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		<id>http://wiki.uooutlands.com/index.php?title=Poisoning&amp;diff=31579</id>
		<title>Poisoning</title>
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		<updated>2026-05-13T03:55:12Z</updated>

		<summary type="html">&lt;p&gt;WesFurtive: /* Melee Poison Sting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
==Description==&lt;br /&gt;
* The Poisoning skill allows players to inflict varying levels of poison on creatures and players. Poisoning can occur through use of a poisoned weapon or casting the poison spell via the Magery skill. Players with the Poisoning skill can apply poison to all fencing weapons and some swordsmanship weapons. Poison applies damage over time to the target unless they are able to cure themselves of the poison.&lt;br /&gt;
&lt;br /&gt;
==Poison Overview==&lt;br /&gt;
===Poison Damage===&lt;br /&gt;
* Players are now capped at having at most 8 Poison effects active on creatures at a time&lt;br /&gt;
** If a player attempts to poison an additional creature while already at the maximum, they will receive a system message informing them of this restriction&lt;br /&gt;
* Player-inflicted Poison (through spells or weapons) damage against creatures is increased by 50% &lt;br /&gt;
* Player-inflicted Poison (through spells or weapons) has its damage increased by (100% * (Taste ID Skill / 100)) (PvM only)&lt;br /&gt;
* When a non-tamed creature takes damage from poison, if the creature or player that poisoned them is more than 18 tiles away, the poison will downgrade its damage to Lesser Poison&lt;br /&gt;
* Poison ticks coming player-based poison will resolve as Lesser Poison for damage if any of the following are true:&lt;br /&gt;
** The player is Not Alive (no change)&lt;br /&gt;
** The player is more than 18 Tiles away from the creature (no change)&lt;br /&gt;
** The player is Hidden&lt;br /&gt;
*** If a player is Hidden and they currently have Poison effects active on multiple creatures, each time a Poison Tick occurs on one of those creatures it will have a (33% (Total Creatures Poisoned - 1)) chance to resolve the poison&#039;s damage as Lesser Poison instead of their actual poison level&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Poison&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Lesser&lt;br /&gt;
| 5 Damage every 10 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Regular&lt;br /&gt;
| 10 Damage every 8 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Greater&lt;br /&gt;
| 15 Damage every 7 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Deadly&lt;br /&gt;
| 20 Damage every 6 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Lethal&lt;br /&gt;
| 25 Damage every 5 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Poison Stacking===&lt;br /&gt;
* Every non-tamed/non-summoned creature can now have multiple Poison effects stacked on them, with the following rules:&lt;br /&gt;
* Creatures will only ever have one Poison Type active on them at a time (i.e Lesser, Regular, Greater, Deadly, Lethal)&lt;br /&gt;
* Each Player is allowed to apply poison onto an already poisoned creature so long as it is the same poison level&lt;br /&gt;
* Each Player is also allowed to have one of their followers apply Poison onto an already poisoned creature so long as it is the same poison level&lt;br /&gt;
* If a Player or Player Follower applies a higher level poison than what is currently on a creature, it will clear out the poison of all other players/followers currently stacked on it&lt;br /&gt;
* Poisoned creatures will track individual Tick Count Remaining amounts for each player/creature that poisoned it (which starts at Tick 0 and ends at Tick 10)&lt;br /&gt;
* A poisoned creature will use a single timer to resolve all Poison Ticks at the same time (i.e. every 5 seconds a Lethal Poisoned creature will resolve multiple creature/player poison ticks on it at once)&lt;br /&gt;
* A creature will be considered Poisoned, and have a Green status health bar, so long as any creature/player has any Poison Ticks remaining on it&lt;br /&gt;
* Any bonuses players/followers have towards increasing Poison Damage or boosting Poison Effects will only apply to their own individual Poison Ticks resolving (i.e. all players don&#039;t get a bonus to Poison Damage on a creature due to a single player using Mind Rot or having Poison Mastery Chain Links/Aspect)&lt;br /&gt;
&lt;br /&gt;
===Poison Resistance (Creature)===&lt;br /&gt;
* Many creatures have a Poison Resistance stat (listed as a percentage % value, but will not resist poison cast from players, only a chance to resist each tick of damage&lt;br /&gt;
* Players may temporarily receive Poison Resistance through skills such as Taste ID and various item effects&lt;br /&gt;
* Poison Resistance on creatures is checked on a Per Poison Tick Basis, so abilities/effects that trigger multiple Poison Ticks to be resolved at once (such as [[Necromancy#Necromancy_Ability_Descriptions|Poison Strike]]/[[Poison Aspect]] Weapon or Spell Proc) will make multiple Poison Resistance checks against each tick being resolved, rather than a single Poison Resistance check that would nullify the entire stack of Poison Ticks&lt;br /&gt;
* Most creatures with Poison Resistance will now have a Minimum Poison Resistance that they cannot be reduced below with effects (will typically be 1/4th of their normal Poison Resistance, but may be higher for harder content and Bosses)&lt;br /&gt;
&lt;br /&gt;
===Poison Tolerance (Player)===&lt;br /&gt;
The handling on Poison Tolerance is as follows:&lt;br /&gt;
&lt;br /&gt;
* Whenever a player or tamed/summoned creature inflicts Greater Poison or above on another player, it applies a cumulative Poison Tolerance effect on the victim that lasts 5 minutes&lt;br /&gt;
* A player can have multiple Poison Tolerance effects stacked on them, and each Poison Tolerance effect has their own independent duration timer&lt;br /&gt;
* Poison Tolerance reduces the chance for ANY opposing players to Upgrade Poison Spellcasts OR Apply Melee Weapon Poison against them (i.e. a player with a 25% upgrade/application chance against a player with 50% poison tolerance would now have a 12.5% upgrade/application chance)&lt;br /&gt;
* Players can at most receive 50% Poison Tolerance from stacked effects&lt;br /&gt;
* Poison Tolerance has no effect in the Arena&lt;br /&gt;
&lt;br /&gt;
Poison Tolerance increases as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Hit with Poison&lt;br /&gt;
! Poison Tolerance for 5 Min.&lt;br /&gt;
|-&lt;br /&gt;
| Greater&lt;br /&gt;
| +5%&lt;br /&gt;
|-&lt;br /&gt;
| Deadly&lt;br /&gt;
| +10%&lt;br /&gt;
|-&lt;br /&gt;
| Lethal&lt;br /&gt;
| +15%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Poisoned Weapons==&lt;br /&gt;
* Poison may be applied to any stabbing weapon. This includes all Fencing weapons and all swords, but not axes or polearms and no maces. &lt;br /&gt;
* Chance to inflict poison in PvP is flat 25% for all poison types&lt;br /&gt;
* Chance to inflict poison in PvM is 25% + ([[Effective Skill|Effective Poisoning Skill]] / 4%) for all poison types&lt;br /&gt;
* Players need 95 Printed Poisoning skill or higher to apply Lethal Poison via weapon&lt;br /&gt;
* Chance to not lose poison charge on a failed infliction check is (50% * (Poisoning Skill / 100))&lt;br /&gt;
* Chance for player to cure poison that was inflicted by a player with poisoning is reduced by (25% * (Poisoning Skill / 100))&lt;br /&gt;
* If a creature is hit by a poisoned weapon, but the creature is already poisoned with an equal or higher poison level than what&#039;s on the weapon, no poison attempt will be made with the weapon (and no poison charges will be lost)&lt;br /&gt;
* Players with Poisoning skill use fractional amounts of Poison Charges when inflicting poison with a weapon onto a creature&lt;br /&gt;
* Players will lose (1 - (0.50 * (Effective Poisoning Skill / 100)) Poison Charges when inflicting poison from a weapon onto a creature&lt;br /&gt;
* A minimum of 0.20 Poison Charges are used on each poisoning attempt (if players have bonuses to Effective Poisoning Skill such as through Mastery Chain Links)&lt;br /&gt;
* Players may attempt to apply poison to weapons by single-clicking the weapon with poison potions in their inventory. Available poison types will be listed in the context menu.&lt;br /&gt;
&lt;br /&gt;
[[File:PoisonApplyContextMenu.png|link=]]&lt;br /&gt;
&lt;br /&gt;
===Melee Poison Sting===&lt;br /&gt;
* When a player makes a Melee Hit with a Poisoned weapon against a creature the player has already poisoned with that same poison type, they will have a chance to resolve a Melee Poison Sting against the target that immediately resolves 1 Poison Tick&lt;br /&gt;
* The chance for a Melee Poison Sting to occur will be based on the highest of the player&#039;s Effective Poisoning Skill and Effective Alchemy Skill&lt;br /&gt;
* Chance for Melee Poison Sting to occur is (50% * (Higher Effective Skill / 100)) and is further Scaled by Weapon Speed&lt;br /&gt;
* You can only Melee Poison Sting once every 5s&lt;br /&gt;
&lt;br /&gt;
[[File:poisoncharges.png|link=]]&lt;br /&gt;
&lt;br /&gt;
==Poison Spellcasting==&lt;br /&gt;
* Poison spell when cast by creatures will be at Lesser Poison&lt;br /&gt;
* Poison spell and Poison Field spells cast by players default to Regular Poison&lt;br /&gt;
* A player&#039;s effective Poisoning skill for spellcasting is capped by their Magery skill (players may go above 100 Poisoning at 100 Magery however)&lt;br /&gt;
* Players must have at least 60 Poisoning to upgrade poison level to Greater Poison&lt;br /&gt;
* Players must have at least 80 Poisoning to upgrade poison level to Deadly Poison&lt;br /&gt;
* Players must have at least 100 Poisoning, as well as 100 Magery, to have a chance to upgrade to Lethal Poison&lt;br /&gt;
* Upgrading to Greater Poison will cost 1 extra nightshade and 2 extra nightshade for Deadly Poison (the spell&#039;s poison will not upgrade if player does not have sufficient nightshade)&lt;br /&gt;
* Players are able to cast Lethal Poison, onto both creatures and players&lt;br /&gt;
* In order to be able to upgrade to Lethal poison, the player must have a Lethal Poison potion in their backpack (if they do not have, they cannot upgrade to Lethal Poison)&lt;br /&gt;
* On a successful Lethal Poison upgrade cast, there is a 20% chance a Lethal Poison potion in their backpack will be consumed (and players will be notified); this chance is increased to 40% in PvP&lt;br /&gt;
* Casting Lethal Poison will require consumption of 3 extra Nightshade if no Lethal Poison Potion is required for the spellcast (similar to upgrading to Greater Poison taking 1 extra nightshade, and upgrading to Deadly Poison taking 2 extra nightshade)&lt;br /&gt;
&lt;br /&gt;
===Spellbased Poison Sting / Failure to Upgrade===&lt;br /&gt;
If a Poison spell hits an already poisoned target, and fails to upgrade the target&#039;s poison to a higher level than what it already has on them (which will always be the case if the target has Lethal poison), the target will instead take 10 * (((Caster Poisoning Skill + Caster Taste ID Skill) * 0.5) / 100) Damage, which will be roughly equivalent to Fireball damage when cast by a Poison Mage template.&lt;br /&gt;
&lt;br /&gt;
We&#039;ll refer to this damage as &#039;&#039;&#039;Poison Sting damage&#039;&#039;&#039;. Poison Sting damage itself will not cause an interrupt to the target, but the normal interrupt handling for the Poison Spell will be in place as before (i.e. normal handling for being a 3rd circle offensive spell). The Poison Sting mechanic will apply when casting the spell onto both creatures and players.&lt;br /&gt;
&lt;br /&gt;
===PvM Bonuses (Spells)===&lt;br /&gt;
The chance for players to upgrade spell poison levels against creatures are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Poison&lt;br /&gt;
! Chance for Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Greater&lt;br /&gt;
| (100% * (Effective Poisoning Skill / 100))&lt;br /&gt;
|-&lt;br /&gt;
| Deadly&lt;br /&gt;
| (50% * (Effective Poisoning Skill / 100))&lt;br /&gt;
|-&lt;br /&gt;
| Lethal&lt;br /&gt;
| (20% * (Effective Poisoning Skill / 100))&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===PvP Bonuses (Spells)===&lt;br /&gt;
The chance for players to upgrade spell poison levels against other players, including distance, are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Poison&lt;br /&gt;
! Chance for Upgrade&lt;br /&gt;
! Distance from Target&lt;br /&gt;
|-&lt;br /&gt;
| Greater&lt;br /&gt;
| (50% * (Poisoning Skill / 100))&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Deadly&lt;br /&gt;
| (25% * (Poisoning Skill / 100))&lt;br /&gt;
| 0-8 Tiles&lt;br /&gt;
|-&lt;br /&gt;
| Lethal&lt;br /&gt;
| (10% * (Poisoning Skill / 100))&lt;br /&gt;
| 0-4 Tiles&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Curing Poison==&lt;br /&gt;
===Progressive Curing===&lt;br /&gt;
* The first Cure Potion a player drinks every 30 seconds will now be a free consumption (players will get a system message telling them this occurred)&lt;br /&gt;
* Each consecutive failed attempt at curing poison now increases chance of the next attempt by a flat value equal to the unmodified base cure chance (before factoring in adjustments for Poison Skill, Taste ID, or Other Player Effects) assigned to the type of poison&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example of curing Deadly Poison inflicted by a player with GM Poisoning Skill and GM Taste ID:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The base chance to cure Deadly Poison via Greater Cure Potion or GM Magery is 50% chance&lt;br /&gt;
* If they fail their cure attempt, their next attempt will receive a flat 50% bonus&lt;br /&gt;
* Poisons inflicted with GM Poisoning and GM Taste ID have their initial cure chance reduced by a scalar of 50% (i.e. 50% base cure chance becomes 25% cure chance)&lt;br /&gt;
* Subsequent attempts are still increased by the unmodified base cure chance as a flat percentage&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attempt&lt;br /&gt;
! Cure Chance&lt;br /&gt;
|-&lt;br /&gt;
| 1st&lt;br /&gt;
| 25%&lt;br /&gt;
|-&lt;br /&gt;
| 2nd&lt;br /&gt;
| 75%&lt;br /&gt;
|-&lt;br /&gt;
| 3rd&lt;br /&gt;
| 125%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example of curing Lethal Poison inflicted by a player with 120 Poisoning Skill and 120 Taste ID:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Base chance to cure Lethal Poison via Greater Cure Potion or GM Magery is 25% chance&lt;br /&gt;
* If they fail their cure attempt, their next attempt will receive a flat 25% bonus&lt;br /&gt;
* Poisons inflicted with 120 Poisoning and 120 Taste ID have their initial cure chance reduced by a scalar of 60% (i.e. 25% base cure chance becomes 10% cure chance)&lt;br /&gt;
* Subsequent attempts are still increased by the unmodified base cure chance as a flat percentage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attempt&lt;br /&gt;
! Cure Chance&lt;br /&gt;
|-&lt;br /&gt;
| 1st&lt;br /&gt;
| 10%&lt;br /&gt;
|-&lt;br /&gt;
| 2nd&lt;br /&gt;
| 35%&lt;br /&gt;
|-&lt;br /&gt;
| 3rd&lt;br /&gt;
| 60%&lt;br /&gt;
|-&lt;br /&gt;
| 4th&lt;br /&gt;
| 85%&lt;br /&gt;
|-&lt;br /&gt;
| 5th&lt;br /&gt;
| 110%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Potion Cure Chances===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cure Type&lt;br /&gt;
! Poison Type&lt;br /&gt;
! Cure Chance&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | [[File:curepotion.jpg|link=]]&amp;lt;br /&amp;gt;Lesser Cure&lt;br /&gt;
| Lesser&lt;br /&gt;
| 75%&lt;br /&gt;
|-&lt;br /&gt;
| Regular&lt;br /&gt;
| 50%&lt;br /&gt;
|-&lt;br /&gt;
| Greater&lt;br /&gt;
| 25%&lt;br /&gt;
|-&lt;br /&gt;
| Deadly&lt;br /&gt;
| 0%&lt;br /&gt;
|-&lt;br /&gt;
| Lethal&lt;br /&gt;
| 0%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | [[File:curepotion.jpg|link=]]&amp;lt;br /&amp;gt;Regular Cure&lt;br /&gt;
| Lesser&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| Regular&lt;br /&gt;
| 75%&lt;br /&gt;
|-&lt;br /&gt;
| Greater&lt;br /&gt;
| 50%&lt;br /&gt;
|-&lt;br /&gt;
| Deadly&lt;br /&gt;
| 25%&lt;br /&gt;
|-&lt;br /&gt;
| Lethal&lt;br /&gt;
| 0%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | [[File:curepotion.jpg|link=]]&amp;lt;br /&amp;gt;Greater Cure&lt;br /&gt;
| Lesser&lt;br /&gt;
| 125%&lt;br /&gt;
|-&lt;br /&gt;
| Regular&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| Greater&lt;br /&gt;
| 75%&lt;br /&gt;
|-&lt;br /&gt;
| Deadly&lt;br /&gt;
| 50%&lt;br /&gt;
|-&lt;br /&gt;
| Lethal&lt;br /&gt;
| 25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bandaging Cure Chances===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Chance to Cure Player&lt;br /&gt;
| ((150% - (Poison Level * 25%)) * (Healing Skill / 100)) - (Slips * 2%)&lt;br /&gt;
|-&lt;br /&gt;
! Chance to Cure Creature&lt;br /&gt;
| ((150% - (Poison Level * 25%)) * (Veterinary Skill / 100)) - (Slips * 2%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cure and Arch Cure Spell Chances===&lt;br /&gt;
* Chance to Cure = ((150% - (Poison Level * 25%)) * (Magery Skill / 100))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Poison Kit==&lt;br /&gt;
* Players can craft [[Poison Kit|Poison Kits]] with the [[Alchemy]] skill, which is a Blessed item that allow players to customize the handling of their Poison Effects towards creatures (these bonuses will never affect players)&lt;br /&gt;
&lt;br /&gt;
[[File:poisonkitgump1.jpg|link=Poison Kit]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Poison Text Visuals==&lt;br /&gt;
===Creature Poison Single Click===&lt;br /&gt;
* Players can toggle whether to display single-click overhead Poison text for creatures by typing [SingleClickPoisonTicks or by navigating to Paperdoll -&amp;gt; Help -&amp;gt; Commands -&amp;gt; Mechanics -&amp;gt; SingleClickPoisonTicks&lt;br /&gt;
* Players can see what Type of Poison they individually have on a creature as well as how many Poison Ticks they have remaining on the creature by single-clicking or doing All Names&lt;br /&gt;
[[File:poisontick1.png|link=]]&lt;br /&gt;
&lt;br /&gt;
* If a creature is currently poisoned, but the player themselves doesn&#039;t have any poison applied on the target, single-clicking the creature or doing All Names will simply display what type of Poison is currently active on it (i.e poison from other players/creatures)&lt;br /&gt;
[[File:poisontick2.png|link=]]&lt;br /&gt;
&lt;br /&gt;
===Creature Poison Overhead Messages===&lt;br /&gt;
* In order to reduce the amount of overhead text spam related to the new poison stacking mechanics, some changes have been made to overhead text messages derived from Poison for creatures&lt;br /&gt;
&lt;br /&gt;
====Applying Poison====&lt;br /&gt;
* When Poison is applied to a creature, it will only display the &amp;quot;Creature X is wracked in extreme pain&amp;quot;-type message overhead to the player who applied the Poison&lt;br /&gt;
* Tamed/Summoned Creatures that become poisoned, however, will always still display these messages to their controller&lt;br /&gt;
&lt;br /&gt;
====Resolving Poison Ticks====&lt;br /&gt;
* The &amp;quot;Creature X is wracked in extreme pain&amp;quot;-type message that occurs when resolving Poison Ticks for creatures will now only display to players who have poison active on the creature&lt;br /&gt;
* Tamed/Summoned Creatures that are poisoned, however, will always still display these messages to their controller&lt;br /&gt;
[[File:poisontick3.png|link=]]&lt;br /&gt;
&lt;br /&gt;
====Creature Poison Overriding====&lt;br /&gt;
* If another player or creature applies a Higher level of Poison than what is currently on the target, all other players who previously had a lower level Poison effect active on the creature will see a &amp;quot;*poison overridden*&amp;quot; message displayed above the creature for them (indicating their Poison on the creature has now been wiped out)&lt;br /&gt;
[[File:poisontick4.png|link=]]&lt;br /&gt;
&lt;br /&gt;
====Creature Poison Tick Completion====&lt;br /&gt;
* When a player&#039;s 10th (Final) Poison Tick resolves on a creature, they will see a &amp;quot;&#039;&#039;&#039;*poison complete*&#039;&#039;&#039;&amp;quot; message displayed over the creature (indicating their poison effect has ended on the creature)&lt;br /&gt;
[[File:poisontick5.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Poisoning wont raise faster on Shelter Islands/Newplayer Dungeon&lt;br /&gt;
* Train the skill by applying the skill-appropiate Poison to a bladed weapon&lt;br /&gt;
* Roughly 100 Poison potions for 50 - 60 skill&lt;br /&gt;
* Roughly 750 Greater Poison potions for 60 - 80 skill&lt;br /&gt;
* Roughly 1100 Deadly Poison Potions for 80 - 100 skill&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Poison&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-60&lt;br /&gt;
| Regular&lt;br /&gt;
|-&lt;br /&gt;
| 55-80&lt;br /&gt;
| Greater&lt;br /&gt;
|-&lt;br /&gt;
| 75-100&lt;br /&gt;
| Deadly&lt;br /&gt;
|-&lt;br /&gt;
| 95-120&lt;br /&gt;
| Lethal&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>WesFurtive</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Poisoning&amp;diff=31578</id>
		<title>Poisoning</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Poisoning&amp;diff=31578"/>
		<updated>2026-05-13T03:46:55Z</updated>

		<summary type="html">&lt;p&gt;WesFurtive: /* Melee Poison Sting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
==Description==&lt;br /&gt;
* The Poisoning skill allows players to inflict varying levels of poison on creatures and players. Poisoning can occur through use of a poisoned weapon or casting the poison spell via the Magery skill. Players with the Poisoning skill can apply poison to all fencing weapons and some swordsmanship weapons. Poison applies damage over time to the target unless they are able to cure themselves of the poison.&lt;br /&gt;
&lt;br /&gt;
==Poison Overview==&lt;br /&gt;
===Poison Damage===&lt;br /&gt;
* Players are now capped at having at most 8 Poison effects active on creatures at a time&lt;br /&gt;
** If a player attempts to poison an additional creature while already at the maximum, they will receive a system message informing them of this restriction&lt;br /&gt;
* Player-inflicted Poison (through spells or weapons) damage against creatures is increased by 50% &lt;br /&gt;
* Player-inflicted Poison (through spells or weapons) has its damage increased by (100% * (Taste ID Skill / 100)) (PvM only)&lt;br /&gt;
* When a non-tamed creature takes damage from poison, if the creature or player that poisoned them is more than 18 tiles away, the poison will downgrade its damage to Lesser Poison&lt;br /&gt;
* Poison ticks coming player-based poison will resolve as Lesser Poison for damage if any of the following are true:&lt;br /&gt;
** The player is Not Alive (no change)&lt;br /&gt;
** The player is more than 18 Tiles away from the creature (no change)&lt;br /&gt;
** The player is Hidden&lt;br /&gt;
*** If a player is Hidden and they currently have Poison effects active on multiple creatures, each time a Poison Tick occurs on one of those creatures it will have a (33% (Total Creatures Poisoned - 1)) chance to resolve the poison&#039;s damage as Lesser Poison instead of their actual poison level&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Poison&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Lesser&lt;br /&gt;
| 5 Damage every 10 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Regular&lt;br /&gt;
| 10 Damage every 8 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Greater&lt;br /&gt;
| 15 Damage every 7 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Deadly&lt;br /&gt;
| 20 Damage every 6 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Lethal&lt;br /&gt;
| 25 Damage every 5 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Poison Stacking===&lt;br /&gt;
* Every non-tamed/non-summoned creature can now have multiple Poison effects stacked on them, with the following rules:&lt;br /&gt;
* Creatures will only ever have one Poison Type active on them at a time (i.e Lesser, Regular, Greater, Deadly, Lethal)&lt;br /&gt;
* Each Player is allowed to apply poison onto an already poisoned creature so long as it is the same poison level&lt;br /&gt;
* Each Player is also allowed to have one of their followers apply Poison onto an already poisoned creature so long as it is the same poison level&lt;br /&gt;
* If a Player or Player Follower applies a higher level poison than what is currently on a creature, it will clear out the poison of all other players/followers currently stacked on it&lt;br /&gt;
* Poisoned creatures will track individual Tick Count Remaining amounts for each player/creature that poisoned it (which starts at Tick 0 and ends at Tick 10)&lt;br /&gt;
* A poisoned creature will use a single timer to resolve all Poison Ticks at the same time (i.e. every 5 seconds a Lethal Poisoned creature will resolve multiple creature/player poison ticks on it at once)&lt;br /&gt;
* A creature will be considered Poisoned, and have a Green status health bar, so long as any creature/player has any Poison Ticks remaining on it&lt;br /&gt;
* Any bonuses players/followers have towards increasing Poison Damage or boosting Poison Effects will only apply to their own individual Poison Ticks resolving (i.e. all players don&#039;t get a bonus to Poison Damage on a creature due to a single player using Mind Rot or having Poison Mastery Chain Links/Aspect)&lt;br /&gt;
&lt;br /&gt;
===Poison Resistance (Creature)===&lt;br /&gt;
* Many creatures have a Poison Resistance stat (listed as a percentage % value, but will not resist poison cast from players, only a chance to resist each tick of damage&lt;br /&gt;
* Players may temporarily receive Poison Resistance through skills such as Taste ID and various item effects&lt;br /&gt;
* Poison Resistance on creatures is checked on a Per Poison Tick Basis, so abilities/effects that trigger multiple Poison Ticks to be resolved at once (such as [[Necromancy#Necromancy_Ability_Descriptions|Poison Strike]]/[[Poison Aspect]] Weapon or Spell Proc) will make multiple Poison Resistance checks against each tick being resolved, rather than a single Poison Resistance check that would nullify the entire stack of Poison Ticks&lt;br /&gt;
* Most creatures with Poison Resistance will now have a Minimum Poison Resistance that they cannot be reduced below with effects (will typically be 1/4th of their normal Poison Resistance, but may be higher for harder content and Bosses)&lt;br /&gt;
&lt;br /&gt;
===Poison Tolerance (Player)===&lt;br /&gt;
The handling on Poison Tolerance is as follows:&lt;br /&gt;
&lt;br /&gt;
* Whenever a player or tamed/summoned creature inflicts Greater Poison or above on another player, it applies a cumulative Poison Tolerance effect on the victim that lasts 5 minutes&lt;br /&gt;
* A player can have multiple Poison Tolerance effects stacked on them, and each Poison Tolerance effect has their own independent duration timer&lt;br /&gt;
* Poison Tolerance reduces the chance for ANY opposing players to Upgrade Poison Spellcasts OR Apply Melee Weapon Poison against them (i.e. a player with a 25% upgrade/application chance against a player with 50% poison tolerance would now have a 12.5% upgrade/application chance)&lt;br /&gt;
* Players can at most receive 50% Poison Tolerance from stacked effects&lt;br /&gt;
* Poison Tolerance has no effect in the Arena&lt;br /&gt;
&lt;br /&gt;
Poison Tolerance increases as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Hit with Poison&lt;br /&gt;
! Poison Tolerance for 5 Min.&lt;br /&gt;
|-&lt;br /&gt;
| Greater&lt;br /&gt;
| +5%&lt;br /&gt;
|-&lt;br /&gt;
| Deadly&lt;br /&gt;
| +10%&lt;br /&gt;
|-&lt;br /&gt;
| Lethal&lt;br /&gt;
| +15%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Poisoned Weapons==&lt;br /&gt;
* Poison may be applied to any stabbing weapon. This includes all Fencing weapons and all swords, but not axes or polearms and no maces. &lt;br /&gt;
* Chance to inflict poison in PvP is flat 25% for all poison types&lt;br /&gt;
* Chance to inflict poison in PvM is 25% + ([[Effective Skill|Effective Poisoning Skill]] / 4%) for all poison types&lt;br /&gt;
* Players need 95 Printed Poisoning skill or higher to apply Lethal Poison via weapon&lt;br /&gt;
* Chance to not lose poison charge on a failed infliction check is (50% * (Poisoning Skill / 100))&lt;br /&gt;
* Chance for player to cure poison that was inflicted by a player with poisoning is reduced by (25% * (Poisoning Skill / 100))&lt;br /&gt;
* If a creature is hit by a poisoned weapon, but the creature is already poisoned with an equal or higher poison level than what&#039;s on the weapon, no poison attempt will be made with the weapon (and no poison charges will be lost)&lt;br /&gt;
* Players with Poisoning skill use fractional amounts of Poison Charges when inflicting poison with a weapon onto a creature&lt;br /&gt;
* Players will lose (1 - (0.50 * (Effective Poisoning Skill / 100)) Poison Charges when inflicting poison from a weapon onto a creature&lt;br /&gt;
* A minimum of 0.20 Poison Charges are used on each poisoning attempt (if players have bonuses to Effective Poisoning Skill such as through Mastery Chain Links)&lt;br /&gt;
* Players may attempt to apply poison to weapons by single-clicking the weapon with poison potions in their inventory. Available poison types will be listed in the context menu.&lt;br /&gt;
&lt;br /&gt;
[[File:PoisonApplyContextMenu.png|link=]]&lt;br /&gt;
&lt;br /&gt;
===Melee Poison Sting===&lt;br /&gt;
* When a player makes a Melee Hit with a Poisoned weapon against a creature the player has already poisoned with that same poison type, they will have a chance to resolve a Melee Poison Sting against the target that immediately resolves 1 Poison Tick&lt;br /&gt;
* The chance for a Melee Poison Sting to occur will be based on the lower of the player&#039;s Effective Poisoning Skill and Effective Alchemy Skill&lt;br /&gt;
* Chance for Melee Poison Sting to occur is (50% * (Higher Effective Skill / 100)) and is further Scaled by Weapon Speed&lt;br /&gt;
* You can only Melee Poison Sting once every 5s&lt;br /&gt;
&lt;br /&gt;
[[File:poisoncharges.png|link=]]&lt;br /&gt;
&lt;br /&gt;
==Poison Spellcasting==&lt;br /&gt;
* Poison spell when cast by creatures will be at Lesser Poison&lt;br /&gt;
* Poison spell and Poison Field spells cast by players default to Regular Poison&lt;br /&gt;
* A player&#039;s effective Poisoning skill for spellcasting is capped by their Magery skill (players may go above 100 Poisoning at 100 Magery however)&lt;br /&gt;
* Players must have at least 60 Poisoning to upgrade poison level to Greater Poison&lt;br /&gt;
* Players must have at least 80 Poisoning to upgrade poison level to Deadly Poison&lt;br /&gt;
* Players must have at least 100 Poisoning, as well as 100 Magery, to have a chance to upgrade to Lethal Poison&lt;br /&gt;
* Upgrading to Greater Poison will cost 1 extra nightshade and 2 extra nightshade for Deadly Poison (the spell&#039;s poison will not upgrade if player does not have sufficient nightshade)&lt;br /&gt;
* Players are able to cast Lethal Poison, onto both creatures and players&lt;br /&gt;
* In order to be able to upgrade to Lethal poison, the player must have a Lethal Poison potion in their backpack (if they do not have, they cannot upgrade to Lethal Poison)&lt;br /&gt;
* On a successful Lethal Poison upgrade cast, there is a 20% chance a Lethal Poison potion in their backpack will be consumed (and players will be notified); this chance is increased to 40% in PvP&lt;br /&gt;
* Casting Lethal Poison will require consumption of 3 extra Nightshade if no Lethal Poison Potion is required for the spellcast (similar to upgrading to Greater Poison taking 1 extra nightshade, and upgrading to Deadly Poison taking 2 extra nightshade)&lt;br /&gt;
&lt;br /&gt;
===Spellbased Poison Sting / Failure to Upgrade===&lt;br /&gt;
If a Poison spell hits an already poisoned target, and fails to upgrade the target&#039;s poison to a higher level than what it already has on them (which will always be the case if the target has Lethal poison), the target will instead take 10 * (((Caster Poisoning Skill + Caster Taste ID Skill) * 0.5) / 100) Damage, which will be roughly equivalent to Fireball damage when cast by a Poison Mage template.&lt;br /&gt;
&lt;br /&gt;
We&#039;ll refer to this damage as &#039;&#039;&#039;Poison Sting damage&#039;&#039;&#039;. Poison Sting damage itself will not cause an interrupt to the target, but the normal interrupt handling for the Poison Spell will be in place as before (i.e. normal handling for being a 3rd circle offensive spell). The Poison Sting mechanic will apply when casting the spell onto both creatures and players.&lt;br /&gt;
&lt;br /&gt;
===PvM Bonuses (Spells)===&lt;br /&gt;
The chance for players to upgrade spell poison levels against creatures are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Poison&lt;br /&gt;
! Chance for Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Greater&lt;br /&gt;
| (100% * (Effective Poisoning Skill / 100))&lt;br /&gt;
|-&lt;br /&gt;
| Deadly&lt;br /&gt;
| (50% * (Effective Poisoning Skill / 100))&lt;br /&gt;
|-&lt;br /&gt;
| Lethal&lt;br /&gt;
| (20% * (Effective Poisoning Skill / 100))&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===PvP Bonuses (Spells)===&lt;br /&gt;
The chance for players to upgrade spell poison levels against other players, including distance, are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Poison&lt;br /&gt;
! Chance for Upgrade&lt;br /&gt;
! Distance from Target&lt;br /&gt;
|-&lt;br /&gt;
| Greater&lt;br /&gt;
| (50% * (Poisoning Skill / 100))&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Deadly&lt;br /&gt;
| (25% * (Poisoning Skill / 100))&lt;br /&gt;
| 0-8 Tiles&lt;br /&gt;
|-&lt;br /&gt;
| Lethal&lt;br /&gt;
| (10% * (Poisoning Skill / 100))&lt;br /&gt;
| 0-4 Tiles&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Curing Poison==&lt;br /&gt;
===Progressive Curing===&lt;br /&gt;
* The first Cure Potion a player drinks every 30 seconds will now be a free consumption (players will get a system message telling them this occurred)&lt;br /&gt;
* Each consecutive failed attempt at curing poison now increases chance of the next attempt by a flat value equal to the unmodified base cure chance (before factoring in adjustments for Poison Skill, Taste ID, or Other Player Effects) assigned to the type of poison&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example of curing Deadly Poison inflicted by a player with GM Poisoning Skill and GM Taste ID:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The base chance to cure Deadly Poison via Greater Cure Potion or GM Magery is 50% chance&lt;br /&gt;
* If they fail their cure attempt, their next attempt will receive a flat 50% bonus&lt;br /&gt;
* Poisons inflicted with GM Poisoning and GM Taste ID have their initial cure chance reduced by a scalar of 50% (i.e. 50% base cure chance becomes 25% cure chance)&lt;br /&gt;
* Subsequent attempts are still increased by the unmodified base cure chance as a flat percentage&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attempt&lt;br /&gt;
! Cure Chance&lt;br /&gt;
|-&lt;br /&gt;
| 1st&lt;br /&gt;
| 25%&lt;br /&gt;
|-&lt;br /&gt;
| 2nd&lt;br /&gt;
| 75%&lt;br /&gt;
|-&lt;br /&gt;
| 3rd&lt;br /&gt;
| 125%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example of curing Lethal Poison inflicted by a player with 120 Poisoning Skill and 120 Taste ID:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Base chance to cure Lethal Poison via Greater Cure Potion or GM Magery is 25% chance&lt;br /&gt;
* If they fail their cure attempt, their next attempt will receive a flat 25% bonus&lt;br /&gt;
* Poisons inflicted with 120 Poisoning and 120 Taste ID have their initial cure chance reduced by a scalar of 60% (i.e. 25% base cure chance becomes 10% cure chance)&lt;br /&gt;
* Subsequent attempts are still increased by the unmodified base cure chance as a flat percentage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attempt&lt;br /&gt;
! Cure Chance&lt;br /&gt;
|-&lt;br /&gt;
| 1st&lt;br /&gt;
| 10%&lt;br /&gt;
|-&lt;br /&gt;
| 2nd&lt;br /&gt;
| 35%&lt;br /&gt;
|-&lt;br /&gt;
| 3rd&lt;br /&gt;
| 60%&lt;br /&gt;
|-&lt;br /&gt;
| 4th&lt;br /&gt;
| 85%&lt;br /&gt;
|-&lt;br /&gt;
| 5th&lt;br /&gt;
| 110%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Potion Cure Chances===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cure Type&lt;br /&gt;
! Poison Type&lt;br /&gt;
! Cure Chance&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | [[File:curepotion.jpg|link=]]&amp;lt;br /&amp;gt;Lesser Cure&lt;br /&gt;
| Lesser&lt;br /&gt;
| 75%&lt;br /&gt;
|-&lt;br /&gt;
| Regular&lt;br /&gt;
| 50%&lt;br /&gt;
|-&lt;br /&gt;
| Greater&lt;br /&gt;
| 25%&lt;br /&gt;
|-&lt;br /&gt;
| Deadly&lt;br /&gt;
| 0%&lt;br /&gt;
|-&lt;br /&gt;
| Lethal&lt;br /&gt;
| 0%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | [[File:curepotion.jpg|link=]]&amp;lt;br /&amp;gt;Regular Cure&lt;br /&gt;
| Lesser&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| Regular&lt;br /&gt;
| 75%&lt;br /&gt;
|-&lt;br /&gt;
| Greater&lt;br /&gt;
| 50%&lt;br /&gt;
|-&lt;br /&gt;
| Deadly&lt;br /&gt;
| 25%&lt;br /&gt;
|-&lt;br /&gt;
| Lethal&lt;br /&gt;
| 0%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | [[File:curepotion.jpg|link=]]&amp;lt;br /&amp;gt;Greater Cure&lt;br /&gt;
| Lesser&lt;br /&gt;
| 125%&lt;br /&gt;
|-&lt;br /&gt;
| Regular&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| Greater&lt;br /&gt;
| 75%&lt;br /&gt;
|-&lt;br /&gt;
| Deadly&lt;br /&gt;
| 50%&lt;br /&gt;
|-&lt;br /&gt;
| Lethal&lt;br /&gt;
| 25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bandaging Cure Chances===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Chance to Cure Player&lt;br /&gt;
| ((150% - (Poison Level * 25%)) * (Healing Skill / 100)) - (Slips * 2%)&lt;br /&gt;
|-&lt;br /&gt;
! Chance to Cure Creature&lt;br /&gt;
| ((150% - (Poison Level * 25%)) * (Veterinary Skill / 100)) - (Slips * 2%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cure and Arch Cure Spell Chances===&lt;br /&gt;
* Chance to Cure = ((150% - (Poison Level * 25%)) * (Magery Skill / 100))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Poison Kit==&lt;br /&gt;
* Players can craft [[Poison Kit|Poison Kits]] with the [[Alchemy]] skill, which is a Blessed item that allow players to customize the handling of their Poison Effects towards creatures (these bonuses will never affect players)&lt;br /&gt;
&lt;br /&gt;
[[File:poisonkitgump1.jpg|link=Poison Kit]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Poison Text Visuals==&lt;br /&gt;
===Creature Poison Single Click===&lt;br /&gt;
* Players can toggle whether to display single-click overhead Poison text for creatures by typing [SingleClickPoisonTicks or by navigating to Paperdoll -&amp;gt; Help -&amp;gt; Commands -&amp;gt; Mechanics -&amp;gt; SingleClickPoisonTicks&lt;br /&gt;
* Players can see what Type of Poison they individually have on a creature as well as how many Poison Ticks they have remaining on the creature by single-clicking or doing All Names&lt;br /&gt;
[[File:poisontick1.png|link=]]&lt;br /&gt;
&lt;br /&gt;
* If a creature is currently poisoned, but the player themselves doesn&#039;t have any poison applied on the target, single-clicking the creature or doing All Names will simply display what type of Poison is currently active on it (i.e poison from other players/creatures)&lt;br /&gt;
[[File:poisontick2.png|link=]]&lt;br /&gt;
&lt;br /&gt;
===Creature Poison Overhead Messages===&lt;br /&gt;
* In order to reduce the amount of overhead text spam related to the new poison stacking mechanics, some changes have been made to overhead text messages derived from Poison for creatures&lt;br /&gt;
&lt;br /&gt;
====Applying Poison====&lt;br /&gt;
* When Poison is applied to a creature, it will only display the &amp;quot;Creature X is wracked in extreme pain&amp;quot;-type message overhead to the player who applied the Poison&lt;br /&gt;
* Tamed/Summoned Creatures that become poisoned, however, will always still display these messages to their controller&lt;br /&gt;
&lt;br /&gt;
====Resolving Poison Ticks====&lt;br /&gt;
* The &amp;quot;Creature X is wracked in extreme pain&amp;quot;-type message that occurs when resolving Poison Ticks for creatures will now only display to players who have poison active on the creature&lt;br /&gt;
* Tamed/Summoned Creatures that are poisoned, however, will always still display these messages to their controller&lt;br /&gt;
[[File:poisontick3.png|link=]]&lt;br /&gt;
&lt;br /&gt;
====Creature Poison Overriding====&lt;br /&gt;
* If another player or creature applies a Higher level of Poison than what is currently on the target, all other players who previously had a lower level Poison effect active on the creature will see a &amp;quot;*poison overridden*&amp;quot; message displayed above the creature for them (indicating their Poison on the creature has now been wiped out)&lt;br /&gt;
[[File:poisontick4.png|link=]]&lt;br /&gt;
&lt;br /&gt;
====Creature Poison Tick Completion====&lt;br /&gt;
* When a player&#039;s 10th (Final) Poison Tick resolves on a creature, they will see a &amp;quot;&#039;&#039;&#039;*poison complete*&#039;&#039;&#039;&amp;quot; message displayed over the creature (indicating their poison effect has ended on the creature)&lt;br /&gt;
[[File:poisontick5.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Poisoning wont raise faster on Shelter Islands/Newplayer Dungeon&lt;br /&gt;
* Train the skill by applying the skill-appropiate Poison to a bladed weapon&lt;br /&gt;
* Roughly 100 Poison potions for 50 - 60 skill&lt;br /&gt;
* Roughly 750 Greater Poison potions for 60 - 80 skill&lt;br /&gt;
* Roughly 1100 Deadly Poison Potions for 80 - 100 skill&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Poison&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-60&lt;br /&gt;
| Regular&lt;br /&gt;
|-&lt;br /&gt;
| 55-80&lt;br /&gt;
| Greater&lt;br /&gt;
|-&lt;br /&gt;
| 75-100&lt;br /&gt;
| Deadly&lt;br /&gt;
|-&lt;br /&gt;
| 95-120&lt;br /&gt;
| Lethal&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>WesFurtive</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Redline_System&amp;diff=31529</id>
		<title>Redline System</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Redline_System&amp;diff=31529"/>
		<updated>2026-04-30T02:54:50Z</updated>

		<summary type="html">&lt;p&gt;WesFurtive: /* Progressive Experience Amounts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:PvM]][[Category:Customization]][[Category:Aspect]][[Category:Mechanics]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* The Redline System allows high-end players to continue progression of Aspect, Mastery Chains, and Caps beyond the normal limitations&lt;br /&gt;
* Players will earn Experience and unlock Redline Points which they may spend on Redline Upgrades&lt;br /&gt;
* All Experience and Redline Points earned by a player are shared Account-Wide&lt;br /&gt;
* Players can launch the Redline Menu with the [Redline command or access it from the Paperdoll -&amp;gt; Help Menu -&amp;gt; Redline&lt;br /&gt;
&lt;br /&gt;
[[File:redlinegumpunlocked.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Redline Requirements==&lt;br /&gt;
* Players can begin earning Redline Experience and purchasing Redline Upgrades once they have done either of the following:&lt;br /&gt;
** Unlocked a Tier 15 Aspect on their account&lt;br /&gt;
** Unlocked 30 [[Mastery Chain|Mastery Chain Links]] on their account&lt;br /&gt;
&lt;br /&gt;
[[File:redlinesystemgumplocked.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Experience Scalars==&lt;br /&gt;
* Players will have an Experience Scalar that adjusts how much Experience they earn towards the Redline System when earning Gold at locations&lt;br /&gt;
* Players can have at most a 100% Experience Scalar for the Redline system&lt;br /&gt;
&lt;br /&gt;
[[File:redlinesystem-experiencescalar1.png|link=]]&lt;br /&gt;
&lt;br /&gt;
* If a player has unlocked 30 Mastery Chain Links on their account, they will have a 100% Experience Scalar for the Redline system&lt;br /&gt;
&lt;br /&gt;
[[File:redlinesystem-experiencescalar2.png|link=]]&lt;br /&gt;
&lt;br /&gt;
* Alternatively, a player can increase their Experience scalar by 33% for each unique Aspect on their account that they have reached Tier 15 with&lt;br /&gt;
* If players have multiple characters that have reached Tier 15 for the same aspect, that specific Aspect will not count multiple times&lt;br /&gt;
&lt;br /&gt;
[[File:redlinesystem-experiencescalar3.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Redline Upgrades==&lt;br /&gt;
* At the top of the Redline menu is the Upgrades section, where players can spend Redline Points to purchase Redline Upgrades&lt;br /&gt;
* Each character on an account has full access to all Redline Points earned on the account (i.e. each character can spend the full amount available independently)&lt;br /&gt;
* Character Redline Upgrade selections are stored on a per Echo basis; switching Echoes will switch a character&#039;s Redline Upgrade selections&lt;br /&gt;
&lt;br /&gt;
[[File:redlinesystem-upgrades.png|link=]]&lt;br /&gt;
&lt;br /&gt;
===Aspect Tier Limit===&lt;br /&gt;
* The Aspect Tier Limit upgrade allows players to unlock Aspect Tier Levels 16-20 for Aspects&lt;br /&gt;
* Players will still be responsible for paying Cores/Distillations/Triumphs needed to upgrade the Tier level on each Aspect they wish to raise&lt;br /&gt;
* Players will not be required to earn any Aspect Experience for Tier Levels 16-20, and can immediately upgrade them once they&#039;ve raised their Aspect Tier Limit to that Tier Level amount&lt;br /&gt;
* Players can only purchase this upgrade if they have at least one Aspect of Tier 15&lt;br /&gt;
&lt;br /&gt;
[[File:redlinesystem-upgradeaspect.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
===Mastery Chain Link Limit===&lt;br /&gt;
* The Mastery Chain Link Limit upgrade allows players to install up to 20 additional Links into their Mastery Chain (for a total of up to 50)&lt;br /&gt;
* Players can only purchase this upgrade if they are at the standard 30 Link Limit&lt;br /&gt;
&lt;br /&gt;
[[File:redlinesystem-upgrademasterychainlinklimit.png|link=]]&lt;br /&gt;
&lt;br /&gt;
===Swing Speed Cap===&lt;br /&gt;
* The Swing Speed Cap upgrade allows players to raise their player&#039;s Swing Speed Cap&lt;br /&gt;
* A player&#039;s Swing Speed Cap is the maximum bonus amount they can receive to Melee Swing Speeds (defaults to +50%)&lt;br /&gt;
* Each upgrade increases the player&#039;s Swing Speed Cap by +0.5% and can be increased by by maximum of +10%&lt;br /&gt;
&lt;br /&gt;
[[File:redlinesystem-upgradeswingspeedcap.png|link=]]&lt;br /&gt;
&lt;br /&gt;
===Mana Refund Chance Cap===&lt;br /&gt;
* The Mana Refund Chance Cap upgrade allows players to raise their character&#039;s Mana Refund Chance Cap&lt;br /&gt;
* A player&#039;s Mana Refund Chance Cap is the maximum bonus amount they can receive to Mana Refund Chances when casting spells (defaults to +50%)&lt;br /&gt;
* Each upgrade increases the player&#039;s Mana Refund Chance Cap by +0.5% and can be increased by by maximum of +10%&lt;br /&gt;
&lt;br /&gt;
[[File:redlinesystem-upgrademanarefundchance.png|link=]]&lt;br /&gt;
&lt;br /&gt;
===Damage Resistance Cap===&lt;br /&gt;
* The Damage Resistance Cap upgrade allows players to raise their character&#039;s Damage Resistance Cap&lt;br /&gt;
* A player&#039;s Damage Resistance Cap is the maximum amount of Damage Resistance effects the player can stack for reducing damage taken, not including any reductions from Armor/Magic Resist/Parrying (defaults to 75%)&lt;br /&gt;
* Each upgrade increases the player&#039;s Damage Resistance by +0.5% and can be increased by by maximum of +10%&lt;br /&gt;
&lt;br /&gt;
[[File:redlinesystem-upgradedamageresistancecap.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Redline Experience==&lt;br /&gt;
* In order for players to unlock Redline Points to spend on Redline Upgrades, they must first earn Experience at locations by earning Gold (through killing Monsters, unlocking Treasure Chests, performing Ship activities, etc)&lt;br /&gt;
* Each location has its own Experience Amount Needed towards unlocking Redline Points&lt;br /&gt;
* The amount of Experience a player earns at each location is adjusted based on the player&#039;s Experience Scalar for the Redline system (i.e killing a 1000 gold monster with a 33% Experience Scalar will earn 333 Experience for a location)&lt;br /&gt;
* The amount of Redline Experience received from earning Doubloons by Sinking NPC Ships and Killing NPC Crewmembers has been reduced by 50% (patch: June 8, 2024)&lt;br /&gt;
&lt;br /&gt;
[[File:redlinesystem-experience1.png|link=]]&lt;br /&gt;
&lt;br /&gt;
* Once a player has earned enough Experience at a location they will be given the option to unlock a Redline Point from it&lt;br /&gt;
* However, to unlock a Redline Point the player must have a Redlightning Bottle and Redline Certification in their backpack to consume&lt;br /&gt;
&lt;br /&gt;
[[File:redlinesystem-experience2.png|link=]]&lt;br /&gt;
&lt;br /&gt;
==Redlightning Bottles==&lt;br /&gt;
* Redlightning Bottles are somewhat rare loot items that may appear from any loot-producing content on Outlands&lt;br /&gt;
&lt;br /&gt;
[[File:redlightningbottles1.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Redline Certifications==&lt;br /&gt;
* Redline Certifications can be purchased from the Prevalian Merchant under the Misc category&lt;br /&gt;
* Redline Certfications can be purchased with Gold or Doubloons (but not Prevalia Coins)&lt;br /&gt;
&lt;br /&gt;
[[File:redlinesystem-buyredlinecert.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Unlocking Redline Points==&lt;br /&gt;
* Players can click the Unlock Point button to consume a Redlightning Bottle and Redline Certification from their backpack, and earn a Redline Point from the location&lt;br /&gt;
&lt;br /&gt;
[[File:redlinesystem-unlockingredlinepoints1.png|link=]]&lt;br /&gt;
&lt;br /&gt;
* Unlocking a Redline Point increases the player&#039;s &amp;quot;Redline Pts Available&amp;quot; they may spend on Redline Upgrades&lt;br /&gt;
* Players can also see how many total Redline Points they have unlocked from that specific location on the right side of the menu&lt;br /&gt;
* After unlocking a Redline Point at a location, the amount of Experience needed to unlock further Redline Points from that location will increase&lt;br /&gt;
&lt;br /&gt;
[[File:redlinesystem-unlockingredlinepoints2.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Progressive Experience Amounts==&lt;br /&gt;
* The base amount of Experience needed to unlock a Redline point at a specific location is 5,000,000&lt;br /&gt;
* Each time a player unlocks a Redline Point at a specific location, the amount of Experience needed to unlock further Redline Points from that same location increases as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Progressive Experience&lt;br /&gt;
|-&lt;br /&gt;
! Location&lt;br /&gt;
! Amount&lt;br /&gt;
|-&lt;br /&gt;
| Dungeons&lt;br /&gt;
| +1,000,000 XP&lt;br /&gt;
|-&lt;br /&gt;
| Wilderness&lt;br /&gt;
| +1,000,000 XP&lt;br /&gt;
|-&lt;br /&gt;
| Ocean&lt;br /&gt;
| +500,000 XP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:redlinesystem-progressivexp.png|link=]]&lt;br /&gt;
&lt;br /&gt;
==Purchasing Redline Upgrades==&lt;br /&gt;
* Players can see how many Redline Points Available they have to spend on upgrades in the top-left section of the menu&lt;br /&gt;
* Each character on an account is allowed to spend the full amount of Redline Points unlocked for that account (i.e. an account with 25 Redline Points unlocked can have multiple characters each spending 25 points on upgrades)&lt;br /&gt;
&lt;br /&gt;
[[File:redlinesystem-purchasingupgrades1.png|link=]]&lt;br /&gt;
&lt;br /&gt;
* Each Redline Upgrade has a different Redline Points Cost needed to purchase&lt;br /&gt;
* The Cost for each Redline Upgrade is fixed and will not increase if a player purchases it multiple times&lt;br /&gt;
* If a player does not have enough Redline Points available to purchase a Redline Upgrade, it will be listed in Grey text&lt;br /&gt;
* Players can click the &amp;quot;Upgrade&amp;quot; button twice to confirm purchasing a Redline Upgrade&lt;br /&gt;
&lt;br /&gt;
[[File:redlinesystem-purchasingupgrades2.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Resetting Points Spent==&lt;br /&gt;
* Players are allowed to Reset their Redline Points spent once every 24 hours&lt;br /&gt;
&lt;br /&gt;
[[File:redlinesystem-resetpoints1.png|link=]]&lt;br /&gt;
&lt;br /&gt;
When a player Resets their Redline Points, the following will occur:&lt;br /&gt;
&lt;br /&gt;
===Resetting Aspect Tier Limit===&lt;br /&gt;
* If a player has raised their Aspect Tier Limit and unlocked any Aspect Tiers above 15, the Aspect&#039;s Permanent Tier Level will remain the same, however the player&#039;s Active Tier Level will drop to 15 and cannot be increased until the player increases their Aspect Tier Limit again&lt;br /&gt;
* The Active Tier Level for an aspect will display in Red Text if a player has unlocked higher tiers for that aspect but are restricted from using them due to having an insufficient Aspect Tier Limit&lt;br /&gt;
&lt;br /&gt;
[[File:redlinesystem-resetaspect.png|link=]]&lt;br /&gt;
&lt;br /&gt;
===Resetting Mastery Chain Link Limit===&lt;br /&gt;
* If a player has raised their Mastery Chain Link Limit and installed more than 30 Links into a Mastery Chain, the player will see a &amp;quot;WARNING: LINK LIMIT EXCEEDED&amp;quot; message in their Mastery Chain menu&lt;br /&gt;
* The &amp;quot;Links Installed&amp;quot; and &amp;quot;Link Limit&amp;quot; numbers will also display in RED TEXT&lt;br /&gt;
* All of the players Mastery Chain Links will provide no bonuses and display as 0% Bonus in the menu until the player removes excess links or increases their Mastery Chain Link Limit sufficiently&lt;br /&gt;
&lt;br /&gt;
[[File:redlinesystem-resetmasterychainlink.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Redline Trophies==&lt;br /&gt;
* Players now can unlock Achievement Trophies for each location available in the Redline System&lt;br /&gt;
* Players earn progress towards individual Redline Achievement Trophies by Unlocking Redline Points for that location&lt;br /&gt;
* There are 5 Ranks of Redline Trophies for each location in the Redline System&lt;br /&gt;
* Each location in the Redline menu will also display the highest level Trophy Rank the player has earned&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:redlinesystem-trophies1.png|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:redlinesystem-trophies3.png|link=]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>WesFurtive</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Fishing&amp;diff=29355</id>
		<title>Fishing</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Fishing&amp;diff=29355"/>
		<updated>2025-08-14T00:30:12Z</updated>

		<summary type="html">&lt;p&gt;WesFurtive: /* Codex */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:Crafting]][[Category:Ships]]&lt;br /&gt;
==Description==&lt;br /&gt;
* The Fishing skill allows players to fish on land or at sea from a boat to catch fish and other loot. Fishing requires use of Fishing Poles, Crafted Fishing Nets, or Special Fishing nets.  There are many unique encounters while fishing, such as creature spawns, messages in a bottle, and fishing frenzies.  Players can even catch creatures to display in an aquarium and compete for World Record catches! The Fishing skill also gives players the ability to fight with ranged ocean weapons. The Fishing weapon special attack is Impale, which damages additional nearby targets.&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players use the Fishing skill to fish up a variety of items and resources&lt;br /&gt;
* Having a bladed weapon in your backpack and double clicking Raw Fish will cut it up into Fish Steaks&lt;br /&gt;
* Fisherman can use Fishing Weapons, which are player crafted and use the Fishing skill&lt;br /&gt;
&lt;br /&gt;
==Fishing Weapon Special==&lt;br /&gt;
* Fishing Weapons now have their own unique Weapon Special called Impale that has the following handling:&lt;br /&gt;
** Damage is increased by 100%&lt;br /&gt;
** Impales target, inflicting an additional 60% of Damage to a random target within 2 tiles&lt;br /&gt;
** Damage is increased by 30% if no additional targets exist within 2 tiles&lt;br /&gt;
&lt;br /&gt;
==Fishing Weapons==&lt;br /&gt;
{{Main|Armor &amp;amp; Weapons}}&lt;br /&gt;
&lt;br /&gt;
Players can use Ocean Weapons such as Harpoons and Tridents while on land, but with the following mechanical adjustments:&lt;br /&gt;
* When attacking Creatures and Players, Ocean Weapons will adopt the [[Swing Speed]] and Range of Heavy Crossbows, and have Damage similar to Heavy Crossbows (slightly lower)&lt;br /&gt;
* Ocean Weapons will continue to use their normal Ocean Weapon-based Weapon Specials, Codex Stances, Codex Finishers, and Weapon Abilities as unless indicated otherwise&lt;br /&gt;
* Any bonuses, abilities, or effects from Ocean Weapons that are related to either being on a Ship or affecting Crewmembers will not resolve on land (i.e it will be up to players to adjust their Stances/Finishers/Abilities to use ones that will resolve as normal on land)&lt;br /&gt;
&lt;br /&gt;
{{FishingWeaponClass}}&lt;br /&gt;
&lt;br /&gt;
==Codex==&lt;br /&gt;
* Fishing Weapons benefit from Stances and Finishers provided by a Fishing Codex&lt;br /&gt;
* Requires 80 Fishing and 80 Tactics&lt;br /&gt;
{{Main|Weapon and Parry Codex}}&lt;br /&gt;
{{FishingCodex}}&lt;br /&gt;
&lt;br /&gt;
==Land Fishing==&lt;br /&gt;
* While fishing on land, players will no longer be prompted with a Captcha for harvesting attempts (i.e 100% automated and AFK Land Fishing is now allowed)&lt;br /&gt;
* While fishing on land, players will only be able to harvest Raw Fish (no special items such as Large Raw Fish, Special Fishing Nets, or Aquarium Creatures) and will do so at a substantially reduced success chance compared to normal&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ship Fishing==&lt;br /&gt;
* While fishing on a ship, players will still be responsible for passing Captchas when prompted as before&lt;br /&gt;
* While fishing on a ship, players will be able to harvest Raw Fish, Special Cooking Fish (such as Raw Large Fish, Raw Lobster, Raw Crab), and Special Fishing Nets, but not Aquarium Creatures&lt;br /&gt;
* Read more about [[Ships]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fishing Poles Bonuses==&lt;br /&gt;
When determining chances for catching Special Fish or discovering Special Fishing Nets, players receive a bonus based on the quality and material of the fishing pole used as follows:&lt;br /&gt;
&lt;br /&gt;
Fishing Poles can be created with Tinkering in the &amp;quot;Harvesting Tools Category&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Material&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_wood.jpg|link=]]&amp;lt;br /&amp;gt;Exceptional&lt;br /&gt;
| +4%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_wood.jpg|link=]]&amp;lt;br /&amp;gt;Mastercrafted&lt;br /&gt;
| +8%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_dullwood.jpg|link=]]&amp;lt;br /&amp;gt;Dullwood&lt;br /&gt;
| +2%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_shadowwood.jpg|link=]]&amp;lt;br /&amp;gt;Shadowwood&lt;br /&gt;
| +4%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_copperwood.jpg|link=]]&amp;lt;br /&amp;gt;Copperwood&lt;br /&gt;
| +6%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_bronzewood.jpg|link=]]&amp;lt;br /&amp;gt;Bronzewood&lt;br /&gt;
| +8%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_goldenwood.jpg|link=]]&amp;lt;br /&amp;gt;Goldenwood&lt;br /&gt;
| +10%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_rosewood.jpg|link=]]&amp;lt;br /&amp;gt;Rosewood&lt;br /&gt;
| +12%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_verewood.jpg|link=]]&amp;lt;br /&amp;gt;Verewood&lt;br /&gt;
| +14%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_valewood.jpg|link=]]&amp;lt;br /&amp;gt;Valewood&lt;br /&gt;
| +16%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tinkering_fishingpole_avarwood.jpg|link=]]&amp;lt;br /&amp;gt;Avarwood&lt;br /&gt;
| +18%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Player Crafted Leather Fishing Nets==&lt;br /&gt;
* Players may craft Leather Fishing Nets (using any leather material type) through Tailoring or purchase Leather Fishing Nets at Fisherman NPCs&lt;br /&gt;
* Leather Fishing Nets have a limited number of uses, which is increased based on quality and material type&lt;br /&gt;
* Crafted Leather Fishing Nets are used at Fishing Spots and SOS locations to retrieve items&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crafted Leather Fishing Net Bonuses&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When determining chances for retrieving items from Fishing Spots and SOS locations, players receive a bonus based on the quality and material of the crafted leather fishing net used as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Material&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_leather.png|link=]]&amp;lt;br /&amp;gt;Exceptional&lt;br /&gt;
| +4%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_leather.png|link=]]&amp;lt;br /&amp;gt;Mastercrafted&lt;br /&gt;
| +8%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_dullhide.png|link=]]&amp;lt;br /&amp;gt;Dullhide&lt;br /&gt;
| +2%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_shadowhide.png|link=]]&amp;lt;br /&amp;gt;Shadowhide&lt;br /&gt;
| +4%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_copperhide.png|link=]]&amp;lt;br /&amp;gt;Copperhide&lt;br /&gt;
| +6%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_bronzehide.png|link=]]&amp;lt;br /&amp;gt;Bronzehide&lt;br /&gt;
| +8%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_goldenhide.png|link=]]&amp;lt;br /&amp;gt;Goldenhide&lt;br /&gt;
| +10%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_rosehide.png|link=]]&amp;lt;br /&amp;gt;Rosehide&lt;br /&gt;
| +12%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_verehide.png|link=]]&amp;lt;br /&amp;gt;Verehide&lt;br /&gt;
| +14%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_valehide.png|link=]]&amp;lt;br /&amp;gt;Valehide&lt;br /&gt;
| +16%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tailoring_fishingnet_avarhide.png|link=]]&amp;lt;br /&amp;gt;Avarhide&lt;br /&gt;
| +18%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Special Fishing Nets==&lt;br /&gt;
* Players have a (1% * (Fishing Skill / 100) * (100% + Fishing Pole Bonus) chance to find a Special Fishing Net while fishing on a ship&lt;br /&gt;
* Special Fishing Nets are single use items that may be thrown from a ship into the water&lt;br /&gt;
* Once thrown, a Special Fishing Net has a 75% chance to generate a Fishing Creature Spawn or a 25% chance for the player to catch a Special Fish&lt;br /&gt;
* If a Fishing Creature Spawn occurs, there is a 25% chance that one creature will have a Message in a Bottle on it&#039;s corpse&lt;br /&gt;
* Special Fishing Nets are stackable and come in the various random hues&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-fishing-specialfishingnet.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fishing Creatures Spawn==&lt;br /&gt;
Players have the opportunity while fishing at sea to initiate Fishing Creature Spawns. Fishing Creature Spawns can only occur when using &#039;&#039;&#039;Special Fishing Nets&#039;&#039;&#039;, while fishing at &#039;&#039;&#039;Fishing Spots&#039;&#039;&#039;, or when fishing at &#039;&#039;&#039;SOS locations&#039;&#039;&#039;. They will not occur during normal fishing with a fishing pole. Fishing Creature Spawns may result in both water-based creatures or creatures that spawn immediately on the targets ship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-fishing-grizz-drowneddragon.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Messages in a Bottle/SOS==&lt;br /&gt;
* SOSes have no expiration date&lt;br /&gt;
* Double click a Message in a Bottle to receive an SOS&lt;br /&gt;
* Players use crafted Leather Fishing Nets to retrieve items from SOS locations, as long as they have the SOS in their backpack&lt;br /&gt;
* Players must be within 12 tiles of a SOS location to attempt to retrieve items from it&lt;br /&gt;
* Players may make up to 20 retrieval attempts on a SOS location&lt;br /&gt;
* Players have a (50% * (Fishing Skill / 100) * (100% + Fishing Net Bonus) * (100% + Ship Upgrades Bonuses)) chance to have a &amp;quot;successful&amp;quot; retrieval action&lt;br /&gt;
* Players are guaranteed to have at least 1 Creature Spawn occur per SOS and up to 3 maximum&lt;br /&gt;
* One creature per Creature Spawn will have either a Small, Medium, or Large Salvaged Crate on its corpse with a variety of loot items (items vary based on crate size)&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-fishing-mib1.gif|alt=Fishing Message in a Bottles|link=]]&lt;br /&gt;
&lt;br /&gt;
===SOS Case===&lt;br /&gt;
&lt;br /&gt;
* Players will now be able to craft SOS Cases using the Inscription skill under the Utility Items category&lt;br /&gt;
* SOS Cases are used to store individual SOSes&lt;br /&gt;
* In order for an SOS to be added to the SOS Case, it must have the full starting 20 Attempts Left that they begin with (i.e. no partially completed SOSes can be added)&lt;br /&gt;
* Players can Shift-Click and select the “Add All SOSes in Backpack” entry from the Context Menu entry to add all valid SOSes from their backpack into the SOS Case&lt;br /&gt;
&lt;br /&gt;
[[File:SOS1.png]]&lt;br /&gt;
&lt;br /&gt;
* If an SOS Case contains any stored SOSes, each time the player Double-Clicks the SOS Case it will remove a random SOS and place it in their backpack&lt;br /&gt;
&lt;br /&gt;
[[File:SOS3.png]]&lt;br /&gt;
&lt;br /&gt;
* Players can lock down SOS Cases in houses&lt;br /&gt;
* Access Levels for SOS Cases that are locked down in houses follow the same handling as Tome items (Mastery Chain Tomes, Aspect Item Tomes, etc) which require Co-Owner level or higher access to use them&lt;br /&gt;
&lt;br /&gt;
[[File:SOS4.png]]&lt;br /&gt;
&lt;br /&gt;
==Fishing Resource Map==&lt;br /&gt;
Check the [[Resource Maps]] page for more information.&lt;br /&gt;
&lt;br /&gt;
[[File:fishingresourcemap1.gif|link=Resource Maps]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fishing Frenzy==&lt;br /&gt;
* Fishing Frenzies are special fishing locations that randomly spawn throughout the game world in land-accessible areas&lt;br /&gt;
* If a player makes a Fishing skill attempt near a Fishing Frenzy, or double-clicking them with a Fishing Pole equipped, they will attempt to harvest from it in a manner similar to Fishing [[Resource Maps]]&lt;br /&gt;
* Fishing Frenzies have a limited number of harvest attempts, but players may potentially harvest one or more Freshwater Aquarium Creatures from them&lt;br /&gt;
* Harvesting animation speed is increased for Fishing Frenzies and harvest completion has a reduced wait time of 3 seconds&lt;br /&gt;
&lt;br /&gt;
[[File:fishingfrenzy1.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aquarium Creatures==&lt;br /&gt;
* Aquarium Creatures are broken down into three Rarity levels: Common, Uncommon, and Rare&lt;br /&gt;
* Aquarium Creatures are broken down into two Water types: Freshwater and Saltwater&lt;br /&gt;
* Players can only harvest Freshwater Aquarium Creatures from Fishing Resource Maps and Fishing Frenzies&lt;br /&gt;
* Players can only harvest Saltwater Aquarium Creatures from Special Fishing Nets, Fishing Spots, and SOSes&lt;br /&gt;
* Read more about [[Aquarium#Aquarium Creatures|Aquarium Creatures]]&lt;br /&gt;
&lt;br /&gt;
[[File:aquariumgump.jpg|link=Aquarium#Aquarium Creatures]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==World Records==&lt;br /&gt;
Taking both skill and luck, catching a World Record fish is no easy feat. Players will be notified when they catch a unique fish as well as if it is a World Record.&lt;br /&gt;
&lt;br /&gt;
* Double-clicking on the fish will open its stats, allowing you to see who has caught the heaviest of that type of fish&lt;br /&gt;
* If you are the competitive type, there are also Fishing Record Boards that will list all the types of fish that can be caught, what the current weight record is, as well as when and who landed the fish&lt;br /&gt;
* You can find Fishing Record Boards at each city&#039;s dock near the Dockmaster&lt;br /&gt;
&lt;br /&gt;
[[File:fishingrecordboard1a.png|link=]]&lt;br /&gt;
&lt;br /&gt;
[[File:fishingworldrecords1a.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fishing Spots==&lt;br /&gt;
Special Fishing Spots can be found while sailing the seas. At these locations, a player can use a Leather Fishing Net (crafted by a Tailor from the various leather types) for a chance to pull up aquarium fish, delectable fish, or fishing spawns.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
| [[File:wiki-fishingspot-brokenbarrels.gif|200px|link=]]&amp;lt;br /&amp;gt;Barrel Wreck&lt;br /&gt;
| [[File:wiki-fishingspot-crashedship.gif|200px|link=]]&amp;lt;br /&amp;gt;Crashed Cargo Ship&lt;br /&gt;
| [[File:wiki-fishingspot-deadfisherman.gif|200px|link=]]&amp;lt;br /&amp;gt;Dead Fisherman&lt;br /&gt;
| [[File:wiki-fishingspot-marshfishing.png|200px|link=]]&amp;lt;br /&amp;gt;Marsh Fishing&lt;br /&gt;
| [[File:wiki-fishingspot-murderraft.png|200px|link=]]&amp;lt;br /&amp;gt;Murder Raft&lt;br /&gt;
| [[File:wiki-fishingspot-mushrooms.gif|200px|link=]]&amp;lt;br /&amp;gt;Mushroom Formation&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
| [[File:wiki-fishingspot-largefishnet.gif|200px|link=]]&amp;lt;br /&amp;gt;Net Fishery&lt;br /&gt;
| [[File:wiki-fishingspot-stuckrowboat2.gif|200px|link=]]&amp;lt;br /&amp;gt;Submerged Rowboat&lt;br /&gt;
| [[File:wiki-fishingspot-rattanraft.gif|200px|link=]]&amp;lt;br /&amp;gt;Thatched Raft&lt;br /&gt;
| [[File:wiki-fishingspot-overgrown.gif|200px|link=]]&amp;lt;br /&amp;gt;Vines And Strange Stone&lt;br /&gt;
| [[File:wiki-fishingspot-whalebones.gif|200px|link=]]&amp;lt;br /&amp;gt;Whalebones&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* Fishing has a delay of 7 seconds per use. &lt;br /&gt;
* Players can now gain Fishing Skill up to 100, and other combat skills to their normal skill limit, while using Fishing Weapons (Harpoons / Tridents) in combat&lt;br /&gt;
* Players can now gain Fishing Skill when tossing Special Fishing Nets&lt;br /&gt;
* Fishing Skill Gain for Fishing Spots / Fishing Frenzies / MIBs has been vastly increased&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-80&lt;br /&gt;
| Shelter training dummy with a harpoon or trident.  &lt;br /&gt;
|-&lt;br /&gt;
| 80-100&lt;br /&gt;
| Use a training dummy fighting with a harpoon or trident.&lt;br /&gt;
|-&lt;br /&gt;
| 100-120&lt;br /&gt;
| Fish from a ship (will receive Captchas)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Community Videos==&lt;br /&gt;
{{#ev:youtube|https://youtu.be/lhiaExswLno}}&lt;/div&gt;</summary>
		<author><name>WesFurtive</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:TempAdvancedPoisoner&amp;diff=29330</id>
		<title>Template:TempAdvancedPoisoner</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:TempAdvancedPoisoner&amp;diff=29330"/>
		<updated>2025-08-04T09:33:48Z</updated>

		<summary type="html">&lt;p&gt;WesFurtive: /* Poisoner (720 Skillpoints) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border: 3px solid #7c4729; background: #000; padding: 10px; margin: 0px 10px 10px 0px; width:fit-content;&amp;quot;&amp;gt; &lt;br /&gt;
===&#039;&#039;&#039;&amp;lt;b style=&amp;quot;color: lightgreen;&amp;quot;&amp;gt;Poisoner (720 Skillpoints)&amp;lt;/b&amp;gt;&#039;&#039;&#039;===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; 100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Strength&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; 100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Dexterity&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; &amp;amp;nbsp; 25 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Intelligence&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;120 &amp;lt;/span&amp;gt;[[Taste Identification|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Taste Identification&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;[[Poisoning|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Poisoning&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt; &amp;amp;nbsp;100 &amp;lt;/span&amp;gt;[[Fencing|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Fencing&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt; &amp;amp;nbsp; 80 &amp;lt;/span&amp;gt;[[Alchemy|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Alchemy&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt; &amp;amp;nbsp; 80 &amp;lt;/span&amp;gt;[[Tactics|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Tactics&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt; &amp;amp;nbsp; 80 &amp;lt;/span&amp;gt;[[Anatomy|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Anatomy&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt; &amp;amp;nbsp; 80 &amp;lt;/span&amp;gt;[[Healing|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Healing&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt; &amp;amp;nbsp; 80 &amp;lt;/span&amp;gt;[[Parrying|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Parrying&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
* Playstyle: Poison the mob and Kite as needed.&lt;br /&gt;
* [[Armor_%26_Weapons|Gear]] Recommendation: 2h Fencing or 1h Grinding Light Sword, Platemail&lt;br /&gt;
* [[Codex and Grimoire Overview|Book/Codice/Kit]] Required: [[Poison_Kit|Poison Kit]], [[Weapon and Shield Codex|Weapon Skill Codex]], [[Weapon and Shield Codex|Parry Codex]], [[Healers Codex|Healer&#039;s Codex]]&lt;br /&gt;
* [[Aspect_Mastery|Aspect]] Required: [[Poison Aspect|Poison]]&lt;br /&gt;
* [[Mastery_Chain|Link]] Reco: Damage to Poisoned, Slayer/Dungeon Damage, Poison Damage&lt;br /&gt;
* Misc: Lean in on the Melee Poison Sting mechanic from Alchemy&lt;br /&gt;
*    May require supremely accurate weapon or Melee Special Chance links for hit chance&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:wildlandslogo.png|150px|link=]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>WesFurtive</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Experience_Gain&amp;diff=29320</id>
		<title>Experience Gain</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Experience_Gain&amp;diff=29320"/>
		<updated>2025-07-27T12:41:30Z</updated>

		<summary type="html">&lt;p&gt;WesFurtive: /* Applying Experience to Systems */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Experience]][[Category:Mechanics]][[Category:PvM]][[Category:Aspect]][[Category:Bosses]]__TOC__&lt;br /&gt;
==Summary==&lt;br /&gt;
As of August 30, 2022 there has been an overhaul to the experience gain system, below is an outline of how the system works.&lt;br /&gt;
* Players will no longer need to worry about different damage sources they create (such as Melee Damage, Poison Tick Damage, Pet Damage, Aspect Procs/Special) &amp;quot;competing&amp;quot; with each other for experience: each Experience System (such as Weapon Codexes, Poison Kits, Aspects) will gain Experience simultaneously without conflict&lt;br /&gt;
* Players will likely have a much easier to gaining Experience while working in groups due to the Group Experience Multiplier&lt;br /&gt;
* Players who run &amp;quot;Support&amp;quot; builds that are geared towards Healing other players or providing Barding support to groups, and typically deal minimal damage to creatures, will now have a dramatically easier time gaining Experience in groups if they are in a Party where multiple people have Share Experience toggled&lt;br /&gt;
* In order to provide a better overall experience for players leveling up various Codexes, Tomes, Grimoires, etc we have recoded our sequence of how Experience is distributed for players, and will explain it below in a series of &amp;quot;steps&amp;quot;&lt;br /&gt;
* The amount of Aspect Experience received from earning Doubloons by Sinking NPC Ships has been reduced by 50%&lt;br /&gt;
&lt;br /&gt;
==Step 1: Creature Death and Gold Value==&lt;br /&gt;
* A creature is &#039;&#039;&#039;killed&#039;&#039;&#039; by one or more players&lt;br /&gt;
* A &#039;&#039;&#039;Creature Gold Value&#039;&#039;&#039; is determined for the creature derived from its &#039;&#039;&#039;DifficultyValue&#039;&#039;&#039; (displayed in the &#039;&#039;&#039;Animal Lore&#039;&#039;&#039; menu for the creature)&lt;br /&gt;
* Creature&#039;s Gold Value is the &amp;quot;&#039;&#039;&#039;expected&#039;&#039;&#039;&amp;quot; amount of &#039;&#039;&#039;gold&#039;&#039;&#039; that will appear on that creature&#039;s &#039;&#039;&#039;corpse&#039;&#039;&#039; on death, before any adjustments to that gold amount are applied for Weekly Server Bonuses, Guild Favors, Fortune Aspect, etc&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Step 2: Determine Group Experience Multiplier==&lt;br /&gt;
* Each creature has a starting 1.0x Group Experience Multiplier&lt;br /&gt;
* The Group Experience Multiplier will adjust the amount of experience earned by all players who earn experience from the creature&lt;br /&gt;
* If 2 or more players deal damage of at least 5% of the creature&#039;s Total Health, the Group Experience Multiplier of that creature will increase to become (1 + ((Valid Players - 1) * .25))&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Example&#039;&#039;&#039;&amp;lt;/u&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Player A inflicts 1% damage to creature&amp;lt;br /&amp;gt;&lt;br /&gt;
Player B inflicts 20% damage to creature&amp;lt;br /&amp;gt;&lt;br /&gt;
Player C inflicts 30% damage to creature&amp;lt;br /&amp;gt;&lt;br /&gt;
Player D inflicts 49% damage to creature&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since 3 players inflicted at least 5% damage, all players will receive a (1 + ((3 - 1) * .25)) = 1.5x Group Experience Multiplier&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Step 3: Determine Player Damage Percentages==&lt;br /&gt;
Each player will have a Player Damage Percent determined for them towards to the creature killed&lt;br /&gt;
&lt;br /&gt;
By default, for each player this will be &#039;&#039;&#039;(Damage Dealt by Player and their Followers / Creature Total Hit Points)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Example&#039;&#039;&#039;&amp;lt;/u&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
A player who dealt 2000 Damage to a creature with 5000 Hit Points will have a (2000 / 5000) = &#039;&#039;&#039;40% Player Damage Percent&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
However, the &#039;&#039;&#039;Player Damage Percent&#039;&#039;&#039; of a player may be overridden if they are in a &#039;&#039;&#039;Party&#039;&#039;&#039; and have the &amp;quot;&#039;&#039;&#039;Share Experience&#039;&#039;&#039;&amp;quot; button toggled (see below)&lt;br /&gt;
===&amp;lt;u&amp;gt;Party Share Experience&amp;lt;/u&amp;gt;===&lt;br /&gt;
For each &#039;&#039;&#039;Party&#039;&#039;&#039; that has a player who damaged the creature, all members of that party who have &#039;&#039;&#039;Share Experience&#039;&#039;&#039; toggled and are &#039;&#039;&#039;within 50 tiles&#039;&#039;&#039; of the creature will &#039;&#039;&#039;combine&#039;&#039;&#039; their Damage together and then divide it equally between them to result in the same &#039;&#039;&#039;Player Damage Percent&#039;&#039;&#039; for each of them&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Example&#039;&#039;&#039;&amp;lt;/u&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Several players fight a creature with 5000 Hit Points&lt;br /&gt;
&lt;br /&gt;
Player A is &#039;&#039;&#039;in party and has Share Experience toggled&#039;&#039;&#039;, and inflicts 0 Damage to creature (but was within 50 tiles)&amp;lt;br /&amp;gt;&lt;br /&gt;
Player B is &#039;&#039;&#039;in party and has Share Experience toggled&#039;&#039;&#039;, and inflicts 1000 Damage to creature&amp;lt;br /&amp;gt;&lt;br /&gt;
Player C is &#039;&#039;&#039;in party and has Share Experience toggled&#039;&#039;&#039;, and inflicts 2000 Damage to creature&amp;lt;br /&amp;gt;&lt;br /&gt;
Player D is in party but does &#039;&#039;&#039;NOT&#039;&#039;&#039; have Share Experience toggled, and inflicts 1000 Damage to creature&amp;lt;br /&amp;gt;&lt;br /&gt;
Player E is &#039;&#039;&#039;NOT&#039;&#039;&#039; in the party and inflicts 1000 damage to the creature&lt;br /&gt;
&lt;br /&gt;
Because the party contains 3 members with &amp;quot;Share Experience&amp;quot; toggled and those players combined to inflict (0 + 1000 + 2000) = 3000 total damage, each of the Share Experience players will be treated as having done (3000 / 3) = 1000 Damage and have a (1000 / 5000) = &#039;&#039;&#039;20% Player Damage Percent&#039;&#039;&#039; for each of them&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Boss Results and Party Damage Displays&amp;lt;/u&amp;gt;===&lt;br /&gt;
Even if players have &#039;&#039;&#039;Share Experience&#039;&#039;&#039; toggled and are combining + dividing damage, the &#039;&#039;&#039;Boss Results&#039;&#039;&#039; and &#039;&#039;&#039;Party Menu&#039;&#039;&#039; will still display a player&#039;s &amp;quot;&#039;&#039;&#039;actual&#039;&#039;&#039;&amp;quot; damage (since players will likely want to know how they are actually contributing)&lt;br /&gt;
&lt;br /&gt;
[[File:exp_Boss_Results.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Step 4: Determine Experience for Players==&lt;br /&gt;
Each player will receive Experience from the creature equal to &#039;&#039;&#039;(Creature Gold Value * Group Experience Multiplier * Player Damage Percent)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Example&#039;&#039;&#039;&amp;lt;/u&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
A creature has a Creature Gold Value of 1000&amp;lt;br /&amp;gt;&lt;br /&gt;
There is a Group Experience Multiplier of 1.25x for the creature&amp;lt;br /&amp;gt;&lt;br /&gt;
The player has a Player Damage Percent of 20% against the creature&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The player will receive (1000 * 1.25 * .20) = &#039;&#039;&#039;250 Experience&#039;&#039;&#039; from the creature&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Step 5: Apply Experience to Systems==&lt;br /&gt;
===&amp;lt;u&amp;gt;Experience Systems&amp;lt;/u&amp;gt;===&lt;br /&gt;
An &#039;&#039;&#039;Experience System&#039;&#039;&#039; is any system on Outlands that a player can earn experience towards by &#039;&#039;&#039;Killing Creatures&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Example&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
* Aspect Gear&lt;br /&gt;
* Weapon / Parry Codex&lt;br /&gt;
* Summoner&#039;s Tome&lt;br /&gt;
* Wizardry Grimoire&lt;br /&gt;
* Bard Codex&lt;br /&gt;
* Poison Kit&lt;br /&gt;
* Taming Bestiary&lt;br /&gt;
* Mastery Chains&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; There are some outlier &amp;quot;Experience Systems&amp;quot; such as the &#039;&#039;&#039;Thieves Codex&#039;&#039;&#039; that are unique and &#039;&#039;&#039;do not earn Experience from creature kills&#039;&#039;&#039;, and instead earn them from actions such as Stealing, and therefore are exempt from this Experience Squence and not listed here&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Applying Experience to Systems&amp;lt;/u&amp;gt;===&lt;br /&gt;
When a player receives &#039;&#039;&#039;Experience&#039;&#039;&#039;, it will apply that amount of Experience to &#039;&#039;&#039;ALL Experience Systems&#039;&#039;&#039; that the player currently qualifies for, even if technically they &#039;&#039;&#039;did not inflict any damage utilizing that system/mechanic&#039;&#039;&#039; against the creature killed&lt;br /&gt;
&lt;br /&gt;
Players &#039;&#039;&#039;MUST&#039;&#039;&#039;, however, have the &#039;&#039;&#039;Required Skills&#039;&#039;&#039;, &#039;&#039;&#039;Required Codex/Items&#039;&#039;&#039;, or &#039;&#039;&#039;Tamed/Summoned Creatures&#039;&#039;&#039; needed for that system in order to have experience applied to it&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Example&#039;&#039;&#039;&amp;lt;/u&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
A player earns 250 Experience&lt;br /&gt;
&lt;br /&gt;
The player has a Fencing Codex, a Poison Kit, and a Bard Codex in their backpack&amp;lt;br /&amp;gt;&lt;br /&gt;
The player has a Mastery Chain, and are wearing an Aspect Weapon and an Aspect Armor&amp;lt;br /&amp;gt;&lt;br /&gt;
The player has the following character skills:&lt;br /&gt;
* 100 Fencing&lt;br /&gt;
* 100 Parrying&lt;br /&gt;
* 100 Tactics&lt;br /&gt;
* 100 Poisoning&lt;br /&gt;
* 100 Musicianship&lt;br /&gt;
* 100 Discordance&lt;br /&gt;
* 100 Healing&lt;br /&gt;
&lt;br /&gt;
Regardless of how the player inflicts damage in combat (and even if they inflict none at all while in a Party with Share Experience toggled), the player will have the following Experience amounts applied:&lt;br /&gt;
* 250 Experience towards their Fencing Codex&lt;br /&gt;
* 250 Experience towards their Parry Codex&lt;br /&gt;
* 250 Experience towards their Bard Codex&lt;br /&gt;
* 250 Experience towards their Poison Kit&lt;br /&gt;
* 250 Experience towards their Mastery Chain&lt;br /&gt;
* 2.5 Aspect xp is awarded to equipped Aspected Weapon or Spellbook&lt;br /&gt;
* 2.5 Aspect xp is awarded to equipped Aspected Armor&lt;br /&gt;
&lt;br /&gt;
===Special Handling for Certain Experience Systems===&lt;br /&gt;
====&amp;lt;u&amp;gt;Experience for Weapon/Parry Codexes&amp;lt;/u&amp;gt;====&lt;br /&gt;
If a character has multiple weapon skills that can earn Codex experience, then the amount of Experience earned will be applied in full between all of those weapon skills that are below the maximum rank (i.e. those that can earn experience still)&lt;br /&gt;
&lt;br /&gt;
Parrying, however, will always receive the full Experience amount (and will not be divided)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Example&#039;&#039;&#039;&amp;lt;/u&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
A player earns 250 Experience&lt;br /&gt;
&lt;br /&gt;
The player has the following skills on their character and has all necessary Codexes for each:&lt;br /&gt;
* Macing (Codex Rank 7 [Max])&lt;br /&gt;
* Fencing (Codex Rank 6)&lt;br /&gt;
* Archery (Codex Rank 4)&lt;br /&gt;
* Parry (Codex Rank 5)&lt;br /&gt;
* Tactics&lt;br /&gt;
&lt;br /&gt;
The player will earn the following:&lt;br /&gt;
* &#039;&#039;&#039;250 Experience&#039;&#039;&#039; towards their Fencing Codex&lt;br /&gt;
* &#039;&#039;&#039;250 Experience&#039;&#039;&#039; towards their Archery Codex&lt;br /&gt;
* &#039;&#039;&#039;250 Experience&#039;&#039;&#039; towards their Parry Codex&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Experience for Summoner&#039;s Tomes&amp;lt;/u&amp;gt;====&lt;br /&gt;
When players earn Experience towards Summoner&#039;s Tomes, they will divide the Experience received towards each Spell Upgrade between the Summoned Followers they have alive at the time&lt;br /&gt;
&lt;br /&gt;
Experience Towards Upgrade = Experience * (Total Control Slots of Creature For Spell / 5)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Example&#039;&#039;&#039;&amp;lt;/u&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
A player earns 250 Experience and has the following Summons active:&lt;br /&gt;
* Fire Elemental (2 Control Slots)&lt;br /&gt;
* Earth Elemental (2 Control Slots)&lt;br /&gt;
* Summoned Grizzly Bear (1 Control Slots)&lt;br /&gt;
&lt;br /&gt;
The player will earn:&lt;br /&gt;
* 250 * (2 / 5) = 100 Experience towards the Fire Elemental Upgrade&lt;br /&gt;
* 250 * (2 / 5) = 100 Experience towards the Earth Elemental Upgrade&lt;br /&gt;
* 250 * (1 / 5) = 50 Experience towards the Summon Creature Upgrade&lt;br /&gt;
&lt;br /&gt;
Alternatively, if a player had 2 Fire Elementals active, they would earn 250 * (4 / 5) = 200 Experience towards the Fire Elemental Upgrade&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: The Blade Spirits spell gets a 2x Experience bonus due to the limitation on players only being able to have 1 Blade Spirits summoned at a time&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Experience for Aspects&amp;lt;/u&amp;gt;====&lt;br /&gt;
If a player earns Experience, it will apply that Experience amount to &#039;&#039;&#039;both&#039;&#039;&#039; the player&#039;s &#039;&#039;&#039;Weapon/Spellbook Aspect&#039;&#039;&#039; and also to that player&#039;s &#039;&#039;&#039;Armor Aspect&#039;&#039;&#039; (if either/each exist)&lt;br /&gt;
&lt;br /&gt;
However, because a player can switch between multiple &#039;&#039;&#039;Aspects&#039;&#039;&#039; for both Weapon/Spellbooks and Armor during combat at various times, handling for applying Experience towards Aspects can vary, as below:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;If Player Has Damaged The Creature&amp;lt;/u&amp;gt;=====&lt;br /&gt;
If a player has inflicted damage on the creature while wearing any Aspect Weapons/Spellbooks or Aspect Armor, it will distribute Experience between those different Aspects the player has used based on what percentage of damage they did while equipped with each aspect&lt;br /&gt;
&lt;br /&gt;
However, if an Aspect&#039;s Permanent Tier Level is at the Max (Tier 14) and it can no longer earn Experience, it will not be considered in this calculation&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Example&#039;&#039;&#039;&amp;lt;/u&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
A player earns &#039;&#039;&#039;250 Experience&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Weapons/Spellbooks&#039;&#039;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
* The player inflicted 3000 Damage while equipped with an Air Aspect Weapon (Tier 14 [Max])&amp;lt;br /&amp;gt;&lt;br /&gt;
* The player inflicted 2000 Damage while equipped with an Blood Aspect Weapon (Tier 10)&amp;lt;br /&amp;gt;&lt;br /&gt;
* The player inflicted 1000 Damage while equipped with a Earth Aspect Weapon (Tier 5)&amp;lt;br /&amp;gt;&lt;br /&gt;
* (2000 + 1000) = 3000 total Damage was inflicted by the player while wearing Weapons/Spellbooks of Aspects that can earn Experience&lt;br /&gt;
&lt;br /&gt;
The player would earn (250 * (2000 / 3000)) = &#039;&#039;&#039;166.67 Experience&#039;&#039;&#039; Towards Blood Aspect from their Weapon&amp;lt;br /&amp;gt;&lt;br /&gt;
The player would earn (250 * (1000 / 3000)) = &#039;&#039;&#039;83.33 Experience&#039;&#039;&#039; Towards Earth Aspect from their Weapon&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Armor&#039;&#039;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
* The player inflicted 2500 Damage while equipped with an Air Aspect Armor (Tier 14 [Max])&amp;lt;br /&amp;gt;&lt;br /&gt;
* The player inflicted 500 Damage while equipped with a Earth Aspect Armor (Tier 5)&amp;lt;br /&amp;gt;&lt;br /&gt;
* The player inflicted 3500 Damage while equipped with a Fortune Aspect Armor (Tier 8)&amp;lt;br /&amp;gt;&lt;br /&gt;
* (500 + 3500) = 4000 Total Damage was inflicted by the player while wearing Armor of Aspects that can earn Experience&lt;br /&gt;
&lt;br /&gt;
The player would earn (250 * (500 / 4000)) = &#039;&#039;&#039;31.25 Experience&#039;&#039;&#039; Towards Earth Aspect from their Armor&amp;lt;br /&amp;gt;&lt;br /&gt;
The player would earn (250 * (3500 / 4000)) = &#039;&#039;&#039;218.75 Experience&#039;&#039;&#039; Towards Fortune Aspect from their Armor&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Combined between Weapons/Spellbooks and Armor, the player would earn the following Aspect Experience:&lt;br /&gt;
&lt;br /&gt;
Air Experience: 0 (already at max Tier)&amp;lt;br /&amp;gt;&lt;br /&gt;
Blood Experience: 166.67 Total&amp;lt;br /&amp;gt;&lt;br /&gt;
Earth Experience: (83.33 + 31.25) = 114.58 Total&amp;lt;br /&amp;gt;&lt;br /&gt;
Fortune Experience: 218.75 Total&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;If Player Has Not Damaged The Creature (Party Share Experience)&amp;lt;/u&amp;gt;=====&lt;br /&gt;
It is possible for a player to earn Experience despite inflicting &#039;&#039;&#039;no damage&#039;&#039;&#039; on the creature, due to being in a Party and earning Experience through the &#039;&#039;&#039;Share Experience&#039;&#039;&#039; toggle&lt;br /&gt;
&lt;br /&gt;
If this occurs, the player will earn Experience towards Aspects based on what they are currently wearing at the time of the creature&#039;s death&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Example&#039;&#039;&#039;&amp;lt;/u&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
A player earns &#039;&#039;&#039;250 Experience&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The player did no damage to the creature, and earned their Experience entirely through Share Experience in the Party system&lt;br /&gt;
&lt;br /&gt;
The player is wearing an Air Aspect Weapon, and earns &#039;&#039;&#039;125 Experience&#039;&#039;&#039; towards Air Aspect&amp;lt;br /&amp;gt;&lt;br /&gt;
The player is wearing a Void Aspect Armor, and earns &#039;&#039;&#039;125 Experience&#039;&#039;&#039; towards Void Aspect&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alternatively, if the player was wearing both Air Weapon and Air Armor, they would earn 500 Experience towards Air Aspect&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Aspect Experience Display Numbers&amp;lt;/u&amp;gt;=====&lt;br /&gt;
It should be noted that for *most* Experience Systems, the amount of Experience earned directly translates into a 1 to 1 ratio: i.e. if you earn 250 Experience towards the Bard Codex, it will display in the Bard Codex menu that your Progress for that codex has increased by 250&lt;br /&gt;
&lt;br /&gt;
The Aspect System is an outlier in that it utilizes a 100 to 1 ratio, meaning that earning 250 Experience towards an aspect will display in the Aspect Menu as having earned 2.5 Progress towards an Aspect&lt;br /&gt;
&lt;br /&gt;
This is simply due to our Aspect system predating most of our other Experience Systems by nearly two years, and was setup using a different scaling range&lt;br /&gt;
&lt;br /&gt;
So players should be aware that displayed Experience for Aspect Experience will be 1/100th of what those are for other systems, but players will be earning them at the same &amp;quot;actual&amp;quot; rate&lt;/div&gt;</summary>
		<author><name>WesFurtive</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Experience_Gain&amp;diff=29319</id>
		<title>Experience Gain</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Experience_Gain&amp;diff=29319"/>
		<updated>2025-07-27T12:18:38Z</updated>

		<summary type="html">&lt;p&gt;WesFurtive: /* Applying Experience to Systems */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Experience]][[Category:Mechanics]][[Category:PvM]][[Category:Aspect]][[Category:Bosses]]__TOC__&lt;br /&gt;
==Summary==&lt;br /&gt;
As of August 30, 2022 there has been an overhaul to the experience gain system, below is an outline of how the system works.&lt;br /&gt;
* Players will no longer need to worry about different damage sources they create (such as Melee Damage, Poison Tick Damage, Pet Damage, Aspect Procs/Special) &amp;quot;competing&amp;quot; with each other for experience: each Experience System (such as Weapon Codexes, Poison Kits, Aspects) will gain Experience simultaneously without conflict&lt;br /&gt;
* Players will likely have a much easier to gaining Experience while working in groups due to the Group Experience Multiplier&lt;br /&gt;
* Players who run &amp;quot;Support&amp;quot; builds that are geared towards Healing other players or providing Barding support to groups, and typically deal minimal damage to creatures, will now have a dramatically easier time gaining Experience in groups if they are in a Party where multiple people have Share Experience toggled&lt;br /&gt;
* In order to provide a better overall experience for players leveling up various Codexes, Tomes, Grimoires, etc we have recoded our sequence of how Experience is distributed for players, and will explain it below in a series of &amp;quot;steps&amp;quot;&lt;br /&gt;
* The amount of Aspect Experience received from earning Doubloons by Sinking NPC Ships has been reduced by 50%&lt;br /&gt;
&lt;br /&gt;
==Step 1: Creature Death and Gold Value==&lt;br /&gt;
* A creature is &#039;&#039;&#039;killed&#039;&#039;&#039; by one or more players&lt;br /&gt;
* A &#039;&#039;&#039;Creature Gold Value&#039;&#039;&#039; is determined for the creature derived from its &#039;&#039;&#039;DifficultyValue&#039;&#039;&#039; (displayed in the &#039;&#039;&#039;Animal Lore&#039;&#039;&#039; menu for the creature)&lt;br /&gt;
* Creature&#039;s Gold Value is the &amp;quot;&#039;&#039;&#039;expected&#039;&#039;&#039;&amp;quot; amount of &#039;&#039;&#039;gold&#039;&#039;&#039; that will appear on that creature&#039;s &#039;&#039;&#039;corpse&#039;&#039;&#039; on death, before any adjustments to that gold amount are applied for Weekly Server Bonuses, Guild Favors, Fortune Aspect, etc&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Step 2: Determine Group Experience Multiplier==&lt;br /&gt;
* Each creature has a starting 1.0x Group Experience Multiplier&lt;br /&gt;
* The Group Experience Multiplier will adjust the amount of experience earned by all players who earn experience from the creature&lt;br /&gt;
* If 2 or more players deal damage of at least 5% of the creature&#039;s Total Health, the Group Experience Multiplier of that creature will increase to become (1 + ((Valid Players - 1) * .25))&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Example&#039;&#039;&#039;&amp;lt;/u&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Player A inflicts 1% damage to creature&amp;lt;br /&amp;gt;&lt;br /&gt;
Player B inflicts 20% damage to creature&amp;lt;br /&amp;gt;&lt;br /&gt;
Player C inflicts 30% damage to creature&amp;lt;br /&amp;gt;&lt;br /&gt;
Player D inflicts 49% damage to creature&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since 3 players inflicted at least 5% damage, all players will receive a (1 + ((3 - 1) * .25)) = 1.5x Group Experience Multiplier&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Step 3: Determine Player Damage Percentages==&lt;br /&gt;
Each player will have a Player Damage Percent determined for them towards to the creature killed&lt;br /&gt;
&lt;br /&gt;
By default, for each player this will be &#039;&#039;&#039;(Damage Dealt by Player and their Followers / Creature Total Hit Points)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Example&#039;&#039;&#039;&amp;lt;/u&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
A player who dealt 2000 Damage to a creature with 5000 Hit Points will have a (2000 / 5000) = &#039;&#039;&#039;40% Player Damage Percent&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
However, the &#039;&#039;&#039;Player Damage Percent&#039;&#039;&#039; of a player may be overridden if they are in a &#039;&#039;&#039;Party&#039;&#039;&#039; and have the &amp;quot;&#039;&#039;&#039;Share Experience&#039;&#039;&#039;&amp;quot; button toggled (see below)&lt;br /&gt;
===&amp;lt;u&amp;gt;Party Share Experience&amp;lt;/u&amp;gt;===&lt;br /&gt;
For each &#039;&#039;&#039;Party&#039;&#039;&#039; that has a player who damaged the creature, all members of that party who have &#039;&#039;&#039;Share Experience&#039;&#039;&#039; toggled and are &#039;&#039;&#039;within 50 tiles&#039;&#039;&#039; of the creature will &#039;&#039;&#039;combine&#039;&#039;&#039; their Damage together and then divide it equally between them to result in the same &#039;&#039;&#039;Player Damage Percent&#039;&#039;&#039; for each of them&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Example&#039;&#039;&#039;&amp;lt;/u&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Several players fight a creature with 5000 Hit Points&lt;br /&gt;
&lt;br /&gt;
Player A is &#039;&#039;&#039;in party and has Share Experience toggled&#039;&#039;&#039;, and inflicts 0 Damage to creature (but was within 50 tiles)&amp;lt;br /&amp;gt;&lt;br /&gt;
Player B is &#039;&#039;&#039;in party and has Share Experience toggled&#039;&#039;&#039;, and inflicts 1000 Damage to creature&amp;lt;br /&amp;gt;&lt;br /&gt;
Player C is &#039;&#039;&#039;in party and has Share Experience toggled&#039;&#039;&#039;, and inflicts 2000 Damage to creature&amp;lt;br /&amp;gt;&lt;br /&gt;
Player D is in party but does &#039;&#039;&#039;NOT&#039;&#039;&#039; have Share Experience toggled, and inflicts 1000 Damage to creature&amp;lt;br /&amp;gt;&lt;br /&gt;
Player E is &#039;&#039;&#039;NOT&#039;&#039;&#039; in the party and inflicts 1000 damage to the creature&lt;br /&gt;
&lt;br /&gt;
Because the party contains 3 members with &amp;quot;Share Experience&amp;quot; toggled and those players combined to inflict (0 + 1000 + 2000) = 3000 total damage, each of the Share Experience players will be treated as having done (3000 / 3) = 1000 Damage and have a (1000 / 5000) = &#039;&#039;&#039;20% Player Damage Percent&#039;&#039;&#039; for each of them&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Boss Results and Party Damage Displays&amp;lt;/u&amp;gt;===&lt;br /&gt;
Even if players have &#039;&#039;&#039;Share Experience&#039;&#039;&#039; toggled and are combining + dividing damage, the &#039;&#039;&#039;Boss Results&#039;&#039;&#039; and &#039;&#039;&#039;Party Menu&#039;&#039;&#039; will still display a player&#039;s &amp;quot;&#039;&#039;&#039;actual&#039;&#039;&#039;&amp;quot; damage (since players will likely want to know how they are actually contributing)&lt;br /&gt;
&lt;br /&gt;
[[File:exp_Boss_Results.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Step 4: Determine Experience for Players==&lt;br /&gt;
Each player will receive Experience from the creature equal to &#039;&#039;&#039;(Creature Gold Value * Group Experience Multiplier * Player Damage Percent)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Example&#039;&#039;&#039;&amp;lt;/u&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
A creature has a Creature Gold Value of 1000&amp;lt;br /&amp;gt;&lt;br /&gt;
There is a Group Experience Multiplier of 1.25x for the creature&amp;lt;br /&amp;gt;&lt;br /&gt;
The player has a Player Damage Percent of 20% against the creature&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The player will receive (1000 * 1.25 * .20) = &#039;&#039;&#039;250 Experience&#039;&#039;&#039; from the creature&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Step 5: Apply Experience to Systems==&lt;br /&gt;
===&amp;lt;u&amp;gt;Experience Systems&amp;lt;/u&amp;gt;===&lt;br /&gt;
An &#039;&#039;&#039;Experience System&#039;&#039;&#039; is any system on Outlands that a player can earn experience towards by &#039;&#039;&#039;Killing Creatures&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Example&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
* Aspect Gear&lt;br /&gt;
* Weapon / Parry Codex&lt;br /&gt;
* Summoner&#039;s Tome&lt;br /&gt;
* Wizardry Grimoire&lt;br /&gt;
* Bard Codex&lt;br /&gt;
* Poison Kit&lt;br /&gt;
* Taming Bestiary&lt;br /&gt;
* Mastery Chains&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; There are some outlier &amp;quot;Experience Systems&amp;quot; such as the &#039;&#039;&#039;Thieves Codex&#039;&#039;&#039; that are unique and &#039;&#039;&#039;do not earn Experience from creature kills&#039;&#039;&#039;, and instead earn them from actions such as Stealing, and therefore are exempt from this Experience Squence and not listed here&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Applying Experience to Systems&amp;lt;/u&amp;gt;===&lt;br /&gt;
When a player receives &#039;&#039;&#039;Experience&#039;&#039;&#039;, it will apply that amount of Experience to &#039;&#039;&#039;ALL Experience Systems&#039;&#039;&#039; that the player currently qualifies for, even if technically they &#039;&#039;&#039;did not inflict any damage utilizing that system/mechanic&#039;&#039;&#039; against the creature killed&lt;br /&gt;
&lt;br /&gt;
Players &#039;&#039;&#039;MUST&#039;&#039;&#039;, however, have the &#039;&#039;&#039;Required Skills&#039;&#039;&#039;, &#039;&#039;&#039;Required Codex/Items&#039;&#039;&#039;, or &#039;&#039;&#039;Tamed/Summoned Creatures&#039;&#039;&#039; needed for that system in order to have experience applied to it&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Example&#039;&#039;&#039;&amp;lt;/u&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
A player earns 250 Experience&lt;br /&gt;
&lt;br /&gt;
The player has a Fencing Codex, a Poison Kit, and a Bard Codex in their backpack&amp;lt;br /&amp;gt;&lt;br /&gt;
The player has a Mastery Chain, and are wearing an Aspect Weapon and an Aspect Armor&amp;lt;br /&amp;gt;&lt;br /&gt;
The player has the following character skills:&lt;br /&gt;
* 100 Fencing&lt;br /&gt;
* 100 Parrying&lt;br /&gt;
* 100 Tactics&lt;br /&gt;
* 100 Poisoning&lt;br /&gt;
* 100 Musicianship&lt;br /&gt;
* 100 Discordance&lt;br /&gt;
* 100 Healing&lt;br /&gt;
&lt;br /&gt;
Regardless of how the player inflicts damage in combat (and even if they inflict none at all while in a Party with Share Experience toggled), the player will have the following Experience amounts applied:&lt;br /&gt;
* 250 Experience towards their Fencing Codex&lt;br /&gt;
* 250 Experience towards their Parry Codex&lt;br /&gt;
* 250 Experience towards their Bard Codex&lt;br /&gt;
* 250 Experience towards their Poison Kit&lt;br /&gt;
* 250 Experience towards their Mastery Chain&lt;br /&gt;
* 125 Experience towards their Weapon Aspects (or 2.5 aspect)&lt;br /&gt;
* 125 Experience towards their Armor&#039;s Aspect (or 2.5 aspect)&lt;br /&gt;
&lt;br /&gt;
===Special Handling for Certain Experience Systems===&lt;br /&gt;
====&amp;lt;u&amp;gt;Experience for Weapon/Parry Codexes&amp;lt;/u&amp;gt;====&lt;br /&gt;
If a character has multiple weapon skills that can earn Codex experience, then the amount of Experience earned will be applied in full between all of those weapon skills that are below the maximum rank (i.e. those that can earn experience still)&lt;br /&gt;
&lt;br /&gt;
Parrying, however, will always receive the full Experience amount (and will not be divided)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Example&#039;&#039;&#039;&amp;lt;/u&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
A player earns 250 Experience&lt;br /&gt;
&lt;br /&gt;
The player has the following skills on their character and has all necessary Codexes for each:&lt;br /&gt;
* Macing (Codex Rank 7 [Max])&lt;br /&gt;
* Fencing (Codex Rank 6)&lt;br /&gt;
* Archery (Codex Rank 4)&lt;br /&gt;
* Parry (Codex Rank 5)&lt;br /&gt;
* Tactics&lt;br /&gt;
&lt;br /&gt;
The player will earn the following:&lt;br /&gt;
* &#039;&#039;&#039;250 Experience&#039;&#039;&#039; towards their Fencing Codex&lt;br /&gt;
* &#039;&#039;&#039;250 Experience&#039;&#039;&#039; towards their Archery Codex&lt;br /&gt;
* &#039;&#039;&#039;250 Experience&#039;&#039;&#039; towards their Parry Codex&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Experience for Summoner&#039;s Tomes&amp;lt;/u&amp;gt;====&lt;br /&gt;
When players earn Experience towards Summoner&#039;s Tomes, they will divide the Experience received towards each Spell Upgrade between the Summoned Followers they have alive at the time&lt;br /&gt;
&lt;br /&gt;
Experience Towards Upgrade = Experience * (Total Control Slots of Creature For Spell / 5)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Example&#039;&#039;&#039;&amp;lt;/u&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
A player earns 250 Experience and has the following Summons active:&lt;br /&gt;
* Fire Elemental (2 Control Slots)&lt;br /&gt;
* Earth Elemental (2 Control Slots)&lt;br /&gt;
* Summoned Grizzly Bear (1 Control Slots)&lt;br /&gt;
&lt;br /&gt;
The player will earn:&lt;br /&gt;
* 250 * (2 / 5) = 100 Experience towards the Fire Elemental Upgrade&lt;br /&gt;
* 250 * (2 / 5) = 100 Experience towards the Earth Elemental Upgrade&lt;br /&gt;
* 250 * (1 / 5) = 50 Experience towards the Summon Creature Upgrade&lt;br /&gt;
&lt;br /&gt;
Alternatively, if a player had 2 Fire Elementals active, they would earn 250 * (4 / 5) = 200 Experience towards the Fire Elemental Upgrade&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: The Blade Spirits spell gets a 2x Experience bonus due to the limitation on players only being able to have 1 Blade Spirits summoned at a time&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Experience for Aspects&amp;lt;/u&amp;gt;====&lt;br /&gt;
If a player earns Experience, it will apply that Experience amount to &#039;&#039;&#039;both&#039;&#039;&#039; the player&#039;s &#039;&#039;&#039;Weapon/Spellbook Aspect&#039;&#039;&#039; and also to that player&#039;s &#039;&#039;&#039;Armor Aspect&#039;&#039;&#039; (if either/each exist)&lt;br /&gt;
&lt;br /&gt;
However, because a player can switch between multiple &#039;&#039;&#039;Aspects&#039;&#039;&#039; for both Weapon/Spellbooks and Armor during combat at various times, handling for applying Experience towards Aspects can vary, as below:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;If Player Has Damaged The Creature&amp;lt;/u&amp;gt;=====&lt;br /&gt;
If a player has inflicted damage on the creature while wearing any Aspect Weapons/Spellbooks or Aspect Armor, it will distribute Experience between those different Aspects the player has used based on what percentage of damage they did while equipped with each aspect&lt;br /&gt;
&lt;br /&gt;
However, if an Aspect&#039;s Permanent Tier Level is at the Max (Tier 14) and it can no longer earn Experience, it will not be considered in this calculation&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Example&#039;&#039;&#039;&amp;lt;/u&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
A player earns &#039;&#039;&#039;250 Experience&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Weapons/Spellbooks&#039;&#039;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
* The player inflicted 3000 Damage while equipped with an Air Aspect Weapon (Tier 14 [Max])&amp;lt;br /&amp;gt;&lt;br /&gt;
* The player inflicted 2000 Damage while equipped with an Blood Aspect Weapon (Tier 10)&amp;lt;br /&amp;gt;&lt;br /&gt;
* The player inflicted 1000 Damage while equipped with a Earth Aspect Weapon (Tier 5)&amp;lt;br /&amp;gt;&lt;br /&gt;
* (2000 + 1000) = 3000 total Damage was inflicted by the player while wearing Weapons/Spellbooks of Aspects that can earn Experience&lt;br /&gt;
&lt;br /&gt;
The player would earn (250 * (2000 / 3000)) = &#039;&#039;&#039;166.67 Experience&#039;&#039;&#039; Towards Blood Aspect from their Weapon&amp;lt;br /&amp;gt;&lt;br /&gt;
The player would earn (250 * (1000 / 3000)) = &#039;&#039;&#039;83.33 Experience&#039;&#039;&#039; Towards Earth Aspect from their Weapon&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Armor&#039;&#039;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
* The player inflicted 2500 Damage while equipped with an Air Aspect Armor (Tier 14 [Max])&amp;lt;br /&amp;gt;&lt;br /&gt;
* The player inflicted 500 Damage while equipped with a Earth Aspect Armor (Tier 5)&amp;lt;br /&amp;gt;&lt;br /&gt;
* The player inflicted 3500 Damage while equipped with a Fortune Aspect Armor (Tier 8)&amp;lt;br /&amp;gt;&lt;br /&gt;
* (500 + 3500) = 4000 Total Damage was inflicted by the player while wearing Armor of Aspects that can earn Experience&lt;br /&gt;
&lt;br /&gt;
The player would earn (250 * (500 / 4000)) = &#039;&#039;&#039;31.25 Experience&#039;&#039;&#039; Towards Earth Aspect from their Armor&amp;lt;br /&amp;gt;&lt;br /&gt;
The player would earn (250 * (3500 / 4000)) = &#039;&#039;&#039;218.75 Experience&#039;&#039;&#039; Towards Fortune Aspect from their Armor&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Combined between Weapons/Spellbooks and Armor, the player would earn the following Aspect Experience:&lt;br /&gt;
&lt;br /&gt;
Air Experience: 0 (already at max Tier)&amp;lt;br /&amp;gt;&lt;br /&gt;
Blood Experience: 166.67 Total&amp;lt;br /&amp;gt;&lt;br /&gt;
Earth Experience: (83.33 + 31.25) = 114.58 Total&amp;lt;br /&amp;gt;&lt;br /&gt;
Fortune Experience: 218.75 Total&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;If Player Has Not Damaged The Creature (Party Share Experience)&amp;lt;/u&amp;gt;=====&lt;br /&gt;
It is possible for a player to earn Experience despite inflicting &#039;&#039;&#039;no damage&#039;&#039;&#039; on the creature, due to being in a Party and earning Experience through the &#039;&#039;&#039;Share Experience&#039;&#039;&#039; toggle&lt;br /&gt;
&lt;br /&gt;
If this occurs, the player will earn Experience towards Aspects based on what they are currently wearing at the time of the creature&#039;s death&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Example&#039;&#039;&#039;&amp;lt;/u&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
A player earns &#039;&#039;&#039;250 Experience&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The player did no damage to the creature, and earned their Experience entirely through Share Experience in the Party system&lt;br /&gt;
&lt;br /&gt;
The player is wearing an Air Aspect Weapon, and earns &#039;&#039;&#039;125 Experience&#039;&#039;&#039; towards Air Aspect&amp;lt;br /&amp;gt;&lt;br /&gt;
The player is wearing a Void Aspect Armor, and earns &#039;&#039;&#039;125 Experience&#039;&#039;&#039; towards Void Aspect&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alternatively, if the player was wearing both Air Weapon and Air Armor, they would earn 500 Experience towards Air Aspect&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Aspect Experience Display Numbers&amp;lt;/u&amp;gt;=====&lt;br /&gt;
It should be noted that for *most* Experience Systems, the amount of Experience earned directly translates into a 1 to 1 ratio: i.e. if you earn 250 Experience towards the Bard Codex, it will display in the Bard Codex menu that your Progress for that codex has increased by 250&lt;br /&gt;
&lt;br /&gt;
The Aspect System is an outlier in that it utilizes a 100 to 1 ratio, meaning that earning 250 Experience towards an aspect will display in the Aspect Menu as having earned 2.5 Progress towards an Aspect&lt;br /&gt;
&lt;br /&gt;
This is simply due to our Aspect system predating most of our other Experience Systems by nearly two years, and was setup using a different scaling range&lt;br /&gt;
&lt;br /&gt;
So players should be aware that displayed Experience for Aspect Experience will be 1/100th of what those are for other systems, but players will be earning them at the same &amp;quot;actual&amp;quot; rate&lt;/div&gt;</summary>
		<author><name>WesFurtive</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Experience_Gain&amp;diff=29318</id>
		<title>Experience Gain</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Experience_Gain&amp;diff=29318"/>
		<updated>2025-07-27T11:37:28Z</updated>

		<summary type="html">&lt;p&gt;WesFurtive: /* If Player Has Not Damaged The Creature (Party Share Experience) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Experience]][[Category:Mechanics]][[Category:PvM]][[Category:Aspect]][[Category:Bosses]]__TOC__&lt;br /&gt;
==Summary==&lt;br /&gt;
As of August 30, 2022 there has been an overhaul to the experience gain system, below is an outline of how the system works.&lt;br /&gt;
* Players will no longer need to worry about different damage sources they create (such as Melee Damage, Poison Tick Damage, Pet Damage, Aspect Procs/Special) &amp;quot;competing&amp;quot; with each other for experience: each Experience System (such as Weapon Codexes, Poison Kits, Aspects) will gain Experience simultaneously without conflict&lt;br /&gt;
* Players will likely have a much easier to gaining Experience while working in groups due to the Group Experience Multiplier&lt;br /&gt;
* Players who run &amp;quot;Support&amp;quot; builds that are geared towards Healing other players or providing Barding support to groups, and typically deal minimal damage to creatures, will now have a dramatically easier time gaining Experience in groups if they are in a Party where multiple people have Share Experience toggled&lt;br /&gt;
* In order to provide a better overall experience for players leveling up various Codexes, Tomes, Grimoires, etc we have recoded our sequence of how Experience is distributed for players, and will explain it below in a series of &amp;quot;steps&amp;quot;&lt;br /&gt;
* The amount of Aspect Experience received from earning Doubloons by Sinking NPC Ships has been reduced by 50%&lt;br /&gt;
&lt;br /&gt;
==Step 1: Creature Death and Gold Value==&lt;br /&gt;
* A creature is &#039;&#039;&#039;killed&#039;&#039;&#039; by one or more players&lt;br /&gt;
* A &#039;&#039;&#039;Creature Gold Value&#039;&#039;&#039; is determined for the creature derived from its &#039;&#039;&#039;DifficultyValue&#039;&#039;&#039; (displayed in the &#039;&#039;&#039;Animal Lore&#039;&#039;&#039; menu for the creature)&lt;br /&gt;
* Creature&#039;s Gold Value is the &amp;quot;&#039;&#039;&#039;expected&#039;&#039;&#039;&amp;quot; amount of &#039;&#039;&#039;gold&#039;&#039;&#039; that will appear on that creature&#039;s &#039;&#039;&#039;corpse&#039;&#039;&#039; on death, before any adjustments to that gold amount are applied for Weekly Server Bonuses, Guild Favors, Fortune Aspect, etc&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Step 2: Determine Group Experience Multiplier==&lt;br /&gt;
* Each creature has a starting 1.0x Group Experience Multiplier&lt;br /&gt;
* The Group Experience Multiplier will adjust the amount of experience earned by all players who earn experience from the creature&lt;br /&gt;
* If 2 or more players deal damage of at least 5% of the creature&#039;s Total Health, the Group Experience Multiplier of that creature will increase to become (1 + ((Valid Players - 1) * .25))&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Example&#039;&#039;&#039;&amp;lt;/u&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Player A inflicts 1% damage to creature&amp;lt;br /&amp;gt;&lt;br /&gt;
Player B inflicts 20% damage to creature&amp;lt;br /&amp;gt;&lt;br /&gt;
Player C inflicts 30% damage to creature&amp;lt;br /&amp;gt;&lt;br /&gt;
Player D inflicts 49% damage to creature&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since 3 players inflicted at least 5% damage, all players will receive a (1 + ((3 - 1) * .25)) = 1.5x Group Experience Multiplier&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Step 3: Determine Player Damage Percentages==&lt;br /&gt;
Each player will have a Player Damage Percent determined for them towards to the creature killed&lt;br /&gt;
&lt;br /&gt;
By default, for each player this will be &#039;&#039;&#039;(Damage Dealt by Player and their Followers / Creature Total Hit Points)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Example&#039;&#039;&#039;&amp;lt;/u&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
A player who dealt 2000 Damage to a creature with 5000 Hit Points will have a (2000 / 5000) = &#039;&#039;&#039;40% Player Damage Percent&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
However, the &#039;&#039;&#039;Player Damage Percent&#039;&#039;&#039; of a player may be overridden if they are in a &#039;&#039;&#039;Party&#039;&#039;&#039; and have the &amp;quot;&#039;&#039;&#039;Share Experience&#039;&#039;&#039;&amp;quot; button toggled (see below)&lt;br /&gt;
===&amp;lt;u&amp;gt;Party Share Experience&amp;lt;/u&amp;gt;===&lt;br /&gt;
For each &#039;&#039;&#039;Party&#039;&#039;&#039; that has a player who damaged the creature, all members of that party who have &#039;&#039;&#039;Share Experience&#039;&#039;&#039; toggled and are &#039;&#039;&#039;within 50 tiles&#039;&#039;&#039; of the creature will &#039;&#039;&#039;combine&#039;&#039;&#039; their Damage together and then divide it equally between them to result in the same &#039;&#039;&#039;Player Damage Percent&#039;&#039;&#039; for each of them&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Example&#039;&#039;&#039;&amp;lt;/u&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Several players fight a creature with 5000 Hit Points&lt;br /&gt;
&lt;br /&gt;
Player A is &#039;&#039;&#039;in party and has Share Experience toggled&#039;&#039;&#039;, and inflicts 0 Damage to creature (but was within 50 tiles)&amp;lt;br /&amp;gt;&lt;br /&gt;
Player B is &#039;&#039;&#039;in party and has Share Experience toggled&#039;&#039;&#039;, and inflicts 1000 Damage to creature&amp;lt;br /&amp;gt;&lt;br /&gt;
Player C is &#039;&#039;&#039;in party and has Share Experience toggled&#039;&#039;&#039;, and inflicts 2000 Damage to creature&amp;lt;br /&amp;gt;&lt;br /&gt;
Player D is in party but does &#039;&#039;&#039;NOT&#039;&#039;&#039; have Share Experience toggled, and inflicts 1000 Damage to creature&amp;lt;br /&amp;gt;&lt;br /&gt;
Player E is &#039;&#039;&#039;NOT&#039;&#039;&#039; in the party and inflicts 1000 damage to the creature&lt;br /&gt;
&lt;br /&gt;
Because the party contains 3 members with &amp;quot;Share Experience&amp;quot; toggled and those players combined to inflict (0 + 1000 + 2000) = 3000 total damage, each of the Share Experience players will be treated as having done (3000 / 3) = 1000 Damage and have a (1000 / 5000) = &#039;&#039;&#039;20% Player Damage Percent&#039;&#039;&#039; for each of them&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Boss Results and Party Damage Displays&amp;lt;/u&amp;gt;===&lt;br /&gt;
Even if players have &#039;&#039;&#039;Share Experience&#039;&#039;&#039; toggled and are combining + dividing damage, the &#039;&#039;&#039;Boss Results&#039;&#039;&#039; and &#039;&#039;&#039;Party Menu&#039;&#039;&#039; will still display a player&#039;s &amp;quot;&#039;&#039;&#039;actual&#039;&#039;&#039;&amp;quot; damage (since players will likely want to know how they are actually contributing)&lt;br /&gt;
&lt;br /&gt;
[[File:exp_Boss_Results.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Step 4: Determine Experience for Players==&lt;br /&gt;
Each player will receive Experience from the creature equal to &#039;&#039;&#039;(Creature Gold Value * Group Experience Multiplier * Player Damage Percent)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Example&#039;&#039;&#039;&amp;lt;/u&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
A creature has a Creature Gold Value of 1000&amp;lt;br /&amp;gt;&lt;br /&gt;
There is a Group Experience Multiplier of 1.25x for the creature&amp;lt;br /&amp;gt;&lt;br /&gt;
The player has a Player Damage Percent of 20% against the creature&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The player will receive (1000 * 1.25 * .20) = &#039;&#039;&#039;250 Experience&#039;&#039;&#039; from the creature&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Step 5: Apply Experience to Systems==&lt;br /&gt;
===&amp;lt;u&amp;gt;Experience Systems&amp;lt;/u&amp;gt;===&lt;br /&gt;
An &#039;&#039;&#039;Experience System&#039;&#039;&#039; is any system on Outlands that a player can earn experience towards by &#039;&#039;&#039;Killing Creatures&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Example&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
* Aspect Gear&lt;br /&gt;
* Weapon / Parry Codex&lt;br /&gt;
* Summoner&#039;s Tome&lt;br /&gt;
* Wizardry Grimoire&lt;br /&gt;
* Bard Codex&lt;br /&gt;
* Poison Kit&lt;br /&gt;
* Taming Bestiary&lt;br /&gt;
* Mastery Chains&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; There are some outlier &amp;quot;Experience Systems&amp;quot; such as the &#039;&#039;&#039;Thieves Codex&#039;&#039;&#039; that are unique and &#039;&#039;&#039;do not earn Experience from creature kills&#039;&#039;&#039;, and instead earn them from actions such as Stealing, and therefore are exempt from this Experience Squence and not listed here&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Applying Experience to Systems&amp;lt;/u&amp;gt;===&lt;br /&gt;
When a player receives &#039;&#039;&#039;Experience&#039;&#039;&#039;, it will apply that amount of Experience to &#039;&#039;&#039;ALL Experience Systems&#039;&#039;&#039; that the player currently qualifies for, even if technically they &#039;&#039;&#039;did not inflict any damage utilizing that system/mechanic&#039;&#039;&#039; against the creature killed&lt;br /&gt;
&lt;br /&gt;
Players &#039;&#039;&#039;MUST&#039;&#039;&#039;, however, have the &#039;&#039;&#039;Required Skills&#039;&#039;&#039;, &#039;&#039;&#039;Required Codex/Items&#039;&#039;&#039;, or &#039;&#039;&#039;Tamed/Summoned Creatures&#039;&#039;&#039; needed for that system in order to have experience applied to it&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Example&#039;&#039;&#039;&amp;lt;/u&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
A player earns 250 Experience&lt;br /&gt;
&lt;br /&gt;
The player has a Fencing Codex, a Poison Kit, and a Bard Codex in their backpack&amp;lt;br /&amp;gt;&lt;br /&gt;
The player has a Mastery Chain, and are wearing an Aspect Weapon and an Aspect Armor&amp;lt;br /&amp;gt;&lt;br /&gt;
The player has the following character skills:&lt;br /&gt;
* 100 Fencing&lt;br /&gt;
* 100 Parrying&lt;br /&gt;
* 100 Tactics&lt;br /&gt;
* 100 Poisoning&lt;br /&gt;
* 100 Musicianship&lt;br /&gt;
* 100 Discordance&lt;br /&gt;
* 100 Healing&lt;br /&gt;
&lt;br /&gt;
Regardless of how the player inflicts damage in combat (and even if they inflict none at all while in a Party with Share Experience toggled), the player will have the following Experience amounts applied:&lt;br /&gt;
* 250 Experience towards their Fencing Codex&lt;br /&gt;
* 250 Experience towards their Parry Codex&lt;br /&gt;
* 250 Experience towards their Bard Codex&lt;br /&gt;
* 250 Experience towards their Poison Kit&lt;br /&gt;
* 250 Experience towards their Mastery Chain&lt;br /&gt;
* 250 Experience towards their Weapon Aspects&lt;br /&gt;
* 250 Experience towards their Armor&#039;s Aspect&lt;br /&gt;
&lt;br /&gt;
===Special Handling for Certain Experience Systems===&lt;br /&gt;
====&amp;lt;u&amp;gt;Experience for Weapon/Parry Codexes&amp;lt;/u&amp;gt;====&lt;br /&gt;
If a character has multiple weapon skills that can earn Codex experience, then the amount of Experience earned will be applied in full between all of those weapon skills that are below the maximum rank (i.e. those that can earn experience still)&lt;br /&gt;
&lt;br /&gt;
Parrying, however, will always receive the full Experience amount (and will not be divided)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Example&#039;&#039;&#039;&amp;lt;/u&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
A player earns 250 Experience&lt;br /&gt;
&lt;br /&gt;
The player has the following skills on their character and has all necessary Codexes for each:&lt;br /&gt;
* Macing (Codex Rank 7 [Max])&lt;br /&gt;
* Fencing (Codex Rank 6)&lt;br /&gt;
* Archery (Codex Rank 4)&lt;br /&gt;
* Parry (Codex Rank 5)&lt;br /&gt;
* Tactics&lt;br /&gt;
&lt;br /&gt;
The player will earn the following:&lt;br /&gt;
* &#039;&#039;&#039;250 Experience&#039;&#039;&#039; towards their Fencing Codex&lt;br /&gt;
* &#039;&#039;&#039;250 Experience&#039;&#039;&#039; towards their Archery Codex&lt;br /&gt;
* &#039;&#039;&#039;250 Experience&#039;&#039;&#039; towards their Parry Codex&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Experience for Summoner&#039;s Tomes&amp;lt;/u&amp;gt;====&lt;br /&gt;
When players earn Experience towards Summoner&#039;s Tomes, they will divide the Experience received towards each Spell Upgrade between the Summoned Followers they have alive at the time&lt;br /&gt;
&lt;br /&gt;
Experience Towards Upgrade = Experience * (Total Control Slots of Creature For Spell / 5)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Example&#039;&#039;&#039;&amp;lt;/u&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
A player earns 250 Experience and has the following Summons active:&lt;br /&gt;
* Fire Elemental (2 Control Slots)&lt;br /&gt;
* Earth Elemental (2 Control Slots)&lt;br /&gt;
* Summoned Grizzly Bear (1 Control Slots)&lt;br /&gt;
&lt;br /&gt;
The player will earn:&lt;br /&gt;
* 250 * (2 / 5) = 100 Experience towards the Fire Elemental Upgrade&lt;br /&gt;
* 250 * (2 / 5) = 100 Experience towards the Earth Elemental Upgrade&lt;br /&gt;
* 250 * (1 / 5) = 50 Experience towards the Summon Creature Upgrade&lt;br /&gt;
&lt;br /&gt;
Alternatively, if a player had 2 Fire Elementals active, they would earn 250 * (4 / 5) = 200 Experience towards the Fire Elemental Upgrade&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: The Blade Spirits spell gets a 2x Experience bonus due to the limitation on players only being able to have 1 Blade Spirits summoned at a time&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Experience for Aspects&amp;lt;/u&amp;gt;====&lt;br /&gt;
If a player earns Experience, it will apply that Experience amount to &#039;&#039;&#039;both&#039;&#039;&#039; the player&#039;s &#039;&#039;&#039;Weapon/Spellbook Aspect&#039;&#039;&#039; and also to that player&#039;s &#039;&#039;&#039;Armor Aspect&#039;&#039;&#039; (if either/each exist)&lt;br /&gt;
&lt;br /&gt;
However, because a player can switch between multiple &#039;&#039;&#039;Aspects&#039;&#039;&#039; for both Weapon/Spellbooks and Armor during combat at various times, handling for applying Experience towards Aspects can vary, as below:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;If Player Has Damaged The Creature&amp;lt;/u&amp;gt;=====&lt;br /&gt;
If a player has inflicted damage on the creature while wearing any Aspect Weapons/Spellbooks or Aspect Armor, it will distribute Experience between those different Aspects the player has used based on what percentage of damage they did while equipped with each aspect&lt;br /&gt;
&lt;br /&gt;
However, if an Aspect&#039;s Permanent Tier Level is at the Max (Tier 14) and it can no longer earn Experience, it will not be considered in this calculation&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Example&#039;&#039;&#039;&amp;lt;/u&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
A player earns &#039;&#039;&#039;250 Experience&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Weapons/Spellbooks&#039;&#039;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
* The player inflicted 3000 Damage while equipped with an Air Aspect Weapon (Tier 14 [Max])&amp;lt;br /&amp;gt;&lt;br /&gt;
* The player inflicted 2000 Damage while equipped with an Blood Aspect Weapon (Tier 10)&amp;lt;br /&amp;gt;&lt;br /&gt;
* The player inflicted 1000 Damage while equipped with a Earth Aspect Weapon (Tier 5)&amp;lt;br /&amp;gt;&lt;br /&gt;
* (2000 + 1000) = 3000 total Damage was inflicted by the player while wearing Weapons/Spellbooks of Aspects that can earn Experience&lt;br /&gt;
&lt;br /&gt;
The player would earn (250 * (2000 / 3000)) = &#039;&#039;&#039;166.67 Experience&#039;&#039;&#039; Towards Blood Aspect from their Weapon&amp;lt;br /&amp;gt;&lt;br /&gt;
The player would earn (250 * (1000 / 3000)) = &#039;&#039;&#039;83.33 Experience&#039;&#039;&#039; Towards Earth Aspect from their Weapon&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Armor&#039;&#039;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
* The player inflicted 2500 Damage while equipped with an Air Aspect Armor (Tier 14 [Max])&amp;lt;br /&amp;gt;&lt;br /&gt;
* The player inflicted 500 Damage while equipped with a Earth Aspect Armor (Tier 5)&amp;lt;br /&amp;gt;&lt;br /&gt;
* The player inflicted 3500 Damage while equipped with a Fortune Aspect Armor (Tier 8)&amp;lt;br /&amp;gt;&lt;br /&gt;
* (500 + 3500) = 4000 Total Damage was inflicted by the player while wearing Armor of Aspects that can earn Experience&lt;br /&gt;
&lt;br /&gt;
The player would earn (250 * (500 / 4000)) = &#039;&#039;&#039;31.25 Experience&#039;&#039;&#039; Towards Earth Aspect from their Armor&amp;lt;br /&amp;gt;&lt;br /&gt;
The player would earn (250 * (3500 / 4000)) = &#039;&#039;&#039;218.75 Experience&#039;&#039;&#039; Towards Fortune Aspect from their Armor&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Combined between Weapons/Spellbooks and Armor, the player would earn the following Aspect Experience:&lt;br /&gt;
&lt;br /&gt;
Air Experience: 0 (already at max Tier)&amp;lt;br /&amp;gt;&lt;br /&gt;
Blood Experience: 166.67 Total&amp;lt;br /&amp;gt;&lt;br /&gt;
Earth Experience: (83.33 + 31.25) = 114.58 Total&amp;lt;br /&amp;gt;&lt;br /&gt;
Fortune Experience: 218.75 Total&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;If Player Has Not Damaged The Creature (Party Share Experience)&amp;lt;/u&amp;gt;=====&lt;br /&gt;
It is possible for a player to earn Experience despite inflicting &#039;&#039;&#039;no damage&#039;&#039;&#039; on the creature, due to being in a Party and earning Experience through the &#039;&#039;&#039;Share Experience&#039;&#039;&#039; toggle&lt;br /&gt;
&lt;br /&gt;
If this occurs, the player will earn Experience towards Aspects based on what they are currently wearing at the time of the creature&#039;s death&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Example&#039;&#039;&#039;&amp;lt;/u&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
A player earns &#039;&#039;&#039;250 Experience&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The player did no damage to the creature, and earned their Experience entirely through Share Experience in the Party system&lt;br /&gt;
&lt;br /&gt;
The player is wearing an Air Aspect Weapon, and earns &#039;&#039;&#039;125 Experience&#039;&#039;&#039; towards Air Aspect&amp;lt;br /&amp;gt;&lt;br /&gt;
The player is wearing a Void Aspect Armor, and earns &#039;&#039;&#039;125 Experience&#039;&#039;&#039; towards Void Aspect&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alternatively, if the player was wearing both Air Weapon and Air Armor, they would earn 500 Experience towards Air Aspect&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Aspect Experience Display Numbers&amp;lt;/u&amp;gt;=====&lt;br /&gt;
It should be noted that for *most* Experience Systems, the amount of Experience earned directly translates into a 1 to 1 ratio: i.e. if you earn 250 Experience towards the Bard Codex, it will display in the Bard Codex menu that your Progress for that codex has increased by 250&lt;br /&gt;
&lt;br /&gt;
The Aspect System is an outlier in that it utilizes a 100 to 1 ratio, meaning that earning 250 Experience towards an aspect will display in the Aspect Menu as having earned 2.5 Progress towards an Aspect&lt;br /&gt;
&lt;br /&gt;
This is simply due to our Aspect system predating most of our other Experience Systems by nearly two years, and was setup using a different scaling range&lt;br /&gt;
&lt;br /&gt;
So players should be aware that displayed Experience for Aspect Experience will be 1/100th of what those are for other systems, but players will be earning them at the same &amp;quot;actual&amp;quot; rate&lt;/div&gt;</summary>
		<author><name>WesFurtive</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:TempBasicDexTamer&amp;diff=29033</id>
		<title>Template:TempBasicDexTamer</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:TempBasicDexTamer&amp;diff=29033"/>
		<updated>2025-06-18T10:12:52Z</updated>

		<summary type="html">&lt;p&gt;WesFurtive: /* Basic Dex Tamer (700 skill points) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border: 3px solid #7c4729; background: #000; padding: 10px; margin: 0px 10px 10px 0px; width:fit-content;&amp;quot;&amp;gt; &lt;br /&gt;
===&#039;&#039;&#039;&amp;lt;b style=&amp;quot;color: lightgreen;&amp;quot;&amp;gt;Basic Dex Tamer (700 skill points)&amp;lt;/b&amp;gt;&#039;&#039;&#039;===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; 100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Strength&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; 100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Dexterity&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; &amp;amp;nbsp; 25 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Intelligence&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;[[Animal Taming|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Animal Taming&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;[[Animal Lore|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Animal Lore&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;[[Veterinary|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Veterinary&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;[[Fencing|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Fencing&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; or [[Archery|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Archery&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;[[Tactics|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Tactics&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;[[Tracking|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Tracking&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; or [[Herding|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Herding&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt; &amp;amp;nbsp; 80 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;[[Focus|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Focus&amp;lt;/span&amp;gt;]], [[Parrying|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Parrying&amp;lt;/span&amp;gt;]] or [[Camping|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Camping&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt; &amp;amp;nbsp; 20 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;[[Alchemy|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Alchemy&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
* Playstyle: Pets Kill, you heal the tank, and deal dmg too&lt;br /&gt;
* Starting Skills: 50 Taming, 49 Lore, 1 Weapon Skill&lt;br /&gt;
* Training Credits: 50 Veterinary, 49 Weapon Skill&lt;br /&gt;
* [[Armor_%26_Weapons|Gear]] Recommendation: Plate, 1h Fencing Weapon or Bow/Xbow&lt;br /&gt;
* [[Codex and Grimoire Overview|Book/Codice/Kit]] Required: [[Weapon and Shield Codex|Weapon Codex]], [[Affinity System|Taming Bestiary]]&lt;br /&gt;
* [[Aspect_Mastery|Aspect]] Recommendation: [[Water Aspect|Water]], [[Frost Aspect|Frost]], [[Command Aspect|Command]]&lt;br /&gt;
* Misc: Air/Water are cheaper options, [[Weapon and Shield Codex|Parry Codex]] if parrying &lt;br /&gt;
[[File:wildlandslogo.png|150px|link=]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>WesFurtive</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:TempAdvancedPureDexxer&amp;diff=29032</id>
		<title>Template:TempAdvancedPureDexxer</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:TempAdvancedPureDexxer&amp;diff=29032"/>
		<updated>2025-06-18T10:12:28Z</updated>

		<summary type="html">&lt;p&gt;WesFurtive: /* Advanced Pure Dexxer (720 Skillpoints) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border: 3px solid #7c4729; background: #000; padding: 10px; margin: 0px 10px 10px 0px; width:fit-content;&amp;quot;&amp;gt; &lt;br /&gt;
===&#039;&#039;&#039;&amp;lt;b style=&amp;quot;color: lightgreen;&amp;quot;&amp;gt;Advanced Pure Dexxer (720 Skillpoints)&amp;lt;/b&amp;gt;&#039;&#039;&#039;===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; 100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Strength&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; 100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Dexterity&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; &amp;amp;nbsp; 25 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Intelligence&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;120 &amp;lt;/span&amp;gt;[[Chivalry|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Chivalry&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt; &amp;amp;nbsp; 80 &amp;lt;/span&amp;gt;[[Swordsmanship|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Swords&amp;lt;/span&amp;gt;]] or [[Mace Fighting|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Maces&amp;lt;/span&amp;gt;]] or [[Archery|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Archery&amp;lt;/span&amp;gt;]] or [[Wrestling|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Wrestling&amp;lt;/span&amp;gt;]] or [[Fencing|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Fencing&amp;lt;/span&amp;gt;]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;[[Tactics|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Tactics&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;[[Focus|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Focus&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt; &amp;amp;nbsp; 80 &amp;lt;/span&amp;gt;[[Anatomy|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Anatomy&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt; &amp;amp;nbsp; 80 &amp;lt;/span&amp;gt;[[Healing|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Healing&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt; &amp;amp;nbsp; 80 &amp;lt;/span&amp;gt;[[Parrying|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Parrying&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt; &amp;amp;nbsp; 80 &amp;lt;/span&amp;gt;[[Arms Lore|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Arms Lore&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
* Playstyle: Playstyle and final skill choice wildly differs with weapon skill and Aspect choice.&lt;br /&gt;
* [[Armor_%26_Weapons|Gear]] Recommendations: Grinding Medium or Burst (2h), Platemail (lighter if wrestling)&lt;br /&gt;
* [[Codex and Grimoire Overview|Book/Codice/Kit]] Requirements: [[Chivalry|Chivalry Book]], [[Weapon and Shield Codex|Weapon Skill Codex]], [[Weapon and Shield Codex|Parry Codex]],  [[Healers Codex|Healer&#039;s Codex]]&lt;br /&gt;
* [[Aspect_Mastery|Aspect]] Reco: [[Frost Aspect|Frost]], [[Lightning Aspect|Lightning]], [[Blood Aspect|Blood]], [[Earth Aspect|Earth]], [[Fire Aspect|Fire]], [[Discipline Aspect|Discipline]], [[Holy Aspect|Holy]]&lt;br /&gt;
* [[Mastery_Chain|Link]] Reco: Slayer/Dungeon Damage, Melee Special/Damage, Swing Speed (if not capped)&lt;br /&gt;
* Misc: Arms Lore gives 46% SSi - add 4 Silver SSi links to cap&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:wildlandslogo.png|150px|link=]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>WesFurtive</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:TempAdvancedPureDexxer&amp;diff=29031</id>
		<title>Template:TempAdvancedPureDexxer</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:TempAdvancedPureDexxer&amp;diff=29031"/>
		<updated>2025-06-18T10:11:51Z</updated>

		<summary type="html">&lt;p&gt;WesFurtive: /* Advanced Pure Dexxer (720 Skillpoints) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border: 3px solid #7c4729; background: #000; padding: 10px; margin: 0px 10px 10px 0px; width:fit-content;&amp;quot;&amp;gt; &lt;br /&gt;
===&#039;&#039;&#039;&amp;lt;b style=&amp;quot;color: lightgreen;&amp;quot;&amp;gt;Advanced Pure Dexxer (720 Skillpoints)&amp;lt;/b&amp;gt;&#039;&#039;&#039;===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; 100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Strength&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; 100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Dexterity&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; &amp;amp;nbsp; 25 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Intelligence&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;120 &amp;lt;/span&amp;gt;[[Chivalry|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Chivalry&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt; &amp;amp;nbsp; 80 &amp;lt;/span&amp;gt;[[Swordsmanship|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Swords&amp;lt;/span&amp;gt;]] or [[Mace Fighting|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Maces&amp;lt;/span&amp;gt;]] or [[Archery|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Archery&amp;lt;/span&amp;gt;]] or [[Wrestling|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Wrestling&amp;lt;/span&amp;gt;]] or [[Fencing|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Fencing&amp;lt;/span&amp;gt;]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;[[Tactics|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Tactics&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;[[Focus|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Focus&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt; &amp;amp;nbsp; 80 &amp;lt;/span&amp;gt;[[Anatomy|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Anatomy&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt; &amp;amp;nbsp; 80 &amp;lt;/span&amp;gt;[[Healing|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Healing&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt; &amp;amp;nbsp; 80 &amp;lt;/span&amp;gt;[[Parrying|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Parrying&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt; &amp;amp;nbsp; 80 &amp;lt;/span&amp;gt;[[Arms Lore|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Arms Lore&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
* Playstyle: Playstyle and final skill choice wildly differs with weapon skill and Aspect choice.&lt;br /&gt;
* [[Armor_%26_Weapons|Gear]] Recommendations: Grinding Medium or Burst (2h), Platemail (lighter if wrestling)&lt;br /&gt;
* [[Codex and Grimoire Overview|Book/Codice/Kit]] Requirements: [[Chivalry|Chivalry Book]], [[Weapon and Shield Codex|Weapon Skill Codex]], [[Weapon and Shield Codex|Parry Codex]],  [[Healers Codex|Healer&#039;s Codex]]&lt;br /&gt;
* [[Aspect_Mastery|Aspect]] Reco: [[Blood Aspect|Blood]], [[Earth Aspect|Earth]], [[Fire Aspect|Fire]], [[Discipline Aspect|Discipline]], [[Holy Aspect|Holy]]&lt;br /&gt;
* [[Mastery_Chain|Link]] Reco: Slayer/Dungeon Damage, Melee Special/Damage, Swing Speed (if not capped)&lt;br /&gt;
* Misc: Arms Lore gives 46% SSi - add 4 Silver SSi links to cap&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:wildlandslogo.png|150px|link=]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>WesFurtive</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Prevalia_Exchange&amp;diff=29025</id>
		<title>Prevalia Exchange</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Prevalia_Exchange&amp;diff=29025"/>
		<updated>2025-06-15T22:12:24Z</updated>

		<summary type="html">&lt;p&gt;WesFurtive: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
* Players can go to a Prevalia Exchange Officer in Prevalia to convert items into other items&lt;br /&gt;
* When clicking the button for an entry in the Exchange window, the Prevalia Exchange officer will attempt to find a valid item in the player&#039;s backpack or bank and convert it to the items listed on the right side of the Exchange Window&lt;br /&gt;
* All resulting items received will be placed in the player&#039;s bank box (not blessed and can be stolen)&lt;br /&gt;
* When players convert Aspect Weapons and Aspect Armor, in additional the Cores/Distillation/Arcane Essence/Moulds used they will receive the original Weapon or Armor used, which will revert to its original colored material and stats (if applicable)&lt;br /&gt;
* Players can convert Aspect Masks/Aspect Neckwear using the Exchange Officer as well (since they are treated as being Leather Gorgets)&lt;br /&gt;
* Players can turn in Ship Deeds into the Prevalia Exchange Officer to receive half of the Crafting Materials used, and all Mastercrafting Diagrams used, for the deed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:prevexchange.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
==Item Exchange==&lt;br /&gt;
{{PrevExchangeOfficer}}&lt;/div&gt;</summary>
		<author><name>WesFurtive</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=File:prevexchange.jpg&amp;diff=29024</id>
		<title>File:prevexchange.jpg</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=File:prevexchange.jpg&amp;diff=29024"/>
		<updated>2025-06-15T22:11:48Z</updated>

		<summary type="html">&lt;p&gt;WesFurtive: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>WesFurtive</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:TempBasicDexxer&amp;diff=28997</id>
		<title>Template:TempBasicDexxer</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:TempBasicDexxer&amp;diff=28997"/>
		<updated>2025-06-09T01:13:45Z</updated>

		<summary type="html">&lt;p&gt;WesFurtive: /* Basic Dexxer (700 skill points) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border: 3px solid #7c4729; background: #000; padding: 10px; margin: 0px 10px 10px 0px; width:fit-content;&amp;quot;&amp;gt; &lt;br /&gt;
===&#039;&#039;&#039;&amp;lt;b style=&amp;quot;color: lightgreen;&amp;quot;&amp;gt;Basic Dexxer (700 skill points)&amp;lt;/b&amp;gt;&#039;&#039;&#039;===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; 100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Strength&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; 100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Dexterity&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; &amp;amp;nbsp; 25 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Intelligence&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;[[Chivalry|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Chivalry&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt; &amp;amp;nbsp;100 &amp;lt;/span&amp;gt;[[Swordsmanship|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Swords&amp;lt;/span&amp;gt;]] or [[Mace Fighting|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Maces&amp;lt;/span&amp;gt;]] or [[Archery|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Archery&amp;lt;/span&amp;gt;]] or [[Wrestling|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Wrestling&amp;lt;/span&amp;gt;]] or [[Fencing|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Fencing&amp;lt;/span&amp;gt;]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;[[Tactics|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Tactics&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;80 &amp;lt;/span&amp;gt;[[Focus|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Focus&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt; &amp;amp;nbsp; 80 &amp;lt;/span&amp;gt;[[Anatomy|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Anatomy&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt; &amp;amp;nbsp; 80 &amp;lt;/span&amp;gt;[[Healing|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Healing&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt; &amp;amp;nbsp; 80 &amp;lt;/span&amp;gt;[[Parrying|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Parrying&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt; &amp;amp;nbsp; 80 &amp;lt;/span&amp;gt;[[Arms Lore|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Arms Lore&amp;lt;/span&amp;gt;]] or [[Resisting Spells|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Resisting Spells&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Notes:&lt;br /&gt;
* Playstyle: Use a shield for high AR or 2H for bonus damage, use bandages and Chivalry to sustain yourself.&lt;br /&gt;
* Starting Skills: 50 Weapon Skill, 49 Tactics, 1 Chivalry&lt;br /&gt;
* Training Credits: 50 Healing, 50 Parrying&lt;br /&gt;
* [[Armor_%26_Weapons|Gear]] Recommendations: Grinding Light &amp;amp; Shield or Grinding Medium weapon, Platemail&lt;br /&gt;
* [[Codex and Grimoire Overview|Book/Codice/Kit]] Requirements: [[Chivalry|Chivalry Book]], [[Weapon and Shield Codex|Weapon Skill Codex]],  [[Weapon and Shield Codex|Parry Codex]],  [[Healers Codex|Healer&#039;s Codex]]&lt;br /&gt;
* [[Aspect_Mastery|Aspect]] Reco: [[Water Aspect|Water]], [[Earth Aspect|Earth]], [[Fire Aspect|Fire]], [[Discipline Aspect|Discipline]], [[Holy Aspect|Holy]]&lt;br /&gt;
* Misc: Dexxers are slow starters, but great end game - focus on accuracy, swing speed (Chiv Divine Fury)&lt;br /&gt;
[[File:wildlandslogo.png|150px|link=]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>WesFurtive</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:TempBasicDexxer&amp;diff=28996</id>
		<title>Template:TempBasicDexxer</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:TempBasicDexxer&amp;diff=28996"/>
		<updated>2025-06-08T23:01:10Z</updated>

		<summary type="html">&lt;p&gt;WesFurtive: /* Basic Dexxer (700 skill points) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border: 3px solid #7c4729; background: #000; padding: 10px; margin: 0px 10px 10px 0px; width:fit-content;&amp;quot;&amp;gt; &lt;br /&gt;
===&#039;&#039;&#039;&amp;lt;b style=&amp;quot;color: lightgreen;&amp;quot;&amp;gt;Basic Dexxer (700 skill points)&amp;lt;/b&amp;gt;&#039;&#039;&#039;===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; 100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Strength&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; 100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Dexterity&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; &amp;amp;nbsp; 25 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Intelligence&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;[[Chivalry|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Chivalry&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt; &amp;amp;nbsp;100 &amp;lt;/span&amp;gt;[[Swordsmanship|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Swords&amp;lt;/span&amp;gt;]] or [[Mace Fighting|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Maces&amp;lt;/span&amp;gt;]] or [[Archery|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Archery&amp;lt;/span&amp;gt;]] or [[Wrestling|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Wrestling&amp;lt;/span&amp;gt;]] or [[Fencing|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Fencing&amp;lt;/span&amp;gt;]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;[[Tactics|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Tactics&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;80 &amp;lt;/span&amp;gt;[[Focus|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Focus&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt; &amp;amp;nbsp; 80 &amp;lt;/span&amp;gt;[[Anatomy|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Anatomy&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt; &amp;amp;nbsp; 80 &amp;lt;/span&amp;gt;[[Healing|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Healing&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt; &amp;amp;nbsp; 80 &amp;lt;/span&amp;gt;[[Parrying|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Parrying&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt; &amp;amp;nbsp; 80 &amp;lt;/span&amp;gt;[[Arms Lore|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Arms Lore&amp;lt;/span&amp;gt;]] or [[Resisting Spells|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Resisting Spells&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Notes:&lt;br /&gt;
* Playstyle: Use a shield for high AR or 2H for bonus damage, use bandages and Chivalry to sustain yourself.&lt;br /&gt;
* Starting Skills: 50 Weapon Skill, 49 Tactics, 1 Chivalry&lt;br /&gt;
* Training Credits: 50 Healing, 50 Parrying&lt;br /&gt;
* [[Armor_%26_Weapons|Gear]] Recommendations: Grinding Light &amp;amp; Shield or Grinding Medium weapon, Platemail&lt;br /&gt;
* [[Codex and Grimoire Overview|Book/Codice/Kit]] Requirements: [[Chivalry|Chivalry Book]], [[Weapon and Shield Codex|Weapon Skill Codex]],  [[Weapon and Shield Codex|Parry Codex]],  [[Healers Codex|Healer&#039;s Codex]]&lt;br /&gt;
* [[Aspect_Mastery|Aspect]] Reco: [[Air Aspect|Air]], [[Earth Aspect|Earth]], [[Fire Aspect|Fire]], [[Discipline Aspect|Discipline]], [[Holy Aspect|Holy]]&lt;br /&gt;
* Misc: Dexxers are slow starters, but great end game - focus on accuracy, swing speed (Chiv Divine Fury)&lt;br /&gt;
[[File:wildlandslogo.png|150px|link=]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>WesFurtive</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:TempBasicDexxer&amp;diff=28995</id>
		<title>Template:TempBasicDexxer</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:TempBasicDexxer&amp;diff=28995"/>
		<updated>2025-06-08T23:01:03Z</updated>

		<summary type="html">&lt;p&gt;WesFurtive: /* Basic Dexxer (700 skill points) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border: 3px solid #7c4729; background: #000; padding: 10px; margin: 0px 10px 10px 0px; width:fit-content;&amp;quot;&amp;gt; &lt;br /&gt;
===&#039;&#039;&#039;&amp;lt;b style=&amp;quot;color: lightgreen;&amp;quot;&amp;gt;Basic Dexxer (700 skill points)&amp;lt;/b&amp;gt;&#039;&#039;&#039;===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; 100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Strength&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; 100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Dexterity&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; &amp;amp;nbsp; 25 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Intelligence&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;[[Chivalry|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Chivalry&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt; &amp;amp;nbsp; 100 &amp;lt;/span&amp;gt;[[Swordsmanship|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Swords&amp;lt;/span&amp;gt;]] or [[Mace Fighting|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Maces&amp;lt;/span&amp;gt;]] or [[Archery|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Archery&amp;lt;/span&amp;gt;]] or [[Wrestling|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Wrestling&amp;lt;/span&amp;gt;]] or [[Fencing|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Fencing&amp;lt;/span&amp;gt;]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;[[Tactics|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Tactics&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;80 &amp;lt;/span&amp;gt;[[Focus|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Focus&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt; &amp;amp;nbsp; 80 &amp;lt;/span&amp;gt;[[Anatomy|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Anatomy&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt; &amp;amp;nbsp; 80 &amp;lt;/span&amp;gt;[[Healing|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Healing&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt; &amp;amp;nbsp; 80 &amp;lt;/span&amp;gt;[[Parrying|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Parrying&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt; &amp;amp;nbsp; 80 &amp;lt;/span&amp;gt;[[Arms Lore|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Arms Lore&amp;lt;/span&amp;gt;]] or [[Resisting Spells|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Resisting Spells&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Notes:&lt;br /&gt;
* Playstyle: Use a shield for high AR or 2H for bonus damage, use bandages and Chivalry to sustain yourself.&lt;br /&gt;
* Starting Skills: 50 Weapon Skill, 49 Tactics, 1 Chivalry&lt;br /&gt;
* Training Credits: 50 Healing, 50 Parrying&lt;br /&gt;
* [[Armor_%26_Weapons|Gear]] Recommendations: Grinding Light &amp;amp; Shield or Grinding Medium weapon, Platemail&lt;br /&gt;
* [[Codex and Grimoire Overview|Book/Codice/Kit]] Requirements: [[Chivalry|Chivalry Book]], [[Weapon and Shield Codex|Weapon Skill Codex]],  [[Weapon and Shield Codex|Parry Codex]],  [[Healers Codex|Healer&#039;s Codex]]&lt;br /&gt;
* [[Aspect_Mastery|Aspect]] Reco: [[Air Aspect|Air]], [[Earth Aspect|Earth]], [[Fire Aspect|Fire]], [[Discipline Aspect|Discipline]], [[Holy Aspect|Holy]]&lt;br /&gt;
* Misc: Dexxers are slow starters, but great end game - focus on accuracy, swing speed (Chiv Divine Fury)&lt;br /&gt;
[[File:wildlandslogo.png|150px|link=]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>WesFurtive</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:TempPeaceDiscoDin&amp;diff=28994</id>
		<title>Template:TempPeaceDiscoDin</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:TempPeaceDiscoDin&amp;diff=28994"/>
		<updated>2025-06-08T00:32:14Z</updated>

		<summary type="html">&lt;p&gt;WesFurtive: /* Basic Peaceadin (700 Skillpoints) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border: 3px solid #7c4729; background: #000; padding: 10px; margin: 0px 10px 10px 0px; width:fit-content;&amp;quot;&amp;gt; &lt;br /&gt;
===&#039;&#039;&#039;&amp;lt;b style=&amp;quot;color: lightgreen;&amp;quot;&amp;gt;Basic Peaceadin (700 Skillpoints)&amp;lt;/b&amp;gt;&#039;&#039;&#039;===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; 100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Strength&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; 100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Dexterity&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; &amp;amp;nbsp; 25 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Intelligence&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;[[Musicianship|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Musicianship&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;[[Peacemaking|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Peacemaking&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;[[Discordance|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Discordance&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;[[Swordsmanship|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Swordsmanship&amp;lt;/span&amp;gt;]] or [[Mace_Fighting|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Macefighting&amp;lt;/span&amp;gt;]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;[[Tactics|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Tactics&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;[[Chivalry|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Chivalry&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;[[Tracking|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Tracking&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
* Playstyle: Peace and kill Enemies 1 by 1&lt;br /&gt;
* Starting Skills: Chivalry 50, Fencing or Macefighting 49, Discordance 1&lt;br /&gt;
* Training Credits: Musicianship 50, Peacemaking 50&lt;br /&gt;
* Recommended Aspect: [[Lyric Aspect|Lyric]]&lt;br /&gt;
* Recommended Weapon: Burst or Grinding (Medium) weapon&lt;br /&gt;
* Recommended Armor: Platemail&lt;br /&gt;
* Needed [[Codex and Grimoire Overview|Codices]]: [[Chivalry|Chivalry Book]], [[Weapon and Shield Codex|Swordsmanship or Macefighting Codex]], [[Bard Codex]]&lt;br /&gt;
* Misc: Highly Recommended for newer players as a great early game build (cheap, strong)&lt;br /&gt;
* &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; It also performs well as support in groups&lt;br /&gt;
[[File:wildlandslogo.png|150px|link=]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>WesFurtive</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:TempPeaceDiscoDin&amp;diff=28993</id>
		<title>Template:TempPeaceDiscoDin</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:TempPeaceDiscoDin&amp;diff=28993"/>
		<updated>2025-06-08T00:31:42Z</updated>

		<summary type="html">&lt;p&gt;WesFurtive: /* Basic Peaceadin (700 Skillpoints) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border: 3px solid #7c4729; background: #000; padding: 10px; margin: 0px 10px 10px 0px; width:fit-content;&amp;quot;&amp;gt; &lt;br /&gt;
===&#039;&#039;&#039;&amp;lt;b style=&amp;quot;color: lightgreen;&amp;quot;&amp;gt;Basic Peaceadin (700 Skillpoints)&amp;lt;/b&amp;gt;&#039;&#039;&#039;===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; 100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Strength&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; 100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Dexterity&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; &amp;amp;nbsp; 25 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Intelligence&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;[[Musicianship|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Musicianship&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;[[Peacemaking|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Peacemaking&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;[[Discordance|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Discordance&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;[[Swordsmanship|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Swordsmanship&amp;lt;/span&amp;gt;]] or [[Mace_Fighting|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Macefighting&amp;lt;/span&amp;gt;]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;[[Tactics|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Tactics&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;[[Chivalry|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Chivalry&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;[[Tracking|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Tracking&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
* Playstyle: Peace and kill Enemies 1 by 1&lt;br /&gt;
* Starting Skills: Chivalry 50, Fencing or Macefighting 49, Discordance 1&lt;br /&gt;
* Training Credits: Musicianship 50, Peacemaking 50&lt;br /&gt;
* Recommended Aspect: [[Lyric Aspect|Lyric]]&lt;br /&gt;
* Recommended Weapon: Burst or Grinding (Medium) weapon&lt;br /&gt;
* Recommended Armor: Platemail&lt;br /&gt;
* Needed [[Codex and Grimoire Overview|Codices]]: [[Chivalry|Chivalry Book]], [[Weapon and Shield Codex|Fencing or Macefighting Codex]], [[Bard Codex]]&lt;br /&gt;
* Misc: Highly Recommended for newer players as a great early game build (cheap, strong)&lt;br /&gt;
* &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; It also performs well as support in groups&lt;br /&gt;
[[File:wildlandslogo.png|150px|link=]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>WesFurtive</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Archery&amp;diff=28810</id>
		<title>Archery</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Archery&amp;diff=28810"/>
		<updated>2025-05-06T11:15:24Z</updated>

		<summary type="html">&lt;p&gt;WesFurtive: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
==Summary==&lt;br /&gt;
The Archery skill allows a player to fire arrows/bolts from afar with Bows and Crossbows&lt;br /&gt;
* Archery class weapons cannot be [[Poisoning|poisoned.]]&lt;br /&gt;
* Players must remain stationary for 0.5 seconds in order to shoot (regardless of their Dexterity)&lt;br /&gt;
** Stationary delays scale in PvP based on a player&#039;s Dex, scaling from 1.0 seconds (25 Dex or lower) down to 0.5s (100 Dex or higher)&lt;br /&gt;
* Bows can fire at targets up to 10 tiles away from the archer&lt;br /&gt;
* Crossbows and great bow can fire at targets up to 8 tiles away from the archer&lt;br /&gt;
* The chance to hit with an archery class weapon is equal to (attacker&#039;s archery skill + 50) / ((defender&#039;s weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses&lt;br /&gt;
* Increases Base Weapon Damage by (25% * Skill / 100) as a secondary weapon skill (when using another weapon skill) in PvM.&lt;br /&gt;
* Reduced to Base Weapon Damage by (10% * Skill / 100) as a secondary weapon skill (when using another weapon skill) in PvP.&lt;br /&gt;
&lt;br /&gt;
==PvM Special Attack==&lt;br /&gt;
* Only works against creatures, not other players&lt;br /&gt;
* Players have a 10% chance of inflicting an Archery Weapon Special Attack against creatures&lt;br /&gt;
* This chance can be further increased via the [[Arms Lore | Arms Lore Skill]], [[Water Aspect | Water Aspect Armor]], or [[Mastery Chain | Mastery Chain Links]]&lt;br /&gt;
** Increases damage dealt by the attack that generated the special by 50% (by 100% if the target is already hindered or immune to hinder)&lt;br /&gt;
** Hinders the target (prevents all movement, casting, melee attacks) for 4-8 seconds&lt;br /&gt;
*** Hinder effect duration scales based on weapon speed (slower archery weapons have longer effect duration) and creature difficulty&lt;br /&gt;
*** Players also receive a +25% Accuracy bonus when using Archery Weapons against a creature that is hindered at the time of the attack&lt;br /&gt;
* Once a creature recovers from a Hinder effect caused by a Player Weapon, it will then become immune to further Hinder effects for a duration equal to 50% of the original Hinder duration&lt;br /&gt;
** this immunity will cause the same Damage Bonuses that normally apply to attempting to apply Hinder to Hinder-immune targets&lt;br /&gt;
** For example, a player uses Archery to deliver a 6 second Hinder effect to a creature. After the 6 second Hinder resolves, the creature now is immune to Hinder for the next 3 seconds, during this time any new Hinder effects attempting to be applied will instead result in a damage bonus&lt;br /&gt;
&lt;br /&gt;
==PvP Stationary Effects and Requirements==&lt;br /&gt;
&lt;br /&gt;
* Stationary Delays are the length of time that a player must remain on the same tile before a Ranged Weapon will fire&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Swing Delay in PvP&lt;br /&gt;
* The Stationary Delay for Archery and Arcane Weapons scales in PvP based on a player&#039;s Dex, with delays scaling from 1.0 seconds (25 Dex or lower) down to 0.5 seconds (100 Dex or higher) [previously was flat 0.5 seconds]&lt;br /&gt;
* Examples&lt;br /&gt;
** A player with 25 Dex must remain stationary for 1.0 seconds before they may fire an Archery/Arcane Weapon&lt;br /&gt;
** A player with 63 Dex must remain stationary for 0.75 seconds before they may fire an Archery/Arcane Weapon&lt;br /&gt;
** A player with 100 Dex must remain stationary for 0.5 seconds before they may fire an Archery/Arcane Weapon&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Delays in PvP&lt;br /&gt;
* When attacking with a Ranged Weapon in PvP, the damage on hits will now have a delay that randomizes and scales based on Dex, with max delay ranging from between 0 seconds (100 Dex or higher) up to 0.5 seconds (25 Dex or lower)&lt;br /&gt;
* Examples&lt;br /&gt;
** A player with 25 Dex will have a randomized delay of 0 to 0.5 seconds for Ranged Weapon damage&lt;br /&gt;
** A player with 63 Dex will have a randomized delay of 0 to 0.25 seconds for Ranged Weapon damage&lt;br /&gt;
** A player with 100 Dex will have no delay for Ranged Weapon damage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Weapon Types==&lt;br /&gt;
{{Main|Armor &amp;amp; Weapons}}&lt;br /&gt;
&lt;br /&gt;
Archery weapons are crafted with [[carpentry]], or bought from NPCs&lt;br /&gt;
&lt;br /&gt;
{{ArcheryWeaponClass}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Quivers==&lt;br /&gt;
* Players can use [[Quiver|Quivers]] to reduce the Ammunition Weight and Ammunition Consumption Rate&lt;br /&gt;
&lt;br /&gt;
[[File:decorativequiver.png|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Beneficial Skills==&lt;br /&gt;
Some of the skills below benefit Archery. &lt;br /&gt;
{{BeneficialSkillsWeapon}}&lt;br /&gt;
&lt;br /&gt;
==Codex==&lt;br /&gt;
{{Main|Weapon and Parry Codex}}&lt;br /&gt;
* Archery weapons benefit from Ammo and Finishers provided by a Codex of Archery.&lt;br /&gt;
&lt;br /&gt;
{{ArcheryCodex}}&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Use a good [[Quiver|Quiver]] to reduce the amount of arrows and bolts consumed! Using a heavy x-bow for training will reduce the ammo need further.&lt;br /&gt;
&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-80&lt;br /&gt;
| Passively in Combat in the [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 80-100&lt;br /&gt;
| Passively in Combat, in the Prevalia Zoo or at a Battletrainer.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>WesFurtive</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Musicianship&amp;diff=28604</id>
		<title>Musicianship</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Musicianship&amp;diff=28604"/>
		<updated>2025-03-18T11:29:21Z</updated>

		<summary type="html">&lt;p&gt;WesFurtive: /* More Details */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:Bard]][[Category:PvM]]&lt;br /&gt;
==Summary==&lt;br /&gt;
An instrument is required to make use of the Musicianship, [[Provocation]], [[Discordance]] and [[Peacemaking]] skills. Instruments can be obtained several ways:&lt;br /&gt;
&lt;br /&gt;
* Purchased from a Bard NPC&lt;br /&gt;
* Crafted with the [[Carpentry]] skill&lt;br /&gt;
* Magical Loot from creatures&lt;br /&gt;
* [[Modifiers#Instruments|Crafted instrument bonuses and Magical instrument bonuses can be found here.]]&lt;br /&gt;
&lt;br /&gt;
{{Instruments}}&lt;br /&gt;
&lt;br /&gt;
==More Details==&lt;br /&gt;
* A player&#039;s Base Barding Skill is capped by their Musicianship skill (i.e. 50 Provocation and 25 Musicianship = 25 Provocation)&lt;br /&gt;
* A player cannot receive more bonuses to their Effective Barding Skill higher than their Musicianship skill (i.e. at player at 25 Musicianship could only gain 25 Effective Barding skill from Supplemental Skill Bonuses, Lyric Aspect Armor, etc)&lt;br /&gt;
* A player&#039;s [[Effective Skill|Effective Barding Skill]] is (Base Barding Skill + Instrument Skill Bonuses + Instrument Slayer Bonuses + Skill Slayer Bonuses + Lyric Aspect Armor Bonus + Mastery Chain Link Bonus)&lt;br /&gt;
* A player total skill bonuses received from Lyric Aspect Armor, Mastery Chain Links or Slayer Bonuses is capped by their Musicianship skill (i.e a player with +50 total Barding skill from their Instruments, Lyric Aspect Armor, and Slayer Bonuses, but who only has 25 Musicianship skill will only gain +25 Barding skill from them)&lt;br /&gt;
* Barding Success Chance = (Effective Barding Skill / 100%) - (CreatureDifficultyValue * 1.0%) [https://forums.uooutlands.com/index.php?threads/patch-notes-for-april-7-2020.2849/ See important examples in patch April 7,2020]&lt;br /&gt;
* The Minimum Success Chance for any Barding activity is (33% * (Effective Barding Skill / 100)) [https://forums.uooutlands.com/index.php?threads/patch-notes-for-april-7-2020.2849/ See important examples in patch April 7,2020]&lt;br /&gt;
* Boss Barding effects reduce the Melee Attack Speed and Casting Speed of the creature by 25% and increase delay of Ability Cooldowns of the creature by 25%&lt;br /&gt;
&lt;br /&gt;
The Barding Skill debuff Durations are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| Barding skill debuff Durations&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Duration&lt;br /&gt;
|-&lt;br /&gt;
| [[File:songofdiscordance.png|link=Discordance]]&amp;lt;br /&amp;gt;[[Discordance]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| ((Effective Barding Skill / 100) * 60 sec)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:songofpeacemaking.png|link=Peacemaking]]&amp;lt;br /&amp;gt;[[Peacemaking]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| ((Effective Barding Skill / 100) * 30 sec)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:songofprovocation.png|link=Provocation]]&amp;lt;br /&amp;gt;[[Provocation]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| ((Effective Barding Skill / 100) * 30 sec)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bard Songs==&lt;br /&gt;
* Players have the ability when using Barding skills to target the ground and activate a Barding Song&lt;br /&gt;
* When a player activates a Barding Song, the effects will now only be granted to themselves and any other players or creatures who flag as Green to them, or are in the same party as them&lt;br /&gt;
* In order for a player to benefit from a Barding Song (Song of Provocation/Peacemaking/Discordance) the player needs to be within 50 tiles of the player who created the bonus (if multiple people activate barding songs near players, it will always use the highest valued version of any player within 50 tiles)&lt;br /&gt;
* A player&#039;s Effective Barding skill for determining song effectiveness is capped by their Musicianship skill (i.e. 70 Musicianship and 90 Provocation = effective 70 Provocation)&lt;br /&gt;
* Casting a Barding Song has a 10 second cooldown that is independent of normal bard skill usage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Barding Songs are:&lt;br /&gt;
{{BardingSongs}}&lt;br /&gt;
&lt;br /&gt;
==Barding Breaks==&lt;br /&gt;
* While a non-Boss creature is Provoked or Pacified, for every 1 second that passes there is a ((CreatureDifficulty / 100) * 1%) chance they will suffer a &amp;quot;Barding Break&amp;quot; effect that will last for (CreatureDifficulty / 10) seconds&lt;br /&gt;
&lt;br /&gt;
When a creature suffers a Barding Break:&lt;br /&gt;
&lt;br /&gt;
* A &amp;quot;Barding Break&amp;quot; message will appear over their head and a sound effect will play&lt;br /&gt;
* Their Provocation and Peacemaking effects (but not Discordance) will immediately end&lt;br /&gt;
* They will have Provocation and Peacemaking immunity while the Barding Break is in place&lt;br /&gt;
* The creature will suffer -50% Attack Speed, -50% Casting Speed, and +50% delays between Abilities while the Barding Break is in place (i.e. the same effects concept referred to previously as a Boss Barding Effect)&lt;br /&gt;
* When a creature&#039;s (non-boss) Barding Break effect ends, the creature will then have a moderate Aggro Bonus towards the bard who placed the original barding effect on them for the next 10 seconds&lt;br /&gt;
&lt;br /&gt;
Players will have a Break Barrier applied against any creatures currently experiencing a Barding Break, so long as the player has barded the target at least once in the last 60 seconds&lt;br /&gt;
* Break Barriers grant a Damage Bonus of (20% * (Highest Printed Barding Skill)) towards the creature&lt;br /&gt;
* Break Barriers grant a Damage Resistance Bonus of (20% * (Highest Printed Barding Skill)) towards the creature&lt;br /&gt;
* Break Barrier bonuses against Bosses are reduced to 50% of normal&lt;br /&gt;
&lt;br /&gt;
==Defensive Barding== &lt;br /&gt;
* Defensive Barding will ONLY apply while a player is Flagged in PvP&lt;br /&gt;
* Players will receive Defensive Barding if they do not have [[Heat of Battle]] in effect (i.e. they have not made an aggressive action against another player recently)&lt;br /&gt;
* When Defensive Barding activates the player will automatically receive an Effective Wrestling skill value and Effective Magic Resist skill value, but only for the purposes of defending against attacks/spells, based on their barding skill values&lt;br /&gt;
** Effective Wrestling skill value of ((Discordance Skill + Peacemaking Skill + Provocation Skill) / 2) up to a maximum of 100 Skill value&amp;lt;br&amp;gt;&lt;br /&gt;
** Effective Magic Resist skill value of ((Discordance Skill + Peacemaking Skill + Provocation Skill) / 2) up to a maximum of 100 Skill value&lt;br /&gt;
** The Wrestling/Magic Resist received from Defensive Barding will NOT count towards meeting any Skill Requirements needed for Codexes/Grimoires/etc and players will NOT receive any unique PvM bonuses from Wrestling / Magic Resist (such as Wrestling Mana Refund Chance or Magic Resist Siphon Spell Damage)&lt;br /&gt;
&lt;br /&gt;
* If a player already has a printed Wrestling or Magic Resist skill for their character at a higher amount than the Effective Barding skill received for that skill, the player&#039;s printed skill will always take priority. [https://forums.uooutlands.com/index.php?threads/patch-murderer-and-pvp-overhaul-general-changes.3232/ Patch Notes Sept 28 2020]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-80&lt;br /&gt;
| Play any instrument or use a Barding skill on creatures in [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 80-120&lt;br /&gt;
| Play any instrument or use a Barding skill on creatures at the Prevalia Zoo/Battletrainer&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>WesFurtive</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:TempAdvancedMageTamer&amp;diff=21301</id>
		<title>Template:TempAdvancedMageTamer</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:TempAdvancedMageTamer&amp;diff=21301"/>
		<updated>2023-09-16T18:09:10Z</updated>

		<summary type="html">&lt;p&gt;WesFurtive: /* Mage Tamer (720 Skillpoints) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border: 3px solid #7c4729; background: #000; padding: 10px; margin: 0px 10px 10px 0px; width:fit-content;&amp;quot;&amp;gt; &lt;br /&gt;
===&#039;&#039;&#039;Mage Tamer (720 Skillpoints)&#039;&#039;&#039;===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; 100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Strength&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; &amp;amp;nbsp; 25 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Dexterity&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; 100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Intelligence&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;120 &amp;lt;/span&amp;gt;[[Animal Taming|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Animal Taming&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;120 &amp;lt;/span&amp;gt;[[Animal Lore|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Animal Lore&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;120 &amp;lt;/span&amp;gt;[[Veterinary|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Veterinary&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;120 &amp;lt;/span&amp;gt;[[Herding|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Herding&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;[[Magery|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Magery&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;[[Meditation|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Meditation&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt; &amp;amp;nbsp; 40 &amp;lt;/span&amp;gt;[[Inscription|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Inscription&amp;lt;/span&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
* Playstyle: Heal Tank Pet while other Pets kill.&lt;br /&gt;
* [[Armor_%26_Weapons|Gear]] Recommendations: Magic Spellbook (eminently or better)&lt;br /&gt;
* [[Codex and Grimoire Overview|Book/Codice/Kit]] Requirements: [[Wizard&#039;s Grimoire|Wizard&#039;s Grimoire]], [[Affinity System|Taming Bestiary]]&lt;br /&gt;
* [[Aspect_Mastery|Aspect]] Recommendations: [[Command Aspect|Command]]&lt;br /&gt;
* [[Mastery_Chain|Link]] Recommendations: Follower Damage, Spell Aspect Chance, Spell Aspect Modifier&lt;br /&gt;
* Misc: &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>WesFurtive</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:TempBasicMageTamer&amp;diff=21034</id>
		<title>Template:TempBasicMageTamer</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:TempBasicMageTamer&amp;diff=21034"/>
		<updated>2023-08-24T19:30:09Z</updated>

		<summary type="html">&lt;p&gt;WesFurtive: /* Basic Mage Tamer (700 skill points) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border: 3px solid #7c4729; background: #000; padding: 10px; margin: 0px 10px 10px 0px; width:fit-content;&amp;quot;&amp;gt; &lt;br /&gt;
===&#039;&#039;&#039;Basic Mage Tamer (700 skill points)&#039;&#039;&#039;===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; 100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Strength&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; &amp;amp;nbsp; 25 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Dexterity&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; 100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Intelligence&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;[[Animal Taming|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Animal Taming&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;[[Animal Lore|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Animal Lore&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;[[Magery|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Magery&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;[[Meditation|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Meditation&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;[[Herding|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Herding&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;[[Veterinary|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Veterinary&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;[[Tracking|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Tracking&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Notes:&lt;br /&gt;
* Playstyle: Pets Kill, you heal the tank, and do dmg for the Grimoire&lt;br /&gt;
* Starting Skills (Advanced): 50 Taming, 49 Magery, 1 Meditation&lt;br /&gt;
* Training Credits: 50 Animal Lore, 50 Herding&lt;br /&gt;
* [[Armor_%26_Weapons|Gear]] Recommendation: Leatherarmor, Magical Spellbook with high potency&lt;br /&gt;
* [[Codex and Grimoire Overview|Book/Codice/Kit]] Required: [[Wizard&#039;s Grimoire]], [[Affinity System|Taming Bestiary]]&lt;br /&gt;
* [[Aspect_Mastery|Aspect]] Recommendation: [[Command Aspect|Command]]&lt;br /&gt;
* Misc: Taming/Lore above 100 and Command is really expensive&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>WesFurtive</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:TempBasicMageTamer&amp;diff=21033</id>
		<title>Template:TempBasicMageTamer</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:TempBasicMageTamer&amp;diff=21033"/>
		<updated>2023-08-24T19:29:21Z</updated>

		<summary type="html">&lt;p&gt;WesFurtive: /* Basic Mage Tamer (700 skill points) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border: 3px solid #7c4729; background: #000; padding: 10px; margin: 0px 10px 10px 0px; width:fit-content;&amp;quot;&amp;gt; &lt;br /&gt;
===&#039;&#039;&#039;Basic Mage Tamer (700 skill points)&#039;&#039;&#039;===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; 100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Strength&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; &amp;amp;nbsp; 25 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Dexterity&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; 100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Intelligence&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;[[Animal Taming|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Animal Taming&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;[[Animal Lore|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Animal Lore&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;[[Magery|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Magery&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;[[Meditation|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Meditation&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;[[Herding|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Herding&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;[[Veterinary|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Veterinary&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;[[Tracking|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Tracking&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Notes:&lt;br /&gt;
* Playstyle: Pets Kill, you heal the tank, and do dmg for the Grimoire&lt;br /&gt;
* Starting Skills (Advanced): 50 Taming, 49 Magery, 1 Meditation&lt;br /&gt;
* Training Credits: 50 Animal Lore, 50 Herding&lt;br /&gt;
* [[Armor_%26_Weapons|Gear]] Recommendation: Leatherarmor, Magical Spellbook with high potency&lt;br /&gt;
* [[Codex and Grimoire Overview|Book/Codice/Kit]] Required: [[Wizard&#039;s Grimoire]], [[Affinity System|Taming Bestiary]]&lt;br /&gt;
* [[Aspect_Mastery|Aspect]] Recommendation: [[Command Aspect|Command]]&lt;br /&gt;
* Misc: Taming/Lore above 100 and Command is really expensive. Inscription helps with Blessing the Pets for ~5% DMG Boost.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>WesFurtive</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:TempBasicMageTamer&amp;diff=21032</id>
		<title>Template:TempBasicMageTamer</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:TempBasicMageTamer&amp;diff=21032"/>
		<updated>2023-08-24T19:28:53Z</updated>

		<summary type="html">&lt;p&gt;WesFurtive: /* Basic Mage Tamer (700 skill points) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border: 3px solid #7c4729; background: #000; padding: 10px; margin: 0px 10px 10px 0px; width:fit-content;&amp;quot;&amp;gt; &lt;br /&gt;
===&#039;&#039;&#039;Basic Mage Tamer (700 skill points)&#039;&#039;&#039;===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; 100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Strength&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; &amp;amp;nbsp; 25 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Dexterity&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;gt; 100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #accdf6; font-weight:bold;&amp;quot;&amp;gt;Intelligence&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;[[Animal Taming|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Animal Taming&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;[[Animal Lore|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Animal Lore&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;[[Magery|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Magery&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;[[Meditation|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Meditation&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;[[Herding|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Herding&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt;100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;[[Veterinary|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Veterinary&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #83e631;&amp;quot;&amp;gt; &amp;amp;nbsp; 100 &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;[[Tracking|&amp;lt;span style=&amp;quot;color: #cdf6ac;&amp;quot;&amp;gt;Tracking&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Notes:&lt;br /&gt;
* Playstyle: Pets Kill, you heal the tank, and do dmg for the Grimoire&lt;br /&gt;
* Starting Skills (Advanced): 50 Taming, 49 Magery, 1 Meditation&lt;br /&gt;
* Training Credits: 50 Animal Lore, 50 Herding&lt;br /&gt;
* [[Armor_%26_Weapons|Gear]] Recommendation: Leatherarmor, Magical Spellbook with high potency&lt;br /&gt;
* [[Codex and Grimoire Overview|Book/Codice/Kit]] Required: [[Wizard&#039;s Grimoire]], [[Affinity System|Taming Bestiary]]&lt;br /&gt;
* [[Aspect_Mastery|Aspect]] Recommendation: [[Command Aspect|Command]]&lt;br /&gt;
* Misc: Taming/Lore above 100 and Command is really expensive. Inscription helps with Blessing the Pets for ~5% DMG Boost.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>WesFurtive</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Musicianship&amp;diff=18983</id>
		<title>Musicianship</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Musicianship&amp;diff=18983"/>
		<updated>2023-01-25T22:21:37Z</updated>

		<summary type="html">&lt;p&gt;WesFurtive: /* More Details */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:Bard]][[Category:PvM]]&lt;br /&gt;
==Summary==&lt;br /&gt;
An instrument is required to make use of the Musicianship, [[Provocation]], [[Discordance]] and [[Peacemaking]] skills. Instruments can be obtained several ways:&lt;br /&gt;
&lt;br /&gt;
* Purchased from a Bard NPC&lt;br /&gt;
* Crafted with the [[Carpentry]] skill&lt;br /&gt;
* Magical Loot from creatures&lt;br /&gt;
* [[Modifiers#Instruments|Crafted instrument bonuses and Magical instrument bonuses can be found here.]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Musical Instrumentals&lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
| [[File:bambooflute.png|link=]]&amp;lt;br /&amp;gt;Bamboo Flute&lt;br /&gt;
| [[File:drums.png|link=]]&amp;lt;br /&amp;gt;Drums&lt;br /&gt;
| [[File:harp.png|link=]]&amp;lt;br /&amp;gt;Harp&lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
| [[File:lute.png|link=]]&amp;lt;br /&amp;gt;Lute&lt;br /&gt;
| [[File:standingharp.png|link=]]&amp;lt;br /&amp;gt;Standing Harp&lt;br /&gt;
| [[File:tambourine.png|link=]]&amp;lt;br /&amp;gt;Tambourine&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==More Details==&lt;br /&gt;
* A player&#039;s effective Barding skill in Discordance, Peacemaking, and Provocation is capped by their Musicianship skill&lt;br /&gt;
* A player cannot receive more bonuses to their Effective Barding Skill higher than their Musicianship skill (i.e. at player at 25 Musicianship could only gain 25 Effective Barding skill from Instruments, Supplemental Skill Bonuses, Lyric Aspect Armor, etc)&lt;br /&gt;
* A player&#039;s [[Effective Skill|Effective Barding Skill]] is (Base Barding Skill + Instrument Skill Bonuses + Instrument Slayer Bonuses + Skill Slayer Bonuses + Lyric Aspect Armor Bonus + Mastery Chain Link Bonus)&lt;br /&gt;
* A player&#039;s Base Barding Skill is capped by their Musicianship skill (i.e. 50 Provocation and 25 Musicianship = 25 Provocation)&lt;br /&gt;
* A player total skill bonuses received from Lyric Aspect Armor, Mastery Chain Links or Slayer Bonuses is capped by their Musicianship skill (i.e a player with +50 total Barding skill from their Instruments, Lyric Aspect Armor, and Slayer Bonuses, but who only has 25 Musicianship skill will only gain +25 Barding skill from them)&lt;br /&gt;
* Barding Success Chance = (Effective Barding Skill / 100%) - (CreatureDifficultyValue * 1.0%) [https://forums.uooutlands.com/index.php?threads/patch-notes-for-april-7-2020.2849/ See important examples in patch April 7,2020]&lt;br /&gt;
* A player&#039;s Minimum barding success chance is now ((Effective Barding Skill / 100) * .25)) [https://forums.uooutlands.com/index.php?threads/patch-notes-for-april-7-2020.2849/ See important examples in patch April 7,2020]&lt;br /&gt;
* Boss Barding effects reduce the Melee Attack Speed and Casting Speed of the creature by 25% and increase delay of Ability Cooldowns of the creature by 25%&lt;br /&gt;
&lt;br /&gt;
The Barding Skill debuff Durations are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| Barding skill debuff Durations&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Duration&lt;br /&gt;
|-&lt;br /&gt;
| [[File:songofdiscordance.png|link=Discordance]]&amp;lt;br /&amp;gt;[[Discordance]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| ((Effective Barding Skill / 100) * 60 sec)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:songofpeacemaking.png|link=Peacemaking]]&amp;lt;br /&amp;gt;[[Peacemaking]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| ((Effective Barding Skill / 100) * 30 sec)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:songofprovocation.png|link=Provocation]]&amp;lt;br /&amp;gt;[[Provocation]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| ((Effective Barding Skill / 100) * 30 sec)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bard Songs==&lt;br /&gt;
* Players have the ability when using Barding skills to target the ground and activate a Barding Song&lt;br /&gt;
* When a player activates a Barding Song, the effects will now only be granted to themselves and any other players or creatures who flag as Green to them, or are in the same party as them&lt;br /&gt;
* In order for a player to benefit from a Barding Song (Song of Provocation/Peacemaking/Discordance) the player be within 50 tiles of the player who created the bonus (if multiple people activate barding songs near players, it will always use the highest valued version of any player within 50 tiles)&lt;br /&gt;
* A player&#039;s Effective Barding skill for determining song effectiveness is capped by their Musicianship skill (i.e. 70 Musicianship and 90 Provocation = effective 70 Provocation)&lt;br /&gt;
* Casting a Barding Song has a 10 second cooldown that is independent of normal bard skill usage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Barding Songs are:&lt;br /&gt;
{{BardingSongs}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Barding Breaks==&lt;br /&gt;
* While a non-Boss creature is Provoked or Pacified, for every 1 second that passes there is a ((CreatureDifficulty / 100) * 1%) chance they will suffer a &amp;quot;Barding Break&amp;quot; effect that will last for (CreatureDifficulty / 10) seconds&lt;br /&gt;
&lt;br /&gt;
When a creature suffers a Barding Break:&lt;br /&gt;
&lt;br /&gt;
* A &amp;quot;Barding Break&amp;quot; message will appear over their head and a sound effect will play&lt;br /&gt;
* Their Provocation and Peacemaking effects (but not Discordance) will immediately end&lt;br /&gt;
* They will have Provocation and Peacemaking immunity while the Barding Break is in place&lt;br /&gt;
* The creature will suffer -50% Attack Speed, -50% Casting Speed, and +50% delays between Abilities while the Barding Break is in place (i.e. the same effects concept referred to previously as a Boss Barding Effect)&lt;br /&gt;
* When a creature&#039;s (non-boss) Barding Break effect ends, the creature will then have a moderate Aggro Bonus towards the bard who placed the original barding effect on them for the next 10 seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Defensive Barding== &lt;br /&gt;
* Defensive Barding will ONLY apply while a player is Flagged in PvP&lt;br /&gt;
* Players will receive Defensive Barding if they do not have [[Heat of Battle]] in effect (i.e. they have not made an aggressive action against another player recently)&lt;br /&gt;
* When Defensive Barding activates the player will automatically receive an Effective Wrestling skill value and Effective Magic Resist skill value, but only for the purposes of defending against attacks/spells, based on their barding skill values&lt;br /&gt;
** Effective Wrestling skill value of ((Discordance Skill + Peacemaking Skill + Provocation Skill) / 2) up to a maximum of 100 Skill value&amp;lt;br&amp;gt;&lt;br /&gt;
** Effective Magic Resist skill value of ((Discordance Skill + Peacemaking Skill + Provocation Skill) / 2) up to a maximum of 100 Skill value&lt;br /&gt;
** The Wrestling/Magic Resist received from Defensive Barding will NOT count towards meeting any Skill Requirements needed for Codexes/Grimoires/etc and players will NOT receive any unique PvM bonuses from Wrestling / Magic Resist (such as Wrestling Mana Refund Chance or Magic Resist Siphon Spell Damage)&lt;br /&gt;
&lt;br /&gt;
* If a player already has a printed Wrestling or Magic Resist skill for their character at a higher amount than the Effective Barding skill received for that skill, the player&#039;s printed skill will always take priority. [https://forums.uooutlands.com/index.php?threads/patch-murderer-and-pvp-overhaul-general-changes.3232/ Patch Notes Sept 28 2020]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-80&lt;br /&gt;
| Play any instrument or use a Barding skill on creatures in [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 80-120&lt;br /&gt;
| Play any instrument or use a Barding skill on creatures at the Prevalia Zoo/Battletrainer&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>WesFurtive</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Musicianship&amp;diff=18982</id>
		<title>Musicianship</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Musicianship&amp;diff=18982"/>
		<updated>2023-01-25T22:21:13Z</updated>

		<summary type="html">&lt;p&gt;WesFurtive: /* More Details */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:Bard]][[Category:PvM]]&lt;br /&gt;
==Summary==&lt;br /&gt;
An instrument is required to make use of the Musicianship, [[Provocation]], [[Discordance]] and [[Peacemaking]] skills. Instruments can be obtained several ways:&lt;br /&gt;
&lt;br /&gt;
* Purchased from a Bard NPC&lt;br /&gt;
* Crafted with the [[Carpentry]] skill&lt;br /&gt;
* Magical Loot from creatures&lt;br /&gt;
* [[Modifiers#Instruments|Crafted instrument bonuses and Magical instrument bonuses can be found here.]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Musical Instrumentals&lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
| [[File:bambooflute.png|link=]]&amp;lt;br /&amp;gt;Bamboo Flute&lt;br /&gt;
| [[File:drums.png|link=]]&amp;lt;br /&amp;gt;Drums&lt;br /&gt;
| [[File:harp.png|link=]]&amp;lt;br /&amp;gt;Harp&lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
| [[File:lute.png|link=]]&amp;lt;br /&amp;gt;Lute&lt;br /&gt;
| [[File:standingharp.png|link=]]&amp;lt;br /&amp;gt;Standing Harp&lt;br /&gt;
| [[File:tambourine.png|link=]]&amp;lt;br /&amp;gt;Tambourine&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==More Details==&lt;br /&gt;
* A player&#039;s effective Barding skill in Discordance, Peacemaking, and Provocation is capped by their Musicianship skill&lt;br /&gt;
* A player cannot receive more bonuses to their Effective Barding Skill higher than their Musicianship skill (i.e. at player at 25 Musicianship could only gain 25 Effective Barding skill from Instruments, Supplemental Skill Bonuses, Lyric Aspect Armor, etc)&lt;br /&gt;
* A player&#039;s [[Effective Skill|Effective Barding Skill]] is (Base Barding Skill + Instrument Skill Bonuses + Instrument Slayer Bonuses + Skill Slayer Bonuses + Lyric Aspect Armor Bonus)&lt;br /&gt;
* A player&#039;s Base Barding Skill is capped by their Musicianship skill (i.e. 50 Provocation and 25 Musicianship = 25 Provocation)&lt;br /&gt;
* A player total skill bonuses received from Lyric Aspect Armor, Mastery Chain Links or Slayer Bonuses is capped by their Musicianship skill (i.e a player with +50 total Barding skill from their Instruments, Lyric Aspect Armor, and Slayer Bonuses, but who only has 25 Musicianship skill will only gain +25 Barding skill from them)&lt;br /&gt;
* Barding Success Chance = (Effective Barding Skill / 100%) - (CreatureDifficultyValue * 1.0%) [https://forums.uooutlands.com/index.php?threads/patch-notes-for-april-7-2020.2849/ See important examples in patch April 7,2020]&lt;br /&gt;
* A player&#039;s Minimum barding success chance is now ((Effective Barding Skill / 100) * .25)) [https://forums.uooutlands.com/index.php?threads/patch-notes-for-april-7-2020.2849/ See important examples in patch April 7,2020]&lt;br /&gt;
* Boss Barding effects reduce the Melee Attack Speed and Casting Speed of the creature by 25% and increase delay of Ability Cooldowns of the creature by 25%&lt;br /&gt;
&lt;br /&gt;
The Barding Skill debuff Durations are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| Barding skill debuff Durations&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Duration&lt;br /&gt;
|-&lt;br /&gt;
| [[File:songofdiscordance.png|link=Discordance]]&amp;lt;br /&amp;gt;[[Discordance]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| ((Effective Barding Skill / 100) * 60 sec)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:songofpeacemaking.png|link=Peacemaking]]&amp;lt;br /&amp;gt;[[Peacemaking]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| ((Effective Barding Skill / 100) * 30 sec)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:songofprovocation.png|link=Provocation]]&amp;lt;br /&amp;gt;[[Provocation]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| ((Effective Barding Skill / 100) * 30 sec)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bard Songs==&lt;br /&gt;
* Players have the ability when using Barding skills to target the ground and activate a Barding Song&lt;br /&gt;
* When a player activates a Barding Song, the effects will now only be granted to themselves and any other players or creatures who flag as Green to them, or are in the same party as them&lt;br /&gt;
* In order for a player to benefit from a Barding Song (Song of Provocation/Peacemaking/Discordance) the player be within 50 tiles of the player who created the bonus (if multiple people activate barding songs near players, it will always use the highest valued version of any player within 50 tiles)&lt;br /&gt;
* A player&#039;s Effective Barding skill for determining song effectiveness is capped by their Musicianship skill (i.e. 70 Musicianship and 90 Provocation = effective 70 Provocation)&lt;br /&gt;
* Casting a Barding Song has a 10 second cooldown that is independent of normal bard skill usage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Barding Songs are:&lt;br /&gt;
{{BardingSongs}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Barding Breaks==&lt;br /&gt;
* While a non-Boss creature is Provoked or Pacified, for every 1 second that passes there is a ((CreatureDifficulty / 100) * 1%) chance they will suffer a &amp;quot;Barding Break&amp;quot; effect that will last for (CreatureDifficulty / 10) seconds&lt;br /&gt;
&lt;br /&gt;
When a creature suffers a Barding Break:&lt;br /&gt;
&lt;br /&gt;
* A &amp;quot;Barding Break&amp;quot; message will appear over their head and a sound effect will play&lt;br /&gt;
* Their Provocation and Peacemaking effects (but not Discordance) will immediately end&lt;br /&gt;
* They will have Provocation and Peacemaking immunity while the Barding Break is in place&lt;br /&gt;
* The creature will suffer -50% Attack Speed, -50% Casting Speed, and +50% delays between Abilities while the Barding Break is in place (i.e. the same effects concept referred to previously as a Boss Barding Effect)&lt;br /&gt;
* When a creature&#039;s (non-boss) Barding Break effect ends, the creature will then have a moderate Aggro Bonus towards the bard who placed the original barding effect on them for the next 10 seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Defensive Barding== &lt;br /&gt;
* Defensive Barding will ONLY apply while a player is Flagged in PvP&lt;br /&gt;
* Players will receive Defensive Barding if they do not have [[Heat of Battle]] in effect (i.e. they have not made an aggressive action against another player recently)&lt;br /&gt;
* When Defensive Barding activates the player will automatically receive an Effective Wrestling skill value and Effective Magic Resist skill value, but only for the purposes of defending against attacks/spells, based on their barding skill values&lt;br /&gt;
** Effective Wrestling skill value of ((Discordance Skill + Peacemaking Skill + Provocation Skill) / 2) up to a maximum of 100 Skill value&amp;lt;br&amp;gt;&lt;br /&gt;
** Effective Magic Resist skill value of ((Discordance Skill + Peacemaking Skill + Provocation Skill) / 2) up to a maximum of 100 Skill value&lt;br /&gt;
** The Wrestling/Magic Resist received from Defensive Barding will NOT count towards meeting any Skill Requirements needed for Codexes/Grimoires/etc and players will NOT receive any unique PvM bonuses from Wrestling / Magic Resist (such as Wrestling Mana Refund Chance or Magic Resist Siphon Spell Damage)&lt;br /&gt;
&lt;br /&gt;
* If a player already has a printed Wrestling or Magic Resist skill for their character at a higher amount than the Effective Barding skill received for that skill, the player&#039;s printed skill will always take priority. [https://forums.uooutlands.com/index.php?threads/patch-murderer-and-pvp-overhaul-general-changes.3232/ Patch Notes Sept 28 2020]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-80&lt;br /&gt;
| Play any instrument or use a Barding skill on creatures in [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 80-120&lt;br /&gt;
| Play any instrument or use a Barding skill on creatures at the Prevalia Zoo/Battletrainer&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>WesFurtive</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Musicianship&amp;diff=18981</id>
		<title>Musicianship</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Musicianship&amp;diff=18981"/>
		<updated>2023-01-25T22:20:12Z</updated>

		<summary type="html">&lt;p&gt;WesFurtive: /* More Details */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:Bard]][[Category:PvM]]&lt;br /&gt;
==Summary==&lt;br /&gt;
An instrument is required to make use of the Musicianship, [[Provocation]], [[Discordance]] and [[Peacemaking]] skills. Instruments can be obtained several ways:&lt;br /&gt;
&lt;br /&gt;
* Purchased from a Bard NPC&lt;br /&gt;
* Crafted with the [[Carpentry]] skill&lt;br /&gt;
* Magical Loot from creatures&lt;br /&gt;
* [[Modifiers#Instruments|Crafted instrument bonuses and Magical instrument bonuses can be found here.]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Musical Instrumentals&lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
| [[File:bambooflute.png|link=]]&amp;lt;br /&amp;gt;Bamboo Flute&lt;br /&gt;
| [[File:drums.png|link=]]&amp;lt;br /&amp;gt;Drums&lt;br /&gt;
| [[File:harp.png|link=]]&amp;lt;br /&amp;gt;Harp&lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
| [[File:lute.png|link=]]&amp;lt;br /&amp;gt;Lute&lt;br /&gt;
| [[File:standingharp.png|link=]]&amp;lt;br /&amp;gt;Standing Harp&lt;br /&gt;
| [[File:tambourine.png|link=]]&amp;lt;br /&amp;gt;Tambourine&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==More Details==&lt;br /&gt;
* A player&#039;s effective Barding skill in Discordance, Peacemaking, and Provocation is capped by their Musicianship skill&lt;br /&gt;
* A player cannot receive more bonuses to their Effective Barding Skill higher than their Musicianship skill (i.e. at player at 25 Musicianship could only gain 25 Effective Barding skill from Instruments, Supplemental Skill Bonuses, Lyric Aspect Armor, etc)&lt;br /&gt;
* A player&#039;s [[Effective Skill|Effective Barding Skill]] is (Base Barding Skill + Instrument Skill Bonuses + Instrument Slayer Bonuses + Skill Slayer Bonuses + Lyric Aspect Armor Bonus)&lt;br /&gt;
* A player&#039;s Base Barding Skill is capped by their Musicianship skill (i.e. 50 Provocation and 25 Musicianship = 25 Provocation)&lt;br /&gt;
* A player total skill bonuses received from Lyric Aspect Armor, or Slayer Bonuses is capped by their Musicianship skill (i.e a player with +50 total Barding skill from their Instruments, Lyric Aspect Armor, and Slayer Bonuses, but who only has 25 Musicianship skill will only gain +25 Barding skill from them)&lt;br /&gt;
* Barding Success Chance = (Effective Barding Skill / 100%) - (CreatureDifficultyValue * 1.0%) [https://forums.uooutlands.com/index.php?threads/patch-notes-for-april-7-2020.2849/ See important examples in patch April 7,2020]&lt;br /&gt;
* A player&#039;s Minimum barding success chance is now ((Effective Barding Skill / 100) * .25)) [https://forums.uooutlands.com/index.php?threads/patch-notes-for-april-7-2020.2849/ See important examples in patch April 7,2020]&lt;br /&gt;
* Boss Barding effects reduce the Melee Attack Speed and Casting Speed of the creature by 25% and increase delay of Ability Cooldowns of the creature by 25%&lt;br /&gt;
&lt;br /&gt;
The Barding Skill debuff Durations are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| Barding skill debuff Durations&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Duration&lt;br /&gt;
|-&lt;br /&gt;
| [[File:songofdiscordance.png|link=Discordance]]&amp;lt;br /&amp;gt;[[Discordance]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| ((Effective Barding Skill / 100) * 60 sec)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:songofpeacemaking.png|link=Peacemaking]]&amp;lt;br /&amp;gt;[[Peacemaking]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| ((Effective Barding Skill / 100) * 30 sec)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:songofprovocation.png|link=Provocation]]&amp;lt;br /&amp;gt;[[Provocation]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| ((Effective Barding Skill / 100) * 30 sec)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bard Songs==&lt;br /&gt;
* Players have the ability when using Barding skills to target the ground and activate a Barding Song&lt;br /&gt;
* When a player activates a Barding Song, the effects will now only be granted to themselves and any other players or creatures who flag as Green to them, or are in the same party as them&lt;br /&gt;
* In order for a player to benefit from a Barding Song (Song of Provocation/Peacemaking/Discordance) the player be within 50 tiles of the player who created the bonus (if multiple people activate barding songs near players, it will always use the highest valued version of any player within 50 tiles)&lt;br /&gt;
* A player&#039;s Effective Barding skill for determining song effectiveness is capped by their Musicianship skill (i.e. 70 Musicianship and 90 Provocation = effective 70 Provocation)&lt;br /&gt;
* Casting a Barding Song has a 10 second cooldown that is independent of normal bard skill usage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Barding Songs are:&lt;br /&gt;
{{BardingSongs}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Barding Breaks==&lt;br /&gt;
* While a non-Boss creature is Provoked or Pacified, for every 1 second that passes there is a ((CreatureDifficulty / 100) * 1%) chance they will suffer a &amp;quot;Barding Break&amp;quot; effect that will last for (CreatureDifficulty / 10) seconds&lt;br /&gt;
&lt;br /&gt;
When a creature suffers a Barding Break:&lt;br /&gt;
&lt;br /&gt;
* A &amp;quot;Barding Break&amp;quot; message will appear over their head and a sound effect will play&lt;br /&gt;
* Their Provocation and Peacemaking effects (but not Discordance) will immediately end&lt;br /&gt;
* They will have Provocation and Peacemaking immunity while the Barding Break is in place&lt;br /&gt;
* The creature will suffer -50% Attack Speed, -50% Casting Speed, and +50% delays between Abilities while the Barding Break is in place (i.e. the same effects concept referred to previously as a Boss Barding Effect)&lt;br /&gt;
* When a creature&#039;s (non-boss) Barding Break effect ends, the creature will then have a moderate Aggro Bonus towards the bard who placed the original barding effect on them for the next 10 seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Defensive Barding== &lt;br /&gt;
* Defensive Barding will ONLY apply while a player is Flagged in PvP&lt;br /&gt;
* Players will receive Defensive Barding if they do not have [[Heat of Battle]] in effect (i.e. they have not made an aggressive action against another player recently)&lt;br /&gt;
* When Defensive Barding activates the player will automatically receive an Effective Wrestling skill value and Effective Magic Resist skill value, but only for the purposes of defending against attacks/spells, based on their barding skill values&lt;br /&gt;
** Effective Wrestling skill value of ((Discordance Skill + Peacemaking Skill + Provocation Skill) / 2) up to a maximum of 100 Skill value&amp;lt;br&amp;gt;&lt;br /&gt;
** Effective Magic Resist skill value of ((Discordance Skill + Peacemaking Skill + Provocation Skill) / 2) up to a maximum of 100 Skill value&lt;br /&gt;
** The Wrestling/Magic Resist received from Defensive Barding will NOT count towards meeting any Skill Requirements needed for Codexes/Grimoires/etc and players will NOT receive any unique PvM bonuses from Wrestling / Magic Resist (such as Wrestling Mana Refund Chance or Magic Resist Siphon Spell Damage)&lt;br /&gt;
&lt;br /&gt;
* If a player already has a printed Wrestling or Magic Resist skill for their character at a higher amount than the Effective Barding skill received for that skill, the player&#039;s printed skill will always take priority. [https://forums.uooutlands.com/index.php?threads/patch-murderer-and-pvp-overhaul-general-changes.3232/ Patch Notes Sept 28 2020]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-80&lt;br /&gt;
| Play any instrument or use a Barding skill on creatures in [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 80-120&lt;br /&gt;
| Play any instrument or use a Barding skill on creatures at the Prevalia Zoo/Battletrainer&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>WesFurtive</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Musicianship&amp;diff=18980</id>
		<title>Musicianship</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Musicianship&amp;diff=18980"/>
		<updated>2023-01-25T22:15:16Z</updated>

		<summary type="html">&lt;p&gt;WesFurtive: /* More Details */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:Bard]][[Category:PvM]]&lt;br /&gt;
==Summary==&lt;br /&gt;
An instrument is required to make use of the Musicianship, [[Provocation]], [[Discordance]] and [[Peacemaking]] skills. Instruments can be obtained several ways:&lt;br /&gt;
&lt;br /&gt;
* Purchased from a Bard NPC&lt;br /&gt;
* Crafted with the [[Carpentry]] skill&lt;br /&gt;
* Magical Loot from creatures&lt;br /&gt;
* [[Modifiers#Instruments|Crafted instrument bonuses and Magical instrument bonuses can be found here.]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Musical Instrumentals&lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
| [[File:bambooflute.png|link=]]&amp;lt;br /&amp;gt;Bamboo Flute&lt;br /&gt;
| [[File:drums.png|link=]]&amp;lt;br /&amp;gt;Drums&lt;br /&gt;
| [[File:harp.png|link=]]&amp;lt;br /&amp;gt;Harp&lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
| [[File:lute.png|link=]]&amp;lt;br /&amp;gt;Lute&lt;br /&gt;
| [[File:standingharp.png|link=]]&amp;lt;br /&amp;gt;Standing Harp&lt;br /&gt;
| [[File:tambourine.png|link=]]&amp;lt;br /&amp;gt;Tambourine&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==More Details==&lt;br /&gt;
* A player&#039;s effective Barding skill in Discordance, Peacemaking, and Provocation is capped by their Musicianship skill&lt;br /&gt;
* A player cannot receive more bonuses to their Effective Barding Skill higher than their Musicianship skill (i.e. at player at 25 Musicianship could only gain 25 Effective Barding skill from Instruments, Supplemental Skill Bonuses, Lyric Aspect Armor, etc)&lt;br /&gt;
* A player&#039;s [[Effective Skill|Effective Barding Skill]] is (Base Barding Skill + Instrument Skill Bonuses + Instrument Slayer Bonuses + Skill Slayer Bonuses + Lyric Aspect Armor Bonus)&lt;br /&gt;
* A player&#039;s Base Barding Skill is capped by their Musicianship skill (i.e. 50 Provocation and 25 Musicianship = 25 Provocation)&lt;br /&gt;
* A player total skill bonuses received from Lyric Aspect Armor, or Slayer Bonuses is capped by than their Musicianship skill (i.e a player with +50 total Barding skill from their Instruments, Lyric Aspect Armor, and Slayer Bonuses, but who only has 25 Musicianship skill will only gain +25 Barding skill from them)&lt;br /&gt;
* Barding Success Chance = (Effective Barding Skill / 100%) - (CreatureDifficultyValue * 1.0%) [https://forums.uooutlands.com/index.php?threads/patch-notes-for-april-7-2020.2849/ See important examples in patch April 7,2020]&lt;br /&gt;
* A player&#039;s Minimum barding success chance is now ((Effective Barding Skill / 100) * .25)) [https://forums.uooutlands.com/index.php?threads/patch-notes-for-april-7-2020.2849/ See important examples in patch April 7,2020]&lt;br /&gt;
* Boss Barding effects reduce the Melee Attack Speed and Casting Speed of the creature by 25% and increase delay of Ability Cooldowns of the creature by 25%&lt;br /&gt;
&lt;br /&gt;
The Barding Skill debuff Durations are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| Barding skill debuff Durations&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Duration&lt;br /&gt;
|-&lt;br /&gt;
| [[File:songofdiscordance.png|link=Discordance]]&amp;lt;br /&amp;gt;[[Discordance]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| ((Effective Barding Skill / 100) * 60 sec)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:songofpeacemaking.png|link=Peacemaking]]&amp;lt;br /&amp;gt;[[Peacemaking]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| ((Effective Barding Skill / 100) * 30 sec)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:songofprovocation.png|link=Provocation]]&amp;lt;br /&amp;gt;[[Provocation]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| ((Effective Barding Skill / 100) * 30 sec)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bard Songs==&lt;br /&gt;
* Players have the ability when using Barding skills to target the ground and activate a Barding Song&lt;br /&gt;
* When a player activates a Barding Song, the effects will now only be granted to themselves and any other players or creatures who flag as Green to them, or are in the same party as them&lt;br /&gt;
* In order for a player to benefit from a Barding Song (Song of Provocation/Peacemaking/Discordance) the player be within 50 tiles of the player who created the bonus (if multiple people activate barding songs near players, it will always use the highest valued version of any player within 50 tiles)&lt;br /&gt;
* A player&#039;s Effective Barding skill for determining song effectiveness is capped by their Musicianship skill (i.e. 70 Musicianship and 90 Provocation = effective 70 Provocation)&lt;br /&gt;
* Casting a Barding Song has a 10 second cooldown that is independent of normal bard skill usage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Barding Songs are:&lt;br /&gt;
{{BardingSongs}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Barding Breaks==&lt;br /&gt;
* While a non-Boss creature is Provoked or Pacified, for every 1 second that passes there is a ((CreatureDifficulty / 100) * 1%) chance they will suffer a &amp;quot;Barding Break&amp;quot; effect that will last for (CreatureDifficulty / 10) seconds&lt;br /&gt;
&lt;br /&gt;
When a creature suffers a Barding Break:&lt;br /&gt;
&lt;br /&gt;
* A &amp;quot;Barding Break&amp;quot; message will appear over their head and a sound effect will play&lt;br /&gt;
* Their Provocation and Peacemaking effects (but not Discordance) will immediately end&lt;br /&gt;
* They will have Provocation and Peacemaking immunity while the Barding Break is in place&lt;br /&gt;
* The creature will suffer -50% Attack Speed, -50% Casting Speed, and +50% delays between Abilities while the Barding Break is in place (i.e. the same effects concept referred to previously as a Boss Barding Effect)&lt;br /&gt;
* When a creature&#039;s (non-boss) Barding Break effect ends, the creature will then have a moderate Aggro Bonus towards the bard who placed the original barding effect on them for the next 10 seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Defensive Barding== &lt;br /&gt;
* Defensive Barding will ONLY apply while a player is Flagged in PvP&lt;br /&gt;
* Players will receive Defensive Barding if they do not have [[Heat of Battle]] in effect (i.e. they have not made an aggressive action against another player recently)&lt;br /&gt;
* When Defensive Barding activates the player will automatically receive an Effective Wrestling skill value and Effective Magic Resist skill value, but only for the purposes of defending against attacks/spells, based on their barding skill values&lt;br /&gt;
** Effective Wrestling skill value of ((Discordance Skill + Peacemaking Skill + Provocation Skill) / 2) up to a maximum of 100 Skill value&amp;lt;br&amp;gt;&lt;br /&gt;
** Effective Magic Resist skill value of ((Discordance Skill + Peacemaking Skill + Provocation Skill) / 2) up to a maximum of 100 Skill value&lt;br /&gt;
** The Wrestling/Magic Resist received from Defensive Barding will NOT count towards meeting any Skill Requirements needed for Codexes/Grimoires/etc and players will NOT receive any unique PvM bonuses from Wrestling / Magic Resist (such as Wrestling Mana Refund Chance or Magic Resist Siphon Spell Damage)&lt;br /&gt;
&lt;br /&gt;
* If a player already has a printed Wrestling or Magic Resist skill for their character at a higher amount than the Effective Barding skill received for that skill, the player&#039;s printed skill will always take priority. [https://forums.uooutlands.com/index.php?threads/patch-murderer-and-pvp-overhaul-general-changes.3232/ Patch Notes Sept 28 2020]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-80&lt;br /&gt;
| Play any instrument or use a Barding skill on creatures in [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 80-120&lt;br /&gt;
| Play any instrument or use a Barding skill on creatures at the Prevalia Zoo/Battletrainer&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>WesFurtive</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Musicianship&amp;diff=18979</id>
		<title>Musicianship</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Musicianship&amp;diff=18979"/>
		<updated>2023-01-25T22:14:19Z</updated>

		<summary type="html">&lt;p&gt;WesFurtive: /* More Details */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:Bard]][[Category:PvM]]&lt;br /&gt;
==Summary==&lt;br /&gt;
An instrument is required to make use of the Musicianship, [[Provocation]], [[Discordance]] and [[Peacemaking]] skills. Instruments can be obtained several ways:&lt;br /&gt;
&lt;br /&gt;
* Purchased from a Bard NPC&lt;br /&gt;
* Crafted with the [[Carpentry]] skill&lt;br /&gt;
* Magical Loot from creatures&lt;br /&gt;
* [[Modifiers#Instruments|Crafted instrument bonuses and Magical instrument bonuses can be found here.]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Musical Instrumentals&lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
| [[File:bambooflute.png|link=]]&amp;lt;br /&amp;gt;Bamboo Flute&lt;br /&gt;
| [[File:drums.png|link=]]&amp;lt;br /&amp;gt;Drums&lt;br /&gt;
| [[File:harp.png|link=]]&amp;lt;br /&amp;gt;Harp&lt;br /&gt;
|- style=&amp;quot;vertical-align: bottom;&amp;quot;&lt;br /&gt;
| [[File:lute.png|link=]]&amp;lt;br /&amp;gt;Lute&lt;br /&gt;
| [[File:standingharp.png|link=]]&amp;lt;br /&amp;gt;Standing Harp&lt;br /&gt;
| [[File:tambourine.png|link=]]&amp;lt;br /&amp;gt;Tambourine&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==More Details==&lt;br /&gt;
* A player&#039;s effective Barding skill in Discordance, Peacemaking, and Provocation is capped by their Musicianship skill&lt;br /&gt;
* A player cannot receive more bonuses to their Effective Barding Skill higher than their Musicianship skill (i.e. at player at 25 Musicianship could only gain 25 Effective Barding skill from Instruments, Supplemental Skill Bonuses, Lyric Aspect Armor, etc)&lt;br /&gt;
* A player&#039;s [[Effective Skill|Effective Barding Skill]] is (Base Barding Skill + Instrument Skill Bonuses + Instrument Slayer Bonuses + Skill Slayer Bonuses + Lyric Aspect Armor Bonus)&lt;br /&gt;
* A player&#039;s Base Barding Skill is capped by their Musicianship skill (i.e. 50 Provocation and 25 Musicianship = 25 Provocation)&lt;br /&gt;
* A player total skill bonuses received from Lyric Aspect Armor, or Slayer Bonuses is capped by than their Musicianship skill (i.e a player with +50 total Barding skill from their Instruments, Lyric Aspect Armor, and Slayer Bonuses, but who only has 25 Musicianship skill will only gain +25 Barding skill from them)&lt;br /&gt;
* Barding Success Chance = (Effective Barding Skill / 100%) - (CreatureDifficultyValue * 1.0%) [https://forums.uooutlands.com/index.php?threads/patch-notes-for-april-7-2020.2849/ See important examples in patch April 7,2020]&lt;br /&gt;
* A player&#039;s Minimum barding success chance is now ((Effective Barding Skill / 100) * .25)) [https://forums.uooutlands.com/index.php?threads/patch-notes-for-april-7-2020.2849/ See important examples in patch April 7,2020]&lt;br /&gt;
* Any creature of 150 Difficulty Value or higher (such as Spectral Terrors, Elder Vampires, etc) will now receive Boss Barding effects instead of being Pacified or Provoked&lt;br /&gt;
* Boss Barding effects reduce the Melee Attack Speed and Casting Speed of the creature by 25% and increase delay of Ability Cooldowns of the creature by 25%&lt;br /&gt;
&lt;br /&gt;
The Barding Skill debuff Durations are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| Barding skill debuff Durations&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Duration&lt;br /&gt;
|-&lt;br /&gt;
| [[File:songofdiscordance.png|link=Discordance]]&amp;lt;br /&amp;gt;[[Discordance]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| ((Effective Barding Skill / 100) * 60 sec)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:songofpeacemaking.png|link=Peacemaking]]&amp;lt;br /&amp;gt;[[Peacemaking]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| ((Effective Barding Skill / 100) * 30 sec)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:songofprovocation.png|link=Provocation]]&amp;lt;br /&amp;gt;[[Provocation]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| ((Effective Barding Skill / 100) * 30 sec)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bard Songs==&lt;br /&gt;
* Players have the ability when using Barding skills to target the ground and activate a Barding Song&lt;br /&gt;
* When a player activates a Barding Song, the effects will now only be granted to themselves and any other players or creatures who flag as Green to them, or are in the same party as them&lt;br /&gt;
* In order for a player to benefit from a Barding Song (Song of Provocation/Peacemaking/Discordance) the player be within 50 tiles of the player who created the bonus (if multiple people activate barding songs near players, it will always use the highest valued version of any player within 50 tiles)&lt;br /&gt;
* A player&#039;s Effective Barding skill for determining song effectiveness is capped by their Musicianship skill (i.e. 70 Musicianship and 90 Provocation = effective 70 Provocation)&lt;br /&gt;
* Casting a Barding Song has a 10 second cooldown that is independent of normal bard skill usage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Barding Songs are:&lt;br /&gt;
{{BardingSongs}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Barding Breaks==&lt;br /&gt;
* While a non-Boss creature is Provoked or Pacified, for every 1 second that passes there is a ((CreatureDifficulty / 100) * 1%) chance they will suffer a &amp;quot;Barding Break&amp;quot; effect that will last for (CreatureDifficulty / 10) seconds&lt;br /&gt;
&lt;br /&gt;
When a creature suffers a Barding Break:&lt;br /&gt;
&lt;br /&gt;
* A &amp;quot;Barding Break&amp;quot; message will appear over their head and a sound effect will play&lt;br /&gt;
* Their Provocation and Peacemaking effects (but not Discordance) will immediately end&lt;br /&gt;
* They will have Provocation and Peacemaking immunity while the Barding Break is in place&lt;br /&gt;
* The creature will suffer -50% Attack Speed, -50% Casting Speed, and +50% delays between Abilities while the Barding Break is in place (i.e. the same effects concept referred to previously as a Boss Barding Effect)&lt;br /&gt;
* When a creature&#039;s (non-boss) Barding Break effect ends, the creature will then have a moderate Aggro Bonus towards the bard who placed the original barding effect on them for the next 10 seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Defensive Barding== &lt;br /&gt;
* Defensive Barding will ONLY apply while a player is Flagged in PvP&lt;br /&gt;
* Players will receive Defensive Barding if they do not have [[Heat of Battle]] in effect (i.e. they have not made an aggressive action against another player recently)&lt;br /&gt;
* When Defensive Barding activates the player will automatically receive an Effective Wrestling skill value and Effective Magic Resist skill value, but only for the purposes of defending against attacks/spells, based on their barding skill values&lt;br /&gt;
** Effective Wrestling skill value of ((Discordance Skill + Peacemaking Skill + Provocation Skill) / 2) up to a maximum of 100 Skill value&amp;lt;br&amp;gt;&lt;br /&gt;
** Effective Magic Resist skill value of ((Discordance Skill + Peacemaking Skill + Provocation Skill) / 2) up to a maximum of 100 Skill value&lt;br /&gt;
** The Wrestling/Magic Resist received from Defensive Barding will NOT count towards meeting any Skill Requirements needed for Codexes/Grimoires/etc and players will NOT receive any unique PvM bonuses from Wrestling / Magic Resist (such as Wrestling Mana Refund Chance or Magic Resist Siphon Spell Damage)&lt;br /&gt;
&lt;br /&gt;
* If a player already has a printed Wrestling or Magic Resist skill for their character at a higher amount than the Effective Barding skill received for that skill, the player&#039;s printed skill will always take priority. [https://forums.uooutlands.com/index.php?threads/patch-murderer-and-pvp-overhaul-general-changes.3232/ Patch Notes Sept 28 2020]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-80&lt;br /&gt;
| Play any instrument or use a Barding skill on creatures in [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 80-120&lt;br /&gt;
| Play any instrument or use a Barding skill on creatures at the Prevalia Zoo/Battletrainer&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>WesFurtive</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Artisan_Aspect&amp;diff=18916</id>
		<title>Artisan Aspect</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Artisan_Aspect&amp;diff=18916"/>
		<updated>2023-01-12T13:50:14Z</updated>

		<summary type="html">&lt;p&gt;WesFurtive: /* Artisan Aspect Spellbook */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Aspect]][[Category:PvM]]&lt;br /&gt;
==Artisan Aspect Proc==&lt;br /&gt;
[[File:aspectmastery-artisanproc1.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Artisan Aspect Experience==&lt;br /&gt;
* Players can now earn Artisan Aspect experience from crafting while they are wearing Artisan Aspect equipment, provided they have sufficient Arcane Essence&lt;br /&gt;
* When a player gains Artisan Aspect experience from crafting, they will lose some Arcane Essence similar to fighting while wearing aspect gear&lt;br /&gt;
* Players will see overhead XP text when crafting an item that provides experience similar to killing a creature while wearing aspect gear&lt;br /&gt;
* Any item types that have the potential to show up as a Society Crafting Jobs are considered valid items for experience gain for Artisan Aspect&lt;br /&gt;
* Players can elect to turn off/turn on Artisan Aspect Experience by typing [Artisan or selecting the Artisan command entry from the Paperdoll -&amp;gt; Help -&amp;gt; Commands -&amp;gt; Mechanics tab&lt;br /&gt;
* Players already at the Max Aspect Tier Level for Artisan Aspect will not consume Arcane Essence when crafting (since they cannot gain further experience) [https://forums.uooutlands.com/index.php?threads/patch-notes-for-december-17-2019.2637/#post-15902/  patch Dec 17 2019]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Artisan Aspect Weapon==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:artisanaspectweapon.jpg|link=]]&amp;lt;br /&amp;gt;Artisan Aspect Weapon&lt;br /&gt;
|-&lt;br /&gt;
! Melee Accuracy Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 2% per player Artisan Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Tactics Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 0 + 2 per player Artisan Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Aspect Special Chance&amp;lt;br /&amp;gt;(scales with weapon speed)&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 0.5% + 0.05% per player Artisan Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Aspect Special Effect:&amp;lt;br /&amp;gt;Fortify&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Grants a melee damage bonus of (10% + (1% * Tier Level)) and physical damage resistance bonus of (10% + (1% * Tier Level)) to all friendly players within a 12 tile radius for 120 seconds (may not stack multiple times)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Artisan Aspect Spellbook==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:artisanaspectspellbook.jpg|link=]]&amp;lt;br /&amp;gt;Artisan Aspect Spellbook&lt;br /&gt;
|-&lt;br /&gt;
! Mana Refund Chance&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 0% + 1.5% per player Artisan Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Damage Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 0% + 1.5% per player Artisan Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Aspect Special Chance&amp;lt;br /&amp;gt;(scales with spell circle)&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 4% + 0.4% per player Artisan Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Aspect Special Effect:&amp;lt;br /&amp;gt;Fortify&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Grants a melee damage bonus of (10% + (1% * Tier Level)) and physical damage resistance bonus of (10% + (1% * Tier Level)) to all friendly players within a 12 tile radius for 120 seconds (may not stack multiple times)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Artisan Aspect Armor==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:artisanaspectarmor.jpg|link=]]&amp;lt;br /&amp;gt;Artisan Aspect Armor&lt;br /&gt;
|-&lt;br /&gt;
! Armor Rating&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 0% + 8% per Artisan Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Crafting Skill Worn Equipment Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 30% + 10% per Artisan Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Repair Kit Boosts Target&#039;s Melee Damage&amp;lt;br /&amp;gt;(20 minutes)&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 5% + 1.5% per Artisan Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Exceptional Crafting Chance Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 5% + 1.5% per Artisan Tier Level&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Artisan Aspect Cloth==&lt;br /&gt;
* Hue 2096&lt;br /&gt;
* To Craft: 120 Tailoring, 1 Artisan Distillation and 1 Wool&lt;br /&gt;
&lt;br /&gt;
[[File:artisanaspectcloth.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aspects==&lt;br /&gt;
{{AspectTypes}}&lt;/div&gt;</summary>
		<author><name>WesFurtive</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Artisan_Aspect&amp;diff=18915</id>
		<title>Artisan Aspect</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Artisan_Aspect&amp;diff=18915"/>
		<updated>2023-01-12T13:50:03Z</updated>

		<summary type="html">&lt;p&gt;WesFurtive: /* Artisan Aspect Spellbook */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Aspect]][[Category:PvM]]&lt;br /&gt;
==Artisan Aspect Proc==&lt;br /&gt;
[[File:aspectmastery-artisanproc1.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Artisan Aspect Experience==&lt;br /&gt;
* Players can now earn Artisan Aspect experience from crafting while they are wearing Artisan Aspect equipment, provided they have sufficient Arcane Essence&lt;br /&gt;
* When a player gains Artisan Aspect experience from crafting, they will lose some Arcane Essence similar to fighting while wearing aspect gear&lt;br /&gt;
* Players will see overhead XP text when crafting an item that provides experience similar to killing a creature while wearing aspect gear&lt;br /&gt;
* Any item types that have the potential to show up as a Society Crafting Jobs are considered valid items for experience gain for Artisan Aspect&lt;br /&gt;
* Players can elect to turn off/turn on Artisan Aspect Experience by typing [Artisan or selecting the Artisan command entry from the Paperdoll -&amp;gt; Help -&amp;gt; Commands -&amp;gt; Mechanics tab&lt;br /&gt;
* Players already at the Max Aspect Tier Level for Artisan Aspect will not consume Arcane Essence when crafting (since they cannot gain further experience) [https://forums.uooutlands.com/index.php?threads/patch-notes-for-december-17-2019.2637/#post-15902/  patch Dec 17 2019]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Artisan Aspect Weapon==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:artisanaspectweapon.jpg|link=]]&amp;lt;br /&amp;gt;Artisan Aspect Weapon&lt;br /&gt;
|-&lt;br /&gt;
! Melee Accuracy Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 2% per player Artisan Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Tactics Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 0 + 2 per player Artisan Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Aspect Special Chance&amp;lt;br /&amp;gt;(scales with weapon speed)&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 0.5% + 0.05% per player Artisan Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Aspect Special Effect:&amp;lt;br /&amp;gt;Fortify&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Grants a melee damage bonus of (10% + (1% * Tier Level)) and physical damage resistance bonus of (10% + (1% * Tier Level)) to all friendly players within a 12 tile radius for 120 seconds (may not stack multiple times)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Artisan Aspect Spellbook==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:artisanaspectspellbook.jpg|link=]]&amp;lt;br /&amp;gt;Artisan Aspect Spellbook&lt;br /&gt;
|-&lt;br /&gt;
! Mana Refund Chance&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 0% + 1.5% per player Artisan Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Damage Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 0% + 1.5% per player Artisan Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Aspect Special Chance&amp;lt;br /&amp;gt;(scales with spell circle)&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 4% + 0.4% per player Artisan Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Aspect Special Effect:&amp;lt;br /&amp;gt;Fortify&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Grants a melee damage bonus of (10% + (1% * Tier Level)) and phyiscal damage resistance bonus of (10% + (1% * Tier Level)) to all friendly players within a 12 tile radius for 120 seconds (may not stack multiple times)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Artisan Aspect Armor==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:artisanaspectarmor.jpg|link=]]&amp;lt;br /&amp;gt;Artisan Aspect Armor&lt;br /&gt;
|-&lt;br /&gt;
! Armor Rating&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 0% + 8% per Artisan Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Crafting Skill Worn Equipment Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 30% + 10% per Artisan Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Repair Kit Boosts Target&#039;s Melee Damage&amp;lt;br /&amp;gt;(20 minutes)&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 5% + 1.5% per Artisan Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Exceptional Crafting Chance Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 5% + 1.5% per Artisan Tier Level&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Artisan Aspect Cloth==&lt;br /&gt;
* Hue 2096&lt;br /&gt;
* To Craft: 120 Tailoring, 1 Artisan Distillation and 1 Wool&lt;br /&gt;
&lt;br /&gt;
[[File:artisanaspectcloth.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aspects==&lt;br /&gt;
{{AspectTypes}}&lt;/div&gt;</summary>
		<author><name>WesFurtive</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Artisan_Aspect&amp;diff=18914</id>
		<title>Artisan Aspect</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Artisan_Aspect&amp;diff=18914"/>
		<updated>2023-01-12T13:49:17Z</updated>

		<summary type="html">&lt;p&gt;WesFurtive: /* Artisan Aspect Weapon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Aspect]][[Category:PvM]]&lt;br /&gt;
==Artisan Aspect Proc==&lt;br /&gt;
[[File:aspectmastery-artisanproc1.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Artisan Aspect Experience==&lt;br /&gt;
* Players can now earn Artisan Aspect experience from crafting while they are wearing Artisan Aspect equipment, provided they have sufficient Arcane Essence&lt;br /&gt;
* When a player gains Artisan Aspect experience from crafting, they will lose some Arcane Essence similar to fighting while wearing aspect gear&lt;br /&gt;
* Players will see overhead XP text when crafting an item that provides experience similar to killing a creature while wearing aspect gear&lt;br /&gt;
* Any item types that have the potential to show up as a Society Crafting Jobs are considered valid items for experience gain for Artisan Aspect&lt;br /&gt;
* Players can elect to turn off/turn on Artisan Aspect Experience by typing [Artisan or selecting the Artisan command entry from the Paperdoll -&amp;gt; Help -&amp;gt; Commands -&amp;gt; Mechanics tab&lt;br /&gt;
* Players already at the Max Aspect Tier Level for Artisan Aspect will not consume Arcane Essence when crafting (since they cannot gain further experience) [https://forums.uooutlands.com/index.php?threads/patch-notes-for-december-17-2019.2637/#post-15902/  patch Dec 17 2019]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Artisan Aspect Weapon==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:artisanaspectweapon.jpg|link=]]&amp;lt;br /&amp;gt;Artisan Aspect Weapon&lt;br /&gt;
|-&lt;br /&gt;
! Melee Accuracy Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 2% per player Artisan Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Tactics Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 0 + 2 per player Artisan Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Aspect Special Chance&amp;lt;br /&amp;gt;(scales with weapon speed)&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 0.5% + 0.05% per player Artisan Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Aspect Special Effect:&amp;lt;br /&amp;gt;Fortify&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Grants a melee damage bonus of (10% + (1% * Tier Level)) and physical damage resistance bonus of (10% + (1% * Tier Level)) to all friendly players within a 12 tile radius for 120 seconds (may not stack multiple times)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Artisan Aspect Spellbook==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:artisanaspectspellbook.jpg|link=]]&amp;lt;br /&amp;gt;Artisan Aspect Spellbook&lt;br /&gt;
|-&lt;br /&gt;
! Mana Refund Chance&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 0% + 1.5% per player Artisan Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Damage Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 0% + 1.5% per player Artisan Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Aspect Special Chance&amp;lt;br /&amp;gt;(scales with spell circle)&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 4% + 0.4% per player Artisan Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Aspect Special Effect:&amp;lt;br /&amp;gt;Fortify&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Grants a damage bonus of (10% + (1% * Tier Level)) and a damage resistance bonus of (10% + (1% * Tier Level)) to all friendly players within a 12 tile radius for 120 seconds (may not stack multiple times)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Artisan Aspect Armor==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:artisanaspectarmor.jpg|link=]]&amp;lt;br /&amp;gt;Artisan Aspect Armor&lt;br /&gt;
|-&lt;br /&gt;
! Armor Rating&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 0% + 8% per Artisan Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Crafting Skill Worn Equipment Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 30% + 10% per Artisan Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Repair Kit Boosts Target&#039;s Melee Damage&amp;lt;br /&amp;gt;(20 minutes)&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 5% + 1.5% per Artisan Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Exceptional Crafting Chance Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 5% + 1.5% per Artisan Tier Level&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Artisan Aspect Cloth==&lt;br /&gt;
* Hue 2096&lt;br /&gt;
* To Craft: 120 Tailoring, 1 Artisan Distillation and 1 Wool&lt;br /&gt;
&lt;br /&gt;
[[File:artisanaspectcloth.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aspects==&lt;br /&gt;
{{AspectTypes}}&lt;/div&gt;</summary>
		<author><name>WesFurtive</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Artisan_Aspect&amp;diff=18913</id>
		<title>Artisan Aspect</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Artisan_Aspect&amp;diff=18913"/>
		<updated>2023-01-12T13:45:31Z</updated>

		<summary type="html">&lt;p&gt;WesFurtive: /* Artisan Aspect Weapon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Aspect]][[Category:PvM]]&lt;br /&gt;
==Artisan Aspect Proc==&lt;br /&gt;
[[File:aspectmastery-artisanproc1.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Artisan Aspect Experience==&lt;br /&gt;
* Players can now earn Artisan Aspect experience from crafting while they are wearing Artisan Aspect equipment, provided they have sufficient Arcane Essence&lt;br /&gt;
* When a player gains Artisan Aspect experience from crafting, they will lose some Arcane Essence similar to fighting while wearing aspect gear&lt;br /&gt;
* Players will see overhead XP text when crafting an item that provides experience similar to killing a creature while wearing aspect gear&lt;br /&gt;
* Any item types that have the potential to show up as a Society Crafting Jobs are considered valid items for experience gain for Artisan Aspect&lt;br /&gt;
* Players can elect to turn off/turn on Artisan Aspect Experience by typing [Artisan or selecting the Artisan command entry from the Paperdoll -&amp;gt; Help -&amp;gt; Commands -&amp;gt; Mechanics tab&lt;br /&gt;
* Players already at the Max Aspect Tier Level for Artisan Aspect will not consume Arcane Essence when crafting (since they cannot gain further experience) [https://forums.uooutlands.com/index.php?threads/patch-notes-for-december-17-2019.2637/#post-15902/  patch Dec 17 2019]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Artisan Aspect Weapon==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:artisanaspectweapon.jpg|link=]]&amp;lt;br /&amp;gt;Artisan Aspect Weapon&lt;br /&gt;
|-&lt;br /&gt;
! Melee Accuracy Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 2% per player Artisan Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Tactics Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 0 + 2 per player Artisan Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Aspect Special Chance&amp;lt;br /&amp;gt;(scales with weapon speed)&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 0.5% + 0.05% per player Artisan Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Aspect Special Effect:&amp;lt;br /&amp;gt;Fortify&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Grants a damage bonus of (10% + (1% * Tier Level)) and physical damage resistance bonus of (10% + (1% * Tier Level)) to all friendly players within a 12 tile radius for 120 seconds (may not stack multiple times)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Artisan Aspect Spellbook==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:artisanaspectspellbook.jpg|link=]]&amp;lt;br /&amp;gt;Artisan Aspect Spellbook&lt;br /&gt;
|-&lt;br /&gt;
! Mana Refund Chance&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 0% + 1.5% per player Artisan Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Damage Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 0% + 1.5% per player Artisan Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Aspect Special Chance&amp;lt;br /&amp;gt;(scales with spell circle)&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 4% + 0.4% per player Artisan Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Aspect Special Effect:&amp;lt;br /&amp;gt;Fortify&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Grants a damage bonus of (10% + (1% * Tier Level)) and a damage resistance bonus of (10% + (1% * Tier Level)) to all friendly players within a 12 tile radius for 120 seconds (may not stack multiple times)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Artisan Aspect Armor==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:artisanaspectarmor.jpg|link=]]&amp;lt;br /&amp;gt;Artisan Aspect Armor&lt;br /&gt;
|-&lt;br /&gt;
! Armor Rating&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 0% + 8% per Artisan Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Crafting Skill Worn Equipment Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 30% + 10% per Artisan Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Repair Kit Boosts Target&#039;s Melee Damage&amp;lt;br /&amp;gt;(20 minutes)&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 5% + 1.5% per Artisan Tier Level&lt;br /&gt;
|-&lt;br /&gt;
! Exceptional Crafting Chance Bonus&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 5% + 1.5% per Artisan Tier Level&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Artisan Aspect Cloth==&lt;br /&gt;
* Hue 2096&lt;br /&gt;
* To Craft: 120 Tailoring, 1 Artisan Distillation and 1 Wool&lt;br /&gt;
&lt;br /&gt;
[[File:artisanaspectcloth.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aspects==&lt;br /&gt;
{{AspectTypes}}&lt;/div&gt;</summary>
		<author><name>WesFurtive</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Herding&amp;diff=18470</id>
		<title>Herding</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Herding&amp;diff=18470"/>
		<updated>2022-11-01T12:30:48Z</updated>

		<summary type="html">&lt;p&gt;WesFurtive: /* PvM Bonus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:Taming]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players can use the Herding skill to select a creature or player and designate it as the target of Focused Aggression for that player&#039;s tamed or summoned creatures&lt;br /&gt;
* A player&#039;s tamed and summoned creatures (including Blade Spirits and Energy Vortexes) deal increased damage against a target their owner has marked as the target of Focused Aggression&lt;br /&gt;
* Players can passively gain Herding skill while fighting with tamed/summoned followers that deal damage to a Focused Aggression target (skillgain chance is scaled upwards based on creature&#039;s control slots for balancing purposes)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-herdinga.gif|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Focused Aggression Damage Bonus==&lt;br /&gt;
* Focused Aggression via the Herding skill provides a &#039;&#039;&#039;(22% * ([[Effective Skill|Effective Herding Skill]] / 100)) Damage bonus&#039;&#039;&#039;&lt;br /&gt;
* Players receive a bonus to Effective Herding Skill based on their equipped Shepherd&#039;s Crook or the best Shepherd&#039;s Crook in their backpack, as follows:&lt;br /&gt;
** Shepherd&#039;s Crook Effective Herding Skill Bonus = &#039;&#039;&#039;(PvM Accuracy Bonus + PvM Tactics Bonus as %)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A player&#039;s Effective Herding Skill Bonus, however, is capped by their own Herding Skill value though (so a player with 0 Herding would receive no bonus from the mechanic, or a player with 20 Herding could receive a max Effective Herding Bonus of 20, and so on)&lt;br /&gt;
* For example, an Exceedingly Accurate (+20% Accuracy) Shepherd&#039;s Crook of Power (+20% Damage) would provide a (20 + 20) = +40 Effective Herding Skill Bonus&lt;br /&gt;
* A player with 120 Herding and +40 Effective Herding Skill will receive a Focused Aggression damage bonus of (22% * (160 / 100)) = +35.2% Damage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Focused Aggression Targeting==&lt;br /&gt;
* Focused aggression targeting (via double-clicking of Shepherd&#039;s Crook) will now be treated as declaring a &amp;quot;Harmful Target&amp;quot;, meaning the Client&#039;s Razor Assistant can now use Random Enemy Target and similar targeting mechanics for declaring potential targets for Focused Aggression&lt;br /&gt;
* It will NOT be considered a criminal act if you target a Blue player with focused aggression (it will only be a criminal action if you make your pet itself attack a blue player)&lt;br /&gt;
* Players can use the [FocusAggression [[Commands|command]] to activate the Herding skill&#039;s Focus Aggression mechanic (players can still also double-click a Shepherd&#039;s Crook or use the shift-click context menu option on the target creature)&lt;br /&gt;
* Players can use the [FocusAggressionAllKill command to toggle whether using Focused Aggression will also automatically fire off an &amp;quot;All Kill&amp;quot; command towards the target&lt;br /&gt;
** This setting will default to Enabled for players&lt;br /&gt;
&lt;br /&gt;
[[File:focusaggression1a.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvM Bonus==&lt;br /&gt;
* Tamed and summoned creatures deal (22% * (Effective Herding Skill / 100)) additional damage against creatures marked by their controller as the target of Focused Aggression&lt;br /&gt;
* If a Tamed/Summoned creature has an active Focused Aggression target, they will receive (11% * (Effective Herding Skill / 100)) Damage Resistance towards all creatures&lt;br /&gt;
&lt;br /&gt;
==PvP Bonus==&lt;br /&gt;
* Tamed and summoned creatures deal (11% * (Effective Herding Skill / 100)) additional damage against players marked by their controller as the target of Focused Aggression&lt;br /&gt;
* If a Tamed/Summoned creature has an active Focused Aggression target, they will receive (5.5% * (Effective Herding Skill)) Damage Resistance towards all players&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-75&lt;br /&gt;
| Use a Shepherd&#039;s Crook to &amp;quot;Focus Aggression&amp;quot; on something in the [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 75-100&lt;br /&gt;
| Use a Shepherd&#039;s Crook to &amp;quot;Focus Aggression&amp;quot; on something &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>WesFurtive</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Material_Spellbooks&amp;diff=18443</id>
		<title>Material Spellbooks</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Material_Spellbooks&amp;diff=18443"/>
		<updated>2022-10-23T17:37:57Z</updated>

		<summary type="html">&lt;p&gt;WesFurtive: /* Material Spellbook Mana Regen Bonuses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:PvM]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players can craft Material Spellbooks using the [[Inscription]] skill under the &amp;quot;Material Spellbooks&amp;quot; crafting category&lt;br /&gt;
* Material Spellbooks offer an alternative to [[Magic Spellbook|Magic Spellbooks]] (which drop as loot) in that they provide a fairly continuous Mana Regen bonus to the player, and a small Damage Bonus&lt;br /&gt;
* Similar to Magic Spellbooks, Material Spellbooks will not provide any bonus to the player while they are currently Flagged in PvP&lt;br /&gt;
* Material Spellbooks require both Colored Leather and Colored Boards to craft, along with several blank scrolls&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:materialspellbook01.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Material Spellbook Mana Regen Bonuses==&lt;br /&gt;
&lt;br /&gt;
* Material Spellbooks provide a chance to regen 1 extra mana per mana tick (while not Flagged in PvP)&lt;br /&gt;
* Exceptional Quality: +10% Chance Per Meditation Tick to Regen 1 Extra Mana&lt;br /&gt;
* Dullhide Leather: +10% Chance Per Mana Regen Tick to Regen 1 Extra Mana&lt;br /&gt;
* Shadowhide Leather: +15% Chance Per Mana Regen Tick to Regen 1 Extra Mana&lt;br /&gt;
* Copperhide Leather: +20% Chance Per Mana Regen Tick to Regen 1 Extra Mana&lt;br /&gt;
* Bronzehide Leather: +25% Chance Per Mana Regen Tick to Regen 1 Extra Mana&lt;br /&gt;
* Goldenhide Leather: +30% Chance Per Mana Regen Tick to Regen 1 Extra Mana&lt;br /&gt;
* Rosehide Leather: +35% Chance Per Mana Regen Tick to Regen 1 Extra Mana&lt;br /&gt;
* Verehide Leather: +40% Chance Per Mana Regen Tick to Regen 1 Extra Mana&lt;br /&gt;
* Valehide Leather: +45% Chance Per Mana Regen Tick to Regen 1 Extra Mana&lt;br /&gt;
* Avarhide Leather: +50% Chance Per Mana Regen Tick to Regen 1 Extra Mana&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: If on a meditation tick a player manages to receive bonus mana from both a Material Spellbook AND from Food Satisfaction, they will regenerate 3 mana&lt;br /&gt;
&lt;br /&gt;
==Material Spellbook Damage Bonuses==&lt;br /&gt;
* Exceptional Quality: +10% Damage bonus&lt;br /&gt;
* Dullhide Leather: +1% Damage bonus&lt;br /&gt;
* Shadowhide Leather: +2% Damage bonus&lt;br /&gt;
* Copperhide Leather: +3% Damage bonus&lt;br /&gt;
* Bronzehide Leather: +4% Damage bonus&lt;br /&gt;
* Goldenhide Leather: +5% Damage bonus&lt;br /&gt;
* Rosehide Leather: +6% Damage bonus&lt;br /&gt;
* Verehide Leather: +7% Damage bonus&lt;br /&gt;
* Valehide Leather: +8% Damage bonus&lt;br /&gt;
* Avarhide Leather: +9% Damage bonus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example: Exceptional Quality 10% + Rosehide 6% = 16% damage bonus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spellbook Durability==&lt;br /&gt;
* Material Spellbook Base Durability (Uses Remaining) begins at 250 and receives bonuses based the leather type&lt;br /&gt;
* Magic and Material Spellbooks &amp;quot;Uses Remaining&amp;quot; will now be referred to as Durability, to match similar handling to Armor and Weapons&lt;br /&gt;
* Magic and Material Spellbooks are not deleted when reaching 0 Durability (Uses) similar to Weapons/Armor&lt;br /&gt;
* Magic and Material Spellbooks suffer scaling durability penalties to Spell Damage similar to weapons, except with a maximum penalty of -5% (this amount is lower than weapons/armor due to them being optional equipment)&lt;br /&gt;
* Players can view the Durability of their Magic Spellbooks by using Arms Lore on them or looking at the &amp;quot;Equipment&amp;quot; page of the [Stats menu&lt;br /&gt;
* Players can view the specific Spell Damage Penalty they are receiving based on the Durability of their Magic and Material Spellbooks in the &amp;quot;Spells&amp;quot; page of the [Stats menu&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:spellbookdurability01.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:spellbookdurability02.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spellbook Type Switching==&lt;br /&gt;
* When a player casts a spell using a [[Magic Spellbook]] (i.e. Loot Drop spellbook) there is a 60 second delay before they will be able to receive any Mana Regen bonuses from any Material Spellbooks they equip&lt;br /&gt;
* When a player regenerates mana using a [[Material Spellbooks]], there is a 60 second delay before they will be able to receive any Mana Refund Chances or Damage Bonuses from any Magic Spellbook (i.e. Loot Drop spellbook) they equip&lt;/div&gt;</summary>
		<author><name>WesFurtive</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Material_Spellbooks&amp;diff=18442</id>
		<title>Material Spellbooks</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Material_Spellbooks&amp;diff=18442"/>
		<updated>2022-10-23T17:37:49Z</updated>

		<summary type="html">&lt;p&gt;WesFurtive: /* Material Spellbook Mana Regen Bonuses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:PvM]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players can craft Material Spellbooks using the [[Inscription]] skill under the &amp;quot;Material Spellbooks&amp;quot; crafting category&lt;br /&gt;
* Material Spellbooks offer an alternative to [[Magic Spellbook|Magic Spellbooks]] (which drop as loot) in that they provide a fairly continuous Mana Regen bonus to the player, and a small Damage Bonus&lt;br /&gt;
* Similar to Magic Spellbooks, Material Spellbooks will not provide any bonus to the player while they are currently Flagged in PvP&lt;br /&gt;
* Material Spellbooks require both Colored Leather and Colored Boards to craft, along with several blank scrolls&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:materialspellbook01.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Material Spellbook Mana Regen Bonuses==&lt;br /&gt;
&lt;br /&gt;
* Material Spellbooks also provide a chance to regen 1 extra mana per mana tick (while not Flagged in PvP)&lt;br /&gt;
* Exceptional Quality: +10% Chance Per Meditation Tick to Regen 1 Extra Mana&lt;br /&gt;
* Dullhide Leather: +10% Chance Per Mana Regen Tick to Regen 1 Extra Mana&lt;br /&gt;
* Shadowhide Leather: +15% Chance Per Mana Regen Tick to Regen 1 Extra Mana&lt;br /&gt;
* Copperhide Leather: +20% Chance Per Mana Regen Tick to Regen 1 Extra Mana&lt;br /&gt;
* Bronzehide Leather: +25% Chance Per Mana Regen Tick to Regen 1 Extra Mana&lt;br /&gt;
* Goldenhide Leather: +30% Chance Per Mana Regen Tick to Regen 1 Extra Mana&lt;br /&gt;
* Rosehide Leather: +35% Chance Per Mana Regen Tick to Regen 1 Extra Mana&lt;br /&gt;
* Verehide Leather: +40% Chance Per Mana Regen Tick to Regen 1 Extra Mana&lt;br /&gt;
* Valehide Leather: +45% Chance Per Mana Regen Tick to Regen 1 Extra Mana&lt;br /&gt;
* Avarhide Leather: +50% Chance Per Mana Regen Tick to Regen 1 Extra Mana&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: If on a meditation tick a player manages to receive bonus mana from both a Material Spellbook AND from Food Satisfaction, they will regenerate 3 mana&lt;br /&gt;
&lt;br /&gt;
==Material Spellbook Damage Bonuses==&lt;br /&gt;
* Exceptional Quality: +10% Damage bonus&lt;br /&gt;
* Dullhide Leather: +1% Damage bonus&lt;br /&gt;
* Shadowhide Leather: +2% Damage bonus&lt;br /&gt;
* Copperhide Leather: +3% Damage bonus&lt;br /&gt;
* Bronzehide Leather: +4% Damage bonus&lt;br /&gt;
* Goldenhide Leather: +5% Damage bonus&lt;br /&gt;
* Rosehide Leather: +6% Damage bonus&lt;br /&gt;
* Verehide Leather: +7% Damage bonus&lt;br /&gt;
* Valehide Leather: +8% Damage bonus&lt;br /&gt;
* Avarhide Leather: +9% Damage bonus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example: Exceptional Quality 10% + Rosehide 6% = 16% damage bonus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spellbook Durability==&lt;br /&gt;
* Material Spellbook Base Durability (Uses Remaining) begins at 250 and receives bonuses based the leather type&lt;br /&gt;
* Magic and Material Spellbooks &amp;quot;Uses Remaining&amp;quot; will now be referred to as Durability, to match similar handling to Armor and Weapons&lt;br /&gt;
* Magic and Material Spellbooks are not deleted when reaching 0 Durability (Uses) similar to Weapons/Armor&lt;br /&gt;
* Magic and Material Spellbooks suffer scaling durability penalties to Spell Damage similar to weapons, except with a maximum penalty of -5% (this amount is lower than weapons/armor due to them being optional equipment)&lt;br /&gt;
* Players can view the Durability of their Magic Spellbooks by using Arms Lore on them or looking at the &amp;quot;Equipment&amp;quot; page of the [Stats menu&lt;br /&gt;
* Players can view the specific Spell Damage Penalty they are receiving based on the Durability of their Magic and Material Spellbooks in the &amp;quot;Spells&amp;quot; page of the [Stats menu&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:spellbookdurability01.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:spellbookdurability02.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spellbook Type Switching==&lt;br /&gt;
* When a player casts a spell using a [[Magic Spellbook]] (i.e. Loot Drop spellbook) there is a 60 second delay before they will be able to receive any Mana Regen bonuses from any Material Spellbooks they equip&lt;br /&gt;
* When a player regenerates mana using a [[Material Spellbooks]], there is a 60 second delay before they will be able to receive any Mana Refund Chances or Damage Bonuses from any Magic Spellbook (i.e. Loot Drop spellbook) they equip&lt;/div&gt;</summary>
		<author><name>WesFurtive</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Material_Spellbooks&amp;diff=18441</id>
		<title>Material Spellbooks</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Material_Spellbooks&amp;diff=18441"/>
		<updated>2022-10-23T17:32:59Z</updated>

		<summary type="html">&lt;p&gt;WesFurtive: /* Material Spellbook Mana Regen Bonuses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:PvM]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players can craft Material Spellbooks using the [[Inscription]] skill under the &amp;quot;Material Spellbooks&amp;quot; crafting category&lt;br /&gt;
* Material Spellbooks offer an alternative to [[Magic Spellbook|Magic Spellbooks]] (which drop as loot) in that they provide a fairly continuous Mana Regen bonus to the player, and a small Damage Bonus&lt;br /&gt;
* Similar to Magic Spellbooks, Material Spellbooks will not provide any bonus to the player while they are currently Flagged in PvP&lt;br /&gt;
* Material Spellbooks require both Colored Leather and Colored Boards to craft, along with several blank scrolls&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:materialspellbook01.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Material Spellbook Mana Regen Bonuses==&lt;br /&gt;
&lt;br /&gt;
* Material Spellbooks also provide a chance to double normal Mana Regen amounts when actively or passively meditating (while not Flagged in PvP)&lt;br /&gt;
* Exceptional Quality: +10% Chance Per Meditation Tick to Regen 1 Extra Mana&lt;br /&gt;
* Dullhide Leather: +10% Chance Per Mana Regen Tick to Regen 1 Extra Mana&lt;br /&gt;
* Shadowhide Leather: +15% Chance Per Mana Regen Tick to Regen 1 Extra Mana&lt;br /&gt;
* Copperhide Leather: +20% Chance Per Mana Regen Tick to Regen 1 Extra Mana&lt;br /&gt;
* Bronzehide Leather: +25% Chance Per Mana Regen Tick to Regen 1 Extra Mana&lt;br /&gt;
* Goldenhide Leather: +30% Chance Per Mana Regen Tick to Regen 1 Extra Mana&lt;br /&gt;
* Rosehide Leather: +35% Chance Per Mana Regen Tick to Regen 1 Extra Mana&lt;br /&gt;
* Verehide Leather: +40% Chance Per Mana Regen Tick to Regen 1 Extra Mana&lt;br /&gt;
* Valehide Leather: +45% Chance Per Mana Regen Tick to Regen 1 Extra Mana&lt;br /&gt;
* Avarhide Leather: +50% Chance Per Mana Regen Tick to Regen 1 Extra Mana&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: If on a meditation tick a player manages to receive bonus mana from both a Material Spellbook AND from Food Satisfaction, they will regenerate 3 mana&lt;br /&gt;
&lt;br /&gt;
==Material Spellbook Damage Bonuses==&lt;br /&gt;
* Exceptional Quality: +10% Damage bonus&lt;br /&gt;
* Dullhide Leather: +1% Damage bonus&lt;br /&gt;
* Shadowhide Leather: +2% Damage bonus&lt;br /&gt;
* Copperhide Leather: +3% Damage bonus&lt;br /&gt;
* Bronzehide Leather: +4% Damage bonus&lt;br /&gt;
* Goldenhide Leather: +5% Damage bonus&lt;br /&gt;
* Rosehide Leather: +6% Damage bonus&lt;br /&gt;
* Verehide Leather: +7% Damage bonus&lt;br /&gt;
* Valehide Leather: +8% Damage bonus&lt;br /&gt;
* Avarhide Leather: +9% Damage bonus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example: Exceptional Quality 10% + Rosehide 6% = 16% damage bonus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spellbook Durability==&lt;br /&gt;
* Material Spellbook Base Durability (Uses Remaining) begins at 250 and receives bonuses based the leather type&lt;br /&gt;
* Magic and Material Spellbooks &amp;quot;Uses Remaining&amp;quot; will now be referred to as Durability, to match similar handling to Armor and Weapons&lt;br /&gt;
* Magic and Material Spellbooks are not deleted when reaching 0 Durability (Uses) similar to Weapons/Armor&lt;br /&gt;
* Magic and Material Spellbooks suffer scaling durability penalties to Spell Damage similar to weapons, except with a maximum penalty of -5% (this amount is lower than weapons/armor due to them being optional equipment)&lt;br /&gt;
* Players can view the Durability of their Magic Spellbooks by using Arms Lore on them or looking at the &amp;quot;Equipment&amp;quot; page of the [Stats menu&lt;br /&gt;
* Players can view the specific Spell Damage Penalty they are receiving based on the Durability of their Magic and Material Spellbooks in the &amp;quot;Spells&amp;quot; page of the [Stats menu&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:spellbookdurability01.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:spellbookdurability02.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spellbook Type Switching==&lt;br /&gt;
* When a player casts a spell using a [[Magic Spellbook]] (i.e. Loot Drop spellbook) there is a 60 second delay before they will be able to receive any Mana Regen bonuses from any Material Spellbooks they equip&lt;br /&gt;
* When a player regenerates mana using a [[Material Spellbooks]], there is a 60 second delay before they will be able to receive any Mana Refund Chances or Damage Bonuses from any Magic Spellbook (i.e. Loot Drop spellbook) they equip&lt;/div&gt;</summary>
		<author><name>WesFurtive</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Wrestling&amp;diff=17809</id>
		<title>Wrestling</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Wrestling&amp;diff=17809"/>
		<updated>2022-09-21T17:04:57Z</updated>

		<summary type="html">&lt;p&gt;WesFurtive: /* PvM Special Attack */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
==Summary==&lt;br /&gt;
Wrestling skill grants the ability to attack and defend with no weapon equipped.  &lt;br /&gt;
* The chance to hit with fists and the chance to avoid interrupts while casting is equal to (attacker&#039;s wrestling skill + 50) / ((defender&#039;s weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses.&lt;br /&gt;
* Unarmed Wrestling base damage  against creatures is 2-8&lt;br /&gt;
* Unarmed Wrestling base damage against players is 1-4&lt;br /&gt;
* Unarmed Wrestling attacks have a base speed of 50&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvM Bonuses==&lt;br /&gt;
===PvM Special Attack===&lt;br /&gt;
* Only works against creatures, not other players&lt;br /&gt;
* There is a 10% base chance of inflicting a Special Attack on creatures&lt;br /&gt;
** This chance can be further increased via the [[Arms Lore]] skill, [[Water Aspect|Water Aspect Armor]], or [[Mastery Chain|Mastery Chain Links]]&lt;br /&gt;
* When players trigger a Weapon Special with a Martial Manual equipped, it will no longer do a Disorient effect, and instead will randomly choose between the four weapons specials:&lt;br /&gt;
** [[Swordsmanship]] Bleeds; Applies a bleed effect, ticking for 20% of the initial hit&#039;s damage every 3 seconds, 5 times. Also applies a lacerate effect, increasing anyone&#039;s weapon special chance to that monster by 8%, stackable up to 24%.&lt;br /&gt;
** [[Archery]] Hinders; Hinders the target, freezing it for 4-8s and increases the hit by 50% (by 100% if the target is already hindered or recently recovered from a hinder)&lt;br /&gt;
** [[Mace Fighting]] Pierces; Lowers the target&#039;s armor by 50, for 8-16 seconds and increases the hit by 50. Bonus increased if all of the target&#039;s armor is pierced.&lt;br /&gt;
** [[Fencing]] Cripples; Applies a stackable 8% cripple effect, lowering the target&#039;s melee defence up to a 24% decrease. And increases the damage the mob takes from poison.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main Articles: [[Swordsmanship#PvM Special Attack]],[[Mace Fighting#PvM Special Attack]],[[Archery#PvM Special Attack]] and [[Fencing#PvM Special Attack]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Wrestling Charged Spell Chance===&lt;br /&gt;
* The Wrestling skill provides a 15% * (Wrestling Skill / 100) bonus to Charged Spell Chances when casting spells against creatures&lt;br /&gt;
&lt;br /&gt;
==Martial Manuals==&lt;br /&gt;
* Players have access to &amp;quot;Martial Manuals&amp;quot; which are equippable scrolls that transform the player&#039;s Wrestling swings into weapon-like strikes of roughly the same speed and damage as War Forks&lt;br /&gt;
* While Martial Manuals will appear in a player&#039;s Paperdoll, they will not display in game for the player, and a player attacking while equipped with one will deliver unique unarmed animations and sound effects specific to Martial Manuals&lt;br /&gt;
* Martial Manuals are for all intents and purposes considered One-Handed Weapons that players can Parry with, but cannot equip Shields while wielding&lt;br /&gt;
* Players can drink potions while wielding Martial Manuals&lt;br /&gt;
&lt;br /&gt;
[[File:martialmanualequipped.jpg|link=]]&lt;br /&gt;
[[File:allmartialmanuals.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Martial Manuals have the same Accuracy, Damage, Durability, and Slayer Properties as [[Modifiers|normal weapons]]&lt;br /&gt;
* Martial Manuals can also be crafted (including with Colored Materials) via the [[Inscription]] skill, or can be found as magic loot versions&lt;br /&gt;
&lt;br /&gt;
===Martial Manuals in PvP===&lt;br /&gt;
* Martial Manuals can be [[Disarm|disarmed]], which will result in the player dealing standard &amp;quot;Unarmed&amp;quot; 1-2 damage during that time&lt;br /&gt;
* Martial Manuals are not allowed in Arena Duels or Tournaments&lt;br /&gt;
* Damage from Martial Manuals in PvP will scale based on the player&#039;s Raw Dex stat as a % (without any adjustments for Dex bonuses or penalties from Potions, Bless, Weaken, other effects)&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
* A player with 100 Dex will inflict 100% of normal PvP damage with Martial Manuals&lt;br /&gt;
* A player with 50 Dex will inflict 50% of normal PvP damage with Martial Manuals&lt;br /&gt;
* A Player with 25 Dex will inflict 25% of normal PvP damage with Martial Manuals&lt;br /&gt;
* A player with 25 Dex, but temporarily at 45 Dex due to a Greater Agility Potion, will still inflict 25% of normal PvP damage (Potions and spell buffs/debuffs will not count into their Dex calculation)&lt;br /&gt;
&lt;br /&gt;
==Codex==&lt;br /&gt;
{{Main|Weapon and Shield Codex#Wrestling Stances and Finishers}}&lt;br /&gt;
* Wrestling can benefit from Stances and Finishers provided by a Codex of Wrestling.&lt;br /&gt;
** Players can acquire a Wrestling Codex that works exclusively with Martial Manuals (provides no benefit to empty fists)&lt;br /&gt;
** Similar to other Weapon Skills, changing to a Wrestling Stance costs the player 5 mana&lt;br /&gt;
** For the first 10 seconds after a player activates a Wrestling Stance, the bonus from it is dramatically increased (this is called a &amp;quot;Stance Adoption&amp;quot; period)&lt;br /&gt;
** Conceptually, players with a [[Weapon_and_Shield_Codex#Wrestling_Stances_and_Finishers|Wrestling Codex]] are encouraged to switch stances (costing 5 mana) every 10 seconds to maximize the bonuses they get from each stance (which will likely require the player to have some form of limited mana regeneration)&lt;br /&gt;
&lt;br /&gt;
{{WrestlingCodex}}&lt;br /&gt;
&lt;br /&gt;
==Beneficial Skills==&lt;br /&gt;
Having these skills benefit Wrestling. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Benefit&lt;br /&gt;
|-&lt;br /&gt;
| [[Anatomy]]&lt;br /&gt;
| Increases Base Weapon Damage * (50% * (Anatomy Skill / 100)) without a Martial Manual&amp;lt;br&amp;gt;Reduced to Base Weapon Damage * (20% * (Anatomy Skill / 100)) in PvP.&amp;lt;br&amp;gt;Increases [[Weapon and Shield Codex|codex finisher]] chance by (10% * (Anatomy Skill / 100))&lt;br /&gt;
|-&lt;br /&gt;
| [[Chivalry]]&lt;br /&gt;
| Increases Base Weapon Damage * (10% * (Chivalry Skill / 100)) Supplemental PvP Melee Damage&lt;br /&gt;
|-&lt;br /&gt;
| [[Tactics]]&lt;br /&gt;
|From 0 to 100, Increases Base Weapon Damage * (-50% + (Tactics Skill / 200))&amp;lt;br&amp;gt;Any additional skill increases Base Weapon Damage * (1% * (Tactics Skill - 100)) &lt;br /&gt;
|-&lt;br /&gt;
| [[Arms Lore]]&lt;br /&gt;
|Increases Special Attack Chance by (10% * (Arms Lore Skill / 100))&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Inscription]]&lt;br /&gt;
|When using a Martial Manual increases Base Weapon Damage * (20% * (Inscription Skill / 100))&amp;lt;br&amp;gt; Reduced to Base Weapon Damage * (8% * (Inscription Skill / 100)) in PvP.&lt;br /&gt;
|-&lt;br /&gt;
| [[Camping]]&amp;lt;br&amp;gt;[[Tracking]]&amp;lt;br&amp;gt;[[Forensic Evaluation]] &lt;br /&gt;
| Increases Base Weapon Damage by (25% * Skill / 100)&amp;lt;br&amp;gt;Reduced to Base Weapon Damage by (10% * Skill / 100)&amp;lt;br&amp;gt;(&#039;&#039;2 hour bonus after using the skill&#039;&#039;)&lt;br /&gt;
|-&lt;br /&gt;
| [[Mace Fighting]]&amp;lt;br&amp;gt;[[Archery]]&amp;lt;br&amp;gt;[[Swordsmanship]]&amp;lt;br&amp;gt;[[Fencing]]&lt;br /&gt;
| Increases Base Weapon Damage by (25% * Skill / 100) in PvM only.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-75&lt;br /&gt;
| Passively in unarmed combat (or Martial Manual) in the [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 75-100&lt;br /&gt;
| Passively in unarmed combat (or Martial Manual)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>WesFurtive</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Swordsmanship&amp;diff=17808</id>
		<title>Swordsmanship</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Swordsmanship&amp;diff=17808"/>
		<updated>2022-09-21T17:01:01Z</updated>

		<summary type="html">&lt;p&gt;WesFurtive: /* PvM Special Attack */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]][[Category:PvM]][[Category:PvP]]&lt;br /&gt;
==Summary==&lt;br /&gt;
Swordsmanship allows the use of bladed weapons with a swing speed between the faster [[Fencing]] weapons and slower [[Mace Fighting|Macing]] weapons.&lt;br /&gt;
&lt;br /&gt;
* All one-handed swords can be poisoned using the [[Poisoning]] skill&lt;br /&gt;
** But no two-handed swords weapons can be poisoned.&lt;br /&gt;
* The chance to hit with a swords class weapon is equal to (Player&#039;s Swordsmanship skill + 50) / ((Defender&#039;s Weapon or Wrestling skill + 50) * 2), plus any relevant accuracy bonuses&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PvM Special Attack==&lt;br /&gt;
* Only works against creatures, not other players&lt;br /&gt;
* Players have a 10% chance of inflicting a Swords Weapon Special Attack against creatures&lt;br /&gt;
** This chance can be further increased via the [[Arms Lore | Arms Lore Skill]], [[Water Aspect | Water Aspect Armor]], or [[Mastery Chain | Mastery Chain Links]]&lt;br /&gt;
* Swords Weapon Specials apply a stackable 8% Lacerate Effect with a max effect of 24% on a target&lt;br /&gt;
* Causes the target to take &amp;quot;Bleed&amp;quot; damage every 3 seconds for the next 15 seconds&lt;br /&gt;
** On a normal attack; Bleed damage tick is 20% of the total weapon damage caused by the initial attack except as part of a backstab&lt;br /&gt;
** On a backstab; Each Bleed damage tick is 20% of (33% * the total weapon damage caused by a successful Backstab with a sword weapon&lt;br /&gt;
* Also applies a &#039;&#039;&#039;&amp;quot;Lacerate&amp;quot;&#039;&#039;&#039; effect&lt;br /&gt;
** Lacerate increases the chance for players to inflict weapon special attacks against that creature by 8% for the next 8-16 seconds (scaled based on weapon speed)&lt;br /&gt;
** A creature can have up to 3 Lacerate effects for a max of +24% chance to trigger weapon specials.&lt;br /&gt;
&lt;br /&gt;
==Swordsmanship Weapons==&lt;br /&gt;
{{Main|Armor &amp;amp; Weapons}}&lt;br /&gt;
Sword class weapons are crafted with [[Blacksmithy]] or bought from NPCs.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Weapon &lt;br /&gt;
! Wielded With&lt;br /&gt;
! Poisonable&lt;br /&gt;
|-&lt;br /&gt;
| [[File:katana.jpg|link=]]&amp;lt;br /&amp;gt;Katana&lt;br /&gt;
| 1 Hand&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:cutlass.jpg|link=]]&amp;lt;br /&amp;gt;Cutlass&lt;br /&gt;
| 1 Hand&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:scimitar.jpg|link=]]&amp;lt;br /&amp;gt;Scimitar&lt;br /&gt;
| 1 Hand&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:longsword.jpg|link=]]&amp;lt;br /&amp;gt;Longsword&lt;br /&gt;
| 1 Hand&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:vikingsword.jpg|link=]]&amp;lt;br /&amp;gt;Viking Sword&lt;br /&gt;
| 1 Hand&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:broadsword.jpg|link=]]&amp;lt;br /&amp;gt;Broad Sword&lt;br /&gt;
| 1 Hand&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:axe.jpg|link=]]&amp;lt;br /&amp;gt;Axe&lt;br /&gt;
| 2 Hand&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:twohandedaxe.jpg|link=]]&amp;lt;br /&amp;gt;Two-Handed Axe&lt;br /&gt;
| 2 Hand&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:battleaxe.jpg|link=]]&amp;lt;br /&amp;gt;Battle Axe&lt;br /&gt;
| 2 Hand&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:waraxe.jpg|link=]]&amp;lt;br /&amp;gt;War Axe&lt;br /&gt;
| 2 Hand&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:doubleaxe.jpg|link=]]&amp;lt;br /&amp;gt;Double Axe&lt;br /&gt;
| 2 Hand&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:executionersaxe.jpg|link=]]&amp;lt;br /&amp;gt;Executioner&#039;s Axe &lt;br /&gt;
| 2 Hand&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:largebattleaxe.jpg|link=]]&amp;lt;br /&amp;gt;Large Battle Axe&lt;br /&gt;
| 2 Hand&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:halberd.jpg|link=]]&amp;lt;br /&amp;gt;Halberd&lt;br /&gt;
| 2 Hand&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:bardiche.jpg|link=]]&amp;lt;br /&amp;gt;Bardiche&lt;br /&gt;
| 2 Hand&lt;br /&gt;
| No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Beneficial Skills==&lt;br /&gt;
Having these skills benefit Swordsmanship. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Benefit&lt;br /&gt;
|-&lt;br /&gt;
| [[Anatomy]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| Increases Base Weapon Damage * (20% * (Anatomy Skill / 100))&amp;lt;br&amp;gt;Increases [[Weapon and Shield Codex|codex finisher]] chance by (10% * (Anatomy Skill / 100))&lt;br /&gt;
|-&lt;br /&gt;
| [[Chivalry]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| Increases Base Weapon Damage * (10% * (Chivalry Skill / 100)) Supplemental PvP Melee Damage&lt;br /&gt;
|-&lt;br /&gt;
| [[Tactics]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| From 0 to 100, Increases Base Weapon Damage * (-50% + (Tactics Skill / 200))&amp;lt;br&amp;gt;Any additional skill increases Base Weapon Damage * (1% * (Tactics Skill - 100)) &lt;br /&gt;
|-&lt;br /&gt;
| [[Arms Lore]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| Increases Special Attack Chance by (10% * (Arms Lore Skill / 100))&lt;br /&gt;
|-&lt;br /&gt;
| [[Lumberjacking]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| When using an axe increases Base Weapon Damage * (25% * (Lumberjacking Skill / 100))&amp;lt;br&amp;gt;Reduced to Base Weapon Damage * (10% * (Lumberjacking Skill / 100)) in PvP.&lt;br /&gt;
|-&lt;br /&gt;
| [[Blacksmithy]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| When using a smithed weapon increases Base Weapon Damage * (15% * (Blacksmithing Skill / 100))&amp;lt;br&amp;gt; Reduced to Base Weapon Damage * (6% * (Blacksmithing Skill / 100)) in PvP.&lt;br /&gt;
|-&lt;br /&gt;
| [[Camping]]&amp;lt;br&amp;gt;[[Tracking]]&amp;lt;br&amp;gt;[[Forensic Evaluation]] &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| Increases Base Weapon Damage by (25% * Skill / 100)&amp;lt;br&amp;gt;Reduced to Base Weapon Damage by (10% * Skill / 100) in PvP.&amp;lt;br&amp;gt;(&#039;&#039;2 hour bonus after using the skill&#039;&#039;)&lt;br /&gt;
|-&lt;br /&gt;
| [[Mace Fighting]]&amp;lt;br&amp;gt;[[Wrestling]]&amp;lt;br&amp;gt;[[Archery]]&amp;lt;br&amp;gt;[[Fencing]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| Increases Base Weapon Damage by (25% * Skill / 100) in PvM only.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Codex==&lt;br /&gt;
{{Main|Weapon and Shield Codex#Swordsmanship Stances and Finishers}}&lt;br /&gt;
Sword class weapons benefit from Stances and Finishers provided by a Codex of Swords.&lt;br /&gt;
&lt;br /&gt;
{{SwordCodex}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-75&lt;br /&gt;
| Passively in melee combat using a sword in the [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 75-100&lt;br /&gt;
| Passively in melee combat using a sword&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>WesFurtive</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Resisting_Spells&amp;diff=17776</id>
		<title>Resisting Spells</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Resisting_Spells&amp;diff=17776"/>
		<updated>2022-09-19T18:25:08Z</updated>

		<summary type="html">&lt;p&gt;WesFurtive: /* Spell Resist/Non-Damaging Spell Chance Reduction Chance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]__NOTOC__&lt;br /&gt;
==Summary==&lt;br /&gt;
* Spell damage taken is reduced by a minimum of (12.5% * (Magic Resist Skill / 100))&lt;br /&gt;
* Spell damage taken is reduced by a maximum of (37.5% * (Magic Resist Skill / 100))&lt;br /&gt;
* The chance to resist any hostile spell with a non-damaging effect such as Curse or Poison is ((40% - (Spell Circle * 5%)) * (Magic Resist Skill / 100))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spell Absorption==&lt;br /&gt;
* In addition to normal spell damage reduction for Magic Resist, players now have a (25% * (Magic Resist Skill / 100)) chance to Absorb a spell cast by a creature&lt;br /&gt;
* Absorbed spells will display with a pink/purple orb effect (similar to parrying)&lt;br /&gt;
* An absorbed spell has its damage reduced by 75% (similar to the parrying effect)&lt;br /&gt;
* Removed the &amp;quot;Stored Spell Damage&amp;quot; handling from the Magic Resist &amp;quot;Absorb&amp;quot; mechanic (Oct. 2nd, 2021 patch)&lt;br /&gt;
* When players absorb a creature spell (non-tamed/summoned), they&#039;ll gain a Melee and Spell Damage bonus against creatures of (8% * (Effective Magic Resist Skill / 100)) for 5 minutes that will stack up to 3 times&lt;br /&gt;
&lt;br /&gt;
==Spell Resist/Non-Damaging Spell Chance Reduction Chance==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Resisting Spells Skill&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Damage Reduction (%)&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Non-Damaging Spell Resist Chance (%)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | PvM Spell &amp;lt;br /&amp;gt;Absorption &amp;lt;br /&amp;gt;Chance (%)&lt;br /&gt;
|-&lt;br /&gt;
! Minimum&lt;br /&gt;
! Maximum&lt;br /&gt;
! Circle 1&lt;br /&gt;
! Circle 2&lt;br /&gt;
! Circle 3&lt;br /&gt;
! Circle 4&lt;br /&gt;
! Circle 5&lt;br /&gt;
! Circle 6&lt;br /&gt;
! Circle 7&lt;br /&gt;
! Circle 8&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0.00&lt;br /&gt;
| 0.00&lt;br /&gt;
| 0.0&lt;br /&gt;
| 0.0&lt;br /&gt;
| N/A&lt;br /&gt;
| 0.0&lt;br /&gt;
| 0.0&lt;br /&gt;
| 0.0&lt;br /&gt;
| 0.0&lt;br /&gt;
| N/A&lt;br /&gt;
| 0.0&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 1.25&lt;br /&gt;
| 3.75&lt;br /&gt;
| 3.5&lt;br /&gt;
| 3.0&lt;br /&gt;
| N/A&lt;br /&gt;
| 2.0&lt;br /&gt;
| 1.5&lt;br /&gt;
| 1.0&lt;br /&gt;
| 0.5&lt;br /&gt;
| N/A&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| 2.50&lt;br /&gt;
| 7.50&lt;br /&gt;
| 7.0&lt;br /&gt;
| 6.0&lt;br /&gt;
| N/A&lt;br /&gt;
| 4.0&lt;br /&gt;
| 3.0&lt;br /&gt;
| 2.0&lt;br /&gt;
| 1.0&lt;br /&gt;
| N/A&lt;br /&gt;
| 5.0&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| 3.75&lt;br /&gt;
| 11.25&lt;br /&gt;
| 10.5&lt;br /&gt;
| 9.0&lt;br /&gt;
| N/A&lt;br /&gt;
| 6.0&lt;br /&gt;
| 4.5&lt;br /&gt;
| 3.0&lt;br /&gt;
| 1.5&lt;br /&gt;
| N/A&lt;br /&gt;
| 7.5&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| 5.00&lt;br /&gt;
| 15.00&lt;br /&gt;
| 14.0&lt;br /&gt;
| 12.0&lt;br /&gt;
| N/A&lt;br /&gt;
| 8.0&lt;br /&gt;
| 6.0&lt;br /&gt;
| 4.0&lt;br /&gt;
| 2.0&lt;br /&gt;
| N/A&lt;br /&gt;
| 10.0&lt;br /&gt;
|-&lt;br /&gt;
| 50&lt;br /&gt;
| 6.25&lt;br /&gt;
| 18.75&lt;br /&gt;
| 17.5&lt;br /&gt;
| 15.0&lt;br /&gt;
| N/A&lt;br /&gt;
| 10.0&lt;br /&gt;
| 7.5&lt;br /&gt;
| 5.0&lt;br /&gt;
| 2.5&lt;br /&gt;
| N/A&lt;br /&gt;
| 12.5&lt;br /&gt;
|-&lt;br /&gt;
| 60&lt;br /&gt;
| 7.50&lt;br /&gt;
| 22.50&lt;br /&gt;
| 21.0&lt;br /&gt;
| 18.0&lt;br /&gt;
| N/A&lt;br /&gt;
| 12.0&lt;br /&gt;
| 9.0&lt;br /&gt;
| 6.0&lt;br /&gt;
| 3.0&lt;br /&gt;
| N/A&lt;br /&gt;
| 15.0&lt;br /&gt;
|-&lt;br /&gt;
| 70&lt;br /&gt;
| 8.75&lt;br /&gt;
| 26.25&lt;br /&gt;
| 24.5&lt;br /&gt;
| 21.0&lt;br /&gt;
| N/A&lt;br /&gt;
| 14.0&lt;br /&gt;
| 10.5&lt;br /&gt;
| 7.0&lt;br /&gt;
| 3.5&lt;br /&gt;
| N/A&lt;br /&gt;
| 17.5&lt;br /&gt;
|-&lt;br /&gt;
| 80&lt;br /&gt;
| 10.00&lt;br /&gt;
| 30.00&lt;br /&gt;
| 28.0&lt;br /&gt;
| 24.0&lt;br /&gt;
| N/A&lt;br /&gt;
| 16.0&lt;br /&gt;
| 12.0&lt;br /&gt;
| 8.0&lt;br /&gt;
| 4.0&lt;br /&gt;
| N/A&lt;br /&gt;
| 20.0&lt;br /&gt;
|-&lt;br /&gt;
| 90&lt;br /&gt;
| 11.25&lt;br /&gt;
| 33.75&lt;br /&gt;
| 31.5&lt;br /&gt;
| 27.0&lt;br /&gt;
| N/A&lt;br /&gt;
| 18.0&lt;br /&gt;
| 13.5&lt;br /&gt;
| 9.0&lt;br /&gt;
| 4.5&lt;br /&gt;
| N/A&lt;br /&gt;
| 22.5&lt;br /&gt;
|-&lt;br /&gt;
| 100&lt;br /&gt;
| 12.50&lt;br /&gt;
| 37.50&lt;br /&gt;
| 35.0&lt;br /&gt;
| 30.0&lt;br /&gt;
| N/A&lt;br /&gt;
| 20.0&lt;br /&gt;
| 15.0&lt;br /&gt;
| 10.0&lt;br /&gt;
| 5.0&lt;br /&gt;
| N/A&lt;br /&gt;
| 25.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* While Resisting Spells can be gained through casting on yourself that is a slower method&lt;br /&gt;
* Gain chance is better if the spell is cast by a creature&lt;br /&gt;
* There seems to be a limit on how much skill you can gain per mob, about 0.4 - 0.6&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-75&lt;br /&gt;
| Let a Skeletal Mage/Lich/Ghoul cast on you within [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 75-100&lt;br /&gt;
| Let magical creatures cast on you for 0.5 gain, slay, and find others&amp;lt;br&amp;gt;Cast damaging spells on yourself, and heal.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>WesFurtive</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Minion&amp;diff=17698</id>
		<title>Minion</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Minion&amp;diff=17698"/>
		<updated>2022-09-19T13:01:20Z</updated>

		<summary type="html">&lt;p&gt;WesFurtive: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Creatures]][[Category:Taming]][[Category:Pulma]]__NOTOC__&lt;br /&gt;
==Creature Stats==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | [[File:minion.jpg|link=]]&amp;lt;br /&amp;gt;Minion&lt;br /&gt;
|-&lt;br /&gt;
! Slayer&lt;br /&gt;
! Difficulty&lt;br /&gt;
! GoldValue&lt;br /&gt;
! Hits&lt;br /&gt;
! MinDmg&lt;br /&gt;
! MaxDmg&lt;br /&gt;
! Wrestling&lt;br /&gt;
! Armor&lt;br /&gt;
|-&lt;br /&gt;
| Daemonic&lt;br /&gt;
| 4.8&lt;br /&gt;
| 40&lt;br /&gt;
| 375&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
| 70&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! Magery&lt;br /&gt;
! EvalInt&lt;br /&gt;
! Poisoning&lt;br /&gt;
! Poison&lt;br /&gt;
! PoisonResist&lt;br /&gt;
! Stealth&lt;br /&gt;
! &lt;br /&gt;
|-&lt;br /&gt;
| 125&lt;br /&gt;
| 25&lt;br /&gt;
| 25&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tameable Stats==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; |[[File:minion.jpg|link=]]&amp;lt;br /&amp;gt;Minion&lt;br /&gt;
|-&lt;br /&gt;
! TraitGroup&lt;br /&gt;
! Slots&lt;br /&gt;
! Taming&lt;br /&gt;
! Hits&lt;br /&gt;
! MinDmg&lt;br /&gt;
! MaxDmg&lt;br /&gt;
! Wrestling&lt;br /&gt;
! Armor&lt;br /&gt;
! Resist&lt;br /&gt;
|-&lt;br /&gt;
| Mage&lt;br /&gt;
| 1&lt;br /&gt;
| 70&lt;br /&gt;
| 150&lt;br /&gt;
| 7&lt;br /&gt;
| 9&lt;br /&gt;
| 50&lt;br /&gt;
| 25&lt;br /&gt;
| 75&lt;br /&gt;
|-&lt;br /&gt;
! SpellMin&lt;br /&gt;
! SpellMax&lt;br /&gt;
! Poisoning&lt;br /&gt;
! Poison&lt;br /&gt;
! PoisonRst&lt;br /&gt;
! SpecialRst&lt;br /&gt;
! Stealth&lt;br /&gt;
! &lt;br /&gt;
! &lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 9&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===DPS Stats===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! DPS&lt;br /&gt;
! DPS/Slot&lt;br /&gt;
! Avg10Sec&lt;br /&gt;
! High10Sec&lt;br /&gt;
! HighHit&lt;br /&gt;
! uDog&lt;br /&gt;
! uDPS&lt;br /&gt;
! uDPS/Slot&lt;br /&gt;
! uAvg10Sec&lt;br /&gt;
! uHigh10Sec&lt;br /&gt;
! uHighHit&lt;br /&gt;
|-&lt;br /&gt;
| 8.32&lt;br /&gt;
| 8.32&lt;br /&gt;
| 83&lt;br /&gt;
| 111&lt;br /&gt;
| 25&lt;br /&gt;
| 0.35&lt;br /&gt;
| 11.23&lt;br /&gt;
| 11.23&lt;br /&gt;
| 112&lt;br /&gt;
| 149&lt;br /&gt;
| 33&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Swarm&lt;br /&gt;
| Passive&lt;br /&gt;
| Gains +2% melee and spell damage for each tamed creature owned by controller (including itself) attacking the same target&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Trait Group===&lt;br /&gt;
{{MagePetTraits}}&lt;/div&gt;</summary>
		<author><name>WesFurtive</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Taste_Identification&amp;diff=17521</id>
		<title>Taste Identification</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Taste_Identification&amp;diff=17521"/>
		<updated>2022-09-14T18:46:44Z</updated>

		<summary type="html">&lt;p&gt;WesFurtive: /* x2 Mana Regen Chance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Used to determine if a food item is Poisoned&lt;br /&gt;
* Also used in the Plant system where players use the Taste Identification skill and a Planter&#039;s Spade to attempt to determine the Ideal values for Heat, Water, and Soil&lt;br /&gt;
* Whenever players have Food Satisfaction from eating food, they gain increased mana regeneration &amp;amp; swing speed - see below.&lt;br /&gt;
* Player-applied poison (from spells or weapons) to a creature will have its damage increased by (100% * (Taste Id Skill / 100)) [https://forums.uooutlands.com/index.php?threads/patch-notes-for-february-14-2020.2739/ patch Feb 14,2020]&lt;br /&gt;
* Player-applied poison (from spells or weapons) to a creature will reduce that creature&#039;s Poison Resistance value to (50% * (Taste Id Skill / 100)) of normal (i.e. a Taste ID skill of 100 reduces a 50% Poison Resistance to 25% Poison Resistance)&lt;br /&gt;
* Will reduce the chance that a player&#039;s Poison spell is resisted by (50% * (Taste Id Skill / 100)) of normal (can stack with Poisoning skill effect)&lt;br /&gt;
* Passive regeneration of hitpoints or stamina due to food satisfaction was moved to base regeneration and is no longer affected by Taste ID.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Herbal Poultices==&lt;br /&gt;
* When players use the Taste ID skill and target the ground, they will attempt to scrounge for herbs and apply an Herbal Poultice to themselves and any other players or creatures who flag as Green to them, or are in the same party as them&lt;br /&gt;
* For the player who applied the poultice, they have a (50% * (Taste ID skill / 100)) chance to ignore any damage from a Poison, Bleed, or Disease tick for the next 20 minutes&lt;br /&gt;
* For all other players affected, they have a (25% * (creator&#039;s Taste ID Skill / 100)) chance to ignore any damage from a Poison, Bleed, or Disease tick for the next 20 minutes&lt;br /&gt;
* If a player already has a more powerful Herbal Poultice effect in place, it will not be overridden by a nearby player using the ability&lt;br /&gt;
* Using Taste ID on the ground to create an Herbal Poultice has a 10 second cooldown, but has 10x normal skill gain chance&lt;br /&gt;
* Whenever a player travels via Recall/Gate/Hiking/Moongate, it will remove any Taste ID Herbal Poultice effect on them granted by another player&lt;br /&gt;
* The Taste ID Herbal Poultice Poison Resistance effect will now only work in PvP for the player who activated the effect itself (i.e players will only gain Taste ID PvP bonuses if they themselves have Taste ID skill)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wiki-tasteid.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Poisoning and Taste ID==&lt;br /&gt;
Read more about this topic on the [[Poisoning|Poisoning page]]. As per [http://forums.uooutlands.com/index.php?threads/patch-notes-for-january-26-2019.1567/ patch Jan 26 2019]:&lt;br /&gt;
&lt;br /&gt;
* The Taste ID skill now reduces the chance for a target to cure poison by (50% * (Taste ID Skill / 100)) (Previously was a 25% cure chance reduction at GM Taste ID)&lt;br /&gt;
* Both Poisoning skill and Taste ID skill no longer reduce the chance for their targets to resist a cast Poison spell&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Swing Speed Bonus==&lt;br /&gt;
Different levels of Food Satisfaction will provide players a Swing Speed bonus (while not Flagged in PvP) as follows:&lt;br /&gt;
&lt;br /&gt;
* Measly Food (Non-Crafted): +0.5% Swing Speed Bonus&lt;br /&gt;
* Paltry Food: +1% Swing Speed Bonus&lt;br /&gt;
* Meager Food: +2% Swing Speed Bonus&lt;br /&gt;
* Adequate Food: +3% Swing Speed Bonus&lt;br /&gt;
* Appetizing Food: +4% Swing Speed Bonus&lt;br /&gt;
* Delectable Food: +5% Swing Speed Bonus&lt;br /&gt;
&lt;br /&gt;
Players with the &#039;&#039;&#039;Taste ID skill&#039;&#039;&#039; will increase the effectiveness of their food bonuses by &#039;&#039;&#039;(Taste ID Skill / 100) %&#039;&#039;&#039; of normal&lt;br /&gt;
&lt;br /&gt;
For example, a player who eats Delectable Food and has 120 Taste ID skill will receive a (5% base + (5% * (120 / 100))) = +11% Swing Speed Bonus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==x2 Mana Regen Chance==&lt;br /&gt;
&lt;br /&gt;
As per [https://forums.uooutlands.com/index.php?threads/patch-notes-for-june-15-2021.3671/ patch Jun 15, 2021]: Different levels of &#039;&#039;&#039;Food Satisfaction&#039;&#039;&#039; provide players a chance to &#039;&#039;&#039;regenerate 2 mana (instead of 1)&#039;&#039;&#039; during each meditation tick (while not flagged in PvP) as follows:&lt;br /&gt;
* &#039;&#039;&#039;Measly Food (Non-Crafted):&#039;&#039;&#039; 2.5% Chance Per Meditation Tick to Regen 1 Extra Mana&lt;br /&gt;
* &#039;&#039;&#039;Paltry Food:&#039;&#039;&#039; 5% Chance Per Meditation Tick to Regen 1 Extra Mana&lt;br /&gt;
* &#039;&#039;&#039;Meagre Food:&#039;&#039;&#039; 10% Chance Per Meditation Tick to Regen 1 Extra Mana&lt;br /&gt;
* &#039;&#039;&#039;Adequate Food:&#039;&#039;&#039; 15% Chance Per Meditation Tick to Regen 1 Extra Mana&lt;br /&gt;
* &#039;&#039;&#039;Appetizing Food:&#039;&#039;&#039; 20% Chance Per Meditation Tick to Regen 1 Extra Mana&lt;br /&gt;
* &#039;&#039;&#039;Delectable Food:&#039;&#039;&#039; 25% Chance Per Meditation Tick to Regen 1 Extra Mana&lt;br /&gt;
&lt;br /&gt;
If the player is &#039;&#039;&#039;actively&#039;&#039;&#039; meditating, the chance is &#039;&#039;&#039;reduced to 50% of normal&#039;&#039;&#039; (so 25% would become 12.5%)&lt;br /&gt;
&lt;br /&gt;
Players with the &#039;&#039;&#039;Taste ID skill&#039;&#039;&#039; will increase the effectiveness of their food bonuses by &#039;&#039;&#039;(Taste ID Skill / 100) %&#039;&#039;&#039; of normal&lt;br /&gt;
&lt;br /&gt;
For example, a player who eats Deletectable Food and has 120 Taste ID skill will have a (25% + (25% * (120 / 100)) = 55% Chance Per Meditation Tick to Regen 2 Mana instead of 1&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Activity&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]&lt;br /&gt;
|-&lt;br /&gt;
| 50-75&lt;br /&gt;
| Use Taste Identification on the ground in [[New Player Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 75-100&lt;br /&gt;
| Use Taste Identification and target the ground or a container&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>WesFurtive</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Material_Spellbooks&amp;diff=17520</id>
		<title>Material Spellbooks</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Material_Spellbooks&amp;diff=17520"/>
		<updated>2022-09-14T18:37:13Z</updated>

		<summary type="html">&lt;p&gt;WesFurtive: /* Material Spellbook Mana Regen Bonuses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:PvM]]&lt;br /&gt;
==Summary==&lt;br /&gt;
* Players can craft Material Spellbooks using the [[Inscription]] skill under the &amp;quot;Material Spellbooks&amp;quot; crafting category&lt;br /&gt;
* Material Spellbooks offer an alternative to [[Magic Spellbook|Magic Spellbooks]] (which drop as loot) in that they provide a fairly continuous Mana Regen bonus to the player, and a small Damage Bonus&lt;br /&gt;
* Similar to Magic Spellbooks, Material Spellbooks will not provide any bonus to the player while they are currently Flagged in PvP&lt;br /&gt;
* Material Spellbooks require both Colored Leather and Colored Boards to craft, along with several blank scrolls&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:materialspellbook01.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Material Spellbook Mana Regen Bonuses==&lt;br /&gt;
&lt;br /&gt;
* Material Spellbooks also provide a chance to double normal Mana Regen amounts when actively or passively meditating (while not Flagged in PvP)&lt;br /&gt;
* Exceptional Quality: +10% Chance Per Meditation Tick to Regen 1 Extra Mana&lt;br /&gt;
* Dullhide Leather: +10% Chance Per Meditation Tick to Regen 1 Extra Mana&lt;br /&gt;
* Shadowhide Leather: +15% Chance Per Meditation Tick to Regen 1 Extra Mana&lt;br /&gt;
* Copperhide Leather: +20% Chance Per Meditation Tick to Regen 1 Extra Mana&lt;br /&gt;
* Bronzehide Leather: +25% Chance Per Meditation Tick to Regen 1 Extra Mana&lt;br /&gt;
* Goldenhide Leather: +30% Chance Per Meditation Tick to Regen 1 Extra Mana&lt;br /&gt;
* Rosehide Leather: +35% Chance Per Meditation Tick to Regen 1 Extra Mana&lt;br /&gt;
* Verehide Leather: +40% Chance Per Meditation Tick to Regen 1 Extra Mana&lt;br /&gt;
* Valehide Leather: +45% Chance Per Meditation Tick to Regen 1 Extra Mana&lt;br /&gt;
* Avarhide Leather: +50% Chance Per Meditation Tick to Regen 1 Extra Mana&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: If on a meditation tick a player manages to receive bonus mana from both a Material Spellbook AND from Food Satisfaction, they will regenerate 3 mana&lt;br /&gt;
&lt;br /&gt;
==Material Spellbook Damage Bonuses==&lt;br /&gt;
* Exceptional Quality: +10% Damage bonus&lt;br /&gt;
* Dullhide Leather: +1% Damage bonus&lt;br /&gt;
* Shadowhide Leather: +2% Damage bonus&lt;br /&gt;
* Copperhide Leather: +3% Damage bonus&lt;br /&gt;
* Bronzehide Leather: +4% Damage bonus&lt;br /&gt;
* Goldenhide Leather: +5% Damage bonus&lt;br /&gt;
* Rosehide Leather: +6% Damage bonus&lt;br /&gt;
* Verehide Leather: +7% Damage bonus&lt;br /&gt;
* Valehide Leather: +8% Damage bonus&lt;br /&gt;
* Avarhide Leather: +9% Damage bonus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example: Exceptional Quality 10% + Rosehide 6% = 16% damage bonus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spellbook Durability==&lt;br /&gt;
* Material Spellbook Base Durability (Uses Remaining) begins at 250 and receives bonuses based the leather type&lt;br /&gt;
* Magic and Material Spellbooks &amp;quot;Uses Remaining&amp;quot; will now be referred to as Durability, to match similar handling to Armor and Weapons&lt;br /&gt;
* Magic and Material Spellbooks are not deleted when reaching 0 Durability (Uses) similar to Weapons/Armor&lt;br /&gt;
* Magic and Material Spellbooks suffer scaling durability penalties to Spell Damage similar to weapons, except with a maximum penalty of -5% (this amount is lower than weapons/armor due to them being optional equipment)&lt;br /&gt;
* Players can view the Durability of their Magic Spellbooks by using Arms Lore on them or looking at the &amp;quot;Equipment&amp;quot; page of the [Stats menu&lt;br /&gt;
* Players can view the specific Spell Damage Penalty they are receiving based on the Durability of their Magic and Material Spellbooks in the &amp;quot;Spells&amp;quot; page of the [Stats menu&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:spellbookdurability01.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:spellbookdurability02.jpg|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spellbook Type Switching==&lt;br /&gt;
* When a player casts a spell using a [[Magic Spellbook]] (i.e. Loot Drop spellbook) there is a 60 second delay before they will be able to receive any Mana Regen bonuses from any Material Spellbooks they equip&lt;br /&gt;
* When a player regenerates mana using a [[Material Spellbooks]], there is a 60 second delay before they will be able to receive any Mana Refund Chances or Damage Bonuses from any Magic Spellbook (i.e. Loot Drop spellbook) they equip&lt;/div&gt;</summary>
		<author><name>WesFurtive</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Codex_and_Grimoire_Overview&amp;diff=17442</id>
		<title>Codex and Grimoire Overview</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Codex_and_Grimoire_Overview&amp;diff=17442"/>
		<updated>2022-09-08T20:20:31Z</updated>

		<summary type="html">&lt;p&gt;WesFurtive: /* Wizard&amp;#039;s Grimoire */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:New Player]][[Category:PvM]][[Category:Taming]][[Category:Crafting]][[Category:Thieves]]&lt;br /&gt;
==Summary==&lt;br /&gt;
Outlands has numerous Items you can craft that can vastly improve the Performance of certain builds. The following is an overview of that items.&lt;br /&gt;
* They usually have certain skill requirements to function&lt;br /&gt;
* You usually need carry the item + the aforementioned skill requirement to start earn experience and use them&lt;br /&gt;
** Multiple Codices can earn experience parallel (not divided, exception: multiple Weapon Codices)&lt;br /&gt;
* Each must be crafted by a player&lt;br /&gt;
* They can be transferred/sold to other Characters. The experience is stored on the character not on the item.&lt;br /&gt;
* You can mix and match different Codices as long as you meet the requirements (i.e. Codex of Archery + Bard Codex)&lt;br /&gt;
* Codices/Grimoires are &amp;lt;/b&amp;gt;Blessed and cannot be stolen&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Player Progression Systems&lt;br /&gt;
|-&lt;br /&gt;
| [[File:playerprogressiontomes.jpg|link=Codex and Grimoire Overview]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Weapon and Shield Codex==&lt;br /&gt;
* There are 6 different [[Weapon and Shield Codex|Weapon and Shield Codices]], with one that corresponds to each melee and shield skill ([[Archery]], [[Fencing]], [[Mace Fighting|Macing]], [[Parrying|Shields]], [[Swordsmanship]] and [[Wrestling]])&lt;br /&gt;
* Players need at least 80 skill points in tactics and the specific Weapon Skill to utilize the benefits of the appropriate codex&lt;br /&gt;
* Each codex has 6 different stances (7 Ranks each) and 2 finishers (5 Ranks).&lt;br /&gt;
* For every Stance that reaches rank 5 you gain 1 Rank for the Finisher, which in return raises the chance to trigger it&lt;br /&gt;
* As long as you have the Weapon Skill and Tactics you gain Exp for the Codex, if you have mutliple Weapon Skills that can gain Experience, the Experience will be split evenly&lt;br /&gt;
* Crafted by [[Inscription|Scribes]] for 25 [[Arcane Scroll|Arcane Scrolls]] and 1 [[Mastercrafting Diagram]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | [[File:codexof.jpg|link=Weapon and Shield Codex]]&amp;lt;br /&amp;gt;[[Weapon and Shield Codex]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:codices.gif|link=]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wizard&#039;s Grimoire==&lt;br /&gt;
*Players need at least 80 [[Magery]] and either 80 [[Meditation]] or 80 [[Evaluating Intelligence]] to utilize the benefits of the [[Wizard&#039;s Grimoire]]&lt;br /&gt;
* There are 16 different spells featured in the Wizardry system which can be upgraded by spending Wizardry Points&lt;br /&gt;
* Gaining experience adds points in the Wizard&#039;s Grimoire that are used to enhance spells&lt;br /&gt;
* Use Wizardry Points to upgrade spells&lt;br /&gt;
** The maximum amount of points you can get is 50&lt;br /&gt;
* You can reset the Grimoire without cost once every 5 minutes&lt;br /&gt;
* Crafted by [[Inscription|Scribes]] for 25 [[Arcane Scroll|Arcane Scrolls]] and 1 [[Mastercrafting Diagram]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | [[File:wizardsgrimoire1a.png|link=Wizard&#039;s Grimoire]]&amp;lt;br /&amp;gt;Wizard&#039;s Grimoire&lt;br /&gt;
|-&lt;br /&gt;
| [[File:wizgrimgump.png|link=Wizard&#039;s Grimoire]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Summoner&#039;s Tome==&lt;br /&gt;
*Players need at least 80 [[Spirit Speaking]] to utilize the benefits of the [[Summoner&#039;s Tome]]&lt;br /&gt;
*You gain experience for killing creatures with your summons&lt;br /&gt;
**with gaining experience you accumulate points in the Summoner&#039;s Tome for that specific Spell that you can spend to enhance your summon.&lt;br /&gt;
**the experience you get depends on the summons that are alive while killing an NPC and are divided depending on the control slots of the summon&lt;br /&gt;
*Every summon spell has 10 different Upgrades that players chose from, each having their own Upgrade Point Cost that must be spent to activate them&lt;br /&gt;
*Crafted by [[Inscription|Scribes]] for 25 [[Arcane Scroll|Arcane Scrolls]] and 1 [[Mastercrafting Diagram]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | [[File:summonerstome1a.png|link=Spirit_Speaking#Summoner.27s_Tome]]&amp;lt;br /&amp;gt;[[Spirit Speaking#Summoner.27s_Tome|Summoner&#039;s Tome]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:sumtomgump.png|link=Summoner&#039;s Tome]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bard Codex==&lt;br /&gt;
*Players need at least 80 [[Musicianship]] and 80 of either [[Peacemaking]], [[Discordance]] or [[Provocation]] to utilize the benefits of [[Bard Codex]]&lt;br /&gt;
*There are 8 different Bard Codex Upgrades available for players that can be activated in Tier 1, Tier 2, or Tier 3 versions (Tier Levels are depicted by a number of Lutes next to the upgrade)&lt;br /&gt;
*If a player earns enough Experience, they&#039;ll unlock a Bard Codex Upgrade Point&lt;br /&gt;
**You can reach a maximum of 20 Upgrade Points&lt;br /&gt;
*Players can Reset Spent Points for a Bard Codex once every 5 minutes&lt;br /&gt;
*Crafted by [[Inscription|Scribes]] for 25 [[Arcane Scroll|Arcane Scrolls]] and 1 [[Mastercrafting Diagram]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | [[File:bardcodex1a.png|link=Bard Codex]]&amp;lt;br /&amp;gt;[[Bard Codex]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:bardscodex1.png|link=Bard Codex]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Thieves Codex==&lt;br /&gt;
*Players need at least 80 [[Stealing]] and 80 of either [[Snooping]], [[Hiding]] or [[Stealth]] to utilize the benefits of [[Thieves Codex]]&lt;br /&gt;
*There are 8 different Thieves Codex Upgrades available for players that can be activated in Tier 1, Tier 2, or Tier 3 versions&lt;br /&gt;
*Players gain Experience through Pilfering/Mugging creatues&lt;br /&gt;
**If a player earns enough Experience, they&#039;ll unlock a Thieves Codex Upgrade Point&lt;br /&gt;
*Players can Reset Spent Points for a Thieves Codex once every 5 minutes&lt;br /&gt;
*Crafted by [[Inscription|Scribes]] for 25 [[Arcane Scroll|Arcane Scrolls]] and 1 [[Mastercrafting Diagram]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | [[File:thievescodex.png|link=Thief Codex]]&amp;lt;br /&amp;gt;[[Thief Codex]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:thiefcodex23.png|link=Thief Codex]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Poison Kit==&lt;br /&gt;
*Players need at least 80 [[Poisoning]] to utilize the benefits of [[Poison Kit]]&lt;br /&gt;
*There are 8 different Poison Kit upgrades available for players that can be activated in Tier 1, Tier 2, or Tier 3 versions (Tier Levels are depicted by a number of Poison Potions next to the upgrade)&lt;br /&gt;
*If a player earns enough Experience, they&#039;ll unlock a Poison Kit Upgrade Point&lt;br /&gt;
*If a player has 0 Poison Effects active on creatures in the world, they can double-click the &amp;quot;Reset Spent Points&amp;quot; button to reset all of their selections&lt;br /&gt;
*Crafted by [[Alchemy|Alchemists]] for 2 [[Mastercrafting Diagram]], 50 Boards and 25 Empty Bottles.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | [[File:poisonkit.jpg|link=]]&amp;lt;br /&amp;gt;[[Poison Kit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:poisonkitgump2a.png|link=Poison Kit]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Taming Bestiary / Affinity System==&lt;br /&gt;
* The [[Affinity System]] is a progressive-bonus system for the [[Animal Taming]] skill that rewards characters for playing over time with a variety of different tameable creature types (requires a creature with a Min Taming of 50 or higher). As characters kill monsters while using Tamed Creatures, they will earn Affinity Experience towards the type of tamed creatures they currently control, and with enough experience earned for a creature type, they will receive Affinity Points that will unlock permanent bonuses for the character that will be applied to ANY tamed creature type that character controls.&lt;br /&gt;
* In order to utilize the [[Affinity System]], characters must acquire and carry a Taming Bestiary&lt;br /&gt;
* Players do not have to &amp;quot;spend&amp;quot; Affinity Points once earned: the system will automatically unlock bonuses for characters as soon as their Affinity Points total reaches the required amount for the bonus&lt;br /&gt;
* For each type of tamed creature a character uses to kill monsters (Min Taming of 50 or higher), it will automatically create a Creature Entry Listing for that creature type to track Experience progress on it&lt;br /&gt;
* Each different creature type will have a specific Target amount of experience needed to be completed, which is equal to (Creature&#039;s Min Taming x 1000)&lt;br /&gt;
* Crafted by [[Inscription|Scribes]] for 25 [[Arcane Scroll|Arcane Scrolls]] and 1 [[Mastercrafting Diagram]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | [[File:tamingbestiary1a.png|link=Affinity System]]&amp;lt;br /&amp;gt;[[Affinity System|Taming Bestiary]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tamingbestiary1a.jpg|link=Affinity System]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Adventurer&#039;s Satchel==&lt;br /&gt;
* The [[Adventurer&#039;s Satchel|Adventurer&#039;s Satchels]] is useful to help organize all the Blessed items players can carry&lt;br /&gt;
* It is Blessed and can only contain other Blessed items&lt;br /&gt;
* Crafted by [[Tailoring|Tailors]] for 5 [[Mastercrafting Diagram]] and 100 Leather&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | [[File:adventurersatchel.jpg|link=]]&amp;lt;br /&amp;gt;[[Adventurer%27s_Satchel|Adventurer&#039;s Satchel]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:adventurerssatchelinsides.jpg|link=Adventurer%27s_Satchel]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>WesFurtive</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Template:ShipAbilities&amp;diff=15324</id>
		<title>Template:ShipAbilities</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Template:ShipAbilities&amp;diff=15324"/>
		<updated>2022-02-10T13:58:26Z</updated>

		<summary type="html">&lt;p&gt;WesFurtive: /* Lesser Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Abilities==&lt;br /&gt;
===Lesser Abilities===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Lesser Abilities&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_arcaneshot.jpg|link=]]&amp;lt;br /&amp;gt;Arcane Shot&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 6 volleys at +50% Accuracy with scatter radius 1 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 33% of base damage to Hull&lt;br /&gt;
* 33% of base damage to Sails&lt;br /&gt;
* 33% of base damage to Guns&lt;br /&gt;
* 66% of base damage to Creatures and Players, which Ignores Armor&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_boneshot.jpg|link=]]&amp;lt;br /&amp;gt;Boneshot&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 6 volleys with scatter radius 2 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 50% of base damage to Hull&lt;br /&gt;
* 75% of base damage to Sails&lt;br /&gt;
* 25% of base damage to Guns&lt;br /&gt;
* Any creature or player hit has it&#039;s Armor Rating reduced by 25 for 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_explosiveammunition.jpg|link=]]&amp;lt;br /&amp;gt;Explosive Ammunition&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 3 volleys with scatter radius 2 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 150% of base damage to Hull&lt;br /&gt;
* 50% of base damage to Sails&lt;br /&gt;
* 100% of base damage to Guns&lt;br /&gt;
* 100% of base damage to Creatures and Players&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_glasscannon.jpg|link=]]&amp;lt;br /&amp;gt;Glass Cannon&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 6 volleys with scatter radius 2 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 25% of base damage to Hull&lt;br /&gt;
* 75% of base damage to Sails&lt;br /&gt;
* 50% of base damage to Guns&lt;br /&gt;
* 50% of base damage to Creatures and Players&lt;br /&gt;
* Any Creature or Player hit will also take 100% of base damage in Bleed damage&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_hardtoport.jpg|link=]]&amp;lt;br /&amp;gt;Hard to Port&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Increase Ship Speed by 20% for the next 15 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_holdfast.jpg|link=]]&amp;lt;br /&amp;gt;Hold Fast&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Reduces damage taken by Crewmembers by 66% for the next 30 seconds (No Cannon Cooldown)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_luck.jpg|link=]]&amp;lt;br /&amp;gt;Luck&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | For the next 30 seconds:&lt;br /&gt;
* Increases Accuracy of normal cannonfire by 20%&lt;br /&gt;
* Decreases the chance to be hit by opposing cannonfire by 20%&lt;br /&gt;
* No Cannon Cooldown&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_mortarfire.jpg|link=]]&amp;lt;br /&amp;gt;Mortar Fire&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 3 volleys with scatter radius 3 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 100% of base damage to Hull&lt;br /&gt;
* 100% of base damage to Sails&lt;br /&gt;
* 100% of base damage to Guns&lt;br /&gt;
* 100% of base damage to Creatures and Players&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_smokeshot.jpg|link=]]&amp;lt;br /&amp;gt;Smokeshot&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 6 volleys with scatter radius 3 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 66% of base damage to Hull&lt;br /&gt;
* 66% of base damage to Sails&lt;br /&gt;
* 66% of base damage to Guns&lt;br /&gt;
* 66% of base damage to Creatures and Players&lt;br /&gt;
* Reduces ship&#039;s cannon Accuracy by 33% for 15 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_swiftreload.jpg|link=]]&amp;lt;br /&amp;gt;Swift Reload&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | For the next 15 seconds:&lt;br /&gt;
* Reduces current Reloading cooldown to 0 seconds&lt;br /&gt;
* Reduces current Regular Ability cooldown by 15 seconds&lt;br /&gt;
* No Cannon Cooldown&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_depthcharges.jpg|link=]]&amp;lt;br /&amp;gt;Depth Charges&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | For each cannon your ship has per side, deploys 1 depth charge, which are placed behind the Tillerman&lt;br /&gt;
* Any ship moving over a depth charge will detonate it and take 250 Hull damage&lt;br /&gt;
* Depth charges last 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_powdermishap.jpg|link=]]&amp;lt;br /&amp;gt;Powder Mishap&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Targets nearest other Ship within 12 tiles that is currently Reloading and:&lt;br /&gt;
* Adds 30 seconds to target ship&#039;s reloading time,&lt;br /&gt;
* Deals 150 Gun damage per cannon on target ship has on each side&lt;br /&gt;
* Deals 75 damage to every target on board&lt;br /&gt;
* This ability cannot be stacked&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_seachange.jpg|link=]]&amp;lt;br /&amp;gt;Sea Change&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &lt;br /&gt;
* Cancels all Negative Status Effects on the ship and Cures Poison for all targets on board&lt;br /&gt;
* Ignores Movement Reducing effects for 30 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Regular Abilities===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Regular Abilities&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_beattoquarters.jpg|link=]]&amp;lt;br /&amp;gt;Beat to Quarters&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Increase movement speed by 15% for the next 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_boardinghooks.jpg|link=]]&amp;lt;br /&amp;gt;Boarding Hooks&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Increase success chances by 50% for the next 45 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_boardingpikes.jpg|link=]]&amp;lt;br /&amp;gt;Boarding Pikes&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Prevents enemy boarding for the next 45 seconds (No Cannon Cooldown)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_chainshot.jpg|link=]]&amp;lt;br /&amp;gt;Chainshot&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 3 volleys with scatter radius 2 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 75% of base damage to Hull&lt;br /&gt;
* 175% of base damage to Sails&lt;br /&gt;
* 125% of base damage to Guns&lt;br /&gt;
* 100% of base damage to Creatures and Players&lt;br /&gt;
* Any ship hit will also have its movement speed reduced by 33% for 10 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_expediterepairs.jpg|link=]]&amp;lt;br /&amp;gt;Expedite Repairs&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Reduces current cooldown on repairs to 0 seconds (No Cannon Cooldown)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_flameshot.jpg|link=]]&amp;lt;br /&amp;gt;Flameshot&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 6 volleys with scatter radius 3 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 33% of base damage to Hull&lt;br /&gt;
* 33% of base damage to Sails&lt;br /&gt;
* 33% of base damage to Guns&lt;br /&gt;
* 66% of base damage to Creatures and Players&lt;br /&gt;
* Can create several flame pillars which deal 2-3 Hull damage and 3-5 player damage per second for 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_ghostfire.jpg|link=]]&amp;lt;br /&amp;gt;Ghost Fire&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 3 volleys at +25% Accuracy with scatter radius 2 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 75% of base damage to Hull&lt;br /&gt;
* 125% of base damage to Sails&lt;br /&gt;
* 125% of base damage to Guns&lt;br /&gt;
* 125% of base damage to Creatures and Players, which Ignores Armor&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_grapeshotammunition.jpg|link=]]&amp;lt;br /&amp;gt;Grapeshot Ammunition&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 12 volleys with scatter radius 3 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 15% of base damage to Hull&lt;br /&gt;
* 15% of base damage to Sails&lt;br /&gt;
* 15% of base damage to Guns&lt;br /&gt;
* 66% of base damage to Creatures and Players&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_heatseekerammunition.jpg|link=]]&amp;lt;br /&amp;gt;Heatseeker Ammunition&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 3 volleys at +75% accuracy with scatter radius 1 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 66% of base damage to Hull&lt;br /&gt;
* 66% of base damage to Sails&lt;br /&gt;
* 66% of base damage to Guns&lt;br /&gt;
* 66% of base damage to Creatures and Players&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_heavyordinance.jpg|link=]]&amp;lt;br /&amp;gt;Heavy Ordinance&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 3 volleys with scatter radius 2 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 175% of base damage to Hull&lt;br /&gt;
* 75% of base damage to Sails&lt;br /&gt;
* 125% of base damage to Guns&lt;br /&gt;
* 100% of base damage to Creatures and Players, which Ignores Armor&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_powdersoakammunition.jpg|link=]]&amp;lt;br /&amp;gt;Powdersoak Ammunition&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 3 volleys with scatter radius 2 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 125% of base damage to Hull&lt;br /&gt;
* 75% of base damage to Sails&lt;br /&gt;
* 175% of base damage to Guns&lt;br /&gt;
* 100% of base damage to Creatures and Players&lt;br /&gt;
* Any ship hit will also lose 2 ammunition from its cannons&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_rally.jpg|link=]]&amp;lt;br /&amp;gt;Rally&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Heals each Crewmember for 25% Health, Cures Poison, and&amp;lt;br /&amp;gt;Removes any Negative ongoing Effects (Bleed, Disease, Hinder, etc)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_specialpowderkeg.jpg|link=]]&amp;lt;br /&amp;gt;Special Powderkeg&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Increases Damage of normal cannon fire by 25% for the next 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_toxicammunition.jpg|link=]]&amp;lt;br /&amp;gt;Toxic Ammunition&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 6 volleys with scatter radius 3 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 33% of base damage to Hull&lt;br /&gt;
* 33% of base damage to Sails&lt;br /&gt;
* 33% of base damage to Guns&lt;br /&gt;
* 125% of base damage to Creatures and Players, which Ignores Armor&lt;br /&gt;
* Any creature or player hit will also be inflicted with Deadly Poison&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_badrations.jpg|link=]]&amp;lt;br /&amp;gt;Bad Rations&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | For the next 30 seconds:&lt;br /&gt;
* Reduces Accuracy and Defense of all targets on ship by 33% for 30 seconds&lt;br /&gt;
* Targets nearest other ship within 12 tiles&lt;br /&gt;
* This ability cannot be stacked&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_grenades.jpg|link=]]&amp;lt;br /&amp;gt;Grenades&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Each Crewmember onboard throws a Grenade at target ship:&lt;br /&gt;
* Deals 100 Hull damage and 50 damage to targets within 2 tiles&lt;br /&gt;
* Targets nearest other ship within 12 tiles&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_razorwire.jpg|link=]]&amp;lt;br /&amp;gt;Razorwire&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | For next 180 seconds:&lt;br /&gt;
* Any Crewmembers boarding this ship takes 50% of their total hit points as Bleed damage over 15 seconds&lt;br /&gt;
* This ability cannot be stacked&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Greater Abilities===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Greater Abilities&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_brimstone.jpg|link=]]&amp;lt;br /&amp;gt;Brimstone&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 6 volleys with scatter radius 3 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 66% of base damage to Hull&lt;br /&gt;
* 66% of base damage to Sails&lt;br /&gt;
* 66% of base damage to Guns and&lt;br /&gt;
* 66% of base damage to Creatures and Players&lt;br /&gt;
* Can create several flame pillars which deal 3-4 Hull damage and 5-10 player damage per second for 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_eldritchammunition.jpg|link=]]&amp;lt;br /&amp;gt;Eldritch Ammunition&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 6 volleys at +50% Accuracy with scatter radius 1 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 50% of base damage to Hull&lt;br /&gt;
* 50% of base damage to Sails&lt;br /&gt;
* 50% of base damage to Guns and&lt;br /&gt;
* 100% of base damage to Creatures and Players, which Ignores Armor&lt;br /&gt;
* Any ship hit will have its cannon damage reduced by 50% for 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_flakcannons.jpg|link=]]&amp;lt;br /&amp;gt;Flak Cannons&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 6 volleys at +50% accuracy with scatter radius 4 and damage radius 2&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 50% of base damage to Hull&lt;br /&gt;
* 50% of base damage to Sails&lt;br /&gt;
* 50% of base damage to Guns and&lt;br /&gt;
* 50% of base damage to Creatures and Players&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_furiousassault.jpg|link=]]&amp;lt;br /&amp;gt;Furious Assault&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Crewmembers deal 50% damage to enemies occupying the same ship as themselves for the next 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_hellfirebarrage.jpg|link=]]&amp;lt;br /&amp;gt;Hellfire Barrage&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 3 volleys with scatter radius 3 and damage radius 2&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 200% of base damage to Hull&lt;br /&gt;
* 100% of base damage to Sails&lt;br /&gt;
* 150% of base damage to Guns and&lt;br /&gt;
* 75% of base damage to Creatures and Players&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_icebreakerammunition.jpg|link=]]&amp;lt;br /&amp;gt;Icebreaker Ammunition&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 3 volleys with scatter radius 2 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 100% of base damage to Hull&lt;br /&gt;
* 200% of base damage to Sails&lt;br /&gt;
* 150% of base damage to Guns and&lt;br /&gt;
* 100% of base damage to Creatures and Players&lt;br /&gt;
* Any ship hit will take +25% damage for the next 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_marinersfortune.jpg|link=]]&amp;lt;br /&amp;gt;Mariner&#039;s Fortune&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | For the next 3 minutes, Effective Fishing Skill increased by 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_ridethewaves.jpg|link=]]&amp;lt;br /&amp;gt;Ride the Waves&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Increases movement speed by 10% for the next 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_rumrations.jpg|link=]]&amp;lt;br /&amp;gt;Rum Rations&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Heals each Crewmember for 5% health every 10 seconds for the next 2 minutes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_tanglevineammunition.jpg|link=]]&amp;lt;br /&amp;gt;Tanglevine Ammunition&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 3 volleys with scatter radius 3 and damage radius 1&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 50% of base damage to Hull&lt;br /&gt;
* 50% of base damage to Sails&lt;br /&gt;
* 50% of base damage to Guns and&lt;br /&gt;
* 100% of base damage to Creatures and Players&lt;br /&gt;
* Any ship hit will have its movement speed reduced by 50% for 10 seconds&lt;br /&gt;
* Applies Hinders to nearby Players and Creatures&lt;br /&gt;
** Players are Hindered for 5 seconds&lt;br /&gt;
** Creatures are Hindered for 10 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_venombarrage.jpg|link=]]&amp;lt;br /&amp;gt;Venom Barrage&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fires 3 volleys with scatter radius 3 and damage radius 2&lt;br /&gt;
Successful hits deal damage to all Ship locations:&lt;br /&gt;
* 66% of base damage to Hull&lt;br /&gt;
* 66% of base damage to Sails&lt;br /&gt;
* 66% of base damage to Guns and&lt;br /&gt;
* 150% of base damage to Creatures and Players&lt;br /&gt;
* Any creature or player hit will be inflicted with Lethal Poison&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_eyeofthestorm.jpg|link=]]&amp;lt;br /&amp;gt;Eye of the Storm&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | For the next 30 seconds:&lt;br /&gt;
* Spawns a storm eye that follows the ship and activates every 5 seconds &lt;br /&gt;
* Inflicts 150 Sail damage to the ship&lt;br /&gt;
* Randomly strikes the ship and damages Crewmembers within 1 tile for 25 damage&lt;br /&gt;
* This ability cannot be stacked&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_lowprofile.jpg|link=]]&amp;lt;br /&amp;gt;Low Profile&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Reduces ship&#039;s Wake Scalar by 50% for 120 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shipabilities_sargasso.jpg|link=]]&amp;lt;br /&amp;gt;Sargasso&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | For the next 60 seconds:&lt;br /&gt;
* Spawns a formation of Sargasso Seaweed&lt;br /&gt;
* Any ship that moves over a Sargasso tile will have its movement speed reduced by 75% for 5 seconds&lt;br /&gt;
* Targets nearest other ship within 12 tiles&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>WesFurtive</name></author>
	</entry>
</feed>