br /&gt;
| +14%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardvalewood.png|link=]]&lt;br /&gt;
| Valewood&lt;br /&gt;
| +16%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardavarwood.png|link=]]&lt;br /&gt;
| Avarwood&lt;br /&gt;
| +18%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Fishing Net Material&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Exceptional&lt;br /&gt;
| +4%&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Mastercrafted&lt;br /&gt;
| +8%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leatherdull.png|link=]]&lt;br /&gt;
| Dullhide&lt;br /&gt;
| +2%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leathershadow.png|link=]]&lt;br /&gt;
| Shadowhide&lt;br /&gt;
| +4%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leathercopper.png|link=]]&lt;br /&gt;
| Copperhide&lt;br /&gt;
| +6%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leatherbronze.png|link=]]&lt;br /&gt;
| Bronzehide&lt;br /&gt;
| +8%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leathergolden.png|link=]]&lt;br /&gt;
| Goldenhide&lt;br /&gt;
| +10%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leatherrose.png|link=]]&lt;br /&gt;
| Rosehide&lt;br /&gt;
| +12%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leathervere.png|link=]]&lt;br /&gt;
| Verehide&lt;br /&gt;
| +14%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leathervale.png|link=]]&lt;br /&gt;
| Valehide&lt;br /&gt;
| +16%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leatheravar.png|link=]]&lt;br /&gt;
| Avarhide&lt;br /&gt;
| +18%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>OldTamerGuy</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Aspect_Mastery&amp;diff=4802</id>
		<title>Aspect Mastery</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Aspect_Mastery&amp;diff=4802"/>
		<updated>2019-10-12T02:49:18Z</updated>

		<summary type="html">&lt;p&gt;OldTamerGuy: Undo revision 4801 Float formatting fiasco wrecked page.  UNDO&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Aspect]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
* Each individual character will still have their own individual Aspect Tier Levels and Experience amounts for each of the 12 different Aspects (such as Air, Fire, etc) as before&lt;br /&gt;
* Characters will earn Aspect experience and level up their individual Aspects by killing creatures while equipped with Aspect Gear of that particular Aspect, same as before&lt;br /&gt;
* The main change of this new system is how players gain access to using Aspect Gear&lt;br /&gt;
** Players will no longer have permanent Aspect Weapon/Spellbook/Armor items&lt;br /&gt;
** Players must now first Unlock an Aspect for their character (characters may unlock multiple Aspects)&lt;br /&gt;
** Players will be able to Activate an Aspect that they have Unlocked several times per day&lt;br /&gt;
** When characters Activate an Aspect, they will be able to temporarily apply that Aspect to their currently worn Weapon, Spellbook, or Armor&lt;br /&gt;
** Since Aspect Gear is now &amp;quot;Activated,&amp;quot; equipment will lose its current Aspect and return to normal if the player dies or takes off the equipment (and places it anywhere other than their backpack) and will fall to the player&#039;s corpse and is lootable&lt;br /&gt;
* If a player is wearing or carrying Aspect Gear, and is killed by another player (so they receive the &amp;quot;Report Player for Murder&amp;quot; window as a result), they will be refunded the Activations used for their worn and held Aspect Gear and will receive a notification informing them of this&lt;br /&gt;
* Players can steal Aspect Weapons and Aspect Magic Spellbooks (but not normal blessed spellbooks) from other players&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aspect Mastery Menu==&lt;br /&gt;
The Aspect Mastery Menu is broken into Weapon, Spellbook, and Armor sections. Players can view the Aspect Mastery Menu for their character by doing any of the following:&lt;br /&gt;
&lt;br /&gt;
* Typing [Aspect in game&lt;br /&gt;
* Clicking their Paperdoll -&amp;gt; Clicking Help -&amp;gt; Clicking Aspect Mastery&lt;br /&gt;
* Double-clicking any Aspect Core, Aspect Distillation, or Aspect Kit item&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:help-aspectmastery00.gif|center|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Navigating the Aspect Mastery Menu===&lt;br /&gt;
* Players can use the Arrow buttons to rotate through different aspects and select which aspect they would like to view or use for that particular item type&lt;br /&gt;
* Players can see the base bonuses that aspect would provide to the item as well as the bonuses that would be provided based on the character&#039;s Aspect Tier Level for that selected aspect&lt;br /&gt;
&lt;br /&gt;
It should be noted that a character&#039;s Aspect Tier level and experience is the same and shared across all equipment types (i.e. players do not have an individual Fire Weapon Tier Level that differs from their Fire Spellbook Tier Level nor Fire Armor Tier level; they simply have a Fire Tier Level that applies to all equipment).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Unlocking an Aspect==&lt;br /&gt;
[[File:aspectmastery-unlockaspect.png|right|link=]]&lt;br /&gt;
* In order for a player to be able to convert their equipment to a particular Aspect, they must first Unlock that Aspect for their character&lt;br /&gt;
* To do this, they must set that particular Aspect as the selected one for Weapon/Armor/Spellbook (doesn&#039;t matter which), have the items listed in the section window in their backpack, and then click the Unlock Aspect button twice&lt;br /&gt;
* If the player has the required materials listed (of the matching aspect) in their backpack, they will be consumed and the Aspect will be permanently unlocked for the character&lt;br /&gt;
* To Unlock an Aspect, a player needs:&lt;br /&gt;
** 6 [[Aspect Distillation]] (of the same type)&lt;br /&gt;
** 12 [[Aspect Cores]] (of the same type)&lt;br /&gt;
** 50 [[Arcane Essence]]&lt;br /&gt;
** 1 [[Aspect Kit]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once an Aspect has been unlocked, players can switch to it freely and set it as their current Weapon and Armor Aspect Attunement at any time. Players may unlock all Aspects available provided they pay the required costs. Players can chose to Activate those Weapon and Armor Aspect attunements to convert their currently worn Weapon/Spellbook or Armor into Aspect Gear of that respective Aspect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:aspectmastery-aspectactivated.gif|center|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Activations and Tier upgrades==&lt;br /&gt;
* Characters by default are allowed 2 Activations per day of every unlocked Aspect (this can be increased, however)&lt;br /&gt;
* Each equipment type counts as an Activation for that Aspect type (i.e. activating Fire Weapon and then Fire Armor would be 2 Activations)&lt;br /&gt;
* &#039;&#039;&#039;Every 24 hours characters have all Activations for all Aspects restored to their maximum amounts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Increasing Maximum Activations===&lt;br /&gt;
* When characters Unlock an Aspect, they start out with 2 Activations of that Aspect allowed every 24 hours&lt;br /&gt;
* Players can increase this maximum number by clicking the Increase Max Activations button at the top of the Aspect Mastery Gump and then targeting an Aspect Core matching the type of aspect they wish to increase max activations for&lt;br /&gt;
* If they have the required materials in their backpack, they will be consumed and the Maximum Activations for that Aspect on the character will be increased by 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Aspect Tier Upgrades===&lt;br /&gt;
*Aspect can be upgraded many times in a similar fashion to unlocks with the requisite resources.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|| Aspect Level&lt;br /&gt;
|| XP&lt;br /&gt;
|| Extracts&lt;br /&gt;
|| Cores&lt;br /&gt;
|-&lt;br /&gt;
|| 0-1&lt;br /&gt;
| align=right| 500&lt;br /&gt;
| align=right| 1&lt;br /&gt;
| align=right| 3&lt;br /&gt;
|-&lt;br /&gt;
|| 1-2&lt;br /&gt;
| align=right| 1000&lt;br /&gt;
| align=right| 1&lt;br /&gt;
| align=right| 3&lt;br /&gt;
|-&lt;br /&gt;
|| 2-3&lt;br /&gt;
| align=right| 1500&lt;br /&gt;
| align=right| 1&lt;br /&gt;
| align=right| 4&lt;br /&gt;
|-&lt;br /&gt;
|| 3-4&lt;br /&gt;
| align=right| 2000&lt;br /&gt;
| align=right| 1&lt;br /&gt;
| align=right| 4&lt;br /&gt;
|-&lt;br /&gt;
|| 4-5&lt;br /&gt;
| align=right| 2500&lt;br /&gt;
| align=right| 2&lt;br /&gt;
| align=right| 5&lt;br /&gt;
|-&lt;br /&gt;
|| 5-6&lt;br /&gt;
| align=right| 3000&lt;br /&gt;
| align=right| 2&lt;br /&gt;
| align=right| 5&lt;br /&gt;
|-&lt;br /&gt;
|| 6-7&lt;br /&gt;
| align=right| 3500&lt;br /&gt;
| align=right| 2&lt;br /&gt;
| align=right| 6&lt;br /&gt;
|-&lt;br /&gt;
|| 7-8&lt;br /&gt;
| align=right| 4000&lt;br /&gt;
| align=right| 2&lt;br /&gt;
| align=right| 6&lt;br /&gt;
|-&lt;br /&gt;
|| 8-9&lt;br /&gt;
| align=right| 4500&lt;br /&gt;
| align=right| 3&lt;br /&gt;
| align=right| 7&lt;br /&gt;
|-&lt;br /&gt;
|| 9-10&lt;br /&gt;
| align=right| 5000&lt;br /&gt;
| align=right| 3&lt;br /&gt;
| align=right| 7&lt;br /&gt;
|-&lt;br /&gt;
|| 10-11&lt;br /&gt;
| align=right| 15000&lt;br /&gt;
| align=right| 4&lt;br /&gt;
| align=right| 10&lt;br /&gt;
|-&lt;br /&gt;
|| 11-12&lt;br /&gt;
| align=right| 25000&lt;br /&gt;
| align=right| 5&lt;br /&gt;
| align=right| 15&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:aspectmastery-increasemax.png|center|link=|]]&lt;br /&gt;
&lt;br /&gt;
==Aspect Items==&lt;br /&gt;
The bonuses from a player&#039;s worn equipment (such Exceptional Quality, Material Bonuses, Magical Spellbook Bonuses, Slayer Bonuses) will now stack with Aspect Bonuses provided to equipment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Aspect Weapons===&lt;br /&gt;
Aspect Bonuses for Melee Accuracy, Tactics Bonus, and Aspect Special Chance are the same for all Aspect types on weapons (only difference for Aspects is Aspect Special Effect).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:aspectmastery-weapon.png|center|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Aspect Spellbook Bonuses===&lt;br /&gt;
Aspect Bonuses for Mana Refund Chance, Damage Bonus, and Aspect Special Chance are the same for all Aspect types on spellbooks (only difference for Aspects is Aspect Special Effect).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:aspectmastery-spellbook.png|center|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Aspect Armor Bonuses===&lt;br /&gt;
A number of Aspect Bonuses for Armor have been redesigned to make some of the lesser used Aspects more attractive and functional (see images below).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:aspectmastery-armor.gif|center|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Items Losing Their Aspects==&lt;br /&gt;
* When a player dies, all Aspect Gear (non-Legacy ones) they have equipped or in their backpack lose their Aspect and revert to its original material/bonuses and hue&lt;br /&gt;
* When a player unequips an Aspect Gear item and places it anywhere other than their backpack or bank, it will lose its Aspect as well and revert to its original material/bonuses and hue&lt;br /&gt;
* If a player runs out of Arcane Charges (explained later), all of their Aspect Gear they have equipped or in their backpack will lose their Aspect and revert to original material/bonuses and hue&lt;br /&gt;
* If a player has their Aspect Weapon or Aspect Magic Spellbook stolen from them, it will lose its current aspect and the player will be refunded an Aspect Activation if they are currently below their maximum for that specific Aspect (players cannot go above their Max Activations)&lt;br /&gt;
* If a player is killed by a Murderer while wearing Aspect Gear or has an Aspect Weapon or Magic Spellbook stolen, it will now also play a notification sound for the player along with the text notification if they have any activations restored (if they were below their activations maximum)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Arcane Essence and Arcane Charges==&lt;br /&gt;
* Players have Arcane Charges stored on their character in a large pool that get consumed when the player uses Aspect Gear&lt;br /&gt;
* Players can consume Arcane Essence and add Arcane Charges to their character by either:&lt;br /&gt;
** Clicking the Add button in the Aspect Mastery Gump and targeting Arcane Essence in their backpack&lt;br /&gt;
** Double-clicking Arcane Essence in their backpack and then targeting themselves&lt;br /&gt;
* As mentioned earlier, if a player runs out of Arcane Charges, all Aspect Gear they have equipped or in their backpack will lose their Aspect and revert to original materials/bonuses&lt;br /&gt;
* Visit the [[Arcane Essence]] page for more information&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:aspectmastery-addingarcanecharges.gif|center|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===How to Obtain Arcane Essence===&lt;br /&gt;
* Find magic weapons and armor&lt;br /&gt;
* Use a crafting tool, click Recycle Item and target the magical item&lt;br /&gt;
** Can use any crafting tool on a magical item (smith&#039;s hammer to recycle a magical bow)&lt;br /&gt;
** Can be done with zero skill&lt;br /&gt;
* Once Recycled, Arcane Essence will appear in your backpack&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:arcaneessence.gif|center|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aspect Types==&lt;br /&gt;
{| class=&amp;quot;contenttable sortable&amp;quot; style=&amp;quot;border= 0px; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;border= 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
[[Air Aspect]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
[[Artisan Aspect]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
[[Command Aspect]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border= 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
[[Earth Aspect]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
[[Eldritch Aspect]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
[[Fire Aspect]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border= 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
[[Fortune Aspect]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
[[Lyric Aspect]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
[[Poison Aspect]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border= 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
[[Shadow Aspect]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
[[Void Aspect]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
[[Water Aspect]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://youtu.be/_DTk5FaS2xY|alignment|center}}&lt;/div&gt;</summary>
		<author><name>OldTamerGuy</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Aspect_Mastery&amp;diff=4801</id>
		<title>Aspect Mastery</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Aspect_Mastery&amp;diff=4801"/>
		<updated>2019-10-12T02:48:27Z</updated>

		<summary type="html">&lt;p&gt;OldTamerGuy: formatting: float aspect upgrades table left, image gump right.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Aspect]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
* Each individual character will still have their own individual Aspect Tier Levels and Experience amounts for each of the 12 different Aspects (such as Air, Fire, etc) as before&lt;br /&gt;
* Characters will earn Aspect experience and level up their individual Aspects by killing creatures while equipped with Aspect Gear of that particular Aspect, same as before&lt;br /&gt;
* The main change of this new system is how players gain access to using Aspect Gear&lt;br /&gt;
** Players will no longer have permanent Aspect Weapon/Spellbook/Armor items&lt;br /&gt;
** Players must now first Unlock an Aspect for their character (characters may unlock multiple Aspects)&lt;br /&gt;
** Players will be able to Activate an Aspect that they have Unlocked several times per day&lt;br /&gt;
** When characters Activate an Aspect, they will be able to temporarily apply that Aspect to their currently worn Weapon, Spellbook, or Armor&lt;br /&gt;
** Since Aspect Gear is now &amp;quot;Activated,&amp;quot; equipment will lose its current Aspect and return to normal if the player dies or takes off the equipment (and places it anywhere other than their backpack) and will fall to the player&#039;s corpse and is lootable&lt;br /&gt;
* If a player is wearing or carrying Aspect Gear, and is killed by another player (so they receive the &amp;quot;Report Player for Murder&amp;quot; window as a result), they will be refunded the Activations used for their worn and held Aspect Gear and will receive a notification informing them of this&lt;br /&gt;
* Players can steal Aspect Weapons and Aspect Magic Spellbooks (but not normal blessed spellbooks) from other players&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aspect Mastery Menu==&lt;br /&gt;
The Aspect Mastery Menu is broken into Weapon, Spellbook, and Armor sections. Players can view the Aspect Mastery Menu for their character by doing any of the following:&lt;br /&gt;
&lt;br /&gt;
* Typing [Aspect in game&lt;br /&gt;
* Clicking their Paperdoll -&amp;gt; Clicking Help -&amp;gt; Clicking Aspect Mastery&lt;br /&gt;
* Double-clicking any Aspect Core, Aspect Distillation, or Aspect Kit item&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:help-aspectmastery00.gif|center|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Navigating the Aspect Mastery Menu===&lt;br /&gt;
* Players can use the Arrow buttons to rotate through different aspects and select which aspect they would like to view or use for that particular item type&lt;br /&gt;
* Players can see the base bonuses that aspect would provide to the item as well as the bonuses that would be provided based on the character&#039;s Aspect Tier Level for that selected aspect&lt;br /&gt;
&lt;br /&gt;
It should be noted that a character&#039;s Aspect Tier level and experience is the same and shared across all equipment types (i.e. players do not have an individual Fire Weapon Tier Level that differs from their Fire Spellbook Tier Level nor Fire Armor Tier level; they simply have a Fire Tier Level that applies to all equipment).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Unlocking an Aspect==&lt;br /&gt;
[[File:aspectmastery-unlockaspect.png|right|link=]]&lt;br /&gt;
* In order for a player to be able to convert their equipment to a particular Aspect, they must first Unlock that Aspect for their character&lt;br /&gt;
* To do this, they must set that particular Aspect as the selected one for Weapon/Armor/Spellbook (doesn&#039;t matter which), have the items listed in the section window in their backpack, and then click the Unlock Aspect button twice&lt;br /&gt;
* If the player has the required materials listed (of the matching aspect) in their backpack, they will be consumed and the Aspect will be permanently unlocked for the character&lt;br /&gt;
* To Unlock an Aspect, a player needs:&lt;br /&gt;
** 6 [[Aspect Distillation]] (of the same type)&lt;br /&gt;
** 12 [[Aspect Cores]] (of the same type)&lt;br /&gt;
** 50 [[Arcane Essence]]&lt;br /&gt;
** 1 [[Aspect Kit]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once an Aspect has been unlocked, players can switch to it freely and set it as their current Weapon and Armor Aspect Attunement at any time. Players may unlock all Aspects available provided they pay the required costs. Players can chose to Activate those Weapon and Armor Aspect attunements to convert their currently worn Weapon/Spellbook or Armor into Aspect Gear of that respective Aspect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:aspectmastery-aspectactivated.gif|center|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Activations and Tier upgrades==&lt;br /&gt;
* Characters by default are allowed 2 Activations per day of every unlocked Aspect (this can be increased, however)&lt;br /&gt;
* Each equipment type counts as an Activation for that Aspect type (i.e. activating Fire Weapon and then Fire Armor would be 2 Activations)&lt;br /&gt;
* &#039;&#039;&#039;Every 24 hours characters have all Activations for all Aspects restored to their maximum amounts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Increasing Maximum Activations===&lt;br /&gt;
* When characters Unlock an Aspect, they start out with 2 Activations of that Aspect allowed every 24 hours&lt;br /&gt;
* Players can increase this maximum number by clicking the Increase Max Activations button at the top of the Aspect Mastery Gump and then targeting an Aspect Core matching the type of aspect they wish to increase max activations for&lt;br /&gt;
* If they have the required materials in their backpack, they will be consumed and the Maximum Activations for that Aspect on the character will be increased by 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Aspect Tier Upgrades===&lt;br /&gt;
*Aspect can be upgraded many times in a similar fashion to unlocks with the requisite resources.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|| Aspect Level&lt;br /&gt;
|| XP&lt;br /&gt;
|| Extracts&lt;br /&gt;
|| Cores&lt;br /&gt;
|-&lt;br /&gt;
|| 0-1&lt;br /&gt;
| align=right| 500&lt;br /&gt;
| align=right| 1&lt;br /&gt;
| align=right| 3&lt;br /&gt;
|-&lt;br /&gt;
|| 1-2&lt;br /&gt;
| align=right| 1000&lt;br /&gt;
| align=right| 1&lt;br /&gt;
| align=right| 3&lt;br /&gt;
|-&lt;br /&gt;
|| 2-3&lt;br /&gt;
| align=right| 1500&lt;br /&gt;
| align=right| 1&lt;br /&gt;
| align=right| 4&lt;br /&gt;
|-&lt;br /&gt;
|| 3-4&lt;br /&gt;
| align=right| 2000&lt;br /&gt;
| align=right| 1&lt;br /&gt;
| align=right| 4&lt;br /&gt;
|-&lt;br /&gt;
|| 4-5&lt;br /&gt;
| align=right| 2500&lt;br /&gt;
| align=right| 2&lt;br /&gt;
| align=right| 5&lt;br /&gt;
|-&lt;br /&gt;
|| 5-6&lt;br /&gt;
| align=right| 3000&lt;br /&gt;
| align=right| 2&lt;br /&gt;
| align=right| 5&lt;br /&gt;
|-&lt;br /&gt;
|| 6-7&lt;br /&gt;
| align=right| 3500&lt;br /&gt;
| align=right| 2&lt;br /&gt;
| align=right| 6&lt;br /&gt;
|-&lt;br /&gt;
|| 7-8&lt;br /&gt;
| align=right| 4000&lt;br /&gt;
| align=right| 2&lt;br /&gt;
| align=right| 6&lt;br /&gt;
|-&lt;br /&gt;
|| 8-9&lt;br /&gt;
| align=right| 4500&lt;br /&gt;
| align=right| 3&lt;br /&gt;
| align=right| 7&lt;br /&gt;
|-&lt;br /&gt;
|| 9-10&lt;br /&gt;
| align=right| 5000&lt;br /&gt;
| align=right| 3&lt;br /&gt;
| align=right| 7&lt;br /&gt;
|-&lt;br /&gt;
|| 10-11&lt;br /&gt;
| align=right| 15000&lt;br /&gt;
| align=right| 4&lt;br /&gt;
| align=right| 10&lt;br /&gt;
|-&lt;br /&gt;
|| 11-12&lt;br /&gt;
| align=right| 25000&lt;br /&gt;
| align=right| 5&lt;br /&gt;
| align=right| 15&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:aspectmastery-increasemax.png|right|link=|]]&lt;br /&gt;
&lt;br /&gt;
==Aspect Items==&lt;br /&gt;
The bonuses from a player&#039;s worn equipment (such Exceptional Quality, Material Bonuses, Magical Spellbook Bonuses, Slayer Bonuses) will now stack with Aspect Bonuses provided to equipment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Aspect Weapons===&lt;br /&gt;
Aspect Bonuses for Melee Accuracy, Tactics Bonus, and Aspect Special Chance are the same for all Aspect types on weapons (only difference for Aspects is Aspect Special Effect).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:aspectmastery-weapon.png|center|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Aspect Spellbook Bonuses===&lt;br /&gt;
Aspect Bonuses for Mana Refund Chance, Damage Bonus, and Aspect Special Chance are the same for all Aspect types on spellbooks (only difference for Aspects is Aspect Special Effect).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:aspectmastery-spellbook.png|center|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Aspect Armor Bonuses===&lt;br /&gt;
A number of Aspect Bonuses for Armor have been redesigned to make some of the lesser used Aspects more attractive and functional (see images below).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:aspectmastery-armor.gif|center|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Items Losing Their Aspects==&lt;br /&gt;
* When a player dies, all Aspect Gear (non-Legacy ones) they have equipped or in their backpack lose their Aspect and revert to its original material/bonuses and hue&lt;br /&gt;
* When a player unequips an Aspect Gear item and places it anywhere other than their backpack or bank, it will lose its Aspect as well and revert to its original material/bonuses and hue&lt;br /&gt;
* If a player runs out of Arcane Charges (explained later), all of their Aspect Gear they have equipped or in their backpack will lose their Aspect and revert to original material/bonuses and hue&lt;br /&gt;
* If a player has their Aspect Weapon or Aspect Magic Spellbook stolen from them, it will lose its current aspect and the player will be refunded an Aspect Activation if they are currently below their maximum for that specific Aspect (players cannot go above their Max Activations)&lt;br /&gt;
* If a player is killed by a Murderer while wearing Aspect Gear or has an Aspect Weapon or Magic Spellbook stolen, it will now also play a notification sound for the player along with the text notification if they have any activations restored (if they were below their activations maximum)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Arcane Essence and Arcane Charges==&lt;br /&gt;
* Players have Arcane Charges stored on their character in a large pool that get consumed when the player uses Aspect Gear&lt;br /&gt;
* Players can consume Arcane Essence and add Arcane Charges to their character by either:&lt;br /&gt;
** Clicking the Add button in the Aspect Mastery Gump and targeting Arcane Essence in their backpack&lt;br /&gt;
** Double-clicking Arcane Essence in their backpack and then targeting themselves&lt;br /&gt;
* As mentioned earlier, if a player runs out of Arcane Charges, all Aspect Gear they have equipped or in their backpack will lose their Aspect and revert to original materials/bonuses&lt;br /&gt;
* Visit the [[Arcane Essence]] page for more information&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:aspectmastery-addingarcanecharges.gif|center|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===How to Obtain Arcane Essence===&lt;br /&gt;
* Find magic weapons and armor&lt;br /&gt;
* Use a crafting tool, click Recycle Item and target the magical item&lt;br /&gt;
** Can use any crafting tool on a magical item (smith&#039;s hammer to recycle a magical bow)&lt;br /&gt;
** Can be done with zero skill&lt;br /&gt;
* Once Recycled, Arcane Essence will appear in your backpack&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:arcaneessence.gif|center|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aspect Types==&lt;br /&gt;
{| class=&amp;quot;contenttable sortable&amp;quot; style=&amp;quot;border= 0px; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;border= 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
[[Air Aspect]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
[[Artisan Aspect]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
[[Command Aspect]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border= 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
[[Earth Aspect]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
[[Eldritch Aspect]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
[[Fire Aspect]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border= 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
[[Fortune Aspect]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
[[Lyric Aspect]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
[[Poison Aspect]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border= 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
[[Shadow Aspect]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
[[Void Aspect]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
[[Water Aspect]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://youtu.be/_DTk5FaS2xY|alignment|center}}&lt;/div&gt;</summary>
		<author><name>OldTamerGuy</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Aspect_Mastery&amp;diff=4800</id>
		<title>Aspect Mastery</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Aspect_Mastery&amp;diff=4800"/>
		<updated>2019-10-12T02:43:29Z</updated>

		<summary type="html">&lt;p&gt;OldTamerGuy: Added table of resource requirements per-tier of Aspect unlock&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Aspect]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
* Each individual character will still have their own individual Aspect Tier Levels and Experience amounts for each of the 12 different Aspects (such as Air, Fire, etc) as before&lt;br /&gt;
* Characters will earn Aspect experience and level up their individual Aspects by killing creatures while equipped with Aspect Gear of that particular Aspect, same as before&lt;br /&gt;
* The main change of this new system is how players gain access to using Aspect Gear&lt;br /&gt;
** Players will no longer have permanent Aspect Weapon/Spellbook/Armor items&lt;br /&gt;
** Players must now first Unlock an Aspect for their character (characters may unlock multiple Aspects)&lt;br /&gt;
** Players will be able to Activate an Aspect that they have Unlocked several times per day&lt;br /&gt;
** When characters Activate an Aspect, they will be able to temporarily apply that Aspect to their currently worn Weapon, Spellbook, or Armor&lt;br /&gt;
** Since Aspect Gear is now &amp;quot;Activated,&amp;quot; equipment will lose its current Aspect and return to normal if the player dies or takes off the equipment (and places it anywhere other than their backpack) and will fall to the player&#039;s corpse and is lootable&lt;br /&gt;
* If a player is wearing or carrying Aspect Gear, and is killed by another player (so they receive the &amp;quot;Report Player for Murder&amp;quot; window as a result), they will be refunded the Activations used for their worn and held Aspect Gear and will receive a notification informing them of this&lt;br /&gt;
* Players can steal Aspect Weapons and Aspect Magic Spellbooks (but not normal blessed spellbooks) from other players&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aspect Mastery Menu==&lt;br /&gt;
The Aspect Mastery Menu is broken into Weapon, Spellbook, and Armor sections. Players can view the Aspect Mastery Menu for their character by doing any of the following:&lt;br /&gt;
&lt;br /&gt;
* Typing [Aspect in game&lt;br /&gt;
* Clicking their Paperdoll -&amp;gt; Clicking Help -&amp;gt; Clicking Aspect Mastery&lt;br /&gt;
* Double-clicking any Aspect Core, Aspect Distillation, or Aspect Kit item&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:help-aspectmastery00.gif|center|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Navigating the Aspect Mastery Menu===&lt;br /&gt;
* Players can use the Arrow buttons to rotate through different aspects and select which aspect they would like to view or use for that particular item type&lt;br /&gt;
* Players can see the base bonuses that aspect would provide to the item as well as the bonuses that would be provided based on the character&#039;s Aspect Tier Level for that selected aspect&lt;br /&gt;
&lt;br /&gt;
It should be noted that a character&#039;s Aspect Tier level and experience is the same and shared across all equipment types (i.e. players do not have an individual Fire Weapon Tier Level that differs from their Fire Spellbook Tier Level nor Fire Armor Tier level; they simply have a Fire Tier Level that applies to all equipment).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Unlocking an Aspect==&lt;br /&gt;
[[File:aspectmastery-unlockaspect.png|right|link=]]&lt;br /&gt;
* In order for a player to be able to convert their equipment to a particular Aspect, they must first Unlock that Aspect for their character&lt;br /&gt;
* To do this, they must set that particular Aspect as the selected one for Weapon/Armor/Spellbook (doesn&#039;t matter which), have the items listed in the section window in their backpack, and then click the Unlock Aspect button twice&lt;br /&gt;
* If the player has the required materials listed (of the matching aspect) in their backpack, they will be consumed and the Aspect will be permanently unlocked for the character&lt;br /&gt;
* To Unlock an Aspect, a player needs:&lt;br /&gt;
** 6 [[Aspect Distillation]] (of the same type)&lt;br /&gt;
** 12 [[Aspect Cores]] (of the same type)&lt;br /&gt;
** 50 [[Arcane Essence]]&lt;br /&gt;
** 1 [[Aspect Kit]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once an Aspect has been unlocked, players can switch to it freely and set it as their current Weapon and Armor Aspect Attunement at any time. Players may unlock all Aspects available provided they pay the required costs. Players can chose to Activate those Weapon and Armor Aspect attunements to convert their currently worn Weapon/Spellbook or Armor into Aspect Gear of that respective Aspect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:aspectmastery-aspectactivated.gif|center|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Activations and Tier upgrades==&lt;br /&gt;
* Characters by default are allowed 2 Activations per day of every unlocked Aspect (this can be increased, however)&lt;br /&gt;
* Each equipment type counts as an Activation for that Aspect type (i.e. activating Fire Weapon and then Fire Armor would be 2 Activations)&lt;br /&gt;
* &#039;&#039;&#039;Every 24 hours characters have all Activations for all Aspects restored to their maximum amounts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Increasing Maximum Activations===&lt;br /&gt;
* When characters Unlock an Aspect, they start out with 2 Activations of that Aspect allowed every 24 hours&lt;br /&gt;
* Players can increase this maximum number by clicking the Increase Max Activations button at the top of the Aspect Mastery Gump and then targeting an Aspect Core matching the type of aspect they wish to increase max activations for&lt;br /&gt;
* If they have the required materials in their backpack, they will be consumed and the Maximum Activations for that Aspect on the character will be increased by 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Aspect Tier Upgrades===&lt;br /&gt;
*Aspect can be upgraded many times in a similar fashion to unlocks with the requisite resources.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|| Aspect Level&lt;br /&gt;
|| XP&lt;br /&gt;
|| Extracts&lt;br /&gt;
|| Cores&lt;br /&gt;
|-&lt;br /&gt;
|| 0-1&lt;br /&gt;
| align=right| 500&lt;br /&gt;
| align=right| 1&lt;br /&gt;
| align=right| 3&lt;br /&gt;
|-&lt;br /&gt;
|| 1-2&lt;br /&gt;
| align=right| 1000&lt;br /&gt;
| align=right| 1&lt;br /&gt;
| align=right| 3&lt;br /&gt;
|-&lt;br /&gt;
|| 2-3&lt;br /&gt;
| align=right| 1500&lt;br /&gt;
| align=right| 1&lt;br /&gt;
| align=right| 4&lt;br /&gt;
|-&lt;br /&gt;
|| 3-4&lt;br /&gt;
| align=right| 2000&lt;br /&gt;
| align=right| 1&lt;br /&gt;
| align=right| 4&lt;br /&gt;
|-&lt;br /&gt;
|| 4-5&lt;br /&gt;
| align=right| 2500&lt;br /&gt;
| align=right| 2&lt;br /&gt;
| align=right| 5&lt;br /&gt;
|-&lt;br /&gt;
|| 5-6&lt;br /&gt;
| align=right| 3000&lt;br /&gt;
| align=right| 2&lt;br /&gt;
| align=right| 5&lt;br /&gt;
|-&lt;br /&gt;
|| 6-7&lt;br /&gt;
| align=right| 3500&lt;br /&gt;
| align=right| 2&lt;br /&gt;
| align=right| 6&lt;br /&gt;
|-&lt;br /&gt;
|| 7-8&lt;br /&gt;
| align=right| 4000&lt;br /&gt;
| align=right| 2&lt;br /&gt;
| align=right| 6&lt;br /&gt;
|-&lt;br /&gt;
|| 8-9&lt;br /&gt;
| align=right| 4500&lt;br /&gt;
| align=right| 3&lt;br /&gt;
| align=right| 7&lt;br /&gt;
|-&lt;br /&gt;
|| 9-10&lt;br /&gt;
| align=right| 5000&lt;br /&gt;
| align=right| 3&lt;br /&gt;
| align=right| 7&lt;br /&gt;
|-&lt;br /&gt;
|| 10-11&lt;br /&gt;
| align=right| 15000&lt;br /&gt;
| align=right| 4&lt;br /&gt;
| align=right| 10&lt;br /&gt;
|-&lt;br /&gt;
|| 11-12&lt;br /&gt;
| align=right| 25000&lt;br /&gt;
| align=right| 5&lt;br /&gt;
| align=right| 15&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:aspectmastery-increasemax.png|center|link=|]]&lt;br /&gt;
&lt;br /&gt;
==Aspect Items==&lt;br /&gt;
The bonuses from a player&#039;s worn equipment (such Exceptional Quality, Material Bonuses, Magical Spellbook Bonuses, Slayer Bonuses) will now stack with Aspect Bonuses provided to equipment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Aspect Weapons===&lt;br /&gt;
Aspect Bonuses for Melee Accuracy, Tactics Bonus, and Aspect Special Chance are the same for all Aspect types on weapons (only difference for Aspects is Aspect Special Effect).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:aspectmastery-weapon.png|center|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Aspect Spellbook Bonuses===&lt;br /&gt;
Aspect Bonuses for Mana Refund Chance, Damage Bonus, and Aspect Special Chance are the same for all Aspect types on spellbooks (only difference for Aspects is Aspect Special Effect).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:aspectmastery-spellbook.png|center|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Aspect Armor Bonuses===&lt;br /&gt;
A number of Aspect Bonuses for Armor have been redesigned to make some of the lesser used Aspects more attractive and functional (see images below).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:aspectmastery-armor.gif|center|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Items Losing Their Aspects==&lt;br /&gt;
* When a player dies, all Aspect Gear (non-Legacy ones) they have equipped or in their backpack lose their Aspect and revert to its original material/bonuses and hue&lt;br /&gt;
* When a player unequips an Aspect Gear item and places it anywhere other than their backpack or bank, it will lose its Aspect as well and revert to its original material/bonuses and hue&lt;br /&gt;
* If a player runs out of Arcane Charges (explained later), all of their Aspect Gear they have equipped or in their backpack will lose their Aspect and revert to original material/bonuses and hue&lt;br /&gt;
* If a player has their Aspect Weapon or Aspect Magic Spellbook stolen from them, it will lose its current aspect and the player will be refunded an Aspect Activation if they are currently below their maximum for that specific Aspect (players cannot go above their Max Activations)&lt;br /&gt;
* If a player is killed by a Murderer while wearing Aspect Gear or has an Aspect Weapon or Magic Spellbook stolen, it will now also play a notification sound for the player along with the text notification if they have any activations restored (if they were below their activations maximum)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Arcane Essence and Arcane Charges==&lt;br /&gt;
* Players have Arcane Charges stored on their character in a large pool that get consumed when the player uses Aspect Gear&lt;br /&gt;
* Players can consume Arcane Essence and add Arcane Charges to their character by either:&lt;br /&gt;
** Clicking the Add button in the Aspect Mastery Gump and targeting Arcane Essence in their backpack&lt;br /&gt;
** Double-clicking Arcane Essence in their backpack and then targeting themselves&lt;br /&gt;
* As mentioned earlier, if a player runs out of Arcane Charges, all Aspect Gear they have equipped or in their backpack will lose their Aspect and revert to original materials/bonuses&lt;br /&gt;
* Visit the [[Arcane Essence]] page for more information&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:aspectmastery-addingarcanecharges.gif|center|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===How to Obtain Arcane Essence===&lt;br /&gt;
* Find magic weapons and armor&lt;br /&gt;
* Use a crafting tool, click Recycle Item and target the magical item&lt;br /&gt;
** Can use any crafting tool on a magical item (smith&#039;s hammer to recycle a magical bow)&lt;br /&gt;
** Can be done with zero skill&lt;br /&gt;
* Once Recycled, Arcane Essence will appear in your backpack&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:arcaneessence.gif|center|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aspect Types==&lt;br /&gt;
{| class=&amp;quot;contenttable sortable&amp;quot; style=&amp;quot;border= 0px; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;border= 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
[[Air Aspect]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
[[Artisan Aspect]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
[[Command Aspect]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border= 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
[[Earth Aspect]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
[[Eldritch Aspect]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
[[Fire Aspect]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border= 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
[[Fortune Aspect]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
[[Lyric Aspect]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
[[Poison Aspect]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border= 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
[[Shadow Aspect]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
[[Void Aspect]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot;|&lt;br /&gt;
[[Water Aspect]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://youtu.be/_DTk5FaS2xY|alignment|center}}&lt;/div&gt;</summary>
		<author><name>OldTamerGuy</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Echoes&amp;diff=4799</id>
		<title>Echoes</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Echoes&amp;diff=4799"/>
		<updated>2019-10-11T23:15:22Z</updated>

		<summary type="html">&lt;p&gt;OldTamerGuy: added clarification re: murder counts not reverting between echos etc.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
==Summary==&lt;br /&gt;
* [[File:echoes.gif|right|link=]]Players may now unlock multiple Echoes for their characters, with each subsequent Echo increasing the purchase cost by an additional factor.  [https://forums.uooutlands.com/index.php?threads/patch-notes-for-august-22-2019.2411/ Patch 20190822]&lt;br /&gt;
* Echoes are a stored snapshot of their character&#039;s Stats and Skills at a specific time&lt;br /&gt;
* Players will be able to Activate their Echo at most once every 12 hours&lt;br /&gt;
* Activating an Echo will set that player&#039;s Stats and Skills to match those stored in the Echo (and also stores their old Stats and Skills for later retrieval)&lt;br /&gt;
* Players will not be able to Activate an Echo if they have been in any form of PvP in the last 5 minutes or been in any form of combat in the last 2 minutes&lt;br /&gt;
* Players will not be able to Create or Activate an Echo while in the Arena&lt;br /&gt;
&lt;br /&gt;
==Echoes Menu==&lt;br /&gt;
* Players can access the Echoes system by typing [Echo or [Echoes in game (and will eventually have a button in the Paperdoll -&amp;gt; Help sytem)&lt;br /&gt;
* The left side of the menu displays their character&#039;s current Stats and Skills&lt;br /&gt;
* If a character has an Echo, it&#039;s Stats and Skills are displayed on the right side of the menu&lt;br /&gt;
* If a character does not currently have an Echo, they can create a new one of their current Stats and Skills by pressing the Diamond button at the top of the menu near &amp;quot;Create Echo of Current Character&amp;quot;&lt;br /&gt;
* Creating an Echo has a substantial cost, and players can click the arrow keys at the top of the menu to rotate through the different ways they can pay to create an Echo of their character&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Players can pay to create an Echo of their character with any of the following payment options: &lt;br /&gt;
* 1,000,000 Gold&lt;br /&gt;
* 500,000 Doubloons&lt;br /&gt;
* 100 Skill Mastery Scrolls (any mixed skills)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Creation and Activation of Echoes==&lt;br /&gt;
* When a character creates an echo, it will immediately adopt their character&#039;s current Stats and Skills.  &lt;br /&gt;
** Note: Murder count and other player specific attributes are not reverted between echos.  Echoes only swap Stats and Skills.&lt;br /&gt;
* Characters can Activate their Echo by clicking the Activate Echo button on the right side of the page&lt;br /&gt;
* Activating an Echo immediately sets the player&#039;s Stats and Skills to match what was stored in the Echo and stores their characters&#039;s old Stats and Skills on the right side of the page where their Echo was (effectively, their old Stats and Skills have now become their new Echo)&lt;br /&gt;
* Players can Activate an Echo at most once every 12 hours&lt;br /&gt;
* Players can view how long they have before they may Activate an Echo at the bottom of the page (if a cooldown is currently in place)&lt;br /&gt;
&lt;br /&gt;
==Intent of the Echo System==&lt;br /&gt;
The intent of the Echo system is to give players who have invested a very large amount of time and/or resources in certain skills (such as Crafting, Harvesting, or Taming) the opportunity to make variations on their character without having to completely build a new character entirely from scratch.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For instance, a player with 120 Poisoning who is playing as a Poisoner Mage character may want to diversify and try playing as a Poison Dexer. To accomplish this, the player creates an Echo of their character which stores their current &amp;quot;Poison Mage&amp;quot; Stats and Skills into an Echo. The player then creates their &amp;quot;Poison Dexer&amp;quot; template by reworking thier current character&#039;s skills (through normal skill gain and dropping unwanted skills) to the desired amounts. In the image below, the player has Poisoning, Magery, and Magic Resist on both their current character and their Echo, but their current character has dropped Spirit Speak, Taste Id, Wrestling, and Meditation and in exchange for Fencing, Tactics, Healing, and Anatomy. The player is now able to switch between the two builds once per day by clicking the &amp;quot;Activate Echo&amp;quot; button.&lt;/div&gt;</summary>
		<author><name>OldTamerGuy</name></author>
	</entry>
</feed>