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	<id>http://wiki.uooutlands.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Vleetv</id>
	<title>UO Outlands Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://wiki.uooutlands.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Vleetv"/>
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	<updated>2026-05-19T04:49:04Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.1</generator>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Evaluating_Intelligence&amp;diff=7908</id>
		<title>Evaluating Intelligence</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Evaluating_Intelligence&amp;diff=7908"/>
		<updated>2021-03-04T17:59:00Z</updated>

		<summary type="html">&lt;p&gt;Vleetv: /* PvM Bonus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]__NOTOC__&lt;br /&gt;
[[File:wiki-magery.gif|right|link=]]&lt;br /&gt;
&lt;br /&gt;
Evaluating Intelligence is used for its ability to increase the damage and effectiveness of Magery spells. When you cast a spell, the potential damage is calculated based on several factors, such as the spell, its circle, your ability, etc. The damage then gets scaled based on the mage’s Evaluate Intelligence.&lt;br /&gt;
&lt;br /&gt;
==PvM Bonus==&lt;br /&gt;
* Provides a bonus to base spell damage against creatures equivalent to (50% * (Eval Int Skill / 100)) - 25%)&lt;br /&gt;
EG: GM Eval provides 25% Spell Damage Increase, while 0 Eval provides -25% Damage Increase.&lt;br /&gt;
&lt;br /&gt;
==PvP Bonus==&lt;br /&gt;
* Provides a bonus to base spell damage against players equivalent to 37.5% * (Evaluating Intelligence Skill / 100)&lt;br /&gt;
* There is a 10% spell damage cap on supplemental skills (tracking, camping, inscribe, etc). This cap does not consider what your evaluating intelligence skill is at, therefore if you have 0 skill in evaluating intelligence, you cannot gain 20% spell damage by using tracking and camping together. However, you could have 100 evaluating intelligence and 100 tracking and gain 47.5% spell damage increase.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Up to 50.0 skill can be trained by a NPC mage or scribe vendor.&lt;br /&gt;
* Skill gains for Evaluating Intelligence up to 70.0 are accelerated in the [[New Player Dungeon]].&lt;br /&gt;
* Evaluating Intelligence gains passively when the player uses [[magery]].&lt;br /&gt;
* While Evaluating Intelligence can be trained through active use this is the slower method.&lt;/div&gt;</summary>
		<author><name>Vleetv</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Evaluating_Intelligence&amp;diff=7907</id>
		<title>Evaluating Intelligence</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Evaluating_Intelligence&amp;diff=7907"/>
		<updated>2021-03-04T17:56:30Z</updated>

		<summary type="html">&lt;p&gt;Vleetv: /* PvM Bonus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]__NOTOC__&lt;br /&gt;
[[File:wiki-magery.gif|right|link=]]&lt;br /&gt;
&lt;br /&gt;
Evaluating Intelligence is used for its ability to increase the damage and effectiveness of Magery spells. When you cast a spell, the potential damage is calculated based on several factors, such as the spell, its circle, your ability, etc. The damage then gets scaled based on the mage’s Evaluate Intelligence.&lt;br /&gt;
&lt;br /&gt;
==PvM Bonus==&lt;br /&gt;
* Provides a bonus to base spell damage against creatures equivalent to (50% * (Eval Int Skill / 100)) - 25%)&lt;br /&gt;
&lt;br /&gt;
==PvP Bonus==&lt;br /&gt;
* Provides a bonus to base spell damage against players equivalent to 37.5% * (Evaluating Intelligence Skill / 100)&lt;br /&gt;
* There is a 10% spell damage cap on supplemental skills (tracking, camping, inscribe, etc). This cap does not consider what your evaluating intelligence skill is at, therefore if you have 0 skill in evaluating intelligence, you cannot gain 20% spell damage by using tracking and camping together. However, you could have 100 evaluating intelligence and 100 tracking and gain 47.5% spell damage increase.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Up to 50.0 skill can be trained by a NPC mage or scribe vendor.&lt;br /&gt;
* Skill gains for Evaluating Intelligence up to 70.0 are accelerated in the [[New Player Dungeon]].&lt;br /&gt;
* Evaluating Intelligence gains passively when the player uses [[magery]].&lt;br /&gt;
* While Evaluating Intelligence can be trained through active use this is the slower method.&lt;/div&gt;</summary>
		<author><name>Vleetv</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Evaluating_Intelligence&amp;diff=7906</id>
		<title>Evaluating Intelligence</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Evaluating_Intelligence&amp;diff=7906"/>
		<updated>2021-03-04T17:55:26Z</updated>

		<summary type="html">&lt;p&gt;Vleetv: /* PvM Bonus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]__NOTOC__&lt;br /&gt;
[[File:wiki-magery.gif|right|link=]]&lt;br /&gt;
&lt;br /&gt;
Evaluating Intelligence is used for its ability to increase the damage and effectiveness of Magery spells. When you cast a spell, the potential damage is calculated based on several factors, such as the spell, its circle, your ability, etc. The damage then gets scaled based on the mage’s Evaluate Intelligence.&lt;br /&gt;
&lt;br /&gt;
==PvM Bonus==&lt;br /&gt;
* Provides a bonus to base spell damage against creatures equivalent to 25% * (Eval Int Skill / 100)))&lt;br /&gt;
&lt;br /&gt;
==PvP Bonus==&lt;br /&gt;
* Provides a bonus to base spell damage against players equivalent to 37.5% * (Evaluating Intelligence Skill / 100)&lt;br /&gt;
* There is a 10% spell damage cap on supplemental skills (tracking, camping, inscribe, etc). This cap does not consider what your evaluating intelligence skill is at, therefore if you have 0 skill in evaluating intelligence, you cannot gain 20% spell damage by using tracking and camping together. However, you could have 100 evaluating intelligence and 100 tracking and gain 47.5% spell damage increase.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Up to 50.0 skill can be trained by a NPC mage or scribe vendor.&lt;br /&gt;
* Skill gains for Evaluating Intelligence up to 70.0 are accelerated in the [[New Player Dungeon]].&lt;br /&gt;
* Evaluating Intelligence gains passively when the player uses [[magery]].&lt;br /&gt;
* While Evaluating Intelligence can be trained through active use this is the slower method.&lt;/div&gt;</summary>
		<author><name>Vleetv</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Tracking&amp;diff=6169</id>
		<title>Tracking</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Tracking&amp;diff=6169"/>
		<updated>2020-05-29T23:02:22Z</updated>

		<summary type="html">&lt;p&gt;Vleetv: /* PvM Bonus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:tracking-huntingmode.gif|center|link=]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
* Tracking success chance is (100% * (Tracking Skill / 100))&lt;br /&gt;
* On a successful tracking attempt, players can see a list of non-hidden targets within (20 + (80 * (Tracking Skill / 100))) spaces&lt;br /&gt;
** Inside dungeons, this tracking distance is halved (10 + (40 * (Tracking Skill / 100))) spaces&lt;br /&gt;
* On a successful tracking attempt players will also see hidden targets, however only up to a base distance that is 10% of their normal tracking distance&lt;br /&gt;
* With the Detect Hidden skill, the distance for tracking hidden targets is improved to (10% + (40% * (Detect Hidden Skill / 100))) of their normal tracking distance&lt;br /&gt;
** Because tracking distance is halved in dungeons, the range at which hidden targets can be tracked is halved as well.&lt;br /&gt;
* 100 Tracking Skill and 0 Detect Hidden a player can track non-hidden targets up to 100 spaces and hidden targets up to 10 spaces away (50 and 5 spaces respectively in a dungeon)&lt;br /&gt;
* 100 Tracking Skill and 50 Detect Hidden skill the player can track hidden players up to 30 spaces away (50 and 15 spaces respectively in a dungeon)&lt;br /&gt;
* 100 Tracking Skill and 100 Detect Hidden skill the player can track hidden players up to 50 spaces away (50 and 25 spaces respectively in a dungeon)&lt;br /&gt;
* Players who are actively tracking any target or have &amp;quot;Hunting&amp;quot; mode currently enable receive a melee and spell damage bonus&lt;br /&gt;
* Players can right-click to cancel the on-screen tracking arrow for their current tracked target and they will still receive the damage bonus against it&lt;br /&gt;
&lt;br /&gt;
==Hunting==&lt;br /&gt;
* Players can activate and deactivate a &amp;quot;Hunting&amp;quot; mode from the Tracking window to automatically make Tracking skill checks at various intervals (still requiring the normal 5 second skill cooldown) against a specific type of player/creature&lt;br /&gt;
* When a new target is successful tracked via the Hunting mode, a Tracking Arrow to the target is placed on screen and the player receives a system message informing them of what they are currently tracking and how many spaces away it is currently&lt;br /&gt;
* Players who are actively tracking any target or have &amp;quot;Hunting&amp;quot; mode currently enable receive a melee and spell damage bonus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:tracking01.png|right|link=]]Players can click arrows to rotate through and select a specific type of player/creature to Hunt, such as:&lt;br /&gt;
&lt;br /&gt;
* Aggressive Creatures&lt;br /&gt;
* Passive Creatures&lt;br /&gt;
* Townsfolk&lt;br /&gt;
* All Players&lt;br /&gt;
* Freely attackable (hostile) players (Red, Orange, or Grey)&lt;br /&gt;
* Orange Players only&lt;br /&gt;
* Red Players only&lt;br /&gt;
* Grey Players only&lt;br /&gt;
* Blue Players only&lt;br /&gt;
* Green Players only&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Based on which &amp;quot;Hunt Frequency&amp;quot; the player has selected, the Tracking system will make Tracking skill checks at various intervals for their currently specified Hunting player/creature type based as follows:&lt;br /&gt;
===Current Combatant===&lt;br /&gt;
* Will constantly make Tracking skill checks, but only against your current combat target&lt;br /&gt;
* IE. Last creature you double-clicked or did damage to&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Always Get Closest===&lt;br /&gt;
* Will constantly make Tracking skill checks and set your tracking target to whatever is closest&lt;br /&gt;
* Ideal for gaining Tracking skill&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Follow Only Individual===&lt;br /&gt;
* Will constantly make Tracking skill checks but only against the last selection you made from the regular Tracking Results window&lt;br /&gt;
* Players should always select this mode when they want to track and follow another player that is likely moving&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===New When No Arrow===&lt;br /&gt;
* Will only make Tracking skill checks when you don&#039;t have a Tracking Arrow active on screen&lt;br /&gt;
* Ideal for farming&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===New When No Target===&lt;br /&gt;
* Will only make Tracking skill checks when you don&#039;t have a Tracking Arrow active on screen and your last tracked target is no longer trackable, due to being dead or too far away&lt;br /&gt;
* Ideal for farming and having an uncluttered screen&lt;br /&gt;
&lt;br /&gt;
==PvM Bonus==&lt;br /&gt;
* When tracking a creature, the on-screen tracking arrow will update every second with the creature&#039;s new location&lt;br /&gt;
* Increases melee damage against any creature while tracking an individual target or in Hunting Mode by (50% * (Tracking Skill / 100))&lt;br /&gt;
* Increases spell damage against any creature while tracking an individual target or in Hunting Mode by (25% * (Tracking Skill / 100))&lt;br /&gt;
* Increases Effective Barding skill against tracked target or in Hunting Mode by (10 * (Tracking Skill / 100))&lt;br /&gt;
&lt;br /&gt;
==PvP Bonus==&lt;br /&gt;
* When tracking another player, the on-screen tracking arrow will simply point to the player&#039;s last location at the time the tracking skill was made, and will not update it&#039;s location if the player moves unless another tracking attempt is made&lt;br /&gt;
* Increases melee damage against any player while tracking an individual target or in Hunting Mode by (20% * (Tracking Skill / 100))&lt;br /&gt;
* Increases spell damage against any player while tracking an individual target or in Hunting Mode by (10% * (Tracking Skill / 100))&lt;br /&gt;
&lt;br /&gt;
==Hamstring==&lt;br /&gt;
Visit the [[Hamstring]] page for more information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Up to 50.0 skill can be trained by a NPC Ranger vendor&lt;br /&gt;
* Skill gains for Tracking up to 70.0 are accelerated in the [[New Player Dungeon]]&lt;br /&gt;
* 50-70 Use the skill and click the begin hunting button while in the [[New Player Dungeon]]&lt;br /&gt;
* 70-120 Use the skill and click the begin hunting button&lt;/div&gt;</summary>
		<author><name>Vleetv</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Tracking&amp;diff=6168</id>
		<title>Tracking</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Tracking&amp;diff=6168"/>
		<updated>2020-05-29T23:01:27Z</updated>

		<summary type="html">&lt;p&gt;Vleetv: /* PvP Bonus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:tracking-huntingmode.gif|center|link=]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
* Tracking success chance is (100% * (Tracking Skill / 100))&lt;br /&gt;
* On a successful tracking attempt, players can see a list of non-hidden targets within (20 + (80 * (Tracking Skill / 100))) spaces&lt;br /&gt;
** Inside dungeons, this tracking distance is halved (10 + (40 * (Tracking Skill / 100))) spaces&lt;br /&gt;
* On a successful tracking attempt players will also see hidden targets, however only up to a base distance that is 10% of their normal tracking distance&lt;br /&gt;
* With the Detect Hidden skill, the distance for tracking hidden targets is improved to (10% + (40% * (Detect Hidden Skill / 100))) of their normal tracking distance&lt;br /&gt;
** Because tracking distance is halved in dungeons, the range at which hidden targets can be tracked is halved as well.&lt;br /&gt;
* 100 Tracking Skill and 0 Detect Hidden a player can track non-hidden targets up to 100 spaces and hidden targets up to 10 spaces away (50 and 5 spaces respectively in a dungeon)&lt;br /&gt;
* 100 Tracking Skill and 50 Detect Hidden skill the player can track hidden players up to 30 spaces away (50 and 15 spaces respectively in a dungeon)&lt;br /&gt;
* 100 Tracking Skill and 100 Detect Hidden skill the player can track hidden players up to 50 spaces away (50 and 25 spaces respectively in a dungeon)&lt;br /&gt;
* Players who are actively tracking any target or have &amp;quot;Hunting&amp;quot; mode currently enable receive a melee and spell damage bonus&lt;br /&gt;
* Players can right-click to cancel the on-screen tracking arrow for their current tracked target and they will still receive the damage bonus against it&lt;br /&gt;
&lt;br /&gt;
==Hunting==&lt;br /&gt;
* Players can activate and deactivate a &amp;quot;Hunting&amp;quot; mode from the Tracking window to automatically make Tracking skill checks at various intervals (still requiring the normal 5 second skill cooldown) against a specific type of player/creature&lt;br /&gt;
* When a new target is successful tracked via the Hunting mode, a Tracking Arrow to the target is placed on screen and the player receives a system message informing them of what they are currently tracking and how many spaces away it is currently&lt;br /&gt;
* Players who are actively tracking any target or have &amp;quot;Hunting&amp;quot; mode currently enable receive a melee and spell damage bonus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:tracking01.png|right|link=]]Players can click arrows to rotate through and select a specific type of player/creature to Hunt, such as:&lt;br /&gt;
&lt;br /&gt;
* Aggressive Creatures&lt;br /&gt;
* Passive Creatures&lt;br /&gt;
* Townsfolk&lt;br /&gt;
* All Players&lt;br /&gt;
* Freely attackable (hostile) players (Red, Orange, or Grey)&lt;br /&gt;
* Orange Players only&lt;br /&gt;
* Red Players only&lt;br /&gt;
* Grey Players only&lt;br /&gt;
* Blue Players only&lt;br /&gt;
* Green Players only&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Based on which &amp;quot;Hunt Frequency&amp;quot; the player has selected, the Tracking system will make Tracking skill checks at various intervals for their currently specified Hunting player/creature type based as follows:&lt;br /&gt;
===Current Combatant===&lt;br /&gt;
* Will constantly make Tracking skill checks, but only against your current combat target&lt;br /&gt;
* IE. Last creature you double-clicked or did damage to&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Always Get Closest===&lt;br /&gt;
* Will constantly make Tracking skill checks and set your tracking target to whatever is closest&lt;br /&gt;
* Ideal for gaining Tracking skill&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Follow Only Individual===&lt;br /&gt;
* Will constantly make Tracking skill checks but only against the last selection you made from the regular Tracking Results window&lt;br /&gt;
* Players should always select this mode when they want to track and follow another player that is likely moving&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===New When No Arrow===&lt;br /&gt;
* Will only make Tracking skill checks when you don&#039;t have a Tracking Arrow active on screen&lt;br /&gt;
* Ideal for farming&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===New When No Target===&lt;br /&gt;
* Will only make Tracking skill checks when you don&#039;t have a Tracking Arrow active on screen and your last tracked target is no longer trackable, due to being dead or too far away&lt;br /&gt;
* Ideal for farming and having an uncluttered screen&lt;br /&gt;
&lt;br /&gt;
==PvM Bonus==&lt;br /&gt;
* When tracking a creature, the on-screen tracking arrow will update every second with the creature&#039;s new location&lt;br /&gt;
* Increases melee damage against any creature while tracking an individual target or in Hunting Mode by (25% * (Tracking Skill / 100))&lt;br /&gt;
* Increases spell damage against any creature while tracking an individual target or in Hunting Mode by (25% * (Tracking Skill / 100))&lt;br /&gt;
* Increases Effective Barding skill against tracked target or in Hunting Mode by (10 * (Tracking Skill / 100))&lt;br /&gt;
&lt;br /&gt;
==PvP Bonus==&lt;br /&gt;
* When tracking another player, the on-screen tracking arrow will simply point to the player&#039;s last location at the time the tracking skill was made, and will not update it&#039;s location if the player moves unless another tracking attempt is made&lt;br /&gt;
* Increases melee damage against any player while tracking an individual target or in Hunting Mode by (20% * (Tracking Skill / 100))&lt;br /&gt;
* Increases spell damage against any player while tracking an individual target or in Hunting Mode by (10% * (Tracking Skill / 100))&lt;br /&gt;
&lt;br /&gt;
==Hamstring==&lt;br /&gt;
Visit the [[Hamstring]] page for more information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Up to 50.0 skill can be trained by a NPC Ranger vendor&lt;br /&gt;
* Skill gains for Tracking up to 70.0 are accelerated in the [[New Player Dungeon]]&lt;br /&gt;
* 50-70 Use the skill and click the begin hunting button while in the [[New Player Dungeon]]&lt;br /&gt;
* 70-120 Use the skill and click the begin hunting button&lt;/div&gt;</summary>
		<author><name>Vleetv</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Camping&amp;diff=6167</id>
		<title>Camping</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Camping&amp;diff=6167"/>
		<updated>2020-05-29T23:01:04Z</updated>

		<summary type="html">&lt;p&gt;Vleetv: /* PvM */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
{{#ev:youtube|https://youtu.be/J36G90qhy-g|alignment|center}}&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
* In order start a campfire a player must use a piece of kindling. This can be acquired by using a dagger on a tree, or through the [[Carpentry]] menu with boards and a carpentry tool (0 Carpentry skill required)&lt;br /&gt;
* When successful Camping skill allows players to create a campfire lasting ten minutes that provides a buff to yourself and others nearby&lt;br /&gt;
* The Camping skill increases a player&#039;s backpack maximum weight capacity and item count&lt;br /&gt;
* With the World Atlas and Camping skill, players can Hike (fast travel) to certain locations they have previously secured a camp at, limited by skill level. &lt;br /&gt;
* In order to unlock these locations, simply secure a campsite within 10 tiles of the coordinates found in your Atlas. &lt;br /&gt;
* Unlocking locations is done on a per character-basis (not stored account-wise)&lt;br /&gt;
* Hiking to a location sends the player to randomized location in a 5 tile radius of the Atlas entry location, or in the case of Townships, anywhere within the town limits. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-atlasbook.gif|center|link=]]&lt;br /&gt;
&lt;br /&gt;
==Buffs==&lt;br /&gt;
* The Camping skill increases a player&#039;s backpack maximum weight capacity by (200 stones * (Camping Skill / 100))&lt;br /&gt;
* The skill also increases a player&#039;s backpack maximum item count allowed by (50 * (Camping Skill / 100))&lt;br /&gt;
* Campfires made by players take (60 seconds - (45 seconds * (Camping Skill / 100))) seconds to secure, based on the camping skill of the campfire creator&lt;br /&gt;
* Camping buff duration lasts for 3 hours. [https://forums.uooutlands.com/index.php?threads/patch-notes-for-october-3-2019.2514/ Patch Notes 20191003]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PvM===&lt;br /&gt;
* A player at a secure campfire site that they created themselves receive a melee damage bonus against creatures of (50% * (Camping Skill / 100)) &lt;br /&gt;
* A player at a secure campfire site that they created themselves receive a spell damage bonus against creatures of (25% * (Camping Skill / 100)) &lt;br /&gt;
* A player visiting a secure campfire site created by another player receives a melee damage bonus against creatures of (10% * (Creator&#039;s Camping Skill / 100)) - No Camping skill required for visitors&lt;br /&gt;
* A player visiting a secure campfire site created by another player receives a spell damage bonus against creatures of (5% * (Creator&#039;s Camping Skill / 100)) - No Camping skill required for visitors&lt;br /&gt;
&lt;br /&gt;
===PvP===&lt;br /&gt;
* A player at a secure campsite that they created themselves receive a melee damage bonus against other players of (20% * (Camping Skill / 100)) &lt;br /&gt;
* A player at a secure campsite that they created themselves receive a spell damage bonus against other players of (10% * (Camping Skill / 100)) &lt;br /&gt;
* A player visiting a secure campfire site created by another player receives a melee damage bonus against other players of (8% * (Creator&#039;s Camping Skill / 100))&lt;br /&gt;
* A player visiting a secure campfire site created by another player receives a spell damage bonus against other players of (2% * (Creator&#039;s Camping Skill / 100))&lt;br /&gt;
&lt;br /&gt;
==Hiking==&lt;br /&gt;
Players can now &amp;quot;Hike&amp;quot; to travel to destinations that can be found within the Atlas, based on their Camping skill.&lt;br /&gt;
&lt;br /&gt;
* At &#039;&#039;&#039;60 Camping Skill&#039;&#039;&#039; players may Hike to &#039;&#039;&#039;Cities, Moongates, and Healer Caravans&#039;&#039;&#039;[[File:wiki-camping03.gif|right|alt=Using the Camping skill allows you to &#039;Fast Travel&#039; to various locations|link=|text-top]]&lt;br /&gt;
* At &#039;&#039;&#039;80 Camping Skill&#039;&#039;&#039; players may Hike to &#039;&#039;&#039;Dungeons and Subterranean areas&#039;&#039;&#039;&lt;br /&gt;
* At &#039;&#039;&#039;100 Camping Skill&#039;&#039;&#039; players may Hike to &#039;&#039;&#039;Shrines and Points of Interest&#039;&#039;&#039;&lt;br /&gt;
* At &#039;&#039;&#039;120 Camping Skill&#039;&#039;&#039; players may Hike to &#039;&#039;&#039;their own Homes and Guildhouses&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When a player hikes to an Atlas destination, they are frozen in place for 10 seconds before being sent to their destination. Players begin with 3 Custom Location entries. Players can unlock 2 additional Custom Location Entries (for all characters on their account) by purchasing the Drifter Player Enhancement. Players can also unlock 4 additional Custom Locations Entries (for all characters on their account) by purchasing the Wayfarer Player Enhancement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In order to hike to a destination:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The player must select the &amp;quot;Hike to Location&amp;quot; button in the Atlas entry for the destination&lt;br /&gt;
* The player must be at a secure campfire site&lt;br /&gt;
* The player must not have been in combat of any type within 30 seconds&lt;br /&gt;
* The player must not have been in combat with any player within 2 minutes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bedrolls==&lt;br /&gt;
* Players can double-click bedrolls from their backpack to place it at their feet.&lt;br /&gt;
* Players can instantly log out using a bedroll if it is placed by a secure campsite&lt;br /&gt;
* Players may not use bedrolls to log out inside dungeons [https://forums.uooutlands.com/index.php?threads/patch-notes-april-28-2019.2102/ Patched 20190428]&lt;br /&gt;
&lt;br /&gt;
[[File:campingbedroll.png|center|link=]]&lt;br /&gt;
&lt;br /&gt;
==Enhancements==&lt;br /&gt;
* Players can increase the amount of custom hiking locations they can mark using the help menu under [[Player_Customizations#Enhancements]]&lt;br /&gt;
&lt;br /&gt;
[[File:campingenhancements.png|center|link=]]&lt;/div&gt;</summary>
		<author><name>Vleetv</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Camping&amp;diff=6166</id>
		<title>Camping</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Camping&amp;diff=6166"/>
		<updated>2020-05-29T23:00:53Z</updated>

		<summary type="html">&lt;p&gt;Vleetv: /* PvM */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
{{#ev:youtube|https://youtu.be/J36G90qhy-g|alignment|center}}&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
* In order start a campfire a player must use a piece of kindling. This can be acquired by using a dagger on a tree, or through the [[Carpentry]] menu with boards and a carpentry tool (0 Carpentry skill required)&lt;br /&gt;
* When successful Camping skill allows players to create a campfire lasting ten minutes that provides a buff to yourself and others nearby&lt;br /&gt;
* The Camping skill increases a player&#039;s backpack maximum weight capacity and item count&lt;br /&gt;
* With the World Atlas and Camping skill, players can Hike (fast travel) to certain locations they have previously secured a camp at, limited by skill level. &lt;br /&gt;
* In order to unlock these locations, simply secure a campsite within 10 tiles of the coordinates found in your Atlas. &lt;br /&gt;
* Unlocking locations is done on a per character-basis (not stored account-wise)&lt;br /&gt;
* Hiking to a location sends the player to randomized location in a 5 tile radius of the Atlas entry location, or in the case of Townships, anywhere within the town limits. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-atlasbook.gif|center|link=]]&lt;br /&gt;
&lt;br /&gt;
==Buffs==&lt;br /&gt;
* The Camping skill increases a player&#039;s backpack maximum weight capacity by (200 stones * (Camping Skill / 100))&lt;br /&gt;
* The skill also increases a player&#039;s backpack maximum item count allowed by (50 * (Camping Skill / 100))&lt;br /&gt;
* Campfires made by players take (60 seconds - (45 seconds * (Camping Skill / 100))) seconds to secure, based on the camping skill of the campfire creator&lt;br /&gt;
* Camping buff duration lasts for 3 hours. [https://forums.uooutlands.com/index.php?threads/patch-notes-for-october-3-2019.2514/ Patch Notes 20191003]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PvM===&lt;br /&gt;
* A player at a secure campfire site that they created themselves receive a melee damage bonus against creatures of (50% * (Camping Skill / 100)) &lt;br /&gt;
* A player at a secure campfire site that they created themselves receive a spell damage bonus against creatures of (25% * (Camping Skill / 100)) &lt;br /&gt;
* A player visiting a secure campfire site created by another player receives a melee damage bonus against creatures of (5% * (Creator&#039;s Camping Skill / 100)) - No Camping skill required for visitors&lt;br /&gt;
* A player visiting a secure campfire site created by another player receives a spell damage bonus against creatures of (5% * (Creator&#039;s Camping Skill / 100)) - No Camping skill required for visitors&lt;br /&gt;
&lt;br /&gt;
===PvP===&lt;br /&gt;
* A player at a secure campsite that they created themselves receive a melee damage bonus against other players of (20% * (Camping Skill / 100)) &lt;br /&gt;
* A player at a secure campsite that they created themselves receive a spell damage bonus against other players of (10% * (Camping Skill / 100)) &lt;br /&gt;
* A player visiting a secure campfire site created by another player receives a melee damage bonus against other players of (8% * (Creator&#039;s Camping Skill / 100))&lt;br /&gt;
* A player visiting a secure campfire site created by another player receives a spell damage bonus against other players of (2% * (Creator&#039;s Camping Skill / 100))&lt;br /&gt;
&lt;br /&gt;
==Hiking==&lt;br /&gt;
Players can now &amp;quot;Hike&amp;quot; to travel to destinations that can be found within the Atlas, based on their Camping skill.&lt;br /&gt;
&lt;br /&gt;
* At &#039;&#039;&#039;60 Camping Skill&#039;&#039;&#039; players may Hike to &#039;&#039;&#039;Cities, Moongates, and Healer Caravans&#039;&#039;&#039;[[File:wiki-camping03.gif|right|alt=Using the Camping skill allows you to &#039;Fast Travel&#039; to various locations|link=|text-top]]&lt;br /&gt;
* At &#039;&#039;&#039;80 Camping Skill&#039;&#039;&#039; players may Hike to &#039;&#039;&#039;Dungeons and Subterranean areas&#039;&#039;&#039;&lt;br /&gt;
* At &#039;&#039;&#039;100 Camping Skill&#039;&#039;&#039; players may Hike to &#039;&#039;&#039;Shrines and Points of Interest&#039;&#039;&#039;&lt;br /&gt;
* At &#039;&#039;&#039;120 Camping Skill&#039;&#039;&#039; players may Hike to &#039;&#039;&#039;their own Homes and Guildhouses&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When a player hikes to an Atlas destination, they are frozen in place for 10 seconds before being sent to their destination. Players begin with 3 Custom Location entries. Players can unlock 2 additional Custom Location Entries (for all characters on their account) by purchasing the Drifter Player Enhancement. Players can also unlock 4 additional Custom Locations Entries (for all characters on their account) by purchasing the Wayfarer Player Enhancement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In order to hike to a destination:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The player must select the &amp;quot;Hike to Location&amp;quot; button in the Atlas entry for the destination&lt;br /&gt;
* The player must be at a secure campfire site&lt;br /&gt;
* The player must not have been in combat of any type within 30 seconds&lt;br /&gt;
* The player must not have been in combat with any player within 2 minutes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bedrolls==&lt;br /&gt;
* Players can double-click bedrolls from their backpack to place it at their feet.&lt;br /&gt;
* Players can instantly log out using a bedroll if it is placed by a secure campsite&lt;br /&gt;
* Players may not use bedrolls to log out inside dungeons [https://forums.uooutlands.com/index.php?threads/patch-notes-april-28-2019.2102/ Patched 20190428]&lt;br /&gt;
&lt;br /&gt;
[[File:campingbedroll.png|center|link=]]&lt;br /&gt;
&lt;br /&gt;
==Enhancements==&lt;br /&gt;
* Players can increase the amount of custom hiking locations they can mark using the help menu under [[Player_Customizations#Enhancements]]&lt;br /&gt;
&lt;br /&gt;
[[File:campingenhancements.png|center|link=]]&lt;/div&gt;</summary>
		<author><name>Vleetv</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Camping&amp;diff=6165</id>
		<title>Camping</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Camping&amp;diff=6165"/>
		<updated>2020-05-29T23:00:42Z</updated>

		<summary type="html">&lt;p&gt;Vleetv: /* PvP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
{{#ev:youtube|https://youtu.be/J36G90qhy-g|alignment|center}}&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
* In order start a campfire a player must use a piece of kindling. This can be acquired by using a dagger on a tree, or through the [[Carpentry]] menu with boards and a carpentry tool (0 Carpentry skill required)&lt;br /&gt;
* When successful Camping skill allows players to create a campfire lasting ten minutes that provides a buff to yourself and others nearby&lt;br /&gt;
* The Camping skill increases a player&#039;s backpack maximum weight capacity and item count&lt;br /&gt;
* With the World Atlas and Camping skill, players can Hike (fast travel) to certain locations they have previously secured a camp at, limited by skill level. &lt;br /&gt;
* In order to unlock these locations, simply secure a campsite within 10 tiles of the coordinates found in your Atlas. &lt;br /&gt;
* Unlocking locations is done on a per character-basis (not stored account-wise)&lt;br /&gt;
* Hiking to a location sends the player to randomized location in a 5 tile radius of the Atlas entry location, or in the case of Townships, anywhere within the town limits. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-atlasbook.gif|center|link=]]&lt;br /&gt;
&lt;br /&gt;
==Buffs==&lt;br /&gt;
* The Camping skill increases a player&#039;s backpack maximum weight capacity by (200 stones * (Camping Skill / 100))&lt;br /&gt;
* The skill also increases a player&#039;s backpack maximum item count allowed by (50 * (Camping Skill / 100))&lt;br /&gt;
* Campfires made by players take (60 seconds - (45 seconds * (Camping Skill / 100))) seconds to secure, based on the camping skill of the campfire creator&lt;br /&gt;
* Camping buff duration lasts for 3 hours. [https://forums.uooutlands.com/index.php?threads/patch-notes-for-october-3-2019.2514/ Patch Notes 20191003]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PvM===&lt;br /&gt;
* A player at a secure campfire site that they created themselves receive a melee damage bonus against creatures of (25% * (Camping Skill / 100)) &lt;br /&gt;
* A player at a secure campfire site that they created themselves receive a spell damage bonus against creatures of (25% * (Camping Skill / 100)) &lt;br /&gt;
* A player visiting a secure campfire site created by another player receives a melee damage bonus against creatures of (5% * (Creator&#039;s Camping Skill / 100)) - No Camping skill required for visitors&lt;br /&gt;
* A player visiting a secure campfire site created by another player receives a spell damage bonus against creatures of (5% * (Creator&#039;s Camping Skill / 100)) - No Camping skill required for visitors&lt;br /&gt;
&lt;br /&gt;
===PvP===&lt;br /&gt;
* A player at a secure campsite that they created themselves receive a melee damage bonus against other players of (20% * (Camping Skill / 100)) &lt;br /&gt;
* A player at a secure campsite that they created themselves receive a spell damage bonus against other players of (10% * (Camping Skill / 100)) &lt;br /&gt;
* A player visiting a secure campfire site created by another player receives a melee damage bonus against other players of (8% * (Creator&#039;s Camping Skill / 100))&lt;br /&gt;
* A player visiting a secure campfire site created by another player receives a spell damage bonus against other players of (2% * (Creator&#039;s Camping Skill / 100))&lt;br /&gt;
&lt;br /&gt;
==Hiking==&lt;br /&gt;
Players can now &amp;quot;Hike&amp;quot; to travel to destinations that can be found within the Atlas, based on their Camping skill.&lt;br /&gt;
&lt;br /&gt;
* At &#039;&#039;&#039;60 Camping Skill&#039;&#039;&#039; players may Hike to &#039;&#039;&#039;Cities, Moongates, and Healer Caravans&#039;&#039;&#039;[[File:wiki-camping03.gif|right|alt=Using the Camping skill allows you to &#039;Fast Travel&#039; to various locations|link=|text-top]]&lt;br /&gt;
* At &#039;&#039;&#039;80 Camping Skill&#039;&#039;&#039; players may Hike to &#039;&#039;&#039;Dungeons and Subterranean areas&#039;&#039;&#039;&lt;br /&gt;
* At &#039;&#039;&#039;100 Camping Skill&#039;&#039;&#039; players may Hike to &#039;&#039;&#039;Shrines and Points of Interest&#039;&#039;&#039;&lt;br /&gt;
* At &#039;&#039;&#039;120 Camping Skill&#039;&#039;&#039; players may Hike to &#039;&#039;&#039;their own Homes and Guildhouses&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When a player hikes to an Atlas destination, they are frozen in place for 10 seconds before being sent to their destination. Players begin with 3 Custom Location entries. Players can unlock 2 additional Custom Location Entries (for all characters on their account) by purchasing the Drifter Player Enhancement. Players can also unlock 4 additional Custom Locations Entries (for all characters on their account) by purchasing the Wayfarer Player Enhancement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In order to hike to a destination:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The player must select the &amp;quot;Hike to Location&amp;quot; button in the Atlas entry for the destination&lt;br /&gt;
* The player must be at a secure campfire site&lt;br /&gt;
* The player must not have been in combat of any type within 30 seconds&lt;br /&gt;
* The player must not have been in combat with any player within 2 minutes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bedrolls==&lt;br /&gt;
* Players can double-click bedrolls from their backpack to place it at their feet.&lt;br /&gt;
* Players can instantly log out using a bedroll if it is placed by a secure campsite&lt;br /&gt;
* Players may not use bedrolls to log out inside dungeons [https://forums.uooutlands.com/index.php?threads/patch-notes-april-28-2019.2102/ Patched 20190428]&lt;br /&gt;
&lt;br /&gt;
[[File:campingbedroll.png|center|link=]]&lt;br /&gt;
&lt;br /&gt;
==Enhancements==&lt;br /&gt;
* Players can increase the amount of custom hiking locations they can mark using the help menu under [[Player_Customizations#Enhancements]]&lt;br /&gt;
&lt;br /&gt;
[[File:campingenhancements.png|center|link=]]&lt;/div&gt;</summary>
		<author><name>Vleetv</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Camping&amp;diff=6164</id>
		<title>Camping</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Camping&amp;diff=6164"/>
		<updated>2020-05-29T15:53:20Z</updated>

		<summary type="html">&lt;p&gt;Vleetv: /* PvP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
{{#ev:youtube|https://youtu.be/J36G90qhy-g|alignment|center}}&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
* In order start a campfire a player must use a piece of kindling. This can be acquired by using a dagger on a tree, or through the [[Carpentry]] menu with boards and a carpentry tool (0 Carpentry skill required)&lt;br /&gt;
* When successful Camping skill allows players to create a campfire lasting ten minutes that provides a buff to yourself and others nearby&lt;br /&gt;
* The Camping skill increases a player&#039;s backpack maximum weight capacity and item count&lt;br /&gt;
* With the World Atlas and Camping skill, players can Hike (fast travel) to certain locations they have previously secured a camp at, limited by skill level. &lt;br /&gt;
* In order to unlock these locations, simply secure a campsite within 10 tiles of the coordinates found in your Atlas. &lt;br /&gt;
* Unlocking locations is done on a per character-basis (not stored account-wise)&lt;br /&gt;
* Hiking to a location sends the player to randomized location in a 5 tile radius of the Atlas entry location, or in the case of Townships, anywhere within the town limits. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-atlasbook.gif|center|link=]]&lt;br /&gt;
&lt;br /&gt;
==Buffs==&lt;br /&gt;
* The Camping skill increases a player&#039;s backpack maximum weight capacity by (200 stones * (Camping Skill / 100))&lt;br /&gt;
* The skill also increases a player&#039;s backpack maximum item count allowed by (50 * (Camping Skill / 100))&lt;br /&gt;
* Campfires made by players take (60 seconds - (45 seconds * (Camping Skill / 100))) seconds to secure, based on the camping skill of the campfire creator&lt;br /&gt;
* Camping buff duration lasts for 3 hours. [https://forums.uooutlands.com/index.php?threads/patch-notes-for-october-3-2019.2514/ Patch Notes 20191003]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PvM===&lt;br /&gt;
* A player at a secure campfire site that they created themselves receive a melee damage bonus against creatures of (25% * (Camping Skill / 100)) &lt;br /&gt;
* A player at a secure campfire site that they created themselves receive a spell damage bonus against creatures of (25% * (Camping Skill / 100)) &lt;br /&gt;
* A player visiting a secure campfire site created by another player receives a melee damage bonus against creatures of (5% * (Creator&#039;s Camping Skill / 100)) - No Camping skill required for visitors&lt;br /&gt;
* A player visiting a secure campfire site created by another player receives a spell damage bonus against creatures of (5% * (Creator&#039;s Camping Skill / 100)) - No Camping skill required for visitors&lt;br /&gt;
&lt;br /&gt;
===PvP===&lt;br /&gt;
* A player at a secure campsite that they created themselves receive a melee damage bonus against other players of (10% * (Camping Skill / 100)) &lt;br /&gt;
* A player at a secure campsite that they created themselves receive a spell damage bonus against other players of (10% * (Camping Skill / 100)) &lt;br /&gt;
* A player visiting a secure campfire site created by another player receives a melee damage bonus against other players of (8% * (Creator&#039;s Camping Skill / 100))&lt;br /&gt;
* A player visiting a secure campfire site created by another player receives a spell damage bonus against other players of (2% * (Creator&#039;s Camping Skill / 100))&lt;br /&gt;
&lt;br /&gt;
==Hiking==&lt;br /&gt;
Players can now &amp;quot;Hike&amp;quot; to travel to destinations that can be found within the Atlas, based on their Camping skill.&lt;br /&gt;
&lt;br /&gt;
* At &#039;&#039;&#039;60 Camping Skill&#039;&#039;&#039; players may Hike to &#039;&#039;&#039;Cities, Moongates, and Healer Caravans&#039;&#039;&#039;[[File:wiki-camping03.gif|right|alt=Using the Camping skill allows you to &#039;Fast Travel&#039; to various locations|link=|text-top]]&lt;br /&gt;
* At &#039;&#039;&#039;80 Camping Skill&#039;&#039;&#039; players may Hike to &#039;&#039;&#039;Dungeons and Subterranean areas&#039;&#039;&#039;&lt;br /&gt;
* At &#039;&#039;&#039;100 Camping Skill&#039;&#039;&#039; players may Hike to &#039;&#039;&#039;Shrines and Points of Interest&#039;&#039;&#039;&lt;br /&gt;
* At &#039;&#039;&#039;120 Camping Skill&#039;&#039;&#039; players may Hike to &#039;&#039;&#039;their own Homes and Guildhouses&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When a player hikes to an Atlas destination, they are frozen in place for 10 seconds before being sent to their destination. Players begin with 3 Custom Location entries. Players can unlock 2 additional Custom Location Entries (for all characters on their account) by purchasing the Drifter Player Enhancement. Players can also unlock 4 additional Custom Locations Entries (for all characters on their account) by purchasing the Wayfarer Player Enhancement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In order to hike to a destination:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The player must select the &amp;quot;Hike to Location&amp;quot; button in the Atlas entry for the destination&lt;br /&gt;
* The player must be at a secure campfire site&lt;br /&gt;
* The player must not have been in combat of any type within 30 seconds&lt;br /&gt;
* The player must not have been in combat with any player within 2 minutes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bedrolls==&lt;br /&gt;
* Players can double-click bedrolls from their backpack to place it at their feet.&lt;br /&gt;
* Players can instantly log out using a bedroll if it is placed by a secure campsite&lt;br /&gt;
* Players may not use bedrolls to log out inside dungeons [https://forums.uooutlands.com/index.php?threads/patch-notes-april-28-2019.2102/ Patched 20190428]&lt;br /&gt;
&lt;br /&gt;
[[File:campingbedroll.png|center|link=]]&lt;br /&gt;
&lt;br /&gt;
==Enhancements==&lt;br /&gt;
* Players can increase the amount of custom hiking locations they can mark using the help menu under [[Player_Customizations#Enhancements]]&lt;br /&gt;
&lt;br /&gt;
[[File:campingenhancements.png|center|link=]]&lt;/div&gt;</summary>
		<author><name>Vleetv</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Camping&amp;diff=6163</id>
		<title>Camping</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Camping&amp;diff=6163"/>
		<updated>2020-05-29T15:52:36Z</updated>

		<summary type="html">&lt;p&gt;Vleetv: /* PvM */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
{{#ev:youtube|https://youtu.be/J36G90qhy-g|alignment|center}}&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
* In order start a campfire a player must use a piece of kindling. This can be acquired by using a dagger on a tree, or through the [[Carpentry]] menu with boards and a carpentry tool (0 Carpentry skill required)&lt;br /&gt;
* When successful Camping skill allows players to create a campfire lasting ten minutes that provides a buff to yourself and others nearby&lt;br /&gt;
* The Camping skill increases a player&#039;s backpack maximum weight capacity and item count&lt;br /&gt;
* With the World Atlas and Camping skill, players can Hike (fast travel) to certain locations they have previously secured a camp at, limited by skill level. &lt;br /&gt;
* In order to unlock these locations, simply secure a campsite within 10 tiles of the coordinates found in your Atlas. &lt;br /&gt;
* Unlocking locations is done on a per character-basis (not stored account-wise)&lt;br /&gt;
* Hiking to a location sends the player to randomized location in a 5 tile radius of the Atlas entry location, or in the case of Townships, anywhere within the town limits. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-atlasbook.gif|center|link=]]&lt;br /&gt;
&lt;br /&gt;
==Buffs==&lt;br /&gt;
* The Camping skill increases a player&#039;s backpack maximum weight capacity by (200 stones * (Camping Skill / 100))&lt;br /&gt;
* The skill also increases a player&#039;s backpack maximum item count allowed by (50 * (Camping Skill / 100))&lt;br /&gt;
* Campfires made by players take (60 seconds - (45 seconds * (Camping Skill / 100))) seconds to secure, based on the camping skill of the campfire creator&lt;br /&gt;
* Camping buff duration lasts for 3 hours. [https://forums.uooutlands.com/index.php?threads/patch-notes-for-october-3-2019.2514/ Patch Notes 20191003]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PvM===&lt;br /&gt;
* A player at a secure campfire site that they created themselves receive a melee damage bonus against creatures of (25% * (Camping Skill / 100)) &lt;br /&gt;
* A player at a secure campfire site that they created themselves receive a spell damage bonus against creatures of (25% * (Camping Skill / 100)) &lt;br /&gt;
* A player visiting a secure campfire site created by another player receives a melee damage bonus against creatures of (5% * (Creator&#039;s Camping Skill / 100)) - No Camping skill required for visitors&lt;br /&gt;
* A player visiting a secure campfire site created by another player receives a spell damage bonus against creatures of (5% * (Creator&#039;s Camping Skill / 100)) - No Camping skill required for visitors&lt;br /&gt;
&lt;br /&gt;
===PvP===&lt;br /&gt;
* A player at a secure campsite that they created themselves receive a melee damage bonus against other players of (20% * (Camping Skill / 100)) &lt;br /&gt;
* A player at a secure campsite that they created themselves receive a spell damage bonus against other players of (10% * (Camping Skill / 100)) &lt;br /&gt;
* A player visiting a secure campfire site created by another player receives a melee damage bonus against other players of (8% * (Creator&#039;s Camping Skill / 100))&lt;br /&gt;
* A player visiting a secure campfire site created by another player receives a spell damage bonus against other players of (2% * (Creator&#039;s Camping Skill / 100))&lt;br /&gt;
&lt;br /&gt;
==Hiking==&lt;br /&gt;
Players can now &amp;quot;Hike&amp;quot; to travel to destinations that can be found within the Atlas, based on their Camping skill.&lt;br /&gt;
&lt;br /&gt;
* At &#039;&#039;&#039;60 Camping Skill&#039;&#039;&#039; players may Hike to &#039;&#039;&#039;Cities, Moongates, and Healer Caravans&#039;&#039;&#039;[[File:wiki-camping03.gif|right|alt=Using the Camping skill allows you to &#039;Fast Travel&#039; to various locations|link=|text-top]]&lt;br /&gt;
* At &#039;&#039;&#039;80 Camping Skill&#039;&#039;&#039; players may Hike to &#039;&#039;&#039;Dungeons and Subterranean areas&#039;&#039;&#039;&lt;br /&gt;
* At &#039;&#039;&#039;100 Camping Skill&#039;&#039;&#039; players may Hike to &#039;&#039;&#039;Shrines and Points of Interest&#039;&#039;&#039;&lt;br /&gt;
* At &#039;&#039;&#039;120 Camping Skill&#039;&#039;&#039; players may Hike to &#039;&#039;&#039;their own Homes and Guildhouses&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When a player hikes to an Atlas destination, they are frozen in place for 10 seconds before being sent to their destination. Players begin with 3 Custom Location entries. Players can unlock 2 additional Custom Location Entries (for all characters on their account) by purchasing the Drifter Player Enhancement. Players can also unlock 4 additional Custom Locations Entries (for all characters on their account) by purchasing the Wayfarer Player Enhancement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In order to hike to a destination:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The player must select the &amp;quot;Hike to Location&amp;quot; button in the Atlas entry for the destination&lt;br /&gt;
* The player must be at a secure campfire site&lt;br /&gt;
* The player must not have been in combat of any type within 30 seconds&lt;br /&gt;
* The player must not have been in combat with any player within 2 minutes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bedrolls==&lt;br /&gt;
* Players can double-click bedrolls from their backpack to place it at their feet.&lt;br /&gt;
* Players can instantly log out using a bedroll if it is placed by a secure campsite&lt;br /&gt;
* Players may not use bedrolls to log out inside dungeons [https://forums.uooutlands.com/index.php?threads/patch-notes-april-28-2019.2102/ Patched 20190428]&lt;br /&gt;
&lt;br /&gt;
[[File:campingbedroll.png|center|link=]]&lt;br /&gt;
&lt;br /&gt;
==Enhancements==&lt;br /&gt;
* Players can increase the amount of custom hiking locations they can mark using the help menu under [[Player_Customizations#Enhancements]]&lt;br /&gt;
&lt;br /&gt;
[[File:campingenhancements.png|center|link=]]&lt;/div&gt;</summary>
		<author><name>Vleetv</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Camping&amp;diff=6162</id>
		<title>Camping</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Camping&amp;diff=6162"/>
		<updated>2020-05-29T15:52:01Z</updated>

		<summary type="html">&lt;p&gt;Vleetv: /* PvM */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
{{#ev:youtube|https://youtu.be/J36G90qhy-g|alignment|center}}&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
* In order start a campfire a player must use a piece of kindling. This can be acquired by using a dagger on a tree, or through the [[Carpentry]] menu with boards and a carpentry tool (0 Carpentry skill required)&lt;br /&gt;
* When successful Camping skill allows players to create a campfire lasting ten minutes that provides a buff to yourself and others nearby&lt;br /&gt;
* The Camping skill increases a player&#039;s backpack maximum weight capacity and item count&lt;br /&gt;
* With the World Atlas and Camping skill, players can Hike (fast travel) to certain locations they have previously secured a camp at, limited by skill level. &lt;br /&gt;
* In order to unlock these locations, simply secure a campsite within 10 tiles of the coordinates found in your Atlas. &lt;br /&gt;
* Unlocking locations is done on a per character-basis (not stored account-wise)&lt;br /&gt;
* Hiking to a location sends the player to randomized location in a 5 tile radius of the Atlas entry location, or in the case of Townships, anywhere within the town limits. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-atlasbook.gif|center|link=]]&lt;br /&gt;
&lt;br /&gt;
==Buffs==&lt;br /&gt;
* The Camping skill increases a player&#039;s backpack maximum weight capacity by (200 stones * (Camping Skill / 100))&lt;br /&gt;
* The skill also increases a player&#039;s backpack maximum item count allowed by (50 * (Camping Skill / 100))&lt;br /&gt;
* Campfires made by players take (60 seconds - (45 seconds * (Camping Skill / 100))) seconds to secure, based on the camping skill of the campfire creator&lt;br /&gt;
* Camping buff duration lasts for 3 hours. [https://forums.uooutlands.com/index.php?threads/patch-notes-for-october-3-2019.2514/ Patch Notes 20191003]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PvM===&lt;br /&gt;
* A player at a secure campfire site that they created themselves receive a melee damage bonus against creatures of (25% * (Camping Skill / 100)) &lt;br /&gt;
* A player at a secure campfire site that they created themselves receive a spell damage bonus against creatures of (25% * (Camping Skill / 100)) &lt;br /&gt;
* A player visiting a secure campfire site created by another player receives a melee damage bonus against creatures of (10% * (Creator&#039;s Camping Skill / 100)) - No Camping skill required for visitors&lt;br /&gt;
* A player visiting a secure campfire site created by another player receives a spell damage bonus against creatures of (5% * (Creator&#039;s Camping Skill / 100)) - No Camping skill required for visitors&lt;br /&gt;
&lt;br /&gt;
===PvP===&lt;br /&gt;
* A player at a secure campsite that they created themselves receive a melee damage bonus against other players of (20% * (Camping Skill / 100)) &lt;br /&gt;
* A player at a secure campsite that they created themselves receive a spell damage bonus against other players of (10% * (Camping Skill / 100)) &lt;br /&gt;
* A player visiting a secure campfire site created by another player receives a melee damage bonus against other players of (8% * (Creator&#039;s Camping Skill / 100))&lt;br /&gt;
* A player visiting a secure campfire site created by another player receives a spell damage bonus against other players of (2% * (Creator&#039;s Camping Skill / 100))&lt;br /&gt;
&lt;br /&gt;
==Hiking==&lt;br /&gt;
Players can now &amp;quot;Hike&amp;quot; to travel to destinations that can be found within the Atlas, based on their Camping skill.&lt;br /&gt;
&lt;br /&gt;
* At &#039;&#039;&#039;60 Camping Skill&#039;&#039;&#039; players may Hike to &#039;&#039;&#039;Cities, Moongates, and Healer Caravans&#039;&#039;&#039;[[File:wiki-camping03.gif|right|alt=Using the Camping skill allows you to &#039;Fast Travel&#039; to various locations|link=|text-top]]&lt;br /&gt;
* At &#039;&#039;&#039;80 Camping Skill&#039;&#039;&#039; players may Hike to &#039;&#039;&#039;Dungeons and Subterranean areas&#039;&#039;&#039;&lt;br /&gt;
* At &#039;&#039;&#039;100 Camping Skill&#039;&#039;&#039; players may Hike to &#039;&#039;&#039;Shrines and Points of Interest&#039;&#039;&#039;&lt;br /&gt;
* At &#039;&#039;&#039;120 Camping Skill&#039;&#039;&#039; players may Hike to &#039;&#039;&#039;their own Homes and Guildhouses&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When a player hikes to an Atlas destination, they are frozen in place for 10 seconds before being sent to their destination. Players begin with 3 Custom Location entries. Players can unlock 2 additional Custom Location Entries (for all characters on their account) by purchasing the Drifter Player Enhancement. Players can also unlock 4 additional Custom Locations Entries (for all characters on their account) by purchasing the Wayfarer Player Enhancement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In order to hike to a destination:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The player must select the &amp;quot;Hike to Location&amp;quot; button in the Atlas entry for the destination&lt;br /&gt;
* The player must be at a secure campfire site&lt;br /&gt;
* The player must not have been in combat of any type within 30 seconds&lt;br /&gt;
* The player must not have been in combat with any player within 2 minutes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bedrolls==&lt;br /&gt;
* Players can double-click bedrolls from their backpack to place it at their feet.&lt;br /&gt;
* Players can instantly log out using a bedroll if it is placed by a secure campsite&lt;br /&gt;
* Players may not use bedrolls to log out inside dungeons [https://forums.uooutlands.com/index.php?threads/patch-notes-april-28-2019.2102/ Patched 20190428]&lt;br /&gt;
&lt;br /&gt;
[[File:campingbedroll.png|center|link=]]&lt;br /&gt;
&lt;br /&gt;
==Enhancements==&lt;br /&gt;
* Players can increase the amount of custom hiking locations they can mark using the help menu under [[Player_Customizations#Enhancements]]&lt;br /&gt;
&lt;br /&gt;
[[File:campingenhancements.png|center|link=]]&lt;/div&gt;</summary>
		<author><name>Vleetv</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Tracking&amp;diff=6161</id>
		<title>Tracking</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Tracking&amp;diff=6161"/>
		<updated>2020-05-29T15:45:35Z</updated>

		<summary type="html">&lt;p&gt;Vleetv: /* PvM Bonus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:tracking-huntingmode.gif|center|link=]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
* Tracking success chance is (100% * (Tracking Skill / 100))&lt;br /&gt;
* On a successful tracking attempt, players can see a list of non-hidden targets within (20 + (80 * (Tracking Skill / 100))) spaces&lt;br /&gt;
** Inside dungeons, this tracking distance is halved (10 + (40 * (Tracking Skill / 100))) spaces&lt;br /&gt;
* On a successful tracking attempt players will also see hidden targets, however only up to a base distance that is 10% of their normal tracking distance&lt;br /&gt;
* With the Detect Hidden skill, the distance for tracking hidden targets is improved to (10% + (40% * (Detect Hidden Skill / 100))) of their normal tracking distance&lt;br /&gt;
** Because tracking distance is halved in dungeons, the range at which hidden targets can be tracked is halved as well.&lt;br /&gt;
* 100 Tracking Skill and 0 Detect Hidden a player can track non-hidden targets up to 100 spaces and hidden targets up to 10 spaces away (50 and 5 spaces respectively in a dungeon)&lt;br /&gt;
* 100 Tracking Skill and 50 Detect Hidden skill the player can track hidden players up to 30 spaces away (50 and 15 spaces respectively in a dungeon)&lt;br /&gt;
* 100 Tracking Skill and 100 Detect Hidden skill the player can track hidden players up to 50 spaces away (50 and 25 spaces respectively in a dungeon)&lt;br /&gt;
* Players who are actively tracking any target or have &amp;quot;Hunting&amp;quot; mode currently enable receive a melee and spell damage bonus&lt;br /&gt;
* Players can right-click to cancel the on-screen tracking arrow for their current tracked target and they will still receive the damage bonus against it&lt;br /&gt;
&lt;br /&gt;
==Hunting==&lt;br /&gt;
* Players can activate and deactivate a &amp;quot;Hunting&amp;quot; mode from the Tracking window to automatically make Tracking skill checks at various intervals (still requiring the normal 5 second skill cooldown) against a specific type of player/creature&lt;br /&gt;
* When a new target is successful tracked via the Hunting mode, a Tracking Arrow to the target is placed on screen and the player receives a system message informing them of what they are currently tracking and how many spaces away it is currently&lt;br /&gt;
* Players who are actively tracking any target or have &amp;quot;Hunting&amp;quot; mode currently enable receive a melee and spell damage bonus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:tracking01.png|right|link=]]Players can click arrows to rotate through and select a specific type of player/creature to Hunt, such as:&lt;br /&gt;
&lt;br /&gt;
* Aggressive Creatures&lt;br /&gt;
* Passive Creatures&lt;br /&gt;
* Townsfolk&lt;br /&gt;
* All Players&lt;br /&gt;
* Freely attackable (hostile) players (Red, Orange, or Grey)&lt;br /&gt;
* Orange Players only&lt;br /&gt;
* Red Players only&lt;br /&gt;
* Grey Players only&lt;br /&gt;
* Blue Players only&lt;br /&gt;
* Green Players only&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Based on which &amp;quot;Hunt Frequency&amp;quot; the player has selected, the Tracking system will make Tracking skill checks at various intervals for their currently specified Hunting player/creature type based as follows:&lt;br /&gt;
===Current Combatant===&lt;br /&gt;
* Will constantly make Tracking skill checks, but only against your current combat target&lt;br /&gt;
* IE. Last creature you double-clicked or did damage to&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Always Get Closest===&lt;br /&gt;
* Will constantly make Tracking skill checks and set your tracking target to whatever is closest&lt;br /&gt;
* Ideal for gaining Tracking skill&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Follow Only Individual===&lt;br /&gt;
* Will constantly make Tracking skill checks but only against the last selection you made from the regular Tracking Results window&lt;br /&gt;
* Players should always select this mode when they want to track and follow another player that is likely moving&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===New When No Arrow===&lt;br /&gt;
* Will only make Tracking skill checks when you don&#039;t have a Tracking Arrow active on screen&lt;br /&gt;
* Ideal for farming&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===New When No Target===&lt;br /&gt;
* Will only make Tracking skill checks when you don&#039;t have a Tracking Arrow active on screen and your last tracked target is no longer trackable, due to being dead or too far away&lt;br /&gt;
* Ideal for farming and having an uncluttered screen&lt;br /&gt;
&lt;br /&gt;
==PvM Bonus==&lt;br /&gt;
* When tracking a creature, the on-screen tracking arrow will update every second with the creature&#039;s new location&lt;br /&gt;
* Increases melee damage against any creature while tracking an individual target or in Hunting Mode by (25% * (Tracking Skill / 100))&lt;br /&gt;
* Increases spell damage against any creature while tracking an individual target or in Hunting Mode by (25% * (Tracking Skill / 100))&lt;br /&gt;
* Increases Effective Barding skill against tracked target or in Hunting Mode by (10 * (Tracking Skill / 100))&lt;br /&gt;
&lt;br /&gt;
==PvP Bonus==&lt;br /&gt;
* When tracking another player, the on-screen tracking arrow will simply point to the player&#039;s last location at the time the tracking skill was made, and will not update it&#039;s location if the player moves unless another tracking attempt is made&lt;br /&gt;
* Increases melee damage against any player while tracking an individual target or in Hunting Mode by (10% * (Tracking Skill / 100))&lt;br /&gt;
* Increases spell damage against any player while tracking an individual target or in Hunting Mode by (10% * (Tracking Skill / 100))&lt;br /&gt;
&lt;br /&gt;
==Hamstring==&lt;br /&gt;
Visit the [[Hamstring]] page for more information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Up to 50.0 skill can be trained by a NPC Ranger vendor&lt;br /&gt;
* Skill gains for Tracking up to 70.0 are accelerated in the [[New Player Dungeon]]&lt;br /&gt;
* 50-70 Use the skill and click the begin hunting button while in the [[New Player Dungeon]]&lt;br /&gt;
* 70-120 Use the skill and click the begin hunting button&lt;/div&gt;</summary>
		<author><name>Vleetv</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Tracking&amp;diff=6160</id>
		<title>Tracking</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Tracking&amp;diff=6160"/>
		<updated>2020-05-29T15:44:41Z</updated>

		<summary type="html">&lt;p&gt;Vleetv: /* PvP Bonus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:tracking-huntingmode.gif|center|link=]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
* Tracking success chance is (100% * (Tracking Skill / 100))&lt;br /&gt;
* On a successful tracking attempt, players can see a list of non-hidden targets within (20 + (80 * (Tracking Skill / 100))) spaces&lt;br /&gt;
** Inside dungeons, this tracking distance is halved (10 + (40 * (Tracking Skill / 100))) spaces&lt;br /&gt;
* On a successful tracking attempt players will also see hidden targets, however only up to a base distance that is 10% of their normal tracking distance&lt;br /&gt;
* With the Detect Hidden skill, the distance for tracking hidden targets is improved to (10% + (40% * (Detect Hidden Skill / 100))) of their normal tracking distance&lt;br /&gt;
** Because tracking distance is halved in dungeons, the range at which hidden targets can be tracked is halved as well.&lt;br /&gt;
* 100 Tracking Skill and 0 Detect Hidden a player can track non-hidden targets up to 100 spaces and hidden targets up to 10 spaces away (50 and 5 spaces respectively in a dungeon)&lt;br /&gt;
* 100 Tracking Skill and 50 Detect Hidden skill the player can track hidden players up to 30 spaces away (50 and 15 spaces respectively in a dungeon)&lt;br /&gt;
* 100 Tracking Skill and 100 Detect Hidden skill the player can track hidden players up to 50 spaces away (50 and 25 spaces respectively in a dungeon)&lt;br /&gt;
* Players who are actively tracking any target or have &amp;quot;Hunting&amp;quot; mode currently enable receive a melee and spell damage bonus&lt;br /&gt;
* Players can right-click to cancel the on-screen tracking arrow for their current tracked target and they will still receive the damage bonus against it&lt;br /&gt;
&lt;br /&gt;
==Hunting==&lt;br /&gt;
* Players can activate and deactivate a &amp;quot;Hunting&amp;quot; mode from the Tracking window to automatically make Tracking skill checks at various intervals (still requiring the normal 5 second skill cooldown) against a specific type of player/creature&lt;br /&gt;
* When a new target is successful tracked via the Hunting mode, a Tracking Arrow to the target is placed on screen and the player receives a system message informing them of what they are currently tracking and how many spaces away it is currently&lt;br /&gt;
* Players who are actively tracking any target or have &amp;quot;Hunting&amp;quot; mode currently enable receive a melee and spell damage bonus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:tracking01.png|right|link=]]Players can click arrows to rotate through and select a specific type of player/creature to Hunt, such as:&lt;br /&gt;
&lt;br /&gt;
* Aggressive Creatures&lt;br /&gt;
* Passive Creatures&lt;br /&gt;
* Townsfolk&lt;br /&gt;
* All Players&lt;br /&gt;
* Freely attackable (hostile) players (Red, Orange, or Grey)&lt;br /&gt;
* Orange Players only&lt;br /&gt;
* Red Players only&lt;br /&gt;
* Grey Players only&lt;br /&gt;
* Blue Players only&lt;br /&gt;
* Green Players only&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Based on which &amp;quot;Hunt Frequency&amp;quot; the player has selected, the Tracking system will make Tracking skill checks at various intervals for their currently specified Hunting player/creature type based as follows:&lt;br /&gt;
===Current Combatant===&lt;br /&gt;
* Will constantly make Tracking skill checks, but only against your current combat target&lt;br /&gt;
* IE. Last creature you double-clicked or did damage to&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Always Get Closest===&lt;br /&gt;
* Will constantly make Tracking skill checks and set your tracking target to whatever is closest&lt;br /&gt;
* Ideal for gaining Tracking skill&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Follow Only Individual===&lt;br /&gt;
* Will constantly make Tracking skill checks but only against the last selection you made from the regular Tracking Results window&lt;br /&gt;
* Players should always select this mode when they want to track and follow another player that is likely moving&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===New When No Arrow===&lt;br /&gt;
* Will only make Tracking skill checks when you don&#039;t have a Tracking Arrow active on screen&lt;br /&gt;
* Ideal for farming&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===New When No Target===&lt;br /&gt;
* Will only make Tracking skill checks when you don&#039;t have a Tracking Arrow active on screen and your last tracked target is no longer trackable, due to being dead or too far away&lt;br /&gt;
* Ideal for farming and having an uncluttered screen&lt;br /&gt;
&lt;br /&gt;
==PvM Bonus==&lt;br /&gt;
* When tracking a creature, the on-screen tracking arrow will update every second with the creature&#039;s new location&lt;br /&gt;
* Increases melee damage against any creature while tracking an individual target or in Hunting Mode by (50% * (Tracking Skill / 100))&lt;br /&gt;
* Increases spell damage against any creature while tracking an individual target or in Hunting Mode by (25% * (Tracking Skill / 100))&lt;br /&gt;
* Increases Effective Barding skill against tracked target or in Hunting Mode by (10 * (Tracking Skill / 100))&lt;br /&gt;
&lt;br /&gt;
==PvP Bonus==&lt;br /&gt;
* When tracking another player, the on-screen tracking arrow will simply point to the player&#039;s last location at the time the tracking skill was made, and will not update it&#039;s location if the player moves unless another tracking attempt is made&lt;br /&gt;
* Increases melee damage against any player while tracking an individual target or in Hunting Mode by (10% * (Tracking Skill / 100))&lt;br /&gt;
* Increases spell damage against any player while tracking an individual target or in Hunting Mode by (10% * (Tracking Skill / 100))&lt;br /&gt;
&lt;br /&gt;
==Hamstring==&lt;br /&gt;
Visit the [[Hamstring]] page for more information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Up to 50.0 skill can be trained by a NPC Ranger vendor&lt;br /&gt;
* Skill gains for Tracking up to 70.0 are accelerated in the [[New Player Dungeon]]&lt;br /&gt;
* 50-70 Use the skill and click the begin hunting button while in the [[New Player Dungeon]]&lt;br /&gt;
* 70-120 Use the skill and click the begin hunting button&lt;/div&gt;</summary>
		<author><name>Vleetv</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Stealing&amp;diff=6014</id>
		<title>Stealing</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Stealing&amp;diff=6014"/>
		<updated>2020-04-29T17:26:31Z</updated>

		<summary type="html">&lt;p&gt;Vleetv: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:PvP]][[File:wiki-stealing.gif|650px|right|link=]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Base success chance to steal an item is &#039;&#039;&#039;(50% * (Stealing Skill / 100))&#039;&#039;&#039;&lt;br /&gt;
* Players cannot make Stealing or Snooping attempts for 2 minutes after death&lt;br /&gt;
* Stealing an item is considered &amp;quot;using&amp;quot; an item, and therefore will have the standard 500ms delay before another item can be used or moved afterwards&lt;br /&gt;
* Players will not be Perma-Flagged for stealing against a player who attacked them first&lt;br /&gt;
* Players who [[Snooping|Snoop]] and trigger a Trapped Pouch on another player will activate a 2 minute temporary grey flagging against that player (can be freely attacked by them in that time period)&lt;br /&gt;
* Stolen items cannot be lifted by any player for 30 seconds&lt;br /&gt;
* Players who successfully steal an item cannot use the Eject or HelpStuck feature of a house for 10 seconds&lt;br /&gt;
&lt;br /&gt;
===Criminal Action Notifications===&lt;br /&gt;
Players will receive a specific notification when committing a Criminal Action as to what type of action it was, such as &amp;quot;You have committed a criminal act! (corpse looting)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Permanent Grey Status===&lt;br /&gt;
After a stealing attempt from a player is made, the thief will appear grey to their victim(s) until the thief&#039;s next death.  Only victims are free to attack &#039;perma grey&#039; thieves.&lt;br /&gt;
&lt;br /&gt;
==Improving Stealing Chance==&lt;br /&gt;
* A player who is wearing a [[Disguise Kit]] has a +25% bonus to stealing success chances&lt;br /&gt;
* A player who is [[Hiding]] while making their stealing attempt has a +25% bonus to stealing success chances (they will be revealed after the stealing attempt is made)&lt;br /&gt;
* A player making a stealing attempt against a Disarmed target has a +25% bonus to stealing success chances&lt;br /&gt;
* A player making a stealing attempt against a Hamstrung target has a +25% bonus to stealing success chances&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stealing Weights==&lt;br /&gt;
* Item weight does not factor into stealing success chances, but the the maximum weight an individual item a player can steal is (10 * (Stealing Skill / 100)) stones&lt;br /&gt;
* If an item is stacked (such as gold or reagents), a successful stealing attempt will steal a number of the item equal to ( (5 * (Stealing Skill / 100)) / Individual Item Weight * (Random value between .9 and 1.1))&lt;br /&gt;
* For example, a stealing attempt at 100 Stealing skill will steal an average of 50 Reagents or 250 Gold from a stack&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Being Noticed==&lt;br /&gt;
* When a player makes a criminal stealing attempt (against a blue target), they have a chance to be noticed by other players and human NPCs&lt;br /&gt;
* If a thieving player is noticed by players or human NPCs while outside of town, it will simply generate a system message notification (no other consequences)&lt;br /&gt;
* If a thieving player is noticed in town by any human NPCs, they will call guards and the thief will be killed&lt;br /&gt;
* If a thieving player is noticed in town by any players, if they call guards within 15 seconds after the action occurs the thief will be killed&lt;br /&gt;
* Each non-friendly player (not in their guild) within 8 tiles of the thief increases the notice chance by 10% (reduced to 5% if not in LOS of the thief)&lt;br /&gt;
* Each human NPC within 8 tiles of thief increases the notice chance by 5% (reduced to 2.5% if not in LOS of the thief)&lt;br /&gt;
* Players will also potentially have an increased chance to be noticed if they have raised any &amp;quot;Suspicion&amp;quot; in a town (see below)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Suspicion==&lt;br /&gt;
* When a player is noticed in a town after a stealing attempt, their amount of &amp;quot;Suspicion&amp;quot; in that specific town is raised&lt;br /&gt;
* Each time a player is noticed after a stealing attempt in an individual town, they will suffer a cumulative 10% increase in chance to be noticed when making future stealing attempt in that same town for the next 12 hours (the player must go 12 hours without a guard related death to clear their Suspicion in a town)&lt;br /&gt;
* Players can view their current Suspicion levels for each town by saying &#039;&#039;&#039;&amp;quot;I must consider my sins&amp;quot; or [ConsiderSins&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:stealing-suspicion.png|center|link=]]&lt;/div&gt;</summary>
		<author><name>Vleetv</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Stealing&amp;diff=6013</id>
		<title>Stealing</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Stealing&amp;diff=6013"/>
		<updated>2020-04-29T16:14:03Z</updated>

		<summary type="html">&lt;p&gt;Vleetv: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:PvP]][[File:wiki-stealing.gif|650px|right|link=]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Base success chance to steal an item is &#039;&#039;&#039;(50% * (Stealing Skill / 100))&#039;&#039;&#039;&lt;br /&gt;
* Players cannot make Stealing or Snooping attempts for 2 minutes after death&lt;br /&gt;
* Stealing an item is considered &amp;quot;using&amp;quot; an item, and therefore will have the standard 500ms delay before another item can be used or moved afterwards&lt;br /&gt;
* Players will not be Perma-Flagged for stealing against a player who attacked them first&lt;br /&gt;
* Players who [[Snooping|Snoop]] and trigger a Trapped Pouch on another player will activate a 2 minute temporary grey flagging against that player (can be freely attacked by them in that time period)&lt;br /&gt;
* Stolen items cannot be lifted by any player for 30 seconds&lt;br /&gt;
* Players who successfully steal an item cannot use the Eject or HelpStuck feature of a house for 10 seconds&lt;br /&gt;
* Permanent Grey status is only extended to the victim of the action, and only viable until the thief&#039;s next death.&lt;br /&gt;
&lt;br /&gt;
===Criminal Action Notifications===&lt;br /&gt;
Players will receive a specific notification when committing a Criminal Action as to what type of action it was, such as &amp;quot;You have committed a criminal act! (corpse looting)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Improving Stealing Chance==&lt;br /&gt;
* A player who is wearing a [[Disguise Kit]] has a +25% bonus to stealing success chances&lt;br /&gt;
* A player who is [[Hiding]] while making their stealing attempt has a +25% bonus to stealing success chances (they will be revealed after the stealing attempt is made)&lt;br /&gt;
* A player making a stealing attempt against a Disarmed target has a +25% bonus to stealing success chances&lt;br /&gt;
* A player making a stealing attempt against a Hamstrung target has a +25% bonus to stealing success chances&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stealing Weights==&lt;br /&gt;
* Item weight does not factor into stealing success chances, but the the maximum weight an individual item a player can steal is (10 * (Stealing Skill / 100)) stones&lt;br /&gt;
* If an item is stacked (such as gold or reagents), a successful stealing attempt will steal a number of the item equal to ( (5 * (Stealing Skill / 100)) / Individual Item Weight * (Random value between .9 and 1.1))&lt;br /&gt;
* For example, a stealing attempt at 100 Stealing skill will steal an average of 50 Reagents or 250 Gold from a stack&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Being Noticed==&lt;br /&gt;
* When a player makes a criminal stealing attempt (against a blue target), they have a chance to be noticed by other players and human NPCs&lt;br /&gt;
* If a thieving player is noticed by players or human NPCs while outside of town, it will simply generate a system message notification (no other consequences)&lt;br /&gt;
* If a thieving player is noticed in town by any human NPCs, they will call guards and the thief will be killed&lt;br /&gt;
* If a thieving player is noticed in town by any players, if they call guards within 15 seconds after the action occurs the thief will be killed&lt;br /&gt;
* Each non-friendly player (not in their guild) within 8 tiles of the thief increases the notice chance by 10% (reduced to 5% if not in LOS of the thief)&lt;br /&gt;
* Each human NPC within 8 tiles of thief increases the notice chance by 5% (reduced to 2.5% if not in LOS of the thief)&lt;br /&gt;
* Players will also potentially have an increased chance to be noticed if they have raised any &amp;quot;Suspicion&amp;quot; in a town (see below)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Suspicion==&lt;br /&gt;
* When a player is noticed in a town after a stealing attempt, their amount of &amp;quot;Suspicion&amp;quot; in that specific town is raised&lt;br /&gt;
* Each time a player is noticed after a stealing attempt in an individual town, they will suffer a cumulative 10% increase in chance to be noticed when making future stealing attempt in that same town for the next 12 hours (the player must go 12 hours without a guard related death to clear their Suspicion in a town)&lt;br /&gt;
* Players can view their current Suspicion levels for each town by saying &#039;&#039;&#039;&amp;quot;I must consider my sins&amp;quot; or [ConsiderSins&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:stealing-suspicion.png|center|link=]]&lt;/div&gt;</summary>
		<author><name>Vleetv</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Stealing&amp;diff=6012</id>
		<title>Stealing</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Stealing&amp;diff=6012"/>
		<updated>2020-04-29T16:13:41Z</updated>

		<summary type="html">&lt;p&gt;Vleetv: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:PvP]][[File:wiki-stealing.gif|650px|right|link=]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Base success chance to steal an item is &#039;&#039;&#039;(50% * (Stealing Skill / 100))&#039;&#039;&#039;&lt;br /&gt;
* Players cannot make Stealing or Snooping attempts for 2 minutes after death&lt;br /&gt;
* Stealing an item is considered &amp;quot;using&amp;quot; an item, and therefore will have the standard 500ms delay before another item can be used or moved afterwards&lt;br /&gt;
* Players will not be Perma-Flagged for stealing against a player who attacked them first&lt;br /&gt;
* Players who [[Snooping|Snoop]] and trigger a Trapped Pouch on another player will activate a 2 minute temporary grey flagging against that player (can be freely attacked by them in that time period)&lt;br /&gt;
* Stolen items cannot be lifted by any player for 30 seconds&lt;br /&gt;
* Players who successfully steal an item cannot use the Eject or HelpStuck feature of a house for 10 seconds&lt;br /&gt;
* Permanent Grey status is only extended to the victim of the action.&lt;br /&gt;
&lt;br /&gt;
===Criminal Action Notifications===&lt;br /&gt;
Players will receive a specific notification when committing a Criminal Action as to what type of action it was, such as &amp;quot;You have committed a criminal act! (corpse looting)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Improving Stealing Chance==&lt;br /&gt;
* A player who is wearing a [[Disguise Kit]] has a +25% bonus to stealing success chances&lt;br /&gt;
* A player who is [[Hiding]] while making their stealing attempt has a +25% bonus to stealing success chances (they will be revealed after the stealing attempt is made)&lt;br /&gt;
* A player making a stealing attempt against a Disarmed target has a +25% bonus to stealing success chances&lt;br /&gt;
* A player making a stealing attempt against a Hamstrung target has a +25% bonus to stealing success chances&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stealing Weights==&lt;br /&gt;
* Item weight does not factor into stealing success chances, but the the maximum weight an individual item a player can steal is (10 * (Stealing Skill / 100)) stones&lt;br /&gt;
* If an item is stacked (such as gold or reagents), a successful stealing attempt will steal a number of the item equal to ( (5 * (Stealing Skill / 100)) / Individual Item Weight * (Random value between .9 and 1.1))&lt;br /&gt;
* For example, a stealing attempt at 100 Stealing skill will steal an average of 50 Reagents or 250 Gold from a stack&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Being Noticed==&lt;br /&gt;
* When a player makes a criminal stealing attempt (against a blue target), they have a chance to be noticed by other players and human NPCs&lt;br /&gt;
* If a thieving player is noticed by players or human NPCs while outside of town, it will simply generate a system message notification (no other consequences)&lt;br /&gt;
* If a thieving player is noticed in town by any human NPCs, they will call guards and the thief will be killed&lt;br /&gt;
* If a thieving player is noticed in town by any players, if they call guards within 15 seconds after the action occurs the thief will be killed&lt;br /&gt;
* Each non-friendly player (not in their guild) within 8 tiles of the thief increases the notice chance by 10% (reduced to 5% if not in LOS of the thief)&lt;br /&gt;
* Each human NPC within 8 tiles of thief increases the notice chance by 5% (reduced to 2.5% if not in LOS of the thief)&lt;br /&gt;
* Players will also potentially have an increased chance to be noticed if they have raised any &amp;quot;Suspicion&amp;quot; in a town (see below)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Suspicion==&lt;br /&gt;
* When a player is noticed in a town after a stealing attempt, their amount of &amp;quot;Suspicion&amp;quot; in that specific town is raised&lt;br /&gt;
* Each time a player is noticed after a stealing attempt in an individual town, they will suffer a cumulative 10% increase in chance to be noticed when making future stealing attempt in that same town for the next 12 hours (the player must go 12 hours without a guard related death to clear their Suspicion in a town)&lt;br /&gt;
* Players can view their current Suspicion levels for each town by saying &#039;&#039;&#039;&amp;quot;I must consider my sins&amp;quot; or [ConsiderSins&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:stealing-suspicion.png|center|link=]]&lt;/div&gt;</summary>
		<author><name>Vleetv</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Murderers_%26_Resurrection&amp;diff=4870</id>
		<title>Murderers &amp; Resurrection</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Murderers_%26_Resurrection&amp;diff=4870"/>
		<updated>2019-11-04T18:34:49Z</updated>

		<summary type="html">&lt;p&gt;Vleetv: /* Committing Murder */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: PvP]]&lt;br /&gt;
==Committing Murder==&lt;br /&gt;
* [[File:murderer-imustconsidermysins.png|right|link=]]After killing a blue player, all killers involved will have the [[Heat of Battle]] mechanic activated&lt;br /&gt;
* If a player chooses to report a killer for murder, the killer will receive 1 Short Term and 1 Long Term Murder Count&lt;br /&gt;
* However, if there was more than 1 killer involved in the murder, there is a (10% * Players Beyond the First) chance for the murder to instead result in 2 Short Terms and 2 Long Term Murder Counts received&lt;br /&gt;
* Players now have 24 hours to report a murder after it occurs (previously was 48 hours)&lt;br /&gt;
* Say &amp;quot;&amp;lt;u&amp;gt;&#039;&#039;&#039;I must consider my sins&#039;&#039;&#039;&amp;lt;/u&amp;gt;&amp;quot; to view your Criminal Summary&lt;br /&gt;
* Active Murderers (5 or more short term Murder Counts) will now always have a 15 minute Global Account Aggression Restriction placed on their account after dying, in addition to a one hour long Regional restriction based on where they died (specific dungeon or outer world) or Repent restrictions being added&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Criminal Action Notifications===&lt;br /&gt;
* Players will receive a specific notification when committing a Criminal Action as to what type of action it was, such as &amp;quot;You have committed a criminal act! (corpse looting)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Murder Count Decay===&lt;br /&gt;
* Both Short Term and Long Term murder counts &amp;lt;u&amp;gt;&#039;&#039;&#039;decay every 72 hours&#039;&#039;&#039;&amp;lt;/u&amp;gt; (provided the player does not commit a murder in that time)&lt;br /&gt;
&lt;br /&gt;
==Murderers Resurrecting==&lt;br /&gt;
* When a player with 5 or More Short Term Murder Counts dies they will be responsible for paying Resurrection Fees when they attempt to resurrect&lt;br /&gt;
* Murderers who die while participating in a Faction Struggle, in a duel or tournament in the Arena, or while on a ship are not subject to resurrection fees&lt;br /&gt;
* Upon resurrection, a player&#039;s short term murder counts will be reset to 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Resurrection Fees and Penalties===&lt;br /&gt;
* &#039;&#039;&#039;450 Gold&#039;&#039;&#039; for every Short Term Murder Count above 5 the player has&lt;br /&gt;
* &#039;&#039;&#039;50 Gold&#039;&#039;&#039; for every Long Term Murder Count the player has&lt;br /&gt;
&lt;br /&gt;
==Aggression Restrictions==&lt;br /&gt;
* [[File:wikiaccountaggressionondeath.jpg|right|link=]]When a Murderer is killed at a location, rather than having a global Aggression Restriction put in place, they will now have an Account Aggression Restriction specific to that particular region added to their account for a limited duration&lt;br /&gt;
* While a player has an Aggression Restriction in place for a Region, any characters on their account cannot perform any harmful actions to Innocent players inside that region&lt;br /&gt;
* Each Dungeon is treated as its own individual region, and all non-dungeon areas are considered to be part of the &amp;quot;Wilderness Region&amp;quot; (making for a total of 10 regions)&lt;br /&gt;
* Aggression Restriction duration for a region is 1 Hour + 1 Additional Hour for every 10 Long Term Murder Counts the player has&lt;br /&gt;
* Players can view which Regions they currently have Aggression Restrictions in place and for how long by typing [ConsiderSins or saying &amp;quot;I must consider my sins&amp;quot;&lt;br /&gt;
* If a Murderer dies in a region they already have an active Aggression Restriction in place for, a random region they currently do not have one for will be selected and added (i.e. dying a second time in Cavernam might add a Pulma restriction)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wikiaccountaggressioncriminalsummary.jpg|center|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* When Account Aggression is active, it can be seen in the [[Buff Bar]] (shown below)&lt;br /&gt;
&lt;br /&gt;
[[File:wikiaccountaggressionicon.jpg|center|link=Buff Bar]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Additional Option: Repent===&lt;br /&gt;
* When players pay Resurrection Fees when resurrecting as a murderer, they have an additional option to Repent&lt;br /&gt;
* Players may Repent at any time, which puts into place a 72 Hour Aggression Restriction on the account for all characters preventing them from committing harmful actions to Innocent players at any location in the game world&lt;br /&gt;
* Players will receive a text warning before Repenting informing them if they currently are players that they have recently murdered (less than 24 hours ago) who have not yet chosen to Report them for murder (since this means they could potentially receive 1 or more Long Term counts even after repenting)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wikiaccountaggressionmurdercounts.jpg|center|link=]]&lt;/div&gt;</summary>
		<author><name>Vleetv</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Murderers_%26_Resurrection&amp;diff=4869</id>
		<title>Murderers &amp; Resurrection</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Murderers_%26_Resurrection&amp;diff=4869"/>
		<updated>2019-11-04T18:33:09Z</updated>

		<summary type="html">&lt;p&gt;Vleetv: /* Committing Murder */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: PvP]]&lt;br /&gt;
==Committing Murder==&lt;br /&gt;
* [[File:murderer-imustconsidermysins.png|right|link=]]After killing a blue player, all killers involved will have the [[Heat of Battle]] mechanic activated&lt;br /&gt;
* If a player chooses to report a killer for murder, the killer will receive 1 Short Term and 1 Long Term Murder Count&lt;br /&gt;
* However, if there was more than 1 killer involved in the murder, there is a (10% * Players Beyond the First) chance for the murder to instead result in 2 Short Terms and 2 Long Term Murder Counts received&lt;br /&gt;
* Players now have 24 hours to report a murder after it occurs (previously was 48 hours)&lt;br /&gt;
* Say &amp;quot;&amp;lt;u&amp;gt;&#039;&#039;&#039;I must consider my sins&#039;&#039;&#039;&amp;lt;/u&amp;gt;&amp;quot; to view your Criminal Summary&lt;br /&gt;
* Active Murderers (5 or more short term Murder Counts) will now always have a 15 minute Global Account Aggression Restriction placed on their account after dying, in addition to any Regional or Repent restrictions being added&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Criminal Action Notifications===&lt;br /&gt;
* Players will receive a specific notification when committing a Criminal Action as to what type of action it was, such as &amp;quot;You have committed a criminal act! (corpse looting)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Murder Count Decay===&lt;br /&gt;
* Both Short Term and Long Term murder counts &amp;lt;u&amp;gt;&#039;&#039;&#039;decay every 72 hours&#039;&#039;&#039;&amp;lt;/u&amp;gt; (provided the player does not commit a murder in that time)&lt;br /&gt;
&lt;br /&gt;
==Murderers Resurrecting==&lt;br /&gt;
* When a player with 5 or More Short Term Murder Counts dies they will be responsible for paying Resurrection Fees when they attempt to resurrect&lt;br /&gt;
* Murderers who die while participating in a Faction Struggle, in a duel or tournament in the Arena, or while on a ship are not subject to resurrection fees&lt;br /&gt;
* Upon resurrection, a player&#039;s short term murder counts will be reset to 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Resurrection Fees and Penalties===&lt;br /&gt;
* &#039;&#039;&#039;450 Gold&#039;&#039;&#039; for every Short Term Murder Count above 5 the player has&lt;br /&gt;
* &#039;&#039;&#039;50 Gold&#039;&#039;&#039; for every Long Term Murder Count the player has&lt;br /&gt;
&lt;br /&gt;
==Aggression Restrictions==&lt;br /&gt;
* [[File:wikiaccountaggressionondeath.jpg|right|link=]]When a Murderer is killed at a location, rather than having a global Aggression Restriction put in place, they will now have an Account Aggression Restriction specific to that particular region added to their account for a limited duration&lt;br /&gt;
* While a player has an Aggression Restriction in place for a Region, any characters on their account cannot perform any harmful actions to Innocent players inside that region&lt;br /&gt;
* Each Dungeon is treated as its own individual region, and all non-dungeon areas are considered to be part of the &amp;quot;Wilderness Region&amp;quot; (making for a total of 10 regions)&lt;br /&gt;
* Aggression Restriction duration for a region is 1 Hour + 1 Additional Hour for every 10 Long Term Murder Counts the player has&lt;br /&gt;
* Players can view which Regions they currently have Aggression Restrictions in place and for how long by typing [ConsiderSins or saying &amp;quot;I must consider my sins&amp;quot;&lt;br /&gt;
* If a Murderer dies in a region they already have an active Aggression Restriction in place for, a random region they currently do not have one for will be selected and added (i.e. dying a second time in Cavernam might add a Pulma restriction)&lt;br /&gt;
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[[File:wikiaccountaggressioncriminalsummary.jpg|center|link=]]&lt;br /&gt;
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* When Account Aggression is active, it can be seen in the [[Buff Bar]] (shown below)&lt;br /&gt;
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[[File:wikiaccountaggressionicon.jpg|center|link=Buff Bar]]&lt;br /&gt;
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===Additional Option: Repent===&lt;br /&gt;
* When players pay Resurrection Fees when resurrecting as a murderer, they have an additional option to Repent&lt;br /&gt;
* Players may Repent at any time, which puts into place a 72 Hour Aggression Restriction on the account for all characters preventing them from committing harmful actions to Innocent players at any location in the game world&lt;br /&gt;
* Players will receive a text warning before Repenting informing them if they currently are players that they have recently murdered (less than 24 hours ago) who have not yet chosen to Report them for murder (since this means they could potentially receive 1 or more Long Term counts even after repenting)&lt;br /&gt;
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[[File:wikiaccountaggressionmurdercounts.jpg|center|link=]]&lt;/div&gt;</summary>
		<author><name>Vleetv</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Murderers_%26_Resurrection&amp;diff=4868</id>
		<title>Murderers &amp; Resurrection</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Murderers_%26_Resurrection&amp;diff=4868"/>
		<updated>2019-11-04T18:32:31Z</updated>

		<summary type="html">&lt;p&gt;Vleetv: /* Murderers Resurrecting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: PvP]]&lt;br /&gt;
==Committing Murder==&lt;br /&gt;
* [[File:murderer-imustconsidermysins.png|right|link=]]After killing a blue player, all killers involved will have the [[Heat of Battle]] mechanic activated&lt;br /&gt;
* If a player chooses to report a killer for murder, the killer will receive 1 Short Term and 1 Long Term Murder Count&lt;br /&gt;
* However, if there was more than 1 killer involved in the murder, there is a (10% * Players Beyond the First) chance for the murder to instead result in 2 Short Terms and 2 Long Term Murder Counts received&lt;br /&gt;
* Players now have 24 hours to report a murder after it occurs (previously was 48 hours)&lt;br /&gt;
* Say &amp;quot;&amp;lt;u&amp;gt;&#039;&#039;&#039;I must consider my sins&#039;&#039;&#039;&amp;lt;/u&amp;gt;&amp;quot; to view your Criminal Summary&lt;br /&gt;
* Active Murderers (6 or more Murder Counts) will now always have a 15 minute Global Account Aggression Restriction placed on their account after dying, in addition to any Regional or Repent restrictions being added&lt;br /&gt;
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===Criminal Action Notifications===&lt;br /&gt;
* Players will receive a specific notification when committing a Criminal Action as to what type of action it was, such as &amp;quot;You have committed a criminal act! (corpse looting)&amp;quot;&lt;br /&gt;
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===Murder Count Decay===&lt;br /&gt;
* Both Short Term and Long Term murder counts &amp;lt;u&amp;gt;&#039;&#039;&#039;decay every 72 hours&#039;&#039;&#039;&amp;lt;/u&amp;gt; (provided the player does not commit a murder in that time)&lt;br /&gt;
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==Murderers Resurrecting==&lt;br /&gt;
* When a player with 5 or More Short Term Murder Counts dies they will be responsible for paying Resurrection Fees when they attempt to resurrect&lt;br /&gt;
* Murderers who die while participating in a Faction Struggle, in a duel or tournament in the Arena, or while on a ship are not subject to resurrection fees&lt;br /&gt;
* Upon resurrection, a player&#039;s short term murder counts will be reset to 5&lt;br /&gt;
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===Resurrection Fees and Penalties===&lt;br /&gt;
* &#039;&#039;&#039;450 Gold&#039;&#039;&#039; for every Short Term Murder Count above 5 the player has&lt;br /&gt;
* &#039;&#039;&#039;50 Gold&#039;&#039;&#039; for every Long Term Murder Count the player has&lt;br /&gt;
&lt;br /&gt;
==Aggression Restrictions==&lt;br /&gt;
* [[File:wikiaccountaggressionondeath.jpg|right|link=]]When a Murderer is killed at a location, rather than having a global Aggression Restriction put in place, they will now have an Account Aggression Restriction specific to that particular region added to their account for a limited duration&lt;br /&gt;
* While a player has an Aggression Restriction in place for a Region, any characters on their account cannot perform any harmful actions to Innocent players inside that region&lt;br /&gt;
* Each Dungeon is treated as its own individual region, and all non-dungeon areas are considered to be part of the &amp;quot;Wilderness Region&amp;quot; (making for a total of 10 regions)&lt;br /&gt;
* Aggression Restriction duration for a region is 1 Hour + 1 Additional Hour for every 10 Long Term Murder Counts the player has&lt;br /&gt;
* Players can view which Regions they currently have Aggression Restrictions in place and for how long by typing [ConsiderSins or saying &amp;quot;I must consider my sins&amp;quot;&lt;br /&gt;
* If a Murderer dies in a region they already have an active Aggression Restriction in place for, a random region they currently do not have one for will be selected and added (i.e. dying a second time in Cavernam might add a Pulma restriction)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wikiaccountaggressioncriminalsummary.jpg|center|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* When Account Aggression is active, it can be seen in the [[Buff Bar]] (shown below)&lt;br /&gt;
&lt;br /&gt;
[[File:wikiaccountaggressionicon.jpg|center|link=Buff Bar]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Additional Option: Repent===&lt;br /&gt;
* When players pay Resurrection Fees when resurrecting as a murderer, they have an additional option to Repent&lt;br /&gt;
* Players may Repent at any time, which puts into place a 72 Hour Aggression Restriction on the account for all characters preventing them from committing harmful actions to Innocent players at any location in the game world&lt;br /&gt;
* Players will receive a text warning before Repenting informing them if they currently are players that they have recently murdered (less than 24 hours ago) who have not yet chosen to Report them for murder (since this means they could potentially receive 1 or more Long Term counts even after repenting)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wikiaccountaggressionmurdercounts.jpg|center|link=]]&lt;/div&gt;</summary>
		<author><name>Vleetv</name></author>
	</entry>
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