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	<title>UO Outlands Wiki - User contributions [en]</title>
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	<updated>2026-05-15T03:20:08Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.1</generator>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Player_Customizations&amp;diff=26141</id>
		<title>Player Customizations</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Player_Customizations&amp;diff=26141"/>
		<updated>2024-11-22T00:16:54Z</updated>

		<summary type="html">&lt;p&gt;SeTiDaYeTi: /* Spell Hues */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Customization]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players are able to acquire three types of Customizations (Enhancements, Emotes, and Spell Hues)&lt;br /&gt;
* These are shared across all characters on an account&lt;br /&gt;
* Players can view their Customizations through the Help Menu&lt;br /&gt;
* Players can now use Doubloons to purchase Enhancements for their character through the Customizations system&lt;br /&gt;
** Players can click the Left/Right arrows in the bottom right corner of the Enhancements page to rotate between currencies&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Enhancements==&lt;br /&gt;
Players can purchase Enhancements with gold to unlock a variety of account improvements (such as 6 characters on the account) or additional visual/audio effects when performing certain actions.&lt;br /&gt;
&lt;br /&gt;
{{CustomizationsEnhancements}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Emotes==&lt;br /&gt;
Players can unlock Emotes through Emote Deeds, which are acquired through the Achievements Rewards system and also potentially as gold sinks.&lt;br /&gt;
&lt;br /&gt;
* When a player double-clicks an Emote Deed, they unlock a random Emote that they currently do not have&lt;br /&gt;
* Once unlocked, players simply type [Anger or the respective name of the emote to use it&lt;br /&gt;
* Players may normally only use one emote every 2 minutes, but this cool-down can be reduced with several Enhancements&lt;br /&gt;
&lt;br /&gt;
The current available Emotes are:&lt;br /&gt;
&lt;br /&gt;
{{PlayerCustomizationEmotes}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spell Hues==&lt;br /&gt;
* Players can find Spell Hues, which alter the color of their casted spells&lt;br /&gt;
** Acquired from a variety of sources in the form of a Spell Hue Deed&lt;br /&gt;
** Spell Hue Deeds come in a variety of colors, including Arena, Faction, Society, Aspect, as well as Rare Cloth colors&lt;br /&gt;
* Shimmer Spell Hues are now available on a limited bases during events on the Prevalian Merchant.&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-playercustomizations-spells2.gif|alt=Player Customizations - Spells|link=]]&lt;br /&gt;
&lt;br /&gt;
* When a player double-clicks a Spell Hue deed, they unlock the Spell Hue of the deed for a random spell that they currently do not have in that hue (i.e Mind Blast)&lt;br /&gt;
* Players can rotate through their unlocked hues for each spell in the Spells Hue page and set each spell&#039;s preferred hue individually&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
The current available Spells that can be hued:&lt;br /&gt;
&lt;br /&gt;
{{PlayerCustomizationSpellHuesSpells}}&lt;br /&gt;
&lt;br /&gt;
===Spell Hues===&lt;br /&gt;
The current available Spell Hues:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
| [[File:Halloween_2024_Shimmer_Hue_Collections.jpg|left|400px]]&lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
| [[File:Kings_Faire_2024_Spell_Hue_Collections.png|left|400px]]&lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
| [[File:Dungeon_Spell_Hue_Visual.png|left|400px]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SeTiDaYeTi</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Codex_and_Grimoire_Overview&amp;diff=24966</id>
		<title>Codex and Grimoire Overview</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Codex_and_Grimoire_Overview&amp;diff=24966"/>
		<updated>2024-09-20T11:44:14Z</updated>

		<summary type="html">&lt;p&gt;SeTiDaYeTi: /* Weapon and Parry Codices */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:New Player]][[Category:PvM]][[Category:Taming]][[Category:Crafting]][[Category:Thieves]]&lt;br /&gt;
==Summary==&lt;br /&gt;
Outlands has numerous Codices that players can craft and which can vastly improve the performance of certain builds. The following is an overview of these items.&lt;br /&gt;
* Many skills in the game have a Codex associated with them&lt;br /&gt;
* They are &amp;lt;/b&amp;gt;Blessed and cannot be stolen&amp;lt;/b&amp;gt;&lt;br /&gt;
* They usually have certain skill requirements to function&lt;br /&gt;
* You usually need carry the item + the aforementioned skill requirement to start earn experience and use them&lt;br /&gt;
** Multiple Codices can earn experience parallel (not divided, exception: multiple Weapon Codices)&lt;br /&gt;
* Each must be crafted by a player&lt;br /&gt;
* They can be transferred/sold to other Characters. The experience is stored on the character not on the item.&lt;br /&gt;
* You can mix and match different Codices as long as you meet the requirements (i.e., Codex of Archery + Bard Codex)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:playerprogressiontomes.jpg|link=Codex and Grimoire Overview]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Adventurer&#039;s Satchel==&lt;br /&gt;
* The [[Adventurer&#039;s Satchel|Adventurer&#039;s Satchels]] is useful to help organize all the Blessed items players can carry&lt;br /&gt;
* It is Blessed and can only contain other Blessed items&lt;br /&gt;
* Crafted by [[Tailoring|Tailors]] for 5 [[Mastercrafting Diagram]] and 100 Leather&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | [[File:adventurersatchel.jpg|link=]]&amp;lt;br /&amp;gt;[[Adventurer%27s_Satchel|Adventurer&#039;s Satchel]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:adventurerssatchelinsides.jpg|link=Adventurer%27s_Satchel]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bard Codex==&lt;br /&gt;
*Players need at least 80 printed skill in at least two Barding skills ( [[Musicianship]], [[Peacemaking]], [[Discordance]] or [[Provocation]] ) to utilize the benefits of [[Bard Codex]]&lt;br /&gt;
*There are 8 different Bard Codex Upgrades available for players that can be activated in Tier 1, Tier 2, or Tier 3 versions (Tier Levels are depicted by a number of Lutes next to the upgrade)&lt;br /&gt;
*If a player earns enough Experience, they&#039;ll unlock a Bard Codex Upgrade Point&lt;br /&gt;
**You can reach a maximum of 20 Upgrade Points&lt;br /&gt;
*Players can Reset Spent Points for a Bard Codex once every 5 minutes&lt;br /&gt;
*Crafted by [[Inscription|Scribes]] for 25 [[Arcane Scroll|Arcane Scrolls]] and 1 [[Mastercrafting Diagram]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | [[File:bardcodex1a.png|link=Bard Codex]]&amp;lt;br /&amp;gt;[[Bard Codex]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:bardscodex1.png|link=Bard Codex]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Healer&#039;s Codex==&lt;br /&gt;
*Players need at least 80 printed skill in [[Healing]] and [[Anatomy]] to utilize the benefits of [[Healers Codex]]&lt;br /&gt;
*There are 8 different Healers Codex Upgrades available for players that can be activated in Tier 1, Tier 2, or Tier 3 versions (Tier Levels are depicted by a number of bandages next to the upgrade)&lt;br /&gt;
*If a player earns enough Experience, they&#039;ll unlock a Healers Codex Upgrade Point&lt;br /&gt;
**You can reach a maximum of 20 Upgrade Points&lt;br /&gt;
*Players can Reset Spent Points for a Healers Codex once every 5 minutes&lt;br /&gt;
*Crafted by [[Inscription|Scribes]] for 25 [[Arcane Scroll|Arcane Scrolls]] and 1 [[Mastercrafting Diagram]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | [[File:healerscodex1a.png|link=Healers Codex]]&amp;lt;br /&amp;gt;[[Healers Codex]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Poison Kit==&lt;br /&gt;
*Players need at least 80 [[Poisoning]] and either at least 80 [[Taste Identification]] or 80 [[Alchemy]] to utilize the benefits of the [[Poison Kit]]&lt;br /&gt;
*There are 8 different Poison Kit upgrades available for players that can be activated in Tier 1, Tier 2, or Tier 3 versions (Tier Levels are depicted by a number of Poison Potions next to the upgrade)&lt;br /&gt;
*If a player earns enough Experience, they&#039;ll unlock a Poison Kit Upgrade Point&lt;br /&gt;
*If a player has 0 Poison Effects active on creatures in the world, they can double-click the &amp;quot;Reset Spent Points&amp;quot; button to reset all of their selections&lt;br /&gt;
*Crafted by [[Alchemy|Alchemists]] for 1 [[Mastercrafting Diagram]], 50 Boards and 25 Empty Bottles.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | [[File:poisonkit.jpg|link=]]&amp;lt;br /&amp;gt;[[Poison Kit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:poisonkitgump2a.png|link=Poison Kit]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summoner&#039;s Tome==&lt;br /&gt;
*Players need at least 80 [[Spirit Speaking]] to utilize the benefits of the [[Summoner&#039;s Tome]]&lt;br /&gt;
*You gain experience for killing creatures with your summons&lt;br /&gt;
**with gaining experience you accumulate points in the Summoner&#039;s Tome for that specific Spell that you can spend to enhance your summon.&lt;br /&gt;
**the experience you get depends on the summons that are alive while killing an NPC and are divided depending on the control slots of the summon&lt;br /&gt;
*Every summon spell has 10 different Upgrades that players chose from, each having their own Upgrade Point Cost that must be spent to activate them&lt;br /&gt;
*Crafted by [[Inscription|Scribes]] for 25 [[Arcane Scroll|Arcane Scrolls]] and 1 [[Mastercrafting Diagram]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | [[File:summonerstome1a.png|link=Spirit_Speaking#Summoner.27s_Tome]]&amp;lt;br /&amp;gt;[[Spirit Speaking#Summoner.27s_Tome|Summoner&#039;s Tome]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:sumtomgump.png|link=Summoner&#039;s Tome]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Taming Bestiary==&lt;br /&gt;
* The [[Taming Bestiary]] is a progressive-bonus system for the [[Animal Taming]] skill that rewards characters for playing over time with a variety of different tameable creature types (requires a creature with a Min Taming of 50 or higher). As characters kill monsters while using Tamed Creatures, they will earn Affinity Experience towards the type of tamed creatures they currently control, and with enough experience earned for a creature type, they will receive Affinity Points that will unlock permanent bonuses for the character that will be applied to ANY tamed creature type that character controls.&lt;br /&gt;
* In order to utilize the [[Taming Bestiary]], characters must acquire and carry a Taming Bestiary&lt;br /&gt;
* Players do not have to &amp;quot;spend&amp;quot; Affinity Points once earned: the system will automatically unlock bonuses for characters as soon as their Affinity Points total reaches the required amount for the bonus&lt;br /&gt;
* For each type of tamed creature a character uses to kill monsters (Min Taming of 50 or higher), it will automatically create a Creature Entry Listing for that creature type to track Experience progress on it&lt;br /&gt;
* Each different creature type will have a specific Target amount of experience needed to be completed, which is equal to (Creature&#039;s Min Taming x 1000)&lt;br /&gt;
* Crafted by [[Inscription|Scribes]] for 25 [[Arcane Scroll|Arcane Scrolls]] and 1 [[Mastercrafting Diagram]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | [[File:tamingbestiary.png|link=Taming BestiarySystem]]&amp;lt;br /&amp;gt;[[Affinity System|Taming Bestiary]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Thieves Codex==&lt;br /&gt;
*Players need at least 80 [[Stealing]] and 80 of either [[Snooping]], [[Hiding]] or [[Stealth]] to utilize the benefits of [[Thieves Codex]]&lt;br /&gt;
*There are 8 different Thieves Codex Upgrades available for players that can be activated in Tier 1, Tier 2, or Tier 3 versions&lt;br /&gt;
*Players gain Experience through Pilfering/Mugging creatues&lt;br /&gt;
**If a player earns enough Experience, they&#039;ll unlock a Thieves Codex Upgrade Point&lt;br /&gt;
*Players can Reset Spent Points for a Thieves Codex once every 5 minutes&lt;br /&gt;
*Crafted by [[Inscription|Scribes]] for 25 [[Arcane Scroll|Arcane Scrolls]] and 1 [[Mastercrafting Diagram]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | [[File:thievescodex.png|link=Thief Codex]]&amp;lt;br /&amp;gt;[[Thief Codex]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:thiefcodex23.png|link=Thief Codex]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trap Kit==&lt;br /&gt;
*Players need at least 80 [[Tinkering]] and 80 [[Detecting Hidden]] to utilize the benefits of the [[Traps#Trap_Kit|Trap Kit]]&lt;br /&gt;
*There are 8 different Trap Kit upgrades available for players that can be activated in Tier 1, Tier 2, or Tier 3 versions.&lt;br /&gt;
*If a player earns enough Experience, they&#039;ll unlock a Trap Kit Upgrade Point&lt;br /&gt;
*Players can Reset their Spent Points for a Trap Kit if they have no Ground Trap currently placed and have no Trap Cooldown in place&lt;br /&gt;
*Crafted by [[Tinkering|Tinkers]] for 1 [[Mastercrafting Diagram]], 25 Iron and 25 Leather.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | [[File:trap_kit.png|link=]]&amp;lt;br /&amp;gt;[[Traps#Trap_Kit|Trap Kit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:trap_kit_gump_a.png|link=Traps#Trap_Kit]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Weapon and Parry Codices==&lt;br /&gt;
* There are 8 different [[Weapon and Parry Codex|Weapon and Parry Codices]], with one that corresponds to each weapon and shield skill ([[Arcane]], [[Archery]], [[Fencing]], [[Fishing]], [[Mace Fighting|Macing]], [[Parrying]], [[Swordsmanship]], and [[Wrestling]])&lt;br /&gt;
* Players need at least 80 skill points in tactics and the specific Weapon Skill to utilize the benefits of the appropriate codex&lt;br /&gt;
** A parry codex requires 80 [[Parrying]] and either 80 [[Tactics]] or [[Wrestling]]&lt;br /&gt;
* Each codex has 6 different stances (7 Ranks each) and 2 finishers (5 Ranks).&lt;br /&gt;
* For every Stance that reaches rank 5 you gain 1 Rank for the Finisher, which in return raises the chance to trigger it&lt;br /&gt;
* As long as you have the Weapon Skill and Tactics you gain Exp for the Codex, if you have mutliple Weapon Skills that can gain Experience, the Experience will be split evenly&lt;br /&gt;
* Crafted by [[Inscription|Scribes]] for 25 [[Arcane Scroll|Arcane Scrolls]] and 1 [[Mastercrafting Diagram]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | [[File:codexof.jpg|link=A few examples of Weapon and Parry Codices]]&amp;lt;br /&amp;gt;[[Weapon and Parry Codex]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:codices.gif|link=]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wizard&#039;s Grimoire==&lt;br /&gt;
*Players need at least 80 [[Magery]] and either 80 [[Meditation]] or 80 [[Evaluating Intelligence]] to utilize the benefits of the [[Wizard&#039;s Grimoire]]&lt;br /&gt;
* There are 16 different spells featured in the Wizardry system which can be upgraded by spending Wizardry Points&lt;br /&gt;
* Gaining experience adds points in the Wizard&#039;s Grimoire that are used to enhance spells&lt;br /&gt;
* Use Wizardry Points to upgrade spells&lt;br /&gt;
** The maximum amount of points you can get is 50&lt;br /&gt;
* You can reset the Grimoire without cost once every 5 minutes&lt;br /&gt;
* Crafted by [[Inscription|Scribes]] for 25 [[Arcane Scroll|Arcane Scrolls]] and 1 [[Mastercrafting Diagram]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | [[File:wizardsgrimoire1a.png|link=Wizard&#039;s Grimoire]]&amp;lt;br /&amp;gt;Wizard&#039;s Grimoire&lt;br /&gt;
|-&lt;br /&gt;
| [[File:wizgrimgump.png|link=Wizard&#039;s Grimoire]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SeTiDaYeTi</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Codex_and_Grimoire_Overview&amp;diff=24965</id>
		<title>Codex and Grimoire Overview</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Codex_and_Grimoire_Overview&amp;diff=24965"/>
		<updated>2024-09-20T11:43:38Z</updated>

		<summary type="html">&lt;p&gt;SeTiDaYeTi: /* Weapon and Parry Codex */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:New Player]][[Category:PvM]][[Category:Taming]][[Category:Crafting]][[Category:Thieves]]&lt;br /&gt;
==Summary==&lt;br /&gt;
Outlands has numerous Codices that players can craft and which can vastly improve the performance of certain builds. The following is an overview of these items.&lt;br /&gt;
* Many skills in the game have a Codex associated with them&lt;br /&gt;
* They are &amp;lt;/b&amp;gt;Blessed and cannot be stolen&amp;lt;/b&amp;gt;&lt;br /&gt;
* They usually have certain skill requirements to function&lt;br /&gt;
* You usually need carry the item + the aforementioned skill requirement to start earn experience and use them&lt;br /&gt;
** Multiple Codices can earn experience parallel (not divided, exception: multiple Weapon Codices)&lt;br /&gt;
* Each must be crafted by a player&lt;br /&gt;
* They can be transferred/sold to other Characters. The experience is stored on the character not on the item.&lt;br /&gt;
* You can mix and match different Codices as long as you meet the requirements (i.e., Codex of Archery + Bard Codex)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:playerprogressiontomes.jpg|link=Codex and Grimoire Overview]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Adventurer&#039;s Satchel==&lt;br /&gt;
* The [[Adventurer&#039;s Satchel|Adventurer&#039;s Satchels]] is useful to help organize all the Blessed items players can carry&lt;br /&gt;
* It is Blessed and can only contain other Blessed items&lt;br /&gt;
* Crafted by [[Tailoring|Tailors]] for 5 [[Mastercrafting Diagram]] and 100 Leather&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | [[File:adventurersatchel.jpg|link=]]&amp;lt;br /&amp;gt;[[Adventurer%27s_Satchel|Adventurer&#039;s Satchel]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:adventurerssatchelinsides.jpg|link=Adventurer%27s_Satchel]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bard Codex==&lt;br /&gt;
*Players need at least 80 printed skill in at least two Barding skills ( [[Musicianship]], [[Peacemaking]], [[Discordance]] or [[Provocation]] ) to utilize the benefits of [[Bard Codex]]&lt;br /&gt;
*There are 8 different Bard Codex Upgrades available for players that can be activated in Tier 1, Tier 2, or Tier 3 versions (Tier Levels are depicted by a number of Lutes next to the upgrade)&lt;br /&gt;
*If a player earns enough Experience, they&#039;ll unlock a Bard Codex Upgrade Point&lt;br /&gt;
**You can reach a maximum of 20 Upgrade Points&lt;br /&gt;
*Players can Reset Spent Points for a Bard Codex once every 5 minutes&lt;br /&gt;
*Crafted by [[Inscription|Scribes]] for 25 [[Arcane Scroll|Arcane Scrolls]] and 1 [[Mastercrafting Diagram]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | [[File:bardcodex1a.png|link=Bard Codex]]&amp;lt;br /&amp;gt;[[Bard Codex]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:bardscodex1.png|link=Bard Codex]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Healer&#039;s Codex==&lt;br /&gt;
*Players need at least 80 printed skill in [[Healing]] and [[Anatomy]] to utilize the benefits of [[Healers Codex]]&lt;br /&gt;
*There are 8 different Healers Codex Upgrades available for players that can be activated in Tier 1, Tier 2, or Tier 3 versions (Tier Levels are depicted by a number of bandages next to the upgrade)&lt;br /&gt;
*If a player earns enough Experience, they&#039;ll unlock a Healers Codex Upgrade Point&lt;br /&gt;
**You can reach a maximum of 20 Upgrade Points&lt;br /&gt;
*Players can Reset Spent Points for a Healers Codex once every 5 minutes&lt;br /&gt;
*Crafted by [[Inscription|Scribes]] for 25 [[Arcane Scroll|Arcane Scrolls]] and 1 [[Mastercrafting Diagram]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | [[File:healerscodex1a.png|link=Healers Codex]]&amp;lt;br /&amp;gt;[[Healers Codex]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Poison Kit==&lt;br /&gt;
*Players need at least 80 [[Poisoning]] and either at least 80 [[Taste Identification]] or 80 [[Alchemy]] to utilize the benefits of the [[Poison Kit]]&lt;br /&gt;
*There are 8 different Poison Kit upgrades available for players that can be activated in Tier 1, Tier 2, or Tier 3 versions (Tier Levels are depicted by a number of Poison Potions next to the upgrade)&lt;br /&gt;
*If a player earns enough Experience, they&#039;ll unlock a Poison Kit Upgrade Point&lt;br /&gt;
*If a player has 0 Poison Effects active on creatures in the world, they can double-click the &amp;quot;Reset Spent Points&amp;quot; button to reset all of their selections&lt;br /&gt;
*Crafted by [[Alchemy|Alchemists]] for 1 [[Mastercrafting Diagram]], 50 Boards and 25 Empty Bottles.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | [[File:poisonkit.jpg|link=]]&amp;lt;br /&amp;gt;[[Poison Kit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:poisonkitgump2a.png|link=Poison Kit]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summoner&#039;s Tome==&lt;br /&gt;
*Players need at least 80 [[Spirit Speaking]] to utilize the benefits of the [[Summoner&#039;s Tome]]&lt;br /&gt;
*You gain experience for killing creatures with your summons&lt;br /&gt;
**with gaining experience you accumulate points in the Summoner&#039;s Tome for that specific Spell that you can spend to enhance your summon.&lt;br /&gt;
**the experience you get depends on the summons that are alive while killing an NPC and are divided depending on the control slots of the summon&lt;br /&gt;
*Every summon spell has 10 different Upgrades that players chose from, each having their own Upgrade Point Cost that must be spent to activate them&lt;br /&gt;
*Crafted by [[Inscription|Scribes]] for 25 [[Arcane Scroll|Arcane Scrolls]] and 1 [[Mastercrafting Diagram]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | [[File:summonerstome1a.png|link=Spirit_Speaking#Summoner.27s_Tome]]&amp;lt;br /&amp;gt;[[Spirit Speaking#Summoner.27s_Tome|Summoner&#039;s Tome]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:sumtomgump.png|link=Summoner&#039;s Tome]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Taming Bestiary==&lt;br /&gt;
* The [[Taming Bestiary]] is a progressive-bonus system for the [[Animal Taming]] skill that rewards characters for playing over time with a variety of different tameable creature types (requires a creature with a Min Taming of 50 or higher). As characters kill monsters while using Tamed Creatures, they will earn Affinity Experience towards the type of tamed creatures they currently control, and with enough experience earned for a creature type, they will receive Affinity Points that will unlock permanent bonuses for the character that will be applied to ANY tamed creature type that character controls.&lt;br /&gt;
* In order to utilize the [[Taming Bestiary]], characters must acquire and carry a Taming Bestiary&lt;br /&gt;
* Players do not have to &amp;quot;spend&amp;quot; Affinity Points once earned: the system will automatically unlock bonuses for characters as soon as their Affinity Points total reaches the required amount for the bonus&lt;br /&gt;
* For each type of tamed creature a character uses to kill monsters (Min Taming of 50 or higher), it will automatically create a Creature Entry Listing for that creature type to track Experience progress on it&lt;br /&gt;
* Each different creature type will have a specific Target amount of experience needed to be completed, which is equal to (Creature&#039;s Min Taming x 1000)&lt;br /&gt;
* Crafted by [[Inscription|Scribes]] for 25 [[Arcane Scroll|Arcane Scrolls]] and 1 [[Mastercrafting Diagram]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | [[File:tamingbestiary.png|link=Taming BestiarySystem]]&amp;lt;br /&amp;gt;[[Affinity System|Taming Bestiary]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Thieves Codex==&lt;br /&gt;
*Players need at least 80 [[Stealing]] and 80 of either [[Snooping]], [[Hiding]] or [[Stealth]] to utilize the benefits of [[Thieves Codex]]&lt;br /&gt;
*There are 8 different Thieves Codex Upgrades available for players that can be activated in Tier 1, Tier 2, or Tier 3 versions&lt;br /&gt;
*Players gain Experience through Pilfering/Mugging creatues&lt;br /&gt;
**If a player earns enough Experience, they&#039;ll unlock a Thieves Codex Upgrade Point&lt;br /&gt;
*Players can Reset Spent Points for a Thieves Codex once every 5 minutes&lt;br /&gt;
*Crafted by [[Inscription|Scribes]] for 25 [[Arcane Scroll|Arcane Scrolls]] and 1 [[Mastercrafting Diagram]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | [[File:thievescodex.png|link=Thief Codex]]&amp;lt;br /&amp;gt;[[Thief Codex]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:thiefcodex23.png|link=Thief Codex]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trap Kit==&lt;br /&gt;
*Players need at least 80 [[Tinkering]] and 80 [[Detecting Hidden]] to utilize the benefits of the [[Traps#Trap_Kit|Trap Kit]]&lt;br /&gt;
*There are 8 different Trap Kit upgrades available for players that can be activated in Tier 1, Tier 2, or Tier 3 versions.&lt;br /&gt;
*If a player earns enough Experience, they&#039;ll unlock a Trap Kit Upgrade Point&lt;br /&gt;
*Players can Reset their Spent Points for a Trap Kit if they have no Ground Trap currently placed and have no Trap Cooldown in place&lt;br /&gt;
*Crafted by [[Tinkering|Tinkers]] for 1 [[Mastercrafting Diagram]], 25 Iron and 25 Leather.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | [[File:trap_kit.png|link=]]&amp;lt;br /&amp;gt;[[Traps#Trap_Kit|Trap Kit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:trap_kit_gump_a.png|link=Traps#Trap_Kit]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Weapon and Parry Codices==&lt;br /&gt;
* There are 8 different [[Weapon and Parry Codex|Weapon and Parry Codices]], with one that corresponds to each weapon and shield skill ([[Arcane]], [[Archery]], [[Fencing]], [[Fishing]], [[Mace Fighting|Macing]], [[Parrying]], [[Swordsmanship]], and [[Wrestling]])&lt;br /&gt;
* Players need at least 80 skill points in tactics and the specific Weapon Skill to utilize the benefits of the appropriate codex&lt;br /&gt;
** A parry codex requires 80 [[Parrying]] and either 80 [[Tactics]] or [[Wrestling]]&lt;br /&gt;
* Each codex has 6 different stances (7 Ranks each) and 2 finishers (5 Ranks).&lt;br /&gt;
* For every Stance that reaches rank 5 you gain 1 Rank for the Finisher, which in return raises the chance to trigger it&lt;br /&gt;
* As long as you have the Weapon Skill and Tactics you gain Exp for the Codex, if you have mutliple Weapon Skills that can gain Experience, the Experience will be split evenly&lt;br /&gt;
* Crafted by [[Inscription|Scribes]] for 25 [[Arcane Scroll|Arcane Scrolls]] and 1 [[Mastercrafting Diagram]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | [[File:codexof.jpg|link=Weapon and Parry Codex]]&amp;lt;br /&amp;gt;[[Weapon and Parry Codex]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:codices.gif|link=]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wizard&#039;s Grimoire==&lt;br /&gt;
*Players need at least 80 [[Magery]] and either 80 [[Meditation]] or 80 [[Evaluating Intelligence]] to utilize the benefits of the [[Wizard&#039;s Grimoire]]&lt;br /&gt;
* There are 16 different spells featured in the Wizardry system which can be upgraded by spending Wizardry Points&lt;br /&gt;
* Gaining experience adds points in the Wizard&#039;s Grimoire that are used to enhance spells&lt;br /&gt;
* Use Wizardry Points to upgrade spells&lt;br /&gt;
** The maximum amount of points you can get is 50&lt;br /&gt;
* You can reset the Grimoire without cost once every 5 minutes&lt;br /&gt;
* Crafted by [[Inscription|Scribes]] for 25 [[Arcane Scroll|Arcane Scrolls]] and 1 [[Mastercrafting Diagram]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | [[File:wizardsgrimoire1a.png|link=Wizard&#039;s Grimoire]]&amp;lt;br /&amp;gt;Wizard&#039;s Grimoire&lt;br /&gt;
|-&lt;br /&gt;
| [[File:wizgrimgump.png|link=Wizard&#039;s Grimoire]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SeTiDaYeTi</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Codex_and_Grimoire_Overview&amp;diff=24964</id>
		<title>Codex and Grimoire Overview</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Codex_and_Grimoire_Overview&amp;diff=24964"/>
		<updated>2024-09-20T11:42:52Z</updated>

		<summary type="html">&lt;p&gt;SeTiDaYeTi: /* Healers Codex */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:New Player]][[Category:PvM]][[Category:Taming]][[Category:Crafting]][[Category:Thieves]]&lt;br /&gt;
==Summary==&lt;br /&gt;
Outlands has numerous Codices that players can craft and which can vastly improve the performance of certain builds. The following is an overview of these items.&lt;br /&gt;
* Many skills in the game have a Codex associated with them&lt;br /&gt;
* They are &amp;lt;/b&amp;gt;Blessed and cannot be stolen&amp;lt;/b&amp;gt;&lt;br /&gt;
* They usually have certain skill requirements to function&lt;br /&gt;
* You usually need carry the item + the aforementioned skill requirement to start earn experience and use them&lt;br /&gt;
** Multiple Codices can earn experience parallel (not divided, exception: multiple Weapon Codices)&lt;br /&gt;
* Each must be crafted by a player&lt;br /&gt;
* They can be transferred/sold to other Characters. The experience is stored on the character not on the item.&lt;br /&gt;
* You can mix and match different Codices as long as you meet the requirements (i.e., Codex of Archery + Bard Codex)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:playerprogressiontomes.jpg|link=Codex and Grimoire Overview]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Adventurer&#039;s Satchel==&lt;br /&gt;
* The [[Adventurer&#039;s Satchel|Adventurer&#039;s Satchels]] is useful to help organize all the Blessed items players can carry&lt;br /&gt;
* It is Blessed and can only contain other Blessed items&lt;br /&gt;
* Crafted by [[Tailoring|Tailors]] for 5 [[Mastercrafting Diagram]] and 100 Leather&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | [[File:adventurersatchel.jpg|link=]]&amp;lt;br /&amp;gt;[[Adventurer%27s_Satchel|Adventurer&#039;s Satchel]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:adventurerssatchelinsides.jpg|link=Adventurer%27s_Satchel]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bard Codex==&lt;br /&gt;
*Players need at least 80 printed skill in at least two Barding skills ( [[Musicianship]], [[Peacemaking]], [[Discordance]] or [[Provocation]] ) to utilize the benefits of [[Bard Codex]]&lt;br /&gt;
*There are 8 different Bard Codex Upgrades available for players that can be activated in Tier 1, Tier 2, or Tier 3 versions (Tier Levels are depicted by a number of Lutes next to the upgrade)&lt;br /&gt;
*If a player earns enough Experience, they&#039;ll unlock a Bard Codex Upgrade Point&lt;br /&gt;
**You can reach a maximum of 20 Upgrade Points&lt;br /&gt;
*Players can Reset Spent Points for a Bard Codex once every 5 minutes&lt;br /&gt;
*Crafted by [[Inscription|Scribes]] for 25 [[Arcane Scroll|Arcane Scrolls]] and 1 [[Mastercrafting Diagram]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | [[File:bardcodex1a.png|link=Bard Codex]]&amp;lt;br /&amp;gt;[[Bard Codex]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:bardscodex1.png|link=Bard Codex]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Healer&#039;s Codex==&lt;br /&gt;
*Players need at least 80 printed skill in [[Healing]] and [[Anatomy]] to utilize the benefits of [[Healers Codex]]&lt;br /&gt;
*There are 8 different Healers Codex Upgrades available for players that can be activated in Tier 1, Tier 2, or Tier 3 versions (Tier Levels are depicted by a number of bandages next to the upgrade)&lt;br /&gt;
*If a player earns enough Experience, they&#039;ll unlock a Healers Codex Upgrade Point&lt;br /&gt;
**You can reach a maximum of 20 Upgrade Points&lt;br /&gt;
*Players can Reset Spent Points for a Healers Codex once every 5 minutes&lt;br /&gt;
*Crafted by [[Inscription|Scribes]] for 25 [[Arcane Scroll|Arcane Scrolls]] and 1 [[Mastercrafting Diagram]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | [[File:healerscodex1a.png|link=Healers Codex]]&amp;lt;br /&amp;gt;[[Healers Codex]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Poison Kit==&lt;br /&gt;
*Players need at least 80 [[Poisoning]] and either at least 80 [[Taste Identification]] or 80 [[Alchemy]] to utilize the benefits of the [[Poison Kit]]&lt;br /&gt;
*There are 8 different Poison Kit upgrades available for players that can be activated in Tier 1, Tier 2, or Tier 3 versions (Tier Levels are depicted by a number of Poison Potions next to the upgrade)&lt;br /&gt;
*If a player earns enough Experience, they&#039;ll unlock a Poison Kit Upgrade Point&lt;br /&gt;
*If a player has 0 Poison Effects active on creatures in the world, they can double-click the &amp;quot;Reset Spent Points&amp;quot; button to reset all of their selections&lt;br /&gt;
*Crafted by [[Alchemy|Alchemists]] for 1 [[Mastercrafting Diagram]], 50 Boards and 25 Empty Bottles.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | [[File:poisonkit.jpg|link=]]&amp;lt;br /&amp;gt;[[Poison Kit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:poisonkitgump2a.png|link=Poison Kit]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summoner&#039;s Tome==&lt;br /&gt;
*Players need at least 80 [[Spirit Speaking]] to utilize the benefits of the [[Summoner&#039;s Tome]]&lt;br /&gt;
*You gain experience for killing creatures with your summons&lt;br /&gt;
**with gaining experience you accumulate points in the Summoner&#039;s Tome for that specific Spell that you can spend to enhance your summon.&lt;br /&gt;
**the experience you get depends on the summons that are alive while killing an NPC and are divided depending on the control slots of the summon&lt;br /&gt;
*Every summon spell has 10 different Upgrades that players chose from, each having their own Upgrade Point Cost that must be spent to activate them&lt;br /&gt;
*Crafted by [[Inscription|Scribes]] for 25 [[Arcane Scroll|Arcane Scrolls]] and 1 [[Mastercrafting Diagram]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | [[File:summonerstome1a.png|link=Spirit_Speaking#Summoner.27s_Tome]]&amp;lt;br /&amp;gt;[[Spirit Speaking#Summoner.27s_Tome|Summoner&#039;s Tome]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:sumtomgump.png|link=Summoner&#039;s Tome]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Taming Bestiary==&lt;br /&gt;
* The [[Taming Bestiary]] is a progressive-bonus system for the [[Animal Taming]] skill that rewards characters for playing over time with a variety of different tameable creature types (requires a creature with a Min Taming of 50 or higher). As characters kill monsters while using Tamed Creatures, they will earn Affinity Experience towards the type of tamed creatures they currently control, and with enough experience earned for a creature type, they will receive Affinity Points that will unlock permanent bonuses for the character that will be applied to ANY tamed creature type that character controls.&lt;br /&gt;
* In order to utilize the [[Taming Bestiary]], characters must acquire and carry a Taming Bestiary&lt;br /&gt;
* Players do not have to &amp;quot;spend&amp;quot; Affinity Points once earned: the system will automatically unlock bonuses for characters as soon as their Affinity Points total reaches the required amount for the bonus&lt;br /&gt;
* For each type of tamed creature a character uses to kill monsters (Min Taming of 50 or higher), it will automatically create a Creature Entry Listing for that creature type to track Experience progress on it&lt;br /&gt;
* Each different creature type will have a specific Target amount of experience needed to be completed, which is equal to (Creature&#039;s Min Taming x 1000)&lt;br /&gt;
* Crafted by [[Inscription|Scribes]] for 25 [[Arcane Scroll|Arcane Scrolls]] and 1 [[Mastercrafting Diagram]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | [[File:tamingbestiary.png|link=Taming BestiarySystem]]&amp;lt;br /&amp;gt;[[Affinity System|Taming Bestiary]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Thieves Codex==&lt;br /&gt;
*Players need at least 80 [[Stealing]] and 80 of either [[Snooping]], [[Hiding]] or [[Stealth]] to utilize the benefits of [[Thieves Codex]]&lt;br /&gt;
*There are 8 different Thieves Codex Upgrades available for players that can be activated in Tier 1, Tier 2, or Tier 3 versions&lt;br /&gt;
*Players gain Experience through Pilfering/Mugging creatues&lt;br /&gt;
**If a player earns enough Experience, they&#039;ll unlock a Thieves Codex Upgrade Point&lt;br /&gt;
*Players can Reset Spent Points for a Thieves Codex once every 5 minutes&lt;br /&gt;
*Crafted by [[Inscription|Scribes]] for 25 [[Arcane Scroll|Arcane Scrolls]] and 1 [[Mastercrafting Diagram]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | [[File:thievescodex.png|link=Thief Codex]]&amp;lt;br /&amp;gt;[[Thief Codex]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:thiefcodex23.png|link=Thief Codex]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trap Kit==&lt;br /&gt;
*Players need at least 80 [[Tinkering]] and 80 [[Detecting Hidden]] to utilize the benefits of the [[Traps#Trap_Kit|Trap Kit]]&lt;br /&gt;
*There are 8 different Trap Kit upgrades available for players that can be activated in Tier 1, Tier 2, or Tier 3 versions.&lt;br /&gt;
*If a player earns enough Experience, they&#039;ll unlock a Trap Kit Upgrade Point&lt;br /&gt;
*Players can Reset their Spent Points for a Trap Kit if they have no Ground Trap currently placed and have no Trap Cooldown in place&lt;br /&gt;
*Crafted by [[Tinkering|Tinkers]] for 1 [[Mastercrafting Diagram]], 25 Iron and 25 Leather.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | [[File:trap_kit.png|link=]]&amp;lt;br /&amp;gt;[[Traps#Trap_Kit|Trap Kit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:trap_kit_gump_a.png|link=Traps#Trap_Kit]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Weapon and Parry Codex==&lt;br /&gt;
* There are 8 different [[Weapon and Parry Codex|Weapon and Parry Codices]], with one that corresponds to each weapon and shield skill ([[Arcane]], [[Archery]], [[Fencing]], [[Fishing]], [[Mace Fighting|Macing]], [[Parrying]], [[Swordsmanship]], and [[Wrestling]])&lt;br /&gt;
* Players need at least 80 skill points in tactics and the specific Weapon Skill to utilize the benefits of the appropriate codex&lt;br /&gt;
** A parry codex requires 80 [[Parrying]] and either 80 [[Tactics]] or [[Wrestling]]&lt;br /&gt;
* Each codex has 6 different stances (7 Ranks each) and 2 finishers (5 Ranks).&lt;br /&gt;
* For every Stance that reaches rank 5 you gain 1 Rank for the Finisher, which in return raises the chance to trigger it&lt;br /&gt;
* As long as you have the Weapon Skill and Tactics you gain Exp for the Codex, if you have mutliple Weapon Skills that can gain Experience, the Experience will be split evenly&lt;br /&gt;
* Crafted by [[Inscription|Scribes]] for 25 [[Arcane Scroll|Arcane Scrolls]] and 1 [[Mastercrafting Diagram]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | [[File:codexof.jpg|link=Weapon and Parry Codex]]&amp;lt;br /&amp;gt;[[Weapon and Parry Codex]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:codices.gif|link=]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wizard&#039;s Grimoire==&lt;br /&gt;
*Players need at least 80 [[Magery]] and either 80 [[Meditation]] or 80 [[Evaluating Intelligence]] to utilize the benefits of the [[Wizard&#039;s Grimoire]]&lt;br /&gt;
* There are 16 different spells featured in the Wizardry system which can be upgraded by spending Wizardry Points&lt;br /&gt;
* Gaining experience adds points in the Wizard&#039;s Grimoire that are used to enhance spells&lt;br /&gt;
* Use Wizardry Points to upgrade spells&lt;br /&gt;
** The maximum amount of points you can get is 50&lt;br /&gt;
* You can reset the Grimoire without cost once every 5 minutes&lt;br /&gt;
* Crafted by [[Inscription|Scribes]] for 25 [[Arcane Scroll|Arcane Scrolls]] and 1 [[Mastercrafting Diagram]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | [[File:wizardsgrimoire1a.png|link=Wizard&#039;s Grimoire]]&amp;lt;br /&amp;gt;Wizard&#039;s Grimoire&lt;br /&gt;
|-&lt;br /&gt;
| [[File:wizgrimgump.png|link=Wizard&#039;s Grimoire]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SeTiDaYeTi</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Codex_and_Grimoire_Overview&amp;diff=24963</id>
		<title>Codex and Grimoire Overview</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Codex_and_Grimoire_Overview&amp;diff=24963"/>
		<updated>2024-09-20T11:42:31Z</updated>

		<summary type="html">&lt;p&gt;SeTiDaYeTi: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:New Player]][[Category:PvM]][[Category:Taming]][[Category:Crafting]][[Category:Thieves]]&lt;br /&gt;
==Summary==&lt;br /&gt;
Outlands has numerous Codices that players can craft and which can vastly improve the performance of certain builds. The following is an overview of these items.&lt;br /&gt;
* Many skills in the game have a Codex associated with them&lt;br /&gt;
* They are &amp;lt;/b&amp;gt;Blessed and cannot be stolen&amp;lt;/b&amp;gt;&lt;br /&gt;
* They usually have certain skill requirements to function&lt;br /&gt;
* You usually need carry the item + the aforementioned skill requirement to start earn experience and use them&lt;br /&gt;
** Multiple Codices can earn experience parallel (not divided, exception: multiple Weapon Codices)&lt;br /&gt;
* Each must be crafted by a player&lt;br /&gt;
* They can be transferred/sold to other Characters. The experience is stored on the character not on the item.&lt;br /&gt;
* You can mix and match different Codices as long as you meet the requirements (i.e., Codex of Archery + Bard Codex)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:playerprogressiontomes.jpg|link=Codex and Grimoire Overview]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Adventurer&#039;s Satchel==&lt;br /&gt;
* The [[Adventurer&#039;s Satchel|Adventurer&#039;s Satchels]] is useful to help organize all the Blessed items players can carry&lt;br /&gt;
* It is Blessed and can only contain other Blessed items&lt;br /&gt;
* Crafted by [[Tailoring|Tailors]] for 5 [[Mastercrafting Diagram]] and 100 Leather&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | [[File:adventurersatchel.jpg|link=]]&amp;lt;br /&amp;gt;[[Adventurer%27s_Satchel|Adventurer&#039;s Satchel]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:adventurerssatchelinsides.jpg|link=Adventurer%27s_Satchel]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bard Codex==&lt;br /&gt;
*Players need at least 80 printed skill in at least two Barding skills ( [[Musicianship]], [[Peacemaking]], [[Discordance]] or [[Provocation]] ) to utilize the benefits of [[Bard Codex]]&lt;br /&gt;
*There are 8 different Bard Codex Upgrades available for players that can be activated in Tier 1, Tier 2, or Tier 3 versions (Tier Levels are depicted by a number of Lutes next to the upgrade)&lt;br /&gt;
*If a player earns enough Experience, they&#039;ll unlock a Bard Codex Upgrade Point&lt;br /&gt;
**You can reach a maximum of 20 Upgrade Points&lt;br /&gt;
*Players can Reset Spent Points for a Bard Codex once every 5 minutes&lt;br /&gt;
*Crafted by [[Inscription|Scribes]] for 25 [[Arcane Scroll|Arcane Scrolls]] and 1 [[Mastercrafting Diagram]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | [[File:bardcodex1a.png|link=Bard Codex]]&amp;lt;br /&amp;gt;[[Bard Codex]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:bardscodex1.png|link=Bard Codex]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Healers Codex==&lt;br /&gt;
*Players need at least 80 printed skill in [[Healing]] and [[Anatomy]] to utilize the benefits of [[Healers Codex]]&lt;br /&gt;
*There are 8 different Healers Codex Upgrades available for players that can be activated in Tier 1, Tier 2, or Tier 3 versions (Tier Levels are depicted by a number of bandages next to the upgrade)&lt;br /&gt;
*If a player earns enough Experience, they&#039;ll unlock a Healers Codex Upgrade Point&lt;br /&gt;
**You can reach a maximum of 20 Upgrade Points&lt;br /&gt;
*Players can Reset Spent Points for a Healers Codex once every 5 minutes&lt;br /&gt;
*Crafted by [[Inscription|Scribes]] for 25 [[Arcane Scroll|Arcane Scrolls]] and 1 [[Mastercrafting Diagram]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | [[File:healerscodex1a.png|link=Healers Codex]]&amp;lt;br /&amp;gt;[[Healers Codex]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Poison Kit==&lt;br /&gt;
*Players need at least 80 [[Poisoning]] and either at least 80 [[Taste Identification]] or 80 [[Alchemy]] to utilize the benefits of the [[Poison Kit]]&lt;br /&gt;
*There are 8 different Poison Kit upgrades available for players that can be activated in Tier 1, Tier 2, or Tier 3 versions (Tier Levels are depicted by a number of Poison Potions next to the upgrade)&lt;br /&gt;
*If a player earns enough Experience, they&#039;ll unlock a Poison Kit Upgrade Point&lt;br /&gt;
*If a player has 0 Poison Effects active on creatures in the world, they can double-click the &amp;quot;Reset Spent Points&amp;quot; button to reset all of their selections&lt;br /&gt;
*Crafted by [[Alchemy|Alchemists]] for 1 [[Mastercrafting Diagram]], 50 Boards and 25 Empty Bottles.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | [[File:poisonkit.jpg|link=]]&amp;lt;br /&amp;gt;[[Poison Kit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:poisonkitgump2a.png|link=Poison Kit]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summoner&#039;s Tome==&lt;br /&gt;
*Players need at least 80 [[Spirit Speaking]] to utilize the benefits of the [[Summoner&#039;s Tome]]&lt;br /&gt;
*You gain experience for killing creatures with your summons&lt;br /&gt;
**with gaining experience you accumulate points in the Summoner&#039;s Tome for that specific Spell that you can spend to enhance your summon.&lt;br /&gt;
**the experience you get depends on the summons that are alive while killing an NPC and are divided depending on the control slots of the summon&lt;br /&gt;
*Every summon spell has 10 different Upgrades that players chose from, each having their own Upgrade Point Cost that must be spent to activate them&lt;br /&gt;
*Crafted by [[Inscription|Scribes]] for 25 [[Arcane Scroll|Arcane Scrolls]] and 1 [[Mastercrafting Diagram]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | [[File:summonerstome1a.png|link=Spirit_Speaking#Summoner.27s_Tome]]&amp;lt;br /&amp;gt;[[Spirit Speaking#Summoner.27s_Tome|Summoner&#039;s Tome]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:sumtomgump.png|link=Summoner&#039;s Tome]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Taming Bestiary==&lt;br /&gt;
* The [[Taming Bestiary]] is a progressive-bonus system for the [[Animal Taming]] skill that rewards characters for playing over time with a variety of different tameable creature types (requires a creature with a Min Taming of 50 or higher). As characters kill monsters while using Tamed Creatures, they will earn Affinity Experience towards the type of tamed creatures they currently control, and with enough experience earned for a creature type, they will receive Affinity Points that will unlock permanent bonuses for the character that will be applied to ANY tamed creature type that character controls.&lt;br /&gt;
* In order to utilize the [[Taming Bestiary]], characters must acquire and carry a Taming Bestiary&lt;br /&gt;
* Players do not have to &amp;quot;spend&amp;quot; Affinity Points once earned: the system will automatically unlock bonuses for characters as soon as their Affinity Points total reaches the required amount for the bonus&lt;br /&gt;
* For each type of tamed creature a character uses to kill monsters (Min Taming of 50 or higher), it will automatically create a Creature Entry Listing for that creature type to track Experience progress on it&lt;br /&gt;
* Each different creature type will have a specific Target amount of experience needed to be completed, which is equal to (Creature&#039;s Min Taming x 1000)&lt;br /&gt;
* Crafted by [[Inscription|Scribes]] for 25 [[Arcane Scroll|Arcane Scrolls]] and 1 [[Mastercrafting Diagram]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | [[File:tamingbestiary.png|link=Taming BestiarySystem]]&amp;lt;br /&amp;gt;[[Affinity System|Taming Bestiary]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Thieves Codex==&lt;br /&gt;
*Players need at least 80 [[Stealing]] and 80 of either [[Snooping]], [[Hiding]] or [[Stealth]] to utilize the benefits of [[Thieves Codex]]&lt;br /&gt;
*There are 8 different Thieves Codex Upgrades available for players that can be activated in Tier 1, Tier 2, or Tier 3 versions&lt;br /&gt;
*Players gain Experience through Pilfering/Mugging creatues&lt;br /&gt;
**If a player earns enough Experience, they&#039;ll unlock a Thieves Codex Upgrade Point&lt;br /&gt;
*Players can Reset Spent Points for a Thieves Codex once every 5 minutes&lt;br /&gt;
*Crafted by [[Inscription|Scribes]] for 25 [[Arcane Scroll|Arcane Scrolls]] and 1 [[Mastercrafting Diagram]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | [[File:thievescodex.png|link=Thief Codex]]&amp;lt;br /&amp;gt;[[Thief Codex]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:thiefcodex23.png|link=Thief Codex]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trap Kit==&lt;br /&gt;
*Players need at least 80 [[Tinkering]] and 80 [[Detecting Hidden]] to utilize the benefits of the [[Traps#Trap_Kit|Trap Kit]]&lt;br /&gt;
*There are 8 different Trap Kit upgrades available for players that can be activated in Tier 1, Tier 2, or Tier 3 versions.&lt;br /&gt;
*If a player earns enough Experience, they&#039;ll unlock a Trap Kit Upgrade Point&lt;br /&gt;
*Players can Reset their Spent Points for a Trap Kit if they have no Ground Trap currently placed and have no Trap Cooldown in place&lt;br /&gt;
*Crafted by [[Tinkering|Tinkers]] for 1 [[Mastercrafting Diagram]], 25 Iron and 25 Leather.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | [[File:trap_kit.png|link=]]&amp;lt;br /&amp;gt;[[Traps#Trap_Kit|Trap Kit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:trap_kit_gump_a.png|link=Traps#Trap_Kit]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Weapon and Parry Codex==&lt;br /&gt;
* There are 8 different [[Weapon and Parry Codex|Weapon and Parry Codices]], with one that corresponds to each weapon and shield skill ([[Arcane]], [[Archery]], [[Fencing]], [[Fishing]], [[Mace Fighting|Macing]], [[Parrying]], [[Swordsmanship]], and [[Wrestling]])&lt;br /&gt;
* Players need at least 80 skill points in tactics and the specific Weapon Skill to utilize the benefits of the appropriate codex&lt;br /&gt;
** A parry codex requires 80 [[Parrying]] and either 80 [[Tactics]] or [[Wrestling]]&lt;br /&gt;
* Each codex has 6 different stances (7 Ranks each) and 2 finishers (5 Ranks).&lt;br /&gt;
* For every Stance that reaches rank 5 you gain 1 Rank for the Finisher, which in return raises the chance to trigger it&lt;br /&gt;
* As long as you have the Weapon Skill and Tactics you gain Exp for the Codex, if you have mutliple Weapon Skills that can gain Experience, the Experience will be split evenly&lt;br /&gt;
* Crafted by [[Inscription|Scribes]] for 25 [[Arcane Scroll|Arcane Scrolls]] and 1 [[Mastercrafting Diagram]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | [[File:codexof.jpg|link=Weapon and Parry Codex]]&amp;lt;br /&amp;gt;[[Weapon and Parry Codex]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:codices.gif|link=]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wizard&#039;s Grimoire==&lt;br /&gt;
*Players need at least 80 [[Magery]] and either 80 [[Meditation]] or 80 [[Evaluating Intelligence]] to utilize the benefits of the [[Wizard&#039;s Grimoire]]&lt;br /&gt;
* There are 16 different spells featured in the Wizardry system which can be upgraded by spending Wizardry Points&lt;br /&gt;
* Gaining experience adds points in the Wizard&#039;s Grimoire that are used to enhance spells&lt;br /&gt;
* Use Wizardry Points to upgrade spells&lt;br /&gt;
** The maximum amount of points you can get is 50&lt;br /&gt;
* You can reset the Grimoire without cost once every 5 minutes&lt;br /&gt;
* Crafted by [[Inscription|Scribes]] for 25 [[Arcane Scroll|Arcane Scrolls]] and 1 [[Mastercrafting Diagram]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | [[File:wizardsgrimoire1a.png|link=Wizard&#039;s Grimoire]]&amp;lt;br /&amp;gt;Wizard&#039;s Grimoire&lt;br /&gt;
|-&lt;br /&gt;
| [[File:wizgrimgump.png|link=Wizard&#039;s Grimoire]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SeTiDaYeTi</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Arcane_Staff&amp;diff=24957</id>
		<title>Arcane Staff</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Arcane_Staff&amp;diff=24957"/>
		<updated>2024-09-18T15:49:47Z</updated>

		<summary type="html">&lt;p&gt;SeTiDaYeTi: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Arcane]][[Category:Crafting]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* The Arcane Staff is a new class of weapon that is designed around supporting &amp;quot;pure mage&amp;quot; builds&lt;br /&gt;
* Players will need both [[Arcane]] Skill and [[Wrestling]] skill to effectively use Arcane Staves&lt;br /&gt;
* There are 20 different Arcane Staff types available for players: Abyssal, Ancestral, Angelspire, Boneshard, Burial, Celestial, Chaos, Darklight, Dragonbone, Druid, Fiendish, Helix, Nautilus, Necromancer, Paradox, Prismatic, Razorcrest, Shaman, Summoner, Vine.&lt;br /&gt;
* While the Stats on all Arcane Staff types are identical, each Arcane Staff type has its own unique projectile hue (i.e. players should pick an Arcane Staff type that fits the theme and personality of their character)&lt;br /&gt;
&lt;br /&gt;
[[File:arcanestaff-paperdoll.png|link=]]&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
* Players can craft Arcane Staves using the [[Carpentry]] skill under the Arcane Staves category&lt;br /&gt;
* Arcane Staves are treated as normal weapons for crafting and can be Exceptional Quality, Mastercrafted, and made with Colored Materials (such as Avarwood)&lt;br /&gt;
&lt;br /&gt;
[[File:arcanestaff-crafting.png|link=Carpentry]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills for Arcane Staves==&lt;br /&gt;
* Arcane Staves are two-handed equippable weapons&lt;br /&gt;
* A player&#039;s chance to Hit/Defend with an Arcane Staff equipped is based on their [[Arcane]] skill, but is also capped by their [[Wrestling]] skill&lt;br /&gt;
* Players will need both [[Arcane]] Skill and [[Wrestling]] skill to effectively use Arcane Staves&lt;br /&gt;
&lt;br /&gt;
[[File:arcanestaff-skillsgump.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Mechanics==&lt;br /&gt;
* Arcane Staves function as normal weapons when making melee attacks and receive all the normal bonuses granted to weapons from Magical/Crafted properties, Aspect Bonuses, Mastery Chains, Skill Bonuses, Slayer Damage, etc&lt;br /&gt;
* Arcane Staves act as Ranged Weapons with Range 12&lt;br /&gt;
* Arcane Staves do not require any Ammunition to fire&lt;br /&gt;
* Arcane Staves are unique weapons that ignore their target&#039;s Armor, and instead has its Damage reduced by the target&#039;s Effective Magic Resist&lt;br /&gt;
&lt;br /&gt;
[[File:arcanestaff-combat1.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Arcane Weapon Special: Hex==&lt;br /&gt;
The Arcane Weapon Special &amp;quot;Hex&amp;quot; has the following handling:&lt;br /&gt;
&lt;br /&gt;
* Damage is increased by 50%&lt;br /&gt;
* Applies a Hex effect reducing the creature&#039;s Magic Resist by 50 for 8-15 seconds (scaled by weapon speed)&lt;br /&gt;
* If the creature already has an Effective Magic Resist of 0 prior to the attack, the Damage of the Weapon Special will be increased by a further 50%&lt;br /&gt;
&lt;br /&gt;
[[File:arcanestaff-hex.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Arcane Buildup==&lt;br /&gt;
* Players using Arcane Staves will generate an &amp;quot;Arcane Buildup&amp;quot; effect when fighting creatures&lt;br /&gt;
* Successful hits with an Arcane Staff on a creature will increase a player&#039;s Arcane Buildup by (20% * (Arcane Skill / 100))&lt;br /&gt;
* Players can reach a maximum Arcane Buildup of 100%&lt;br /&gt;
* Players will also see an overhead meter showing their current Arcane Buildup whenever it changes (this meter will not be visible to other players)&lt;br /&gt;
&lt;br /&gt;
[[File:arcanestaff-arcanebuildup.png|link=]]&lt;br /&gt;
&lt;br /&gt;
===Arcane Buildup Bonuses===&lt;br /&gt;
* Players receive a Spell Damage bonus against creatures equal to their current (Arcane Buildup * 50%)&lt;br /&gt;
* Players receive a Damage Resistance bonus against creatures equal to their current (Arcane Buildup * 25%)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;i&amp;gt;&#039;&#039;&#039;Example:&#039;&#039;&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
* A player has inflicted 4 hits recently with an Arcane Staff and has generated an Arcane Buildup of 80%&lt;br /&gt;
* The player&#039;s Spell Damage against all creatures will be increased by (80% * 50%) = +40%&lt;br /&gt;
* The player will also have a Damage Resistance bonus against all creatures of (80% * 25%) = +20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buildup Restrictions===&lt;br /&gt;
* Players will only receive their bonuses from Arcane Buildup while equipped with an Arcane Staff&lt;br /&gt;
* Arcane Staves require the player to &amp;quot;concentrate&amp;quot; and they cannot be distracted by maintaining Followers or performing Barding actions&lt;br /&gt;
* Players will have their Arcane Buildup set to 0% if they ever have any Followers under their control (Mounts will be ignored)&lt;br /&gt;
* Players will have their Arcane Buildup set to 0% if they have used a Barding skill in the last 60 seconds&lt;br /&gt;
&lt;br /&gt;
===Buildup Decay===&lt;br /&gt;
* For every 10 seconds that pass where the player has not landed a successful Arcane Staff hit against a creature, the player&#039;s Arcane Buildup will decay by 20% (down to a minimum of 0%)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Casting While Equipped==&lt;br /&gt;
* Players can cast spells (including during PvP) while equipped with an Arcane Staff if they have both at least 80 Arcane skill and 80 Wrestling skill&lt;br /&gt;
&lt;br /&gt;
[[File:arcanestaff-casting.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
===Attacking While Casting===&lt;br /&gt;
* Players can to continue to make Arcane Staff attacks even while in the process of casting or holding a spell&lt;br /&gt;
&lt;br /&gt;
===Arcane Staves in PvP===&lt;br /&gt;
* Hits from an Arcane Staff against other players will not cause Spell Interrupts&lt;br /&gt;
&lt;br /&gt;
===Spell Interruption While Casting===&lt;br /&gt;
* Players will have an (Effective Arcane Skill / 100%)) chance to avoid Spell Interruption from Creature/Environment Damage while casting with an Arcane Staff equipped&lt;br /&gt;
* PvP-based interrupts while casting with an Arcane Staff equipped will be resolved as normal using the player&#039;s Wrestling skill&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Casting Bonuses==&lt;br /&gt;
When casting using an Arcane Staff, players will receive the following bonuses to their spells based on the Material/Properties of the Arcane Staff:&lt;br /&gt;
&lt;br /&gt;
===Damage Bonus===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Arcane Staff Damage Bonus&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Ruin&lt;br /&gt;
| +5% Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| Might&lt;br /&gt;
| +10% Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| Force&lt;br /&gt;
| +15% Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| Power&lt;br /&gt;
| +20% Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| Vanquishing&lt;br /&gt;
| +25% Spell Damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Material Bonus===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Arcane Staff Material Bonus&lt;br /&gt;
|-&lt;br /&gt;
! Material&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_saw.jpg|link=|20px]]&amp;lt;br /&amp;gt;Exceptional&lt;br /&gt;
| +10% Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boarddullwood.png|link=]]&amp;lt;br /&amp;gt;Dullwood&lt;br /&gt;
| +1% Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardshadowwood.png|link=]]&amp;lt;br /&amp;gt;Shadowwood&lt;br /&gt;
| +2% Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardcopperwood.png|link=]]&amp;lt;br /&amp;gt;Copperwood&lt;br /&gt;
| +3% Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardbronzewood.png|link=]]&amp;lt;br /&amp;gt;Bronzewood&lt;br /&gt;
| +4% Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardgoldwood.png|link=]]&amp;lt;br /&amp;gt;Goldenwood&lt;br /&gt;
| +5% Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardrosewood.png|link=]]&amp;lt;br /&amp;gt;Rosewood&lt;br /&gt;
| +6% Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardverewood.png|link=]]&amp;lt;br /&amp;gt;Verewood&lt;br /&gt;
| +7% Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardvalewood.png|link=]]&amp;lt;br /&amp;gt;Valewood&lt;br /&gt;
| +8% Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardavarwood.png|link=]]&amp;lt;br /&amp;gt;Avarwood&lt;br /&gt;
| +9% Spell Damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Slayer Bonus===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Arcane Staff Slayer Bonus&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Lesser Slaying&lt;br /&gt;
| +15% Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| Slaying&lt;br /&gt;
| +30% Spell Damage&lt;br /&gt;
|-&lt;br /&gt;
| Greater Slaying&lt;br /&gt;
| +45% Spell Damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Accuracy / Mana Refund Chance===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Arcane Staff Accuracy / Mana Refund Chance&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Accurate&lt;br /&gt;
| +5% Accuracy / Chance to Refund Mana&lt;br /&gt;
|-&lt;br /&gt;
| Surpassingly Accurate&lt;br /&gt;
| +10% Accuracy / Chance to Refund Mana&lt;br /&gt;
|-&lt;br /&gt;
| Eminently Accurate&lt;br /&gt;
| +15% Accuracy / Chance to Refund Mana&lt;br /&gt;
|-&lt;br /&gt;
| Exceedingly Accurate&lt;br /&gt;
| +20% Accuracy / Chance to Refund Mana&lt;br /&gt;
|-&lt;br /&gt;
| Supremely Accurate&lt;br /&gt;
| +25% Accuracy / Chance to Refund Mana&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Material Accuracy / Mana Refund Chance===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Arcane Staff Material Accuracy / Mana Refund Chance&lt;br /&gt;
|-&lt;br /&gt;
! Material&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_saw.jpg|link=|20px]]&amp;lt;br /&amp;gt;Exceptional&lt;br /&gt;
| +10% Accuracy / Mana Refund Chance&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boarddullwood.png|link=]]&amp;lt;br /&amp;gt;Dullwood&lt;br /&gt;
| +1% Accuracy / Mana Refund Chance&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardshadowwood.png|link=]]&amp;lt;br /&amp;gt;Shadowwood&lt;br /&gt;
| +2% Accuracy / Mana Refund Chance&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardcopperwood.png|link=]]&amp;lt;br /&amp;gt;Copperwood&lt;br /&gt;
| +3% Accuracy / Mana Refund Chance&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardbronzewood.png|link=]]&amp;lt;br /&amp;gt;Bronzewood&lt;br /&gt;
| +4% Accuracy / Mana Refund Chance&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardgoldwood.png|link=]]&amp;lt;br /&amp;gt;Goldenwood&lt;br /&gt;
| +5% Accuracy / Mana Refund Chance&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardrosewood.png|link=]]&amp;lt;br /&amp;gt;Rosewood&lt;br /&gt;
| +6% Accuracy / Mana Refund Chance&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardverewood.png|link=]]&amp;lt;br /&amp;gt;Verewood&lt;br /&gt;
| +7% Accuracy / Mana Refund Chance&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardvalewood.png|link=]]&amp;lt;br /&amp;gt;Valewood&lt;br /&gt;
| +8% Accuracy / Mana Refund Chance&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardavarwood.png|link=]]&amp;lt;br /&amp;gt;Avarwood&lt;br /&gt;
| +9% Accuracy / Mana Refund Chance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Variety of Arcane Staves==&lt;br /&gt;
===Store Purchased Arcane Staves===&lt;br /&gt;
* Players can purchase store-quality versions of Arcane Staves from either Mage NPCs or Carpenter NPCs&lt;br /&gt;
&lt;br /&gt;
[[File:arcanestaff-npcbuy.png|link=]]&lt;br /&gt;
&lt;br /&gt;
===Magical Arcane Staves===&lt;br /&gt;
* Magical versions of Arcane Staves will occur as Loot Drops from all Outlands Systems, similar to normal weapons&lt;br /&gt;
&lt;br /&gt;
===Training Arcane Staves===&lt;br /&gt;
* Players can purchase Training Arcane Staves from Mage NPCs and Carpenter NPCs&lt;br /&gt;
* Training Arcane Staves inflict 1-2 Damage on hit and are intended solely for Skill Gain usage&lt;br /&gt;
&lt;br /&gt;
[[File:arcanestaff-training.png|link=]]&lt;/div&gt;</summary>
		<author><name>SeTiDaYeTi</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Commands&amp;diff=24539</id>
		<title>Commands</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Commands&amp;diff=24539"/>
		<updated>2024-09-02T16:51:54Z</updated>

		<summary type="html">&lt;p&gt;SeTiDaYeTi: /* Codex */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:New Player]][[Category:Mechanics]][[Category:PvM]][[Category:PvP]]&lt;br /&gt;
==Menus==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[[File:commandsmenu.png|link=]]&amp;lt;br /&amp;gt;Menus&lt;br /&gt;
|-&lt;br /&gt;
! Command&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [Help&lt;br /&gt;
| Opens the Outlands Help page&lt;br /&gt;
|-&lt;br /&gt;
| [Website&lt;br /&gt;
| Launches the Outlands Website&lt;br /&gt;
|-&lt;br /&gt;
| [Wiki&lt;br /&gt;
| Launches the Outlands Wiki&lt;br /&gt;
|-&lt;br /&gt;
| [Forums or [Forum&lt;br /&gt;
| Launches the Outlands Forums&lt;br /&gt;
|-&lt;br /&gt;
| [Discord&lt;br /&gt;
| Launches the Outlands Discord Channel&lt;br /&gt;
|-&lt;br /&gt;
| [HelpRequest or [Request&lt;br /&gt;
| Opens the Help Request page&lt;br /&gt;
|-&lt;br /&gt;
| [Achievements or [Achievement&lt;br /&gt;
| Opens the Achievements page&lt;br /&gt;
|-&lt;br /&gt;
| [Societies or [Society&lt;br /&gt;
| Opens the Societies page&lt;br /&gt;
|-&lt;br /&gt;
| [AspectMastery or [Aspects or [Aspect&lt;br /&gt;
| Opens the Aspect Mastery page&lt;br /&gt;
|-&lt;br /&gt;
| [SkillMastery&lt;br /&gt;
| Opens the Skill Mastery page&lt;br /&gt;
|-&lt;br /&gt;
| [Customizations or [Customization&lt;br /&gt;
| Opens the Customizations page&lt;br /&gt;
|-&lt;br /&gt;
| [Titles or [Title&lt;br /&gt;
| Opens the Titles page&lt;br /&gt;
|-&lt;br /&gt;
| [TownStruggle or [TownStruggles&lt;br /&gt;
| Opens the Town Struggle page&lt;br /&gt;
|-&lt;br /&gt;
| [Criminality or [ConsiderSins&lt;br /&gt;
| Opens the Criminality page&lt;br /&gt;
|-&lt;br /&gt;
| [Hunger or [Food or [Satisfaction&lt;br /&gt;
| Opens the Hunger and Food Satisfaction page&lt;br /&gt;
|-&lt;br /&gt;
| [PlayerStats or [Stats&lt;br /&gt;
| Opens the Player Stats page&lt;br /&gt;
|-&lt;br /&gt;
| [DamageTracker or [Damage&lt;br /&gt;
| Activates the Damage Tracker tool&lt;br /&gt;
|-&lt;br /&gt;
| [Atlas&lt;br /&gt;
| Grants the player an Atlas (double-click to use)&lt;br /&gt;
|-&lt;br /&gt;
| [ServerRankings or [ServerRank&lt;br /&gt;
| Opens the Server Rankings page&lt;br /&gt;
|-&lt;br /&gt;
| [Commands or [Command&lt;br /&gt;
| Opens the Commands page&lt;br /&gt;
|-&lt;br /&gt;
| [Donate or [Donation&lt;br /&gt;
| Launches the Outlands Donation page&lt;br /&gt;
|- &lt;br /&gt;
| [Party&lt;br /&gt;
| Launches the Party menu&lt;br /&gt;
|- &lt;br /&gt;
| [Survey or [HouseSurvey&lt;br /&gt;
| Launches the house lockdown/secure survey mechanic&lt;br /&gt;
|-&lt;br /&gt;
| [Password&lt;br /&gt;
| Allows players to Reset Passwords for their accounts&lt;br /&gt;
|-&lt;br /&gt;
| [Go&lt;br /&gt;
| [Test Shard] Warp a player and his followers to their new destination&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[[File:commandsmechanics.png|link=]]&amp;lt;br /&amp;gt;Mechanics&lt;br /&gt;
|-&lt;br /&gt;
! Command&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [AutoUseSpellScrolls&lt;br /&gt;
| Toggles whether to automatically use any spell scrolls found in backpack when casting a spell&lt;br /&gt;
|-&lt;br /&gt;
| [AutoStealth&lt;br /&gt;
| Toggles whether the player will automatically activate Stealth when attempting to move while hidden&lt;br /&gt;
|-&lt;br /&gt;
| [UnequipOnCast&lt;br /&gt;
| Toggles whether the player will automatically unequip items when casting or actively Meditating. If the player has sufficient Parrying and Magery to cast with shields, it will not unequip them&lt;br /&gt;
|-&lt;br /&gt;
| [Pouch&lt;br /&gt;
| Will search for a random trapped pouch in the player&#039;s backpack and trigger it&lt;br /&gt;
|-&lt;br /&gt;
| [Taunt&lt;br /&gt;
| Will activate the taunt command while holding a 2H weapon or shield&lt;br /&gt;
|-&lt;br /&gt;
| [Rope&lt;br /&gt;
| Will search for a random rope in the player&#039;s backpack and trigger it&lt;br /&gt;
|-&lt;br /&gt;
| [SmokeBomb&lt;br /&gt;
| Search for a [[Smoke Bomb]] in the player&#039;s backpack and trigger it&lt;br /&gt;
|-&lt;br /&gt;
| [Disarm&lt;br /&gt;
| Will toggle whether the player attempts to make Disarm attacks&lt;br /&gt;
|-&lt;br /&gt;
| [DisarmUntoggleMode&lt;br /&gt;
| Will change handling on when Disarm is automatically untoggled&lt;br /&gt;
|-&lt;br /&gt;
| [Hamstring&lt;br /&gt;
| Will toggle whether the player will attempt to make Hamstring attacks&lt;br /&gt;
|-&lt;br /&gt;
| [HamstringUntoggleMode&lt;br /&gt;
| Will change handling on when Hamstring is automatically untoggled&lt;br /&gt;
|-&lt;br /&gt;
| [SpellFizzle&lt;br /&gt;
| Will change whether to display spell fizzle sounds and animations&lt;br /&gt;
|-&lt;br /&gt;
| [Echo or [Echoes&lt;br /&gt;
| Will open the Echoes menu&lt;br /&gt;
|-&lt;br /&gt;
| [BossResults&lt;br /&gt;
| Will open the Boss Results menu&lt;br /&gt;
|-&lt;br /&gt;
| [MasteryChain&lt;br /&gt;
| Will double-click your current Mastery Chain&lt;br /&gt;
|-&lt;br /&gt;
| [Artisan&lt;br /&gt;
| Will toggle whether the player will gain Artisan Aspect experience when crafting in Artisan equipment (consumes Arcane Essence)&lt;br /&gt;
|-&lt;br /&gt;
| [Fortune&lt;br /&gt;
| Will toggle whether the player will gain Fortune Aspect experience when lockpicking chests in Fortune equipment (consumes Arcane Essence)&lt;br /&gt;
|-&lt;br /&gt;
| [Coord or [Coords or [Coordinates&lt;br /&gt;
| Will display a player&#039;s current X, Y, Z location and latitude/longitude coordinates&lt;br /&gt;
|- &lt;br /&gt;
| [PullFollowers&lt;br /&gt;
| Will pull all followers of a player within 5 tiles to their location&lt;br /&gt;
|-&lt;br /&gt;
| [PreventCriminalHealing&lt;br /&gt;
| Toggles whether the player will be allowed to heal grey creatures and go criminal&lt;br /&gt;
|-&lt;br /&gt;
| [PreventCriminalLooting&lt;br /&gt;
| Toggles whether the player will be allowed to loot grey corpses and go criminal&lt;br /&gt;
|-&lt;br /&gt;
| [LowerWeaponAspect&lt;br /&gt;
| Allows the player to temporarily lower their weapon aspect tier&lt;br /&gt;
|-&lt;br /&gt;
| [RaiseWeaponAspect&lt;br /&gt;
| Allows the player to temporarily raise their weapon aspect tier&lt;br /&gt;
|-&lt;br /&gt;
| [LowerSpellAspect&lt;br /&gt;
| Allows the player to temporarily lower their spell aspect tier&lt;br /&gt;
|-&lt;br /&gt;
| [RaiseSpellAspect&lt;br /&gt;
| Allows the player to temporarily raise their spell aspect tier&lt;br /&gt;
|-&lt;br /&gt;
| [LowerArmorAspect&lt;br /&gt;
| Allows the player to temporarily lower their armor aspect tier&lt;br /&gt;
|-&lt;br /&gt;
| [RaiseArmorAspect&lt;br /&gt;
| Allows the player to temporarily raise their armor aspect tier&lt;br /&gt;
|-&lt;br /&gt;
| [WizardrySounds&lt;br /&gt;
| Will enable or disable wizardy sounds from your grimoire upgrades&lt;br /&gt;
|-&lt;br /&gt;
| [CraftingQueue&lt;br /&gt;
| Opens the Crafting Queue menu&lt;br /&gt;
|-&lt;br /&gt;
| [GhostVisible&lt;br /&gt;
| Allows ghosts to always see you in dungeons and restricted areas even if not currently in party/guild/alliance&lt;br /&gt;
|-&lt;br /&gt;
| [SingleClickPoisonTicks&lt;br /&gt;
| Will toggle whether to display how many poison ticks you have remaining on a creature when single clicking them&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Text Displays==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[[File:commandstextdisplay.png|link=]]&amp;lt;br /&amp;gt;Text Displays&lt;br /&gt;
|-&lt;br /&gt;
! Command&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [ShowMeleeDamage&lt;br /&gt;
| Displays melee and ranged damage inflicted by the player as text in game&lt;br /&gt;
|-&lt;br /&gt;
| [ShowSpellDamage&lt;br /&gt;
| Displays spell damage inflicted by the player as text in game&lt;br /&gt;
|-&lt;br /&gt;
| [ShowPoisonDamage&lt;br /&gt;
| Displays poison damage inflicted by the player as text in game&lt;br /&gt;
|-&lt;br /&gt;
| [ShowSpecialDamage&lt;br /&gt;
| Displays special damage inflicted by the player as text in game&lt;br /&gt;
|-&lt;br /&gt;
| [ShowProvocationDamage&lt;br /&gt;
| Displays damage values inflicted by the player&#039;s barded targets as text in game&lt;br /&gt;
|-&lt;br /&gt;
| [ShowFollowerDamage&lt;br /&gt;
| Displays damage values inflicted by the player&#039;s controlled followers as text in game&lt;br /&gt;
|-&lt;br /&gt;
| [ShowDamageTaken&lt;br /&gt;
| Displays damage taken by the player as text in game&lt;br /&gt;
|-&lt;br /&gt;
| [ShowFollowerDamageTaken&lt;br /&gt;
| Displays damage taken by the player&#039;s controlled followers as text in game&lt;br /&gt;
|-&lt;br /&gt;
| [ShowHealing&lt;br /&gt;
| Displaying healing amounts given by or received by the player as text in game&lt;br /&gt;
|-&lt;br /&gt;
| [ShowTamedExperience&lt;br /&gt;
| Displays experience earned by the player&#039;s tamed creatures as text in game&lt;br /&gt;
|-&lt;br /&gt;
| [ShowAspectExperience&lt;br /&gt;
| Displays Aspect experience earned by the player as text in game&lt;br /&gt;
|-&lt;br /&gt;
| [ShowSummonersTomeExperience&lt;br /&gt;
| Displays Summoner&#039;s Tome experience earned by the player as text in game&lt;br /&gt;
|-&lt;br /&gt;
| [ShowStealthSteps&lt;br /&gt;
| Displays the number of stealth steps the player has remaining as text in game&lt;br /&gt;
|-&lt;br /&gt;
| [ShowBardingDurations&lt;br /&gt;
| Displays barding effect durations for creatures&lt;br /&gt;
|-&lt;br /&gt;
| [ShowTownStruggleAnnouncements&lt;br /&gt;
| Displays whether system messages will notify player of Town Struggles occurring&lt;br /&gt;
|-&lt;br /&gt;
| [ShowDungeonFlashpointAnnouncements&lt;br /&gt;
| Displays whether system messages will notify player of Dungeon Flashpoints occurring&lt;br /&gt;
|-&lt;br /&gt;
| [ShowCorpseCreekContestAnnouncements&lt;br /&gt;
| Displays whether system messages will notify player of Corpse Creek Contests occurring&lt;br /&gt;
|-&lt;br /&gt;
| [ShowCastleSiegeAnnouncements&lt;br /&gt;
| Displays whether system messages will notify player of Castle Sieges occurring&lt;br /&gt;
|-&lt;br /&gt;
| [ShowShrineCorruptionAnnouncements&lt;br /&gt;
| Displays whether system messages will notify player of Shrine Corruptions occurring&lt;br /&gt;
|-&lt;br /&gt;
| [ShowStygianRiftsAnnouncements&lt;br /&gt;
| Displays whether system messages will notify player of Stygian Rifts occurring&lt;br /&gt;
|-&lt;br /&gt;
| [ShowStrangelandsAnnouncements&lt;br /&gt;
| Displays whether system messages will notify player of Strangelands occurring&lt;br /&gt;
|-&lt;br /&gt;
| [ShowOmniBossAnnouncements&lt;br /&gt;
| Displays whether system messages will notify player of Omni-Boss events occurring&lt;br /&gt;
|-&lt;br /&gt;
| [ShowContestedBossAnnouncements&lt;br /&gt;
| Displays whether system messages will notify player of Contested Boss events occurring&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ships==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[[File:commandsships.png|link=]]&amp;lt;br /&amp;gt;Ships&lt;br /&gt;
|-&lt;br /&gt;
! Command&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [Stop&lt;br /&gt;
| Stops all ship movement&lt;br /&gt;
|-&lt;br /&gt;
| [Forward&lt;br /&gt;
| Begins continuous forward ship movement&lt;br /&gt;
|-&lt;br /&gt;
| [ForwardLeft&lt;br /&gt;
| Begins continuous forward left ship movement&lt;br /&gt;
|-&lt;br /&gt;
| [ForwardRight&lt;br /&gt;
| Begins continuous forward right ship movement&lt;br /&gt;
|-&lt;br /&gt;
| [Left&lt;br /&gt;
| Begins continuous left strafing movement&lt;br /&gt;
|-&lt;br /&gt;
| [Right&lt;br /&gt;
| Begins continuous right strafing movement&lt;br /&gt;
|-&lt;br /&gt;
| [Backward&lt;br /&gt;
| Begins continuous backward movement&lt;br /&gt;
|-&lt;br /&gt;
| [BackwardLeft&lt;br /&gt;
| Begins continuous backward left movement&lt;br /&gt;
|-&lt;br /&gt;
| [Backward&lt;br /&gt;
| Begins continuous backward movement&lt;br /&gt;
|-&lt;br /&gt;
| [TurnLeft&lt;br /&gt;
| Turns the ship left 90 degrees&lt;br /&gt;
|-&lt;br /&gt;
| [TurnRight&lt;br /&gt;
| Turns the ship right 90 degrees&lt;br /&gt;
|-&lt;br /&gt;
| [ForwardOne&lt;br /&gt;
| Moves the ship forward one space&lt;br /&gt;
|-&lt;br /&gt;
| [ForwardLeftOne&lt;br /&gt;
| Moves the ship forward left one space&lt;br /&gt;
|-&lt;br /&gt;
| [ForwardRightOne&lt;br /&gt;
| Moves the ship forward right one space&lt;br /&gt;
|-&lt;br /&gt;
| [LeftOne&lt;br /&gt;
| Moves the ship left one space&lt;br /&gt;
|-&lt;br /&gt;
| [RightOne&lt;br /&gt;
| Moves the ship right one space&lt;br /&gt;
|-&lt;br /&gt;
| [BackwardOne&lt;br /&gt;
| Moves the ship backward one space&lt;br /&gt;
|-&lt;br /&gt;
| [BackwardLeftOne&lt;br /&gt;
| Moves the ship backward left one space&lt;br /&gt;
|-&lt;br /&gt;
| [BackwardRightOne&lt;br /&gt;
| Moves the ship backward right one space&lt;br /&gt;
|-&lt;br /&gt;
| [Ship or [ShipMenu&lt;br /&gt;
| Opens the ship menu for the ship you are currently boarded&lt;br /&gt;
|-&lt;br /&gt;
| [ShipHotbars&lt;br /&gt;
| Opens the ship hotbars for the ship you are currently boarded&lt;br /&gt;
|-&lt;br /&gt;
| [Embark&lt;br /&gt;
| Embark onto the nearest friendly ship&lt;br /&gt;
|-&lt;br /&gt;
| [Disembark&lt;br /&gt;
| Disembark from your current ship&lt;br /&gt;
|-&lt;br /&gt;
| [EmbarkFollowers&lt;br /&gt;
| Embarks all of your nearby followers onto the nearest friendly ship&lt;br /&gt;
|-&lt;br /&gt;
| [DisembarkFollowers&lt;br /&gt;
| Disembarks your followers from your current ship&lt;br /&gt;
|-&lt;br /&gt;
| [TargetingMode&lt;br /&gt;
| Opens the ship targeting mode menu for your current ship&lt;br /&gt;
|-&lt;br /&gt;
| [Reload&lt;br /&gt;
| Reloads the cannons on your current ship&lt;br /&gt;
|-&lt;br /&gt;
| [Dock&lt;br /&gt;
| Prompts the player to dock the ship at a location or dockmaster&lt;br /&gt;
|-&lt;br /&gt;
| [ThrowSelfOverboard&lt;br /&gt;
| Will immediately kill yourself and reappear as a ghost in the last town you visited by moongate&lt;br /&gt;
|-&lt;br /&gt;
| [ClearTheDeck&lt;br /&gt;
| Removes all moveable items on the ship deck and places them in the ship trash barrel&lt;br /&gt;
|- &lt;br /&gt;
| [ReadyCrew&lt;br /&gt;
| Readies the crew&lt;br /&gt;
|-&lt;br /&gt;
| [SendCrewBelow&lt;br /&gt;
| Sends the crew below&lt;br /&gt;
|-&lt;br /&gt;
| [CrewAttack or [CrewTarget&lt;br /&gt;
| Selects which ship crewmembers should attack. Can target your own ship to attack boarders&lt;br /&gt;
|- &lt;br /&gt;
| [CrewStop or [CrewHalt&lt;br /&gt;
| Stops crewmembers from attacking their current target&lt;br /&gt;
|-&lt;br /&gt;
| [Ram or [RamShip&lt;br /&gt;
| Rams a nearby ship (can only be used if your ship is blocked in 6 or more directions)&lt;br /&gt;
|-&lt;br /&gt;
| [SendBoardingParty or [SendBoarding&lt;br /&gt;
| Opens the ship boarding party window&lt;br /&gt;
|-&lt;br /&gt;
| [RecallBoarding or [RecallBoardingParty&lt;br /&gt;
| Recalls any current active boarding parties&lt;br /&gt;
|-&lt;br /&gt;
| [BoardingParty&lt;br /&gt;
| Opens the ship boarding party window or recalls any current active boarding parties&lt;br /&gt;
|-&lt;br /&gt;
| [Repair&lt;br /&gt;
| Opens the ship repair window&lt;br /&gt;
|-&lt;br /&gt;
| [RepairHull&lt;br /&gt;
| Repairs the ship&#039;s hull&lt;br /&gt;
|-&lt;br /&gt;
| [RepairSails&lt;br /&gt;
| Repairs the ship&#039;s sails&lt;br /&gt;
|-&lt;br /&gt;
| [RepairGuns&lt;br /&gt;
| Repairs the ship&#039;s guns&lt;br /&gt;
|-&lt;br /&gt;
| [AddFriend&lt;br /&gt;
| Allows the player to add friends to the ship&lt;br /&gt;
|-&lt;br /&gt;
| [AddCoOwner&lt;br /&gt;
| Allows the player to add co-owners to the ship&lt;br /&gt;
|-&lt;br /&gt;
| [FireCannons&lt;br /&gt;
| Fires the ship&#039;s cannons at directed target&lt;br /&gt;
|-&lt;br /&gt;
| [LesserAbility&lt;br /&gt;
| Activates the ability installed in the ship&#039;s first lesser ability slot&lt;br /&gt;
|-&lt;br /&gt;
| [SecondLesserAbility&lt;br /&gt;
| Activates the ability installed in the ship&#039;s second lesser ability slot&lt;br /&gt;
|-&lt;br /&gt;
| [RegularAbility&lt;br /&gt;
| Activates the ability installed in the ship&#039;s first regular ability slot&lt;br /&gt;
|-&lt;br /&gt;
| [SecondRegularAbility&lt;br /&gt;
| Activates the ability installed in the ship&#039;s second regular ability slot&lt;br /&gt;
|-&lt;br /&gt;
| [GreaterAbility&lt;br /&gt;
| Activates the ability installed in the ship&#039;s first greater ability slot&lt;br /&gt;
|-&lt;br /&gt;
| [SecondGreaterAbility&lt;br /&gt;
| Activates the ability installed in the ship&#039;s second greater ability slot&lt;br /&gt;
|-&lt;br /&gt;
| [AutoJoinBoardingParties&lt;br /&gt;
| Toggles whether you will automatically join any friendly boarding parties launched from your ship&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Codex==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[[File:commandscodex.png|link=]]&amp;lt;br /&amp;gt;Codex&lt;br /&gt;
|-&lt;br /&gt;
! Command&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [CodexHotbar&lt;br /&gt;
| Launches the Codex Hotbar&lt;br /&gt;
|-&lt;br /&gt;
| [AbilityHotbar&lt;br /&gt;
| Opens up the ability hotbar&lt;br /&gt;
|-&lt;br /&gt;
| [ArcheryAmmunition1&lt;br /&gt;
| Activates the Archery Codex Ammunition in position 1 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [ArcheryAmmunition2&lt;br /&gt;
| Activates the Archery Codex Ammunition in position 2 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [ArcheryAmmunition3&lt;br /&gt;
| Activates the Archery Codex Ammunition in position 3 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [ArcheryAmmunition4&lt;br /&gt;
| Activates the Archery Codex Ammunition in position 4 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [ArcheryAmmunition5&lt;br /&gt;
| Activates the Archery Codex Ammunition in position 5 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [ArcheryFinisher1&lt;br /&gt;
| Activates the Archery Codex Finisher in position 1 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [ArcheryFinisher2&lt;br /&gt;
| Activates the Archery Codex Finisher in position 2 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [FencingStance1&lt;br /&gt;
| Activates the Fencing Codex Stance in position 1 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [FencingStance2&lt;br /&gt;
| Activates the Fencing Codex Stance in position 2 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [FencingStance3&lt;br /&gt;
| Activates the Fencing Codex Stance in position 3 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [FencingStance4&lt;br /&gt;
| Activates the Fencing Codex Stance in position 4 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [FencingStance5&lt;br /&gt;
| Activates the Fencing Codex Stance in position 5 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [FencingFinisher1&lt;br /&gt;
| Activates the Fenching Codex Finisher in position 1 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [FencingFinisher2&lt;br /&gt;
| Activates the Fencing Codex Finisher in position 2 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [MacingStance1&lt;br /&gt;
| Activates the Macing Codex Stance in position 1 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [MacingStance2&lt;br /&gt;
| Activates the Macing Codex Stance in position 2 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [MacingStance3&lt;br /&gt;
| Activates the Macing Codex Stance in position 3 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [MacingStance4&lt;br /&gt;
| Activates the Macing Codex Stance in position 4 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [MacingStance5&lt;br /&gt;
| Activates the Macing Codex Stance in position 5 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [MacingFinisher1&lt;br /&gt;
| Activates the Macing Codex Finisher in position 1 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [MacingFinisher2&lt;br /&gt;
| Activates the Macing Codex Finisher in position 2 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [SwordsStance1&lt;br /&gt;
| Activates the Swords Codex Stance in position 1 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [SwordsStance2&lt;br /&gt;
| Activates the Swords Codex Stance in position 2 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [SwordsStance3&lt;br /&gt;
| Activates the Swords Codex Stance in position 3 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [SwordsStance4&lt;br /&gt;
| Activates the Swords Codex Stance in position 4 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [SwordsStance5&lt;br /&gt;
| Activates the Swords Codex Stance in position 5 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [SwordsFinisher1&lt;br /&gt;
| Activates the Swords Codex Finisher in position 1 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [SwordsFinisher2&lt;br /&gt;
| Activates the Swords Codex Finisher in position 2 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [ShieldsStance1&lt;br /&gt;
| Activates the Shield Codex Stance in position 1 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [ShieldsStance2&lt;br /&gt;
| Activates the Parry Codex Stance in position 2 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [ShieldsStance3&lt;br /&gt;
| Activates the Parry Codex Stance in position 3 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [ShieldsStance4&lt;br /&gt;
| Activates the Parry Codex Stance in position 4 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [ShieldsStance5&lt;br /&gt;
| Activates the Parry Codex Stance in position 5 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [ShieldsFinisher1&lt;br /&gt;
| Activates the Parry Codex Finisher in position 1 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [ShieldsFinisher2&lt;br /&gt;
| Activates the Parry Codex Finisher in position 2 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [StanceAutoRenewThroughMeditation&lt;br /&gt;
| Toggles whether Codex Stances will auto-renew while actively meditating&lt;br /&gt;
|-&lt;br /&gt;
| [WrestlingStance1&lt;br /&gt;
| Activates the Wrestling Codex Stance in position 1 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [WrestlingStance2&lt;br /&gt;
| Activates the Wrestling Codex Stance in position 2 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [WrestlingStance3&lt;br /&gt;
| Activates the Wrestling Codex Stance in position 3 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [WrestlingStance4&lt;br /&gt;
| Activates the Wrestling Codex Stance in position 4 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [WrestlingStance5&lt;br /&gt;
| Activates the Wrestling Codex Stance in position 5 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [WrestlingFinisher1&lt;br /&gt;
| Activates the Wrestling Codex Finisher in position 1 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [WrestlingFinisher2&lt;br /&gt;
| Activates the Wrestling Codex Finisher in position 2 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [Stance1AutoRenew&lt;br /&gt;
| Toggles AutoRenew handling for Codex Stance of the weapon you are holding in position 1&lt;br /&gt;
|-&lt;br /&gt;
| [Stance2AutoRenew&lt;br /&gt;
| Toggles AutoRenew handling for Codex Stance of the weapon you are holding in position 2&lt;br /&gt;
|-&lt;br /&gt;
| [Stance3AutoRenew&lt;br /&gt;
| Toggles AutoRenew handling for Codex Stance of the weapon you are holding in position 3&lt;br /&gt;
|-&lt;br /&gt;
| [Stance4AutoRenew&lt;br /&gt;
| Toggles AutoRenew handling for Codex Stance of the weapon you are holding in position 4&lt;br /&gt;
|-&lt;br /&gt;
| [Stance5AutoRenew&lt;br /&gt;
| Toggles AutoRenew handling for Codex Stance of the weapon you are holding in position 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Guild==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[[File:commandsguild.png|link=]]&amp;lt;br /&amp;gt;Guild&lt;br /&gt;
|-&lt;br /&gt;
! Command&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [Guild&lt;br /&gt;
| Launches the Guild page&lt;br /&gt;
|-&lt;br /&gt;
| [Resign&lt;br /&gt;
| Resigns from your current guild&lt;br /&gt;
|-&lt;br /&gt;
| [Overview&lt;br /&gt;
| Launches the Overview Tab of the Guild page&lt;br /&gt;
|- &lt;br /&gt;
| [Members&lt;br /&gt;
| Launches the Members Tab of the Guild page&lt;br /&gt;
|-&lt;br /&gt;
| [Battle&lt;br /&gt;
| Launches the Battle Tab of the Guild page&lt;br /&gt;
|-&lt;br /&gt;
| [Candidates&lt;br /&gt;
| Launches the Candidates Tab of the Guild page&lt;br /&gt;
|-&lt;br /&gt;
| [Diplomacy&lt;br /&gt;
| Launches the Diplomacy Tab of the Guild page&lt;br /&gt;
|-&lt;br /&gt;
| [Dungeons&lt;br /&gt;
| Launches the Dungeons Tab of the Guild page&lt;br /&gt;
|-&lt;br /&gt;
| [Treasury&lt;br /&gt;
| Launches the Treasury Tab of the Guild page&lt;br /&gt;
|-&lt;br /&gt;
| [BloodFeuds&lt;br /&gt;
| Launches the Blood Feuds Tab of the Guild page&lt;br /&gt;
|-&lt;br /&gt;
| [Rewards&lt;br /&gt;
| Launches the Rewards tab of the Guild page&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Chivalry==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[[File:commandschiv.png|link=]]&amp;lt;br /&amp;gt;Chivalry&lt;br /&gt;
|-&lt;br /&gt;
! Command&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [Chivalry&lt;br /&gt;
| Activates the Chivalry menu&lt;br /&gt;
|-&lt;br /&gt;
| [ChivalryHotbar&lt;br /&gt;
| Activates the Chivalry Hotbar&lt;br /&gt;
|-&lt;br /&gt;
| [ChivalryShowSymbolMessages&lt;br /&gt;
| Toggles whether to display system messages showing holy symbol counts&lt;br /&gt;
|-&lt;br /&gt;
| [RemoveCurse&lt;br /&gt;
| Activates the RemoveCurse chivalry ability.&lt;br /&gt;
|-&lt;br /&gt;
| [DispelEvil&lt;br /&gt;
| Activates the DispelEvil chivalry ability.&lt;br /&gt;
|-&lt;br /&gt;
| [CleanseByFire&lt;br /&gt;
| Activates the CleanseByFire chivalry ability.&lt;br /&gt;
|-&lt;br /&gt;
| [ConsecrateWeapon&lt;br /&gt;
| Activates the ConsecrateWeapon chivalry ability.&lt;br /&gt;
|-&lt;br /&gt;
| [CloseWounds&lt;br /&gt;
| Activates the CloseWounds chivalry ability.&lt;br /&gt;
|-&lt;br /&gt;
| [EnemyofOne&lt;br /&gt;
| Activates the EnemyofOne chivalry ability.&lt;br /&gt;
|-&lt;br /&gt;
| [NobleSacrifice&lt;br /&gt;
| Activates the NobleSacrifice chivalry ability.&lt;br /&gt;
|-&lt;br /&gt;
| [DivineFury&lt;br /&gt;
| Activates the DivineFury chivalry ability.&lt;br /&gt;
|-&lt;br /&gt;
| [SacredJourney&lt;br /&gt;
| Activates the SacredJourney chivalry ability.&lt;br /&gt;
|-&lt;br /&gt;
| [HolyLight&lt;br /&gt;
| Activates the HolyLight chivalry ability.&lt;br /&gt;
|-&lt;br /&gt;
| [Chivalry1&lt;br /&gt;
| Activates the Chivalry ability in slot 1&lt;br /&gt;
|-&lt;br /&gt;
| [Chivalry2&lt;br /&gt;
| Activates the Chivalry ability in slot 2&lt;br /&gt;
|-&lt;br /&gt;
| [Chivalry3&lt;br /&gt;
| Activates the Chivalry ability in slot 3&lt;br /&gt;
|-&lt;br /&gt;
| [Chivalry4&lt;br /&gt;
| Activates the Chivalry ability in slot 4&lt;br /&gt;
|-&lt;br /&gt;
| [Chivalry5&lt;br /&gt;
| Activates the Chivalry ability in slot 5&lt;br /&gt;
|-&lt;br /&gt;
| [Chivalry6&lt;br /&gt;
| Activates the Chivalry ability in slot 6&lt;br /&gt;
|-&lt;br /&gt;
| [Chivalry7&lt;br /&gt;
| Activates the Chivalry ability in slot 7&lt;br /&gt;
|-&lt;br /&gt;
| [Chivalry8&lt;br /&gt;
| Activates the Chivalry ability in slot 8&lt;br /&gt;
|-&lt;br /&gt;
| [Chivalry9&lt;br /&gt;
| Activates the Chivalry ability in slot 9&lt;br /&gt;
|-&lt;br /&gt;
| [Chivalry10&lt;br /&gt;
| Activates the Chivalry ability in slot 10&lt;br /&gt;
|-&lt;br /&gt;
| [RemoveCurseAutoRenew&lt;br /&gt;
| Activates autorenewal for the RemoveCurse chivalry ability.&lt;br /&gt;
|-&lt;br /&gt;
| [DispelEvilAutoRenew&lt;br /&gt;
| Activates autorenewal for the DispelEvil chivalry ability.&lt;br /&gt;
|-&lt;br /&gt;
| [CleanseByFireAutoRenew&lt;br /&gt;
| Activates autorenewal for the CleanseByFire chivalry ability.&lt;br /&gt;
|-&lt;br /&gt;
| [ConsecrateWeaponAutoRenew&lt;br /&gt;
| Activates autorenewal for the ConsecrateWeapon chivalry ability.&lt;br /&gt;
|-&lt;br /&gt;
| [CloseWoundsAutoRenew&lt;br /&gt;
| Activates autorenewal for the CloseWounds chivalry ability.&lt;br /&gt;
|-&lt;br /&gt;
| [EnemyofOneAutoRenew&lt;br /&gt;
| Activates autorenewal for the EnemyofOne chivalry ability.&lt;br /&gt;
|-&lt;br /&gt;
| [NobleSacrificeAutoRenew&lt;br /&gt;
| Activates autorenewal for the NobleSacrifice chivalry ability.&lt;br /&gt;
|-&lt;br /&gt;
| [DivineFuryAutoRenew&lt;br /&gt;
| Activates autorenewal for the DivineFury chivalry ability.&lt;br /&gt;
|-&lt;br /&gt;
| [SacredJourneyAutoRenew&lt;br /&gt;
| Activates autorenewal for the SacredJourney chivalry ability.&lt;br /&gt;
|-&lt;br /&gt;
| [HolyLightAutoRenew&lt;br /&gt;
| Activates autorenewal for the HolyLight chivalry ability.&lt;br /&gt;
|-&lt;br /&gt;
| [Chivalry1AutoRenew&lt;br /&gt;
| Activates autorenewal for the Chivalry ability in slot 1&lt;br /&gt;
|-&lt;br /&gt;
| [Chivalry2AutoRenew&lt;br /&gt;
| Activates autorenewal for the Chivalry ability in slot 2&lt;br /&gt;
|-&lt;br /&gt;
| [Chivalry3AutoRenew&lt;br /&gt;
| Activates autorenewal for the Chivalry ability in slot 3&lt;br /&gt;
|-&lt;br /&gt;
| [Chivalry4AutoRenew&lt;br /&gt;
| Activates autorenewal for the Chivalry ability in slot 4&lt;br /&gt;
|-&lt;br /&gt;
| [Chivalry5AutoRenew&lt;br /&gt;
| Activates autorenewal for the Chivalry ability in slot 5&lt;br /&gt;
|-&lt;br /&gt;
| [Chivalry6AutoRenew&lt;br /&gt;
| Activates autorenewal for the Chivalry ability in slot 6&lt;br /&gt;
|-&lt;br /&gt;
| [Chivalry7AutoRenew&lt;br /&gt;
| Activates autorenewal for the Chivalry ability in slot 7&lt;br /&gt;
|-&lt;br /&gt;
| [Chivalry8AutoRenew&lt;br /&gt;
| Activates autorenewal for the Chivalry ability in slot 8&lt;br /&gt;
|-&lt;br /&gt;
| [Chivalry9AutoRenew&lt;br /&gt;
| Activates autorenewal for the Chivalry ability in slot 9&lt;br /&gt;
|-&lt;br /&gt;
| [Chivalry10AutoRenew&lt;br /&gt;
| Activates autorenewal for the Chivalry ability in slot 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Necromancy==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[[File:commandsnecro.png|link=]]&amp;lt;br /&amp;gt;Necromancy&lt;br /&gt;
|-&lt;br /&gt;
! Command&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [Necromancy&lt;br /&gt;
| Activates the Necromancy menu&lt;br /&gt;
|-&lt;br /&gt;
| [NecromancyHotBar&lt;br /&gt;
| Activates the Necromancy HotBar&lt;br /&gt;
|-&lt;br /&gt;
| [NecromancyShowSymbolMessages&lt;br /&gt;
| Toggles whether to display system messages showing necromancy symbol counts&lt;br /&gt;
|-&lt;br /&gt;
| [NecromancyAutoRenewThroughMeditation&lt;br /&gt;
| Toggles whether necromancy abilities will auto-renew while actively meditating&lt;br /&gt;
|-&lt;br /&gt;
| [EvilOmen&lt;br /&gt;
| Activates the EvilOmen necromancy ability.&lt;br /&gt;
|-&lt;br /&gt;
| [PoisonStrike&lt;br /&gt;
| Activates the PoisonStrike necromancy ability.&lt;br /&gt;
|-&lt;br /&gt;
| [VampiricEmbrace&lt;br /&gt;
| Activates the VampiricEmbrace necromancy ability.&lt;br /&gt;
|-&lt;br /&gt;
| [CorpseSkin&lt;br /&gt;
| Activates the CorpseSkin necromancy ability.&lt;br /&gt;
|-&lt;br /&gt;
| [Wither&lt;br /&gt;
| Activates the Wither necromancy ability.&lt;br /&gt;
|-&lt;br /&gt;
| [MindRot&lt;br /&gt;
| Activates the MindRot necromancy ability.&lt;br /&gt;
|-&lt;br /&gt;
| [BloodOath&lt;br /&gt;
| Activates the BloodOath necromancy ability.&lt;br /&gt;
|-&lt;br /&gt;
| [PainSpike&lt;br /&gt;
| Activates the PainSpike necromancy ability.&lt;br /&gt;
|-&lt;br /&gt;
| [Strangle&lt;br /&gt;
| Activates the Strangle necromancy ability.&lt;br /&gt;
|-&lt;br /&gt;
| [VengefulSpirit&lt;br /&gt;
| Activates the VengefulSpirit necromancy ability.&lt;br /&gt;
|-&lt;br /&gt;
| [Necromancy1&lt;br /&gt;
| Activates the necromancy ability in slot 1&lt;br /&gt;
|-&lt;br /&gt;
| [Necromancy2&lt;br /&gt;
| Activates the necromancy ability in slot 2&lt;br /&gt;
|-&lt;br /&gt;
| [Necromancy3&lt;br /&gt;
| Activates the necromancy ability in slot 3&lt;br /&gt;
|-&lt;br /&gt;
| [Necromancy4&lt;br /&gt;
| Activates the necromancy ability in slot 4&lt;br /&gt;
|-&lt;br /&gt;
| [Necromancy5&lt;br /&gt;
| Activates the necromancy ability in slot 5&lt;br /&gt;
|-&lt;br /&gt;
| [Necromancy6&lt;br /&gt;
| Activates the necromancy ability in slot 6&lt;br /&gt;
|-&lt;br /&gt;
| [Necromancy7&lt;br /&gt;
| Activates the necromancy ability in slot 7&lt;br /&gt;
|-&lt;br /&gt;
| [Necromancy8&lt;br /&gt;
| Activates the necromancy ability in slot 8&lt;br /&gt;
|-&lt;br /&gt;
| [Necromancy9&lt;br /&gt;
| Activates the necromancy ability in slot 9&lt;br /&gt;
|-&lt;br /&gt;
| [Necromancy10&lt;br /&gt;
| Activates the necromancy ability in slot 10&lt;br /&gt;
|-&lt;br /&gt;
| [EvilOmenAutoRenew&lt;br /&gt;
| Activates autorenewal for the EvilOmen necromancy ability.&lt;br /&gt;
|-&lt;br /&gt;
| [PoisonStrikeAutoRenew&lt;br /&gt;
| Activates autorenewal for the PoisonStrike necromancy ability.&lt;br /&gt;
|-&lt;br /&gt;
| [VampiricEmbraceAutoRenew&lt;br /&gt;
| Activates autorenewal for the VampiricEmbrace necromancy ability.&lt;br /&gt;
|-&lt;br /&gt;
| [CorpseSkinAutoRenew&lt;br /&gt;
| Activates autorenewal for the CorpseSkin necromancy ability.&lt;br /&gt;
|-&lt;br /&gt;
| [WitherAutoRenew&lt;br /&gt;
| Activates autorenewal for the Wither necromancy ability.&lt;br /&gt;
|-&lt;br /&gt;
| [MindRotAutoRenew&lt;br /&gt;
| Activates autorenewal for the MindRot necromancy ability.&lt;br /&gt;
|-&lt;br /&gt;
| [BloodOathAutoRenew&lt;br /&gt;
| Activates autorenewal for the BloodOath necromancy ability.&lt;br /&gt;
|-&lt;br /&gt;
| [PainSpikeAutoRenew&lt;br /&gt;
| Activates autorenewal for the PainSpike necromancy ability.&lt;br /&gt;
|-&lt;br /&gt;
| [StrangleAutoRenew&lt;br /&gt;
| Activates autorenewal for the Strangle necromancy ability.&lt;br /&gt;
|-&lt;br /&gt;
| [VengefulSpiritAutoRenew&lt;br /&gt;
| Activates autorenewal for the VengefulSpirit necromancy ability.&lt;br /&gt;
|-&lt;br /&gt;
| [Necromancy1AutoRenew&lt;br /&gt;
| Activates autorenewal for the necromancy ability in slot 1&lt;br /&gt;
|-&lt;br /&gt;
| [Necromancy2AutoRenew&lt;br /&gt;
| Activates autorenewal for the necromancy ability in slot 2&lt;br /&gt;
|-&lt;br /&gt;
| [Necromancy3AutoRenew&lt;br /&gt;
| Activates autorenewal for the necromancy ability in slot 3&lt;br /&gt;
|-&lt;br /&gt;
| [Necromancy4AutoRenew&lt;br /&gt;
| Activates autorenewal for the necromancy ability in slot 4&lt;br /&gt;
|-&lt;br /&gt;
| [Necromancy5AutoRenew&lt;br /&gt;
| Activates autorenewal for the necromancy ability in slot 5&lt;br /&gt;
|-&lt;br /&gt;
| [Necromancy6AutoRenew&lt;br /&gt;
| Activates autorenewal for the necromancy ability in slot 6&lt;br /&gt;
|-&lt;br /&gt;
| [Necromancy7AutoRenew&lt;br /&gt;
| Activates autorenewal for the necromancy ability in slot 7&lt;br /&gt;
|-&lt;br /&gt;
| [Necromancy8AutoRenew&lt;br /&gt;
| Activates autorenewal for the necromancy ability in slot 8&lt;br /&gt;
|-&lt;br /&gt;
| [Necromancy9AutoRenew&lt;br /&gt;
| Activates autorenewal for the necromancy ability in slot 9&lt;br /&gt;
|-&lt;br /&gt;
| [Necromancy10AutoRenew&lt;br /&gt;
| Activates autorenewal for the necromancy ability in slot 10&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SeTiDaYeTi</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Aspect_Phylactery&amp;diff=24538</id>
		<title>Aspect Phylactery</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Aspect_Phylactery&amp;diff=24538"/>
		<updated>2024-09-02T16:30:04Z</updated>

		<summary type="html">&lt;p&gt;SeTiDaYeTi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Aspect]][[Category:Crafting]][[Category:PvM]]&lt;br /&gt;
* Players can find Aspect Phylacteries as loot drops&lt;br /&gt;
* Aspect Phylacteries will have a randomized Aspect associated with them (such as Fire, Lyric, etc)&lt;br /&gt;
* Aspect Phylacteries are stackable and weigh .1 stones&lt;br /&gt;
* When double-clicked, it will ensure the next Melee Weapon hit or Spellcast with an Aspect weapon/spellbook is a guaranteed Aspect Special&lt;br /&gt;
* With 100 [[Alchemy]] skill, phylacteries can be converted to either cores or distillations with a 4:1 ratio.&lt;br /&gt;
&lt;br /&gt;
[[File:aspectphylacteries16.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:aspectphylacterygump.jpg|link=]]&lt;/div&gt;</summary>
		<author><name>SeTiDaYeTi</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Custom_Guild_Houses&amp;diff=24528</id>
		<title>Custom Guild Houses</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Custom_Guild_Houses&amp;diff=24528"/>
		<updated>2024-08-29T15:46:47Z</updated>

		<summary type="html">&lt;p&gt;SeTiDaYeTi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Guild]][[Category:PvM]][[Category:PvP]][[Category:Achievements]][[Category:Housing]][[Category:World]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Guilds can use [[Guild_Prestige|Guild Prestige]] to purchase a custom built Guild House &lt;br /&gt;
* Custom Guild Houses are designed by Owyn with input from the purchasing guild&lt;br /&gt;
* Custom Guild Houses can be placed on land, at a boat house dock, or on a custom guild island (purchased with Guild Prestige)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Custom Guild Houses&amp;lt;br /&amp;gt;as of 29/08/2024&lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
| [[File:BB.png|300px]]&amp;lt;br /&amp;gt;BB&lt;br /&gt;
| [[File:BRA.png|300px]]&amp;lt;br /&amp;gt;BRA&lt;br /&gt;
| [[File:CFC.png|300px]]&amp;lt;br /&amp;gt;CFC&lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
| [[File:DoK.png|300px]]&amp;lt;br /&amp;gt;DoK&lt;br /&gt;
| [[File:DTF.png|300px]]&amp;lt;br /&amp;gt;DTF&lt;br /&gt;
| [[File:face.png|300px]]&amp;lt;br /&amp;gt;-_-&lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
| [[File:GG.png|300px]]&amp;lt;br /&amp;gt;GG&lt;br /&gt;
| [[File:HiTi.png|300px]]&amp;lt;br /&amp;gt;HiTi&lt;br /&gt;
| [[File:gLc.png|300px]]&amp;lt;br /&amp;gt;gLc&lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
| [[File:hood.png|300px]]&amp;lt;br /&amp;gt;HOOD&lt;br /&gt;
| [[File:PEC.png|300px]]&amp;lt;br /&amp;gt;PEC&lt;br /&gt;
| [[File:PwN.png|300px]]&amp;lt;br /&amp;gt;PwN&lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
| [[File:RAQ.png|300px]]&amp;lt;br /&amp;gt;RAQ&lt;br /&gt;
| [[File:RAT.png|300px]]&amp;lt;br /&amp;gt;RAT&lt;br /&gt;
| [[File:rekt.png|300px]]&amp;lt;br /&amp;gt;REKT&lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
| [[File:SOF.png|300px]]&amp;lt;br /&amp;gt;SOF&lt;br /&gt;
| [[File:RED.png|300px]]&amp;lt;br /&amp;gt;RED&lt;br /&gt;
| [[File:syn.png|300px]]&amp;lt;br /&amp;gt;SYN&lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
| [[File:NWO-GI-GH.png|300px]]&amp;lt;br /&amp;gt;NWO&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SeTiDaYeTi</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Custom_Guild_Houses&amp;diff=24527</id>
		<title>Custom Guild Houses</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Custom_Guild_Houses&amp;diff=24527"/>
		<updated>2024-08-29T15:03:46Z</updated>

		<summary type="html">&lt;p&gt;SeTiDaYeTi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Guild]][[Category:PvM]][[Category:PvP]][[Category:Achievements]][[Category:Housing]][[Category:World]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Guilds can use [[Guild_Prestige|Guild Prestige]] to purchase a custom built Guild House &lt;br /&gt;
* Custom Guild Houses are designed by Owyn with input from the purchasing guild&lt;br /&gt;
* Custom Guild Houses can be placed on land, at a boat house dock, or on a custom guild island (purchased with Guild Prestige)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Custom Guild Houses&amp;lt;br /&amp;gt;as of 04/12/2023&lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
| [[File:BB.png|300px]]&amp;lt;br /&amp;gt;BB&lt;br /&gt;
| [[File:BRA.png|300px]]&amp;lt;br /&amp;gt;BRA&lt;br /&gt;
| [[File:CFC.png|300px]]&amp;lt;br /&amp;gt;CFC&lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
| [[File:DoK.png|300px]]&amp;lt;br /&amp;gt;DoK&lt;br /&gt;
| [[File:DTF.png|300px]]&amp;lt;br /&amp;gt;DTF&lt;br /&gt;
| [[File:face.png|300px]]&amp;lt;br /&amp;gt;-_-&lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
| [[File:GG.png|300px]]&amp;lt;br /&amp;gt;GG&lt;br /&gt;
| [[File:HiTi.png|300px]]&amp;lt;br /&amp;gt;HiTi&lt;br /&gt;
| [[File:gLc.png|300px]]&amp;lt;br /&amp;gt;gLc&lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
| [[File:hood.png|300px]]&amp;lt;br /&amp;gt;HOOD&lt;br /&gt;
| [[File:PEC.png|300px]]&amp;lt;br /&amp;gt;PEC&lt;br /&gt;
| [[File:PwN.png|300px]]&amp;lt;br /&amp;gt;PwN&lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
| [[File:RAQ.png|300px]]&amp;lt;br /&amp;gt;RAQ&lt;br /&gt;
| [[File:RAT.png|300px]]&amp;lt;br /&amp;gt;RAT&lt;br /&gt;
| [[File:rekt.png|300px]]&amp;lt;br /&amp;gt;REKT&lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
| [[File:SOF.png|300px]]&amp;lt;br /&amp;gt;SOF&lt;br /&gt;
| [[File:RED.png|300px]]&amp;lt;br /&amp;gt;RED&lt;br /&gt;
| [[File:syn.png|300px]]&amp;lt;br /&amp;gt;SYN&lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
| [[File:NWO-GI-GH.png|300px]]&amp;lt;br /&amp;gt;NWO&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SeTiDaYeTi</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=File:NWO-GI-GH.png&amp;diff=24526</id>
		<title>File:NWO-GI-GH.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=File:NWO-GI-GH.png&amp;diff=24526"/>
		<updated>2024-08-29T15:02:53Z</updated>

		<summary type="html">&lt;p&gt;SeTiDaYeTi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SeTiDaYeTi</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Echoes&amp;diff=24461</id>
		<title>Echoes</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Echoes&amp;diff=24461"/>
		<updated>2024-08-15T20:58:37Z</updated>

		<summary type="html">&lt;p&gt;SeTiDaYeTi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:PvP]][[Category:PvM]][[Category:Skills]][[Category:Customization]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Echoes are a stored snapshot of their character&#039;s Stats and Skills at a specific time&lt;br /&gt;
* Players may unlock multiple Echoes for their characters, with each subsequent Echo increasing the purchase cost by an additional factor  [https://forums.uooutlands.com/index.php?threads/patch-notes-for-august-22-2019.2411/ Patch 20190822]&lt;br /&gt;
* Players will be able to Activate their Echo at most once every 12 hours (see Jack &amp;amp; Jill and Quick Change Enhancements to reduce this to 12 hours, 1 hour, and 15 minutes [[Template:CustomizationsEnhancements]])&lt;br /&gt;
* Activating an Echo will set that player&#039;s Stats and Skills to match those stored in the Echo (and also stores their old Stats and Skills for later retrieval)&lt;br /&gt;
* Players will not be able to Activate an Echo if they have been in any form of PvP in the last 5 minutes or been in any form of combat in the last 2 minutes&lt;br /&gt;
* Players will not be able to Create or Activate an Echo while in the Arena&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:echounlockedgump.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Echoes Menu==&lt;br /&gt;
* Players can access the Echoes system by typing [Echo or [Echoes in game (and will eventually have a button in the Paperdoll -&amp;gt; Help sytem)&lt;br /&gt;
* The left side of the menu displays their character&#039;s current Stats and Skills&lt;br /&gt;
* If a character has an Echo, it&#039;s Stats and Skills are displayed on the right side of the menu&lt;br /&gt;
* If a character does not currently have an Echo, they can create a new one of their current Stats and Skills by pressing the Diamond button at the top of the menu near &amp;quot;Create Echo of Current Character&amp;quot;&lt;br /&gt;
* Creating an Echo has a substantial cost, and players can click the arrow keys at the top of the menu to rotate through the different ways they can pay to create an Echo of their character&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Players can pay to create an Echo of their character with any of the following payment options: &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Purchase Echo with Currency&lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
| [[File:gold.png|link=Gold]]&amp;lt;br /&amp;gt;1,000,000 Gold&lt;br /&gt;
| [[File:doubloons.png|link=Doubloons]]&amp;lt;br /&amp;gt;1,000,000 Doubloons&lt;br /&gt;
| [[File:skillmasteryscroll.png|link=Skill Mastery Scrolls]]&amp;lt;br /&amp;gt;100 Skill Mastery Scrolls&lt;br /&gt;
| [[File:arcaneessence11.png|link=Arcane Essence]]&amp;lt;br /&amp;gt;25,000 Arcane Essence&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Creation and Activation of Echoes==&lt;br /&gt;
* When a character creates an echo, it will immediately adopt their character&#039;s current Stats and Skills&lt;br /&gt;
* Whenever a player activates an Echo, all of their skills will become Locked and will require players to click them up or down if they want them to change going forward &lt;br /&gt;
** Note: Murder count and other player specific attributes are not reverted between echos.  Echoes only swap Stats and Skills&lt;br /&gt;
* Characters can Activate their Echo by clicking the Activate Echo button on the right side of the page&lt;br /&gt;
* Activating an Echo immediately sets the player&#039;s Stats and Skills to match what was stored in the Echo and stores their characters&#039;s old Stats and Skills on the right side of the page where their Echo was (effectively, their old Stats and Skills have now become their new Echo)&lt;br /&gt;
* Players can Activate an Echo at most once every 12 hours&lt;br /&gt;
* Players can view how long they have before they may Activate an Echo at the bottom of the page (if a cooldown is currently in place)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:echolock.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Intent of the Echo System==&lt;br /&gt;
The intent of the Echo system is to give players who have invested a very large amount of time and/or resources in certain skills (such as Crafting, Harvesting, or Taming) the opportunity to make variations on their character without having to completely build a new character entirely from scratch.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For instance, a player with 120 Poisoning who is playing as a Poisoner Mage character may want to diversify and try playing as a Poison Dexxer. To accomplish this, the player creates an Echo of their character which stores their current &amp;quot;Poison Mage&amp;quot; Stats and Skills into an Echo. The player then creates their &amp;quot;Poison Dexxer&amp;quot; template by reworking their current character&#039;s skills (through normal skill gain and dropping unwanted skills) to the desired amounts. In the image below, the player has Poisoning, Magery, and Magic Resist on both their current character and their Echo, but their current character has dropped Spirit Speak, Taste Id, Wrestling, and Meditation and in exchange for Fencing, Tactics, Healing, and Anatomy. The player is now able to switch between the two builds once per day by clicking the &amp;quot;Activate Echo&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
[[File:echounlockedgump.png|link=]]&lt;/div&gt;</summary>
		<author><name>SeTiDaYeTi</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Codex_and_Grimoire_Overview&amp;diff=24367</id>
		<title>Codex and Grimoire Overview</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Codex_and_Grimoire_Overview&amp;diff=24367"/>
		<updated>2024-07-24T12:31:33Z</updated>

		<summary type="html">&lt;p&gt;SeTiDaYeTi: /* Weapon and Parry Codex */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:New Player]][[Category:PvM]][[Category:Taming]][[Category:Crafting]][[Category:Thieves]]&lt;br /&gt;
==Summary==&lt;br /&gt;
Outlands has numerous Items you can craft that can vastly improve the Performance of certain builds. The following is an overview of these items.&lt;br /&gt;
* They usually have certain skill requirements to function&lt;br /&gt;
* You usually need carry the item + the aforementioned skill requirement to start earn experience and use them&lt;br /&gt;
** Multiple Codices can earn experience parallel (not divided, exception: multiple Weapon Codices)&lt;br /&gt;
* Each must be crafted by a player&lt;br /&gt;
* They can be transferred/sold to other Characters. The experience is stored on the character not on the item.&lt;br /&gt;
* You can mix and match different Codices as long as you meet the requirements (i.e. Codex of Archery + Bard Codex)&lt;br /&gt;
* Codices/Grimoires are &amp;lt;/b&amp;gt;Blessed and cannot be stolen&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Player Progression Systems&lt;br /&gt;
|-&lt;br /&gt;
| [[File:playerprogressiontomes.jpg|link=Codex and Grimoire Overview]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Weapon and Parry Codex==&lt;br /&gt;
* There are 7 different [[Weapon and Parry Codex|Weapon and Parry Codices]], with one that corresponds to each weapon and shield skill ([[Archery]], [[Fencing]], [[Fishing]], [[Mace Fighting|Macing]], [[Parrying]], [[Swordsmanship]], and [[Wrestling]])&lt;br /&gt;
* Players need at least 80 skill points in tactics and the specific Weapon Skill to utilize the benefits of the appropriate codex&lt;br /&gt;
* Each codex has 6 different stances (7 Ranks each) and 2 finishers (5 Ranks).&lt;br /&gt;
* For every Stance that reaches rank 5 you gain 1 Rank for the Finisher, which in return raises the chance to trigger it&lt;br /&gt;
* As long as you have the Weapon Skill and Tactics you gain Exp for the Codex, if you have mutliple Weapon Skills that can gain Experience, the Experience will be split evenly&lt;br /&gt;
* Crafted by [[Inscription|Scribes]] for 25 [[Arcane Scroll|Arcane Scrolls]] and 1 [[Mastercrafting Diagram]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | [[File:codexof.jpg|link=Weapon and Parry Codex]]&amp;lt;br /&amp;gt;[[Weapon and Parry Codex]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:codices.gif|link=]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wizard&#039;s Grimoire==&lt;br /&gt;
*Players need at least 80 [[Magery]] and either 80 [[Meditation]] or 80 [[Evaluating Intelligence]] to utilize the benefits of the [[Wizard&#039;s Grimoire]]&lt;br /&gt;
* There are 16 different spells featured in the Wizardry system which can be upgraded by spending Wizardry Points&lt;br /&gt;
* Gaining experience adds points in the Wizard&#039;s Grimoire that are used to enhance spells&lt;br /&gt;
* Use Wizardry Points to upgrade spells&lt;br /&gt;
** The maximum amount of points you can get is 50&lt;br /&gt;
* You can reset the Grimoire without cost once every 5 minutes&lt;br /&gt;
* Crafted by [[Inscription|Scribes]] for 25 [[Arcane Scroll|Arcane Scrolls]] and 1 [[Mastercrafting Diagram]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | [[File:wizardsgrimoire1a.png|link=Wizard&#039;s Grimoire]]&amp;lt;br /&amp;gt;Wizard&#039;s Grimoire&lt;br /&gt;
|-&lt;br /&gt;
| [[File:wizgrimgump.png|link=Wizard&#039;s Grimoire]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summoner&#039;s Tome==&lt;br /&gt;
*Players need at least 80 [[Spirit Speaking]] to utilize the benefits of the [[Summoner&#039;s Tome]]&lt;br /&gt;
*You gain experience for killing creatures with your summons&lt;br /&gt;
**with gaining experience you accumulate points in the Summoner&#039;s Tome for that specific Spell that you can spend to enhance your summon.&lt;br /&gt;
**the experience you get depends on the summons that are alive while killing an NPC and are divided depending on the control slots of the summon&lt;br /&gt;
*Every summon spell has 10 different Upgrades that players chose from, each having their own Upgrade Point Cost that must be spent to activate them&lt;br /&gt;
*Crafted by [[Inscription|Scribes]] for 25 [[Arcane Scroll|Arcane Scrolls]] and 1 [[Mastercrafting Diagram]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | [[File:summonerstome1a.png|link=Spirit_Speaking#Summoner.27s_Tome]]&amp;lt;br /&amp;gt;[[Spirit Speaking#Summoner.27s_Tome|Summoner&#039;s Tome]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:sumtomgump.png|link=Summoner&#039;s Tome]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bard Codex==&lt;br /&gt;
*Players need at least 80 printed skill in at least two Barding skills ( [[Musicianship]], [[Peacemaking]], [[Discordance]] or [[Provocation]] ) to utilize the benefits of [[Bard Codex]]&lt;br /&gt;
*There are 8 different Bard Codex Upgrades available for players that can be activated in Tier 1, Tier 2, or Tier 3 versions (Tier Levels are depicted by a number of Lutes next to the upgrade)&lt;br /&gt;
*If a player earns enough Experience, they&#039;ll unlock a Bard Codex Upgrade Point&lt;br /&gt;
**You can reach a maximum of 20 Upgrade Points&lt;br /&gt;
*Players can Reset Spent Points for a Bard Codex once every 5 minutes&lt;br /&gt;
*Crafted by [[Inscription|Scribes]] for 25 [[Arcane Scroll|Arcane Scrolls]] and 1 [[Mastercrafting Diagram]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | [[File:bardcodex1a.png|link=Bard Codex]]&amp;lt;br /&amp;gt;[[Bard Codex]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:bardscodex1.png|link=Bard Codex]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Thieves Codex==&lt;br /&gt;
*Players need at least 80 [[Stealing]] and 80 of either [[Snooping]], [[Hiding]] or [[Stealth]] to utilize the benefits of [[Thieves Codex]]&lt;br /&gt;
*There are 8 different Thieves Codex Upgrades available for players that can be activated in Tier 1, Tier 2, or Tier 3 versions&lt;br /&gt;
*Players gain Experience through Pilfering/Mugging creatues&lt;br /&gt;
**If a player earns enough Experience, they&#039;ll unlock a Thieves Codex Upgrade Point&lt;br /&gt;
*Players can Reset Spent Points for a Thieves Codex once every 5 minutes&lt;br /&gt;
*Crafted by [[Inscription|Scribes]] for 25 [[Arcane Scroll|Arcane Scrolls]] and 1 [[Mastercrafting Diagram]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | [[File:thievescodex.png|link=Thief Codex]]&amp;lt;br /&amp;gt;[[Thief Codex]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:thiefcodex23.png|link=Thief Codex]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Poison Kit==&lt;br /&gt;
*Players need at least 80 [[Poisoning]] and either at least 80 [[Taste Identification]] or 80 [[Alchemy]] to utilize the benefits of the [[Poison Kit]]&lt;br /&gt;
*There are 8 different Poison Kit upgrades available for players that can be activated in Tier 1, Tier 2, or Tier 3 versions (Tier Levels are depicted by a number of Poison Potions next to the upgrade)&lt;br /&gt;
*If a player earns enough Experience, they&#039;ll unlock a Poison Kit Upgrade Point&lt;br /&gt;
*If a player has 0 Poison Effects active on creatures in the world, they can double-click the &amp;quot;Reset Spent Points&amp;quot; button to reset all of their selections&lt;br /&gt;
*Crafted by [[Alchemy|Alchemists]] for 1 [[Mastercrafting Diagram]], 50 Boards and 25 Empty Bottles.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | [[File:poisonkit.jpg|link=]]&amp;lt;br /&amp;gt;[[Poison Kit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:poisonkitgump2a.png|link=Poison Kit]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trap Kit==&lt;br /&gt;
*Players need at least 80 [[Tinkering]] and 80 [[Detecting Hidden]] to utilize the benefits of the [[Traps#Trap_Kit|Trap Kit]]&lt;br /&gt;
*There are 8 different Trap Kit upgrades available for players that can be activated in Tier 1, Tier 2, or Tier 3 versions.&lt;br /&gt;
*If a player earns enough Experience, they&#039;ll unlock a Trap Kit Upgrade Point&lt;br /&gt;
*Players can Reset their Spent Points for a Trap Kit if they have no Ground Trap currently placed and have no Trap Cooldown in place&lt;br /&gt;
*Crafted by [[Tinkering|Tinkers]] for 1 [[Mastercrafting Diagram]], 25 Iron and 25 Leather.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | [[File:trap_kit.png|link=]]&amp;lt;br /&amp;gt;[[Traps#Trap_Kit|Trap Kit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:trap_kit_gump_a.png|link=Traps#Trap_Kit]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Taming Bestiary / Affinity System==&lt;br /&gt;
* The [[Affinity System]] is a progressive-bonus system for the [[Animal Taming]] skill that rewards characters for playing over time with a variety of different tameable creature types (requires a creature with a Min Taming of 50 or higher). As characters kill monsters while using Tamed Creatures, they will earn Affinity Experience towards the type of tamed creatures they currently control, and with enough experience earned for a creature type, they will receive Affinity Points that will unlock permanent bonuses for the character that will be applied to ANY tamed creature type that character controls.&lt;br /&gt;
* In order to utilize the [[Affinity System]], characters must acquire and carry a Taming Bestiary&lt;br /&gt;
* Players do not have to &amp;quot;spend&amp;quot; Affinity Points once earned: the system will automatically unlock bonuses for characters as soon as their Affinity Points total reaches the required amount for the bonus&lt;br /&gt;
* For each type of tamed creature a character uses to kill monsters (Min Taming of 50 or higher), it will automatically create a Creature Entry Listing for that creature type to track Experience progress on it&lt;br /&gt;
* Each different creature type will have a specific Target amount of experience needed to be completed, which is equal to (Creature&#039;s Min Taming x 1000)&lt;br /&gt;
* Crafted by [[Inscription|Scribes]] for 25 [[Arcane Scroll|Arcane Scrolls]] and 1 [[Mastercrafting Diagram]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | [[File:tamingbestiary.png|link=Affinity System]]&amp;lt;br /&amp;gt;[[Affinity System|Taming Bestiary]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Adventurer&#039;s Satchel==&lt;br /&gt;
* The [[Adventurer&#039;s Satchel|Adventurer&#039;s Satchels]] is useful to help organize all the Blessed items players can carry&lt;br /&gt;
* It is Blessed and can only contain other Blessed items&lt;br /&gt;
* Crafted by [[Tailoring|Tailors]] for 5 [[Mastercrafting Diagram]] and 100 Leather&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | [[File:adventurersatchel.jpg|link=]]&amp;lt;br /&amp;gt;[[Adventurer%27s_Satchel|Adventurer&#039;s Satchel]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:adventurerssatchelinsides.jpg|link=Adventurer%27s_Satchel]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SeTiDaYeTi</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Meditation&amp;diff=24149</id>
		<title>Meditation</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Meditation&amp;diff=24149"/>
		<updated>2024-06-30T16:01:15Z</updated>

		<summary type="html">&lt;p&gt;SeTiDaYeTi: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* The baseline Mana Regen rate is 1 mana restored every 2 seconds (i.e., 0.5 mana per second).&lt;br /&gt;
* The maximum Mana Regen rate is 1 mana restored every 0.5 seconds (i.e., 2 mana per second).&lt;br /&gt;
* The minimum Mana Regen rate is 1 mana restored every 8 seconds (i.e., 0.125 mana per second).&lt;br /&gt;
* Players who use the Meditation skill will always enter a Meditative state (regardless of skill level) that doubles their current Mana Regen rate&lt;br /&gt;
* The Mana Regen rate is increased by (100% * (Meditation skill / 100))&lt;br /&gt;
* The Mana Regen rate is increased by 100% if the player is actively meditating&lt;br /&gt;
* The Mana Regen rate is penalized by the player&#039;s armor:&lt;br /&gt;
** The Mana Regen rate is penalized by (2 * (player&#039;s Total Armor Meditation Penalty))&lt;br /&gt;
** A player&#039;s Total Armor Meditation Penalty is equal to the combined Meditation Penalties of all armor worn&lt;br /&gt;
** Each piece of armor a player wears has an Meditation Penalty equal to it&#039;s (Armor Location Penalty * Armor Material Penalty)&lt;br /&gt;
&lt;br /&gt;
* The Mana Regen rate is adjusted with Meditation rate [[Mastery Chain]] links&lt;br /&gt;
** &#039;&#039;&#039;Example&#039;&#039;&#039;: &#039;&#039;If the player&#039;s Mana Regen rate is 1 mana every 1.0 seconds, having a 10% increase would boost it to 1 mana every 0.9 seconds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{MeditationPenalty}}&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-80&lt;br /&gt;
| Cast [[Magery|spells]] and Meditate while in [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 80-100&lt;br /&gt;
| Passively gain when the player&#039;s mana is below their max mana and by using the skill&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SeTiDaYeTi</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Meditation&amp;diff=24148</id>
		<title>Meditation</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Meditation&amp;diff=24148"/>
		<updated>2024-06-30T16:00:38Z</updated>

		<summary type="html">&lt;p&gt;SeTiDaYeTi: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* The baseline Mana Regen rate is 1 mana restored every 2 seconds (i.e., 0.5 mana per second).&lt;br /&gt;
* The maximum Mana Regen rate is 1 mana restored every 0.5 seconds (i.e., 2 mana per second).&lt;br /&gt;
* The minimum Mana Regen rate is 1 mana restored every 8 seconds (i.e., 0.125 mana per second).&lt;br /&gt;
* Players who use the Meditation skill will always enter a Meditative state (regardless of skill level) that doubles their current Mana Regen rate&lt;br /&gt;
* The Mana Regen rate is increased by (100% * (Meditation skill / 100))&lt;br /&gt;
* The Mana Regen rate is increased by 100% if the player is actively meditating&lt;br /&gt;
* The Mana Regen rate is penalized by (2 * (player&#039;s Total Armor Meditation Penalty))&lt;br /&gt;
* A player&#039;s Total Armor Meditation Penalty is equal to the combined Meditation Penalties of all armor worn&lt;br /&gt;
* Each piece of armor a player wears has an Meditation Penalty equal to it&#039;s (Armor Location Penalty * Armor Material Penalty)&lt;br /&gt;
&lt;br /&gt;
* The Mana Regen rate is adjusted with Meditation rate [[Mastery Chain]] links&lt;br /&gt;
** &#039;&#039;&#039;Example&#039;&#039;&#039;: &#039;&#039;If the player&#039;s Mana Regen rate is 1 mana every 1.0 seconds, having a 10% increase would boost it to 1 mana every 0.9 seconds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{MeditationPenalty}}&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-80&lt;br /&gt;
| Cast [[Magery|spells]] and Meditate while in [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 80-100&lt;br /&gt;
| Passively gain when the player&#039;s mana is below their max mana and by using the skill&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SeTiDaYeTi</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Meditation&amp;diff=24147</id>
		<title>Meditation</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Meditation&amp;diff=24147"/>
		<updated>2024-06-30T15:59:48Z</updated>

		<summary type="html">&lt;p&gt;SeTiDaYeTi: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* The baseline Mana Regen rate is 1 mana restored every 2 seconds (i.e., 0.5 mana per second).&lt;br /&gt;
* The maximum Mana Regen rate is 1 mana restored every 0.5 seconds (i.e., 2 mana per second).&lt;br /&gt;
* The minimum Mana Regen rate is 1 mana restored every 8 seconds (i.e., 0.125 mana per second).&lt;br /&gt;
* Players who use the Meditation skill will always enter a Meditative state (regardless of skill level) that doubles their current Mana Regen rate&lt;br /&gt;
* The Mana Regen rate is increased by (100% * (Meditation skill / 100))&lt;br /&gt;
* The Mana Regen rate is increased by 100% if the player is actively meditating&lt;br /&gt;
* The Mana Regen rate is penalized by (2 * (player&#039;s Total Armor Meditation Penalty))&lt;br /&gt;
* A player&#039;s Total Armor Meditation Penalty is equal to the combined Meditation Penalties of all armor worn&lt;br /&gt;
* Each piece of armor a player wears has an Meditation Penalty equal to it&#039;s (Armor Location Penalty * Armor Material Penalty)&lt;br /&gt;
&lt;br /&gt;
* The Meditation Mana Regen rate is adjusted with Meditation rate [[Mastery Chain]] links&lt;br /&gt;
** &#039;&#039;&#039;Example&#039;&#039;&#039;: &#039;&#039;Normal regen is every 1.0 seconds, having a 10% increase would boost it to 0.9 seconds&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{MeditationPenalty}}&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-80&lt;br /&gt;
| Cast [[Magery|spells]] and Meditate while in [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 80-100&lt;br /&gt;
| Passively gain when the player&#039;s mana is below their max mana and by using the skill&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SeTiDaYeTi</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Meditation&amp;diff=24146</id>
		<title>Meditation</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Meditation&amp;diff=24146"/>
		<updated>2024-06-30T15:59:25Z</updated>

		<summary type="html">&lt;p&gt;SeTiDaYeTi: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* The baseline Mana Regen rate is 1 mana restored every 2 seconds (i.e., 0.5 mana per second).&lt;br /&gt;
* The maximum Mana Regen rate is 1 mana restored every 0.5 seconds (i.e., 2 mana per second).&lt;br /&gt;
* The minimum Mana Regen rate is 1 mana restored every 8 seconds (i.e., 0.125 mana per second).&lt;br /&gt;
* Players who use the Meditation skill will now always enter a Meditative state (regardless of skill level) that doubles their current Mana Regen rate&lt;br /&gt;
* The Meditation Mana Regen rate is adjusted with Meditation rate [[Mastery Chain]] links&lt;br /&gt;
** &#039;&#039;&#039;Example&#039;&#039;&#039;: &#039;&#039;Normal regen is every 1.0 seconds, having a 10% increase would boost it to 0.9 seconds&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The Mana Regen rate is increased by (100% * (Meditation skill / 100))&lt;br /&gt;
* The Mana Regen rate is increased by 100% if the player is actively meditating&lt;br /&gt;
* The Mana Regen rate is penalized by (2 * (player&#039;s Total Armor Meditation Penalty))&lt;br /&gt;
* A player&#039;s Total Armor Meditation Penalty is equal to the combined Meditation Penalties of all armor worn&lt;br /&gt;
* Each piece of armor a player wears has an Meditation Penalty equal to it&#039;s (Armor Location Penalty * Armor Material Penalty)&lt;br /&gt;
&lt;br /&gt;
{{MeditationPenalty}}&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-80&lt;br /&gt;
| Cast [[Magery|spells]] and Meditate while in [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 80-100&lt;br /&gt;
| Passively gain when the player&#039;s mana is below their max mana and by using the skill&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SeTiDaYeTi</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Meditation&amp;diff=24145</id>
		<title>Meditation</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Meditation&amp;diff=24145"/>
		<updated>2024-06-30T15:58:44Z</updated>

		<summary type="html">&lt;p&gt;SeTiDaYeTi: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* The baseline Mana Regen rate is 1 mana restored every 2 seconds (i.e., 0.5 mana per second).&lt;br /&gt;
* The maximum Mana Regen rate is 1 mana restored every 0.5 seconds (i.e., 2 mana per second).&lt;br /&gt;
* The minimum Mana Regen rate is 1 mana restored every 8 seconds (i.e., 0.125 mana per second).&lt;br /&gt;
* Players who use the Meditation skill will now always enter a Meditative state (regardless of skill level) that doubles their current Mana Regen rate&lt;br /&gt;
* The Meditation Mana Regen rate is adjusted with Meditation rate [[Mastery Chain]] links&lt;br /&gt;
** &#039;&#039;&#039;Example&#039;&#039;&#039;: &#039;&#039;Normal regen is every 1.0 seconds, having a 10% increase would boost it to 0.9 seconds&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The Mana Regen rate is increased by (100% * (Meditation skill / 100))&lt;br /&gt;
* The Mana Regen rate is increased by (100% if player is actively meditating)&lt;br /&gt;
* The Mana Regen rate is penalized by (2 * (player&#039;s Total Armor Meditation Penalty))&lt;br /&gt;
* A player&#039;s Total Armor Meditation Penalty is equal to the combined Meditation Penalties of all armor worn&lt;br /&gt;
* Each piece of armor a player wears has an Meditation Penalty equal to it&#039;s (Armor Location Penalty * Armor Material Penalty)&lt;br /&gt;
&lt;br /&gt;
{{MeditationPenalty}}&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-80&lt;br /&gt;
| Cast [[Magery|spells]] and Meditate while in [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 80-100&lt;br /&gt;
| Passively gain when the player&#039;s mana is below their max mana and by using the skill&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SeTiDaYeTi</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Meditation&amp;diff=24144</id>
		<title>Meditation</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Meditation&amp;diff=24144"/>
		<updated>2024-06-30T15:56:19Z</updated>

		<summary type="html">&lt;p&gt;SeTiDaYeTi: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* The maximum mana regen rate is 1 mana restored every 0.5 seconds (i.e., 2 mana per second).&lt;br /&gt;
* The minimum mana regen rate is 1 mana restored every 8 seconds (i.e., 0.125 mana per second).&lt;br /&gt;
* Players who use the Meditation skill will now always enter a Meditative state (regardless of skill level) that doubles their current Mana Regen rate&lt;br /&gt;
* Meditation mana regen rate is adjusted with Meditation rate [[Mastery Chain]] links&lt;br /&gt;
** &#039;&#039;&#039;Example&#039;&#039;&#039;: &#039;&#039;Normal regen is every 1.0 seconds, having a 10% increase would boost it to 0.9 seconds&#039;&#039;&lt;br /&gt;
* Baseline mana regen rate is 1 mana restored every 2 seconds&lt;br /&gt;
* Mana regen rate is increased by (100% * (Meditation skill / 100))&lt;br /&gt;
* Mana regen rate is increased by (100% if player is actively meditating)&lt;br /&gt;
* Mana regen rate is penalized by (2 * (player&#039;s Total Armor Meditation Penalty))&lt;br /&gt;
* A player&#039;s Total Armor Meditation Penalty is equal to the combined Meditation Penalties of all armor worn&lt;br /&gt;
* Each piece of armor a player wears has an Meditation Penalty equal to it&#039;s (Armor Location Penalty * Armor Material Penalty)&lt;br /&gt;
&lt;br /&gt;
{{MeditationPenalty}}&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-80&lt;br /&gt;
| Cast [[Magery|spells]] and Meditate while in [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 80-100&lt;br /&gt;
| Passively gain when the player&#039;s mana is below their max mana and by using the skill&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SeTiDaYeTi</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Meditation&amp;diff=24143</id>
		<title>Meditation</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Meditation&amp;diff=24143"/>
		<updated>2024-06-30T15:55:52Z</updated>

		<summary type="html">&lt;p&gt;SeTiDaYeTi: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Maximum mana regen rate possible is 1 mana restored every 0.5 seconds (i.e., 2 mana per second).&lt;br /&gt;
* Minimum mana regen rate possible is 1 mana restored every 8 seconds (i.e., 0.125 mana per second).&lt;br /&gt;
* Players who use the Meditation skill will now always enter a Meditative state (regardless of skill level) that doubles their current Mana Regen rate&lt;br /&gt;
* Meditation mana regen rate is adjusted with Meditation rate [[Mastery Chain]] links&lt;br /&gt;
** &#039;&#039;&#039;Example&#039;&#039;&#039;: &#039;&#039;Normal regen is every 1.0 seconds, having a 10% increase would boost it to 0.9 seconds&#039;&#039;&lt;br /&gt;
* Baseline mana regen rate is 1 mana restored every 2 seconds&lt;br /&gt;
* Mana regen rate is increased by (100% * (Meditation skill / 100))&lt;br /&gt;
* Mana regen rate is increased by (100% if player is actively meditating)&lt;br /&gt;
* Mana regen rate is penalized by (2 * (player&#039;s Total Armor Meditation Penalty))&lt;br /&gt;
* A player&#039;s Total Armor Meditation Penalty is equal to the combined Meditation Penalties of all armor worn&lt;br /&gt;
* Each piece of armor a player wears has an Meditation Penalty equal to it&#039;s (Armor Location Penalty * Armor Material Penalty)&lt;br /&gt;
&lt;br /&gt;
{{MeditationPenalty}}&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-80&lt;br /&gt;
| Cast [[Magery|spells]] and Meditate while in [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 80-100&lt;br /&gt;
| Passively gain when the player&#039;s mana is below their max mana and by using the skill&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SeTiDaYeTi</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Meditation&amp;diff=24142</id>
		<title>Meditation</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Meditation&amp;diff=24142"/>
		<updated>2024-06-30T15:54:05Z</updated>

		<summary type="html">&lt;p&gt;SeTiDaYeTi: Changed &amp;quot;* Mana regen rate is penalized by (2% * (player&amp;#039;s Total Armor Meditation Penalty))&amp;quot; into &amp;quot;* Mana regen rate is penalized by (2 * (player&amp;#039;s Total Armor Meditation Penalty))&amp;quot; (2% -&amp;gt; 2) as multiplying two % is just wrong --- it&amp;#039;d result in a denominator of 100*100 = 10000.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Maximum mana regen rate possible is 1 mana restored every 0.5 seconds&lt;br /&gt;
* Minimum mana regen rate possible is 1 mana restored every 8 seconds&lt;br /&gt;
* Players who use the Meditation skill will now always enter a Meditative state (regardless of skill level) that doubles their current Mana Regen rate&lt;br /&gt;
* Meditation mana regen rate is adjusted with Meditation rate [[Mastery Chain]] links&lt;br /&gt;
** &#039;&#039;&#039;Example&#039;&#039;&#039;: &#039;&#039;Normal regen is every 1.0 seconds, having a 10% increase would boost it to 0.9 seconds&#039;&#039;&lt;br /&gt;
* Baseline mana regen rate is 1 mana restored every 2 seconds&lt;br /&gt;
* Mana regen rate is increased by (100% * (Meditation skill / 100))&lt;br /&gt;
* Mana regen rate is increased by (100% if player is actively meditating)&lt;br /&gt;
* Mana regen rate is penalized by (2 * (player&#039;s Total Armor Meditation Penalty))&lt;br /&gt;
* A player&#039;s Total Armor Meditation Penalty is equal to the combined Meditation Penalties of all armor worn&lt;br /&gt;
* Each piece of armor a player wears has an Meditation Penalty equal to it&#039;s (Armor Location Penalty * Armor Material Penalty)&lt;br /&gt;
&lt;br /&gt;
{{MeditationPenalty}}&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-80&lt;br /&gt;
| Cast [[Magery|spells]] and Meditate while in [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 80-100&lt;br /&gt;
| Passively gain when the player&#039;s mana is below their max mana and by using the skill&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SeTiDaYeTi</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Mastery_Chain&amp;diff=22386</id>
		<title>Mastery Chain</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Mastery_Chain&amp;diff=22386"/>
		<updated>2024-02-11T19:25:25Z</updated>

		<summary type="html">&lt;p&gt;SeTiDaYeTi: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:PvM]][[Category:Customization]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* The Mastery Chain system is an end game PvM system providing players many options to further progress their characters&lt;br /&gt;
&lt;br /&gt;
* Mastery Chains are Blessed, wearable items that occupy the Talisman slot on a character, and must be equipped once in order to bless/bind them to your character. &lt;br /&gt;
&lt;br /&gt;
* Players can craft Mastery Chains with 120 [[Tinkering]], and can add links to their chain providing PvM bonuses once they&#039;ve gained the required XP to unlock a link slot.&lt;br /&gt;
&lt;br /&gt;
* A Mastery Chain is not required to start accumulating XP, but is necessary to be able to see the XP accumulated.&lt;br /&gt;
&lt;br /&gt;
* Players can view their mastery chain&#039;s gump by using the &amp;quot;[MasteryChain&amp;quot; [[Commands|command]], double-clicking their mastery chain or through the &amp;quot;Mastery Chain&amp;quot; option in their character&#039;s context menu.&lt;br /&gt;
&lt;br /&gt;
* Mastery Chain XP is shared to accross all characters on a player&#039;s account, each character must have their own mastery chain to receive any benefits&lt;br /&gt;
&lt;br /&gt;
* Similarly to Aspect Gear, Mastery Chains does not provide any bonuses to players who are currently in PvP or have been in combat with another player within the last 30 seconds&lt;br /&gt;
&lt;br /&gt;
* Similarly to Aspects, players can only change their Mastery Chain at most once every 30 seconds (players will not be prevented from equipping their Mastery Chain; however, bonuses for a newly equipped Mastery Chain will not kick in for 30 seconds)&lt;br /&gt;
&lt;br /&gt;
==Chain Appearance==&lt;br /&gt;
The visual style does not affect its mechanics, simply how it looks. The eleven craftable visual styles of Mastery Chain are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
| [[File:masterychainexquisite2.png]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Exquisite&#039;&#039;&#039;&lt;br /&gt;
| [[File:masterychainfashionable2.png]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Fashionable&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
| [[File:masterychaingilded2.png]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Gilded&#039;&#039;&#039;&lt;br /&gt;
| [[File:masterychaintwinloop2.png]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Twin Loop&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
| [[File:briolettechain.png]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Briolette&#039;&#039;&#039;&lt;br /&gt;
| [[File:cabochonchain.png]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Cabochon&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
| [[File:chandelierchain.png]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Chandelier&#039;&#039;&#039;&lt;br /&gt;
| [[File:graduatedbeadchain.png]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Graduated Beed&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
| [[File:hornpendantchain.png]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Horn Pendant&#039;&#039;&#039;&lt;br /&gt;
| [[File:layeredchain.png]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Layered&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
| [[File:twistedcablechain.png]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Twisted Cable&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mastery Chain Restyle Deeds ===&lt;br /&gt;
Mastery chains can be restyled into unique variants with often limited time restyle deeds:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
| [[File:toothchain.png]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Tooth Necklace&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Using Mastery Chains==&lt;br /&gt;
* Mastery Chains must be permanently bound to that player in order for them to receive bonuses from it&lt;br /&gt;
&lt;br /&gt;
* Players can have multiple Mastery Chains bound to themselves.&lt;br /&gt;
&lt;br /&gt;
* Players may choose to simply keep their Mastery Chain in their backpack, rather than wear it (since it takes up a Talisman slot on their character), however they must equip it at least once in order to set that Mastery Chain as their &amp;quot;active&amp;quot; chain to receive it&#039;s bonuses&lt;br /&gt;
&lt;br /&gt;
* Single-clicking a bound mastery chain will display the character who it&#039;s bound to&lt;br /&gt;
&lt;br /&gt;
* Players can single-click their Mastery Chains to see how long until their bonuses will activate after they switch their current Mastery Chain&lt;br /&gt;
&lt;br /&gt;
* Players can freely equip Mastery Chains as often as they like (won&#039;t be prevented from equipping them), however bonuses for a newly equipped Mastery Chain will not kick in for 30 seconds&lt;br /&gt;
&lt;br /&gt;
* Players can only remove Mastery Chain Links from a Mastery Chain Link that they are the owner of (Mastery chain&#039;s are bound to their owners)&lt;br /&gt;
&lt;br /&gt;
[[File:masterychaingumpaddalllinks.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
* The Mastery Chain menu features an &amp;quot;Install All Links in Backpack&amp;quot; button that players can click to search their backpack and simultaneously install all valid Mastery Chain Links found&lt;br /&gt;
&lt;br /&gt;
* Installing links in this manner follows the same rules for normal link installation (max cap on Duplicate effects, restrictions on Corrupted Links, Arcane Essence install costs per link, etc)&lt;br /&gt;
&lt;br /&gt;
* Players will receive a notification of how many links were found and successfully installed&lt;br /&gt;
&lt;br /&gt;
* Players will receive a notification if they were unable to install any links due to lack of Arcane Essence available&lt;br /&gt;
&lt;br /&gt;
* Players will not receive specific notifications if restrictions are hit for Duplicate Effects or Corrupted Links: they will simply be told how many valid links were installed (meaning any uninstalled links found had some form of restriction)&lt;br /&gt;
&lt;br /&gt;
==Acquiring Mastery Chain Links==&lt;br /&gt;
[[File:howdoigetmasterychains.png]]&lt;br /&gt;
* Completing a [[Lore System#Lore Books|Lore Book]]&lt;br /&gt;
* Completing a [[Tome of Heroism]]&lt;br /&gt;
* Slaying an [[Omni Bosses|Omni Boss]]&lt;br /&gt;
* Players can also purchase Mastery Chain Links with reward points from:&lt;br /&gt;
** [[Arena &amp;amp; Duels|Arenas]]&lt;br /&gt;
** [[Factions]]&lt;br /&gt;
** [[Achievements]]&lt;br /&gt;
** [[Societies]]&lt;br /&gt;
** [[Strangelands]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gaining Experience==&lt;br /&gt;
===Experience Formula (Explanation)===&lt;br /&gt;
* When killing a creature, each player typically earns Experience towards various systems by calculating their Damage Dealt % to the Creature and multiplying it by the Gold Value of the creature&lt;br /&gt;
* So a player who deals 33% of the total damage on a creature worth 1000 gold, would earn 333 Experience towards systems like Mastery Chains, Weapon Codexes, Wizard&#039;s Grimoires, etc&lt;br /&gt;
&lt;br /&gt;
===Experience Adjustments===&lt;br /&gt;
* Players will now receive an Experience Adjustment when killing creatures when multiple players damage the creature&lt;br /&gt;
* For each valid player that inflicts 5% Damage or more to the creature, all players will have their &amp;quot;Effective&amp;quot; Damage Dealt % scaled upwards by (+25% * Valid Players) for the purposes of calculating Experience Gains&lt;br /&gt;
* Players cannot have their Effective Damage Dealt % increased from this mechanic above 15% for Bosses or above 66% for Normal Creatures&lt;br /&gt;
* Any Experience Adjustments players receive will not affect the numbers shown for [BossResults or [ServerRank calculations: these adjustments are only considered for Experience Gains for systems&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;: 4 players kill a creature worth 1000 gold&lt;br /&gt;
&lt;br /&gt;
* Player A dealt 20% damage to the creature&lt;br /&gt;
* Player B dealt 30% damage to the creature&lt;br /&gt;
* Player C dealt 49% damage to the creature&lt;br /&gt;
* Player D dealt 1% damage to the creature&lt;br /&gt;
&lt;br /&gt;
Since three players dealt at least 5% damage or more to the creature, all players will have their &amp;quot;Effective&amp;quot; damage dealt scaled up by (25% * 3) = +75%&lt;br /&gt;
&lt;br /&gt;
* Player A will now be treated as (20% * 1.75) = 35% Damage Dealt&lt;br /&gt;
* Player B will now be treated as (30% * 1.75) = 52.5% Damage Dealt&lt;br /&gt;
* Player C will now be treated as (49% * 1.75) = 66% Damage Dealt (would be 85.75% but 66% is the max cap for bonuses)&lt;br /&gt;
* Player D will now be treated as (1% * 1.75) = 1.75% Damage Dealt&lt;br /&gt;
&lt;br /&gt;
Player B would normally have earned (30% * 1000) = 300 Experience, but instead now earns (52.5% * 1000) = 525 Experience because of adjustments.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Upgrading Mastery Chains==&lt;br /&gt;
* Mastery Chains by themselves will provide no benefit to the player until they add Mastery Chain Links to the chain&lt;br /&gt;
* Players are allowed to add up to 30 Mastery Chain Links to a Mastery Chain, however they must first Unlock Links in them by earning XP&lt;br /&gt;
* Players earn XP by performing actions that earn gold (killing monsters / unlocking dungeon chests / etc)&lt;br /&gt;
* When players earn enough XP to Unlock a new Link, they will receive a notification that their Mastery Chain has Unlocked a new link&lt;br /&gt;
* If players have any available Unlocked links in their Mastery Chain, they will see one or more Green colored links in the chain graphic&lt;br /&gt;
* Installing a new Link requires consuming 10 [[Arcane Essence]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mastery Chain Link Types==&lt;br /&gt;
* Mastery Chain Links are very rare loot items that are only available through a few specific game mechanics (e.g. [[Omni Bosses]], [[Treasure Hunting]]), or alternatively, purchasable by using a very large number of reward points from certain systems (e.g. [[Societies]])&lt;br /&gt;
* Mastery Chain Links come in 4 different material types: Bronze, Silver, Gold, and [[Corrupted Mastery Chain Links|Corrupted]]&lt;br /&gt;
* Each Link has a specific effect or bonus it adds to a player when installed into a Mastery Chain, with that effect/bonus amount increasing based on the material type&lt;br /&gt;
** Silver Links are even more rare than Bronze, and typically will have 25% higher bonus amounts than Bronze Links&lt;br /&gt;
** Gold Links are ultra rare and typically have 50% higher bonus amounts than Bronze Links&lt;br /&gt;
&lt;br /&gt;
===Mastery Chain Link Bonus Values===&lt;br /&gt;
Current values for potential Mastery Chain Links are listed below:&lt;br /&gt;
* Note that &amp;quot;Effective&amp;quot; skill gain bonus for Mastery Chain Links only boosts the bonuses you get from those skills in combat&lt;br /&gt;
* It does not increase your skill value for crafting&lt;br /&gt;
* Elective Upgrades means that you can convert the link on the left, to the one in the Elective Upgrades column by double clicking on the link. This cannot be reversed without using a reforging tool.&lt;br /&gt;
&lt;br /&gt;
{{MasteryChainLinks}}&lt;br /&gt;
&lt;br /&gt;
==Installing Mastery Chain Links==&lt;br /&gt;
* If a player has an available unlocked link in their Mastery Chain (displayed in Green at the top chain graphic) players can click the Install Link button in the Mastery Chain gump window to target and add a Chain Link in their backpack to their Mastery Chain&lt;br /&gt;
* Players are allowed to install up to 10 Chain Links of the same bonus effect into a single Mastery Chain, and the cumulative total bonus for each effect is displayed in the Mastery Chain window&lt;br /&gt;
* (The only exception to this rule is &amp;quot;Special / Rare Drop Chances&amp;quot; which players are allowed to have 20 links)&lt;br /&gt;
* Players can remove Links by clicking the Remove Links button in the bottom right corner of the window&lt;br /&gt;
&lt;br /&gt;
==Removing Mastery Chain Links==&lt;br /&gt;
* When Removing Links from a mastery chain, players can click the Left/Right arrows to navigate through their currently installed links, with the selected link denoted with a Green pointer and the individual Link bonus displayed in the bottom panel&lt;br /&gt;
* Clicking the Remove Link red button will remove the highlighted link from the chain and place it back in the player&#039;s backpack&lt;br /&gt;
* Players will not receive the 10 Arcane Essence back when removing links, but they will be able to place a new link back into the chain in place of the removed one&lt;br /&gt;
* When a player is done removing links, they can click the Done button in the lower right corner to return to the main page&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mastery Chain Link Reforging Tools==&lt;br /&gt;
* There are Bronze, Silver, Gold and Corrupted Reforging Tools available, and players must use a Reforging Tool of the same material type as the Mastery Chain Link they wish to alter (i.e. Bronze Reforging Tool on a Bronze Mastery Chain Link)&lt;br /&gt;
* Players can double-click the Reforging Tool in their backpack, and then target the specific Mastery Chain Link they wish to alter&lt;br /&gt;
* In the resulting menu, players can use the left/right arrows to rotate through the different bonus effects available that they may to change the Link to&lt;br /&gt;
* When the player is satisfied with their selection, they can click the Reforge Link button to change the bonus on the Link (this will consume the Reforging Tool)&lt;br /&gt;
* Players can acquire Reforging Tools by spending Reward Points from Arena, Achievement, Faction, and Society Reward systems&lt;br /&gt;
* Players can also acquire Reforging Tools by spending gold at the Prevalia Market&lt;br /&gt;
&lt;br /&gt;
* The Mastery Chain Link Reforge Tool shows multiple bonus types at once, and are displayed in alphabetical order for bonus type&lt;br /&gt;
* Using a new Reforge Tool will remember the last bonus type and display page selected by the player with their previous Reforge Tool, in order to make Reforging multiple links in a row much quicker&lt;br /&gt;
&lt;br /&gt;
[[File:linkreforgeagain.png|link=]]&lt;br /&gt;
&lt;br /&gt;
==Mastery Chain Link Tome==&lt;br /&gt;
Players may purchase Mastery Chain Link Tomes from the Prevalia Market Merchant as a way to store various Mastery Chain Links they acquire.&lt;br /&gt;
&lt;br /&gt;
[[File:masterychainlinktome.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Vendor is no longer available, so section is hidden. Saving for future use. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Mastery Chain Replacement==&lt;br /&gt;
&#039;&#039;&#039;This NPC is no longer available&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We have created a new Mastery Chain Technician NPC that will allows players to perform a one-time replacement on certain Mastery Chain Links. Access to the Mastery Chain Technician will be available for a limited duration (likely several weeks), and will typically be made after we have implemented major gameplay changes that impact the value of individual Mastery Chain Links (this gives players an opportunity to switch to different links if they no longer want them after the mechanics change). Players can find Mastery Chain Technicians, when they are available, at the Prevalia Exchange Office and Corpse Creek Bank areas&lt;br /&gt;
&lt;br /&gt;
We are initially introducing this NPC with the ability to replace ONLY the following links:&lt;br /&gt;
* Melee Weapon Aspect Chance&lt;br /&gt;
* Melee Weapon Aspect Effect&lt;br /&gt;
* Spell Aspect Chance&lt;br /&gt;
* Spell Aspect Effect&lt;br /&gt;
&lt;br /&gt;
[[File:masterychainreplacement1.png|link=]]&lt;br /&gt;
&lt;br /&gt;
* To begin replacement of Mastery Chain Links, say &amp;quot;Mastery&amp;quot; or &amp;quot;Chain&amp;quot; out loud near any Mastery Chain Technician in Prevalia or Corpse Creek&lt;br /&gt;
* Players must then target a Mastery Chain that is bound to them in their backpack or currently equipped&lt;br /&gt;
* If a player targets a Mastery Chain that has any of those valid Links installed, they will be shown a replacement window&lt;br /&gt;
* At the top of the menu, players will be able to select which link they wish to replace, and can use the Left/Right arrows to rotate between valid links installed&lt;br /&gt;
* At the bottom of the menu players can use the Left/Right arrows to select the new Link type they want to convert the existing link into (this will maintain the same Bronze/Silver/Gold material type)&lt;br /&gt;
&lt;br /&gt;
[[File:masterychainreplacement2.png|link=]]&lt;br /&gt;
&lt;br /&gt;
* Once a player is confident in their selection, they can click the &amp;quot;Replace Selected Link With New Link&amp;quot; button three times in a row to replace that individual link (players must do this multiple times if they have multiple links of the same type)&lt;br /&gt;
* This replacement is PERMANENT, and once a player has replaced a link with a new type, they will NOT be able to immediately revert it using this system&lt;br /&gt;
* If a player no longer has any replaceable type links in their Mastery Chain, the replacement menu will automatically close&lt;br /&gt;
* Note: If players have their Mastery Chain window open, they will need to double-click it to refresh any changes made to it via the Replacement system menu&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:MasteryChainXP}}&lt;/div&gt;</summary>
		<author><name>SeTiDaYeTi</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Reputation&amp;diff=22385</id>
		<title>Reputation</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Reputation&amp;diff=22385"/>
		<updated>2024-02-11T17:42:05Z</updated>

		<summary type="html">&lt;p&gt;SeTiDaYeTi: /* Gaining and Losing Fame/Karma */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
* A player&#039;s Reputation is a combination of Karma and Fame that determines the title displayed on the [[Paperdoll]]&lt;br /&gt;
* Players can view their individual Fame and Karma amounts in the Titles page (accessible via [Titles or Paperdoll -&amp;gt; Help -&amp;gt; Titles)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:fameandkarma.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fame and Karma Reputation Titles==&lt;br /&gt;
{{FameKarmaRepTitles}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gaining and Losing Fame/Karma==&lt;br /&gt;
* When players kill a monster, they earn Fame and Karma equal to the gold value of the creature (amount is then scaled based on the percent of damage they dealt to the creature)&lt;br /&gt;
* When players die outside of Faction Struggles, Arenas, or Lawless/Grey Zone Areas they will lose 10% of their current Fame amount&lt;br /&gt;
* If a player dies to another player, that attacking player receives 50% of the amount of Fame lost by the dying player&lt;br /&gt;
* Players will receive 2500 Fame when being Reported For Murder by a player, but can only gain fame from that specific player in this manner once every 12 hours&lt;br /&gt;
* If a player is reported for a murder, they will lose 100,000 Karma&lt;br /&gt;
* Players will lose 5 Karma for each Snooping, Poisoning, or Begging action&lt;br /&gt;
* Players can lock their Karma at anhks. There is one outside the healer on Shelter Island and another in the healer boat in Corpse Creek&lt;/div&gt;</summary>
		<author><name>SeTiDaYeTi</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Install_UO_on_Linux&amp;diff=22329</id>
		<title>Install UO on Linux</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Install_UO_on_Linux&amp;diff=22329"/>
		<updated>2024-01-27T16:27:18Z</updated>

		<summary type="html">&lt;p&gt;SeTiDaYeTi: /* Linux using Lutris (maybe outdated) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Linux using Bottles==&lt;br /&gt;
This is a fairly straightforward guide to install UO Outlands on Linux via bottles: https://write.as/charred/. Make sure to use the exact version of wine that&#039;s suggested in the guide (newer ones will likely lead to an error).&lt;br /&gt;
&lt;br /&gt;
==Linux using Lutris (it may be outdated)==&lt;br /&gt;
You can download the installation script here: https://lutris.net/games/ultima-online-outlands/. Be warned that the script may or may not work right off the bat. Having a look at the Lutris forums may be a good idea: https://forums.lutris.net/t/ultima-online-outlands/16958&lt;br /&gt;
&lt;br /&gt;
==Steam Deck using Bottles==&lt;br /&gt;
Follow the guide here: https://github.com/roxya/OutlandsSteamDeck/blob/main/README.md&lt;br /&gt;
&lt;br /&gt;
==Linux using Wine without wrappers (old guide)==&lt;br /&gt;
The following (slightly outdated) guide assumes you have your sound and graphic installed and properly working.&lt;br /&gt;
&lt;br /&gt;
===Debian flavor===&lt;br /&gt;
{{#ev:youtube|https://youtu.be/4Xv8oAaB4yA}}&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
*STEP 1: Upgrade your wine to 6.14+ (as of right now that&#039;s winehq-staging):&lt;br /&gt;
https://wiki.winehq.org/Ubuntu&lt;br /&gt;
------------------------------------------&lt;br /&gt;
*STEP 2: Install .NET Core 5.0.7 runtime 64-bit:&lt;br /&gt;
from https://dotnet.microsoft.com/download/dotnet/thank-you/runtime-desktop-5.0.7-windows-x64-installer&lt;br /&gt;
 &lt;br /&gt;
     wget &amp;quot;https://download.visualstudio.microsoft.com/download/pr/2b83d30e-5c86-4d37-a1a6-582e22ac07b2/c7b1b7e21761bbfb7b9951f5b258806e/windowsdesktop-runtime-5.0.7-win-x64.exe&amp;quot;&lt;br /&gt;
&lt;br /&gt;
     env WINEPREFIX=&amp;quot;/home/user/ultima&amp;quot; wine windowsdesktop-runtime-5.0.7-win-x64.exe&lt;br /&gt;
-------------------------------------------&lt;br /&gt;
*STEP 3: Download and Run Outlands launcher:&lt;br /&gt;
     wget https://uooutlands.com/Outlands.exe&lt;br /&gt;
&lt;br /&gt;
     env WINEPREFIX=&amp;quot;/home/user/ultima&amp;quot; wine Outlands.exe&lt;br /&gt;
&lt;br /&gt;
  Note: IF YOU GET A PROMPT TO INSTALL MONO, CLICK YES/INSTALL&lt;br /&gt;
&lt;br /&gt;
*STEP 4: Fix Graphics Driver:&lt;br /&gt;
&amp;quot;Could not find a suitable graphics device&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
    vi /home/user/ultima/drive_c/Program\ Files\ \(x86\)/Ultima\ Online\ Outlands/ClassicUO/settings.json&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
    add:  &amp;quot;force_driver&amp;quot;, 1&lt;br /&gt;
---------------------------&lt;br /&gt;
Command to Launch Outlands:&lt;br /&gt;
&lt;br /&gt;
     env WINEPREFIX=&amp;quot;/home/user/ultima&amp;quot; wine C:\\\\windows\\\\command\\\\start.exe /Unix /home/user/ultima/dosdevices/c\:/Program\ Files\ \(x86\)/Ultima\ Online\ Outlands/Outlands.exe&lt;br /&gt;
&lt;br /&gt;
===Arch flavor===&lt;br /&gt;
* Install wine as per the Wiki Guide: ( https://wiki.archlinux.org/title/Wine ).&lt;br /&gt;
** Note: Install wine-mono and wine-gecko.&lt;br /&gt;
&lt;br /&gt;
* (Optional) Install gamemode. &lt;br /&gt;
&lt;br /&gt;
  $ sudo pacman -Sy gamemode&lt;br /&gt;
&lt;br /&gt;
* Highly suggested to install Lutris.&lt;br /&gt;
&lt;br /&gt;
  $ sudo pacman -S lutris&lt;br /&gt;
&lt;br /&gt;
* Downloads manually the required packages.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Package Name&lt;br /&gt;
! URL&lt;br /&gt;
|-&lt;br /&gt;
| UO Outlands Installer&lt;br /&gt;
| https://patch.uooutlands.com/download&lt;br /&gt;
|-&lt;br /&gt;
| .NET Desktop Runtime 5.0.17-win-x64&lt;br /&gt;
| $ wget https://download.visualstudio.microsoft.com/download/pr/3aa4e942-42cd-4bf5-afe7-fc23bd9c69c5/64da54c8864e473c19a7d3de15790418/windowsdesktop-runtime-5.0.17-win-x64.exe&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Start Lutris (laptop with nvidia; starts Lutris with prime-run)&lt;br /&gt;
** Click on the + (top left corner) and select &amp;quot;Search the Lutris website for Intallers&amp;quot; and search for &amp;quot;Ultima Outlands&amp;quot;.&lt;br /&gt;
** Double click on the result.&lt;br /&gt;
** Install Official Installer.&lt;br /&gt;
** When presented with the Review of the files to install, select from Source &amp;quot;Select File&amp;quot; and browse to the file downloaded previously.&lt;br /&gt;
** Click next and wait until the installation is finished.&lt;br /&gt;
** Click play and let it crashes, but &#039;&#039;&#039;do NOT remove the files, it is going to be used&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  Unhandled exception: page fault on read access to 0x0000000000000008 in 64-bit code (0x000000007b0124de).&lt;br /&gt;
  ...&lt;br /&gt;
  System information:&lt;br /&gt;
    Wine build: wine-7.2-1-g1f8837bdccd (Staging)&lt;br /&gt;
    Platform: x86_64&lt;br /&gt;
    Version: Windows 7&lt;br /&gt;
    Host system: Linux&lt;br /&gt;
    Host version: 6.1.9-arch1-1&lt;br /&gt;
&lt;br /&gt;
* Close the crash dialog.&lt;br /&gt;
** In Lutris main screen, on the left side, mouse over Runners-&amp;gt;Wine and click on Manage Version, left of the Gear icon.&lt;br /&gt;
** Choose lutris-GE-Proton7-16-SC and click Install.&lt;br /&gt;
** Righ click on the Ultima Online Outlands game icon and Configure.&lt;br /&gt;
** Select Runner Options -&amp;gt; Wine version -&amp;gt; lutris-GE-Proton7-SC-x86_64.&lt;br /&gt;
** Save.&lt;br /&gt;
** Run again.&lt;br /&gt;
** You will see a popup saying &amp;quot;The application could not be started.&amp;quot; - Ignore it click No.&lt;br /&gt;
*** Note: if you have an Unrecognized video graphic card error, review the configuration under System Options -&amp;gt; Enable NVIDIA Prime Render Offload vs Use discrete graphics depending on your system.&lt;/div&gt;</summary>
		<author><name>SeTiDaYeTi</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Install_UO_on_Linux&amp;diff=22293</id>
		<title>Install UO on Linux</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Install_UO_on_Linux&amp;diff=22293"/>
		<updated>2024-01-25T18:54:18Z</updated>

		<summary type="html">&lt;p&gt;SeTiDaYeTi: /* Linux using Lutris (maybe outdated) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Linux using Bottles==&lt;br /&gt;
This is a fairly straightforward guide to install UO Outlands on Linux via bottles: https://write.as/charred/. Make sure to use the exact version of wine that&#039;s suggested in the guide (newer ones will likely lead to an error).&lt;br /&gt;
&lt;br /&gt;
==Linux using Lutris (maybe outdated)==&lt;br /&gt;
You can download the installation script here: https://lutris.net/games/ultima-online-outlands/. Be warned that the script may or may not work right off the bat. Having a look at the forums may be a good idea: https://forums.lutris.net/t/ultima-online-outlands/16958&lt;br /&gt;
&lt;br /&gt;
==Steam Deck using Bottles==&lt;br /&gt;
Follow the guide here: https://github.com/roxya/OutlandsSteamDeck/blob/main/README.md&lt;br /&gt;
&lt;br /&gt;
==Linux using Wine without wrappers (old guide)==&lt;br /&gt;
The following (slightly outdated) guide assumes you have your sound and graphic installed and properly working.&lt;br /&gt;
&lt;br /&gt;
===Debian flavor===&lt;br /&gt;
{{#ev:youtube|https://youtu.be/4Xv8oAaB4yA}}&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
*STEP 1: Upgrade your wine to 6.14+ (as of right now that&#039;s winehq-staging):&lt;br /&gt;
https://wiki.winehq.org/Ubuntu&lt;br /&gt;
------------------------------------------&lt;br /&gt;
*STEP 2: Install .NET Core 5.0.7 runtime 64-bit:&lt;br /&gt;
from https://dotnet.microsoft.com/download/dotnet/thank-you/runtime-desktop-5.0.7-windows-x64-installer&lt;br /&gt;
 &lt;br /&gt;
     wget &amp;quot;https://download.visualstudio.microsoft.com/download/pr/2b83d30e-5c86-4d37-a1a6-582e22ac07b2/c7b1b7e21761bbfb7b9951f5b258806e/windowsdesktop-runtime-5.0.7-win-x64.exe&amp;quot;&lt;br /&gt;
&lt;br /&gt;
     env WINEPREFIX=&amp;quot;/home/user/ultima&amp;quot; wine windowsdesktop-runtime-5.0.7-win-x64.exe&lt;br /&gt;
-------------------------------------------&lt;br /&gt;
*STEP 3: Download and Run Outlands launcher:&lt;br /&gt;
     wget https://uooutlands.com/Outlands.exe&lt;br /&gt;
&lt;br /&gt;
     env WINEPREFIX=&amp;quot;/home/user/ultima&amp;quot; wine Outlands.exe&lt;br /&gt;
&lt;br /&gt;
  Note: IF YOU GET A PROMPT TO INSTALL MONO, CLICK YES/INSTALL&lt;br /&gt;
&lt;br /&gt;
*STEP 4: Fix Graphics Driver:&lt;br /&gt;
&amp;quot;Could not find a suitable graphics device&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
    vi /home/user/ultima/drive_c/Program\ Files\ \(x86\)/Ultima\ Online\ Outlands/ClassicUO/settings.json&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
    add:  &amp;quot;force_driver&amp;quot;, 1&lt;br /&gt;
---------------------------&lt;br /&gt;
Command to Launch Outlands:&lt;br /&gt;
&lt;br /&gt;
     env WINEPREFIX=&amp;quot;/home/user/ultima&amp;quot; wine C:\\\\windows\\\\command\\\\start.exe /Unix /home/user/ultima/dosdevices/c\:/Program\ Files\ \(x86\)/Ultima\ Online\ Outlands/Outlands.exe&lt;br /&gt;
&lt;br /&gt;
===Arch flavor===&lt;br /&gt;
* Install wine as per the Wiki Guide: ( https://wiki.archlinux.org/title/Wine ).&lt;br /&gt;
** Note: Install wine-mono and wine-gecko.&lt;br /&gt;
&lt;br /&gt;
* (Optional) Install gamemode. &lt;br /&gt;
&lt;br /&gt;
  $ sudo pacman -Sy gamemode&lt;br /&gt;
&lt;br /&gt;
* Highly suggested to install Lutris.&lt;br /&gt;
&lt;br /&gt;
  $ sudo pacman -S lutris&lt;br /&gt;
&lt;br /&gt;
* Downloads manually the required packages.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Package Name&lt;br /&gt;
! URL&lt;br /&gt;
|-&lt;br /&gt;
| UO Outlands Installer&lt;br /&gt;
| https://patch.uooutlands.com/download&lt;br /&gt;
|-&lt;br /&gt;
| .NET Desktop Runtime 5.0.17-win-x64&lt;br /&gt;
| $ wget https://download.visualstudio.microsoft.com/download/pr/3aa4e942-42cd-4bf5-afe7-fc23bd9c69c5/64da54c8864e473c19a7d3de15790418/windowsdesktop-runtime-5.0.17-win-x64.exe&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Start Lutris (laptop with nvidia; starts Lutris with prime-run)&lt;br /&gt;
** Click on the + (top left corner) and select &amp;quot;Search the Lutris website for Intallers&amp;quot; and search for &amp;quot;Ultima Outlands&amp;quot;.&lt;br /&gt;
** Double click on the result.&lt;br /&gt;
** Install Official Installer.&lt;br /&gt;
** When presented with the Review of the files to install, select from Source &amp;quot;Select File&amp;quot; and browse to the file downloaded previously.&lt;br /&gt;
** Click next and wait until the installation is finished.&lt;br /&gt;
** Click play and let it crashes, but &#039;&#039;&#039;do NOT remove the files, it is going to be used&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  Unhandled exception: page fault on read access to 0x0000000000000008 in 64-bit code (0x000000007b0124de).&lt;br /&gt;
  ...&lt;br /&gt;
  System information:&lt;br /&gt;
    Wine build: wine-7.2-1-g1f8837bdccd (Staging)&lt;br /&gt;
    Platform: x86_64&lt;br /&gt;
    Version: Windows 7&lt;br /&gt;
    Host system: Linux&lt;br /&gt;
    Host version: 6.1.9-arch1-1&lt;br /&gt;
&lt;br /&gt;
* Close the crash dialog.&lt;br /&gt;
** In Lutris main screen, on the left side, mouse over Runners-&amp;gt;Wine and click on Manage Version, left of the Gear icon.&lt;br /&gt;
** Choose lutris-GE-Proton7-16-SC and click Install.&lt;br /&gt;
** Righ click on the Ultima Online Outlands game icon and Configure.&lt;br /&gt;
** Select Runner Options -&amp;gt; Wine version -&amp;gt; lutris-GE-Proton7-SC-x86_64.&lt;br /&gt;
** Save.&lt;br /&gt;
** Run again.&lt;br /&gt;
** You will see a popup saying &amp;quot;The application could not be started.&amp;quot; - Ignore it click No.&lt;br /&gt;
*** Note: if you have an Unrecognized video graphic card error, review the configuration under System Options -&amp;gt; Enable NVIDIA Prime Render Offload vs Use discrete graphics depending on your system.&lt;/div&gt;</summary>
		<author><name>SeTiDaYeTi</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Install_UO_on_Linux&amp;diff=22292</id>
		<title>Install UO on Linux</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Install_UO_on_Linux&amp;diff=22292"/>
		<updated>2024-01-25T18:53:36Z</updated>

		<summary type="html">&lt;p&gt;SeTiDaYeTi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Linux using Bottles==&lt;br /&gt;
This is a fairly straightforward guide to install UO Outlands on Linux via bottles: https://write.as/charred/. Make sure to use the exact version of wine that&#039;s suggested in the guide (newer ones will likely lead to an error).&lt;br /&gt;
&lt;br /&gt;
==Linux using Lutris (maybe outdated)==&lt;br /&gt;
You can download the installation script here: https://lutris.net/games/ultima-online-outlands/. Be warned that the script may or may not work right off the bat.&lt;br /&gt;
&lt;br /&gt;
==Steam Deck using Bottles==&lt;br /&gt;
Follow the guide here: https://github.com/roxya/OutlandsSteamDeck/blob/main/README.md&lt;br /&gt;
&lt;br /&gt;
==Linux using Wine without wrappers (old guide)==&lt;br /&gt;
The following (slightly outdated) guide assumes you have your sound and graphic installed and properly working.&lt;br /&gt;
&lt;br /&gt;
===Debian flavor===&lt;br /&gt;
{{#ev:youtube|https://youtu.be/4Xv8oAaB4yA}}&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
*STEP 1: Upgrade your wine to 6.14+ (as of right now that&#039;s winehq-staging):&lt;br /&gt;
https://wiki.winehq.org/Ubuntu&lt;br /&gt;
------------------------------------------&lt;br /&gt;
*STEP 2: Install .NET Core 5.0.7 runtime 64-bit:&lt;br /&gt;
from https://dotnet.microsoft.com/download/dotnet/thank-you/runtime-desktop-5.0.7-windows-x64-installer&lt;br /&gt;
 &lt;br /&gt;
     wget &amp;quot;https://download.visualstudio.microsoft.com/download/pr/2b83d30e-5c86-4d37-a1a6-582e22ac07b2/c7b1b7e21761bbfb7b9951f5b258806e/windowsdesktop-runtime-5.0.7-win-x64.exe&amp;quot;&lt;br /&gt;
&lt;br /&gt;
     env WINEPREFIX=&amp;quot;/home/user/ultima&amp;quot; wine windowsdesktop-runtime-5.0.7-win-x64.exe&lt;br /&gt;
-------------------------------------------&lt;br /&gt;
*STEP 3: Download and Run Outlands launcher:&lt;br /&gt;
     wget https://uooutlands.com/Outlands.exe&lt;br /&gt;
&lt;br /&gt;
     env WINEPREFIX=&amp;quot;/home/user/ultima&amp;quot; wine Outlands.exe&lt;br /&gt;
&lt;br /&gt;
  Note: IF YOU GET A PROMPT TO INSTALL MONO, CLICK YES/INSTALL&lt;br /&gt;
&lt;br /&gt;
*STEP 4: Fix Graphics Driver:&lt;br /&gt;
&amp;quot;Could not find a suitable graphics device&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
    vi /home/user/ultima/drive_c/Program\ Files\ \(x86\)/Ultima\ Online\ Outlands/ClassicUO/settings.json&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
    add:  &amp;quot;force_driver&amp;quot;, 1&lt;br /&gt;
---------------------------&lt;br /&gt;
Command to Launch Outlands:&lt;br /&gt;
&lt;br /&gt;
     env WINEPREFIX=&amp;quot;/home/user/ultima&amp;quot; wine C:\\\\windows\\\\command\\\\start.exe /Unix /home/user/ultima/dosdevices/c\:/Program\ Files\ \(x86\)/Ultima\ Online\ Outlands/Outlands.exe&lt;br /&gt;
&lt;br /&gt;
===Arch flavor===&lt;br /&gt;
* Install wine as per the Wiki Guide: ( https://wiki.archlinux.org/title/Wine ).&lt;br /&gt;
** Note: Install wine-mono and wine-gecko.&lt;br /&gt;
&lt;br /&gt;
* (Optional) Install gamemode. &lt;br /&gt;
&lt;br /&gt;
  $ sudo pacman -Sy gamemode&lt;br /&gt;
&lt;br /&gt;
* Highly suggested to install Lutris.&lt;br /&gt;
&lt;br /&gt;
  $ sudo pacman -S lutris&lt;br /&gt;
&lt;br /&gt;
* Downloads manually the required packages.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Package Name&lt;br /&gt;
! URL&lt;br /&gt;
|-&lt;br /&gt;
| UO Outlands Installer&lt;br /&gt;
| https://patch.uooutlands.com/download&lt;br /&gt;
|-&lt;br /&gt;
| .NET Desktop Runtime 5.0.17-win-x64&lt;br /&gt;
| $ wget https://download.visualstudio.microsoft.com/download/pr/3aa4e942-42cd-4bf5-afe7-fc23bd9c69c5/64da54c8864e473c19a7d3de15790418/windowsdesktop-runtime-5.0.17-win-x64.exe&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Start Lutris (laptop with nvidia; starts Lutris with prime-run)&lt;br /&gt;
** Click on the + (top left corner) and select &amp;quot;Search the Lutris website for Intallers&amp;quot; and search for &amp;quot;Ultima Outlands&amp;quot;.&lt;br /&gt;
** Double click on the result.&lt;br /&gt;
** Install Official Installer.&lt;br /&gt;
** When presented with the Review of the files to install, select from Source &amp;quot;Select File&amp;quot; and browse to the file downloaded previously.&lt;br /&gt;
** Click next and wait until the installation is finished.&lt;br /&gt;
** Click play and let it crashes, but &#039;&#039;&#039;do NOT remove the files, it is going to be used&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  Unhandled exception: page fault on read access to 0x0000000000000008 in 64-bit code (0x000000007b0124de).&lt;br /&gt;
  ...&lt;br /&gt;
  System information:&lt;br /&gt;
    Wine build: wine-7.2-1-g1f8837bdccd (Staging)&lt;br /&gt;
    Platform: x86_64&lt;br /&gt;
    Version: Windows 7&lt;br /&gt;
    Host system: Linux&lt;br /&gt;
    Host version: 6.1.9-arch1-1&lt;br /&gt;
&lt;br /&gt;
* Close the crash dialog.&lt;br /&gt;
** In Lutris main screen, on the left side, mouse over Runners-&amp;gt;Wine and click on Manage Version, left of the Gear icon.&lt;br /&gt;
** Choose lutris-GE-Proton7-16-SC and click Install.&lt;br /&gt;
** Righ click on the Ultima Online Outlands game icon and Configure.&lt;br /&gt;
** Select Runner Options -&amp;gt; Wine version -&amp;gt; lutris-GE-Proton7-SC-x86_64.&lt;br /&gt;
** Save.&lt;br /&gt;
** Run again.&lt;br /&gt;
** You will see a popup saying &amp;quot;The application could not be started.&amp;quot; - Ignore it click No.&lt;br /&gt;
*** Note: if you have an Unrecognized video graphic card error, review the configuration under System Options -&amp;gt; Enable NVIDIA Prime Render Offload vs Use discrete graphics depending on your system.&lt;/div&gt;</summary>
		<author><name>SeTiDaYeTi</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Install_UO_on_Linux&amp;diff=22289</id>
		<title>Install UO on Linux</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Install_UO_on_Linux&amp;diff=22289"/>
		<updated>2024-01-25T15:22:20Z</updated>

		<summary type="html">&lt;p&gt;SeTiDaYeTi: /* Linux using Bottles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Linux using Bottles==&lt;br /&gt;
This is a fairly straightforward guide to install UO Outlands on Linux via bottles: https://write.as/charred/. Make sure to use the exact version of wine that&#039;s suggested in the guide (newer ones will likely lead to an error).&lt;br /&gt;
&lt;br /&gt;
==Steam Deck using Bottles==&lt;br /&gt;
Follow the guide here: https://github.com/roxya/OutlandsSteamDeck/blob/main/README.md&lt;br /&gt;
&lt;br /&gt;
==Linux using Wine without wrappers (old guide)==&lt;br /&gt;
The following (slightly outdated) guide assumes you have your sound and graphic installed and properly working.&lt;br /&gt;
&lt;br /&gt;
===Debian flavor===&lt;br /&gt;
{{#ev:youtube|https://youtu.be/4Xv8oAaB4yA}}&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
*STEP 1: Upgrade your wine to 6.14+ (as of right now that&#039;s winehq-staging):&lt;br /&gt;
https://wiki.winehq.org/Ubuntu&lt;br /&gt;
------------------------------------------&lt;br /&gt;
*STEP 2: Install .NET Core 5.0.7 runtime 64-bit:&lt;br /&gt;
from https://dotnet.microsoft.com/download/dotnet/thank-you/runtime-desktop-5.0.7-windows-x64-installer&lt;br /&gt;
 &lt;br /&gt;
     wget &amp;quot;https://download.visualstudio.microsoft.com/download/pr/2b83d30e-5c86-4d37-a1a6-582e22ac07b2/c7b1b7e21761bbfb7b9951f5b258806e/windowsdesktop-runtime-5.0.7-win-x64.exe&amp;quot;&lt;br /&gt;
&lt;br /&gt;
     env WINEPREFIX=&amp;quot;/home/user/ultima&amp;quot; wine windowsdesktop-runtime-5.0.7-win-x64.exe&lt;br /&gt;
-------------------------------------------&lt;br /&gt;
*STEP 3: Download and Run Outlands launcher:&lt;br /&gt;
     wget https://uooutlands.com/Outlands.exe&lt;br /&gt;
&lt;br /&gt;
     env WINEPREFIX=&amp;quot;/home/user/ultima&amp;quot; wine Outlands.exe&lt;br /&gt;
&lt;br /&gt;
  Note: IF YOU GET A PROMPT TO INSTALL MONO, CLICK YES/INSTALL&lt;br /&gt;
&lt;br /&gt;
*STEP 4: Fix Graphics Driver:&lt;br /&gt;
&amp;quot;Could not find a suitable graphics device&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
    vi /home/user/ultima/drive_c/Program\ Files\ \(x86\)/Ultima\ Online\ Outlands/ClassicUO/settings.json&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
    add:  &amp;quot;force_driver&amp;quot;, 1&lt;br /&gt;
---------------------------&lt;br /&gt;
Command to Launch Outlands:&lt;br /&gt;
&lt;br /&gt;
     env WINEPREFIX=&amp;quot;/home/user/ultima&amp;quot; wine C:\\\\windows\\\\command\\\\start.exe /Unix /home/user/ultima/dosdevices/c\:/Program\ Files\ \(x86\)/Ultima\ Online\ Outlands/Outlands.exe&lt;br /&gt;
&lt;br /&gt;
===Arch flavor===&lt;br /&gt;
* Install wine as per the Wiki Guide: ( https://wiki.archlinux.org/title/Wine ).&lt;br /&gt;
** Note: Install wine-mono and wine-gecko.&lt;br /&gt;
&lt;br /&gt;
* (Optional) Install gamemode. &lt;br /&gt;
&lt;br /&gt;
  $ sudo pacman -Sy gamemode&lt;br /&gt;
&lt;br /&gt;
* Highly suggested to install Lutris.&lt;br /&gt;
&lt;br /&gt;
  $ sudo pacman -S lutris&lt;br /&gt;
&lt;br /&gt;
* Downloads manually the required packages.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Package Name&lt;br /&gt;
! URL&lt;br /&gt;
|-&lt;br /&gt;
| UO Outlands Installer&lt;br /&gt;
| https://patch.uooutlands.com/download&lt;br /&gt;
|-&lt;br /&gt;
| .NET Desktop Runtime 5.0.17-win-x64&lt;br /&gt;
| $ wget https://download.visualstudio.microsoft.com/download/pr/3aa4e942-42cd-4bf5-afe7-fc23bd9c69c5/64da54c8864e473c19a7d3de15790418/windowsdesktop-runtime-5.0.17-win-x64.exe&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Start Lutris (laptop with nvidia; starts Lutris with prime-run)&lt;br /&gt;
** Click on the + (top left corner) and select &amp;quot;Search the Lutris website for Intallers&amp;quot; and search for &amp;quot;Ultima Outlands&amp;quot;.&lt;br /&gt;
** Double click on the result.&lt;br /&gt;
** Install Official Installer.&lt;br /&gt;
** When presented with the Review of the files to install, select from Source &amp;quot;Select File&amp;quot; and browse to the file downloaded previously.&lt;br /&gt;
** Click next and wait until the installation is finished.&lt;br /&gt;
** Click play and let it crashes, but &#039;&#039;&#039;do NOT remove the files, it is going to be used&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  Unhandled exception: page fault on read access to 0x0000000000000008 in 64-bit code (0x000000007b0124de).&lt;br /&gt;
  ...&lt;br /&gt;
  System information:&lt;br /&gt;
    Wine build: wine-7.2-1-g1f8837bdccd (Staging)&lt;br /&gt;
    Platform: x86_64&lt;br /&gt;
    Version: Windows 7&lt;br /&gt;
    Host system: Linux&lt;br /&gt;
    Host version: 6.1.9-arch1-1&lt;br /&gt;
&lt;br /&gt;
* Close the crash dialog.&lt;br /&gt;
** In Lutris main screen, on the left side, mouse over Runners-&amp;gt;Wine and click on Manage Version, left of the Gear icon.&lt;br /&gt;
** Choose lutris-GE-Proton7-16-SC and click Install.&lt;br /&gt;
** Righ click on the Ultima Online Outlands game icon and Configure.&lt;br /&gt;
** Select Runner Options -&amp;gt; Wine version -&amp;gt; lutris-GE-Proton7-SC-x86_64.&lt;br /&gt;
** Save.&lt;br /&gt;
** Run again.&lt;br /&gt;
** You will see a popup saying &amp;quot;The application could not be started.&amp;quot; - Ignore it click No.&lt;br /&gt;
*** Note: if you have an Unrecognized video graphic card error, review the configuration under System Options -&amp;gt; Enable NVIDIA Prime Render Offload vs Use discrete graphics depending on your system.&lt;/div&gt;</summary>
		<author><name>SeTiDaYeTi</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Install_UO_on_Linux&amp;diff=22288</id>
		<title>Install UO on Linux</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Install_UO_on_Linux&amp;diff=22288"/>
		<updated>2024-01-25T15:21:54Z</updated>

		<summary type="html">&lt;p&gt;SeTiDaYeTi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Linux using Bottles==&lt;br /&gt;
This is a fairly straightforward guide to install UO Outlands on Linux via bottles: https://write.as/charred/. Make sure to use the exact version of wine that&#039;s suggested in the guide (newer ones are likely not to function).&lt;br /&gt;
&lt;br /&gt;
==Steam Deck using Bottles==&lt;br /&gt;
Follow the guide here: https://github.com/roxya/OutlandsSteamDeck/blob/main/README.md&lt;br /&gt;
&lt;br /&gt;
==Linux using Wine without wrappers (old guide)==&lt;br /&gt;
The following (slightly outdated) guide assumes you have your sound and graphic installed and properly working.&lt;br /&gt;
&lt;br /&gt;
===Debian flavor===&lt;br /&gt;
{{#ev:youtube|https://youtu.be/4Xv8oAaB4yA}}&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
*STEP 1: Upgrade your wine to 6.14+ (as of right now that&#039;s winehq-staging):&lt;br /&gt;
https://wiki.winehq.org/Ubuntu&lt;br /&gt;
------------------------------------------&lt;br /&gt;
*STEP 2: Install .NET Core 5.0.7 runtime 64-bit:&lt;br /&gt;
from https://dotnet.microsoft.com/download/dotnet/thank-you/runtime-desktop-5.0.7-windows-x64-installer&lt;br /&gt;
 &lt;br /&gt;
     wget &amp;quot;https://download.visualstudio.microsoft.com/download/pr/2b83d30e-5c86-4d37-a1a6-582e22ac07b2/c7b1b7e21761bbfb7b9951f5b258806e/windowsdesktop-runtime-5.0.7-win-x64.exe&amp;quot;&lt;br /&gt;
&lt;br /&gt;
     env WINEPREFIX=&amp;quot;/home/user/ultima&amp;quot; wine windowsdesktop-runtime-5.0.7-win-x64.exe&lt;br /&gt;
-------------------------------------------&lt;br /&gt;
*STEP 3: Download and Run Outlands launcher:&lt;br /&gt;
     wget https://uooutlands.com/Outlands.exe&lt;br /&gt;
&lt;br /&gt;
     env WINEPREFIX=&amp;quot;/home/user/ultima&amp;quot; wine Outlands.exe&lt;br /&gt;
&lt;br /&gt;
  Note: IF YOU GET A PROMPT TO INSTALL MONO, CLICK YES/INSTALL&lt;br /&gt;
&lt;br /&gt;
*STEP 4: Fix Graphics Driver:&lt;br /&gt;
&amp;quot;Could not find a suitable graphics device&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
    vi /home/user/ultima/drive_c/Program\ Files\ \(x86\)/Ultima\ Online\ Outlands/ClassicUO/settings.json&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
    add:  &amp;quot;force_driver&amp;quot;, 1&lt;br /&gt;
---------------------------&lt;br /&gt;
Command to Launch Outlands:&lt;br /&gt;
&lt;br /&gt;
     env WINEPREFIX=&amp;quot;/home/user/ultima&amp;quot; wine C:\\\\windows\\\\command\\\\start.exe /Unix /home/user/ultima/dosdevices/c\:/Program\ Files\ \(x86\)/Ultima\ Online\ Outlands/Outlands.exe&lt;br /&gt;
&lt;br /&gt;
===Arch flavor===&lt;br /&gt;
* Install wine as per the Wiki Guide: ( https://wiki.archlinux.org/title/Wine ).&lt;br /&gt;
** Note: Install wine-mono and wine-gecko.&lt;br /&gt;
&lt;br /&gt;
* (Optional) Install gamemode. &lt;br /&gt;
&lt;br /&gt;
  $ sudo pacman -Sy gamemode&lt;br /&gt;
&lt;br /&gt;
* Highly suggested to install Lutris.&lt;br /&gt;
&lt;br /&gt;
  $ sudo pacman -S lutris&lt;br /&gt;
&lt;br /&gt;
* Downloads manually the required packages.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Package Name&lt;br /&gt;
! URL&lt;br /&gt;
|-&lt;br /&gt;
| UO Outlands Installer&lt;br /&gt;
| https://patch.uooutlands.com/download&lt;br /&gt;
|-&lt;br /&gt;
| .NET Desktop Runtime 5.0.17-win-x64&lt;br /&gt;
| $ wget https://download.visualstudio.microsoft.com/download/pr/3aa4e942-42cd-4bf5-afe7-fc23bd9c69c5/64da54c8864e473c19a7d3de15790418/windowsdesktop-runtime-5.0.17-win-x64.exe&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Start Lutris (laptop with nvidia; starts Lutris with prime-run)&lt;br /&gt;
** Click on the + (top left corner) and select &amp;quot;Search the Lutris website for Intallers&amp;quot; and search for &amp;quot;Ultima Outlands&amp;quot;.&lt;br /&gt;
** Double click on the result.&lt;br /&gt;
** Install Official Installer.&lt;br /&gt;
** When presented with the Review of the files to install, select from Source &amp;quot;Select File&amp;quot; and browse to the file downloaded previously.&lt;br /&gt;
** Click next and wait until the installation is finished.&lt;br /&gt;
** Click play and let it crashes, but &#039;&#039;&#039;do NOT remove the files, it is going to be used&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  Unhandled exception: page fault on read access to 0x0000000000000008 in 64-bit code (0x000000007b0124de).&lt;br /&gt;
  ...&lt;br /&gt;
  System information:&lt;br /&gt;
    Wine build: wine-7.2-1-g1f8837bdccd (Staging)&lt;br /&gt;
    Platform: x86_64&lt;br /&gt;
    Version: Windows 7&lt;br /&gt;
    Host system: Linux&lt;br /&gt;
    Host version: 6.1.9-arch1-1&lt;br /&gt;
&lt;br /&gt;
* Close the crash dialog.&lt;br /&gt;
** In Lutris main screen, on the left side, mouse over Runners-&amp;gt;Wine and click on Manage Version, left of the Gear icon.&lt;br /&gt;
** Choose lutris-GE-Proton7-16-SC and click Install.&lt;br /&gt;
** Righ click on the Ultima Online Outlands game icon and Configure.&lt;br /&gt;
** Select Runner Options -&amp;gt; Wine version -&amp;gt; lutris-GE-Proton7-SC-x86_64.&lt;br /&gt;
** Save.&lt;br /&gt;
** Run again.&lt;br /&gt;
** You will see a popup saying &amp;quot;The application could not be started.&amp;quot; - Ignore it click No.&lt;br /&gt;
*** Note: if you have an Unrecognized video graphic card error, review the configuration under System Options -&amp;gt; Enable NVIDIA Prime Render Offload vs Use discrete graphics depending on your system.&lt;/div&gt;</summary>
		<author><name>SeTiDaYeTi</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Install_UO_on_Linux&amp;diff=22287</id>
		<title>Install UO on Linux</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Install_UO_on_Linux&amp;diff=22287"/>
		<updated>2024-01-25T15:21:45Z</updated>

		<summary type="html">&lt;p&gt;SeTiDaYeTi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Linux using Bottles==&lt;br /&gt;
This is a fairly straightforward guide to install UO Outlands on Linux via bottles: https://write.as/charred/. Make sure to use the exact version of wine that&#039;s suggested in the guide (newer ones are likely not to function).&lt;br /&gt;
&lt;br /&gt;
==Steam Deck using Bottles==&lt;br /&gt;
Follow the guide here: https://github.com/roxya/OutlandsSteamDeck/blob/main/README.md&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Linux using Wine without wrappers (old guide)==&lt;br /&gt;
The following (slightly outdated) guide assumes you have your sound and graphic installed and properly working.&lt;br /&gt;
&lt;br /&gt;
===Debian flavor===&lt;br /&gt;
{{#ev:youtube|https://youtu.be/4Xv8oAaB4yA}}&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
*STEP 1: Upgrade your wine to 6.14+ (as of right now that&#039;s winehq-staging):&lt;br /&gt;
https://wiki.winehq.org/Ubuntu&lt;br /&gt;
------------------------------------------&lt;br /&gt;
*STEP 2: Install .NET Core 5.0.7 runtime 64-bit:&lt;br /&gt;
from https://dotnet.microsoft.com/download/dotnet/thank-you/runtime-desktop-5.0.7-windows-x64-installer&lt;br /&gt;
 &lt;br /&gt;
     wget &amp;quot;https://download.visualstudio.microsoft.com/download/pr/2b83d30e-5c86-4d37-a1a6-582e22ac07b2/c7b1b7e21761bbfb7b9951f5b258806e/windowsdesktop-runtime-5.0.7-win-x64.exe&amp;quot;&lt;br /&gt;
&lt;br /&gt;
     env WINEPREFIX=&amp;quot;/home/user/ultima&amp;quot; wine windowsdesktop-runtime-5.0.7-win-x64.exe&lt;br /&gt;
-------------------------------------------&lt;br /&gt;
*STEP 3: Download and Run Outlands launcher:&lt;br /&gt;
     wget https://uooutlands.com/Outlands.exe&lt;br /&gt;
&lt;br /&gt;
     env WINEPREFIX=&amp;quot;/home/user/ultima&amp;quot; wine Outlands.exe&lt;br /&gt;
&lt;br /&gt;
  Note: IF YOU GET A PROMPT TO INSTALL MONO, CLICK YES/INSTALL&lt;br /&gt;
&lt;br /&gt;
*STEP 4: Fix Graphics Driver:&lt;br /&gt;
&amp;quot;Could not find a suitable graphics device&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
    vi /home/user/ultima/drive_c/Program\ Files\ \(x86\)/Ultima\ Online\ Outlands/ClassicUO/settings.json&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
    add:  &amp;quot;force_driver&amp;quot;, 1&lt;br /&gt;
---------------------------&lt;br /&gt;
Command to Launch Outlands:&lt;br /&gt;
&lt;br /&gt;
     env WINEPREFIX=&amp;quot;/home/user/ultima&amp;quot; wine C:\\\\windows\\\\command\\\\start.exe /Unix /home/user/ultima/dosdevices/c\:/Program\ Files\ \(x86\)/Ultima\ Online\ Outlands/Outlands.exe&lt;br /&gt;
&lt;br /&gt;
===Arch flavor===&lt;br /&gt;
* Install wine as per the Wiki Guide: ( https://wiki.archlinux.org/title/Wine ).&lt;br /&gt;
** Note: Install wine-mono and wine-gecko.&lt;br /&gt;
&lt;br /&gt;
* (Optional) Install gamemode. &lt;br /&gt;
&lt;br /&gt;
  $ sudo pacman -Sy gamemode&lt;br /&gt;
&lt;br /&gt;
* Highly suggested to install Lutris.&lt;br /&gt;
&lt;br /&gt;
  $ sudo pacman -S lutris&lt;br /&gt;
&lt;br /&gt;
* Downloads manually the required packages.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Package Name&lt;br /&gt;
! URL&lt;br /&gt;
|-&lt;br /&gt;
| UO Outlands Installer&lt;br /&gt;
| https://patch.uooutlands.com/download&lt;br /&gt;
|-&lt;br /&gt;
| .NET Desktop Runtime 5.0.17-win-x64&lt;br /&gt;
| $ wget https://download.visualstudio.microsoft.com/download/pr/3aa4e942-42cd-4bf5-afe7-fc23bd9c69c5/64da54c8864e473c19a7d3de15790418/windowsdesktop-runtime-5.0.17-win-x64.exe&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Start Lutris (laptop with nvidia; starts Lutris with prime-run)&lt;br /&gt;
** Click on the + (top left corner) and select &amp;quot;Search the Lutris website for Intallers&amp;quot; and search for &amp;quot;Ultima Outlands&amp;quot;.&lt;br /&gt;
** Double click on the result.&lt;br /&gt;
** Install Official Installer.&lt;br /&gt;
** When presented with the Review of the files to install, select from Source &amp;quot;Select File&amp;quot; and browse to the file downloaded previously.&lt;br /&gt;
** Click next and wait until the installation is finished.&lt;br /&gt;
** Click play and let it crashes, but &#039;&#039;&#039;do NOT remove the files, it is going to be used&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  Unhandled exception: page fault on read access to 0x0000000000000008 in 64-bit code (0x000000007b0124de).&lt;br /&gt;
  ...&lt;br /&gt;
  System information:&lt;br /&gt;
    Wine build: wine-7.2-1-g1f8837bdccd (Staging)&lt;br /&gt;
    Platform: x86_64&lt;br /&gt;
    Version: Windows 7&lt;br /&gt;
    Host system: Linux&lt;br /&gt;
    Host version: 6.1.9-arch1-1&lt;br /&gt;
&lt;br /&gt;
* Close the crash dialog.&lt;br /&gt;
** In Lutris main screen, on the left side, mouse over Runners-&amp;gt;Wine and click on Manage Version, left of the Gear icon.&lt;br /&gt;
** Choose lutris-GE-Proton7-16-SC and click Install.&lt;br /&gt;
** Righ click on the Ultima Online Outlands game icon and Configure.&lt;br /&gt;
** Select Runner Options -&amp;gt; Wine version -&amp;gt; lutris-GE-Proton7-SC-x86_64.&lt;br /&gt;
** Save.&lt;br /&gt;
** Run again.&lt;br /&gt;
** You will see a popup saying &amp;quot;The application could not be started.&amp;quot; - Ignore it click No.&lt;br /&gt;
*** Note: if you have an Unrecognized video graphic card error, review the configuration under System Options -&amp;gt; Enable NVIDIA Prime Render Offload vs Use discrete graphics depending on your system.&lt;/div&gt;</summary>
		<author><name>SeTiDaYeTi</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Install_UO_on_Linux&amp;diff=22286</id>
		<title>Install UO on Linux</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Install_UO_on_Linux&amp;diff=22286"/>
		<updated>2024-01-25T15:20:36Z</updated>

		<summary type="html">&lt;p&gt;SeTiDaYeTi: /* Old guide (summary) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Using Bottles==&lt;br /&gt;
This is a fairly straightforward guide to install UO Outlands on Linux via bottles: https://write.as/charred/. Make sure to use the exact version of wine that&#039;s suggested in the guide (newer ones are likely not to function).&lt;br /&gt;
&lt;br /&gt;
==Using Wine without wrappers==&lt;br /&gt;
The following (slightly outdated) guide assumes you have your sound and graphic installed and properly working.&lt;br /&gt;
&lt;br /&gt;
===Debian flavor===&lt;br /&gt;
{{#ev:youtube|https://youtu.be/4Xv8oAaB4yA}}&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
*STEP 1: Upgrade your wine to 6.14+ (as of right now that&#039;s winehq-staging):&lt;br /&gt;
https://wiki.winehq.org/Ubuntu&lt;br /&gt;
------------------------------------------&lt;br /&gt;
*STEP 2: Install .NET Core 5.0.7 runtime 64-bit:&lt;br /&gt;
from https://dotnet.microsoft.com/download/dotnet/thank-you/runtime-desktop-5.0.7-windows-x64-installer&lt;br /&gt;
 &lt;br /&gt;
     wget &amp;quot;https://download.visualstudio.microsoft.com/download/pr/2b83d30e-5c86-4d37-a1a6-582e22ac07b2/c7b1b7e21761bbfb7b9951f5b258806e/windowsdesktop-runtime-5.0.7-win-x64.exe&amp;quot;&lt;br /&gt;
&lt;br /&gt;
     env WINEPREFIX=&amp;quot;/home/user/ultima&amp;quot; wine windowsdesktop-runtime-5.0.7-win-x64.exe&lt;br /&gt;
-------------------------------------------&lt;br /&gt;
*STEP 3: Download and Run Outlands launcher:&lt;br /&gt;
     wget https://uooutlands.com/Outlands.exe&lt;br /&gt;
&lt;br /&gt;
     env WINEPREFIX=&amp;quot;/home/user/ultima&amp;quot; wine Outlands.exe&lt;br /&gt;
&lt;br /&gt;
  Note: IF YOU GET A PROMPT TO INSTALL MONO, CLICK YES/INSTALL&lt;br /&gt;
&lt;br /&gt;
*STEP 4: Fix Graphics Driver:&lt;br /&gt;
&amp;quot;Could not find a suitable graphics device&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
    vi /home/user/ultima/drive_c/Program\ Files\ \(x86\)/Ultima\ Online\ Outlands/ClassicUO/settings.json&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
    add:  &amp;quot;force_driver&amp;quot;, 1&lt;br /&gt;
---------------------------&lt;br /&gt;
Command to Launch Outlands:&lt;br /&gt;
&lt;br /&gt;
     env WINEPREFIX=&amp;quot;/home/user/ultima&amp;quot; wine C:\\\\windows\\\\command\\\\start.exe /Unix /home/user/ultima/dosdevices/c\:/Program\ Files\ \(x86\)/Ultima\ Online\ Outlands/Outlands.exe&lt;br /&gt;
&lt;br /&gt;
===Arch flavor===&lt;br /&gt;
* Install wine as per the Wiki Guide: ( https://wiki.archlinux.org/title/Wine ).&lt;br /&gt;
** Note: Install wine-mono and wine-gecko.&lt;br /&gt;
&lt;br /&gt;
* (Optional) Install gamemode. &lt;br /&gt;
&lt;br /&gt;
  $ sudo pacman -Sy gamemode&lt;br /&gt;
&lt;br /&gt;
* Highly suggested to install Lutris.&lt;br /&gt;
&lt;br /&gt;
  $ sudo pacman -S lutris&lt;br /&gt;
&lt;br /&gt;
* Downloads manually the required packages.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Package Name&lt;br /&gt;
! URL&lt;br /&gt;
|-&lt;br /&gt;
| UO Outlands Installer&lt;br /&gt;
| https://patch.uooutlands.com/download&lt;br /&gt;
|-&lt;br /&gt;
| .NET Desktop Runtime 5.0.17-win-x64&lt;br /&gt;
| $ wget https://download.visualstudio.microsoft.com/download/pr/3aa4e942-42cd-4bf5-afe7-fc23bd9c69c5/64da54c8864e473c19a7d3de15790418/windowsdesktop-runtime-5.0.17-win-x64.exe&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Start Lutris (laptop with nvidia; starts Lutris with prime-run)&lt;br /&gt;
** Click on the + (top left corner) and select &amp;quot;Search the Lutris website for Intallers&amp;quot; and search for &amp;quot;Ultima Outlands&amp;quot;.&lt;br /&gt;
** Double click on the result.&lt;br /&gt;
** Install Official Installer.&lt;br /&gt;
** When presented with the Review of the files to install, select from Source &amp;quot;Select File&amp;quot; and browse to the file downloaded previously.&lt;br /&gt;
** Click next and wait until the installation is finished.&lt;br /&gt;
** Click play and let it crashes, but &#039;&#039;&#039;do NOT remove the files, it is going to be used&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  Unhandled exception: page fault on read access to 0x0000000000000008 in 64-bit code (0x000000007b0124de).&lt;br /&gt;
  ...&lt;br /&gt;
  System information:&lt;br /&gt;
    Wine build: wine-7.2-1-g1f8837bdccd (Staging)&lt;br /&gt;
    Platform: x86_64&lt;br /&gt;
    Version: Windows 7&lt;br /&gt;
    Host system: Linux&lt;br /&gt;
    Host version: 6.1.9-arch1-1&lt;br /&gt;
&lt;br /&gt;
* Close the crash dialog.&lt;br /&gt;
** In Lutris main screen, on the left side, mouse over Runners-&amp;gt;Wine and click on Manage Version, left of the Gear icon.&lt;br /&gt;
** Choose lutris-GE-Proton7-16-SC and click Install.&lt;br /&gt;
** Righ click on the Ultima Online Outlands game icon and Configure.&lt;br /&gt;
** Select Runner Options -&amp;gt; Wine version -&amp;gt; lutris-GE-Proton7-SC-x86_64.&lt;br /&gt;
** Save.&lt;br /&gt;
** Run again.&lt;br /&gt;
** You will see a popup saying &amp;quot;The application could not be started.&amp;quot; - Ignore it click No.&lt;br /&gt;
*** Note: if you have an Unrecognized video graphic card error, review the configuration under System Options -&amp;gt; Enable NVIDIA Prime Render Offload vs Use discrete graphics depending on your system.&lt;br /&gt;
&lt;br /&gt;
==Steam Deck==&lt;br /&gt;
&lt;br /&gt;
Follow the guide here&lt;br /&gt;
&lt;br /&gt;
   https://github.com/roxya/OutlandsSteamDeck/blob/main/README.md&lt;/div&gt;</summary>
		<author><name>SeTiDaYeTi</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Install_UO_on_Linux&amp;diff=22285</id>
		<title>Install UO on Linux</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Install_UO_on_Linux&amp;diff=22285"/>
		<updated>2024-01-25T15:20:10Z</updated>

		<summary type="html">&lt;p&gt;SeTiDaYeTi: /* New guide: link */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Using Bottles==&lt;br /&gt;
This is a fairly straightforward guide to install UO Outlands on Linux via bottles: https://write.as/charred/. Make sure to use the exact version of wine that&#039;s suggested in the guide (newer ones are likely not to function).&lt;br /&gt;
&lt;br /&gt;
==Old guide (summary)==&lt;br /&gt;
The following (slightly outdated) guide assumes you have your sound and graphic installed and properly working.&lt;br /&gt;
&lt;br /&gt;
===Debian flavor===&lt;br /&gt;
{{#ev:youtube|https://youtu.be/4Xv8oAaB4yA}}&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
*STEP 1: Upgrade your wine to 6.14+ (as of right now that&#039;s winehq-staging):&lt;br /&gt;
https://wiki.winehq.org/Ubuntu&lt;br /&gt;
------------------------------------------&lt;br /&gt;
*STEP 2: Install .NET Core 5.0.7 runtime 64-bit:&lt;br /&gt;
from https://dotnet.microsoft.com/download/dotnet/thank-you/runtime-desktop-5.0.7-windows-x64-installer&lt;br /&gt;
 &lt;br /&gt;
     wget &amp;quot;https://download.visualstudio.microsoft.com/download/pr/2b83d30e-5c86-4d37-a1a6-582e22ac07b2/c7b1b7e21761bbfb7b9951f5b258806e/windowsdesktop-runtime-5.0.7-win-x64.exe&amp;quot;&lt;br /&gt;
&lt;br /&gt;
     env WINEPREFIX=&amp;quot;/home/user/ultima&amp;quot; wine windowsdesktop-runtime-5.0.7-win-x64.exe&lt;br /&gt;
-------------------------------------------&lt;br /&gt;
*STEP 3: Download and Run Outlands launcher:&lt;br /&gt;
     wget https://uooutlands.com/Outlands.exe&lt;br /&gt;
&lt;br /&gt;
     env WINEPREFIX=&amp;quot;/home/user/ultima&amp;quot; wine Outlands.exe&lt;br /&gt;
&lt;br /&gt;
  Note: IF YOU GET A PROMPT TO INSTALL MONO, CLICK YES/INSTALL&lt;br /&gt;
&lt;br /&gt;
*STEP 4: Fix Graphics Driver:&lt;br /&gt;
&amp;quot;Could not find a suitable graphics device&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
    vi /home/user/ultima/drive_c/Program\ Files\ \(x86\)/Ultima\ Online\ Outlands/ClassicUO/settings.json&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
    add:  &amp;quot;force_driver&amp;quot;, 1&lt;br /&gt;
---------------------------&lt;br /&gt;
Command to Launch Outlands:&lt;br /&gt;
&lt;br /&gt;
     env WINEPREFIX=&amp;quot;/home/user/ultima&amp;quot; wine C:\\\\windows\\\\command\\\\start.exe /Unix /home/user/ultima/dosdevices/c\:/Program\ Files\ \(x86\)/Ultima\ Online\ Outlands/Outlands.exe&lt;br /&gt;
&lt;br /&gt;
===Arch flavor===&lt;br /&gt;
* Install wine as per the Wiki Guide: ( https://wiki.archlinux.org/title/Wine ).&lt;br /&gt;
** Note: Install wine-mono and wine-gecko.&lt;br /&gt;
&lt;br /&gt;
* (Optional) Install gamemode. &lt;br /&gt;
&lt;br /&gt;
  $ sudo pacman -Sy gamemode&lt;br /&gt;
&lt;br /&gt;
* Highly suggested to install Lutris.&lt;br /&gt;
&lt;br /&gt;
  $ sudo pacman -S lutris&lt;br /&gt;
&lt;br /&gt;
* Downloads manually the required packages.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Package Name&lt;br /&gt;
! URL&lt;br /&gt;
|-&lt;br /&gt;
| UO Outlands Installer&lt;br /&gt;
| https://patch.uooutlands.com/download&lt;br /&gt;
|-&lt;br /&gt;
| .NET Desktop Runtime 5.0.17-win-x64&lt;br /&gt;
| $ wget https://download.visualstudio.microsoft.com/download/pr/3aa4e942-42cd-4bf5-afe7-fc23bd9c69c5/64da54c8864e473c19a7d3de15790418/windowsdesktop-runtime-5.0.17-win-x64.exe&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Start Lutris (laptop with nvidia; starts Lutris with prime-run)&lt;br /&gt;
** Click on the + (top left corner) and select &amp;quot;Search the Lutris website for Intallers&amp;quot; and search for &amp;quot;Ultima Outlands&amp;quot;.&lt;br /&gt;
** Double click on the result.&lt;br /&gt;
** Install Official Installer.&lt;br /&gt;
** When presented with the Review of the files to install, select from Source &amp;quot;Select File&amp;quot; and browse to the file downloaded previously.&lt;br /&gt;
** Click next and wait until the installation is finished.&lt;br /&gt;
** Click play and let it crashes, but &#039;&#039;&#039;do NOT remove the files, it is going to be used&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  Unhandled exception: page fault on read access to 0x0000000000000008 in 64-bit code (0x000000007b0124de).&lt;br /&gt;
  ...&lt;br /&gt;
  System information:&lt;br /&gt;
    Wine build: wine-7.2-1-g1f8837bdccd (Staging)&lt;br /&gt;
    Platform: x86_64&lt;br /&gt;
    Version: Windows 7&lt;br /&gt;
    Host system: Linux&lt;br /&gt;
    Host version: 6.1.9-arch1-1&lt;br /&gt;
&lt;br /&gt;
* Close the crash dialog.&lt;br /&gt;
** In Lutris main screen, on the left side, mouse over Runners-&amp;gt;Wine and click on Manage Version, left of the Gear icon.&lt;br /&gt;
** Choose lutris-GE-Proton7-16-SC and click Install.&lt;br /&gt;
** Righ click on the Ultima Online Outlands game icon and Configure.&lt;br /&gt;
** Select Runner Options -&amp;gt; Wine version -&amp;gt; lutris-GE-Proton7-SC-x86_64.&lt;br /&gt;
** Save.&lt;br /&gt;
** Run again.&lt;br /&gt;
** You will see a popup saying &amp;quot;The application could not be started.&amp;quot; - Ignore it click No.&lt;br /&gt;
*** Note: if you have an Unrecognized video graphic card error, review the configuration under System Options -&amp;gt; Enable NVIDIA Prime Render Offload vs Use discrete graphics depending on your system.&lt;br /&gt;
&lt;br /&gt;
==Steam Deck==&lt;br /&gt;
&lt;br /&gt;
Follow the guide here&lt;br /&gt;
&lt;br /&gt;
   https://github.com/roxya/OutlandsSteamDeck/blob/main/README.md&lt;/div&gt;</summary>
		<author><name>SeTiDaYeTi</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Install_UO_on_Linux&amp;diff=22284</id>
		<title>Install UO on Linux</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Install_UO_on_Linux&amp;diff=22284"/>
		<updated>2024-01-25T15:19:37Z</updated>

		<summary type="html">&lt;p&gt;SeTiDaYeTi: /* Arch flavor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==New guide: link==&lt;br /&gt;
This is a fairly straightforward guide to install UO Outlands on Linux via bottles: https://write.as/charred/. Make sure to use the exact version of wine that&#039;s suggested in the guide (newer ones are likely not to function).&lt;br /&gt;
&lt;br /&gt;
==Old guide (summary)==&lt;br /&gt;
The following (slightly outdated) guide assumes you have your sound and graphic installed and properly working.&lt;br /&gt;
&lt;br /&gt;
===Debian flavor===&lt;br /&gt;
{{#ev:youtube|https://youtu.be/4Xv8oAaB4yA}}&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
*STEP 1: Upgrade your wine to 6.14+ (as of right now that&#039;s winehq-staging):&lt;br /&gt;
https://wiki.winehq.org/Ubuntu&lt;br /&gt;
------------------------------------------&lt;br /&gt;
*STEP 2: Install .NET Core 5.0.7 runtime 64-bit:&lt;br /&gt;
from https://dotnet.microsoft.com/download/dotnet/thank-you/runtime-desktop-5.0.7-windows-x64-installer&lt;br /&gt;
 &lt;br /&gt;
     wget &amp;quot;https://download.visualstudio.microsoft.com/download/pr/2b83d30e-5c86-4d37-a1a6-582e22ac07b2/c7b1b7e21761bbfb7b9951f5b258806e/windowsdesktop-runtime-5.0.7-win-x64.exe&amp;quot;&lt;br /&gt;
&lt;br /&gt;
     env WINEPREFIX=&amp;quot;/home/user/ultima&amp;quot; wine windowsdesktop-runtime-5.0.7-win-x64.exe&lt;br /&gt;
-------------------------------------------&lt;br /&gt;
*STEP 3: Download and Run Outlands launcher:&lt;br /&gt;
     wget https://uooutlands.com/Outlands.exe&lt;br /&gt;
&lt;br /&gt;
     env WINEPREFIX=&amp;quot;/home/user/ultima&amp;quot; wine Outlands.exe&lt;br /&gt;
&lt;br /&gt;
  Note: IF YOU GET A PROMPT TO INSTALL MONO, CLICK YES/INSTALL&lt;br /&gt;
&lt;br /&gt;
*STEP 4: Fix Graphics Driver:&lt;br /&gt;
&amp;quot;Could not find a suitable graphics device&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
    vi /home/user/ultima/drive_c/Program\ Files\ \(x86\)/Ultima\ Online\ Outlands/ClassicUO/settings.json&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
    add:  &amp;quot;force_driver&amp;quot;, 1&lt;br /&gt;
---------------------------&lt;br /&gt;
Command to Launch Outlands:&lt;br /&gt;
&lt;br /&gt;
     env WINEPREFIX=&amp;quot;/home/user/ultima&amp;quot; wine C:\\\\windows\\\\command\\\\start.exe /Unix /home/user/ultima/dosdevices/c\:/Program\ Files\ \(x86\)/Ultima\ Online\ Outlands/Outlands.exe&lt;br /&gt;
&lt;br /&gt;
===Arch flavor===&lt;br /&gt;
* Install wine as per the Wiki Guide: ( https://wiki.archlinux.org/title/Wine ).&lt;br /&gt;
** Note: Install wine-mono and wine-gecko.&lt;br /&gt;
&lt;br /&gt;
* (Optional) Install gamemode. &lt;br /&gt;
&lt;br /&gt;
  $ sudo pacman -Sy gamemode&lt;br /&gt;
&lt;br /&gt;
* Highly suggested to install Lutris.&lt;br /&gt;
&lt;br /&gt;
  $ sudo pacman -S lutris&lt;br /&gt;
&lt;br /&gt;
* Downloads manually the required packages.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Package Name&lt;br /&gt;
! URL&lt;br /&gt;
|-&lt;br /&gt;
| UO Outlands Installer&lt;br /&gt;
| https://patch.uooutlands.com/download&lt;br /&gt;
|-&lt;br /&gt;
| .NET Desktop Runtime 5.0.17-win-x64&lt;br /&gt;
| $ wget https://download.visualstudio.microsoft.com/download/pr/3aa4e942-42cd-4bf5-afe7-fc23bd9c69c5/64da54c8864e473c19a7d3de15790418/windowsdesktop-runtime-5.0.17-win-x64.exe&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Start Lutris (laptop with nvidia; starts Lutris with prime-run)&lt;br /&gt;
** Click on the + (top left corner) and select &amp;quot;Search the Lutris website for Intallers&amp;quot; and search for &amp;quot;Ultima Outlands&amp;quot;.&lt;br /&gt;
** Double click on the result.&lt;br /&gt;
** Install Official Installer.&lt;br /&gt;
** When presented with the Review of the files to install, select from Source &amp;quot;Select File&amp;quot; and browse to the file downloaded previously.&lt;br /&gt;
** Click next and wait until the installation is finished.&lt;br /&gt;
** Click play and let it crashes, but &#039;&#039;&#039;do NOT remove the files, it is going to be used&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  Unhandled exception: page fault on read access to 0x0000000000000008 in 64-bit code (0x000000007b0124de).&lt;br /&gt;
  ...&lt;br /&gt;
  System information:&lt;br /&gt;
    Wine build: wine-7.2-1-g1f8837bdccd (Staging)&lt;br /&gt;
    Platform: x86_64&lt;br /&gt;
    Version: Windows 7&lt;br /&gt;
    Host system: Linux&lt;br /&gt;
    Host version: 6.1.9-arch1-1&lt;br /&gt;
&lt;br /&gt;
* Close the crash dialog.&lt;br /&gt;
** In Lutris main screen, on the left side, mouse over Runners-&amp;gt;Wine and click on Manage Version, left of the Gear icon.&lt;br /&gt;
** Choose lutris-GE-Proton7-16-SC and click Install.&lt;br /&gt;
** Righ click on the Ultima Online Outlands game icon and Configure.&lt;br /&gt;
** Select Runner Options -&amp;gt; Wine version -&amp;gt; lutris-GE-Proton7-SC-x86_64.&lt;br /&gt;
** Save.&lt;br /&gt;
** Run again.&lt;br /&gt;
** You will see a popup saying &amp;quot;The application could not be started.&amp;quot; - Ignore it click No.&lt;br /&gt;
*** Note: if you have an Unrecognized video graphic card error, review the configuration under System Options -&amp;gt; Enable NVIDIA Prime Render Offload vs Use discrete graphics depending on your system.&lt;br /&gt;
&lt;br /&gt;
==Steam Deck==&lt;br /&gt;
&lt;br /&gt;
Follow the guide here&lt;br /&gt;
&lt;br /&gt;
   https://github.com/roxya/OutlandsSteamDeck/blob/main/README.md&lt;/div&gt;</summary>
		<author><name>SeTiDaYeTi</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Install_UO_on_Linux&amp;diff=22283</id>
		<title>Install UO on Linux</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Install_UO_on_Linux&amp;diff=22283"/>
		<updated>2024-01-25T15:19:27Z</updated>

		<summary type="html">&lt;p&gt;SeTiDaYeTi: /* Debian flavor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==New guide: link==&lt;br /&gt;
This is a fairly straightforward guide to install UO Outlands on Linux via bottles: https://write.as/charred/. Make sure to use the exact version of wine that&#039;s suggested in the guide (newer ones are likely not to function).&lt;br /&gt;
&lt;br /&gt;
==Old guide (summary)==&lt;br /&gt;
The following (slightly outdated) guide assumes you have your sound and graphic installed and properly working.&lt;br /&gt;
&lt;br /&gt;
===Debian flavor===&lt;br /&gt;
{{#ev:youtube|https://youtu.be/4Xv8oAaB4yA}}&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
*STEP 1: Upgrade your wine to 6.14+ (as of right now that&#039;s winehq-staging):&lt;br /&gt;
https://wiki.winehq.org/Ubuntu&lt;br /&gt;
------------------------------------------&lt;br /&gt;
*STEP 2: Install .NET Core 5.0.7 runtime 64-bit:&lt;br /&gt;
from https://dotnet.microsoft.com/download/dotnet/thank-you/runtime-desktop-5.0.7-windows-x64-installer&lt;br /&gt;
 &lt;br /&gt;
     wget &amp;quot;https://download.visualstudio.microsoft.com/download/pr/2b83d30e-5c86-4d37-a1a6-582e22ac07b2/c7b1b7e21761bbfb7b9951f5b258806e/windowsdesktop-runtime-5.0.7-win-x64.exe&amp;quot;&lt;br /&gt;
&lt;br /&gt;
     env WINEPREFIX=&amp;quot;/home/user/ultima&amp;quot; wine windowsdesktop-runtime-5.0.7-win-x64.exe&lt;br /&gt;
-------------------------------------------&lt;br /&gt;
*STEP 3: Download and Run Outlands launcher:&lt;br /&gt;
     wget https://uooutlands.com/Outlands.exe&lt;br /&gt;
&lt;br /&gt;
     env WINEPREFIX=&amp;quot;/home/user/ultima&amp;quot; wine Outlands.exe&lt;br /&gt;
&lt;br /&gt;
  Note: IF YOU GET A PROMPT TO INSTALL MONO, CLICK YES/INSTALL&lt;br /&gt;
&lt;br /&gt;
*STEP 4: Fix Graphics Driver:&lt;br /&gt;
&amp;quot;Could not find a suitable graphics device&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
    vi /home/user/ultima/drive_c/Program\ Files\ \(x86\)/Ultima\ Online\ Outlands/ClassicUO/settings.json&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
    add:  &amp;quot;force_driver&amp;quot;, 1&lt;br /&gt;
---------------------------&lt;br /&gt;
Command to Launch Outlands:&lt;br /&gt;
&lt;br /&gt;
     env WINEPREFIX=&amp;quot;/home/user/ultima&amp;quot; wine C:\\\\windows\\\\command\\\\start.exe /Unix /home/user/ultima/dosdevices/c\:/Program\ Files\ \(x86\)/Ultima\ Online\ Outlands/Outlands.exe&lt;br /&gt;
&lt;br /&gt;
==Arch flavor==&lt;br /&gt;
* Install wine as per the Wiki Guide: ( https://wiki.archlinux.org/title/Wine ).&lt;br /&gt;
** Note: Install wine-mono and wine-gecko.&lt;br /&gt;
&lt;br /&gt;
* (Optional) Install gamemode. &lt;br /&gt;
&lt;br /&gt;
  $ sudo pacman -Sy gamemode&lt;br /&gt;
&lt;br /&gt;
* Highly suggested to install Lutris.&lt;br /&gt;
&lt;br /&gt;
  $ sudo pacman -S lutris&lt;br /&gt;
&lt;br /&gt;
* Downloads manually the required packages.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Package Name&lt;br /&gt;
! URL&lt;br /&gt;
|-&lt;br /&gt;
| UO Outlands Installer&lt;br /&gt;
| https://patch.uooutlands.com/download&lt;br /&gt;
|-&lt;br /&gt;
| .NET Desktop Runtime 5.0.17-win-x64&lt;br /&gt;
| $ wget https://download.visualstudio.microsoft.com/download/pr/3aa4e942-42cd-4bf5-afe7-fc23bd9c69c5/64da54c8864e473c19a7d3de15790418/windowsdesktop-runtime-5.0.17-win-x64.exe&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Start Lutris (laptop with nvidia; starts Lutris with prime-run)&lt;br /&gt;
** Click on the + (top left corner) and select &amp;quot;Search the Lutris website for Intallers&amp;quot; and search for &amp;quot;Ultima Outlands&amp;quot;.&lt;br /&gt;
** Double click on the result.&lt;br /&gt;
** Install Official Installer.&lt;br /&gt;
** When presented with the Review of the files to install, select from Source &amp;quot;Select File&amp;quot; and browse to the file downloaded previously.&lt;br /&gt;
** Click next and wait until the installation is finished.&lt;br /&gt;
** Click play and let it crashes, but &#039;&#039;&#039;do NOT remove the files, it is going to be used&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  Unhandled exception: page fault on read access to 0x0000000000000008 in 64-bit code (0x000000007b0124de).&lt;br /&gt;
  ...&lt;br /&gt;
  System information:&lt;br /&gt;
    Wine build: wine-7.2-1-g1f8837bdccd (Staging)&lt;br /&gt;
    Platform: x86_64&lt;br /&gt;
    Version: Windows 7&lt;br /&gt;
    Host system: Linux&lt;br /&gt;
    Host version: 6.1.9-arch1-1&lt;br /&gt;
&lt;br /&gt;
* Close the crash dialog.&lt;br /&gt;
** In Lutris main screen, on the left side, mouse over Runners-&amp;gt;Wine and click on Manage Version, left of the Gear icon.&lt;br /&gt;
** Choose lutris-GE-Proton7-16-SC and click Install.&lt;br /&gt;
** Righ click on the Ultima Online Outlands game icon and Configure.&lt;br /&gt;
** Select Runner Options -&amp;gt; Wine version -&amp;gt; lutris-GE-Proton7-SC-x86_64.&lt;br /&gt;
** Save.&lt;br /&gt;
** Run again.&lt;br /&gt;
** You will see a popup saying &amp;quot;The application could not be started.&amp;quot; - Ignore it click No.&lt;br /&gt;
*** Note: if you have an Unrecognized video graphic card error, review the configuration under System Options -&amp;gt; Enable NVIDIA Prime Render Offload vs Use discrete graphics depending on your system.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Steam Deck==&lt;br /&gt;
&lt;br /&gt;
Follow the guide here&lt;br /&gt;
&lt;br /&gt;
   https://github.com/roxya/OutlandsSteamDeck/blob/main/README.md&lt;/div&gt;</summary>
		<author><name>SeTiDaYeTi</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Install_UO_on_Linux&amp;diff=22282</id>
		<title>Install UO on Linux</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Install_UO_on_Linux&amp;diff=22282"/>
		<updated>2024-01-25T15:18:59Z</updated>

		<summary type="html">&lt;p&gt;SeTiDaYeTi: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==New guide: link==&lt;br /&gt;
This is a fairly straightforward guide to install UO Outlands on Linux via bottles: https://write.as/charred/. Make sure to use the exact version of wine that&#039;s suggested in the guide (newer ones are likely not to function).&lt;br /&gt;
&lt;br /&gt;
==Old guide (summary)==&lt;br /&gt;
The following (slightly outdated) guide assumes you have your sound and graphic installed and properly working.&lt;br /&gt;
&lt;br /&gt;
==Debian flavor==&lt;br /&gt;
{{#ev:youtube|https://youtu.be/4Xv8oAaB4yA}}&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
*STEP 1: Upgrade your wine to 6.14+ (as of right now that&#039;s winehq-staging):&lt;br /&gt;
https://wiki.winehq.org/Ubuntu&lt;br /&gt;
------------------------------------------&lt;br /&gt;
*STEP 2: Install .NET Core 5.0.7 runtime 64-bit:&lt;br /&gt;
from https://dotnet.microsoft.com/download/dotnet/thank-you/runtime-desktop-5.0.7-windows-x64-installer&lt;br /&gt;
 &lt;br /&gt;
     wget &amp;quot;https://download.visualstudio.microsoft.com/download/pr/2b83d30e-5c86-4d37-a1a6-582e22ac07b2/c7b1b7e21761bbfb7b9951f5b258806e/windowsdesktop-runtime-5.0.7-win-x64.exe&amp;quot;&lt;br /&gt;
&lt;br /&gt;
     env WINEPREFIX=&amp;quot;/home/user/ultima&amp;quot; wine windowsdesktop-runtime-5.0.7-win-x64.exe&lt;br /&gt;
-------------------------------------------&lt;br /&gt;
*STEP 3: Download and Run Outlands launcher:&lt;br /&gt;
     wget https://uooutlands.com/Outlands.exe&lt;br /&gt;
&lt;br /&gt;
     env WINEPREFIX=&amp;quot;/home/user/ultima&amp;quot; wine Outlands.exe&lt;br /&gt;
&lt;br /&gt;
  Note: IF YOU GET A PROMPT TO INSTALL MONO, CLICK YES/INSTALL&lt;br /&gt;
&lt;br /&gt;
*STEP 4: Fix Graphics Driver:&lt;br /&gt;
&amp;quot;Could not find a suitable graphics device&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
    vi /home/user/ultima/drive_c/Program\ Files\ \(x86\)/Ultima\ Online\ Outlands/ClassicUO/settings.json&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
    add:  &amp;quot;force_driver&amp;quot;, 1&lt;br /&gt;
---------------------------&lt;br /&gt;
Command to Launch Outlands:&lt;br /&gt;
&lt;br /&gt;
     env WINEPREFIX=&amp;quot;/home/user/ultima&amp;quot; wine C:\\\\windows\\\\command\\\\start.exe /Unix /home/user/ultima/dosdevices/c\:/Program\ Files\ \(x86\)/Ultima\ Online\ Outlands/Outlands.exe&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Arch flavor==&lt;br /&gt;
* Install wine as per the Wiki Guide: ( https://wiki.archlinux.org/title/Wine ).&lt;br /&gt;
** Note: Install wine-mono and wine-gecko.&lt;br /&gt;
&lt;br /&gt;
* (Optional) Install gamemode. &lt;br /&gt;
&lt;br /&gt;
  $ sudo pacman -Sy gamemode&lt;br /&gt;
&lt;br /&gt;
* Highly suggested to install Lutris.&lt;br /&gt;
&lt;br /&gt;
  $ sudo pacman -S lutris&lt;br /&gt;
&lt;br /&gt;
* Downloads manually the required packages.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Package Name&lt;br /&gt;
! URL&lt;br /&gt;
|-&lt;br /&gt;
| UO Outlands Installer&lt;br /&gt;
| https://patch.uooutlands.com/download&lt;br /&gt;
|-&lt;br /&gt;
| .NET Desktop Runtime 5.0.17-win-x64&lt;br /&gt;
| $ wget https://download.visualstudio.microsoft.com/download/pr/3aa4e942-42cd-4bf5-afe7-fc23bd9c69c5/64da54c8864e473c19a7d3de15790418/windowsdesktop-runtime-5.0.17-win-x64.exe&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Start Lutris (laptop with nvidia; starts Lutris with prime-run)&lt;br /&gt;
** Click on the + (top left corner) and select &amp;quot;Search the Lutris website for Intallers&amp;quot; and search for &amp;quot;Ultima Outlands&amp;quot;.&lt;br /&gt;
** Double click on the result.&lt;br /&gt;
** Install Official Installer.&lt;br /&gt;
** When presented with the Review of the files to install, select from Source &amp;quot;Select File&amp;quot; and browse to the file downloaded previously.&lt;br /&gt;
** Click next and wait until the installation is finished.&lt;br /&gt;
** Click play and let it crashes, but &#039;&#039;&#039;do NOT remove the files, it is going to be used&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  Unhandled exception: page fault on read access to 0x0000000000000008 in 64-bit code (0x000000007b0124de).&lt;br /&gt;
  ...&lt;br /&gt;
  System information:&lt;br /&gt;
    Wine build: wine-7.2-1-g1f8837bdccd (Staging)&lt;br /&gt;
    Platform: x86_64&lt;br /&gt;
    Version: Windows 7&lt;br /&gt;
    Host system: Linux&lt;br /&gt;
    Host version: 6.1.9-arch1-1&lt;br /&gt;
&lt;br /&gt;
* Close the crash dialog.&lt;br /&gt;
** In Lutris main screen, on the left side, mouse over Runners-&amp;gt;Wine and click on Manage Version, left of the Gear icon.&lt;br /&gt;
** Choose lutris-GE-Proton7-16-SC and click Install.&lt;br /&gt;
** Righ click on the Ultima Online Outlands game icon and Configure.&lt;br /&gt;
** Select Runner Options -&amp;gt; Wine version -&amp;gt; lutris-GE-Proton7-SC-x86_64.&lt;br /&gt;
** Save.&lt;br /&gt;
** Run again.&lt;br /&gt;
** You will see a popup saying &amp;quot;The application could not be started.&amp;quot; - Ignore it click No.&lt;br /&gt;
*** Note: if you have an Unrecognized video graphic card error, review the configuration under System Options -&amp;gt; Enable NVIDIA Prime Render Offload vs Use discrete graphics depending on your system.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Steam Deck==&lt;br /&gt;
&lt;br /&gt;
Follow the guide here&lt;br /&gt;
&lt;br /&gt;
   https://github.com/roxya/OutlandsSteamDeck/blob/main/README.md&lt;/div&gt;</summary>
		<author><name>SeTiDaYeTi</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Modifiers&amp;diff=22280</id>
		<title>Modifiers</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Modifiers&amp;diff=22280"/>
		<updated>2024-01-24T18:14:26Z</updated>

		<summary type="html">&lt;p&gt;SeTiDaYeTi: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Crafting]][[Category:PvM]][[Category:PvP]][[Category:Mechanics]][[Category:New Player]]__NOTOC__&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
Note: the mastercrafted attribute is provided to exceptionally-crafted items crafted with 120 skill&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;contenttable&amp;quot; style=&amp;quot;border: 0px; width: 100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot; |&lt;br /&gt;
===Weapons===&lt;br /&gt;
{{ModifiersWeapons}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot; |&lt;br /&gt;
===Armor===&lt;br /&gt;
{{ModifiersArmor}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot; |&lt;br /&gt;
===Spellbooks===&lt;br /&gt;
{{ModifiersSpellbooks}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot; |&lt;br /&gt;
===Instruments===&lt;br /&gt;
{{ModifiersInstruments}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* NPC bought or non-exceptional crafted gear has no bonus to its base stats.&lt;br /&gt;
* Exceptional quality bonuses stack additively with material bonuses. &lt;br /&gt;
* Potency property increases the chance to refund Mana on spellcast&lt;br /&gt;
* Players do not receive any bonuses from [[Magic Spellbook|Magic Spellbooks]] while in PvP&lt;br /&gt;
* Players cannot have more then 75% damage resistance, after bonuses from armor or skills.&lt;br /&gt;
&lt;br /&gt;
==Ingot Material Bonuses==&lt;br /&gt;
Crafted metal weapons and crafted metal armor (Ringmail, Chainmail and Platemail) gain the following bonuses when made from colored ingots:&lt;br /&gt;
&lt;br /&gt;
{{ColoredIngotDurabilityBonus}}&lt;br /&gt;
&lt;br /&gt;
==Leather Material Bonuses==&lt;br /&gt;
&lt;br /&gt;
Armor crafted from leather (Bone, Studded and Leather), leather crafted [[Material Spellbooks|crafted spellbooks]], and crafted Fishing Nets gain the following bonuses to, respectively, their AR and Durability, their Damage and Double Mana Regen Chance, and their chance to catch special fish:&lt;br /&gt;
&lt;br /&gt;
{{ColoredLeatherDurabilityBonus}}&lt;br /&gt;
&lt;br /&gt;
==Board Material Bonuses==&lt;br /&gt;
Wooden weapons, shields, instruments and fishing poles receive the following bonuses when crafted with colored boards:&lt;br /&gt;
&lt;br /&gt;
{{ColoredBoardsDurabilityBonus}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
* A graphical overview comparing the various modifiers is availible below. Pull the image out to a new tab to view it properly.&lt;br /&gt;
* [[File:CraftedVSMagicItems-byRakar.png|thumb|Click on the image to view it in a large size.|left]]&lt;/div&gt;</summary>
		<author><name>SeTiDaYeTi</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Modifiers&amp;diff=22279</id>
		<title>Modifiers</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Modifiers&amp;diff=22279"/>
		<updated>2024-01-24T18:08:36Z</updated>

		<summary type="html">&lt;p&gt;SeTiDaYeTi: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Crafting]][[Category:PvM]][[Category:PvP]][[Category:Mechanics]][[Category:New Player]]__NOTOC__&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
(Note: the mastercrafted attribute is provided to items crafted with 120 skill)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;contenttable&amp;quot; style=&amp;quot;border: 0px; width: 100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot; |&lt;br /&gt;
===Weapons===&lt;br /&gt;
{{ModifiersWeapons}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot; |&lt;br /&gt;
===Armor===&lt;br /&gt;
{{ModifiersArmor}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot; |&lt;br /&gt;
===Spellbooks===&lt;br /&gt;
{{ModifiersSpellbooks}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 0px; text-align: left; vertical-align: top;&amp;quot; |&lt;br /&gt;
===Instruments===&lt;br /&gt;
{{ModifiersInstruments}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* NPC bought or non-exceptional crafted gear has no bonus to its base stats.&lt;br /&gt;
* Exceptional quality bonuses stack additively with material bonuses. &lt;br /&gt;
* Potency property increases the chance to refund Mana on spellcast&lt;br /&gt;
* Players do not receive any bonuses from [[Magic Spellbook|Magic Spellbooks]] while in PvP&lt;br /&gt;
* Players cannot have more then 75% damage resistance, after bonuses from armor or skills.&lt;br /&gt;
&lt;br /&gt;
==Ingot Material Bonuses==&lt;br /&gt;
Crafted metal weapons and crafted metal armor (Ringmail, Chainmail and Platemail) gain the following bonuses when made from colored ingots:&lt;br /&gt;
&lt;br /&gt;
{{ColoredIngotDurabilityBonus}}&lt;br /&gt;
&lt;br /&gt;
==Leather Material Bonuses==&lt;br /&gt;
&lt;br /&gt;
Armor crafted from leather (Bone, Studded and Leather), leather crafted [[Material Spellbooks|crafted spellbooks]], and crafted Fishing Nets gain the following bonuses to, respectively, their AR and Durability, their Damage and Double Mana Regen Chance, and their chance to catch special fish:&lt;br /&gt;
&lt;br /&gt;
{{ColoredLeatherDurabilityBonus}}&lt;br /&gt;
&lt;br /&gt;
==Board Material Bonuses==&lt;br /&gt;
Wooden weapons, shields, instruments and fishing poles receive the following bonuses when crafted with colored boards:&lt;br /&gt;
&lt;br /&gt;
{{ColoredBoardsDurabilityBonus}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
* A graphical overview comparing the various modifiers is availible below. Pull the image out to a new tab to view it properly.&lt;br /&gt;
* [[File:CraftedVSMagicItems-byRakar.png|thumb|Click on the image to view it in a large size.|left]]&lt;/div&gt;</summary>
		<author><name>SeTiDaYeTi</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Skill_Synergies&amp;diff=22268</id>
		<title>Skill Synergies</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Skill_Synergies&amp;diff=22268"/>
		<updated>2024-01-23T15:41:53Z</updated>

		<summary type="html">&lt;p&gt;SeTiDaYeTi: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* The following skills have synergies in the ways listed.&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
* &#039;&#039;&#039;[[Anatomy]]:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Weapon Damage/Weapon Finisher Chance:&#039;&#039;&#039; [[Archery]], [[Fencing]], [[Mace Fighting]], [[Swordsmanship]], &lt;br /&gt;
** &#039;&#039;&#039;Increased Healing/Resurrection/Curing:&#039;&#039;&#039; [[Healing]] &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Archery]]:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Increased Damage:&#039;&#039;&#039; [[Anatomy]], [[Camping]], [[Carpentry]], [[Forensic Evaluation]], [[Tactics]], [[Tracking]], [[Chivalry]]&lt;br /&gt;
** &#039;&#039;&#039;Increased Weapon Special Chance&#039;&#039;&#039;: [[Arms Lore]]&lt;br /&gt;
** &#039;&#039;&#039;Increased Codex Finisher Chance&#039;&#039;&#039;: [[Anatomy]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Fencing]]&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Increased Damage:&#039;&#039;&#039; [[Anatomy]], [[Camping]], [[Blacksmithy]], [[Forensic Evaluation]], [[Tactics]], [[Tracking]], [[Chivalry]]&lt;br /&gt;
** &#039;&#039;&#039;Increased Weapon Special Chance&#039;&#039;&#039;: [[Arms Lore]]&lt;br /&gt;
** &#039;&#039;&#039;Increased Codex Finisher Chance&#039;&#039;&#039;: [[Anatomy]]&lt;br /&gt;
** &#039;&#039;&#039;Inflict Poison&#039;&#039;&#039;: [[Poisoning]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Healing]]:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Increased Healing/Resurrection/Curing:&#039;&#039;&#039; [[Anatomy]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Mace Fighting]]:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Increased Damage:&#039;&#039;&#039; [[Anatomy]], [[Camping]], [[Carpentry]], [[Blacksmithy]], [[Forensic Evaluation]], [[Tactics]], [[Tracking]], [[Chivalry]]&lt;br /&gt;
** &#039;&#039;&#039;Increased Weapon Special Chance&#039;&#039;&#039;: [[Arms Lore]]&lt;br /&gt;
** &#039;&#039;&#039;Increased Codex Finisher Chance&#039;&#039;&#039;: [[Anatomy]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Parrying]]:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Block physical and magical attacks:&#039;&#039;&#039; [[Resisting Spells]]&lt;br /&gt;
** &#039;&#039;&#039;Increased Shield Armor:&#039;&#039;&#039; [[Blacksmithy]], [[Carpentry]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Swordsmanship]]:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Increased Damage:&#039;&#039;&#039; [[Anatomy]], [[Camping]], [[Blacksmithy]], [[Forensic Evaluation]], [[Tactics]], [[Tracking]], [[Chivalry]]&lt;br /&gt;
** &#039;&#039;&#039;Increased Weapon Special Chance&#039;&#039;&#039;: [[Arms Lore]]&lt;br /&gt;
** &#039;&#039;&#039;Increased Codex Finisher Chance&#039;&#039;&#039;: [[Anatomy]]&lt;br /&gt;
** &#039;&#039;&#039;Inflict Poison&#039;&#039;&#039;: [[Poisoning]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Wrestling]]:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Increased Damage:&#039;&#039;&#039; [[Anatomy]], [[Camping]], [[Inscription]], [[Forensic Evaluation]], [[Tactics]], [[Tracking]], [[Arms Lore]], [[Chivalry]]&lt;br /&gt;
** &#039;&#039;&#039;Increases Weapon Special Chance&#039;&#039;&#039;: [[Arms Lore]]&lt;br /&gt;
** &#039;&#039;&#039;Increases Codex Finisher Chance&#039;&#039;&#039;: [[Anatomy]]&lt;br /&gt;
** &#039;&#039;&#039;Defend Melee Attacks Unarmed:&#039;&#039;&#039; [[Magery]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Chivalry]]:&#039;&#039;&#039; &#039;&#039;10 melee/dexxer focused &amp;quot;spells&amp;quot;, including weapon damage, healing etc&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Provides weapon buffs:&#039;&#039;&#039; [[Archery]], [[Mace Fighting]], [[Swordsmanship]], [[Wrestling]], [[Fencing]]&lt;br /&gt;
** &#039;&#039;&#039;Capped by:&#039;&#039;&#039; [[Tactics]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Tactics]]:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Increases damage of:&#039;&#039;&#039; [[Archery]], [[Fencing]], [[Mace Fighting]], [[Swordsmanship]], &lt;br /&gt;
[[Wrestling]]&lt;br /&gt;
&lt;br /&gt;
==Trade Skills==&lt;br /&gt;
* &#039;&#039;&#039;[[Alchemy]]:&#039;&#039;&#039; &#039;&#039;Increases Potion effectiveness and duration&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Stick explosion potions to other players:&#039;&#039;&#039; [[Magery]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Blacksmithy]]:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Increased damage dealt with metal weapons:&#039;&#039;&#039; [[Fencing]], [[Mace Fighting]], [[Swordsmanship]]&lt;br /&gt;
** &#039;&#039;&#039;Increases the armor rating of metal armor/shields:&#039;&#039;&#039; [[Parrying]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Carpentry]]:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Increased damage dealt with wooden weapons:&#039;&#039;&#039; [[Archery]], [[Mace Fighting]]&lt;br /&gt;
** &#039;&#039;&#039;Increases the bonuses of instruments:&#039;&#039;&#039; [[Discordance]], [[Musicianship]], [[Peacemaking]], [[Provocation]]&lt;br /&gt;
** &#039;&#039;&#039;Increases the armor rating of wooden shields:&#039;&#039;&#039; [[Parrying]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Cooking]]:&#039;&#039;&#039; &#039;&#039;Cook food with buffs for PvM use&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Increases food bonuses:&#039;&#039;&#039; [[Taste Identification]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Lumberjacking]]:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Carry more harvested logs/boards:&#039;&#039;&#039; [[Camping]]&lt;br /&gt;
** &#039;&#039;&#039;Increase damage dealt with axes:&#039;&#039;&#039; [[Swordsmanship]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Inscription]]:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Use spell scrolls instead of reagents and increased spell damage, buffed magic reflect, longer bless/protection:&#039;&#039;&#039; [[Magery]]&lt;br /&gt;
** &#039;&#039;&#039;Increase damage dealt by martial manuals:&#039;&#039;&#039; Wrestling&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Mining]]:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Carry more harvested ore/ingots:&#039;&#039;&#039; [[Camping]]&lt;br /&gt;
** &#039;&#039;&#039;Increase damage dealt with macing weapons:&#039;&#039;&#039; [[Mace Fighting]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Tailoring]]:&#039;&#039;&#039; &#039;&#039;Make clothes and armor. Reflect PvM damage while wearing tailored armor&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Tinkering]]:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Craft various items (with multi-skill requirements):&#039;&#039;&#039; [[Carpentry]], [[Item Identification]]&lt;br /&gt;
** &#039;&#039;&#039;Increases Trap Damage:&#039;&#039;&#039; [[Detecting Hidden]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
* &#039;&#039;&#039;[[Evaluating Intelligence]]:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Increases Spell Damage:&#039;&#039;&#039; [[Magery]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Meditation]]:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Increased mana regen rate:&#039;&#039;&#039; [[Magery]], [[Wrestling]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Resisting Spells]]:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Reduces spell damage taken:&#039;&#039;&#039; [[Parrying]]&lt;br /&gt;
** &#039;&#039;&#039;Chance to avoid spell interruption:&#039;&#039;&#039; [[Magery]]&lt;br /&gt;
** &#039;&#039;&#039;Increases damage:&#039;&#039;&#039; [[Magery]], [[Swordsmanship]], [[Wrestling]], [[Fencing]], [[Mace Fighting]], [[Archery]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Spirit Speaking]]:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Increases damage, stats and duration of summons:&#039;&#039;&#039; [[Magery]], [[Necromancy]]&lt;br /&gt;
** &#039;&#039;&#039;Increases Spell Charged Chance:&#039;&#039;&#039; [[Magery]]&lt;br /&gt;
** &#039;&#039;&#039;Increased summon damage:&#039;&#039;&#039; [[Herding]],  [[Veterinary]]&lt;br /&gt;
&lt;br /&gt;
==Wilderness==&lt;br /&gt;
* &#039;&#039;&#039;[[Animal Lore]]:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Increased Healing/Resurrection/Curing:&#039;&#039;&#039; [[Veterinary]]&lt;br /&gt;
** &#039;&#039;&#039;Required to tame creatures:&#039;&#039;&#039; [[Animal Taming]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Animal Taming]]:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Required to tame creatures:&#039;&#039;&#039; [[Animal Lore]]&lt;br /&gt;
** &#039;&#039;&#039;Increased pet damage:&#039;&#039;&#039; [[Veterinary]], [[Herding]]&lt;br /&gt;
** &#039;&#039;&#039;Increased pet healing:&#039;&#039;&#039; [[Veterinary]], [[Animal Lore]]&lt;br /&gt;
** &#039;&#039;&#039;Pet damage resistance:&#039;&#039;&#039; [[Herding]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Fishing]]:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Carry more fish:&#039;&#039;&#039; [[Camping]]&lt;br /&gt;
** &#039;&#039;&#039;Increased harpoon damage:&#039;&#039;&#039; [[Tactics]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Herding]]:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Increased follower damage/damage resistance: [[Animal Taming]]/[[Animal Lore]], [[Magery]]/[[Spirit Speaking]], [[Magery]]/[[Necromancy]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Tracking]]:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Increases damage:&#039;&#039;&#039; [[Archery]], [[Fencing]], [[Mace Fighting]], [[Swordsmanship]], [[Wrestling]], [[Magery]]&lt;br /&gt;
** &#039;&#039;&#039;Increases effective barding:&#039;&#039;&#039; [[Musicianship]], [[Discordance]], [[Provocation]], [[Peacemaking]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Veterinary]]:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Increased Healing/Resurrection/Curing:&#039;&#039;&#039; [[Animal Lore]], [[Animal Taming]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Thieving==&lt;br /&gt;
* &#039;&#039;&#039;[[Detecting Hidden]]:&#039;&#039;&#039; &#039;&#039;Used to reveal hidden players or creatures&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Track hidden players/creatures:&#039;&#039;&#039; [[Tracking]]&lt;br /&gt;
** &#039;&#039;&#039;Increases trap damage:&#039;&#039;&#039; [[Tinkering]]&lt;br /&gt;
** &#039;&#039;Open Locked/Trapped chests:&#039;&#039;&#039; [[Lockpicking]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Hiding]]:&#039;&#039;&#039; &#039;&#039;Used to become invisible indefinitely&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;To be able to move while hidden:&#039;&#039;&#039; [[Stealth]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Lockpicking]]:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Open Locked/Trapped chests:&#039;&#039;&#039; [[Detecting Hidden]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Poisoning]]:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Inflicted with:&#039;&#039;&#039; [[Magery]], [[Fencing]], [[Swordsmanship]]&lt;br /&gt;
** &#039;&#039;&#039;Increased poison damage/reduced cure chance:&#039;&#039;&#039; [[Taste Identification]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Snooping]]:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Steal snooped items:&#039;&#039;&#039; [[Stealing]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Stealing]]:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Snoop items to steal:&#039;&#039;&#039; [[Snooping]]&lt;br /&gt;
** &#039;&#039;&#039;Stay invisible while stealing:&#039;&#039;&#039; [[Stealth]], [[Hiding]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Stealth]]:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Hide to begin stealthing:&#039;&#039;&#039; [[Hiding]] &lt;br /&gt;
** &#039;&#039;&#039;Increases backstab damage:&#039;&#039;&#039; [[Archery]], [[Fencing]], [[Mace Fighting]], [[Swordsmanship]], [[Wrestling]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bard==&lt;br /&gt;
* &#039;&#039;&#039;[[Discordance]]:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Increases effective barding:&#039;&#039;&#039; [[Forensic Evaluation]], [[Musicianship]], [[Tracking]], [[Carpentry]]&lt;br /&gt;
** &#039;&#039;&#039;Effective skill capped by:&#039;&#039;&#039; [[Musicianship]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Musicianship]]:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Increases effective barding:&#039;&#039;&#039; [[Forensic Evaluation]], [[Tracking]], [[Carpentry]]&lt;br /&gt;
** &#039;&#039;&#039;Caps the effective skill of:&#039;&#039;&#039; [[Discordance]], [[Peacemaking]], [[Provocation]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Peacemaking]]:&#039;&#039;&#039; &lt;br /&gt;
** &#039;&#039;&#039;Increases effective barding:&#039;&#039;&#039; [[Forensic Evaluation]], [[Musicianship]], [[Tracking]], [[Carpentry]]&lt;br /&gt;
** &#039;&#039;&#039;Effective skill capped by:&#039;&#039;&#039; [[Musicianship]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Provocation]]:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Increases effective barding:&#039;&#039;&#039; [[Forensic Evaluation]], [[Musicianship]], [[Tracking]], [[Carpentry]]&lt;br /&gt;
** &#039;&#039;&#039;Effective skill capped by:&#039;&#039;&#039; [[Musicianship]]&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
* &#039;&#039;&#039;[[Arms Lore]]:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Increases weapon special chance:&#039;&#039;&#039; [[Archery]], [[Fencing]], [[Mace Fighting]], [[Swordsmanship]], [[Wrestling]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Begging]]:&#039;&#039;&#039; &#039;&#039;Beg from NPCs for gold and to recruit them as crewmembers&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Carpentry|Bowcraft/Fletching]]:&#039;&#039;&#039; Merged with [[Carpentry]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Detecting Hidden|Remove Trap]]:&#039;&#039;&#039; Merged with [[Detecting Hidden]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Camping]]:&#039;&#039;&#039; &lt;br /&gt;
** &#039;&#039;&#039;Increases damage:&#039;&#039;&#039; [[Archery]], [[Fencing]], [[Mace Fighting]], [[Magery]], [[Swordsmanship]], [[Wrestling]]. &lt;br /&gt;
** &#039;&#039;&#039;Carry capacity&#039;&#039;&#039;[[Mining]], [[Lumberjacking]], [[Fishing]], [[Forensic Evaluation]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Cartography]]:&#039;&#039;&#039; &#039;&#039;Decode [[Treasure Hunting|treasure]] and resource maps&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Forensic Evaluation]]:&#039;&#039;&#039; &lt;br /&gt;
** &#039;&#039;&#039;Increases damage:&#039;&#039;&#039; [[Archery]], [[Camping]], [[Fencing]], [[Mace Fighting]], [[Swordsmanship]], [[Wrestling]]&lt;br /&gt;
** &#039;&#039;&#039;Increased effective barding:&#039;&#039;&#039; [Discordance]], [[Peacemaking]], [[Provocation]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Item Identification]]:&#039;&#039;&#039; &#039;&#039;Use on an item to identify it&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Increases slayer wand damage:&#039;&#039;&#039; [[Magery]]&lt;br /&gt;
** &#039;&#039;&#039;Required to craft:&#039;&#039;&#039; [[Identification Wand|ID wands]] : [[Tinkering]]&lt;/div&gt;</summary>
		<author><name>SeTiDaYeTi</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Skill_Synergies&amp;diff=22267</id>
		<title>Skill Synergies</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Skill_Synergies&amp;diff=22267"/>
		<updated>2024-01-23T15:41:30Z</updated>

		<summary type="html">&lt;p&gt;SeTiDaYeTi: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* The following skills have synergies in the ways listed.&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
* &#039;&#039;&#039;[[Anatomy]]:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Weapon Damage/Weapon Finisher Chance:&#039;&#039;&#039; [[Archery]], [[Fencing]], [[Mace Fighting]], [[Swordsmanship]], &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Wrestling]]:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Increased Healing/Resurrection/Curing:&#039;&#039;&#039; [[Healing]] &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Archery]]:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Increased Damage:&#039;&#039;&#039; [[Anatomy]], [[Camping]], [[Carpentry]], [[Forensic Evaluation]], [[Tactics]], [[Tracking]], [[Chivalry]]&lt;br /&gt;
** &#039;&#039;&#039;Increased Weapon Special Chance&#039;&#039;&#039;: [[Arms Lore]]&lt;br /&gt;
** &#039;&#039;&#039;Increased Codex Finisher Chance&#039;&#039;&#039;: [[Anatomy]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Fencing]]&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Increased Damage:&#039;&#039;&#039; [[Anatomy]], [[Camping]], [[Blacksmithy]], [[Forensic Evaluation]], [[Tactics]], [[Tracking]], [[Chivalry]]&lt;br /&gt;
** &#039;&#039;&#039;Increased Weapon Special Chance&#039;&#039;&#039;: [[Arms Lore]]&lt;br /&gt;
** &#039;&#039;&#039;Increased Codex Finisher Chance&#039;&#039;&#039;: [[Anatomy]]&lt;br /&gt;
** &#039;&#039;&#039;Inflict Poison&#039;&#039;&#039;: [[Poisoning]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Healing]]:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Increased Healing/Resurrection/Curing:&#039;&#039;&#039; [[Anatomy]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Mace Fighting]]:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Increased Damage:&#039;&#039;&#039; [[Anatomy]], [[Camping]], [[Carpentry]], [[Blacksmithy]], [[Forensic Evaluation]], [[Tactics]], [[Tracking]], [[Chivalry]]&lt;br /&gt;
** &#039;&#039;&#039;Increased Weapon Special Chance&#039;&#039;&#039;: [[Arms Lore]]&lt;br /&gt;
** &#039;&#039;&#039;Increased Codex Finisher Chance&#039;&#039;&#039;: [[Anatomy]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Parrying]]:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Block physical and magical attacks:&#039;&#039;&#039; [[Resisting Spells]]&lt;br /&gt;
** &#039;&#039;&#039;Increased Shield Armor:&#039;&#039;&#039; [[Blacksmithy]], [[Carpentry]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Swordsmanship]]:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Increased Damage:&#039;&#039;&#039; [[Anatomy]], [[Camping]], [[Blacksmithy]], [[Forensic Evaluation]], [[Tactics]], [[Tracking]], [[Chivalry]]&lt;br /&gt;
** &#039;&#039;&#039;Increased Weapon Special Chance&#039;&#039;&#039;: [[Arms Lore]]&lt;br /&gt;
** &#039;&#039;&#039;Increased Codex Finisher Chance&#039;&#039;&#039;: [[Anatomy]]&lt;br /&gt;
** &#039;&#039;&#039;Inflict Poison&#039;&#039;&#039;: [[Poisoning]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Wrestling]]:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Increased Damage:&#039;&#039;&#039; [[Anatomy]], [[Camping]], [[Inscription]], [[Forensic Evaluation]], [[Tactics]], [[Tracking]], [[Arms Lore]], [[Chivalry]]&lt;br /&gt;
** &#039;&#039;&#039;Increases Weapon Special Chance&#039;&#039;&#039;: [[Arms Lore]]&lt;br /&gt;
** &#039;&#039;&#039;Increases Codex Finisher Chance&#039;&#039;&#039;: [[Anatomy]]&lt;br /&gt;
** &#039;&#039;&#039;Defend Melee Attacks Unarmed:&#039;&#039;&#039; [[Magery]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Chivalry]]:&#039;&#039;&#039; &#039;&#039;10 melee/dexxer focused &amp;quot;spells&amp;quot;, including weapon damage, healing etc&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Provides weapon buffs:&#039;&#039;&#039; [[Archery]], [[Mace Fighting]], [[Swordsmanship]], [[Wrestling]], [[Fencing]]&lt;br /&gt;
** &#039;&#039;&#039;Capped by:&#039;&#039;&#039; [[Tactics]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Tactics]]:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Increases damage of:&#039;&#039;&#039; [[Archery]], [[Fencing]], [[Mace Fighting]], [[Swordsmanship]], &lt;br /&gt;
[[Wrestling]]&lt;br /&gt;
&lt;br /&gt;
==Trade Skills==&lt;br /&gt;
* &#039;&#039;&#039;[[Alchemy]]:&#039;&#039;&#039; &#039;&#039;Increases Potion effectiveness and duration&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Stick explosion potions to other players:&#039;&#039;&#039; [[Magery]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Blacksmithy]]:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Increased damage dealt with metal weapons:&#039;&#039;&#039; [[Fencing]], [[Mace Fighting]], [[Swordsmanship]]&lt;br /&gt;
** &#039;&#039;&#039;Increases the armor rating of metal armor/shields:&#039;&#039;&#039; [[Parrying]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Carpentry]]:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Increased damage dealt with wooden weapons:&#039;&#039;&#039; [[Archery]], [[Mace Fighting]]&lt;br /&gt;
** &#039;&#039;&#039;Increases the bonuses of instruments:&#039;&#039;&#039; [[Discordance]], [[Musicianship]], [[Peacemaking]], [[Provocation]]&lt;br /&gt;
** &#039;&#039;&#039;Increases the armor rating of wooden shields:&#039;&#039;&#039; [[Parrying]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Cooking]]:&#039;&#039;&#039; &#039;&#039;Cook food with buffs for PvM use&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Increases food bonuses:&#039;&#039;&#039; [[Taste Identification]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Lumberjacking]]:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Carry more harvested logs/boards:&#039;&#039;&#039; [[Camping]]&lt;br /&gt;
** &#039;&#039;&#039;Increase damage dealt with axes:&#039;&#039;&#039; [[Swordsmanship]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Inscription]]:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Use spell scrolls instead of reagents and increased spell damage, buffed magic reflect, longer bless/protection:&#039;&#039;&#039; [[Magery]]&lt;br /&gt;
** &#039;&#039;&#039;Increase damage dealt by martial manuals:&#039;&#039;&#039; Wrestling&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Mining]]:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Carry more harvested ore/ingots:&#039;&#039;&#039; [[Camping]]&lt;br /&gt;
** &#039;&#039;&#039;Increase damage dealt with macing weapons:&#039;&#039;&#039; [[Mace Fighting]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Tailoring]]:&#039;&#039;&#039; &#039;&#039;Make clothes and armor. Reflect PvM damage while wearing tailored armor&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Tinkering]]:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Craft various items (with multi-skill requirements):&#039;&#039;&#039; [[Carpentry]], [[Item Identification]]&lt;br /&gt;
** &#039;&#039;&#039;Increases Trap Damage:&#039;&#039;&#039; [[Detecting Hidden]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
* &#039;&#039;&#039;[[Evaluating Intelligence]]:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Increases Spell Damage:&#039;&#039;&#039; [[Magery]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Meditation]]:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Increased mana regen rate:&#039;&#039;&#039; [[Magery]], [[Wrestling]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Resisting Spells]]:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Reduces spell damage taken:&#039;&#039;&#039; [[Parrying]]&lt;br /&gt;
** &#039;&#039;&#039;Chance to avoid spell interruption:&#039;&#039;&#039; [[Magery]]&lt;br /&gt;
** &#039;&#039;&#039;Increases damage:&#039;&#039;&#039; [[Magery]], [[Swordsmanship]], [[Wrestling]], [[Fencing]], [[Mace Fighting]], [[Archery]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Spirit Speaking]]:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Increases damage, stats and duration of summons:&#039;&#039;&#039; [[Magery]], [[Necromancy]]&lt;br /&gt;
** &#039;&#039;&#039;Increases Spell Charged Chance:&#039;&#039;&#039; [[Magery]]&lt;br /&gt;
** &#039;&#039;&#039;Increased summon damage:&#039;&#039;&#039; [[Herding]],  [[Veterinary]]&lt;br /&gt;
&lt;br /&gt;
==Wilderness==&lt;br /&gt;
* &#039;&#039;&#039;[[Animal Lore]]:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Increased Healing/Resurrection/Curing:&#039;&#039;&#039; [[Veterinary]]&lt;br /&gt;
** &#039;&#039;&#039;Required to tame creatures:&#039;&#039;&#039; [[Animal Taming]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Animal Taming]]:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Required to tame creatures:&#039;&#039;&#039; [[Animal Lore]]&lt;br /&gt;
** &#039;&#039;&#039;Increased pet damage:&#039;&#039;&#039; [[Veterinary]], [[Herding]]&lt;br /&gt;
** &#039;&#039;&#039;Increased pet healing:&#039;&#039;&#039; [[Veterinary]], [[Animal Lore]]&lt;br /&gt;
** &#039;&#039;&#039;Pet damage resistance:&#039;&#039;&#039; [[Herding]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Fishing]]:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Carry more fish:&#039;&#039;&#039; [[Camping]]&lt;br /&gt;
** &#039;&#039;&#039;Increased harpoon damage:&#039;&#039;&#039; [[Tactics]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Herding]]:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Increased follower damage/damage resistance: [[Animal Taming]]/[[Animal Lore]], [[Magery]]/[[Spirit Speaking]], [[Magery]]/[[Necromancy]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Tracking]]:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Increases damage:&#039;&#039;&#039; [[Archery]], [[Fencing]], [[Mace Fighting]], [[Swordsmanship]], [[Wrestling]], [[Magery]]&lt;br /&gt;
** &#039;&#039;&#039;Increases effective barding:&#039;&#039;&#039; [[Musicianship]], [[Discordance]], [[Provocation]], [[Peacemaking]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Veterinary]]:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Increased Healing/Resurrection/Curing:&#039;&#039;&#039; [[Animal Lore]], [[Animal Taming]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Thieving==&lt;br /&gt;
* &#039;&#039;&#039;[[Detecting Hidden]]:&#039;&#039;&#039; &#039;&#039;Used to reveal hidden players or creatures&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Track hidden players/creatures:&#039;&#039;&#039; [[Tracking]]&lt;br /&gt;
** &#039;&#039;&#039;Increases trap damage:&#039;&#039;&#039; [[Tinkering]]&lt;br /&gt;
** &#039;&#039;Open Locked/Trapped chests:&#039;&#039;&#039; [[Lockpicking]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Hiding]]:&#039;&#039;&#039; &#039;&#039;Used to become invisible indefinitely&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;To be able to move while hidden:&#039;&#039;&#039; [[Stealth]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Lockpicking]]:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Open Locked/Trapped chests:&#039;&#039;&#039; [[Detecting Hidden]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Poisoning]]:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Inflicted with:&#039;&#039;&#039; [[Magery]], [[Fencing]], [[Swordsmanship]]&lt;br /&gt;
** &#039;&#039;&#039;Increased poison damage/reduced cure chance:&#039;&#039;&#039; [[Taste Identification]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Snooping]]:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Steal snooped items:&#039;&#039;&#039; [[Stealing]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Stealing]]:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Snoop items to steal:&#039;&#039;&#039; [[Snooping]]&lt;br /&gt;
** &#039;&#039;&#039;Stay invisible while stealing:&#039;&#039;&#039; [[Stealth]], [[Hiding]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Stealth]]:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Hide to begin stealthing:&#039;&#039;&#039; [[Hiding]] &lt;br /&gt;
** &#039;&#039;&#039;Increases backstab damage:&#039;&#039;&#039; [[Archery]], [[Fencing]], [[Mace Fighting]], [[Swordsmanship]], [[Wrestling]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bard==&lt;br /&gt;
* &#039;&#039;&#039;[[Discordance]]:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Increases effective barding:&#039;&#039;&#039; [[Forensic Evaluation]], [[Musicianship]], [[Tracking]], [[Carpentry]]&lt;br /&gt;
** &#039;&#039;&#039;Effective skill capped by:&#039;&#039;&#039; [[Musicianship]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Musicianship]]:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Increases effective barding:&#039;&#039;&#039; [[Forensic Evaluation]], [[Tracking]], [[Carpentry]]&lt;br /&gt;
** &#039;&#039;&#039;Caps the effective skill of:&#039;&#039;&#039; [[Discordance]], [[Peacemaking]], [[Provocation]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Peacemaking]]:&#039;&#039;&#039; &lt;br /&gt;
** &#039;&#039;&#039;Increases effective barding:&#039;&#039;&#039; [[Forensic Evaluation]], [[Musicianship]], [[Tracking]], [[Carpentry]]&lt;br /&gt;
** &#039;&#039;&#039;Effective skill capped by:&#039;&#039;&#039; [[Musicianship]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Provocation]]:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Increases effective barding:&#039;&#039;&#039; [[Forensic Evaluation]], [[Musicianship]], [[Tracking]], [[Carpentry]]&lt;br /&gt;
** &#039;&#039;&#039;Effective skill capped by:&#039;&#039;&#039; [[Musicianship]]&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
* &#039;&#039;&#039;[[Arms Lore]]:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Increases weapon special chance:&#039;&#039;&#039; [[Archery]], [[Fencing]], [[Mace Fighting]], [[Swordsmanship]], [[Wrestling]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Begging]]:&#039;&#039;&#039; &#039;&#039;Beg from NPCs for gold and to recruit them as crewmembers&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Carpentry|Bowcraft/Fletching]]:&#039;&#039;&#039; Merged with [[Carpentry]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Detecting Hidden|Remove Trap]]:&#039;&#039;&#039; Merged with [[Detecting Hidden]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Camping]]:&#039;&#039;&#039; &lt;br /&gt;
** &#039;&#039;&#039;Increases damage:&#039;&#039;&#039; [[Archery]], [[Fencing]], [[Mace Fighting]], [[Magery]], [[Swordsmanship]], [[Wrestling]]. &lt;br /&gt;
** &#039;&#039;&#039;Carry capacity&#039;&#039;&#039;[[Mining]], [[Lumberjacking]], [[Fishing]], [[Forensic Evaluation]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Cartography]]:&#039;&#039;&#039; &#039;&#039;Decode [[Treasure Hunting|treasure]] and resource maps&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Forensic Evaluation]]:&#039;&#039;&#039; &lt;br /&gt;
** &#039;&#039;&#039;Increases damage:&#039;&#039;&#039; [[Archery]], [[Camping]], [[Fencing]], [[Mace Fighting]], [[Swordsmanship]], [[Wrestling]]&lt;br /&gt;
** &#039;&#039;&#039;Increased effective barding:&#039;&#039;&#039; [Discordance]], [[Peacemaking]], [[Provocation]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Item Identification]]:&#039;&#039;&#039; &#039;&#039;Use on an item to identify it&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Increases slayer wand damage:&#039;&#039;&#039; [[Magery]]&lt;br /&gt;
** &#039;&#039;&#039;Required to craft:&#039;&#039;&#039; [[Identification Wand|ID wands]] : [[Tinkering]]&lt;/div&gt;</summary>
		<author><name>SeTiDaYeTi</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Skill_Synergies&amp;diff=22266</id>
		<title>Skill Synergies</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Skill_Synergies&amp;diff=22266"/>
		<updated>2024-01-23T15:41:11Z</updated>

		<summary type="html">&lt;p&gt;SeTiDaYeTi: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* The following skills have synergies in the ways listed.&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
* &#039;&#039;&#039;[[Anatomy]]:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Weapon Damage/Weapon Finisher Chance:&#039;&#039;&#039; [[Archery]], [[Fencing]], [[Mace Fighting]], [[Swordsmanship]], &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Wrestling]]:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Increased Healing/Resurrection/Curing:&#039;&#039;&#039; [[Healing]] &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Archery]]:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Increased Damage:&#039;&#039;&#039; [[Anatomy]], [[Camping]], [[Carpentry]], [[Forensic Evaluation]], [[Tactics]], [[Tracking]], [[Chivalry]]&lt;br /&gt;
** &#039;&#039;&#039;Increased Weapon Special Chance&#039;&#039;&#039;: [[Arms Lore]]&lt;br /&gt;
** &#039;&#039;&#039;Increased Codex Finisher Chance&#039;&#039;&#039;: [[Anatomy]]&lt;br /&gt;
&lt;br /&gt;
* [[Fencing]]:&lt;br /&gt;
** &#039;&#039;&#039;Increased Damage:&#039;&#039;&#039; [[Anatomy]], [[Camping]], [[Blacksmithy]], [[Forensic Evaluation]], [[Tactics]], [[Tracking]], [[Chivalry]]&lt;br /&gt;
** &#039;&#039;&#039;Increased Weapon Special Chance&#039;&#039;&#039;: [[Arms Lore]]&lt;br /&gt;
** &#039;&#039;&#039;Increased Codex Finisher Chance&#039;&#039;&#039;: [[Anatomy]]&lt;br /&gt;
** &#039;&#039;&#039;Inflict Poison&#039;&#039;&#039;: [[Poisoning]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Healing]]:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Increased Healing/Resurrection/Curing:&#039;&#039;&#039; [[Anatomy]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Mace Fighting]]:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Increased Damage:&#039;&#039;&#039; [[Anatomy]], [[Camping]], [[Carpentry]], [[Blacksmithy]], [[Forensic Evaluation]], [[Tactics]], [[Tracking]], [[Chivalry]]&lt;br /&gt;
** &#039;&#039;&#039;Increased Weapon Special Chance&#039;&#039;&#039;: [[Arms Lore]]&lt;br /&gt;
** &#039;&#039;&#039;Increased Codex Finisher Chance&#039;&#039;&#039;: [[Anatomy]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Parrying]]:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Block physical and magical attacks:&#039;&#039;&#039; [[Resisting Spells]]&lt;br /&gt;
** &#039;&#039;&#039;Increased Shield Armor:&#039;&#039;&#039; [[Blacksmithy]], [[Carpentry]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Swordsmanship]]:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Increased Damage:&#039;&#039;&#039; [[Anatomy]], [[Camping]], [[Blacksmithy]], [[Forensic Evaluation]], [[Tactics]], [[Tracking]], [[Chivalry]]&lt;br /&gt;
** &#039;&#039;&#039;Increased Weapon Special Chance&#039;&#039;&#039;: [[Arms Lore]]&lt;br /&gt;
** &#039;&#039;&#039;Increased Codex Finisher Chance&#039;&#039;&#039;: [[Anatomy]]&lt;br /&gt;
** &#039;&#039;&#039;Inflict Poison&#039;&#039;&#039;: [[Poisoning]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Wrestling]]:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Increased Damage:&#039;&#039;&#039; [[Anatomy]], [[Camping]], [[Inscription]], [[Forensic Evaluation]], [[Tactics]], [[Tracking]], [[Arms Lore]], [[Chivalry]]&lt;br /&gt;
** &#039;&#039;&#039;Increases Weapon Special Chance&#039;&#039;&#039;: [[Arms Lore]]&lt;br /&gt;
** &#039;&#039;&#039;Increases Codex Finisher Chance&#039;&#039;&#039;: [[Anatomy]]&lt;br /&gt;
** &#039;&#039;&#039;Defend Melee Attacks Unarmed:&#039;&#039;&#039; [[Magery]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Chivalry]]:&#039;&#039;&#039; &#039;&#039;10 melee/dexxer focused &amp;quot;spells&amp;quot;, including weapon damage, healing etc&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Provides weapon buffs:&#039;&#039;&#039; [[Archery]], [[Mace Fighting]], [[Swordsmanship]], [[Wrestling]], [[Fencing]]&lt;br /&gt;
** &#039;&#039;&#039;Capped by:&#039;&#039;&#039; [[Tactics]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Tactics]]:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Increases damage of:&#039;&#039;&#039; [[Archery]], [[Fencing]], [[Mace Fighting]], [[Swordsmanship]], &lt;br /&gt;
[[Wrestling]]&lt;br /&gt;
&lt;br /&gt;
==Trade Skills==&lt;br /&gt;
* &#039;&#039;&#039;[[Alchemy]]:&#039;&#039;&#039; &#039;&#039;Increases Potion effectiveness and duration&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Stick explosion potions to other players:&#039;&#039;&#039; [[Magery]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Blacksmithy]]:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Increased damage dealt with metal weapons:&#039;&#039;&#039; [[Fencing]], [[Mace Fighting]], [[Swordsmanship]]&lt;br /&gt;
** &#039;&#039;&#039;Increases the armor rating of metal armor/shields:&#039;&#039;&#039; [[Parrying]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Carpentry]]:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Increased damage dealt with wooden weapons:&#039;&#039;&#039; [[Archery]], [[Mace Fighting]]&lt;br /&gt;
** &#039;&#039;&#039;Increases the bonuses of instruments:&#039;&#039;&#039; [[Discordance]], [[Musicianship]], [[Peacemaking]], [[Provocation]]&lt;br /&gt;
** &#039;&#039;&#039;Increases the armor rating of wooden shields:&#039;&#039;&#039; [[Parrying]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Cooking]]:&#039;&#039;&#039; &#039;&#039;Cook food with buffs for PvM use&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Increases food bonuses:&#039;&#039;&#039; [[Taste Identification]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Lumberjacking]]:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Carry more harvested logs/boards:&#039;&#039;&#039; [[Camping]]&lt;br /&gt;
** &#039;&#039;&#039;Increase damage dealt with axes:&#039;&#039;&#039; [[Swordsmanship]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Inscription]]:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Use spell scrolls instead of reagents and increased spell damage, buffed magic reflect, longer bless/protection:&#039;&#039;&#039; [[Magery]]&lt;br /&gt;
** &#039;&#039;&#039;Increase damage dealt by martial manuals:&#039;&#039;&#039; Wrestling&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Mining]]:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Carry more harvested ore/ingots:&#039;&#039;&#039; [[Camping]]&lt;br /&gt;
** &#039;&#039;&#039;Increase damage dealt with macing weapons:&#039;&#039;&#039; [[Mace Fighting]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Tailoring]]:&#039;&#039;&#039; &#039;&#039;Make clothes and armor. Reflect PvM damage while wearing tailored armor&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Tinkering]]:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Craft various items (with multi-skill requirements):&#039;&#039;&#039; [[Carpentry]], [[Item Identification]]&lt;br /&gt;
** &#039;&#039;&#039;Increases Trap Damage:&#039;&#039;&#039; [[Detecting Hidden]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
* &#039;&#039;&#039;[[Evaluating Intelligence]]:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Increases Spell Damage:&#039;&#039;&#039; [[Magery]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Meditation]]:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Increased mana regen rate:&#039;&#039;&#039; [[Magery]], [[Wrestling]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Resisting Spells]]:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Reduces spell damage taken:&#039;&#039;&#039; [[Parrying]]&lt;br /&gt;
** &#039;&#039;&#039;Chance to avoid spell interruption:&#039;&#039;&#039; [[Magery]]&lt;br /&gt;
** &#039;&#039;&#039;Increases damage:&#039;&#039;&#039; [[Magery]], [[Swordsmanship]], [[Wrestling]], [[Fencing]], [[Mace Fighting]], [[Archery]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Spirit Speaking]]:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Increases damage, stats and duration of summons:&#039;&#039;&#039; [[Magery]], [[Necromancy]]&lt;br /&gt;
** &#039;&#039;&#039;Increases Spell Charged Chance:&#039;&#039;&#039; [[Magery]]&lt;br /&gt;
** &#039;&#039;&#039;Increased summon damage:&#039;&#039;&#039; [[Herding]],  [[Veterinary]]&lt;br /&gt;
&lt;br /&gt;
==Wilderness==&lt;br /&gt;
* &#039;&#039;&#039;[[Animal Lore]]:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Increased Healing/Resurrection/Curing:&#039;&#039;&#039; [[Veterinary]]&lt;br /&gt;
** &#039;&#039;&#039;Required to tame creatures:&#039;&#039;&#039; [[Animal Taming]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Animal Taming]]:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Required to tame creatures:&#039;&#039;&#039; [[Animal Lore]]&lt;br /&gt;
** &#039;&#039;&#039;Increased pet damage:&#039;&#039;&#039; [[Veterinary]], [[Herding]]&lt;br /&gt;
** &#039;&#039;&#039;Increased pet healing:&#039;&#039;&#039; [[Veterinary]], [[Animal Lore]]&lt;br /&gt;
** &#039;&#039;&#039;Pet damage resistance:&#039;&#039;&#039; [[Herding]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Fishing]]:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Carry more fish:&#039;&#039;&#039; [[Camping]]&lt;br /&gt;
** &#039;&#039;&#039;Increased harpoon damage:&#039;&#039;&#039; [[Tactics]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Herding]]:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Increased follower damage/damage resistance: [[Animal Taming]]/[[Animal Lore]], [[Magery]]/[[Spirit Speaking]], [[Magery]]/[[Necromancy]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Tracking]]:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Increases damage:&#039;&#039;&#039; [[Archery]], [[Fencing]], [[Mace Fighting]], [[Swordsmanship]], [[Wrestling]], [[Magery]]&lt;br /&gt;
** &#039;&#039;&#039;Increases effective barding:&#039;&#039;&#039; [[Musicianship]], [[Discordance]], [[Provocation]], [[Peacemaking]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Veterinary]]:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Increased Healing/Resurrection/Curing:&#039;&#039;&#039; [[Animal Lore]], [[Animal Taming]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Thieving==&lt;br /&gt;
* &#039;&#039;&#039;[[Detecting Hidden]]:&#039;&#039;&#039; &#039;&#039;Used to reveal hidden players or creatures&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Track hidden players/creatures:&#039;&#039;&#039; [[Tracking]]&lt;br /&gt;
** &#039;&#039;&#039;Increases trap damage:&#039;&#039;&#039; [[Tinkering]]&lt;br /&gt;
** &#039;&#039;Open Locked/Trapped chests:&#039;&#039;&#039; [[Lockpicking]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Hiding]]:&#039;&#039;&#039; &#039;&#039;Used to become invisible indefinitely&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;To be able to move while hidden:&#039;&#039;&#039; [[Stealth]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Lockpicking]]:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Open Locked/Trapped chests:&#039;&#039;&#039; [[Detecting Hidden]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Poisoning]]:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Inflicted with:&#039;&#039;&#039; [[Magery]], [[Fencing]], [[Swordsmanship]]&lt;br /&gt;
** &#039;&#039;&#039;Increased poison damage/reduced cure chance:&#039;&#039;&#039; [[Taste Identification]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Snooping]]:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Steal snooped items:&#039;&#039;&#039; [[Stealing]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Stealing]]:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Snoop items to steal:&#039;&#039;&#039; [[Snooping]]&lt;br /&gt;
** &#039;&#039;&#039;Stay invisible while stealing:&#039;&#039;&#039; [[Stealth]], [[Hiding]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Stealth]]:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Hide to begin stealthing:&#039;&#039;&#039; [[Hiding]] &lt;br /&gt;
** &#039;&#039;&#039;Increases backstab damage:&#039;&#039;&#039; [[Archery]], [[Fencing]], [[Mace Fighting]], [[Swordsmanship]], [[Wrestling]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bard==&lt;br /&gt;
* &#039;&#039;&#039;[[Discordance]]:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Increases effective barding:&#039;&#039;&#039; [[Forensic Evaluation]], [[Musicianship]], [[Tracking]], [[Carpentry]]&lt;br /&gt;
** &#039;&#039;&#039;Effective skill capped by:&#039;&#039;&#039; [[Musicianship]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Musicianship]]:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Increases effective barding:&#039;&#039;&#039; [[Forensic Evaluation]], [[Tracking]], [[Carpentry]]&lt;br /&gt;
** &#039;&#039;&#039;Caps the effective skill of:&#039;&#039;&#039; [[Discordance]], [[Peacemaking]], [[Provocation]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Peacemaking]]:&#039;&#039;&#039; &lt;br /&gt;
** &#039;&#039;&#039;Increases effective barding:&#039;&#039;&#039; [[Forensic Evaluation]], [[Musicianship]], [[Tracking]], [[Carpentry]]&lt;br /&gt;
** &#039;&#039;&#039;Effective skill capped by:&#039;&#039;&#039; [[Musicianship]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Provocation]]:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Increases effective barding:&#039;&#039;&#039; [[Forensic Evaluation]], [[Musicianship]], [[Tracking]], [[Carpentry]]&lt;br /&gt;
** &#039;&#039;&#039;Effective skill capped by:&#039;&#039;&#039; [[Musicianship]]&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
* &#039;&#039;&#039;[[Arms Lore]]:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Increases weapon special chance:&#039;&#039;&#039; [[Archery]], [[Fencing]], [[Mace Fighting]], [[Swordsmanship]], [[Wrestling]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Begging]]:&#039;&#039;&#039; &#039;&#039;Beg from NPCs for gold and to recruit them as crewmembers&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Carpentry|Bowcraft/Fletching]]:&#039;&#039;&#039; Merged with [[Carpentry]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Detecting Hidden|Remove Trap]]:&#039;&#039;&#039; Merged with [[Detecting Hidden]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Camping]]:&#039;&#039;&#039; &lt;br /&gt;
** &#039;&#039;&#039;Increases damage:&#039;&#039;&#039; [[Archery]], [[Fencing]], [[Mace Fighting]], [[Magery]], [[Swordsmanship]], [[Wrestling]]. &lt;br /&gt;
** &#039;&#039;&#039;Carry capacity&#039;&#039;&#039;[[Mining]], [[Lumberjacking]], [[Fishing]], [[Forensic Evaluation]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Cartography]]:&#039;&#039;&#039; &#039;&#039;Decode [[Treasure Hunting|treasure]] and resource maps&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Forensic Evaluation]]:&#039;&#039;&#039; &lt;br /&gt;
** &#039;&#039;&#039;Increases damage:&#039;&#039;&#039; [[Archery]], [[Camping]], [[Fencing]], [[Mace Fighting]], [[Swordsmanship]], [[Wrestling]]&lt;br /&gt;
** &#039;&#039;&#039;Increased effective barding:&#039;&#039;&#039; [Discordance]], [[Peacemaking]], [[Provocation]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Item Identification]]:&#039;&#039;&#039; &#039;&#039;Use on an item to identify it&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Increases slayer wand damage:&#039;&#039;&#039; [[Magery]]&lt;br /&gt;
** &#039;&#039;&#039;Required to craft:&#039;&#039;&#039; [[Identification Wand|ID wands]] : [[Tinkering]]&lt;/div&gt;</summary>
		<author><name>SeTiDaYeTi</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Skill_Mastery&amp;diff=22263</id>
		<title>Skill Mastery</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Skill_Mastery&amp;diff=22263"/>
		<updated>2024-01-23T12:16:29Z</updated>

		<summary type="html">&lt;p&gt;SeTiDaYeTi: /* Epic Skill Mastery Scroll */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Skill Mastery refers to the ability of players to increase their Total Skill Cap and Skill Cap for individual skills&lt;br /&gt;
* Starting Total Skill Cap for players is 700 points&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-skillmastery.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Mastery Orb==&lt;br /&gt;
* Players may increase their Total Skill Cap up to 720 points through use of Skill Mastery Orbs&lt;br /&gt;
* Skill Mastery Orbs increase the Total Skill Cap by 1 point&lt;br /&gt;
* Skill Mastery Orbs are found as  [[Loot|loot]] in various activities&lt;br /&gt;
&lt;br /&gt;
[[File:skillmasteryorb1.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Mastery Scroll==&lt;br /&gt;
* Players may increase Individual Skill Caps for a variety of &#039;&#039;&#039;non-PvP skills&#039;&#039;&#039; up to 120 points through use of Skill Mastery Scrolls&lt;br /&gt;
* Skill Mastery Scrolls increase an individual Skill Cap by 1 point&lt;br /&gt;
* The Individual Skill Caps are independent of the Total Skill Cap, raising one individual skill doesn&#039;t increase your total skill cap equally&lt;br /&gt;
* Skill Mastery Scrolls are found as [[Loot|loot]] in various activities&lt;br /&gt;
&lt;br /&gt;
[[File:skillmasteryscroll1.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Epic Skill Mastery Scroll==&lt;br /&gt;
* Increases the Skill Cap for all skills by 1&lt;br /&gt;
* Epic Skill Mastery Scrolls are purchased with [[Achievements#Achievement_Point_Exchange|Achievement Points]]&lt;br /&gt;
* Epic Skill Scrolls do not raise the skills that were added with the latest expansion, i.e., Chivalry &amp;amp; Necromancy&lt;br /&gt;
&lt;br /&gt;
[[File:epicskillmasteryscroll1.png|link=]]&lt;br /&gt;
&lt;br /&gt;
==Skill Mastery Tome==&lt;br /&gt;
* Read about the [[Skill Mastery Tome]]&lt;br /&gt;
&lt;br /&gt;
[[File:skillmasterytome2b.png|link=Skill Mastery Tome]]&lt;br /&gt;
&lt;br /&gt;
==Example of Skill Mastery Scroll/Orb Usage==&lt;br /&gt;
* You have 7 skills at 100&lt;br /&gt;
* You are at the overall cap of 700 skill points&lt;br /&gt;
* To raise the cap of a skill to 120 you use 20 skill mastery scrolls&lt;br /&gt;
* Now you are able to raise that skill to 120, but are still bound by the overall 700 skill cap; you need to lower your other skills and reallocate 20 points to the one you wish to raise to 120&lt;br /&gt;
* OR if you also use 20 skill mastery orbs your overall skill cap raises to 720; now you can raise that particular skill to 120 while keeping the rest at 100&lt;/div&gt;</summary>
		<author><name>SeTiDaYeTi</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Mastery_Chain&amp;diff=22198</id>
		<title>Mastery Chain</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Mastery_Chain&amp;diff=22198"/>
		<updated>2024-01-17T10:15:13Z</updated>

		<summary type="html">&lt;p&gt;SeTiDaYeTi: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:PvM]][[Category:Customization]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* The Mastery Chain system is an end game PvM system providing players many options to further progress their characters&lt;br /&gt;
&lt;br /&gt;
* Mastery Chains are Blessed, wearable items that occupy the Talisman slot on a character, and must be equipped once in order to bless/bind them to your character. &lt;br /&gt;
&lt;br /&gt;
* Players can craft Mastery Chains with 120 [[Tinkering]], and can add links to their chain providing PvM bonuses once they&#039;ve gained the required XP to unlock a link slot.&lt;br /&gt;
&lt;br /&gt;
* A Mastery Chain is not required to start accumulating XP, but is necessary to be able to see the XP accumulated.&lt;br /&gt;
&lt;br /&gt;
* Players can view their mastery chain&#039;s gump by using the &amp;quot;[MasteryChain&amp;quot; [[Commands|command]], double-clicking their mastery chain or through the &amp;quot;Mastery Chain&amp;quot; option in their character&#039;s context menu.&lt;br /&gt;
&lt;br /&gt;
* Mastery Chain XP is shared to accross all characters on a player&#039;s account, each character must have their own mastery chain to receive any benefits&lt;br /&gt;
&lt;br /&gt;
* Similar to Aspect Gear, Mastery Chains does not provide any bonuses to players who are currently in PvP or have been in combat with another player within the last 30 seconds&lt;br /&gt;
&lt;br /&gt;
* Similar to handling for Aspects, players can now only change their Mastery Chain at most once every 30 seconds (Player&#039;s will not be prevented from equipping them, however bonuses for a newly equipped Mastery Chain will not kick in for 30 seconds)&lt;br /&gt;
&lt;br /&gt;
==Chain Appearance==&lt;br /&gt;
The visual style does not affect its mechanics, simply how it looks. The eleven craftable visual styles of Mastery Chain are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
| [[File:masterychainexquisite2.png]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Exquisite&#039;&#039;&#039;&lt;br /&gt;
| [[File:masterychainfashionable2.png]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Fashionable&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
| [[File:masterychaingilded2.png]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Gilded&#039;&#039;&#039;&lt;br /&gt;
| [[File:masterychaintwinloop2.png]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Twin Loop&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
| [[File:briolettechain.png]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Briolette&#039;&#039;&#039;&lt;br /&gt;
| [[File:cabochonchain.png]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Cabochon&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
| [[File:chandelierchain.png]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Chandelier&#039;&#039;&#039;&lt;br /&gt;
| [[File:graduatedbeadchain.png]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Graduated Beed&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
| [[File:hornpendantchain.png]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Horn Pendant&#039;&#039;&#039;&lt;br /&gt;
| [[File:layeredchain.png]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Layered&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
| [[File:twistedcablechain.png]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Twisted Cable&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mastery Chain Restyle Deeds ===&lt;br /&gt;
Mastery chains can be restyled into unique variants with often limited time restyle deeds:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
| [[File:toothchain.png]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Tooth Necklace&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Using Mastery Chains==&lt;br /&gt;
* Mastery Chains must be permanently bound to that player in order for them to receive bonuses from it&lt;br /&gt;
&lt;br /&gt;
* Players can have multiple Mastery Chains bound to themselves.&lt;br /&gt;
&lt;br /&gt;
* Players may choose to simply keep their Mastery Chain in their backpack, rather than wear it (since it takes up a Talisman slot on their character), however they must equip it at least once in order to set that Mastery Chain as their &amp;quot;active&amp;quot; chain to receive it&#039;s bonuses&lt;br /&gt;
&lt;br /&gt;
* Single-clicking a bound mastery chain will display the character who it&#039;s bound to&lt;br /&gt;
&lt;br /&gt;
* Players can single-click their Mastery Chains to see how long until their bonuses will activate after they switch their current Mastery Chain&lt;br /&gt;
&lt;br /&gt;
* Players can freely equip Mastery Chains as often as they like (won&#039;t be prevented from equipping them), however bonuses for a newly equipped Mastery Chain will not kick in for 30 seconds&lt;br /&gt;
&lt;br /&gt;
* Players can only remove Mastery Chain Links from a Mastery Chain Link that they are the owner of (Mastery chain&#039;s are bound to their owners)&lt;br /&gt;
&lt;br /&gt;
[[File:masterychaingumpaddalllinks.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
* The Mastery Chain menu features an &amp;quot;Install All Links in Backpack&amp;quot; button that players can click to search their backpack and simultaneously install all valid Mastery Chain Links found&lt;br /&gt;
&lt;br /&gt;
* Installing links in this manner follows the same rules for normal link installation (max cap on Duplicate effects, restrictions on Corrupted Links, Arcane Essence install costs per link, etc)&lt;br /&gt;
&lt;br /&gt;
* Players will receive a notification of how many links were found and successfully installed&lt;br /&gt;
&lt;br /&gt;
* Players will receive a notification if they were unable to install any links due to lack of Arcane Essence available&lt;br /&gt;
&lt;br /&gt;
* Players will not receive specific notifications if restrictions are hit for Duplicate Effects or Corrupted Links: they will simply be told how many valid links were installed (meaning any uninstalled links found had some form of restriction)&lt;br /&gt;
&lt;br /&gt;
==Acquiring Mastery Chain Links==&lt;br /&gt;
[[File:howdoigetmasterychains.png]]&lt;br /&gt;
* Completing a [[Lore System#Lore Books|Lore Book]]&lt;br /&gt;
* Completing a [[Tome of Heroism]]&lt;br /&gt;
* Slaying an [[Omni Bosses|Omni Boss]]&lt;br /&gt;
* Players can also purchase Mastery Chain Links with reward points from:&lt;br /&gt;
** [[Arena &amp;amp; Duels|Arenas]]&lt;br /&gt;
** [[Factions]]&lt;br /&gt;
** [[Achievements]]&lt;br /&gt;
** [[Societies]]&lt;br /&gt;
** [[Strangelands]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gaining Experience==&lt;br /&gt;
===Experience Formula (Explanation)===&lt;br /&gt;
* When killing a creature, each player typically earns Experience towards various systems by calculating their Damage Dealt % to the Creature and multiplying it by the Gold Value of the creature&lt;br /&gt;
* So a player who deals 33% of the total damage on a creature worth 1000 gold, would earn 333 Experience towards systems like Mastery Chains, Weapon Codexes, Wizard&#039;s Grimoires, etc&lt;br /&gt;
&lt;br /&gt;
===Experience Adjustments===&lt;br /&gt;
* Players will now receive an Experience Adjustment when killing creatures when multiple players damage the creature&lt;br /&gt;
* For each valid player that inflicts 5% Damage or more to the creature, all players will have their &amp;quot;Effective&amp;quot; Damage Dealt % scaled upwards by (+25% * Valid Players) for the purposes of calculating Experience Gains&lt;br /&gt;
* Players cannot have their Effective Damage Dealt % increased from this mechanic above 15% for Bosses or above 66% for Normal Creatures&lt;br /&gt;
* Any Experience Adjustments players receive will not affect the numbers shown for [BossResults or [ServerRank calculations: these adjustments are only considered for Experience Gains for systems&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;: 4 players kill a creature worth 1000 gold&lt;br /&gt;
&lt;br /&gt;
* Player A dealt 20% damage to the creature&lt;br /&gt;
* Player B dealt 30% damage to the creature&lt;br /&gt;
* Player C dealt 49% damage to the creature&lt;br /&gt;
* Player D dealt 1% damage to the creature&lt;br /&gt;
&lt;br /&gt;
Since three players dealt at least 5% damage or more to the creature, all players will have their &amp;quot;Effective&amp;quot; damage dealt scaled up by (25% * 3) = +75%&lt;br /&gt;
&lt;br /&gt;
* Player A will now be treated as (20% * 1.75) = 35% Damage Dealt&lt;br /&gt;
* Player B will now be treated as (30% * 1.75) = 52.5% Damage Dealt&lt;br /&gt;
* Player C will now be treated as (49% * 1.75) = 66% Damage Dealt (would be 85.75% but 66% is the max cap for bonuses)&lt;br /&gt;
* Player D will now be treated as (1% * 1.75) = 1.75% Damage Dealt&lt;br /&gt;
&lt;br /&gt;
Player B would normally have earned (30% * 1000) = 300 Experience, but instead now earns (52.5% * 1000) = 525 Experience because of adjustments.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Upgrading Mastery Chains==&lt;br /&gt;
* Mastery Chains by themselves will provide no benefit to the player until they add Mastery Chain Links to the chain&lt;br /&gt;
* Players are allowed to add up to 30 Mastery Chain Links to a Mastery Chain, however they must first Unlock Links in them by earning XP&lt;br /&gt;
* Players earn XP by performing actions that earn gold (killing monsters / unlocking dungeon chests / etc)&lt;br /&gt;
* When players earn enough XP to Unlock a new Link, they will receive a notification that their Mastery Chain has Unlocked a new link&lt;br /&gt;
* If players have any available Unlocked links in their Mastery Chain, they will see one or more Green colored links in the chain graphic&lt;br /&gt;
* Installing a new Link requires consuming 10 [[Arcane Essence]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mastery Chain Link Types==&lt;br /&gt;
* Mastery Chain Links are very rare loot items that are only available through a few specific game mechanics (e.g. [[Omni Bosses]], [[Treasure Hunting]]), or alternatively, purchasable by using a very large number of reward points from certain systems (e.g. [[Societies]])&lt;br /&gt;
* Mastery Chain Links come in 4 different material types: Bronze, Silver, Gold, and [[Corrupted Mastery Chain Links|Corrupted]]&lt;br /&gt;
* Each Link has a specific effect or bonus it adds to a player when installed into a Mastery Chain, with that effect/bonus amount increasing based on the material type&lt;br /&gt;
** Silver Links are even more rare than Bronze, and typically will have 25% higher bonus amounts than Bronze Links&lt;br /&gt;
** Gold Links are ultra rare and typically have 50% higher bonus amounts than Bronze Links&lt;br /&gt;
&lt;br /&gt;
===Mastery Chain Link Bonus Values===&lt;br /&gt;
Current values for potential Mastery Chain Links are listed below:&lt;br /&gt;
* Note that &amp;quot;Effective&amp;quot; skill gain bonus for Mastery Chain Links only boosts the bonuses you get from those skills in combat&lt;br /&gt;
* It does not increase your skill value for crafting&lt;br /&gt;
* Elective Upgrades means that you can convert the link on the left, to the one in the Elective Upgrades column by double clicking on the link. This cannot be reversed without using a reforging tool.&lt;br /&gt;
&lt;br /&gt;
{{MasteryChainLinks}}&lt;br /&gt;
&lt;br /&gt;
==Installing Mastery Chain Links==&lt;br /&gt;
* If a player has an available unlocked link in their Mastery Chain (displayed in Green at the top chain graphic) players can click the Install Link button in the Mastery Chain gump window to target and add a Chain Link in their backpack to their Mastery Chain&lt;br /&gt;
* Players are allowed to install up to 10 Chain Links of the same bonus effect into a single Mastery Chain, and the cumulative total bonus for each effect is displayed in the Mastery Chain window&lt;br /&gt;
* (The only exception to this rule is &amp;quot;Special / Rare Drop Chances&amp;quot; which players are allowed to have 20 links)&lt;br /&gt;
* Players can remove Links by clicking the Remove Links button in the bottom right corner of the window&lt;br /&gt;
&lt;br /&gt;
==Removing Mastery Chain Links==&lt;br /&gt;
* When Removing Links from a mastery chain, players can click the Left/Right arrows to navigate through their currently installed links, with the selected link denoted with a Green pointer and the individual Link bonus displayed in the bottom panel&lt;br /&gt;
* Clicking the Remove Link red button will remove the highlighted link from the chain and place it back in the player&#039;s backpack&lt;br /&gt;
* Players will not receive the 10 Arcane Essence back when removing links, but they will be able to place a new link back into the chain in place of the removed one&lt;br /&gt;
* When a player is done removing links, they can click the Done button in the lower right corner to return to the main page&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mastery Chain Link Reforging Tools==&lt;br /&gt;
* There are Bronze, Silver, Gold and Corrupted Reforging Tools available, and players must use a Reforging Tool of the same material type as the Mastery Chain Link they wish to alter (i.e. Bronze Reforging Tool on a Bronze Mastery Chain Link)&lt;br /&gt;
* Players can double-click the Reforging Tool in their backpack, and then target the specific Mastery Chain Link they wish to alter&lt;br /&gt;
* In the resulting menu, players can use the left/right arrows to rotate through the different bonus effects available that they may to change the Link to&lt;br /&gt;
* When the player is satisfied with their selection, they can click the Reforge Link button to change the bonus on the Link (this will consume the Reforging Tool)&lt;br /&gt;
* Players can acquire Reforging Tools by spending Reward Points from Arena, Achievement, Faction, and Society Reward systems&lt;br /&gt;
* Players can also acquire Reforging Tools by spending gold at the Prevalia Market&lt;br /&gt;
&lt;br /&gt;
* The Mastery Chain Link Reforge Tool shows multiple bonus types at once, and are displayed in alphabetical order for bonus type&lt;br /&gt;
* Using a new Reforge Tool will remember the last bonus type and display page selected by the player with their previous Reforge Tool, in order to make Reforging multiple links in a row much quicker&lt;br /&gt;
&lt;br /&gt;
[[File:linkreforgeagain.png|link=]]&lt;br /&gt;
&lt;br /&gt;
==Mastery Chain Link Tome==&lt;br /&gt;
Players may purchase Mastery Chain Link Tomes from the Prevalia Market Merchant as a way to store various Mastery Chain Links they acquire.&lt;br /&gt;
&lt;br /&gt;
[[File:masterychainlinktome.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Vendor is no longer available, so section is hidden. Saving for future use. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Mastery Chain Replacement==&lt;br /&gt;
&#039;&#039;&#039;This NPC is no longer available&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We have created a new Mastery Chain Technician NPC that will allows players to perform a one-time replacement on certain Mastery Chain Links. Access to the Mastery Chain Technician will be available for a limited duration (likely several weeks), and will typically be made after we have implemented major gameplay changes that impact the value of individual Mastery Chain Links (this gives players an opportunity to switch to different links if they no longer want them after the mechanics change). Players can find Mastery Chain Technicians, when they are available, at the Prevalia Exchange Office and Corpse Creek Bank areas&lt;br /&gt;
&lt;br /&gt;
We are initially introducing this NPC with the ability to replace ONLY the following links:&lt;br /&gt;
* Melee Weapon Aspect Chance&lt;br /&gt;
* Melee Weapon Aspect Effect&lt;br /&gt;
* Spell Aspect Chance&lt;br /&gt;
* Spell Aspect Effect&lt;br /&gt;
&lt;br /&gt;
[[File:masterychainreplacement1.png|link=]]&lt;br /&gt;
&lt;br /&gt;
* To begin replacement of Mastery Chain Links, say &amp;quot;Mastery&amp;quot; or &amp;quot;Chain&amp;quot; out loud near any Mastery Chain Technician in Prevalia or Corpse Creek&lt;br /&gt;
* Players must then target a Mastery Chain that is bound to them in their backpack or currently equipped&lt;br /&gt;
* If a player targets a Mastery Chain that has any of those valid Links installed, they will be shown a replacement window&lt;br /&gt;
* At the top of the menu, players will be able to select which link they wish to replace, and can use the Left/Right arrows to rotate between valid links installed&lt;br /&gt;
* At the bottom of the menu players can use the Left/Right arrows to select the new Link type they want to convert the existing link into (this will maintain the same Bronze/Silver/Gold material type)&lt;br /&gt;
&lt;br /&gt;
[[File:masterychainreplacement2.png|link=]]&lt;br /&gt;
&lt;br /&gt;
* Once a player is confident in their selection, they can click the &amp;quot;Replace Selected Link With New Link&amp;quot; button three times in a row to replace that individual link (players must do this multiple times if they have multiple links of the same type)&lt;br /&gt;
* This replacement is PERMANENT, and once a player has replaced a link with a new type, they will NOT be able to immediately revert it using this system&lt;br /&gt;
* If a player no longer has any replaceable type links in their Mastery Chain, the replacement menu will automatically close&lt;br /&gt;
* Note: If players have their Mastery Chain window open, they will need to double-click it to refresh any changes made to it via the Replacement system menu&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:MasteryChainXP}}&lt;/div&gt;</summary>
		<author><name>SeTiDaYeTi</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Reputation&amp;diff=22194</id>
		<title>Reputation</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Reputation&amp;diff=22194"/>
		<updated>2024-01-16T14:09:08Z</updated>

		<summary type="html">&lt;p&gt;SeTiDaYeTi: /* Gaining and Losing Fame/Karma */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
* A player&#039;s Reputation is a combination of Karma and Fame that determines the title displayed on the [[Paperdoll]]&lt;br /&gt;
* Players can view their individual Fame and Karma amounts in the Titles page (accessible via [Titles or Paperdoll -&amp;gt; Help -&amp;gt; Titles)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:fameandkarma.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fame and Karma Reputation Titles==&lt;br /&gt;
{{FameKarmaRepTitles}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gaining and Losing Fame/Karma==&lt;br /&gt;
* When players kill a monster, they earn Fame and Karma equal to the gold value of the creature (amount is then scaled based on the percent of damage they dealt to the creature)&lt;br /&gt;
* When players die outside of Faction Struggles, Arenas, or Lawless/Grey Zone Areas they will lose 10% of their current Fame amount&lt;br /&gt;
* If a player dies to another player, that attacking player receives 50% of the amount of Fame lost by the dying player&lt;br /&gt;
* Players will receive 2500 Fame when being Reported For Murder by a player, but can only gain fame from that specific player in this manner once every 12 hours&lt;br /&gt;
* If a player is reported for a murder, they will lose 100,000 Karma&lt;br /&gt;
* Players will lose 5 Karma for each Snooping, Poisoning, or Begging action&lt;br /&gt;
* Players can lock their Karma at ankhs. There is one outside the healer on Shelter Island and another in the healer boat in Corpse Creek&lt;/div&gt;</summary>
		<author><name>SeTiDaYeTi</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Crafting_Manual&amp;diff=22185</id>
		<title>Crafting Manual</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Crafting_Manual&amp;diff=22185"/>
		<updated>2024-01-08T10:49:31Z</updated>

		<summary type="html">&lt;p&gt;SeTiDaYeTi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:craftingmanual.png|right|link=]]&lt;br /&gt;
* On Outlands, most crafted House Addons require, rather than two separate skills to craft, a single skill and one or more Crafting Manuals as ingredients for construction&lt;br /&gt;
* Crafting Manuals come in a variety of skills and require 100 Skill in that respective skill to craft (i.e. a player with 100 Carpentry can create a Carpentry Crafting Manual)&lt;br /&gt;
* Crafting Manuals require 1 [[Mastercrafting Diagram]] as an ingredient to craft&lt;br /&gt;
&lt;br /&gt;
{{Mastercraftdiagrams}}&lt;br /&gt;
&lt;br /&gt;
{{Craftingmanualrecipes}}&lt;/div&gt;</summary>
		<author><name>SeTiDaYeTi</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Corpse_Creek&amp;diff=22183</id>
		<title>Corpse Creek</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Corpse_Creek&amp;diff=22183"/>
		<updated>2024-01-07T19:58:08Z</updated>

		<summary type="html">&lt;p&gt;SeTiDaYeTi: /* The Absence of Lord Landau */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:World]]&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Town_CorpseCreek_Framed.png|right|link=]]&lt;br /&gt;
&lt;br /&gt;
==The History of Corpse Creek==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;Credit goes to &#039;&#039;&#039;Lenz&#039;&#039;&#039; for the original lore and also to &#039;&#039;&#039;Erik Gray&#039;&#039;&#039; for the [http://forums.uooutlands.com/index.php?threads/guide-to-the-towns-of-avadon-and-their-histories.1872/ amazing posts and images].&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===A Lawless Land===&lt;br /&gt;
For most of known Avadonian time, the far northwestern reaches of the mainland remained free of the laws of mankind. Even the Avadonian Empire at its height did not have influence reach these remote regions. It was not uncommon for bandits and criminals to make their way into these lawless lands in order to escape from the law.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Actual Corpse in the Creek===&lt;br /&gt;
In 561 AC, the head of the Dark Banner Company, Captain Landau, brought his entire mercenary company to this region. Having just killed Lord Falthar of Cambria during the siege of Prevalia, Captain Landau hung the corpse in chains over a creek that would become the central part of a new town, now known to us as Corpse Creek. The reasons behind Captain Landau’s murder of Lord Falthar remain a mystery to this day, but the fact that Lord Falthar’s bones remain on display at Corpse Creek speaks to a certain level of vendetta owned by Captain Landau.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Expansion of Bandit Town===&lt;br /&gt;
Once the Dark Banner Company set its roots down in Corpse Creek, the area became even more of a haven for criminals and mercenaries than it was before and Captain Landau took on a self-proclaimed Lordship. Corpse Creek became known across the three Kingdoms by another moniker: “Bandit Town.” The only sovereign among the three Kingdoms that recognized Corpse Creek as a legitimate town was Queen Klara of Andaria, and it is often said that she only did this as a means to help broker a relationship between herself and the infamous Lord Landau.&lt;br /&gt;
&lt;br /&gt;
From between 561 AC to 570 AC, Lord Landau hired out his Dark Banner Company to whichever of the three Kingdoms could afford to hire them. Lord Landau and his Company became incredibly wealthy and gained a fair amount of influence in the Realm. Intrigued by Queen Klara of Cambria’s offer to meet him, he agreed to do so. The two formed a long-lasting and mutually beneficial relationship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Absence of Lord Landau===&lt;br /&gt;
Between 570 AC and 585 AC, Lord Landau remained abroad and apart from Corpse Creek. As he and his new wife Queen Klara of Andara led armies for the glory of Andaria, Corpse Creek was very much left to its own devices. With no leadership or ruler, the town was a lawless one. A black market soon became established a short way south of Corpse Creek proper, and thus Corpse Creek entered into the trade market with the other Kingdoms (quietly, of course). Although Corpse Creek was without law and order, and was inhabited by all manner of criminal, there remained a sort of soft code among its denizens to not commit too much murder while there.&lt;br /&gt;
&lt;br /&gt;
[[File:Town_CorpseCreek_BloodSource_Framed.png|right|link=]]In 585 AC, Lord Landau returned to Corpse Creek, bereft with grief at the loss of his wife. He left behind his son Luka in the care of the governing Andarian Regent, Marius. What Lord Landau did in Corpse Creek between the time of 585 AC and 604 AC is not known, as no records of any sort were ever kept in this town. What is certain is that sometime during that time period, Lord Landau disappeared. Although no official records, many stories and rumors did rise up out of the thickets of Corpse Creek as to the fate of Lord Landau. Some stories tell of his tragic grief leading to suicide, turning the creeks red. This is a folly, as the creeks have run red for centuries due to the red clay found in the mountains which the streams feeding the creeks hail from. Other stories suggest that Landau took a new name and started a new life elsewhere. More fanciful rumors were that Landau made a pact with a Shadowlord and vanished, though nobody knows anybody who actually witnessed any such event.&lt;br /&gt;
&lt;br /&gt;
===The Prodigal Son Returns===&lt;br /&gt;
In 604 AC, Lord Landau’s son Luka left Andaria and came to Corpse Creek. He took his father’s mantle at the head of the Dark Banner Company. Over the next several years, Corpse Creek was the base of Luka’s operations. He raided prolifically into Cambria and Prevalia, and eventually even into his home country of Andaria, much to the shock of his own people. He greatly enriched himself and the Dark Banner Company with the spoils of these raids.&lt;br /&gt;
&lt;br /&gt;
Rumors circulated in 607 AC about a black moongate appearing in Corpse Creek. Many tales say that this gate linked the town with the Orc town of Buurz’Uzg. It was also said that mysterious figures were seen in the company of Luka at this time, one such figure matching the description of the old Emperor Linus’ advisor. Whether there is truth to these tales or not, there was no mistaking the fact that during the following battle at Break Pass, Luka’s ranks had swelled with the likes of Ogres and Trolls.&lt;br /&gt;
&lt;br /&gt;
After the Kings’ summit at the Ancient Glade in 609 AC, a great deal of suspicion was cast upon Luka as the possible mastermind behind the disappearance of the rulers of the three Kingdoms. To this day, it has never been confirmed nor denied, and Luka remains at the head of the Dark Banner Company.&lt;/div&gt;</summary>
		<author><name>SeTiDaYeTi</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Tracking&amp;diff=22181</id>
		<title>Tracking</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Tracking&amp;diff=22181"/>
		<updated>2024-01-05T15:09:05Z</updated>

		<summary type="html">&lt;p&gt;SeTiDaYeTi: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
==Summary==&lt;br /&gt;
The Tracking skill can be used to find specific creatures, hunt other players or even as an alert system to warn of possible dangers.&lt;br /&gt;
&lt;br /&gt;
* Tracking success chance is (100% * (Tracking Skill / 100))&lt;br /&gt;
* On a successful tracking attempt, players can see a list of non-hidden targets within (20 + (80 * (Tracking Skill / 100))) tiles&lt;br /&gt;
** Inside dungeons, this tracking distance is halved (20 + (80 * (Tracking Skill / 100))) / 2 tiles&lt;br /&gt;
* On a successful tracking attempt players will also see hidden targets, however only up to a hidden range (base distance) that is 10% of their normal tracking distance&lt;br /&gt;
* Players can right-click to cancel the on-screen tracking arrow for their current tracked target&lt;br /&gt;
* Any Tracking attempts made by a player inside of a house will ONLY display search results for players/creatures who are also inside that house&lt;br /&gt;
** Players will be notified when making their Tracking attempt of this if they are inside a house&lt;br /&gt;
* Players will always receive their bonuses to Damage and Barding Skill from the Tracking skill even if they are not currently Hunting  - there is no associated message as this is always enabled&lt;br /&gt;
&lt;br /&gt;
[[File:tracking01.png|link=]]&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
* With the [[Detecting Hidden]] skill, the hidden range (distance) for tracking hidden targets is improved to (Hidden Range + (40 * (Detect Hidden Skill / 100))) of their normal tracking distance&lt;br /&gt;
** Hidden Range is 10 tiles at 100 Tracking in Wilderness, or half that in dungeons at 5 tiles&lt;br /&gt;
** Because tracking distance is halved in dungeons, the range at which hidden targets can be tracked is halved as well&lt;br /&gt;
* 100 Tracking Skill and 0 Detect Hidden a player can track non-hidden targets up to 100 spaces and hidden targets up to 10 spaces away (50 and 5 spaces respectively in a dungeon)&lt;br /&gt;
* 100 Tracking Skill and 50 Detect Hidden skill the player can track hidden players up to 30 spaces away (50 and 15 spaces respectively in a dungeon)&lt;br /&gt;
* 100 Tracking Skill and 100 Detect Hidden skill the player can track hidden players up to 50 spaces away (50 and 25 spaces respectively in a dungeon)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hunting==&lt;br /&gt;
* Players can activate and deactivate a &amp;quot;Hunting&amp;quot; mode from the Tracking window to automatically make Tracking skill checks at various intervals (still requiring the normal 5 second skill cooldown) against a specific type of player/creature&lt;br /&gt;
* When a new target is successful tracked via the Hunting mode, a Tracking Arrow to the target is placed on screen and the player receives a system message informing them of what they are currently tracking and how many spaces away it is currently&lt;br /&gt;
* Players will always receive their bonuses to Damage and Barding Skill from the Tracking skill even if they are not currently Hunting&lt;br /&gt;
&lt;br /&gt;
[[File:tracking-huntingmode2.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Players can click arrows to rotate through and select a specific type of player/creature to Hunt, such as:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:huntingaggressive.png|link=]]&amp;lt;br /&amp;gt;Aggressive Creatures&lt;br /&gt;
| [[File:huntingpassive.png|link=]]&amp;lt;br /&amp;gt;Passive Creatures&lt;br /&gt;
| [[File:huntingtownsfolk.png|link=]]&amp;lt;br /&amp;gt;Townsfolk&lt;br /&gt;
| [[File:huntingallplayers.png|link=]]&amp;lt;br /&amp;gt;All Players&lt;br /&gt;
| [[File:huntingallhostileplayers.png|link=]]&amp;lt;br /&amp;gt;All Hostile Players&lt;br /&gt;
|-&lt;br /&gt;
| [[File:huntingenemyplayers.png|link=]]&amp;lt;br /&amp;gt;Enemy Players&lt;br /&gt;
| [[File:huntingmurdererplayers.png|link=]]&amp;lt;br /&amp;gt;Murderer Players&lt;br /&gt;
| [[File:huntingcriminalplayers.png|link=]]&amp;lt;br /&amp;gt;Criminal Players&lt;br /&gt;
| [[File:huntinginnocentplayers.png|link=]]&amp;lt;br /&amp;gt;Innocent Players&lt;br /&gt;
| [[File:huntingfriendlyplayers.png|link=]]&amp;lt;br /&amp;gt;Friendly Players&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Based on which &amp;quot;Hunt Frequency&amp;quot; the player has selected, the Tracking system will make Tracking skill checks at various intervals for their currently specified Hunting player/creature type based as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Selection&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Current Combatant&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
* Will constantly make Tracking skill checks, but only against your current combat target&lt;br /&gt;
* IE. Last creature you double-clicked or did damage to&lt;br /&gt;
|-&lt;br /&gt;
| Always Get Closest&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
* Will constantly make Tracking skill checks and set your tracking target to whatever is closest&lt;br /&gt;
* Ideal for gaining Tracking skill&lt;br /&gt;
|-&lt;br /&gt;
| Follow Only Individual&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
* Will constantly make Tracking skill checks but only against the last selection you made from the regular Tracking Results window&lt;br /&gt;
* Players should always select this mode when they want to track and follow another player that is likely moving&lt;br /&gt;
|-&lt;br /&gt;
| New When No Arrow&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
* Will only make Tracking skill checks when you don&#039;t have a Tracking Arrow active on screen&lt;br /&gt;
* Ideal for farming&lt;br /&gt;
|-&lt;br /&gt;
| New When No Target&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
* Will only make Tracking skill checks when you don&#039;t have a Tracking Arrow active on screen and your last tracked target is no longer trackable, due to being dead or too far away&lt;br /&gt;
* Ideal for farming and having an uncluttered screen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Buffs==&lt;br /&gt;
* There will no longer be a damage bonus message when using the Tracking skill&lt;br /&gt;
* Players will still have a Buff Icon while in Hunting mode (as a reminder the Tracking mechanic is still active)&lt;br /&gt;
&lt;br /&gt;
===PvM Bonus===&lt;br /&gt;
* When tracking a creature, the on-screen tracking arrow will update every second with the creature&#039;s new location&lt;br /&gt;
* When attacking any creature add [[Base Weapon Damage]] * (25% * (Tracking Skill / 100)) damage per weapon hit.&lt;br /&gt;
* Increases spell damage against any creature by (25% * (Tracking Skill / 100))&lt;br /&gt;
* Increases Effective Barding skill by (10 * (Tracking Skill / 100))&lt;br /&gt;
&lt;br /&gt;
===PvP Bonus===&lt;br /&gt;
* When tracking another player, the on-screen tracking arrow will simply point to the player&#039;s last location at the time the tracking skill was made, and will not update it&#039;s location if the player moves unless another tracking attempt is made&lt;br /&gt;
* When attacking any player, add [[Base Weapon Damage]] * (10% * (Tracking Skill / 100)) damage per weapon hit&lt;br /&gt;
* Increases spell damage against any player by (10% * (Tracking Skill / 100))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hamstring==&lt;br /&gt;
Visit the [[Hamstring]] page for more information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-80&lt;br /&gt;
| Activate the Hunt Mode (Always get closest) [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 80-100&lt;br /&gt;
| Activate the Hunt Mode to continuously gain (Always get closest)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SeTiDaYeTi</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Storage_Overview&amp;diff=22172</id>
		<title>Storage Overview</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Storage_Overview&amp;diff=22172"/>
		<updated>2024-01-01T22:30:55Z</updated>

		<summary type="html">&lt;p&gt;SeTiDaYeTi: /* Storage Shelf / Storage Locker */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:New Player]]&lt;br /&gt;
==Summary==&lt;br /&gt;
Outlands has many quality of life items to help manage player&#039;s inventory and bank space. Many can be crafted by players or purchased from the [[Prevalian Merchant]]. The following is an overview of the items that will assist in keeping track of all the items acquired throughout your adventures.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:storagestuff.gif|link=]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Storage Shelf / Storage Locker==&lt;br /&gt;
* The [[Storage Shelf]] and [[Storage Locker]] store the same contents and share the same interface&lt;br /&gt;
** The Storage Locker is cheaper than the Storage Shelf, but needs to be in your bankbox to function, while the Shelf has to be secured in an House/Inn room&lt;br /&gt;
** The Storage Shelf/Lockers store a vast amount of items (examples: Reagents, Potions, Armor/Weapons, crafting tools, and more)&lt;br /&gt;
** Both allow for setting up a loadout and resupplying or re-equipping with one button&lt;br /&gt;
* The Storage Shelf/Locker is crafted via [[Carpentry]] and costs:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! [[File:storagelocker.jpg|link=Storage Locker]]&amp;lt;br /&amp;gt;[[Storage Locker]]&lt;br /&gt;
! [[File:storageshelf.jpg|link=Storage Shelf]]&amp;lt;br /&amp;gt;[[Storage Shelf]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Materials Needed to Craft&lt;br /&gt;
|-&lt;br /&gt;
| 1 Board Commodity&amp;lt;br /&amp;gt;5 Mastercrafting Diagrams&amp;lt;br /&amp;gt;1 Blacksmithing Crafting Manual&amp;lt;br /&amp;gt;1 Tailoring Crafting Manual&amp;lt;br /&amp;gt;1 Tinkering Crafting Manual&lt;br /&gt;
| 2 Board Commodities&amp;lt;br /&amp;gt;4 Carpentry Crafting Manuals&amp;lt;br /&amp;gt;2 Blacksmithing Crafting Manuals&amp;lt;br /&amp;gt;2 Tailoring Crafting Manual&amp;lt;br /&amp;gt;2 Tinkering Crafting Manuals&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tomes==&lt;br /&gt;
* There are many different types of [[Tomes]] available at the [[Prevalian Merchant]] to store specific things&lt;br /&gt;
* They cost either 10 [[Prevalian Coins]] or 200,000 Gold&lt;br /&gt;
* Tomes are &amp;lt;b&amp;gt;NOT&amp;lt;/b&amp;gt; Blessed and &amp;lt;b&amp;gt;CAN BE STOLEN/LOOTED!&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following Tomes are currently available:&lt;br /&gt;
{{PrevMerchTomes}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Resource Stockpile==&lt;br /&gt;
* The [[Resource Stockpile]] has vastly improved functionality added specifically for crafting&lt;br /&gt;
* It can store all raw crafting materials, it converts crafting tools to &amp;quot;Charges&amp;quot; and most importantly you can use the Stockpile for [[Crafting Queue]]&lt;br /&gt;
* It is available at the [[Prevalian Merchant]] and costs either 25 [[Prevalian Coins]] or 500,000 [[Gold]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:resourcestockpile.png|link=Resource Stockpile]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Garden Shelf==&lt;br /&gt;
*The [[Garden Shelf]] stores everything related to [[plants]] including the final Products&lt;br /&gt;
* It is available at the [[Prevalian Merchant]] and costs either 25 [[Prevalian Coins]] or 500,000 [[Gold]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:gardenshelf1.jpg|link=Garden Shelf]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Magic Item Recycler==&lt;br /&gt;
* The [[Magic Item Recycler]] helps with the handling and recycling of magic items while minimizing the risk to recycle something valuable&lt;br /&gt;
* It is available at the [[Prevalian Merchant]] and costs either 25 [[Prevalian Coins]] or 500,000 [[Gold]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:magicitemrecycler1.jpg|link=Magic Item Recycler]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Runebook/Rune Tome==&lt;br /&gt;
* Players can travel the world by foot or using [[Magery]], [[Camping]] or [[Chivalry]]&lt;br /&gt;
* The [[Runebook]] or [[Rune Tome]] can help with organizing Runes&lt;br /&gt;
* Players can store Runes/Runebooks/Rune Tomes in their Bank or lock them down in their House/Rental Room&lt;br /&gt;
* Players can fill Runebooks/Rune Tomes with Recall Scrolls and travel without the Magery skill&lt;br /&gt;
* Runebooks/Tomes are crafted with [[Inscription]], but are NOT automatically Blessed&lt;br /&gt;
** Purchase a Bless Deed from the [[Prevalian Merchant]] with Gold&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! [[File:runebook.jpg|link=Runebook]]&amp;lt;br /&amp;gt;[[Runebook]]&lt;br /&gt;
! [[File:runetome.jpg|link=Rune Tome]]&amp;lt;br /&amp;gt;[[Rune Tome]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Materials Needed to Craft&lt;br /&gt;
|-&lt;br /&gt;
| 25 Blank Scrolls&amp;lt;br /&amp;gt;10 [[Arcane Scroll|Arcane Scrolls]]&amp;lt;br /&amp;gt;Optional Bless Deed: 50,000 Gold&lt;br /&gt;
| 50 Blank Scrolls&amp;lt;br /&amp;gt;25 [[Arcane Scroll|Arcane Scrolls]]&amp;lt;br /&amp;gt;Optional Bless Deed: 100,000 Gold&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rental Room System==&lt;br /&gt;
As the name suggests, its not really an item, but it is worth mentioning. One of the easiest ways to gain more room to store things, when you don&#039;t already own a house is to rent an Inn Room. Its an affordable option to get more space and use some of the aforementioned tools that need to be locked down/secured (i.e. place a Recycler and/or Shelf).&lt;br /&gt;
&lt;br /&gt;
[[File:rentalroomsecures.gif|link=Rental Room System]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous Items Related to Storage==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:adventurerssatchel.jpg|link=Adventurer&#039;s Satchel]]&amp;lt;br /&amp;gt;[[Adventurer&#039;s Satchel]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;|Holds various Adventure related items (Codices, Tomes etc.) to declutter the player Backpack&lt;br /&gt;
|-&lt;br /&gt;
| [[File:bankdepositsafe.png|link=Bank Deposit Safe]]&amp;lt;br /&amp;gt;[[Bank Deposit Safe]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;|Allows to directly deposit Gold/Doubloons/Prev Coins in your Bankbox from your House/Inn Room&lt;br /&gt;
|-&lt;br /&gt;
| [[File:blankcommoditydeed.jpg|link=Commodities]]&amp;lt;br /&amp;gt;[[Commodities|Commodity Deeds]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;|Turns bulk amounts of resources into an easy to carry and trade deed&lt;br /&gt;
|-&lt;br /&gt;
| [[File:distributionchest.jpg|link=Distribution Chest]]&amp;lt;br /&amp;gt;[[Distribution Chest]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;|Can be used to distribute Items to nearby Players. If the Player is out of Range it gets sent to their Bankbox.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:storeroom.jpg|link=Player Customizations]]&amp;lt;br /&amp;gt;[[Player Customizations]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;|There are two Customizations available to enlarge the Bankbox: +25 and +50 Items&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SeTiDaYeTi</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Carpentry&amp;diff=22171</id>
		<title>Carpentry</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Carpentry&amp;diff=22171"/>
		<updated>2023-12-31T16:16:18Z</updated>

		<summary type="html">&lt;p&gt;SeTiDaYeTi: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:Crafting]][[Category:PvM]][[Category:PvP]][[Category:Customization]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* On Outlands, Bowcraft/Fletching has been merged into Carpentry&lt;br /&gt;
* Craft board-based weapons, shields, ranged weapons and ammunition&lt;br /&gt;
* Craft musical instruments, furniture and containers&lt;br /&gt;
* Craft ship deeds (all ship stats are randomized from -10% to 10% and higher Carpentry skill reduces the chance of negative values for ship stats)&lt;br /&gt;
* Craft Carpentry Repair Kits which can be used by a player with 95 Carpentry to target a container and repair all Carpentry-made items within the container&lt;br /&gt;
* Carpentry Repair kits can also be used to target a player, which will repair all Carpentry-made items in that player&#039;s backpack and currently equipped&lt;br /&gt;
&lt;br /&gt;
==PvM/PvP Bonuses==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! PvM&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
* Provides a (25% * (Carpentry Skill / 100)) Armor bonus for the player when wearing any Carpentry-craftable armor (wooden shield, wooden kite shield) (includes magical and aspect armor)&lt;br /&gt;
* When using weapon types created by the Carpentry skill (including magical and aspect variants), add [[Base Weapon Damage]] * (25% * (Carpentry Skill / 100)) damage to each attack&lt;br /&gt;
* Scales the Quality and Material Bonuses of any Barding Instruments used by the player by (+50% * (Carpentry Skill / 100)&lt;br /&gt;
* The Artisan Armor &amp;quot;Crafting Skill Worn Equipment Bonus&amp;quot; effect will apply to Carpentry scaling of Quality and Material Bonuses of Barding Instruments used by the player&lt;br /&gt;
|-&lt;br /&gt;
! PvP&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
* When using weapon types created by the Carpentry skill (including magical and aspect variants), add [[Base Weapon Damage]] * (10% * (Carpentry Skill / 100)) damage to each attack&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Craftables==&lt;br /&gt;
{{Carpentry}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Estimated 220,000 boards to GM&lt;br /&gt;
* Requires an estimated 24 hours of crafting to max the skill&lt;br /&gt;
* Recycle crafted items to recover and reuse resources&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Craft&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-65&lt;br /&gt;
| Clubs&lt;br /&gt;
|-&lt;br /&gt;
| 65-75&lt;br /&gt;
| Tambourines&lt;br /&gt;
|-&lt;br /&gt;
| 75-100&lt;br /&gt;
| Bamboo Flutes&lt;br /&gt;
|-&lt;br /&gt;
| 100-120&lt;br /&gt;
| Carpentry Repair Kits&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SeTiDaYeTi</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Shelter_Island&amp;diff=22170</id>
		<title>Shelter Island</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Shelter_Island&amp;diff=22170"/>
		<updated>2023-12-30T17:24:04Z</updated>

		<summary type="html">&lt;p&gt;SeTiDaYeTi: /* Shelter Island and the New Player Dungeon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:World]][[Category:New Player]]&lt;br /&gt;
==Shelter Island Window==&lt;br /&gt;
[[File:wiki-youngplayergump.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
When players log in with a new character, they will immediately receive a Shelter Island Window that gives them three options:&lt;br /&gt;
&lt;br /&gt;
* View Information about Shelter Island and Young Player status. If a player clicks the &amp;quot;View&amp;quot; button they will be able to view several pages of information explaining how Young Status works and the rules for Shelter Island (they also have a &amp;quot;Back&amp;quot; button on the window to return to the three options menu)&lt;br /&gt;
* Stay on Shelter Island and keep Young Player status. If the player clicks the &amp;quot;Stay&amp;quot; button they will be allowed to stay on Shelter Island for the time being&lt;br /&gt;
* Renounce Young Player status and Travel to Prevalia. If the player clicks the &amp;quot;Travel&amp;quot; button they will immediately be teleported (along with nearby pets) to Prevalia and will lose Young Player status&lt;br /&gt;
&lt;br /&gt;
If the player closes the window without selecting either the 2nd or 3rd option, the window will reappear the next time they log in until chose one of those two options.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Town_ShelterIsland_Framed.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Shelter Island and the New Player Dungeon==&lt;br /&gt;
* Shelter Island and the New Player Dungeon are an Aggression-Free region, and players cannot perform hostile actions to each other&lt;br /&gt;
* Players can not increase any skill beyond 80 while on Shelter Island (including in the New Player Dungeon)&lt;br /&gt;
* Players without Young Status are not allowed Bank access and cannot purchase items from Vendors in Shelter Island&lt;br /&gt;
* With the exception of skinning, players can only gather and harvest resources on Shelter Island if they have young player status&lt;br /&gt;
** Player chances to harvest resources are reduced to 50% of normal on Shelter Island (e.g., 22% mining success becomes 11%)&lt;br /&gt;
** Resource amounts when skinning/carving corpses is reduced to 50% of normal on Shelter Island&lt;br /&gt;
* Active Skill Gain Boost is always considered active for a player in the New Player Dungeon&lt;br /&gt;
* Gold amounts on creatures in the New Player Dungeon are reduced to 50% of normal&lt;br /&gt;
* Chances for Special Items (treasure maps, arcane scrolls, etc) on creatures in the New Player Dungeon are reduced to 50% of normal&lt;br /&gt;
* Creatures will not drop Rare items in the New Player Dungeon&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-shelterwelcome06.png|link=]]&lt;br /&gt;
&lt;br /&gt;
==Losing Young Player Status==&lt;br /&gt;
Players will lose Young Player status if one of the following events occurs:&lt;br /&gt;
&lt;br /&gt;
* They leave Shelter Island&lt;br /&gt;
* They spend more than 8 Hours in game&lt;br /&gt;
* They elect to Renounce their Young Player status&lt;br /&gt;
&lt;br /&gt;
If a player attempts to use a player-made moongate, public moongate, cast recall, use a teleporter, or get on a boat, they will receive a confirmation prompt asking them to first Renounce their Young player status. If they decline, they will not be able to travel to the location.&lt;br /&gt;
&lt;br /&gt;
Once a player loses their Young Player status, all Newbied items they have equipped, in their backpack, or bank box will lose its status. Any Non-Young player that picks up or uses a Newbied item will cause it to lose it&#039;s Newbied status.&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-shelterwelcome03.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The History of Shelter Island==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;Credit goes to &#039;&#039;&#039;Lenz&#039;&#039;&#039; for the original lore and also to &#039;&#039;&#039;Erik Gray&#039;&#039;&#039; for the [http://forums.uooutlands.com/index.php?threads/guide-to-the-towns-of-avadon-and-their-histories.1872/ amazing posts and images].&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Formation===&lt;br /&gt;
Nestled in Reaver Bay, between the Aegean Peninsula and Cambria lies Shelter Island. Mad Emperor Linus reigned as the last ruler of the united Prevalian Empire from 469AC to 490AC. Unprepared for and unsuited to rule, Linus issued many strange edicts, among them the order to create an entirely new island ‘shelter’ to house the sick and infirm that he held responsible for the slow disintegration of his empire.&lt;br /&gt;
&lt;br /&gt;
Prevalian engineers and mages set to creating an artificial island in the shallow Reaver Bay. As soon as this mighty feat of construction was completed, Linus began deportations of ‘undesirables’ from the streets of Prevalia, Andaria and Cambria. In his haste to be rid of these scapegoats, Linus neglected to provide any facilities or support for the reluctant new inhabitants of Shelter Island. These first deportees simply tore each other apart in a desperate struggle to survive. Legend has it that many of their ghosts still stalk the caves beneath the town.&lt;br /&gt;
&lt;br /&gt;
Today the island - and the town upon it established by the Prevalian rulers that followed Linus - are viewed as a neutral safe haven, free from the wars that have ravaged the cities of the mainland.&lt;/div&gt;</summary>
		<author><name>SeTiDaYeTi</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Shelter_Island&amp;diff=22169</id>
		<title>Shelter Island</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Shelter_Island&amp;diff=22169"/>
		<updated>2023-12-30T17:19:34Z</updated>

		<summary type="html">&lt;p&gt;SeTiDaYeTi: /* Shelter Island and the New Player Dungeon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:World]][[Category:New Player]]&lt;br /&gt;
==Shelter Island Window==&lt;br /&gt;
[[File:wiki-youngplayergump.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
When players log in with a new character, they will immediately receive a Shelter Island Window that gives them three options:&lt;br /&gt;
&lt;br /&gt;
* View Information about Shelter Island and Young Player status. If a player clicks the &amp;quot;View&amp;quot; button they will be able to view several pages of information explaining how Young Status works and the rules for Shelter Island (they also have a &amp;quot;Back&amp;quot; button on the window to return to the three options menu)&lt;br /&gt;
* Stay on Shelter Island and keep Young Player status. If the player clicks the &amp;quot;Stay&amp;quot; button they will be allowed to stay on Shelter Island for the time being&lt;br /&gt;
* Renounce Young Player status and Travel to Prevalia. If the player clicks the &amp;quot;Travel&amp;quot; button they will immediately be teleported (along with nearby pets) to Prevalia and will lose Young Player status&lt;br /&gt;
&lt;br /&gt;
If the player closes the window without selecting either the 2nd or 3rd option, the window will reappear the next time they log in until chose one of those two options.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Town_ShelterIsland_Framed.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Shelter Island and the New Player Dungeon==&lt;br /&gt;
* Shelter Island and the New Player Dungeon are an Aggression-Free region, and players cannot perform hostile actions to each other&lt;br /&gt;
* Players can not increase any skill beyond 80 while on Shelter Island (including in the New Player Dungeon)&lt;br /&gt;
* Players without Young Status are not allowed Bank access and cannot purchase items from Vendors in Shelter Island&lt;br /&gt;
* Players can only gather and harvest resources on Shelter Island if they have young player status with the exception of skinning. &lt;br /&gt;
** Player chances to harvest resources are reduced to 50% of normal on Shelter Island (i.e. 22% mining success becomes 11%)&lt;br /&gt;
** Player resource amounts when carving corpses is reduced to 50% of normal on Shelter Island&lt;br /&gt;
* Active Skill Gain Boost is always considered active for a player in the New Player Dungeon&lt;br /&gt;
* Gold amounts on creatures in the New Player Dungeon are reduced to 50% of normal&lt;br /&gt;
* Chances for Special Items (treasure maps, arcane scrolls, etc) on creatures in the New Player Dungeon are reduced to 50% of normal&lt;br /&gt;
* Creatures will not drop Rare items in the New Player Dungeon&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-shelterwelcome06.png|link=]]&lt;br /&gt;
&lt;br /&gt;
==Losing Young Player Status==&lt;br /&gt;
Players will lose Young Player status if one of the following events occurs:&lt;br /&gt;
&lt;br /&gt;
* They leave Shelter Island&lt;br /&gt;
* They spend more than 8 Hours in game&lt;br /&gt;
* They elect to Renounce their Young Player status&lt;br /&gt;
&lt;br /&gt;
If a player attempts to use a player-made moongate, public moongate, cast recall, use a teleporter, or get on a boat, they will receive a confirmation prompt asking them to first Renounce their Young player status. If they decline, they will not be able to travel to the location.&lt;br /&gt;
&lt;br /&gt;
Once a player loses their Young Player status, all Newbied items they have equipped, in their backpack, or bank box will lose its status. Any Non-Young player that picks up or uses a Newbied item will cause it to lose it&#039;s Newbied status.&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-shelterwelcome03.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The History of Shelter Island==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;Credit goes to &#039;&#039;&#039;Lenz&#039;&#039;&#039; for the original lore and also to &#039;&#039;&#039;Erik Gray&#039;&#039;&#039; for the [http://forums.uooutlands.com/index.php?threads/guide-to-the-towns-of-avadon-and-their-histories.1872/ amazing posts and images].&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Formation===&lt;br /&gt;
Nestled in Reaver Bay, between the Aegean Peninsula and Cambria lies Shelter Island. Mad Emperor Linus reigned as the last ruler of the united Prevalian Empire from 469AC to 490AC. Unprepared for and unsuited to rule, Linus issued many strange edicts, among them the order to create an entirely new island ‘shelter’ to house the sick and infirm that he held responsible for the slow disintegration of his empire.&lt;br /&gt;
&lt;br /&gt;
Prevalian engineers and mages set to creating an artificial island in the shallow Reaver Bay. As soon as this mighty feat of construction was completed, Linus began deportations of ‘undesirables’ from the streets of Prevalia, Andaria and Cambria. In his haste to be rid of these scapegoats, Linus neglected to provide any facilities or support for the reluctant new inhabitants of Shelter Island. These first deportees simply tore each other apart in a desperate struggle to survive. Legend has it that many of their ghosts still stalk the caves beneath the town.&lt;br /&gt;
&lt;br /&gt;
Today the island - and the town upon it established by the Prevalian rulers that followed Linus - are viewed as a neutral safe haven, free from the wars that have ravaged the cities of the mainland.&lt;/div&gt;</summary>
		<author><name>SeTiDaYeTi</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Detecting_Hidden&amp;diff=22168</id>
		<title>Detecting Hidden</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Detecting_Hidden&amp;diff=22168"/>
		<updated>2023-12-30T16:11:43Z</updated>

		<summary type="html">&lt;p&gt;SeTiDaYeTi: /* Removing Traps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Reveals hidden players in the targeted location with a success chance equal to the detect hidden skill&lt;br /&gt;
* At 100 skill or more, reveals all Hidden targets within 8 * (Detect Hidden Skill / 100) spaces of target (or player if targeting self)&lt;br /&gt;
* Increases distance at which players may discover Hidden players when using the [[Tracking]] skill&lt;br /&gt;
* Can boost damage inflicted by [[Tinkering#Player_Crafted_Traps|Tinker Traps]] (but not tinker-trapped containers)&lt;br /&gt;
* Used in deciphering [[Lore System#Research_Guides|Research Guides]]&lt;br /&gt;
* Can be used at 0 skill within a [[Housing|House]] to reveal anyone hiding within&lt;br /&gt;
* Can be used to remove traps from trapped [[Dungeon Chests|Dungeon]] or [[Paragon|Paragon Chests]]&lt;br /&gt;
* When a player attempts to make progress on a Dungeon Chest/Treasure Map Chest, or Detonates a Ground Trap, they will receive a 30 second restriction preventing them from actively using Detect Hidden to reveal players&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:detecthidden-housing.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Removing Traps==&lt;br /&gt;
On Outlands, the functionality of the Remove Trap skill has been merged into Detect Hidden.&lt;br /&gt;
&lt;br /&gt;
===Dungeon Chests===&lt;br /&gt;
* Dungeon Chests have a Trap Difficulty that ranges from level 1 to 8 (based on dungeon location) and a Remove Trap Progress value from 0-100%&lt;br /&gt;
* Players can make Remove Trap attempts on the chest using Trap Tools with successes increasing the Trap Progress&lt;br /&gt;
** If a chest is at less than 100% Remove Trap progress, players will have a chance to trigger a trap while making Lockpicking attempts, which will cancel their attempt&lt;br /&gt;
** A player triggering a trap on a chest does not change the Remove Trap Progress of the chest (i.e. multiple traps can be sprung from chests)&lt;br /&gt;
** A player who triggers a Trap is not able to use the Hiding skill or be hidden with the Invisibility spell for the next 5 seconds&lt;br /&gt;
* Traps increase in power and effect based on the Trap Difficulty level of the chest&lt;br /&gt;
* As the Remove Trap progress on a chest increases, the trigger chance of traps on the chest for both Lockpicking and Remove Trap chances decrease&lt;br /&gt;
* Players can double click chests to open a Lockpicking window&lt;br /&gt;
** Lockpicking and Remove Trap success chances and progress values are displayed here &lt;br /&gt;
** Players can click buttons in the window to make Lockpicking/Remove Trap attempts on the chest&lt;br /&gt;
** Additionally, in the Lockpicking/Remove Trap window, players can rotate through different tool materials to see success chance changes and to make attempts with those tool types if they have any in their backpack&lt;br /&gt;
* Players can also elect to simply double click Trap Tools and target the chest&lt;br /&gt;
* Single clicking on a chest will display the chest&#039;s Lockpicking/Remove Trap progress (if any has been made)&lt;br /&gt;
* Using exceptional and colored material Lockpicks increases the player&#039;s [[Effective Skill|Effective Lockpicking skill]] as well as increases the amount of progress made on each successful skill check against on the chest for the related tool&lt;br /&gt;
* &#039;&#039;&#039;A player&#039;s chance to successfully Remove Trap is ((Effective Detecting Hidden Skill - Chest Minimum Skill) * 2.5%)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tool Bonus===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Material&lt;br /&gt;
! Effective Skill&lt;br /&gt;
! Progress Bonus&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Exceptional&lt;br /&gt;
| +10&lt;br /&gt;
| +25%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotiron.png|link=]]&lt;br /&gt;
| Iron&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotdullcopper.png|link=]]&lt;br /&gt;
| Dull Copper&lt;br /&gt;
| +1&lt;br /&gt;
| +2.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotshadow.png|link=]]&lt;br /&gt;
| Shadow Iron&lt;br /&gt;
| +2&lt;br /&gt;
| +5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotcopper.png|link=]]&lt;br /&gt;
| Copper&lt;br /&gt;
| +3&lt;br /&gt;
| +7.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotbronze.png|link=]]&lt;br /&gt;
| Bronze&lt;br /&gt;
| +4&lt;br /&gt;
| +10%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotgold.png|link=]]&lt;br /&gt;
| Gold&lt;br /&gt;
| +5&lt;br /&gt;
| +12.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotagapite.png|link=]]&lt;br /&gt;
| Agapite&lt;br /&gt;
| +6&lt;br /&gt;
| +15%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotverite.png|link=]]&lt;br /&gt;
| Verite&lt;br /&gt;
| +7&lt;br /&gt;
| +17.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotvalorite.png|link=]]&lt;br /&gt;
| Valorite&lt;br /&gt;
| +8&lt;br /&gt;
| +20%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotavarite.png|link=]]&lt;br /&gt;
| Avarite&lt;br /&gt;
| +9&lt;br /&gt;
| +22.5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chest Difficulty===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Chest&lt;br /&gt;
! Difficulty Level&lt;br /&gt;
! Minimum Skill&lt;br /&gt;
! Progress Chance&lt;br /&gt;
|-&lt;br /&gt;
| Worthless&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| ((40% to 80%) * (1 + Tool Bonus)) %&lt;br /&gt;
|-&lt;br /&gt;
| Very Easy&lt;br /&gt;
| 2&lt;br /&gt;
| 25&lt;br /&gt;
| ((36% to 72%) * (1 + Tool Bonus)) %&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| 3&lt;br /&gt;
| 50&lt;br /&gt;
| ((32% to 64%) * (1 + Tool Bonus)) %&lt;br /&gt;
|-&lt;br /&gt;
| Average&lt;br /&gt;
| 4&lt;br /&gt;
| 75&lt;br /&gt;
| ((28% to 56%) * (1 + Tool Bonus)) %&lt;br /&gt;
|-&lt;br /&gt;
| Difficult&lt;br /&gt;
| 5&lt;br /&gt;
| 95&lt;br /&gt;
| ((24% to 48%) * (1 + Tool Bonus)) %&lt;br /&gt;
|-&lt;br /&gt;
| Very Difficult&lt;br /&gt;
| 6&lt;br /&gt;
| 105&lt;br /&gt;
| ((20% to 40%) * (1 + Tool Bonus)) %&lt;br /&gt;
|-&lt;br /&gt;
| Extremely Difficult&lt;br /&gt;
| 7&lt;br /&gt;
| 115&lt;br /&gt;
| ((16% to 32%) * (1 + Tool Bonus)) %&lt;br /&gt;
|-&lt;br /&gt;
| Nearly Impossible&lt;br /&gt;
| 8&lt;br /&gt;
| 125&lt;br /&gt;
| ((12% to 24%) * (1 + Tool Bonus)) %&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Harvest Aspect==&lt;br /&gt;
* [[Harvest Aspect]] armor provides &amp;quot;Effective Skill on Chests&amp;quot;, which stacks with Detecting Hidden&#039;s trap removal &lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-80&lt;br /&gt;
| Use Detect Hidden in the [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 80-120&lt;br /&gt;
| Continue using Detect Hidden&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SeTiDaYeTi</name></author>
	</entry>
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