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	<title>UO Outlands Wiki - User contributions [en]</title>
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	<updated>2026-05-19T01:08:49Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>http://wiki.uooutlands.com/index.php?title=Template:SpellCircles&amp;diff=31013</id>
		<title>Template:SpellCircles</title>
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		<updated>2026-02-01T04:22:35Z</updated>

		<summary type="html">&lt;p&gt;Wavetunnel: /* 4th Circle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===1st Circle===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[File:iconspellcircle1.png]]&amp;lt;br /&amp;gt;First Circle&lt;br /&gt;
|-&lt;br /&gt;
! Spell&lt;br /&gt;
! Reagents&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconclumsy.png|link=]]&amp;lt;br /&amp;gt;Clumsy&lt;br /&gt;
|Bloodmoss&amp;lt;br /&amp;gt;Nightshade&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |Resist chance is (35% * (Magic Resist / 100))&amp;lt;br /&amp;gt;PvM - Reduces target creature&#039;s Melee Attack Speed and Casting Speed by (5% * (Magery / 100)) for 2 minutes&amp;lt;br /&amp;gt;PvP - Reduces target player&#039;s Dex by (11 * (Magery / 100)) for 2 minutes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconcreatefood.png|link=]]&amp;lt;br /&amp;gt;Create Food&lt;br /&gt;
|Garlic&amp;lt;br /&amp;gt;Ginseng&amp;lt;br /&amp;gt;Mandrake Root&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Summons a paltry-level food item&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Wizard&#039;s Grimoire#Spell Tier Upgrades|Wizard&#039;s Grimoire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconfeeblemind.png|link=]]&amp;lt;br /&amp;gt;Feeblemind&lt;br /&gt;
|Nightshade&amp;lt;br /&amp;gt;Ginseng&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Resist chance is (35% * (Magic Resist / 100))&amp;lt;br /&amp;gt;PvM - Reduces target creature&#039;s Spell Damage by (5% * (Magery / 100)) for 2 minutes&amp;lt;br /&amp;gt;PvP - Reduces target player&#039;s Int by (11 * (Magery / 100)) for 2 minutes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconheal.png|link=]]&amp;lt;br /&amp;gt;Heal&lt;br /&gt;
|Garlic&amp;lt;br /&amp;gt;Ginseng&amp;lt;br /&amp;gt;Spider&#039;s&amp;amp;nbsp;Silk&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Heals ((10 to 12) * (Magery / 100)) hit points to target&amp;lt;br /&amp;gt;PvP - Heals ((6 to 9) * (Magery / 100)) hit points to target&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconmagicarrow.png|link=]]&amp;lt;br /&amp;gt;Magic Arrow&lt;br /&gt;
|Sulfurous&amp;amp;nbsp;Ash&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Has a damage delay of 0.5 seconds&amp;lt;br /&amp;gt;PvM - Deals ((6 to 8) * (Magery / 100) * (.75 + (.75 * (Eval Int / 100)))) damage to target creature&amp;lt;br /&amp;gt;PvP - Deals ((5 to 7) * (Magery / 100) * (.75 + (.375 * (Eval Int / 100)))) damage to target player&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Wizard&#039;s Grimoire#Spell Tier Upgrades|Wizard&#039;s Grimoire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconnightsight.png|link=]]&amp;lt;br /&amp;gt;Night Sight&lt;br /&gt;
|Spider&#039;s&amp;amp;nbsp;Silk&amp;lt;br /&amp;gt;Sulfurous&amp;amp;nbsp;Ash&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Provides 60 minutes of light for a player in dark areas such as dungeons&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconreactivearmor.png|link=]]&amp;lt;br /&amp;gt;Reactive Armor&lt;br /&gt;
|Garlic&amp;lt;br /&amp;gt;Spider&#039;s&amp;amp;nbsp;Silk&amp;lt;br /&amp;gt;Sulfurous&amp;amp;nbsp;Ash&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Reduces physical damage taken by 20% + (5% * (Inscription Skill / 100)) until the maximum damage prevention amount has been reached&amp;lt;br /&amp;gt;Prevents a maximum of (25 * (Magery / 100)) + (50 * (Effective Inscription Skill / 100)) total damage&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconweaken.png|link=]]&amp;lt;br /&amp;gt;Weaken&lt;br /&gt;
|Garlic&amp;lt;br /&amp;gt;Nightshade&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Resist chance is (35% * (Magic Resist / 100))&amp;lt;br /&amp;gt;PvM - Reduces target creature&#039;s Melee Damage by (5% * (Magery / 100)) for 2 minutes&amp;lt;br /&amp;gt;PvP - Reduces target player&#039;s Str by (11 * (Magery / 100)) for 2 minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Mana Cost - 4 Mana&lt;br /&gt;
* Casting Time - 0.50 Seconds&lt;br /&gt;
* Min Required to Cast - 0 Magery&lt;br /&gt;
* 100% Success to Cast - 30 Magery&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===2nd Circle===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[File:iconspellcircle2.png]]&amp;lt;br /&amp;gt;Second Circle&lt;br /&gt;
|-&lt;br /&gt;
! Spell&lt;br /&gt;
! Reagents&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconagility.png|link=]]&amp;lt;br /&amp;gt;Agility&lt;br /&gt;
|Bloodmoss&amp;lt;br /&amp;gt;Mandrake&amp;amp;nbsp;Root&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Increases target&#039;s Dex by (11 * (Magery / 100)) for 2 minutes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconcunning.png|link=]]&amp;lt;br /&amp;gt;Cunning&lt;br /&gt;
|Nightshade&amp;lt;br /&amp;gt;Mandrake&amp;amp;nbsp;Root&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Increases target&#039;s Int by (11 * (Magery / 100)) for 2 minutes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconcure.png|link=]]&amp;lt;br /&amp;gt;Cure&lt;br /&gt;
|Garlic&amp;lt;br /&amp;gt;Ginseng&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Chance to cure target based on [[Poisoning|Poison]] type&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Wizard&#039;s Grimoire#Spell Tier Upgrades|Wizard&#039;s Grimoire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconharm.png|link=]]&amp;lt;br /&amp;gt;Harm&lt;br /&gt;
|Nightshade&amp;lt;br /&amp;gt;Spider&#039;s&amp;amp;nbsp;Silk&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Has a damage delay of .05 seconds&amp;lt;br /&amp;gt;PvM - Deals ((10 to 16) * (Magery / 100) * (.75 + (.75 * (Eval Int / 100)))) damage to target creature&amp;lt;br /&amp;gt;PvP damage is based on distance to the target&lt;br /&gt;
* [Range 0-2] - Deals ((9 to 13) * (Magery / 100) * (.75 + (.375 * (Eval Int / 100)))) damage to target player&lt;br /&gt;
* [Range 3-4] - Deals ((4 to 6) * (Magery / 100) * (.75 + (.375 * (Eval Int / 100)))) damage to target player&lt;br /&gt;
* [Range 5+] - Deals ((2 to 3) * (Magery / 100) * (.75 + (.375 * (Eval Int / 100)))) damage to target player&lt;br /&gt;
&lt;br /&gt;
Can be upgraded for PvM with a [[Wizard&#039;s Grimoire#Spell Tier Upgrades|Wizard&#039;s Grimoire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconmagictrap.png|link=]]&amp;lt;br /&amp;gt;Magic Trap&lt;br /&gt;
|Garlic&amp;lt;br /&amp;gt;Spider&#039;s&amp;amp;nbsp;Silk&amp;lt;br /&amp;gt;Sulfurous&amp;amp;nbsp;Ash&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | When cast on a pouch, will place a Magic Trap effect on it (the pouch will change color while Trapped)&amp;lt;br /&amp;gt;When cast on the caster themselves, will search backpack for an untrapped pouch and Magic Trap it&amp;lt;br /&amp;gt;When opening a pouch that is Magic Trapped, the player will take 1 damage and remove a Paralyze spell from the player&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconmagicuntrap.png|link=]]&amp;lt;br /&amp;gt;Magic Untrap&lt;br /&gt;
|Bloodmoss&amp;lt;br /&amp;gt;Sulfurous&amp;amp;nbsp;Ash&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Resist chance is (30% * (Magic Resist / 100))&amp;lt;br /&amp;gt;PvP - When cast onto a player, will remove a Magic Trap spell effect from one pouch in that player&#039;s backpack&amp;lt;br /&amp;gt;A player may only be effected by this spell once every 10 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconprotection.png|link=]]&amp;lt;br /&amp;gt;Protection&lt;br /&gt;
|Garlic&amp;lt;br /&amp;gt;Ginseng&amp;lt;br /&amp;gt;Sulfurous&amp;amp;nbsp;Ash&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Increases caster&#039;s Armor Rating by (15 * (Magery / 100)) for 2 minutes&amp;lt;br /&amp;gt;Duration increased to (400% * (Inscription / 100)) of normal&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconstrength.png|link=]]&amp;lt;br /&amp;gt;Strength&lt;br /&gt;
|Mandrake&amp;amp;nbsp;Root&amp;lt;br /&amp;gt;Nightshade&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Increases the targets Str by (11 * (Magery / 100)) for 2 minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Mana Cost - 6 Mana&lt;br /&gt;
* Casting Time - 0.75 Seconds&lt;br /&gt;
* Min Required to Cast - 20 Magery&lt;br /&gt;
* 100% Success to Cast - 40 Magery&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===3rd Circle===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[File:iconspellcircle3.png]]&amp;lt;br /&amp;gt;Third Circle&lt;br /&gt;
|-&lt;br /&gt;
! Spell&lt;br /&gt;
! Reagents&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconbless.png|link=]]&amp;lt;br /&amp;gt;Bless&lt;br /&gt;
|Garlic&amp;lt;br /&amp;gt;Mandrake&amp;amp;nbsp;Root&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Increases target&#039;s Str, Dex, and Int by (11 * (Magery / 100)) for 2 minutes&amp;lt;br /&amp;gt;On Followers, it grants 5% melee dmg, 5% spell dmg and 5% attack speed &amp;lt;br /&amp;gt;Duration increased to (400% * (Inscription / 100)) of normal&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Wizard&#039;s Grimoire#Spell Tier Upgrades|Wizard&#039;s Grimoire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconfireball.png|link=]]&amp;lt;br /&amp;gt;Fireball&lt;br /&gt;
|Black&amp;amp;nbsp;Pearl&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Hurls a fireball at the target with a damage delay of 0.5 seconds&amp;lt;br /&amp;gt;PvM - Deals ((14 to 18) * (Magery / 100) * (.75 + (.75 * (Eval Int / 100)))) damage to target creature&amp;lt;br /&amp;gt;PvP - Deals ((12 to 16) * (Magery / 100) * (.75 + (.375 * (Eval Int / 100)))) damage to target player&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Wizard&#039;s Grimoire#Spell Tier Upgrades|Wizard&#039;s Grimoire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconmagiclock.png|link=]]&amp;lt;br /&amp;gt;Magic Lock&lt;br /&gt;
|Bloodmoss&amp;lt;br /&amp;gt;Garlic&amp;lt;br /&amp;gt;Sulfurous&amp;amp;nbsp;Ash&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Magically locks selected container targets. This spell is currently disabled&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconpoison.png|link=]]&amp;lt;br /&amp;gt;Poison&lt;br /&gt;
|Nightshade&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Poisoning|Poison]] strength determined by the Caster&#039;s Magery, Poisoning, and Taste Identification Skills&amp;lt;br /&amp;gt;and in PvP the distance from the target.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:icontelekinesis.png|link=]]&amp;lt;br /&amp;gt;Telekinesis&lt;br /&gt;
|Bloodmoss&amp;lt;br /&amp;gt;Mandrake&amp;amp;nbsp;Root&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Players can cast the Telekinesis spell onto a creature to make the creature &amp;quot;Sticky&amp;quot; for explosion potions for the next 60 seconds &amp;lt;br/&amp;gt; (Note: containers cannot be opened with telekinesis anymore)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconteleport.png|link=]]&amp;lt;br /&amp;gt;Teleport&lt;br /&gt;
|Bloodmoss&amp;lt;br /&amp;gt;Mandrake&amp;amp;nbsp;Root&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Caster is transported to the target location, within 10 tiles and in line of sight&amp;lt;br /&amp;gt;PvP - 15 second cooldown between castings&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconmagicunlock.png|link=]]&amp;lt;br /&amp;gt;Unlock&lt;br /&gt;
|Bloodmoss&amp;lt;br /&amp;gt;Sulfurous&amp;amp;nbsp;Ash&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Unlocks a magical or low level normal lock. This spell is currently disabled&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconwallofstone.png|link=]]&amp;lt;br /&amp;gt;Wall of Stone&lt;br /&gt;
|Bloodmoss&amp;lt;br /&amp;gt;Garlic&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Creates an impassable and line-of-sight blocking wall for 15 seconds&amp;lt;br /&amp;gt;30 second cooldown between castings&amp;lt;br&amp;gt;This can be broken down by players, and monsters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Mana Cost - 9 Mana&lt;br /&gt;
* Casting Time - 1.00 Second&lt;br /&gt;
* Min Required to Cast - 30 Magery&lt;br /&gt;
* 100% Success to Cast - 50 Magery&lt;br /&gt;
&lt;br /&gt;
===4th Circle===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[File:iconspellcircle4.png]]&amp;lt;br /&amp;gt;Fourth Circle&lt;br /&gt;
|-&lt;br /&gt;
! Spell&lt;br /&gt;
! Reagents&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconarchcure.png|link=]]&amp;lt;br /&amp;gt;Arch Cure&lt;br /&gt;
|Garlic&amp;lt;br /&amp;gt;Ginseng&amp;lt;br /&amp;gt;Mandrake&amp;amp;nbsp;Root&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Attempts to cure self and all poisoned friendly targets within 6 tiles (will never flag player as criminal)&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Wizard&#039;s Grimoire#Spell Tier Upgrades|Wizard&#039;s Grimoire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconarchprotection.png|link=]]&amp;lt;br /&amp;gt;Arch Protection&lt;br /&gt;
|Garlic&amp;lt;br /&amp;gt;Ginseng&amp;lt;br /&amp;gt;Mandrake&amp;amp;nbsp;Root&amp;lt;br /&amp;gt;Sulfurous&amp;amp;nbsp;Ash&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Increases the Armor Rating of self and all friendly targets within 6 tiles (should not flag the player as criminal)&amp;lt;br /&amp;gt;Armor Rating increase is 1 + (14 * (Magery / 100)) for 2 minutes&amp;lt;br /&amp;gt;Duration increased to (400% * (Inscription / 100)) of normal&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Wizard&#039;s Grimoire#Spell Tier Upgrades|Wizard&#039;s Grimoire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconcurse.png|link=]]&amp;lt;br /&amp;gt;Curse&lt;br /&gt;
|Garlic&amp;lt;br /&amp;gt;Nightshade&amp;lt;br /&amp;gt;Sulfurous&amp;amp;nbsp;Ash&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Resist chance is (20% * (Magic Resist / 100))&amp;lt;br /&amp;gt;PvM - Reduces target creature&#039;s Attack Speed, Spell Damage, and Melee Damage by (5% * (Magery / 100)) for 2 minutes&amp;lt;br /&amp;gt;PvP - Reduces target player&#039;s Str, Dex, and Int by (11 * (Magery / 100)) for 2 minutes&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Wizard&#039;s Grimoire#Spell Tier Upgrades|Wizard&#039;s Grimoire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconfirefield.png|link=]]&amp;lt;br /&amp;gt;Fire Field&lt;br /&gt;
|Black Pearl&amp;lt;br /&amp;gt;Spider&#039;s&amp;amp;nbsp;Silk&amp;lt;br /&amp;gt;Sulfurous&amp;amp;nbsp;Ash&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Creates a wall of fire that damages all creatures and players walking over it or standing in it&amp;lt;br /&amp;gt;Resist chance is (25% * (Magic Resist / 100))&amp;lt;br /&amp;gt;Duration is (120 * (Magery / 100)) seconds&amp;lt;br /&amp;gt;PvM - Deals 4 damage (or 2 damage if creature makes a successful Magic Resist check)&amp;lt;br /&amp;gt;PvP - Deals 2 damage (or 1 damage if player makes a successful Magic Resist check)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:icongreaterheal.png|link=]]&amp;lt;br /&amp;gt;Greater Heal&lt;br /&gt;
|Garlic&amp;lt;br /&amp;gt;Ginseng&amp;lt;br /&amp;gt;Mandrake&amp;amp;nbsp;Root&amp;lt;br /&amp;gt;Spider&#039;s&amp;amp;nbsp;Silk&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Heals ((40 to 50) * (Magery / 100)) hit points to target&amp;lt;br /&amp;gt;If the target is [[Poisoning|Poisoned]], the amount of healing will be reduced&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Wizard&#039;s Grimoire#Spell Tier Upgrades|Wizard&#039;s Grimoire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconlightning.png|link=]]&amp;lt;br /&amp;gt;Lightning&lt;br /&gt;
|Mandrake&amp;amp;nbsp;Root&amp;lt;br /&amp;gt;Sulfurous&amp;amp;nbsp;Ash&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Strikes a target with a bolt of lightning with a damage delay of 0.15 seconds&amp;lt;br /&amp;gt;PvM - Deals ((16 to 20) * (Magery / 100) * (.75 + (.75 * (Eval Int / 100)))) damage to target creature&amp;lt;br /&amp;gt;PvP - Deals ((14 to 18) * (Magery / 100) * (.75 + (.375 * (Eval Int / 100)))) damage to target player&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Wizard&#039;s Grimoire#Spell Tier Upgrades|Wizard&#039;s Grimoire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconmanadrain.png|link=]]&amp;lt;br /&amp;gt;Mana Drain&lt;br /&gt;
|Black&amp;amp;nbsp;Pearl&amp;lt;br /&amp;gt;Mandrake&amp;amp;nbsp;Root&amp;lt;br /&amp;gt;Spider&#039;s&amp;amp;nbsp;Silk&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Resist chance is (20% * (Magic Resist / 100))&amp;lt;br /&amp;gt;Will not stack with any other castings of Mana Drain or Mana Vampire on target&amp;lt;br /&amp;gt;Effect will be overridden by Mana Vampire if that is cast on target&amp;lt;br /&amp;gt;Players may drink a Magic Resist potion to nullify the effects of either Mana Drain or Mana Vampire on themselves&amp;lt;br /&amp;gt;PvM - Reduces target creature&#039;s Magic Resist by 20 * (Magery / 100) for 2 minutes&amp;lt;br /&amp;gt;PvP - Reduces target player&#039;s Magic Resist by 10 * (Magery / 100) for 2 minutes&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Wizard&#039;s Grimoire#Spell Tier Upgrades|Wizard&#039;s Grimoire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconrecall.png|link=]]&amp;lt;br /&amp;gt;Recall&lt;br /&gt;
|Black&amp;amp;nbsp;Pearl&amp;lt;br /&amp;gt;Bloodmoss&amp;lt;br /&amp;gt;Mandrake&amp;amp;nbsp;Root&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Transports the player to a targeted rune location&amp;lt;br /&amp;gt;Within dungeons, players may only cast Recall within 8 tiles of a Golden Moongate&amp;lt;br /&amp;gt;Players may not Recall into a dungeon unless it is at a location that is within 8 tiles of a Golden Moongate&lt;br /&gt;
Any character can cast this spell from a scroll in a rune book or rune tome, or from a scroll onto a loose marked rune, even with 0 Magery skill&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Mana Cost - 11 Mana&lt;br /&gt;
* Casting Time - 1.25 Seconds&lt;br /&gt;
* Casting Time Recall - 2.00 Seconds&lt;br /&gt;
* Min Required to Cast - 40 Magery&lt;br /&gt;
* 100% Success to Cast - 60 Magery&lt;br /&gt;
&lt;br /&gt;
===5th Circle===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[File:iconspellcircle5.png]]&amp;lt;br /&amp;gt;Fifth Circle&lt;br /&gt;
|-&lt;br /&gt;
! Spell&lt;br /&gt;
! Reagents&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconbladespirits.png|link=]]&amp;lt;br /&amp;gt;Blade Spirits&lt;br /&gt;
|Black&amp;amp;nbsp;Pearl&amp;lt;br /&amp;gt;Mandrake&amp;amp;nbsp;Root&amp;lt;br /&amp;gt;Nightshade&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Summons a Blade Spirit which will pursue and attack the nearest creature&amp;lt;br /&amp;gt;Duration is (150 * (Magery / 100)) seconds&amp;lt;br /&amp;gt;Duration is increased to (400% * (Spirit Speak / 100)) of normal&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Spirit Speaking#Summoner&#039;s Tome|Summoner&#039;s Tome]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:icondispelfield.png|link=]]&amp;lt;br /&amp;gt;Dispel Field&lt;br /&gt;
|Black&amp;amp;nbsp;Pearl&amp;lt;br /&amp;gt;Garlic&amp;lt;br /&amp;gt;Spider&#039;s&amp;amp;nbsp;Silk&amp;lt;br /&amp;gt;Sulfurous&amp;amp;nbsp;Ash&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Dispels a player-created Moongate, Chivalry Moongate, Wall of Stone, Energy Field, Firefield or Poison Field&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconincognito.png|link=]]&amp;lt;br /&amp;gt;Incognito&lt;br /&gt;
|Bloodmoss&amp;lt;br /&amp;gt;Garlic&amp;lt;br /&amp;gt;Nightshade&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Randomizes the player&#039;s name, gender, skin tone, hair and facial hair&amp;lt;br /&amp;gt;Duration is (120 * (Magery / 100)) seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconmagicreflect.png|link=]]&amp;lt;br /&amp;gt;Magic Reflection&lt;br /&gt;
|Garlic&amp;lt;br /&amp;gt;Mandrake&amp;amp;nbsp;Root&amp;lt;br /&amp;gt;Spider&#039;s&amp;amp;nbsp;Silk&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Reflects the next hostile spell cast onto on the caster&amp;lt;br /&amp;gt;PvM - Has a ((100% - (Spell Circle * 10%)) * (Inscription Skill / 100)) chance to remain in place after reflecting a spell&amp;lt;br /&amp;gt;PvP - Has a (35% * (Inscription / 100)) chance to stay active and reflect a single additional spell before being nullified&amp;lt;br /&amp;gt;Will at most ever reflect 2 spells during PvP&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Wizard&#039;s Grimoire#Spell Tier Upgrades|Wizard&#039;s Grimoire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconmindblast.png|link=]]&amp;lt;br /&amp;gt;Mind Blast&lt;br /&gt;
|Black&amp;amp;nbsp;Pearl&amp;lt;br /&amp;gt;Mandrake&amp;amp;nbsp;Root&amp;lt;br /&amp;gt;Nightshade&amp;lt;br /&amp;gt;Sulfurous&amp;amp;nbsp;Ash&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Has a damage delay of 0.5 seconds&amp;lt;br /&amp;gt;PvM - Deals ((20 to 32) * (Magery / 100) * (.75 + (.75 * (Eval Int / 100)))) damage to target creature&amp;lt;br /&amp;gt;Damage against creatures is increased by (Target&#039;s Armor Rating / 100%)&amp;lt;br /&amp;gt;PvP - Deals ((18 to 24) * (Magery / 100) * (.75 + (.375 * (Eval Int / 100)))) damage to target player&amp;lt;br /&amp;gt;Damage is increased based on the target&#039;s Total Armor Meditation Penalty&amp;lt;br /&amp;gt;Damage increase amount is (16.5% * (Target&#039;s Mana Rate Reduction)) to a maximum of +33% damage&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Wizard&#039;s Grimoire#Spell Tier Upgrades|Wizard&#039;s Grimoire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconparalyze.png|link=]]&amp;lt;br /&amp;gt;Paralyze&lt;br /&gt;
|Garlic&amp;lt;br /&amp;gt;Mandrake&amp;amp;nbsp;Root&amp;lt;br /&amp;gt;Spider&#039;s&amp;amp;nbsp;Silk&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Resist chance is (15% * (Magic Resist / 100))&amp;lt;br /&amp;gt;PvM - Paralyzes target creature for (30 * (Magery / 100)) seconds&amp;lt;br /&amp;gt;PvP - Paralyzes target player for (10 * (Magery / 100)) seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconpoisonfield.png|link=]]&amp;lt;br /&amp;gt;Poison Field&lt;br /&gt;
|Black&amp;amp;nbsp;Pearl&amp;lt;br /&amp;gt;Nightshade&amp;lt;br /&amp;gt;Spider&#039;s&amp;amp;nbsp;Silk&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Walking over or standing in a Poison Field will [[Poisoning|Poison]] the player or creature unless it is resisted&amp;lt;br /&amp;gt;Resist chance is (15% * (Magic Resist / 100))&amp;lt;br /&amp;gt;Duration is (120 * (Magery / 100)) seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconsummoncreature.png|link=]]&amp;lt;br /&amp;gt;Summon Creature&lt;br /&gt;
|Bloodmoss&amp;lt;br /&amp;gt;Mandrake&amp;amp;nbsp;Root&amp;lt;br /&amp;gt;Spider&#039;s&amp;amp;nbsp;Silk&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Summons a 1 control-slot creature under the control of the player&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Spirit Speaking#Summoner&#039;s Tome|Summoner&#039;s Tome]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Mana Cost - 14 Mana&lt;br /&gt;
* Casting Time - 1.50 Seconds&lt;br /&gt;
* Casting Time (Blade Spirits) - 6.00 Seconds&lt;br /&gt;
* Casting Time (Summon Creature) - 6.00 Seconds&lt;br /&gt;
* Min Required to Cast - 50 Magery&lt;br /&gt;
* 100% Success to Cast - 70 Magery&lt;br /&gt;
&lt;br /&gt;
===6th Circle===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[File:iconspellcircle6.png]]&amp;lt;br /&amp;gt;Sixth Circle&lt;br /&gt;
|-&lt;br /&gt;
! Spell&lt;br /&gt;
! Reagents&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:icondispel.png|link=]]&amp;lt;br /&amp;gt;Dispel&lt;br /&gt;
|Garlic&amp;lt;br /&amp;gt;Mandrake&amp;amp;nbsp;Root&amp;lt;br /&amp;gt;Sulfurous&amp;amp;nbsp;Ash&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Attempts to dispel a summoned creature&amp;lt;br /&amp;gt;PvP - When a player attempts to Dispel another player&#039;s Summoned Follower (with the Dispel or Mass Dispel spells) there is a (50% * (Controller&#039;s Printed Spirit Speak Skill / 100)) chance the Summoned Follower will ignore the dispel attempt (this applies to normal summons and Undead summons, so long as the controller has Spirit Speak skill)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconenergybolt.png|link=]]&amp;lt;br /&amp;gt;Energy Bolt&lt;br /&gt;
|Black&amp;amp;nbsp;Pearl&amp;lt;br /&amp;gt;Nightshade&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires a bolt of magical force at the target with a damage delay of 0.5 seconds&amp;lt;br /&amp;gt;PvM - Deals ((32 to 44) * (Magery / 100) * (.75 + (.75 * (Eval Int / 100)))) damage to target creature&amp;lt;br /&amp;gt;PvP - Deals ((28 to 36) * (Magery / 100) * (.75 + (.375 * (Eval Int / 100)))) damage to target player&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Wizard&#039;s Grimoire#Spell Tier Upgrades|Wizard&#039;s Grimoire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconexplosion.png|link=]]&amp;lt;br /&amp;gt;Explosion&lt;br /&gt;
|Bloodmoss&amp;lt;br /&amp;gt;Mandrake&amp;amp;nbsp;Root&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Unleashes an explosive blast on the target with a damage delay of 2.5 seconds&amp;lt;br /&amp;gt;PvM - Deals ((34 to 46) * (Magery / 100) * (.75 + (.75 * (Eval Int / 100)))) damage to target creature&amp;lt;br /&amp;gt;PvP - Deals ((28 to 36) * (Magery / 100) * (.75 + (.375 * (Eval Int / 100)))) damage to target player&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Wizard&#039;s Grimoire#Spell Tier Upgrades|Wizard&#039;s Grimoire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconinvisibility.png|link=]]&amp;lt;br /&amp;gt;Invisibility&lt;br /&gt;
|Bloodmoss&amp;lt;br /&amp;gt;Nightshade&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Makes the target hidden for (120 * (Magery / 100)) seconds&amp;lt;br /&amp;gt;Duration increased to (400% * (Inscription / 100)) of normal when caster is the target&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconmark.png|link=]]&amp;lt;br /&amp;gt;Mark&lt;br /&gt;
|Black&amp;amp;nbsp;Pearl&amp;lt;br /&amp;gt;Bloodmoss&amp;lt;br /&amp;gt;Mandrake&amp;amp;nbsp;Root&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Allows player to bind a location to a Recall rune for future usage with the Recall/Gate spells&amp;lt;br /&amp;gt;Players may mark most locations with a few exceptions&amp;lt;br /&amp;gt;Within dungeons, players may only cast Mark at locations within 8 tiles of a Golden Moongate&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconmasscurse.png|link=]]&amp;lt;br /&amp;gt;Mass Curse&lt;br /&gt;
|Garlic&amp;lt;br /&amp;gt;Mandrake&amp;amp;nbsp;Root&amp;lt;br /&amp;gt;Nightshade&amp;lt;br /&amp;gt;Sulfurous&amp;amp;nbsp;Ash&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Casts the Curse spell on a the target and all similar targets within 4 tiles (Will only hit mobs if a mob is targeted)&amp;lt;br /&amp;gt;Resist chance for each target is (10% * (Magic Resist / 100))&amp;lt;br /&amp;gt;PvM - Reduces target creature&#039;s Attack Speed, Spell Damage, and Melee Damage by (5% * (Magery / 100)) for 2 minutes&amp;lt;br /&amp;gt;PvP - Reduces target player&#039;s Str, Dex, and Int by (11 * (Magery / 100)) for 2 minutes&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Wizard&#039;s Grimoire#Spell Tier Upgrades|Wizard&#039;s Grimoire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconparalyzefield.png|link=]]&amp;lt;br /&amp;gt;Paralyze Field&lt;br /&gt;
|Black&amp;amp;nbsp;Pearl&amp;lt;br /&amp;gt;Ginseng&amp;lt;br /&amp;gt;Spider&#039;s&amp;amp;nbsp;Silk&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Paralyzes players or creatures who walk across it unless resisted&amp;lt;br /&amp;gt;Resist chance is (10% * (Magic Resist / 100))&amp;lt;br /&amp;gt;Duration is (120 * (Magery / 100)) seconds&amp;lt;br /&amp;gt;PvM - Paralyzes target creature for (30 * (Caster Magery / 100)) seconds&amp;lt;br /&amp;gt;PvP - Paralyzes target player for (10 * (Caster Magery / 100)) seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconreveal.png|link=]]&amp;lt;br /&amp;gt;Reveal&lt;br /&gt;
|Bloodmoss&amp;lt;br /&amp;gt;Sulfurous&amp;amp;nbsp;Ash&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Reveals all hidden targets within (3 * (Magery / 100)) tiles of the target location&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Mana Cost - 20 Mana&lt;br /&gt;
* Casting Time - 1.75 Seconds&lt;br /&gt;
* Casting Time (Reveal) - 4.00 Seconds&lt;br /&gt;
* Min Required to Cast - 60 Magery&lt;br /&gt;
* 100% Success to Cast - 80 Magery&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===7th Circle===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[File:iconspellcircle7.png]]&amp;lt;br /&amp;gt;Seventh Circle&lt;br /&gt;
|-&lt;br /&gt;
! Spell&lt;br /&gt;
! Reagents&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconchainlightning.png|link=]]&amp;lt;br /&amp;gt;Chain Lightning&lt;br /&gt;
|Black&amp;amp;nbsp;Pearl&amp;lt;br /&amp;gt;Bloodmoss&amp;lt;br /&amp;gt;Mandrake&amp;amp;nbsp;Root&amp;lt;br /&amp;gt;Sulfurous&amp;amp;nbsp;Ash&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Damages targets with series of lightning bolts with a damage delay of 0.5 seconds&amp;lt;br /&amp;gt;PvM - Deals ((30 to 42) * (Magery / 100) * (.75 + (.75 * (Eval Int / 100)))) damage to creatures within 2 tiles of target&amp;lt;br /&amp;gt;PvP - Deals ((10-15) + (5 x Total Players Hit)) damage to players (up to a maximum of 30 per player) within 3 tiles of target&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Wizard&#039;s Grimoire#Spell Tier Upgrades|Wizard&#039;s Grimoire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconenergyfield.png|link=]]&amp;lt;br /&amp;gt;Energy Field&lt;br /&gt;
|Black&amp;amp;nbsp;Pearl&amp;lt;br /&amp;gt;Mandrake&amp;amp;nbsp;Root&amp;lt;br /&amp;gt;Spider&#039;s&amp;amp;nbsp;Silk&amp;lt;br /&amp;gt;Sulfurous&amp;amp;nbsp;Ash&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Creates an impassable blocking field for 30 seconds&amp;lt;br&amp;gt;This can be broken down by players, and monsters&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconflamestrike.png|link=]]&amp;lt;br /&amp;gt;Flame Strike&lt;br /&gt;
|Spider&#039;s&amp;amp;nbsp;Silk&amp;lt;br /&amp;gt;Sulfurous&amp;amp;nbsp;Ash&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Envelopes target in a column of flame with a damage delay of 0.5 seconds&amp;lt;br /&amp;gt;PvM - Deals ((72 to 96) * (Magery / 100) * (.75 + (.75 * (Eval Int / 100)))) damage to target creature&amp;lt;br /&amp;gt;Damage against creatures is increased by an additional 75% (which is reflected in formula)&amp;lt;br /&amp;gt;PvP - Deals ((32 to 48) * (Magery / 100) * (.75 + (.375 * (Eval Int / 100)))) damage to target player&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Wizard&#039;s Grimoire#Spell Tier Upgrades|Wizard&#039;s Grimoire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:icongatetravel.png|link=]]&amp;lt;br /&amp;gt;Gate Travel&lt;br /&gt;
|Black&amp;amp;nbsp;Pearl&amp;lt;br /&amp;gt;Mandrake&amp;amp;nbsp;Root&amp;lt;br /&amp;gt;Sulfurous&amp;amp;nbsp;Ash&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Opens a gate to a location based on a selected rune&amp;lt;br /&amp;gt;Players may cast gate at most locations with a few exceptions&amp;lt;br /&amp;gt;Within dungeons players, may only cast gate within 8 tiles of a Golden Moongate&amp;lt;br /&amp;gt;Players may not gate into dungeons unless the target location is within 8 tiles of a Golden Moongate&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconmanavampire.png|link=]]&amp;lt;br /&amp;gt;Mana Vampire&lt;br /&gt;
|Black&amp;amp;nbsp;Pearl&amp;lt;br /&amp;gt;Bloodmoss&amp;lt;br /&amp;gt;Mandrake&amp;amp;nbsp;Root&amp;lt;br /&amp;gt;Spider&#039;s&amp;amp;nbsp;Silk&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Resist chance is (5% * (Magic Resist / 100))&amp;lt;br /&amp;gt;Will not stack with any other castings of Mana Drain or Mana Vampire on target&amp;lt;br /&amp;gt;Effect will be overridden by Mana Vampire if that is cast on target&amp;lt;br /&amp;gt;Players may drink a Magic Resist potion to nullify the effects of either Mana Drain or Mana Vampire on themselves&amp;lt;br /&amp;gt;PvM - Reduces target creature&#039;s Magic Resist by 50 * (Magery / 100) for 2 minutes&amp;lt;br /&amp;gt;PvP - Reduces target player&#039;s Magic Resist by 20 * (Magery / 100) for 2 minutes&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Wizard&#039;s Grimoire#Spell Tier Upgrades|Wizard&#039;s Grimoire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconmassdispel.png|link=]]&amp;lt;br /&amp;gt;Mass Dispel&lt;br /&gt;
|Black&amp;amp;nbsp;Pearl&amp;lt;br /&amp;gt;Garlic&amp;lt;br /&amp;gt;Mandrake&amp;amp;nbsp;Root&amp;lt;br /&amp;gt;Sulfurous&amp;amp;nbsp;Ash&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | PvP - Destroys all non-friendly summoned entities within 4 tile radius of the target&amp;lt;br /&amp;gt;When a player attempts to Dispel another player&#039;s Summoned Follower (with the Dispel or Mass Dispel spells) there is a (50% * (Controller&#039;s Printed Spirit Speak Skill / 100)) chance the Summoned Follower will ignore the dispel attempt (this applies to normal summons and Undead summons, so long as the controller has Spirit Speak skill)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconmeteorswarm.png|link=]]&amp;lt;br /&amp;gt;Meteor Swarm&lt;br /&gt;
|Bloodmoss&amp;lt;br /&amp;gt;Mandrake&amp;amp;nbsp;Root&amp;lt;br /&amp;gt;Spider&#039;s&amp;amp;nbsp;Silk&amp;lt;br /&amp;gt;Sulfurous&amp;amp;nbsp;Ash&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Summons a meteor swarm where damage is split between targets with a damage delay of 0.5 seconds&amp;lt;br /&amp;gt;PvM - Deals ((22 to 34) * (Magery / 100) * (.75 + (.75 * (Eval Int / 100)))) damage to creatures within 3 tiles of target&amp;lt;br /&amp;gt;PvP - Deals ((5-10) + (3 x Total Players Hit)) damage to players (up to a maximum of 25 per player) within 5 tiles of target&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Wizard&#039;s Grimoire#Spell Tier Upgrades|Wizard&#039;s Grimoire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconpolymorph.png|link=]]&amp;lt;br /&amp;gt;Polymorph&lt;br /&gt;
|Bloodmoss&amp;lt;br /&amp;gt;Mandrake&amp;amp;nbsp;Root&amp;lt;br /&amp;gt;Spider&#039;s&amp;amp;nbsp;Silk&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Player can select a creature body for (120 * (Magery / 100)) seconds&amp;lt;br /&amp;gt;Additional creature body types may be unlocked for selection through [[Player Customizations]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Mana Cost - 40 Mana&lt;br /&gt;
* Casting Time - 2.00 Seconds&lt;br /&gt;
* Casting Time (Gate Travel) - 4.00 Seconds&lt;br /&gt;
* Min Required to Cast - 70 Magery&lt;br /&gt;
* 100% Success to Cast - 90 Magery&lt;br /&gt;
&lt;br /&gt;
* Several other PvP changes were made to Chain Lightning and Meteor Swarm&lt;br /&gt;
** Chain Lightning and Meteor Swarm are no longer affected by the PvP Fizzle mechanic that would occur when multiple players cast the spell against the same target in a short window&lt;br /&gt;
** Chain Lightning and Meteor Swarm will now remove Magic Reflect from players in PvP, but will still only inflict 1 damage on the player on the specific spellcast that removes Magic Reflect from them&lt;br /&gt;
** If a player casts either Chain Lightning or Meteor Swarm, and hits any players, they will have a cooldown of 30 seconds before they may cast either spell again&lt;br /&gt;
** Chain Lightning also now has a 0.25 second Damage Delay similar to Lightning (previously was 0 delay)&lt;br /&gt;
** Meteor Swarm also now has a 0.5 second Damage delay similar to most other damaging spells (previously was 0 delay)&lt;br /&gt;
** Chain Lightning can hit up to a maximum of 8 Players&lt;br /&gt;
** Meteor Swarm can hit up to a maximum of 10 Players&lt;br /&gt;
&lt;br /&gt;
*PvP Flamestrike&lt;br /&gt;
** Whenever a player is hit by a Flamestrike spell in PvP from another player, it starts a 1 second duration &amp;quot;Flamestrike Window&amp;quot;&lt;br /&gt;
** If another player targets that same player with a Flamestrike spell while a &amp;quot;Flamestrike Window&amp;quot; is still in place on the target, the Flamestrike Window&#039;s duration resets, and a cumulative 10% Fizzle chance is applied to their spell and any future Flamestrikes in that window on the same target&lt;br /&gt;
** If 1 second passes where a player is not targeted by a Flamestrike spell, the Flamestrike Window against them expires and the cumulative fizzle chance for flamestrikes on them resets back to 0%&lt;br /&gt;
** A player who fizzles a Flamestrike spell due to this mechanic will receive a &amp;quot;Your flamestrike fizzles amidst the chaos of battle&amp;quot; system message&lt;br /&gt;
** Example:&lt;br /&gt;
*** Player 1 casts Flamestrike on target: Flamestrike is resolved as normal and a Flamestrike Window starts&lt;br /&gt;
*** 0.1 seconds later Player 2 casts Flamestrike on same target: Flamestrike Window resets and player has a 10% chance that their Flamestrike fizzles&lt;br /&gt;
*** 0.2 seconds later Player 3 casts Flamestrike on same target: Flamestrike Window resets and player has 20% chance that their Flamestrike fizzles&lt;br /&gt;
*** And so on...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===8th Circle===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[File:iconspellcircle8.png]]&amp;lt;br /&amp;gt;Eighth Circle&lt;br /&gt;
|-&lt;br /&gt;
! Spell&lt;br /&gt;
! Reagents&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconearthquake.png|link=]]&amp;lt;br /&amp;gt;Earthquake&lt;br /&gt;
|Bloodmoss&amp;lt;br /&amp;gt;Ginseng&amp;lt;br /&amp;gt;Mandrake&amp;amp;nbsp;Root&amp;lt;br /&amp;gt;Sulfurous&amp;amp;nbsp;Ash&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Shakes the earth and causes instant damage to all nearby&amp;lt;br /&amp;gt;PvM - Deals ((15 to 25) * (Magery / 100) * (.75 + (.75 * (Eval Int / 100)))) to all creatures within 8 tiles&amp;lt;br /&amp;gt;PvP - Deals damage to each player equal to 50% of their current hitpoints within 8 tiles&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Wizard&#039;s Grimoire#Spell Tier Upgrades|Wizard&#039;s Grimoire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconenergyvortex.png|link=]]&amp;lt;br /&amp;gt;Energy Vortex&lt;br /&gt;
|Black&amp;amp;nbsp;Pearl&amp;lt;br /&amp;gt;Bloodmoss&amp;lt;br /&amp;gt;Mandrake&amp;amp;nbsp;Root&amp;lt;br /&amp;gt;Nightshade&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Summons a 2 control-slot Energy Vortex which will pursue and attack the nearest creature&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Spirit Speaking#Summoner&#039;s Tome|Summoner&#039;s Tome]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconresurrection.png|link=]]&amp;lt;br /&amp;gt;Resurrection&lt;br /&gt;
|Bloodmoss&amp;lt;br /&amp;gt;Ginseng&amp;lt;br /&amp;gt;Garlic&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Allows the player to Resurrect another player or their own tamed and bonded followers&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Wizard&#039;s Grimoire#Spell Tier Upgrades|Wizard&#039;s Grimoire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconsummonair.png|link=]]&amp;lt;br /&amp;gt;Air Elemental&lt;br /&gt;
|Bloodmoss&amp;lt;br /&amp;gt;Mandrake&amp;amp;nbsp;Root&amp;lt;br /&amp;gt;Spider&#039;s&amp;amp;nbsp;Silk&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Summons a 2 control-slot Air Elemental under the command of the player&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Spirit Speaking#Summoner&#039;s Tome|Summoner&#039;s Tome]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconsummondaemon.png|link=]]&amp;lt;br /&amp;gt;Summon Daemon&lt;br /&gt;
|Bloodmoss&amp;lt;br /&amp;gt;Mandrake&amp;amp;nbsp;Root&amp;lt;br /&amp;gt;Spider&#039;s&amp;amp;nbsp;Silk&amp;lt;br /&amp;gt;Sulfurous&amp;amp;nbsp;Ash&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Summons a 2 control-slot Daemon under the command of the player&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Spirit Speaking#Summoner&#039;s Tome|Summoner&#039;s Tome]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconsummonearth.png|link=]]&amp;lt;br /&amp;gt;Earth Elemental&lt;br /&gt;
|Bloodmoss&amp;lt;br /&amp;gt;Mandrake&amp;amp;nbsp;Root&amp;lt;br /&amp;gt;Spider&#039;s&amp;amp;nbsp;Silk&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Summons a 2 control-slot Earth Elemental under the command of the player&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Spirit Speaking#Summoner&#039;s Tome|Summoner&#039;s Tome]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconsummonfire.png|link=]]&amp;lt;br /&amp;gt;Fire Elemental&lt;br /&gt;
|Bloodmoss&amp;lt;br /&amp;gt;Mandrake&amp;amp;nbsp;Root&amp;lt;br /&amp;gt;Spider&#039;s&amp;amp;nbsp;Silk&amp;lt;br /&amp;gt;Sulfurous&amp;amp;nbsp;Ash&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Summons a 2 control-slot Fire Elemental under the command of the player&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Spirit Speaking#Summoner&#039;s Tome|Summoner&#039;s Tome]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconsummonwater.png|link=]]&amp;lt;br /&amp;gt;Water Elemental&lt;br /&gt;
|Bloodmoss&amp;lt;br /&amp;gt;Mandrake&amp;amp;nbsp;Root&amp;lt;br /&amp;gt;Spider&#039;s&amp;amp;nbsp;Silk&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Summons a 2 control-slot Water Elemental under the command of the player&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Spirit Speaking#Summoner&#039;s Tome|Summoner&#039;s Tome]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Mana Cost - 50 Mana&lt;br /&gt;
* Casting Time - 2.50 Seconds&lt;br /&gt;
* Casting Time (Resurrection) - 5.00 Seconds&lt;br /&gt;
* Casting Time (Earthquake) - 3.00 Seconds&lt;br /&gt;
* Casting Time (Summons) - 6.00 Seconds&lt;br /&gt;
* Min Required to Cast - 80 Magery&lt;br /&gt;
* 100% Success to Cast - 100 Magery&lt;/div&gt;</summary>
		<author><name>Wavetunnel</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:SpellCircles&amp;diff=31012</id>
		<title>Template:SpellCircles</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:SpellCircles&amp;diff=31012"/>
		<updated>2026-02-01T04:22:06Z</updated>

		<summary type="html">&lt;p&gt;Wavetunnel: /* 4th Circle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===1st Circle===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[File:iconspellcircle1.png]]&amp;lt;br /&amp;gt;First Circle&lt;br /&gt;
|-&lt;br /&gt;
! Spell&lt;br /&gt;
! Reagents&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconclumsy.png|link=]]&amp;lt;br /&amp;gt;Clumsy&lt;br /&gt;
|Bloodmoss&amp;lt;br /&amp;gt;Nightshade&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |Resist chance is (35% * (Magic Resist / 100))&amp;lt;br /&amp;gt;PvM - Reduces target creature&#039;s Melee Attack Speed and Casting Speed by (5% * (Magery / 100)) for 2 minutes&amp;lt;br /&amp;gt;PvP - Reduces target player&#039;s Dex by (11 * (Magery / 100)) for 2 minutes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconcreatefood.png|link=]]&amp;lt;br /&amp;gt;Create Food&lt;br /&gt;
|Garlic&amp;lt;br /&amp;gt;Ginseng&amp;lt;br /&amp;gt;Mandrake Root&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Summons a paltry-level food item&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Wizard&#039;s Grimoire#Spell Tier Upgrades|Wizard&#039;s Grimoire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconfeeblemind.png|link=]]&amp;lt;br /&amp;gt;Feeblemind&lt;br /&gt;
|Nightshade&amp;lt;br /&amp;gt;Ginseng&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Resist chance is (35% * (Magic Resist / 100))&amp;lt;br /&amp;gt;PvM - Reduces target creature&#039;s Spell Damage by (5% * (Magery / 100)) for 2 minutes&amp;lt;br /&amp;gt;PvP - Reduces target player&#039;s Int by (11 * (Magery / 100)) for 2 minutes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconheal.png|link=]]&amp;lt;br /&amp;gt;Heal&lt;br /&gt;
|Garlic&amp;lt;br /&amp;gt;Ginseng&amp;lt;br /&amp;gt;Spider&#039;s&amp;amp;nbsp;Silk&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Heals ((10 to 12) * (Magery / 100)) hit points to target&amp;lt;br /&amp;gt;PvP - Heals ((6 to 9) * (Magery / 100)) hit points to target&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconmagicarrow.png|link=]]&amp;lt;br /&amp;gt;Magic Arrow&lt;br /&gt;
|Sulfurous&amp;amp;nbsp;Ash&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Has a damage delay of 0.5 seconds&amp;lt;br /&amp;gt;PvM - Deals ((6 to 8) * (Magery / 100) * (.75 + (.75 * (Eval Int / 100)))) damage to target creature&amp;lt;br /&amp;gt;PvP - Deals ((5 to 7) * (Magery / 100) * (.75 + (.375 * (Eval Int / 100)))) damage to target player&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Wizard&#039;s Grimoire#Spell Tier Upgrades|Wizard&#039;s Grimoire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconnightsight.png|link=]]&amp;lt;br /&amp;gt;Night Sight&lt;br /&gt;
|Spider&#039;s&amp;amp;nbsp;Silk&amp;lt;br /&amp;gt;Sulfurous&amp;amp;nbsp;Ash&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Provides 60 minutes of light for a player in dark areas such as dungeons&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconreactivearmor.png|link=]]&amp;lt;br /&amp;gt;Reactive Armor&lt;br /&gt;
|Garlic&amp;lt;br /&amp;gt;Spider&#039;s&amp;amp;nbsp;Silk&amp;lt;br /&amp;gt;Sulfurous&amp;amp;nbsp;Ash&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Reduces physical damage taken by 20% + (5% * (Inscription Skill / 100)) until the maximum damage prevention amount has been reached&amp;lt;br /&amp;gt;Prevents a maximum of (25 * (Magery / 100)) + (50 * (Effective Inscription Skill / 100)) total damage&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconweaken.png|link=]]&amp;lt;br /&amp;gt;Weaken&lt;br /&gt;
|Garlic&amp;lt;br /&amp;gt;Nightshade&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Resist chance is (35% * (Magic Resist / 100))&amp;lt;br /&amp;gt;PvM - Reduces target creature&#039;s Melee Damage by (5% * (Magery / 100)) for 2 minutes&amp;lt;br /&amp;gt;PvP - Reduces target player&#039;s Str by (11 * (Magery / 100)) for 2 minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Mana Cost - 4 Mana&lt;br /&gt;
* Casting Time - 0.50 Seconds&lt;br /&gt;
* Min Required to Cast - 0 Magery&lt;br /&gt;
* 100% Success to Cast - 30 Magery&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===2nd Circle===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[File:iconspellcircle2.png]]&amp;lt;br /&amp;gt;Second Circle&lt;br /&gt;
|-&lt;br /&gt;
! Spell&lt;br /&gt;
! Reagents&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconagility.png|link=]]&amp;lt;br /&amp;gt;Agility&lt;br /&gt;
|Bloodmoss&amp;lt;br /&amp;gt;Mandrake&amp;amp;nbsp;Root&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Increases target&#039;s Dex by (11 * (Magery / 100)) for 2 minutes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconcunning.png|link=]]&amp;lt;br /&amp;gt;Cunning&lt;br /&gt;
|Nightshade&amp;lt;br /&amp;gt;Mandrake&amp;amp;nbsp;Root&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Increases target&#039;s Int by (11 * (Magery / 100)) for 2 minutes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconcure.png|link=]]&amp;lt;br /&amp;gt;Cure&lt;br /&gt;
|Garlic&amp;lt;br /&amp;gt;Ginseng&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Chance to cure target based on [[Poisoning|Poison]] type&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Wizard&#039;s Grimoire#Spell Tier Upgrades|Wizard&#039;s Grimoire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconharm.png|link=]]&amp;lt;br /&amp;gt;Harm&lt;br /&gt;
|Nightshade&amp;lt;br /&amp;gt;Spider&#039;s&amp;amp;nbsp;Silk&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Has a damage delay of .05 seconds&amp;lt;br /&amp;gt;PvM - Deals ((10 to 16) * (Magery / 100) * (.75 + (.75 * (Eval Int / 100)))) damage to target creature&amp;lt;br /&amp;gt;PvP damage is based on distance to the target&lt;br /&gt;
* [Range 0-2] - Deals ((9 to 13) * (Magery / 100) * (.75 + (.375 * (Eval Int / 100)))) damage to target player&lt;br /&gt;
* [Range 3-4] - Deals ((4 to 6) * (Magery / 100) * (.75 + (.375 * (Eval Int / 100)))) damage to target player&lt;br /&gt;
* [Range 5+] - Deals ((2 to 3) * (Magery / 100) * (.75 + (.375 * (Eval Int / 100)))) damage to target player&lt;br /&gt;
&lt;br /&gt;
Can be upgraded for PvM with a [[Wizard&#039;s Grimoire#Spell Tier Upgrades|Wizard&#039;s Grimoire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconmagictrap.png|link=]]&amp;lt;br /&amp;gt;Magic Trap&lt;br /&gt;
|Garlic&amp;lt;br /&amp;gt;Spider&#039;s&amp;amp;nbsp;Silk&amp;lt;br /&amp;gt;Sulfurous&amp;amp;nbsp;Ash&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | When cast on a pouch, will place a Magic Trap effect on it (the pouch will change color while Trapped)&amp;lt;br /&amp;gt;When cast on the caster themselves, will search backpack for an untrapped pouch and Magic Trap it&amp;lt;br /&amp;gt;When opening a pouch that is Magic Trapped, the player will take 1 damage and remove a Paralyze spell from the player&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconmagicuntrap.png|link=]]&amp;lt;br /&amp;gt;Magic Untrap&lt;br /&gt;
|Bloodmoss&amp;lt;br /&amp;gt;Sulfurous&amp;amp;nbsp;Ash&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Resist chance is (30% * (Magic Resist / 100))&amp;lt;br /&amp;gt;PvP - When cast onto a player, will remove a Magic Trap spell effect from one pouch in that player&#039;s backpack&amp;lt;br /&amp;gt;A player may only be effected by this spell once every 10 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconprotection.png|link=]]&amp;lt;br /&amp;gt;Protection&lt;br /&gt;
|Garlic&amp;lt;br /&amp;gt;Ginseng&amp;lt;br /&amp;gt;Sulfurous&amp;amp;nbsp;Ash&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Increases caster&#039;s Armor Rating by (15 * (Magery / 100)) for 2 minutes&amp;lt;br /&amp;gt;Duration increased to (400% * (Inscription / 100)) of normal&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconstrength.png|link=]]&amp;lt;br /&amp;gt;Strength&lt;br /&gt;
|Mandrake&amp;amp;nbsp;Root&amp;lt;br /&amp;gt;Nightshade&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Increases the targets Str by (11 * (Magery / 100)) for 2 minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Mana Cost - 6 Mana&lt;br /&gt;
* Casting Time - 0.75 Seconds&lt;br /&gt;
* Min Required to Cast - 20 Magery&lt;br /&gt;
* 100% Success to Cast - 40 Magery&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===3rd Circle===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[File:iconspellcircle3.png]]&amp;lt;br /&amp;gt;Third Circle&lt;br /&gt;
|-&lt;br /&gt;
! Spell&lt;br /&gt;
! Reagents&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconbless.png|link=]]&amp;lt;br /&amp;gt;Bless&lt;br /&gt;
|Garlic&amp;lt;br /&amp;gt;Mandrake&amp;amp;nbsp;Root&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Increases target&#039;s Str, Dex, and Int by (11 * (Magery / 100)) for 2 minutes&amp;lt;br /&amp;gt;On Followers, it grants 5% melee dmg, 5% spell dmg and 5% attack speed &amp;lt;br /&amp;gt;Duration increased to (400% * (Inscription / 100)) of normal&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Wizard&#039;s Grimoire#Spell Tier Upgrades|Wizard&#039;s Grimoire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconfireball.png|link=]]&amp;lt;br /&amp;gt;Fireball&lt;br /&gt;
|Black&amp;amp;nbsp;Pearl&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Hurls a fireball at the target with a damage delay of 0.5 seconds&amp;lt;br /&amp;gt;PvM - Deals ((14 to 18) * (Magery / 100) * (.75 + (.75 * (Eval Int / 100)))) damage to target creature&amp;lt;br /&amp;gt;PvP - Deals ((12 to 16) * (Magery / 100) * (.75 + (.375 * (Eval Int / 100)))) damage to target player&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Wizard&#039;s Grimoire#Spell Tier Upgrades|Wizard&#039;s Grimoire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconmagiclock.png|link=]]&amp;lt;br /&amp;gt;Magic Lock&lt;br /&gt;
|Bloodmoss&amp;lt;br /&amp;gt;Garlic&amp;lt;br /&amp;gt;Sulfurous&amp;amp;nbsp;Ash&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Magically locks selected container targets. This spell is currently disabled&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconpoison.png|link=]]&amp;lt;br /&amp;gt;Poison&lt;br /&gt;
|Nightshade&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Poisoning|Poison]] strength determined by the Caster&#039;s Magery, Poisoning, and Taste Identification Skills&amp;lt;br /&amp;gt;and in PvP the distance from the target.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:icontelekinesis.png|link=]]&amp;lt;br /&amp;gt;Telekinesis&lt;br /&gt;
|Bloodmoss&amp;lt;br /&amp;gt;Mandrake&amp;amp;nbsp;Root&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Players can cast the Telekinesis spell onto a creature to make the creature &amp;quot;Sticky&amp;quot; for explosion potions for the next 60 seconds &amp;lt;br/&amp;gt; (Note: containers cannot be opened with telekinesis anymore)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconteleport.png|link=]]&amp;lt;br /&amp;gt;Teleport&lt;br /&gt;
|Bloodmoss&amp;lt;br /&amp;gt;Mandrake&amp;amp;nbsp;Root&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Caster is transported to the target location, within 10 tiles and in line of sight&amp;lt;br /&amp;gt;PvP - 15 second cooldown between castings&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconmagicunlock.png|link=]]&amp;lt;br /&amp;gt;Unlock&lt;br /&gt;
|Bloodmoss&amp;lt;br /&amp;gt;Sulfurous&amp;amp;nbsp;Ash&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Unlocks a magical or low level normal lock. This spell is currently disabled&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconwallofstone.png|link=]]&amp;lt;br /&amp;gt;Wall of Stone&lt;br /&gt;
|Bloodmoss&amp;lt;br /&amp;gt;Garlic&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Creates an impassable and line-of-sight blocking wall for 15 seconds&amp;lt;br /&amp;gt;30 second cooldown between castings&amp;lt;br&amp;gt;This can be broken down by players, and monsters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Mana Cost - 9 Mana&lt;br /&gt;
* Casting Time - 1.00 Second&lt;br /&gt;
* Min Required to Cast - 30 Magery&lt;br /&gt;
* 100% Success to Cast - 50 Magery&lt;br /&gt;
&lt;br /&gt;
===4th Circle===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[File:iconspellcircle4.png]]&amp;lt;br /&amp;gt;Fourth Circle&lt;br /&gt;
|-&lt;br /&gt;
! Spell&lt;br /&gt;
! Reagents&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconarchcure.png|link=]]&amp;lt;br /&amp;gt;Arch Cure&lt;br /&gt;
|Garlic&amp;lt;br /&amp;gt;Ginseng&amp;lt;br /&amp;gt;Mandrake&amp;amp;nbsp;Root&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Attempts to cure self and all poisoned friendly targets within 6 tiles (will never flag player as criminal)&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Wizard&#039;s Grimoire#Spell Tier Upgrades|Wizard&#039;s Grimoire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconarchprotection.png|link=]]&amp;lt;br /&amp;gt;Arch Protection&lt;br /&gt;
|Garlic&amp;lt;br /&amp;gt;Ginseng&amp;lt;br /&amp;gt;Mandrake&amp;amp;nbsp;Root&amp;lt;br /&amp;gt;Sulfurous&amp;amp;nbsp;Ash&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Increases the Armor Rating of self and all friendly targets within 6 tiles (should not flag the player as criminal)&amp;lt;br /&amp;gt;Armor Rating increase is 1 + (14 * (Magery / 100)) for 2 minutes&amp;lt;br /&amp;gt;Duration increased to (400% * (Inscription / 100)) of normal&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Wizard&#039;s Grimoire#Spell Tier Upgrades|Wizard&#039;s Grimoire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconcurse.png|link=]]&amp;lt;br /&amp;gt;Curse&lt;br /&gt;
|Garlic&amp;lt;br /&amp;gt;Nightshade&amp;lt;br /&amp;gt;Sulfurous&amp;amp;nbsp;Ash&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Resist chance is (20% * (Magic Resist / 100))&amp;lt;br /&amp;gt;PvM - Reduces target creature&#039;s Attack Speed, Spell Damage, and Melee Damage by (5% * (Magery / 100)) for 2 minutes&amp;lt;br /&amp;gt;PvP - Reduces target player&#039;s Str, Dex, and Int by (11 * (Magery / 100)) for 2 minutes&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Wizard&#039;s Grimoire#Spell Tier Upgrades|Wizard&#039;s Grimoire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconfirefield.png|link=]]&amp;lt;br /&amp;gt;Fire Field&lt;br /&gt;
|Black Pearl&amp;lt;br /&amp;gt;Spider&#039;s&amp;amp;nbsp;Silk&amp;lt;br /&amp;gt;Sulfurous&amp;amp;nbsp;Ash&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Creates a wall of fire that damages all creatures and players walking over it or standing in it&amp;lt;br /&amp;gt;Resist chance is (25% * (Magic Resist / 100))&amp;lt;br /&amp;gt;Duration is (120 * (Magery / 100)) seconds&amp;lt;br /&amp;gt;PvM - Deals 4 damage (or 2 damage if creature makes a successful Magic Resist check)&amp;lt;br /&amp;gt;PvP - Deals 2 damage (or 1 damage if player makes a successful Magic Resist check)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:icongreaterheal.png|link=]]&amp;lt;br /&amp;gt;Greater Heal&lt;br /&gt;
|Garlic&amp;lt;br /&amp;gt;Ginseng&amp;lt;br /&amp;gt;Mandrake&amp;amp;nbsp;Root&amp;lt;br /&amp;gt;Spider&#039;s&amp;amp;nbsp;Silk&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Heals ((40 to 50) * (Magery / 100)) hit points to target&amp;lt;br /&amp;gt;If the target is [[Poisoning|Poisoned]], the amount of healing will be reduced&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Wizard&#039;s Grimoire#Spell Tier Upgrades|Wizard&#039;s Grimoire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconlightning.png|link=]]&amp;lt;br /&amp;gt;Lightning&lt;br /&gt;
|Mandrake&amp;amp;nbsp;Root&amp;lt;br /&amp;gt;Sulfurous&amp;amp;nbsp;Ash&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Strikes a target with a bolt of lightning with a damage delay of 0.15 seconds&amp;lt;br /&amp;gt;PvM - Deals ((16 to 20) * (Magery / 100) * (.75 + (.75 * (Eval Int / 100)))) damage to target creature&amp;lt;br /&amp;gt;PvP - Deals ((14 to 18) * (Magery / 100) * (.75 + (.375 * (Eval Int / 100)))) damage to target player&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Wizard&#039;s Grimoire#Spell Tier Upgrades|Wizard&#039;s Grimoire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconmanadrain.png|link=]]&amp;lt;br /&amp;gt;Mana Drain&lt;br /&gt;
|Black&amp;amp;nbsp;Pearl&amp;lt;br /&amp;gt;Mandrake&amp;amp;nbsp;Root&amp;lt;br /&amp;gt;Spider&#039;s&amp;amp;nbsp;Silk&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Resist chance is (20% * (Magic Resist / 100))&amp;lt;br /&amp;gt;Will not stack with any other castings of Mana Drain or Mana Vampire on target&amp;lt;br /&amp;gt;Effect will be overridden by Mana Vampire if that is cast on target&amp;lt;br /&amp;gt;Players may drink a Magic Resist potion to nullify the effects of either Mana Drain or Mana Vampire on themselves&amp;lt;br /&amp;gt;PvM - Reduces target creature&#039;s Magic Resist by 20 * (Magery / 100) for 2 minutes&amp;lt;br /&amp;gt;PvP - Reduces target player&#039;s Magic Resist by 10 * (Magery / 100) for 2 minutes&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Wizard&#039;s Grimoire#Spell Tier Upgrades|Wizard&#039;s Grimoire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconrecall.png|link=]]&amp;lt;br /&amp;gt;Recall&lt;br /&gt;
|Black&amp;amp;nbsp;Pearl&amp;lt;br /&amp;gt;Bloodmoss&amp;lt;br /&amp;gt;Mandrake&amp;amp;nbsp;Root&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Transports the player to a targeted rune location&amp;lt;br /&amp;gt;Within dungeons, players may only cast Recall within 8 tiles of a Golden Moongate&amp;lt;br /&amp;gt;Players may not Recall into a dungeon unless it is at a location that is within 8 tiles of a Golden Moongate&lt;br /&gt;
Any character can cast this spell from a scroll in a rune book or rune tome, or from a scroll on a loose marked rune, even with 0 Magery skill&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Mana Cost - 11 Mana&lt;br /&gt;
* Casting Time - 1.25 Seconds&lt;br /&gt;
* Casting Time Recall - 2.00 Seconds&lt;br /&gt;
* Min Required to Cast - 40 Magery&lt;br /&gt;
* 100% Success to Cast - 60 Magery&lt;br /&gt;
&lt;br /&gt;
===5th Circle===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[File:iconspellcircle5.png]]&amp;lt;br /&amp;gt;Fifth Circle&lt;br /&gt;
|-&lt;br /&gt;
! Spell&lt;br /&gt;
! Reagents&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconbladespirits.png|link=]]&amp;lt;br /&amp;gt;Blade Spirits&lt;br /&gt;
|Black&amp;amp;nbsp;Pearl&amp;lt;br /&amp;gt;Mandrake&amp;amp;nbsp;Root&amp;lt;br /&amp;gt;Nightshade&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Summons a Blade Spirit which will pursue and attack the nearest creature&amp;lt;br /&amp;gt;Duration is (150 * (Magery / 100)) seconds&amp;lt;br /&amp;gt;Duration is increased to (400% * (Spirit Speak / 100)) of normal&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Spirit Speaking#Summoner&#039;s Tome|Summoner&#039;s Tome]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:icondispelfield.png|link=]]&amp;lt;br /&amp;gt;Dispel Field&lt;br /&gt;
|Black&amp;amp;nbsp;Pearl&amp;lt;br /&amp;gt;Garlic&amp;lt;br /&amp;gt;Spider&#039;s&amp;amp;nbsp;Silk&amp;lt;br /&amp;gt;Sulfurous&amp;amp;nbsp;Ash&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Dispels a player-created Moongate, Chivalry Moongate, Wall of Stone, Energy Field, Firefield or Poison Field&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconincognito.png|link=]]&amp;lt;br /&amp;gt;Incognito&lt;br /&gt;
|Bloodmoss&amp;lt;br /&amp;gt;Garlic&amp;lt;br /&amp;gt;Nightshade&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Randomizes the player&#039;s name, gender, skin tone, hair and facial hair&amp;lt;br /&amp;gt;Duration is (120 * (Magery / 100)) seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconmagicreflect.png|link=]]&amp;lt;br /&amp;gt;Magic Reflection&lt;br /&gt;
|Garlic&amp;lt;br /&amp;gt;Mandrake&amp;amp;nbsp;Root&amp;lt;br /&amp;gt;Spider&#039;s&amp;amp;nbsp;Silk&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Reflects the next hostile spell cast onto on the caster&amp;lt;br /&amp;gt;PvM - Has a ((100% - (Spell Circle * 10%)) * (Inscription Skill / 100)) chance to remain in place after reflecting a spell&amp;lt;br /&amp;gt;PvP - Has a (35% * (Inscription / 100)) chance to stay active and reflect a single additional spell before being nullified&amp;lt;br /&amp;gt;Will at most ever reflect 2 spells during PvP&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Wizard&#039;s Grimoire#Spell Tier Upgrades|Wizard&#039;s Grimoire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconmindblast.png|link=]]&amp;lt;br /&amp;gt;Mind Blast&lt;br /&gt;
|Black&amp;amp;nbsp;Pearl&amp;lt;br /&amp;gt;Mandrake&amp;amp;nbsp;Root&amp;lt;br /&amp;gt;Nightshade&amp;lt;br /&amp;gt;Sulfurous&amp;amp;nbsp;Ash&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Has a damage delay of 0.5 seconds&amp;lt;br /&amp;gt;PvM - Deals ((20 to 32) * (Magery / 100) * (.75 + (.75 * (Eval Int / 100)))) damage to target creature&amp;lt;br /&amp;gt;Damage against creatures is increased by (Target&#039;s Armor Rating / 100%)&amp;lt;br /&amp;gt;PvP - Deals ((18 to 24) * (Magery / 100) * (.75 + (.375 * (Eval Int / 100)))) damage to target player&amp;lt;br /&amp;gt;Damage is increased based on the target&#039;s Total Armor Meditation Penalty&amp;lt;br /&amp;gt;Damage increase amount is (16.5% * (Target&#039;s Mana Rate Reduction)) to a maximum of +33% damage&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Wizard&#039;s Grimoire#Spell Tier Upgrades|Wizard&#039;s Grimoire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconparalyze.png|link=]]&amp;lt;br /&amp;gt;Paralyze&lt;br /&gt;
|Garlic&amp;lt;br /&amp;gt;Mandrake&amp;amp;nbsp;Root&amp;lt;br /&amp;gt;Spider&#039;s&amp;amp;nbsp;Silk&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Resist chance is (15% * (Magic Resist / 100))&amp;lt;br /&amp;gt;PvM - Paralyzes target creature for (30 * (Magery / 100)) seconds&amp;lt;br /&amp;gt;PvP - Paralyzes target player for (10 * (Magery / 100)) seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconpoisonfield.png|link=]]&amp;lt;br /&amp;gt;Poison Field&lt;br /&gt;
|Black&amp;amp;nbsp;Pearl&amp;lt;br /&amp;gt;Nightshade&amp;lt;br /&amp;gt;Spider&#039;s&amp;amp;nbsp;Silk&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Walking over or standing in a Poison Field will [[Poisoning|Poison]] the player or creature unless it is resisted&amp;lt;br /&amp;gt;Resist chance is (15% * (Magic Resist / 100))&amp;lt;br /&amp;gt;Duration is (120 * (Magery / 100)) seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconsummoncreature.png|link=]]&amp;lt;br /&amp;gt;Summon Creature&lt;br /&gt;
|Bloodmoss&amp;lt;br /&amp;gt;Mandrake&amp;amp;nbsp;Root&amp;lt;br /&amp;gt;Spider&#039;s&amp;amp;nbsp;Silk&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Summons a 1 control-slot creature under the control of the player&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Spirit Speaking#Summoner&#039;s Tome|Summoner&#039;s Tome]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Mana Cost - 14 Mana&lt;br /&gt;
* Casting Time - 1.50 Seconds&lt;br /&gt;
* Casting Time (Blade Spirits) - 6.00 Seconds&lt;br /&gt;
* Casting Time (Summon Creature) - 6.00 Seconds&lt;br /&gt;
* Min Required to Cast - 50 Magery&lt;br /&gt;
* 100% Success to Cast - 70 Magery&lt;br /&gt;
&lt;br /&gt;
===6th Circle===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[File:iconspellcircle6.png]]&amp;lt;br /&amp;gt;Sixth Circle&lt;br /&gt;
|-&lt;br /&gt;
! Spell&lt;br /&gt;
! Reagents&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:icondispel.png|link=]]&amp;lt;br /&amp;gt;Dispel&lt;br /&gt;
|Garlic&amp;lt;br /&amp;gt;Mandrake&amp;amp;nbsp;Root&amp;lt;br /&amp;gt;Sulfurous&amp;amp;nbsp;Ash&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Attempts to dispel a summoned creature&amp;lt;br /&amp;gt;PvP - When a player attempts to Dispel another player&#039;s Summoned Follower (with the Dispel or Mass Dispel spells) there is a (50% * (Controller&#039;s Printed Spirit Speak Skill / 100)) chance the Summoned Follower will ignore the dispel attempt (this applies to normal summons and Undead summons, so long as the controller has Spirit Speak skill)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconenergybolt.png|link=]]&amp;lt;br /&amp;gt;Energy Bolt&lt;br /&gt;
|Black&amp;amp;nbsp;Pearl&amp;lt;br /&amp;gt;Nightshade&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires a bolt of magical force at the target with a damage delay of 0.5 seconds&amp;lt;br /&amp;gt;PvM - Deals ((32 to 44) * (Magery / 100) * (.75 + (.75 * (Eval Int / 100)))) damage to target creature&amp;lt;br /&amp;gt;PvP - Deals ((28 to 36) * (Magery / 100) * (.75 + (.375 * (Eval Int / 100)))) damage to target player&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Wizard&#039;s Grimoire#Spell Tier Upgrades|Wizard&#039;s Grimoire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconexplosion.png|link=]]&amp;lt;br /&amp;gt;Explosion&lt;br /&gt;
|Bloodmoss&amp;lt;br /&amp;gt;Mandrake&amp;amp;nbsp;Root&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Unleashes an explosive blast on the target with a damage delay of 2.5 seconds&amp;lt;br /&amp;gt;PvM - Deals ((34 to 46) * (Magery / 100) * (.75 + (.75 * (Eval Int / 100)))) damage to target creature&amp;lt;br /&amp;gt;PvP - Deals ((28 to 36) * (Magery / 100) * (.75 + (.375 * (Eval Int / 100)))) damage to target player&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Wizard&#039;s Grimoire#Spell Tier Upgrades|Wizard&#039;s Grimoire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconinvisibility.png|link=]]&amp;lt;br /&amp;gt;Invisibility&lt;br /&gt;
|Bloodmoss&amp;lt;br /&amp;gt;Nightshade&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Makes the target hidden for (120 * (Magery / 100)) seconds&amp;lt;br /&amp;gt;Duration increased to (400% * (Inscription / 100)) of normal when caster is the target&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconmark.png|link=]]&amp;lt;br /&amp;gt;Mark&lt;br /&gt;
|Black&amp;amp;nbsp;Pearl&amp;lt;br /&amp;gt;Bloodmoss&amp;lt;br /&amp;gt;Mandrake&amp;amp;nbsp;Root&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Allows player to bind a location to a Recall rune for future usage with the Recall/Gate spells&amp;lt;br /&amp;gt;Players may mark most locations with a few exceptions&amp;lt;br /&amp;gt;Within dungeons, players may only cast Mark at locations within 8 tiles of a Golden Moongate&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconmasscurse.png|link=]]&amp;lt;br /&amp;gt;Mass Curse&lt;br /&gt;
|Garlic&amp;lt;br /&amp;gt;Mandrake&amp;amp;nbsp;Root&amp;lt;br /&amp;gt;Nightshade&amp;lt;br /&amp;gt;Sulfurous&amp;amp;nbsp;Ash&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Casts the Curse spell on a the target and all similar targets within 4 tiles (Will only hit mobs if a mob is targeted)&amp;lt;br /&amp;gt;Resist chance for each target is (10% * (Magic Resist / 100))&amp;lt;br /&amp;gt;PvM - Reduces target creature&#039;s Attack Speed, Spell Damage, and Melee Damage by (5% * (Magery / 100)) for 2 minutes&amp;lt;br /&amp;gt;PvP - Reduces target player&#039;s Str, Dex, and Int by (11 * (Magery / 100)) for 2 minutes&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Wizard&#039;s Grimoire#Spell Tier Upgrades|Wizard&#039;s Grimoire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconparalyzefield.png|link=]]&amp;lt;br /&amp;gt;Paralyze Field&lt;br /&gt;
|Black&amp;amp;nbsp;Pearl&amp;lt;br /&amp;gt;Ginseng&amp;lt;br /&amp;gt;Spider&#039;s&amp;amp;nbsp;Silk&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Paralyzes players or creatures who walk across it unless resisted&amp;lt;br /&amp;gt;Resist chance is (10% * (Magic Resist / 100))&amp;lt;br /&amp;gt;Duration is (120 * (Magery / 100)) seconds&amp;lt;br /&amp;gt;PvM - Paralyzes target creature for (30 * (Caster Magery / 100)) seconds&amp;lt;br /&amp;gt;PvP - Paralyzes target player for (10 * (Caster Magery / 100)) seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconreveal.png|link=]]&amp;lt;br /&amp;gt;Reveal&lt;br /&gt;
|Bloodmoss&amp;lt;br /&amp;gt;Sulfurous&amp;amp;nbsp;Ash&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Reveals all hidden targets within (3 * (Magery / 100)) tiles of the target location&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Mana Cost - 20 Mana&lt;br /&gt;
* Casting Time - 1.75 Seconds&lt;br /&gt;
* Casting Time (Reveal) - 4.00 Seconds&lt;br /&gt;
* Min Required to Cast - 60 Magery&lt;br /&gt;
* 100% Success to Cast - 80 Magery&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===7th Circle===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[File:iconspellcircle7.png]]&amp;lt;br /&amp;gt;Seventh Circle&lt;br /&gt;
|-&lt;br /&gt;
! Spell&lt;br /&gt;
! Reagents&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconchainlightning.png|link=]]&amp;lt;br /&amp;gt;Chain Lightning&lt;br /&gt;
|Black&amp;amp;nbsp;Pearl&amp;lt;br /&amp;gt;Bloodmoss&amp;lt;br /&amp;gt;Mandrake&amp;amp;nbsp;Root&amp;lt;br /&amp;gt;Sulfurous&amp;amp;nbsp;Ash&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Damages targets with series of lightning bolts with a damage delay of 0.5 seconds&amp;lt;br /&amp;gt;PvM - Deals ((30 to 42) * (Magery / 100) * (.75 + (.75 * (Eval Int / 100)))) damage to creatures within 2 tiles of target&amp;lt;br /&amp;gt;PvP - Deals ((10-15) + (5 x Total Players Hit)) damage to players (up to a maximum of 30 per player) within 3 tiles of target&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Wizard&#039;s Grimoire#Spell Tier Upgrades|Wizard&#039;s Grimoire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconenergyfield.png|link=]]&amp;lt;br /&amp;gt;Energy Field&lt;br /&gt;
|Black&amp;amp;nbsp;Pearl&amp;lt;br /&amp;gt;Mandrake&amp;amp;nbsp;Root&amp;lt;br /&amp;gt;Spider&#039;s&amp;amp;nbsp;Silk&amp;lt;br /&amp;gt;Sulfurous&amp;amp;nbsp;Ash&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Creates an impassable blocking field for 30 seconds&amp;lt;br&amp;gt;This can be broken down by players, and monsters&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconflamestrike.png|link=]]&amp;lt;br /&amp;gt;Flame Strike&lt;br /&gt;
|Spider&#039;s&amp;amp;nbsp;Silk&amp;lt;br /&amp;gt;Sulfurous&amp;amp;nbsp;Ash&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Envelopes target in a column of flame with a damage delay of 0.5 seconds&amp;lt;br /&amp;gt;PvM - Deals ((72 to 96) * (Magery / 100) * (.75 + (.75 * (Eval Int / 100)))) damage to target creature&amp;lt;br /&amp;gt;Damage against creatures is increased by an additional 75% (which is reflected in formula)&amp;lt;br /&amp;gt;PvP - Deals ((32 to 48) * (Magery / 100) * (.75 + (.375 * (Eval Int / 100)))) damage to target player&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Wizard&#039;s Grimoire#Spell Tier Upgrades|Wizard&#039;s Grimoire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:icongatetravel.png|link=]]&amp;lt;br /&amp;gt;Gate Travel&lt;br /&gt;
|Black&amp;amp;nbsp;Pearl&amp;lt;br /&amp;gt;Mandrake&amp;amp;nbsp;Root&amp;lt;br /&amp;gt;Sulfurous&amp;amp;nbsp;Ash&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Opens a gate to a location based on a selected rune&amp;lt;br /&amp;gt;Players may cast gate at most locations with a few exceptions&amp;lt;br /&amp;gt;Within dungeons players, may only cast gate within 8 tiles of a Golden Moongate&amp;lt;br /&amp;gt;Players may not gate into dungeons unless the target location is within 8 tiles of a Golden Moongate&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconmanavampire.png|link=]]&amp;lt;br /&amp;gt;Mana Vampire&lt;br /&gt;
|Black&amp;amp;nbsp;Pearl&amp;lt;br /&amp;gt;Bloodmoss&amp;lt;br /&amp;gt;Mandrake&amp;amp;nbsp;Root&amp;lt;br /&amp;gt;Spider&#039;s&amp;amp;nbsp;Silk&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Resist chance is (5% * (Magic Resist / 100))&amp;lt;br /&amp;gt;Will not stack with any other castings of Mana Drain or Mana Vampire on target&amp;lt;br /&amp;gt;Effect will be overridden by Mana Vampire if that is cast on target&amp;lt;br /&amp;gt;Players may drink a Magic Resist potion to nullify the effects of either Mana Drain or Mana Vampire on themselves&amp;lt;br /&amp;gt;PvM - Reduces target creature&#039;s Magic Resist by 50 * (Magery / 100) for 2 minutes&amp;lt;br /&amp;gt;PvP - Reduces target player&#039;s Magic Resist by 20 * (Magery / 100) for 2 minutes&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Wizard&#039;s Grimoire#Spell Tier Upgrades|Wizard&#039;s Grimoire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconmassdispel.png|link=]]&amp;lt;br /&amp;gt;Mass Dispel&lt;br /&gt;
|Black&amp;amp;nbsp;Pearl&amp;lt;br /&amp;gt;Garlic&amp;lt;br /&amp;gt;Mandrake&amp;amp;nbsp;Root&amp;lt;br /&amp;gt;Sulfurous&amp;amp;nbsp;Ash&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | PvP - Destroys all non-friendly summoned entities within 4 tile radius of the target&amp;lt;br /&amp;gt;When a player attempts to Dispel another player&#039;s Summoned Follower (with the Dispel or Mass Dispel spells) there is a (50% * (Controller&#039;s Printed Spirit Speak Skill / 100)) chance the Summoned Follower will ignore the dispel attempt (this applies to normal summons and Undead summons, so long as the controller has Spirit Speak skill)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconmeteorswarm.png|link=]]&amp;lt;br /&amp;gt;Meteor Swarm&lt;br /&gt;
|Bloodmoss&amp;lt;br /&amp;gt;Mandrake&amp;amp;nbsp;Root&amp;lt;br /&amp;gt;Spider&#039;s&amp;amp;nbsp;Silk&amp;lt;br /&amp;gt;Sulfurous&amp;amp;nbsp;Ash&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Summons a meteor swarm where damage is split between targets with a damage delay of 0.5 seconds&amp;lt;br /&amp;gt;PvM - Deals ((22 to 34) * (Magery / 100) * (.75 + (.75 * (Eval Int / 100)))) damage to creatures within 3 tiles of target&amp;lt;br /&amp;gt;PvP - Deals ((5-10) + (3 x Total Players Hit)) damage to players (up to a maximum of 25 per player) within 5 tiles of target&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Wizard&#039;s Grimoire#Spell Tier Upgrades|Wizard&#039;s Grimoire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconpolymorph.png|link=]]&amp;lt;br /&amp;gt;Polymorph&lt;br /&gt;
|Bloodmoss&amp;lt;br /&amp;gt;Mandrake&amp;amp;nbsp;Root&amp;lt;br /&amp;gt;Spider&#039;s&amp;amp;nbsp;Silk&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Player can select a creature body for (120 * (Magery / 100)) seconds&amp;lt;br /&amp;gt;Additional creature body types may be unlocked for selection through [[Player Customizations]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Mana Cost - 40 Mana&lt;br /&gt;
* Casting Time - 2.00 Seconds&lt;br /&gt;
* Casting Time (Gate Travel) - 4.00 Seconds&lt;br /&gt;
* Min Required to Cast - 70 Magery&lt;br /&gt;
* 100% Success to Cast - 90 Magery&lt;br /&gt;
&lt;br /&gt;
* Several other PvP changes were made to Chain Lightning and Meteor Swarm&lt;br /&gt;
** Chain Lightning and Meteor Swarm are no longer affected by the PvP Fizzle mechanic that would occur when multiple players cast the spell against the same target in a short window&lt;br /&gt;
** Chain Lightning and Meteor Swarm will now remove Magic Reflect from players in PvP, but will still only inflict 1 damage on the player on the specific spellcast that removes Magic Reflect from them&lt;br /&gt;
** If a player casts either Chain Lightning or Meteor Swarm, and hits any players, they will have a cooldown of 30 seconds before they may cast either spell again&lt;br /&gt;
** Chain Lightning also now has a 0.25 second Damage Delay similar to Lightning (previously was 0 delay)&lt;br /&gt;
** Meteor Swarm also now has a 0.5 second Damage delay similar to most other damaging spells (previously was 0 delay)&lt;br /&gt;
** Chain Lightning can hit up to a maximum of 8 Players&lt;br /&gt;
** Meteor Swarm can hit up to a maximum of 10 Players&lt;br /&gt;
&lt;br /&gt;
*PvP Flamestrike&lt;br /&gt;
** Whenever a player is hit by a Flamestrike spell in PvP from another player, it starts a 1 second duration &amp;quot;Flamestrike Window&amp;quot;&lt;br /&gt;
** If another player targets that same player with a Flamestrike spell while a &amp;quot;Flamestrike Window&amp;quot; is still in place on the target, the Flamestrike Window&#039;s duration resets, and a cumulative 10% Fizzle chance is applied to their spell and any future Flamestrikes in that window on the same target&lt;br /&gt;
** If 1 second passes where a player is not targeted by a Flamestrike spell, the Flamestrike Window against them expires and the cumulative fizzle chance for flamestrikes on them resets back to 0%&lt;br /&gt;
** A player who fizzles a Flamestrike spell due to this mechanic will receive a &amp;quot;Your flamestrike fizzles amidst the chaos of battle&amp;quot; system message&lt;br /&gt;
** Example:&lt;br /&gt;
*** Player 1 casts Flamestrike on target: Flamestrike is resolved as normal and a Flamestrike Window starts&lt;br /&gt;
*** 0.1 seconds later Player 2 casts Flamestrike on same target: Flamestrike Window resets and player has a 10% chance that their Flamestrike fizzles&lt;br /&gt;
*** 0.2 seconds later Player 3 casts Flamestrike on same target: Flamestrike Window resets and player has 20% chance that their Flamestrike fizzles&lt;br /&gt;
*** And so on...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===8th Circle===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[File:iconspellcircle8.png]]&amp;lt;br /&amp;gt;Eighth Circle&lt;br /&gt;
|-&lt;br /&gt;
! Spell&lt;br /&gt;
! Reagents&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconearthquake.png|link=]]&amp;lt;br /&amp;gt;Earthquake&lt;br /&gt;
|Bloodmoss&amp;lt;br /&amp;gt;Ginseng&amp;lt;br /&amp;gt;Mandrake&amp;amp;nbsp;Root&amp;lt;br /&amp;gt;Sulfurous&amp;amp;nbsp;Ash&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Shakes the earth and causes instant damage to all nearby&amp;lt;br /&amp;gt;PvM - Deals ((15 to 25) * (Magery / 100) * (.75 + (.75 * (Eval Int / 100)))) to all creatures within 8 tiles&amp;lt;br /&amp;gt;PvP - Deals damage to each player equal to 50% of their current hitpoints within 8 tiles&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Wizard&#039;s Grimoire#Spell Tier Upgrades|Wizard&#039;s Grimoire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconenergyvortex.png|link=]]&amp;lt;br /&amp;gt;Energy Vortex&lt;br /&gt;
|Black&amp;amp;nbsp;Pearl&amp;lt;br /&amp;gt;Bloodmoss&amp;lt;br /&amp;gt;Mandrake&amp;amp;nbsp;Root&amp;lt;br /&amp;gt;Nightshade&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Summons a 2 control-slot Energy Vortex which will pursue and attack the nearest creature&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Spirit Speaking#Summoner&#039;s Tome|Summoner&#039;s Tome]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconresurrection.png|link=]]&amp;lt;br /&amp;gt;Resurrection&lt;br /&gt;
|Bloodmoss&amp;lt;br /&amp;gt;Ginseng&amp;lt;br /&amp;gt;Garlic&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Allows the player to Resurrect another player or their own tamed and bonded followers&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Wizard&#039;s Grimoire#Spell Tier Upgrades|Wizard&#039;s Grimoire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconsummonair.png|link=]]&amp;lt;br /&amp;gt;Air Elemental&lt;br /&gt;
|Bloodmoss&amp;lt;br /&amp;gt;Mandrake&amp;amp;nbsp;Root&amp;lt;br /&amp;gt;Spider&#039;s&amp;amp;nbsp;Silk&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Summons a 2 control-slot Air Elemental under the command of the player&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Spirit Speaking#Summoner&#039;s Tome|Summoner&#039;s Tome]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconsummondaemon.png|link=]]&amp;lt;br /&amp;gt;Summon Daemon&lt;br /&gt;
|Bloodmoss&amp;lt;br /&amp;gt;Mandrake&amp;amp;nbsp;Root&amp;lt;br /&amp;gt;Spider&#039;s&amp;amp;nbsp;Silk&amp;lt;br /&amp;gt;Sulfurous&amp;amp;nbsp;Ash&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Summons a 2 control-slot Daemon under the command of the player&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Spirit Speaking#Summoner&#039;s Tome|Summoner&#039;s Tome]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconsummonearth.png|link=]]&amp;lt;br /&amp;gt;Earth Elemental&lt;br /&gt;
|Bloodmoss&amp;lt;br /&amp;gt;Mandrake&amp;amp;nbsp;Root&amp;lt;br /&amp;gt;Spider&#039;s&amp;amp;nbsp;Silk&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Summons a 2 control-slot Earth Elemental under the command of the player&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Spirit Speaking#Summoner&#039;s Tome|Summoner&#039;s Tome]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconsummonfire.png|link=]]&amp;lt;br /&amp;gt;Fire Elemental&lt;br /&gt;
|Bloodmoss&amp;lt;br /&amp;gt;Mandrake&amp;amp;nbsp;Root&amp;lt;br /&amp;gt;Spider&#039;s&amp;amp;nbsp;Silk&amp;lt;br /&amp;gt;Sulfurous&amp;amp;nbsp;Ash&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Summons a 2 control-slot Fire Elemental under the command of the player&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Spirit Speaking#Summoner&#039;s Tome|Summoner&#039;s Tome]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:iconsummonwater.png|link=]]&amp;lt;br /&amp;gt;Water Elemental&lt;br /&gt;
|Bloodmoss&amp;lt;br /&amp;gt;Mandrake&amp;amp;nbsp;Root&amp;lt;br /&amp;gt;Spider&#039;s&amp;amp;nbsp;Silk&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Summons a 2 control-slot Water Elemental under the command of the player&amp;lt;br /&amp;gt;Can be upgraded for PvM with a [[Spirit Speaking#Summoner&#039;s Tome|Summoner&#039;s Tome]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Mana Cost - 50 Mana&lt;br /&gt;
* Casting Time - 2.50 Seconds&lt;br /&gt;
* Casting Time (Resurrection) - 5.00 Seconds&lt;br /&gt;
* Casting Time (Earthquake) - 3.00 Seconds&lt;br /&gt;
* Casting Time (Summons) - 6.00 Seconds&lt;br /&gt;
* Min Required to Cast - 80 Magery&lt;br /&gt;
* 100% Success to Cast - 100 Magery&lt;/div&gt;</summary>
		<author><name>Wavetunnel</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Lumberjacking&amp;diff=30259</id>
		<title>Lumberjacking</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Lumberjacking&amp;diff=30259"/>
		<updated>2025-11-10T23:21:32Z</updated>

		<summary type="html">&lt;p&gt;Wavetunnel: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:Crafting]]&lt;br /&gt;
==Description==&lt;br /&gt;
* The Lumberjacking skill allows players to use a hatchet to chop trees and harvest logs. Players can double-click logs to convert them into boards. Boards are a valuable resource used by Carpenters and other crafting professions.&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Players can harvest logs using a Hatchet. Lumberjacking always uses [[Smart Harvest]], by double clicking the hatchet you have equipped you automatically attempt to harvest all nearby trees. There is a random chance to harvest colored logs if the player meets the material&#039;s skill requirement.&lt;br /&gt;
&lt;br /&gt;
* Lumberjacking within town regions is blocked, except for Shelter Island with a young player status. &lt;br /&gt;
* Trees are randomized when they respawn and have a chance to uncover colored logs&lt;br /&gt;
* Colored hatchets increase the chance to chop logs successfully&lt;br /&gt;
* The chance for a tree to be of a rarer color is not affected by outside parameters&lt;br /&gt;
* If you don&#039;t have the required skill to harvest the log color of the current tree, you will find the highest color or you can harvest instead&lt;br /&gt;
* Whenever a player Recalls, Travels via Moongate, or Hikes, they will have a 60 second delay before they can attempt to Harvest again&lt;br /&gt;
** Same applies after teleporting or using an Adventurer&#039;s Rope&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:harvesting-lumberjacking2.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
At 100.0 to 119.9 only an attempt that successfully harvests a colored log type will have a chance to increase your lumberjacking skill, this applies also to lumberjacking maps, which can be helpful since you will harvest that color on every attempt. You need not harvest higher colors progressively(dullwood, then shadowwood, the copperwood, etc) to get to 120. Dullwood lumber maps can be used to go from 100 all the way to 120.&lt;br /&gt;
&lt;br /&gt;
==Harvesting Colored Logs==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Lumber&lt;br /&gt;
! Skill&lt;br /&gt;
! Success Chance&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardregularwood.png|link=]]&amp;lt;br /&amp;gt;Regular&lt;br /&gt;
| 0&lt;br /&gt;
| (((Lumberjacking Skill - 0) / 100) * (1 + Tool Bonus))&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boarddullwood.png|link=]]&amp;lt;br /&amp;gt;Dullwood&lt;br /&gt;
| 65&lt;br /&gt;
| (((Lumberjacking Skill - 25) / 80) * (1 + Tool Bonus))&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardshadowwood.png|link=]]&amp;lt;br /&amp;gt;Shadowwood&lt;br /&gt;
| 70&lt;br /&gt;
| (((Lumberjacking Skill - 30) / 80) * (1 + Tool Bonus))&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardcopperwood.png|link=]]&amp;lt;br /&amp;gt;Copperwood&lt;br /&gt;
| 75&lt;br /&gt;
| (((Lumberjacking Skill - 35) / 80) * (1 + Tool Bonus))&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardbronzewood.png|link=]]&amp;lt;br /&amp;gt;Bronzewood&lt;br /&gt;
| 80&lt;br /&gt;
| (((Lumberjacking Skill - 40) / 80) * (1 + Tool Bonus))&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardgoldwood.png|link=]]&amp;lt;br /&amp;gt;Goldenwood&lt;br /&gt;
| 85&lt;br /&gt;
| (((Lumberjacking Skill - 45) / 80) * (1 + Tool Bonus))&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardrosewood.png|link=]]&amp;lt;br /&amp;gt;Rosewood&lt;br /&gt;
| 90&lt;br /&gt;
| (((Lumberjacking Skill - 50) / 80) * (1 + Tool Bonus))&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardverewood.png|link=]]&amp;lt;br /&amp;gt;Verewood&lt;br /&gt;
| 95&lt;br /&gt;
| (((Lumberjacking Skill - 55) / 80) * (1 + Tool Bonus))&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardvalewood.png|link=]]&amp;lt;br /&amp;gt;Valewood&lt;br /&gt;
| 99&lt;br /&gt;
| (((Lumberjacking Skill - 59) / 80) * (1 + Tool Bonus))&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardavarwood.png|link=]]&amp;lt;br /&amp;gt;Avarwood&lt;br /&gt;
| 110&lt;br /&gt;
| (((Lumberjacking Skill - 65) / 80) * (1 + Tool Bonus))&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Base chances for players to discover colored trees are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Lumber&lt;br /&gt;
! Base Chance&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardregularwood.png|link=]]&amp;lt;br /&amp;gt;Regular&lt;br /&gt;
| 82%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boarddullwood.png|link=]]&amp;lt;br /&amp;gt;Dullwood&lt;br /&gt;
| 4.0%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardshadowwood.png|link=]]&amp;lt;br /&amp;gt;Shadowwood&lt;br /&gt;
| 3.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardcopperwood.png|link=]]&amp;lt;br /&amp;gt;Copperwood&lt;br /&gt;
| 3.0%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardbronzewood.png|link=]]&amp;lt;br /&amp;gt;Bronzewood&lt;br /&gt;
| 2.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardgoldwood.png|link=]]&amp;lt;br /&amp;gt;Goldenwood&lt;br /&gt;
| 2.0%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardrosewood.png|link=]]&amp;lt;br /&amp;gt;Rosewood&lt;br /&gt;
| 1.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardverewood.png|link=]]&amp;lt;br /&amp;gt;Verewood&lt;br /&gt;
| 1.0%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardvalewood.png|link=]]&amp;lt;br /&amp;gt;Valewood&lt;br /&gt;
| 0.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardavarwood.png|link=]]&amp;lt;br /&amp;gt;Avarwood&lt;br /&gt;
| 0.1%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Colored Hatchets==&lt;br /&gt;
Players using exceptional and colored material Hatchets will receive a Tool Bonus to their harvesting success chances as follows (with all applicable bonuses stacking):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Material&lt;br /&gt;
! Tool Bonus&lt;br /&gt;
! Tool Uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hatchetiron.jpg|link=]]&amp;lt;br /&amp;gt;Iron&lt;br /&gt;
| 0&lt;br /&gt;
| 500 base&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hatchetiron.jpg|link=]]&amp;lt;br /&amp;gt;Exceptional&lt;br /&gt;
| 0.04&lt;br /&gt;
| +250 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hatchetiron.jpg|link=]]&amp;lt;br /&amp;gt;Mastercrafted&lt;br /&gt;
| 0.04&lt;br /&gt;
| +250 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hatchetdullcopper.jpg|link=]]&amp;lt;br /&amp;gt;Dull Copper&lt;br /&gt;
| 0.02&lt;br /&gt;
| +125 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hatchetshadow.jpg|link=]]&amp;lt;br /&amp;gt;Shadow Iron&lt;br /&gt;
| 0.04&lt;br /&gt;
| +250 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hatchetcopper.jpg|link=]]&amp;lt;br /&amp;gt;Copper&lt;br /&gt;
| 0.06&lt;br /&gt;
| +375 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hatchetbronze.jpg|link=]]&amp;lt;br /&amp;gt;Bronze&lt;br /&gt;
| 0.08&lt;br /&gt;
| +500 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hatchetgold.jpg|link=]]&amp;lt;br /&amp;gt;Gold&lt;br /&gt;
| 0.10&lt;br /&gt;
| +625 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hatchetagapite.jpg|link=]]&amp;lt;br /&amp;gt;Agapite&lt;br /&gt;
| 0.12&lt;br /&gt;
| +750 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hatchetverite.jpg|link=]]&amp;lt;br /&amp;gt;Verite&lt;br /&gt;
| 0.14&lt;br /&gt;
| +875 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hatchetvalorite.jpg|link=]]&amp;lt;br /&amp;gt;Valorite&lt;br /&gt;
| 0.16&lt;br /&gt;
| +1000 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hatchetavarite.jpg|link=]]&amp;lt;br /&amp;gt;Avarite&lt;br /&gt;
| 0.18&lt;br /&gt;
| +1125 uses&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Lumber Resource Maps==&lt;br /&gt;
* When using Lumber Maps, search radius is increased by (100% * (Lumberjacking Skill / 100))&lt;br /&gt;
&lt;br /&gt;
[[File:resourcemap-lumberjacking.gif|link=Resource Maps]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvM Bonus==&lt;br /&gt;
* When using an axe, increase damage by [[Base Weapon Damage]] * (25% * (Lumberjacking Skill / 100)) damage per hit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvP Bonus==&lt;br /&gt;
* When using an axe, increase damage by [[Base Weapon Damage]] * (10% * (Lumberjacking Skill / 100)) damage per hit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-100&lt;br /&gt;
| Actively chop trees with a Hatchet&lt;br /&gt;
|-&lt;br /&gt;
| 100-120&lt;br /&gt;
| Colored wood chops&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wavetunnel</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Lumberjacking&amp;diff=30258</id>
		<title>Lumberjacking</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Lumberjacking&amp;diff=30258"/>
		<updated>2025-11-10T23:20:58Z</updated>

		<summary type="html">&lt;p&gt;Wavetunnel: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:Crafting]]&lt;br /&gt;
==Description==&lt;br /&gt;
* The Lumberjacking skill allows players to use a hatchet to chop trees and harvest logs. Players can double-click logs to convert them into boards. Boards are a valuable resource used by Carpenters and other crafting professions.&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Players can harvest logs using a Hatchet. Lumberjacking always uses [[Smart Harvest]], by double clicking the hatchet you have equipped you automatically attempt to harvest all nearby trees. There is a random chance to harvest colored logs if the player meets the material&#039;s skill requirement.&lt;br /&gt;
&lt;br /&gt;
* Lumberjacking within town regions is blocked, except for Shelter Island with a young player status. &lt;br /&gt;
* Trees are randomized when they respawn and have a chance to uncover colored logs&lt;br /&gt;
* Colored hatchets increase the chance to chop logs successfully&lt;br /&gt;
* The chance for a tree to be of a rarer color is not affected by outside parameters&lt;br /&gt;
* If you don&#039;t have the required skill to harvest the log color of the current tree, you will find the highest color or you can harvest instead&lt;br /&gt;
* Whenever a player Recalls, Travels via Moongate, or Hikes, they will have a 60 second delay before they can attempt to Harvest again&lt;br /&gt;
** Same applies after teleporting or using an Adventurer&#039;s Rope&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:harvesting-lumberjacking2.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
At 100.0, only an attempt that successfully harvests a colored log type will have a chance to increase your lumberjacking skill, this applies also to lumberjacking maps, which can be helpful since you will harvest that color on every attempt. You need not harvest higher colors progressively(dullwood, then shadowwood, the copperwood, etc) to get to 120. Dullwood lumber maps can be used to go from 100 all the way to 120.&lt;br /&gt;
&lt;br /&gt;
==Harvesting Colored Logs==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Lumber&lt;br /&gt;
! Skill&lt;br /&gt;
! Success Chance&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardregularwood.png|link=]]&amp;lt;br /&amp;gt;Regular&lt;br /&gt;
| 0&lt;br /&gt;
| (((Lumberjacking Skill - 0) / 100) * (1 + Tool Bonus))&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boarddullwood.png|link=]]&amp;lt;br /&amp;gt;Dullwood&lt;br /&gt;
| 65&lt;br /&gt;
| (((Lumberjacking Skill - 25) / 80) * (1 + Tool Bonus))&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardshadowwood.png|link=]]&amp;lt;br /&amp;gt;Shadowwood&lt;br /&gt;
| 70&lt;br /&gt;
| (((Lumberjacking Skill - 30) / 80) * (1 + Tool Bonus))&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardcopperwood.png|link=]]&amp;lt;br /&amp;gt;Copperwood&lt;br /&gt;
| 75&lt;br /&gt;
| (((Lumberjacking Skill - 35) / 80) * (1 + Tool Bonus))&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardbronzewood.png|link=]]&amp;lt;br /&amp;gt;Bronzewood&lt;br /&gt;
| 80&lt;br /&gt;
| (((Lumberjacking Skill - 40) / 80) * (1 + Tool Bonus))&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardgoldwood.png|link=]]&amp;lt;br /&amp;gt;Goldenwood&lt;br /&gt;
| 85&lt;br /&gt;
| (((Lumberjacking Skill - 45) / 80) * (1 + Tool Bonus))&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardrosewood.png|link=]]&amp;lt;br /&amp;gt;Rosewood&lt;br /&gt;
| 90&lt;br /&gt;
| (((Lumberjacking Skill - 50) / 80) * (1 + Tool Bonus))&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardverewood.png|link=]]&amp;lt;br /&amp;gt;Verewood&lt;br /&gt;
| 95&lt;br /&gt;
| (((Lumberjacking Skill - 55) / 80) * (1 + Tool Bonus))&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardvalewood.png|link=]]&amp;lt;br /&amp;gt;Valewood&lt;br /&gt;
| 99&lt;br /&gt;
| (((Lumberjacking Skill - 59) / 80) * (1 + Tool Bonus))&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardavarwood.png|link=]]&amp;lt;br /&amp;gt;Avarwood&lt;br /&gt;
| 110&lt;br /&gt;
| (((Lumberjacking Skill - 65) / 80) * (1 + Tool Bonus))&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Base chances for players to discover colored trees are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Lumber&lt;br /&gt;
! Base Chance&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardregularwood.png|link=]]&amp;lt;br /&amp;gt;Regular&lt;br /&gt;
| 82%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boarddullwood.png|link=]]&amp;lt;br /&amp;gt;Dullwood&lt;br /&gt;
| 4.0%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardshadowwood.png|link=]]&amp;lt;br /&amp;gt;Shadowwood&lt;br /&gt;
| 3.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardcopperwood.png|link=]]&amp;lt;br /&amp;gt;Copperwood&lt;br /&gt;
| 3.0%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardbronzewood.png|link=]]&amp;lt;br /&amp;gt;Bronzewood&lt;br /&gt;
| 2.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardgoldwood.png|link=]]&amp;lt;br /&amp;gt;Goldenwood&lt;br /&gt;
| 2.0%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardrosewood.png|link=]]&amp;lt;br /&amp;gt;Rosewood&lt;br /&gt;
| 1.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardverewood.png|link=]]&amp;lt;br /&amp;gt;Verewood&lt;br /&gt;
| 1.0%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardvalewood.png|link=]]&amp;lt;br /&amp;gt;Valewood&lt;br /&gt;
| 0.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardavarwood.png|link=]]&amp;lt;br /&amp;gt;Avarwood&lt;br /&gt;
| 0.1%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Colored Hatchets==&lt;br /&gt;
Players using exceptional and colored material Hatchets will receive a Tool Bonus to their harvesting success chances as follows (with all applicable bonuses stacking):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Material&lt;br /&gt;
! Tool Bonus&lt;br /&gt;
! Tool Uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hatchetiron.jpg|link=]]&amp;lt;br /&amp;gt;Iron&lt;br /&gt;
| 0&lt;br /&gt;
| 500 base&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hatchetiron.jpg|link=]]&amp;lt;br /&amp;gt;Exceptional&lt;br /&gt;
| 0.04&lt;br /&gt;
| +250 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hatchetiron.jpg|link=]]&amp;lt;br /&amp;gt;Mastercrafted&lt;br /&gt;
| 0.04&lt;br /&gt;
| +250 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hatchetdullcopper.jpg|link=]]&amp;lt;br /&amp;gt;Dull Copper&lt;br /&gt;
| 0.02&lt;br /&gt;
| +125 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hatchetshadow.jpg|link=]]&amp;lt;br /&amp;gt;Shadow Iron&lt;br /&gt;
| 0.04&lt;br /&gt;
| +250 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hatchetcopper.jpg|link=]]&amp;lt;br /&amp;gt;Copper&lt;br /&gt;
| 0.06&lt;br /&gt;
| +375 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hatchetbronze.jpg|link=]]&amp;lt;br /&amp;gt;Bronze&lt;br /&gt;
| 0.08&lt;br /&gt;
| +500 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hatchetgold.jpg|link=]]&amp;lt;br /&amp;gt;Gold&lt;br /&gt;
| 0.10&lt;br /&gt;
| +625 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hatchetagapite.jpg|link=]]&amp;lt;br /&amp;gt;Agapite&lt;br /&gt;
| 0.12&lt;br /&gt;
| +750 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hatchetverite.jpg|link=]]&amp;lt;br /&amp;gt;Verite&lt;br /&gt;
| 0.14&lt;br /&gt;
| +875 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hatchetvalorite.jpg|link=]]&amp;lt;br /&amp;gt;Valorite&lt;br /&gt;
| 0.16&lt;br /&gt;
| +1000 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hatchetavarite.jpg|link=]]&amp;lt;br /&amp;gt;Avarite&lt;br /&gt;
| 0.18&lt;br /&gt;
| +1125 uses&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Lumber Resource Maps==&lt;br /&gt;
* When using Lumber Maps, search radius is increased by (100% * (Lumberjacking Skill / 100))&lt;br /&gt;
&lt;br /&gt;
[[File:resourcemap-lumberjacking.gif|link=Resource Maps]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvM Bonus==&lt;br /&gt;
* When using an axe, increase damage by [[Base Weapon Damage]] * (25% * (Lumberjacking Skill / 100)) damage per hit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvP Bonus==&lt;br /&gt;
* When using an axe, increase damage by [[Base Weapon Damage]] * (10% * (Lumberjacking Skill / 100)) damage per hit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-100&lt;br /&gt;
| Actively chop trees with a Hatchet&lt;br /&gt;
|-&lt;br /&gt;
| 100-120&lt;br /&gt;
| Colored wood chops&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wavetunnel</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Lumberjacking&amp;diff=30257</id>
		<title>Lumberjacking</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Lumberjacking&amp;diff=30257"/>
		<updated>2025-11-10T23:18:32Z</updated>

		<summary type="html">&lt;p&gt;Wavetunnel: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:Crafting]]&lt;br /&gt;
==Description==&lt;br /&gt;
* The Lumberjacking skill allows players to use a hatchet to chop trees and harvest logs. Players can double-click logs to convert them into boards. Boards are a valuable resource used by Carpenters and other crafting professions.&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Players can harvest logs using a Hatchet. Lumberjacking always uses [[Smart Harvest]], by double clicking the hatchet you have equipped you automatically attempt to harvest all nearby trees. There is a random chance to harvest colored logs if the player meets the material&#039;s skill requirement.&lt;br /&gt;
&lt;br /&gt;
* Lumberjacking within town regions is blocked, except for Shelter Island with a young player status. &lt;br /&gt;
* Trees are randomized when they respawn and have a chance to uncover colored logs&lt;br /&gt;
* Colored hatchets increase the chance to chop logs successfully&lt;br /&gt;
* The chance for a tree to be of a rarer color is not affected by outside parameters&lt;br /&gt;
* If you don&#039;t have the required skill to harvest the log color of the current tree, you will find the highest color or you can harvest instead&lt;br /&gt;
* Whenever a player Recalls, Travels via Moongate, or Hikes, they will have a 60 second delay before they can attempt to Harvest again&lt;br /&gt;
** Same applies after teleporting or using an Adventurer&#039;s Rope&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:harvesting-lumberjacking2.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
Above 100.0, only an attempt that successfully harvests a colored log type will have a chance to increase your lumberjacking skill, this applies also to lumberjacking maps, which can be helpful since you will harvest that color on every attempt. You need not harvest higher colors progressively to get to 120. Dullwood lumber maps can be used to go from 100 all the way to 120.&lt;br /&gt;
&lt;br /&gt;
==Harvesting Colored Logs==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Lumber&lt;br /&gt;
! Skill&lt;br /&gt;
! Success Chance&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardregularwood.png|link=]]&amp;lt;br /&amp;gt;Regular&lt;br /&gt;
| 0&lt;br /&gt;
| (((Lumberjacking Skill - 0) / 100) * (1 + Tool Bonus))&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boarddullwood.png|link=]]&amp;lt;br /&amp;gt;Dullwood&lt;br /&gt;
| 65&lt;br /&gt;
| (((Lumberjacking Skill - 25) / 80) * (1 + Tool Bonus))&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardshadowwood.png|link=]]&amp;lt;br /&amp;gt;Shadowwood&lt;br /&gt;
| 70&lt;br /&gt;
| (((Lumberjacking Skill - 30) / 80) * (1 + Tool Bonus))&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardcopperwood.png|link=]]&amp;lt;br /&amp;gt;Copperwood&lt;br /&gt;
| 75&lt;br /&gt;
| (((Lumberjacking Skill - 35) / 80) * (1 + Tool Bonus))&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardbronzewood.png|link=]]&amp;lt;br /&amp;gt;Bronzewood&lt;br /&gt;
| 80&lt;br /&gt;
| (((Lumberjacking Skill - 40) / 80) * (1 + Tool Bonus))&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardgoldwood.png|link=]]&amp;lt;br /&amp;gt;Goldenwood&lt;br /&gt;
| 85&lt;br /&gt;
| (((Lumberjacking Skill - 45) / 80) * (1 + Tool Bonus))&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardrosewood.png|link=]]&amp;lt;br /&amp;gt;Rosewood&lt;br /&gt;
| 90&lt;br /&gt;
| (((Lumberjacking Skill - 50) / 80) * (1 + Tool Bonus))&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardverewood.png|link=]]&amp;lt;br /&amp;gt;Verewood&lt;br /&gt;
| 95&lt;br /&gt;
| (((Lumberjacking Skill - 55) / 80) * (1 + Tool Bonus))&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardvalewood.png|link=]]&amp;lt;br /&amp;gt;Valewood&lt;br /&gt;
| 99&lt;br /&gt;
| (((Lumberjacking Skill - 59) / 80) * (1 + Tool Bonus))&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardavarwood.png|link=]]&amp;lt;br /&amp;gt;Avarwood&lt;br /&gt;
| 110&lt;br /&gt;
| (((Lumberjacking Skill - 65) / 80) * (1 + Tool Bonus))&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Base chances for players to discover colored trees are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Lumber&lt;br /&gt;
! Base Chance&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardregularwood.png|link=]]&amp;lt;br /&amp;gt;Regular&lt;br /&gt;
| 82%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boarddullwood.png|link=]]&amp;lt;br /&amp;gt;Dullwood&lt;br /&gt;
| 4.0%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardshadowwood.png|link=]]&amp;lt;br /&amp;gt;Shadowwood&lt;br /&gt;
| 3.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardcopperwood.png|link=]]&amp;lt;br /&amp;gt;Copperwood&lt;br /&gt;
| 3.0%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardbronzewood.png|link=]]&amp;lt;br /&amp;gt;Bronzewood&lt;br /&gt;
| 2.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardgoldwood.png|link=]]&amp;lt;br /&amp;gt;Goldenwood&lt;br /&gt;
| 2.0%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardrosewood.png|link=]]&amp;lt;br /&amp;gt;Rosewood&lt;br /&gt;
| 1.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardverewood.png|link=]]&amp;lt;br /&amp;gt;Verewood&lt;br /&gt;
| 1.0%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardvalewood.png|link=]]&amp;lt;br /&amp;gt;Valewood&lt;br /&gt;
| 0.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boardavarwood.png|link=]]&amp;lt;br /&amp;gt;Avarwood&lt;br /&gt;
| 0.1%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Colored Hatchets==&lt;br /&gt;
Players using exceptional and colored material Hatchets will receive a Tool Bonus to their harvesting success chances as follows (with all applicable bonuses stacking):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Material&lt;br /&gt;
! Tool Bonus&lt;br /&gt;
! Tool Uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hatchetiron.jpg|link=]]&amp;lt;br /&amp;gt;Iron&lt;br /&gt;
| 0&lt;br /&gt;
| 500 base&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hatchetiron.jpg|link=]]&amp;lt;br /&amp;gt;Exceptional&lt;br /&gt;
| 0.04&lt;br /&gt;
| +250 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hatchetiron.jpg|link=]]&amp;lt;br /&amp;gt;Mastercrafted&lt;br /&gt;
| 0.04&lt;br /&gt;
| +250 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hatchetdullcopper.jpg|link=]]&amp;lt;br /&amp;gt;Dull Copper&lt;br /&gt;
| 0.02&lt;br /&gt;
| +125 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hatchetshadow.jpg|link=]]&amp;lt;br /&amp;gt;Shadow Iron&lt;br /&gt;
| 0.04&lt;br /&gt;
| +250 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hatchetcopper.jpg|link=]]&amp;lt;br /&amp;gt;Copper&lt;br /&gt;
| 0.06&lt;br /&gt;
| +375 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hatchetbronze.jpg|link=]]&amp;lt;br /&amp;gt;Bronze&lt;br /&gt;
| 0.08&lt;br /&gt;
| +500 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hatchetgold.jpg|link=]]&amp;lt;br /&amp;gt;Gold&lt;br /&gt;
| 0.10&lt;br /&gt;
| +625 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hatchetagapite.jpg|link=]]&amp;lt;br /&amp;gt;Agapite&lt;br /&gt;
| 0.12&lt;br /&gt;
| +750 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hatchetverite.jpg|link=]]&amp;lt;br /&amp;gt;Verite&lt;br /&gt;
| 0.14&lt;br /&gt;
| +875 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hatchetvalorite.jpg|link=]]&amp;lt;br /&amp;gt;Valorite&lt;br /&gt;
| 0.16&lt;br /&gt;
| +1000 uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hatchetavarite.jpg|link=]]&amp;lt;br /&amp;gt;Avarite&lt;br /&gt;
| 0.18&lt;br /&gt;
| +1125 uses&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Lumber Resource Maps==&lt;br /&gt;
* When using Lumber Maps, search radius is increased by (100% * (Lumberjacking Skill / 100))&lt;br /&gt;
&lt;br /&gt;
[[File:resourcemap-lumberjacking.gif|link=Resource Maps]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvM Bonus==&lt;br /&gt;
* When using an axe, increase damage by [[Base Weapon Damage]] * (25% * (Lumberjacking Skill / 100)) damage per hit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvP Bonus==&lt;br /&gt;
* When using an axe, increase damage by [[Base Weapon Damage]] * (10% * (Lumberjacking Skill / 100)) damage per hit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-100&lt;br /&gt;
| Actively chop trees with a Hatchet&lt;br /&gt;
|-&lt;br /&gt;
| 100-120&lt;br /&gt;
| Colored wood chops&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wavetunnel</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Housing&amp;diff=28840</id>
		<title>Housing</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Housing&amp;diff=28840"/>
		<updated>2025-05-17T22:10:17Z</updated>

		<summary type="html">&lt;p&gt;Wavetunnel: /* Housing Market Window */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Housing]][[Category:Customization]][[Category:New Player]][[Category:World]][[Category:Player Vendors]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players may own one house per account&lt;br /&gt;
* Characters on the same account as a homeowner are treated as Co-Owners to that house&lt;br /&gt;
* There are over 150 different homes, inns, house boats, orc forts and more! [[Houses|Click here to view all the Houses]]!&lt;br /&gt;
* Players also have the option of [[Rental Room System|Rental Rooms]]&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://youtu.be/kF7JvDj4zwE}}&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-houses.png|link=Houses]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==House Deeds==&lt;br /&gt;
* Gold is used to purchase a House Deed from a Real Estate Vendor&lt;br /&gt;
* House Deeds can be sold to a Real Estate Vendor for 90% its cost&lt;br /&gt;
* When a House Deed is purchased, it is automatically deposited into the player&#039;s bank&lt;br /&gt;
* House Deeds are blessed for 1 hour after purchase from a Real Estate Vendor&lt;br /&gt;
* House Deeds are blessed for 1 hour after demolishing an existing house and receiving a House Deed in your backpack&lt;br /&gt;
* If a player dies with a House Deed on them, upon resurrection that House Deed cannot be placed for 5 minutes&lt;br /&gt;
* House Deed and House Survey Tool targeting placement checks have a max range of 24 tiles&lt;br /&gt;
* Players using House Deeds and House Survey Tools to make target placement checks is now a Revealing Action (will remove them from hiding)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===House Boats===&lt;br /&gt;
* Doubloons are needed to purchase a House Boat Deed&lt;br /&gt;
* House Boat Deeds can be purchased from a Real Estate Vendor&lt;br /&gt;
* House Boats can only be placed at specific docks&lt;br /&gt;
* House Boats do &amp;lt;u&amp;gt;&#039;&#039;&#039;NOT&#039;&#039;&#039;&amp;lt;/u&amp;gt; move&lt;br /&gt;
* House Boats can &amp;lt;u&amp;gt;&#039;&#039;&#039;NOT&#039;&#039;&#039;&amp;lt;/u&amp;gt; be sunk by enemy ship cannons&lt;br /&gt;
* Porches of House Boats are treated as courtyards for the purposes of Recall/Gate/Hiking&lt;br /&gt;
* Players can now Dock and Disembark ships onto the Porch of a House Boat that they are the Owner/Co-Owner/Friends of&lt;br /&gt;
* Players can Fish from House Boats&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:housing-houseboatplacement.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Housing Market Window==&lt;br /&gt;
* Visit a Real Estate Broker to open the Housing Market menu&lt;br /&gt;
* Players can preview the house by clicking the Wiki button (will open a web browser)&lt;br /&gt;
* Players can purchase House Deeds, see Existing Houses for Sale and even sell back a House Deed. To actually buy an existing house, you must visit it&#039;s location and buy it on the house sign&lt;br /&gt;
* Player-listed entries for &amp;quot;Existing Houses for Sale&amp;quot; in the Real Estate Broker system will update every 4 hours&lt;br /&gt;
&lt;br /&gt;
[[File:realestatebrokergumpa.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
==Home Surveying Tool==&lt;br /&gt;
* Players can purchase the Home Surveying Tool from an Architect NPC for 500 Gold to scout for home locations&lt;br /&gt;
* Players can see the cost, size, number of floors and amount of secures for each house&lt;br /&gt;
* Players may also click the Wiki button to open a browser and [[Houses|view the interior of a house]]&lt;br /&gt;
* Double click the Home Surveying Tool and target a spot to see if it is valid placement&lt;br /&gt;
* House Deed and House Survey Tool targeting placement checks have a max range of 24 tiles&lt;br /&gt;
* Placement can be checked with the Placement Legend&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color: #00ff00;&amp;quot;&amp;gt;Green&amp;lt;/span&amp;gt; - Valid Tile&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color: #ff6600;&amp;quot;&amp;gt;Orange&amp;lt;/span&amp;gt; - Bad Land Tile&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color: #000000;&amp;quot;&amp;gt;Black&amp;lt;/span&amp;gt; - Bad Region Tile&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;Red&amp;lt;/span&amp;gt; - Bad Static Tile&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color: #ffff00;&amp;quot;&amp;gt;Yellow&amp;lt;/span&amp;gt; - No Surface Tile&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color: #800080;&amp;quot;&amp;gt;Purple&amp;lt;/span&amp;gt; - Existing House Tile&lt;br /&gt;
&lt;br /&gt;
[[File:homesurveyingtool.png|link=|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==House Placement Rules==&lt;br /&gt;
* Houses require 4 tiles between each other  &lt;br /&gt;
* Movement must be possible on all sides of the house&lt;br /&gt;
* Land must be flat &lt;br /&gt;
* Terrain must be legal (ie: dirt is not a legal placement tile)&lt;br /&gt;
* Housing may not be placed within specific Points of Interest (ie: Ruined Lycaeum or Frost Daemon Temple)&lt;br /&gt;
* Players cannot place houses over items&lt;br /&gt;
* Items must be cleared first before valid placement can occur (notably for IDOCs)&lt;br /&gt;
&lt;br /&gt;
[[File:houseplacement-itemblock.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==House Menu and Signs==&lt;br /&gt;
Many functions of a house can be accessed by double-clicking the House Sign. Depending on if you own a Private or Public home, you will have different options available within the House Sign menu.&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Overview Page&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[File:housesignoverviewpage.jpg|link=]]&lt;br /&gt;
| style=&amp;quot;padding: 5px&amp;quot; |&lt;br /&gt;
* Condition - Shows the status of house decay&lt;br /&gt;
* Access Setting - Public or Private&lt;br /&gt;
* Secure Containers - Amount of used and total Secures&lt;br /&gt;
* Locked Down Items - Amount of used and total Lockdowns&lt;br /&gt;
* Add Friend&lt;br /&gt;
* Add Co-Owner&lt;br /&gt;
* Kick Player - Eject a mobile from the house&lt;br /&gt;
* Ban Player - Eject and block a mobile from entering the house&lt;br /&gt;
* Expand House - Increase Max Secures, Friends, Co-Owners, or Bans&lt;br /&gt;
* Survey Items - Highlights items that are not locked down or secure&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Vendors===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Vendors Page&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[File:housesignvendorspage.jpg|link=]]&lt;br /&gt;
| style=&amp;quot;padding: 5px&amp;quot; |&lt;br /&gt;
* View Vendors/Shop Names&lt;br /&gt;
* Gold Cost Per Day&lt;br /&gt;
* Gold Held&lt;br /&gt;
* Contract Renewal Duration&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Players===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Players Page&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[File:housesignplayerspage1.jpg|link=]]&lt;br /&gt;
| style=&amp;quot;padding: 5px&amp;quot; |&lt;br /&gt;
* Treat Guild as Friends&lt;br /&gt;
* Treat Guild as Co-Owners&lt;br /&gt;
* Treat Alliance as Friends&lt;br /&gt;
* Treat Alliance as Co-Owners&lt;br /&gt;
* Create Guildstone&lt;br /&gt;
* Make [[Stablemasters]] Public&lt;br /&gt;
* Make [[Dockmasters]] Public&lt;br /&gt;
* View Friends, Co-Owners and Banned Lists&lt;br /&gt;
* Click to Add/Remove Player from Lists&lt;br /&gt;
* Clear Lists&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Creatures===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Creatures Page&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[File:autostashmounts1.gif|link=]]&lt;br /&gt;
| style=&amp;quot;padding: 5px&amp;quot; |&lt;br /&gt;
* Unlock Auto-Stash Mounts feature&lt;br /&gt;
* Costs 500,000 Gold&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ownership===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Ownership Page&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[File:housesignownershippage.jpg|link=]]&lt;br /&gt;
| style=&amp;quot;padding: 5px&amp;quot; |&lt;br /&gt;
* Rename House&lt;br /&gt;
* Display Owner Name to Public&lt;br /&gt;
* Display Guild to Public&lt;br /&gt;
* Transfer Ownership of House&lt;br /&gt;
* Demolish House and Receive House Deed&lt;br /&gt;
* Place House for Sale&lt;br /&gt;
* Declare This House to be Public&lt;br /&gt;
* Change House Keys&lt;br /&gt;
* Reset Secure Container and Door Access Levels&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==House Commands==&lt;br /&gt;
The following are commands that can be used by a Friend/Co-Owner/Owner while inside a house or inn room:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Command&lt;br /&gt;
! Function&lt;br /&gt;
! Minimum Permissions&lt;br /&gt;
|- &lt;br /&gt;
| I wish to secure this&lt;br /&gt;
| Used the access level on a door or container&amp;lt;br&amp;gt;Allows a container to be &amp;quot;locked down&amp;quot;, but allows items to be moved inside&lt;br /&gt;
| Owner&lt;br /&gt;
|-&lt;br /&gt;
|I wish to lock this down&lt;br /&gt;
|Locks down an item, preventing it from decaying or being moved&amp;lt;br&amp;gt;Locked down containers can have item&#039;s placed inside, but not removed&lt;br /&gt;
|Co-Owner&lt;br /&gt;
|-&lt;br /&gt;
| I wish to release this&lt;br /&gt;
| Unlocks a locked down item or container of items&lt;br /&gt;
| Co-Owner&lt;br /&gt;
|-&lt;br /&gt;
| I wish to place a trash barrel &lt;br /&gt;
| Creates or moves an existing trash barrel at the player&#039;s location&lt;br /&gt;
| Co-Owner&lt;br /&gt;
|-&lt;br /&gt;
| [Survey&lt;br /&gt;
| Checks the house for unlocked items and displays the location of them if any are found &lt;br /&gt;
| Co-Owner&lt;br /&gt;
|-&lt;br /&gt;
| Remove thyself &lt;br /&gt;
| Kicks a player from a house (Does not prevent them from re-entering)&lt;br /&gt;
| Friend&lt;br /&gt;
|-&lt;br /&gt;
| I ban thee&lt;br /&gt;
| Bans a player from entering the house (can target players outside the home)&lt;br /&gt;
| Friend&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:housing-securingadoor01a.gif|link=|]]&lt;br /&gt;
&lt;br /&gt;
==Alt Character Removal==&lt;br /&gt;
* Players now have the option in houses when removing players from Friend, Co-Owner, and Ban Lists to &amp;quot;Remove Alt Chars&amp;quot;&lt;br /&gt;
* If a player has &amp;quot;Remove Alt Chars&amp;quot; toggled and removes a player from the either Friend or Co-Owner list, it will also remove all other characters from both the Friend and Co-Owner lists who share that same Account of the select character (will eventually check same OutlandsID as well)&lt;br /&gt;
* If a player has &amp;quot;Remove Alt Chars&amp;quot; toggled and removes a player from the Ban List, it will also remove all other characters from the Ban List who share that same Account of the select character (will eventually check same OutlandsID as well)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;i&amp;gt;Note: Characters will only be removed from these lists if the acting player has a higher access level in the house than the list character (i.e. a Friend of the house cannot use this mechanic to remove an alt character that is currently on the Co-Owner list)&amp;lt;/i&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:removealtcharacters1.png|link=]]&lt;br /&gt;
&lt;br /&gt;
* Players will receive a system message telling them how many characters were removed from lists&lt;br /&gt;
&lt;br /&gt;
[[File:removealtcharacters2.png|link=]]&lt;br /&gt;
&lt;br /&gt;
==Item Decay==&lt;br /&gt;
* Items left on the floor of a house &amp;lt;u&amp;gt;&#039;&#039;&#039;will decay after 1 hour&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
* Players must either lock down an item or put it into a secure container to prevent decay&lt;br /&gt;
* Items placed in a Trash Barrel will decay after 3 minutes&lt;br /&gt;
* If a Trash Barrel is full, it will automatically delete all items in it&lt;br /&gt;
* &#039;&#039;&#039;Players must either LOCK DOWN an item or put it into a SECURE container to prevent decay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Slower Decay===&lt;br /&gt;
The following types of Items will now take 6 hours to decay on the ground (rather than the standard 1 hour decay time):&lt;br /&gt;
&lt;br /&gt;
* House Deed&lt;br /&gt;
* Ship Deed&lt;br /&gt;
* Storage Shelf&lt;br /&gt;
* Resource Stockpile&lt;br /&gt;
* Garden Shelf&lt;br /&gt;
* Arcane Rune Tome&lt;br /&gt;
* Aspect Item Tome&lt;br /&gt;
* Dyes Tome&lt;br /&gt;
* Fishing Map Tome&lt;br /&gt;
* Lore Page Tome&lt;br /&gt;
* Lumber Map Tome&lt;br /&gt;
* Mastery Chain Tome&lt;br /&gt;
* Ore Map Tome&lt;br /&gt;
* Outlands Collectable Card Tome&lt;br /&gt;
* Rare Cloth Tome&lt;br /&gt;
* Ship Upgrade Tome&lt;br /&gt;
* Skill Mastery Tome&lt;br /&gt;
* Skinning Map Tome&lt;br /&gt;
* Spell Scroll Tome&lt;br /&gt;
* Treasure Map Tome&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;i&amp;gt;Note: A container that contains any of these items itself will still decay at the normal 1 hour length&#039;&#039;&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==House Lockdowns and Secure Containers==&lt;br /&gt;
* Players can use the command &amp;quot;I wish to lock this down&amp;quot; to lock down an item to prevent it from decay&lt;br /&gt;
* Players can also place items into a Secure Container&lt;br /&gt;
* Players may lock down a container BUT it will use your Lockdowns instead of Secures and might leave items unlocked and will decay&lt;br /&gt;
* Double click the House Sign to view the available amount of Lockdowns and Secures&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Interaction Restrictions==&lt;br /&gt;
===Lift Prevention===&lt;br /&gt;
Players must now be Friends of a House in order to Lift the following item types from the floor of a house:&lt;br /&gt;
* Garden Shelf&lt;br /&gt;
* House Deed&lt;br /&gt;
* Magic Item Vault&lt;br /&gt;
* Organization Tomes (Aspect Item Tome, Mastery Chain Link Tome, etc)&lt;br /&gt;
* Prevalia Trunk&lt;br /&gt;
* Resource Stockpile&lt;br /&gt;
* Ship Deed&lt;br /&gt;
* Storage Shelf&lt;br /&gt;
* Wardrobe&lt;br /&gt;
&lt;br /&gt;
[[File:liftprevention.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stealing Prevention===&lt;br /&gt;
* Players cannot Steal items with &amp;quot;Prevent Non-Friendly Lift&amp;quot; status, regardless of location or relationship to the target player&lt;br /&gt;
* Players cannot Steal items inside a House if the target player is a Friend of the house or has a Rental Vendor in the house (unless the target flags as Green to them)&lt;br /&gt;
&lt;br /&gt;
[[File:stealingprevention.png|link=]]&lt;br /&gt;
&lt;br /&gt;
==House Item Survey==&lt;br /&gt;
* When a player clicks the Survey Items button, they will see [Insecure Item] in Gold text over any item sitting in their house that is not locked down and [Insecure Container] in Red text over any container not secured&lt;br /&gt;
* If multiple unsecure items/containers are at the same location, the text will say [X Insecure Items] [X Insecure Containers] where X is the number&lt;br /&gt;
* The player who clicked the button will also see a Gold Beam of light at any location with an Insecure Item and a Red Beam of light at any location with an Insecure Container&lt;br /&gt;
* Players will receive system messages informing them if any insecure items or containers currently exist in the house and it will play the &amp;quot;Bad House Placement&amp;quot; audio sound as well (it will play the &amp;quot;Valid House Placement&amp;quot; sound if all items are locked down or secure)&lt;br /&gt;
* Can also be triggered by typing [survey when you are in the house or through the [[Interior Decorator]] from an Architect NPC.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Interior Decorator==&lt;br /&gt;
* Can be purchased from an Architect NPC for 500 Gold&lt;br /&gt;
* Can be used to Rotate, Raise, Lower, Lockdown and Release items in your home&lt;br /&gt;
* Allows for X / Y movement of items&lt;br /&gt;
* Read more about the [[Interior Decorator]]&lt;br /&gt;
&lt;br /&gt;
[[File:interiordecoratorrecoverlost.jpg|link=Interior Decorator]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==House Expansion==&lt;br /&gt;
* Players have the ability to increase the number of Secure Containers (and Lockdowns) in their [[Houses]] and Boat Houses&lt;br /&gt;
* The Owner of a house can click the &amp;quot;Expand House&amp;quot; button on the Overview page of the house to open the House Expansion window&lt;br /&gt;
* Each House Expansion increases the total number of Secure Containers in the house by 1 and Lockdowns by 175&lt;br /&gt;
* The first expansion costs 100,000 gold and each subsequent expansion increases the cost by a further 100,000 gold &lt;br /&gt;
** 1st = 100,000 gold&lt;br /&gt;
** 2nd = 200,000 gold&lt;br /&gt;
** 3rd = 300,000 gold&lt;br /&gt;
** Etc...&lt;br /&gt;
* Click &amp;quot;Expand House&amp;quot; and confirm to apply the Secure Container/Lockdown increase&lt;br /&gt;
* Any increase in Secures/Lockdowns will be stored on the House Deed if the player Demolishes the house and will be reapplied when the house is placed again&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
In both the Real Estate Broker Housing Market window and Purchase House window the text will be listed in Green for a house if it has been expanded and has more than the normal amount of Secures/Lockdowns for that house&#039;s base type.&lt;br /&gt;
When a player sells a House Deed via the Real Estate Broker, the value of the house will factor in the gold spent for expansions (i.e. the player will receive 90% of (Base House Price + Gold Spent on Expansions)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:houseexpansion02a.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Auto-Stash Mounts==&lt;br /&gt;
* Players have the ability to unlock an &amp;quot;Auto-Stash Mounts&amp;quot; feature for their house&lt;br /&gt;
* Players must be a Co-Owner or Owner of the house to unlock or change this setting, which can be found in the Creatures Page of the House Menu&lt;br /&gt;
* If players convert the house back to a Deed, the resulting deed will have this feature unlocked as well&lt;br /&gt;
* If Auto-Stash Mounts is Enabled, any player entering the house will have their Mount stashed away, and will have it return when they leave the house&lt;br /&gt;
&lt;br /&gt;
[[File:autostashmounts1.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Crafting Manuals and House Addons==&lt;br /&gt;
* Most crafted House Addons no longer require two separate skills to craft, and instead now require one or more Crafting Manuals as ingredients for construction&lt;br /&gt;
* [[Crafting Manual|Crafting Manuals]] come in a variety of skills and require 100 Skill in that respective skill to craft (i.e. a player with 100 Carpentry can create a Carpentry Crafting Manual)&lt;br /&gt;
* Crafting Manuals require 1 Mastercrafting Diagram as an ingredient to craft&lt;br /&gt;
&lt;br /&gt;
[[File:craftingmanual01.png|link=]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | Blacksmithy&lt;br /&gt;
| [[File:smallforge.jpg|link=]]&amp;lt;br /&amp;gt;Small Forge Deed&lt;br /&gt;
|-&lt;br /&gt;
| [[File:anvileast.jpg|link=]]&amp;lt;br /&amp;gt;Anvil (East/South) Deed&lt;br /&gt;
|-&lt;br /&gt;
| [[File:largeforgesouth.jpg|link=]]&amp;lt;br /&amp;gt;Large Forge (East/South) Deed&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Cooking&lt;br /&gt;
| [[File:flourmillsouth.jpg|link=]]&amp;lt;br /&amp;gt;Flour Mill (East/South) Deed&lt;br /&gt;
|-&lt;br /&gt;
| [[File:stoneovensouth.jpg|link=]]&amp;lt;br /&amp;gt;Stone Oven (East/South) Deed&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Inscription&lt;br /&gt;
| [[File:abbatoir.jpg|link=]]&amp;lt;br /&amp;gt;Abbatoir Deed&lt;br /&gt;
|-&lt;br /&gt;
| [[File:pentagram.jpg|link=]]&amp;lt;br /&amp;gt;Pentagram Deed&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;5&amp;quot; | Tailoring&lt;br /&gt;
| [[File:dressform.jpg|link=]]&amp;lt;br /&amp;gt;Dressform&lt;br /&gt;
|-&lt;br /&gt;
| [[File:spinningwheelsouth.jpg|link=]]&amp;lt;br /&amp;gt;Spinning Wheel (East/South) Deed&lt;br /&gt;
|-&lt;br /&gt;
| [[File:smallbedsouth.jpg|link=]]&amp;lt;br /&amp;gt;Small Bed (East/South) Deed&lt;br /&gt;
|-&lt;br /&gt;
| [[File:loomsouth.jpg|link=]]&amp;lt;br /&amp;gt;Loom (East/South) Deed&lt;br /&gt;
|-&lt;br /&gt;
| [[File:largebedsouth.jpg|link=]]&amp;lt;br /&amp;gt;Large Bed (East/South) Deed&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Tinkering&lt;br /&gt;
| [[File:tinkering_trainingdummy_south.png|link=]]&amp;lt;br /&amp;gt;Training Dummy (East/South) Deed&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_pickpocket_south.png|link=]]&amp;lt;br /&amp;gt;Pickpocket Dip (East/South) Deed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Demolition==&lt;br /&gt;
If the owner of a house Demolishes it, there will be a 30 minute window where only the following characters can place a house on areas that were previously occupied by the demolished house, or within 3 tiles of its borders:&lt;br /&gt;
&lt;br /&gt;
* Characters on the same Account of the owner&lt;br /&gt;
* Characters on the same IP Address of the owner&lt;br /&gt;
* Characters in the same Guild of the owner&lt;br /&gt;
* Characters in the same Party as the owner&lt;br /&gt;
&lt;br /&gt;
[[File:housedemoblocking.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
This mechanic will also apply to placing House Boats after being Demolished, using the same criteria.&lt;br /&gt;
&lt;br /&gt;
==Moving Crates==&lt;br /&gt;
* Players have the option when Demolishing houses to &amp;quot;Use Moving Crates&amp;quot; to place any Items remaining in the house into a collection of Moving Crates that they can retrieve later&lt;br /&gt;
* The &amp;quot;Use Moving Crate&amp;quot; button will be checked by default in the Demolish House Page&lt;br /&gt;
* Usage of Moving Crates will cost the player 1000 Gold per Secure Capacity of the house, which will be withdrawn from their Bank Account upon successful Demolishing of the house&lt;br /&gt;
* Players will have 14 Days to retrieve any Moving Crates created in this manner (explained below)&lt;br /&gt;
* If a player does NOT retrieve their Moving Crates within 14 Days, all items inside them will be DELETED&lt;br /&gt;
&lt;br /&gt;
[[File:movingcrates1.png|link=]]&lt;br /&gt;
&lt;br /&gt;
[[File:movingcrates2.png|link=]]&lt;br /&gt;
&lt;br /&gt;
===Item Consolidation===&lt;br /&gt;
* When the house is Demolished, rather than giving players a single container with potentially 1000s of item inside, the system will attempt to create multiple Moving Crates of up to 125 Items each&lt;br /&gt;
* Individual Lockdowns not in containers in a house may become stacked together in resulting Moving Crates in order to consolidate item space, such as combining hundreds of individual Blue Cloth items on the ground of the house into one single stack of Blue Cloth&lt;br /&gt;
&lt;br /&gt;
===Retrieving Moving Crates===&lt;br /&gt;
* Any character on a player&#039;s Account can retrieve Moving Crates by visiting the &amp;quot;Special&amp;quot; Page of the Housing Menu (previously known as the &amp;quot;Creatures Page) so long as they are the Owner or Co-Owner of that House or Rental Room&lt;br /&gt;
* If the player&#039;s account has any available Moving Crates, they will be listed as &amp;quot;X Moving Crates Available&amp;quot; on the bottom left area&lt;br /&gt;
* If players click the &amp;quot;Retrieve Crate&amp;quot; button it will launch a Retrieval Menu&lt;br /&gt;
* At the top of the Retrieval Menu players can see how many Lockdowns and Secures their home currently has&lt;br /&gt;
* On the bottom left of the Retrieval Menu players can cycle through all Moving Crates available to the player by using the Left/Right Arrows and see how many Items are stored in each Moving Crate&lt;br /&gt;
&lt;br /&gt;
[[File:movingcrates3.png|link=]]&lt;br /&gt;
&lt;br /&gt;
On the bottom right of the Menu players have 3 options for how to retrieve Moving Crates&lt;br /&gt;
* Secure Crate at Feet&lt;br /&gt;
* Lockdown Crate at Feet&lt;br /&gt;
* Place Crate at Feet&lt;br /&gt;
&lt;br /&gt;
===Secure Crate at Feet===&lt;br /&gt;
* Selecting &amp;quot;Secure Crate at Feet&amp;quot; will place the Moving Crate directly at the player&#039;s feet and Secure it&lt;br /&gt;
* Players must be the Owner of the home in order to Secure a container&lt;br /&gt;
&lt;br /&gt;
[[File:movingcrates4.png|link=]]&lt;br /&gt;
&lt;br /&gt;
===Lockdown Crate at Feet===&lt;br /&gt;
* Selecting &amp;quot;Lockdown Crate at Feet&amp;quot; will place the Moving Crate directly at the player&#039;s feet and Lock it down&lt;br /&gt;
&lt;br /&gt;
[[File:movingcrates5.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
===Place Crate at Feet===&lt;br /&gt;
* Selecting &amp;quot;Place Crate at Feet&amp;quot; will place the Moving Crate directly at the player&#039;s feet and will NOT Secure it and NOT Lockdown the item&lt;br /&gt;
* Players will receive a system message warning them that the container must soon be Secured or Locked Down otherwise it will be subject to normal house decay (1 hour)&lt;br /&gt;
&lt;br /&gt;
[[File:movingcrates6.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;i&amp;gt;Note: If for any reason a Moving Crate is NOT able to be Secured or Locked Down when selected to do so, there will be an overhead warning for the player telling them the system was &amp;quot;Unable to Secure or Lockdown&amp;quot; the Moving Crate&amp;lt;/i&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==House Decay and IDOC System==&lt;br /&gt;
* Each Stage of house decay takes 7 days to pass, with an additional random 1-24 hours added on to the greatly worn stage, with the exception of &amp;quot;In Danger of Collapsing&amp;quot;&lt;br /&gt;
* Players must wait 2 seconds in between lifting items left behind when a house &amp;quot;drops&amp;quot; due to IDOC&lt;br /&gt;
* Players will see the Decay Stage of a house when single-clicking its sign if they are an Owner, Co-Owner, or Friend of the house&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| House Decay Stages&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
! Stage&lt;br /&gt;
! Timer&lt;br /&gt;
|-&lt;br /&gt;
| Like New&lt;br /&gt;
| 7 days&lt;br /&gt;
|-&lt;br /&gt;
| Slightly Worn&lt;br /&gt;
| 7 days&lt;br /&gt;
|-&lt;br /&gt;
| Somewhat Worn&lt;br /&gt;
| 7 days&lt;br /&gt;
|-&lt;br /&gt;
| Fairly Worn&lt;br /&gt;
| 7 days&lt;br /&gt;
|-&lt;br /&gt;
| Greatly Worn&lt;br /&gt;
| 7-8 days&lt;br /&gt;
|-&lt;br /&gt;
| In Danger of Collapsing&lt;br /&gt;
| 15-60 minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House Owner Refreshing===&lt;br /&gt;
* IDOC cycle is 35-36 days long. If 30 days of that cycle go by without owner being the one to refresh the house, it is now up to the owner exclusively to be the one to refresh it&lt;br /&gt;
* Houses will be automatically refreshed each time the Owner of the house Logs In to the game world (regardless of location)&lt;br /&gt;
* Anytime a Co-owner or Friend refreshes a house (by clicking the House Sign or using the Front Door), it will give them a system message informing them how long they have until the Owner is required to refresh the house&lt;br /&gt;
* Co-Owners and Friends of a house who click on the House Sign will see how long remains until the Owner of the house must refresh it, or if it requires Owner Refresh immediately&lt;br /&gt;
* If 30 days have passed without an Owner refresh, any time Co-Owners or Friends do an action that normally would refresh the house (use Sign / Front Door), they will instead receive a red text system message warning them that the owner needs to refresh the house, and a sound effect will also play&lt;br /&gt;
&lt;br /&gt;
[[File:homeownerrefreshing01.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
===In Danger of Collapsing===&lt;br /&gt;
* When a house enters the IDOC Stage (In Danger of Collapsing) a world-wide announcement will notify all players of this and the coordinates of the house, and a Discord notification (Broadcasts and PvP channels) will be made as well&lt;br /&gt;
* The house will now randomly collapse within 15 minutes to 60 minutes of this announcement being made&lt;br /&gt;
* For the next 3 hours after an IDOC announcement, all players within 100 tiles of this location will be able to ignore their Dishonored status (i.e. Red players can continue to attack people and heal others near the site, even after death)&lt;br /&gt;
&lt;br /&gt;
[[File:idoc1.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
[[File:idocdishonored.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
===House Collapse===&lt;br /&gt;
* When houses collapse, there will now be a randomized 15 minute to 2 hour window where no houses can be placed in that location (also fixed an issue that was causing these durations to not work correctly)&lt;br /&gt;
* Additionally, when a house collapses, each Secure Container, Lockdown (not in a container), and Add-On in the house will have a randomized chance of the following occuring:&lt;br /&gt;
** 33% chance that the item will be permanently deleted&lt;br /&gt;
** 33% chance that the item will fall to the ground and can be picked up by players (like normal)&lt;br /&gt;
** 33% chance that the item will be removed and placed into a House Decay Lottery for the house (explained below)&lt;br /&gt;
* Any Storage Shelves, Storage Lockers or Resource Stockpiles in a house will always be added into a House Decay Lottery for a house, but will have all of its stored item counts reduced by 50%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==House Decay Lottery==&lt;br /&gt;
When a house would collapse due to not being refreshed (IDOC - In Danger of Collapse), there are now two random possible outcomes for the house:&lt;br /&gt;
* 50% Chance the House has a normal IDOC handling, after which it is Deleted, and an [[House Decay Lottery|Items Collection Lottery]] occurs&lt;br /&gt;
* 50% Chance the House Remains in Place, but is placed up for [[House Decay Lottery|House Ownership Lottery]], with all Items inside the house Deleted&lt;br /&gt;
&lt;br /&gt;
Houseboats will now always go up for lottery, i.e. they will never collapse&lt;br /&gt;
&lt;br /&gt;
===Items Collection Lottery (House Deletion)===&lt;br /&gt;
The current handling for House Decay: a randomized 15-60 minute IDOC window occurs, and upon completion the house is Deleted (and players can place a new house at the location after a random delay following that). Upon the house being Deleted, the following happens:&lt;br /&gt;
&lt;br /&gt;
* 34% of the Items previously in the house (always including Storage Shelves) are added into an &amp;quot;Items Collection Lottery&amp;quot;&lt;br /&gt;
* 33% of the Items previously in the house will fall to the ground at their location in the house&lt;br /&gt;
* 33% of the Items previously in the House are immediately Deleted&lt;br /&gt;
&lt;br /&gt;
Read more about the [[House Decay Lottery]] system&lt;br /&gt;
&lt;br /&gt;
[[File:housedecaylotterygump1.jpg|link=House Decay Lottery]]&lt;br /&gt;
&lt;br /&gt;
==Custom Warp Tiles==&lt;br /&gt;
* Owners of a house can now purchase and unlock a Custom Warp Tile for a house under the &amp;quot;Special&amp;quot; page of the house menu&lt;br /&gt;
&lt;br /&gt;
[[File:customwarptile1.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* The Custom Warp Tile mechanic allows the Owner of a house to choose a Warp Tile Location within that house that will allow certain players to Recall/Gate/Hike/Chivalry Travel to that specific location&lt;br /&gt;
* Once unlocked, the &amp;quot;Custom Warp Tile&amp;quot; button must be toggled to enable this mechanic&lt;br /&gt;
&lt;br /&gt;
[[File:customwarptile2.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* The Owner of the house can click the &amp;quot;Set&amp;quot; button to use their current location within the house and set it as the house&#039;s Warp Tile location&lt;br /&gt;
&lt;br /&gt;
[[File:customwarptile3.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Any Friend of the house can click the &amp;quot;Show&amp;quot; button to see an visual indication of where the current Warp Tile Location is configured for that house&lt;br /&gt;
&lt;br /&gt;
[[File:customwarptile4.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Players can now Mark any location of a house for Recall/Gate/Hiking/Chivalry Moongates for the purpose of using Warp Tiles&lt;br /&gt;
* The Mark location does not have to be the exact location of the house&#039;s current Warp Tile location, but must be somewhere within the house&lt;br /&gt;
&lt;br /&gt;
[[File:customwarptile5.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* If a player with proper access attempts to Recall/Gate/Hike/Chivalry Travel to a Marked location for a house with a Warp Tile established (and the destination isn&#039;t part of a Courtyard) they will be sent to the Warp Tile location of the house&lt;br /&gt;
* A player attempts to travel to a house and does not have proper access, they will travel to the house&#039;s Ban Location&lt;br /&gt;
&lt;br /&gt;
[[File:customwarptile6.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* If a player attempts to travel to a Courtyard location in a house that also has a Warp Tile configured, the mechanics for Courtyard Travel will take priority&lt;br /&gt;
&lt;br /&gt;
[[File:customwarptile7.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
* House Sign Names reset whenever ownership of the house changes&lt;br /&gt;
* If a player deletes a character that owns a house, it will automatically transfer ownership of the house to another character on that account (if one exists)&lt;br /&gt;
* Anytime a player leaves a guild, their house will no longer be associated with that guild (if it was set to be so) and any Guildstones in the house aligned with that guild will be removed&lt;br /&gt;
* Co-Owners can use Axe items to Chop any AddOn type items in houses&lt;br /&gt;
&lt;br /&gt;
===House Ejecting===&lt;br /&gt;
* Players can use the [Eject command to eject themselves from a house&lt;br /&gt;
** Players cannot use [Eject from a house for 5 seconds after making a Stealing attempt&lt;br /&gt;
** Players who are revealed via Detect Hidden or the Reveal Spell cannot use [Eject from a house for 5 seconds&lt;br /&gt;
** Players may only use [Eject once every 5 minutes if they are Flagged in PvP&lt;br /&gt;
&lt;br /&gt;
===House Hiding===&lt;br /&gt;
* Players cannot become Hidden or Invisible inside of a house unless they are either a Friend of the house or have a Rental Vendor in the house &lt;br /&gt;
** if this occurs, they will automatically be revealed and prevented from any form of Hiding/Invisibility for the next 10 seconds&lt;br /&gt;
* All players who are within 1 tile of a house, but not actually inside in that house, will receive an effective bonus of 50 Hiding Skill for making Hiding attempts&lt;br /&gt;
* Players cannot use Smoke Bombs inside of a house&lt;br /&gt;
&lt;br /&gt;
===Courtyards===&lt;br /&gt;
* The Owner of a house with Courtyards can now choose which types of players are allowed to Recall/Gate/Hike/Chivalry Travel to the house&#039;s Courtyard areas&lt;br /&gt;
* The Owner can select whether Co-Owners, Friends, or Anyone are allowed to travel to the Courtyard areas with buttons on the &amp;quot;Special&amp;quot; house menu page&lt;br /&gt;
* Any player who attempts to travel to a Courtyard location, but does not have proper access, will instead travel to the house&#039;s Ban Location (owners will always have access however)&lt;br /&gt;
&lt;br /&gt;
[[File:courtyardtravel.png|link=]]&lt;/div&gt;</summary>
		<author><name>Wavetunnel</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Housing&amp;diff=28839</id>
		<title>Housing</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Housing&amp;diff=28839"/>
		<updated>2025-05-17T22:09:51Z</updated>

		<summary type="html">&lt;p&gt;Wavetunnel: /* Housing Market Window */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Housing]][[Category:Customization]][[Category:New Player]][[Category:World]][[Category:Player Vendors]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players may own one house per account&lt;br /&gt;
* Characters on the same account as a homeowner are treated as Co-Owners to that house&lt;br /&gt;
* There are over 150 different homes, inns, house boats, orc forts and more! [[Houses|Click here to view all the Houses]]!&lt;br /&gt;
* Players also have the option of [[Rental Room System|Rental Rooms]]&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://youtu.be/kF7JvDj4zwE}}&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-houses.png|link=Houses]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==House Deeds==&lt;br /&gt;
* Gold is used to purchase a House Deed from a Real Estate Vendor&lt;br /&gt;
* House Deeds can be sold to a Real Estate Vendor for 90% its cost&lt;br /&gt;
* When a House Deed is purchased, it is automatically deposited into the player&#039;s bank&lt;br /&gt;
* House Deeds are blessed for 1 hour after purchase from a Real Estate Vendor&lt;br /&gt;
* House Deeds are blessed for 1 hour after demolishing an existing house and receiving a House Deed in your backpack&lt;br /&gt;
* If a player dies with a House Deed on them, upon resurrection that House Deed cannot be placed for 5 minutes&lt;br /&gt;
* House Deed and House Survey Tool targeting placement checks have a max range of 24 tiles&lt;br /&gt;
* Players using House Deeds and House Survey Tools to make target placement checks is now a Revealing Action (will remove them from hiding)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===House Boats===&lt;br /&gt;
* Doubloons are needed to purchase a House Boat Deed&lt;br /&gt;
* House Boat Deeds can be purchased from a Real Estate Vendor&lt;br /&gt;
* House Boats can only be placed at specific docks&lt;br /&gt;
* House Boats do &amp;lt;u&amp;gt;&#039;&#039;&#039;NOT&#039;&#039;&#039;&amp;lt;/u&amp;gt; move&lt;br /&gt;
* House Boats can &amp;lt;u&amp;gt;&#039;&#039;&#039;NOT&#039;&#039;&#039;&amp;lt;/u&amp;gt; be sunk by enemy ship cannons&lt;br /&gt;
* Porches of House Boats are treated as courtyards for the purposes of Recall/Gate/Hiking&lt;br /&gt;
* Players can now Dock and Disembark ships onto the Porch of a House Boat that they are the Owner/Co-Owner/Friends of&lt;br /&gt;
* Players can Fish from House Boats&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:housing-houseboatplacement.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Housing Market Window==&lt;br /&gt;
* Visit a Real Estate Broker to open the Housing Market menu&lt;br /&gt;
* Players can preview the house by clicking the Wiki button (will open a web browser)&lt;br /&gt;
* Players can purchase House Deeds, see Existing Houses for Sale and even sell back a House Deed. To actually buy the house, you must visit it&#039;s location and buy it on the house sign&lt;br /&gt;
* Player-listed entries for &amp;quot;Existing Houses for Sale&amp;quot; in the Real Estate Broker system will update every 4 hours&lt;br /&gt;
&lt;br /&gt;
[[File:realestatebrokergumpa.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
==Home Surveying Tool==&lt;br /&gt;
* Players can purchase the Home Surveying Tool from an Architect NPC for 500 Gold to scout for home locations&lt;br /&gt;
* Players can see the cost, size, number of floors and amount of secures for each house&lt;br /&gt;
* Players may also click the Wiki button to open a browser and [[Houses|view the interior of a house]]&lt;br /&gt;
* Double click the Home Surveying Tool and target a spot to see if it is valid placement&lt;br /&gt;
* House Deed and House Survey Tool targeting placement checks have a max range of 24 tiles&lt;br /&gt;
* Placement can be checked with the Placement Legend&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color: #00ff00;&amp;quot;&amp;gt;Green&amp;lt;/span&amp;gt; - Valid Tile&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color: #ff6600;&amp;quot;&amp;gt;Orange&amp;lt;/span&amp;gt; - Bad Land Tile&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color: #000000;&amp;quot;&amp;gt;Black&amp;lt;/span&amp;gt; - Bad Region Tile&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;Red&amp;lt;/span&amp;gt; - Bad Static Tile&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color: #ffff00;&amp;quot;&amp;gt;Yellow&amp;lt;/span&amp;gt; - No Surface Tile&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color: #800080;&amp;quot;&amp;gt;Purple&amp;lt;/span&amp;gt; - Existing House Tile&lt;br /&gt;
&lt;br /&gt;
[[File:homesurveyingtool.png|link=|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==House Placement Rules==&lt;br /&gt;
* Houses require 4 tiles between each other  &lt;br /&gt;
* Movement must be possible on all sides of the house&lt;br /&gt;
* Land must be flat &lt;br /&gt;
* Terrain must be legal (ie: dirt is not a legal placement tile)&lt;br /&gt;
* Housing may not be placed within specific Points of Interest (ie: Ruined Lycaeum or Frost Daemon Temple)&lt;br /&gt;
* Players cannot place houses over items&lt;br /&gt;
* Items must be cleared first before valid placement can occur (notably for IDOCs)&lt;br /&gt;
&lt;br /&gt;
[[File:houseplacement-itemblock.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==House Menu and Signs==&lt;br /&gt;
Many functions of a house can be accessed by double-clicking the House Sign. Depending on if you own a Private or Public home, you will have different options available within the House Sign menu.&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Overview Page&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[File:housesignoverviewpage.jpg|link=]]&lt;br /&gt;
| style=&amp;quot;padding: 5px&amp;quot; |&lt;br /&gt;
* Condition - Shows the status of house decay&lt;br /&gt;
* Access Setting - Public or Private&lt;br /&gt;
* Secure Containers - Amount of used and total Secures&lt;br /&gt;
* Locked Down Items - Amount of used and total Lockdowns&lt;br /&gt;
* Add Friend&lt;br /&gt;
* Add Co-Owner&lt;br /&gt;
* Kick Player - Eject a mobile from the house&lt;br /&gt;
* Ban Player - Eject and block a mobile from entering the house&lt;br /&gt;
* Expand House - Increase Max Secures, Friends, Co-Owners, or Bans&lt;br /&gt;
* Survey Items - Highlights items that are not locked down or secure&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Vendors===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Vendors Page&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[File:housesignvendorspage.jpg|link=]]&lt;br /&gt;
| style=&amp;quot;padding: 5px&amp;quot; |&lt;br /&gt;
* View Vendors/Shop Names&lt;br /&gt;
* Gold Cost Per Day&lt;br /&gt;
* Gold Held&lt;br /&gt;
* Contract Renewal Duration&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Players===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Players Page&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[File:housesignplayerspage1.jpg|link=]]&lt;br /&gt;
| style=&amp;quot;padding: 5px&amp;quot; |&lt;br /&gt;
* Treat Guild as Friends&lt;br /&gt;
* Treat Guild as Co-Owners&lt;br /&gt;
* Treat Alliance as Friends&lt;br /&gt;
* Treat Alliance as Co-Owners&lt;br /&gt;
* Create Guildstone&lt;br /&gt;
* Make [[Stablemasters]] Public&lt;br /&gt;
* Make [[Dockmasters]] Public&lt;br /&gt;
* View Friends, Co-Owners and Banned Lists&lt;br /&gt;
* Click to Add/Remove Player from Lists&lt;br /&gt;
* Clear Lists&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Creatures===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Creatures Page&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[File:autostashmounts1.gif|link=]]&lt;br /&gt;
| style=&amp;quot;padding: 5px&amp;quot; |&lt;br /&gt;
* Unlock Auto-Stash Mounts feature&lt;br /&gt;
* Costs 500,000 Gold&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ownership===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Ownership Page&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[File:housesignownershippage.jpg|link=]]&lt;br /&gt;
| style=&amp;quot;padding: 5px&amp;quot; |&lt;br /&gt;
* Rename House&lt;br /&gt;
* Display Owner Name to Public&lt;br /&gt;
* Display Guild to Public&lt;br /&gt;
* Transfer Ownership of House&lt;br /&gt;
* Demolish House and Receive House Deed&lt;br /&gt;
* Place House for Sale&lt;br /&gt;
* Declare This House to be Public&lt;br /&gt;
* Change House Keys&lt;br /&gt;
* Reset Secure Container and Door Access Levels&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==House Commands==&lt;br /&gt;
The following are commands that can be used by a Friend/Co-Owner/Owner while inside a house or inn room:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Command&lt;br /&gt;
! Function&lt;br /&gt;
! Minimum Permissions&lt;br /&gt;
|- &lt;br /&gt;
| I wish to secure this&lt;br /&gt;
| Used the access level on a door or container&amp;lt;br&amp;gt;Allows a container to be &amp;quot;locked down&amp;quot;, but allows items to be moved inside&lt;br /&gt;
| Owner&lt;br /&gt;
|-&lt;br /&gt;
|I wish to lock this down&lt;br /&gt;
|Locks down an item, preventing it from decaying or being moved&amp;lt;br&amp;gt;Locked down containers can have item&#039;s placed inside, but not removed&lt;br /&gt;
|Co-Owner&lt;br /&gt;
|-&lt;br /&gt;
| I wish to release this&lt;br /&gt;
| Unlocks a locked down item or container of items&lt;br /&gt;
| Co-Owner&lt;br /&gt;
|-&lt;br /&gt;
| I wish to place a trash barrel &lt;br /&gt;
| Creates or moves an existing trash barrel at the player&#039;s location&lt;br /&gt;
| Co-Owner&lt;br /&gt;
|-&lt;br /&gt;
| [Survey&lt;br /&gt;
| Checks the house for unlocked items and displays the location of them if any are found &lt;br /&gt;
| Co-Owner&lt;br /&gt;
|-&lt;br /&gt;
| Remove thyself &lt;br /&gt;
| Kicks a player from a house (Does not prevent them from re-entering)&lt;br /&gt;
| Friend&lt;br /&gt;
|-&lt;br /&gt;
| I ban thee&lt;br /&gt;
| Bans a player from entering the house (can target players outside the home)&lt;br /&gt;
| Friend&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:housing-securingadoor01a.gif|link=|]]&lt;br /&gt;
&lt;br /&gt;
==Alt Character Removal==&lt;br /&gt;
* Players now have the option in houses when removing players from Friend, Co-Owner, and Ban Lists to &amp;quot;Remove Alt Chars&amp;quot;&lt;br /&gt;
* If a player has &amp;quot;Remove Alt Chars&amp;quot; toggled and removes a player from the either Friend or Co-Owner list, it will also remove all other characters from both the Friend and Co-Owner lists who share that same Account of the select character (will eventually check same OutlandsID as well)&lt;br /&gt;
* If a player has &amp;quot;Remove Alt Chars&amp;quot; toggled and removes a player from the Ban List, it will also remove all other characters from the Ban List who share that same Account of the select character (will eventually check same OutlandsID as well)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;i&amp;gt;Note: Characters will only be removed from these lists if the acting player has a higher access level in the house than the list character (i.e. a Friend of the house cannot use this mechanic to remove an alt character that is currently on the Co-Owner list)&amp;lt;/i&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:removealtcharacters1.png|link=]]&lt;br /&gt;
&lt;br /&gt;
* Players will receive a system message telling them how many characters were removed from lists&lt;br /&gt;
&lt;br /&gt;
[[File:removealtcharacters2.png|link=]]&lt;br /&gt;
&lt;br /&gt;
==Item Decay==&lt;br /&gt;
* Items left on the floor of a house &amp;lt;u&amp;gt;&#039;&#039;&#039;will decay after 1 hour&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
* Players must either lock down an item or put it into a secure container to prevent decay&lt;br /&gt;
* Items placed in a Trash Barrel will decay after 3 minutes&lt;br /&gt;
* If a Trash Barrel is full, it will automatically delete all items in it&lt;br /&gt;
* &#039;&#039;&#039;Players must either LOCK DOWN an item or put it into a SECURE container to prevent decay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Slower Decay===&lt;br /&gt;
The following types of Items will now take 6 hours to decay on the ground (rather than the standard 1 hour decay time):&lt;br /&gt;
&lt;br /&gt;
* House Deed&lt;br /&gt;
* Ship Deed&lt;br /&gt;
* Storage Shelf&lt;br /&gt;
* Resource Stockpile&lt;br /&gt;
* Garden Shelf&lt;br /&gt;
* Arcane Rune Tome&lt;br /&gt;
* Aspect Item Tome&lt;br /&gt;
* Dyes Tome&lt;br /&gt;
* Fishing Map Tome&lt;br /&gt;
* Lore Page Tome&lt;br /&gt;
* Lumber Map Tome&lt;br /&gt;
* Mastery Chain Tome&lt;br /&gt;
* Ore Map Tome&lt;br /&gt;
* Outlands Collectable Card Tome&lt;br /&gt;
* Rare Cloth Tome&lt;br /&gt;
* Ship Upgrade Tome&lt;br /&gt;
* Skill Mastery Tome&lt;br /&gt;
* Skinning Map Tome&lt;br /&gt;
* Spell Scroll Tome&lt;br /&gt;
* Treasure Map Tome&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;i&amp;gt;Note: A container that contains any of these items itself will still decay at the normal 1 hour length&#039;&#039;&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==House Lockdowns and Secure Containers==&lt;br /&gt;
* Players can use the command &amp;quot;I wish to lock this down&amp;quot; to lock down an item to prevent it from decay&lt;br /&gt;
* Players can also place items into a Secure Container&lt;br /&gt;
* Players may lock down a container BUT it will use your Lockdowns instead of Secures and might leave items unlocked and will decay&lt;br /&gt;
* Double click the House Sign to view the available amount of Lockdowns and Secures&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Interaction Restrictions==&lt;br /&gt;
===Lift Prevention===&lt;br /&gt;
Players must now be Friends of a House in order to Lift the following item types from the floor of a house:&lt;br /&gt;
* Garden Shelf&lt;br /&gt;
* House Deed&lt;br /&gt;
* Magic Item Vault&lt;br /&gt;
* Organization Tomes (Aspect Item Tome, Mastery Chain Link Tome, etc)&lt;br /&gt;
* Prevalia Trunk&lt;br /&gt;
* Resource Stockpile&lt;br /&gt;
* Ship Deed&lt;br /&gt;
* Storage Shelf&lt;br /&gt;
* Wardrobe&lt;br /&gt;
&lt;br /&gt;
[[File:liftprevention.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stealing Prevention===&lt;br /&gt;
* Players cannot Steal items with &amp;quot;Prevent Non-Friendly Lift&amp;quot; status, regardless of location or relationship to the target player&lt;br /&gt;
* Players cannot Steal items inside a House if the target player is a Friend of the house or has a Rental Vendor in the house (unless the target flags as Green to them)&lt;br /&gt;
&lt;br /&gt;
[[File:stealingprevention.png|link=]]&lt;br /&gt;
&lt;br /&gt;
==House Item Survey==&lt;br /&gt;
* When a player clicks the Survey Items button, they will see [Insecure Item] in Gold text over any item sitting in their house that is not locked down and [Insecure Container] in Red text over any container not secured&lt;br /&gt;
* If multiple unsecure items/containers are at the same location, the text will say [X Insecure Items] [X Insecure Containers] where X is the number&lt;br /&gt;
* The player who clicked the button will also see a Gold Beam of light at any location with an Insecure Item and a Red Beam of light at any location with an Insecure Container&lt;br /&gt;
* Players will receive system messages informing them if any insecure items or containers currently exist in the house and it will play the &amp;quot;Bad House Placement&amp;quot; audio sound as well (it will play the &amp;quot;Valid House Placement&amp;quot; sound if all items are locked down or secure)&lt;br /&gt;
* Can also be triggered by typing [survey when you are in the house or through the [[Interior Decorator]] from an Architect NPC.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Interior Decorator==&lt;br /&gt;
* Can be purchased from an Architect NPC for 500 Gold&lt;br /&gt;
* Can be used to Rotate, Raise, Lower, Lockdown and Release items in your home&lt;br /&gt;
* Allows for X / Y movement of items&lt;br /&gt;
* Read more about the [[Interior Decorator]]&lt;br /&gt;
&lt;br /&gt;
[[File:interiordecoratorrecoverlost.jpg|link=Interior Decorator]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==House Expansion==&lt;br /&gt;
* Players have the ability to increase the number of Secure Containers (and Lockdowns) in their [[Houses]] and Boat Houses&lt;br /&gt;
* The Owner of a house can click the &amp;quot;Expand House&amp;quot; button on the Overview page of the house to open the House Expansion window&lt;br /&gt;
* Each House Expansion increases the total number of Secure Containers in the house by 1 and Lockdowns by 175&lt;br /&gt;
* The first expansion costs 100,000 gold and each subsequent expansion increases the cost by a further 100,000 gold &lt;br /&gt;
** 1st = 100,000 gold&lt;br /&gt;
** 2nd = 200,000 gold&lt;br /&gt;
** 3rd = 300,000 gold&lt;br /&gt;
** Etc...&lt;br /&gt;
* Click &amp;quot;Expand House&amp;quot; and confirm to apply the Secure Container/Lockdown increase&lt;br /&gt;
* Any increase in Secures/Lockdowns will be stored on the House Deed if the player Demolishes the house and will be reapplied when the house is placed again&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
In both the Real Estate Broker Housing Market window and Purchase House window the text will be listed in Green for a house if it has been expanded and has more than the normal amount of Secures/Lockdowns for that house&#039;s base type.&lt;br /&gt;
When a player sells a House Deed via the Real Estate Broker, the value of the house will factor in the gold spent for expansions (i.e. the player will receive 90% of (Base House Price + Gold Spent on Expansions)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:houseexpansion02a.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Auto-Stash Mounts==&lt;br /&gt;
* Players have the ability to unlock an &amp;quot;Auto-Stash Mounts&amp;quot; feature for their house&lt;br /&gt;
* Players must be a Co-Owner or Owner of the house to unlock or change this setting, which can be found in the Creatures Page of the House Menu&lt;br /&gt;
* If players convert the house back to a Deed, the resulting deed will have this feature unlocked as well&lt;br /&gt;
* If Auto-Stash Mounts is Enabled, any player entering the house will have their Mount stashed away, and will have it return when they leave the house&lt;br /&gt;
&lt;br /&gt;
[[File:autostashmounts1.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Crafting Manuals and House Addons==&lt;br /&gt;
* Most crafted House Addons no longer require two separate skills to craft, and instead now require one or more Crafting Manuals as ingredients for construction&lt;br /&gt;
* [[Crafting Manual|Crafting Manuals]] come in a variety of skills and require 100 Skill in that respective skill to craft (i.e. a player with 100 Carpentry can create a Carpentry Crafting Manual)&lt;br /&gt;
* Crafting Manuals require 1 Mastercrafting Diagram as an ingredient to craft&lt;br /&gt;
&lt;br /&gt;
[[File:craftingmanual01.png|link=]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | Blacksmithy&lt;br /&gt;
| [[File:smallforge.jpg|link=]]&amp;lt;br /&amp;gt;Small Forge Deed&lt;br /&gt;
|-&lt;br /&gt;
| [[File:anvileast.jpg|link=]]&amp;lt;br /&amp;gt;Anvil (East/South) Deed&lt;br /&gt;
|-&lt;br /&gt;
| [[File:largeforgesouth.jpg|link=]]&amp;lt;br /&amp;gt;Large Forge (East/South) Deed&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Cooking&lt;br /&gt;
| [[File:flourmillsouth.jpg|link=]]&amp;lt;br /&amp;gt;Flour Mill (East/South) Deed&lt;br /&gt;
|-&lt;br /&gt;
| [[File:stoneovensouth.jpg|link=]]&amp;lt;br /&amp;gt;Stone Oven (East/South) Deed&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Inscription&lt;br /&gt;
| [[File:abbatoir.jpg|link=]]&amp;lt;br /&amp;gt;Abbatoir Deed&lt;br /&gt;
|-&lt;br /&gt;
| [[File:pentagram.jpg|link=]]&amp;lt;br /&amp;gt;Pentagram Deed&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;5&amp;quot; | Tailoring&lt;br /&gt;
| [[File:dressform.jpg|link=]]&amp;lt;br /&amp;gt;Dressform&lt;br /&gt;
|-&lt;br /&gt;
| [[File:spinningwheelsouth.jpg|link=]]&amp;lt;br /&amp;gt;Spinning Wheel (East/South) Deed&lt;br /&gt;
|-&lt;br /&gt;
| [[File:smallbedsouth.jpg|link=]]&amp;lt;br /&amp;gt;Small Bed (East/South) Deed&lt;br /&gt;
|-&lt;br /&gt;
| [[File:loomsouth.jpg|link=]]&amp;lt;br /&amp;gt;Loom (East/South) Deed&lt;br /&gt;
|-&lt;br /&gt;
| [[File:largebedsouth.jpg|link=]]&amp;lt;br /&amp;gt;Large Bed (East/South) Deed&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Tinkering&lt;br /&gt;
| [[File:tinkering_trainingdummy_south.png|link=]]&amp;lt;br /&amp;gt;Training Dummy (East/South) Deed&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_pickpocket_south.png|link=]]&amp;lt;br /&amp;gt;Pickpocket Dip (East/South) Deed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Demolition==&lt;br /&gt;
If the owner of a house Demolishes it, there will be a 30 minute window where only the following characters can place a house on areas that were previously occupied by the demolished house, or within 3 tiles of its borders:&lt;br /&gt;
&lt;br /&gt;
* Characters on the same Account of the owner&lt;br /&gt;
* Characters on the same IP Address of the owner&lt;br /&gt;
* Characters in the same Guild of the owner&lt;br /&gt;
* Characters in the same Party as the owner&lt;br /&gt;
&lt;br /&gt;
[[File:housedemoblocking.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
This mechanic will also apply to placing House Boats after being Demolished, using the same criteria.&lt;br /&gt;
&lt;br /&gt;
==Moving Crates==&lt;br /&gt;
* Players have the option when Demolishing houses to &amp;quot;Use Moving Crates&amp;quot; to place any Items remaining in the house into a collection of Moving Crates that they can retrieve later&lt;br /&gt;
* The &amp;quot;Use Moving Crate&amp;quot; button will be checked by default in the Demolish House Page&lt;br /&gt;
* Usage of Moving Crates will cost the player 1000 Gold per Secure Capacity of the house, which will be withdrawn from their Bank Account upon successful Demolishing of the house&lt;br /&gt;
* Players will have 14 Days to retrieve any Moving Crates created in this manner (explained below)&lt;br /&gt;
* If a player does NOT retrieve their Moving Crates within 14 Days, all items inside them will be DELETED&lt;br /&gt;
&lt;br /&gt;
[[File:movingcrates1.png|link=]]&lt;br /&gt;
&lt;br /&gt;
[[File:movingcrates2.png|link=]]&lt;br /&gt;
&lt;br /&gt;
===Item Consolidation===&lt;br /&gt;
* When the house is Demolished, rather than giving players a single container with potentially 1000s of item inside, the system will attempt to create multiple Moving Crates of up to 125 Items each&lt;br /&gt;
* Individual Lockdowns not in containers in a house may become stacked together in resulting Moving Crates in order to consolidate item space, such as combining hundreds of individual Blue Cloth items on the ground of the house into one single stack of Blue Cloth&lt;br /&gt;
&lt;br /&gt;
===Retrieving Moving Crates===&lt;br /&gt;
* Any character on a player&#039;s Account can retrieve Moving Crates by visiting the &amp;quot;Special&amp;quot; Page of the Housing Menu (previously known as the &amp;quot;Creatures Page) so long as they are the Owner or Co-Owner of that House or Rental Room&lt;br /&gt;
* If the player&#039;s account has any available Moving Crates, they will be listed as &amp;quot;X Moving Crates Available&amp;quot; on the bottom left area&lt;br /&gt;
* If players click the &amp;quot;Retrieve Crate&amp;quot; button it will launch a Retrieval Menu&lt;br /&gt;
* At the top of the Retrieval Menu players can see how many Lockdowns and Secures their home currently has&lt;br /&gt;
* On the bottom left of the Retrieval Menu players can cycle through all Moving Crates available to the player by using the Left/Right Arrows and see how many Items are stored in each Moving Crate&lt;br /&gt;
&lt;br /&gt;
[[File:movingcrates3.png|link=]]&lt;br /&gt;
&lt;br /&gt;
On the bottom right of the Menu players have 3 options for how to retrieve Moving Crates&lt;br /&gt;
* Secure Crate at Feet&lt;br /&gt;
* Lockdown Crate at Feet&lt;br /&gt;
* Place Crate at Feet&lt;br /&gt;
&lt;br /&gt;
===Secure Crate at Feet===&lt;br /&gt;
* Selecting &amp;quot;Secure Crate at Feet&amp;quot; will place the Moving Crate directly at the player&#039;s feet and Secure it&lt;br /&gt;
* Players must be the Owner of the home in order to Secure a container&lt;br /&gt;
&lt;br /&gt;
[[File:movingcrates4.png|link=]]&lt;br /&gt;
&lt;br /&gt;
===Lockdown Crate at Feet===&lt;br /&gt;
* Selecting &amp;quot;Lockdown Crate at Feet&amp;quot; will place the Moving Crate directly at the player&#039;s feet and Lock it down&lt;br /&gt;
&lt;br /&gt;
[[File:movingcrates5.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
===Place Crate at Feet===&lt;br /&gt;
* Selecting &amp;quot;Place Crate at Feet&amp;quot; will place the Moving Crate directly at the player&#039;s feet and will NOT Secure it and NOT Lockdown the item&lt;br /&gt;
* Players will receive a system message warning them that the container must soon be Secured or Locked Down otherwise it will be subject to normal house decay (1 hour)&lt;br /&gt;
&lt;br /&gt;
[[File:movingcrates6.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;i&amp;gt;Note: If for any reason a Moving Crate is NOT able to be Secured or Locked Down when selected to do so, there will be an overhead warning for the player telling them the system was &amp;quot;Unable to Secure or Lockdown&amp;quot; the Moving Crate&amp;lt;/i&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==House Decay and IDOC System==&lt;br /&gt;
* Each Stage of house decay takes 7 days to pass, with an additional random 1-24 hours added on to the greatly worn stage, with the exception of &amp;quot;In Danger of Collapsing&amp;quot;&lt;br /&gt;
* Players must wait 2 seconds in between lifting items left behind when a house &amp;quot;drops&amp;quot; due to IDOC&lt;br /&gt;
* Players will see the Decay Stage of a house when single-clicking its sign if they are an Owner, Co-Owner, or Friend of the house&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| House Decay Stages&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
! Stage&lt;br /&gt;
! Timer&lt;br /&gt;
|-&lt;br /&gt;
| Like New&lt;br /&gt;
| 7 days&lt;br /&gt;
|-&lt;br /&gt;
| Slightly Worn&lt;br /&gt;
| 7 days&lt;br /&gt;
|-&lt;br /&gt;
| Somewhat Worn&lt;br /&gt;
| 7 days&lt;br /&gt;
|-&lt;br /&gt;
| Fairly Worn&lt;br /&gt;
| 7 days&lt;br /&gt;
|-&lt;br /&gt;
| Greatly Worn&lt;br /&gt;
| 7-8 days&lt;br /&gt;
|-&lt;br /&gt;
| In Danger of Collapsing&lt;br /&gt;
| 15-60 minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House Owner Refreshing===&lt;br /&gt;
* IDOC cycle is 35-36 days long. If 30 days of that cycle go by without owner being the one to refresh the house, it is now up to the owner exclusively to be the one to refresh it&lt;br /&gt;
* Houses will be automatically refreshed each time the Owner of the house Logs In to the game world (regardless of location)&lt;br /&gt;
* Anytime a Co-owner or Friend refreshes a house (by clicking the House Sign or using the Front Door), it will give them a system message informing them how long they have until the Owner is required to refresh the house&lt;br /&gt;
* Co-Owners and Friends of a house who click on the House Sign will see how long remains until the Owner of the house must refresh it, or if it requires Owner Refresh immediately&lt;br /&gt;
* If 30 days have passed without an Owner refresh, any time Co-Owners or Friends do an action that normally would refresh the house (use Sign / Front Door), they will instead receive a red text system message warning them that the owner needs to refresh the house, and a sound effect will also play&lt;br /&gt;
&lt;br /&gt;
[[File:homeownerrefreshing01.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
===In Danger of Collapsing===&lt;br /&gt;
* When a house enters the IDOC Stage (In Danger of Collapsing) a world-wide announcement will notify all players of this and the coordinates of the house, and a Discord notification (Broadcasts and PvP channels) will be made as well&lt;br /&gt;
* The house will now randomly collapse within 15 minutes to 60 minutes of this announcement being made&lt;br /&gt;
* For the next 3 hours after an IDOC announcement, all players within 100 tiles of this location will be able to ignore their Dishonored status (i.e. Red players can continue to attack people and heal others near the site, even after death)&lt;br /&gt;
&lt;br /&gt;
[[File:idoc1.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
[[File:idocdishonored.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
===House Collapse===&lt;br /&gt;
* When houses collapse, there will now be a randomized 15 minute to 2 hour window where no houses can be placed in that location (also fixed an issue that was causing these durations to not work correctly)&lt;br /&gt;
* Additionally, when a house collapses, each Secure Container, Lockdown (not in a container), and Add-On in the house will have a randomized chance of the following occuring:&lt;br /&gt;
** 33% chance that the item will be permanently deleted&lt;br /&gt;
** 33% chance that the item will fall to the ground and can be picked up by players (like normal)&lt;br /&gt;
** 33% chance that the item will be removed and placed into a House Decay Lottery for the house (explained below)&lt;br /&gt;
* Any Storage Shelves, Storage Lockers or Resource Stockpiles in a house will always be added into a House Decay Lottery for a house, but will have all of its stored item counts reduced by 50%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==House Decay Lottery==&lt;br /&gt;
When a house would collapse due to not being refreshed (IDOC - In Danger of Collapse), there are now two random possible outcomes for the house:&lt;br /&gt;
* 50% Chance the House has a normal IDOC handling, after which it is Deleted, and an [[House Decay Lottery|Items Collection Lottery]] occurs&lt;br /&gt;
* 50% Chance the House Remains in Place, but is placed up for [[House Decay Lottery|House Ownership Lottery]], with all Items inside the house Deleted&lt;br /&gt;
&lt;br /&gt;
Houseboats will now always go up for lottery, i.e. they will never collapse&lt;br /&gt;
&lt;br /&gt;
===Items Collection Lottery (House Deletion)===&lt;br /&gt;
The current handling for House Decay: a randomized 15-60 minute IDOC window occurs, and upon completion the house is Deleted (and players can place a new house at the location after a random delay following that). Upon the house being Deleted, the following happens:&lt;br /&gt;
&lt;br /&gt;
* 34% of the Items previously in the house (always including Storage Shelves) are added into an &amp;quot;Items Collection Lottery&amp;quot;&lt;br /&gt;
* 33% of the Items previously in the house will fall to the ground at their location in the house&lt;br /&gt;
* 33% of the Items previously in the House are immediately Deleted&lt;br /&gt;
&lt;br /&gt;
Read more about the [[House Decay Lottery]] system&lt;br /&gt;
&lt;br /&gt;
[[File:housedecaylotterygump1.jpg|link=House Decay Lottery]]&lt;br /&gt;
&lt;br /&gt;
==Custom Warp Tiles==&lt;br /&gt;
* Owners of a house can now purchase and unlock a Custom Warp Tile for a house under the &amp;quot;Special&amp;quot; page of the house menu&lt;br /&gt;
&lt;br /&gt;
[[File:customwarptile1.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* The Custom Warp Tile mechanic allows the Owner of a house to choose a Warp Tile Location within that house that will allow certain players to Recall/Gate/Hike/Chivalry Travel to that specific location&lt;br /&gt;
* Once unlocked, the &amp;quot;Custom Warp Tile&amp;quot; button must be toggled to enable this mechanic&lt;br /&gt;
&lt;br /&gt;
[[File:customwarptile2.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* The Owner of the house can click the &amp;quot;Set&amp;quot; button to use their current location within the house and set it as the house&#039;s Warp Tile location&lt;br /&gt;
&lt;br /&gt;
[[File:customwarptile3.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Any Friend of the house can click the &amp;quot;Show&amp;quot; button to see an visual indication of where the current Warp Tile Location is configured for that house&lt;br /&gt;
&lt;br /&gt;
[[File:customwarptile4.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Players can now Mark any location of a house for Recall/Gate/Hiking/Chivalry Moongates for the purpose of using Warp Tiles&lt;br /&gt;
* The Mark location does not have to be the exact location of the house&#039;s current Warp Tile location, but must be somewhere within the house&lt;br /&gt;
&lt;br /&gt;
[[File:customwarptile5.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* If a player with proper access attempts to Recall/Gate/Hike/Chivalry Travel to a Marked location for a house with a Warp Tile established (and the destination isn&#039;t part of a Courtyard) they will be sent to the Warp Tile location of the house&lt;br /&gt;
* A player attempts to travel to a house and does not have proper access, they will travel to the house&#039;s Ban Location&lt;br /&gt;
&lt;br /&gt;
[[File:customwarptile6.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* If a player attempts to travel to a Courtyard location in a house that also has a Warp Tile configured, the mechanics for Courtyard Travel will take priority&lt;br /&gt;
&lt;br /&gt;
[[File:customwarptile7.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
* House Sign Names reset whenever ownership of the house changes&lt;br /&gt;
* If a player deletes a character that owns a house, it will automatically transfer ownership of the house to another character on that account (if one exists)&lt;br /&gt;
* Anytime a player leaves a guild, their house will no longer be associated with that guild (if it was set to be so) and any Guildstones in the house aligned with that guild will be removed&lt;br /&gt;
* Co-Owners can use Axe items to Chop any AddOn type items in houses&lt;br /&gt;
&lt;br /&gt;
===House Ejecting===&lt;br /&gt;
* Players can use the [Eject command to eject themselves from a house&lt;br /&gt;
** Players cannot use [Eject from a house for 5 seconds after making a Stealing attempt&lt;br /&gt;
** Players who are revealed via Detect Hidden or the Reveal Spell cannot use [Eject from a house for 5 seconds&lt;br /&gt;
** Players may only use [Eject once every 5 minutes if they are Flagged in PvP&lt;br /&gt;
&lt;br /&gt;
===House Hiding===&lt;br /&gt;
* Players cannot become Hidden or Invisible inside of a house unless they are either a Friend of the house or have a Rental Vendor in the house &lt;br /&gt;
** if this occurs, they will automatically be revealed and prevented from any form of Hiding/Invisibility for the next 10 seconds&lt;br /&gt;
* All players who are within 1 tile of a house, but not actually inside in that house, will receive an effective bonus of 50 Hiding Skill for making Hiding attempts&lt;br /&gt;
* Players cannot use Smoke Bombs inside of a house&lt;br /&gt;
&lt;br /&gt;
===Courtyards===&lt;br /&gt;
* The Owner of a house with Courtyards can now choose which types of players are allowed to Recall/Gate/Hike/Chivalry Travel to the house&#039;s Courtyard areas&lt;br /&gt;
* The Owner can select whether Co-Owners, Friends, or Anyone are allowed to travel to the Courtyard areas with buttons on the &amp;quot;Special&amp;quot; house menu page&lt;br /&gt;
* Any player who attempts to travel to a Courtyard location, but does not have proper access, will instead travel to the house&#039;s Ban Location (owners will always have access however)&lt;br /&gt;
&lt;br /&gt;
[[File:courtyardtravel.png|link=]]&lt;/div&gt;</summary>
		<author><name>Wavetunnel</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:FoodSatisfaction&amp;diff=28603</id>
		<title>Template:FoodSatisfaction</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:FoodSatisfaction&amp;diff=28603"/>
		<updated>2025-03-18T00:50:12Z</updated>

		<summary type="html">&lt;p&gt;Wavetunnel: /* Swing Speed Bonus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
* Players can eat food every 60 seconds and upgrade their Food Satisfaction to a higher bonus type&lt;br /&gt;
* Satisfaction Bonuses received from Food will now use whichever skill is higher between a player&#039;s [[Cooking]] skill or [[Taste Identification]] skill&lt;br /&gt;
** The Add. Bonus is not active while PvP Flagged&lt;br /&gt;
&lt;br /&gt;
==Mana Regen==&lt;br /&gt;
* Food Satisfaction bonus is calculated by the Highest Skill between [[Taste Identification]] and [[Cooking]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! % Chance for 2 Mana Regen&lt;br /&gt;
! Add. Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Measly&lt;br /&gt;
| 2.5%&lt;br /&gt;
| + 5% * (Highest Skill / 100)&lt;br /&gt;
|-&lt;br /&gt;
| Paltry&lt;br /&gt;
| 5%&lt;br /&gt;
| + 10% * (Highest Skill / 100)&lt;br /&gt;
|-&lt;br /&gt;
| Meager&lt;br /&gt;
| 10%&lt;br /&gt;
| + 20% * (Highest Skill / 100)&lt;br /&gt;
|-&lt;br /&gt;
| Adequate&lt;br /&gt;
| 15%&lt;br /&gt;
| + 30% * (Highest Skill / 100)&lt;br /&gt;
|-&lt;br /&gt;
| Appetizing&lt;br /&gt;
| 20%&lt;br /&gt;
| + 40% * (Highest Skill / 100)&lt;br /&gt;
|- &lt;br /&gt;
| Delectable&lt;br /&gt;
| 25%&lt;br /&gt;
| + 50% * (Highest Skill / 100)&lt;br /&gt;
|}&lt;br /&gt;
* If the player is &#039;&#039;&#039;actively&#039;&#039;&#039; Meditating, the chance is &#039;&#039;&#039;reduced to 50% of normal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Swing Speed Bonus==&lt;br /&gt;
* Food Satisfaction bonus is calculated by the Highest Skill between [[Taste Identification]] and [[Cooking]]. Note that this only applies to the eater of food who has these skills, not food made for another character by a character with these skills.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Swing Speed Bonus&lt;br /&gt;
! Add. Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Measly&lt;br /&gt;
| +0.5%&lt;br /&gt;
| + 1% * (Highest Skill / 100)&lt;br /&gt;
|-&lt;br /&gt;
| Paltry&lt;br /&gt;
| +1%&lt;br /&gt;
| + 2% * (Highest Skill / 100)&lt;br /&gt;
|-&lt;br /&gt;
| Meager&lt;br /&gt;
| +2%&lt;br /&gt;
| + 4% * (Highest Skill / 100)&lt;br /&gt;
|-&lt;br /&gt;
| Adequate&lt;br /&gt;
| +3%&lt;br /&gt;
| + 6% * (Highest Skill / 100)&lt;br /&gt;
|-&lt;br /&gt;
| Appetizing&lt;br /&gt;
| +4%&lt;br /&gt;
| + 8% * (Highest Skill / 100)&lt;br /&gt;
|- &lt;br /&gt;
| Delectable&lt;br /&gt;
| +5%&lt;br /&gt;
| + 10% * (Highest Skill / 100)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wavetunnel</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Energy_Vortex&amp;diff=28602</id>
		<title>Energy Vortex</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Energy_Vortex&amp;diff=28602"/>
		<updated>2025-03-17T18:14:17Z</updated>

		<summary type="html">&lt;p&gt;Wavetunnel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CreaturePage}}&lt;br /&gt;
&lt;br /&gt;
The energy vortex is not controllable and will attack what it wishes (including you!) You are also responsible for anyone it attacks (eg- if it attack an innocent you will be criminally flagged)&lt;/div&gt;</summary>
		<author><name>Wavetunnel</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Energy_Vortex&amp;diff=28601</id>
		<title>Energy Vortex</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Energy_Vortex&amp;diff=28601"/>
		<updated>2025-03-17T18:13:56Z</updated>

		<summary type="html">&lt;p&gt;Wavetunnel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CreaturePage}}&lt;br /&gt;
&lt;br /&gt;
The energy vortex is not controllable and will attack what it wishes (including you!) You are also responsible for anyone it attack (eg- if it attack an innocent you will be criminally flagged)&lt;/div&gt;</summary>
		<author><name>Wavetunnel</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Jackal_Spirit&amp;diff=28600</id>
		<title>Jackal Spirit</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Jackal_Spirit&amp;diff=28600"/>
		<updated>2025-03-17T18:09:00Z</updated>

		<summary type="html">&lt;p&gt;Wavetunnel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CreaturePage}}&lt;br /&gt;
&lt;br /&gt;
Like the Energy Vortex, the Jackal Spirit is not controllable and you are responsible for anyone it attacks.&lt;/div&gt;</summary>
		<author><name>Wavetunnel</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Shelter_Island&amp;diff=28592</id>
		<title>Shelter Island</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Shelter_Island&amp;diff=28592"/>
		<updated>2025-03-16T23:04:18Z</updated>

		<summary type="html">&lt;p&gt;Wavetunnel: /* Shelter Island and the New Player Dungeon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:World]][[Category:New Player]]&lt;br /&gt;
==Shelter Island Window==&lt;br /&gt;
[[File:wiki-youngplayergump.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
When players log in with a new character, they will immediately receive a Shelter Island Window that gives them three options:&lt;br /&gt;
&lt;br /&gt;
* View Information about Shelter Island and Young Player status. If a player clicks the &amp;quot;View&amp;quot; button they will be able to view several pages of information explaining how Young Status works and the rules for Shelter Island (they also have a &amp;quot;Back&amp;quot; button on the window to return to the three options menu)&lt;br /&gt;
* Stay on Shelter Island and keep Young Player status. If the player clicks the &amp;quot;Stay&amp;quot; button they will be allowed to stay on Shelter Island for the time being&lt;br /&gt;
* Renounce Young Player status and Travel to Prevalia. If the player clicks the &amp;quot;Travel&amp;quot; button they will immediately be teleported (along with nearby pets) to Prevalia and will lose Young Player status&lt;br /&gt;
&lt;br /&gt;
If the player closes the window without selecting either the 2nd or 3rd option, the window will reappear the next time they log in until chose one of those two options.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Town_ShelterIsland_Framed.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Shelter Island and the New Player Dungeon==&lt;br /&gt;
* Shelter Island and the New Player Dungeon are an Aggression-Free region, and players cannot perform hostile actions to each other&lt;br /&gt;
* Players can not increase any skill beyond 80 while on Shelter Island (including in the New Player Dungeon)&lt;br /&gt;
* Players without Young Status are not allowed Bank access and cannot purchase items from Vendors in Shelter Island&lt;br /&gt;
* With the exception of skinning, players can only gather and harvest resources on Shelter Island if they have young player status&lt;br /&gt;
** Player chances to harvest resources are reduced to 50% of normal on Shelter Island (e.g., 22% mining success becomes 11%)&lt;br /&gt;
** Resource amounts when skinning/carving corpses is reduced to 50% of normal on Shelter Island&lt;br /&gt;
* Active Skill Gain Boost is always considered active for a player in the New Player Dungeon (even if they do NOT have young status)&lt;br /&gt;
**This does NOT include crafting or gathering skills such as Blacksmithing, Tailoring, Mining, Lumberjacking, fishing, etc&lt;br /&gt;
* Gold amounts on creatures in the New Player Dungeon are reduced to 50% of normal&lt;br /&gt;
* Chances for Special Items (treasure maps, arcane scrolls, etc) on creatures in the New Player Dungeon are reduced to 50% of normal&lt;br /&gt;
* Creatures will not drop Rare items in the New Player Dungeon&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-shelterwelcome06.png|link=]]&lt;br /&gt;
&lt;br /&gt;
==Losing Young Player Status==&lt;br /&gt;
Players will lose Young Player status if one of the following events occurs:&lt;br /&gt;
&lt;br /&gt;
* They leave Shelter Island&lt;br /&gt;
* They spend more than 8 Hours in game&lt;br /&gt;
* They elect to Renounce their Young Player status&lt;br /&gt;
&lt;br /&gt;
If a player attempts to use a player-made moongate, public moongate, cast recall, use a teleporter, or get on a boat, they will receive a confirmation prompt asking them to first Renounce their Young player status. If they decline, they will not be able to travel to the location.&lt;br /&gt;
&lt;br /&gt;
Once a player loses their Young Player status, all Newbied items they have equipped, in their backpack, or bank box will lose its status. Any Non-Young player that picks up or uses a Newbied item will cause it to lose it&#039;s Newbied status.&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-shelterwelcome03.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The History of Shelter Island==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;Credit goes to &#039;&#039;&#039;Lenz&#039;&#039;&#039; for the original lore and also to &#039;&#039;&#039;Erik Gray&#039;&#039;&#039; for the [http://forums.uooutlands.com/index.php?threads/guide-to-the-towns-of-avadon-and-their-histories.1872/ amazing posts and images].&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Formation===&lt;br /&gt;
Nestled in Reaver Bay, between the Aegean Peninsula and Cambria lies Shelter Island. Mad Emperor Linus reigned as the last ruler of the united Prevalian Empire from 469AC to 490AC. Unprepared for and unsuited to rule, Linus issued many strange edicts, among them the order to create an entirely new island ‘shelter’ to house the sick and infirm that he held responsible for the slow disintegration of his empire.&lt;br /&gt;
&lt;br /&gt;
Prevalian engineers and mages set to creating an artificial island in the shallow Reaver Bay. As soon as this mighty feat of construction was completed, Linus began deportations of ‘undesirables’ from the streets of Prevalia, Andaria and Cambria. In his haste to be rid of these scapegoats, Linus neglected to provide any facilities or support for the reluctant new inhabitants of Shelter Island. These first deportees simply tore each other apart in a desperate struggle to survive. Legend has it that many of their ghosts still stalk the caves beneath the town.&lt;br /&gt;
&lt;br /&gt;
Today the island - and the town upon it established by the Prevalian rulers that followed Linus - are viewed as a neutral safe haven, free from the wars that have ravaged the cities of the mainland.&lt;/div&gt;</summary>
		<author><name>Wavetunnel</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Camping&amp;diff=28591</id>
		<title>Camping</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Camping&amp;diff=28591"/>
		<updated>2025-03-16T22:27:15Z</updated>

		<summary type="html">&lt;p&gt;Wavetunnel: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* In order start a campfire a player must use a piece of kindling&lt;br /&gt;
** This can be acquired by using a dagger on a tree&lt;br /&gt;
** Also through the [[Carpentry]] menu with boards and a Carpentry tool (0 Carpentry skill required)&lt;br /&gt;
* The Camping skill increases a player&#039;s backpack maximum weight capacity and item count&lt;br /&gt;
* With the World Atlas and 60 Camping skill, players can Hike (fast travel) to any location in the Atlas (use [Atlas to create one)&lt;br /&gt;
* Hiking to a location sends the player to randomized location in a 5 tile radius of the Atlas entry location, or in the case of Townships, anywhere within the town limits&lt;br /&gt;
* Whenever a player travels via Recall/Gate/Hiking/Moongate it will remove any Camping Comfort bonus effects on them granted by another player&lt;br /&gt;
* Players will always receive their own bonuses to Damage skill from the Camping skill even if they have not Secured a Campfire recently&lt;br /&gt;
** There is no associated message/icon as this is always enabled&lt;br /&gt;
* Campfires last 10 minutes&lt;br /&gt;
* Camping is a good skill in the beginning for raising all of stats (Str, Dex, Int) in the newbie dungeon on Shelter Island. Note that the camping skill must be set to UP (to gain skill) for you to gain stats, but it need not gain skill. You could, for example, be at the skill cap of 700 and have all other skills locked and still gain stats from camping. You not only get a chance when you start the fire, but gain continuously standing next to it for the full 10 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://youtu.be/J36G90qhy-g}}&lt;br /&gt;
&lt;br /&gt;
==Buffs==&lt;br /&gt;
* The Camping skill increases a player&#039;s backpack maximum weight capacity by (200 stones * (Camping Skill / 100))&lt;br /&gt;
* The skill also increases a player&#039;s backpack maximum item count allowed by (50 * (Camping Skill / 100))&lt;br /&gt;
* Campfires made by players take (Between 57 and 60 seconds - (45 seconds * (Camping Skill / 100))) seconds to secure, based on the camping skill of the campfire creator&lt;br /&gt;
* Players will no longer have a Buff Icon for the Camping skill (since it is always active)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PvM===&lt;br /&gt;
* A player does an additional [[Base Weapon Damage]] * (25% * (Camping Skill / 100)) damage per weapon hit against creatures.&lt;br /&gt;
* A player receives a spell damage bonus against creatures of (25% * (Camping Skill / 100)) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PvP===&lt;br /&gt;
* A player does an additional [[Base Weapon Damage]] * (10% * (Camping Skill / 100)) damage per weapon hit against players. &lt;br /&gt;
* A player receives a spell damage bonus against other players of (10% * (Camping Skill / 100))&lt;br /&gt;
&lt;br /&gt;
==Hiking==&lt;br /&gt;
Players can &amp;quot;Hike&amp;quot; to travel to destinations that can be found within the Atlas, with a minimum of 60 Camping skill, including Custom spots.&lt;br /&gt;
&lt;br /&gt;
[[File:atlas-pg2.png|500px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-camping03a.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When a player hikes to an Atlas destination, they are frozen in place for 5 seconds before being sent to their destination. Players begin with 3 Custom Location entries. Players can unlock 2 additional Custom Location Entries (for all characters on their account) by purchasing the Drifter Player Enhancement. Players can also unlock 4 additional Custom Locations Entries (for all characters on their account) by purchasing the Wayfarer Player Enhancement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In order to hike to a destination:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The player must select the &amp;quot;Hike to Location&amp;quot; button in the Atlas entry for the destination&lt;br /&gt;
* The player must be at a secure campfire site&lt;br /&gt;
* The player must not have been in combat of any type within 30 seconds&lt;br /&gt;
* The player must not have been in combat with any player within 2 minutes&lt;br /&gt;
&lt;br /&gt;
==Bedrolls==&lt;br /&gt;
* Players can double-click bedrolls from their backpack to place it at their feet.&lt;br /&gt;
* Players can instantly log out using a bedroll if it is placed by a secure campsite&lt;br /&gt;
* Players may not use bedrolls to log out inside dungeons [https://forums.uooutlands.com/index.php?threads/patch-notes-april-28-2019.2102/ Patched 20190428]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:campingbedroll.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Enhancements==&lt;br /&gt;
* Players can increase the amount of custom hiking locations they can mark using the help menu under [[Player_Customizations#Enhancements|Player Customizations]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-80&lt;br /&gt;
| Make campfires in the [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 80-120&lt;br /&gt;
| Make a campfire and stand nearby for skill gains&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wavetunnel</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Camping&amp;diff=28590</id>
		<title>Camping</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Camping&amp;diff=28590"/>
		<updated>2025-03-16T22:25:00Z</updated>

		<summary type="html">&lt;p&gt;Wavetunnel: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* In order start a campfire a player must use a piece of kindling&lt;br /&gt;
** This can be acquired by using a dagger on a tree&lt;br /&gt;
** Also through the [[Carpentry]] menu with boards and a Carpentry tool (0 Carpentry skill required)&lt;br /&gt;
* The Camping skill increases a player&#039;s backpack maximum weight capacity and item count&lt;br /&gt;
* With the World Atlas and 60 Camping skill, players can Hike (fast travel) to any location in the Atlas (use [Atlas to create one)&lt;br /&gt;
* Hiking to a location sends the player to randomized location in a 5 tile radius of the Atlas entry location, or in the case of Townships, anywhere within the town limits&lt;br /&gt;
* Whenever a player travels via Recall/Gate/Hiking/Moongate it will remove any Camping Comfort bonus effects on them granted by another player&lt;br /&gt;
* Players will always receive their own bonuses to Damage skill from the Camping skill even if they have not Secured a Campfire recently&lt;br /&gt;
** There is no associated message/icon as this is always enabled&lt;br /&gt;
* Campfires last 10 minutes&lt;br /&gt;
* Camping is a good skill in the beginning for raising all of stats (Str, Dex, Int) the the newbie dungeon on Shelter Island. Note that the camping skill must be set to UP (to gain skill) for you to gain stats, but it need not gain skill. You could, for example, be at the skill cap of 700 and have all other skills locked and still gain stats from camping. You not only get a chance when you start the fire, but gain continuously standing next to it for the full 10 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://youtu.be/J36G90qhy-g}}&lt;br /&gt;
&lt;br /&gt;
==Buffs==&lt;br /&gt;
* The Camping skill increases a player&#039;s backpack maximum weight capacity by (200 stones * (Camping Skill / 100))&lt;br /&gt;
* The skill also increases a player&#039;s backpack maximum item count allowed by (50 * (Camping Skill / 100))&lt;br /&gt;
* Campfires made by players take (Between 57 and 60 seconds - (45 seconds * (Camping Skill / 100))) seconds to secure, based on the camping skill of the campfire creator&lt;br /&gt;
* Players will no longer have a Buff Icon for the Camping skill (since it is always active)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PvM===&lt;br /&gt;
* A player does an additional [[Base Weapon Damage]] * (25% * (Camping Skill / 100)) damage per weapon hit against creatures.&lt;br /&gt;
* A player receives a spell damage bonus against creatures of (25% * (Camping Skill / 100)) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PvP===&lt;br /&gt;
* A player does an additional [[Base Weapon Damage]] * (10% * (Camping Skill / 100)) damage per weapon hit against players. &lt;br /&gt;
* A player receives a spell damage bonus against other players of (10% * (Camping Skill / 100))&lt;br /&gt;
&lt;br /&gt;
==Hiking==&lt;br /&gt;
Players can &amp;quot;Hike&amp;quot; to travel to destinations that can be found within the Atlas, with a minimum of 60 Camping skill, including Custom spots.&lt;br /&gt;
&lt;br /&gt;
[[File:atlas-pg2.png|500px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-camping03a.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When a player hikes to an Atlas destination, they are frozen in place for 5 seconds before being sent to their destination. Players begin with 3 Custom Location entries. Players can unlock 2 additional Custom Location Entries (for all characters on their account) by purchasing the Drifter Player Enhancement. Players can also unlock 4 additional Custom Locations Entries (for all characters on their account) by purchasing the Wayfarer Player Enhancement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In order to hike to a destination:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The player must select the &amp;quot;Hike to Location&amp;quot; button in the Atlas entry for the destination&lt;br /&gt;
* The player must be at a secure campfire site&lt;br /&gt;
* The player must not have been in combat of any type within 30 seconds&lt;br /&gt;
* The player must not have been in combat with any player within 2 minutes&lt;br /&gt;
&lt;br /&gt;
==Bedrolls==&lt;br /&gt;
* Players can double-click bedrolls from their backpack to place it at their feet.&lt;br /&gt;
* Players can instantly log out using a bedroll if it is placed by a secure campsite&lt;br /&gt;
* Players may not use bedrolls to log out inside dungeons [https://forums.uooutlands.com/index.php?threads/patch-notes-april-28-2019.2102/ Patched 20190428]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:campingbedroll.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Enhancements==&lt;br /&gt;
* Players can increase the amount of custom hiking locations they can mark using the help menu under [[Player_Customizations#Enhancements|Player Customizations]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-80&lt;br /&gt;
| Make campfires in the [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 80-120&lt;br /&gt;
| Make a campfire and stand nearby for skill gains&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wavetunnel</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Camping&amp;diff=28589</id>
		<title>Camping</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Camping&amp;diff=28589"/>
		<updated>2025-03-16T22:22:35Z</updated>

		<summary type="html">&lt;p&gt;Wavetunnel: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* In order start a campfire a player must use a piece of kindling&lt;br /&gt;
** This can be acquired by using a dagger on a tree&lt;br /&gt;
** Also through the [[Carpentry]] menu with boards and a Carpentry tool (0 Carpentry skill required)&lt;br /&gt;
* The Camping skill increases a player&#039;s backpack maximum weight capacity and item count&lt;br /&gt;
* With the World Atlas and 60 Camping skill, players can Hike (fast travel) to any location in the Atlas (use [Atlas to create one)&lt;br /&gt;
* Hiking to a location sends the player to randomized location in a 5 tile radius of the Atlas entry location, or in the case of Townships, anywhere within the town limits&lt;br /&gt;
* Whenever a player travels via Recall/Gate/Hiking/Moongate it will remove any Camping Comfort bonus effects on them granted by another player&lt;br /&gt;
* Players will always receive their own bonuses to Damage skill from the Camping skill even if they have not Secured a Campfire recently&lt;br /&gt;
** There is no associated message/icon as this is always enabled&lt;br /&gt;
* Campfires last 10 minutes&lt;br /&gt;
* Camping is a good skill in the beginning for raising all of stats (Str, Dex, Int) the the newbie dungeon on Shelter Island. Note that the camping skill must be set to UP (to gain skill) for you to gain stats, but it need not gain skill. You could, for example, be at the skill cap of 700 and have all other skills locked and skill gain stats from camping. You not only get a chance when you start the fire, but continously standing next to it for the full 10 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://youtu.be/J36G90qhy-g}}&lt;br /&gt;
&lt;br /&gt;
==Buffs==&lt;br /&gt;
* The Camping skill increases a player&#039;s backpack maximum weight capacity by (200 stones * (Camping Skill / 100))&lt;br /&gt;
* The skill also increases a player&#039;s backpack maximum item count allowed by (50 * (Camping Skill / 100))&lt;br /&gt;
* Campfires made by players take (Between 57 and 60 seconds - (45 seconds * (Camping Skill / 100))) seconds to secure, based on the camping skill of the campfire creator&lt;br /&gt;
* Players will no longer have a Buff Icon for the Camping skill (since it is always active)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PvM===&lt;br /&gt;
* A player does an additional [[Base Weapon Damage]] * (25% * (Camping Skill / 100)) damage per weapon hit against creatures.&lt;br /&gt;
* A player receives a spell damage bonus against creatures of (25% * (Camping Skill / 100)) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PvP===&lt;br /&gt;
* A player does an additional [[Base Weapon Damage]] * (10% * (Camping Skill / 100)) damage per weapon hit against players. &lt;br /&gt;
* A player receives a spell damage bonus against other players of (10% * (Camping Skill / 100))&lt;br /&gt;
&lt;br /&gt;
==Hiking==&lt;br /&gt;
Players can &amp;quot;Hike&amp;quot; to travel to destinations that can be found within the Atlas, with a minimum of 60 Camping skill, including Custom spots.&lt;br /&gt;
&lt;br /&gt;
[[File:atlas-pg2.png|500px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-camping03a.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When a player hikes to an Atlas destination, they are frozen in place for 5 seconds before being sent to their destination. Players begin with 3 Custom Location entries. Players can unlock 2 additional Custom Location Entries (for all characters on their account) by purchasing the Drifter Player Enhancement. Players can also unlock 4 additional Custom Locations Entries (for all characters on their account) by purchasing the Wayfarer Player Enhancement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In order to hike to a destination:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The player must select the &amp;quot;Hike to Location&amp;quot; button in the Atlas entry for the destination&lt;br /&gt;
* The player must be at a secure campfire site&lt;br /&gt;
* The player must not have been in combat of any type within 30 seconds&lt;br /&gt;
* The player must not have been in combat with any player within 2 minutes&lt;br /&gt;
&lt;br /&gt;
==Bedrolls==&lt;br /&gt;
* Players can double-click bedrolls from their backpack to place it at their feet.&lt;br /&gt;
* Players can instantly log out using a bedroll if it is placed by a secure campsite&lt;br /&gt;
* Players may not use bedrolls to log out inside dungeons [https://forums.uooutlands.com/index.php?threads/patch-notes-april-28-2019.2102/ Patched 20190428]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:campingbedroll.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Enhancements==&lt;br /&gt;
* Players can increase the amount of custom hiking locations they can mark using the help menu under [[Player_Customizations#Enhancements|Player Customizations]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-80&lt;br /&gt;
| Make campfires in the [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 80-120&lt;br /&gt;
| Make a campfire and stand nearby for skill gains&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wavetunnel</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Hiding&amp;diff=25306</id>
		<title>Hiding</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Hiding&amp;diff=25306"/>
		<updated>2024-10-14T01:00:30Z</updated>

		<summary type="html">&lt;p&gt;Wavetunnel: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:Thieves]][[Category:PvM]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Allows the player to become invisible indefinitely&lt;br /&gt;
&lt;br /&gt;
* You must be a good distance away/out of sight from any mob (creature or player) for this to succeed. However, one thing you can do is turn around a corner and immediately hide since you are out of sight.&lt;br /&gt;
&lt;br /&gt;
* You can not raise this skill (or detect hidden) while in a house you are at least friended to, as it will always work there&lt;br /&gt;
&lt;br /&gt;
* Chance to hide is equivalent to the skill level (50 skill = 50%, etc)&lt;br /&gt;
&lt;br /&gt;
* Players who are Friended to a house receive an effective bonus of 100 Hiding skill for making Hiding attempts inside that house (non-Friends no longer receive any bonuses, will not gain skill)&lt;br /&gt;
&lt;br /&gt;
* All players who are within 1 tile of a house, but not actually inside in that house, will receive an effective bonus of 50 Hiding Skill for making Hiding attempts&lt;br /&gt;
&lt;br /&gt;
* Required by the [[Stealth]] skill to make movements while hidden&lt;br /&gt;
&lt;br /&gt;
** Can be paired with the Stealth skill to make [[Stealth#Baqckstabbing|Backstab]] attacks against creatures&lt;br /&gt;
&lt;br /&gt;
* Players who are revealed via [[Detecting Hidden]] or the [[Magery|Reveal Spell]] cannot become Hidden or Invisible by any means for 5 seconds&lt;br /&gt;
** Players who are revealed also cannot Eject from a house for 5 seconds&lt;br /&gt;
&lt;br /&gt;
* Hidden players that are Revealed due to a creature ability will be prevented from any form of Hiding/Invisibility for the next 10 seconds&lt;br /&gt;
** some higher level creatures may have longer durations&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:hidinga.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Note: Players cannot train hiding in places where they have effective hiding bonuses, i.e. friendly houses/inn rooms.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-80&lt;br /&gt;
| Use Hiding in [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 80-100&lt;br /&gt;
| Continue using Hiding&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wavetunnel</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Harvesting&amp;diff=24543</id>
		<title>Harvesting</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Harvesting&amp;diff=24543"/>
		<updated>2024-09-03T00:52:10Z</updated>

		<summary type="html">&lt;p&gt;Wavetunnel: /* Mining */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:New Player]][[Category:Crafting]][[Category:PvM]][[Category:Mechanics]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Use Harvesting skills to acquire raw resources which can be refined into useful materials for [[Crafting]]&lt;br /&gt;
* Players will be occasionally be required to complete a [[Captcha]] when harvesting&lt;br /&gt;
* Harvesting skills do &amp;lt;u&amp;gt;&#039;&#039;&#039;NOT&#039;&#039;&#039;&amp;lt;/u&amp;gt; receive a Shelter Dungeon Bonus&lt;br /&gt;
* Harvesting skills raise more slowly than other skills&lt;br /&gt;
* Players can double-click harvested resources to convert them into their crafting resource if they have a proper tool in their pack (i.e. convert logs into boards, raw fish into fish steaks, ore into ingots)&lt;br /&gt;
* Whenever a player Recalls, Travels via Moongate, Hikes, Teleported or used an Adventurer&#039;s Rope they will have a 60 second delay before they can attempt to Harvest again&lt;br /&gt;
&lt;br /&gt;
[[File:harvesting-allthethings.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Smart Harvest==&lt;br /&gt;
* Double-click a tool to begin Smart Harvesting&lt;br /&gt;
* The player will automatically harvest from any nearby &amp;quot;harvest nodes&amp;quot; that has resources remaining&lt;br /&gt;
&lt;br /&gt;
[[File:harvesting-smartharvestv2.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Harvesting Material Weights==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Material&lt;br /&gt;
! Weight/Stones&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_iron.png|link=]]&amp;lt;br /&amp;gt;Ore&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingot.png|link=]]&amp;lt;br /&amp;gt;Ingot&lt;br /&gt;
| 0.025&lt;br /&gt;
|-&lt;br /&gt;
| [[File:log.png|link=]][[File:board.png|link=]]&amp;lt;br /&amp;gt;Log/Board&lt;br /&gt;
| 0.025&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leather1.png|link=]]&amp;lt;br /&amp;gt;Leather&lt;br /&gt;
| 0.025&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rawfish.png|link=]]&amp;lt;br /&amp;gt;Raw Fish&lt;br /&gt;
| 0.025&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fishing==&lt;br /&gt;
* Requires a Fishing Pole and the [[Fishing]] skill&lt;br /&gt;
* Capture a variety of Fish, including [[Aquarium#Aquarium_Creatures|Aquarium Creatures]]&lt;br /&gt;
* Special Fish (large fish, crab, lobsters, etc) are used in high-level Cooking recipes&lt;br /&gt;
&lt;br /&gt;
[[File:harvesting-fishing.png|link=Fishing]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Forensic Evaluation==&lt;br /&gt;
* Requires a Skinning Knife and the [[Forensic Evaluation]] skill&lt;br /&gt;
* It is used on corpses of monsters, whereas using the knife on corpses of players will dismember the player into his/her body parts.&lt;br /&gt;
* Leather is used to craft armor and many other items&lt;br /&gt;
* Using Forensic Evaluation on corpses will also yield cooking ingredients and feathers from bird-type creatures&lt;br /&gt;
&lt;br /&gt;
[[File:harvesting-forensicevaluation.png|link=Forensic Evaluation]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:resources-leather.png|link=Forensic Evaluation]]&lt;br /&gt;
&lt;br /&gt;
==Lumberjacking==&lt;br /&gt;
* Requires a Hatchet and the [[Lumberjacking]] skill&lt;br /&gt;
* Logs can be used to craft kindling, ships, furniture, addons and more&lt;br /&gt;
&lt;br /&gt;
[[File:harvesting-lumberjacking.png|link=Lumberjacking]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:harvesting-logs.png|link=Lumberjacking]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mining==&lt;br /&gt;
* Requires a Pickaxe and the [[Mining]] skill&lt;br /&gt;
* It is used on rock walls, floors of caves and boulders/individual rocks to obtain ore.&lt;br /&gt;
* Ore is turned into Ingots by double-clicking on the Ore while near a Forge, the chance to successfully smelt it is based on your Mining Skill, not the blacksmithing skill&lt;br /&gt;
* Ingots are used to create weapons, armor, tools and many other items&lt;br /&gt;
&lt;br /&gt;
[[File:harvesting-mining.png|link=Mining]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-resources-ore.png|link=Mining]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:crafting-mining-smeltingore.png|link=Mining]]&lt;br /&gt;
&lt;br /&gt;
==CAPTCHA==&lt;br /&gt;
* Players will occasionally be required to complete a [[Captcha]] when harvesting&lt;br /&gt;
* If a player fails a CAPTCHA three times, they will be &amp;lt;u&amp;gt;&#039;&#039;&#039;blocked and restricted from any form of harvesting&#039;&#039;&#039;&amp;lt;/u&amp;gt; for a set duration depending on the number of previous offenses&lt;br /&gt;
&lt;br /&gt;
[[File:newcaptcha.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Commodities==&lt;br /&gt;
* Players can purchase [[Commodities|Blank Commodity Deeds]] from a Banker&lt;br /&gt;
* Double-click a Blank Commodity Deed and target the resource to create a Resource Commodity&lt;br /&gt;
* Commodities are &amp;lt;u&amp;gt;&#039;&#039;&#039;NOT&#039;&#039;&#039;&amp;lt;/u&amp;gt; blessed and can be stolen/looted&lt;br /&gt;
&lt;br /&gt;
[[File:harvesting-commoditydeed.gif|link=Commodities]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Resource Maps==&lt;br /&gt;
* [[Resource Maps]] yield Fish, Leather, Logs and Ore&lt;br /&gt;
* They must be deciphered in the same manner as [[Treasure Hunting|Treasure Maps]], by a Cartographer&lt;br /&gt;
* Resource Maps must be completed by a harvester with the requisite skill (i.e. 65 mining to harvest a Dull Copper Resource Map)&lt;br /&gt;
* The Loot Goblin program can greatly aid you in finding the location of where the map is to be used https://forums.uooutlands.com/index.php?threads/witchers-updated-guide-to-tmaps-how-you-can-and-why-you-should-be-running-your-own-tmaps.3439/&lt;br /&gt;
[[File:resourcemaps.png|link=Resource Maps]]&lt;br /&gt;
&lt;br /&gt;
[[File:resourcemap-miningupaspot.gif|link=Resource Maps]]&lt;/div&gt;</summary>
		<author><name>Wavetunnel</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Harvesting&amp;diff=24542</id>
		<title>Harvesting</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Harvesting&amp;diff=24542"/>
		<updated>2024-09-03T00:51:27Z</updated>

		<summary type="html">&lt;p&gt;Wavetunnel: /* Resource Maps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:New Player]][[Category:Crafting]][[Category:PvM]][[Category:Mechanics]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Use Harvesting skills to acquire raw resources which can be refined into useful materials for [[Crafting]]&lt;br /&gt;
* Players will be occasionally be required to complete a [[Captcha]] when harvesting&lt;br /&gt;
* Harvesting skills do &amp;lt;u&amp;gt;&#039;&#039;&#039;NOT&#039;&#039;&#039;&amp;lt;/u&amp;gt; receive a Shelter Dungeon Bonus&lt;br /&gt;
* Harvesting skills raise more slowly than other skills&lt;br /&gt;
* Players can double-click harvested resources to convert them into their crafting resource if they have a proper tool in their pack (i.e. convert logs into boards, raw fish into fish steaks, ore into ingots)&lt;br /&gt;
* Whenever a player Recalls, Travels via Moongate, Hikes, Teleported or used an Adventurer&#039;s Rope they will have a 60 second delay before they can attempt to Harvest again&lt;br /&gt;
&lt;br /&gt;
[[File:harvesting-allthethings.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Smart Harvest==&lt;br /&gt;
* Double-click a tool to begin Smart Harvesting&lt;br /&gt;
* The player will automatically harvest from any nearby &amp;quot;harvest nodes&amp;quot; that has resources remaining&lt;br /&gt;
&lt;br /&gt;
[[File:harvesting-smartharvestv2.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Harvesting Material Weights==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Material&lt;br /&gt;
! Weight/Stones&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_iron.png|link=]]&amp;lt;br /&amp;gt;Ore&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingot.png|link=]]&amp;lt;br /&amp;gt;Ingot&lt;br /&gt;
| 0.025&lt;br /&gt;
|-&lt;br /&gt;
| [[File:log.png|link=]][[File:board.png|link=]]&amp;lt;br /&amp;gt;Log/Board&lt;br /&gt;
| 0.025&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leather1.png|link=]]&amp;lt;br /&amp;gt;Leather&lt;br /&gt;
| 0.025&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rawfish.png|link=]]&amp;lt;br /&amp;gt;Raw Fish&lt;br /&gt;
| 0.025&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fishing==&lt;br /&gt;
* Requires a Fishing Pole and the [[Fishing]] skill&lt;br /&gt;
* Capture a variety of Fish, including [[Aquarium#Aquarium_Creatures|Aquarium Creatures]]&lt;br /&gt;
* Special Fish (large fish, crab, lobsters, etc) are used in high-level Cooking recipes&lt;br /&gt;
&lt;br /&gt;
[[File:harvesting-fishing.png|link=Fishing]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Forensic Evaluation==&lt;br /&gt;
* Requires a Skinning Knife and the [[Forensic Evaluation]] skill&lt;br /&gt;
* It is used on corpses of monsters, whereas using the knife on corpses of players will dismember the player into his/her body parts.&lt;br /&gt;
* Leather is used to craft armor and many other items&lt;br /&gt;
* Using Forensic Evaluation on corpses will also yield cooking ingredients and feathers from bird-type creatures&lt;br /&gt;
&lt;br /&gt;
[[File:harvesting-forensicevaluation.png|link=Forensic Evaluation]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:resources-leather.png|link=Forensic Evaluation]]&lt;br /&gt;
&lt;br /&gt;
==Lumberjacking==&lt;br /&gt;
* Requires a Hatchet and the [[Lumberjacking]] skill&lt;br /&gt;
* Logs can be used to craft kindling, ships, furniture, addons and more&lt;br /&gt;
&lt;br /&gt;
[[File:harvesting-lumberjacking.png|link=Lumberjacking]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:harvesting-logs.png|link=Lumberjacking]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mining==&lt;br /&gt;
* Requires a Pickaxe and the [[Mining]] skill&lt;br /&gt;
* It is used on rock walls, floors of caves and boulders/individual rocks to obtain ore.&lt;br /&gt;
* Ore is turned into Ingots by double-clicking on the Ore while near a Forge&lt;br /&gt;
* Ingots are used to create weapons, armor, tools and many other items&lt;br /&gt;
&lt;br /&gt;
[[File:harvesting-mining.png|link=Mining]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-resources-ore.png|link=Mining]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:crafting-mining-smeltingore.png|link=Mining]]&lt;br /&gt;
&lt;br /&gt;
==CAPTCHA==&lt;br /&gt;
* Players will occasionally be required to complete a [[Captcha]] when harvesting&lt;br /&gt;
* If a player fails a CAPTCHA three times, they will be &amp;lt;u&amp;gt;&#039;&#039;&#039;blocked and restricted from any form of harvesting&#039;&#039;&#039;&amp;lt;/u&amp;gt; for a set duration depending on the number of previous offenses&lt;br /&gt;
&lt;br /&gt;
[[File:newcaptcha.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Commodities==&lt;br /&gt;
* Players can purchase [[Commodities|Blank Commodity Deeds]] from a Banker&lt;br /&gt;
* Double-click a Blank Commodity Deed and target the resource to create a Resource Commodity&lt;br /&gt;
* Commodities are &amp;lt;u&amp;gt;&#039;&#039;&#039;NOT&#039;&#039;&#039;&amp;lt;/u&amp;gt; blessed and can be stolen/looted&lt;br /&gt;
&lt;br /&gt;
[[File:harvesting-commoditydeed.gif|link=Commodities]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Resource Maps==&lt;br /&gt;
* [[Resource Maps]] yield Fish, Leather, Logs and Ore&lt;br /&gt;
* They must be deciphered in the same manner as [[Treasure Hunting|Treasure Maps]], by a Cartographer&lt;br /&gt;
* Resource Maps must be completed by a harvester with the requisite skill (i.e. 65 mining to harvest a Dull Copper Resource Map)&lt;br /&gt;
* The Loot Goblin program can greatly aid you in finding the location of where the map is to be used https://forums.uooutlands.com/index.php?threads/witchers-updated-guide-to-tmaps-how-you-can-and-why-you-should-be-running-your-own-tmaps.3439/&lt;br /&gt;
[[File:resourcemaps.png|link=Resource Maps]]&lt;br /&gt;
&lt;br /&gt;
[[File:resourcemap-miningupaspot.gif|link=Resource Maps]]&lt;/div&gt;</summary>
		<author><name>Wavetunnel</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Harvesting&amp;diff=24541</id>
		<title>Harvesting</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Harvesting&amp;diff=24541"/>
		<updated>2024-09-03T00:47:00Z</updated>

		<summary type="html">&lt;p&gt;Wavetunnel: /* Mining */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:New Player]][[Category:Crafting]][[Category:PvM]][[Category:Mechanics]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Use Harvesting skills to acquire raw resources which can be refined into useful materials for [[Crafting]]&lt;br /&gt;
* Players will be occasionally be required to complete a [[Captcha]] when harvesting&lt;br /&gt;
* Harvesting skills do &amp;lt;u&amp;gt;&#039;&#039;&#039;NOT&#039;&#039;&#039;&amp;lt;/u&amp;gt; receive a Shelter Dungeon Bonus&lt;br /&gt;
* Harvesting skills raise more slowly than other skills&lt;br /&gt;
* Players can double-click harvested resources to convert them into their crafting resource if they have a proper tool in their pack (i.e. convert logs into boards, raw fish into fish steaks, ore into ingots)&lt;br /&gt;
* Whenever a player Recalls, Travels via Moongate, Hikes, Teleported or used an Adventurer&#039;s Rope they will have a 60 second delay before they can attempt to Harvest again&lt;br /&gt;
&lt;br /&gt;
[[File:harvesting-allthethings.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Smart Harvest==&lt;br /&gt;
* Double-click a tool to begin Smart Harvesting&lt;br /&gt;
* The player will automatically harvest from any nearby &amp;quot;harvest nodes&amp;quot; that has resources remaining&lt;br /&gt;
&lt;br /&gt;
[[File:harvesting-smartharvestv2.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Harvesting Material Weights==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Material&lt;br /&gt;
! Weight/Stones&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_iron.png|link=]]&amp;lt;br /&amp;gt;Ore&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingot.png|link=]]&amp;lt;br /&amp;gt;Ingot&lt;br /&gt;
| 0.025&lt;br /&gt;
|-&lt;br /&gt;
| [[File:log.png|link=]][[File:board.png|link=]]&amp;lt;br /&amp;gt;Log/Board&lt;br /&gt;
| 0.025&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leather1.png|link=]]&amp;lt;br /&amp;gt;Leather&lt;br /&gt;
| 0.025&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rawfish.png|link=]]&amp;lt;br /&amp;gt;Raw Fish&lt;br /&gt;
| 0.025&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fishing==&lt;br /&gt;
* Requires a Fishing Pole and the [[Fishing]] skill&lt;br /&gt;
* Capture a variety of Fish, including [[Aquarium#Aquarium_Creatures|Aquarium Creatures]]&lt;br /&gt;
* Special Fish (large fish, crab, lobsters, etc) are used in high-level Cooking recipes&lt;br /&gt;
&lt;br /&gt;
[[File:harvesting-fishing.png|link=Fishing]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Forensic Evaluation==&lt;br /&gt;
* Requires a Skinning Knife and the [[Forensic Evaluation]] skill&lt;br /&gt;
* It is used on corpses of monsters, whereas using the knife on corpses of players will dismember the player into his/her body parts.&lt;br /&gt;
* Leather is used to craft armor and many other items&lt;br /&gt;
* Using Forensic Evaluation on corpses will also yield cooking ingredients and feathers from bird-type creatures&lt;br /&gt;
&lt;br /&gt;
[[File:harvesting-forensicevaluation.png|link=Forensic Evaluation]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:resources-leather.png|link=Forensic Evaluation]]&lt;br /&gt;
&lt;br /&gt;
==Lumberjacking==&lt;br /&gt;
* Requires a Hatchet and the [[Lumberjacking]] skill&lt;br /&gt;
* Logs can be used to craft kindling, ships, furniture, addons and more&lt;br /&gt;
&lt;br /&gt;
[[File:harvesting-lumberjacking.png|link=Lumberjacking]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:harvesting-logs.png|link=Lumberjacking]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mining==&lt;br /&gt;
* Requires a Pickaxe and the [[Mining]] skill&lt;br /&gt;
* It is used on rock walls, floors of caves and boulders/individual rocks to obtain ore.&lt;br /&gt;
* Ore is turned into Ingots by double-clicking on the Ore while near a Forge&lt;br /&gt;
* Ingots are used to create weapons, armor, tools and many other items&lt;br /&gt;
&lt;br /&gt;
[[File:harvesting-mining.png|link=Mining]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-resources-ore.png|link=Mining]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:crafting-mining-smeltingore.png|link=Mining]]&lt;br /&gt;
&lt;br /&gt;
==CAPTCHA==&lt;br /&gt;
* Players will occasionally be required to complete a [[Captcha]] when harvesting&lt;br /&gt;
* If a player fails a CAPTCHA three times, they will be &amp;lt;u&amp;gt;&#039;&#039;&#039;blocked and restricted from any form of harvesting&#039;&#039;&#039;&amp;lt;/u&amp;gt; for a set duration depending on the number of previous offenses&lt;br /&gt;
&lt;br /&gt;
[[File:newcaptcha.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Commodities==&lt;br /&gt;
* Players can purchase [[Commodities|Blank Commodity Deeds]] from a Banker&lt;br /&gt;
* Double-click a Blank Commodity Deed and target the resource to create a Resource Commodity&lt;br /&gt;
* Commodities are &amp;lt;u&amp;gt;&#039;&#039;&#039;NOT&#039;&#039;&#039;&amp;lt;/u&amp;gt; blessed and can be stolen/looted&lt;br /&gt;
&lt;br /&gt;
[[File:harvesting-commoditydeed.gif|link=Commodities]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Resource Maps==&lt;br /&gt;
* [[Resource Maps]] yield Fish, Leather, Logs and Ore&lt;br /&gt;
* They must be deciphered in the same manner as [[Treasure Hunting|Treasure Maps]], by a Cartographer&lt;br /&gt;
* Resource Maps must be completed by a harvester with the requisite skill (i.e. 65 mining to harvest a Dull Copper Resource Map)&lt;br /&gt;
&lt;br /&gt;
[[File:resourcemaps.png|link=Resource Maps]]&lt;br /&gt;
&lt;br /&gt;
[[File:resourcemap-miningupaspot.gif|link=Resource Maps]]&lt;/div&gt;</summary>
		<author><name>Wavetunnel</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Harvesting&amp;diff=24540</id>
		<title>Harvesting</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Harvesting&amp;diff=24540"/>
		<updated>2024-09-03T00:46:06Z</updated>

		<summary type="html">&lt;p&gt;Wavetunnel: /* Forensic Evaluation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:New Player]][[Category:Crafting]][[Category:PvM]][[Category:Mechanics]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Use Harvesting skills to acquire raw resources which can be refined into useful materials for [[Crafting]]&lt;br /&gt;
* Players will be occasionally be required to complete a [[Captcha]] when harvesting&lt;br /&gt;
* Harvesting skills do &amp;lt;u&amp;gt;&#039;&#039;&#039;NOT&#039;&#039;&#039;&amp;lt;/u&amp;gt; receive a Shelter Dungeon Bonus&lt;br /&gt;
* Harvesting skills raise more slowly than other skills&lt;br /&gt;
* Players can double-click harvested resources to convert them into their crafting resource if they have a proper tool in their pack (i.e. convert logs into boards, raw fish into fish steaks, ore into ingots)&lt;br /&gt;
* Whenever a player Recalls, Travels via Moongate, Hikes, Teleported or used an Adventurer&#039;s Rope they will have a 60 second delay before they can attempt to Harvest again&lt;br /&gt;
&lt;br /&gt;
[[File:harvesting-allthethings.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Smart Harvest==&lt;br /&gt;
* Double-click a tool to begin Smart Harvesting&lt;br /&gt;
* The player will automatically harvest from any nearby &amp;quot;harvest nodes&amp;quot; that has resources remaining&lt;br /&gt;
&lt;br /&gt;
[[File:harvesting-smartharvestv2.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Harvesting Material Weights==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Material&lt;br /&gt;
! Weight/Stones&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_iron.png|link=]]&amp;lt;br /&amp;gt;Ore&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ingot.png|link=]]&amp;lt;br /&amp;gt;Ingot&lt;br /&gt;
| 0.025&lt;br /&gt;
|-&lt;br /&gt;
| [[File:log.png|link=]][[File:board.png|link=]]&amp;lt;br /&amp;gt;Log/Board&lt;br /&gt;
| 0.025&lt;br /&gt;
|-&lt;br /&gt;
| [[File:leather1.png|link=]]&amp;lt;br /&amp;gt;Leather&lt;br /&gt;
| 0.025&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rawfish.png|link=]]&amp;lt;br /&amp;gt;Raw Fish&lt;br /&gt;
| 0.025&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fishing==&lt;br /&gt;
* Requires a Fishing Pole and the [[Fishing]] skill&lt;br /&gt;
* Capture a variety of Fish, including [[Aquarium#Aquarium_Creatures|Aquarium Creatures]]&lt;br /&gt;
* Special Fish (large fish, crab, lobsters, etc) are used in high-level Cooking recipes&lt;br /&gt;
&lt;br /&gt;
[[File:harvesting-fishing.png|link=Fishing]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Forensic Evaluation==&lt;br /&gt;
* Requires a Skinning Knife and the [[Forensic Evaluation]] skill&lt;br /&gt;
* It is used on corpses of monsters, whereas using the knife on corpses of players will dismember the player into his/her body parts.&lt;br /&gt;
* Leather is used to craft armor and many other items&lt;br /&gt;
* Using Forensic Evaluation on corpses will also yield cooking ingredients and feathers from bird-type creatures&lt;br /&gt;
&lt;br /&gt;
[[File:harvesting-forensicevaluation.png|link=Forensic Evaluation]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:resources-leather.png|link=Forensic Evaluation]]&lt;br /&gt;
&lt;br /&gt;
==Lumberjacking==&lt;br /&gt;
* Requires a Hatchet and the [[Lumberjacking]] skill&lt;br /&gt;
* Logs can be used to craft kindling, ships, furniture, addons and more&lt;br /&gt;
&lt;br /&gt;
[[File:harvesting-lumberjacking.png|link=Lumberjacking]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:harvesting-logs.png|link=Lumberjacking]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mining==&lt;br /&gt;
* Requires a Pickaxe and the [[Mining]] skill&lt;br /&gt;
* Ore is turned into Ingots by double-clicking on the Ore while near a Forge&lt;br /&gt;
* Ingots are used to create weapons, armor, tools and many other items&lt;br /&gt;
&lt;br /&gt;
[[File:harvesting-mining.png|link=Mining]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-resources-ore.png|link=Mining]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:crafting-mining-smeltingore.png|link=Mining]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==CAPTCHA==&lt;br /&gt;
* Players will occasionally be required to complete a [[Captcha]] when harvesting&lt;br /&gt;
* If a player fails a CAPTCHA three times, they will be &amp;lt;u&amp;gt;&#039;&#039;&#039;blocked and restricted from any form of harvesting&#039;&#039;&#039;&amp;lt;/u&amp;gt; for a set duration depending on the number of previous offenses&lt;br /&gt;
&lt;br /&gt;
[[File:newcaptcha.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Commodities==&lt;br /&gt;
* Players can purchase [[Commodities|Blank Commodity Deeds]] from a Banker&lt;br /&gt;
* Double-click a Blank Commodity Deed and target the resource to create a Resource Commodity&lt;br /&gt;
* Commodities are &amp;lt;u&amp;gt;&#039;&#039;&#039;NOT&#039;&#039;&#039;&amp;lt;/u&amp;gt; blessed and can be stolen/looted&lt;br /&gt;
&lt;br /&gt;
[[File:harvesting-commoditydeed.gif|link=Commodities]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Resource Maps==&lt;br /&gt;
* [[Resource Maps]] yield Fish, Leather, Logs and Ore&lt;br /&gt;
* They must be deciphered in the same manner as [[Treasure Hunting|Treasure Maps]], by a Cartographer&lt;br /&gt;
* Resource Maps must be completed by a harvester with the requisite skill (i.e. 65 mining to harvest a Dull Copper Resource Map)&lt;br /&gt;
&lt;br /&gt;
[[File:resourcemaps.png|link=Resource Maps]]&lt;br /&gt;
&lt;br /&gt;
[[File:resourcemap-miningupaspot.gif|link=Resource Maps]]&lt;/div&gt;</summary>
		<author><name>Wavetunnel</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Animal_Taming&amp;diff=24521</id>
		<title>Animal Taming</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Animal_Taming&amp;diff=24521"/>
		<updated>2024-08-23T23:24:55Z</updated>

		<summary type="html">&lt;p&gt;Wavetunnel: /* Taming Creatures &amp;amp; Pet Bonding */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:Taming]][[Category:PvM]][[Category:PvP]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* The path of an Animal Tamer is a long, oft times frustrating one, but with the ability to control animals and monsters, becoming a Tamer is a lucrative profession if given the time and patience it needs to be raised and mastered.&lt;br /&gt;
* Complete list of [[Tameables_List|Tameables]] with stats&lt;br /&gt;
* Complete list of [[Template:TameablesPics|Tameable Pics]]&lt;br /&gt;
* Complete list of [[Template:TameablePetAbilities|Pet Abilities]]&lt;br /&gt;
&lt;br /&gt;
==Skill Gain &amp;amp; Passive Taming Gains==&lt;br /&gt;
* The Animal Taming skill can be gained from attempts to tame a creature where the success chance is less than 100%&lt;br /&gt;
* You will never gain from a creature released after being tamed, by yourself or anyone else&lt;br /&gt;
* Taming skill gain cannot occur whilst standing within a house, Creatures can be tamed however&lt;br /&gt;
&lt;br /&gt;
===Passive Taming Gains===&lt;br /&gt;
* For every 0.1 skill you gain from taming creatures, you bank 0.5 passive taming points, to a maximum of 5 points banked at one time.&lt;br /&gt;
* To use these gains, kill monsters with your pets.&lt;br /&gt;
* You have a chance to get a gain from anything your pets kill, but harder monsters have a higher chance to give you a gain.&lt;br /&gt;
* You can help your pets kill the monster, they just need to do damage.&lt;br /&gt;
&lt;br /&gt;
===Direct Taming Gain limits per Creature===&lt;br /&gt;
Each creature contains a maximum pool of available points which can be cumulatively earned as skill gain to the totals shown below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Points Per Creature&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| 5.0&lt;br /&gt;
|-&lt;br /&gt;
| 50-70&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| 70-90&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| 90-119.9&lt;br /&gt;
| 0.2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Taming Creatures &amp;amp; Pet Bonding==&lt;br /&gt;
* Taming a creature requires both the Animal Taming and [[Animal Lore]] skills&lt;br /&gt;
* You must stand within 3 tiles of the creature to begin taming it, and within 6 tiles to continue taming. [https://forums.uooutlands.com/index.php?threads/patch-notes-for-april-2-2020.2841/ patch April 2, 2020]&lt;br /&gt;
* Pets will Bond after reaching level 1&lt;br /&gt;
* Pack animals can NOT be Bonded&lt;br /&gt;
* Pets will Recall/Hike with the owner&lt;br /&gt;
* Bonded pets will turn into ghosts upon death&lt;br /&gt;
* Pets can be resurrected with 80 Veterinary skill, the resurrection spell, or by any NPC Healer&lt;br /&gt;
* Pets will become untamed, unbonded and deleted after 24 hours if they are left out in the world without being given a command from their owner&lt;br /&gt;
&lt;br /&gt;
===Taming Success Chance===&lt;br /&gt;
* Players will always have at least a minimum of 5% success chance to Tame a creature if they meet the minimum Taming Skill requirements for the creature.&lt;br /&gt;
* When players tame creatures they will receive a bonus to Taming Success chance (scalar) equal to the combined PvM bonus from Accuracy and Damage (Tactics as %) of their equipped Shepherd&#039;s Crook or the best Shepherd&#039;s Crook in their backpack. For example:&lt;br /&gt;
** An Exceedingly Accurate (+20% Accuracy) Shepherd&#039;s Crook of Power (+20% Damage) will increase the taming success chance by +40% of normal (i.e. a 50% base success chance becomes 50% * 1.4 = 70% success chance)&lt;br /&gt;
&lt;br /&gt;
[[File:tamingwithcrook.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
Note that the pet you are taming must not be taking damage while you are attempting to tame it, otherwise you will receive a message saying it is too angry to tame. A common method to tame a hostile pet is to tell another pet to attack it, then for it to stop (all stop, or (petname) stop) you will then be able to make taming attempts, however you will need to heal your pet being attacking periodically.&lt;br /&gt;
&lt;br /&gt;
It is also possible to have a number of pets with you GREATER than the number of control slots (eg. You have 5 control slots filled and you tame another creature) however once this occurs the only orders you will be able to give to them are to  follow you, until you are at or under your max number of control slots again.&lt;br /&gt;
&lt;br /&gt;
==Abandoned and Released Pets==&lt;br /&gt;
* In order for a pet to not &amp;quot;become abandoned&amp;quot; they must have their Tamer approach them within Speech distance at least once every 24 hours&lt;br /&gt;
* If players are in game for 24 hours (i.e. not logging out) and away (more than speech distance) from their pets for a long period of time, we recommend they either use the Stables for them, or return to their pets to &amp;quot;refresh&amp;quot; their abandonment timer&lt;br /&gt;
* When a player releases a tamed creature, they will no longer be Pacified for 60 minutes, and will now instead be Hindered for 60 minutes until retamed by a player&lt;br /&gt;
* Recently released creatures that are Hindered will have a &amp;quot;*released*&amp;quot; text above their head&lt;br /&gt;
* Visit the Prevalia or Corpse Creek Stables or the Prevalia Zoo and speak to the [[Animal Wrangler]] to recover abandoned pets&lt;br /&gt;
&lt;br /&gt;
[[File:wikitamingrelease.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stables and Control Slots==&lt;br /&gt;
* Players can speak with a [[Stablemaster]] to view their Stables&lt;br /&gt;
* A ridable pet does not contribute to your Control Slots tally whilst mounted. More info in [[Mounts]]&lt;br /&gt;
* Creatures that are stabled will not accrue stable fees after 60 days&lt;br /&gt;
&lt;br /&gt;
===More Options===&lt;br /&gt;
* Retrieve Lost Followers: Behaves the same as the old mechanic, which is used to pay a fee to retrieve followers that are currently sitting anywhere in the game world and warp the to the player&lt;br /&gt;
* Reset Follower Level Selections: Players may click the &amp;quot;Reset Follower Level Selections&amp;quot; button and target one of their tamed creatures to allow them to redo all Stat/Skill and Trait Selections they have previously made with this creature during previous &amp;quot;level-ups&amp;quot;&lt;br /&gt;
** Players may use this mechanic as often as they with on their Tamed creatures, so long as they are not in combat&lt;br /&gt;
* Reset Follower Name: Players may click the &amp;quot;Reset Follower Name&amp;quot; button and target one of their tamed creature&#039;s to reset it&#039;s name to the default &amp;quot;untamed&amp;quot; name for that creature&lt;br /&gt;
** For instance, a player could have a Mongbat named &amp;quot;Michael&amp;quot;, and this mechanic would reset the creature&#039;s name back to &amp;quot;a mongbat&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:stablesmoreoptions.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
===Pull Followers===&lt;br /&gt;
* Players can now use a &amp;quot;Pull Followers&amp;quot; mechanic to retrieve any of their followers within 5 tiles (if they get stuck) once every 5 minutes&lt;br /&gt;
* Players cannot use the Pull Followers mechanic if they have recently been in PvP&lt;br /&gt;
* To activate the Pull Followers mechanic, players can type [pullfollowers or use shift-click themselves and in the context menu select &amp;quot;Followers&amp;quot; (we will be updating this context menu text to &amp;quot;Pull Followers&amp;quot; on our next server patch)&lt;br /&gt;
&lt;br /&gt;
[[File:pullFollowers.png|link=]]&lt;br /&gt;
&lt;br /&gt;
{{TamedScalarLevels}}&lt;br /&gt;
&lt;br /&gt;
==Tamed Abilities==&lt;br /&gt;
All creatures have specific abilities linked to that creature type and each ability is split into three categories:&lt;br /&gt;
&lt;br /&gt;
{| class =&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Category&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Innate&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Always active for that creature&lt;br /&gt;
|-&lt;br /&gt;
| Passive&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Percentual chance to trigger on each hit or on damage taken&lt;br /&gt;
|-&lt;br /&gt;
| Cooldown&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Triggered once and then only again after the cooldown period&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;i&amp;gt;Abilities can be viewed by using [[Animal Lore]] on the creature.&amp;lt;/i&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tamed Classes==&lt;br /&gt;
All tameable creatures are categorized into one of three classes:&lt;br /&gt;
&lt;br /&gt;
{| class =&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Class&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:icon-attackclass.png]]&amp;lt;br /&amp;gt;Attack&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Creatures that focus primarily on dealing Damage&lt;br /&gt;
|-&lt;br /&gt;
| [[File:icon-utilityclass.png]]&amp;lt;br /&amp;gt;Utility&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Creatures that utilize Poison, Disease or apply Debuffing effects onto targets&lt;br /&gt;
|-&lt;br /&gt;
| [[File:icon-tankclass.png]]&amp;lt;br /&amp;gt;Tank&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Creatures that focus on Survival and maintaining Aggro to keep their tamer and other followers shielded from damage&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;i&amp;gt;Players can see which class a creature belongs to under the details page of its [[Animal Lore]] menu.&amp;lt;/i&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Taming Bestiary==&lt;br /&gt;
* The [[Taming Bestiary]] is an item which lets tamers earn experience to unlock upgrades which apply to creatures of the various tamed classes.&lt;br /&gt;
* Using the Taming Bestiary is essential for any tamer to reach their full potential&lt;br /&gt;
* The Taming Bestiary is crafted by players using the [[Inscription]] skill and is &#039;&#039;&#039;Blessed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:tamingbestiary.png|link=Taming Bestiary]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Underdog Bonus==&lt;br /&gt;
* If a player uses Tamed Creatures where the player&#039;s Animal Taming and Animal Lore skills exceed the &amp;quot;Min Taming Skill&amp;quot; needed for that creature, the Tamed Creature will receive a number of bonuses&lt;br /&gt;
* The bonuses from the Underdog mechanic are designed to offset the player choosing using a &amp;quot;weaker than normal&amp;quot; creature&lt;br /&gt;
* Players can view the Underdog Bonuses provided to a creature on the Detail page of the Animal Lore menu for the creature&lt;br /&gt;
* Creatures will receive a Damage bonus of (50% * (Player Taming Skill - Creature Min Taming) / 70) upwards to a maximum of 40%&lt;br /&gt;
* Creatures will receive a Damage Resistance bonus of (10% * (Player Taming Skill - Creature Min Taming) / 70) upwards to a maximum of 20%&lt;br /&gt;
* Creatures will not receive a Healing bonus&lt;br /&gt;
* Note: A player&#039;s Animal Taming skill is capped by their Animal Lore skill for the purposes of Underdog (i.e. players will need both skills)&lt;br /&gt;
* Players can optionally disable the Underdog bonuses for all of their Tamed Followers by unchecking the &amp;quot;Enabled&amp;quot; button, as some players may wish to disable Underdog Bonuses for testing purposes&lt;br /&gt;
&lt;br /&gt;
==Zoology Guild==&lt;br /&gt;
* The [[Zoology Guild]] is a network of Zoologist NPCs that work behind the scenes to collect data on the frequency at which different Tamed Creature Types are being used by players to tackle content across Outlands&lt;br /&gt;
* Players will automatically receive Combat Bonuses to their Tamed Creatures based on this data collected, with higher bonuses granted to Tamed Creature Types that are being utilized less frequently by players on the server&lt;br /&gt;
* Players will also be rewarded with unlocking additional Stable Slots for their character by utilizing a variety of Tamed Creatures (similar to the old Taming Bestiary handling)&lt;br /&gt;
&lt;br /&gt;
[[File:zoologyguild1.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tamed and Summoned Creature Specifics==&lt;br /&gt;
* Player pets can be pushed through freely for movement by all players&lt;br /&gt;
* Player pets move at 80% speed while attacking a player target&lt;br /&gt;
* Tamed pets will no longer use abilities within 1 second of performing a melee attack against a player. The behavior of special abilities is unchanged when fighting other creatures.&lt;br /&gt;
* When a player dies in a dungeon, their Pack Animals and creatures with the Mule trait will now drop their backpack&#039;s contents into the player&#039;s corpse (rather than onto the ground)&lt;br /&gt;
* Tamed/Summoned follower PvP damage scalar has been increased to 30% (previously was 25%)&lt;br /&gt;
* Tamed/Summoned follower maximum melee hit chance in PvP is now 66%. (previously was 50%)   They may get up to 100% chance to hit other creatures&lt;br /&gt;
* Tamed/Summoned followers now have a 60% reduced chance in PvP to trigger abilities against players (previously was 90% reduction)  For example, an untamed ember drake has a 25% chance to trigger a Flamestrike against any target after a melee attack. A tamed ember drake has a 15% chance to trigger a flamestrike against a creature. A tamed ember drake has a 6% chance to trigger a Flamestrike against a player.&lt;br /&gt;
* Tamed/Summoned followers now have a 25% reduced chance in PvP to use a special ability when attacking a player (previously was 40% reduction)&lt;br /&gt;
* Tamed/Summoned follower ability cooldowns in PvP are now only increased by 50% (previously were increased by 100%)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tamed/Summoned Creatures PvP Damage Caps==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Damage Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Melee&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Capped at inflicting at most 10 Damage Per Control Slot over a 3 second window to individual players in PvP&lt;br /&gt;
|-&lt;br /&gt;
| Range/Spellcasting&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Capped at inflicting at most 7 Damage Per Control Slot over a 3 second window to individual players in PvP. Capped at 8 tiles distance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
* Tamed Creatures who are teleported (via Recall/Gate/Moongate) will default to &amp;quot;Follow&amp;quot; mode&lt;br /&gt;
* Tamed and Summoned followers cannot have their damage reduced by more than 90% for any damage they take (unless specifically for an ability or effect that reduces damage to 1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Player Made Guides==&lt;br /&gt;
* [https://www.tameoutlands.com/ All-In-One Taming Guide and Scripts by Khal Draco and Zell]&lt;br /&gt;
* [http://forums.uooutlands.com/index.php?threads/animal-taming-faq.1353/ Animal Taming FAQ by Ahamkara]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/u/1/d/1u5R7Idf8QDJkTsHs2eCiqlOhASTTDcU1t6DLuVTkeQ8/htmlview#/ Pet Abilities and Traits]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-60&lt;br /&gt;
| [[Colossal Frog]] in [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 60-80&lt;br /&gt;
| [[Cave Bear]] in [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 80-85&lt;br /&gt;
| [[Deep Crawler]]&lt;br /&gt;
|-&lt;br /&gt;
| 85-90 &lt;br /&gt;
| [[Drake]]&lt;br /&gt;
|-&lt;br /&gt;
| 90-95&lt;br /&gt;
| [[Husk Crab]]&lt;br /&gt;
|-&lt;br /&gt;
| 95-100&lt;br /&gt;
| [[Dragon]]&lt;br /&gt;
|-&lt;br /&gt;
| 100-105&lt;br /&gt;
| [[Snowdrift]]&lt;br /&gt;
|-&lt;br /&gt;
| 105-110&lt;br /&gt;
| [[Earth Drake]]&lt;br /&gt;
|-&lt;br /&gt;
| 110-115&lt;br /&gt;
| [[Sphinx]]&lt;br /&gt;
|-&lt;br /&gt;
| 115-120&lt;br /&gt;
| [[Earth Dragon]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wavetunnel</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Animal_Taming&amp;diff=24520</id>
		<title>Animal Taming</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Animal_Taming&amp;diff=24520"/>
		<updated>2024-08-23T23:24:03Z</updated>

		<summary type="html">&lt;p&gt;Wavetunnel: /* Taming Creatures &amp;amp; Pet Bonding */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:Taming]][[Category:PvM]][[Category:PvP]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* The path of an Animal Tamer is a long, oft times frustrating one, but with the ability to control animals and monsters, becoming a Tamer is a lucrative profession if given the time and patience it needs to be raised and mastered.&lt;br /&gt;
* Complete list of [[Tameables_List|Tameables]] with stats&lt;br /&gt;
* Complete list of [[Template:TameablesPics|Tameable Pics]]&lt;br /&gt;
* Complete list of [[Template:TameablePetAbilities|Pet Abilities]]&lt;br /&gt;
&lt;br /&gt;
==Skill Gain &amp;amp; Passive Taming Gains==&lt;br /&gt;
* The Animal Taming skill can be gained from attempts to tame a creature where the success chance is less than 100%&lt;br /&gt;
* You will never gain from a creature released after being tamed, by yourself or anyone else&lt;br /&gt;
* Taming skill gain cannot occur whilst standing within a house, Creatures can be tamed however&lt;br /&gt;
&lt;br /&gt;
===Passive Taming Gains===&lt;br /&gt;
* For every 0.1 skill you gain from taming creatures, you bank 0.5 passive taming points, to a maximum of 5 points banked at one time.&lt;br /&gt;
* To use these gains, kill monsters with your pets.&lt;br /&gt;
* You have a chance to get a gain from anything your pets kill, but harder monsters have a higher chance to give you a gain.&lt;br /&gt;
* You can help your pets kill the monster, they just need to do damage.&lt;br /&gt;
&lt;br /&gt;
===Direct Taming Gain limits per Creature===&lt;br /&gt;
Each creature contains a maximum pool of available points which can be cumulatively earned as skill gain to the totals shown below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Points Per Creature&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| 5.0&lt;br /&gt;
|-&lt;br /&gt;
| 50-70&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| 70-90&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| 90-119.9&lt;br /&gt;
| 0.2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Taming Creatures &amp;amp; Pet Bonding==&lt;br /&gt;
* Taming a creature requires both the Animal Taming and [[Animal Lore]] skills&lt;br /&gt;
* You must stand within 3 tiles of the creature to begin taming it, and within 6 tiles to continue taming. [https://forums.uooutlands.com/index.php?threads/patch-notes-for-april-2-2020.2841/ patch April 2, 2020]&lt;br /&gt;
* Pets will Bond after reaching level 1&lt;br /&gt;
* Pack animals can NOT be Bonded&lt;br /&gt;
* Pets will Recall/Hike with the owner&lt;br /&gt;
* Bonded pets will turn into ghosts upon death&lt;br /&gt;
* Pets can be resurrected with 80 Veterinary skill, the resurrection spell, or by any NPC Healer&lt;br /&gt;
* Pets will become untamed, unbonded and deleted after 24 hours if they are left out in the world without being given a command from their owner&lt;br /&gt;
&lt;br /&gt;
===Taming Success Chance===&lt;br /&gt;
* Players will always have at least a minimum of 5% success chance to Tame a creature if they meet the minimum Taming Skill requirements for the creature.&lt;br /&gt;
* When players tame creatures they will receive a bonus to Taming Success chance (scalar) equal to the combined PvM bonus from Accuracy and Damage (Tactics as %) of their equipped Shepherd&#039;s Crook or the best Shepherd&#039;s Crook in their backpack. For example:&lt;br /&gt;
** An Exceedingly Accurate (+20% Accuracy) Shepherd&#039;s Crook of Power (+20% Damage) will increase the taming success chance by +40% of normal (i.e. a 50% base success chance becomes 50% * 1.4 = 70% success chance)&lt;br /&gt;
&lt;br /&gt;
[[File:tamingwithcrook.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
Note that the pet you are taming must not be taking damage while you are attempting to tame it, otherwise you will receive a message saying it is too angry to tame. A common method to tame a hostile pet is to tell another pet to attack it, then for it to stop (all stop, or (petname) stop) you will then be able to make taming attempts, however you will need to heal your pet being attacking periodically.&lt;br /&gt;
&lt;br /&gt;
It is also possible to have a number of pets with you GREATER than the number of control slots (eg. You have 5 control slots filled and you tame another creature) however once this occurs the only orders you will be able to give to them are to  follow you, until you are at or under the number of control slots again.&lt;br /&gt;
&lt;br /&gt;
==Abandoned and Released Pets==&lt;br /&gt;
* In order for a pet to not &amp;quot;become abandoned&amp;quot; they must have their Tamer approach them within Speech distance at least once every 24 hours&lt;br /&gt;
* If players are in game for 24 hours (i.e. not logging out) and away (more than speech distance) from their pets for a long period of time, we recommend they either use the Stables for them, or return to their pets to &amp;quot;refresh&amp;quot; their abandonment timer&lt;br /&gt;
* When a player releases a tamed creature, they will no longer be Pacified for 60 minutes, and will now instead be Hindered for 60 minutes until retamed by a player&lt;br /&gt;
* Recently released creatures that are Hindered will have a &amp;quot;*released*&amp;quot; text above their head&lt;br /&gt;
* Visit the Prevalia or Corpse Creek Stables or the Prevalia Zoo and speak to the [[Animal Wrangler]] to recover abandoned pets&lt;br /&gt;
&lt;br /&gt;
[[File:wikitamingrelease.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stables and Control Slots==&lt;br /&gt;
* Players can speak with a [[Stablemaster]] to view their Stables&lt;br /&gt;
* A ridable pet does not contribute to your Control Slots tally whilst mounted. More info in [[Mounts]]&lt;br /&gt;
* Creatures that are stabled will not accrue stable fees after 60 days&lt;br /&gt;
&lt;br /&gt;
===More Options===&lt;br /&gt;
* Retrieve Lost Followers: Behaves the same as the old mechanic, which is used to pay a fee to retrieve followers that are currently sitting anywhere in the game world and warp the to the player&lt;br /&gt;
* Reset Follower Level Selections: Players may click the &amp;quot;Reset Follower Level Selections&amp;quot; button and target one of their tamed creatures to allow them to redo all Stat/Skill and Trait Selections they have previously made with this creature during previous &amp;quot;level-ups&amp;quot;&lt;br /&gt;
** Players may use this mechanic as often as they with on their Tamed creatures, so long as they are not in combat&lt;br /&gt;
* Reset Follower Name: Players may click the &amp;quot;Reset Follower Name&amp;quot; button and target one of their tamed creature&#039;s to reset it&#039;s name to the default &amp;quot;untamed&amp;quot; name for that creature&lt;br /&gt;
** For instance, a player could have a Mongbat named &amp;quot;Michael&amp;quot;, and this mechanic would reset the creature&#039;s name back to &amp;quot;a mongbat&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:stablesmoreoptions.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
===Pull Followers===&lt;br /&gt;
* Players can now use a &amp;quot;Pull Followers&amp;quot; mechanic to retrieve any of their followers within 5 tiles (if they get stuck) once every 5 minutes&lt;br /&gt;
* Players cannot use the Pull Followers mechanic if they have recently been in PvP&lt;br /&gt;
* To activate the Pull Followers mechanic, players can type [pullfollowers or use shift-click themselves and in the context menu select &amp;quot;Followers&amp;quot; (we will be updating this context menu text to &amp;quot;Pull Followers&amp;quot; on our next server patch)&lt;br /&gt;
&lt;br /&gt;
[[File:pullFollowers.png|link=]]&lt;br /&gt;
&lt;br /&gt;
{{TamedScalarLevels}}&lt;br /&gt;
&lt;br /&gt;
==Tamed Abilities==&lt;br /&gt;
All creatures have specific abilities linked to that creature type and each ability is split into three categories:&lt;br /&gt;
&lt;br /&gt;
{| class =&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Category&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Innate&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Always active for that creature&lt;br /&gt;
|-&lt;br /&gt;
| Passive&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Percentual chance to trigger on each hit or on damage taken&lt;br /&gt;
|-&lt;br /&gt;
| Cooldown&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Triggered once and then only again after the cooldown period&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;i&amp;gt;Abilities can be viewed by using [[Animal Lore]] on the creature.&amp;lt;/i&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tamed Classes==&lt;br /&gt;
All tameable creatures are categorized into one of three classes:&lt;br /&gt;
&lt;br /&gt;
{| class =&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Class&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:icon-attackclass.png]]&amp;lt;br /&amp;gt;Attack&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Creatures that focus primarily on dealing Damage&lt;br /&gt;
|-&lt;br /&gt;
| [[File:icon-utilityclass.png]]&amp;lt;br /&amp;gt;Utility&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Creatures that utilize Poison, Disease or apply Debuffing effects onto targets&lt;br /&gt;
|-&lt;br /&gt;
| [[File:icon-tankclass.png]]&amp;lt;br /&amp;gt;Tank&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Creatures that focus on Survival and maintaining Aggro to keep their tamer and other followers shielded from damage&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;i&amp;gt;Players can see which class a creature belongs to under the details page of its [[Animal Lore]] menu.&amp;lt;/i&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Taming Bestiary==&lt;br /&gt;
* The [[Taming Bestiary]] is an item which lets tamers earn experience to unlock upgrades which apply to creatures of the various tamed classes.&lt;br /&gt;
* Using the Taming Bestiary is essential for any tamer to reach their full potential&lt;br /&gt;
* The Taming Bestiary is crafted by players using the [[Inscription]] skill and is &#039;&#039;&#039;Blessed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:tamingbestiary.png|link=Taming Bestiary]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Underdog Bonus==&lt;br /&gt;
* If a player uses Tamed Creatures where the player&#039;s Animal Taming and Animal Lore skills exceed the &amp;quot;Min Taming Skill&amp;quot; needed for that creature, the Tamed Creature will receive a number of bonuses&lt;br /&gt;
* The bonuses from the Underdog mechanic are designed to offset the player choosing using a &amp;quot;weaker than normal&amp;quot; creature&lt;br /&gt;
* Players can view the Underdog Bonuses provided to a creature on the Detail page of the Animal Lore menu for the creature&lt;br /&gt;
* Creatures will receive a Damage bonus of (50% * (Player Taming Skill - Creature Min Taming) / 70) upwards to a maximum of 40%&lt;br /&gt;
* Creatures will receive a Damage Resistance bonus of (10% * (Player Taming Skill - Creature Min Taming) / 70) upwards to a maximum of 20%&lt;br /&gt;
* Creatures will not receive a Healing bonus&lt;br /&gt;
* Note: A player&#039;s Animal Taming skill is capped by their Animal Lore skill for the purposes of Underdog (i.e. players will need both skills)&lt;br /&gt;
* Players can optionally disable the Underdog bonuses for all of their Tamed Followers by unchecking the &amp;quot;Enabled&amp;quot; button, as some players may wish to disable Underdog Bonuses for testing purposes&lt;br /&gt;
&lt;br /&gt;
==Zoology Guild==&lt;br /&gt;
* The [[Zoology Guild]] is a network of Zoologist NPCs that work behind the scenes to collect data on the frequency at which different Tamed Creature Types are being used by players to tackle content across Outlands&lt;br /&gt;
* Players will automatically receive Combat Bonuses to their Tamed Creatures based on this data collected, with higher bonuses granted to Tamed Creature Types that are being utilized less frequently by players on the server&lt;br /&gt;
* Players will also be rewarded with unlocking additional Stable Slots for their character by utilizing a variety of Tamed Creatures (similar to the old Taming Bestiary handling)&lt;br /&gt;
&lt;br /&gt;
[[File:zoologyguild1.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tamed and Summoned Creature Specifics==&lt;br /&gt;
* Player pets can be pushed through freely for movement by all players&lt;br /&gt;
* Player pets move at 80% speed while attacking a player target&lt;br /&gt;
* Tamed pets will no longer use abilities within 1 second of performing a melee attack against a player. The behavior of special abilities is unchanged when fighting other creatures.&lt;br /&gt;
* When a player dies in a dungeon, their Pack Animals and creatures with the Mule trait will now drop their backpack&#039;s contents into the player&#039;s corpse (rather than onto the ground)&lt;br /&gt;
* Tamed/Summoned follower PvP damage scalar has been increased to 30% (previously was 25%)&lt;br /&gt;
* Tamed/Summoned follower maximum melee hit chance in PvP is now 66%. (previously was 50%)   They may get up to 100% chance to hit other creatures&lt;br /&gt;
* Tamed/Summoned followers now have a 60% reduced chance in PvP to trigger abilities against players (previously was 90% reduction)  For example, an untamed ember drake has a 25% chance to trigger a Flamestrike against any target after a melee attack. A tamed ember drake has a 15% chance to trigger a flamestrike against a creature. A tamed ember drake has a 6% chance to trigger a Flamestrike against a player.&lt;br /&gt;
* Tamed/Summoned followers now have a 25% reduced chance in PvP to use a special ability when attacking a player (previously was 40% reduction)&lt;br /&gt;
* Tamed/Summoned follower ability cooldowns in PvP are now only increased by 50% (previously were increased by 100%)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tamed/Summoned Creatures PvP Damage Caps==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Damage Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Melee&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Capped at inflicting at most 10 Damage Per Control Slot over a 3 second window to individual players in PvP&lt;br /&gt;
|-&lt;br /&gt;
| Range/Spellcasting&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Capped at inflicting at most 7 Damage Per Control Slot over a 3 second window to individual players in PvP. Capped at 8 tiles distance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
* Tamed Creatures who are teleported (via Recall/Gate/Moongate) will default to &amp;quot;Follow&amp;quot; mode&lt;br /&gt;
* Tamed and Summoned followers cannot have their damage reduced by more than 90% for any damage they take (unless specifically for an ability or effect that reduces damage to 1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Player Made Guides==&lt;br /&gt;
* [https://www.tameoutlands.com/ All-In-One Taming Guide and Scripts by Khal Draco and Zell]&lt;br /&gt;
* [http://forums.uooutlands.com/index.php?threads/animal-taming-faq.1353/ Animal Taming FAQ by Ahamkara]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/u/1/d/1u5R7Idf8QDJkTsHs2eCiqlOhASTTDcU1t6DLuVTkeQ8/htmlview#/ Pet Abilities and Traits]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-60&lt;br /&gt;
| [[Colossal Frog]] in [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 60-80&lt;br /&gt;
| [[Cave Bear]] in [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 80-85&lt;br /&gt;
| [[Deep Crawler]]&lt;br /&gt;
|-&lt;br /&gt;
| 85-90 &lt;br /&gt;
| [[Drake]]&lt;br /&gt;
|-&lt;br /&gt;
| 90-95&lt;br /&gt;
| [[Husk Crab]]&lt;br /&gt;
|-&lt;br /&gt;
| 95-100&lt;br /&gt;
| [[Dragon]]&lt;br /&gt;
|-&lt;br /&gt;
| 100-105&lt;br /&gt;
| [[Snowdrift]]&lt;br /&gt;
|-&lt;br /&gt;
| 105-110&lt;br /&gt;
| [[Earth Drake]]&lt;br /&gt;
|-&lt;br /&gt;
| 110-115&lt;br /&gt;
| [[Sphinx]]&lt;br /&gt;
|-&lt;br /&gt;
| 115-120&lt;br /&gt;
| [[Earth Dragon]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wavetunnel</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Animal_Taming&amp;diff=24519</id>
		<title>Animal Taming</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Animal_Taming&amp;diff=24519"/>
		<updated>2024-08-23T23:13:23Z</updated>

		<summary type="html">&lt;p&gt;Wavetunnel: /* Taming Creatures &amp;amp; Pet Bonding */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:Taming]][[Category:PvM]][[Category:PvP]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* The path of an Animal Tamer is a long, oft times frustrating one, but with the ability to control animals and monsters, becoming a Tamer is a lucrative profession if given the time and patience it needs to be raised and mastered.&lt;br /&gt;
* Complete list of [[Tameables_List|Tameables]] with stats&lt;br /&gt;
* Complete list of [[Template:TameablesPics|Tameable Pics]]&lt;br /&gt;
* Complete list of [[Template:TameablePetAbilities|Pet Abilities]]&lt;br /&gt;
&lt;br /&gt;
==Skill Gain &amp;amp; Passive Taming Gains==&lt;br /&gt;
* The Animal Taming skill can be gained from attempts to tame a creature where the success chance is less than 100%&lt;br /&gt;
* You will never gain from a creature released after being tamed, by yourself or anyone else&lt;br /&gt;
* Taming skill gain cannot occur whilst standing within a house, Creatures can be tamed however&lt;br /&gt;
&lt;br /&gt;
===Passive Taming Gains===&lt;br /&gt;
* For every 0.1 skill you gain from taming creatures, you bank 0.5 passive taming points, to a maximum of 5 points banked at one time.&lt;br /&gt;
* To use these gains, kill monsters with your pets.&lt;br /&gt;
* You have a chance to get a gain from anything your pets kill, but harder monsters have a higher chance to give you a gain.&lt;br /&gt;
* You can help your pets kill the monster, they just need to do damage.&lt;br /&gt;
&lt;br /&gt;
===Direct Taming Gain limits per Creature===&lt;br /&gt;
Each creature contains a maximum pool of available points which can be cumulatively earned as skill gain to the totals shown below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Points Per Creature&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| 5.0&lt;br /&gt;
|-&lt;br /&gt;
| 50-70&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| 70-90&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| 90-119.9&lt;br /&gt;
| 0.2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Taming Creatures &amp;amp; Pet Bonding==&lt;br /&gt;
* Taming a creature requires both the Animal Taming and [[Animal Lore]] skills&lt;br /&gt;
* You must stand within 3 tiles of the creature to begin taming it, and within 6 tiles to continue taming. [https://forums.uooutlands.com/index.php?threads/patch-notes-for-april-2-2020.2841/ patch April 2, 2020]&lt;br /&gt;
* Pets will Bond after reaching level 1&lt;br /&gt;
* Pack animals can NOT be Bonded&lt;br /&gt;
* Pets will Recall/Hike with the owner&lt;br /&gt;
* Bonded pets will turn into ghosts upon death&lt;br /&gt;
* Pets can be resurrected with 80 Veterinary skill, the resurrection spell, or by any NPC Healer&lt;br /&gt;
* Pets will become untamed, unbonded and deleted after 24 hours if they are left out in the world without being given a command from their owner&lt;br /&gt;
&lt;br /&gt;
===Taming Success Chance===&lt;br /&gt;
* Players will always have at least a minimum of 5% success chance to Tame a creature if they meet the minimum Taming Skill requirements for the creature.&lt;br /&gt;
* When players tame creatures they will receive a bonus to Taming Success chance (scalar) equal to the combined PvM bonus from Accuracy and Damage (Tactics as %) of their equipped Shepherd&#039;s Crook or the best Shepherd&#039;s Crook in their backpack. For example:&lt;br /&gt;
** An Exceedingly Accurate (+20% Accuracy) Shepherd&#039;s Crook of Power (+20% Damage) will increase the taming success chance by +40% of normal (i.e. a 50% base success chance becomes 50% * 1.4 = 70% success chance)&lt;br /&gt;
&lt;br /&gt;
[[File:tamingwithcrook.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
Note that the pet you are taming must not be taking damage while you are attempting to tame it, otherwise you will receive a message saying it is too angry to tame. A common method to tame a hostile pet is to tell another pet to attack it, then for it to stop (all stop, or (petname) stop) you will then be able to make taming attempts, however you will need to heal your pet being attacking periodically.&lt;br /&gt;
&lt;br /&gt;
It is also possible to have a number of pets with you GREATER than the number of control slots (eg. You have 5 control slots fill and you tame another creature) however once this occurs the only orders you will be able to give to them are allow follow, until you are at or under the number of control slots again.&lt;br /&gt;
&lt;br /&gt;
==Abandoned and Released Pets==&lt;br /&gt;
* In order for a pet to not &amp;quot;become abandoned&amp;quot; they must have their Tamer approach them within Speech distance at least once every 24 hours&lt;br /&gt;
* If players are in game for 24 hours (i.e. not logging out) and away (more than speech distance) from their pets for a long period of time, we recommend they either use the Stables for them, or return to their pets to &amp;quot;refresh&amp;quot; their abandonment timer&lt;br /&gt;
* When a player releases a tamed creature, they will no longer be Pacified for 60 minutes, and will now instead be Hindered for 60 minutes until retamed by a player&lt;br /&gt;
* Recently released creatures that are Hindered will have a &amp;quot;*released*&amp;quot; text above their head&lt;br /&gt;
* Visit the Prevalia or Corpse Creek Stables or the Prevalia Zoo and speak to the [[Animal Wrangler]] to recover abandoned pets&lt;br /&gt;
&lt;br /&gt;
[[File:wikitamingrelease.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stables and Control Slots==&lt;br /&gt;
* Players can speak with a [[Stablemaster]] to view their Stables&lt;br /&gt;
* A ridable pet does not contribute to your Control Slots tally whilst mounted. More info in [[Mounts]]&lt;br /&gt;
* Creatures that are stabled will not accrue stable fees after 60 days&lt;br /&gt;
&lt;br /&gt;
===More Options===&lt;br /&gt;
* Retrieve Lost Followers: Behaves the same as the old mechanic, which is used to pay a fee to retrieve followers that are currently sitting anywhere in the game world and warp the to the player&lt;br /&gt;
* Reset Follower Level Selections: Players may click the &amp;quot;Reset Follower Level Selections&amp;quot; button and target one of their tamed creatures to allow them to redo all Stat/Skill and Trait Selections they have previously made with this creature during previous &amp;quot;level-ups&amp;quot;&lt;br /&gt;
** Players may use this mechanic as often as they with on their Tamed creatures, so long as they are not in combat&lt;br /&gt;
* Reset Follower Name: Players may click the &amp;quot;Reset Follower Name&amp;quot; button and target one of their tamed creature&#039;s to reset it&#039;s name to the default &amp;quot;untamed&amp;quot; name for that creature&lt;br /&gt;
** For instance, a player could have a Mongbat named &amp;quot;Michael&amp;quot;, and this mechanic would reset the creature&#039;s name back to &amp;quot;a mongbat&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:stablesmoreoptions.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
===Pull Followers===&lt;br /&gt;
* Players can now use a &amp;quot;Pull Followers&amp;quot; mechanic to retrieve any of their followers within 5 tiles (if they get stuck) once every 5 minutes&lt;br /&gt;
* Players cannot use the Pull Followers mechanic if they have recently been in PvP&lt;br /&gt;
* To activate the Pull Followers mechanic, players can type [pullfollowers or use shift-click themselves and in the context menu select &amp;quot;Followers&amp;quot; (we will be updating this context menu text to &amp;quot;Pull Followers&amp;quot; on our next server patch)&lt;br /&gt;
&lt;br /&gt;
[[File:pullFollowers.png|link=]]&lt;br /&gt;
&lt;br /&gt;
{{TamedScalarLevels}}&lt;br /&gt;
&lt;br /&gt;
==Tamed Abilities==&lt;br /&gt;
All creatures have specific abilities linked to that creature type and each ability is split into three categories:&lt;br /&gt;
&lt;br /&gt;
{| class =&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Category&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Innate&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Always active for that creature&lt;br /&gt;
|-&lt;br /&gt;
| Passive&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Percentual chance to trigger on each hit or on damage taken&lt;br /&gt;
|-&lt;br /&gt;
| Cooldown&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Triggered once and then only again after the cooldown period&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;i&amp;gt;Abilities can be viewed by using [[Animal Lore]] on the creature.&amp;lt;/i&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tamed Classes==&lt;br /&gt;
All tameable creatures are categorized into one of three classes:&lt;br /&gt;
&lt;br /&gt;
{| class =&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Class&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:icon-attackclass.png]]&amp;lt;br /&amp;gt;Attack&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Creatures that focus primarily on dealing Damage&lt;br /&gt;
|-&lt;br /&gt;
| [[File:icon-utilityclass.png]]&amp;lt;br /&amp;gt;Utility&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Creatures that utilize Poison, Disease or apply Debuffing effects onto targets&lt;br /&gt;
|-&lt;br /&gt;
| [[File:icon-tankclass.png]]&amp;lt;br /&amp;gt;Tank&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Creatures that focus on Survival and maintaining Aggro to keep their tamer and other followers shielded from damage&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;i&amp;gt;Players can see which class a creature belongs to under the details page of its [[Animal Lore]] menu.&amp;lt;/i&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Taming Bestiary==&lt;br /&gt;
* The [[Taming Bestiary]] is an item which lets tamers earn experience to unlock upgrades which apply to creatures of the various tamed classes.&lt;br /&gt;
* Using the Taming Bestiary is essential for any tamer to reach their full potential&lt;br /&gt;
* The Taming Bestiary is crafted by players using the [[Inscription]] skill and is &#039;&#039;&#039;Blessed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:tamingbestiary.png|link=Taming Bestiary]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Underdog Bonus==&lt;br /&gt;
* If a player uses Tamed Creatures where the player&#039;s Animal Taming and Animal Lore skills exceed the &amp;quot;Min Taming Skill&amp;quot; needed for that creature, the Tamed Creature will receive a number of bonuses&lt;br /&gt;
* The bonuses from the Underdog mechanic are designed to offset the player choosing using a &amp;quot;weaker than normal&amp;quot; creature&lt;br /&gt;
* Players can view the Underdog Bonuses provided to a creature on the Detail page of the Animal Lore menu for the creature&lt;br /&gt;
* Creatures will receive a Damage bonus of (50% * (Player Taming Skill - Creature Min Taming) / 70) upwards to a maximum of 40%&lt;br /&gt;
* Creatures will receive a Damage Resistance bonus of (10% * (Player Taming Skill - Creature Min Taming) / 70) upwards to a maximum of 20%&lt;br /&gt;
* Creatures will not receive a Healing bonus&lt;br /&gt;
* Note: A player&#039;s Animal Taming skill is capped by their Animal Lore skill for the purposes of Underdog (i.e. players will need both skills)&lt;br /&gt;
* Players can optionally disable the Underdog bonuses for all of their Tamed Followers by unchecking the &amp;quot;Enabled&amp;quot; button, as some players may wish to disable Underdog Bonuses for testing purposes&lt;br /&gt;
&lt;br /&gt;
==Zoology Guild==&lt;br /&gt;
* The [[Zoology Guild]] is a network of Zoologist NPCs that work behind the scenes to collect data on the frequency at which different Tamed Creature Types are being used by players to tackle content across Outlands&lt;br /&gt;
* Players will automatically receive Combat Bonuses to their Tamed Creatures based on this data collected, with higher bonuses granted to Tamed Creature Types that are being utilized less frequently by players on the server&lt;br /&gt;
* Players will also be rewarded with unlocking additional Stable Slots for their character by utilizing a variety of Tamed Creatures (similar to the old Taming Bestiary handling)&lt;br /&gt;
&lt;br /&gt;
[[File:zoologyguild1.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tamed and Summoned Creature Specifics==&lt;br /&gt;
* Player pets can be pushed through freely for movement by all players&lt;br /&gt;
* Player pets move at 80% speed while attacking a player target&lt;br /&gt;
* Tamed pets will no longer use abilities within 1 second of performing a melee attack against a player. The behavior of special abilities is unchanged when fighting other creatures.&lt;br /&gt;
* When a player dies in a dungeon, their Pack Animals and creatures with the Mule trait will now drop their backpack&#039;s contents into the player&#039;s corpse (rather than onto the ground)&lt;br /&gt;
* Tamed/Summoned follower PvP damage scalar has been increased to 30% (previously was 25%)&lt;br /&gt;
* Tamed/Summoned follower maximum melee hit chance in PvP is now 66%. (previously was 50%)   They may get up to 100% chance to hit other creatures&lt;br /&gt;
* Tamed/Summoned followers now have a 60% reduced chance in PvP to trigger abilities against players (previously was 90% reduction)  For example, an untamed ember drake has a 25% chance to trigger a Flamestrike against any target after a melee attack. A tamed ember drake has a 15% chance to trigger a flamestrike against a creature. A tamed ember drake has a 6% chance to trigger a Flamestrike against a player.&lt;br /&gt;
* Tamed/Summoned followers now have a 25% reduced chance in PvP to use a special ability when attacking a player (previously was 40% reduction)&lt;br /&gt;
* Tamed/Summoned follower ability cooldowns in PvP are now only increased by 50% (previously were increased by 100%)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tamed/Summoned Creatures PvP Damage Caps==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Damage Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Melee&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Capped at inflicting at most 10 Damage Per Control Slot over a 3 second window to individual players in PvP&lt;br /&gt;
|-&lt;br /&gt;
| Range/Spellcasting&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Capped at inflicting at most 7 Damage Per Control Slot over a 3 second window to individual players in PvP. Capped at 8 tiles distance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
* Tamed Creatures who are teleported (via Recall/Gate/Moongate) will default to &amp;quot;Follow&amp;quot; mode&lt;br /&gt;
* Tamed and Summoned followers cannot have their damage reduced by more than 90% for any damage they take (unless specifically for an ability or effect that reduces damage to 1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Player Made Guides==&lt;br /&gt;
* [https://www.tameoutlands.com/ All-In-One Taming Guide and Scripts by Khal Draco and Zell]&lt;br /&gt;
* [http://forums.uooutlands.com/index.php?threads/animal-taming-faq.1353/ Animal Taming FAQ by Ahamkara]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/u/1/d/1u5R7Idf8QDJkTsHs2eCiqlOhASTTDcU1t6DLuVTkeQ8/htmlview#/ Pet Abilities and Traits]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-60&lt;br /&gt;
| [[Colossal Frog]] in [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 60-80&lt;br /&gt;
| [[Cave Bear]] in [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 80-85&lt;br /&gt;
| [[Deep Crawler]]&lt;br /&gt;
|-&lt;br /&gt;
| 85-90 &lt;br /&gt;
| [[Drake]]&lt;br /&gt;
|-&lt;br /&gt;
| 90-95&lt;br /&gt;
| [[Husk Crab]]&lt;br /&gt;
|-&lt;br /&gt;
| 95-100&lt;br /&gt;
| [[Dragon]]&lt;br /&gt;
|-&lt;br /&gt;
| 100-105&lt;br /&gt;
| [[Snowdrift]]&lt;br /&gt;
|-&lt;br /&gt;
| 105-110&lt;br /&gt;
| [[Earth Drake]]&lt;br /&gt;
|-&lt;br /&gt;
| 110-115&lt;br /&gt;
| [[Sphinx]]&lt;br /&gt;
|-&lt;br /&gt;
| 115-120&lt;br /&gt;
| [[Earth Dragon]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wavetunnel</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Talk:Creatures_List&amp;diff=24508</id>
		<title>Talk:Creatures List</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Talk:Creatures_List&amp;diff=24508"/>
		<updated>2024-08-22T23:35:00Z</updated>

		<summary type="html">&lt;p&gt;Wavetunnel: Created page with &amp;quot;Would be good to add (for the tamables) how many control slots that take up. ~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Would be good to add (for the tamables) how many control slots that take up. [[User:Wavetunnel|Wavetunnel]] ([[User talk:Wavetunnel|talk]]) 23:35, 22 August 2024 (UTC)&lt;/div&gt;</summary>
		<author><name>Wavetunnel</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Animal_Taming&amp;diff=24507</id>
		<title>Animal Taming</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Animal_Taming&amp;diff=24507"/>
		<updated>2024-08-22T23:07:16Z</updated>

		<summary type="html">&lt;p&gt;Wavetunnel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:Taming]][[Category:PvM]][[Category:PvP]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* The path of an Animal Tamer is a long, oft times frustrating one, but with the ability to control animals and monsters, becoming a Tamer is a lucrative profession if given the time and patience it needs to be raised and mastered.&lt;br /&gt;
* Complete list of [[Tameables_List|Tameables]] with stats&lt;br /&gt;
* Complete list of [[Template:TameablesPics|Tameable Pics]]&lt;br /&gt;
* Complete list of [[Template:TameablePetAbilities|Pet Abilities]]&lt;br /&gt;
&lt;br /&gt;
==Skill Gain &amp;amp; Passive Taming Gains==&lt;br /&gt;
* The Animal Taming skill can be gained from attempts to tame a creature where the success chance is less than 100%&lt;br /&gt;
* You will never gain from a creature released after being tamed, by yourself or anyone else&lt;br /&gt;
* Taming skill gain cannot occur whilst standing within a house, Creatures can be tamed however&lt;br /&gt;
&lt;br /&gt;
===Passive Taming Gains===&lt;br /&gt;
* For every 0.1 skill you gain from taming creatures, you bank 0.5 passive taming points, to a maximum of 5 points banked at one time.&lt;br /&gt;
* To use these gains, kill monsters with your pets.&lt;br /&gt;
* You have a chance to get a gain from anything your pets kill, but harder monsters have a higher chance to give you a gain.&lt;br /&gt;
* You can help your pets kill the monster, they just need to do damage.&lt;br /&gt;
&lt;br /&gt;
===Direct Taming Gain limits per Creature===&lt;br /&gt;
Each creature contains a maximum pool of available points which can be cumulatively earned as skill gain to the totals shown below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Points Per Creature&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| 5.0&lt;br /&gt;
|-&lt;br /&gt;
| 50-70&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| 70-90&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| 90-119.9&lt;br /&gt;
| 0.2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Taming Creatures &amp;amp; Pet Bonding==&lt;br /&gt;
* Taming a creature requires both the Animal Taming and [[Animal Lore]] skills&lt;br /&gt;
* You must stand within 3 tiles of the creature to begin taming it, and within 6 tiles to continue taming. [https://forums.uooutlands.com/index.php?threads/patch-notes-for-april-2-2020.2841/ patch April 2, 2020]&lt;br /&gt;
* Pets will Bond after reaching level 1&lt;br /&gt;
* Pack animals can NOT be Bonded&lt;br /&gt;
* Pets will Recall/Hike with the owner&lt;br /&gt;
* Bonded pets will turn into ghosts upon death&lt;br /&gt;
* Pets can be resurrected with 80 Veterinary skill, the resurrection spell, or by any NPC Healer&lt;br /&gt;
* Pets will become untamed, unbonded and deleted after 24 hours if they are left out in the world without being given a command from their owner&lt;br /&gt;
&lt;br /&gt;
===Taming Success Chance===&lt;br /&gt;
* Players will always have at least a minimum of 5% success chance to Tame a creature if they meet the minimum Taming Skill requirements for the creature.&lt;br /&gt;
* When players tame creatures they will receive a bonus to Taming Success chance (scalar) equal to the combined PvM bonus from Accuracy and Damage (Tactics as %) of their equipped Shepherd&#039;s Crook or the best Shepherd&#039;s Crook in their backpack. For example:&lt;br /&gt;
** An Exceedingly Accurate (+20% Accuracy) Shepherd&#039;s Crook of Power (+20% Damage) will increase the taming success chance by +40% of normal (i.e. a 50% base success chance becomes 50% * 1.4 = 70% success chance)&lt;br /&gt;
&lt;br /&gt;
[[File:tamingwithcrook.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
Note that the pet you are taming must not be taking damage while you are attempting to tame it, otherwise you will receive a message saying it is too angry to tame. A common method to tame a hostile pet is to tell another pet to attack it, then for it to stop (all stop, or (petname) stop) you will then be able to make taming attempts, however you will need to heal your pet being attacking periodically. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abandoned and Released Pets==&lt;br /&gt;
* In order for a pet to not &amp;quot;become abandoned&amp;quot; they must have their Tamer approach them within Speech distance at least once every 24 hours&lt;br /&gt;
* If players are in game for 24 hours (i.e. not logging out) and away (more than speech distance) from their pets for a long period of time, we recommend they either use the Stables for them, or return to their pets to &amp;quot;refresh&amp;quot; their abandonment timer&lt;br /&gt;
* When a player releases a tamed creature, they will no longer be Pacified for 60 minutes, and will now instead be Hindered for 60 minutes until retamed by a player&lt;br /&gt;
* Recently released creatures that are Hindered will have a &amp;quot;*released*&amp;quot; text above their head&lt;br /&gt;
* Visit the Prevalia or Corpse Creek Stables or the Prevalia Zoo and speak to the [[Animal Wrangler]] to recover abandoned pets&lt;br /&gt;
&lt;br /&gt;
[[File:wikitamingrelease.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stables and Control Slots==&lt;br /&gt;
* Players can speak with a [[Stablemaster]] to view their Stables&lt;br /&gt;
* A ridable pet does not contribute to your Control Slots tally whilst mounted. More info in [[Mounts]]&lt;br /&gt;
* Creatures that are stabled will not accrue stable fees after 60 days&lt;br /&gt;
&lt;br /&gt;
===More Options===&lt;br /&gt;
* Retrieve Lost Followers: Behaves the same as the old mechanic, which is used to pay a fee to retrieve followers that are currently sitting anywhere in the game world and warp the to the player&lt;br /&gt;
* Reset Follower Level Selections: Players may click the &amp;quot;Reset Follower Level Selections&amp;quot; button and target one of their tamed creatures to allow them to redo all Stat/Skill and Trait Selections they have previously made with this creature during previous &amp;quot;level-ups&amp;quot;&lt;br /&gt;
** Players may use this mechanic as often as they with on their Tamed creatures, so long as they are not in combat&lt;br /&gt;
* Reset Follower Name: Players may click the &amp;quot;Reset Follower Name&amp;quot; button and target one of their tamed creature&#039;s to reset it&#039;s name to the default &amp;quot;untamed&amp;quot; name for that creature&lt;br /&gt;
** For instance, a player could have a Mongbat named &amp;quot;Michael&amp;quot;, and this mechanic would reset the creature&#039;s name back to &amp;quot;a mongbat&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:stablesmoreoptions.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
===Pull Followers===&lt;br /&gt;
* Players can now use a &amp;quot;Pull Followers&amp;quot; mechanic to retrieve any of their followers within 5 tiles (if they get stuck) once every 5 minutes&lt;br /&gt;
* Players cannot use the Pull Followers mechanic if they have recently been in PvP&lt;br /&gt;
* To activate the Pull Followers mechanic, players can type [pullfollowers or use shift-click themselves and in the context menu select &amp;quot;Followers&amp;quot; (we will be updating this context menu text to &amp;quot;Pull Followers&amp;quot; on our next server patch)&lt;br /&gt;
&lt;br /&gt;
[[File:pullFollowers.png|link=]]&lt;br /&gt;
&lt;br /&gt;
{{TamedScalarLevels}}&lt;br /&gt;
&lt;br /&gt;
==Tamed Abilities==&lt;br /&gt;
All creatures have specific abilities linked to that creature type and each ability is split into three categories:&lt;br /&gt;
&lt;br /&gt;
{| class =&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Category&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Innate&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Always active for that creature&lt;br /&gt;
|-&lt;br /&gt;
| Passive&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Percentual chance to trigger on each hit or on damage taken&lt;br /&gt;
|-&lt;br /&gt;
| Cooldown&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Triggered once and then only again after the cooldown period&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;i&amp;gt;Abilities can be viewed by using [[Animal Lore]] on the creature.&amp;lt;/i&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tamed Classes==&lt;br /&gt;
All tameable creatures are categorized into one of three classes:&lt;br /&gt;
&lt;br /&gt;
{| class =&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Class&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:icon-attackclass.png]]&amp;lt;br /&amp;gt;Attack&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Creatures that focus primarily on dealing Damage&lt;br /&gt;
|-&lt;br /&gt;
| [[File:icon-utilityclass.png]]&amp;lt;br /&amp;gt;Utility&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Creatures that utilize Poison, Disease or apply Debuffing effects onto targets&lt;br /&gt;
|-&lt;br /&gt;
| [[File:icon-tankclass.png]]&amp;lt;br /&amp;gt;Tank&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Creatures that focus on Survival and maintaining Aggro to keep their tamer and other followers shielded from damage&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;i&amp;gt;Players can see which class a creature belongs to under the details page of its [[Animal Lore]] menu.&amp;lt;/i&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Taming Bestiary==&lt;br /&gt;
* The [[Taming Bestiary]] is an item which lets tamers earn experience to unlock upgrades which apply to creatures of the various tamed classes.&lt;br /&gt;
* Using the Taming Bestiary is essential for any tamer to reach their full potential&lt;br /&gt;
* The Taming Bestiary is crafted by players using the [[Inscription]] skill and is &#039;&#039;&#039;Blessed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:tamingbestiary.png|link=Taming Bestiary]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Underdog Bonus==&lt;br /&gt;
* If a player uses Tamed Creatures where the player&#039;s Animal Taming and Animal Lore skills exceed the &amp;quot;Min Taming Skill&amp;quot; needed for that creature, the Tamed Creature will receive a number of bonuses&lt;br /&gt;
* The bonuses from the Underdog mechanic are designed to offset the player choosing using a &amp;quot;weaker than normal&amp;quot; creature&lt;br /&gt;
* Players can view the Underdog Bonuses provided to a creature on the Detail page of the Animal Lore menu for the creature&lt;br /&gt;
* Creatures will receive a Damage bonus of (50% * (Player Taming Skill - Creature Min Taming) / 70) upwards to a maximum of 40%&lt;br /&gt;
* Creatures will receive a Damage Resistance bonus of (10% * (Player Taming Skill - Creature Min Taming) / 70) upwards to a maximum of 20%&lt;br /&gt;
* Creatures will not receive a Healing bonus&lt;br /&gt;
* Note: A player&#039;s Animal Taming skill is capped by their Animal Lore skill for the purposes of Underdog (i.e. players will need both skills)&lt;br /&gt;
* Players can optionally disable the Underdog bonuses for all of their Tamed Followers by unchecking the &amp;quot;Enabled&amp;quot; button, as some players may wish to disable Underdog Bonuses for testing purposes&lt;br /&gt;
&lt;br /&gt;
==Zoology Guild==&lt;br /&gt;
* The [[Zoology Guild]] is a network of Zoologist NPCs that work behind the scenes to collect data on the frequency at which different Tamed Creature Types are being used by players to tackle content across Outlands&lt;br /&gt;
* Players will automatically receive Combat Bonuses to their Tamed Creatures based on this data collected, with higher bonuses granted to Tamed Creature Types that are being utilized less frequently by players on the server&lt;br /&gt;
* Players will also be rewarded with unlocking additional Stable Slots for their character by utilizing a variety of Tamed Creatures (similar to the old Taming Bestiary handling)&lt;br /&gt;
&lt;br /&gt;
[[File:zoologyguild1.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tamed and Summoned Creature Specifics==&lt;br /&gt;
* Player pets can be pushed through freely for movement by all players&lt;br /&gt;
* Player pets move at 80% speed while attacking a player target&lt;br /&gt;
* Tamed pets will no longer use abilities within 1 second of performing a melee attack against a player. The behavior of special abilities is unchanged when fighting other creatures.&lt;br /&gt;
* When a player dies in a dungeon, their Pack Animals and creatures with the Mule trait will now drop their backpack&#039;s contents into the player&#039;s corpse (rather than onto the ground)&lt;br /&gt;
* Tamed/Summoned follower PvP damage scalar has been increased to 30% (previously was 25%)&lt;br /&gt;
* Tamed/Summoned follower maximum melee hit chance in PvP is now 66%. (previously was 50%)   They may get up to 100% chance to hit other creatures&lt;br /&gt;
* Tamed/Summoned followers now have a 60% reduced chance in PvP to trigger abilities against players (previously was 90% reduction)  For example, an untamed ember drake has a 25% chance to trigger a Flamestrike against any target after a melee attack. A tamed ember drake has a 15% chance to trigger a flamestrike against a creature. A tamed ember drake has a 6% chance to trigger a Flamestrike against a player.&lt;br /&gt;
* Tamed/Summoned followers now have a 25% reduced chance in PvP to use a special ability when attacking a player (previously was 40% reduction)&lt;br /&gt;
* Tamed/Summoned follower ability cooldowns in PvP are now only increased by 50% (previously were increased by 100%)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tamed/Summoned Creatures PvP Damage Caps==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Damage Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Melee&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Capped at inflicting at most 10 Damage Per Control Slot over a 3 second window to individual players in PvP&lt;br /&gt;
|-&lt;br /&gt;
| Range/Spellcasting&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Capped at inflicting at most 7 Damage Per Control Slot over a 3 second window to individual players in PvP. Capped at 8 tiles distance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
* Tamed Creatures who are teleported (via Recall/Gate/Moongate) will default to &amp;quot;Follow&amp;quot; mode&lt;br /&gt;
* Tamed and Summoned followers cannot have their damage reduced by more than 90% for any damage they take (unless specifically for an ability or effect that reduces damage to 1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Player Made Guides==&lt;br /&gt;
* [https://www.tameoutlands.com/ All-In-One Taming Guide and Scripts by Khal Draco and Zell]&lt;br /&gt;
* [http://forums.uooutlands.com/index.php?threads/animal-taming-faq.1353/ Animal Taming FAQ by Ahamkara]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/u/1/d/1u5R7Idf8QDJkTsHs2eCiqlOhASTTDcU1t6DLuVTkeQ8/htmlview#/ Pet Abilities and Traits]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-60&lt;br /&gt;
| [[Colossal Frog]] in [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 60-80&lt;br /&gt;
| [[Cave Bear]] in [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 80-85&lt;br /&gt;
| [[Deep Crawler]]&lt;br /&gt;
|-&lt;br /&gt;
| 85-90 &lt;br /&gt;
| [[Drake]]&lt;br /&gt;
|-&lt;br /&gt;
| 90-95&lt;br /&gt;
| [[Husk Crab]]&lt;br /&gt;
|-&lt;br /&gt;
| 95-100&lt;br /&gt;
| [[Dragon]]&lt;br /&gt;
|-&lt;br /&gt;
| 100-105&lt;br /&gt;
| [[Snowdrift]]&lt;br /&gt;
|-&lt;br /&gt;
| 105-110&lt;br /&gt;
| [[Earth Drake]]&lt;br /&gt;
|-&lt;br /&gt;
| 110-115&lt;br /&gt;
| [[Sphinx]]&lt;br /&gt;
|-&lt;br /&gt;
| 115-120&lt;br /&gt;
| [[Earth Dragon]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wavetunnel</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=User:Wavetunnel&amp;diff=23624</id>
		<title>User:Wavetunnel</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=User:Wavetunnel&amp;diff=23624"/>
		<updated>2024-06-02T01:30:33Z</updated>

		<summary type="html">&lt;p&gt;Wavetunnel: Created page with &amp;quot;==Just started, hope I can help==  I&amp;#039;m not doing this only so I can have the information, but so other people can as well. I have played UO for years on several free shards, and learned everything piece by piece for the most part. I still have lots of questions about little things that aren&amp;#039;t addressed on this wiki, and will be editing it a lot so people don&amp;#039;t NEED to ask, which will save people from having the answer the same questions over and over again. I&amp;#039;m not sure...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Just started, hope I can help==&lt;br /&gt;
&lt;br /&gt;
I&#039;m not doing this only so I can have the information, but so other people can as well. I have played UO for years on several free shards, and learned everything piece by piece for the most part. I still have lots of questions about little things that aren&#039;t addressed on this wiki, and will be editing it a lot so people don&#039;t NEED to ask, which will save people from having the answer the same questions over and over again. I&#039;m not sure I&#039;ll ever have all the pieces as I wonder about things ALL THE TIME, I&#039;m not newbie, but SO MANY things are not addressed and again, hope I can help.&lt;/div&gt;</summary>
		<author><name>Wavetunnel</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Mining&amp;diff=23623</id>
		<title>Mining</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Mining&amp;diff=23623"/>
		<updated>2024-06-02T01:17:41Z</updated>

		<summary type="html">&lt;p&gt;Wavetunnel: /* Ore Resource Maps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:Crafting]]&lt;br /&gt;
==Summary==&lt;br /&gt;
Players can harvest Ore using a Pickaxe. Mining always uses [[Smart Harvest]], by double clicking a pickaxe you automatically try to harvest all nearby nodes. There is a random chance to harvest colored ore if the player meets the material&#039;s skill requirement.&lt;br /&gt;
&lt;br /&gt;
* Mining within town regions is blocked, except for Shelter Island with a young player status. &lt;br /&gt;
* Nodes are randomized when they respawn and have a chance to uncover colored ore&lt;br /&gt;
* Colored pickaxes increase the chance to mine ore successfully&lt;br /&gt;
* The chance for a node to be of a rarer color is not affected by other parameters&lt;br /&gt;
* If you don&#039;t have the required skill to mine the ore color of the current node, you will find the highest color or you can mine instead&lt;br /&gt;
* Whenever a player Recalls, Travels via Moongate, or Hikes, they will have a 60 second delay before they can attempt to Harvest again&lt;br /&gt;
** Same applies after teleporting or using an Adventurer&#039;s Rope&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Harvesting Colored Ore==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Ore&lt;br /&gt;
! Skill&lt;br /&gt;
! Success Chance&lt;br /&gt;
! 120 Skill + Best Pickaxe&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_iron.png|link=]]&amp;lt;br /&amp;gt;Iron&lt;br /&gt;
| 0&lt;br /&gt;
| (((Mining Skill - 0) / 1) * (1 + Tool Bonus))&lt;br /&gt;
| 100% Chance to Mine&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_dullcopper.png|link=]]&amp;lt;br /&amp;gt;Dull Copper&lt;br /&gt;
| 65&lt;br /&gt;
| (((Mining Skill - 25) / .8) * (1 + Tool Bonus))&lt;br /&gt;
| 100% Chance to Mine&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_shadowiron.png|link=]]&amp;lt;br /&amp;gt;Shadow Iron&lt;br /&gt;
| 70&lt;br /&gt;
| (((Mining Skill - 30) / .8) * (1 + Tool Bonus))&lt;br /&gt;
| 100% Chance to Mine&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_copper.png|link=]]&amp;lt;br /&amp;gt;Copper&lt;br /&gt;
| 75&lt;br /&gt;
| (((Mining Skill - 35) / .8) * (1 + Tool Bonus))&lt;br /&gt;
| 100% Chance to Mine&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_bronze.png|link=]]&amp;lt;br /&amp;gt;Bronze&lt;br /&gt;
| 80&lt;br /&gt;
| (((Mining Skill - 40) / .8) * (1 + Tool Bonus))&lt;br /&gt;
| 100% Chance to Mine&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_gold.png|link=]]&amp;lt;br /&amp;gt;Gold&lt;br /&gt;
| 85&lt;br /&gt;
| (((Mining Skill - 45) / .8) * (1 + Tool Bonus))&lt;br /&gt;
| 100% Chance to Mine&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_agapite.png|link=]]&amp;lt;br /&amp;gt;Agapite&lt;br /&gt;
| 90&lt;br /&gt;
| (((Mining Skill - 50) / .8) * (1 + Tool Bonus))&lt;br /&gt;
| 100% Chance to Mine&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_verite.png|link=]]&amp;lt;br /&amp;gt;Verite&lt;br /&gt;
| 95&lt;br /&gt;
| (((Mining Skill - 55) / .8) * (1 + Tool Bonus))&lt;br /&gt;
| 100% Chance to Mine&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_valorite.png|link=]]&amp;lt;br /&amp;gt;Valorite&lt;br /&gt;
| 99&lt;br /&gt;
| (((Mining Skill - 59) / .8) * (1 + Tool Bonus))&lt;br /&gt;
| 96% chance to Mine&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_avarite.png|link=]]&amp;lt;br /&amp;gt;Avarite&lt;br /&gt;
| 110&lt;br /&gt;
| (((Mining Skill - 63) / .8) * (1 + Tool Bonus))&lt;br /&gt;
| 90% Chance to Mine&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Base chances for players to discover colored ores are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Ore&lt;br /&gt;
! Base Chance&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_iron.png|link=]]&amp;lt;br /&amp;gt;Iron&lt;br /&gt;
| 82%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_dullcopper.png|link=]]&amp;lt;br /&amp;gt;Dull Copper&lt;br /&gt;
| 4.0%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_shadowiron.png|link=]]&amp;lt;br /&amp;gt;Shadow Iron&lt;br /&gt;
| 3.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_copper.png|link=]]&amp;lt;br /&amp;gt;Copper&lt;br /&gt;
| 3.0%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_bronze.png|link=]]&amp;lt;br /&amp;gt;Bronze&lt;br /&gt;
| 2.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_gold.png|link=]]&amp;lt;br /&amp;gt;Gold&lt;br /&gt;
| 2.0%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_agapite.png|link=]]&amp;lt;br /&amp;gt;Agapite&lt;br /&gt;
| 1.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_verite.png|link=]]&amp;lt;br /&amp;gt;Verite&lt;br /&gt;
| 1.0%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_valorite.png|link=]]&amp;lt;br /&amp;gt;Valorite&lt;br /&gt;
| 0.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_avarite.png|link=]]&amp;lt;br /&amp;gt;Avarite&lt;br /&gt;
| 0.25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Colored Pickaxes==&lt;br /&gt;
Players using exceptional and colored material pickaxes will receive a Tool Bonus to their harvesting success chances as follows (with all applicable bonuses stacking):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Material&lt;br /&gt;
! Tool Bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_pickaxe_iron.jpg|link=]]&amp;lt;br /&amp;gt;Exceptional&lt;br /&gt;
| 0.04&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_pickaxe_iron.jpg|link=]]&amp;lt;br /&amp;gt;Mastercrafted&lt;br /&gt;
| 0.04&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_pickaxe_dullcopper.jpg|link=]]&amp;lt;br /&amp;gt;Dull Copper&lt;br /&gt;
| 0.02&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_pickaxe_shadowiron.jpg|link=]]&amp;lt;br /&amp;gt;Shadow Iron&lt;br /&gt;
| 0.04&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_pickaxe_copper.jpg|link=]]&amp;lt;br /&amp;gt;Copper&lt;br /&gt;
| 0.06&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_pickaxe_bronze.jpg|link=]]&amp;lt;br /&amp;gt;Bronze&lt;br /&gt;
| 0.08&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_pickaxe_gold.jpg|link=]]&amp;lt;br /&amp;gt;Gold&lt;br /&gt;
| 0.10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_pickaxe_agapite.jpg|link=]]&amp;lt;br /&amp;gt;Agapite&lt;br /&gt;
| 0.12&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_pickaxe_verite.jpg|link=]]&amp;lt;br /&amp;gt;Verite&lt;br /&gt;
| 0.14&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_pickaxe_valorite.jpg|link=]]&amp;lt;br /&amp;gt;Valorite&lt;br /&gt;
| 0.16&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:tinkering_pickaxe_avarite.jpg|link=]]&amp;lt;br /&amp;gt;Avarite&lt;br /&gt;
| 0.18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Smelting==&lt;br /&gt;
* Players may double-click Ore if they are within 2 tiles of a forge to smelt into Ingots&lt;br /&gt;
* Players may double-click Ore that is on a Pack Animal if they are within 2 tiles of a forge to smelt it&lt;br /&gt;
* Smelting Ore will produce 2 Ingots&lt;br /&gt;
* You cannot smelt ore that you do not have sufficient Mining skill to mine yourself&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:crafting-mining-smeltingore.png|link=]]&lt;br /&gt;
&lt;br /&gt;
==Ore Resource Maps==&lt;br /&gt;
* When using Ore Maps, search radius is increased by (100% * (Mining Skill / 100))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:resourcemap-miningupaspota.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
==PvM Bonus==&lt;br /&gt;
* When attacking with a [[Mace Fighting|Macing]] weapon, add [[Base Weapon Damage]] * (25% * (Mining Skill / 100)) damage per hit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvP Bonus==&lt;br /&gt;
* When attacking with a [[Mace Fighting|Macing]] weapon, add [[Base Weapon Damage]] * (10% * (Mining Skill / 100)) damage per hit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-100&lt;br /&gt;
| Mine overworld areas with a Pickaxe&lt;br /&gt;
|-&lt;br /&gt;
| 100-120&lt;br /&gt;
| Mining Colored Ore will have a chance of skill gain&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wavetunnel</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Stablemasters&amp;diff=23622</id>
		<title>Stablemasters</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Stablemasters&amp;diff=23622"/>
		<updated>2024-06-02T01:12:32Z</updated>

		<summary type="html">&lt;p&gt;Wavetunnel: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Taming]][[Category:New Player]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Stablemasters are NPCs that players can speak with to store and retrieve their pets and mounts&lt;br /&gt;
* They can be found in every city at a stable and many other locations&lt;br /&gt;
* Claiming Followers from a Stablemaster does not have a gold cost&lt;br /&gt;
* Retrieving Lost Followers from a Stablemaster does not have a gold cost&lt;br /&gt;
* Retrieving pets means summoning the pets you may have lost while traveling to the current location of the stablemaster you use to do so, whereas the Animal Wrangler by contrast recovers pet which have been lost for certain amount of time.&lt;br /&gt;
&lt;br /&gt;
[[File:stablemasterinprev.png|link=]]&lt;br /&gt;
&lt;br /&gt;
==Stablemaster Menu==&lt;br /&gt;
* The Stablemaster menu has a large number of Filtering options and the ability for players to now Sell Creatures&lt;br /&gt;
* Players can apply Filters at the top of the menu to adjust which creatures they have stabled will currently be displayed&lt;br /&gt;
&lt;br /&gt;
[[File:stablemastermenu1.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Creatures For Sale==&lt;br /&gt;
* Players have the ability to place creatures in their Stables up For Sale to other players&lt;br /&gt;
* To place a creature up for sale, players will need to set a Sale Price for the creature, which they can do by clicking the &amp;quot;Set&amp;quot; button on its listing&lt;br /&gt;
&lt;br /&gt;
[[File:stablemastercreatureforsale1.png|link=]]&lt;br /&gt;
&lt;br /&gt;
* Clicking the &amp;quot;Set&amp;quot; button on the Stables Menu will launch a Pricing Window where the player can establish a purchase price for the creature&lt;br /&gt;
* Clicking the &amp;quot;Set&amp;quot; button inside the Pricing Window will place the creature for sale at the price the player enters into the Sale Price text field&lt;br /&gt;
&lt;br /&gt;
[[File:stablemastercreatureforsale2.png|link=]]&lt;br /&gt;
&lt;br /&gt;
* Once a creature is placed for sale, it will have its priced listed in its entry in Green text&lt;br /&gt;
&lt;br /&gt;
[[File:stablemastercreatureforsale3.png|link=]]&lt;br /&gt;
&lt;br /&gt;
* Players can adjust their Sale Price for their creature, or remove it from sale entirely, by clicking the &amp;quot;Change&amp;quot; button next to its listing, which will relaunch the Pricing Window for the creature&lt;br /&gt;
* In the Pricing Window, players can cancel sale of the creature by clicking the &amp;quot;Cancel Sale&amp;quot; button&lt;br /&gt;
* Additionally, setting the price of a the creature to 0 Gold will remove it from sale as well&lt;br /&gt;
&lt;br /&gt;
[[File:stablemastercreatureforsale4.png|link=]]&lt;br /&gt;
&lt;br /&gt;
* Creatures that have been marked For Sale will now become available for other players to purchase through the Creatures Bazaar system&lt;br /&gt;
* However, any creature that has been sale for 14 days and not sold will automatically be reverted to Not For Sale status&lt;br /&gt;
&lt;br /&gt;
[[File:stablemastercreatureforsale5.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stablemaster Deed==&lt;br /&gt;
* Players can purchase Stablemaster Deeds from the [[Prevalian Merchant]] under the Deeds category&lt;br /&gt;
* Stablemaster Deeds may only purchased with Gold (not Prevalia Coins or Doubloons)&lt;br /&gt;
* Players can double-click a Stablemaster Deed in their backpack while inside a house they own/co-owner to place a Stablemaster NPC at that location&lt;br /&gt;
* Players may only have one Stablemaster NPC in each house&lt;br /&gt;
* Stablemaster NPCs function exactly the same as normal Stablemasters players find in towns (use same Speech Commands and Context Menu entries)&lt;br /&gt;
* Players may redeem a Stablemaster and convert it back to a deed in their backpack by using its Context Menu and clicking the &amp;quot;Remove now!&amp;quot; button&lt;br /&gt;
* Players may rename Stablemasters and [[Dockmasters]] they have placed in their house&lt;br /&gt;
* Players now can toggle whether they want to allow any Stablemasters or [[Dockmasters]] placed in their house to be useable by the Public, or be Private (Owners, Co-Owners, Friends only)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:stablemaster.jpg|link=]]&lt;/div&gt;</summary>
		<author><name>Wavetunnel</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Mining&amp;diff=23621</id>
		<title>Mining</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Mining&amp;diff=23621"/>
		<updated>2024-06-02T01:09:32Z</updated>

		<summary type="html">&lt;p&gt;Wavetunnel: /* Ore Resource Maps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:Crafting]]&lt;br /&gt;
==Summary==&lt;br /&gt;
Players can harvest Ore using a Pickaxe. Mining always uses [[Smart Harvest]], by double clicking a pickaxe you automatically try to harvest all nearby nodes. There is a random chance to harvest colored ore if the player meets the material&#039;s skill requirement.&lt;br /&gt;
&lt;br /&gt;
* Mining within town regions is blocked, except for Shelter Island with a young player status. &lt;br /&gt;
* Nodes are randomized when they respawn and have a chance to uncover colored ore&lt;br /&gt;
* Colored pickaxes increase the chance to mine ore successfully&lt;br /&gt;
* The chance for a node to be of a rarer color is not affected by other parameters&lt;br /&gt;
* If you don&#039;t have the required skill to mine the ore color of the current node, you will find the highest color or you can mine instead&lt;br /&gt;
* Whenever a player Recalls, Travels via Moongate, or Hikes, they will have a 60 second delay before they can attempt to Harvest again&lt;br /&gt;
** Same applies after teleporting or using an Adventurer&#039;s Rope&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Harvesting Colored Ore==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Ore&lt;br /&gt;
! Skill&lt;br /&gt;
! Success Chance&lt;br /&gt;
! 120 Skill + Best Pickaxe&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_iron.png|link=]]&amp;lt;br /&amp;gt;Iron&lt;br /&gt;
| 0&lt;br /&gt;
| (((Mining Skill - 0) / 1) * (1 + Tool Bonus))&lt;br /&gt;
| 100% Chance to Mine&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_dullcopper.png|link=]]&amp;lt;br /&amp;gt;Dull Copper&lt;br /&gt;
| 65&lt;br /&gt;
| (((Mining Skill - 25) / .8) * (1 + Tool Bonus))&lt;br /&gt;
| 100% Chance to Mine&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_shadowiron.png|link=]]&amp;lt;br /&amp;gt;Shadow Iron&lt;br /&gt;
| 70&lt;br /&gt;
| (((Mining Skill - 30) / .8) * (1 + Tool Bonus))&lt;br /&gt;
| 100% Chance to Mine&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_copper.png|link=]]&amp;lt;br /&amp;gt;Copper&lt;br /&gt;
| 75&lt;br /&gt;
| (((Mining Skill - 35) / .8) * (1 + Tool Bonus))&lt;br /&gt;
| 100% Chance to Mine&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_bronze.png|link=]]&amp;lt;br /&amp;gt;Bronze&lt;br /&gt;
| 80&lt;br /&gt;
| (((Mining Skill - 40) / .8) * (1 + Tool Bonus))&lt;br /&gt;
| 100% Chance to Mine&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_gold.png|link=]]&amp;lt;br /&amp;gt;Gold&lt;br /&gt;
| 85&lt;br /&gt;
| (((Mining Skill - 45) / .8) * (1 + Tool Bonus))&lt;br /&gt;
| 100% Chance to Mine&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_agapite.png|link=]]&amp;lt;br /&amp;gt;Agapite&lt;br /&gt;
| 90&lt;br /&gt;
| (((Mining Skill - 50) / .8) * (1 + Tool Bonus))&lt;br /&gt;
| 100% Chance to Mine&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_verite.png|link=]]&amp;lt;br /&amp;gt;Verite&lt;br /&gt;
| 95&lt;br /&gt;
| (((Mining Skill - 55) / .8) * (1 + Tool Bonus))&lt;br /&gt;
| 100% Chance to Mine&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_valorite.png|link=]]&amp;lt;br /&amp;gt;Valorite&lt;br /&gt;
| 99&lt;br /&gt;
| (((Mining Skill - 59) / .8) * (1 + Tool Bonus))&lt;br /&gt;
| 96% chance to Mine&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_avarite.png|link=]]&amp;lt;br /&amp;gt;Avarite&lt;br /&gt;
| 110&lt;br /&gt;
| (((Mining Skill - 63) / .8) * (1 + Tool Bonus))&lt;br /&gt;
| 90% Chance to Mine&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Base chances for players to discover colored ores are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Ore&lt;br /&gt;
! Base Chance&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_iron.png|link=]]&amp;lt;br /&amp;gt;Iron&lt;br /&gt;
| 82%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_dullcopper.png|link=]]&amp;lt;br /&amp;gt;Dull Copper&lt;br /&gt;
| 4.0%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_shadowiron.png|link=]]&amp;lt;br /&amp;gt;Shadow Iron&lt;br /&gt;
| 3.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_copper.png|link=]]&amp;lt;br /&amp;gt;Copper&lt;br /&gt;
| 3.0%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_bronze.png|link=]]&amp;lt;br /&amp;gt;Bronze&lt;br /&gt;
| 2.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_gold.png|link=]]&amp;lt;br /&amp;gt;Gold&lt;br /&gt;
| 2.0%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_agapite.png|link=]]&amp;lt;br /&amp;gt;Agapite&lt;br /&gt;
| 1.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_verite.png|link=]]&amp;lt;br /&amp;gt;Verite&lt;br /&gt;
| 1.0%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_valorite.png|link=]]&amp;lt;br /&amp;gt;Valorite&lt;br /&gt;
| 0.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_avarite.png|link=]]&amp;lt;br /&amp;gt;Avarite&lt;br /&gt;
| 0.25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Colored Pickaxes==&lt;br /&gt;
Players using exceptional and colored material pickaxes will receive a Tool Bonus to their harvesting success chances as follows (with all applicable bonuses stacking):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Material&lt;br /&gt;
! Tool Bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_pickaxe_iron.jpg|link=]]&amp;lt;br /&amp;gt;Exceptional&lt;br /&gt;
| 0.04&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_pickaxe_iron.jpg|link=]]&amp;lt;br /&amp;gt;Mastercrafted&lt;br /&gt;
| 0.04&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_pickaxe_dullcopper.jpg|link=]]&amp;lt;br /&amp;gt;Dull Copper&lt;br /&gt;
| 0.02&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_pickaxe_shadowiron.jpg|link=]]&amp;lt;br /&amp;gt;Shadow Iron&lt;br /&gt;
| 0.04&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_pickaxe_copper.jpg|link=]]&amp;lt;br /&amp;gt;Copper&lt;br /&gt;
| 0.06&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_pickaxe_bronze.jpg|link=]]&amp;lt;br /&amp;gt;Bronze&lt;br /&gt;
| 0.08&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_pickaxe_gold.jpg|link=]]&amp;lt;br /&amp;gt;Gold&lt;br /&gt;
| 0.10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_pickaxe_agapite.jpg|link=]]&amp;lt;br /&amp;gt;Agapite&lt;br /&gt;
| 0.12&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_pickaxe_verite.jpg|link=]]&amp;lt;br /&amp;gt;Verite&lt;br /&gt;
| 0.14&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_pickaxe_valorite.jpg|link=]]&amp;lt;br /&amp;gt;Valorite&lt;br /&gt;
| 0.16&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:tinkering_pickaxe_avarite.jpg|link=]]&amp;lt;br /&amp;gt;Avarite&lt;br /&gt;
| 0.18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Smelting==&lt;br /&gt;
* Players may double-click Ore if they are within 2 tiles of a forge to smelt into Ingots&lt;br /&gt;
* Players may double-click Ore that is on a Pack Animal if they are within 2 tiles of a forge to smelt it&lt;br /&gt;
* Smelting Ore will produce 2 Ingots&lt;br /&gt;
* You cannot smelt ore that you do not have sufficient Mining skill to mine yourself&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:crafting-mining-smeltingore.png|link=]]&lt;br /&gt;
&lt;br /&gt;
==Ore Resource Maps==&lt;br /&gt;
* When using Ore Maps, search radius is increased by (100% * (Mining Skill / 100))&lt;br /&gt;
*To use the map, double click a pickaxe (a shovel will only dig for dirt) when you are the coordinates. In addition, the digger must have the mining skill to harvest the ore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:resourcemap-miningupaspota.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
==PvM Bonus==&lt;br /&gt;
* When attacking with a [[Mace Fighting|Macing]] weapon, add [[Base Weapon Damage]] * (25% * (Mining Skill / 100)) damage per hit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvP Bonus==&lt;br /&gt;
* When attacking with a [[Mace Fighting|Macing]] weapon, add [[Base Weapon Damage]] * (10% * (Mining Skill / 100)) damage per hit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-100&lt;br /&gt;
| Mine overworld areas with a Pickaxe&lt;br /&gt;
|-&lt;br /&gt;
| 100-120&lt;br /&gt;
| Mining Colored Ore will have a chance of skill gain&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wavetunnel</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Mining&amp;diff=23620</id>
		<title>Mining</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Mining&amp;diff=23620"/>
		<updated>2024-06-02T01:08:27Z</updated>

		<summary type="html">&lt;p&gt;Wavetunnel: /* Ore Resource Maps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:Crafting]]&lt;br /&gt;
==Summary==&lt;br /&gt;
Players can harvest Ore using a Pickaxe. Mining always uses [[Smart Harvest]], by double clicking a pickaxe you automatically try to harvest all nearby nodes. There is a random chance to harvest colored ore if the player meets the material&#039;s skill requirement.&lt;br /&gt;
&lt;br /&gt;
* Mining within town regions is blocked, except for Shelter Island with a young player status. &lt;br /&gt;
* Nodes are randomized when they respawn and have a chance to uncover colored ore&lt;br /&gt;
* Colored pickaxes increase the chance to mine ore successfully&lt;br /&gt;
* The chance for a node to be of a rarer color is not affected by other parameters&lt;br /&gt;
* If you don&#039;t have the required skill to mine the ore color of the current node, you will find the highest color or you can mine instead&lt;br /&gt;
* Whenever a player Recalls, Travels via Moongate, or Hikes, they will have a 60 second delay before they can attempt to Harvest again&lt;br /&gt;
** Same applies after teleporting or using an Adventurer&#039;s Rope&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Harvesting Colored Ore==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Ore&lt;br /&gt;
! Skill&lt;br /&gt;
! Success Chance&lt;br /&gt;
! 120 Skill + Best Pickaxe&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_iron.png|link=]]&amp;lt;br /&amp;gt;Iron&lt;br /&gt;
| 0&lt;br /&gt;
| (((Mining Skill - 0) / 1) * (1 + Tool Bonus))&lt;br /&gt;
| 100% Chance to Mine&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_dullcopper.png|link=]]&amp;lt;br /&amp;gt;Dull Copper&lt;br /&gt;
| 65&lt;br /&gt;
| (((Mining Skill - 25) / .8) * (1 + Tool Bonus))&lt;br /&gt;
| 100% Chance to Mine&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_shadowiron.png|link=]]&amp;lt;br /&amp;gt;Shadow Iron&lt;br /&gt;
| 70&lt;br /&gt;
| (((Mining Skill - 30) / .8) * (1 + Tool Bonus))&lt;br /&gt;
| 100% Chance to Mine&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_copper.png|link=]]&amp;lt;br /&amp;gt;Copper&lt;br /&gt;
| 75&lt;br /&gt;
| (((Mining Skill - 35) / .8) * (1 + Tool Bonus))&lt;br /&gt;
| 100% Chance to Mine&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_bronze.png|link=]]&amp;lt;br /&amp;gt;Bronze&lt;br /&gt;
| 80&lt;br /&gt;
| (((Mining Skill - 40) / .8) * (1 + Tool Bonus))&lt;br /&gt;
| 100% Chance to Mine&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_gold.png|link=]]&amp;lt;br /&amp;gt;Gold&lt;br /&gt;
| 85&lt;br /&gt;
| (((Mining Skill - 45) / .8) * (1 + Tool Bonus))&lt;br /&gt;
| 100% Chance to Mine&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_agapite.png|link=]]&amp;lt;br /&amp;gt;Agapite&lt;br /&gt;
| 90&lt;br /&gt;
| (((Mining Skill - 50) / .8) * (1 + Tool Bonus))&lt;br /&gt;
| 100% Chance to Mine&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_verite.png|link=]]&amp;lt;br /&amp;gt;Verite&lt;br /&gt;
| 95&lt;br /&gt;
| (((Mining Skill - 55) / .8) * (1 + Tool Bonus))&lt;br /&gt;
| 100% Chance to Mine&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_valorite.png|link=]]&amp;lt;br /&amp;gt;Valorite&lt;br /&gt;
| 99&lt;br /&gt;
| (((Mining Skill - 59) / .8) * (1 + Tool Bonus))&lt;br /&gt;
| 96% chance to Mine&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_avarite.png|link=]]&amp;lt;br /&amp;gt;Avarite&lt;br /&gt;
| 110&lt;br /&gt;
| (((Mining Skill - 63) / .8) * (1 + Tool Bonus))&lt;br /&gt;
| 90% Chance to Mine&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Base chances for players to discover colored ores are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Ore&lt;br /&gt;
! Base Chance&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_iron.png|link=]]&amp;lt;br /&amp;gt;Iron&lt;br /&gt;
| 82%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_dullcopper.png|link=]]&amp;lt;br /&amp;gt;Dull Copper&lt;br /&gt;
| 4.0%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_shadowiron.png|link=]]&amp;lt;br /&amp;gt;Shadow Iron&lt;br /&gt;
| 3.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_copper.png|link=]]&amp;lt;br /&amp;gt;Copper&lt;br /&gt;
| 3.0%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_bronze.png|link=]]&amp;lt;br /&amp;gt;Bronze&lt;br /&gt;
| 2.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_gold.png|link=]]&amp;lt;br /&amp;gt;Gold&lt;br /&gt;
| 2.0%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_agapite.png|link=]]&amp;lt;br /&amp;gt;Agapite&lt;br /&gt;
| 1.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_verite.png|link=]]&amp;lt;br /&amp;gt;Verite&lt;br /&gt;
| 1.0%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_valorite.png|link=]]&amp;lt;br /&amp;gt;Valorite&lt;br /&gt;
| 0.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ore_avarite.png|link=]]&amp;lt;br /&amp;gt;Avarite&lt;br /&gt;
| 0.25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Colored Pickaxes==&lt;br /&gt;
Players using exceptional and colored material pickaxes will receive a Tool Bonus to their harvesting success chances as follows (with all applicable bonuses stacking):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Material&lt;br /&gt;
! Tool Bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_pickaxe_iron.jpg|link=]]&amp;lt;br /&amp;gt;Exceptional&lt;br /&gt;
| 0.04&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_pickaxe_iron.jpg|link=]]&amp;lt;br /&amp;gt;Mastercrafted&lt;br /&gt;
| 0.04&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_pickaxe_dullcopper.jpg|link=]]&amp;lt;br /&amp;gt;Dull Copper&lt;br /&gt;
| 0.02&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_pickaxe_shadowiron.jpg|link=]]&amp;lt;br /&amp;gt;Shadow Iron&lt;br /&gt;
| 0.04&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_pickaxe_copper.jpg|link=]]&amp;lt;br /&amp;gt;Copper&lt;br /&gt;
| 0.06&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_pickaxe_bronze.jpg|link=]]&amp;lt;br /&amp;gt;Bronze&lt;br /&gt;
| 0.08&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_pickaxe_gold.jpg|link=]]&amp;lt;br /&amp;gt;Gold&lt;br /&gt;
| 0.10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_pickaxe_agapite.jpg|link=]]&amp;lt;br /&amp;gt;Agapite&lt;br /&gt;
| 0.12&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_pickaxe_verite.jpg|link=]]&amp;lt;br /&amp;gt;Verite&lt;br /&gt;
| 0.14&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_pickaxe_valorite.jpg|link=]]&amp;lt;br /&amp;gt;Valorite&lt;br /&gt;
| 0.16&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:tinkering_pickaxe_avarite.jpg|link=]]&amp;lt;br /&amp;gt;Avarite&lt;br /&gt;
| 0.18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Smelting==&lt;br /&gt;
* Players may double-click Ore if they are within 2 tiles of a forge to smelt into Ingots&lt;br /&gt;
* Players may double-click Ore that is on a Pack Animal if they are within 2 tiles of a forge to smelt it&lt;br /&gt;
* Smelting Ore will produce 2 Ingots&lt;br /&gt;
* You cannot smelt ore that you do not have sufficient Mining skill to mine yourself&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:crafting-mining-smeltingore.png|link=]]&lt;br /&gt;
&lt;br /&gt;
==Ore Resource Maps==&lt;br /&gt;
* When using Ore Maps, search radius is increased by (100% * (Mining Skill / 100))&lt;br /&gt;
&lt;br /&gt;
[[File:resourcemap-miningupaspota.gif|link=]] To use the map, double click a pickaxe (a shovel will only dig for dirt) when you are the coordinates.&lt;br /&gt;
&lt;br /&gt;
==PvM Bonus==&lt;br /&gt;
* When attacking with a [[Mace Fighting|Macing]] weapon, add [[Base Weapon Damage]] * (25% * (Mining Skill / 100)) damage per hit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvP Bonus==&lt;br /&gt;
* When attacking with a [[Mace Fighting|Macing]] weapon, add [[Base Weapon Damage]] * (10% * (Mining Skill / 100)) damage per hit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-100&lt;br /&gt;
| Mine overworld areas with a Pickaxe&lt;br /&gt;
|-&lt;br /&gt;
| 100-120&lt;br /&gt;
| Mining Colored Ore will have a chance of skill gain&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wavetunnel</name></author>
	</entry>
</feed>