<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://wiki.uooutlands.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Rein</id>
	<title>UO Outlands Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://wiki.uooutlands.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Rein"/>
	<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/Special:Contributions/Rein"/>
	<updated>2026-06-04T04:59:35Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.1</generator>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Traps&amp;diff=28482</id>
		<title>Traps</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Traps&amp;diff=28482"/>
		<updated>2025-03-06T04:42:33Z</updated>

		<summary type="html">&lt;p&gt;Rein: /* Trap Placement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Mechanics]][[Category:PvM]][[Category:PvP]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* [[Tinkering]] is required to craft these Traps&lt;br /&gt;
* There are two types of Traps: Container and Ground Traps&lt;br /&gt;
** Container Traps only work in PvP&lt;br /&gt;
** Ground Traps only work in PvM&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Container Traps==&lt;br /&gt;
===Trap Placement===&lt;br /&gt;
* Players must have 100 [[Tinkering]] Skill or higher to create a Container Trap&lt;br /&gt;
* Container Traps will now always be considered Explosive Traps (can no longer do other types)&lt;br /&gt;
* Players can create a Container Trap by double-clicking a Trap Wire in their backpack and then targeting the desired container&lt;br /&gt;
* Successful placement of a Container Trap will consume 1 Trap Wire and 1 Greater Explosion Potion from the player&#039;s backpack&lt;br /&gt;
&lt;br /&gt;
[[File:containertrapimg.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ground Traps==&lt;br /&gt;
* Ground Traps are a physical item that can be crafted using the [[Tinkering]] skill under the Traps category&lt;br /&gt;
* Ground Traps are always considered to be Explosive Traps (there are no longer 8 different types of traps)&lt;br /&gt;
* Ground Traps are stackable and are consumed upon successful placement&lt;br /&gt;
&lt;br /&gt;
[[File:craftgroundtrap.png|link=]]&lt;br /&gt;
&lt;br /&gt;
===Trap Placement===&lt;br /&gt;
* Players must have 80 [[Tinkering]] Skill or higher and 80 [[Detecting Hidden]] Skill or higher to place a Ground Trap&lt;br /&gt;
* Players can place a Ground Trap at their current location by double-clicking it in their backpack&lt;br /&gt;
* Players may also type [PlaceTrap to place a Ground Trap at their current location&lt;br /&gt;
* Ground Traps take 4 seconds to place, and will Hinder the player during placement&lt;br /&gt;
* The Ground Trap will be consumed upon successful placement&lt;br /&gt;
&lt;br /&gt;
[[File:groundtrapplacement.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
===Trap Mechanics===&lt;br /&gt;
* When placed, Ground Traps will remain for up to 5 minutes, unless they are detonated&lt;br /&gt;
* Players may only have 1 Ground Trap placed in the world at a time&lt;br /&gt;
* If a player attempts to place an additional Ground Trap, it will remove their previous Ground Trap from its location&lt;br /&gt;
* Players can only see their own Ground Traps (they cannot see traps belonging to other players)&lt;br /&gt;
* There is no restriction on placement location of Ground Traps relative to other player&#039;s Ground Traps&lt;br /&gt;
* Ground Traps have a default Radius of 2&lt;br /&gt;
* The Center of the Trap is depicted by the center Ground Trap Marker&lt;br /&gt;
* The Radius of the Trap is depicted by surrounding Purple Radius Markers&lt;br /&gt;
&lt;br /&gt;
[[File:groundtrapplaced.png|link=]]&lt;br /&gt;
&lt;br /&gt;
===Trap Recovery===&lt;br /&gt;
* Players can recover a placed Ground Trap by shift-clicking the center Ground Trap Marker and selecting &amp;quot;Deactivate This Item&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:deactivetrap.png|link=]]&lt;br /&gt;
&lt;br /&gt;
===Trap Detonation===&lt;br /&gt;
* In order to Detonate a Trap, players must have a Trap Detonator in their Backpack and be within 8 tiles of the center Ground Trap Marker&lt;br /&gt;
* Players can Detonate their Ground Trap by double-clicking a Trap Detonator in their backpack&lt;br /&gt;
* Players can also Detonate their Ground Trap by double-clicking any of its Purple Radius Markers&lt;br /&gt;
* Players can also Detonate their Ground Trap by typing [DetonateTrap&lt;br /&gt;
&lt;br /&gt;
[[File:trapdetonatorinbackpack.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trap Cooldown==&lt;br /&gt;
* Once a player has detonated a Ground Trap, they must wait for a Trap Cooldown duration to pass before they may detonate another Ground Trap&lt;br /&gt;
* Players have a Trap Cooldown of (30 - (0.25 *(Detect Hidden Skill - 80))) seconds&lt;br /&gt;
* Players can place a new Ground Trap while they have a Trap Cooldown in effect (they just cannot detonate it)&lt;br /&gt;
* Players will receive a system message informing them when they are able to detonate another Ground Trap&lt;br /&gt;
* Players can also single-click a Trap Detonator to see how much time remains before they can detonate another Ground Trap&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trap Max Targets==&lt;br /&gt;
* When a Ground Trap detonates, it will hit a number of Creatures within its Radius value up to the Trap&#039;s Max Targets number&lt;br /&gt;
* Ground Traps have a default Max Targets of 5&lt;br /&gt;
* If the number of available targets exceeds the Trap&#039;s Max Targets number, it will prioritize hitting creatures with the lowest remaining Hit Points&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trap Damage==&lt;br /&gt;
* When Ground Traps are detonated, they will have a Base Damage of (1200 + (15 * ([[Tinkering]] Skill - 80))) Damage&lt;br /&gt;
* Players will receive a (25% * (Effective [[Alchemy]] Skill)) bonus to Traps Damage&lt;br /&gt;
* If more than one creature is hit by the trap, the Base Damage of the trap will be reduced by (10% * (Targets Hit - 1))&lt;br /&gt;
* Each creature hit will immediately take 33% of the Base Damage of the trap&lt;br /&gt;
* Each creature hit will then also take 66% of the Base Damage of the trap spread out over 9 seconds (in 3 second tick intervals)&lt;br /&gt;
* Players will be able to substantially increase the damage of their Ground Traps with additional resources such as [[Mastery Chain|Mastery Chain Links]], [[Aspect Mastery|Aspects]], Codexes, and other mechanics&lt;br /&gt;
&lt;br /&gt;
[[File:trapdamageingame.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! Example&lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
* A player has 120 Tinkering Skill and places a Ground Trap&lt;br /&gt;
* The Trap&#039;s Base Damage is (1200 + (15 * (120 - 80))) = 1800 Damage&lt;br /&gt;
* The Trap will hit 3 creatures, resulting in a (10% * (3 - 1)) = 20% reduction to Base Damage&lt;br /&gt;
* The Trap&#039;s adjusted Base Damage is (1800 * 80%) = 1440 Base Damage&lt;br /&gt;
* Each creature hit will immediately take (33% * 1440) = 480 Damage&lt;br /&gt;
* Each creature hit will then take (66% * 1440) = 960 Damage spread out over 9 seconds (i.e. 320 damage per tick every 3 seconds)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trap Kit==&lt;br /&gt;
* Trap Kits are a Blessed items that players can use to improve their Ground Traps (effectively a &amp;quot;Trap Codex&amp;quot;)&lt;br /&gt;
* Trap Kits can be crafted with the Tinkering skill under the Traps category&lt;br /&gt;
* Trap Kits require 80 [[Tinkering]] and 80 [[Detecting Hidden]] to use&lt;br /&gt;
* Players will earn Experience towards their Trap Kit when killing Monsters&lt;br /&gt;
* By accumulating experience, players unlock up to a maximum of 20 Points to spend on Upgrades within the kit&lt;br /&gt;
* Upgrades will only affect Ground Traps, and not any Container Traps&lt;br /&gt;
* Players can Reset their Spent Points for a Trap Kit if they have no Ground Trap currently placed and have no Trap Cooldown in place&lt;br /&gt;
&lt;br /&gt;
{{TrapKit}}&lt;/div&gt;</summary>
		<author><name>Rein</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:AchievementsMastery&amp;diff=27828</id>
		<title>Template:AchievementsMastery</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:AchievementsMastery&amp;diff=27828"/>
		<updated>2024-12-18T08:13:21Z</updated>

		<summary type="html">&lt;p&gt;Rein: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|[[File:achmastery1.png]]&lt;br /&gt;
Mastery&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Amount&lt;br /&gt;
! Points&lt;br /&gt;
! Title&lt;br /&gt;
|-&lt;br /&gt;
| Aspect Mastery (Basic)&lt;br /&gt;
| Reach Tier 10 in Any Aspect&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Aspect Mastery (Advanced)&lt;br /&gt;
| Reach Tier 10 in Any Aspect&lt;br /&gt;
| 3&lt;br /&gt;
| 15&lt;br /&gt;
| Master of Aspects&lt;br /&gt;
|-&lt;br /&gt;
| Aspect Mastery (Epic)&lt;br /&gt;
| Reach Tier 10 in Any Aspect&lt;br /&gt;
| 5&lt;br /&gt;
| 25&lt;br /&gt;
| Legend of Aspects&lt;br /&gt;
|-&lt;br /&gt;
| Versatility (Basic)&lt;br /&gt;
| Use Skill Mastery Orbs&lt;br /&gt;
| 20&lt;br /&gt;
| 5&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Versatility (Advanced)&lt;br /&gt;
| Use Skill Mastery Orbs&lt;br /&gt;
| 30&lt;br /&gt;
| 15&lt;br /&gt;
| Versatile&lt;br /&gt;
|-&lt;br /&gt;
| Versatility (Epic)&lt;br /&gt;
| Use Skill Mastery Orbs&lt;br /&gt;
| 40&lt;br /&gt;
| 25&lt;br /&gt;
| Legendary Versatility&lt;br /&gt;
|-&lt;br /&gt;
| Savant (Basic)&lt;br /&gt;
| Use Skill Mastery or Epic Skill Mastery Scrolls&lt;br /&gt;
| 50&lt;br /&gt;
| 5&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Savant (Advanced)&lt;br /&gt;
| Use Skill Mastery or Epic Skill Mastery Scrolls&lt;br /&gt;
| 75&lt;br /&gt;
| 15&lt;br /&gt;
| Savant&lt;br /&gt;
|-&lt;br /&gt;
| Savant (Epic)&lt;br /&gt;
| Use Skill Mastery or Epic Skill Mastery Scrolls&lt;br /&gt;
| 100&lt;br /&gt;
| 25&lt;br /&gt;
| Legendary Savant&lt;br /&gt;
|-&lt;br /&gt;
| Skill Proficiency (Basic)&lt;br /&gt;
| Reach 100 Skill in Different Skills&lt;br /&gt;
| 15&lt;br /&gt;
| 5&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Skill Proficiency (Advanced)&lt;br /&gt;
| Reach 100 Skill in Different Skills&lt;br /&gt;
| 15&lt;br /&gt;
| 15&lt;br /&gt;
| Proficient&lt;br /&gt;
|-&lt;br /&gt;
| Skill Proficiency (Epic)&lt;br /&gt;
| Reach 100 Skill in Different Skills&lt;br /&gt;
| 15&lt;br /&gt;
| 25&lt;br /&gt;
| Legendary Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| Skill Mastery (Basic)&lt;br /&gt;
| Reach 120 Skill in Different Skills&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Skill Mastery (Advanced)&lt;br /&gt;
| Reach 120 Skill in Different Skills&lt;br /&gt;
| 5&lt;br /&gt;
| 15&lt;br /&gt;
| Brilliant&lt;br /&gt;
|-&lt;br /&gt;
| Skill Mastery (Epic)&lt;br /&gt;
| Reach 120 Skill in Different Skills&lt;br /&gt;
| 5&lt;br /&gt;
| 25&lt;br /&gt;
| Legendary Brilliance&lt;br /&gt;
|-&lt;br /&gt;
| Triggered (Basic)&lt;br /&gt;
| Trigger Aspect Weapon or Aspect Spellbook Special Effects&lt;br /&gt;
| 100&lt;br /&gt;
| 5&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Triggered (Advanced)&lt;br /&gt;
| Trigger Aspect Weapon or Aspect Spellbook Special Effects&lt;br /&gt;
| 500&lt;br /&gt;
| 15&lt;br /&gt;
| Triggered&lt;br /&gt;
|-&lt;br /&gt;
| Triggered (Epic)&lt;br /&gt;
| Trigger Aspect Weapon or Aspect Spellbook Special Effects&lt;br /&gt;
| 2,500&lt;br /&gt;
| 25&lt;br /&gt;
| Legendarily Triggered&lt;br /&gt;
|-&lt;br /&gt;
| Maester (Basic)&lt;br /&gt;
| Have 5 Links Installed in a Mastery Chain&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Maester (Advanced)&lt;br /&gt;
| Have 15 Links Installed in a Mastery Chain&lt;br /&gt;
| 1&lt;br /&gt;
| 15&lt;br /&gt;
| Maester&lt;br /&gt;
|-&lt;br /&gt;
| Maester (Epic)&lt;br /&gt;
| Have 25 Links Installed in a Mastery Chain&lt;br /&gt;
| 1&lt;br /&gt;
| 25&lt;br /&gt;
| Legendary Maester&lt;br /&gt;
|-&lt;br /&gt;
| Echosmith (Basic)&lt;br /&gt;
| Unlock Echoes&lt;br /&gt;
| 2&lt;br /&gt;
| 5&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Echosmith (Advanced)&lt;br /&gt;
| Unlock Echoes&lt;br /&gt;
| 3&lt;br /&gt;
| 15&lt;br /&gt;
| Echosmith &lt;br /&gt;
|-&lt;br /&gt;
| Echosmith (Epic)&lt;br /&gt;
| Unlock Echoes&lt;br /&gt;
| 4&lt;br /&gt;
| 25&lt;br /&gt;
| Legendary Echosmith &lt;br /&gt;
|-&lt;br /&gt;
| Summoning (Basic)&lt;br /&gt;
| Unlock 20 Summoner&#039;s Tome Upgrade Points for a single spell&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Summoning (Advanced)&lt;br /&gt;
| Unlock 20 Summoner&#039;s Tome Upgrade Points for a single spell&lt;br /&gt;
| 4&lt;br /&gt;
| 15&lt;br /&gt;
| Summoner&lt;br /&gt;
|-&lt;br /&gt;
| Summoning (Epic)&lt;br /&gt;
| Unlock 20 Summoner&#039;s Tome Upgrade Points for a single spell&lt;br /&gt;
| 8&lt;br /&gt;
| 25&lt;br /&gt;
| Legendary Summoner&lt;br /&gt;
|-&lt;br /&gt;
| Weaponmastery (Basic)&lt;br /&gt;
| Reach Rank 5 for a Weapon or Parry Codex Stance/Ammunition&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Weaponmastery (Advanced)&lt;br /&gt;
| Reach Rank 5 for a Weapon or Parry Codex Stance/Ammunition&lt;br /&gt;
| 10&lt;br /&gt;
| 15&lt;br /&gt;
| Weaponmaster&lt;br /&gt;
|-&lt;br /&gt;
| Weaponmastery (Epic)&lt;br /&gt;
| Reach Rank 5 for a Weapon or Parry Codex Stance/Ammunition&lt;br /&gt;
| 15&lt;br /&gt;
| 25&lt;br /&gt;
| Legendary Weaponmaster&lt;br /&gt;
|-&lt;br /&gt;
| Wizard (Basic)&lt;br /&gt;
| Unlock Points in Wizard&#039;s Tomes&lt;br /&gt;
| 20&lt;br /&gt;
| 5&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Wizard (Advanced)&lt;br /&gt;
| Unlock Points in Wizard&#039;s Tomes&lt;br /&gt;
| 40&lt;br /&gt;
| 15&lt;br /&gt;
| Wizard &lt;br /&gt;
|-&lt;br /&gt;
| Wizard (Epic)&lt;br /&gt;
| Unlock Points in Wizard&#039;s Tomes&lt;br /&gt;
| 60&lt;br /&gt;
| 25&lt;br /&gt;
| Legendary Wizard &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rein</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:AchievementsAdventuring&amp;diff=27827</id>
		<title>Template:AchievementsAdventuring</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:AchievementsAdventuring&amp;diff=27827"/>
		<updated>2024-12-18T08:12:26Z</updated>

		<summary type="html">&lt;p&gt;Rein: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|[[File:achadventuring1.png]]&lt;br /&gt;
Adventuring&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Amount&lt;br /&gt;
! Points&lt;br /&gt;
! Title&lt;br /&gt;
|-&lt;br /&gt;
| Cartographer (Basic)&lt;br /&gt;
| Reach Cartography 100&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Cartographer (Advanced)&lt;br /&gt;
| Reach Cartography 110&lt;br /&gt;
| 1&lt;br /&gt;
| 15&lt;br /&gt;
| Cartographer&lt;br /&gt;
|-&lt;br /&gt;
| Cartographer (Epic)&lt;br /&gt;
| Reach Cartography 120&lt;br /&gt;
| 1&lt;br /&gt;
| 25&lt;br /&gt;
| Legendary Cartographer&lt;br /&gt;
|-&lt;br /&gt;
| Treasure Hunter (Basic)&lt;br /&gt;
| Complete Level 1-3 Treasure Maps&lt;br /&gt;
| 75&lt;br /&gt;
| 5&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Treasure Hunter (Advanced)&lt;br /&gt;
| Complete Level 1-3 Treasure Maps&lt;br /&gt;
| 100&lt;br /&gt;
| 15&lt;br /&gt;
| Treasure Hunter&lt;br /&gt;
|-&lt;br /&gt;
| Treasure Hunter (Epic)&lt;br /&gt;
| Complete Level 1-3 Treasure Maps&lt;br /&gt;
| 125&lt;br /&gt;
| 25&lt;br /&gt;
| Legendary Treasure Hunter&lt;br /&gt;
|-&lt;br /&gt;
| Treasure Seeker (Basic)&lt;br /&gt;
| Complete Level 4-6 Treasure Maps&lt;br /&gt;
| 50&lt;br /&gt;
| 5&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Treasure Seeker (Advanced)&lt;br /&gt;
| Complete Level 4-6 Treasure Maps&lt;br /&gt;
| 75&lt;br /&gt;
| 15&lt;br /&gt;
| Treasure Seeker&lt;br /&gt;
|-&lt;br /&gt;
| Treasure Seeker (Epic)&lt;br /&gt;
| Complete Level 4-6 Treasure Maps&lt;br /&gt;
| 100&lt;br /&gt;
| 25&lt;br /&gt;
| Legendary Treasure Seeker&lt;br /&gt;
|-&lt;br /&gt;
| Fortune Hunter (Basic)&lt;br /&gt;
| Complete Level 7-8 Treasure Maps&lt;br /&gt;
| 10&lt;br /&gt;
| 5&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Fortune Hunter (Advanced)&lt;br /&gt;
| Complete Level 7-8 Treasure Maps&lt;br /&gt;
| 25&lt;br /&gt;
| 15&lt;br /&gt;
| Fortune Hunter&lt;br /&gt;
|-&lt;br /&gt;
| Fortune Hunter (Epic)&lt;br /&gt;
| Complete Level 7-8 Treasure Maps&lt;br /&gt;
| 50&lt;br /&gt;
| 25&lt;br /&gt;
| Legendary Fortune Hunter&lt;br /&gt;
|-&lt;br /&gt;
| Tomb Raider (Basic)&lt;br /&gt;
| Unlock Easy Dungeon Chests&lt;br /&gt;
| 500&lt;br /&gt;
| 5&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tomb Raider (Advanced)&lt;br /&gt;
| Unlock Easy Dungeon Chests&lt;br /&gt;
| 2,500&lt;br /&gt;
| 15&lt;br /&gt;
| Tomb Raider&lt;br /&gt;
|-&lt;br /&gt;
| Tomb Raider (Epic)&lt;br /&gt;
| Unlock Easy Dungeon Chests&lt;br /&gt;
| 10,000&lt;br /&gt;
| 25&lt;br /&gt;
| Legendary Tomb Raider&lt;br /&gt;
|-&lt;br /&gt;
| Relic Raider (Basic)&lt;br /&gt;
| Unlock Difficult Dungeon Chests&lt;br /&gt;
| 250&lt;br /&gt;
| 5&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Relic Hunter (Advanced)&lt;br /&gt;
| Unlock Difficult Dungeon Chests&lt;br /&gt;
| 1,000&lt;br /&gt;
| 15&lt;br /&gt;
| Relic Hunter&lt;br /&gt;
|-&lt;br /&gt;
| Relic Hunter (Epic)&lt;br /&gt;
| Unlock Difficult Dungeon Chests&lt;br /&gt;
| 2,500&lt;br /&gt;
| 25&lt;br /&gt;
| Legendary Relic Hunter&lt;br /&gt;
|-&lt;br /&gt;
| Archaeologist (Basic)&lt;br /&gt;
| Unlock Very Difficult Dungeon Chests&lt;br /&gt;
| 50&lt;br /&gt;
| 5&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Archaeologist (Advanced)&lt;br /&gt;
| Unlock Very Difficult Dungeon Chests&lt;br /&gt;
| 250&lt;br /&gt;
| 15&lt;br /&gt;
| Archaeologist&lt;br /&gt;
|-&lt;br /&gt;
| Archaeologist (Epic)&lt;br /&gt;
| Unlock Very Difficult Dungeon Chests&lt;br /&gt;
| 1,000&lt;br /&gt;
| 25&lt;br /&gt;
| Legendary Archaeologist&lt;br /&gt;
|-&lt;br /&gt;
| Archivist (Basic)&lt;br /&gt;
| Decode Research Materials&lt;br /&gt;
| 25&lt;br /&gt;
| 5&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Archivist (Advanced)&lt;br /&gt;
| Decode Research Materials&lt;br /&gt;
| 100&lt;br /&gt;
| 15&lt;br /&gt;
| Archivist &lt;br /&gt;
|-&lt;br /&gt;
| Archivist (Epic)&lt;br /&gt;
| Decode Research Materials&lt;br /&gt;
| 500&lt;br /&gt;
| 25&lt;br /&gt;
| Legendary Archivist &lt;br /&gt;
|-&lt;br /&gt;
| Explorer (Basic) - discontinued&lt;br /&gt;
| Unlock 50 Hiking Locations for Single Character&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Explorer (Advanced) - discontinued&lt;br /&gt;
| Unlock 100 Hiking Locations for Single Character&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
| Explorer&lt;br /&gt;
|-&lt;br /&gt;
| Explorer (Epic) - discontinued&lt;br /&gt;
| Unlock 150 Hiking Locations for Single Character&lt;br /&gt;
| 1&lt;br /&gt;
| 7&lt;br /&gt;
| Legendary Explorer&lt;br /&gt;
|-&lt;br /&gt;
| Loremaster (Basic)&lt;br /&gt;
| Complete Lore Tome Treasure Maps&lt;br /&gt;
| 2&lt;br /&gt;
| 5&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Loremaster (Advanced)&lt;br /&gt;
| Complete Lore Tome Treasure Maps&lt;br /&gt;
| 6&lt;br /&gt;
| 15&lt;br /&gt;
| Loremaster&lt;br /&gt;
|-&lt;br /&gt;
| Loremaster (Epic)&lt;br /&gt;
| Complete Lore Tome Treasure Maps&lt;br /&gt;
| 12&lt;br /&gt;
| 25&lt;br /&gt;
| Legendary Loremaster&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rein</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Pit_Trials&amp;diff=27826</id>
		<title>Pit Trials</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Pit_Trials&amp;diff=27826"/>
		<updated>2024-12-18T07:48:25Z</updated>

		<summary type="html">&lt;p&gt;Rein: /* Group Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:PvM]][[Category:Archeology]][[Category:Event]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Pit Trials are a time-based, competitive Monster Arena where 1-5 Players battle against waves of increasingly difficult monsters&lt;br /&gt;
* To start a Pit Trial, players must have access to an [[Archeology Desk]] and accumulate sufficient Survival Gear&lt;br /&gt;
* Players can earn Spoils and construct [[Fossil Collections]] from completing Pit Trials&lt;br /&gt;
&lt;br /&gt;
{{PitTrialsFeatures}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Survival Gear==&lt;br /&gt;
* Players will encounter Survival Gear as somewhat Rare Loot from most loot-generating systems&lt;br /&gt;
* Players will need 10 Survival Gear to start a Pit Trial&lt;br /&gt;
* Survival Gear can be stored within a [[Resource Stockpile]]&lt;br /&gt;
&lt;br /&gt;
[[File:survivalgeardrop.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pit Trial Types and Difficulty Scaling==&lt;br /&gt;
* Players can choose from 3 different Pit Trial Types that determine how many players can enter the event as well as the difficulty scaling of the content&lt;br /&gt;
* Players can use the Left/Right Arrow Buttons in the center of the menu to switch the Trial Type between 1 Player, 3 Player, or 5 Player&lt;br /&gt;
* In the center of the menu players can see what mechanics of the Pit Trial will be adjusted, on a Per Wave basis, based on the Pit Trail Type that is chosen&lt;br /&gt;
&lt;br /&gt;
[[File:pittrials-selectgroup.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
===Group Mechanics===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Pit Trial Types&lt;br /&gt;
|-&lt;br /&gt;
! Mechanic Per Wave&lt;br /&gt;
! One&lt;br /&gt;
! Three&lt;br /&gt;
! Five&lt;br /&gt;
|-&lt;br /&gt;
! Creature Damage Dealt&lt;br /&gt;
| +5%&lt;br /&gt;
| +10%&lt;br /&gt;
| +7.5%&lt;br /&gt;
|-&lt;br /&gt;
! Creature Aggro Range&lt;br /&gt;
| +2&lt;br /&gt;
| +2&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
! Min Creature Difficulty Value&lt;br /&gt;
| +5&lt;br /&gt;
| +10&lt;br /&gt;
| +15&lt;br /&gt;
|-&lt;br /&gt;
! Max Creature Difficulty Value&lt;br /&gt;
| +10&lt;br /&gt;
| +20&lt;br /&gt;
| +30&lt;br /&gt;
|-&lt;br /&gt;
! Total Creature Difficulty Value&lt;br /&gt;
| +125&lt;br /&gt;
| +250&lt;br /&gt;
| +375&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Starting a Pit Trial==&lt;br /&gt;
* On the &amp;quot;Pit Trial&amp;quot; page of the Archeology Desk Menu, players can start Pit Trials by clicking the &amp;quot;Start Pit Trial&amp;quot; button&lt;br /&gt;
* In order to start a Pit Trial the initiating player must have 10 Survival Gear in their backpack&lt;br /&gt;
* Players cannot start a Pit Trial if there is already a Pit Trial still in progress that was initiated from that same Archeology Desk&lt;br /&gt;
* Once a player starts a Pit Trial, they will automatically be added as a participant to it&lt;br /&gt;
* Up to 2 additional players can also participate in the Pit Trial, but they must be in a Party with the initiating Player in order to join&lt;br /&gt;
* Players cannot enter a Pit Trial if they are already part of an existing Pit Trial currently in progress&lt;br /&gt;
&lt;br /&gt;
[[File:pittrials-starting.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Entering Pit Trials==&lt;br /&gt;
* Each participant can enter the Pit Trial by clicking the &amp;quot;Enter Pit Trial&amp;quot; button&lt;br /&gt;
* Players can immediately enter a Pit Trial once it has been initiated, however Creature Wave Spawns will not begin for 30 seconds (i.e players will have several seconds to &amp;quot;prepare&amp;quot; before creatures arrive)&lt;br /&gt;
&lt;br /&gt;
[[File:pittrials-entering.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pit Trial Hotbar==&lt;br /&gt;
* Upon entering the Pit Trial players will automatically have a Pit Trial Hotbar that tracks:&lt;br /&gt;
** Current Wave&lt;br /&gt;
** Time Remaining&lt;br /&gt;
** Team Gold Earned&lt;br /&gt;
** Creatures Remaining in current wave&lt;br /&gt;
* Players can relaunch the Pit Trial Hotbar by typing [PitTrialHotbar or [PitTrialsHotbar or [PitHotbar&lt;br /&gt;
&lt;br /&gt;
[[File:pittrials-hotbar.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Countdown==&lt;br /&gt;
* As as soon as a Pit Trial is initiated, waves of creatures will begin to spawn within 30 seconds&lt;br /&gt;
* Players will see countdown system text informing them how much time they have until these creatures begin spawning&lt;br /&gt;
&lt;br /&gt;
[[File:pittrialcountdown.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pit Trial Basics==&lt;br /&gt;
* Pit Trials are instanced and will occur in one of 8 Random Pit Trial Arenas, with each featuring a different visual theme&lt;br /&gt;
* Pit Trials last for 30 minutes&lt;br /&gt;
* Pit Trials are Mountless&lt;br /&gt;
* There are no restrictions on Items, Skills, Templates, or Followers for characters within Pit Trials&lt;br /&gt;
* Most PvM-based bonuses available to players such as Codexes, Mastery Chains, etc will apply to players and their followers&lt;br /&gt;
* The only exceptions are:&lt;br /&gt;
** Bonuses from [[Guild Favors]]&lt;br /&gt;
** King&#039;s Faire Shady Fortune Teller Damage Bonus&lt;br /&gt;
&lt;br /&gt;
[[File:pittrials-basics1.png|link=]]&lt;br /&gt;
&lt;br /&gt;
==Waves==&lt;br /&gt;
* During Pit Trials players will face waves of creature spawns&lt;br /&gt;
* Players must kill all creatures of the current wave before a new wave will spawn&lt;br /&gt;
* With each subsequent wave, players will encounter creatures increasing difficulty as well as numbers, with adjustments based on the Pit Trial Type chosen (1 Player, 3 Player, or 5 Player)&lt;br /&gt;
&lt;br /&gt;
[[File:pittrials-newwave.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Creatures Remaining in Wave==&lt;br /&gt;
* Players can view how many Creatures Remain in the current wave in the Pit Trial Hotbar&lt;br /&gt;
* Note: this number can increase during the middle of waves if creatures spawn minions, and those minions must be killed for the next wave to begin&lt;br /&gt;
&lt;br /&gt;
[[File:pittrials-creaturesremaining.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Team Gold Earned==&lt;br /&gt;
* When a Pit Trial creature is killed, they will not drop Loot on their corpse&lt;br /&gt;
* Instead, the Raw Gold Value of the creature be added towards the team&#039;s collective Team Gold Earned score&lt;br /&gt;
* Gold-increasing bonuses from players (such as Fortune Aspect, Mastery Chains, etc) will not increase the Raw Gold Value of a creature&lt;br /&gt;
* Players can view their Team Gold Earned score during a Pit Trial at the bottom of the Pit Trial Hotbar&lt;br /&gt;
* The gold value (and [[Loot]]) is reduced by 50% in pit trials&lt;br /&gt;
&lt;br /&gt;
[[File:pittrials-teamgoldearned.png|link=]]&lt;br /&gt;
&lt;br /&gt;
==Pit Trial Creature Mechanics==&lt;br /&gt;
* Pit Trials are considered a [[Netherzone]] region (instead of Wilderness) for Slayer Bonuses / Redline Experience / etc&lt;br /&gt;
* Pit Trial creatures will not occur as Paragons&lt;br /&gt;
* Pit Trial creatures cannot be Tamed&lt;br /&gt;
* Stealthed/Hidden enemies during Pit Trials will reveal themselves if they have not attacked a player or follower within 10 seconds&lt;br /&gt;
&lt;br /&gt;
==Pit Trial Resolution==&lt;br /&gt;
* Once 30 minutes have expired, the Pit Trial will end, and all remaining creature spawns will be deleted&lt;br /&gt;
* A Public Moongate leading to Towns will appear in the center of the arena&lt;br /&gt;
* Players will have 2 minutes to collect any items from player/follower corpses, after which they will be Ejected from the arena to their last Moongate destination and all remaining items in the Pit Trial Arena will be deleted&lt;br /&gt;
&lt;br /&gt;
[[File:pittrials-resolution.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spoils==&lt;br /&gt;
* Upon completion of a Pit Trial, a collection of Spoils (Loot Items) will be generated for the team based on their Total Gold Earned score with items randomly assigned to different members of the team&lt;br /&gt;
* The collection of Spoils will always contain at least one Fossil Part and one Mastery Chain Link&lt;br /&gt;
* Players can claim Spoils from the &amp;quot;Spoils&amp;quot; page of the Archeology Desk Menu from any Archeology Desk (does not have to be the one they launched the Pit Trial from)&lt;br /&gt;
* Players can no longer delete items from the spoils page. (patch: June 8, 2024)&lt;br /&gt;
* Any Spoils not claimed by a player within 7 Days will be deleted&lt;br /&gt;
&lt;br /&gt;
[[File:pittrials-spoils1.png|link=]]&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
* Players can view statistics about their Pit Trial runs under the My Stats page of the Archeology Desk Menu&lt;br /&gt;
* Players can view stats about their Most Recent Run or their Best in Week / Best in Season / Best in Lifetime&lt;br /&gt;
* A player&#039;s &amp;quot;Best&amp;quot; run for Week / Season / Lifetime are based on the Team Gold Earned score (and not their own individual Gold Earned on the run)&lt;br /&gt;
&lt;br /&gt;
[[File:pittrials-mystats.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pit Trials Server Ranking==&lt;br /&gt;
* On the Rankings page players can see how their Best Runs of the Week/Season/Lifetime compare to that of other players across the server&lt;br /&gt;
* A player&#039;s Best Run for those time periods are based on their Team Gold Earned from the run (and not their individual Gold Earned)&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;i&amp;gt;Note: Because Pit Trials are a team-based event, there will often be &amp;quot;clusters&amp;quot; of players in the Rankings list of players with Tied rank numbers, as they were part of the same Pit Trial Run and shared the same Team Gold Earned from it (presuming that run is the best for each teammate)&amp;lt;/i&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:pittrials-serverranking.png|link=]]&lt;/div&gt;</summary>
		<author><name>Rein</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Guild_Favors&amp;diff=27825</id>
		<title>Guild Favors</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Guild_Favors&amp;diff=27825"/>
		<updated>2024-12-18T07:47:02Z</updated>

		<summary type="html">&lt;p&gt;Rein: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Guild]][[Category:PvM]][[Category:PvP]][[Category:World]]&lt;br /&gt;
==Summary==&lt;br /&gt;
When a guild increases its level, it earns a randomized Guild Favor. These Guild Favors are temporary bonuses the guild can activate to provide a specific bonus to all members of the guild for a limited duration (these bonuses will stack with any Server Region Bonuses as well).&lt;br /&gt;
&lt;br /&gt;
* Guilds may only have &#039;&#039;&#039;3 Guild Favors activated at any given time&#039;&#039;&#039;&lt;br /&gt;
* Some Guild Favors will only apply to certain regions of the world, or against certain creature types&lt;br /&gt;
* Guilds can not activate more then one of the same favor in the same region.&lt;br /&gt;
* Guild Favors come in three rarity levels: Common, Uncommon and Rare &lt;br /&gt;
* Guild Favors last 1 day, though it previously varied by rarity&lt;br /&gt;
* Guilds can view their currently activated Guild Favors from the Guild Overview page of the Guild Gump&lt;br /&gt;
* Additionally, players can also view any currently Activated Guild Favors on the Region Bonus Banner next to each Town Crier by clicking on the Guild Favor button of that window&lt;br /&gt;
* If a creature is killed by members of two or more different guilds, each having active Guild Favor bonuses to either Gold Loot Amounts or Item Chances, the highest value bonus among the guilds involved will be used for determining the Gold bonus/Item chance bonus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:guildfavors01.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
==Guild Favor Queuing==&lt;br /&gt;
* Guilds are now able to create a Queue of Guild Favors that will automatically resolve in order, when the guild has less than 3 Guild Favors active&lt;br /&gt;
&lt;br /&gt;
* Guild Favors in the Queue will only activate if the guild has the &amp;quot;Enable Queue&amp;quot; checked&lt;br /&gt;
* While Enable Queue is toggled, every 60 seconds the system will attempt to activate as many Guild Favors as are allowed for the guild, resolving from the top of the queue and working downwards in order&lt;br /&gt;
* Normal restrictions for activating Guild Favors will apply to the automatic processing of the Queue&lt;br /&gt;
* Favors that cannot be currently activated (due to Sanctuary Dungeon, duplicate bonus fo region, etc) will be skipped in the queue and the system will continue through the queue to look for the next available valid favor that can be activated&lt;br /&gt;
&lt;br /&gt;
==Navigating Guild Favor Queue==&lt;br /&gt;
* Players can click the Up arrow button to send a Guild Favor to the top of the Queue&lt;br /&gt;
* Players can click the Down arrow button to send a Guild Favor to the bottom of the Queue&lt;br /&gt;
* Queued Favors are displayed on the main Overview page under the Queued Favors section&lt;br /&gt;
* Highest priority Guild Favors are at the top of the list with lowest priority at the end of the list&lt;br /&gt;
* If more than 3 Guild Favors are queued, a horizontal bar will display seperating queued favors into groups of 3&lt;br /&gt;
* Players can have multiple pages of queued Guild Favors and can navigate between pages with the small arrow buttons in the bottom right corner of the menu&lt;br /&gt;
&lt;br /&gt;
==Guild Favor Credits==&lt;br /&gt;
* If a guild finds themselves with a large number of Guild Favors they do not wish to use, they can Convert (delete) these unwanted favors into Favor Credits towards receiving new Guild Favors&lt;br /&gt;
* By clicking the Convert to Credit button next to a Guild Favor, the favor will be deleted and the guild will receive 1 Favor Credit&lt;br /&gt;
* For every 3 Favor Credits earned, the guild will receive a new, randomized Guild Favor&lt;br /&gt;
&lt;br /&gt;
==Guild Favor Effects==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus&lt;br /&gt;
! Description&lt;br /&gt;
! Common&lt;br /&gt;
! Uncommon&lt;br /&gt;
! Rare&lt;br /&gt;
|-&lt;br /&gt;
| Gold &lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Increased Gold Loot in Region&lt;br /&gt;
| 15%&lt;br /&gt;
| 20%&lt;br /&gt;
| 25%&lt;br /&gt;
|-&lt;br /&gt;
| Special Loot &lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Increased Special Item [[Loot]] Chance in Region&lt;br /&gt;
| 15%&lt;br /&gt;
| 20%&lt;br /&gt;
| 25%&lt;br /&gt;
|-&lt;br /&gt;
| Boss Damage&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Increased Damage against Bosses (includes Mini-Bosses, Shrine Bosses, Bosses, and Event Bosses)&lt;br /&gt;
| 12.5%&lt;br /&gt;
| 15%&lt;br /&gt;
| 17.5%&lt;br /&gt;
|-&lt;br /&gt;
| Boss Damage Prevention&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Reduced Damage Taken from Bosses (includes Mini-Bosses, Shrine Bosses, Bosses, and Event Bosses)&lt;br /&gt;
| 12.5%&lt;br /&gt;
| 15%&lt;br /&gt;
| 17.5%&lt;br /&gt;
|-&lt;br /&gt;
| Slayer Group Damage&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Increased Damage against a creature slayer group&lt;br /&gt;
| 15%&lt;br /&gt;
| 20%&lt;br /&gt;
| 25%&lt;br /&gt;
|-&lt;br /&gt;
| Damage&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Increased Damage in Region&lt;br /&gt;
| 10%&lt;br /&gt;
| 12.5%&lt;br /&gt;
| 15%&lt;br /&gt;
|-&lt;br /&gt;
| Damage Prevention &lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Increased Damage in Region&lt;br /&gt;
| 10%&lt;br /&gt;
| 12.5%&lt;br /&gt;
| 15%&lt;br /&gt;
|-&lt;br /&gt;
| Rare Loot&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Increased Rare Item [[Loot]] Chance in Region&lt;br /&gt;
| 15%&lt;br /&gt;
| 20%&lt;br /&gt;
| 25%&lt;br /&gt;
|-&lt;br /&gt;
| Harvest Yield&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Chance to harvest 2x normal resources&lt;br /&gt;
| 25%&lt;br /&gt;
| 35%&lt;br /&gt;
| 45%&lt;br /&gt;
|-&lt;br /&gt;
| Crafting Exceptional Quality&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Increased Crafting Exceptional Quality Chance in Region&lt;br /&gt;
| 15%&lt;br /&gt;
| 20%&lt;br /&gt;
| 25%&lt;br /&gt;
|-&lt;br /&gt;
| Vendor Rebate&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Vendor Rebate in Region&lt;br /&gt;
| 10%&lt;br /&gt;
| 15%&lt;br /&gt;
| 20%&lt;br /&gt;
|-&lt;br /&gt;
| Experience Gain&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Increased Experience Gain in Region&lt;br /&gt;
| 20%&lt;br /&gt;
| 25%&lt;br /&gt;
| 30%&lt;br /&gt;
|-&lt;br /&gt;
| Essence Usage&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Reduced Arcane Essence Usage in Region&lt;br /&gt;
| 25%&lt;br /&gt;
| 30%&lt;br /&gt;
| 35%&lt;br /&gt;
|- &lt;br /&gt;
| Skill Gain&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Increased Skill Gain chances in Region&lt;br /&gt;
| 20%&lt;br /&gt;
| 30%&lt;br /&gt;
| 40%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rein</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Guild_Favors&amp;diff=27824</id>
		<title>Guild Favors</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Guild_Favors&amp;diff=27824"/>
		<updated>2024-12-18T07:45:59Z</updated>

		<summary type="html">&lt;p&gt;Rein: /* Guild Favor Queuing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Guild]][[Category:PvM]][[Category:PvP]][[Category:World]]&lt;br /&gt;
==Summary==&lt;br /&gt;
When a guild increases its level, it earns a randomized Guild Favor. These Guild Favors are temporary bonuses the guild can activate to provide a specific bonus to all members of the guild for a limited duration (these bonuses will stack with any Server Region Bonuses as well).&lt;br /&gt;
&lt;br /&gt;
* Guilds may only have &#039;&#039;&#039;3 Guild Favors activated at any given time&#039;&#039;&#039;&lt;br /&gt;
* Some Guild Favors will only apply to certain regions of the world, or against certain creature types&lt;br /&gt;
* Guilds can not activate more then one of the same favor in the same region.&lt;br /&gt;
* Guild Favors come in three rarity levels: Common, Uncommon and Rare &lt;br /&gt;
* Guild Favors last 1 day, though it previously varied by rarity&lt;br /&gt;
* Guilds can view their currently activated Guild Favors from the Guild Overview page of the Guild Gump&lt;br /&gt;
* Additionally, players can also view any currently Activated Guild Favors on the Region Bonus Banner next to each Town Crier by clicking on the Guild Favor button of that window&lt;br /&gt;
* If a creature is killed by members of two or more different guilds, each having active Guild Favor bonuses to either Gold Loot Amounts or Item Chances, the highest value bonus among the guilds involved will be used for determining the Gold bonus/Item chance bonus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:guildfavors01.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
==Guild Favor Queuing==&lt;br /&gt;
* Guilds are now able to create a Queue of Guild Favors that will automatically resolve in order, when the guild has less than 3 Guild Favors active&lt;br /&gt;
&lt;br /&gt;
* Guild Favors in the Queue will only activate if the guild has the &amp;quot;Enable Queue&amp;quot; checked&lt;br /&gt;
* While Enable Queue is toggled, every 60 seconds the system will attempt to activate as many Guild Favors as are allowed for the guild, resolving from the top of the queue and working downwards in order&lt;br /&gt;
* Normal restrictions for activating Guild Favors will apply to the automatic processing of the Queue&lt;br /&gt;
* Favors that cannot be currently activated (due to Sanctuary Dungeon, duplicate bonus fo region, etc) will be skipped in the queue and the system will continue through the queue to look for the next available valid favor that can be activated&lt;br /&gt;
&lt;br /&gt;
==Navigating Guild Favor Queue==&lt;br /&gt;
* Players can click the Up arrow button to send a Guild Favor to the top of the Queue&lt;br /&gt;
* Players can click the Down arrow button to send a Guild Favor to the bottom of the Queue&lt;br /&gt;
* Queued Favors are displayed on the main Overview page under the Queued Favors section&lt;br /&gt;
* Highest priority Guild Favors are at the top of the list with lowest priority at the end of the list&lt;br /&gt;
* If more than 3 Guild Favors are queued, a horizontal bar will display seperating queued favors into groups of 3&lt;br /&gt;
* Players can have multiple pages of queued Guild Favors and can navigate between pages with the small arrow buttons in the bottom right corner of the menu&lt;br /&gt;
&lt;br /&gt;
==Guild Favor Effects==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus&lt;br /&gt;
! Description&lt;br /&gt;
! Common&lt;br /&gt;
! Uncommon&lt;br /&gt;
! Rare&lt;br /&gt;
|-&lt;br /&gt;
| Gold &lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Increased Gold Loot in Region&lt;br /&gt;
| 15%&lt;br /&gt;
| 20%&lt;br /&gt;
| 25%&lt;br /&gt;
|-&lt;br /&gt;
| Special Loot &lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Increased Special Item [[Loot]] Chance in Region&lt;br /&gt;
| 15%&lt;br /&gt;
| 20%&lt;br /&gt;
| 25%&lt;br /&gt;
|-&lt;br /&gt;
| Boss Damage&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Increased Damage against Bosses (includes Mini-Bosses, Shrine Bosses, Bosses, and Event Bosses)&lt;br /&gt;
| 12.5%&lt;br /&gt;
| 15%&lt;br /&gt;
| 17.5%&lt;br /&gt;
|-&lt;br /&gt;
| Boss Damage Prevention&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Reduced Damage Taken from Bosses (includes Mini-Bosses, Shrine Bosses, Bosses, and Event Bosses)&lt;br /&gt;
| 12.5%&lt;br /&gt;
| 15%&lt;br /&gt;
| 17.5%&lt;br /&gt;
|-&lt;br /&gt;
| Slayer Group Damage&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Increased Damage against a creature slayer group&lt;br /&gt;
| 15%&lt;br /&gt;
| 20%&lt;br /&gt;
| 25%&lt;br /&gt;
|-&lt;br /&gt;
| Damage&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Increased Damage in Region&lt;br /&gt;
| 10%&lt;br /&gt;
| 12.5%&lt;br /&gt;
| 15%&lt;br /&gt;
|-&lt;br /&gt;
| Damage Prevention &lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Increased Damage in Region&lt;br /&gt;
| 10%&lt;br /&gt;
| 12.5%&lt;br /&gt;
| 15%&lt;br /&gt;
|-&lt;br /&gt;
| Rare Loot&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Increased Rare Item [[Loot]] Chance in Region&lt;br /&gt;
| 15%&lt;br /&gt;
| 20%&lt;br /&gt;
| 25%&lt;br /&gt;
|-&lt;br /&gt;
| Harvest Yield&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Chance to harvest 2x normal resources&lt;br /&gt;
| 25%&lt;br /&gt;
| 35%&lt;br /&gt;
| 45%&lt;br /&gt;
|-&lt;br /&gt;
| Crafting Exceptional Quality&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Increased Crafting Exceptional Quality Chance in Region&lt;br /&gt;
| 15%&lt;br /&gt;
| 20%&lt;br /&gt;
| 25%&lt;br /&gt;
|-&lt;br /&gt;
| Vendor Rebate&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Vendor Rebate in Region&lt;br /&gt;
| 10%&lt;br /&gt;
| 15%&lt;br /&gt;
| 20%&lt;br /&gt;
|-&lt;br /&gt;
| Experience Gain&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Increased Experience Gain in Region&lt;br /&gt;
| 20%&lt;br /&gt;
| 25%&lt;br /&gt;
| 30%&lt;br /&gt;
|-&lt;br /&gt;
| Essence Usage&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Reduced Arcane Essence Usage in Region&lt;br /&gt;
| 25%&lt;br /&gt;
| 30%&lt;br /&gt;
| 35%&lt;br /&gt;
|- &lt;br /&gt;
| Skill Gain&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Increased Skill Gain chances in Region&lt;br /&gt;
| 20%&lt;br /&gt;
| 30%&lt;br /&gt;
| 40%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rein</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Guild_Favors&amp;diff=27823</id>
		<title>Guild Favors</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Guild_Favors&amp;diff=27823"/>
		<updated>2024-12-18T07:43:56Z</updated>

		<summary type="html">&lt;p&gt;Rein: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Guild]][[Category:PvM]][[Category:PvP]][[Category:World]]&lt;br /&gt;
==Summary==&lt;br /&gt;
When a guild increases its level, it earns a randomized Guild Favor. These Guild Favors are temporary bonuses the guild can activate to provide a specific bonus to all members of the guild for a limited duration (these bonuses will stack with any Server Region Bonuses as well).&lt;br /&gt;
&lt;br /&gt;
* Guilds may only have &#039;&#039;&#039;3 Guild Favors activated at any given time&#039;&#039;&#039;&lt;br /&gt;
* Some Guild Favors will only apply to certain regions of the world, or against certain creature types&lt;br /&gt;
* Guilds can not activate more then one of the same favor in the same region.&lt;br /&gt;
* Guild Favors come in three rarity levels: Common, Uncommon and Rare &lt;br /&gt;
* Guild Favors last 1 day, though it previously varied by rarity&lt;br /&gt;
* Guilds can view their currently activated Guild Favors from the Guild Overview page of the Guild Gump&lt;br /&gt;
* Additionally, players can also view any currently Activated Guild Favors on the Region Bonus Banner next to each Town Crier by clicking on the Guild Favor button of that window&lt;br /&gt;
* If a creature is killed by members of two or more different guilds, each having active Guild Favor bonuses to either Gold Loot Amounts or Item Chances, the highest value bonus among the guilds involved will be used for determining the Gold bonus/Item chance bonus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:guildfavors01.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
==Guild Favor Queuing==&lt;br /&gt;
* Guilds are now able to create a Queue of Guild Favors that will automatically resolve in order, when the guild has less than 3 Guild Favors active&lt;br /&gt;
* Players can click the Up arrow button to send a Guild Favor to the top of the Queue&lt;br /&gt;
* Players can click the Down arrow button to send a Guild Favor to the bottom of the Queue&lt;br /&gt;
* Queued Favors are displayed on the main Overview page under the Queued Favors section&lt;br /&gt;
* Highest priority Guild Favors are at the top of the list with lowest priority at the end of the list&lt;br /&gt;
* If more than 3 Guild Favors are queued, a horizontal bar will display seperating queued favors into groups of 3&lt;br /&gt;
* Players can have multiple pages of queued Guild Favors and can navigate between pages with the small arrow buttons in the bottom right corner of the menu&lt;br /&gt;
&lt;br /&gt;
==Guild Favor Effects==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus&lt;br /&gt;
! Description&lt;br /&gt;
! Common&lt;br /&gt;
! Uncommon&lt;br /&gt;
! Rare&lt;br /&gt;
|-&lt;br /&gt;
| Gold &lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Increased Gold Loot in Region&lt;br /&gt;
| 15%&lt;br /&gt;
| 20%&lt;br /&gt;
| 25%&lt;br /&gt;
|-&lt;br /&gt;
| Special Loot &lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Increased Special Item [[Loot]] Chance in Region&lt;br /&gt;
| 15%&lt;br /&gt;
| 20%&lt;br /&gt;
| 25%&lt;br /&gt;
|-&lt;br /&gt;
| Boss Damage&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Increased Damage against Bosses (includes Mini-Bosses, Shrine Bosses, Bosses, and Event Bosses)&lt;br /&gt;
| 12.5%&lt;br /&gt;
| 15%&lt;br /&gt;
| 17.5%&lt;br /&gt;
|-&lt;br /&gt;
| Boss Damage Prevention&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Reduced Damage Taken from Bosses (includes Mini-Bosses, Shrine Bosses, Bosses, and Event Bosses)&lt;br /&gt;
| 12.5%&lt;br /&gt;
| 15%&lt;br /&gt;
| 17.5%&lt;br /&gt;
|-&lt;br /&gt;
| Slayer Group Damage&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Increased Damage against a creature slayer group&lt;br /&gt;
| 15%&lt;br /&gt;
| 20%&lt;br /&gt;
| 25%&lt;br /&gt;
|-&lt;br /&gt;
| Damage&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Increased Damage in Region&lt;br /&gt;
| 10%&lt;br /&gt;
| 12.5%&lt;br /&gt;
| 15%&lt;br /&gt;
|-&lt;br /&gt;
| Damage Prevention &lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Increased Damage in Region&lt;br /&gt;
| 10%&lt;br /&gt;
| 12.5%&lt;br /&gt;
| 15%&lt;br /&gt;
|-&lt;br /&gt;
| Rare Loot&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Increased Rare Item [[Loot]] Chance in Region&lt;br /&gt;
| 15%&lt;br /&gt;
| 20%&lt;br /&gt;
| 25%&lt;br /&gt;
|-&lt;br /&gt;
| Harvest Yield&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Chance to harvest 2x normal resources&lt;br /&gt;
| 25%&lt;br /&gt;
| 35%&lt;br /&gt;
| 45%&lt;br /&gt;
|-&lt;br /&gt;
| Crafting Exceptional Quality&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Increased Crafting Exceptional Quality Chance in Region&lt;br /&gt;
| 15%&lt;br /&gt;
| 20%&lt;br /&gt;
| 25%&lt;br /&gt;
|-&lt;br /&gt;
| Vendor Rebate&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Vendor Rebate in Region&lt;br /&gt;
| 10%&lt;br /&gt;
| 15%&lt;br /&gt;
| 20%&lt;br /&gt;
|-&lt;br /&gt;
| Experience Gain&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Increased Experience Gain in Region&lt;br /&gt;
| 20%&lt;br /&gt;
| 25%&lt;br /&gt;
| 30%&lt;br /&gt;
|-&lt;br /&gt;
| Essence Usage&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Reduced Arcane Essence Usage in Region&lt;br /&gt;
| 25%&lt;br /&gt;
| 30%&lt;br /&gt;
| 35%&lt;br /&gt;
|- &lt;br /&gt;
| Skill Gain&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Increased Skill Gain chances in Region&lt;br /&gt;
| 20%&lt;br /&gt;
| 30%&lt;br /&gt;
| 40%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rein</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Player_Customizations&amp;diff=27822</id>
		<title>Player Customizations</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Player_Customizations&amp;diff=27822"/>
		<updated>2024-12-18T07:41:03Z</updated>

		<summary type="html">&lt;p&gt;Rein: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Customization]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players are able to acquire three types of Customizations (Enhancements, Emotes, and Spell Hues)&lt;br /&gt;
* These are shared across all characters on an account&lt;br /&gt;
* Players can view their Customizations through the Help Menu&lt;br /&gt;
* Players can type [Enhancements or [Enhancement to jump directly to the Enhancements page of the Customization Menu&lt;br /&gt;
* Players can type [Emotes or [Emote to jump directly to the Emotes page of the Customization Menu&lt;br /&gt;
* Players can type [SpellHues or [SpellHue to jump directly to the Spell Hues page of the Customization Menu&lt;br /&gt;
* Players can now use Doubloons to purchase Enhancements for their character through the Customizations system&lt;br /&gt;
** Players can click the Left/Right arrows in the bottom right corner of the Enhancements page to rotate between currencies&lt;br /&gt;
&lt;br /&gt;
==Enhancements==&lt;br /&gt;
Players can purchase Enhancements with gold to unlock a variety of account improvements (such as 6 characters on the account) or additional visual/audio effects when performing certain actions.&lt;br /&gt;
&lt;br /&gt;
{{CustomizationsEnhancements}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Emotes==&lt;br /&gt;
Players can unlock Emotes through Emote Deeds, which are acquired through the Achievements Rewards system and also potentially as gold sinks.&lt;br /&gt;
&lt;br /&gt;
* When a player double-clicks an Emote Deed, they unlock a random Emote that they currently do not have&lt;br /&gt;
* Once unlocked, players simply type [Anger or the respective name of the emote to use it&lt;br /&gt;
* Players may normally only use one emote every 2 minutes, but this cool-down can be reduced with several Enhancements&lt;br /&gt;
&lt;br /&gt;
The current available Emotes are:&lt;br /&gt;
&lt;br /&gt;
{{PlayerCustomizationEmotes}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spell Hues==&lt;br /&gt;
* Players can find Spell Hues, which alter the color of their casted spells&lt;br /&gt;
** Acquired from a variety of sources in the form of a Spell Hue Deed&lt;br /&gt;
** Spell Hue Deeds come in a variety of colors, including Arena, Faction, Society, Aspect, as well as Rare Cloth colors&lt;br /&gt;
* Shimmer Spell Hues are now available on a limited bases during events on the Prevalian Merchant.&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-playercustomizations-spells2.gif|alt=Player Customizations - Spells|link=]]&lt;br /&gt;
&lt;br /&gt;
* When a player double-clicks a Spell Hue deed, they unlock the Spell Hue of the deed for a random spell that they currently do not have in that hue (i.e Mind Blast)&lt;br /&gt;
* Players can rotate through their unlocked hues for each spell in the Spells Hue page and set each spell&#039;s preferred hue individually&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
The current available Spells that can be hued:&lt;br /&gt;
&lt;br /&gt;
{{PlayerCustomizationSpellHuesSpells}}&lt;br /&gt;
&lt;br /&gt;
===Spell Hues===&lt;br /&gt;
The current available Spell Hues:&lt;br /&gt;
&lt;br /&gt;
christmasspellhue2024.png&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
| [[File:christmasspellhue2024.png|left|600px]]&lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
| [[File:Halloween_2024_Shimmer_Hue_Collections.jpg|left|600px]]&lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
| [[File:Kings_Faire_2024_Spell_Hue_Collections.png|left|600px]]&lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
| [[File:Dungeon_Spell_Hue_Visual.png|left|600px]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rein</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:SummonerRoles&amp;diff=27821</id>
		<title>Template:SummonerRoles</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:SummonerRoles&amp;diff=27821"/>
		<updated>2024-12-18T07:39:44Z</updated>

		<summary type="html">&lt;p&gt;Rein: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Blade Spirits===&lt;br /&gt;
&lt;br /&gt;
{{SummonStatIncrease|name=Blade Spirit}}&lt;br /&gt;
* Takes 1 Control Slot, but players may only have 1 Blade Spirits active at any time (Summoner&#039;s Tome experience gain rate is increased by 100% however)&lt;br /&gt;
* Has below-average Aggro compared to normal summons&lt;br /&gt;
* Their primary drawback is they cannot be given commands and therefore once cast, only have usefulness in the immediate area where summoned&lt;br /&gt;
* Blade Spirits are &amp;quot;non-hostile&amp;quot; to players and tamed creatures and will never attack them&lt;br /&gt;
* Blade Spirits are still considered &amp;quot;Berserk&amp;quot; creatures and will automatically attack any non-tamed creatures/NPCs that are grey in their perception range (players have no control over which monsters/NPCs they attack)&lt;br /&gt;
* Blade Spirits will flag as Green to their caster/allies and Blue to other players (similar to normal pets), and while they will be considered &amp;quot;owned&amp;quot; by the caster, the caster cannot issue any commands to them&lt;br /&gt;
* In order to Release a Blade Spirit, players must cast Dispel on them or simply wait for summon duration to expire&lt;br /&gt;
* Blade Spirits now gain all player-skill related bonuses (such as Herding Focused Aggression) that normal summons would receive (including bonuses from Aspect Gear/Mastery Chains)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;  style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Bladestorm&lt;br /&gt;
| Melee attacks inflict an additional (DamageMax * (13% / 26% / 40%)) damage to a random target within 2 tiles&lt;br /&gt;
|-&lt;br /&gt;
| Dancing Blades&lt;br /&gt;
| Melee hits increase Attack Speed by a cumulative (1.5% / 3% / 4.5%) for 30 seconds (to a max of +9% / +18% / +27%). All bonuses reduced to 0% on miss&lt;br /&gt;
|-&lt;br /&gt;
| Dismissive&lt;br /&gt;
| Player receives (4 / 8 / 12) Mana when follower is dispelled or killed (must be within 12 tiles)&lt;br /&gt;
|-&lt;br /&gt;
| Impair&lt;br /&gt;
| Melee attacks have a (6% / 12% / 18%) chance to Entangle target for 6 seconds or inflict (DamageMax * (7% / 14% / 21%)) if target is already Entangled or Hindered&lt;br /&gt;
|-&lt;br /&gt;
| Precision Cuts&lt;br /&gt;
| Accuracy increased by (5% / 10% / 15%). If chance to hit was already 100%, Melee Damage increased by (7% / 14% / 21%)&lt;br /&gt;
|-&lt;br /&gt;
| Razors&lt;br /&gt;
| Melee attacks have a (9% / 18% / 27%) chance to inflict (DamageMax * 1.0) Bleed damage over 15 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Serration&lt;br /&gt;
| Damage Dealt increased by (7% / 14% / 21%). Bonus increased by 50% if target has a Bleed effect active&lt;br /&gt;
|-&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| Damage Dealt increased by (4% / 8% / 12%). Damage Resistance increased by (2% / 4% / 6%). Casting Time of spell reduced by (1 / 2 / 3) seconds&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Summon Creature===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[[File:summoncreature.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Summon Creature&amp;lt;br /&amp;gt;&lt;br /&gt;
Variable combat style based on creature summoned&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
* Aegis Rat&lt;br /&gt;
* Black Bear&lt;br /&gt;
* Brown Bear&lt;br /&gt;
* Corpse Eater&lt;br /&gt;
* Firebat&lt;br /&gt;
* Flamehound&lt;br /&gt;
| &lt;br /&gt;
* Grizzly Bear&lt;br /&gt;
* Monitor Hatchling&lt;br /&gt;
* Polar Bear&lt;br /&gt;
* Primordial Whelp&lt;br /&gt;
* Sand Crab&lt;br /&gt;
* Shallow Water&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Bond For Life&lt;br /&gt;
| When follower is killed, caster receives (10 / 20 / 30) Health, and all remaining followers receive (3% / 6% / 9%) of their Max Health (must be within 12 tiles)&lt;br /&gt;
|-&lt;br /&gt;
| Creature Catalog 1&lt;br /&gt;
| Provides a (33% / 66% / 100%) chance to upgrade Creature Pool by 1 Tier Level (will stack)&lt;br /&gt;
|-&lt;br /&gt;
| Creature Catalog 2&lt;br /&gt;
| Provides a (33% / 66% / 100%) chance to upgrade Creature Pool by 1 Tier Level (will stack)&lt;br /&gt;
|-&lt;br /&gt;
| Creature Catalog 3&lt;br /&gt;
| Provides a (33% / 66% / 100%) chance to upgrade Creature Pool by 1 Tier Level (will stack)&lt;br /&gt;
|-&lt;br /&gt;
| Dismissive&lt;br /&gt;
| Player receives (4 / 8 / 12) Mana when follower is dispelled or killed (must be within 12 tiles)&lt;br /&gt;
|-&lt;br /&gt;
| Herd Mentality&lt;br /&gt;
| Damage Resistance increased by (4% / 8% / 12%). Bonus increased by 100% if 4 or more followers controlled&lt;br /&gt;
|-&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| Damage Dealt increased by (4% / 8% / 12%). Damage Resistance increased by (2% / 4% / 6%). Casting Time of spell reduced by (1 / 2 / 3) seconds&lt;br /&gt;
|-&lt;br /&gt;
| Stampede&lt;br /&gt;
| Damage Dealt increased by (6% / 12% / 18%). Bonus increased by 100% if 4 or more followers controlled&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Summon Air Elemental===&lt;br /&gt;
{{SummonStatIncrease|name=Air Elemental}}&lt;br /&gt;
&lt;br /&gt;
* Air Elementals are designed to deal large amounts of DPS up close and personal&lt;br /&gt;
* Many of the Summoner&#039;s Tome Upgrades for Air Elementals are bonuses granted for making Melee Attacks reward aggressive playstyles&lt;br /&gt;
* Special Abilities:&lt;br /&gt;
** Cleave (Innate Ability): Successful melee attacks inflict an additional (DamageMax * 0.6) damage to a random target within 2 tiles&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Cyclone&lt;br /&gt;
| Melee attacks have a (33% / 66% / 100%) chance for Cleave to increase radius by 1 and hit 1 additional target&lt;br /&gt;
|-&lt;br /&gt;
| Dismissive&lt;br /&gt;
| Player receives (10 / 20 / 30) Mana when follower is dispelled or killed (must be within 12 tiles)&lt;br /&gt;
|-&lt;br /&gt;
| Gale&lt;br /&gt;
| Damage Dealt increased by (3% / 6% / 9%). Melee misses increase Accuracy by a cumulative (3% / 6% / 9%) for 30 seconds (to a max of +15% / +30% / +45%)&lt;br /&gt;
|-&lt;br /&gt;
| Microburst&lt;br /&gt;
| Attack speed increased by (8% / 16% / 24%) for 10 seconds after inflicting damage with Cleave (will not stack)&lt;br /&gt;
|-&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| Damage Dealt increased by (4% / 8% / 12%). Damage Resistance increased by (2% / 4% / 6%). Casting Time of spell reduced by (1 / 2 / 3) seconds&lt;br /&gt;
|-&lt;br /&gt;
| Tempest&lt;br /&gt;
| Melee attacks and Cleave have a (33% / 66% / 100%) chance to ignore target&#039;s armor. Damage Dealt increased by (8% / 16% / 24%) if target has no armor&lt;br /&gt;
|-&lt;br /&gt;
| Whirlwind&lt;br /&gt;
| Increases Cleave damage by (13% / 26% / 40%)&lt;br /&gt;
|-&lt;br /&gt;
| Windshear&lt;br /&gt;
| Melee attacks have a (10% / 20% / 30%) chance to inflict (DamageMax * 1.0) bleed damage over 15 seconds&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Summon Earth Elemental===&lt;br /&gt;
{{SummonStatIncrease|name=Earth Elemental}}&lt;br /&gt;
&lt;br /&gt;
* Earth Elementals function as tanks against Melee creatures, due to very high Armor, high Wrestling, and high Hit Points&lt;br /&gt;
* Earth Elementals will become Rooted if they remain stationary for 10 seconds, which increases their Damage by +20% and makes them immune to any movement effects such as Knockback, Entangle, and Hinder&lt;br /&gt;
* Many of the Summoner&#039;s Tome Upgrades for Earth Elementals are geared towards survival, as they are the premier Physical Damage tank among summons&lt;br /&gt;
* Special Abilities:&lt;br /&gt;
** Rooted (Innate Ability): Creature is immune to Knockback effects and has increased Aggro&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Bedrock&lt;br /&gt;
| Damage Dealt increased by (5% / 10% / 15%) and Damage Resistance increased by (3% / 6% / 9%). Bonuses increased by 200% when below 33% Health&lt;br /&gt;
|-&lt;br /&gt;
| Dismissive&lt;br /&gt;
| Player receives (10 / 20 / 30) Mana when follower is dispelled or killed (must be within 12 tiles)&lt;br /&gt;
|-&lt;br /&gt;
| Earthpull&lt;br /&gt;
| For each different creature damaging this follower in the last 10 seconds, increase Damage Dealt by (3% / 6% / 9%) and Damage Resistance by (2% / 4% / 6%) (max 5 creatures)&lt;br /&gt;
|-&lt;br /&gt;
| Grounded&lt;br /&gt;
| Restores (2% / 4% / 6%) of Hit Points when above 66% Health (30 second cooldown)&lt;br /&gt;
|-&lt;br /&gt;
| Purge Impurities&lt;br /&gt;
| Special Resistance increased by (11% / 22% / 33%) and restore (2% / 4% / 6%) of Hit Points when below 66% Health (30 second cooldown)&lt;br /&gt;
|-&lt;br /&gt;
| Shatter&lt;br /&gt;
| Melee attacks have a (8% / 16% / 24%) chance to apply a Pierce effect of 25 for 15 seconds on target or inflict (DamageMax * (7% / 14% / 21%)) if target has no Armor&lt;br /&gt;
|-&lt;br /&gt;
| Slam&lt;br /&gt;
| Melee attacks have a (8% / 16% / 24%) chance to apply a Cripple effect of 10% for 15 seconds on target&lt;br /&gt;
|-&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| Damage Dealt increased by (4% / 8% / 12%). Damage Resistance increased by (2% / 4% / 6%). Casting Time of spell reduced by (1 / 2 / 3) seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Summon Fire Elemental===&lt;br /&gt;
{{SummonStatIncrease|name=Fire Elemental}}&lt;br /&gt;
&lt;br /&gt;
* Fire Elementals are geared for dealing very large amounts of DPS with spells, however they are somewhat vulnerable due to Low Hit Points and Low Wrestling&lt;br /&gt;
* Additionally, each spellcast from a Fire Elemental has a 15% chance to result in a Fireblast, which inflicts an additional (DamageMax * 1.5) Damage to the target and to all hostile creatures with 1 tile of it&lt;br /&gt;
* A good number of the Summoner&#039;s Tome Upgrades for Fire Elementals offer increased Damage, but at an offsetting cost, or are designed around the concept that Fire Elementals are expected to have a fairly short lifespan (and go out with a bang)&lt;br /&gt;
* Special Abilities:&lt;br /&gt;
** Epic Barrage - Cooldown - Fires projectiles at a target up to 12 tiles away, inflicting 3 hits each dealing (SpellDamageMax * 0.5) damage that ignores armor to target&lt;br /&gt;
** Prefers Spellcasting over Melee Attacks&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Bedrock&lt;br /&gt;
| Damage Dealt increased by (5% / 10% / 15%) and Damage Resistance increased by (3% / 6% / 9%). Bonuses increased by 200% when below 33% Health&lt;br /&gt;
|-&lt;br /&gt;
| Dismissive&lt;br /&gt;
| Player receives (10 / 20 / 30) Mana when follower is dispelled or killed (must be within 12 tiles)&lt;br /&gt;
|-&lt;br /&gt;
| Earthpull&lt;br /&gt;
| For each different creature damaging this follower in the last 10 seconds, increase Damage Dealt by (3% / 6% / 9%) and Damage Resistance by (2% / 4% / 6%) (max 5 creatures)&lt;br /&gt;
|-&lt;br /&gt;
| Grounded&lt;br /&gt;
| Restores (2% / 4% / 6%) of Hit Points when above 66% Health (30 second cooldown)&lt;br /&gt;
|-&lt;br /&gt;
| Purge Impurities&lt;br /&gt;
| Special Resistance increased by (11% / 22% / 33%) and restore (2% / 4% / 6%) of Hit Points when below 66% Health (30 second cooldown)&lt;br /&gt;
|-&lt;br /&gt;
| Shatter&lt;br /&gt;
| Melee attacks have a (8% / 16% / 24%) chance to apply a Pierce effect of 25 for 15 seconds on target or inflict (DamageMax * (7% / 14% / 21%)) if target has no Armor&lt;br /&gt;
|-&lt;br /&gt;
| Slam&lt;br /&gt;
| Melee attacks have a (8% / 16% / 24%) chance to apply a Cripple effect of 10% for 15 seconds on target&lt;br /&gt;
|-&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| Damage Dealt increased by (4% / 8% / 12%). Damage Resistance increased by (2% / 4% / 6%). Casting Time of spell reduced by (1 / 2 / 3) seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Summon Water Elemental===&lt;br /&gt;
{{SummonStatIncrease|name=Water Elemental}}&lt;br /&gt;
&lt;br /&gt;
* Water Elementals excel as tanks against Spellcaster creatures due to Very High Magic Resist and also have high survivability against unique creatures due to their reduced damage from Direct Damage Abilities&lt;br /&gt;
* They are also above-average spellcasters&lt;br /&gt;
* Many of the Summoner&#039;s Tome Upgrades for Water Elementals revolve around survival against Spellcasters and mitigating non-standard damage types (Abilities / Poison / Disease)&lt;br /&gt;
* Special Abilities:&lt;br /&gt;
** Elusive Form - Innate - creature has an innate 25 parry skill against melee attacks&lt;br /&gt;
** Mirror - Cooldown - spells cast onto the creature have a 15% chance to be reflected back onto the caster&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Deep Water&lt;br /&gt;
| Restores (2% / 4% / 6%) of Hit Points when above 66% Health (30 second cooldown)&lt;br /&gt;
|-&lt;br /&gt;
| Dismissive&lt;br /&gt;
| Player receives ((30% / 60% / 90%) * Follower Health % Remaining) of Mana Cost of follower when dispelled&lt;br /&gt;
|-&lt;br /&gt;
| Polluted&lt;br /&gt;
| Spellcasts have a (5% / 10% / 15%) chance to inflict (DamageMax * 0.5) Disease damage every 5 seconds for 20 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Purification&lt;br /&gt;
| Special Resistance increased by (11% / 22% / 33%) and restore (2% / 4% / 6%) of Hit Points when below 66% Health (30 second cooldown)&lt;br /&gt;
|-&lt;br /&gt;
| Reflecting Pool&lt;br /&gt;
| Mirror ability chance increased to (25% / 35% / 45%)&lt;br /&gt;
|-&lt;br /&gt;
| Spell Siren&lt;br /&gt;
| For each different creature damaging this follower in the last 10 seconds, increase Damage Dealt by (3% / 6% / 9%) and Damage Resistance by (2% / 4% / 6%) (max 5 creatures)&lt;br /&gt;
|-&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| Damage Dealt increased by (4% / 8% / 12%). Damage Resistance increased by (2% / 4% / 6%). Casting Time of spell reduced by (1 / 2 / 3) seconds&lt;br /&gt;
|-&lt;br /&gt;
| Stagnant&lt;br /&gt;
| Spellcasts have a (10% / 20% / 30%) chance to inflict Greater Poison and reduce target&#039;s Poison Resistance by 20% for 15 seconds (stackable)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Summon Daemon===&lt;br /&gt;
{{SummonStatIncrease|name=Daemon}}&lt;br /&gt;
&lt;br /&gt;
* Daemons are overall well-balanced in terms of Stats and Skills, and utilize both Melee Attacks and Spellcasts in equal measure&lt;br /&gt;
* While not as initially powerful as Air Elementals, Fire Elementals, or Energy Vortexes, a Daemon&#039;s damage dramatically increase as its Hit Points reach zero&lt;br /&gt;
* Players can take advantage of &amp;quot;redlining&amp;quot; Daemons, by keeping them wounded or even near death to achieve maximum DPS, but trying not allowing the creature to die prematurely&lt;br /&gt;
* Summoner&#039;s Tome Upgrades for Daemons often revolve around taking damage and increasing DPS from it&lt;br /&gt;
* Special Abilities:&lt;br /&gt;
** Fury (Innate Ability): Damage Dealt increased by 5% for every 30 seconds alive (max +30%)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Ancient&lt;br /&gt;
| Attack Speed and Damage Resistance increased by (1% / 2% / 3%) for every 30 seconds alive (max of 6% / 12% / 18%)&lt;br /&gt;
|-&lt;br /&gt;
| Battlecaster&lt;br /&gt;
| Damage Dealt increased by (3% / 6% / 9%). Bonus increased by 200% if within 2 tiles of target&lt;br /&gt;
|-&lt;br /&gt;
| Bloodfuel&lt;br /&gt;
| Spellcasts have a (4% / 8% / 12%) chance to restore 1% Health. Chance increased by 200% of normal if within 2 tiles of target&lt;br /&gt;
|-&lt;br /&gt;
| Bloodthirsty&lt;br /&gt;
| Damage Dealt increased by (3% / 6% / 9%). Bonus increased by 200% if target below 50% Health&lt;br /&gt;
|-&lt;br /&gt;
| Dismissive&lt;br /&gt;
| Player receives (10 / 20 / 30) Mana when follower is dispelled or killed (must be within 12 tiles)&lt;br /&gt;
|-&lt;br /&gt;
| Growing Fury&lt;br /&gt;
| Fury ability max damage bonus increased to (40% / 50% / 60%)&lt;br /&gt;
|-&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| Damage Dealt increased by (4% / 8% / 12%). Damage Resistance increased by (2% / 4% / 6%). Casting Time of spell reduced by (1 / 2 / 3) seconds&lt;br /&gt;
|-&lt;br /&gt;
| Vengeance&lt;br /&gt;
| Damage Dealt increased by (3% / 6% / 9%). Bonus increased by 200% if damaged within last 5 seconds by another creature&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Energy Vortex===&lt;br /&gt;
{{SummonStatIncrease|name=Energy Vortex}}&lt;br /&gt;
&lt;br /&gt;
* Energy Vortexes are both sturdy and deal a very large amount of DPS due to very high Dex, high Damage, and high Wrestling&lt;br /&gt;
* Similar to Blade Spirits, their primary drawback is they cannot be given commands and therefore once cast, only have usefulness in the immediate area where summoned&lt;br /&gt;
* Several Summoner&#039;s Tome Upgrades for Energy Vortexes are based on the concept of &amp;quot;Linking&amp;quot; with the player caster: as the player caster spends mana, the Energy Vortex is themselves buffed and becomes more powerful for a short duration&lt;br /&gt;
* Energy Vortexes are &amp;quot;non-hostile&amp;quot; to players and tamed creatures and will never attack them&lt;br /&gt;
* Energy Vortexes are still considered &amp;quot;Berserk&amp;quot; creatures and will automatically attack any non-tamed creatures/NPCs that are grey in their perception range (players have no control over which monsters/NPCs they attack)&lt;br /&gt;
* Energy Vortexes will flag as Green to their caster/allies and Blue to other players (similar to normal pets), and while they will be considered &amp;quot;owned&amp;quot; by the caster, the caster cannot issue any commands to them&lt;br /&gt;
* In order to Release a Energy Vortex, players must cast Dispel on them or simply wait for summon duration to expire&lt;br /&gt;
* Energy Vortexes now gain all player-skill related bonuses (such as Herding Focused Aggression) that normal summons would receive (including bonuses from Aspect Gear/Mastery Chains)&lt;br /&gt;
* Energy Vortexes have boosted aggro (higher amounts than Patrol/Guarding/Attack mode-ordered tamed creatures)&lt;br /&gt;
* Special Abilities:&lt;br /&gt;
** Discharge (Innate Ability): Melee attacks have a 10% chance to restore 5% Health and to inflict an additional (DamageMax * 2.0) damage which ignores armor&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Dismissive&lt;br /&gt;
| Player receives (10 / 20 / 30) Mana when follower is dispelled or killed (must be within 12 tiles)&lt;br /&gt;
|-&lt;br /&gt;
| Gathering Storm&lt;br /&gt;
| For each different creature damaging this follower in the last 10 seconds, increase Damage Dealt by (3% / 6% / 9%) and Attack Speed by (2% / 4% / 6%) (max 5 creatures)&lt;br /&gt;
|-&lt;br /&gt;
| Gemini&lt;br /&gt;
| Damage Dealt increased by (5% / 10% / 15%). Bonus increased by 100% if caster controls two followers of this type within 12 tiles of each other&lt;br /&gt;
|-&lt;br /&gt;
| Netherstrikes&lt;br /&gt;
| Accuracy increased by (7% / 14% / 21%) and melee attacks ignore (25% / 50% / 75%) of target&#039;s armor&lt;br /&gt;
|-&lt;br /&gt;
| Nexus&lt;br /&gt;
| Discharge chance increased to (20% / 25% / 30%) but aggro increased by (50% / 100% / 150%)&lt;br /&gt;
|-&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| Damage Dealt increased by (4% / 8% / 12%). Damage Resistance increased by (2% / 4% / 6%). Casting Time of spell reduced by (1 / 2 / 3) seconds&lt;br /&gt;
|-&lt;br /&gt;
| Supercharged&lt;br /&gt;
| Healing and damage of Discharge ability increased by (33% / 66% / 100%) of normal&lt;br /&gt;
|-&lt;br /&gt;
| Voidshift&lt;br /&gt;
| Damage Dealt increased by increased by (10% / 20% / 30%) and Damage Resistance increased by (5% / 10% / 15%) for 10 seconds after Discharge ability triggered (will not stack)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rein</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:SummonerRoles&amp;diff=27820</id>
		<title>Template:SummonerRoles</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:SummonerRoles&amp;diff=27820"/>
		<updated>2024-12-18T07:39:27Z</updated>

		<summary type="html">&lt;p&gt;Rein: /* Energy Vortex */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expand|Outdated follower stats}}&lt;br /&gt;
===Blade Spirits===&lt;br /&gt;
&lt;br /&gt;
{{SummonStatIncrease|name=Blade Spirit}}&lt;br /&gt;
* Takes 1 Control Slot, but players may only have 1 Blade Spirits active at any time (Summoner&#039;s Tome experience gain rate is increased by 100% however)&lt;br /&gt;
* Has below-average Aggro compared to normal summons&lt;br /&gt;
* Their primary drawback is they cannot be given commands and therefore once cast, only have usefulness in the immediate area where summoned&lt;br /&gt;
* Blade Spirits are &amp;quot;non-hostile&amp;quot; to players and tamed creatures and will never attack them&lt;br /&gt;
* Blade Spirits are still considered &amp;quot;Berserk&amp;quot; creatures and will automatically attack any non-tamed creatures/NPCs that are grey in their perception range (players have no control over which monsters/NPCs they attack)&lt;br /&gt;
* Blade Spirits will flag as Green to their caster/allies and Blue to other players (similar to normal pets), and while they will be considered &amp;quot;owned&amp;quot; by the caster, the caster cannot issue any commands to them&lt;br /&gt;
* In order to Release a Blade Spirit, players must cast Dispel on them or simply wait for summon duration to expire&lt;br /&gt;
* Blade Spirits now gain all player-skill related bonuses (such as Herding Focused Aggression) that normal summons would receive (including bonuses from Aspect Gear/Mastery Chains)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;  style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Bladestorm&lt;br /&gt;
| Melee attacks inflict an additional (DamageMax * (13% / 26% / 40%)) damage to a random target within 2 tiles&lt;br /&gt;
|-&lt;br /&gt;
| Dancing Blades&lt;br /&gt;
| Melee hits increase Attack Speed by a cumulative (1.5% / 3% / 4.5%) for 30 seconds (to a max of +9% / +18% / +27%). All bonuses reduced to 0% on miss&lt;br /&gt;
|-&lt;br /&gt;
| Dismissive&lt;br /&gt;
| Player receives (4 / 8 / 12) Mana when follower is dispelled or killed (must be within 12 tiles)&lt;br /&gt;
|-&lt;br /&gt;
| Impair&lt;br /&gt;
| Melee attacks have a (6% / 12% / 18%) chance to Entangle target for 6 seconds or inflict (DamageMax * (7% / 14% / 21%)) if target is already Entangled or Hindered&lt;br /&gt;
|-&lt;br /&gt;
| Precision Cuts&lt;br /&gt;
| Accuracy increased by (5% / 10% / 15%). If chance to hit was already 100%, Melee Damage increased by (7% / 14% / 21%)&lt;br /&gt;
|-&lt;br /&gt;
| Razors&lt;br /&gt;
| Melee attacks have a (9% / 18% / 27%) chance to inflict (DamageMax * 1.0) Bleed damage over 15 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Serration&lt;br /&gt;
| Damage Dealt increased by (7% / 14% / 21%). Bonus increased by 50% if target has a Bleed effect active&lt;br /&gt;
|-&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| Damage Dealt increased by (4% / 8% / 12%). Damage Resistance increased by (2% / 4% / 6%). Casting Time of spell reduced by (1 / 2 / 3) seconds&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Summon Creature===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[[File:summoncreature.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Summon Creature&amp;lt;br /&amp;gt;&lt;br /&gt;
Variable combat style based on creature summoned&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
* Aegis Rat&lt;br /&gt;
* Black Bear&lt;br /&gt;
* Brown Bear&lt;br /&gt;
* Corpse Eater&lt;br /&gt;
* Firebat&lt;br /&gt;
* Flamehound&lt;br /&gt;
| &lt;br /&gt;
* Grizzly Bear&lt;br /&gt;
* Monitor Hatchling&lt;br /&gt;
* Polar Bear&lt;br /&gt;
* Primordial Whelp&lt;br /&gt;
* Sand Crab&lt;br /&gt;
* Shallow Water&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Bond For Life&lt;br /&gt;
| When follower is killed, caster receives (10 / 20 / 30) Health, and all remaining followers receive (3% / 6% / 9%) of their Max Health (must be within 12 tiles)&lt;br /&gt;
|-&lt;br /&gt;
| Creature Catalog 1&lt;br /&gt;
| Provides a (33% / 66% / 100%) chance to upgrade Creature Pool by 1 Tier Level (will stack)&lt;br /&gt;
|-&lt;br /&gt;
| Creature Catalog 2&lt;br /&gt;
| Provides a (33% / 66% / 100%) chance to upgrade Creature Pool by 1 Tier Level (will stack)&lt;br /&gt;
|-&lt;br /&gt;
| Creature Catalog 3&lt;br /&gt;
| Provides a (33% / 66% / 100%) chance to upgrade Creature Pool by 1 Tier Level (will stack)&lt;br /&gt;
|-&lt;br /&gt;
| Dismissive&lt;br /&gt;
| Player receives (4 / 8 / 12) Mana when follower is dispelled or killed (must be within 12 tiles)&lt;br /&gt;
|-&lt;br /&gt;
| Herd Mentality&lt;br /&gt;
| Damage Resistance increased by (4% / 8% / 12%). Bonus increased by 100% if 4 or more followers controlled&lt;br /&gt;
|-&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| Damage Dealt increased by (4% / 8% / 12%). Damage Resistance increased by (2% / 4% / 6%). Casting Time of spell reduced by (1 / 2 / 3) seconds&lt;br /&gt;
|-&lt;br /&gt;
| Stampede&lt;br /&gt;
| Damage Dealt increased by (6% / 12% / 18%). Bonus increased by 100% if 4 or more followers controlled&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Summon Air Elemental===&lt;br /&gt;
{{SummonStatIncrease|name=Air Elemental}}&lt;br /&gt;
&lt;br /&gt;
* Air Elementals are designed to deal large amounts of DPS up close and personal&lt;br /&gt;
* Many of the Summoner&#039;s Tome Upgrades for Air Elementals are bonuses granted for making Melee Attacks reward aggressive playstyles&lt;br /&gt;
* Special Abilities:&lt;br /&gt;
** Cleave (Innate Ability): Successful melee attacks inflict an additional (DamageMax * 0.6) damage to a random target within 2 tiles&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Cyclone&lt;br /&gt;
| Melee attacks have a (33% / 66% / 100%) chance for Cleave to increase radius by 1 and hit 1 additional target&lt;br /&gt;
|-&lt;br /&gt;
| Dismissive&lt;br /&gt;
| Player receives (10 / 20 / 30) Mana when follower is dispelled or killed (must be within 12 tiles)&lt;br /&gt;
|-&lt;br /&gt;
| Gale&lt;br /&gt;
| Damage Dealt increased by (3% / 6% / 9%). Melee misses increase Accuracy by a cumulative (3% / 6% / 9%) for 30 seconds (to a max of +15% / +30% / +45%)&lt;br /&gt;
|-&lt;br /&gt;
| Microburst&lt;br /&gt;
| Attack speed increased by (8% / 16% / 24%) for 10 seconds after inflicting damage with Cleave (will not stack)&lt;br /&gt;
|-&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| Damage Dealt increased by (4% / 8% / 12%). Damage Resistance increased by (2% / 4% / 6%). Casting Time of spell reduced by (1 / 2 / 3) seconds&lt;br /&gt;
|-&lt;br /&gt;
| Tempest&lt;br /&gt;
| Melee attacks and Cleave have a (33% / 66% / 100%) chance to ignore target&#039;s armor. Damage Dealt increased by (8% / 16% / 24%) if target has no armor&lt;br /&gt;
|-&lt;br /&gt;
| Whirlwind&lt;br /&gt;
| Increases Cleave damage by (13% / 26% / 40%)&lt;br /&gt;
|-&lt;br /&gt;
| Windshear&lt;br /&gt;
| Melee attacks have a (10% / 20% / 30%) chance to inflict (DamageMax * 1.0) bleed damage over 15 seconds&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Summon Earth Elemental===&lt;br /&gt;
{{SummonStatIncrease|name=Earth Elemental}}&lt;br /&gt;
&lt;br /&gt;
* Earth Elementals function as tanks against Melee creatures, due to very high Armor, high Wrestling, and high Hit Points&lt;br /&gt;
* Earth Elementals will become Rooted if they remain stationary for 10 seconds, which increases their Damage by +20% and makes them immune to any movement effects such as Knockback, Entangle, and Hinder&lt;br /&gt;
* Many of the Summoner&#039;s Tome Upgrades for Earth Elementals are geared towards survival, as they are the premier Physical Damage tank among summons&lt;br /&gt;
* Special Abilities:&lt;br /&gt;
** Rooted (Innate Ability): Creature is immune to Knockback effects and has increased Aggro&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Bedrock&lt;br /&gt;
| Damage Dealt increased by (5% / 10% / 15%) and Damage Resistance increased by (3% / 6% / 9%). Bonuses increased by 200% when below 33% Health&lt;br /&gt;
|-&lt;br /&gt;
| Dismissive&lt;br /&gt;
| Player receives (10 / 20 / 30) Mana when follower is dispelled or killed (must be within 12 tiles)&lt;br /&gt;
|-&lt;br /&gt;
| Earthpull&lt;br /&gt;
| For each different creature damaging this follower in the last 10 seconds, increase Damage Dealt by (3% / 6% / 9%) and Damage Resistance by (2% / 4% / 6%) (max 5 creatures)&lt;br /&gt;
|-&lt;br /&gt;
| Grounded&lt;br /&gt;
| Restores (2% / 4% / 6%) of Hit Points when above 66% Health (30 second cooldown)&lt;br /&gt;
|-&lt;br /&gt;
| Purge Impurities&lt;br /&gt;
| Special Resistance increased by (11% / 22% / 33%) and restore (2% / 4% / 6%) of Hit Points when below 66% Health (30 second cooldown)&lt;br /&gt;
|-&lt;br /&gt;
| Shatter&lt;br /&gt;
| Melee attacks have a (8% / 16% / 24%) chance to apply a Pierce effect of 25 for 15 seconds on target or inflict (DamageMax * (7% / 14% / 21%)) if target has no Armor&lt;br /&gt;
|-&lt;br /&gt;
| Slam&lt;br /&gt;
| Melee attacks have a (8% / 16% / 24%) chance to apply a Cripple effect of 10% for 15 seconds on target&lt;br /&gt;
|-&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| Damage Dealt increased by (4% / 8% / 12%). Damage Resistance increased by (2% / 4% / 6%). Casting Time of spell reduced by (1 / 2 / 3) seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Summon Fire Elemental===&lt;br /&gt;
{{SummonStatIncrease|name=Fire Elemental}}&lt;br /&gt;
&lt;br /&gt;
* Fire Elementals are geared for dealing very large amounts of DPS with spells, however they are somewhat vulnerable due to Low Hit Points and Low Wrestling&lt;br /&gt;
* Additionally, each spellcast from a Fire Elemental has a 15% chance to result in a Fireblast, which inflicts an additional (DamageMax * 1.5) Damage to the target and to all hostile creatures with 1 tile of it&lt;br /&gt;
* A good number of the Summoner&#039;s Tome Upgrades for Fire Elementals offer increased Damage, but at an offsetting cost, or are designed around the concept that Fire Elementals are expected to have a fairly short lifespan (and go out with a bang)&lt;br /&gt;
* Special Abilities:&lt;br /&gt;
** Epic Barrage - Cooldown - Fires projectiles at a target up to 12 tiles away, inflicting 3 hits each dealing (SpellDamageMax * 0.5) damage that ignores armor to target&lt;br /&gt;
** Prefers Spellcasting over Melee Attacks&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Bedrock&lt;br /&gt;
| Damage Dealt increased by (5% / 10% / 15%) and Damage Resistance increased by (3% / 6% / 9%). Bonuses increased by 200% when below 33% Health&lt;br /&gt;
|-&lt;br /&gt;
| Dismissive&lt;br /&gt;
| Player receives (10 / 20 / 30) Mana when follower is dispelled or killed (must be within 12 tiles)&lt;br /&gt;
|-&lt;br /&gt;
| Earthpull&lt;br /&gt;
| For each different creature damaging this follower in the last 10 seconds, increase Damage Dealt by (3% / 6% / 9%) and Damage Resistance by (2% / 4% / 6%) (max 5 creatures)&lt;br /&gt;
|-&lt;br /&gt;
| Grounded&lt;br /&gt;
| Restores (2% / 4% / 6%) of Hit Points when above 66% Health (30 second cooldown)&lt;br /&gt;
|-&lt;br /&gt;
| Purge Impurities&lt;br /&gt;
| Special Resistance increased by (11% / 22% / 33%) and restore (2% / 4% / 6%) of Hit Points when below 66% Health (30 second cooldown)&lt;br /&gt;
|-&lt;br /&gt;
| Shatter&lt;br /&gt;
| Melee attacks have a (8% / 16% / 24%) chance to apply a Pierce effect of 25 for 15 seconds on target or inflict (DamageMax * (7% / 14% / 21%)) if target has no Armor&lt;br /&gt;
|-&lt;br /&gt;
| Slam&lt;br /&gt;
| Melee attacks have a (8% / 16% / 24%) chance to apply a Cripple effect of 10% for 15 seconds on target&lt;br /&gt;
|-&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| Damage Dealt increased by (4% / 8% / 12%). Damage Resistance increased by (2% / 4% / 6%). Casting Time of spell reduced by (1 / 2 / 3) seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Summon Water Elemental===&lt;br /&gt;
{{SummonStatIncrease|name=Water Elemental}}&lt;br /&gt;
&lt;br /&gt;
* Water Elementals excel as tanks against Spellcaster creatures due to Very High Magic Resist and also have high survivability against unique creatures due to their reduced damage from Direct Damage Abilities&lt;br /&gt;
* They are also above-average spellcasters&lt;br /&gt;
* Many of the Summoner&#039;s Tome Upgrades for Water Elementals revolve around survival against Spellcasters and mitigating non-standard damage types (Abilities / Poison / Disease)&lt;br /&gt;
* Special Abilities:&lt;br /&gt;
** Elusive Form - Innate - creature has an innate 25 parry skill against melee attacks&lt;br /&gt;
** Mirror - Cooldown - spells cast onto the creature have a 15% chance to be reflected back onto the caster&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Deep Water&lt;br /&gt;
| Restores (2% / 4% / 6%) of Hit Points when above 66% Health (30 second cooldown)&lt;br /&gt;
|-&lt;br /&gt;
| Dismissive&lt;br /&gt;
| Player receives ((30% / 60% / 90%) * Follower Health % Remaining) of Mana Cost of follower when dispelled&lt;br /&gt;
|-&lt;br /&gt;
| Polluted&lt;br /&gt;
| Spellcasts have a (5% / 10% / 15%) chance to inflict (DamageMax * 0.5) Disease damage every 5 seconds for 20 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Purification&lt;br /&gt;
| Special Resistance increased by (11% / 22% / 33%) and restore (2% / 4% / 6%) of Hit Points when below 66% Health (30 second cooldown)&lt;br /&gt;
|-&lt;br /&gt;
| Reflecting Pool&lt;br /&gt;
| Mirror ability chance increased to (25% / 35% / 45%)&lt;br /&gt;
|-&lt;br /&gt;
| Spell Siren&lt;br /&gt;
| For each different creature damaging this follower in the last 10 seconds, increase Damage Dealt by (3% / 6% / 9%) and Damage Resistance by (2% / 4% / 6%) (max 5 creatures)&lt;br /&gt;
|-&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| Damage Dealt increased by (4% / 8% / 12%). Damage Resistance increased by (2% / 4% / 6%). Casting Time of spell reduced by (1 / 2 / 3) seconds&lt;br /&gt;
|-&lt;br /&gt;
| Stagnant&lt;br /&gt;
| Spellcasts have a (10% / 20% / 30%) chance to inflict Greater Poison and reduce target&#039;s Poison Resistance by 20% for 15 seconds (stackable)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Summon Daemon===&lt;br /&gt;
{{SummonStatIncrease|name=Daemon}}&lt;br /&gt;
&lt;br /&gt;
* Daemons are overall well-balanced in terms of Stats and Skills, and utilize both Melee Attacks and Spellcasts in equal measure&lt;br /&gt;
* While not as initially powerful as Air Elementals, Fire Elementals, or Energy Vortexes, a Daemon&#039;s damage dramatically increase as its Hit Points reach zero&lt;br /&gt;
* Players can take advantage of &amp;quot;redlining&amp;quot; Daemons, by keeping them wounded or even near death to achieve maximum DPS, but trying not allowing the creature to die prematurely&lt;br /&gt;
* Summoner&#039;s Tome Upgrades for Daemons often revolve around taking damage and increasing DPS from it&lt;br /&gt;
* Special Abilities:&lt;br /&gt;
** Fury (Innate Ability): Damage Dealt increased by 5% for every 30 seconds alive (max +30%)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Ancient&lt;br /&gt;
| Attack Speed and Damage Resistance increased by (1% / 2% / 3%) for every 30 seconds alive (max of 6% / 12% / 18%)&lt;br /&gt;
|-&lt;br /&gt;
| Battlecaster&lt;br /&gt;
| Damage Dealt increased by (3% / 6% / 9%). Bonus increased by 200% if within 2 tiles of target&lt;br /&gt;
|-&lt;br /&gt;
| Bloodfuel&lt;br /&gt;
| Spellcasts have a (4% / 8% / 12%) chance to restore 1% Health. Chance increased by 200% of normal if within 2 tiles of target&lt;br /&gt;
|-&lt;br /&gt;
| Bloodthirsty&lt;br /&gt;
| Damage Dealt increased by (3% / 6% / 9%). Bonus increased by 200% if target below 50% Health&lt;br /&gt;
|-&lt;br /&gt;
| Dismissive&lt;br /&gt;
| Player receives (10 / 20 / 30) Mana when follower is dispelled or killed (must be within 12 tiles)&lt;br /&gt;
|-&lt;br /&gt;
| Growing Fury&lt;br /&gt;
| Fury ability max damage bonus increased to (40% / 50% / 60%)&lt;br /&gt;
|-&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| Damage Dealt increased by (4% / 8% / 12%). Damage Resistance increased by (2% / 4% / 6%). Casting Time of spell reduced by (1 / 2 / 3) seconds&lt;br /&gt;
|-&lt;br /&gt;
| Vengeance&lt;br /&gt;
| Damage Dealt increased by (3% / 6% / 9%). Bonus increased by 200% if damaged within last 5 seconds by another creature&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Energy Vortex===&lt;br /&gt;
{{SummonStatIncrease|name=Energy Vortex}}&lt;br /&gt;
&lt;br /&gt;
* Energy Vortexes are both sturdy and deal a very large amount of DPS due to very high Dex, high Damage, and high Wrestling&lt;br /&gt;
* Similar to Blade Spirits, their primary drawback is they cannot be given commands and therefore once cast, only have usefulness in the immediate area where summoned&lt;br /&gt;
* Several Summoner&#039;s Tome Upgrades for Energy Vortexes are based on the concept of &amp;quot;Linking&amp;quot; with the player caster: as the player caster spends mana, the Energy Vortex is themselves buffed and becomes more powerful for a short duration&lt;br /&gt;
* Energy Vortexes are &amp;quot;non-hostile&amp;quot; to players and tamed creatures and will never attack them&lt;br /&gt;
* Energy Vortexes are still considered &amp;quot;Berserk&amp;quot; creatures and will automatically attack any non-tamed creatures/NPCs that are grey in their perception range (players have no control over which monsters/NPCs they attack)&lt;br /&gt;
* Energy Vortexes will flag as Green to their caster/allies and Blue to other players (similar to normal pets), and while they will be considered &amp;quot;owned&amp;quot; by the caster, the caster cannot issue any commands to them&lt;br /&gt;
* In order to Release a Energy Vortex, players must cast Dispel on them or simply wait for summon duration to expire&lt;br /&gt;
* Energy Vortexes now gain all player-skill related bonuses (such as Herding Focused Aggression) that normal summons would receive (including bonuses from Aspect Gear/Mastery Chains)&lt;br /&gt;
* Energy Vortexes have boosted aggro (higher amounts than Patrol/Guarding/Attack mode-ordered tamed creatures)&lt;br /&gt;
* Special Abilities:&lt;br /&gt;
** Discharge (Innate Ability): Melee attacks have a 10% chance to restore 5% Health and to inflict an additional (DamageMax * 2.0) damage which ignores armor&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Dismissive&lt;br /&gt;
| Player receives (10 / 20 / 30) Mana when follower is dispelled or killed (must be within 12 tiles)&lt;br /&gt;
|-&lt;br /&gt;
| Gathering Storm&lt;br /&gt;
| For each different creature damaging this follower in the last 10 seconds, increase Damage Dealt by (3% / 6% / 9%) and Attack Speed by (2% / 4% / 6%) (max 5 creatures)&lt;br /&gt;
|-&lt;br /&gt;
| Gemini&lt;br /&gt;
| Damage Dealt increased by (5% / 10% / 15%). Bonus increased by 100% if caster controls two followers of this type within 12 tiles of each other&lt;br /&gt;
|-&lt;br /&gt;
| Netherstrikes&lt;br /&gt;
| Accuracy increased by (7% / 14% / 21%) and melee attacks ignore (25% / 50% / 75%) of target&#039;s armor&lt;br /&gt;
|-&lt;br /&gt;
| Nexus&lt;br /&gt;
| Discharge chance increased to (20% / 25% / 30%) but aggro increased by (50% / 100% / 150%)&lt;br /&gt;
|-&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| Damage Dealt increased by (4% / 8% / 12%). Damage Resistance increased by (2% / 4% / 6%). Casting Time of spell reduced by (1 / 2 / 3) seconds&lt;br /&gt;
|-&lt;br /&gt;
| Supercharged&lt;br /&gt;
| Healing and damage of Discharge ability increased by (33% / 66% / 100%) of normal&lt;br /&gt;
|-&lt;br /&gt;
| Voidshift&lt;br /&gt;
| Damage Dealt increased by increased by (10% / 20% / 30%) and Damage Resistance increased by (5% / 10% / 15%) for 10 seconds after Discharge ability triggered (will not stack)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rein</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:SummonerRoles&amp;diff=27819</id>
		<title>Template:SummonerRoles</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:SummonerRoles&amp;diff=27819"/>
		<updated>2024-12-18T07:38:21Z</updated>

		<summary type="html">&lt;p&gt;Rein: /* Summon Daemon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expand|Outdated follower stats}}&lt;br /&gt;
===Blade Spirits===&lt;br /&gt;
&lt;br /&gt;
{{SummonStatIncrease|name=Blade Spirit}}&lt;br /&gt;
* Takes 1 Control Slot, but players may only have 1 Blade Spirits active at any time (Summoner&#039;s Tome experience gain rate is increased by 100% however)&lt;br /&gt;
* Has below-average Aggro compared to normal summons&lt;br /&gt;
* Their primary drawback is they cannot be given commands and therefore once cast, only have usefulness in the immediate area where summoned&lt;br /&gt;
* Blade Spirits are &amp;quot;non-hostile&amp;quot; to players and tamed creatures and will never attack them&lt;br /&gt;
* Blade Spirits are still considered &amp;quot;Berserk&amp;quot; creatures and will automatically attack any non-tamed creatures/NPCs that are grey in their perception range (players have no control over which monsters/NPCs they attack)&lt;br /&gt;
* Blade Spirits will flag as Green to their caster/allies and Blue to other players (similar to normal pets), and while they will be considered &amp;quot;owned&amp;quot; by the caster, the caster cannot issue any commands to them&lt;br /&gt;
* In order to Release a Blade Spirit, players must cast Dispel on them or simply wait for summon duration to expire&lt;br /&gt;
* Blade Spirits now gain all player-skill related bonuses (such as Herding Focused Aggression) that normal summons would receive (including bonuses from Aspect Gear/Mastery Chains)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;  style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Bladestorm&lt;br /&gt;
| Melee attacks inflict an additional (DamageMax * (13% / 26% / 40%)) damage to a random target within 2 tiles&lt;br /&gt;
|-&lt;br /&gt;
| Dancing Blades&lt;br /&gt;
| Melee hits increase Attack Speed by a cumulative (1.5% / 3% / 4.5%) for 30 seconds (to a max of +9% / +18% / +27%). All bonuses reduced to 0% on miss&lt;br /&gt;
|-&lt;br /&gt;
| Dismissive&lt;br /&gt;
| Player receives (4 / 8 / 12) Mana when follower is dispelled or killed (must be within 12 tiles)&lt;br /&gt;
|-&lt;br /&gt;
| Impair&lt;br /&gt;
| Melee attacks have a (6% / 12% / 18%) chance to Entangle target for 6 seconds or inflict (DamageMax * (7% / 14% / 21%)) if target is already Entangled or Hindered&lt;br /&gt;
|-&lt;br /&gt;
| Precision Cuts&lt;br /&gt;
| Accuracy increased by (5% / 10% / 15%). If chance to hit was already 100%, Melee Damage increased by (7% / 14% / 21%)&lt;br /&gt;
|-&lt;br /&gt;
| Razors&lt;br /&gt;
| Melee attacks have a (9% / 18% / 27%) chance to inflict (DamageMax * 1.0) Bleed damage over 15 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Serration&lt;br /&gt;
| Damage Dealt increased by (7% / 14% / 21%). Bonus increased by 50% if target has a Bleed effect active&lt;br /&gt;
|-&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| Damage Dealt increased by (4% / 8% / 12%). Damage Resistance increased by (2% / 4% / 6%). Casting Time of spell reduced by (1 / 2 / 3) seconds&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Summon Creature===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[[File:summoncreature.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Summon Creature&amp;lt;br /&amp;gt;&lt;br /&gt;
Variable combat style based on creature summoned&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
* Aegis Rat&lt;br /&gt;
* Black Bear&lt;br /&gt;
* Brown Bear&lt;br /&gt;
* Corpse Eater&lt;br /&gt;
* Firebat&lt;br /&gt;
* Flamehound&lt;br /&gt;
| &lt;br /&gt;
* Grizzly Bear&lt;br /&gt;
* Monitor Hatchling&lt;br /&gt;
* Polar Bear&lt;br /&gt;
* Primordial Whelp&lt;br /&gt;
* Sand Crab&lt;br /&gt;
* Shallow Water&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Bond For Life&lt;br /&gt;
| When follower is killed, caster receives (10 / 20 / 30) Health, and all remaining followers receive (3% / 6% / 9%) of their Max Health (must be within 12 tiles)&lt;br /&gt;
|-&lt;br /&gt;
| Creature Catalog 1&lt;br /&gt;
| Provides a (33% / 66% / 100%) chance to upgrade Creature Pool by 1 Tier Level (will stack)&lt;br /&gt;
|-&lt;br /&gt;
| Creature Catalog 2&lt;br /&gt;
| Provides a (33% / 66% / 100%) chance to upgrade Creature Pool by 1 Tier Level (will stack)&lt;br /&gt;
|-&lt;br /&gt;
| Creature Catalog 3&lt;br /&gt;
| Provides a (33% / 66% / 100%) chance to upgrade Creature Pool by 1 Tier Level (will stack)&lt;br /&gt;
|-&lt;br /&gt;
| Dismissive&lt;br /&gt;
| Player receives (4 / 8 / 12) Mana when follower is dispelled or killed (must be within 12 tiles)&lt;br /&gt;
|-&lt;br /&gt;
| Herd Mentality&lt;br /&gt;
| Damage Resistance increased by (4% / 8% / 12%). Bonus increased by 100% if 4 or more followers controlled&lt;br /&gt;
|-&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| Damage Dealt increased by (4% / 8% / 12%). Damage Resistance increased by (2% / 4% / 6%). Casting Time of spell reduced by (1 / 2 / 3) seconds&lt;br /&gt;
|-&lt;br /&gt;
| Stampede&lt;br /&gt;
| Damage Dealt increased by (6% / 12% / 18%). Bonus increased by 100% if 4 or more followers controlled&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Summon Air Elemental===&lt;br /&gt;
{{SummonStatIncrease|name=Air Elemental}}&lt;br /&gt;
&lt;br /&gt;
* Air Elementals are designed to deal large amounts of DPS up close and personal&lt;br /&gt;
* Many of the Summoner&#039;s Tome Upgrades for Air Elementals are bonuses granted for making Melee Attacks reward aggressive playstyles&lt;br /&gt;
* Special Abilities:&lt;br /&gt;
** Cleave (Innate Ability): Successful melee attacks inflict an additional (DamageMax * 0.6) damage to a random target within 2 tiles&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Cyclone&lt;br /&gt;
| Melee attacks have a (33% / 66% / 100%) chance for Cleave to increase radius by 1 and hit 1 additional target&lt;br /&gt;
|-&lt;br /&gt;
| Dismissive&lt;br /&gt;
| Player receives (10 / 20 / 30) Mana when follower is dispelled or killed (must be within 12 tiles)&lt;br /&gt;
|-&lt;br /&gt;
| Gale&lt;br /&gt;
| Damage Dealt increased by (3% / 6% / 9%). Melee misses increase Accuracy by a cumulative (3% / 6% / 9%) for 30 seconds (to a max of +15% / +30% / +45%)&lt;br /&gt;
|-&lt;br /&gt;
| Microburst&lt;br /&gt;
| Attack speed increased by (8% / 16% / 24%) for 10 seconds after inflicting damage with Cleave (will not stack)&lt;br /&gt;
|-&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| Damage Dealt increased by (4% / 8% / 12%). Damage Resistance increased by (2% / 4% / 6%). Casting Time of spell reduced by (1 / 2 / 3) seconds&lt;br /&gt;
|-&lt;br /&gt;
| Tempest&lt;br /&gt;
| Melee attacks and Cleave have a (33% / 66% / 100%) chance to ignore target&#039;s armor. Damage Dealt increased by (8% / 16% / 24%) if target has no armor&lt;br /&gt;
|-&lt;br /&gt;
| Whirlwind&lt;br /&gt;
| Increases Cleave damage by (13% / 26% / 40%)&lt;br /&gt;
|-&lt;br /&gt;
| Windshear&lt;br /&gt;
| Melee attacks have a (10% / 20% / 30%) chance to inflict (DamageMax * 1.0) bleed damage over 15 seconds&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Summon Earth Elemental===&lt;br /&gt;
{{SummonStatIncrease|name=Earth Elemental}}&lt;br /&gt;
&lt;br /&gt;
* Earth Elementals function as tanks against Melee creatures, due to very high Armor, high Wrestling, and high Hit Points&lt;br /&gt;
* Earth Elementals will become Rooted if they remain stationary for 10 seconds, which increases their Damage by +20% and makes them immune to any movement effects such as Knockback, Entangle, and Hinder&lt;br /&gt;
* Many of the Summoner&#039;s Tome Upgrades for Earth Elementals are geared towards survival, as they are the premier Physical Damage tank among summons&lt;br /&gt;
* Special Abilities:&lt;br /&gt;
** Rooted (Innate Ability): Creature is immune to Knockback effects and has increased Aggro&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Bedrock&lt;br /&gt;
| Damage Dealt increased by (5% / 10% / 15%) and Damage Resistance increased by (3% / 6% / 9%). Bonuses increased by 200% when below 33% Health&lt;br /&gt;
|-&lt;br /&gt;
| Dismissive&lt;br /&gt;
| Player receives (10 / 20 / 30) Mana when follower is dispelled or killed (must be within 12 tiles)&lt;br /&gt;
|-&lt;br /&gt;
| Earthpull&lt;br /&gt;
| For each different creature damaging this follower in the last 10 seconds, increase Damage Dealt by (3% / 6% / 9%) and Damage Resistance by (2% / 4% / 6%) (max 5 creatures)&lt;br /&gt;
|-&lt;br /&gt;
| Grounded&lt;br /&gt;
| Restores (2% / 4% / 6%) of Hit Points when above 66% Health (30 second cooldown)&lt;br /&gt;
|-&lt;br /&gt;
| Purge Impurities&lt;br /&gt;
| Special Resistance increased by (11% / 22% / 33%) and restore (2% / 4% / 6%) of Hit Points when below 66% Health (30 second cooldown)&lt;br /&gt;
|-&lt;br /&gt;
| Shatter&lt;br /&gt;
| Melee attacks have a (8% / 16% / 24%) chance to apply a Pierce effect of 25 for 15 seconds on target or inflict (DamageMax * (7% / 14% / 21%)) if target has no Armor&lt;br /&gt;
|-&lt;br /&gt;
| Slam&lt;br /&gt;
| Melee attacks have a (8% / 16% / 24%) chance to apply a Cripple effect of 10% for 15 seconds on target&lt;br /&gt;
|-&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| Damage Dealt increased by (4% / 8% / 12%). Damage Resistance increased by (2% / 4% / 6%). Casting Time of spell reduced by (1 / 2 / 3) seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Summon Fire Elemental===&lt;br /&gt;
{{SummonStatIncrease|name=Fire Elemental}}&lt;br /&gt;
&lt;br /&gt;
* Fire Elementals are geared for dealing very large amounts of DPS with spells, however they are somewhat vulnerable due to Low Hit Points and Low Wrestling&lt;br /&gt;
* Additionally, each spellcast from a Fire Elemental has a 15% chance to result in a Fireblast, which inflicts an additional (DamageMax * 1.5) Damage to the target and to all hostile creatures with 1 tile of it&lt;br /&gt;
* A good number of the Summoner&#039;s Tome Upgrades for Fire Elementals offer increased Damage, but at an offsetting cost, or are designed around the concept that Fire Elementals are expected to have a fairly short lifespan (and go out with a bang)&lt;br /&gt;
* Special Abilities:&lt;br /&gt;
** Epic Barrage - Cooldown - Fires projectiles at a target up to 12 tiles away, inflicting 3 hits each dealing (SpellDamageMax * 0.5) damage that ignores armor to target&lt;br /&gt;
** Prefers Spellcasting over Melee Attacks&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Bedrock&lt;br /&gt;
| Damage Dealt increased by (5% / 10% / 15%) and Damage Resistance increased by (3% / 6% / 9%). Bonuses increased by 200% when below 33% Health&lt;br /&gt;
|-&lt;br /&gt;
| Dismissive&lt;br /&gt;
| Player receives (10 / 20 / 30) Mana when follower is dispelled or killed (must be within 12 tiles)&lt;br /&gt;
|-&lt;br /&gt;
| Earthpull&lt;br /&gt;
| For each different creature damaging this follower in the last 10 seconds, increase Damage Dealt by (3% / 6% / 9%) and Damage Resistance by (2% / 4% / 6%) (max 5 creatures)&lt;br /&gt;
|-&lt;br /&gt;
| Grounded&lt;br /&gt;
| Restores (2% / 4% / 6%) of Hit Points when above 66% Health (30 second cooldown)&lt;br /&gt;
|-&lt;br /&gt;
| Purge Impurities&lt;br /&gt;
| Special Resistance increased by (11% / 22% / 33%) and restore (2% / 4% / 6%) of Hit Points when below 66% Health (30 second cooldown)&lt;br /&gt;
|-&lt;br /&gt;
| Shatter&lt;br /&gt;
| Melee attacks have a (8% / 16% / 24%) chance to apply a Pierce effect of 25 for 15 seconds on target or inflict (DamageMax * (7% / 14% / 21%)) if target has no Armor&lt;br /&gt;
|-&lt;br /&gt;
| Slam&lt;br /&gt;
| Melee attacks have a (8% / 16% / 24%) chance to apply a Cripple effect of 10% for 15 seconds on target&lt;br /&gt;
|-&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| Damage Dealt increased by (4% / 8% / 12%). Damage Resistance increased by (2% / 4% / 6%). Casting Time of spell reduced by (1 / 2 / 3) seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Summon Water Elemental===&lt;br /&gt;
{{SummonStatIncrease|name=Water Elemental}}&lt;br /&gt;
&lt;br /&gt;
* Water Elementals excel as tanks against Spellcaster creatures due to Very High Magic Resist and also have high survivability against unique creatures due to their reduced damage from Direct Damage Abilities&lt;br /&gt;
* They are also above-average spellcasters&lt;br /&gt;
* Many of the Summoner&#039;s Tome Upgrades for Water Elementals revolve around survival against Spellcasters and mitigating non-standard damage types (Abilities / Poison / Disease)&lt;br /&gt;
* Special Abilities:&lt;br /&gt;
** Elusive Form - Innate - creature has an innate 25 parry skill against melee attacks&lt;br /&gt;
** Mirror - Cooldown - spells cast onto the creature have a 15% chance to be reflected back onto the caster&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Deep Water&lt;br /&gt;
| Restores (2% / 4% / 6%) of Hit Points when above 66% Health (30 second cooldown)&lt;br /&gt;
|-&lt;br /&gt;
| Dismissive&lt;br /&gt;
| Player receives ((30% / 60% / 90%) * Follower Health % Remaining) of Mana Cost of follower when dispelled&lt;br /&gt;
|-&lt;br /&gt;
| Polluted&lt;br /&gt;
| Spellcasts have a (5% / 10% / 15%) chance to inflict (DamageMax * 0.5) Disease damage every 5 seconds for 20 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Purification&lt;br /&gt;
| Special Resistance increased by (11% / 22% / 33%) and restore (2% / 4% / 6%) of Hit Points when below 66% Health (30 second cooldown)&lt;br /&gt;
|-&lt;br /&gt;
| Reflecting Pool&lt;br /&gt;
| Mirror ability chance increased to (25% / 35% / 45%)&lt;br /&gt;
|-&lt;br /&gt;
| Spell Siren&lt;br /&gt;
| For each different creature damaging this follower in the last 10 seconds, increase Damage Dealt by (3% / 6% / 9%) and Damage Resistance by (2% / 4% / 6%) (max 5 creatures)&lt;br /&gt;
|-&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| Damage Dealt increased by (4% / 8% / 12%). Damage Resistance increased by (2% / 4% / 6%). Casting Time of spell reduced by (1 / 2 / 3) seconds&lt;br /&gt;
|-&lt;br /&gt;
| Stagnant&lt;br /&gt;
| Spellcasts have a (10% / 20% / 30%) chance to inflict Greater Poison and reduce target&#039;s Poison Resistance by 20% for 15 seconds (stackable)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Summon Daemon===&lt;br /&gt;
{{SummonStatIncrease|name=Daemon}}&lt;br /&gt;
&lt;br /&gt;
* Daemons are overall well-balanced in terms of Stats and Skills, and utilize both Melee Attacks and Spellcasts in equal measure&lt;br /&gt;
* While not as initially powerful as Air Elementals, Fire Elementals, or Energy Vortexes, a Daemon&#039;s damage dramatically increase as its Hit Points reach zero&lt;br /&gt;
* Players can take advantage of &amp;quot;redlining&amp;quot; Daemons, by keeping them wounded or even near death to achieve maximum DPS, but trying not allowing the creature to die prematurely&lt;br /&gt;
* Summoner&#039;s Tome Upgrades for Daemons often revolve around taking damage and increasing DPS from it&lt;br /&gt;
* Special Abilities:&lt;br /&gt;
** Fury (Innate Ability): Damage Dealt increased by 5% for every 30 seconds alive (max +30%)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Ancient&lt;br /&gt;
| Attack Speed and Damage Resistance increased by (1% / 2% / 3%) for every 30 seconds alive (max of 6% / 12% / 18%)&lt;br /&gt;
|-&lt;br /&gt;
| Battlecaster&lt;br /&gt;
| Damage Dealt increased by (3% / 6% / 9%). Bonus increased by 200% if within 2 tiles of target&lt;br /&gt;
|-&lt;br /&gt;
| Bloodfuel&lt;br /&gt;
| Spellcasts have a (4% / 8% / 12%) chance to restore 1% Health. Chance increased by 200% of normal if within 2 tiles of target&lt;br /&gt;
|-&lt;br /&gt;
| Bloodthirsty&lt;br /&gt;
| Damage Dealt increased by (3% / 6% / 9%). Bonus increased by 200% if target below 50% Health&lt;br /&gt;
|-&lt;br /&gt;
| Dismissive&lt;br /&gt;
| Player receives (10 / 20 / 30) Mana when follower is dispelled or killed (must be within 12 tiles)&lt;br /&gt;
|-&lt;br /&gt;
| Growing Fury&lt;br /&gt;
| Fury ability max damage bonus increased to (40% / 50% / 60%)&lt;br /&gt;
|-&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| Damage Dealt increased by (4% / 8% / 12%). Damage Resistance increased by (2% / 4% / 6%). Casting Time of spell reduced by (1 / 2 / 3) seconds&lt;br /&gt;
|-&lt;br /&gt;
| Vengeance&lt;br /&gt;
| Damage Dealt increased by (3% / 6% / 9%). Bonus increased by 200% if damaged within last 5 seconds by another creature&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Energy Vortex===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;|[[File:summonev1.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Energy Vortex&amp;lt;br /&amp;gt;&lt;br /&gt;
Berserk Melee that has player-caster synergy and burst potential&lt;br /&gt;
|-&lt;br /&gt;
! Stats&lt;br /&gt;
! 100 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking &amp;amp; Tier 13 Eldritch&lt;br /&gt;
|-&lt;br /&gt;
| Hits&lt;br /&gt;
| 810&lt;br /&gt;
| 852&lt;br /&gt;
| 919&lt;br /&gt;
|-&lt;br /&gt;
| Dex&lt;br /&gt;
| 135&lt;br /&gt;
| 142&lt;br /&gt;
| 153&lt;br /&gt;
|-&lt;br /&gt;
| Damage&lt;br /&gt;
| 34-47&lt;br /&gt;
| 36-50&lt;br /&gt;
| 38-54&lt;br /&gt;
|-&lt;br /&gt;
| Armor&lt;br /&gt;
| 68&lt;br /&gt;
| 71&lt;br /&gt;
| 77&lt;br /&gt;
|-&lt;br /&gt;
| Wrestling&lt;br /&gt;
| 114.7&lt;br /&gt;
| 120.7&lt;br /&gt;
| 130.2&lt;br /&gt;
|-&lt;br /&gt;
| Magic Resist&lt;br /&gt;
| 135.0&lt;br /&gt;
| 142.0&lt;br /&gt;
| 153.2&lt;br /&gt;
|-&lt;br /&gt;
| Poison Resist&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
|-&lt;br /&gt;
| Dispel Resist&lt;br /&gt;
| 20.0%&lt;br /&gt;
| 24.0%&lt;br /&gt;
| 30.4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Energy Vortexes are both sturdy and deal a very large amount of DPS due to very high Dex, high Damage, and high Wrestling&lt;br /&gt;
* Similar to Blade Spirits, their primary drawback is they cannot be given commands and therefore once cast, only have usefulness in the immediate area where summoned&lt;br /&gt;
* Several Summoner&#039;s Tome Upgrades for Energy Vortexes are based on the concept of &amp;quot;Linking&amp;quot; with the player caster: as the player caster spends mana, the Energy Vortex is themselves buffed and becomes more powerful for a short duration&lt;br /&gt;
* Energy Vortexes are &amp;quot;non-hostile&amp;quot; to players and tamed creatures and will never attack them&lt;br /&gt;
* Energy Vortexes are still considered &amp;quot;Berserk&amp;quot; creatures and will automatically attack any non-tamed creatures/NPCs that are grey in their perception range (players have no control over which monsters/NPCs they attack)&lt;br /&gt;
* Energy Vortexes will flag as Green to their caster/allies and Blue to other players (similar to normal pets), and while they will be considered &amp;quot;owned&amp;quot; by the caster, the caster cannot issue any commands to them&lt;br /&gt;
* In order to Release a Energy Vortex, players must cast Dispel on them or simply wait for summon duration to expire&lt;br /&gt;
* Energy Vortexes now gain all player-skill related bonuses (such as Herding Focused Aggression) that normal summons would receive (including bonuses from Aspect Gear/Mastery Chains)&lt;br /&gt;
* Energy Vortexes have boosted aggro (higher amounts than Patrol/Guarding/Attack mode-ordered tamed creatures)&lt;br /&gt;
* Special Abilities:&lt;br /&gt;
** Discharge - Innate - Every 10th melee hit landed will cause creature to inflict (DamageMax * 5.0) damage on its current target (which ignores armor)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Points&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Dismissive&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Increases Mana Refunded from the Dispel spell to (90% * Follower&#039;s Health Remaining Percent) of initial mana spent&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +2% Damage Resistance and reduces casting time to 2.5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Corporeal Tether&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Healed by 0.10% for Each Mana Spent by Caster&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Kinetic&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +5% Accuracy and +5% Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Ethereal &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Each mana spent by caster adds a 0.5% chance for 30 seconds that any melee attack will ignore armor (stackable and max 50% chance)&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Abyssal Essence&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Melee attacks have a 25% chance to count as landing two melee attacks towards triggering the Discharge ability&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Void Strikes&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Each mana spent by caster increases Attack Speed and Accuracy by 0.1% for 30 seconds (stackable and max +10%)&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Feedback&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Discharge ability will now restore 25% Hit Points when activated&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Conduit &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Each mana spent by caster increases Melee Damage by 0.35% for 30 seconds (stackable and max +35%)&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Energy Surge&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Discharge ability will now inflict (DamageMax * 10) damage&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rein</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:SummonerRoles&amp;diff=27818</id>
		<title>Template:SummonerRoles</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:SummonerRoles&amp;diff=27818"/>
		<updated>2024-12-18T07:36:51Z</updated>

		<summary type="html">&lt;p&gt;Rein: /* Summon Water Elemental */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expand|Outdated follower stats}}&lt;br /&gt;
===Blade Spirits===&lt;br /&gt;
&lt;br /&gt;
{{SummonStatIncrease|name=Blade Spirit}}&lt;br /&gt;
* Takes 1 Control Slot, but players may only have 1 Blade Spirits active at any time (Summoner&#039;s Tome experience gain rate is increased by 100% however)&lt;br /&gt;
* Has below-average Aggro compared to normal summons&lt;br /&gt;
* Their primary drawback is they cannot be given commands and therefore once cast, only have usefulness in the immediate area where summoned&lt;br /&gt;
* Blade Spirits are &amp;quot;non-hostile&amp;quot; to players and tamed creatures and will never attack them&lt;br /&gt;
* Blade Spirits are still considered &amp;quot;Berserk&amp;quot; creatures and will automatically attack any non-tamed creatures/NPCs that are grey in their perception range (players have no control over which monsters/NPCs they attack)&lt;br /&gt;
* Blade Spirits will flag as Green to their caster/allies and Blue to other players (similar to normal pets), and while they will be considered &amp;quot;owned&amp;quot; by the caster, the caster cannot issue any commands to them&lt;br /&gt;
* In order to Release a Blade Spirit, players must cast Dispel on them or simply wait for summon duration to expire&lt;br /&gt;
* Blade Spirits now gain all player-skill related bonuses (such as Herding Focused Aggression) that normal summons would receive (including bonuses from Aspect Gear/Mastery Chains)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;  style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Bladestorm&lt;br /&gt;
| Melee attacks inflict an additional (DamageMax * (13% / 26% / 40%)) damage to a random target within 2 tiles&lt;br /&gt;
|-&lt;br /&gt;
| Dancing Blades&lt;br /&gt;
| Melee hits increase Attack Speed by a cumulative (1.5% / 3% / 4.5%) for 30 seconds (to a max of +9% / +18% / +27%). All bonuses reduced to 0% on miss&lt;br /&gt;
|-&lt;br /&gt;
| Dismissive&lt;br /&gt;
| Player receives (4 / 8 / 12) Mana when follower is dispelled or killed (must be within 12 tiles)&lt;br /&gt;
|-&lt;br /&gt;
| Impair&lt;br /&gt;
| Melee attacks have a (6% / 12% / 18%) chance to Entangle target for 6 seconds or inflict (DamageMax * (7% / 14% / 21%)) if target is already Entangled or Hindered&lt;br /&gt;
|-&lt;br /&gt;
| Precision Cuts&lt;br /&gt;
| Accuracy increased by (5% / 10% / 15%). If chance to hit was already 100%, Melee Damage increased by (7% / 14% / 21%)&lt;br /&gt;
|-&lt;br /&gt;
| Razors&lt;br /&gt;
| Melee attacks have a (9% / 18% / 27%) chance to inflict (DamageMax * 1.0) Bleed damage over 15 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Serration&lt;br /&gt;
| Damage Dealt increased by (7% / 14% / 21%). Bonus increased by 50% if target has a Bleed effect active&lt;br /&gt;
|-&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| Damage Dealt increased by (4% / 8% / 12%). Damage Resistance increased by (2% / 4% / 6%). Casting Time of spell reduced by (1 / 2 / 3) seconds&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Summon Creature===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[[File:summoncreature.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Summon Creature&amp;lt;br /&amp;gt;&lt;br /&gt;
Variable combat style based on creature summoned&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
* Aegis Rat&lt;br /&gt;
* Black Bear&lt;br /&gt;
* Brown Bear&lt;br /&gt;
* Corpse Eater&lt;br /&gt;
* Firebat&lt;br /&gt;
* Flamehound&lt;br /&gt;
| &lt;br /&gt;
* Grizzly Bear&lt;br /&gt;
* Monitor Hatchling&lt;br /&gt;
* Polar Bear&lt;br /&gt;
* Primordial Whelp&lt;br /&gt;
* Sand Crab&lt;br /&gt;
* Shallow Water&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Bond For Life&lt;br /&gt;
| When follower is killed, caster receives (10 / 20 / 30) Health, and all remaining followers receive (3% / 6% / 9%) of their Max Health (must be within 12 tiles)&lt;br /&gt;
|-&lt;br /&gt;
| Creature Catalog 1&lt;br /&gt;
| Provides a (33% / 66% / 100%) chance to upgrade Creature Pool by 1 Tier Level (will stack)&lt;br /&gt;
|-&lt;br /&gt;
| Creature Catalog 2&lt;br /&gt;
| Provides a (33% / 66% / 100%) chance to upgrade Creature Pool by 1 Tier Level (will stack)&lt;br /&gt;
|-&lt;br /&gt;
| Creature Catalog 3&lt;br /&gt;
| Provides a (33% / 66% / 100%) chance to upgrade Creature Pool by 1 Tier Level (will stack)&lt;br /&gt;
|-&lt;br /&gt;
| Dismissive&lt;br /&gt;
| Player receives (4 / 8 / 12) Mana when follower is dispelled or killed (must be within 12 tiles)&lt;br /&gt;
|-&lt;br /&gt;
| Herd Mentality&lt;br /&gt;
| Damage Resistance increased by (4% / 8% / 12%). Bonus increased by 100% if 4 or more followers controlled&lt;br /&gt;
|-&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| Damage Dealt increased by (4% / 8% / 12%). Damage Resistance increased by (2% / 4% / 6%). Casting Time of spell reduced by (1 / 2 / 3) seconds&lt;br /&gt;
|-&lt;br /&gt;
| Stampede&lt;br /&gt;
| Damage Dealt increased by (6% / 12% / 18%). Bonus increased by 100% if 4 or more followers controlled&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Summon Air Elemental===&lt;br /&gt;
{{SummonStatIncrease|name=Air Elemental}}&lt;br /&gt;
&lt;br /&gt;
* Air Elementals are designed to deal large amounts of DPS up close and personal&lt;br /&gt;
* Many of the Summoner&#039;s Tome Upgrades for Air Elementals are bonuses granted for making Melee Attacks reward aggressive playstyles&lt;br /&gt;
* Special Abilities:&lt;br /&gt;
** Cleave (Innate Ability): Successful melee attacks inflict an additional (DamageMax * 0.6) damage to a random target within 2 tiles&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Cyclone&lt;br /&gt;
| Melee attacks have a (33% / 66% / 100%) chance for Cleave to increase radius by 1 and hit 1 additional target&lt;br /&gt;
|-&lt;br /&gt;
| Dismissive&lt;br /&gt;
| Player receives (10 / 20 / 30) Mana when follower is dispelled or killed (must be within 12 tiles)&lt;br /&gt;
|-&lt;br /&gt;
| Gale&lt;br /&gt;
| Damage Dealt increased by (3% / 6% / 9%). Melee misses increase Accuracy by a cumulative (3% / 6% / 9%) for 30 seconds (to a max of +15% / +30% / +45%)&lt;br /&gt;
|-&lt;br /&gt;
| Microburst&lt;br /&gt;
| Attack speed increased by (8% / 16% / 24%) for 10 seconds after inflicting damage with Cleave (will not stack)&lt;br /&gt;
|-&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| Damage Dealt increased by (4% / 8% / 12%). Damage Resistance increased by (2% / 4% / 6%). Casting Time of spell reduced by (1 / 2 / 3) seconds&lt;br /&gt;
|-&lt;br /&gt;
| Tempest&lt;br /&gt;
| Melee attacks and Cleave have a (33% / 66% / 100%) chance to ignore target&#039;s armor. Damage Dealt increased by (8% / 16% / 24%) if target has no armor&lt;br /&gt;
|-&lt;br /&gt;
| Whirlwind&lt;br /&gt;
| Increases Cleave damage by (13% / 26% / 40%)&lt;br /&gt;
|-&lt;br /&gt;
| Windshear&lt;br /&gt;
| Melee attacks have a (10% / 20% / 30%) chance to inflict (DamageMax * 1.0) bleed damage over 15 seconds&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Summon Earth Elemental===&lt;br /&gt;
{{SummonStatIncrease|name=Earth Elemental}}&lt;br /&gt;
&lt;br /&gt;
* Earth Elementals function as tanks against Melee creatures, due to very high Armor, high Wrestling, and high Hit Points&lt;br /&gt;
* Earth Elementals will become Rooted if they remain stationary for 10 seconds, which increases their Damage by +20% and makes them immune to any movement effects such as Knockback, Entangle, and Hinder&lt;br /&gt;
* Many of the Summoner&#039;s Tome Upgrades for Earth Elementals are geared towards survival, as they are the premier Physical Damage tank among summons&lt;br /&gt;
* Special Abilities:&lt;br /&gt;
** Rooted (Innate Ability): Creature is immune to Knockback effects and has increased Aggro&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Bedrock&lt;br /&gt;
| Damage Dealt increased by (5% / 10% / 15%) and Damage Resistance increased by (3% / 6% / 9%). Bonuses increased by 200% when below 33% Health&lt;br /&gt;
|-&lt;br /&gt;
| Dismissive&lt;br /&gt;
| Player receives (10 / 20 / 30) Mana when follower is dispelled or killed (must be within 12 tiles)&lt;br /&gt;
|-&lt;br /&gt;
| Earthpull&lt;br /&gt;
| For each different creature damaging this follower in the last 10 seconds, increase Damage Dealt by (3% / 6% / 9%) and Damage Resistance by (2% / 4% / 6%) (max 5 creatures)&lt;br /&gt;
|-&lt;br /&gt;
| Grounded&lt;br /&gt;
| Restores (2% / 4% / 6%) of Hit Points when above 66% Health (30 second cooldown)&lt;br /&gt;
|-&lt;br /&gt;
| Purge Impurities&lt;br /&gt;
| Special Resistance increased by (11% / 22% / 33%) and restore (2% / 4% / 6%) of Hit Points when below 66% Health (30 second cooldown)&lt;br /&gt;
|-&lt;br /&gt;
| Shatter&lt;br /&gt;
| Melee attacks have a (8% / 16% / 24%) chance to apply a Pierce effect of 25 for 15 seconds on target or inflict (DamageMax * (7% / 14% / 21%)) if target has no Armor&lt;br /&gt;
|-&lt;br /&gt;
| Slam&lt;br /&gt;
| Melee attacks have a (8% / 16% / 24%) chance to apply a Cripple effect of 10% for 15 seconds on target&lt;br /&gt;
|-&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| Damage Dealt increased by (4% / 8% / 12%). Damage Resistance increased by (2% / 4% / 6%). Casting Time of spell reduced by (1 / 2 / 3) seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Summon Fire Elemental===&lt;br /&gt;
{{SummonStatIncrease|name=Fire Elemental}}&lt;br /&gt;
&lt;br /&gt;
* Fire Elementals are geared for dealing very large amounts of DPS with spells, however they are somewhat vulnerable due to Low Hit Points and Low Wrestling&lt;br /&gt;
* Additionally, each spellcast from a Fire Elemental has a 15% chance to result in a Fireblast, which inflicts an additional (DamageMax * 1.5) Damage to the target and to all hostile creatures with 1 tile of it&lt;br /&gt;
* A good number of the Summoner&#039;s Tome Upgrades for Fire Elementals offer increased Damage, but at an offsetting cost, or are designed around the concept that Fire Elementals are expected to have a fairly short lifespan (and go out with a bang)&lt;br /&gt;
* Special Abilities:&lt;br /&gt;
** Epic Barrage - Cooldown - Fires projectiles at a target up to 12 tiles away, inflicting 3 hits each dealing (SpellDamageMax * 0.5) damage that ignores armor to target&lt;br /&gt;
** Prefers Spellcasting over Melee Attacks&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Bedrock&lt;br /&gt;
| Damage Dealt increased by (5% / 10% / 15%) and Damage Resistance increased by (3% / 6% / 9%). Bonuses increased by 200% when below 33% Health&lt;br /&gt;
|-&lt;br /&gt;
| Dismissive&lt;br /&gt;
| Player receives (10 / 20 / 30) Mana when follower is dispelled or killed (must be within 12 tiles)&lt;br /&gt;
|-&lt;br /&gt;
| Earthpull&lt;br /&gt;
| For each different creature damaging this follower in the last 10 seconds, increase Damage Dealt by (3% / 6% / 9%) and Damage Resistance by (2% / 4% / 6%) (max 5 creatures)&lt;br /&gt;
|-&lt;br /&gt;
| Grounded&lt;br /&gt;
| Restores (2% / 4% / 6%) of Hit Points when above 66% Health (30 second cooldown)&lt;br /&gt;
|-&lt;br /&gt;
| Purge Impurities&lt;br /&gt;
| Special Resistance increased by (11% / 22% / 33%) and restore (2% / 4% / 6%) of Hit Points when below 66% Health (30 second cooldown)&lt;br /&gt;
|-&lt;br /&gt;
| Shatter&lt;br /&gt;
| Melee attacks have a (8% / 16% / 24%) chance to apply a Pierce effect of 25 for 15 seconds on target or inflict (DamageMax * (7% / 14% / 21%)) if target has no Armor&lt;br /&gt;
|-&lt;br /&gt;
| Slam&lt;br /&gt;
| Melee attacks have a (8% / 16% / 24%) chance to apply a Cripple effect of 10% for 15 seconds on target&lt;br /&gt;
|-&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| Damage Dealt increased by (4% / 8% / 12%). Damage Resistance increased by (2% / 4% / 6%). Casting Time of spell reduced by (1 / 2 / 3) seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Summon Water Elemental===&lt;br /&gt;
{{SummonStatIncrease|name=Water Elemental}}&lt;br /&gt;
&lt;br /&gt;
* Water Elementals excel as tanks against Spellcaster creatures due to Very High Magic Resist and also have high survivability against unique creatures due to their reduced damage from Direct Damage Abilities&lt;br /&gt;
* They are also above-average spellcasters&lt;br /&gt;
* Many of the Summoner&#039;s Tome Upgrades for Water Elementals revolve around survival against Spellcasters and mitigating non-standard damage types (Abilities / Poison / Disease)&lt;br /&gt;
* Special Abilities:&lt;br /&gt;
** Elusive Form - Innate - creature has an innate 25 parry skill against melee attacks&lt;br /&gt;
** Mirror - Cooldown - spells cast onto the creature have a 15% chance to be reflected back onto the caster&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Deep Water&lt;br /&gt;
| Restores (2% / 4% / 6%) of Hit Points when above 66% Health (30 second cooldown)&lt;br /&gt;
|-&lt;br /&gt;
| Dismissive&lt;br /&gt;
| Player receives ((30% / 60% / 90%) * Follower Health % Remaining) of Mana Cost of follower when dispelled&lt;br /&gt;
|-&lt;br /&gt;
| Polluted&lt;br /&gt;
| Spellcasts have a (5% / 10% / 15%) chance to inflict (DamageMax * 0.5) Disease damage every 5 seconds for 20 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Purification&lt;br /&gt;
| Special Resistance increased by (11% / 22% / 33%) and restore (2% / 4% / 6%) of Hit Points when below 66% Health (30 second cooldown)&lt;br /&gt;
|-&lt;br /&gt;
| Reflecting Pool&lt;br /&gt;
| Mirror ability chance increased to (25% / 35% / 45%)&lt;br /&gt;
|-&lt;br /&gt;
| Spell Siren&lt;br /&gt;
| For each different creature damaging this follower in the last 10 seconds, increase Damage Dealt by (3% / 6% / 9%) and Damage Resistance by (2% / 4% / 6%) (max 5 creatures)&lt;br /&gt;
|-&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| Damage Dealt increased by (4% / 8% / 12%). Damage Resistance increased by (2% / 4% / 6%). Casting Time of spell reduced by (1 / 2 / 3) seconds&lt;br /&gt;
|-&lt;br /&gt;
| Stagnant&lt;br /&gt;
| Spellcasts have a (10% / 20% / 30%) chance to inflict Greater Poison and reduce target&#039;s Poison Resistance by 20% for 15 seconds (stackable)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Summon Daemon===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;|[[File:summondaemon1.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Daemon&amp;lt;br /&amp;gt;&lt;br /&gt;
Close-Range Hybrid Melee/Spellcaster that increases in power with time&lt;br /&gt;
|-&lt;br /&gt;
! Stats&lt;br /&gt;
! 100 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking &amp;amp; Tier 13 Eldritch&lt;br /&gt;
|-&lt;br /&gt;
| Hits&lt;br /&gt;
| 742&lt;br /&gt;
| 781&lt;br /&gt;
| 843&lt;br /&gt;
|-&lt;br /&gt;
| Dex&lt;br /&gt;
| 101&lt;br /&gt;
| 106&lt;br /&gt;
| 115&lt;br /&gt;
|-&lt;br /&gt;
| Damage&lt;br /&gt;
| 34-47&lt;br /&gt;
| 36-50&lt;br /&gt;
| 38-54&lt;br /&gt;
|-&lt;br /&gt;
| Armor&lt;br /&gt;
| 68&lt;br /&gt;
| 71&lt;br /&gt;
| 77&lt;br /&gt;
|-&lt;br /&gt;
| Wrestling&lt;br /&gt;
| 108.0&lt;br /&gt;
| 113.6&lt;br /&gt;
| 122.5&lt;br /&gt;
|-&lt;br /&gt;
| Magery&lt;br /&gt;
| 67.5&lt;br /&gt;
| 71.0 &lt;br /&gt;
| 76.6&lt;br /&gt;
|-&lt;br /&gt;
| Eval Int&lt;br /&gt;
| 67.5&lt;br /&gt;
| 71.0 &lt;br /&gt;
| 76.6&lt;br /&gt;
|-&lt;br /&gt;
| Magic Resist&lt;br /&gt;
| 67.5&lt;br /&gt;
| 71.0&lt;br /&gt;
| 76.6&lt;br /&gt;
|-&lt;br /&gt;
| Poison Resist&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
|-&lt;br /&gt;
| Dispel Resist&lt;br /&gt;
| 20.0%&lt;br /&gt;
| 24.0%&lt;br /&gt;
| 30.4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Daemons are overall well-balanced in terms of Stats and Skills, and utilize both Melee Attacks and Spellcasts in equal measure&lt;br /&gt;
* While not as initially powerful as Air Elementals, Fire Elementals, or Energy Vortexes, a Daemon&#039;s damage dramatically increase as its Hit Points reach zero&lt;br /&gt;
* Players can take advantage of &amp;quot;redlining&amp;quot; Daemons, by keeping them wounded or even near death to achieve maximum DPS, but trying not allowing the creature to die prematurely&lt;br /&gt;
* Summoner&#039;s Tome Upgrades for Daemons often revolve around taking damage and increasing DPS from it&lt;br /&gt;
* Special Abilities:&lt;br /&gt;
** Fury - Innate - +5% Damage for every 30 seconds alive (stackable and max +25%)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Points&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Dismissive&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Increases Mana Refunded from the Dispel spell to (90% * Follower&#039;s Health Remaining Percent) of initial mana spent&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +2% Damage Resistance and reduces casting time to 2.5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Corporeal Tether&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Healed by 0.10% for Each Mana Spent by Caster&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Fiery Temper&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +5% Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Bloodthirsty &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Damage increased by 15% if target below 66% health&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Sadistic Rage&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Has 15% chance on melee attack or spellcast to increase Damage by 15% for 30 seconds (cannot stack)&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Greater Daemon&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +10% Damage Resistance&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Vengeance &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Damage is Increased by (Missing Health Percent * 50%)&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Daemonic Frenzy&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Has 15% chance on melee attack or spellcast to increase Attack Speed by 20% for 30 seconds (cannot stack)&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Growing Fury&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Fury ability now increases Damage by 10% every 30 seconds to max of +50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Energy Vortex===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;|[[File:summonev1.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Energy Vortex&amp;lt;br /&amp;gt;&lt;br /&gt;
Berserk Melee that has player-caster synergy and burst potential&lt;br /&gt;
|-&lt;br /&gt;
! Stats&lt;br /&gt;
! 100 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking &amp;amp; Tier 13 Eldritch&lt;br /&gt;
|-&lt;br /&gt;
| Hits&lt;br /&gt;
| 810&lt;br /&gt;
| 852&lt;br /&gt;
| 919&lt;br /&gt;
|-&lt;br /&gt;
| Dex&lt;br /&gt;
| 135&lt;br /&gt;
| 142&lt;br /&gt;
| 153&lt;br /&gt;
|-&lt;br /&gt;
| Damage&lt;br /&gt;
| 34-47&lt;br /&gt;
| 36-50&lt;br /&gt;
| 38-54&lt;br /&gt;
|-&lt;br /&gt;
| Armor&lt;br /&gt;
| 68&lt;br /&gt;
| 71&lt;br /&gt;
| 77&lt;br /&gt;
|-&lt;br /&gt;
| Wrestling&lt;br /&gt;
| 114.7&lt;br /&gt;
| 120.7&lt;br /&gt;
| 130.2&lt;br /&gt;
|-&lt;br /&gt;
| Magic Resist&lt;br /&gt;
| 135.0&lt;br /&gt;
| 142.0&lt;br /&gt;
| 153.2&lt;br /&gt;
|-&lt;br /&gt;
| Poison Resist&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
|-&lt;br /&gt;
| Dispel Resist&lt;br /&gt;
| 20.0%&lt;br /&gt;
| 24.0%&lt;br /&gt;
| 30.4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Energy Vortexes are both sturdy and deal a very large amount of DPS due to very high Dex, high Damage, and high Wrestling&lt;br /&gt;
* Similar to Blade Spirits, their primary drawback is they cannot be given commands and therefore once cast, only have usefulness in the immediate area where summoned&lt;br /&gt;
* Several Summoner&#039;s Tome Upgrades for Energy Vortexes are based on the concept of &amp;quot;Linking&amp;quot; with the player caster: as the player caster spends mana, the Energy Vortex is themselves buffed and becomes more powerful for a short duration&lt;br /&gt;
* Energy Vortexes are &amp;quot;non-hostile&amp;quot; to players and tamed creatures and will never attack them&lt;br /&gt;
* Energy Vortexes are still considered &amp;quot;Berserk&amp;quot; creatures and will automatically attack any non-tamed creatures/NPCs that are grey in their perception range (players have no control over which monsters/NPCs they attack)&lt;br /&gt;
* Energy Vortexes will flag as Green to their caster/allies and Blue to other players (similar to normal pets), and while they will be considered &amp;quot;owned&amp;quot; by the caster, the caster cannot issue any commands to them&lt;br /&gt;
* In order to Release a Energy Vortex, players must cast Dispel on them or simply wait for summon duration to expire&lt;br /&gt;
* Energy Vortexes now gain all player-skill related bonuses (such as Herding Focused Aggression) that normal summons would receive (including bonuses from Aspect Gear/Mastery Chains)&lt;br /&gt;
* Energy Vortexes have boosted aggro (higher amounts than Patrol/Guarding/Attack mode-ordered tamed creatures)&lt;br /&gt;
* Special Abilities:&lt;br /&gt;
** Discharge - Innate - Every 10th melee hit landed will cause creature to inflict (DamageMax * 5.0) damage on its current target (which ignores armor)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Points&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Dismissive&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Increases Mana Refunded from the Dispel spell to (90% * Follower&#039;s Health Remaining Percent) of initial mana spent&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +2% Damage Resistance and reduces casting time to 2.5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Corporeal Tether&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Healed by 0.10% for Each Mana Spent by Caster&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Kinetic&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +5% Accuracy and +5% Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Ethereal &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Each mana spent by caster adds a 0.5% chance for 30 seconds that any melee attack will ignore armor (stackable and max 50% chance)&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Abyssal Essence&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Melee attacks have a 25% chance to count as landing two melee attacks towards triggering the Discharge ability&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Void Strikes&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Each mana spent by caster increases Attack Speed and Accuracy by 0.1% for 30 seconds (stackable and max +10%)&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Feedback&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Discharge ability will now restore 25% Hit Points when activated&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Conduit &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Each mana spent by caster increases Melee Damage by 0.35% for 30 seconds (stackable and max +35%)&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Energy Surge&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Discharge ability will now inflict (DamageMax * 10) damage&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rein</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:SummonerRoles&amp;diff=27817</id>
		<title>Template:SummonerRoles</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:SummonerRoles&amp;diff=27817"/>
		<updated>2024-12-18T07:35:12Z</updated>

		<summary type="html">&lt;p&gt;Rein: /* Summon Fire Elemental */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expand|Outdated follower stats}}&lt;br /&gt;
===Blade Spirits===&lt;br /&gt;
&lt;br /&gt;
{{SummonStatIncrease|name=Blade Spirit}}&lt;br /&gt;
* Takes 1 Control Slot, but players may only have 1 Blade Spirits active at any time (Summoner&#039;s Tome experience gain rate is increased by 100% however)&lt;br /&gt;
* Has below-average Aggro compared to normal summons&lt;br /&gt;
* Their primary drawback is they cannot be given commands and therefore once cast, only have usefulness in the immediate area where summoned&lt;br /&gt;
* Blade Spirits are &amp;quot;non-hostile&amp;quot; to players and tamed creatures and will never attack them&lt;br /&gt;
* Blade Spirits are still considered &amp;quot;Berserk&amp;quot; creatures and will automatically attack any non-tamed creatures/NPCs that are grey in their perception range (players have no control over which monsters/NPCs they attack)&lt;br /&gt;
* Blade Spirits will flag as Green to their caster/allies and Blue to other players (similar to normal pets), and while they will be considered &amp;quot;owned&amp;quot; by the caster, the caster cannot issue any commands to them&lt;br /&gt;
* In order to Release a Blade Spirit, players must cast Dispel on them or simply wait for summon duration to expire&lt;br /&gt;
* Blade Spirits now gain all player-skill related bonuses (such as Herding Focused Aggression) that normal summons would receive (including bonuses from Aspect Gear/Mastery Chains)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;  style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Bladestorm&lt;br /&gt;
| Melee attacks inflict an additional (DamageMax * (13% / 26% / 40%)) damage to a random target within 2 tiles&lt;br /&gt;
|-&lt;br /&gt;
| Dancing Blades&lt;br /&gt;
| Melee hits increase Attack Speed by a cumulative (1.5% / 3% / 4.5%) for 30 seconds (to a max of +9% / +18% / +27%). All bonuses reduced to 0% on miss&lt;br /&gt;
|-&lt;br /&gt;
| Dismissive&lt;br /&gt;
| Player receives (4 / 8 / 12) Mana when follower is dispelled or killed (must be within 12 tiles)&lt;br /&gt;
|-&lt;br /&gt;
| Impair&lt;br /&gt;
| Melee attacks have a (6% / 12% / 18%) chance to Entangle target for 6 seconds or inflict (DamageMax * (7% / 14% / 21%)) if target is already Entangled or Hindered&lt;br /&gt;
|-&lt;br /&gt;
| Precision Cuts&lt;br /&gt;
| Accuracy increased by (5% / 10% / 15%). If chance to hit was already 100%, Melee Damage increased by (7% / 14% / 21%)&lt;br /&gt;
|-&lt;br /&gt;
| Razors&lt;br /&gt;
| Melee attacks have a (9% / 18% / 27%) chance to inflict (DamageMax * 1.0) Bleed damage over 15 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Serration&lt;br /&gt;
| Damage Dealt increased by (7% / 14% / 21%). Bonus increased by 50% if target has a Bleed effect active&lt;br /&gt;
|-&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| Damage Dealt increased by (4% / 8% / 12%). Damage Resistance increased by (2% / 4% / 6%). Casting Time of spell reduced by (1 / 2 / 3) seconds&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Summon Creature===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[[File:summoncreature.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Summon Creature&amp;lt;br /&amp;gt;&lt;br /&gt;
Variable combat style based on creature summoned&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
* Aegis Rat&lt;br /&gt;
* Black Bear&lt;br /&gt;
* Brown Bear&lt;br /&gt;
* Corpse Eater&lt;br /&gt;
* Firebat&lt;br /&gt;
* Flamehound&lt;br /&gt;
| &lt;br /&gt;
* Grizzly Bear&lt;br /&gt;
* Monitor Hatchling&lt;br /&gt;
* Polar Bear&lt;br /&gt;
* Primordial Whelp&lt;br /&gt;
* Sand Crab&lt;br /&gt;
* Shallow Water&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Bond For Life&lt;br /&gt;
| When follower is killed, caster receives (10 / 20 / 30) Health, and all remaining followers receive (3% / 6% / 9%) of their Max Health (must be within 12 tiles)&lt;br /&gt;
|-&lt;br /&gt;
| Creature Catalog 1&lt;br /&gt;
| Provides a (33% / 66% / 100%) chance to upgrade Creature Pool by 1 Tier Level (will stack)&lt;br /&gt;
|-&lt;br /&gt;
| Creature Catalog 2&lt;br /&gt;
| Provides a (33% / 66% / 100%) chance to upgrade Creature Pool by 1 Tier Level (will stack)&lt;br /&gt;
|-&lt;br /&gt;
| Creature Catalog 3&lt;br /&gt;
| Provides a (33% / 66% / 100%) chance to upgrade Creature Pool by 1 Tier Level (will stack)&lt;br /&gt;
|-&lt;br /&gt;
| Dismissive&lt;br /&gt;
| Player receives (4 / 8 / 12) Mana when follower is dispelled or killed (must be within 12 tiles)&lt;br /&gt;
|-&lt;br /&gt;
| Herd Mentality&lt;br /&gt;
| Damage Resistance increased by (4% / 8% / 12%). Bonus increased by 100% if 4 or more followers controlled&lt;br /&gt;
|-&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| Damage Dealt increased by (4% / 8% / 12%). Damage Resistance increased by (2% / 4% / 6%). Casting Time of spell reduced by (1 / 2 / 3) seconds&lt;br /&gt;
|-&lt;br /&gt;
| Stampede&lt;br /&gt;
| Damage Dealt increased by (6% / 12% / 18%). Bonus increased by 100% if 4 or more followers controlled&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Summon Air Elemental===&lt;br /&gt;
{{SummonStatIncrease|name=Air Elemental}}&lt;br /&gt;
&lt;br /&gt;
* Air Elementals are designed to deal large amounts of DPS up close and personal&lt;br /&gt;
* Many of the Summoner&#039;s Tome Upgrades for Air Elementals are bonuses granted for making Melee Attacks reward aggressive playstyles&lt;br /&gt;
* Special Abilities:&lt;br /&gt;
** Cleave (Innate Ability): Successful melee attacks inflict an additional (DamageMax * 0.6) damage to a random target within 2 tiles&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Cyclone&lt;br /&gt;
| Melee attacks have a (33% / 66% / 100%) chance for Cleave to increase radius by 1 and hit 1 additional target&lt;br /&gt;
|-&lt;br /&gt;
| Dismissive&lt;br /&gt;
| Player receives (10 / 20 / 30) Mana when follower is dispelled or killed (must be within 12 tiles)&lt;br /&gt;
|-&lt;br /&gt;
| Gale&lt;br /&gt;
| Damage Dealt increased by (3% / 6% / 9%). Melee misses increase Accuracy by a cumulative (3% / 6% / 9%) for 30 seconds (to a max of +15% / +30% / +45%)&lt;br /&gt;
|-&lt;br /&gt;
| Microburst&lt;br /&gt;
| Attack speed increased by (8% / 16% / 24%) for 10 seconds after inflicting damage with Cleave (will not stack)&lt;br /&gt;
|-&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| Damage Dealt increased by (4% / 8% / 12%). Damage Resistance increased by (2% / 4% / 6%). Casting Time of spell reduced by (1 / 2 / 3) seconds&lt;br /&gt;
|-&lt;br /&gt;
| Tempest&lt;br /&gt;
| Melee attacks and Cleave have a (33% / 66% / 100%) chance to ignore target&#039;s armor. Damage Dealt increased by (8% / 16% / 24%) if target has no armor&lt;br /&gt;
|-&lt;br /&gt;
| Whirlwind&lt;br /&gt;
| Increases Cleave damage by (13% / 26% / 40%)&lt;br /&gt;
|-&lt;br /&gt;
| Windshear&lt;br /&gt;
| Melee attacks have a (10% / 20% / 30%) chance to inflict (DamageMax * 1.0) bleed damage over 15 seconds&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Summon Earth Elemental===&lt;br /&gt;
{{SummonStatIncrease|name=Earth Elemental}}&lt;br /&gt;
&lt;br /&gt;
* Earth Elementals function as tanks against Melee creatures, due to very high Armor, high Wrestling, and high Hit Points&lt;br /&gt;
* Earth Elementals will become Rooted if they remain stationary for 10 seconds, which increases their Damage by +20% and makes them immune to any movement effects such as Knockback, Entangle, and Hinder&lt;br /&gt;
* Many of the Summoner&#039;s Tome Upgrades for Earth Elementals are geared towards survival, as they are the premier Physical Damage tank among summons&lt;br /&gt;
* Special Abilities:&lt;br /&gt;
** Rooted (Innate Ability): Creature is immune to Knockback effects and has increased Aggro&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Bedrock&lt;br /&gt;
| Damage Dealt increased by (5% / 10% / 15%) and Damage Resistance increased by (3% / 6% / 9%). Bonuses increased by 200% when below 33% Health&lt;br /&gt;
|-&lt;br /&gt;
| Dismissive&lt;br /&gt;
| Player receives (10 / 20 / 30) Mana when follower is dispelled or killed (must be within 12 tiles)&lt;br /&gt;
|-&lt;br /&gt;
| Earthpull&lt;br /&gt;
| For each different creature damaging this follower in the last 10 seconds, increase Damage Dealt by (3% / 6% / 9%) and Damage Resistance by (2% / 4% / 6%) (max 5 creatures)&lt;br /&gt;
|-&lt;br /&gt;
| Grounded&lt;br /&gt;
| Restores (2% / 4% / 6%) of Hit Points when above 66% Health (30 second cooldown)&lt;br /&gt;
|-&lt;br /&gt;
| Purge Impurities&lt;br /&gt;
| Special Resistance increased by (11% / 22% / 33%) and restore (2% / 4% / 6%) of Hit Points when below 66% Health (30 second cooldown)&lt;br /&gt;
|-&lt;br /&gt;
| Shatter&lt;br /&gt;
| Melee attacks have a (8% / 16% / 24%) chance to apply a Pierce effect of 25 for 15 seconds on target or inflict (DamageMax * (7% / 14% / 21%)) if target has no Armor&lt;br /&gt;
|-&lt;br /&gt;
| Slam&lt;br /&gt;
| Melee attacks have a (8% / 16% / 24%) chance to apply a Cripple effect of 10% for 15 seconds on target&lt;br /&gt;
|-&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| Damage Dealt increased by (4% / 8% / 12%). Damage Resistance increased by (2% / 4% / 6%). Casting Time of spell reduced by (1 / 2 / 3) seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Summon Fire Elemental===&lt;br /&gt;
{{SummonStatIncrease|name=Fire Elemental}}&lt;br /&gt;
&lt;br /&gt;
* Fire Elementals are geared for dealing very large amounts of DPS with spells, however they are somewhat vulnerable due to Low Hit Points and Low Wrestling&lt;br /&gt;
* Additionally, each spellcast from a Fire Elemental has a 15% chance to result in a Fireblast, which inflicts an additional (DamageMax * 1.5) Damage to the target and to all hostile creatures with 1 tile of it&lt;br /&gt;
* A good number of the Summoner&#039;s Tome Upgrades for Fire Elementals offer increased Damage, but at an offsetting cost, or are designed around the concept that Fire Elementals are expected to have a fairly short lifespan (and go out with a bang)&lt;br /&gt;
* Special Abilities:&lt;br /&gt;
** Epic Barrage - Cooldown - Fires projectiles at a target up to 12 tiles away, inflicting 3 hits each dealing (SpellDamageMax * 0.5) damage that ignores armor to target&lt;br /&gt;
** Prefers Spellcasting over Melee Attacks&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Bedrock&lt;br /&gt;
| Damage Dealt increased by (5% / 10% / 15%) and Damage Resistance increased by (3% / 6% / 9%). Bonuses increased by 200% when below 33% Health&lt;br /&gt;
|-&lt;br /&gt;
| Dismissive&lt;br /&gt;
| Player receives (10 / 20 / 30) Mana when follower is dispelled or killed (must be within 12 tiles)&lt;br /&gt;
|-&lt;br /&gt;
| Earthpull&lt;br /&gt;
| For each different creature damaging this follower in the last 10 seconds, increase Damage Dealt by (3% / 6% / 9%) and Damage Resistance by (2% / 4% / 6%) (max 5 creatures)&lt;br /&gt;
|-&lt;br /&gt;
| Grounded&lt;br /&gt;
| Restores (2% / 4% / 6%) of Hit Points when above 66% Health (30 second cooldown)&lt;br /&gt;
|-&lt;br /&gt;
| Purge Impurities&lt;br /&gt;
| Special Resistance increased by (11% / 22% / 33%) and restore (2% / 4% / 6%) of Hit Points when below 66% Health (30 second cooldown)&lt;br /&gt;
|-&lt;br /&gt;
| Shatter&lt;br /&gt;
| Melee attacks have a (8% / 16% / 24%) chance to apply a Pierce effect of 25 for 15 seconds on target or inflict (DamageMax * (7% / 14% / 21%)) if target has no Armor&lt;br /&gt;
|-&lt;br /&gt;
| Slam&lt;br /&gt;
| Melee attacks have a (8% / 16% / 24%) chance to apply a Cripple effect of 10% for 15 seconds on target&lt;br /&gt;
|-&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| Damage Dealt increased by (4% / 8% / 12%). Damage Resistance increased by (2% / 4% / 6%). Casting Time of spell reduced by (1 / 2 / 3) seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Summon Water Elemental===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;|[[File:summonwaterele1.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Water Elemental&amp;lt;br /&amp;gt;&lt;br /&gt;
Close-Range Spellcaster Tank with Poison Resistance, Magic Defense, and Slight Aggro Bonus&lt;br /&gt;
|-&lt;br /&gt;
! Stats&lt;br /&gt;
! 100 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking &amp;amp; Tier 13 Eldritch&lt;br /&gt;
|-&lt;br /&gt;
| Hits&lt;br /&gt;
| 675&lt;br /&gt;
| 710&lt;br /&gt;
| 766&lt;br /&gt;
|-&lt;br /&gt;
| Dex&lt;br /&gt;
| 68&lt;br /&gt;
| 71&lt;br /&gt;
| 77&lt;br /&gt;
|-&lt;br /&gt;
| Damage&lt;br /&gt;
| 20-34&lt;br /&gt;
| 21-36&lt;br /&gt;
| 23-38&lt;br /&gt;
|-&lt;br /&gt;
| Armor&lt;br /&gt;
| 68&lt;br /&gt;
| 71&lt;br /&gt;
| 77&lt;br /&gt;
|-&lt;br /&gt;
| Wrestling&lt;br /&gt;
| 101.2&lt;br /&gt;
| 106.5&lt;br /&gt;
| 114.9&lt;br /&gt;
|-&lt;br /&gt;
| Magery&lt;br /&gt;
| 67.5&lt;br /&gt;
| 71.0 &lt;br /&gt;
| 76.6&lt;br /&gt;
|-&lt;br /&gt;
| Eval Int&lt;br /&gt;
| 101.2&lt;br /&gt;
| 106.5&lt;br /&gt;
| 114.9&lt;br /&gt;
|-&lt;br /&gt;
| Magic Resist&lt;br /&gt;
| 202.5&lt;br /&gt;
| 213.0&lt;br /&gt;
| 229.8&lt;br /&gt;
|-&lt;br /&gt;
| Poison Resist&lt;br /&gt;
| 50.0%&lt;br /&gt;
| 50.0%&lt;br /&gt;
| 50.0%&lt;br /&gt;
|-&lt;br /&gt;
| Dispel Resist&lt;br /&gt;
| 20.0%&lt;br /&gt;
| 24.0%&lt;br /&gt;
| 30.4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Water Elementals excel as tanks against Spellcaster creatures due to Very High Magic Resist and also have high survivability against unique creatures due to their reduced damage from Direct Damage Abilities&lt;br /&gt;
* They are also above-average spellcasters&lt;br /&gt;
* Many of the Summoner&#039;s Tome Upgrades for Water Elementals revolve around survival against Spellcasters and mitigating non-standard damage types (Abilities / Poison / Disease)&lt;br /&gt;
* Special Abilities:&lt;br /&gt;
** Elusive Form - Innate - creature has an innate 25 parry skill against melee attacks&lt;br /&gt;
** Mirror - Cooldown - spells cast onto the creature have a 15% chance to be reflected back onto the caster&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Points&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Dismissive&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Increases Mana Refunded from the Dispel spell to (90% * Follower&#039;s Health Remaining Percent) of initial mana spent&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +2% Damage Resistance and reduces casting time to 2.5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Corporeal Tether&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Healed by 0.10% for Each Mana Spent by Caster&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Eldritch Essence&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +10% Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Deep Water&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Restores 5% of Hit Points when above 66% Health (has 30 second cooldown)&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Spell Siren&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Adds +5% Damage and Magical Damage Resistance for each aggressed creature within 8 tiles (stackable and max +20%)&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Stagnant&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Spells have 20% chance to reduce target&#039;s Poison Resistance by 20% for 30 seconds (stackable) and inflict Greater Poison&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Ebb and Flow&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Alternates every 30 seconds between providing +5% Damage Resistance (Ebb) and providing +20% Damage Resistance (Flow)&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Reflecting Pool&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +20% Chance to Reflect Spells&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Purification &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +33% Special Resistance and restores 5% of Hit Points when below 66% Health (has 30 second cooldown)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Summon Daemon===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;|[[File:summondaemon1.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Daemon&amp;lt;br /&amp;gt;&lt;br /&gt;
Close-Range Hybrid Melee/Spellcaster that increases in power with time&lt;br /&gt;
|-&lt;br /&gt;
! Stats&lt;br /&gt;
! 100 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking &amp;amp; Tier 13 Eldritch&lt;br /&gt;
|-&lt;br /&gt;
| Hits&lt;br /&gt;
| 742&lt;br /&gt;
| 781&lt;br /&gt;
| 843&lt;br /&gt;
|-&lt;br /&gt;
| Dex&lt;br /&gt;
| 101&lt;br /&gt;
| 106&lt;br /&gt;
| 115&lt;br /&gt;
|-&lt;br /&gt;
| Damage&lt;br /&gt;
| 34-47&lt;br /&gt;
| 36-50&lt;br /&gt;
| 38-54&lt;br /&gt;
|-&lt;br /&gt;
| Armor&lt;br /&gt;
| 68&lt;br /&gt;
| 71&lt;br /&gt;
| 77&lt;br /&gt;
|-&lt;br /&gt;
| Wrestling&lt;br /&gt;
| 108.0&lt;br /&gt;
| 113.6&lt;br /&gt;
| 122.5&lt;br /&gt;
|-&lt;br /&gt;
| Magery&lt;br /&gt;
| 67.5&lt;br /&gt;
| 71.0 &lt;br /&gt;
| 76.6&lt;br /&gt;
|-&lt;br /&gt;
| Eval Int&lt;br /&gt;
| 67.5&lt;br /&gt;
| 71.0 &lt;br /&gt;
| 76.6&lt;br /&gt;
|-&lt;br /&gt;
| Magic Resist&lt;br /&gt;
| 67.5&lt;br /&gt;
| 71.0&lt;br /&gt;
| 76.6&lt;br /&gt;
|-&lt;br /&gt;
| Poison Resist&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
|-&lt;br /&gt;
| Dispel Resist&lt;br /&gt;
| 20.0%&lt;br /&gt;
| 24.0%&lt;br /&gt;
| 30.4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Daemons are overall well-balanced in terms of Stats and Skills, and utilize both Melee Attacks and Spellcasts in equal measure&lt;br /&gt;
* While not as initially powerful as Air Elementals, Fire Elementals, or Energy Vortexes, a Daemon&#039;s damage dramatically increase as its Hit Points reach zero&lt;br /&gt;
* Players can take advantage of &amp;quot;redlining&amp;quot; Daemons, by keeping them wounded or even near death to achieve maximum DPS, but trying not allowing the creature to die prematurely&lt;br /&gt;
* Summoner&#039;s Tome Upgrades for Daemons often revolve around taking damage and increasing DPS from it&lt;br /&gt;
* Special Abilities:&lt;br /&gt;
** Fury - Innate - +5% Damage for every 30 seconds alive (stackable and max +25%)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Points&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Dismissive&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Increases Mana Refunded from the Dispel spell to (90% * Follower&#039;s Health Remaining Percent) of initial mana spent&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +2% Damage Resistance and reduces casting time to 2.5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Corporeal Tether&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Healed by 0.10% for Each Mana Spent by Caster&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Fiery Temper&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +5% Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Bloodthirsty &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Damage increased by 15% if target below 66% health&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Sadistic Rage&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Has 15% chance on melee attack or spellcast to increase Damage by 15% for 30 seconds (cannot stack)&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Greater Daemon&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +10% Damage Resistance&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Vengeance &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Damage is Increased by (Missing Health Percent * 50%)&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Daemonic Frenzy&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Has 15% chance on melee attack or spellcast to increase Attack Speed by 20% for 30 seconds (cannot stack)&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Growing Fury&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Fury ability now increases Damage by 10% every 30 seconds to max of +50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Energy Vortex===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;|[[File:summonev1.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Energy Vortex&amp;lt;br /&amp;gt;&lt;br /&gt;
Berserk Melee that has player-caster synergy and burst potential&lt;br /&gt;
|-&lt;br /&gt;
! Stats&lt;br /&gt;
! 100 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking &amp;amp; Tier 13 Eldritch&lt;br /&gt;
|-&lt;br /&gt;
| Hits&lt;br /&gt;
| 810&lt;br /&gt;
| 852&lt;br /&gt;
| 919&lt;br /&gt;
|-&lt;br /&gt;
| Dex&lt;br /&gt;
| 135&lt;br /&gt;
| 142&lt;br /&gt;
| 153&lt;br /&gt;
|-&lt;br /&gt;
| Damage&lt;br /&gt;
| 34-47&lt;br /&gt;
| 36-50&lt;br /&gt;
| 38-54&lt;br /&gt;
|-&lt;br /&gt;
| Armor&lt;br /&gt;
| 68&lt;br /&gt;
| 71&lt;br /&gt;
| 77&lt;br /&gt;
|-&lt;br /&gt;
| Wrestling&lt;br /&gt;
| 114.7&lt;br /&gt;
| 120.7&lt;br /&gt;
| 130.2&lt;br /&gt;
|-&lt;br /&gt;
| Magic Resist&lt;br /&gt;
| 135.0&lt;br /&gt;
| 142.0&lt;br /&gt;
| 153.2&lt;br /&gt;
|-&lt;br /&gt;
| Poison Resist&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
|-&lt;br /&gt;
| Dispel Resist&lt;br /&gt;
| 20.0%&lt;br /&gt;
| 24.0%&lt;br /&gt;
| 30.4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Energy Vortexes are both sturdy and deal a very large amount of DPS due to very high Dex, high Damage, and high Wrestling&lt;br /&gt;
* Similar to Blade Spirits, their primary drawback is they cannot be given commands and therefore once cast, only have usefulness in the immediate area where summoned&lt;br /&gt;
* Several Summoner&#039;s Tome Upgrades for Energy Vortexes are based on the concept of &amp;quot;Linking&amp;quot; with the player caster: as the player caster spends mana, the Energy Vortex is themselves buffed and becomes more powerful for a short duration&lt;br /&gt;
* Energy Vortexes are &amp;quot;non-hostile&amp;quot; to players and tamed creatures and will never attack them&lt;br /&gt;
* Energy Vortexes are still considered &amp;quot;Berserk&amp;quot; creatures and will automatically attack any non-tamed creatures/NPCs that are grey in their perception range (players have no control over which monsters/NPCs they attack)&lt;br /&gt;
* Energy Vortexes will flag as Green to their caster/allies and Blue to other players (similar to normal pets), and while they will be considered &amp;quot;owned&amp;quot; by the caster, the caster cannot issue any commands to them&lt;br /&gt;
* In order to Release a Energy Vortex, players must cast Dispel on them or simply wait for summon duration to expire&lt;br /&gt;
* Energy Vortexes now gain all player-skill related bonuses (such as Herding Focused Aggression) that normal summons would receive (including bonuses from Aspect Gear/Mastery Chains)&lt;br /&gt;
* Energy Vortexes have boosted aggro (higher amounts than Patrol/Guarding/Attack mode-ordered tamed creatures)&lt;br /&gt;
* Special Abilities:&lt;br /&gt;
** Discharge - Innate - Every 10th melee hit landed will cause creature to inflict (DamageMax * 5.0) damage on its current target (which ignores armor)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Points&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Dismissive&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Increases Mana Refunded from the Dispel spell to (90% * Follower&#039;s Health Remaining Percent) of initial mana spent&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +2% Damage Resistance and reduces casting time to 2.5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Corporeal Tether&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Healed by 0.10% for Each Mana Spent by Caster&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Kinetic&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +5% Accuracy and +5% Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Ethereal &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Each mana spent by caster adds a 0.5% chance for 30 seconds that any melee attack will ignore armor (stackable and max 50% chance)&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Abyssal Essence&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Melee attacks have a 25% chance to count as landing two melee attacks towards triggering the Discharge ability&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Void Strikes&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Each mana spent by caster increases Attack Speed and Accuracy by 0.1% for 30 seconds (stackable and max +10%)&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Feedback&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Discharge ability will now restore 25% Hit Points when activated&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Conduit &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Each mana spent by caster increases Melee Damage by 0.35% for 30 seconds (stackable and max +35%)&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Energy Surge&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Discharge ability will now inflict (DamageMax * 10) damage&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rein</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:SummonerRoles&amp;diff=27816</id>
		<title>Template:SummonerRoles</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:SummonerRoles&amp;diff=27816"/>
		<updated>2024-12-18T07:33:50Z</updated>

		<summary type="html">&lt;p&gt;Rein: /* Summon Earth Elemental */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expand|Outdated follower stats}}&lt;br /&gt;
===Blade Spirits===&lt;br /&gt;
&lt;br /&gt;
{{SummonStatIncrease|name=Blade Spirit}}&lt;br /&gt;
* Takes 1 Control Slot, but players may only have 1 Blade Spirits active at any time (Summoner&#039;s Tome experience gain rate is increased by 100% however)&lt;br /&gt;
* Has below-average Aggro compared to normal summons&lt;br /&gt;
* Their primary drawback is they cannot be given commands and therefore once cast, only have usefulness in the immediate area where summoned&lt;br /&gt;
* Blade Spirits are &amp;quot;non-hostile&amp;quot; to players and tamed creatures and will never attack them&lt;br /&gt;
* Blade Spirits are still considered &amp;quot;Berserk&amp;quot; creatures and will automatically attack any non-tamed creatures/NPCs that are grey in their perception range (players have no control over which monsters/NPCs they attack)&lt;br /&gt;
* Blade Spirits will flag as Green to their caster/allies and Blue to other players (similar to normal pets), and while they will be considered &amp;quot;owned&amp;quot; by the caster, the caster cannot issue any commands to them&lt;br /&gt;
* In order to Release a Blade Spirit, players must cast Dispel on them or simply wait for summon duration to expire&lt;br /&gt;
* Blade Spirits now gain all player-skill related bonuses (such as Herding Focused Aggression) that normal summons would receive (including bonuses from Aspect Gear/Mastery Chains)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;  style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Bladestorm&lt;br /&gt;
| Melee attacks inflict an additional (DamageMax * (13% / 26% / 40%)) damage to a random target within 2 tiles&lt;br /&gt;
|-&lt;br /&gt;
| Dancing Blades&lt;br /&gt;
| Melee hits increase Attack Speed by a cumulative (1.5% / 3% / 4.5%) for 30 seconds (to a max of +9% / +18% / +27%). All bonuses reduced to 0% on miss&lt;br /&gt;
|-&lt;br /&gt;
| Dismissive&lt;br /&gt;
| Player receives (4 / 8 / 12) Mana when follower is dispelled or killed (must be within 12 tiles)&lt;br /&gt;
|-&lt;br /&gt;
| Impair&lt;br /&gt;
| Melee attacks have a (6% / 12% / 18%) chance to Entangle target for 6 seconds or inflict (DamageMax * (7% / 14% / 21%)) if target is already Entangled or Hindered&lt;br /&gt;
|-&lt;br /&gt;
| Precision Cuts&lt;br /&gt;
| Accuracy increased by (5% / 10% / 15%). If chance to hit was already 100%, Melee Damage increased by (7% / 14% / 21%)&lt;br /&gt;
|-&lt;br /&gt;
| Razors&lt;br /&gt;
| Melee attacks have a (9% / 18% / 27%) chance to inflict (DamageMax * 1.0) Bleed damage over 15 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Serration&lt;br /&gt;
| Damage Dealt increased by (7% / 14% / 21%). Bonus increased by 50% if target has a Bleed effect active&lt;br /&gt;
|-&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| Damage Dealt increased by (4% / 8% / 12%). Damage Resistance increased by (2% / 4% / 6%). Casting Time of spell reduced by (1 / 2 / 3) seconds&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Summon Creature===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[[File:summoncreature.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Summon Creature&amp;lt;br /&amp;gt;&lt;br /&gt;
Variable combat style based on creature summoned&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
* Aegis Rat&lt;br /&gt;
* Black Bear&lt;br /&gt;
* Brown Bear&lt;br /&gt;
* Corpse Eater&lt;br /&gt;
* Firebat&lt;br /&gt;
* Flamehound&lt;br /&gt;
| &lt;br /&gt;
* Grizzly Bear&lt;br /&gt;
* Monitor Hatchling&lt;br /&gt;
* Polar Bear&lt;br /&gt;
* Primordial Whelp&lt;br /&gt;
* Sand Crab&lt;br /&gt;
* Shallow Water&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Bond For Life&lt;br /&gt;
| When follower is killed, caster receives (10 / 20 / 30) Health, and all remaining followers receive (3% / 6% / 9%) of their Max Health (must be within 12 tiles)&lt;br /&gt;
|-&lt;br /&gt;
| Creature Catalog 1&lt;br /&gt;
| Provides a (33% / 66% / 100%) chance to upgrade Creature Pool by 1 Tier Level (will stack)&lt;br /&gt;
|-&lt;br /&gt;
| Creature Catalog 2&lt;br /&gt;
| Provides a (33% / 66% / 100%) chance to upgrade Creature Pool by 1 Tier Level (will stack)&lt;br /&gt;
|-&lt;br /&gt;
| Creature Catalog 3&lt;br /&gt;
| Provides a (33% / 66% / 100%) chance to upgrade Creature Pool by 1 Tier Level (will stack)&lt;br /&gt;
|-&lt;br /&gt;
| Dismissive&lt;br /&gt;
| Player receives (4 / 8 / 12) Mana when follower is dispelled or killed (must be within 12 tiles)&lt;br /&gt;
|-&lt;br /&gt;
| Herd Mentality&lt;br /&gt;
| Damage Resistance increased by (4% / 8% / 12%). Bonus increased by 100% if 4 or more followers controlled&lt;br /&gt;
|-&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| Damage Dealt increased by (4% / 8% / 12%). Damage Resistance increased by (2% / 4% / 6%). Casting Time of spell reduced by (1 / 2 / 3) seconds&lt;br /&gt;
|-&lt;br /&gt;
| Stampede&lt;br /&gt;
| Damage Dealt increased by (6% / 12% / 18%). Bonus increased by 100% if 4 or more followers controlled&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Summon Air Elemental===&lt;br /&gt;
{{SummonStatIncrease|name=Air Elemental}}&lt;br /&gt;
&lt;br /&gt;
* Air Elementals are designed to deal large amounts of DPS up close and personal&lt;br /&gt;
* Many of the Summoner&#039;s Tome Upgrades for Air Elementals are bonuses granted for making Melee Attacks reward aggressive playstyles&lt;br /&gt;
* Special Abilities:&lt;br /&gt;
** Cleave (Innate Ability): Successful melee attacks inflict an additional (DamageMax * 0.6) damage to a random target within 2 tiles&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Cyclone&lt;br /&gt;
| Melee attacks have a (33% / 66% / 100%) chance for Cleave to increase radius by 1 and hit 1 additional target&lt;br /&gt;
|-&lt;br /&gt;
| Dismissive&lt;br /&gt;
| Player receives (10 / 20 / 30) Mana when follower is dispelled or killed (must be within 12 tiles)&lt;br /&gt;
|-&lt;br /&gt;
| Gale&lt;br /&gt;
| Damage Dealt increased by (3% / 6% / 9%). Melee misses increase Accuracy by a cumulative (3% / 6% / 9%) for 30 seconds (to a max of +15% / +30% / +45%)&lt;br /&gt;
|-&lt;br /&gt;
| Microburst&lt;br /&gt;
| Attack speed increased by (8% / 16% / 24%) for 10 seconds after inflicting damage with Cleave (will not stack)&lt;br /&gt;
|-&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| Damage Dealt increased by (4% / 8% / 12%). Damage Resistance increased by (2% / 4% / 6%). Casting Time of spell reduced by (1 / 2 / 3) seconds&lt;br /&gt;
|-&lt;br /&gt;
| Tempest&lt;br /&gt;
| Melee attacks and Cleave have a (33% / 66% / 100%) chance to ignore target&#039;s armor. Damage Dealt increased by (8% / 16% / 24%) if target has no armor&lt;br /&gt;
|-&lt;br /&gt;
| Whirlwind&lt;br /&gt;
| Increases Cleave damage by (13% / 26% / 40%)&lt;br /&gt;
|-&lt;br /&gt;
| Windshear&lt;br /&gt;
| Melee attacks have a (10% / 20% / 30%) chance to inflict (DamageMax * 1.0) bleed damage over 15 seconds&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Summon Earth Elemental===&lt;br /&gt;
{{SummonStatIncrease|name=Earth Elemental}}&lt;br /&gt;
&lt;br /&gt;
* Earth Elementals function as tanks against Melee creatures, due to very high Armor, high Wrestling, and high Hit Points&lt;br /&gt;
* Earth Elementals will become Rooted if they remain stationary for 10 seconds, which increases their Damage by +20% and makes them immune to any movement effects such as Knockback, Entangle, and Hinder&lt;br /&gt;
* Many of the Summoner&#039;s Tome Upgrades for Earth Elementals are geared towards survival, as they are the premier Physical Damage tank among summons&lt;br /&gt;
* Special Abilities:&lt;br /&gt;
** Rooted (Innate Ability): Creature is immune to Knockback effects and has increased Aggro&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Bedrock&lt;br /&gt;
| Damage Dealt increased by (5% / 10% / 15%) and Damage Resistance increased by (3% / 6% / 9%). Bonuses increased by 200% when below 33% Health&lt;br /&gt;
|-&lt;br /&gt;
| Dismissive&lt;br /&gt;
| Player receives (10 / 20 / 30) Mana when follower is dispelled or killed (must be within 12 tiles)&lt;br /&gt;
|-&lt;br /&gt;
| Earthpull&lt;br /&gt;
| For each different creature damaging this follower in the last 10 seconds, increase Damage Dealt by (3% / 6% / 9%) and Damage Resistance by (2% / 4% / 6%) (max 5 creatures)&lt;br /&gt;
|-&lt;br /&gt;
| Grounded&lt;br /&gt;
| Restores (2% / 4% / 6%) of Hit Points when above 66% Health (30 second cooldown)&lt;br /&gt;
|-&lt;br /&gt;
| Purge Impurities&lt;br /&gt;
| Special Resistance increased by (11% / 22% / 33%) and restore (2% / 4% / 6%) of Hit Points when below 66% Health (30 second cooldown)&lt;br /&gt;
|-&lt;br /&gt;
| Shatter&lt;br /&gt;
| Melee attacks have a (8% / 16% / 24%) chance to apply a Pierce effect of 25 for 15 seconds on target or inflict (DamageMax * (7% / 14% / 21%)) if target has no Armor&lt;br /&gt;
|-&lt;br /&gt;
| Slam&lt;br /&gt;
| Melee attacks have a (8% / 16% / 24%) chance to apply a Cripple effect of 10% for 15 seconds on target&lt;br /&gt;
|-&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| Damage Dealt increased by (4% / 8% / 12%). Damage Resistance increased by (2% / 4% / 6%). Casting Time of spell reduced by (1 / 2 / 3) seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Summon Fire Elemental===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;|[[File:summonfireele1.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Fire Elemental&amp;lt;br /&amp;gt;&lt;br /&gt;
High-Powered Ranged Spellcaster&lt;br /&gt;
|-&lt;br /&gt;
! Stats&lt;br /&gt;
! 100 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking &amp;amp; Tier 13 Eldritch&lt;br /&gt;
|-&lt;br /&gt;
| Hits&lt;br /&gt;
| 540&lt;br /&gt;
| 568&lt;br /&gt;
| 613&lt;br /&gt;
|-&lt;br /&gt;
| Dex&lt;br /&gt;
| 68&lt;br /&gt;
| 71&lt;br /&gt;
| 77&lt;br /&gt;
|-&lt;br /&gt;
| Damage&lt;br /&gt;
| 20-34&lt;br /&gt;
| 21-36&lt;br /&gt;
| 23-38&lt;br /&gt;
|-&lt;br /&gt;
| Armor&lt;br /&gt;
| 34&lt;br /&gt;
| 36&lt;br /&gt;
| 38&lt;br /&gt;
|-&lt;br /&gt;
| Wrestling&lt;br /&gt;
| 94.5&lt;br /&gt;
| 99.3&lt;br /&gt;
| 107.2&lt;br /&gt;
|-&lt;br /&gt;
| Magery&lt;br /&gt;
| 67.5&lt;br /&gt;
| 71.0 &lt;br /&gt;
| 76.6&lt;br /&gt;
|-&lt;br /&gt;
| Eval Int&lt;br /&gt;
| 101.2&lt;br /&gt;
| 106.5&lt;br /&gt;
| 114.9&lt;br /&gt;
|-&lt;br /&gt;
| Magic Resist&lt;br /&gt;
| 67.5&lt;br /&gt;
| 71.0&lt;br /&gt;
| 76.6&lt;br /&gt;
|-&lt;br /&gt;
| Poison Resist&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
|-&lt;br /&gt;
| Dispel Resist&lt;br /&gt;
| 20.0%&lt;br /&gt;
| 24.0%&lt;br /&gt;
| 30.4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Fire Elementals are geared for dealing very large amounts of DPS with spells, however they are somewhat vulnerable due to Low Hit Points and Low Wrestling&lt;br /&gt;
* Additionally, each spellcast from a Fire Elemental has a 15% chance to result in a Fireblast, which inflicts an additional (DamageMax * 1.5) Damage to the target and to all hostile creatures with 1 tile of it&lt;br /&gt;
* A good number of the Summoner&#039;s Tome Upgrades for Fire Elementals offer increased Damage, but at an offsetting cost, or are designed around the concept that Fire Elementals are expected to have a fairly short lifespan (and go out with a bang)&lt;br /&gt;
* Special Abilities:&lt;br /&gt;
** Epic Barrage - Cooldown - Fires projectiles at a target up to 12 tiles away, inflicting 3 hits each dealing (SpellDamageMax * 0.5) damage that ignores armor to target&lt;br /&gt;
** Prefers Spellcasting over Melee Attacks&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Points&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Dismissive&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Increases Mana Refunded from the Dispel spell to (90% * Follower&#039;s Health Remaining Percent) of initial mana spent&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +2% Damage Resistance and reduces casting time to 2.5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Corporeal Tether&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Healed by 0.10% for Each Mana Spent by Caster&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Scorched Earth&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Spells have a 33% chance to ignore target&#039;s magic resist&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Controlled Burn&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Epic Barrage damage increased by 25% and cooldown reduced by 2 seconds (stackable)&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Wildfire &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Spells have 15% chance to inflict an additional (SpellDamageMax * 1.0) damage that ignores armor on the target&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Fanning the Flames&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Epic Barrage damage increased by 33% and cooldown reduced by 3 seconds (stackable)&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Glass Cannon&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +25% Spell Damage but increases Damage Taken by 25% &lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Unstable Sorcery&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +50% Chance to increase Spell Damage by 50%&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Burning at Both Ends&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +35% Spell Damage but takes 10 damage every 15 seconds while above 25% Hit Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Summon Water Elemental===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;|[[File:summonwaterele1.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Water Elemental&amp;lt;br /&amp;gt;&lt;br /&gt;
Close-Range Spellcaster Tank with Poison Resistance, Magic Defense, and Slight Aggro Bonus&lt;br /&gt;
|-&lt;br /&gt;
! Stats&lt;br /&gt;
! 100 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking &amp;amp; Tier 13 Eldritch&lt;br /&gt;
|-&lt;br /&gt;
| Hits&lt;br /&gt;
| 675&lt;br /&gt;
| 710&lt;br /&gt;
| 766&lt;br /&gt;
|-&lt;br /&gt;
| Dex&lt;br /&gt;
| 68&lt;br /&gt;
| 71&lt;br /&gt;
| 77&lt;br /&gt;
|-&lt;br /&gt;
| Damage&lt;br /&gt;
| 20-34&lt;br /&gt;
| 21-36&lt;br /&gt;
| 23-38&lt;br /&gt;
|-&lt;br /&gt;
| Armor&lt;br /&gt;
| 68&lt;br /&gt;
| 71&lt;br /&gt;
| 77&lt;br /&gt;
|-&lt;br /&gt;
| Wrestling&lt;br /&gt;
| 101.2&lt;br /&gt;
| 106.5&lt;br /&gt;
| 114.9&lt;br /&gt;
|-&lt;br /&gt;
| Magery&lt;br /&gt;
| 67.5&lt;br /&gt;
| 71.0 &lt;br /&gt;
| 76.6&lt;br /&gt;
|-&lt;br /&gt;
| Eval Int&lt;br /&gt;
| 101.2&lt;br /&gt;
| 106.5&lt;br /&gt;
| 114.9&lt;br /&gt;
|-&lt;br /&gt;
| Magic Resist&lt;br /&gt;
| 202.5&lt;br /&gt;
| 213.0&lt;br /&gt;
| 229.8&lt;br /&gt;
|-&lt;br /&gt;
| Poison Resist&lt;br /&gt;
| 50.0%&lt;br /&gt;
| 50.0%&lt;br /&gt;
| 50.0%&lt;br /&gt;
|-&lt;br /&gt;
| Dispel Resist&lt;br /&gt;
| 20.0%&lt;br /&gt;
| 24.0%&lt;br /&gt;
| 30.4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Water Elementals excel as tanks against Spellcaster creatures due to Very High Magic Resist and also have high survivability against unique creatures due to their reduced damage from Direct Damage Abilities&lt;br /&gt;
* They are also above-average spellcasters&lt;br /&gt;
* Many of the Summoner&#039;s Tome Upgrades for Water Elementals revolve around survival against Spellcasters and mitigating non-standard damage types (Abilities / Poison / Disease)&lt;br /&gt;
* Special Abilities:&lt;br /&gt;
** Elusive Form - Innate - creature has an innate 25 parry skill against melee attacks&lt;br /&gt;
** Mirror - Cooldown - spells cast onto the creature have a 15% chance to be reflected back onto the caster&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Points&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Dismissive&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Increases Mana Refunded from the Dispel spell to (90% * Follower&#039;s Health Remaining Percent) of initial mana spent&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +2% Damage Resistance and reduces casting time to 2.5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Corporeal Tether&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Healed by 0.10% for Each Mana Spent by Caster&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Eldritch Essence&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +10% Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Deep Water&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Restores 5% of Hit Points when above 66% Health (has 30 second cooldown)&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Spell Siren&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Adds +5% Damage and Magical Damage Resistance for each aggressed creature within 8 tiles (stackable and max +20%)&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Stagnant&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Spells have 20% chance to reduce target&#039;s Poison Resistance by 20% for 30 seconds (stackable) and inflict Greater Poison&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Ebb and Flow&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Alternates every 30 seconds between providing +5% Damage Resistance (Ebb) and providing +20% Damage Resistance (Flow)&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Reflecting Pool&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +20% Chance to Reflect Spells&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Purification &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +33% Special Resistance and restores 5% of Hit Points when below 66% Health (has 30 second cooldown)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Summon Daemon===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;|[[File:summondaemon1.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Daemon&amp;lt;br /&amp;gt;&lt;br /&gt;
Close-Range Hybrid Melee/Spellcaster that increases in power with time&lt;br /&gt;
|-&lt;br /&gt;
! Stats&lt;br /&gt;
! 100 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking &amp;amp; Tier 13 Eldritch&lt;br /&gt;
|-&lt;br /&gt;
| Hits&lt;br /&gt;
| 742&lt;br /&gt;
| 781&lt;br /&gt;
| 843&lt;br /&gt;
|-&lt;br /&gt;
| Dex&lt;br /&gt;
| 101&lt;br /&gt;
| 106&lt;br /&gt;
| 115&lt;br /&gt;
|-&lt;br /&gt;
| Damage&lt;br /&gt;
| 34-47&lt;br /&gt;
| 36-50&lt;br /&gt;
| 38-54&lt;br /&gt;
|-&lt;br /&gt;
| Armor&lt;br /&gt;
| 68&lt;br /&gt;
| 71&lt;br /&gt;
| 77&lt;br /&gt;
|-&lt;br /&gt;
| Wrestling&lt;br /&gt;
| 108.0&lt;br /&gt;
| 113.6&lt;br /&gt;
| 122.5&lt;br /&gt;
|-&lt;br /&gt;
| Magery&lt;br /&gt;
| 67.5&lt;br /&gt;
| 71.0 &lt;br /&gt;
| 76.6&lt;br /&gt;
|-&lt;br /&gt;
| Eval Int&lt;br /&gt;
| 67.5&lt;br /&gt;
| 71.0 &lt;br /&gt;
| 76.6&lt;br /&gt;
|-&lt;br /&gt;
| Magic Resist&lt;br /&gt;
| 67.5&lt;br /&gt;
| 71.0&lt;br /&gt;
| 76.6&lt;br /&gt;
|-&lt;br /&gt;
| Poison Resist&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
|-&lt;br /&gt;
| Dispel Resist&lt;br /&gt;
| 20.0%&lt;br /&gt;
| 24.0%&lt;br /&gt;
| 30.4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Daemons are overall well-balanced in terms of Stats and Skills, and utilize both Melee Attacks and Spellcasts in equal measure&lt;br /&gt;
* While not as initially powerful as Air Elementals, Fire Elementals, or Energy Vortexes, a Daemon&#039;s damage dramatically increase as its Hit Points reach zero&lt;br /&gt;
* Players can take advantage of &amp;quot;redlining&amp;quot; Daemons, by keeping them wounded or even near death to achieve maximum DPS, but trying not allowing the creature to die prematurely&lt;br /&gt;
* Summoner&#039;s Tome Upgrades for Daemons often revolve around taking damage and increasing DPS from it&lt;br /&gt;
* Special Abilities:&lt;br /&gt;
** Fury - Innate - +5% Damage for every 30 seconds alive (stackable and max +25%)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Points&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Dismissive&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Increases Mana Refunded from the Dispel spell to (90% * Follower&#039;s Health Remaining Percent) of initial mana spent&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +2% Damage Resistance and reduces casting time to 2.5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Corporeal Tether&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Healed by 0.10% for Each Mana Spent by Caster&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Fiery Temper&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +5% Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Bloodthirsty &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Damage increased by 15% if target below 66% health&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Sadistic Rage&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Has 15% chance on melee attack or spellcast to increase Damage by 15% for 30 seconds (cannot stack)&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Greater Daemon&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +10% Damage Resistance&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Vengeance &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Damage is Increased by (Missing Health Percent * 50%)&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Daemonic Frenzy&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Has 15% chance on melee attack or spellcast to increase Attack Speed by 20% for 30 seconds (cannot stack)&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Growing Fury&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Fury ability now increases Damage by 10% every 30 seconds to max of +50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Energy Vortex===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;|[[File:summonev1.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Energy Vortex&amp;lt;br /&amp;gt;&lt;br /&gt;
Berserk Melee that has player-caster synergy and burst potential&lt;br /&gt;
|-&lt;br /&gt;
! Stats&lt;br /&gt;
! 100 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking &amp;amp; Tier 13 Eldritch&lt;br /&gt;
|-&lt;br /&gt;
| Hits&lt;br /&gt;
| 810&lt;br /&gt;
| 852&lt;br /&gt;
| 919&lt;br /&gt;
|-&lt;br /&gt;
| Dex&lt;br /&gt;
| 135&lt;br /&gt;
| 142&lt;br /&gt;
| 153&lt;br /&gt;
|-&lt;br /&gt;
| Damage&lt;br /&gt;
| 34-47&lt;br /&gt;
| 36-50&lt;br /&gt;
| 38-54&lt;br /&gt;
|-&lt;br /&gt;
| Armor&lt;br /&gt;
| 68&lt;br /&gt;
| 71&lt;br /&gt;
| 77&lt;br /&gt;
|-&lt;br /&gt;
| Wrestling&lt;br /&gt;
| 114.7&lt;br /&gt;
| 120.7&lt;br /&gt;
| 130.2&lt;br /&gt;
|-&lt;br /&gt;
| Magic Resist&lt;br /&gt;
| 135.0&lt;br /&gt;
| 142.0&lt;br /&gt;
| 153.2&lt;br /&gt;
|-&lt;br /&gt;
| Poison Resist&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
|-&lt;br /&gt;
| Dispel Resist&lt;br /&gt;
| 20.0%&lt;br /&gt;
| 24.0%&lt;br /&gt;
| 30.4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Energy Vortexes are both sturdy and deal a very large amount of DPS due to very high Dex, high Damage, and high Wrestling&lt;br /&gt;
* Similar to Blade Spirits, their primary drawback is they cannot be given commands and therefore once cast, only have usefulness in the immediate area where summoned&lt;br /&gt;
* Several Summoner&#039;s Tome Upgrades for Energy Vortexes are based on the concept of &amp;quot;Linking&amp;quot; with the player caster: as the player caster spends mana, the Energy Vortex is themselves buffed and becomes more powerful for a short duration&lt;br /&gt;
* Energy Vortexes are &amp;quot;non-hostile&amp;quot; to players and tamed creatures and will never attack them&lt;br /&gt;
* Energy Vortexes are still considered &amp;quot;Berserk&amp;quot; creatures and will automatically attack any non-tamed creatures/NPCs that are grey in their perception range (players have no control over which monsters/NPCs they attack)&lt;br /&gt;
* Energy Vortexes will flag as Green to their caster/allies and Blue to other players (similar to normal pets), and while they will be considered &amp;quot;owned&amp;quot; by the caster, the caster cannot issue any commands to them&lt;br /&gt;
* In order to Release a Energy Vortex, players must cast Dispel on them or simply wait for summon duration to expire&lt;br /&gt;
* Energy Vortexes now gain all player-skill related bonuses (such as Herding Focused Aggression) that normal summons would receive (including bonuses from Aspect Gear/Mastery Chains)&lt;br /&gt;
* Energy Vortexes have boosted aggro (higher amounts than Patrol/Guarding/Attack mode-ordered tamed creatures)&lt;br /&gt;
* Special Abilities:&lt;br /&gt;
** Discharge - Innate - Every 10th melee hit landed will cause creature to inflict (DamageMax * 5.0) damage on its current target (which ignores armor)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Points&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Dismissive&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Increases Mana Refunded from the Dispel spell to (90% * Follower&#039;s Health Remaining Percent) of initial mana spent&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +2% Damage Resistance and reduces casting time to 2.5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Corporeal Tether&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Healed by 0.10% for Each Mana Spent by Caster&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Kinetic&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +5% Accuracy and +5% Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Ethereal &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Each mana spent by caster adds a 0.5% chance for 30 seconds that any melee attack will ignore armor (stackable and max 50% chance)&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Abyssal Essence&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Melee attacks have a 25% chance to count as landing two melee attacks towards triggering the Discharge ability&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Void Strikes&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Each mana spent by caster increases Attack Speed and Accuracy by 0.1% for 30 seconds (stackable and max +10%)&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Feedback&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Discharge ability will now restore 25% Hit Points when activated&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Conduit &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Each mana spent by caster increases Melee Damage by 0.35% for 30 seconds (stackable and max +35%)&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Energy Surge&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Discharge ability will now inflict (DamageMax * 10) damage&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rein</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:SummonerRoles&amp;diff=27815</id>
		<title>Template:SummonerRoles</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:SummonerRoles&amp;diff=27815"/>
		<updated>2024-12-18T07:33:29Z</updated>

		<summary type="html">&lt;p&gt;Rein: /* Summon Earth Elemental */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expand|Outdated follower stats}}&lt;br /&gt;
===Blade Spirits===&lt;br /&gt;
&lt;br /&gt;
{{SummonStatIncrease|name=Blade Spirit}}&lt;br /&gt;
* Takes 1 Control Slot, but players may only have 1 Blade Spirits active at any time (Summoner&#039;s Tome experience gain rate is increased by 100% however)&lt;br /&gt;
* Has below-average Aggro compared to normal summons&lt;br /&gt;
* Their primary drawback is they cannot be given commands and therefore once cast, only have usefulness in the immediate area where summoned&lt;br /&gt;
* Blade Spirits are &amp;quot;non-hostile&amp;quot; to players and tamed creatures and will never attack them&lt;br /&gt;
* Blade Spirits are still considered &amp;quot;Berserk&amp;quot; creatures and will automatically attack any non-tamed creatures/NPCs that are grey in their perception range (players have no control over which monsters/NPCs they attack)&lt;br /&gt;
* Blade Spirits will flag as Green to their caster/allies and Blue to other players (similar to normal pets), and while they will be considered &amp;quot;owned&amp;quot; by the caster, the caster cannot issue any commands to them&lt;br /&gt;
* In order to Release a Blade Spirit, players must cast Dispel on them or simply wait for summon duration to expire&lt;br /&gt;
* Blade Spirits now gain all player-skill related bonuses (such as Herding Focused Aggression) that normal summons would receive (including bonuses from Aspect Gear/Mastery Chains)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;  style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Bladestorm&lt;br /&gt;
| Melee attacks inflict an additional (DamageMax * (13% / 26% / 40%)) damage to a random target within 2 tiles&lt;br /&gt;
|-&lt;br /&gt;
| Dancing Blades&lt;br /&gt;
| Melee hits increase Attack Speed by a cumulative (1.5% / 3% / 4.5%) for 30 seconds (to a max of +9% / +18% / +27%). All bonuses reduced to 0% on miss&lt;br /&gt;
|-&lt;br /&gt;
| Dismissive&lt;br /&gt;
| Player receives (4 / 8 / 12) Mana when follower is dispelled or killed (must be within 12 tiles)&lt;br /&gt;
|-&lt;br /&gt;
| Impair&lt;br /&gt;
| Melee attacks have a (6% / 12% / 18%) chance to Entangle target for 6 seconds or inflict (DamageMax * (7% / 14% / 21%)) if target is already Entangled or Hindered&lt;br /&gt;
|-&lt;br /&gt;
| Precision Cuts&lt;br /&gt;
| Accuracy increased by (5% / 10% / 15%). If chance to hit was already 100%, Melee Damage increased by (7% / 14% / 21%)&lt;br /&gt;
|-&lt;br /&gt;
| Razors&lt;br /&gt;
| Melee attacks have a (9% / 18% / 27%) chance to inflict (DamageMax * 1.0) Bleed damage over 15 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Serration&lt;br /&gt;
| Damage Dealt increased by (7% / 14% / 21%). Bonus increased by 50% if target has a Bleed effect active&lt;br /&gt;
|-&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| Damage Dealt increased by (4% / 8% / 12%). Damage Resistance increased by (2% / 4% / 6%). Casting Time of spell reduced by (1 / 2 / 3) seconds&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Summon Creature===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[[File:summoncreature.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Summon Creature&amp;lt;br /&amp;gt;&lt;br /&gt;
Variable combat style based on creature summoned&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
* Aegis Rat&lt;br /&gt;
* Black Bear&lt;br /&gt;
* Brown Bear&lt;br /&gt;
* Corpse Eater&lt;br /&gt;
* Firebat&lt;br /&gt;
* Flamehound&lt;br /&gt;
| &lt;br /&gt;
* Grizzly Bear&lt;br /&gt;
* Monitor Hatchling&lt;br /&gt;
* Polar Bear&lt;br /&gt;
* Primordial Whelp&lt;br /&gt;
* Sand Crab&lt;br /&gt;
* Shallow Water&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Bond For Life&lt;br /&gt;
| When follower is killed, caster receives (10 / 20 / 30) Health, and all remaining followers receive (3% / 6% / 9%) of their Max Health (must be within 12 tiles)&lt;br /&gt;
|-&lt;br /&gt;
| Creature Catalog 1&lt;br /&gt;
| Provides a (33% / 66% / 100%) chance to upgrade Creature Pool by 1 Tier Level (will stack)&lt;br /&gt;
|-&lt;br /&gt;
| Creature Catalog 2&lt;br /&gt;
| Provides a (33% / 66% / 100%) chance to upgrade Creature Pool by 1 Tier Level (will stack)&lt;br /&gt;
|-&lt;br /&gt;
| Creature Catalog 3&lt;br /&gt;
| Provides a (33% / 66% / 100%) chance to upgrade Creature Pool by 1 Tier Level (will stack)&lt;br /&gt;
|-&lt;br /&gt;
| Dismissive&lt;br /&gt;
| Player receives (4 / 8 / 12) Mana when follower is dispelled or killed (must be within 12 tiles)&lt;br /&gt;
|-&lt;br /&gt;
| Herd Mentality&lt;br /&gt;
| Damage Resistance increased by (4% / 8% / 12%). Bonus increased by 100% if 4 or more followers controlled&lt;br /&gt;
|-&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| Damage Dealt increased by (4% / 8% / 12%). Damage Resistance increased by (2% / 4% / 6%). Casting Time of spell reduced by (1 / 2 / 3) seconds&lt;br /&gt;
|-&lt;br /&gt;
| Stampede&lt;br /&gt;
| Damage Dealt increased by (6% / 12% / 18%). Bonus increased by 100% if 4 or more followers controlled&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Summon Air Elemental===&lt;br /&gt;
{{SummonStatIncrease|name=Air Elemental}}&lt;br /&gt;
&lt;br /&gt;
* Air Elementals are designed to deal large amounts of DPS up close and personal&lt;br /&gt;
* Many of the Summoner&#039;s Tome Upgrades for Air Elementals are bonuses granted for making Melee Attacks reward aggressive playstyles&lt;br /&gt;
* Special Abilities:&lt;br /&gt;
** Cleave (Innate Ability): Successful melee attacks inflict an additional (DamageMax * 0.6) damage to a random target within 2 tiles&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Cyclone&lt;br /&gt;
| Melee attacks have a (33% / 66% / 100%) chance for Cleave to increase radius by 1 and hit 1 additional target&lt;br /&gt;
|-&lt;br /&gt;
| Dismissive&lt;br /&gt;
| Player receives (10 / 20 / 30) Mana when follower is dispelled or killed (must be within 12 tiles)&lt;br /&gt;
|-&lt;br /&gt;
| Gale&lt;br /&gt;
| Damage Dealt increased by (3% / 6% / 9%). Melee misses increase Accuracy by a cumulative (3% / 6% / 9%) for 30 seconds (to a max of +15% / +30% / +45%)&lt;br /&gt;
|-&lt;br /&gt;
| Microburst&lt;br /&gt;
| Attack speed increased by (8% / 16% / 24%) for 10 seconds after inflicting damage with Cleave (will not stack)&lt;br /&gt;
|-&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| Damage Dealt increased by (4% / 8% / 12%). Damage Resistance increased by (2% / 4% / 6%). Casting Time of spell reduced by (1 / 2 / 3) seconds&lt;br /&gt;
|-&lt;br /&gt;
| Tempest&lt;br /&gt;
| Melee attacks and Cleave have a (33% / 66% / 100%) chance to ignore target&#039;s armor. Damage Dealt increased by (8% / 16% / 24%) if target has no armor&lt;br /&gt;
|-&lt;br /&gt;
| Whirlwind&lt;br /&gt;
| Increases Cleave damage by (13% / 26% / 40%)&lt;br /&gt;
|-&lt;br /&gt;
| Windshear&lt;br /&gt;
| Melee attacks have a (10% / 20% / 30%) chance to inflict (DamageMax * 1.0) bleed damage over 15 seconds&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Summon Earth Elemental===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;|[[File:summonearthele1.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Earth Elemental&amp;lt;br /&amp;gt;&lt;br /&gt;
Melee Tank with Bleed Resistance, Disease Resistance, and Slight Aggro Bonus&lt;br /&gt;
|-&lt;br /&gt;
! Stats&lt;br /&gt;
! 100 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking &amp;amp; Tier 13 Eldritch&lt;br /&gt;
|-&lt;br /&gt;
| Hits&lt;br /&gt;
| 800&lt;br /&gt;
| 835&lt;br /&gt;
| 891&lt;br /&gt;
|-&lt;br /&gt;
| Dex&lt;br /&gt;
| 68&lt;br /&gt;
| 71&lt;br /&gt;
| 77&lt;br /&gt;
|-&lt;br /&gt;
| Damage&lt;br /&gt;
| 34-47&lt;br /&gt;
| 36-50&lt;br /&gt;
| 38-54&lt;br /&gt;
|-&lt;br /&gt;
| Armor&lt;br /&gt;
| 101&lt;br /&gt;
| 106&lt;br /&gt;
| 115&lt;br /&gt;
|-&lt;br /&gt;
| Wrestling&lt;br /&gt;
| 114.7&lt;br /&gt;
| 120.7&lt;br /&gt;
| 130.2&lt;br /&gt;
|-&lt;br /&gt;
| Magic Resist&lt;br /&gt;
| 33.7&lt;br /&gt;
| 35.5&lt;br /&gt;
| 38.3&lt;br /&gt;
|-&lt;br /&gt;
| Poison Resist&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
|-&lt;br /&gt;
| Dispel Resist&lt;br /&gt;
| 20.0%&lt;br /&gt;
| 24.0%&lt;br /&gt;
| 30.4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Earth Elementals function as tanks against Melee creatures, due to very high Armor, high Wrestling, and high Hit Points&lt;br /&gt;
* Earth Elementals will become Rooted if they remain stationary for 10 seconds, which increases their Damage by +20% and makes them immune to any movement effects such as Knockback, Entangle, and Hinder&lt;br /&gt;
* Many of the Summoner&#039;s Tome Upgrades for Earth Elementals are geared towards survival, as they are the premier Physical Damage tank among summons&lt;br /&gt;
* Special Abilities:&lt;br /&gt;
** Rooted (Innate Ability): Creature is immune to Knockback effects and has increased Aggro&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Bedrock&lt;br /&gt;
| Damage Dealt increased by (5% / 10% / 15%) and Damage Resistance increased by (3% / 6% / 9%). Bonuses increased by 200% when below 33% Health&lt;br /&gt;
|-&lt;br /&gt;
| Dismissive&lt;br /&gt;
| Player receives (10 / 20 / 30) Mana when follower is dispelled or killed (must be within 12 tiles)&lt;br /&gt;
|-&lt;br /&gt;
| Earthpull&lt;br /&gt;
| For each different creature damaging this follower in the last 10 seconds, increase Damage Dealt by (3% / 6% / 9%) and Damage Resistance by (2% / 4% / 6%) (max 5 creatures)&lt;br /&gt;
|-&lt;br /&gt;
| Grounded&lt;br /&gt;
| Restores (2% / 4% / 6%) of Hit Points when above 66% Health (30 second cooldown)&lt;br /&gt;
|-&lt;br /&gt;
| Purge Impurities&lt;br /&gt;
| Special Resistance increased by (11% / 22% / 33%) and restore (2% / 4% / 6%) of Hit Points when below 66% Health (30 second cooldown)&lt;br /&gt;
|-&lt;br /&gt;
| Shatter&lt;br /&gt;
| Melee attacks have a (8% / 16% / 24%) chance to apply a Pierce effect of 25 for 15 seconds on target or inflict (DamageMax * (7% / 14% / 21%)) if target has no Armor&lt;br /&gt;
|-&lt;br /&gt;
| Slam&lt;br /&gt;
| Melee attacks have a (8% / 16% / 24%) chance to apply a Cripple effect of 10% for 15 seconds on target&lt;br /&gt;
|-&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| Damage Dealt increased by (4% / 8% / 12%). Damage Resistance increased by (2% / 4% / 6%). Casting Time of spell reduced by (1 / 2 / 3) seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Summon Fire Elemental===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;|[[File:summonfireele1.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Fire Elemental&amp;lt;br /&amp;gt;&lt;br /&gt;
High-Powered Ranged Spellcaster&lt;br /&gt;
|-&lt;br /&gt;
! Stats&lt;br /&gt;
! 100 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking &amp;amp; Tier 13 Eldritch&lt;br /&gt;
|-&lt;br /&gt;
| Hits&lt;br /&gt;
| 540&lt;br /&gt;
| 568&lt;br /&gt;
| 613&lt;br /&gt;
|-&lt;br /&gt;
| Dex&lt;br /&gt;
| 68&lt;br /&gt;
| 71&lt;br /&gt;
| 77&lt;br /&gt;
|-&lt;br /&gt;
| Damage&lt;br /&gt;
| 20-34&lt;br /&gt;
| 21-36&lt;br /&gt;
| 23-38&lt;br /&gt;
|-&lt;br /&gt;
| Armor&lt;br /&gt;
| 34&lt;br /&gt;
| 36&lt;br /&gt;
| 38&lt;br /&gt;
|-&lt;br /&gt;
| Wrestling&lt;br /&gt;
| 94.5&lt;br /&gt;
| 99.3&lt;br /&gt;
| 107.2&lt;br /&gt;
|-&lt;br /&gt;
| Magery&lt;br /&gt;
| 67.5&lt;br /&gt;
| 71.0 &lt;br /&gt;
| 76.6&lt;br /&gt;
|-&lt;br /&gt;
| Eval Int&lt;br /&gt;
| 101.2&lt;br /&gt;
| 106.5&lt;br /&gt;
| 114.9&lt;br /&gt;
|-&lt;br /&gt;
| Magic Resist&lt;br /&gt;
| 67.5&lt;br /&gt;
| 71.0&lt;br /&gt;
| 76.6&lt;br /&gt;
|-&lt;br /&gt;
| Poison Resist&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
|-&lt;br /&gt;
| Dispel Resist&lt;br /&gt;
| 20.0%&lt;br /&gt;
| 24.0%&lt;br /&gt;
| 30.4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Fire Elementals are geared for dealing very large amounts of DPS with spells, however they are somewhat vulnerable due to Low Hit Points and Low Wrestling&lt;br /&gt;
* Additionally, each spellcast from a Fire Elemental has a 15% chance to result in a Fireblast, which inflicts an additional (DamageMax * 1.5) Damage to the target and to all hostile creatures with 1 tile of it&lt;br /&gt;
* A good number of the Summoner&#039;s Tome Upgrades for Fire Elementals offer increased Damage, but at an offsetting cost, or are designed around the concept that Fire Elementals are expected to have a fairly short lifespan (and go out with a bang)&lt;br /&gt;
* Special Abilities:&lt;br /&gt;
** Epic Barrage - Cooldown - Fires projectiles at a target up to 12 tiles away, inflicting 3 hits each dealing (SpellDamageMax * 0.5) damage that ignores armor to target&lt;br /&gt;
** Prefers Spellcasting over Melee Attacks&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Points&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Dismissive&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Increases Mana Refunded from the Dispel spell to (90% * Follower&#039;s Health Remaining Percent) of initial mana spent&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +2% Damage Resistance and reduces casting time to 2.5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Corporeal Tether&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Healed by 0.10% for Each Mana Spent by Caster&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Scorched Earth&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Spells have a 33% chance to ignore target&#039;s magic resist&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Controlled Burn&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Epic Barrage damage increased by 25% and cooldown reduced by 2 seconds (stackable)&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Wildfire &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Spells have 15% chance to inflict an additional (SpellDamageMax * 1.0) damage that ignores armor on the target&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Fanning the Flames&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Epic Barrage damage increased by 33% and cooldown reduced by 3 seconds (stackable)&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Glass Cannon&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +25% Spell Damage but increases Damage Taken by 25% &lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Unstable Sorcery&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +50% Chance to increase Spell Damage by 50%&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Burning at Both Ends&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +35% Spell Damage but takes 10 damage every 15 seconds while above 25% Hit Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Summon Water Elemental===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;|[[File:summonwaterele1.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Water Elemental&amp;lt;br /&amp;gt;&lt;br /&gt;
Close-Range Spellcaster Tank with Poison Resistance, Magic Defense, and Slight Aggro Bonus&lt;br /&gt;
|-&lt;br /&gt;
! Stats&lt;br /&gt;
! 100 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking &amp;amp; Tier 13 Eldritch&lt;br /&gt;
|-&lt;br /&gt;
| Hits&lt;br /&gt;
| 675&lt;br /&gt;
| 710&lt;br /&gt;
| 766&lt;br /&gt;
|-&lt;br /&gt;
| Dex&lt;br /&gt;
| 68&lt;br /&gt;
| 71&lt;br /&gt;
| 77&lt;br /&gt;
|-&lt;br /&gt;
| Damage&lt;br /&gt;
| 20-34&lt;br /&gt;
| 21-36&lt;br /&gt;
| 23-38&lt;br /&gt;
|-&lt;br /&gt;
| Armor&lt;br /&gt;
| 68&lt;br /&gt;
| 71&lt;br /&gt;
| 77&lt;br /&gt;
|-&lt;br /&gt;
| Wrestling&lt;br /&gt;
| 101.2&lt;br /&gt;
| 106.5&lt;br /&gt;
| 114.9&lt;br /&gt;
|-&lt;br /&gt;
| Magery&lt;br /&gt;
| 67.5&lt;br /&gt;
| 71.0 &lt;br /&gt;
| 76.6&lt;br /&gt;
|-&lt;br /&gt;
| Eval Int&lt;br /&gt;
| 101.2&lt;br /&gt;
| 106.5&lt;br /&gt;
| 114.9&lt;br /&gt;
|-&lt;br /&gt;
| Magic Resist&lt;br /&gt;
| 202.5&lt;br /&gt;
| 213.0&lt;br /&gt;
| 229.8&lt;br /&gt;
|-&lt;br /&gt;
| Poison Resist&lt;br /&gt;
| 50.0%&lt;br /&gt;
| 50.0%&lt;br /&gt;
| 50.0%&lt;br /&gt;
|-&lt;br /&gt;
| Dispel Resist&lt;br /&gt;
| 20.0%&lt;br /&gt;
| 24.0%&lt;br /&gt;
| 30.4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Water Elementals excel as tanks against Spellcaster creatures due to Very High Magic Resist and also have high survivability against unique creatures due to their reduced damage from Direct Damage Abilities&lt;br /&gt;
* They are also above-average spellcasters&lt;br /&gt;
* Many of the Summoner&#039;s Tome Upgrades for Water Elementals revolve around survival against Spellcasters and mitigating non-standard damage types (Abilities / Poison / Disease)&lt;br /&gt;
* Special Abilities:&lt;br /&gt;
** Elusive Form - Innate - creature has an innate 25 parry skill against melee attacks&lt;br /&gt;
** Mirror - Cooldown - spells cast onto the creature have a 15% chance to be reflected back onto the caster&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Points&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Dismissive&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Increases Mana Refunded from the Dispel spell to (90% * Follower&#039;s Health Remaining Percent) of initial mana spent&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +2% Damage Resistance and reduces casting time to 2.5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Corporeal Tether&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Healed by 0.10% for Each Mana Spent by Caster&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Eldritch Essence&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +10% Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Deep Water&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Restores 5% of Hit Points when above 66% Health (has 30 second cooldown)&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Spell Siren&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Adds +5% Damage and Magical Damage Resistance for each aggressed creature within 8 tiles (stackable and max +20%)&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Stagnant&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Spells have 20% chance to reduce target&#039;s Poison Resistance by 20% for 30 seconds (stackable) and inflict Greater Poison&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Ebb and Flow&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Alternates every 30 seconds between providing +5% Damage Resistance (Ebb) and providing +20% Damage Resistance (Flow)&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Reflecting Pool&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +20% Chance to Reflect Spells&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Purification &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +33% Special Resistance and restores 5% of Hit Points when below 66% Health (has 30 second cooldown)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Summon Daemon===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;|[[File:summondaemon1.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Daemon&amp;lt;br /&amp;gt;&lt;br /&gt;
Close-Range Hybrid Melee/Spellcaster that increases in power with time&lt;br /&gt;
|-&lt;br /&gt;
! Stats&lt;br /&gt;
! 100 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking &amp;amp; Tier 13 Eldritch&lt;br /&gt;
|-&lt;br /&gt;
| Hits&lt;br /&gt;
| 742&lt;br /&gt;
| 781&lt;br /&gt;
| 843&lt;br /&gt;
|-&lt;br /&gt;
| Dex&lt;br /&gt;
| 101&lt;br /&gt;
| 106&lt;br /&gt;
| 115&lt;br /&gt;
|-&lt;br /&gt;
| Damage&lt;br /&gt;
| 34-47&lt;br /&gt;
| 36-50&lt;br /&gt;
| 38-54&lt;br /&gt;
|-&lt;br /&gt;
| Armor&lt;br /&gt;
| 68&lt;br /&gt;
| 71&lt;br /&gt;
| 77&lt;br /&gt;
|-&lt;br /&gt;
| Wrestling&lt;br /&gt;
| 108.0&lt;br /&gt;
| 113.6&lt;br /&gt;
| 122.5&lt;br /&gt;
|-&lt;br /&gt;
| Magery&lt;br /&gt;
| 67.5&lt;br /&gt;
| 71.0 &lt;br /&gt;
| 76.6&lt;br /&gt;
|-&lt;br /&gt;
| Eval Int&lt;br /&gt;
| 67.5&lt;br /&gt;
| 71.0 &lt;br /&gt;
| 76.6&lt;br /&gt;
|-&lt;br /&gt;
| Magic Resist&lt;br /&gt;
| 67.5&lt;br /&gt;
| 71.0&lt;br /&gt;
| 76.6&lt;br /&gt;
|-&lt;br /&gt;
| Poison Resist&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
|-&lt;br /&gt;
| Dispel Resist&lt;br /&gt;
| 20.0%&lt;br /&gt;
| 24.0%&lt;br /&gt;
| 30.4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Daemons are overall well-balanced in terms of Stats and Skills, and utilize both Melee Attacks and Spellcasts in equal measure&lt;br /&gt;
* While not as initially powerful as Air Elementals, Fire Elementals, or Energy Vortexes, a Daemon&#039;s damage dramatically increase as its Hit Points reach zero&lt;br /&gt;
* Players can take advantage of &amp;quot;redlining&amp;quot; Daemons, by keeping them wounded or even near death to achieve maximum DPS, but trying not allowing the creature to die prematurely&lt;br /&gt;
* Summoner&#039;s Tome Upgrades for Daemons often revolve around taking damage and increasing DPS from it&lt;br /&gt;
* Special Abilities:&lt;br /&gt;
** Fury - Innate - +5% Damage for every 30 seconds alive (stackable and max +25%)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Points&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Dismissive&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Increases Mana Refunded from the Dispel spell to (90% * Follower&#039;s Health Remaining Percent) of initial mana spent&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +2% Damage Resistance and reduces casting time to 2.5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Corporeal Tether&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Healed by 0.10% for Each Mana Spent by Caster&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Fiery Temper&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +5% Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Bloodthirsty &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Damage increased by 15% if target below 66% health&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Sadistic Rage&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Has 15% chance on melee attack or spellcast to increase Damage by 15% for 30 seconds (cannot stack)&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Greater Daemon&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +10% Damage Resistance&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Vengeance &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Damage is Increased by (Missing Health Percent * 50%)&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Daemonic Frenzy&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Has 15% chance on melee attack or spellcast to increase Attack Speed by 20% for 30 seconds (cannot stack)&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Growing Fury&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Fury ability now increases Damage by 10% every 30 seconds to max of +50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Energy Vortex===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;|[[File:summonev1.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Energy Vortex&amp;lt;br /&amp;gt;&lt;br /&gt;
Berserk Melee that has player-caster synergy and burst potential&lt;br /&gt;
|-&lt;br /&gt;
! Stats&lt;br /&gt;
! 100 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking &amp;amp; Tier 13 Eldritch&lt;br /&gt;
|-&lt;br /&gt;
| Hits&lt;br /&gt;
| 810&lt;br /&gt;
| 852&lt;br /&gt;
| 919&lt;br /&gt;
|-&lt;br /&gt;
| Dex&lt;br /&gt;
| 135&lt;br /&gt;
| 142&lt;br /&gt;
| 153&lt;br /&gt;
|-&lt;br /&gt;
| Damage&lt;br /&gt;
| 34-47&lt;br /&gt;
| 36-50&lt;br /&gt;
| 38-54&lt;br /&gt;
|-&lt;br /&gt;
| Armor&lt;br /&gt;
| 68&lt;br /&gt;
| 71&lt;br /&gt;
| 77&lt;br /&gt;
|-&lt;br /&gt;
| Wrestling&lt;br /&gt;
| 114.7&lt;br /&gt;
| 120.7&lt;br /&gt;
| 130.2&lt;br /&gt;
|-&lt;br /&gt;
| Magic Resist&lt;br /&gt;
| 135.0&lt;br /&gt;
| 142.0&lt;br /&gt;
| 153.2&lt;br /&gt;
|-&lt;br /&gt;
| Poison Resist&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
|-&lt;br /&gt;
| Dispel Resist&lt;br /&gt;
| 20.0%&lt;br /&gt;
| 24.0%&lt;br /&gt;
| 30.4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Energy Vortexes are both sturdy and deal a very large amount of DPS due to very high Dex, high Damage, and high Wrestling&lt;br /&gt;
* Similar to Blade Spirits, their primary drawback is they cannot be given commands and therefore once cast, only have usefulness in the immediate area where summoned&lt;br /&gt;
* Several Summoner&#039;s Tome Upgrades for Energy Vortexes are based on the concept of &amp;quot;Linking&amp;quot; with the player caster: as the player caster spends mana, the Energy Vortex is themselves buffed and becomes more powerful for a short duration&lt;br /&gt;
* Energy Vortexes are &amp;quot;non-hostile&amp;quot; to players and tamed creatures and will never attack them&lt;br /&gt;
* Energy Vortexes are still considered &amp;quot;Berserk&amp;quot; creatures and will automatically attack any non-tamed creatures/NPCs that are grey in their perception range (players have no control over which monsters/NPCs they attack)&lt;br /&gt;
* Energy Vortexes will flag as Green to their caster/allies and Blue to other players (similar to normal pets), and while they will be considered &amp;quot;owned&amp;quot; by the caster, the caster cannot issue any commands to them&lt;br /&gt;
* In order to Release a Energy Vortex, players must cast Dispel on them or simply wait for summon duration to expire&lt;br /&gt;
* Energy Vortexes now gain all player-skill related bonuses (such as Herding Focused Aggression) that normal summons would receive (including bonuses from Aspect Gear/Mastery Chains)&lt;br /&gt;
* Energy Vortexes have boosted aggro (higher amounts than Patrol/Guarding/Attack mode-ordered tamed creatures)&lt;br /&gt;
* Special Abilities:&lt;br /&gt;
** Discharge - Innate - Every 10th melee hit landed will cause creature to inflict (DamageMax * 5.0) damage on its current target (which ignores armor)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Points&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Dismissive&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Increases Mana Refunded from the Dispel spell to (90% * Follower&#039;s Health Remaining Percent) of initial mana spent&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +2% Damage Resistance and reduces casting time to 2.5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Corporeal Tether&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Healed by 0.10% for Each Mana Spent by Caster&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Kinetic&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +5% Accuracy and +5% Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Ethereal &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Each mana spent by caster adds a 0.5% chance for 30 seconds that any melee attack will ignore armor (stackable and max 50% chance)&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Abyssal Essence&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Melee attacks have a 25% chance to count as landing two melee attacks towards triggering the Discharge ability&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Void Strikes&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Each mana spent by caster increases Attack Speed and Accuracy by 0.1% for 30 seconds (stackable and max +10%)&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Feedback&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Discharge ability will now restore 25% Hit Points when activated&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Conduit &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Each mana spent by caster increases Melee Damage by 0.35% for 30 seconds (stackable and max +35%)&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Energy Surge&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Discharge ability will now inflict (DamageMax * 10) damage&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rein</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:SummonerRoles&amp;diff=27814</id>
		<title>Template:SummonerRoles</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:SummonerRoles&amp;diff=27814"/>
		<updated>2024-12-18T07:27:43Z</updated>

		<summary type="html">&lt;p&gt;Rein: /* Summon Air Elemental */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expand|Outdated follower stats}}&lt;br /&gt;
===Blade Spirits===&lt;br /&gt;
&lt;br /&gt;
{{SummonStatIncrease|name=Blade Spirit}}&lt;br /&gt;
* Takes 1 Control Slot, but players may only have 1 Blade Spirits active at any time (Summoner&#039;s Tome experience gain rate is increased by 100% however)&lt;br /&gt;
* Has below-average Aggro compared to normal summons&lt;br /&gt;
* Their primary drawback is they cannot be given commands and therefore once cast, only have usefulness in the immediate area where summoned&lt;br /&gt;
* Blade Spirits are &amp;quot;non-hostile&amp;quot; to players and tamed creatures and will never attack them&lt;br /&gt;
* Blade Spirits are still considered &amp;quot;Berserk&amp;quot; creatures and will automatically attack any non-tamed creatures/NPCs that are grey in their perception range (players have no control over which monsters/NPCs they attack)&lt;br /&gt;
* Blade Spirits will flag as Green to their caster/allies and Blue to other players (similar to normal pets), and while they will be considered &amp;quot;owned&amp;quot; by the caster, the caster cannot issue any commands to them&lt;br /&gt;
* In order to Release a Blade Spirit, players must cast Dispel on them or simply wait for summon duration to expire&lt;br /&gt;
* Blade Spirits now gain all player-skill related bonuses (such as Herding Focused Aggression) that normal summons would receive (including bonuses from Aspect Gear/Mastery Chains)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;  style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Bladestorm&lt;br /&gt;
| Melee attacks inflict an additional (DamageMax * (13% / 26% / 40%)) damage to a random target within 2 tiles&lt;br /&gt;
|-&lt;br /&gt;
| Dancing Blades&lt;br /&gt;
| Melee hits increase Attack Speed by a cumulative (1.5% / 3% / 4.5%) for 30 seconds (to a max of +9% / +18% / +27%). All bonuses reduced to 0% on miss&lt;br /&gt;
|-&lt;br /&gt;
| Dismissive&lt;br /&gt;
| Player receives (4 / 8 / 12) Mana when follower is dispelled or killed (must be within 12 tiles)&lt;br /&gt;
|-&lt;br /&gt;
| Impair&lt;br /&gt;
| Melee attacks have a (6% / 12% / 18%) chance to Entangle target for 6 seconds or inflict (DamageMax * (7% / 14% / 21%)) if target is already Entangled or Hindered&lt;br /&gt;
|-&lt;br /&gt;
| Precision Cuts&lt;br /&gt;
| Accuracy increased by (5% / 10% / 15%). If chance to hit was already 100%, Melee Damage increased by (7% / 14% / 21%)&lt;br /&gt;
|-&lt;br /&gt;
| Razors&lt;br /&gt;
| Melee attacks have a (9% / 18% / 27%) chance to inflict (DamageMax * 1.0) Bleed damage over 15 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Serration&lt;br /&gt;
| Damage Dealt increased by (7% / 14% / 21%). Bonus increased by 50% if target has a Bleed effect active&lt;br /&gt;
|-&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| Damage Dealt increased by (4% / 8% / 12%). Damage Resistance increased by (2% / 4% / 6%). Casting Time of spell reduced by (1 / 2 / 3) seconds&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Summon Creature===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[[File:summoncreature.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Summon Creature&amp;lt;br /&amp;gt;&lt;br /&gt;
Variable combat style based on creature summoned&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
* Aegis Rat&lt;br /&gt;
* Black Bear&lt;br /&gt;
* Brown Bear&lt;br /&gt;
* Corpse Eater&lt;br /&gt;
* Firebat&lt;br /&gt;
* Flamehound&lt;br /&gt;
| &lt;br /&gt;
* Grizzly Bear&lt;br /&gt;
* Monitor Hatchling&lt;br /&gt;
* Polar Bear&lt;br /&gt;
* Primordial Whelp&lt;br /&gt;
* Sand Crab&lt;br /&gt;
* Shallow Water&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Bond For Life&lt;br /&gt;
| When follower is killed, caster receives (10 / 20 / 30) Health, and all remaining followers receive (3% / 6% / 9%) of their Max Health (must be within 12 tiles)&lt;br /&gt;
|-&lt;br /&gt;
| Creature Catalog 1&lt;br /&gt;
| Provides a (33% / 66% / 100%) chance to upgrade Creature Pool by 1 Tier Level (will stack)&lt;br /&gt;
|-&lt;br /&gt;
| Creature Catalog 2&lt;br /&gt;
| Provides a (33% / 66% / 100%) chance to upgrade Creature Pool by 1 Tier Level (will stack)&lt;br /&gt;
|-&lt;br /&gt;
| Creature Catalog 3&lt;br /&gt;
| Provides a (33% / 66% / 100%) chance to upgrade Creature Pool by 1 Tier Level (will stack)&lt;br /&gt;
|-&lt;br /&gt;
| Dismissive&lt;br /&gt;
| Player receives (4 / 8 / 12) Mana when follower is dispelled or killed (must be within 12 tiles)&lt;br /&gt;
|-&lt;br /&gt;
| Herd Mentality&lt;br /&gt;
| Damage Resistance increased by (4% / 8% / 12%). Bonus increased by 100% if 4 or more followers controlled&lt;br /&gt;
|-&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| Damage Dealt increased by (4% / 8% / 12%). Damage Resistance increased by (2% / 4% / 6%). Casting Time of spell reduced by (1 / 2 / 3) seconds&lt;br /&gt;
|-&lt;br /&gt;
| Stampede&lt;br /&gt;
| Damage Dealt increased by (6% / 12% / 18%). Bonus increased by 100% if 4 or more followers controlled&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Summon Air Elemental===&lt;br /&gt;
{{SummonStatIncrease|name=Air Elemental}}&lt;br /&gt;
&lt;br /&gt;
* Air Elementals are designed to deal large amounts of DPS up close and personal&lt;br /&gt;
* Many of the Summoner&#039;s Tome Upgrades for Air Elementals are bonuses granted for making Melee Attacks reward aggressive playstyles&lt;br /&gt;
* Special Abilities:&lt;br /&gt;
** Cleave (Innate Ability): Successful melee attacks inflict an additional (DamageMax * 0.6) damage to a random target within 2 tiles&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Cyclone&lt;br /&gt;
| Melee attacks have a (33% / 66% / 100%) chance for Cleave to increase radius by 1 and hit 1 additional target&lt;br /&gt;
|-&lt;br /&gt;
| Dismissive&lt;br /&gt;
| Player receives (10 / 20 / 30) Mana when follower is dispelled or killed (must be within 12 tiles)&lt;br /&gt;
|-&lt;br /&gt;
| Gale&lt;br /&gt;
| Damage Dealt increased by (3% / 6% / 9%). Melee misses increase Accuracy by a cumulative (3% / 6% / 9%) for 30 seconds (to a max of +15% / +30% / +45%)&lt;br /&gt;
|-&lt;br /&gt;
| Microburst&lt;br /&gt;
| Attack speed increased by (8% / 16% / 24%) for 10 seconds after inflicting damage with Cleave (will not stack)&lt;br /&gt;
|-&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| Damage Dealt increased by (4% / 8% / 12%). Damage Resistance increased by (2% / 4% / 6%). Casting Time of spell reduced by (1 / 2 / 3) seconds&lt;br /&gt;
|-&lt;br /&gt;
| Tempest&lt;br /&gt;
| Melee attacks and Cleave have a (33% / 66% / 100%) chance to ignore target&#039;s armor. Damage Dealt increased by (8% / 16% / 24%) if target has no armor&lt;br /&gt;
|-&lt;br /&gt;
| Whirlwind&lt;br /&gt;
| Increases Cleave damage by (13% / 26% / 40%)&lt;br /&gt;
|-&lt;br /&gt;
| Windshear&lt;br /&gt;
| Melee attacks have a (10% / 20% / 30%) chance to inflict (DamageMax * 1.0) bleed damage over 15 seconds&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Summon Earth Elemental===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;|[[File:summonearthele1.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Earth Elemental&amp;lt;br /&amp;gt;&lt;br /&gt;
Melee Tank with Bleed Resistance, Disease Resistance, and Slight Aggro Bonus&lt;br /&gt;
|-&lt;br /&gt;
! Stats&lt;br /&gt;
! 100 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking &amp;amp; Tier 13 Eldritch&lt;br /&gt;
|-&lt;br /&gt;
| Hits&lt;br /&gt;
| 800&lt;br /&gt;
| 835&lt;br /&gt;
| 891&lt;br /&gt;
|-&lt;br /&gt;
| Dex&lt;br /&gt;
| 68&lt;br /&gt;
| 71&lt;br /&gt;
| 77&lt;br /&gt;
|-&lt;br /&gt;
| Damage&lt;br /&gt;
| 34-47&lt;br /&gt;
| 36-50&lt;br /&gt;
| 38-54&lt;br /&gt;
|-&lt;br /&gt;
| Armor&lt;br /&gt;
| 101&lt;br /&gt;
| 106&lt;br /&gt;
| 115&lt;br /&gt;
|-&lt;br /&gt;
| Wrestling&lt;br /&gt;
| 114.7&lt;br /&gt;
| 120.7&lt;br /&gt;
| 130.2&lt;br /&gt;
|-&lt;br /&gt;
| Magic Resist&lt;br /&gt;
| 33.7&lt;br /&gt;
| 35.5&lt;br /&gt;
| 38.3&lt;br /&gt;
|-&lt;br /&gt;
| Poison Resist&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
|-&lt;br /&gt;
| Dispel Resist&lt;br /&gt;
| 20.0%&lt;br /&gt;
| 24.0%&lt;br /&gt;
| 30.4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Earth Elementals function as tanks against Melee creatures, due to very high Armor, high Wrestling, and high Hit Points&lt;br /&gt;
* Earth Elementals will become Rooted if they remain stationary for 10 seconds, which increases their Damage by +20% and makes them immune to any movement effects such as Knockback, Entangle, and Hinder&lt;br /&gt;
* Many of the Summoner&#039;s Tome Upgrades for Earth Elementals are geared towards survival, as they are the premier Physical Damage tank among summons&lt;br /&gt;
* Special Abilities:&lt;br /&gt;
** Rooted - Innate - Inflicts 50% of any damage type that occurs within 1 tile&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Points&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Dismissive&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Increases Mana Refunded from the Dispel spell to (90% * Follower&#039;s Health Remaining Percent) of initial mana spent&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +2% Damage Resistance and reduces casting time to 2.5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Corporeal Tether&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Healed by 0.10% for Each Mana Spent by Caster&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Hardened &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +5% Melee Damage and +5% Damage Resistance &lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Grounded &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Restores 5% of Hit Points when above 66% Health (has 30 second cooldown)&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Earthpull &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Adds +5% Damage and Physical Damage Resistance for each aggressed creature within 4 tiles (stackable and max +20%)&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Deep Roots &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +5% Damage Resistance and Rooted now inflicts 100% of any damage type that occurs with in 1 tile&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Slam&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 15% chance on melee attack to increase the attack&#039;s damage by 100% and reduce target&#039;s Accuracy by 25% for 15 seconds (stackable)&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Stonewall&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +10% Melee Damage and adds +10% Physical Damage Resistance for every 30 seconds alive (stackable and max +40%)&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Purge Impurities&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +33% Poison Resistance and restores 5% of Hit Points when below 66% Health (has 30 second cooldown)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Summon Fire Elemental===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;|[[File:summonfireele1.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Fire Elemental&amp;lt;br /&amp;gt;&lt;br /&gt;
High-Powered Ranged Spellcaster&lt;br /&gt;
|-&lt;br /&gt;
! Stats&lt;br /&gt;
! 100 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking &amp;amp; Tier 13 Eldritch&lt;br /&gt;
|-&lt;br /&gt;
| Hits&lt;br /&gt;
| 540&lt;br /&gt;
| 568&lt;br /&gt;
| 613&lt;br /&gt;
|-&lt;br /&gt;
| Dex&lt;br /&gt;
| 68&lt;br /&gt;
| 71&lt;br /&gt;
| 77&lt;br /&gt;
|-&lt;br /&gt;
| Damage&lt;br /&gt;
| 20-34&lt;br /&gt;
| 21-36&lt;br /&gt;
| 23-38&lt;br /&gt;
|-&lt;br /&gt;
| Armor&lt;br /&gt;
| 34&lt;br /&gt;
| 36&lt;br /&gt;
| 38&lt;br /&gt;
|-&lt;br /&gt;
| Wrestling&lt;br /&gt;
| 94.5&lt;br /&gt;
| 99.3&lt;br /&gt;
| 107.2&lt;br /&gt;
|-&lt;br /&gt;
| Magery&lt;br /&gt;
| 67.5&lt;br /&gt;
| 71.0 &lt;br /&gt;
| 76.6&lt;br /&gt;
|-&lt;br /&gt;
| Eval Int&lt;br /&gt;
| 101.2&lt;br /&gt;
| 106.5&lt;br /&gt;
| 114.9&lt;br /&gt;
|-&lt;br /&gt;
| Magic Resist&lt;br /&gt;
| 67.5&lt;br /&gt;
| 71.0&lt;br /&gt;
| 76.6&lt;br /&gt;
|-&lt;br /&gt;
| Poison Resist&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
|-&lt;br /&gt;
| Dispel Resist&lt;br /&gt;
| 20.0%&lt;br /&gt;
| 24.0%&lt;br /&gt;
| 30.4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Fire Elementals are geared for dealing very large amounts of DPS with spells, however they are somewhat vulnerable due to Low Hit Points and Low Wrestling&lt;br /&gt;
* Additionally, each spellcast from a Fire Elemental has a 15% chance to result in a Fireblast, which inflicts an additional (DamageMax * 1.5) Damage to the target and to all hostile creatures with 1 tile of it&lt;br /&gt;
* A good number of the Summoner&#039;s Tome Upgrades for Fire Elementals offer increased Damage, but at an offsetting cost, or are designed around the concept that Fire Elementals are expected to have a fairly short lifespan (and go out with a bang)&lt;br /&gt;
* Special Abilities:&lt;br /&gt;
** Epic Barrage - Cooldown - Fires projectiles at a target up to 12 tiles away, inflicting 3 hits each dealing (SpellDamageMax * 0.5) damage that ignores armor to target&lt;br /&gt;
** Prefers Spellcasting over Melee Attacks&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Points&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Dismissive&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Increases Mana Refunded from the Dispel spell to (90% * Follower&#039;s Health Remaining Percent) of initial mana spent&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +2% Damage Resistance and reduces casting time to 2.5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Corporeal Tether&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Healed by 0.10% for Each Mana Spent by Caster&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Scorched Earth&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Spells have a 33% chance to ignore target&#039;s magic resist&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Controlled Burn&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Epic Barrage damage increased by 25% and cooldown reduced by 2 seconds (stackable)&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Wildfire &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Spells have 15% chance to inflict an additional (SpellDamageMax * 1.0) damage that ignores armor on the target&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Fanning the Flames&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Epic Barrage damage increased by 33% and cooldown reduced by 3 seconds (stackable)&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Glass Cannon&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +25% Spell Damage but increases Damage Taken by 25% &lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Unstable Sorcery&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +50% Chance to increase Spell Damage by 50%&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Burning at Both Ends&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +35% Spell Damage but takes 10 damage every 15 seconds while above 25% Hit Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Summon Water Elemental===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;|[[File:summonwaterele1.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Water Elemental&amp;lt;br /&amp;gt;&lt;br /&gt;
Close-Range Spellcaster Tank with Poison Resistance, Magic Defense, and Slight Aggro Bonus&lt;br /&gt;
|-&lt;br /&gt;
! Stats&lt;br /&gt;
! 100 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking &amp;amp; Tier 13 Eldritch&lt;br /&gt;
|-&lt;br /&gt;
| Hits&lt;br /&gt;
| 675&lt;br /&gt;
| 710&lt;br /&gt;
| 766&lt;br /&gt;
|-&lt;br /&gt;
| Dex&lt;br /&gt;
| 68&lt;br /&gt;
| 71&lt;br /&gt;
| 77&lt;br /&gt;
|-&lt;br /&gt;
| Damage&lt;br /&gt;
| 20-34&lt;br /&gt;
| 21-36&lt;br /&gt;
| 23-38&lt;br /&gt;
|-&lt;br /&gt;
| Armor&lt;br /&gt;
| 68&lt;br /&gt;
| 71&lt;br /&gt;
| 77&lt;br /&gt;
|-&lt;br /&gt;
| Wrestling&lt;br /&gt;
| 101.2&lt;br /&gt;
| 106.5&lt;br /&gt;
| 114.9&lt;br /&gt;
|-&lt;br /&gt;
| Magery&lt;br /&gt;
| 67.5&lt;br /&gt;
| 71.0 &lt;br /&gt;
| 76.6&lt;br /&gt;
|-&lt;br /&gt;
| Eval Int&lt;br /&gt;
| 101.2&lt;br /&gt;
| 106.5&lt;br /&gt;
| 114.9&lt;br /&gt;
|-&lt;br /&gt;
| Magic Resist&lt;br /&gt;
| 202.5&lt;br /&gt;
| 213.0&lt;br /&gt;
| 229.8&lt;br /&gt;
|-&lt;br /&gt;
| Poison Resist&lt;br /&gt;
| 50.0%&lt;br /&gt;
| 50.0%&lt;br /&gt;
| 50.0%&lt;br /&gt;
|-&lt;br /&gt;
| Dispel Resist&lt;br /&gt;
| 20.0%&lt;br /&gt;
| 24.0%&lt;br /&gt;
| 30.4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Water Elementals excel as tanks against Spellcaster creatures due to Very High Magic Resist and also have high survivability against unique creatures due to their reduced damage from Direct Damage Abilities&lt;br /&gt;
* They are also above-average spellcasters&lt;br /&gt;
* Many of the Summoner&#039;s Tome Upgrades for Water Elementals revolve around survival against Spellcasters and mitigating non-standard damage types (Abilities / Poison / Disease)&lt;br /&gt;
* Special Abilities:&lt;br /&gt;
** Elusive Form - Innate - creature has an innate 25 parry skill against melee attacks&lt;br /&gt;
** Mirror - Cooldown - spells cast onto the creature have a 15% chance to be reflected back onto the caster&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Points&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Dismissive&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Increases Mana Refunded from the Dispel spell to (90% * Follower&#039;s Health Remaining Percent) of initial mana spent&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +2% Damage Resistance and reduces casting time to 2.5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Corporeal Tether&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Healed by 0.10% for Each Mana Spent by Caster&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Eldritch Essence&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +10% Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Deep Water&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Restores 5% of Hit Points when above 66% Health (has 30 second cooldown)&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Spell Siren&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Adds +5% Damage and Magical Damage Resistance for each aggressed creature within 8 tiles (stackable and max +20%)&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Stagnant&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Spells have 20% chance to reduce target&#039;s Poison Resistance by 20% for 30 seconds (stackable) and inflict Greater Poison&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Ebb and Flow&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Alternates every 30 seconds between providing +5% Damage Resistance (Ebb) and providing +20% Damage Resistance (Flow)&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Reflecting Pool&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +20% Chance to Reflect Spells&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Purification &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +33% Special Resistance and restores 5% of Hit Points when below 66% Health (has 30 second cooldown)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Summon Daemon===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;|[[File:summondaemon1.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Daemon&amp;lt;br /&amp;gt;&lt;br /&gt;
Close-Range Hybrid Melee/Spellcaster that increases in power with time&lt;br /&gt;
|-&lt;br /&gt;
! Stats&lt;br /&gt;
! 100 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking &amp;amp; Tier 13 Eldritch&lt;br /&gt;
|-&lt;br /&gt;
| Hits&lt;br /&gt;
| 742&lt;br /&gt;
| 781&lt;br /&gt;
| 843&lt;br /&gt;
|-&lt;br /&gt;
| Dex&lt;br /&gt;
| 101&lt;br /&gt;
| 106&lt;br /&gt;
| 115&lt;br /&gt;
|-&lt;br /&gt;
| Damage&lt;br /&gt;
| 34-47&lt;br /&gt;
| 36-50&lt;br /&gt;
| 38-54&lt;br /&gt;
|-&lt;br /&gt;
| Armor&lt;br /&gt;
| 68&lt;br /&gt;
| 71&lt;br /&gt;
| 77&lt;br /&gt;
|-&lt;br /&gt;
| Wrestling&lt;br /&gt;
| 108.0&lt;br /&gt;
| 113.6&lt;br /&gt;
| 122.5&lt;br /&gt;
|-&lt;br /&gt;
| Magery&lt;br /&gt;
| 67.5&lt;br /&gt;
| 71.0 &lt;br /&gt;
| 76.6&lt;br /&gt;
|-&lt;br /&gt;
| Eval Int&lt;br /&gt;
| 67.5&lt;br /&gt;
| 71.0 &lt;br /&gt;
| 76.6&lt;br /&gt;
|-&lt;br /&gt;
| Magic Resist&lt;br /&gt;
| 67.5&lt;br /&gt;
| 71.0&lt;br /&gt;
| 76.6&lt;br /&gt;
|-&lt;br /&gt;
| Poison Resist&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
|-&lt;br /&gt;
| Dispel Resist&lt;br /&gt;
| 20.0%&lt;br /&gt;
| 24.0%&lt;br /&gt;
| 30.4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Daemons are overall well-balanced in terms of Stats and Skills, and utilize both Melee Attacks and Spellcasts in equal measure&lt;br /&gt;
* While not as initially powerful as Air Elementals, Fire Elementals, or Energy Vortexes, a Daemon&#039;s damage dramatically increase as its Hit Points reach zero&lt;br /&gt;
* Players can take advantage of &amp;quot;redlining&amp;quot; Daemons, by keeping them wounded or even near death to achieve maximum DPS, but trying not allowing the creature to die prematurely&lt;br /&gt;
* Summoner&#039;s Tome Upgrades for Daemons often revolve around taking damage and increasing DPS from it&lt;br /&gt;
* Special Abilities:&lt;br /&gt;
** Fury - Innate - +5% Damage for every 30 seconds alive (stackable and max +25%)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Points&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Dismissive&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Increases Mana Refunded from the Dispel spell to (90% * Follower&#039;s Health Remaining Percent) of initial mana spent&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +2% Damage Resistance and reduces casting time to 2.5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Corporeal Tether&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Healed by 0.10% for Each Mana Spent by Caster&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Fiery Temper&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +5% Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Bloodthirsty &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Damage increased by 15% if target below 66% health&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Sadistic Rage&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Has 15% chance on melee attack or spellcast to increase Damage by 15% for 30 seconds (cannot stack)&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Greater Daemon&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +10% Damage Resistance&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Vengeance &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Damage is Increased by (Missing Health Percent * 50%)&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Daemonic Frenzy&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Has 15% chance on melee attack or spellcast to increase Attack Speed by 20% for 30 seconds (cannot stack)&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Growing Fury&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Fury ability now increases Damage by 10% every 30 seconds to max of +50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Energy Vortex===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;|[[File:summonev1.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Energy Vortex&amp;lt;br /&amp;gt;&lt;br /&gt;
Berserk Melee that has player-caster synergy and burst potential&lt;br /&gt;
|-&lt;br /&gt;
! Stats&lt;br /&gt;
! 100 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking &amp;amp; Tier 13 Eldritch&lt;br /&gt;
|-&lt;br /&gt;
| Hits&lt;br /&gt;
| 810&lt;br /&gt;
| 852&lt;br /&gt;
| 919&lt;br /&gt;
|-&lt;br /&gt;
| Dex&lt;br /&gt;
| 135&lt;br /&gt;
| 142&lt;br /&gt;
| 153&lt;br /&gt;
|-&lt;br /&gt;
| Damage&lt;br /&gt;
| 34-47&lt;br /&gt;
| 36-50&lt;br /&gt;
| 38-54&lt;br /&gt;
|-&lt;br /&gt;
| Armor&lt;br /&gt;
| 68&lt;br /&gt;
| 71&lt;br /&gt;
| 77&lt;br /&gt;
|-&lt;br /&gt;
| Wrestling&lt;br /&gt;
| 114.7&lt;br /&gt;
| 120.7&lt;br /&gt;
| 130.2&lt;br /&gt;
|-&lt;br /&gt;
| Magic Resist&lt;br /&gt;
| 135.0&lt;br /&gt;
| 142.0&lt;br /&gt;
| 153.2&lt;br /&gt;
|-&lt;br /&gt;
| Poison Resist&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
|-&lt;br /&gt;
| Dispel Resist&lt;br /&gt;
| 20.0%&lt;br /&gt;
| 24.0%&lt;br /&gt;
| 30.4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Energy Vortexes are both sturdy and deal a very large amount of DPS due to very high Dex, high Damage, and high Wrestling&lt;br /&gt;
* Similar to Blade Spirits, their primary drawback is they cannot be given commands and therefore once cast, only have usefulness in the immediate area where summoned&lt;br /&gt;
* Several Summoner&#039;s Tome Upgrades for Energy Vortexes are based on the concept of &amp;quot;Linking&amp;quot; with the player caster: as the player caster spends mana, the Energy Vortex is themselves buffed and becomes more powerful for a short duration&lt;br /&gt;
* Energy Vortexes are &amp;quot;non-hostile&amp;quot; to players and tamed creatures and will never attack them&lt;br /&gt;
* Energy Vortexes are still considered &amp;quot;Berserk&amp;quot; creatures and will automatically attack any non-tamed creatures/NPCs that are grey in their perception range (players have no control over which monsters/NPCs they attack)&lt;br /&gt;
* Energy Vortexes will flag as Green to their caster/allies and Blue to other players (similar to normal pets), and while they will be considered &amp;quot;owned&amp;quot; by the caster, the caster cannot issue any commands to them&lt;br /&gt;
* In order to Release a Energy Vortex, players must cast Dispel on them or simply wait for summon duration to expire&lt;br /&gt;
* Energy Vortexes now gain all player-skill related bonuses (such as Herding Focused Aggression) that normal summons would receive (including bonuses from Aspect Gear/Mastery Chains)&lt;br /&gt;
* Energy Vortexes have boosted aggro (higher amounts than Patrol/Guarding/Attack mode-ordered tamed creatures)&lt;br /&gt;
* Special Abilities:&lt;br /&gt;
** Discharge - Innate - Every 10th melee hit landed will cause creature to inflict (DamageMax * 5.0) damage on its current target (which ignores armor)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Points&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Dismissive&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Increases Mana Refunded from the Dispel spell to (90% * Follower&#039;s Health Remaining Percent) of initial mana spent&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +2% Damage Resistance and reduces casting time to 2.5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Corporeal Tether&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Healed by 0.10% for Each Mana Spent by Caster&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Kinetic&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +5% Accuracy and +5% Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Ethereal &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Each mana spent by caster adds a 0.5% chance for 30 seconds that any melee attack will ignore armor (stackable and max 50% chance)&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Abyssal Essence&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Melee attacks have a 25% chance to count as landing two melee attacks towards triggering the Discharge ability&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Void Strikes&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Each mana spent by caster increases Attack Speed and Accuracy by 0.1% for 30 seconds (stackable and max +10%)&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Feedback&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Discharge ability will now restore 25% Hit Points when activated&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Conduit &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Each mana spent by caster increases Melee Damage by 0.35% for 30 seconds (stackable and max +35%)&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Energy Surge&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Discharge ability will now inflict (DamageMax * 10) damage&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rein</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:SummonerRoles&amp;diff=27813</id>
		<title>Template:SummonerRoles</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:SummonerRoles&amp;diff=27813"/>
		<updated>2024-12-18T07:25:30Z</updated>

		<summary type="html">&lt;p&gt;Rein: /* Summon Creature */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expand|Outdated follower stats}}&lt;br /&gt;
===Blade Spirits===&lt;br /&gt;
&lt;br /&gt;
{{SummonStatIncrease|name=Blade Spirit}}&lt;br /&gt;
* Takes 1 Control Slot, but players may only have 1 Blade Spirits active at any time (Summoner&#039;s Tome experience gain rate is increased by 100% however)&lt;br /&gt;
* Has below-average Aggro compared to normal summons&lt;br /&gt;
* Their primary drawback is they cannot be given commands and therefore once cast, only have usefulness in the immediate area where summoned&lt;br /&gt;
* Blade Spirits are &amp;quot;non-hostile&amp;quot; to players and tamed creatures and will never attack them&lt;br /&gt;
* Blade Spirits are still considered &amp;quot;Berserk&amp;quot; creatures and will automatically attack any non-tamed creatures/NPCs that are grey in their perception range (players have no control over which monsters/NPCs they attack)&lt;br /&gt;
* Blade Spirits will flag as Green to their caster/allies and Blue to other players (similar to normal pets), and while they will be considered &amp;quot;owned&amp;quot; by the caster, the caster cannot issue any commands to them&lt;br /&gt;
* In order to Release a Blade Spirit, players must cast Dispel on them or simply wait for summon duration to expire&lt;br /&gt;
* Blade Spirits now gain all player-skill related bonuses (such as Herding Focused Aggression) that normal summons would receive (including bonuses from Aspect Gear/Mastery Chains)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;  style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Bladestorm&lt;br /&gt;
| Melee attacks inflict an additional (DamageMax * (13% / 26% / 40%)) damage to a random target within 2 tiles&lt;br /&gt;
|-&lt;br /&gt;
| Dancing Blades&lt;br /&gt;
| Melee hits increase Attack Speed by a cumulative (1.5% / 3% / 4.5%) for 30 seconds (to a max of +9% / +18% / +27%). All bonuses reduced to 0% on miss&lt;br /&gt;
|-&lt;br /&gt;
| Dismissive&lt;br /&gt;
| Player receives (4 / 8 / 12) Mana when follower is dispelled or killed (must be within 12 tiles)&lt;br /&gt;
|-&lt;br /&gt;
| Impair&lt;br /&gt;
| Melee attacks have a (6% / 12% / 18%) chance to Entangle target for 6 seconds or inflict (DamageMax * (7% / 14% / 21%)) if target is already Entangled or Hindered&lt;br /&gt;
|-&lt;br /&gt;
| Precision Cuts&lt;br /&gt;
| Accuracy increased by (5% / 10% / 15%). If chance to hit was already 100%, Melee Damage increased by (7% / 14% / 21%)&lt;br /&gt;
|-&lt;br /&gt;
| Razors&lt;br /&gt;
| Melee attacks have a (9% / 18% / 27%) chance to inflict (DamageMax * 1.0) Bleed damage over 15 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Serration&lt;br /&gt;
| Damage Dealt increased by (7% / 14% / 21%). Bonus increased by 50% if target has a Bleed effect active&lt;br /&gt;
|-&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| Damage Dealt increased by (4% / 8% / 12%). Damage Resistance increased by (2% / 4% / 6%). Casting Time of spell reduced by (1 / 2 / 3) seconds&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Summon Creature===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[[File:summoncreature.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Summon Creature&amp;lt;br /&amp;gt;&lt;br /&gt;
Variable combat style based on creature summoned&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
* Aegis Rat&lt;br /&gt;
* Black Bear&lt;br /&gt;
* Brown Bear&lt;br /&gt;
* Corpse Eater&lt;br /&gt;
* Firebat&lt;br /&gt;
* Flamehound&lt;br /&gt;
| &lt;br /&gt;
* Grizzly Bear&lt;br /&gt;
* Monitor Hatchling&lt;br /&gt;
* Polar Bear&lt;br /&gt;
* Primordial Whelp&lt;br /&gt;
* Sand Crab&lt;br /&gt;
* Shallow Water&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Bond For Life&lt;br /&gt;
| When follower is killed, caster receives (10 / 20 / 30) Health, and all remaining followers receive (3% / 6% / 9%) of their Max Health (must be within 12 tiles)&lt;br /&gt;
|-&lt;br /&gt;
| Creature Catalog 1&lt;br /&gt;
| Provides a (33% / 66% / 100%) chance to upgrade Creature Pool by 1 Tier Level (will stack)&lt;br /&gt;
|-&lt;br /&gt;
| Creature Catalog 2&lt;br /&gt;
| Provides a (33% / 66% / 100%) chance to upgrade Creature Pool by 1 Tier Level (will stack)&lt;br /&gt;
|-&lt;br /&gt;
| Creature Catalog 3&lt;br /&gt;
| Provides a (33% / 66% / 100%) chance to upgrade Creature Pool by 1 Tier Level (will stack)&lt;br /&gt;
|-&lt;br /&gt;
| Dismissive&lt;br /&gt;
| Player receives (4 / 8 / 12) Mana when follower is dispelled or killed (must be within 12 tiles)&lt;br /&gt;
|-&lt;br /&gt;
| Herd Mentality&lt;br /&gt;
| Damage Resistance increased by (4% / 8% / 12%). Bonus increased by 100% if 4 or more followers controlled&lt;br /&gt;
|-&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| Damage Dealt increased by (4% / 8% / 12%). Damage Resistance increased by (2% / 4% / 6%). Casting Time of spell reduced by (1 / 2 / 3) seconds&lt;br /&gt;
|-&lt;br /&gt;
| Stampede&lt;br /&gt;
| Damage Dealt increased by (6% / 12% / 18%). Bonus increased by 100% if 4 or more followers controlled&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Summon Air Elemental===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;|[[File:summonairele1.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Air Elemental&amp;lt;br /&amp;gt;&lt;br /&gt;
Mobile Melee with AoE Potential&lt;br /&gt;
|-&lt;br /&gt;
! Stats&lt;br /&gt;
! 100 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking &amp;amp; Tier 13 Eldritch&lt;br /&gt;
|-&lt;br /&gt;
| Hits&lt;br /&gt;
| 608&lt;br /&gt;
| 639&lt;br /&gt;
| 689&lt;br /&gt;
|-&lt;br /&gt;
| Dex&lt;br /&gt;
| 101&lt;br /&gt;
| 106&lt;br /&gt;
| 115&lt;br /&gt;
|-&lt;br /&gt;
| Damage&lt;br /&gt;
| 27-40&lt;br /&gt;
| 28-43&lt;br /&gt;
| 31-46&lt;br /&gt;
|-&lt;br /&gt;
| Armor&lt;br /&gt;
| 34&lt;br /&gt;
| 36&lt;br /&gt;
| 38&lt;br /&gt;
|-&lt;br /&gt;
| Wrestling&lt;br /&gt;
| 135.0&lt;br /&gt;
| 142.0&lt;br /&gt;
| 153.2&lt;br /&gt;
|-&lt;br /&gt;
| Magery&lt;br /&gt;
| 67.5&lt;br /&gt;
| 71.0 &lt;br /&gt;
| 76.6&lt;br /&gt;
|-&lt;br /&gt;
| Eval Int&lt;br /&gt;
| 67.5&lt;br /&gt;
| 71.0&lt;br /&gt;
| 76.6&lt;br /&gt;
|-&lt;br /&gt;
| Magic Resist&lt;br /&gt;
| 67.5&lt;br /&gt;
| 71.0&lt;br /&gt;
| 76.6&lt;br /&gt;
|-&lt;br /&gt;
| Poison Resist&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
|-&lt;br /&gt;
| Dispel Resist&lt;br /&gt;
| 20.0%&lt;br /&gt;
| 24.0%&lt;br /&gt;
| 30.4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Air Elementals are designed to deal large amounts of DPS up close and personal&lt;br /&gt;
* Many of the Summoner&#039;s Tome Upgrades for Air Elementals are bonuses granted for making Melee Attacks reward aggressive playstyles&lt;br /&gt;
* Special Abilities:&lt;br /&gt;
** Bleed - Passive - has a 15% chance on melee attack to inflict (DamageMax * 1,0) bleed damage over 15 seconds.&lt;br /&gt;
** Cleave - Innate - successful melee attacks inflict an additional (DamageMax * 0.4) damage to a random target within 1 tile&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Points&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Dismissive&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Increases Mana Refunded from the Dispel spell to (90% * Follower&#039;s Health Remaining Percent) of initial mana spent&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +2% Damage Resistance and reduces casting time to 2.5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Corporeal Tether&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Healed by 0.10% for Each Mana Spent by Caster&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Gust&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Increases Bleed ability chance by +50% of normal&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Gale&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Melee attacks add +4% Accuracy for 30 seconds (stackable and max +20%)&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Windshear&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Bleed ability Damage increased by 100%&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Tempest&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Melee attacks have 66% chance to ignore armor&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Cyclone&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Increases Cleave ability radius by 1 and will now hit an additional target&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Microburst&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Melee attack adds +5% Attack Speed for 30 seconds (stackable and max +25%)&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Whirlwind&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Cleave ability now inflicts (DamageMax * 0.8) damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Summon Earth Elemental===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;|[[File:summonearthele1.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Earth Elemental&amp;lt;br /&amp;gt;&lt;br /&gt;
Melee Tank with Bleed Resistance, Disease Resistance, and Slight Aggro Bonus&lt;br /&gt;
|-&lt;br /&gt;
! Stats&lt;br /&gt;
! 100 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking &amp;amp; Tier 13 Eldritch&lt;br /&gt;
|-&lt;br /&gt;
| Hits&lt;br /&gt;
| 800&lt;br /&gt;
| 835&lt;br /&gt;
| 891&lt;br /&gt;
|-&lt;br /&gt;
| Dex&lt;br /&gt;
| 68&lt;br /&gt;
| 71&lt;br /&gt;
| 77&lt;br /&gt;
|-&lt;br /&gt;
| Damage&lt;br /&gt;
| 34-47&lt;br /&gt;
| 36-50&lt;br /&gt;
| 38-54&lt;br /&gt;
|-&lt;br /&gt;
| Armor&lt;br /&gt;
| 101&lt;br /&gt;
| 106&lt;br /&gt;
| 115&lt;br /&gt;
|-&lt;br /&gt;
| Wrestling&lt;br /&gt;
| 114.7&lt;br /&gt;
| 120.7&lt;br /&gt;
| 130.2&lt;br /&gt;
|-&lt;br /&gt;
| Magic Resist&lt;br /&gt;
| 33.7&lt;br /&gt;
| 35.5&lt;br /&gt;
| 38.3&lt;br /&gt;
|-&lt;br /&gt;
| Poison Resist&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
|-&lt;br /&gt;
| Dispel Resist&lt;br /&gt;
| 20.0%&lt;br /&gt;
| 24.0%&lt;br /&gt;
| 30.4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Earth Elementals function as tanks against Melee creatures, due to very high Armor, high Wrestling, and high Hit Points&lt;br /&gt;
* Earth Elementals will become Rooted if they remain stationary for 10 seconds, which increases their Damage by +20% and makes them immune to any movement effects such as Knockback, Entangle, and Hinder&lt;br /&gt;
* Many of the Summoner&#039;s Tome Upgrades for Earth Elementals are geared towards survival, as they are the premier Physical Damage tank among summons&lt;br /&gt;
* Special Abilities:&lt;br /&gt;
** Rooted - Innate - Inflicts 50% of any damage type that occurs within 1 tile&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Points&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Dismissive&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Increases Mana Refunded from the Dispel spell to (90% * Follower&#039;s Health Remaining Percent) of initial mana spent&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +2% Damage Resistance and reduces casting time to 2.5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Corporeal Tether&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Healed by 0.10% for Each Mana Spent by Caster&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Hardened &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +5% Melee Damage and +5% Damage Resistance &lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Grounded &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Restores 5% of Hit Points when above 66% Health (has 30 second cooldown)&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Earthpull &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Adds +5% Damage and Physical Damage Resistance for each aggressed creature within 4 tiles (stackable and max +20%)&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Deep Roots &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +5% Damage Resistance and Rooted now inflicts 100% of any damage type that occurs with in 1 tile&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Slam&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 15% chance on melee attack to increase the attack&#039;s damage by 100% and reduce target&#039;s Accuracy by 25% for 15 seconds (stackable)&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Stonewall&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +10% Melee Damage and adds +10% Physical Damage Resistance for every 30 seconds alive (stackable and max +40%)&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Purge Impurities&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +33% Poison Resistance and restores 5% of Hit Points when below 66% Health (has 30 second cooldown)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Summon Fire Elemental===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;|[[File:summonfireele1.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Fire Elemental&amp;lt;br /&amp;gt;&lt;br /&gt;
High-Powered Ranged Spellcaster&lt;br /&gt;
|-&lt;br /&gt;
! Stats&lt;br /&gt;
! 100 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking &amp;amp; Tier 13 Eldritch&lt;br /&gt;
|-&lt;br /&gt;
| Hits&lt;br /&gt;
| 540&lt;br /&gt;
| 568&lt;br /&gt;
| 613&lt;br /&gt;
|-&lt;br /&gt;
| Dex&lt;br /&gt;
| 68&lt;br /&gt;
| 71&lt;br /&gt;
| 77&lt;br /&gt;
|-&lt;br /&gt;
| Damage&lt;br /&gt;
| 20-34&lt;br /&gt;
| 21-36&lt;br /&gt;
| 23-38&lt;br /&gt;
|-&lt;br /&gt;
| Armor&lt;br /&gt;
| 34&lt;br /&gt;
| 36&lt;br /&gt;
| 38&lt;br /&gt;
|-&lt;br /&gt;
| Wrestling&lt;br /&gt;
| 94.5&lt;br /&gt;
| 99.3&lt;br /&gt;
| 107.2&lt;br /&gt;
|-&lt;br /&gt;
| Magery&lt;br /&gt;
| 67.5&lt;br /&gt;
| 71.0 &lt;br /&gt;
| 76.6&lt;br /&gt;
|-&lt;br /&gt;
| Eval Int&lt;br /&gt;
| 101.2&lt;br /&gt;
| 106.5&lt;br /&gt;
| 114.9&lt;br /&gt;
|-&lt;br /&gt;
| Magic Resist&lt;br /&gt;
| 67.5&lt;br /&gt;
| 71.0&lt;br /&gt;
| 76.6&lt;br /&gt;
|-&lt;br /&gt;
| Poison Resist&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
|-&lt;br /&gt;
| Dispel Resist&lt;br /&gt;
| 20.0%&lt;br /&gt;
| 24.0%&lt;br /&gt;
| 30.4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Fire Elementals are geared for dealing very large amounts of DPS with spells, however they are somewhat vulnerable due to Low Hit Points and Low Wrestling&lt;br /&gt;
* Additionally, each spellcast from a Fire Elemental has a 15% chance to result in a Fireblast, which inflicts an additional (DamageMax * 1.5) Damage to the target and to all hostile creatures with 1 tile of it&lt;br /&gt;
* A good number of the Summoner&#039;s Tome Upgrades for Fire Elementals offer increased Damage, but at an offsetting cost, or are designed around the concept that Fire Elementals are expected to have a fairly short lifespan (and go out with a bang)&lt;br /&gt;
* Special Abilities:&lt;br /&gt;
** Epic Barrage - Cooldown - Fires projectiles at a target up to 12 tiles away, inflicting 3 hits each dealing (SpellDamageMax * 0.5) damage that ignores armor to target&lt;br /&gt;
** Prefers Spellcasting over Melee Attacks&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Points&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Dismissive&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Increases Mana Refunded from the Dispel spell to (90% * Follower&#039;s Health Remaining Percent) of initial mana spent&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +2% Damage Resistance and reduces casting time to 2.5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Corporeal Tether&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Healed by 0.10% for Each Mana Spent by Caster&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Scorched Earth&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Spells have a 33% chance to ignore target&#039;s magic resist&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Controlled Burn&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Epic Barrage damage increased by 25% and cooldown reduced by 2 seconds (stackable)&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Wildfire &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Spells have 15% chance to inflict an additional (SpellDamageMax * 1.0) damage that ignores armor on the target&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Fanning the Flames&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Epic Barrage damage increased by 33% and cooldown reduced by 3 seconds (stackable)&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Glass Cannon&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +25% Spell Damage but increases Damage Taken by 25% &lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Unstable Sorcery&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +50% Chance to increase Spell Damage by 50%&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Burning at Both Ends&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +35% Spell Damage but takes 10 damage every 15 seconds while above 25% Hit Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Summon Water Elemental===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;|[[File:summonwaterele1.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Water Elemental&amp;lt;br /&amp;gt;&lt;br /&gt;
Close-Range Spellcaster Tank with Poison Resistance, Magic Defense, and Slight Aggro Bonus&lt;br /&gt;
|-&lt;br /&gt;
! Stats&lt;br /&gt;
! 100 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking &amp;amp; Tier 13 Eldritch&lt;br /&gt;
|-&lt;br /&gt;
| Hits&lt;br /&gt;
| 675&lt;br /&gt;
| 710&lt;br /&gt;
| 766&lt;br /&gt;
|-&lt;br /&gt;
| Dex&lt;br /&gt;
| 68&lt;br /&gt;
| 71&lt;br /&gt;
| 77&lt;br /&gt;
|-&lt;br /&gt;
| Damage&lt;br /&gt;
| 20-34&lt;br /&gt;
| 21-36&lt;br /&gt;
| 23-38&lt;br /&gt;
|-&lt;br /&gt;
| Armor&lt;br /&gt;
| 68&lt;br /&gt;
| 71&lt;br /&gt;
| 77&lt;br /&gt;
|-&lt;br /&gt;
| Wrestling&lt;br /&gt;
| 101.2&lt;br /&gt;
| 106.5&lt;br /&gt;
| 114.9&lt;br /&gt;
|-&lt;br /&gt;
| Magery&lt;br /&gt;
| 67.5&lt;br /&gt;
| 71.0 &lt;br /&gt;
| 76.6&lt;br /&gt;
|-&lt;br /&gt;
| Eval Int&lt;br /&gt;
| 101.2&lt;br /&gt;
| 106.5&lt;br /&gt;
| 114.9&lt;br /&gt;
|-&lt;br /&gt;
| Magic Resist&lt;br /&gt;
| 202.5&lt;br /&gt;
| 213.0&lt;br /&gt;
| 229.8&lt;br /&gt;
|-&lt;br /&gt;
| Poison Resist&lt;br /&gt;
| 50.0%&lt;br /&gt;
| 50.0%&lt;br /&gt;
| 50.0%&lt;br /&gt;
|-&lt;br /&gt;
| Dispel Resist&lt;br /&gt;
| 20.0%&lt;br /&gt;
| 24.0%&lt;br /&gt;
| 30.4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Water Elementals excel as tanks against Spellcaster creatures due to Very High Magic Resist and also have high survivability against unique creatures due to their reduced damage from Direct Damage Abilities&lt;br /&gt;
* They are also above-average spellcasters&lt;br /&gt;
* Many of the Summoner&#039;s Tome Upgrades for Water Elementals revolve around survival against Spellcasters and mitigating non-standard damage types (Abilities / Poison / Disease)&lt;br /&gt;
* Special Abilities:&lt;br /&gt;
** Elusive Form - Innate - creature has an innate 25 parry skill against melee attacks&lt;br /&gt;
** Mirror - Cooldown - spells cast onto the creature have a 15% chance to be reflected back onto the caster&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Points&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Dismissive&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Increases Mana Refunded from the Dispel spell to (90% * Follower&#039;s Health Remaining Percent) of initial mana spent&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +2% Damage Resistance and reduces casting time to 2.5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Corporeal Tether&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Healed by 0.10% for Each Mana Spent by Caster&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Eldritch Essence&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +10% Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Deep Water&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Restores 5% of Hit Points when above 66% Health (has 30 second cooldown)&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Spell Siren&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Adds +5% Damage and Magical Damage Resistance for each aggressed creature within 8 tiles (stackable and max +20%)&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Stagnant&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Spells have 20% chance to reduce target&#039;s Poison Resistance by 20% for 30 seconds (stackable) and inflict Greater Poison&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Ebb and Flow&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Alternates every 30 seconds between providing +5% Damage Resistance (Ebb) and providing +20% Damage Resistance (Flow)&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Reflecting Pool&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +20% Chance to Reflect Spells&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Purification &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +33% Special Resistance and restores 5% of Hit Points when below 66% Health (has 30 second cooldown)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Summon Daemon===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;|[[File:summondaemon1.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Daemon&amp;lt;br /&amp;gt;&lt;br /&gt;
Close-Range Hybrid Melee/Spellcaster that increases in power with time&lt;br /&gt;
|-&lt;br /&gt;
! Stats&lt;br /&gt;
! 100 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking &amp;amp; Tier 13 Eldritch&lt;br /&gt;
|-&lt;br /&gt;
| Hits&lt;br /&gt;
| 742&lt;br /&gt;
| 781&lt;br /&gt;
| 843&lt;br /&gt;
|-&lt;br /&gt;
| Dex&lt;br /&gt;
| 101&lt;br /&gt;
| 106&lt;br /&gt;
| 115&lt;br /&gt;
|-&lt;br /&gt;
| Damage&lt;br /&gt;
| 34-47&lt;br /&gt;
| 36-50&lt;br /&gt;
| 38-54&lt;br /&gt;
|-&lt;br /&gt;
| Armor&lt;br /&gt;
| 68&lt;br /&gt;
| 71&lt;br /&gt;
| 77&lt;br /&gt;
|-&lt;br /&gt;
| Wrestling&lt;br /&gt;
| 108.0&lt;br /&gt;
| 113.6&lt;br /&gt;
| 122.5&lt;br /&gt;
|-&lt;br /&gt;
| Magery&lt;br /&gt;
| 67.5&lt;br /&gt;
| 71.0 &lt;br /&gt;
| 76.6&lt;br /&gt;
|-&lt;br /&gt;
| Eval Int&lt;br /&gt;
| 67.5&lt;br /&gt;
| 71.0 &lt;br /&gt;
| 76.6&lt;br /&gt;
|-&lt;br /&gt;
| Magic Resist&lt;br /&gt;
| 67.5&lt;br /&gt;
| 71.0&lt;br /&gt;
| 76.6&lt;br /&gt;
|-&lt;br /&gt;
| Poison Resist&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
|-&lt;br /&gt;
| Dispel Resist&lt;br /&gt;
| 20.0%&lt;br /&gt;
| 24.0%&lt;br /&gt;
| 30.4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Daemons are overall well-balanced in terms of Stats and Skills, and utilize both Melee Attacks and Spellcasts in equal measure&lt;br /&gt;
* While not as initially powerful as Air Elementals, Fire Elementals, or Energy Vortexes, a Daemon&#039;s damage dramatically increase as its Hit Points reach zero&lt;br /&gt;
* Players can take advantage of &amp;quot;redlining&amp;quot; Daemons, by keeping them wounded or even near death to achieve maximum DPS, but trying not allowing the creature to die prematurely&lt;br /&gt;
* Summoner&#039;s Tome Upgrades for Daemons often revolve around taking damage and increasing DPS from it&lt;br /&gt;
* Special Abilities:&lt;br /&gt;
** Fury - Innate - +5% Damage for every 30 seconds alive (stackable and max +25%)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Points&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Dismissive&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Increases Mana Refunded from the Dispel spell to (90% * Follower&#039;s Health Remaining Percent) of initial mana spent&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +2% Damage Resistance and reduces casting time to 2.5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Corporeal Tether&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Healed by 0.10% for Each Mana Spent by Caster&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Fiery Temper&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +5% Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Bloodthirsty &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Damage increased by 15% if target below 66% health&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Sadistic Rage&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Has 15% chance on melee attack or spellcast to increase Damage by 15% for 30 seconds (cannot stack)&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Greater Daemon&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +10% Damage Resistance&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Vengeance &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Damage is Increased by (Missing Health Percent * 50%)&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Daemonic Frenzy&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Has 15% chance on melee attack or spellcast to increase Attack Speed by 20% for 30 seconds (cannot stack)&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Growing Fury&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Fury ability now increases Damage by 10% every 30 seconds to max of +50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Energy Vortex===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;|[[File:summonev1.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Energy Vortex&amp;lt;br /&amp;gt;&lt;br /&gt;
Berserk Melee that has player-caster synergy and burst potential&lt;br /&gt;
|-&lt;br /&gt;
! Stats&lt;br /&gt;
! 100 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking &amp;amp; Tier 13 Eldritch&lt;br /&gt;
|-&lt;br /&gt;
| Hits&lt;br /&gt;
| 810&lt;br /&gt;
| 852&lt;br /&gt;
| 919&lt;br /&gt;
|-&lt;br /&gt;
| Dex&lt;br /&gt;
| 135&lt;br /&gt;
| 142&lt;br /&gt;
| 153&lt;br /&gt;
|-&lt;br /&gt;
| Damage&lt;br /&gt;
| 34-47&lt;br /&gt;
| 36-50&lt;br /&gt;
| 38-54&lt;br /&gt;
|-&lt;br /&gt;
| Armor&lt;br /&gt;
| 68&lt;br /&gt;
| 71&lt;br /&gt;
| 77&lt;br /&gt;
|-&lt;br /&gt;
| Wrestling&lt;br /&gt;
| 114.7&lt;br /&gt;
| 120.7&lt;br /&gt;
| 130.2&lt;br /&gt;
|-&lt;br /&gt;
| Magic Resist&lt;br /&gt;
| 135.0&lt;br /&gt;
| 142.0&lt;br /&gt;
| 153.2&lt;br /&gt;
|-&lt;br /&gt;
| Poison Resist&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
|-&lt;br /&gt;
| Dispel Resist&lt;br /&gt;
| 20.0%&lt;br /&gt;
| 24.0%&lt;br /&gt;
| 30.4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Energy Vortexes are both sturdy and deal a very large amount of DPS due to very high Dex, high Damage, and high Wrestling&lt;br /&gt;
* Similar to Blade Spirits, their primary drawback is they cannot be given commands and therefore once cast, only have usefulness in the immediate area where summoned&lt;br /&gt;
* Several Summoner&#039;s Tome Upgrades for Energy Vortexes are based on the concept of &amp;quot;Linking&amp;quot; with the player caster: as the player caster spends mana, the Energy Vortex is themselves buffed and becomes more powerful for a short duration&lt;br /&gt;
* Energy Vortexes are &amp;quot;non-hostile&amp;quot; to players and tamed creatures and will never attack them&lt;br /&gt;
* Energy Vortexes are still considered &amp;quot;Berserk&amp;quot; creatures and will automatically attack any non-tamed creatures/NPCs that are grey in their perception range (players have no control over which monsters/NPCs they attack)&lt;br /&gt;
* Energy Vortexes will flag as Green to their caster/allies and Blue to other players (similar to normal pets), and while they will be considered &amp;quot;owned&amp;quot; by the caster, the caster cannot issue any commands to them&lt;br /&gt;
* In order to Release a Energy Vortex, players must cast Dispel on them or simply wait for summon duration to expire&lt;br /&gt;
* Energy Vortexes now gain all player-skill related bonuses (such as Herding Focused Aggression) that normal summons would receive (including bonuses from Aspect Gear/Mastery Chains)&lt;br /&gt;
* Energy Vortexes have boosted aggro (higher amounts than Patrol/Guarding/Attack mode-ordered tamed creatures)&lt;br /&gt;
* Special Abilities:&lt;br /&gt;
** Discharge - Innate - Every 10th melee hit landed will cause creature to inflict (DamageMax * 5.0) damage on its current target (which ignores armor)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Points&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Dismissive&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Increases Mana Refunded from the Dispel spell to (90% * Follower&#039;s Health Remaining Percent) of initial mana spent&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +2% Damage Resistance and reduces casting time to 2.5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Corporeal Tether&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Healed by 0.10% for Each Mana Spent by Caster&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Kinetic&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +5% Accuracy and +5% Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Ethereal &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Each mana spent by caster adds a 0.5% chance for 30 seconds that any melee attack will ignore armor (stackable and max 50% chance)&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Abyssal Essence&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Melee attacks have a 25% chance to count as landing two melee attacks towards triggering the Discharge ability&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Void Strikes&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Each mana spent by caster increases Attack Speed and Accuracy by 0.1% for 30 seconds (stackable and max +10%)&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Feedback&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Discharge ability will now restore 25% Hit Points when activated&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Conduit &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Each mana spent by caster increases Melee Damage by 0.35% for 30 seconds (stackable and max +35%)&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Energy Surge&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Discharge ability will now inflict (DamageMax * 10) damage&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rein</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:SummonerRoles&amp;diff=27812</id>
		<title>Template:SummonerRoles</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:SummonerRoles&amp;diff=27812"/>
		<updated>2024-12-18T07:23:38Z</updated>

		<summary type="html">&lt;p&gt;Rein: /* Blade Spirits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expand|Outdated follower stats}}&lt;br /&gt;
===Blade Spirits===&lt;br /&gt;
&lt;br /&gt;
{{SummonStatIncrease|name=Blade Spirit}}&lt;br /&gt;
* Takes 1 Control Slot, but players may only have 1 Blade Spirits active at any time (Summoner&#039;s Tome experience gain rate is increased by 100% however)&lt;br /&gt;
* Has below-average Aggro compared to normal summons&lt;br /&gt;
* Their primary drawback is they cannot be given commands and therefore once cast, only have usefulness in the immediate area where summoned&lt;br /&gt;
* Blade Spirits are &amp;quot;non-hostile&amp;quot; to players and tamed creatures and will never attack them&lt;br /&gt;
* Blade Spirits are still considered &amp;quot;Berserk&amp;quot; creatures and will automatically attack any non-tamed creatures/NPCs that are grey in their perception range (players have no control over which monsters/NPCs they attack)&lt;br /&gt;
* Blade Spirits will flag as Green to their caster/allies and Blue to other players (similar to normal pets), and while they will be considered &amp;quot;owned&amp;quot; by the caster, the caster cannot issue any commands to them&lt;br /&gt;
* In order to Release a Blade Spirit, players must cast Dispel on them or simply wait for summon duration to expire&lt;br /&gt;
* Blade Spirits now gain all player-skill related bonuses (such as Herding Focused Aggression) that normal summons would receive (including bonuses from Aspect Gear/Mastery Chains)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;  style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Bladestorm&lt;br /&gt;
| Melee attacks inflict an additional (DamageMax * (13% / 26% / 40%)) damage to a random target within 2 tiles&lt;br /&gt;
|-&lt;br /&gt;
| Dancing Blades&lt;br /&gt;
| Melee hits increase Attack Speed by a cumulative (1.5% / 3% / 4.5%) for 30 seconds (to a max of +9% / +18% / +27%). All bonuses reduced to 0% on miss&lt;br /&gt;
|-&lt;br /&gt;
| Dismissive&lt;br /&gt;
| Player receives (4 / 8 / 12) Mana when follower is dispelled or killed (must be within 12 tiles)&lt;br /&gt;
|-&lt;br /&gt;
| Impair&lt;br /&gt;
| Melee attacks have a (6% / 12% / 18%) chance to Entangle target for 6 seconds or inflict (DamageMax * (7% / 14% / 21%)) if target is already Entangled or Hindered&lt;br /&gt;
|-&lt;br /&gt;
| Precision Cuts&lt;br /&gt;
| Accuracy increased by (5% / 10% / 15%). If chance to hit was already 100%, Melee Damage increased by (7% / 14% / 21%)&lt;br /&gt;
|-&lt;br /&gt;
| Razors&lt;br /&gt;
| Melee attacks have a (9% / 18% / 27%) chance to inflict (DamageMax * 1.0) Bleed damage over 15 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Serration&lt;br /&gt;
| Damage Dealt increased by (7% / 14% / 21%). Bonus increased by 50% if target has a Bleed effect active&lt;br /&gt;
|-&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| Damage Dealt increased by (4% / 8% / 12%). Damage Resistance increased by (2% / 4% / 6%). Casting Time of spell reduced by (1 / 2 / 3) seconds&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Summon Creature===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[[File:summoncreature.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Summon Creature&amp;lt;br /&amp;gt;&lt;br /&gt;
Variable combat style based on creature summoned&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
* Aegis Rat&lt;br /&gt;
* Black Bear&lt;br /&gt;
* Brown Bear&lt;br /&gt;
* Corpse Eater&lt;br /&gt;
* Firebat&lt;br /&gt;
* Flamehound&lt;br /&gt;
| &lt;br /&gt;
* Grizzly Bear&lt;br /&gt;
* Monitor Hatchling&lt;br /&gt;
* Polar Bear&lt;br /&gt;
* Primordial Whelp&lt;br /&gt;
* Sand Crab&lt;br /&gt;
* Shallow Water&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Points&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Dismissive&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Increases Mana Refunded from the Dispel spell to (90% * Follower&#039;s Health Remaining Percent) of initial mana spent&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +2% Damage Resistance and reduces casting time to 2.5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Corporeal Tether&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Healed by 0.10% for Each Mana Spent by Caster&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Tier 1 Creatures&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 25% chance creature summoned is Imp, Cave Bear, Jaguar, Searing Lizard&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Binding Ward&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +7.5% Damage Resistance&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Tier 2 Creatures&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 25% chance creature summoned is Cave Bat, Minion, Trapdoor Spider, Drake Whelp&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Stampede&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +15% Melee and Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Tier 3 Creatures&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 25% chance creature summoned is Searing Imp, Wolfhound, Dragon Whelp, Blood Ape&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Vitality&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +15% Damage Resistance&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Tier 4 Creatures&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 25% chance creature summoned is Fire Minion, Vampire Bat, Skulker, Molten Mongbat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Summon Air Elemental===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;|[[File:summonairele1.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Air Elemental&amp;lt;br /&amp;gt;&lt;br /&gt;
Mobile Melee with AoE Potential&lt;br /&gt;
|-&lt;br /&gt;
! Stats&lt;br /&gt;
! 100 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking &amp;amp; Tier 13 Eldritch&lt;br /&gt;
|-&lt;br /&gt;
| Hits&lt;br /&gt;
| 608&lt;br /&gt;
| 639&lt;br /&gt;
| 689&lt;br /&gt;
|-&lt;br /&gt;
| Dex&lt;br /&gt;
| 101&lt;br /&gt;
| 106&lt;br /&gt;
| 115&lt;br /&gt;
|-&lt;br /&gt;
| Damage&lt;br /&gt;
| 27-40&lt;br /&gt;
| 28-43&lt;br /&gt;
| 31-46&lt;br /&gt;
|-&lt;br /&gt;
| Armor&lt;br /&gt;
| 34&lt;br /&gt;
| 36&lt;br /&gt;
| 38&lt;br /&gt;
|-&lt;br /&gt;
| Wrestling&lt;br /&gt;
| 135.0&lt;br /&gt;
| 142.0&lt;br /&gt;
| 153.2&lt;br /&gt;
|-&lt;br /&gt;
| Magery&lt;br /&gt;
| 67.5&lt;br /&gt;
| 71.0 &lt;br /&gt;
| 76.6&lt;br /&gt;
|-&lt;br /&gt;
| Eval Int&lt;br /&gt;
| 67.5&lt;br /&gt;
| 71.0&lt;br /&gt;
| 76.6&lt;br /&gt;
|-&lt;br /&gt;
| Magic Resist&lt;br /&gt;
| 67.5&lt;br /&gt;
| 71.0&lt;br /&gt;
| 76.6&lt;br /&gt;
|-&lt;br /&gt;
| Poison Resist&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
|-&lt;br /&gt;
| Dispel Resist&lt;br /&gt;
| 20.0%&lt;br /&gt;
| 24.0%&lt;br /&gt;
| 30.4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Air Elementals are designed to deal large amounts of DPS up close and personal&lt;br /&gt;
* Many of the Summoner&#039;s Tome Upgrades for Air Elementals are bonuses granted for making Melee Attacks reward aggressive playstyles&lt;br /&gt;
* Special Abilities:&lt;br /&gt;
** Bleed - Passive - has a 15% chance on melee attack to inflict (DamageMax * 1,0) bleed damage over 15 seconds.&lt;br /&gt;
** Cleave - Innate - successful melee attacks inflict an additional (DamageMax * 0.4) damage to a random target within 1 tile&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Points&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Dismissive&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Increases Mana Refunded from the Dispel spell to (90% * Follower&#039;s Health Remaining Percent) of initial mana spent&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +2% Damage Resistance and reduces casting time to 2.5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Corporeal Tether&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Healed by 0.10% for Each Mana Spent by Caster&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Gust&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Increases Bleed ability chance by +50% of normal&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Gale&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Melee attacks add +4% Accuracy for 30 seconds (stackable and max +20%)&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Windshear&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Bleed ability Damage increased by 100%&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Tempest&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Melee attacks have 66% chance to ignore armor&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Cyclone&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Increases Cleave ability radius by 1 and will now hit an additional target&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Microburst&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Melee attack adds +5% Attack Speed for 30 seconds (stackable and max +25%)&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Whirlwind&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Cleave ability now inflicts (DamageMax * 0.8) damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Summon Earth Elemental===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;|[[File:summonearthele1.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Earth Elemental&amp;lt;br /&amp;gt;&lt;br /&gt;
Melee Tank with Bleed Resistance, Disease Resistance, and Slight Aggro Bonus&lt;br /&gt;
|-&lt;br /&gt;
! Stats&lt;br /&gt;
! 100 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking &amp;amp; Tier 13 Eldritch&lt;br /&gt;
|-&lt;br /&gt;
| Hits&lt;br /&gt;
| 800&lt;br /&gt;
| 835&lt;br /&gt;
| 891&lt;br /&gt;
|-&lt;br /&gt;
| Dex&lt;br /&gt;
| 68&lt;br /&gt;
| 71&lt;br /&gt;
| 77&lt;br /&gt;
|-&lt;br /&gt;
| Damage&lt;br /&gt;
| 34-47&lt;br /&gt;
| 36-50&lt;br /&gt;
| 38-54&lt;br /&gt;
|-&lt;br /&gt;
| Armor&lt;br /&gt;
| 101&lt;br /&gt;
| 106&lt;br /&gt;
| 115&lt;br /&gt;
|-&lt;br /&gt;
| Wrestling&lt;br /&gt;
| 114.7&lt;br /&gt;
| 120.7&lt;br /&gt;
| 130.2&lt;br /&gt;
|-&lt;br /&gt;
| Magic Resist&lt;br /&gt;
| 33.7&lt;br /&gt;
| 35.5&lt;br /&gt;
| 38.3&lt;br /&gt;
|-&lt;br /&gt;
| Poison Resist&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
|-&lt;br /&gt;
| Dispel Resist&lt;br /&gt;
| 20.0%&lt;br /&gt;
| 24.0%&lt;br /&gt;
| 30.4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Earth Elementals function as tanks against Melee creatures, due to very high Armor, high Wrestling, and high Hit Points&lt;br /&gt;
* Earth Elementals will become Rooted if they remain stationary for 10 seconds, which increases their Damage by +20% and makes them immune to any movement effects such as Knockback, Entangle, and Hinder&lt;br /&gt;
* Many of the Summoner&#039;s Tome Upgrades for Earth Elementals are geared towards survival, as they are the premier Physical Damage tank among summons&lt;br /&gt;
* Special Abilities:&lt;br /&gt;
** Rooted - Innate - Inflicts 50% of any damage type that occurs within 1 tile&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Points&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Dismissive&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Increases Mana Refunded from the Dispel spell to (90% * Follower&#039;s Health Remaining Percent) of initial mana spent&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +2% Damage Resistance and reduces casting time to 2.5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Corporeal Tether&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Healed by 0.10% for Each Mana Spent by Caster&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Hardened &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +5% Melee Damage and +5% Damage Resistance &lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Grounded &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Restores 5% of Hit Points when above 66% Health (has 30 second cooldown)&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Earthpull &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Adds +5% Damage and Physical Damage Resistance for each aggressed creature within 4 tiles (stackable and max +20%)&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Deep Roots &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +5% Damage Resistance and Rooted now inflicts 100% of any damage type that occurs with in 1 tile&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Slam&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 15% chance on melee attack to increase the attack&#039;s damage by 100% and reduce target&#039;s Accuracy by 25% for 15 seconds (stackable)&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Stonewall&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +10% Melee Damage and adds +10% Physical Damage Resistance for every 30 seconds alive (stackable and max +40%)&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Purge Impurities&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +33% Poison Resistance and restores 5% of Hit Points when below 66% Health (has 30 second cooldown)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Summon Fire Elemental===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;|[[File:summonfireele1.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Fire Elemental&amp;lt;br /&amp;gt;&lt;br /&gt;
High-Powered Ranged Spellcaster&lt;br /&gt;
|-&lt;br /&gt;
! Stats&lt;br /&gt;
! 100 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking &amp;amp; Tier 13 Eldritch&lt;br /&gt;
|-&lt;br /&gt;
| Hits&lt;br /&gt;
| 540&lt;br /&gt;
| 568&lt;br /&gt;
| 613&lt;br /&gt;
|-&lt;br /&gt;
| Dex&lt;br /&gt;
| 68&lt;br /&gt;
| 71&lt;br /&gt;
| 77&lt;br /&gt;
|-&lt;br /&gt;
| Damage&lt;br /&gt;
| 20-34&lt;br /&gt;
| 21-36&lt;br /&gt;
| 23-38&lt;br /&gt;
|-&lt;br /&gt;
| Armor&lt;br /&gt;
| 34&lt;br /&gt;
| 36&lt;br /&gt;
| 38&lt;br /&gt;
|-&lt;br /&gt;
| Wrestling&lt;br /&gt;
| 94.5&lt;br /&gt;
| 99.3&lt;br /&gt;
| 107.2&lt;br /&gt;
|-&lt;br /&gt;
| Magery&lt;br /&gt;
| 67.5&lt;br /&gt;
| 71.0 &lt;br /&gt;
| 76.6&lt;br /&gt;
|-&lt;br /&gt;
| Eval Int&lt;br /&gt;
| 101.2&lt;br /&gt;
| 106.5&lt;br /&gt;
| 114.9&lt;br /&gt;
|-&lt;br /&gt;
| Magic Resist&lt;br /&gt;
| 67.5&lt;br /&gt;
| 71.0&lt;br /&gt;
| 76.6&lt;br /&gt;
|-&lt;br /&gt;
| Poison Resist&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
|-&lt;br /&gt;
| Dispel Resist&lt;br /&gt;
| 20.0%&lt;br /&gt;
| 24.0%&lt;br /&gt;
| 30.4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Fire Elementals are geared for dealing very large amounts of DPS with spells, however they are somewhat vulnerable due to Low Hit Points and Low Wrestling&lt;br /&gt;
* Additionally, each spellcast from a Fire Elemental has a 15% chance to result in a Fireblast, which inflicts an additional (DamageMax * 1.5) Damage to the target and to all hostile creatures with 1 tile of it&lt;br /&gt;
* A good number of the Summoner&#039;s Tome Upgrades for Fire Elementals offer increased Damage, but at an offsetting cost, or are designed around the concept that Fire Elementals are expected to have a fairly short lifespan (and go out with a bang)&lt;br /&gt;
* Special Abilities:&lt;br /&gt;
** Epic Barrage - Cooldown - Fires projectiles at a target up to 12 tiles away, inflicting 3 hits each dealing (SpellDamageMax * 0.5) damage that ignores armor to target&lt;br /&gt;
** Prefers Spellcasting over Melee Attacks&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Points&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Dismissive&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Increases Mana Refunded from the Dispel spell to (90% * Follower&#039;s Health Remaining Percent) of initial mana spent&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +2% Damage Resistance and reduces casting time to 2.5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Corporeal Tether&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Healed by 0.10% for Each Mana Spent by Caster&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Scorched Earth&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Spells have a 33% chance to ignore target&#039;s magic resist&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Controlled Burn&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Epic Barrage damage increased by 25% and cooldown reduced by 2 seconds (stackable)&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Wildfire &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Spells have 15% chance to inflict an additional (SpellDamageMax * 1.0) damage that ignores armor on the target&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Fanning the Flames&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Epic Barrage damage increased by 33% and cooldown reduced by 3 seconds (stackable)&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Glass Cannon&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +25% Spell Damage but increases Damage Taken by 25% &lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Unstable Sorcery&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +50% Chance to increase Spell Damage by 50%&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Burning at Both Ends&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +35% Spell Damage but takes 10 damage every 15 seconds while above 25% Hit Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Summon Water Elemental===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;|[[File:summonwaterele1.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Water Elemental&amp;lt;br /&amp;gt;&lt;br /&gt;
Close-Range Spellcaster Tank with Poison Resistance, Magic Defense, and Slight Aggro Bonus&lt;br /&gt;
|-&lt;br /&gt;
! Stats&lt;br /&gt;
! 100 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking &amp;amp; Tier 13 Eldritch&lt;br /&gt;
|-&lt;br /&gt;
| Hits&lt;br /&gt;
| 675&lt;br /&gt;
| 710&lt;br /&gt;
| 766&lt;br /&gt;
|-&lt;br /&gt;
| Dex&lt;br /&gt;
| 68&lt;br /&gt;
| 71&lt;br /&gt;
| 77&lt;br /&gt;
|-&lt;br /&gt;
| Damage&lt;br /&gt;
| 20-34&lt;br /&gt;
| 21-36&lt;br /&gt;
| 23-38&lt;br /&gt;
|-&lt;br /&gt;
| Armor&lt;br /&gt;
| 68&lt;br /&gt;
| 71&lt;br /&gt;
| 77&lt;br /&gt;
|-&lt;br /&gt;
| Wrestling&lt;br /&gt;
| 101.2&lt;br /&gt;
| 106.5&lt;br /&gt;
| 114.9&lt;br /&gt;
|-&lt;br /&gt;
| Magery&lt;br /&gt;
| 67.5&lt;br /&gt;
| 71.0 &lt;br /&gt;
| 76.6&lt;br /&gt;
|-&lt;br /&gt;
| Eval Int&lt;br /&gt;
| 101.2&lt;br /&gt;
| 106.5&lt;br /&gt;
| 114.9&lt;br /&gt;
|-&lt;br /&gt;
| Magic Resist&lt;br /&gt;
| 202.5&lt;br /&gt;
| 213.0&lt;br /&gt;
| 229.8&lt;br /&gt;
|-&lt;br /&gt;
| Poison Resist&lt;br /&gt;
| 50.0%&lt;br /&gt;
| 50.0%&lt;br /&gt;
| 50.0%&lt;br /&gt;
|-&lt;br /&gt;
| Dispel Resist&lt;br /&gt;
| 20.0%&lt;br /&gt;
| 24.0%&lt;br /&gt;
| 30.4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Water Elementals excel as tanks against Spellcaster creatures due to Very High Magic Resist and also have high survivability against unique creatures due to their reduced damage from Direct Damage Abilities&lt;br /&gt;
* They are also above-average spellcasters&lt;br /&gt;
* Many of the Summoner&#039;s Tome Upgrades for Water Elementals revolve around survival against Spellcasters and mitigating non-standard damage types (Abilities / Poison / Disease)&lt;br /&gt;
* Special Abilities:&lt;br /&gt;
** Elusive Form - Innate - creature has an innate 25 parry skill against melee attacks&lt;br /&gt;
** Mirror - Cooldown - spells cast onto the creature have a 15% chance to be reflected back onto the caster&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Points&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Dismissive&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Increases Mana Refunded from the Dispel spell to (90% * Follower&#039;s Health Remaining Percent) of initial mana spent&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +2% Damage Resistance and reduces casting time to 2.5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Corporeal Tether&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Healed by 0.10% for Each Mana Spent by Caster&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Eldritch Essence&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +10% Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Deep Water&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Restores 5% of Hit Points when above 66% Health (has 30 second cooldown)&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Spell Siren&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Adds +5% Damage and Magical Damage Resistance for each aggressed creature within 8 tiles (stackable and max +20%)&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Stagnant&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Spells have 20% chance to reduce target&#039;s Poison Resistance by 20% for 30 seconds (stackable) and inflict Greater Poison&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Ebb and Flow&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Alternates every 30 seconds between providing +5% Damage Resistance (Ebb) and providing +20% Damage Resistance (Flow)&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Reflecting Pool&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +20% Chance to Reflect Spells&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Purification &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +33% Special Resistance and restores 5% of Hit Points when below 66% Health (has 30 second cooldown)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Summon Daemon===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;|[[File:summondaemon1.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Daemon&amp;lt;br /&amp;gt;&lt;br /&gt;
Close-Range Hybrid Melee/Spellcaster that increases in power with time&lt;br /&gt;
|-&lt;br /&gt;
! Stats&lt;br /&gt;
! 100 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking &amp;amp; Tier 13 Eldritch&lt;br /&gt;
|-&lt;br /&gt;
| Hits&lt;br /&gt;
| 742&lt;br /&gt;
| 781&lt;br /&gt;
| 843&lt;br /&gt;
|-&lt;br /&gt;
| Dex&lt;br /&gt;
| 101&lt;br /&gt;
| 106&lt;br /&gt;
| 115&lt;br /&gt;
|-&lt;br /&gt;
| Damage&lt;br /&gt;
| 34-47&lt;br /&gt;
| 36-50&lt;br /&gt;
| 38-54&lt;br /&gt;
|-&lt;br /&gt;
| Armor&lt;br /&gt;
| 68&lt;br /&gt;
| 71&lt;br /&gt;
| 77&lt;br /&gt;
|-&lt;br /&gt;
| Wrestling&lt;br /&gt;
| 108.0&lt;br /&gt;
| 113.6&lt;br /&gt;
| 122.5&lt;br /&gt;
|-&lt;br /&gt;
| Magery&lt;br /&gt;
| 67.5&lt;br /&gt;
| 71.0 &lt;br /&gt;
| 76.6&lt;br /&gt;
|-&lt;br /&gt;
| Eval Int&lt;br /&gt;
| 67.5&lt;br /&gt;
| 71.0 &lt;br /&gt;
| 76.6&lt;br /&gt;
|-&lt;br /&gt;
| Magic Resist&lt;br /&gt;
| 67.5&lt;br /&gt;
| 71.0&lt;br /&gt;
| 76.6&lt;br /&gt;
|-&lt;br /&gt;
| Poison Resist&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
|-&lt;br /&gt;
| Dispel Resist&lt;br /&gt;
| 20.0%&lt;br /&gt;
| 24.0%&lt;br /&gt;
| 30.4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Daemons are overall well-balanced in terms of Stats and Skills, and utilize both Melee Attacks and Spellcasts in equal measure&lt;br /&gt;
* While not as initially powerful as Air Elementals, Fire Elementals, or Energy Vortexes, a Daemon&#039;s damage dramatically increase as its Hit Points reach zero&lt;br /&gt;
* Players can take advantage of &amp;quot;redlining&amp;quot; Daemons, by keeping them wounded or even near death to achieve maximum DPS, but trying not allowing the creature to die prematurely&lt;br /&gt;
* Summoner&#039;s Tome Upgrades for Daemons often revolve around taking damage and increasing DPS from it&lt;br /&gt;
* Special Abilities:&lt;br /&gt;
** Fury - Innate - +5% Damage for every 30 seconds alive (stackable and max +25%)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Points&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Dismissive&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Increases Mana Refunded from the Dispel spell to (90% * Follower&#039;s Health Remaining Percent) of initial mana spent&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +2% Damage Resistance and reduces casting time to 2.5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Corporeal Tether&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Healed by 0.10% for Each Mana Spent by Caster&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Fiery Temper&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +5% Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Bloodthirsty &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Damage increased by 15% if target below 66% health&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Sadistic Rage&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Has 15% chance on melee attack or spellcast to increase Damage by 15% for 30 seconds (cannot stack)&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Greater Daemon&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +10% Damage Resistance&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Vengeance &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Damage is Increased by (Missing Health Percent * 50%)&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Daemonic Frenzy&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Has 15% chance on melee attack or spellcast to increase Attack Speed by 20% for 30 seconds (cannot stack)&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Growing Fury&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Fury ability now increases Damage by 10% every 30 seconds to max of +50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Energy Vortex===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;|[[File:summonev1.png|link=]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Energy Vortex&amp;lt;br /&amp;gt;&lt;br /&gt;
Berserk Melee that has player-caster synergy and burst potential&lt;br /&gt;
|-&lt;br /&gt;
! Stats&lt;br /&gt;
! 100 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking&lt;br /&gt;
! 120 Spirit Speaking &amp;amp; Tier 13 Eldritch&lt;br /&gt;
|-&lt;br /&gt;
| Hits&lt;br /&gt;
| 810&lt;br /&gt;
| 852&lt;br /&gt;
| 919&lt;br /&gt;
|-&lt;br /&gt;
| Dex&lt;br /&gt;
| 135&lt;br /&gt;
| 142&lt;br /&gt;
| 153&lt;br /&gt;
|-&lt;br /&gt;
| Damage&lt;br /&gt;
| 34-47&lt;br /&gt;
| 36-50&lt;br /&gt;
| 38-54&lt;br /&gt;
|-&lt;br /&gt;
| Armor&lt;br /&gt;
| 68&lt;br /&gt;
| 71&lt;br /&gt;
| 77&lt;br /&gt;
|-&lt;br /&gt;
| Wrestling&lt;br /&gt;
| 114.7&lt;br /&gt;
| 120.7&lt;br /&gt;
| 130.2&lt;br /&gt;
|-&lt;br /&gt;
| Magic Resist&lt;br /&gt;
| 135.0&lt;br /&gt;
| 142.0&lt;br /&gt;
| 153.2&lt;br /&gt;
|-&lt;br /&gt;
| Poison Resist&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
|-&lt;br /&gt;
| Dispel Resist&lt;br /&gt;
| 20.0%&lt;br /&gt;
| 24.0%&lt;br /&gt;
| 30.4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Energy Vortexes are both sturdy and deal a very large amount of DPS due to very high Dex, high Damage, and high Wrestling&lt;br /&gt;
* Similar to Blade Spirits, their primary drawback is they cannot be given commands and therefore once cast, only have usefulness in the immediate area where summoned&lt;br /&gt;
* Several Summoner&#039;s Tome Upgrades for Energy Vortexes are based on the concept of &amp;quot;Linking&amp;quot; with the player caster: as the player caster spends mana, the Energy Vortex is themselves buffed and becomes more powerful for a short duration&lt;br /&gt;
* Energy Vortexes are &amp;quot;non-hostile&amp;quot; to players and tamed creatures and will never attack them&lt;br /&gt;
* Energy Vortexes are still considered &amp;quot;Berserk&amp;quot; creatures and will automatically attack any non-tamed creatures/NPCs that are grey in their perception range (players have no control over which monsters/NPCs they attack)&lt;br /&gt;
* Energy Vortexes will flag as Green to their caster/allies and Blue to other players (similar to normal pets), and while they will be considered &amp;quot;owned&amp;quot; by the caster, the caster cannot issue any commands to them&lt;br /&gt;
* In order to Release a Energy Vortex, players must cast Dispel on them or simply wait for summon duration to expire&lt;br /&gt;
* Energy Vortexes now gain all player-skill related bonuses (such as Herding Focused Aggression) that normal summons would receive (including bonuses from Aspect Gear/Mastery Chains)&lt;br /&gt;
* Energy Vortexes have boosted aggro (higher amounts than Patrol/Guarding/Attack mode-ordered tamed creatures)&lt;br /&gt;
* Special Abilities:&lt;br /&gt;
** Discharge - Innate - Every 10th melee hit landed will cause creature to inflict (DamageMax * 5.0) damage on its current target (which ignores armor)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Summoner&#039;s Tome Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Points&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Dismissive&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Increases Mana Refunded from the Dispel spell to (90% * Follower&#039;s Health Remaining Percent) of initial mana spent&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +2% Damage Resistance and reduces casting time to 2.5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Corporeal Tether&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Healed by 0.10% for Each Mana Spent by Caster&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Kinetic&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | +5% Accuracy and +5% Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Ethereal &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Each mana spent by caster adds a 0.5% chance for 30 seconds that any melee attack will ignore armor (stackable and max 50% chance)&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Abyssal Essence&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Melee attacks have a 25% chance to count as landing two melee attacks towards triggering the Discharge ability&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Void Strikes&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Each mana spent by caster increases Attack Speed and Accuracy by 0.1% for 30 seconds (stackable and max +10%)&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Feedback&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Discharge ability will now restore 25% Hit Points when activated&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Conduit &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Each mana spent by caster increases Melee Damage by 0.35% for 30 seconds (stackable and max +35%)&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Energy Surge&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Discharge ability will now inflict (DamageMax * 10) damage&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rein</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Summoner%27s_Tome&amp;diff=27811</id>
		<title>Summoner&#039;s Tome</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Summoner%27s_Tome&amp;diff=27811"/>
		<updated>2024-12-18T07:04:09Z</updated>

		<summary type="html">&lt;p&gt;Rein: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Customization]][[Category:PvM]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players can now craft Summoner&#039;s Tomes through [[Inscription]], which are used as a tool to greatly improve the power and utility of summons in PvM only&lt;br /&gt;
* Summoner&#039;s Tomes are Blessed items&lt;br /&gt;
* Players must have at least 80 [[Magery]] and 80 [[Spirit Speaking]] in order to utilize a Summoner&#039;s Tome&lt;br /&gt;
* Similar to [[Aspect Mastery|Aspect Gear]], every player now has a &amp;quot;Summoner Profile&amp;quot; that is stored for them on a per character basis and is permanent (can&#039;t be lost)&lt;br /&gt;
* Players can double-click a Summoner&#039;s Tome in their backpack to view their character&#039;s Summoner Profile through a special Summoner&#039;s Tome menu&lt;br /&gt;
* Summoner Tomes are non-unique and players can use any of them to access their Summoner Profiles (i.e. a player that loses their Summoner&#039;s Tome can simply craft a new one and they will not lose any progress on their Summoner Profile)&lt;br /&gt;
* Players will be notified when they open a Summoner&#039;s Tome if they do not have the required Magery and Spirit Speak skill needed to use the tome and receive its benefits&lt;br /&gt;
&lt;br /&gt;
[[File:summonerstome2.jpg|link=Inscription]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summoner Tome Menu==&lt;br /&gt;
* Players can view their Summoner Profile through the Summoner&#039;s Tome Menu by double-clicking any Summoner&#039;s Tome in their backpack&lt;br /&gt;
* While players need 80 Magery and Spirit Speak to utilize the benefits of a Summoner&#039;s Tome, any player may view their profile even with insufficient Magery/Spirit Speak skill&lt;br /&gt;
* On the Overview Page of the Summoner Tome Menu, players can see a summary of all their Spell Entries for each of the 8 Summoning spells (such as Blade Spirits, Air Elemental, Fire Elemental, Energy Vortex, etc) in that player&#039;s Summoner Profile&lt;br /&gt;
* Each Spell Entry has a &amp;quot;Points Unlocked&amp;quot; and &amp;quot;Upgrade Progress&amp;quot; listing&lt;br /&gt;
* Players can click the Diamond button next to each Spell Entry to jump to that spell&#039;s individual page&lt;br /&gt;
* Players can also use the buttons on the bottom toolbar to jump to individual spell pages, or click the button next to the Tome Icon at the bottom to return to the Overview Page&lt;br /&gt;
&lt;br /&gt;
[[File:summonerstomemenu.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spell Upgrade Progress==&lt;br /&gt;
* If players have at least 80 Magery and Spirit Speaking skill on their character, and have a Summoner&#039;s Tome in their backpack, they can earn &amp;quot;Upgrade Progress&amp;quot; towards summon spells (see &amp;quot;Max Upgrade Points&amp;quot; section below for details)&lt;br /&gt;
* When players fight non-tamed/non-summoned creatures while using summons, they will earn &amp;quot;Upgrade Progress&amp;quot; for that summon spell, similar to earning Aspect Experience, Mastery Chain Experience, etc&lt;br /&gt;
* Progress amounts earned are based on the Gold Value of the creature killed, and the Damage Percent that player did to the creature (similar to how all other forms of Experience earned on the server are calculated)&lt;br /&gt;
* If a player uses a single summon type to fight a creature (such as only Air Elementals) all Upgrade Progress earned from that creature killed will be attributed to that single spell&lt;br /&gt;
* If a player uses multiple summon types against a creature, Upgrade progress will be divided evenly among the different summon types they used (ie. 50% each for 2 types, 33% each for 3 types, etc)&lt;br /&gt;
* Similar to other forms of Experience, players can select how/and if they want Summoner Upgrade Progress to be displayed for their character through Paperdoll -&amp;gt; Help -&amp;gt; Commands -&amp;gt; Text Displays -&amp;gt; [ShowSummonersTomeExperience&lt;br /&gt;
* Players can choose to have Summoner Upgrade Progress amounts display overhead, in the system message area, or not at all&lt;br /&gt;
* Players can view Upgrade Progress for each spell in the Summoner Tome Menu Overview page&lt;br /&gt;
* Players can also view Upgrade Progress for spells in the individual Spell Entry pages for a spell&lt;br /&gt;
&lt;br /&gt;
[[File:summonupgradeprogress.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Unlocking Upgrade Points==&lt;br /&gt;
* When players reach 100% Upgrade Progress for a spell, they unlock an Upgrade Point for that spell&lt;br /&gt;
* Players will receive a system message and sound effect when they unlock an Upgrade Point for a spell&lt;br /&gt;
* The total number of Upgrade Points unlocked for each spell is displayed next to the spell&#039;s icon on the Overview Page and is displayed at the bottom of the page as part of the Upgrade Points Spent listing&lt;br /&gt;
* Players can earn experience and unlock up to 20 Upgrade Points per Summon Spell regardless of their character&#039;s Spirit Speak skill (i.e. they now follow similar handling to our other &amp;quot;Codex-like&amp;quot; items that simply require players to meet the minimum skill requirements to receive full benefits possible from them)&lt;br /&gt;
&lt;br /&gt;
==Upgrades and Spending Upgrade Points==&lt;br /&gt;
* Each Summon type has 8 Upgrades that players can spend Upgrade Points to raise to three different Tier Levels&lt;br /&gt;
* Upgrading to Tier 1 will cost a cumulative 1 Upgrade Point&lt;br /&gt;
* Upgrading to Tier 2 will cost a cumulative 3 Upgrade Points&lt;br /&gt;
* Upgrading to Tier 3 will cost a cumulative 6 Upgrade Points&lt;br /&gt;
* Players can use the Reset Points button to reset their Points Spent for that spell type so long as they dont have any followers from that spell currently summoned&lt;br /&gt;
* Upgrades apply unique bonuses and unlock abilities that will be added to that particular summon created by the player&lt;br /&gt;
&lt;br /&gt;
* Players can click the Info button to see a description of the Upgrade&lt;br /&gt;
* The bonuses provided by each Tier Level for the upgrade are displayed in a (X% / Y% / Z%) format in the info description&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:summonerstomeupgrades.png|link=]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Any spell cast by the player that has its Mana Refunded (i.e. no mana cost) will not trigger the Corporeal Tether healing effect.&lt;/div&gt;</summary>
		<author><name>Rein</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Summoner%27s_Tome&amp;diff=27810</id>
		<title>Summoner&#039;s Tome</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Summoner%27s_Tome&amp;diff=27810"/>
		<updated>2024-12-18T07:02:42Z</updated>

		<summary type="html">&lt;p&gt;Rein: /* Upgrades and Spending Upgrade Points */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Customization]][[Category:PvM]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players can now craft Summoner&#039;s Tomes through [[Inscription]], which are used as a tool to greatly improve the power and utility of summons in PvM only&lt;br /&gt;
* Summoner&#039;s Tomes are Blessed items&lt;br /&gt;
* Players must have at least 80 [[Magery]] and 80 [[Spirit Speaking]] in order to utilize a Summoner&#039;s Tome&lt;br /&gt;
* Similar to [[Aspect Mastery|Aspect Gear]], every player now has a &amp;quot;Summoner Profile&amp;quot; that is stored for them on a per character basis and is permanent (can&#039;t be lost)&lt;br /&gt;
* Players can double-click a Summoner&#039;s Tome in their backpack to view their character&#039;s Summoner Profile through a special Summoner&#039;s Tome menu&lt;br /&gt;
* Summoner Tomes are non-unique and players can use any of them to access their Summoner Profiles (i.e. a player that loses their Summoner&#039;s Tome can simply craft a new one and they will not lose any progress on their Summoner Profile)&lt;br /&gt;
* Players will be notified when they open a Summoner&#039;s Tome if they do not have the required Magery and Spirit Speak skill needed to use the tome and receive its benefits&lt;br /&gt;
&lt;br /&gt;
[[File:summonerstome2.jpg|link=Inscription]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summoner Tome Menu==&lt;br /&gt;
* Players can view their Summoner Profile through the Summoner&#039;s Tome Menu by double-clicking any Summoner&#039;s Tome in their backpack&lt;br /&gt;
* While players need 80 Magery and Spirit Speak to utilize the benefits of a Summoner&#039;s Tome, any player may view their profile even with insufficient Magery/Spirit Speak skill&lt;br /&gt;
* On the Overview Page of the Summoner Tome Menu, players can see a summary of all their Spell Entries for each of the 8 Summoning spells (such as Blade Spirits, Air Elemental, Fire Elemental, Energy Vortex, etc) in that player&#039;s Summoner Profile&lt;br /&gt;
* Each Spell Entry has a &amp;quot;Points Unlocked&amp;quot; and &amp;quot;Upgrade Progress&amp;quot; listing&lt;br /&gt;
* Players can click the Diamond button next to each Spell Entry to jump to that spell&#039;s individual page&lt;br /&gt;
* Players can also use the buttons on the bottom toolbar to jump to individual spell pages, or click the button next to the Tome Icon at the bottom to return to the Overview Page&lt;br /&gt;
&lt;br /&gt;
[[File:summonerstomemenu.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spell Upgrade Progress==&lt;br /&gt;
* If players have at least 80 Magery and Spirit Speaking skill on their character, and have a Summoner&#039;s Tome in their backpack, they can earn &amp;quot;Upgrade Progress&amp;quot; towards summon spells (see &amp;quot;Max Upgrade Points&amp;quot; section below for details)&lt;br /&gt;
* When players fight non-tamed/non-summoned creatures while using summons, they will earn &amp;quot;Upgrade Progress&amp;quot; for that summon spell, similar to earning Aspect Experience, Mastery Chain Experience, etc&lt;br /&gt;
* Progress amounts earned are based on the Gold Value of the creature killed, and the Damage Percent that player did to the creature (similar to how all other forms of Experience earned on the server are calculated)&lt;br /&gt;
* If a player uses a single summon type to fight a creature (such as only Air Elementals) all Upgrade Progress earned from that creature killed will be attributed to that single spell&lt;br /&gt;
* If a player uses multiple summon types against a creature, Upgrade progress will be divided evenly among the different summon types they used (ie. 50% each for 2 types, 33% each for 3 types, etc)&lt;br /&gt;
* Similar to other forms of Experience, players can select how/and if they want Summoner Upgrade Progress to be displayed for their character through Paperdoll -&amp;gt; Help -&amp;gt; Commands -&amp;gt; Text Displays -&amp;gt; [ShowSummonersTomeExperience&lt;br /&gt;
* Players can choose to have Summoner Upgrade Progress amounts display overhead, in the system message area, or not at all&lt;br /&gt;
* Players can view Upgrade Progress for each spell in the Summoner Tome Menu Overview page&lt;br /&gt;
* Players can also view Upgrade Progress for spells in the individual Spell Entry pages for a spell&lt;br /&gt;
&lt;br /&gt;
[[File:summonupgradeprogress.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Unlocking Upgrade Points==&lt;br /&gt;
* When players reach 100% Upgrade Progress for a spell, they unlock an Upgrade Point for that spell&lt;br /&gt;
* Players will receive a system message and sound effect when they unlock an Upgrade Point for a spell&lt;br /&gt;
* The total number of Upgrade Points unlocked for each spell is displayed next to the spell&#039;s icon on the Overview Page and is displayed at the bottom of the page as part of the Upgrade Points Spent listing&lt;br /&gt;
* Players can earn experience and unlock up to 20 Upgrade Points per Summon Spell regardless of their character&#039;s Spirit Speak skill (i.e. they now follow similar handling to our other &amp;quot;Codex-like&amp;quot; items that simply require players to meet the minimum skill requirements to receive full benefits possible from them)&lt;br /&gt;
&lt;br /&gt;
==Upgrades and Spending Upgrade Points==&lt;br /&gt;
* Each Summon type has 8 Upgrades that players can spend Upgrade Points to raise to three different Tier Levels&lt;br /&gt;
* Upgrading to Tier 1 will cost a cumulative 1 Upgrade Point&lt;br /&gt;
* Upgrading to Tier 2 will cost a cumulative 3 Upgrade Points&lt;br /&gt;
* Upgrading to Tier 3 will cost a cumulative 6 Upgrade Points&lt;br /&gt;
* Players can use the Reset Points button to reset their Points Spent for that spell type so long as they dont have any followers from that spell currently summoned&lt;br /&gt;
* Upgrades apply unique bonuses and unlock abilities that will be added to that particular summon created by the player&lt;br /&gt;
&lt;br /&gt;
* Players can click the Info button to see a description of the Upgrade&lt;br /&gt;
* The bonuses provided by each Tier Level for the upgrade are displayed in a (X% / Y% / Z%) format in the info description&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:summonerstomeupgrades.png|link=]]&lt;br /&gt;
&lt;br /&gt;
==Max Upgrade Points==&lt;br /&gt;
* For each Summon Spell, players can unlock up to a maximum of a 30 Upgrade Points possible&lt;br /&gt;
* Once unlocked a player has access to all 30 points with only 80 Spirit Speak required&lt;br /&gt;
* The experience amounts needed for players to unlock upgrades increases the more Unlocks they already have for a particular summon&lt;br /&gt;
&lt;br /&gt;
[[File:summonermaxupgradepoints.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
Experience amounts (Creature Gold Value x Player Damage Contribution Percent) needed to reach 100% Progress for each Unlock Point on a spell are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Point&lt;br /&gt;
! Gold Earned&lt;br /&gt;
! style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
! Point&lt;br /&gt;
! Gold Earned&lt;br /&gt;
! style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
! Point&lt;br /&gt;
! Gold Earned&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 1,000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 11&lt;br /&gt;
| 11,000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 21&lt;br /&gt;
| 21,000&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 2,000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 12&lt;br /&gt;
| 12,000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 22&lt;br /&gt;
| 22,000&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 3,000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 13&lt;br /&gt;
| 13,000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 23&lt;br /&gt;
| 23,000&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 4,000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 14&lt;br /&gt;
| 14,000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 24&lt;br /&gt;
| 24,000&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 5,000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 15&lt;br /&gt;
| 15,000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 25&lt;br /&gt;
| 25,000&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 6,000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 16&lt;br /&gt;
| 16,000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 26&lt;br /&gt;
| 26,000&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 7,000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 17&lt;br /&gt;
| 17,000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 27&lt;br /&gt;
| 27,000&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 8,000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 18&lt;br /&gt;
| 18,000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 28&lt;br /&gt;
| 28,000&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 9,000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 19&lt;br /&gt;
| 19,000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 29&lt;br /&gt;
| 29,000&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 10,000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 20&lt;br /&gt;
| 20,000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 30&lt;br /&gt;
| 30,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Any spell cast by the player that has its Mana Refunded (i.e. no mana cost) will not trigger the Corporeal Tether healing effect.&lt;/div&gt;</summary>
		<author><name>Rein</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=File:summonerstomeupgrades.png&amp;diff=27809</id>
		<title>File:summonerstomeupgrades.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=File:summonerstomeupgrades.png&amp;diff=27809"/>
		<updated>2024-12-18T07:02:10Z</updated>

		<summary type="html">&lt;p&gt;Rein: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Rein</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Summoner%27s_Tome&amp;diff=27808</id>
		<title>Summoner&#039;s Tome</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Summoner%27s_Tome&amp;diff=27808"/>
		<updated>2024-12-18T06:59:23Z</updated>

		<summary type="html">&lt;p&gt;Rein: /* Upgrades and Spending Upgrade Points */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Customization]][[Category:PvM]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players can now craft Summoner&#039;s Tomes through [[Inscription]], which are used as a tool to greatly improve the power and utility of summons in PvM only&lt;br /&gt;
* Summoner&#039;s Tomes are Blessed items&lt;br /&gt;
* Players must have at least 80 [[Magery]] and 80 [[Spirit Speaking]] in order to utilize a Summoner&#039;s Tome&lt;br /&gt;
* Similar to [[Aspect Mastery|Aspect Gear]], every player now has a &amp;quot;Summoner Profile&amp;quot; that is stored for them on a per character basis and is permanent (can&#039;t be lost)&lt;br /&gt;
* Players can double-click a Summoner&#039;s Tome in their backpack to view their character&#039;s Summoner Profile through a special Summoner&#039;s Tome menu&lt;br /&gt;
* Summoner Tomes are non-unique and players can use any of them to access their Summoner Profiles (i.e. a player that loses their Summoner&#039;s Tome can simply craft a new one and they will not lose any progress on their Summoner Profile)&lt;br /&gt;
* Players will be notified when they open a Summoner&#039;s Tome if they do not have the required Magery and Spirit Speak skill needed to use the tome and receive its benefits&lt;br /&gt;
&lt;br /&gt;
[[File:summonerstome2.jpg|link=Inscription]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summoner Tome Menu==&lt;br /&gt;
* Players can view their Summoner Profile through the Summoner&#039;s Tome Menu by double-clicking any Summoner&#039;s Tome in their backpack&lt;br /&gt;
* While players need 80 Magery and Spirit Speak to utilize the benefits of a Summoner&#039;s Tome, any player may view their profile even with insufficient Magery/Spirit Speak skill&lt;br /&gt;
* On the Overview Page of the Summoner Tome Menu, players can see a summary of all their Spell Entries for each of the 8 Summoning spells (such as Blade Spirits, Air Elemental, Fire Elemental, Energy Vortex, etc) in that player&#039;s Summoner Profile&lt;br /&gt;
* Each Spell Entry has a &amp;quot;Points Unlocked&amp;quot; and &amp;quot;Upgrade Progress&amp;quot; listing&lt;br /&gt;
* Players can click the Diamond button next to each Spell Entry to jump to that spell&#039;s individual page&lt;br /&gt;
* Players can also use the buttons on the bottom toolbar to jump to individual spell pages, or click the button next to the Tome Icon at the bottom to return to the Overview Page&lt;br /&gt;
&lt;br /&gt;
[[File:summonerstomemenu.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spell Upgrade Progress==&lt;br /&gt;
* If players have at least 80 Magery and Spirit Speaking skill on their character, and have a Summoner&#039;s Tome in their backpack, they can earn &amp;quot;Upgrade Progress&amp;quot; towards summon spells (see &amp;quot;Max Upgrade Points&amp;quot; section below for details)&lt;br /&gt;
* When players fight non-tamed/non-summoned creatures while using summons, they will earn &amp;quot;Upgrade Progress&amp;quot; for that summon spell, similar to earning Aspect Experience, Mastery Chain Experience, etc&lt;br /&gt;
* Progress amounts earned are based on the Gold Value of the creature killed, and the Damage Percent that player did to the creature (similar to how all other forms of Experience earned on the server are calculated)&lt;br /&gt;
* If a player uses a single summon type to fight a creature (such as only Air Elementals) all Upgrade Progress earned from that creature killed will be attributed to that single spell&lt;br /&gt;
* If a player uses multiple summon types against a creature, Upgrade progress will be divided evenly among the different summon types they used (ie. 50% each for 2 types, 33% each for 3 types, etc)&lt;br /&gt;
* Similar to other forms of Experience, players can select how/and if they want Summoner Upgrade Progress to be displayed for their character through Paperdoll -&amp;gt; Help -&amp;gt; Commands -&amp;gt; Text Displays -&amp;gt; [ShowSummonersTomeExperience&lt;br /&gt;
* Players can choose to have Summoner Upgrade Progress amounts display overhead, in the system message area, or not at all&lt;br /&gt;
* Players can view Upgrade Progress for each spell in the Summoner Tome Menu Overview page&lt;br /&gt;
* Players can also view Upgrade Progress for spells in the individual Spell Entry pages for a spell&lt;br /&gt;
&lt;br /&gt;
[[File:summonupgradeprogress.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Unlocking Upgrade Points==&lt;br /&gt;
* When players reach 100% Upgrade Progress for a spell, they unlock an Upgrade Point for that spell&lt;br /&gt;
* Players will receive a system message and sound effect when they unlock an Upgrade Point for a spell&lt;br /&gt;
* The total number of Upgrade Points unlocked for each spell is displayed next to the spell&#039;s icon on the Overview Page and is displayed at the bottom of the page as part of the Upgrade Points Spent listing&lt;br /&gt;
* Players can earn experience and unlock up to 20 Upgrade Points per Summon Spell regardless of their character&#039;s Spirit Speak skill (i.e. they now follow similar handling to our other &amp;quot;Codex-like&amp;quot; items that simply require players to meet the minimum skill requirements to receive full benefits possible from them)&lt;br /&gt;
&lt;br /&gt;
==Upgrades and Spending Upgrade Points==&lt;br /&gt;
* Each Summon type has 8 Upgrades that players can spend Upgrade Points to raise to three different Tier Levels&lt;br /&gt;
* Upgrading to Tier 1 will cost a cumulative 1 Upgrade Point&lt;br /&gt;
* Upgrading to Tier 2 will cost a cumulative 3 Upgrade Points&lt;br /&gt;
* Upgrading to Tier 3 will cost a cumulative 6 Upgrade Points&lt;br /&gt;
* Players can use the Reset Points button to reset their Points Spent for that spell type so long as they dont have any followers from that spell currently summoned&lt;br /&gt;
* Upgrades apply unique bonuses and unlock abilities that will be added to that particular summon created by the player&lt;br /&gt;
&lt;br /&gt;
* Players can click the Info button to see a description of the Upgrade&lt;br /&gt;
* The bonuses provided by each Tier Level for the upgrade are displayed in a (X% / Y% / Z%) format in the info description&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:summonerupgrades.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
==Max Upgrade Points==&lt;br /&gt;
* For each Summon Spell, players can unlock up to a maximum of a 30 Upgrade Points possible&lt;br /&gt;
* Once unlocked a player has access to all 30 points with only 80 Spirit Speak required&lt;br /&gt;
* The experience amounts needed for players to unlock upgrades increases the more Unlocks they already have for a particular summon&lt;br /&gt;
&lt;br /&gt;
[[File:summonermaxupgradepoints.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
Experience amounts (Creature Gold Value x Player Damage Contribution Percent) needed to reach 100% Progress for each Unlock Point on a spell are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Point&lt;br /&gt;
! Gold Earned&lt;br /&gt;
! style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
! Point&lt;br /&gt;
! Gold Earned&lt;br /&gt;
! style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
! Point&lt;br /&gt;
! Gold Earned&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 1,000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 11&lt;br /&gt;
| 11,000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 21&lt;br /&gt;
| 21,000&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 2,000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 12&lt;br /&gt;
| 12,000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 22&lt;br /&gt;
| 22,000&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 3,000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 13&lt;br /&gt;
| 13,000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 23&lt;br /&gt;
| 23,000&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 4,000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 14&lt;br /&gt;
| 14,000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 24&lt;br /&gt;
| 24,000&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 5,000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 15&lt;br /&gt;
| 15,000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 25&lt;br /&gt;
| 25,000&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 6,000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 16&lt;br /&gt;
| 16,000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 26&lt;br /&gt;
| 26,000&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 7,000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 17&lt;br /&gt;
| 17,000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 27&lt;br /&gt;
| 27,000&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 8,000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 18&lt;br /&gt;
| 18,000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 28&lt;br /&gt;
| 28,000&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 9,000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 19&lt;br /&gt;
| 19,000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 29&lt;br /&gt;
| 29,000&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 10,000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 20&lt;br /&gt;
| 20,000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 30&lt;br /&gt;
| 30,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Any spell cast by the player that has its Mana Refunded (i.e. no mana cost) will not trigger the Corporeal Tether healing effect.&lt;/div&gt;</summary>
		<author><name>Rein</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Summoner%27s_Tome&amp;diff=27807</id>
		<title>Summoner&#039;s Tome</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Summoner%27s_Tome&amp;diff=27807"/>
		<updated>2024-12-18T06:58:28Z</updated>

		<summary type="html">&lt;p&gt;Rein: /* Upgrades and Spending Upgrade Points */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Customization]][[Category:PvM]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players can now craft Summoner&#039;s Tomes through [[Inscription]], which are used as a tool to greatly improve the power and utility of summons in PvM only&lt;br /&gt;
* Summoner&#039;s Tomes are Blessed items&lt;br /&gt;
* Players must have at least 80 [[Magery]] and 80 [[Spirit Speaking]] in order to utilize a Summoner&#039;s Tome&lt;br /&gt;
* Similar to [[Aspect Mastery|Aspect Gear]], every player now has a &amp;quot;Summoner Profile&amp;quot; that is stored for them on a per character basis and is permanent (can&#039;t be lost)&lt;br /&gt;
* Players can double-click a Summoner&#039;s Tome in their backpack to view their character&#039;s Summoner Profile through a special Summoner&#039;s Tome menu&lt;br /&gt;
* Summoner Tomes are non-unique and players can use any of them to access their Summoner Profiles (i.e. a player that loses their Summoner&#039;s Tome can simply craft a new one and they will not lose any progress on their Summoner Profile)&lt;br /&gt;
* Players will be notified when they open a Summoner&#039;s Tome if they do not have the required Magery and Spirit Speak skill needed to use the tome and receive its benefits&lt;br /&gt;
&lt;br /&gt;
[[File:summonerstome2.jpg|link=Inscription]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summoner Tome Menu==&lt;br /&gt;
* Players can view their Summoner Profile through the Summoner&#039;s Tome Menu by double-clicking any Summoner&#039;s Tome in their backpack&lt;br /&gt;
* While players need 80 Magery and Spirit Speak to utilize the benefits of a Summoner&#039;s Tome, any player may view their profile even with insufficient Magery/Spirit Speak skill&lt;br /&gt;
* On the Overview Page of the Summoner Tome Menu, players can see a summary of all their Spell Entries for each of the 8 Summoning spells (such as Blade Spirits, Air Elemental, Fire Elemental, Energy Vortex, etc) in that player&#039;s Summoner Profile&lt;br /&gt;
* Each Spell Entry has a &amp;quot;Points Unlocked&amp;quot; and &amp;quot;Upgrade Progress&amp;quot; listing&lt;br /&gt;
* Players can click the Diamond button next to each Spell Entry to jump to that spell&#039;s individual page&lt;br /&gt;
* Players can also use the buttons on the bottom toolbar to jump to individual spell pages, or click the button next to the Tome Icon at the bottom to return to the Overview Page&lt;br /&gt;
&lt;br /&gt;
[[File:summonerstomemenu.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spell Upgrade Progress==&lt;br /&gt;
* If players have at least 80 Magery and Spirit Speaking skill on their character, and have a Summoner&#039;s Tome in their backpack, they can earn &amp;quot;Upgrade Progress&amp;quot; towards summon spells (see &amp;quot;Max Upgrade Points&amp;quot; section below for details)&lt;br /&gt;
* When players fight non-tamed/non-summoned creatures while using summons, they will earn &amp;quot;Upgrade Progress&amp;quot; for that summon spell, similar to earning Aspect Experience, Mastery Chain Experience, etc&lt;br /&gt;
* Progress amounts earned are based on the Gold Value of the creature killed, and the Damage Percent that player did to the creature (similar to how all other forms of Experience earned on the server are calculated)&lt;br /&gt;
* If a player uses a single summon type to fight a creature (such as only Air Elementals) all Upgrade Progress earned from that creature killed will be attributed to that single spell&lt;br /&gt;
* If a player uses multiple summon types against a creature, Upgrade progress will be divided evenly among the different summon types they used (ie. 50% each for 2 types, 33% each for 3 types, etc)&lt;br /&gt;
* Similar to other forms of Experience, players can select how/and if they want Summoner Upgrade Progress to be displayed for their character through Paperdoll -&amp;gt; Help -&amp;gt; Commands -&amp;gt; Text Displays -&amp;gt; [ShowSummonersTomeExperience&lt;br /&gt;
* Players can choose to have Summoner Upgrade Progress amounts display overhead, in the system message area, or not at all&lt;br /&gt;
* Players can view Upgrade Progress for each spell in the Summoner Tome Menu Overview page&lt;br /&gt;
* Players can also view Upgrade Progress for spells in the individual Spell Entry pages for a spell&lt;br /&gt;
&lt;br /&gt;
[[File:summonupgradeprogress.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Unlocking Upgrade Points==&lt;br /&gt;
* When players reach 100% Upgrade Progress for a spell, they unlock an Upgrade Point for that spell&lt;br /&gt;
* Players will receive a system message and sound effect when they unlock an Upgrade Point for a spell&lt;br /&gt;
* The total number of Upgrade Points unlocked for each spell is displayed next to the spell&#039;s icon on the Overview Page and is displayed at the bottom of the page as part of the Upgrade Points Spent listing&lt;br /&gt;
* Players can earn experience and unlock up to 20 Upgrade Points per Summon Spell regardless of their character&#039;s Spirit Speak skill (i.e. they now follow similar handling to our other &amp;quot;Codex-like&amp;quot; items that simply require players to meet the minimum skill requirements to receive full benefits possible from them)&lt;br /&gt;
&lt;br /&gt;
==Upgrades and Spending Upgrade Points==&lt;br /&gt;
* Each Summon type has 8 Upgrades that players can spend Upgrade Points to raise to three different Tier Levels&lt;br /&gt;
* Upgrading to Tier 1 will cost a cumulative 1 Upgrade Point&lt;br /&gt;
* Upgrading to Tier 2 will cost a cumulative 3 Upgrade Points&lt;br /&gt;
* Upgrading to Tier 3 will cost a cumulative 6 Upgrade Points&lt;br /&gt;
* Players can use the Reset Points button to reset their Points Spent for that spell type so long as they dont have any followers from that spell currently summoned&lt;br /&gt;
* Upgrades apply unique bonuses and unlock abilities that will be added to that particular summon created by the player&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:summonerupgrades.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
==Max Upgrade Points==&lt;br /&gt;
* For each Summon Spell, players can unlock up to a maximum of a 30 Upgrade Points possible&lt;br /&gt;
* Once unlocked a player has access to all 30 points with only 80 Spirit Speak required&lt;br /&gt;
* The experience amounts needed for players to unlock upgrades increases the more Unlocks they already have for a particular summon&lt;br /&gt;
&lt;br /&gt;
[[File:summonermaxupgradepoints.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
Experience amounts (Creature Gold Value x Player Damage Contribution Percent) needed to reach 100% Progress for each Unlock Point on a spell are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Point&lt;br /&gt;
! Gold Earned&lt;br /&gt;
! style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
! Point&lt;br /&gt;
! Gold Earned&lt;br /&gt;
! style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
! Point&lt;br /&gt;
! Gold Earned&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 1,000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 11&lt;br /&gt;
| 11,000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 21&lt;br /&gt;
| 21,000&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 2,000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 12&lt;br /&gt;
| 12,000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 22&lt;br /&gt;
| 22,000&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 3,000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 13&lt;br /&gt;
| 13,000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 23&lt;br /&gt;
| 23,000&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 4,000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 14&lt;br /&gt;
| 14,000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 24&lt;br /&gt;
| 24,000&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 5,000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 15&lt;br /&gt;
| 15,000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 25&lt;br /&gt;
| 25,000&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 6,000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 16&lt;br /&gt;
| 16,000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 26&lt;br /&gt;
| 26,000&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 7,000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 17&lt;br /&gt;
| 17,000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 27&lt;br /&gt;
| 27,000&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 8,000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 18&lt;br /&gt;
| 18,000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 28&lt;br /&gt;
| 28,000&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 9,000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 19&lt;br /&gt;
| 19,000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 29&lt;br /&gt;
| 29,000&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 10,000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 20&lt;br /&gt;
| 20,000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 30&lt;br /&gt;
| 30,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Any spell cast by the player that has its Mana Refunded (i.e. no mana cost) will not trigger the Corporeal Tether healing effect.&lt;/div&gt;</summary>
		<author><name>Rein</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Summoner%27s_Tome&amp;diff=27806</id>
		<title>Summoner&#039;s Tome</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Summoner%27s_Tome&amp;diff=27806"/>
		<updated>2024-12-18T06:25:24Z</updated>

		<summary type="html">&lt;p&gt;Rein: /* Unlocking Upgrade Points */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Customization]][[Category:PvM]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players can now craft Summoner&#039;s Tomes through [[Inscription]], which are used as a tool to greatly improve the power and utility of summons in PvM only&lt;br /&gt;
* Summoner&#039;s Tomes are Blessed items&lt;br /&gt;
* Players must have at least 80 [[Magery]] and 80 [[Spirit Speaking]] in order to utilize a Summoner&#039;s Tome&lt;br /&gt;
* Similar to [[Aspect Mastery|Aspect Gear]], every player now has a &amp;quot;Summoner Profile&amp;quot; that is stored for them on a per character basis and is permanent (can&#039;t be lost)&lt;br /&gt;
* Players can double-click a Summoner&#039;s Tome in their backpack to view their character&#039;s Summoner Profile through a special Summoner&#039;s Tome menu&lt;br /&gt;
* Summoner Tomes are non-unique and players can use any of them to access their Summoner Profiles (i.e. a player that loses their Summoner&#039;s Tome can simply craft a new one and they will not lose any progress on their Summoner Profile)&lt;br /&gt;
* Players will be notified when they open a Summoner&#039;s Tome if they do not have the required Magery and Spirit Speak skill needed to use the tome and receive its benefits&lt;br /&gt;
&lt;br /&gt;
[[File:summonerstome2.jpg|link=Inscription]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summoner Tome Menu==&lt;br /&gt;
* Players can view their Summoner Profile through the Summoner&#039;s Tome Menu by double-clicking any Summoner&#039;s Tome in their backpack&lt;br /&gt;
* While players need 80 Magery and Spirit Speak to utilize the benefits of a Summoner&#039;s Tome, any player may view their profile even with insufficient Magery/Spirit Speak skill&lt;br /&gt;
* On the Overview Page of the Summoner Tome Menu, players can see a summary of all their Spell Entries for each of the 8 Summoning spells (such as Blade Spirits, Air Elemental, Fire Elemental, Energy Vortex, etc) in that player&#039;s Summoner Profile&lt;br /&gt;
* Each Spell Entry has a &amp;quot;Points Unlocked&amp;quot; and &amp;quot;Upgrade Progress&amp;quot; listing&lt;br /&gt;
* Players can click the Diamond button next to each Spell Entry to jump to that spell&#039;s individual page&lt;br /&gt;
* Players can also use the buttons on the bottom toolbar to jump to individual spell pages, or click the button next to the Tome Icon at the bottom to return to the Overview Page&lt;br /&gt;
&lt;br /&gt;
[[File:summonerstomemenu.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spell Upgrade Progress==&lt;br /&gt;
* If players have at least 80 Magery and Spirit Speaking skill on their character, and have a Summoner&#039;s Tome in their backpack, they can earn &amp;quot;Upgrade Progress&amp;quot; towards summon spells (see &amp;quot;Max Upgrade Points&amp;quot; section below for details)&lt;br /&gt;
* When players fight non-tamed/non-summoned creatures while using summons, they will earn &amp;quot;Upgrade Progress&amp;quot; for that summon spell, similar to earning Aspect Experience, Mastery Chain Experience, etc&lt;br /&gt;
* Progress amounts earned are based on the Gold Value of the creature killed, and the Damage Percent that player did to the creature (similar to how all other forms of Experience earned on the server are calculated)&lt;br /&gt;
* If a player uses a single summon type to fight a creature (such as only Air Elementals) all Upgrade Progress earned from that creature killed will be attributed to that single spell&lt;br /&gt;
* If a player uses multiple summon types against a creature, Upgrade progress will be divided evenly among the different summon types they used (ie. 50% each for 2 types, 33% each for 3 types, etc)&lt;br /&gt;
* Similar to other forms of Experience, players can select how/and if they want Summoner Upgrade Progress to be displayed for their character through Paperdoll -&amp;gt; Help -&amp;gt; Commands -&amp;gt; Text Displays -&amp;gt; [ShowSummonersTomeExperience&lt;br /&gt;
* Players can choose to have Summoner Upgrade Progress amounts display overhead, in the system message area, or not at all&lt;br /&gt;
* Players can view Upgrade Progress for each spell in the Summoner Tome Menu Overview page&lt;br /&gt;
* Players can also view Upgrade Progress for spells in the individual Spell Entry pages for a spell&lt;br /&gt;
&lt;br /&gt;
[[File:summonupgradeprogress.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Unlocking Upgrade Points==&lt;br /&gt;
* When players reach 100% Upgrade Progress for a spell, they unlock an Upgrade Point for that spell&lt;br /&gt;
* Players will receive a system message and sound effect when they unlock an Upgrade Point for a spell&lt;br /&gt;
* The total number of Upgrade Points unlocked for each spell is displayed next to the spell&#039;s icon on the Overview Page and is displayed at the bottom of the page as part of the Upgrade Points Spent listing&lt;br /&gt;
* Players can earn experience and unlock up to 20 Upgrade Points per Summon Spell regardless of their character&#039;s Spirit Speak skill (i.e. they now follow similar handling to our other &amp;quot;Codex-like&amp;quot; items that simply require players to meet the minimum skill requirements to receive full benefits possible from them)&lt;br /&gt;
&lt;br /&gt;
==Upgrades and Spending Upgrade Points==&lt;br /&gt;
* Every summon spell has 10 different Upgrades that players chose from, each having their own Upgrade Point Cost that must be spent to activate them&lt;br /&gt;
* Upgrade choices are not permanent: players can select and deselect Upgrades freely to spend/release their point costs from their total&lt;br /&gt;
* Upgrades apply unique bonuses and unlock abilities that will be added to that particular summon created by the player&lt;br /&gt;
* Clicking the Info Button next to an upgrade will display a summary of what the upgrade offers when activated&lt;br /&gt;
* Clicking the Diamond Button next to an Upgrade will activate it and add its Point Cost to the Upgrade Points Spent total&lt;br /&gt;
* Upgrades that are active for a spell have their checkbox selected and display in Green text&lt;br /&gt;
* Clicking the Diamond Button next to an activated Upgrade will deselect it and free up its Point Cost total&lt;br /&gt;
* Players cannot select or deselect Upgrade while they have any summons currently alive in the game world, however&lt;br /&gt;
&lt;br /&gt;
[[File:summonerupgrades.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Max Upgrade Points==&lt;br /&gt;
* For each Summon Spell, players can unlock up to a maximum of a 30 Upgrade Points possible&lt;br /&gt;
* Once unlocked a player has access to all 30 points with only 80 Spirit Speak required&lt;br /&gt;
* The experience amounts needed for players to unlock upgrades increases the more Unlocks they already have for a particular summon&lt;br /&gt;
&lt;br /&gt;
[[File:summonermaxupgradepoints.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
Experience amounts (Creature Gold Value x Player Damage Contribution Percent) needed to reach 100% Progress for each Unlock Point on a spell are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Point&lt;br /&gt;
! Gold Earned&lt;br /&gt;
! style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
! Point&lt;br /&gt;
! Gold Earned&lt;br /&gt;
! style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
! Point&lt;br /&gt;
! Gold Earned&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 1,000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 11&lt;br /&gt;
| 11,000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 21&lt;br /&gt;
| 21,000&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 2,000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 12&lt;br /&gt;
| 12,000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 22&lt;br /&gt;
| 22,000&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 3,000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 13&lt;br /&gt;
| 13,000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 23&lt;br /&gt;
| 23,000&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 4,000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 14&lt;br /&gt;
| 14,000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 24&lt;br /&gt;
| 24,000&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 5,000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 15&lt;br /&gt;
| 15,000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 25&lt;br /&gt;
| 25,000&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 6,000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 16&lt;br /&gt;
| 16,000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 26&lt;br /&gt;
| 26,000&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 7,000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 17&lt;br /&gt;
| 17,000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 27&lt;br /&gt;
| 27,000&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 8,000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 18&lt;br /&gt;
| 18,000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 28&lt;br /&gt;
| 28,000&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 9,000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 19&lt;br /&gt;
| 19,000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 29&lt;br /&gt;
| 29,000&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 10,000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 20&lt;br /&gt;
| 20,000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 30&lt;br /&gt;
| 30,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Any spell cast by the player that has its Mana Refunded (i.e. no mana cost) will not trigger the Corporeal Tether healing effect.&lt;/div&gt;</summary>
		<author><name>Rein</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Spirit_Speak&amp;diff=27805</id>
		<title>Spirit Speak</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Spirit_Speak&amp;diff=27805"/>
		<updated>2024-12-18T05:54:57Z</updated>

		<summary type="html">&lt;p&gt;Rein: /* Stats and Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Skills]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Spirit Speak allows the player to be visible to dead players and understand their speech&lt;br /&gt;
* Using the Spirit Speak skill absorbs Spirit Energy and increases Summon Duration for all near-by non-Necromancy summons&lt;br /&gt;
* Using the Spirit Speak skill does NOT heal the player&lt;br /&gt;
* Players gain a (10% * (Effective Spirit Speak Skill / 100)) bonus to Charged Spell Chances&lt;br /&gt;
* Spirit Speak increases Skills, Stats, and Dispell Resistance of the player&#039;s summons&lt;br /&gt;
* Tamed and Summoned followers cannot have their damage reduced by more than 90% for any damage they take (unless specifically for an ability or effect that reduces damage to 1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summon Duration==&lt;br /&gt;
* The base Summon Duration for non-Necromancy summoning spell creatures is &#039;&#039;&#039;(2 Minutes + (8 Minutes * (Printed Spirit Speak Skill / 100)))&#039;&#039;&#039;&lt;br /&gt;
* When players use the Spirit Speak skill to harvest energy from nearby corpses, it will automatically extend the Summon Duration of all their nearby non-Necromancy summons&lt;br /&gt;
* The amount of Summon Duration increase gained per corpse is determined based on the Creature Difficulty (viewable in Animal Lore page) of the dead creature and is further scaled based on how much Damage the player did to the creature (as a percentage of the total of all players)&lt;br /&gt;
* Players can achieve a maximum Summon Duration of 30 minutes with Spirit Speak skill corpse harvesting&lt;br /&gt;
* Each corpse harvested by the player will extend the duration of all of their non-Necromancy summons as follows:&lt;br /&gt;
** Duration Increase in Seconds = (10% + (90% * PlayerDamageDealtToCreaturePerecent)) * (50 * (SquareRoot of Creature Difficulty))&lt;br /&gt;
&lt;br /&gt;
==Summoning Spells==&lt;br /&gt;
* Summoning Spells take 5 seconds to cast&lt;br /&gt;
* Players cannot be interrupted while casting Summoning Spells due to taking Damage from Creatures/Environmental sources&lt;br /&gt;
* Players cannot receive Mana Refunds from casting any Summoning Spells&lt;br /&gt;
* Players can draw from mana-providing sources such as Eldritch Mana Wells or Necromancy Wither to pay the mana cost of summons&lt;br /&gt;
* Dispelling a creature by default will not restore any Mana&lt;br /&gt;
&lt;br /&gt;
==Blade Spirits and Energy Vortexes==&lt;br /&gt;
* Blade Spirits and Energy Vortexes are &amp;quot;non-hostile&amp;quot; to players and tamed creatures and will not attack them&lt;br /&gt;
* Blade Spirits and Energy Vortexes are considered &amp;quot;Berserk&amp;quot; creatures and will automatically attack any non-tamed creatures/NPCs that are grey in their perception range&lt;br /&gt;
* Players have no control over which monsters/NPCs Blade Spirits and Energy Vortexes attack, nor can they issue any commands to them&lt;br /&gt;
* Blade Spirits and Energy Vortex will flag as Green to their caster/allies and Blue to other players (similar to normal pets)&lt;br /&gt;
* In order to Release a Blade Spirit or Energy Vortex, players may cast Dispel on them (or on themselves - see further), wait for the summon duration to expire, or say &amp;quot;all release&amp;quot;.&lt;br /&gt;
* Blade Spirits and Energy Vortexes gain all player-skill related bonuses (such as Herding Focused Aggression) that normal summons would receive (including bonuses from Aspect Gear / Mastery Chains)&lt;br /&gt;
* Blade Spirits and Energy Vortexes have *boosted aggro* (higher amounts than Patrol/Guarding/Attack mode-ordered tamed creatures)&lt;br /&gt;
* Players can target themselves with the Dispel spell to dispel their lowest duration Blade Spirit or Energy Vortex in the world, regardless of their distance from the caster&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:summoningevbs.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
==PvP==&lt;br /&gt;
* When a player attempts to Dispel another player&#039;s Summoned Follower (with the Dispel or Mass Dispel spells) there is a (50% * (Controller&#039;s Printed Spirit Speak Skill / 100)) chance the Summoned Follower will ignore the dispel attempt (this applies to normal summons and Undead summons, so long as the controller has Spirit Speak skill)&lt;br /&gt;
* If a player enters PvP or removes any Aspect Armor or Mastery Chains that provided a bonus to [[Effective Skill|Effective Spirit Speak Skill]], any summons owned by that player will automatically revert to the Stats and Skills that would be provided by the player&#039;s base Printed Spirit Speak Skill (instead of Effective Spirit Speak skill)&lt;br /&gt;
&lt;br /&gt;
==Stats and Skills==&lt;br /&gt;
* The Stats and Skills of Summoned Followers of all types are increased based on the Caster&#039;s Effective Spirit Speak Skill as follows:&lt;br /&gt;
** Hit Points: +150% * (Effective Spirit Speak Skill / 100)&lt;br /&gt;
** Attack Speed: +25% * (Effective Spirit Speak Skill / 100)&lt;br /&gt;
** Damage: +50% * (Effective Spirit Speak Skill / 100)&lt;br /&gt;
** Wrestling: +50% * (Effective Spirit Speak Skill / 100)&lt;br /&gt;
** Armor: +25 * (Effective Spirit Speak Skill / 100)&lt;br /&gt;
** Magic Resist: +50 * (Effective Spirit Speak Skill / 100)&lt;br /&gt;
* Spirit Speak increases Dispel Resistance of all summons by (20% x (Effective Spirit Speak Skill / 100))&lt;br /&gt;
&lt;br /&gt;
==Reducing Effective Spirit Speak==&lt;br /&gt;
* If a player engages in PvP or reduces their Effective Spirit Speak skill in some manner (i.e., lowering their Printed Spirit Speak or removing an item that increases Effective Spirit Speak skill) all of their existing summons will have their stats and skills automatically reverted to what stats/skills they would have based on their new Printed Spirit Speak skill&lt;br /&gt;
* Additionally, engaging in PvP or reducing Effective Spirit Speak skill will disable all selected Summoner Tome upgrades for that summon type&lt;br /&gt;
&lt;br /&gt;
==Summoner&#039;s Tome==&lt;br /&gt;
Read more information about the [[Summoner&#039;s Tome]]&lt;br /&gt;
&lt;br /&gt;
[[File:summonerstomemenu.png|link=Summoner&#039;s Tome]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles of Summoned Followers==&lt;br /&gt;
{{SummonerRoles}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Necromancy Summons==&lt;br /&gt;
Any summon that is cast while the [[Necromancy]] &amp;quot;Vengeful Spirit&amp;quot; ability is active will be summoned as an undead variant. As for regular summons, Spirit Speak increases Skills, Stats, and Dispell Resistance of the player&#039;s summons. See [[Necromancy#Undead_Summons|Undead Summons]] for more information.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
* Players can now gain &amp;quot;Summoner&amp;quot; Achievements in the Skill Mastery Category when a player unlocks 24 Upgrade Points for a single spell&lt;br /&gt;
** Summoner (Basic) requires a player to unlock 24 Upgrade Points for a single spell once&lt;br /&gt;
** Summoner (Advanced) requires a player to unlock 24 Upgrade Points for a single spell four times&lt;br /&gt;
** Summoner (Epic) requires a player to unlock 24 Upgrade Points for a single spell eight times&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-80&lt;br /&gt;
| Passively while casting [[Magery|spells]] [[New Player Dungeon]]&amp;lt;br&amp;gt;Alternatively by using the skill (No reagents required, but far less skill gain) &lt;br /&gt;
|-&lt;br /&gt;
| 80-120&lt;br /&gt;
| Passively while casting [[Magery|spells]]&amp;lt;br&amp;gt;Alternatively by using the skill (No reagents required, but far less skill gain)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rein</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Spirit_Speak&amp;diff=27804</id>
		<title>Spirit Speak</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Spirit_Speak&amp;diff=27804"/>
		<updated>2024-12-18T05:53:39Z</updated>

		<summary type="html">&lt;p&gt;Rein: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Skills]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Spirit Speak allows the player to be visible to dead players and understand their speech&lt;br /&gt;
* Using the Spirit Speak skill absorbs Spirit Energy and increases Summon Duration for all near-by non-Necromancy summons&lt;br /&gt;
* Using the Spirit Speak skill does NOT heal the player&lt;br /&gt;
* Players gain a (10% * (Effective Spirit Speak Skill / 100)) bonus to Charged Spell Chances&lt;br /&gt;
* Spirit Speak increases Skills, Stats, and Dispell Resistance of the player&#039;s summons&lt;br /&gt;
* Tamed and Summoned followers cannot have their damage reduced by more than 90% for any damage they take (unless specifically for an ability or effect that reduces damage to 1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summon Duration==&lt;br /&gt;
* The base Summon Duration for non-Necromancy summoning spell creatures is &#039;&#039;&#039;(2 Minutes + (8 Minutes * (Printed Spirit Speak Skill / 100)))&#039;&#039;&#039;&lt;br /&gt;
* When players use the Spirit Speak skill to harvest energy from nearby corpses, it will automatically extend the Summon Duration of all their nearby non-Necromancy summons&lt;br /&gt;
* The amount of Summon Duration increase gained per corpse is determined based on the Creature Difficulty (viewable in Animal Lore page) of the dead creature and is further scaled based on how much Damage the player did to the creature (as a percentage of the total of all players)&lt;br /&gt;
* Players can achieve a maximum Summon Duration of 30 minutes with Spirit Speak skill corpse harvesting&lt;br /&gt;
* Each corpse harvested by the player will extend the duration of all of their non-Necromancy summons as follows:&lt;br /&gt;
** Duration Increase in Seconds = (10% + (90% * PlayerDamageDealtToCreaturePerecent)) * (50 * (SquareRoot of Creature Difficulty))&lt;br /&gt;
&lt;br /&gt;
==Summoning Spells==&lt;br /&gt;
* Summoning Spells take 5 seconds to cast&lt;br /&gt;
* Players cannot be interrupted while casting Summoning Spells due to taking Damage from Creatures/Environmental sources&lt;br /&gt;
* Players cannot receive Mana Refunds from casting any Summoning Spells&lt;br /&gt;
* Players can draw from mana-providing sources such as Eldritch Mana Wells or Necromancy Wither to pay the mana cost of summons&lt;br /&gt;
* Dispelling a creature by default will not restore any Mana&lt;br /&gt;
&lt;br /&gt;
==Blade Spirits and Energy Vortexes==&lt;br /&gt;
* Blade Spirits and Energy Vortexes are &amp;quot;non-hostile&amp;quot; to players and tamed creatures and will not attack them&lt;br /&gt;
* Blade Spirits and Energy Vortexes are considered &amp;quot;Berserk&amp;quot; creatures and will automatically attack any non-tamed creatures/NPCs that are grey in their perception range&lt;br /&gt;
* Players have no control over which monsters/NPCs Blade Spirits and Energy Vortexes attack, nor can they issue any commands to them&lt;br /&gt;
* Blade Spirits and Energy Vortex will flag as Green to their caster/allies and Blue to other players (similar to normal pets)&lt;br /&gt;
* In order to Release a Blade Spirit or Energy Vortex, players may cast Dispel on them (or on themselves - see further), wait for the summon duration to expire, or say &amp;quot;all release&amp;quot;.&lt;br /&gt;
* Blade Spirits and Energy Vortexes gain all player-skill related bonuses (such as Herding Focused Aggression) that normal summons would receive (including bonuses from Aspect Gear / Mastery Chains)&lt;br /&gt;
* Blade Spirits and Energy Vortexes have *boosted aggro* (higher amounts than Patrol/Guarding/Attack mode-ordered tamed creatures)&lt;br /&gt;
* Players can target themselves with the Dispel spell to dispel their lowest duration Blade Spirit or Energy Vortex in the world, regardless of their distance from the caster&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:summoningevbs.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
==PvP==&lt;br /&gt;
* When a player attempts to Dispel another player&#039;s Summoned Follower (with the Dispel or Mass Dispel spells) there is a (50% * (Controller&#039;s Printed Spirit Speak Skill / 100)) chance the Summoned Follower will ignore the dispel attempt (this applies to normal summons and Undead summons, so long as the controller has Spirit Speak skill)&lt;br /&gt;
* If a player enters PvP or removes any Aspect Armor or Mastery Chains that provided a bonus to [[Effective Skill|Effective Spirit Speak Skill]], any summons owned by that player will automatically revert to the Stats and Skills that would be provided by the player&#039;s base Printed Spirit Speak Skill (instead of Effective Spirit Speak skill)&lt;br /&gt;
&lt;br /&gt;
==Stats and Skills==&lt;br /&gt;
* The Stats and Skills of Summoned Followers of all types are increased based on the Caster&#039;s Effective Spirit Speak Skill as follows:&lt;br /&gt;
** Hit Points: +50% * (Effective Spirit Speak Skill / 100)&lt;br /&gt;
** Attack Speed: +12.5% * (Effective Spirit Speak Skill / 100)&lt;br /&gt;
** Damage: +25% * (Effective Spirit Speak Skill / 100)&lt;br /&gt;
** Wrestling: +25% * (Effective Spirit Speak Skill / 100)&lt;br /&gt;
** Armor: +25 * (Effective Spirit Speak Skill / 100)&lt;br /&gt;
** Magic Resist: +50 * (Effective Spirit Speak Skill / 100)&lt;br /&gt;
* Spirit Speak increases Dispel Resistance of all summons by (20% x (Effective Spirit Speak Skill / 100))&lt;br /&gt;
&lt;br /&gt;
==Reducing Effective Spirit Speak==&lt;br /&gt;
* If a player engages in PvP or reduces their Effective Spirit Speak skill in some manner (i.e., lowering their Printed Spirit Speak or removing an item that increases Effective Spirit Speak skill) all of their existing summons will have their stats and skills automatically reverted to what stats/skills they would have based on their new Printed Spirit Speak skill&lt;br /&gt;
* Additionally, engaging in PvP or reducing Effective Spirit Speak skill will disable all selected Summoner Tome upgrades for that summon type&lt;br /&gt;
&lt;br /&gt;
==Summoner&#039;s Tome==&lt;br /&gt;
Read more information about the [[Summoner&#039;s Tome]]&lt;br /&gt;
&lt;br /&gt;
[[File:summonerstomemenu.png|link=Summoner&#039;s Tome]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roles of Summoned Followers==&lt;br /&gt;
{{SummonerRoles}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Necromancy Summons==&lt;br /&gt;
Any summon that is cast while the [[Necromancy]] &amp;quot;Vengeful Spirit&amp;quot; ability is active will be summoned as an undead variant. As for regular summons, Spirit Speak increases Skills, Stats, and Dispell Resistance of the player&#039;s summons. See [[Necromancy#Undead_Summons|Undead Summons]] for more information.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
* Players can now gain &amp;quot;Summoner&amp;quot; Achievements in the Skill Mastery Category when a player unlocks 24 Upgrade Points for a single spell&lt;br /&gt;
** Summoner (Basic) requires a player to unlock 24 Upgrade Points for a single spell once&lt;br /&gt;
** Summoner (Advanced) requires a player to unlock 24 Upgrade Points for a single spell four times&lt;br /&gt;
** Summoner (Epic) requires a player to unlock 24 Upgrade Points for a single spell eight times&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-80&lt;br /&gt;
| Passively while casting [[Magery|spells]] [[New Player Dungeon]]&amp;lt;br&amp;gt;Alternatively by using the skill (No reagents required, but far less skill gain) &lt;br /&gt;
|-&lt;br /&gt;
| 80-120&lt;br /&gt;
| Passively while casting [[Magery|spells]]&amp;lt;br&amp;gt;Alternatively by using the skill (No reagents required, but far less skill gain)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rein</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Necromancy&amp;diff=27803</id>
		<title>Necromancy</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Necromancy&amp;diff=27803"/>
		<updated>2024-12-18T05:52:37Z</updated>

		<summary type="html">&lt;p&gt;Rein: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:PvM]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Necromancy on Outlands features 10 Necromancy Abilities that are thematically-based on the classic Necromancy Spells, but rebalanced and geared towards extending the toolset of Mage characters&lt;br /&gt;
* Players with the Necromancy skill will automatically accumulate Unholy Symbols, which are a virtual resource that players will use to pay for Necromancy Abilities&lt;br /&gt;
* Players earn a single Unholy Symbol every 5 seconds, and can bank up to (1 * (Necromancy Skill / 10) rounded down) Unholy Symbols&lt;br /&gt;
* Each Necromancy Ability has a Unholy Symbol Cost, ranging from 1 to 5, and activating that ability will consume that number of Unholy Symbols from the player&#039;s pool of banked symbols&lt;br /&gt;
** There is a 30 second cooldown in between uses of the same Necromancy ability&lt;br /&gt;
** Using a Necromancy ability does not cost mana nor does it rely on Fame/Karma, only Unholy Symbols&lt;br /&gt;
** Activating a Necromancy Ability is instantaneous, cannot be interrupted, and does not require empty hands&lt;br /&gt;
* Necromancy Abilities that can be used while hidden will not play the visual effects while hidden&lt;br /&gt;
&lt;br /&gt;
==Acquiring and Increasing Necromancy Skill==&lt;br /&gt;
While players do not have to unlock Necromancy Abilities, they do however need to acquire a Book of Necromancy in order to use them.&lt;br /&gt;
&lt;br /&gt;
[[File:bookofnecromancy.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
Players can acquire Books of Necromancy in various ways:&lt;br /&gt;
&lt;br /&gt;
* Players who select the Necromancy skill on Character Creation will start with a Book of Necromancy in their backpack&lt;br /&gt;
* From Necromancer NPCs by spending 5,000 Gold or sacrificing 25,000 Fame&lt;br /&gt;
** Players can speak to Necromancer NPCs in various towns by saying &amp;quot;Necromancer&amp;quot;, &amp;quot;Necromancy&amp;quot;, or &amp;quot;Book&amp;quot; out loud near them&lt;br /&gt;
** Players can Train up to 50 Necromancy skill at a Necromancer NPC in the normal method of training any skill from an NPC&lt;br /&gt;
* Players who have a Book of Necromancy in their backpack will automatically gain Necromancy skill while making Spell attacks, similar to gaining Magery skill&lt;br /&gt;
* Players can reach 101-120 Necromancy skill through use of Skill Scrolls&lt;br /&gt;
* Epic Skill Scrolls increase the Skill Cap of the Necromancy skill&lt;br /&gt;
* &#039;&#039;&#039;Necromancy requires Magery skill:&#039;&#039;&#039; A player&#039;s Effective Necromancy skill is capped by their [[Magery]] skill as long as the latter is no larger than 100 (the Effective Necromancy skill go above 100 freely if the player has 100 Magery)&lt;br /&gt;
&lt;br /&gt;
[[File:necromancybuybook.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
==Necromancy Menu==&lt;br /&gt;
* If a player has a Book of Necromancy in their backpack, they can open the Necromancy Menu by double-clicking it or typing [Necromancy&lt;br /&gt;
* In the Necromancy Menu, players can click on Ability Icons to see a description for each ability, including the ability&#039;s Unholy Symbol Cost and Minimum Necromancy Skill needed to activate it&lt;br /&gt;
* Players can see how many Unholy Symbols they currently have banked up and are available to spend in the middle of the menu&lt;br /&gt;
* Players can click the &amp;quot;Activate Ability&amp;quot; button to attempt to activate the currently selected ability (provided they have sufficient Unholy Symbols, enough Necromancy skill, and the ability is not in cooldown)&lt;br /&gt;
&lt;br /&gt;
[[File:necromancybookgump.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Necromancy Hotbar==&lt;br /&gt;
* Players can launch a Necromancy Hotbar by clicking the &amp;quot;Open Hotbar&amp;quot; button in the Necromancy Menu or by typing [NecromancyHotbar&lt;br /&gt;
&lt;br /&gt;
[[File:necromancyhotbargump1a.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
===Ability Button Hues===&lt;br /&gt;
* The top of Necromancy Hotbar shows players how many Unholy Symbols the player has available to spend compared to their Max Symbol Capacity&lt;br /&gt;
* Players can Activate a Necromancy ability by single-clicking its corresponding Icon in the hotbar&lt;br /&gt;
* Necromancy Ability Icons are displayed in &amp;lt;u&amp;gt;Yellow&amp;lt;/u&amp;gt; if the player has enough Unholy Symbols available to activate it&lt;br /&gt;
* Necromancy Ability Icons are displayed in &amp;lt;u&amp;gt;Light Grey&amp;lt;/u&amp;gt; if the player does not have enough Unholy Symbols available to use it&lt;br /&gt;
* Necromancy Ability Icons are displayed in &amp;lt;u&amp;gt;Dark Grey&amp;lt;/u&amp;gt; if the player has recently activated the ability and it is currently in its 30 second cooldown&lt;br /&gt;
* Necromancy Ability Icons are displayed in &amp;lt;u&amp;gt;Red&amp;lt;/u&amp;gt; if the player does not meet the skill requirements to use the ability&lt;br /&gt;
&lt;br /&gt;
[[File:necromancyhotbarstatus.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
===Layout Switching===&lt;br /&gt;
* The small Orb Button at the top of the Necromancy Hotbar allows players to rotate through a variety of different visual layouts for the hotbar including switching between full/condensed mode, vertical/horizontal orientation, single/double rows, or minimalist mode (no icons and only symbol count shown)&lt;br /&gt;
&lt;br /&gt;
===Ability Auto-Renew===&lt;br /&gt;
* Many abilities in the hotbar have a &amp;quot;Auto-Renew&amp;quot; checkbox button next to them, that when toggled, will automatically attempt to activate the ability for the player whenever possible, provided they have enough Symbols available to pay for the ability&lt;br /&gt;
* If a player has multiple abilities set to Auto-Renew, it will try to activate the least expensive ones first (i.e. progresses from top to bottom)&lt;br /&gt;
* Necromancy Abilities will not attempt to Auto-Renew if the player has been out of combat for more than 30 seconds&lt;br /&gt;
&lt;br /&gt;
[[File:necromancyhotbarautorenew.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
===Save Hotbar on logout===&lt;br /&gt;
* For quick save of the necromancery hotbar position user can used &amp;lt;code&amp;gt;-savenecrobar&amp;lt;/code&amp;gt; command&lt;br /&gt;
** Hotbar need to be opened to save there position&lt;br /&gt;
* User can save hotbar and force client to open it on login&lt;br /&gt;
* User have to use Gump Manager to achive that&lt;br /&gt;
** Open Options Gump&lt;br /&gt;
** Open Hotbar&lt;br /&gt;
** Hold Ctrl + Alt and click on Symbol Icon&lt;br /&gt;
** Type label for the gump name&lt;br /&gt;
** Check Remember across client restarts&lt;br /&gt;
** Click Remember UI Window Positions&lt;br /&gt;
** There should be checkmark in Gump Manager Stay column for new entry&lt;br /&gt;
&lt;br /&gt;
[[File:saveBar.gif]]&lt;br /&gt;
&lt;br /&gt;
==Necromancy Commands==&lt;br /&gt;
* There is a full selection of [Commands players can type to access Necromancy functions, which can be viewed in the Paperdoll -&amp;gt; Help -&amp;gt; Commands -&amp;gt; Necromancy section of the Commands Menu [[Commands#Necromancy|here on the wiki]]&lt;br /&gt;
* Each individual Necromancy Ability has its own [Command such as [EvilOmen or [RaiseDead that when typed will attempt to activate the ability&lt;br /&gt;
* Players can also use [Necromancy1 [Necromancy2 [Necromancy3 and so on to activate Necromancy Abilties, where the number refers to the ability&#039;s position in the Necromancy Hotbar&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Necromancy in PvP==&lt;br /&gt;
* Necromancy Abilities will NOT work in PvP&lt;br /&gt;
* Players may be able to activate certain abilities in PvP, but their effects will NOT apply to the player while they are currently flagged as being in PvP&lt;br /&gt;
* Instead, having the Necromancy skill during PvP will provide the player with a (10% * (Necromancy Skill / 100)) Supplemental PvP Spell Damage bonus similar to our handling for the Camping, Forensics, Tracking, and Inscription skills in PvP&lt;br /&gt;
* Abilities that increase the Health and Damage of Summoned Followers will follow the same handling that bonuses earned from Spirit Speak follow in PvP&lt;br /&gt;
* Players are able to accumulate Unholy symbols while flagged in PvP&lt;br /&gt;
* Players are able to activate all Necromancy abilities while flagged in PvP with the exception of the Wither ability and Vampiric Embrace ability (as both of these abilities can indirectly effect PvP)&lt;br /&gt;
** Reminder: Individual Necromancy abilities do NOT give bonuses to players in PvP, and players instead receive a flat (10% * (Necromancy / 100)) Supplemental PvP Spell Damage bonus from the Necromancy skill in PvP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Necromancy Ability Descriptions==&lt;br /&gt;
The table below outlines each Necromancy Ability including its Name, Unholy Symbol Cost, Minimum Necromancy Skill Requirement, Ability Icon, and a Description of the ability:&lt;br /&gt;
&lt;br /&gt;
{{Necromancy}}&lt;br /&gt;
&lt;br /&gt;
===Undead Summons===&lt;br /&gt;
Any summon that is cast while the &amp;quot;Vengeful Spirit&amp;quot; ability is active will be summoned as an undead variant. Undead summons do not have a timer, but slowly drain their max hp until they &amp;quot;decay&amp;quot;. Necromancy summons do more damage then normal summons, but may need to be re-summoned more frequently. Undead summons do not have customizable spell hues and will retain their original hue. As for regular summons, [[Spirit Speaking]] increases Skills, Stats, and Dispell Resistance of the player&#039;s summons.&lt;br /&gt;
&lt;br /&gt;
The following table illustrates the undead counterpart to each regular summon:&lt;br /&gt;
{{Summons}}&lt;br /&gt;
&lt;br /&gt;
==Summoning Spells==&lt;br /&gt;
* Summoning Spells take 5 seconds to cast&lt;br /&gt;
* Players cannot be interrupted while casting Summoning Spells due to taking Damage from Creatures/Environmental sources&lt;br /&gt;
* Players cannot receive Mana Refunds from casting any Summoning Spells&lt;br /&gt;
* Players can draw from mana-providing sources such as Eldritch Mana Wells or Necromancy Wither to pay the mana cost of summons&lt;br /&gt;
* Dispelling a creature by default will not restore any Mana&lt;br /&gt;
&lt;br /&gt;
==Effective Necromancy Skill==&lt;br /&gt;
* Each Necromancy Ability has a Minimum Necromancy Skill requirement that must be met in order to activate the ability&lt;br /&gt;
* As mentioned prior, a player&#039;s Necromancy Skill is also capped based on Magery, so a player with 80 Necromancy and 60 Magery will only be considered to have 60 Necromancy Skill (and therefore could not activate the Raise Dead ability which takes 65 Necromancy)&lt;br /&gt;
* Once a player reaches 100 Magery, they can go above 100 Necromancy freely (using Skill Scrolls to increase their Necromancy Skill Cap from 101 to 120 as normal)&lt;br /&gt;
* As previously noted in the descriptions for Necromancy Abilities, each Necromancy Ability scales in effectiveness and power based on the player&#039;s Effective Necromancy skill&lt;br /&gt;
* Players are able to increase their Effective Necromancy Skill through other sources, most notably Death Aspect Armor (explained below)&lt;br /&gt;
* Any bonuses players gain to Effective Necromancy Skill will increase the power of their Necromancy Abilities, but will NOT count towards them meeting the Skill Requirement of those abilities: players must have both Printed Necromancy and Magery skill matching or exceeding the requirement of the ability in order to activate it&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Maximum Necromancy Symbols===&lt;br /&gt;
* The maximum number of symbols a player can bank is (Effective Necromancy Skill / 10) rounded down&lt;br /&gt;
&lt;br /&gt;
==Summoner&#039;s Tome==&lt;br /&gt;
* Players can use the upgrades from a [[Summoner&#039;s Tome]] if they have at least 80 [[Spirit Speaking]] and 80 [[Magery]]&lt;br /&gt;
* Necro summons receive the same upgrades as their standard summon counterparts, and equally affected by Spirit Speaking&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
To gain Necromancy skill the player must have a Book of Necromancy in their backpack&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-80&lt;br /&gt;
| Passively while casting [[Magery|spells]] in the [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 80-120&lt;br /&gt;
| Passively while casting [[Magery|spells]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rein</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:SpellTierUpgrades&amp;diff=27802</id>
		<title>Template:SpellTierUpgrades</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:SpellTierUpgrades&amp;diff=27802"/>
		<updated>2024-12-18T04:53:29Z</updated>

		<summary type="html">&lt;p&gt;Rein: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spell&lt;br /&gt;
! Upgrade Costs&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[File:createfood.png|link=]]&amp;lt;br /&amp;gt;Create Food&lt;br /&gt;
| 1, 2, 3&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Creates a Magic Mushroom that restores 25 * (Magery / 100) mana with a cooldown of (3 min, 2 min, 1 min) between uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:magicarrow.png|link=]]&amp;lt;br /&amp;gt;Magic Arrow&lt;br /&gt;
| 1, 2, 3&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | The first time spell is cast every (60, 40, 20) seconds its damage is increased by 300%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:reactivearmor.png|link=]]&amp;lt;br /&amp;gt;Reactive Armor&lt;br /&gt;
| 1, 2, 3&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Damage taken by creatures has a (25%, 50%, 75%) chance to not reduce the total damage prevention remaining of the spell&lt;br /&gt;
|-&lt;br /&gt;
| [[File:harm.png|link=]]&amp;lt;br /&amp;gt;Harm&lt;br /&gt;
| 1, 2, 3&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | The first time spell is cast every (60, 40, 20) seconds its damage is increased by 200%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:cure.png|link=]][[File:archcure.png|link=]]&amp;lt;br /&amp;gt;Cure / Arch Cure&lt;br /&gt;
| 1, 2, 3&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Increases cure chance by (10%, 20%, 30%) of normal&lt;br /&gt;
|-&lt;br /&gt;
| [[File:protection.png|link=]][[File:archprotection.png|link=]]&amp;lt;br /&amp;gt;Protection / Arch Protection&lt;br /&gt;
| 1, 2, 3&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Caster and their followers receive an additional (5, 10, 15) Effective Armor Rating against creatures&lt;br /&gt;
|-&lt;br /&gt;
| [[File:bless.png|link=]]&amp;lt;br /&amp;gt;Bless&lt;br /&gt;
| 1, 2, 3&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Will also apply the Bless spell to up to (2, 4, 6) other friendly targets within 6 tiles of target (will prioritize player&#039;s controlled creatures first)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:fireball.png|link=]]&amp;lt;br /&amp;gt;Fireball&lt;br /&gt;
| 2, 3, 4&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | The first time spell is cast every (60, 40, 20) seconds it will inflict an additional 300% of final spell damage to target over 15 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:lightning.png|link=]]&amp;lt;br /&amp;gt;Lightning&lt;br /&gt;
| 2, 3, 4&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | The first time spell is cast every (60, 40, 20) seconds its damage is increased by 200% and will Hinder the target for 3 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:greaterheal.png|link=]]&amp;lt;br /&amp;gt;Greater Heal&lt;br /&gt;
| 2, 3, 4&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Heals additional (15%, 25%, 35%) of healing amount to target over 15 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:curse.png|link=]][[File:masscurse.png|link=]]&amp;lt;br /&amp;gt;Curse / Mass Curse&lt;br /&gt;
| 2, 3, 4&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Spells cast by caster against target have their damage increased by (15%, 20%, 25%) for the next 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:manadrain.png|link=]][[File:manavampire.png|link=]]&amp;lt;br /&amp;gt;Mana Drain / Mana Vampire&lt;br /&gt;
| 3, 4, 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Increases mana refund chance (10%, 15%, 20%) for caster&#039;s hostile spells cast against target for next 60 (MD) / 300 (MV) seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:mindblast.png|link=]]&amp;lt;br /&amp;gt;Mind Blast&lt;br /&gt;
| 3, 4, 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Damage increased by (6% / 12% / 18%) and has a (2% / 4% / 6%) chance to Hinder target for 3 seconds, with chance increased by 200% if target has 75 Effective Armor or more&lt;br /&gt;
|-&lt;br /&gt;
| [[File:magicreflect.png|link=]]&amp;lt;br /&amp;gt;Magic Reflect&lt;br /&gt;
| 1, 2, 3&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Caster receives a (8%, 16%, 24%) damage resistance towards creature spells for 30 seconds when magic reflect spell is removed&lt;br /&gt;
|-&lt;br /&gt;
| [[File:energybolt.png|link=]]&amp;lt;br /&amp;gt;Energy Bolt&lt;br /&gt;
| 3, 4, 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Damage increased by (7% / 14% / 21%) with bonus increased by 100% if target has no effective Magic Resist&lt;br /&gt;
|-&lt;br /&gt;
| [[File:explosion.png|link=]]&amp;lt;br /&amp;gt;Explosion&lt;br /&gt;
| 3, 4, 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | After explosion damage resolved, the caster&#039;s next non-Explosion, direct damage spell that resolves on target within 2 seconds will have its Damage increased by (15% / 30% / 45%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconchainlightning.png|link=]]&amp;lt;br /&amp;gt;Chain Lightning&lt;br /&gt;
| 3, 4, 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | The first time spell is cast every (60 sec, 40 sec, 20 sec) Damage will be increased by (15%, 25%, 35%), and if a creature is directly targeted, the spell will only hit creatures and ignore players and player followers&amp;lt;br /&amp;gt;If the player directly targets a creature (not the ground) while the upgrade is ready, the spell will only hit creatures and will ignore players and player followers&lt;br /&gt;
|-&lt;br /&gt;
| [[File:flamestrike.png|link=]]&amp;lt;br /&amp;gt;Flamestrike&lt;br /&gt;
| 3, 4, 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Inflicts an additional (15%, 25%, 35%) of final spell damage to target over 15 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconmeteorswarm.png|link=]]&amp;lt;br /&amp;gt;Meteor Swarm&lt;br /&gt;
| 3, 4, 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | The first time spell is cast every (60 sec, 40 sec, 20 sec) Damage will be increased by (15%, 25%, 35%), and if a creature is directly targeted, the spell will only hit creatures and ignore players and player followers&amp;lt;br /&amp;gt;If the player directly targets a creature (not the ground) while the upgrade is ready, the spell will only hit creatures and will ignore players and player followers&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconearthquake.png|link=]]&amp;lt;br /&amp;gt;Earthquake&lt;br /&gt;
| 3, 4, 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | The first time spell is cast every (60 sec, 40 sec, 20 sec) Damage will be increased by (15%, 25%, 35%), and the spell will only hit creatures and ignore players and player followers&amp;lt;br /&amp;gt;The spell will only hit creatures and will ignore players and player followers&lt;br /&gt;
|-&lt;br /&gt;
| [[File:resurrection.png|link=]]&amp;lt;br /&amp;gt;Resurrection&lt;br /&gt;
| 1, 2, 3&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Increases mana refund chance by (20%, 30%, 40%) and has (33%, 66%, 100%) chance to resurrect an additional friendly target within 4 tiles&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rein</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:CodexBard&amp;diff=27801</id>
		<title>Template:CodexBard</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:CodexBard&amp;diff=27801"/>
		<updated>2024-12-18T04:51:54Z</updated>

		<summary type="html">&lt;p&gt;Rein: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[File:bardcodex1a.png|link=]]&amp;lt;br /&amp;gt;Bard Codex Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Points Per Tier&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Ensemble&lt;br /&gt;
| 1/2/3&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;| Gain Damage Bonus of (10% / 20% / 30%) towards creatures that you have Discorded and have also either Pacified or Provoked&lt;br /&gt;
|-&lt;br /&gt;
| Perfect Pitch&lt;br /&gt;
| 1/2/3&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;| Increases barding success chances by (8% / 16% / 24%) of normal&lt;br /&gt;
|-&lt;br /&gt;
| Refrain&lt;br /&gt;
| 1/2/3&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;| Bonuses received from Break Barriers are increased by (33% / 66% / 100%) of normal&lt;br /&gt;
|-&lt;br /&gt;
| Reverb&lt;br /&gt;
| 1/2/3&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;| Gain Damage Bonus of (5% / 10% / 15%) towards the target or targets of your most recent successful barding skill usage&lt;br /&gt;
|-&lt;br /&gt;
| Revolution Song&lt;br /&gt;
| 1/2/3&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;| Your Provoked creatures inflict (50% / 100% / 150%) more Damage&lt;br /&gt;
|-&lt;br /&gt;
| Sing Your Own Praises&lt;br /&gt;
| 1/2/3&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;| Your bard song effects are increased by (50% / 100% / 150%) of normal for you and your followers but are reduced by (33% / 66% / 100%) for others&lt;br /&gt;
|-&lt;br /&gt;
| Virtuoso&lt;br /&gt;
| 1/2/3&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;| For the next 10 seconds after a successful barding action the player gains a Damage Bonus of ((15% / 30% / 45%) * (Lowest Skill / 100)) and Damage Resistance Bonus of ((8% / 16% / 24%) * (Lowest Skill / 100)) where Lowest Skill is their lowest printed value amongst Discordance, Peacemaking, and Provocation (will not stack)&lt;br /&gt;
|-&lt;br /&gt;
| Self Taught&lt;br /&gt;
| 1/2/3&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;| Player can use up to (40 / 80 / 120) points of their lowest printed skill amongst Discordance, Peacemaking, Provocation to replace Musicianship requirements&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rein</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Provocation&amp;diff=27800</id>
		<title>Provocation</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Provocation&amp;diff=27800"/>
		<updated>2024-12-18T04:50:41Z</updated>

		<summary type="html">&lt;p&gt;Rein: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:Bard]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players can use the Provocation skill to make creatures fight one another&lt;br /&gt;
* Provoked Creatures have a 200% bonus to damage dealt to other creatures&lt;br /&gt;
* Provocation effects will now remain in place so long as the bard remains within 50 tiles of the affected creatures (Barding Breaks can still occur as normal, however)&lt;br /&gt;
* Skill usage cooldown is 10 seconds on success and 5 seconds on failure, but a player may use Discordance once every 5 seconds (i.e. a player may alternate between using Provocation and Discordance every 5 seconds)&lt;br /&gt;
* The [[Bard Codex]] will greatly enhance the Provocation skill&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-provocationa.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
==More Details==&lt;br /&gt;
* A player&#039;s base Provocation skill is capped by their Musicianship skill (i.e. a player with 50 Provocation and 25 Musicianship is considered to have 25 Provocation)&lt;br /&gt;
* A player&#039;s [[Effective Skill|Effective Provocation Skill]] is their (Provocation Skill + Instrument Skill Bonuses + Applicable Instrument Slayer Bonuses + Supplemental Skill Bonuses + Lyric Aspect Armor Bonus)&lt;br /&gt;
* Players can increase their Effective Provocation Skill through use of the Forensic Eval and Tracking skill, which is listed in the above formula as &amp;quot;Supplemental Skill Bonuses&amp;quot; (see Forensic Eval and Tracking Skill entries for more info)&lt;br /&gt;
* A player&#039;s total bonuses to Effective Provocation coming from Instruments, Supplemental Skill Bonuses, or Lyric Aspect Armor cannot be higher than their Musicianship skill (i.e. a player with 25 Musicianship could only gain up 25 points of Effective Peacemaking from their Instruments, Supplemental Skills, or Lyric Aspect Armor)&lt;br /&gt;
* Chance for skillgain is doubled on a successful provocation check&lt;br /&gt;
* Provocation effect duration is ((60 seconds - (Highest Creature Difficulty Value)) * (Effective Barding Skill / 100)) with a minimum duration of 15 * (Musicianship Skill / 100) seconds&lt;br /&gt;
* If a player attempts to Pacify a Provoked creature (or vice versa), it will override the existing barding effect with the new one&lt;br /&gt;
* Players attempting to use Provocation on creatures that are currently already Pacified or Discorded will gain an effective barding skill bonus of 12.5 on the Provocation attempt for &amp;lt;b&amp;gt;each&amp;lt;/b&amp;gt; already barded creature. (as Provocation targets two creatures, both are checked)&lt;br /&gt;
&lt;br /&gt;
==Barding Songs==&lt;br /&gt;
The Barding Songs are:&lt;br /&gt;
{{BardingSongs}}&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-songofprovocationa.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
==Provoked Creatures==&lt;br /&gt;
* Provoked creatures will attack each other until effect expires&lt;br /&gt;
* Provoked creatures now deal +50% damage to other Provoked creatures (patch [https://forums.uooutlands.com/index.php?threads/patch-notes-for-april-7-2020.2849/ April 7,2020])&lt;br /&gt;
* Creatures that have been provoked will display *provoked Xs* in text above their head when doing AllNames, where X is the number of seconds remaining until the provocation effect will end&lt;br /&gt;
* If the bard moves further away from a Provoked creature than their Tether distance, that creature will only deal 1 damage to other Provoked creatures, [https://forums.uooutlands.com/index.php?threads/patch-notes-for-april-7-2020.2849/ patch April 7,2020]&lt;br /&gt;
*  Players and creatures now have a 10% Accuracy bonus against a creature if a friendly player has a Provocation effect on it (players can toggle which players receive barding bonus in their Bard Codex settings)&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
* Tamed creatures cannot be provoked&lt;br /&gt;
* Players attempting to use Provocation on creatures that are currently already Pacified or Discorded will gain an effective Barding skill bonus of 12.5 on the Provocation attempt for each already Barded creature&lt;br /&gt;
* Provocation &amp;quot;Tether&amp;quot; distance for a player is now their (Effective Provocation Skill / 2) tiles (previously was 18) [https://forums.uooutlands.com/index.php?threads/patch-notes-for-april-7-2020.2849/ patch April 7,2020]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-80&lt;br /&gt;
| Use Provocation on creatures in [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 80-100&lt;br /&gt;
| Use Provocation on creatures at the Prevalia Zoo&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rein</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Musicianship&amp;diff=27799</id>
		<title>Musicianship</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Musicianship&amp;diff=27799"/>
		<updated>2024-12-18T04:50:03Z</updated>

		<summary type="html">&lt;p&gt;Rein: /* Barding Breaks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:Bard]][[Category:PvM]]&lt;br /&gt;
==Summary==&lt;br /&gt;
An instrument is required to make use of the Musicianship, [[Provocation]], [[Discordance]] and [[Peacemaking]] skills. Instruments can be obtained several ways:&lt;br /&gt;
&lt;br /&gt;
* Purchased from a Bard NPC&lt;br /&gt;
* Crafted with the [[Carpentry]] skill&lt;br /&gt;
* Magical Loot from creatures&lt;br /&gt;
* [[Modifiers#Instruments|Crafted instrument bonuses and Magical instrument bonuses can be found here.]]&lt;br /&gt;
&lt;br /&gt;
{{Instruments}}&lt;br /&gt;
&lt;br /&gt;
==More Details==&lt;br /&gt;
* A player&#039;s effective Barding skill in Discordance, Peacemaking, and Provocation is capped by their Musicianship skill&lt;br /&gt;
* A player cannot receive more bonuses to their Effective Barding Skill higher than their Musicianship skill (i.e. at player at 25 Musicianship could only gain 25 Effective Barding skill from Instruments, Supplemental Skill Bonuses, Lyric Aspect Armor, etc)&lt;br /&gt;
* A player&#039;s [[Effective Skill|Effective Barding Skill]] is (Base Barding Skill + Instrument Skill Bonuses + Instrument Slayer Bonuses + Skill Slayer Bonuses + Lyric Aspect Armor Bonus + Mastery Chain Link Bonus)&lt;br /&gt;
* A player&#039;s Base Barding Skill is capped by their Musicianship skill (i.e. 50 Provocation and 25 Musicianship = 25 Provocation)&lt;br /&gt;
* A player total skill bonuses received from Lyric Aspect Armor, Mastery Chain Links or Slayer Bonuses is capped by their Musicianship skill (i.e a player with +50 total Barding skill from their Instruments, Lyric Aspect Armor, and Slayer Bonuses, but who only has 25 Musicianship skill will only gain +25 Barding skill from them)&lt;br /&gt;
* Barding Success Chance = (Effective Barding Skill / 100%) - (CreatureDifficultyValue * 1.0%) [https://forums.uooutlands.com/index.php?threads/patch-notes-for-april-7-2020.2849/ See important examples in patch April 7,2020]&lt;br /&gt;
* The Minimum Success Chance for any Barding activity is (33% * (Effective Barding Skill / 100)) [https://forums.uooutlands.com/index.php?threads/patch-notes-for-april-7-2020.2849/ See important examples in patch April 7,2020]&lt;br /&gt;
* Boss Barding effects reduce the Melee Attack Speed and Casting Speed of the creature by 25% and increase delay of Ability Cooldowns of the creature by 25%&lt;br /&gt;
&lt;br /&gt;
The Barding Skill debuff Durations are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| Barding skill debuff Durations&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Duration&lt;br /&gt;
|-&lt;br /&gt;
| [[File:songofdiscordance.png|link=Discordance]]&amp;lt;br /&amp;gt;[[Discordance]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| ((Effective Barding Skill / 100) * 60 sec)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:songofpeacemaking.png|link=Peacemaking]]&amp;lt;br /&amp;gt;[[Peacemaking]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| ((Effective Barding Skill / 100) * 30 sec)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:songofprovocation.png|link=Provocation]]&amp;lt;br /&amp;gt;[[Provocation]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| ((Effective Barding Skill / 100) * 30 sec)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bard Songs==&lt;br /&gt;
* Players have the ability when using Barding skills to target the ground and activate a Barding Song&lt;br /&gt;
* When a player activates a Barding Song, the effects will now only be granted to themselves and any other players or creatures who flag as Green to them, or are in the same party as them&lt;br /&gt;
* In order for a player to benefit from a Barding Song (Song of Provocation/Peacemaking/Discordance) the player needs to be within 50 tiles of the player who created the bonus (if multiple people activate barding songs near players, it will always use the highest valued version of any player within 50 tiles)&lt;br /&gt;
* A player&#039;s Effective Barding skill for determining song effectiveness is capped by their Musicianship skill (i.e. 70 Musicianship and 90 Provocation = effective 70 Provocation)&lt;br /&gt;
* Casting a Barding Song has a 10 second cooldown that is independent of normal bard skill usage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Barding Songs are:&lt;br /&gt;
{{BardingSongs}}&lt;br /&gt;
&lt;br /&gt;
==Barding Breaks==&lt;br /&gt;
* While a non-Boss creature is Provoked or Pacified, for every 1 second that passes there is a ((CreatureDifficulty / 100) * 1%) chance they will suffer a &amp;quot;Barding Break&amp;quot; effect that will last for (CreatureDifficulty / 10) seconds&lt;br /&gt;
&lt;br /&gt;
When a creature suffers a Barding Break:&lt;br /&gt;
&lt;br /&gt;
* A &amp;quot;Barding Break&amp;quot; message will appear over their head and a sound effect will play&lt;br /&gt;
* Their Provocation and Peacemaking effects (but not Discordance) will immediately end&lt;br /&gt;
* They will have Provocation and Peacemaking immunity while the Barding Break is in place&lt;br /&gt;
* The creature will suffer -50% Attack Speed, -50% Casting Speed, and +50% delays between Abilities while the Barding Break is in place (i.e. the same effects concept referred to previously as a Boss Barding Effect)&lt;br /&gt;
* When a creature&#039;s (non-boss) Barding Break effect ends, the creature will then have a moderate Aggro Bonus towards the bard who placed the original barding effect on them for the next 10 seconds&lt;br /&gt;
&lt;br /&gt;
Players will have a Break Barrier applied against any creatures currently experiencing a Barding Break, so long as the player has barded the target at least once in the last 60 seconds&lt;br /&gt;
* Break Barriers grant a Damage Bonus of (20% * (Highest Printed Barding Skill)) towards the creature&lt;br /&gt;
* Break Barriers grant a Damage Resistance Bonus of (20% * (Highest Printed Barding Skill)) towards the creature&lt;br /&gt;
* Break Barrier bonuses against Bosses are reduced to 50% of normal&lt;br /&gt;
&lt;br /&gt;
==Defensive Barding== &lt;br /&gt;
* Defensive Barding will ONLY apply while a player is Flagged in PvP&lt;br /&gt;
* Players will receive Defensive Barding if they do not have [[Heat of Battle]] in effect (i.e. they have not made an aggressive action against another player recently)&lt;br /&gt;
* When Defensive Barding activates the player will automatically receive an Effective Wrestling skill value and Effective Magic Resist skill value, but only for the purposes of defending against attacks/spells, based on their barding skill values&lt;br /&gt;
** Effective Wrestling skill value of ((Discordance Skill + Peacemaking Skill + Provocation Skill) / 2) up to a maximum of 100 Skill value&amp;lt;br&amp;gt;&lt;br /&gt;
** Effective Magic Resist skill value of ((Discordance Skill + Peacemaking Skill + Provocation Skill) / 2) up to a maximum of 100 Skill value&lt;br /&gt;
** The Wrestling/Magic Resist received from Defensive Barding will NOT count towards meeting any Skill Requirements needed for Codexes/Grimoires/etc and players will NOT receive any unique PvM bonuses from Wrestling / Magic Resist (such as Wrestling Mana Refund Chance or Magic Resist Siphon Spell Damage)&lt;br /&gt;
&lt;br /&gt;
* If a player already has a printed Wrestling or Magic Resist skill for their character at a higher amount than the Effective Barding skill received for that skill, the player&#039;s printed skill will always take priority. [https://forums.uooutlands.com/index.php?threads/patch-murderer-and-pvp-overhaul-general-changes.3232/ Patch Notes Sept 28 2020]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-80&lt;br /&gt;
| Play any instrument or use a Barding skill on creatures in [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 80-120&lt;br /&gt;
| Play any instrument or use a Barding skill on creatures at the Prevalia Zoo/Battletrainer&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rein</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Peacemaking&amp;diff=27798</id>
		<title>Peacemaking</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Peacemaking&amp;diff=27798"/>
		<updated>2024-12-18T04:48:49Z</updated>

		<summary type="html">&lt;p&gt;Rein: /* More Details */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:Bard]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players can use the Peacemaking skill to subdue enemies for a certain amount of time&lt;br /&gt;
* Players may Pacify multiple creatures simultaneously&lt;br /&gt;
* Skill usage cooldown is 10 seconds on success and 5 seconds on failure. A player may alternate between using Peacemaking or Provoking and Discordance every 5 seconds&lt;br /&gt;
* The [[Bard Codex]] will greatly enhance the Peacemaking skill&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-peacemakinga.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==More Details==&lt;br /&gt;
* A player&#039;s base Peacemaking skill is capped by their Musicianship skill (i.e. a player with 50 Peacemaking and 25 Musicianship is considered to have 25 Peacemaking )&lt;br /&gt;
* A player&#039;s [[Effective Skill|Effective Peacemaking Skill]] is their (Peacemaking Skill + Instrument Skill Bonuses + Applicable Instrument Slayer Bonuses + Supplemental Skill Bonuses + Lyric Aspect Armor Bonus)&lt;br /&gt;
* Players can increase their Effective Peacemaking Skill through use of the Forensic Eval and Tracking skill, which is listed in the above formula as &amp;quot;Supplemental Skill Bonuses&amp;quot; (see Forensic Eval and Tracking Skill entries for more info)&lt;br /&gt;
* A player&#039;s total bonuses to Effective Peacemaking coming from Instruments, Supplemental Skill Bonuses, or Lyric Aspect Armor cannot be higher than their Musicianship skill (i.e. a player with 25 Musicianship could only gain up 25 points of Effective Peacemaking from their Instruments, Supplemental Skills, or Lyric Aspect Armor)&lt;br /&gt;
* The Minimum Success Chance for any Barding activity is (33% * (Effective Barding Skill / 100))&lt;br /&gt;
* Chance for skill gain is doubled on a successful peacemaking check&lt;br /&gt;
* Pacification effect duration is ((60 seconds - (Creature Difficulty Value)) * (Effective Barding Skill / 100)) with a minimum duration of 15 * (Musicianship Skill / 100) seconds&lt;br /&gt;
* If a player attempts to Pacify a Provoked creature (or vice versa), it will override the existing barding effect with the new one&lt;br /&gt;
* Players attempting to use Peacemaking on a creature that is currently already Provoked or Discorded will gain an effective barding skill bonus of 25 on the Peacemaking attempt&lt;br /&gt;
* Pacification effects against tamed creatures will always be at most 15 seconds&lt;br /&gt;
&lt;br /&gt;
==Barding Songs==&lt;br /&gt;
The Barding Songs are:&lt;br /&gt;
{{BardingSongs}}&lt;br /&gt;
&lt;br /&gt;
* Casting a Barding Song has a 10 second cooldown that is independent of normal bard skill usage&lt;br /&gt;
* All AoE Barding Songs have a 15 minute duration&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-songofpeacemakinga.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pacified Creatures==&lt;br /&gt;
* Pacified creatures will not move, perform melee attacks, cast spells, or use most abilities&lt;br /&gt;
* Creatures that have been pacified will display *pacified Xs* in text above their head when doing AllNames, where X is the number of seconds of remaining until the pacification effect will end&lt;br /&gt;
* Players and creatures now have a 15% Accuracy bonus against a creature if a friendly player has a Peacemaking effect on it (players can toggle which players receive barding bonus in their Bard Codex settings)&lt;br /&gt;
&lt;br /&gt;
==Area Peacemaking==&lt;br /&gt;
* When selecting a target for Peacemaking, players may target themselves to create an area pacification effect&lt;br /&gt;
* Area Peacemaking has the same cooldowns as a normal Peacemaking action&lt;br /&gt;
* Area Peacemaking makes an individual Peacemaking skill check against each non-tamed creatures within 8 tiles of the bard&lt;br /&gt;
* For each successful check, the creature is Pacified for 2 seconds&lt;br /&gt;
* Players cannot perform AoE Peacemaking and AoE Discordance while in a guarded areas&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-80&lt;br /&gt;
| Use Peacemaking on creatures in [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 80-100&lt;br /&gt;
| Use Peacemaking on creatures at the Prevalia Zoo&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rein</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Discordance&amp;diff=27797</id>
		<title>Discordance</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Discordance&amp;diff=27797"/>
		<updated>2024-12-18T04:48:11Z</updated>

		<summary type="html">&lt;p&gt;Rein: /* More Details */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:PvM]][[Category:Bard]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Using the Discordance skill greatly reduces the stats of the creature targeted&lt;br /&gt;
* Players may Discord multiple creatures simultaneously&lt;br /&gt;
* Skill usage cooldown is 5 seconds on both success and failure, but a player may only use Discordance once every 10 seconds (i.e. a player may alternate between using Discordance and Peacemaking every 5 seconds)&lt;br /&gt;
* The [[Bard Codex]] will greatly enhance the Discordance skill&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-discordancea.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==More Details==&lt;br /&gt;
* A player&#039;s base Discordance skill is capped by their Musicianship skill (i.e. a player with 50 Discordance and 25 Musicianship is considered to have 25 Discordance)&lt;br /&gt;
* A player&#039;s [[Effective Skill|Effective Discordance Skill]] is their (Discordance Skill + Instrument Skill Bonuses + Applicable Instrument Slayer Bonuses + Supplemental Skill Bonuses + Lyric Aspect Armor Bonus)&lt;br /&gt;
* Players can increase their Effective Discordance Skill through use of the Forensic Eval and Tracking skill, which is listed in the above formula as &amp;quot;Supplemental Skill Bonuses&amp;quot; (see Forensic Eval and Tracking Skill entries for more info)&lt;br /&gt;
* A player&#039;s total bonuses to Effective Discordance coming from Instruments, Supplemental Skill Bonuses, or Lyric Aspect Armor cannot be higher than their Musicianship skill (i.e. a player with 25 Musicianship could only gain up 25 points of Effective Discordance from their Instruments, Supplemental Skills, or Lyric Aspect Armor)&lt;br /&gt;
* Chance for skillgain is doubled on a successful Discordance check&lt;br /&gt;
* Discord effect duration is ((60 seconds - (Creature Difficulty Value)) * (Effective Barding Skill / 100)) with a minimum duration of 15 * (Musicianship Skill / 100) seconds&lt;br /&gt;
* Players attempting to use Discordance on a creature that is currently already Provoked or Pacified will gain an effective Barding skill bonus of 25 on the Discordance attempt&lt;br /&gt;
* The Minimum Success Chance for any Barding activity is (33% * (Effective Barding Skill / 100))&lt;br /&gt;
&lt;br /&gt;
==Barding Songs==&lt;br /&gt;
The Barding Songs are:&lt;br /&gt;
{{BardingSongs}}&lt;br /&gt;
&lt;br /&gt;
* Casting a Barding Song has a 10 second cooldown that is independent of normal bard skill usage&lt;br /&gt;
* All AoE Barding Songs have a 15 minute duration&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-songofdiscordancea.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Discorded Creatures==&lt;br /&gt;
* Discorded creatures take 25% increased damage from all sources. Bosses take increased damage from all sources related to their boss difficulty. An omni boss takes 10% increased damage for example.&lt;br /&gt;
* Discorded creatures suffer a 25% penalty to their damage dealt&lt;br /&gt;
* The effectiveness of the Discordance effects on creatures will now scale to be (Bard&#039;s Printed Discordance Skill / 120) % of normal [https://forums.uooutlands.com/index.php?threads/patch-notes-for-june-23-2023.4931/ Patch June 23,2023]&lt;br /&gt;
* Discorded creatures that are Pacified or Provoked take an additional 15% increased damage from all sources&lt;br /&gt;
* Creatures that have been discorded will have a swirling animation effect around them and will display *discorded Xs* in the text above their head when doing AllNames, where X is the number of seconds until the discordance effect will end&lt;br /&gt;
&lt;br /&gt;
==Area Discordance==&lt;br /&gt;
* When selecting a target for Discordance, players may target themselves to create an area discordance effect&lt;br /&gt;
* Area Discordance has the same cooldowns as a normal Discordance action&lt;br /&gt;
* Area Discordance makes an individual Discordance skill check against each non-tamed creatures within 8 tiles of the bard&lt;br /&gt;
* For each successful check, the creature is Discorded for 5 seconds&lt;br /&gt;
* Players cannot perform AoE Discordance or Peacemaking while in a guarded areas&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
* Discord effects against tamed creatures will always be at most 15 seconds&lt;br /&gt;
* Players attempting to use Discordance on a creature that is currently already Provoked or Pacified will gain an effective barding skill bonus of 25 on the Discordance attempt&lt;br /&gt;
* Provoked creatures do not suffer a penalty to their damage dealt by Discordance&lt;br /&gt;
* Provoked or Pacified creatures that are also Discorded taken an additional 15% damage from all sources (i.e. these creatures will take an additional 40% damage from all sources)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-80&lt;br /&gt;
| Use Discordance on creatures in the [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 80-120&lt;br /&gt;
| Use Discordance on creatures at the Prevalia Zoo/Battletrainer&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rein</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Musicianship&amp;diff=27796</id>
		<title>Musicianship</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Musicianship&amp;diff=27796"/>
		<updated>2024-12-18T04:47:31Z</updated>

		<summary type="html">&lt;p&gt;Rein: /* More Details */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:Bard]][[Category:PvM]]&lt;br /&gt;
==Summary==&lt;br /&gt;
An instrument is required to make use of the Musicianship, [[Provocation]], [[Discordance]] and [[Peacemaking]] skills. Instruments can be obtained several ways:&lt;br /&gt;
&lt;br /&gt;
* Purchased from a Bard NPC&lt;br /&gt;
* Crafted with the [[Carpentry]] skill&lt;br /&gt;
* Magical Loot from creatures&lt;br /&gt;
* [[Modifiers#Instruments|Crafted instrument bonuses and Magical instrument bonuses can be found here.]]&lt;br /&gt;
&lt;br /&gt;
{{Instruments}}&lt;br /&gt;
&lt;br /&gt;
==More Details==&lt;br /&gt;
* A player&#039;s effective Barding skill in Discordance, Peacemaking, and Provocation is capped by their Musicianship skill&lt;br /&gt;
* A player cannot receive more bonuses to their Effective Barding Skill higher than their Musicianship skill (i.e. at player at 25 Musicianship could only gain 25 Effective Barding skill from Instruments, Supplemental Skill Bonuses, Lyric Aspect Armor, etc)&lt;br /&gt;
* A player&#039;s [[Effective Skill|Effective Barding Skill]] is (Base Barding Skill + Instrument Skill Bonuses + Instrument Slayer Bonuses + Skill Slayer Bonuses + Lyric Aspect Armor Bonus + Mastery Chain Link Bonus)&lt;br /&gt;
* A player&#039;s Base Barding Skill is capped by their Musicianship skill (i.e. 50 Provocation and 25 Musicianship = 25 Provocation)&lt;br /&gt;
* A player total skill bonuses received from Lyric Aspect Armor, Mastery Chain Links or Slayer Bonuses is capped by their Musicianship skill (i.e a player with +50 total Barding skill from their Instruments, Lyric Aspect Armor, and Slayer Bonuses, but who only has 25 Musicianship skill will only gain +25 Barding skill from them)&lt;br /&gt;
* Barding Success Chance = (Effective Barding Skill / 100%) - (CreatureDifficultyValue * 1.0%) [https://forums.uooutlands.com/index.php?threads/patch-notes-for-april-7-2020.2849/ See important examples in patch April 7,2020]&lt;br /&gt;
* The Minimum Success Chance for any Barding activity is (33% * (Effective Barding Skill / 100)) [https://forums.uooutlands.com/index.php?threads/patch-notes-for-april-7-2020.2849/ See important examples in patch April 7,2020]&lt;br /&gt;
* Boss Barding effects reduce the Melee Attack Speed and Casting Speed of the creature by 25% and increase delay of Ability Cooldowns of the creature by 25%&lt;br /&gt;
&lt;br /&gt;
The Barding Skill debuff Durations are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| Barding skill debuff Durations&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Duration&lt;br /&gt;
|-&lt;br /&gt;
| [[File:songofdiscordance.png|link=Discordance]]&amp;lt;br /&amp;gt;[[Discordance]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| ((Effective Barding Skill / 100) * 60 sec)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:songofpeacemaking.png|link=Peacemaking]]&amp;lt;br /&amp;gt;[[Peacemaking]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| ((Effective Barding Skill / 100) * 30 sec)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:songofprovocation.png|link=Provocation]]&amp;lt;br /&amp;gt;[[Provocation]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| ((Effective Barding Skill / 100) * 30 sec)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bard Songs==&lt;br /&gt;
* Players have the ability when using Barding skills to target the ground and activate a Barding Song&lt;br /&gt;
* When a player activates a Barding Song, the effects will now only be granted to themselves and any other players or creatures who flag as Green to them, or are in the same party as them&lt;br /&gt;
* In order for a player to benefit from a Barding Song (Song of Provocation/Peacemaking/Discordance) the player needs to be within 50 tiles of the player who created the bonus (if multiple people activate barding songs near players, it will always use the highest valued version of any player within 50 tiles)&lt;br /&gt;
* A player&#039;s Effective Barding skill for determining song effectiveness is capped by their Musicianship skill (i.e. 70 Musicianship and 90 Provocation = effective 70 Provocation)&lt;br /&gt;
* Casting a Barding Song has a 10 second cooldown that is independent of normal bard skill usage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Barding Songs are:&lt;br /&gt;
{{BardingSongs}}&lt;br /&gt;
&lt;br /&gt;
==Barding Breaks==&lt;br /&gt;
* While a non-Boss creature is Provoked or Pacified, for every 1 second that passes there is a ((CreatureDifficulty / 100) * 1%) chance they will suffer a &amp;quot;Barding Break&amp;quot; effect that will last for (CreatureDifficulty / 10) seconds&lt;br /&gt;
&lt;br /&gt;
When a creature suffers a Barding Break:&lt;br /&gt;
&lt;br /&gt;
* A &amp;quot;Barding Break&amp;quot; message will appear over their head and a sound effect will play&lt;br /&gt;
* Their Provocation and Peacemaking effects (but not Discordance) will immediately end&lt;br /&gt;
* They will have Provocation and Peacemaking immunity while the Barding Break is in place&lt;br /&gt;
* The creature will suffer -50% Attack Speed, -50% Casting Speed, and +50% delays between Abilities while the Barding Break is in place (i.e. the same effects concept referred to previously as a Boss Barding Effect)&lt;br /&gt;
* When a creature&#039;s (non-boss) Barding Break effect ends, the creature will then have a moderate Aggro Bonus towards the bard who placed the original barding effect on them for the next 10 seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Defensive Barding== &lt;br /&gt;
* Defensive Barding will ONLY apply while a player is Flagged in PvP&lt;br /&gt;
* Players will receive Defensive Barding if they do not have [[Heat of Battle]] in effect (i.e. they have not made an aggressive action against another player recently)&lt;br /&gt;
* When Defensive Barding activates the player will automatically receive an Effective Wrestling skill value and Effective Magic Resist skill value, but only for the purposes of defending against attacks/spells, based on their barding skill values&lt;br /&gt;
** Effective Wrestling skill value of ((Discordance Skill + Peacemaking Skill + Provocation Skill) / 2) up to a maximum of 100 Skill value&amp;lt;br&amp;gt;&lt;br /&gt;
** Effective Magic Resist skill value of ((Discordance Skill + Peacemaking Skill + Provocation Skill) / 2) up to a maximum of 100 Skill value&lt;br /&gt;
** The Wrestling/Magic Resist received from Defensive Barding will NOT count towards meeting any Skill Requirements needed for Codexes/Grimoires/etc and players will NOT receive any unique PvM bonuses from Wrestling / Magic Resist (such as Wrestling Mana Refund Chance or Magic Resist Siphon Spell Damage)&lt;br /&gt;
&lt;br /&gt;
* If a player already has a printed Wrestling or Magic Resist skill for their character at a higher amount than the Effective Barding skill received for that skill, the player&#039;s printed skill will always take priority. [https://forums.uooutlands.com/index.php?threads/patch-murderer-and-pvp-overhaul-general-changes.3232/ Patch Notes Sept 28 2020]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-80&lt;br /&gt;
| Play any instrument or use a Barding skill on creatures in [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 80-120&lt;br /&gt;
| Play any instrument or use a Barding skill on creatures at the Prevalia Zoo/Battletrainer&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rein</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Zoology_Guild&amp;diff=27795</id>
		<title>Zoology Guild</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Zoology_Guild&amp;diff=27795"/>
		<updated>2024-12-18T04:43:32Z</updated>

		<summary type="html">&lt;p&gt;Rein: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Taming]][[Category:PvM]][[Category:PvP]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* The Zoology Guild is a network of Zoologist NPCs that work behind the scenes to collect data on the frequency at which different Tamed Creature Types are being used by players to tackle content across Outlands&lt;br /&gt;
* Players will automatically receive Combat Bonuses to their Tamed Creatures based on this data collected, with higher bonuses granted to Tamed Creature Types that are being utilized less frequently by players on the server&lt;br /&gt;
* Zoology Guild Damage bonuses scale up to 30%&lt;br /&gt;
* Zoology Guild Damage Resistance bonuses scale up to 15%&lt;br /&gt;
* Players will also be rewarded with unlocking additional Stable Slots for their character by utilizing a varierty of Tamed Creatures (similar to the old Taming Bestiary handling)&lt;br /&gt;
&lt;br /&gt;
[[File:zoologyguild1.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Accessing the Zoology Menu==&lt;br /&gt;
* Players can access the Zoology Guild Menu by typing [Zoology or [ZoologyGuild&lt;br /&gt;
* Players can also access the Zoology Guild Menu by clicking the Zoology button in the upper right corner of the &amp;quot;Details&amp;quot; page of the Animal Lore Menu for a tamed creature&lt;br /&gt;
* Players themselves do not need to &amp;quot;join&amp;quot; the Zoology Guild: all players automatically gain access their bonuses&lt;br /&gt;
&lt;br /&gt;
[[File:zoologyguild2.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Zoology Guild System Overview==&lt;br /&gt;
* The data for the Zoology System is based on a &amp;quot;Usage&amp;quot; model of how much gold is earned across the entire server by players using each type of Tamable creature while doing content&lt;br /&gt;
* Only creatures that have a Min Taming of 50 or above are tracked or are viable for Zoology&lt;br /&gt;
* At the start of each week, all Tamed Creature Types on Outlands are ranked based on their total &amp;quot;Usage&amp;quot; over the last 90 days by all players combined&lt;br /&gt;
* Based on these rankings, each Tamed Creature Type automatically receives a bonus to their Damage, Damage Resistance, and Healing amounts when used by players&lt;br /&gt;
&lt;br /&gt;
[[File:zoologyguild3.png|link=]]&lt;br /&gt;
&lt;br /&gt;
* Players can Filter the creatures listed in Zoology Menu by the &amp;quot;Name&amp;quot; or &amp;quot;Min Taming Skill&amp;quot; of the desired Tamed Creature Types they wish to see&lt;br /&gt;
* Players can use the bottom Left/Right arrows to change viewing modes, and select &amp;quot;Show Only Controlled&amp;quot; to only display creatures they currently control in the list&lt;br /&gt;
* Players can use the bottom Left/Right arrows to only display creatures belonging to a specific Class such as &amp;quot;Show Only Attack Class&amp;quot;&lt;br /&gt;
* Players can use the bottom Left/Right arrows to only display creatures in Alphabetical order&lt;br /&gt;
&lt;br /&gt;
[[File:zoologyguild4.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Zoology Stable Slots==&lt;br /&gt;
* Similar to the old Taming Bestiary system, players are able to unlock additional Stable Slots for their character by utilizing different Types of Tamable Creatures&lt;br /&gt;
* When players earn gold while using different Tamed Creature Types, it will track their &amp;quot;Progress&amp;quot; with that creature type in the Zoology Menu&lt;br /&gt;
* When enough progress is reached, that creature will be marked as &amp;quot;Completed&amp;quot; for the player in the Zoology system&lt;br /&gt;
* For each creature type completed, the player will have their Maximum Stable Slots for their character increased by 1&lt;br /&gt;
* When the system goes live, players will automatically have their old Taming Bestiary progress/completions converted into this system and receive credit for them&lt;br /&gt;
* Players can toggle the &amp;quot;Hide If Completed&amp;quot; button to filter out and hide any creature types that are already marked as Completed for the system&lt;br /&gt;
* Players can view the Zoology Guild bonuses that are being applied to each Tamed Creature in the &amp;quot;Details&amp;quot; page of the creature&#039;s Animal Lore Menu&lt;br /&gt;
* Players can optionally disable the Zoology bonuses for all of their Tamed Followers by unchecking the &amp;quot;Enabled&amp;quot; button, as some players may wish to disable Zoology Bonuses for testing purposes&lt;br /&gt;
&lt;br /&gt;
[[File:zoologyguildstableslots.gif|link=]]&lt;/div&gt;</summary>
		<author><name>Rein</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:MasteryChainLinks&amp;diff=27794</id>
		<title>Template:MasteryChainLinks</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:MasteryChainLinks&amp;diff=27794"/>
		<updated>2024-12-18T04:42:14Z</updated>

		<summary type="html">&lt;p&gt;Rein: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Bonus Type&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; font-weight:bold; background-color:#ffce93;&amp;quot; | Bronze Link Bonus&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; font-weight:bold; background-color:#e3e3e3;&amp;quot; | Silver Link Bonus&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; font-weight:bold; background-color:#fffe65;&amp;quot; | Gold Link Bonus&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; font-weight:bold; background-color:#ff6969;&amp;quot; | Corrupted Link Bonus&lt;br /&gt;
! Elective Upgrades &lt;br /&gt;
! Multi Type &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|&amp;lt;span style=color:Orange;“&amp;gt; Barding Type Links &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Bard Reset/Break Ignore Chance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Barding Effect Durations&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~4.88%&lt;br /&gt;
| Bard Reset/Break Ignore Chance&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Barded Creatures&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~2.19%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | ~2.63%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.84%&lt;br /&gt;
|&lt;br /&gt;
| Multiplicative&lt;br /&gt;
|-&lt;br /&gt;
| Effective Barding Skill&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~4.88&lt;br /&gt;
| Bard Reset/Break Ignore Chance&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|&amp;lt;span style=color:Orange;“&amp;gt; Boating Type Links &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Damage on Ships&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~4.88%&lt;br /&gt;
|&lt;br /&gt;
| Multiplicative&lt;br /&gt;
|-&lt;br /&gt;
| Damage Resistance on Ships&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~4.88%&lt;br /&gt;
| Damage Resistance&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ship Cannon Damage**&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~1.88%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 2.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.44%&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;span style=color:red;“&amp;gt;Additive?&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Crewmember Damage***&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~1.88%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 2.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.44%&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;span style=color:red;“&amp;gt;Additive?&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Crewmember Damage Resistance***&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~1.88%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 2.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.44%&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|&amp;lt;span style=color:Orange;“&amp;gt; Follower Type Links &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Follower Accuracy/Defense***&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~1.88%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 2.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.44%&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Follower Attack Speed&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 1.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~1.63%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Follower Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
| Follower Attack Speed&lt;br /&gt;
| Additive&lt;br /&gt;
|-&lt;br /&gt;
| Follower Damage Resistance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
| Alchemy/Healing/Veterinary&amp;lt;br&amp;gt;Follower Attack Speed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Follower Healing Received&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~4.88%&lt;br /&gt;
| Alchemy/Healing/Veterinary, Follower Attack Speed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|&amp;lt;span style=color:Orange;“&amp;gt; Melee Type Links &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Melee Aspect Effect Chance****&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 4.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~5.63%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 6.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 6.50%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Melee Aspect Effect Modifier&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 5.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 6.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 7.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~8.13%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Melee Accuracy&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~2.19%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | ~2.62%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.84%&lt;br /&gt;
| Melee Accuracy/Defense&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Melee Defense&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Melee Accuracy/Defense&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Melee Accuracy/Defense&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~1.88%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 2.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.44%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Melee Special Chance**&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
| Melee Special Chance/Special Damage&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Melee Special Chance/Special Damage**&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~2.19%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | ~2.63%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.88%&lt;br /&gt;
| &lt;br /&gt;
| Additive&lt;br /&gt;
|-&lt;br /&gt;
| Melee Damage**&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~4.88%&lt;br /&gt;
| Melee Damage/Ignore Armor Chance&lt;br /&gt;
| Additive&lt;br /&gt;
|-&lt;br /&gt;
| Melee Ignore Armor Chance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 4.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 5.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 6.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 6.50%&lt;br /&gt;
| Melee Damage/Ignore Armor Chance&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Melee Damage/Ignore Armor Chance**&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~4.06%&lt;br /&gt;
| &lt;br /&gt;
| Additive&lt;br /&gt;
|-&lt;br /&gt;
| Melee Swing Speed****&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 0.80%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 1.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 1.20%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 1.30%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|&amp;lt;span style=color:Orange;“&amp;gt; Spell Type Links &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Meditation Rate&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
| Meditation Rate/Disrupt Avoid Chance&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Spell Disrupt Avoid Chance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 6.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 7.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 9.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 9.75%&lt;br /&gt;
| Meditation Rate/Disrupt Avoid Chance &amp;lt;br /&amp;gt; Spell Damage When No Followers&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Meditation Rate/Disrupt Avoid Chance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.44%&lt;br /&gt;
| Spell Damage When No Followers&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Spell Aspect Effect Modifier&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 5.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 6.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 7.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~8.13%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Spell Aspect Special Chance****&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 4.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~5.63%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 6.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 6.50%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Spell Charged Chance**&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 4.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 5.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 6.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 6.50%&lt;br /&gt;
| Spell Charged Chance/Charged Damage&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Spell Charged Damage**&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 6.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 7.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 9.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 9.75%&lt;br /&gt;
| Spell Charged Chance/Charged Damage&lt;br /&gt;
| Additive&lt;br /&gt;
|-&lt;br /&gt;
| Spell Charged Chance/Charged Damage**&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~4.38%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 5.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~5.69%&lt;br /&gt;
|&lt;br /&gt;
| Additive&lt;br /&gt;
|-&lt;br /&gt;
| Spell Damage**&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~4.88%&lt;br /&gt;
| Spell Damage/Ignore Resist Chance&lt;br /&gt;
| Additive&lt;br /&gt;
|-&lt;br /&gt;
| Spell Ignore Resist Chance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 4.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 5.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 6.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 6.50%&lt;br /&gt;
| Spell Damage/Ignore Resist Chance&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Spell Damage/Ignore Resist Chance**&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~4.06%&lt;br /&gt;
|&lt;br /&gt;
| Additive&lt;br /&gt;
|-&lt;br /&gt;
| Spell Damage When No Followers**&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 4.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 5.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 6.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 6.50%&lt;br /&gt;
| &lt;br /&gt;
| Additive&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|&amp;lt;span style=color:Orange;“&amp;gt; Monster Slayer Links &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Bestial Creatures&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Nusero Damage&lt;br /&gt;
| Multiplicative&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Construct Creatures&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Mausoleum Damage&lt;br /&gt;
| Multiplicative&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Daemonic Creatures&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Inferno Damage&lt;br /&gt;
| Multiplicative&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Elemental Creatures&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Mount Petram Damage&lt;br /&gt;
| Multiplicative&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Humanoid Creatures&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Aegis Keep Damage&lt;br /&gt;
| Multiplicative&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Monstrous Creatures&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Cavernam Damage&lt;br /&gt;
| Multiplicative&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Nature Creatures&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Darkmire Temple Damage&lt;br /&gt;
| Multiplicative&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Undead Creatures&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Ossuary Damage&lt;br /&gt;
| Multiplicative&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|&amp;lt;span style=color:Orange;“&amp;gt; Dungeon Slayer Links &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Aegis Keep Damage****&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
|&lt;br /&gt;
| Multiplicative&lt;br /&gt;
|-&lt;br /&gt;
| Cavernam Damage****&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
|&lt;br /&gt;
| Multiplicative&lt;br /&gt;
|-&lt;br /&gt;
| Darkmire Temple Damage****&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
|&lt;br /&gt;
| Multiplicative&lt;br /&gt;
|-&lt;br /&gt;
| Inferno Damage****&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
|&lt;br /&gt;
| Multiplicative&lt;br /&gt;
|-&lt;br /&gt;
| Kraul Hive Damage*** ****&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
|&lt;br /&gt;
| Multiplicative&lt;br /&gt;
|-&lt;br /&gt;
| Mausoleum Damage ****&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
|&lt;br /&gt;
| Multiplicative&lt;br /&gt;
|-&lt;br /&gt;
| Mount Petram Damage ****&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
|&lt;br /&gt;
| Multiplicative&lt;br /&gt;
|-&lt;br /&gt;
| Netherzone Damage*** ****&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
|&lt;br /&gt;
| Multiplicative&lt;br /&gt;
|-&lt;br /&gt;
| Nusero Damage****&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
|&lt;br /&gt;
| Multiplicative&lt;br /&gt;
|-&lt;br /&gt;
| Ossuary Damage****&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
|&lt;br /&gt;
| Multiplicative&lt;br /&gt;
|-&lt;br /&gt;
| Pulma Damage****&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
|&lt;br /&gt;
| Multiplicative&lt;br /&gt;
|-&lt;br /&gt;
| Shadowspire Cathedral Damage***&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
|&lt;br /&gt;
| Multiplicative&lt;br /&gt;
|-&lt;br /&gt;
| Time Dungeon Damage*** ****&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
|&lt;br /&gt;
| Multiplicative&lt;br /&gt;
|-&lt;br /&gt;
| Wilderness Damage****&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
| Netherzone Damage&lt;br /&gt;
| Multiplicative&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|&amp;lt;span style=color:Orange;“&amp;gt; Other Damage Type Links &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Backstab Damage****&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 4.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~5.63%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 6.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~7.31%&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;span style=color:red;“&amp;gt;Multiplicative?&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Diseased Creatures****&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.1875%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 2.625%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 2.84375%&lt;br /&gt;
| &lt;br /&gt;
| Multiplicative&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Bleeding Creatures&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.1875%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 2.625%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 2.84375%&lt;br /&gt;
| &lt;br /&gt;
| Multiplicative&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Bosses&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~4.88%&lt;br /&gt;
|&lt;br /&gt;
| Multiplicative&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Creatures Above 66% HP****&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
| Damage Dealt By Player&lt;br /&gt;
| Multiplicative&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Creatures Below 33% HP&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Damage Dealt By Player&lt;br /&gt;
| Multiplicative &lt;br /&gt;
|-&lt;br /&gt;
| Damage Dealt By Player&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~1.56%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | ~1.88%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.03%&lt;br /&gt;
|&lt;br /&gt;
| Multiplicative&lt;br /&gt;
|-&lt;br /&gt;
| Trap Damage**&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 4.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 5.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 6.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 6.50%&lt;br /&gt;
|&lt;br /&gt;
| Additive&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|&amp;lt;span style=color:Orange;“&amp;gt; Poison Type Links &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Poisoned Creatures****&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~2.19%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | ~2.63%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.84%&lt;br /&gt;
|&lt;br /&gt;
| Multiplicative&lt;br /&gt;
|-&lt;br /&gt;
| Effective Poisoning Skill&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~4.88&lt;br /&gt;
| Poison Damage/Resist Ignore, Damage To Diseased&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Poison Damage**&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 5.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 6.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 7.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~8.13%&lt;br /&gt;
| Poison Damage/Poison Resist Ignore&lt;br /&gt;
| &amp;lt;span style=color:red;“&amp;gt;Multiplicative?&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Poison Damage/Resist Ignore****&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 4.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 5.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 6.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 6.50%&lt;br /&gt;
| Damage To Diseased&lt;br /&gt;
| &amp;lt;span style=color:red;“&amp;gt;Multiplicative?&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|&amp;lt;span style=color:Orange;“&amp;gt; Resistance Type Links &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Boss Damage Resistance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
| Damage Resistance&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Damage Resistance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 1.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~1.63%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Physical Damage Resistance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~1.88%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 2.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.44%&lt;br /&gt;
| Damage Resistance&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Spell Damage Resistance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~1.88%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 2.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.44%&lt;br /&gt;
| Damage Resistance&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|&amp;lt;span style=color:Orange;“&amp;gt; Effective Skill Links &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Effective Alchemy Skill***&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~4.88&lt;br /&gt;
| Alchemy/Healing/Veterinary&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy/Healing/Veterinary&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~4.88&lt;br /&gt;
| Follower Attack Speed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Effective Arms Lore***&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~4.88&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Effective Camping Skill***&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~4.88&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Chivalry Skill&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Effective Harvest Skill***&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.00&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 1.25&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 1.50&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~1.63&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Effective Magic Resist Skill&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~4.88&lt;br /&gt;
| Damage Resistance&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Necromancy Skill&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06&lt;br /&gt;
| Follower Damage&amp;lt;br&amp;gt;Follower Damage Resistance&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Effective Parrying Skill&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~4.88&lt;br /&gt;
| Damage Resistance&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Effective Skill on Chests&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~4.88&lt;br /&gt;
| Chest Success Chances/Progress&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Spirit Speak/Inscription&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06&lt;br /&gt;
| Follower Damage&amp;lt;br&amp;gt;Follower Damage Resistance&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|&amp;lt;span style=color:Orange;“&amp;gt; Other Links &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Chance on Stealth for 5 Extra Steps&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 5.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 6.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 7.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~8.13%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Chest Success Chances/Progress&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~4.88%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Exceptional Quality Chance***&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~1.88%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 2.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.44%&lt;br /&gt;
| &lt;br /&gt;
| Multiplicative&lt;br /&gt;
|-&lt;br /&gt;
| Gold/Doubloon Drop Increase&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 2.25%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Healing Received&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~4.88%&lt;br /&gt;
| Alchemy/Healing/Veterinary&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Special Loot Chance*&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 2.25%&lt;br /&gt;
| [[Special/Rare Loot Chance]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Rare Loot Chance*&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 2.25%&lt;br /&gt;
| [[Special/Rare Loot Chance]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Special/Rare Loot Chance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 2.25%&lt;br /&gt;
| [[Special/Rare Loot Chance]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Summon Duration and Dispel Resist*&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.5%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.88%&lt;br /&gt;
| Spirit Speak/Inscription &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| &#039;&#039;* = Link no longer drops&#039;&#039;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| &#039;&#039;** = Chain link changed with the Wildlands Expansion&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| &#039;&#039;*** = New chain link introduced with the Wildlands Expansion&#039;&#039;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| &#039;&#039;**** = Chain link changed in the Phase 1 Rebalance&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rein</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:FishingCodex&amp;diff=27793</id>
		<title>Template:FishingCodex</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:FishingCodex&amp;diff=27793"/>
		<updated>2024-12-18T04:39:12Z</updated>

		<summary type="html">&lt;p&gt;Rein: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[File:icon-fishing.png]]&lt;br /&gt;
Fishing Codex Stances, Finishers and Abilities&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Snipe&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| Accuracy increased by 4% per rank&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Pin Down&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| Weapon swings increase your Damage Resistance to all enemies by 4% per rank for 5 seconds (does not stack)&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Skewer&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| Deals an additional 6% of Damage per rank inflicted to a random target within 2 tiles and has a 2% chance per rank to apply a Pierce effect of 25 for 15 seconds to both targets&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Strafe&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| Damage increased by 4% per rank if player&#039;s ship has moved within last 0.5 seconds with bonus doubled if target is not on same ship as player&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Heave&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| [At Sea] Range increased by 1 per rank and Damage increased by 10% per rank, but 2% chance per rank any Hits will convert into Misses. [On Land] Increases Range by (rank / 2) rounded up and Damage by 3% per rank&lt;br /&gt;
|-&lt;br /&gt;
| Finisher&lt;br /&gt;
| Run Through&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| Inflicts 500% Damage to target with Damage increased by 300% if target is on same ship as player&lt;br /&gt;
|-&lt;br /&gt;
| Finisher&lt;br /&gt;
| Salvo&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| Deals 150% Damage to target, and then resolves 5 additional hits of 150% Damage randomized between target and all creatures within 4 tiles (max of 3 hits per creature)&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Ability&lt;br /&gt;
| Rouse&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| For next 15 seconds all damage dealt by ship crewmembers increased by 25%&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Ability&lt;br /&gt;
| Scourge&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| For next 15 seconds the impale weapon special will hit 2 additional targets, or apply an additional 30% damage bonus for each unused additional target&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Ability&lt;br /&gt;
| Buoy&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| Immediately restore 5% of each crewmembers health&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rein</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Fishing&amp;diff=27792</id>
		<title>Fishing</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Fishing&amp;diff=27792"/>
		<updated>2024-12-18T04:37:52Z</updated>

		<summary type="html">&lt;p&gt;Rein: /* Fishing Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:Crafting]][[Category:Ships]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players use the Fishing skill to fish up a variety of items and resources&lt;br /&gt;
* Having a bladed weapon in your backpack and double clicking Raw Fish will cut it up into Fish Steaks&lt;br /&gt;
* Fisherman can use Fishing Weapons, which are player crafted and use the Fishing skill&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fishing Weapon Special==&lt;br /&gt;
* Fishing Weapons now have their own unique Weapon Specials that have the following handling:&lt;br /&gt;
** Damage is increased by 100%&lt;br /&gt;
** Impales target, inflicting an additional 60% of Damage to a random target within 2 tiles&lt;br /&gt;
** Damage is increased by 30% if no additional targets exist within 2 tiles&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fishing Weapons==&lt;br /&gt;
{{Main|Armor &amp;amp; Weapons}}&lt;br /&gt;
&lt;br /&gt;
Players can use Ocean Weapons such as Harpoons and Tridents while on land, but with the following mechanical adjustments:&lt;br /&gt;
* When attacking Creatures and Players, Ocean Weapons will adopt the [[Swing Speed]] and Range of Heavy Crossbows, and have Damage similar to Heavy Crossbows (slightly lower)&lt;br /&gt;
* Ocean Weapons will continue to use their normal Ocean Weapon-based Weapon Specials, Codex Stances, Codex Finishers, and Weapon Abilities as unless indicated otherwise&lt;br /&gt;
* Any bonuses, abilities, or effects from Ocean Weapons that are related to either being on a Ship or affecting Crewmembers will not resolve on land (i.e it will be up to players to adjust their Stances/Finishers/Abilities to use ones that will resolve as normal on land)&lt;br /&gt;
&lt;br /&gt;
{{FishingWeaponClass}}&lt;br /&gt;
&lt;br /&gt;
==Land Fishing==&lt;br /&gt;
* While fishing on land, players will no longer be prompted with a Captcha for harvesting attempts (i.e 100% automated and AFK Land Fishing is now allowed)&lt;br /&gt;
* While fishing on land, players will only be able to harvest Raw Fish (no special items such as Large Raw Fish, Special Fishing Nets, or Aquarium Creatures) and will do so at a substantially reduced success chance compared to normal&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ship Fishing==&lt;br /&gt;
* While fishing on a ship, players will still be responsible for passing Captchas when prompted as before&lt;br /&gt;
* While fishing on a ship, players will be able to harvest Raw Fish, Special Cooking Fish (such as Raw Large Fish, Raw Lobster, Raw Crab), and Special Fishing Nets, but not Aquarium Creatures&lt;br /&gt;
* Read more about [[Ships]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fishing Poles Bonuses==&lt;br /&gt;
When determining chances for catching Special Fish or discovering Special Fishing Nets, players receive a bonus based on the quality and material of the fishing pole used as follows:&lt;br /&gt;
&lt;br /&gt;
Fishing Poles can be created with Tinkering in the &amp;quot;Harvesting Tools Category&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Material&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_wood.jpg|link=]]&amp;lt;br /&amp;gt;Exceptional&lt;br /&gt;
| +4%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_wood.jpg|link=]]&amp;lt;br /&amp;gt;Mastercrafted&lt;br /&gt;
| +8%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_dullwood.jpg|link=]]&amp;lt;br /&amp;gt;Dullwood&lt;br /&gt;
| +2%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_shadowwood.jpg|link=]]&amp;lt;br /&amp;gt;Shadowwood&lt;br /&gt;
| +4%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_copperwood.jpg|link=]]&amp;lt;br /&amp;gt;Copperwood&lt;br /&gt;
| +6%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_bronzewood.jpg|link=]]&amp;lt;br /&amp;gt;Bronzewood&lt;br /&gt;
| +8%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_goldenwood.jpg|link=]]&amp;lt;br /&amp;gt;Goldenwood&lt;br /&gt;
| +10%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_rosewood.jpg|link=]]&amp;lt;br /&amp;gt;Rosewood&lt;br /&gt;
| +12%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_verewood.jpg|link=]]&amp;lt;br /&amp;gt;Verewood&lt;br /&gt;
| +14%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_valewood.jpg|link=]]&amp;lt;br /&amp;gt;Valewood&lt;br /&gt;
| +16%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_avarwood.jpg|link=]]&amp;lt;br /&amp;gt;Avarwood&lt;br /&gt;
| +18%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Player Crafted Leather Fishing Nets==&lt;br /&gt;
* Players may craft Leather Fishing Nets (using any leather material type) through Tailoring or purchase Leather Fishing Nets at Fisherman NPCs&lt;br /&gt;
* Leather Fishing Nets have a limited number of uses, which is increased based on quality and material type&lt;br /&gt;
* Crafted Leather Fishing Nets are used at Fishing Spots and SOS locations to retrieve items&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crafted Leather Fishing Net Bonuses&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When determining chances for retrieving items from Fishing Spots and SOS locations, players receive a bonus based on the quality and material of the crafted leather fishing net used as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Material&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_leather.png|link=]]&amp;lt;br /&amp;gt;Exceptional&lt;br /&gt;
| +4%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_leather.png|link=]]&amp;lt;br /&amp;gt;Mastercrafted&lt;br /&gt;
| +8%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_dullhide.png|link=]]&amp;lt;br /&amp;gt;Dullhide&lt;br /&gt;
| +2%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_shadowhide.png|link=]]&amp;lt;br /&amp;gt;Shadowhide&lt;br /&gt;
| +4%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_copperhide.png|link=]]&amp;lt;br /&amp;gt;Copperhide&lt;br /&gt;
| +6%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_bronzehide.png|link=]]&amp;lt;br /&amp;gt;Bronzehide&lt;br /&gt;
| +8%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_goldenhide.png|link=]]&amp;lt;br /&amp;gt;Goldenhide&lt;br /&gt;
| +10%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_rosehide.png|link=]]&amp;lt;br /&amp;gt;Rosehide&lt;br /&gt;
| +12%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_verehide.png|link=]]&amp;lt;br /&amp;gt;Verehide&lt;br /&gt;
| +14%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_valehide.png|link=]]&amp;lt;br /&amp;gt;Valehide&lt;br /&gt;
| +16%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_avarhide.png|link=]]&amp;lt;br /&amp;gt;Avarhide&lt;br /&gt;
| +18%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Special Fishing Nets==&lt;br /&gt;
* Players have a (1% * (Fishing Skill / 100) * (100% + Fishing Pole Bonus) chance to find a Special Fishing Net while fishing on a ship&lt;br /&gt;
* Special Fishing Nets are single use items that may be thrown from a ship into the water&lt;br /&gt;
* Once thrown, a Special Fishing Net has a 75% chance to generate a Fishing Creature Spawn or a 25% chance for the player to catch a Special Fish&lt;br /&gt;
* If a Fishing Creature Spawn occurs, there is a 25% chance that one creature will have a Message in a Bottle on it&#039;s corpse&lt;br /&gt;
* Special Fishing Nets are stackable and come in the various random hues&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-fishing-specialfishingnet.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fishing Creatures Spawn==&lt;br /&gt;
Players have the opportunity while fishing at sea to initiate Fishing Creature Spawns. Fishing Creature Spawns can only occur when using &#039;&#039;&#039;Special Fishing Nets&#039;&#039;&#039;, while fishing at &#039;&#039;&#039;Fishing Spots&#039;&#039;&#039;, or when fishing at &#039;&#039;&#039;SOS locations&#039;&#039;&#039;. They will not occur during normal fishing with a fishing pole. Fishing Creature Spawns may result in both water-based creatures or creatures that spawn immediately on the targets ship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-fishing-grizz-drowneddragon.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Messages in a Bottle/SOS==&lt;br /&gt;
* SOSes have no expiration date&lt;br /&gt;
* Double click a Message in a Bottle to receive an SOS&lt;br /&gt;
* Players use crafted Leather Fishing Nets to retrieve items from SOS locations, as long as they have the SOS in their backpack&lt;br /&gt;
* Players must be within 12 tiles of a SOS location to attempt to retrieve items from it&lt;br /&gt;
* Players may make up to 20 retrieval attempts on a SOS location&lt;br /&gt;
* Players have a (50% * (Fishing Skill / 100) * (100% + Fishing Net Bonus) * (100% + Ship Upgrades Bonuses)) chance to have a &amp;quot;successful&amp;quot; retrieval action&lt;br /&gt;
* Players are guaranteed to have at least 1 Creature Spawn occur per SOS and up to 3 maximum&lt;br /&gt;
* One creature per Creature Spawn will have either a Small, Medium, or Large Salvaged Crate on its corpse with a variety of loot items (items vary based on crate size)&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-fishing-mib1.gif|alt=Fishing Message in a Bottles|link=]]&lt;br /&gt;
&lt;br /&gt;
===SOS Case===&lt;br /&gt;
&lt;br /&gt;
* Players will now be able to craft SOS Cases using the Inscription skill under the Utility Items category&lt;br /&gt;
* SOS Cases are used to store individual SOSes&lt;br /&gt;
* In order for an SOS to be added to the SOS Case, it must have the full starting 20 Attempts Left that they begin with (i.e. no partially completed SOSes can be added)&lt;br /&gt;
* Players can Shift-Click and select the “Add All SOSes in Backpack” entry from the Context Menu entry to add all valid SOSes from their backpack into the SOS Case&lt;br /&gt;
&lt;br /&gt;
[[File:SOS1.png]]&lt;br /&gt;
&lt;br /&gt;
* If an SOS Case contains any stored SOSes, each time the player Double-Clicks the SOS Case it will remove a random SOS and place it in their backpack&lt;br /&gt;
&lt;br /&gt;
[[File:SOS3.png]]&lt;br /&gt;
&lt;br /&gt;
* Players can lock down SOS Cases in houses&lt;br /&gt;
* Access Levels for SOS Cases that are locked down in houses follow the same handling as Tome items (Mastery Chain Tomes, Aspect Item Tomes, etc) which require Co-Owner level or higher access to use them&lt;br /&gt;
&lt;br /&gt;
[[File:SOS4.png]]&lt;br /&gt;
&lt;br /&gt;
==Fishing Resource Map==&lt;br /&gt;
Check the [[Resource Maps]] page for more information.&lt;br /&gt;
&lt;br /&gt;
[[File:fishingresourcemap1.gif|link=Resource Maps]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fishing Frenzy==&lt;br /&gt;
* Fishing Frenzies are special fishing locations that randomly spawn throughout the game world in land-accessible areas&lt;br /&gt;
* If a player makes a Fishing skill attempt near a Fishing Frenzy, or double-clicking them with a Fishing Pole equipped, they will attempt to harvest from it in a manner similar to Fishing [[Resource Maps]]&lt;br /&gt;
* Fishing Frenzies have a limited number of harvest attempts, but players may potentially harvest one or more Freshwater Aquarium Creatures from them&lt;br /&gt;
* Harvesting animation speed is increased for Fishing Frenzies and harvest completion has a reduced wait time of 3 seconds&lt;br /&gt;
&lt;br /&gt;
[[File:fishingfrenzy1.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aquarium Creatures==&lt;br /&gt;
* Aquarium Creatures are broken down into three Rarity levels: Common, Uncommon, and Rare&lt;br /&gt;
* Aquarium Creatures are broken down into two Water types: Freshwater and Saltwater&lt;br /&gt;
* Players can only harvest Freshwater Aquarium Creatures from Fishing Resource Maps and Fishing Frenzies&lt;br /&gt;
* Players can only harvest Saltwater Aquarium Creatures from Special Fishing Nets, Fishing Spots, and SOSes&lt;br /&gt;
* Read more about [[Aquarium#Aquarium Creatures|Aquarium Creatures]]&lt;br /&gt;
&lt;br /&gt;
[[File:aquariumgump.jpg|link=Aquarium#Aquarium Creatures]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==World Records==&lt;br /&gt;
Taking both skill and luck, catching a World Record fish is no easy feat. Players will be notified when they catch a unique fish as well as if it is a World Record.&lt;br /&gt;
&lt;br /&gt;
* Double-clicking on the fish will open its stats, allowing you to see who has caught the heaviest of that type of fish&lt;br /&gt;
* If you are the competitive type, there are also Fishing Record Boards that will list all the types of fish that can be caught, what the current weight record is, as well as when and who landed the fish&lt;br /&gt;
* You can find Fishing Record Boards at each city&#039;s dock near the Dockmaster&lt;br /&gt;
&lt;br /&gt;
[[File:fishingrecordboard1a.png|link=]]&lt;br /&gt;
&lt;br /&gt;
[[File:fishingworldrecords1a.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fishing Spots==&lt;br /&gt;
Special Fishing Spots can be found while sailing the seas. At these locations, a player can use a Leather Fishing Net (crafted by a Tailor from the various leather types) for a chance to pull up aquarium fish, delectable fish, or fishing spawns.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
| [[File:wiki-fishingspot-brokenbarrels.gif|200px|link=]]&amp;lt;br /&amp;gt;Barrel Wreck&lt;br /&gt;
| [[File:wiki-fishingspot-crashedship.gif|200px|link=]]&amp;lt;br /&amp;gt;Crashed Cargo Ship&lt;br /&gt;
| [[File:wiki-fishingspot-deadfisherman.gif|200px|link=]]&amp;lt;br /&amp;gt;Dead Fisherman&lt;br /&gt;
| [[File:wiki-fishingspot-marshfishing.png|200px|link=]]&amp;lt;br /&amp;gt;Marsh Fishing&lt;br /&gt;
| [[File:wiki-fishingspot-murderraft.png|200px|link=]]&amp;lt;br /&amp;gt;Murder Raft&lt;br /&gt;
| [[File:wiki-fishingspot-mushrooms.gif|200px|link=]]&amp;lt;br /&amp;gt;Mushroom Formation&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
| [[File:wiki-fishingspot-largefishnet.gif|200px|link=]]&amp;lt;br /&amp;gt;Net Fishery&lt;br /&gt;
| [[File:wiki-fishingspot-stuckrowboat2.gif|200px|link=]]&amp;lt;br /&amp;gt;Submerged Rowboat&lt;br /&gt;
| [[File:wiki-fishingspot-rattanraft.gif|200px|link=]]&amp;lt;br /&amp;gt;Thatched Raft&lt;br /&gt;
| [[File:wiki-fishingspot-overgrown.gif|200px|link=]]&amp;lt;br /&amp;gt;Vines And Strange Stone&lt;br /&gt;
| [[File:wiki-fishingspot-whalebones.gif|200px|link=]]&amp;lt;br /&amp;gt;Whalebones&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Fishing has a delay of 7 seconds per use. &lt;br /&gt;
* Players can now gain Fishing Skill up to 100, and other combat skills to their normal skill limit, while using Fishing Weapons (Harpoons / Tridents) in combat&lt;br /&gt;
* Players can now gain Fishing Skill when tossing Special Fishing Nets&lt;br /&gt;
* Fishing Skill Gain for Fishing Spots / Fishing Frenzies / MIBs has been vastly increased&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-80&lt;br /&gt;
| Shelter training dummy with a harpoon or trident.  &lt;br /&gt;
|-&lt;br /&gt;
| 80-100&lt;br /&gt;
| Use a training dummy fighting with a harpoon or trident.&lt;br /&gt;
|-&lt;br /&gt;
| 100-120&lt;br /&gt;
| Fish from a ship (will receive Captchas)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Community Videos==&lt;br /&gt;
{{#ev:youtube|https://youtu.be/lhiaExswLno}}&lt;/div&gt;</summary>
		<author><name>Rein</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Aspect&amp;diff=27791</id>
		<title>Aspect</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Aspect&amp;diff=27791"/>
		<updated>2024-12-18T04:07:33Z</updated>

		<summary type="html">&lt;p&gt;Rein: Redirected page to Aspect Mastery&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Aspect Mastery]]&lt;/div&gt;</summary>
		<author><name>Rein</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Sanctuary_Dungeon&amp;diff=27790</id>
		<title>Sanctuary Dungeon</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Sanctuary_Dungeon&amp;diff=27790"/>
		<updated>2024-12-18T04:05:19Z</updated>

		<summary type="html">&lt;p&gt;Rein: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Dungeons]][[Category:PvM]][[Category:New Player]]&lt;br /&gt;
==Summary==&lt;br /&gt;
The Sanctuary Dungeon is a &amp;quot;protected&amp;quot; dungeon where players cannot commit Criminal Actions.&lt;br /&gt;
* During Friday Night Reset each week, one of the core dungeons will be randomly selected as the Sanctuary Dungeon for the duration of the next week&lt;br /&gt;
* As a trade off, Loot Drops and Experience earned in the Sanctuary Dungeon will be reduced by 50%&lt;br /&gt;
* Any griefing actions inside the Sanctuary Dungeon are against the rules, and should be reported to staff using the in-game ticket system.&lt;br /&gt;
* Urukton Bluffs and Ratman Hovel are permanently sanctuary dungeons.&lt;br /&gt;
&lt;br /&gt;
[[File:sanc1.png]]&lt;br /&gt;
&lt;br /&gt;
==Sanctuary Dungeon Mechanics==&lt;br /&gt;
* Players cannot commit Criminal Actions inside of Sanctuary Dungeons&lt;br /&gt;
* Murderers cannot enter Sanctuary Dungeons&lt;br /&gt;
* Any Murderers already inside of a dungeon that becomes a Sanctuary Dungeon (on Friday night) will be ejected to Corpse Creek&lt;br /&gt;
* The Gold Value (which determines Loot and Experience) of creatures inside of Sanctuary Dungeons are reduced to 50% of normal&lt;br /&gt;
* Players cannot Mine inside of Sanctuary Dungeons and Skinning yields are reduced by 50% of normal&lt;br /&gt;
* Players cannot Reveal other players inside of Sanctuary Dungeons&lt;br /&gt;
* As with all areas, AFK farming is not allowed&lt;br /&gt;
&lt;br /&gt;
[[File:sanc4.png]]&lt;br /&gt;
&lt;br /&gt;
==Viewing the Sanctuary Dungeon==&lt;br /&gt;
* The current Sanctuary Dungeon will always be listed at the top of the Region Bonuses menu that players can access by double-clicking any &amp;quot;Region Bonus Board&amp;quot; near each Bank in town&lt;br /&gt;
* Players can also view the current Sanctuary Dungeon from any Donation Map in a house (purchasable in the Prevalia Market)&lt;br /&gt;
&lt;br /&gt;
[[File:viewsanctuary.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
==Guild Favors==&lt;br /&gt;
* Guilds will not be able to activate Guild Favors for a Sanctuary Dungeon&lt;br /&gt;
* If a guild already has a Guild Favor activated for a dungeon that becomes the Sanctuary Dungeon, and the Guild Favor has 50% or more of its duration remaining, it will be refunded to the Guild&lt;br /&gt;
==Bosses/Mini-Bosses and Contested Spawns==&lt;br /&gt;
* When a Contested Boss spawns in Sanctuary, players will be Orange to each as normally would happen at any other Contested Boss Spawn&lt;br /&gt;
* When a Guild summons a Boss, all players will be Orange to each other in the room as normally would happen at any other Summoned Boss&lt;br /&gt;
* Boss Loot is halved, just like all other monster loot in the Sanctuary Dungeon&lt;/div&gt;</summary>
		<author><name>Rein</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:WeaponsChart&amp;diff=27761</id>
		<title>Template:WeaponsChart</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:WeaponsChart&amp;diff=27761"/>
		<updated>2024-12-12T03:51:14Z</updated>

		<summary type="html">&lt;p&gt;Rein: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Weapons Chart&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
|Speed&lt;br /&gt;
|Sec/Swing&lt;br /&gt;
|Base	&lt;br /&gt;
|DiceCount	&lt;br /&gt;
|DiceMax	&lt;br /&gt;
|MinDmg	&lt;br /&gt;
|MaxDmg	&lt;br /&gt;
|Avg Dmg	&lt;br /&gt;
|Avg Dmg&amp;lt;br&amp;gt;vs 35AR	&lt;br /&gt;
|Avg Dmg&amp;lt;br&amp;gt;vs 95AR	&lt;br /&gt;
|Avg DPS	&lt;br /&gt;
|Avg DPS&amp;lt;br&amp;gt;35AR	&lt;br /&gt;
|Avg DPS&amp;lt;br&amp;gt; 95AR&lt;br /&gt;
|Sec/Swing&amp;lt;br&amp;gt;50% SSi&lt;br /&gt;
|Sec/Swing&amp;lt;br&amp;gt;65% SSi&lt;br /&gt;
|Sec/Swing&amp;lt;br&amp;gt;75% SSi&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;18&amp;quot;|&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Interrupt&amp;lt;/span&amp;gt;&lt;br /&gt;
|-																		&lt;br /&gt;
|Fencing	&lt;br /&gt;
|58	&lt;br /&gt;
|1.29	&lt;br /&gt;
|3	&lt;br /&gt;
|2	&lt;br /&gt;
|8	&lt;br /&gt;
|5	&lt;br /&gt;
|19	&lt;br /&gt;
|12	&lt;br /&gt;
|9.92	&lt;br /&gt;
|5.70	&lt;br /&gt;
|9.28	&lt;br /&gt;
|7.67	&lt;br /&gt;
|4.40	&lt;br /&gt;
|0.65&lt;br /&gt;
|&amp;lt;span style=color:red;“&amp;gt; &#039;&#039;&#039;&#039;&#039;0.45&#039;&#039;&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=color:red;“&amp;gt; &#039;&#039;&#039;&#039;&#039;0.32&#039;&#039;&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;|(1H) Kryss, Assassin&#039;s Knife, Hunting Knife, Kukri&lt;br /&gt;
|-&lt;br /&gt;
|Swordsmanship	&lt;br /&gt;
|56	&lt;br /&gt;
|1.34	&lt;br /&gt;
|2	&lt;br /&gt;
|3	&lt;br /&gt;
|6	&lt;br /&gt;
|5	&lt;br /&gt;
|20	&lt;br /&gt;
|12.5	&lt;br /&gt;
|10.34	&lt;br /&gt;
|5.93	&lt;br /&gt;
|9.33	&lt;br /&gt;
|7.72	&lt;br /&gt;
|4.43&lt;br /&gt;
|0.67&lt;br /&gt;
|&amp;lt;span style=color:red;“&amp;gt; &#039;&#039;&#039;&#039;&#039;0.47&#039;&#039;&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=color:red;“&amp;gt; &#039;&#039;&#039;&#039;&#039;0.34&#039;&#039;&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;|(1H) Katana, Cutlass, Scimitar&lt;br /&gt;
|-	&lt;br /&gt;
|Mace Fighting	&lt;br /&gt;
|54	&lt;br /&gt;
|1.39	&lt;br /&gt;
|3	&lt;br /&gt;
|4	&lt;br /&gt;
|4	&lt;br /&gt;
|7	&lt;br /&gt;
|19	&lt;br /&gt;
|13	&lt;br /&gt;
|10.75	&lt;br /&gt;
|6.17	&lt;br /&gt;
|9.36	&lt;br /&gt;
|7.74	&lt;br /&gt;
|4.44&lt;br /&gt;
|0.70&lt;br /&gt;
|&amp;lt;span style=color:red;“&amp;gt; &#039;&#039;&#039;&#039;&#039;0.49&#039;&#039;&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=color:red;“&amp;gt; &#039;&#039;&#039;&#039;&#039;0.35&#039;&#039;&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;|(1H) Club, Hammerpick, War Axe, Cudgel, Skull Club	&lt;br /&gt;
|-				&lt;br /&gt;
!colspan=&amp;quot;18&amp;quot;|&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Grinding (Light)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Fencing	&lt;br /&gt;
|50	&lt;br /&gt;
|1.50	&lt;br /&gt;
|1	&lt;br /&gt;
|2	&lt;br /&gt;
|13	&lt;br /&gt;
|3	&lt;br /&gt;
|27	&lt;br /&gt;
|15	&lt;br /&gt;
|12.41	&lt;br /&gt;
|7.12	&lt;br /&gt;
|10.00	&lt;br /&gt;
|8.27	&lt;br /&gt;
|4.75&lt;br /&gt;
|0.75&lt;br /&gt;
|0.53&lt;br /&gt;
|&amp;lt;span style=color:red;“&amp;gt; &#039;&#039;&#039;&#039;&#039;0.38&#039;&#039;&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;|(1H) Warfork, Epee, Rapier, Fencing Sabre	&lt;br /&gt;
|-&lt;br /&gt;
|Swordsmanship	&lt;br /&gt;
|48	&lt;br /&gt;
|1.56	&lt;br /&gt;
|2	&lt;br /&gt;
|3	&lt;br /&gt;
|8	&lt;br /&gt;
|5	&lt;br /&gt;
|26	&lt;br /&gt;
|15.5	&lt;br /&gt;
|12.82	&lt;br /&gt;
|7.36	&lt;br /&gt;
|9.92	&lt;br /&gt;
|8.20	&lt;br /&gt;
|4.71&lt;br /&gt;
|0.78&lt;br /&gt;
|0.55&lt;br /&gt;
|&amp;lt;span style=color:red;“&amp;gt; &#039;&#039;&#039;&#039;&#039;0.39&#039;&#039;&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;|(1H) Longswords, Broadsword, Viking Sword, Norse Axe&lt;br /&gt;
|-	&lt;br /&gt;
|Mace Fighting	&lt;br /&gt;
|46	&lt;br /&gt;
|1.63	&lt;br /&gt;
|4	&lt;br /&gt;
|5	&lt;br /&gt;
|4	&lt;br /&gt;
|9	&lt;br /&gt;
|24	&lt;br /&gt;
|16.5	&lt;br /&gt;
|13.65	&lt;br /&gt;
|7.83	&lt;br /&gt;
|10.12	&lt;br /&gt;
|8.37	&lt;br /&gt;
|4.80&lt;br /&gt;
|0.82&lt;br /&gt;
|0.57&lt;br /&gt;
|&amp;lt;span style=color:red;“&amp;gt; &#039;&#039;&#039;&#039;&#039;0.41&#039;&#039;&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;|(1H) Mace, Maul, War Mace, Flanged Mace, Flail, (2H) Pickaxe&lt;br /&gt;
|-&lt;br /&gt;
|Archery	&lt;br /&gt;
|34	&lt;br /&gt;
|2.21	&lt;br /&gt;
|5	&lt;br /&gt;
|3	&lt;br /&gt;
|8	&lt;br /&gt;
|7	&lt;br /&gt;
|31	&lt;br /&gt;
|19	&lt;br /&gt;
|15.71	&lt;br /&gt;
|9.02	&lt;br /&gt;
|8.61	&lt;br /&gt;
|7.12	&lt;br /&gt;
|4.09	&lt;br /&gt;
|1.11&lt;br /&gt;
|0.77&lt;br /&gt;
|0.55&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;|(2H) Bow, Hunting Bow, Recurve Bow	&lt;br /&gt;
|-&lt;br /&gt;
|Wrestling&lt;br /&gt;
|50	&lt;br /&gt;
|1.50	&lt;br /&gt;
|1	&lt;br /&gt;
|2	&lt;br /&gt;
|13	&lt;br /&gt;
|3	&lt;br /&gt;
|27	&lt;br /&gt;
|15	&lt;br /&gt;
|12.41	&lt;br /&gt;
|7.12	&lt;br /&gt;
|10.00	&lt;br /&gt;
|8.27	&lt;br /&gt;
|4.75&lt;br /&gt;
|0.75&lt;br /&gt;
|0.53&lt;br /&gt;
|&amp;lt;span style=color:red;“&amp;gt; &#039;&#039;&#039;&#039;&#039;0.38&#039;&#039;&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;|(1H) Martial Manual, Cestus, Fistblade	&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;18&amp;quot;|&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Grinding (Medium)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Fencing	&lt;br /&gt;
|40	&lt;br /&gt;
|1.88	&lt;br /&gt;
|5	&lt;br /&gt;
|2	&lt;br /&gt;
|14	&lt;br /&gt;
|7	&lt;br /&gt;
|33	&lt;br /&gt;
|20	&lt;br /&gt;
|16.54	&lt;br /&gt;
|9.49	&lt;br /&gt;
|10.67	&lt;br /&gt;
|8.82	&lt;br /&gt;
|5.06	&lt;br /&gt;
|0.94&lt;br /&gt;
|0.66&lt;br /&gt;
|&amp;lt;span style=color:red;“&amp;gt; &#039;&#039;&#039;&#039;&#039;0.47&#039;&#039;&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;|(2H) Short Spear, Pitchfork	&lt;br /&gt;
|-&lt;br /&gt;
|Swordsmanship	&lt;br /&gt;
|38	&lt;br /&gt;
|1.97	&lt;br /&gt;
|7	&lt;br /&gt;
|3	&lt;br /&gt;
|8	&lt;br /&gt;
|10	&lt;br /&gt;
|31	&lt;br /&gt;
|20.5	&lt;br /&gt;
|16.95	&lt;br /&gt;
|9.73	&lt;br /&gt;
|10.39	&lt;br /&gt;
|8.59	&lt;br /&gt;
|4.93	&lt;br /&gt;
|0.99&lt;br /&gt;
|0.69&lt;br /&gt;
|&amp;lt;span style=color:red;“&amp;gt; &#039;&#039;&#039;&#039;&#039;0.49&#039;&#039;&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;|(2H) Axe, Battle Axe, Double Axe, Executioner&#039;s Axe, Hatchet&lt;br /&gt;
|-&lt;br /&gt;
|Mace Fighting	&lt;br /&gt;
|36	&lt;br /&gt;
|2.08	&lt;br /&gt;
|9	&lt;br /&gt;
|5	&lt;br /&gt;
|4	&lt;br /&gt;
|14	&lt;br /&gt;
|29	&lt;br /&gt;
|21.5	&lt;br /&gt;
|17.78	&lt;br /&gt;
|10.20	&lt;br /&gt;
|10.32	&lt;br /&gt;
|8.53	&lt;br /&gt;
|4.90	&lt;br /&gt;
|1.04&lt;br /&gt;
|0.73&lt;br /&gt;
|0.52&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;|(2H) Gnarled Staff, Black Staff, Quarters Staff, Shepherds Crook	&lt;br /&gt;
|-&lt;br /&gt;
|Archery	&lt;br /&gt;
|28	&lt;br /&gt;
|2.68	&lt;br /&gt;
|6	&lt;br /&gt;
|4	&lt;br /&gt;
|8	&lt;br /&gt;
|9	&lt;br /&gt;
|39	&lt;br /&gt;
|24	&lt;br /&gt;
|19.85	&lt;br /&gt;
|11.39	&lt;br /&gt;
|8.96	&lt;br /&gt;
|7.41	&lt;br /&gt;
|4.25	&lt;br /&gt;
|1.34&lt;br /&gt;
|0.94&lt;br /&gt;
|0.67&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;|(1H) Crossbow, Balestra, Pistol Crossbow&lt;br /&gt;
|-																	&lt;br /&gt;
!colspan=&amp;quot;18&amp;quot;|&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Burst	&amp;lt;/span&amp;gt;&lt;br /&gt;
|-																	&lt;br /&gt;
|Fencing	&lt;br /&gt;
|30	&lt;br /&gt;
|2.50	&lt;br /&gt;
|6	&lt;br /&gt;
|2	&lt;br /&gt;
|16	&lt;br /&gt;
|8	&lt;br /&gt;
|38	&lt;br /&gt;
|23	&lt;br /&gt;
|19.02	&lt;br /&gt;
|10.92	&lt;br /&gt;
|9.20	&lt;br /&gt;
|7.61	&lt;br /&gt;
|4.37&lt;br /&gt;
|1.25&lt;br /&gt;
|0.88&lt;br /&gt;
|0.63&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;|(2H) Spear, Sarissa&lt;br /&gt;
|-&lt;br /&gt;
|Swordsmanship	&lt;br /&gt;
|25	&lt;br /&gt;
|3.00	&lt;br /&gt;
|9	&lt;br /&gt;
|3	&lt;br /&gt;
|12	&lt;br /&gt;
|11	&lt;br /&gt;
|45	&lt;br /&gt;
|28	&lt;br /&gt;
|23.16	&lt;br /&gt;
|13.29	&lt;br /&gt;
|9.33	&lt;br /&gt;
|7.72	&lt;br /&gt;
|4.43&lt;br /&gt;
|1.50&lt;br /&gt;
|1.05&lt;br /&gt;
|0.75&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;|(2H) Halberd, Bardiche, Zweihander, Great Axe, 	&lt;br /&gt;
|-&lt;br /&gt;
|Mace Fighting	&lt;br /&gt;
|27	&lt;br /&gt;
|2.78	&lt;br /&gt;
|5	&lt;br /&gt;
|7	&lt;br /&gt;
|5	&lt;br /&gt;
|12	&lt;br /&gt;
|40	&lt;br /&gt;
|26	&lt;br /&gt;
|21.50	&lt;br /&gt;
|12.34	&lt;br /&gt;
|9.36	&lt;br /&gt;
|7.74	&lt;br /&gt;
|4.44&lt;br /&gt;
|1.39&lt;br /&gt;
|0.97&lt;br /&gt;
|0.70&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;|(2H) Warhammer, Great Sledge, Great Mace, Giant Spiked Mace, Giant Club&lt;br /&gt;
|-&lt;br /&gt;
|Archery	&lt;br /&gt;
|20	&lt;br /&gt;
|3.75	&lt;br /&gt;
|7	&lt;br /&gt;
|5	&lt;br /&gt;
|9	&lt;br /&gt;
|10	&lt;br /&gt;
|50	&lt;br /&gt;
|30	&lt;br /&gt;
|24.81	&lt;br /&gt;
|14.24	&lt;br /&gt;
|8.00	&lt;br /&gt;
|6.62	&lt;br /&gt;
|3.80&lt;br /&gt;
|1.88&lt;br /&gt;
|1.31&lt;br /&gt;
|0.94&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;|(2H) Heavy Crossbow, Rampart Crossbow, Great Bow	&lt;br /&gt;
|-																	&lt;br /&gt;
|Fishing&lt;br /&gt;
|20	&lt;br /&gt;
|3.75&lt;br /&gt;
|6	&lt;br /&gt;
|5	&lt;br /&gt;
|	&lt;br /&gt;
|50	&lt;br /&gt;
|75	&lt;br /&gt;
|62.5	&lt;br /&gt;
|51.68&lt;br /&gt;
|29.67	&lt;br /&gt;
|16.67	&lt;br /&gt;
|13.79	&lt;br /&gt;
|7.92&lt;br /&gt;
|1.88&lt;br /&gt;
|1.31&lt;br /&gt;
|0.94	&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;|(2H) Harpoon, Trident&lt;br /&gt;
|-																	&lt;br /&gt;
|colspan=&amp;quot;18&amp;quot;|Swing Speed Caps at 60% - Seconds per Swing Caps at 0.50 seconds per swing (&amp;lt;span style=color:red;“&amp;gt;&#039;&#039;&#039;&#039;&#039;highlighted in red&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-																	&lt;br /&gt;
|colspan=&amp;quot;18&amp;quot;|Training Weapons - Training weapons all have normalized attack speed and damage dealing a max of 1 HP per swing&lt;br /&gt;
|-																	&lt;br /&gt;
|colspan=&amp;quot;18&amp;quot;|&amp;lt;b&amp;gt;Two Handed Weapons in PvM - Two-Handed Close Range Weapons (Non-Archery) grant players a 20% Damage Bonus towards Creatures&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;(This is to offset not being able to use a shield)&amp;lt;/i&amp;gt; &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rein</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Inscription&amp;diff=27753</id>
		<title>Inscription</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Inscription&amp;diff=27753"/>
		<updated>2024-12-11T17:31:27Z</updated>

		<summary type="html">&lt;p&gt;Rein: /* PvM Bonuses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:Crafting]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Craft spell scrolls, runebooks, various codexes and other library items&lt;br /&gt;
* Players creating circle 1 to 6 spell scrolls must have the spell in their own spellbook in order to craft it and enough [[Magery]] to cast the spells&lt;br /&gt;
* Circle 7 to 8 spell scrolls you are not required to own to craft, but do require [[Arcane Scroll|Arcane Scrolls]] which are items found as loot in game&lt;br /&gt;
&lt;br /&gt;
==Spell Improvements==&lt;br /&gt;
* Reactive Armor maximum Physical Damage (all, including Creature Abilities) prevention increased by an additional (50 * (Effective Inscription Skill / 100)) - [https://forums.uooutlands.com/index.php?threads/patch-notes-for-november-19-2022.4414/#post-26548 Nov 19th 2022 Patch Notes]&lt;br /&gt;
* Increases certain [[Magery|spell&#039;s]] buff durations. Normal duration is 2 minutes and are increased by (400% * (Inscription Skill / 100)), including:&lt;br /&gt;
** Protection&lt;br /&gt;
** Arch Protection&lt;br /&gt;
** Bless&lt;br /&gt;
** Invisibility &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Automatic Spell Scroll Usage===&lt;br /&gt;
* If Automatic Spell Scroll Usage is toggled, whenever a player casts a spell, it will first check their backpack to see if a matching spell scroll. If a matching scroll is found it will attempt to consume that scroll instead of reagents, whether or not the scroll is consumed is determined by the player&#039;s effective Inscription skill and the [[Wizard&#039;s Satchel]] if the scroll is found inside one.&lt;br /&gt;
** Players can toggle this mechanic by typing &amp;quot;[AutoUseSpellScrolls&amp;quot;, &amp;quot;[Commands&amp;quot;, or from &amp;quot;Help -&amp;gt; Commands -&amp;gt; Mechanics -&amp;gt; AutoUseSpellScrolls&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Scroll Refund===&lt;br /&gt;
* Players using a scroll to cast a Level 1-6 spell will have a (40% * (Inscription Skill / 100))) to not consume the scroll&lt;br /&gt;
* Players using a scroll to cast a Level 7-8 spell will have a (80% * (Inscription Skill / 100))) to not consume the scroll&lt;br /&gt;
** &#039;&#039;Example: a player with 125 effective Inscription (Increased with [[Mastery Chain|Links]] or [[Eldritch Aspect|Eldtrich Armor]]) has a 100% chance of getting circle 7-8 scrolls refunded.&#039;&#039;&lt;br /&gt;
* This can be further increased with a [[Wizard&#039;s Satchel]]&lt;br /&gt;
&lt;br /&gt;
==PvM Bonuses==&lt;br /&gt;
* Magic Reflect spell has a (100% - (Spell Circle * 10%)) * (Inscription Skill / 100) chance to remain in place after reflecting a spell&lt;br /&gt;
* Players using a scroll to cast a Level 1-6 spell will have a (40% * (Inscription Skill / 100))) to not consume the scroll&lt;br /&gt;
* Players using a scroll to cast a Level 7-8 spell will have a (80% * (Inscription Skill / 100))) to not consume the scroll&lt;br /&gt;
* Players with the Inscription skill will receive a PvM Melee Damage bonus with Martial Manuals of (20% * (Inscription / 100))&lt;br /&gt;
* Increases damage of spells cast from scrolls by (40%  * (Inscription Skill / 100))&lt;br /&gt;
* Players will have an (Effective Inscription Skill / 100%)) chance to avoid Spell Interruption from Creature/Environment Damage&lt;br /&gt;
* When casting spells with Magical or Crafted Spellbooks, players have a (75% * (Effective Inscription Skill / 100)) chance to ignore durability losses to the Spellbook (to a maximum chance of 99.9%) similar to Arms Lore handling for weapons&lt;br /&gt;
&lt;br /&gt;
==PvP Bonuses==&lt;br /&gt;
* Magic Reflect spell has an (25% * (Inscription Skill / 100)) chance to stay up after reflecting 1 spell, but will be nullified after the next spell occurs (and when staying up, will look and sound as if the player recast Magic Reflect on himself/herself)&lt;br /&gt;
* Inscription used to increase the cap on trapped pouches, but there is no longer a cap.&lt;br /&gt;
* Players using a scroll to cast a spell will receive a (10% * (Inscription Skill / 100)) damage bonus against other players (PvP Spell Supplemental Damage Cap 10%)&lt;br /&gt;
* Players with the Inscription skill will receive a PvP Melee Damage bonus with Martial Manuals of (8% * (Inscription / 100)) (PvP Melee Supplemental Damage Cap 20%)&lt;br /&gt;
&lt;br /&gt;
==Craftables==&lt;br /&gt;
{{Inscription}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Estimated 55,000-65,000 scrolls to GM&lt;br /&gt;
* Requires an estimated 12-18 hours of crafting to max the skill&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Craft&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-60&lt;br /&gt;
| Recall (Any Circle 4 scroll)&lt;br /&gt;
|-&lt;br /&gt;
| 60-70&lt;br /&gt;
| Mind Blast (Any Circle 5 scroll)&lt;br /&gt;
|-&lt;br /&gt;
| 70-80&lt;br /&gt;
| Energy Bolt Scrolls (Any Circle 6 scroll)&lt;br /&gt;
|-&lt;br /&gt;
| 80-100&lt;br /&gt;
| Spellbooks&lt;br /&gt;
|-&lt;br /&gt;
| 100-120&lt;br /&gt;
| Magical Wizard&#039;s Hats&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rein</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Wrestling&amp;diff=27752</id>
		<title>Wrestling</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Wrestling&amp;diff=27752"/>
		<updated>2024-12-11T17:30:41Z</updated>

		<summary type="html">&lt;p&gt;Rein: /* PvM Weapon Special Attack */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:PvP]][[Category:PvM]]&lt;br /&gt;
==Summary==&lt;br /&gt;
Wrestling skill grants the ability to attack and defend with no weapon equipped.  &lt;br /&gt;
* The chance to hit with fists and the chance to avoid interrupts while casting is equal to (attacker&#039;s wrestling skill + 50) / ((defender&#039;s weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses.&lt;br /&gt;
* Unarmed Wrestling base damage  against creatures is 2-8&lt;br /&gt;
* Unarmed Wrestling base damage against players is 1-4&lt;br /&gt;
* Unarmed Wrestling attacks have a base speed of 50&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvM Bonuses==&lt;br /&gt;
* Increases Base Weapon Damage by (25% * Skill / 100) as a secondary weapon skill (when using another weapon skill)&lt;br /&gt;
* Wrestling will provide a (15% * (Wrestling Skill / 100)) Mana Refund chance when casting spells&lt;br /&gt;
* Wrestling Weapons receive a +20% Melee Damage bonus towards creatures that is applied to Two-Handed Weapons (since players cannot equip shields while using Wrestling Weapons)&lt;br /&gt;
* Due to Wrestling&#039;s defense bonus being active when unarmed (or holding a book) it can be used to defend against melee attacks while casting spells.&lt;br /&gt;
===PvM Weapon Special Attack===&lt;br /&gt;
* Only works against creatures, not other players&lt;br /&gt;
* There is a 10% base chance of inflicting a Special Attack on creatures&lt;br /&gt;
** This chance can be further increased via the [[Arms Lore]] skill, [[Water Aspect|Water Aspect Armor]], or [[Mastery Chain|Mastery Chain Links]]&lt;br /&gt;
* When players trigger a Weapon Special with a wrestling weapon equipped, it will no longer do a Disorient effect, but it will instead do a Stagger Effect&lt;br /&gt;
** Damage is increased by 150%&lt;br /&gt;
** Applies a Stagger effect of 15% on the target for 8-16 seconds (scaled by weapon speed) which can stack up to 45%&lt;br /&gt;
** Stagger effects increase the damage dealt by any hit that includes a Weapon Special, Weapon Ability, or Weapon Finisher&lt;br /&gt;
&lt;br /&gt;
==Wrestling Weapons==&lt;br /&gt;
{{Main|Armor &amp;amp; Weapons}}&lt;br /&gt;
&lt;br /&gt;
* Players have access to &amp;quot;Martial Manuals&amp;quot;, &amp;quot;Cestus&amp;quot; and &amp;quot;Fist Blade&amp;quot; weapons which transform the player&#039;s Wrestling swings into weapon-like strikes of roughly the same speed and damage as War Forks&lt;br /&gt;
* Wrestling Weapons are for all intents and purposes considered One-Handed Weapons that players can Parry with, but cannot equip Shields while wielding&lt;br /&gt;
* Players can drink potions while wielding Wrestling Weapons&lt;br /&gt;
&lt;br /&gt;
{{WrestlingWeaponClass}}&lt;br /&gt;
&lt;br /&gt;
* Wrestling Weapons have the same Accuracy, Damage, Durability, and Slayer Properties as [[Modifiers|normal weapons]]&lt;br /&gt;
* Martial Manuals can be crafted (including with Colored Materials) via the [[Inscription]] skill, or can be found as magic loot versions&lt;br /&gt;
* Cestus and Fist Blades can be crafted (including with Colored Materials) via the [[Tailoring]] skill, or can be found as magic loot versions&lt;br /&gt;
&lt;br /&gt;
===PvP===&lt;br /&gt;
* Wrestling Weapons can be [[Disarm|disarmed]], which will result in the player dealing standard &amp;quot;Unarmed&amp;quot; 1-2 damage during that time&lt;br /&gt;
* Wrestling Weapons are not allowed in Arena Duels or Tournaments&lt;br /&gt;
* Damage from Wrestling Weapons in PvP will scale based on the player&#039;s Raw Dex stat as a % (without any adjustments for Dex bonuses or penalties from Potions, Bless, Weaken, other effects)&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
* A player with 100 Dex will inflict 100% of normal PvP damage with Wrestling Weapons&lt;br /&gt;
* A player with 50 Dex will inflict 50% of normal PvP damage with Wrestling Weapons&lt;br /&gt;
* A Player with 25 Dex will inflict 25% of normal PvP damage with Wrestling Weapons&lt;br /&gt;
* A player with 25 Dex, but temporarily at 45 Dex due to a Greater Agility Potion, will still inflict 25% of normal PvP damage (Potions and spell buffs/debuffs will not count into their Dex calculation)&lt;br /&gt;
&lt;br /&gt;
==Codex==&lt;br /&gt;
{{Main|Weapon and Shield Codex}}&lt;br /&gt;
* Wrestling can benefit from Stances and Finishers provided by a Codex of Wrestling.&lt;br /&gt;
** Players can acquire a Wrestling Codex that works exclusively with Wrestling Weapons (provides no benefit to empty fists)&lt;br /&gt;
** Similar to other Weapon Skills, changing to a Wrestling Stance costs the player 3 mana&lt;br /&gt;
** For the first 10 seconds after a player activates a Wrestling Stance, the bonus from it is dramatically increased (this is called a &amp;quot;Stance Adoption&amp;quot; period)&lt;br /&gt;
** Conceptually, players with a [[Weapon_and_Shield_Codex#Wrestling_Stances_and_Finishers|Wrestling Codex]] are encouraged to switch stances (costing 3 mana) every 10 seconds to maximize the bonuses they get from each stance (which will likely require the player to have some form of limited mana regeneration)&lt;br /&gt;
&lt;br /&gt;
{{WrestlingCodex}}&lt;br /&gt;
&lt;br /&gt;
==Beneficial Skills==&lt;br /&gt;
Having these skills benefit Wrestling. &lt;br /&gt;
{{BeneficialSkillsWeapon}}&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-80&lt;br /&gt;
| Passively in unarmed combat (or Wrestling Weapons) in the [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 80-100&lt;br /&gt;
| Passively in unarmed combat (or Wrestling Weapons)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rein</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Wrestling&amp;diff=27751</id>
		<title>Wrestling</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Wrestling&amp;diff=27751"/>
		<updated>2024-12-11T17:29:55Z</updated>

		<summary type="html">&lt;p&gt;Rein: /* PvM Bonuses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:PvP]][[Category:PvM]]&lt;br /&gt;
==Summary==&lt;br /&gt;
Wrestling skill grants the ability to attack and defend with no weapon equipped.  &lt;br /&gt;
* The chance to hit with fists and the chance to avoid interrupts while casting is equal to (attacker&#039;s wrestling skill + 50) / ((defender&#039;s weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses.&lt;br /&gt;
* Unarmed Wrestling base damage  against creatures is 2-8&lt;br /&gt;
* Unarmed Wrestling base damage against players is 1-4&lt;br /&gt;
* Unarmed Wrestling attacks have a base speed of 50&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvM Bonuses==&lt;br /&gt;
* Increases Base Weapon Damage by (25% * Skill / 100) as a secondary weapon skill (when using another weapon skill)&lt;br /&gt;
* Wrestling will provide a (15% * (Wrestling Skill / 100)) Mana Refund chance when casting spells&lt;br /&gt;
* Wrestling Weapons receive a +20% Melee Damage bonus towards creatures that is applied to Two-Handed Weapons (since players cannot equip shields while using Wrestling Weapons)&lt;br /&gt;
* Due to Wrestling&#039;s defense bonus being active when unarmed (or holding a book) it can be used to defend against melee attacks while casting spells.&lt;br /&gt;
===PvM Weapon Special Attack===&lt;br /&gt;
* Only works against creatures, not other players&lt;br /&gt;
* There is a 10% base chance of inflicting a Special Attack on creatures&lt;br /&gt;
** This chance can be further increased via the [[Arms Lore]] skill, [[Water Aspect|Water Aspect Armor]], or [[Mastery Chain|Mastery Chain Links]]&lt;br /&gt;
* When players trigger a Weapon Special with a wrestling weapon equipped, it will no longer do a Disorient effect, but it will instead do a Stagger Effect&lt;br /&gt;
** Damage is increased by 75%&lt;br /&gt;
** Applies a Stagger effect of 10% on the target for 8-16 seconds (scaled by weapon speed) which can stack up to 30%&lt;br /&gt;
** Stagger effects increase the damage dealt by any hit that includes a Weapon Special, Weapon Ability, or Weapon Finisher&lt;br /&gt;
&lt;br /&gt;
==Wrestling Weapons==&lt;br /&gt;
{{Main|Armor &amp;amp; Weapons}}&lt;br /&gt;
&lt;br /&gt;
* Players have access to &amp;quot;Martial Manuals&amp;quot;, &amp;quot;Cestus&amp;quot; and &amp;quot;Fist Blade&amp;quot; weapons which transform the player&#039;s Wrestling swings into weapon-like strikes of roughly the same speed and damage as War Forks&lt;br /&gt;
* Wrestling Weapons are for all intents and purposes considered One-Handed Weapons that players can Parry with, but cannot equip Shields while wielding&lt;br /&gt;
* Players can drink potions while wielding Wrestling Weapons&lt;br /&gt;
&lt;br /&gt;
{{WrestlingWeaponClass}}&lt;br /&gt;
&lt;br /&gt;
* Wrestling Weapons have the same Accuracy, Damage, Durability, and Slayer Properties as [[Modifiers|normal weapons]]&lt;br /&gt;
* Martial Manuals can be crafted (including with Colored Materials) via the [[Inscription]] skill, or can be found as magic loot versions&lt;br /&gt;
* Cestus and Fist Blades can be crafted (including with Colored Materials) via the [[Tailoring]] skill, or can be found as magic loot versions&lt;br /&gt;
&lt;br /&gt;
===PvP===&lt;br /&gt;
* Wrestling Weapons can be [[Disarm|disarmed]], which will result in the player dealing standard &amp;quot;Unarmed&amp;quot; 1-2 damage during that time&lt;br /&gt;
* Wrestling Weapons are not allowed in Arena Duels or Tournaments&lt;br /&gt;
* Damage from Wrestling Weapons in PvP will scale based on the player&#039;s Raw Dex stat as a % (without any adjustments for Dex bonuses or penalties from Potions, Bless, Weaken, other effects)&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
* A player with 100 Dex will inflict 100% of normal PvP damage with Wrestling Weapons&lt;br /&gt;
* A player with 50 Dex will inflict 50% of normal PvP damage with Wrestling Weapons&lt;br /&gt;
* A Player with 25 Dex will inflict 25% of normal PvP damage with Wrestling Weapons&lt;br /&gt;
* A player with 25 Dex, but temporarily at 45 Dex due to a Greater Agility Potion, will still inflict 25% of normal PvP damage (Potions and spell buffs/debuffs will not count into their Dex calculation)&lt;br /&gt;
&lt;br /&gt;
==Codex==&lt;br /&gt;
{{Main|Weapon and Shield Codex}}&lt;br /&gt;
* Wrestling can benefit from Stances and Finishers provided by a Codex of Wrestling.&lt;br /&gt;
** Players can acquire a Wrestling Codex that works exclusively with Wrestling Weapons (provides no benefit to empty fists)&lt;br /&gt;
** Similar to other Weapon Skills, changing to a Wrestling Stance costs the player 3 mana&lt;br /&gt;
** For the first 10 seconds after a player activates a Wrestling Stance, the bonus from it is dramatically increased (this is called a &amp;quot;Stance Adoption&amp;quot; period)&lt;br /&gt;
** Conceptually, players with a [[Weapon_and_Shield_Codex#Wrestling_Stances_and_Finishers|Wrestling Codex]] are encouraged to switch stances (costing 3 mana) every 10 seconds to maximize the bonuses they get from each stance (which will likely require the player to have some form of limited mana regeneration)&lt;br /&gt;
&lt;br /&gt;
{{WrestlingCodex}}&lt;br /&gt;
&lt;br /&gt;
==Beneficial Skills==&lt;br /&gt;
Having these skills benefit Wrestling. &lt;br /&gt;
{{BeneficialSkillsWeapon}}&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-80&lt;br /&gt;
| Passively in unarmed combat (or Wrestling Weapons) in the [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 80-100&lt;br /&gt;
| Passively in unarmed combat (or Wrestling Weapons)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rein</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Swordsmanship&amp;diff=27750</id>
		<title>Swordsmanship</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Swordsmanship&amp;diff=27750"/>
		<updated>2024-12-11T17:27:46Z</updated>

		<summary type="html">&lt;p&gt;Rein: /* PvM Special Attack */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:PvM]][[Category:PvP]]&lt;br /&gt;
==Summary==&lt;br /&gt;
Swordsmanship allows the use of bladed weapons with a swing speed between the faster [[Fencing]] weapons and slower [[Mace Fighting|Macing]] weapons.&lt;br /&gt;
&lt;br /&gt;
* All one-handed swordscan be poisoned using the [[Poisoning]] skill&lt;br /&gt;
** But no axes or two-handed swords weapons can be poisoned.&lt;br /&gt;
&lt;br /&gt;
* The chance to hit with a swords class weapon is equal to (Player&#039;s Swordsmanship skill + 50) / ((Defender&#039;s Weapon or Wrestling skill + 50) * 2), plus any relevant accuracy bonuses&lt;br /&gt;
* Increases Base Weapon Damage by (25% * Skill / 100) as a secondary weapon skill (when using another weapon skill) in PvM.&lt;br /&gt;
* Reduced to Base Weapon Damage by (10% * Skill / 100) as a secondary weapon skill (when using another weapon skill) in PvP.&lt;br /&gt;
&lt;br /&gt;
==PvM Special Attack==&lt;br /&gt;
* Only works against creatures, not other players&lt;br /&gt;
* Players have a 10% chance of inflicting a Swords Weapon Special Attack against creatures&lt;br /&gt;
** This chance can be further increased via the [[Arms Lore | Arms Lore Skill]], [[Water Aspect | Water Aspect Armor]], or [[Mastery Chain | Mastery Chain Links]]&lt;br /&gt;
* Swords Weapon Specials applies a stackable Lacerate &amp;amp; Bleed Effect on the target &lt;br /&gt;
&lt;br /&gt;
Lacerate Effect&lt;br /&gt;
* Will apply a stackable 8% Lacerate Effect to target (bonus to Weapon Special Chance) that lasts 8-16 seconds (scaled by weapon speed) with a max effect of 24%&lt;br /&gt;
&lt;br /&gt;
Bleed Effect&lt;br /&gt;
* Will cause target to suffer a total amount of Bleed damage equal to (150% of Damage From Hit)&lt;br /&gt;
* Bleed damage is resolved as Ticks occuring every 3 seconds for 15 seconds, with each Tick inflicting 20% of the total Bleed damage&lt;br /&gt;
** i.e. will resolve 100% of Bleed damage over 15 seconds&lt;br /&gt;
&lt;br /&gt;
==Swordsmanship Weapons==&lt;br /&gt;
{{Main|Armor &amp;amp; Weapons}}&lt;br /&gt;
Sword class weapons are crafted with [[Blacksmithy]] or bought from NPCs.&lt;br /&gt;
{{SwordsWeaponClass}}&lt;br /&gt;
&lt;br /&gt;
==Beneficial Skills==&lt;br /&gt;
Having these skills benefit Swordsmanship. &lt;br /&gt;
{{BeneficialSkillsWeapon}}&lt;br /&gt;
&lt;br /&gt;
==Codex==&lt;br /&gt;
{{Main|Weapon and Parry Codex}}&lt;br /&gt;
Sword class weapons benefit from Stances and Finishers provided by a Codex of Swords.&lt;br /&gt;
&lt;br /&gt;
{{SwordCodex}}&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-80&lt;br /&gt;
| Passively in melee combat using a sword in the [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 80-100&lt;br /&gt;
| Passively in melee combat using a sword&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rein</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:FencingCodex&amp;diff=27749</id>
		<title>Template:FencingCodex</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:FencingCodex&amp;diff=27749"/>
		<updated>2024-12-11T17:21:53Z</updated>

		<summary type="html">&lt;p&gt;Rein: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[File:icon-fencing.png]]&lt;br /&gt;
Fencing Codex Stances, Finishers and Abilities&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Aggressive&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| Increases Attack Speed by 2.5% per rank but player takes 1% more Damage per rank from all sources&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Defensive&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| Weapon swings increase your Damage Resistance to all enemies by 4% per rank for 5 seconds (does not stack)&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Cleave&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| Deals an additional 8% of Damage per rank inflicted to a random target within 2 tiles&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Blackguard&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| Successful hits have a 3% per rank chance to inflict a Disease effect on target that deals 200% Damage spread out over 20 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Fang&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| Damage increased by 6.5% per rank while using a weapon coated with Greater Poison or higher&lt;br /&gt;
|-&lt;br /&gt;
| Finisher&lt;br /&gt;
| Assassinate&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| Inflicts 400% Damage and immediately resolves up to an additional 500% Damage worth of Disease and Poison ticks (caused by the player) remaining on target&lt;br /&gt;
|-&lt;br /&gt;
| Finisher&lt;br /&gt;
| Flurry&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| Increases Weapon Speed by 15% for 20 seconds (does not stack)&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Ability&lt;br /&gt;
| Gambit&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| For next 15 seconds damage increased by 40% but 10% chance any hits will convert into misses&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Ability&lt;br /&gt;
| Swiftstrikes&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| For next 15 seconds each hit increases attack speed by 5% (scaled by weapon speed) up to a max of 25%&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Ability&lt;br /&gt;
| Bane&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| Immediately resolve 3 poison ticks if player has an active weapon-applied poison on creature&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rein</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:PoisonKitUpgrades&amp;diff=27748</id>
		<title>Template:PoisonKitUpgrades</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:PoisonKitUpgrades&amp;diff=27748"/>
		<updated>2024-12-11T17:21:16Z</updated>

		<summary type="html">&lt;p&gt;Rein: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[File:poisonkit.jpg|link=]]&amp;lt;br /&amp;gt;Poison Kit Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Points Per Tier&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Accumulation&lt;br /&gt;
| 1/2/3&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;| Damage to poisoned targets increased by (3% / 6% / 9%)&lt;br /&gt;
|-&lt;br /&gt;
| Airborne&lt;br /&gt;
| 1/2/3&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;| If player has 5 or less poison effects active, has (8% / 16% / 24%) chance on tick to spread to other target within 6 tiles (new target must be within 18 tiles of player)&lt;br /&gt;
|-&lt;br /&gt;
| Direct Dose&lt;br /&gt;
| 1/2/3&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;| Has a 15% / 30% / 45% chance when applying a new or upgraded poison to immediately resolve 1 poison tick&lt;br /&gt;
|-&lt;br /&gt;
| Efficient&lt;br /&gt;
| 1/2/3&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;| Increases poison tick damage by (6% / 12% / 18%) and has (25% / 50% / 75%) chance to not consume weapon poison charge on infliction or use nightshade or lethal potion on spellcast upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Enfeeble&lt;br /&gt;
| 1/2/3&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;| Gain (5% / 10% / 15%) damage resistance towards poisoned creature (greater poison and above)&lt;br /&gt;
|-&lt;br /&gt;
| Susceptible&lt;br /&gt;
| 1/2/3&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;| Increases poison tick damage by (6% / 12% / 18%) and ignores (20% / 40% / 60%) of target&#039;s poison resistance&lt;br /&gt;
|-&lt;br /&gt;
| Targeted Venom&lt;br /&gt;
| 1/2/3&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;| Increases tick damage by (33% / 66% / 100%) if player has only one poison effect active, with bonus amount halved when resolving multiple ticks simultaneously&lt;br /&gt;
|-&lt;br /&gt;
| Terminal&lt;br /&gt;
| 1/2/3&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;| Increases tick damage by (2% / 4% / 6%) * (current tick count)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rein</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Resisting_Spells&amp;diff=27747</id>
		<title>Resisting Spells</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Resisting_Spells&amp;diff=27747"/>
		<updated>2024-12-11T17:17:51Z</updated>

		<summary type="html">&lt;p&gt;Rein: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Spell damage taken is reduced by a minimum of (12.5% * (Magic Resist Skill / 100))&lt;br /&gt;
* Spell damage taken is reduced by a maximum of (37.5% * (Magic Resist Skill / 100))&lt;br /&gt;
* The chance to resist any hostile spell with a non-damaging effect such as Curse or Poison is ((40% - (Spell Circle * 5%)) * (Magic Resist Skill / 100))&lt;br /&gt;
* Provides players with a (Effective Magic Resist Skill / 100%)) chance to avoid Spell Interruption from Creature/Environment Damage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spell Absorption==&lt;br /&gt;
* In addition to normal spell damage reduction for Magic Resist, players now have a (25% * (Magic Resist Skill / 100)) chance to Absorb a spell cast by a creature&lt;br /&gt;
* Absorbed spells will display with a pink/purple orb effect (similar to parrying)&lt;br /&gt;
* An absorbed spell has its damage reduced by 75% (similar to the parrying effect)&lt;br /&gt;
&lt;br /&gt;
==Spell Siphon==&lt;br /&gt;
* The first time a player is hit by a Spell (from any player/creature) every 60 minutes, they will receive a Spell Siphon effect that applies bonuses against creatures for 60 minutes.&lt;br /&gt;
* If a player is hit with further spells while having the Spell Siphon bonus active, the duration will not be renewed.&lt;br /&gt;
* Players will receive a &amp;quot;Your spell siphon bonus has expired&amp;quot; notification after 60 minutes have passed.&lt;br /&gt;
* The bonuses for having an active Spell Siphon effect are as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Swing Speed increased by (10% * (Effective Magic Resist Skill / 100))&lt;br /&gt;
Mana Refund Chance increased by (10% * (Effective Magic Resist Skill / 100))&lt;br /&gt;
Damage Resistance increased by (10% * (Effective Magic Resist Skill / 100))&amp;lt;/Pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Spell Resist/Non-Damaging Spell Chance Reduction Chance==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Resisting Spells Skill&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Damage Reduction (%)&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Non-Damaging Spell Resist Chance (%)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | PvM Spell &amp;lt;br /&amp;gt;Absorption &amp;lt;br /&amp;gt;Chance (%)&lt;br /&gt;
|-&lt;br /&gt;
! Minimum&lt;br /&gt;
! Maximum&lt;br /&gt;
! Circle 1&lt;br /&gt;
! Circle 2&lt;br /&gt;
! Circle 3&lt;br /&gt;
! Circle 4&lt;br /&gt;
! Circle 5&lt;br /&gt;
! Circle 6&lt;br /&gt;
! Circle 7&lt;br /&gt;
! Circle 8&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0.00&lt;br /&gt;
| 0.00&lt;br /&gt;
| 0.0&lt;br /&gt;
| 0.0&lt;br /&gt;
| N/A&lt;br /&gt;
| 0.0&lt;br /&gt;
| 0.0&lt;br /&gt;
| 0.0&lt;br /&gt;
| 0.0&lt;br /&gt;
| N/A&lt;br /&gt;
| 0.0&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 1.25&lt;br /&gt;
| 3.75&lt;br /&gt;
| 3.5&lt;br /&gt;
| 3.0&lt;br /&gt;
| N/A&lt;br /&gt;
| 2.0&lt;br /&gt;
| 1.5&lt;br /&gt;
| 1.0&lt;br /&gt;
| 0.5&lt;br /&gt;
| N/A&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| 2.50&lt;br /&gt;
| 7.50&lt;br /&gt;
| 7.0&lt;br /&gt;
| 6.0&lt;br /&gt;
| N/A&lt;br /&gt;
| 4.0&lt;br /&gt;
| 3.0&lt;br /&gt;
| 2.0&lt;br /&gt;
| 1.0&lt;br /&gt;
| N/A&lt;br /&gt;
| 5.0&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| 3.75&lt;br /&gt;
| 11.25&lt;br /&gt;
| 10.5&lt;br /&gt;
| 9.0&lt;br /&gt;
| N/A&lt;br /&gt;
| 6.0&lt;br /&gt;
| 4.5&lt;br /&gt;
| 3.0&lt;br /&gt;
| 1.5&lt;br /&gt;
| N/A&lt;br /&gt;
| 7.5&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| 5.00&lt;br /&gt;
| 15.00&lt;br /&gt;
| 14.0&lt;br /&gt;
| 12.0&lt;br /&gt;
| N/A&lt;br /&gt;
| 8.0&lt;br /&gt;
| 6.0&lt;br /&gt;
| 4.0&lt;br /&gt;
| 2.0&lt;br /&gt;
| N/A&lt;br /&gt;
| 10.0&lt;br /&gt;
|-&lt;br /&gt;
| 50&lt;br /&gt;
| 6.25&lt;br /&gt;
| 18.75&lt;br /&gt;
| 17.5&lt;br /&gt;
| 15.0&lt;br /&gt;
| N/A&lt;br /&gt;
| 10.0&lt;br /&gt;
| 7.5&lt;br /&gt;
| 5.0&lt;br /&gt;
| 2.5&lt;br /&gt;
| N/A&lt;br /&gt;
| 12.5&lt;br /&gt;
|-&lt;br /&gt;
| 60&lt;br /&gt;
| 7.50&lt;br /&gt;
| 22.50&lt;br /&gt;
| 21.0&lt;br /&gt;
| 18.0&lt;br /&gt;
| N/A&lt;br /&gt;
| 12.0&lt;br /&gt;
| 9.0&lt;br /&gt;
| 6.0&lt;br /&gt;
| 3.0&lt;br /&gt;
| N/A&lt;br /&gt;
| 15.0&lt;br /&gt;
|-&lt;br /&gt;
| 70&lt;br /&gt;
| 8.75&lt;br /&gt;
| 26.25&lt;br /&gt;
| 24.5&lt;br /&gt;
| 21.0&lt;br /&gt;
| N/A&lt;br /&gt;
| 14.0&lt;br /&gt;
| 10.5&lt;br /&gt;
| 7.0&lt;br /&gt;
| 3.5&lt;br /&gt;
| N/A&lt;br /&gt;
| 17.5&lt;br /&gt;
|-&lt;br /&gt;
| 80&lt;br /&gt;
| 10.00&lt;br /&gt;
| 30.00&lt;br /&gt;
| 28.0&lt;br /&gt;
| 24.0&lt;br /&gt;
| N/A&lt;br /&gt;
| 16.0&lt;br /&gt;
| 12.0&lt;br /&gt;
| 8.0&lt;br /&gt;
| 4.0&lt;br /&gt;
| N/A&lt;br /&gt;
| 20.0&lt;br /&gt;
|-&lt;br /&gt;
| 90&lt;br /&gt;
| 11.25&lt;br /&gt;
| 33.75&lt;br /&gt;
| 31.5&lt;br /&gt;
| 27.0&lt;br /&gt;
| N/A&lt;br /&gt;
| 18.0&lt;br /&gt;
| 13.5&lt;br /&gt;
| 9.0&lt;br /&gt;
| 4.5&lt;br /&gt;
| N/A&lt;br /&gt;
| 22.5&lt;br /&gt;
|-&lt;br /&gt;
| 100&lt;br /&gt;
| 12.50&lt;br /&gt;
| 37.50&lt;br /&gt;
| 35.0&lt;br /&gt;
| 30.0&lt;br /&gt;
| N/A&lt;br /&gt;
| 20.0&lt;br /&gt;
| 15.0&lt;br /&gt;
| 10.0&lt;br /&gt;
| 5.0&lt;br /&gt;
| N/A&lt;br /&gt;
| 25.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Resisting Spells can be trained in one of two ways; By casting on yourself or Getting cast on by mobs&lt;br /&gt;
** Casting on yourself is much slower then being cast upon by mobs, but can be macroed AFK.&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Note for option 1:&amp;lt;/span&amp;gt; Spells must either be cast by yourself (on yourself) or by a friendly Player (same guild / alliance), the skill wont gain otherwise.&lt;br /&gt;
&lt;br /&gt;
* Skill Gain chance is much higher if the spell is cast by a creature&lt;br /&gt;
* There is a limit on how much skill you can gain per mob. If you stop gaining, kill the mobs and continue with fresh ones&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! colspan=2|Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| colspan=2|[[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-60&lt;br /&gt;
|Run through a Fire Field&lt;br /&gt;
|rowspan=3|Let magical creatures cast on you in the [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 60-70&lt;br /&gt;
|Run through a Poison Field&lt;br /&gt;
|-&lt;br /&gt;
| 70-80&lt;br /&gt;
| Cast Circle 6 Damaging Spells on yourself in shelter/ Run through a Paralyze field&lt;br /&gt;
|-&lt;br /&gt;
| 80-90&lt;br /&gt;
| Cast Circle 7 Spells on yourself&lt;br /&gt;
|rowspan=2|Let magical creatures cast on you till you stop gaining, slay, and find others.&lt;br /&gt;
|-&lt;br /&gt;
| 90-100&lt;br /&gt;
| Have another allied character hit you with Earthquake&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rein</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Resisting_Spells&amp;diff=27743</id>
		<title>Resisting Spells</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Resisting_Spells&amp;diff=27743"/>
		<updated>2024-12-11T17:14:23Z</updated>

		<summary type="html">&lt;p&gt;Rein: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Spell damage taken is reduced by a minimum of (12.5% * (Magic Resist Skill / 100))&lt;br /&gt;
* Spell damage taken is reduced by a maximum of (37.5% * (Magic Resist Skill / 100))&lt;br /&gt;
* The chance to resist any hostile spell with a non-damaging effect such as Curse or Poison is ((40% - (Spell Circle * 5%)) * (Magic Resist Skill / 100))&lt;br /&gt;
* Provides players with a (Effective Magic Resist Skill / 100%)) chance to avoid Spell Interruption from Creature/Environment Damage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spell Absorption / Spell Siphon==&lt;br /&gt;
* In addition to normal spell damage reduction for Magic Resist, players now have a (25% * (Magic Resist Skill / 100)) chance to Absorb a spell cast by a creature&lt;br /&gt;
* Absorbed spells will display with a pink/purple orb effect (similar to parrying)&lt;br /&gt;
* An absorbed spell has its damage reduced by 75% (similar to the parrying effect)&lt;br /&gt;
* The first time a player is hit by a Spell (from any player/creature) every 60 minutes, they will receive a Spell Siphon effect that applies bonuses against creatures for 60 minutes.&lt;br /&gt;
* If a player is hit with further spells while having the Spell Siphon bonus active, the duration will not be renewed.&lt;br /&gt;
* Players will receive a &amp;quot;Your spell siphon bonus has expired&amp;quot; notification after 60 minutes have passed.&lt;br /&gt;
&lt;br /&gt;
==Spell Siphon Bonuses==&lt;br /&gt;
* Players with an active Spell Siphon effect have their Swing Speed increased by (10% * (Effective Magic Resist Skill / 100))&lt;br /&gt;
* Players with an active Spell Siphon effect have their Mana Refund Chance increased by (10% * (Effective Magic Resist Skill / 100))&lt;br /&gt;
* Players with an active Spell Siphon effect gain Damage Resistance of (10% * (Effective Magic Resist Skill / 100))&lt;br /&gt;
&lt;br /&gt;
==Spell Resist/Non-Damaging Spell Chance Reduction Chance==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Resisting Spells Skill&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Damage Reduction (%)&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Non-Damaging Spell Resist Chance (%)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | PvM Spell &amp;lt;br /&amp;gt;Absorption &amp;lt;br /&amp;gt;Chance (%)&lt;br /&gt;
|-&lt;br /&gt;
! Minimum&lt;br /&gt;
! Maximum&lt;br /&gt;
! Circle 1&lt;br /&gt;
! Circle 2&lt;br /&gt;
! Circle 3&lt;br /&gt;
! Circle 4&lt;br /&gt;
! Circle 5&lt;br /&gt;
! Circle 6&lt;br /&gt;
! Circle 7&lt;br /&gt;
! Circle 8&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0.00&lt;br /&gt;
| 0.00&lt;br /&gt;
| 0.0&lt;br /&gt;
| 0.0&lt;br /&gt;
| N/A&lt;br /&gt;
| 0.0&lt;br /&gt;
| 0.0&lt;br /&gt;
| 0.0&lt;br /&gt;
| 0.0&lt;br /&gt;
| N/A&lt;br /&gt;
| 0.0&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 1.25&lt;br /&gt;
| 3.75&lt;br /&gt;
| 3.5&lt;br /&gt;
| 3.0&lt;br /&gt;
| N/A&lt;br /&gt;
| 2.0&lt;br /&gt;
| 1.5&lt;br /&gt;
| 1.0&lt;br /&gt;
| 0.5&lt;br /&gt;
| N/A&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| 2.50&lt;br /&gt;
| 7.50&lt;br /&gt;
| 7.0&lt;br /&gt;
| 6.0&lt;br /&gt;
| N/A&lt;br /&gt;
| 4.0&lt;br /&gt;
| 3.0&lt;br /&gt;
| 2.0&lt;br /&gt;
| 1.0&lt;br /&gt;
| N/A&lt;br /&gt;
| 5.0&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| 3.75&lt;br /&gt;
| 11.25&lt;br /&gt;
| 10.5&lt;br /&gt;
| 9.0&lt;br /&gt;
| N/A&lt;br /&gt;
| 6.0&lt;br /&gt;
| 4.5&lt;br /&gt;
| 3.0&lt;br /&gt;
| 1.5&lt;br /&gt;
| N/A&lt;br /&gt;
| 7.5&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| 5.00&lt;br /&gt;
| 15.00&lt;br /&gt;
| 14.0&lt;br /&gt;
| 12.0&lt;br /&gt;
| N/A&lt;br /&gt;
| 8.0&lt;br /&gt;
| 6.0&lt;br /&gt;
| 4.0&lt;br /&gt;
| 2.0&lt;br /&gt;
| N/A&lt;br /&gt;
| 10.0&lt;br /&gt;
|-&lt;br /&gt;
| 50&lt;br /&gt;
| 6.25&lt;br /&gt;
| 18.75&lt;br /&gt;
| 17.5&lt;br /&gt;
| 15.0&lt;br /&gt;
| N/A&lt;br /&gt;
| 10.0&lt;br /&gt;
| 7.5&lt;br /&gt;
| 5.0&lt;br /&gt;
| 2.5&lt;br /&gt;
| N/A&lt;br /&gt;
| 12.5&lt;br /&gt;
|-&lt;br /&gt;
| 60&lt;br /&gt;
| 7.50&lt;br /&gt;
| 22.50&lt;br /&gt;
| 21.0&lt;br /&gt;
| 18.0&lt;br /&gt;
| N/A&lt;br /&gt;
| 12.0&lt;br /&gt;
| 9.0&lt;br /&gt;
| 6.0&lt;br /&gt;
| 3.0&lt;br /&gt;
| N/A&lt;br /&gt;
| 15.0&lt;br /&gt;
|-&lt;br /&gt;
| 70&lt;br /&gt;
| 8.75&lt;br /&gt;
| 26.25&lt;br /&gt;
| 24.5&lt;br /&gt;
| 21.0&lt;br /&gt;
| N/A&lt;br /&gt;
| 14.0&lt;br /&gt;
| 10.5&lt;br /&gt;
| 7.0&lt;br /&gt;
| 3.5&lt;br /&gt;
| N/A&lt;br /&gt;
| 17.5&lt;br /&gt;
|-&lt;br /&gt;
| 80&lt;br /&gt;
| 10.00&lt;br /&gt;
| 30.00&lt;br /&gt;
| 28.0&lt;br /&gt;
| 24.0&lt;br /&gt;
| N/A&lt;br /&gt;
| 16.0&lt;br /&gt;
| 12.0&lt;br /&gt;
| 8.0&lt;br /&gt;
| 4.0&lt;br /&gt;
| N/A&lt;br /&gt;
| 20.0&lt;br /&gt;
|-&lt;br /&gt;
| 90&lt;br /&gt;
| 11.25&lt;br /&gt;
| 33.75&lt;br /&gt;
| 31.5&lt;br /&gt;
| 27.0&lt;br /&gt;
| N/A&lt;br /&gt;
| 18.0&lt;br /&gt;
| 13.5&lt;br /&gt;
| 9.0&lt;br /&gt;
| 4.5&lt;br /&gt;
| N/A&lt;br /&gt;
| 22.5&lt;br /&gt;
|-&lt;br /&gt;
| 100&lt;br /&gt;
| 12.50&lt;br /&gt;
| 37.50&lt;br /&gt;
| 35.0&lt;br /&gt;
| 30.0&lt;br /&gt;
| N/A&lt;br /&gt;
| 20.0&lt;br /&gt;
| 15.0&lt;br /&gt;
| 10.0&lt;br /&gt;
| 5.0&lt;br /&gt;
| N/A&lt;br /&gt;
| 25.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Resisting Spells can be trained in one of two ways; By casting on yourself or Getting cast on by mobs&lt;br /&gt;
** Casting on yourself is much slower then being cast upon by mobs, but can be macroed AFK.&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Note for option 1:&amp;lt;/span&amp;gt; Spells must either be cast by yourself (on yourself) or by a friendly Player (same guild / alliance), the skill wont gain otherwise.&lt;br /&gt;
&lt;br /&gt;
* Skill Gain chance is much higher if the spell is cast by a creature&lt;br /&gt;
* There is a limit on how much skill you can gain per mob. If you stop gaining, kill the mobs and continue with fresh ones&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! colspan=2|Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| colspan=2|[[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-60&lt;br /&gt;
|Run through a Fire Field&lt;br /&gt;
|rowspan=3|Let magical creatures cast on you in the [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 60-70&lt;br /&gt;
|Run through a Poison Field&lt;br /&gt;
|-&lt;br /&gt;
| 70-80&lt;br /&gt;
| Cast Circle 6 Damaging Spells on yourself in shelter/ Run through a Paralyze field&lt;br /&gt;
|-&lt;br /&gt;
| 80-90&lt;br /&gt;
| Cast Circle 7 Spells on yourself&lt;br /&gt;
|rowspan=2|Let magical creatures cast on you till you stop gaining, slay, and find others.&lt;br /&gt;
|-&lt;br /&gt;
| 90-100&lt;br /&gt;
| Have another allied character hit you with Earthquake&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rein</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Resisting_Spells&amp;diff=27742</id>
		<title>Resisting Spells</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Resisting_Spells&amp;diff=27742"/>
		<updated>2024-12-11T17:13:06Z</updated>

		<summary type="html">&lt;p&gt;Rein: /* Spell Absorption / Spell Siphon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Spell damage taken is reduced by a minimum of (12.5% * (Magic Resist Skill / 100))&lt;br /&gt;
* Spell damage taken is reduced by a maximum of (37.5% * (Magic Resist Skill / 100))&lt;br /&gt;
* The chance to resist any hostile spell with a non-damaging effect such as Curse or Poison is ((40% - (Spell Circle * 5%)) * (Magic Resist Skill / 100))&lt;br /&gt;
* Provides players with a (Effective Magic Resist Skill / 100%)) chance to avoid Spell Interruption from Creature/Environment Damage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spell Absorption / Spell Siphon==&lt;br /&gt;
* In addition to normal spell damage reduction for Magic Resist, players now have a (25% * (Magic Resist Skill / 100)) chance to Absorb a spell cast by a creature&lt;br /&gt;
* Absorbed spells will display with a pink/purple orb effect (similar to parrying)&lt;br /&gt;
* An absorbed spell has its damage reduced by 75% (similar to the parrying effect)&lt;br /&gt;
* The first time a player is hit by a Spell (from any player/creature) every 60 minutes, they will receive a Spell Siphon effect that applies bonuses against creatures for 60 minutes.&lt;br /&gt;
* If a player is hit with further spells while having the Spell Siphon bonus active, the duration will not be renewed.&lt;br /&gt;
* Players will receive a &amp;quot;Your spell siphon bonus has expired&amp;quot; notification after 60 minutes have passed.&lt;br /&gt;
&lt;br /&gt;
==Spell Resist/Non-Damaging Spell Chance Reduction Chance==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Resisting Spells Skill&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Damage Reduction (%)&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Non-Damaging Spell Resist Chance (%)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | PvM Spell &amp;lt;br /&amp;gt;Absorption &amp;lt;br /&amp;gt;Chance (%)&lt;br /&gt;
|-&lt;br /&gt;
! Minimum&lt;br /&gt;
! Maximum&lt;br /&gt;
! Circle 1&lt;br /&gt;
! Circle 2&lt;br /&gt;
! Circle 3&lt;br /&gt;
! Circle 4&lt;br /&gt;
! Circle 5&lt;br /&gt;
! Circle 6&lt;br /&gt;
! Circle 7&lt;br /&gt;
! Circle 8&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0.00&lt;br /&gt;
| 0.00&lt;br /&gt;
| 0.0&lt;br /&gt;
| 0.0&lt;br /&gt;
| N/A&lt;br /&gt;
| 0.0&lt;br /&gt;
| 0.0&lt;br /&gt;
| 0.0&lt;br /&gt;
| 0.0&lt;br /&gt;
| N/A&lt;br /&gt;
| 0.0&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 1.25&lt;br /&gt;
| 3.75&lt;br /&gt;
| 3.5&lt;br /&gt;
| 3.0&lt;br /&gt;
| N/A&lt;br /&gt;
| 2.0&lt;br /&gt;
| 1.5&lt;br /&gt;
| 1.0&lt;br /&gt;
| 0.5&lt;br /&gt;
| N/A&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| 2.50&lt;br /&gt;
| 7.50&lt;br /&gt;
| 7.0&lt;br /&gt;
| 6.0&lt;br /&gt;
| N/A&lt;br /&gt;
| 4.0&lt;br /&gt;
| 3.0&lt;br /&gt;
| 2.0&lt;br /&gt;
| 1.0&lt;br /&gt;
| N/A&lt;br /&gt;
| 5.0&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| 3.75&lt;br /&gt;
| 11.25&lt;br /&gt;
| 10.5&lt;br /&gt;
| 9.0&lt;br /&gt;
| N/A&lt;br /&gt;
| 6.0&lt;br /&gt;
| 4.5&lt;br /&gt;
| 3.0&lt;br /&gt;
| 1.5&lt;br /&gt;
| N/A&lt;br /&gt;
| 7.5&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| 5.00&lt;br /&gt;
| 15.00&lt;br /&gt;
| 14.0&lt;br /&gt;
| 12.0&lt;br /&gt;
| N/A&lt;br /&gt;
| 8.0&lt;br /&gt;
| 6.0&lt;br /&gt;
| 4.0&lt;br /&gt;
| 2.0&lt;br /&gt;
| N/A&lt;br /&gt;
| 10.0&lt;br /&gt;
|-&lt;br /&gt;
| 50&lt;br /&gt;
| 6.25&lt;br /&gt;
| 18.75&lt;br /&gt;
| 17.5&lt;br /&gt;
| 15.0&lt;br /&gt;
| N/A&lt;br /&gt;
| 10.0&lt;br /&gt;
| 7.5&lt;br /&gt;
| 5.0&lt;br /&gt;
| 2.5&lt;br /&gt;
| N/A&lt;br /&gt;
| 12.5&lt;br /&gt;
|-&lt;br /&gt;
| 60&lt;br /&gt;
| 7.50&lt;br /&gt;
| 22.50&lt;br /&gt;
| 21.0&lt;br /&gt;
| 18.0&lt;br /&gt;
| N/A&lt;br /&gt;
| 12.0&lt;br /&gt;
| 9.0&lt;br /&gt;
| 6.0&lt;br /&gt;
| 3.0&lt;br /&gt;
| N/A&lt;br /&gt;
| 15.0&lt;br /&gt;
|-&lt;br /&gt;
| 70&lt;br /&gt;
| 8.75&lt;br /&gt;
| 26.25&lt;br /&gt;
| 24.5&lt;br /&gt;
| 21.0&lt;br /&gt;
| N/A&lt;br /&gt;
| 14.0&lt;br /&gt;
| 10.5&lt;br /&gt;
| 7.0&lt;br /&gt;
| 3.5&lt;br /&gt;
| N/A&lt;br /&gt;
| 17.5&lt;br /&gt;
|-&lt;br /&gt;
| 80&lt;br /&gt;
| 10.00&lt;br /&gt;
| 30.00&lt;br /&gt;
| 28.0&lt;br /&gt;
| 24.0&lt;br /&gt;
| N/A&lt;br /&gt;
| 16.0&lt;br /&gt;
| 12.0&lt;br /&gt;
| 8.0&lt;br /&gt;
| 4.0&lt;br /&gt;
| N/A&lt;br /&gt;
| 20.0&lt;br /&gt;
|-&lt;br /&gt;
| 90&lt;br /&gt;
| 11.25&lt;br /&gt;
| 33.75&lt;br /&gt;
| 31.5&lt;br /&gt;
| 27.0&lt;br /&gt;
| N/A&lt;br /&gt;
| 18.0&lt;br /&gt;
| 13.5&lt;br /&gt;
| 9.0&lt;br /&gt;
| 4.5&lt;br /&gt;
| N/A&lt;br /&gt;
| 22.5&lt;br /&gt;
|-&lt;br /&gt;
| 100&lt;br /&gt;
| 12.50&lt;br /&gt;
| 37.50&lt;br /&gt;
| 35.0&lt;br /&gt;
| 30.0&lt;br /&gt;
| N/A&lt;br /&gt;
| 20.0&lt;br /&gt;
| 15.0&lt;br /&gt;
| 10.0&lt;br /&gt;
| 5.0&lt;br /&gt;
| N/A&lt;br /&gt;
| 25.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Resisting Spells can be trained in one of two ways; By casting on yourself or Getting cast on by mobs&lt;br /&gt;
** Casting on yourself is much slower then being cast upon by mobs, but can be macroed AFK.&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Note for option 1:&amp;lt;/span&amp;gt; Spells must either be cast by yourself (on yourself) or by a friendly Player (same guild / alliance), the skill wont gain otherwise.&lt;br /&gt;
&lt;br /&gt;
* Skill Gain chance is much higher if the spell is cast by a creature&lt;br /&gt;
* There is a limit on how much skill you can gain per mob. If you stop gaining, kill the mobs and continue with fresh ones&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! colspan=2|Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| colspan=2|[[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-60&lt;br /&gt;
|Run through a Fire Field&lt;br /&gt;
|rowspan=3|Let magical creatures cast on you in the [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 60-70&lt;br /&gt;
|Run through a Poison Field&lt;br /&gt;
|-&lt;br /&gt;
| 70-80&lt;br /&gt;
| Cast Circle 6 Damaging Spells on yourself in shelter/ Run through a Paralyze field&lt;br /&gt;
|-&lt;br /&gt;
| 80-90&lt;br /&gt;
| Cast Circle 7 Spells on yourself&lt;br /&gt;
|rowspan=2|Let magical creatures cast on you till you stop gaining, slay, and find others.&lt;br /&gt;
|-&lt;br /&gt;
| 90-100&lt;br /&gt;
| Have another allied character hit you with Earthquake&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rein</name></author>
	</entry>
</feed>