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	<id>http://wiki.uooutlands.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Wafflesplz</id>
	<title>UO Outlands Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://wiki.uooutlands.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Wafflesplz"/>
	<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/Special:Contributions/Wafflesplz"/>
	<updated>2026-05-19T00:16:21Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Harvest_Aspect&amp;diff=31380</id>
		<title>Harvest Aspect</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Harvest_Aspect&amp;diff=31380"/>
		<updated>2026-04-02T17:41:10Z</updated>

		<summary type="html">&lt;p&gt;Wafflesplz: /* Chance at 2x Yield/Loot for Harvest or Chests */ fixing broken link to resource maps&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Aspect]][[Category:PvM]]&lt;br /&gt;
==Harvest Aspect Special==&lt;br /&gt;
&#039;&#039;&#039;Nature&#039;s Lash:&#039;&#039;&#039; Inflicts 800 + (80 * Tier Level) damage divided among creatures within a 6 tile radius and entangles them for (3 * (0.3 * Tier Level)) seconds.&lt;br /&gt;
&lt;br /&gt;
[[File:harvestaspectproc.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Harvest Aspect Weapon==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:Harvestaspectweapon.png|link=]]&amp;lt;br /&amp;gt;Harvest Aspect Weapon&lt;br /&gt;
|-&lt;br /&gt;
! Melee Accuracy Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10% + 2% per player Harvest Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Tactics Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10 + 2 per player Harvest Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Aspect Special Chance&amp;lt;br /&amp;gt;(scales with weapon speed)&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 0.5% + 0.05% per player Harvest Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Aspect Special Effect:&amp;lt;br /&amp;gt;Nature&#039;s Lash&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Inflicts 800 + (80 * Tier Level) damage divided among creatures within a 6 tile radius and entangles them for (3 * (0.3 * Tier Level)) seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Harvest Aspect Spellbook==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:Harvestaspectspellbook.png|link=]]&amp;lt;br /&amp;gt;Harvest Aspect Spellbook&lt;br /&gt;
|-&lt;br /&gt;
! Mana Refund Chance&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10% + 2% per player Harvest Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Damage Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10% + 2% per player Harvest Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Aspect Special Chance&amp;lt;br /&amp;gt;(scales with spell circle)&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 4% + 0.4% per player Harvest Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Aspect Special Effect:&amp;lt;br /&amp;gt;Nature&#039;s Lash&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Inflicts 800 + (80 * Tier Level) damage divided among creatures within a 6 tile radius and entangles them for (3 * (0.3 * Tier Level)) seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Harvest Aspect Armor==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:Harvestaspectarmor.png|link=]]&amp;lt;br /&amp;gt;Harvest Aspect Armor&lt;br /&gt;
|-&lt;br /&gt;
! Armor Rating Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 20% + 5% per player Harvest Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Effective Skill on Harvesting or Chests&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 3 + 1 per player Harvest Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Chance at 2x Yield/Loot for Harvest or Chests&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 6% + 2% per player Harvest Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Damage Resist for 60s on Harvest/Chest Success&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 3% + 1.2% per player Harvest Tier Level&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Effective Skill on Harvesting or Chests===&lt;br /&gt;
* Increases the player&#039;s effective skill for harvesting, trap removal and lockpick attempts.&lt;br /&gt;
* Has a delay of 60 seconds before they become available for a player upon activating Harvest Aspect Armor&lt;br /&gt;
&lt;br /&gt;
===Chance at 2x Yield/Loot for Harvest or Chests===&lt;br /&gt;
* Provides a chance for harvesting attempts to yield double resources, allowing players to harvest more materials from [[Resource Maps|Resource Maps]] then the amount listed.&lt;br /&gt;
* It provides a chance for [[Dungeon Chests|dungeon]] or [[Treasure Mapping|treasure chests]] to have their loot doubled upon opening, [[paragon]] chests are not effected by this. Whenever the player doubles something a visual and sound effect will occur, unless the player is hidden.&lt;br /&gt;
* Has a delay of 60 seconds before they become available for a player upon activating Harvest Aspect Armor&lt;br /&gt;
&lt;br /&gt;
==Harvest Aspect Experience==&lt;br /&gt;
* Harvest aspect &#039;&#039;&#039;only&#039;&#039;&#039; gains experience from successful harvesting attempts and by opening dungeon or treasure chests. &lt;br /&gt;
** Harvest aspect does not gain experience from opening [[Paragon|paragon chests]].&lt;br /&gt;
* Harvest aspect experience gained from harvesting with Harvest aspect armor always gives the full amount, regardless of if the player has a harvest aspect book/weapon equipped.&lt;br /&gt;
&lt;br /&gt;
==Harvest Aspect Cloth==&lt;br /&gt;
* Hue 2490&lt;br /&gt;
* To Craft: 120 Tailoring, 1 Harvest Distillation and 1 Wool&lt;br /&gt;
&lt;br /&gt;
[[File:Harvestaspectcloth.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aspects==&lt;br /&gt;
{{AspectTypes}}&lt;/div&gt;</summary>
		<author><name>Wafflesplz</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Detecting_Hidden&amp;diff=31379</id>
		<title>Detecting Hidden</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Detecting_Hidden&amp;diff=31379"/>
		<updated>2026-04-02T14:39:54Z</updated>

		<summary type="html">&lt;p&gt;Wafflesplz: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
==Description==&lt;br /&gt;
* The Detecting Hidden skill allows players to reveal hidden targets, or improve the Tracking skill when searching for hidden targets. Provides bonuses to explosive ground traps placed with the Tinkering skill. Dungeon Chests and Paragon Chests require the player to have the Detecting Hidden skill and use Trap Tools to remove any traps from the chests in order to be opened safely.&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
* Reveals hidden players in the targeted location with a success chance equal to the detect hidden skill (80 skill = 80% success)&lt;br /&gt;
* Reveals all Hidden targets within 8 * (Detect Hidden Skill / 100) spaces of target (or player if targeting self)&lt;br /&gt;
* Increases distance at which players may discover Hidden players when using the [[Tracking]] skill&lt;br /&gt;
* Minimum of 80 skill is required to use [[Tinkering#Player_Crafted_Traps|Tinker Traps]].  Excess above 80 skill reduces cooldown of floor traps.&lt;br /&gt;
* Used in deciphering [[Lore System#Research_Guides|Research Guides]]&lt;br /&gt;
* Can be used at 0 skill within a [[Housing|House]] to reveal anyone hiding within&lt;br /&gt;
* Can be used to remove traps from trapped [[Dungeon Chests|Dungeon]] or [[Paragon|Paragon Chests]]&lt;br /&gt;
* When a player attempts to make progress on a Dungeon Chest/Treasure Map Chest, or Detonates a Ground Trap, they will receive a 30 second restriction preventing them from actively using Detect Hidden to reveal players&lt;br /&gt;
* Minimum of 80 skill is required to use [[Detective_Lens|Detective Lens]]&lt;br /&gt;
&lt;br /&gt;
[[File:detecthidden-housing.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
==Removing Traps==&lt;br /&gt;
On Outlands, the functionality of the Remove Trap skill has been merged into Detect Hidden.&lt;br /&gt;
&lt;br /&gt;
===Dungeon Chests===&lt;br /&gt;
* Dungeon Chests have a Trap Difficulty that ranges from level 1 to 8 (based on dungeon location) and a Remove Trap Progress value from 0-100%&lt;br /&gt;
* Players can make Remove Trap attempts on the chest using Trap Tools with successes increasing the Trap Progress&lt;br /&gt;
** If a chest is at less than 100% Remove Trap progress, players will have a chance to trigger a trap while making Lockpicking attempts, which will cancel their attempt&lt;br /&gt;
** A player triggering a trap on a chest does not change the Remove Trap Progress of the chest (i.e. multiple traps can be sprung from chests)&lt;br /&gt;
** A player who triggers a Trap is not able to use the Hiding skill or be hidden with the Invisibility spell for the next 5 seconds&lt;br /&gt;
* Traps increase in power and effect based on the Trap Difficulty level of the chest&lt;br /&gt;
* As the Remove Trap progress on a chest increases, the trigger chance of traps on the chest for both Lockpicking and Remove Trap chances decrease&lt;br /&gt;
* Players can double click chests to open a Lockpicking window&lt;br /&gt;
** Lockpicking and Remove Trap success chances and progress values are displayed here &lt;br /&gt;
** Players can click buttons in the window to make Lockpicking/Remove Trap attempts on the chest&lt;br /&gt;
** Additionally, in the Lockpicking/Remove Trap window, players can rotate through different tool materials to see success chance changes and to make attempts with those tool types if they have any in their backpack&lt;br /&gt;
* Players can also elect to simply double click Trap Tools and target the chest&lt;br /&gt;
* Single clicking on a chest will display the chest&#039;s Lockpicking/Remove Trap progress (if any has been made)&lt;br /&gt;
* Using exceptional and colored material Lockpicks increases the player&#039;s [[Effective Skill|Effective Lockpicking skill]] as well as increases the amount of progress made on each successful skill check against on the chest for the related tool&lt;br /&gt;
* &#039;&#039;&#039;A player&#039;s chance to successfully Remove Trap is ((Effective Detecting Hidden Skill - Chest Minimum Skill) * 2.5%)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tool Bonus===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Material&lt;br /&gt;
! Effective Skill&lt;br /&gt;
! Progress Bonus&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Exceptional&lt;br /&gt;
| +10&lt;br /&gt;
| +25%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotiron.png|link=]]&lt;br /&gt;
| Iron&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotdullcopper.png|link=]]&lt;br /&gt;
| Dull Copper&lt;br /&gt;
| +1&lt;br /&gt;
| +2.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotshadow.png|link=]]&lt;br /&gt;
| Shadow Iron&lt;br /&gt;
| +2&lt;br /&gt;
| +5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotcopper.png|link=]]&lt;br /&gt;
| Copper&lt;br /&gt;
| +3&lt;br /&gt;
| +7.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotbronze.png|link=]]&lt;br /&gt;
| Bronze&lt;br /&gt;
| +4&lt;br /&gt;
| +10%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotgold.png|link=]]&lt;br /&gt;
| Gold&lt;br /&gt;
| +5&lt;br /&gt;
| +12.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotagapite.png|link=]]&lt;br /&gt;
| Agapite&lt;br /&gt;
| +6&lt;br /&gt;
| +15%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotverite.png|link=]]&lt;br /&gt;
| Verite&lt;br /&gt;
| +7&lt;br /&gt;
| +17.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotvalorite.png|link=]]&lt;br /&gt;
| Valorite&lt;br /&gt;
| +8&lt;br /&gt;
| +20%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotavarite.png|link=]]&lt;br /&gt;
| Avarite&lt;br /&gt;
| +9&lt;br /&gt;
| +22.5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chest Difficulty===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Chest&lt;br /&gt;
! Difficulty Level&lt;br /&gt;
! Minimum Skill&lt;br /&gt;
! Progress Chance&lt;br /&gt;
|-&lt;br /&gt;
| Worthless&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| ((40% to 80%) * (1 + Tool Bonus)) %&lt;br /&gt;
|-&lt;br /&gt;
| Very Easy&lt;br /&gt;
| 2&lt;br /&gt;
| 25&lt;br /&gt;
| ((36% to 72%) * (1 + Tool Bonus)) %&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| 3&lt;br /&gt;
| 50&lt;br /&gt;
| ((32% to 64%) * (1 + Tool Bonus)) %&lt;br /&gt;
|-&lt;br /&gt;
| Average&lt;br /&gt;
| 4&lt;br /&gt;
| 75&lt;br /&gt;
| ((28% to 56%) * (1 + Tool Bonus)) %&lt;br /&gt;
|-&lt;br /&gt;
| Difficult&lt;br /&gt;
| 5&lt;br /&gt;
| 95&lt;br /&gt;
| ((24% to 48%) * (1 + Tool Bonus)) %&lt;br /&gt;
|-&lt;br /&gt;
| Very Difficult&lt;br /&gt;
| 6&lt;br /&gt;
| 105&lt;br /&gt;
| ((20% to 40%) * (1 + Tool Bonus)) %&lt;br /&gt;
|-&lt;br /&gt;
| Extremely Difficult&lt;br /&gt;
| 7&lt;br /&gt;
| 115&lt;br /&gt;
| ((16% to 32%) * (1 + Tool Bonus)) %&lt;br /&gt;
|-&lt;br /&gt;
| Nearly Impossible&lt;br /&gt;
| 8&lt;br /&gt;
| 125&lt;br /&gt;
| ((12% to 24%) * (1 + Tool Bonus)) %&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Harvest Aspect==&lt;br /&gt;
* [[Harvest Aspect]] armor provides &amp;quot;Effective Skill on Chests&amp;quot;, which stacks with Detecting Hidden&#039;s trap removal &lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-80&lt;br /&gt;
| Use Detect Hidden in the [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 80-120&lt;br /&gt;
| Continue using Detect Hidden&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wafflesplz</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=TemplatesNewPlayer&amp;diff=30901</id>
		<title>TemplatesNewPlayer</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=TemplatesNewPlayer&amp;diff=30901"/>
		<updated>2026-01-15T16:00:02Z</updated>

		<summary type="html">&lt;p&gt;Wafflesplz: /* Backstabber */ typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
* The below templates are a collection of premade templates you can choose to start with when you first step on [[Shelter Island]]. &lt;br /&gt;
* They are recommended as a guide and quick path to starting your adventure, however you can still choose an Advanced template allowing you to choose each individual skill on your own, and make your own way. &lt;br /&gt;
** See our [[Templates#Basic_to_Advanced_Templates|Basic to Advanced Templates]] for other progression options. &lt;br /&gt;
* Any decision made now can be changed later, often only taking a bit of time to raise a skill you&#039;d rather take, while lowering a skill you no longer need.&lt;br /&gt;
* For the templates below you will be given the opportunity to change to a different one if you don&#039;t feel the template is for you while you are still in [[New_Player_Guide#Young_Player_Status|Young Status]].&lt;br /&gt;
* New Players have a maximum of 700 skill points available, and a skill cap of 100 skill points.  This can be increased through the [[Skill Mastery]] system.&lt;br /&gt;
* See the below video to explore more about the Skill Mastery and other Progression Systems like Books, Codex &amp;amp; Kits, and Aspect Mastery systems.&lt;br /&gt;
{{#ev:youtube|https://youtu.be/fDDoGsDO_tI?list=PLsFoq0ehEvywXD53SVBgHnOs_6BV-3ZUR}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;b style=&amp;quot;color: lightgreen;&amp;quot;&amp;gt;Bard&amp;lt;/b&amp;gt;==&lt;br /&gt;
===&amp;lt;b style=&amp;quot;color: lightgreen;&amp;quot;&amp;gt;Archer Bard&amp;lt;/b&amp;gt;===&lt;br /&gt;
* Playstyle: Use your [[Discordance]] skill to weaken monsters and your [[Peacemaking]] skill to pacify monsters, while standing at a distance to kill them from safety.  Use bandages &amp;amp; potions to heal any damage you take. &lt;br /&gt;
* [[Armor_%26_Weapons|Gear]] Recommendations: Chainmail Armor, Bow or Crossbow, Instrument&lt;br /&gt;
* [[Codex and Grimoire Overview|Book/Codex/Kit]] Requirements: [[Weapon and Shield Codex|Archery Codex]], [[Bard Codex]], [[Healers Codex|Healer&#039;s Codex]]&lt;br /&gt;
* [[Aspect_Mastery|Aspect]] Recommendations: [[Lyric Aspect|Lyric]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: grid; grid-template-columns: auto auto auto;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:TemplateNPArcherBard.png|link=]]&lt;br /&gt;
[[File:arrowright.png|link=]]&lt;br /&gt;
[[File:TemplateNPArcherBard2.png|link=[[TemplatesBard]]]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b style=&amp;quot;color: lightgreen;&amp;quot;&amp;gt;Summoner Bard&amp;lt;/b&amp;gt;===&lt;br /&gt;
* Playstyle: Use summons spells from your [[Magery|spellbook]] to summon temporary creatures who you can [[Spirit_Speak#Pet_Commands|command]] to guard you and attack your opponents, while using Use your [[Discordance]] skill to weaken targets, and your [[Provocation]] skill to force monsters to attack one another, &lt;br /&gt;
* [[Armor_%26_Weapons|Gear]] Recommendations: Leather Armor, Material Spellbook for mana regeneration, Instrument&lt;br /&gt;
* [[Codex and Grimoire Overview|Book/Codex/Kit]] Requirements: [[Summoner&#039;s Tome|Summoner&#039;s Tome]], [[Wizard&#039;s Grimoire|Wizard&#039;s Grimoire]], [[Bard Codex]]&lt;br /&gt;
* [[Aspect_Mastery|Aspect]] Recommendations: [[Lyric Aspect|Lyric]]&lt;br /&gt;
[[File:TemplateNPSummonerBard.png|link=]]&lt;br /&gt;
[[File:arrowright.png|link=]]&lt;br /&gt;
[[File:TemplateNPSummonerBard2.png|link=[[TemplatesBard]]]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;b style=&amp;quot;color: lightgreen;&amp;quot;&amp;gt;Dexxer&amp;lt;/b&amp;gt;==&lt;br /&gt;
===&amp;lt;b style=&amp;quot;color: lightgreen;&amp;quot;&amp;gt;Backstabber&amp;lt;/b&amp;gt;===&lt;br /&gt;
* Playstyle: Use your [[Hiding]] skill to hide, and then [[Stealth]] to your target to strike him from the shadows doing greatly increased damage. Quickly moving far enough to safety that you can hide and repeat the process. If you get into trouble quickly use a [[Smoke Bomb]] to jump back into the shadows, and stealth away to safety.  Use bandages and potions to heal any damage you take. &lt;br /&gt;
* [[Armor_%26_Weapons|Gear]] Recommendations: Platemail Armor, 2H Weapon to maximize damage&lt;br /&gt;
* [[Codex and Grimoire Overview|Book/Codex/Kit]] Requirements: [[Weapon_and_Parry_Codex#Macing|Mace Fighting Codex]], [[Healers Codex|Healer&#039;s Codex]], [[Thieves Codex]]&lt;br /&gt;
* [[Aspect_Mastery|Aspect]] Recommendations: [[Shadow Aspect|Shadow]]&lt;br /&gt;
[[File:TemplateNPBackstabber.png|link=]]&lt;br /&gt;
[[File:arrowright.png|link=]]&lt;br /&gt;
[[File:TemplateNPBackstabber2.png|link=[[TemplatesMisc#Basic_Backstabber_(700_skill_points)]]]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b style=&amp;quot;color: lightgreen;&amp;quot;&amp;gt;Tank Dexxer&amp;lt;/b&amp;gt;===&lt;br /&gt;
* Playstyle: [[Parrying#Taunt|Taunt]] your target with the [taunt command to increase your Parry skill decreasing their chance to do damage to you, while attacking your target.  Remember to use your bandages to heal any damage you take, while using your [[Chivalry]] spells to increase your swing speed, heal damage you&#039;ve taken, and reduce damage from diseases and bleeds.  If you find yourself taking too much damage, equip the shield and one hander to increase your armor rating and reduce damage.&lt;br /&gt;
* [[Armor_%26_Weapons|Gear]] Recommendations: Platemail Armor, 1H Sword and Shield or 2H Axe&lt;br /&gt;
* [[Codex and Grimoire Overview|Book/Codex/Kit]] Requirements: [[Chivalry|Chivalry Book]], [[Weapon_and_Parry_Codex#Swords|Swordsmanship Codex]], [[Healers Codex|Healer&#039;s Codex]]&lt;br /&gt;
* [[Aspect_Mastery|Aspect]] Recommendations: [[Holy Aspect|Holy]]&lt;br /&gt;
[[File:TemplateNPTankDexxer.png|link=]]&lt;br /&gt;
[[File:arrowright.png|link=]]&lt;br /&gt;
[[File:TemplateNPTankDexxer2.png|link=[[TemplatesDexxer]]]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;b style=&amp;quot;color: lightgreen;&amp;quot;&amp;gt;Mage&amp;lt;/b&amp;gt;==&lt;br /&gt;
===&amp;lt;b style=&amp;quot;color: lightgreen;&amp;quot;&amp;gt;Arcane Mage&amp;lt;/b&amp;gt;===&lt;br /&gt;
* Playstyle: Cast spells from a distance using your [[Magery]] skill, as your target closes with you, use your [[Adventurer%27s_Rope|Adventurer&#039;s Rope]] while casting to safely rope away. When your mana is depleted, you&#039;ll want to get to safety so you can actively [[Meditation|meditate]] to gain your mana back faster. Use your [[Necromancy]] spells to apply diseases and curses to increase your damage, while using the Pain Spike spell to deal large amounts of mana free damage. &lt;br /&gt;
* [[Armor_%26_Weapons|Gear]] Recommendations: Leather Armor, Arcane Staff&lt;br /&gt;
* [[Codex and Grimoire Overview|Book/Codex/Kit]] Requirements: [[Necromancy|Necromancy Book]], [[Wizard&#039;s Grimoire|Wizard&#039;s Grimoire]], [[Weapon_and_Parry_Codex#Arcane|Arcane Codex]], [[Weapon_and_Parry_Codex#Parrying|Parry Codex]]&lt;br /&gt;
* [[Aspect_Mastery|Aspect]] Recommendations: [[Arcane Aspect|Arcane]]&lt;br /&gt;
[[File:TemplateNPArcaneMage.png|link=]]&lt;br /&gt;
[[File:arrowright.png|link=]]&lt;br /&gt;
[[File:TemplateNPArcaneMage2.png|link=[[TemplatesMage#Basic_Arcane_Mage_(700_Skillpoints)]]]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b style=&amp;quot;color: lightgreen;&amp;quot;&amp;gt;Summoner Mage&amp;lt;/b&amp;gt;===&lt;br /&gt;
* Playstyle: Use summons spells from your [[Magery|spellbook]] to summon temporary creatures who you can [[Spirit_Speak#Pet_Commands|command]] to guard you and attack your opponents.  Use the [[Necromancy|vengeful spirit]] spell to twist your summons spells (prior to casting them) into undead creatures. Use [[Herding]] to focus the aggression of your summons and increase the damage they do.  While casting attack spells with with any left over mana to help kill your targets.&lt;br /&gt;
* [[Armor_%26_Weapons|Gear]] Recommendations: Leather Armor, [[Material Spellbooks|Material Spellbook]] for Mana Regeneration, Shepherd&#039;s Crook&lt;br /&gt;
* [[Codex and Grimoire Overview|Book/Codex/Kit]] Requirements: [[Necromancy|Necromancy Book]], [[Summoner&#039;s Tome|Summoner&#039;s Tome]], [[Wizard&#039;s Grimoire|Wizard&#039;s Grimoire]]&lt;br /&gt;
* [[Aspect_Mastery|Aspect]] Recommendations: [[Eldritch Aspect|Eldritch]]&lt;br /&gt;
[[File:TemplateNPSummonerMage.png|link=]]&lt;br /&gt;
[[File:arrowright.png|link=]]&lt;br /&gt;
[[File:TemplateNPSummonerMage2.png|link=[[TemplatesMage#Basic_Summoner_(700_skill_points)]]]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;b style=&amp;quot;color: lightgreen;&amp;quot;&amp;gt;Tamer&amp;lt;/b&amp;gt;==&lt;br /&gt;
===&amp;lt;b style=&amp;quot;color: lightgreen;&amp;quot;&amp;gt;Tamer Dexxer&amp;lt;/b&amp;gt;===&lt;br /&gt;
* Playstyle: Using the [[Animal Taming]] skill to tame powerful melee [[Creatures_List|creatures]] to aid you in battle, increasing their chance to hit with a [[Fencing#PvM_Special_Attack|crippling]] attack from your fencing weapon.  Use bandages with the [[Veterinary]] skill to keep your pets alive so they can continue to do damage, while using bandages &amp;amp; potions to keep yourself alive. Use [[Herding]] to focus the aggression of your pets and increase the damage they do.&lt;br /&gt;
* [[Armor_%26_Weapons|Gear]] Recommendations: Platemail Armor, 2H Spear, Shepherd&#039;s Crook&lt;br /&gt;
* [[Codex and Grimoire Overview|Book/Codex/Kit]] Requirements: [[Taming Bestiary]], [[Weapon_and_Parry_Codex#Fencing|Fencing Codex]]&lt;br /&gt;
* [[Aspect_Mastery|Aspect]] Recommendations: [[Water Aspect|Water]]&lt;br /&gt;
[[File:TemplateNPTamerDexxer.png|link=]]&lt;br /&gt;
[[File:arrowright.png|link=]]&lt;br /&gt;
[[File:TemplateNPTamerDexxer2.png|link=[[TemplatesTamer#Basic_Dex_Tamer_(700_skill_points)]]]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b style=&amp;quot;color: lightgreen;&amp;quot;&amp;gt;Tamer Mage&amp;lt;/b&amp;gt;===&lt;br /&gt;
* Playstyle: Using the [[Animal Taming]] skill to tame powerful [[Creatures_List|creatures]] to aid you in battle, increasing their attack speed by casting the [[Magery|Bless]] spell. Use bandages with the [[Veterinary]] skill to keep your pets alive so they can continue to do damage, while using healing spells &amp;amp; potions to keep yourself alive, and do additional damage with attack spells when mana is available. Use [[Herding]] to focus the aggression of your pets and increase the damage they do.&lt;br /&gt;
* [[Armor_%26_Weapons|Gear]] Recommendations: Leather Armor, [[Material Spellbooks|Material Spellbook]] for Mana Regeneration, Shepherd&#039;s Crook&lt;br /&gt;
* [[Codex and Grimoire Overview|Book/Codex/Kit]] Requirements: [[Taming Bestiary]], [[Wizard&#039;s Grimoire|Wizard&#039;s Grimoire]]&lt;br /&gt;
* [[Aspect_Mastery|Aspect]] Recommendations: [[Command Aspect|Command]]&lt;br /&gt;
[[File:TemplateNPTamerMage.png|link=]]&lt;br /&gt;
[[File:arrowright.png|link=]]&lt;br /&gt;
[[File:TemplateNPTamerMage2.png|link=[[TemplatesTamer#Basic_Mage_Tamer_(700_skill_points)]]]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;b style=&amp;quot;color: lightgreen;&amp;quot;&amp;gt;Alternative&amp;lt;/b&amp;gt;==&lt;br /&gt;
===&amp;lt;b style=&amp;quot;color: lightgreen;&amp;quot;&amp;gt;Dungeon Scavenger&amp;lt;/b&amp;gt;===&lt;br /&gt;
* Playstyle: Run and [[Stealth]] through dungeons using a [[Forensic_Evaluation|skinning knife]] to skin corpses to gain various qualities of leather, while scavenging any treasures left behind by adventurers who were too lazy, or rich to be bothered to pick them up! Use a combination of bandages &amp;amp; potions to heal yourself, while using [[Magery]] to cast healing, walls and invisibility spells to aid you in survival. &lt;br /&gt;
* [[Armor_%26_Weapons|Gear]] Recommendations: Leather Armor, Shield&lt;br /&gt;
* [[Codex and Grimoire Overview|Book/Codex/Kit]] Requirements: n/a&lt;br /&gt;
* [[Aspect_Mastery|Aspect]] Recommendations: n/a&lt;br /&gt;
[[File:TemplateNPDungeonScavenger.png|link=]]&lt;br /&gt;
[[File:arrowright.png|link=]]&lt;br /&gt;
[[File:TemplateNPDungeonScavenger2.png|link=]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b style=&amp;quot;color: lightgreen;&amp;quot;&amp;gt;Harvester&amp;lt;/b&amp;gt;===&lt;br /&gt;
* Playstyle: Summon [[Magery|creatures]] to protect you while gathering various qualities of wood &amp;amp; ores using the [[Lumberjacking]] and [[Mining]] skills.  At the same time passively [[Tracking|Track]] for hostile targets so you can flee to safety if trouble appears. &lt;br /&gt;
* [[Armor_%26_Weapons|Gear]] Recommendations: Leather Armor, Hatchet or Pickaxe&lt;br /&gt;
* [[Codex and Grimoire Overview|Book/Codex/Kit]] Recommendations: [[Summoner&#039;s Tome|Summoner&#039;s Tome]]&lt;br /&gt;
* [[Aspect_Mastery|Aspect]] Recommendations: [[Harvest Aspect|Harvest]]&lt;br /&gt;
[[File:TemplateNPHarvester.png|link=]]&lt;br /&gt;
[[File:arrowright.png|link=]]&lt;br /&gt;
[[File:TemplateNPHarvester2.png|link=[[Gathering_Templates]]]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b style=&amp;quot;color: lightgreen;&amp;quot;&amp;gt;Lockpicker&amp;lt;/b&amp;gt;===&lt;br /&gt;
* Playstyle: [[Stealth]] through dungeons looking for treasures in [[Dungeon_Chests|locked chests]]. Once found you&#039;ll need to [[Lockpicking|disarm traps and pick locks]] to get to the treasure inside. &lt;br /&gt;
* [[Armor_%26_Weapons|Gear]] Recommendations: Leather Armor&lt;br /&gt;
* [[Codex and Grimoire Overview|Book/Codex/Kit]] Requirements: n/a&lt;br /&gt;
* [[Aspect_Mastery|Aspect]] Recommendations: [[Fortune Aspect|Fortune]]&lt;br /&gt;
[[File:TemplateNPLockpicker.png|link=]]&lt;br /&gt;
[[File:arrowright.png|link=]]&lt;br /&gt;
[[File:TemplateNPLockpicker2.png|link=]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Wafflesplz</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:CodexBard&amp;diff=30830</id>
		<title>Template:CodexBard</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:CodexBard&amp;diff=30830"/>
		<updated>2026-01-03T11:51:23Z</updated>

		<summary type="html">&lt;p&gt;Wafflesplz: re-ordering to match in game codex&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[File:bardcodex1a.png|link=]]&amp;lt;br /&amp;gt;Bard Codex Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Points Per Tier&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Ensemble&lt;br /&gt;
| 1/2/3&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;| Gain Damage Bonus of (10% / 20% / 30%) towards creatures that you have Discorded and have also either Pacified or Provoked&lt;br /&gt;
|-&lt;br /&gt;
| Refrain&lt;br /&gt;
| 1/2/3&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;| Bonuses received from Break Barriers are increased by (33% / 66% / 100%) of normal&lt;br /&gt;
|-&lt;br /&gt;
| Perfect Pitch&lt;br /&gt;
| 1/2/3&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;| Increases barding success chances by (8% / 16% / 24%) of normal&lt;br /&gt;
|-&lt;br /&gt;
| Reverb&lt;br /&gt;
| 1/2/3&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;| Gain Damage Bonus of (5% / 10% / 15%) towards the target or targets of your most recent successful barding skill usage&lt;br /&gt;
|-&lt;br /&gt;
| Revolution Song&lt;br /&gt;
| 1/2/3&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;| Your Provoked creatures inflict (50% / 100% / 150%) more Damage&lt;br /&gt;
|-&lt;br /&gt;
| Sing Your Own Praises&lt;br /&gt;
| 1/2/3&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;| Your bard song effects are increased by (50% / 100% / 150%) of normal for you and your followers but are reduced by (33% / 66% / 100%) for others&lt;br /&gt;
king, and Provocation (will not stack)&lt;br /&gt;
|-&lt;br /&gt;
| Self Taught&lt;br /&gt;
| 1/2/3&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;| Player can use up to (40 / 80 / 120) points of their lowest printed skill amongst Discordance, Peacemaking, Provocation to replace Musicianship requirements&lt;br /&gt;
|-&lt;br /&gt;
| Virtuoso&lt;br /&gt;
| 1/2/3&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;| For the next 10 seconds after a successful barding action the player gains a Damage Bonus of ((15% / 30% / 45%) * (Lowest Skill / 100)) and Damage Resistance Bonus of ((8% / 16% / 24%) * (Lowest Skill / 100)) where Lowest Skill is their lowest printed value amongst Discordance, Peacema&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wafflesplz</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Lockpicking&amp;diff=30676</id>
		<title>Lockpicking</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Lockpicking&amp;diff=30676"/>
		<updated>2025-12-08T16:34:35Z</updated>

		<summary type="html">&lt;p&gt;Wafflesplz: /* Chest Respawn Times */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:PvM]]&lt;br /&gt;
==Description==&lt;br /&gt;
* The Lockpicking skill allows players to use Lockpicks to unlock Dungeon Chests and Treasure Chests. Dungeon Chests and Paragon Chests will also require the player to have the Detecting Hidden skill and use Trap Tools to remove any traps from the chests in order to be opened safely.&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players can use npc bought or crafted Lockpicks to unlock locked chests and containers&lt;br /&gt;
* Required to open treasure map chests found with [[Treasure Hunting|Treasure Maps]]&lt;br /&gt;
* Used in conjunction with [[Detecting Hidden]] skill and Trap Tools for [[Dungeon Chests]] and [[Paragon|Paragon Chests]]&lt;br /&gt;
* Dungeon and Treasure chests benefit from the weekly [[Region Bonus Board|Region Bonuses]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:treasuremap-openingachest.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
==Dungeon and Treasure Map Chests==&lt;br /&gt;
* Dungeon and Treasure Map chests have a Lock Difficulty that ranges from level 1 to 8 (based on dungeon location or map difficulty) and a Lock Progress value from 0-100%&lt;br /&gt;
* Players can make Lockpicking attempts on the chest using Lockpicks with successes increasing the Lockpicking Progress&lt;br /&gt;
** If a chest is at less than 100% Remove Trap progress, players will have a chance to trigger a trap while making Lockpicking attempts, which will cancel their attempt&lt;br /&gt;
** As the Remove Trap progress on a chest increases, the trigger chance of traps on the chest for both Lockpicking and Remove Trap chances decrease&lt;br /&gt;
* Players can double-click chests to open a Lockpicking window&lt;br /&gt;
** Lockpicking/Remove Trap success chances and progress values are displayed here&lt;br /&gt;
** Players can click buttons in the window to make Lockpicking/Remove Trap attempts on the chest&lt;br /&gt;
** Additionally, in the Lockpicking/Remove Trap window, players can rotate through different tool materials to see success chance changes and to make attempts with those tool types if they have any in their backpack&lt;br /&gt;
* Players can also elect to simply double click Lockpicks and target the chest&lt;br /&gt;
* Single clicking on a chest will display the chest&#039;s Lockpicking / Remove Trap progress (if any has been made)&lt;br /&gt;
* After a Dungeon Chest has reached 100% Lockpicking progress, a timer starts after which the chest will close and reset (with higher level difficulty chests having longer reset times)&lt;br /&gt;
* Using exceptional and colored material Lockpicks increases the player&#039;s [[Effective Skill|Effective Lockpicking skill]] as well as increases the amount of progress made on each successful skill check against on the chest for the related tool&lt;br /&gt;
* &#039;&#039;&#039;A player&#039;s chance to successfully Lockpick is ((Effective Skill - Chest Minimum Skill) * 2.5%)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Continuous Lockpicking==&lt;br /&gt;
* Players can now enable &amp;quot;Continous Lockpicking&amp;quot; and &amp;quot;Continuous Remove Trap&amp;quot; for Treasure Maps, Dungeon Chests, and Locksmith Training Boxes&lt;br /&gt;
* If Continuous Lockpicking is enabled, the player will continue to make Lockpicking attempts until the chest is unlocked&lt;br /&gt;
* If Continuous Remove Trap is enabled, the player will continue to make Remove Trap attempts until the chest is removed of traps or a trap is detonated&lt;br /&gt;
* If a player&#039;s Lockpick or Trap Tool breaks while using the Continuous mechanic is enabled, a new tool of the previous resource type will be used&lt;br /&gt;
* If no tool of the previous resource type can be found, automatic Lockpicking or Remove Trap will stop&lt;br /&gt;
&lt;br /&gt;
[[File:continuouslockpickinggump.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tool Bonus==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Material&lt;br /&gt;
! Effective Skill&lt;br /&gt;
! Progress Bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotiron.png|link=]]&amp;lt;br /&amp;gt;Exceptional&lt;br /&gt;
| +5&lt;br /&gt;
| +12.50%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotiron.png|link=]]&amp;lt;br /&amp;gt;Iron&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotdullcopper.png|link=]]&amp;lt;br /&amp;gt;Dull Copper&lt;br /&gt;
| +1&lt;br /&gt;
| +2.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotshadow.png|link=]]&amp;lt;br /&amp;gt;Shadow Iron&lt;br /&gt;
| +2&lt;br /&gt;
| +5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotcopper.png|link=]]&amp;lt;br /&amp;gt;Copper&lt;br /&gt;
| +3&lt;br /&gt;
| +7.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotbronze.png|link=]]&amp;lt;br /&amp;gt;Bronze&lt;br /&gt;
| +4&lt;br /&gt;
| +10%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotgold.png|link=]]&amp;lt;br /&amp;gt;Gold&lt;br /&gt;
| +5&lt;br /&gt;
| +12.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotagapite.png|link=]]&amp;lt;br /&amp;gt;Agapite&lt;br /&gt;
| +6&lt;br /&gt;
| +15%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotverite.png|link=]]&amp;lt;br /&amp;gt;Verite&lt;br /&gt;
| +7&lt;br /&gt;
| +17.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotvalorite.png|link=]]&amp;lt;br /&amp;gt;Valorite&lt;br /&gt;
| +8&lt;br /&gt;
| +20%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotavarite.png|link=]]&amp;lt;br /&amp;gt;Avarite&lt;br /&gt;
| +9&lt;br /&gt;
| +22.5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Chest Difficulty==&lt;br /&gt;
===Dungeon/Treasure Map Chests===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Chest&lt;br /&gt;
! Difficulty Level&lt;br /&gt;
! Minimum Skill&lt;br /&gt;
! Progress Amount&lt;br /&gt;
|-&lt;br /&gt;
| Worthless&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| ((40% to 80%) * (1 + Tool Bonus)) %&lt;br /&gt;
|-&lt;br /&gt;
| Very Easy&lt;br /&gt;
| 2&lt;br /&gt;
| 25&lt;br /&gt;
| ((36% to 72%) * (1 + Tool Bonus)) %&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| 3&lt;br /&gt;
| 50&lt;br /&gt;
| ((32% to 64%) * (1 + Tool Bonus)) %&lt;br /&gt;
|-&lt;br /&gt;
| Average&lt;br /&gt;
| 4&lt;br /&gt;
| 75&lt;br /&gt;
| ((28% to 56%) * (1 + Tool Bonus)) %&lt;br /&gt;
|-&lt;br /&gt;
| Difficult&lt;br /&gt;
| 5&lt;br /&gt;
| 95&lt;br /&gt;
| ((24% to 48%) * (1 + Tool Bonus)) %&lt;br /&gt;
|-&lt;br /&gt;
| Very Difficult&lt;br /&gt;
| 6&lt;br /&gt;
| 105&lt;br /&gt;
| ((20% to 40%) * (1 + Tool Bonus)) %&lt;br /&gt;
|-&lt;br /&gt;
| Extremely Difficult&lt;br /&gt;
| 7&lt;br /&gt;
| 115&lt;br /&gt;
| ((16% to 32%) * (1 + Tool Bonus)) %&lt;br /&gt;
|-&lt;br /&gt;
| Nearly Impossible&lt;br /&gt;
| 8&lt;br /&gt;
| 125&lt;br /&gt;
| ((12% to 24%) * (1 + Tool Bonus)) %&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Paragon Chests===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Paragon Chest&lt;br /&gt;
! Minimum Skill&lt;br /&gt;
! Progress Chance&lt;br /&gt;
|-&lt;br /&gt;
| Lesser&lt;br /&gt;
| ~75&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| Greater&lt;br /&gt;
| ~95&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Chest Respawn Times==&lt;br /&gt;
These vary by level of difficulty see [[Dungeon_Chests#Dungeon_Chest_Levels]]&lt;br /&gt;
&lt;br /&gt;
==Harvest Aspect==&lt;br /&gt;
* Lockpicking is affected by bonuses from the [[Harvest Aspect]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-80&lt;br /&gt;
| Use a Locksmith Training Box and repeat picking locks in [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 80-120&lt;br /&gt;
| Continue using a Locksmith Training Box and repeat picking locks&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wafflesplz</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Lockpicking&amp;diff=30675</id>
		<title>Lockpicking</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Lockpicking&amp;diff=30675"/>
		<updated>2025-12-08T16:34:09Z</updated>

		<summary type="html">&lt;p&gt;Wafflesplz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:PvM]]&lt;br /&gt;
==Description==&lt;br /&gt;
* The Lockpicking skill allows players to use Lockpicks to unlock Dungeon Chests and Treasure Chests. Dungeon Chests and Paragon Chests will also require the player to have the Detecting Hidden skill and use Trap Tools to remove any traps from the chests in order to be opened safely.&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players can use npc bought or crafted Lockpicks to unlock locked chests and containers&lt;br /&gt;
* Required to open treasure map chests found with [[Treasure Hunting|Treasure Maps]]&lt;br /&gt;
* Used in conjunction with [[Detecting Hidden]] skill and Trap Tools for [[Dungeon Chests]] and [[Paragon|Paragon Chests]]&lt;br /&gt;
* Dungeon and Treasure chests benefit from the weekly [[Region Bonus Board|Region Bonuses]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:treasuremap-openingachest.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
==Dungeon and Treasure Map Chests==&lt;br /&gt;
* Dungeon and Treasure Map chests have a Lock Difficulty that ranges from level 1 to 8 (based on dungeon location or map difficulty) and a Lock Progress value from 0-100%&lt;br /&gt;
* Players can make Lockpicking attempts on the chest using Lockpicks with successes increasing the Lockpicking Progress&lt;br /&gt;
** If a chest is at less than 100% Remove Trap progress, players will have a chance to trigger a trap while making Lockpicking attempts, which will cancel their attempt&lt;br /&gt;
** As the Remove Trap progress on a chest increases, the trigger chance of traps on the chest for both Lockpicking and Remove Trap chances decrease&lt;br /&gt;
* Players can double-click chests to open a Lockpicking window&lt;br /&gt;
** Lockpicking/Remove Trap success chances and progress values are displayed here&lt;br /&gt;
** Players can click buttons in the window to make Lockpicking/Remove Trap attempts on the chest&lt;br /&gt;
** Additionally, in the Lockpicking/Remove Trap window, players can rotate through different tool materials to see success chance changes and to make attempts with those tool types if they have any in their backpack&lt;br /&gt;
* Players can also elect to simply double click Lockpicks and target the chest&lt;br /&gt;
* Single clicking on a chest will display the chest&#039;s Lockpicking / Remove Trap progress (if any has been made)&lt;br /&gt;
* After a Dungeon Chest has reached 100% Lockpicking progress, a timer starts after which the chest will close and reset (with higher level difficulty chests having longer reset times)&lt;br /&gt;
* Using exceptional and colored material Lockpicks increases the player&#039;s [[Effective Skill|Effective Lockpicking skill]] as well as increases the amount of progress made on each successful skill check against on the chest for the related tool&lt;br /&gt;
* &#039;&#039;&#039;A player&#039;s chance to successfully Lockpick is ((Effective Skill - Chest Minimum Skill) * 2.5%)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Continuous Lockpicking==&lt;br /&gt;
* Players can now enable &amp;quot;Continous Lockpicking&amp;quot; and &amp;quot;Continuous Remove Trap&amp;quot; for Treasure Maps, Dungeon Chests, and Locksmith Training Boxes&lt;br /&gt;
* If Continuous Lockpicking is enabled, the player will continue to make Lockpicking attempts until the chest is unlocked&lt;br /&gt;
* If Continuous Remove Trap is enabled, the player will continue to make Remove Trap attempts until the chest is removed of traps or a trap is detonated&lt;br /&gt;
* If a player&#039;s Lockpick or Trap Tool breaks while using the Continuous mechanic is enabled, a new tool of the previous resource type will be used&lt;br /&gt;
* If no tool of the previous resource type can be found, automatic Lockpicking or Remove Trap will stop&lt;br /&gt;
&lt;br /&gt;
[[File:continuouslockpickinggump.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tool Bonus==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Material&lt;br /&gt;
! Effective Skill&lt;br /&gt;
! Progress Bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotiron.png|link=]]&amp;lt;br /&amp;gt;Exceptional&lt;br /&gt;
| +5&lt;br /&gt;
| +12.50%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotiron.png|link=]]&amp;lt;br /&amp;gt;Iron&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotdullcopper.png|link=]]&amp;lt;br /&amp;gt;Dull Copper&lt;br /&gt;
| +1&lt;br /&gt;
| +2.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotshadow.png|link=]]&amp;lt;br /&amp;gt;Shadow Iron&lt;br /&gt;
| +2&lt;br /&gt;
| +5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotcopper.png|link=]]&amp;lt;br /&amp;gt;Copper&lt;br /&gt;
| +3&lt;br /&gt;
| +7.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotbronze.png|link=]]&amp;lt;br /&amp;gt;Bronze&lt;br /&gt;
| +4&lt;br /&gt;
| +10%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotgold.png|link=]]&amp;lt;br /&amp;gt;Gold&lt;br /&gt;
| +5&lt;br /&gt;
| +12.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotagapite.png|link=]]&amp;lt;br /&amp;gt;Agapite&lt;br /&gt;
| +6&lt;br /&gt;
| +15%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotverite.png|link=]]&amp;lt;br /&amp;gt;Verite&lt;br /&gt;
| +7&lt;br /&gt;
| +17.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotvalorite.png|link=]]&amp;lt;br /&amp;gt;Valorite&lt;br /&gt;
| +8&lt;br /&gt;
| +20%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingotavarite.png|link=]]&amp;lt;br /&amp;gt;Avarite&lt;br /&gt;
| +9&lt;br /&gt;
| +22.5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Chest Difficulty==&lt;br /&gt;
===Dungeon/Treasure Map Chests===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Chest&lt;br /&gt;
! Difficulty Level&lt;br /&gt;
! Minimum Skill&lt;br /&gt;
! Progress Amount&lt;br /&gt;
|-&lt;br /&gt;
| Worthless&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| ((40% to 80%) * (1 + Tool Bonus)) %&lt;br /&gt;
|-&lt;br /&gt;
| Very Easy&lt;br /&gt;
| 2&lt;br /&gt;
| 25&lt;br /&gt;
| ((36% to 72%) * (1 + Tool Bonus)) %&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| 3&lt;br /&gt;
| 50&lt;br /&gt;
| ((32% to 64%) * (1 + Tool Bonus)) %&lt;br /&gt;
|-&lt;br /&gt;
| Average&lt;br /&gt;
| 4&lt;br /&gt;
| 75&lt;br /&gt;
| ((28% to 56%) * (1 + Tool Bonus)) %&lt;br /&gt;
|-&lt;br /&gt;
| Difficult&lt;br /&gt;
| 5&lt;br /&gt;
| 95&lt;br /&gt;
| ((24% to 48%) * (1 + Tool Bonus)) %&lt;br /&gt;
|-&lt;br /&gt;
| Very Difficult&lt;br /&gt;
| 6&lt;br /&gt;
| 105&lt;br /&gt;
| ((20% to 40%) * (1 + Tool Bonus)) %&lt;br /&gt;
|-&lt;br /&gt;
| Extremely Difficult&lt;br /&gt;
| 7&lt;br /&gt;
| 115&lt;br /&gt;
| ((16% to 32%) * (1 + Tool Bonus)) %&lt;br /&gt;
|-&lt;br /&gt;
| Nearly Impossible&lt;br /&gt;
| 8&lt;br /&gt;
| 125&lt;br /&gt;
| ((12% to 24%) * (1 + Tool Bonus)) %&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Paragon Chests===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Paragon Chest&lt;br /&gt;
! Minimum Skill&lt;br /&gt;
! Progress Chance&lt;br /&gt;
|-&lt;br /&gt;
| Lesser&lt;br /&gt;
| ~75&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| Greater&lt;br /&gt;
| ~95&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Chest Respawn Times==&lt;br /&gt;
See [[Dungeon_Chests#Dungeon_Chest_Levels]]&lt;br /&gt;
&lt;br /&gt;
==Harvest Aspect==&lt;br /&gt;
* Lockpicking is affected by bonuses from the [[Harvest Aspect]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-80&lt;br /&gt;
| Use a Locksmith Training Box and repeat picking locks in [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 80-120&lt;br /&gt;
| Continue using a Locksmith Training Box and repeat picking locks&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wafflesplz</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Thieves_Guild&amp;diff=30234</id>
		<title>Thieves Guild</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Thieves_Guild&amp;diff=30234"/>
		<updated>2025-11-05T19:25:59Z</updated>

		<summary type="html">&lt;p&gt;Wafflesplz: /* Successful Stealing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Thieves]][[Category:PvM]][[Category:PvP]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* There are two types of Membership in the Thieves Guild: Grey Hand and Red Hand&lt;br /&gt;
* Players in the Thieves Guild must choose one Membership type, which determines what types of targets they may steal from, as well as what mechanics affect their thief gameplay&lt;br /&gt;
* Players can access the Thieves Guild Menu by approaching any Thief NPC (even while dead) and either using the shift-click &amp;quot;Thieves Guild&amp;quot; Context Menu option or by saying &amp;quot;Thief&amp;quot;, &amp;quot;Thieves&amp;quot;, &amp;quot;Guild&amp;quot;, or &amp;quot;Market&amp;quot; near them&lt;br /&gt;
* The thief NPC on shelter island is in the basement of the inn on the main square&lt;br /&gt;
&lt;br /&gt;
[[File:thievesguild1.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
==Basic Membership Rules==&lt;br /&gt;
While there are two different types of Membership in the Thieves Guild, the following rules apply to both Grey Hand and Red Hand:&lt;br /&gt;
&lt;br /&gt;
* Players must have 80 [[Stealing]] skill or higher to join the Thieves Guild and must remain at 80 Stealing skill or higher to gain the benefit from any Thieves Guild mechanics (such as [[Thieves Codex]], etc)&lt;br /&gt;
** Note in addition to 80 [[Stealing]] the [[Thieves Codex]] has additional requirements of at least 80 in one of [[Snooping]], [[Hiding]], or [[Stealth]] &lt;br /&gt;
* Players can only change their Thieves Guild Membership, including Leaving the guild, at most once every 24 hours&lt;br /&gt;
* Players cannot change their Thieves Guild Membership while they are currently Flagged in PvP&lt;br /&gt;
* Players are able to use Detective Lenses to determine another player&#039;s Membership Type in the Thieves Guild (explained later)&lt;br /&gt;
&lt;br /&gt;
==Grey Hand Membership==&lt;br /&gt;
[[File:greyhand1.jpg|link=]]&lt;br /&gt;
* Costs 5000 Gold to join (cost is reduced to 0 gold if player is switching from Red Hand to Grey Hand membership)&lt;br /&gt;
* Allows the player to Steal from Wild (Uncontrolled) creatures&lt;br /&gt;
* Allows the player to use [[Thieves Codex]]&lt;br /&gt;
* Grey Hand Membership allows players to play as a &#039;&#039;&#039;&amp;quot;PvM&amp;quot; style thief&#039;&#039;&#039; where they are only stealing from Wild creatures, and not able to steal from Blue (Innocent) players.&lt;br /&gt;
&lt;br /&gt;
==Red Hand Membership==&lt;br /&gt;
[[File:redhand1.jpg|link=]]&lt;br /&gt;
* Costs 5000 Gold to join (cost is reduced to 0 gold if player is switching from Grey Hand to Red Hand membership)&lt;br /&gt;
* Allows the player to Steal from Wild (Uncontrolled) creatures&lt;br /&gt;
* Allows the player to Steal from Blue (Innocent) players&lt;br /&gt;
* Allows the player to use [[Thieves Codex]]&lt;br /&gt;
* Grants the player a chance to upgrade the [[Black Goods]] received from PvM Stealing to offset the additional risk of being attackable by other players&lt;br /&gt;
* The player can never report Murders&lt;br /&gt;
* The player will always turn Grey (but not Criminal) to any player that attacks them, even if they initially were displaying as Blue (Innocent) to that player&lt;br /&gt;
&lt;br /&gt;
[[File:redhandthief1.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
==Detailed Mechanics==&lt;br /&gt;
===Stealing Notoriety/Flagging===&lt;br /&gt;
* If a player attempts to steal from another player, they will flag as Grey/Attackable to the victim for the next 2 minutes (and no one else by default)&lt;br /&gt;
* Stealing actions are not automatically treated as Criminal Actions&lt;br /&gt;
* If a stealing action against a Blue (Innocent) target is [[Stealing#Being_Noticed|Noticed]] by any player, or any invulnerable NPC outside of a house, the stealing action will be upgraded to a Criminal Action (which will result in Guard Whacking if it occurs in town)&lt;br /&gt;
* Stealing from another player will always initiate a Heat of Battle timer (preventing Recall/Gate/Hiking) similar to normal actions (2 Minutes for Blue/Innocent targets and 30 seconds Grey/Red/Orange targets)&lt;br /&gt;
* Thieves will no longer have a permanent &amp;quot;Victims List&amp;quot; tracked for them&lt;br /&gt;
* Players who are NOT in the Thieves Guild are still allowed to steal from any Player or Controlled Follower that flags as Green (Ally), Orange (Enemy), Grey (Criminal), or Red (Murderer) to them&lt;br /&gt;
&lt;br /&gt;
===Snooping===&lt;br /&gt;
* All rules and restrictions that determine which players Thieves can steal from also apply to Snooping attempts (i.e. players must be a Red Hand Thieves Guild member to Snoop a Blue (Innocent) player)&lt;br /&gt;
* Players will no longer flag as Grey to another player for 2 minutes for Snooping a container or Popping a Trapped Pouch in their backpack&lt;br /&gt;
&lt;br /&gt;
===Stealing===&lt;br /&gt;
* There is a 1 second delay on [[Snooping]] actions&lt;br /&gt;
* Players are able to steal while using a 1-Handed Weapon (mechanics will now mirror Potion usage)&lt;br /&gt;
&lt;br /&gt;
===Stealing Skill Check (Against Players)===&lt;br /&gt;
* Success chance to steal an item from another player is (1 * (Stealing Skill / 100))&lt;br /&gt;
* A player making a stealing attempt against a Disarmed player has a +25% bonus to stealing success chances&lt;br /&gt;
* A player making a stealing attempt against a Hamstrung player has a +25% bonus to stealing success chances&lt;br /&gt;
&lt;br /&gt;
===Locked Containers===&lt;br /&gt;
* Players will no longer be able to drag/drop/stack items into Locked Containers in their backpack&lt;br /&gt;
* Players can now use [[Lockpicking]] against Locked Containers in other player&#039;s backpacks&lt;br /&gt;
&lt;br /&gt;
[[File:thieflockedcontainer.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stealing from Wild Creatures==&lt;br /&gt;
Players in the Thieves Guild are able to steal from Wild (Uncontrolled) creatures via two methods: Pilfering and Mugging.&lt;br /&gt;
&lt;br /&gt;
===Pilfering===&lt;br /&gt;
* Players can Pilfer from creatures by directly activating the Stealing skill and targeting the creature&lt;br /&gt;
* Players must have at least 80 [[Stealing]] to make a Pilfer attempt against a creature&lt;br /&gt;
* Players will additionally need to make a Snooping skill check to succeed at Pilfering attempts, however they can potentially bypass this requirement via the Thieves Codex Shadow Hands Upgrade (explained later)&lt;br /&gt;
* Players can make Pilfer attempts from Hiding (but will be revealed after the attempt as normal)&lt;br /&gt;
* When the player attempts to Pilfer from a creature, they will make both a Stealing skill check and a Snooping skill check against the creature simultaneously&lt;br /&gt;
* When players successfully steal from creatures through &#039;&#039;&#039;Pilfering or Mugging&#039;&#039;&#039;, they can also receive loot items similar to those that would appear on the creature&#039;s corpse, but instead will be placed in the player&#039;s Backpack&lt;br /&gt;
** Players will &#039;&#039;&#039;not&#039;&#039;&#039; encounter basic loot items such Gems, Magical Items, Reagents/Bandages/Arrows/Bolts but will potentially encounter Special/Rare loot items that could normally be found on creature corpses (including Dungeon-specific items) with chances adjusted based on any mechanics that increase Special/Rare loot chances for players&lt;br /&gt;
* Players can now also receive &#039;&#039;&#039;Event-specific loot items&#039;&#039;&#039; from Pilfering or Mugging creatures, such as &#039;&#039;&#039;Winterlands Tickets&#039;&#039;&#039; or &#039;&#039;&#039;Holiday Snowglobes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:pilferingmuggingupdate.png|link=]]&lt;br /&gt;
&lt;br /&gt;
====Success====&lt;br /&gt;
* If the player succeeds both the Stealing and Snooping skill checks, the player will receive some gold and potentially a Black Goods item in their backpack (explained later)&lt;br /&gt;
* Note: The Gold stolen from a creature does *not* reduce the amount of gold that will appear on the creature&#039;s corpse&lt;br /&gt;
* The visual success indicator graphic (gold dust) and success sounds played will only be seen/heard by the player themselves and not other players&lt;br /&gt;
&lt;br /&gt;
[[File:pilferingsuccess.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
====Failure====&lt;br /&gt;
* If the player fails either their [[Stealing]] or [[Snooping]] skill check, and the player was not Hidden, the creature will Retaliate and inflict a random amount of Raw Damage on the player (with amounts scaling based on creature Difficulty)&lt;br /&gt;
* The visual failure indicator graphic (red burst) and failure sounds played will only be seen/heard by the player themselves and other players will not see/hear them&lt;br /&gt;
&lt;br /&gt;
[[File:pilferingfailure.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
====Pilfer Stealing Skill Check Formula====&lt;br /&gt;
* Base Success Chance: (75% * (Stealing Skill / 100))&lt;br /&gt;
* Bonus Chance if Player Is Hidden: +25%&lt;br /&gt;
* Penalty Based on CreatureDifficulty: (-2% * (SquareRoot of CreatureDifficulty)) Penalty [up to a Max Penalty of -25%]&lt;br /&gt;
&lt;br /&gt;
====Pilfer Snooping Skill Check Formula====&lt;br /&gt;
* Base Success Chance: (100% * (Snooping Skill / 100))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mugging===&lt;br /&gt;
* If a player lands a Stealth Backstab Hit against a creature within 1 tile from them, they will automatically make a Mugging attempt in addition to the Stealth Backstab&#039;s normal damage&lt;br /&gt;
* Players must have at least 80 [[Stealing]], 80 [[Stealth]], and 80 [[Hiding]] or higher to make a Mugging attempt&lt;br /&gt;
* Players will additionally need to make a Snooping skill check to succeed at Mugging attempts, however they can potentially bypass this requirement via the Thieves Codex Shadow Hands Upgrade (explained later)&lt;br /&gt;
* When the player attempts Mugging on a creature, they will make both a Stealing skill check and a Snooping skill check against the creature simultaneously&lt;br /&gt;
&lt;br /&gt;
====Success====&lt;br /&gt;
* If the player succeeds both the Stealing and Snooping skill checks, the player will receive some gold and potentially a Black Goods item in their backpack (explained later)&lt;br /&gt;
* Note: The Gold stolen from a creature does *not* reduce the amount of gold that will appear on the creature&#039;s corpse&lt;br /&gt;
* The visual success indicator graphic (gold dust) and success sounds played will only be seen/heard by the player themselves and other players will not see/hear them&lt;br /&gt;
&lt;br /&gt;
[[File:muggingsuccess.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
====Failure====&lt;br /&gt;
* If the player fails either their Stealing or Snooping skill check, there is no penalty&lt;br /&gt;
&lt;br /&gt;
====Mugging Stealing Skill Check Formula====&lt;br /&gt;
* Base Success Chance: (100% * (Stealing Skill / 100))&lt;br /&gt;
* Penalty Based on CreatureDifficulty: (-2% * (SquareRoot of CreatureDifficulty)) Penalty [up to a Max Penalty of -25%]&lt;br /&gt;
&lt;br /&gt;
====Mugging Snooping Skill Check Formula====&lt;br /&gt;
* Base Success Chance: (100% * (Snooping Skill / 100))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Max Stealing Successes on Creatures===&lt;br /&gt;
* Players are allowed a maximum of one Stealing Success against each creature&lt;br /&gt;
* Normal creatures can only have 3 Successful Stealing actions on them from all players combined, and any further successes on them will inform the player the creature is &amp;quot;Barren&amp;quot; and cannot be stolen from&lt;br /&gt;
* Boss-level creatures will have a larger maximum cap of Stealing Actions allowed on them, with amounts varying based on Boss-Type&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Successful Stealing===&lt;br /&gt;
* When a player makes a successful Pilfer or Mugging attempt against a creature that can be stolen from, they will typically receive a base amount Gold in their backpack equal to around 25% of the creature&#039;s normal Gold Value, up to a max of 2500 Gold for Boss Creatures, and 1000 gold for non-Boss Creatures (can be further increased with bonuses). You cannot pilfer non-aggressive creatures (Goats/Bulls/etc).&lt;br /&gt;
* Players will earn Thieves Codex Experience, Mastery Chain Experience, and Aspect Experience based on the Gold amount stolen (amount before bonuses to gold are applied)&lt;br /&gt;
* Additionally, the amount of Gold stolen will be increased for the player by any bonuses the player has for Gold Loot increases, such as: Fortune Aspect Armor, Mastery Chain Links, Weekly Regional Bonuses, Guild Favors, Thieves Codex Upgrades, and the Progressive Loot Bonus (i.e. the Gold Value of a creature increases the longer the spawn has been sitting at that location)&lt;br /&gt;
* When a player successfully steals Gold from a creature, there is also a 15% chance the player will also receive a Black Goods item as well&lt;br /&gt;
** Creature difficulty does not affect this base chance for black goods.&lt;br /&gt;
&lt;br /&gt;
==Black Goods==&lt;br /&gt;
* Black Goods come in a number of different Rarity Levels, ranging from &amp;quot;Extremely Common&amp;quot; up to &amp;quot;Legendary&amp;quot; rarity&lt;br /&gt;
* Players can Exchange [[Black Goods]] for random items via the [[Black Market]] in the Thieves Guild Menu&lt;br /&gt;
* Read more about [[Black Goods]]&lt;br /&gt;
&lt;br /&gt;
[[File:blackgoods1.png|link=Black Goods]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Black Market==&lt;br /&gt;
* Players can access the [[Black Market]] from the Thieves Guild menu&lt;br /&gt;
* On the Black Market, players will see listings for each Rarity Level of Black Goods and buttons to Exchange Black Goods of that Rarity Level for a Random Item&lt;br /&gt;
* Read more about the [[Black Market]]&lt;br /&gt;
&lt;br /&gt;
[[File:blackmarket1.jpg|link=Black Market]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Thief Hue Items==&lt;br /&gt;
Players exchanging [[Black Goods]] have a chance to receive rare Thief Hued (Hue 1067) items such as:&lt;br /&gt;
&lt;br /&gt;
* Cloth&lt;br /&gt;
* Hair/Facial Hair Dyes&lt;br /&gt;
* Backpack Dyes&lt;br /&gt;
* Runebook Dyes&lt;br /&gt;
* Shield and Quiver Dyes&lt;br /&gt;
* Headwear Dyes&lt;br /&gt;
* Carpet Dyes&lt;br /&gt;
* Furniture Dyes&lt;br /&gt;
* Spell Hue Deeds&lt;br /&gt;
* Lanterns&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:thiefhuecloth.png|link=]]&lt;br /&gt;
| [[File:thiefhuecollection.png|link=]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Thief Antiquities==&lt;br /&gt;
* Players exchanging Black Goods have a chance to receive [[Antiquities#Thief_Antiquities|Thief Antiquities]], that behave similar to our existing [[Antiquities|Antiquity]] categories (can be Registered by players at an [[Antiquities#Registering_Antiquities|Antiquity Manifest]])&lt;br /&gt;
* There is a new [[Achievements|Achievement]] under the Luxury category for players registering Thief Antiquities&lt;br /&gt;
&lt;br /&gt;
[[File:antiquitymanifest1.jpg|link=Antiquities#Thief_Antiquities]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Thieves Codex==&lt;br /&gt;
* Thieves Codexes can be crafted with the [[Inscription]] skill&lt;br /&gt;
* Players who are members of the Thieves Guild can utilize a Thieves Codex to supplement their thievery against Creatures (bonuses will not apply towards players)&lt;br /&gt;
* Read more about the [[Thieves Codex]]&lt;br /&gt;
&lt;br /&gt;
[[File:thievescodex1.jpg|link=Thieves Codex]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Book of Grifts==&lt;br /&gt;
* Thieves can now purchase a [[Book of Grifts]] from the [[Prevalia Market]] (same price/category as Book of Grudges)&lt;br /&gt;
* The Book of Grifts functions similarly to the [[Book of Grudges]], however instead of kills, it tracks successful Stealing and Snooping actions the player makes towards other non-friendly (non-Green) players&lt;br /&gt;
&lt;br /&gt;
[[File:bookofgrifts1.jpg|link=Book of Grifts]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Theft History==&lt;br /&gt;
* Players can visit Thief NPCs and request a [[Theft History]] to see a list of items that have been stolen from the player in the last 7 days&lt;br /&gt;
* To view their Theft History, players can shift-click the Thief NPC and select &amp;quot;Theft History&amp;quot; or say &amp;quot;Theft&amp;quot; or &amp;quot;History&amp;quot; near them&lt;br /&gt;
&lt;br /&gt;
[[File:thefthistory01.png|link=Theft History]]&lt;/div&gt;</summary>
		<author><name>Wafflesplz</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Animal_Taming&amp;diff=30169</id>
		<title>Animal Taming</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Animal_Taming&amp;diff=30169"/>
		<updated>2025-10-22T01:49:47Z</updated>

		<summary type="html">&lt;p&gt;Wafflesplz: /* Skill Gain &amp;amp; Passive Taming Gains */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:Taming]][[Category:PvM]][[Category:PvP]]&lt;br /&gt;
==Description==&lt;br /&gt;
* Animal Taming allows players to tame various creatures and command them as followers. Each tamable creature type has a minimum Animal Taming skill requirement in order to tame and control it, which also requires the player to have at least an equal amount of Animal Lore skill.&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
* The path of an Animal Tamer is a long, oft times frustrating one, but with the ability to control animals and monsters, becoming a Tamer is a lucrative profession if given the time and patience it needs to be raised and mastered.&lt;br /&gt;
* Complete list of [[Tameables_List|Tameables]] and their stats&lt;br /&gt;
* Complete list of [[Follower Abilities|Pet Abilities]]&lt;br /&gt;
&lt;br /&gt;
==Pet Commands== &lt;br /&gt;
{{Follower Commands}}&lt;br /&gt;
&lt;br /&gt;
==Skill Gain &amp;amp; Passive Taming Gains==&lt;br /&gt;
* The Animal Taming skill can be gained from attempts to tame a creature where the success chance is less than 100%&lt;br /&gt;
* You will never gain from a creature released after being tamed, by yourself or anyone else&lt;br /&gt;
* Taming skill gain cannot occur whilst standing within a house, Creatures can be tamed however&lt;br /&gt;
&lt;br /&gt;
===Passive Taming Gains===&lt;br /&gt;
* For every 0.1 skill you gain from taming creatures, you bank 0.5 passive taming points, to a maximum of 5 points banked at one time.&lt;br /&gt;
* You have a chance to convert passive points to Taming skill when a creature dies within two minutes of your pets having done damage.&lt;br /&gt;
* You must be within 24 tiles of the creature when it dies.&lt;br /&gt;
* Harder creatures have a higher chance to convert points.&lt;br /&gt;
&lt;br /&gt;
====Best Practice - Skill Training====&lt;br /&gt;
* Use the Animal Taming skill in New Player Dungeon all the way to 80 skill to take full advantage of the increased skill gain rate there, banking 5 passive taming points&lt;br /&gt;
* Fight with tamed creatures to earn skill for all 5 banked passive taming points, to gain to 85 skill&lt;br /&gt;
* Tame new creatures for 0.9 points in taming, then fight with tamed creatures to earn the next 4.1 skill passively for increments of 5 points in skill gain, repeating until taming is complete&lt;br /&gt;
&lt;br /&gt;
===Direct Taming Gain limits per Creature===&lt;br /&gt;
Each creature contains a maximum pool of available points which can be cumulatively earned as skill gain to the totals shown below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Points Per Creature&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| 5.0&lt;br /&gt;
|-&lt;br /&gt;
| 50-70&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| 70-90&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| 90-119.9&lt;br /&gt;
| 0.2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Taming Creatures &amp;amp; Pet Bonding==&lt;br /&gt;
* Taming a creature requires both the Animal Taming and [[Animal Lore]] skills&lt;br /&gt;
* You must stand within 3 tiles of the creature to begin taming it, and within 6 tiles to continue taming. &lt;br /&gt;
* Pets will Bond after reaching level 1&lt;br /&gt;
* Pack animals can NOT be Bonded&lt;br /&gt;
* Pets will Recall/Hike/Teleport/Rope/Gate with their owner&lt;br /&gt;
* Bonded pets will turn into ghosts upon death&lt;br /&gt;
* Pets can be resurrected with 80 Veterinary skill, the resurrection spell, or by any NPC Healer&lt;br /&gt;
* Pets will become untamed, unbonded and deleted after 24 hours if they are left out in the world without being given a command from their owner&lt;br /&gt;
&lt;br /&gt;
===Taming Success Chance===&lt;br /&gt;
* Players will always have at least a minimum of 5% success chance to Tame a creature if they meet the minimum Taming Skill requirements for the creature.&lt;br /&gt;
* When players tame creatures they will receive a bonus to Taming Success chance (scalar) equal to the combined PvM bonus from Accuracy and Damage (Tactics as %) of their equipped Shepherd&#039;s Crook or the best Shepherd&#039;s Crook in their backpack. For example:&lt;br /&gt;
** An Exceedingly Accurate (+20% Accuracy) Shepherd&#039;s Crook of Power (+20% Damage) will increase the taming success chance by +40% of normal (i.e. a 50% base success chance becomes 50% * 1.4 = 70% success chance)&lt;br /&gt;
&lt;br /&gt;
[[File:tamingwithcrook.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
Note that the pet you are taming must not be taking damage while you are attempting to tame it, otherwise you will receive a message saying it is too angry to tame. A common method to tame a hostile pet is to tell another pet to attack it, then for it to stop (all stop, or (petname) stop) you will then be able to make taming attempts, however you will need to heal your pet being attacking periodically.&lt;br /&gt;
&lt;br /&gt;
It is also possible to have a number of pets with you GREATER than the number of control slots (eg. You have 5 control slots filled and you tame another creature) however once this occurs the only orders you will be able to give to them are to  follow you, until you are at or under your max number of control slots again.&lt;br /&gt;
&lt;br /&gt;
==Abandoned and Released Pets==&lt;br /&gt;
* In order for a pet to not &amp;quot;become abandoned&amp;quot; they must have their Tamer approach them within Speech distance at least once every 24 hours&lt;br /&gt;
* If players are in game for 24 hours (i.e. not logging out) and away (more than speech distance) from their pets for a long period of time, we recommend they either use the Stables for them, or return to their pets to &amp;quot;refresh&amp;quot; their abandonment timer&lt;br /&gt;
* When a player releases a tamed creature, they will no longer be Pacified for 60 minutes, and will now instead be Hindered for 60 minutes until retamed by a player&lt;br /&gt;
* Recently released creatures that are Hindered will have a &amp;quot;*released*&amp;quot; text above their head&lt;br /&gt;
* Visit the Prevalia or Corpse Creek Stables or the Prevalia Zoo and speak to the [[Animal Wrangler]] to recover abandoned pets&lt;br /&gt;
&lt;br /&gt;
[[File:wikitamingrelease.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stables and Control Slots==&lt;br /&gt;
* Players can speak with a [[Stablemaster]] to view their Stables&lt;br /&gt;
* A ridable pet does not contribute to your Control Slots tally whilst mounted. More info in [[Mounts]]&lt;br /&gt;
* Creatures that are stabled will not accrue stable fees after 60 days&lt;br /&gt;
&lt;br /&gt;
===More Options===&lt;br /&gt;
* Retrieve Lost Followers: Behaves the same as the old mechanic, which is used to pay a fee to retrieve followers that are currently sitting anywhere in the game world and warp the to the player&lt;br /&gt;
* Reset Follower Level Selections: Players may click the &amp;quot;Reset Follower Level Selections&amp;quot; button and target one of their tamed creatures to allow them to redo all Stat/Skill and Trait Selections they have previously made with this creature during previous &amp;quot;level-ups&amp;quot;&lt;br /&gt;
** Players may use this mechanic as often as they with on their Tamed creatures, so long as they are not in combat&lt;br /&gt;
* Reset Follower Name: Players may click the &amp;quot;Reset Follower Name&amp;quot; button and target one of their tamed creature&#039;s to reset it&#039;s name to the default &amp;quot;untamed&amp;quot; name for that creature&lt;br /&gt;
** For instance, a player could have a Mongbat named &amp;quot;Michael&amp;quot;, and this mechanic would reset the creature&#039;s name back to &amp;quot;a mongbat&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:stablesmoreoptions.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
===Pull Followers===&lt;br /&gt;
* Players can now use a &amp;quot;Pull Followers&amp;quot; mechanic to retrieve any of their followers within 5 tiles (if they get stuck) once every 5 minutes&lt;br /&gt;
* Players cannot use the Pull Followers mechanic if they have recently been in PvP&lt;br /&gt;
* To activate the Pull Followers mechanic, players can type [pullfollowers or use shift-click themselves and in the context menu select &amp;quot;Followers&amp;quot; (we will be updating this context menu text to &amp;quot;Pull Followers&amp;quot; on our next server patch)&lt;br /&gt;
&lt;br /&gt;
[[File:pullFollowers.png|link=]]&lt;br /&gt;
&lt;br /&gt;
{{TamedScalarLevels}}&lt;br /&gt;
&lt;br /&gt;
==Tamed Abilities==&lt;br /&gt;
All creatures have specific [[Follower Abilities|abilities]] linked to that creature type and each ability is split into three categories:&lt;br /&gt;
&lt;br /&gt;
{| class =&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Category&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Innate&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Always active for that creature&lt;br /&gt;
|-&lt;br /&gt;
| Passive&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Percentual chance to trigger on each hit or on damage taken&lt;br /&gt;
|-&lt;br /&gt;
| Cooldown&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Triggered once and then only again after the cooldown period&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;i&amp;gt;Abilities can be viewed by using [[Animal Lore]] on the creature.&amp;lt;/i&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tamed Classes==&lt;br /&gt;
All tameable creatures are categorized into one of three classes:&lt;br /&gt;
&lt;br /&gt;
{| class =&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Class&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:icon-attackclass.png]]&amp;lt;br /&amp;gt;Attack&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Creatures that focus primarily on dealing Damage&lt;br /&gt;
|-&lt;br /&gt;
| [[File:icon-utilityclass.png]]&amp;lt;br /&amp;gt;Utility&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Creatures that utilize Poison, Disease or apply Debuffing effects onto targets&lt;br /&gt;
|-&lt;br /&gt;
| [[File:icon-tankclass.png]]&amp;lt;br /&amp;gt;Tank&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Creatures that focus on Survival and maintaining Aggro to keep their tamer and other followers shielded from damage&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;i&amp;gt;Players can see which class a creature belongs to under the details page of its [[Animal Lore]] menu.&amp;lt;/i&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Taming Bestiary==&lt;br /&gt;
{{Main|Taming Bestiary}}&lt;br /&gt;
&lt;br /&gt;
* The [[Taming Bestiary]] is an item which lets tamers earn experience to unlock upgrades which apply to creatures of the various tamed classes.&lt;br /&gt;
* Using the Taming Bestiary is essential for any tamer to reach their full potential&lt;br /&gt;
* The Taming Bestiary is crafted by players using the [[Inscription]] skill and is &#039;&#039;&#039;Blessed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:tamingbestiary.png|link=Taming Bestiary]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Underdog Bonus==&lt;br /&gt;
* If a player uses Tamed Creatures where the player&#039;s Animal Taming and Animal Lore skills exceed the &amp;quot;Min Taming Skill&amp;quot; needed for that creature, the Tamed Creature will receive a number of bonuses&lt;br /&gt;
* The bonuses from the Underdog mechanic are designed to offset the player choosing using a &amp;quot;weaker than normal&amp;quot; creature&lt;br /&gt;
* Players can view the Underdog Bonuses provided to a creature on the Detail page of the Animal Lore menu for the creature&lt;br /&gt;
* Creatures will receive a Damage bonus of (50% * (Player Taming Skill - Creature Min Taming) / 70) upwards to a maximum of 40%&lt;br /&gt;
* Creatures will receive a Damage Resistance bonus of (10% * (Player Taming Skill - Creature Min Taming) / 70) upwards to a maximum of 20%&lt;br /&gt;
* Creatures will not receive a Healing bonus&lt;br /&gt;
* Note: A player&#039;s Animal Taming skill is capped by their Animal Lore skill for the purposes of Underdog (i.e. players will need both skills)&lt;br /&gt;
* Players can optionally disable the Underdog bonuses for all of their Tamed Followers by unchecking the &amp;quot;Enabled&amp;quot; button, as some players may wish to disable Underdog Bonuses for testing purposes&lt;br /&gt;
&lt;br /&gt;
==Zoology Guild==&lt;br /&gt;
* The [[Zoology Guild]] is a network of Zoologist NPCs that work behind the scenes to collect data on the frequency at which different Tamed Creature Types are being used by players to tackle content across Outlands&lt;br /&gt;
* Players will automatically receive Combat Bonuses to their Tamed Creatures based on this data collected, with higher bonuses granted to Tamed Creature Types that are being utilized less frequently by players on the server&lt;br /&gt;
* Players will also be rewarded with unlocking additional Stable Slots for their character by utilizing a variety of Tamed Creatures (similar to the old Taming Bestiary handling)&lt;br /&gt;
* Type [Zoology in game to get the current bonuses&lt;br /&gt;
&lt;br /&gt;
[[File:zoologyguild1.png|link=]]&lt;br /&gt;
&lt;br /&gt;
== Follower Creature Specifics==&lt;br /&gt;
* Player pets can be pushed through freely for movement by all players&lt;br /&gt;
* Player pets move at 80% speed while attacking a player target&lt;br /&gt;
* Tamed pets will no longer use abilities within 1 second of performing a melee attack against a player. The behavior of special abilities is unchanged when fighting other creatures.&lt;br /&gt;
* When a player dies in a dungeon, their Pack Animals and creatures with the Mule trait will now drop their backpack&#039;s contents into the player&#039;s corpse (rather than onto the ground)&lt;br /&gt;
* Tamed/Summoned follower PvP damage scalar has been increased to 30% (previously was 25%)&lt;br /&gt;
* Tamed/Summoned follower maximum melee hit chance in PvP is now 66%. (previously was 50%)   They may get up to 100% chance to hit other creatures&lt;br /&gt;
* Tamed/Summoned followers now have a 60% reduced chance in PvP to trigger abilities against players (previously was 90% reduction)  For example, an untamed ember drake has a 25% chance to trigger a Flamestrike against any target after a melee attack. A tamed ember drake has a 15% chance to trigger a flamestrike against a creature. A tamed ember drake has a 6% chance to trigger a Flamestrike against a player.&lt;br /&gt;
* Tamed/Summoned followers now have a 25% reduced chance in PvP to use a special ability when attacking a player (previously was 40% reduction)&lt;br /&gt;
* Tamed/Summoned follower ability cooldowns in PvP are now only increased by 50% (previously were increased by 100%)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Follower PvP Damage Caps==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Damage Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Melee&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Capped at inflicting at most 10 Damage Per Control Slot over a 3 second window to individual players in PvP&lt;br /&gt;
|-&lt;br /&gt;
| Range/Spellcasting&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Capped at inflicting at most 7 Damage Per Control Slot over a 3 second window to individual players in PvP. Capped at 8 tiles distance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
* Tamed Creatures who are teleported (via Recall/Gate/Moongate) will default to &amp;quot;Follow&amp;quot; mode&lt;br /&gt;
* Tamed and Summoned followers cannot have their damage reduced by more than 90% for any damage they take (unless specifically for an ability or effect that reduces damage to 1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Player Made Guides==&lt;br /&gt;
* [http://forums.uooutlands.com/index.php?threads/animal-taming-faq.1353/ Animal Taming FAQ by Ahamkara]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/u/1/d/1u5R7Idf8QDJkTsHs2eCiqlOhASTTDcU1t6DLuVTkeQ8/htmlview#/ Pet Abilities and Traits]&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-60&lt;br /&gt;
| [[Colossal Frog]] in [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 60-80&lt;br /&gt;
| [[Cave Bear]] in [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 80-85&lt;br /&gt;
| [[Deep Crawler]]&lt;br /&gt;
|-&lt;br /&gt;
| 85-90 &lt;br /&gt;
| [[Drake]]&lt;br /&gt;
|-&lt;br /&gt;
| 90-95&lt;br /&gt;
| [[Husk Crab]]&lt;br /&gt;
|-&lt;br /&gt;
| 95-100&lt;br /&gt;
| [[Dragon]]&lt;br /&gt;
|-&lt;br /&gt;
| 100-105&lt;br /&gt;
| [[Snowdrift]]&lt;br /&gt;
|-&lt;br /&gt;
| 105-110&lt;br /&gt;
| [[Earth Drake]]&lt;br /&gt;
|-&lt;br /&gt;
| 110-115&lt;br /&gt;
| [[Sphinx]]&lt;br /&gt;
|-&lt;br /&gt;
| 115-120&lt;br /&gt;
| [[Earth Dragon]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wafflesplz</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Animal_Taming&amp;diff=30168</id>
		<title>Animal Taming</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Animal_Taming&amp;diff=30168"/>
		<updated>2025-10-22T01:49:38Z</updated>

		<summary type="html">&lt;p&gt;Wafflesplz: /* Passive Taming Gains */ changed verbiage + added distance requirement&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:Taming]][[Category:PvM]][[Category:PvP]]&lt;br /&gt;
==Description==&lt;br /&gt;
* Animal Taming allows players to tame various creatures and command them as followers. Each tamable creature type has a minimum Animal Taming skill requirement in order to tame and control it, which also requires the player to have at least an equal amount of Animal Lore skill.&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
* The path of an Animal Tamer is a long, oft times frustrating one, but with the ability to control animals and monsters, becoming a Tamer is a lucrative profession if given the time and patience it needs to be raised and mastered.&lt;br /&gt;
* Complete list of [[Tameables_List|Tameables]] and their stats&lt;br /&gt;
* Complete list of [[Follower Abilities|Pet Abilities]]&lt;br /&gt;
&lt;br /&gt;
==Pet Commands== &lt;br /&gt;
{{Follower Commands}}&lt;br /&gt;
&lt;br /&gt;
==Skill Gain &amp;amp; Passive Taming Gains==&lt;br /&gt;
* The Animal Taming skill can be gained from attempts to tame a creature where the success chance is less than 100%&lt;br /&gt;
* You will never gain from a creature released after being tamed, by yourself or anyone else&lt;br /&gt;
* Taming skill gain cannot occur whilst standing within a house, Creatures can be tamed however&lt;br /&gt;
&lt;br /&gt;
===Passive Taming Gains===&lt;br /&gt;
* For every 0.1 skill you gain from taming creatures, you bank 0.5 passive taming points, to a maximum of 5 points banked at one time.&lt;br /&gt;
* You have a chance to convert passive points to Taming skill when a creature dies within two minutes of your pets having done damage.&lt;br /&gt;
* You must be within 24 tiles of the creature when it dies.&lt;br /&gt;
* Harder creatures have a higher chance to convert points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Best Practice - Skill Training====&lt;br /&gt;
* Use the Animal Taming skill in New Player Dungeon all the way to 80 skill to take full advantage of the increased skill gain rate there, banking 5 passive taming points&lt;br /&gt;
* Fight with tamed creatures to earn skill for all 5 banked passive taming points, to gain to 85 skill&lt;br /&gt;
* Tame new creatures for 0.9 points in taming, then fight with tamed creatures to earn the next 4.1 skill passively for increments of 5 points in skill gain, repeating until taming is complete&lt;br /&gt;
&lt;br /&gt;
===Direct Taming Gain limits per Creature===&lt;br /&gt;
Each creature contains a maximum pool of available points which can be cumulatively earned as skill gain to the totals shown below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Points Per Creature&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| 5.0&lt;br /&gt;
|-&lt;br /&gt;
| 50-70&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| 70-90&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| 90-119.9&lt;br /&gt;
| 0.2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Taming Creatures &amp;amp; Pet Bonding==&lt;br /&gt;
* Taming a creature requires both the Animal Taming and [[Animal Lore]] skills&lt;br /&gt;
* You must stand within 3 tiles of the creature to begin taming it, and within 6 tiles to continue taming. &lt;br /&gt;
* Pets will Bond after reaching level 1&lt;br /&gt;
* Pack animals can NOT be Bonded&lt;br /&gt;
* Pets will Recall/Hike/Teleport/Rope/Gate with their owner&lt;br /&gt;
* Bonded pets will turn into ghosts upon death&lt;br /&gt;
* Pets can be resurrected with 80 Veterinary skill, the resurrection spell, or by any NPC Healer&lt;br /&gt;
* Pets will become untamed, unbonded and deleted after 24 hours if they are left out in the world without being given a command from their owner&lt;br /&gt;
&lt;br /&gt;
===Taming Success Chance===&lt;br /&gt;
* Players will always have at least a minimum of 5% success chance to Tame a creature if they meet the minimum Taming Skill requirements for the creature.&lt;br /&gt;
* When players tame creatures they will receive a bonus to Taming Success chance (scalar) equal to the combined PvM bonus from Accuracy and Damage (Tactics as %) of their equipped Shepherd&#039;s Crook or the best Shepherd&#039;s Crook in their backpack. For example:&lt;br /&gt;
** An Exceedingly Accurate (+20% Accuracy) Shepherd&#039;s Crook of Power (+20% Damage) will increase the taming success chance by +40% of normal (i.e. a 50% base success chance becomes 50% * 1.4 = 70% success chance)&lt;br /&gt;
&lt;br /&gt;
[[File:tamingwithcrook.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
Note that the pet you are taming must not be taking damage while you are attempting to tame it, otherwise you will receive a message saying it is too angry to tame. A common method to tame a hostile pet is to tell another pet to attack it, then for it to stop (all stop, or (petname) stop) you will then be able to make taming attempts, however you will need to heal your pet being attacking periodically.&lt;br /&gt;
&lt;br /&gt;
It is also possible to have a number of pets with you GREATER than the number of control slots (eg. You have 5 control slots filled and you tame another creature) however once this occurs the only orders you will be able to give to them are to  follow you, until you are at or under your max number of control slots again.&lt;br /&gt;
&lt;br /&gt;
==Abandoned and Released Pets==&lt;br /&gt;
* In order for a pet to not &amp;quot;become abandoned&amp;quot; they must have their Tamer approach them within Speech distance at least once every 24 hours&lt;br /&gt;
* If players are in game for 24 hours (i.e. not logging out) and away (more than speech distance) from their pets for a long period of time, we recommend they either use the Stables for them, or return to their pets to &amp;quot;refresh&amp;quot; their abandonment timer&lt;br /&gt;
* When a player releases a tamed creature, they will no longer be Pacified for 60 minutes, and will now instead be Hindered for 60 minutes until retamed by a player&lt;br /&gt;
* Recently released creatures that are Hindered will have a &amp;quot;*released*&amp;quot; text above their head&lt;br /&gt;
* Visit the Prevalia or Corpse Creek Stables or the Prevalia Zoo and speak to the [[Animal Wrangler]] to recover abandoned pets&lt;br /&gt;
&lt;br /&gt;
[[File:wikitamingrelease.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stables and Control Slots==&lt;br /&gt;
* Players can speak with a [[Stablemaster]] to view their Stables&lt;br /&gt;
* A ridable pet does not contribute to your Control Slots tally whilst mounted. More info in [[Mounts]]&lt;br /&gt;
* Creatures that are stabled will not accrue stable fees after 60 days&lt;br /&gt;
&lt;br /&gt;
===More Options===&lt;br /&gt;
* Retrieve Lost Followers: Behaves the same as the old mechanic, which is used to pay a fee to retrieve followers that are currently sitting anywhere in the game world and warp the to the player&lt;br /&gt;
* Reset Follower Level Selections: Players may click the &amp;quot;Reset Follower Level Selections&amp;quot; button and target one of their tamed creatures to allow them to redo all Stat/Skill and Trait Selections they have previously made with this creature during previous &amp;quot;level-ups&amp;quot;&lt;br /&gt;
** Players may use this mechanic as often as they with on their Tamed creatures, so long as they are not in combat&lt;br /&gt;
* Reset Follower Name: Players may click the &amp;quot;Reset Follower Name&amp;quot; button and target one of their tamed creature&#039;s to reset it&#039;s name to the default &amp;quot;untamed&amp;quot; name for that creature&lt;br /&gt;
** For instance, a player could have a Mongbat named &amp;quot;Michael&amp;quot;, and this mechanic would reset the creature&#039;s name back to &amp;quot;a mongbat&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:stablesmoreoptions.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
===Pull Followers===&lt;br /&gt;
* Players can now use a &amp;quot;Pull Followers&amp;quot; mechanic to retrieve any of their followers within 5 tiles (if they get stuck) once every 5 minutes&lt;br /&gt;
* Players cannot use the Pull Followers mechanic if they have recently been in PvP&lt;br /&gt;
* To activate the Pull Followers mechanic, players can type [pullfollowers or use shift-click themselves and in the context menu select &amp;quot;Followers&amp;quot; (we will be updating this context menu text to &amp;quot;Pull Followers&amp;quot; on our next server patch)&lt;br /&gt;
&lt;br /&gt;
[[File:pullFollowers.png|link=]]&lt;br /&gt;
&lt;br /&gt;
{{TamedScalarLevels}}&lt;br /&gt;
&lt;br /&gt;
==Tamed Abilities==&lt;br /&gt;
All creatures have specific [[Follower Abilities|abilities]] linked to that creature type and each ability is split into three categories:&lt;br /&gt;
&lt;br /&gt;
{| class =&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Category&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Innate&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Always active for that creature&lt;br /&gt;
|-&lt;br /&gt;
| Passive&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Percentual chance to trigger on each hit or on damage taken&lt;br /&gt;
|-&lt;br /&gt;
| Cooldown&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Triggered once and then only again after the cooldown period&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;i&amp;gt;Abilities can be viewed by using [[Animal Lore]] on the creature.&amp;lt;/i&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tamed Classes==&lt;br /&gt;
All tameable creatures are categorized into one of three classes:&lt;br /&gt;
&lt;br /&gt;
{| class =&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Class&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:icon-attackclass.png]]&amp;lt;br /&amp;gt;Attack&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Creatures that focus primarily on dealing Damage&lt;br /&gt;
|-&lt;br /&gt;
| [[File:icon-utilityclass.png]]&amp;lt;br /&amp;gt;Utility&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Creatures that utilize Poison, Disease or apply Debuffing effects onto targets&lt;br /&gt;
|-&lt;br /&gt;
| [[File:icon-tankclass.png]]&amp;lt;br /&amp;gt;Tank&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Creatures that focus on Survival and maintaining Aggro to keep their tamer and other followers shielded from damage&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;i&amp;gt;Players can see which class a creature belongs to under the details page of its [[Animal Lore]] menu.&amp;lt;/i&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Taming Bestiary==&lt;br /&gt;
{{Main|Taming Bestiary}}&lt;br /&gt;
&lt;br /&gt;
* The [[Taming Bestiary]] is an item which lets tamers earn experience to unlock upgrades which apply to creatures of the various tamed classes.&lt;br /&gt;
* Using the Taming Bestiary is essential for any tamer to reach their full potential&lt;br /&gt;
* The Taming Bestiary is crafted by players using the [[Inscription]] skill and is &#039;&#039;&#039;Blessed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:tamingbestiary.png|link=Taming Bestiary]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Underdog Bonus==&lt;br /&gt;
* If a player uses Tamed Creatures where the player&#039;s Animal Taming and Animal Lore skills exceed the &amp;quot;Min Taming Skill&amp;quot; needed for that creature, the Tamed Creature will receive a number of bonuses&lt;br /&gt;
* The bonuses from the Underdog mechanic are designed to offset the player choosing using a &amp;quot;weaker than normal&amp;quot; creature&lt;br /&gt;
* Players can view the Underdog Bonuses provided to a creature on the Detail page of the Animal Lore menu for the creature&lt;br /&gt;
* Creatures will receive a Damage bonus of (50% * (Player Taming Skill - Creature Min Taming) / 70) upwards to a maximum of 40%&lt;br /&gt;
* Creatures will receive a Damage Resistance bonus of (10% * (Player Taming Skill - Creature Min Taming) / 70) upwards to a maximum of 20%&lt;br /&gt;
* Creatures will not receive a Healing bonus&lt;br /&gt;
* Note: A player&#039;s Animal Taming skill is capped by their Animal Lore skill for the purposes of Underdog (i.e. players will need both skills)&lt;br /&gt;
* Players can optionally disable the Underdog bonuses for all of their Tamed Followers by unchecking the &amp;quot;Enabled&amp;quot; button, as some players may wish to disable Underdog Bonuses for testing purposes&lt;br /&gt;
&lt;br /&gt;
==Zoology Guild==&lt;br /&gt;
* The [[Zoology Guild]] is a network of Zoologist NPCs that work behind the scenes to collect data on the frequency at which different Tamed Creature Types are being used by players to tackle content across Outlands&lt;br /&gt;
* Players will automatically receive Combat Bonuses to their Tamed Creatures based on this data collected, with higher bonuses granted to Tamed Creature Types that are being utilized less frequently by players on the server&lt;br /&gt;
* Players will also be rewarded with unlocking additional Stable Slots for their character by utilizing a variety of Tamed Creatures (similar to the old Taming Bestiary handling)&lt;br /&gt;
* Type [Zoology in game to get the current bonuses&lt;br /&gt;
&lt;br /&gt;
[[File:zoologyguild1.png|link=]]&lt;br /&gt;
&lt;br /&gt;
== Follower Creature Specifics==&lt;br /&gt;
* Player pets can be pushed through freely for movement by all players&lt;br /&gt;
* Player pets move at 80% speed while attacking a player target&lt;br /&gt;
* Tamed pets will no longer use abilities within 1 second of performing a melee attack against a player. The behavior of special abilities is unchanged when fighting other creatures.&lt;br /&gt;
* When a player dies in a dungeon, their Pack Animals and creatures with the Mule trait will now drop their backpack&#039;s contents into the player&#039;s corpse (rather than onto the ground)&lt;br /&gt;
* Tamed/Summoned follower PvP damage scalar has been increased to 30% (previously was 25%)&lt;br /&gt;
* Tamed/Summoned follower maximum melee hit chance in PvP is now 66%. (previously was 50%)   They may get up to 100% chance to hit other creatures&lt;br /&gt;
* Tamed/Summoned followers now have a 60% reduced chance in PvP to trigger abilities against players (previously was 90% reduction)  For example, an untamed ember drake has a 25% chance to trigger a Flamestrike against any target after a melee attack. A tamed ember drake has a 15% chance to trigger a flamestrike against a creature. A tamed ember drake has a 6% chance to trigger a Flamestrike against a player.&lt;br /&gt;
* Tamed/Summoned followers now have a 25% reduced chance in PvP to use a special ability when attacking a player (previously was 40% reduction)&lt;br /&gt;
* Tamed/Summoned follower ability cooldowns in PvP are now only increased by 50% (previously were increased by 100%)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Follower PvP Damage Caps==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Damage Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Melee&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Capped at inflicting at most 10 Damage Per Control Slot over a 3 second window to individual players in PvP&lt;br /&gt;
|-&lt;br /&gt;
| Range/Spellcasting&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Capped at inflicting at most 7 Damage Per Control Slot over a 3 second window to individual players in PvP. Capped at 8 tiles distance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
* Tamed Creatures who are teleported (via Recall/Gate/Moongate) will default to &amp;quot;Follow&amp;quot; mode&lt;br /&gt;
* Tamed and Summoned followers cannot have their damage reduced by more than 90% for any damage they take (unless specifically for an ability or effect that reduces damage to 1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Player Made Guides==&lt;br /&gt;
* [http://forums.uooutlands.com/index.php?threads/animal-taming-faq.1353/ Animal Taming FAQ by Ahamkara]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/u/1/d/1u5R7Idf8QDJkTsHs2eCiqlOhASTTDcU1t6DLuVTkeQ8/htmlview#/ Pet Abilities and Traits]&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-60&lt;br /&gt;
| [[Colossal Frog]] in [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 60-80&lt;br /&gt;
| [[Cave Bear]] in [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 80-85&lt;br /&gt;
| [[Deep Crawler]]&lt;br /&gt;
|-&lt;br /&gt;
| 85-90 &lt;br /&gt;
| [[Drake]]&lt;br /&gt;
|-&lt;br /&gt;
| 90-95&lt;br /&gt;
| [[Husk Crab]]&lt;br /&gt;
|-&lt;br /&gt;
| 95-100&lt;br /&gt;
| [[Dragon]]&lt;br /&gt;
|-&lt;br /&gt;
| 100-105&lt;br /&gt;
| [[Snowdrift]]&lt;br /&gt;
|-&lt;br /&gt;
| 105-110&lt;br /&gt;
| [[Earth Drake]]&lt;br /&gt;
|-&lt;br /&gt;
| 110-115&lt;br /&gt;
| [[Sphinx]]&lt;br /&gt;
|-&lt;br /&gt;
| 115-120&lt;br /&gt;
| [[Earth Dragon]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wafflesplz</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:MasteryChainLinks&amp;diff=30073</id>
		<title>Template:MasteryChainLinks</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:MasteryChainLinks&amp;diff=30073"/>
		<updated>2025-10-08T15:53:35Z</updated>

		<summary type="html">&lt;p&gt;Wafflesplz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Bonus Type&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; font-weight:bold; background-color:#ffce93;&amp;quot; | Bronze Link Bonus&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; font-weight:bold; background-color:#e3e3e3;&amp;quot; | Silver Link Bonus&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; font-weight:bold; background-color:#fffe65;&amp;quot; | Gold Link Bonus&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; font-weight:bold; background-color:#ff6969;&amp;quot; | Corrupted Link Bonus&lt;br /&gt;
! Elective Upgrades &lt;br /&gt;
! Multi Type &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|&amp;lt;span style=color:Orange;“&amp;gt; Barding Type Links &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Bard Reset/Break Ignore Chance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Barding Effect Durations&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~4.88%&lt;br /&gt;
| Bard Reset/Break Ignore Chance&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Barded Creatures&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~2.19%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | ~2.63%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.84%&lt;br /&gt;
|&lt;br /&gt;
| Multiplicative&lt;br /&gt;
|-&lt;br /&gt;
| Effective Barding Skill&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~4.88&lt;br /&gt;
| Bard Reset/Break Ignore Chance&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|&amp;lt;span style=color:Orange;“&amp;gt; Boating Type Links &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Damage on Ships&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~4.88%&lt;br /&gt;
|&lt;br /&gt;
| Multiplicative&lt;br /&gt;
|-&lt;br /&gt;
| Damage Resistance on Ships&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~4.88%&lt;br /&gt;
| Damage Resistance&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ship Cannon Damage**&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~1.88%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 2.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.44%&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;span style=color:red;“&amp;gt;Additive?&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Crewmember Damage***&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~1.88%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 2.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.44%&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;span style=color:red;“&amp;gt;Additive?&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Crewmember Damage Resistance***&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~1.88%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 2.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.44%&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|&amp;lt;span style=color:Orange;“&amp;gt; Follower Type Links &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Follower Accuracy/Defense***&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~1.88%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 2.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.44%&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Follower Attack Speed&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 1.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~1.63%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Follower Damage&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
| Follower Attack Speed&lt;br /&gt;
| Additive&lt;br /&gt;
|-&lt;br /&gt;
| Follower Damage Resistance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
| Alchemy/Healing/Veterinary&amp;lt;br&amp;gt;Follower Attack Speed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Follower Healing Received&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~4.88%&lt;br /&gt;
| Alchemy/Healing/Veterinary, Follower Attack Speed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|&amp;lt;span style=color:Orange;“&amp;gt; Melee Type Links &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Melee Aspect Effect Chance****&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 4.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~5.63%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 6.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~7.31%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Melee Aspect Effect Modifier&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 5.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 6.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 7.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~8.13%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Melee Accuracy&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~2.19%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | ~2.62%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.84%&lt;br /&gt;
| Melee Accuracy/Defense&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Melee Defense&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Melee Accuracy/Defense&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Melee Accuracy/Defense&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~1.88%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 2.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.44%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Melee Special Chance**&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
| Melee Special Chance/Special Damage&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Melee Special Chance/Special Damage**&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~2.19%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | ~2.63%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.88%&lt;br /&gt;
| &lt;br /&gt;
| Additive&lt;br /&gt;
|-&lt;br /&gt;
| Melee Damage**&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~4.88%&lt;br /&gt;
| Melee Damage/Ignore Armor Chance&lt;br /&gt;
| Additive&lt;br /&gt;
|-&lt;br /&gt;
| Melee Ignore Armor Chance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 4.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 5.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 6.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 6.50%&lt;br /&gt;
| Melee Damage/Ignore Armor Chance&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Melee Damage/Ignore Armor Chance**&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~4.06%&lt;br /&gt;
| &lt;br /&gt;
| Additive&lt;br /&gt;
|-&lt;br /&gt;
| Melee Swing Speed****&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 0.80%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 1.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 1.20%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 1.30%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|&amp;lt;span style=color:Orange;“&amp;gt; Spell Type Links &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Meditation Rate&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
| Meditation Rate/Disrupt Avoid Chance&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Spell Disrupt Avoid Chance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 6.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 7.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 9.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 9.75%&lt;br /&gt;
| Meditation Rate/Disrupt Avoid Chance &amp;lt;br /&amp;gt; Spell Damage When No Followers&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Meditation Rate/Disrupt Avoid Chance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
| Spell Damage When No Followers&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Spell Aspect Effect Modifier&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 5.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 6.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 7.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~8.13%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Spell Aspect Special Chance****&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 4.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~5.63%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 6.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 6.50%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Spell Charged Chance**&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 4.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 5.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 6.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 6.50%&lt;br /&gt;
| Spell Charged Chance/Charged Damage&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Spell Charged Damage**&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 6.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 7.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 9.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 9.75%&lt;br /&gt;
| Spell Charged Chance/Charged Damage&lt;br /&gt;
| Additive&lt;br /&gt;
|-&lt;br /&gt;
| Spell Charged Chance/Charged Damage**&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~4.38%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 5.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~5.69%&lt;br /&gt;
|&lt;br /&gt;
| Additive&lt;br /&gt;
|-&lt;br /&gt;
| Spell Damage**&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~4.88%&lt;br /&gt;
| Spell Damage/Ignore Resist Chance&lt;br /&gt;
| Additive&lt;br /&gt;
|-&lt;br /&gt;
| Spell Ignore Resist Chance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 4.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 5.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 6.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 6.50%&lt;br /&gt;
| Spell Damage/Ignore Resist Chance&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Spell Damage/Ignore Resist Chance**&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~4.06%&lt;br /&gt;
|&lt;br /&gt;
| Additive&lt;br /&gt;
|-&lt;br /&gt;
| Spell Damage When No Followers**&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 4.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 5.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 6.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 6.50%&lt;br /&gt;
| &lt;br /&gt;
| Additive&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|&amp;lt;span style=color:Orange;“&amp;gt; Monster Slayer Links &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Bestial Creatures&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Nusero Damage&lt;br /&gt;
| Multiplicative&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Construct Creatures&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Mausoleum Damage&lt;br /&gt;
| Multiplicative&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Daemonic Creatures&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Inferno Damage&lt;br /&gt;
| Multiplicative&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Elemental Creatures&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Mount Petram Damage&lt;br /&gt;
| Multiplicative&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Humanoid Creatures&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Aegis Keep Damage&lt;br /&gt;
| Multiplicative&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Monstrous Creatures&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Cavernam Damage&lt;br /&gt;
| Multiplicative&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Nature Creatures&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Darkmire Temple Damage&lt;br /&gt;
| Multiplicative&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Undead Creatures&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Ossuary Damage&lt;br /&gt;
| Multiplicative&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|&amp;lt;span style=color:Orange;“&amp;gt; Dungeon Slayer Links &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Aegis Keep Damage****&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
|&lt;br /&gt;
| Multiplicative&lt;br /&gt;
|-&lt;br /&gt;
| Cavernam Damage****&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
|&lt;br /&gt;
| Multiplicative&lt;br /&gt;
|-&lt;br /&gt;
| Darkmire Temple Damage****&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
|&lt;br /&gt;
| Multiplicative&lt;br /&gt;
|-&lt;br /&gt;
| Inferno Damage****&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
|&lt;br /&gt;
| Multiplicative&lt;br /&gt;
|-&lt;br /&gt;
| Kraul Hive Damage*** ****&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
|&lt;br /&gt;
| Multiplicative&lt;br /&gt;
|-&lt;br /&gt;
| Mausoleum Damage ****&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
|&lt;br /&gt;
| Multiplicative&lt;br /&gt;
|-&lt;br /&gt;
| Mount Petram Damage ****&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
|&lt;br /&gt;
| Multiplicative&lt;br /&gt;
|-&lt;br /&gt;
| Netherzone Damage*** ****&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
|&lt;br /&gt;
| Multiplicative&lt;br /&gt;
|-&lt;br /&gt;
| Nusero Damage****&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
|&lt;br /&gt;
| Multiplicative&lt;br /&gt;
|-&lt;br /&gt;
| Ossuary Damage****&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
|&lt;br /&gt;
| Multiplicative&lt;br /&gt;
|-&lt;br /&gt;
| Pulma Damage****&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
|&lt;br /&gt;
| Multiplicative&lt;br /&gt;
|-&lt;br /&gt;
| Shadowspire Cathedral Damage***&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
|&lt;br /&gt;
| Multiplicative&lt;br /&gt;
|-&lt;br /&gt;
| Time Dungeon Damage*** ****&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
|&lt;br /&gt;
| Multiplicative&lt;br /&gt;
|-&lt;br /&gt;
| Wilderness Damage****&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
| Netherzone Damage&lt;br /&gt;
| Multiplicative&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|&amp;lt;span style=color:Orange;“&amp;gt; Other Damage Type Links &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Backstab Damage****&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 4.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~5.63%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 6.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~7.31%&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;span style=color:red;“&amp;gt;Multiplicative?&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Diseased Creatures****&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.1875%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 2.625%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 2.84375%&lt;br /&gt;
| &lt;br /&gt;
| Multiplicative&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Bleeding Creatures&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.1875%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 2.625%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 2.84375%&lt;br /&gt;
| &lt;br /&gt;
| Multiplicative&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Bosses&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~4.88%&lt;br /&gt;
|&lt;br /&gt;
| Multiplicative&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Creatures Above 66% HP****&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
| Damage Dealt By Player&lt;br /&gt;
| Multiplicative&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Creatures Below 33% HP&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06%&lt;br /&gt;
| Damage Dealt By Player&lt;br /&gt;
| Multiplicative &lt;br /&gt;
|-&lt;br /&gt;
| Damage Dealt By Player&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~1.56%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | ~1.88%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.03%&lt;br /&gt;
|&lt;br /&gt;
| Multiplicative&lt;br /&gt;
|-&lt;br /&gt;
| Trap Damage**&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 4.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 5.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 6.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 6.50%&lt;br /&gt;
|&lt;br /&gt;
| Additive&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|&amp;lt;span style=color:Orange;“&amp;gt; Poison Type Links &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Damage to Poisoned Creatures****&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~2.19%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | ~2.63%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.84%&lt;br /&gt;
|&lt;br /&gt;
| Multiplicative&lt;br /&gt;
|-&lt;br /&gt;
| Effective Poisoning Skill&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~4.88&lt;br /&gt;
| Poison Damage/Resist Ignore, Damage To Diseased&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Poison Damage**&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 5.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 6.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 7.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~8.13%&lt;br /&gt;
| Poison Damage/Poison Resist Ignore&lt;br /&gt;
| &amp;lt;span style=color:red;“&amp;gt;Multiplicative?&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Poison Damage/Resist Ignore****&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 4.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 5.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 6.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 6.50%&lt;br /&gt;
| Damage To Diseased&lt;br /&gt;
| &amp;lt;span style=color:red;“&amp;gt;Multiplicative?&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|&amp;lt;span style=color:Orange;“&amp;gt; Resistance Type Links &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Boss Damage Resistance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 2.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 3.25%&lt;br /&gt;
| Damage Resistance&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Damage Resistance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 1.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~1.63%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Physical Damage Resistance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~1.88%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 2.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.44%&lt;br /&gt;
| Damage Resistance&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Spell Damage Resistance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~1.88%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 2.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.44%&lt;br /&gt;
| Damage Resistance&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|&amp;lt;span style=color:Orange;“&amp;gt; Effective Skill Links &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Effective Alchemy Skill&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~4.88&lt;br /&gt;
| Alchemy/Healing/Veterinary&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy/Healing/Veterinary&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~4.88&lt;br /&gt;
| Follower Attack Speed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Effective Arms Lore***&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~4.88&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Effective Camping Skill***&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~4.88&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Chivalry Skill&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Effective Harvest Skill***&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.00&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 1.25&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 1.50&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~1.63&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Effective Magic Resist Skill&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~4.88&lt;br /&gt;
| Damage Resistance&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Necromancy Skill&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06&lt;br /&gt;
| Follower Damage&amp;lt;br&amp;gt;Follower Damage Resistance&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Effective Parrying Skill&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~4.88&lt;br /&gt;
| Damage Resistance&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Effective Skill on Chests&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~4.88&lt;br /&gt;
| Chest Success Chances/Progress&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Spirit Speak/Inscription&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 2.50&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~3.13&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 3.75&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.06&lt;br /&gt;
| Follower Damage&amp;lt;br&amp;gt;Follower Damage Resistance&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|&amp;lt;span style=color:Orange;“&amp;gt; Other Links &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Chance on Stealth for 5 Extra Steps&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 5.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 6.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 7.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~8.13%&lt;br /&gt;
|&lt;br /&gt;
| Additive&lt;br /&gt;
|-&lt;br /&gt;
| Chest Success Chances/Progress&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~4.88%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Exceptional Quality Chance***&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | ~1.88%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 2.25%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~2.44%&lt;br /&gt;
| &lt;br /&gt;
| Multiplicative&lt;br /&gt;
|-&lt;br /&gt;
| Gold/Doubloon Drop Increase&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 2.25%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Healing Received&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | ~4.88%&lt;br /&gt;
| Alchemy/Healing/Veterinary&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Special Loot Chance*&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 2.25%&lt;br /&gt;
| [[Special/Rare Loot Chance]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Rare Loot Chance*&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 2.25%&lt;br /&gt;
| [[Special/Rare Loot Chance]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Special/Rare Loot Chance&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 1.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 1.50%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 2.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 2.25%&lt;br /&gt;
| [[Special/Rare Loot Chance]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Summon Duration and Dispel Resist*&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ffce93;&amp;quot; | 3.00%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#e3e3e3;&amp;quot; | 3.75%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#fffe65;&amp;quot; | 4.5%&lt;br /&gt;
| style=&amp;quot;text-align: center; color: black; background-color:#ff6969;&amp;quot; | 4.88%&lt;br /&gt;
| Spirit Speak/Inscription &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| &#039;&#039;* = Link no longer drops&#039;&#039;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| &#039;&#039;** = Chain link changed with the Wildlands Expansion&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| &#039;&#039;*** = New chain link introduced with the Wildlands Expansion&#039;&#039;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| &#039;&#039;**** = Chain link changed in the Phase 1 Rebalance&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wafflesplz</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Stealing&amp;diff=30071</id>
		<title>Stealing</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Stealing&amp;diff=30071"/>
		<updated>2025-10-07T18:22:33Z</updated>

		<summary type="html">&lt;p&gt;Wafflesplz: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:PvP]][[Category:Thieves]]&lt;br /&gt;
==Description==&lt;br /&gt;
* The Stealing skill allows players who are &#039;Red Hand&#039; members of the Thieves Guild to steal items from the inventory of other players. Players must have 80 skill or higher in Stealing and Snooping skill to join the Thieves Guild, which can be done from any Thief NPC. Players can choose to become &#039;Grey Hand&#039; members of the Thieves Guild and gain access to a variety of tools and abilities to use against creatures, including improvements to Backstab attacks and &#039;Mugging&#039; creatures for additional loot. Players can practice Stealing skill from using a Pickpocket Dip.&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players can use the Stealing skill to take certain items from another player&lt;br /&gt;
* To steal from innocents a player must join the Red Hand [[Thieves Guild]]&lt;br /&gt;
* Base success chance to steal an item is &#039;&#039;&#039;(1 * (Stealing Skill / 100))&#039;&#039;&#039;&lt;br /&gt;
* A minimum of 80 [[Snooping]] skill is required to make any Stealing attempts&lt;br /&gt;
* Players cannot make Stealing or Snooping attempts for 2 minutes after death&lt;br /&gt;
* Stealing an item is considered &amp;quot;using&amp;quot; an item, and therefore will have the standard 500ms delay before another item can be used or moved afterwards&lt;br /&gt;
* Players will not be Perma-Flagged for stealing against a player who attacked them first&lt;br /&gt;
* Stolen items cannot be lifted by any player for 30 seconds&lt;br /&gt;
* Players who makes a stealing attempt (success or fail) cannot use the Eject or Help/Stuck feature of a house for 5 seconds&lt;br /&gt;
* Players can join the Grey Hand [[Thieves Guild]] to perform Mugging &amp;amp; Pilfering against creatures.  The [[Thieves Codex]] will further enhance the Stealing skill for PvM purposes.&lt;br /&gt;
&amp;amp;emsp; &amp;amp;emsp; * The following apply to stealing from creatures: &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;emsp; &amp;amp;emsp;&amp;amp;emsp; &amp;amp;emsp; - A player may only steal a maximum of 1000 gold per creature&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;emsp; &amp;amp;emsp;&amp;amp;emsp; &amp;amp;emsp; - A player can only successfully steal from a creature once&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;emsp; &amp;amp;emsp;&amp;amp;emsp; &amp;amp;emsp; - A creature will become barren after 3 players have successfully stolen from it, preventing future players from stealing anything from it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;emsp; &amp;amp;emsp;&amp;amp;emsp; &amp;amp;emsp; - Stealing from a Paragon mob will always yield a Black Goods &amp;lt;br&amp;gt;&lt;br /&gt;
* Players will no longer need to have a free hand in order to perform a Stealing action&lt;br /&gt;
* Skill Cooldown for using the Stealing skill has been reduced to 5 seconds (previously was 10 seconds) (Patch: June 22, 2024)&lt;br /&gt;
* Players can track their stealing attempts with the [[Book of Grifts]]&lt;br /&gt;
&lt;br /&gt;
==Improving Stealing Chance==&lt;br /&gt;
* A player who is wearing a [[Disguise Kit]] no longer gains a +25% bonus to stealing success chances&lt;br /&gt;
* A player making a stealing attempt against a Disarmed target has a +25% bonus to stealing success chances&lt;br /&gt;
* A player making a stealing attempt against a Hamstrung target has a +25% bonus to stealing success chances&lt;br /&gt;
&lt;br /&gt;
==Stealing Weights==&lt;br /&gt;
* Item weight does not factor into stealing success chances, but the maximum weight an individual item a player can steal is (10 * (Stealing Skill / 100)) stones&lt;br /&gt;
* If an item is stacked (such as gold or reagents), a successful stealing attempt will steal a number of the item equal to ( (5 * (Stealing Skill / 100)) / Individual Item Weight * (Random value between .9 and 1.1))&lt;br /&gt;
** For example, a stealing attempt at 100 Stealing skill will steal an average of 50 Reagents or 250 Gold from a stack&lt;br /&gt;
&lt;br /&gt;
===Stealing from Containers===&lt;br /&gt;
* The max total weight of items that can be stolen from a Stack will no longer be reduced by 50%&lt;br /&gt;
* The max total weight of Arrows/Bolts that can be stolen from a Quiver will be scaled downward by the quiver&#039;s weight reduction scalar&lt;br /&gt;
* The max total weight of Reagents and Spell Scrolls that can be stolen from a Wizard&#039;s Satchel will be reduced by the satchel&#039;s weight reduction scalar for that item type&lt;br /&gt;
* The max total weight of Gold that can be stolen from a player will be scaled by the thief&#039;s gold weight reduction for Strong Box Customizations if they have any unlocked&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Being Noticed==&lt;br /&gt;
* When a player makes a criminal stealing attempt (against a blue target), they have a chance to be noticed by other players and human NPCs&lt;br /&gt;
* If a thieving player is noticed by players or human NPCs while outside of town, it will simply generate a system message notification (no other consequences)&lt;br /&gt;
* If a thieving player is noticed in town by any human NPCs, they will call guards and the thief will be killed&lt;br /&gt;
* If a thieving player is noticed in town by any players, if they call guards within 30 seconds after the action occurs the thief will be killed. The player calling guards must be within 14 tiles of the thief.&lt;br /&gt;
* Each non-friendly player (not in their guild) within 8 tiles of the thief increases the notice chance by 10% (reduced to 5% if not in LOS of the thief)&lt;br /&gt;
* Each human NPC within 8 tiles of thief increases the notice chance by 5% (reduced to 2.5% if not in LOS of the thief)&lt;br /&gt;
* Players will also potentially have an increased chance to be noticed if they have raised any &amp;quot;Suspicion&amp;quot; in a town (see below)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Suspicion==&lt;br /&gt;
* When a player is noticed in a town after a stealing attempt, their amount of &amp;quot;Suspicion&amp;quot; in that specific town is raised&lt;br /&gt;
* Each time a player is noticed after a stealing attempt in an individual town, they will suffer a cumulative 10% increase in chance to be noticed when making future stealing attempt in that same town for the next 12 hours (the player must go 12 hours without a guard related death to clear their Suspicion in a town)&lt;br /&gt;
* Players can view their current Suspicion levels for each town by saying &#039;&#039;&#039;&amp;quot;I must consider my sins&amp;quot; or [ConsiderSins&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:stealing-suspicion.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Locked Containers==&lt;br /&gt;
* Players can now use Lockpicking against Locked Containers in other player&#039;s backpacks&lt;br /&gt;
* Players will no longer be able to drag/drop/stack items into Locked Containers in their backpack&lt;br /&gt;
&lt;br /&gt;
==PvM Stealing==&lt;br /&gt;
* See [[Thieves Guild]]&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
===Pickpocket Dip===&lt;br /&gt;
* Pickpocket dips can be utilized to train stealing and snooping simultaneously to 100&lt;br /&gt;
* Simply setup a macro to doubleclick the dip every 5 seconds&lt;br /&gt;
* You can&#039;t use them while on a horse&lt;br /&gt;
&lt;br /&gt;
If you have access to a pickpocket dip - this is the simplest way to train:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-80 &lt;br /&gt;
| Use a Pickpocket Dip on Shelter Island&lt;br /&gt;
|-&lt;br /&gt;
| 80-100&lt;br /&gt;
| Use a Pickpocket Dip outside of Shelter Island &lt;br /&gt;
(See messages pinned to #thieves-pvm in the Outlands Discord)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pack Animal===&lt;br /&gt;
Buy a Pack Llama or Pack Horse from a Stablemaster, and train stealing on it.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-100&lt;br /&gt;
| Steal from a pack animal or another player/character, outside of shelter island&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Community Videos==&lt;br /&gt;
{{#ev:youtube|https://youtu.be/WqzspaW1_Qo}}&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://youtu.be/1SnGIjxEYV4}}&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://youtu.be/pz0M_fg2OEs}}&lt;/div&gt;</summary>
		<author><name>Wafflesplz</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Stealing&amp;diff=30070</id>
		<title>Stealing</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Stealing&amp;diff=30070"/>
		<updated>2025-10-07T18:22:18Z</updated>

		<summary type="html">&lt;p&gt;Wafflesplz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:PvP]][[Category:Thieves]]&lt;br /&gt;
==Description==&lt;br /&gt;
* The Stealing skill allows players who are &#039;Red Hand&#039; members of the Thieves Guild to steal items from the inventory of other players. Players must have 80 skill or higher in Stealing and Snooping skill to join the Thieves Guild, which can be done from any Thief NPC. Players can choose to become &#039;Grey Hand&#039; members of the Thieves Guild and gain access to a variety of tools and abilities to use against creatures, including improvements to Backstab attacks and &#039;Mugging&#039; creatures for additional loot. Players can practice Stealing skill from using a Pickpocket Dip.&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players can use the Stealing skill to take certain items from another player&lt;br /&gt;
* To steal from innocents a player must join the Red Hand [[Thieves Guild]]&lt;br /&gt;
* Base success chance to steal an item is &#039;&#039;&#039;(1 * (Stealing Skill / 100))&#039;&#039;&#039;&lt;br /&gt;
* A minimum of 80 [[Snooping]] skill is required to make any Stealing attempts&lt;br /&gt;
* Players cannot make Stealing or Snooping attempts for 2 minutes after death&lt;br /&gt;
* Stealing an item is considered &amp;quot;using&amp;quot; an item, and therefore will have the standard 500ms delay before another item can be used or moved afterwards&lt;br /&gt;
* Players will not be Perma-Flagged for stealing against a player who attacked them first&lt;br /&gt;
* Stolen items cannot be lifted by any player for 30 seconds&lt;br /&gt;
* Players who makes a stealing attempt (success or fail) cannot use the Eject or Help/Stuck feature of a house for 5 seconds&lt;br /&gt;
* Players can join the Grey Hand [[Thieves Guild]] to perform Mugging &amp;amp; Pilfering against creatures.  The [[Thieves Codex]] will further enhance the Stealing skill for PvM purposes.&lt;br /&gt;
&amp;amp;emsp; &amp;amp;emsp; * The following apply to stealing from creatures: &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;emsp; &amp;amp;emsp;&amp;amp;emsp; &amp;amp;emsp; - A player may only steal a maximum of 1000 gold per creature&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;emsp; &amp;amp;emsp;&amp;amp;emsp; &amp;amp;emsp; - A player can only successfully steal from a creature once&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;emsp; &amp;amp;emsp;&amp;amp;emsp; &amp;amp;emsp; - A creature will become barren after 3 players have successfully stolen from it, preventing future players from stealing anything from it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;emsp; &amp;amp;emsp;&amp;amp;emsp; &amp;amp;emsp; - Stealing from a Paragon mob will always yield a Black Goods &amp;lt;br&amp;gt;&lt;br /&gt;
* Players will no longer need to have a free hand in order to perform a Stealing action&lt;br /&gt;
* Skill Cooldown for using the Stealing skill has been reduced to 5 seconds (previously was 10 seconds) (Patch: June 22, 2024)&lt;br /&gt;
* Players can track their successful stealing attempts with the [[Book of Grifts]]&lt;br /&gt;
&lt;br /&gt;
==Improving Stealing Chance==&lt;br /&gt;
* A player who is wearing a [[Disguise Kit]] no longer gains a +25% bonus to stealing success chances&lt;br /&gt;
* A player making a stealing attempt against a Disarmed target has a +25% bonus to stealing success chances&lt;br /&gt;
* A player making a stealing attempt against a Hamstrung target has a +25% bonus to stealing success chances&lt;br /&gt;
&lt;br /&gt;
==Stealing Weights==&lt;br /&gt;
* Item weight does not factor into stealing success chances, but the maximum weight an individual item a player can steal is (10 * (Stealing Skill / 100)) stones&lt;br /&gt;
* If an item is stacked (such as gold or reagents), a successful stealing attempt will steal a number of the item equal to ( (5 * (Stealing Skill / 100)) / Individual Item Weight * (Random value between .9 and 1.1))&lt;br /&gt;
** For example, a stealing attempt at 100 Stealing skill will steal an average of 50 Reagents or 250 Gold from a stack&lt;br /&gt;
&lt;br /&gt;
===Stealing from Containers===&lt;br /&gt;
* The max total weight of items that can be stolen from a Stack will no longer be reduced by 50%&lt;br /&gt;
* The max total weight of Arrows/Bolts that can be stolen from a Quiver will be scaled downward by the quiver&#039;s weight reduction scalar&lt;br /&gt;
* The max total weight of Reagents and Spell Scrolls that can be stolen from a Wizard&#039;s Satchel will be reduced by the satchel&#039;s weight reduction scalar for that item type&lt;br /&gt;
* The max total weight of Gold that can be stolen from a player will be scaled by the thief&#039;s gold weight reduction for Strong Box Customizations if they have any unlocked&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Being Noticed==&lt;br /&gt;
* When a player makes a criminal stealing attempt (against a blue target), they have a chance to be noticed by other players and human NPCs&lt;br /&gt;
* If a thieving player is noticed by players or human NPCs while outside of town, it will simply generate a system message notification (no other consequences)&lt;br /&gt;
* If a thieving player is noticed in town by any human NPCs, they will call guards and the thief will be killed&lt;br /&gt;
* If a thieving player is noticed in town by any players, if they call guards within 30 seconds after the action occurs the thief will be killed. The player calling guards must be within 14 tiles of the thief.&lt;br /&gt;
* Each non-friendly player (not in their guild) within 8 tiles of the thief increases the notice chance by 10% (reduced to 5% if not in LOS of the thief)&lt;br /&gt;
* Each human NPC within 8 tiles of thief increases the notice chance by 5% (reduced to 2.5% if not in LOS of the thief)&lt;br /&gt;
* Players will also potentially have an increased chance to be noticed if they have raised any &amp;quot;Suspicion&amp;quot; in a town (see below)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Suspicion==&lt;br /&gt;
* When a player is noticed in a town after a stealing attempt, their amount of &amp;quot;Suspicion&amp;quot; in that specific town is raised&lt;br /&gt;
* Each time a player is noticed after a stealing attempt in an individual town, they will suffer a cumulative 10% increase in chance to be noticed when making future stealing attempt in that same town for the next 12 hours (the player must go 12 hours without a guard related death to clear their Suspicion in a town)&lt;br /&gt;
* Players can view their current Suspicion levels for each town by saying &#039;&#039;&#039;&amp;quot;I must consider my sins&amp;quot; or [ConsiderSins&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:stealing-suspicion.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Locked Containers==&lt;br /&gt;
* Players can now use Lockpicking against Locked Containers in other player&#039;s backpacks&lt;br /&gt;
* Players will no longer be able to drag/drop/stack items into Locked Containers in their backpack&lt;br /&gt;
&lt;br /&gt;
==PvM Stealing==&lt;br /&gt;
* See [[Thieves Guild]]&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
===Pickpocket Dip===&lt;br /&gt;
* Pickpocket dips can be utilized to train stealing and snooping simultaneously to 100&lt;br /&gt;
* Simply setup a macro to doubleclick the dip every 5 seconds&lt;br /&gt;
* You can&#039;t use them while on a horse&lt;br /&gt;
&lt;br /&gt;
If you have access to a pickpocket dip - this is the simplest way to train:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-80 &lt;br /&gt;
| Use a Pickpocket Dip on Shelter Island&lt;br /&gt;
|-&lt;br /&gt;
| 80-100&lt;br /&gt;
| Use a Pickpocket Dip outside of Shelter Island &lt;br /&gt;
(See messages pinned to #thieves-pvm in the Outlands Discord)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pack Animal===&lt;br /&gt;
Buy a Pack Llama or Pack Horse from a Stablemaster, and train stealing on it.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-100&lt;br /&gt;
| Steal from a pack animal or another player/character, outside of shelter island&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Community Videos==&lt;br /&gt;
{{#ev:youtube|https://youtu.be/WqzspaW1_Qo}}&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://youtu.be/1SnGIjxEYV4}}&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://youtu.be/pz0M_fg2OEs}}&lt;/div&gt;</summary>
		<author><name>Wafflesplz</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Snooping&amp;diff=30069</id>
		<title>Snooping</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Snooping&amp;diff=30069"/>
		<updated>2025-10-07T18:21:25Z</updated>

		<summary type="html">&lt;p&gt;Wafflesplz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:Thieves]][[Category:PvP]]&lt;br /&gt;
==Description==&lt;br /&gt;
* The Snooping skill allows players who are &#039;Red Hand&#039; members of the Thieves Guild to peek into the inventory of other players. Players must have 80 skill or higher in Stealing and Snooping skill to join the Thieves Guild, which can be done from any Thief NPC. Players can choose to become &#039;Grey Hand&#039; members of the Thieves Guild and gain access to a variety of tools and abilities to use against creatures, including improvements to Backstab attacks and &#039;Mugging&#039; creatures for additional loot. Players can train Snooping skill from a Pickpocket dip.&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players have a &#039;&#039;&#039;(100% * (Snooping Skill / 100))&#039;&#039;&#039; chance to successfully snoop another player&#039;s backpack and containers&lt;br /&gt;
* Players when Snooping have a (100% - (75% * (Snooping Skill / 100)) chance to be noticed by nearby players within 8 tiles (which simply generates a &amp;quot;You notice X snooping Y&amp;quot; system message)&lt;br /&gt;
* If the thief is [[Hiding]] while making Snooping attempts, no system message notifications will be displayed to other players (i.e. &amp;quot;You notice Luthius attempting to peak into Serathi&#039;s belongings&amp;quot;)&lt;br /&gt;
* A minimum of 80 [[Snooping]] skill is required to make any [[Stealing]] attempts&lt;br /&gt;
* Players cannot make [[Stealing]] or Snooping attempts for 2 minutes after death&lt;br /&gt;
* Players Snooping another player (main or other containers in the pack) will trigger a 1 second Snooping skill cooldown&lt;br /&gt;
* Snooping requires line of sight of a container (cannot snoop from different levels of houses or dungeons)&lt;br /&gt;
* Players can track their snooping attempts with the [[Book of Grifts]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:luthsnoop.png|link=]]&lt;br /&gt;
&lt;br /&gt;
==Trapped Pouches==&lt;br /&gt;
* Players attempting to snoop a trapped pouch that is empty (no items inside) will be prevented from doing so&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-80&lt;br /&gt;
| Use Pickpocket Dips on Shelter Island&lt;br /&gt;
|-&lt;br /&gt;
| 80-100&lt;br /&gt;
| Snoop another player/character or use a Pickpocket Dip outside of Shelter&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wafflesplz</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Stealing&amp;diff=30068</id>
		<title>Stealing</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Stealing&amp;diff=30068"/>
		<updated>2025-10-07T18:21:00Z</updated>

		<summary type="html">&lt;p&gt;Wafflesplz: adding link to book of grifts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:PvP]][[Category:Thieves]]&lt;br /&gt;
==Description==&lt;br /&gt;
* The Stealing skill allows players who are &#039;Red Hand&#039; members of the Thieves Guild to steal items from the inventory of other players. Players must have 80 skill or higher in Stealing and Snooping skill to join the Thieves Guild, which can be done from any Thief NPC. Players can choose to become &#039;Grey Hand&#039; members of the Thieves Guild and gain access to a variety of tools and abilities to use against creatures, including improvements to Backstab attacks and &#039;Mugging&#039; creatures for additional loot. Players can practice Stealing skill from using a Pickpocket Dip.&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players can use the Stealing skill to take certain items from another player&lt;br /&gt;
* To steal from innocents a player must join the Red Hand [[Thieves Guild]]&lt;br /&gt;
* Base success chance to steal an item is &#039;&#039;&#039;(1 * (Stealing Skill / 100))&#039;&#039;&#039;&lt;br /&gt;
* A minimum of 80 [[Snooping]] skill is required to make any Stealing attempts&lt;br /&gt;
* Players cannot make Stealing or Snooping attempts for 2 minutes after death&lt;br /&gt;
* Stealing an item is considered &amp;quot;using&amp;quot; an item, and therefore will have the standard 500ms delay before another item can be used or moved afterwards&lt;br /&gt;
* Players will not be Perma-Flagged for stealing against a player who attacked them first&lt;br /&gt;
* Stolen items cannot be lifted by any player for 30 seconds&lt;br /&gt;
* Players who makes a stealing attempt (success or fail) cannot use the Eject or Help/Stuck feature of a house for 5 seconds&lt;br /&gt;
* Players can join the Grey Hand [[Thieves Guild]] to perform Mugging &amp;amp; Pilfering against creatures.  The [[Thieves Codex]] will further enhance the Stealing skill for PvM purposes.&lt;br /&gt;
&amp;amp;emsp; &amp;amp;emsp; * The following apply to stealing from creatures: &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;emsp; &amp;amp;emsp;&amp;amp;emsp; &amp;amp;emsp; - A player may only steal a maximum of 1000 gold per creature&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;emsp; &amp;amp;emsp;&amp;amp;emsp; &amp;amp;emsp; - A player can only successfully steal from a creature once&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;emsp; &amp;amp;emsp;&amp;amp;emsp; &amp;amp;emsp; - A creature will become barren after 3 players have successfully stolen from it, preventing future players from stealing anything from it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;emsp; &amp;amp;emsp;&amp;amp;emsp; &amp;amp;emsp; - Stealing from a Paragon mob will always yield a Black Goods &amp;lt;br&amp;gt;&lt;br /&gt;
* Players will no longer need to have a free hand in order to perform a Stealing action&lt;br /&gt;
* Skill Cooldown for using the Stealing skill has been reduced to 5 seconds (previously was 10 seconds) (Patch: June 22, 2024)&lt;br /&gt;
* Players can track their stealing attempts with the [[Book of Grifts]]&lt;br /&gt;
&lt;br /&gt;
==Improving Stealing Chance==&lt;br /&gt;
* A player who is wearing a [[Disguise Kit]] no longer gains a +25% bonus to stealing success chances&lt;br /&gt;
* A player making a stealing attempt against a Disarmed target has a +25% bonus to stealing success chances&lt;br /&gt;
* A player making a stealing attempt against a Hamstrung target has a +25% bonus to stealing success chances&lt;br /&gt;
&lt;br /&gt;
==Stealing Weights==&lt;br /&gt;
* Item weight does not factor into stealing success chances, but the maximum weight an individual item a player can steal is (10 * (Stealing Skill / 100)) stones&lt;br /&gt;
* If an item is stacked (such as gold or reagents), a successful stealing attempt will steal a number of the item equal to ( (5 * (Stealing Skill / 100)) / Individual Item Weight * (Random value between .9 and 1.1))&lt;br /&gt;
** For example, a stealing attempt at 100 Stealing skill will steal an average of 50 Reagents or 250 Gold from a stack&lt;br /&gt;
&lt;br /&gt;
===Stealing from Containers===&lt;br /&gt;
* The max total weight of items that can be stolen from a Stack will no longer be reduced by 50%&lt;br /&gt;
* The max total weight of Arrows/Bolts that can be stolen from a Quiver will be scaled downward by the quiver&#039;s weight reduction scalar&lt;br /&gt;
* The max total weight of Reagents and Spell Scrolls that can be stolen from a Wizard&#039;s Satchel will be reduced by the satchel&#039;s weight reduction scalar for that item type&lt;br /&gt;
* The max total weight of Gold that can be stolen from a player will be scaled by the thief&#039;s gold weight reduction for Strong Box Customizations if they have any unlocked&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Being Noticed==&lt;br /&gt;
* When a player makes a criminal stealing attempt (against a blue target), they have a chance to be noticed by other players and human NPCs&lt;br /&gt;
* If a thieving player is noticed by players or human NPCs while outside of town, it will simply generate a system message notification (no other consequences)&lt;br /&gt;
* If a thieving player is noticed in town by any human NPCs, they will call guards and the thief will be killed&lt;br /&gt;
* If a thieving player is noticed in town by any players, if they call guards within 30 seconds after the action occurs the thief will be killed. The player calling guards must be within 14 tiles of the thief.&lt;br /&gt;
* Each non-friendly player (not in their guild) within 8 tiles of the thief increases the notice chance by 10% (reduced to 5% if not in LOS of the thief)&lt;br /&gt;
* Each human NPC within 8 tiles of thief increases the notice chance by 5% (reduced to 2.5% if not in LOS of the thief)&lt;br /&gt;
* Players will also potentially have an increased chance to be noticed if they have raised any &amp;quot;Suspicion&amp;quot; in a town (see below)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Suspicion==&lt;br /&gt;
* When a player is noticed in a town after a stealing attempt, their amount of &amp;quot;Suspicion&amp;quot; in that specific town is raised&lt;br /&gt;
* Each time a player is noticed after a stealing attempt in an individual town, they will suffer a cumulative 10% increase in chance to be noticed when making future stealing attempt in that same town for the next 12 hours (the player must go 12 hours without a guard related death to clear their Suspicion in a town)&lt;br /&gt;
* Players can view their current Suspicion levels for each town by saying &#039;&#039;&#039;&amp;quot;I must consider my sins&amp;quot; or [ConsiderSins&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:stealing-suspicion.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Locked Containers==&lt;br /&gt;
* Players can now use Lockpicking against Locked Containers in other player&#039;s backpacks&lt;br /&gt;
* Players will no longer be able to drag/drop/stack items into Locked Containers in their backpack&lt;br /&gt;
&lt;br /&gt;
==PvM Stealing==&lt;br /&gt;
* See [[Thieves Guild]]&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
===Pickpocket Dip===&lt;br /&gt;
* Pickpocket dips can be utilized to train stealing and snooping simultaneously to 100&lt;br /&gt;
* Simply setup a macro to doubleclick the dip every 5 seconds&lt;br /&gt;
* You can&#039;t use them while on a horse&lt;br /&gt;
&lt;br /&gt;
If you have access to a pickpocket dip - this is the simplest way to train:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-80 &lt;br /&gt;
| Use a Pickpocket Dip on Shelter Island&lt;br /&gt;
|-&lt;br /&gt;
| 80-100&lt;br /&gt;
| Use a Pickpocket Dip outside of Shelter Island &lt;br /&gt;
(See messages pinned to #thieves-pvm in the Outlands Discord)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pack Animal===&lt;br /&gt;
Buy a Pack Llama or Pack Horse from a Stablemaster, and train stealing on it.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-100&lt;br /&gt;
| Steal from a pack animal or another player/character, outside of shelter island&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Community Videos==&lt;br /&gt;
{{#ev:youtube|https://youtu.be/WqzspaW1_Qo}}&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://youtu.be/1SnGIjxEYV4}}&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://youtu.be/pz0M_fg2OEs}}&lt;/div&gt;</summary>
		<author><name>Wafflesplz</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:SummonersTomeEarthElemental&amp;diff=30049</id>
		<title>Template:SummonersTomeEarthElemental</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:SummonersTomeEarthElemental&amp;diff=30049"/>
		<updated>2025-10-02T19:05:16Z</updated>

		<summary type="html">&lt;p&gt;Wafflesplz: Linking to Fencing/MaceFighting pages for Pierce/Cripple&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|[[File:iconsummonearth.png|link=]]&amp;lt;br&amp;gt;Earth Elemental Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Bedrock&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Damage Dealt increased by (5% / 10% / 15%) and Damage Resistance increased by (3% / 6% / 9%). Bonuses increased by 200% when below 33% Health&lt;br /&gt;
|-&lt;br /&gt;
| Dismissive&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Player receives (10 / 20 / 30) Mana when follower is dispelled or killed (must be within 12 tiles)&lt;br /&gt;
|-&lt;br /&gt;
| Earthpull&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| For each different creature damaging this follower in the last 10 seconds, increase Damage Dealt by (3% / 6% / 9%) and Damage Resistance by (2% / 4% / 6%) (max 5 creatures)&lt;br /&gt;
|-&lt;br /&gt;
| Grounded&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Restores (2% / 4% / 6%) of Hit Points when above 66% Health (30 second cooldown)&lt;br /&gt;
|-&lt;br /&gt;
| Purge Impurities&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Special Resistance increased by (11% / 22% / 33%) and restore (2% / 4% / 6%) of Hit Points when below 66% Health (30 second cooldown)&lt;br /&gt;
|-&lt;br /&gt;
| Shatter&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Melee attacks have a (8% / 16% / 24%) chance to apply a [[Mace Fighting#PvM_Special_Attack | Pierce]] effect of 25 for 15 seconds on target or inflict (DamageMax * (7% / 14% / 21%)) if target has no Armor&lt;br /&gt;
|-&lt;br /&gt;
| Slam&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Melee attacks have a (8% / 16% / 24%) chance to apply a [[Fencing#PvM_Special_Attack | Cripple]] effect of 10% for 15 seconds on target&lt;br /&gt;
|-&lt;br /&gt;
| Spirit Pact&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Damage Dealt increased by (4% / 8% / 12%). Damage Resistance increased by (2% / 4% / 6%). Casting Time of spell reduced by (1 / 2 / 3) seconds&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wafflesplz</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Housing&amp;diff=30040</id>
		<title>Housing</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Housing&amp;diff=30040"/>
		<updated>2025-09-30T15:15:00Z</updated>

		<summary type="html">&lt;p&gt;Wafflesplz: /* Housing Market Window */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Housing]][[Category:Customization]][[Category:New Player]][[Category:World]][[Category:Player Vendors]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players may own one house per account&lt;br /&gt;
* Characters on the same account as a homeowner are treated as Co-Owners to that house&lt;br /&gt;
* There are over 150 different homes, inns, house boats, orc forts and more! [[Houses|Click here to view all the Houses]]!&lt;br /&gt;
* Players also have the option of [[Rental Room System|Rental Rooms]]&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://youtu.be/kF7JvDj4zwE}}&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-houses.png|link=Houses]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==House Deeds==&lt;br /&gt;
* Gold is used to purchase a House Deed from a Real Estate Vendor&lt;br /&gt;
* House Deeds can be sold to a Real Estate Vendor for 90% its cost&lt;br /&gt;
* When a House Deed is purchased, it is automatically deposited into the player&#039;s bank&lt;br /&gt;
* House Deeds are blessed for 1 hour after purchase from a Real Estate Vendor&lt;br /&gt;
* House Deeds are blessed for 1 hour after demolishing an existing house and receiving a House Deed in your backpack&lt;br /&gt;
* If a player dies with a House Deed on them, upon resurrection that House Deed cannot be placed for 5 minutes&lt;br /&gt;
* House Deed and House Survey Tool targeting placement checks have a max range of 24 tiles&lt;br /&gt;
* Players using House Deeds and House Survey Tools to make target placement checks is now a Revealing Action (will remove them from hiding)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===House Boats===&lt;br /&gt;
* Doubloons are needed to purchase a House Boat Deed&lt;br /&gt;
* House Boat Deeds can be purchased from a Real Estate Vendor&lt;br /&gt;
* House Boats can only be placed at specific docks&lt;br /&gt;
* House Boats do &amp;lt;u&amp;gt;&#039;&#039;&#039;NOT&#039;&#039;&#039;&amp;lt;/u&amp;gt; move&lt;br /&gt;
* House Boats can &amp;lt;u&amp;gt;&#039;&#039;&#039;NOT&#039;&#039;&#039;&amp;lt;/u&amp;gt; be sunk by enemy ship cannons&lt;br /&gt;
* Porches of House Boats are treated as courtyards for the purposes of Recall/Gate/Hiking&lt;br /&gt;
* Players can now Dock and Disembark ships onto the Porch of a House Boat that they are the Owner/Co-Owner/Friends of&lt;br /&gt;
* Players can Fish from House Boats&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:housing-houseboatplacement.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Housing Market Window==&lt;br /&gt;
* Visit a Real Estate Broker to open the Housing Market menu&lt;br /&gt;
* Players can preview the house by clicking the Wiki button (will open a web browser)&lt;br /&gt;
* Players can purchase House Deeds, see Existing Houses for Sale and even sell back a House Deed. To actually buy an existing house, you must visit it&#039;s location and buy it on the house sign&lt;br /&gt;
* Player-listed entries for &amp;quot;Existing Houses for Sale&amp;quot; in the Real Estate Broker system will update every 4 hours and are removed after 14 days&lt;br /&gt;
&lt;br /&gt;
[[File:realestatebrokergumpa.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
==Home Surveying Tool==&lt;br /&gt;
* Players can purchase the Home Surveying Tool from an Architect NPC for 500 Gold to scout for home locations&lt;br /&gt;
* Players can see the cost, size, number of floors and amount of secures for each house&lt;br /&gt;
* Players may also click the Wiki button to open a browser and [[Houses|view the interior of a house]]&lt;br /&gt;
* Double click the Home Surveying Tool and target a spot to see if it is valid placement&lt;br /&gt;
* House Deed and House Survey Tool targeting placement checks have a max range of 24 tiles&lt;br /&gt;
* Placement can be checked with the Placement Legend&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color: #00ff00;&amp;quot;&amp;gt;Green&amp;lt;/span&amp;gt; - Valid Tile&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color: #ff6600;&amp;quot;&amp;gt;Orange&amp;lt;/span&amp;gt; - Bad Land Tile&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color: #000000;&amp;quot;&amp;gt;Black&amp;lt;/span&amp;gt; - Bad Region Tile&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;Red&amp;lt;/span&amp;gt; - Bad Static Tile&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color: #ffff00;&amp;quot;&amp;gt;Yellow&amp;lt;/span&amp;gt; - No Surface Tile&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color: #800080;&amp;quot;&amp;gt;Purple&amp;lt;/span&amp;gt; - Existing House Tile&lt;br /&gt;
&lt;br /&gt;
[[File:homesurveyingtool.png|link=|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==House Placement Rules==&lt;br /&gt;
* Houses require 4 tiles between each other  &lt;br /&gt;
* Movement must be possible on all sides of the house&lt;br /&gt;
* Land must be flat &lt;br /&gt;
* Terrain must be legal (ie: dirt is not a legal placement tile)&lt;br /&gt;
* Housing may not be placed within specific Points of Interest (ie: Ruined Lycaeum or Frost Daemon Temple)&lt;br /&gt;
* Players cannot place houses over items&lt;br /&gt;
* Items must be cleared first before valid placement can occur (notably for IDOCs)&lt;br /&gt;
&lt;br /&gt;
[[File:houseplacement-itemblock.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==House Menu and Signs==&lt;br /&gt;
Many functions of a house can be accessed by double-clicking the House Sign. Depending on if you own a Private or Public home, you will have different options available within the House Sign menu.&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Overview Page&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[File:housesignoverviewpage.jpg|link=]]&lt;br /&gt;
| style=&amp;quot;padding: 5px&amp;quot; |&lt;br /&gt;
* Condition - Shows the status of house decay&lt;br /&gt;
* Access Setting - Public or Private&lt;br /&gt;
* Secure Containers - Amount of used and total Secures&lt;br /&gt;
* Locked Down Items - Amount of used and total Lockdowns&lt;br /&gt;
* Add Friend&lt;br /&gt;
* Add Co-Owner&lt;br /&gt;
* Kick Player - Eject a mobile from the house&lt;br /&gt;
* Ban Player - Eject and block a mobile from entering the house&lt;br /&gt;
* Expand House - Increase Max Secures, Friends, Co-Owners, or Bans&lt;br /&gt;
* Survey Items - Highlights items that are not locked down or secure&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Vendors===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Vendors Page&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[File:housesignvendorspage.jpg|link=]]&lt;br /&gt;
| style=&amp;quot;padding: 5px&amp;quot; |&lt;br /&gt;
* View Vendors/Shop Names&lt;br /&gt;
* Gold Cost Per Day&lt;br /&gt;
* Gold Held&lt;br /&gt;
* Contract Renewal Duration&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Players===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Players Page&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[File:housesignplayerspage1.jpg|link=]]&lt;br /&gt;
| style=&amp;quot;padding: 5px&amp;quot; |&lt;br /&gt;
* Treat Guild as Friends&lt;br /&gt;
* Treat Guild as Co-Owners&lt;br /&gt;
* Treat Alliance as Friends&lt;br /&gt;
* Treat Alliance as Co-Owners&lt;br /&gt;
* Create Guildstone&lt;br /&gt;
* Make [[Stablemasters]] Public&lt;br /&gt;
* Make [[Dockmasters]] Public&lt;br /&gt;
* View Friends, Co-Owners and Banned Lists&lt;br /&gt;
* Click to Add/Remove Player from Lists&lt;br /&gt;
* Clear Lists&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Creatures===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Creatures Page&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[File:autostashmounts1.gif|link=]]&lt;br /&gt;
| style=&amp;quot;padding: 5px&amp;quot; |&lt;br /&gt;
* Unlock Auto-Stash Mounts feature&lt;br /&gt;
* Costs 500,000 Gold&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ownership===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Ownership Page&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[File:housesignownershippage.jpg|link=]]&lt;br /&gt;
| style=&amp;quot;padding: 5px&amp;quot; |&lt;br /&gt;
* Rename House&lt;br /&gt;
* Display Owner Name to Public&lt;br /&gt;
* Display Guild to Public&lt;br /&gt;
* Transfer Ownership of House&lt;br /&gt;
* Demolish House and Receive House Deed&lt;br /&gt;
* Place House for Sale&lt;br /&gt;
* Declare This House to be Public&lt;br /&gt;
* Change House Keys&lt;br /&gt;
* Reset Secure Container and Door Access Levels&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==House Commands==&lt;br /&gt;
The following are commands that can be used by a Friend/Co-Owner/Owner while inside a house or inn room:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Command&lt;br /&gt;
! Function&lt;br /&gt;
! Minimum Permissions&lt;br /&gt;
|- &lt;br /&gt;
| I wish to secure this&lt;br /&gt;
| Used the access level on a door or container&amp;lt;br&amp;gt;Allows a container to be &amp;quot;locked down&amp;quot;, but allows items to be moved inside&lt;br /&gt;
| Owner&lt;br /&gt;
|-&lt;br /&gt;
|I wish to lock this down&lt;br /&gt;
|Locks down an item, preventing it from decaying or being moved&amp;lt;br&amp;gt;Locked down containers can have item&#039;s placed inside, but not removed&lt;br /&gt;
|Co-Owner&lt;br /&gt;
|-&lt;br /&gt;
| I wish to release this&lt;br /&gt;
| Unlocks a locked down item or container of items&lt;br /&gt;
| Co-Owner&lt;br /&gt;
|-&lt;br /&gt;
| I wish to place a trash barrel &lt;br /&gt;
| Creates or moves an existing trash barrel at the player&#039;s location&lt;br /&gt;
| Co-Owner&lt;br /&gt;
|-&lt;br /&gt;
| [Survey&lt;br /&gt;
| Checks the house for unlocked items and displays the location of them if any are found &lt;br /&gt;
| Co-Owner&lt;br /&gt;
|-&lt;br /&gt;
| Remove thyself &lt;br /&gt;
| Kicks a player from a house (Does not prevent them from re-entering)&lt;br /&gt;
| Friend&lt;br /&gt;
|-&lt;br /&gt;
| I ban thee&lt;br /&gt;
| Bans a player from entering the house (can target players outside the home)&lt;br /&gt;
| Friend&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:housing-securingadoor01a.gif|link=|]]&lt;br /&gt;
&lt;br /&gt;
==Alt Character Removal==&lt;br /&gt;
* Players now have the option in houses when removing players from Friend, Co-Owner, and Ban Lists to &amp;quot;Remove Alt Chars&amp;quot;&lt;br /&gt;
* If a player has &amp;quot;Remove Alt Chars&amp;quot; toggled and removes a player from the either Friend or Co-Owner list, it will also remove all other characters from both the Friend and Co-Owner lists who share that same Account of the select character (will eventually check same OutlandsID as well)&lt;br /&gt;
* If a player has &amp;quot;Remove Alt Chars&amp;quot; toggled and removes a player from the Ban List, it will also remove all other characters from the Ban List who share that same Account of the select character (will eventually check same OutlandsID as well)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;i&amp;gt;Note: Characters will only be removed from these lists if the acting player has a higher access level in the house than the list character (i.e. a Friend of the house cannot use this mechanic to remove an alt character that is currently on the Co-Owner list)&amp;lt;/i&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:removealtcharacters1.png|link=]]&lt;br /&gt;
&lt;br /&gt;
* Players will receive a system message telling them how many characters were removed from lists&lt;br /&gt;
&lt;br /&gt;
[[File:removealtcharacters2.png|link=]]&lt;br /&gt;
&lt;br /&gt;
==Item Decay==&lt;br /&gt;
* Items left on the floor of a house &amp;lt;u&amp;gt;&#039;&#039;&#039;will decay after 1 hour&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
* Players must either lock down an item or put it into a secure container to prevent decay&lt;br /&gt;
* Items placed in a Trash Barrel will decay after 3 minutes&lt;br /&gt;
* If a Trash Barrel is full, it will automatically delete all items in it&lt;br /&gt;
* &#039;&#039;&#039;Players must either LOCK DOWN an item or put it into a SECURE container to prevent decay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Slower Decay===&lt;br /&gt;
The following types of Items will now take 6 hours to decay on the ground (rather than the standard 1 hour decay time):&lt;br /&gt;
&lt;br /&gt;
* House Deed&lt;br /&gt;
* Ship Deed&lt;br /&gt;
* Storage Shelf&lt;br /&gt;
* Resource Stockpile&lt;br /&gt;
* Garden Shelf&lt;br /&gt;
* Arcane Rune Tome&lt;br /&gt;
* Aspect Item Tome&lt;br /&gt;
* Dyes Tome&lt;br /&gt;
* Fishing Map Tome&lt;br /&gt;
* Lore Page Tome&lt;br /&gt;
* Lumber Map Tome&lt;br /&gt;
* Mastery Chain Tome&lt;br /&gt;
* Ore Map Tome&lt;br /&gt;
* Outlands Collectable Card Tome&lt;br /&gt;
* Rare Cloth Tome&lt;br /&gt;
* Ship Upgrade Tome&lt;br /&gt;
* Skill Mastery Tome&lt;br /&gt;
* Skinning Map Tome&lt;br /&gt;
* Spell Scroll Tome&lt;br /&gt;
* Treasure Map Tome&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;i&amp;gt;Note: A container that contains any of these items itself will still decay at the normal 1 hour length&#039;&#039;&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==House Lockdowns and Secure Containers==&lt;br /&gt;
* Players can use the command &amp;quot;I wish to lock this down&amp;quot; to lock down an item to prevent it from decay&lt;br /&gt;
* Players can also place items into a Secure Container&lt;br /&gt;
* Players may lock down a container BUT it will use your Lockdowns instead of Secures and might leave items unlocked and will decay&lt;br /&gt;
* Double click the House Sign to view the available amount of Lockdowns and Secures&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Interaction Restrictions==&lt;br /&gt;
===Lift Prevention===&lt;br /&gt;
Players must now be Friends of a House in order to Lift the following item types from the floor of a house:&lt;br /&gt;
* Garden Shelf&lt;br /&gt;
* House Deed&lt;br /&gt;
* Magic Item Vault&lt;br /&gt;
* Organization Tomes (Aspect Item Tome, Mastery Chain Link Tome, etc)&lt;br /&gt;
* Prevalia Trunk&lt;br /&gt;
* Resource Stockpile&lt;br /&gt;
* Ship Deed&lt;br /&gt;
* Storage Shelf&lt;br /&gt;
* Wardrobe&lt;br /&gt;
&lt;br /&gt;
[[File:liftprevention.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stealing Prevention===&lt;br /&gt;
* Players cannot Steal items with &amp;quot;Prevent Non-Friendly Lift&amp;quot; status, regardless of location or relationship to the target player&lt;br /&gt;
* Players cannot Steal items inside a House if the target player is a Friend of the house or has a Rental Vendor in the house (unless the target flags as Green to them)&lt;br /&gt;
&lt;br /&gt;
[[File:stealingprevention.png|link=]]&lt;br /&gt;
&lt;br /&gt;
==House Item Survey==&lt;br /&gt;
* When a player clicks the Survey Items button, they will see [Insecure Item] in Gold text over any item sitting in their house that is not locked down and [Insecure Container] in Red text over any container not secured&lt;br /&gt;
* If multiple unsecure items/containers are at the same location, the text will say [X Insecure Items] [X Insecure Containers] where X is the number&lt;br /&gt;
* The player who clicked the button will also see a Gold Beam of light at any location with an Insecure Item and a Red Beam of light at any location with an Insecure Container&lt;br /&gt;
* Players will receive system messages informing them if any insecure items or containers currently exist in the house and it will play the &amp;quot;Bad House Placement&amp;quot; audio sound as well (it will play the &amp;quot;Valid House Placement&amp;quot; sound if all items are locked down or secure)&lt;br /&gt;
* Can also be triggered by typing [survey when you are in the house or through the [[Interior Decorator]] from an Architect NPC.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Interior Decorator==&lt;br /&gt;
* Can be purchased from an Architect NPC for 500 Gold&lt;br /&gt;
* Can be used to Rotate, Raise, Lower, Lockdown and Release items in your home&lt;br /&gt;
* Allows for X / Y movement of items&lt;br /&gt;
* Read more about the [[Interior Decorator]]&lt;br /&gt;
&lt;br /&gt;
[[File:interiordecoratorrecoverlost.jpg|link=Interior Decorator]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==House Expansion==&lt;br /&gt;
* Players have the ability to increase the number of Secure Containers (and Lockdowns) in their [[Houses]] and Boat Houses&lt;br /&gt;
* The Owner of a house can click the &amp;quot;Expand House&amp;quot; button on the Overview page of the house to open the House Expansion window&lt;br /&gt;
* Each House Expansion increases the total number of Secure Containers in the house by 1 and Lockdowns by 175&lt;br /&gt;
* The first expansion costs 100,000 gold and each subsequent expansion increases the cost by a further 100,000 gold &lt;br /&gt;
** 1st = 100,000 gold&lt;br /&gt;
** 2nd = 200,000 gold&lt;br /&gt;
** 3rd = 300,000 gold&lt;br /&gt;
** Etc...&lt;br /&gt;
* Click &amp;quot;Expand House&amp;quot; and confirm to apply the Secure Container/Lockdown increase&lt;br /&gt;
* Any increase in Secures/Lockdowns will be stored on the House Deed if the player Demolishes the house and will be reapplied when the house is placed again&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
In both the Real Estate Broker Housing Market window and Purchase House window the text will be listed in Green for a house if it has been expanded and has more than the normal amount of Secures/Lockdowns for that house&#039;s base type.&lt;br /&gt;
When a player sells a House Deed via the Real Estate Broker, the value of the house will factor in the gold spent for expansions (i.e. the player will receive 90% of (Base House Price + Gold Spent on Expansions)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:houseexpansion02a.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Auto-Stash Mounts==&lt;br /&gt;
* Players have the ability to unlock an &amp;quot;Auto-Stash Mounts&amp;quot; feature for their house&lt;br /&gt;
* Players must be a Co-Owner or Owner of the house to unlock or change this setting, which can be found in the Creatures Page of the House Menu&lt;br /&gt;
* If players convert the house back to a Deed, the resulting deed will have this feature unlocked as well&lt;br /&gt;
* If Auto-Stash Mounts is Enabled, any player entering the house will have their Mount stashed away, and will have it return when they leave the house&lt;br /&gt;
&lt;br /&gt;
[[File:autostashmounts1.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Crafting Manuals and House Addons==&lt;br /&gt;
* Most crafted House Addons no longer require two separate skills to craft, and instead now require one or more Crafting Manuals as ingredients for construction&lt;br /&gt;
* [[Crafting Manual|Crafting Manuals]] come in a variety of skills and require 100 Skill in that respective skill to craft (i.e. a player with 100 Carpentry can create a Carpentry Crafting Manual)&lt;br /&gt;
* Crafting Manuals require 1 Mastercrafting Diagram as an ingredient to craft&lt;br /&gt;
&lt;br /&gt;
[[File:craftingmanual01.png|link=]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | Blacksmithy&lt;br /&gt;
| [[File:smallforge.jpg|link=]]&amp;lt;br /&amp;gt;Small Forge Deed&lt;br /&gt;
|-&lt;br /&gt;
| [[File:anvileast.jpg|link=]]&amp;lt;br /&amp;gt;Anvil (East/South) Deed&lt;br /&gt;
|-&lt;br /&gt;
| [[File:largeforgesouth.jpg|link=]]&amp;lt;br /&amp;gt;Large Forge (East/South) Deed&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Cooking&lt;br /&gt;
| [[File:flourmillsouth.jpg|link=]]&amp;lt;br /&amp;gt;Flour Mill (East/South) Deed&lt;br /&gt;
|-&lt;br /&gt;
| [[File:stoneovensouth.jpg|link=]]&amp;lt;br /&amp;gt;Stone Oven (East/South) Deed&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Inscription&lt;br /&gt;
| [[File:abbatoir.jpg|link=]]&amp;lt;br /&amp;gt;Abbatoir Deed&lt;br /&gt;
|-&lt;br /&gt;
| [[File:pentagram.jpg|link=]]&amp;lt;br /&amp;gt;Pentagram Deed&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;5&amp;quot; | Tailoring&lt;br /&gt;
| [[File:dressform.jpg|link=]]&amp;lt;br /&amp;gt;Dressform&lt;br /&gt;
|-&lt;br /&gt;
| [[File:spinningwheelsouth.jpg|link=]]&amp;lt;br /&amp;gt;Spinning Wheel (East/South) Deed&lt;br /&gt;
|-&lt;br /&gt;
| [[File:smallbedsouth.jpg|link=]]&amp;lt;br /&amp;gt;Small Bed (East/South) Deed&lt;br /&gt;
|-&lt;br /&gt;
| [[File:loomsouth.jpg|link=]]&amp;lt;br /&amp;gt;Loom (East/South) Deed&lt;br /&gt;
|-&lt;br /&gt;
| [[File:largebedsouth.jpg|link=]]&amp;lt;br /&amp;gt;Large Bed (East/South) Deed&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Tinkering&lt;br /&gt;
| [[File:tinkering_trainingdummy_south.png|link=]]&amp;lt;br /&amp;gt;Training Dummy (East/South) Deed&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_pickpocket_south.png|link=]]&amp;lt;br /&amp;gt;Pickpocket Dip (East/South) Deed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Demolition==&lt;br /&gt;
If the owner of a house Demolishes it, there will be a 30 minute window where only the following characters can place a house on areas that were previously occupied by the demolished house, or within 3 tiles of its borders:&lt;br /&gt;
&lt;br /&gt;
* Characters on the same Account of the owner&lt;br /&gt;
* Characters on the same IP Address of the owner&lt;br /&gt;
* Characters in the same Guild of the owner&lt;br /&gt;
* Characters in the same Party as the owner&lt;br /&gt;
&lt;br /&gt;
[[File:housedemoblocking.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
This mechanic will also apply to placing House Boats after being Demolished, using the same criteria.&lt;br /&gt;
&lt;br /&gt;
==Moving Crates==&lt;br /&gt;
* Players have the option when Demolishing houses to &amp;quot;Use Moving Crates&amp;quot; to place any Items remaining in the house into a collection of Moving Crates that they can retrieve later&lt;br /&gt;
* The &amp;quot;Use Moving Crate&amp;quot; button will be checked by default in the Demolish House Page&lt;br /&gt;
* Usage of Moving Crates will cost the player 1000 Gold per Secure Capacity of the house, which will be withdrawn from their Bank Account upon successful Demolishing of the house&lt;br /&gt;
* Players will have 14 Days to retrieve any Moving Crates created in this manner (explained below)&lt;br /&gt;
* If a player does NOT retrieve their Moving Crates within 14 Days, all items inside them will be DELETED&lt;br /&gt;
&lt;br /&gt;
[[File:movingcrates1.png|link=]]&lt;br /&gt;
&lt;br /&gt;
[[File:movingcrates2.png|link=]]&lt;br /&gt;
&lt;br /&gt;
===Item Consolidation===&lt;br /&gt;
* When the house is Demolished, rather than giving players a single container with potentially 1000s of item inside, the system will attempt to create multiple Moving Crates of up to 125 Items each&lt;br /&gt;
* Individual Lockdowns not in containers in a house may become stacked together in resulting Moving Crates in order to consolidate item space, such as combining hundreds of individual Blue Cloth items on the ground of the house into one single stack of Blue Cloth&lt;br /&gt;
&lt;br /&gt;
===Retrieving Moving Crates===&lt;br /&gt;
* Any character on a player&#039;s Account can retrieve Moving Crates by visiting the &amp;quot;Special&amp;quot; Page of the Housing Menu (previously known as the &amp;quot;Creatures Page) so long as they are the Owner or Co-Owner of that House or Rental Room&lt;br /&gt;
* If the player&#039;s account has any available Moving Crates, they will be listed as &amp;quot;X Moving Crates Available&amp;quot; on the bottom left area&lt;br /&gt;
* If players click the &amp;quot;Retrieve Crate&amp;quot; button it will launch a Retrieval Menu&lt;br /&gt;
* At the top of the Retrieval Menu players can see how many Lockdowns and Secures their home currently has&lt;br /&gt;
* On the bottom left of the Retrieval Menu players can cycle through all Moving Crates available to the player by using the Left/Right Arrows and see how many Items are stored in each Moving Crate&lt;br /&gt;
&lt;br /&gt;
[[File:movingcrates3.png|link=]]&lt;br /&gt;
&lt;br /&gt;
On the bottom right of the Menu players have 3 options for how to retrieve Moving Crates&lt;br /&gt;
* Secure Crate at Feet&lt;br /&gt;
* Lockdown Crate at Feet&lt;br /&gt;
* Place Crate at Feet&lt;br /&gt;
&lt;br /&gt;
===Secure Crate at Feet===&lt;br /&gt;
* Selecting &amp;quot;Secure Crate at Feet&amp;quot; will place the Moving Crate directly at the player&#039;s feet and Secure it&lt;br /&gt;
* Players must be the Owner of the home in order to Secure a container&lt;br /&gt;
&lt;br /&gt;
[[File:movingcrates4.png|link=]]&lt;br /&gt;
&lt;br /&gt;
===Lockdown Crate at Feet===&lt;br /&gt;
* Selecting &amp;quot;Lockdown Crate at Feet&amp;quot; will place the Moving Crate directly at the player&#039;s feet and Lock it down&lt;br /&gt;
&lt;br /&gt;
[[File:movingcrates5.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
===Place Crate at Feet===&lt;br /&gt;
* Selecting &amp;quot;Place Crate at Feet&amp;quot; will place the Moving Crate directly at the player&#039;s feet and will NOT Secure it and NOT Lockdown the item&lt;br /&gt;
* Players will receive a system message warning them that the container must soon be Secured or Locked Down otherwise it will be subject to normal house decay (1 hour)&lt;br /&gt;
&lt;br /&gt;
[[File:movingcrates6.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;i&amp;gt;Note: If for any reason a Moving Crate is NOT able to be Secured or Locked Down when selected to do so, there will be an overhead warning for the player telling them the system was &amp;quot;Unable to Secure or Lockdown&amp;quot; the Moving Crate&amp;lt;/i&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==House Decay and IDOC System==&lt;br /&gt;
* Each Stage of house decay takes 7 days to pass, with an additional random 1-24 hours added on to the greatly worn stage, with the exception of &amp;quot;In Danger of Collapsing&amp;quot;&lt;br /&gt;
* Players must wait 2 seconds in between lifting items left behind when a house &amp;quot;drops&amp;quot; due to IDOC&lt;br /&gt;
* Players will see the Decay Stage of a house when single-clicking its sign if they are an Owner, Co-Owner, or Friend of the house&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| House Decay Stages&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
! Stage&lt;br /&gt;
! Timer&lt;br /&gt;
|-&lt;br /&gt;
| Like New&lt;br /&gt;
| 7 days&lt;br /&gt;
|-&lt;br /&gt;
| Slightly Worn&lt;br /&gt;
| 7 days&lt;br /&gt;
|-&lt;br /&gt;
| Somewhat Worn&lt;br /&gt;
| 7 days&lt;br /&gt;
|-&lt;br /&gt;
| Fairly Worn&lt;br /&gt;
| 7 days&lt;br /&gt;
|-&lt;br /&gt;
| Greatly Worn&lt;br /&gt;
| 7-8 days&lt;br /&gt;
|-&lt;br /&gt;
| In Danger of Collapsing&lt;br /&gt;
| 15-60 minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House Owner Refreshing===&lt;br /&gt;
* IDOC cycle is 35-36 days long. If 30 days of that cycle go by without owner being the one to refresh the house, it is now up to the owner exclusively to be the one to refresh it&lt;br /&gt;
* Houses will be automatically refreshed each time the Owner of the house Logs In to the game world (regardless of location)&lt;br /&gt;
* Anytime a Co-owner or Friend refreshes a house (by clicking the House Sign or using the Front Door), it will give them a system message informing them how long they have until the Owner is required to refresh the house&lt;br /&gt;
* Co-Owners and Friends of a house who click on the House Sign will see how long remains until the Owner of the house must refresh it, or if it requires Owner Refresh immediately&lt;br /&gt;
* If 30 days have passed without an Owner refresh, any time Co-Owners or Friends do an action that normally would refresh the house (use Sign / Front Door), they will instead receive a red text system message warning them that the owner needs to refresh the house, and a sound effect will also play&lt;br /&gt;
&lt;br /&gt;
[[File:homeownerrefreshing01.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
===In Danger of Collapsing===&lt;br /&gt;
* When a house enters the IDOC Stage (In Danger of Collapsing) a world-wide announcement will notify all players of this and the coordinates of the house, and a Discord notification (Broadcasts and PvP channels) will be made as well&lt;br /&gt;
* The house will now randomly collapse within 15 minutes to 60 minutes of this announcement being made&lt;br /&gt;
* For the next 3 hours after an IDOC announcement, all players within 100 tiles of this location will be able to ignore their Dishonored status (i.e. Red players can continue to attack people and heal others near the site, even after death)&lt;br /&gt;
&lt;br /&gt;
[[File:idoc1.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
[[File:idocdishonored.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
===House Collapse===&lt;br /&gt;
* When houses collapse, there will now be a randomized 15 minute to 60 minute window where no houses can be placed in that location (also fixed an issue that was causing these durations to not work correctly)&lt;br /&gt;
* Additionally, when a house collapses, each Secure Container, Lockdown (not in a container), and Add-On in the house will have a randomized chance of the following occuring:&lt;br /&gt;
** 33% chance that the item will be permanently deleted&lt;br /&gt;
** 33% chance that the item will fall to the ground and can be picked up by players (like normal)&lt;br /&gt;
** 33% chance that the item will be removed and placed into a House Decay Lottery for the house (explained below)&lt;br /&gt;
* Any Storage Shelves, Storage Lockers or Resource Stockpiles in a house will always be added into a House Decay Lottery for a house, but will have all of its stored item counts reduced by 50%&lt;br /&gt;
&lt;br /&gt;
==House Decay Lottery==&lt;br /&gt;
When a house would collapse due to not being refreshed (IDOC - In Danger of Collapse), there are now two random possible outcomes for the house:&lt;br /&gt;
* 50% Chance the House has a normal IDOC handling, after which it is Deleted, and an [[House Decay Lottery|Items Collection Lottery]] occurs&lt;br /&gt;
* 50% Chance the House Remains in Place, but is placed up for [[House Decay Lottery|House Ownership Lottery]], with all Items inside the house Deleted&lt;br /&gt;
&lt;br /&gt;
Houseboats will now always go up for lottery, i.e. they will never collapse&lt;br /&gt;
&lt;br /&gt;
===Items Collection Lottery (House Deletion)===&lt;br /&gt;
The current handling for House Decay: a randomized 15-60 minute IDOC window occurs, and upon completion the house is Deleted (and players can place a new house at the location after a random delay following that). Upon the house being Deleted, the following happens:&lt;br /&gt;
&lt;br /&gt;
* 34% of the Items previously in the house (always including Storage Shelves) are added into an &amp;quot;Items Collection Lottery&amp;quot;&lt;br /&gt;
* 33% of the Items previously in the house will fall to the ground at their location in the house&lt;br /&gt;
* 33% of the Items previously in the House are immediately Deleted&lt;br /&gt;
&lt;br /&gt;
Read more about the [[House Decay Lottery]] system&lt;br /&gt;
&lt;br /&gt;
[[File:housedecaylotterygump1.jpg|link=House Decay Lottery]]&lt;br /&gt;
&lt;br /&gt;
==Custom Warp Tiles==&lt;br /&gt;
* Owners of a house can now purchase and unlock a Custom Warp Tile for a house under the &amp;quot;Special&amp;quot; page of the house menu&lt;br /&gt;
&lt;br /&gt;
[[File:customwarptile1.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* The Custom Warp Tile mechanic allows the Owner of a house to choose a Warp Tile Location within that house that will allow certain players to Recall/Gate/Hike/Chivalry Travel to that specific location&lt;br /&gt;
* Once unlocked, the &amp;quot;Custom Warp Tile&amp;quot; button must be toggled to enable this mechanic&lt;br /&gt;
&lt;br /&gt;
[[File:customwarptile2.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* The Owner of the house can click the &amp;quot;Set&amp;quot; button to use their current location within the house and set it as the house&#039;s Warp Tile location&lt;br /&gt;
&lt;br /&gt;
[[File:customwarptile3.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Any Friend of the house can click the &amp;quot;Show&amp;quot; button to see an visual indication of where the current Warp Tile Location is configured for that house&lt;br /&gt;
&lt;br /&gt;
[[File:customwarptile4.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Players can now Mark any location of a house for Recall/Gate/Hiking/Chivalry Moongates for the purpose of using Warp Tiles&lt;br /&gt;
* The Mark location does not have to be the exact location of the house&#039;s current Warp Tile location, but must be somewhere within the house&lt;br /&gt;
&lt;br /&gt;
[[File:customwarptile5.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* If a player with proper access attempts to Recall/Gate/Hike/Chivalry Travel to a Marked location for a house with a Warp Tile established (and the destination isn&#039;t part of a Courtyard) they will be sent to the Warp Tile location of the house&lt;br /&gt;
* A player attempts to travel to a house and does not have proper access, they will travel to the house&#039;s Ban Location&lt;br /&gt;
&lt;br /&gt;
[[File:customwarptile6.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* If a player attempts to travel to a Courtyard location in a house that also has a Warp Tile configured, the mechanics for Courtyard Travel will take priority&lt;br /&gt;
&lt;br /&gt;
[[File:customwarptile7.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
* House Sign Names reset whenever ownership of the house changes&lt;br /&gt;
* If a player deletes a character that owns a house, it will automatically transfer ownership of the house to another character on that account (if one exists)&lt;br /&gt;
* Anytime a player leaves a guild, their house will no longer be associated with that guild (if it was set to be so) and any Guildstones in the house aligned with that guild will be removed&lt;br /&gt;
* Co-Owners can use Axe items to Chop any AddOn type items in houses&lt;br /&gt;
&lt;br /&gt;
===House Ejecting===&lt;br /&gt;
* Players can use the [Eject command to eject themselves from a house&lt;br /&gt;
** Players cannot use [Eject from a house for 5 seconds after making a Stealing attempt&lt;br /&gt;
** Players who are revealed via Detect Hidden or the Reveal Spell cannot use [Eject from a house for 5 seconds&lt;br /&gt;
** Players may only use [Eject once every 5 minutes if they are Flagged in PvP&lt;br /&gt;
&lt;br /&gt;
===House Hiding===&lt;br /&gt;
* Players cannot become Hidden or Invisible inside of a house unless they are either a Friend of the house or have a Rental Vendor in the house &lt;br /&gt;
** if this occurs, they will automatically be revealed and prevented from any form of Hiding/Invisibility for the next 10 seconds&lt;br /&gt;
* All players who are within 1 tile of a house, but not actually inside in that house, will receive an effective bonus of 50 Hiding Skill for making Hiding attempts&lt;br /&gt;
* Players cannot use Smoke Bombs inside of a house&lt;br /&gt;
&lt;br /&gt;
===Courtyards===&lt;br /&gt;
* The Owner of a house with Courtyards can now choose which types of players are allowed to Recall/Gate/Hike/Chivalry Travel to the house&#039;s Courtyard areas&lt;br /&gt;
* The Owner can select whether Co-Owners, Friends, or Anyone are allowed to travel to the Courtyard areas with buttons on the &amp;quot;Special&amp;quot; house menu page&lt;br /&gt;
* Any player who attempts to travel to a Courtyard location, but does not have proper access, will instead travel to the house&#039;s Ban Location (owners will always have access however)&lt;br /&gt;
&lt;br /&gt;
[[File:courtyardtravel.png|link=]]&lt;/div&gt;</summary>
		<author><name>Wafflesplz</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Stealing&amp;diff=29354</id>
		<title>Stealing</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Stealing&amp;diff=29354"/>
		<updated>2025-08-12T12:59:47Z</updated>

		<summary type="html">&lt;p&gt;Wafflesplz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:PvP]][[Category:Thieves]]&lt;br /&gt;
==Description==&lt;br /&gt;
* The Stealing skill allows players who are &#039;Red Hand&#039; members of the Thieves Guild to steal items from the inventory of other players. Players must have 80 skill or higher in Stealing and Snooping skill to join the Thieves Guild, which can be done from any Thief NPC. Players can choose to become &#039;Grey Hand&#039; members of the Thieves Guild and gain access to a variety of tools and abilities to use against creatures, including improvements to Backstab attacks and &#039;Mugging&#039; creatures for additional loot. Players can practice Stealing skill from using a Pickpocket Dip.&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players can use the Stealing skill to take certain items from another player&lt;br /&gt;
* To steal from innocents a player must join the Red Hand [[Thieves Guild]]&lt;br /&gt;
* Base success chance to steal an item is &#039;&#039;&#039;(1 * (Stealing Skill / 100))&#039;&#039;&#039;&lt;br /&gt;
* A minimum of 80 [[Snooping]] skill is required to make any Stealing attempts&lt;br /&gt;
* Players cannot make Stealing or Snooping attempts for 2 minutes after death&lt;br /&gt;
* Stealing an item is considered &amp;quot;using&amp;quot; an item, and therefore will have the standard 500ms delay before another item can be used or moved afterwards&lt;br /&gt;
* Players will not be Perma-Flagged for stealing against a player who attacked them first&lt;br /&gt;
* Stolen items cannot be lifted by any player for 30 seconds&lt;br /&gt;
* Players who makes a stealing attempt (success or fail) cannot use the Eject or Help/Stuck feature of a house for 5 seconds&lt;br /&gt;
* Players can join the Grey Hand [[Thieves Guild]] to perform Mugging &amp;amp; Pilfering against creatures.  The [[Thieves Codex]] will further enhance the Stealing skill for PvM purposes.&lt;br /&gt;
&amp;amp;emsp; &amp;amp;emsp; * The following apply to stealing from creatures: &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;emsp; &amp;amp;emsp;&amp;amp;emsp; &amp;amp;emsp; - A player may only steal a maximum of 1000 gold per creature&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;emsp; &amp;amp;emsp;&amp;amp;emsp; &amp;amp;emsp; - A player can only successfully steal from a creature once&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;emsp; &amp;amp;emsp;&amp;amp;emsp; &amp;amp;emsp; - A creature will become barren after 3 players have successfully stolen from it, preventing future players from stealing anything from it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;emsp; &amp;amp;emsp;&amp;amp;emsp; &amp;amp;emsp; - Stealing from a Paragon mob will always yield a Black Goods &amp;lt;br&amp;gt;&lt;br /&gt;
* Players will no longer need to have a free hand in order to perform a Stealing action&lt;br /&gt;
* Skill Cooldown for using the Stealing skill has been reduced to 5 seconds (previously was 10 seconds) (Patch: June 22, 2024)&lt;br /&gt;
&lt;br /&gt;
==Improving Stealing Chance==&lt;br /&gt;
* A player who is wearing a [[Disguise Kit]] no longer gains a +25% bonus to stealing success chances&lt;br /&gt;
* A player making a stealing attempt against a Disarmed target has a +25% bonus to stealing success chances&lt;br /&gt;
* A player making a stealing attempt against a Hamstrung target has a +25% bonus to stealing success chances&lt;br /&gt;
&lt;br /&gt;
==Stealing Weights==&lt;br /&gt;
* Item weight does not factor into stealing success chances, but the maximum weight an individual item a player can steal is (10 * (Stealing Skill / 100)) stones&lt;br /&gt;
* If an item is stacked (such as gold or reagents), a successful stealing attempt will steal a number of the item equal to ( (5 * (Stealing Skill / 100)) / Individual Item Weight * (Random value between .9 and 1.1))&lt;br /&gt;
** For example, a stealing attempt at 100 Stealing skill will steal an average of 50 Reagents or 250 Gold from a stack&lt;br /&gt;
&lt;br /&gt;
===Stealing from Containers===&lt;br /&gt;
* The max total weight of items that can be stolen from a Stack will no longer be reduced by 50%&lt;br /&gt;
* The max total weight of Arrows/Bolts that can be stolen from a Quiver will be scaled downward by the quiver&#039;s weight reduction scalar&lt;br /&gt;
* The max total weight of Reagents and Spell Scrolls that can be stolen from a Wizard&#039;s Satchel will be reduced by the satchel&#039;s weight reduction scalar for that item type&lt;br /&gt;
* The max total weight of Gold that can be stolen from a player will be scaled by the thief&#039;s gold weight reduction for Strong Box Customizations if they have any unlocked&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Being Noticed==&lt;br /&gt;
* When a player makes a criminal stealing attempt (against a blue target), they have a chance to be noticed by other players and human NPCs&lt;br /&gt;
* If a thieving player is noticed by players or human NPCs while outside of town, it will simply generate a system message notification (no other consequences)&lt;br /&gt;
* If a thieving player is noticed in town by any human NPCs, they will call guards and the thief will be killed&lt;br /&gt;
* If a thieving player is noticed in town by any players, if they call guards within 30 seconds after the action occurs the thief will be killed. The player calling guards must be within 14 tiles of the thief.&lt;br /&gt;
* Each non-friendly player (not in their guild) within 8 tiles of the thief increases the notice chance by 10% (reduced to 5% if not in LOS of the thief)&lt;br /&gt;
* Each human NPC within 8 tiles of thief increases the notice chance by 5% (reduced to 2.5% if not in LOS of the thief)&lt;br /&gt;
* Players will also potentially have an increased chance to be noticed if they have raised any &amp;quot;Suspicion&amp;quot; in a town (see below)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Suspicion==&lt;br /&gt;
* When a player is noticed in a town after a stealing attempt, their amount of &amp;quot;Suspicion&amp;quot; in that specific town is raised&lt;br /&gt;
* Each time a player is noticed after a stealing attempt in an individual town, they will suffer a cumulative 10% increase in chance to be noticed when making future stealing attempt in that same town for the next 12 hours (the player must go 12 hours without a guard related death to clear their Suspicion in a town)&lt;br /&gt;
* Players can view their current Suspicion levels for each town by saying &#039;&#039;&#039;&amp;quot;I must consider my sins&amp;quot; or [ConsiderSins&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:stealing-suspicion.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Locked Containers==&lt;br /&gt;
* Players can now use Lockpicking against Locked Containers in other player&#039;s backpacks&lt;br /&gt;
* Players will no longer be able to drag/drop/stack items into Locked Containers in their backpack&lt;br /&gt;
&lt;br /&gt;
==PvM Stealing==&lt;br /&gt;
* See [[Thieves Guild]]&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
===Pickpocket Dip===&lt;br /&gt;
* Pickpocket dips can be utilized to train stealing and snooping simultaneously to 100&lt;br /&gt;
* Simply setup a macro to doubleclick the dip every 5 seconds&lt;br /&gt;
* You can&#039;t use them while on a horse&lt;br /&gt;
&lt;br /&gt;
If you have access to a pickpocket dip - this is the simplest way to train:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-80 &lt;br /&gt;
| Use a Pickpocket Dip on Shelter Island&lt;br /&gt;
|-&lt;br /&gt;
| 80-100&lt;br /&gt;
| Use a Pickpocket Dip outside of Shelter Island &lt;br /&gt;
(See messages pinned to #thieves-pvm in the Outlands Discord)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pack Animal===&lt;br /&gt;
Buy a Pack Llama or Pack Horse from a Stablemaster, and train stealing on it.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-100&lt;br /&gt;
| Steal from a pack animal or another player/character, outside of shelter island&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Community Videos==&lt;br /&gt;
{{#ev:youtube|https://youtu.be/WqzspaW1_Qo}}&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://youtu.be/1SnGIjxEYV4}}&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://youtu.be/pz0M_fg2OEs}}&lt;/div&gt;</summary>
		<author><name>Wafflesplz</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Thieves_Codex&amp;diff=29026</id>
		<title>Thieves Codex</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Thieves_Codex&amp;diff=29026"/>
		<updated>2025-06-16T15:16:33Z</updated>

		<summary type="html">&lt;p&gt;Wafflesplz: /* Ruffian Upgrade */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Thieves]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* The Thieves Codex can be crafted with the [[Inscription]] skill&lt;br /&gt;
* Players who are members of the [[Thieves Guild]] can utilize a Thieves Codex to supplement their thievery against Creatures (bonuses will not apply towards players)&lt;br /&gt;
* To use a Thieves Codex players must have at least 80 [[Stealing]] and at least 80 in one of [[Snooping]], [[Hiding]], or [[Stealth]] &lt;br /&gt;
* In order to make a pilfering or mugging attempt, players must have at least 80 [[Stealing]] and [[Snooping]] (or just Stealing if player has selected the Shadow Hands thief codex trait).&lt;br /&gt;
&lt;br /&gt;
[[File:thievescodex1.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://youtu.be/Qdbm5rQ_sqM}}&lt;br /&gt;
&lt;br /&gt;
==Thieves Codex Upgrades==&lt;br /&gt;
{{ThievesCodex}}&lt;br /&gt;
&lt;br /&gt;
===Experience and Upgrades===&lt;br /&gt;
* Players earn Thieves Codex Experience based on the Raw Gold (before bonuses) they acquire when making successful Pilfer and Mugging actions against creatures&lt;br /&gt;
* When players earn enough Experience, they will earn a Thieves Codex Point they can spend towards upgrades&lt;br /&gt;
* Players can Reset Spent Points for a Thieves Codex once every 5 minutes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Pilfering and Mugging===&lt;br /&gt;
* If the player succeeds in [[Thieves_Guild#Pilfering|Pilfering]] or [[Thieves_Guild#Mugging|Mugging]] a target, the player will receive some gold and potentially a [[Black Goods]] item in their backpack&lt;br /&gt;
* Any Thieves Codex upgrades that are listed as working during/after a Pilfering/Mugging success will apply even if the target creature no longer has any Gold remaining for that player to steal&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align: bottom; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:pilferingsuccess.gif|link=Thieves_Guild#Pilfering]]&lt;br /&gt;
| [[File:muggingsuccess.gif|link=Thieves_Guild#Mugging]]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;| Examples of [[Thieves_Guild#Pilfering|Pilfering]] and [[Thieves_Guild#Mugging|Mugging]] Success&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ruffian Upgrade===&lt;br /&gt;
&lt;br /&gt;
* NOTE: As of the Wildlands expansion Ruffian is no longer working with partial points -- you need maxxed Ruffian before you can drop Tactics. Partial points still work for Shadow Hands.&lt;br /&gt;
&lt;br /&gt;
* Allows the player use their printed Stealth skill in place of Tactics skill when doing a Mugging attempt (Backstab + Stealing) and for 10 seconds afterwards&lt;br /&gt;
* This upgrade effectively allows players to drop some amount of Tactics skill from their template, and use their Stealth skill in its place when making Mugging and for any melee weapon swings occurring for 10 seconds after the attempt&lt;br /&gt;
* Note: this does *not* allow the player to combine their Stealth skill and Tactics together to go above 100 Tactics: they can simply use some amount of Stealth skill in place of printed Tactics&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| A player with &#039;&#039;&#039;Ruffian Tier 1&#039;&#039;&#039; could have 67 printed Tactics and utilize 33 Stealth skill to have an effective Tactics of 100 for Mugging + 10 seconds afterwards&lt;br /&gt;
|-&lt;br /&gt;
| A player with &#039;&#039;&#039;Ruffian Tier 2&#039;&#039;&#039; could have 33 printed Tactics and utilize 67 Stealth skill to have an effective Tactics of 100 for Mugging + 10 seconds afterwards&lt;br /&gt;
|-&lt;br /&gt;
| A player with &#039;&#039;&#039;Ruffian Tier 3&#039;&#039;&#039; could have 0 printed Tactics and utilize 100 Stealth skill to have an effective Tactics of 100 for Mugging + 10 seconds afterwards&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shadow Hands Upgrade===&lt;br /&gt;
* Allows the player use their printed Hiding skill in place of Snooping skill when Pilfering or Mugging creatures&lt;br /&gt;
* This upgrade effectively allows players to drop some amount of Snooping skill from their template, and use their Hiding skill in its place to making the Snooping skill checks needed to successfully do Pilfer or Mugging attempts on creatures&lt;br /&gt;
* Note: this does *not* allow the player to combine their Snooping skill and Hiding together to go above 100 Snooping: they can simply use some amount of Hiding skill in place of Snooping&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| A player with &#039;&#039;&#039;Shadow Hands Tier 1&#039;&#039;&#039; could have 67 printed Snooping and utilize 33 Hiding skill to have an effective Snooping of 100 for Pilfering/Mugging&lt;br /&gt;
|-&lt;br /&gt;
| A player with &#039;&#039;&#039;Shadow Hands Tier 2&#039;&#039;&#039; could have 33 printed Snooping and utilize 67 Hiding skill to have an effective Snooping of 100 for Pilfering/Mugging&lt;br /&gt;
|-&lt;br /&gt;
| A player with &#039;&#039;&#039;Shadow Hands Tier 3&#039;&#039;&#039; could have 0 printed Snooping and utilize 100 Hiding skill to have an effective Snooping of 100 for Pilfering/Mugging&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wafflesplz</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Mining&amp;diff=28873</id>
		<title>Mining</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Mining&amp;diff=28873"/>
		<updated>2025-06-02T15:51:29Z</updated>

		<summary type="html">&lt;p&gt;Wafflesplz: /* Harvesting Colored Ore */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:Crafting]]&lt;br /&gt;
==Summary==&lt;br /&gt;
Players can harvest Ore using a Pickaxe. Mining always uses [[Smart Harvest]], by double clicking a pickaxe you automatically try to harvest all nearby nodes. There is a random chance to harvest colored ore if the player meets the material&#039;s skill requirement.&lt;br /&gt;
&lt;br /&gt;
* Mining within town regions is blocked, except for Shelter Island with a young player status. &lt;br /&gt;
* Nodes are randomized when they respawn and have a chance to uncover colored ore&lt;br /&gt;
* Colored pickaxes increase the chance to mine ore successfully&lt;br /&gt;
* The chance for a node to be of a rarer color is not affected by other parameters&lt;br /&gt;
* If you don&#039;t have the required skill to mine the ore color of the current node, you will find the highest color or you can mine instead&lt;br /&gt;
* Whenever a player Recalls, Travels via Moongate, or Hikes, they will have a 60 second delay before they can attempt to Harvest again&lt;br /&gt;
** Same applies after teleporting or using an Adventurer&#039;s Rope&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Harvesting Colored Ore==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Ore&lt;br /&gt;
! Skill&lt;br /&gt;
! Success Chance&lt;br /&gt;
! 120 Skill + Best Pickaxe&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_iron.png|link=]]&amp;lt;br /&amp;gt;Iron&lt;br /&gt;
| 0&lt;br /&gt;
| (((Mining Skill - 0) / 1) * (1 + Tool Bonus))&lt;br /&gt;
| 100% Chance to Mine&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_dullcopper.png|link=]]&amp;lt;br /&amp;gt;Dull Copper&lt;br /&gt;
| 65&lt;br /&gt;
| (((Mining Skill - 25) / .8) * (1 + Tool Bonus))&lt;br /&gt;
| 100% Chance to Mine&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_shadowiron.png|link=]]&amp;lt;br /&amp;gt;Shadow Iron&lt;br /&gt;
| 70&lt;br /&gt;
| (((Mining Skill - 30) / .8) * (1 + Tool Bonus))&lt;br /&gt;
| 100% Chance to Mine&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_copper.png|link=]]&amp;lt;br /&amp;gt;Copper&lt;br /&gt;
| 75&lt;br /&gt;
| (((Mining Skill - 35) / .8) * (1 + Tool Bonus))&lt;br /&gt;
| 100% Chance to Mine&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_bronze.png|link=]]&amp;lt;br /&amp;gt;Bronze&lt;br /&gt;
| 80&lt;br /&gt;
| (((Mining Skill - 40) / .8) * (1 + Tool Bonus))&lt;br /&gt;
| 100% Chance to Mine&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_gold.png|link=]]&amp;lt;br /&amp;gt;Gold&lt;br /&gt;
| 85&lt;br /&gt;
| (((Mining Skill - 45) / .8) * (1 + Tool Bonus))&lt;br /&gt;
| 100% Chance to Mine&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_agapite.png|link=]]&amp;lt;br /&amp;gt;Agapite&lt;br /&gt;
| 90&lt;br /&gt;
| (((Mining Skill - 50) / .8) * (1 + Tool Bonus))&lt;br /&gt;
| 100% Chance to Mine&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_verite.png|link=]]&amp;lt;br /&amp;gt;Verite&lt;br /&gt;
| 95&lt;br /&gt;
| (((Mining Skill - 55) / .8) * (1 + Tool Bonus))&lt;br /&gt;
| 100% Chance to Mine&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_valorite.png|link=]]&amp;lt;br /&amp;gt;Valorite&lt;br /&gt;
| 99&lt;br /&gt;
| (((Mining Skill - 59) / .8) * (1 + Tool Bonus))&lt;br /&gt;
| 96% chance to Mine&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_avarite.png|link=]]&amp;lt;br /&amp;gt;Avarite&lt;br /&gt;
| 110&lt;br /&gt;
| (((Mining Skill - 65) / .8) * (1 + Tool Bonus))&lt;br /&gt;
| 90% Chance to Mine&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Base chances for players to discover colored ores are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Ore&lt;br /&gt;
! Base Chance&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_iron.png|link=]]&amp;lt;br /&amp;gt;Iron&lt;br /&gt;
| 82%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_dullcopper.png|link=]]&amp;lt;br /&amp;gt;Dull Copper&lt;br /&gt;
| 4.0%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_shadowiron.png|link=]]&amp;lt;br /&amp;gt;Shadow Iron&lt;br /&gt;
| 3.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_copper.png|link=]]&amp;lt;br /&amp;gt;Copper&lt;br /&gt;
| 3.0%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_bronze.png|link=]]&amp;lt;br /&amp;gt;Bronze&lt;br /&gt;
| 2.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_gold.png|link=]]&amp;lt;br /&amp;gt;Gold&lt;br /&gt;
| 2.0%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_agapite.png|link=]]&amp;lt;br /&amp;gt;Agapite&lt;br /&gt;
| 1.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_verite.png|link=]]&amp;lt;br /&amp;gt;Verite&lt;br /&gt;
| 1.0%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_valorite.png|link=]]&amp;lt;br /&amp;gt;Valorite&lt;br /&gt;
| 0.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_avarite.png|link=]]&amp;lt;br /&amp;gt;Avarite&lt;br /&gt;
| 0.25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Colored Pickaxes==&lt;br /&gt;
Players using exceptional and colored material pickaxes will receive a Tool Bonus to their harvesting success chances as follows (with all applicable bonuses stacking):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Material&lt;br /&gt;
! Tool Bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_pickaxe_iron.jpg|link=]]&amp;lt;br /&amp;gt;Exceptional&lt;br /&gt;
| 0.04&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_pickaxe_iron.jpg|link=]]&amp;lt;br /&amp;gt;Mastercrafted&lt;br /&gt;
| 0.04&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_pickaxe_dullcopper.jpg|link=]]&amp;lt;br /&amp;gt;Dull Copper&lt;br /&gt;
| 0.02&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_pickaxe_shadowiron.jpg|link=]]&amp;lt;br /&amp;gt;Shadow Iron&lt;br /&gt;
| 0.04&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_pickaxe_copper.jpg|link=]]&amp;lt;br /&amp;gt;Copper&lt;br /&gt;
| 0.06&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_pickaxe_bronze.jpg|link=]]&amp;lt;br /&amp;gt;Bronze&lt;br /&gt;
| 0.08&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_pickaxe_gold.jpg|link=]]&amp;lt;br /&amp;gt;Gold&lt;br /&gt;
| 0.10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_pickaxe_agapite.jpg|link=]]&amp;lt;br /&amp;gt;Agapite&lt;br /&gt;
| 0.12&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_pickaxe_verite.jpg|link=]]&amp;lt;br /&amp;gt;Verite&lt;br /&gt;
| 0.14&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_pickaxe_valorite.jpg|link=]]&amp;lt;br /&amp;gt;Valorite&lt;br /&gt;
| 0.16&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:tinkering_pickaxe_avarite.jpg|link=]]&amp;lt;br /&amp;gt;Avarite&lt;br /&gt;
| 0.18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Smelting==&lt;br /&gt;
* Players may double-click Ore if they are within 2 tiles of a forge to smelt into Ingots&lt;br /&gt;
* Players may double-click Ore that is on a Pack Animal if they are within 2 tiles of a forge to smelt it&lt;br /&gt;
* Smelting Ore will produce 2 Ingots&lt;br /&gt;
* You cannot smelt ore that you do not have sufficient Mining skill to mine yourself&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:crafting-mining-smeltingore.png|link=]]&lt;br /&gt;
&lt;br /&gt;
==Ore Resource Maps==&lt;br /&gt;
* When using Ore Maps, search radius is increased by (100% * (Mining Skill / 100))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:resourcemap-miningupaspota.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
==PvM Bonus==&lt;br /&gt;
* When attacking with a [[Mace Fighting|Macing]] weapon, add [[Base Weapon Damage]] * (25% * (Mining Skill / 100)) damage per hit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvP Bonus==&lt;br /&gt;
* When attacking with a [[Mace Fighting|Macing]] weapon, add [[Base Weapon Damage]] * (10% * (Mining Skill / 100)) damage per hit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-100&lt;br /&gt;
| Mine overworld areas with a Pickaxe&lt;br /&gt;
|-&lt;br /&gt;
| 100-105&lt;br /&gt;
| Mining Colored Ore will have a chance of skill gain&lt;br /&gt;
|-&lt;br /&gt;
| 105-110&lt;br /&gt;
| Mining Colored Ore EXCEPT dull copper will have a chance of skill gain&lt;br /&gt;
|-&lt;br /&gt;
| 110-120&lt;br /&gt;
| Mining Colored Ore EXCEPT dull copper and shadow iron will have a chance of skill gain&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wafflesplz</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Lumberjacking&amp;diff=28872</id>
		<title>Lumberjacking</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Lumberjacking&amp;diff=28872"/>
		<updated>2025-06-02T15:51:15Z</updated>

		<summary type="html">&lt;p&gt;Wafflesplz: /* Harvesting Colored Logs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:Crafting]]&lt;br /&gt;
==Summary==&lt;br /&gt;
Players can harvest logs using a Hatchet. Lumberjacking always uses [[Smart Harvest]], by double clicking the hatchet you have equipped you automatically attempt to harvest all nearby trees. There is a random chance to harvest colored logs if the player meets the material&#039;s skill requirement.&lt;br /&gt;
&lt;br /&gt;
* Lumberjacking within town regions is blocked, except for Shelter Island with a young player status. &lt;br /&gt;
* Trees are randomized when they respawn and have a chance to uncover colored logs&lt;br /&gt;
* Colored hatchets increase the chance to chop logs successfully&lt;br /&gt;
* The chance for a tree to be of a rarer color is not affected by outside parameters&lt;br /&gt;
* If you don&#039;t have the required skill to harvest the log color of the current tree, you will find the highest color or you can harvest instead&lt;br /&gt;
* Whenever a player Recalls, Travels via Moongate, or Hikes, they will have a 60 second delay before they can attempt to Harvest again&lt;br /&gt;
** Same applies after teleporting or using an Adventurer&#039;s Rope&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:harvesting-lumberjacking2.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
==Harvesting Colored Logs==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Lumber&lt;br /&gt;
! Skill&lt;br /&gt;
! Success Chance&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardregularwood.png|link=]]&amp;lt;br /&amp;gt;Regular&lt;br /&gt;
| 0&lt;br /&gt;
| (((Lumberjacking Skill - 0) / 100) * (1 + Tool Bonus))&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boarddullwood.png|link=]]&amp;lt;br /&amp;gt;Dullwood&lt;br /&gt;
| 65&lt;br /&gt;
| (((Lumberjacking Skill - 25) / 80) * (1 + Tool Bonus))&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardshadowwood.png|link=]]&amp;lt;br /&amp;gt;Shadowwood&lt;br /&gt;
| 70&lt;br /&gt;
| (((Lumberjacking Skill - 30) / 80) * (1 + Tool Bonus))&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardcopperwood.png|link=]]&amp;lt;br /&amp;gt;Copperwood&lt;br /&gt;
| 75&lt;br /&gt;
| (((Lumberjacking Skill - 35) / 80) * (1 + Tool Bonus))&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardbronzewood.png|link=]]&amp;lt;br /&amp;gt;Bronzewood&lt;br /&gt;
| 80&lt;br /&gt;
| (((Lumberjacking Skill - 40) / 80) * (1 + Tool Bonus))&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardgoldwood.png|link=]]&amp;lt;br /&amp;gt;Goldenwood&lt;br /&gt;
| 85&lt;br /&gt;
| (((Lumberjacking Skill - 45) / 80) * (1 + Tool Bonus))&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardrosewood.png|link=]]&amp;lt;br /&amp;gt;Rosewood&lt;br /&gt;
| 90&lt;br /&gt;
| (((Lumberjacking Skill - 50) / 80) * (1 + Tool Bonus))&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardverewood.png|link=]]&amp;lt;br /&amp;gt;Verewood&lt;br /&gt;
| 95&lt;br /&gt;
| (((Lumberjacking Skill - 55) / 80) * (1 + Tool Bonus))&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardvalewood.png|link=]]&amp;lt;br /&amp;gt;Valewood&lt;br /&gt;
| 99&lt;br /&gt;
| (((Lumberjacking Skill - 59) / 80) * (1 + Tool Bonus))&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardavarwood.png|link=]]&amp;lt;br /&amp;gt;Avarwood&lt;br /&gt;
| 110&lt;br /&gt;
| (((Lumberjacking Skill - 65) / 80) * (1 + Tool Bonus))&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Base chances for players to discover colored trees are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Lumber&lt;br /&gt;
! Base Chance&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardregularwood.png|link=]]&amp;lt;br /&amp;gt;Regular&lt;br /&gt;
| 82%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boarddullwood.png|link=]]&amp;lt;br /&amp;gt;Dullwood&lt;br /&gt;
| 4.0%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardshadowwood.png|link=]]&amp;lt;br /&amp;gt;Shadowwood&lt;br /&gt;
| 3.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardcopperwood.png|link=]]&amp;lt;br /&amp;gt;Copperwood&lt;br /&gt;
| 3.0%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardbronzewood.png|link=]]&amp;lt;br /&amp;gt;Bronzewood&lt;br /&gt;
| 2.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardgoldwood.png|link=]]&amp;lt;br /&amp;gt;Goldenwood&lt;br /&gt;
| 2.0%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardrosewood.png|link=]]&amp;lt;br /&amp;gt;Rosewood&lt;br /&gt;
| 1.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardverewood.png|link=]]&amp;lt;br /&amp;gt;Verewood&lt;br /&gt;
| 1.0%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardvalewood.png|link=]]&amp;lt;br /&amp;gt;Valewood&lt;br /&gt;
| 0.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardavarwood.png|link=]]&amp;lt;br /&amp;gt;Avarwood&lt;br /&gt;
| 0.1%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Colored Hatchets==&lt;br /&gt;
Players using exceptional and colored material Hatchets will receive a Tool Bonus to their harvesting success chances as follows (with all applicable bonuses stacking):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Material&lt;br /&gt;
! Tool Bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hatchetiron.jpg|link=]]&amp;lt;br /&amp;gt;Exceptional&lt;br /&gt;
| 0.04&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hatchetiron.jpg|link=]]&amp;lt;br /&amp;gt;Mastercrafted&lt;br /&gt;
| 0.04&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hatchetdullcopper.jpg|link=]]&amp;lt;br /&amp;gt;Dull Copper&lt;br /&gt;
| 0.02&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hatchetshadow.jpg|link=]]&amp;lt;br /&amp;gt;Shadow Iron&lt;br /&gt;
| 0.04&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hatchetcopper.jpg|link=]]&amp;lt;br /&amp;gt;Copper&lt;br /&gt;
| 0.06&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hatchetbronze.jpg|link=]]&amp;lt;br /&amp;gt;Bronze&lt;br /&gt;
| 0.08&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hatchetgold.jpg|link=]]&amp;lt;br /&amp;gt;Gold&lt;br /&gt;
| 0.10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hatchetagapite.jpg|link=]]&amp;lt;br /&amp;gt;Agapite&lt;br /&gt;
| 0.12&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hatchetverite.jpg|link=]]&amp;lt;br /&amp;gt;Verite&lt;br /&gt;
| 0.14&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hatchetvalorite.jpg|link=]]&amp;lt;br /&amp;gt;Valorite&lt;br /&gt;
| 0.16&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hatchetavarite.jpg|link=]]&amp;lt;br /&amp;gt;Avarite&lt;br /&gt;
| 0.18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lumber Resource Maps==&lt;br /&gt;
* When using Lumber Maps, search radius is increased by (100% * (Lumberjacking Skill / 100))&lt;br /&gt;
&lt;br /&gt;
[[File:resourcemap-lumberjacking.gif|link=Resource Maps]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvM Bonus==&lt;br /&gt;
* When using an axe, increase damage by [[Base Weapon Damage]] * (25% * (Lumberjacking Skill / 100)) damage per hit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvP Bonus==&lt;br /&gt;
* When using an axe, increase damage by [[Base Weapon Damage]] * (10% * (Lumberjacking Skill / 100)) damage per hit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-100&lt;br /&gt;
| Actively chop trees with a Hatchet&lt;br /&gt;
|-&lt;br /&gt;
| 100-120&lt;br /&gt;
| Colored wood chops&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wafflesplz</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Commands&amp;diff=28836</id>
		<title>Commands</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Commands&amp;diff=28836"/>
		<updated>2025-05-16T17:44:32Z</updated>

		<summary type="html">&lt;p&gt;Wafflesplz: /* Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:New Player]][[Category:Mechanics]][[Category:PvM]][[Category:PvP]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; &lt;br /&gt;
|+ Command Categories&lt;br /&gt;
|- style=&amp;quot;vertical-align:top&amp;quot;&lt;br /&gt;
!width=&amp;quot;100px&amp;quot; style=&amp;quot;border-left:none;border-right:none&amp;quot;|Menus&amp;lt;br /&amp;gt;[[File:commandsmenu.png|link=Commands#Menus|Menus]]&lt;br /&gt;
!width=&amp;quot;100px&amp;quot; style=&amp;quot;border-left:none;border-right:none&amp;quot;|Mechanics&amp;lt;br /&amp;gt;[[File:commandsmechanics.png|link=Commands#Mechanics|Mechanics]]&lt;br /&gt;
!width=&amp;quot;100px&amp;quot; style=&amp;quot;border-left:none;border-right:none&amp;quot;|Text Displays&amp;lt;br /&amp;gt;[[File:commandstextdisplay.png|link=Commands#Text Displays|Text Displays]]&lt;br /&gt;
!width=&amp;quot;100px&amp;quot; style=&amp;quot;border-left:none;border-right:none&amp;quot;|Ships&amp;lt;br /&amp;gt;[[File:commandsships.png|link=Commands#Ships|Ships]]&lt;br /&gt;
!width=&amp;quot;100px&amp;quot; style=&amp;quot;border-left:none;border-right:none&amp;quot;|Codex&amp;lt;br /&amp;gt;[[File:commandscodex.png|link=Commands#Codex|Codex]]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|&lt;br /&gt;
|- style=&amp;quot;vertical-align:top&amp;quot;&lt;br /&gt;
!width=&amp;quot;100px&amp;quot; style=&amp;quot;border-left:none;border-right:none&amp;quot;|Aspect&amp;lt;br /&amp;gt;[[File:commandsaspect.png|link=Commands#Aspect|Aspect]]&lt;br /&gt;
!width=&amp;quot;100px&amp;quot; style=&amp;quot;border-left:none;border-right:none&amp;quot;|Guild&amp;lt;br /&amp;gt;[[File:commandsguild.png|link=Commands#Guild|Guild]]&lt;br /&gt;
!width=&amp;quot;100px&amp;quot; style=&amp;quot;border-left:none;border-right:none&amp;quot;|Chivalry&amp;lt;br /&amp;gt;[[File:commandschiv.png|link=Commands#Chivalry|Chivalry]]&lt;br /&gt;
!width=&amp;quot;100px&amp;quot; style=&amp;quot;border-left:none;border-right:none&amp;quot;|Necromancy&amp;lt;br /&amp;gt;[[File:commandsnecro.png|link=Commands#Necromancy|Necromancy]]&lt;br /&gt;
!width=&amp;quot;100px&amp;quot; style=&amp;quot;border-left:none;border-right:none&amp;quot;|Factions&amp;lt;br /&amp;gt;[[File:commandsfactions.png|link=Commands#Factions|Factions]]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|&lt;br /&gt;
|- style=&amp;quot;vertical-align:top&amp;quot;&lt;br /&gt;
!width=&amp;quot;100px&amp;quot; style=&amp;quot;border-left:none;border-right:none&amp;quot;|Test Shard&amp;lt;br /&amp;gt;[[File:commandstestshard.png|link=Commands#Test Shard|Test Shard]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Menus==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Menus&amp;lt;br /&amp;gt;[[File:commandsmenu.png|link=]]&lt;br /&gt;
|-&lt;br /&gt;
! Command&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [Help&lt;br /&gt;
| Opens the Outlands Help page&lt;br /&gt;
|-&lt;br /&gt;
| [Website&lt;br /&gt;
| Launches the Outlands Website&lt;br /&gt;
|-&lt;br /&gt;
| [Wiki&lt;br /&gt;
| Launches the Outlands Wiki&lt;br /&gt;
|-&lt;br /&gt;
| [Forums or [Forum&lt;br /&gt;
| Launches the Outlands Forums&lt;br /&gt;
|-&lt;br /&gt;
| [Discord&lt;br /&gt;
| Launches the Outlands Discord Channel&lt;br /&gt;
|-&lt;br /&gt;
| [HelpRequest or [Request&lt;br /&gt;
| Opens the Help Request page&lt;br /&gt;
|-&lt;br /&gt;
| [Achievements or [Achievement&lt;br /&gt;
| Opens the Achievements page&lt;br /&gt;
|-&lt;br /&gt;
| [Societies or [Society&lt;br /&gt;
| Opens the Societies page&lt;br /&gt;
|-&lt;br /&gt;
| [AspectMastery or [Aspects or [Aspect&lt;br /&gt;
| Opens the Aspect Mastery page&lt;br /&gt;
|-&lt;br /&gt;
| [SkillMastery&lt;br /&gt;
| Opens the Skill Mastery page&lt;br /&gt;
|-&lt;br /&gt;
| [Customizations or [Customization&lt;br /&gt;
| Opens the Customizations page&lt;br /&gt;
|-&lt;br /&gt;
| [Titles or [Title&lt;br /&gt;
| Opens the Titles page&lt;br /&gt;
|-&lt;br /&gt;
| [TownStruggle or [TownStruggles&lt;br /&gt;
| Opens the Town Struggle page&lt;br /&gt;
|-&lt;br /&gt;
| [Criminality or [ConsiderSins&lt;br /&gt;
| Opens the Criminality page&lt;br /&gt;
|-&lt;br /&gt;
| [PlayerStats or [Stats&lt;br /&gt;
| Opens the Player Stats page&lt;br /&gt;
|-&lt;br /&gt;
| [DamageTracker or [Damage&lt;br /&gt;
| Activates the Damage Tracker tool&lt;br /&gt;
|-&lt;br /&gt;
| [Atlas&lt;br /&gt;
| Grants the player an Atlas (double-click to use)&lt;br /&gt;
|-&lt;br /&gt;
| [ServerRankings or [ServerRank&lt;br /&gt;
| Opens the Server Rankings page&lt;br /&gt;
|-&lt;br /&gt;
| [Commands or [Command&lt;br /&gt;
| Opens the Commands page&lt;br /&gt;
|-&lt;br /&gt;
| [Donate or [Donation&lt;br /&gt;
| Launches the Outlands Donation page&lt;br /&gt;
|- &lt;br /&gt;
| [Party&lt;br /&gt;
| Launches the Party menu&lt;br /&gt;
|- &lt;br /&gt;
| [Survey or [HouseSurvey&lt;br /&gt;
| Launches the house lockdown/secure survey mechanic&lt;br /&gt;
|-&lt;br /&gt;
| [Vendor or [Vendors&lt;br /&gt;
| Launches the Vendor Menu&lt;br /&gt;
|-&lt;br /&gt;
| [VendorSearch&lt;br /&gt;
| Launches the Vendor Search Website.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Mechanics&amp;lt;br /&amp;gt;[[File:commandsmechanics.png|link=]]&lt;br /&gt;
|-&lt;br /&gt;
! Command&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [AutoUseSpellScrolls&lt;br /&gt;
| Toggles whether to automatically use any spell scrolls found in backpack when casting a spell&lt;br /&gt;
|-&lt;br /&gt;
| [AutoStealth&lt;br /&gt;
| Toggles whether the player will automatically activate Stealth when attempting to move while hidden&lt;br /&gt;
|-&lt;br /&gt;
| [UnequipOnCast&lt;br /&gt;
| Toggles whether the player will automatically unequip items when casting or actively Meditating. If the player has sufficient Parrying and Magery to cast with shields, it will not unequip them&lt;br /&gt;
|-&lt;br /&gt;
| [Pouch&lt;br /&gt;
| Will search for a random trapped pouch in the player&#039;s backpack and trigger it&lt;br /&gt;
|-&lt;br /&gt;
| [Taunt&lt;br /&gt;
| Will activate the taunt command while holding a 2H weapon or shield&lt;br /&gt;
|-&lt;br /&gt;
| [Rope&lt;br /&gt;
| Will search for a random rope in the player&#039;s backpack and trigger it&lt;br /&gt;
|-&lt;br /&gt;
| [VetSupplies or [VeterinarySupplies&lt;br /&gt;
| Will search for a random veterinary supplies in the player&#039;s backpack and use it.&lt;br /&gt;
|-&lt;br /&gt;
| [SmokeBomb&lt;br /&gt;
| Search for a [[Smoke Bomb]] in the player&#039;s backpack and trigger it&lt;br /&gt;
|-&lt;br /&gt;
| [Disarm&lt;br /&gt;
| Will toggle whether the player attempts to make Disarm attacks&lt;br /&gt;
|-&lt;br /&gt;
| [DisarmUntoggleMode&lt;br /&gt;
| Will change handling on when Disarm is automatically untoggled&lt;br /&gt;
|-&lt;br /&gt;
| [Hamstring&lt;br /&gt;
| Will toggle whether the player will attempt to make Hamstring attacks&lt;br /&gt;
|-&lt;br /&gt;
| [HamstringUntoggleMode&lt;br /&gt;
| Will change handling on when Hamstring is automatically untoggled&lt;br /&gt;
|-&lt;br /&gt;
| [SpellFizzle&lt;br /&gt;
| Will change whether to display spell fizzle sounds and animations&lt;br /&gt;
|-&lt;br /&gt;
| [Echo or [Echoes&lt;br /&gt;
| Will open the Echoes menu&lt;br /&gt;
|-&lt;br /&gt;
| [BossResults&lt;br /&gt;
| Will open the Boss Results menu&lt;br /&gt;
|-&lt;br /&gt;
| [MasteryChain&lt;br /&gt;
| Will double-click your current Mastery Chain&lt;br /&gt;
|-&lt;br /&gt;
| [Artisan&lt;br /&gt;
| Will toggle whether the player will gain Artisan Aspect experience when crafting in Artisan equipment (consumes Arcane Essence)&lt;br /&gt;
|-&lt;br /&gt;
| [Fortune&lt;br /&gt;
| Will toggle whether the player will gain Fortune Aspect experience when lockpicking chests in Fortune equipment (consumes Arcane Essence)&lt;br /&gt;
|-&lt;br /&gt;
| [Coord or [Coords or [Coordinates&lt;br /&gt;
| Will display a player&#039;s current X, Y, Z location and latitude/longitude coordinates&lt;br /&gt;
|- &lt;br /&gt;
| [PullFollowers&lt;br /&gt;
| Will pull all followers of a player within 5 tiles to their location&lt;br /&gt;
|-&lt;br /&gt;
| [PreventCriminalHealing&lt;br /&gt;
| Toggles whether the player will be allowed to heal grey creatures and go criminal&lt;br /&gt;
|-&lt;br /&gt;
| [PreventCriminalLooting&lt;br /&gt;
| Toggles whether the player will be allowed to loot blue corpses and go criminal&lt;br /&gt;
|-&lt;br /&gt;
| [WizardrySounds&lt;br /&gt;
| Will enable or disable wizardy sounds from your grimoire upgrades&lt;br /&gt;
|-&lt;br /&gt;
| [CraftingQueue or [CQ&lt;br /&gt;
| Opens the Crafting Queue menu&lt;br /&gt;
|-&lt;br /&gt;
| [GhostVisible&lt;br /&gt;
| Allows ghosts to always see you in dungeons and restricted areas even if not currently in party/guild/alliance&lt;br /&gt;
|-&lt;br /&gt;
| [SingleClickPoisonTicks&lt;br /&gt;
| Will toggle whether to display how many poison ticks you have remaining on a creature when single clicking them&lt;br /&gt;
|-&lt;br /&gt;
| [PlaceTrap&lt;br /&gt;
| Places a Ground Trap at your location.&lt;br /&gt;
|-&lt;br /&gt;
| [DetonateTrap&lt;br /&gt;
| Detonates your active Ground Trap.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Text Displays==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Text Displays&amp;lt;br /&amp;gt;[[File:commandstextdisplay.png|link=]]&lt;br /&gt;
|-&lt;br /&gt;
! Command&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [ShowMeleeDamage&lt;br /&gt;
| Displays melee and ranged damage inflicted by the player as text in game&lt;br /&gt;
|-&lt;br /&gt;
| [ShowSpellDamage&lt;br /&gt;
| Displays spell damage inflicted by the player as text in game&lt;br /&gt;
|-&lt;br /&gt;
| [ShowPoisonDamage&lt;br /&gt;
| Displays poison damage inflicted by the player as text in game&lt;br /&gt;
|-&lt;br /&gt;
| [ShowSpecialDamage&lt;br /&gt;
| Displays special damage inflicted by the player as text in game&lt;br /&gt;
|-&lt;br /&gt;
| [ShowProvocationDamage&lt;br /&gt;
| Displays damage values inflicted by the player&#039;s barded targets as text in game&lt;br /&gt;
|-&lt;br /&gt;
| [ShowFollowerDamage&lt;br /&gt;
| Displays damage values inflicted by the player&#039;s controlled followers as text in game&lt;br /&gt;
|-&lt;br /&gt;
| [ShowDamageTaken&lt;br /&gt;
| Displays damage taken by the player as text in game&lt;br /&gt;
|-&lt;br /&gt;
| [ShowFollowerDamageTaken&lt;br /&gt;
| Displays damage taken by the player&#039;s controlled followers as text in game&lt;br /&gt;
|-&lt;br /&gt;
| [ShowHealing&lt;br /&gt;
| Displaying healing amounts given by or received by the player as text in game&lt;br /&gt;
|-&lt;br /&gt;
| [ShowTamedExperience&lt;br /&gt;
| Displays experience earned by the player&#039;s tamed creatures as text in game&lt;br /&gt;
|-&lt;br /&gt;
| [ShowAspectExperience&lt;br /&gt;
| Displays Aspect experience earned by the player as text in game&lt;br /&gt;
|-&lt;br /&gt;
| [ShowSummonersTomeExperience&lt;br /&gt;
| Displays Summoner&#039;s Tome experience earned by the player as text in game&lt;br /&gt;
|-&lt;br /&gt;
| [ShowStealthSteps&lt;br /&gt;
| Displays the number of stealth steps the player has remaining as text in game&lt;br /&gt;
|-&lt;br /&gt;
| [ShowBardingDurations&lt;br /&gt;
| Displays barding effect durations for creatures&lt;br /&gt;
|-&lt;br /&gt;
| [ShowTownStruggleAnnouncements&lt;br /&gt;
| Displays whether system messages will notify player of Town Struggles occurring&lt;br /&gt;
|-&lt;br /&gt;
| [ShowDungeonFlashpointAnnouncements&lt;br /&gt;
| Displays whether system messages will notify player of Dungeon Flashpoints occurring&lt;br /&gt;
|-&lt;br /&gt;
| [ShowCorpseCreekContestAnnouncements&lt;br /&gt;
| Displays whether system messages will notify player of Corpse Creek Contests occurring&lt;br /&gt;
|-&lt;br /&gt;
| [ShowShrineCorruptionAnnouncements&lt;br /&gt;
| Displays whether system messages will notify player of Shrine Corruptions occurring&lt;br /&gt;
|-&lt;br /&gt;
| [ShowStygianRiftsAnnouncements&lt;br /&gt;
| Displays whether system messages will notify player of Stygian Rifts occurring&lt;br /&gt;
|-&lt;br /&gt;
| [ShowStrangelandsAnnouncements&lt;br /&gt;
| Displays whether system messages will notify player of Strangelands occurring&lt;br /&gt;
|-&lt;br /&gt;
| [ShowOmniBossAnnouncements&lt;br /&gt;
| Displays whether system messages will notify player of Omni-Boss events occurring&lt;br /&gt;
|-&lt;br /&gt;
| [ShowContestedBossAnnouncements&lt;br /&gt;
| Displays whether system messages will notify player of Contested Boss events occurring&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ships==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Ships&amp;lt;br /&amp;gt;[[File:commandsships.png|link=]]&lt;br /&gt;
|-&lt;br /&gt;
! Command&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [Stop&lt;br /&gt;
| Stops all ship movement&lt;br /&gt;
|-&lt;br /&gt;
| [Forward&lt;br /&gt;
| Begins continuous forward ship movement&lt;br /&gt;
|-&lt;br /&gt;
| [ForwardLeft&lt;br /&gt;
| Begins continuous forward left ship movement&lt;br /&gt;
|-&lt;br /&gt;
| [ForwardRight&lt;br /&gt;
| Begins continuous forward right ship movement&lt;br /&gt;
|-&lt;br /&gt;
| [Left&lt;br /&gt;
| Begins continuous left strafing movement&lt;br /&gt;
|-&lt;br /&gt;
| [Right&lt;br /&gt;
| Begins continuous right strafing movement&lt;br /&gt;
|-&lt;br /&gt;
| [Backward&lt;br /&gt;
| Begins continuous backward movement&lt;br /&gt;
|-&lt;br /&gt;
| [BackwardLeft&lt;br /&gt;
| Begins continuous backward left movement&lt;br /&gt;
|-&lt;br /&gt;
| [BackwardRight&lt;br /&gt;
| Begins continuous backward right movement&lt;br /&gt;
|-&lt;br /&gt;
| [TurnLeft&lt;br /&gt;
| Turns the ship left 90 degrees&lt;br /&gt;
|-&lt;br /&gt;
| [TurnRight&lt;br /&gt;
| Turns the ship right 90 degrees&lt;br /&gt;
|-&lt;br /&gt;
| [ForwardOne&lt;br /&gt;
| Moves the ship forward one space&lt;br /&gt;
|-&lt;br /&gt;
| [ForwardLeftOne&lt;br /&gt;
| Moves the ship forward left one space&lt;br /&gt;
|-&lt;br /&gt;
| [ForwardRightOne&lt;br /&gt;
| Moves the ship forward right one space&lt;br /&gt;
|-&lt;br /&gt;
| [LeftOne&lt;br /&gt;
| Moves the ship left one space&lt;br /&gt;
|-&lt;br /&gt;
| [RightOne&lt;br /&gt;
| Moves the ship right one space&lt;br /&gt;
|-&lt;br /&gt;
| [BackwardOne&lt;br /&gt;
| Moves the ship backward one space&lt;br /&gt;
|-&lt;br /&gt;
| [BackwardLeftOne&lt;br /&gt;
| Moves the ship backward left one space&lt;br /&gt;
|-&lt;br /&gt;
| [BackwardRightOne&lt;br /&gt;
| Moves the ship backward right one space&lt;br /&gt;
|-&lt;br /&gt;
| [Ship or [ShipMenu&lt;br /&gt;
| Opens the ship menu for the ship you are currently boarded&lt;br /&gt;
|-&lt;br /&gt;
| [ShipHotbars&lt;br /&gt;
| Opens the ship hotbars for the ship you are currently boarded&lt;br /&gt;
|-&lt;br /&gt;
| [Embark&lt;br /&gt;
| Embark onto the nearest friendly ship&lt;br /&gt;
|-&lt;br /&gt;
| [Disembark&lt;br /&gt;
| Disembark from your current ship&lt;br /&gt;
|-&lt;br /&gt;
| [EmbarkFollowers&lt;br /&gt;
| Embarks all of your nearby followers onto the nearest friendly ship&lt;br /&gt;
|-&lt;br /&gt;
| [DisembarkFollowers&lt;br /&gt;
| Disembarks your followers from your current ship&lt;br /&gt;
|-&lt;br /&gt;
| [TargetingMode&lt;br /&gt;
| Opens the ship targeting mode menu for your current ship&lt;br /&gt;
|-&lt;br /&gt;
| [Reload&lt;br /&gt;
| Reloads the cannons on your current ship&lt;br /&gt;
|-&lt;br /&gt;
| [Dock&lt;br /&gt;
| Prompts the player to dock the ship at a location or dockmaster&lt;br /&gt;
|-&lt;br /&gt;
| [ThrowSelfOverboard&lt;br /&gt;
| Will immediately kill yourself and reappear as a ghost in the last town you visited by moongate&lt;br /&gt;
|-&lt;br /&gt;
| [ClearTheDeck&lt;br /&gt;
| Removes all moveable items on the ship deck and places them in the ship trash barrel&lt;br /&gt;
|- &lt;br /&gt;
| [ReadyCrew&lt;br /&gt;
| Readies the crew&lt;br /&gt;
|-&lt;br /&gt;
| [SendCrewBelow&lt;br /&gt;
| Sends the crew below&lt;br /&gt;
|-&lt;br /&gt;
| [CrewAttack or [CrewTarget&lt;br /&gt;
| Selects which ship crewmembers should attack. Can target your own ship to attack boarders&lt;br /&gt;
|- &lt;br /&gt;
| [CrewStop or [CrewHalt&lt;br /&gt;
| Stops crewmembers from attacking their current target&lt;br /&gt;
|-&lt;br /&gt;
| [Ram or [RamShip&lt;br /&gt;
| Rams a nearby ship (can only be used if your ship is blocked in 6 or more directions)&lt;br /&gt;
|-&lt;br /&gt;
| [SendBoardingParty or [SendBoarding&lt;br /&gt;
| Opens the ship boarding party window&lt;br /&gt;
|-&lt;br /&gt;
| [RecallBoarding or [RecallBoardingParty&lt;br /&gt;
| Recalls any current active boarding parties&lt;br /&gt;
|-&lt;br /&gt;
| [BoardingParty&lt;br /&gt;
| Opens the ship boarding party window or recalls any current active boarding parties&lt;br /&gt;
|-&lt;br /&gt;
| [Repair&lt;br /&gt;
| Opens the ship repair window&lt;br /&gt;
|-&lt;br /&gt;
| [RepairHull&lt;br /&gt;
| Repairs the ship&#039;s hull&lt;br /&gt;
|-&lt;br /&gt;
| [RepairSails&lt;br /&gt;
| Repairs the ship&#039;s sails&lt;br /&gt;
|-&lt;br /&gt;
| [RepairGuns&lt;br /&gt;
| Repairs the ship&#039;s guns&lt;br /&gt;
|-&lt;br /&gt;
| [FireCannons&lt;br /&gt;
| Fires the ship&#039;s cannons at directed target&lt;br /&gt;
|-&lt;br /&gt;
| [LesserAbility&lt;br /&gt;
| Activates the ability installed in the ship&#039;s first lesser ability slot&lt;br /&gt;
|-&lt;br /&gt;
| [SecondLesserAbility&lt;br /&gt;
| Activates the ability installed in the ship&#039;s second lesser ability slot&lt;br /&gt;
|-&lt;br /&gt;
| [RegularAbility&lt;br /&gt;
| Activates the ability installed in the ship&#039;s first regular ability slot&lt;br /&gt;
|-&lt;br /&gt;
| [SecondRegularAbility&lt;br /&gt;
| Activates the ability installed in the ship&#039;s second regular ability slot&lt;br /&gt;
|-&lt;br /&gt;
| [GreaterAbility&lt;br /&gt;
| Activates the ability installed in the ship&#039;s first greater ability slot&lt;br /&gt;
|-&lt;br /&gt;
| [SecondGreaterAbility&lt;br /&gt;
| Activates the ability installed in the ship&#039;s second greater ability slot&lt;br /&gt;
|-&lt;br /&gt;
| [AuxiliaryAbility&lt;br /&gt;
| Activates the ability installed in the ship&#039;s first auxiliary ability slot&lt;br /&gt;
|-&lt;br /&gt;
| [SecondAuxiliaryAbility&lt;br /&gt;
| Activates the ability installed in the ship&#039;s second auxiliary ability slot&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Codex==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Codex&amp;lt;br /&amp;gt;[[File:commandscodex.png|link=]]&lt;br /&gt;
|-&lt;br /&gt;
! Command&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [CodexHotbar&lt;br /&gt;
| Launches the Codex Hotbar&lt;br /&gt;
|-&lt;br /&gt;
| [AbilityHotbar&lt;br /&gt;
| Opens up the ability hotbar&lt;br /&gt;
|-&lt;br /&gt;
| [WeaponAbility1&lt;br /&gt;
| Activates your equipped weapon&#039;s 1st ability.&lt;br /&gt;
|-&lt;br /&gt;
| [WeaponAbility2&lt;br /&gt;
| Activates your equipped weapon&#039;s 2nd ability.&lt;br /&gt;
|-&lt;br /&gt;
| [WeaponAbility3&lt;br /&gt;
| Activates your equipped weapon&#039;s 3rd ability.&lt;br /&gt;
|-&lt;br /&gt;
| [ArcaneStance1&lt;br /&gt;
| Activates the Arcane Stance in position 1 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [ArcaneStance2&lt;br /&gt;
| Activates the Arcane Stance in position 2 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [ArcaneStance3&lt;br /&gt;
| Activates the Arcane Stance in position 3 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [ArcaneStance4&lt;br /&gt;
| Activates the Arcane Stance in position 4 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [ArcaneStance5&lt;br /&gt;
| Activates the Arcane Stance in position 5 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [ArcaneFinisher1&lt;br /&gt;
| Activates the Arcane Codex Finisher in position 1 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [ArcaneFinisher2&lt;br /&gt;
| Activates the Arcane Codex Finisher in position 2 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [ArcheryAmmunition1&lt;br /&gt;
| Activates the Archery Codex Ammunition in position 1 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [ArcheryAmmunition2&lt;br /&gt;
| Activates the Archery Codex Ammunition in position 2 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [ArcheryAmmunition3&lt;br /&gt;
| Activates the Archery Codex Ammunition in position 3 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [ArcheryAmmunition4&lt;br /&gt;
| Activates the Archery Codex Ammunition in position 4 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [ArcheryAmmunition5&lt;br /&gt;
| Activates the Archery Codex Ammunition in position 5 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [ArcheryFinisher1&lt;br /&gt;
| Activates the Archery Codex Finisher in position 1 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [ArcheryFinisher2&lt;br /&gt;
| Activates the Archery Codex Finisher in position 2 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [FencingStance1&lt;br /&gt;
| Activates the Fencing Codex Stance in position 1 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [FencingStance2&lt;br /&gt;
| Activates the Fencing Codex Stance in position 2 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [FencingStance3&lt;br /&gt;
| Activates the Fencing Codex Stance in position 3 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [FencingStance4&lt;br /&gt;
| Activates the Fencing Codex Stance in position 4 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [FencingStance5&lt;br /&gt;
| Activates the Fencing Codex Stance in position 5 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [FencingFinisher1&lt;br /&gt;
| Activates the Fencing Codex Finisher in position 1 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [FencingFinisher2&lt;br /&gt;
| Activates the Fencing Codex Finisher in position 2 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [FishingStance1&lt;br /&gt;
| Activates the Fishing Codex Stance in position 1 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [FishingStance2&lt;br /&gt;
| Activates the Fishing Codex Stance in position 2 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [FishingStance3&lt;br /&gt;
| Activates the Fishing Codex Stance in position 3 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [FishingStance4&lt;br /&gt;
| Activates the Fishing Codex Stance in position 4 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [FishingStance5&lt;br /&gt;
| Activates the Fishing Codex Stance in position 5 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [FishingFinisher1&lt;br /&gt;
| Activates the Fishing Codex Finisher in position 1 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [FishingFinisher2&lt;br /&gt;
| Activates the Fishing Codex Finisher in position 2 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [MacingStance1&lt;br /&gt;
| Activates the Macing Codex Stance in position 1 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [MacingStance2&lt;br /&gt;
| Activates the Macing Codex Stance in position 2 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [MacingStance3&lt;br /&gt;
| Activates the Macing Codex Stance in position 3 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [MacingStance4&lt;br /&gt;
| Activates the Macing Codex Stance in position 4 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [MacingStance5&lt;br /&gt;
| Activates the Macing Codex Stance in position 5 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [MacingFinisher1&lt;br /&gt;
| Activates the Macing Codex Finisher in position 1 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [MacingFinisher2&lt;br /&gt;
| Activates the Macing Codex Finisher in position 2 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [SwordsStance1&lt;br /&gt;
| Activates the Swords Codex Stance in position 1 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [SwordsStance2&lt;br /&gt;
| Activates the Swords Codex Stance in position 2 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [SwordsStance3&lt;br /&gt;
| Activates the Swords Codex Stance in position 3 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [SwordsStance4&lt;br /&gt;
| Activates the Swords Codex Stance in position 4 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [SwordsStance5&lt;br /&gt;
| Activates the Swords Codex Stance in position 5 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [SwordsFinisher1&lt;br /&gt;
| Activates the Swords Codex Finisher in position 1 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [SwordsFinisher2&lt;br /&gt;
| Activates the Swords Codex Finisher in position 2 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [ShieldsStance1&lt;br /&gt;
| Activates the Shield Codex Stance in position 1 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [ShieldsStance2&lt;br /&gt;
| Activates the Parry Codex Stance in position 2 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [ShieldsStance3&lt;br /&gt;
| Activates the Parry Codex Stance in position 3 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [ShieldsStance4&lt;br /&gt;
| Activates the Parry Codex Stance in position 4 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [ShieldsStance5&lt;br /&gt;
| Activates the Parry Codex Stance in position 5 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [ShieldsFinisher1&lt;br /&gt;
| Activates the Parry Codex Finisher in position 1 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [ShieldsFinisher2&lt;br /&gt;
| Activates the Parry Codex Finisher in position 2 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [StanceAutoRenewThroughMeditation&lt;br /&gt;
| Toggles whether Codex Stances will auto-renew while actively meditating&lt;br /&gt;
|-&lt;br /&gt;
| [WrestlingStance1&lt;br /&gt;
| Activates the Wrestling Codex Stance in position 1 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [WrestlingStance2&lt;br /&gt;
| Activates the Wrestling Codex Stance in position 2 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [WrestlingStance3&lt;br /&gt;
| Activates the Wrestling Codex Stance in position 3 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [WrestlingStance4&lt;br /&gt;
| Activates the Wrestling Codex Stance in position 4 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [WrestlingStance5&lt;br /&gt;
| Activates the Wrestling Codex Stance in position 5 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [WrestlingFinisher1&lt;br /&gt;
| Activates the Wrestling Codex Finisher in position 1 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [WrestlingFinisher2&lt;br /&gt;
| Activates the Wrestling Codex Finisher in position 2 of the related codex&lt;br /&gt;
|-&lt;br /&gt;
| [Stance1AutoRenew&lt;br /&gt;
| Toggles AutoRenew handling for Codex Stance of the weapon you are holding in position 1&lt;br /&gt;
|-&lt;br /&gt;
| [Stance2AutoRenew&lt;br /&gt;
| Toggles AutoRenew handling for Codex Stance of the weapon you are holding in position 2&lt;br /&gt;
|-&lt;br /&gt;
| [Stance3AutoRenew&lt;br /&gt;
| Toggles AutoRenew handling for Codex Stance of the weapon you are holding in position 3&lt;br /&gt;
|-&lt;br /&gt;
| [Stance4AutoRenew&lt;br /&gt;
| Toggles AutoRenew handling for Codex Stance of the weapon you are holding in position 4&lt;br /&gt;
|-&lt;br /&gt;
| [Stance5AutoRenew&lt;br /&gt;
| Toggles AutoRenew handling for Codex Stance of the weapon you are holding in position 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aspect==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Aspect&amp;lt;br /&amp;gt;[[File:commandsaspect.png|link=]]&lt;br /&gt;
|-&lt;br /&gt;
! Command&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [AspectWeapon AspectName&lt;br /&gt;
| Allows the player to activate an aspect for their equipped weapon: example -&amp;gt; [AspectWeapon Fire&lt;br /&gt;
|-&lt;br /&gt;
| [AspectWeapon AspectName TierLevel&lt;br /&gt;
| Allows the player to activate an aspect at a specific tier for their equipped weapon: example -&amp;gt; [AspectWeapon Fire 10&lt;br /&gt;
|-&lt;br /&gt;
| [AspectSpellbook AspectName&lt;br /&gt;
| Allows the player to activate an aspect for their equipped spellbook: example -&amp;gt; [AspectSpellbook Fire&lt;br /&gt;
|- &lt;br /&gt;
| [AspectSpellbook AspectName TierLevel&lt;br /&gt;
| Allows the player to activate an aspect at a specific tier for their equipped spellbook: example -&amp;gt; [AspectSpellbook Fire 10&lt;br /&gt;
|-&lt;br /&gt;
| [AspectArmor AspectName&lt;br /&gt;
| Allows the player to activate an aspect for their equipped armor: example -&amp;gt; [AspectArmor Fire&lt;br /&gt;
|-&lt;br /&gt;
| [AspectArmor AspectName TierLevel&lt;br /&gt;
| Allows the player to activate an aspect at a specific tier for their equipped armor: example -&amp;gt; [AspectArmor Fire 10&lt;br /&gt;
|-&lt;br /&gt;
| [LowerWeaponAspect&lt;br /&gt;
| Allows the player to temporarily lower their weapon aspect tier.&lt;br /&gt;
|-&lt;br /&gt;
| [RaiseWeaponAspect&lt;br /&gt;
| Allows the player to temporarily raise their weapon aspect tier.&lt;br /&gt;
|-&lt;br /&gt;
| [LowerSpellAspect&lt;br /&gt;
| Allows the player to temporarily lower their spellbook aspect tier.&lt;br /&gt;
|-&lt;br /&gt;
| [RaiseSpellAspect&lt;br /&gt;
| Allows the player to temporarily raise their spellbook aspect tier.&lt;br /&gt;
|-&lt;br /&gt;
| [LowerArmorAspect&lt;br /&gt;
| Allows the player to temporarily lower their armor aspect tier.&lt;br /&gt;
|-&lt;br /&gt;
| [RaiseArmorAspect&lt;br /&gt;
| Allows the player to temporarily raise their armor aspect tier.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Guild==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Guild&amp;lt;br /&amp;gt;[[File:commandsguild.png|link=]]&lt;br /&gt;
|-&lt;br /&gt;
! Command&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [Guild&lt;br /&gt;
| Launches the Guild page&lt;br /&gt;
|-&lt;br /&gt;
| [Resign&lt;br /&gt;
| Resigns from your current guild&lt;br /&gt;
|-&lt;br /&gt;
| [Overview&lt;br /&gt;
| Launches the Overview Tab of the Guild page&lt;br /&gt;
|- &lt;br /&gt;
| [Members&lt;br /&gt;
| Launches the Members Tab of the Guild page&lt;br /&gt;
|-&lt;br /&gt;
| [Battle&lt;br /&gt;
| Launches the Battle Tab of the Guild page&lt;br /&gt;
|-&lt;br /&gt;
| [TradeCaravan&lt;br /&gt;
| Launches the Trade Caravan Tab of the Guild page&lt;br /&gt;
|-&lt;br /&gt;
| [Faction or Factions&lt;br /&gt;
| Launches the Factions Tab of the Guild page&lt;br /&gt;
|-&lt;br /&gt;
| [Candidates&lt;br /&gt;
| Launches the Candidates Tab of the Guild page&lt;br /&gt;
|-&lt;br /&gt;
| [Diplomacy&lt;br /&gt;
| Launches the Diplomacy Tab of the Guild page&lt;br /&gt;
|-&lt;br /&gt;
| [Dungeons&lt;br /&gt;
| Launches the Dungeons Tab of the Guild page&lt;br /&gt;
|-&lt;br /&gt;
| [Treasury&lt;br /&gt;
| Launches the Treasury Tab of the Guild page&lt;br /&gt;
|-&lt;br /&gt;
| [BloodFeuds&lt;br /&gt;
| Launches the Blood Feuds Tab of the Guild page&lt;br /&gt;
|-&lt;br /&gt;
| [Rewards&lt;br /&gt;
| Launches the Rewards tab of the Guild page&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Chivalry==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Chivalry&amp;lt;br /&amp;gt;[[File:commandschiv.png|link=]]&lt;br /&gt;
|-&lt;br /&gt;
! Command&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [Chivalry&lt;br /&gt;
| Activates the Chivalry menu&lt;br /&gt;
|-&lt;br /&gt;
| [ChivalryHotbar&lt;br /&gt;
| Activates the Chivalry Hotbar&lt;br /&gt;
|-&lt;br /&gt;
| [ChivalryShowSymbolMessages&lt;br /&gt;
| Toggles whether to display system messages showing holy symbol counts&lt;br /&gt;
|-&lt;br /&gt;
| [RemoveCurse&lt;br /&gt;
| Activates the RemoveCurse chivalry ability.&lt;br /&gt;
|-&lt;br /&gt;
| [DispelEvil&lt;br /&gt;
| Activates the DispelEvil chivalry ability.&lt;br /&gt;
|-&lt;br /&gt;
| [CleanseByFire&lt;br /&gt;
| Activates the CleanseByFire chivalry ability.&lt;br /&gt;
|-&lt;br /&gt;
| [ConsecrateWeapon&lt;br /&gt;
| Activates the ConsecrateWeapon chivalry ability.&lt;br /&gt;
|-&lt;br /&gt;
| [CloseWounds&lt;br /&gt;
| Activates the CloseWounds chivalry ability.&lt;br /&gt;
|-&lt;br /&gt;
| [EnemyofOne&lt;br /&gt;
| Activates the EnemyofOne chivalry ability.&lt;br /&gt;
|-&lt;br /&gt;
| [NobleSacrifice&lt;br /&gt;
| Activates the NobleSacrifice chivalry ability.&lt;br /&gt;
|-&lt;br /&gt;
| [DivineFury&lt;br /&gt;
| Activates the DivineFury chivalry ability.&lt;br /&gt;
|-&lt;br /&gt;
| [SacredJourney&lt;br /&gt;
| Activates the SacredJourney chivalry ability.&lt;br /&gt;
|-&lt;br /&gt;
| [HolyLight&lt;br /&gt;
| Activates the HolyLight chivalry ability.&lt;br /&gt;
|-&lt;br /&gt;
| [Chivalry1&lt;br /&gt;
| Activates the Chivalry ability in slot 1&lt;br /&gt;
|-&lt;br /&gt;
| [Chivalry2&lt;br /&gt;
| Activates the Chivalry ability in slot 2&lt;br /&gt;
|-&lt;br /&gt;
| [Chivalry3&lt;br /&gt;
| Activates the Chivalry ability in slot 3&lt;br /&gt;
|-&lt;br /&gt;
| [Chivalry4&lt;br /&gt;
| Activates the Chivalry ability in slot 4&lt;br /&gt;
|-&lt;br /&gt;
| [Chivalry5&lt;br /&gt;
| Activates the Chivalry ability in slot 5&lt;br /&gt;
|-&lt;br /&gt;
| [Chivalry6&lt;br /&gt;
| Activates the Chivalry ability in slot 6&lt;br /&gt;
|-&lt;br /&gt;
| [Chivalry7&lt;br /&gt;
| Activates the Chivalry ability in slot 7&lt;br /&gt;
|-&lt;br /&gt;
| [Chivalry8&lt;br /&gt;
| Activates the Chivalry ability in slot 8&lt;br /&gt;
|-&lt;br /&gt;
| [Chivalry9&lt;br /&gt;
| Activates the Chivalry ability in slot 9&lt;br /&gt;
|-&lt;br /&gt;
| [Chivalry10&lt;br /&gt;
| Activates the Chivalry ability in slot 10&lt;br /&gt;
|-&lt;br /&gt;
| [RemoveCurseAutoRenew&lt;br /&gt;
| Activates autorenewal for the RemoveCurse chivalry ability.&lt;br /&gt;
|-&lt;br /&gt;
| [DispelEvilAutoRenew&lt;br /&gt;
| Activates autorenewal for the DispelEvil chivalry ability.&lt;br /&gt;
|-&lt;br /&gt;
| [CleanseByFireAutoRenew&lt;br /&gt;
| Activates autorenewal for the CleanseByFire chivalry ability.&lt;br /&gt;
|-&lt;br /&gt;
| [ConsecrateWeaponAutoRenew&lt;br /&gt;
| Activates autorenewal for the ConsecrateWeapon chivalry ability.&lt;br /&gt;
|-&lt;br /&gt;
| [CloseWoundsAutoRenew&lt;br /&gt;
| Activates autorenewal for the CloseWounds chivalry ability.&lt;br /&gt;
|-&lt;br /&gt;
| [EnemyofOneAutoRenew&lt;br /&gt;
| Activates autorenewal for the EnemyofOne chivalry ability.&lt;br /&gt;
|-&lt;br /&gt;
| [NobleSacrificeAutoRenew&lt;br /&gt;
| Activates autorenewal for the NobleSacrifice chivalry ability.&lt;br /&gt;
|-&lt;br /&gt;
| [DivineFuryAutoRenew&lt;br /&gt;
| Activates autorenewal for the DivineFury chivalry ability.&lt;br /&gt;
|-&lt;br /&gt;
| [SacredJourneyAutoRenew&lt;br /&gt;
| Activates autorenewal for the SacredJourney chivalry ability.&lt;br /&gt;
|-&lt;br /&gt;
| [HolyLightAutoRenew&lt;br /&gt;
| Activates autorenewal for the HolyLight chivalry ability.&lt;br /&gt;
|-&lt;br /&gt;
| [Chivalry1AutoRenew&lt;br /&gt;
| Activates autorenewal for the Chivalry ability in slot 1&lt;br /&gt;
|-&lt;br /&gt;
| [Chivalry2AutoRenew&lt;br /&gt;
| Activates autorenewal for the Chivalry ability in slot 2&lt;br /&gt;
|-&lt;br /&gt;
| [Chivalry3AutoRenew&lt;br /&gt;
| Activates autorenewal for the Chivalry ability in slot 3&lt;br /&gt;
|-&lt;br /&gt;
| [Chivalry4AutoRenew&lt;br /&gt;
| Activates autorenewal for the Chivalry ability in slot 4&lt;br /&gt;
|-&lt;br /&gt;
| [Chivalry5AutoRenew&lt;br /&gt;
| Activates autorenewal for the Chivalry ability in slot 5&lt;br /&gt;
|-&lt;br /&gt;
| [Chivalry6AutoRenew&lt;br /&gt;
| Activates autorenewal for the Chivalry ability in slot 6&lt;br /&gt;
|-&lt;br /&gt;
| [Chivalry7AutoRenew&lt;br /&gt;
| Activates autorenewal for the Chivalry ability in slot 7&lt;br /&gt;
|-&lt;br /&gt;
| [Chivalry8AutoRenew&lt;br /&gt;
| Activates autorenewal for the Chivalry ability in slot 8&lt;br /&gt;
|-&lt;br /&gt;
| [Chivalry9AutoRenew&lt;br /&gt;
| Activates autorenewal for the Chivalry ability in slot 9&lt;br /&gt;
|-&lt;br /&gt;
| [Chivalry10AutoRenew&lt;br /&gt;
| Activates autorenewal for the Chivalry ability in slot 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Necromancy==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Necromancy&amp;lt;br /&amp;gt;[[File:commandsnecro.png|link=]]&lt;br /&gt;
|-&lt;br /&gt;
! Command&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [Necromancy&lt;br /&gt;
| Activates the Necromancy menu&lt;br /&gt;
|-&lt;br /&gt;
| [NecromancyHotBar&lt;br /&gt;
| Activates the Necromancy HotBar&lt;br /&gt;
|-&lt;br /&gt;
| [NecromancyShowSymbolMessages&lt;br /&gt;
| Toggles whether to display system messages showing necromancy symbol counts&lt;br /&gt;
|-&lt;br /&gt;
| [NecromancyAutoRenewThroughMeditation&lt;br /&gt;
| Toggles whether necromancy abilities will auto-renew while actively meditating&lt;br /&gt;
|-&lt;br /&gt;
| [EvilOmen&lt;br /&gt;
| Activates the EvilOmen necromancy ability.&lt;br /&gt;
|-&lt;br /&gt;
| [PoisonStrike&lt;br /&gt;
| Activates the PoisonStrike necromancy ability.&lt;br /&gt;
|-&lt;br /&gt;
| [VampiricEmbrace&lt;br /&gt;
| Activates the VampiricEmbrace necromancy ability.&lt;br /&gt;
|-&lt;br /&gt;
| [CorpseSkin&lt;br /&gt;
| Activates the CorpseSkin necromancy ability.&lt;br /&gt;
|-&lt;br /&gt;
| [Wither&lt;br /&gt;
| Activates the Wither necromancy ability.&lt;br /&gt;
|-&lt;br /&gt;
| [MindRot&lt;br /&gt;
| Activates the MindRot necromancy ability.&lt;br /&gt;
|-&lt;br /&gt;
| [BloodOath&lt;br /&gt;
| Activates the BloodOath necromancy ability.&lt;br /&gt;
|-&lt;br /&gt;
| [PainSpike&lt;br /&gt;
| Activates the PainSpike necromancy ability.&lt;br /&gt;
|-&lt;br /&gt;
| [Strangle&lt;br /&gt;
| Activates the Strangle necromancy ability.&lt;br /&gt;
|-&lt;br /&gt;
| [VengefulSpirit&lt;br /&gt;
| Activates the VengefulSpirit necromancy ability.&lt;br /&gt;
|-&lt;br /&gt;
| [Necromancy1&lt;br /&gt;
| Activates the necromancy ability in slot 1&lt;br /&gt;
|-&lt;br /&gt;
| [Necromancy2&lt;br /&gt;
| Activates the necromancy ability in slot 2&lt;br /&gt;
|-&lt;br /&gt;
| [Necromancy3&lt;br /&gt;
| Activates the necromancy ability in slot 3&lt;br /&gt;
|-&lt;br /&gt;
| [Necromancy4&lt;br /&gt;
| Activates the necromancy ability in slot 4&lt;br /&gt;
|-&lt;br /&gt;
| [Necromancy5&lt;br /&gt;
| Activates the necromancy ability in slot 5&lt;br /&gt;
|-&lt;br /&gt;
| [Necromancy6&lt;br /&gt;
| Activates the necromancy ability in slot 6&lt;br /&gt;
|-&lt;br /&gt;
| [Necromancy7&lt;br /&gt;
| Activates the necromancy ability in slot 7&lt;br /&gt;
|-&lt;br /&gt;
| [Necromancy8&lt;br /&gt;
| Activates the necromancy ability in slot 8&lt;br /&gt;
|-&lt;br /&gt;
| [Necromancy9&lt;br /&gt;
| Activates the necromancy ability in slot 9&lt;br /&gt;
|-&lt;br /&gt;
| [Necromancy10&lt;br /&gt;
| Activates the necromancy ability in slot 10&lt;br /&gt;
|-&lt;br /&gt;
| [EvilOmenAutoRenew&lt;br /&gt;
| Activates autorenewal for the EvilOmen necromancy ability.&lt;br /&gt;
|-&lt;br /&gt;
| [PoisonStrikeAutoRenew&lt;br /&gt;
| Activates autorenewal for the PoisonStrike necromancy ability.&lt;br /&gt;
|-&lt;br /&gt;
| [VampiricEmbraceAutoRenew&lt;br /&gt;
| Activates autorenewal for the VampiricEmbrace necromancy ability.&lt;br /&gt;
|-&lt;br /&gt;
| [CorpseSkinAutoRenew&lt;br /&gt;
| Activates autorenewal for the CorpseSkin necromancy ability.&lt;br /&gt;
|-&lt;br /&gt;
| [WitherAutoRenew&lt;br /&gt;
| Activates autorenewal for the Wither necromancy ability.&lt;br /&gt;
|-&lt;br /&gt;
| [MindRotAutoRenew&lt;br /&gt;
| Activates autorenewal for the MindRot necromancy ability.&lt;br /&gt;
|-&lt;br /&gt;
| [BloodOathAutoRenew&lt;br /&gt;
| Activates autorenewal for the BloodOath necromancy ability.&lt;br /&gt;
|-&lt;br /&gt;
| [PainSpikeAutoRenew&lt;br /&gt;
| Activates autorenewal for the PainSpike necromancy ability.&lt;br /&gt;
|-&lt;br /&gt;
| [StrangleAutoRenew&lt;br /&gt;
| Activates autorenewal for the Strangle necromancy ability.&lt;br /&gt;
|-&lt;br /&gt;
| [VengefulSpiritAutoRenew&lt;br /&gt;
| Activates autorenewal for the VengefulSpirit necromancy ability.&lt;br /&gt;
|-&lt;br /&gt;
| [Necromancy1AutoRenew&lt;br /&gt;
| Activates autorenewal for the necromancy ability in slot 1&lt;br /&gt;
|-&lt;br /&gt;
| [Necromancy2AutoRenew&lt;br /&gt;
| Activates autorenewal for the necromancy ability in slot 2&lt;br /&gt;
|-&lt;br /&gt;
| [Necromancy3AutoRenew&lt;br /&gt;
| Activates autorenewal for the necromancy ability in slot 3&lt;br /&gt;
|-&lt;br /&gt;
| [Necromancy4AutoRenew&lt;br /&gt;
| Activates autorenewal for the necromancy ability in slot 4&lt;br /&gt;
|-&lt;br /&gt;
| [Necromancy5AutoRenew&lt;br /&gt;
| Activates autorenewal for the necromancy ability in slot 5&lt;br /&gt;
|-&lt;br /&gt;
| [Necromancy6AutoRenew&lt;br /&gt;
| Activates autorenewal for the necromancy ability in slot 6&lt;br /&gt;
|-&lt;br /&gt;
| [Necromancy7AutoRenew&lt;br /&gt;
| Activates autorenewal for the necromancy ability in slot 7&lt;br /&gt;
|-&lt;br /&gt;
| [Necromancy8AutoRenew&lt;br /&gt;
| Activates autorenewal for the necromancy ability in slot 8&lt;br /&gt;
|-&lt;br /&gt;
| [Necromancy9AutoRenew&lt;br /&gt;
| Activates autorenewal for the necromancy ability in slot 9&lt;br /&gt;
|-&lt;br /&gt;
| [Necromancy10AutoRenew&lt;br /&gt;
| Activates autorenewal for the necromancy ability in slot 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Factions==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Factions&amp;lt;br /&amp;gt;[[File:commandsfactions.png|link=]]&lt;br /&gt;
|-&lt;br /&gt;
! Command&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [Faction or [Factions&lt;br /&gt;
| Launches the Factions Tab of the Guild page&lt;br /&gt;
|-&lt;br /&gt;
| [FactionHotbar&lt;br /&gt;
| Launches the Factions Hotbar&lt;br /&gt;
|-&lt;br /&gt;
| [FactionMap&lt;br /&gt;
| Launches the Factions Map&lt;br /&gt;
|- &lt;br /&gt;
| [ShowFactionKills or [Punkte&lt;br /&gt;
| Shows the player&#039;s seasonal and lifetime amount of Faction Score earned from player kills&lt;br /&gt;
|-&lt;br /&gt;
| [PreventFactionHealing&lt;br /&gt;
| Toggles whether the player (while not in factions) will be allowed to heal faction players and become temporarily flagged as attackable by factions&lt;br /&gt;
|-&lt;br /&gt;
| [ShowFactionGlobalAnnouncements&lt;br /&gt;
| Displays whether system messages will notify player of Faction Global Activity&lt;br /&gt;
|-&lt;br /&gt;
| [ShowFactionCastleAnnouncements&lt;br /&gt;
| Displays whether system messages will notify player of Faction Castle Activity&lt;br /&gt;
|-&lt;br /&gt;
| [ShowFactionFlagAnnouncements&lt;br /&gt;
| Displays whether system messages will notify player of Faction Flag Activity&lt;br /&gt;
|-&lt;br /&gt;
| [ShowFactionWaypostAnnouncements&lt;br /&gt;
| Displays whether system messages will notify player of Faction Waypost Activity&lt;br /&gt;
|-&lt;br /&gt;
| [ShowFactionWaypostRegionMessages&lt;br /&gt;
| Displays whether player will be notified upon entering Faction Waypost Regions&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Test Shard==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Test Shard&amp;lt;br /&amp;gt;[[File:commandstestshard.png|link=]]&lt;br /&gt;
|-&lt;br /&gt;
! Command&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [TestRes&lt;br /&gt;
| [Test Shard Only] Will resurrect the player and their followers&lt;br /&gt;
|-&lt;br /&gt;
| [TestIgnoreMaxDamageCap&lt;br /&gt;
| [Test Shard Only] Will toggle whether the &#039;Max Damage Cap of 10,000 for any hit&#039; will apply to damage inflicted by player and their followers&lt;br /&gt;
|-&lt;br /&gt;
| [TestMaxMeleeDamageRolls&lt;br /&gt;
| [Test Shard Only] Will toggle whether player&#039;s melee hits always use the maximum dice result possible for determining base damage&lt;br /&gt;
|- &lt;br /&gt;
| [TestMaxSpellDamageRolls&lt;br /&gt;
| [Test Shard Only] Will toggle whether player&#039;s spellcasts always use the maximum dice result possible for determining base damage &lt;br /&gt;
|-&lt;br /&gt;
| [TestBlessedGear&lt;br /&gt;
| [Test Shard Only] Will toggle whether player&#039;s gear is always considered blessed&lt;br /&gt;
|- &lt;br /&gt;
| [Go*&lt;br /&gt;
| [Test Shard] Warp a player and his followers to their new destination&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;* Command not listed on the in-game commands gump&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Wafflesplz</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Forensic_Evaluation&amp;diff=28774</id>
		<title>Forensic Evaluation</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Forensic_Evaluation&amp;diff=28774"/>
		<updated>2025-04-22T14:21:07Z</updated>

		<summary type="html">&lt;p&gt;Wafflesplz: /* Details */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players can harvest Leather using a Skinning Knife and have a chance to carve colored leather from corpses&lt;br /&gt;
* Players will always receive their bonuses to Damage and Barding skill from the Forensic Eval skill even if they have not Skinned Creatures recently&lt;br /&gt;
* Players can use Forensic Evaluation or a Skinning Knife and target themselves or the ground nearby to activate &amp;quot;Smart Harvest&amp;quot; which will carve all &amp;quot;grey&amp;quot; notoriety corpses within 2 tiles&lt;br /&gt;
* Carving a creature corpse will automatically open the corpse for the player&lt;br /&gt;
* You can use Forensic Evaluation on yourself in order to harvest the closest body&lt;br /&gt;
* Players have a chance to carve colored leather from corpses and all leather colors are possible on any creature, provided the player meets the material&#039;s skill requirements&lt;br /&gt;
* All creatures are carvable for leather and meat, and have a chance of special cooking ingredients, scaled based on the player&#039;s Forensic Evaluation skill&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
* Using the Forensic Eval Skill or Skinning Knives to carve a corpse or SmartHarvest nearby corpses is not restricted by Global Skill Cooldowns, and instead the Forensic Eval skill has its own unique cooldown of 0.5 seconds (i.e players using Stealth/Hiding will not be required to wait 10 seconds to carve corpses)&lt;br /&gt;
* The amount of leather and meat when carving corpses is (50% + (150% * (Forensic Evaluation Skill / 100)) of the base amount for the creature&lt;br /&gt;
* The chance for a player to harvest colored leather instead of regular leather is (7.5% * (1 + Tool Bonus))&lt;br /&gt;
* Paragons and Boss creatures will always have colored leather instead of regular leather&lt;br /&gt;
* The skill also provides the following bonus to spell and melee damage in PvM: (25% * (Forensic Evaluation Skill / 100)) and PvP: (10% * (Forensic Evaluation Skill / 100))&lt;br /&gt;
** Note: this damage bonus is now passive just by having the skill, you won&#039;t see the message shown in the gif below any longer&lt;br /&gt;
&lt;br /&gt;
[[File:harvesting-forensicevaluationa.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
==Harvesting Colored Leather==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align: bottom; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Material&lt;br /&gt;
! Skill&lt;br /&gt;
! Chance&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leathernormal.png|link=]]&amp;lt;br /&amp;gt;Leather&lt;br /&gt;
| 0&lt;br /&gt;
| 82%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leatherdull.png|link=]]&amp;lt;br /&amp;gt;Dullhide&lt;br /&gt;
| 65&lt;br /&gt;
| 30%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leathershadow.png|link=]]&amp;lt;br /&amp;gt;Shadowhide&lt;br /&gt;
| 70&lt;br /&gt;
| 21%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leathercopper.png|link=]]&amp;lt;br /&amp;gt;Copperhide&lt;br /&gt;
| 75&lt;br /&gt;
| 16%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leatherbronze.png|link=]]&amp;lt;br /&amp;gt;Bronzehide&lt;br /&gt;
| 80&lt;br /&gt;
| 12%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leathergolden.png|link=]]&amp;lt;br /&amp;gt;Goldenhide&lt;br /&gt;
| 85&lt;br /&gt;
| 9%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leatherrose.png|link=]]&amp;lt;br /&amp;gt;Rosehide&lt;br /&gt;
| 90&lt;br /&gt;
| 6%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leathervere.png|link=]]&amp;lt;br /&amp;gt;Verehide&lt;br /&gt;
| 95&lt;br /&gt;
| 4%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leathervale.png|link=]]&amp;lt;br /&amp;gt;Valehide&lt;br /&gt;
| 99&lt;br /&gt;
| 2%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leatheravar.png|link=]]&amp;lt;br /&amp;gt;Avarhide&lt;br /&gt;
| 110&lt;br /&gt;
| 1%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Colored Skinning Knives==&lt;br /&gt;
Players using exceptional and colored material Skinning Knives will receive a Tool Bonus to their chance of harvesting colored leather as follows (with all applicable bonuses stacking):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align: bottom; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Material&lt;br /&gt;
! Tool Bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_skinningknife_iron.jpg|link=]]&amp;lt;br /&amp;gt;Exceptional&lt;br /&gt;
| 0.04&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_skinningknife_iron.jpg|link=]]&amp;lt;br /&amp;gt;Mastercrafted&lt;br /&gt;
| 0.04&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_skinningknife_dullcopper.jpg|link=]]&amp;lt;br /&amp;gt;Dull Copper&lt;br /&gt;
| 0.02&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_skinningknife_shadowiron.jpg|link=]]&amp;lt;br /&amp;gt;Shadow&lt;br /&gt;
| 0.04&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_skinningknife_copper.jpg|link=]]&amp;lt;br /&amp;gt;Copper&lt;br /&gt;
| 0.06&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_skinningknife_bronze.jpg|link=]]&amp;lt;br /&amp;gt;Bronze&lt;br /&gt;
| 0.08&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_skinningknife_gold.jpg|link=]]&amp;lt;br /&amp;gt;Gold&lt;br /&gt;
| 0.10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_skinningknife_agapite.jpg|link=]]&amp;lt;br /&amp;gt;Agapite&lt;br /&gt;
| 0.12&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_skinningknife_verite.jpg|link=]]&amp;lt;br /&amp;gt;Verite&lt;br /&gt;
| 0.14&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_skinningknife_valorite.jpg|link=]]&amp;lt;br /&amp;gt;Valorite&lt;br /&gt;
| 0.16&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_skinningknife_avarite.jpg|link=]]&amp;lt;br /&amp;gt;Avarite&lt;br /&gt;
| 0.18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skinning Maps==&lt;br /&gt;
* When using Skinning Maps, search radius is increased by (100% * (Forensic Eval Skill / 100))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:resourcemap-forensicevalskinning.gif|link=Resource Maps]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Buffs==&lt;br /&gt;
* The Forensic Evaluation Slayer bonus has been reduced to 3 hours (previously was 12 hours) [https://forums.uooutlands.com/index.php?threads/patch-notes-for-october-3-2019.2514/ Patch Notes 20191003]&lt;br /&gt;
* There will no longer be a damage bonus message when using the Forensic Eval skill&lt;br /&gt;
* Players will no longer have a Buff Icon for the Forensic Eval skill (since its bonus is always active)&lt;br /&gt;
&lt;br /&gt;
===PvM Bonus===&lt;br /&gt;
* Forensic Evaluation grants bonus &#039;&#039;&#039;spell and melee damage&#039;&#039;&#039; (including archery) against creatures. The maximum is 30%. Formula: (25% * (Forensic Evaluation Skill / 100))&lt;br /&gt;
* When attacking a creature, add [[Base Weapon Damage]] * Current Forensic Evaluation Bonus damage per swing.&lt;br /&gt;
* The maximum Effective Barding skill bonus that can be achieved is 12. Formula: (10 * (Forensic Evaluation Skill / 100))&lt;br /&gt;
&lt;br /&gt;
===PvP Bonus===&lt;br /&gt;
* Forensic Evaluation grants bonus &#039;&#039;&#039;spell and melee damage&#039;&#039;&#039; (including archery) against players. The maximum is 12%. Formula: (10% * (Forensic Evaluation Skill / 100))&lt;br /&gt;
* When attacking a player, add [[Base Weapon Damage]] * Current Forensic Evaluation Bonus damage per swing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hamstring==&lt;br /&gt;
Visit the [[Hamstring]] page for more information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-100&lt;br /&gt;
| Skinning mobs&lt;br /&gt;
|-&lt;br /&gt;
| 100-120&lt;br /&gt;
| Skinning mobs&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wafflesplz</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Strangelands&amp;diff=28770</id>
		<title>Strangelands</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Strangelands&amp;diff=28770"/>
		<updated>2025-04-21T12:43:03Z</updated>

		<summary type="html">&lt;p&gt;Wafflesplz: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Events]][[Category:PvP]][[Category:PvM]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* The Strangelands is a combination PvM and PvP event with a mix of Survival and Hunger Games gameplay&lt;br /&gt;
* It is a Lawless Zone, meaning all players may freely attack each other or commit criminal actions against each other without penalty&lt;br /&gt;
* Strangelands occur 4 days a week on:&lt;br /&gt;
** Tuesdays at 10AM and 10PM Eastern&lt;br /&gt;
** Thursdays at 10AM and 10PM Eastern&lt;br /&gt;
** Saturdays at 2AM and 4PM Eastern&lt;br /&gt;
** Sundays at 2AM and 2PM Eastern&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Players are limited to playing 4 Strangelands events per week.&lt;br /&gt;
Strangelands events per week reset on Fridays at 7:00 PM EST / Saturday 11:00 PM GMT (Same time as Society Jobs)&lt;br /&gt;
* Each Strangelands bout lasts 40 minutes&lt;br /&gt;
* Players can earn up to 12 Strangelands Reward Points per event and the top player receives a bonus 3 Strangelands Reward Points&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;u&amp;gt;The goal of Strangelands is to end the event with as many points as possible&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** Players earn points through Survival and by Depositing [[Strangelands#Trophies|Trophies]]&lt;br /&gt;
&lt;br /&gt;
[[File:strangelandstrophies.png|link=Strangelands#Trophies|Trophies]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://youtu.be/YIPp9IbOBik}}&lt;br /&gt;
&lt;br /&gt;
==More Details==&lt;br /&gt;
* Players who attempt to enter Strangelands while mounted will automatically have their Mount stashed (similar to entering a dungeon)&lt;br /&gt;
* Players who have Followers (non-Mounted) in the game world will be reminded via system message when using a Strangelands Gate that they must first Stable those followers before they can enter Strangelands&lt;br /&gt;
* Players entering Strangelands will automatically leave any Parties they are in&lt;br /&gt;
* Players will not be allowed to join Parties while in Strangelands&lt;br /&gt;
* When entering Strangelands, a player&#039;s current Stats, Skills, and Items are &amp;quot;stored&amp;quot; and will adopt the Stats, Skills, and Starting Items listed in their selected Strangelands Template chosen on the previous page&lt;br /&gt;
* When leaving Strangelands, a player&#039;s original &amp;quot;stored&amp;quot; Stats, Skills, and Items are returned to them&lt;br /&gt;
* All players, even in the same guild or alliance, will display to each other with the name &amp;quot;a stranger&amp;quot; and will appear as Grey to each other&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Strangelands Moongates==&lt;br /&gt;
* When a Strangelands event is scheduled to begin, Strangelands Gates will appear throughout towns and players may double-click them to access the Strangelands Menu for the event&lt;br /&gt;
* Players can also type [Strangelands to open the Strangelands Menu at anytime&lt;br /&gt;
* Players can exit a Strangelands event in progress early by clicking the &amp;quot;Exit Strangelands&amp;quot; button in the menu&lt;br /&gt;
* Players can view the Score and Stats of the last completed (not current one in progress) Strangelands event by clicking &amp;quot;View Scores for Strangelands&amp;quot; button&lt;br /&gt;
&lt;br /&gt;
[[File:strangelandsmoongate.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Templates==&lt;br /&gt;
{{Strangelands}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Strangelands Hotbar==&lt;br /&gt;
&#039;&#039;&#039;Hunger and Thirst will each increase by a randomized 5-10 points every minute.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
All players have a Strangelands Hotbar which appears on their screen and is updated periodically during the event. The Hotbar will display the following stats:&lt;br /&gt;
&lt;br /&gt;
* Hunger level&lt;br /&gt;
* Thirst level&lt;br /&gt;
* Total Points earned&lt;br /&gt;
&lt;br /&gt;
[[File:strangelandshotbar.png|link=]]&lt;br /&gt;
&lt;br /&gt;
===Relieving Hunger===&lt;br /&gt;
====Mushrooms====&lt;br /&gt;
* Players can double-click or lift any Mushrooms to harvest them&lt;br /&gt;
** Mushrooms have an accompanying animation to make them more easily noticeable&lt;br /&gt;
** Eating a Small Mushroom will reduce your Hunger level by 10&lt;br /&gt;
** Eating a Large Mushroom will reduce your Hunger level by 20&lt;br /&gt;
** Players score 1 point by harvesting a Small Mushroom&lt;br /&gt;
** Players score 10 points by harvesting a Large Mushroom&lt;br /&gt;
** Players score 20 points by harvesting a Massive Mushroom&lt;br /&gt;
&lt;br /&gt;
[[File:strangelandsmushrooms.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
====Meat====&lt;br /&gt;
* Killing creatures will yield Raw Meat which can be eaten to reduce your Hunger level by varying amounts&lt;br /&gt;
* Players may encounter &#039;grey&#039; colored meat, which when eaten will restore hunger but inflict &#039;Disease&#039; on the player&lt;br /&gt;
&lt;br /&gt;
[[File:strangelandsrawmeat.png|link=]]&lt;br /&gt;
&lt;br /&gt;
===Relieving Thirst===&lt;br /&gt;
====Rainwater====&lt;br /&gt;
* Players can double-click or lift any Rainwater item to harvest a Bottle of Water&lt;br /&gt;
* Drinking this item will reduce your Thirst level by 10&lt;br /&gt;
* Players score 1 point for harvesting Rainwater&lt;br /&gt;
&lt;br /&gt;
[[File:strangelandsrainwater.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Supply Containers==&lt;br /&gt;
* Players may encounter Supply Containers which can be double-clicked to break open, yielding a variety of items&lt;br /&gt;
* Poor Quality Supply Containers will always drop Medium Trophies&lt;br /&gt;
* Exceptional Quality Supply Containers will always drop Large Trophies&lt;br /&gt;
&lt;br /&gt;
[[File:strangelandssupplycontainers.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
* All starting items are Blessed and will respawn with them upon death&lt;br /&gt;
* Blessed items cannot be equipped, used, or activated by anyone other than their original owner&lt;br /&gt;
* Some characters will start with Blessed consumables such as Potions or Arrows&lt;br /&gt;
** These items have an unlimited number of uses but cannot be stacked with any non-Blessed versions of the same item type&lt;br /&gt;
* Items placed on the ground in Strangelands will decay in 10 minutes&lt;br /&gt;
* Many different items can be found within Storage Caches and creature corpses&lt;br /&gt;
&lt;br /&gt;
{{StrangelandsItems}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tunnels==&lt;br /&gt;
* Players should keep an eye out for Tunnels appearing in random locations&lt;br /&gt;
* By moving over or double-clicking a Tunnel the player will be teleported to another random Tunnel location where they will be hidden for 30 seconds&lt;br /&gt;
* Using a Tunnel removes both the entrance and the exit from the map&lt;br /&gt;
* Every 5 minutes, all existing Tunnels are removed and new Tunnels are placed throughout the map&lt;br /&gt;
* All players begin with two Tunnel Shovels, which may be used once during the event to teleport to a random Tunnel location where the player will remain hidden for 5 minutes&lt;br /&gt;
** Using a Tunnel or Tunnel Shovel will not reveal the player, and will place a Tunnel Rat Template character immediately into Stealth&lt;br /&gt;
&lt;br /&gt;
[[File:strangelandstunnels.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Storage Caches==&lt;br /&gt;
* Players can double-click a Storage Cache to automatically score all Trophies in their backpack&lt;br /&gt;
* Players can drop and deposit any number of items into any Storage Cache. When a player dies, all items they have deposited across all Storage Caches on the map are placed into their backpack&lt;br /&gt;
* Players can also use Storage Caches to deposit and score Trophies&lt;br /&gt;
* Unlike Tunnels, Storage Caches do not change their location once spawned&lt;br /&gt;
&lt;br /&gt;
[[File:strangelandsstoragecaches.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Player Activity==&lt;br /&gt;
Players are considered to be &amp;quot;Active&amp;quot; for the next 5 minutes and earn 50 Points after any of the following actions in the last 5 minutes:&lt;br /&gt;
&lt;br /&gt;
* Harvest a Small or Large Mushroom&lt;br /&gt;
* Harvest Rainwater&lt;br /&gt;
* Broken open a Supply Container&lt;br /&gt;
* Use a Tunnel&lt;br /&gt;
* Killed a Creature&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Resurrection==&lt;br /&gt;
* When a player dies, they will automatically be resurrected at a random spawn location where they will be hidden for 30 seconds&lt;br /&gt;
* When a player respawns after dying in Strangelands, they will receive replacement versions of any of their Starter gear that they no longer are carrying (i.e. any Blessed gear they have dropped)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Strangelands Creatures==&lt;br /&gt;
* Every 5-15 minutes (randomized) in Strangelands, a Strangehell Plant and 2 Strangehell Vines will spawn near players, with extra likeliness of spawning near medium or large groupings of players&lt;br /&gt;
* Strangehell Plants and Vines are fairly difficult and have only limited rewards (1 Large Mushroom for Plants and 1 Small Mushroom for Vines), and largely act as a predatory mechanic towards groupings of players&lt;br /&gt;
* Strangehell Plant Clusters (Spikebushes, Deathstalks, Lashweeds, Vines) spawn at random intervals, and will randomly appear near groupings of players with spawn chances heavily weighted by the size of the group&lt;br /&gt;
* Whenever a Strangehell Plant Cluster spawns, each of the players of the group that caused the spawn to occur will take on a cumulative 5% score penalty that will adjust their final score at the end of the event&lt;br /&gt;
* Players will receive a &amp;quot;Your proximity to other strangers attracts a strangehell plant cluster! (5% cumulative score penalty)&amp;quot; message when Strangehell Plant Clusters spawn near them, with the cumulative score penalty amount adjusted for each player&lt;br /&gt;
* Strangehell Plants will have drastically increased aggro towards players who were part of the group that caused them to initially spawn&lt;br /&gt;
* Additionally, Strangehell Plants that are not killed will search out and respawn near members of the initial group that spawned them through the remainder of the match at random intervals (this respawning will NOT result in increasing their score penalty for grouping, however)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
| [[File:strangehelldeathstalk.jpg|link=]]&amp;lt;br /&amp;gt;Strangehell Deathstalk&lt;br /&gt;
| [[File:strangehelllashweed.jpg|link=]]&amp;lt;br /&amp;gt;Strangehell Lashweed&lt;br /&gt;
| [[File:strangehellspikebush.jpg|link=]]&amp;lt;br /&amp;gt;Strangehell Spikebush&lt;br /&gt;
| [[File:strangehellvines.jpg|link=]]&amp;lt;br /&amp;gt;Strangehell Vines&lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
| [[File:strangelandsankheg.jpg|link=]]&amp;lt;br /&amp;gt;Strangelands Ankheg&lt;br /&gt;
| [[File:strangelandsbullvore.jpg|link=]]&amp;lt;br /&amp;gt;Strangelands Bullvore&lt;br /&gt;
| [[File:strangelandsdeer.jpg|link=]]&amp;lt;br /&amp;gt;Strangelands Deer&lt;br /&gt;
| [[File:strangelandsdevilbat.jpg|link=]]&amp;lt;br /&amp;gt;Strangelands Devilbat&lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
| [[File:strangelandsgiantspider.jpg|link=]]&amp;lt;br /&amp;gt;Strangelands Giant Spider&lt;br /&gt;
| [[File:strangelandsguar.jpg|link=]]&amp;lt;br /&amp;gt;Strangelands Guar&lt;br /&gt;
| [[File:strangelandsprimordial.jpg|link=]]&amp;lt;br /&amp;gt;Strangelands Primordial&lt;br /&gt;
| [[File:strangelandsslug.jpg|link=]]&amp;lt;br /&amp;gt;Strangelands Slug&lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
| [[File:strangelandsstalker.jpg|link=]]&amp;lt;br /&amp;gt;Strangelands Stalker&lt;br /&gt;
| [[File:strangelandsstrangers.gif|link=]]&amp;lt;br /&amp;gt;Strangelands Stranger&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trophies==&lt;br /&gt;
* Players will encounter Trophies as loot in Strangelands&lt;br /&gt;
* These Trophies can be deposited into Storage Caches to score points based on the size of the trophy&lt;br /&gt;
* The first player to Lift a trophy from a creature corpse or container is considered to have &amp;quot;Claimed it&amp;quot;&lt;br /&gt;
* Anyone scoring a trophy they did not claim has it&#039;s Score value reduced by 25% of normal&lt;br /&gt;
* When a Creature is killed in Strangelands or any Supply Container is broken open, any players within 12 tiles of it who dealt damage to it will have a chance (based on damage % dealt among those players within 12 tiles) for the creature/container&#039;s trophy to appear in their backpack and they will be treated as the &amp;quot;owner&amp;quot; of it&lt;br /&gt;
* If no players who dealt damage to the creature/container are within 12 tiles of it upon death/breaking open, its trophy will appear on its corpse (or ground in the case of Supply Container) and the first player to loot it will be treated as it&#039;s owner&lt;br /&gt;
&lt;br /&gt;
[[File:strangelandstrophies.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
* Detect Hidden - does NOT reveal nearby hidden players but instead creates an arrow pointing to the nearest Tunnel up to (Detect Hidden skill) tiles away&lt;br /&gt;
* Tracking - distance for the Tracking skill has been reduced to 50% of normal&lt;br /&gt;
* Pushing through a hidden player in Strangelands will not take Stamina and not generate a system message&lt;br /&gt;
* Players cannot perform Beneficial actions (such as Healing/Curing) on other players while in Strangelands, and will receive a &amp;quot;Suspicion gnaws at you and you decide against helping a stranger...&amp;quot; message if attempting to do so&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stats Tracking==&lt;br /&gt;
A number of stats are tracked for players after each Strangelands event, including:&lt;br /&gt;
&lt;br /&gt;
* The Template used&lt;br /&gt;
* How many Mushrooms they harvested&lt;br /&gt;
* How much Rainwater they harvested&lt;br /&gt;
* Points earned from Trophies&lt;br /&gt;
* Highest Hunger Level&lt;br /&gt;
* Highest Thirst Level&lt;br /&gt;
* Damage dealt to Supply Containers&lt;br /&gt;
* PvP Damage Dealt&lt;br /&gt;
* PvP Damage Taken&lt;br /&gt;
* Tunnels Used&lt;br /&gt;
* Stat Upgrades Used&lt;br /&gt;
* Skill Upgrades Used&lt;br /&gt;
* Total number of Strangehell Plant Cluster spawns responsible for&lt;br /&gt;
* Creature Damage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:strangelandsscoreboard.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Strangelands Rewards==&lt;br /&gt;
{{StrangelandsRewards}}&lt;/div&gt;</summary>
		<author><name>Wafflesplz</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Factions&amp;diff=28470</id>
		<title>Factions</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Factions&amp;diff=28470"/>
		<updated>2025-03-04T18:29:55Z</updated>

		<summary type="html">&lt;p&gt;Wafflesplz: /* Participate in Factions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Factions]][[Category:PvP]][[Category:Events]][[Category:Customization]][[Category:Aspect]][[Category:Crafting]]&lt;br /&gt;
==Summary==&lt;br /&gt;
View current [https://forums.uooutlands.com/index.php?threads/patch-notes-for-january-21-2023-factions-patch.4481/ Faction information on the forums.] &lt;br /&gt;
&lt;br /&gt;
Factions on Outlands is a persistent PvP system of conflict between four separate factions:&lt;br /&gt;
&lt;br /&gt;
{{FactionsFlags}}&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://youtu.be/mLOXuaK3mBw}}&lt;br /&gt;
&lt;br /&gt;
{{FactionsIndex}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Factions Menu==&lt;br /&gt;
* Players must be in a Guild to participate in Factions&lt;br /&gt;
* Players can access the Factions Menu of the Guild Menu by clicking on the Factions Tab&lt;br /&gt;
* Players can type [Faction to immediately jump to the Factions Menu of the Guild Menu&lt;br /&gt;
&lt;br /&gt;
[[File:factionsmenu1.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Joining a Faction==&lt;br /&gt;
* Each individual Guild decides optionally whether they will be aligned with one of four different Factions&lt;br /&gt;
* Any Officer or Guildmaster of a guild can change the Faction of their guild on the page 3 of the Factions Menu by clicking the Join button next to the desired Faction&lt;br /&gt;
* Guilds can only Join or Leave any Faction at most once every 7 days&lt;br /&gt;
* If a guild is aligned with a Faction, all members of the guild will see any text associated with their Faction displayed in Green text, and other Factions displayed in Orange text&lt;br /&gt;
* Guilds can leave a Faction by clicking the Leave button next to their Faction on page 3 of the Factions Menu&lt;br /&gt;
&lt;br /&gt;
[[File:factionsmenu2b.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
Note: During the first 30 Days the Factions system has gone live, Guilds may instead change Factions at most once every 24 Hours (this is to give guilds a chance to learn the system and &amp;quot;try out&amp;quot; different relationships with other guilds/factions)&lt;br /&gt;
&lt;br /&gt;
===Allied Guilds===&lt;br /&gt;
* Players cannot join a Faction if any of their Allied Guilds are currently aligned to a different faction&lt;br /&gt;
* Players will be notified which Allied Guilds belong to different factions and when prevented from joining a faction&lt;br /&gt;
&lt;br /&gt;
===Last Week Tally===&lt;br /&gt;
* At the end of each week, a &amp;quot;Last Week Tally&amp;quot; will be calculated for each Faction based on how well it performed during the week in regards to Waypost and Flag Control, and each Faction will be ranked from 1st through 4th place based on that rating&lt;br /&gt;
* Guilds will not be allowed to join the Faction that has the 1st place ranking for &amp;quot;Last Week Tally&amp;quot; (i.e. which Faction was the strongest during the previous week)&lt;br /&gt;
&lt;br /&gt;
[[File:factionslastweektally.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Participate in Factions==&lt;br /&gt;
* If a Guild has aligned themselves with a Faction, each individual player in that guild who wants to participate in Faction activity MUST have &amp;quot;Participate in Factions&amp;quot; enabled on the page 1 of the Faction Menu&lt;br /&gt;
* Players can only change their &amp;quot;Participate in Factions&amp;quot; setting once an hour&lt;br /&gt;
* Note: During the first 30 Days the Factions system has gone live, Players may instead change their &amp;quot;Participate in Factions&amp;quot; setting at most once every 1 Hour&lt;br /&gt;
&lt;br /&gt;
Players cannot change this setting:&lt;br /&gt;
* While Flagged in PvP&lt;br /&gt;
* While inside a Faction Castle&lt;br /&gt;
* While within 50 tiles of a Faction Flag&lt;br /&gt;
* While within 50 tiles of a Faction Waypost&lt;br /&gt;
&lt;br /&gt;
[[File:factionsmenu3.png|link=]]&lt;br /&gt;
&lt;br /&gt;
Players who are in a guild that has a Faction alignment, but they have Participate in Factions setting disabled, will:&lt;br /&gt;
* Not display as Orange to other factions&lt;br /&gt;
* Not be able to enter Faction Castles&lt;br /&gt;
* Not be able engage in any Faction Activity&lt;br /&gt;
* Will not display a Faction Tag for their overhead name&lt;br /&gt;
&lt;br /&gt;
==Faction Restrictions==&lt;br /&gt;
* Players are restricted in they can only have &amp;quot;Participate in Factions&amp;quot; enabled for a single Faction across their IP/All Accounts&lt;br /&gt;
* If a player ever attempts to enable &amp;quot;Participate in Factions&amp;quot; where it would result in them having characters in two different Factions on their IP/Accounts, it will prevent the player from doing so&lt;br /&gt;
* If a Guild changes their Faction, it will audit all players in the guild and any player who now is in two different Factions on their IP/Accounts will have the &amp;quot;Participate in Factions&amp;quot; setting disabled for all their characters (forcing them to pick a new, single faction)&lt;br /&gt;
* If a player is offline when they have their &amp;quot;Participate in Factions&amp;quot; setting disabled by this mechanic, they will receive an overhead message informing them of this the next time they log in&lt;br /&gt;
* Players are unable to target other players with the Invisibility Spell within Faction Castles or Faction Waypost Regions&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Faction Flagging==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Faction Flagging Situations&lt;br /&gt;
|-&lt;br /&gt;
! [[File:factionsflagging1.png|link=]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Criminals and Murderers&#039;&#039;&#039;&lt;br /&gt;
* Faction Players who are Murderers will always flag as RED to other Faction players&lt;br /&gt;
* Faction Players who are currently Criminal flagged will always flag as GREY to other Faction players&lt;br /&gt;
* Faction Players will no longer by default be allowed to attack Murderers in their same Faction&lt;br /&gt;
* Players are allowed to attack Murderers in their same Faction if the Murderer is temporarily Criminal for attacking an Innocent (Blue) player&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! [[File:factionsflagging2.png|link=]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Opposing Factions&#039;&#039;&#039;&lt;br /&gt;
* Players who are in a Faction, and have Participate in Factions enabled, will by default flag as Orange to players in opposing Factions&lt;br /&gt;
* Players will be able to freely attack players from opposing Factions at most locations, except for the PvP Events and Special Events described earlier&lt;br /&gt;
|-&lt;br /&gt;
! [[File:factionsflagging3.png|link=]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Same Faction&#039;&#039;&#039;&lt;br /&gt;
* Players who are in the same Faction, and have Participate in Factions enabled, will by default flag as GREEN to each other&lt;br /&gt;
* Exceptions: Players who are in the same Faction, but are in different Guilds that are at WAR with each other, will flag as ORANGE to each other&lt;br /&gt;
|-&lt;br /&gt;
! [[File:factionsflagging4.png|350px]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Parties&#039;&#039;&#039;&lt;br /&gt;
* If two players are in the same Party, and the target player has &amp;quot;Flag Green to Party&amp;quot; enabled, they will display as GREEN even if they belong to opposing Factions&lt;br /&gt;
|-&lt;br /&gt;
! [[File:strangelandshotbar.png|link=]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;PvP Events and Special Events&#039;&#039;&#039;&lt;br /&gt;
* Players who are participating in PvP events (such as Town Struggles, Corpse Creek Contests, Dungeon Flashpoints, or Stygian Rifts) or any special events (such as Strangelands, Stalag Grotto, Winterlands, etc) are NOT considered Faction Participants while they are inside the designated event zone&lt;br /&gt;
* Players participating in these events will NOT adopt any Faction Flagging nor will they count towards Faction Kills&lt;br /&gt;
|-&lt;br /&gt;
! [[File:shipdeed.png|link=]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Ships&#039;&#039;&#039;&lt;br /&gt;
* Players on board Ships are NOT considered Faction Participants&lt;br /&gt;
* Players on board Ships will NOT adopt any Faction Flagging nor will they count towards Faction Kills&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Harmful Actions in Factions===&lt;br /&gt;
Players will NOT be able to do Harmful actions to other players in the same Faction, UNLESS any of the following are true:&lt;br /&gt;
* Both players belong to the same Guild&lt;br /&gt;
* Both players belong to the same Party and the target player has &amp;quot;Flag as Green to Party&amp;quot; toggled on&lt;br /&gt;
* The players belong to different Guilds that are currently at WAR with each other&lt;br /&gt;
&lt;br /&gt;
===Beneficial Actions===&lt;br /&gt;
* If a player is NOT an active participant in Factions performs a Beneficial Action onto a Player or Follower who IS an active Participant in Factions, they will become flagged as attackable by all other Factions for 2 minutes&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:factionsflagging5a.png|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Fendrake is not in a Faction and heals Serathi who is in a Faction;&amp;lt;br /&amp;gt;Fendrake temporarily flags as attackable by the 3 other factions Serathi is not in&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:factionsflagging5b.png|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Fendrake now becomes attackable by Luthius, who belongs to&amp;lt;br /&amp;gt;a different faction than the healing target&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Exceptions:&lt;br /&gt;
* This mechanic will not apply during PvP Events or Special Events&lt;br /&gt;
&lt;br /&gt;
===Prevent Faction Healing===&lt;br /&gt;
* Players can use [PreventFactionHealing to toggle whether they are automatically blocked from performing Beneficial Actions on Faction Players while they themselves are NOT an active participant in Factions (since this action would flag them)&lt;br /&gt;
* By default [PreventFactionHealing is Enabled for players&lt;br /&gt;
&lt;br /&gt;
[[File:factionsflagging6.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Faction Commands and Settings==&lt;br /&gt;
The Commands and Settings menu has a number of Faction-specific toggleable options and hotkeys for players, that can be accessed by using Paperdoll -&amp;gt; Help -&amp;gt; Commands -&amp;gt; Faction&lt;br /&gt;
&lt;br /&gt;
[[File:factionsflagging7.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Area of Effect (AoE) Spells in Factions==&lt;br /&gt;
===Faction===&lt;br /&gt;
A Faction Player casting an AoE Spell will only hit other Faction players/followers (no blue targets) if any of the following are true:&lt;br /&gt;
* The Caster is within 50 tiles of a Waypost&lt;br /&gt;
* The Caster is within 50 tiles of a Faction Flag&lt;br /&gt;
* The Caster is inside of a Faction Castle&lt;br /&gt;
* The Caster is inside of a Faction&#039;s Town&lt;br /&gt;
* The Caster is inside of a Faction Dungeon&lt;br /&gt;
&lt;br /&gt;
[[File:factionsflagging8a.png|link=]]&lt;br /&gt;
&lt;br /&gt;
===PvP Event Participants===&lt;br /&gt;
* As a reminder, players who are actively participating in a Town Struggle, Dungeon Flashpoint, or Corpse Creek Contest event are NOT considered Faction players while within those respective event areas&lt;br /&gt;
&lt;br /&gt;
===Friendly Faction Players===&lt;br /&gt;
* For each Friendly Faction Player in the spell&#039;s radius that the caster cannot harm, there will be a cumulative 20% Damage Penalty applied to the spell towards all targets hit (up to a maximum of 80% Penalty)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Player Faction Score==&lt;br /&gt;
* Each player participating in Factions will have a weekly Faction Score that increases when they perform various faction-based activities&lt;br /&gt;
* Each player&#039;s Faction Score resets to 0 at the start of each week during Tabula Rasa (explained later)&lt;br /&gt;
* Players can view details of their Faction Score (Current Week, Last Week, and Seasonal) as well as their Last Week Silver Earned on Page 1 of the Faction Menu&lt;br /&gt;
&lt;br /&gt;
[[File:factionsscoring1.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ShowFactionKills==&lt;br /&gt;
* Players can type [ShowFactionKills or [Punkte to display overhead text showing your Faction Score earned exclusively from Player Kills in Factions during this current Season and throughout their entire Lifetime&lt;br /&gt;
* There is a 60 second cooldown between uses of the ShowFactionKill mechanic (to prevent spamming)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
| [[File:factionsshowkills1.png|link=]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Activity Icons==&lt;br /&gt;
In the Faction Menu and Faction Hotbar, each Waypost now has an Activity Icon next to it indicating what occured at that Waypost during the last Control Tick (occurs every 15 seconds) Activity Icons represent the following:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| No Symbol&lt;br /&gt;
| No activity occurred&lt;br /&gt;
|- &lt;br /&gt;
| [[File:factionsactivitylock.png|link=]]&amp;lt;br /&amp;gt;Lock&lt;br /&gt;
| The Waypost is currently at 100% Control and Locked&lt;br /&gt;
|- &lt;br /&gt;
| [[File:factionsactivitydagger.png|link=]]&amp;lt;br /&amp;gt;Dagger&lt;br /&gt;
| Two Factions are currently Contesting the Waypost&lt;br /&gt;
|- &lt;br /&gt;
| [[File:factionsactivityleftarrow.png|link=]]&amp;lt;br /&amp;gt;Left Arrow&lt;br /&gt;
| A Faction is Lowering the current Control of the Waypost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:factionsactivityrightarrow.png|link=]]&amp;lt;br /&amp;gt;Right Arrow&lt;br /&gt;
| A Faction is Raising their Control over the Waypost&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The [FactionHotbar will also display Activity Icons for its Wayposts&lt;br /&gt;
&lt;br /&gt;
[[File:factionsactivity1.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Faction Castles==&lt;br /&gt;
* Each faction has an associated Faction Castle located in their respective town&lt;br /&gt;
* Players must be a Faction Participant in order to enter any Faction Castle&lt;br /&gt;
* Players cannot recall/gate/hike into a Faction Castle region unless they are a member of that specific Faction&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Wayposts==&lt;br /&gt;
Wayposts are control zones that exist in the overworld that represent points of conflict between two different factions.&lt;br /&gt;
&lt;br /&gt;
[[File:factionswaypost1.png|link=]]&lt;br /&gt;
&lt;br /&gt;
* There are 18 total Wayposts in the game world&lt;br /&gt;
* Wayposts are positioned in the overworld so they form a &amp;quot;Chain&amp;quot; of 3 Wayposts on a path between every &amp;quot;pairing&amp;quot; of Factions&lt;br /&gt;
* For instance, there are 3 Wayposts that form a chain between Terran and Cambria, there are 3 Wayposts that form a chain between Cambria and Prevalia, and so on&lt;br /&gt;
&lt;br /&gt;
[[File:factionswaypostsmap.png|link=]]&lt;br /&gt;
&lt;br /&gt;
* On Page 2 of the Faction Menu players can view all Wayposts and how they are organized into Chains between respective pairings of factions&lt;br /&gt;
* In the image below, you can see between the Prevalia Faction and Andaria Faction that there are 3 Wayposts in their Chain (6. Farmland Garrison, 5. Gate Fortress, and 4. Andarian Lumberyard)&lt;br /&gt;
* Players can also type [FactionMap or click the &amp;quot;Faction Map&amp;quot; button on Page 2 of the Faction Menu to display an interactive map showing all Castles, Wayposts, and the Purification Pyre (explained later)&lt;br /&gt;
&lt;br /&gt;
[[File:factionwayposts1a.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Waypost Markers===&lt;br /&gt;
* Each Waypost has a Waypost Marker that shows which Faction currently has Control Progress on it&lt;br /&gt;
* Waypost Markers have a Progress Bar overhead that shows the Control Progress % of the controlling faction&lt;br /&gt;
* Players can also single-click the Waypost Marker to see the specific Control Progress % of the controlling faction&lt;br /&gt;
&lt;br /&gt;
[[File:factionswaypost2a.png|link=]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Waypost Marker Control Progress States&lt;br /&gt;
|-&lt;br /&gt;
| [[File:factionswaypostflagneutral.png|link=]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Neutral&#039;&#039;&#039;&lt;br /&gt;
* If no faction has any Control Progress on a Waypost, it is considered to be Neutral&lt;br /&gt;
|-&lt;br /&gt;
| [[File:factionswaypostflaginprogress.png|link=]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Partial Control&#039;&#039;&#039;&lt;br /&gt;
* If a faction has some Control Progress on a Waypost, they are considered to have Partial Control over it&lt;br /&gt;
|-&lt;br /&gt;
| [[File:factionswaypostflagcontrolled.png|link=]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Full Control&#039;&#039;&#039;&lt;br /&gt;
* If a faction has 100% Control Progress on a Waypost, they are considered to have Full Control over it&lt;br /&gt;
* Full Control over Wayposts is required for players to initiate Flag Steal attempts against other factions (explained later)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Waypost Region===&lt;br /&gt;
* Each Waypost has a Region that players must enter and stay inside in order to attempt to contest it&lt;br /&gt;
* Players will receive a system message when they enter or leave a Waypost Region (similar to entering/leaving a Grey Zone like Corpse Creek)&lt;br /&gt;
&lt;br /&gt;
[[File:factionswaypost3a.png|link=]]&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Traveling to Waypost Regions&amp;lt;/u&amp;gt;====&lt;br /&gt;
* Faction players can only travel via Recall, Gate, or Hike to a Waypost Region if it is currently Neutral or their Faction has Partial or Full Control over it&lt;br /&gt;
* Players not participating in a Faction can never travel to a Waypost Region&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Waypost Control Ticks===&lt;br /&gt;
Every &#039;&#039;&#039;15 seconds&#039;&#039;&#039;, a &#039;&#039;&#039;Control Tick&#039;&#039;&#039; occurs where the system checks to see which players are &#039;&#039;&#039;Valid Contestants&#039;&#039;&#039; of the Waypost Region. Players are considered Valid Contestants of a Waypost Region if all of the following are true:&lt;br /&gt;
&lt;br /&gt;
* They are &#039;&#039;&#039;Alive&#039;&#039;&#039;&lt;br /&gt;
* They are &#039;&#039;&#039;Inside&#039;&#039;&#039; the Region&lt;br /&gt;
* They are &#039;&#039;&#039;Visible&#039;&#039;&#039; (not hidden)&lt;br /&gt;
* They have &#039;&#039;&#039;&amp;quot;Participate in Factions&amp;quot;&#039;&#039;&#039; enabled for their Guild/Factions settings&lt;br /&gt;
* They have not been inside of a &#039;&#039;&#039;House or Ship within 100 tiles of the Waypost in the last 2 minutes&#039;&#039;&#039;&lt;br /&gt;
* Their Faction has &#039;&#039;&#039;Full Control&#039;&#039;&#039; over all &#039;&#039;&#039;prior Wayposts&#039;&#039;&#039; in that &#039;&#039;&#039;Waypost Chain&#039;&#039;&#039; (explained later)&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Control Progress&amp;lt;/u&amp;gt;====&lt;br /&gt;
If there are &#039;&#039;&#039;1 or more Valid Contestants&#039;&#039;&#039; at a Waypost and they &#039;&#039;&#039;all belong to a single Faction&#039;&#039;&#039;, one of the following will occur:&lt;br /&gt;
&lt;br /&gt;
* If an &#039;&#039;&#039;opposing faction&#039;&#039;&#039; has any control over the Waypost, they will &#039;&#039;&#039;lose 10% Control Progress&#039;&#039;&#039; on it (and becomes &#039;&#039;&#039;Neutral if reduced to 0%&#039;&#039;&#039;)&lt;br /&gt;
* If the Waypost is currently &#039;&#039;&#039;Neutral&#039;&#039;&#039;, it will &#039;&#039;&#039;flip&#039;&#039;&#039; to the new Faction and they will start with &#039;&#039;&#039;10% Control Progress&#039;&#039;&#039; on it&lt;br /&gt;
* If the faction already has &#039;&#039;&#039;Partial Control&#039;&#039;&#039; of the Waypost, they will &#039;&#039;&#039;gain a further 10% Control Progress&#039;&#039;&#039; on it&lt;br /&gt;
* Players will earn 1 War Aspect Experience for every 3 Faction Score they earn from Waypost Control (players must first have War Aspect unlocked for their character to earn experience)&lt;br /&gt;
&lt;br /&gt;
[[File:factionswaypostflaginprogress.png|link=]]&lt;br /&gt;
&lt;br /&gt;
* Players will receive a system message on the Control Tick informing them of the new control % of the Waypost or any status changes&lt;br /&gt;
* Additionally players will see how much Potential Faction Score they will earn if the Waypost comes under Full Control of their faction (explained later)&lt;br /&gt;
&lt;br /&gt;
[[File:factionswaypost3b.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Potential Faction Score&amp;lt;/u&amp;gt;====&lt;br /&gt;
* When a faction increases their Control Progress over a Waypost, each Valid Contestant from that faction increases the amount of Potential Faction Score they can possibly earn from the Waypost&lt;br /&gt;
* Whenever a Waypost becomes Neutral, however, all Potential Faction Score for players on it is cleared&lt;br /&gt;
* Participating in a Waypost can earn players up to 75 Potential Faction Score (scaled based on player&#039;s Control %)&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Waypost Full Control&amp;lt;/u&amp;gt;====&lt;br /&gt;
* Wayposts take &#039;&#039;&#039;2 minutes&#039;&#039;&#039; to go from 0% to 100% Control&lt;br /&gt;
* When a faction reaches 100% Control Progress over a Waypost, the faction is said to now have Full Control over it&lt;br /&gt;
* All players who contested the Waypost within the last 10 minutes will receive Faction Score equal to their Potential Faction Score value for the Waypost&lt;br /&gt;
* The Waypost will become temporarily &amp;quot;Locked&amp;quot; and factions cannot contest the Waypost for the next 2 minutes&lt;br /&gt;
* A sparkle animation will display on the Waypost Marker indicating that it is locked&lt;br /&gt;
* Players can single-click the Waypost to see how much time remains before it becomes unlocked and contestable again&lt;br /&gt;
&lt;br /&gt;
[[File:factionswaypost3c.png|link=]]&lt;br /&gt;
&lt;br /&gt;
===Waypost Chain Control Order===&lt;br /&gt;
* As mentioned previously, Waypost Chains are a collection of 3 Wayposts that exist in a route between one Faction and an opposing Faction&lt;br /&gt;
* For every Waypost Chain, each Faction has a specific Control Order they must follow to be able to contest and control Wayposts along that Chain&lt;br /&gt;
* Factions must have Full Control of their Nearest Waypost, then Full Control of their Middle Waypost, and then Full Control their Farthest Waypost&lt;br /&gt;
* If a player attempts to contest a Waypost &amp;quot;out of order&amp;quot; they will receive a system message telling them they must first have Full Control of prior Wayposts&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Waypost Chain Control Order&lt;br /&gt;
|-&lt;br /&gt;
! [[File:factionswaypostnearest.png|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Nearest Waypost&#039;&#039;&#039;&lt;br /&gt;
* This is the Waypost nearest to their Faction&#039;s Castle on the Waypost chain&lt;br /&gt;
* A Faction can always attempt to contest their Nearest Waypost in the chain&lt;br /&gt;
|-&lt;br /&gt;
! [[File:factionswaypostmiddle.png|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Middle Waypost&#039;&#039;&#039;&lt;br /&gt;
* This is the Waypost sitting in the middle of the chain&lt;br /&gt;
* A Faction must have Full Control over their Nearest Waypost before they can contest the Middle Waypost in the chain&lt;br /&gt;
|-&lt;br /&gt;
! [[File:factionswaypostfarthest.png|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Farthest Waypost&#039;&#039;&#039;&lt;br /&gt;
* This is the Waypost that is Farthest from their Faction Castle (and is closest to the opposing Faction&#039;s Castle)&lt;br /&gt;
* A Faction must have Full Control over both their Nearest Waypost AND their Middle Waypost before they can contest the Farthest Waypost in the chain&lt;br /&gt;
|-&lt;br /&gt;
! [[File:factionswaypostterranexample.png|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Terran Example&#039;&#039;&#039;&amp;lt;br /&amp;gt;For Terran&#039;s Waypost chain with Andaria, their control order of Wayposts is: Waypost 3 -&amp;gt; Waypost 2 -&amp;gt; Waypost 1&lt;br /&gt;
* Waypost 3 is their Nearest Waypost, and they can always contest it&lt;br /&gt;
* Once Terran has Full Control over Waypost 3 (Nearest), they can attempt to contest Waypost 2 (Middle)&lt;br /&gt;
* Once Terran has Full Control over both Waypost 3 (Nearest) and Waypost 2 (middle), they can then begin attempt to contest Waypost 1 (Farthest)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Waypost Summaries===&lt;br /&gt;
* Players have multiple places where they can see a summary of the status of each Waypost&lt;br /&gt;
* On Page 2 of the Faction Menu players can see a list of every Waypost, with a Progress Bar indicating the Controlling Faction&#039;s Control % (hue of the Progress Bar reflects the Faction)&lt;br /&gt;
Wayposts that are part of Waypost Chains belonging to the player&#039;s faction will always be displayed on the top half of the page (above the horizontal bar)&lt;br /&gt;
&lt;br /&gt;
[[File:factionswaypostsummary1.png|link=]]&lt;br /&gt;
&lt;br /&gt;
* Players have access to a Faction Hotbar for a compact summary of Faction Activity&lt;br /&gt;
* The Faction Hotbar only shows Wayposts that are part of Waypost Chains belonging to the player&#039;s faction&lt;br /&gt;
* Players can launch the Faction Hotbar by typing [FactionHotbar or by clicking the &amp;quot;Launch Hotbar&amp;quot; button on Page 1 of the Faction Menu&lt;br /&gt;
&lt;br /&gt;
[[File:factionshotbar1.png|link=]]&lt;br /&gt;
&lt;br /&gt;
* Page 1 of the Faction Menu also shows a compact summary of Wayposts&lt;br /&gt;
* Under each faction is a set of 3 Tokens, each representing an opposing faction&lt;br /&gt;
* The number below each Token represents how many Wayposts that faction has Full Control over against that opposing faction&lt;br /&gt;
* A Crown Icon is displayed when the faction has all 3 Wayposts in that Waypost Chain under Full Control (meaning they Qualify to Steal that faction&#039;s Flag)&lt;br /&gt;
&lt;br /&gt;
[[File:factionssummary2.png|link=]]&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Orb Buttons&amp;lt;/u&amp;gt;====&lt;br /&gt;
When players click the Orb icon next to any Waypost in either the Faction Menu or in the Faction Hotbar it will do the following:&lt;br /&gt;
&lt;br /&gt;
* Display an Overworld Map of the Waypost&#039;s location&lt;br /&gt;
* List the X/Y/Z Coordinates to the Waypost location&lt;br /&gt;
* Start a Tracking Arrow that will point toward the Waypost location&lt;br /&gt;
&lt;br /&gt;
[[File:factionsorbs1.png|link=]]&lt;br /&gt;
&lt;br /&gt;
* Clicking the Orb button on the Faction Map next to a location will start a Tracking Arrow to that location&lt;br /&gt;
&lt;br /&gt;
[[File:factionsorbs2.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Faction Flags==&lt;br /&gt;
* Each Faction has a Faction Flag that begins in the Flag Room of their respective Faction Castle&lt;br /&gt;
* Factions have the potential to Steal other Faction Flags and Secure them in their own Castle&#039;s Flag Room&lt;br /&gt;
* It is possible, although extremely difficult, for one Faction to potentially Steal and Secure up to all four Faction Flags in their Castle Flag Room&lt;br /&gt;
&lt;br /&gt;
[[File:factionsflagatbase1a.png|link=]]&lt;br /&gt;
&lt;br /&gt;
===Flag Status===&lt;br /&gt;
* On Page 1 of the Faction Menu, players can see which Faction Flags are currently Secure in each Faction Castle under the &amp;quot;Flags in Castle&amp;quot; section&lt;br /&gt;
* Players can also see the status of each Faction Flag in the top section of the Faction Hotbar&lt;br /&gt;
&lt;br /&gt;
[[File:factionsflagstatus1.png|link=]]&lt;br /&gt;
&lt;br /&gt;
===Qualifying For Stealing Faction Flags===&lt;br /&gt;
* In order for a Faction to Qualify as being able to Steal a Faction Flag that is Secure at a Faction Castle, they must have Full Control over all 3 Wayposts in their Waypost Chain with the Flag&#039;s Faction&lt;br /&gt;
* If a Faction&#039;s Flag is currently Secure in an opponent&#039;s Faction Castle (i.e. the Flag is not in their original faction&#039;s castle), the Stealing faction must ALSO have Full Control over all 3 Wayposts in their Waypost Chain with the Castle&#039;s Faction (for a total of 6 Wayposts needing Full Control)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Stealing Faction Flag Situations&lt;br /&gt;
|-&lt;br /&gt;
| [[File:factionsflagstatus2.png|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Example 1 (Flag is in its Own Castle)&#039;&#039;&#039;&lt;br /&gt;
* The Terran Flag is currently Secure inside of the Terran Castle&lt;br /&gt;
* Any faction that wishes to steal the Terran flag in this scenario simply needs to have Full Control over their entire Waypost Chain with the Terran faction (3 Wayposts)&lt;br /&gt;
* The Prevalia Faction has 3 Wayposts under Full Control against the Terran faction, and can attempt to Steal their Faction Flag from their Castle&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Stealing Faction Flag Situations&lt;br /&gt;
|-&lt;br /&gt;
| [[File:factionsflagatbase2a.png|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Example 2 (Flag is in Opposing Castle)&#039;&#039;&#039;&lt;br /&gt;
* The Prevalia Flag is currently Secure inside of the Terran Castle&lt;br /&gt;
* Any faction that wishes to steal this flag MUST have Full Control over their their Waypost Chain with BOTH the Prevalia Faction as well as the Terran Faction (for a total of 6 Wayposts needed)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:factionsflagstatus3.png|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Example 2A (Flag is in Opposing Castle)&#039;&#039;&#039;&lt;br /&gt;
* Andaria will need Full Control over their Waypost Chains with Terran AND Prevalia to steal the flag in this scenario&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Faction Doors===&lt;br /&gt;
* As mentioned prior, players are not allowed to Recall/Gate/Hike into Castles belonging to other factions&lt;br /&gt;
* Each Castle has a number of destructible Faction Doors that impede direct foot travel into the Flag Room of the Castle&lt;br /&gt;
* Players belonging to the faction can double-click a Faction Door to teleport to the opposite side of it (with a 5 second cooldown between uses)&lt;br /&gt;
* Players are not required to destroy all Faction Doors of a Castle to initiate Flag Steals, however they will likely need to destroy several of them in order to have a valid movement path to reach the Flag Room&lt;br /&gt;
&lt;br /&gt;
[[File:factionscastledoor1.png|link=]]&lt;br /&gt;
&lt;br /&gt;
* Players from opposing factions can double-click a Faction Door to attack it (and will repeatedly attack it so long as they stay stationary)&lt;br /&gt;
* If enough damage is done to the door, it will be destroyed&lt;br /&gt;
* Destroyed Faction Doors will respawn in 30 minutes&lt;br /&gt;
* If a damaged Faction Door has not been damaged in the last 30 minutes, it will automatically become fully repaired&lt;br /&gt;
&lt;br /&gt;
[[File:factionscastledoor.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Initiating a Flag Steal Attempt===&lt;br /&gt;
* If a faction is Qualified to Steal a Flag from a Faction Castle, a player on that Faction may initiate a Steal attempt by moving within 2 tiles of the Faction Flag and double-clicking it&lt;br /&gt;
* The player who initiates the Flag Steal is referred to as the Stealing Player and they will remain an important role in the Steal Attempt process&lt;br /&gt;
* The Stealing player&#039;s name is announced overhead and a Beam of Light graphic will appear at their location&lt;br /&gt;
* While a Steal Attempt is in process for a Flag, no other players, on any faction, can attempt to Steal that same Flag&lt;br /&gt;
* Additionally, Individual players can only attempt to steal one flag at a time (even if their faction Qualifies for stealing multiple flags within that Castle)&lt;br /&gt;
* Flag Steals take &#039;&#039;&#039;3 minutes&#039;&#039;&#039; to go from 0% to 100% Control&lt;br /&gt;
&lt;br /&gt;
[[File:factionscapturingflag1a.png|link=]]&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Flag Steal Status&amp;lt;/u&amp;gt;====&lt;br /&gt;
* If a faction has a Stealing attempt underway against them, a Crossed Swords icon will appear next to their Faction on Page 1 of the Faction Menu indicating it is &amp;quot;under attack&amp;quot;&lt;br /&gt;
* The Faction Hotbar will also list the status of the Faction Flag as &amp;quot;Under Attack at X Castle&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:factionsflagsteal1.png|link=]]&lt;br /&gt;
&lt;br /&gt;
[[File:factionsflagsteal2.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Flag Steal Control Ticks and Steal Progress===&lt;br /&gt;
Once a Flag Steal Attempt has been initiated, a Control Tick will occur every &#039;&#039;&#039;15 seconds&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
On each Control Tick, Steal Progress on the Stealing Attempt will increase by 10% if all of the following are true:&lt;br /&gt;
* The Stealing Player (who initiated the Steal Attempt) is Alive&lt;br /&gt;
* The Stealing Player is Inside the Flag Room&lt;br /&gt;
* The Stealing Player is Visible (not Hidden)&lt;br /&gt;
&lt;br /&gt;
If any of those conditions are false, the Stealing Attempt will fail and all Steal Progress made will be lost&lt;br /&gt;
&lt;br /&gt;
[[File:factionsflagstealboundary.png|link=]]&lt;br /&gt;
&lt;br /&gt;
Note: Once a faction has begun a Stealing Attempt on a flag, if they subsequently lose control of any of the Wayposts that were originally needed to Qualify for that Steal Attempt, it will NOT affect the Steal Attempt and will NOT prevent its completion&lt;br /&gt;
&lt;br /&gt;
However, if a faction fails a Stealing Attempt, they will again have to Qualify as normal to begin a new Stealing Attempt, and therefore will again need Full Control over any necessary Wayposts to proceed.&lt;br /&gt;
&lt;br /&gt;
[[File:factionsflagcontroltick.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
* On each Control Tick, a Beam of Light graphic will appear over the Stealing Player&lt;br /&gt;
* Players can single-click the Faction Flag to see the name of the flag&#039;s Stealing Player as well as the specific Steal Progress % of the Steal Attempt&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Potential Faction Score&amp;lt;/u&amp;gt;====&lt;br /&gt;
* When a Control Tick occurs during a Flag Steal Attempt, all players of that Stealing Faction that are Alive, Visible, and Inside the Flag Room will receive a system message informing them of their faction&#039;s current Steal Progress against the flag&lt;br /&gt;
* Participating in a Flag Steal Attempt can earn players up to 50 Potential Faction Score (scaled based on player&#039;s Control %)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Successful Flag Steal===&lt;br /&gt;
* Once Steal Progress on a Steal Attempt reaches 100%, the Flag Steal will be deemed successful&lt;br /&gt;
* The Faction Flag becomes &amp;quot;equipped&amp;quot; by the Stealing Player and they will now be referred to as a Flag Carrier&lt;br /&gt;
&lt;br /&gt;
[[File:factionsflagstolen.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Faction Flag Carriers===&lt;br /&gt;
* If a Faction Flag is being carried by a player, it will be displayed under the &amp;quot;Flags Carried&amp;quot; section of the Faction Menu and in the top section of the Faction Hotbar next to the respective flag&lt;br /&gt;
* If a player clicks the Orb button next to the Flag icon for a Carried Flag on the Faction Menu or Faction Hotbar, it will:&lt;br /&gt;
** Display the coordinates of the Flag location&lt;br /&gt;
** Launch a Map of the Flag&#039;s Location&lt;br /&gt;
** And start a Tracking Arrow to the Flag location&lt;br /&gt;
&lt;br /&gt;
Note: Players can use this information to track down the location of a flag, including Dropped Flags (explained later)&lt;br /&gt;
&lt;br /&gt;
[[File:factionsflagcarrier1.png|link=]]&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Faction Flag Carrier Restrictions&amp;lt;/u&amp;gt;====&lt;br /&gt;
Players carrying a Faction Flag can ride Mounts, Teleport, and perform most movement actions as normal. However, Flag Carriers are prevented from doing any the following:&lt;br /&gt;
&lt;br /&gt;
* Entering Houses&lt;br /&gt;
* Boarding Ships&lt;br /&gt;
* Recalling, Hiking, or using any form of Gate Travel/Moongate&lt;br /&gt;
* Entering Dungeons or other non-Overworld locations such as the Arena or Casino&lt;br /&gt;
* Hiding or becoming Invisible&lt;br /&gt;
&lt;br /&gt;
[[File:factionsflagcarrier2.png|link=]]&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Flag Returning&amp;lt;/u&amp;gt;====&lt;br /&gt;
* If a Flag Carrier somehow enters a &amp;quot;invalid&amp;quot; location with a Faction Flag (such as a House, Ship, Dungeon, Interior Region), the Faction Flag will automatically be returned to the last Castle it had been Secured inside (i.e where it was stolen from)&lt;br /&gt;
* If a Flag is ever Returned, any Potential Faction Score recorded for players for the flag is cleared&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Flag Steal Expiration&amp;lt;/u&amp;gt;====&lt;br /&gt;
* If 30 minutes have passed since a Faction Flag was stolen from a Castle, and it has not yet been Secured into a Castle, it will be returned to the last Castle it had been Secured inside of (i.e where it was stolen from)&lt;br /&gt;
* If a Flag is ever Returned, any Potential Faction Score recorded for players for the flag is cleared&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Flag Carrier Death&amp;lt;/u&amp;gt;====&lt;br /&gt;
* If the Flag Carrier dies, the Faction Flag they were carrying will be Dropped at their location&lt;br /&gt;
* Players can single-click a Dropped flag to see how much time remains before it is returned to its last Castle (i.e. the 30 minute timer)&lt;br /&gt;
&lt;br /&gt;
[[File:factionsflagdeath1.png|link=]]&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Server Reboot&amp;lt;/u&amp;gt;====&lt;br /&gt;
* When the server has finished booting (after a Patch/Crash/Restart) any Faction Flags that were being carried by players when the server went down, will be dropped to the ground at the location last carrier was last at (to prevent an issue where the previous Flag Carrier doesn&#039;t log back in)&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Picking Up a Dropped Faction Flag&amp;lt;/u&amp;gt;====&lt;br /&gt;
* Players can pick up a Dropped Faction Flag by double-clicking it within 1 tile&lt;br /&gt;
* However, before a player may pick up a Dropped Faction Flag, that player&#039;s Faction MUST have Full Control over the 3 Wayposts in their Waypost Chain with the Flag&#039;s Faction&lt;br /&gt;
&lt;br /&gt;
[[File:factionsflagdeath2.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039;&lt;br /&gt;
* A Cambria Faction player carrying the Terran Flag drops that flag on the ground&lt;br /&gt;
* A Prevalia Faction player encounters this and intends to pick up the flag&lt;br /&gt;
* In order for the Prevalia player to pick up the flag, the Prevalia Faction must have Full Control over all 3 Waypost in their Waypost Chain with the Terran Faction&lt;br /&gt;
&lt;br /&gt;
Note: This mechanic makes it very important for a faction to maintain Full Control over Waypost Chains throughout the full process of a Flag Steal, so they can recover Dropped Faction Flags in the circumstance where their Flag Carrier is killed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Purifying Faction Flags===&lt;br /&gt;
* Before a player can Secure a Faction Flag back in their own Castle, they must first Purify it&lt;br /&gt;
* To do this, players must bring the Faction Flag to the Purification Pyre at the center of the Daemon Keep region (which is a Grey Zone)&lt;br /&gt;
* Players can click the Purification Pyre orb icon on the [FactionMap to display a Tracking Arrow that will help navigate the player to the Purification Pyre&#039;s location&lt;br /&gt;
&lt;br /&gt;
[[File:factionsflagpurification1.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Flag Purification&amp;lt;/u&amp;gt;====&lt;br /&gt;
* In order to Purify a Faction Flag, the Flag Carrier must spend 60 seconds consecutively within 2 tiles of the Purification Pyre&lt;br /&gt;
* If the player becomes Hidden or moves too far away, the Purification process will reset&lt;br /&gt;
* Control Ticks for the purification process occur every 15 seconds, and the Flag Carrier will receive system messages informing them of their purification progress on each tick&lt;br /&gt;
* Flag Purifications take &#039;&#039;&#039;3 minutes&#039;&#039;&#039; to go from 0% to 100% Control&lt;br /&gt;
* Players within 50 Tiles of the Flag Carrier during Flag Purification can earn up to 50 Potential Faction Score (scaled based on player&#039;s Control %)&lt;br /&gt;
* Once a flag has been successfully Purified, a firestorm graphic will display over the flag carrier player&lt;br /&gt;
* The Faction Flag will now display a prominent Flame graphic upon it, indicating to players that the flag has been Purified&lt;br /&gt;
&lt;br /&gt;
[[File:factionsflagcleansing.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
[[File:factionflagcleansing2.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Escorting&amp;lt;/u&amp;gt;====&lt;br /&gt;
* If a player spends a &#039;&#039;&#039;cumulative 60 seconds or more within 50 Tiles of a non-Purified Faction Flag&#039;&#039;&#039; while it is outside of any Faction Castle or the Daemon Keep Region (i.e. they are Escorting the Flag to the Purification Pyre) they will have their Potential Faction Score earned from Flag Purification increased by +100% (to a max of 100 Potential Faction Score)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Securing a Faction Flag==&lt;br /&gt;
* Once a Faction Flag has been Purified, that faction may now attempt to Secure it in the Flag Room of their Faction Castle&lt;br /&gt;
* Flag Steals takes &#039;&#039;&#039;3 minutes&#039;&#039;&#039; to go from 0% to 100% Control&lt;br /&gt;
&lt;br /&gt;
[[File:factionsflagsecuring1.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
===Flag Secure Control Ticks===&lt;br /&gt;
If a faction is attempting to Secure a flag in the Flag Room of their Castle, a Control Tick will occur every &#039;&#039;&#039;15 seconds&#039;&#039;&#039;. On each Control Tick, if all of the following are true, Secure Progress on the Secure Attempt will increase by 10%:&lt;br /&gt;
&lt;br /&gt;
* The Flag Carrier is Alive&lt;br /&gt;
* The Flag Carrier is Inside the Flag Room&lt;br /&gt;
* The Flag Carrier is Visible (not Hidden)&lt;br /&gt;
&lt;br /&gt;
If any of those conditions are false, the Secure Attempt will fail and all Secure Progress made will be lost.&lt;br /&gt;
&lt;br /&gt;
[[File:factionsflagsecuring2.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&#039;&#039;&#039;Note:&#039;&#039;&#039; As long as a faction is carrying a Faction Flag, they can keep attempting to Secure it in their Faction Castle, regardless whether or not they have Full Control over any Wayposts of the related Faction&#039;s involved&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a faction fails a Secure attempt, they can immediately attempt to Secure that flag again, so long as they have a player who is carrying that Faction Flag.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Potential Faction Score&amp;lt;/u&amp;gt;====&lt;br /&gt;
* When a Control Tick occurs during a Flag Secure Attempt, all players of that Faction that are Alive, Visible, and Inside the Flag Room will increase the amount of Potential Faction Score they can possibly earn from the entire Flag Steal Process (Steal + Purify + Secure)&lt;br /&gt;
* Participating in a Flag Securing can earn players up to 25 Potential Faction Score (scaled based on player&#039;s Control %)&lt;br /&gt;
* When a Faction successfully Secures a Faction Flag, if one or more members of a guild in that Faction earned at least 100 Faction Score or more during the process (Steal + Purify + Secure), the Guild will receive 1 Prestige&lt;br /&gt;
Note: the Prestige Gain amount will not be announced to the guild (to cut down on message spam)&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Escorting&amp;lt;/u&amp;gt;====&lt;br /&gt;
* If a player spends a cumulative 60 seconds or more within 50 Tiles of a Purified Faction Flag while it is outside of any Faction Castle or the Daemon Keep Region (i.e. they are Escorting the Flag to their Faction Castle) they will have their Potential Faction Score earned from Flag Securing increased by +200% (to a max of 75 Potential Faction Score)&lt;br /&gt;
&lt;br /&gt;
===Successful Flag Secure===&lt;br /&gt;
* Once Secure Progress on a Secure Attempt reaches 100%, the Secure action will be deemed successful&lt;br /&gt;
* All Potential Faction Score banked by players in the Faction for the entire Flag Steal Process will be distributed to those players as Faction Score&lt;br /&gt;
* The newly Secure flag will now show up in the &amp;quot;Flags in Castle&amp;quot; section of the Faction Menu for that faction&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| [[File:factionsflagsecuring3.jpg|link=]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The newly Secure Flag will become temporarily &amp;quot;Locked&amp;quot; and factions cannot make Steal attempts on that flag for the next 10 minutes&lt;br /&gt;
* A sparkle animation will display on the Flag indicating that it is Locked&lt;br /&gt;
* Players can single-click the Flag to see how much time remains before it becomes unlocked and can make Steal attempts on it again&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Faction Handicap Bonus==&lt;br /&gt;
* As mentioned previously, at the end of every week a &amp;quot;Last Week Tally&amp;quot; is calculated for each Faction based on its performance that week, and factions are ranked from 1st Place through 4th Place (with 1st place being the &amp;quot;strongest&amp;quot; faction and 4th place being the &amp;quot;weakest&amp;quot;)&lt;br /&gt;
* Based on this Last Week Tally ranking, each faction is assigned a &amp;quot;Handicap Bonus&amp;quot; that will persist throughout the coming week&lt;br /&gt;
&lt;br /&gt;
Handicap Bonuses are as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ranked&lt;br /&gt;
! Handicap Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1st&lt;br /&gt;
| 0%&lt;br /&gt;
|-&lt;br /&gt;
| 2nd&lt;br /&gt;
| 10%&lt;br /&gt;
|-&lt;br /&gt;
| 3rd&lt;br /&gt;
| 20%&lt;br /&gt;
|-&lt;br /&gt;
| 4th&lt;br /&gt;
| 30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:factionshandicapbonus1a.png|link=]]&lt;br /&gt;
&lt;br /&gt;
* Whenever a Faction has a Control Tick for a Waypost, Purification Pyre, Steal Attempt or Secure Attempt, there is a Handicap Bonus % chance that faction will earn double progress on that action (i.e. increase progress by 20% instead of 10%)&lt;br /&gt;
* If a &amp;quot;double progress&amp;quot; occurs, players from that faction will receive more Potential Faction Score (if relevant to the activity)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039;&lt;br /&gt;
* A Faction was in 4th place last week and now has a 30% Current Handicap Bonus in place&lt;br /&gt;
* On any Control Tick occurring for Wayposts, Flag Purification, Steal Attempts, or Secure Attempts, that faction has a 30% chance that they will instead earn 20% Progress rather of the normal 10% Progress amount&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&#039;&#039;&#039;Note:&#039;&#039;&#039; The intention of the Handicap Bonus for factions is to provide chances for weaker factions to potentially Control/Steal/Secure things quicker, to make up for their lack of &amp;quot;firepower&amp;quot; from its members.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Underdog Handicap==&lt;br /&gt;
* In addition to the Weekly Handicap Bonus each Faction receives based on their past week&#039;s performance, each Faction can now also receive a temporary Underdog Handicap Bonus that is directed against a specific Faction&lt;br /&gt;
* Factions will receive an Underdog Handicap Bonus towards another Faction if that target Faction has more Flags Secured in their Castle than they have&lt;br /&gt;
* The Underdog Handicap Bonus is 15% per Secure Flag Difference (for a max of +60% for 4 Flags)&lt;br /&gt;
* The Underdog Handicap Bonus will stack with a Faction&#039;s Weekly Handicap Bonus&lt;br /&gt;
* As a reminder, Handicap Bonuses provide a chance on any Waypost, Purification, Flag Steal/Secure Ticks to result in 20% Progress (instead of 10%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039;&lt;br /&gt;
* The Terran Faction currently has 1 Flag Secured in their Castle and the Andaria Faction currently has 3 Flags Secured in their Castle&lt;br /&gt;
* Because Andaria has (3 -1) = 2 more Flags Secured than Terran, the Terran Faction will receive a (2 * 15%) = 30% Handicap Bonus against all actions towards Andaria&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Heat of Battle==&lt;br /&gt;
Faction players will receive a &#039;&#039;&#039;30 second Heat of Battle&#039;&#039;&#039; flag whenever any of the following occur:&lt;br /&gt;
* They are in a Waypost Region and considered a Valid Contestant when a Control Tick occurs&lt;br /&gt;
* They are Purifying a flag and a Control Tick occurs&lt;br /&gt;
* They are in the Flag Room while their faction is making a Steal Attempt against a flag and a Control Tick occurs&lt;br /&gt;
* They inflict Damage on a Faction Door&lt;br /&gt;
* They are in the Flag Room while their faction is making a Secure Attempt for a flag and a Control Tick occurs&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&#039;&#039;&#039;Note:&#039;&#039;&#039; The Heat of Battle for Factions is designed to make players &amp;quot;commit&amp;quot; to their actions, and not simply recall away the moment they see an enemy.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Heat of Battle Removal===&lt;br /&gt;
* Whenever a Waypost returns to 100% Control (regardless if it switched controller or not), all Faction players within 50 tiles will have any Heat of Battle removed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Faction Player Kills==&lt;br /&gt;
===Kills To Give===&lt;br /&gt;
* In order for a Faction Kill to be worth Faction Score, the victim must have 1 or more &amp;quot;Kills To Give&amp;quot; available&lt;br /&gt;
* Players regain 1 Kill To Give every 4 hours (even if not actively participating in Factions or if player is offline)&lt;br /&gt;
* For every cumulative 100 Faction Score that a player earns from Securing Wayposts, Securing/Stealing Flags, or killing Faction Spawns they will regain 1 Kill to Give&lt;br /&gt;
* Players can have a maximum of 6 Kills To Give stored&lt;br /&gt;
* Players will receive a &amp;quot;You have earned a zero-score faction kill&amp;quot; message when killing a player who have 0 Kills To Give&lt;br /&gt;
&lt;br /&gt;
===Faction Score for Kills===&lt;br /&gt;
* If a valid Player Kill worth Faction Score occurs, the Faction Score earned will be divided amongst all damaging players based on their Damage Dealt % to the victim (i.e. a player who does 33% of the damage will get 33% of the Faction Score possible)&lt;br /&gt;
* Any player who has &#039;&#039;&#039;0 Kills to Give&#039;&#039;&#039; will be &#039;&#039;&#039;worth 0 Faction Score&#039;&#039;&#039; on Faction Kills&lt;br /&gt;
* Any Faction Kill worth Faction Score will reduce the victim&#039;s &amp;quot;Kills to Give&amp;quot; value by 1&lt;br /&gt;
* Player Faction Kills are worth a base &#039;&#039;&#039;20 Faction Score&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Faction Kills will be &#039;&#039;&#039;upgraded to be worth 50 Faction Score&#039;&#039;&#039; if they occur in any of the following conditions:&lt;br /&gt;
* Within 50 tiles of a Waypost&lt;br /&gt;
* Within 50 tiles of a Faction Flag&lt;br /&gt;
* Inside of a Faction Castle&lt;br /&gt;
* Inside of a Faction&#039;s Town&lt;br /&gt;
* Inside of a Faction Dungeon&lt;br /&gt;
&lt;br /&gt;
Killing a Flag Carrier is worth an additional 50 Faction Score (the player must still have &amp;quot;Kills to Give&amp;quot;, and not recently ressed, to be worth points)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Faction Death Penalties==&lt;br /&gt;
Players who die as the result of a Faction Kill will receive a 2 minute Faction Death Penalty in place for ALL characters on their Account and IP Address. A player who has a Faction Death Penalty in place has the following effects:&lt;br /&gt;
&lt;br /&gt;
* They do not count as a valid player towards Contesting Wayposts or Stealing/Securing Flags (they will still earn credit on successful Steals/Secures based on their previous progress earned)&lt;br /&gt;
* They cannot initiate a Steal Attempt against a Flag or pick up a Dropped Flag&lt;br /&gt;
* They cannot cast any Field Spells or Area of Effect (AoE) Spells&lt;br /&gt;
* They will suffer a 50% Penalty to their Damage inflicted against any Player and Creature&lt;br /&gt;
* Their Healing amounts will be reduced by 50% (to both healing themselves or other players/creatures)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Faction Ghost Gates==&lt;br /&gt;
* At every Waypost location, there is a Faction Ghost Gate located nearby&lt;br /&gt;
* Only players who are in Factions and are currently Dead can see or use Faction Ghost Gates&lt;br /&gt;
* Faction Ghost Gates allow the player to teleport themselves (and their nearby followers) to their own Faction&#039;s Castle&lt;br /&gt;
* Using a Faction Ghost Gate will teleport the player to randomized location in their Faction Castle&#039;s main courtyard&lt;br /&gt;
&lt;br /&gt;
[[File:factionghostgate1.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Faction Moongates==&lt;br /&gt;
* Inside of the Flag Room of each Faction Castle is a Faction Moongate that can only be used by members of that Faction&lt;br /&gt;
* Faction Moongates allow members of that Castle&#039;s Faction to teleport to Wayposts that are part of that Faction&#039;s Waypost Chains&lt;br /&gt;
* The text hue of each Waypost entry will match the Faction Hue of the opposing faction in the relevant Waypost Chain&lt;br /&gt;
&lt;br /&gt;
[[File:factionmoongate.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
* Faction Moongates follow all of the normal restrictions for using Public Moongates, such as not allowing Criminals to use them, not allowing players with a Heat of Battle active, and so forth&lt;br /&gt;
* Using a Faction Moongate will warp the player (and their followers) to a random location near the destination, using handling similar to Public Moongates&lt;br /&gt;
* However, unlike Public Moongates, the player will be Revealed when they reach the destination, instead of being Hidden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tabula Rasa (Weekly Reset)==&lt;br /&gt;
At the start of every week (Fridays at 8pm EST), a &#039;&#039;&#039;&amp;quot;Tabula Rasa&amp;quot;&#039;&#039;&#039; will take place. When a Tabula Rasa occurs:&lt;br /&gt;
&lt;br /&gt;
* Each Faction Flag will be returned to their faction&#039;s Flag Room (even if was in the process of being Stolen or Carried by a player)&lt;br /&gt;
* All Wayposts will set to Neutral status&lt;br /&gt;
* All Faction Doors that were Damaged or Destroyed will be returned to Full Repair&lt;br /&gt;
* Any Potential Faction Score that had been tracked for players (but not earned) will be cleared&lt;br /&gt;
* The current Faction Dungeon will rotate (explained later)&lt;br /&gt;
* Scoring and Rewards will be resolved for Faction Players&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;i&amp;gt;Note: The Waypost/Flag resetting feature of Tabula Rasa is intented to ensure that a single faction doesn&#039;t permanently maintain an exceptionally strong or weak position for weeks on end, such as holding either no flags, or multiple flags: it is intended to give each faction a &amp;quot;clean slate&amp;quot; each week to start their activities&amp;lt;/i&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:factionstabularasa1.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Faction Ranking==&lt;br /&gt;
* During Tabula Rasa, each entire faction will receive a Last Week Tally based on how well that faction as a whole performed over the course of the previous week in regards to Waypost Control and Flag Captures, and will be ranked from 1st (best) through 4th (weakest)&lt;br /&gt;
* This ranking will be used to determine the Handicap Bonus that each faction will experience for the coming week, as well as prevent players from Joining the faction that was in 1st place for Last Week Score (i.e. the strongest faction)&lt;br /&gt;
&lt;br /&gt;
[[File:factionsranking1.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Faction Titles==&lt;br /&gt;
* Players will gain access to Faction Titles, which are earned on a Seasonal basis&lt;br /&gt;
* If a player has a Faction Title earned for this season, having &amp;quot;Display Faction Title&amp;quot; toggled will display it, and will override any Achievement Titles currently selected for the player; i.e. Faction Titles will take display priority over Achievement Titles&lt;br /&gt;
* Faction Titles will NOT show up in the [Titles menu, only in the Factions Menu&lt;br /&gt;
* Faction Titles are earned on a per-character basis (not per-account)&lt;br /&gt;
* The Faction Title available to a player will be determined based on a Faction Title Tier assigned to them based on their seasonal [ServerRank results for Factions&lt;br /&gt;
&lt;br /&gt;
[[File:factiontitles1.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[ServerRank==&lt;br /&gt;
* A [ServerRank category will be created for Factions that is based on how much cumulative Faction Score players earn each season&lt;br /&gt;
* When a season ends, each player will receive a Rank % based on their how their seasonal [ServerRank total for Factions compares to all other players&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;i&amp;gt;Example: A player who has the 50th highest [ServerRank out of 500 total faction players during a season will have Rank 90% (since their total is better than 90% of other faction players)&amp;lt;/i&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:factionserverrank1.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Faction Title Tiers==&lt;br /&gt;
* Based on a player&#039;s Rank %, they will be assigned a Faction Title Tier for the new season, that will determine what title is displayed for them&lt;br /&gt;
* Faction Title Tiers will stay with a player throughout that season, even if they change Factions&lt;br /&gt;
&lt;br /&gt;
Faction Title Tiers for players calculated as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Rank&lt;br /&gt;
! Title Tier&lt;br /&gt;
|-&lt;br /&gt;
| 0-25%&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 25-50%&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 50-75%&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 75-95%&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| 95-99%&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 99%-100%&lt;br /&gt;
| 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Faction-Specific Titles===&lt;br /&gt;
* The Faction Title that is displayed for a player is based on a combination of their Current Faction and their Faction Title Tier they earned for that season&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039;&lt;br /&gt;
* If a player is currently in the Andaria faction, and earned Faction Title Tier 4, they will display the Andaria Tier 4 Title&lt;br /&gt;
* If same player&#039;s guild decides to switch to the Prevalia faction, they will now display the Prevalia Tier 4 Title&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Faction Warfare==&lt;br /&gt;
{{FactionsIndex}}&lt;/div&gt;</summary>
		<author><name>Wafflesplz</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Bard_Codex&amp;diff=28469</id>
		<title>Bard Codex</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Bard_Codex&amp;diff=28469"/>
		<updated>2025-03-04T14:35:16Z</updated>

		<summary type="html">&lt;p&gt;Wafflesplz: /* Bard Codex Profile */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:PvM]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players can craft a Bard Codex with the [[Inscription]] skill&lt;br /&gt;
* The Bard Codex is Blessed and allows players to customize the handling of their Barding Effects&lt;br /&gt;
* Players must have 80 or more skill in at least two barding skills ([[Musicianship]], [[Discordance]], [[Peacemaking]], [[Provocation]]) to use a bard codex and gain experience in it&lt;br /&gt;
&lt;br /&gt;
[[File:bardcodex3a.png|link=]]&lt;br /&gt;
&lt;br /&gt;
==Bard Codex Profile==&lt;br /&gt;
* When a player with a Bard Codex and the required skill level has a Barding Effect (Discordance, Peacemaking, Provocation) active on a creature, they&#039;ll gain Bard Codex Experience based on the total damage they and their followers inflict on the creature, which is then scaled based on the Gold Value of the creature (similar to our other Experience systems)&lt;br /&gt;
* If a player earns enough Experience, they&#039;ll unlock a Bard Codex Upgrade Point&lt;br /&gt;
* Players can unlock up to 20 Bard Codex Upgrade Points for a character&lt;br /&gt;
* Players can never lose Bard Codex Experience (if they lose their Bard Codex, they can simply acquire another and be at the same Experience/Points Unlocked as before)&lt;br /&gt;
&lt;br /&gt;
[[File:bardcodexgump1.png|link=]]&lt;br /&gt;
&lt;br /&gt;
==Bard Codex Menu==&lt;br /&gt;
* Players can double-click a Bard Codex in their backpack to bring up the Bard Codex Menu for their player&lt;br /&gt;
* There are 8 different Bard Codex Upgrades available for players that can be activated in Tier 1, Tier 2, or Tier 3 versions (Tier Levels are depicted by a number of Lutes next to the upgrade)&lt;br /&gt;
* Each Tier Level for a Bard Codex upgrade costs a different amount of Upgrade Points to activate&lt;br /&gt;
* Players can click the Info button next to each Upgrade listing to see a description of its effects&lt;br /&gt;
* Players can click the &amp;quot;Spend X Pts to Upgrade Tier&amp;quot; button to increase the Tier Level for that upgrade&lt;br /&gt;
* Players can double-click the &amp;quot;Reset Spent Points&amp;quot; button to reset all of their selections once every 5 minutes&lt;br /&gt;
&lt;br /&gt;
[[File:bardcodexgump2.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bard Codex Upgrades==&lt;br /&gt;
* Players must have 80 [[Musicianship]] skill or above to be able to utilize any Bard Codex Upgrades (except with Self-Taught skill)&lt;br /&gt;
* Below is a list of the Bard Codex Upgrades available:&lt;br /&gt;
&lt;br /&gt;
{{CodexBard}}&lt;br /&gt;
&lt;br /&gt;
==Bard Settings==&lt;br /&gt;
* Players can click the Bard Settings button on the Bard Codex to launch the Bard Settings Menu&lt;br /&gt;
* In the Bard Settings menu players can toggle whether their Bard Songs will be applied to members of the same Party, Guild, or Allies (note players must reactivate Bard Songs to make them apply to new groups of players not previously selected)&lt;br /&gt;
* Players can also toggle which players are able to take advantage of Creature Effects (such as Discordance buffs/debuffs) that they apply onto creatures&lt;br /&gt;
&lt;br /&gt;
[[File:bardcodexgump3.png|link=]]&lt;/div&gt;</summary>
		<author><name>Wafflesplz</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Bard_Codex&amp;diff=28468</id>
		<title>Bard Codex</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Bard_Codex&amp;diff=28468"/>
		<updated>2025-03-04T14:34:54Z</updated>

		<summary type="html">&lt;p&gt;Wafflesplz: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:PvM]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players can craft a Bard Codex with the [[Inscription]] skill&lt;br /&gt;
* The Bard Codex is Blessed and allows players to customize the handling of their Barding Effects&lt;br /&gt;
* Players must have 80 or more skill in at least two barding skills ([[Musicianship]], [[Discordance]], [[Peacemaking]], [[Provocation]]) to use a bard codex and gain experience in it&lt;br /&gt;
&lt;br /&gt;
[[File:bardcodex3a.png|link=]]&lt;br /&gt;
&lt;br /&gt;
==Bard Codex Profile==&lt;br /&gt;
* If a player has a Bard Codex in their backpack and has 80 or higher [[Musicianship]] skill, as well as 80 or higher in either [[Discordance]], [[Peacemaking]] or [[Provocation]] they can earn Bard Codex Experience for their character&lt;br /&gt;
* When a player with a Bard Codex and the required skill level has a Barding Effect (Discordance, Peacemaking, Provocation) active on a creature, they&#039;ll gain Bard Codex Experience based on the total damage they and their followers inflict on the creature, which is then scaled based on the Gold Value of the creature (similar to our other Experience systems)&lt;br /&gt;
* If a player earns enough Experience, they&#039;ll unlock a Bard Codex Upgrade Point&lt;br /&gt;
* Players can unlock up to 20 Bard Codex Upgrade Points for a character&lt;br /&gt;
* Players can never lose Bard Codex Experience (if they lose their Bard Codex, they can simply acquire another and be at the same Experience/Points Unlocked as before)&lt;br /&gt;
&lt;br /&gt;
[[File:bardcodexgump1.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bard Codex Menu==&lt;br /&gt;
* Players can double-click a Bard Codex in their backpack to bring up the Bard Codex Menu for their player&lt;br /&gt;
* There are 8 different Bard Codex Upgrades available for players that can be activated in Tier 1, Tier 2, or Tier 3 versions (Tier Levels are depicted by a number of Lutes next to the upgrade)&lt;br /&gt;
* Each Tier Level for a Bard Codex upgrade costs a different amount of Upgrade Points to activate&lt;br /&gt;
* Players can click the Info button next to each Upgrade listing to see a description of its effects&lt;br /&gt;
* Players can click the &amp;quot;Spend X Pts to Upgrade Tier&amp;quot; button to increase the Tier Level for that upgrade&lt;br /&gt;
* Players can double-click the &amp;quot;Reset Spent Points&amp;quot; button to reset all of their selections once every 5 minutes&lt;br /&gt;
&lt;br /&gt;
[[File:bardcodexgump2.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bard Codex Upgrades==&lt;br /&gt;
* Players must have 80 [[Musicianship]] skill or above to be able to utilize any Bard Codex Upgrades (except with Self-Taught skill)&lt;br /&gt;
* Below is a list of the Bard Codex Upgrades available:&lt;br /&gt;
&lt;br /&gt;
{{CodexBard}}&lt;br /&gt;
&lt;br /&gt;
==Bard Settings==&lt;br /&gt;
* Players can click the Bard Settings button on the Bard Codex to launch the Bard Settings Menu&lt;br /&gt;
* In the Bard Settings menu players can toggle whether their Bard Songs will be applied to members of the same Party, Guild, or Allies (note players must reactivate Bard Songs to make them apply to new groups of players not previously selected)&lt;br /&gt;
* Players can also toggle which players are able to take advantage of Creature Effects (such as Discordance buffs/debuffs) that they apply onto creatures&lt;br /&gt;
&lt;br /&gt;
[[File:bardcodexgump3.png|link=]]&lt;/div&gt;</summary>
		<author><name>Wafflesplz</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Bard_Codex&amp;diff=28467</id>
		<title>Bard Codex</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Bard_Codex&amp;diff=28467"/>
		<updated>2025-03-04T14:34:28Z</updated>

		<summary type="html">&lt;p&gt;Wafflesplz: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:PvM]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players can craft a Bard Codex with the [[Inscription]] skill&lt;br /&gt;
* The Bard Codex is Blessed and allows players to customize the handling of their Barding Effects&lt;br /&gt;
* Players must have 80 or more skill in at least two barding skills [[Musicianship]], [[Discordance]], [[Peacemaking]], [[Provocation]] to use a bard codex and gain experience in it&lt;br /&gt;
&lt;br /&gt;
[[File:bardcodex3a.png|link=]]&lt;br /&gt;
&lt;br /&gt;
==Bard Codex Profile==&lt;br /&gt;
* If a player has a Bard Codex in their backpack and has 80 or higher [[Musicianship]] skill, as well as 80 or higher in either [[Discordance]], [[Peacemaking]] or [[Provocation]] they can earn Bard Codex Experience for their character&lt;br /&gt;
* When a player with a Bard Codex and the required skill level has a Barding Effect (Discordance, Peacemaking, Provocation) active on a creature, they&#039;ll gain Bard Codex Experience based on the total damage they and their followers inflict on the creature, which is then scaled based on the Gold Value of the creature (similar to our other Experience systems)&lt;br /&gt;
* If a player earns enough Experience, they&#039;ll unlock a Bard Codex Upgrade Point&lt;br /&gt;
* Players can unlock up to 20 Bard Codex Upgrade Points for a character&lt;br /&gt;
* Players can never lose Bard Codex Experience (if they lose their Bard Codex, they can simply acquire another and be at the same Experience/Points Unlocked as before)&lt;br /&gt;
&lt;br /&gt;
[[File:bardcodexgump1.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bard Codex Menu==&lt;br /&gt;
* Players can double-click a Bard Codex in their backpack to bring up the Bard Codex Menu for their player&lt;br /&gt;
* There are 8 different Bard Codex Upgrades available for players that can be activated in Tier 1, Tier 2, or Tier 3 versions (Tier Levels are depicted by a number of Lutes next to the upgrade)&lt;br /&gt;
* Each Tier Level for a Bard Codex upgrade costs a different amount of Upgrade Points to activate&lt;br /&gt;
* Players can click the Info button next to each Upgrade listing to see a description of its effects&lt;br /&gt;
* Players can click the &amp;quot;Spend X Pts to Upgrade Tier&amp;quot; button to increase the Tier Level for that upgrade&lt;br /&gt;
* Players can double-click the &amp;quot;Reset Spent Points&amp;quot; button to reset all of their selections once every 5 minutes&lt;br /&gt;
&lt;br /&gt;
[[File:bardcodexgump2.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bard Codex Upgrades==&lt;br /&gt;
* Players must have 80 [[Musicianship]] skill or above to be able to utilize any Bard Codex Upgrades (except with Self-Taught skill)&lt;br /&gt;
* Below is a list of the Bard Codex Upgrades available:&lt;br /&gt;
&lt;br /&gt;
{{CodexBard}}&lt;br /&gt;
&lt;br /&gt;
==Bard Settings==&lt;br /&gt;
* Players can click the Bard Settings button on the Bard Codex to launch the Bard Settings Menu&lt;br /&gt;
* In the Bard Settings menu players can toggle whether their Bard Songs will be applied to members of the same Party, Guild, or Allies (note players must reactivate Bard Songs to make them apply to new groups of players not previously selected)&lt;br /&gt;
* Players can also toggle which players are able to take advantage of Creature Effects (such as Discordance buffs/debuffs) that they apply onto creatures&lt;br /&gt;
&lt;br /&gt;
[[File:bardcodexgump3.png|link=]]&lt;/div&gt;</summary>
		<author><name>Wafflesplz</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Bard_Codex&amp;diff=28466</id>
		<title>Bard Codex</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Bard_Codex&amp;diff=28466"/>
		<updated>2025-03-04T14:33:25Z</updated>

		<summary type="html">&lt;p&gt;Wafflesplz: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:PvM]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players can craft a Bard Codex with the [[Inscription]] skill&lt;br /&gt;
* The Bard Codex is Blessed and allows players to customize the handling of their Barding Effects&lt;br /&gt;
* Players must have 80 or more skill in at least two barding skills (Musicianship, Discordance, Peacemaking, Provocation) to use a bard codex&lt;br /&gt;
&lt;br /&gt;
[[File:bardcodex3a.png|link=]]&lt;br /&gt;
&lt;br /&gt;
==Bard Codex Profile==&lt;br /&gt;
* If a player has a Bard Codex in their backpack and has 80 or higher [[Musicianship]] skill, as well as 80 or higher in either [[Discordance]], [[Peacemaking]] or [[Provocation]] they can earn Bard Codex Experience for their character&lt;br /&gt;
* When a player with a Bard Codex and the required skill level has a Barding Effect (Discordance, Peacemaking, Provocation) active on a creature, they&#039;ll gain Bard Codex Experience based on the total damage they and their followers inflict on the creature, which is then scaled based on the Gold Value of the creature (similar to our other Experience systems)&lt;br /&gt;
* If a player earns enough Experience, they&#039;ll unlock a Bard Codex Upgrade Point&lt;br /&gt;
* Players can unlock up to 20 Bard Codex Upgrade Points for a character&lt;br /&gt;
* Players can never lose Bard Codex Experience (if they lose their Bard Codex, they can simply acquire another and be at the same Experience/Points Unlocked as before)&lt;br /&gt;
&lt;br /&gt;
[[File:bardcodexgump1.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bard Codex Menu==&lt;br /&gt;
* Players can double-click a Bard Codex in their backpack to bring up the Bard Codex Menu for their player&lt;br /&gt;
* There are 8 different Bard Codex Upgrades available for players that can be activated in Tier 1, Tier 2, or Tier 3 versions (Tier Levels are depicted by a number of Lutes next to the upgrade)&lt;br /&gt;
* Each Tier Level for a Bard Codex upgrade costs a different amount of Upgrade Points to activate&lt;br /&gt;
* Players can click the Info button next to each Upgrade listing to see a description of its effects&lt;br /&gt;
* Players can click the &amp;quot;Spend X Pts to Upgrade Tier&amp;quot; button to increase the Tier Level for that upgrade&lt;br /&gt;
* Players can double-click the &amp;quot;Reset Spent Points&amp;quot; button to reset all of their selections once every 5 minutes&lt;br /&gt;
&lt;br /&gt;
[[File:bardcodexgump2.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bard Codex Upgrades==&lt;br /&gt;
* Players must have 80 [[Musicianship]] skill or above to be able to utilize any Bard Codex Upgrades (except with Self-Taught skill)&lt;br /&gt;
* Below is a list of the Bard Codex Upgrades available:&lt;br /&gt;
&lt;br /&gt;
{{CodexBard}}&lt;br /&gt;
&lt;br /&gt;
==Bard Settings==&lt;br /&gt;
* Players can click the Bard Settings button on the Bard Codex to launch the Bard Settings Menu&lt;br /&gt;
* In the Bard Settings menu players can toggle whether their Bard Songs will be applied to members of the same Party, Guild, or Allies (note players must reactivate Bard Songs to make them apply to new groups of players not previously selected)&lt;br /&gt;
* Players can also toggle which players are able to take advantage of Creature Effects (such as Discordance buffs/debuffs) that they apply onto creatures&lt;br /&gt;
&lt;br /&gt;
[[File:bardcodexgump3.png|link=]]&lt;/div&gt;</summary>
		<author><name>Wafflesplz</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Mace_Fighting&amp;diff=28250</id>
		<title>Mace Fighting</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Mace_Fighting&amp;diff=28250"/>
		<updated>2025-02-24T20:19:33Z</updated>

		<summary type="html">&lt;p&gt;Wafflesplz: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
==Summary==&lt;br /&gt;
The Mace Fighting skill allows the use of slow hitting blunt weapons.&lt;br /&gt;
* Mace class weapons cannot be [[Poisoning|Poisoned]].&lt;br /&gt;
* In pvp, maces drain your opponents stamina at a +25% rate compared to other weapon types&lt;br /&gt;
* The chance to hit with a mace class weapon is equal to (attacker&#039;s mace fighting skill + 50) / ((defender&#039;s weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses&lt;br /&gt;
* Increases Base Weapon Damage by (25% * Skill / 100) as a secondary weapon skill (when using another weapon skill) in PvM.&lt;br /&gt;
* Reduced to Base Weapon Damage by (10% * Skill / 100) as a secondary weapon skill (when using another weapon skill) in PvP.&lt;br /&gt;
&lt;br /&gt;
==PvM Special Attack==&lt;br /&gt;
* Only works against creatures, not other players&lt;br /&gt;
* Players have a 10% base chance of inflicting a Special Attack against creatures&lt;br /&gt;
** This chance can be further increased via the [[Arms Lore]], [[Water Aspect | Water Aspect Armor]], or [[Mastery Chain | Mastery Chain Links]]&lt;br /&gt;
** Increases damage dealt by the attack that generated the special by 50%&lt;br /&gt;
** Pierces the target for 8-16 seconds (reduces target&#039;s Effective Armor Value by 25)&lt;br /&gt;
** If the creature already has an Effective Armor Rating of 0, or if the creature is at their Armor Minimum, the Damage of the Weapon Special will be increased by a further 50%&lt;br /&gt;
** Effect duration scales based on weapon speed (slower macing weapons have longer effect duration) and creature difficulty&lt;br /&gt;
&lt;br /&gt;
==Mace Fighting Weapons==&lt;br /&gt;
{{Main|Armor &amp;amp; Weapons}}&lt;br /&gt;
&lt;br /&gt;
Mace class weapons can be crafted with [[blacksmithy]] or [[carpentry]] depending on their material or bought from NPCs.&lt;br /&gt;
&lt;br /&gt;
{{MacingWeaponClass}}&lt;br /&gt;
&lt;br /&gt;
==Beneficial Skills==&lt;br /&gt;
Having these skills benefit Mace Fighting. &lt;br /&gt;
{{BeneficialSkillsWeapon}}&lt;br /&gt;
&lt;br /&gt;
==Codex==&lt;br /&gt;
{{Main|Weapon and Parry Codex}}&lt;br /&gt;
* Mace fighting weapons benefit from Stances and Finishers provided by a Codex of Macing.&lt;br /&gt;
&lt;br /&gt;
{{MacingCodex}}&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-80&lt;br /&gt;
| Passively by Melee combat with a Mace in the [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 80-100&lt;br /&gt;
| Passively by Melee combat with a Mace&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wafflesplz</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:TempAdvancedBardTamer&amp;diff=28195</id>
		<title>Template:TempAdvancedBardTamer</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:TempAdvancedBardTamer&amp;diff=28195"/>
		<updated>2025-02-02T19:45:37Z</updated>

		<summary type="html">&lt;p&gt;Wafflesplz: /* Wild Herdy Tribard Tamer (700 skill points) */ removing &amp;#039;advanced&amp;#039; from starting skills&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border: 3px solid #7c4729; background: #000; padding: 10px; margin: 0px 10px 10px 0px; width:fit-content;&amp;quot;&amp;gt; &lt;br /&gt;
===&#039;&#039;&#039;&amp;lt;b style=&amp;quot;color: lightgreen;&amp;quot;&amp;gt;Wild Herdy Tribard Tamer (700 skill points)&amp;lt;/b&amp;gt;&#039;&#039;&#039;===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; 100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Strength&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; &amp;amp;nbsp; 25 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Dexterity&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; 100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Intelligence&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;120 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;[[Animal Taming|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Animal Taming&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;120 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;[[Animal Lore|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Animal Lore &amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;[[Provocation|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Provocation&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;[[Peacemaking|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Peacemaking&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;[[Discordance|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Discordance&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;[[Herding|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Herding&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt; &amp;amp;nbsp; 80 &amp;lt;/span&amp;gt;[[Veterinary|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Veterinary&amp;lt;/span&amp;gt;]] or [[Magery|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Magery&amp;lt;/span&amp;gt;]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
* Playstyle: Peace and/or provoke mobs, while using pets to kill&lt;br /&gt;
* Starting Skills: 50 Taming, 49 Lore, 1 Music&lt;br /&gt;
* Training Credits: 50 Magery, 49 Peacemaking&lt;br /&gt;
* [[Armor_%26_Weapons|Gear]] Recommendation: Leather, Spellbook&lt;br /&gt;
* [[Codex and Grimoire Overview|Book/Codice/Kit]] Required: [[Affinity System|Taming Bestiary]], [[Bard Codex]]&lt;br /&gt;
* [[Aspect_Mastery|Aspect]] Recommendation: [[Lyric Aspect|Lyric]], [[Command Aspect|Command]]&lt;br /&gt;
* Misc: Need 6 points in Bard Codex - Self Taught to go Provocation&lt;br /&gt;
[[File:wildlandslogo.png|150px|link=]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Wafflesplz</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:TempBasicBardTamer&amp;diff=28194</id>
		<title>Template:TempBasicBardTamer</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:TempBasicBardTamer&amp;diff=28194"/>
		<updated>2025-02-02T19:44:54Z</updated>

		<summary type="html">&lt;p&gt;Wafflesplz: /* Basic Bard Tamer (700 skill points) */ removing &amp;#039;advanced&amp;#039; from starting skills&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border: 3px solid #7c4729; background: #000; padding: 10px; margin: 0px 10px 10px 0px; width:fit-content;&amp;quot;&amp;gt; &lt;br /&gt;
===&#039;&#039;&#039;&amp;lt;b style=&amp;quot;color: lightgreen;&amp;quot;&amp;gt;Basic Bard Tamer (700 skill points)&amp;lt;/b&amp;gt;&#039;&#039;&#039;===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; 100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Strength&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; &amp;amp;nbsp; 25 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Dexterity&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; 100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Intelligence&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;[[Animal Taming|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Animal Taming&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;[[Animal Lore|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Animal Lore &amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;[[Musicianship|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Musicianship&amp;lt;/span&amp;gt;]] or [[Provocation|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Provocation&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;[[Peacemaking|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Peacemaking&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;[[Discordance|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Discordance&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;[[Magery|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Magery&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;[[Meditation|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Meditation&amp;lt;/span&amp;gt;]] or [[Herding|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Herding&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
* Playstyle: Peace and/or provoke mobs, while using pets to kill&lt;br /&gt;
* Starting Skills: 50 Taming, 49 Lore, 1 Music&lt;br /&gt;
* Training Credits: 50 Magery, 49 Peacemaking&lt;br /&gt;
* [[Armor_%26_Weapons|Gear]] Recommendation: Leather, Spellbook&lt;br /&gt;
* [[Codex and Grimoire Overview|Book/Codice/Kit]] Required: [[Affinity System|Taming Bestiary]], [[Bard Codex]], [[Wizard&#039;s Grimoire]]&lt;br /&gt;
* [[Aspect_Mastery|Aspect]] Recommendation: [[Lyric Aspect|Lyric]], [[Command Aspect|Command]]&lt;br /&gt;
* Misc: Need 6 points in Bard Codex - Self Taught to go Provocation&lt;br /&gt;
[[File:wildlandslogo.png|150px|link=]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Wafflesplz</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:TempBasicDexTamer&amp;diff=28193</id>
		<title>Template:TempBasicDexTamer</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:TempBasicDexTamer&amp;diff=28193"/>
		<updated>2025-02-02T19:44:29Z</updated>

		<summary type="html">&lt;p&gt;Wafflesplz: /* Basic Dex Tamer (700 skill points) */ removing &amp;#039;advanced&amp;#039; from starting skills&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border: 3px solid #7c4729; background: #000; padding: 10px; margin: 0px 10px 10px 0px; width:fit-content;&amp;quot;&amp;gt; &lt;br /&gt;
===&#039;&#039;&#039;&amp;lt;b style=&amp;quot;color: lightgreen;&amp;quot;&amp;gt;Basic Dex Tamer (700 skill points)&amp;lt;/b&amp;gt;&#039;&#039;&#039;===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; 100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Strength&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; 100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Dexterity&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; &amp;amp;nbsp; 25 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Intelligence&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;[[Animal Taming|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Animal Taming&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;[[Animal Lore|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Animal Lore&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;[[Veterinary|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Veterinary&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;[[Fencing|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Fencing&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; or [[Archery|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Archery&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;[[Tactics|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Tactics&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;[[Tracking|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Tracking&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; or [[Herding|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Herding&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt; &amp;amp;nbsp; 80 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;[[Focus|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Focus&amp;lt;/span&amp;gt;]], [[Parrying|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Parrying&amp;lt;/span&amp;gt;]] or [[Camping|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Camping&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt; &amp;amp;nbsp; 20 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;[[Alchemy|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Alchemy&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
* Playstyle: Pets Kill, you heal the tank, and deal dmg too&lt;br /&gt;
* Starting Skills: 50 Taming, 49 Lore, 1 Weapon Skill&lt;br /&gt;
* Training Credits: 50 Veterinary, 49 Weapon Skill&lt;br /&gt;
* [[Armor_%26_Weapons|Gear]] Recommendation: Plate, 1h Fencing Weapon or Bow/Xbow&lt;br /&gt;
* [[Codex and Grimoire Overview|Book/Codice/Kit]] Required: [[Weapon and Shield Codex|Weapon Codex]], [[Affinity System|Taming Bestiary]]&lt;br /&gt;
* [[Aspect_Mastery|Aspect]] Recommendation: [[Water Aspect|Water]], [[Air Aspect|Air]], [[Command Aspect|Command]]&lt;br /&gt;
* Misc: Air/Water are cheaper options, [[Weapon and Shield Codex|Parry Codex]] if parrying &lt;br /&gt;
[[File:wildlandslogo.png|150px|link=]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Wafflesplz</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:TempBasicMageTamer&amp;diff=28192</id>
		<title>Template:TempBasicMageTamer</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:TempBasicMageTamer&amp;diff=28192"/>
		<updated>2025-02-02T19:43:55Z</updated>

		<summary type="html">&lt;p&gt;Wafflesplz: /* Basic Mage Tamer (700 skill points) */ removing &amp;#039;advanced&amp;#039; from starting skills&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border: 3px solid #7c4729; background: #000; padding: 10px; margin: 0px 10px 10px 0px; width:fit-content;&amp;quot;&amp;gt; &lt;br /&gt;
===&#039;&#039;&#039;&amp;lt;b style=&amp;quot;color: lightgreen;&amp;quot;&amp;gt;Basic Mage Tamer (700 skill points)&amp;lt;/b&amp;gt;&#039;&#039;&#039;===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; 100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Strength&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; &amp;amp;nbsp; 25 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Dexterity&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; 100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Intelligence&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;[[Animal Taming|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Animal Taming&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;[[Animal Lore|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Animal Lore&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;[[Magery|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Magery&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;[[Meditation|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Meditation&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;[[Herding|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Herding&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;[[Veterinary|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Veterinary&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;[[Tracking|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Tracking&amp;lt;/span&amp;gt;]] or [[Focus|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Focus&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
* Playstyle: Pets Kill, you heal the tank, and do dmg for the Grimoire&lt;br /&gt;
* Starting Skills: 50 Taming, 49 Magery, 1 Meditation&lt;br /&gt;
* Training Credits: 50 Animal Lore, 50 Herding&lt;br /&gt;
* [[Armor_%26_Weapons|Gear]] Recommendation: Leatherarmor, Magical Spellbook with high potency&lt;br /&gt;
* [[Codex and Grimoire Overview|Book/Codice/Kit]] Required: [[Wizard&#039;s Grimoire]], [[Affinity System|Taming Bestiary]]&lt;br /&gt;
* [[Aspect_Mastery|Aspect]] Recommendation: [[Command Aspect|Command]]&lt;br /&gt;
* Misc: Take Focus for more mana refund or Tracking for passive hostile tracking&lt;br /&gt;
[[File:wildlandslogo.png|150px|link=]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Wafflesplz</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:TempBasicSummoner&amp;diff=28191</id>
		<title>Template:TempBasicSummoner</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:TempBasicSummoner&amp;diff=28191"/>
		<updated>2025-02-02T19:43:10Z</updated>

		<summary type="html">&lt;p&gt;Wafflesplz: /* Basic Summoner (700 skill points) */ removing &amp;#039;advanced&amp;#039; from starting skills&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border: 3px solid #7c4729; background: #000; padding: 10px; margin: 0px 10px 10px 0px; width:fit-content;&amp;quot;&amp;gt; &lt;br /&gt;
===&#039;&#039;&#039;&amp;lt;b style=&amp;quot;color: lightgreen;&amp;quot;&amp;gt;Basic Summoner (700 skill points)&amp;lt;/b&amp;gt;&#039;&#039;&#039;===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; 100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Strength&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; &amp;amp;nbsp; 25 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Dexterity&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; 100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Intelligence&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;[[Magery|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Magery&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;[[Necromancy|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Necromancy&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;[[Meditation|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Meditation&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;[[Evaluating Intelligence|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Evaluation Intelligence&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;[[Spirit Speaking|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Spirit Speaking&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;[[Wrestling|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Wrestling&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;[[Focus|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Focus&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
* Playstyle: Use summons to Tank and kill, do damage yourself for the Wizards Grimoire&lt;br /&gt;
* Starting Skills: 50 Magery, 49 Necromancy, 1 Meditation&lt;br /&gt;
* Training Credits: 50 Wrestling, 50 Evaluating Intelligence&lt;br /&gt;
* [[Armor_%26_Weapons|Gear]] Recommendation: Leather Armor, Magical Spellbook with high potency&lt;br /&gt;
* [[Codex and Grimoire Overview|Book/Codice/Kit]] Required: [[Wizard&#039;s Grimoire]], [[Summoner&#039;s Tome]], [[Necromancy|Book of Necromancy]]&lt;br /&gt;
* [[Aspect_Mastery|Aspect]] Recommendation: [[Void Aspect|Void]], [[Death Aspect|Death]] or [[Eldritch Aspect|Eldritch]]&lt;br /&gt;
* Misc: Consider Resisting Spells instead of Focus if you intend to fight back against players.&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[File:wildlandslogo.png|150px|link=]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Wafflesplz</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:TempPeaceDiscoDin&amp;diff=28190</id>
		<title>Template:TempPeaceDiscoDin</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:TempPeaceDiscoDin&amp;diff=28190"/>
		<updated>2025-02-02T19:42:34Z</updated>

		<summary type="html">&lt;p&gt;Wafflesplz: /* Basic Peaceadin (700 Skillpoints) */ removing &amp;#039;advanced&amp;#039; from starting skills&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border: 3px solid #7c4729; background: #000; padding: 10px; margin: 0px 10px 10px 0px; width:fit-content;&amp;quot;&amp;gt; &lt;br /&gt;
===&#039;&#039;&#039;&amp;lt;b style=&amp;quot;color: lightgreen;&amp;quot;&amp;gt;Basic Peaceadin (700 Skillpoints)&amp;lt;/b&amp;gt;&#039;&#039;&#039;===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; 100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Strength&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; 100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Dexterity&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; &amp;amp;nbsp; 25 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Intelligence&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;[[Musicianship|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Musicianship&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;[[Peacemaking|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Peacemaking&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;[[Discordance|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Discordance&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;[[Fencing|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Fencing&amp;lt;/span&amp;gt;]] or [[Mace_Fighting|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Macefighting&amp;lt;/span&amp;gt;]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;[[Tactics|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Tactics&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;[[Chivalry|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Chivalry&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;[[Tracking|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Tracking&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
* Playstyle: Peace and kill Enemies 1 by 1&lt;br /&gt;
* Starting Skills: Chivalry 50, Fencing or Macefighting 49, Discordance 1&lt;br /&gt;
* Training Credits: Musicianship 50, Peacemaking 50&lt;br /&gt;
* Recommended Aspect: [[Lyric Aspect|Lyric]]&lt;br /&gt;
* Recommended Weapon: Burst or Grinding (Medium) weapon&lt;br /&gt;
* Recommended Armor: Platemail&lt;br /&gt;
* Needed [[Codex and Grimoire Overview|Codices]]: [[Chivalry|Chivalry Book]], [[Weapon and Shield Codex|Fencing or Macefighting Codex]], [[Bard Codex]]&lt;br /&gt;
* Misc: Highly Recommended for newer players as a great early game build (cheap, strong)&lt;br /&gt;
* &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; It also performs well as support in groups&lt;br /&gt;
[[File:wildlandslogo.png|150px|link=]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Wafflesplz</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:TempBasicDexxer&amp;diff=28189</id>
		<title>Template:TempBasicDexxer</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:TempBasicDexxer&amp;diff=28189"/>
		<updated>2025-02-02T19:41:37Z</updated>

		<summary type="html">&lt;p&gt;Wafflesplz: /* Basic Dexxer (700 skill points) */ removing &amp;#039;advanced&amp;#039; from starting skills&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border: 3px solid #7c4729; background: #000; padding: 10px; margin: 0px 10px 10px 0px; width:fit-content;&amp;quot;&amp;gt; &lt;br /&gt;
===&#039;&#039;&#039;&amp;lt;b style=&amp;quot;color: lightgreen;&amp;quot;&amp;gt;Basic Dexxer (700 skill points)&amp;lt;/b&amp;gt;&#039;&#039;&#039;===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; 100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Strength&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; 100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Dexterity&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; &amp;amp;nbsp; 25 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Intelligence&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;[[Swordsmanship|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Swords&amp;lt;/span&amp;gt;]] or [[Mace Fighting|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Maces&amp;lt;/span&amp;gt;]] or [[Archery|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Archery&amp;lt;/span&amp;gt;]] or [[Wrestling|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Wrestling&amp;lt;/span&amp;gt;]] or [[Fencing|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Fencing&amp;lt;/span&amp;gt;]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;[[Tactics|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Tactics&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;[[Chivalry|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Chivalry&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;[[Focus|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Focus&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt; &amp;amp;nbsp; 80 &amp;lt;/span&amp;gt;[[Healing|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Healing&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt; &amp;amp;nbsp; 80 &amp;lt;/span&amp;gt;[[Anatomy|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Anatomy&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt; &amp;amp;nbsp; 80 &amp;lt;/span&amp;gt;[[Parrying|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Parrying&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt; &amp;amp;nbsp; 60 &amp;lt;/span&amp;gt;[[Resisting Spells|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Resisting Spells&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Notes:&lt;br /&gt;
* Playstyle: Use a shield to block damage or a 2H for bonus damage and bandages or Chivalry abilities to sustain yourself.&lt;br /&gt;
* Starting Skills: 50 Weapon Skill, 49 Tactics, 1 Chivalry&lt;br /&gt;
* Training Credits: 50 Healing, 50 Parrying&lt;br /&gt;
* [[Armor_%26_Weapons|Gear]] Recommendations: Grinding Light &amp;amp; Shield or Grinding Medium weapon, Platemail&lt;br /&gt;
* [[Codex and Grimoire Overview|Book/Codice/Kit]] Requirements: [[Chivalry|Chivalry Book]], [[Weapon and Shield Codex|Weapon Skill Codex]],  [[Weapon and Shield Codex|Parry Codex]],  [[Healers Codex|Healer&#039;s Codex]]&lt;br /&gt;
* [[Aspect_Mastery|Aspect]] Reco: [[Air Aspect|Air]], [[Earth Aspect|Earth]], [[Fire Aspect|Fire]], [[Discipline Aspect|Discipline]], [[Holy Aspect|Holy]]&lt;br /&gt;
* Misc: Dexxers are slow starters, but great end game - focus on accuracy, swing speed (Chiv Divine Fury)&lt;br /&gt;
[[File:wildlandslogo.png|150px|link=]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Wafflesplz</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Magic_Spellbook&amp;diff=28188</id>
		<title>Magic Spellbook</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Magic_Spellbook&amp;diff=28188"/>
		<updated>2025-02-02T19:22:50Z</updated>

		<summary type="html">&lt;p&gt;Wafflesplz: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:PvM]][[Category:Customization]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Magic Spellbooks can be found as loot on monsters&lt;br /&gt;
* Players do not receive any bonuses from Magic Spellbooks while in PvP&lt;br /&gt;
* Inscription gives a (75% * (Effective Inscription Skill / 100)) chance to ignore spellbook durability loss&lt;br /&gt;
* Players have a cap of 50% Mana Refund when casting spells (from all bonuses combined). &lt;br /&gt;
** This cap is increased by Eldritch Armor and [[Redline System|Redline]]&lt;br /&gt;
&lt;br /&gt;
==Durability Level==&lt;br /&gt;
This property increases the amount of Charges a Magic Spellbook has. The values are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Durability Level&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Durable&lt;br /&gt;
| +100 Charges&lt;br /&gt;
|-&lt;br /&gt;
| Substantial&lt;br /&gt;
| +150 Charges&lt;br /&gt;
|-&lt;br /&gt;
| Massive&lt;br /&gt;
| +200 Charges&lt;br /&gt;
|-&lt;br /&gt;
| Fortified&lt;br /&gt;
| +250 Charges&lt;br /&gt;
|-&lt;br /&gt;
| Indestructible&lt;br /&gt;
| +300 Charges&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Potency Level==&lt;br /&gt;
This property increases the chance to refund Mana on Spellcast. The values are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Potency Level&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Potent&lt;br /&gt;
| 5% Chance to Refund Mana&lt;br /&gt;
|-&lt;br /&gt;
| Surpassingly Potent&lt;br /&gt;
| +10% Chance to Refund Mana&lt;br /&gt;
|-&lt;br /&gt;
| Eminently Potent&lt;br /&gt;
| 15% Chance to Refund Mana&lt;br /&gt;
|-&lt;br /&gt;
| Exceedingly Potent&lt;br /&gt;
| 20% Chance to Refund Mana&lt;br /&gt;
|-&lt;br /&gt;
| Supremely Potent&lt;br /&gt;
| 25% Chance to Refund Mana&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Damage Level==&lt;br /&gt;
This property increases the damage on Spellcast. The values are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Damage Level&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Ruin&lt;br /&gt;
| +5% Damage&lt;br /&gt;
|-&lt;br /&gt;
| Might&lt;br /&gt;
| +10% Damage&lt;br /&gt;
|-&lt;br /&gt;
| Force&lt;br /&gt;
| +15% Damage&lt;br /&gt;
|-&lt;br /&gt;
| Power&lt;br /&gt;
| +20% Damage&lt;br /&gt;
|-&lt;br /&gt;
| Vanquishing&lt;br /&gt;
| +25% Damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Slayer Level==&lt;br /&gt;
This property increases damage to specific monster types. The values are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Slayer Level&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Lesser Slaying&lt;br /&gt;
| 15% Damage&lt;br /&gt;
|-&lt;br /&gt;
| Slaying&lt;br /&gt;
| +20% Damage&lt;br /&gt;
|-&lt;br /&gt;
| Greater Slaying&lt;br /&gt;
| +25% Damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spellbook Durability==&lt;br /&gt;
* Magic and Material Spellbooks &amp;quot;Uses Remaining&amp;quot; will now be referred to as Durability, to match similar handling to Armor and Weapons&lt;br /&gt;
* Magic and Material Spellbooks are not deleted when reaching 0 Durability (Uses) similar to Weapons/Armor&lt;br /&gt;
* Magic and Material Spellbooks suffer scaling durability penalties to Spell Damage similar to weapons, except with a maximum penalty of -5% (this amount is lower than weapons/armor due to them being optional equipment)&lt;br /&gt;
* Players can view the Durability of their Magic Spellbooks by using Arms Lore on them or looking at the &amp;quot;Equipment&amp;quot; page of the [Stats menu&lt;br /&gt;
* Players can view the specific Spell Damage Penalty they are receiving based on the Durability of their Magic and Material Spellbooks in the &amp;quot;Spells&amp;quot; page of the [Stats menu&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spellbook Type Switching==&lt;br /&gt;
* When a player casts a spell using a [[Magic Spellbook]] (i.e. Loot Drop spellbook) there is a 60 second delay before they will be able to receive any Mana Regen bonuses from any Material Spellbooks they equip&lt;br /&gt;
* When a player regenerates mana using a [[Material Spellbooks]], there is a 60 second delay before they will be able to receive any Mana Refund Chances or Damage Bonuses from any Magic Spellbook (i.e. Loot Drop spellbook) they equip&lt;/div&gt;</summary>
		<author><name>Wafflesplz</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Blacksmithy&amp;diff=26146</id>
		<title>Blacksmithy</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Blacksmithy&amp;diff=26146"/>
		<updated>2024-11-22T16:34:11Z</updated>

		<summary type="html">&lt;p&gt;Wafflesplz: /* Training */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:Crafting]][[Category:PvM]][[Category:PvP]][[Category:Customization]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Create Ingot-based weapons and shields&lt;br /&gt;
* Creating Ringmail, Chainmail, and Platemail armor&lt;br /&gt;
* Can create Blacksmithy Repair Kits which can be used by a player (with no skill requirement) to target a container and repair all Blacksmithy-made items within the container&lt;br /&gt;
* A Blacksmith with 95 skill can use Blacksmithy Repair Kits on another player, which will repair all Blacksmithy-made items in that player&#039;s backpack and those currently equipped. &lt;br /&gt;
* Provides a (25% * (Blacksmithy Skill / 100)) Armor bonus for the player when wearing any Blacksmithy-craftable armor (includes magical and aspect armor)&lt;br /&gt;
&lt;br /&gt;
[[File:BS.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
==PvM/PvP Bonuses==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! PvM&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | [[Base Weapon Damage]] * (25% * (Blacksmithing Skill / 100)) Melee Damage bonus for the player when wielding any Blacksmithing-craftable weapons&lt;br /&gt;
|-&lt;br /&gt;
! PvP&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | [[Base Weapon Damage]] * (10% * (Blacksmithing Skill / 100)) Melee Damage bonus when wielding any Blacksmithing-craftable weapons&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Craftables==&lt;br /&gt;
{{Blacksmithy}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Colored Material Bonuses==&lt;br /&gt;
{{ColoredIngotDurabilityBonus}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Estimated 130,000 ingots for 50-100 with recycling&lt;br /&gt;
* Estimated 110,000 ingots for 100-120 with recycling&lt;br /&gt;
* Ingots Required on chart are with recycling and estimates as of October 2024&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Gain Chance&lt;br /&gt;
| Ingots Req.&lt;br /&gt;
! Craft&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| 100%&lt;br /&gt;
| 0&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-65&lt;br /&gt;
| 7.496% - 2.5% @60&lt;br /&gt;
| ~11697 - 14139&lt;br /&gt;
| Chainmail Gorget&lt;br /&gt;
|-&lt;br /&gt;
| 65-70&lt;br /&gt;
| 1.875%&lt;br /&gt;
| ~9435 - 9450&lt;br /&gt;
| Chainmail Gloves&lt;br /&gt;
|-&lt;br /&gt;
| 70-75&lt;br /&gt;
| 2.0%&lt;br /&gt;
| ~10012 - 10072&lt;br /&gt;
| Chainmail Coif&lt;br /&gt;
|-&lt;br /&gt;
| 75-85&lt;br /&gt;
| 1.667% - 1.429% @80&lt;br /&gt;
| ~28280 - 33449&lt;br /&gt;
| Platemail Gorget&lt;br /&gt;
|-&lt;br /&gt;
| 85-90&lt;br /&gt;
| 1.250%&lt;br /&gt;
| ~16728 - 16960&lt;br /&gt;
| Platemail Gloves&lt;br /&gt;
|-&lt;br /&gt;
| 90-95&lt;br /&gt;
| 1.389%&lt;br /&gt;
| ~21725&lt;br /&gt;
| Platemail Helm&lt;br /&gt;
|-&lt;br /&gt;
| 95-100&lt;br /&gt;
| 1.250%&lt;br /&gt;
| ~27768&lt;br /&gt;
| Platemail Arms&lt;br /&gt;
|-&lt;br /&gt;
| 100-105&lt;br /&gt;
| 1.250%&lt;br /&gt;
| ~33334&lt;br /&gt;
| Platemail Legs&lt;br /&gt;
|-&lt;br /&gt;
| 105-110&lt;br /&gt;
| 1.250%&lt;br /&gt;
| ~31820&lt;br /&gt;
| Blacksmithy Repair Kits&lt;br /&gt;
|-&lt;br /&gt;
| 110-115&lt;br /&gt;
| 1.250%&lt;br /&gt;
| ~27510&lt;br /&gt;
| Blacksmithy Repair Kits&lt;br /&gt;
|-&lt;br /&gt;
| 115-120&lt;br /&gt;
| 1.250%&lt;br /&gt;
| ~26610&lt;br /&gt;
| Blacksmithy Repair Kits&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wafflesplz</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Blacksmithy&amp;diff=26145</id>
		<title>Blacksmithy</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Blacksmithy&amp;diff=26145"/>
		<updated>2024-11-22T16:33:49Z</updated>

		<summary type="html">&lt;p&gt;Wafflesplz: /* Training */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:Crafting]][[Category:PvM]][[Category:PvP]][[Category:Customization]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Create Ingot-based weapons and shields&lt;br /&gt;
* Creating Ringmail, Chainmail, and Platemail armor&lt;br /&gt;
* Can create Blacksmithy Repair Kits which can be used by a player (with no skill requirement) to target a container and repair all Blacksmithy-made items within the container&lt;br /&gt;
* A Blacksmith with 95 skill can use Blacksmithy Repair Kits on another player, which will repair all Blacksmithy-made items in that player&#039;s backpack and those currently equipped. &lt;br /&gt;
* Provides a (25% * (Blacksmithy Skill / 100)) Armor bonus for the player when wearing any Blacksmithy-craftable armor (includes magical and aspect armor)&lt;br /&gt;
&lt;br /&gt;
[[File:BS.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
==PvM/PvP Bonuses==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! PvM&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | [[Base Weapon Damage]] * (25% * (Blacksmithing Skill / 100)) Melee Damage bonus for the player when wielding any Blacksmithing-craftable weapons&lt;br /&gt;
|-&lt;br /&gt;
! PvP&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | [[Base Weapon Damage]] * (10% * (Blacksmithing Skill / 100)) Melee Damage bonus when wielding any Blacksmithing-craftable weapons&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Craftables==&lt;br /&gt;
{{Blacksmithy}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Colored Material Bonuses==&lt;br /&gt;
{{ColoredIngotDurabilityBonus}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Estimated 130,000 ingots for 50-100 with recycling&lt;br /&gt;
* Estimated 240,000 ingots for 100-120 with recycling&lt;br /&gt;
* Ingots Required on chart are with recycling and estimates as of October 2024&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Gain Chance&lt;br /&gt;
| Ingots Req.&lt;br /&gt;
! Craft&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| 100%&lt;br /&gt;
| 0&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-65&lt;br /&gt;
| 7.496% - 2.5% @60&lt;br /&gt;
| ~11697 - 14139&lt;br /&gt;
| Chainmail Gorget&lt;br /&gt;
|-&lt;br /&gt;
| 65-70&lt;br /&gt;
| 1.875%&lt;br /&gt;
| ~9435 - 9450&lt;br /&gt;
| Chainmail Gloves&lt;br /&gt;
|-&lt;br /&gt;
| 70-75&lt;br /&gt;
| 2.0%&lt;br /&gt;
| ~10012 - 10072&lt;br /&gt;
| Chainmail Coif&lt;br /&gt;
|-&lt;br /&gt;
| 75-85&lt;br /&gt;
| 1.667% - 1.429% @80&lt;br /&gt;
| ~28280 - 33449&lt;br /&gt;
| Platemail Gorget&lt;br /&gt;
|-&lt;br /&gt;
| 85-90&lt;br /&gt;
| 1.250%&lt;br /&gt;
| ~16728 - 16960&lt;br /&gt;
| Platemail Gloves&lt;br /&gt;
|-&lt;br /&gt;
| 90-95&lt;br /&gt;
| 1.389%&lt;br /&gt;
| ~21725&lt;br /&gt;
| Platemail Helm&lt;br /&gt;
|-&lt;br /&gt;
| 95-100&lt;br /&gt;
| 1.250%&lt;br /&gt;
| ~27768&lt;br /&gt;
| Platemail Arms&lt;br /&gt;
|-&lt;br /&gt;
| 100-105&lt;br /&gt;
| 1.250%&lt;br /&gt;
| ~33334&lt;br /&gt;
| Platemail Legs&lt;br /&gt;
|-&lt;br /&gt;
| 105-110&lt;br /&gt;
| 1.250%&lt;br /&gt;
| ~31820&lt;br /&gt;
| Blacksmithy Repair Kits&lt;br /&gt;
|-&lt;br /&gt;
| 110-115&lt;br /&gt;
| 1.250%&lt;br /&gt;
| ~27510&lt;br /&gt;
| Blacksmithy Repair Kits&lt;br /&gt;
|-&lt;br /&gt;
| 115-120&lt;br /&gt;
| 1.250%&lt;br /&gt;
| ~26610&lt;br /&gt;
| Blacksmithy Repair Kits&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wafflesplz</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Tailoring&amp;diff=26144</id>
		<title>Tailoring</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Tailoring&amp;diff=26144"/>
		<updated>2024-11-22T16:33:17Z</updated>

		<summary type="html">&lt;p&gt;Wafflesplz: /* Training */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:Crafting]][[Category:PvM]][[Category:PvP]][[Category:Customization]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Create clothing, various armor types, fishing nets, addons and more&lt;br /&gt;
* Can create Tailoring Repair Kits which can be used by a player with 95 Tailoring to target a container and repair all Tailoring-made items within the container&lt;br /&gt;
* Tailoring Repair kits can also be used to target a player, which will repair all Tailoring-made items in that player&#039;s backpack and currently equipped&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvP, PvM and Attrition==&lt;br /&gt;
* Tailoring-crafted Weapons (such as Cestus and Fistblade) will receive a (25% * (Tailoring Skill / 100)) Bonus to Melee Damage towards creatures&lt;br /&gt;
* Provides a (50% * (Effective Tailoring Skill / 100)) Armor bonus for the player when wearing any Tailoring-craftable armor (includes magical and aspect armor)&lt;br /&gt;
* When receiving a any type of damage from a creature (non-Tamed/Summoned) so long as the player is within 1 tile of the creature, the player will inflict (150% * (Effective Tailoring Skill / 100)) of the damage they receive onto the attacking creature, prior to any reductions from Reactive Armor, Parrying, or Armor Rating&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Damage amount inflicted is reduced if player is not wearing a full suit of Tailor crafted armor, with penalties as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Missing Armor&lt;br /&gt;
! Dmg Reduction&lt;br /&gt;
|-&lt;br /&gt;
| Leather Gorget&lt;br /&gt;
| 7%&lt;br /&gt;
|-&lt;br /&gt;
| Leather Gloves&lt;br /&gt;
| 7%&lt;br /&gt;
|-&lt;br /&gt;
| Leather Helmet&lt;br /&gt;
| 14%&lt;br /&gt;
|- &lt;br /&gt;
| Leather Arms&lt;br /&gt;
| 15%&lt;br /&gt;
|-&lt;br /&gt;
| Leather Legs&lt;br /&gt;
| 22%&lt;br /&gt;
|-&lt;br /&gt;
| Leather Chest&lt;br /&gt;
| 35%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Craftables==&lt;br /&gt;
{{Tailoring}}&lt;br /&gt;
&lt;br /&gt;
{{TailoringArtisanClothing}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Custom Craftables==&lt;br /&gt;
===Aspect Cloth===&lt;br /&gt;
* To craft Aspect Cloth, a player needs:&lt;br /&gt;
** 120 Tailoring&lt;br /&gt;
** 1 Aspect Distillation&lt;br /&gt;
** 1 Pile of Wool&lt;br /&gt;
&lt;br /&gt;
[[File:aspectcloth.png|alt=Aspect Cloth|link=]]&lt;br /&gt;
&lt;br /&gt;
===[[Artisan Clothing]]===&lt;br /&gt;
* Only craftable by Legendary (120) Tailors&lt;br /&gt;
* All artisan clothing recipes require one or more [[Mastercrafting Diagram|Mastercrafting Diagrams]]&lt;br /&gt;
* Read more details about [[Artisan Clothing]]&lt;br /&gt;
&lt;br /&gt;
[[File:artisanclothing.png|alt=Artisan Clothing|link=Artisan Clothing]]&lt;br /&gt;
&lt;br /&gt;
===Clothing Alteration Kits===&lt;br /&gt;
* Players can craft Clothing Alteration Kits with 100 Tailoring skill (takes 50 Leather to craft)&lt;br /&gt;
* Players can use Clothing Alteration Kits to take any existing piece of Clothing, Mask, Headgear, or Neckgear and merge it with a stack of colored cloth to adopt that hue color (this consumes the cloth used)&lt;br /&gt;
* Each Clothing type will require a different amount of cloth be consumed to alter the hue, with the amounts being roughly the same amount of cloth that would be required to craft an item of similar size through Tailoring crafting&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-clothingalterationkit1.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
===Adventurer&#039;s Rope===&lt;br /&gt;
* Players can craft [[Adventurer&#039;s Rope]] at 100 Tailoring Skill&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-adventurersrope1.gif|alt=Adventurer&#039;s Rope|link=Adventurer&#039;s Rope]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Disguise Kit===&lt;br /&gt;
* Players can purchase Disguise Kits from Thief NPCs or they may craft them with the Tailoring skill&lt;br /&gt;
* Players must have 80 [[Stealing]] skill in order to use a Disguise Kit&lt;br /&gt;
* Players may apply a Disguise Kit at most once every 15 minutes&lt;br /&gt;
* Read more details about the [[Disguise Kit]]&lt;br /&gt;
&lt;br /&gt;
[[File:disguisekitupdated.png|link=Disguise Kit]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Estimated 228,000 leather for 50-100, or approximately 130,000 with recycling&lt;br /&gt;
* Estimated 176,000 leather for 100-120, or approximately 109,000 with recycling&lt;br /&gt;
* Estimated 239,000 leather for 50-120, with recycling&lt;br /&gt;
* Requires an estimated 24 hours of crafting to max the skill&lt;br /&gt;
&lt;br /&gt;
===Suggested training schema===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|| Skill bracket&lt;br /&gt;
|| % gain chance&lt;br /&gt;
|| Leather required&lt;br /&gt;
|| Crafted item&lt;br /&gt;
|-&lt;br /&gt;
|  | 50-55&lt;br /&gt;
|  | 7.496&lt;br /&gt;
|  | 3,000&lt;br /&gt;
|  | Leather gorgets&lt;br /&gt;
|-&lt;br /&gt;
|  | 55-60&lt;br /&gt;
|  | 3.75&lt;br /&gt;
|  | 5,200&lt;br /&gt;
|  | Leather gorgets&lt;br /&gt;
|-&lt;br /&gt;
|  | 60-65&lt;br /&gt;
|  | 2.5&lt;br /&gt;
|  | 6,600&lt;br /&gt;
|  | Leather gorgets&lt;br /&gt;
|-&lt;br /&gt;
|  | 65-70&lt;br /&gt;
|  | 1.874&lt;br /&gt;
|  | 8,800&lt;br /&gt;
|  | Leather gloves&lt;br /&gt;
|-&lt;br /&gt;
|  | 70-75&lt;br /&gt;
|  | 2.0&lt;br /&gt;
|  | 11,000&lt;br /&gt;
|  | Leather caps&lt;br /&gt;
|-&lt;br /&gt;
|  | 75-80&lt;br /&gt;
|  | 1.667&lt;br /&gt;
|  | 15,600&lt;br /&gt;
|  | Studded gorgets&lt;br /&gt;
|-&lt;br /&gt;
|  | 80-85&lt;br /&gt;
|  | 1.428&lt;br /&gt;
|  | 15,400&lt;br /&gt;
|  | Studded gorgets&lt;br /&gt;
|-&lt;br /&gt;
|  | 85-90&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | 17,600&lt;br /&gt;
|  | Studded gloves&lt;br /&gt;
|-&lt;br /&gt;
|  | 90-95&lt;br /&gt;
|  | 1.388&lt;br /&gt;
|  | 19,800&lt;br /&gt;
|  | Studded caps&lt;br /&gt;
|-&lt;br /&gt;
|  | 95-100&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | 26,400&lt;br /&gt;
|  | Studded arms&lt;br /&gt;
|-&lt;br /&gt;
|  | 100-105&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | 30,800&lt;br /&gt;
|  | Studded legs&lt;br /&gt;
|-&lt;br /&gt;
|  | 105-110&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | 30,000&lt;br /&gt;
|  | Tailoring repair kit&lt;br /&gt;
|-&lt;br /&gt;
|  | 110-115&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | 26,000&lt;br /&gt;
|  | Tailoring repair kit&lt;br /&gt;
|-&lt;br /&gt;
|  | 115-120&lt;br /&gt;
|  | 1.25&lt;br /&gt;
|  | 22,000&lt;br /&gt;
|  | Tailoring repair kit&lt;br /&gt;
|-&lt;br /&gt;
|  | 120&lt;br /&gt;
|  | n/a&lt;br /&gt;
|  | n/a&lt;br /&gt;
|  | You’re Legendary!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wafflesplz</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Blacksmithy&amp;diff=26143</id>
		<title>Blacksmithy</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Blacksmithy&amp;diff=26143"/>
		<updated>2024-11-22T16:31:37Z</updated>

		<summary type="html">&lt;p&gt;Wafflesplz: /* Training */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:Crafting]][[Category:PvM]][[Category:PvP]][[Category:Customization]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Create Ingot-based weapons and shields&lt;br /&gt;
* Creating Ringmail, Chainmail, and Platemail armor&lt;br /&gt;
* Can create Blacksmithy Repair Kits which can be used by a player (with no skill requirement) to target a container and repair all Blacksmithy-made items within the container&lt;br /&gt;
* A Blacksmith with 95 skill can use Blacksmithy Repair Kits on another player, which will repair all Blacksmithy-made items in that player&#039;s backpack and those currently equipped. &lt;br /&gt;
* Provides a (25% * (Blacksmithy Skill / 100)) Armor bonus for the player when wearing any Blacksmithy-craftable armor (includes magical and aspect armor)&lt;br /&gt;
&lt;br /&gt;
[[File:BS.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
==PvM/PvP Bonuses==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! PvM&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | [[Base Weapon Damage]] * (25% * (Blacksmithing Skill / 100)) Melee Damage bonus for the player when wielding any Blacksmithing-craftable weapons&lt;br /&gt;
|-&lt;br /&gt;
! PvP&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | [[Base Weapon Damage]] * (10% * (Blacksmithing Skill / 100)) Melee Damage bonus when wielding any Blacksmithing-craftable weapons&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Craftables==&lt;br /&gt;
{{Blacksmithy}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Colored Material Bonuses==&lt;br /&gt;
{{ColoredIngotDurabilityBonus}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Estimated 130,000 ingots for 50-100 with recycling&lt;br /&gt;
* Estimated additional 240,000 ingots for 100-120 with recycling&lt;br /&gt;
* Ingots Required on chart are with recycling and estimates as of October 2024&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Gain Chance&lt;br /&gt;
| Ingots Req.&lt;br /&gt;
! Craft&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| 100%&lt;br /&gt;
| 0&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-65&lt;br /&gt;
| 7.496% - 2.5% @60&lt;br /&gt;
| ~11697 - 14139&lt;br /&gt;
| Chainmail Gorget&lt;br /&gt;
|-&lt;br /&gt;
| 65-70&lt;br /&gt;
| 1.875%&lt;br /&gt;
| ~9435 - 9450&lt;br /&gt;
| Chainmail Gloves&lt;br /&gt;
|-&lt;br /&gt;
| 70-75&lt;br /&gt;
| 2.0%&lt;br /&gt;
| ~10012 - 10072&lt;br /&gt;
| Chainmail Coif&lt;br /&gt;
|-&lt;br /&gt;
| 75-85&lt;br /&gt;
| 1.667% - 1.429% @80&lt;br /&gt;
| ~28280 - 33449&lt;br /&gt;
| Platemail Gorget&lt;br /&gt;
|-&lt;br /&gt;
| 85-90&lt;br /&gt;
| 1.250%&lt;br /&gt;
| ~16728 - 16960&lt;br /&gt;
| Platemail Gloves&lt;br /&gt;
|-&lt;br /&gt;
| 90-95&lt;br /&gt;
| 1.389%&lt;br /&gt;
| ~21725&lt;br /&gt;
| Platemail Helm&lt;br /&gt;
|-&lt;br /&gt;
| 95-100&lt;br /&gt;
| 1.250%&lt;br /&gt;
| ~27768&lt;br /&gt;
| Platemail Arms&lt;br /&gt;
|-&lt;br /&gt;
| 100-105&lt;br /&gt;
| 1.250%&lt;br /&gt;
| ~33334&lt;br /&gt;
| Platemail Legs&lt;br /&gt;
|-&lt;br /&gt;
| 105-110&lt;br /&gt;
| 1.250%&lt;br /&gt;
| ~31820&lt;br /&gt;
| Blacksmithy Repair Kits&lt;br /&gt;
|-&lt;br /&gt;
| 110-115&lt;br /&gt;
| 1.250%&lt;br /&gt;
| ~27510&lt;br /&gt;
| Blacksmithy Repair Kits&lt;br /&gt;
|-&lt;br /&gt;
| 115-120&lt;br /&gt;
| 1.250%&lt;br /&gt;
| ~26610&lt;br /&gt;
| Blacksmithy Repair Kits&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wafflesplz</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Inscription&amp;diff=25819</id>
		<title>Inscription</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Inscription&amp;diff=25819"/>
		<updated>2024-11-07T18:56:41Z</updated>

		<summary type="html">&lt;p&gt;Wafflesplz: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:Crafting]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Craft spell scrolls, runebooks, various codexes and other library items&lt;br /&gt;
* Players creating circle 1 to 6 spell scrolls must have the spell in their own spellbook in order to craft it and enough [[Magery]] to cast the spells&lt;br /&gt;
* Circle 7 to 8 spell scrolls you are not required to own to craft, but do require [[Arcane Scroll|Arcane Scrolls]] which are items found as loot in game&lt;br /&gt;
&lt;br /&gt;
==Spell Improvements==&lt;br /&gt;
* Reactive Armor maximum Physical Damage (all, including Creature Abilities) prevention increased by an additional (50 * (Effective Inscription Skill / 100)) - [https://forums.uooutlands.com/index.php?threads/patch-notes-for-november-19-2022.4414/#post-26548 Nov 19th 2022 Patch Notes]&lt;br /&gt;
* Increases certain [[Magery|spell&#039;s]] buff durations. Normal duration is 2 minutes and are increased by (400% * (Inscription Skill / 100)), including:&lt;br /&gt;
** Protection&lt;br /&gt;
** Arch Protection&lt;br /&gt;
** Bless&lt;br /&gt;
** Invisibility &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Automatic Spell Scroll Usage===&lt;br /&gt;
* If Automatic Spell Scroll Usage is toggled, whenever a player casts a spell, it will first check their backpack to see if a matching spell scroll. If a matching scroll is found it will attempt to consume that scroll instead of reagents, whether or not the scroll is consumed is determined by the player&#039;s effective Inscription skill and the [[Wizard&#039;s Satchel]] if the scroll is found inside one.&lt;br /&gt;
** Players can toggle this mechanic by typing &amp;quot;[AutoUseSpellScrolls&amp;quot;, &amp;quot;[Commands&amp;quot;, or from &amp;quot;Help -&amp;gt; Commands -&amp;gt; Mechanics -&amp;gt; AutoUseSpellScrolls&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Scroll Refund===&lt;br /&gt;
* Players using a scroll to cast a Level 1-6 spell will have a (40% * (Inscription Skill / 100))) to not consume the scroll&lt;br /&gt;
* Players using a scroll to cast a Level 7-8 spell will have a (80% * (Inscription Skill / 100))) to not consume the scroll&lt;br /&gt;
** &#039;&#039;Example: a player with 125 effective Inscription (Increased with [[Mastery Chain|Links]] or [[Eldritch Aspect|Eldtrich Armor]]) has a 100% chance of getting circle 7-8 scrolls refunded.&#039;&#039;&lt;br /&gt;
* This can be further increased with a [[Wizard&#039;s Satchel]]&lt;br /&gt;
&lt;br /&gt;
==PvM Bonuses==&lt;br /&gt;
* Magic Reflect spell has a (100% - (Spell Circle * 10%)) * (Inscription Skill / 100) chance to remain in place after reflecting a spell&lt;br /&gt;
* Players using a scroll to cast a Level 1-6 spell will have a (40% * (Inscription Skill / 100))) to not consume the scroll&lt;br /&gt;
* Players using a scroll to cast a Level 7-8 spell will have a (80% * (Inscription Skill / 100))) to not consume the scroll&lt;br /&gt;
* Players with the Inscription skill will receive a PvM Melee Damage bonus with Martial Manuals of (20% * (Inscription / 100))&lt;br /&gt;
* Increases damage of spells cast from scrolls by (40%  * (Inscription Skill / 100))&lt;br /&gt;
* Players will have an (Effective Inscription Skill / 100%)) chance to avoid Spell Interruption from Creature/Environment Damage&lt;br /&gt;
&lt;br /&gt;
==PvP Bonuses==&lt;br /&gt;
* Magic Reflect spell has an (25% * (Inscription Skill / 100)) chance to stay up after reflecting 1 spell, but will be nullified after the next spell occurs (and when staying up, will look and sound as if the player recast Magic Reflect on himself/herself)&lt;br /&gt;
* Inscription used to increase the cap on trapped pouches, but there is no longer a cap.&lt;br /&gt;
* Players using a scroll to cast a spell will receive a (10% * (Inscription Skill / 100)) damage bonus against other players (PvP Spell Supplemental Damage Cap 10%)&lt;br /&gt;
* Players with the Inscription skill will receive a PvP Melee Damage bonus with Martial Manuals of (8% * (Inscription / 100)) (PvP Melee Supplemental Damage Cap 20%)&lt;br /&gt;
&lt;br /&gt;
==Craftables==&lt;br /&gt;
{{Inscription}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Estimated 55,000-65,000 scrolls to GM&lt;br /&gt;
* Requires an estimated 12-18 hours of crafting to max the skill&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Craft&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-60&lt;br /&gt;
| Recall (Any Circle 4 scroll)&lt;br /&gt;
|-&lt;br /&gt;
| 60-70&lt;br /&gt;
| Mind Blast (Any Circle 5 scroll)&lt;br /&gt;
|-&lt;br /&gt;
| 70-80&lt;br /&gt;
| Energy Bolt Scrolls (Any Circle 6 scroll)&lt;br /&gt;
|-&lt;br /&gt;
| 80-100&lt;br /&gt;
| Spellbooks&lt;br /&gt;
|-&lt;br /&gt;
| 100-120&lt;br /&gt;
| Magical Wizard&#039;s Hats&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wafflesplz</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Stealing&amp;diff=25665</id>
		<title>Stealing</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Stealing&amp;diff=25665"/>
		<updated>2024-10-31T13:22:46Z</updated>

		<summary type="html">&lt;p&gt;Wafflesplz: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:PvP]][[Category:Thieves]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players can use the Stealing skill to take certain items from another player&lt;br /&gt;
* To steal from innocents a player must join the Red Hand [[Thieves Guild]]&lt;br /&gt;
* Base success chance to steal an item is &#039;&#039;&#039;(1 * (Stealing Skill / 100))&#039;&#039;&#039;&lt;br /&gt;
* A minimum of 80 [[Snooping]] skill is required to make any Stealing attempts&lt;br /&gt;
* Players cannot make Stealing or Snooping attempts for 2 minutes after death&lt;br /&gt;
* Stealing an item is considered &amp;quot;using&amp;quot; an item, and therefore will have the standard 500ms delay before another item can be used or moved afterwards&lt;br /&gt;
* Players will not be Perma-Flagged for stealing against a player who attacked them first&lt;br /&gt;
* Stolen items cannot be lifted by any player for 30 seconds&lt;br /&gt;
* Players who makes a stealing attempt (success or fail) cannot use the Eject or Help/Stuck feature of a house for 5 seconds&lt;br /&gt;
* Players can join the Grey Hand [[Thieves Guild]] to perform Mugging &amp;amp; Pilfering against creatures.  The [[Thieves Codex]] will further enhance the Stealing skill for PvM purposes.&lt;br /&gt;
&amp;amp;emsp; &amp;amp;emsp; * The following apply to stealing from creatures: &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;emsp; &amp;amp;emsp;&amp;amp;emsp; &amp;amp;emsp; - A player may only steal a maximum of 1000 gold per creature&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;emsp; &amp;amp;emsp;&amp;amp;emsp; &amp;amp;emsp; - A player can only successfully steal from a creature once&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;emsp; &amp;amp;emsp;&amp;amp;emsp; &amp;amp;emsp; - A creature will become barren after 3 players have successfully stolen from it, preventing future players from stealing anything from it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;emsp; &amp;amp;emsp;&amp;amp;emsp; &amp;amp;emsp; - Stealing from a Paragon mob will always yield a Black Goods &amp;lt;br&amp;gt;&lt;br /&gt;
* Players will no longer need to have a free hand in order to perform a Stealing action&lt;br /&gt;
* Skill Cooldown for using the Stealing skill has been reduced to 5 seconds (previously was 10 seconds) (Patch: June 22, 2024)&lt;br /&gt;
&lt;br /&gt;
==Improving Stealing Chance==&lt;br /&gt;
* A player who is wearing a [[Disguise Kit]] no longer gains a +25% bonus to stealing success chances&lt;br /&gt;
* A player making a stealing attempt against a Disarmed target has a +25% bonus to stealing success chances&lt;br /&gt;
* A player making a stealing attempt against a Hamstrung target has a +25% bonus to stealing success chances&lt;br /&gt;
&lt;br /&gt;
==Stealing Weights==&lt;br /&gt;
* Item weight does not factor into stealing success chances, but the maximum weight an individual item a player can steal is (10 * (Stealing Skill / 100)) stones&lt;br /&gt;
* If an item is stacked (such as gold or reagents), a successful stealing attempt will steal a number of the item equal to ( (5 * (Stealing Skill / 100)) / Individual Item Weight * (Random value between .9 and 1.1))&lt;br /&gt;
** For example, a stealing attempt at 100 Stealing skill will steal an average of 50 Reagents or 250 Gold from a stack&lt;br /&gt;
&lt;br /&gt;
===Stealing from Containers===&lt;br /&gt;
* The max total weight of items that can be stolen from a Stack will no longer be reduced by 50%&lt;br /&gt;
* The max total weight of Arrows/Bolts that can be stolen from a Quiver will be scaled downward by the quiver&#039;s weight reduction scalar&lt;br /&gt;
* The max total weight of Reagents and Spell Scrolls that can be stolen from a Wizard&#039;s Satchel will be reduced by the satchel&#039;s weight reduction scalar for that item type&lt;br /&gt;
* The max total weight of Gold that can be stolen from a player will be scaled by the thief&#039;s gold weight reduction for Strong Box Customizations if they have any unlocked&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Being Noticed==&lt;br /&gt;
* When a player makes a criminal stealing attempt (against a blue target), they have a chance to be noticed by other players and human NPCs&lt;br /&gt;
* If a thieving player is noticed by players or human NPCs while outside of town, it will simply generate a system message notification (no other consequences)&lt;br /&gt;
* If a thieving player is noticed in town by any human NPCs, they will call guards and the thief will be killed&lt;br /&gt;
* If a thieving player is noticed in town by any players, if they call guards within 30 seconds after the action occurs the thief will be killed. The player calling guards must be within 14 tiles of the thief.&lt;br /&gt;
* Each non-friendly player (not in their guild) within 8 tiles of the thief increases the notice chance by 10% (reduced to 5% if not in LOS of the thief)&lt;br /&gt;
* Each human NPC within 8 tiles of thief increases the notice chance by 5% (reduced to 2.5% if not in LOS of the thief)&lt;br /&gt;
* Players will also potentially have an increased chance to be noticed if they have raised any &amp;quot;Suspicion&amp;quot; in a town (see below)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Suspicion==&lt;br /&gt;
* When a player is noticed in a town after a stealing attempt, their amount of &amp;quot;Suspicion&amp;quot; in that specific town is raised&lt;br /&gt;
* Each time a player is noticed after a stealing attempt in an individual town, they will suffer a cumulative 10% increase in chance to be noticed when making future stealing attempt in that same town for the next 12 hours (the player must go 12 hours without a guard related death to clear their Suspicion in a town)&lt;br /&gt;
* Players can view their current Suspicion levels for each town by saying &#039;&#039;&#039;&amp;quot;I must consider my sins&amp;quot; or [ConsiderSins&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:stealing-suspicion.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Locked Containers==&lt;br /&gt;
* Players can now use Lockpicking against Locked Containers in other player&#039;s backpacks&lt;br /&gt;
* Players will no longer be able to drag/drop/stack items into Locked Containers in their backpack&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
===Pickpocket Dip===&lt;br /&gt;
* Pickpocket dips can be utilized to train stealing and snooping simultaneously to 100&lt;br /&gt;
* Simply setup a macro to doubleclick the dip every 5 seconds&lt;br /&gt;
&lt;br /&gt;
If you have access to a pickpocket dip - this is the simplest way to train:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-80 &lt;br /&gt;
| Use a Pickpocket Dip on Shelter Island&lt;br /&gt;
|-&lt;br /&gt;
| 80-100&lt;br /&gt;
| Use a Pickpocket Dip outside of Shelter Island &lt;br /&gt;
(See messages pinned to #thieves-pvm in the Outlands Discord)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pack Animal===&lt;br /&gt;
Buy a Pack Llama or Pack Horse from a Stablemaster, and train stealing on it.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-100&lt;br /&gt;
| Steal from a pack animal or another player/character, outside of shelter island&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Community Videos==&lt;br /&gt;
{{#ev:youtube|https://youtu.be/WqzspaW1_Qo}}&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://youtu.be/1SnGIjxEYV4}}&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://youtu.be/pz0M_fg2OEs}}&lt;/div&gt;</summary>
		<author><name>Wafflesplz</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Thieves_Guild&amp;diff=25664</id>
		<title>Thieves Guild</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Thieves_Guild&amp;diff=25664"/>
		<updated>2024-10-31T13:21:59Z</updated>

		<summary type="html">&lt;p&gt;Wafflesplz: /* Stealing Skill Check (Against Players) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Thieves]][[Category:PvM]][[Category:PvP]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* There are two types of Membership in the Thieves Guild: Grey Hand and Red Hand&lt;br /&gt;
* Players in the Thieves Guild must choose one Membership type, which determines what types of targets they may steal from, as well as what mechanics affect their thief gameplay&lt;br /&gt;
* Players can access the Thieves Guild Menu by approaching any Thief NPC (even while dead) and either using the shift-click &amp;quot;Thieves Guild&amp;quot; Context Menu option or by saying &amp;quot;Thief&amp;quot;, &amp;quot;Thieves&amp;quot;, &amp;quot;Guild&amp;quot;, or &amp;quot;Market&amp;quot; near them&lt;br /&gt;
* The thief NPC on shelter island is in the basement of the inn on the main square&lt;br /&gt;
&lt;br /&gt;
[[File:thievesguild1.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
==Basic Membership Rules==&lt;br /&gt;
While there are two different types of Membership in the Thieves Guild, the following rules apply to both Grey Hand and Red Hand:&lt;br /&gt;
&lt;br /&gt;
* Players must have 80 [[Stealing]] skill or higher to join the Thieves Guild and must remain at 80 Stealing skill or higher to gain the benefit from any Thieves Guild mechanics (such as [[Thieves Codex]], etc)&lt;br /&gt;
** Note in addition to 80 [[Stealing]] the [[Thieves Codex]] has additional requirements of at least 80 in one of [[Snooping]], [[Hiding]], or [[Stealth]] &lt;br /&gt;
* Players can only change their Thieves Guild Membership, including Leaving the guild, at most once every 24 hours&lt;br /&gt;
* Players cannot change their Thieves Guild Membership while they are currently Flagged in PvP&lt;br /&gt;
* Players are able to use Detective Lenses to determine another player&#039;s Membership Type in the Thieves Guild (explained later)&lt;br /&gt;
&lt;br /&gt;
==Grey Hand Membership==&lt;br /&gt;
[[File:greyhand1.jpg|link=]]&lt;br /&gt;
* Costs 5000 Gold to join (cost is reduced to 0 gold if player is switching from Red Hand to Grey Hand membership)&lt;br /&gt;
* Allows the player to Steal from Wild (Uncontrolled) creatures&lt;br /&gt;
* Allows the player to use [[Thieves Codex]]&lt;br /&gt;
* Grey Hand Membership allows players to play as a &#039;&#039;&#039;&amp;quot;PvM&amp;quot; style thief&#039;&#039;&#039; where they are only stealing from Wild creatures, and not able to steal from Blue (Innocent) players.&lt;br /&gt;
&lt;br /&gt;
==Red Hand Membership==&lt;br /&gt;
[[File:redhand1.jpg|link=]]&lt;br /&gt;
* Costs 5000 Gold to join (cost is reduced to 0 gold if player is switching from Grey Hand to Red Hand membership)&lt;br /&gt;
* Allows the player to Steal from Wild (Uncontrolled) creatures&lt;br /&gt;
* Allows the player to Steal from Blue (Innocent) players&lt;br /&gt;
* Allows the player to use [[Thieves Codex]]&lt;br /&gt;
* Grants the player a chance to upgrade the [[Black Goods]] received from PvM Stealing to offset the additional risk of being attackable by other players&lt;br /&gt;
* The player can never report Murders&lt;br /&gt;
* The player will always turn Grey (but not Criminal) to any player that attacks them, even if they initially were displaying as Blue (Innocent) to that player&lt;br /&gt;
&lt;br /&gt;
[[File:redhandthief1.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
==Detailed Mechanics==&lt;br /&gt;
===Stealing Notoriety/Flagging===&lt;br /&gt;
* If a player attempts to steal from another player, they will flag as Grey/Attackable to the victim for the next 2 minutes (and no one else by default)&lt;br /&gt;
* Stealing actions are not automatically treated as Criminal Actions&lt;br /&gt;
* If a stealing action against a Blue (Innocent) target is [[Stealing#Being_Noticed|Noticed]] by any player, or any invulnerable NPC outside of a house, the stealing action will be upgraded to a Criminal Action (which will result in Guard Whacking if it occurs in town)&lt;br /&gt;
* Stealing from another player will always initiate a Heat of Battle timer (preventing Recall/Gate/Hiking) similar to normal actions (2 Minutes for Blue/Innocent targets and 30 seconds Grey/Red/Orange targets)&lt;br /&gt;
* Thieves will no longer have a permanent &amp;quot;Victims List&amp;quot; tracked for them&lt;br /&gt;
* Players who are NOT in the Thieves Guild are still allowed to steal from any Player or Controlled Follower that flags as Green (Ally), Orange (Enemy), Grey (Criminal), or Red (Murderer) to them&lt;br /&gt;
&lt;br /&gt;
===Snooping===&lt;br /&gt;
* All rules and restrictions that determine which players Thieves can steal from also apply to Snooping attempts (i.e. players must be a Red Hand Thieves Guild member to Snoop a Blue (Innocent) player)&lt;br /&gt;
* Players will no longer flag as Grey to another player for 2 minutes for Snooping a container or Popping a Trapped Pouch in their backpack&lt;br /&gt;
&lt;br /&gt;
===Stealing===&lt;br /&gt;
* There is a 1 second delay on [[Snooping]] actions&lt;br /&gt;
* Players are able to steal while using a 1-Handed Weapon (mechanics will now mirror Potion usage)&lt;br /&gt;
&lt;br /&gt;
===Stealing Skill Check (Against Players)===&lt;br /&gt;
* Success chance to steal an item from another player is (1 * (Stealing Skill / 100))&lt;br /&gt;
* A player making a stealing attempt against a Disarmed player has a +25% bonus to stealing success chances&lt;br /&gt;
* A player making a stealing attempt against a Hamstrung player has a +25% bonus to stealing success chances&lt;br /&gt;
&lt;br /&gt;
===Locked Containers===&lt;br /&gt;
* Players will no longer be able to drag/drop/stack items into Locked Containers in their backpack&lt;br /&gt;
* Players can now use [[Lockpicking]] against Locked Containers in other player&#039;s backpacks&lt;br /&gt;
&lt;br /&gt;
[[File:thieflockedcontainer.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stealing from Wild Creatures==&lt;br /&gt;
Players in the Thieves Guild are able to steal from Wild (Uncontrolled) creatures via two methods: Pilfering and Mugging.&lt;br /&gt;
&lt;br /&gt;
===Pilfering===&lt;br /&gt;
* Players can Pilfer from creatures by directly activating the Stealing skill and targeting the creature&lt;br /&gt;
* Players must have at least 80 [[Stealing]] to make a Pilfer attempt against a creature&lt;br /&gt;
* Players will additionally need to make a Snooping skill check to succeed at Pilfering attempts, however they can potentially bypass this requirement via the Thieves Codex Shadow Hands Upgrade (explained later)&lt;br /&gt;
* Players can make Pilfer attempts from Hiding (but will be revealed after the attempt as normal)&lt;br /&gt;
* When the player attempts to Pilfer from a creature, they will make both a Stealing skill check and a Snooping skill check against the creature simultaneously&lt;br /&gt;
* When players successfully steal from creatures through &#039;&#039;&#039;Pilfering or Mugging&#039;&#039;&#039;, they can also receive loot items similar to those that would appear on the creature&#039;s corpse, but instead will be placed in the player&#039;s Backpack&lt;br /&gt;
** Players will &#039;&#039;&#039;not&#039;&#039;&#039; encounter basic loot items such Gems, Magical Items, Reagents/Bandages/Arrows/Bolts but will potentially encounter Special/Rare loot items that could normally be found on creature corpses (including Dungeon-specific items) with chances adjusted based on any mechanics that increase Special/Rare loot chances for players&lt;br /&gt;
* Players can now also receive &#039;&#039;&#039;Event-specific loot items&#039;&#039;&#039; from Pilfering or Mugging creatures, such as &#039;&#039;&#039;Winterlands Tickets&#039;&#039;&#039; or &#039;&#039;&#039;Holiday Snowglobes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:pilferingmuggingupdate.png|link=]]&lt;br /&gt;
&lt;br /&gt;
====Success====&lt;br /&gt;
* If the player succeeds both the Stealing and Snooping skill checks, the player will receive some gold and potentially a Black Goods item in their backpack (explained later)&lt;br /&gt;
* Note: The Gold stolen from a creature does *not* reduce the amount of gold that will appear on the creature&#039;s corpse&lt;br /&gt;
* The visual success indicator graphic (gold dust) and success sounds played will only be seen/heard by the player themselves and not other players&lt;br /&gt;
&lt;br /&gt;
[[File:pilferingsuccess.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
====Failure====&lt;br /&gt;
* If the player fails either their [[Stealing]] or [[Snooping]] skill check, and the player was not Hidden, the creature will Retaliate and inflict a random amount of Raw Damage on the player (with amounts scaling based on creature Difficulty)&lt;br /&gt;
* The visual failure indicator graphic (red burst) and failure sounds played will only be seen/heard by the player themselves and other players will not see/hear them&lt;br /&gt;
&lt;br /&gt;
[[File:pilferingfailure.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
====Pilfer Stealing Skill Check Formula====&lt;br /&gt;
* Base Success Chance: (75% * (Stealing Skill / 100))&lt;br /&gt;
* Bonus Chance if Player Is Hidden: +25%&lt;br /&gt;
* Penalty Based on CreatureDifficulty: (-2% * (SquareRoot of CreatureDifficulty)) Penalty [up to a Max Penalty of -25%]&lt;br /&gt;
&lt;br /&gt;
====Pilfer Snooping Skill Check Formula====&lt;br /&gt;
* Base Success Chance: (100% * (Snooping Skill / 100))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mugging===&lt;br /&gt;
* If a player lands a Stealth Backstab Hit against a creature within 1 tile from them, they will automatically make a Mugging attempt in addition to the Stealth Backstab&#039;s normal damage&lt;br /&gt;
* Players must have at least 80 [[Stealing]], 80 [[Stealth]], and 80 [[Hiding]] or higher to make a Mugging attempt&lt;br /&gt;
* Players will additionally need to make a Snooping skill check to succeed at Mugging attempts, however they can potentially bypass this requirement via the Thieves Codex Shadow Hands Upgrade (explained later)&lt;br /&gt;
* When the player attempts Mugging on a creature, they will make both a Stealing skill check and a Snooping skill check against the creature simultaneously&lt;br /&gt;
&lt;br /&gt;
====Success====&lt;br /&gt;
* If the player succeeds both the Stealing and Snooping skill checks, the player will receive some gold and potentially a Black Goods item in their backpack (explained later)&lt;br /&gt;
* Note: The Gold stolen from a creature does *not* reduce the amount of gold that will appear on the creature&#039;s corpse&lt;br /&gt;
* The visual success indicator graphic (gold dust) and success sounds played will only be seen/heard by the player themselves and other players will not see/hear them&lt;br /&gt;
&lt;br /&gt;
[[File:muggingsuccess.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
====Failure====&lt;br /&gt;
* If the player fails either their Stealing or Snooping skill check, there is no penalty&lt;br /&gt;
&lt;br /&gt;
====Mugging Stealing Skill Check Formula====&lt;br /&gt;
* Base Success Chance: (100% * (Stealing Skill / 100))&lt;br /&gt;
* Penalty Based on CreatureDifficulty: (-2% * (SquareRoot of CreatureDifficulty)) Penalty [up to a Max Penalty of -25%]&lt;br /&gt;
&lt;br /&gt;
====Mugging Snooping Skill Check Formula====&lt;br /&gt;
* Base Success Chance: (100% * (Snooping Skill / 100))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Max Stealing Successes on Creatures===&lt;br /&gt;
* Players are allowed a maximum of one Stealing Success against each creature&lt;br /&gt;
* Normal creatures can only have 3 Successful Stealing actions on them from all players combined, and any further successes on them will inform the player the creature is &amp;quot;Barren&amp;quot; and cannot be stolen from&lt;br /&gt;
* Boss-level creatures will have a larger maximum cap of Stealing Actions allowed on them, with amounts varying based on Boss-Type&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Successful Stealing===&lt;br /&gt;
* When a player makes a successful Pilfer or Mugging attempt against a creature that can be stolen from, they will typically receive a base amount Gold in their backpack equal to around 25% of the creature&#039;s normal Gold Value, up to a max of 2500 Gold for Boss Creatures, and 1000 gold for non-Boss Creatures (can be further increased with bonuses). You cannot pilfer non-aggressive creatures (Goats/Bulls/etc).&lt;br /&gt;
* Players will earn Thieves Codex Experience, Mastery Chain Experience, and Aspect Experience based on the Gold amount stolen (amount before bonuses to gold are applied)&lt;br /&gt;
* Additionally, the amount of Gold stolen will be increased for the player by any bonuses the player has for Gold Loot increases, such as: Fortune Aspect Armor, Mastery Chain Links, Weekly Regional Bonuses, Guild Favors, Thieves Codex Upgrades, and the Progressive Loot Bonus (i.e. the Gold Value of a creature increases the longer the spawn has been sitting at that location)&lt;br /&gt;
* When a player successfully steals Gold from a creature, there is also a 15% chance the player will also receive a Black Goods item as well&lt;br /&gt;
&lt;br /&gt;
==Black Goods==&lt;br /&gt;
* Black Goods come in a number of different Rarity Levels, ranging from &amp;quot;Extremely Common&amp;quot; up to &amp;quot;Legendary&amp;quot; rarity&lt;br /&gt;
* Players can Exchange [[Black Goods]] for random items via the [[Black Market]] in the Thieves Guild Menu&lt;br /&gt;
* Read more about [[Black Goods]]&lt;br /&gt;
&lt;br /&gt;
[[File:blackgoods1.png|link=Black Goods]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Black Market==&lt;br /&gt;
* Players can access the [[Black Market]] from the Thieves Guild menu&lt;br /&gt;
* On the Black Market, players will see listings for each Rarity Level of Black Goods and buttons to Exchange Black Goods of that Rarity Level for a Random Item&lt;br /&gt;
* Read more about the [[Black Market]]&lt;br /&gt;
&lt;br /&gt;
[[File:blackmarket1.jpg|link=Black Market]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Thief Hue Items==&lt;br /&gt;
Players exchanging [[Black Goods]] have a chance to receive rare Thief Hued (Hue 1067) items such as:&lt;br /&gt;
&lt;br /&gt;
* Cloth&lt;br /&gt;
* Hair/Facial Hair Dyes&lt;br /&gt;
* Backpack Dyes&lt;br /&gt;
* Runebook Dyes&lt;br /&gt;
* Shield and Quiver Dyes&lt;br /&gt;
* Headwear Dyes&lt;br /&gt;
* Carpet Dyes&lt;br /&gt;
* Furniture Dyes&lt;br /&gt;
* Spell Hue Deeds&lt;br /&gt;
* Lanterns&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:thiefhuecloth.png|link=]]&lt;br /&gt;
| [[File:thiefhuecollection.png|link=]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Thief Antiquities==&lt;br /&gt;
* Players exchanging Black Goods have a chance to receive [[Antiquities#Thief_Antiquities|Thief Antiquities]], that behave similar to our existing [[Antiquities|Antiquity]] categories (can be Registered by players at an [[Antiquities#Registering_Antiquities|Antiquity Manifest]])&lt;br /&gt;
* There is a new [[Achievements|Achievement]] under the Luxury category for players registering Thief Antiquities&lt;br /&gt;
&lt;br /&gt;
[[File:antiquitymanifest1.jpg|link=Antiquities#Thief_Antiquities]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Thieves Codex==&lt;br /&gt;
* Thieves Codexes can be crafted with the [[Inscription]] skill&lt;br /&gt;
* Players who are members of the Thieves Guild can utilize a Thieves Codex to supplement their thievery against Creatures (bonuses will not apply towards players)&lt;br /&gt;
* Read more about the [[Thieves Codex]]&lt;br /&gt;
&lt;br /&gt;
[[File:thievescodex1.jpg|link=Thieves Codex]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Book of Grifts==&lt;br /&gt;
* Thieves can now purchase a [[Book of Grifts]] from the [[Prevalia Market]] (same price/category as Book of Grudges)&lt;br /&gt;
* The Book of Grifts functions similarly to the [[Book of Grudges]], however instead of kills, it tracks successful Stealing and Snooping actions the player makes towards other non-friendly (non-Green) players&lt;br /&gt;
&lt;br /&gt;
[[File:bookofgrifts1.jpg|link=Book of Grifts]]&lt;/div&gt;</summary>
		<author><name>Wafflesplz</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Thieves_Guild&amp;diff=25663</id>
		<title>Thieves Guild</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Thieves_Guild&amp;diff=25663"/>
		<updated>2024-10-31T13:21:20Z</updated>

		<summary type="html">&lt;p&gt;Wafflesplz: /* Stealing Skill Check (Against Players) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Thieves]][[Category:PvM]][[Category:PvP]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* There are two types of Membership in the Thieves Guild: Grey Hand and Red Hand&lt;br /&gt;
* Players in the Thieves Guild must choose one Membership type, which determines what types of targets they may steal from, as well as what mechanics affect their thief gameplay&lt;br /&gt;
* Players can access the Thieves Guild Menu by approaching any Thief NPC (even while dead) and either using the shift-click &amp;quot;Thieves Guild&amp;quot; Context Menu option or by saying &amp;quot;Thief&amp;quot;, &amp;quot;Thieves&amp;quot;, &amp;quot;Guild&amp;quot;, or &amp;quot;Market&amp;quot; near them&lt;br /&gt;
* The thief NPC on shelter island is in the basement of the inn on the main square&lt;br /&gt;
&lt;br /&gt;
[[File:thievesguild1.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
==Basic Membership Rules==&lt;br /&gt;
While there are two different types of Membership in the Thieves Guild, the following rules apply to both Grey Hand and Red Hand:&lt;br /&gt;
&lt;br /&gt;
* Players must have 80 [[Stealing]] skill or higher to join the Thieves Guild and must remain at 80 Stealing skill or higher to gain the benefit from any Thieves Guild mechanics (such as [[Thieves Codex]], etc)&lt;br /&gt;
** Note in addition to 80 [[Stealing]] the [[Thieves Codex]] has additional requirements of at least 80 in one of [[Snooping]], [[Hiding]], or [[Stealth]] &lt;br /&gt;
* Players can only change their Thieves Guild Membership, including Leaving the guild, at most once every 24 hours&lt;br /&gt;
* Players cannot change their Thieves Guild Membership while they are currently Flagged in PvP&lt;br /&gt;
* Players are able to use Detective Lenses to determine another player&#039;s Membership Type in the Thieves Guild (explained later)&lt;br /&gt;
&lt;br /&gt;
==Grey Hand Membership==&lt;br /&gt;
[[File:greyhand1.jpg|link=]]&lt;br /&gt;
* Costs 5000 Gold to join (cost is reduced to 0 gold if player is switching from Red Hand to Grey Hand membership)&lt;br /&gt;
* Allows the player to Steal from Wild (Uncontrolled) creatures&lt;br /&gt;
* Allows the player to use [[Thieves Codex]]&lt;br /&gt;
* Grey Hand Membership allows players to play as a &#039;&#039;&#039;&amp;quot;PvM&amp;quot; style thief&#039;&#039;&#039; where they are only stealing from Wild creatures, and not able to steal from Blue (Innocent) players.&lt;br /&gt;
&lt;br /&gt;
==Red Hand Membership==&lt;br /&gt;
[[File:redhand1.jpg|link=]]&lt;br /&gt;
* Costs 5000 Gold to join (cost is reduced to 0 gold if player is switching from Grey Hand to Red Hand membership)&lt;br /&gt;
* Allows the player to Steal from Wild (Uncontrolled) creatures&lt;br /&gt;
* Allows the player to Steal from Blue (Innocent) players&lt;br /&gt;
* Allows the player to use [[Thieves Codex]]&lt;br /&gt;
* Grants the player a chance to upgrade the [[Black Goods]] received from PvM Stealing to offset the additional risk of being attackable by other players&lt;br /&gt;
* The player can never report Murders&lt;br /&gt;
* The player will always turn Grey (but not Criminal) to any player that attacks them, even if they initially were displaying as Blue (Innocent) to that player&lt;br /&gt;
&lt;br /&gt;
[[File:redhandthief1.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
==Detailed Mechanics==&lt;br /&gt;
===Stealing Notoriety/Flagging===&lt;br /&gt;
* If a player attempts to steal from another player, they will flag as Grey/Attackable to the victim for the next 2 minutes (and no one else by default)&lt;br /&gt;
* Stealing actions are not automatically treated as Criminal Actions&lt;br /&gt;
* If a stealing action against a Blue (Innocent) target is [[Stealing#Being_Noticed|Noticed]] by any player, or any invulnerable NPC outside of a house, the stealing action will be upgraded to a Criminal Action (which will result in Guard Whacking if it occurs in town)&lt;br /&gt;
* Stealing from another player will always initiate a Heat of Battle timer (preventing Recall/Gate/Hiking) similar to normal actions (2 Minutes for Blue/Innocent targets and 30 seconds Grey/Red/Orange targets)&lt;br /&gt;
* Thieves will no longer have a permanent &amp;quot;Victims List&amp;quot; tracked for them&lt;br /&gt;
* Players who are NOT in the Thieves Guild are still allowed to steal from any Player or Controlled Follower that flags as Green (Ally), Orange (Enemy), Grey (Criminal), or Red (Murderer) to them&lt;br /&gt;
&lt;br /&gt;
===Snooping===&lt;br /&gt;
* All rules and restrictions that determine which players Thieves can steal from also apply to Snooping attempts (i.e. players must be a Red Hand Thieves Guild member to Snoop a Blue (Innocent) player)&lt;br /&gt;
* Players will no longer flag as Grey to another player for 2 minutes for Snooping a container or Popping a Trapped Pouch in their backpack&lt;br /&gt;
&lt;br /&gt;
===Stealing===&lt;br /&gt;
* There is a 1 second delay on [[Snooping]] actions&lt;br /&gt;
* Players are able to steal while using a 1-Handed Weapon (mechanics will now mirror Potion usage)&lt;br /&gt;
&lt;br /&gt;
===Stealing Skill Check (Against Players)===&lt;br /&gt;
* Base success chance to steal an item from another player is (1 * (Stealing Skill / 100))&lt;br /&gt;
* A player making a stealing attempt against a Disarmed player has a +25% bonus to stealing success chances&lt;br /&gt;
* A player making a stealing attempt against a Hamstrung player has a +25% bonus to stealing success chances&lt;br /&gt;
&lt;br /&gt;
===Locked Containers===&lt;br /&gt;
* Players will no longer be able to drag/drop/stack items into Locked Containers in their backpack&lt;br /&gt;
* Players can now use [[Lockpicking]] against Locked Containers in other player&#039;s backpacks&lt;br /&gt;
&lt;br /&gt;
[[File:thieflockedcontainer.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stealing from Wild Creatures==&lt;br /&gt;
Players in the Thieves Guild are able to steal from Wild (Uncontrolled) creatures via two methods: Pilfering and Mugging.&lt;br /&gt;
&lt;br /&gt;
===Pilfering===&lt;br /&gt;
* Players can Pilfer from creatures by directly activating the Stealing skill and targeting the creature&lt;br /&gt;
* Players must have at least 80 [[Stealing]] to make a Pilfer attempt against a creature&lt;br /&gt;
* Players will additionally need to make a Snooping skill check to succeed at Pilfering attempts, however they can potentially bypass this requirement via the Thieves Codex Shadow Hands Upgrade (explained later)&lt;br /&gt;
* Players can make Pilfer attempts from Hiding (but will be revealed after the attempt as normal)&lt;br /&gt;
* When the player attempts to Pilfer from a creature, they will make both a Stealing skill check and a Snooping skill check against the creature simultaneously&lt;br /&gt;
* When players successfully steal from creatures through &#039;&#039;&#039;Pilfering or Mugging&#039;&#039;&#039;, they can also receive loot items similar to those that would appear on the creature&#039;s corpse, but instead will be placed in the player&#039;s Backpack&lt;br /&gt;
** Players will &#039;&#039;&#039;not&#039;&#039;&#039; encounter basic loot items such Gems, Magical Items, Reagents/Bandages/Arrows/Bolts but will potentially encounter Special/Rare loot items that could normally be found on creature corpses (including Dungeon-specific items) with chances adjusted based on any mechanics that increase Special/Rare loot chances for players&lt;br /&gt;
* Players can now also receive &#039;&#039;&#039;Event-specific loot items&#039;&#039;&#039; from Pilfering or Mugging creatures, such as &#039;&#039;&#039;Winterlands Tickets&#039;&#039;&#039; or &#039;&#039;&#039;Holiday Snowglobes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:pilferingmuggingupdate.png|link=]]&lt;br /&gt;
&lt;br /&gt;
====Success====&lt;br /&gt;
* If the player succeeds both the Stealing and Snooping skill checks, the player will receive some gold and potentially a Black Goods item in their backpack (explained later)&lt;br /&gt;
* Note: The Gold stolen from a creature does *not* reduce the amount of gold that will appear on the creature&#039;s corpse&lt;br /&gt;
* The visual success indicator graphic (gold dust) and success sounds played will only be seen/heard by the player themselves and not other players&lt;br /&gt;
&lt;br /&gt;
[[File:pilferingsuccess.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
====Failure====&lt;br /&gt;
* If the player fails either their [[Stealing]] or [[Snooping]] skill check, and the player was not Hidden, the creature will Retaliate and inflict a random amount of Raw Damage on the player (with amounts scaling based on creature Difficulty)&lt;br /&gt;
* The visual failure indicator graphic (red burst) and failure sounds played will only be seen/heard by the player themselves and other players will not see/hear them&lt;br /&gt;
&lt;br /&gt;
[[File:pilferingfailure.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
====Pilfer Stealing Skill Check Formula====&lt;br /&gt;
* Base Success Chance: (75% * (Stealing Skill / 100))&lt;br /&gt;
* Bonus Chance if Player Is Hidden: +25%&lt;br /&gt;
* Penalty Based on CreatureDifficulty: (-2% * (SquareRoot of CreatureDifficulty)) Penalty [up to a Max Penalty of -25%]&lt;br /&gt;
&lt;br /&gt;
====Pilfer Snooping Skill Check Formula====&lt;br /&gt;
* Base Success Chance: (100% * (Snooping Skill / 100))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mugging===&lt;br /&gt;
* If a player lands a Stealth Backstab Hit against a creature within 1 tile from them, they will automatically make a Mugging attempt in addition to the Stealth Backstab&#039;s normal damage&lt;br /&gt;
* Players must have at least 80 [[Stealing]], 80 [[Stealth]], and 80 [[Hiding]] or higher to make a Mugging attempt&lt;br /&gt;
* Players will additionally need to make a Snooping skill check to succeed at Mugging attempts, however they can potentially bypass this requirement via the Thieves Codex Shadow Hands Upgrade (explained later)&lt;br /&gt;
* When the player attempts Mugging on a creature, they will make both a Stealing skill check and a Snooping skill check against the creature simultaneously&lt;br /&gt;
&lt;br /&gt;
====Success====&lt;br /&gt;
* If the player succeeds both the Stealing and Snooping skill checks, the player will receive some gold and potentially a Black Goods item in their backpack (explained later)&lt;br /&gt;
* Note: The Gold stolen from a creature does *not* reduce the amount of gold that will appear on the creature&#039;s corpse&lt;br /&gt;
* The visual success indicator graphic (gold dust) and success sounds played will only be seen/heard by the player themselves and other players will not see/hear them&lt;br /&gt;
&lt;br /&gt;
[[File:muggingsuccess.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
====Failure====&lt;br /&gt;
* If the player fails either their Stealing or Snooping skill check, there is no penalty&lt;br /&gt;
&lt;br /&gt;
====Mugging Stealing Skill Check Formula====&lt;br /&gt;
* Base Success Chance: (100% * (Stealing Skill / 100))&lt;br /&gt;
* Penalty Based on CreatureDifficulty: (-2% * (SquareRoot of CreatureDifficulty)) Penalty [up to a Max Penalty of -25%]&lt;br /&gt;
&lt;br /&gt;
====Mugging Snooping Skill Check Formula====&lt;br /&gt;
* Base Success Chance: (100% * (Snooping Skill / 100))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Max Stealing Successes on Creatures===&lt;br /&gt;
* Players are allowed a maximum of one Stealing Success against each creature&lt;br /&gt;
* Normal creatures can only have 3 Successful Stealing actions on them from all players combined, and any further successes on them will inform the player the creature is &amp;quot;Barren&amp;quot; and cannot be stolen from&lt;br /&gt;
* Boss-level creatures will have a larger maximum cap of Stealing Actions allowed on them, with amounts varying based on Boss-Type&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Successful Stealing===&lt;br /&gt;
* When a player makes a successful Pilfer or Mugging attempt against a creature that can be stolen from, they will typically receive a base amount Gold in their backpack equal to around 25% of the creature&#039;s normal Gold Value, up to a max of 2500 Gold for Boss Creatures, and 1000 gold for non-Boss Creatures (can be further increased with bonuses). You cannot pilfer non-aggressive creatures (Goats/Bulls/etc).&lt;br /&gt;
* Players will earn Thieves Codex Experience, Mastery Chain Experience, and Aspect Experience based on the Gold amount stolen (amount before bonuses to gold are applied)&lt;br /&gt;
* Additionally, the amount of Gold stolen will be increased for the player by any bonuses the player has for Gold Loot increases, such as: Fortune Aspect Armor, Mastery Chain Links, Weekly Regional Bonuses, Guild Favors, Thieves Codex Upgrades, and the Progressive Loot Bonus (i.e. the Gold Value of a creature increases the longer the spawn has been sitting at that location)&lt;br /&gt;
* When a player successfully steals Gold from a creature, there is also a 15% chance the player will also receive a Black Goods item as well&lt;br /&gt;
&lt;br /&gt;
==Black Goods==&lt;br /&gt;
* Black Goods come in a number of different Rarity Levels, ranging from &amp;quot;Extremely Common&amp;quot; up to &amp;quot;Legendary&amp;quot; rarity&lt;br /&gt;
* Players can Exchange [[Black Goods]] for random items via the [[Black Market]] in the Thieves Guild Menu&lt;br /&gt;
* Read more about [[Black Goods]]&lt;br /&gt;
&lt;br /&gt;
[[File:blackgoods1.png|link=Black Goods]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Black Market==&lt;br /&gt;
* Players can access the [[Black Market]] from the Thieves Guild menu&lt;br /&gt;
* On the Black Market, players will see listings for each Rarity Level of Black Goods and buttons to Exchange Black Goods of that Rarity Level for a Random Item&lt;br /&gt;
* Read more about the [[Black Market]]&lt;br /&gt;
&lt;br /&gt;
[[File:blackmarket1.jpg|link=Black Market]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Thief Hue Items==&lt;br /&gt;
Players exchanging [[Black Goods]] have a chance to receive rare Thief Hued (Hue 1067) items such as:&lt;br /&gt;
&lt;br /&gt;
* Cloth&lt;br /&gt;
* Hair/Facial Hair Dyes&lt;br /&gt;
* Backpack Dyes&lt;br /&gt;
* Runebook Dyes&lt;br /&gt;
* Shield and Quiver Dyes&lt;br /&gt;
* Headwear Dyes&lt;br /&gt;
* Carpet Dyes&lt;br /&gt;
* Furniture Dyes&lt;br /&gt;
* Spell Hue Deeds&lt;br /&gt;
* Lanterns&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:thiefhuecloth.png|link=]]&lt;br /&gt;
| [[File:thiefhuecollection.png|link=]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Thief Antiquities==&lt;br /&gt;
* Players exchanging Black Goods have a chance to receive [[Antiquities#Thief_Antiquities|Thief Antiquities]], that behave similar to our existing [[Antiquities|Antiquity]] categories (can be Registered by players at an [[Antiquities#Registering_Antiquities|Antiquity Manifest]])&lt;br /&gt;
* There is a new [[Achievements|Achievement]] under the Luxury category for players registering Thief Antiquities&lt;br /&gt;
&lt;br /&gt;
[[File:antiquitymanifest1.jpg|link=Antiquities#Thief_Antiquities]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Thieves Codex==&lt;br /&gt;
* Thieves Codexes can be crafted with the [[Inscription]] skill&lt;br /&gt;
* Players who are members of the Thieves Guild can utilize a Thieves Codex to supplement their thievery against Creatures (bonuses will not apply towards players)&lt;br /&gt;
* Read more about the [[Thieves Codex]]&lt;br /&gt;
&lt;br /&gt;
[[File:thievescodex1.jpg|link=Thieves Codex]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Book of Grifts==&lt;br /&gt;
* Thieves can now purchase a [[Book of Grifts]] from the [[Prevalia Market]] (same price/category as Book of Grudges)&lt;br /&gt;
* The Book of Grifts functions similarly to the [[Book of Grudges]], however instead of kills, it tracks successful Stealing and Snooping actions the player makes towards other non-friendly (non-Green) players&lt;br /&gt;
&lt;br /&gt;
[[File:bookofgrifts1.jpg|link=Book of Grifts]]&lt;/div&gt;</summary>
		<author><name>Wafflesplz</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:MeditationPenalty&amp;diff=25557</id>
		<title>Template:MeditationPenalty</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:MeditationPenalty&amp;diff=25557"/>
		<updated>2024-10-21T18:09:25Z</updated>

		<summary type="html">&lt;p&gt;Wafflesplz: /* Example */ adding the word Meditation to Total Armor Meditation Penalty to reduce confusion and align with verbiage elsewhere&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Armor Location Penalty==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:metalshield.jpg|link=]]&amp;lt;br /&amp;gt;Shield&lt;br /&gt;
! [[File:platechest.jpg|link=]]&amp;lt;br /&amp;gt;Chest&lt;br /&gt;
! [[File:platelegs.jpg|link=]]&amp;lt;br /&amp;gt;Legs&lt;br /&gt;
! [[File:platearms.jpg|link=]]&amp;lt;br /&amp;gt;Arms&lt;br /&gt;
! [[File:platehelm.jpg|link=]]&amp;lt;br /&amp;gt;Helmet&lt;br /&gt;
! [[File:plategloves.jpg|link=]]&amp;lt;br /&amp;gt;Gloves&lt;br /&gt;
! [[File:plategorget.jpg|link=]]&amp;lt;br /&amp;gt;Gorget&lt;br /&gt;
|-&lt;br /&gt;
| 35%&lt;br /&gt;
| 35%&lt;br /&gt;
| 22%&lt;br /&gt;
| 15%&lt;br /&gt;
| 14%&lt;br /&gt;
| 7%&lt;br /&gt;
| 7%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armor Material Penalty==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Material&lt;br /&gt;
! Penalty&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leatherchest.jpg|link=]][[File:buckler.jpg|link=]][[File:woodenshield.jpg|link=]]&lt;br /&gt;
| No Armor, Leather Armor, Buckler, or Wooden Shield&lt;br /&gt;
| 0%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:studdedchest.jpg|link=]][[File:woodenkiteshield.jpg|link=]]&lt;br /&gt;
| Studded Armor or Wooden Kite Shield&lt;br /&gt;
| 20%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:bonechest.jpg|link=]][[File:metalshield.jpg|link=]]&lt;br /&gt;
| Bone Armor or Metal Shield&lt;br /&gt;
| 40%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ringmailchest.jpg|link=]][[File:bronzeshield.jpg|link=]]&lt;br /&gt;
| Ringmail Armor or Bronze Shield&lt;br /&gt;
| 60%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:chainchest.jpg|link=]][[File:metalkiteshield.jpg|link=]]&lt;br /&gt;
| Chainmail Armor or Metal Kite Shield&lt;br /&gt;
| 80%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:platechest.jpg|link=]][[File:heatershield.jpg|link=]][[File:chaosshield.jpg|link=]][[File:ordershield.jpg|link=]]&lt;br /&gt;
| Platemail Armor, Heater Shield, or Chaos/Order Shield&lt;br /&gt;
| 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
A player wearing a suit of all studded leather but with a platemail gorget would have:&lt;br /&gt;
&lt;br /&gt;
(.35 * .20) + (.22 * .20) + (.15 * .20) + (.14 * .20) + (.07 * .20) + (.07 * 1.0)) = &#039;&#039;&#039;25.6% Total Armor Meditation Penalty.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Which would result in a (2 * 25.6%) = &#039;&#039;&#039;-51.2% effect on their Mana Regen rate.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Wafflesplz</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=New_Player_Guide&amp;diff=25556</id>
		<title>New Player Guide</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=New_Player_Guide&amp;diff=25556"/>
		<updated>2024-10-21T17:23:13Z</updated>

		<summary type="html">&lt;p&gt;Wafflesplz: /* Prepare for PK Attacks &amp;amp; Thieves */  updating some thief info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:New Player]]&lt;br /&gt;
This New Player Guide is intended as an information portal for new and returning players to Outlands. It will cover a wide range of topics briefly but include links to more detailed information as needed.&lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
* Read the [https://uooutlands.com/rules/ Code of Conduct]&lt;br /&gt;
* [https://uooutlands.com/connecting/ Download and Install] the Outlands Game Client&lt;br /&gt;
* Create an [https://uooutlands.com/wiki/OutlandsID OutlandsID] and link up to three accouts (completely free)&lt;br /&gt;
* Join Our [https://discord.gg/uooutlands Discord Chat Community]&lt;br /&gt;
&lt;br /&gt;
{{Expand}}&lt;br /&gt;
&lt;br /&gt;
==Creating a Character==&lt;br /&gt;
===Name and Appearance===&lt;br /&gt;
* Character Name and Sex&lt;br /&gt;
** Gargoyle and Elf races are unavailable&lt;br /&gt;
* Hair/Facial Hair Style and Color&lt;br /&gt;
&lt;br /&gt;
===Pick a Skill Set===&lt;br /&gt;
* Templates begin with specific [[Skills]] and [[Starting Items|Items]]&lt;br /&gt;
* Players can select three skills of their choice, as well as a [[Training Credits Deed]], worth 1000 additional skills points and a 10,000 Gold [[Rental_Room_System#New_Player_Rental_Room_Credit_Deeds|Rental Room Credits Deed]]&lt;br /&gt;
* View common [[Templates]] for character archetypes to follow, or see the [[Starting Items]] for each skill&lt;br /&gt;
* Skills are able to be changed at any point and can be raised or lowered if you change your mind&lt;br /&gt;
* Check the [https://forums.uooutlands.com/index.php?forums/player-guides-macros.16/ Player Guides &amp;amp; Macros] sub-forum for ideas&lt;br /&gt;
** &#039;&#039;&#039;Skill Cap is 700&#039;&#039;&#039; (720 using [[Skill Mastery]])&lt;br /&gt;
** &#039;&#039;&#039;Stat Cap is 225&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:character-creation.jpg|link=]]&lt;br /&gt;
[[File:character-creation1.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
==Arrived at Shelter Island - Now What?==&lt;br /&gt;
===Young Player Status===&lt;br /&gt;
====Newbied Items====&lt;br /&gt;
* Items a character begins with are considered &#039;&#039;&#039;Newbied&#039;&#039;&#039; and will not drop as loot on death&lt;br /&gt;
* Items will lose Newbied status if picked up or used by any non-Young status player&lt;br /&gt;
* Starting Bandages and Arrows are bound to a specific character and cannot be used by another&lt;br /&gt;
* New players also start with the following items&lt;br /&gt;
** [[Training Credits Deed]]&lt;br /&gt;
** [[Rental_Room_System#New_Player_Rental_Room_Credit_Deeds|Rental Room Credits Deed]]&lt;br /&gt;
** [[World Atlas]]&lt;br /&gt;
&lt;br /&gt;
===Losing Young Player Status===&lt;br /&gt;
Players will lose Young Player Status if any of the following events occur:&lt;br /&gt;
&lt;br /&gt;
* The player leaves Shelter Island by any means&lt;br /&gt;
* The player has spent more than 8 hours in game&lt;br /&gt;
* The player says &amp;quot;I renounce my young player status&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Once a player has lost Young Player status, he/she will not be able to interact with Shelter Island NPCs. However, players can still return to Shelter Island and make use of New Player Dungeon for skills training.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Training Hall===&lt;br /&gt;
* Attack the Battle Trainers to gain Stats and Skills. Use Tab to enter War mode and double click to attack.&lt;br /&gt;
* Can be done AFK&lt;br /&gt;
* Skills are capped at 80 on/in Shelter Island/Dungeon&lt;br /&gt;
&lt;br /&gt;
===New Player Dungeon===&lt;br /&gt;
* Gold and Special Item Loot chances are reduced&lt;br /&gt;
* Accelerated Skill Gain (except for Crafting/Gathering skills - see [[Skills &amp;amp; Stats]])&lt;br /&gt;
* Skills are capped at 80 on/in Shelter Island/Dungeon.&lt;br /&gt;
* Players cannot perform Harmful Actions on other players&lt;br /&gt;
&lt;br /&gt;
[[File:newplayerdungeon1b.jpg|link=New Player Dungeon]]&lt;br /&gt;
&lt;br /&gt;
===Shelter Island Moongate===&lt;br /&gt;
Due to the fact that players cannot perform Harmful Actions (including Stealing) on other players while on Shelter Island, makes the Moongate here an ideal location for trading and socializing. It might look daunting and loud, but you will find many interesting players and vendor gates in this area.&lt;br /&gt;
&lt;br /&gt;
[[File:shelterislandmoongate2a.png|800px|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Expand}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Leaving Shelter Island - Now What?==&lt;br /&gt;
Upon leaving Shelter Island, your true journey in Outlands begins... there is an entire world to explore, experience to be gained, gold to be found, and rare loot to be collected. It is difficult to recommend a specific path, as there are various paths to making gold and progressing your character. Definitely explore the world, ask questions in Discord, browse guides and videos created by the many content creators in our community.&lt;br /&gt;
&lt;br /&gt;
First thing you should do after leaving Shelter Island -- turn off criminal looting! (say &amp;quot;[PreventCriminalLooting&amp;quot;). Criminal actions were not allowed in New Player Dungeon, so this wasn&#039;t a problem. Off the island, however, looting others&#039; corpses (intentionally or accidentally) will turn you grey and players may kill you for it without penalty. Don&#039;t go grey!&lt;br /&gt;
&lt;br /&gt;
Before heading out to explore and farm gold, you may want to continue training your skills to Grandmaster (aka GM, or 100). You have several options here:&lt;br /&gt;
* Prevalia Moongate has a public training dummy&lt;br /&gt;
* Outpost Moongate has a public training dummy&lt;br /&gt;
* Anchor&#039;s Rest Moongate has a public training dummy&lt;br /&gt;
* East Prevalia has a zoo&lt;br /&gt;
* If you join a guild, most have private training dummies at their guild house&lt;br /&gt;
&lt;br /&gt;
If you decide to use one of the public options, pick up a training weapon and be sure to bank anything you don&#039;t want to lose. Some PKs may decide to prey on AFK macroers at these dummies.&lt;br /&gt;
&lt;br /&gt;
If you are looking to raise other non-weapon skills, you can record a macro and AFK at one of these locations. The Discord server has a #scripts-and-macros channel, and [https://www.youtube.com/c/Jaseowns Jaseowns] has a YouTube channel and GitHub page for all sorts of skills training scripts if you need help.&lt;br /&gt;
&lt;br /&gt;
===Urukton Bluffs &amp;amp; other new player farming===&lt;br /&gt;
{{#ev:youtube|https://youtu.be/fneSY829TzA}}&lt;br /&gt;
&lt;br /&gt;
===Player Progression Systems===&lt;br /&gt;
There are many unique new systems on Outlands.  These systems are meant as long terms goals to progress your characters effectiveness in the world.  Use the links below to explore these systems in order to effectively plan character development.&lt;br /&gt;
&lt;br /&gt;
{{Player Progression}}&lt;br /&gt;
&lt;br /&gt;
===Prepare for PK Attacks &amp;amp; Thieves===&lt;br /&gt;
Outlands is a bustling and open world where you will meet many players, some friendly and others not so much. Once off Shelter Island, players are able to freely attack or steal from another player (almost anywhere) but similar to real life, there may be consequences for your actions.  &lt;br /&gt;
&lt;br /&gt;
* When in a guard zone, if someone attacks you, you can say &#039;&#039;&#039;&amp;quot;Guards&amp;quot;&#039;&#039;&#039; and the criminal will be killed by the guards&lt;br /&gt;
* When in a guard zone, if someone steals from you, you can say &#039;&#039;&#039;&amp;quot;Guards&amp;quot;&#039;&#039;&#039; and the criminal may be killed by the guards if they were noticed see [[Stealing#Being_Noticed|Being Noticed]] for more details&lt;br /&gt;
* If another player slays you, you can report them as a Murderer and if that receives enough murder counts, they will &amp;quot;go red&amp;quot; and incur Murderer Penalties upon death&lt;br /&gt;
&lt;br /&gt;
There are many solutions to prevent yourself from being easy prey to PKs, thieves, and griefers, such as:&lt;br /&gt;
&lt;br /&gt;
* Basic Survival Tools&lt;br /&gt;
** Locked Box - Keeping items inside of a locked box in your bag will protect those items from stealing as long as it remains locked.&lt;br /&gt;
** Trapped Pouches - if a PK uses Paralyze, opening a Trapped Pouch will do 1 damage to you and free you from Paralyze. Additionally, thieves snooping a Trapped Pouch that is not empty will trigger the explosion, giving you notice of their presence.&lt;br /&gt;
** Heal/Cure/Refresh Potions&lt;br /&gt;
** [[Adventurer&#039;s Rope]] - allows a player to teleport&lt;br /&gt;
* Bank early and often&lt;br /&gt;
* Travel with friends / join a guild&lt;br /&gt;
** Guilds are a great way to establish connections and participate in high-end content for rare loot&lt;br /&gt;
* Passive [[Tracking]] - Hostiles&lt;br /&gt;
&lt;br /&gt;
===Exploring Outlands===&lt;br /&gt;
[[File:Outpost_Moongate_Rune_Library.png|200px|thumb|right|Highlighting the public rune library at Outpost moongate]]&lt;br /&gt;
Aside from running to dungeons from towns, there are many options for getting around and exploring Avadon, and many of them come with specific skills:&lt;br /&gt;
* [[Camping]] allows you to hike to locations found in your Atlas. You must first unlock the hiking location by visiting the location and securing a campfire there&lt;br /&gt;
* [[Magery]] allows you to use the Recall spell on a rune or a location in a rune book, which will bring you to the location marked to that rune&lt;br /&gt;
** Runes can be made by using the Mark spell on a blank rune, which can be purchased from Mage vendors&lt;br /&gt;
* [[Chivalry]] provides the Sacred Journey spell, which creates a holy gate that will allow you to travel to Towns, Dungeons, Shrines, and a limited number of custom locations&lt;br /&gt;
* Players with none of the skills above can still travel around with rune books and Recall scrolls. You can drag and drop a Recall scroll onto a rune book or tome to add a charge and click on the blue gem beside the location you wish to travel to&lt;br /&gt;
** Rune books and tomes can be crafted with [[Inscription]], requiring 10 and 25 Arcane Scrolls, respectively. These can then be blessed with a Bless Deed from the Prevalian Merchant for 50k and 100k gold, respectively&lt;br /&gt;
** Public rune book libraries are located around many of the moongates (e.g. Outpost, Andaria). These public books are also helpful for the initial journey to unlock Camping hiking spots&lt;br /&gt;
** Recall scrolls can be crafted with an Inscription skill of at least 40, purchased from some player vendors, or, in a pinch, purchased from Mage vendors (at a higher cost)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Earn Gold===&lt;br /&gt;
====Hunting Overworld &amp;amp; Dungeons====&lt;br /&gt;
* Explore Points of Interest and Dungeons&lt;br /&gt;
** Use [Atlas command to receive a copy of the [[World Atlas|World Atlas]] which has functionality to point you to points of interest and dungeons &lt;br /&gt;
&lt;br /&gt;
====Gathering Resources====&lt;br /&gt;
* [[Mining|Mining]]&lt;br /&gt;
* [[Lumberjacking|Lumberjacking]]&lt;br /&gt;
* [[Forensic_Evaluation|Forensic Evaluation]]&lt;br /&gt;
** An alternative method for gaining gold &amp;amp; resources to get started, with very little investment&lt;br /&gt;
** You can train hiding/stealth/forensics/camping and other survival skills and pick clean the remains of others kills (leathers, reagents, sometimes gold) in dungeons&lt;br /&gt;
** A great way to get started with extremely low investment, especially great for collecting Magery reagents &lt;br /&gt;
* You can sell your resources to other players&lt;br /&gt;
** a single board will go for around 9-10 gp&lt;br /&gt;
** an iron ingot will go for around 12-14 gp&lt;br /&gt;
** a plain leather will go for around 3gp &lt;br /&gt;
** Coloured resources will vary with demand, but gathering resources is a very solid approach to making some quick money for new players.&lt;br /&gt;
&lt;br /&gt;
====Treasure Hunting====&lt;br /&gt;
* [[Dungeon_Chests|Dungeon Chests]] picking is an extremely easy, consistent method for gaining gold, but can be quickly outpaced with mob farming &lt;br /&gt;
* [[Treasure_Hunting|Treasure Maps]] are an extremely lucrative method for gaining special/rare items, but are extremly costly to buy into and require a PvM ready character&lt;br /&gt;
&lt;br /&gt;
====Societies====&lt;br /&gt;
* Learn about and get into [[Societies|Societies]] as early as you can&lt;br /&gt;
* Earn society points for rewards that you can use to sell to other players for big gold boosts, or use yourself to help elevate your PvM game&lt;br /&gt;
&lt;br /&gt;
====Player vs Player (PvP)====&lt;br /&gt;
* Hourly PvP events are a great source of income, earn guild rewards while enjoying the fights&lt;br /&gt;
** Arena Touranments are extremely lucartive with [[Arena|Arena]] points if you are successful&lt;br /&gt;
** [[Stygian Rifts|Stygian Rifts]] mix PvP and PvM together on a 3x3 match.&lt;br /&gt;
** [[Corpse Creek|Corpse Creek]] fight mounted in large teams near the lawless Corpse Creek&lt;br /&gt;
** [[Town Struggles|Town Struggles]] fight on foot or mounted in large parties at towns &lt;br /&gt;
** [[Strangelands|Strangelands]] a solo and anonymous event using pre-selected templates to PvM and PvP.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* Character Progression&lt;br /&gt;
** Check the [[Templates]] to use on your journey&lt;br /&gt;
*** Warrior - take up weapons and armor and fell the beasts of Avadon yourself!&lt;br /&gt;
**** [[Weapon and Parry Codex]] for more information about weapon codices and how to become better at using weapons&lt;br /&gt;
*** Mage - play with magical power to summon magical and undead creatures, and rain fire upon&lt;br /&gt;
**** [[Wizard&#039;s Grimoire|Wizard&#039;s Grimoire]] choose to empower your spells for right situations&lt;br /&gt;
**** [https://uooutlands.com/wiki/Spirit_Speaking#Summoner.27s_Tome Summoner&#039;s Tome] power up your summons&lt;br /&gt;
*** Tamer - why fight when you can have a dragon do it for you?&lt;br /&gt;
**** [[Affinity System|Affinity System]] to make your pets stronger&lt;br /&gt;
*** Bard - play music to immobilize and provoke your enemies.&lt;br /&gt;
**** [[Bard Codex|Bard Codex]] improve your singing to perform better, and choose between bonuses to self or allies&lt;br /&gt;
*** Poisoner - use poisons to apply damage over time through weapons or spells&lt;br /&gt;
**** [[Poison_Kit|Poison Kit]] improve your poisoning and choose between single target or multi target&lt;br /&gt;
*** Craftsmen/Gatherer - for those who enjoy a quiet and lucrative life&lt;br /&gt;
*** Thief - vices are always a part of Avadon, and thievery is a fun and dark path to play&lt;br /&gt;
**** [[Thieves Codex]] improve your thieving ways!&lt;br /&gt;
**** Read all about [[Stealing|Stealing]]&lt;br /&gt;
*** Treasure Hunter - seek the rarest of what Avadon has to offer [[Treasure Hunting|Treasure Hunting]]&lt;br /&gt;
** Read all about how to become stronger with Aspects depending on your character here [[Aspect_Mastery|Aspect Mastery]]&lt;br /&gt;
** Wear [[Mastery_Chain|Mastery Chains]] to install links to give you even more power.&lt;br /&gt;
&lt;br /&gt;
* See your [[Achievements]]&lt;br /&gt;
* How well you&#039;re doing compared to others? Check [[Server_Rankings|Server Rankings]] to see how well you&#039;re doing over 17 pages of categories in each season (3 months) or lifetime&lt;br /&gt;
* [[Housing]]&lt;br /&gt;
* Configure Razor Assistant&lt;br /&gt;
* Feeling Lucky?&lt;br /&gt;
** Participate in the Prevalian Casino&#039;s Gold Jackpot [[Lottery|Lottery]]&lt;br /&gt;
** Scout the [https://uooutlands.com/wiki/Housing#House_Decay_Lottery House Lottery]&lt;br /&gt;
** Play [[Monster Shuffle|Monster Shuffle]]&lt;br /&gt;
** [[Poker|Poker]] Tables&lt;br /&gt;
===Brand NEW to UO===&lt;br /&gt;
{{#ev:youtube|https://youtu.be/_LmW7t4F-OM}}&lt;br /&gt;
&lt;br /&gt;
{{Expand}}&lt;/div&gt;</summary>
		<author><name>Wafflesplz</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Healing&amp;diff=25099</id>
		<title>Healing</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Healing&amp;diff=25099"/>
		<updated>2024-10-10T22:14:50Z</updated>

		<summary type="html">&lt;p&gt;Wafflesplz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Minimum [[Anatomy]] skill of 60 is required for a chance at successful bandage cure attempts&lt;br /&gt;
* Minimum Anatomy skill of 80 is required for a chance at successful bandage resurrection attempts&lt;br /&gt;
* Players with 100 Healing and at least 80 Anatomy will always have 100% chance to resurrect their target with bandages. [https://forums.uooutlands.com/index.php?threads/patch-notes-for-october-3-2019.2514/ Patch Notes 20191003]&lt;br /&gt;
* Players with 80 Healing and 80 Anatomy can use the [[Healers Codex]]&lt;br /&gt;
* Bandage Healing Amounts are ((Healing Skill / 100) * ((Random Value of 40 to 60) * (1 + (.2 * Anatomy Skill / 100))))&lt;br /&gt;
* Bandage Healing Amounts are reduced by 2% for each bandage slip during combat. The more &#039;Your fingers slip!&#039; messages you receive while attempting to heal, the less successful it will be.&lt;br /&gt;
* Bandaging self takes 10-15 seconds, scaled based on Healer&#039;s Dexterity (capped at 100 Dexterity), this can be reduced further with the [[Healers Codex]]&lt;br /&gt;
* Bandaging another target takes 5-7.5 seconds, scaled based on Healer&#039;s Dexterity (capped at 100 Dexterity)&lt;br /&gt;
* Bandaging time is 15 - (5 * (dex - 25) / 75) seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-healinga.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
==Stationary Bandaging==&lt;br /&gt;
* Players who have been stationary for 5 seconds may bandage targets up to 2 tiles away&lt;br /&gt;
* Player healing range reverts back to 1 tile range if the player moves within 5 seconds of finishing the bandage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Resurrection==&lt;br /&gt;
*Players require 80 Healing and 80 Anatomy skill to have a chance at successfully resurrecting their target with bandages.&lt;br /&gt;
*Players with 100 Healing and 80 Anatomy skill will always have 100% chance to resurrect their target with bandages.&lt;br /&gt;
*Chance to resurrect with less than 100 Healing scales from 24% with 80 Healing skill to 62% with 99 Healing skill. (assuming minimum requirement of 80 Anatomy is met)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Curing Poison==&lt;br /&gt;
===Progressive Curing===&lt;br /&gt;
Each consecutive failed attempt at curing poison now increases chance of the next attempt by 100% (previously was 50%) of the base cure chance (before factoring in adjustments for Poison Skill, Taste ID, or Other Player Effects)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example of curing Deadly Poison created by a player with GM Poisoning Skill and GM Taste ID:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Base attempt to cure Deadly Poison via Greater Cure Potion or GM Magery is 50% chance&lt;br /&gt;
* If they fail their cure attempt, their next attempt will receive a flat 50% bonus&lt;br /&gt;
* Poisons created with GM Poisoning and GM Taste ID have their cure chance reduced by a scalar of 50% (i.e. 50% base cure chance becomes 25% cure chance)&lt;br /&gt;
&lt;br /&gt;
* Player&#039;s 1st Cure Attempt = &#039;&#039;&#039;25% Cure Chance&#039;&#039;&#039;&lt;br /&gt;
* Player&#039;s 2nd Cure Attempt = &#039;&#039;&#039;75% Cure Chance&#039;&#039;&#039;&lt;br /&gt;
* Player&#039;s 3rd Cure Attempt = &#039;&#039;&#039;125% Cure Chance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example of curing Lethal Poison created by a player with 120 Poisoning Skill and 120 Taste ID:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Base attempt to cure Lethal Poison via Greater Cure Potion or GM Magery is 25% chance&lt;br /&gt;
* If they fail their cure attempt, their next attempt will receive a flat 25% bonus&lt;br /&gt;
* Poisons created with 120 Poisoning and 120 Taste ID have their cure chance reduced by a scalar of 60% (i.e. 25% base cure chance becomes 10% cure chance)&lt;br /&gt;
&lt;br /&gt;
* Player&#039;s 1st Cure Attempt = &#039;&#039;&#039;10% Cure Chance&#039;&#039;&#039;&lt;br /&gt;
* Player&#039;s 2nd Cure Attempt = &#039;&#039;&#039;35% Cure Chance&#039;&#039;&#039;&lt;br /&gt;
* Player&#039;s 3rd Cure Attempt = &#039;&#039;&#039;60% Cure Chance&#039;&#039;&#039;&lt;br /&gt;
* Player&#039;s 4th Cure Attempt = &#039;&#039;&#039;85% Cure Chance&#039;&#039;&#039;&lt;br /&gt;
* Player&#039;s 5th Cure Attempt = &#039;&#039;&#039;110% Cure Chance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Player-applied poisons (weapons and spells) have a cure chance penalty of (25% * (Poisoning Skill / 100)) of normal&lt;br /&gt;
* Player-applied poisons (weapons and spells) have a cure chance penalty of (25% * (Taste ID Skill / 100)) of normal&lt;br /&gt;
&lt;br /&gt;
For example, a player that would normally have a 50% chance to cure a particular poison, would instead only have a 25% chance to cure if the poison was inflicted by a player with 100 Poisoning and 100 Taste ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Bandaging Cure Chances===&lt;br /&gt;
* Chance to Cure Player = ((125% - (Poison Level * 25%)) * (Healing Skill / 100)) - (Slips * 2%);&lt;br /&gt;
* Chance to Cure Creature = ((125% - (Poison Level * 25%)) * (Veterinary Skill / 100)) - (Slips * 2%);&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvM==&lt;br /&gt;
* Bandaging a target that is poisoned will also heal damage on it, regardless of the result of the cure attempt. Healing amounts for bandaging poisoned targets while in PvM are as follows:&lt;br /&gt;
&lt;br /&gt;
* Lesser Poison: 100% of normal healing&lt;br /&gt;
* Regular Poison: 100% of normal healing&lt;br /&gt;
* Greater Poison: 75% of normal healing&lt;br /&gt;
* Deadly Poison: 50% of normal healing&lt;br /&gt;
* Lethal Poison: 25% of normal healing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bandaging Skills Crossover==&lt;br /&gt;
* When using Bandages on a target, players can optionally &amp;quot;Crossover&amp;quot; and use bandaging skills not normally allowed for the target type, such using Veterinary + Animal Lore on Players, or using Healing + Anatomy on Followers&lt;br /&gt;
*Bandage Crossover has a severe penalty, and results in only 33% of normal Healing Amounts and Cure + Resurrection chances are reduced to 33% of normal&lt;br /&gt;
*If players attempt to Cure or Resurrect targets using Crossover skills, the Crossover skills used must meet the base skill requirements for that action type (i.e. Curing will require 60 or higher for both skills used and Resurrection will require 80 or higher for both skills used)&lt;br /&gt;
*If a player has the skills available to heal the target using either the &amp;quot;Normal&amp;quot; skills or &amp;quot;Crossover&amp;quot; skills, the bandaging attempt will use whichever skills results in the higher Healing amount or gives them the higher Cure or Ress success chance&lt;br /&gt;
*Skill Gain for bandaging will always default to the normal skills for the target: bandaging Players will always raise Healing + Anatomy skill and bandaging Creatures will always raise Veterinary + Animal Lore&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Healer&#039;s Codex==&lt;br /&gt;
* [[Healers Codex]] require 80 Healing and 80 Anatomy to use&lt;br /&gt;
* Bonuses from the Healer&#039;s Codex will only apply when the player bandages Players (including themselves) or a Ship Crewmember&lt;br /&gt;
* Any bonus effects provided by the Healer&#039;s Codex (such as Increased Melee Damage, Damage Resistance, Poison debuffs, etc) will only apply for the patient against creatures&lt;br /&gt;
&lt;br /&gt;
{{CodexHealing}}&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-80&lt;br /&gt;
| [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 80-100&lt;br /&gt;
| Bandage ghosts to attempt resurrection or heal a Battletrainer&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wafflesplz</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Healing&amp;diff=25098</id>
		<title>Healing</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Healing&amp;diff=25098"/>
		<updated>2024-10-10T22:14:36Z</updated>

		<summary type="html">&lt;p&gt;Wafflesplz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Minimum [[Anatomy]] skill of 60 is required for a chance at successful bandage cure attempts&lt;br /&gt;
* Minimum Anatomy skill of 80 is required for a chance at successful bandage resurrection attempts&lt;br /&gt;
* Players with 100 Healing and at least 80 Anatomy will always have 100% chance to resurrect their target with bandages. [https://forums.uooutlands.com/index.php?threads/patch-notes-for-october-3-2019.2514/ Patch Notes 20191003]&lt;br /&gt;
* Players with 80 Healing and 80 Anatomy can use the [[Healers Codex]]&lt;br /&gt;
* Bandage Healing Amounts are ((Healing Skill / 100) * ((Random Value of 40 to 60) * (1 + (.2 * Anatomy Skill / 100))))&lt;br /&gt;
* Bandage Healing Amounts are reduced by 2% for each bandage slip during combat. The more &#039;Your fingers slip!&#039; messages you receive while attempting to heal, the less successful it will be.&lt;br /&gt;
* Bandaging self takes 10-15 seconds, scaled based on Healer&#039;s Dexterity (capped at 100 Dexterity), this can be reduced further with the [[Healers Codex]]&lt;br /&gt;
* Bandaging another target takes 5-7.5 seconds, scaled based on Healer&#039;s Dexterity (capped at 100 Dexterity)&lt;br /&gt;
* Bandaging time is 15 - (5 * (dex - 25) / 75)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-healinga.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
==Stationary Bandaging==&lt;br /&gt;
* Players who have been stationary for 5 seconds may bandage targets up to 2 tiles away&lt;br /&gt;
* Player healing range reverts back to 1 tile range if the player moves within 5 seconds of finishing the bandage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Resurrection==&lt;br /&gt;
*Players require 80 Healing and 80 Anatomy skill to have a chance at successfully resurrecting their target with bandages.&lt;br /&gt;
*Players with 100 Healing and 80 Anatomy skill will always have 100% chance to resurrect their target with bandages.&lt;br /&gt;
*Chance to resurrect with less than 100 Healing scales from 24% with 80 Healing skill to 62% with 99 Healing skill. (assuming minimum requirement of 80 Anatomy is met)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Curing Poison==&lt;br /&gt;
===Progressive Curing===&lt;br /&gt;
Each consecutive failed attempt at curing poison now increases chance of the next attempt by 100% (previously was 50%) of the base cure chance (before factoring in adjustments for Poison Skill, Taste ID, or Other Player Effects)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example of curing Deadly Poison created by a player with GM Poisoning Skill and GM Taste ID:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Base attempt to cure Deadly Poison via Greater Cure Potion or GM Magery is 50% chance&lt;br /&gt;
* If they fail their cure attempt, their next attempt will receive a flat 50% bonus&lt;br /&gt;
* Poisons created with GM Poisoning and GM Taste ID have their cure chance reduced by a scalar of 50% (i.e. 50% base cure chance becomes 25% cure chance)&lt;br /&gt;
&lt;br /&gt;
* Player&#039;s 1st Cure Attempt = &#039;&#039;&#039;25% Cure Chance&#039;&#039;&#039;&lt;br /&gt;
* Player&#039;s 2nd Cure Attempt = &#039;&#039;&#039;75% Cure Chance&#039;&#039;&#039;&lt;br /&gt;
* Player&#039;s 3rd Cure Attempt = &#039;&#039;&#039;125% Cure Chance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example of curing Lethal Poison created by a player with 120 Poisoning Skill and 120 Taste ID:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Base attempt to cure Lethal Poison via Greater Cure Potion or GM Magery is 25% chance&lt;br /&gt;
* If they fail their cure attempt, their next attempt will receive a flat 25% bonus&lt;br /&gt;
* Poisons created with 120 Poisoning and 120 Taste ID have their cure chance reduced by a scalar of 60% (i.e. 25% base cure chance becomes 10% cure chance)&lt;br /&gt;
&lt;br /&gt;
* Player&#039;s 1st Cure Attempt = &#039;&#039;&#039;10% Cure Chance&#039;&#039;&#039;&lt;br /&gt;
* Player&#039;s 2nd Cure Attempt = &#039;&#039;&#039;35% Cure Chance&#039;&#039;&#039;&lt;br /&gt;
* Player&#039;s 3rd Cure Attempt = &#039;&#039;&#039;60% Cure Chance&#039;&#039;&#039;&lt;br /&gt;
* Player&#039;s 4th Cure Attempt = &#039;&#039;&#039;85% Cure Chance&#039;&#039;&#039;&lt;br /&gt;
* Player&#039;s 5th Cure Attempt = &#039;&#039;&#039;110% Cure Chance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Player-applied poisons (weapons and spells) have a cure chance penalty of (25% * (Poisoning Skill / 100)) of normal&lt;br /&gt;
* Player-applied poisons (weapons and spells) have a cure chance penalty of (25% * (Taste ID Skill / 100)) of normal&lt;br /&gt;
&lt;br /&gt;
For example, a player that would normally have a 50% chance to cure a particular poison, would instead only have a 25% chance to cure if the poison was inflicted by a player with 100 Poisoning and 100 Taste ID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Bandaging Cure Chances===&lt;br /&gt;
* Chance to Cure Player = ((125% - (Poison Level * 25%)) * (Healing Skill / 100)) - (Slips * 2%);&lt;br /&gt;
* Chance to Cure Creature = ((125% - (Poison Level * 25%)) * (Veterinary Skill / 100)) - (Slips * 2%);&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvM==&lt;br /&gt;
* Bandaging a target that is poisoned will also heal damage on it, regardless of the result of the cure attempt. Healing amounts for bandaging poisoned targets while in PvM are as follows:&lt;br /&gt;
&lt;br /&gt;
* Lesser Poison: 100% of normal healing&lt;br /&gt;
* Regular Poison: 100% of normal healing&lt;br /&gt;
* Greater Poison: 75% of normal healing&lt;br /&gt;
* Deadly Poison: 50% of normal healing&lt;br /&gt;
* Lethal Poison: 25% of normal healing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bandaging Skills Crossover==&lt;br /&gt;
* When using Bandages on a target, players can optionally &amp;quot;Crossover&amp;quot; and use bandaging skills not normally allowed for the target type, such using Veterinary + Animal Lore on Players, or using Healing + Anatomy on Followers&lt;br /&gt;
*Bandage Crossover has a severe penalty, and results in only 33% of normal Healing Amounts and Cure + Resurrection chances are reduced to 33% of normal&lt;br /&gt;
*If players attempt to Cure or Resurrect targets using Crossover skills, the Crossover skills used must meet the base skill requirements for that action type (i.e. Curing will require 60 or higher for both skills used and Resurrection will require 80 or higher for both skills used)&lt;br /&gt;
*If a player has the skills available to heal the target using either the &amp;quot;Normal&amp;quot; skills or &amp;quot;Crossover&amp;quot; skills, the bandaging attempt will use whichever skills results in the higher Healing amount or gives them the higher Cure or Ress success chance&lt;br /&gt;
*Skill Gain for bandaging will always default to the normal skills for the target: bandaging Players will always raise Healing + Anatomy skill and bandaging Creatures will always raise Veterinary + Animal Lore&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Healer&#039;s Codex==&lt;br /&gt;
* [[Healers Codex]] require 80 Healing and 80 Anatomy to use&lt;br /&gt;
* Bonuses from the Healer&#039;s Codex will only apply when the player bandages Players (including themselves) or a Ship Crewmember&lt;br /&gt;
* Any bonus effects provided by the Healer&#039;s Codex (such as Increased Melee Damage, Damage Resistance, Poison debuffs, etc) will only apply for the patient against creatures&lt;br /&gt;
&lt;br /&gt;
{{CodexHealing}}&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-80&lt;br /&gt;
| [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 80-100&lt;br /&gt;
| Bandage ghosts to attempt resurrection or heal a Battletrainer&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wafflesplz</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Echoes&amp;diff=25095</id>
		<title>Echoes</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Echoes&amp;diff=25095"/>
		<updated>2024-10-10T12:00:05Z</updated>

		<summary type="html">&lt;p&gt;Wafflesplz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:PvP]][[Category:PvM]][[Category:Skills]][[Category:Customization]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Echoes are a stored snapshot of their character&#039;s Stats and Skills at a specific time&lt;br /&gt;
* Players may unlock multiple Echoes for their characters, with each subsequent Echo increasing the purchase cost by an additional factor  [https://forums.uooutlands.com/index.php?threads/patch-notes-for-august-22-2019.2411/ Patch 20190822]&lt;br /&gt;
* Players will be able to Activate their Echo at most once every 12 hours (see Jack &amp;amp; Jill and Quick Change Enhancements to reduce this to 6 hours, 1 hour, and 15 minutes [[Template:CustomizationsEnhancements]])&lt;br /&gt;
* Activating an Echo will set that player&#039;s Stats and Skills to match those stored in the Echo (and also stores their old Stats and Skills for later retrieval)&lt;br /&gt;
* Players will not be able to Activate an Echo if they have been in any form of PvP in the last 5 minutes or been in any form of combat in the last 2 minutes&lt;br /&gt;
* Players will not be able to Create or Activate an Echo while in the Arena&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:echounlockedgump.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Echoes Menu==&lt;br /&gt;
* Players can access the Echoes system by typing [Echo or [Echoes in game (and will eventually have a button in the Paperdoll -&amp;gt; Help sytem)&lt;br /&gt;
* The left side of the menu displays their character&#039;s current Stats and Skills&lt;br /&gt;
* If a character has an Echo, it&#039;s Stats and Skills are displayed on the right side of the menu&lt;br /&gt;
* If a character does not currently have an Echo, they can create a new one of their current Stats and Skills by pressing the Diamond button at the top of the menu near &amp;quot;Create Echo of Current Character&amp;quot;&lt;br /&gt;
* Creating an Echo has a substantial cost, and players can click the arrow keys at the top of the menu to rotate through the different ways they can pay to create an Echo of their character&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Players can pay to create an Echo of their character with any of the following payment options: &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Purchase Echo with Currency&lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
| [[File:gold.png|link=Gold]]&amp;lt;br /&amp;gt;1,000,000 Gold&lt;br /&gt;
| [[File:doubloons.png|link=Doubloons]]&amp;lt;br /&amp;gt;1,000,000 Doubloons&lt;br /&gt;
| [[File:skillmasteryscroll.png|link=Skill Mastery Scrolls]]&amp;lt;br /&amp;gt;100 Skill Mastery Scrolls&lt;br /&gt;
| [[File:arcaneessence11.png|link=Arcane Essence]]&amp;lt;br /&amp;gt;25,000 Arcane Essence&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Creation and Activation of Echoes==&lt;br /&gt;
* When a character creates an echo, it will immediately adopt their character&#039;s current Stats and Skills&lt;br /&gt;
* Whenever a player activates an Echo, all of their skills will become Locked and will require players to click them up or down if they want them to change going forward &lt;br /&gt;
** Note: Murder count and other player specific attributes are not reverted between echos.  Echoes only swap Stats and Skills&lt;br /&gt;
* Characters can Activate their Echo by clicking the Activate Echo button on the right side of the page&lt;br /&gt;
* Activating an Echo immediately sets the player&#039;s Stats and Skills to match what was stored in the Echo and stores their characters&#039;s old Stats and Skills on the right side of the page where their Echo was (effectively, their old Stats and Skills have now become their new Echo)&lt;br /&gt;
* Players can Activate an Echo at most once every 12 hours&lt;br /&gt;
* Players can view how long they have before they may Activate an Echo at the bottom of the page (if a cooldown is currently in place)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:echolock.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Intent of the Echo System==&lt;br /&gt;
The intent of the Echo system is to give players who have invested a very large amount of time and/or resources in certain skills (such as Crafting, Harvesting, or Taming) the opportunity to make variations on their character without having to completely build a new character entirely from scratch.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For instance, a player with 120 Poisoning who is playing as a Poisoner Mage character may want to diversify and try playing as a Poison Dexxer. To accomplish this, the player creates an Echo of their character which stores their current &amp;quot;Poison Mage&amp;quot; Stats and Skills into an Echo. The player then creates their &amp;quot;Poison Dexxer&amp;quot; template by reworking their current character&#039;s skills (through normal skill gain and dropping unwanted skills) to the desired amounts. In the image below, the player has Poisoning, Magery, and Magic Resist on both their current character and their Echo, but their current character has dropped Spirit Speak, Taste Id, Wrestling, and Meditation and in exchange for Fencing, Tactics, Healing, and Anatomy. The player is now able to switch between the two builds once per day by clicking the &amp;quot;Activate Echo&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
[[File:echounlockedgump.png|link=]]&lt;/div&gt;</summary>
		<author><name>Wafflesplz</name></author>
	</entry>
</feed>