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	<updated>2026-04-20T15:11:22Z</updated>
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	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Stealing&amp;diff=17440</id>
		<title>Stealing</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Stealing&amp;diff=17440"/>
		<updated>2022-09-07T10:45:15Z</updated>

		<summary type="html">&lt;p&gt;Scavenger: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:PvP]][[Category:Thieves]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players can use the Stealing skill to take certain items from another player&lt;br /&gt;
* Base success chance to steal an item is &#039;&#039;&#039;(75% * (Stealing Skill / 100))&#039;&#039;&#039;&lt;br /&gt;
* A minimum of 80 [[Snooping]] skill is required to make any Stealing attempts&lt;br /&gt;
* Players cannot make Stealing or Snooping attempts for 2 minutes after death&lt;br /&gt;
* Stealing an item is considered &amp;quot;using&amp;quot; an item, and therefore will have the standard 500ms delay before another item can be used or moved afterwards&lt;br /&gt;
* Players will not be Perma-Flagged for stealing against a player who attacked them first&lt;br /&gt;
* Players who [[Snooping|Snoop]] and trigger a Trapped Pouch on another player will activate a 2 minute temporary grey flagging against that player (can be freely attacked by them in that time period)&lt;br /&gt;
* Stolen items cannot be lifted by any player for 30 seconds&lt;br /&gt;
* Players who makes a stealing attempt (success or fail) cannot use the Eject or Help/Stuck feature of a house for 5 seconds&lt;br /&gt;
* Read about the [[Thieves Guild]] and [[Thieves Codex]] which further enhance the Stealing skill&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://youtu.be/WqzspaW1_Qo}}&lt;br /&gt;
&lt;br /&gt;
==Improving Stealing Chance==&lt;br /&gt;
* A player who is wearing a [[Disguise Kit]] no longer gains a +25% bonus to stealing success chances&lt;br /&gt;
* A player who is [[Hiding]] while making their stealing attempt has a +25% bonus to stealing success chances (they will be revealed after the stealing attempt is made)&lt;br /&gt;
* A player making a stealing attempt against a Disarmed target has a +25% bonus to stealing success chances&lt;br /&gt;
* A player making a stealing attempt against a Hamstrung target has a +25% bonus to stealing success chances&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stealing Weights==&lt;br /&gt;
* Item weight does not factor into stealing success chances, but the the maximum weight an individual item a player can steal is (10 * (Stealing Skill / 100)) stones&lt;br /&gt;
* If an item is stacked (such as gold or reagents), a successful stealing attempt will steal a number of the item equal to ( (5 * (Stealing Skill / 100)) / Individual Item Weight * (Random value between .9 and 1.1))&lt;br /&gt;
** For example, a stealing attempt at 100 Stealing skill will steal an average of 50 Reagents or 250 Gold from a stack&lt;br /&gt;
&lt;br /&gt;
===Stealing from Containers===&lt;br /&gt;
* The max total weight of items that can be stolen from a Stack will no longer be reduced by 50%&lt;br /&gt;
* The max total weight of Arrows/Bolts that can be stolen from a Quiver will be scaled downward by the quiver&#039;s weight reduction scalar&lt;br /&gt;
* The max total weight of Reagents and Spell Scrolls that can be stolen from a Wizard&#039;s Satchel will be reduced by the satchel&#039;s weight reduction scalar for that item type&lt;br /&gt;
* The max total weight of Gold that can be stolen from a player will be scaled by that player&#039;s gold weight reduction for Strong Box Customizations if they have any unlocked&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Being Noticed==&lt;br /&gt;
* When a player makes a criminal stealing attempt (against a blue target), they have a chance to be noticed by other players and human NPCs&lt;br /&gt;
* If a thieving player is noticed by players or human NPCs while outside of town, it will simply generate a system message notification (no other consequences)&lt;br /&gt;
* If a thieving player is noticed in town by any human NPCs, they will call guards and the thief will be killed&lt;br /&gt;
* If a thieving player is noticed in town by any players, if they call guards within 15 seconds after the action occurs the thief will be killed&lt;br /&gt;
* Each non-friendly player (not in their guild) within 8 tiles of the thief increases the notice chance by 10% (reduced to 5% if not in LOS of the thief)&lt;br /&gt;
* Each human NPC within 8 tiles of thief increases the notice chance by 5% (reduced to 2.5% if not in LOS of the thief)&lt;br /&gt;
* Players will also potentially have an increased chance to be noticed if they have raised any &amp;quot;Suspicion&amp;quot; in a town (see below)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Suspicion==&lt;br /&gt;
* When a player is noticed in a town after a stealing attempt, their amount of &amp;quot;Suspicion&amp;quot; in that specific town is raised&lt;br /&gt;
* Each time a player is noticed after a stealing attempt in an individual town, they will suffer a cumulative 10% increase in chance to be noticed when making future stealing attempt in that same town for the next 12 hours (the player must go 12 hours without a guard related death to clear their Suspicion in a town)&lt;br /&gt;
* Players can view their current Suspicion levels for each town by saying &#039;&#039;&#039;&amp;quot;I must consider my sins&amp;quot; or [ConsiderSins&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:stealing-suspicion.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Locked Containers==&lt;br /&gt;
* Players can now use Lockpicking against Locked Containers in other player&#039;s backpacks&lt;br /&gt;
* Players will no longer be able to drag/drop/stack items into Locked Containers in their backpack&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
&lt;br /&gt;
===Pickpocket Dip===&lt;br /&gt;
&lt;br /&gt;
Pickpocket dips can be utilised to train stealing and snooping simultaneously to 100.&lt;br /&gt;
&lt;br /&gt;
Simply setup a macro to doubleclick the dip every 11 seconds.&lt;br /&gt;
&lt;br /&gt;
If you have access to a pickpocket dip - this is the simplest way to train:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-75 &lt;br /&gt;
| Use a Pickpocket Dip on Shelter Island&lt;br /&gt;
|-&lt;br /&gt;
| 75-100&lt;br /&gt;
| Use a Pickpocket Dip outside of Shelter Island &lt;br /&gt;
(directions are pinned to #thieves-pvm in the Outlands Discord)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Cloak and Dagger Inn.001.png|800px]]&lt;br /&gt;
&lt;br /&gt;
=== Pack Animal ===&lt;br /&gt;
Buy a Pack Llama or Pack Horse from a Stablemaster, and train stealing on it.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-75&lt;br /&gt;
| Steal from your own pack animal on Shelter Island&lt;br /&gt;
|-&lt;br /&gt;
| 75-100&lt;br /&gt;
| Continue Stealing from a pack animal or another player/character&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Scavenger</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Stealing&amp;diff=17439</id>
		<title>Stealing</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Stealing&amp;diff=17439"/>
		<updated>2022-09-07T10:43:28Z</updated>

		<summary type="html">&lt;p&gt;Scavenger: /* Training */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:PvP]][[Category:Thieves]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players can use the Stealing skill to take certain items from another player&lt;br /&gt;
* Base success chance to steal an item is &#039;&#039;&#039;(75% * (Stealing Skill / 100))&#039;&#039;&#039;&lt;br /&gt;
* A minimum of 80 [[Snooping]] skill is required to make any Stealing attempts&lt;br /&gt;
* Players cannot make Stealing or Snooping attempts for 2 minutes after death&lt;br /&gt;
* Stealing an item is considered &amp;quot;using&amp;quot; an item, and therefore will have the standard 500ms delay before another item can be used or moved afterwards&lt;br /&gt;
* Players will not be Perma-Flagged for stealing against a player who attacked them first&lt;br /&gt;
* Players who [[Snooping|Snoop]] and trigger a Trapped Pouch on another player will activate a 2 minute temporary grey flagging against that player (can be freely attacked by them in that time period)&lt;br /&gt;
* Stolen items cannot be lifted by any player for 30 seconds&lt;br /&gt;
* Players who makes a stealing attempt (success or fail) cannot use the Eject or Help/Stuck feature of a house for 5 seconds&lt;br /&gt;
* Read about the [[Thieves Guild]] and [[Thieves Codex]] which further enhance the Stealing skill&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://youtu.be/M_EIbq-1JBw}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Improving Stealing Chance==&lt;br /&gt;
* A player who is wearing a [[Disguise Kit]] no longer gains a +25% bonus to stealing success chances&lt;br /&gt;
* A player who is [[Hiding]] while making their stealing attempt has a +25% bonus to stealing success chances (they will be revealed after the stealing attempt is made)&lt;br /&gt;
* A player making a stealing attempt against a Disarmed target has a +25% bonus to stealing success chances&lt;br /&gt;
* A player making a stealing attempt against a Hamstrung target has a +25% bonus to stealing success chances&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stealing Weights==&lt;br /&gt;
* Item weight does not factor into stealing success chances, but the the maximum weight an individual item a player can steal is (10 * (Stealing Skill / 100)) stones&lt;br /&gt;
* If an item is stacked (such as gold or reagents), a successful stealing attempt will steal a number of the item equal to ( (5 * (Stealing Skill / 100)) / Individual Item Weight * (Random value between .9 and 1.1))&lt;br /&gt;
** For example, a stealing attempt at 100 Stealing skill will steal an average of 50 Reagents or 250 Gold from a stack&lt;br /&gt;
&lt;br /&gt;
===Stealing from Containers===&lt;br /&gt;
* The max total weight of items that can be stolen from a Stack will no longer be reduced by 50%&lt;br /&gt;
* The max total weight of Arrows/Bolts that can be stolen from a Quiver will be scaled downward by the quiver&#039;s weight reduction scalar&lt;br /&gt;
* The max total weight of Reagents and Spell Scrolls that can be stolen from a Wizard&#039;s Satchel will be reduced by the satchel&#039;s weight reduction scalar for that item type&lt;br /&gt;
* The max total weight of Gold that can be stolen from a player will be scaled by that player&#039;s gold weight reduction for Strong Box Customizations if they have any unlocked&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Being Noticed==&lt;br /&gt;
* When a player makes a criminal stealing attempt (against a blue target), they have a chance to be noticed by other players and human NPCs&lt;br /&gt;
* If a thieving player is noticed by players or human NPCs while outside of town, it will simply generate a system message notification (no other consequences)&lt;br /&gt;
* If a thieving player is noticed in town by any human NPCs, they will call guards and the thief will be killed&lt;br /&gt;
* If a thieving player is noticed in town by any players, if they call guards within 15 seconds after the action occurs the thief will be killed&lt;br /&gt;
* Each non-friendly player (not in their guild) within 8 tiles of the thief increases the notice chance by 10% (reduced to 5% if not in LOS of the thief)&lt;br /&gt;
* Each human NPC within 8 tiles of thief increases the notice chance by 5% (reduced to 2.5% if not in LOS of the thief)&lt;br /&gt;
* Players will also potentially have an increased chance to be noticed if they have raised any &amp;quot;Suspicion&amp;quot; in a town (see below)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Suspicion==&lt;br /&gt;
* When a player is noticed in a town after a stealing attempt, their amount of &amp;quot;Suspicion&amp;quot; in that specific town is raised&lt;br /&gt;
* Each time a player is noticed after a stealing attempt in an individual town, they will suffer a cumulative 10% increase in chance to be noticed when making future stealing attempt in that same town for the next 12 hours (the player must go 12 hours without a guard related death to clear their Suspicion in a town)&lt;br /&gt;
* Players can view their current Suspicion levels for each town by saying &#039;&#039;&#039;&amp;quot;I must consider my sins&amp;quot; or [ConsiderSins&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:stealing-suspicion.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Locked Containers==&lt;br /&gt;
* Players can now use Lockpicking against Locked Containers in other player&#039;s backpacks&lt;br /&gt;
* Players will no longer be able to drag/drop/stack items into Locked Containers in their backpack&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
&lt;br /&gt;
===Pickpocket Dip===&lt;br /&gt;
&lt;br /&gt;
Pickpocket dips can be utilised to train stealing and snooping simultaneously to 100.&lt;br /&gt;
&lt;br /&gt;
Simply setup a macro to doubleclick the dip every 11 seconds.&lt;br /&gt;
&lt;br /&gt;
If you have access to a pickpocket dip - this is the simplest way to train:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-75 &lt;br /&gt;
| Use a Pickpocket Dip on Shelter Island&lt;br /&gt;
|-&lt;br /&gt;
| 75-100&lt;br /&gt;
| Use a Pickpocket Dip outside of Shelter Island &lt;br /&gt;
(directions are pinned to #thieves-pvm in the Outlands Discord)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Cloak and Dagger Inn.001.png|800px]]&lt;br /&gt;
&lt;br /&gt;
=== Pack Animal ===&lt;br /&gt;
Buy a Pack Llama or Pack Horse from a Stablemaster, and train stealing on it.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-75&lt;br /&gt;
| Steal from your own pack animal on Shelter Island&lt;br /&gt;
|-&lt;br /&gt;
| 75-100&lt;br /&gt;
| Continue Stealing from a pack animal or another player/character&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Scavenger</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Stealing&amp;diff=17438</id>
		<title>Stealing</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Stealing&amp;diff=17438"/>
		<updated>2022-09-07T10:42:52Z</updated>

		<summary type="html">&lt;p&gt;Scavenger: /* Pickpocket Dip */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:PvP]][[Category:Thieves]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players can use the Stealing skill to take certain items from another player&lt;br /&gt;
* Base success chance to steal an item is &#039;&#039;&#039;(75% * (Stealing Skill / 100))&#039;&#039;&#039;&lt;br /&gt;
* A minimum of 80 [[Snooping]] skill is required to make any Stealing attempts&lt;br /&gt;
* Players cannot make Stealing or Snooping attempts for 2 minutes after death&lt;br /&gt;
* Stealing an item is considered &amp;quot;using&amp;quot; an item, and therefore will have the standard 500ms delay before another item can be used or moved afterwards&lt;br /&gt;
* Players will not be Perma-Flagged for stealing against a player who attacked them first&lt;br /&gt;
* Players who [[Snooping|Snoop]] and trigger a Trapped Pouch on another player will activate a 2 minute temporary grey flagging against that player (can be freely attacked by them in that time period)&lt;br /&gt;
* Stolen items cannot be lifted by any player for 30 seconds&lt;br /&gt;
* Players who makes a stealing attempt (success or fail) cannot use the Eject or Help/Stuck feature of a house for 5 seconds&lt;br /&gt;
* Read about the [[Thieves Guild]] and [[Thieves Codex]] which further enhance the Stealing skill&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://youtu.be/M_EIbq-1JBw}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Improving Stealing Chance==&lt;br /&gt;
* A player who is wearing a [[Disguise Kit]] no longer gains a +25% bonus to stealing success chances&lt;br /&gt;
* A player who is [[Hiding]] while making their stealing attempt has a +25% bonus to stealing success chances (they will be revealed after the stealing attempt is made)&lt;br /&gt;
* A player making a stealing attempt against a Disarmed target has a +25% bonus to stealing success chances&lt;br /&gt;
* A player making a stealing attempt against a Hamstrung target has a +25% bonus to stealing success chances&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stealing Weights==&lt;br /&gt;
* Item weight does not factor into stealing success chances, but the the maximum weight an individual item a player can steal is (10 * (Stealing Skill / 100)) stones&lt;br /&gt;
* If an item is stacked (such as gold or reagents), a successful stealing attempt will steal a number of the item equal to ( (5 * (Stealing Skill / 100)) / Individual Item Weight * (Random value between .9 and 1.1))&lt;br /&gt;
** For example, a stealing attempt at 100 Stealing skill will steal an average of 50 Reagents or 250 Gold from a stack&lt;br /&gt;
&lt;br /&gt;
===Stealing from Containers===&lt;br /&gt;
* The max total weight of items that can be stolen from a Stack will no longer be reduced by 50%&lt;br /&gt;
* The max total weight of Arrows/Bolts that can be stolen from a Quiver will be scaled downward by the quiver&#039;s weight reduction scalar&lt;br /&gt;
* The max total weight of Reagents and Spell Scrolls that can be stolen from a Wizard&#039;s Satchel will be reduced by the satchel&#039;s weight reduction scalar for that item type&lt;br /&gt;
* The max total weight of Gold that can be stolen from a player will be scaled by that player&#039;s gold weight reduction for Strong Box Customizations if they have any unlocked&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Being Noticed==&lt;br /&gt;
* When a player makes a criminal stealing attempt (against a blue target), they have a chance to be noticed by other players and human NPCs&lt;br /&gt;
* If a thieving player is noticed by players or human NPCs while outside of town, it will simply generate a system message notification (no other consequences)&lt;br /&gt;
* If a thieving player is noticed in town by any human NPCs, they will call guards and the thief will be killed&lt;br /&gt;
* If a thieving player is noticed in town by any players, if they call guards within 15 seconds after the action occurs the thief will be killed&lt;br /&gt;
* Each non-friendly player (not in their guild) within 8 tiles of the thief increases the notice chance by 10% (reduced to 5% if not in LOS of the thief)&lt;br /&gt;
* Each human NPC within 8 tiles of thief increases the notice chance by 5% (reduced to 2.5% if not in LOS of the thief)&lt;br /&gt;
* Players will also potentially have an increased chance to be noticed if they have raised any &amp;quot;Suspicion&amp;quot; in a town (see below)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Suspicion==&lt;br /&gt;
* When a player is noticed in a town after a stealing attempt, their amount of &amp;quot;Suspicion&amp;quot; in that specific town is raised&lt;br /&gt;
* Each time a player is noticed after a stealing attempt in an individual town, they will suffer a cumulative 10% increase in chance to be noticed when making future stealing attempt in that same town for the next 12 hours (the player must go 12 hours without a guard related death to clear their Suspicion in a town)&lt;br /&gt;
* Players can view their current Suspicion levels for each town by saying &#039;&#039;&#039;&amp;quot;I must consider my sins&amp;quot; or [ConsiderSins&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:stealing-suspicion.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Locked Containers==&lt;br /&gt;
* Players can now use Lockpicking against Locked Containers in other player&#039;s backpacks&lt;br /&gt;
* Players will no longer be able to drag/drop/stack items into Locked Containers in their backpack&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
=== Pack Animal ===&lt;br /&gt;
Buy a Pack Llama or Pack Horse from a Stablemaster, and train stealing on it.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-75&lt;br /&gt;
| Steal from your own pack animal on Shelter Island&lt;br /&gt;
|-&lt;br /&gt;
| 75-100&lt;br /&gt;
| Continue Stealing from a pack animal or another player/character&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pickpocket Dip===&lt;br /&gt;
&lt;br /&gt;
Pickpocket dips can be utilised to train stealing and snooping simultaneously to 100.&lt;br /&gt;
&lt;br /&gt;
Simply setup a macro to doubleclick the dip every 11 seconds.&lt;br /&gt;
&lt;br /&gt;
If you have access to a pickpocket dip - this is the simplest way to train:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-75 &lt;br /&gt;
| Use a Pickpocket Dip on Shelter Island&lt;br /&gt;
|-&lt;br /&gt;
| 75-100&lt;br /&gt;
| Use a Pickpocket Dip outside of Shelter Island &lt;br /&gt;
(directions are pinned to #thieves-pvm in the Outlands Discord)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Cloak and Dagger Inn.001.png|800px]]&lt;/div&gt;</summary>
		<author><name>Scavenger</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Stealing&amp;diff=17437</id>
		<title>Stealing</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Stealing&amp;diff=17437"/>
		<updated>2022-09-07T10:40:36Z</updated>

		<summary type="html">&lt;p&gt;Scavenger: /* Pickpocket Dip */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:PvP]][[Category:Thieves]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players can use the Stealing skill to take certain items from another player&lt;br /&gt;
* Base success chance to steal an item is &#039;&#039;&#039;(75% * (Stealing Skill / 100))&#039;&#039;&#039;&lt;br /&gt;
* A minimum of 80 [[Snooping]] skill is required to make any Stealing attempts&lt;br /&gt;
* Players cannot make Stealing or Snooping attempts for 2 minutes after death&lt;br /&gt;
* Stealing an item is considered &amp;quot;using&amp;quot; an item, and therefore will have the standard 500ms delay before another item can be used or moved afterwards&lt;br /&gt;
* Players will not be Perma-Flagged for stealing against a player who attacked them first&lt;br /&gt;
* Players who [[Snooping|Snoop]] and trigger a Trapped Pouch on another player will activate a 2 minute temporary grey flagging against that player (can be freely attacked by them in that time period)&lt;br /&gt;
* Stolen items cannot be lifted by any player for 30 seconds&lt;br /&gt;
* Players who makes a stealing attempt (success or fail) cannot use the Eject or Help/Stuck feature of a house for 5 seconds&lt;br /&gt;
* Read about the [[Thieves Guild]] and [[Thieves Codex]] which further enhance the Stealing skill&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://youtu.be/M_EIbq-1JBw}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Improving Stealing Chance==&lt;br /&gt;
* A player who is wearing a [[Disguise Kit]] no longer gains a +25% bonus to stealing success chances&lt;br /&gt;
* A player who is [[Hiding]] while making their stealing attempt has a +25% bonus to stealing success chances (they will be revealed after the stealing attempt is made)&lt;br /&gt;
* A player making a stealing attempt against a Disarmed target has a +25% bonus to stealing success chances&lt;br /&gt;
* A player making a stealing attempt against a Hamstrung target has a +25% bonus to stealing success chances&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stealing Weights==&lt;br /&gt;
* Item weight does not factor into stealing success chances, but the the maximum weight an individual item a player can steal is (10 * (Stealing Skill / 100)) stones&lt;br /&gt;
* If an item is stacked (such as gold or reagents), a successful stealing attempt will steal a number of the item equal to ( (5 * (Stealing Skill / 100)) / Individual Item Weight * (Random value between .9 and 1.1))&lt;br /&gt;
** For example, a stealing attempt at 100 Stealing skill will steal an average of 50 Reagents or 250 Gold from a stack&lt;br /&gt;
&lt;br /&gt;
===Stealing from Containers===&lt;br /&gt;
* The max total weight of items that can be stolen from a Stack will no longer be reduced by 50%&lt;br /&gt;
* The max total weight of Arrows/Bolts that can be stolen from a Quiver will be scaled downward by the quiver&#039;s weight reduction scalar&lt;br /&gt;
* The max total weight of Reagents and Spell Scrolls that can be stolen from a Wizard&#039;s Satchel will be reduced by the satchel&#039;s weight reduction scalar for that item type&lt;br /&gt;
* The max total weight of Gold that can be stolen from a player will be scaled by that player&#039;s gold weight reduction for Strong Box Customizations if they have any unlocked&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Being Noticed==&lt;br /&gt;
* When a player makes a criminal stealing attempt (against a blue target), they have a chance to be noticed by other players and human NPCs&lt;br /&gt;
* If a thieving player is noticed by players or human NPCs while outside of town, it will simply generate a system message notification (no other consequences)&lt;br /&gt;
* If a thieving player is noticed in town by any human NPCs, they will call guards and the thief will be killed&lt;br /&gt;
* If a thieving player is noticed in town by any players, if they call guards within 15 seconds after the action occurs the thief will be killed&lt;br /&gt;
* Each non-friendly player (not in their guild) within 8 tiles of the thief increases the notice chance by 10% (reduced to 5% if not in LOS of the thief)&lt;br /&gt;
* Each human NPC within 8 tiles of thief increases the notice chance by 5% (reduced to 2.5% if not in LOS of the thief)&lt;br /&gt;
* Players will also potentially have an increased chance to be noticed if they have raised any &amp;quot;Suspicion&amp;quot; in a town (see below)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Suspicion==&lt;br /&gt;
* When a player is noticed in a town after a stealing attempt, their amount of &amp;quot;Suspicion&amp;quot; in that specific town is raised&lt;br /&gt;
* Each time a player is noticed after a stealing attempt in an individual town, they will suffer a cumulative 10% increase in chance to be noticed when making future stealing attempt in that same town for the next 12 hours (the player must go 12 hours without a guard related death to clear their Suspicion in a town)&lt;br /&gt;
* Players can view their current Suspicion levels for each town by saying &#039;&#039;&#039;&amp;quot;I must consider my sins&amp;quot; or [ConsiderSins&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:stealing-suspicion.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Locked Containers==&lt;br /&gt;
* Players can now use Lockpicking against Locked Containers in other player&#039;s backpacks&lt;br /&gt;
* Players will no longer be able to drag/drop/stack items into Locked Containers in their backpack&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
=== Pack Animal ===&lt;br /&gt;
Buy a Pack Llama or Pack Horse from a Stablemaster, and train stealing on it.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-75&lt;br /&gt;
| Steal from your own pack animal on Shelter Island&lt;br /&gt;
|-&lt;br /&gt;
| 75-100&lt;br /&gt;
| Continue Stealing from a pack animal or another player/character&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pickpocket Dip===&lt;br /&gt;
&lt;br /&gt;
Pickpocket dips can be utilised to train stealing and snooping simultaneously to 100.&lt;br /&gt;
&lt;br /&gt;
Simply setup a macro to doubleclick the dip every 11 seconds.&lt;br /&gt;
&lt;br /&gt;
If you have access to a pickpocket dip - this is the simplest way to train:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-75 &lt;br /&gt;
| Use a Pickpocket Dip on Shelter Island&lt;br /&gt;
|-&lt;br /&gt;
| 75-100&lt;br /&gt;
| Use a Pickpocket Dip outside of Shelter Island &lt;br /&gt;
(directions are pinned to #thieves-pvm in the Outlands Discord)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Cloak and Dagger Inn.001.png|Cloak and Dagger Inn&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Scavenger</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=File:Cloak_and_Dagger_Inn.001.png&amp;diff=17436</id>
		<title>File:Cloak and Dagger Inn.001.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=File:Cloak_and_Dagger_Inn.001.png&amp;diff=17436"/>
		<updated>2022-09-07T10:34:50Z</updated>

		<summary type="html">&lt;p&gt;Scavenger: Image of Cloak and Dagger Inn - Public Pickpocket Dips&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Image of Cloak and Dagger Inn - Public Pickpocket Dips&lt;/div&gt;</summary>
		<author><name>Scavenger</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Stealing&amp;diff=17382</id>
		<title>Stealing</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Stealing&amp;diff=17382"/>
		<updated>2022-09-01T18:43:13Z</updated>

		<summary type="html">&lt;p&gt;Scavenger: /* Pickpocket Dip */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:PvP]][[Category:Thieves]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players can use the Stealing skill to take certain items from another player&lt;br /&gt;
* Base success chance to steal an item is &#039;&#039;&#039;(75% * (Stealing Skill / 100))&#039;&#039;&#039;&lt;br /&gt;
* A minimum of 80 [[Snooping]] skill is required to make any Stealing attempts&lt;br /&gt;
* Players cannot make Stealing or Snooping attempts for 2 minutes after death&lt;br /&gt;
* Stealing an item is considered &amp;quot;using&amp;quot; an item, and therefore will have the standard 500ms delay before another item can be used or moved afterwards&lt;br /&gt;
* Players will not be Perma-Flagged for stealing against a player who attacked them first&lt;br /&gt;
* Players who [[Snooping|Snoop]] and trigger a Trapped Pouch on another player will activate a 2 minute temporary grey flagging against that player (can be freely attacked by them in that time period)&lt;br /&gt;
* Stolen items cannot be lifted by any player for 30 seconds&lt;br /&gt;
* Players who makes a stealing attempt (success or fail) cannot use the Eject or Help/Stuck feature of a house for 5 seconds&lt;br /&gt;
* Read about the [[Thieves Guild]] and [[Thieves Codex]] which further enhance the Stealing skill&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://youtu.be/M_EIbq-1JBw}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Improving Stealing Chance==&lt;br /&gt;
* A player who is wearing a [[Disguise Kit]] no longer gains a +25% bonus to stealing success chances&lt;br /&gt;
* A player who is [[Hiding]] while making their stealing attempt has a +25% bonus to stealing success chances (they will be revealed after the stealing attempt is made)&lt;br /&gt;
* A player making a stealing attempt against a Disarmed target has a +25% bonus to stealing success chances&lt;br /&gt;
* A player making a stealing attempt against a Hamstrung target has a +25% bonus to stealing success chances&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stealing Weights==&lt;br /&gt;
* Item weight does not factor into stealing success chances, but the the maximum weight an individual item a player can steal is (10 * (Stealing Skill / 100)) stones&lt;br /&gt;
* If an item is stacked (such as gold or reagents), a successful stealing attempt will steal a number of the item equal to ( (5 * (Stealing Skill / 100)) / Individual Item Weight * (Random value between .9 and 1.1))&lt;br /&gt;
** For example, a stealing attempt at 100 Stealing skill will steal an average of 50 Reagents or 250 Gold from a stack&lt;br /&gt;
&lt;br /&gt;
===Stealing from Containers===&lt;br /&gt;
* The max total weight of items that can be stolen from a Stack will no longer be reduced by 50%&lt;br /&gt;
* The max total weight of Arrows/Bolts that can be stolen from a Quiver will be scaled downward by the quiver&#039;s weight reduction scalar&lt;br /&gt;
* The max total weight of Reagents and Spell Scrolls that can be stolen from a Wizard&#039;s Satchel will be reduced by the satchel&#039;s weight reduction scalar for that item type&lt;br /&gt;
* The max total weight of Gold that can be stolen from a player will be scaled by that player&#039;s gold weight reduction for Strong Box Customizations if they have any unlocked&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Being Noticed==&lt;br /&gt;
* When a player makes a criminal stealing attempt (against a blue target), they have a chance to be noticed by other players and human NPCs&lt;br /&gt;
* If a thieving player is noticed by players or human NPCs while outside of town, it will simply generate a system message notification (no other consequences)&lt;br /&gt;
* If a thieving player is noticed in town by any human NPCs, they will call guards and the thief will be killed&lt;br /&gt;
* If a thieving player is noticed in town by any players, if they call guards within 15 seconds after the action occurs the thief will be killed&lt;br /&gt;
* Each non-friendly player (not in their guild) within 8 tiles of the thief increases the notice chance by 10% (reduced to 5% if not in LOS of the thief)&lt;br /&gt;
* Each human NPC within 8 tiles of thief increases the notice chance by 5% (reduced to 2.5% if not in LOS of the thief)&lt;br /&gt;
* Players will also potentially have an increased chance to be noticed if they have raised any &amp;quot;Suspicion&amp;quot; in a town (see below)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Suspicion==&lt;br /&gt;
* When a player is noticed in a town after a stealing attempt, their amount of &amp;quot;Suspicion&amp;quot; in that specific town is raised&lt;br /&gt;
* Each time a player is noticed after a stealing attempt in an individual town, they will suffer a cumulative 10% increase in chance to be noticed when making future stealing attempt in that same town for the next 12 hours (the player must go 12 hours without a guard related death to clear their Suspicion in a town)&lt;br /&gt;
* Players can view their current Suspicion levels for each town by saying &#039;&#039;&#039;&amp;quot;I must consider my sins&amp;quot; or [ConsiderSins&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:stealing-suspicion.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Locked Containers==&lt;br /&gt;
* Players can now use Lockpicking against Locked Containers in other player&#039;s backpacks&lt;br /&gt;
* Players will no longer be able to drag/drop/stack items into Locked Containers in their backpack&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
=== Pack Animal ===&lt;br /&gt;
Buy a Pack Llama or Pack Horse from a Stablemaster, and train stealing on it.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-75&lt;br /&gt;
| Steal from your own pack animal on Shelter Island&lt;br /&gt;
|-&lt;br /&gt;
| 75-100&lt;br /&gt;
| Continue Stealing from a pack animal or another player/character&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pickpocket Dip===&lt;br /&gt;
&lt;br /&gt;
Pickpocket dips can be utilised to train stealing and snooping simultaneously to 100.&lt;br /&gt;
&lt;br /&gt;
Simply setup a macro to doubleclick the dip every 11 seconds.&lt;br /&gt;
&lt;br /&gt;
If you have access to a pickpocket dip - this is the simplest way to train:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-75 &lt;br /&gt;
| Use a Pickpocket Dip on Shelter Island&lt;br /&gt;
|-&lt;br /&gt;
| 75-100&lt;br /&gt;
| Use a Pickpocket Dip outside of Shelter Island &lt;br /&gt;
(directions are pinned to #thieves-pvm in the Outlands Discord)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Scavenger</name></author>
	</entry>
</feed>