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	<id>http://wiki.uooutlands.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Puavo</id>
	<title>UO Outlands Wiki - User contributions [en]</title>
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	<updated>2026-04-25T14:34:37Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Tracking&amp;diff=7248</id>
		<title>Tracking</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Tracking&amp;diff=7248"/>
		<updated>2020-10-28T15:19:34Z</updated>

		<summary type="html">&lt;p&gt;Puavo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:tracking-huntingmode.gif|center|link=]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
* Tracking success chance is (100% * (Tracking Skill / 100))&lt;br /&gt;
* On a successful tracking attempt, players can see a list of non-hidden targets within (20 + (80 * (Tracking Skill / 100))) spaces&lt;br /&gt;
** Inside dungeons, this tracking distance is halved (10 + (40 * (Tracking Skill / 100))) spaces&lt;br /&gt;
* On a successful tracking attempt players will also see hidden targets, however only up to a base distance that is 10% of their normal tracking distance&lt;br /&gt;
* With the Detect Hidden skill, the distance for tracking hidden targets is improved to (10% + (40% * (Detect Hidden Skill / 100))) of their normal tracking distance&lt;br /&gt;
** Because tracking distance is halved in dungeons, the range at which hidden targets can be tracked is halved as well.&lt;br /&gt;
* 100 Tracking Skill and 0 Detect Hidden a player can track non-hidden targets up to 100 spaces and hidden targets up to 10 spaces away (50 and 5 spaces respectively in a dungeon)&lt;br /&gt;
* 100 Tracking Skill and 50 Detect Hidden skill the player can track hidden players up to 30 spaces away (50 and 15 spaces respectively in a dungeon)&lt;br /&gt;
* 100 Tracking Skill and 100 Detect Hidden skill the player can track hidden players up to 50 spaces away (50 and 25 spaces respectively in a dungeon)&lt;br /&gt;
* Players who are actively tracking any target or have &amp;quot;Hunting&amp;quot; mode currently enable receive a melee and spell damage bonus&lt;br /&gt;
* Players can right-click to cancel the on-screen tracking arrow for their current tracked target and they will still receive the damage bonus against it&lt;br /&gt;
* Any Tracking attempts made by a player inside of a house will ONLY display search results for players/creatures who are also inside that house&lt;br /&gt;
** Players will be notified when making their Tracking attempt of this if they are inside a house&lt;br /&gt;
&lt;br /&gt;
==Hunting==&lt;br /&gt;
* Players can activate and deactivate a &amp;quot;Hunting&amp;quot; mode from the Tracking window to automatically make Tracking skill checks at various intervals (still requiring the normal 5 second skill cooldown) against a specific type of player/creature&lt;br /&gt;
* When a new target is successful tracked via the Hunting mode, a Tracking Arrow to the target is placed on screen and the player receives a system message informing them of what they are currently tracking and how many spaces away it is currently&lt;br /&gt;
* Players who are actively tracking any target or have &amp;quot;Hunting&amp;quot; mode currently enable receive a melee and spell damage bonus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:tracking01.png|right|link=]]Players can click arrows to rotate through and select a specific type of player/creature to Hunt, such as:&lt;br /&gt;
&lt;br /&gt;
* Aggressive Creatures&lt;br /&gt;
* Passive Creatures&lt;br /&gt;
* Townsfolk&lt;br /&gt;
* All Players&lt;br /&gt;
* Freely attackable (hostile) players (Red, Orange, or Grey)&lt;br /&gt;
* Orange Players only&lt;br /&gt;
* Red Players only&lt;br /&gt;
* Grey Players only&lt;br /&gt;
* Blue Players only&lt;br /&gt;
* Green Players only&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Based on which &amp;quot;Hunt Frequency&amp;quot; the player has selected, the Tracking system will make Tracking skill checks at various intervals for their currently specified Hunting player/creature type based as follows:&lt;br /&gt;
===Current Combatant===&lt;br /&gt;
* Will constantly make Tracking skill checks, but only against your current combat target&lt;br /&gt;
* IE. Last creature you double-clicked or did damage to&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Always Get Closest===&lt;br /&gt;
* Will constantly make Tracking skill checks and set your tracking target to whatever is closest&lt;br /&gt;
* Ideal for gaining Tracking skill&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Follow Only Individual===&lt;br /&gt;
* Will constantly make Tracking skill checks but only against the last selection you made from the regular Tracking Results window&lt;br /&gt;
* Players should always select this mode when they want to track and follow another player that is likely moving&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===New When No Arrow===&lt;br /&gt;
* Will only make Tracking skill checks when you don&#039;t have a Tracking Arrow active on screen&lt;br /&gt;
* Ideal for farming&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===New When No Target===&lt;br /&gt;
* Will only make Tracking skill checks when you don&#039;t have a Tracking Arrow active on screen and your last tracked target is no longer trackable, due to being dead or too far away&lt;br /&gt;
* Ideal for farming and having an uncluttered screen&lt;br /&gt;
&lt;br /&gt;
==PvM Bonus==&lt;br /&gt;
* When tracking a creature, the on-screen tracking arrow will update every second with the creature&#039;s new location&lt;br /&gt;
* When attacking any creature while tracking an individual target or in Hunting Mode, add [[Base Weapon Damage]] * (25% * (Tracking Skill / 100)) damage per weapon hit.&lt;br /&gt;
* Increases spell damage against any creature while tracking an individual target or in Hunting Mode by (25% * (Tracking Skill / 100))&lt;br /&gt;
* Increases Effective Barding skill against tracked target or in Hunting Mode by (10 * (Tracking Skill / 100))&lt;br /&gt;
&lt;br /&gt;
==PvP Bonus==&lt;br /&gt;
* When tracking another player, the on-screen tracking arrow will simply point to the player&#039;s last location at the time the tracking skill was made, and will not update it&#039;s location if the player moves unless another tracking attempt is made&lt;br /&gt;
* When attacking any player while tracking an individual target or in Hunting Mode, add [[Base Weapon Damage]] * (10% * (Tracking Skill / 100)) damage per weapon hit.&lt;br /&gt;
* Increases spell damage against any player while tracking an individual target or in Hunting Mode by (10% * (Tracking Skill / 100))&lt;br /&gt;
&lt;br /&gt;
==Hamstring==&lt;br /&gt;
Visit the [[Hamstring]] page for more information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Up to 50.0 skill can be trained by a NPC Ranger vendor&lt;br /&gt;
* Skill gains for Tracking up to 70.0 are accelerated in the [[New Player Dungeon]]&lt;br /&gt;
* 50-70 Use the skill and click the begin hunting button while in the [[New Player Dungeon]]&lt;br /&gt;
* 70-120 Use the skill and click the begin hunting button&lt;/div&gt;</summary>
		<author><name>Puavo</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Tracking&amp;diff=7247</id>
		<title>Tracking</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Tracking&amp;diff=7247"/>
		<updated>2020-10-28T15:16:59Z</updated>

		<summary type="html">&lt;p&gt;Puavo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:tracking-huntingmode.gif|center|link=]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
* Tracking success chance is (100% * (Tracking Skill / 100))&lt;br /&gt;
* On a successful tracking attempt, players can see a list of non-hidden targets within (20 + (80 * (Tracking Skill / 100))) spaces&lt;br /&gt;
** Inside dungeons, this tracking distance is halved (10 + (40 * (Tracking Skill / 100))) spaces&lt;br /&gt;
* On a successful tracking attempt players will also see hidden targets, however only up to a base distance that is 10% of their normal tracking distance&lt;br /&gt;
* With the Detect Hidden skill, the distance for tracking hidden targets is improved to (10% + (40% * (Detect Hidden Skill / 100))) of their normal tracking distance&lt;br /&gt;
** Because tracking distance is halved in dungeons, the range at which hidden targets can be tracked is halved as well.&lt;br /&gt;
* 100 Tracking Skill and 0 Detect Hidden a player can track non-hidden targets up to 100 spaces and hidden targets up to 10 spaces away (50 and 5 spaces respectively in a dungeon)&lt;br /&gt;
* 100 Tracking Skill and 50 Detect Hidden skill the player can track hidden players up to 30 spaces away (50 and 15 spaces respectively in a dungeon)&lt;br /&gt;
* 100 Tracking Skill and 100 Detect Hidden skill the player can track hidden players up to 50 spaces away (50 and 25 spaces respectively in a dungeon)&lt;br /&gt;
* Players who are actively tracking any target or have &amp;quot;Hunting&amp;quot; mode currently enable receive a melee and spell damage bonus&lt;br /&gt;
* Players can right-click to cancel the on-screen tracking arrow for their current tracked target and they will still receive the damage bonus against it&lt;br /&gt;
* Any Tracking attempts made by a player inside of a house will ONLY display search results for players/creatures who are also inside that house&lt;br /&gt;
** Players will be notified when making their Tracking attempt of this if they are inside a house&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hunting==&lt;br /&gt;
* Players can activate and deactivate a &amp;quot;Hunting&amp;quot; mode from the Tracking window to automatically make Tracking skill checks at various intervals (still requiring the normal 5 second skill cooldown) against a specific type of player/creature&lt;br /&gt;
* When a new target is successful tracked via the Hunting mode, a Tracking Arrow to the target is placed on screen and the player receives a system message informing them of what they are currently tracking and how many spaces away it is currently&lt;br /&gt;
* Players who are actively tracking any target or have &amp;quot;Hunting&amp;quot; mode currently enable receive a melee and spell damage bonus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:tracking01.png|right|link=]]Players can click arrows to rotate through and select a specific type of player/creature to Hunt, such as:&lt;br /&gt;
&lt;br /&gt;
* Aggressive Creatures&lt;br /&gt;
* Passive Creatures&lt;br /&gt;
* Townsfolk&lt;br /&gt;
* All Players&lt;br /&gt;
* Freely attackable (hostile) players (Red, Orange, or Grey)&lt;br /&gt;
* Orange Players only&lt;br /&gt;
* Red Players only&lt;br /&gt;
* Grey Players only&lt;br /&gt;
* Blue Players only&lt;br /&gt;
* Green Players only&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Based on which &amp;quot;Hunt Frequency&amp;quot; the player has selected, the Tracking system will make Tracking skill checks at various intervals for their currently specified Hunting player/creature type based as follows:&lt;br /&gt;
===Current Combatant===&lt;br /&gt;
* Will constantly make Tracking skill checks, but only against your current combat target&lt;br /&gt;
* IE. Last creature you double-clicked or did damage to&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Always Get Closest===&lt;br /&gt;
* Will constantly make Tracking skill checks and set your tracking target to whatever is closest&lt;br /&gt;
* Ideal for gaining Tracking skill&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Follow Only Individual===&lt;br /&gt;
* Will constantly make Tracking skill checks but only against the last selection you made from the regular Tracking Results window&lt;br /&gt;
* Players should always select this mode when they want to track and follow another player that is likely moving&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===New When No Arrow===&lt;br /&gt;
* Will only make Tracking skill checks when you don&#039;t have a Tracking Arrow active on screen&lt;br /&gt;
* Ideal for farming&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===New When No Target===&lt;br /&gt;
* Will only make Tracking skill checks when you don&#039;t have a Tracking Arrow active on screen and your last tracked target is no longer trackable, due to being dead or too far away&lt;br /&gt;
* Ideal for farming and having an uncluttered screen&lt;br /&gt;
&lt;br /&gt;
==PvM Bonus==&lt;br /&gt;
* When tracking a creature, the on-screen tracking arrow will update every second with the creature&#039;s new location&lt;br /&gt;
* When attacking any creature while tracking an individual target or in Hunting Mode, add [[Base Weapon Damage]] * (25% * (Tracking Skill / 100)) damage per weapon hit.&lt;br /&gt;
* Increases spell damage against any creature while tracking an individual target or in Hunting Mode by (25% * (Tracking Skill / 100))&lt;br /&gt;
* Increases Effective Barding skill against tracked target or in Hunting Mode by (10 * (Tracking Skill / 100))&lt;br /&gt;
&lt;br /&gt;
==PvP Bonus==&lt;br /&gt;
* When tracking another player, the on-screen tracking arrow will simply point to the player&#039;s last location at the time the tracking skill was made, and will not update it&#039;s location if the player moves unless another tracking attempt is made&lt;br /&gt;
* When attacking any player while tracking an individual target or in Hunting Mode, add [[Base Weapon Damage]] * (10% * (Tracking Skill / 100)) damage per weapon hit.&lt;br /&gt;
* Increases spell damage against any player while tracking an individual target or in Hunting Mode by (10% * (Tracking Skill / 100))&lt;br /&gt;
&lt;br /&gt;
==Hamstring==&lt;br /&gt;
Visit the [[Hamstring]] page for more information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Up to 50.0 skill can be trained by a NPC Ranger vendor&lt;br /&gt;
* Skill gains for Tracking up to 70.0 are accelerated in the [[New Player Dungeon]]&lt;br /&gt;
* 50-70 Use the skill and click the begin hunting button while in the [[New Player Dungeon]]&lt;br /&gt;
* 70-120 Use the skill and click the begin hunting button&lt;/div&gt;</summary>
		<author><name>Puavo</name></author>
	</entry>
</feed>