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	<updated>2026-05-13T00:41:10Z</updated>
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	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Boss-Type_Creature&amp;diff=28811</id>
		<title>Boss-Type Creature</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Boss-Type_Creature&amp;diff=28811"/>
		<updated>2025-05-06T13:38:34Z</updated>

		<summary type="html">&lt;p&gt;Tranq: /* Recently Slain Bosses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:PvM]][[Category:PvP]][[Category: Dungeons]][[Category: Bosses]]&lt;br /&gt;
==Boss Results Gump==&lt;br /&gt;
* The Boss Results system displays how individual players and guilds performed against Boss-Level Creatures. These include:&lt;br /&gt;
** [[Shrine Bosses]]&lt;br /&gt;
** [[Mini Bosses]]&lt;br /&gt;
** [[Bosses]]&lt;br /&gt;
** [[Omni Bosses]]&lt;br /&gt;
** [[Event Bosses]]&lt;br /&gt;
* Players can view Boss Results by typing &#039;&#039;&#039;[BossResults&#039;&#039;&#039; in game&lt;br /&gt;
* Results of boss fights are added to a list that have occurred over the last 30 days&lt;br /&gt;
* Players can go back and forth and view previous Boss kill details by clicking the &amp;quot;Previous/Next&amp;quot; arrows at the top left of the window&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:bossresultsgump1.jpg|link=Boss-level Creatures]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Recently Slain Bosses===&lt;br /&gt;
* For a Boss that has just been killed, players who were involved in the fight (either did damage or in the same guild as a player who did damage to the boss) must wait 5 minutes before the Boss fight data is added to the list and is viewable&lt;br /&gt;
* &#039;&#039;&#039;Boss results will no longer be visible to everyone regardless of participation ([https://forums.uooutlands.com/index.php?threads/patch-notes-for-april-28-2025.5866/ see Patch Notes for April 28, 2025])&#039;&#039;&#039;&lt;br /&gt;
* The delay in Boss Results being added is to prevent players from simply watching the results window and &amp;quot;raiding&amp;quot; groups have just finished Bosses&lt;br /&gt;
&lt;br /&gt;
==Boss Scaling==&lt;br /&gt;
* Bosses can only increase in size due to player damage at most once per IP address (i.e. a player cannot use multiple characters on their account to force multiple size increases on a Boss-type or Omni Boss)&lt;br /&gt;
* For every new, unique player that inflicts 1000 damage to any of our boss-level creatures, it will increase the bosses Damage Dealt by 0.5% and increase the potential loot by 0.5%&lt;br /&gt;
* The Per Player Chance to Spawn Additional Minions of Bosses is 1% per player&lt;br /&gt;
&lt;br /&gt;
===Hit Points and Scaling===&lt;br /&gt;
The starting Hit Points for boss-types are as follows (with ocean boss-types having listed exceptions):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Boss Type&lt;br /&gt;
! Starting HP&lt;br /&gt;
|-&lt;br /&gt;
| Ocean Mini-Boss&lt;br /&gt;
| 100,000&lt;br /&gt;
|-&lt;br /&gt;
| Mini-Boss&lt;br /&gt;
| 100,000&lt;br /&gt;
|-&lt;br /&gt;
| Lore-Boss&lt;br /&gt;
| 75,000&lt;br /&gt;
|-&lt;br /&gt;
| Ocean Boss&lt;br /&gt;
| 200,000&lt;br /&gt;
|-&lt;br /&gt;
| Boss&lt;br /&gt;
| 200,000&lt;br /&gt;
|-&lt;br /&gt;
| Omni Boss&lt;br /&gt;
| 1,500,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For every new, unique player that inflicts 1000 damage to one of these boss-types, it will increase the bosses Hit Points by the following:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Boss Type&lt;br /&gt;
! Increased HP&lt;br /&gt;
|-&lt;br /&gt;
| Ocean Mini-Boss&lt;br /&gt;
| +40,000&lt;br /&gt;
|-&lt;br /&gt;
| Mini-Boss&lt;br /&gt;
| +40,000&lt;br /&gt;
|-&lt;br /&gt;
| Lore-Boss&lt;br /&gt;
| +40,000&lt;br /&gt;
|-&lt;br /&gt;
| Ocean Boss&lt;br /&gt;
| +80,000&lt;br /&gt;
|-&lt;br /&gt;
| Boss&lt;br /&gt;
| +80,000&lt;br /&gt;
|-&lt;br /&gt;
| Omni Boss&lt;br /&gt;
| +500,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Maximum Scaling===&lt;br /&gt;
The maximum number of unique players that can damage a boss-type and cause it to increase its hit points/damage/loot are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Boss Type&lt;br /&gt;
! Max Player Scaling&lt;br /&gt;
|-&lt;br /&gt;
| Lore-Boss&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Mini-Boss&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Boss&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| Omni Boss&lt;br /&gt;
| 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Boss Loot Skull Tokens==&lt;br /&gt;
* All boss loot drops as Skull Tokens&lt;br /&gt;
* Upon moving the Skull Token anywhere other than the boss corpse, it will transform into its actual loot item&lt;br /&gt;
* &amp;quot;Normal&amp;quot; looting rights apply&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:bosslootskulls.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Loot Increasing==&lt;br /&gt;
* High volume items like Gold, Reagents, Arrows, etc, will increase by a flat amount of 0.5% per player&lt;br /&gt;
* &amp;quot;Guaranteed&amp;quot; drop items such as Aspect Cores, each player involved will have a 0.5% chance to cause that loot item to drop a second time for each that normally drops&lt;br /&gt;
* &amp;quot;Rare&amp;quot; drops that have drop chances, each player involved adjusts the loot drop chance by 0.5% of the normal amount&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Boss Creature Carving==&lt;br /&gt;
Mini Bosses, Shrine Bosses, Omni-Bosses, and Event Bosses now have a uniform &amp;quot;Difficulty&amp;quot; level, when player carve their corpses, that is used to determine amount of Meat, Leather, and other resources that appear on the corpse:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Boss Type&lt;br /&gt;
! Carving&lt;br /&gt;
|-&lt;br /&gt;
| Mini-Boss&lt;br /&gt;
| 1,000&lt;br /&gt;
|-&lt;br /&gt;
| Shrine Boss&lt;br /&gt;
| 1,500&lt;br /&gt;
|-&lt;br /&gt;
| Boss&lt;br /&gt;
| 2,000&lt;br /&gt;
|-&lt;br /&gt;
| Omni Boss&lt;br /&gt;
| 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Event Boss&lt;br /&gt;
| 10,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Boss Barding: Provocation and Peacemaking==&lt;br /&gt;
{{Expand|Information in this section is outdated}}&lt;br /&gt;
* Provocation and Peacemaking on Bosses (including Lore Bosses, Mini-Bosses, Bosses, Shrine-Bosses, Omni-Bosses, and Event Bosses) will apply a “Boss Barding” effect to the creature&lt;br /&gt;
* A Boss Barding Effect reduces their Melee Attack Speed by 25%, increases Spellcast Cooldowns by 25%, and increases Ability Cooldowns by 33%&lt;br /&gt;
* A Boss with a Boss Barding effect in place will have “*Barded*” displayed above their name when single-clicking on them&lt;br /&gt;
* Bosses-type creatures will no longer have any mandatory cooldowns on Barding Effects placed on them, and any number of players can place the same effect on a Boss-type creature simultaneously (the damage adjustments from multiple Discordance effects will not stack, however)&lt;br /&gt;
* Discordance effects on boss-type creatures will now suffer the same effect scaling reductions that all other special effects, such as Pierce/Cripple/etc, suffer against bosses (i.e 50% of normal effectiveness on Mini-Bosses, 40% of normal effectiveness on Bosses, etc) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:bossbarded.png|link=|]]&lt;br /&gt;
&lt;br /&gt;
==Boss Creature Hindering==&lt;br /&gt;
Below are the chances for Boss Creatures to ignore Movement restricting ability and cause the player to receive a damage bonus (instead of Hinder with Archery) instead:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Boss Type&lt;br /&gt;
! Chance&lt;br /&gt;
|-&lt;br /&gt;
| Lore Boss&lt;br /&gt;
| 70%&lt;br /&gt;
|- &lt;br /&gt;
| Mini Boss&lt;br /&gt;
| 75%&lt;br /&gt;
|- &lt;br /&gt;
| Boss&lt;br /&gt;
| 80%&lt;br /&gt;
|- &lt;br /&gt;
| Shrine Boss&lt;br /&gt;
| 85%&lt;br /&gt;
|- &lt;br /&gt;
| Omni Boss&lt;br /&gt;
| 90%&lt;br /&gt;
|- &lt;br /&gt;
| Event Boss&lt;br /&gt;
| 95%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Tranq</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:MasteryChainXP&amp;diff=21577</id>
		<title>Template:MasteryChainXP</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:MasteryChainXP&amp;diff=21577"/>
		<updated>2023-11-17T16:25:40Z</updated>

		<summary type="html">&lt;p&gt;Tranq: /* Mastery Chain XP Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Mastery Chain XP Table==&lt;br /&gt;
Amount of XP needed to unlock each link&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Link #&lt;br /&gt;
! XP&lt;br /&gt;
! Cumulative XP&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 250,000&lt;br /&gt;
| 250,000&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 500,000&lt;br /&gt;
| 750,000&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 750,000&lt;br /&gt;
| 1,500,000&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 1,000,000&lt;br /&gt;
| 2,500,000&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 1,250,000&lt;br /&gt;
| 3,750,000&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 1,500,000&lt;br /&gt;
| 5,250,000&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 1,750,000&lt;br /&gt;
| 7,000,000&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 2,000,000&lt;br /&gt;
| 9,000,000&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 2,250,000&lt;br /&gt;
| 11,250,000&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 2,500,000&lt;br /&gt;
| 13,750,000&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| 2,750,000&lt;br /&gt;
| 16,500,000&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| 3,000,000&lt;br /&gt;
| 19,500,000&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| 3,250,000&lt;br /&gt;
| 22,750,000&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 3,500,000&lt;br /&gt;
| 26,250,000&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 3,750,000&lt;br /&gt;
| 30,000,000&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| 4,000,000&lt;br /&gt;
| 34,000,000&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| 4,250,000&lt;br /&gt;
| 38,250,000&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| 4,500,000&lt;br /&gt;
| 42,750,000&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| 4,750,000&lt;br /&gt;
| 47,500,000&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| 5,000,000&lt;br /&gt;
| 52,500,000&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| 5,250,000&lt;br /&gt;
| 57,750,000&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| 5,500,000&lt;br /&gt;
| 63,250,000&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| 5,750,000&lt;br /&gt;
| 69,000,000&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| 6,000,000&lt;br /&gt;
| 75,000,000&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| 6,250,000&lt;br /&gt;
| 81,250,000&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| 6,500,000&lt;br /&gt;
| 87,750,000&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| 6,750,000&lt;br /&gt;
| 94,500,000&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| 7,000,000&lt;br /&gt;
| 101,500,000&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
| 7,250,000&lt;br /&gt;
| 108,750,000&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| 7,500,000&lt;br /&gt;
| 116,250,000&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Tranq</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:FencingCodex&amp;diff=21498</id>
		<title>Template:FencingCodex</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:FencingCodex&amp;diff=21498"/>
		<updated>2023-10-10T11:16:48Z</updated>

		<summary type="html">&lt;p&gt;Tranq: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[File:icon-fencing.png]]&lt;br /&gt;
Fencing Stances and Finishers&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Aggressive&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| Increases Attack Speed by 2.5% per rank but player takes 1% more Damage per rank from all sources&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Defensive&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| Weapon swings increase your Damage Resistance to all enemies by 4% per rank for 5 seconds (does not stack)&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Cleave&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| Deals an additional 8% of Damage per rank inflicted to a random target within 2 tiles&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Blackguard&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| Successful hits have a 3% per rank chance to inflict a Disease effect on target that deals 200% Damage spread out over 20 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Stance&lt;br /&gt;
| Fang&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| Damage increased by 6.5% per rank while using a weapon coated with Greater Poison or higher&lt;br /&gt;
|-&lt;br /&gt;
| Finisher&lt;br /&gt;
| Assassinate&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| Inflicts 400% Damage and immediately resolves up to an additional 500% Damage worth of Disease and Poison ticks (caused by the player) remaining on target&lt;br /&gt;
|-&lt;br /&gt;
| Finisher&lt;br /&gt;
| Flurry&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| Increases Weapon Speed by 20% for 30 seconds (does not stack). If bonus will bring player above the Max Swing Speed Cap, any excess will be converted into Melee Damage bonus&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Tranq</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Razor_Scripting&amp;diff=18963</id>
		<title>Razor Scripting</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Razor_Scripting&amp;diff=18963"/>
		<updated>2023-01-20T16:33:26Z</updated>

		<summary type="html">&lt;p&gt;Tranq: /* New Expressions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Razor assistant distributed with the Outlands client is a fork of Razor Community Edition. If you need help with the basics of scripting in Razor please follow the link to Quick&#039;s documentation here. http://www.razorce.com/guide/&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Outlands has additionally extended that scripting engine with the following features.&lt;br /&gt;
&lt;br /&gt;
==Modified Commands and Expressions==&lt;br /&gt;
&lt;br /&gt;
Several commands and expressions that search by type have been greatly expanded:&lt;br /&gt;
&lt;br /&gt;
===dclicktype===&lt;br /&gt;
  dclicktype (&#039;name&#039;) OR (&#039;graphic&#039;) [source] [hue] [quantity] [range]&lt;br /&gt;
===findtype===&lt;br /&gt;
  findtype (&#039;name&#039;) OR (&#039;graphic&#039;) [source] [hue] [quantity] [range]&lt;br /&gt;
&lt;br /&gt;
The hue allows limiting by hue. The source may be the serial of a specific container, &#039;self&#039; for equipped items, or &#039;ground&#039;. The quantity is the minimum quantity, and the range is the maximum range from the player.&lt;br /&gt;
The lifttype expression is further limited to only operate on &#039;backpack&#039;, &#039;self&#039;, or &#039;ground&#039; sources.&lt;br /&gt;
===findtypelist===&lt;br /&gt;
Works similar to findtype but the first argument is a list name. If the list exists, found serials are added to the list.&lt;br /&gt;
  findtypelist (&#039;listname&#039;) (&#039;name of item&#039;) OR (&#039;graphic&#039;) [src] [hue] [qty] [range]&lt;br /&gt;
===targettype===&lt;br /&gt;
  targettype (&#039;name&#039;) OR (&#039;graphic&#039;) [source] [hue] [quantity] [range]&lt;br /&gt;
===lifttype===&lt;br /&gt;
  lifttype (&#039;name&#039;) OR (&#039;graphic&#039;) [amount] [src] [hue]&lt;br /&gt;
===overhead and sysmessage interpolation===&lt;br /&gt;
Both overhead and sysmessage (and their aliases) now allow for string interpolation as follows:&lt;br /&gt;
 setvar myvar 10&lt;br /&gt;
 overhead &amp;quot;my var is: &amp;lt;nowiki&amp;gt;{{myvar}}&amp;lt;/nowiki&amp;gt;&amp;quot;&lt;br /&gt;
===Loops and index variable===&lt;br /&gt;
All loops now have a scoped running index variable called &#039;index&#039; that starts at 0.&lt;br /&gt;
&lt;br /&gt;
==New Aliases==&lt;br /&gt;
&lt;br /&gt;
===ground===&lt;br /&gt;
The &#039;ground&#039; alias is now available. This is useful in the expanded targeting commands as the &amp;quot;source&amp;quot; parameter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==New Expressions==&lt;br /&gt;
&lt;br /&gt;
===find===&lt;br /&gt;
Searching based on a serial number is now possible with the find expression:&lt;br /&gt;
&lt;br /&gt;
  if find (serial) [src] [hue] [qty] [range]&lt;br /&gt;
&lt;br /&gt;
The parameters work exactly like the findtype command.&lt;br /&gt;
&lt;br /&gt;
===findlayer===&lt;br /&gt;
Searching a character for equipped items is now possible:&lt;br /&gt;
&lt;br /&gt;
  if findlayer self gloves as mygloves&lt;br /&gt;
    overhead &#039;Wearing gloves!&#039;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
The valid layers are:&lt;br /&gt;
  righthand&lt;br /&gt;
  lefthand&lt;br /&gt;
  shoes&lt;br /&gt;
  pants&lt;br /&gt;
  shirt&lt;br /&gt;
  head&lt;br /&gt;
  gloves&lt;br /&gt;
  ring&lt;br /&gt;
  talisman&lt;br /&gt;
  neck&lt;br /&gt;
  hair&lt;br /&gt;
  waist&lt;br /&gt;
  innertorso&lt;br /&gt;
  bracelet&lt;br /&gt;
  face&lt;br /&gt;
  facialhair&lt;br /&gt;
  middletorso&lt;br /&gt;
  earrings&lt;br /&gt;
  arms&lt;br /&gt;
  cloak&lt;br /&gt;
  backpack&lt;br /&gt;
  outertorso&lt;br /&gt;
  outerlegs&lt;br /&gt;
  innerlegs&lt;br /&gt;
  onehandedsecondary&lt;br /&gt;
  quiver&lt;br /&gt;
  outerbody&lt;br /&gt;
&lt;br /&gt;
===targetexists===&lt;br /&gt;
An expression to test whether the client currently has a target cursor up:&lt;br /&gt;
&lt;br /&gt;
  if targetexists [&#039;any&#039;/&#039;beneficial&#039;/&#039;harmful&#039;/&#039;neutral&#039;]&lt;br /&gt;
&lt;br /&gt;
===followers===&lt;br /&gt;
An expression to count your current followers:&lt;br /&gt;
&lt;br /&gt;
  if followers &amp;lt; 5&lt;br /&gt;
    overhead &amp;quot;Can still tame stuff!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===hue===&lt;br /&gt;
An expression to get the hue of an item:&lt;br /&gt;
&lt;br /&gt;
  if hue someObject = 0x1809&lt;br /&gt;
    overhead &amp;quot;Found hue of my item!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===name===&lt;br /&gt;
An expression to get your current character&#039;s name:&lt;br /&gt;
&lt;br /&gt;
  if name = &#039;MyName&#039;&lt;br /&gt;
    overhead &amp;quot;It&#039;s me!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===paralyzed===&lt;br /&gt;
An expression to test if your character is paralyzed:&lt;br /&gt;
&lt;br /&gt;
  if paralyzed&lt;br /&gt;
    overhead &amp;quot;Can&#039;t move!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===invul===&lt;br /&gt;
An expression to test if your character is blessed/invulnerable (yellow health bar):&lt;br /&gt;
&lt;br /&gt;
  if invul&lt;br /&gt;
    overhead &amp;quot;I&#039;m gonna live forever!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===warmode===&lt;br /&gt;
An expression to test if your character is in warmode:&lt;br /&gt;
&lt;br /&gt;
  if warmode&lt;br /&gt;
    overhead &amp;quot;Ready to attack!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===noto===&lt;br /&gt;
An expression to check any mobile&#039;s notoriety:&lt;br /&gt;
&lt;br /&gt;
  if noto some_Mobile = hostile&lt;br /&gt;
    overhead &amp;quot;Safe to attack!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
The valid notorieties are&lt;br /&gt;
  innocent (blue)&lt;br /&gt;
  friend (green)&lt;br /&gt;
  hostile (gray)&lt;br /&gt;
  criminal (gray)&lt;br /&gt;
  enemy (orange)&lt;br /&gt;
  murderer (red)&lt;br /&gt;
  invulnerable (yellow)&lt;br /&gt;
&lt;br /&gt;
===dead===&lt;br /&gt;
An expression to check if a mobile is dead:&lt;br /&gt;
&lt;br /&gt;
  if dead someMobile&lt;br /&gt;
    overhead &amp;quot;He&#039;s dead, Jim!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===maxweight===&lt;br /&gt;
&lt;br /&gt;
   if maxweight &amp;gt; 400&lt;br /&gt;
      overhead &amp;quot;I have a lot of strength&amp;quot;&lt;br /&gt;
   endif&lt;br /&gt;
&lt;br /&gt;
===diffweight===&lt;br /&gt;
&lt;br /&gt;
  if diffweight &amp;gt; 20&lt;br /&gt;
    overhead &amp;quot;I can lift 20 more stone&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===diffhits===&lt;br /&gt;
&lt;br /&gt;
  if diffhits &amp;gt; 40&lt;br /&gt;
    overhead &amp;quot;I need a heal!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===diffmana===&lt;br /&gt;
&lt;br /&gt;
  if diffmana &amp;gt; 40&lt;br /&gt;
    useskill Meditation&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===diffstam===&lt;br /&gt;
&lt;br /&gt;
  if diffstam &amp;gt; 30&lt;br /&gt;
    overhead &amp;quot;Need stamina&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===counttype===&lt;br /&gt;
&lt;br /&gt;
Returns the number of items of the same type in a container. If items are stackable, they will refund the number of items in the stack.&lt;br /&gt;
&lt;br /&gt;
  if counttype (name or graphic) [src] [hue] [range]&lt;br /&gt;
&lt;br /&gt;
===gumpexists===&lt;br /&gt;
&lt;br /&gt;
  if gumpexists (gumpId/&#039;any&#039;)&lt;br /&gt;
&lt;br /&gt;
Returns true if the gump exists.&lt;br /&gt;
&lt;br /&gt;
===ingump===&lt;br /&gt;
&lt;br /&gt;
  if ingump (text) [gumpId/&#039;any&#039;]&lt;br /&gt;
&lt;br /&gt;
Look for text in the given gump.&lt;br /&gt;
&lt;br /&gt;
===varexist===&lt;br /&gt;
&lt;br /&gt;
Checks if a given variable (or alias if ! is passed) is declared&lt;br /&gt;
&lt;br /&gt;
  if varexist someVar&lt;br /&gt;
    overhead &amp;quot;Select shelf&amp;quot;&lt;br /&gt;
    setvar someVar&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===bandaging===&lt;br /&gt;
&lt;br /&gt;
Checks if a bandage is currently being applied and will return the time left in seconds (works with healing and veterinary).&lt;br /&gt;
&lt;br /&gt;
  if bandaging &amp;gt; 5&lt;br /&gt;
    overhead &amp;quot;More than 5 seconds till next bandage&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
Simpler version&lt;br /&gt;
&lt;br /&gt;
  if not bandaging&lt;br /&gt;
    hotkey &amp;quot;Bandage Self&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===cooldown===&lt;br /&gt;
&lt;br /&gt;
Checks if the cooldown is active, can be compared against a duration. &lt;br /&gt;
&lt;br /&gt;
  if cooldown &amp;quot;mycooldown&amp;quot; &lt;br /&gt;
    overhead &amp;quot;cooldown is active&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
  if cooldown &amp;quot;mycooldown&amp;quot; &amp;gt; 2000&lt;br /&gt;
    overhead &amp;quot;more than 2 seconds remaining on cooldown&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
==New Commands==&lt;br /&gt;
&lt;br /&gt;
===setvar===&lt;br /&gt;
The setvar command has been modified on Outlands to support a wider set of use cases. The optional second parameter is now the serial of the variable. If provided, you won&#039;t be prompted with a target cursor.&lt;br /&gt;
&lt;br /&gt;
  setvar my_name 0x123&lt;br /&gt;
&lt;br /&gt;
This can be used for graphic IDs, hues, serials, names, and more. By default, this creates a persistent variable that will remain even across restarts of the application. To make the variable only live for as long as the current program run, append the &#039;!&#039; operator. The variable will not appear in the Razor variables list, but will still be global and usable from any script while Razor is running.&lt;br /&gt;
&lt;br /&gt;
  setvar! my_name 0x123&lt;br /&gt;
&lt;br /&gt;
===unsetvar===&lt;br /&gt;
Additionally, a command to unset variables has been added. It supports the same modifiers as setvar:&lt;br /&gt;
&lt;br /&gt;
  unsetvar my_name&lt;br /&gt;
&lt;br /&gt;
===ignore===&lt;br /&gt;
An ignore list has been added to avoid finding objects when using the various search commands:&lt;br /&gt;
&lt;br /&gt;
  ignore (serial or list)&lt;br /&gt;
&lt;br /&gt;
This also supports the same operators as setvar for controlling the scope of the ignore list.&lt;br /&gt;
&lt;br /&gt;
===unignore===&lt;br /&gt;
Similar to ignore, the unignore command removes a serial (or list of serials) from the ignore list:&lt;br /&gt;
&lt;br /&gt;
  unignore (serial or list)&lt;br /&gt;
&lt;br /&gt;
This also supports the same operators as setvar for controlling the scope of the ignore list.&lt;br /&gt;
===clearignore===&lt;br /&gt;
Clears the ignore list:&lt;br /&gt;
&lt;br /&gt;
  clearignore&lt;br /&gt;
&lt;br /&gt;
This also supports the same operators as setvar for controlling the scope of the ignore list.&lt;br /&gt;
===warmode=== &lt;br /&gt;
A command to explicitly set warmode state has been added:&lt;br /&gt;
&lt;br /&gt;
  warmode (&#039;on&#039; / &#039;off&#039;)&lt;br /&gt;
&lt;br /&gt;
===getlabel===&lt;br /&gt;
A command to get an item&#039;s label - the text you see when single clicking it - has been added.&lt;br /&gt;
&lt;br /&gt;
  getlabel (serial) (name)&lt;br /&gt;
&lt;br /&gt;
This will fetch the label for the item identified by the serial and create a new variable with your choice of name that holds the text.&lt;br /&gt;
&lt;br /&gt;
  getlabel backpack my_label&lt;br /&gt;
  overhead my_label&lt;br /&gt;
&lt;br /&gt;
===rename===&lt;br /&gt;
A command to rename followers has been added:&lt;br /&gt;
&lt;br /&gt;
  rename myFollower Bob&lt;br /&gt;
===skill===&lt;br /&gt;
A command to use skill&lt;br /&gt;
  skill discord&lt;br /&gt;
&lt;br /&gt;
A valid active skill list:&lt;br /&gt;
  anatomy // anatomy&lt;br /&gt;
  animallore&amp;quot; //animal lore&lt;br /&gt;
  itemidentification // item identification&lt;br /&gt;
  itemid // item identification&lt;br /&gt;
  armslore // arms lore&lt;br /&gt;
  begging // begging&lt;br /&gt;
  peacemaking // peacemaking&lt;br /&gt;
  peace // peacemaking&lt;br /&gt;
  cartography // cartography&lt;br /&gt;
  detectinghidden // detect hidden&lt;br /&gt;
  discord // Discordance&lt;br /&gt;
  discordance Discordance&lt;br /&gt;
  evaluatingintelligence // evaluate intelligence&lt;br /&gt;
  evalint // evaluate intelligence&lt;br /&gt;
  forensicevaluation // forensic evaluation&lt;br /&gt;
  forensiceval // forensic evaluation&lt;br /&gt;
  forensic // forensic evaluation&lt;br /&gt;
  hiding // hiding&lt;br /&gt;
  provocation // provocation&lt;br /&gt;
  provo // provocation&lt;br /&gt;
  inscription // inscription&lt;br /&gt;
  poisoning // poisoning&lt;br /&gt;
  spiritspeak // spirit speak&lt;br /&gt;
  spirit // spirit speak&lt;br /&gt;
  stealing // stealing&lt;br /&gt;
  taming // taming&lt;br /&gt;
  tasteidentification // taste id&lt;br /&gt;
  tasteid // taste id // taste&lt;br /&gt;
  tracking // tracking&lt;br /&gt;
  meditation // Meditation&lt;br /&gt;
  stealth // Stealth&lt;br /&gt;
  removetrap // RemoveTrap&lt;br /&gt;
&lt;br /&gt;
===setskill===&lt;br /&gt;
A command to set skill gain locks has been added:&lt;br /&gt;
&lt;br /&gt;
  setskill Blacksmithing up&lt;br /&gt;
&lt;br /&gt;
The valid choices are up, down, or lock.&lt;br /&gt;
&lt;br /&gt;
===waitforgump===&lt;br /&gt;
&lt;br /&gt;
  waitforgump [gumpId]&lt;br /&gt;
&lt;br /&gt;
Wait for a gump to appear. If a gump ID is provided, wait for that particular gump. Otherwise, wait for the next gump.&lt;br /&gt;
&lt;br /&gt;
===gumpresponse===&lt;br /&gt;
&lt;br /&gt;
  gumpresponse (buttonId) [gumpId]&lt;br /&gt;
&lt;br /&gt;
Press the given button on the give gump (or the last gump that opened)&lt;br /&gt;
&lt;br /&gt;
===gumpclose===&lt;br /&gt;
&lt;br /&gt;
  gumpclose [gumpId]&lt;br /&gt;
&lt;br /&gt;
Close the given gump or the last gump that opened if no gumpId is specified.&lt;br /&gt;
&lt;br /&gt;
===cooldown===&lt;br /&gt;
&lt;br /&gt;
  cooldown &amp;lt;&#039;cooldown name&#039;&amp;gt; [milliseconds]&lt;br /&gt;
&lt;br /&gt;
Triggers the cooldown with the chosen name. If no milliseconds are passed in, it uses the cooldown&#039;s default value.&lt;br /&gt;
&lt;br /&gt;
==New Operators==&lt;br /&gt;
&lt;br /&gt;
===as===&lt;br /&gt;
There is now an &#039;as&#039; operator to capture the result of expressions as an alias. This is particularly useful for the `findtype` expression as follows&lt;br /&gt;
&lt;br /&gt;
  if findtype dagger as mydagger&lt;br /&gt;
    dclick mydagger&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===in===&lt;br /&gt;
There is additionally an &#039;in&#039; operator that can be used to check whether one string is a substring of another:&lt;br /&gt;
&lt;br /&gt;
  if this in thisthatandtheother&lt;br /&gt;
    overhead yes&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
These are particularly powerful when combined to sort through items:&lt;br /&gt;
&lt;br /&gt;
  if findtype dagger as mydagger&lt;br /&gt;
    getlabel mydagger daggerlabel&lt;br /&gt;
    if blessed in daggerlabel&lt;br /&gt;
      overhead &amp;quot;Found newbie dagger&amp;quot;&lt;br /&gt;
    endif&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lists==&lt;br /&gt;
List support includes the following commands:&lt;br /&gt;
&lt;br /&gt;
===createlist===&lt;br /&gt;
 createlist (&#039;list name&#039;)&lt;br /&gt;
&lt;br /&gt;
Create a new list&lt;br /&gt;
&lt;br /&gt;
===clearlist===&lt;br /&gt;
 clearlist (&#039;list name&#039;)&lt;br /&gt;
&lt;br /&gt;
Clear an existing list&lt;br /&gt;
&lt;br /&gt;
===removelist===&lt;br /&gt;
 removelist (&#039;list name&#039;)&lt;br /&gt;
&lt;br /&gt;
Delete a list&lt;br /&gt;
&lt;br /&gt;
===pushlist===&lt;br /&gt;
 pushlist (&#039;list name&#039;) (&#039;element value&#039;) [&#039;front&#039;/&#039;back&#039;] //comment&lt;br /&gt;
&lt;br /&gt;
Add an item to the front or back of the list&lt;br /&gt;
&lt;br /&gt;
===poplist===&lt;br /&gt;
 poplist (&#039;list name&#039;) (&#039;element value&#039;/&#039;front&#039;/&#039;back&#039;) //comment&lt;br /&gt;
&lt;br /&gt;
Remove an item from the front of back of the list. &lt;br /&gt;
&lt;br /&gt;
If used in an expression, the popped value can be saved with &#039;as&#039; as follows:&lt;br /&gt;
&lt;br /&gt;
 if poplist testlist back as popped&lt;br /&gt;
     overhead popped&lt;br /&gt;
 endif&lt;br /&gt;
&lt;br /&gt;
===listexists===&lt;br /&gt;
Additionally, the following list-related expressions have been added. These may be used within &amp;lt;code&amp;gt;if&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;while&amp;lt;/code&amp;gt; statements.&lt;br /&gt;
 listexists (&#039;list name&#039;)&lt;br /&gt;
&lt;br /&gt;
True if the list exists&lt;br /&gt;
&lt;br /&gt;
===list===&lt;br /&gt;
 list (list name) (operator) (value)&lt;br /&gt;
&lt;br /&gt;
Compare the length of the list to an integer&lt;br /&gt;
&lt;br /&gt;
===inlist===&lt;br /&gt;
 inlist (list name) (element)&lt;br /&gt;
&lt;br /&gt;
Test if an element is in a list.&lt;br /&gt;
&lt;br /&gt;
===atlist===&lt;br /&gt;
 atlist (&#039;list name&#039;) (index)&lt;br /&gt;
&lt;br /&gt;
Return an item in the list at the given index. Index starts at 0.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 if atlist mylist 2 as thirdentry&lt;br /&gt;
     overhead thirdentry&lt;br /&gt;
 else&lt;br /&gt;
     overhead &amp;quot;index out of bounds or list item retrievend was no serial&amp;quot;&lt;br /&gt;
 endif&lt;br /&gt;
&lt;br /&gt;
===Iterating lists===&lt;br /&gt;
Finally, &amp;lt;code&amp;gt;for&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;foreach&amp;lt;/code&amp;gt; loops can be used for iteration as follows:&lt;br /&gt;
&lt;br /&gt;
 for 10&lt;br /&gt;
   say &#039;hello&#039;&lt;br /&gt;
 endfor&lt;br /&gt;
&lt;br /&gt;
This will iterate exactly 10 times.&lt;br /&gt;
&lt;br /&gt;
 foreach x in my_list&lt;br /&gt;
   say x&lt;br /&gt;
 endfor&lt;br /&gt;
&lt;br /&gt;
This will iterate the elements in my_list, assigning the variable &#039;x&#039; to the next element on each iteration.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Timers==&lt;br /&gt;
Timers represent background timers that run while the rest of your script executes. All units are in milliseconds. They can be queried to check how much time has elapsed since they were started, or reset back to an earlier count.&lt;br /&gt;
&lt;br /&gt;
The following commands for working with timers have been added:&lt;br /&gt;
&lt;br /&gt;
===createtimer===&lt;br /&gt;
 createtimer (timer name)&lt;br /&gt;
&lt;br /&gt;
Create a new timer, starting at 0.&lt;br /&gt;
&lt;br /&gt;
===removetimer===&lt;br /&gt;
 removetimer (timer name)&lt;br /&gt;
&lt;br /&gt;
Destroy an existing timer.&lt;br /&gt;
&lt;br /&gt;
===settimer===&lt;br /&gt;
 settimer (timer name) (value)&lt;br /&gt;
&lt;br /&gt;
Set a timer to the given value. It will begin counting up from the given value immediately.&lt;br /&gt;
&lt;br /&gt;
Additionally, two expressions have been added for timers:&lt;br /&gt;
&lt;br /&gt;
===timer===&lt;br /&gt;
 timer (&#039;timer name&#039;) (operator) (value)&lt;br /&gt;
&lt;br /&gt;
Compare the current value of the timer (the time elapsed since it was started in milliseconds) to a given value&lt;br /&gt;
&lt;br /&gt;
===timerexists===&lt;br /&gt;
 timerexists (&#039;timer name&#039;)&lt;br /&gt;
&lt;br /&gt;
Check if a timer exists&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
 // Create a new timer&lt;br /&gt;
 if not timerexists &#039;sample&#039;&lt;br /&gt;
  createtimer &#039;sample&#039;&lt;br /&gt;
 endif&lt;br /&gt;
 // Reset every 10 seconds&lt;br /&gt;
 if timer &#039;sample&#039; &amp;gt; 10000&lt;br /&gt;
  settimer &#039;sample&#039; 0&lt;br /&gt;
 endif&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cooldowns==&lt;br /&gt;
Cooldowns are introduced in [https://forums.uooutlands.com/index.php?threads/classic-uo-client-patch-1-0-0-14-notes.4341/ Client patch 1.0.0.14]&lt;br /&gt;
&lt;br /&gt;
Cooldowns can be triggered using Razor script commands&lt;br /&gt;
&lt;br /&gt;
 // starts the cooldown named &amp;quot;mycooldown&amp;quot; with its default cooldown time&lt;br /&gt;
 cooldown &amp;quot;mycooldown&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
 // starts the cooldown named &amp;quot;mycooldown&amp;quot; with a 30 second timer (note that milliseconds are used in Razor)&lt;br /&gt;
 cooldown &amp;quot;mycooldown&amp;quot; 30000&lt;br /&gt;
&lt;br /&gt;
In an expression the cooldown command can be used to check the time left on a cooldown&lt;br /&gt;
 // checks if the cooldown is running&lt;br /&gt;
 if cooldown &amp;quot;mycooldown&amp;quot;&lt;br /&gt;
    // do something&lt;br /&gt;
 endif&lt;br /&gt;
 &lt;br /&gt;
 // checks if the cooldown has more than 5 seconds left&lt;br /&gt;
 if cooldown &amp;quot;mycooldown&amp;quot; &amp;gt; 5000&lt;br /&gt;
    // do something&lt;br /&gt;
 endif&lt;/div&gt;</summary>
		<author><name>Tranq</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Razor_Scripting&amp;diff=18962</id>
		<title>Razor Scripting</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Razor_Scripting&amp;diff=18962"/>
		<updated>2023-01-20T16:29:36Z</updated>

		<summary type="html">&lt;p&gt;Tranq: /* New Commands */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Razor assistant distributed with the Outlands client is a fork of Razor Community Edition. If you need help with the basics of scripting in Razor please follow the link to Quick&#039;s documentation here. http://www.razorce.com/guide/&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Outlands has additionally extended that scripting engine with the following features.&lt;br /&gt;
&lt;br /&gt;
==Modified Commands and Expressions==&lt;br /&gt;
&lt;br /&gt;
Several commands and expressions that search by type have been greatly expanded:&lt;br /&gt;
&lt;br /&gt;
===dclicktype===&lt;br /&gt;
  dclicktype (&#039;name&#039;) OR (&#039;graphic&#039;) [source] [hue] [quantity] [range]&lt;br /&gt;
===findtype===&lt;br /&gt;
  findtype (&#039;name&#039;) OR (&#039;graphic&#039;) [source] [hue] [quantity] [range]&lt;br /&gt;
&lt;br /&gt;
The hue allows limiting by hue. The source may be the serial of a specific container, &#039;self&#039; for equipped items, or &#039;ground&#039;. The quantity is the minimum quantity, and the range is the maximum range from the player.&lt;br /&gt;
The lifttype expression is further limited to only operate on &#039;backpack&#039;, &#039;self&#039;, or &#039;ground&#039; sources.&lt;br /&gt;
===findtypelist===&lt;br /&gt;
Works similar to findtype but the first argument is a list name. If the list exists, found serials are added to the list.&lt;br /&gt;
  findtypelist (&#039;listname&#039;) (&#039;name of item&#039;) OR (&#039;graphic&#039;) [src] [hue] [qty] [range]&lt;br /&gt;
===targettype===&lt;br /&gt;
  targettype (&#039;name&#039;) OR (&#039;graphic&#039;) [source] [hue] [quantity] [range]&lt;br /&gt;
===lifttype===&lt;br /&gt;
  lifttype (&#039;name&#039;) OR (&#039;graphic&#039;) [amount] [src] [hue]&lt;br /&gt;
===overhead and sysmessage interpolation===&lt;br /&gt;
Both overhead and sysmessage (and their aliases) now allow for string interpolation as follows:&lt;br /&gt;
 setvar myvar 10&lt;br /&gt;
 overhead &amp;quot;my var is: &amp;lt;nowiki&amp;gt;{{myvar}}&amp;lt;/nowiki&amp;gt;&amp;quot;&lt;br /&gt;
===Loops and index variable===&lt;br /&gt;
All loops now have a scoped running index variable called &#039;index&#039; that starts at 0.&lt;br /&gt;
&lt;br /&gt;
==New Aliases==&lt;br /&gt;
&lt;br /&gt;
===ground===&lt;br /&gt;
The &#039;ground&#039; alias is now available. This is useful in the expanded targeting commands as the &amp;quot;source&amp;quot; parameter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==New Expressions==&lt;br /&gt;
&lt;br /&gt;
===find===&lt;br /&gt;
Searching based on a serial number is now possible with the find expression:&lt;br /&gt;
&lt;br /&gt;
  if find (serial) [src] [hue] [qty] [range]&lt;br /&gt;
&lt;br /&gt;
The parameters work exactly like the findtype command.&lt;br /&gt;
&lt;br /&gt;
===findlayer===&lt;br /&gt;
Searching a character for equipped items is now possible:&lt;br /&gt;
&lt;br /&gt;
  if findlayer self gloves as mygloves&lt;br /&gt;
    overhead &#039;Wearing gloves!&#039;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
The valid layers are:&lt;br /&gt;
  righthand&lt;br /&gt;
  lefthand&lt;br /&gt;
  shoes&lt;br /&gt;
  pants&lt;br /&gt;
  shirt&lt;br /&gt;
  head&lt;br /&gt;
  gloves&lt;br /&gt;
  ring&lt;br /&gt;
  talisman&lt;br /&gt;
  neck&lt;br /&gt;
  hair&lt;br /&gt;
  waist&lt;br /&gt;
  innertorso&lt;br /&gt;
  bracelet&lt;br /&gt;
  face&lt;br /&gt;
  facialhair&lt;br /&gt;
  middletorso&lt;br /&gt;
  earrings&lt;br /&gt;
  arms&lt;br /&gt;
  cloak&lt;br /&gt;
  backpack&lt;br /&gt;
  outertorso&lt;br /&gt;
  outerlegs&lt;br /&gt;
  innerlegs&lt;br /&gt;
  onehandedsecondary&lt;br /&gt;
  quiver&lt;br /&gt;
  outerbody&lt;br /&gt;
&lt;br /&gt;
===targetexists===&lt;br /&gt;
An expression to test whether the client currently has a target cursor up:&lt;br /&gt;
&lt;br /&gt;
  if targetexists [&#039;any&#039;/&#039;beneficial&#039;/&#039;harmful&#039;/&#039;neutral&#039;]&lt;br /&gt;
&lt;br /&gt;
===followers===&lt;br /&gt;
An expression to count your current followers:&lt;br /&gt;
&lt;br /&gt;
  if followers &amp;lt; 5&lt;br /&gt;
    overhead &amp;quot;Can still tame stuff!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===hue===&lt;br /&gt;
An expression to get the hue of an item:&lt;br /&gt;
&lt;br /&gt;
  if hue someObject = 0x1809&lt;br /&gt;
    overhead &amp;quot;Found hue of my item!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===name===&lt;br /&gt;
An expression to get your current character&#039;s name:&lt;br /&gt;
&lt;br /&gt;
  if name = &#039;MyName&#039;&lt;br /&gt;
    overhead &amp;quot;It&#039;s me!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===paralyzed===&lt;br /&gt;
An expression to test if your character is paralyzed:&lt;br /&gt;
&lt;br /&gt;
  if paralyzed&lt;br /&gt;
    overhead &amp;quot;Can&#039;t move!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===invul===&lt;br /&gt;
An expression to test if your character is blessed/invulnerable (yellow health bar):&lt;br /&gt;
&lt;br /&gt;
  if invul&lt;br /&gt;
    overhead &amp;quot;I&#039;m gonna live forever!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===warmode===&lt;br /&gt;
An expression to test if your character is in warmode:&lt;br /&gt;
&lt;br /&gt;
  if warmode&lt;br /&gt;
    overhead &amp;quot;Ready to attack!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===noto===&lt;br /&gt;
An expression to check any mobile&#039;s notoriety:&lt;br /&gt;
&lt;br /&gt;
  if noto some_Mobile = hostile&lt;br /&gt;
    overhead &amp;quot;Safe to attack!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
The valid notorieties are&lt;br /&gt;
  innocent (blue)&lt;br /&gt;
  friend (green)&lt;br /&gt;
  hostile (gray)&lt;br /&gt;
  criminal (gray)&lt;br /&gt;
  enemy (orange)&lt;br /&gt;
  murderer (red)&lt;br /&gt;
  invulnerable (yellow)&lt;br /&gt;
&lt;br /&gt;
===dead===&lt;br /&gt;
An expression to check if a mobile is dead:&lt;br /&gt;
&lt;br /&gt;
  if dead someMobile&lt;br /&gt;
    overhead &amp;quot;He&#039;s dead, Jim!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===maxweight===&lt;br /&gt;
&lt;br /&gt;
   if maxweight &amp;gt; 400&lt;br /&gt;
      overhead &amp;quot;I have a lot of strength&amp;quot;&lt;br /&gt;
   endif&lt;br /&gt;
&lt;br /&gt;
===diffweight===&lt;br /&gt;
&lt;br /&gt;
  if diffweight &amp;gt; 20&lt;br /&gt;
    overhead &amp;quot;I can lift 20 more stone&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===diffhits===&lt;br /&gt;
&lt;br /&gt;
  if diffhits &amp;gt; 40&lt;br /&gt;
    overhead &amp;quot;I need a heal!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===diffmana===&lt;br /&gt;
&lt;br /&gt;
  if diffmana &amp;gt; 40&lt;br /&gt;
    useskill Meditation&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===diffstam===&lt;br /&gt;
&lt;br /&gt;
  if diffstam &amp;gt; 30&lt;br /&gt;
    overhead &amp;quot;Need stamina&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===counttype===&lt;br /&gt;
&lt;br /&gt;
Returns the number of items of the same type in a container. If items are stackable, they will refund the number of items in the stack.&lt;br /&gt;
&lt;br /&gt;
  if counttype (name or graphic) [src] [hue] [range]&lt;br /&gt;
&lt;br /&gt;
===gumpexists===&lt;br /&gt;
&lt;br /&gt;
  if gumpexists (gumpId/&#039;any&#039;)&lt;br /&gt;
&lt;br /&gt;
Returns true if the gump exists.&lt;br /&gt;
&lt;br /&gt;
===ingump===&lt;br /&gt;
&lt;br /&gt;
  if ingump (text) [gumpId/&#039;any&#039;]&lt;br /&gt;
&lt;br /&gt;
Look for text in the given gump.&lt;br /&gt;
&lt;br /&gt;
===varexist===&lt;br /&gt;
&lt;br /&gt;
Checks if a given variable (or alias if ! is passed) is declared&lt;br /&gt;
&lt;br /&gt;
  if varexist someVar&lt;br /&gt;
    overhead &amp;quot;Select shelf&amp;quot;&lt;br /&gt;
    setvar someVar&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===bandaging===&lt;br /&gt;
&lt;br /&gt;
Checks if a bandage is currently being applied and will return the time left in seconds (works with healing and veterinary).&lt;br /&gt;
&lt;br /&gt;
  if bandaging &amp;gt; 5&lt;br /&gt;
    overhead &amp;quot;More than 5 seconds till next bandage&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
Simpler version&lt;br /&gt;
&lt;br /&gt;
  if not bandaging&lt;br /&gt;
    hotkey &amp;quot;Bandage Self&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
==New Commands==&lt;br /&gt;
&lt;br /&gt;
===setvar===&lt;br /&gt;
The setvar command has been modified on Outlands to support a wider set of use cases. The optional second parameter is now the serial of the variable. If provided, you won&#039;t be prompted with a target cursor.&lt;br /&gt;
&lt;br /&gt;
  setvar my_name 0x123&lt;br /&gt;
&lt;br /&gt;
This can be used for graphic IDs, hues, serials, names, and more. By default, this creates a persistent variable that will remain even across restarts of the application. To make the variable only live for as long as the current program run, append the &#039;!&#039; operator. The variable will not appear in the Razor variables list, but will still be global and usable from any script while Razor is running.&lt;br /&gt;
&lt;br /&gt;
  setvar! my_name 0x123&lt;br /&gt;
&lt;br /&gt;
===unsetvar===&lt;br /&gt;
Additionally, a command to unset variables has been added. It supports the same modifiers as setvar:&lt;br /&gt;
&lt;br /&gt;
  unsetvar my_name&lt;br /&gt;
&lt;br /&gt;
===ignore===&lt;br /&gt;
An ignore list has been added to avoid finding objects when using the various search commands:&lt;br /&gt;
&lt;br /&gt;
  ignore (serial or list)&lt;br /&gt;
&lt;br /&gt;
This also supports the same operators as setvar for controlling the scope of the ignore list.&lt;br /&gt;
&lt;br /&gt;
===unignore===&lt;br /&gt;
Similar to ignore, the unignore command removes a serial (or list of serials) from the ignore list:&lt;br /&gt;
&lt;br /&gt;
  unignore (serial or list)&lt;br /&gt;
&lt;br /&gt;
This also supports the same operators as setvar for controlling the scope of the ignore list.&lt;br /&gt;
===clearignore===&lt;br /&gt;
Clears the ignore list:&lt;br /&gt;
&lt;br /&gt;
  clearignore&lt;br /&gt;
&lt;br /&gt;
This also supports the same operators as setvar for controlling the scope of the ignore list.&lt;br /&gt;
===warmode=== &lt;br /&gt;
A command to explicitly set warmode state has been added:&lt;br /&gt;
&lt;br /&gt;
  warmode (&#039;on&#039; / &#039;off&#039;)&lt;br /&gt;
&lt;br /&gt;
===getlabel===&lt;br /&gt;
A command to get an item&#039;s label - the text you see when single clicking it - has been added.&lt;br /&gt;
&lt;br /&gt;
  getlabel (serial) (name)&lt;br /&gt;
&lt;br /&gt;
This will fetch the label for the item identified by the serial and create a new variable with your choice of name that holds the text.&lt;br /&gt;
&lt;br /&gt;
  getlabel backpack my_label&lt;br /&gt;
  overhead my_label&lt;br /&gt;
&lt;br /&gt;
===rename===&lt;br /&gt;
A command to rename followers has been added:&lt;br /&gt;
&lt;br /&gt;
  rename myFollower Bob&lt;br /&gt;
===skill===&lt;br /&gt;
A command to use skill&lt;br /&gt;
  skill discord&lt;br /&gt;
&lt;br /&gt;
A valid active skill list:&lt;br /&gt;
  anatomy // anatomy&lt;br /&gt;
  animallore&amp;quot; //animal lore&lt;br /&gt;
  itemidentification // item identification&lt;br /&gt;
  itemid // item identification&lt;br /&gt;
  armslore // arms lore&lt;br /&gt;
  begging // begging&lt;br /&gt;
  peacemaking // peacemaking&lt;br /&gt;
  peace // peacemaking&lt;br /&gt;
  cartography // cartography&lt;br /&gt;
  detectinghidden // detect hidden&lt;br /&gt;
  discord // Discordance&lt;br /&gt;
  discordance Discordance&lt;br /&gt;
  evaluatingintelligence // evaluate intelligence&lt;br /&gt;
  evalint // evaluate intelligence&lt;br /&gt;
  forensicevaluation // forensic evaluation&lt;br /&gt;
  forensiceval // forensic evaluation&lt;br /&gt;
  forensic // forensic evaluation&lt;br /&gt;
  hiding // hiding&lt;br /&gt;
  provocation // provocation&lt;br /&gt;
  provo // provocation&lt;br /&gt;
  inscription // inscription&lt;br /&gt;
  poisoning // poisoning&lt;br /&gt;
  spiritspeak // spirit speak&lt;br /&gt;
  spirit // spirit speak&lt;br /&gt;
  stealing // stealing&lt;br /&gt;
  taming // taming&lt;br /&gt;
  tasteidentification // taste id&lt;br /&gt;
  tasteid // taste id // taste&lt;br /&gt;
  tracking // tracking&lt;br /&gt;
  meditation // Meditation&lt;br /&gt;
  stealth // Stealth&lt;br /&gt;
  removetrap // RemoveTrap&lt;br /&gt;
&lt;br /&gt;
===setskill===&lt;br /&gt;
A command to set skill gain locks has been added:&lt;br /&gt;
&lt;br /&gt;
  setskill Blacksmithing up&lt;br /&gt;
&lt;br /&gt;
The valid choices are up, down, or lock.&lt;br /&gt;
&lt;br /&gt;
===waitforgump===&lt;br /&gt;
&lt;br /&gt;
  waitforgump [gumpId]&lt;br /&gt;
&lt;br /&gt;
Wait for a gump to appear. If a gump ID is provided, wait for that particular gump. Otherwise, wait for the next gump.&lt;br /&gt;
&lt;br /&gt;
===gumpresponse===&lt;br /&gt;
&lt;br /&gt;
  gumpresponse (buttonId) [gumpId]&lt;br /&gt;
&lt;br /&gt;
Press the given button on the give gump (or the last gump that opened)&lt;br /&gt;
&lt;br /&gt;
===gumpclose===&lt;br /&gt;
&lt;br /&gt;
  gumpclose [gumpId]&lt;br /&gt;
&lt;br /&gt;
Close the given gump or the last gump that opened if no gumpId is specified.&lt;br /&gt;
&lt;br /&gt;
===cooldown===&lt;br /&gt;
&lt;br /&gt;
  cooldown &amp;lt;&#039;cooldown name&#039;&amp;gt; [milliseconds]&lt;br /&gt;
&lt;br /&gt;
Triggers the cooldown with the chosen name. If no milliseconds are passed in, it uses the cooldown&#039;s default value.&lt;br /&gt;
&lt;br /&gt;
==New Operators==&lt;br /&gt;
&lt;br /&gt;
===as===&lt;br /&gt;
There is now an &#039;as&#039; operator to capture the result of expressions as an alias. This is particularly useful for the `findtype` expression as follows&lt;br /&gt;
&lt;br /&gt;
  if findtype dagger as mydagger&lt;br /&gt;
    dclick mydagger&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===in===&lt;br /&gt;
There is additionally an &#039;in&#039; operator that can be used to check whether one string is a substring of another:&lt;br /&gt;
&lt;br /&gt;
  if this in thisthatandtheother&lt;br /&gt;
    overhead yes&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
These are particularly powerful when combined to sort through items:&lt;br /&gt;
&lt;br /&gt;
  if findtype dagger as mydagger&lt;br /&gt;
    getlabel mydagger daggerlabel&lt;br /&gt;
    if blessed in daggerlabel&lt;br /&gt;
      overhead &amp;quot;Found newbie dagger&amp;quot;&lt;br /&gt;
    endif&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lists==&lt;br /&gt;
List support includes the following commands:&lt;br /&gt;
&lt;br /&gt;
===createlist===&lt;br /&gt;
 createlist (&#039;list name&#039;)&lt;br /&gt;
&lt;br /&gt;
Create a new list&lt;br /&gt;
&lt;br /&gt;
===clearlist===&lt;br /&gt;
 clearlist (&#039;list name&#039;)&lt;br /&gt;
&lt;br /&gt;
Clear an existing list&lt;br /&gt;
&lt;br /&gt;
===removelist===&lt;br /&gt;
 removelist (&#039;list name&#039;)&lt;br /&gt;
&lt;br /&gt;
Delete a list&lt;br /&gt;
&lt;br /&gt;
===pushlist===&lt;br /&gt;
 pushlist (&#039;list name&#039;) (&#039;element value&#039;) [&#039;front&#039;/&#039;back&#039;] //comment&lt;br /&gt;
&lt;br /&gt;
Add an item to the front or back of the list&lt;br /&gt;
&lt;br /&gt;
===poplist===&lt;br /&gt;
 poplist (&#039;list name&#039;) (&#039;element value&#039;/&#039;front&#039;/&#039;back&#039;) //comment&lt;br /&gt;
&lt;br /&gt;
Remove an item from the front of back of the list. &lt;br /&gt;
&lt;br /&gt;
If used in an expression, the popped value can be saved with &#039;as&#039; as follows:&lt;br /&gt;
&lt;br /&gt;
 if poplist testlist back as popped&lt;br /&gt;
     overhead popped&lt;br /&gt;
 endif&lt;br /&gt;
&lt;br /&gt;
===listexists===&lt;br /&gt;
Additionally, the following list-related expressions have been added. These may be used within &amp;lt;code&amp;gt;if&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;while&amp;lt;/code&amp;gt; statements.&lt;br /&gt;
 listexists (&#039;list name&#039;)&lt;br /&gt;
&lt;br /&gt;
True if the list exists&lt;br /&gt;
&lt;br /&gt;
===list===&lt;br /&gt;
 list (list name) (operator) (value)&lt;br /&gt;
&lt;br /&gt;
Compare the length of the list to an integer&lt;br /&gt;
&lt;br /&gt;
===inlist===&lt;br /&gt;
 inlist (list name) (element)&lt;br /&gt;
&lt;br /&gt;
Test if an element is in a list.&lt;br /&gt;
&lt;br /&gt;
===atlist===&lt;br /&gt;
 atlist (&#039;list name&#039;) (index)&lt;br /&gt;
&lt;br /&gt;
Return an item in the list at the given index. Index starts at 0.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 if atlist mylist 2 as thirdentry&lt;br /&gt;
     overhead thirdentry&lt;br /&gt;
 else&lt;br /&gt;
     overhead &amp;quot;index out of bounds or list item retrievend was no serial&amp;quot;&lt;br /&gt;
 endif&lt;br /&gt;
&lt;br /&gt;
===Iterating lists===&lt;br /&gt;
Finally, &amp;lt;code&amp;gt;for&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;foreach&amp;lt;/code&amp;gt; loops can be used for iteration as follows:&lt;br /&gt;
&lt;br /&gt;
 for 10&lt;br /&gt;
   say &#039;hello&#039;&lt;br /&gt;
 endfor&lt;br /&gt;
&lt;br /&gt;
This will iterate exactly 10 times.&lt;br /&gt;
&lt;br /&gt;
 foreach x in my_list&lt;br /&gt;
   say x&lt;br /&gt;
 endfor&lt;br /&gt;
&lt;br /&gt;
This will iterate the elements in my_list, assigning the variable &#039;x&#039; to the next element on each iteration.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Timers==&lt;br /&gt;
Timers represent background timers that run while the rest of your script executes. All units are in milliseconds. They can be queried to check how much time has elapsed since they were started, or reset back to an earlier count.&lt;br /&gt;
&lt;br /&gt;
The following commands for working with timers have been added:&lt;br /&gt;
&lt;br /&gt;
===createtimer===&lt;br /&gt;
 createtimer (timer name)&lt;br /&gt;
&lt;br /&gt;
Create a new timer, starting at 0.&lt;br /&gt;
&lt;br /&gt;
===removetimer===&lt;br /&gt;
 removetimer (timer name)&lt;br /&gt;
&lt;br /&gt;
Destroy an existing timer.&lt;br /&gt;
&lt;br /&gt;
===settimer===&lt;br /&gt;
 settimer (timer name) (value)&lt;br /&gt;
&lt;br /&gt;
Set a timer to the given value. It will begin counting up from the given value immediately.&lt;br /&gt;
&lt;br /&gt;
Additionally, two expressions have been added for timers:&lt;br /&gt;
&lt;br /&gt;
===timer===&lt;br /&gt;
 timer (&#039;timer name&#039;) (operator) (value)&lt;br /&gt;
&lt;br /&gt;
Compare the current value of the timer (the time elapsed since it was started in milliseconds) to a given value&lt;br /&gt;
&lt;br /&gt;
===timerexists===&lt;br /&gt;
 timerexists (&#039;timer name&#039;)&lt;br /&gt;
&lt;br /&gt;
Check if a timer exists&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
 // Create a new timer&lt;br /&gt;
 if not timerexists &#039;sample&#039;&lt;br /&gt;
  createtimer &#039;sample&#039;&lt;br /&gt;
 endif&lt;br /&gt;
 // Reset every 10 seconds&lt;br /&gt;
 if timer &#039;sample&#039; &amp;gt; 10000&lt;br /&gt;
  settimer &#039;sample&#039; 0&lt;br /&gt;
 endif&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cooldowns==&lt;br /&gt;
Cooldowns are introduced in [https://forums.uooutlands.com/index.php?threads/classic-uo-client-patch-1-0-0-14-notes.4341/ Client patch 1.0.0.14]&lt;br /&gt;
&lt;br /&gt;
Cooldowns can be triggered using Razor script commands&lt;br /&gt;
&lt;br /&gt;
 // starts the cooldown named &amp;quot;mycooldown&amp;quot; with its default cooldown time&lt;br /&gt;
 cooldown &amp;quot;mycooldown&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
 // starts the cooldown named &amp;quot;mycooldown&amp;quot; with a 30 second timer (note that milliseconds are used in Razor)&lt;br /&gt;
 cooldown &amp;quot;mycooldown&amp;quot; 30000&lt;br /&gt;
&lt;br /&gt;
In an expression the cooldown command can be used to check the time left on a cooldown&lt;br /&gt;
 // checks if the cooldown is running&lt;br /&gt;
 if cooldown &amp;quot;mycooldown&amp;quot;&lt;br /&gt;
    // do something&lt;br /&gt;
 endif&lt;br /&gt;
 &lt;br /&gt;
 // checks if the cooldown has more than 5 seconds left&lt;br /&gt;
 if cooldown &amp;quot;mycooldown&amp;quot; &amp;gt; 5000&lt;br /&gt;
    // do something&lt;br /&gt;
 endif&lt;/div&gt;</summary>
		<author><name>Tranq</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:Tailoring&amp;diff=18343</id>
		<title>Template:Tailoring</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:Tailoring&amp;diff=18343"/>
		<updated>2022-10-12T11:51:16Z</updated>

		<summary type="html">&lt;p&gt;Tranq: Removed weird spacings&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[File:tinkering_sewingkit.jpg|link=]]&amp;lt;br /&amp;gt;Tailoring Craftables&lt;br /&gt;
|-&lt;br /&gt;
! Category&lt;br /&gt;
! Item&lt;br /&gt;
! Ingredients&lt;br /&gt;
! Min. Skill&lt;br /&gt;
|-&lt;br /&gt;
| Bone Armor&lt;br /&gt;
| [[File:bonegorget.jpg|link=]]&amp;lt;br /&amp;gt;Bone Gorget&lt;br /&gt;
| 6 Leather&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Bone Armor&lt;br /&gt;
| [[File:bonegloves.jpg|link=]]&amp;lt;br /&amp;gt;Bone Gloves&lt;br /&gt;
| 6 Leather&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Bone Armor&lt;br /&gt;
| [[File:bonehelm.jpg|link=]]&amp;lt;br /&amp;gt;Bone Helm&lt;br /&gt;
| 8 Leather&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| Bone Armor&lt;br /&gt;
| [[File:bonearms.jpg|link=]]&amp;lt;br /&amp;gt;Bone Arms&lt;br /&gt;
| 10 Leather&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
| Bone Armor&lt;br /&gt;
| [[File:bonelegs.jpg|link=]]&amp;lt;br /&amp;gt;Bone Legs&lt;br /&gt;
| 12 Leather&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
| Bone Armor&lt;br /&gt;
| [[File:boneskirt.jpg|link=]]&amp;lt;br /&amp;gt;Bone Skirt&lt;br /&gt;
| 12 Leather&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
| Bone Armor&lt;br /&gt;
| [[File:bonechest.jpg|link=]]&amp;lt;br /&amp;gt;Bone Chest&lt;br /&gt;
| 14 Leather&lt;br /&gt;
| 45&lt;br /&gt;
|-&lt;br /&gt;
| Leather Armor&lt;br /&gt;
| [[File:leathergorget.jpg|link=]]&amp;lt;br /&amp;gt;Leather Gorget&lt;br /&gt;
| 6 Leather&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
| Leather Armor&lt;br /&gt;
| [[File:leathergloves.jpg|link=]]&amp;lt;br /&amp;gt;Leather Gloves&lt;br /&gt;
| 6 Leather&lt;br /&gt;
| 45&lt;br /&gt;
|-&lt;br /&gt;
| Leather Armor&lt;br /&gt;
| [[File:leathercap.jpg|link=]]&amp;lt;br /&amp;gt;Leather Cap&lt;br /&gt;
| 8 Leather&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Leather Armor&lt;br /&gt;
| [[File:leatherarms.jpg|link=]]&amp;lt;br /&amp;gt;Leather Arms&lt;br /&gt;
| 10 Leather&lt;br /&gt;
| 55&lt;br /&gt;
|-&lt;br /&gt;
| Leather Armor&lt;br /&gt;
| [[File:leatherpants.jpg|link=]]&amp;lt;br /&amp;gt;Leather Legs&lt;br /&gt;
| 12 Leather&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| Leather Armor&lt;br /&gt;
| [[File:leathershorts.jpg|link=]]&amp;lt;br /&amp;gt;Leather Shorts&lt;br /&gt;
| 12 Leather&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| Leather Armor&lt;br /&gt;
| [[File:leatherskirt.jpg|link=]]&amp;lt;br /&amp;gt;Leather Skirt&lt;br /&gt;
| 12 Leather&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| Leather Armor&lt;br /&gt;
| [[File:leatherchest.jpg|link=]]&amp;lt;br /&amp;gt;Leather Chest&lt;br /&gt;
| 14 Leather&lt;br /&gt;
| 65&lt;br /&gt;
|-&lt;br /&gt;
| Leather Armor&lt;br /&gt;
| [[File:leatherbustier.jpg|link=]]&amp;lt;br /&amp;gt;Leather Bustier&lt;br /&gt;
| 14 Leather&lt;br /&gt;
| 65&lt;br /&gt;
|-&lt;br /&gt;
| Leather Armor&lt;br /&gt;
| [[File:femaleleatherchest.jpg|link=]]&amp;lt;br /&amp;gt;Female Leather Chest&lt;br /&gt;
| 14 Leather&lt;br /&gt;
| 65&lt;br /&gt;
|-&lt;br /&gt;
| Studded Armor&lt;br /&gt;
| [[File:studdedgorget.jpg|link=]]&amp;lt;br /&amp;gt;Studded Gorget&lt;br /&gt;
| 8 Leather&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| Studded Armor&lt;br /&gt;
| [[File:studdedgloves.jpg|link=]]&amp;lt;br /&amp;gt;Studded Gloves&lt;br /&gt;
| 8 Leather&lt;br /&gt;
| 65&lt;br /&gt;
|-&lt;br /&gt;
| Studded Armor&lt;br /&gt;
| [[File:studdedcap.jpg|link=]]&amp;lt;br /&amp;gt;Studded Cap&lt;br /&gt;
| 10 Leather&lt;br /&gt;
| 70&lt;br /&gt;
|-&lt;br /&gt;
| Studded Armor&lt;br /&gt;
| [[File:studdedarms.jpg|link=]]&amp;lt;br /&amp;gt;Studded Arms&lt;br /&gt;
| 12 Leather&lt;br /&gt;
| 75&lt;br /&gt;
|-&lt;br /&gt;
| Studded Armor&lt;br /&gt;
| [[File:studdedlegs.jpg|link=]]&amp;lt;br /&amp;gt;Studded Legs&lt;br /&gt;
| 14 Leather&lt;br /&gt;
| 80&lt;br /&gt;
|-&lt;br /&gt;
| Studded Armor&lt;br /&gt;
| [[File:studdedskirt.jpg|link=]]&amp;lt;br /&amp;gt;Studded Skirt&lt;br /&gt;
| 14 Leather&lt;br /&gt;
| 80&lt;br /&gt;
|-&lt;br /&gt;
| Studded Armor&lt;br /&gt;
| [[File:studdedchest.jpg|link=]]&amp;lt;br /&amp;gt;Studded Chest&lt;br /&gt;
| 16 Leather&lt;br /&gt;
| 85&lt;br /&gt;
|-&lt;br /&gt;
| Studded Armor&lt;br /&gt;
| [[File:studdedbustier.jpg|link=]]&amp;lt;br /&amp;gt;Studded Bustier&lt;br /&gt;
| 16 Leather&lt;br /&gt;
| 85&lt;br /&gt;
|-&lt;br /&gt;
| Studded Armor&lt;br /&gt;
| [[File:studdedfemalechest.jpg|link=]]&amp;lt;br /&amp;gt;Studded Female Chest&lt;br /&gt;
| 16 Leather&lt;br /&gt;
| 85&lt;br /&gt;
|-&lt;br /&gt;
| Hats&lt;br /&gt;
| [[File:skullcap.jpg|link=]]&amp;lt;br /&amp;gt;Skull Cap&lt;br /&gt;
| 6 Cloth&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Hats&lt;br /&gt;
| [[File:bandana.jpg|link=]]&amp;lt;br /&amp;gt;Bandana&lt;br /&gt;
| 6 Cloth&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Hats&lt;br /&gt;
| [[File:floppyhat.jpg|link=]]&amp;lt;br /&amp;gt;Floppy Hat&lt;br /&gt;
| 6 Cloth&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Hats&lt;br /&gt;
| [[File:cap.jpg|link=]]&amp;lt;br /&amp;gt;Cap&lt;br /&gt;
| 6 Cloth&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Hats&lt;br /&gt;
| [[File:widebrimhat.jpg|link=]]&amp;lt;br /&amp;gt;Wide Brim Hat&lt;br /&gt;
| 6 Cloth&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Hats&lt;br /&gt;
| [[File:strawhat.jpg|link=]]&amp;lt;br /&amp;gt;Straw Hat&lt;br /&gt;
| 6 Cloth&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Hats&lt;br /&gt;
| [[File:tallstrawhat.jpg|link=]]&amp;lt;br /&amp;gt;Tall Straw Hat&lt;br /&gt;
| 6 Cloth&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Hats&lt;br /&gt;
| [[File:bonnet.jpg|link=]]&amp;lt;br /&amp;gt;Bonnet&lt;br /&gt;
| 6 Cloth&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Hats&lt;br /&gt;
| [[File:featheredhat.jpg|link=]]&amp;lt;br /&amp;gt;Feathered Hat&lt;br /&gt;
| 6 Cloth&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Hats&lt;br /&gt;
| [[File:tricornehat.jpg|link=]]&amp;lt;br /&amp;gt;Tricorne Hat&lt;br /&gt;
| 6 Cloth&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Hats&lt;br /&gt;
| [[File:jesterhat.jpg|link=]]&amp;lt;br /&amp;gt;Jester Hat&lt;br /&gt;
| 6 Cloth&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Hats&lt;br /&gt;
| [[File:wizardshat.jpg|link=]]&amp;lt;br /&amp;gt;Wizard&#039;s Hat&lt;br /&gt;
| 6 Cloth&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Shirts&lt;br /&gt;
| [[File:doublet.jpg|link=]]&amp;lt;br /&amp;gt;Doublet&lt;br /&gt;
| 8 Cloth&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Shirts&lt;br /&gt;
| [[File:shirt.jpg|link=]]&amp;lt;br /&amp;gt;Shirt&lt;br /&gt;
| 8 Cloth&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Shirts&lt;br /&gt;
| [[File:fancyshirt.jpg|link=]]&amp;lt;br /&amp;gt;Fancy Shirt&lt;br /&gt;
| 8 Cloth&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Shirts&lt;br /&gt;
| [[File:tunic.jpg|link=]]&amp;lt;br /&amp;gt;Tunic&lt;br /&gt;
| 8 Cloth&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Shirts&lt;br /&gt;
| [[File:surcoat.jpg|link=]]&amp;lt;br /&amp;gt;Surcoat&lt;br /&gt;
| 8 Cloth&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Shirts&lt;br /&gt;
| [[File:jestersuit.jpg|link=]]&amp;lt;br /&amp;gt;Jester Suit&lt;br /&gt;
| 8 Cloth&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Shirts&lt;br /&gt;
| [[File:plaindress.jpg|link=]]&amp;lt;br /&amp;gt;Plain Dress&lt;br /&gt;
| 14 Cloth&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Shirts&lt;br /&gt;
| [[File:fancydress.jpg|link=]]&amp;lt;br /&amp;gt;Fancy Dress&lt;br /&gt;
| 14 Cloth&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Shirts&lt;br /&gt;
| [[File:robe.jpg|link=]]&amp;lt;br /&amp;gt;Robe&lt;br /&gt;
| 14 Cloth&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Pants&lt;br /&gt;
| [[File:shortpants.jpg|link=]]&amp;lt;br /&amp;gt;Short Pants&lt;br /&gt;
| 8 Cloth&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Pants&lt;br /&gt;
| [[File:longpants.jpg|link=]]&amp;lt;br /&amp;gt;Long Pants&lt;br /&gt;
| 8 Cloth&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Pants&lt;br /&gt;
| [[File:kilt.jpg|link=]]&amp;lt;br /&amp;gt;Kilt&lt;br /&gt;
| 8 Cloth&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Pants&lt;br /&gt;
| [[File:skirt.jpg|link=]]&amp;lt;br /&amp;gt;Skirt&lt;br /&gt;
| 8 Cloth&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Other Wearables&lt;br /&gt;
| [[File:bodysash.jpg|link=]]&amp;lt;br /&amp;gt;Body Sash&lt;br /&gt;
| 6 Cloth&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Other Wearables&lt;br /&gt;
| [[File:halfapron.jpg|link=]]&amp;lt;br /&amp;gt;Half Apron&lt;br /&gt;
| 6 Cloth&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Other Wearables&lt;br /&gt;
| [[File:cloak.jpg|link=]]&amp;lt;br /&amp;gt;Cloak&lt;br /&gt;
| 8 Cloth&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Other Wearables&lt;br /&gt;
| [[File:fullapron.jpg|link=]]&amp;lt;br /&amp;gt;Full Apron&lt;br /&gt;
| 8 Cloth&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Other Wearables&lt;br /&gt;
| [[File:sandals.jpg|link=]]&amp;lt;br /&amp;gt;Sandals&lt;br /&gt;
| 6 Leather&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Other Wearables&lt;br /&gt;
| [[File:shoes.jpg|link=]]&amp;lt;br /&amp;gt;Shoes&lt;br /&gt;
| 6 Leather&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Other Wearables&lt;br /&gt;
| [[File:boots.jpg|link=]]&amp;lt;br /&amp;gt;Boots&lt;br /&gt;
| 6 Leather&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Other Wearables&lt;br /&gt;
| [[File:thighboots.jpg|link=]]&amp;lt;br /&amp;gt;Thigh Boots&lt;br /&gt;
| 6 Leather&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Other Wearables&lt;br /&gt;
| [[File:sandals.jpg|link=]]&amp;lt;br /&amp;gt;Cloth Sandals&lt;br /&gt;
| 6 Cloth&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Other Wearables&lt;br /&gt;
| [[File:shoes.jpg|link=]]&amp;lt;br /&amp;gt;Cloth Shoes&lt;br /&gt;
| 6 Cloth&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Other Wearables&lt;br /&gt;
| [[File:boots.jpg|link=]]&amp;lt;br /&amp;gt;Cloth Boots&lt;br /&gt;
| 6 Cloth&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Other Wearables&lt;br /&gt;
| [[File:thighboots.jpg|link=]]&amp;lt;br /&amp;gt;Cloth Thigh Boots&lt;br /&gt;
| 6 Cloth&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Quivers&lt;br /&gt;
| [[File:quiver.jpg|link=]]&amp;lt;br /&amp;gt;Quiver&lt;br /&gt;
| 15 Leather&lt;br /&gt;
| 55&lt;br /&gt;
|-&lt;br /&gt;
| Quivers&lt;br /&gt;
| [[File:dullhidequiver.jpg|link=]]&amp;lt;br /&amp;gt;Dullhide Quiver&lt;br /&gt;
| 15 Dullhide Leather&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| Quivers&lt;br /&gt;
| [[File:shadowhidequiver.jpg|link=]]&amp;lt;br /&amp;gt;Shadowhide Quiver&lt;br /&gt;
| 15 Shadowhide Leather&lt;br /&gt;
| 65&lt;br /&gt;
|-&lt;br /&gt;
| Quivers&lt;br /&gt;
| [[File:copperhidequiver.jpg|link=]]&amp;lt;br /&amp;gt;Copperhide Quiver&lt;br /&gt;
| 15 Copperhide Leather&lt;br /&gt;
| 70&lt;br /&gt;
|-&lt;br /&gt;
| Quivers&lt;br /&gt;
| [[File:bronzehidequiver.jpg|link=]]&amp;lt;br /&amp;gt;Bronzehide Quiver&lt;br /&gt;
| 15 Bronzehide Leather&lt;br /&gt;
| 75&lt;br /&gt;
|-&lt;br /&gt;
| Quivers&lt;br /&gt;
| [[File:goldenhidequiver.jpg|link=]]&amp;lt;br /&amp;gt;Goldenhide Quiver&lt;br /&gt;
| 15 Goldenhide Leather&lt;br /&gt;
| 80&lt;br /&gt;
|-&lt;br /&gt;
| Quivers&lt;br /&gt;
| [[File:rosehidequiver.jpg|link=]]&amp;lt;br /&amp;gt;Rosehide Quiver&lt;br /&gt;
| 15 Rosehide Leather&lt;br /&gt;
| 85&lt;br /&gt;
|-&lt;br /&gt;
| Quivers&lt;br /&gt;
| [[File:verehidequiver.jpg|link=]]&amp;lt;br /&amp;gt;Verehide Quiver&lt;br /&gt;
| 15 Verehide Leather&lt;br /&gt;
| 90&lt;br /&gt;
|-&lt;br /&gt;
| Quivers&lt;br /&gt;
| [[File:valehidequiver.jpg|link=]]&amp;lt;br /&amp;gt;Valehide Quiver&lt;br /&gt;
| 15 Valehide Leather&lt;br /&gt;
| 95&lt;br /&gt;
|-&lt;br /&gt;
| Quivers&lt;br /&gt;
| [[File:avarhidequiver.jpg|link=]]&amp;lt;br /&amp;gt;Avarhide Quiver&lt;br /&gt;
| 15 Avarhide Leather&lt;br /&gt;
| 110&lt;br /&gt;
|-&lt;br /&gt;
| Wizard&#039;s Satchels&lt;br /&gt;
| [[File:wizardssatchelleather.png|link=]]&amp;lt;br /&amp;gt;Wizard&#039;s Satchel&lt;br /&gt;
| 15 Leather&lt;br /&gt;
| 55&lt;br /&gt;
|-&lt;br /&gt;
| Wizard&#039;s Satchels&lt;br /&gt;
| [[File:wizardssatcheldullhide.png|link=]]&amp;lt;br /&amp;gt;Dullhide Wizard&#039;s Satchel&lt;br /&gt;
| 15 Dullhide Leather&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| Wizard&#039;s Satchels&lt;br /&gt;
| [[File:wizardssatchelshadowhide.png|link=]]&amp;lt;br /&amp;gt;Shadowhide Wizard&#039;s Satchel&lt;br /&gt;
| 15 Shadowhide Leather&lt;br /&gt;
| 65&lt;br /&gt;
|-&lt;br /&gt;
| Wizard&#039;s Satchels&lt;br /&gt;
| [[File:wizardssatchelcopperhide.png|link=]]&amp;lt;br /&amp;gt;Copperhide Wizard&#039;s Satchel&lt;br /&gt;
| 15 Copperhide Leather&lt;br /&gt;
| 70&lt;br /&gt;
|-&lt;br /&gt;
| Wizard&#039;s Satchels&lt;br /&gt;
| [[File:wizardssatchelbronzehide.png|link=]]&amp;lt;br /&amp;gt;Bronzehide Wizard&#039;s Satchel&lt;br /&gt;
| 15 Bronzehide Leather&lt;br /&gt;
| 75&lt;br /&gt;
|-&lt;br /&gt;
| Wizard&#039;s Satchels&lt;br /&gt;
| [[File:wizardssatchelgoldenhide.png|link=]]&amp;lt;br /&amp;gt;Goldenhide Wizard&#039;s Satchel&lt;br /&gt;
| 15 Goldenhide Leather&lt;br /&gt;
| 80&lt;br /&gt;
|-&lt;br /&gt;
| Wizard&#039;s Satchels&lt;br /&gt;
| [[File:wizardssatchelrosehide.png|link=]]&amp;lt;br /&amp;gt;Rosehide Wizard&#039;s Satchel&lt;br /&gt;
| 15 Rosehide Leather&lt;br /&gt;
| 85&lt;br /&gt;
|-&lt;br /&gt;
| Wizard&#039;s Satchels&lt;br /&gt;
| [[File:wizardssatchelverehide.png|link=]]&amp;lt;br /&amp;gt;Verehide Wizard&#039;s Satchel&lt;br /&gt;
| 15 Verehide Leather&lt;br /&gt;
| 90&lt;br /&gt;
|-&lt;br /&gt;
| Wizard&#039;s Satchels&lt;br /&gt;
| [[File:wizardssatchelvalehide.png|link=]]&amp;lt;br /&amp;gt;Valehide Wizard&#039;s Satchel&lt;br /&gt;
| 15 Valehide Leather&lt;br /&gt;
| 95&lt;br /&gt;
|-&lt;br /&gt;
| Wizard&#039;s Satchels&lt;br /&gt;
| [[File:wizardssatchelavarhide.png|link=]]&amp;lt;br /&amp;gt;Avarhide Wizard&#039;s Satchel&lt;br /&gt;
| 15 Avarhide Leather&lt;br /&gt;
| 110&lt;br /&gt;
|-&lt;br /&gt;
| Utility Items&lt;br /&gt;
| [[File:adventurersatchel.jpg|link=]]&amp;lt;br /&amp;gt;[[Adventurer%27s_Satchel|Adventurer&#039;s Satchel]]&lt;br /&gt;
| 100 Leather&amp;lt;br/&amp;gt;5  Mastercrafting Diagrams&lt;br /&gt;
| 120&lt;br /&gt;
|-&lt;br /&gt;
| Utility Items&lt;br /&gt;
| [[File:melloweedcigarettes.jpg|link=]]&amp;lt;br /&amp;gt;[[Melloweed|Melloweed Cigarettes]]&lt;br /&gt;
| 50 Leather&amp;lt;br/&amp;gt;5  Mastercrafting Diagrams&lt;br /&gt;
| 120&lt;br /&gt;
|-&lt;br /&gt;
| Utility Items&lt;br /&gt;
| [[File:carpet_tailoring_dyeablegilded_square3x3.png|link=]]&amp;lt;br /&amp;gt;[[Carpet_Tiles#Dyeable_Gilded_Carpet_Tile|Dyable Gilded Carpet Tile]] (2)&lt;br /&gt;
| 1 Mastercrafting Diagram&amp;lt;br/&amp;gt;50 Cloth&lt;br /&gt;
| 110&lt;br /&gt;
|-&lt;br /&gt;
| Utility Items&lt;br /&gt;
| [[File:carpet_tailoring_dyeablegildedblue_square3x3.png|link=]]&amp;lt;br /&amp;gt;[[Carpet_Tiles#Dyeable_Gilded_Blue_Carpet_Tile|Dyable Gilded Blue Carpet Tile]] (2)&lt;br /&gt;
| 1 Mastercrafting Diagram&amp;lt;br/&amp;gt;50 Cloth&lt;br /&gt;
| 110&lt;br /&gt;
|-&lt;br /&gt;
| Utility Items&lt;br /&gt;
| [[File:disguisekit.jpg|link=]]&amp;lt;br /&amp;gt;[[Wig Stand]]&lt;br /&gt;
| 2 Mastercrafting Diagram&amp;lt;br /&amp;gt;50 cloth&amp;lt;br /&amp;gt;1 Dye&lt;br /&gt;
| 120&lt;br /&gt;
|-&lt;br /&gt;
| Utility Items&lt;br /&gt;
| [[File:tailoringrepairkit.jpg|link=Repair Kit]]&amp;lt;br /&amp;gt;[[Repair Kit|Tailoring Repair Kit]]&lt;br /&gt;
| 10 Leather&lt;br /&gt;
| 95&lt;br /&gt;
|-&lt;br /&gt;
| Utility Items&lt;br /&gt;
| [[File:tailoringcraftingmanual.jpg|link=Crafting Manual]]&amp;lt;br /&amp;gt;[[Crafting Manual|Tailoring Crafting Manual]]&lt;br /&gt;
| 1 Mastercrafting Diagram&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| Utility Items&lt;br /&gt;
| [[File:blankmap.jpg|link=Blank Map]]&amp;lt;br /&amp;gt;[Blank Map]]&lt;br /&gt;
| 10 Leather&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Utility Items&lt;br /&gt;
| [[File:blankscroll.jpg|link=Blank Scroll]]&amp;lt;br /&amp;gt;[[Blank Scroll]]&lt;br /&gt;
| 10 Leather&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Utility Items&lt;br /&gt;
| [[File:veterinarysupplies.jpg|link=]]&amp;lt;br /&amp;gt;[[Veterinary#Veterinary_Supplies|Veterinary Supplies]]&lt;br /&gt;
| 100 Cloth&amp;lt;br /&amp;gt;10 Beeswax&amp;lt;br /&amp;gt;1 Greater Heal Potion&amp;lt;br /&amp;gt;1 Greater Cure Potion&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| Utility Items&lt;br /&gt;
| [[File:adventurersrope.jpg|link=Adventurer&#039;s Rope]]&amp;lt;br /&amp;gt;[[Adventurer&#039;s Rope]]&lt;br /&gt;
| 10 Leather&amp;lt;br /&amp;gt;1 Beeswax&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| Utility Items&lt;br /&gt;
| [[File:oilcloth.jpg|link=]]&amp;lt;br /&amp;gt;Oil Cloth&lt;br /&gt;
| 5 Cloth&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Utility Items&lt;br /&gt;
| [[File:clothingalternationkit.jpg|link=]]&amp;lt;br /&amp;gt;[[Clothing Alteration Kit]]&lt;br /&gt;
| 50 Leather&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| Utility Items&lt;br /&gt;
| [[File:leathercaprestyledeed.jpg|link=]]&amp;lt;br /&amp;gt;[[Leather Cap Restyle Kit]]&lt;br /&gt;
| 1 Mastercrafting Diagram&amp;lt;br /&amp;gt;10 Leather&lt;br /&gt;
| 120&lt;br /&gt;
|-&lt;br /&gt;
| Utility Items&lt;br /&gt;
| [[File:disguisekit.jpg|link=]]&amp;lt;br /&amp;gt;[[Disguise Kit]]&lt;br /&gt;
| 50 Cloth&amp;lt;br /&amp;gt;1 Dyes&lt;br /&gt;
| 75&lt;br /&gt;
|-&lt;br /&gt;
| Utility Items&lt;br /&gt;
| [[File:trappedpouch1.png|link=]]&amp;lt;br /&amp;gt;Trapped Pouch&lt;br /&gt;
| 2 Leather&amp;lt;br /&amp;gt;10 Sulfurous Ash&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Utility Items&lt;br /&gt;
| [[File:pouch.jpg|link=]]&amp;lt;br /&amp;gt;Pouch&lt;br /&gt;
| 2 Leather&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Utility Items&lt;br /&gt;
| [[File:bag.jpg|link=]]&amp;lt;br /&amp;gt;Bag&lt;br /&gt;
| 2 Leather&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Utility Items&lt;br /&gt;
| [[File:backpack.jpg|link=]]&amp;lt;br /&amp;gt;Backpack&lt;br /&gt;
| 3 Leather&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Utility Items&lt;br /&gt;
| [[File:boardingrope.jpg|link=]]&amp;lt;br /&amp;gt;[[Boarding Rope]]&lt;br /&gt;
| 15 Leather&lt;br /&gt;
| 75&lt;br /&gt;
|-&lt;br /&gt;
| Fishing Items&lt;br /&gt;
| [[File:fishingnet.jpg|link=]]&amp;lt;br /&amp;gt;Fishing Net&lt;br /&gt;
| 15 Leather&lt;br /&gt;
| 55&lt;br /&gt;
|-&lt;br /&gt;
| Fishing Items&lt;br /&gt;
| [[File:dullhidefishingnet.jpg|link=]]&amp;lt;br /&amp;gt;Dullhide Fishing Net&lt;br /&gt;
| 15 Dullhide Leather&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| Fishing Items&lt;br /&gt;
| [[File:shadowhidefishingnet.jpg|link=]]&amp;lt;br /&amp;gt;Shadowhide Fishing Net&lt;br /&gt;
| 15 Shadowhide Leather&lt;br /&gt;
| 65&lt;br /&gt;
|-&lt;br /&gt;
| Fishing Items&lt;br /&gt;
| [[File:copperhidefishingnet.jpg|link=]]&amp;lt;br /&amp;gt;Copperhide Fishing Net&lt;br /&gt;
| 15 Copperhide Leather&lt;br /&gt;
| 70&lt;br /&gt;
|-&lt;br /&gt;
| Fishing Items&lt;br /&gt;
| [[File:bronzehidefishingnet.jpg|link=]]&amp;lt;br /&amp;gt;Bronzehide Fishing Net&lt;br /&gt;
| 15 Bronzehide Leather&lt;br /&gt;
| 75&lt;br /&gt;
|-&lt;br /&gt;
| Fishing Items&lt;br /&gt;
| [[File:goldenhidefishingnet.jpg|link=]]&amp;lt;br /&amp;gt;Goldenhide Fishing Net&lt;br /&gt;
| 15 Goldenhide Leather&lt;br /&gt;
| 80&lt;br /&gt;
|-&lt;br /&gt;
| Fishing Items&lt;br /&gt;
| [[File:rosehidefishingnet.jpg|link=]]&amp;lt;br /&amp;gt;Rosehide Fishing Net&lt;br /&gt;
| 15 Rosehide Leather&lt;br /&gt;
| 85&lt;br /&gt;
|-&lt;br /&gt;
| Fishing Items&lt;br /&gt;
| [[File:verehidefishingnet.jpg|link=]]&amp;lt;br /&amp;gt;Verehide Fishing Net&lt;br /&gt;
| 15 Verehide Leather&lt;br /&gt;
| 90&lt;br /&gt;
|-&lt;br /&gt;
| Fishing Items&lt;br /&gt;
| [[File:valehidefishingnet.jpg|link=]]&amp;lt;br /&amp;gt;Valehide Fishing Net&lt;br /&gt;
| 15 Valehide Leather&lt;br /&gt;
| 95&lt;br /&gt;
|-&lt;br /&gt;
| Fishing Items&lt;br /&gt;
| [[File:avarhidefishingnet.jpg|link=]]&amp;lt;br /&amp;gt;Avarhide Fishing Net&lt;br /&gt;
| 15 Avarhide Leather&lt;br /&gt;
| 110&lt;br /&gt;
|-&lt;br /&gt;
| Aspect Items&lt;br /&gt;
| [[File:aspectkit.jpg|link=Aspect Kit]]&amp;lt;br /&amp;gt;[[Aspect Kit]]&lt;br /&gt;
| 1 Mastercrafting Diagram&amp;lt;br /&amp;gt;250 Leather&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| Aspect Items&lt;br /&gt;
| [[File:aircloth.jpg|link=Air_Aspect#Air_Aspect_Cloth]]&amp;lt;br /&amp;gt;[[Air_Aspect#Air_Aspect_Cloth|Air Aspect Cloth]]&lt;br /&gt;
| 1 Air Distillation&amp;lt;br /&amp;gt;1 Wool&lt;br /&gt;
| 120&lt;br /&gt;
|-&lt;br /&gt;
| Aspect Items&lt;br /&gt;
| [[File:artisancloth.jpg|link=]]&amp;lt;br /&amp;gt;[[Artisan_Aspect#Artisan_Aspect_Cloth|Artisan Aspect Cloth]]&lt;br /&gt;
| 1 Artisan Distillation&amp;lt;br /&amp;gt;1 Wool&lt;br /&gt;
| 120&lt;br /&gt;
|-&lt;br /&gt;
| Aspect Items&lt;br /&gt;
| [[File:bloodcloth.jpg|link=]]&amp;lt;br /&amp;gt;[[Blood_Aspect#Blood_Aspect_Cloth|Blood Aspect Cloth]]&lt;br /&gt;
| 1 Blood Distillation&amp;lt;br /&amp;gt;1 Wool&lt;br /&gt;
| 120&lt;br /&gt;
|-&lt;br /&gt;
| Aspect Items&lt;br /&gt;
| [[File:commandcloth.jpg|link=Command_Aspect#Command_Aspect_Cloth]]&amp;lt;br /&amp;gt;[[Command_Aspect#Command_Aspect_Cloth|Command Aspect Cloth]] &lt;br /&gt;
| 1 Command Distillation&amp;lt;br /&amp;gt;1 Wool&lt;br /&gt;
| 120&lt;br /&gt;
|-&lt;br /&gt;
| Aspect Items&lt;br /&gt;
| [[File:aspectdeath.png|link=Death_Aspect#Death_Aspect_Cloth]]&amp;lt;br /&amp;gt;[[Death_Aspect#Death_Aspect_Cloth|Death Aspect Cloth]] &lt;br /&gt;
| 1 Death Distillation&amp;lt;br /&amp;gt;1 Wool&lt;br /&gt;
| 120&lt;br /&gt;
|-&lt;br /&gt;
| Aspect Items&lt;br /&gt;
| [[File:aspectdiscipline.png|link=Discipline_Aspect#Discipline_Aspect_Cloth]]&amp;lt;br /&amp;gt;[[Discipline_Aspect#Discipline_Aspect_Cloth|Discipline Aspect Cloth]] &lt;br /&gt;
| 1 Discipline Distillation&amp;lt;br /&amp;gt;1 Wool&lt;br /&gt;
| 120&lt;br /&gt;
|-&lt;br /&gt;
| Aspect Items&lt;br /&gt;
| [[File:earthcloth.jpg|link=Earth_Aspect#Earth_Aspect_Cloth]]&amp;lt;br /&amp;gt;[[Earth_Aspect#Earth_Aspect_Cloth|Earth Aspect Cloth]]&lt;br /&gt;
| 1 Earth Distillation&amp;lt;br /&amp;gt;1 Wool&lt;br /&gt;
| 120&lt;br /&gt;
|-&lt;br /&gt;
| Aspect Items&lt;br /&gt;
| [[File:eldritchcloth.jpg|link=Eldritch_Aspect#Eldritch_Aspect_Cloth]]&amp;lt;br /&amp;gt;[[Eldritch_Aspect#Eldritch_Aspect_Cloth|Eldritch Aspect Cloth]]&lt;br /&gt;
| 1 Eldritch Distillation&amp;lt;br /&amp;gt;1 Wool&lt;br /&gt;
| 120&lt;br /&gt;
|-&lt;br /&gt;
| Aspect Items&lt;br /&gt;
| [[File:firecloth.jpg|link=Fire_Aspect#Fire_Aspect_Cloth]]&amp;lt;br /&amp;gt;[[Fire_Aspect#Fire_Aspect_Cloth|Fire Aspect Cloth]]&lt;br /&gt;
| 1 Fire Distillation&amp;lt;br /&amp;gt;1 Wool&lt;br /&gt;
| 120&lt;br /&gt;
|-&lt;br /&gt;
| Aspect Items&lt;br /&gt;
| [[File:fortunecloth.jpg|link=Fortune_Aspect#Fortune_Aspect_Cloth]]&amp;lt;br /&amp;gt;[[Fortune_Aspect#Fortune_Aspect_Cloth|Fortune Aspect Cloth]]&lt;br /&gt;
| 1 Fortune Distillation&amp;lt;br /&amp;gt;1 Wool&lt;br /&gt;
| 120&lt;br /&gt;
|-&lt;br /&gt;
| Aspect Items&lt;br /&gt;
| [[File:aspectholy.png|link=Holy_Aspect#Holy_Aspect_Cloth]]&amp;lt;br /&amp;gt;[[Holy_Aspect#Holy_Aspect_Cloth|Holy Aspect Cloth]] &lt;br /&gt;
| 1 Holy Distillation&amp;lt;br /&amp;gt;1 Wool&lt;br /&gt;
| 120&lt;br /&gt;
|-&lt;br /&gt;
| Aspect Items&lt;br /&gt;
| [[File:lyriccloth.jpg|link=Lyric_Aspect#Lyric_Aspect_Cloth]]&amp;lt;br /&amp;gt;[[Lyric_Aspect#Lyric_Aspect_Cloth|Lyric Aspect Cloth]]&lt;br /&gt;
| 1 Lyric Distillation&amp;lt;br /&amp;gt;1 Wool&lt;br /&gt;
| 120&lt;br /&gt;
|-&lt;br /&gt;
| Aspect Items&lt;br /&gt;
| [[File:poisoncloth.jpg|link=Poison_Aspect#Poison_Aspect_Cloth]]&amp;lt;br /&amp;gt;[[Poison_Aspect#Poison_Aspect_Cloth|Poison Aspect Cloth]]&lt;br /&gt;
| 1 Poison Distillation&amp;lt;br /&amp;gt;1 Wool&lt;br /&gt;
| 120&lt;br /&gt;
|-&lt;br /&gt;
| Aspect Items&lt;br /&gt;
| [[File:shadowcloth.jpg|link=Shadow_Aspect#Shadow_Aspect_Cloth]]&amp;lt;br /&amp;gt;[[Shadow_Aspect#Shadow_Aspect_Cloth|Shadow Aspect Cloth]]&lt;br /&gt;
| 1 Shadow Distillation&amp;lt;br /&amp;gt;1 Wool&lt;br /&gt;
| 120&lt;br /&gt;
|-&lt;br /&gt;
| Aspect Items&lt;br /&gt;
| [[File:voidcloth.jpg|link=Void_Aspect#Void_Aspect_Cloth]]&amp;lt;br /&amp;gt;[[Void_Aspect#Void_Aspect_Cloth|Void Aspect Cloth]]&lt;br /&gt;
| 1 Void Distillation&amp;lt;br /&amp;gt;1 Wool&lt;br /&gt;
| 120&lt;br /&gt;
|-&lt;br /&gt;
| Aspect Items&lt;br /&gt;
| [[File:watercloth.jpg|link=Water_Aspect#Water_Aspect_Cloth]]&amp;lt;br /&amp;gt;[[Water_Aspect#Water_Aspect_Cloth|Water Aspect Cloth]]&lt;br /&gt;
| 1 Water Distillation&amp;lt;br /&amp;gt;1 Wool&lt;br /&gt;
| 120&lt;br /&gt;
|-&lt;br /&gt;
| Aspect Items&lt;br /&gt;
| [[File:aircarpetdye.jpg|link=]]&amp;lt;br /&amp;gt;Air Aspect Carpet Dye&lt;br /&gt;
| 1 Air Distillation&lt;br /&gt;
| 120&lt;br /&gt;
|-&lt;br /&gt;
| Aspect Items&lt;br /&gt;
| [[File:artisancarpetdye.jpg|link=]]&amp;lt;br /&amp;gt;Artisan Aspect Carpet Dye&lt;br /&gt;
| 1 Artisan Distillation&lt;br /&gt;
| 120&lt;br /&gt;
|-&lt;br /&gt;
| Aspect Items&lt;br /&gt;
| [[File:bloodcarpetdye.jpg|link=]]&amp;lt;br /&amp;gt;Blood Aspect Carpet Dye&lt;br /&gt;
| 1 Blood Distillation&lt;br /&gt;
| 120&lt;br /&gt;
|-&lt;br /&gt;
| Aspect Items&lt;br /&gt;
| [[File:commandcarpetdye.jpg|link=]]&amp;lt;br /&amp;gt;Command Aspect Carpet Dye&lt;br /&gt;
| 1 Command Distillation&lt;br /&gt;
| 120&lt;br /&gt;
|-&lt;br /&gt;
| Aspect Items&lt;br /&gt;
| [[File:deathcarpetdye.jpg|link=]]&amp;lt;br /&amp;gt;Death Aspect Carpet Dye&lt;br /&gt;
| 1 Death Distillation&lt;br /&gt;
| 120&lt;br /&gt;
|-&lt;br /&gt;
| Aspect Items&lt;br /&gt;
| [[File:disciplinecarpetdye.jpg|link=]]&amp;lt;br /&amp;gt;Discipline Aspect Carpet Dye&lt;br /&gt;
| 1 Discipline Distillation&lt;br /&gt;
| 120&lt;br /&gt;
|-&lt;br /&gt;
| Aspect Items&lt;br /&gt;
| [[File:earthcarpetdye.jpg|link=]]&amp;lt;br /&amp;gt;Earth Aspect Carpet Dye&lt;br /&gt;
| 1 Earth Distillation&lt;br /&gt;
| 120&lt;br /&gt;
|-&lt;br /&gt;
| Aspect Items&lt;br /&gt;
| [[File:eldritchcarpetdye.jpg|link=]]&amp;lt;br /&amp;gt;Eldritch Aspect Carpet Dye&lt;br /&gt;
| 1 Eldritch Distillation&lt;br /&gt;
| 120&lt;br /&gt;
|-&lt;br /&gt;
| Aspect Items&lt;br /&gt;
| [[File:firecarpetdye.jpg|link=]]&amp;lt;br /&amp;gt;Fire Aspect Carpet Dye&lt;br /&gt;
| 1 Fire Distillation&lt;br /&gt;
| 120&lt;br /&gt;
|-&lt;br /&gt;
| Aspect Items&lt;br /&gt;
| [[File:fortunecarpetdye.jpg|link=]]&amp;lt;br /&amp;gt;Fortune Aspect Carpet Dye&lt;br /&gt;
| 1 Fortune Distillation&lt;br /&gt;
| 120&lt;br /&gt;
|-&lt;br /&gt;
| Aspect Items&lt;br /&gt;
| [[File:holycarpetdye.jpg|link=]]&amp;lt;br /&amp;gt;Holy Aspect Carpet Dye&lt;br /&gt;
| 1 Holy Distillation&lt;br /&gt;
| 120&lt;br /&gt;
|-&lt;br /&gt;
| Aspect Items&lt;br /&gt;
| [[File:lyriccarpetdye.jpg|link=]]&amp;lt;br /&amp;gt;Lyric Aspect Carpet Dye&lt;br /&gt;
| 1 Lyric Distillation&lt;br /&gt;
| 120&lt;br /&gt;
|-&lt;br /&gt;
| Aspect Items&lt;br /&gt;
| [[File:poisoncarpetdye.jpg|link=]]&amp;lt;br /&amp;gt;Poison Aspect Carpet Dye&lt;br /&gt;
| 1 Poison Distillation&lt;br /&gt;
| 120&lt;br /&gt;
|-&lt;br /&gt;
| Aspect Items&lt;br /&gt;
| [[File:shadowcarpetdye.jpg|link=]]&amp;lt;br /&amp;gt;Shadow Aspect Carpet Dye&lt;br /&gt;
| 1 Shadow Distillation&lt;br /&gt;
| 120&lt;br /&gt;
|-&lt;br /&gt;
| Aspect Items&lt;br /&gt;
| [[File:voidcarpetdye.jpg|link=]]&amp;lt;br /&amp;gt;Void Aspect Carpet Dye&lt;br /&gt;
| 1 Void Distillation&lt;br /&gt;
| 120&lt;br /&gt;
|-&lt;br /&gt;
| Aspect Items&lt;br /&gt;
| [[File:watercarpetdye.jpg|link=]]&amp;lt;br /&amp;gt;Water Aspect Carpet Dye&lt;br /&gt;
| 1 Water Distillation&lt;br /&gt;
| 120&lt;br /&gt;
|-&lt;br /&gt;
| Aspect Items&lt;br /&gt;
| [[File:airbackpackdye.jpg|link=]]&amp;lt;br /&amp;gt;Air Aspect Backpack Dye&lt;br /&gt;
| 10 Air Distillations&lt;br /&gt;
| 120&lt;br /&gt;
|-&lt;br /&gt;
| Aspect Items&lt;br /&gt;
| [[File:artisanbackpackdye.jpg|link=]]&amp;lt;br /&amp;gt;Artisan Aspect Backpack Dye&lt;br /&gt;
| 10 Artisan Distillations&lt;br /&gt;
| 120&lt;br /&gt;
|-&lt;br /&gt;
| Aspect Items&lt;br /&gt;
| [[File:bloodbackpackdye.jpg|link=]]&amp;lt;br /&amp;gt;Blood Aspect Backpack Dye&lt;br /&gt;
| 10 Blood Distillations&lt;br /&gt;
| 120&lt;br /&gt;
|-&lt;br /&gt;
| Aspect Items&lt;br /&gt;
| [[File:commandbackpackdye.jpg|link=]]&amp;lt;br /&amp;gt;Command Aspect Backpack Dye&lt;br /&gt;
| 10 Command Distillations&lt;br /&gt;
| 120&lt;br /&gt;
|-&lt;br /&gt;
| Aspect Items&lt;br /&gt;
| [[File:deathbackpackdye.jpg|link=]]&amp;lt;br /&amp;gt;Death Aspect Backpack Dye&lt;br /&gt;
| 10 Death Distillations&lt;br /&gt;
| 120&lt;br /&gt;
|-&lt;br /&gt;
| Aspect Items&lt;br /&gt;
| [[File:disciplinebackpackdye.jpg|link=]]&amp;lt;br /&amp;gt;Discipline Aspect Backpack Dye&lt;br /&gt;
| 10 Discipline Distillations&lt;br /&gt;
| 120&lt;br /&gt;
|-&lt;br /&gt;
| Aspect Items&lt;br /&gt;
| [[File:earthbackpackdye.jpg|link=]]&amp;lt;br /&amp;gt;Earth Aspect Backpack Dye&lt;br /&gt;
| 10 Earth Distillations&lt;br /&gt;
| 120&lt;br /&gt;
|-&lt;br /&gt;
| Aspect Items&lt;br /&gt;
| [[File:eldritchbackpackdye.jpg|link=]]&amp;lt;br /&amp;gt;Eldritch Aspect Backpack Dye&lt;br /&gt;
| 10 Eldritch Distillations&lt;br /&gt;
| 120&lt;br /&gt;
|-&lt;br /&gt;
| Aspect Items&lt;br /&gt;
| [[File:firebackpackdye.jpg|link=]]&amp;lt;br /&amp;gt;Fire Aspect Backpack Dye&lt;br /&gt;
| 10 Fire Distillations&lt;br /&gt;
| 120&lt;br /&gt;
|-&lt;br /&gt;
| Aspect Items&lt;br /&gt;
| [[File:fortunebackpackdye.jpg|link=]]&amp;lt;br /&amp;gt;Fortune Aspect Backpack Dye&lt;br /&gt;
| 10 Fortune Distillations&lt;br /&gt;
| 120&lt;br /&gt;
|-&lt;br /&gt;
| Aspect Items&lt;br /&gt;
| [[File:holybackpackdye.jpg|link=]]&amp;lt;br /&amp;gt;Holy Aspect Backpack Dye&lt;br /&gt;
| 10 Holy Distillations&lt;br /&gt;
| 120&lt;br /&gt;
|-&lt;br /&gt;
| Aspect Items&lt;br /&gt;
| [[File:lyricbackpackdye.jpg|link=]]&amp;lt;br /&amp;gt;Lyric Aspect Backpack Dye&lt;br /&gt;
| 10 Lyric Distillations&lt;br /&gt;
| 120&lt;br /&gt;
|-&lt;br /&gt;
| Aspect Items&lt;br /&gt;
| [[File:poisonbackpackdye.jpg|link=]]&amp;lt;br /&amp;gt;Poison Aspect Backpack Dye&lt;br /&gt;
| 10 Poison Distillations&lt;br /&gt;
| 120&lt;br /&gt;
|-&lt;br /&gt;
| Aspect Items&lt;br /&gt;
| [[File:shadowbackpackdye.jpg|link=]]&amp;lt;br /&amp;gt;Shadow Aspect Backpack Dye&lt;br /&gt;
| 10 Shadow Distillations&lt;br /&gt;
| 120&lt;br /&gt;
|-&lt;br /&gt;
| Aspect Items&lt;br /&gt;
| [[File:voidbackpackdye.jpg|link=]]&amp;lt;br /&amp;gt;Void Aspect Backpack Dye&lt;br /&gt;
| 10 Void Distillations&lt;br /&gt;
| 120&lt;br /&gt;
|-&lt;br /&gt;
| Aspect Items&lt;br /&gt;
| [[File:waterbackpackdye.jpg|link=]]&amp;lt;br /&amp;gt;Water Aspect Backpack Dye&lt;br /&gt;
| 10 Water Distillations&lt;br /&gt;
| 120&lt;br /&gt;
|-&lt;br /&gt;
| Aspect Items&lt;br /&gt;
| [[File:airheadweardye.jpg|link=]]&amp;lt;br /&amp;gt;Air Aspect Headwear Dye&lt;br /&gt;
| 8 Air Distillations&lt;br /&gt;
| 120&lt;br /&gt;
|-&lt;br /&gt;
| Aspect Items&lt;br /&gt;
| [[File:artisanheadweardye.jpg|link=]]&amp;lt;br /&amp;gt;Artisan Aspect Headwear Dye&lt;br /&gt;
| 8 Artisan Distillations&lt;br /&gt;
| 120&lt;br /&gt;
|-&lt;br /&gt;
| Aspect Items&lt;br /&gt;
| [[File:bloodheadweardye.jpg|link=]]&amp;lt;br /&amp;gt;Blood Aspect Headwear Dye&lt;br /&gt;
| 8 Blood Distillations&lt;br /&gt;
| 120&lt;br /&gt;
|-&lt;br /&gt;
| Aspect Items&lt;br /&gt;
| [[File:commandheadweardye.jpg|link=]]&amp;lt;br /&amp;gt;Command Aspect Headwear Dye&lt;br /&gt;
| 8 Command Distillations&lt;br /&gt;
| 120&lt;br /&gt;
|-&lt;br /&gt;
| Aspect Items&lt;br /&gt;
| [[File:deathheadweardye.jpg|link=]]&amp;lt;br /&amp;gt;Death Aspect Headwear Dye&lt;br /&gt;
| 8 Death Distillations&lt;br /&gt;
| 120&lt;br /&gt;
|-&lt;br /&gt;
| Aspect Items&lt;br /&gt;
| [[File:disciplineheadweardye.jpg|link=]]&amp;lt;br /&amp;gt;Discipline Aspect Headwear Dye&lt;br /&gt;
| 8 Discipline Distillations&lt;br /&gt;
| 120&lt;br /&gt;
|-&lt;br /&gt;
| Aspect Items&lt;br /&gt;
| [[File:earthheadweardye.jpg|link=]]&amp;lt;br /&amp;gt;Earth Aspect Headwear Dye&lt;br /&gt;
| 8 Earth Distillations&lt;br /&gt;
| 120&lt;br /&gt;
|-&lt;br /&gt;
| Aspect Items&lt;br /&gt;
| [[File:eldritchheadweardye.jpg|link=]]&amp;lt;br /&amp;gt;Eldritch Aspect Headwear Dye&lt;br /&gt;
| 8 Eldritch Distillations&lt;br /&gt;
| 120&lt;br /&gt;
|-&lt;br /&gt;
| Aspect Items&lt;br /&gt;
| [[File:fireheadweardye.jpg|link=]]&amp;lt;br /&amp;gt;Fire Aspect Headwear Dye&lt;br /&gt;
| 8 Fire Distillations&lt;br /&gt;
| 120&lt;br /&gt;
|-&lt;br /&gt;
| Aspect Items&lt;br /&gt;
| [[File:poisonheadweardye.jpg|link=]]&amp;lt;br /&amp;gt;Fortune Aspect Headwear Dye&lt;br /&gt;
| 8 Fortune Distillations&lt;br /&gt;
| 120&lt;br /&gt;
|-&lt;br /&gt;
| Aspect Items&lt;br /&gt;
| [[File:holyheadweardye.jpg|link=]]&amp;lt;br /&amp;gt;Holy Aspect Headwear Dye&lt;br /&gt;
| 8 Holy Distillations&lt;br /&gt;
| 120&lt;br /&gt;
|-&lt;br /&gt;
| Aspect Items&lt;br /&gt;
| [[File:lyricheadweardye.jpg|link=]]&amp;lt;br /&amp;gt;Lyric Aspect Headwear Dye&lt;br /&gt;
| 8 Lyric Distillations&lt;br /&gt;
| 120&lt;br /&gt;
|-&lt;br /&gt;
| Aspect Items&lt;br /&gt;
| [[File:poisonheadweardye.jpg|link=]]&amp;lt;br /&amp;gt;Poison Aspect Headwear Dye&lt;br /&gt;
| 8 Poison Distillations&lt;br /&gt;
| 120&lt;br /&gt;
|-&lt;br /&gt;
| Aspect Items&lt;br /&gt;
| [[File:shadowheadweardye.jpg|link=]]&amp;lt;br /&amp;gt;Shadow Aspect Headwear Dye&lt;br /&gt;
| 8 Shadow Distillations&lt;br /&gt;
| 120&lt;br /&gt;
|-&lt;br /&gt;
| Aspect Items&lt;br /&gt;
| [[File:voidheadweardye.jpg|link=]]&amp;lt;br /&amp;gt;Void Aspect Headwear Dye&lt;br /&gt;
| 8 Void Distillations&lt;br /&gt;
| 120&lt;br /&gt;
|-&lt;br /&gt;
| Aspect Items&lt;br /&gt;
| [[File:waterheadweardye.jpg|link=]]&amp;lt;br /&amp;gt;Water Aspect Headwear Dye&lt;br /&gt;
| 8 Water Distillations&lt;br /&gt;
| 120&lt;br /&gt;
|-&lt;br /&gt;
| Plant Items&lt;br /&gt;
| [[File:scarecrow.jpg|link=]]&amp;lt;br /&amp;gt;Scarecrow&lt;br /&gt;
| 2 Mastercrafting Diagrams&amp;lt;br /&amp;gt;100 Cloth&lt;br /&gt;
| 120&lt;br /&gt;
|-&lt;br /&gt;
| Add-Ons&lt;br /&gt;
| [[File:dressform.jpg|link=]]&amp;lt;br /&amp;gt;Dressform&lt;br /&gt;
| 100 Boards&amp;lt;br/&amp;gt;100 Cloth&amp;lt;br/&amp;gt;1 Carpentry Crafting Manual&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| Add-Ons&lt;br /&gt;
| [[File:spinningwheeleast.jpg|link=]]&amp;lt;br /&amp;gt;Spinning Wheel East Deed&lt;br /&gt;
| 250 Boards&amp;lt;br/&amp;gt;250 Cloth&amp;lt;br/&amp;gt;1 Carpentry Crafting Manual&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| Add-Ons&lt;br /&gt;
| [[File:spinningwheelsouth.jpg|link=]]&amp;lt;br /&amp;gt;Spinning Wheel South Deed&lt;br /&gt;
| 250 Boards&amp;lt;br/&amp;gt;250 Cloth&amp;lt;br/&amp;gt;1 Carpentry Crafting Manual&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| Add-Ons&lt;br /&gt;
| [[File:smallbedsouth.jpg|link=]]&amp;lt;br /&amp;gt;Small Bed South Deed&lt;br /&gt;
| 300 Boards&amp;lt;br/&amp;gt;300 Cloth&amp;lt;br/&amp;gt;1 Carpentry Crafting Manual&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| Add-Ons&lt;br /&gt;
| [[File:smallbedeast.jpg|link=]]&amp;lt;br /&amp;gt;Small Bed East Deed&lt;br /&gt;
| 300 Boards&amp;lt;br/&amp;gt;300 Cloth&amp;lt;br/&amp;gt;1 Carpentry Crafting Manual&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| Add-Ons&lt;br /&gt;
| [[File:loomeast.jpg|link=]]&amp;lt;br /&amp;gt;Loom East Deed&lt;br /&gt;
| 400 Boards&amp;lt;br/&amp;gt;400 Cloth&amp;lt;br/&amp;gt;1 Carpentry Crafting Manual&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| Add-Ons&lt;br /&gt;
| [[File:loomsouth.jpg|link=]]&amp;lt;br /&amp;gt;Loom South Deed&lt;br /&gt;
| 400 Boards&amp;lt;br/&amp;gt;400 Cloth&amp;lt;br/&amp;gt;1 Carpentry Crafting Manual&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| Add-Ons&lt;br /&gt;
| [[File:largebedsouth.jpg|link=]]&amp;lt;br /&amp;gt;Large Bed South Deed&lt;br /&gt;
| 500 Boards&amp;lt;br/&amp;gt;500 Cloth&amp;lt;br/&amp;gt;1 Carpentry Crafting Manual&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| Add-Ons&lt;br /&gt;
| [[File:largebedeast.jpg|link=]]&amp;lt;br /&amp;gt;Large Bed East Deed&lt;br /&gt;
| 500 Boards&amp;lt;br/&amp;gt;500 Cloth&amp;lt;br/&amp;gt;1 Carpentry Crafting Manual&lt;br /&gt;
| 100&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Tranq</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Evaluating_Intelligence&amp;diff=17379</id>
		<title>Evaluating Intelligence</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Evaluating_Intelligence&amp;diff=17379"/>
		<updated>2022-09-01T09:09:05Z</updated>

		<summary type="html">&lt;p&gt;Tranq: Patch updates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Evaluating Intelligence is used for its ability to increase the damage and effectiveness of [[Magery]] spells&lt;br /&gt;
* When you cast a spell, the potential damage is calculated based on several factors, such as the spell, its circle, your ability, etc.&lt;br /&gt;
** The damage then gets scaled based on the mage’s Evaluate Intelligence&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvM Bonus==&lt;br /&gt;
* Modifies base spell damage against creatures by (0.75 + (0.75 * (Eval/100)))&lt;br /&gt;
** 100 Eval Int provides 50% Spell Damage Increase, while 0 Eval Int provides -25% Damage Increase&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvP Bonus==&lt;br /&gt;
* Modifies base spell damage against players by (0.75 + (0.375 * (Eval/100)))&lt;br /&gt;
* There is a 10% spell damage cap on supplemental skills (Tracking, Camping, Inscription, etc)&lt;br /&gt;
** This cap does not consider what your Evaluating Intelligence skill is at, therefore if you have 0 skill in Evaluating Intelligence, you cannot gain 20% spell damage by using Tracking and Camping together&lt;br /&gt;
** However, you could have 100 Evaluating Intelligence and 100 Tracking and gain 22.5% spell damage increase&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-75&lt;br /&gt;
| Casting [[Magery|spells]] in the [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 75-100&lt;br /&gt;
| Passively while casting spells&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Tranq</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Wizard%27s_Grimoire&amp;diff=17369</id>
		<title>Wizard&#039;s Grimoire</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Wizard%27s_Grimoire&amp;diff=17369"/>
		<updated>2022-08-26T21:56:19Z</updated>

		<summary type="html">&lt;p&gt;Tranq: Changed requirement for wizard grimoire after latest patch&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:PvM]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players can craft Wizard&#039;s Grimoires using the [[Inscription]] skill under the &amp;quot;Books and Tomes&amp;quot; category&lt;br /&gt;
* Wizard&#039;s Grimoires function similarly to Summoner&#039;s Tomes and Dexer Codexes in that they are Blessed PvM items that are double-clicked to access a &amp;quot;Wizardry Profile&amp;quot; stored for the character&lt;br /&gt;
* A Wizardry Profile is permanently stored to a character, and cannot be lost: a player who loses their Wizard&#039;s Grimoire can simply acquire a new one and not lose any progress&lt;br /&gt;
* Players need at least 80 Magery and 80 of either Meditation or Evaluating Intelligence to utilize the Wizard&#039;s Grimoire&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wizardsgrimoire01.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://youtu.be/2GHFyaGFVio}}&lt;br /&gt;
&lt;br /&gt;
==Wizardry Experience==&lt;br /&gt;
* When characters with a Wizard&#039;s Grimoire kill creatures, they will earn Experience for their Wizardry Profile based on the amount of Spell damage they inflicted on the creature as follows:&lt;br /&gt;
* Wizardry Experience Earned: &#039;&#039;&#039;(Total Spell Damage Dealt to Creature / Creature Total Health) * Gold Value of Creature&#039;&#039;&#039;&lt;br /&gt;
* When characters earn enough Wizardry Experience, they unlock a Point to spend in their Wizardry Profile&lt;br /&gt;
* At the bottom center of the Wizard&#039;s Grimoire menu, players can see their current progress towards earning their next point, as well as how many points they&#039;ve already earned and spent on the bottom left side of the menu&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wizardsgrimoire02.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Wizardry Points==&lt;br /&gt;
* A player&#039;s first Wizardry Point requires 1000 Experience to unlock, and each subsequent point requires an additional 1000 more Experience than the previous point&lt;br /&gt;
* Players are able to unlock up to a maximum of 50 Wizardry Points&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wizardsgrimoire03.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spell Upgrades==&lt;br /&gt;
* The core of the Wizardry system is spending Wizardry Points to upgrade spells&lt;br /&gt;
* There are 16 different spells featured in the Wizardry system which can be upgraded by spending Wizardry Points&lt;br /&gt;
* Each time a player upgrades a spell, they increase it&#039;s Spell Tier, and players can upgrade each spell up to three times (to a max of Tier 3)&lt;br /&gt;
* Players can click the Info button next to each spell to see what bonuses upgrading that spell will give the player, with the the bonus amounts provided by each Spell Tier listed in parenthesis and separated by commas&lt;br /&gt;
* Players can click the &amp;quot;Spent Points to Raise Tier&amp;quot; button to upgrade the Spell Tier of a spell by spending the points amount listed&lt;br /&gt;
* Once a spell has been upgraded, it&#039;s Spell Tier is depicted as a number of Wizard Hats displayed next to the spell, and the total amount of points spent on that spell are also displayed below&lt;br /&gt;
* The total amount of Points Spent on all spells combined is displayed on the bottom left area of the menu&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wizardsgrimoire04.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Upgrade Point Costs==&lt;br /&gt;
Each spell has a different range of Point Costs required to upgrade to different Spell Tiers, with spells falling into one of three categories as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spell Impact&lt;br /&gt;
! Tier&lt;br /&gt;
! Points&lt;br /&gt;
! Total Spent&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | Low&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | Medium&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | High&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| 12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wizardsgrimoire05.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Resetting Spent Points==&lt;br /&gt;
* When players spend points upgrading Spell Tiers, they are not permanently locked into those choices: players are allowed to Reset their points distributions once every 5 minutes&lt;br /&gt;
* Players can click (twice) the Reset Spent Points button to refund all of their points spent and can then reallocate them as they see fit&lt;br /&gt;
* If a player had a Buff or Bonus in place as the result of a Spell Tier upgrade, clicking the Rest Spent Points button will cancel that bonus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spell Tier Upgrades==&lt;br /&gt;
* When players upgrade Spell Tiers, they will gain access to new bonuses for that spell so long as they are not Flagged in PvP (or when casting a beneficial spell on another player, neither player is Flagged in PvP)&lt;br /&gt;
* The bonuses listed for spells are in addition to any effects the spell normally has (i.e Mana Vampire will still reduce target&#039;s Magic Resist in addition to its Wizardry Mana Refund mechanic, and Curse/Mass Curse will still apply debuffs to the targets)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{SpellTierUpgrades}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Wizardry Achievements==&lt;br /&gt;
* Players can unlock the &amp;quot;Wizard&amp;quot; set of [[Achievements]] by unlocking different points amounts in the Wizardry system&lt;br /&gt;
* It will take multiple characters worth of maximizing points in order to earn the full points needed to reach the Wizard (Epic) achievement&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wizardryachievements.jpg|link=Achievements]]&lt;/div&gt;</summary>
		<author><name>Tranq</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Aspect_Mastery&amp;diff=17239</id>
		<title>Aspect Mastery</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Aspect_Mastery&amp;diff=17239"/>
		<updated>2022-08-09T12:43:50Z</updated>

		<summary type="html">&lt;p&gt;Tranq: Added unlock and cumulative cost to aspect cost table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Aspect]][[Category:Crafting]][[Category:PvM]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* The Aspect Mastery system is a progression based system to enhance your PvM game&lt;br /&gt;
* Each individual character has their own individual Aspect Tier Levels and Experience amounts for each of the 16 different Aspects (such as Air, Fire, Death, etc)&lt;br /&gt;
* Characters will earn Aspect experience and level up their individual Aspects by killing creatures while equipped with Aspect Gear of that particular Aspect, from Pilfering &amp;amp; Mugging, and lockpicking Paragon, Dungeon &amp;amp; Treasure Map Chests&lt;br /&gt;
** Each Aspect Activation costs 5 Arcane Essence&lt;br /&gt;
** Players who have unlocked Aspects may activate them an unlimited number of times per day&lt;br /&gt;
** When characters Activate an Aspect, they will be able to temporarily apply that Aspect to their currently worn Weapon, Spellbook, or Armor&lt;br /&gt;
*** Since Aspect Gear is &amp;quot;Activated,&amp;quot; equipment will lose its current Aspect and return to normal if the player dies or takes off the equipment (and places it anywhere other than their backpack) and will fall to the player&#039;s corpse and is lootable&lt;br /&gt;
*** Players can steal Aspect Weapons and Aspect Magic Spellbooks (but not normal blessed spellbooks) from other players&lt;br /&gt;
&lt;br /&gt;
* Players have an invisible &amp;quot;Damage Progress Meter&amp;quot; that is tracked for them when inflicting damage in Aspect Gear, and when the meter reaches 100%, the character will lose 1 [[Arcane Essence]] Charge (and the meter will reset to 0%)&lt;br /&gt;
* Progress for the meter increases by (Damage Inflicted) / (2000 - (Current Aspect Tier * 30)) %&lt;br /&gt;
** This is calculated on both the armor, and the weapon/spell book being worn separately&lt;br /&gt;
* Any bonuses the players have towards reducing Arcane Essence Consumed (such as Weekly Server Region Bonuses) will reduce the amount the Meter increased by that much&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
* A player wearing Tier 10 Fire Aspect armor inflicts 500 damage, which will result in the meter filling up (500 / (2000 - (10 * 30))) = 29.4%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://youtu.be/qHONKYZhKXo}}&lt;br /&gt;
&lt;br /&gt;
==Aspect Types==&lt;br /&gt;
{{AspectTypes}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aspect Mastery Menu==&lt;br /&gt;
The Aspect Mastery Menu is broken into Weapon, Spellbook, and Armor sections. Players can view the Aspect Mastery Menu for their character by doing any of the following:&lt;br /&gt;
&lt;br /&gt;
* Typing [Aspect in game&lt;br /&gt;
* Clicking their Paperdoll -&amp;gt; Clicking Help -&amp;gt; Clicking Aspect Mastery&lt;br /&gt;
* Double-clicking any Aspect Core, Aspect Distillation, or Aspect Kit item&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:AspectMasteryMenuMain.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Navigating the Aspect Mastery Menu===&lt;br /&gt;
* Players can use the Arrow buttons to rotate through different aspects and select which aspect they would like to view or use for that particular item type&lt;br /&gt;
* Players can see the base bonuses that aspect would provide to the item as well as the bonuses that would be provided based on the character&#039;s Aspect Tier Level for that selected aspect&lt;br /&gt;
&lt;br /&gt;
It should be noted that a character&#039;s Aspect Tier level and experience is the same and shared across all equipment types (i.e. players do not have an individual Fire Weapon Tier Level that differs from their Fire Spellbook Tier Level nor Fire Armor Tier level; they simply have a Fire Tier Level that applies to all equipment).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Unlocking an Aspect==&lt;br /&gt;
* In order for a player to be able to convert their equipment to a particular Aspect, they must first Unlock that Aspect for their character&lt;br /&gt;
* To do this, they must set that particular Aspect as the selected one for Weapon/Armor/Spellbook (doesn&#039;t matter which), have the items listed in the section window in their backpack, and then click the Unlock Aspect button twice&lt;br /&gt;
* If the player has the required materials listed (of the matching aspect) in their backpack, they will be consumed and the Aspect will be permanently unlocked for the character&lt;br /&gt;
* To Unlock an Aspect, a player needs:&lt;br /&gt;
** 2 [[Aspect Distillation]] (of the same type)&lt;br /&gt;
** 4 [[Aspect Cores]] (of the same type)&lt;br /&gt;
** 1 [[Aspect Kit]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once an Aspect has been unlocked, players can switch to it freely and set it as their current Weapon and Armor Aspect Attunement at any time. Players may unlock all Aspects available provided they pay the required costs. Players can chose to Activate those Weapon and Armor Aspect attunements to convert their currently worn Weapon/Spellbook or Armor into Aspect Gear of that respective Aspect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:AirAspectUnlock.png|link=]]&lt;br /&gt;
&lt;br /&gt;
==How to Obtain Arcane Essence==&lt;br /&gt;
* Find magic weapons and armor&lt;br /&gt;
* Use the [[Item Identification]] skill on the item(s)&lt;br /&gt;
* Use a crafting tool, click Recycle Item and target the magical item in your backpack&lt;br /&gt;
** Can use any crafting tool on a magical item (smith&#039;s hammer to recycle a magical bow)&lt;br /&gt;
** Can be done with zero crafting skills&lt;br /&gt;
* Once Recycled, [[Arcane Essence]] will appear in your backpack&lt;br /&gt;
&lt;br /&gt;
[[File:arcaneessence.png|link=Arcane Essence]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Activations and Tier upgrades==&lt;br /&gt;
Characters can activate their unlocked Aspects as many times as desired, for 5 Arcane Essence per activated item type. &lt;br /&gt;
&lt;br /&gt;
===Aspect Tier Upgrades===&lt;br /&gt;
* As you kill monsters, you will gain Aspect XP for your activated Aspect&lt;br /&gt;
* Aspect XP will stop gaining once the limit has been reached for a particular level&lt;br /&gt;
* Once a level&#039;s max XP is reached, the Aspect must have its level upgraded with the requisite materials as listed below, in order to continue gaining Aspect XP&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Aspect Level&lt;br /&gt;
! XP&lt;br /&gt;
! Distillations&lt;br /&gt;
! Cores&lt;br /&gt;
! Cumul. Distils&lt;br /&gt;
! Cumul. Cores&lt;br /&gt;
|-&lt;br /&gt;
| Unlock&lt;br /&gt;
| 0&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 500&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 1,000&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 1,500&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 2,000&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 2,500&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 7&lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 3,000&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 9&lt;br /&gt;
| 17&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 3,500&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| 11&lt;br /&gt;
| 21&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 4,000&lt;br /&gt;
| 2&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 26&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 4,500&lt;br /&gt;
| 3&lt;br /&gt;
| 7&lt;br /&gt;
| 16&lt;br /&gt;
| 33&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 5,000&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 20&lt;br /&gt;
| 43&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| 15,000&lt;br /&gt;
| 5&lt;br /&gt;
| 15&lt;br /&gt;
| 25&lt;br /&gt;
| 58&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| 25,000&lt;br /&gt;
| 6&lt;br /&gt;
| 20&lt;br /&gt;
| 31&lt;br /&gt;
| 78&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| 40,000&lt;br /&gt;
| 8&lt;br /&gt;
| 30&lt;br /&gt;
| 39&lt;br /&gt;
| 108&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 120,000&lt;br /&gt;
| 12&lt;br /&gt;
| 40&lt;br /&gt;
| 51&lt;br /&gt;
| 148&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Set Active Tier Level===&lt;br /&gt;
* Players have the option with Aspect Gear to temporarily lower their &amp;quot;Active Tier Level&amp;quot; below than their normal Permanent Tier Level for an Aspect (i.e. a player at Tier 10 Air Aspect could temporarily choose to set their Air tier to be 0-9 if they wish)&lt;br /&gt;
* If a player lowers their Active Tier Level, it will treat their aspect bonuses provided by that specific aspect to be based on that Active Tier Level (and not their Permanent Tier Level)&lt;br /&gt;
* Players may wish to do this if they prefer to conserve their Arcane Essence for a temporary period of time (since the burn rate of Arcane Essence for a player is tied to the Aspect Tier Levels of their worn Aspect Gear, with higher tiers burning more Arcane Essence)&lt;br /&gt;
* The displayed bonuses for Aspect Gear on the [Aspect page as the [Stats page will reflect a player&#039;s Active Tier Level for an aspect (and not Permanent Aspect Tier Level)&lt;br /&gt;
* If a player&#039;s Active Tier Level for an Aspect is set to any number other than their normal, Permanent Tier Level, the text for it will display in green (indicating they have made an adjustment)&lt;br /&gt;
* Whenever a player earns enough aspect experience and Upgrades their Aspect Tier for an aspect to a new Tier Level, for safety purposes it will automatically set their Active Tier Level to match the new Permanent Tier Level they just reached&lt;br /&gt;
* Players can type [LowerWeaponAspect or [RaiseWeaponAspect to manually lower/raise their temporary &amp;quot;Active Tier Level&amp;quot; on their weapon/spellbook&#039;s aspect (without using the menu)&lt;br /&gt;
* Players can type [LowerSpellAspect or [RaiseSpellAspect to manually lower/raise their temporary &amp;quot;Active Tier Level&amp;quot; on their weapon/spellbook&#039;s aspect (without using the menu)&lt;br /&gt;
* Players can type [LowerArmorAspect or [RaiseArmorAspect to manually lower/raise their temporary &amp;quot;Active Tier Level&amp;quot; on their armor&#039;s aspect (without using the menu)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:SetAspectLevel.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aspect Items==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Aspect Weapons===&lt;br /&gt;
* Aspect Bonuses for Melee Accuracy, Tactics Bonus, and Aspect Special Chance are the same for all Aspect types on weapons (only difference for Aspects is Aspect Special Effect)&lt;br /&gt;
* The bonuses from a player&#039;s worn equipment (such Exceptional Quality, Material Bonuses, Magical Spellbook Bonuses, Slayer Bonuses) will stack with Aspect Bonuses provided to equipment&lt;br /&gt;
&lt;br /&gt;
[[File:AirAspectWeapon.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Aspect Spellbook Bonuses===&lt;br /&gt;
* Aspect Bonuses for Mana Refund Chance, Damage Bonus, and Aspect Special Chance are the same for all Aspect types on spellbooks (only difference for Aspects is Aspect Special Effect)&lt;br /&gt;
* The bonuses from a player&#039;s worn equipment (such Exceptional Quality, Material Bonuses, Magical Spellbook Bonuses, Slayer Bonuses) will stack with Aspect Bonuses provided to equipment&lt;br /&gt;
&lt;br /&gt;
[[File:AirAspectSpellbook.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Aspect Armor Bonuses===&lt;br /&gt;
* All Aspect Armor share an armor rating bonus, but can vary in which other bonuses you get for having that aspect active&lt;br /&gt;
* The bonuses from a player&#039;s worn equipment (such Exceptional Quality, Material Bonuses, Magical Spellbook Bonuses, Slayer Bonuses) will stack with Aspect Bonuses provided to equipment&lt;br /&gt;
&lt;br /&gt;
[[File:AirAspectArmor.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Items Losing Their Aspects==&lt;br /&gt;
* When a player dies, all Aspect Gear (non-Legacy ones) they have equipped or in their backpack will lose their Aspect and revert to its original material/bonuses and hue&lt;br /&gt;
* When a player unequips an Aspect Gear item and places it anywhere other than their backpack or bank, it will lose its Aspect as well and revert to its original material/bonuses and hue&lt;br /&gt;
* If a player runs out of Arcane Charges, all of their Aspect Gear they have equipped or in their backpack will lose their Aspect and revert to original material/bonuses and hue&lt;br /&gt;
* If a player is killed while wearing Aspect Gear or has an Aspect Weapon or Magic Spellbook stolen, it will lose its current aspect&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aspect Support Items==&lt;br /&gt;
* There are Aspect Support Items available to further increase the Damage and the Proc chance&lt;br /&gt;
* See [[Aspect Support Items]] for more information&lt;br /&gt;
&lt;br /&gt;
[[File:aspectweaponoil.jpg|link=Aspect Support Items]]&lt;/div&gt;</summary>
		<author><name>Tranq</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Razor_Scripting&amp;diff=17196</id>
		<title>Razor Scripting</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Razor_Scripting&amp;diff=17196"/>
		<updated>2022-07-29T15:15:05Z</updated>

		<summary type="html">&lt;p&gt;Tranq: /* bandaging */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Razor assistant distributed with the Outlands client is a fork of Razor Community Edition. If you need help with the basics of scripting in Razor please follow the link to Quick&#039;s documentation here. http://www.razorce.com/guide/&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Outlands has additionally extended that scripting engine with the following features.&lt;br /&gt;
&lt;br /&gt;
==Modified Commands and Expressions==&lt;br /&gt;
&lt;br /&gt;
Several commands and expressions that search by type have been greatly expanded:&lt;br /&gt;
&lt;br /&gt;
===dclicktype===&lt;br /&gt;
  dclicktype (&#039;name&#039;) OR (&#039;graphic&#039;) [source] [hue] [quantity] [range]&lt;br /&gt;
===findtype===&lt;br /&gt;
  findtype (&#039;name&#039;) OR (&#039;graphic&#039;) [source] [hue] [quantity] [range]&lt;br /&gt;
&lt;br /&gt;
The hue allows limiting by hue. The source may be the serial of a specific container, &#039;self&#039; for equipped items, or &#039;ground&#039;. The quantity is the minimum quantity, and the range is the maximum range from the player.&lt;br /&gt;
The lifttype expression is further limited to only operate on &#039;backpack&#039;, &#039;self&#039;, or &#039;ground&#039; sources.&lt;br /&gt;
===findtypelist===&lt;br /&gt;
Works similar to findtype but the first argument is a list name. If the list exists, found serials are added to the list.&lt;br /&gt;
  findtypelist (&#039;listname&#039;) (&#039;name of item&#039;) OR (&#039;graphic&#039;) [src] [hue] [qty] [range]&lt;br /&gt;
===targettype===&lt;br /&gt;
  targettype (&#039;name&#039;) OR (&#039;graphic&#039;) [source] [hue] [quantity] [range]&lt;br /&gt;
===lifttype===&lt;br /&gt;
  lifttype (&#039;name&#039;) OR (&#039;graphic&#039;) [amount] [src] [hue]&lt;br /&gt;
===overhead and sysmessage interpolation===&lt;br /&gt;
Both overhead and sysmessage (and their aliases) now allow for string interpolation as follows:&lt;br /&gt;
 setvar myvar 10&lt;br /&gt;
 overhead &amp;quot;my var is: &amp;lt;nowiki&amp;gt;{{myvar}}&amp;lt;/nowiki&amp;gt;&amp;quot;&lt;br /&gt;
===Loops and index variable===&lt;br /&gt;
All loops now have a scoped running index variable called &#039;index&#039; that starts at 0.&lt;br /&gt;
&lt;br /&gt;
==New Aliases==&lt;br /&gt;
&lt;br /&gt;
===ground===&lt;br /&gt;
The &#039;ground&#039; alias is now available. This is useful in the expanded targeting commands as the &amp;quot;source&amp;quot; parameter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==New Expressions==&lt;br /&gt;
&lt;br /&gt;
===find===&lt;br /&gt;
Searching based on a serial number is now possible with the find expression:&lt;br /&gt;
&lt;br /&gt;
  if find (serial) [src] [hue] [qty] [range]&lt;br /&gt;
&lt;br /&gt;
The parameters work exactly like the findtype command.&lt;br /&gt;
&lt;br /&gt;
===findlayer===&lt;br /&gt;
Searching a character for equipped items is now possible:&lt;br /&gt;
&lt;br /&gt;
  if findlayer self gloves as mygloves&lt;br /&gt;
    overhead &#039;Wearing gloves!&#039;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
The valid layers are:&lt;br /&gt;
  righthand&lt;br /&gt;
  lefthand&lt;br /&gt;
  shoes&lt;br /&gt;
  pants&lt;br /&gt;
  shirt&lt;br /&gt;
  head&lt;br /&gt;
  gloves&lt;br /&gt;
  ring&lt;br /&gt;
  talisman&lt;br /&gt;
  neck&lt;br /&gt;
  hair&lt;br /&gt;
  waist&lt;br /&gt;
  innertorso&lt;br /&gt;
  bracelet&lt;br /&gt;
  face&lt;br /&gt;
  facialhair&lt;br /&gt;
  middletorso&lt;br /&gt;
  earrings&lt;br /&gt;
  arms&lt;br /&gt;
  cloak&lt;br /&gt;
  backpack&lt;br /&gt;
  outertorso&lt;br /&gt;
  outerlegs&lt;br /&gt;
  innerlegs&lt;br /&gt;
  onehandedsecondary&lt;br /&gt;
  quiver&lt;br /&gt;
  outerbody&lt;br /&gt;
&lt;br /&gt;
===targetexists===&lt;br /&gt;
An expression to test whether the client currently has a target cursor up:&lt;br /&gt;
&lt;br /&gt;
  if targetexists [&#039;any&#039;/&#039;beneficial&#039;/&#039;harmful&#039;/&#039;neutral&#039;]&lt;br /&gt;
&lt;br /&gt;
===followers===&lt;br /&gt;
An expression to count your current followers:&lt;br /&gt;
&lt;br /&gt;
  if followers &amp;lt; 5&lt;br /&gt;
    overhead &amp;quot;Can still tame stuff!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===hue===&lt;br /&gt;
An expression to get the hue of an item:&lt;br /&gt;
&lt;br /&gt;
  if hue someObject = 0x1809&lt;br /&gt;
    overhead &amp;quot;Found hue of my item!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===name===&lt;br /&gt;
An expression to get your current character&#039;s name:&lt;br /&gt;
&lt;br /&gt;
  if name = &#039;MyName&#039;&lt;br /&gt;
    overhead &amp;quot;It&#039;s me!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===paralyzed===&lt;br /&gt;
An expression to test if your character is paralyzed:&lt;br /&gt;
&lt;br /&gt;
  if paralyzed&lt;br /&gt;
    overhead &amp;quot;Can&#039;t move!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===invul===&lt;br /&gt;
An expression to test if your character is blessed/invulnerable (yellow health bar):&lt;br /&gt;
&lt;br /&gt;
  if invul&lt;br /&gt;
    overhead &amp;quot;I&#039;m gonna live forever!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===warmode===&lt;br /&gt;
An expression to test if your character is in warmode:&lt;br /&gt;
&lt;br /&gt;
  if warmode&lt;br /&gt;
    overhead &amp;quot;Ready to attack!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===noto===&lt;br /&gt;
An expression to check any mobile&#039;s notoriety:&lt;br /&gt;
&lt;br /&gt;
  if noto some_Mobile = hostile&lt;br /&gt;
    overhead &amp;quot;Safe to attack!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
The valid notorieties are&lt;br /&gt;
  innocent (blue)&lt;br /&gt;
  friend (green)&lt;br /&gt;
  hostile (gray)&lt;br /&gt;
  criminal (gray)&lt;br /&gt;
  enemy (orange)&lt;br /&gt;
  murderer (red)&lt;br /&gt;
  invulnerable (yellow)&lt;br /&gt;
&lt;br /&gt;
===dead===&lt;br /&gt;
An expression to check if a mobile is dead:&lt;br /&gt;
&lt;br /&gt;
  if dead someMobile&lt;br /&gt;
    overhead &amp;quot;He&#039;s dead, Jim!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===maxweight===&lt;br /&gt;
&lt;br /&gt;
   if maxweight &amp;gt; 400&lt;br /&gt;
      overhead &amp;quot;I have a lot of strength&amp;quot;&lt;br /&gt;
   endif&lt;br /&gt;
&lt;br /&gt;
===diffweight===&lt;br /&gt;
&lt;br /&gt;
  if diffweight &amp;gt; 20&lt;br /&gt;
    overhead &amp;quot;I can lift 20 more stone&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===diffhits===&lt;br /&gt;
&lt;br /&gt;
  if diffhits &amp;gt; 40&lt;br /&gt;
    overhead &amp;quot;I need a heal!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===diffmana===&lt;br /&gt;
&lt;br /&gt;
  if diffmana &amp;gt; 40&lt;br /&gt;
    useskill Meditation&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===diffstam===&lt;br /&gt;
&lt;br /&gt;
  if diffstam &amp;gt; 30&lt;br /&gt;
    overhead &amp;quot;Need stamina&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===counttype===&lt;br /&gt;
&lt;br /&gt;
Returns the number of items of the same type in a container. If items are stackable, they will refund the number of items in the stack.&lt;br /&gt;
&lt;br /&gt;
  if counttype (name or graphic) [src] [hue] [range]&lt;br /&gt;
&lt;br /&gt;
===gumpexists===&lt;br /&gt;
&lt;br /&gt;
  if gumpexists (gumpId/&#039;any&#039;)&lt;br /&gt;
&lt;br /&gt;
Returns true if the gump exists.&lt;br /&gt;
&lt;br /&gt;
===ingump===&lt;br /&gt;
&lt;br /&gt;
  if ingump (text) [gumpId/&#039;any&#039;]&lt;br /&gt;
&lt;br /&gt;
Look for text in the given gump.&lt;br /&gt;
&lt;br /&gt;
===varexist===&lt;br /&gt;
&lt;br /&gt;
Checks if a given variable (or alias if ! is passed) is declared&lt;br /&gt;
&lt;br /&gt;
  if varexist someVar&lt;br /&gt;
    overhead &amp;quot;Select shelf&amp;quot;&lt;br /&gt;
    setvar someVar&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===bandaging===&lt;br /&gt;
&lt;br /&gt;
Checks if a bandage is currently being applied and will return the time left in seconds (works with healing and veterinary).&lt;br /&gt;
&lt;br /&gt;
  if bandaging &amp;gt; 5&lt;br /&gt;
    overhead &amp;quot;More than 5 seconds till next bandage&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
Simpler version&lt;br /&gt;
&lt;br /&gt;
  if not bandaging&lt;br /&gt;
    hotkey &amp;quot;Bandage Self&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
==New Commands==&lt;br /&gt;
&lt;br /&gt;
===setvar===&lt;br /&gt;
The setvar command has been modified on Outlands to support a wider set of use cases. The optional second parameter is now the serial of the variable. If provided, you won&#039;t be prompted with a target cursor.&lt;br /&gt;
&lt;br /&gt;
  setvar my_name 0x123&lt;br /&gt;
&lt;br /&gt;
This can be used for graphic IDs, hues, serials, names, and more. By default, this creates a persistent variable that will remain even across restarts of the application. To make the variable only live for as long as the current program run, append the &#039;!&#039; operator. The variable will not appear in the Razor variables list, but will still be global and usable from any script while Razor is running.&lt;br /&gt;
&lt;br /&gt;
  setvar! my_name 0x123&lt;br /&gt;
&lt;br /&gt;
===unsetvar===&lt;br /&gt;
Additionally, a command to unset variables has been added. It supports the same modifiers as setvar:&lt;br /&gt;
&lt;br /&gt;
  unsetvar my_name&lt;br /&gt;
&lt;br /&gt;
===ignore===&lt;br /&gt;
An ignore list has been added to avoid finding objects when using the various search commands:&lt;br /&gt;
&lt;br /&gt;
  ignore (serial or list)&lt;br /&gt;
&lt;br /&gt;
This also supports the same operators as setvar for controlling the scope of the ignore list.&lt;br /&gt;
&lt;br /&gt;
===unignore===&lt;br /&gt;
Similar to ignore, the unignore command removes a serial (or list of serials) from the ignore list:&lt;br /&gt;
&lt;br /&gt;
  unignore (serial or list)&lt;br /&gt;
&lt;br /&gt;
This also supports the same operators as setvar for controlling the scope of the ignore list.&lt;br /&gt;
===clearignore===&lt;br /&gt;
Clears the ignore list:&lt;br /&gt;
&lt;br /&gt;
  clearignore&lt;br /&gt;
&lt;br /&gt;
This also supports the same operators as setvar for controlling the scope of the ignore list.&lt;br /&gt;
===warmode=== &lt;br /&gt;
A command to explicitly set warmode state has been added:&lt;br /&gt;
&lt;br /&gt;
  warmode (&#039;on&#039; / &#039;off&#039;)&lt;br /&gt;
&lt;br /&gt;
===getlabel===&lt;br /&gt;
A command to get an item&#039;s label - the text you see when single clicking it - has been added.&lt;br /&gt;
&lt;br /&gt;
  getlabel (serial) (name)&lt;br /&gt;
&lt;br /&gt;
This will fetch the label for the item identified by the serial and create a new variable with your choice of name that holds the text.&lt;br /&gt;
&lt;br /&gt;
  getlabel backpack my_label&lt;br /&gt;
  overhead my_label&lt;br /&gt;
&lt;br /&gt;
===rename===&lt;br /&gt;
A command to rename followers has been added:&lt;br /&gt;
&lt;br /&gt;
  rename myFollower Bob&lt;br /&gt;
===skill===&lt;br /&gt;
A command to use skill&lt;br /&gt;
  skill discord&lt;br /&gt;
&lt;br /&gt;
A valid active skill list:&lt;br /&gt;
  anatomy // anatomy&lt;br /&gt;
  animallore&amp;quot; //animal lore&lt;br /&gt;
  itemidentification // item identification&lt;br /&gt;
  itemid // item identification&lt;br /&gt;
  armslore // arms lore&lt;br /&gt;
  begging // begging&lt;br /&gt;
  peacemaking // peacemaking&lt;br /&gt;
  peace // peacemaking&lt;br /&gt;
  cartography // cartography&lt;br /&gt;
  detectinghidden // detect hidden&lt;br /&gt;
  discord // Discordance&lt;br /&gt;
  discordance Discordance&lt;br /&gt;
  evaluatingintelligence // evaluate intelligence&lt;br /&gt;
  evalint // evaluate intelligence&lt;br /&gt;
  forensicevaluation // forensic evaluation&lt;br /&gt;
  forensiceval // forensic evaluation&lt;br /&gt;
  forensic // forensic evaluation&lt;br /&gt;
  hiding // hiding&lt;br /&gt;
  provocation // provocation&lt;br /&gt;
  provo // provocation&lt;br /&gt;
  inscription // inscription&lt;br /&gt;
  poisoning // poisoning&lt;br /&gt;
  spiritspeak // spirit speak&lt;br /&gt;
  spirit // spirit speak&lt;br /&gt;
  stealing // stealing&lt;br /&gt;
  taming // taming&lt;br /&gt;
  tasteidentification // taste id&lt;br /&gt;
  tasteid // taste id // taste&lt;br /&gt;
  tracking // tracking&lt;br /&gt;
  meditation // Meditation&lt;br /&gt;
  stealth // Stealth&lt;br /&gt;
  removetrap // RemoveTrap&lt;br /&gt;
&lt;br /&gt;
===setskill===&lt;br /&gt;
A command to set skill gain locks has been added:&lt;br /&gt;
&lt;br /&gt;
  setskill Blacksmithing up&lt;br /&gt;
&lt;br /&gt;
The valid choices are up, down, or lock.&lt;br /&gt;
&lt;br /&gt;
===waitforgump===&lt;br /&gt;
&lt;br /&gt;
  waitforgump [gumpId]&lt;br /&gt;
&lt;br /&gt;
Wait for a gump to appear. If a gump ID is provided, wait for that particular gump. Otherwise, wait for the next gump.&lt;br /&gt;
&lt;br /&gt;
===gumpresponse===&lt;br /&gt;
&lt;br /&gt;
  gumpresponse (buttonId) [gumpId]&lt;br /&gt;
&lt;br /&gt;
Press the given button on the give gump (or the last gump that opened)&lt;br /&gt;
&lt;br /&gt;
===gumpclose===&lt;br /&gt;
&lt;br /&gt;
  gumpclose [gumpId]&lt;br /&gt;
&lt;br /&gt;
Close the given gump or the last gump that opened if no gumpId is specified.&lt;br /&gt;
&lt;br /&gt;
==New Operators==&lt;br /&gt;
&lt;br /&gt;
===as===&lt;br /&gt;
There is now an &#039;as&#039; operator to capture the result of expressions as an alias. This is particularly useful for the `findtype` expression as follows&lt;br /&gt;
&lt;br /&gt;
  if findtype dagger as mydagger&lt;br /&gt;
    dclick mydagger&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===in===&lt;br /&gt;
There is additionally an &#039;in&#039; operator that can be used to check whether one string is a substring of another:&lt;br /&gt;
&lt;br /&gt;
  if this in thisthatandtheother&lt;br /&gt;
    overhead yes&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
These are particularly powerful when combined to sort through items:&lt;br /&gt;
&lt;br /&gt;
  if findtype dagger as mydagger&lt;br /&gt;
    getlabel mydagger daggerlabel&lt;br /&gt;
    if blessed in daggerlabel&lt;br /&gt;
      overhead &amp;quot;Found newbie dagger&amp;quot;&lt;br /&gt;
    endif&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lists==&lt;br /&gt;
List support includes the following commands:&lt;br /&gt;
&lt;br /&gt;
===createlist===&lt;br /&gt;
 createlist (&#039;list name&#039;)&lt;br /&gt;
&lt;br /&gt;
Create a new list&lt;br /&gt;
&lt;br /&gt;
===clearlist===&lt;br /&gt;
 clearlist (&#039;list name&#039;)&lt;br /&gt;
&lt;br /&gt;
Clear an existing list&lt;br /&gt;
&lt;br /&gt;
===removelist===&lt;br /&gt;
 removelist (&#039;list name&#039;)&lt;br /&gt;
&lt;br /&gt;
Delete a list&lt;br /&gt;
&lt;br /&gt;
===pushlist===&lt;br /&gt;
 pushlist (&#039;list name&#039;) (&#039;element value&#039;) [&#039;front&#039;/&#039;back&#039;]&lt;br /&gt;
&lt;br /&gt;
Add an item to the front or back of the list&lt;br /&gt;
&lt;br /&gt;
===poplist===&lt;br /&gt;
 poplist (&#039;list name&#039;) (&#039;element value&#039;/&#039;front&#039;/&#039;back&#039;)&lt;br /&gt;
&lt;br /&gt;
Remove an item from the front of back of the list. &lt;br /&gt;
&lt;br /&gt;
If used in an expression, the popped value can be saved with &#039;as&#039; as follows:&lt;br /&gt;
&lt;br /&gt;
 if poplist testlist back as popped&lt;br /&gt;
     overhead popped&lt;br /&gt;
 endif&lt;br /&gt;
&lt;br /&gt;
===listexists===&lt;br /&gt;
Additionally, the following list-related expressions have been added. These may be used within &amp;lt;code&amp;gt;if&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;while&amp;lt;/code&amp;gt; statements.&lt;br /&gt;
 listexists (&#039;list name&#039;)&lt;br /&gt;
&lt;br /&gt;
True if the list exists&lt;br /&gt;
&lt;br /&gt;
===list===&lt;br /&gt;
 list (list name) (operator) (value)&lt;br /&gt;
&lt;br /&gt;
Compare the length of the list to an integer&lt;br /&gt;
&lt;br /&gt;
===inlist===&lt;br /&gt;
 inlist (list name) (element)&lt;br /&gt;
&lt;br /&gt;
Test if an element is in a list.&lt;br /&gt;
&lt;br /&gt;
===atlist===&lt;br /&gt;
 atlist (&#039;list name&#039;) (index)&lt;br /&gt;
&lt;br /&gt;
Return an item in the list at the given index. Index starts at 0.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 if atlist mylist 2 as thirdentry&lt;br /&gt;
     overhead thirdentry&lt;br /&gt;
 else&lt;br /&gt;
     overhead &amp;quot;index out of bounds or list item retrievend was no serial&amp;quot;&lt;br /&gt;
 endif&lt;br /&gt;
&lt;br /&gt;
===Iterating lists===&lt;br /&gt;
Finally, &amp;lt;code&amp;gt;for&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;foreach&amp;lt;/code&amp;gt; loops can be used for iteration as follows:&lt;br /&gt;
&lt;br /&gt;
 for 10&lt;br /&gt;
   say &#039;hello&#039;&lt;br /&gt;
 endfor&lt;br /&gt;
&lt;br /&gt;
This will iterate exactly 10 times.&lt;br /&gt;
&lt;br /&gt;
 foreach x in my_list&lt;br /&gt;
   say x&lt;br /&gt;
 endfor&lt;br /&gt;
&lt;br /&gt;
This will iterate the elements in my_list, assigning the variable &#039;x&#039; to the next element on each iteration.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Timers==&lt;br /&gt;
Timers represent background timers that run while the rest of your script executes. All units are in milliseconds. They can be queried to check how much time has elapsed since they were started, or reset back to an earlier count.&lt;br /&gt;
&lt;br /&gt;
The following commands for working with timers have been added:&lt;br /&gt;
&lt;br /&gt;
===createtimer===&lt;br /&gt;
 createtimer (timer name)&lt;br /&gt;
&lt;br /&gt;
Create a new timer, starting at 0.&lt;br /&gt;
&lt;br /&gt;
===removetimer===&lt;br /&gt;
 removetimer (timer name)&lt;br /&gt;
&lt;br /&gt;
Destroy an existing timer.&lt;br /&gt;
&lt;br /&gt;
===settimer===&lt;br /&gt;
 settimer (timer name) (value)&lt;br /&gt;
&lt;br /&gt;
Set a timer to the given value. It will begin counting up from the given value immediately.&lt;br /&gt;
&lt;br /&gt;
Additionally, two expressions have been added for timers:&lt;br /&gt;
&lt;br /&gt;
===timer===&lt;br /&gt;
 timer (&#039;timer name&#039;) (operator) (value)&lt;br /&gt;
&lt;br /&gt;
Compare the current value of the timer (the time elapsed since it was started in milliseconds) to a given value&lt;br /&gt;
&lt;br /&gt;
===timerexists===&lt;br /&gt;
 timerexists (&#039;timer name&#039;)&lt;br /&gt;
&lt;br /&gt;
Check if a timer exists&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
 // Create a new timer&lt;br /&gt;
 if not timerexists &#039;sample&#039;&lt;br /&gt;
  createtimer &#039;sample&#039;&lt;br /&gt;
 endif&lt;br /&gt;
 // Reset every 10 seconds&lt;br /&gt;
 if timer &#039;sample&#039; &amp;gt; 10000&lt;br /&gt;
  settimer &#039;sample&#039; 0&lt;br /&gt;
 endif&lt;/div&gt;</summary>
		<author><name>Tranq</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Razor_Scripting&amp;diff=17195</id>
		<title>Razor Scripting</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Razor_Scripting&amp;diff=17195"/>
		<updated>2022-07-29T15:14:24Z</updated>

		<summary type="html">&lt;p&gt;Tranq: /* bandaging */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Razor assistant distributed with the Outlands client is a fork of Razor Community Edition. If you need help with the basics of scripting in Razor please follow the link to Quick&#039;s documentation here. http://www.razorce.com/guide/&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Outlands has additionally extended that scripting engine with the following features.&lt;br /&gt;
&lt;br /&gt;
==Modified Commands and Expressions==&lt;br /&gt;
&lt;br /&gt;
Several commands and expressions that search by type have been greatly expanded:&lt;br /&gt;
&lt;br /&gt;
===dclicktype===&lt;br /&gt;
  dclicktype (&#039;name&#039;) OR (&#039;graphic&#039;) [source] [hue] [quantity] [range]&lt;br /&gt;
===findtype===&lt;br /&gt;
  findtype (&#039;name&#039;) OR (&#039;graphic&#039;) [source] [hue] [quantity] [range]&lt;br /&gt;
&lt;br /&gt;
The hue allows limiting by hue. The source may be the serial of a specific container, &#039;self&#039; for equipped items, or &#039;ground&#039;. The quantity is the minimum quantity, and the range is the maximum range from the player.&lt;br /&gt;
The lifttype expression is further limited to only operate on &#039;backpack&#039;, &#039;self&#039;, or &#039;ground&#039; sources.&lt;br /&gt;
===findtypelist===&lt;br /&gt;
Works similar to findtype but the first argument is a list name. If the list exists, found serials are added to the list.&lt;br /&gt;
  findtypelist (&#039;listname&#039;) (&#039;name of item&#039;) OR (&#039;graphic&#039;) [src] [hue] [qty] [range]&lt;br /&gt;
===targettype===&lt;br /&gt;
  targettype (&#039;name&#039;) OR (&#039;graphic&#039;) [source] [hue] [quantity] [range]&lt;br /&gt;
===lifttype===&lt;br /&gt;
  lifttype (&#039;name&#039;) OR (&#039;graphic&#039;) [amount] [src] [hue]&lt;br /&gt;
===overhead and sysmessage interpolation===&lt;br /&gt;
Both overhead and sysmessage (and their aliases) now allow for string interpolation as follows:&lt;br /&gt;
 setvar myvar 10&lt;br /&gt;
 overhead &amp;quot;my var is: &amp;lt;nowiki&amp;gt;{{myvar}}&amp;lt;/nowiki&amp;gt;&amp;quot;&lt;br /&gt;
===Loops and index variable===&lt;br /&gt;
All loops now have a scoped running index variable called &#039;index&#039; that starts at 0.&lt;br /&gt;
&lt;br /&gt;
==New Aliases==&lt;br /&gt;
&lt;br /&gt;
===ground===&lt;br /&gt;
The &#039;ground&#039; alias is now available. This is useful in the expanded targeting commands as the &amp;quot;source&amp;quot; parameter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==New Expressions==&lt;br /&gt;
&lt;br /&gt;
===find===&lt;br /&gt;
Searching based on a serial number is now possible with the find expression:&lt;br /&gt;
&lt;br /&gt;
  if find (serial) [src] [hue] [qty] [range]&lt;br /&gt;
&lt;br /&gt;
The parameters work exactly like the findtype command.&lt;br /&gt;
&lt;br /&gt;
===findlayer===&lt;br /&gt;
Searching a character for equipped items is now possible:&lt;br /&gt;
&lt;br /&gt;
  if findlayer self gloves as mygloves&lt;br /&gt;
    overhead &#039;Wearing gloves!&#039;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
The valid layers are:&lt;br /&gt;
  righthand&lt;br /&gt;
  lefthand&lt;br /&gt;
  shoes&lt;br /&gt;
  pants&lt;br /&gt;
  shirt&lt;br /&gt;
  head&lt;br /&gt;
  gloves&lt;br /&gt;
  ring&lt;br /&gt;
  talisman&lt;br /&gt;
  neck&lt;br /&gt;
  hair&lt;br /&gt;
  waist&lt;br /&gt;
  innertorso&lt;br /&gt;
  bracelet&lt;br /&gt;
  face&lt;br /&gt;
  facialhair&lt;br /&gt;
  middletorso&lt;br /&gt;
  earrings&lt;br /&gt;
  arms&lt;br /&gt;
  cloak&lt;br /&gt;
  backpack&lt;br /&gt;
  outertorso&lt;br /&gt;
  outerlegs&lt;br /&gt;
  innerlegs&lt;br /&gt;
  onehandedsecondary&lt;br /&gt;
  quiver&lt;br /&gt;
  outerbody&lt;br /&gt;
&lt;br /&gt;
===targetexists===&lt;br /&gt;
An expression to test whether the client currently has a target cursor up:&lt;br /&gt;
&lt;br /&gt;
  if targetexists [&#039;any&#039;/&#039;beneficial&#039;/&#039;harmful&#039;/&#039;neutral&#039;]&lt;br /&gt;
&lt;br /&gt;
===followers===&lt;br /&gt;
An expression to count your current followers:&lt;br /&gt;
&lt;br /&gt;
  if followers &amp;lt; 5&lt;br /&gt;
    overhead &amp;quot;Can still tame stuff!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===hue===&lt;br /&gt;
An expression to get the hue of an item:&lt;br /&gt;
&lt;br /&gt;
  if hue someObject = 0x1809&lt;br /&gt;
    overhead &amp;quot;Found hue of my item!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===name===&lt;br /&gt;
An expression to get your current character&#039;s name:&lt;br /&gt;
&lt;br /&gt;
  if name = &#039;MyName&#039;&lt;br /&gt;
    overhead &amp;quot;It&#039;s me!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===paralyzed===&lt;br /&gt;
An expression to test if your character is paralyzed:&lt;br /&gt;
&lt;br /&gt;
  if paralyzed&lt;br /&gt;
    overhead &amp;quot;Can&#039;t move!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===invul===&lt;br /&gt;
An expression to test if your character is blessed/invulnerable (yellow health bar):&lt;br /&gt;
&lt;br /&gt;
  if invul&lt;br /&gt;
    overhead &amp;quot;I&#039;m gonna live forever!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===warmode===&lt;br /&gt;
An expression to test if your character is in warmode:&lt;br /&gt;
&lt;br /&gt;
  if warmode&lt;br /&gt;
    overhead &amp;quot;Ready to attack!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===noto===&lt;br /&gt;
An expression to check any mobile&#039;s notoriety:&lt;br /&gt;
&lt;br /&gt;
  if noto some_Mobile = hostile&lt;br /&gt;
    overhead &amp;quot;Safe to attack!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
The valid notorieties are&lt;br /&gt;
  innocent (blue)&lt;br /&gt;
  friend (green)&lt;br /&gt;
  hostile (gray)&lt;br /&gt;
  criminal (gray)&lt;br /&gt;
  enemy (orange)&lt;br /&gt;
  murderer (red)&lt;br /&gt;
  invulnerable (yellow)&lt;br /&gt;
&lt;br /&gt;
===dead===&lt;br /&gt;
An expression to check if a mobile is dead:&lt;br /&gt;
&lt;br /&gt;
  if dead someMobile&lt;br /&gt;
    overhead &amp;quot;He&#039;s dead, Jim!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===maxweight===&lt;br /&gt;
&lt;br /&gt;
   if maxweight &amp;gt; 400&lt;br /&gt;
      overhead &amp;quot;I have a lot of strength&amp;quot;&lt;br /&gt;
   endif&lt;br /&gt;
&lt;br /&gt;
===diffweight===&lt;br /&gt;
&lt;br /&gt;
  if diffweight &amp;gt; 20&lt;br /&gt;
    overhead &amp;quot;I can lift 20 more stone&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===diffhits===&lt;br /&gt;
&lt;br /&gt;
  if diffhits &amp;gt; 40&lt;br /&gt;
    overhead &amp;quot;I need a heal!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===diffmana===&lt;br /&gt;
&lt;br /&gt;
  if diffmana &amp;gt; 40&lt;br /&gt;
    useskill Meditation&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===diffstam===&lt;br /&gt;
&lt;br /&gt;
  if diffstam &amp;gt; 30&lt;br /&gt;
    overhead &amp;quot;Need stamina&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===counttype===&lt;br /&gt;
&lt;br /&gt;
Returns the number of items of the same type in a container. If items are stackable, they will refund the number of items in the stack.&lt;br /&gt;
&lt;br /&gt;
  if counttype (name or graphic) [src] [hue] [range]&lt;br /&gt;
&lt;br /&gt;
===gumpexists===&lt;br /&gt;
&lt;br /&gt;
  if gumpexists (gumpId/&#039;any&#039;)&lt;br /&gt;
&lt;br /&gt;
Returns true if the gump exists.&lt;br /&gt;
&lt;br /&gt;
===ingump===&lt;br /&gt;
&lt;br /&gt;
  if ingump (text) [gumpId/&#039;any&#039;]&lt;br /&gt;
&lt;br /&gt;
Look for text in the given gump.&lt;br /&gt;
&lt;br /&gt;
===varexist===&lt;br /&gt;
&lt;br /&gt;
Checks if a given variable (or alias if ! is passed) is declared&lt;br /&gt;
&lt;br /&gt;
  if varexist someVar&lt;br /&gt;
    overhead &amp;quot;Select shelf&amp;quot;&lt;br /&gt;
    setvar someVar&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===bandaging===&lt;br /&gt;
&lt;br /&gt;
Checks if a bandage is currently being applied and will return the time left in seconds (currently ony works with healing).&lt;br /&gt;
&lt;br /&gt;
  if bandaging &amp;gt; 5&lt;br /&gt;
    overhead &amp;quot;More than 5 seconds till next bandage&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
Simpler version&lt;br /&gt;
&lt;br /&gt;
  if not bandaging&lt;br /&gt;
    hotkey &amp;quot;Bandage Self&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
==New Commands==&lt;br /&gt;
&lt;br /&gt;
===setvar===&lt;br /&gt;
The setvar command has been modified on Outlands to support a wider set of use cases. The optional second parameter is now the serial of the variable. If provided, you won&#039;t be prompted with a target cursor.&lt;br /&gt;
&lt;br /&gt;
  setvar my_name 0x123&lt;br /&gt;
&lt;br /&gt;
This can be used for graphic IDs, hues, serials, names, and more. By default, this creates a persistent variable that will remain even across restarts of the application. To make the variable only live for as long as the current program run, append the &#039;!&#039; operator. The variable will not appear in the Razor variables list, but will still be global and usable from any script while Razor is running.&lt;br /&gt;
&lt;br /&gt;
  setvar! my_name 0x123&lt;br /&gt;
&lt;br /&gt;
===unsetvar===&lt;br /&gt;
Additionally, a command to unset variables has been added. It supports the same modifiers as setvar:&lt;br /&gt;
&lt;br /&gt;
  unsetvar my_name&lt;br /&gt;
&lt;br /&gt;
===ignore===&lt;br /&gt;
An ignore list has been added to avoid finding objects when using the various search commands:&lt;br /&gt;
&lt;br /&gt;
  ignore (serial or list)&lt;br /&gt;
&lt;br /&gt;
This also supports the same operators as setvar for controlling the scope of the ignore list.&lt;br /&gt;
&lt;br /&gt;
===unignore===&lt;br /&gt;
Similar to ignore, the unignore command removes a serial (or list of serials) from the ignore list:&lt;br /&gt;
&lt;br /&gt;
  unignore (serial or list)&lt;br /&gt;
&lt;br /&gt;
This also supports the same operators as setvar for controlling the scope of the ignore list.&lt;br /&gt;
===clearignore===&lt;br /&gt;
Clears the ignore list:&lt;br /&gt;
&lt;br /&gt;
  clearignore&lt;br /&gt;
&lt;br /&gt;
This also supports the same operators as setvar for controlling the scope of the ignore list.&lt;br /&gt;
===warmode=== &lt;br /&gt;
A command to explicitly set warmode state has been added:&lt;br /&gt;
&lt;br /&gt;
  warmode (&#039;on&#039; / &#039;off&#039;)&lt;br /&gt;
&lt;br /&gt;
===getlabel===&lt;br /&gt;
A command to get an item&#039;s label - the text you see when single clicking it - has been added.&lt;br /&gt;
&lt;br /&gt;
  getlabel (serial) (name)&lt;br /&gt;
&lt;br /&gt;
This will fetch the label for the item identified by the serial and create a new variable with your choice of name that holds the text.&lt;br /&gt;
&lt;br /&gt;
  getlabel backpack my_label&lt;br /&gt;
  overhead my_label&lt;br /&gt;
&lt;br /&gt;
===rename===&lt;br /&gt;
A command to rename followers has been added:&lt;br /&gt;
&lt;br /&gt;
  rename myFollower Bob&lt;br /&gt;
===skill===&lt;br /&gt;
A command to use skill&lt;br /&gt;
  skill discord&lt;br /&gt;
&lt;br /&gt;
A valid active skill list:&lt;br /&gt;
  anatomy // anatomy&lt;br /&gt;
  animallore&amp;quot; //animal lore&lt;br /&gt;
  itemidentification // item identification&lt;br /&gt;
  itemid // item identification&lt;br /&gt;
  armslore // arms lore&lt;br /&gt;
  begging // begging&lt;br /&gt;
  peacemaking // peacemaking&lt;br /&gt;
  peace // peacemaking&lt;br /&gt;
  cartography // cartography&lt;br /&gt;
  detectinghidden // detect hidden&lt;br /&gt;
  discord // Discordance&lt;br /&gt;
  discordance Discordance&lt;br /&gt;
  evaluatingintelligence // evaluate intelligence&lt;br /&gt;
  evalint // evaluate intelligence&lt;br /&gt;
  forensicevaluation // forensic evaluation&lt;br /&gt;
  forensiceval // forensic evaluation&lt;br /&gt;
  forensic // forensic evaluation&lt;br /&gt;
  hiding // hiding&lt;br /&gt;
  provocation // provocation&lt;br /&gt;
  provo // provocation&lt;br /&gt;
  inscription // inscription&lt;br /&gt;
  poisoning // poisoning&lt;br /&gt;
  spiritspeak // spirit speak&lt;br /&gt;
  spirit // spirit speak&lt;br /&gt;
  stealing // stealing&lt;br /&gt;
  taming // taming&lt;br /&gt;
  tasteidentification // taste id&lt;br /&gt;
  tasteid // taste id // taste&lt;br /&gt;
  tracking // tracking&lt;br /&gt;
  meditation // Meditation&lt;br /&gt;
  stealth // Stealth&lt;br /&gt;
  removetrap // RemoveTrap&lt;br /&gt;
&lt;br /&gt;
===setskill===&lt;br /&gt;
A command to set skill gain locks has been added:&lt;br /&gt;
&lt;br /&gt;
  setskill Blacksmithing up&lt;br /&gt;
&lt;br /&gt;
The valid choices are up, down, or lock.&lt;br /&gt;
&lt;br /&gt;
===waitforgump===&lt;br /&gt;
&lt;br /&gt;
  waitforgump [gumpId]&lt;br /&gt;
&lt;br /&gt;
Wait for a gump to appear. If a gump ID is provided, wait for that particular gump. Otherwise, wait for the next gump.&lt;br /&gt;
&lt;br /&gt;
===gumpresponse===&lt;br /&gt;
&lt;br /&gt;
  gumpresponse (buttonId) [gumpId]&lt;br /&gt;
&lt;br /&gt;
Press the given button on the give gump (or the last gump that opened)&lt;br /&gt;
&lt;br /&gt;
===gumpclose===&lt;br /&gt;
&lt;br /&gt;
  gumpclose [gumpId]&lt;br /&gt;
&lt;br /&gt;
Close the given gump or the last gump that opened if no gumpId is specified.&lt;br /&gt;
&lt;br /&gt;
==New Operators==&lt;br /&gt;
&lt;br /&gt;
===as===&lt;br /&gt;
There is now an &#039;as&#039; operator to capture the result of expressions as an alias. This is particularly useful for the `findtype` expression as follows&lt;br /&gt;
&lt;br /&gt;
  if findtype dagger as mydagger&lt;br /&gt;
    dclick mydagger&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===in===&lt;br /&gt;
There is additionally an &#039;in&#039; operator that can be used to check whether one string is a substring of another:&lt;br /&gt;
&lt;br /&gt;
  if this in thisthatandtheother&lt;br /&gt;
    overhead yes&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
These are particularly powerful when combined to sort through items:&lt;br /&gt;
&lt;br /&gt;
  if findtype dagger as mydagger&lt;br /&gt;
    getlabel mydagger daggerlabel&lt;br /&gt;
    if blessed in daggerlabel&lt;br /&gt;
      overhead &amp;quot;Found newbie dagger&amp;quot;&lt;br /&gt;
    endif&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lists==&lt;br /&gt;
List support includes the following commands:&lt;br /&gt;
&lt;br /&gt;
===createlist===&lt;br /&gt;
 createlist (&#039;list name&#039;)&lt;br /&gt;
&lt;br /&gt;
Create a new list&lt;br /&gt;
&lt;br /&gt;
===clearlist===&lt;br /&gt;
 clearlist (&#039;list name&#039;)&lt;br /&gt;
&lt;br /&gt;
Clear an existing list&lt;br /&gt;
&lt;br /&gt;
===removelist===&lt;br /&gt;
 removelist (&#039;list name&#039;)&lt;br /&gt;
&lt;br /&gt;
Delete a list&lt;br /&gt;
&lt;br /&gt;
===pushlist===&lt;br /&gt;
 pushlist (&#039;list name&#039;) (&#039;element value&#039;) [&#039;front&#039;/&#039;back&#039;]&lt;br /&gt;
&lt;br /&gt;
Add an item to the front or back of the list&lt;br /&gt;
&lt;br /&gt;
===poplist===&lt;br /&gt;
 poplist (&#039;list name&#039;) (&#039;element value&#039;/&#039;front&#039;/&#039;back&#039;)&lt;br /&gt;
&lt;br /&gt;
Remove an item from the front of back of the list. &lt;br /&gt;
&lt;br /&gt;
If used in an expression, the popped value can be saved with &#039;as&#039; as follows:&lt;br /&gt;
&lt;br /&gt;
 if poplist testlist back as popped&lt;br /&gt;
     overhead popped&lt;br /&gt;
 endif&lt;br /&gt;
&lt;br /&gt;
===listexists===&lt;br /&gt;
Additionally, the following list-related expressions have been added. These may be used within &amp;lt;code&amp;gt;if&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;while&amp;lt;/code&amp;gt; statements.&lt;br /&gt;
 listexists (&#039;list name&#039;)&lt;br /&gt;
&lt;br /&gt;
True if the list exists&lt;br /&gt;
&lt;br /&gt;
===list===&lt;br /&gt;
 list (list name) (operator) (value)&lt;br /&gt;
&lt;br /&gt;
Compare the length of the list to an integer&lt;br /&gt;
&lt;br /&gt;
===inlist===&lt;br /&gt;
 inlist (list name) (element)&lt;br /&gt;
&lt;br /&gt;
Test if an element is in a list.&lt;br /&gt;
&lt;br /&gt;
===atlist===&lt;br /&gt;
 atlist (&#039;list name&#039;) (index)&lt;br /&gt;
&lt;br /&gt;
Return an item in the list at the given index. Index starts at 0.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 if atlist mylist 2 as thirdentry&lt;br /&gt;
     overhead thirdentry&lt;br /&gt;
 else&lt;br /&gt;
     overhead &amp;quot;index out of bounds or list item retrievend was no serial&amp;quot;&lt;br /&gt;
 endif&lt;br /&gt;
&lt;br /&gt;
===Iterating lists===&lt;br /&gt;
Finally, &amp;lt;code&amp;gt;for&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;foreach&amp;lt;/code&amp;gt; loops can be used for iteration as follows:&lt;br /&gt;
&lt;br /&gt;
 for 10&lt;br /&gt;
   say &#039;hello&#039;&lt;br /&gt;
 endfor&lt;br /&gt;
&lt;br /&gt;
This will iterate exactly 10 times.&lt;br /&gt;
&lt;br /&gt;
 foreach x in my_list&lt;br /&gt;
   say x&lt;br /&gt;
 endfor&lt;br /&gt;
&lt;br /&gt;
This will iterate the elements in my_list, assigning the variable &#039;x&#039; to the next element on each iteration.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Timers==&lt;br /&gt;
Timers represent background timers that run while the rest of your script executes. All units are in milliseconds. They can be queried to check how much time has elapsed since they were started, or reset back to an earlier count.&lt;br /&gt;
&lt;br /&gt;
The following commands for working with timers have been added:&lt;br /&gt;
&lt;br /&gt;
===createtimer===&lt;br /&gt;
 createtimer (timer name)&lt;br /&gt;
&lt;br /&gt;
Create a new timer, starting at 0.&lt;br /&gt;
&lt;br /&gt;
===removetimer===&lt;br /&gt;
 removetimer (timer name)&lt;br /&gt;
&lt;br /&gt;
Destroy an existing timer.&lt;br /&gt;
&lt;br /&gt;
===settimer===&lt;br /&gt;
 settimer (timer name) (value)&lt;br /&gt;
&lt;br /&gt;
Set a timer to the given value. It will begin counting up from the given value immediately.&lt;br /&gt;
&lt;br /&gt;
Additionally, two expressions have been added for timers:&lt;br /&gt;
&lt;br /&gt;
===timer===&lt;br /&gt;
 timer (&#039;timer name&#039;) (operator) (value)&lt;br /&gt;
&lt;br /&gt;
Compare the current value of the timer (the time elapsed since it was started in milliseconds) to a given value&lt;br /&gt;
&lt;br /&gt;
===timerexists===&lt;br /&gt;
 timerexists (&#039;timer name&#039;)&lt;br /&gt;
&lt;br /&gt;
Check if a timer exists&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
 // Create a new timer&lt;br /&gt;
 if not timerexists &#039;sample&#039;&lt;br /&gt;
  createtimer &#039;sample&#039;&lt;br /&gt;
 endif&lt;br /&gt;
 // Reset every 10 seconds&lt;br /&gt;
 if timer &#039;sample&#039; &amp;gt; 10000&lt;br /&gt;
  settimer &#039;sample&#039; 0&lt;br /&gt;
 endif&lt;/div&gt;</summary>
		<author><name>Tranq</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Templates&amp;diff=16955</id>
		<title>Templates</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Templates&amp;diff=16955"/>
		<updated>2022-06-20T15:26:18Z</updated>

		<summary type="html">&lt;p&gt;Tranq: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:New Player]][[Category:Skills]][[Category:PvM]][[Category:PvP]]&lt;br /&gt;
==Summary==&lt;br /&gt;
Players can mix and match all the skills in the game to make almost any kind of character they can think of. Our active development means some of the Templates below might be out of date, so it is always best to check the Forums, Discord, or Test Shard for current stats. Below are some Templates crafted by the community sorted by Archetypes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: grid; grid-template-columns: auto auto auto auto auto; width: fit-content;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-right: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:icon-combat.png|link=TemplatesDexxer]]&amp;lt;br /&amp;gt;[[TemplatesDexxer|Dexxer Templates]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-right: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:icon-magery.png|link=TemplatesMage]]&amp;lt;br /&amp;gt;[[TemplatesMage|Mage Templates]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-right: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:icon-bard.png|link=TemplatesBard]]&amp;lt;br /&amp;gt;[[TemplatesBard|Bard Templates]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-right: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:icon-wilderness.png|link=TemplatesTamer]]&amp;lt;br /&amp;gt;[[TemplatesTamer|Tamer Templates]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:icon-misc.png|link=TemplatesMisc]]&amp;lt;br /&amp;gt;[[TemplatesMisc|Miscellaneous Templates]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b style=&amp;quot;color: red;&amp;quot;&amp;gt;Warning: We strongly recommend creating all of your PvM characters on the same account!&amp;lt;/b&amp;gt; This is because [[Mastery Chain]] EXP (the main long term progression system on Outlands) is account bound and spreading it out over multiple accounts will slow down your progression significantly.&lt;br /&gt;
&lt;br /&gt;
==PvP/Gathering/PK Templates==&lt;br /&gt;
&lt;br /&gt;
{{expand}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Bard Templates==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;contenttable sortable&amp;quot; style=&amp;quot;border: 0px; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 33%;&amp;quot;|&lt;br /&gt;
===Peace-Disco Macer (720 skill points)===&lt;br /&gt;
* 100 Str / 100 Dex / 25 Int&lt;br /&gt;
&lt;br /&gt;
* 120 [[Musicianship]]&lt;br /&gt;
* 120 [[Peacemaking]]&lt;br /&gt;
* 100 [[Discordance]]&lt;br /&gt;
* 100 [[Mace Fighting]]&lt;br /&gt;
* 100 [[Tactics]]&lt;br /&gt;
* 100 [[Tracking]]&lt;br /&gt;
* 80 [[Arms Lore]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compatible armor aspects:&#039;&#039;&#039; Lyric&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Compatible weapon aspects:&#039;&#039;&#039; Lyric or Fire&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Carry gheal/gcure pots for emergencies&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 33%;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===Provo-Disco Summoner (720 skill points)===&lt;br /&gt;
* 100 Str / 25 Dex / 100 Int&lt;br /&gt;
&lt;br /&gt;
* 120 [[Musicianship]]&lt;br /&gt;
* 120 [[Provocation]]&lt;br /&gt;
* 120 [[Discordance]]&lt;br /&gt;
* 120 [[Spirit Speaking]]&lt;br /&gt;
* 100 [[Magery]]&lt;br /&gt;
* 100 [[Meditation]]&lt;br /&gt;
* 40 [[Inscription]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compatible armor aspect:&#039;&#039;&#039; Lyric&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Compatible spellbook aspect:&#039;&#039;&#039; Lyric, Blood, or Command&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 33%;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===Peace-Discordance Tamer (720 skill points)===&lt;br /&gt;
* 100 Str / 100 Dex / 25 Int&lt;br /&gt;
&lt;br /&gt;
* 113.3 [[Musicianship]]&lt;br /&gt;
* 113.3 [[Peacemaking]]&lt;br /&gt;
* 113.3 [[Discordance]]&lt;br /&gt;
* 120 [[Animal Taming]]&lt;br /&gt;
* 120 [[Animal Lore]]&lt;br /&gt;
* 60.1 [[Veterinary]]&lt;br /&gt;
* 80 [[Fencing]] or [[Archery]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compatible armor aspect:&#039;&#039;&#039; Lyric&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Compatible weapon aspect:&#039;&#039;&#039; Lyric, Fire, Poison, Command&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Start fights using [[Discordance]] first, [[Peacemaking]] second&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Carry gheal/gcure pots for emergencies&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 33%;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===Provo Archer (720 skill points)===&lt;br /&gt;
* 100 Str / 100 Dex / 25 Int&lt;br /&gt;
&lt;br /&gt;
* 120 [[Musicianship]]&lt;br /&gt;
* 120 [[Provocation]]&lt;br /&gt;
* 120 [[Discordance]]&lt;br /&gt;
* 100 [[Archery]]&lt;br /&gt;
* 100 [[Tactics]]&lt;br /&gt;
* 80 [[Anatomy]] or [[Parrying]] or [[Camping]]&lt;br /&gt;
* 80 [[Healing]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compatible armor aspects:&#039;&#039;&#039; Lyric&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Compatible weapon aspects:&#039;&#039;&#039; Lyric, Artisan, Fortune, Blood&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 33%;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===Provo Macer (720 skill points)===&lt;br /&gt;
* 100 Str / 100 Dex / 25 Int&lt;br /&gt;
&lt;br /&gt;
* 120 [[Musicianship]]&lt;br /&gt;
* 120 [[Provocation]]&lt;br /&gt;
* 120 [[Discordance]]&lt;br /&gt;
* 100 [[Mace Fighting]]&lt;br /&gt;
* 100 [[Tactics]]&lt;br /&gt;
* 80 [[Arms Lore]]&lt;br /&gt;
* 80 [[Healing]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compatible armor aspects:&#039;&#039;&#039; Lyric&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Compatible weapon aspects:&#039;&#039;&#039; Lyric, Artisan, Fortune, Blood&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 33%;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===Tri-Bard for bosses (720 skill points)===&lt;br /&gt;
* 100 Str / 100 Dex / 25 Int&lt;br /&gt;
&lt;br /&gt;
* 120 [[Musicianship]]&lt;br /&gt;
* 120 [[Provocation]]&lt;br /&gt;
* 120 [[Peacemaking]]&lt;br /&gt;
* 120 [[Discordance]]&lt;br /&gt;
* 80 [[Archery]]&lt;br /&gt;
* 80 [[Healing]]&lt;br /&gt;
* 80 [[Tactics]] or [[Parrying]] or [[Tracking]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compatible armor aspects:&#039;&#039;&#039; Lyric&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Compatible weapon aspects:&#039;&#039;&#039; Lyric&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Community Videos==&lt;br /&gt;
There are alot of great Templates and Guides available on Youtube from various awesome Content Creators. Make sure to check them out for visual Guidance. Some examples include:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|{{#ev:youtube|https://youtu.be/Lz6mBoA0ZdA}}&lt;br /&gt;
|{{#ev:youtube|https://youtu.be/Qdbm5rQ_sqM}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#ev:youtube|https://youtu.be/ZbPeoczEWeE}}&lt;br /&gt;
|{{#ev:youtube|https://youtu.be/np_Dkk5Hxeo}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#ev:youtube|https://youtu.be/cyrmU1xQ3L0}}&lt;br /&gt;
|{{#ev:youtube|https://youtu.be/D7mb-4l0bTU}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#ev:youtube|https://youtu.be/0sqTEm_wbk0}}&lt;br /&gt;
|{{#ev:youtube|https://youtu.be/XHbdjHNZLzY}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#ev:youtube|https://youtu.be/Az-7MA8M1CU}}&lt;br /&gt;
|{{#ev:youtube|https://youtu.be/LiaVL1EcWjw}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#ev:youtube|https://youtu.be/m4ER9kIx09Y}}&lt;br /&gt;
|{{#ev:youtube|https://youtu.be/0djWy5n4W9s}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Tranq</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Templates&amp;diff=16954</id>
		<title>Templates</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Templates&amp;diff=16954"/>
		<updated>2022-06-20T10:42:38Z</updated>

		<summary type="html">&lt;p&gt;Tranq: Added warning for creating pvm characters on multiple accounts because of chain exp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:New Player]][[Category:Skills]][[Category:PvM]][[Category:PvP]]&lt;br /&gt;
==Summary==&lt;br /&gt;
Players can mix and match all the skills in the game to make almost any kind of character they can think of. Our active development means some of the Templates below might be out of date, so it is always best to check the Forums, Discord, or Test Shard for current stats. Below are some Templates crafted by the community sorted by Archetypes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: grid; grid-template-columns: auto auto auto auto auto; width: fit-content;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-right: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:icon-combat.png|link=TemplatesDexxer]]&amp;lt;br /&amp;gt;[[TemplatesDexxer|Dexxer Templates]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-right: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:icon-magery.png|link=TemplatesMage]]&amp;lt;br /&amp;gt;[[TemplatesMage|Mage Templates]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-right: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:icon-bard.png|link=TemplatesBard]]&amp;lt;br /&amp;gt;[[TemplatesBard|Bard Templates]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-right: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:icon-wilderness.png|link=TemplatesTamer]]&amp;lt;br /&amp;gt;[[TemplatesTamer|Tamer Templates]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:icon-misc.png|link=TemplatesMisc]]&amp;lt;br /&amp;gt;[[TemplatesMisc|Miscellaneous Templates]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b style=&amp;quot;color: red;&amp;quot;&amp;gt;Warning: We stongly recommend creating all of your PvM characters on the same account!&amp;lt;/b&amp;gt; This is because [[Mastery Chain]] EXP (the main long term progression system on Outlands) is account bound and spreading it out over multiple accounts will slow down your progression significantly.&lt;br /&gt;
&lt;br /&gt;
==PvP/Gathering/PK Templates==&lt;br /&gt;
&lt;br /&gt;
{{expand}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Bard Templates==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;contenttable sortable&amp;quot; style=&amp;quot;border: 0px; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 33%;&amp;quot;|&lt;br /&gt;
===Peace-Disco Macer (720 skill points)===&lt;br /&gt;
* 100 Str / 100 Dex / 25 Int&lt;br /&gt;
&lt;br /&gt;
* 120 [[Musicianship]]&lt;br /&gt;
* 120 [[Peacemaking]]&lt;br /&gt;
* 100 [[Discordance]]&lt;br /&gt;
* 100 [[Mace Fighting]]&lt;br /&gt;
* 100 [[Tactics]]&lt;br /&gt;
* 100 [[Tracking]]&lt;br /&gt;
* 80 [[Arms Lore]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compatible armor aspects:&#039;&#039;&#039; Lyric&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Compatible weapon aspects:&#039;&#039;&#039; Lyric or Fire&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Carry gheal/gcure pots for emergencies&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 33%;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===Provo-Disco Summoner (720 skill points)===&lt;br /&gt;
* 100 Str / 25 Dex / 100 Int&lt;br /&gt;
&lt;br /&gt;
* 120 [[Musicianship]]&lt;br /&gt;
* 120 [[Provocation]]&lt;br /&gt;
* 120 [[Discordance]]&lt;br /&gt;
* 120 [[Spirit Speaking]]&lt;br /&gt;
* 100 [[Magery]]&lt;br /&gt;
* 100 [[Meditation]]&lt;br /&gt;
* 40 [[Inscription]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compatible armor aspect:&#039;&#039;&#039; Lyric&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Compatible spellbook aspect:&#039;&#039;&#039; Lyric, Blood, or Command&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 33%;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===Peace-Discordance Tamer (720 skill points)===&lt;br /&gt;
* 100 Str / 100 Dex / 25 Int&lt;br /&gt;
&lt;br /&gt;
* 113.3 [[Musicianship]]&lt;br /&gt;
* 113.3 [[Peacemaking]]&lt;br /&gt;
* 113.3 [[Discordance]]&lt;br /&gt;
* 120 [[Animal Taming]]&lt;br /&gt;
* 120 [[Animal Lore]]&lt;br /&gt;
* 60.1 [[Veterinary]]&lt;br /&gt;
* 80 [[Fencing]] or [[Archery]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compatible armor aspect:&#039;&#039;&#039; Lyric&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Compatible weapon aspect:&#039;&#039;&#039; Lyric, Fire, Poison, Command&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Start fights using [[Discordance]] first, [[Peacemaking]] second&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Carry gheal/gcure pots for emergencies&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 33%;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===Provo Archer (720 skill points)===&lt;br /&gt;
* 100 Str / 100 Dex / 25 Int&lt;br /&gt;
&lt;br /&gt;
* 120 [[Musicianship]]&lt;br /&gt;
* 120 [[Provocation]]&lt;br /&gt;
* 120 [[Discordance]]&lt;br /&gt;
* 100 [[Archery]]&lt;br /&gt;
* 100 [[Tactics]]&lt;br /&gt;
* 80 [[Anatomy]] or [[Parrying]] or [[Camping]]&lt;br /&gt;
* 80 [[Healing]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compatible armor aspects:&#039;&#039;&#039; Lyric&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Compatible weapon aspects:&#039;&#039;&#039; Lyric, Artisan, Fortune, Blood&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 33%;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===Provo Macer (720 skill points)===&lt;br /&gt;
* 100 Str / 100 Dex / 25 Int&lt;br /&gt;
&lt;br /&gt;
* 120 [[Musicianship]]&lt;br /&gt;
* 120 [[Provocation]]&lt;br /&gt;
* 120 [[Discordance]]&lt;br /&gt;
* 100 [[Mace Fighting]]&lt;br /&gt;
* 100 [[Tactics]]&lt;br /&gt;
* 80 [[Arms Lore]]&lt;br /&gt;
* 80 [[Healing]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compatible armor aspects:&#039;&#039;&#039; Lyric&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Compatible weapon aspects:&#039;&#039;&#039; Lyric, Artisan, Fortune, Blood&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; border: 0px; width: 33%;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===Tri-Bard for bosses (720 skill points)===&lt;br /&gt;
* 100 Str / 100 Dex / 25 Int&lt;br /&gt;
&lt;br /&gt;
* 120 [[Musicianship]]&lt;br /&gt;
* 120 [[Provocation]]&lt;br /&gt;
* 120 [[Peacemaking]]&lt;br /&gt;
* 120 [[Discordance]]&lt;br /&gt;
* 80 [[Archery]]&lt;br /&gt;
* 80 [[Healing]]&lt;br /&gt;
* 80 [[Tactics]] or [[Parrying]] or [[Tracking]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compatible armor aspects:&#039;&#039;&#039; Lyric&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Compatible weapon aspects:&#039;&#039;&#039; Lyric&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Community Videos==&lt;br /&gt;
There are alot of great Templates and Guides available on Youtube from various awesome Content Creators. Make sure to check them out for visual Guidance. Some examples include:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|{{#ev:youtube|https://youtu.be/Lz6mBoA0ZdA}}&lt;br /&gt;
|{{#ev:youtube|https://youtu.be/Qdbm5rQ_sqM}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#ev:youtube|https://youtu.be/ZbPeoczEWeE}}&lt;br /&gt;
|{{#ev:youtube|https://youtu.be/np_Dkk5Hxeo}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#ev:youtube|https://youtu.be/cyrmU1xQ3L0}}&lt;br /&gt;
|{{#ev:youtube|https://youtu.be/D7mb-4l0bTU}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#ev:youtube|https://youtu.be/0sqTEm_wbk0}}&lt;br /&gt;
|{{#ev:youtube|https://youtu.be/XHbdjHNZLzY}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#ev:youtube|https://youtu.be/Az-7MA8M1CU}}&lt;br /&gt;
|{{#ev:youtube|https://youtu.be/LiaVL1EcWjw}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#ev:youtube|https://youtu.be/m4ER9kIx09Y}}&lt;br /&gt;
|{{#ev:youtube|https://youtu.be/0djWy5n4W9s}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Tranq</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=New_Player_Dungeon&amp;diff=16949</id>
		<title>New Player Dungeon</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=New_Player_Dungeon&amp;diff=16949"/>
		<updated>2022-06-17T16:51:54Z</updated>

		<summary type="html">&lt;p&gt;Tranq: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:New Player]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* The New Player Dungeon is an &#039;&#039;&#039;Aggression-Free region&#039;&#039;&#039; where players cannot perform hostile actions to each other&lt;br /&gt;
* Players cannot increase any skill beyond &#039;&#039;&#039;75&#039;&#039;&#039; while in the New Player Dungeon (including on Shelter Island)&lt;br /&gt;
* The New Player Dungeon has a 10x Skill Gain Bonus&lt;br /&gt;
** Skill Gain Bonus does not apply to Crafting, Mining, Foresenic Eval, Fishing or Poisoning&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-newplayerdungeonentrance.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Players without Young Status are not allowed Bank access and cannot purchase items from Vendors in Shelter Island&lt;br /&gt;
* Gold amounts on creatures in the New Player Dungeon are reduced to 50% of normal&lt;br /&gt;
* Chances for Special Items (treasure maps, arcane scrolls, etc) on creatures in the New Player Dungeon are reduced to 50% of normal&lt;br /&gt;
* Creatures will not drop Rare items in the New Player Dungeon&lt;br /&gt;
* Players cannot cast field spells or Energy Vortex/Blade Spirits in the New Player Dungeon&lt;br /&gt;
* Players cannot earn Aspect Experience in the New Player Dungeon or Shelter Island&lt;br /&gt;
* Players cannot earn Creature Experience on tamed creatures at level 1 or higher in the New Player Dungeon or Shelter Island&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-shelterwelcome06.png|link=]]&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
[[File:newplayerdungeonmap1.jpg|alt=New Player Dungeon|link=]]&lt;/div&gt;</summary>
		<author><name>Tranq</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Razor_Scripting&amp;diff=16948</id>
		<title>Razor Scripting</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Razor_Scripting&amp;diff=16948"/>
		<updated>2022-06-17T11:28:45Z</updated>

		<summary type="html">&lt;p&gt;Tranq: /* New Expressions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Razor assistant distributed with the Outlands client is a fork of Razor Community Edition. If you need help with the basics of scripting in Razor please follow the link to Quick&#039;s documentation here. http://www.razorce.com/guide/&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Outlands has additionally extended that scripting engine with the following features.&lt;br /&gt;
&lt;br /&gt;
==Modified Commands and Expressions==&lt;br /&gt;
&lt;br /&gt;
Several commands and expressions that search by type have been greatly expanded:&lt;br /&gt;
&lt;br /&gt;
===dclicktype===&lt;br /&gt;
  dclicktype (&#039;name&#039;) OR (&#039;graphic&#039;) [source] [hue] [quantity] [range]&lt;br /&gt;
===findtype===&lt;br /&gt;
  findtype (&#039;name&#039;) OR (&#039;graphic&#039;) [source] [hue] [quantity] [range]&lt;br /&gt;
&lt;br /&gt;
The hue allows limiting by hue. The source may be the serial of a specific container, &#039;self&#039; for equipped items, or &#039;ground&#039;. The quantity is the minimum quantity, and the range is the maximum range from the player.&lt;br /&gt;
The lifttype expression is further limited to only operate on &#039;backpack&#039;, &#039;self&#039;, or &#039;ground&#039; sources.&lt;br /&gt;
===findtypelist===&lt;br /&gt;
Works similar to findtype but the first argument is a list name. If the list exists, found serials are added to the list.&lt;br /&gt;
  findtypelist (&#039;listname&#039;) (&#039;name of item&#039;) OR (&#039;graphic&#039;) [src] [hue] [qty] [range]&lt;br /&gt;
===targettype===&lt;br /&gt;
  targettype (&#039;name&#039;) OR (&#039;graphic&#039;) [source] [hue] [quantity] [range]&lt;br /&gt;
===lifttype===&lt;br /&gt;
  lifttype (&#039;name&#039;) OR (&#039;graphic&#039;) [amount] [src] [hue]&lt;br /&gt;
===overhead and sysmessage interpolation===&lt;br /&gt;
Both overhead and sysmessage (and their aliases) now allow for string interpolation as follows:&lt;br /&gt;
 setvar myvar 10&lt;br /&gt;
 overhead &amp;quot;my var is: &amp;lt;nowiki&amp;gt;{{myvar}}&amp;lt;/nowiki&amp;gt;&amp;quot;&lt;br /&gt;
===Loops and index variable===&lt;br /&gt;
All loops now have a scoped running index variable called &#039;index&#039; that starts at 0.&lt;br /&gt;
&lt;br /&gt;
==New Aliases==&lt;br /&gt;
&lt;br /&gt;
===ground===&lt;br /&gt;
The &#039;ground&#039; alias is now available. This is useful in the expanded targeting commands as the &amp;quot;source&amp;quot; parameter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==New Expressions==&lt;br /&gt;
&lt;br /&gt;
===find===&lt;br /&gt;
Searching based on a serial number is now possible with the find expression:&lt;br /&gt;
&lt;br /&gt;
  if find (serial) [src] [hue] [qty] [range]&lt;br /&gt;
&lt;br /&gt;
The parameters work exactly like the findtype command.&lt;br /&gt;
&lt;br /&gt;
===findlayer===&lt;br /&gt;
Searching a character for equipped items is now possible:&lt;br /&gt;
&lt;br /&gt;
  if findlayer self gloves as mygloves&lt;br /&gt;
    overhead &#039;Wearing gloves!&#039;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
The valid layers are:&lt;br /&gt;
  righthand&lt;br /&gt;
  lefthand&lt;br /&gt;
  shoes&lt;br /&gt;
  pants&lt;br /&gt;
  shirt&lt;br /&gt;
  head&lt;br /&gt;
  gloves&lt;br /&gt;
  ring&lt;br /&gt;
  talisman&lt;br /&gt;
  neck&lt;br /&gt;
  hair&lt;br /&gt;
  waist&lt;br /&gt;
  innertorso&lt;br /&gt;
  bracelet&lt;br /&gt;
  face&lt;br /&gt;
  facialhair&lt;br /&gt;
  middletorso&lt;br /&gt;
  earrings&lt;br /&gt;
  arms&lt;br /&gt;
  cloak&lt;br /&gt;
  backpack&lt;br /&gt;
  outertorso&lt;br /&gt;
  outerlegs&lt;br /&gt;
  innerlegs&lt;br /&gt;
  onehandedsecondary&lt;br /&gt;
  quiver&lt;br /&gt;
  outerbody&lt;br /&gt;
&lt;br /&gt;
===targetexists===&lt;br /&gt;
An expression to test whether the client currently has a target cursor up:&lt;br /&gt;
&lt;br /&gt;
  if targetexists [&#039;any&#039;/&#039;beneficial&#039;/&#039;harmful&#039;/&#039;neutral&#039;]&lt;br /&gt;
&lt;br /&gt;
===followers===&lt;br /&gt;
An expression to count your current followers:&lt;br /&gt;
&lt;br /&gt;
  if followers &amp;lt; 5&lt;br /&gt;
    overhead &amp;quot;Can still tame stuff!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===hue===&lt;br /&gt;
An expression to get the hue of an item:&lt;br /&gt;
&lt;br /&gt;
  if hue someObject = 0x1809&lt;br /&gt;
    overhead &amp;quot;Found hue of my item!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===name===&lt;br /&gt;
An expression to get your current character&#039;s name:&lt;br /&gt;
&lt;br /&gt;
  if name = &#039;MyName&#039;&lt;br /&gt;
    overhead &amp;quot;It&#039;s me!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===paralyzed===&lt;br /&gt;
An expression to test if your character is paralyzed:&lt;br /&gt;
&lt;br /&gt;
  if paralyzed&lt;br /&gt;
    overhead &amp;quot;Can&#039;t move!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===invul===&lt;br /&gt;
An expression to test if your character is blessed/invulnerable (yellow health bar):&lt;br /&gt;
&lt;br /&gt;
  if invul&lt;br /&gt;
    overhead &amp;quot;I&#039;m gonna live forever!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===warmode===&lt;br /&gt;
An expression to test if your character is in warmode:&lt;br /&gt;
&lt;br /&gt;
  if warmode&lt;br /&gt;
    overhead &amp;quot;Ready to attack!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===noto===&lt;br /&gt;
An expression to check any mobile&#039;s notoriety:&lt;br /&gt;
&lt;br /&gt;
  if noto some_Mobile = hostile&lt;br /&gt;
    overhead &amp;quot;Safe to attack!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
The valid notorieties are&lt;br /&gt;
  innocent (blue)&lt;br /&gt;
  friend (green)&lt;br /&gt;
  hostile (gray)&lt;br /&gt;
  criminal (gray)&lt;br /&gt;
  enemy (orange)&lt;br /&gt;
  murderer (red)&lt;br /&gt;
  invulnerable (yellow)&lt;br /&gt;
&lt;br /&gt;
===dead===&lt;br /&gt;
An expression to check if a mobile is dead:&lt;br /&gt;
&lt;br /&gt;
  if dead someMobile&lt;br /&gt;
    overhead &amp;quot;He&#039;s dead, Jim!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===maxweight===&lt;br /&gt;
&lt;br /&gt;
   if maxweight &amp;gt; 400&lt;br /&gt;
      overhead &amp;quot;I have a lot of strength&amp;quot;&lt;br /&gt;
   endif&lt;br /&gt;
&lt;br /&gt;
===diffweight===&lt;br /&gt;
&lt;br /&gt;
  if diffweight &amp;gt; 20&lt;br /&gt;
    overhead &amp;quot;I can lift 20 more stone&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===diffhits===&lt;br /&gt;
&lt;br /&gt;
  if diffhits &amp;gt; 40&lt;br /&gt;
    overhead &amp;quot;I need a heal!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===diffmana===&lt;br /&gt;
&lt;br /&gt;
  if diffmana &amp;gt; 40&lt;br /&gt;
    useskill Meditation&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===diffstam===&lt;br /&gt;
&lt;br /&gt;
  if diffstam &amp;gt; 30&lt;br /&gt;
    overhead &amp;quot;Need stamina&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===counttype===&lt;br /&gt;
&lt;br /&gt;
Returns the number of items of the same type in a container. If items are stackable, they will refund the number of items in the stack.&lt;br /&gt;
&lt;br /&gt;
  if counttype (name or graphic) [src] [hue] [range]&lt;br /&gt;
&lt;br /&gt;
===gumpexists===&lt;br /&gt;
&lt;br /&gt;
  if gumpexists (gumpId/&#039;any&#039;)&lt;br /&gt;
&lt;br /&gt;
Returns true if the gump exists.&lt;br /&gt;
&lt;br /&gt;
===ingump===&lt;br /&gt;
&lt;br /&gt;
  if ingump (text) [gumpId/&#039;any&#039;]&lt;br /&gt;
&lt;br /&gt;
Look for text in the given gump.&lt;br /&gt;
&lt;br /&gt;
===varexist===&lt;br /&gt;
&lt;br /&gt;
Checks if a given variable (or alias if ! is passed) is declared&lt;br /&gt;
&lt;br /&gt;
  if varexist someVar&lt;br /&gt;
    overhead &amp;quot;Select shelf&amp;quot;&lt;br /&gt;
    setvar someVar&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===bandaging===&lt;br /&gt;
&lt;br /&gt;
Checks if a bandage is currently being applied and will return the time left in seconds (currently ony works with healing).&lt;br /&gt;
&lt;br /&gt;
  if bandaging &amp;gt; 5&lt;br /&gt;
    overhead &amp;quot;More than 5 seconds till next bandage&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
==New Commands==&lt;br /&gt;
&lt;br /&gt;
===setvar===&lt;br /&gt;
The setvar command has been modified on Outlands to support a wider set of use cases. The optional second parameter is now the serial of the variable. If provided, you won&#039;t be prompted with a target cursor.&lt;br /&gt;
&lt;br /&gt;
  setvar my_name 0x123&lt;br /&gt;
&lt;br /&gt;
This can be used for graphic IDs, hues, serials, names, and more. By default, this creates a persistent variable that will remain even across restarts of the application. To make the variable only live for as long as the current program run, append the &#039;!&#039; operator. The variable will not appear in the Razor variables list, but will still be global and usable from any script while Razor is running.&lt;br /&gt;
&lt;br /&gt;
  setvar! my_name 0x123&lt;br /&gt;
&lt;br /&gt;
===unsetvar===&lt;br /&gt;
Additionally, a command to unset variables has been added. It supports the same modifiers as setvar:&lt;br /&gt;
&lt;br /&gt;
  unsetvar my_name&lt;br /&gt;
&lt;br /&gt;
===ignore===&lt;br /&gt;
An ignore list has been added to avoid finding objects when using the various search commands:&lt;br /&gt;
&lt;br /&gt;
  ignore (serial or list)&lt;br /&gt;
&lt;br /&gt;
This also supports the same operators as setvar for controlling the scope of the ignore list.&lt;br /&gt;
&lt;br /&gt;
===unignore===&lt;br /&gt;
Similar to ignore, the unignore command removes a serial (or list of serials) from the ignore list:&lt;br /&gt;
&lt;br /&gt;
  unignore (serial or list)&lt;br /&gt;
&lt;br /&gt;
This also supports the same operators as setvar for controlling the scope of the ignore list.&lt;br /&gt;
===clearignore===&lt;br /&gt;
Clears the ignore list:&lt;br /&gt;
&lt;br /&gt;
  clearignore&lt;br /&gt;
&lt;br /&gt;
This also supports the same operators as setvar for controlling the scope of the ignore list.&lt;br /&gt;
===warmode=== &lt;br /&gt;
A command to explicitly set warmode state has been added:&lt;br /&gt;
&lt;br /&gt;
  warmode (&#039;on&#039; / &#039;off&#039;)&lt;br /&gt;
&lt;br /&gt;
===getlabel===&lt;br /&gt;
A command to get an item&#039;s label - the text you see when single clicking it - has been added.&lt;br /&gt;
&lt;br /&gt;
  getlabel (serial) (name)&lt;br /&gt;
&lt;br /&gt;
This will fetch the label for the item identified by the serial and create a new variable with your choice of name that holds the text.&lt;br /&gt;
&lt;br /&gt;
  getlabel backpack my_label&lt;br /&gt;
  overhead my_label&lt;br /&gt;
&lt;br /&gt;
===rename===&lt;br /&gt;
A command to rename followers has been added:&lt;br /&gt;
&lt;br /&gt;
  rename myFollower Bob&lt;br /&gt;
===skill===&lt;br /&gt;
A command to use skill&lt;br /&gt;
  skill discord&lt;br /&gt;
&lt;br /&gt;
A valid active skill list:&lt;br /&gt;
  anatomy // anatomy&lt;br /&gt;
  animallore&amp;quot; //animal lore&lt;br /&gt;
  itemidentification // item identification&lt;br /&gt;
  itemid // item identification&lt;br /&gt;
  armslore // arms lore&lt;br /&gt;
  begging // begging&lt;br /&gt;
  peacemaking // peacemaking&lt;br /&gt;
  peace // peacemaking&lt;br /&gt;
  cartography // cartography&lt;br /&gt;
  detectinghidden // detect hidden&lt;br /&gt;
  discord // Discordance&lt;br /&gt;
  discordance Discordance&lt;br /&gt;
  evaluatingintelligence // evaluate intelligence&lt;br /&gt;
  evalint // evaluate intelligence&lt;br /&gt;
  forensicevaluation // forensic evaluation&lt;br /&gt;
  forensiceval // forensic evaluation&lt;br /&gt;
  forensic // forensic evaluation&lt;br /&gt;
  hiding // hiding&lt;br /&gt;
  provocation // provocation&lt;br /&gt;
  provo // provocation&lt;br /&gt;
  inscription // inscription&lt;br /&gt;
  poisoning // poisoning&lt;br /&gt;
  spiritspeak // spirit speak&lt;br /&gt;
  spirit // spirit speak&lt;br /&gt;
  stealing // stealing&lt;br /&gt;
  taming // taming&lt;br /&gt;
  tasteidentification // taste id&lt;br /&gt;
  tasteid // taste id&lt;br /&gt;
  tracking // tracking&lt;br /&gt;
  meditation // Meditation&lt;br /&gt;
  stealth // Stealth&lt;br /&gt;
  removetrap // RemoveTrap&lt;br /&gt;
&lt;br /&gt;
===setskill===&lt;br /&gt;
A command to set skill gain locks has been added:&lt;br /&gt;
&lt;br /&gt;
  setskill Blacksmithing up&lt;br /&gt;
&lt;br /&gt;
The valid choices are up, down, or locked.&lt;br /&gt;
&lt;br /&gt;
===waitforgump===&lt;br /&gt;
&lt;br /&gt;
  waitforgump [gumpId]&lt;br /&gt;
&lt;br /&gt;
Wait for a gump to appear. If a gump ID is provided, wait for that particular gump. Otherwise, wait for the next gump.&lt;br /&gt;
&lt;br /&gt;
===gumpresponse===&lt;br /&gt;
&lt;br /&gt;
  gumpresponse (buttonId) [gumpId]&lt;br /&gt;
&lt;br /&gt;
Press the given button on the give gump (or the last gump that opened)&lt;br /&gt;
&lt;br /&gt;
===gumpclose===&lt;br /&gt;
&lt;br /&gt;
  gumpclose [gumpId]&lt;br /&gt;
&lt;br /&gt;
Close the given gump or the last gump that opened if no gumpId is specified.&lt;br /&gt;
&lt;br /&gt;
==New Operators==&lt;br /&gt;
&lt;br /&gt;
===as===&lt;br /&gt;
There is now an &#039;as&#039; operator to capture the result of expressions as an alias. This is particularly useful for the `findtype` expression as follows&lt;br /&gt;
&lt;br /&gt;
  if findtype dagger as mydagger&lt;br /&gt;
    dclick mydagger&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===in===&lt;br /&gt;
There is additionally an &#039;in&#039; operator that can be used to check whether one string is a substring of another:&lt;br /&gt;
&lt;br /&gt;
  if this in thisthatandtheother&lt;br /&gt;
    overhead yes&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
These are particularly powerful when combined to sort through items:&lt;br /&gt;
&lt;br /&gt;
  if findtype dagger as mydagger&lt;br /&gt;
    getlabel mydagger daggerlabel&lt;br /&gt;
    if blessed in daggerlabel&lt;br /&gt;
      overhead &amp;quot;Found newbie dagger&amp;quot;&lt;br /&gt;
    endif&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lists==&lt;br /&gt;
List support includes the following commands:&lt;br /&gt;
&lt;br /&gt;
===createlist===&lt;br /&gt;
 createlist (&#039;list name&#039;)&lt;br /&gt;
&lt;br /&gt;
Create a new list&lt;br /&gt;
&lt;br /&gt;
===clearlist===&lt;br /&gt;
 clearlist (&#039;list name&#039;)&lt;br /&gt;
&lt;br /&gt;
Clear an existing list&lt;br /&gt;
&lt;br /&gt;
===removelist===&lt;br /&gt;
 removelist (&#039;list name&#039;)&lt;br /&gt;
&lt;br /&gt;
Delete a list&lt;br /&gt;
&lt;br /&gt;
===pushlist===&lt;br /&gt;
 pushlist (&#039;list name&#039;) (&#039;element value&#039;) [&#039;front&#039;/&#039;back&#039;]&lt;br /&gt;
&lt;br /&gt;
Add an item to the front or back of the list&lt;br /&gt;
&lt;br /&gt;
===poplist===&lt;br /&gt;
 poplist (&#039;list name&#039;) (&#039;element value&#039;/&#039;front&#039;/&#039;back&#039;)&lt;br /&gt;
&lt;br /&gt;
Remove an item from the front of back of the list. &lt;br /&gt;
&lt;br /&gt;
If used in an expression, the popped value can be saved with &#039;as&#039; as follows:&lt;br /&gt;
&lt;br /&gt;
 if poplist testlist back as popped&lt;br /&gt;
     overhead popped&lt;br /&gt;
 endif&lt;br /&gt;
&lt;br /&gt;
===listexists===&lt;br /&gt;
Additionally, the following list-related expressions have been added. These may be used within &amp;lt;code&amp;gt;if&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;while&amp;lt;/code&amp;gt; statements.&lt;br /&gt;
 listexists (&#039;list name&#039;)&lt;br /&gt;
&lt;br /&gt;
True if the list exists&lt;br /&gt;
&lt;br /&gt;
===list===&lt;br /&gt;
 list (list name) (operator) (value)&lt;br /&gt;
&lt;br /&gt;
Compare the length of the list to an integer&lt;br /&gt;
&lt;br /&gt;
===inlist===&lt;br /&gt;
 inlist (list name) (element)&lt;br /&gt;
&lt;br /&gt;
Test if an element is in a list.&lt;br /&gt;
&lt;br /&gt;
===atlist===&lt;br /&gt;
 atlist (&#039;list name&#039;) (index)&lt;br /&gt;
&lt;br /&gt;
Return an item in the list at the given index. Index starts at 0.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 if atlist mylist 2 as thirdentry&lt;br /&gt;
     overhead thirdentry&lt;br /&gt;
 else&lt;br /&gt;
     overhead &amp;quot;index out of bounds or list item retrievend was no serial&amp;quot;&lt;br /&gt;
 endif&lt;br /&gt;
&lt;br /&gt;
===Iterating lists===&lt;br /&gt;
Finally, &amp;lt;code&amp;gt;for&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;foreach&amp;lt;/code&amp;gt; loops can be used for iteration as follows:&lt;br /&gt;
&lt;br /&gt;
 for 10&lt;br /&gt;
   say &#039;hello&#039;&lt;br /&gt;
 endfor&lt;br /&gt;
&lt;br /&gt;
This will iterate exactly 10 times.&lt;br /&gt;
&lt;br /&gt;
 foreach x in my_list&lt;br /&gt;
   say x&lt;br /&gt;
 endfor&lt;br /&gt;
&lt;br /&gt;
This will iterate the elements in my_list, assigning the variable &#039;x&#039; to the next element on each iteration.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Timers==&lt;br /&gt;
Timers represent background timers that run while the rest of your script executes. All units are in milliseconds. They can be queried to check how much time has elapsed since they were started, or reset back to an earlier count.&lt;br /&gt;
&lt;br /&gt;
The following commands for working with timers have been added:&lt;br /&gt;
&lt;br /&gt;
===createtimer===&lt;br /&gt;
 createtimer (timer name)&lt;br /&gt;
&lt;br /&gt;
Create a new timer, starting at 0.&lt;br /&gt;
&lt;br /&gt;
===removetimer===&lt;br /&gt;
 removetimer (timer name)&lt;br /&gt;
&lt;br /&gt;
Destroy an existing timer.&lt;br /&gt;
&lt;br /&gt;
===settimer===&lt;br /&gt;
 settimer (timer name) (value)&lt;br /&gt;
&lt;br /&gt;
Set a timer to the given value. It will begin counting up from the given value immediately.&lt;br /&gt;
&lt;br /&gt;
Additionally, two expressions have been added for timers:&lt;br /&gt;
&lt;br /&gt;
===timer===&lt;br /&gt;
 timer (&#039;timer name&#039;) (operator) (value)&lt;br /&gt;
&lt;br /&gt;
Compare the current value of the timer (the time elapsed since it was started in milliseconds) to a given value&lt;br /&gt;
&lt;br /&gt;
===timerexists===&lt;br /&gt;
 timerexists (&#039;timer name&#039;)&lt;br /&gt;
&lt;br /&gt;
Check if a timer exists&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
 // Create a new timer&lt;br /&gt;
 if not timerexists &#039;sample&#039;&lt;br /&gt;
  createtimer &#039;sample&#039;&lt;br /&gt;
 endif&lt;br /&gt;
 // Reset every 10 seconds&lt;br /&gt;
 if timer &#039;sample&#039; &amp;gt; 10000&lt;br /&gt;
  settimer &#039;sample&#039; 0&lt;br /&gt;
 endif&lt;/div&gt;</summary>
		<author><name>Tranq</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Chivalry&amp;diff=16131</id>
		<title>Chivalry</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Chivalry&amp;diff=16131"/>
		<updated>2022-05-10T10:37:27Z</updated>

		<summary type="html">&lt;p&gt;Tranq: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:PvM]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Chivalry on Outlands features 10 Chivalry Abilities that are thematically-based on the classic Chivalry Spells, but rebalanced and geared towards extending the toolset of Melee characters&lt;br /&gt;
* Players with the Chivalry skill will automatically accumulate Holy Symbols which are a virtual resource that players will use to pay for Chivalry Abilities&lt;br /&gt;
* Players earn a single Holy Symbol every 5 seconds, and can bank up to (Effective Chivalry / 10) (rounded down) Holy Symbols&lt;br /&gt;
* Chivalry Abilities that can be used while hidden, will not play the visual effects while hidden&lt;br /&gt;
* Each Chivalry Ability has a Holy Symbol Cost, ranging from 1 to 5, and activating that ability will consume that number of Holy Symbols from the player&#039;s pool of banked symbols&lt;br /&gt;
** There is a 30 second cooldown in between uses of the same Chivalry ability&lt;br /&gt;
** Using a Chivalry ability does not cost mana nor does it rely on Fame/Karma, only Holy Symbols&lt;br /&gt;
** Activating a Chivalry Ability is instantaneous, cannot be interrupted, and does not require empty hands&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:bookofchivalry.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
==Acquiring and Increasing Chivalry Skill==&lt;br /&gt;
* While players do not have to unlock Chivalry Abilities, they do however need to acquire a Book of Chivalry in order to use them&lt;br /&gt;
* Players can find Books of Chivalry:&lt;br /&gt;
** As loot on Boss-Type Creatures&lt;br /&gt;
** From Paladin NPCs by spending 150,000 Gold or sacrificing 750,000 Fame&lt;br /&gt;
*** Players can speak to Paladin NPCs in various towns by saying &amp;quot;Paladin&amp;quot;, &amp;quot;Chivalry&amp;quot;, or &amp;quot;Book&amp;quot; out loud near them&lt;br /&gt;
*** Players can Train up to 50 Chivalry skill at a Paladin NPC in the normal method of training any skill from an NPC&lt;br /&gt;
* Players who have a Book of Chivalry in their backpack will automatically gain Chivalry skill while making Melee attacks, similar to gaining Tactics skill&lt;br /&gt;
* Players can reach 101-120 Chivalry skill through use of Skill Scrolls&lt;br /&gt;
* Epic Skill Scrolls will NOT increase a player&#039;s Chivalry Skill (these are considered unique skills)&lt;br /&gt;
* &#039;&#039;&#039;Chivalry requires Tactics skill:&#039;&#039;&#039; A player&#039;s effective Chivalry skill is capped by their Tactics skill (but can go above 100 Chivalry freely if they have 100 Tactics)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:chivalryaquirebook.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
==Chivalry Menu==&lt;br /&gt;
* If a player has a Book of Chivalry in their backpack, they can open the Chivalry Menu by double-clicking it or typing [Chivalry&lt;br /&gt;
* In the Chivalry Menu, players can click on Ability Icons to see a description for each ability, including the ability&#039;s Holy Symbol Cost and Minimum Chivalry Skill needed to activate it&lt;br /&gt;
* Players can see how many Holy Symbols they currently have banked up and are available to spend in the middle of the menu&lt;br /&gt;
* Players can click the &amp;quot;Activate Ability&amp;quot; button to attempt to activate the currently selected ability (provided they have sufficient Holy Symbols, enough Chivalry skill, and the ability is not in cooldown)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:chivalrybookgump.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Chivalry Hotbar==&lt;br /&gt;
* Players can launch a Chivalry Hotbar by clicking the &amp;quot;Open Hotbar&amp;quot; button in the Chivalry Menu or by typing [ChivalryHotbar&lt;br /&gt;
&lt;br /&gt;
[[File:chivalryhotbargump.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ability Button Hues===&lt;br /&gt;
* The top of Chivalry Hotbar shows players how many Holy Symbols the player has available to spend compared to their Max Symbol Capacity&lt;br /&gt;
* Players can Activate a Chivalry ability by single-clicking its corresponding Icon in the hotbar&lt;br /&gt;
* Chivalry Ability Icons are displayed in &amp;lt;u&amp;gt;Yellow&amp;lt;/u&amp;gt; if the player has enough Holy Symbols available to activate it&lt;br /&gt;
* Chivalry Ability Icons are displayed in &amp;lt;u&amp;gt;Light Grey&amp;lt;/u&amp;gt; if the player does not have enough Holy Symbols available to use it&lt;br /&gt;
* Chivalry Ability Icons are displayed in &amp;lt;u&amp;gt;Dark Grey&amp;lt;/u&amp;gt; if the player has recently activated the ability and it is currently in its 30 second cooldown&lt;br /&gt;
* Chivalry Ability Icons are displayed in &amp;lt;u&amp;gt;Red&amp;lt;/u&amp;gt; if the player does not meet the skill requirements to use the ability&lt;br /&gt;
&lt;br /&gt;
[[File:chivalryhotbarstatus.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Layout Switching===&lt;br /&gt;
* The small Orb Button at the top of the Chivalry Hotbar allows players to rotate through a variety of different visual layouts for the hotbar including switching between full/condensed mode, vertical/horizontal orientation, single/double rows, or minimalist mode (no icons and only symbol count shown)&lt;br /&gt;
&lt;br /&gt;
[[File:chivalryhotbarlayouts.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
===Ability Auto-Renew===&lt;br /&gt;
* Many abilities in the hotbar have a &amp;quot;Auto-Renew&amp;quot; checkbox button next to them, that when toggled, will automatically attempt to activate the ability for the player whenever possible, provided they have enough Symbols available to pay for the ability&lt;br /&gt;
* If a player has multiple abilities set to Auto-Renew, it will try to activate the least expensive ones first (i.e. progresses from top to bottom)&lt;br /&gt;
* Chivalry Abilities will not attempt to Auto-Renew if the player has been out of combat for more than 30 seconds&lt;br /&gt;
&lt;br /&gt;
[[File:chivalryhotbarautorenew.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Chivalry Commands==&lt;br /&gt;
* There is a full selection of [Commands players can type to access Chivalry functions, which can be viewed in the Paperdoll -&amp;gt; Help -&amp;gt; Commands -&amp;gt; Chivalry section of the Commands Menu&lt;br /&gt;
* Each individual Chivalry Ability has its own [Command such as [ConsecrateWeapon or [CloseWounds that when typed will attempt to activate the ability&lt;br /&gt;
* Players can also use [Chivalry1 [Chivalry2 [Chivalry3 and so on to activate Chivalry Abilties, where the number refers to the ability&#039;s position in the Chivalry Hotbar&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Chivalry in PvP==&lt;br /&gt;
* Chivalry Abilities will NOT work in PvP&lt;br /&gt;
* Players may be able to activate certain abilities in PvP, but their effects will NOT apply to the player while they are currently flagged as being in PvP&lt;br /&gt;
* Instead, having the Chivalry skill during PvP will provide the player with a (10% * (Chivalry Skill / 100)) Supplemental PvP Melee Damage bonus similar to our handling for the Camping, Forensics, Tracking, Lumberjacking, and Mining skills in PvP&lt;br /&gt;
* Abilities that heal other targets, such as Noble Sacrifice or Holy Light, will not providing healing to the target if the target has been flagged as being in PvP&lt;br /&gt;
* Players will be able to accumulate Holy symbols while flagged in PvP&lt;br /&gt;
* Players will be able to activate all Chivalry abilities while flagged in PvP with the exception of Sacred Journey (which still requires the player to have not been in any form of recent PvP within 2 minutes or any combat of any kind within 30 seconds)&lt;br /&gt;
* Players will still not be able to heal targets via the Noble Sacrifice or Holy Light abilities if the target has recently been in PvP&lt;br /&gt;
** Reminder: Individual Chivalry abilities do NOT give bonuses to players in PvP, and players instead receive a flat (10% * (Chivalry / 100)) Supplemental PvP Melee Damage bonus from the Chivalry skill in PvP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Chivalry Ability Descriptions==&lt;br /&gt;
The list below outlines each Chivalry Ability including its Name, Holy Symbol Cost, Minimum Chivalry Skill Requirement, Ability Icon, and a Description of the ability:&lt;br /&gt;
&lt;br /&gt;
{{Chivalry}}&lt;br /&gt;
&lt;br /&gt;
===Sacred Journey===&lt;br /&gt;
* The Damage bonus from Sacred Journey will apply to players so long as they remain within 50 tiles of the creator of the Holy Gate (similar to our current buff handing for Bard Songs, Artisan Aspect Buffs, etc)&lt;br /&gt;
* Players have the option to set a Custom location for their Sacred Journey ability in addition to the exiting options for Town/Dungeon/Shrine locations&lt;br /&gt;
** Players can set their Custom location by clicking the Set Custom button in the Sacred Journey menu&lt;br /&gt;
** Players can only set Custom locations that would be considered valid Recall/Gate Travel locations&lt;br /&gt;
** Players can override an existing Custom location by clicking the Set Custom button again&lt;br /&gt;
** Activating the Sacred Journey ability and selecting the Custom location will create a standard Gate Travel Moongate that follows all the normal rules for using a Gate Travel Moongate (although visually will look like a Sacred Journey gate&lt;br /&gt;
* Players can single-click a Sacred Journey Moongate to see the coordinates of the destination&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:chivalrysacredjourneygump1.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
[[File:chivalrysacredjourneygump2.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Effective Chivalry Skill==&lt;br /&gt;
* Each Chivalry Ability has a Minimum Chivalry Skill requirement that must be met in order to activate the ability&lt;br /&gt;
* As mentioned prior, a player&#039;s Chivalry Skill is also capped based on Tactics, so a player with 80 Chivalry and 60 Tactics will only be considered to have 60 Chivalry Skill (and therefore could not activate the Consecrate Weapon ability which takes 65 Chivalry)&lt;br /&gt;
* Once a player reaches 100 Tactics, they can go above 100 Chivalry freely (using Skill Scrolls to increase their Chivalry Skill Cap from 101 to 120 as normal)&lt;br /&gt;
* As noted in the descriptions for Chivalry Abilities in the image above, each Chivalry Ability scales in effectiveness and power based on the player&#039;s Effective Chivalry skill&lt;br /&gt;
* Players are able to increase their Effective Chivalry Skill through other sources, most notably Holy Aspect Armor (explained below)&lt;br /&gt;
* Any bonuses players gain to Effective Chivalry Skill will increase the power of their Chivalry Abilities, but will NOT count towards them meeting the Skill Requirement of those abilities: players must have both printed Chivalry and Tactics skill matching or exceeding the requirement of the ability in order to activate it&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Max Symbol Capacity==&lt;br /&gt;
* A player&#039;s &#039;&#039;&#039;Max Holy Symbol Capacity&#039;&#039;&#039; for Chivalry is now &#039;&#039;&#039;(Effective Chivalry Skill / 10)&#039;&#039;&#039; Rounded down&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Codexes (Codices)==&lt;br /&gt;
* The Chivalry skill will now count as a [[Weapon and Shield Codex|Codex]] skill for determining a player&#039;s Maximum Rank for Weapon Codex Stances&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]] Paladin for example in Cambria top left of the city.&lt;br /&gt;
|-&lt;br /&gt;
| 50-70&lt;br /&gt;
| Passively by Melee combat in the [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 70-120&lt;br /&gt;
| Passively by Melee combat (using Skill Scrolls to increase their Chivalry Skill Cap from 101 to 120 as normal)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Tranq</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Chivalry&amp;diff=16130</id>
		<title>Chivalry</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Chivalry&amp;diff=16130"/>
		<updated>2022-05-10T10:30:46Z</updated>

		<summary type="html">&lt;p&gt;Tranq: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:PvM]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Chivalry on Outlands features 10 Chivalry Abilities that are thematically-based on the classic Chivalry Spells, but rebalanced and geared towards extending the toolset of Melee characters&lt;br /&gt;
* Players with the Chivalry skill will automatically accumulate Holy Symbols which are a virtual resource that players will use to pay for Chivalry Abilities&lt;br /&gt;
* Players earn a single Holy Symbol every 5 seconds, and can bank up to (Chivalry / 10) (rounded down) Holy Symbols&lt;br /&gt;
* Chivalry Abilities that can be used while hidden, will not play the visual effects while hidden&lt;br /&gt;
* Each Chivalry Ability has a Holy Symbol Cost, ranging from 1 to 5, and activating that ability will consume that number of Holy Symbols from the player&#039;s pool of banked symbols&lt;br /&gt;
** There is a 30 second cooldown in between uses of the same Chivalry ability&lt;br /&gt;
** Using a Chivalry ability does not cost mana nor does it rely on Fame/Karma, only Holy Symbols&lt;br /&gt;
** Activating a Chivalry Ability is instantaneous, cannot be interrupted, and does not require empty hands&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:bookofchivalry.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
==Acquiring and Increasing Chivalry Skill==&lt;br /&gt;
* While players do not have to unlock Chivalry Abilities, they do however need to acquire a Book of Chivalry in order to use them&lt;br /&gt;
* Players can find Books of Chivalry:&lt;br /&gt;
** As loot on Boss-Type Creatures&lt;br /&gt;
** From Paladin NPCs by spending 150,000 Gold or sacrificing 750,000 Fame&lt;br /&gt;
*** Players can speak to Paladin NPCs in various towns by saying &amp;quot;Paladin&amp;quot;, &amp;quot;Chivalry&amp;quot;, or &amp;quot;Book&amp;quot; out loud near them&lt;br /&gt;
*** Players can Train up to 50 Chivalry skill at a Paladin NPC in the normal method of training any skill from an NPC&lt;br /&gt;
* Players who have a Book of Chivalry in their backpack will automatically gain Chivalry skill while making Melee attacks, similar to gaining Tactics skill&lt;br /&gt;
* Players can reach 101-120 Chivalry skill through use of Skill Scrolls&lt;br /&gt;
* Epic Skill Scrolls will NOT increase a player&#039;s Chivalry Skill (these are considered unique skills)&lt;br /&gt;
* &#039;&#039;&#039;Chivalry requires Tactics skill:&#039;&#039;&#039; A player&#039;s effective Chivalry skill is capped by their Tactics skill (but can go above 100 Chivalry freely if they have 100 Tactics)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:chivalryaquirebook.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
==Chivalry Menu==&lt;br /&gt;
* If a player has a Book of Chivalry in their backpack, they can open the Chivalry Menu by double-clicking it or typing [Chivalry&lt;br /&gt;
* In the Chivalry Menu, players can click on Ability Icons to see a description for each ability, including the ability&#039;s Holy Symbol Cost and Minimum Chivalry Skill needed to activate it&lt;br /&gt;
* Players can see how many Holy Symbols they currently have banked up and are available to spend in the middle of the menu&lt;br /&gt;
* Players can click the &amp;quot;Activate Ability&amp;quot; button to attempt to activate the currently selected ability (provided they have sufficient Holy Symbols, enough Chivalry skill, and the ability is not in cooldown)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:chivalrybookgump.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Chivalry Hotbar==&lt;br /&gt;
* Players can launch a Chivalry Hotbar by clicking the &amp;quot;Open Hotbar&amp;quot; button in the Chivalry Menu or by typing [ChivalryHotbar&lt;br /&gt;
&lt;br /&gt;
[[File:chivalryhotbargump.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ability Button Hues===&lt;br /&gt;
* The top of Chivalry Hotbar shows players how many Holy Symbols the player has available to spend compared to their Max Symbol Capacity&lt;br /&gt;
* Players can Activate a Chivalry ability by single-clicking its corresponding Icon in the hotbar&lt;br /&gt;
* Chivalry Ability Icons are displayed in &amp;lt;u&amp;gt;Yellow&amp;lt;/u&amp;gt; if the player has enough Holy Symbols available to activate it&lt;br /&gt;
* Chivalry Ability Icons are displayed in &amp;lt;u&amp;gt;Light Grey&amp;lt;/u&amp;gt; if the player does not have enough Holy Symbols available to use it&lt;br /&gt;
* Chivalry Ability Icons are displayed in &amp;lt;u&amp;gt;Dark Grey&amp;lt;/u&amp;gt; if the player has recently activated the ability and it is currently in its 30 second cooldown&lt;br /&gt;
* Chivalry Ability Icons are displayed in &amp;lt;u&amp;gt;Red&amp;lt;/u&amp;gt; if the player does not meet the skill requirements to use the ability&lt;br /&gt;
&lt;br /&gt;
[[File:chivalryhotbarstatus.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Layout Switching===&lt;br /&gt;
* The small Orb Button at the top of the Chivalry Hotbar allows players to rotate through a variety of different visual layouts for the hotbar including switching between full/condensed mode, vertical/horizontal orientation, single/double rows, or minimalist mode (no icons and only symbol count shown)&lt;br /&gt;
&lt;br /&gt;
[[File:chivalryhotbarlayouts.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
===Ability Auto-Renew===&lt;br /&gt;
* Many abilities in the hotbar have a &amp;quot;Auto-Renew&amp;quot; checkbox button next to them, that when toggled, will automatically attempt to activate the ability for the player whenever possible, provided they have enough Symbols available to pay for the ability&lt;br /&gt;
* If a player has multiple abilities set to Auto-Renew, it will try to activate the least expensive ones first (i.e. progresses from top to bottom)&lt;br /&gt;
* Chivalry Abilities will not attempt to Auto-Renew if the player has been out of combat for more than 30 seconds&lt;br /&gt;
&lt;br /&gt;
[[File:chivalryhotbarautorenew.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Chivalry Commands==&lt;br /&gt;
* There is a full selection of [Commands players can type to access Chivalry functions, which can be viewed in the Paperdoll -&amp;gt; Help -&amp;gt; Commands -&amp;gt; Chivalry section of the Commands Menu&lt;br /&gt;
* Each individual Chivalry Ability has its own [Command such as [ConsecrateWeapon or [CloseWounds that when typed will attempt to activate the ability&lt;br /&gt;
* Players can also use [Chivalry1 [Chivalry2 [Chivalry3 and so on to activate Chivalry Abilties, where the number refers to the ability&#039;s position in the Chivalry Hotbar&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Chivalry in PvP==&lt;br /&gt;
* Chivalry Abilities will NOT work in PvP&lt;br /&gt;
* Players may be able to activate certain abilities in PvP, but their effects will NOT apply to the player while they are currently flagged as being in PvP&lt;br /&gt;
* Instead, having the Chivalry skill during PvP will provide the player with a (10% * (Chivalry Skill / 100)) Supplemental PvP Melee Damage bonus similar to our handling for the Camping, Forensics, Tracking, Lumberjacking, and Mining skills in PvP&lt;br /&gt;
* Abilities that heal other targets, such as Noble Sacrifice or Holy Light, will not providing healing to the target if the target has been flagged as being in PvP&lt;br /&gt;
* Players will be able to accumulate Holy symbols while flagged in PvP&lt;br /&gt;
* Players will be able to activate all Chivalry abilities while flagged in PvP with the exception of Sacred Journey (which still requires the player to have not been in any form of recent PvP within 2 minutes or any combat of any kind within 30 seconds)&lt;br /&gt;
* Players will still not be able to heal targets via the Noble Sacrifice or Holy Light abilities if the target has recently been in PvP&lt;br /&gt;
** Reminder: Individual Chivalry abilities do NOT give bonuses to players in PvP, and players instead receive a flat (10% * (Chivalry / 100)) Supplemental PvP Melee Damage bonus from the Chivalry skill in PvP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Chivalry Ability Descriptions==&lt;br /&gt;
The list below outlines each Chivalry Ability including its Name, Holy Symbol Cost, Minimum Chivalry Skill Requirement, Ability Icon, and a Description of the ability:&lt;br /&gt;
&lt;br /&gt;
{{Chivalry}}&lt;br /&gt;
&lt;br /&gt;
===Sacred Journey===&lt;br /&gt;
* The Damage bonus from Sacred Journey will apply to players so long as they remain within 50 tiles of the creator of the Holy Gate (similar to our current buff handing for Bard Songs, Artisan Aspect Buffs, etc)&lt;br /&gt;
* Players have the option to set a Custom location for their Sacred Journey ability in addition to the exiting options for Town/Dungeon/Shrine locations&lt;br /&gt;
** Players can set their Custom location by clicking the Set Custom button in the Sacred Journey menu&lt;br /&gt;
** Players can only set Custom locations that would be considered valid Recall/Gate Travel locations&lt;br /&gt;
** Players can override an existing Custom location by clicking the Set Custom button again&lt;br /&gt;
** Activating the Sacred Journey ability and selecting the Custom location will create a standard Gate Travel Moongate that follows all the normal rules for using a Gate Travel Moongate (although visually will look like a Sacred Journey gate&lt;br /&gt;
* Players can single-click a Sacred Journey Moongate to see the coordinates of the destination&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:chivalrysacredjourneygump1.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
[[File:chivalrysacredjourneygump2.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Effective Chivalry Skill==&lt;br /&gt;
* Each Chivalry Ability has a Minimum Chivalry Skill requirement that must be met in order to activate the ability&lt;br /&gt;
* As mentioned prior, a player&#039;s Chivalry Skill is also capped based on Tactics, so a player with 80 Chivalry and 60 Tactics will only be considered to have 60 Chivalry Skill (and therefore could not activate the Consecrate Weapon ability which takes 65 Chivalry)&lt;br /&gt;
* Once a player reaches 100 Tactics, they can go above 100 Chivalry freely (using Skill Scrolls to increase their Chivalry Skill Cap from 101 to 120 as normal)&lt;br /&gt;
* As noted in the descriptions for Chivalry Abilities in the image above, each Chivalry Ability scales in effectiveness and power based on the player&#039;s Effective Chivalry skill&lt;br /&gt;
* Players are able to increase their Effective Chivalry Skill through other sources, most notably Holy Aspect Armor (explained below)&lt;br /&gt;
* Any bonuses players gain to Effective Chivalry Skill will increase the power of their Chivalry Abilities, but will NOT count towards them meeting the Skill Requirement of those abilities: players must have both printed Chivalry and Tactics skill matching or exceeding the requirement of the ability in order to activate it&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Max Symbol Capacity==&lt;br /&gt;
* A player&#039;s &#039;&#039;&#039;Max Holy Symbol Capacity&#039;&#039;&#039; for Chivalry is now &#039;&#039;&#039;(Effective Chivalry Skill / 10)&#039;&#039;&#039; Rounded down&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Codexes (Codices)==&lt;br /&gt;
* The Chivalry skill will now count as a [[Weapon and Shield Codex|Codex]] skill for determining a player&#039;s Maximum Rank for Weapon Codex Stances&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]] Paladin for example in Cambria top left of the city.&lt;br /&gt;
|-&lt;br /&gt;
| 50-70&lt;br /&gt;
| Passively by Melee combat in the [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 70-120&lt;br /&gt;
| Passively by Melee combat (using Skill Scrolls to increase their Chivalry Skill Cap from 101 to 120 as normal)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Tranq</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:SpellCircles&amp;diff=15845</id>
		<title>Template:SpellCircles</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:SpellCircles&amp;diff=15845"/>
		<updated>2022-04-04T09:34:19Z</updated>

		<summary type="html">&lt;p&gt;Tranq: /* 3rd Circle */ Removed telekinesis description for opening containers since the functionality got removed in a previous patch&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===1st Circle===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:iconspellcircle1.png]]&amp;lt;br /&amp;gt;First Circle&lt;br /&gt;
|-&lt;br /&gt;
! Spell&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconclumsy.png|link=]]&amp;lt;br /&amp;gt;Clumsy&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Resist chance is (35% * (Magic Resist / 100))&amp;lt;br /&amp;gt;PvM - Reduces target creature&#039;s Melee Attack Speed and Casting Speed by (5% * (Magery / 100)) for 2 minutes&amp;lt;br /&amp;gt;PvP - Reduces target player&#039;s Dex by (11 * (Magery / 100)) for 2 minutes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconcreatefood.png|link=]]&amp;lt;br /&amp;gt;Create Food&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Summons a paltry-level food item&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Wizard&#039;s Grimoire#Spell Tier Upgrades|Wizard&#039;s Grimoire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconfeeblemind.png|link=]]&amp;lt;br /&amp;gt;Feeblemind&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Resist chance is (35% * (Magic Resist / 100))&amp;lt;br /&amp;gt;PvM - Reduces target creature&#039;s Spell Damage by (5% * (Magery / 100)) for 2 minutes&amp;lt;br /&amp;gt;PvP - Reduces target player&#039;s Int by (11 * (Magery / 100)) for 2 minutes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconheal.png|link=]]&amp;lt;br /&amp;gt;Heal&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Heals ((10 to 12) * (Magery / 100)) hit points to target&amp;lt;br /&amp;gt;PvP - 5 second cooldown for full Heal to return&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconmagicarrow.png|link=]]&amp;lt;br /&amp;gt;Magic Arrow&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Has a damage delay of 0.5 seconds&amp;lt;br /&amp;gt;PvM - Deals ((6 to 12) * (Magery / 100) * (.75 + (.5 * (Eval Int / 100)))) damage to target creature&amp;lt;br /&amp;gt;PvP - Deals ((3 to 6) * (Magery / 100) * (.75 + (.25 * (Eval Int / 100)))) damage to target player&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Wizard&#039;s Grimoire#Spell Tier Upgrades|Wizard&#039;s Grimoire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconnightsight.png|link=]]&amp;lt;br /&amp;gt;Night Sight&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Provides 60 minutes of light for a player in dark areas such as dungeons&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconreactivearmor.png|link=]]&amp;lt;br /&amp;gt;Reactive Armor&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Reduces damage taken from melee attacks by 20% until the maximum damage prevention amount has been reached&amp;lt;br /&amp;gt;Prevents a maximum of (20 * (Magery / 100)) + (40 * (Inscription Skill / 100)) total damage&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconweaken.png|link=]]&amp;lt;br /&amp;gt;Weaken&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Resist chance is (35% * (Magic Resist / 100))&amp;lt;br /&amp;gt;PvM - Reduces target creature&#039;s Melee Damage by (5% * (Magery / 100)) for 2 minutes&amp;lt;br /&amp;gt;PvP - Reduces target player&#039;s Str by (11 * (Magery / 100)) for 2 minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Mana Cost - 4 Mana&lt;br /&gt;
* Casting Time - 0.50 Seconds&lt;br /&gt;
* Min Required to Cast - 0 Magery&lt;br /&gt;
* 100% Success to Cast - 30 Magery&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===2nd Circle===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:iconspellcircle2.png]]&amp;lt;br /&amp;gt;Second Circle&lt;br /&gt;
|-&lt;br /&gt;
! Spell&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconagility.png|link=]]&amp;lt;br /&amp;gt;Agility&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Increases target&#039;s Dex by (11 * (Magery / 100)) for 2 minutes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconcunning.png|link=]]&amp;lt;br /&amp;gt;Cunning&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Increases target&#039;s Int by (11 * (Magery / 100)) for 2 minutes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconcure.png|link=]]&amp;lt;br /&amp;gt;Cure&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Chance to cure target based on [[Poisoning|Poison]] type&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Wizard&#039;s Grimoire#Spell Tier Upgrades|Wizard&#039;s Grimoire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconharm.png|link=]]&amp;lt;br /&amp;gt;Harm&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Has a damage delay of .05 seconds&amp;lt;br /&amp;gt;PvM - Deals ((12 to 18) * (Magery / 100) * (.75 + (.5 * (Eval Int / 100)))) damage to target creature&amp;lt;br /&amp;gt;PvP damage is based on distance to the target&lt;br /&gt;
* [Range 0-2] - Deals ((8 to 12) * (Magery / 100) * (.75 + (.25 * (Eval Int / 100)))) damage to target player&lt;br /&gt;
* [Range 3-4] - Deals ((4 to 6) * (Magery / 100) * (.75 + (.25 * (Eval Int / 100)))) damage to target player&lt;br /&gt;
* [Range 5+] - Deals ((2 to 3) * (Magery / 100) * (.75 + (.25 * (Eval Int / 100)))) damage to target player&lt;br /&gt;
&lt;br /&gt;
Can be upgraded for PvM with a [[Wizard&#039;s Grimoire#Spell Tier Upgrades|Wizard&#039;s Grimoire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconmagictrap.png|link=]]&amp;lt;br /&amp;gt;Magic Trap&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | When cast on a pouch, will place a Magic Trap effect on it (the pouch will change color while Trapped)&amp;lt;br /&amp;gt;When cast on the caster themselves, will search backpack for an untrapped pouch and Magic Trap it&amp;lt;br /&amp;gt;When opening a pouch that is Magic Trapped, the player will take 1 damage and remove a Paralyze spell from the player&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconmagicuntrap.png|link=]]&amp;lt;br /&amp;gt;Magic Untrap&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Resist chance is (30% * (Magic Resist / 100))&amp;lt;br /&amp;gt;PvP - When cast onto a player, will remove a Magic Trap spell effect from one pouch in that player&#039;s backpack&amp;lt;br /&amp;gt;A player may only be effected by this spell once every 10 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconprotection.png|link=]]&amp;lt;br /&amp;gt;Protection&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Increases caster&#039;s Armor Rating by (15 * (Magery / 100)) for 2 minutes&amp;lt;br /&amp;gt;Duration increased to (500% * (Inscription / 100)) of normal&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconstrength.png|link=]]&amp;lt;br /&amp;gt;Strength&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Increases the targets Str by (11 * (Magery / 100)) for 2 minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Mana Cost - 6 Mana&lt;br /&gt;
* Casting Time - 0.75 Seconds&lt;br /&gt;
* Min Required to Cast - 20 Magery&lt;br /&gt;
* 100% Success to Cast - 40 Magery&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===3rd Circle===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:iconspellcircle3.png]]&amp;lt;br /&amp;gt;Third Circle&lt;br /&gt;
|-&lt;br /&gt;
! Spell&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconbless.png|link=]]&amp;lt;br /&amp;gt;Bless&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Increases target&#039;s Str, Dex, and Int by (11 * (Magery / 100)) for 2 minutes&amp;lt;br /&amp;gt;On Followers, it grants 5% melee dmg, 5% spell dmg and 5% attack speed &amp;lt;br /&amp;gt;Duration increased to (500% * (Inscription / 100)) of normal&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Wizard&#039;s Grimoire#Spell Tier Upgrades|Wizard&#039;s Grimoire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconfireball.png|link=]]&amp;lt;br /&amp;gt;Fireball&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Hurls a fireball at the target with a damage delay of 0.5 seconds&amp;lt;br /&amp;gt;PvM - Deals ((18 to 24) * (Magery / 100) * (.75 + (.5 * (Eval Int / 100)))) damage to target creature&amp;lt;br /&amp;gt;PvP - Deals ((9 to 12) * (Magery / 100) * (.75 + (.25 * (Eval Int / 100)))) damage to target player&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Wizard&#039;s Grimoire#Spell Tier Upgrades|Wizard&#039;s Grimoire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconmagiclock.png|link=]]&amp;lt;br /&amp;gt;Magic Lock&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Magically locks selected container targets&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconpoison.png|link=]]&amp;lt;br /&amp;gt;Poison&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Poisoning|Poison]] strength on selected target determined by Magery, Poisoning, and distance&lt;br /&gt;
|-&lt;br /&gt;
| [[File:icontelekinesis.png|link=]]&amp;lt;br /&amp;gt;Telekinesis&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Players can cast the Telekinesis spell onto a creature to make the creature &amp;quot;Sticky&amp;quot; for explosion potions for the next 60 seconds &amp;lt;br/&amp;gt; (Note: containers cannot be opened with telekinesis anymore)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconteleport.png|link=]]&amp;lt;br /&amp;gt;Teleport&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Caster is transported to the target location, within 10 tiles and in line of sight&amp;lt;br /&amp;gt;PvP - 15 second cooldown between castings&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconmagicunlock.png|link=]]&amp;lt;br /&amp;gt;Unlock&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Unlocks a magical or low level normal lock&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconwallofstone.png|link=]]&amp;lt;br /&amp;gt;Wall of Stone&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Creates an impassable and line-of-sight blocking wall for 15 seconds&amp;lt;br /&amp;gt;30 second cooldown between castings&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Mana Cost - 9 Mana&lt;br /&gt;
* Casting Time - 1.00 Second&lt;br /&gt;
* Min Required to Cast - 30 Magery&lt;br /&gt;
* 100% Success to Cast - 50 Magery&lt;br /&gt;
&lt;br /&gt;
===4th Circle===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:iconspellcircle4.png]]&amp;lt;br /&amp;gt;Fourth Circle&lt;br /&gt;
|-&lt;br /&gt;
! Spell&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconarchcure.png|link=]]&amp;lt;br /&amp;gt;Arch Cure&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Attempts to cure self and all poisoned friendly targets within 6 tiles (will never flag player as criminal)&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Wizard&#039;s Grimoire#Spell Tier Upgrades|Wizard&#039;s Grimoire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconarchprotection.png|link=]]&amp;lt;br /&amp;gt;Arch Protection&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Increases the Armor Rating of self and all friendly targets within 6 tiles (should not flag the player as criminal)&amp;lt;br /&amp;gt;Armor Rating increase is 1 + (14 * (Magery / 100)) for 2 minutes&amp;lt;br /&amp;gt;Duration increased to (500% * (Inscription / 100)) of normal&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconcurse.png|link=]]&amp;lt;br /&amp;gt;Curse&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Resist chance is (20% * (Magic Resist / 100))&amp;lt;br /&amp;gt;PvM - Reduces target creature&#039;s Melee Attack Speed and Casting Speed by (5% * (Magery / 100)) for 2 minutes&amp;lt;br /&amp;gt;Spell Damage by (5% * (Magery / 100)) for 2 minutes&amp;lt;br /&amp;gt;Reduces target creature&#039;s Melee Damage by (5% * (Magery / 100)) for 2 minutes&amp;lt;br /&amp;gt;PvP - Reduces target player&#039;s Str, Dex, and Int by (11 * (Magery / 100)) for 2 minutes&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Wizard&#039;s Grimoire#Spell Tier Upgrades|Wizard&#039;s Grimoire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconfirefield.png|link=]]&amp;lt;br /&amp;gt;Fire Field&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Creates a wall of fire that damages all creatures and players walking over it or standing in it&amp;lt;br /&amp;gt;Resist chance is (25% * (Magic Resist / 100))&amp;lt;br /&amp;gt;Duration is (120 * (Magery / 100)) seconds&amp;lt;br /&amp;gt;PvM - Deals 4 damage (or 2 damage if creature makes a successful Magic Resist check)&amp;lt;br /&amp;gt;PvP - Deals 2 damage (or 1 damage if player makes a successful Magic Resist check)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:icongreaterheal.png|link=]]&amp;lt;br /&amp;gt;Greater Heal&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Heals ((35 to 45) * (Magery / 100)) hit points to target&amp;lt;br /&amp;gt;If the target is [[Poisoning|Poisoned]], the amount of healing will be reduced&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Wizard&#039;s Grimoire#Spell Tier Upgrades|Wizard&#039;s Grimoire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconlightning.png|link=]]&amp;lt;br /&amp;gt;Lightning&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Strikes a target with a bolt of lightning with a damage delay of 0.15 seconds&amp;lt;br /&amp;gt;PvM - Deals ((24 to 30) * (Magery / 100) * (.75 + (.50 * (Eval Int / 100)))) damage to target creature&amp;lt;br /&amp;gt;PvP - Deals ((12 to 15) * (Magery / 100) * (.75 + (.25 * (Eval Int / 100)))) damage to target player&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Wizard&#039;s Grimoire#Spell Tier Upgrades|Wizard&#039;s Grimoire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconmanadrain.png|link=]]&amp;lt;br /&amp;gt;Mana Drain&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Resist chance is (20% * (Magic Resist / 100))&amp;lt;br /&amp;gt;Will not stack with any other castings of Mana Drain or Mana Vampire on target&amp;lt;br /&amp;gt;Effect will be overridden by Mana Vampire if that is cast on target&amp;lt;br /&amp;gt;Players may drink a Magic Resist potion to nullify the effects of either Mana Drain or Mana Vampire on themselves&amp;lt;br /&amp;gt;PvM - Reduces target creature&#039;s Magic Resist by 20 * (Magery / 100) for 2 minutes&amp;lt;br /&amp;gt;PvP - Reduces target player&#039;s Magic Resist by 10 * (Magery / 100) for 2 minutes&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Wizard&#039;s Grimoire#Spell Tier Upgrades|Wizard&#039;s Grimoire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconrecall.png|link=]]&amp;lt;br /&amp;gt;Recall&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Transports the player to a targeted rune location&amp;lt;br /&amp;gt;Within dungeons, players may only cast Recall within 8 tiles of a Golden Moongate&amp;lt;br /&amp;gt;Players may not Recall into a dungeon unless it is at a location that is within 8 tiles of a Golden Moongate&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Mana Cost - 11 Mana&lt;br /&gt;
* Casting Time - 1.25 Seconds&lt;br /&gt;
* Casting Time Recall - 2.00 Seconds&lt;br /&gt;
* Min Required to Cast - 40 Magery&lt;br /&gt;
* 100% Success to Cast - 60 Magery&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===5th Circle===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:iconspellcircle5.png]]&amp;lt;br /&amp;gt;Fifth Circle&lt;br /&gt;
|-&lt;br /&gt;
! Spell&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconbladespirits.png|link=]]&amp;lt;br /&amp;gt;Blade Spirit&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Summons a Blade Spirit which will pursue and attack the nearest creature&amp;lt;br /&amp;gt;Duration is (150 * (Magery / 100)) seconds&amp;lt;br /&amp;gt;Duration is increased to (400% * (Spirit Speak / 100)) of normal&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Spirit Speaking#Summoner&#039;s Tome|Summoner&#039;s Tome]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:icondispelfield.png|link=]]&amp;lt;br /&amp;gt;Dispel Field&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Destroys a player-created Moongate, Wall of Stone, Energy Field, Firefield or Poison Field&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconincognito.png|link=]]&amp;lt;br /&amp;gt;Incognito&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Randomizes the player&#039;s name, gender, skin tone, hair and facial hair&amp;lt;br /&amp;gt;Duration is (120 * (Magery / 100)) seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconmagicreflect.png|link=]]&amp;lt;br /&amp;gt;Magic Reflection&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Reflects the next hostile spell cast onto on the caster&amp;lt;br /&amp;gt;PvM - Has a ((100% - (Spell Circle * 10%)) * (Inscription Skill / 100)) chance to remain in place after reflecting a spell&amp;lt;br /&amp;gt;PvP - Has a (50% * (Inscription / 100)) chance to stay active and reflect a single additional spell before being nullified&amp;lt;br /&amp;gt;Will at most ever reflect 2 spells during PvP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconmindblast.png|link=]]&amp;lt;br /&amp;gt;Mind Blast&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Has a damage delay of 0.5 seconds&amp;lt;br /&amp;gt;PvM - Deals ((30 to 50) * (Magery / 100) * (.75 + (.5 * (Eval Int / 100)))) damage to target creature&amp;lt;br /&amp;gt;Damage against creatures is increased by (Target&#039;s Armor Rating / 200%)&amp;lt;br /&amp;gt;PvP - Deals ((15 to 25) * (Magery / 100) * (.75 + (.25 * (Eval Int / 100)))) damage to target player&amp;lt;br /&amp;gt;Damage is increased based on the target&#039;s Total Armor Meditation Penalty&amp;lt;br /&amp;gt;Damage increase amount is (25% * (Target&#039;s Mana Rate Reduction)) to a maximum of +50% damage&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Wizard&#039;s Grimoire#Spell Tier Upgrades|Wizard&#039;s Grimoire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconparalyze.png|link=]]&amp;lt;br /&amp;gt;Paralyze&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Resist chance is (15% * (Magic Resist / 100))&amp;lt;br /&amp;gt;PvM - Paralyzes target creature for (30 * (Magery / 100)) seconds&amp;lt;br /&amp;gt;PvP - Paralyzes target player for (10 * (Magery / 100)) seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconpoisonfield.png|link=]]&amp;lt;br /&amp;gt;Poison Field&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Walking over or standing in a Poison Field will [[Poisoning|Poison]] the player or creature unless it is resisted&amp;lt;br /&amp;gt;Resist chance is (15% * (Magic Resist / 100))&amp;lt;br /&amp;gt;Duration is (120 * (Magery / 100)) seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconsummoncreature.png|link=]]&amp;lt;br /&amp;gt;Summon Creature&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Summons a 1 control-slot creature under the control of the player&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Spirit Speaking#Summoner&#039;s Tome|Summoner&#039;s Tome]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Mana Cost - 14 Mana&lt;br /&gt;
* Casting Time - 1.50 Seconds&lt;br /&gt;
* Casting Time (Blade Spirits) - 6.00 Seconds&lt;br /&gt;
* Casting Time (Summon Creature) - 6.00 Seconds&lt;br /&gt;
* Min Required to Cast - 50 Magery&lt;br /&gt;
* 100% Success to Cast - 70 Magery&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===6th Circle===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:iconspellcircle6.png]]&amp;lt;br /&amp;gt;Sixth Circle&lt;br /&gt;
|-&lt;br /&gt;
! Spell&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:icondispel.png|link=]]&amp;lt;br /&amp;gt;Dispel&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Attempts to dispel a summoned creature&amp;lt;br /&amp;gt;PvP - When a player attempts to Dispel another player&#039;s Summoned Follower (with the Dispel or Mass Dispel spells) there is a (50% * (Controller&#039;s Printed Spirit Speak Skill / 100)) chance the Summoned Follower will ignore the dispel attempt (this applies to normal summons and Undead summons, so long as the controller has Spirit Speak skill)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconenergybolt.png|link=]]&amp;lt;br /&amp;gt;Energy Bolt&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires a bolt of magical force at the target with a damage delay of 0.5 seconds&amp;lt;br /&amp;gt;PvM - Deals ((40 to 70) * (Magery / 100) * (.75 + (.5 * (Eval Int / 100)))) damage to target creature&amp;lt;br /&amp;gt;PvP - Deals ((20 to 35) * (Magery / 100) * (.75 + (.25 * (Eval Int / 100)))) damage to target player&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Wizard&#039;s Grimoire#Spell Tier Upgrades|Wizard&#039;s Grimoire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconexplosion.png|link=]]&amp;lt;br /&amp;gt;Explosion&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Unleashes an explosive blast on the target with a damage delay of 2.5 seconds&amp;lt;br /&amp;gt;PvM - Deals ((40 to 70) * (Magery / 100) * (.75 + (.5 * (Eval Int / 100)))) damage to target creature&amp;lt;br /&amp;gt;PvP - Deals ((20 to 35) * (Magery / 100) * (.75 + (.25 * (Eval Int / 100)))) damage to target player&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Wizard&#039;s Grimoire#Spell Tier Upgrades|Wizard&#039;s Grimoire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconinvisibility.png|link=]]&amp;lt;br /&amp;gt;Invisibility&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Makes the target hidden for (120 * (Magery / 100)) seconds&amp;lt;br /&amp;gt;Duration increased to (500% * (Inscription / 100)) of normal when caster is the target&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconmark.png|link=]]&amp;lt;br /&amp;gt;Mark&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Allows player to bind a location to a Recall rune for future usage with the Recall/Gate spells&amp;lt;br /&amp;gt;Players may mark most locations with a few exceptions&amp;lt;br /&amp;gt;Within dungeons, players may only cast Mark at locations within 8 tiles of a Golden Moongate&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconmasscurse.png|link=]]&amp;lt;br /&amp;gt;Mass Curse&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Casts the Curse spell on all non-friendly targets within 4 tiles (will never flag player as criminal)&amp;lt;br /&amp;gt;Resist chance for each target is (10% * (Magic Resist / 100))&amp;lt;br /&amp;gt;PvM - Reduces target creature&#039;s Melee Attack Speed and Casting Speed by (5% * (Magery / 100)) for 2 minutes&amp;lt;br /&amp;gt;Reduces target creature&#039;s Spell and Melee Damage by (5% * (Magery / 100)) for 2 minutes&amp;lt;br /&amp;gt;PvP - Reduces target player&#039;s Str, Dex, and Int by (11 * (Magery / 100)) for 2 minutes&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Wizard&#039;s Grimoire#Spell Tier Upgrades|Wizard&#039;s Grimoire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconparalyzefield.png|link=]]&amp;lt;br /&amp;gt;Paralyze Field&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Paralyzes players or creatures who walk across it unless resisted&amp;lt;br /&amp;gt;Resist chance is (10% * (Magic Resist / 100))&amp;lt;br /&amp;gt;Duration is (120 * (Magery / 100)) seconds&amp;lt;br /&amp;gt;PvM - Paralyzes target creature for (30 * (Caster Magery / 100)) seconds&amp;lt;br /&amp;gt;PvP - Paralyzes target player for (10 * (Caster Magery / 100)) seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconreveal.png|link=]]&amp;lt;br /&amp;gt;Reveal&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Reveals all hidden targets within (3 * (Magery / 100)) tiles of the target location&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Mana Cost - 20 Mana&lt;br /&gt;
* Casting Time - 1.75 Seconds&lt;br /&gt;
* Casting Time (Reveal) - 4.00 Seconds&lt;br /&gt;
* Min Required to Cast - 60 Magery&lt;br /&gt;
* 100% Success to Cast - 80 Magery&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===7th Circle===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:iconspellcircle7.png]]&amp;lt;br /&amp;gt;Seventh Circle&lt;br /&gt;
|-&lt;br /&gt;
! Spell&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconchainlightning.png|link=]]&amp;lt;br /&amp;gt;Chain Lightning&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Damages targets with series of lightning bolts with a damage delay of 0.5 seconds&amp;lt;br /&amp;gt;PvM - Deals ((40 to 60) * (Magery / 100) * (.75 + (.5 * (Eval Int / 100)))) damage to creatures within 2 tiles of target&amp;lt;br /&amp;gt;PvP - Deals ((10-15) + (5 x Total Players Hit)) damage to players (up to a maximum of 35 per player) within 3 tiles of target&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconenergyfield.png|link=]]&amp;lt;br /&amp;gt;Energy Field&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Creates an impassable and line-of-sight blocking field for 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconflamestrike.png|link=]]&amp;lt;br /&amp;gt;Flame Strike&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Envelopes target in a column of flame with a damage delay of 0.5 seconds&amp;lt;br /&amp;gt;PvM - Deals ((95 to 145) * (Magery / 100) * (.75 + (.5 * (Eval Int / 100)))) damage to target creature&amp;lt;br /&amp;gt;Damage against creatures is increased by an additional 75% (which is reflected in formula)&amp;lt;br /&amp;gt;PvP - Deals ((30 to 45) * (Magery / 100) * (.75 + (.25 * (Eval Int / 100)))) damage to target player&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Wizard&#039;s Grimoire#Spell Tier Upgrades|Wizard&#039;s Grimoire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:icongatetravel.png|link=]]&amp;lt;br /&amp;gt;Gate Travel&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Opens a gate to a location based on a selected rune&amp;lt;br /&amp;gt;Players may cast gate at most locations with a few exceptions&amp;lt;br /&amp;gt;Within dungeons players, may only cast gate within 8 tiles of a Golden Moongate&amp;lt;br /&amp;gt;Players may not gate into dungeons unless the target location is within 8 tiles of a Golden Moongate&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconmanavampire.png|link=]]&amp;lt;br /&amp;gt;Mana Vampire&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Resist chance is (5% * (Magic Resist / 100))&amp;lt;br /&amp;gt;Will not stack with any other castings of Mana Drain or Mana Vampire on target&amp;lt;br /&amp;gt;Effect will be overridden by Mana Vampire if that is cast on target&amp;lt;br /&amp;gt;Players may drink a Magic Resist potion to nullify the effects of either Mana Drain or Mana Vampire on themselves&amp;lt;br /&amp;gt;PvM - Reduces target creature&#039;s Magic Resist by 50 * (Magery / 100) for 2 minutes&amp;lt;br /&amp;gt;PvP - Reduces target player&#039;s Magic Resist by 20 * (Magery / 100) for 2 minutes&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Wizard&#039;s Grimoire#Spell Tier Upgrades|Wizard&#039;s Grimoire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconmassdispel.png|link=]]&amp;lt;br /&amp;gt;Mass Dispel&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | PvP - Destroys all non-friendly summoned entities within 4 tile radius of the target&amp;lt;br /&amp;gt;When a player attempts to Dispel another player&#039;s Summoned Follower (with the Dispel or Mass Dispel spells) there is a (50% * (Controller&#039;s Printed Spirit Speak Skill / 100)) chance the Summoned Follower will ignore the dispel attempt (this applies to normal summons and Undead summons, so long as the controller has Spirit Speak skill)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconmeteorswarm.png|link=]]&amp;lt;br /&amp;gt;Meteor Swarm&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Summons a meteor swarm where damage is split between targets with a damage delay of 0.5 seconds&amp;lt;br /&amp;gt;PvM - Deals ((30 to 50) * (Magery / 100) * (.75 + (.5 * (Eval Int / 100)))) damage to creatures within 3 tiles of target&amp;lt;br /&amp;gt;PvP - Deals ((5-10) + (3 x Total Players Hit)) damage to players (up to a maximum of 25 per player) within 5 tiles of target&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconpolymorph.png|link=]]&amp;lt;br /&amp;gt;Polymorph&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Player can select a creature body for (120 * (Magery / 100)) seconds&amp;lt;br /&amp;gt;Additional creature body types may be unlocked for selection through [[Player Customizations]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Mana Cost - 40 Mana&lt;br /&gt;
* Casting Time - 2.00 Seconds&lt;br /&gt;
* Casting Time (Gate Travel) - 4.00 Seconds&lt;br /&gt;
* Min Required to Cast - 70 Magery&lt;br /&gt;
* 100% Success to Cast - 90 Magery&lt;br /&gt;
&lt;br /&gt;
* Several other PvP changes were made to Chain Lightning and Meteor Swarm&lt;br /&gt;
** Chain Lightning and Meteor Swarm are no longer affected by the PvP Fizzle mechanic that would occur when multiple players cast the spell against the same target in a short window&lt;br /&gt;
** Chain Lightning and Meteor Swarm will now remove Magic Reflect from players in PvP, but will still only inflict 1 damage on the player on the specific spellcast that removes Magic Reflect from them&lt;br /&gt;
** If a player casts either Chain Lightning or Meteor Swarm, and hits any players, they will have a cooldown of 30 seconds before they may cast either spell again&lt;br /&gt;
** Chain Lightning also now has a 0.25 second Damage Delay similar to Lightning (previously was 0 delay)&lt;br /&gt;
** Meteor Swarm also now has a 0.5 second Damage delay similar to most other damaging spells (previously was 0 delay)&lt;br /&gt;
** Chain Lightning can hit up to a maximum of 8 Players&lt;br /&gt;
** Meteor Swarm can hit up to a maximum of 10 Players&lt;br /&gt;
&lt;br /&gt;
===8th Circle===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:iconspellcircle8.png]]&amp;lt;br /&amp;gt;Eighth Circle&lt;br /&gt;
|-&lt;br /&gt;
! Spell&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconearthquake.png|link=]]&amp;lt;br /&amp;gt;Earthquake&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Shakes the earth and causes instant damage to all nearby&amp;lt;br /&amp;gt;PvM - Deals ((20 to 30) * (Magery / 100) * (.75 + (.5 * (Eval Int / 100)))) to all creatures within 8 tiles&amp;lt;br /&amp;gt;PvP - Deals damage to each player equal to 50% of their current hitpoints within 8 tiles&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconenergyvortex.png|link=]]&amp;lt;br /&amp;gt;Energy Vortex&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Summons a 2 control-slot Energy Vortex which will pursue and attack the nearest creature&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Spirit Speaking#Summoner&#039;s Tome|Summoner&#039;s Tome]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconresurrection.png|link=]]&amp;lt;br /&amp;gt;Resurrection&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Allows the player to Resurrect another player or their own tamed and bonded followers&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Wizard&#039;s Grimoire#Spell Tier Upgrades|Wizard&#039;s Grimoire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconsummonair.png|link=]]&amp;lt;br /&amp;gt;Air Elemental&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Summons a 2 control-slot Air Elemental under the command of the player&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Spirit Speaking#Summoner&#039;s Tome|Summoner&#039;s Tome]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconsummondaemon.png|link=]]&amp;lt;br /&amp;gt;Summon Daemon&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Summons a 2 control-slot Daemon under the command of the player&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Spirit Speaking#Summoner&#039;s Tome|Summoner&#039;s Tome]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconsummonearth.png|link=]]&amp;lt;br /&amp;gt;Earth Elemental&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Summons a 2 control-slot Earth Elemental under the command of the player&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Spirit Speaking#Summoner&#039;s Tome|Summoner&#039;s Tome]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconsummonfire.png|link=]]&amp;lt;br /&amp;gt;Fire Elemental&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Summons a 2 control-slot Fire Elemental under the command of the player&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Spirit Speaking#Summoner&#039;s Tome|Summoner&#039;s Tome]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconsummonwater.png|link=]]&amp;lt;br /&amp;gt;Water Elemental&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Summons a 2 control-slot Water Elemental under the command of the player&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Spirit Speaking#Summoner&#039;s Tome|Summoner&#039;s Tome]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Mana Cost - 50 Mana&lt;br /&gt;
* Casting Time - 2.50 Seconds&lt;br /&gt;
* Casting Time (Resurrection) - 5.00 Seconds&lt;br /&gt;
* Casting Time (Earthquake) - 3.00 Seconds&lt;br /&gt;
* Casting Time (Summons) - 6.00 Seconds&lt;br /&gt;
* Min Required to Cast - 80 Magery&lt;br /&gt;
* 100% Success to Cast - 100 Magery&lt;/div&gt;</summary>
		<author><name>Tranq</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Lumberjacking&amp;diff=15159</id>
		<title>Lumberjacking</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Lumberjacking&amp;diff=15159"/>
		<updated>2022-01-09T16:52:22Z</updated>

		<summary type="html">&lt;p&gt;Tranq: Updated summary to match the one from mining in wording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
==Summary==&lt;br /&gt;
Players can harvest logs using a Hatchet. Lumberjacking always uses [[Smart Harvest]], by double clicking the hatched you have equipped you automatically try to harvest all nearby trees. There is a random chance to harvest colored logs if the player meets the material&#039;s skill requirement.&lt;br /&gt;
&lt;br /&gt;
* Lumberjacking within town regions will yield 50% less logs&lt;br /&gt;
* Trees are randomized when they respawn and have a chance to uncover colored logs&lt;br /&gt;
* Colored hatchets increase the chance to chop logs successfully&lt;br /&gt;
* The chance for a tree to be of a rarer color is not affected by outside parameters&lt;br /&gt;
* If you don&#039;t have the required skill to harvest the log color of the current tree, you will find the highest color or you can harvest instead&lt;br /&gt;
&lt;br /&gt;
[[File:harvesting-lumberjacking2.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Harvesting Colored Logs==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Boards&lt;br /&gt;
! Lumberjacking Skill&lt;br /&gt;
! Success Chance&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardregularwood.png|center|link=]]&lt;br /&gt;
| Regular&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 0&lt;br /&gt;
| (((Lumberjacking Skill - 0) / 100) * (1 + Tool Bonus))&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boarddullwood.png|center|link=]]&lt;br /&gt;
| Dullwood&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 65&lt;br /&gt;
| (((Lumberjacking Skill - 25) / 80) * (1 + Tool Bonus))&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardshadowwood.png|center|link=]]&lt;br /&gt;
| Shadowwood&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 70&lt;br /&gt;
| (((Lumberjacking Skill - 30) / 80) * (1 + Tool Bonus))&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardcopperwood.png|center|link=]]&lt;br /&gt;
| Copperwood&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 75&lt;br /&gt;
| (((Lumberjacking Skill - 35) / 80) * (1 + Tool Bonus))&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardbronzewood.png|center|link=]]&lt;br /&gt;
| Bronzewood&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 80&lt;br /&gt;
| (((Lumberjacking Skill - 40) / 80) * (1 + Tool Bonus))&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardgoldwood.png|center|link=]]&lt;br /&gt;
| Goldenwood&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 85&lt;br /&gt;
| (((Lumberjacking Skill - 45) / 80) * (1 + Tool Bonus))&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardrosewood.png|center|link=]]&lt;br /&gt;
| Rosewood&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 90&lt;br /&gt;
| (((Lumberjacking Skill - 50) / 80) * (1 + Tool Bonus))&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardverewood.png|center|link=]]&lt;br /&gt;
| Verewood&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 95&lt;br /&gt;
| (((Lumberjacking Skill - 55) / 80) * (1 + Tool Bonus))&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardvalewood.png|center|link=]]&lt;br /&gt;
| Valewood&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 99&lt;br /&gt;
| (((Lumberjacking Skill - 59) / 80) * (1 + Tool Bonus))&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardavarwood.png|center|link=]]&lt;br /&gt;
| Avarwood&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 110&lt;br /&gt;
| (((Lumberjacking Skill - 63) / 80) * (1 + Tool Bonus))&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Base chances for players to discover colored trees are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Ore&lt;br /&gt;
! Base Chance&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardregularwood.png|link=]]&lt;br /&gt;
| Regular&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 82%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boarddullwood.png|link=]]&lt;br /&gt;
| Dullwood&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 4.0%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardshadowwood.png|link=]]&lt;br /&gt;
| Shadowwood&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardcopperwood.png|link=]]&lt;br /&gt;
| Copperwood&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3.0%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardbronzewood.png|link=]]&lt;br /&gt;
| Bronzewood&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardgoldwood.png|link=]]&lt;br /&gt;
| Goldenwood&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2.0%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardrosewood.png|link=]]&lt;br /&gt;
| Rosewood&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardverewood.png|link=]]&lt;br /&gt;
| Verewood&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1.0%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardvalewood.png|link=]]&lt;br /&gt;
| Valewood&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 0.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardavarwood.png|link=]]&lt;br /&gt;
| Avarwood&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 0.1%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Colored Hatchets==&lt;br /&gt;
Players using exceptional and colored material Hatchets will receive a Tool Bonus to their harvesting success chances as follows (with all applicable bonuses stacking):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Material&lt;br /&gt;
! Tool Bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hatchetiron.jpg|center|link=]]&lt;br /&gt;
| Exceptional&lt;br /&gt;
| 0.04&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hatchetiron.jpg|center|link=]]&lt;br /&gt;
| Mastercrafted&lt;br /&gt;
| 0.04&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hatchetdullcopper.jpg|center|link=]]&lt;br /&gt;
| Dull Copper&lt;br /&gt;
| 0.02&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hatchetshadow.jpg|center|link=]]&lt;br /&gt;
| Shadow Iron&lt;br /&gt;
| 0.04&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hatchetcopper.jpg|center|link=]]&lt;br /&gt;
| Copper&lt;br /&gt;
| 0.06&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hatchetbronze.jpg|center|link=]]&lt;br /&gt;
| Bronze&lt;br /&gt;
| 0.08&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hatchetgold.jpg|center|link=]]&lt;br /&gt;
| Gold&lt;br /&gt;
| 0.10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hatchetagapite.jpg|center|link=]]&lt;br /&gt;
| Agapite&lt;br /&gt;
| 0.12&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hatchetverite.jpg|center|link=]]&lt;br /&gt;
| Verite&lt;br /&gt;
| 0.14&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hatchetvalorite.jpg|center|link=]]&lt;br /&gt;
| Valorite&lt;br /&gt;
| 0.16&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:hatchetavarite.jpg|center|link=]]&lt;br /&gt;
| Avarite&lt;br /&gt;
| 0.18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lumber Maps==&lt;br /&gt;
* When using Lumber Maps, search radius is increased by (100% * (Lumberjacking Skill / 100))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:resourcemap-lumberjacking.gif|link=Resource Maps]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvM Bonus==&lt;br /&gt;
* When using an axe, increase damage by [[Base Weapon Damage]] * (25% * (Lumberjacking Skill / 100)) damage per hit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvP Bonus==&lt;br /&gt;
* When using an axe, increase damage by [[Base Weapon Damage]] * (10% * (Lumberjacking Skill / 100)) damage per hit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-100&lt;br /&gt;
| Actively chop trees with a Hatchet&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Tranq</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Mining&amp;diff=15158</id>
		<title>Mining</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Mining&amp;diff=15158"/>
		<updated>2022-01-09T16:31:31Z</updated>

		<summary type="html">&lt;p&gt;Tranq: Updating unclear wording in summary&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
==Summary==&lt;br /&gt;
Players can harvest Ore using a Pickaxe. Mining always uses [[Smart Harvest]], by double clicking a pickaxe you automatically try to harvest all nearby nodes. There is a random chance to harvest colored ore if the player meets the material&#039;s skill requirement.&lt;br /&gt;
&lt;br /&gt;
* Mining within town regions will yield 50% less ore&lt;br /&gt;
* Nodes are randomized when they respawn and have a chance to uncover colored ore&lt;br /&gt;
* Colored pickaxes increase the chance to mine ore successfully&lt;br /&gt;
* The chance for a node to be of a rarer color is not affected by other parameters&lt;br /&gt;
* If you don&#039;t have the required skill to mine the ore color of the current node, you will find the highest color or you can mine instead&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-mininga.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Harvesting Colored Ore==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Ore&lt;br /&gt;
! Mining Skill&lt;br /&gt;
! Success Chance&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_iron.png|link=]]&amp;lt;br /&amp;gt;Iron&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 0&lt;br /&gt;
| (((Mining Skill - 0) / 100) * (1 + Tool Bonus))&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_dullcopper.png|link=]]&amp;lt;br /&amp;gt;Dull Copper&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 65&lt;br /&gt;
| (((Mining Skill - 25) / 80) * (1 + Tool Bonus))&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_shadowiron.png|link=]]&amp;lt;br /&amp;gt;Shadow Iron&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 70&lt;br /&gt;
| (((Mining Skill - 30) / 80) * (1 + Tool Bonus))&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_copper.png|link=]]&amp;lt;br /&amp;gt;Copper&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 75&lt;br /&gt;
| (((Mining Skill - 35) / 80) * (1 + Tool Bonus))&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_bronze.png|link=]]&amp;lt;br /&amp;gt;Bronze&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 80&lt;br /&gt;
| (((Mining Skill - 40) / 80) * (1 + Tool Bonus))&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_gold.png|link=]]&amp;lt;br /&amp;gt;Gold&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 85&lt;br /&gt;
| (((Mining Skill - 45) / 80) * (1 + Tool Bonus))&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_agapite.png|link=]]&amp;lt;br /&amp;gt;Agapite&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 90&lt;br /&gt;
| (((Mining Skill - 50) / 80) * (1 + Tool Bonus))&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_verite.png|link=]]&amp;lt;br /&amp;gt;Verite&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 95&lt;br /&gt;
| (((Mining Skill - 55) / 80) * (1 + Tool Bonus))&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_valorite.png|link=]]&amp;lt;br /&amp;gt;Valorite&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 99&lt;br /&gt;
| (((Mining Skill - 59) / 80) * (1 + Tool Bonus))&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_avarite.png|link=]]&amp;lt;br /&amp;gt;Avarite&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 110&lt;br /&gt;
| (((Mining Skill - 63) / 80) * (1 + Tool Bonus))&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Base chances for players to discover colored ores are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Ore&lt;br /&gt;
! Base Chance&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_iron.png|link=]]&amp;lt;br /&amp;gt;Iron&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 82%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_dullcopper.png|link=]]&amp;lt;br /&amp;gt;Dull Copper&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 4.0%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_shadowiron.png|link=]]&amp;lt;br /&amp;gt;Shadow Iron&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_copper.png|link=]]&amp;lt;br /&amp;gt;Copper&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3.0%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_bronze.png|link=]]&amp;lt;br /&amp;gt;Bronze&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_gold.png|link=]]&amp;lt;br /&amp;gt;Gold&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2.0%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_agapite.png|link=]]&amp;lt;br /&amp;gt;Agapite&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_verite.png|link=]]&amp;lt;br /&amp;gt;Verite&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1.0%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_valorite.png|link=]]&amp;lt;br /&amp;gt;Valorite&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 0.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_avarite.png|link=]]&amp;lt;br /&amp;gt;Avarite&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 0.25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Colored Pickaxes==&lt;br /&gt;
Players using exceptional and colored material pickaxes will receive a Tool Bonus to their harvesting success chances as follows (with all applicable bonuses stacking):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Material&lt;br /&gt;
! Tool Bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_pickaxe_iron.jpg|center|link=]]&lt;br /&gt;
| Exceptional&lt;br /&gt;
| 0.04&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_pickaxe_iron.jpg|center|link=]]&lt;br /&gt;
| Mastercrafted&lt;br /&gt;
| 0.04&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_pickaxe_dullcopper.jpg|center|link=]]&lt;br /&gt;
| Dull Copper&lt;br /&gt;
| 0.02&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_pickaxe_shadowiron.jpg|center|link=]]&lt;br /&gt;
| Shadow Iron&lt;br /&gt;
| 0.04&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_pickaxe_copper.jpg|center|link=]]&lt;br /&gt;
| Copper&lt;br /&gt;
| 0.06&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_pickaxe_bronze.jpg|center|link=]]&lt;br /&gt;
| Bronze&lt;br /&gt;
| 0.08&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_pickaxe_gold.jpg|center|link=]]&lt;br /&gt;
| Gold&lt;br /&gt;
| 0.10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_pickaxe_agapite.jpg|center|link=]]&lt;br /&gt;
| Agapite&lt;br /&gt;
| 0.12&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_pickaxe_verite.jpg|center|link=]]&lt;br /&gt;
| Verite&lt;br /&gt;
| 0.14&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_pickaxe_valorite.jpg|center|link=]]&lt;br /&gt;
| Valorite&lt;br /&gt;
| 0.16&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:tinkering_pickaxe_avarite.jpg|center|link=]]&lt;br /&gt;
| Avarite&lt;br /&gt;
| 0.18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Smelting==&lt;br /&gt;
* Players may double-click Ore if they are within 2 tiles of a forge to smelt into Ingots&lt;br /&gt;
* Players may double-click Ore that is on a Pack Animal if they are within 2 tiles of a forge to smelt it&lt;br /&gt;
* Smelting Ore will produce 2 Ingots&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:crafting-mining-smeltingore.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ore Maps==&lt;br /&gt;
* When using Ore Maps, search radius is increased by (100% * (Mining Skill / 100))&lt;br /&gt;
&lt;br /&gt;
[[File:resourcemap-miningupaspota.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvM Bonus==&lt;br /&gt;
* When attacking with a [[Mace Fighting|Macing]] weapon, add [[Base Weapon Damage]] * (25% * (Mining Skill / 100)) damage per hit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvP Bonus==&lt;br /&gt;
* When attacking with a [[Mace Fighting|Macing]] weapon, add [[Base Weapon Damage]] * (10% * (Mining Skill / 100)) damage per hit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-100&lt;br /&gt;
| Mine overworld areas with a Pickaxe&lt;br /&gt;
|-&lt;br /&gt;
| 100-120&lt;br /&gt;
| Mining Colored Ore will have a chance of skill gain&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Tranq</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Razor_Scripting&amp;diff=14826</id>
		<title>Razor Scripting</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Razor_Scripting&amp;diff=14826"/>
		<updated>2021-12-13T18:37:21Z</updated>

		<summary type="html">&lt;p&gt;Tranq: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Razor assistant distributed with the Outlands client is a fork of Razor Community Edition. Outlands has additionally extended that scripting engine with the following features.&lt;br /&gt;
&lt;br /&gt;
==Modified Commands and Expressions==&lt;br /&gt;
&lt;br /&gt;
Several commands and expressions that search by type have been greatly expanded:&lt;br /&gt;
&lt;br /&gt;
===dclicktype===&lt;br /&gt;
  dclicktype (&#039;name&#039;) OR (&#039;graphic&#039;) [source] [hue] [quantity] [range]&lt;br /&gt;
===findtype===&lt;br /&gt;
  findtype (&#039;name&#039;) OR (&#039;graphic&#039;) [source] [hue] [quantity] [range]&lt;br /&gt;
&lt;br /&gt;
The hue allows limiting by hue. The source may be the serial of a specific container, &#039;self&#039; for equipped items, or &#039;ground&#039;. The quantity is the minimum quantity, and the range is the maximum range from the player.&lt;br /&gt;
The lifttype expression is further limited to only operate on &#039;backpack&#039;, &#039;self&#039;, or &#039;ground&#039; sources.&lt;br /&gt;
===findtypelist===&lt;br /&gt;
Works similar to findtype but the first argument is a list name. If the list exists, found serials are added to the list.&lt;br /&gt;
  findtypelist (&#039;listname&#039;) (&#039;name of item&#039;) OR (&#039;graphic&#039;) [src] [hue] [qty] [range]&lt;br /&gt;
===targettype===&lt;br /&gt;
  targettype (&#039;name&#039;) OR (&#039;graphic&#039;) [source] [hue] [quantity] [range]&lt;br /&gt;
===lifttype===&lt;br /&gt;
  lifttype (&#039;name&#039;) OR (&#039;graphic&#039;) [amount] [src] [hue]&lt;br /&gt;
===overhead and sysmessage interpolation===&lt;br /&gt;
Both overhead and sysmessage (and their aliases) now allow for string interpolation as follows:&lt;br /&gt;
 setvar myvar 10&lt;br /&gt;
 overhead &amp;quot;my var is: &amp;lt;nowiki&amp;gt;{{myvar}}&amp;lt;/nowiki&amp;gt;&amp;quot;&lt;br /&gt;
===Loops and index variable===&lt;br /&gt;
All loops now have a scoped running index variable called &#039;index&#039; that starts at 0.&lt;br /&gt;
&lt;br /&gt;
==New Aliases==&lt;br /&gt;
&lt;br /&gt;
===ground===&lt;br /&gt;
The &#039;ground&#039; alias is now available. This is useful in the expanded targeting commands as the &amp;quot;source&amp;quot; parameter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==New Expressions==&lt;br /&gt;
&lt;br /&gt;
===find===&lt;br /&gt;
Searching based on a serial number is now possible with the find expression:&lt;br /&gt;
&lt;br /&gt;
  if find (serial) [src] [hue] [qty] [range]&lt;br /&gt;
&lt;br /&gt;
The parameters work exactly like the findtype command.&lt;br /&gt;
&lt;br /&gt;
===findlayer===&lt;br /&gt;
Searching a character for equipped items is now possible:&lt;br /&gt;
&lt;br /&gt;
  if findlayer self gloves as mygloves&lt;br /&gt;
    overhead &#039;Wearing gloves!&#039;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
The valid layers are:&lt;br /&gt;
  righthand&lt;br /&gt;
  lefthand&lt;br /&gt;
  shoes&lt;br /&gt;
  pants&lt;br /&gt;
  shirt&lt;br /&gt;
  head&lt;br /&gt;
  gloves&lt;br /&gt;
  ring&lt;br /&gt;
  talisman&lt;br /&gt;
  neck&lt;br /&gt;
  hair&lt;br /&gt;
  waist&lt;br /&gt;
  innertorso&lt;br /&gt;
  bracelet&lt;br /&gt;
  face&lt;br /&gt;
  facialhair&lt;br /&gt;
  middletorso&lt;br /&gt;
  earrings&lt;br /&gt;
  arms&lt;br /&gt;
  cloak&lt;br /&gt;
  backpack&lt;br /&gt;
  outertorso&lt;br /&gt;
  outerlegs&lt;br /&gt;
  innerlegs&lt;br /&gt;
  onehandedsecondary&lt;br /&gt;
&lt;br /&gt;
===targetexists===&lt;br /&gt;
An expression to test whether the client currently has a target cursor up:&lt;br /&gt;
&lt;br /&gt;
  if targetexists [&#039;any&#039;/&#039;beneficial&#039;/&#039;harmful&#039;/&#039;neutral&#039;]&lt;br /&gt;
&lt;br /&gt;
===followers===&lt;br /&gt;
An expression to count your current followers:&lt;br /&gt;
&lt;br /&gt;
  if followers &amp;lt; 5&lt;br /&gt;
    overhead &amp;quot;Can still tame stuff!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===hue===&lt;br /&gt;
An expression to get the hue of an item:&lt;br /&gt;
&lt;br /&gt;
  if hue someObject = 0x1809&lt;br /&gt;
    overhead &amp;quot;Found hue of my item!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===name===&lt;br /&gt;
An expression to get your current character&#039;s name:&lt;br /&gt;
&lt;br /&gt;
  if name = &#039;MyName&#039;&lt;br /&gt;
    overhead &amp;quot;It&#039;s me!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===paralyzed===&lt;br /&gt;
An expression to test if your character is paralyzed:&lt;br /&gt;
&lt;br /&gt;
  if paralyzed&lt;br /&gt;
    overhead &amp;quot;Can&#039;t move!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===invul===&lt;br /&gt;
An expression to test if your character is blessed/invulnerable (yellow health bar):&lt;br /&gt;
&lt;br /&gt;
  if invul&lt;br /&gt;
    overhead &amp;quot;I&#039;m gonna live forever!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===warmode===&lt;br /&gt;
An expression to test if your character is in warmode:&lt;br /&gt;
&lt;br /&gt;
  if warmode&lt;br /&gt;
    overhead &amp;quot;Ready to attack!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===noto===&lt;br /&gt;
An expression to check any mobile&#039;s notoriety:&lt;br /&gt;
&lt;br /&gt;
  if noto some_Mobile = hostile&lt;br /&gt;
    overhead &amp;quot;Safe to attack!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
The valid notorieties are&lt;br /&gt;
  innocent (blue)&lt;br /&gt;
  friend (green)&lt;br /&gt;
  hostile (gray)&lt;br /&gt;
  criminal (gray)&lt;br /&gt;
  enemy (orange)&lt;br /&gt;
  murderer (red)&lt;br /&gt;
  invulnerable (yellow)&lt;br /&gt;
&lt;br /&gt;
===dead===&lt;br /&gt;
An expression to check if a mobile is dead:&lt;br /&gt;
&lt;br /&gt;
  if dead someMobile&lt;br /&gt;
    overhead &amp;quot;He&#039;s dead, Jim!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===maxweight===&lt;br /&gt;
&lt;br /&gt;
   if maxweight &amp;gt; 400&lt;br /&gt;
      overhead &amp;quot;I have a lot of strength&amp;quot;&lt;br /&gt;
   endif&lt;br /&gt;
&lt;br /&gt;
===diffweight===&lt;br /&gt;
&lt;br /&gt;
  if diffweight &amp;gt; 20&lt;br /&gt;
    overhead &amp;quot;I can lift 20 more stone&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===diffhits===&lt;br /&gt;
&lt;br /&gt;
  if diffhits &amp;gt; 40&lt;br /&gt;
    overhead &amp;quot;I need a heal!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===diffmana===&lt;br /&gt;
&lt;br /&gt;
  if diffmana &amp;gt; 40&lt;br /&gt;
    useskill Meditation&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===diffstam===&lt;br /&gt;
&lt;br /&gt;
  if diffstam &amp;gt; 30&lt;br /&gt;
    overhead &amp;quot;Need stamina&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===counttype===&lt;br /&gt;
&lt;br /&gt;
Returns the number of items of the same type in a container. If items are stackable, they will refund the number of items in the stack.&lt;br /&gt;
&lt;br /&gt;
  if counttype (name or graphic) [src] [hue] [range]&lt;br /&gt;
&lt;br /&gt;
===gumpexists===&lt;br /&gt;
&lt;br /&gt;
  if gumpexists (gumpId/&#039;any&#039;)&lt;br /&gt;
&lt;br /&gt;
Returns true if the gump exists.&lt;br /&gt;
&lt;br /&gt;
===ingump===&lt;br /&gt;
&lt;br /&gt;
  if ingump (text) [gumpId/&#039;any&#039;]&lt;br /&gt;
&lt;br /&gt;
Look for text in the given gump.&lt;br /&gt;
&lt;br /&gt;
===varexist===&lt;br /&gt;
&lt;br /&gt;
Checks if a given variable (or alias if ! is passed) is declared&lt;br /&gt;
&lt;br /&gt;
  if varexist someVar&lt;br /&gt;
    overhead &amp;quot;Select shelf&amp;quot;&lt;br /&gt;
    setvar someVar&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
==New Commands==&lt;br /&gt;
&lt;br /&gt;
===setvar===&lt;br /&gt;
The setvar command has been modified on Outlands to support a wider set of use cases. The optional second parameter is now the serial of the variable. If provided, you won&#039;t be prompted with a target cursor.&lt;br /&gt;
&lt;br /&gt;
  setvar my_name 0x123&lt;br /&gt;
&lt;br /&gt;
This can be used for graphic IDs, hues, serials, names, and more. By default, this creates a persistent variable that will remain even across restarts of the application. To make the variable only live for as long as the current program run, append the &#039;!&#039; operator. The variable will not appear in the Razor variables list, but will still be global and usable from any script while Razor is running.&lt;br /&gt;
&lt;br /&gt;
  setvar! my_name 0x123&lt;br /&gt;
&lt;br /&gt;
===unsetvar===&lt;br /&gt;
Additionally, a command to unset variables has been added. It supports the same modifiers as setvar:&lt;br /&gt;
&lt;br /&gt;
  unsetvar my_name&lt;br /&gt;
&lt;br /&gt;
===ignore===&lt;br /&gt;
An ignore list has been added to avoid finding objects when using the various search commands:&lt;br /&gt;
&lt;br /&gt;
  ignore (serial or list)&lt;br /&gt;
&lt;br /&gt;
This also supports the same operators as setvar for controlling the scope of the ignore list.&lt;br /&gt;
&lt;br /&gt;
===unignore===&lt;br /&gt;
Similar to ignore, the unignore command removes a serial (or list of serials) from the ignore list:&lt;br /&gt;
&lt;br /&gt;
  unignore (serial or list)&lt;br /&gt;
&lt;br /&gt;
This also supports the same operators as setvar for controlling the scope of the ignore list.&lt;br /&gt;
===clearignore===&lt;br /&gt;
Clears the ignore list:&lt;br /&gt;
&lt;br /&gt;
  clearignore&lt;br /&gt;
&lt;br /&gt;
This also supports the same operators as setvar for controlling the scope of the ignore list.&lt;br /&gt;
===warmode=== &lt;br /&gt;
A command to explicitly set warmode state has been added:&lt;br /&gt;
&lt;br /&gt;
  warmode (&#039;on&#039; / &#039;off&#039;)&lt;br /&gt;
&lt;br /&gt;
===getlabel===&lt;br /&gt;
A command to get an item&#039;s label - the text you see when single clicking it - has been added.&lt;br /&gt;
&lt;br /&gt;
  getlabel (serial) (name)&lt;br /&gt;
&lt;br /&gt;
This will fetch the label for the item identified by the serial and create a new variable with your choice of name that holds the text.&lt;br /&gt;
&lt;br /&gt;
  getlabel backpack my_label&lt;br /&gt;
  overhead my_label&lt;br /&gt;
&lt;br /&gt;
===rename===&lt;br /&gt;
A command to rename followers has been added:&lt;br /&gt;
&lt;br /&gt;
  rename myFollower Bob&lt;br /&gt;
===skill===&lt;br /&gt;
A command to use skill&lt;br /&gt;
  skill discord&lt;br /&gt;
&lt;br /&gt;
A valid active skill list:&lt;br /&gt;
  anatomy // anatomy&lt;br /&gt;
  animallore&amp;quot; //animal lore&lt;br /&gt;
  itemidentification // item identification&lt;br /&gt;
  itemid // item identification&lt;br /&gt;
  armslore // arms lore&lt;br /&gt;
  begging // begging&lt;br /&gt;
  peacemaking // peacemaking&lt;br /&gt;
  peace // peacemaking&lt;br /&gt;
  cartography // cartography&lt;br /&gt;
  detectinghidden // detect hidden&lt;br /&gt;
  discord // Discordance&lt;br /&gt;
  discordance Discordance&lt;br /&gt;
  evaluatingintelligence // evaluate intelligence&lt;br /&gt;
  evalint // evaluate intelligence&lt;br /&gt;
  forensicevaluation // forensic evaluation&lt;br /&gt;
  forensiceval // forensic evaluation&lt;br /&gt;
  forensic // forensic evaluation&lt;br /&gt;
  hiding // hiding&lt;br /&gt;
  provocation // provocation&lt;br /&gt;
  provo // provocation&lt;br /&gt;
  inscription // inscription&lt;br /&gt;
  poisoning // poisoning&lt;br /&gt;
  spiritspeak // spirit speak&lt;br /&gt;
  spirit // spirit speak&lt;br /&gt;
  stealing // stealing&lt;br /&gt;
  taming // taming&lt;br /&gt;
  tasteidentification // taste id&lt;br /&gt;
  tasteid // taste id&lt;br /&gt;
  tracking // tracking&lt;br /&gt;
  meditation // Meditation&lt;br /&gt;
  stealth // Stealth&lt;br /&gt;
  removetrap // RemoveTrap&lt;br /&gt;
&lt;br /&gt;
===setskill===&lt;br /&gt;
A command to set skill gain locks has been added:&lt;br /&gt;
&lt;br /&gt;
  setskill Blacksmithing up&lt;br /&gt;
&lt;br /&gt;
The valid choices are up, down, or locked.&lt;br /&gt;
&lt;br /&gt;
===waitforgump===&lt;br /&gt;
&lt;br /&gt;
  waitforgump [gumpId]&lt;br /&gt;
&lt;br /&gt;
Wait for a gump to appear. If a gump ID is provided, wait for that particular gump. Otherwise, wait for the next gump.&lt;br /&gt;
&lt;br /&gt;
===gumpresponse===&lt;br /&gt;
&lt;br /&gt;
  gumpresponse (buttonId) [gumpId]&lt;br /&gt;
&lt;br /&gt;
Press the given button on the give gump (or the last gump that opened)&lt;br /&gt;
&lt;br /&gt;
===gumpclose===&lt;br /&gt;
&lt;br /&gt;
  gumpclose [gumpId]&lt;br /&gt;
&lt;br /&gt;
Close the given gump or the last gump that opened if no gumpId is specified.&lt;br /&gt;
&lt;br /&gt;
==New Operators==&lt;br /&gt;
&lt;br /&gt;
===as===&lt;br /&gt;
There is now an &#039;as&#039; operator to capture the result of expressions as an alias. This is particularly useful for the `findtype` expression as follows&lt;br /&gt;
&lt;br /&gt;
  if findtype dagger as mydagger&lt;br /&gt;
    dclick mydagger&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===in===&lt;br /&gt;
There is additionally an &#039;in&#039; operator that can be used to check whether one string is a substring of another:&lt;br /&gt;
&lt;br /&gt;
  if this in thisthatandtheother&lt;br /&gt;
    overhead yes&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
These are particularly powerful when combined to sort through items:&lt;br /&gt;
&lt;br /&gt;
  if findtype dagger as mydagger&lt;br /&gt;
    getlabel mydagger daggerlabel&lt;br /&gt;
    if blessed in daggerlabel&lt;br /&gt;
      overhead &amp;quot;Found newbie dagger&amp;quot;&lt;br /&gt;
    endif&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lists==&lt;br /&gt;
List support includes the following commands:&lt;br /&gt;
&lt;br /&gt;
===createlist===&lt;br /&gt;
 createlist (&#039;list name&#039;)&lt;br /&gt;
&lt;br /&gt;
Create a new list&lt;br /&gt;
&lt;br /&gt;
===clearlist===&lt;br /&gt;
 clearlist (&#039;list name&#039;)&lt;br /&gt;
&lt;br /&gt;
Clear an existing list&lt;br /&gt;
&lt;br /&gt;
===removelist===&lt;br /&gt;
 removelist (&#039;list name&#039;)&lt;br /&gt;
&lt;br /&gt;
Delete a list&lt;br /&gt;
&lt;br /&gt;
===pushlist===&lt;br /&gt;
 pushlist (&#039;list name&#039;) (&#039;element value&#039;) [&#039;front&#039;/&#039;back&#039;]&lt;br /&gt;
&lt;br /&gt;
Add an item to the front or back of the list&lt;br /&gt;
&lt;br /&gt;
===poplist===&lt;br /&gt;
 poplist (&#039;list name&#039;) (&#039;element value&#039;/&#039;front&#039;/&#039;back&#039;)&lt;br /&gt;
&lt;br /&gt;
Remove an item from the front of back of the list. &lt;br /&gt;
&lt;br /&gt;
If used in an expression, the popped value can be saved with &#039;as&#039; as follows:&lt;br /&gt;
&lt;br /&gt;
 if poplist testlist back as popped&lt;br /&gt;
     overhead popped&lt;br /&gt;
 endif&lt;br /&gt;
&lt;br /&gt;
===listexists===&lt;br /&gt;
Additionally, the following list-related expressions have been added. These may be used within &amp;lt;code&amp;gt;if&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;while&amp;lt;/code&amp;gt; statements.&lt;br /&gt;
 listexists (&#039;list name&#039;)&lt;br /&gt;
&lt;br /&gt;
True if the list exists&lt;br /&gt;
&lt;br /&gt;
===list===&lt;br /&gt;
 list (list name) (operator) (value)&lt;br /&gt;
&lt;br /&gt;
Compare the length of the list to an integer&lt;br /&gt;
&lt;br /&gt;
===inlist===&lt;br /&gt;
 inlist (list name) (element)&lt;br /&gt;
&lt;br /&gt;
Test if an element is in a list.&lt;br /&gt;
&lt;br /&gt;
===atlist===&lt;br /&gt;
 atlist (&#039;list name&#039;) (index)&lt;br /&gt;
&lt;br /&gt;
Return an item in the list at the given index. Index starts at 0.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 if atlist mylist 2 as thirdentry&lt;br /&gt;
     overhead thirdentry&lt;br /&gt;
 else&lt;br /&gt;
     overhead &amp;quot;index out of bounds or list item retrievend was no serial&amp;quot;&lt;br /&gt;
 endif&lt;br /&gt;
&lt;br /&gt;
===Iterating lists===&lt;br /&gt;
Finally, &amp;lt;code&amp;gt;for&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;foreach&amp;lt;/code&amp;gt; loops can be used for iteration as follows:&lt;br /&gt;
&lt;br /&gt;
 for 10&lt;br /&gt;
   say &#039;hello&#039;&lt;br /&gt;
 endfor&lt;br /&gt;
&lt;br /&gt;
This will iterate exactly 10 times.&lt;br /&gt;
&lt;br /&gt;
 foreach x in my_list&lt;br /&gt;
   say x&lt;br /&gt;
 endfor&lt;br /&gt;
&lt;br /&gt;
This will iterate the elements in my_list, assigning the variable &#039;x&#039; to the next element on each iteration.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Timers==&lt;br /&gt;
Timers represent background timers that run while the rest of your script executes. All units are in milliseconds. They can be queried to check how much time has elapsed since they were started, or reset back to an earlier count.&lt;br /&gt;
&lt;br /&gt;
The following commands for working with timers have been added:&lt;br /&gt;
&lt;br /&gt;
===createtimer===&lt;br /&gt;
 createtimer (timer name)&lt;br /&gt;
&lt;br /&gt;
Create a new timer, starting at 0.&lt;br /&gt;
&lt;br /&gt;
===removetimer===&lt;br /&gt;
 removetimer (timer name)&lt;br /&gt;
&lt;br /&gt;
Destroy an existing timer.&lt;br /&gt;
&lt;br /&gt;
===settimer===&lt;br /&gt;
 settimer (timer name) (value)&lt;br /&gt;
&lt;br /&gt;
Set a timer to the given value. It will begin counting up from the given value immediately.&lt;br /&gt;
&lt;br /&gt;
Additionally, two expressions have been added for timers:&lt;br /&gt;
&lt;br /&gt;
===timer===&lt;br /&gt;
 timer (&#039;timer name&#039;) (operator) (value)&lt;br /&gt;
&lt;br /&gt;
Compare the current value of the timer (the time elapsed since it was started in milliseconds) to a given value&lt;br /&gt;
&lt;br /&gt;
===timerexists===&lt;br /&gt;
 timerexists (&#039;timer name&#039;)&lt;br /&gt;
&lt;br /&gt;
Check if a timer exists&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
 // Create a new timer&lt;br /&gt;
 if not timerexists &#039;sample&#039;&lt;br /&gt;
  createtimer &#039;sample&#039;&lt;br /&gt;
 endif&lt;br /&gt;
 // Reset every 10 seconds&lt;br /&gt;
 if timer &#039;sample&#039; &amp;gt; 10000&lt;br /&gt;
  settimer &#039;sample&#039; 0&lt;br /&gt;
 endif&lt;/div&gt;</summary>
		<author><name>Tranq</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Razor_Scripting&amp;diff=14825</id>
		<title>Razor Scripting</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Razor_Scripting&amp;diff=14825"/>
		<updated>2021-12-13T18:36:36Z</updated>

		<summary type="html">&lt;p&gt;Tranq: Forgot about index&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Razor assistant distributed with the Outlands client is a fork of Razor Community Edition. Outlands has additionally extended that scripting engine with the following features.&lt;br /&gt;
&lt;br /&gt;
==Modified Commands and Expressions==&lt;br /&gt;
&lt;br /&gt;
Several commands and expressions that search by type have been greatly expanded:&lt;br /&gt;
&lt;br /&gt;
===dclicktype===&lt;br /&gt;
  dclicktype (&#039;name&#039;) OR (&#039;graphic&#039;) [source] [hue] [quantity] [range]&lt;br /&gt;
===findtype===&lt;br /&gt;
  findtype (&#039;name&#039;) OR (&#039;graphic&#039;) [source] [hue] [quantity] [range]&lt;br /&gt;
===findtypelist===&lt;br /&gt;
Works similar to findtype but the first argument is a list name. If the list exists, found serials are added to the list.&lt;br /&gt;
  findtypelist (&#039;listname&#039;) (&#039;name of item&#039;) OR (&#039;graphic&#039;) [src] [hue] [qty] [range]&lt;br /&gt;
===targettype===&lt;br /&gt;
  targettype (&#039;name&#039;) OR (&#039;graphic&#039;) [source] [hue] [quantity] [range]&lt;br /&gt;
===lifttype===&lt;br /&gt;
  lifttype (&#039;name&#039;) OR (&#039;graphic&#039;) [amount] [src] [hue]&lt;br /&gt;
===overhead and sysmessage interpolation===&lt;br /&gt;
Both overhead and sysmessage (and their aliases) now allow for string interpolation as follows:&lt;br /&gt;
 setvar myvar 10&lt;br /&gt;
 overhead &amp;quot;my var is: &amp;lt;nowiki&amp;gt;{{myvar}}&amp;lt;/nowiki&amp;gt;&amp;quot;&lt;br /&gt;
===Loops and index variable===&lt;br /&gt;
All loops now have a scoped running index variable called &#039;index&#039; that starts at 0.&lt;br /&gt;
&lt;br /&gt;
The hue allows limiting by hue. The source may be the serial of a specific container, &#039;self&#039; for equipped items, or &#039;ground&#039;. The quantity is the minimum quantity, and the range is the maximum range from the player.&lt;br /&gt;
The lifttype expression is further limited to only operate on &#039;backpack&#039;, &#039;self&#039;, or &#039;ground&#039; sources.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==New Aliases==&lt;br /&gt;
&lt;br /&gt;
===ground===&lt;br /&gt;
The &#039;ground&#039; alias is now available. This is useful in the expanded targeting commands as the &amp;quot;source&amp;quot; parameter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==New Expressions==&lt;br /&gt;
&lt;br /&gt;
===find===&lt;br /&gt;
Searching based on a serial number is now possible with the find expression:&lt;br /&gt;
&lt;br /&gt;
  if find (serial) [src] [hue] [qty] [range]&lt;br /&gt;
&lt;br /&gt;
The parameters work exactly like the findtype command.&lt;br /&gt;
&lt;br /&gt;
===findlayer===&lt;br /&gt;
Searching a character for equipped items is now possible:&lt;br /&gt;
&lt;br /&gt;
  if findlayer self gloves as mygloves&lt;br /&gt;
    overhead &#039;Wearing gloves!&#039;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
The valid layers are:&lt;br /&gt;
  righthand&lt;br /&gt;
  lefthand&lt;br /&gt;
  shoes&lt;br /&gt;
  pants&lt;br /&gt;
  shirt&lt;br /&gt;
  head&lt;br /&gt;
  gloves&lt;br /&gt;
  ring&lt;br /&gt;
  talisman&lt;br /&gt;
  neck&lt;br /&gt;
  hair&lt;br /&gt;
  waist&lt;br /&gt;
  innertorso&lt;br /&gt;
  bracelet&lt;br /&gt;
  face&lt;br /&gt;
  facialhair&lt;br /&gt;
  middletorso&lt;br /&gt;
  earrings&lt;br /&gt;
  arms&lt;br /&gt;
  cloak&lt;br /&gt;
  backpack&lt;br /&gt;
  outertorso&lt;br /&gt;
  outerlegs&lt;br /&gt;
  innerlegs&lt;br /&gt;
  onehandedsecondary&lt;br /&gt;
&lt;br /&gt;
===targetexists===&lt;br /&gt;
An expression to test whether the client currently has a target cursor up:&lt;br /&gt;
&lt;br /&gt;
  if targetexists [&#039;any&#039;/&#039;beneficial&#039;/&#039;harmful&#039;/&#039;neutral&#039;]&lt;br /&gt;
&lt;br /&gt;
===followers===&lt;br /&gt;
An expression to count your current followers:&lt;br /&gt;
&lt;br /&gt;
  if followers &amp;lt; 5&lt;br /&gt;
    overhead &amp;quot;Can still tame stuff!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===hue===&lt;br /&gt;
An expression to get the hue of an item:&lt;br /&gt;
&lt;br /&gt;
  if hue someObject = 0x1809&lt;br /&gt;
    overhead &amp;quot;Found hue of my item!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===name===&lt;br /&gt;
An expression to get your current character&#039;s name:&lt;br /&gt;
&lt;br /&gt;
  if name = &#039;MyName&#039;&lt;br /&gt;
    overhead &amp;quot;It&#039;s me!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===paralyzed===&lt;br /&gt;
An expression to test if your character is paralyzed:&lt;br /&gt;
&lt;br /&gt;
  if paralyzed&lt;br /&gt;
    overhead &amp;quot;Can&#039;t move!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===invul===&lt;br /&gt;
An expression to test if your character is blessed/invulnerable (yellow health bar):&lt;br /&gt;
&lt;br /&gt;
  if invul&lt;br /&gt;
    overhead &amp;quot;I&#039;m gonna live forever!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===warmode===&lt;br /&gt;
An expression to test if your character is in warmode:&lt;br /&gt;
&lt;br /&gt;
  if warmode&lt;br /&gt;
    overhead &amp;quot;Ready to attack!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===noto===&lt;br /&gt;
An expression to check any mobile&#039;s notoriety:&lt;br /&gt;
&lt;br /&gt;
  if noto some_Mobile = hostile&lt;br /&gt;
    overhead &amp;quot;Safe to attack!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
The valid notorieties are&lt;br /&gt;
  innocent (blue)&lt;br /&gt;
  friend (green)&lt;br /&gt;
  hostile (gray)&lt;br /&gt;
  criminal (gray)&lt;br /&gt;
  enemy (orange)&lt;br /&gt;
  murderer (red)&lt;br /&gt;
  invulnerable (yellow)&lt;br /&gt;
&lt;br /&gt;
===dead===&lt;br /&gt;
An expression to check if a mobile is dead:&lt;br /&gt;
&lt;br /&gt;
  if dead someMobile&lt;br /&gt;
    overhead &amp;quot;He&#039;s dead, Jim!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===maxweight===&lt;br /&gt;
&lt;br /&gt;
   if maxweight &amp;gt; 400&lt;br /&gt;
      overhead &amp;quot;I have a lot of strength&amp;quot;&lt;br /&gt;
   endif&lt;br /&gt;
&lt;br /&gt;
===diffweight===&lt;br /&gt;
&lt;br /&gt;
  if diffweight &amp;gt; 20&lt;br /&gt;
    overhead &amp;quot;I can lift 20 more stone&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===diffhits===&lt;br /&gt;
&lt;br /&gt;
  if diffhits &amp;gt; 40&lt;br /&gt;
    overhead &amp;quot;I need a heal!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===diffmana===&lt;br /&gt;
&lt;br /&gt;
  if diffmana &amp;gt; 40&lt;br /&gt;
    useskill Meditation&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===diffstam===&lt;br /&gt;
&lt;br /&gt;
  if diffstam &amp;gt; 30&lt;br /&gt;
    overhead &amp;quot;Need stamina&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===counttype===&lt;br /&gt;
&lt;br /&gt;
Returns the number of items of the same type in a container. If items are stackable, they will refund the number of items in the stack.&lt;br /&gt;
&lt;br /&gt;
  if counttype (name or graphic) [src] [hue] [range]&lt;br /&gt;
&lt;br /&gt;
===gumpexists===&lt;br /&gt;
&lt;br /&gt;
  if gumpexists (gumpId/&#039;any&#039;)&lt;br /&gt;
&lt;br /&gt;
Returns true if the gump exists.&lt;br /&gt;
&lt;br /&gt;
===ingump===&lt;br /&gt;
&lt;br /&gt;
  if ingump (text) [gumpId/&#039;any&#039;]&lt;br /&gt;
&lt;br /&gt;
Look for text in the given gump.&lt;br /&gt;
&lt;br /&gt;
===varexist===&lt;br /&gt;
&lt;br /&gt;
Checks if a given variable (or alias if ! is passed) is declared&lt;br /&gt;
&lt;br /&gt;
  if varexist someVar&lt;br /&gt;
    overhead &amp;quot;Select shelf&amp;quot;&lt;br /&gt;
    setvar someVar&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
==New Commands==&lt;br /&gt;
&lt;br /&gt;
===setvar===&lt;br /&gt;
The setvar command has been modified on Outlands to support a wider set of use cases. The optional second parameter is now the serial of the variable. If provided, you won&#039;t be prompted with a target cursor.&lt;br /&gt;
&lt;br /&gt;
  setvar my_name 0x123&lt;br /&gt;
&lt;br /&gt;
This can be used for graphic IDs, hues, serials, names, and more. By default, this creates a persistent variable that will remain even across restarts of the application. To make the variable only live for as long as the current program run, append the &#039;!&#039; operator. The variable will not appear in the Razor variables list, but will still be global and usable from any script while Razor is running.&lt;br /&gt;
&lt;br /&gt;
  setvar! my_name 0x123&lt;br /&gt;
&lt;br /&gt;
===unsetvar===&lt;br /&gt;
Additionally, a command to unset variables has been added. It supports the same modifiers as setvar:&lt;br /&gt;
&lt;br /&gt;
  unsetvar my_name&lt;br /&gt;
&lt;br /&gt;
===ignore===&lt;br /&gt;
An ignore list has been added to avoid finding objects when using the various search commands:&lt;br /&gt;
&lt;br /&gt;
  ignore (serial or list)&lt;br /&gt;
&lt;br /&gt;
This also supports the same operators as setvar for controlling the scope of the ignore list.&lt;br /&gt;
&lt;br /&gt;
===unignore===&lt;br /&gt;
Similar to ignore, the unignore command removes a serial (or list of serials) from the ignore list:&lt;br /&gt;
&lt;br /&gt;
  unignore (serial or list)&lt;br /&gt;
&lt;br /&gt;
This also supports the same operators as setvar for controlling the scope of the ignore list.&lt;br /&gt;
===clearignore===&lt;br /&gt;
Clears the ignore list:&lt;br /&gt;
&lt;br /&gt;
  clearignore&lt;br /&gt;
&lt;br /&gt;
This also supports the same operators as setvar for controlling the scope of the ignore list.&lt;br /&gt;
===warmode=== &lt;br /&gt;
A command to explicitly set warmode state has been added:&lt;br /&gt;
&lt;br /&gt;
  warmode (&#039;on&#039; / &#039;off&#039;)&lt;br /&gt;
&lt;br /&gt;
===getlabel===&lt;br /&gt;
A command to get an item&#039;s label - the text you see when single clicking it - has been added.&lt;br /&gt;
&lt;br /&gt;
  getlabel (serial) (name)&lt;br /&gt;
&lt;br /&gt;
This will fetch the label for the item identified by the serial and create a new variable with your choice of name that holds the text.&lt;br /&gt;
&lt;br /&gt;
  getlabel backpack my_label&lt;br /&gt;
  overhead my_label&lt;br /&gt;
&lt;br /&gt;
===rename===&lt;br /&gt;
A command to rename followers has been added:&lt;br /&gt;
&lt;br /&gt;
  rename myFollower Bob&lt;br /&gt;
===skill===&lt;br /&gt;
A command to use skill&lt;br /&gt;
  skill discord&lt;br /&gt;
&lt;br /&gt;
A valid active skill list:&lt;br /&gt;
  anatomy // anatomy&lt;br /&gt;
  animallore&amp;quot; //animal lore&lt;br /&gt;
  itemidentification // item identification&lt;br /&gt;
  itemid // item identification&lt;br /&gt;
  armslore // arms lore&lt;br /&gt;
  begging // begging&lt;br /&gt;
  peacemaking // peacemaking&lt;br /&gt;
  peace // peacemaking&lt;br /&gt;
  cartography // cartography&lt;br /&gt;
  detectinghidden // detect hidden&lt;br /&gt;
  discord // Discordance&lt;br /&gt;
  discordance Discordance&lt;br /&gt;
  evaluatingintelligence // evaluate intelligence&lt;br /&gt;
  evalint // evaluate intelligence&lt;br /&gt;
  forensicevaluation // forensic evaluation&lt;br /&gt;
  forensiceval // forensic evaluation&lt;br /&gt;
  forensic // forensic evaluation&lt;br /&gt;
  hiding // hiding&lt;br /&gt;
  provocation // provocation&lt;br /&gt;
  provo // provocation&lt;br /&gt;
  inscription // inscription&lt;br /&gt;
  poisoning // poisoning&lt;br /&gt;
  spiritspeak // spirit speak&lt;br /&gt;
  spirit // spirit speak&lt;br /&gt;
  stealing // stealing&lt;br /&gt;
  taming // taming&lt;br /&gt;
  tasteidentification // taste id&lt;br /&gt;
  tasteid // taste id&lt;br /&gt;
  tracking // tracking&lt;br /&gt;
  meditation // Meditation&lt;br /&gt;
  stealth // Stealth&lt;br /&gt;
  removetrap // RemoveTrap&lt;br /&gt;
&lt;br /&gt;
===setskill===&lt;br /&gt;
A command to set skill gain locks has been added:&lt;br /&gt;
&lt;br /&gt;
  setskill Blacksmithing up&lt;br /&gt;
&lt;br /&gt;
The valid choices are up, down, or locked.&lt;br /&gt;
&lt;br /&gt;
===waitforgump===&lt;br /&gt;
&lt;br /&gt;
  waitforgump [gumpId]&lt;br /&gt;
&lt;br /&gt;
Wait for a gump to appear. If a gump ID is provided, wait for that particular gump. Otherwise, wait for the next gump.&lt;br /&gt;
&lt;br /&gt;
===gumpresponse===&lt;br /&gt;
&lt;br /&gt;
  gumpresponse (buttonId) [gumpId]&lt;br /&gt;
&lt;br /&gt;
Press the given button on the give gump (or the last gump that opened)&lt;br /&gt;
&lt;br /&gt;
===gumpclose===&lt;br /&gt;
&lt;br /&gt;
  gumpclose [gumpId]&lt;br /&gt;
&lt;br /&gt;
Close the given gump or the last gump that opened if no gumpId is specified.&lt;br /&gt;
&lt;br /&gt;
==New Operators==&lt;br /&gt;
&lt;br /&gt;
===as===&lt;br /&gt;
There is now an &#039;as&#039; operator to capture the result of expressions as an alias. This is particularly useful for the `findtype` expression as follows&lt;br /&gt;
&lt;br /&gt;
  if findtype dagger as mydagger&lt;br /&gt;
    dclick mydagger&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===in===&lt;br /&gt;
There is additionally an &#039;in&#039; operator that can be used to check whether one string is a substring of another:&lt;br /&gt;
&lt;br /&gt;
  if this in thisthatandtheother&lt;br /&gt;
    overhead yes&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
These are particularly powerful when combined to sort through items:&lt;br /&gt;
&lt;br /&gt;
  if findtype dagger as mydagger&lt;br /&gt;
    getlabel mydagger daggerlabel&lt;br /&gt;
    if blessed in daggerlabel&lt;br /&gt;
      overhead &amp;quot;Found newbie dagger&amp;quot;&lt;br /&gt;
    endif&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lists==&lt;br /&gt;
List support includes the following commands:&lt;br /&gt;
&lt;br /&gt;
===createlist===&lt;br /&gt;
 createlist (&#039;list name&#039;)&lt;br /&gt;
&lt;br /&gt;
Create a new list&lt;br /&gt;
&lt;br /&gt;
===clearlist===&lt;br /&gt;
 clearlist (&#039;list name&#039;)&lt;br /&gt;
&lt;br /&gt;
Clear an existing list&lt;br /&gt;
&lt;br /&gt;
===removelist===&lt;br /&gt;
 removelist (&#039;list name&#039;)&lt;br /&gt;
&lt;br /&gt;
Delete a list&lt;br /&gt;
&lt;br /&gt;
===pushlist===&lt;br /&gt;
 pushlist (&#039;list name&#039;) (&#039;element value&#039;) [&#039;front&#039;/&#039;back&#039;]&lt;br /&gt;
&lt;br /&gt;
Add an item to the front or back of the list&lt;br /&gt;
&lt;br /&gt;
===poplist===&lt;br /&gt;
 poplist (&#039;list name&#039;) (&#039;element value&#039;/&#039;front&#039;/&#039;back&#039;)&lt;br /&gt;
&lt;br /&gt;
Remove an item from the front of back of the list. &lt;br /&gt;
&lt;br /&gt;
If used in an expression, the popped value can be saved with &#039;as&#039; as follows:&lt;br /&gt;
&lt;br /&gt;
 if poplist testlist back as popped&lt;br /&gt;
     overhead popped&lt;br /&gt;
 endif&lt;br /&gt;
&lt;br /&gt;
===listexists===&lt;br /&gt;
Additionally, the following list-related expressions have been added. These may be used within &amp;lt;code&amp;gt;if&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;while&amp;lt;/code&amp;gt; statements.&lt;br /&gt;
 listexists (&#039;list name&#039;)&lt;br /&gt;
&lt;br /&gt;
True if the list exists&lt;br /&gt;
&lt;br /&gt;
===list===&lt;br /&gt;
 list (list name) (operator) (value)&lt;br /&gt;
&lt;br /&gt;
Compare the length of the list to an integer&lt;br /&gt;
&lt;br /&gt;
===inlist===&lt;br /&gt;
 inlist (list name) (element)&lt;br /&gt;
&lt;br /&gt;
Test if an element is in a list.&lt;br /&gt;
&lt;br /&gt;
===atlist===&lt;br /&gt;
 atlist (&#039;list name&#039;) (index)&lt;br /&gt;
&lt;br /&gt;
Return an item in the list at the given index. Index starts at 0.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 if atlist mylist 2 as thirdentry&lt;br /&gt;
     overhead thirdentry&lt;br /&gt;
 else&lt;br /&gt;
     overhead &amp;quot;index out of bounds or list item retrievend was no serial&amp;quot;&lt;br /&gt;
 endif&lt;br /&gt;
&lt;br /&gt;
===Iterating lists===&lt;br /&gt;
Finally, &amp;lt;code&amp;gt;for&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;foreach&amp;lt;/code&amp;gt; loops can be used for iteration as follows:&lt;br /&gt;
&lt;br /&gt;
 for 10&lt;br /&gt;
   say &#039;hello&#039;&lt;br /&gt;
 endfor&lt;br /&gt;
&lt;br /&gt;
This will iterate exactly 10 times.&lt;br /&gt;
&lt;br /&gt;
 foreach x in my_list&lt;br /&gt;
   say x&lt;br /&gt;
 endfor&lt;br /&gt;
&lt;br /&gt;
This will iterate the elements in my_list, assigning the variable &#039;x&#039; to the next element on each iteration.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Timers==&lt;br /&gt;
Timers represent background timers that run while the rest of your script executes. All units are in milliseconds. They can be queried to check how much time has elapsed since they were started, or reset back to an earlier count.&lt;br /&gt;
&lt;br /&gt;
The following commands for working with timers have been added:&lt;br /&gt;
&lt;br /&gt;
===createtimer===&lt;br /&gt;
 createtimer (timer name)&lt;br /&gt;
&lt;br /&gt;
Create a new timer, starting at 0.&lt;br /&gt;
&lt;br /&gt;
===removetimer===&lt;br /&gt;
 removetimer (timer name)&lt;br /&gt;
&lt;br /&gt;
Destroy an existing timer.&lt;br /&gt;
&lt;br /&gt;
===settimer===&lt;br /&gt;
 settimer (timer name) (value)&lt;br /&gt;
&lt;br /&gt;
Set a timer to the given value. It will begin counting up from the given value immediately.&lt;br /&gt;
&lt;br /&gt;
Additionally, two expressions have been added for timers:&lt;br /&gt;
&lt;br /&gt;
===timer===&lt;br /&gt;
 timer (&#039;timer name&#039;) (operator) (value)&lt;br /&gt;
&lt;br /&gt;
Compare the current value of the timer (the time elapsed since it was started in milliseconds) to a given value&lt;br /&gt;
&lt;br /&gt;
===timerexists===&lt;br /&gt;
 timerexists (&#039;timer name&#039;)&lt;br /&gt;
&lt;br /&gt;
Check if a timer exists&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
 // Create a new timer&lt;br /&gt;
 if not timerexists &#039;sample&#039;&lt;br /&gt;
  createtimer &#039;sample&#039;&lt;br /&gt;
 endif&lt;br /&gt;
 // Reset every 10 seconds&lt;br /&gt;
 if timer &#039;sample&#039; &amp;gt; 10000&lt;br /&gt;
  settimer &#039;sample&#039; 0&lt;br /&gt;
 endif&lt;/div&gt;</summary>
		<author><name>Tranq</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Razor_Scripting&amp;diff=14824</id>
		<title>Razor Scripting</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Razor_Scripting&amp;diff=14824"/>
		<updated>2021-12-13T18:34:53Z</updated>

		<summary type="html">&lt;p&gt;Tranq: Documenting rest of the changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Razor assistant distributed with the Outlands client is a fork of Razor Community Edition. Outlands has additionally extended that scripting engine with the following features.&lt;br /&gt;
&lt;br /&gt;
==Modified Commands and Expressions==&lt;br /&gt;
&lt;br /&gt;
Several commands and expressions that search by type have been greatly expanded:&lt;br /&gt;
&lt;br /&gt;
===dclicktype===&lt;br /&gt;
  dclicktype (&#039;name&#039;) OR (&#039;graphic&#039;) [source] [hue] [quantity] [range]&lt;br /&gt;
===findtype===&lt;br /&gt;
  findtype (&#039;name&#039;) OR (&#039;graphic&#039;) [source] [hue] [quantity] [range]&lt;br /&gt;
===findtypelist===&lt;br /&gt;
Works similar to findtype but the first argument is a list name. If the list exists, found serials are added to the list.&lt;br /&gt;
  findtypelist (&#039;listname&#039;) (&#039;name of item&#039;) OR (&#039;graphic&#039;) [src] [hue] [qty] [range]&lt;br /&gt;
===targettype===&lt;br /&gt;
  targettype (&#039;name&#039;) OR (&#039;graphic&#039;) [source] [hue] [quantity] [range]&lt;br /&gt;
===lifttype===&lt;br /&gt;
  lifttype (&#039;name&#039;) OR (&#039;graphic&#039;) [amount] [src] [hue]&lt;br /&gt;
===overhead and sysmessage interpolation===&lt;br /&gt;
Both overhead and sysmessage (and their aliases) now allow for string interpolation as follows:&lt;br /&gt;
 setvar myvar 10&lt;br /&gt;
 overhead &amp;quot;my var is: &amp;lt;nowiki&amp;gt;{{myvar}}&amp;lt;/nowiki&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The hue allows limiting by hue. The source may be the serial of a specific container, &#039;self&#039; for equipped items, or &#039;ground&#039;. The quantity is the minimum quantity, and the range is the maximum range from the player.&lt;br /&gt;
The lifttype expression is further limited to only operate on &#039;backpack&#039;, &#039;self&#039;, or &#039;ground&#039; sources.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==New Aliases==&lt;br /&gt;
&lt;br /&gt;
===ground===&lt;br /&gt;
The &#039;ground&#039; alias is now available. This is useful in the expanded targeting commands as the &amp;quot;source&amp;quot; parameter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==New Expressions==&lt;br /&gt;
&lt;br /&gt;
===find===&lt;br /&gt;
Searching based on a serial number is now possible with the find expression:&lt;br /&gt;
&lt;br /&gt;
  if find (serial) [src] [hue] [qty] [range]&lt;br /&gt;
&lt;br /&gt;
The parameters work exactly like the findtype command.&lt;br /&gt;
&lt;br /&gt;
===findlayer===&lt;br /&gt;
Searching a character for equipped items is now possible:&lt;br /&gt;
&lt;br /&gt;
  if findlayer self gloves as mygloves&lt;br /&gt;
    overhead &#039;Wearing gloves!&#039;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
The valid layers are:&lt;br /&gt;
  righthand&lt;br /&gt;
  lefthand&lt;br /&gt;
  shoes&lt;br /&gt;
  pants&lt;br /&gt;
  shirt&lt;br /&gt;
  head&lt;br /&gt;
  gloves&lt;br /&gt;
  ring&lt;br /&gt;
  talisman&lt;br /&gt;
  neck&lt;br /&gt;
  hair&lt;br /&gt;
  waist&lt;br /&gt;
  innertorso&lt;br /&gt;
  bracelet&lt;br /&gt;
  face&lt;br /&gt;
  facialhair&lt;br /&gt;
  middletorso&lt;br /&gt;
  earrings&lt;br /&gt;
  arms&lt;br /&gt;
  cloak&lt;br /&gt;
  backpack&lt;br /&gt;
  outertorso&lt;br /&gt;
  outerlegs&lt;br /&gt;
  innerlegs&lt;br /&gt;
  onehandedsecondary&lt;br /&gt;
&lt;br /&gt;
===targetexists===&lt;br /&gt;
An expression to test whether the client currently has a target cursor up:&lt;br /&gt;
&lt;br /&gt;
  if targetexists [&#039;any&#039;/&#039;beneficial&#039;/&#039;harmful&#039;/&#039;neutral&#039;]&lt;br /&gt;
&lt;br /&gt;
===followers===&lt;br /&gt;
An expression to count your current followers:&lt;br /&gt;
&lt;br /&gt;
  if followers &amp;lt; 5&lt;br /&gt;
    overhead &amp;quot;Can still tame stuff!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===hue===&lt;br /&gt;
An expression to get the hue of an item:&lt;br /&gt;
&lt;br /&gt;
  if hue someObject = 0x1809&lt;br /&gt;
    overhead &amp;quot;Found hue of my item!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===name===&lt;br /&gt;
An expression to get your current character&#039;s name:&lt;br /&gt;
&lt;br /&gt;
  if name = &#039;MyName&#039;&lt;br /&gt;
    overhead &amp;quot;It&#039;s me!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===paralyzed===&lt;br /&gt;
An expression to test if your character is paralyzed:&lt;br /&gt;
&lt;br /&gt;
  if paralyzed&lt;br /&gt;
    overhead &amp;quot;Can&#039;t move!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===invul===&lt;br /&gt;
An expression to test if your character is blessed/invulnerable (yellow health bar):&lt;br /&gt;
&lt;br /&gt;
  if invul&lt;br /&gt;
    overhead &amp;quot;I&#039;m gonna live forever!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===warmode===&lt;br /&gt;
An expression to test if your character is in warmode:&lt;br /&gt;
&lt;br /&gt;
  if warmode&lt;br /&gt;
    overhead &amp;quot;Ready to attack!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===noto===&lt;br /&gt;
An expression to check any mobile&#039;s notoriety:&lt;br /&gt;
&lt;br /&gt;
  if noto some_Mobile = hostile&lt;br /&gt;
    overhead &amp;quot;Safe to attack!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
The valid notorieties are&lt;br /&gt;
  innocent (blue)&lt;br /&gt;
  friend (green)&lt;br /&gt;
  hostile (gray)&lt;br /&gt;
  criminal (gray)&lt;br /&gt;
  enemy (orange)&lt;br /&gt;
  murderer (red)&lt;br /&gt;
  invulnerable (yellow)&lt;br /&gt;
&lt;br /&gt;
===dead===&lt;br /&gt;
An expression to check if a mobile is dead:&lt;br /&gt;
&lt;br /&gt;
  if dead someMobile&lt;br /&gt;
    overhead &amp;quot;He&#039;s dead, Jim!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===maxweight===&lt;br /&gt;
&lt;br /&gt;
   if maxweight &amp;gt; 400&lt;br /&gt;
      overhead &amp;quot;I have a lot of strength&amp;quot;&lt;br /&gt;
   endif&lt;br /&gt;
&lt;br /&gt;
===diffweight===&lt;br /&gt;
&lt;br /&gt;
  if diffweight &amp;gt; 20&lt;br /&gt;
    overhead &amp;quot;I can lift 20 more stone&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===diffhits===&lt;br /&gt;
&lt;br /&gt;
  if diffhits &amp;gt; 40&lt;br /&gt;
    overhead &amp;quot;I need a heal!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===diffmana===&lt;br /&gt;
&lt;br /&gt;
  if diffmana &amp;gt; 40&lt;br /&gt;
    useskill Meditation&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===diffstam===&lt;br /&gt;
&lt;br /&gt;
  if diffstam &amp;gt; 30&lt;br /&gt;
    overhead &amp;quot;Need stamina&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===counttype===&lt;br /&gt;
&lt;br /&gt;
Returns the number of items of the same type in a container. If items are stackable, they will refund the number of items in the stack.&lt;br /&gt;
&lt;br /&gt;
  if counttype (name or graphic) [src] [hue] [range]&lt;br /&gt;
&lt;br /&gt;
===gumpexists===&lt;br /&gt;
&lt;br /&gt;
  if gumpexists (gumpId/&#039;any&#039;)&lt;br /&gt;
&lt;br /&gt;
Returns true if the gump exists.&lt;br /&gt;
&lt;br /&gt;
===ingump===&lt;br /&gt;
&lt;br /&gt;
  if ingump (text) [gumpId/&#039;any&#039;]&lt;br /&gt;
&lt;br /&gt;
Look for text in the given gump.&lt;br /&gt;
&lt;br /&gt;
===varexist===&lt;br /&gt;
&lt;br /&gt;
Checks if a given variable (or alias if ! is passed) is declared&lt;br /&gt;
&lt;br /&gt;
  if varexist someVar&lt;br /&gt;
    overhead &amp;quot;Select shelf&amp;quot;&lt;br /&gt;
    setvar someVar&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
==New Commands==&lt;br /&gt;
&lt;br /&gt;
===setvar===&lt;br /&gt;
The setvar command has been modified on Outlands to support a wider set of use cases. The optional second parameter is now the serial of the variable. If provided, you won&#039;t be prompted with a target cursor.&lt;br /&gt;
&lt;br /&gt;
  setvar my_name 0x123&lt;br /&gt;
&lt;br /&gt;
This can be used for graphic IDs, hues, serials, names, and more. By default, this creates a persistent variable that will remain even across restarts of the application. To make the variable only live for as long as the current program run, append the &#039;!&#039; operator. The variable will not appear in the Razor variables list, but will still be global and usable from any script while Razor is running.&lt;br /&gt;
&lt;br /&gt;
  setvar! my_name 0x123&lt;br /&gt;
&lt;br /&gt;
===unsetvar===&lt;br /&gt;
Additionally, a command to unset variables has been added. It supports the same modifiers as setvar:&lt;br /&gt;
&lt;br /&gt;
  unsetvar my_name&lt;br /&gt;
&lt;br /&gt;
===ignore===&lt;br /&gt;
An ignore list has been added to avoid finding objects when using the various search commands:&lt;br /&gt;
&lt;br /&gt;
  ignore (serial or list)&lt;br /&gt;
&lt;br /&gt;
This also supports the same operators as setvar for controlling the scope of the ignore list.&lt;br /&gt;
&lt;br /&gt;
===unignore===&lt;br /&gt;
Similar to ignore, the unignore command removes a serial (or list of serials) from the ignore list:&lt;br /&gt;
&lt;br /&gt;
  unignore (serial or list)&lt;br /&gt;
&lt;br /&gt;
This also supports the same operators as setvar for controlling the scope of the ignore list.&lt;br /&gt;
===clearignore===&lt;br /&gt;
Clears the ignore list:&lt;br /&gt;
&lt;br /&gt;
  clearignore&lt;br /&gt;
&lt;br /&gt;
This also supports the same operators as setvar for controlling the scope of the ignore list.&lt;br /&gt;
===warmode=== &lt;br /&gt;
A command to explicitly set warmode state has been added:&lt;br /&gt;
&lt;br /&gt;
  warmode (&#039;on&#039; / &#039;off&#039;)&lt;br /&gt;
&lt;br /&gt;
===getlabel===&lt;br /&gt;
A command to get an item&#039;s label - the text you see when single clicking it - has been added.&lt;br /&gt;
&lt;br /&gt;
  getlabel (serial) (name)&lt;br /&gt;
&lt;br /&gt;
This will fetch the label for the item identified by the serial and create a new variable with your choice of name that holds the text.&lt;br /&gt;
&lt;br /&gt;
  getlabel backpack my_label&lt;br /&gt;
  overhead my_label&lt;br /&gt;
&lt;br /&gt;
===rename===&lt;br /&gt;
A command to rename followers has been added:&lt;br /&gt;
&lt;br /&gt;
  rename myFollower Bob&lt;br /&gt;
===skill===&lt;br /&gt;
A command to use skill&lt;br /&gt;
  skill discord&lt;br /&gt;
&lt;br /&gt;
A valid active skill list:&lt;br /&gt;
  anatomy // anatomy&lt;br /&gt;
  animallore&amp;quot; //animal lore&lt;br /&gt;
  itemidentification // item identification&lt;br /&gt;
  itemid // item identification&lt;br /&gt;
  armslore // arms lore&lt;br /&gt;
  begging // begging&lt;br /&gt;
  peacemaking // peacemaking&lt;br /&gt;
  peace // peacemaking&lt;br /&gt;
  cartography // cartography&lt;br /&gt;
  detectinghidden // detect hidden&lt;br /&gt;
  discord // Discordance&lt;br /&gt;
  discordance Discordance&lt;br /&gt;
  evaluatingintelligence // evaluate intelligence&lt;br /&gt;
  evalint // evaluate intelligence&lt;br /&gt;
  forensicevaluation // forensic evaluation&lt;br /&gt;
  forensiceval // forensic evaluation&lt;br /&gt;
  forensic // forensic evaluation&lt;br /&gt;
  hiding // hiding&lt;br /&gt;
  provocation // provocation&lt;br /&gt;
  provo // provocation&lt;br /&gt;
  inscription // inscription&lt;br /&gt;
  poisoning // poisoning&lt;br /&gt;
  spiritspeak // spirit speak&lt;br /&gt;
  spirit // spirit speak&lt;br /&gt;
  stealing // stealing&lt;br /&gt;
  taming // taming&lt;br /&gt;
  tasteidentification // taste id&lt;br /&gt;
  tasteid // taste id&lt;br /&gt;
  tracking // tracking&lt;br /&gt;
  meditation // Meditation&lt;br /&gt;
  stealth // Stealth&lt;br /&gt;
  removetrap // RemoveTrap&lt;br /&gt;
&lt;br /&gt;
===setskill===&lt;br /&gt;
A command to set skill gain locks has been added:&lt;br /&gt;
&lt;br /&gt;
  setskill Blacksmithing up&lt;br /&gt;
&lt;br /&gt;
The valid choices are up, down, or locked.&lt;br /&gt;
&lt;br /&gt;
===waitforgump===&lt;br /&gt;
&lt;br /&gt;
  waitforgump [gumpId]&lt;br /&gt;
&lt;br /&gt;
Wait for a gump to appear. If a gump ID is provided, wait for that particular gump. Otherwise, wait for the next gump.&lt;br /&gt;
&lt;br /&gt;
===gumpresponse===&lt;br /&gt;
&lt;br /&gt;
  gumpresponse (buttonId) [gumpId]&lt;br /&gt;
&lt;br /&gt;
Press the given button on the give gump (or the last gump that opened)&lt;br /&gt;
&lt;br /&gt;
===gumpclose===&lt;br /&gt;
&lt;br /&gt;
  gumpclose [gumpId]&lt;br /&gt;
&lt;br /&gt;
Close the given gump or the last gump that opened if no gumpId is specified.&lt;br /&gt;
&lt;br /&gt;
==New Operators==&lt;br /&gt;
&lt;br /&gt;
===as===&lt;br /&gt;
There is now an &#039;as&#039; operator to capture the result of expressions as an alias. This is particularly useful for the `findtype` expression as follows&lt;br /&gt;
&lt;br /&gt;
  if findtype dagger as mydagger&lt;br /&gt;
    dclick mydagger&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===in===&lt;br /&gt;
There is additionally an &#039;in&#039; operator that can be used to check whether one string is a substring of another:&lt;br /&gt;
&lt;br /&gt;
  if this in thisthatandtheother&lt;br /&gt;
    overhead yes&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
These are particularly powerful when combined to sort through items:&lt;br /&gt;
&lt;br /&gt;
  if findtype dagger as mydagger&lt;br /&gt;
    getlabel mydagger daggerlabel&lt;br /&gt;
    if blessed in daggerlabel&lt;br /&gt;
      overhead &amp;quot;Found newbie dagger&amp;quot;&lt;br /&gt;
    endif&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lists==&lt;br /&gt;
List support includes the following commands:&lt;br /&gt;
&lt;br /&gt;
===createlist===&lt;br /&gt;
 createlist (&#039;list name&#039;)&lt;br /&gt;
&lt;br /&gt;
Create a new list&lt;br /&gt;
&lt;br /&gt;
===clearlist===&lt;br /&gt;
 clearlist (&#039;list name&#039;)&lt;br /&gt;
&lt;br /&gt;
Clear an existing list&lt;br /&gt;
&lt;br /&gt;
===removelist===&lt;br /&gt;
 removelist (&#039;list name&#039;)&lt;br /&gt;
&lt;br /&gt;
Delete a list&lt;br /&gt;
&lt;br /&gt;
===pushlist===&lt;br /&gt;
 pushlist (&#039;list name&#039;) (&#039;element value&#039;) [&#039;front&#039;/&#039;back&#039;]&lt;br /&gt;
&lt;br /&gt;
Add an item to the front or back of the list&lt;br /&gt;
&lt;br /&gt;
===poplist===&lt;br /&gt;
 poplist (&#039;list name&#039;) (&#039;element value&#039;/&#039;front&#039;/&#039;back&#039;)&lt;br /&gt;
&lt;br /&gt;
Remove an item from the front of back of the list. &lt;br /&gt;
&lt;br /&gt;
If used in an expression, the popped value can be saved with &#039;as&#039; as follows:&lt;br /&gt;
&lt;br /&gt;
 if poplist testlist back as popped&lt;br /&gt;
     overhead popped&lt;br /&gt;
 endif&lt;br /&gt;
&lt;br /&gt;
===listexists===&lt;br /&gt;
Additionally, the following list-related expressions have been added. These may be used within &amp;lt;code&amp;gt;if&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;while&amp;lt;/code&amp;gt; statements.&lt;br /&gt;
 listexists (&#039;list name&#039;)&lt;br /&gt;
&lt;br /&gt;
True if the list exists&lt;br /&gt;
&lt;br /&gt;
===list===&lt;br /&gt;
 list (list name) (operator) (value)&lt;br /&gt;
&lt;br /&gt;
Compare the length of the list to an integer&lt;br /&gt;
&lt;br /&gt;
===inlist===&lt;br /&gt;
 inlist (list name) (element)&lt;br /&gt;
&lt;br /&gt;
Test if an element is in a list.&lt;br /&gt;
&lt;br /&gt;
===atlist===&lt;br /&gt;
 atlist (&#039;list name&#039;) (index)&lt;br /&gt;
&lt;br /&gt;
Return an item in the list at the given index. Index starts at 0.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 if atlist mylist 2 as thirdentry&lt;br /&gt;
     overhead thirdentry&lt;br /&gt;
 else&lt;br /&gt;
     overhead &amp;quot;index out of bounds or list item retrievend was no serial&amp;quot;&lt;br /&gt;
 endif&lt;br /&gt;
&lt;br /&gt;
===Iterating lists===&lt;br /&gt;
Finally, &amp;lt;code&amp;gt;for&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;foreach&amp;lt;/code&amp;gt; loops can be used for iteration as follows:&lt;br /&gt;
&lt;br /&gt;
 for 10&lt;br /&gt;
   say &#039;hello&#039;&lt;br /&gt;
 endfor&lt;br /&gt;
&lt;br /&gt;
This will iterate exactly 10 times.&lt;br /&gt;
&lt;br /&gt;
 foreach x in my_list&lt;br /&gt;
   say x&lt;br /&gt;
 endfor&lt;br /&gt;
&lt;br /&gt;
This will iterate the elements in my_list, assigning the variable &#039;x&#039; to the next element on each iteration.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Timers==&lt;br /&gt;
Timers represent background timers that run while the rest of your script executes. All units are in milliseconds. They can be queried to check how much time has elapsed since they were started, or reset back to an earlier count.&lt;br /&gt;
&lt;br /&gt;
The following commands for working with timers have been added:&lt;br /&gt;
&lt;br /&gt;
===createtimer===&lt;br /&gt;
 createtimer (timer name)&lt;br /&gt;
&lt;br /&gt;
Create a new timer, starting at 0.&lt;br /&gt;
&lt;br /&gt;
===removetimer===&lt;br /&gt;
 removetimer (timer name)&lt;br /&gt;
&lt;br /&gt;
Destroy an existing timer.&lt;br /&gt;
&lt;br /&gt;
===settimer===&lt;br /&gt;
 settimer (timer name) (value)&lt;br /&gt;
&lt;br /&gt;
Set a timer to the given value. It will begin counting up from the given value immediately.&lt;br /&gt;
&lt;br /&gt;
Additionally, two expressions have been added for timers:&lt;br /&gt;
&lt;br /&gt;
===timer===&lt;br /&gt;
 timer (&#039;timer name&#039;) (operator) (value)&lt;br /&gt;
&lt;br /&gt;
Compare the current value of the timer (the time elapsed since it was started in milliseconds) to a given value&lt;br /&gt;
&lt;br /&gt;
===timerexists===&lt;br /&gt;
 timerexists (&#039;timer name&#039;)&lt;br /&gt;
&lt;br /&gt;
Check if a timer exists&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
 // Create a new timer&lt;br /&gt;
 if not timerexists &#039;sample&#039;&lt;br /&gt;
  createtimer &#039;sample&#039;&lt;br /&gt;
 endif&lt;br /&gt;
 // Reset every 10 seconds&lt;br /&gt;
 if timer &#039;sample&#039; &amp;gt; 10000&lt;br /&gt;
  settimer &#039;sample&#039; 0&lt;br /&gt;
 endif&lt;/div&gt;</summary>
		<author><name>Tranq</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Razor_Scripting&amp;diff=14823</id>
		<title>Razor Scripting</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Razor_Scripting&amp;diff=14823"/>
		<updated>2021-12-13T18:09:54Z</updated>

		<summary type="html">&lt;p&gt;Tranq: Documenting scripting additions (part 1)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Razor assistant distributed with the Outlands client is a fork of Razor Community Edition. Outlands has additionally extended that scripting engine with the following features.&lt;br /&gt;
&lt;br /&gt;
==Modified Commands and Expressions==&lt;br /&gt;
&lt;br /&gt;
Several commands and expressions that search by type have been greatly expanded:&lt;br /&gt;
&lt;br /&gt;
===dclicktype===&lt;br /&gt;
  dclicktype (&#039;name&#039;) OR (&#039;graphic&#039;) [source] [hue] [quantity] [range]&lt;br /&gt;
===findtype===&lt;br /&gt;
  findtype (&#039;name&#039;) OR (&#039;graphic&#039;) [source] [hue] [quantity] [range]&lt;br /&gt;
===findtypelist===&lt;br /&gt;
Works similar to findtype but the first argument is a list name. If the list exists, found serials are added to the list.&lt;br /&gt;
  findtypelist (&#039;listname&#039;) (&#039;name of item&#039;) OR (&#039;graphic&#039;) [src] [hue] [qty] [range]&lt;br /&gt;
===targettype===&lt;br /&gt;
  targettype (&#039;name&#039;) OR (&#039;graphic&#039;) [source] [hue] [quantity] [range]&lt;br /&gt;
===lifttype===&lt;br /&gt;
  lifttype (&#039;name&#039;) OR (&#039;graphic&#039;) [amount] [src] [hue]&lt;br /&gt;
&lt;br /&gt;
The hue allows limiting by hue. The source may be the serial of a specific container, &#039;self&#039; for equipped items, or &#039;ground&#039;. The quantity is the minimum quantity, and the range is the maximum range from the player.&lt;br /&gt;
The lifttype expression is further limited to only operate on &#039;backpack&#039;, &#039;self&#039;, or &#039;ground&#039; sources.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==New Aliases==&lt;br /&gt;
&lt;br /&gt;
===ground===&lt;br /&gt;
The &#039;ground&#039; alias is now available. This is useful in the expanded targeting commands as the &amp;quot;source&amp;quot; parameter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==New Expressions==&lt;br /&gt;
&lt;br /&gt;
===find===&lt;br /&gt;
Searching based on a serial number is now possible with the find expression:&lt;br /&gt;
&lt;br /&gt;
  if find (serial) [src] [hue] [qty] [range]&lt;br /&gt;
&lt;br /&gt;
The parameters work exactly like the findtype command.&lt;br /&gt;
&lt;br /&gt;
===findlayer===&lt;br /&gt;
Searching a character for equipped items is now possible:&lt;br /&gt;
&lt;br /&gt;
  if findlayer self gloves as mygloves&lt;br /&gt;
    overhead &#039;Wearing gloves!&#039;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
The valid layers are:&lt;br /&gt;
  righthand&lt;br /&gt;
  lefthand&lt;br /&gt;
  shoes&lt;br /&gt;
  pants&lt;br /&gt;
  shirt&lt;br /&gt;
  head&lt;br /&gt;
  gloves&lt;br /&gt;
  ring&lt;br /&gt;
  talisman&lt;br /&gt;
  neck&lt;br /&gt;
  hair&lt;br /&gt;
  waist&lt;br /&gt;
  innertorso&lt;br /&gt;
  bracelet&lt;br /&gt;
  face&lt;br /&gt;
  facialhair&lt;br /&gt;
  middletorso&lt;br /&gt;
  earrings&lt;br /&gt;
  arms&lt;br /&gt;
  cloak&lt;br /&gt;
  backpack&lt;br /&gt;
  outertorso&lt;br /&gt;
  outerlegs&lt;br /&gt;
  innerlegs&lt;br /&gt;
  onehandedsecondary&lt;br /&gt;
&lt;br /&gt;
===targetexists===&lt;br /&gt;
An expression to test whether the client currently has a target cursor up:&lt;br /&gt;
&lt;br /&gt;
  if targetexists [&#039;any&#039;/&#039;beneficial&#039;/&#039;harmful&#039;/&#039;neutral&#039;]&lt;br /&gt;
&lt;br /&gt;
===followers===&lt;br /&gt;
An expression to count your current followers:&lt;br /&gt;
&lt;br /&gt;
  if followers &amp;lt; 5&lt;br /&gt;
    overhead &amp;quot;Can still tame stuff!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===hue===&lt;br /&gt;
An expression to get the hue of an item:&lt;br /&gt;
&lt;br /&gt;
  if hue someObject = 0x1809&lt;br /&gt;
    overhead &amp;quot;Found hue of my item!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===name===&lt;br /&gt;
An expression to get your current character&#039;s name:&lt;br /&gt;
&lt;br /&gt;
  if name = &#039;MyName&#039;&lt;br /&gt;
    overhead &amp;quot;It&#039;s me!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===paralyzed===&lt;br /&gt;
An expression to test if your character is paralyzed:&lt;br /&gt;
&lt;br /&gt;
  if paralyzed&lt;br /&gt;
    overhead &amp;quot;Can&#039;t move!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===invul===&lt;br /&gt;
An expression to test if your character is blessed/invulnerable (yellow health bar):&lt;br /&gt;
&lt;br /&gt;
  if invul&lt;br /&gt;
    overhead &amp;quot;I&#039;m gonna live forever!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===warmode===&lt;br /&gt;
An expression to test if your character is in warmode:&lt;br /&gt;
&lt;br /&gt;
  if warmode&lt;br /&gt;
    overhead &amp;quot;Ready to attack!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===noto===&lt;br /&gt;
An expression to check any mobile&#039;s notoriety:&lt;br /&gt;
&lt;br /&gt;
  if noto some_Mobile = hostile&lt;br /&gt;
    overhead &amp;quot;Safe to attack!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
The valid notorieties are&lt;br /&gt;
  innocent (blue)&lt;br /&gt;
  friend (green)&lt;br /&gt;
  hostile (gray)&lt;br /&gt;
  criminal (gray)&lt;br /&gt;
  enemy (orange)&lt;br /&gt;
  murderer (red)&lt;br /&gt;
  invulnerable (yellow)&lt;br /&gt;
&lt;br /&gt;
===dead===&lt;br /&gt;
An expression to check if a mobile is dead:&lt;br /&gt;
&lt;br /&gt;
  if dead someMobile&lt;br /&gt;
    overhead &amp;quot;He&#039;s dead, Jim!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===maxweight===&lt;br /&gt;
&lt;br /&gt;
   if maxweight &amp;gt; 400&lt;br /&gt;
      overhead &amp;quot;I have a lot of strength&amp;quot;&lt;br /&gt;
   endif&lt;br /&gt;
&lt;br /&gt;
===diffweight===&lt;br /&gt;
&lt;br /&gt;
  if diffweight &amp;gt; 20&lt;br /&gt;
    overhead &amp;quot;I can lift 20 more stone&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===diffhits===&lt;br /&gt;
&lt;br /&gt;
  if diffhits &amp;gt; 40&lt;br /&gt;
    overhead &amp;quot;I need a heal!&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===diffmana===&lt;br /&gt;
&lt;br /&gt;
  if diffmana &amp;gt; 40&lt;br /&gt;
    useskill Meditation&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===diffstam===&lt;br /&gt;
&lt;br /&gt;
  if diffstam &amp;gt; 30&lt;br /&gt;
    overhead &amp;quot;Need stamina&amp;quot;&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===counttype===&lt;br /&gt;
&lt;br /&gt;
Returns the number of items of the same type in a container. If items are stackable, they will refund the number of items in the stack.&lt;br /&gt;
&lt;br /&gt;
  if counttype (name or graphic) [src] [hue] [range]&lt;br /&gt;
&lt;br /&gt;
===gumpexists===&lt;br /&gt;
&lt;br /&gt;
  if gumpexists (gumpId/&#039;any&#039;)&lt;br /&gt;
&lt;br /&gt;
Returns true if the gump exists.&lt;br /&gt;
&lt;br /&gt;
===ingump===&lt;br /&gt;
&lt;br /&gt;
  if ingump (text) [gumpId/&#039;any&#039;]&lt;br /&gt;
&lt;br /&gt;
Look for text in the given gump.&lt;br /&gt;
&lt;br /&gt;
===varexist===&lt;br /&gt;
&lt;br /&gt;
Checks if a given variable (or alias if ! is passed) is declared&lt;br /&gt;
&lt;br /&gt;
  if varexist someVar&lt;br /&gt;
    overhead &amp;quot;Select shelf&amp;quot;&lt;br /&gt;
    setvar someVar&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
==New Commands==&lt;br /&gt;
&lt;br /&gt;
===setvar===&lt;br /&gt;
The setvar command has been modified on Outlands to support a wider set of use cases. The optional second parameter is now the serial of the variable. If provided, you won&#039;t be prompted with a target cursor.&lt;br /&gt;
&lt;br /&gt;
  setvar my_name 0x123&lt;br /&gt;
&lt;br /&gt;
This can be used for graphic IDs, hues, serials, names, and more. By default, this creates a persistent variable that will remain even across restarts of the application. To make the variable only live for as long as the current program run, append the &#039;!&#039; operator. The variable will not appear in the Razor variables list, but will still be global and usable from any script while Razor is running.&lt;br /&gt;
&lt;br /&gt;
  setvar! my_name 0x123&lt;br /&gt;
&lt;br /&gt;
===unsetvar===&lt;br /&gt;
Additionally, a command to unset variables has been added. It supports the same modifiers as setvar:&lt;br /&gt;
&lt;br /&gt;
  unsetvar my_name&lt;br /&gt;
&lt;br /&gt;
===ignore/clearignore===&lt;br /&gt;
An ignore list has been added to avoid finding objects when using the various search commands:&lt;br /&gt;
&lt;br /&gt;
  ignore (serial)&lt;br /&gt;
  clearignore&lt;br /&gt;
&lt;br /&gt;
This also supports the same operators as setvar for controlling the scope of the ignore list.&lt;br /&gt;
 &lt;br /&gt;
===warmode=== &lt;br /&gt;
A command to explicitly set warmode state has been added:&lt;br /&gt;
&lt;br /&gt;
  warmode (&#039;on&#039; / &#039;off&#039;)&lt;br /&gt;
&lt;br /&gt;
===getlabel===&lt;br /&gt;
A command to get an item&#039;s label - the text you see when single clicking it - has been added.&lt;br /&gt;
&lt;br /&gt;
  getlabel (serial) (name)&lt;br /&gt;
&lt;br /&gt;
This will fetch the label for the item identified by the serial and create a new variable with your choice of name that holds the text.&lt;br /&gt;
&lt;br /&gt;
  getlabel backpack my_label&lt;br /&gt;
  overhead my_label&lt;br /&gt;
&lt;br /&gt;
===rename===&lt;br /&gt;
A command to rename followers has been added:&lt;br /&gt;
&lt;br /&gt;
  rename myFollower Bob&lt;br /&gt;
===skill===&lt;br /&gt;
A command to use skill&lt;br /&gt;
  skill discord&lt;br /&gt;
&lt;br /&gt;
A valid active skill list:&lt;br /&gt;
  anatomy // anatomy&lt;br /&gt;
  animallore&amp;quot; //animal lore&lt;br /&gt;
  itemidentification // item identification&lt;br /&gt;
  itemid // item identification&lt;br /&gt;
  armslore // arms lore&lt;br /&gt;
  begging // begging&lt;br /&gt;
  peacemaking // peacemaking&lt;br /&gt;
  peace // peacemaking&lt;br /&gt;
  cartography // cartography&lt;br /&gt;
  detectinghidden // detect hidden&lt;br /&gt;
  discord // Discordance&lt;br /&gt;
  discordance Discordance&lt;br /&gt;
  evaluatingintelligence // evaluate intelligence&lt;br /&gt;
  evalint // evaluate intelligence&lt;br /&gt;
  forensicevaluation // forensic evaluation&lt;br /&gt;
  forensiceval // forensic evaluation&lt;br /&gt;
  forensic // forensic evaluation&lt;br /&gt;
  hiding // hiding&lt;br /&gt;
  provocation // provocation&lt;br /&gt;
  provo // provocation&lt;br /&gt;
  inscription // inscription&lt;br /&gt;
  poisoning // poisoning&lt;br /&gt;
  spiritspeak // spirit speak&lt;br /&gt;
  spirit // spirit speak&lt;br /&gt;
  stealing // stealing&lt;br /&gt;
  taming // taming&lt;br /&gt;
  tasteidentification // taste id&lt;br /&gt;
  tasteid // taste id&lt;br /&gt;
  tracking // tracking&lt;br /&gt;
  meditation // Meditation&lt;br /&gt;
  stealth // Stealth&lt;br /&gt;
  removetrap // RemoveTrap&lt;br /&gt;
&lt;br /&gt;
===setskill===&lt;br /&gt;
A command to set skill gain locks has been added:&lt;br /&gt;
&lt;br /&gt;
  setskill Blacksmithing up&lt;br /&gt;
&lt;br /&gt;
The valid choices are up, down, or locked.&lt;br /&gt;
&lt;br /&gt;
===waitforgump===&lt;br /&gt;
&lt;br /&gt;
  waitforgump [gumpId]&lt;br /&gt;
&lt;br /&gt;
Wait for a gump to appear. If a gump ID is provided, wait for that particular gump. Otherwise, wait for the next gump.&lt;br /&gt;
&lt;br /&gt;
===gumpresponse===&lt;br /&gt;
&lt;br /&gt;
  gumpresponse (buttonId) [gumpId]&lt;br /&gt;
&lt;br /&gt;
Press the given button on the give gump (or the last gump that opened)&lt;br /&gt;
&lt;br /&gt;
===gumpclose===&lt;br /&gt;
&lt;br /&gt;
  gumpclose [gumpId]&lt;br /&gt;
&lt;br /&gt;
Close the given gump or the last gump that opened if no gumpId is specified.&lt;br /&gt;
&lt;br /&gt;
==New Operators==&lt;br /&gt;
&lt;br /&gt;
===as===&lt;br /&gt;
There is now an &#039;as&#039; operator to capture the result of expressions as an alias. This is particularly useful for the `findtype` expression as follows&lt;br /&gt;
&lt;br /&gt;
  if findtype dagger as mydagger&lt;br /&gt;
    dclick mydagger&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
===in===&lt;br /&gt;
There is additionally an &#039;in&#039; operator that can be used to check whether one string is a substring of another:&lt;br /&gt;
&lt;br /&gt;
  if this in thisthatandtheother&lt;br /&gt;
    overhead yes&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
These are particularly powerful when combined to sort through items:&lt;br /&gt;
&lt;br /&gt;
  if findtype dagger as mydagger&lt;br /&gt;
    getlabel mydagger daggerlabel&lt;br /&gt;
    if blessed in daggerlabel&lt;br /&gt;
      overhead &amp;quot;Found newbie dagger&amp;quot;&lt;br /&gt;
    endif&lt;br /&gt;
  endif&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lists==&lt;br /&gt;
List support includes the following commands:&lt;br /&gt;
&lt;br /&gt;
===createlist===&lt;br /&gt;
 createlist (&#039;list name&#039;)&lt;br /&gt;
&lt;br /&gt;
Create a new list&lt;br /&gt;
&lt;br /&gt;
===clearlist===&lt;br /&gt;
 clearlist (&#039;list name&#039;)&lt;br /&gt;
&lt;br /&gt;
Clear an existing list&lt;br /&gt;
&lt;br /&gt;
===removelist===&lt;br /&gt;
 removelist (&#039;list name&#039;)&lt;br /&gt;
&lt;br /&gt;
Delete a list&lt;br /&gt;
&lt;br /&gt;
===pushlist===&lt;br /&gt;
 pushlist (&#039;list name&#039;) (&#039;element value&#039;) [&#039;front&#039;/&#039;back&#039;]&lt;br /&gt;
&lt;br /&gt;
Add an item to the front or back of the list&lt;br /&gt;
&lt;br /&gt;
===poplist===&lt;br /&gt;
 poplist (&#039;list name&#039;) (&#039;element value&#039;/&#039;front&#039;/&#039;back&#039;)&lt;br /&gt;
&lt;br /&gt;
Remove an item from the front of back of the list. &lt;br /&gt;
&lt;br /&gt;
If used in an expression, the popped value can be saved with &#039;as&#039; as follows:&lt;br /&gt;
&lt;br /&gt;
 if poplist testlist back as popped&lt;br /&gt;
     overhead popped&lt;br /&gt;
 endif&lt;br /&gt;
&lt;br /&gt;
===listexists===&lt;br /&gt;
Additionally, the following list-related expressions have been added. These may be used within &amp;lt;code&amp;gt;if&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;while&amp;lt;/code&amp;gt; statements.&lt;br /&gt;
 listexists (&#039;list name&#039;)&lt;br /&gt;
&lt;br /&gt;
True if the list exists&lt;br /&gt;
&lt;br /&gt;
===list===&lt;br /&gt;
 list (list name) (operator) (value)&lt;br /&gt;
&lt;br /&gt;
Compare the length of the list to an integer&lt;br /&gt;
&lt;br /&gt;
===inlist===&lt;br /&gt;
 inlist (list name) (element)&lt;br /&gt;
&lt;br /&gt;
Test if an element is in a list.&lt;br /&gt;
&lt;br /&gt;
===atlist===&lt;br /&gt;
 atlist (&#039;list name&#039;) (index)&lt;br /&gt;
&lt;br /&gt;
Return an item in the list at the given index. Index starts at 0.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
 if atlist mylist 2 as thirdentry&lt;br /&gt;
     overhead thirdentry&lt;br /&gt;
 else&lt;br /&gt;
     overhead &amp;quot;index out of bounds or list item retrievend was no serial&amp;quot;&lt;br /&gt;
 endif&lt;br /&gt;
&lt;br /&gt;
===Iterating lists===&lt;br /&gt;
Finally, &amp;lt;code&amp;gt;for&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;foreach&amp;lt;/code&amp;gt; loops can be used for iteration as follows:&lt;br /&gt;
&lt;br /&gt;
 for 10&lt;br /&gt;
   say &#039;hello&#039;&lt;br /&gt;
 endfor&lt;br /&gt;
&lt;br /&gt;
This will iterate exactly 10 times.&lt;br /&gt;
&lt;br /&gt;
 foreach x in my_list&lt;br /&gt;
   say x&lt;br /&gt;
 endfor&lt;br /&gt;
&lt;br /&gt;
This will iterate the elements in my_list, assigning the variable &#039;x&#039; to the next element on each iteration.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Timers==&lt;br /&gt;
Timers represent background timers that run while the rest of your script executes. All units are in milliseconds. They can be queried to check how much time has elapsed since they were started, or reset back to an earlier count.&lt;br /&gt;
&lt;br /&gt;
The following commands for working with timers have been added:&lt;br /&gt;
&lt;br /&gt;
===createtimer===&lt;br /&gt;
 createtimer (timer name)&lt;br /&gt;
&lt;br /&gt;
Create a new timer, starting at 0.&lt;br /&gt;
&lt;br /&gt;
===removetimer===&lt;br /&gt;
 removetimer (timer name)&lt;br /&gt;
&lt;br /&gt;
Destroy an existing timer.&lt;br /&gt;
&lt;br /&gt;
===settimer===&lt;br /&gt;
 settimer (timer name) (value)&lt;br /&gt;
&lt;br /&gt;
Set a timer to the given value. It will begin counting up from the given value immediately.&lt;br /&gt;
&lt;br /&gt;
Additionally, two expressions have been added for timers:&lt;br /&gt;
&lt;br /&gt;
===timer===&lt;br /&gt;
 timer (&#039;timer name&#039;) (operator) (value)&lt;br /&gt;
&lt;br /&gt;
Compare the current value of the timer (the time elapsed since it was started in milliseconds) to a given value&lt;br /&gt;
&lt;br /&gt;
===timerexists===&lt;br /&gt;
 timerexists (&#039;timer name&#039;)&lt;br /&gt;
&lt;br /&gt;
Check if a timer exists&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
 // Create a new timer&lt;br /&gt;
 if not timerexists &#039;sample&#039;&lt;br /&gt;
  createtimer &#039;sample&#039;&lt;br /&gt;
 endif&lt;br /&gt;
 // Reset every 10 seconds&lt;br /&gt;
 if timer &#039;sample&#039; &amp;gt; 10000&lt;br /&gt;
  settimer &#039;sample&#039; 0&lt;br /&gt;
 endif&lt;/div&gt;</summary>
		<author><name>Tranq</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:MasteryChainLinks&amp;diff=14766</id>
		<title>Template:MasteryChainLinks</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:MasteryChainLinks&amp;diff=14766"/>
		<updated>2021-11-23T14:54:05Z</updated>

		<summary type="html">&lt;p&gt;Tranq: Removed wrong conversion info for necro and chiv links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; font-weight:bold;&amp;quot; | Bonus Type&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; font-weight:bold; background-color:#ffce93;&amp;quot; | Bronze Link Bonus&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; font-weight:bold; background-color:#e3e3e3;&amp;quot; | Silver Link Bonus&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; font-weight:bold; background-color:#fffe65;&amp;quot; | Gold Link Bonus&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; font-weight:bold; background-color:#ff6969;&amp;quot; | Corrupted Link Bonus&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | Elective Upgrades&lt;br /&gt;
|-&lt;br /&gt;
| Melee Accuracy&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~2.19%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | ~2.62%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.84%&lt;br /&gt;
| Melee Accuracy/Defense&lt;br /&gt;
|-&lt;br /&gt;
| Melee Defense&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Melee Accuracy/Defense&lt;br /&gt;
|-&lt;br /&gt;
| Melee Accuracy/Defense&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~1.88%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 2.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.44%&lt;br /&gt;
|-&lt;br /&gt;
| Melee Special Chance/Special Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 1.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 1.625%&lt;br /&gt;
|-&lt;br /&gt;
| Melee Swing Speed&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 1.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 1.625%&lt;br /&gt;
|-&lt;br /&gt;
| Melee Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~2.19%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | ~2.62%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.84%&lt;br /&gt;
| Melee Damage/Ignore Armor Chance&lt;br /&gt;
|-&lt;br /&gt;
| Melee Ignore Armor Chance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 4.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 5.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 6.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 6.50%&lt;br /&gt;
| Melee Damage/Ignore Armor Chance&lt;br /&gt;
|-&lt;br /&gt;
| Melee Damage/Ignore Armor Chance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~1.88%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 2.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.44%&lt;br /&gt;
|-&lt;br /&gt;
| Melee Aspect Weapon Effect Modifier&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 5.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 6.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 7.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 8.125%&lt;br /&gt;
|-&lt;br /&gt;
| Melee Aspect Weapon Effect Chance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 5.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 6.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 7.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 8.125%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#000000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#000000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#000000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#000000;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| Spell Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~2.19%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | ~2.63%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.84%&lt;br /&gt;
| Spell Damage/Ignore Resist Chance&lt;br /&gt;
|-&lt;br /&gt;
| Spell Ignore Resist Chance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 4.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 5.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 6.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 6.50%&lt;br /&gt;
| Spell Damage/Ignore Resist Chance&lt;br /&gt;
|-&lt;br /&gt;
| Spell Damage/Ignore Resist Chance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~1.88%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 2.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.44%&lt;br /&gt;
|-&lt;br /&gt;
| Spell Charged Chance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~2.19%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | ~2.63%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.84%&lt;br /&gt;
| Spell Charged Chance/Charged Damage&lt;br /&gt;
|-&lt;br /&gt;
| Spell Charged Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Spell Charged Chance/Charged Damage&lt;br /&gt;
|-&lt;br /&gt;
| Spell Charged Chance/Charged Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~1.88%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 2.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.44%&lt;br /&gt;
|-&lt;br /&gt;
| Meditation Rate&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
| Meditation Rate/Spell Disrupt Avoid Chance&lt;br /&gt;
|-&lt;br /&gt;
| Spell Disruption Avoidance Chance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 6.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 7.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 9.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 9.75%&lt;br /&gt;
| Meditation Rate/Spell Disrupt Avoid Chance&lt;br /&gt;
|-&lt;br /&gt;
| Meditation Rate/Spell Disrupt Avoid Chance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.44%&lt;br /&gt;
|-&lt;br /&gt;
| Spell Aspect Effect Modifier&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 5.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 6.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 7.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 8.125%&lt;br /&gt;
|-&lt;br /&gt;
| Spell Aspect Effect Chance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 5.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 6.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 7.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 8.125%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#000000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#000000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#000000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#000000;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| Damage to Beastial Creatures&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Nusero Damage&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Construct Creatures&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Mausoleum Damage&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Daemonic Creatures&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Inferno Damage&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Elemental Creatures&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Mount Petram Damage&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Humanoid Creatures&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Aegis Keep Damage&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Monstrous Creatures&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Cavernam Damage&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Nature Creatures&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Darkmire Temple Damage&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Undead Creatures&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Ossuary Damage&lt;br /&gt;
|-&lt;br /&gt;
| Nusero Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
|-&lt;br /&gt;
| Mausoleum Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
|-&lt;br /&gt;
| Inferno Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
|-&lt;br /&gt;
| Mount Petram Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
|-&lt;br /&gt;
| Aegis Keep Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
|-&lt;br /&gt;
| Cavernam Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
|-&lt;br /&gt;
| Darkmire Temple Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
|-&lt;br /&gt;
| Ossuary Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#000000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#000000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#000000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#000000;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| Follower Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
|-&lt;br /&gt;
| Damaged to Barded Creatures&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Poisoned Creatures&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
|-&lt;br /&gt;
| Poison Damage/Poison Resist Ignore&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
|-&lt;br /&gt;
| Backstab Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
|-&lt;br /&gt;
| Trap and Wand Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 4.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 5.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 6.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 6.50%&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Bosses&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.875%&lt;br /&gt;
|-&lt;br /&gt;
| Damage on Ships&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.875%&lt;br /&gt;
|-&lt;br /&gt;
| Ship Cannon Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Creatures Above 66% HP&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Damage Dealt By Player&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Creatures Below 33% HP&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Damage Dealt By Player&lt;br /&gt;
|-&lt;br /&gt;
| Damage Dealt By Player&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~1.56%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | ~1.88%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.03%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#000000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#000000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#000000; color:#000000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#000000;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| Physical Damage Resistance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~1.88%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 2.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.44%&lt;br /&gt;
| Damage Resistance&lt;br /&gt;
|-&lt;br /&gt;
| Spell Damage Resistance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~1.88%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 2.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.44%&lt;br /&gt;
| Damage Resistance&lt;br /&gt;
|-&lt;br /&gt;
| Follower Damage Resistance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
| Effective Alchemy/Healing/Veterinary Skill&lt;br /&gt;
|-&lt;br /&gt;
| Effective Parrying Skill&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.875&lt;br /&gt;
| Damage Resistance&lt;br /&gt;
|-&lt;br /&gt;
| Effective Magic Resist Skill&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.875&lt;br /&gt;
| Damage Resistance&lt;br /&gt;
|-&lt;br /&gt;
| Healing Amounts Received&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.875%&lt;br /&gt;
| Effective Alchemy/Healing/Veterinary Skill&lt;br /&gt;
|-&lt;br /&gt;
| Follower Healing Received&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.875%&lt;br /&gt;
| Effective Alchemy/Healing/Veterinary Skill&lt;br /&gt;
|-&lt;br /&gt;
| Boss Damage Resistance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
| Damage Resistance&lt;br /&gt;
|-&lt;br /&gt;
| Damage Resistance on Ships&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.875%&lt;br /&gt;
| Damage Resistance&lt;br /&gt;
|-&lt;br /&gt;
| Damage Resistance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 1.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 1.625%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#000000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#000000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#000000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#000000;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| Chest Success Chances/Progress&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.875%&lt;br /&gt;
|-&lt;br /&gt;
| Effective Alchemy/Healing/Veterinary Skill&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.875&lt;br /&gt;
|-&lt;br /&gt;
| Effective Lockpicking Skill&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.875&lt;br /&gt;
| Chest Success Chances/Progress&lt;br /&gt;
|-&lt;br /&gt;
| Effective Poisoning Skill&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.875&lt;br /&gt;
| Poison Damage/Resist Ignore&lt;br /&gt;
|-&lt;br /&gt;
| Effective Barding Skill&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.875&lt;br /&gt;
| Bard Reset/Break Ignore Chance&lt;br /&gt;
|-&lt;br /&gt;
| Effective Chivalry Skill&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Effective Necromancy Skill&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Barding Duration&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.875%&lt;br /&gt;
| Bard Reset/Break Ignore Chance&lt;br /&gt;
|-&lt;br /&gt;
| Bard Reset/Break Ignore Chance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
|-&lt;br /&gt;
| Spirit Speak/Inscription&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06&lt;br /&gt;
|-&lt;br /&gt;
| Chance for 5 Bonus Stealth Steps&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 5.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 6.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 7.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 8.125%&lt;br /&gt;
|-&lt;br /&gt;
| Gold/Doubloon Drop Increase&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 2.25%&lt;br /&gt;
|-&lt;br /&gt;
| Special/Rare Loot Chance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 1.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 1.625%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Tranq</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:MasteryChainLinks&amp;diff=14765</id>
		<title>Template:MasteryChainLinks</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:MasteryChainLinks&amp;diff=14765"/>
		<updated>2021-11-18T18:31:01Z</updated>

		<summary type="html">&lt;p&gt;Tranq: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; font-weight:bold;&amp;quot; | Bonus Type&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; font-weight:bold; background-color:#ffce93;&amp;quot; | Bronze Link Bonus&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; font-weight:bold; background-color:#e3e3e3;&amp;quot; | Silver Link Bonus&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; font-weight:bold; background-color:#fffe65;&amp;quot; | Gold Link Bonus&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; font-weight:bold; background-color:#ff6969;&amp;quot; | Corrupted Link Bonus&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | Elective Upgrades&lt;br /&gt;
|-&lt;br /&gt;
| Melee Accuracy&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~2.19%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | ~2.62%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.84%&lt;br /&gt;
| Melee Accuracy/Defense&lt;br /&gt;
|-&lt;br /&gt;
| Melee Defense&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Melee Accuracy/Defense&lt;br /&gt;
|-&lt;br /&gt;
| Melee Accuracy/Defense&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~1.88%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 2.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.44%&lt;br /&gt;
|-&lt;br /&gt;
| Melee Special Chance/Special Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 1.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 1.625%&lt;br /&gt;
|-&lt;br /&gt;
| Melee Swing Speed&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 1.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 1.625%&lt;br /&gt;
|-&lt;br /&gt;
| Melee Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~2.19%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | ~2.62%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.84%&lt;br /&gt;
| Melee Damage/Ignore Armor Chance&lt;br /&gt;
|-&lt;br /&gt;
| Melee Ignore Armor Chance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 4.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 5.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 6.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 6.50%&lt;br /&gt;
| Melee Damage/Ignore Armor Chance&lt;br /&gt;
|-&lt;br /&gt;
| Melee Damage/Ignore Armor Chance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~1.88%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 2.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.44%&lt;br /&gt;
|-&lt;br /&gt;
| Melee Aspect Weapon Effect Modifier&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 5.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 6.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 7.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 8.125%&lt;br /&gt;
|-&lt;br /&gt;
| Melee Aspect Weapon Effect Chance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 5.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 6.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 7.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 8.125%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#000000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#000000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#000000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#000000;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| Spell Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~2.19%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | ~2.63%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.84%&lt;br /&gt;
| Spell Damage/Ignore Resist Chance&lt;br /&gt;
|-&lt;br /&gt;
| Spell Ignore Resist Chance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 4.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 5.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 6.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 6.50%&lt;br /&gt;
| Spell Damage/Ignore Resist Chance&lt;br /&gt;
|-&lt;br /&gt;
| Spell Damage/Ignore Resist Chance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~1.88%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 2.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.44%&lt;br /&gt;
|-&lt;br /&gt;
| Spell Charged Chance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~2.19%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | ~2.63%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.84%&lt;br /&gt;
| Spell Charged Chance/Charged Damage&lt;br /&gt;
|-&lt;br /&gt;
| Spell Charged Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Spell Charged Chance/Charged Damage&lt;br /&gt;
|-&lt;br /&gt;
| Spell Charged Chance/Charged Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~1.88%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 2.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.44%&lt;br /&gt;
|-&lt;br /&gt;
| Meditation Rate&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
| Meditation Rate/Spell Disrupt Avoid Chance&lt;br /&gt;
|-&lt;br /&gt;
| Spell Disruption Avoidance Chance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 6.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 7.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 9.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 9.75%&lt;br /&gt;
| Meditation Rate/Spell Disrupt Avoid Chance&lt;br /&gt;
|-&lt;br /&gt;
| Meditation Rate/Spell Disrupt Avoid Chance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.44%&lt;br /&gt;
|-&lt;br /&gt;
| Spell Aspect Effect Modifier&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 5.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 6.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 7.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 8.125%&lt;br /&gt;
|-&lt;br /&gt;
| Spell Aspect Effect Chance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 5.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 6.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 7.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 8.125%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#000000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#000000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#000000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#000000;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| Damage to Beastial Creatures&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Nusero Damage&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Construct Creatures&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Mausoleum Damage&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Daemonic Creatures&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Inferno Damage&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Elemental Creatures&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Mount Petram Damage&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Humanoid Creatures&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Aegis Keep Damage&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Monstrous Creatures&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Cavernam Damage&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Nature Creatures&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Darkmire Temple Damage&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Undead Creatures&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Ossuary Damage&lt;br /&gt;
|-&lt;br /&gt;
| Nusero Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
|-&lt;br /&gt;
| Mausoleum Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
|-&lt;br /&gt;
| Inferno Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
|-&lt;br /&gt;
| Mount Petram Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
|-&lt;br /&gt;
| Aegis Keep Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
|-&lt;br /&gt;
| Cavernam Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
|-&lt;br /&gt;
| Darkmire Temple Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
|-&lt;br /&gt;
| Ossuary Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#000000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#000000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#000000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#000000;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| Follower Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
|-&lt;br /&gt;
| Damaged to Barded Creatures&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Poisoned Creatures&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
|-&lt;br /&gt;
| Poison Damage/Poison Resist Ignore&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
|-&lt;br /&gt;
| Backstab Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
|-&lt;br /&gt;
| Trap and Wand Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 4.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 5.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 6.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 6.50%&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Bosses&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.875%&lt;br /&gt;
|-&lt;br /&gt;
| Damage on Ships&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.875%&lt;br /&gt;
|-&lt;br /&gt;
| Ship Cannon Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Creatures Above 66% HP&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Damage Dealt By Player&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Creatures Below 33% HP&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Damage Dealt By Player&lt;br /&gt;
|-&lt;br /&gt;
| Damage Dealt By Player&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~1.56%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | ~1.88%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.03%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#000000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#000000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#000000; color:#000000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#000000;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| Physical Damage Resistance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~1.88%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 2.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.44%&lt;br /&gt;
| Damage Resistance&lt;br /&gt;
|-&lt;br /&gt;
| Spell Damage Resistance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~1.88%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 2.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.44%&lt;br /&gt;
| Damage Resistance&lt;br /&gt;
|-&lt;br /&gt;
| Follower Damage Resistance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
| Effective Alchemy/Healing/Veterinary Skill&lt;br /&gt;
|-&lt;br /&gt;
| Effective Parrying Skill&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.875&lt;br /&gt;
| Damage Resistance&lt;br /&gt;
|-&lt;br /&gt;
| Effective Magic Resist Skill&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.875&lt;br /&gt;
| Damage Resistance&lt;br /&gt;
|-&lt;br /&gt;
| Healing Amounts Received&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.875%&lt;br /&gt;
| Effective Alchemy/Healing/Veterinary Skill&lt;br /&gt;
|-&lt;br /&gt;
| Follower Healing Received&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.875%&lt;br /&gt;
| Effective Alchemy/Healing/Veterinary Skill&lt;br /&gt;
|-&lt;br /&gt;
| Boss Damage Resistance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
| Damage Resistance&lt;br /&gt;
|-&lt;br /&gt;
| Damage Resistance on Ships&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.875%&lt;br /&gt;
| Damage Resistance&lt;br /&gt;
|-&lt;br /&gt;
| Damage Resistance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 1.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 1.625%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#000000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#000000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#000000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#000000;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| Chest Success Chances/Progress&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.875%&lt;br /&gt;
|-&lt;br /&gt;
| Effective Alchemy/Healing/Veterinary Skill&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.875&lt;br /&gt;
|-&lt;br /&gt;
| Effective Lockpicking Skill&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.875&lt;br /&gt;
| Chest Success Chances/Progress&lt;br /&gt;
|-&lt;br /&gt;
| Effective Poisoning Skill&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.875&lt;br /&gt;
| Poison Damage/Resist Ignore&lt;br /&gt;
|-&lt;br /&gt;
| Effective Barding Skill&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.875&lt;br /&gt;
| Bard Reset/Break Ignore Chance&lt;br /&gt;
|-&lt;br /&gt;
| Effective Chivalry Skill&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06&lt;br /&gt;
| Bard Reset/Break Ignore Chance&lt;br /&gt;
|-&lt;br /&gt;
| Effective Necromancy Skill&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06&lt;br /&gt;
| Bard Reset/Break Ignore Chance&lt;br /&gt;
|-&lt;br /&gt;
| Barding Duration&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.875%&lt;br /&gt;
| Bard Reset/Break Ignore Chance&lt;br /&gt;
|-&lt;br /&gt;
| Bard Reset/Break Ignore Chance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
|-&lt;br /&gt;
| Spirit Speak/Inscription&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06&lt;br /&gt;
|-&lt;br /&gt;
| Chance for 5 Bonus Stealth Steps&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 5.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 6.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 7.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 8.125%&lt;br /&gt;
|-&lt;br /&gt;
| Gold/Doubloon Drop Increase&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 2.25%&lt;br /&gt;
|-&lt;br /&gt;
| Special/Rare Loot Chance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 1.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 1.625%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Tranq</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Void_Aspect&amp;diff=13580</id>
		<title>Void Aspect</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Void_Aspect&amp;diff=13580"/>
		<updated>2021-10-23T23:21:22Z</updated>

		<summary type="html">&lt;p&gt;Tranq: /* Void Aspect Armor */ clarified stats again&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Aspect]][[Category:PvM]]&lt;br /&gt;
==Void Aspect Proc==&lt;br /&gt;
[[File:voidaspectproc2.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
===Stat Restoration Mechanic===&lt;br /&gt;
The restoration mechanic works as follows: &lt;br /&gt;
&lt;br /&gt;
* Every X seconds a restoration check occurs. &lt;br /&gt;
* &#039;&#039;&#039;If the number restored exceeds the number that is missing, nothing will be restored!&#039;&#039;&#039;&lt;br /&gt;
* For Hit Points, the restoration occurs every 20 seconds, for stamina every 10 seconds, for mana every 60 seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You have Void Aspect at level 10, so it would restore 36% of each stat. If you have 100 max mana, this would mean 36 mana would be restored every tick. Now if you only have 35 mana missing, nothing will happen at the restore tick &#039;&#039;&#039;because the amount restored is higher than the amount missing&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Void Aspect Weapon==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:voidaspectweapon.jpg|link=]]&amp;lt;br /&amp;gt;Void Aspect Weapon&lt;br /&gt;
|-&lt;br /&gt;
! Melee Accuracy Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 2% per player Void Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Tactics Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 2 per player Void Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Aspect Special Chance&amp;lt;br /&amp;gt;(scales with weapon speed)&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 0.4% + 0.04% per player Void Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Aspect Special Effect:&amp;lt;br /&amp;gt;Doom Dragon&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Inflicts (1000 + (100 * Tier Level)) magical damage to their target after 10 seconds have passed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Void Aspect Spellbook==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:voidaspectspellbook.jpg|link=]]&amp;lt;br /&amp;gt;Void Aspect Spellbook&lt;br /&gt;
|-&lt;br /&gt;
! Mana Refund Chance&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 1.5% per player Void Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Damage Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 1.5% per player Void Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Aspect Special Chance&amp;lt;br /&amp;gt;(scales with spell circle)&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 4% + 0.4% per player Void Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Aspect Special Effect:&amp;lt;br /&amp;gt;Doom Dragon&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Inflicts (1000 + (100 * Tier Level)) magical damage to their target after 10 seconds have passed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Void Aspect Armor==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:voidaspectarmor.jpg|link=]]&amp;lt;br /&amp;gt;Void Aspect Armor&lt;br /&gt;
|-&lt;br /&gt;
! Armor Rating Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 8% per player Void Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Auto Stats Restoration&amp;lt;br /&amp;gt;(HP: 20s, Stam: 10s, Mana: 60s)&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 16% + 2% per player Void Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Chance to Ignore Armor/Resist&amp;lt;br /&amp;gt;(or 15% Damage Bonus)&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 15% + 4.5% per player Void Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Effective Parrying and&amp;lt;br /&amp;gt;Magic Resist Skill Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 6 + 2 per player Void Tier Level&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Void Aspect Cloth==&lt;br /&gt;
* Hue 2599&lt;br /&gt;
* To Craft: 120 Tailoring, 1 Void Distillation and 1 Wool&lt;br /&gt;
&lt;br /&gt;
[[File:voidaspectcloth.png|link=]]&lt;/div&gt;</summary>
		<author><name>Tranq</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Chivalry&amp;diff=13194</id>
		<title>Chivalry</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Chivalry&amp;diff=13194"/>
		<updated>2021-10-04T15:19:14Z</updated>

		<summary type="html">&lt;p&gt;Tranq: Updates from patch&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:PvM]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Chivalry on Outlands features 10 Chivalry Abilities that are thematically-based on the classic Chivalry Spells, but rebalanced and geared towards extending the toolset of Melee characters&lt;br /&gt;
* Players with the Chivalry skill will automatically accumulate Holy Symbols which are a virtual resource that players will use to pay for Chivalry Abilities&lt;br /&gt;
* Players earn a single Holy Symbol every 5 seconds, and can bank up to 10 Holy Symbols&lt;br /&gt;
* Each Chivalry Ability has a Holy Symbol Cost, ranging from 1 to 5, and activating that ability will consume that number of Holy Symbols from the player&#039;s pool of banked symbols&lt;br /&gt;
** There is a 30 second cooldown in between uses of the same Chivalry ability&lt;br /&gt;
** Using a Chivalry ability does not cost mana nor does it rely on Fame/Karma, only Holy Symbols&lt;br /&gt;
** Activating a Chivalry Ability is instantaneous, cannot be interrupted, and does not require empty hands&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:bookofchivalry.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Acquiring and Increasing Chivalry Skill==&lt;br /&gt;
* While players do not have to unlock Chivalry Abilities, they do however need to acquire a Book of Chivalry in order to use them&lt;br /&gt;
* Players can find Books of Chivalry:&lt;br /&gt;
** As loot on Boss-Type Creatures&lt;br /&gt;
** From Paladin NPCs by spending 150,000 Gold or sacrificing 750,000 Fame&lt;br /&gt;
*** Players can speak to Paladin NPCs in various towns by saying &amp;quot;Paladin&amp;quot;, &amp;quot;Chivalry&amp;quot;, or &amp;quot;Book&amp;quot; out loud near them&lt;br /&gt;
*** Players can Train up to 50 Chivalry skill at a Paladin NPC in the normal method of training any skill from an NPC&lt;br /&gt;
* Players who have a Book of Chivalry in their backpack will automatically gain Chivalry skill while making Melee attacks, similar to gaining Tactics skill&lt;br /&gt;
* Players can reach 101-120 Chivalry skill through use of Skill Scrolls&lt;br /&gt;
* Epic Skill Scrolls will NOT increase a player&#039;s Chivalry Skill (these are considered unique skills)&lt;br /&gt;
* A player&#039;s effective Chivalry skill is capped by their Tactics skill (but can go above 100 Chivalry freely if they have 100 Tactics)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:chivalryaquirebook.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Chivalry Menu==&lt;br /&gt;
* If a player has a Book of Chivalry in their backpack, they can open the Chivalry Menu by double-clicking it or typing [Chivalry&lt;br /&gt;
* In the Chivalry Menu, players can click on Ability Icons to see a description for each ability, including the ability&#039;s Holy Symbol Cost and Minimum Chivalry Skill needed to activate it&lt;br /&gt;
* Players can see how many Holy Symbols they currently have banked up and are available to spend in the middle of the menu&lt;br /&gt;
* Players can click the &amp;quot;Activate Ability&amp;quot; button to attempt to activate the currently selected ability (provided they have sufficient Holy Symbols, enough Chivalry skill, and the ability is not in cooldown)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:chivalrybookgump.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Chivalry Hotbar==&lt;br /&gt;
* Players can launch a Chivalry Hotbar by clicking the &amp;quot;Open Hotbar&amp;quot; button in the Chivalry Menu or by typing [ChivalryHotbar&lt;br /&gt;
&lt;br /&gt;
[[File:chivalryhotbargump.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ability Button Hues===&lt;br /&gt;
* The top of Chivalry Hotbar shows players how many Holy Symbols the player has available to spend compared to their Max Symbol Capacity&lt;br /&gt;
* Players can Activate a Chivalry ability by single-clicking its corresponding Icon in the hotbar&lt;br /&gt;
* Chivalry Ability Icons are displayed in &amp;lt;u&amp;gt;Yellow&amp;lt;/u&amp;gt; if the player has enough Holy Symbols available to activate it&lt;br /&gt;
* Chivalry Ability Icons are displayed in &amp;lt;u&amp;gt;Light Grey&amp;lt;/u&amp;gt; if the player does not have enough Holy Symbols available to use it&lt;br /&gt;
* Chivalry Ability Icons are displayed in &amp;lt;u&amp;gt;Dark Grey&amp;lt;/u&amp;gt; if the player has recently activated the ability and it is currently in its 30 second cooldown&lt;br /&gt;
* Chivalry Ability Icons are displayed in &amp;lt;u&amp;gt;Red&amp;lt;/u&amp;gt; if the player does not meet the skill requirements to use the ability&lt;br /&gt;
&lt;br /&gt;
[[File:chivalryhotbarstatus.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Layout Switching===&lt;br /&gt;
* The small Orb Button at the top of the Chivalry Hotbar allows players to rotate through a variety of different visual layouts for the hotbar including switching between full/condensed mode, vertical/horizontal orientation, single/double rows, or minimalist mode (no icons and only symbol count shown)&lt;br /&gt;
&lt;br /&gt;
[[File:chivalryhotbarlayouts.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
===Ability Auto-Renew===&lt;br /&gt;
* Many abilities in the hotbar have a &amp;quot;Auto-Renew&amp;quot; checkbox button next to them, that when toggled, will automatically attempt to activate the ability for the player whenever possible, provided they have enough Symbols available to pay for the ability&lt;br /&gt;
* If a player has multiple abilities set to Auto-Renew, it will try to activate the least expensive ones first (i.e. progresses from top to bottom)&lt;br /&gt;
* Chivalry Abilities will not attempt to Auto-Renew if the player has been out of combat for more than 30 seconds&lt;br /&gt;
&lt;br /&gt;
[[File:chivalryhotbarautorenew.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Chivalry Commands==&lt;br /&gt;
* There is a full selection of [Commands players can type to access Chivalry functions, which can be viewed in the Paperdoll -&amp;gt; Help -&amp;gt; Commands -&amp;gt; Chivalry section of the Commands Menu&lt;br /&gt;
* Each individual Chivalry Ability has its own [Command such as [ConsecrateWeapon or [CloseWounds that when typed will attempt to activate the ability&lt;br /&gt;
* Players can also use [Chivalry1 [Chivalry2 [Chivalry3 and so on to activate Chivalry Abilties, where the number refers to the ability&#039;s position in the Chivalry Hotbar&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Chivalry in PvP==&lt;br /&gt;
* Chivalry Abilities will NOT work in PvP&lt;br /&gt;
* Players may be able to activate certain abilities in PvP, but their effects will NOT apply to the player while they are currently flagged as being in PvP&lt;br /&gt;
* Instead, having the Chivalry skill during PvP will provide the player with a (10% * (Chivalry Skill / 100)) Supplemental PvP Melee Damage bonus similar to our handling for the Camping, Forensics, Tracking, Lumberjacking, and Mining skills in PvP&lt;br /&gt;
* Abilities that heal other targets, such as Noble Sacrifice or Holy Light, will not providing healing to the target if the target has been flagged as being in PvP&lt;br /&gt;
* Players will be able to accumulate Holy symbols while flagged in PvP&lt;br /&gt;
* Players will be able to activate all Chivalry abilities while flagged in PvP with the exception of Sacred Journey (which still requires the player to have not been in any form of recent PvP within 2 minutes or any combat of any kind within 30 seconds)&lt;br /&gt;
* Players will still not be able to heal targets via the Noble Sacrifice or Holy Light abilities if the target has recently been in PvP&lt;br /&gt;
** Reminder: Individual Chivalry abilities do NOT give bonuses to players in PvP, and players instead receive a flat (10% * (Chivalry / 100)) Supplemental PvP Melee Damage bonus from the Chivalry skill in PvP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Expand}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Chivalry Ability Descriptions==&lt;br /&gt;
The list below outlines each Chivalry Ability including its Name, Holy Symbol Cost, Minimum Chivalry Skill Requirement, Ability Icon, and a Description of the ability:&lt;br /&gt;
&lt;br /&gt;
{{Chivalry}}&lt;br /&gt;
&lt;br /&gt;
===Sacred Journey===&lt;br /&gt;
* The Damage bonus from Sacred Journey will apply to players so long as they remain within 50 tiles of the creator of the Holy Gate (similar to our current buff handing for Bard Songs, Artisan Aspect Buffs, etc)&lt;br /&gt;
* Players have the option to set a Custom location for their Sacred Journey ability in addition to the exiting options for Town/Dungeon/Shrine locations&lt;br /&gt;
** Players can set their Custom location by clicking the Set Custom button in the Sacred Journey menu&lt;br /&gt;
** Players can only set Custom locations that would be considered valid Recall/Gate Travel locations&lt;br /&gt;
** Players can override an existing Custom location by clicking the Set Custom button again&lt;br /&gt;
** Activating the Sacred Journey ability and selecting the Custom location will create a standard Gate Travel Moongate that follows all the normal rules for using a Gate Travel Moongate (although visually will look like a Sacred Journey gate&lt;br /&gt;
* Players can single-click a Sacred Journey Moongate to see the coordinates of the destination&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:chivalrysacredjourneygump1.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
[[File:chivalrysacredjourneygump2.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Expand}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Effective Chivalry Skill==&lt;br /&gt;
* Each Chivalry Ability has a Minimum Chivalry Skill requirement that must be met in order to activate the ability&lt;br /&gt;
* As mentioned prior, a player&#039;s Chivalry Skill is also capped based on Tactics, so a player with 80 Chivalry and 60 Tactics will only be considered to have 60 Chivalry Skill (and therefore could not activate the Consecrate Weapon ability which takes 65 Chivalry)&lt;br /&gt;
* Once a player reaches 100 Tactics, they can go above 100 Chivalry freely (using Skill Scrolls to increase their Chivalry Skill Cap from 101 to 120 as normal)&lt;br /&gt;
* As noted in the descriptions for Chivalry Abilities in the image above, each Chivalry Ability scales in effectiveness and power based on the player&#039;s Effective Chivalry skill&lt;br /&gt;
* Players are able to increase their Effective Chivalry Skill through other sources, most notably Holy Aspect Armor (explained below)&lt;br /&gt;
* Any bonuses players gain to Effective Chivalry Skill will increase the power of their Chivalry Abilities, but will NOT count towards them meeting the Skill Requirement of those abilities: players must have both printed Chivalry and Tactics skill matching or exceeding the requirement of the ability in order to activate it&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Max Symbol Capacity==&lt;br /&gt;
* A player&#039;s &#039;&#039;&#039;Max Holy Symbol Capacity&#039;&#039;&#039; for Chivalry is now &#039;&#039;&#039;(Effective Chivalry Skill / 10)&#039;&#039;&#039; Rounded down&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Codexes (Codices)==&lt;br /&gt;
* The Chivalry skill will now count as a [[Weapon and Shield Codex|Codex]] skill for determining a player&#039;s Maximum Rank for Weapon Codex Stances&lt;/div&gt;</summary>
		<author><name>Tranq</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:Chivalry&amp;diff=13193</id>
		<title>Template:Chivalry</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:Chivalry&amp;diff=13193"/>
		<updated>2021-10-04T15:18:04Z</updated>

		<summary type="html">&lt;p&gt;Tranq: Small adjustments&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 80%; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Holy Symbol&lt;br /&gt;
! Min. Skill&lt;br /&gt;
! Description&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:removecurse.jpg|link=]]&amp;lt;br /&amp;gt;Remove Curse&lt;br /&gt;
| 1&lt;br /&gt;
| 50&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | For next 30 seconds has a (33% * (Chivalry /100)) chance to ignore any Pierce, Cripple, Weaken, Hex, Disorient, or Chill effect on player&lt;br /&gt;
|-&lt;br /&gt;
| [[File:dispelevil.jpg|link=]]&amp;lt;br /&amp;gt;Dispel Evil&lt;br /&gt;
| 1&lt;br /&gt;
| 55&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | For next 30 seconds player gains a (5% * (Chivalry / 100)) chance to Reflect spells and Evade Melee Attacks (reducing damage to 1)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:cleansebyfire.jpg|link=]]&amp;lt;br /&amp;gt;Cleanse by Fire&lt;br /&gt;
| 2&lt;br /&gt;
| 60&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | For next 30 seconds, Melee Attacks have a (15% * (Chivalry / 100)) chance to Cure Poison and inflict (100 * (Chivalry / 100)) damage on removal, with chances scaled by Weapon Speed&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Only inflicts damage on the target when removing Greater Poison or above from the player&lt;br /&gt;
|-&lt;br /&gt;
| [[File:consecrateweapon.jpg|link=]]&amp;lt;br /&amp;gt;Consecrate Weapon&lt;br /&gt;
| 2&lt;br /&gt;
| 65&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | For next 30 seconds player&#039;s Melee Weapon Specials inflict (24% * (Chivalry / 100)) more damage with bonus increased by (8% * (Chivalry / 100)) if defender aggroed onto player&lt;br /&gt;
|-&lt;br /&gt;
| [[File:closewounds.jpg|link=]]&amp;lt;br /&amp;gt;Close Wounds&lt;br /&gt;
| 3&lt;br /&gt;
| 70&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | For next 30 seconds reduce Bleed and Disease damage taken by (25% * (Chivalry / 100))&lt;br /&gt;
|-&lt;br /&gt;
| [[File:enemyofone.jpg|link=]]&amp;lt;br /&amp;gt;Enemy of One&lt;br /&gt;
| 3&lt;br /&gt;
| 75&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | For next 30 seconds Melee Damage player inflicts in increased by (15% * (Chivalry / 100)) with bonus increased by (5% * (Chivalry / 100)) if defender is aggroed onto player&lt;br /&gt;
|-&lt;br /&gt;
| [[File:noblesacrifice.jpg|link=]]&amp;lt;br /&amp;gt;Noble Sacrifice&lt;br /&gt;
| 4&lt;br /&gt;
| 80&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Heals (60 * (Chivalry / 100)) health to target within 4 tiles, but caster cannot be healed during the next 5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:divinefury.jpg|link=]]&amp;lt;br /&amp;gt;Divine Fury&lt;br /&gt;
| 4&lt;br /&gt;
| 85&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | For next 30 seconds player&#039;s Swing Speed is increased by (12% * (Chivalry / 100)) with bonus increased by (4% * (Chivalry / 100)) if defender is aggroed onto player&lt;br /&gt;
|-&lt;br /&gt;
| [[File:sacredjourney.jpg|link=]]&amp;lt;br /&amp;gt;Sacred Journey&lt;br /&gt;
| 5&lt;br /&gt;
| 90&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Creates a Holy Gate lasting 30 seconds that can be used to travel to Towns, Shrines, or Dungeons providing a damage bonus of (5% * (Chivalry / 100)) for the next 30 minutes to anyone using the gate&lt;br /&gt;
|-&lt;br /&gt;
| [[File:holylight.jpg|link=]]&amp;lt;br /&amp;gt;Holy Light&lt;br /&gt;
| 5&lt;br /&gt;
| 95&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Heals (40 * (Chivalry / 100)) health on self and 5 randomized friendly players within 8 tiles. Inflicts (100 * (Chivalry / 100)) damage on 5 randomized enemy creatures within 8 tiles&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Tranq</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:Houses&amp;diff=13192</id>
		<title>Template:Houses</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:Houses&amp;diff=13192"/>
		<updated>2021-10-04T15:12:31Z</updated>

		<summary type="html">&lt;p&gt;Tranq: Added discontinued for limestone plaster lookout&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Display Name&lt;br /&gt;
! Picture&lt;br /&gt;
! Price&lt;br /&gt;
! Secures&lt;br /&gt;
! Dimensions&lt;br /&gt;
! Floors&lt;br /&gt;
! Vendors&lt;br /&gt;
|-&lt;br /&gt;
| [[Light Brick and Whitewash Adobe]]&amp;lt;br /&amp;gt;[[File:new.png|link=Light Brick and Whitewash Adobe]]&lt;br /&gt;
| [[File:lightbrickandwhitewashadobe00.jpg|240px|link=Light Brick and Whitewash Adobe]]&lt;br /&gt;
| 1,950,000&lt;br /&gt;
| 14&lt;br /&gt;
| 17 x 17&lt;br /&gt;
| 2&lt;br /&gt;
| 28&lt;br /&gt;
|-&lt;br /&gt;
| [[Light Brick and Whitewash Ranch Courtyard]]&amp;lt;br /&amp;gt;[[File:new.png|link=Light Brick and Whitewash Ranch Courtyard]]&lt;br /&gt;
| [[File:lightbrickandwhitewashranchcourtyard00.jpg|240px|link=Light Brick and Whitewash Ranch Courtyard]]&lt;br /&gt;
| 6,450,000&lt;br /&gt;
| 25&lt;br /&gt;
| 29 x 19&lt;br /&gt;
| 2&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Light Brick and Whitewash Two Story Adobe]]&amp;lt;br /&amp;gt;[[File:new.png|link=Light Brick and Whitewash Two Story Adobe]]&lt;br /&gt;
| [[File:lightbrickandwhitewashtwostoryadobe00.jpg|240px|link=Light Brick and Whitewash Two Story Adobe]]&lt;br /&gt;
| 1,950,000&lt;br /&gt;
| 14&lt;br /&gt;
| 17 x 17&lt;br /&gt;
| 2&lt;br /&gt;
| 28&lt;br /&gt;
|-&lt;br /&gt;
| [[Light Brick and Whitewash Two Story South]]&amp;lt;br /&amp;gt;[[File:new.png|link=Light Brick and Whitewash Two Story South]]&lt;br /&gt;
| [[File:lightbrickandwhitewashtwostorysouth00.jpg|240px|link=Light Brick and Whitewash Two Story South]]&lt;br /&gt;
| 1,150,000&lt;br /&gt;
| 11&lt;br /&gt;
| 9 x 17&lt;br /&gt;
| 2.5&lt;br /&gt;
| 22&lt;br /&gt;
|-&lt;br /&gt;
| [[Light Brick and Whitewash Two Story East]]&amp;lt;br /&amp;gt;[[File:new.png|link=Light Brick and Whitewash Two Story East]]&lt;br /&gt;
| [[File:lightbrickandwhitewashtwostoryeast00.jpg|240px|link=Light Brick and Whitewash Two Story East]]&lt;br /&gt;
| 1,150,000&lt;br /&gt;
| 11&lt;br /&gt;
| 17 x 9&lt;br /&gt;
| 2.5&lt;br /&gt;
| 22&lt;br /&gt;
|-&lt;br /&gt;
| [[Rural Courtyard]]&amp;lt;br /&amp;gt;[[File:new.png|link=Rural Courtyard]]&lt;br /&gt;
| [[File:ruralcourtyard00.jpg|240px|link=Rural Courtyard]]&lt;br /&gt;
| 1,550,000&lt;br /&gt;
| 13&lt;br /&gt;
| 17 x 16&lt;br /&gt;
| 1.5&lt;br /&gt;
| 26&lt;br /&gt;
|-&lt;br /&gt;
| [[Andarian Abode]]&lt;br /&gt;
| [[File:andarianabode00a.jpg|link=Andarian Abode]]&lt;br /&gt;
| 950,000&lt;br /&gt;
| 10&lt;br /&gt;
| 15 x 10&lt;br /&gt;
| 2&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Andarian Barn]]&lt;br /&gt;
| [[File:andarianbarn00a.jpg|link=Andarian Barn]]&lt;br /&gt;
| 350,000&lt;br /&gt;
| 6&lt;br /&gt;
| 11 x 10&lt;br /&gt;
| 2&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| [[Andarian Block House]]&lt;br /&gt;
| [[File:andarianblockhouse00a.jpg|link=Andarian Block House]]&lt;br /&gt;
| 250,000&lt;br /&gt;
| 5&lt;br /&gt;
| 9 x 11&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Andarian Bluestone And Slate]]&lt;br /&gt;
| [[File:andarianbluestoneandslate00a.jpg|link=Andarian Bluestone And Slate]]&lt;br /&gt;
| 550,000&lt;br /&gt;
| 8&lt;br /&gt;
| 12 x 10&lt;br /&gt;
| 2&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Andarian Courtyard Keep]]&lt;br /&gt;
| [[File:andariancourtyardkeep00a.jpg|link=Andarian Courtyard Keep]]&lt;br /&gt;
| 15,150,000&lt;br /&gt;
| 39&lt;br /&gt;
| 32 x 34&lt;br /&gt;
| 2&lt;br /&gt;
| 78&lt;br /&gt;
|-&lt;br /&gt;
| [[Andarian Farmstead]]&lt;br /&gt;
| [[File:andarianfarmstead00a.jpg|link=Andarian Farmstead]]&lt;br /&gt;
| 9,850,000&lt;br /&gt;
| 32&lt;br /&gt;
| 31 x 31&lt;br /&gt;
| 1.25&lt;br /&gt;
| 64&lt;br /&gt;
|-&lt;br /&gt;
| [[Andarian Mercantile Guildhouse]]&lt;br /&gt;
| [[File:andarianmercantileguildhouse00a.jpg|link=Andarian Mercantile Guildhouse]]&lt;br /&gt;
| 1,550,000&lt;br /&gt;
| 13&lt;br /&gt;
| 17 x 12&lt;br /&gt;
| 3&lt;br /&gt;
| 26&lt;br /&gt;
|-&lt;br /&gt;
| [[Andarian Merchant&#039;s Residence]]&lt;br /&gt;
| [[File:andarianmerchantshouse00a.jpg|link=Andarian Merchant&#039;s Residence]]&lt;br /&gt;
| 750,000&lt;br /&gt;
| 9&lt;br /&gt;
| 11 x 14&lt;br /&gt;
| 2&lt;br /&gt;
| 18&lt;br /&gt;
|-&lt;br /&gt;
| [[Andarian Merchant&#039;s Villa]]&lt;br /&gt;
| [[File:andarianmerchantsvilla00a.jpg|link=Andarian Merchant&#039;s Villa]]&lt;br /&gt;
| 1,050,000&lt;br /&gt;
| 11&lt;br /&gt;
| 14 x 12&lt;br /&gt;
| 3&lt;br /&gt;
| 22&lt;br /&gt;
|-&lt;br /&gt;
| [[Andarian Ranch House]]&lt;br /&gt;
| [[File:andarianranchhouse00a.jpg|link=Andarian Ranch House]]&lt;br /&gt;
| 850,000&lt;br /&gt;
| 10&lt;br /&gt;
| 14 x 16&lt;br /&gt;
| 1&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Andarian Residence]]&lt;br /&gt;
| [[File:andarianresidence00a.jpg|link=Andarian Residence]]&lt;br /&gt;
| 550,000&lt;br /&gt;
| 8&lt;br /&gt;
| 10 x 13&lt;br /&gt;
| 2&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Andarian Simple Wood And Plaster]]&lt;br /&gt;
| [[File:andariansimplewoodandplaster00a.jpg|link=Andarian Simple Wood And Plaster]]&lt;br /&gt;
| 450,000&lt;br /&gt;
| 7&lt;br /&gt;
| 14 x 11&lt;br /&gt;
| 1&lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| [[Andarian Sloped Roof Lightstone And Plaster]]&lt;br /&gt;
| [[File:andarianslopedrooflightstoneandplaster00a.jpg|link=Andarian Sloped Roof Lightstone And Plaster]]&lt;br /&gt;
| 950,000&lt;br /&gt;
| 10&lt;br /&gt;
| 11 x 15&lt;br /&gt;
| 2.5&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Andarian Two Story Brick And Plaster]]&lt;br /&gt;
| [[File:andariantwostorybrickandplaster00a.jpg|link=Andarian Two Story Brick And Plaster]]&lt;br /&gt;
| 1,650,000&lt;br /&gt;
| 13&lt;br /&gt;
| 17 x 15&lt;br /&gt;
| 2&lt;br /&gt;
| 26&lt;br /&gt;
|-&lt;br /&gt;
| [[Andarian Two Story House]]&lt;br /&gt;
| [[File:andariantwostoryhouse00a.jpg|link=Andarian Two Story House]]&lt;br /&gt;
| 550,000&lt;br /&gt;
| 8&lt;br /&gt;
| 10 x 13&lt;br /&gt;
| 2&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Andarian Two Story Porch Ranch House]]&lt;br /&gt;
| [[File:andariantwostoryporchranchhouse00a.jpg|link=Andarian Two Story Porch Ranch House]]&lt;br /&gt;
| 1,950,000&lt;br /&gt;
| 14&lt;br /&gt;
| 16 x 18&lt;br /&gt;
| 2&lt;br /&gt;
| 28&lt;br /&gt;
|-&lt;br /&gt;
| [[Andarian Veranda East]]&lt;br /&gt;
| [[File:andarianverandaeast00a.jpg|link=Andarian Veranda East]]&lt;br /&gt;
| 350,000&lt;br /&gt;
| 6&lt;br /&gt;
| 12 x 11&lt;br /&gt;
| 1&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| [[Andarian Villa]]&lt;br /&gt;
| [[File:andarianvilla00a.jpg|link=Andarian Villa]]&lt;br /&gt;
| 2,950,000&lt;br /&gt;
| 18&lt;br /&gt;
| 16 x 22&lt;br /&gt;
| 2&lt;br /&gt;
| 36&lt;br /&gt;
|-&lt;br /&gt;
| [[Andarian Villa With Tower]]&lt;br /&gt;
| [[File:andarianvillawithtower00a.jpg|link=Andarian Villa With Tower]]&lt;br /&gt;
| 6,750,000&lt;br /&gt;
| 26&lt;br /&gt;
| 19 x 26&lt;br /&gt;
| 3.5&lt;br /&gt;
| 52&lt;br /&gt;
|-&lt;br /&gt;
| [[Blue Stone Guild Fortress]]&lt;br /&gt;
| [[File:bluestoneguildfortress00a.jpg|link=Blue Stone Guild Fortress]]&lt;br /&gt;
| 12,850,000&lt;br /&gt;
| 36&lt;br /&gt;
| 31 x 33&lt;br /&gt;
| 1.75&lt;br /&gt;
| 72&lt;br /&gt;
|-&lt;br /&gt;
| [[Brick And Plaster Square House]]&lt;br /&gt;
| [[File:brickandplastersquarehouse00a.jpg|link=Brick And Plaster Square House]]&lt;br /&gt;
| 150,000&lt;br /&gt;
| 4&lt;br /&gt;
| 9 x 9&lt;br /&gt;
| 2&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Brick And Wood Compound]]&lt;br /&gt;
| [[File:brickandwoodcompound00a.jpg|link=Brick And Wood Compound]]&lt;br /&gt;
| 12,450,000&lt;br /&gt;
| 36&lt;br /&gt;
| 31 x 31&lt;br /&gt;
| 2&lt;br /&gt;
| 72&lt;br /&gt;
|-&lt;br /&gt;
| [[Cambrian City Shoppe]]&lt;br /&gt;
| [[File:cambriancityshoppe00a.jpg|link=Cambrian City Shoppe]]&lt;br /&gt;
| 350,000&lt;br /&gt;
| 6&lt;br /&gt;
| 10 x 13&lt;br /&gt;
| 1&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| [[Cambrian Farmstead]]&lt;br /&gt;
| [[File:cambrianfarmstead00a.jpg|link=Cambrian Farmstead]]&lt;br /&gt;
| 2,150,000&lt;br /&gt;
| 15&lt;br /&gt;
| 18 x 17&lt;br /&gt;
| 2&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Cambrian Fortified Villa]]&lt;br /&gt;
| [[File:cambrianfortifiedvilla00a.jpg|link=Cambrian Fortified Villa]]&lt;br /&gt;
| 1,850,000&lt;br /&gt;
| 14&lt;br /&gt;
| 18 x 15&lt;br /&gt;
| 2&lt;br /&gt;
| 28&lt;br /&gt;
|-&lt;br /&gt;
| [[Cambrian Greathall]]&lt;br /&gt;
| [[File:cambriangreathall00a.jpg|link=Cambrian Greathall]]&lt;br /&gt;
| 950,000&lt;br /&gt;
| 10&lt;br /&gt;
| 16 x 10&lt;br /&gt;
| 2&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Cambrian Large House]]&lt;br /&gt;
| [[File:cambrianlargehouse00a.jpg|link=Cambrian Large House]]&lt;br /&gt;
| 850,000&lt;br /&gt;
| 10&lt;br /&gt;
| 14 x 13&lt;br /&gt;
| 2&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Cambrian Manor]]&lt;br /&gt;
| [[File:cambrianmanor00a.jpg|link=Cambrian Manor]]&lt;br /&gt;
| 550,000&lt;br /&gt;
| 8&lt;br /&gt;
| 11 x 13&lt;br /&gt;
| 2&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Cambrian Pillared Manor]]&lt;br /&gt;
| [[File:cambrianpillaredmanor00a.jpg|link=Cambrian Pillared Manor]]&lt;br /&gt;
| 2,250,000&lt;br /&gt;
| 15&lt;br /&gt;
| 21 x 13&lt;br /&gt;
| 2&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Cambrian Residence With Balcony]]&lt;br /&gt;
| [[File:cambrianresidencewithbalcony00a.jpg|link=Cambrian Residence With Balcony]]&lt;br /&gt;
| 750,000&lt;br /&gt;
| 9&lt;br /&gt;
| 14 x 10&lt;br /&gt;
| 2.5&lt;br /&gt;
| 18&lt;br /&gt;
|-&lt;br /&gt;
| [[Cambrian Sandstone Cellar]]&lt;br /&gt;
| [[File:cambriansandstonecellar00a.jpg|link=Cambrian Sandstone Cellar]]&lt;br /&gt;
| 150,000&lt;br /&gt;
| 4&lt;br /&gt;
| 8 x 10&lt;br /&gt;
| 1.75&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Cambrian Villa]]&lt;br /&gt;
| [[File:cambrianvilla00a.jpg|link=Cambrian Villa]]&lt;br /&gt;
| 550,000&lt;br /&gt;
| 8&lt;br /&gt;
| 12 x 12&lt;br /&gt;
| 1.75&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Cambrian Villa With Balcony]]&lt;br /&gt;
| [[File:cambrianvillawithbalcony00a.jpg|link=Cambrian Villa With Balcony]]&lt;br /&gt;
| 750,000&lt;br /&gt;
| 9&lt;br /&gt;
| 14 x 11&lt;br /&gt;
| 2&lt;br /&gt;
| 18&lt;br /&gt;
|-&lt;br /&gt;
| [[Caravan Wagon]]&lt;br /&gt;
| [[File:caravanwagon00a.jpg|link=Caravan Wagon]]&lt;br /&gt;
| 250,000&lt;br /&gt;
| 3&lt;br /&gt;
| 8 x 5&lt;br /&gt;
| 1&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Caravan Wagon East]]&lt;br /&gt;
| [[File:caravanwagoneast00a.jpg|link=Caravan Wagon East]]&lt;br /&gt;
| 250,000&lt;br /&gt;
| 3&lt;br /&gt;
| 5 x 8&lt;br /&gt;
| 1&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Castle]]&lt;br /&gt;
| [[File:castle00a.jpg|link=Castle]]&lt;br /&gt;
| 12,250,000&lt;br /&gt;
| 35&lt;br /&gt;
| 31 x 32&lt;br /&gt;
| 1.75&lt;br /&gt;
| 70&lt;br /&gt;
|-&lt;br /&gt;
| [[Compact Stone Keep]]&lt;br /&gt;
| [[File:compactstonekeep00a.jpg|link=Compact Stone Keep]]&lt;br /&gt;
| 4,250,000&lt;br /&gt;
| 21&lt;br /&gt;
| 20 x 22&lt;br /&gt;
| 2.5&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| [[Desert Tower]]&lt;br /&gt;
| [[File:deserttower00a.jpg|link=Desert Tower]]&lt;br /&gt;
| 250,000&lt;br /&gt;
| 5&lt;br /&gt;
| 10 x 9&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Farmlands Cabin With Cellar]]&lt;br /&gt;
| [[File:farmlandscabinwithcellar00a.jpg|link=Farmlands Cabin With Cellar]]&lt;br /&gt;
| 850,000&lt;br /&gt;
| 10&lt;br /&gt;
| 17 x 8&lt;br /&gt;
| 1.5&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Farmlands Ranch House]]&lt;br /&gt;
| [[File:farmlandsranchhouse00a.jpg|link=Farmlands Ranch House]]&lt;br /&gt;
| 150,000&lt;br /&gt;
| 4&lt;br /&gt;
| 10 x 11&lt;br /&gt;
| 1&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Farmlands Two Story Ranch House]]&lt;br /&gt;
| [[File:farmlandstwostoryranchhouse00a.jpg|link=Farmlands Two Story Ranch House]]&lt;br /&gt;
| 750,000&lt;br /&gt;
| 9&lt;br /&gt;
| 14 x 12&lt;br /&gt;
| 2&lt;br /&gt;
| 18&lt;br /&gt;
|-&lt;br /&gt;
| [[Farmstead Compound]]&lt;br /&gt;
| [[File:farmsteadcompound00a.jpg|link=Farmstead Compound]]&lt;br /&gt;
| 11,850,000&lt;br /&gt;
| 35&lt;br /&gt;
| 32 x 32&lt;br /&gt;
| 1.5&lt;br /&gt;
| 70&lt;br /&gt;
|-&lt;br /&gt;
| [[Fieldstone And Log Two Story Residence]]&lt;br /&gt;
| [[File:fieldstoneandlogtwostoryresidence00a.jpg|link=Fieldstone And Log Two Story Residence]]&lt;br /&gt;
| 2,350,000&lt;br /&gt;
| 16&lt;br /&gt;
| 19 x 17&lt;br /&gt;
| 2&lt;br /&gt;
| 32&lt;br /&gt;
|-&lt;br /&gt;
| [[Fieldstone And Plaster Courtyard]]&lt;br /&gt;
| [[File:fieldstoneandplastercourtyard00a.jpg|link=Fieldstone And Plaster Courtyard]]&lt;br /&gt;
| 1,650,000&lt;br /&gt;
| 13&lt;br /&gt;
| 20 x 18&lt;br /&gt;
| 1.75&lt;br /&gt;
| 26&lt;br /&gt;
|-&lt;br /&gt;
| [[Fieldstone And Plaster Half Shoppe]]&lt;br /&gt;
| [[File:fieldstoneandplasterhalfshoppe00a.jpg|link=Fieldstone And Plaster Half Shoppe]]&lt;br /&gt;
| 150,000&lt;br /&gt;
| 4&lt;br /&gt;
| 9 x 8&lt;br /&gt;
| 2&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Fieldstone And Plaster Shoppe]]&lt;br /&gt;
| [[File:fieldstoneandplastershoppe00a.jpg|link=Fieldstone And Plaster Shoppe]]&lt;br /&gt;
| 150,000&lt;br /&gt;
| 4&lt;br /&gt;
| 9 x 8&lt;br /&gt;
| 2&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Fieldstone And Plaster Square House]]&lt;br /&gt;
| [[File:fieldstoneandplastersquarehouse00a.jpg|link=Fieldstone And Plaster Square House]]&lt;br /&gt;
| 150,000&lt;br /&gt;
| 4&lt;br /&gt;
| 9 x 9&lt;br /&gt;
| 2&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Fieldstone And Shingle Ranch House]]&lt;br /&gt;
| [[File:fieldstoneandshingleranchhouse00a.jpg|link=Fieldstone And Shingle Ranch House]]&lt;br /&gt;
| 450,000&lt;br /&gt;
| 7&lt;br /&gt;
| 13 x 12&lt;br /&gt;
| 1&lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| [[Fieldstone And Slate Ranch House]]&lt;br /&gt;
| [[File:fieldstoneandslateranchhouse00a.jpg|link=Fieldstone And Slate Ranch House]]&lt;br /&gt;
| 550,000&lt;br /&gt;
| 8&lt;br /&gt;
| 14 x 12&lt;br /&gt;
| 1&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Frontier Compound]]&lt;br /&gt;
| [[File:frontiercompound00a.jpg|link=Frontier Compound]]&lt;br /&gt;
| 9,750,000&lt;br /&gt;
| 32&lt;br /&gt;
| 30 x 30&lt;br /&gt;
| 1.5&lt;br /&gt;
| 64&lt;br /&gt;
|-&lt;br /&gt;
| [[Frontier Guildhouse]]&lt;br /&gt;
| [[File:frontierguildhouse00a.jpg|link=Frontier Guildhouse]]&lt;br /&gt;
| 9,550,000&lt;br /&gt;
| 31&lt;br /&gt;
| 27 x 26&lt;br /&gt;
| 3&lt;br /&gt;
| 62&lt;br /&gt;
|-&lt;br /&gt;
| [[Frontier Log And Slate Overlook]]&lt;br /&gt;
| [[File:frontierlogandslateoverlook00a.jpg|link=Frontier Log And Slate Overlook]]&lt;br /&gt;
| 1,050,000&lt;br /&gt;
| 11&lt;br /&gt;
| 14 x 14&lt;br /&gt;
| 2&lt;br /&gt;
| 22&lt;br /&gt;
|-&lt;br /&gt;
| [[Frontier Log House]]&lt;br /&gt;
| [[File:frontierloghouse00a.jpg|link=Frontier Log House]]&lt;br /&gt;
| 350,000&lt;br /&gt;
| 6&lt;br /&gt;
| 12 x 12&lt;br /&gt;
| 1&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| [[Frontier Residence]]&lt;br /&gt;
| [[File:frontierresidence00a.jpg|link=Frontier Residence]]&lt;br /&gt;
| 1,050,000&lt;br /&gt;
| 11&lt;br /&gt;
| 13 x 15&lt;br /&gt;
| 2&lt;br /&gt;
| 22&lt;br /&gt;
|-&lt;br /&gt;
| [[Frontier Shoppe]]&lt;br /&gt;
| [[File:frontiershoppe00a.jpg|link=Frontier Shoppe]]&lt;br /&gt;
| 450,000&lt;br /&gt;
| 7&lt;br /&gt;
| 13 x 9&lt;br /&gt;
| 2&lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| [[Frontier Slate Roof Cabin]]&lt;br /&gt;
| [[File:frontierslateroofcabin00a.jpg|link=Frontier Slate Roof Cabin]]&lt;br /&gt;
| 550,000&lt;br /&gt;
| 8&lt;br /&gt;
| 13 x 14&lt;br /&gt;
| 1&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Frontier Two Story Slate Roof]]&lt;br /&gt;
| [[File:frontiertwostoryslateroof00a.jpg|link=Frontier Two Story Slate Roof]]&lt;br /&gt;
| 1,150,000&lt;br /&gt;
| 11&lt;br /&gt;
| 13 x 16&lt;br /&gt;
| 2&lt;br /&gt;
| 22&lt;br /&gt;
|-&lt;br /&gt;
| [[Frontier Veranda House]]&lt;br /&gt;
| [[File:frontierverandahouse00a.jpg|link=Frontier Veranda House]]&lt;br /&gt;
| 2,350,000&lt;br /&gt;
| 16&lt;br /&gt;
| 18 x 19&lt;br /&gt;
| 1.75&lt;br /&gt;
| 32&lt;br /&gt;
|-&lt;br /&gt;
| [[Grand Fortress]]&amp;lt;br /&amp;gt;&lt;br /&gt;
| [[File:grandfortress04-min.png|240px|link=Grand Fortress]]&lt;br /&gt;
| 26,050,000&lt;br /&gt;
| 52&lt;br /&gt;
| 37 x 35&lt;br /&gt;
| 3.5&lt;br /&gt;
| 104&lt;br /&gt;
|-&lt;br /&gt;
| [[Grand Keep]]&amp;lt;br /&amp;gt;&lt;br /&gt;
| [[File:grandkeep00-min.png|240px|link=Grand Keep]]&lt;br /&gt;
| 15,350,000&lt;br /&gt;
| 40&lt;br /&gt;
| 29 x 29&lt;br /&gt;
| 4.5&lt;br /&gt;
| 80&lt;br /&gt;
|-&lt;br /&gt;
| [[Greybrick Residence]]&lt;br /&gt;
| [[File:greybrickresidence00a.jpg|link=Greybrick Residence]]&lt;br /&gt;
| 550,000&lt;br /&gt;
| 8&lt;br /&gt;
| 13 x 13&lt;br /&gt;
| 1&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Guesthouse]]&lt;br /&gt;
| [[File:guesthouse00a.jpg|link=Guesthouse]]&lt;br /&gt;
| 4,950,000&lt;br /&gt;
| 23&lt;br /&gt;
| 28 x 13&lt;br /&gt;
| 2&lt;br /&gt;
| 46&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild Fortress]]&lt;br /&gt;
| [[File:guildfortress00a.jpg|link=Guild Fortress]]&lt;br /&gt;
| 10,950,000&lt;br /&gt;
| 34&lt;br /&gt;
| 26 x 28&lt;br /&gt;
| 3.5&lt;br /&gt;
| 68&lt;br /&gt;
|-&lt;br /&gt;
| [[Knight&#039;s Tower]]&amp;lt;br /&amp;gt;&lt;br /&gt;
| [[File:knightstower04-min.png|240px|link=Knight&#039;s Tower]]&lt;br /&gt;
| 750,000&lt;br /&gt;
| 9&lt;br /&gt;
| 12 x 12&lt;br /&gt;
| 3&lt;br /&gt;
| 18&lt;br /&gt;
|-&lt;br /&gt;
| [[Landaus Lodge]]&lt;br /&gt;
| [[File:landauslodge00a.jpg|link=Landaus Lodge]]&lt;br /&gt;
| 2,550,000&lt;br /&gt;
| 16&lt;br /&gt;
| 15 x 21&lt;br /&gt;
| 2&lt;br /&gt;
| 32&lt;br /&gt;
|-&lt;br /&gt;
| [[Large Brick House]]&lt;br /&gt;
| [[File:largebrickhouse00a.jpg|link=Large Brick House]]&lt;br /&gt;
| 850,000&lt;br /&gt;
| 10&lt;br /&gt;
| 15 x 15&lt;br /&gt;
| 1&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Large Frontier House]]&lt;br /&gt;
| [[File:largefrontierhouse00a.jpg|link=Large Frontier House]]&lt;br /&gt;
| 1,550,000&lt;br /&gt;
| 13&lt;br /&gt;
| 18 x 15&lt;br /&gt;
| 1.5&lt;br /&gt;
| 26&lt;br /&gt;
|-&lt;br /&gt;
| [[Large Marble Compound]]&lt;br /&gt;
| [[File:largemarblecompound00a.jpg|link=Large Marble Compound]]&lt;br /&gt;
| 11,750,000&lt;br /&gt;
| 35&lt;br /&gt;
| 32 x 30&lt;br /&gt;
| 1.75&lt;br /&gt;
| 70&lt;br /&gt;
|-&lt;br /&gt;
| [[Large Patio House]]&lt;br /&gt;
| [[File:largepatiohouse00a.jpg|link=Large Patio House]]&lt;br /&gt;
| 950,000&lt;br /&gt;
| 10&lt;br /&gt;
| 16 x 15&lt;br /&gt;
| 1&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Large Sandstone Compound]]&lt;br /&gt;
| [[File:largesandstonecompound00a.jpg|link=Large Sandstone Compound]]&lt;br /&gt;
| 13,050,000&lt;br /&gt;
| 37&lt;br /&gt;
| 33 x 33&lt;br /&gt;
| 1.5&lt;br /&gt;
| 74&lt;br /&gt;
|-&lt;br /&gt;
| [[Large Wooden House]]&lt;br /&gt;
| [[File:largewoodenhouse00a.jpg|link=Large Wooden House]]&lt;br /&gt;
| 1,050,000&lt;br /&gt;
| 11&lt;br /&gt;
| 16 x 16&lt;br /&gt;
| 1&lt;br /&gt;
| 22&lt;br /&gt;
|-&lt;br /&gt;
| [[Light Brick And Whitewash Courtyard]]&lt;br /&gt;
| [[File:lightbrickandwhitewashcourtyard00a.jpg|link=Light Brick And Whitewash Courtyard]]&lt;br /&gt;
| 3,250,000&lt;br /&gt;
| 19&lt;br /&gt;
| 21 x 20&lt;br /&gt;
| 1.75&lt;br /&gt;
| 38&lt;br /&gt;
|-&lt;br /&gt;
| [[Light Brick And Whitewash Ranch House]]&lt;br /&gt;
| [[File:lightbrickandwhitewashranchhouse00a.jpg|link=Light Brick And Whitewash Ranch House]]&lt;br /&gt;
| 6,050,000&lt;br /&gt;
| 25&lt;br /&gt;
| 29 x 19&lt;br /&gt;
| 1.75&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Light Brick And Whitewash Villa]]&lt;br /&gt;
| [[File:lightbrickandwhitewashvilla00a.jpg|link=Light Brick And Whitewash Villa]]&lt;br /&gt;
| 1,050,000&lt;br /&gt;
| 11&lt;br /&gt;
| 12 x 17&lt;br /&gt;
| 1.5&lt;br /&gt;
| 22&lt;br /&gt;
|-&lt;br /&gt;
| [[Lightstone Adobe Shoppe]]&amp;lt;br /&amp;gt;&lt;br /&gt;
| [[File:lightstoneadobeshoppe03-min.png|240px|link=Lightstone Adobe Shoppe]]&lt;br /&gt;
| 1,150,000&lt;br /&gt;
| 11&lt;br /&gt;
| 14 x 15&lt;br /&gt;
| 2&lt;br /&gt;
| 22&lt;br /&gt;
|-&lt;br /&gt;
| [[Lightstone and Wood Bungalow]]&amp;lt;br /&amp;gt;&lt;br /&gt;
| [[File:lightstoneandwoodbungalow01-min.png|240px|link=Lightstone and Wood Bungalow]]&lt;br /&gt;
| 2,150,000&lt;br /&gt;
| 15&lt;br /&gt;
| 16 x 19&lt;br /&gt;
| 2&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Lightstone and Wood Loft]]&amp;lt;br /&amp;gt;&lt;br /&gt;
| [[File:lightstoneandwoodloft01-min.png|240px|link=Lightstone and Wood Loft]]&lt;br /&gt;
| 750,000&lt;br /&gt;
| 9&lt;br /&gt;
| 12 x 15&lt;br /&gt;
| 1.5&lt;br /&gt;
| 18&lt;br /&gt;
|-&lt;br /&gt;
| [[Lightstone and Wood Residence]]&amp;lt;br /&amp;gt;&lt;br /&gt;
| [[File:lightstoneandwoodresidence03-min.png|240px|link=Lightstone and Wood Residence]]&lt;br /&gt;
| 450,000&lt;br /&gt;
| 7&lt;br /&gt;
| 12 x 11&lt;br /&gt;
| 2&lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| [[Lightstone and Wood Villa]]&amp;lt;br /&amp;gt;&lt;br /&gt;
| [[File:lightstoneandwoodvilla01-min.png|240px|link=Lightstone and Wood Villa]]&lt;br /&gt;
| 1,850,000&lt;br /&gt;
| 14&lt;br /&gt;
| 15 x 18&lt;br /&gt;
| 2&lt;br /&gt;
| 28&lt;br /&gt;
|-&lt;br /&gt;
| [[Lightstone and Wood Villa with Tower]]&amp;lt;br /&amp;gt;&lt;br /&gt;
| [[File:lightstoneandwoodvillawithtower01-min.png|240px|link=Lightstone and Wood Villa with Tower]]&lt;br /&gt;
| 2,450,000&lt;br /&gt;
| 16&lt;br /&gt;
| 18 x 15&lt;br /&gt;
| 3.5&lt;br /&gt;
| 32&lt;br /&gt;
|-&lt;br /&gt;
| [[Lightstone Beamed Villa]]&amp;lt;br /&amp;gt;&lt;br /&gt;
| [[File:lightstonebeamedvilla01-min.png|240px|link=Lightstone Beamed Villa]]&lt;br /&gt;
| 450,000&lt;br /&gt;
| 7&lt;br /&gt;
| 11 x 11&lt;br /&gt;
| 2&lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| [[Lightstone Mansion]]&amp;lt;br /&amp;gt;&lt;br /&gt;
| [[File:lightstonemansion01-min.png|240px|link=Lightstone Mansion]]&lt;br /&gt;
| 3,050,000&lt;br /&gt;
| 18&lt;br /&gt;
| 18 x 18&lt;br /&gt;
| 3.25&lt;br /&gt;
| 36&lt;br /&gt;
|-&lt;br /&gt;
| [[Lightstone and Plaster Small House]]&amp;lt;br /&amp;gt;&lt;br /&gt;
| [[File:lightstoneandplastersmallhouse01-min.png|240px|link=Lightstone and Plaster Small House]]&lt;br /&gt;
| 50,000&lt;br /&gt;
| 3&lt;br /&gt;
| 8 x 8&lt;br /&gt;
| 1&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Limestone and Plaster Lookout]] &amp;lt;br /&amp;gt;(discontinued)&amp;lt;br /&amp;gt;&lt;br /&gt;
| [[File:limestoneandplasterlookout01-min.png|240px|link=Limestone and Plaster Lookout]]&lt;br /&gt;
| 350,000&lt;br /&gt;
| 6&lt;br /&gt;
| 8 x 9&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| [[Limestone and Plaster Redoubt]]&amp;lt;br /&amp;gt;&lt;br /&gt;
| [[File:limestoneandplasterredoubt01-min.png|240px|link=Limestone and Plaster Redoubt]]&lt;br /&gt;
| 2,450,000&lt;br /&gt;
| 16&lt;br /&gt;
| 15 x 16&lt;br /&gt;
| 5.5&lt;br /&gt;
| 32&lt;br /&gt;
|-&lt;br /&gt;
| [[Limestone Fortress]]&amp;lt;br /&amp;gt;&lt;br /&gt;
| [[File:limestonefortress01-min.png|240px|link=Limestone Fortress]]&lt;br /&gt;
| 3,850,000&lt;br /&gt;
| 20&lt;br /&gt;
| 21 x 15&lt;br /&gt;
| 4.5&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
| [[Limestone Keep]]&amp;lt;br /&amp;gt;&lt;br /&gt;
| [[File:limestonekeep01-min.png|240px|link=Limestone Keep]]&lt;br /&gt;
| 6,850,000&lt;br /&gt;
| 27&lt;br /&gt;
| 21 x 22&lt;br /&gt;
| 5.5&lt;br /&gt;
| 54&lt;br /&gt;
|-&lt;br /&gt;
| [[Limestone Mercantile Tower]]&amp;lt;br /&amp;gt;&lt;br /&gt;
| [[File:limestonemercantiletower01-min.png|240px|link=Limestone Mercantile Tower]]&lt;br /&gt;
| 850,000&lt;br /&gt;
| 10&lt;br /&gt;
| 8 x 15&lt;br /&gt;
| 3&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Limestone Small House]]&amp;lt;br /&amp;gt;&lt;br /&gt;
| [[File:limestoneandplastersmallhouse01-min.png|240px|link=Limestone Small House]]&lt;br /&gt;
| 50,000&lt;br /&gt;
| 3&lt;br /&gt;
| 8 x 8&lt;br /&gt;
| 1&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Lightstone And Beam Square House]]&lt;br /&gt;
| [[File:lightstoneandbeamsquarehouse00a.jpg|link=Lightstone And Beam Square House]]&lt;br /&gt;
| 150,000&lt;br /&gt;
| 4&lt;br /&gt;
| 9 x 9&lt;br /&gt;
| 2&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Lightstone And Slate Compound]]&lt;br /&gt;
| [[File:lightstoneandslatecompound00a.jpg|link=Lightstone And Slate Compound]]&lt;br /&gt;
| 13,150,000&lt;br /&gt;
| 37&lt;br /&gt;
| 31 x 32&lt;br /&gt;
| 2&lt;br /&gt;
| 74&lt;br /&gt;
|-&lt;br /&gt;
| [[Lightstone Fortress]]&lt;br /&gt;
| [[File:lightstonefortress00a.jpg|link=Lightstone Fortress]]&lt;br /&gt;
| 1,650,000&lt;br /&gt;
| 13&lt;br /&gt;
| 14 x 15&lt;br /&gt;
| 4&lt;br /&gt;
| 26&lt;br /&gt;
|-&lt;br /&gt;
| [[Lightstone Juliet House]]&lt;br /&gt;
| [[File:lightstonejuliethouse00a.jpg|link=Lightstone Juliet House]]&lt;br /&gt;
| 750,000&lt;br /&gt;
| 9&lt;br /&gt;
| 9 x 14&lt;br /&gt;
| 3&lt;br /&gt;
| 18&lt;br /&gt;
|-&lt;br /&gt;
| [[Lightstone Patio House]]&lt;br /&gt;
| [[File:lightstonepatiohouse00a.jpg|link=Lightstone Patio House]]&lt;br /&gt;
| 1,350,000&lt;br /&gt;
| 12&lt;br /&gt;
| 15 x 16&lt;br /&gt;
| 1.75&lt;br /&gt;
| 24&lt;br /&gt;
|-&lt;br /&gt;
| [[Lightstone Small Fortress]]&lt;br /&gt;
| [[File:lightstonesmallfortress00a.jpg|link=Lightstone Small Fortress]]&lt;br /&gt;
| 350,000&lt;br /&gt;
| 6&lt;br /&gt;
| 10 x 10&lt;br /&gt;
| 3&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| [[Log Cabin]]&lt;br /&gt;
| [[File:logcabin00a.jpg|link=Log Cabin]]&lt;br /&gt;
| 450,000&lt;br /&gt;
| 7&lt;br /&gt;
| 8 x 14&lt;br /&gt;
| 1.75&lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| [[Mage&#039;s Tower]]&lt;br /&gt;
| [[File:magestower00a.jpg|link=Mage&#039;s Tower]]&lt;br /&gt;
| 1,150,000&lt;br /&gt;
| 11&lt;br /&gt;
| 12 x 14&lt;br /&gt;
| 3.75&lt;br /&gt;
| 22&lt;br /&gt;
|-&lt;br /&gt;
| [[Marble Patio House]]&lt;br /&gt;
| [[File:marblepatiohouse00a.jpg|link=Marble Patio House]]&lt;br /&gt;
| 1,250,000&lt;br /&gt;
| 12&lt;br /&gt;
| 15 x 15&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
|-&lt;br /&gt;
| [[Marble Redoubt]]&lt;br /&gt;
| [[File:marbleredoubt00a.jpg|link=Marble Redoubt]]&lt;br /&gt;
| 250,000&lt;br /&gt;
| 5&lt;br /&gt;
| 9 x 10&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Marble Square House]]&lt;br /&gt;
| [[File:marblesquarehouse00a.jpg|link=Marble Square House]]&lt;br /&gt;
| 150,000&lt;br /&gt;
| 4&lt;br /&gt;
| 9 x 9&lt;br /&gt;
| 2&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Medium Stone Tower]]&lt;br /&gt;
| [[File:mediumstonetower00a.jpg|link=Medium Stone Tower]]&lt;br /&gt;
| 1,850,000&lt;br /&gt;
| 14&lt;br /&gt;
| 17 x 14&lt;br /&gt;
| 3&lt;br /&gt;
| 28&lt;br /&gt;
|-&lt;br /&gt;
| [[Medium Stone Tower East]]&lt;br /&gt;
| [[File:mediumstonetowereast00a.jpg|link=Medium Stone Tower East]]&lt;br /&gt;
| 1,650,000&lt;br /&gt;
| 13&lt;br /&gt;
| 15 x 15&lt;br /&gt;
| 3&lt;br /&gt;
| 26&lt;br /&gt;
|-&lt;br /&gt;
| [[Norse Chalet]]&amp;lt;br /&amp;gt;&lt;br /&gt;
| [[File:norsechalet00-min.png|240px|link=Norse Chalet]]&lt;br /&gt;
| 1,950,000&lt;br /&gt;
| 14&lt;br /&gt;
| 17 x 16&lt;br /&gt;
| 2.5&lt;br /&gt;
| 28&lt;br /&gt;
|-&lt;br /&gt;
| [[Norse Farmstead]]&amp;lt;br /&amp;gt;&lt;br /&gt;
| [[File:norsefarmstead00-min.png|240px|link=Norse Farmstead]]&lt;br /&gt;
| 4,050,000&lt;br /&gt;
| 21&lt;br /&gt;
| 19 x 21&lt;br /&gt;
| 3&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| [[Norse Grand Lodge]]&amp;lt;br /&amp;gt;&lt;br /&gt;
| [[File:norsegrandlodge00-min.png|240px|link=Norse Grand Lodge]]&lt;br /&gt;
| 10,950,000&lt;br /&gt;
| 34&lt;br /&gt;
| 26 x 25&lt;br /&gt;
| 5&lt;br /&gt;
| 68&lt;br /&gt;
|-&lt;br /&gt;
| [[Norse Great Hall]]&amp;lt;br /&amp;gt;&lt;br /&gt;
| [[File:norsegreathall00-min.png|240px|link=Norse Great Hall]]&lt;br /&gt;
| 2,850,000&lt;br /&gt;
| 17&lt;br /&gt;
| 21 x 18&lt;br /&gt;
| 1.75&lt;br /&gt;
| 34&lt;br /&gt;
|-&lt;br /&gt;
| [[Norse Great Lodge]]&amp;lt;br /&amp;gt;&lt;br /&gt;
| [[File:norsegreatlodge00-min.png|240px|link=Norse Great Lodge]]&lt;br /&gt;
| 1,050,000&lt;br /&gt;
| 11&lt;br /&gt;
| 12 x 16&lt;br /&gt;
| 2&lt;br /&gt;
| 22&lt;br /&gt;
|-&lt;br /&gt;
| [[Norse Lodge]]&amp;lt;br /&amp;gt;&lt;br /&gt;
| [[File:norselodge00-min.png|240px|link=Norse Lodge]]&lt;br /&gt;
| 750,000&lt;br /&gt;
| 9&lt;br /&gt;
| 12 x 16&lt;br /&gt;
| 1&lt;br /&gt;
| 18&lt;br /&gt;
|-&lt;br /&gt;
| [[Norse Longhouse]]&amp;lt;br /&amp;gt;&lt;br /&gt;
| [[File:norselonghouse00-min.png|240px|link=Norse Longhouse]]&lt;br /&gt;
| 2,150,000&lt;br /&gt;
| 15&lt;br /&gt;
| 21 x 12&lt;br /&gt;
| 2&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Norse Small House]]&amp;lt;br /&amp;gt;&lt;br /&gt;
| [[File:norsesmallhouse00-min.png|240px|link=Norse Small House]]&lt;br /&gt;
| 50,000&lt;br /&gt;
| 3&lt;br /&gt;
| 8 x 8&lt;br /&gt;
| 1&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Norse Watchtower]]&amp;lt;br /&amp;gt;&lt;br /&gt;
| [[File:norsewatchtower00-min.png|240px|link=Norse Watchtower]]&lt;br /&gt;
| 450,000&lt;br /&gt;
| 7&lt;br /&gt;
| 10 x 10&lt;br /&gt;
| 4&lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| [[Palisade Blockhouse]]&lt;br /&gt;
| [[File:palisadeblockhouse00a.jpg|link=Palisade Blockhouse]]&lt;br /&gt;
| 150,000&lt;br /&gt;
| 4&lt;br /&gt;
| 9 x 8&lt;br /&gt;
| 2&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Palisade Fortress]]&lt;br /&gt;
| [[File:palisadefortress00a.jpg|link=Palisade Fortress]]&lt;br /&gt;
| 6,050,000&lt;br /&gt;
| 25&lt;br /&gt;
| 27 x 24&lt;br /&gt;
| 1.5&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Palisade Keep]]&lt;br /&gt;
| [[File:palisadekeep00a.jpg|link=Palisade Keep]]&lt;br /&gt;
| 1,550,000&lt;br /&gt;
| 13&lt;br /&gt;
| 18 x 12&lt;br /&gt;
| 2.25&lt;br /&gt;
| 26&lt;br /&gt;
|-&lt;br /&gt;
| [[Palisade Outpost]]&lt;br /&gt;
| [[File:palisadeoutpost00a.jpg|link=Palisade Outpost]]&lt;br /&gt;
| 550,000&lt;br /&gt;
| 8&lt;br /&gt;
| 13 x 11&lt;br /&gt;
| 2&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Palisade Scout Tower]]&lt;br /&gt;
| [[File:palisadescouttower00a.jpg|link=Palisade Scout Tower]]&lt;br /&gt;
| 150,000&lt;br /&gt;
| 4&lt;br /&gt;
| 8 x 9&lt;br /&gt;
| 2.5&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Palisade Tower]]&lt;br /&gt;
| [[File:palisadetower00a.jpg|link=Palisade Tower]]&lt;br /&gt;
| 250,000&lt;br /&gt;
| 5&lt;br /&gt;
| 10 x 9&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Prevalian Fortress]]&lt;br /&gt;
| [[File:prevalianfortress00a.jpg|link=Prevalian Fortress]]&lt;br /&gt;
| 16,550,000&lt;br /&gt;
| 41&lt;br /&gt;
| 31 x 31&lt;br /&gt;
| 3.5&lt;br /&gt;
| 82&lt;br /&gt;
|-&lt;br /&gt;
| [[Prevalian Manor]]&lt;br /&gt;
| [[File:prevalianmanor00a.jpg|link=Prevalian Manor]]&lt;br /&gt;
| 5,750,000&lt;br /&gt;
| 24&lt;br /&gt;
| 22 x 25&lt;br /&gt;
| 2.25&lt;br /&gt;
| 48&lt;br /&gt;
|-&lt;br /&gt;
| [[Prevalian Redoubt]]&lt;br /&gt;
| [[File:prevalianredoubt00a.jpg|link=Prevalian Redoubt]]&lt;br /&gt;
| 2,050,000&lt;br /&gt;
| 15&lt;br /&gt;
| 14 x 17&lt;br /&gt;
| 3.75&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Brick Square House]]&lt;br /&gt;
| [[File:redbricksquarehouse00a.jpg|link=Red Brick Square House]]&lt;br /&gt;
| 150,000&lt;br /&gt;
| 4&lt;br /&gt;
| 9 x 9&lt;br /&gt;
| 2&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Brick Steeple]]&lt;br /&gt;
| [[File:redbricksteeple00a.jpg|link=Red Brick Steeple]]&lt;br /&gt;
| 750,000&lt;br /&gt;
| 9&lt;br /&gt;
| 13 x 13&lt;br /&gt;
| 2&lt;br /&gt;
| 18&lt;br /&gt;
|-&lt;br /&gt;
| [[Rural Barn]]&lt;br /&gt;
| [[File:ruralbarn00a.jpg|link=Rural Barn]]&lt;br /&gt;
| 1,050,000&lt;br /&gt;
| 11&lt;br /&gt;
| 18 x 13&lt;br /&gt;
| 1&lt;br /&gt;
| 22&lt;br /&gt;
|-&lt;br /&gt;
| [[Rural Cottage]]&lt;br /&gt;
| [[File:ruralcottage00a.jpg|link=Rural Cottage]]&lt;br /&gt;
| 150,000&lt;br /&gt;
| 4&lt;br /&gt;
| 11 x 9&lt;br /&gt;
| 1&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Rural Courtyard Shoppe]]&lt;br /&gt;
| [[File:ruralcourtyardshoppe00a.jpg|link=Rural Courtyard Shoppe]]&lt;br /&gt;
| 1,550,000&lt;br /&gt;
| 13&lt;br /&gt;
| 17 x 16&lt;br /&gt;
| 1.5&lt;br /&gt;
| 26&lt;br /&gt;
|-&lt;br /&gt;
| [[Rural Fieldstone And Slate]]&lt;br /&gt;
| [[File:ruralfieldstoneandslate00a.jpg|link=Rural Fieldstone And Slate]]&lt;br /&gt;
| 550,000&lt;br /&gt;
| 8&lt;br /&gt;
| 13 x 14&lt;br /&gt;
| 1&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Rural Shoppe]]&lt;br /&gt;
| [[File:ruralshoppe00a.jpg|link=Rural Shoppe]]&lt;br /&gt;
| 250,000&lt;br /&gt;
| 5&lt;br /&gt;
| 9 x 11&lt;br /&gt;
| 1.75&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Rural Villa]]&lt;br /&gt;
| [[File:ruralvilla00a.jpg|link=Rural Villa]]&lt;br /&gt;
| 250,000&lt;br /&gt;
| 5&lt;br /&gt;
| 10 x 9&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Sandstone And Shingle Square House]]&lt;br /&gt;
| [[File:sandstoneandshinglesquarehouse00a.jpg|link=Sandstone And Shingle Square House]]&lt;br /&gt;
| 150,000&lt;br /&gt;
| 4&lt;br /&gt;
| 9 x 9&lt;br /&gt;
| 2&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Sandstone Chateau]]&lt;br /&gt;
| [[File:sandstonechateau00a.jpg|link=Sandstone Chateau]]&lt;br /&gt;
| 2,450,000&lt;br /&gt;
| 16&lt;br /&gt;
| 19 x 17&lt;br /&gt;
| 2.25&lt;br /&gt;
| 32&lt;br /&gt;
|-&lt;br /&gt;
| [[Sandstone Citadel]]&lt;br /&gt;
| [[File:sandstonecitadel00a.jpg|link=Sandstone Citadel]]&lt;br /&gt;
| 2,050,000&lt;br /&gt;
| 15&lt;br /&gt;
| 15 x 16&lt;br /&gt;
| 3.75&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Sandstone Compound]]&lt;br /&gt;
| [[File:sandstonecompound00a.jpg|link=Sandstone Compound]]&lt;br /&gt;
| 13,950,000&lt;br /&gt;
| 38&lt;br /&gt;
| 31 x 32&lt;br /&gt;
| 2.25&lt;br /&gt;
| 76&lt;br /&gt;
|-&lt;br /&gt;
| [[Sandstone Fort]]&lt;br /&gt;
| [[File:sandstonefort00a.jpg|link=Sandstone Fort]]&lt;br /&gt;
| 550,000&lt;br /&gt;
| 8&lt;br /&gt;
| 10 x 12&lt;br /&gt;
| 3&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Sandstone Patio]]&lt;br /&gt;
| [[File:sandstonepatio00a.jpg|link=Sandstone Patio]]&lt;br /&gt;
| 350,000&lt;br /&gt;
| 6&lt;br /&gt;
| 12 x 10&lt;br /&gt;
| 1.75&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| [[Sandstone Redoubt]]&lt;br /&gt;
| [[File:sandstoneredoubt00a.jpg|link=Sandstone Redoubt]]&lt;br /&gt;
| 750,000&lt;br /&gt;
| 9&lt;br /&gt;
| 11 x 12&lt;br /&gt;
| 3.5&lt;br /&gt;
| 18&lt;br /&gt;
|-&lt;br /&gt;
| [[Sandstone Stained Glass Villa]]&lt;br /&gt;
| [[File:sandstonestainedglassvilla00a.jpg|link=Sandstone Stained Glass Villa]]&lt;br /&gt;
| 150,000&lt;br /&gt;
| 4&lt;br /&gt;
| 9 x 9&lt;br /&gt;
| 2&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Shingled Merchant&#039;s Outpost]]&amp;lt;br /&amp;gt;&lt;br /&gt;
| [[File:shingledmerchantsoutpost00-min.png|240px|link=Shingled Merchant&#039;s Outpost]]&lt;br /&gt;
| 1,650,000&lt;br /&gt;
| 13&lt;br /&gt;
| 15 x 16&lt;br /&gt;
| 2.5&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Shutter Cottage]]&amp;lt;br /&amp;gt;&lt;br /&gt;
| [[File:shuttercottage00-min.png|240px|link=Shutter Cottage]]&lt;br /&gt;
| 150,000&lt;br /&gt;
| 4&lt;br /&gt;
| 11 x 9&lt;br /&gt;
| 1&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
| [[Shingled Houseboat]]&lt;br /&gt;
| [[File:shingledhouseboat00a.jpg|link=Shingled Houseboat]]&lt;br /&gt;
| 9,000,000&lt;br /&gt;
| 14&lt;br /&gt;
| 23 x 10&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| [[Shingled Two Story Houseboat]]&lt;br /&gt;
| [[File:shingledtwostoryhouseboat00a.jpg|link=Shingled Two Story Houseboat]]&lt;br /&gt;
| 11,000,000&lt;br /&gt;
| 15&lt;br /&gt;
| 23 x 10&lt;br /&gt;
| 1.5&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Small Andarian Blockhouse]]&lt;br /&gt;
| [[File:smallandarianblockhouse00a.jpg|link=Small Andarian Blockhouse]]&lt;br /&gt;
| 150,000&lt;br /&gt;
| 4&lt;br /&gt;
| 8 x 9&lt;br /&gt;
| 2&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Small Andarian Stone House]]&lt;br /&gt;
| [[File:smallandarianstonehouse00a.jpg|link=Small Andarian Stone House]]&lt;br /&gt;
| 50,000&lt;br /&gt;
| 3&lt;br /&gt;
| 8 x 8&lt;br /&gt;
| 1&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Small Andarian Stone House East]]&lt;br /&gt;
| [[File:smallandarianstonehouseeast00a.jpg|link=Small Andarian Stone House East]]&lt;br /&gt;
| 50,000&lt;br /&gt;
| 3&lt;br /&gt;
| 8 x 8&lt;br /&gt;
| 1&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Small Brick And Plaster]]&lt;br /&gt;
| [[File:smallbrickandplaster00a.jpg|link=Small Brick And Plaster]]&lt;br /&gt;
| 50,000&lt;br /&gt;
| 3&lt;br /&gt;
| 8 x 8&lt;br /&gt;
| 1&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Small Brick House]]&lt;br /&gt;
| [[File:smallbrickhouse00a.jpg|link=Small Brick House]]&lt;br /&gt;
| 50,000&lt;br /&gt;
| 3&lt;br /&gt;
| 8 x 8&lt;br /&gt;
| 1&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Small Field Stone House]]&lt;br /&gt;
| [[File:smallfieldstonehouse00a.jpg|link=Small Field Stone House]]&lt;br /&gt;
| 50,000&lt;br /&gt;
| 3&lt;br /&gt;
| 8 x 8&lt;br /&gt;
| 1&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Small Frontier Cabin]]&lt;br /&gt;
| [[File:smallfrontiercabin00a.jpg|link=Small Frontier Cabin]]&lt;br /&gt;
| 250,000&lt;br /&gt;
| 5&lt;br /&gt;
| 12 x 10&lt;br /&gt;
| 1&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Small Lightstone House]]&lt;br /&gt;
| [[File:smalllightstonehouse00a.jpg|link=Small Lightstone House]]&lt;br /&gt;
| 50,000&lt;br /&gt;
| 3&lt;br /&gt;
| 8 x 8&lt;br /&gt;
| 1&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Small Log House]]&lt;br /&gt;
| [[File:smallloghouse00a.jpg|link=Small Log House]]&lt;br /&gt;
| 50,000&lt;br /&gt;
| 3&lt;br /&gt;
| 8 x 8&lt;br /&gt;
| 1&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Small Marble Workshop]]&lt;br /&gt;
| [[File:smallmarbleworkshop00a.jpg|link=Small Marble Workshop]]&lt;br /&gt;
| 150,000&lt;br /&gt;
| 4&lt;br /&gt;
| 8 x 8&lt;br /&gt;
| 2.75&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Small Red Brick House]]&lt;br /&gt;
| [[File:smallredbrickhouse00a.jpg|link=Small Red Brick House]]&lt;br /&gt;
| 50,000&lt;br /&gt;
| 3&lt;br /&gt;
| 8 x 8&lt;br /&gt;
| 1&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Small Shingled House]]&lt;br /&gt;
| [[File:smallshingledhouse00a.jpg|link=Small Shingled House]]&lt;br /&gt;
| 50,000&lt;br /&gt;
| 3&lt;br /&gt;
| 8 x 8&lt;br /&gt;
| 1&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Small Stone And Plaster House]]&lt;br /&gt;
| [[File:smallstoneandplasterhouse00a.jpg|link=Small Stone And Plaster House]]&lt;br /&gt;
| 50,000&lt;br /&gt;
| 3&lt;br /&gt;
| 8 x 8&lt;br /&gt;
| 1&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Small Stone Tower]]&lt;br /&gt;
| [[File:smallstonetower00a.jpg|link=Small Stone Tower]]&lt;br /&gt;
| 150,000&lt;br /&gt;
| 4&lt;br /&gt;
| 8 x 9&lt;br /&gt;
| 3&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Small Stone Workshop]]&lt;br /&gt;
| [[File:smallstoneworkshop00a.jpg|link=Small Stone Workshop]]&lt;br /&gt;
| 75,000&lt;br /&gt;
| 3&lt;br /&gt;
| 8 x 8&lt;br /&gt;
| 2&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Small Thatched House]]&lt;br /&gt;
| [[File:smallthatchedhouse00a.jpg|link=Small Thatched House]]&lt;br /&gt;
| 50,000&lt;br /&gt;
| 3&lt;br /&gt;
| 8 x 8&lt;br /&gt;
| 1&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Small Wood And Plaster House]]&lt;br /&gt;
| [[File:smallwoodandplasterhouse00a.jpg|link=Small Wood And Plaster House]]&lt;br /&gt;
| 50,000&lt;br /&gt;
| 3&lt;br /&gt;
| 8 x 8&lt;br /&gt;
| 1&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Small Wooden House]]&lt;br /&gt;
| [[File:smallwoodenhouse00a.jpg|link=Small Wooden House]]&lt;br /&gt;
| 50,000&lt;br /&gt;
| 3&lt;br /&gt;
| 8 x 8&lt;br /&gt;
| 1&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Small Wooden Houseboat]]&lt;br /&gt;
| [[File:smallwoodenhouseboat00a.jpg|link=Small Wooden Houseboat]]&lt;br /&gt;
| 1,000,000&lt;br /&gt;
| 3&lt;br /&gt;
| 9 x 6&lt;br /&gt;
| 1&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Small Wooden Houseboat East]]&lt;br /&gt;
| [[File:smallwoodenhouseboateast00a.jpg|link=Small Wooden Houseboat East]]&lt;br /&gt;
| 1,000,000&lt;br /&gt;
| 3&lt;br /&gt;
| 6 x 9&lt;br /&gt;
| 1&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Spired Slate And Plaster Two Story House]]&lt;br /&gt;
| [[File:spiredslateandplastertwostoryhouse00a.jpg|link=Spired Slate And Plaster Two Story House]]&lt;br /&gt;
| 350,000&lt;br /&gt;
| 6&lt;br /&gt;
| 11 x 10&lt;br /&gt;
| 2&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| [[Square Stone Keep]]&lt;br /&gt;
| [[File:squarestonekeep00a.jpg|link=Square Stone Keep]]&lt;br /&gt;
| 1,650,000&lt;br /&gt;
| 13&lt;br /&gt;
| 14 x 15&lt;br /&gt;
| 4&lt;br /&gt;
| 26&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone And Plaster Two Story House]]&lt;br /&gt;
| [[File:stoneandplastertwostoryhouse00a.jpg|link=Stone And Plaster Two Story House]]&lt;br /&gt;
| 1,250,000&lt;br /&gt;
| 12&lt;br /&gt;
| 15 x 15&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone And Slate Square House]]&lt;br /&gt;
| [[File:stoneandslatesquarehouse00a.jpg|link=Stone And Slate Square House]]&lt;br /&gt;
| 150,000&lt;br /&gt;
| 4&lt;br /&gt;
| 9 x 9&lt;br /&gt;
| 2&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone Barracks]]&lt;br /&gt;
| [[File:stonebarracks00a.jpg|link=Stone Barracks]]&lt;br /&gt;
| 1,450,000&lt;br /&gt;
| 13&lt;br /&gt;
| 14 x 15&lt;br /&gt;
| 3&lt;br /&gt;
| 26&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone Keep]]&lt;br /&gt;
| [[File:stonekeep00a.jpg|link=Stone Keep]]&lt;br /&gt;
| 5,750,000&lt;br /&gt;
| 24&lt;br /&gt;
| 24 x 24&lt;br /&gt;
| 2&lt;br /&gt;
| 48&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone Shoppe]]&lt;br /&gt;
| [[File:stoneshoppe00a.jpg|link=Stone Shoppe]]&lt;br /&gt;
| 350,000&lt;br /&gt;
| 6&lt;br /&gt;
| 10 x 10&lt;br /&gt;
| 3&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone Square House]]&lt;br /&gt;
| [[File:stonesquarehouse00a.jpg|link=Stone Square House]]&lt;br /&gt;
| 150,000&lt;br /&gt;
| 4&lt;br /&gt;
| 9 x 8&lt;br /&gt;
| 3&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Tower]]&lt;br /&gt;
| [[File:tower00a.jpg|link=Tower]]&lt;br /&gt;
| 9,250,000&lt;br /&gt;
| 31&lt;br /&gt;
| 24 x 26&lt;br /&gt;
| 4&lt;br /&gt;
| 62&lt;br /&gt;
|-&lt;br /&gt;
| [[Tower East]]&lt;br /&gt;
| [[File:towereast00a.jpg|link=Tower East]]&lt;br /&gt;
| 9,250,000&lt;br /&gt;
| 31&lt;br /&gt;
| 24 x 26&lt;br /&gt;
| 4&lt;br /&gt;
| 62&lt;br /&gt;
|-&lt;br /&gt;
| [[Two Story Villa]]&lt;br /&gt;
| [[File:twostoryvilla00a.jpg|link=Two Story Villa]]&lt;br /&gt;
| 650,000&lt;br /&gt;
| 9&lt;br /&gt;
| 12 x 12&lt;br /&gt;
| 2.25&lt;br /&gt;
| 18&lt;br /&gt;
|-&lt;br /&gt;
| [[Windmill House]]&lt;br /&gt;
| [[File:windmillhouse00a1.jpg|link=Windmill House]]&lt;br /&gt;
| 250,000&lt;br /&gt;
| 5&lt;br /&gt;
| 10 x 8&lt;br /&gt;
| 2.5&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Wood And Plaster Two Story House]]&lt;br /&gt;
| [[File:woodandplastertwostoryhouse00a.jpg|link=Wood And Plaster Two Story House]]&lt;br /&gt;
| 1,250,000&lt;br /&gt;
| 12&lt;br /&gt;
| 15 x 15&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
|-&lt;br /&gt;
| [[Wooden Eyelid Square House]]&lt;br /&gt;
| [[File:woodeneyelidsquarehouse00a.jpg|link=Wooden Eyelid Square House]]&lt;br /&gt;
| 150,000&lt;br /&gt;
| 4&lt;br /&gt;
| 9 x 9&lt;br /&gt;
| 2&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Wooden Houseboat]]&lt;br /&gt;
| [[File:woodenhouseboat00a.jpg|link=Wooden Houseboat]]&lt;br /&gt;
| 5,000,000&lt;br /&gt;
| 10&lt;br /&gt;
| 18 x 10&lt;br /&gt;
| 1&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Wooden Houseboat East]]&lt;br /&gt;
| [[File:woodenhouseboateast00a.jpg|link=Wooden Houseboat East]]&lt;br /&gt;
| 5,000,000&lt;br /&gt;
| 10&lt;br /&gt;
| 10 x 18&lt;br /&gt;
| 1&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Wooden Square House]]&lt;br /&gt;
| [[File:woodensquarehouse00a.jpg|link=Wooden Square House]]&lt;br /&gt;
| 150,000&lt;br /&gt;
| 4&lt;br /&gt;
| 9 x 9&lt;br /&gt;
| 2&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Wooden Two Story Houseboat East]]&lt;br /&gt;
| [[File:woodentwostoryhouseboateast00a.jpg|link=Wooden Two Story Houseboat East]]&lt;br /&gt;
| 10,000,000&lt;br /&gt;
| 14&lt;br /&gt;
| 10 x 22&lt;br /&gt;
| 1.5&lt;br /&gt;
| 28&lt;br /&gt;
|-&lt;br /&gt;
| [[Woodsman&#039;s Lodge]]&lt;br /&gt;
| [[File:woodsmanslodge00a.jpg|link=Woodsman&#039;s Lodge]]&lt;br /&gt;
| 550,000&lt;br /&gt;
| 8&lt;br /&gt;
| 13 x 14&lt;br /&gt;
| 1&lt;br /&gt;
| 16&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Tranq</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:Necromancy&amp;diff=13191</id>
		<title>Template:Necromancy</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:Necromancy&amp;diff=13191"/>
		<updated>2021-10-04T15:06:39Z</updated>

		<summary type="html">&lt;p&gt;Tranq: Added notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 80%; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Unholy Symbol&lt;br /&gt;
! Min. Skill&lt;br /&gt;
! Description&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:vengefulspirit1.jpg|link=]]&amp;lt;br /&amp;gt;Vengeful Spirit&lt;br /&gt;
| 1&lt;br /&gt;
| 50&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | For next 30 seconds all summon spells cast will instead create an Undead follower that slowly loses health but has damage increased by (50% * (Necromancy / 100))&lt;br /&gt;
|-&lt;br /&gt;
| [[File:poisonstrike.jpg|link=]]&amp;lt;br /&amp;gt;Poison Strike&lt;br /&gt;
| 1&lt;br /&gt;
| 55&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Target a creature that you have applied Poison or Disease onto to resolve up to 4 Poison ticks and up to 8 Disease ticks remaining at (100% * (Necromancy / 100)) normal damage&lt;br /&gt;
|-&lt;br /&gt;
| [[File:evilomen.jpg|link=]]&amp;lt;br /&amp;gt;Evil Omen&lt;br /&gt;
| 2&lt;br /&gt;
| 60&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | For next 30 seconds Spell Damage is increased by (20% * (Necromancy / 100)) but spells have a 25% chance to inflict (ManaCost / 2) damage on the player&lt;br /&gt;
|-&lt;br /&gt;
| [[File:corpseskin.jpg|link=]]&amp;lt;br /&amp;gt;Corpse Skin&lt;br /&gt;
| 2&lt;br /&gt;
| 65&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | For next 30 seconds any damaging spell will apply a Disease effect dealing damage of (25% * (Necromancy / 100)) over 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:vampiricembrace.jpg|link=]]&amp;lt;br /&amp;gt;Vampiric Embrace&lt;br /&gt;
| 3&lt;br /&gt;
| 70&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Target a nearby corpse to heal player&#039;s Undead followers for (15% * (Necromancy / 100)) of their Maximum Health&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | You can target an enemy or yourself and it will automatically search the surrounding area for a corpse to trigger the ability&lt;br /&gt;
|-&lt;br /&gt;
| [[File:mindrot.jpg|link=]]&amp;lt;br /&amp;gt;Mind Rot&lt;br /&gt;
| 3&lt;br /&gt;
| 75&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | For next 30 seconds any new Poison Spell or spell-based Disease effects will inflict (20% * (Necromancy / 100)) more damage and tick 2 seconds faster&lt;br /&gt;
|-&lt;br /&gt;
| [[File:bloodoath.jpg|link=]]&amp;lt;br /&amp;gt;Blood Oath&lt;br /&gt;
| 4&lt;br /&gt;
| 80&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Player takes 5 damage and for next 30 seconds increases damage their Undead followers inflict by (30% * (Necromancy / 100))&lt;br /&gt;
|-&lt;br /&gt;
| [[File:strangle.jpg|link=]]&amp;lt;br /&amp;gt;Strangle&lt;br /&gt;
| 4&lt;br /&gt;
| 85&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | For next 30 seconds Spell Damage you inflict will be delayed by 5 seconds but will be increased by (30% * (Necromancy / 100)) damage&lt;br /&gt;
|-&lt;br /&gt;
| [[File:wither.jpg|link=]]&amp;lt;br /&amp;gt;Wither&lt;br /&gt;
| 5&lt;br /&gt;
| 90&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Player takes 10 damage and for next 30 seconds gains (30 * (Necromancy / 100)) mana that can only be spent on non-damage causing spells&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | When a spell consumes mana from the Wither mana pool, it will have its chance to proc mana-based trigger effects (such Aspect Spellbook Special Effects) reduced to only the percentage of &amp;quot;real&amp;quot; mana used&lt;br /&gt;
|-&lt;br /&gt;
| [[File:painspike.jpg|link=]]&amp;lt;br /&amp;gt;Pain Spike&lt;br /&gt;
| 5&lt;br /&gt;
| 95&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Target a nearby corpse to inflict (800 * (Necromancy / 100)) damage divided between 4 creatures within 4 tiles with damage max of (600 * (Necromancy / 100)) per target&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | You can target an enemy directly and it will automatically search the surrounding area for a corpse to trigger the ability&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Tranq</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Necromancy&amp;diff=13190</id>
		<title>Necromancy</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Necromancy&amp;diff=13190"/>
		<updated>2021-10-04T14:58:11Z</updated>

		<summary type="html">&lt;p&gt;Tranq: Updated from patch&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:PvM]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Necromancy on Outlands features 10 Necromancy Abilities that are thematically-based on the classic Necromancy Spells, but rebalanced and geared towards extending the toolset of Mage characters&lt;br /&gt;
* Players with the Necromancy skill will automatically accumulate Unholy Symbols which are a virtual resource that players will use to pay for Necromancy Abilities&lt;br /&gt;
* Players earn a single Unholy Symbol every 5 seconds, and can bank up to 10 Unholy Symbols&lt;br /&gt;
* Each Necromancy Ability has a Unholy Symbol Cost, ranging from 1 to 5, and activating that ability will consume that number of Unholy Symbols from the player&#039;s pool of banked symbols&lt;br /&gt;
** There is a 30 second cooldown in between uses of the same Necromancy ability&lt;br /&gt;
** Using a Necromancy ability does not cost mana nor does it rely on Fame/Karma, only Unholy Symbols&lt;br /&gt;
** Activating a Necromancy Ability is instantaneous, cannot be interrupted, and does not require empty hands&lt;br /&gt;
&lt;br /&gt;
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[[File:bookofnecromancy.jpg|link=]]&lt;br /&gt;
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==Acquiring and Increasing Necromancy Skill==&lt;br /&gt;
* While players do not have to unlock Necromancy Abilities, they do however need to acquire a Book of Necromancy in order to use them&lt;br /&gt;
* Players can find Books of Necromancy:&lt;br /&gt;
** As loot on Boss-Type Creatures&lt;br /&gt;
** From Necromancer NPCs by spending 150,000 Gold or sacrificing 750,000 Fame&lt;br /&gt;
*** Players can speak to Necromancer NPCs in various world locations by saying &amp;quot;Necromancy&amp;quot;, &amp;quot;Necromancer&amp;quot;, or &amp;quot;Book&amp;quot; out loud near them&lt;br /&gt;
*** Players can Train up to 50 Necromancy skill at a Necromancer NPC in the normal method of training any skill from an NPC&lt;br /&gt;
* Players who have a Book of Necromancy in their backpack will automatically gain Necromancy skill while casting Spells, with skill gain rate scaling with the Mana Cost of the spell cast&lt;br /&gt;
* Players can reach 101-120 Necromancy skill through use of Skill Scrolls&lt;br /&gt;
* Epic Skill Scrolls will NOT increase a player&#039;s Necromancy Skill (these are considered unique skills)&lt;br /&gt;
* A player&#039;s effective Necromancy skill is capped by their Magery skill (but can go above 100 Necromancy freely if they have 100 Magery)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:necromancyaquirebook.jpg|link=]]&lt;br /&gt;
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&lt;br /&gt;
==Necromancy Menu==&lt;br /&gt;
* If a player has a Book of Necromancy in their backpack, they can open the Necromancy Menu by double-clicking it or typing [Necromancy&lt;br /&gt;
* In the Necromancy Menu, players can click on Ability Icons to see a description for each ability, including the ability&#039;s Unholy Symbol Cost and Minimum Necromancy Skill needed to activate it&lt;br /&gt;
* Players can see how many Unholy Symbols they currently have banked up and are available to spend in the middle of the menu&lt;br /&gt;
* Players can click the &amp;quot;Activate Ability&amp;quot; button to attempt to activate the currently selected ability (provided they have sufficient Unholy Symbols, enough Necromancy skill, and the ability is not in cooldown)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:necromancybookgump.jpg|link=]]&lt;br /&gt;
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&lt;br /&gt;
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==Necromancy Hotbar==&lt;br /&gt;
* Players can launch a Necromancy Hotbar by clicking the &amp;quot;Open Hotbar&amp;quot; button in the Necromancy Menu or by typing [NecromancyHotbar&lt;br /&gt;
&lt;br /&gt;
[[File:necromancyhotbargump1a.jpg|link=]]&lt;br /&gt;
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&lt;br /&gt;
===Ability Button Hues===&lt;br /&gt;
* The top of Necromancy Hotbar shows players how many Unholy Symbols the player has available to spend compared to their Max Symbol Capacity&lt;br /&gt;
* Players can Activate a Necromancy ability by single-clicking its corresponding Icon in the hotbar&lt;br /&gt;
* Necromancy Ability Icons are displayed in &amp;lt;u&amp;gt;Yellow&amp;lt;/u&amp;gt; if the player has enough Unholy Symbols available to activate it&lt;br /&gt;
* Necromancy Ability Icons are displayed in &amp;lt;u&amp;gt;Light Grey&amp;lt;/u&amp;gt; if the player does not have enough Unholy Symbols available to use it&lt;br /&gt;
* Necromancy Ability Icons are displayed in &amp;lt;u&amp;gt;Dark Grey&amp;lt;/u&amp;gt; if the player has recently activated the ability and it is currently in its 30 second cooldown&lt;br /&gt;
* Necromancy Ability Icons are displayed in &amp;lt;u&amp;gt;Red&amp;lt;/u&amp;gt; if the player does not meet the skill requirements to use the ability&lt;br /&gt;
&lt;br /&gt;
[[File:necromancyhotbarstatus.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Layout Switching===&lt;br /&gt;
* The small Orb Button at the top of the Necromancy Hotbar allows players to rotate through a variety of different visual layouts for the hotbar including switching between full/condensed mode, vertical/horizontal orientation, single/double rows, or minimalist mode (no icons and only symbol count shown)&lt;br /&gt;
&lt;br /&gt;
[[File:necromancyhotbarlayouts.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
{{Expand}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ability Auto-Renew===&lt;br /&gt;
* Many abilities in the hotbar have a &amp;quot;Auto-Renew&amp;quot; checkbox button next to them, that when toggled, will automatically attempt to activate the ability for the player whenever possible, provided they have enough Symbols available to pay for the ability&lt;br /&gt;
* If a player has multiple abilities set to Auto-Renew, it will try to activate the least expensive ones first (i.e. progresses from top to bottom)&lt;br /&gt;
* Necromancy Abilities will not attempt to Auto-Renew if the player has been out of combat for more than 30 seconds&lt;br /&gt;
&lt;br /&gt;
[[File:necromancyhotbarautorenew.jpg|link=]]&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
==Necromancy Commands==&lt;br /&gt;
* There is a full selection of [Commands players can type to access Necromancy functions, which can be viewed in the Paperdoll -&amp;gt; Help -&amp;gt; Commands -&amp;gt; Necromancy section of the Commands Menu&lt;br /&gt;
Each individual Necromancy Ability has its own [Command such as [EvilOmen or [RaiseDead that when typed will attempt to activate the ability&lt;br /&gt;
* Players can also use [Necromancy1 [Necromancy2 [Necromancy3 and so on to activate Necromancy Abilties, where the number refers to the ability&#039;s position in the Necromancy Hotbar&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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==Necromancy in PvP==&lt;br /&gt;
* Necromancy Abilities will NOT work in PvP&lt;br /&gt;
* Players may be able to activate certain abilities in PvP, but their effects will NOT apply to the player while they are currently flagged as being in PvP&lt;br /&gt;
* Instead, having the Necromancy skill during PvP will provide the player with a (10% * (Necromancy Skill / 100)) Supplemental PvP Spell Damage bonus similar to our handling for the Camping, Forensics, Tracking, and Inscription skills in PvP&lt;br /&gt;
* Abilities that increase the Health and Damage of Summoned Followers will follow the same handling that bonuses earned from Spirit Speak follow in PvP&lt;br /&gt;
* Players are able to accumulate Unholy symbols while flagged in PvP&lt;br /&gt;
* Players are able to activate all necromancy abilities while flagged in PvP with the exception of the Wither ability and Vampiric Embrace ability (as both of these abilities can indirectly effect PvP)&lt;br /&gt;
** Reminder: Individual Necromancy abilities do NOT give bonuses to players in PvP, and players instead receive a flat (10% * (Necromancy / 100)) Supplemental PvP Spell Damage bonus from the Necromancy skill in PvP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Necromancy Ability Descriptions==&lt;br /&gt;
The list below outlines each Necromancy Ability including its Name, Unholy Symbol Cost, Minimum Necromancy Skill Requirement, Ability Icon, and a Description of the ability:&lt;br /&gt;
&lt;br /&gt;
{{Necromancy}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Necromancy Undead Followers==&lt;br /&gt;
* The Vengeful Spirit ability allows the player to use Magery Summon Spells (such as Summon Creature, Blade Spirits, Energy Vortex, Air Elemental, etc) to receive Undead Followers when cast instead of their normal summoned followers&lt;br /&gt;
* Each type of Summon Spell cast results in a specific Undead Follower when Vengeful Spirit ability is in effect (for instance Water Elemental becomes Rag Witch)&lt;br /&gt;
* The different Undead Followers players receive for casting Summon Spells and using Necromancy Abilities are as follows:&lt;br /&gt;
&lt;br /&gt;
{{Expand}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Undead Follower Mechanics===&lt;br /&gt;
* Each Undead Follower has the same abilities and special mechanics as the &amp;quot;base&amp;quot; creature they were derived from (i.e an Lich can do the same Barrage ability that a Fire Elemental can, Vampire Thralls receive the same damage over time bonus that Daemons do, etc)&lt;br /&gt;
* Undead Followers starting Stats/Skills are slightly higher than normal summons, however they only receive 50% of the normal bonuses to Stats and Skills provided by the Spirit Speaking skill&lt;br /&gt;
* Undead Followers will utilize any Summoner&#039;s Tome Upgrades the player has unlocked for the &amp;quot;base&amp;quot; creature they were derived from (more info below about Summoner&#039;s Tome changes)&lt;br /&gt;
* Undead Followers have an Unlimited Summon Duration&lt;br /&gt;
* Undead Followers take 1.5% of their Maximum Health as damage every 5 seconds&lt;br /&gt;
* Undead Followers have a Damage Bonus of (50% * (Necromancy / 100)) as per the Vengeful Spirit ability&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Effective Necromancy Skill==&lt;br /&gt;
* Each Necromancy Ability has a Minimum Necromancy Skill requirement that must be met in order to activate the ability&lt;br /&gt;
* As mentioned prior, a player&#039;s Necromancy Skill is also capped based on Magery, so a player with 80 Necromancy and 60 Magery will only be considered to have 60 Necromancy Skill (and therefore could not activate the Raise Dead ability which takes 65 Necromancy)&lt;br /&gt;
* Once a player reaches 100 Magery, they can go above 100 Necromancy freely (using Skill Scrolls to increase their Necromancy Skill Cap from 101 to 120 as normal)&lt;br /&gt;
* As noted in the descriptions for Necromancy Abilities in the image above, each Necromancy Ability scales in effectiveness and power based on the player&#039;s Effective Necromancy skill&lt;br /&gt;
* Players are able to increase their Effective Necromancy Skill through other sources, most notably Death Aspect Armor (explained below)&lt;br /&gt;
* Any bonuses players gain to Effective Necromancy Skill will increase the power of their Necromancy Abilities, but will NOT count towards them meeting the Skill Requirement of those abilities: players must have both printed Necromancy and Magery skill matching or exceeding the requirement of the ability in order to activate it&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Maximum Necromancy Symbols==&lt;br /&gt;
&lt;br /&gt;
* The maximum number of symbols is (Effective Necromancy Skill / 10) rounded down&lt;br /&gt;
&lt;br /&gt;
==Summoner&#039;s Tome==&lt;br /&gt;
* Players can now use the upgrades from a [[Summoner&#039;s Tome]] if they have at least 80 Spirit Speak or 80 Necromancy Skill&lt;br /&gt;
* The Max Points Unlockable total for a player for Summoner&#039;s Tomes is now determined by the higher of a player&#039;s Effective Spirit Speaking skill or Effective Necromancy Skill&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Expand}}&lt;/div&gt;</summary>
		<author><name>Tranq</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:Necromancy&amp;diff=13189</id>
		<title>Template:Necromancy</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:Necromancy&amp;diff=13189"/>
		<updated>2021-10-04T14:52:16Z</updated>

		<summary type="html">&lt;p&gt;Tranq: Forgot to update required skill&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 80%; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Unholy Symbol&lt;br /&gt;
! Min. Skill&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:vengefulspirit1.jpg|link=]]&amp;lt;br /&amp;gt;Vengeful Spirit&lt;br /&gt;
| 1&lt;br /&gt;
| 50&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | For next 30 seconds all summon spells cast will instead create an Undead follower that slowly loses health but has damage increased by (50% * (Necromancy / 100))&lt;br /&gt;
|-&lt;br /&gt;
| [[File:poisonstrike.jpg|link=]]&amp;lt;br /&amp;gt;Poison Strike&lt;br /&gt;
| 1&lt;br /&gt;
| 55&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Target a creature that you have applied Poison or Disease onto to resolve up to 4 Poison ticks and up to 8 Disease ticks remaining at (100% * (Necromancy / 100)) normal damage&lt;br /&gt;
|-&lt;br /&gt;
| [[File:evilomen.jpg|link=]]&amp;lt;br /&amp;gt;Evil Omen&lt;br /&gt;
| 2&lt;br /&gt;
| 60&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | For next 30 seconds Spell Damage is increased by (20% * (Necromancy / 100)) but spells have a 25% chance to inflict (ManaCost / 2) damage on the player&lt;br /&gt;
|-&lt;br /&gt;
| [[File:corpseskin.jpg|link=]]&amp;lt;br /&amp;gt;Corpse Skin&lt;br /&gt;
| 2&lt;br /&gt;
| 65&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | For next 30 seconds any damaging spell will apply a Disease effect dealing damage of (25% * (Necromancy / 100)) over 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:vampiricembrace.jpg|link=]]&amp;lt;br /&amp;gt;Vampiric Embrace&lt;br /&gt;
| 5&lt;br /&gt;
| 70&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Target a nearby corpse to heal player&#039;s Undead followers for (15% * (Necromancy / 100)) of their Maximum Health&lt;br /&gt;
|-&lt;br /&gt;
| [[File:mindrot.jpg|link=]]&amp;lt;br /&amp;gt;Mind Rot&lt;br /&gt;
| 3&lt;br /&gt;
| 75&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | For next 30 seconds any new Poison Spell or spell-based Disease effects will inflict (20% * (Necromancy / 100)) more damage and tick 2 seconds faster&lt;br /&gt;
|-&lt;br /&gt;
| [[File:bloodoath.jpg|link=]]&amp;lt;br /&amp;gt;Blood Oath&lt;br /&gt;
| 4&lt;br /&gt;
| 80&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Player takes 5 damage and for next 30 seconds increases damage their Undead followers inflict by (30% * (Necromancy / 100))&lt;br /&gt;
|-&lt;br /&gt;
| [[File:strangle.jpg|link=]]&amp;lt;br /&amp;gt;Strangle&lt;br /&gt;
| 4&lt;br /&gt;
| 85&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | For next 30 seconds Spell Damage you inflict will be delayed by 5 seconds but will be increased by (30% * (Necromancy / 100)) damage&lt;br /&gt;
|-&lt;br /&gt;
| [[File:wither.jpg|link=]]&amp;lt;br /&amp;gt;Wither&lt;br /&gt;
| 3&lt;br /&gt;
| 90&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Player takes 10 damage and for next 30 seconds gains (30 * (Necromancy / 100)) mana that can only be spent on non-damage causing spells&lt;br /&gt;
|-&lt;br /&gt;
| [[File:painspike.jpg|link=]]&amp;lt;br /&amp;gt;Pain Spike&lt;br /&gt;
| 5&lt;br /&gt;
| 95&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Target a nearby corpse to inflict (800 * (Necromancy / 100)) damage divided between 4 creatures within 4 tiles with damage max of (600 * (Necromancy / 100)) per target&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Tranq</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:Necromancy&amp;diff=13188</id>
		<title>Template:Necromancy</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:Necromancy&amp;diff=13188"/>
		<updated>2021-10-04T14:51:37Z</updated>

		<summary type="html">&lt;p&gt;Tranq: Updated abilities to new patch&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 80%; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Unholy Symbol&lt;br /&gt;
! Min. Skill&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:vengefulspirit1.jpg|link=]]&amp;lt;br /&amp;gt;Vengeful Spirit&lt;br /&gt;
| 1&lt;br /&gt;
| 50&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | For next 30 seconds all summon spells cast will instead create an Undead follower that slowly loses health but has damage increased by (50% * (Necromancy / 100))&lt;br /&gt;
|-&lt;br /&gt;
| [[File:poisonstrike.jpg|link=]]&amp;lt;br /&amp;gt;Poison Strike&lt;br /&gt;
| 1&lt;br /&gt;
| 55&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Target a creature that you have applied Poison or Disease onto to resolve up to 4 Poison ticks and up to 8 Disease ticks remaining at (100% * (Necromancy / 100)) normal damage&lt;br /&gt;
|-&lt;br /&gt;
| [[File:evilomen.jpg|link=]]&amp;lt;br /&amp;gt;Evil Omen&lt;br /&gt;
| 2&lt;br /&gt;
| 60&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | For next 30 seconds Spell Damage is increased by (20% * (Necromancy / 100)) but spells have a 25% chance to inflict (ManaCost / 2) damage on the player&lt;br /&gt;
|-&lt;br /&gt;
| [[File:corpseskin.jpg|link=]]&amp;lt;br /&amp;gt;Corpse Skin&lt;br /&gt;
| 2&lt;br /&gt;
| 65&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | For next 30 seconds any damaging spell will apply a Disease effect dealing damage of (25% * (Necromancy / 100)) over 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:vampiricembrace.jpg|link=]]&amp;lt;br /&amp;gt;Vampiric Embrace&lt;br /&gt;
| 5&lt;br /&gt;
| 90&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Target a nearby corpse to heal player&#039;s Undead followers for (15% * (Necromancy / 100)) of their Maximum Health&lt;br /&gt;
|-&lt;br /&gt;
| [[File:mindrot.jpg|link=]]&amp;lt;br /&amp;gt;Mind Rot&lt;br /&gt;
| 3&lt;br /&gt;
| 75&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | For next 30 seconds any new Poison Spell or spell-based Disease effects will inflict (20% * (Necromancy / 100)) more damage and tick 2 seconds faster&lt;br /&gt;
|-&lt;br /&gt;
| [[File:bloodoath.jpg|link=]]&amp;lt;br /&amp;gt;Blood Oath&lt;br /&gt;
| 4&lt;br /&gt;
| 80&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Player takes 5 damage and for next 30 seconds increases damage their Undead followers inflict by (30% * (Necromancy / 100))&lt;br /&gt;
|-&lt;br /&gt;
| [[File:strangle.jpg|link=]]&amp;lt;br /&amp;gt;Strangle&lt;br /&gt;
| 4&lt;br /&gt;
| 85&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | For next 30 seconds Spell Damage you inflict will be delayed by 5 seconds but will be increased by (30% * (Necromancy / 100)) damage&lt;br /&gt;
|-&lt;br /&gt;
| [[File:wither.jpg|link=]]&amp;lt;br /&amp;gt;Wither&lt;br /&gt;
| 3&lt;br /&gt;
| 70&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Player takes 10 damage and for next 30 seconds gains (30 * (Necromancy / 100)) mana that can only be spent on non-damage causing spells&lt;br /&gt;
|-&lt;br /&gt;
| [[File:painspike.jpg|link=]]&amp;lt;br /&amp;gt;Pain Spike&lt;br /&gt;
| 5&lt;br /&gt;
| 95&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Target a nearby corpse to inflict (800 * (Necromancy / 100)) damage divided between 4 creatures within 4 tiles with damage max of (600 * (Necromancy / 100)) per target&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Tranq</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:MasteryChainLinks&amp;diff=12975</id>
		<title>Template:MasteryChainLinks</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:MasteryChainLinks&amp;diff=12975"/>
		<updated>2021-09-29T17:07:48Z</updated>

		<summary type="html">&lt;p&gt;Tranq: Updated chain link values to reflect the current patch&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; font-weight:bold;&amp;quot; | Bonus Type&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; font-weight:bold; background-color:#ffce93;&amp;quot; | Bronze Link Bonus&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; font-weight:bold; background-color:#e3e3e3;&amp;quot; | Silver Link Bonus&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; font-weight:bold; background-color:#fffe65;&amp;quot; | Gold Link Bonus&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; font-weight:bold; background-color:#ff6969;&amp;quot; | Corrupted Link Bonus&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | Elective Upgrades&lt;br /&gt;
|-&lt;br /&gt;
| Melee Accuracy&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~2.19%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | ~2.62%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.84%&lt;br /&gt;
| Melee Accuracy/Defense&lt;br /&gt;
|-&lt;br /&gt;
| Melee Defense&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Melee Accuracy/Defense&lt;br /&gt;
|-&lt;br /&gt;
| Melee Accuracy/Defense&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~1.88%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 2.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.44%&lt;br /&gt;
|-&lt;br /&gt;
| Melee Special Chance/Special Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 1.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 1.625%&lt;br /&gt;
|-&lt;br /&gt;
| Melee Swing Speed&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 1.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 1.625%&lt;br /&gt;
|-&lt;br /&gt;
| Melee Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~2.19%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | ~2.62%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.84%&lt;br /&gt;
| Melee Damage/Ignore Armor Chance&lt;br /&gt;
|-&lt;br /&gt;
| Melee Ignore Armor Chance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 4.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 5.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 6.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 6.50%&lt;br /&gt;
| Melee Damage/Ignore Armor Chance&lt;br /&gt;
|-&lt;br /&gt;
| Melee Damage/Ignore Armor Chance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~1.88%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 2.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.44%&lt;br /&gt;
|-&lt;br /&gt;
| Melee Aspect Weapon Effect Modifier&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 5.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 6.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 7.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 8.125%&lt;br /&gt;
|-&lt;br /&gt;
| Melee Aspect Weapon Effect Chance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 5.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 6.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 7.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 8.125%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#000000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#000000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#000000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#000000;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| Spell Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~2.19%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | ~2.63%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.84%&lt;br /&gt;
| Spell Damage/Ignore Resist Chance&lt;br /&gt;
|-&lt;br /&gt;
| Spell Ignore Resist Chance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 4.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 5.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 6.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 6.50%&lt;br /&gt;
| Spell Damage/Ignore Resist Chance&lt;br /&gt;
|-&lt;br /&gt;
| Spell Damage/Ignore Resist Chance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~1.88%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 2.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.44%&lt;br /&gt;
|-&lt;br /&gt;
| Spell Charged Chance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~2.19%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | ~2.63%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.84%&lt;br /&gt;
| Spell Charged Chance/Charged Damage&lt;br /&gt;
|-&lt;br /&gt;
| Spell Charged Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Spell Charged Chance/Charged Damage&lt;br /&gt;
|-&lt;br /&gt;
| Spell Charged Chance/Charged Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~1.88%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 2.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.44%&lt;br /&gt;
|-&lt;br /&gt;
| Meditation Rate&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
| Meditation Rate/Spell Disrupt Avoid Chance&lt;br /&gt;
|-&lt;br /&gt;
| Spell Disruption Avoidance Chance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 6.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 7.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 9.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 9.75%&lt;br /&gt;
| Meditation Rate/Spell Disrupt Avoid Chance&lt;br /&gt;
|-&lt;br /&gt;
| Meditation Rate/Spell Disrupt Avoid Chance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~1.88%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 2.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.44%&lt;br /&gt;
|-&lt;br /&gt;
| Spellbook Aspect Effect Modifier&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 5.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 6.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 7.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 8.125%&lt;br /&gt;
|-&lt;br /&gt;
| Spellbook Aspect Effect Chance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 5.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 6.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 7.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 8.125%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#000000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#000000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#000000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#000000;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| Damage to Beastial Creatures&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Nusero Damage&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Construct Creatures&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Mausoleum Damage&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Daemonic Creatures&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Inferno Damage&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Elemental Creatures&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Mount Petram Damage&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Humanoid Creatures&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Aegis Keep Damage&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Monstrous Creatures&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Cavernam Damage&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Nature Creatures&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Darkmire Temple Damage&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Undead Creatures&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Ossuary Damage&lt;br /&gt;
|-&lt;br /&gt;
| Nusero Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
|-&lt;br /&gt;
| Mausoleum Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
|-&lt;br /&gt;
| Inferno Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
|-&lt;br /&gt;
| Mount Petram Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
|-&lt;br /&gt;
| Aegis Keep Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
|-&lt;br /&gt;
| Cavernam Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
|-&lt;br /&gt;
| Darkmire Temple Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
|-&lt;br /&gt;
| Ossuary Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#000000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#000000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#000000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#000000;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| Follower Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
|-&lt;br /&gt;
| Damaged to Barded Creatures&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Poisoned Creatures&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
|-&lt;br /&gt;
| Poison Damage/Poison Resist Ignore&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
|-&lt;br /&gt;
| Backstab Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
|-&lt;br /&gt;
| Trap and Wand Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 4.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 5.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 6.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 6.50%&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Bosses&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.875%&lt;br /&gt;
|-&lt;br /&gt;
| Damage on Ships&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.875%&lt;br /&gt;
|-&lt;br /&gt;
| Ship Cannon Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Creatures Above 66% HP&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Damage Dealt By Player&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Creatures Below 33% HP&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Damage Dealt By Player&lt;br /&gt;
|-&lt;br /&gt;
| Damage Dealt By Player&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~1.56%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | ~1.88%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.03%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#000000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#000000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#000000; color:#000000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#000000;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| Physical Damage Resistance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~1.88%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 2.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.44%&lt;br /&gt;
| Damage Resistance&lt;br /&gt;
|-&lt;br /&gt;
| Spell Damage Resistance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~1.88%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 2.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.44%&lt;br /&gt;
| Damage Resistance&lt;br /&gt;
|-&lt;br /&gt;
| Follower Damage Resistance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
| Effective Alchemy/Healing/Veterinary Skill&lt;br /&gt;
|-&lt;br /&gt;
| Effective Parrying Skill&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.875&lt;br /&gt;
| Damage Resistance&lt;br /&gt;
|-&lt;br /&gt;
| Effective Magic Resist Skill&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.875&lt;br /&gt;
| Damage Resistance&lt;br /&gt;
|-&lt;br /&gt;
| Healing Amounts Received&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.875%&lt;br /&gt;
| Effective Alchemy/Healing/Veterinary Skill&lt;br /&gt;
|-&lt;br /&gt;
| Follower Healing Received&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.875%&lt;br /&gt;
| Effective Alchemy/Healing/Veterinary Skill&lt;br /&gt;
|-&lt;br /&gt;
| Boss Damage Resistance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
| Damage Resistance&lt;br /&gt;
|-&lt;br /&gt;
| Damage Resistance on Ships&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.875%&lt;br /&gt;
| Damage Resistance&lt;br /&gt;
|-&lt;br /&gt;
| Damage Resistance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 1.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 1.625%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#000000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#000000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#000000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#000000;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| Chest Success Chances/Progress&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.875%&lt;br /&gt;
|-&lt;br /&gt;
| Effective Alchemy/Healing/Veterinary Skill&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.875&lt;br /&gt;
|-&lt;br /&gt;
| Effective Lockpicking Skill&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.875&lt;br /&gt;
| Chest Success Chances/Progress&lt;br /&gt;
|-&lt;br /&gt;
| Effective Poisoning Skill&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.875&lt;br /&gt;
| Poison Damage/Resist Ignore&lt;br /&gt;
|-&lt;br /&gt;
| Effective Barding Skill&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.875&lt;br /&gt;
| Bard Reset/Break Ignore Chance&lt;br /&gt;
|-&lt;br /&gt;
| Effective Chivalry Skill&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06&lt;br /&gt;
| Bard Reset/Break Ignore Chance&lt;br /&gt;
|-&lt;br /&gt;
| Effective Necromancy Skill&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06&lt;br /&gt;
| Bard Reset/Break Ignore Chance&lt;br /&gt;
|-&lt;br /&gt;
| Barding Duration&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.875%&lt;br /&gt;
| Bard Reset/Break Ignore Chance&lt;br /&gt;
|-&lt;br /&gt;
| Bard Reset/Break Ignore Chance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
|-&lt;br /&gt;
| Spirit Speak/Inscription&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06&lt;br /&gt;
|-&lt;br /&gt;
| Chance for 5 Bonus Stealth Steps&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 5.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 6.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 7.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 8.125%&lt;br /&gt;
|-&lt;br /&gt;
| Gold/Doubloon Drop Increase&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 2.25%&lt;br /&gt;
|-&lt;br /&gt;
| Special/Rare Loot Chance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 1.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 1.625%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Tranq</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Artisan_Aspect&amp;diff=12939</id>
		<title>Artisan Aspect</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Artisan_Aspect&amp;diff=12939"/>
		<updated>2021-09-29T14:35:03Z</updated>

		<summary type="html">&lt;p&gt;Tranq: /* Artisan Aspect Armor */ Fixed typo in armor name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Aspect]][[Category:PvM]]&lt;br /&gt;
==Artisan Aspect Proc==&lt;br /&gt;
[[File:aspectmastery-artisanproc1.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Artisan Aspect Experience==&lt;br /&gt;
* Players can now earn Artisan Aspect experience from crafting while they are wearing Artisan Aspect equipment, provided they have sufficient Arcane Essence&lt;br /&gt;
* When a player gains Artisan Aspect experience from crafting, they will lose some Arcane Essence similar to fighting while wearing aspect gear&lt;br /&gt;
* Players will see overhead XP text when crafting an item that provides experience similar to killing a creature while wearing aspect gear&lt;br /&gt;
* Any item types that have the potential to show up as a Society Crafting Jobs are considered valid items for experience gain for Artisan Aspect&lt;br /&gt;
* Players can elect to turn off/turn on Artisan Aspect Experience by typing [Artisan or selecting the Artisan command entry from the Paperdoll -&amp;gt; Help -&amp;gt; Commands -&amp;gt; Mechanics tab&lt;br /&gt;
* Players already at the Max Aspect Tier Level for Artisan Aspect will not consume Arcane Essence when crafting (since they cannot gain further experience) [https://forums.uooutlands.com/index.php?threads/patch-notes-for-december-17-2019.2637/#post-15902/  patch Dec 17 2019]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Artisan Aspect Weapon==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:artisanaspectweapon.jpg|link=]]&amp;lt;br /&amp;gt;Artisan Aspect Weapon&lt;br /&gt;
|-&lt;br /&gt;
! Melee Accuracy Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 2% per player Artisan Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Tactics Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 0 + 2 per player Artisan Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Aspect Special Chance&amp;lt;br /&amp;gt;(scales with weapon speed)&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 0.5% + 0.05% per player Artisan Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Aspect Special Effect:&amp;lt;br /&amp;gt;Fortify&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Grants a damage bonus of (10% + (1% * Tier Level)) and a damage resistance bonus of (10% + (1% * Tier Level)) to all friendly players within a 12 tile radius for 120 seconds (may not stack multiple times)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Artisan Aspect Spellbook==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:artisanaspectspellbook.jpg|link=]]&amp;lt;br /&amp;gt;Artisan Aspect Spellbook&lt;br /&gt;
|-&lt;br /&gt;
! Mana Refund Chance&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 0% + 1.5% per player Artisan Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Damage Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 0% + 1.5% per player Artisan Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Aspect Special Chance&amp;lt;br /&amp;gt;(scales with spell circle)&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 5% + 0.5% per player Artisan Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Aspect Special Effect:&amp;lt;br /&amp;gt;Fortify&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Grants a damage bonus of (10% + (1% * Tier Level)) and a damage resistance bonus of (10% + (1% * Tier Level)) to all friendly players within a 12 tile radius for 120 seconds (may not stack multiple times)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Artisan Aspect Armor==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:artisanaspectarmor.jpg|link=]]&amp;lt;br /&amp;gt;Artisan Aspect Armor&lt;br /&gt;
|-&lt;br /&gt;
! Armor Rating&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 0% + 8% per Artisan Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Crafting Skill Worn Equipment Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 25% + 7.5% per Artisan Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Repair Kit Boosts Target&#039;s Melee Damage&amp;lt;br /&amp;gt;(20 minutes)&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 5% + 1.5% per Artisan Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Exceptional Crafting Chance Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 5% + 1.5% per Artisan Tier Level&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Artisan Aspect Cloth==&lt;br /&gt;
* Hue 2096&lt;br /&gt;
* To Craft: 120 Tailoring, 1 Artisan Distillation and 1 Wool&lt;br /&gt;
&lt;br /&gt;
[[File:artisanaspectcloth.jpg|link=]]&lt;/div&gt;</summary>
		<author><name>Tranq</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Forensic_Evaluation&amp;diff=12091</id>
		<title>Forensic Evaluation</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Forensic_Evaluation&amp;diff=12091"/>
		<updated>2021-09-01T13:09:59Z</updated>

		<summary type="html">&lt;p&gt;Tranq: Simplified bonus damage explanations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
==Summary==&lt;br /&gt;
Players can harvest Leather using a Skinning Knife and have a chance to carve colored leather from corpses. When a player carves a creature&#039;s corpse, they will gain a melee and spell damage bonus, and barding skill bonus as well.&lt;br /&gt;
&lt;br /&gt;
* Players can use Forensic Evaluation or a Skinning Knife and target themselves or the ground nearby to activate &amp;quot;Smart Harvest&amp;quot; which will carve all &amp;quot;grey&amp;quot; notoriety corpses within 2 tiles&lt;br /&gt;
* Carving a creature corpse will automatically open the corpse for the player&lt;br /&gt;
* Players have a chance to carve colored leather from corpses and all leather colors are possible on any creature, provided the player meets the material&#039;s skill requirements&lt;br /&gt;
* All creatures are carvable for leather and meat, and have a chance of special cooking ingredients, scaled based on the player&#039;s Forensic Evaluation skill&lt;br /&gt;
* The amount of leather and meat when carving corpses is (50% + (150% * (Forensic Evaluation Skill / 100)) of the base amount for the creature&lt;br /&gt;
* The chance for a player to harvest colored leather instead of regular leather is (4% * (1 + Tool Bonus))&lt;br /&gt;
* You can use it on yourself in order to harvest the closest body.&lt;br /&gt;
* The skill also provides the following bonus to spell and melee damage in PvM: (25% * (Forensic Evaluation Skill / 100)) and PvP: (10% * (Forensic Evaluation Skill / 100))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:harvesting-forensicevaluationa.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Harvesting Colored Leather==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align: bottom; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Material&lt;br /&gt;
! Skill&lt;br /&gt;
! Chance&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leathernormal.png|link=]]&amp;lt;br /&amp;gt;Leather&lt;br /&gt;
| 0&lt;br /&gt;
| 82%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leatherdull.png|link=]]&amp;lt;br /&amp;gt;Dullhide&lt;br /&gt;
| 65&lt;br /&gt;
| 30%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leathershadow.png|link=]]&amp;lt;br /&amp;gt;Shadowhide&lt;br /&gt;
| 70&lt;br /&gt;
| 21%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leathercopper.png|link=]]&amp;lt;br /&amp;gt;Copperhide&lt;br /&gt;
| 75&lt;br /&gt;
| 16%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leatherbronze.png|link=]]&amp;lt;br /&amp;gt;Bronzehide&lt;br /&gt;
| 80&lt;br /&gt;
| 12%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leathergolden.png|link=]]&amp;lt;br /&amp;gt;Goldenhide&lt;br /&gt;
| 85&lt;br /&gt;
| 9%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leatherrose.png|link=]]&amp;lt;br /&amp;gt;Rosehide&lt;br /&gt;
| 90&lt;br /&gt;
| 6%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leathervere.png|link=]]&amp;lt;br /&amp;gt;Verehide&lt;br /&gt;
| 95&lt;br /&gt;
| 4%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leathervale.png|link=]]&amp;lt;br /&amp;gt;Valehide&lt;br /&gt;
| 99&lt;br /&gt;
| 2%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leatheravar.png|link=]]&amp;lt;br /&amp;gt;Avarhide&lt;br /&gt;
| 110&lt;br /&gt;
| 1%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Colored Skinning Knives==&lt;br /&gt;
Players using exceptional and colored material Skinning Knives will receive a Tool Bonus to their chance of harvesting colored leather as follows (with all applicable bonuses stacking):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align: bottom; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Material&lt;br /&gt;
! Tool Bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_skinningknife_iron.jpg|link=]]&amp;lt;br /&amp;gt;Exceptional&lt;br /&gt;
| 0.04&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_skinningknife_iron.jpg|link=]]&amp;lt;br /&amp;gt;Mastercrafted&lt;br /&gt;
| 0.04&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_skinningknife_dullcopper.jpg|link=]]&amp;lt;br /&amp;gt;Dull Copper&lt;br /&gt;
| 0.02&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_skinningknife_shadowiron.jpg|link=]]&amp;lt;br /&amp;gt;Shadow&lt;br /&gt;
| 0.04&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_skinningknife_copper.jpg|link=]]&amp;lt;br /&amp;gt;Copper&lt;br /&gt;
| 0.06&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_skinningknife_bronze.jpg|link=]]&amp;lt;br /&amp;gt;Bronze&lt;br /&gt;
| 0.08&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_skinningknife_gold.jpg|link=]]&amp;lt;br /&amp;gt;Gold&lt;br /&gt;
| 0.10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_skinningknife_agapite.jpg|link=]]&amp;lt;br /&amp;gt;Agapite&lt;br /&gt;
| 0.12&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_skinningknife_verite.jpg|link=]]&amp;lt;br /&amp;gt;Verite&lt;br /&gt;
| 0.14&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_skinningknife_valorite.jpg|link=]]&amp;lt;br /&amp;gt;Valorite&lt;br /&gt;
| 0.16&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_skinningknife_avarite.jpg|link=]]&amp;lt;br /&amp;gt;Avarite&lt;br /&gt;
| 0.18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skinning Maps==&lt;br /&gt;
* When using Skinning Maps, search radius is increased by (100% * (Forensic Eval Skill / 100))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:resourcemap-forensicevalskinning.gif|link=Resource Maps]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Buffs==&lt;br /&gt;
The Forensic Evaluation Slayer bonus has been reduced to 3 hours (previously was 12 hours) [https://forums.uooutlands.com/index.php?threads/patch-notes-for-october-3-2019.2514/ Patch Notes 20191003]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PvM Bonus===&lt;br /&gt;
* Forensic Evaluation grants bonus &#039;&#039;&#039;spell and melee damage&#039;&#039;&#039; (including archery) against creatures. The maximum is 30%. Formula: (25% * (Forensic Evaluation Skill / 100))&lt;br /&gt;
* When attacking a creature, add [[Base Weapon Damage]] * Current Forensic Evaluation Bonus damage per swing.&lt;br /&gt;
* The maximum barding skills bonus that can be achieved is 12. Formula: (10 * (Forensic Evaluation Skill / 100))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PvP Bonus===&lt;br /&gt;
* Forensic Evaluation grants bonus &#039;&#039;&#039;spell and melee damage&#039;&#039;&#039; (including archery) against creatures. The maximum is 12%. Formula: (10% * (Forensic Evaluation Skill / 100))&lt;br /&gt;
* When attacking a player, add [[Base Weapon Damage]] * Current Forensic Evaluation Bonus damage per swing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hamstring==&lt;br /&gt;
Visit the [[Hamstring]] page for more information.&lt;/div&gt;</summary>
		<author><name>Tranq</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Magery&amp;diff=12090</id>
		<title>Magery</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Magery&amp;diff=12090"/>
		<updated>2021-09-01T12:55:17Z</updated>

		<summary type="html">&lt;p&gt;Tranq: /* Detailed Info */ Added effective skill link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
==Summary==&lt;br /&gt;
Magery is perhaps the most versatile skill available. Players can use it to travel the world, summon beings to do your bidding, attack monsters (and other players) and even create food. Spells require Reagents to cast, which can be bought from Mage Shops, Vendors, or found as loot. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spell Circles==&lt;br /&gt;
{{SpellCircles}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Detailed Info==&lt;br /&gt;
* Magery Minimum skill needed to cast spell is Spell Circle * 10&lt;br /&gt;
* Casting a spell from a scroll increases a player&#039;s [[Effective Skill|Effective Magery skill]] by 20 (effective magery only affects casting chance)&lt;br /&gt;
* Casting recovery time is 0.2 seconds&lt;br /&gt;
* Spell damage against creatures is increased by 100%&lt;br /&gt;
* Base spell damage is scaled by (Magery / 100%), so a player with only 50 Magery will only do 50% of the maximum possible damage from a spell&lt;br /&gt;
* [[Evaluating Intelligence]] adds damage bonuses to your spell damage roll&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
* Dispel - Players can target themselves with the Dispel spell to dispel their lowest duration Blade Spirit or Energy Vortex in the world, regardless of distance from the caster&lt;br /&gt;
* Magic Reflect - The cooldown usage for Magic Reflect spell (30 seconds) begins when the reflection occurs (rather than at cast)&lt;br /&gt;
* Casting Mana Drain on a monster will reduce its magic resistance by 20 * Magery/100 (halved in PvP)&lt;br /&gt;
* Casting Mana Vampire on a monster will reduce its magic resistance by 50 * Magery/100 (halved in PvP)&lt;br /&gt;
* Meteor Swarm - Players who have Magic Reflect active and are hit by a Meteor Swarm or Chain Lightning effect will only take 1 damage from the spell and will not have their Magic Reflect broken&lt;br /&gt;
** All players affected are added to a pool and resolved in random order&lt;br /&gt;
** The first player hit takes (5-10) Damage, and then each subsequent player hit takes ((5-10) + (3 * Total Players Hit So Far)) Damage&lt;br /&gt;
** As soon as any individual player takes 35 Damage from the spell it will no longer deal damage to any additional players&lt;br /&gt;
* Chain Lightning - Players who have Magic Reflect active and are hit by a Meteor Swarm or Chain Lightning effect will only take 1 damage from the spell and will not have their Magic Reflect broken&lt;br /&gt;
** All players affected are added to a pool and resolved in random order&lt;br /&gt;
** The first player hit takes (10-15) Damage, and then each subsequent player hit takes ((10-15) + (4 * Total Players Hit So Far)) Damage&lt;br /&gt;
** As soon as any individual player takes 35 Damage from the spell it will no longer deal damage to any additional players&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:meteorswarmupdate.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Charged Spells===&lt;br /&gt;
* Spells cast by creatures against players or players against creatures have a 10% chance to be Charged&lt;br /&gt;
* Charged spells deal an additional 50% to the target&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Heat of Battle===&lt;br /&gt;
* When a player is in the Heat of Battle they are unable to cast Recall, Gate, or use any Moongates.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Poisoning===&lt;br /&gt;
* Creatures cannot resist casted Poison from players&lt;br /&gt;
* Players have a (20% * (Poisoning Skill / 100)) chance to upgrade Spell Poison onto creatures to Lethal Poison&lt;br /&gt;
* In order to be able to upgrade to Lethal poison, the player must have a Lethal Poison potion in their backpack (if they do not have, they cannot upgrade to Lethal Poison)&lt;br /&gt;
* On a successful Lethal Poison upgrade cast, there is a 20% chance a Lethal Poison potion in their backpack will be consumed (and players will be notified)&lt;br /&gt;
* When players cast the Poison spell against another player, the maximum poison upgrade level is now capped based on the distance to the target player as follows:&lt;br /&gt;
** Lethal Poison: Must be within 0-4 Tiles of target player&lt;br /&gt;
** Deadly Poison: Must be within 0-8 Tiles of target player&lt;br /&gt;
&lt;br /&gt;
==Spell Interrupts==&lt;br /&gt;
* All hostile spells from 4th, 5th, 6th, 7th, and 8th circles will interrupt other players 100% of the time&lt;br /&gt;
* Players casting onto themselves will always interrupt themselves regardless of spell circle and will never initiate a &amp;quot;window&amp;quot; nor will reset an active one&lt;br /&gt;
* Each circle &amp;quot;window&amp;quot; is independent of each other (i.e. there is a 1st, 2nd, and 3rd circle window)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===1st Circle Spells===&lt;br /&gt;
* Casting a hostile 1st circle spell against another player will at first have an interrupt chance of 100%&lt;br /&gt;
* Afterwards, a 5 second window starts where all subsequent 1st circle hostile spells against the target have a 25% interrupt chance&lt;br /&gt;
* If the player is hit with another 1st circle spell before 5 seconds have passed, the spell window resets to 5 seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===2nd Circle Spells===&lt;br /&gt;
* Casting a hostile 2nd circle spell against another player will at first have an interrupt chance of 100%&lt;br /&gt;
* Afterwards, a 5 second window starts where all subsequent 2nd circle hostile spells against the target have a 50% interrupt chance&lt;br /&gt;
* If the player is hit with another 2nd circle spell before 5 seconds have passed, the spell window resets to 5 seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===3rd Circle Spells===&lt;br /&gt;
* Casting a hostile 3rd circle spell against another player will at first have an interrupt chance of 100%&lt;br /&gt;
* Afterwards, a 5 second window starts where all subsequent 3rd circle hostile spells against the target have a 75% interrupt chance&lt;br /&gt;
* If the player is hit with another 3rd circle spell before 5 seconds have passed, the spell window resets to 5 seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You can get a 750 charge spellstone with your new character if you choose 50 Magic, 49 Meditation, and 1 Evaluating Intelligence as starting skills.&lt;br /&gt;
&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-60&lt;br /&gt;
| Cast Lightning within [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 60-75&lt;br /&gt;
| Cast Invisibility on self&lt;br /&gt;
|-&lt;br /&gt;
| 75-85&lt;br /&gt;
| Cast Flamestrike on Prevalia Zoo creatures&lt;br /&gt;
|-&lt;br /&gt;
| 85-100&lt;br /&gt;
| Cast Summon Air/Earth/Fire/Water Elementals&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Community Videos==&lt;br /&gt;
Below you will find videos for Magery Macroing by the community.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=zIGvPxBPTFk&amp;amp;t=2s}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=z7R-NQpmN4E}}&lt;/div&gt;</summary>
		<author><name>Tranq</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Void_Aspect&amp;diff=12089</id>
		<title>Void Aspect</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Void_Aspect&amp;diff=12089"/>
		<updated>2021-09-01T12:53:48Z</updated>

		<summary type="html">&lt;p&gt;Tranq: Added effective skill link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Aspect]][[Category:PvM]]&amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:voidaspectproc2.gif|center|link=]]&lt;br /&gt;
&lt;br /&gt;
==Void Aspect Armor==&lt;br /&gt;
* Armor Rating: 8% per player Void Tier Level&lt;br /&gt;
* [[#Stat Restoration Mechanic|Auto Stats Restoration]] restores 16% + 2% per player Void Tier Level&lt;br /&gt;
** HP: every 20s&lt;br /&gt;
** Stam: every 10s&lt;br /&gt;
** Mana: every 60s&lt;br /&gt;
* Chance to Ignore Armor or Magic Resist (or 15% Damage Bonus): 15% + 4.5% per player Void Tier Level&lt;br /&gt;
* [[Effective Skill|Effective Parrying and Magic Resist Skill]] Bonus: 6 + 2 per player Void Tier Level&lt;br /&gt;
&lt;br /&gt;
==Void Aspect Weapon==&lt;br /&gt;
* Accuracy Bonus: 2% per player Void Tier Level&lt;br /&gt;
* Tactics Bonus: 2 per player Void Tier Level&lt;br /&gt;
* Special Effect Chance (scaled for weapon speed): 0.5% +0.05% per player Void Tier Level&lt;br /&gt;
* Special Effect - Doom Dragon: Inflicts (1000 + (100 * Tier Level)) magical damage to their target after 10 seconds have passed&lt;br /&gt;
&lt;br /&gt;
==Void Aspect Spellbook==&lt;br /&gt;
* Mana Refund Chance: 1.5% per player Void Tier Level&lt;br /&gt;
* Damage Bonus: 1.5% per player Void Tier Level&lt;br /&gt;
* Special Effect Chance (scales based on spell circle): 5% + 0.5% per player Void Tier Level&lt;br /&gt;
* Special Effect - Doom Dragon: Inflicts (1000 + (100 * Tier Level)) magical damage to their target after 10 seconds have passed&lt;br /&gt;
&lt;br /&gt;
==Void Aspect Cloth==&lt;br /&gt;
* Hue 2599&lt;br /&gt;
* To Craft: 120 Tailoring, 1 Void Distillation and 1 Wool&lt;br /&gt;
&lt;br /&gt;
[[File:voidaspectcloth.png|center|link=]]&lt;br /&gt;
&lt;br /&gt;
==Stat Restoration Mechanic==&lt;br /&gt;
&lt;br /&gt;
The restoration mechanic works as follows: &lt;br /&gt;
&lt;br /&gt;
* Every X seconds a restoration check occurs. &lt;br /&gt;
* &#039;&#039;&#039;If the number restored exceeds the number that is missing, nothing will be restored!&#039;&#039;&#039;&lt;br /&gt;
* For Hit Points, the restoration occurs every 20 seconds, for stamina every 10 seconds, for mana every 60 seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You have Void Aspect at level 10, so it would restore 36% of each stat. If you have 100 max mana, this would mean 36 mana would be restored every tick. Now if you only have 35 mana missing, nothing will happen at the restore tick &#039;&#039;&#039;because the amount restored is higher than the amount missing&#039;&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>Tranq</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Poisoning&amp;diff=12088</id>
		<title>Poisoning</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Poisoning&amp;diff=12088"/>
		<updated>2021-09-01T12:53:24Z</updated>

		<summary type="html">&lt;p&gt;Tranq: Added effective skill link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
==Poison Damage==&lt;br /&gt;
* Player-inflicted Poison (through spells or weapons) damage against creatures is increased by 50% &lt;br /&gt;
* Player-inflicted Poison (through spells or weapons or tinker traps) has its damage increased by (100% * (Taste ID Skill / 100))&lt;br /&gt;
* When a non-tamed creature takes damage from poison, if the creature or player that poisoned them is more than 18 tiles away, the poison will downgrade its damage to Lesser Poison&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Poison&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Lesser&lt;br /&gt;
| 5 Damage every 10 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Regular&lt;br /&gt;
| 10 Damage every 8 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Greater&lt;br /&gt;
| 15 Damage every 7 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Deadly&lt;br /&gt;
| 20 Damage every 6 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Lethal&lt;br /&gt;
| 25 Damage every 5 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Curing Poison==&lt;br /&gt;
===Progressive Curing===&lt;br /&gt;
* The first Cure Potion a player drinks every 30 seconds will now be a free consumption (players will get a system message telling them this occurred)&lt;br /&gt;
* Each consecutive failed attempt at curing poison now increases chance of the next attempt by a flat value equal to the unmodified base cure chance (before factoring in adjustments for Poison Skill, Taste ID, or Other Player Effects) assigned to the type of poison&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example of curing Deadly Poison inflicted by a player with GM Poisoning Skill and GM Taste ID:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The base chance to cure Deadly Poison via Greater Cure Potion or GM Magery is 50% chance.&lt;br /&gt;
* If they fail their cure attempt, their next attempt will receive a flat 50% bonus&lt;br /&gt;
* Poisons inflicted with GM Poisoning and GM Taste ID have their initial cure chance reduced by a scalar of 50% (i.e. 50% base cure chance becomes 25% cure chance). Subsequent attempts are still increased by the unmodified base cure chance as a flat percentage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attempt&lt;br /&gt;
! Cure Chance&lt;br /&gt;
|-&lt;br /&gt;
| 1st&lt;br /&gt;
| 25%&lt;br /&gt;
|-&lt;br /&gt;
| 2nd&lt;br /&gt;
| 75%&lt;br /&gt;
|-&lt;br /&gt;
| 3rd&lt;br /&gt;
| 125%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example of curing Lethal Poison inflicted by a player with 120 Poisoning Skill and 120 Taste ID:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Base chance to cure Lethal Poison via Greater Cure Potion or GM Magery is 25% chance&lt;br /&gt;
* If they fail their cure attempt, their next attempt will receive a flat 25% bonus&lt;br /&gt;
* Poisons inflicted with 120 Poisoning and 120 Taste ID have their initial cure chance reduced by a scalar of 60% (i.e. 25% base cure chance becomes 10% cure chance). Subsequent attempts are still increased by the unmodified base cure chance as a flat percentage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attempt&lt;br /&gt;
! Cure Chance&lt;br /&gt;
|-&lt;br /&gt;
| 1st&lt;br /&gt;
| 10%&lt;br /&gt;
|-&lt;br /&gt;
| 2nd&lt;br /&gt;
| 35%&lt;br /&gt;
|-&lt;br /&gt;
| 3rd&lt;br /&gt;
| 60%&lt;br /&gt;
|-&lt;br /&gt;
| 4th&lt;br /&gt;
| 85%&lt;br /&gt;
|-&lt;br /&gt;
| 5th&lt;br /&gt;
| 110%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Potion Cure Chances===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cure Type&lt;br /&gt;
! Poison Type&lt;br /&gt;
! Cure Chance&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | [[File:curepotion.jpg|link=]]&amp;lt;br /&amp;gt;Lesser Cure&lt;br /&gt;
| Lesser&lt;br /&gt;
| 75%&lt;br /&gt;
|-&lt;br /&gt;
| Regular&lt;br /&gt;
| 50%&lt;br /&gt;
|-&lt;br /&gt;
| Greater&lt;br /&gt;
| 25%&lt;br /&gt;
|-&lt;br /&gt;
| Deadly&lt;br /&gt;
| 0%&lt;br /&gt;
|-&lt;br /&gt;
| Lethal&lt;br /&gt;
| 0%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | [[File:curepotion.jpg|link=]]&amp;lt;br /&amp;gt;Regular Cure&lt;br /&gt;
| Lesser&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| Regular&lt;br /&gt;
| 75%&lt;br /&gt;
|-&lt;br /&gt;
| Greater&lt;br /&gt;
| 50%&lt;br /&gt;
|-&lt;br /&gt;
| Deadly&lt;br /&gt;
| 25%&lt;br /&gt;
|-&lt;br /&gt;
| Lethal&lt;br /&gt;
| 0%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | [[File:curepotion.jpg|link=]]&amp;lt;br /&amp;gt;Greater Cure&lt;br /&gt;
| Lesser&lt;br /&gt;
| 125%&lt;br /&gt;
|-&lt;br /&gt;
| Regular&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| Greater&lt;br /&gt;
| 75%&lt;br /&gt;
|-&lt;br /&gt;
| Deadly&lt;br /&gt;
| 50%&lt;br /&gt;
|-&lt;br /&gt;
| Lethal&lt;br /&gt;
| 25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bandaging Cure Chances===&lt;br /&gt;
* Chance to Cure Player = ((150% - (Poison Level * 25%)) * (Healing Skill / 100)) - (Slips * 2%);&lt;br /&gt;
* Chance to Cure Creature = ((150% - (Poison Level * 25%)) * (Veterinary Skill / 100)) - (Slips * 2%);&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Cure and Arch Cure Spell Chances===&lt;br /&gt;
* Chance to Cure = ((150% - (Poison Level * 25%)) * (Magery Skill / 100))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Poison Resistance==&lt;br /&gt;
* Many creatures have a Poison Resistance stat (listed as a percentage % value, but will not resist poison cast from players, only a chance to resist each tick of damage&lt;br /&gt;
* Players may temporarily receive Poison Resistance through skills such as Taste ID and various item effects&lt;br /&gt;
* Whenever a player or creature is affected by poison (i.e. a poison tick) they will have a Poison Resistance % chance to ignore the damage from poison, and will display an overhead &amp;quot;*resists poison*&amp;quot; orange text&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Poisoned Weapons==&lt;br /&gt;
* Chance to inflict poison on target is flat 25% for Lesser, Regular, Greater, and Deadly Poisoned weapons&lt;br /&gt;
* The chance for a player to apply Weapon Poison (including Lethal) to a creature is now 25% + ([[Effective Skill|Effective Poisoning Skill]] / 4 %) [https://forums.uooutlands.com/index.php?threads/patch-notes-for-february-14-2020.2739/ patch Feb 14,2020]&lt;br /&gt;
* Player wielding a weapon with Lethal Poison must have at least 100 Poisoning skill in order to inflict it on targets&lt;br /&gt;
* Chance to inflict Lethal Poison on a target is (12.5% + (12.5% * (Poisoning Skill / 120)))&lt;br /&gt;
* Chance to not lose poison charge on a failed infliction check is (50% * (Poisoning Skill / 100))&lt;br /&gt;
* Chance for player to cure poison that was inflicted by a player with poisoning is reduced by (25% * (Poisoning Skill / 100))&lt;br /&gt;
* If a creature is hit by a poisoned weapon, but the creature is already poisoned with an equal or higher poison level than what&#039;s on the weapon, no poison attempt will be made with the weapon (and no poison charges will be lost)&lt;br /&gt;
* Players with Poisoning skill use fractional amounts of Poison Charges when inflicting poison with a weapon onto a creature&lt;br /&gt;
* Players will lose (1 - (0.50 * (Effective Poisoning Skill / 100)) Poison Charges when inflicting poison from a weapon onto a creature&lt;br /&gt;
* A minimum of 0.20 Poison Charges are used on each poisoning attempt (if players have bonuses to Effective Poisoning Skill such as through Mastery Chain Links)&lt;br /&gt;
* Players may attempt to apply poison to weapons by single-clicking the weapon with poison potions in their inventory. Available poison types will be listed in the context menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:PoisonApplyContextMenu.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:poisoncharges.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Poison Spellcasting==&lt;br /&gt;
* Poison spell when cast by creatures will be at Lesser Poison&lt;br /&gt;
* Poison spell and Poison Field spells cast by players default to Regular Poison&lt;br /&gt;
* A player&#039;s effective Poisoning skill for spellcasting is capped by their Magery skill (players may go above 100 Poisoning at 100 Magery however)&lt;br /&gt;
* Players must have at least 60 Poisoning to upgrade poison level to Greater Poison&lt;br /&gt;
* Players must have at least 80 Poisoning to upgrade poison level to Deadly Poison&lt;br /&gt;
* Players must have at least 100 Poisoning, as well as 100 Magery, to have a chance to upgrade to Lethal Poison&lt;br /&gt;
* Upgrading to Greater Poison will cost 1 extra nightshade and 2 extra nightshade for Deadly Poison (the spell&#039;s poison will not upgrade if player does not have sufficient nightshade)&lt;br /&gt;
* Players are able to cast Lethal Poison, onto both creatures and players&lt;br /&gt;
* In order to be able to upgrade to Lethal poison, the player must have a Lethal Poison potion in their backpack (if they do not have, they cannot upgrade to Lethal Poison)&lt;br /&gt;
* On a successful Lethal Poison upgrade cast, there is a 20% chance a Lethal Poison potion in their backpack will be consumed (and players will be notified); this chance is increased to 40% in PvP&lt;br /&gt;
* Casting Lethal Poison will require consumption of 3 extra Nightshade if no Lethal Poison Potion is required for the spellcast (similar to upgrading to Greater Poison taking 1 extra nightshade, and upgrading to Deadly Poison taking 2 extra nightshade)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvM Bonuses==&lt;br /&gt;
The chance for players to upgrade spell poison levels against creatures are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Poison&lt;br /&gt;
! Chance for Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Greater&lt;br /&gt;
| (100% * (Poisoning Skill / 100))&lt;br /&gt;
|-&lt;br /&gt;
| Deadly&lt;br /&gt;
| (50% * (Poisoning Skill / 100))&lt;br /&gt;
|-&lt;br /&gt;
| Lethal&lt;br /&gt;
| (20% * (Poisoning Skill / 100))&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvP Bonuses==&lt;br /&gt;
The chance for players to upgrade spell poison levels against other players, including distance, are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Poison&lt;br /&gt;
! Chance for Upgrade&lt;br /&gt;
! Distance from Target&lt;br /&gt;
|-&lt;br /&gt;
| Greater&lt;br /&gt;
| (50% * (Poisoning Skill / 100))&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Deadly&lt;br /&gt;
| (25% * (Poisoning Skill / 100))&lt;br /&gt;
| 0-4 Tiles&lt;br /&gt;
|-&lt;br /&gt;
| Lethal&lt;br /&gt;
| (10% * (Poisoning Skill / 100))&lt;br /&gt;
| 0-8 Tiles&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Poison Tolerance==&lt;br /&gt;
The handling on Poison Tolerance is as follows:&lt;br /&gt;
&lt;br /&gt;
* Whenever a player or tamed/summoned creature inflicts Greater Poison or above on another player, it applies a cumulative Poison Tolerance effect on the victim that lasts 5 minutes&lt;br /&gt;
* A player can have multiple Poison Tolerance effects stacked on them, and each Poison Tolerance effect has their own independent duration timer&lt;br /&gt;
* Poison Tolerance reduces the chance for ANY opposing players to Upgrade Poison Spellcasts OR Apply Melee Weapon Poison against them (i.e. a player with a 25% upgrade/application chance against a player with 50% poison tolerance would now have a 12.5% upgrade/application chance)&lt;br /&gt;
* Players can at most receive 50% Poison Tolerance from stacked effects&lt;br /&gt;
* Poison Tolerance has no effect in the Arena&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Poison Tolerance increases as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Hit with Poison&lt;br /&gt;
! Poison Tolerance for 5 Min.&lt;br /&gt;
|-&lt;br /&gt;
| Greater&lt;br /&gt;
| +5%&lt;br /&gt;
|-&lt;br /&gt;
| Deadly&lt;br /&gt;
| +10%&lt;br /&gt;
|-&lt;br /&gt;
| Lethal&lt;br /&gt;
| +15%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Failure to Upgrade: Poison Sting==&lt;br /&gt;
If a Poison spell hits an already poisoned target, and fails to upgrade the target&#039;s poison to a higher level than what it already has on them (which will always be the case if the target has Lethal poison), the target will instead take 10 * (((Caster Poisoning Skill + Caster Taste ID Skill) * 0.5) / 100) Damage, which will be roughly equivalent to Fireball damage when cast by a Poison Mage template.&lt;br /&gt;
&lt;br /&gt;
We&#039;ll refer to this damage as Poison Sting damage. Poison Sting damage itself will not cause an interrupt to the target, but the normal interrupt handling for the Poison Spell will be in place as before (i.e. normal handling for being a 3rd circle offensive spell). The Poison Sting mechanic will apply when casting the spell onto both creatures and players.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Poison&lt;br /&gt;
|-&lt;br /&gt;
| 0-30&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 30-40&lt;br /&gt;
| Lesser&lt;br /&gt;
|-&lt;br /&gt;
| 35-60&lt;br /&gt;
| Regular&lt;br /&gt;
|-&lt;br /&gt;
| 55-80&lt;br /&gt;
| Greater&lt;br /&gt;
|-&lt;br /&gt;
| 75-100&lt;br /&gt;
| Deadly&lt;br /&gt;
|-&lt;br /&gt;
| 95-120&lt;br /&gt;
| Lethal&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Tranq</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Water_Aspect&amp;diff=12087</id>
		<title>Water Aspect</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Water_Aspect&amp;diff=12087"/>
		<updated>2021-09-01T12:52:46Z</updated>

		<summary type="html">&lt;p&gt;Tranq: Added effective skill link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Aspect]][[Category:PvM]]&amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:wateraspectproc2.gif|center|link=]]&lt;br /&gt;
&lt;br /&gt;
==Water Aspect Armor==&lt;br /&gt;
* Armor Rating: 8% per player Water Tier Level&lt;br /&gt;
* Weapon Special and Charged Spell Chance Bonus: +5% + 1.5% per player Water Tier Level&lt;br /&gt;
* Healing Amounts Received: +10% + 3% per player Water Tier Level (applies to all players and creatures healed including the player, including magery and veterinary heals.)&lt;br /&gt;
* [[Effective Skill|Effective Alchemy Skill]] Bonus: 6+ 2 per player Water Tier Level&lt;br /&gt;
&lt;br /&gt;
==Water Aspect Weapon==&lt;br /&gt;
* Accuracy Bonus: 2% per player Water Tier Level&lt;br /&gt;
* Tactics Bonus: 2 per player Water Tier Level&lt;br /&gt;
* Special Effect Chance (scaled for weapon speed): 0.5% + 0.05% per player Water Tier Level&lt;br /&gt;
* Special Effect - Ice Storm: Inflicts (500 + (50 * Tier Level)) magical damage divided among creatures within a 6 tile radius and slows their melee attacks and spellcasting by (10% + (1% * Tier Level)) for 30 seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Water Aspect Spellbook==&lt;br /&gt;
* Mana Refund Chance: 1.5% per player Water Tier Level&lt;br /&gt;
* Damage Bonus: 1.5% per player Water Tier Level&lt;br /&gt;
* Special Effect Chance (scales based on spell circle): 5% + 0.5% per player Water Tier Level&lt;br /&gt;
* Special Effect - Ice Storm: Inflicts (500 + (50 * Tier Level)) magical damage divided among creatures within a 6 tile radius and slows their melee attacks and spellcasting by (10% + (1% * Tier Level)) for 30 seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Water Aspect Cloth==&lt;br /&gt;
* Hue 1788&lt;br /&gt;
* To Craft: 120 Tailoring, 1 Water Distillation and 1 Wool&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wateraspectcloth.png|center|link=]]&lt;/div&gt;</summary>
		<author><name>Tranq</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Poison_Aspect&amp;diff=12086</id>
		<title>Poison Aspect</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Poison_Aspect&amp;diff=12086"/>
		<updated>2021-09-01T12:52:11Z</updated>

		<summary type="html">&lt;p&gt;Tranq: Added effective skill link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Aspect]][[Category:PvM]]&amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:poisonaspectproc.gif|center|link=]]&lt;br /&gt;
&lt;br /&gt;
==Poison Aspect Armor==&lt;br /&gt;
* Armor Rating: 8% per player Poison Tier Level&lt;br /&gt;
* Damage Bonus to Poisoned Targets: +5% + 1.5% per player Poison Tier Level&lt;br /&gt;
* Chance on Poison Tick to Upgrade or Spread(6 Tiles): 5% + 1.5% per player Poison Tier Level&lt;br /&gt;
* [[Effective Skill|Effective Poisoning and Taste ID Skill]] Bonus: 6 + 2 per player Poison Tier Level&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Poison Aspect Weapon==&lt;br /&gt;
* Accuracy Bonus:2% per player Poison Tier Level&lt;br /&gt;
* Tactics Bonus: 2 per player Poison Tier Level&lt;br /&gt;
* Special Effect Chance (scaled for weapon speed): 0.5% + 0.05% per player Poison Tier Level&lt;br /&gt;
* Special Effect - Toxicity: Inflicts (750 + (75 * Tier Level)) magical damage divided among creatures within a 6 tile radius that are currently poisoned (Greater or higher).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Poison Aspect Spellbook==&lt;br /&gt;
* Mana Refund Chance: 1.5% per player Poison Tier Level&lt;br /&gt;
* Damage Bonus: 1.5% per player Poison Tier Level&lt;br /&gt;
* Special Effect Chance (scales based on spell circle): 5% + 0.5% per player Poison Tier Level&lt;br /&gt;
* Special Effect - Toxicity: Inflicts (750 + (75 * Tier Level)) magical damage divided among creatures within a 6 tile radius that are currently poisoned (Greater or higher).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Poison Aspect Cloth==&lt;br /&gt;
* Hue 2897&lt;br /&gt;
* To Craft: 120 Tailoring, 1 Poison Distillation and 1 Wool&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:poisonaspectcloth.png|center|link=]]&lt;/div&gt;</summary>
		<author><name>Tranq</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Lyric_Aspect&amp;diff=12085</id>
		<title>Lyric Aspect</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Lyric_Aspect&amp;diff=12085"/>
		<updated>2021-09-01T12:51:53Z</updated>

		<summary type="html">&lt;p&gt;Tranq: Added effective skill link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Aspect]][[Category:PvM]]&amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:lyricaspectproc2.gif|center|link=]]&lt;br /&gt;
&lt;br /&gt;
==Lyric Aspect Armor==&lt;br /&gt;
* Armor Rating: 8% per player Lyric Tier Level&lt;br /&gt;
* Damage Bonus to Barded Targets: 5% + 1.5% per player Lyric Tier Level&lt;br /&gt;
* Bonus to Song Effectiveness: 12.5% + 3.75% per player Lyric Tier Level&lt;br /&gt;
* [[Effective Skill|Effective Barding Skill]]: 6 + 2 per player Lyric Tier Level&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lyric Aspect Weapon==&lt;br /&gt;
* Accuracy Bonus: 2% per player Lyric Tier Level&lt;br /&gt;
* Tactics Bonus: 2 per player Lyric Tier Level&lt;br /&gt;
* Special Effect Chance (scaled for weapon speed): 0.5% + 0.05% per player Lyric Tier Level&lt;br /&gt;
* Special Effect - Cacophony: Inflicts (500 + (50 * Tier Level)) magical damage divided among creatures within a 12 tile radius that are currently barded and will reset the duration of their barded effects&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lyric Aspect Spellbook==&lt;br /&gt;
* Mana Refund Chance: 1.5% per player Lyric Tier Level&lt;br /&gt;
* Damage Bonus: 1.5% per player Lyric Tier Level&lt;br /&gt;
* Special Effect Chance (scales based on spell circle): 5% + 0.5% per player Lyric Tier Level&lt;br /&gt;
* Special Effect - Cacophony: Inflicts (500 + (50 * Tier Level)) magical damage divided among creatures within a 12 tile radius that are currently barded and will reset the duration of their barded effects&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lyric Aspect Cloth==&lt;br /&gt;
* Hue 2641&lt;br /&gt;
* To Craft: 120 Tailoring, 1 Lyric Distillation and 1 Wool&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:lyricaspectcloth.png|center|link=]]&lt;/div&gt;</summary>
		<author><name>Tranq</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Eldritch_Aspect&amp;diff=12084</id>
		<title>Eldritch Aspect</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Eldritch_Aspect&amp;diff=12084"/>
		<updated>2021-09-01T12:51:32Z</updated>

		<summary type="html">&lt;p&gt;Tranq: Added effective skill link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Aspect]][[Category:PvM]]&amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:eldritchaspectproc1.gif|center|link=]]&lt;br /&gt;
&lt;br /&gt;
==Eldritch Aspect Armor==&lt;br /&gt;
* Armor Rating: 8% per player Eldritch Tier Level&lt;br /&gt;
* Spell Damage Bonus per 20 Mana spent (30 seconds): +2.5% + .75% per player Eldritch Tier Level&lt;br /&gt;
* Chance to Avoid Spell Interruption: 20% + 5% per player Eldritch Tier Level&lt;br /&gt;
* [[Effective Skill|Effective Spirit Speak and Inscription Skill]] Bonus: 6 + 2 per Eldritch Tier Level&lt;br /&gt;
* When a player wearing Eldritch Aspect Armor enters into PvP or switches their Aspect Armor to a different aspect, their Summoned followers will have their stats and skills rescaled based on their raw Spirit Speak skill&lt;br /&gt;
* When a player wearing Eldritch Aspect Armor is no longer flagged as being in PvP or switches back to Eldritch Armor (while not in PvP) their Summoned followers will have their stats and skills scaled back up to reflect their Effective Spirit Speak bonuses from Eldritch Armor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Eldritch Aspect Weapon==&lt;br /&gt;
* Accuracy Bonus: 2% per player Eldritch Tier Level&lt;br /&gt;
* Tactics Bonus: 2 per player Eldritch Tier Level&lt;br /&gt;
* Special Effect Chance (scaled for weapon speed): 0.5% + 0.05% per player Eldritch Tier Level&lt;br /&gt;
* Special Effect - Energy Surge: Inflicts (500 + (50 * Tier Level)) damage divided among creatures within a 12 tile radius and reduces their magic resist by (25 + (2 * Tier Level)) for 30 seconds. Also creates a Mana Well lasting 30 seconds that provides (10 + (2 * Tier Level)) mana available for spellcasts&lt;br /&gt;
** Mana Wells are automatically used by the player when casting spell, and are used regardless of range, however a player cannot draw from them while they are Recently in PvP&lt;br /&gt;
** Players can use Mana Wells to cast spells they normally couldnt due to Int limitations (for example, a player with 25 Int that has a 25 Mana Well could cast Summon Daemon)&lt;br /&gt;
** Mana Wells are only visible to the player who created them&lt;br /&gt;
** Each Mana Well has an overhead progress bar depicting how much mana is left, and single-clicking it will display both Mana Remaining and Expiration time&lt;br /&gt;
** Players only receive 50% of the normal bonus from &amp;quot;Spell Aspect Effect Modifier&amp;quot; Mastery Chains Links for increasing the mana total of the Mana Well (so having 10 Gold Links will increase the mana total by 37.5% instead of 75%)&lt;br /&gt;
** Players CAN trigger additional Energy Surges and can trigger Mana Refunds while using mana provided from Mana Wells, however mana Refunded will only return to the player and will not restore mana missing from the Mana Well (i.e. mana refunded will be lost if player is already at maximum mana)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:eldritchmanawell.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Eldritch Aspect Spellbook==&lt;br /&gt;
* Mana Refund Chance: 1.5% per player Eldritch Tier Level&lt;br /&gt;
* Damage Bonus: 1.5% per player Eldritch Tier Level&lt;br /&gt;
* Special Effect Chance (scales based on spell circle): 5% + 0.5% per player Eldritch Tier Level&lt;br /&gt;
* Special Effect - Energy Surge: Inflicts (500 + (50 * Tier Level)) damage divided among creatures within a 12 tile radius and reduces their magic resist by (25 + (2 * Tier Level)) for 30 seconds. Also creates a Mana Well lasting 30 seconds that provides (10 + (2 * Tier Level)) mana available for spellcasts&lt;br /&gt;
** Mana Wells are automatically used by the player when casting spell, and are used regardless of range, however a player cannot draw from them while they are Recently in PvP&lt;br /&gt;
** Players can use Mana Wells to cast spells they normally couldnt due to Int limitations (for example, a player with 25 Int that has a 25 Mana Well could cast Summon Daemon)&lt;br /&gt;
** Mana Wells are only visible to the player who created them&lt;br /&gt;
** Each Mana Well has an overhead progress bar depicting how much mana is left, and single-clicking it will display both Mana Remaining and Expiration time&lt;br /&gt;
** Players only receive 50% of the normal bonus from &amp;quot;Spell Aspect Effect Modifier&amp;quot; Mastery Chains Links for increasing the mana total of the Mana Well (so having 10 Gold Links will increase the mana total by 37.5% instead of 75%)&lt;br /&gt;
** Players CAN trigger additional Energy Surges and can trigger Mana Refunds while using mana provided from Mana Wells, however mana Refunded will only return to the player and will not restore mana missing from the Mana Well (i.e. mana refunded will be lost if player is already at maximum mana)&lt;br /&gt;
&lt;br /&gt;
==PvP Flagging Interactions==&lt;br /&gt;
* When a player wearing Eldritch Aspect Armor enters into PvP or switches their Aspect Armor to a different aspect, their Summoned followers will now have their stats and skills rescaled based on their raw Spirit Speak skill&lt;br /&gt;
* When a player wearing Eldritch Aspect Armor is no longer flagged as being in PvP or switches back to Eldritch Armor (while not in PvP) their Summoned followers will have their stats and skills scaled back up to reflect their Effective Spirit Speak bonuses from Eldritch Armor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Eldritch Aspect Cloth==&lt;br /&gt;
* Hue 2615&lt;br /&gt;
* To Craft: 120 Tailoring, 1 Eldritch Distillation and 1 Wool&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:eldritchaspectcloth.png|link=]]&lt;/div&gt;</summary>
		<author><name>Tranq</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Spirit_Speak&amp;diff=12083</id>
		<title>Spirit Speak</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Spirit_Speak&amp;diff=12083"/>
		<updated>2021-09-01T12:51:02Z</updated>

		<summary type="html">&lt;p&gt;Tranq: Added effective skill link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Skills]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Allows the player to be visible to dead players and understand their speech&lt;br /&gt;
* Using the Spirit Speak skill does NOT heal the player&lt;br /&gt;
* Using the Spirit Speak skill absorbs Spirit Energy into Spirit Stones that are used to empower Summoning spells&lt;br /&gt;
* Tamed and Summoned followers cannot have their damage reduced by more than 90% for any damage they take (unless specifically for an ability or effect that reduces damage to 1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spirit Stones==&lt;br /&gt;
* Players may cast the Magic Lock spell an Empty Spirit Stone (purchased from NPC Mage Shopkeepers) to create a Spirit Stone&lt;br /&gt;
* Using Spirit Speak will capture the spirits from corpses and empower summoning and damage spells&lt;br /&gt;
** If you have both spirit stones the amount captured is split evenly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:createspiritstones.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spell Stones===&lt;br /&gt;
* Spirit Spell Stones provide a (10% * (Spirit Speaking Skill / 100)) bonus to Charged spell chance if the player has a sufficiently charged stone (and the stone&#039;s charge level will be reduced when if the spell does become Charged)&lt;br /&gt;
* Charged spells deal an additional 50% to the target&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Summoning Stones===&lt;br /&gt;
* Players can double-click a Summoning Spirit Stone and target one of their summons to extend their Summon Duration by its Base Summon Duration (i.e. add 120 seconds + bonuses from Mastery Chain Links + Summoner&#039;s Tome Upgrades)&lt;br /&gt;
* Players can double-click a Summoning Spirit Stone and target themselves to automatically target whichever of their current summons has the shortest duration remaining and extend their duration by its Base Summon Duration&lt;br /&gt;
* Extending a Level 5 summon consumes 10% Spirit Stone Charge&lt;br /&gt;
* Extending a Level 8 summon consumes 25% Spirit Stone Charge&lt;br /&gt;
* Players cannot increase the duration of a summon if it has 15 minutes or more duration remaining&lt;br /&gt;
* Players can double-click a Summoning Spirit Stone and target the stone itself to attempt to maximize all existing summon duration with all Spirit Stone Charges available&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:summonerspiritstones01.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Blade Spirits and Energy Vortexes==&lt;br /&gt;
* Blade Spirits and Energy Vortexes are now &amp;quot;non-hostile&amp;quot; to players and tamed creatures and will never attack them&lt;br /&gt;
* Blade Spirits and Energy Vortexes are still considered &amp;quot;Berserk&amp;quot; creatures and will automatically attack any non-tamed creatures/NPCs that are grey in their perception range (players have no control over which monsters/NPCs they attack)&lt;br /&gt;
* Blade Spirits and Energy Vortex will now flag as Green to their caster/allies and Blue to other players (similar to normal pets), and while they will be considered &amp;quot;owned&amp;quot; by the caster, the caster cannot issue any commands to them&lt;br /&gt;
* In order to Release a Blade Spirit or Energy Vortex, players must cast Dispel on them or simply wait for summon duration to expire&lt;br /&gt;
* Blade Spirits and Energy Vortexes and they now gain all player-skill related bonuses (such as Herding Focused Aggresion) that normal summons would receive (including bonuses from Aspect Gear / Mastery Chains)&lt;br /&gt;
* Blade Spirits and Energy Vortexes will now have boosted aggro (higher amounts than Patrol/Guarding/Attack mode-ordered tamed creatures)&lt;br /&gt;
* Players can target themselves with the Dispel spell to dispel their lowest duration Blade Spirit or Energy Vortex in the world, regardless of distance from the caster&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:summoningevbs.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvP==&lt;br /&gt;
* A summon created by a player has a (66% * (Spirit Speaking skill / 100)) chance to ignore another player&#039;s Dispel/Mass Dispel effect cast against it&lt;br /&gt;
* If a player enters PvP or removes any Aspect Armor or Mastery Chains that provided a bonus to [[Effective Skill|Effective Spirit Speaking Skill]], any summons owned by that player will automatically revert to the Stats and Skills that would be provided by the player&#039;s base printed Spirit Speaking Skill (instead of Effective Spirit Speaking skill)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Increased Summons Stats==&lt;br /&gt;
* Spirit Speaking increases the Stats and Skills of all 5th Circle summons by (20% x ([[Effective Skill|Effective Spirit Speaking Skill]] / 100))&lt;br /&gt;
* Spirit Speaking increases the Stats and Skills of all 8th Circle summons by (35% x (Effective Spirit Speaking Skill / 100))&lt;br /&gt;
* Spirit Speaking increases Dispel Resistance of all summons by (20% x (Effective Spirit Speaking Skill / 100))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Reducing Effective Spirit Speak==&lt;br /&gt;
* If a player engages in PvP OR reduces their Effective Spirit Speaking skill in some manner (i.e. lowering their printed Spirit Speak or removing an item that increases Effective Spirit Speak skill) all of their existing summons will have their stats and skills automatically reverted to what stats/skills they would have based on their new printed Spirit Speak skill&lt;br /&gt;
* Additionally, engaging in PvP or reducing Effective Spirit Speak skill will cause all Summoner Tome upgrades you have selected for that summon type to be disabled for them&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summoner&#039;s Tome==&lt;br /&gt;
* Players can now craft Summoner&#039;s Tomes through [[Inscription]], which are used as a tool to greatly improve the power and utility of summons in PvM only&lt;br /&gt;
* Players will need 80 [[Spirit Speaking]] or higher to utilize the benefits of Summoner&#039;s Tomes&lt;br /&gt;
* Summoner&#039;s Tomes are always blessed&lt;br /&gt;
* Similar to [[Aspect Mastery|Aspect Gear]], every player now has a &amp;quot;Summoner Profile&amp;quot; that is stored for them on a per character basis and is permanent (can&#039;t be lost)&lt;br /&gt;
* Players can double-click a Summoner&#039;s Tome in their backpack to view their character&#039;s Summoner Profile through a special Summoner&#039;s Tome menu&lt;br /&gt;
* Summoner Tomes are non-unique and players can use any of them to access their Summoner Profiles (i.e. a player that loses their Summoner&#039;s Tome can simply craft a new one and they will not lose any progress on their Summoner Profile)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:summonerstome2.jpg|link=Inscription]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Summoner Tome Menu===&lt;br /&gt;
* Players can view their Summoner Profile through the Summoner&#039;s Tome Menu by double-clicking any Summoner&#039;s Tome in their backpack&lt;br /&gt;
* While players need 80 Spirit Speak to utilize the benefits of a Summoner&#039;s Tome, any player may view their profile even with insufficient Spirit Speak skill&lt;br /&gt;
* On the Overview Page of the Summoner Tome Menu, players can see a summary of all their Spell Entries for each of the 8 Summoning spells (such as Blade Spirits, Air Elemental, Fire Elemental, Energy Vortex, etc) in that player&#039;s Summoner Profile&lt;br /&gt;
* Each Spell Entry has a &amp;quot;Points Unlocked&amp;quot; and &amp;quot;Upgrade Progress&amp;quot; listing&lt;br /&gt;
* Players can click the Diamond button next to each Spell Entry to jump to that spell&#039;s individual page&lt;br /&gt;
* Players can also use the buttons on the bottom toolbar to jump to individual spell pages, or click the button next to the Tome Icon at the bottom to return to the Overview Page&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:summonerstomemenu.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spell Upgrade Progress===&lt;br /&gt;
* If players have at least 80 Spirit Speaking skill on their character, and have a Summoner&#039;s Tome in their backpack, they can earn &amp;quot;Upgrade Progress&amp;quot; towards summon spells (see &amp;quot;Max Upgrade Points&amp;quot; section below for details)&lt;br /&gt;
* When players fight non-tamed/non-summoned creatures while using summons, they will earn &amp;quot;Upgrade Progress&amp;quot; for that summon spell, similar to earning Aspect Experience, Mastery Chain Experience, etc&lt;br /&gt;
* Progress amounts earned are based on the Gold Value of the creature killed, and the Damage Percent that player did to the creature (similar to how all other forms of Experience earned on the server are calculated)&lt;br /&gt;
* If a player uses a single summon type to fight a creature (such as only Air Elementals) all Upgrade Progress earned from that creature killed will be attributed to that single spell&lt;br /&gt;
* If a player uses multiple summon types against a creature, Upgrade progress will be divided evenly among the different summon types they used (ie. 50% each for 2 types, 33% each for 3 types, etc)&lt;br /&gt;
* Similar to other forms of Experience, players can select how/and if they want Summoner Upgrade Progress to be displayed for their character through Paperdoll -&amp;gt; Help -&amp;gt; Commands -&amp;gt; Text Displays -&amp;gt; [ShowSummonersTomeExperience&lt;br /&gt;
* Players can choose to have Summoner Upgrade Progress amounts display overhead, in the system message area, or not at all&lt;br /&gt;
* Players can view Upgrade Progress for each spell in the Summoner Tome Menu Overview page&lt;br /&gt;
* Players can also view Upgrade Progress for spells in the individual Spell Entry pages for a spell&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:summonupgradeprogress.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Unlocking Upgrade Points===&lt;br /&gt;
* When players reach 100% Upgrade Progress for a spell, they unlock an Upgrade Point for that spell&lt;br /&gt;
* Players will receive a system message and sound effect when they unlock an Upgrade Point for a spell&lt;br /&gt;
* The total number of Upgrade Points unlocked for each spell is displayed next to the spell&#039;s icon on the Overview Page&lt;br /&gt;
* And is displayed at the bottom of the page as part of the Upgrade Points Spent listing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Upgrades and Spending Upgrade Points===&lt;br /&gt;
* Every summon spell has 10 different Upgrades that players chose from, each having their own Upgrade Point Cost that must be spent to activate them&lt;br /&gt;
* Upgrade choices are not permanent: players can select and deselect Upgrades freely to spend/release their point costs from their total&lt;br /&gt;
* Upgrades apply unique bonuses and unlock abilities that will be added to that particular summon created by the player&lt;br /&gt;
* Clicking the Info Button next to an upgrade will display a summary of what the upgrade offers when activated&lt;br /&gt;
* Clicking the Diamond Button next to an Upgrade will activate it and add its Point Cost to the Upgrade Points Spent total&lt;br /&gt;
* Upgrades that are active for a spell have their checkbox selected and display in Green text&lt;br /&gt;
* Clicking the Diamond Button next to an activated Upgrade will deselect it and free up its Point Cost total&lt;br /&gt;
* Players cannot select or deselect Upgrade while they have any summons currently alive in the game world, however&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:summonerupgrades.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Max Upgrade Points===&lt;br /&gt;
* For each Summon Spell, players can unlock up to a maximum of a 30 Upgrade Points possible&lt;br /&gt;
* Once a player has Unlocked a point for a spell, they can never lose it&lt;br /&gt;
** However, characters will only be able to spend up to (Effective Spirit Speak Skill / 5) of their Unlocked points on upgrades at any given time for an individual spell&lt;br /&gt;
* If a player&#039;s Effective Spirit Speaking skill drops and they have now spent more points than they should have available based on their new Effective Spirit Speak skill, all selected upgrades they have selected will appear in Red text&lt;br /&gt;
* If a player has more Unlock Points earned for their character than they are currently able to spend (based on their Effective Spirit Speak skill) their permanent Unlock Points maximum will be displayed in Parenthesis ( ) after &amp;quot;Upgrade Points Spent&amp;quot;&lt;br /&gt;
* The experience amounts need for players to unlock upgrades increases the more Unlocks they already have for a particular summon&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:summonermaxupgradepoints.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Experience amounts (Creature Gold Value x Player Damage Contribution Percent) needed to reach 100% Progress for each Unlock Point on a spell are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Point&lt;br /&gt;
! Gold Earned&lt;br /&gt;
! style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
! Point&lt;br /&gt;
! Gold Earned&lt;br /&gt;
! style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
! Point&lt;br /&gt;
! Gold Earned&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 1000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 11&lt;br /&gt;
| 11,000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 21&lt;br /&gt;
| 21,000&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 2000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 12&lt;br /&gt;
| 12000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 22&lt;br /&gt;
| 22000&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 3000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 13&lt;br /&gt;
| 13000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 23&lt;br /&gt;
| 23000&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 4000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 14&lt;br /&gt;
| 14000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 24&lt;br /&gt;
| 24000&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 5000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 15&lt;br /&gt;
| 15000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 25&lt;br /&gt;
| 25000&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 6000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 16&lt;br /&gt;
| 16000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 26&lt;br /&gt;
| 26000&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 7000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 17&lt;br /&gt;
| 17000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 27&lt;br /&gt;
| 27000&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 8000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 18&lt;br /&gt;
| 18000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 28&lt;br /&gt;
| 28000&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 9000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 19&lt;br /&gt;
| 19000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 29&lt;br /&gt;
| 29000&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 10000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 20&lt;br /&gt;
| 20000&lt;br /&gt;
| style=&amp;quot;background-color:#666666;&amp;quot; | &lt;br /&gt;
| 30&lt;br /&gt;
| 30000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Roles of Summoned Followers==&lt;br /&gt;
{{SummonerRoles}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
* Players can now gain &amp;quot;Summoner&amp;quot; Achievements in the Skill Mastery Category when a player unlocks 30 Upgrade Points for a single spell&lt;br /&gt;
** Summoner (Basic) requires a player to unlock 30 Upgrade Points for a single spell once&lt;br /&gt;
** Summoner (Advanced) requires a player to unlock 30 Upgrade Points for a single spell four times&lt;br /&gt;
** Summoner (Epic) requires a player to unlock 30 Upgrade Points for a single spell eight times&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* To be completed&lt;/div&gt;</summary>
		<author><name>Tranq</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Lockpicking&amp;diff=12082</id>
		<title>Lockpicking</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Lockpicking&amp;diff=12082"/>
		<updated>2021-09-01T12:49:37Z</updated>

		<summary type="html">&lt;p&gt;Tranq: Added effective skill link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players use Lockpicks (which have 100 base uses) to unlock locked containers&lt;br /&gt;
* Used in conjunction with [[Remove Trap]] skill and Trap Tools for [[Dungeon Chests]] and [[Treasure Hunting]]&lt;br /&gt;
* Dungeon chests benefit from the random weekly Regional Bonus (found on the [[Region Bonus Board]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:treasuremap-openingachest.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Dungeon and Treasure Map Chests==&lt;br /&gt;
* Dungeon and Treasure Map chests have a Lock Difficulty that ranges from level 1 to 8 (based on dungeon location or map difficulty) and a Lock Progress value from 0-100%&lt;br /&gt;
* Players can make Lockpicking attempts on the chest using Lockpicks with successes increasing the Lockpicking Progress&lt;br /&gt;
** If a chest is at less than 100% Remove Trap progress, players will have a chance to trigger a trap while making Lockpicking attempts, which will cancel their attempt&lt;br /&gt;
** As the Remove Trap progress on a chest increases, the trigger chance of traps on the chest for both Lockpicking and Remove Trap chances decrease&lt;br /&gt;
* Players can double-click chests to open a Lockpicking window&lt;br /&gt;
** Lockpicking/Remove Trap success chances and progress values are displayed here&lt;br /&gt;
** Players can click buttons in the window to make Lockpicking/Remove Trap attempts on the chest&lt;br /&gt;
** Additionally, in the Lockpicking/Remove Trap window, players can rotate through different tool materials to see success chance changes and to make attempts with those tool types if they have any in their backpack&lt;br /&gt;
* Players can also elect to simply double click Lockpicks and target the chest&lt;br /&gt;
* Single clicking on a chest will display the chest&#039;s Lockpicking / Remove Trap progress (if any has been made)&lt;br /&gt;
* After a Dungeon Chest has reached 100% Lockpicking progress, a timer starts after which the chest will close and reset (with higher level difficulty chests having longer reset times)&lt;br /&gt;
* Using exceptional and colored material Lockpicks increases the player&#039;s [[Effective Skill|Effective Lockpicking skill]] as well as increases the amount of progress made on each successful skill check against on the chest for the related tool&lt;br /&gt;
* &#039;&#039;&#039;A player&#039;s chance to successfully Lockpick is ((Effective Skill - Chest Minimum Skill) * 2.5%)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tool Bonus==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Material&lt;br /&gt;
! Effective Skill&lt;br /&gt;
! Progress Bonus&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Exceptional&lt;br /&gt;
| +5&lt;br /&gt;
| +12.50%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotiron.png|link=]]&lt;br /&gt;
| Iron&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotdullcopper.png|link=]]&lt;br /&gt;
| Dull Copper&lt;br /&gt;
| +1&lt;br /&gt;
| +2.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotshadow.png|link=]]&lt;br /&gt;
| Shadow Iron&lt;br /&gt;
| +2&lt;br /&gt;
| +5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotcopper.png|link=]]&lt;br /&gt;
| Copper&lt;br /&gt;
| +3&lt;br /&gt;
| +7.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotbronze.png|link=]]&lt;br /&gt;
| Bronze&lt;br /&gt;
| +4&lt;br /&gt;
| +10%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotgold.png|link=]]&lt;br /&gt;
| Gold&lt;br /&gt;
| +5&lt;br /&gt;
| +12.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotagapite.png|link=]]&lt;br /&gt;
| Agapite&lt;br /&gt;
| +6&lt;br /&gt;
| +15%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotverite.png|link=]]&lt;br /&gt;
| Verite&lt;br /&gt;
| +7&lt;br /&gt;
| +17.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotvalorite.png|link=]]&lt;br /&gt;
| Valorite&lt;br /&gt;
| +8&lt;br /&gt;
| +20%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotavarite.png|link=]]&lt;br /&gt;
| Avarite&lt;br /&gt;
| +9&lt;br /&gt;
| +22.5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Chest Difficulty==&lt;br /&gt;
===Dungeon/Treasure Map Chests===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Chest&lt;br /&gt;
! Difficulty Level&lt;br /&gt;
! Minimum Skill&lt;br /&gt;
! Progress Chance&lt;br /&gt;
|-&lt;br /&gt;
| Worthless&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| ((40% to 80%) * (1 + Tool Bonus)) %&lt;br /&gt;
|-&lt;br /&gt;
| Very Easy&lt;br /&gt;
| 2&lt;br /&gt;
| 25&lt;br /&gt;
| ((36% to 72%) * (1 + Tool Bonus)) %&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| 3&lt;br /&gt;
| 50&lt;br /&gt;
| ((32% to 64%) * (1 + Tool Bonus)) %&lt;br /&gt;
|-&lt;br /&gt;
| Average&lt;br /&gt;
| 4&lt;br /&gt;
| 75&lt;br /&gt;
| ((28% to 56%) * (1 + Tool Bonus)) %&lt;br /&gt;
|-&lt;br /&gt;
| Difficult&lt;br /&gt;
| 5&lt;br /&gt;
| 95&lt;br /&gt;
| ((24% to 48%) * (1 + Tool Bonus)) %&lt;br /&gt;
|-&lt;br /&gt;
| Very Difficult&lt;br /&gt;
| 6&lt;br /&gt;
| 105&lt;br /&gt;
| ((20% to 40%) * (1 + Tool Bonus)) %&lt;br /&gt;
|-&lt;br /&gt;
| Extremely Difficult&lt;br /&gt;
| 7&lt;br /&gt;
| 115&lt;br /&gt;
| ((16% to 32%) * (1 + Tool Bonus)) %&lt;br /&gt;
|-&lt;br /&gt;
| Nearly Impossible&lt;br /&gt;
| 8&lt;br /&gt;
| 125&lt;br /&gt;
| ((12% to 24%) * (1 + Tool Bonus)) %&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Paragon Chests===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Paragon Chest&lt;br /&gt;
! Minimum Skill&lt;br /&gt;
! Progress Chance&lt;br /&gt;
|-&lt;br /&gt;
| Lesser&lt;br /&gt;
| ~75&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| Greater&lt;br /&gt;
| ~95&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fortune Aspect==&lt;br /&gt;
* Lockpicking is also affected by bonuses from the [[Fortune Aspect]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-70&lt;br /&gt;
| Use a Locksmith Training Box and repeat picking locks in [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 70-120&lt;br /&gt;
| Continue using a Locksmith Training Box and repeat picking locks&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Tranq</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Remove_Trap&amp;diff=12081</id>
		<title>Remove Trap</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Remove_Trap&amp;diff=12081"/>
		<updated>2021-09-01T12:48:59Z</updated>

		<summary type="html">&lt;p&gt;Tranq: Added effective skill link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players use Trap Tools (an item with 100 base uses) to Remove Traps on trapped containers&lt;br /&gt;
* Used in conjunction with [[Lockpicking]] skill and Lockpicks to unlock trapped containers, [[Dungeon Chests]], and in [[Treasure Hunting]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:treasuremap-removingtrap.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Dungeon and Treasure Map Chests==&lt;br /&gt;
* Dungeon and Treasure Map chests have a Trap Difficulty that ranges from level 1 to 8 (based on dungeon location or map difficulty) and a Remove Trap Progress value from 0-100%&lt;br /&gt;
* Players can make Remove Trap attempts on the chest using Trap Tools with successes increasing the Trap Progress&lt;br /&gt;
** If a chest is at less than 100% Remove Trap progress, players will have a chance to trigger a trap while making Lockpicking attempts, which will cancel their attempt&lt;br /&gt;
** A player triggering a trap on a chest does not change the Remove Trap Progress of the chest (i.e. multiple traps can be sprung from chests)&lt;br /&gt;
** A player who triggers a Trap is not able to use the Hiding skill or be hidden with the Invisibility spell for the next 5 seconds&lt;br /&gt;
* Traps increase in power and effect based on the Trap Difficulty level of the chest&lt;br /&gt;
* As the Remove Trap progress on a chest increases, the trigger chance of traps on the chest for both Lockpicking and Remove Trap chances decrease&lt;br /&gt;
* Players can double click chests to open a Lockpicking window&lt;br /&gt;
** Lockpicking and Remove Trap success chances and progress values are displayed here &lt;br /&gt;
** Players can click buttons in the window to make Lockpicking/Remove Trap attempts on the chest&lt;br /&gt;
** Additionally, in the Lockpicking/Remove Trap window, players can rotate through different tool materials to see success chance changes and to make attempts with those tool types if they have any in their backpack&lt;br /&gt;
* Players can also elect to simply double click Trap Tools and target the chest&lt;br /&gt;
* Single clicking on a chest will display the chest&#039;s Lockpicking/Remove Trap progress (if any has been made)&lt;br /&gt;
* Using exceptional and colored material Lockpicks increases the player&#039;s [[Effective Skill|Effective Lockpicking skill]] as well as increases the amount of progress made on each successful skill check against on the chest for the related tool&lt;br /&gt;
* &#039;&#039;&#039;A player&#039;s chance to successfully Remove Trap is ((Effective Skill - Chest Minimum Skill) * 2.5%)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tool Bonus==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Material&lt;br /&gt;
! Effective Skill&lt;br /&gt;
! Progress Bonus&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Exceptional&lt;br /&gt;
| +5&lt;br /&gt;
| +12.50%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotiron.png|link=]]&lt;br /&gt;
| Iron&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotdullcopper.png|link=]]&lt;br /&gt;
| Dull Copper&lt;br /&gt;
| +1&lt;br /&gt;
| +2.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotshadow.png|link=]]&lt;br /&gt;
| Shadow Iron&lt;br /&gt;
| +2&lt;br /&gt;
| +5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotcopper.png|link=]]&lt;br /&gt;
| Copper&lt;br /&gt;
| +3&lt;br /&gt;
| +7.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotbronze.png|link=]]&lt;br /&gt;
| Bronze&lt;br /&gt;
| +4&lt;br /&gt;
| +10%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotgold.png|link=]]&lt;br /&gt;
| Gold&lt;br /&gt;
| +5&lt;br /&gt;
| +12.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotagapite.png|link=]]&lt;br /&gt;
| Agapite&lt;br /&gt;
| +6&lt;br /&gt;
| +15%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotverite.png|link=]]&lt;br /&gt;
| Verite&lt;br /&gt;
| +7&lt;br /&gt;
| +17.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotvalorite.png|link=]]&lt;br /&gt;
| Valorite&lt;br /&gt;
| +8&lt;br /&gt;
| +20%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotavarite.png|link=]]&lt;br /&gt;
| Avarite&lt;br /&gt;
| +9&lt;br /&gt;
| +22.5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Chest Difficulty==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Chest&lt;br /&gt;
! Difficulty Level&lt;br /&gt;
! Minimum Skill&lt;br /&gt;
! Progress Chance&lt;br /&gt;
|-&lt;br /&gt;
| Worthless&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| ((40% to 80%) * (1 + Tool Bonus)) %&lt;br /&gt;
|-&lt;br /&gt;
| Very Easy&lt;br /&gt;
| 2&lt;br /&gt;
| 25&lt;br /&gt;
| ((36% to 72%) * (1 + Tool Bonus)) %&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| 3&lt;br /&gt;
| 50&lt;br /&gt;
| ((32% to 64%) * (1 + Tool Bonus)) %&lt;br /&gt;
|-&lt;br /&gt;
| Average&lt;br /&gt;
| 4&lt;br /&gt;
| 75&lt;br /&gt;
| ((28% to 56%) * (1 + Tool Bonus)) %&lt;br /&gt;
|-&lt;br /&gt;
| Difficult&lt;br /&gt;
| 5&lt;br /&gt;
| 95&lt;br /&gt;
| ((24% to 48%) * (1 + Tool Bonus)) %&lt;br /&gt;
|-&lt;br /&gt;
| Very Difficult&lt;br /&gt;
| 6&lt;br /&gt;
| 105&lt;br /&gt;
| ((20% to 40%) * (1 + Tool Bonus)) %&lt;br /&gt;
|-&lt;br /&gt;
| Extremely Difficult&lt;br /&gt;
| 7&lt;br /&gt;
| 115&lt;br /&gt;
| ((16% to 32%) * (1 + Tool Bonus)) %&lt;br /&gt;
|-&lt;br /&gt;
| Nearly Impossible&lt;br /&gt;
| 8&lt;br /&gt;
| 125&lt;br /&gt;
| ((12% to 24%) * (1 + Tool Bonus)) %&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fortune Aspect==&lt;br /&gt;
* Remove trap is also affected by bonuses from [[Fortune Aspect]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-70&lt;br /&gt;
| Use a Locksmith Training Box on Shelter Island&lt;br /&gt;
|-&lt;br /&gt;
| 70-100&lt;br /&gt;
| Continue using a Locksmith Training Box&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Tranq</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Dungeon_Slayers&amp;diff=12080</id>
		<title>Dungeon Slayers</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Dungeon_Slayers&amp;diff=12080"/>
		<updated>2021-09-01T12:48:16Z</updated>

		<summary type="html">&lt;p&gt;Tranq: Added effective skill link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:PvM]]&lt;br /&gt;
* When a Slayer Item (Weapon / Magic Spellbook / Instrument / Wand) is generated as loot, there is now a 1% chance that instead of a being a Creature Slayer Type, it will instead become a randomized Dungeon Slayer type, affecting ALL creatures within that dungeon&lt;br /&gt;
* Dungeon Slayer Weapons, Spellbooks, and Instruments will have the hue color of their respective dungeon by default, however they will still adopt the hue of an Aspect if converted into an aspect item (and will revert back to their Dungeon Hue when losing their aspect)&lt;br /&gt;
* Damage/Barding Bonuses for Lesser, Regular, and Greater Dungeon slayers are the same as normal slayers, with +15% / +30% / +45% damage or (+10/+20/+30 [[Effective Skill|Effective Barding]]) respectively&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:dungeonslayers.png|link=]]&lt;/div&gt;</summary>
		<author><name>Tranq</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Peacemaking&amp;diff=12079</id>
		<title>Peacemaking</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Peacemaking&amp;diff=12079"/>
		<updated>2021-09-01T12:47:49Z</updated>

		<summary type="html">&lt;p&gt;Tranq: Added effective skill link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players can use the Peacemaking skill to subdue enemies for a certain amount of time&lt;br /&gt;
* Players may Pacify multiple creatures simultaneously&lt;br /&gt;
* Skill usage cooldown is 10 seconds on success and 5 seconds on failure. A player may alternate between using Peacemaking or Provoking and Discordance every 5 seconds.&lt;br /&gt;
* A player&#039;s base Peacemaking skill is capped by their Musicianship skill (i.e. a player with 50 Peacemaking and 25 Musicianship is considered to have 25 Peacemaking )&lt;br /&gt;
* A player&#039;s [[Effective Skill|Effective Peacemaking Skill]] is their (Peacemaking Skill + Instrument Skill Bonuses + Applicable Instrument Slayer Bonuses + Supplemental Skill Bonuses + Lyric Aspect Armor Bonus)&lt;br /&gt;
* Players can increase their Effective Peacemaking Skill through use of the Forensic Eval and Tracking skill, which is listed in the above formula as &amp;quot;Supplemental Skill Bonuses&amp;quot; (see Forensic Eval and Tracking Skill entries for more info)&lt;br /&gt;
* A player&#039;s total bonuses to Effective Peacemaking coming from Instruments, Supplemental Skill Bonuses, or Lyric Aspect Armor cannot be higher than their Musicianship skill (i.e. a player with 25 Musicianship could only gain up 25 points of Effective Peacemaking from their Instruments, Supplemental Skills, or Lyric Aspect Armor)&lt;br /&gt;
* Chance for skill gain is doubled on a successful peacemaking check&lt;br /&gt;
* Pacification effect duration is ((60 seconds - (Creature Difficulty Value)) * (Effective Barding Skill / 100)) with a minimum duration of 15 * (Musicianship Skill / 100) seconds&lt;br /&gt;
* If a player attempts to Pacify a Provoked creature (or vice versa), it will override the existing barding effect with the new one&lt;br /&gt;
* Players attempting to use Peacemaking on a creature that is currently already Provoked or Discorded will gain an effective barding skill bonus of 25 on the Peacemaking attempt&lt;br /&gt;
* Pacification effects against tamed creatures will always be at most 15 seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-peacemakinga.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Barding Songs==&lt;br /&gt;
Casting a Barding Song has a 10 second cooldown that is independent of normal bard skill usage. All Barding Songs have a 15 minute duration. The Barding Songs are:&lt;br /&gt;
&lt;br /&gt;
* Song of [[Provocation]]&lt;br /&gt;
* Song of Peacemaking&lt;br /&gt;
** Increases Melee Accuracy and Charged Spell Chance by (5% * (Peacemaking / 100))&lt;br /&gt;
** More information in [[Musicianship]]&lt;br /&gt;
* Song of [[Discordance]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-songofpeacemakinga.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pacified Creatures==&lt;br /&gt;
* Pacified creatures will not move, perform melee attacks, cast spells, or use most abilities&lt;br /&gt;
* Creatures that have been pacified will display *pacified Xs* in text above their head when doing AllNames, where X is the number of seconds of remaining until the pacification effect will end&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Area Peacemaking==&lt;br /&gt;
* When selecting a target for Peacemaking, players may target themselves to create an area pacification effect&lt;br /&gt;
* Area Peacemaking has the same cooldowns as a normal Peacemaking action&lt;br /&gt;
* Area Peacemaking makes an individual Peacemaking skill check against each non-tamed creatures within 8 tiles of the bard&lt;br /&gt;
* For each successful check, the creature is Pacified for 2 seconds&lt;br /&gt;
* Players cannot perform AoE Peacemaking and AoE Discordance while in a guarded areas&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-70&lt;br /&gt;
| Use Peacemaking on creatures in [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 70-100&lt;br /&gt;
| Use Peacemaking on creatures at the Prevalia Zoo&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Tranq</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Discordance&amp;diff=12078</id>
		<title>Discordance</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Discordance&amp;diff=12078"/>
		<updated>2021-09-01T12:47:25Z</updated>

		<summary type="html">&lt;p&gt;Tranq: Added effective skill link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Using the Discordance skill greatly reduces a creature&#039;s stats&lt;br /&gt;
* Players may Discord multiple creatures simultaneously&lt;br /&gt;
* Skill usage cooldown is 5 seconds on both success and failure, but a player may only use Discordance once every 10 seconds (i.e. a player may alternate between using Discordance and Peacemaking every 5 seconds)&lt;br /&gt;
* A player&#039;s base Discordance skill is capped by their Musicianship skill (i.e. a player with 50 Discordance and 25 Musicianship is considered to have 25 Discordance)&lt;br /&gt;
* A player&#039;s [[Effective Skill|Effective Discordance Skill]] is their (Discordance Skill + Instrument Skill Bonuses + Applicable Instrument Slayer Bonuses + Supplemental Skill Bonuses + Lyric Aspect Armor Bonus)&lt;br /&gt;
* Players can increase their Effective Discordance Skill through use of the Forensic Eval and Tracking skill, which is listed in the above formula as &amp;quot;Supplemental Skill Bonuses&amp;quot; (see Forensic Eval and Tracking Skill entries for more info)&lt;br /&gt;
* A player&#039;s total bonuses to Effective Discordance coming from Instruments, Supplemental Skill Bonuses, or Lyric Aspect Armor cannot be higher than their Musicianship skill (i.e. a player with 25 Musicianship could only gain up 25 points of Effective Discordance from their Instruments, Supplemental Skills, or Lyric Aspect Armor)&lt;br /&gt;
* Chance for skillgain is doubled on a successful Discordance check&lt;br /&gt;
* Discord effect duration is ((60 seconds - (Creature Difficulty Value)) * (Effective Barding Skill / 100)) with a minimum duration of 15 * (Musicianship Skill / 100) seconds&lt;br /&gt;
* Players attempting to use Discordance on a creature that is currently already Provoked or Pacified will gain an effective Barding skill bonus of 25 on the Discordance attempt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-discordancea.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Barding Songs==&lt;br /&gt;
Casting a Barding Song has a 10 second cooldown that is independent of normal bard skill usage. All Barding Songs have a 15 minute duration. The Barding Songs are:&lt;br /&gt;
&lt;br /&gt;
* Song of [[Provocation]]&lt;br /&gt;
* Song of [[Peacemaking]]&lt;br /&gt;
* Song of Discordance&lt;br /&gt;
** Reduces Damage Taken by (10% * (Discordance / 100))&lt;br /&gt;
** More information in [[Musicianship]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-songofdiscordancea.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Discorded Creatures==&lt;br /&gt;
* Discorded creatures take 25% increased damage from all sources&lt;br /&gt;
* Discorded creatures that are Pacified or Provoked take an additional 25% increased damage from all sources&lt;br /&gt;
* Discorded creatures that are not Pacified or Provoked suffer a 25% penalty to their damage dealt&lt;br /&gt;
* Discorded creatures suffer an additional 25% penalty to their damage dealt with the bard who discorded them&lt;br /&gt;
* Creatures that have been discorded will have a swirling animation effect around them and will display *discorded Xs* in the text above their head when doing AllNames, where X is the number of seconds until the discordance effect will end&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Area Discordance==&lt;br /&gt;
* When selecting a target for Discordance, players may target themselves to create an area discordance effect&lt;br /&gt;
* Area Discordance has the same cooldowns as a normal Discordance action&lt;br /&gt;
* Area Discordance makes an individual Discordance skill check against each non-tamed creatures within 8 tiles of the bard&lt;br /&gt;
* For each successful check, the creature is Discorded for 5 seconds&lt;br /&gt;
* Players cannot perform AoE Discordance or Peacemaking while in a guarded areas&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
* Discord effects against tamed creatures will always be at most 15 seconds&lt;br /&gt;
* Players attempting to use Discordance on a creature that is currently already Provoked or Pacified will gain an effective barding skill bonus of 25 on the Discordance attempt&lt;br /&gt;
* Provoked creatures do not suffer a penalty to their damage dealt by Discordance&lt;br /&gt;
* Provoked or Pacified creatures that are also Discorded taken an additional 25% damage from all sources (i.e. doubles Discordance effectiveness against them)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-70&lt;br /&gt;
| Use Discordance on creatures in [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 70-100&lt;br /&gt;
| Use Discordance on creatures at the Prevalia Zoo&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Tranq</name></author>
	</entry>
</feed>