<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://wiki.uooutlands.com/index.php?action=history&amp;feed=atom&amp;title=Module%3AFollowerAbilityData</id>
	<title>Module:FollowerAbilityData - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://wiki.uooutlands.com/index.php?action=history&amp;feed=atom&amp;title=Module%3AFollowerAbilityData"/>
	<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Module:FollowerAbilityData&amp;action=history"/>
	<updated>2026-05-19T11:31:00Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.41.1</generator>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Module:FollowerAbilityData&amp;diff=30531&amp;oldid=prev</id>
		<title>TheGmaster: [</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Module:FollowerAbilityData&amp;diff=30531&amp;oldid=prev"/>
		<updated>2025-11-29T02:17:28Z</updated>

		<summary type="html">&lt;p&gt;[&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:17, 29 November 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l475&quot;&gt;Line 475:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 475:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         [&amp;quot;type&amp;quot;] = &amp;quot;Innate&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         [&amp;quot;type&amp;quot;] = &amp;quot;Innate&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         [&amp;quot;description&amp;quot;] = &amp;quot;Creature has an innate 25 parry skill and increased aggro.&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         [&amp;quot;description&amp;quot;] = &amp;quot;Creature has an innate 25 parry skill and increased aggro.&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    },&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    [&quot;Boreal Breath&quot;] = {&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;        [&quot;type&quot;] = &quot;Cooldown&quot;,&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;        [&quot;description&quot;] = &quot;Fires a projectile at a target up to 12 tiles away, inflicting (DamageMax * 0.8) damage and applying a pierce effect of (Control Slots * 10) for 30 seconds. Also applies a chill effect of (Control Slots * 2%) for 60 seconds (stacks up to 20%).&quot;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     },&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     },&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>TheGmaster</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Module:FollowerAbilityData&amp;diff=30530&amp;oldid=prev</id>
		<title>TheGmaster: Added Tidal Tomb tamable abilities and the new water ele ability</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Module:FollowerAbilityData&amp;diff=30530&amp;oldid=prev"/>
		<updated>2025-11-29T02:13:46Z</updated>

		<summary type="html">&lt;p&gt;Added Tidal Tomb tamable abilities and the new water ele ability&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:13, 29 November 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l435&quot;&gt;Line 435:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 435:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         [&amp;quot;type&amp;quot;] = &amp;quot;Cooldown&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         [&amp;quot;type&amp;quot;] = &amp;quot;Cooldown&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         [&amp;quot;description&amp;quot;] = &amp;quot;Consumes up to 10 blood within 6 tiles to increase melee damage by (15% + (Blood Consumed * 1%)) for 30 seconds (cannot stack).&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         [&amp;quot;description&amp;quot;] = &amp;quot;Consumes up to 10 blood within 6 tiles to increase melee damage by (15% + (Blood Consumed * 1%)) for 30 seconds (cannot stack).&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    },&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    [&quot;Water Claw&quot;] = {&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;        [&quot;type&quot;] = &quot;Cooldown&quot;,&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;        [&quot;description&quot;] = &quot;Strikes up to 3 targets within 1 tile. Inflicts (DamageMax *0.75) damage, with the first target hit taking +50% damage. Applies a cripple effect of (Control Slots * 4%) for 15 seconds.&quot;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    },&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    [&quot;Biolumen Barrage&quot;] = {&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;        [&quot;type&quot;] = &quot;Cooldown&quot;,&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;        [&quot;description&quot;] = &quot;Fires 2 projectiles at target up to 8 tiles away, each inflicting (DamageMax * 0.75) damage, with target taking +50% damage if they are a minion or summon of another creature.&quot;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    },&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    [&quot;Pinch&quot;] = {&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;        [&quot;type&quot;] = &quot;Passive&quot;,&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;        [&quot;description&quot;] = &quot;Has a (5% + (Control Slots * 5%)) chance on melee hit to entangle creature for 5 seconds and applying a pierce effect of (Control Slots * 10) for 15 seconds. Also applies a (DamageMax * 0.8) Pressure effect with 15 second duration.&quot;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    },&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    [&quot;Light Barrage&quot;] = {&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;        [&quot;type&quot;] = &quot;Cooldown&quot;,&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;        [&quot;description&quot;] = &quot;Fires 2 projectiles at target up to 8 tiles away, each inflicting (DamageMax * 0.75) damage. Target has their damage taken from provoked, uncontrolled creatures increased by 20% for the next 15 seconds.&quot;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    },&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    [&quot;Shell&quot;] = {&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;        [&quot;type&quot;] = &quot;Innate&quot;,&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;        [&quot;description&quot;] = &quot;Creature has an innate 50 parry skill against melee attacks.&quot;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    },&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    [&quot;Ooze Aura&quot;] = {&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;        [&quot;type&quot;] = &quot;Cooldown&quot;,&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;        [&quot;description&quot;] = &quot;Fires 4 staggered bursts, each hitting up to to 3 targets within 2 tiles. Each burst inflicts (DamageMax * 0.20) damage to all targets, with the first target hit taking +10% damage. Has a poisoning skill % chance to apply greater poison to any target hit at least once.&quot;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    },&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    [&quot;Pierce Claw&quot;] = {&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;        [&quot;type&quot;] = &quot;Cooldown&quot;,&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;        [&quot;description&quot;] = &quot;Strikes up to 3 targets within 1 tile. Inflicts (DamageMax * 0.75) damage, with the first target hit taking +50% damage. Applies a pierce effect of (Control Slots * 10) for 15 seconds, with damage increased by 50% if target reduced to 0 armor.&quot;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    },&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    [&quot;Sing&quot;] = {&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;        [&quot;type&quot;] = &quot;Cooldown&quot;,&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;        [&quot;description&quot;] = &quot;For next 8 seconds, creature&#039;s melee attacks against discorded targets inflict an additional 33% damage that ignores armor.&quot;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    },&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    [&quot;Choke&quot;] = {&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;        [&quot;type&quot;] = &quot;Cooldown&quot;,&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;        [&quot;description&quot;] = &quot;System: Has a (5% + (Control Slots * 5%)) chance on melee hit to entangle creature for 4 seconds and inflict (DamageMax * 1.5) which ignores half of target&#039;s armor. Also applies a (DamageMax * 0.8) Pressure effect with 15 second duration.&quot;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    },&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    [&quot;Flux&quot;] = {&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;        [&quot;type&quot;] = &quot;Innate&quot;,&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;        [&quot;description&quot;] = &quot;Creature has an innate 25 parry skill and increased aggro.&quot;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     },&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     },&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>TheGmaster</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Module:FollowerAbilityData&amp;diff=29532&amp;oldid=prev</id>
		<title>TheGmaster at 00:47, 22 August 2025</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Module:FollowerAbilityData&amp;diff=29532&amp;oldid=prev"/>
		<updated>2025-08-22T00:47:00Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:47, 22 August 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l430&quot;&gt;Line 430:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 430:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     [&amp;quot;Blood Healing&amp;quot;] = {&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     [&amp;quot;Blood Healing&amp;quot;] = {&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         [&amp;quot;type&amp;quot;] = &amp;quot;Cooldown&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         [&amp;quot;type&amp;quot;] = &amp;quot;Cooldown&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         [&quot;description&quot;] = &quot;If below 66% hit points, will consume up to 10 blood within 6 tiles to restore (5% + (Blood Consumed * 0.5%)) of maximum health&quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         [&quot;description&quot;] = &quot;If below 66% hit points, will consume up to 10 blood within 6 tiles to restore (5% + (Blood Consumed * 0.5%)) of maximum health&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&quot;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    },&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    [&quot;Blood Rage&quot;] = {&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;        [&quot;type&quot;] = &quot;Cooldown&quot;,&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;        [&quot;description&quot;] = &quot;Consumes up to 10 blood within 6 tiles to increase melee damage by (15% + (Blood Consumed * 1%)) for 30 seconds (cannot stack).&lt;/ins&gt;&quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     },&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     },&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>TheGmaster</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Module:FollowerAbilityData&amp;diff=29531&amp;oldid=prev</id>
		<title>TheGmaster at 00:45, 22 August 2025</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Module:FollowerAbilityData&amp;diff=29531&amp;oldid=prev"/>
		<updated>2025-08-22T00:45:03Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:45, 22 August 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l427&quot;&gt;Line 427:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 427:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         [&amp;quot;type&amp;quot;] = &amp;quot;Cooldown&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         [&amp;quot;type&amp;quot;] = &amp;quot;Cooldown&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         [&amp;quot;description&amp;quot;] = &amp;quot;Teleports to a location up to 12 tiles away, hitting up to 3 targets within 3 tiles. Inflicts (DamageMax * 0.9) damage, with the first target hit taking +50% damage.&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         [&amp;quot;description&amp;quot;] = &amp;quot;Teleports to a location up to 12 tiles away, hitting up to 3 targets within 3 tiles. Inflicts (DamageMax * 0.9) damage, with the first target hit taking +50% damage.&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    },&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    [&quot;Blood Healing&quot;] = {&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;        [&quot;type&quot;] = &quot;Cooldown&quot;,&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;        [&quot;description&quot;] = &quot;If below 66% hit points, will consume up to 10 blood within 6 tiles to restore (5% + (Blood Consumed * 0.5%)) of maximum health&quot;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     },&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     },&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l433&quot;&gt;Line 433:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 437:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;for index, creature in pairs(p) do&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;for index, creature in pairs(p) do&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     local defaultStatArray = {&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     local defaultStatArray = {&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         [&quot;type&quot;] = &quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;?&lt;/del&gt;&quot;,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         [&quot;type&quot;] = &quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ability does not exist&lt;/ins&gt;&quot;,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         [&quot;description&quot;] = &quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;?&lt;/del&gt;&quot;,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         [&quot;description&quot;] = &quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;No description available&lt;/ins&gt;&quot;,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     }&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     }&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>TheGmaster</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Module:FollowerAbilityData&amp;diff=27846&amp;oldid=prev</id>
		<title>TheGmaster at 23:49, 18 December 2024</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Module:FollowerAbilityData&amp;diff=27846&amp;oldid=prev"/>
		<updated>2024-12-18T23:49:13Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:49, 18 December 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l246&quot;&gt;Line 246:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 246:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     [&amp;quot;Epic Barrage&amp;quot;] = {&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     [&amp;quot;Epic Barrage&amp;quot;] = {&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         [&amp;quot;type&amp;quot;] = &amp;quot;Cooldown&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         [&amp;quot;type&amp;quot;] = &amp;quot;Cooldown&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         [&quot;description&quot;] = &quot;Fires projectiles at a target up to 12 tiles away, dealing 3 hits that each inflict (DamageMax * 0.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5&lt;/del&gt;) damage that ignores armor.&quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         [&quot;description&quot;] = &quot;Fires projectiles at a target up to 12 tiles away, dealing 3 hits that each inflict (DamageMax * 0.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;6&lt;/ins&gt;) damage that ignores armor.&quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     },&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     },&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     [&amp;quot;Steam Cloud&amp;quot;] = {&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     [&amp;quot;Steam Cloud&amp;quot;] = {&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>TheGmaster</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Module:FollowerAbilityData&amp;diff=27780&amp;oldid=prev</id>
		<title>TheGmaster: Updated the rebalanced follower abilities</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Module:FollowerAbilityData&amp;diff=27780&amp;oldid=prev"/>
		<updated>2024-12-18T01:46:12Z</updated>

		<summary type="html">&lt;p&gt;Updated the rebalanced follower abilities&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:46, 18 December 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l162&quot;&gt;Line 162:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 162:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     [&amp;quot;Rooted&amp;quot;] = {&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     [&amp;quot;Rooted&amp;quot;] = {&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         [&amp;quot;type&amp;quot;] = &amp;quot;Innate&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         [&amp;quot;type&amp;quot;] = &amp;quot;Innate&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         [&quot;description&quot;] = &quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Reflects 50% of Damage Taken within 1 tile&lt;/del&gt;.&quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         [&quot;description&quot;] = &quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Creature is immune to Knockback effects and has increased Aggro&lt;/ins&gt;.&quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     },&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     },&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     [&amp;quot;Cleave&amp;quot;] = {&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     [&amp;quot;Cleave&amp;quot;] = {&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         [&amp;quot;type&amp;quot;] = &amp;quot;Innate&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         [&amp;quot;type&amp;quot;] = &amp;quot;Innate&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         [&quot;description&quot;] = &quot;Successful melee attacks inflict an additional (DamageMax * 0.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;4&lt;/del&gt;) to a random target within &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1 tile&lt;/del&gt;.&quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         [&quot;description&quot;] = &quot;Successful melee attacks inflict an additional (DamageMax * 0.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;6&lt;/ins&gt;) &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;damage &lt;/ins&gt;to a random target within &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2 tiles&lt;/ins&gt;.&quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     },&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     },&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     [&amp;quot;Fury&amp;quot;] = {&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     [&amp;quot;Fury&amp;quot;] = {&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         [&amp;quot;type&amp;quot;] = &amp;quot;Innate&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         [&amp;quot;type&amp;quot;] = &amp;quot;Innate&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         [&quot;description&quot;] = &quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;+&lt;/del&gt;5% &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Damage &lt;/del&gt;for every 30 seconds alive (max +&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;25&lt;/del&gt;%)&quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         [&quot;description&quot;] = &quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Damage Dealt increased by &lt;/ins&gt;5% for every 30 seconds alive (max +&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;30&lt;/ins&gt;%)&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/ins&gt;&quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     },&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     },&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     [&amp;quot;Spellflaying&amp;quot;] = {&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     [&amp;quot;Spellflaying&amp;quot;] = {&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l210&quot;&gt;Line 210:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 210:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     [&amp;quot;Discharge&amp;quot;] = {&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     [&amp;quot;Discharge&amp;quot;] = {&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         [&amp;quot;type&amp;quot;] = &amp;quot;Innate&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         [&amp;quot;type&amp;quot;] = &amp;quot;Innate&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         [&quot;description&quot;] = &quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Every 10th melee hit landed will cause creature &lt;/del&gt;to inflict (DamageMax * &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5&lt;/del&gt;.0) damage &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on its current target (&lt;/del&gt;which ignores armor&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;)&lt;/del&gt;.&quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         [&quot;description&quot;] = &quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Melee attacks have a 10% chance to restore 5% Health and &lt;/ins&gt;to inflict &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an additional &lt;/ins&gt;(DamageMax * &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2&lt;/ins&gt;.0) damage which ignores armor.&quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     },&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     },&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     [&amp;quot;Massive Ice Breath&amp;quot;] = {&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     [&amp;quot;Massive Ice Breath&amp;quot;] = {&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>TheGmaster</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Module:FollowerAbilityData&amp;diff=25777&amp;oldid=prev</id>
		<title>TheGmaster at 23:35, 3 November 2024</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Module:FollowerAbilityData&amp;diff=25777&amp;oldid=prev"/>
		<updated>2024-11-03T23:35:22Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;http://wiki.uooutlands.com/index.php?title=Module:FollowerAbilityData&amp;amp;diff=25777&amp;amp;oldid=25776&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>TheGmaster</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Module:FollowerAbilityData&amp;diff=25776&amp;oldid=prev</id>
		<title>TheGmaster at 23:33, 3 November 2024</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Module:FollowerAbilityData&amp;diff=25776&amp;oldid=prev"/>
		<updated>2024-11-03T23:33:37Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:33, 3 November 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     [&amp;quot;Glowmark&amp;quot;] = {&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     [&amp;quot;Glowmark&amp;quot;] = {&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         [&amp;quot;type&amp;quot;] = &amp;quot;Cooldown&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         [&amp;quot;type&amp;quot;] = &amp;quot;Cooldown&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         [&quot;description&quot;] =&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         [&quot;description&quot;] = &quot;Fires a projectile at a target up to 12 tiles away that applies a cripple effect of (Control Slots * 5%) and increases their damage taken from provoked, uncontrolled creatures by 25% for the next 15 seconds.&quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;        &lt;/del&gt;&quot;Fires a projectile at a target up to 12 tiles away that applies a cripple effect of (Control Slots * 5%) and increases their damage taken from provoked, uncontrolled creatures by 25% for the next 15 seconds.&quot;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     },&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     },&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     [&amp;quot;Burrow&amp;quot;] = {&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     [&amp;quot;Burrow&amp;quot;] = {&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>TheGmaster</name></author>
	</entry>
	<entry>
		<id>http://wiki.uooutlands.com/index.php?title=Module:FollowerAbilityData&amp;diff=25775&amp;oldid=prev</id>
		<title>TheGmaster: Created page with &quot;local p = {     [&quot;Glowmark&quot;] = {         [&quot;type&quot;] = &quot;Cooldown&quot;,         [&quot;description&quot;] =         &quot;Fires a projectile at a target up to 12 tiles away that applies a cripple effect of (Control Slots * 5%) and increases their damage taken from provoked, uncontrolled creatures by 25% for the next 15 seconds.&quot;     },     [&quot;Burrow&quot;] = {         [&quot;type&quot;] = &quot;Cooldown&quot;,         [&quot;description&quot;] = &quot;Has a 15% chance on melee attack to inflict (DamageMax * 2.0) bleed damage over 15...&quot;</title>
		<link rel="alternate" type="text/html" href="http://wiki.uooutlands.com/index.php?title=Module:FollowerAbilityData&amp;diff=25775&amp;oldid=prev"/>
		<updated>2024-11-03T23:33:16Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;local p = {     [&amp;quot;Glowmark&amp;quot;] = {         [&amp;quot;type&amp;quot;] = &amp;quot;Cooldown&amp;quot;,         [&amp;quot;description&amp;quot;] =         &amp;quot;Fires a projectile at a target up to 12 tiles away that applies a cripple effect of (Control Slots * 5%) and increases their damage taken from provoked, uncontrolled creatures by 25% for the next 15 seconds.&amp;quot;     },     [&amp;quot;Burrow&amp;quot;] = {         [&amp;quot;type&amp;quot;] = &amp;quot;Cooldown&amp;quot;,         [&amp;quot;description&amp;quot;] = &amp;quot;Has a 15% chance on melee attack to inflict (DamageMax * 2.0) bleed damage over 15...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;local p = {&lt;br /&gt;
    [&amp;quot;Glowmark&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;type&amp;quot;] = &amp;quot;Cooldown&amp;quot;,&lt;br /&gt;
        [&amp;quot;description&amp;quot;] =&lt;br /&gt;
        &amp;quot;Fires a projectile at a target up to 12 tiles away that applies a cripple effect of (Control Slots * 5%) and increases their damage taken from provoked, uncontrolled creatures by 25% for the next 15 seconds.&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Burrow&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;type&amp;quot;] = &amp;quot;Cooldown&amp;quot;,&lt;br /&gt;
        [&amp;quot;description&amp;quot;] = &amp;quot;Has a 15% chance on melee attack to inflict (DamageMax * 2.0) bleed damage over 15 seconds.&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Reactive Armor&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;type&amp;quot;] = &amp;quot;Cooldown&amp;quot;,&lt;br /&gt;
        [&amp;quot;description&amp;quot;] = &amp;quot;Applies the reactive armor spell to the creature, with 100 total damage reduction.&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Magic Reflect&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;type&amp;quot;] = &amp;quot;Cooldown&amp;quot;,&lt;br /&gt;
        [&amp;quot;description&amp;quot;] = &amp;quot;Applies the magic reflect spell to the creature.&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Flamestrike&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;type&amp;quot;] = &amp;quot;Passive&amp;quot;,&lt;br /&gt;
        [&amp;quot;description&amp;quot;] = &amp;quot;Has a 15% chance on melee attack to inflict (DamageMax * 1.0) damage.&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Bleed&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;type&amp;quot;] = &amp;quot;Passive&amp;quot;,&lt;br /&gt;
        [&amp;quot;description&amp;quot;] = &amp;quot;Has a 15% chance on melee attack to inflict (DamageMax * 1.0) bleed damage over 15 seconds.&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Blood Breath&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;type&amp;quot;] = &amp;quot;Cooldown&amp;quot;,&lt;br /&gt;
        [&amp;quot;description&amp;quot;] =&lt;br /&gt;
        &amp;quot;Fires a projectile at a target up to 12 tiles away, inflicting (DamageMax * 1.0) bleed damage over 15 seconds.&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Massive Dusk Breath&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;type&amp;quot;] = &amp;quot;Cooldown&amp;quot;,&lt;br /&gt;
        [&amp;quot;description&amp;quot;] =&lt;br /&gt;
        &amp;quot;Fires projectiles in a cone, hitting up to 3 targets. Inflicts (DamageMax * 0.7) damage which ignores armor, with the first target hit taking +50% damage. Applies a weaken effect of (Control Slots * 3%) for 15 seconds.&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Swarmstrike&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;type&amp;quot;] = &amp;quot;Cooldown&amp;quot;,&lt;br /&gt;
        [&amp;quot;description&amp;quot;] =&lt;br /&gt;
        &amp;quot;Has a 15% chance on melee attack to apply a cripple effect of (Control Slots * 2%) and pierce effect of (Control Slots * 10) for 15 seconds.&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;War Stomp&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;type&amp;quot;] = &amp;quot;Cooldown&amp;quot;,&lt;br /&gt;
        [&amp;quot;description&amp;quot;] =&lt;br /&gt;
        &amp;quot;Hits up to 3 targets within 3 tiles, inflicting (DamageMax * 1.25) with first target hit also taking +50% damage.&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Mule&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;type&amp;quot;] = &amp;quot;Innate&amp;quot;,&lt;br /&gt;
        [&amp;quot;description&amp;quot;] = &amp;quot;Creature is a pack animal with a capacity of 50 Stones per Control Slot.&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Enrage&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;type&amp;quot;] = &amp;quot;Passive&amp;quot;,&lt;br /&gt;
        [&amp;quot;description&amp;quot;] =&lt;br /&gt;
        &amp;quot;Has a 15% chance on melee attack to increase melee damage by 20% for 30 seconds (cannot stack).&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Frigid Blast&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;type&amp;quot;] = &amp;quot;Cooldown&amp;quot;,&lt;br /&gt;
        [&amp;quot;description&amp;quot;] =&lt;br /&gt;
        &amp;quot;Fires a projectile at a location up to 6 tiles away, hitting up to 3 targets within 1 tile. Inflicts (DamageMax * 0.75) damage, with the first target hit taking +50% damage. Applies a chill effect of (Control Slots * 2%) for 60 seconds (stacks up to 25%).&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Blood Shield&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;type&amp;quot;] = &amp;quot;Cooldown&amp;quot;,&lt;br /&gt;
        [&amp;quot;description&amp;quot;] =&lt;br /&gt;
        &amp;quot;Consumes up to 10 blood within 6 tiles to increase magic resist by (60 + (Blood Consumed * 4)) for 30 seconds (cannot stack).&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Chill Touch&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;type&amp;quot;] = &amp;quot;Passive&amp;quot;,&lt;br /&gt;
        [&amp;quot;description&amp;quot;] =&lt;br /&gt;
        &amp;quot;Has a 15% chance on melee attack to inflict (DamageMax * 0.9) damage and apply a chill effect of (Control Slots * 2%) for the next 60 seconds (stacks up to 25%).&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Chilled Charge&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;type&amp;quot;] = &amp;quot;Cooldown&amp;quot;,&lt;br /&gt;
        [&amp;quot;description&amp;quot;] =&lt;br /&gt;
        &amp;quot;Teleports to a location up to 12 tiles away, hitting up to 3 targets within 1 tile. Inflicts (DamageMax * 0.7) damage, with the first target hit taking +50% damage. Applies a chill effect of (Control Slots * 2%) for the next 60 seconds (stacks up to 25%).&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Frenzy&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;type&amp;quot;] = &amp;quot;Passive&amp;quot;,&lt;br /&gt;
        [&amp;quot;description&amp;quot;] =&lt;br /&gt;
        &amp;quot;Has a 15% chance on melee attack to increase attack speed by 10% for 30 seconds (cannot stack).&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Barb Swarm&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;type&amp;quot;] = &amp;quot;Cooldown&amp;quot;,&lt;br /&gt;
        [&amp;quot;description&amp;quot;] =&lt;br /&gt;
        &amp;quot;Fires projectiles at a location up to 12 tiles away hitting up to 4 targets within 2 tiles. Inflicts (DamageMax * 1.0) bleed damage over for 15 seconds, with the first target hit taking +50% damage.&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Constrict&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;type&amp;quot;] = &amp;quot;Cooldown&amp;quot;,&lt;br /&gt;
        [&amp;quot;description&amp;quot;] =&lt;br /&gt;
        &amp;quot;Has a (5% + (Control Slots * 5%)) chance on melee hit to entangle creature for 4 seconds and inflict (DamageMax * 2.0) which ignores half of target&amp;#039;s armor.&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Dreamlull&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;type&amp;quot;] = &amp;quot;Passive&amp;quot;,&lt;br /&gt;
        [&amp;quot;description&amp;quot;] =&lt;br /&gt;
        &amp;quot;Has a 15% chance on spellcast to apply a hex effect of (Control Slots * 25) for 15 seconds. Will also hinder creatures for (Control Slots * 1) seconds or hamstring players for 2 seconds.&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Elusive Form&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;type&amp;quot;] = &amp;quot;Innate&amp;quot;,&lt;br /&gt;
        [&amp;quot;description&amp;quot;] = &amp;quot;Creature has an innate 25 parry skill against melee attacks.&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Shadowstrikes&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;type&amp;quot;] = &amp;quot;Innate&amp;quot;,&lt;br /&gt;
        [&amp;quot;description&amp;quot;] = &amp;quot;Melee attacks ignore 33% of target&amp;#039;s armor.&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Weakening Web&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;type&amp;quot;] = &amp;quot;Cooldown&amp;quot;,&lt;br /&gt;
        [&amp;quot;description&amp;quot;] =&lt;br /&gt;
        &amp;quot;Has a (5 + (Control Slots * 5%)) chance on melee attack to hinder creatures for 3 seconds or hamstring players for 2 seconds.  Also applies a weaken effect of (Control Slots * 4%) for 15 seconds.&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Mirror&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;type&amp;quot;] = &amp;quot;Cooldown&amp;quot;,&lt;br /&gt;
        [&amp;quot;description&amp;quot;] = &amp;quot;Spells cast onto the creature have a 15% chance to be reflected back onto the caster.&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Vanish&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;type&amp;quot;] = &amp;quot;Cooldown&amp;quot;,&lt;br /&gt;
        [&amp;quot;description&amp;quot;] = &amp;quot;Creature immediately enters stealth.&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Web&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;type&amp;quot;] = &amp;quot;Cooldown&amp;quot;,&lt;br /&gt;
        [&amp;quot;description&amp;quot;] =&lt;br /&gt;
        &amp;quot;Has a (5 + (Control Slots * 5%)) chance on melee attack to hinder creatures for 3 seconds or hamstring players for 2 seconds.&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Backstab&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;type&amp;quot;] = &amp;quot;Innate&amp;quot;,&lt;br /&gt;
        [&amp;quot;description&amp;quot;] = &amp;quot;If stealthed, creature&amp;#039;s next melee attack gains +25% accuracy and deals +150% damage.&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Charge&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;type&amp;quot;] = &amp;quot;Cooldown&amp;quot;,&lt;br /&gt;
        [&amp;quot;description&amp;quot;] =&lt;br /&gt;
        &amp;quot;Teleports to a location up to 12 tiles away, hitting up to 3 targets within 1 tile. Inflicts (DamageMax * 0.8) damage, with the first target hit taking +50% damage.&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Disease&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;type&amp;quot;] = &amp;quot;Passive&amp;quot;,&lt;br /&gt;
        [&amp;quot;description&amp;quot;] =&lt;br /&gt;
        &amp;quot;Has a 15% chance on melee attack to inflict (DamageMax * 0.5) disease damage every 5 seconds for 20 seconds.&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Massive Ruby Breath&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;type&amp;quot;] = &amp;quot;Cooldown&amp;quot;,&lt;br /&gt;
        [&amp;quot;description&amp;quot;] =&lt;br /&gt;
        &amp;quot;Fires projectiles in a long narrow cone, hitting up to 3 targets. Inflicts (DamageMax * 0.5) damage, with the first target hit taking +50% damage. Applies a pierce effect of (Control Slots * 10) for 30 seconds, with damage increased by 50% if target reduced to 0 armor.&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Venom Barrage&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;type&amp;quot;] = &amp;quot;Innate&amp;quot;,&lt;br /&gt;
        [&amp;quot;description&amp;quot;] =&lt;br /&gt;
        &amp;quot;Creature makes its normal melee attacks as ranged attacks up to 12 tiles away. Has a (50% * (poisoning skill / 100)) chance on hit to apply greater poison &amp;#039;&amp;#039;Venom Barrage will have a range of 8 in PvP&amp;#039;&amp;#039;&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Crush&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;type&amp;quot;] = &amp;quot;Cooldown&amp;quot;,&lt;br /&gt;
        [&amp;quot;description&amp;quot;] =&lt;br /&gt;
        &amp;quot;Has a 15% chance on melee attack apply a pierce effect of (10 * Control Slots) for 15 seconds. If successful, has a (10% * Control Slot) chance to Hinder creatures for 3 seconds or Hamstring players for 2 seconds.&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Regeneration&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;type&amp;quot;] = &amp;quot;Passive&amp;quot;,&lt;br /&gt;
        [&amp;quot;description&amp;quot;] = &amp;quot;If below 66% hit points, will restore 5% of maximum health (has 15 second cooldown).&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Fire Breath&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;type&amp;quot;] = &amp;quot;Cooldown&amp;quot;,&lt;br /&gt;
        [&amp;quot;description&amp;quot;] = &amp;quot;Fires a projectile at a target up to 12 tiles away, dealing (DamageMax * 1.5) damage.&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Diversion&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;type&amp;quot;] = &amp;quot;Innate&amp;quot;,&lt;br /&gt;
        [&amp;quot;description&amp;quot;] = &amp;quot;Creature has reduced Aggro.&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Concussion Breath&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;type&amp;quot;] = &amp;quot;Cooldown&amp;quot;,&lt;br /&gt;
        [&amp;quot;description&amp;quot;] =&lt;br /&gt;
        &amp;quot;Fires a projectile at a target up to 12 tiles away, inflicting (DamageMax * 1.75) damage that ignores half of target&amp;#039;s armor. Damage is increased by 50% if tamer has a barding effect active on the target.&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Devour&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;type&amp;quot;] = &amp;quot;Cooldown&amp;quot;,&lt;br /&gt;
        [&amp;quot;description&amp;quot;] = &amp;quot;Can consume nearby corpses to heal 15% of maximum health.&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Spellbreak&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;type&amp;quot;] = &amp;quot;Passive&amp;quot;,&lt;br /&gt;
        [&amp;quot;description&amp;quot;] =&lt;br /&gt;
        &amp;quot;Has a 15% chance on spellcast to inflict an additional (DamageMax * 0.5) damage that ignores armor and applies a hex effect of (Control Slots * 15) for 15 seconds.&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Slime Barrage&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;type&amp;quot;] = &amp;quot;Innate&amp;quot;,&lt;br /&gt;
        [&amp;quot;description&amp;quot;] = &amp;quot;Creature makes its normal melee attacks as ranged attacks up to 12 tiles away.&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Spellshield&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;type&amp;quot;] = &amp;quot;Passive&amp;quot;,&lt;br /&gt;
        [&amp;quot;description&amp;quot;] =&lt;br /&gt;
        &amp;quot;Spells cast onto the creature have a 15% chance to increase its magic resist skill by (Control Slots * 100) for 3 seconds.&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Rooted&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;type&amp;quot;] = &amp;quot;Innate&amp;quot;,&lt;br /&gt;
        [&amp;quot;description&amp;quot;] = &amp;quot;Reflects 50% of Damage Taken within 1 tile.&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Cleave&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;type&amp;quot;] = &amp;quot;Innate&amp;quot;,&lt;br /&gt;
        [&amp;quot;description&amp;quot;] =&lt;br /&gt;
        &amp;quot;Successful melee attacks inflict an additional (DamageMax * 0.4) to a random target within 1 tile.&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Fury&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;type&amp;quot;] = &amp;quot;Innate&amp;quot;,&lt;br /&gt;
        [&amp;quot;description&amp;quot;] = &amp;quot;+5% Damage for every 30 seconds alive (max +25%)&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Spellflaying&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;type&amp;quot;] = &amp;quot;Passive&amp;quot;,&lt;br /&gt;
        [&amp;quot;description&amp;quot;] = &amp;quot;Has a 15% chance on spellcast to inflict (DamageMax * 1.0) bleed damage over 15 seconds.&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Grasp&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;type&amp;quot;] = &amp;quot;Passive&amp;quot;,&lt;br /&gt;
        [&amp;quot;description&amp;quot;] =&lt;br /&gt;
        &amp;quot;Has a (5% + (Control Slots * 5%)) chance on melee hit to entangle creatures for 6 seconds or hamstring players for 2 seconds.&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Gorge&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;type&amp;quot;] = &amp;quot;Cooldown&amp;quot;,&lt;br /&gt;
        [&amp;quot;description&amp;quot;] =&lt;br /&gt;
        &amp;quot;Inflicts (DamageMax * 2.0) damage against an entangled, hindered, or hamstrung target up to 1 tile away and restores 5% of maximum hit points.&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Massive Blood Breath&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;type&amp;quot;] = &amp;quot;Cooldown&amp;quot;,&lt;br /&gt;
        [&amp;quot;description&amp;quot;] =&lt;br /&gt;
        &amp;quot;Fires projectiles in a cone, hitting against up to 3 targets. Inflicts (DamageMax * 1.0) bleed damage over for 15 seconds, with the first target hit taking +50% damage.&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Corruption Blast&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;type&amp;quot;] = &amp;quot;Cooldown&amp;quot;,&lt;br /&gt;
        [&amp;quot;description&amp;quot;] =&lt;br /&gt;
        &amp;quot;Fires a projectile at a location up to 6 tiles away, hitting up to 3 targets within 1 tile. Inflicts (DamageMax * 0.33) disease damage every 5 seconds for 20 seconds, with the first target hit taking +33% damage.&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Giant Blood Barrage&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;type&amp;quot;] = &amp;quot;Cooldown&amp;quot;,&lt;br /&gt;
        [&amp;quot;description&amp;quot;] =&lt;br /&gt;
        &amp;quot;Deals 2 melee hits on a target up to 12 tiles away with each hit having a 7.5% chance to inflict Bleed ability on target.&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Blood Barrage&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;type&amp;quot;] = &amp;quot;Innate&amp;quot;,&lt;br /&gt;
        [&amp;quot;description&amp;quot;] =&lt;br /&gt;
        &amp;quot;Create makes its normal melee attacks as ranged attacks up to 12 tiles away. Hits have a 15% chance to inflict Bleed ability on target.&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Massive Fire Breath&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;type&amp;quot;] = &amp;quot;Cooldown&amp;quot;,&lt;br /&gt;
        [&amp;quot;description&amp;quot;] =&lt;br /&gt;
        &amp;quot;Fires projectiles in a cone, hitting up to 3 targets. Inflicts (DamageMax * 0.9) damage, with the first target hit taking +50% damage.&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Spellburn&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;type&amp;quot;] = &amp;quot;Passive&amp;quot;,&lt;br /&gt;
        [&amp;quot;description&amp;quot;] =&lt;br /&gt;
        &amp;quot;Has a 15% chance on spellcast to inflict an additional (DamageMax * 1.0) damage that ignores armor to the target.&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Discharge&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;type&amp;quot;] = &amp;quot;Innate&amp;quot;,&lt;br /&gt;
        [&amp;quot;description&amp;quot;] =&lt;br /&gt;
        &amp;quot;Every 10th melee hit landed will cause creature to inflict (DamageMax * 5.0) damage on its current target (which ignores armor).&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Massive Ice Breath&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;type&amp;quot;] = &amp;quot;Cooldown&amp;quot;,&lt;br /&gt;
        [&amp;quot;description&amp;quot;] =&lt;br /&gt;
        &amp;quot;Fires projectiles in a cone, hitting up to 3 targets. Inflicts (DamageMax * 0.8) damage which ignores armor, and the first target hit taking +50% damage. Applies a chill effect of (Control Slots * 2%) for 60 seconds (stacks up to 25%).&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Earth Breath&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;type&amp;quot;] = &amp;quot;Cooldown&amp;quot;,&lt;br /&gt;
        [&amp;quot;description&amp;quot;] = &amp;quot;Fires a projectile at a target up to 12 tiles away, inflicting (DamageMax * 1.75) damage.&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Earth Shield&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;type&amp;quot;] = &amp;quot;Cooldown&amp;quot;,&lt;br /&gt;
        [&amp;quot;description&amp;quot;] =&lt;br /&gt;
        &amp;quot;Creates a shield around the creature that increases melee damage by 15% and armor by 30 for 60 seconds (cannot stack).&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Massive Water Breath&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;type&amp;quot;] = &amp;quot;Cooldown&amp;quot;,&lt;br /&gt;
        [&amp;quot;description&amp;quot;] =&lt;br /&gt;
        &amp;quot;Fires projectiles in a cone, hitting up to 3 targets. Inflicts (DamageMax * 0.8) damage, with the first target hit taking +50% damage. Applies a cripple effect of (Control Slots * 4%) for 15 seconds.&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Primal Rage&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;type&amp;quot;] = &amp;quot;Cooldown&amp;quot;,&lt;br /&gt;
        [&amp;quot;description&amp;quot;] =&lt;br /&gt;
        &amp;quot;Has a 15% chance on melee attack or being hit in melee to increase attack speed by 15% and melee damage by 30% for 8 seconds.&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Dung Roller&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;type&amp;quot;] = &amp;quot;Cooldown&amp;quot;,&lt;br /&gt;
        [&amp;quot;description&amp;quot;] =&lt;br /&gt;
        &amp;quot;Sends a rolling ball that will travel up to 12 tiles, hitting up to 3 targets in its path. Inflicts (DamageMax * 0.5) damage as well as (DamageMax * 0.25) disease damage every 5 seconds for 20 seconds. First target hit will take +25% damage and +12.5% disease damage.&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Warpigment&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;type&amp;quot;] = &amp;quot;Passive&amp;quot;,&lt;br /&gt;
        [&amp;quot;description&amp;quot;] =&lt;br /&gt;
        &amp;quot;Has a 15% chance on melee attack to increase melee damage and accuracy by 10% for 60 seconds (can stack up to 30%).&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Shock&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;type&amp;quot;] = &amp;quot;Passive&amp;quot;,&lt;br /&gt;
        [&amp;quot;description&amp;quot;] =&lt;br /&gt;
        &amp;quot;Has a 15% chance on spellcast to deal (DamageMax * 1.0) damage that ignores armor to the target. Hinders creatures for (Control Slots * 1) seconds or hamstrings players for 2 seconds.&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Epic Barrage&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;type&amp;quot;] = &amp;quot;Cooldown&amp;quot;,&lt;br /&gt;
        [&amp;quot;description&amp;quot;] =&lt;br /&gt;
        &amp;quot;Fires projectiles at a target up to 12 tiles away, dealing 3 hits that each inflict (DamageMax * 0.5) damage that ignores armor.&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Steam Cloud&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;type&amp;quot;] = &amp;quot;Cooldown&amp;quot;,&lt;br /&gt;
        [&amp;quot;description&amp;quot;] =&lt;br /&gt;
        &amp;quot;Immediate enters stealth, hitting up to 3 targets within 3 tiles. Inflicts (DamageMax * 0.65) damage which ignores armor, with the first target hit taking +50% damage.&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Swordspin&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;type&amp;quot;] = &amp;quot;Passive&amp;quot;,&lt;br /&gt;
        [&amp;quot;description&amp;quot;] =&lt;br /&gt;
        &amp;quot;Has a 15% chance on melee attack to inflict (DamageMax * 1.25) bleed damage over 15 seconds on target. Will also inflict (DamageMax * 0.75) bleed damage over 15 seconds on two additional targets within 1 tile of defender.&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Giant Fire Barrage&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;type&amp;quot;] = &amp;quot;Cooldown&amp;quot;,&lt;br /&gt;
        [&amp;quot;description&amp;quot;] = &amp;quot;Inflicts 2 melee hits on a target up to 12 tiles away.&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Fire Barrage&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;type&amp;quot;] = &amp;quot;Innate&amp;quot;,&lt;br /&gt;
        [&amp;quot;description&amp;quot;] = &amp;quot;Creature makes its normal melee attacks as ranged attacks up to 12 tiles away.&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Swamp Breath&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;type&amp;quot;] = &amp;quot;Cooldown&amp;quot;,&lt;br /&gt;
        [&amp;quot;description&amp;quot;] =&lt;br /&gt;
        &amp;quot;Fires at a target up to 12 tiles away which inflicts (DamageMax * 1.25) damage. Has a (Control Slots * 20%) chance to entangle creatures for 5 seconds (will not affect players). Has a poisoning skill % chance to apply greater poison.&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Spellblight&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;type&amp;quot;] = &amp;quot;Passive&amp;quot;,&lt;br /&gt;
        [&amp;quot;description&amp;quot;] =&lt;br /&gt;
        &amp;quot;Has a 15% chance on spellcast to inflict (DamageMax * 0.5) disease damage every 5 seconds for 20 seconds.&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Blood Expertise&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;type&amp;quot;] = &amp;quot;Cooldown&amp;quot;,&lt;br /&gt;
        [&amp;quot;description&amp;quot;] =&lt;br /&gt;
        &amp;quot;Consumes up to 10 blood within 6 tiles to increase accuracy by (10% + (Blood Consumed * 0.75%)) for 30 seconds (cannot stack).&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Scorching Breath&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;type&amp;quot;] = &amp;quot;Cooldown&amp;quot;,&lt;br /&gt;
        [&amp;quot;description&amp;quot;] =&lt;br /&gt;
        &amp;quot;Fires a projectile at a target up to 12 tiles away, dealing (DamageMax * 1.5) damage that ignores half of target&amp;#039;s armor and increases the damage creature deals to target by 10% for 60 seconds (stacks up to +30%).&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Flurry&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;type&amp;quot;] = &amp;quot;Cooldown&amp;quot;,&lt;br /&gt;
        [&amp;quot;description&amp;quot;] =&lt;br /&gt;
        &amp;quot;Fires a projectile at a target up to 6 tiles away, inflicting (DamageMax * 1.3) damage and applying a chill effect of (Control Slots * 2%) for 60 seconds (stacks up to 25%).&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Spellsurge&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;type&amp;quot;] = &amp;quot;Passive&amp;quot;,&lt;br /&gt;
        [&amp;quot;description&amp;quot;] =&lt;br /&gt;
        &amp;quot;Has a 15% chance on spellcast to increase Damage of the next spellcast within 10 seconds by 125%.&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Weaken&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;type&amp;quot;] = &amp;quot;Passive&amp;quot;,&lt;br /&gt;
        [&amp;quot;description&amp;quot;] = &amp;quot;Has a 15% chance on attack to apply a weaken effect of (Control Slots * 4%) for 15 seconds.&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Massive Bone Breath&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;type&amp;quot;] = &amp;quot;Cooldown&amp;quot;,&lt;br /&gt;
        [&amp;quot;description&amp;quot;] =&lt;br /&gt;
        &amp;quot;Fires projectiles in a cone, hitting up to 3 targets. Inflicts (DamageMax * 0.75) damage, with the first target hit taking +50% damage. Applies a pierce effect of (Control Slots * 10) for 15 seconds.&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Air Breath&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;type&amp;quot;] = &amp;quot;Cooldown&amp;quot;,&lt;br /&gt;
        [&amp;quot;description&amp;quot;] =&lt;br /&gt;
        &amp;quot;Fires a projectile at a target up to 12 tiles away, dealing (DamageMax * 1.5) damage and applying a weaken effect of (Control Slots * 4%) for 15 seconds.&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Air Shield&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;type&amp;quot;] = &amp;quot;Cooldown&amp;quot;,&lt;br /&gt;
        [&amp;quot;description&amp;quot;] =&lt;br /&gt;
        &amp;quot;Creates a shield around the creature that increases accuracy and melee defense by 15% for 60 seconds (cannot stack).&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Soak&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;type&amp;quot;] = &amp;quot;Passive&amp;quot;,&lt;br /&gt;
        [&amp;quot;description&amp;quot;] = &amp;quot;Has a 15% on a melee attack to apply a cripple effect of (Control Slots * 3%) for 15 seconds.&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Darkstrike&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;type&amp;quot;] = &amp;quot;Cooldown&amp;quot;,&lt;br /&gt;
        [&amp;quot;description&amp;quot;] =&lt;br /&gt;
        &amp;quot;Detonates a location 1 tile away, hitting up to 3 targets within 3 tiles. Inflicts (DamageMax * 0.25) damage that ignores half of target&amp;#039;s armor and also inflicts (DamageMax * 0.33) disease damage every 5 seconds over 20 seconds. The first target hit also takes +33% normal and disease damage.&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Flesheater&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;type&amp;quot;] = &amp;quot;Cooldown&amp;quot;,&lt;br /&gt;
        [&amp;quot;description&amp;quot;] =&lt;br /&gt;
        &amp;quot;Hits up to 3 targets within 3 tiles, inflicting (DamageMax * 0.75) bleed damage over 15 seconds, with the first target hit taking +50% bleed damage. Will restore (Targets Hit * 2%) of maximum health.&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Sandblast&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;type&amp;quot;] = &amp;quot;Cooldown&amp;quot;,&lt;br /&gt;
        [&amp;quot;description&amp;quot;] =&lt;br /&gt;
        &amp;quot;Teleports to a location up to 12 tiles away, hitting up to 3 targets within 2 tiles. Inflicts (DamageMax * 0.25) damage and applies a pierce effect of (Control Slots * 15) for 15 seconds.&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Poison Dig&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;type&amp;quot;] = &amp;quot;Cooldown&amp;quot;,&lt;br /&gt;
        [&amp;quot;description&amp;quot;] =&lt;br /&gt;
        &amp;quot;Teleports to a location up to 12 tiles away, hitting up to 3 targets within 2 tiles. Inflicts (DamageMax * 0.75) damage and applies greater poison, with damage increased by 50% if target already has greater poison or above.&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Fiery Dig&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;type&amp;quot;] = &amp;quot;Cooldown&amp;quot;,&lt;br /&gt;
        [&amp;quot;description&amp;quot;] =&lt;br /&gt;
        &amp;quot;Teleports to a location up to 12 tiles away, hitting up to 3 targets within 2 tiles. Inflicts (DamageMax * 0.9) damage against, with the first target hit taking +50% damage.&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Spellvenom&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;type&amp;quot;] = &amp;quot;Cooldown&amp;quot;,&lt;br /&gt;
        [&amp;quot;description&amp;quot;] =&lt;br /&gt;
        &amp;quot;Has a 10% chance on spellcast to apply Greater Poison. Inflicts (DamageMax * 0.5) damage if target already has greater poison or above.&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Spellchill&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;type&amp;quot;] = &amp;quot;Passive&amp;quot;,&lt;br /&gt;
        [&amp;quot;description&amp;quot;] =&lt;br /&gt;
        &amp;quot;Has a 15% chance on spellcast to inflict an additional (DamageMax * 0.75) damage that ignores armor and applies a chill effect of (Control Slots * 2%) for 60 seconds (stacks up to 25%).&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Dig&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;type&amp;quot;] = &amp;quot;Cooldown&amp;quot;,&lt;br /&gt;
        [&amp;quot;description&amp;quot;] =&lt;br /&gt;
        &amp;quot;Teleports to a location up to 12 tiles away, hitting up to 3 targets within 2 tiles. Inflicts (DamageMax * 0.75) damage, with the first target hit taking +50% damage.&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Spine Barrage&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;type&amp;quot;] = &amp;quot;Cooldown&amp;quot;,&lt;br /&gt;
        [&amp;quot;description&amp;quot;] =&lt;br /&gt;
        &amp;quot;Fires projectiles in a 8 tile radius, hitting up to 6 targets. Inflicts (DamageMax * 0.75) damage, with the first target hit taking +50% damage.&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Spelleater Shield&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;type&amp;quot;] = &amp;quot;Cooldown&amp;quot;,&lt;br /&gt;
        [&amp;quot;description&amp;quot;] = &amp;quot;Reflects a magic spell and heals 5% of maximum health.&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Gore&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;type&amp;quot;] = &amp;quot;Passive&amp;quot;,&lt;br /&gt;
        [&amp;quot;description&amp;quot;] =&lt;br /&gt;
        &amp;quot;Has a 15% chance on melee attack to inflict (DamageMax * 1.0) bleed damage over 15 seconds and apply a pierce effect of (15 * Control Slots) for 5 seconds.&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Manticore Venom&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;type&amp;quot;] = &amp;quot;Cooldown&amp;quot;,&lt;br /&gt;
        [&amp;quot;description&amp;quot;] =&lt;br /&gt;
        &amp;quot;Places a delayed effect on a target 1 tile away, that will deal (DamageMax * 2.0) damage after 10 seconds pass, which will ignore target&amp;#039;s armor.&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Bad Luck&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;type&amp;quot;] = &amp;quot;Passive&amp;quot;,&lt;br /&gt;
        [&amp;quot;description&amp;quot;] =&lt;br /&gt;
        &amp;quot;Has a 15% chance when taking damage to inflict that damage (ignoring armor) also onto the attacker, with damage amount capped at (DamageMax * 1.0).&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Brass Shield&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;type&amp;quot;] = &amp;quot;Cooldown&amp;quot;,&lt;br /&gt;
        [&amp;quot;description&amp;quot;] = &amp;quot;Applies the reactive armor spell to the creature, with 150 total damage reduction.&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Brass Tacks&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;type&amp;quot;] = &amp;quot;Cooldown&amp;quot;,&lt;br /&gt;
        [&amp;quot;description&amp;quot;] =&lt;br /&gt;
        &amp;quot;If creature has a Brass Shield effect active, will consume the effect and fires 5 projectiles at a target up to 12 tiles away, each inflicting (DamageMax * 0.33) damage. Applies a cripple effect of (Control Slots * 4%) for the next 15 seconds.&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Poisoneater Shield&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;type&amp;quot;] = &amp;quot;Cooldown&amp;quot;,&lt;br /&gt;
        [&amp;quot;description&amp;quot;] = &amp;quot;Cures poison and heals 5% of maximum health.&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Bog Barrage&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;type&amp;quot;] = &amp;quot;Cooldown&amp;quot;,&lt;br /&gt;
        [&amp;quot;description&amp;quot;] =&lt;br /&gt;
        &amp;quot;Fires 3 waves of projectiles in a 8 tile radius, with each wave hitting up to 6 targets. Each hit inflicts (DamageMax * 0.33) damage and has a 10% chance to inflict (DamageMax * 0.25) disease damage every 5 seconds for 20 seconds.&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Grit&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;type&amp;quot;] = &amp;quot;Passive&amp;quot;,&lt;br /&gt;
        [&amp;quot;description&amp;quot;] = &amp;quot;If below 33% hit points, will restore 15% of maximum health (has 15 second cooldown).&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Blood Frenzy&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;type&amp;quot;] = &amp;quot;Cooldown&amp;quot;,&lt;br /&gt;
        [&amp;quot;description&amp;quot;] =&lt;br /&gt;
        &amp;quot;Consumes up to 10 blood within 6 tiles to increase melee attack speed by (7.5% + (Blood Consumed * 0.5%)) for 30 seconds (cannot stack).&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Tranquility&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;type&amp;quot;] = &amp;quot;Cooldown&amp;quot;,&lt;br /&gt;
        [&amp;quot;description&amp;quot;] =&lt;br /&gt;
        &amp;quot;Fires projectiles at a target up to 12 tiles away, dealing 3 hits that each inflict (DamageMax * 0.4) damage that ignores armor. Also applies a hex effect of (Control Slots * 25) and a weaken effect of (Control Slots * 4%) for 15 seconds.&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Eversion&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;type&amp;quot;] = &amp;quot;Passive&amp;quot;,&lt;br /&gt;
        [&amp;quot;description&amp;quot;] =&lt;br /&gt;
        &amp;quot;Has a 15% chance on successful melee attack to lose 3% of its own health, but will inflict (DamageMax * 0.75) disease damage every 5 seconds for 20 seconds.&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Eldritch Breath&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;type&amp;quot;] = &amp;quot;Cooldown&amp;quot;,&lt;br /&gt;
        [&amp;quot;description&amp;quot;] =&lt;br /&gt;
        &amp;quot;Fires a projectile at a target up to 12 tiles away, inflicting (DamageMax * 1.5) damage and applying a hex effect of (Control Slots * 15) for 15 seconds.&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Earth Seeds&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;type&amp;quot;] = &amp;quot;Passive&amp;quot;,&lt;br /&gt;
        [&amp;quot;description&amp;quot;] = &amp;quot;Has a 15% chance on spellcast to inflict (DamageMax * 1.0) bleed damage over 15 seconds.&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Spellcrush&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;type&amp;quot;] = &amp;quot;Passive&amp;quot;,&lt;br /&gt;
        [&amp;quot;description&amp;quot;] =&lt;br /&gt;
        &amp;quot;Has a 15% chance on spellcast to inflict an additional (DamageMax * 0.50) damage that ignores armor and applies a pierce effect of (Control Slots * 10) for 15 seconds.&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Dust Up&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;type&amp;quot;] = &amp;quot;Innate&amp;quot;,&lt;br /&gt;
        [&amp;quot;description&amp;quot;] = &amp;quot;Creature gains 15% damage resistance for 5 seconds after landing a melee backstab.&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Drowned Barrage&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;type&amp;quot;] = &amp;quot;Cooldown&amp;quot;,&lt;br /&gt;
        [&amp;quot;description&amp;quot;] =&lt;br /&gt;
        &amp;quot;Fires projectiles in a 6 tile radius, hitting up to to 5 targets. Inflicts (DamageMax * 0.75) damage, with the first target hit taking +50% damage. Applies a cripple effect of (Control Slots * 2%) and pierce effect of (Control Slots * 5) for 15 seconds.&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Giant Corpse Barrage&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;type&amp;quot;] = &amp;quot;Cooldown&amp;quot;,&lt;br /&gt;
        [&amp;quot;description&amp;quot;] =&lt;br /&gt;
        &amp;quot;Deals 2 melee hits on a target up to 12 tiles away with each hit having a 7.5% chance to inflict (DamageMax * 0.5) disease damage every 5 seconds for 20 seconds.&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Corpse Barrage&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;type&amp;quot;] = &amp;quot;Innate&amp;quot;,&lt;br /&gt;
        [&amp;quot;description&amp;quot;] =&lt;br /&gt;
        &amp;quot;Creature makes its normal melee attacks as ranged attacks up to 12 tiles away. Hits have a 15% chance to inflict (DamageMax * 0.5) disease damage every 5 seconds for 20 seconds.&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Hunting Web&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;type&amp;quot;] = &amp;quot;Cooldown&amp;quot;,&lt;br /&gt;
        [&amp;quot;description&amp;quot;] =&lt;br /&gt;
        &amp;quot;Teleports to a location up to 12 tiles away, hitting up to 3 targets within 2 tiles. Inflicts (DamageMax * 0.75) damage, with the first target hit taking +50% damage. Will also hinder creatures for 3 seconds or hamstring players for 2 seconds.&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;Fiery Charge&amp;quot;] = {&lt;br /&gt;
        [&amp;quot;type&amp;quot;] = &amp;quot;Cooldown&amp;quot;,&lt;br /&gt;
        [&amp;quot;description&amp;quot;] =&lt;br /&gt;
        &amp;quot;Teleports to a location up to 12 tiles away, hitting up to 3 targets within 3 tiles. Inflicts (DamageMax * 0.9) damage, with the first target hit taking +50% damage.&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
-- Fill out or format values&lt;br /&gt;
for index, creature in pairs(p) do&lt;br /&gt;
    local defaultStatArray = {&lt;br /&gt;
        [&amp;quot;type&amp;quot;] = &amp;quot;?&amp;quot;,&lt;br /&gt;
        [&amp;quot;description&amp;quot;] = &amp;quot;?&amp;quot;,&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    for stat, defaultValue in pairs(defaultStatArray) do&lt;br /&gt;
        if creature[stat] == nil then&lt;br /&gt;
            creature[stat] = defaultValue&lt;br /&gt;
        end&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
return p&lt;/div&gt;</summary>
		<author><name>TheGmaster</name></author>
	</entry>
</feed>