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	<id>http://wiki.uooutlands.com/index.php?action=history&amp;feed=atom&amp;title=Dungeon_Slayers</id>
	<title>Dungeon Slayers - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://wiki.uooutlands.com/index.php?action=history&amp;feed=atom&amp;title=Dungeon_Slayers"/>
	<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Dungeon_Slayers&amp;action=history"/>
	<updated>2026-05-12T21:37:59Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.41.1</generator>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Dungeon_Slayers&amp;diff=12080&amp;oldid=prev</id>
		<title>Tranq: Added effective skill link</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Dungeon_Slayers&amp;diff=12080&amp;oldid=prev"/>
		<updated>2021-09-01T12:48:16Z</updated>

		<summary type="html">&lt;p&gt;Added effective skill link&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:48, 1 September 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* When a Slayer Item (Weapon / Magic Spellbook / Instrument / Wand) is generated as loot, there is now a 1% chance that instead of a being a Creature Slayer Type, it will instead become a randomized Dungeon Slayer type, affecting ALL creatures within that dungeon&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* When a Slayer Item (Weapon / Magic Spellbook / Instrument / Wand) is generated as loot, there is now a 1% chance that instead of a being a Creature Slayer Type, it will instead become a randomized Dungeon Slayer type, affecting ALL creatures within that dungeon&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Dungeon Slayer Weapons, Spellbooks, and Instruments will have the hue color of their respective dungeon by default, however they will still adopt the hue of an Aspect if converted into an aspect item (and will revert back to their Dungeon Hue when losing their aspect)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Dungeon Slayer Weapons, Spellbooks, and Instruments will have the hue color of their respective dungeon by default, however they will still adopt the hue of an Aspect if converted into an aspect item (and will revert back to their Dungeon Hue when losing their aspect)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Damage/Barding Bonuses for Lesser, Regular, and Greater Dungeon slayers are the same as normal slayers, with +15% / +30% / +45% damage or (+10/+20/+30 Effective Barding) respectively&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Damage/Barding Bonuses for Lesser, Regular, and Greater Dungeon slayers are the same as normal slayers, with +15% / +30% / +45% damage or (+10/+20/+30 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Effective Skill|&lt;/ins&gt;Effective Barding&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;) respectively&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:dungeonslayers.png|link=]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:dungeonslayers.png|link=]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tranq</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Dungeon_Slayers&amp;diff=7286&amp;oldid=prev</id>
		<title>Expo at 02:41, 23 November 2020</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Dungeon_Slayers&amp;diff=7286&amp;oldid=prev"/>
		<updated>2020-11-23T02:41:37Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:41, 23 November 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:PvM]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* When a Slayer Item (Weapon / Magic Spellbook / Instrument / Wand) is generated as loot, there is now a 1% chance that instead of a being a Creature Slayer Type, it will instead become a randomized Dungeon Slayer type, affecting ALL creatures within that dungeon&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* When a Slayer Item (Weapon / Magic Spellbook / Instrument / Wand) is generated as loot, there is now a 1% chance that instead of a being a Creature Slayer Type, it will instead become a randomized Dungeon Slayer type, affecting ALL creatures within that dungeon&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Dungeon Slayer Weapons, Spellbooks, and Instruments will have the hue color of their respective dungeon by default, however they will still adopt the hue of an Aspect if converted into an aspect item (and will revert back to their Dungeon Hue when losing their aspect)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Dungeon Slayer Weapons, Spellbooks, and Instruments will have the hue color of their respective dungeon by default, however they will still adopt the hue of an Aspect if converted into an aspect item (and will revert back to their Dungeon Hue when losing their aspect)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Expo</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Dungeon_Slayers&amp;diff=5865&amp;oldid=prev</id>
		<title>Expo at 22:37, 7 April 2020</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Dungeon_Slayers&amp;diff=5865&amp;oldid=prev"/>
		<updated>2020-04-07T22:37:58Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:37, 7 April 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==Summary==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* When a Slayer Item (Weapon / Magic Spellbook / Instrument / Wand) is generated as loot, there is now a 1% chance that instead of a being a Creature Slayer Type, it will instead become a randomized Dungeon Slayer type, affecting ALL creatures within that dungeon&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* When a Slayer Item (Weapon / Magic Spellbook / Instrument / Wand) is generated as loot, there is now a 1% chance that instead of a being a Creature Slayer Type, it will instead become a randomized Dungeon Slayer type, affecting ALL creatures within that dungeon&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Dungeon Slayer Weapons, Spellbooks, and Instruments will have the hue color of their respective dungeon by default, however they will still adopt the hue of an Aspect if converted into an aspect item (and will revert back to their Dungeon Hue when losing their aspect)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Dungeon Slayer Weapons, Spellbooks, and Instruments will have the hue color of their respective dungeon by default, however they will still adopt the hue of an Aspect if converted into an aspect item (and will revert back to their Dungeon Hue when losing their aspect)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Expo</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Dungeon_Slayers&amp;diff=5864&amp;oldid=prev</id>
		<title>Expo: Created page with &quot;==Summary== * When a Slayer Item (Weapon / Magic Spellbook / Instrument / Wand) is generated as loot, there is now a 1% chance that instead of a being a Creature Slayer Type,...&quot;</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Dungeon_Slayers&amp;diff=5864&amp;oldid=prev"/>
		<updated>2020-04-07T22:37:47Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;==Summary== * When a Slayer Item (Weapon / Magic Spellbook / Instrument / Wand) is generated as loot, there is now a 1% chance that instead of a being a Creature Slayer Type,...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Summary==&lt;br /&gt;
* When a Slayer Item (Weapon / Magic Spellbook / Instrument / Wand) is generated as loot, there is now a 1% chance that instead of a being a Creature Slayer Type, it will instead become a randomized Dungeon Slayer type, affecting ALL creatures within that dungeon&lt;br /&gt;
* Dungeon Slayer Weapons, Spellbooks, and Instruments will have the hue color of their respective dungeon by default, however they will still adopt the hue of an Aspect if converted into an aspect item (and will revert back to their Dungeon Hue when losing their aspect)&lt;br /&gt;
* Damage/Barding Bonuses for Lesser, Regular, and Greater Dungeon slayers are the same as normal slayers, with +15% / +30% / +45% damage or (+10/+20/+30 Effective Barding) respectively&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:dungeonslayers.png|link=]]&lt;/div&gt;</summary>
		<author><name>Expo</name></author>
	</entry>
</feed>