Module:Creatures
Documentation for this module may be created at Module:Creatures/doc
local p = {} function p.singleCreature(frame) local creatureArray = mw.loadData("Module:WildCreatureData") -- Array containing wild creature data from another module local creatureName = frame.args[1] local creatureType = frame.args[2] local imageOverride = frame.args[3] local namespace = frame.args[4] local iconImage = "" local wikiTable = "" local array = creatureArray -- Change the array being pulled from if a valid creatureType is provided, also formats the creatureType to be used in Err messages and sets an iconImage if string.lower(creatureType) == "strangelands" then array = mw.loadData("Module:StrangelandsCreatureData") creatureType = " " .. creatureType .. "" iconImage = "[[File:icon-strangelands.png|right|50px|link=Strangelands#Strangelands_Creatures|Strangeland Creature]]" elseif string.lower(creatureType) == "ships" then array = mw.loadData("Module:ShipCreatureData") creatureType = " " .. creatureType .. "" iconImage = "[[File:shipdeed.png|right|30px|link=Ships|Ship Creature]]" else creatureType = " wild " end local creature = array[creatureName] if creature then local formmatedName = string.gsub(string.lower(creatureName), "%s+", "") local imageName = string.gsub(formmatedName, "%p+", "") .. ".jpg" if imageOverride and imageOverride ~= "" then imageName = imageOverride end -- Automaticly add categories if namespace == "" or namespace == nil then wikiTable = wikiTable .. "[[Category:" .. creature.location .. "]]" wikiTable = wikiTable .. "[[Category:" .. creature.slayer .. " Creatures]]" if creature.bosstype ~= "" then wikiTable = wikiTable .. "[[Category:" .. creature.bosstype .. "es]] [[Category:Bosses]]" end end wikiTable = [=[__NOTOC__ <table class="wikitable" style="text-align:center"> <th style="border-right:none; border-bottom:none; width:110px"> <th colspan="7" style="border-width: 1px 0px 0px; height:100px; vertical-align:bottom;"> [[File:]=] .. imageName .. [=[|link=]] <th style="vertical-align:top; border-left:none; border-bottom:none; margin-left: 15px; width:110px>]=] .. iconImage .. [=[ <tr> <th style="border-top:none" colspan="9">[[]=] .. creatureName .. [=[]] <tr> <th>Slayer <th>Difficulty <th>Gold Value <th>Hits <th colspan="2">Melee Damage <th>Wrestling <th>Armor <th>Magic Resist <tr> <td>]=] .. creature.slayer .. [=[ <td>]=] .. creature.difficulty .. [=[ <td>]=] .. creature.goldvalue .. [=[ <td>]=] .. creature.hits .. [=[ <td colspan="2">]=] .. creature.minmeleedmg .. creature.maxmeleedmg .. [=[ <td>]=] .. creature.wrestling .. [=[ <td>]=] .. creature.armor .. creature.armormin .. [=[ <td>]=] .. creature.magicresist .. creature.magicresistmin .. [=[ <tr> <th>Parry <th>Attack Speed <th>Magery <th colspan="2">Spell Damage <th>Poison <th>Poison Resist <th>Stealth <th>AI <tr> <td>]=] .. creature.parry .. [=[ <td>]=] .. creature.atkspd .. [=[ <td>]=] .. creature.magery .. [=[ <td colspan="2">]=] .. creature.minspelldmg .. creature.maxspelldmg .. [=[ <td>]=] .. creature.poisontype .. [=[ <td>]=] .. creature.poisonresist .. creature.poisonresistmin .. [=[ <td>]=] .. creature.stealth .. [=[ <td>]=] .. creature.ai .. "</table>" return wikiTable else return '<h1 style="color:FireBrick;"><big>Creature Table Template Error: No' .. creatureType .. 'creature by the name "' .. creatureName .. '" was found (Case-sensitive)</big></h1>' end end function p.singleFollower(frame) local creatureArray = mw.loadData("Module:WildCreatureData") local tameableArray = mw.loadData("Module:TameableCreatureData") local summonArray = mw.loadData("Module:SummonableCreatureData") -- Parameters passed when the function is invoked local followerName = frame.args[1] -- Sun Wyrm local imageOverride = frame.args[2] -- sunwyrm.png local followerType = frame.args[3] -- Tameable/Summon local namespace = frame.args[4] -- {{NAMESPACE}} local wikiTable = "" local creature = creatureArray[followerName] local tameable = tameableArray[followerName] local summon = summonArray[followerName] if string.lower(followerType) ~= "summon" and tameable then local formmatedName = string.gsub(string.lower(followerName), "%s+", "") local imageName = string.gsub(formmatedName, "%p+", "") .. ".jpg" if imageOverride and imageOverride ~= "" then imageName = imageOverride end -- Automaticlly add categories if namespace == "" or namespace == nil then if creature then wikiTable = wikiTable .. "[[Category:" .. creature.location .. "]]" wikiTable = wikiTable .. "[[Category:" .. creature.slayer .. " Creatures]]" end wikiTable = wikiTable .. "[[Category:Tameable Creatures]]" wikiTable = wikiTable .. "[[Category:" .. tameable.class .. " Class Tameable]]" wikiTable = wikiTable .. "[[Category:" .. tameable.combat .. " Tameable]]" end wikiTable = [=[__NOTOC__ <table class="wikitable" style="text-align:center"> <th style="border-right:none; border-bottom:none; width:110px"> <th colspan="6" style="border-width: 1px 0px 0px; height:100px; vertical-align:bottom;"> [[File:]=] .. imageName .. [=[|link=]] <th style="vertical-align:top; border-left:none; border-bottom:none; margin-left: 15px; width:110px>[[File:icon-]=] .. string.lower(tameable.class) .. [=[class.png|link=Animal_Taming#Tamed_Classes|]=] .. tameable.class .. [=[ Class|right]] <tr> <th style="border-top:none" colspan="8">[[]=] .. followerName .. [=[]] <tr> <th>Min Taming <th>Control Slots <th>Hits <th>Class <th colspan="2">]=] .. tameable.combat .. [=[ Damage <th>Armor <th>Wrestling <tr> <td>]=] .. tameable.taming .. [=[ <td>]=] .. tameable.slots .. [=[ <td>]=] .. tameable.hits .. [=[ <td>]=] .. tameable.class .. [=[ <td colspan="2>]=] .. tameable.mindmg .. " - " .. tameable.maxdmg .. [=[ <td>]=] .. tameable.armor .. tameable.armormin .. [=[ <td>]=] .. tameable.wrestling .. [=[ <tr> <th>Attack Speed <th>Magic Resist <th>Poison Resist <th>Special Resist <th>Poison <th>Poisoning <th>Stealth <th>Underdog Scalar <tr> <td>]=] .. tameable.atkspd .. [=[ <td>]=] .. tameable.magicresist .. tameable.magicresistmin .. [=[ <td>]=] .. tameable.poisonresist .. tameable.poisonresistmin .. [=[ <td>]=] .. tameable.specialresist .. [=[ <td>]=] .. tameable.poisontype .. [=[ <td>]=] .. tameable.poisoning .. [=[ <td>]=] .. tameable.stealth .. [=[ <td>]=] .. tameable.underdogscalar .. "</table>" return wikiTable elseif string.lower(followerType) ~= "tameable" and summon then local formmatedName = string.gsub(string.lower(followerName), "%s+", "") local imageName = string.gsub(formmatedName, "%p+", "") .. ".jpg" local spelliconImage = "[[File:" .. summon.spellicon .. ".png|44px|link=Spirit Speak#" .. summon.spellname .. "|" .. summon.spellname .. summon.tometier .. "|right]]" if summon.necro == true then spelliconImage = spelliconImage .. "[[File:SpellPlus.png|right]]<br><br>[[File:iconvengefulspirit.png|link=Necromancy#Undead Summons|Vengeful Spirit|right]]" end if imageOverride and imageOverride ~= "" then imageName = imageOverride end -- Automaticlly add categories if namespace == "" or namespace == nil then if creature then wikiTable = wikiTable .. "[[Category:" .. creature.location .. "]]" wikiTable = wikiTable .. "[[Category:" .. creature.slayer .. " Creatures]]" end wikiTable = wikiTable .. "[[Category:Summonable Creatures]]" end wikiTable = [=[__NOTOC__ <table class="wikitable" style="text-align:center"> <th style="border-right:none; border-bottom:none; width:110px"> <th colspan="5" style="border-width: 1px 0px 0px; height:100px; vertical-align:bottom;"> [[File:]=] .. imageName .. [=[|link=]] <th style="vertical-align:top; border-left:none; border-bottom:none; margin-left: 5px; width:110px>]=] .. spelliconImage .. [=[ <tr> <th style="border-top:none" colspan="7">[[]=] .. followerName .. [=[]] <tr> <th>Spell <th>Control Slots <th>Hits <th colspan="2">]=] .. summon.combat .. [=[ Damage <th>Armor <th>Wrestling <tr> <td>]=] .. summon.spellname .. summon.tometier .. [=[ <td>]=] .. summon.slots .. [=[ <td>]=] .. summon.hits .. [=[ <td colspan="2>]=] .. summon.mindmg .. " - " .. summon.maxdmg .. [=[ <td>]=] .. summon.armor .. summon.armormin .. [=[ <td>]=] .. summon.wrestling .. [=[ <tr> <th>Attack Speed <th>Magic Resist <th>Poison Resist <th>Special Resist <th>Poison <th>Poisoning <th>Stealth <tr> <td>]=] .. summon.atkspd .. [=[ <td>]=] .. summon.magicresist .. summon.magicresistmin .. [=[ <td>]=] .. summon.poisonresist .. summon.poisonresistmin .. [=[ <td>]=] .. summon.specialresist .. [=[ <td>]=] .. summon.poisontype .. [=[ <td>]=] .. summon.poisoning .. [=[ <td>]=] .. summon.stealth .. "</table>" return wikiTable else return '<h1 style="color:FireBrick;"><big>CreatureTable Template Error: No tamed/summoned follower found by the name "' .. followerName .. '" (Case-sensitive)</big></h1>' end end function p.listSlayerGroup(frame) local creatureArray = mw.loadData("Module:WildCreatureData") local slayerGroup = frame.args[1] local position = frame.args[2] local wikiTable = "" if position and string.find(string.lower(position), "start") then wikiTable = [[<table class="wikitable sortable" style="text-align:center"> <th>Name <th>Location <th>Slayer <th>Difficulty <th>Gold Value <th>Hits <th colspan="2">Melee Dmg <th>Wrestling <th>Armor <th>Magic Resist <th>Parry <th>AtkSpd <th>Magery <th colspan="2">Spell Dmg <th>Poison <th>Poisoning <th>Poison Resist <th>Stealth <th>AI <th>Speed <th>Unique Scalar]] else wikiTable = "" end for creatureName, creature in pairs(creatureArray) do if creature.slayer == slayerGroup then wikiTable = wikiTable .. [=[<tr> <td>[[]=] .. creatureName .. [=[]] <td>]=] .. creature.location .. [=[ <td>]=] .. creature.slayer .. [[ <td>]] .. creature.difficulty .. [[ <td>]] .. creature.goldvalue .. [[ <td>]] .. creature.hits .. [[ <td colspan="2">]] .. creature.minmeleedmg .. creature.maxmeleedmg .. [[ <td>]] .. creature.wrestling .. [[ <td>]] .. creature.armor .. creature.armormin .. [[ <td>]] .. creature.magicresist .. creature.magicresistmin .. [[ <td>]] .. creature.parry .. [[ <td>]] .. creature.atkspd .. [[ <td>]] .. creature.magery .. [[ <td colspan="2">]] .. creature.minspelldmg .. creature.maxspelldmg .. [[ <td>]] .. creature.poisontype .. [[ <td>]] .. creature.poisoning .. [[ <td>]] .. creature.poisonresist .. creature.poisonresistmin .. [[ <td>]] .. creature.stealth .. [[ <td>]] .. creature.ai .. [[ <td>]] .. creature.speed .. [[ <td>]] .. creature.uniquescalar end end if position and position and string.find(string.lower(position), "end") then wikiTable = wikiTable .. "</table>" end return wikiTable end function p.listLocationGroup(frame) local locationGroup = frame.args[1] local position = frame.args[2] local wikiTable = "" local array = creatureArray if string.lower(locationGroup) == "strangelands" then array = mw.loadData("Module:StrangelandsCreatureData") elseif string.lower(locationGroup) == "ships" then array = mw.loadData("Module:ShipCreatureData") end if position and string.find(string.lower(position), "start") then wikiTable = [[<table class="wikitable sortable" style="text-align:center"> <th>Name <th>Slayer <th>Difficulty <th>Gold Value <th>Hits <th colspan="2">Melee Dmg <th>Wrestling <th>Armor <th>Magic Resist <th>Parry <th>AtkSpd <th>Magery <th colspan="2">Spell Dmg <th>Poison <th>Poisoning <th>Poison Resist <th>Stealth <th>AI <th>Speed <th>Unique Scalar]] end for creatureName, creature in pairs(array) do if string.find(creature.location, "[[" .. locationGroup .. "]]") then wikiTable = wikiTable .. [=[<tr> <td>[[]=] .. creatureName .. [=[]] <td>]=] .. creature.slayer .. [[ <td>]] .. creature.difficulty .. [[ <td>]] .. creature.goldvalue .. [[ <td>]] .. creature.hits .. [[ <td colspan="2">]] .. creature.minmeleedmg .. creature.maxmeleedmg .. [[ <td>]] .. creature.wrestling .. [[ <td>]] .. creature.armor .. creature.armormin .. [[ <td>]] .. creature.magicresist .. creature.magicresistmin .. [[ <td>]] .. creature.parry .. [[ <td>]] .. creature.atkspd .. [[ <td>]] .. creature.magery .. [[ <td colspan="2">]] .. creature.minspelldmg .. creature.maxspelldmg .. [[ <td>]] .. creature.poisontype .. [[ <td>]] .. creature.poisoning .. [[ <td>]] .. creature.poisonresist .. creature.poisonresistmin .. [[ <td>]] .. creature.stealth .. [[ <td>]] .. creature.ai .. [[ <td>]] .. creature.speed .. [[ <td>]] .. creature.uniquescalar end end if position and position and string.find(string.lower(position), "end") then wikiTable = wikiTable .. "</table>" end return wikiTable end function p.listBosses(frame) local creatureArray = mw.loadData("Module:WildCreatureData") local bossesToList = frame.args[1] -- Main Boss local typeOfBoss = string.lower(bossesToList) local wikiTable = [[<table class="wikitable sortable" style="text-align:center"> <th>Name <th>Location <th>Slayer <th>Difficulty <th>Base Hits <th colspan="2">Melee Damage <th>Wrestling <th>Armor <th>Magic Resist <th>Parry <th>Magery <th colspan="2">Spell Damage <th>Poison <th>Poisoning <th>Poison Resist <th>Stealth]] for creatureName, creature in pairs(creatureArray) do if string.lower(creature.bosstype) == typeOfBoss or typeOfBoss == "all" then if creature.bosstype ~= "" and creature.bosstype ~= "Boss Summon" then local imageType = ".jpg" local imagePrefix = "" if creature.bosstype == "Main Boss" then imageType = ".gif" elseif creature.bosstype == "Shrine Boss" then imageType = ".png" elseif creature.bosstype == "Omni Boss" then imageType = ".gif" imagePrefix = "omni" end local formmatedName = string.gsub(string.lower(creatureName), "%s+", "") local imageName = imagePrefix .. string.gsub(formmatedName, "%p+", "") .. imageType wikiTable = wikiTable .. [[<tr> <td>]] .. "[[File:" .. imageName .. "|link=" .. creatureName .. "]]<br />[[" .. creatureName .. [=[]] <td>]=] .. creature.location .. [=[ <td>]=] .. creature.slayer .. [[ <td>]] .. creature.difficulty .. [[ <td>]] .. creature.hits .. [[ <td colspan="2">]] .. creature.minmeleedmg .. creature.maxmeleedmg .. [[ <td>]] .. creature.wrestling .. [[ <td>]] .. creature.armor .. creature.armormin .. [[ <td>]] .. creature.magicresist .. creature.magicresistmin .. [[ <td>]] .. creature.parry .. [[ <td>]] .. creature.magery .. [[ <td colspan="2">]] .. creature.minspelldmg .. creature.maxspelldmg .. [[ <td>]] .. creature.poisontype .. [[ <td>]] .. creature.poisoning .. [[ <td>]] .. creature.poisonresist .. creature.poisonresistmin .. [[ <td>]] .. creature.stealth end end end wikiTable = wikiTable .. "</table>" return wikiTable end function p.listAbilities(frame) local tameableArray = mw.loadData("Module:TameableCreatureData") local summonArray = mw.loadData("Module:SummonableCreatureData") local abilityArray = mw.loadData("Module:FollowerAbilityData") local creature = frame.args[1] -- Warpig local followerType = frame.args[2] -- Tameable/Summon local follower = "" if string.lower(followerType) ~= "summon" and tameableArray[creature] then follower = tameableArray[creature] elseif string.lower(followerType) ~= "tameable" and summonArray[creature] then follower = summonArray[creature] else follower = "undefined" end local wikiTable = "" if follower and follower ~= "undefined" then -- List a follower's abilities if a follower is given wikiTable = [[<table class="wikitable" style="text-align:center"> <th>Ability <th>Type <th>Description]] local abilities = {} for i, creatureAbility in pairs({ follower.cooldownability, follower.innateability, follower.passiveability }) do if creatureAbility and creatureAbility ~= "" and type(creatureAbility) == "table" then for index, ability in pairs(creatureAbility) do table.insert(abilities, ability) end elseif creatureAbility and creatureAbility ~= "" then table.insert(abilities, creatureAbility) end end for i, ability in pairs(abilities) do wikiTable = wikiTable .. [[<tr> <td>]] .. ability .. [[ <td>]] .. abilityArray[ability].type .. [[ <td style="text-align:left">]] .. abilityArray[ability].description end elseif follower == "undefined" then -- List all abilities and the followers that have them wikiTable = [[<table class="wikitable sortable" style="text-align:center"> <th>Ability <th>Type <th>Description <th>Creatures]] for abilityName, ability in pairs(abilityArray) do wikiTable = wikiTable .. [[<tr> <td>]] .. abilityName .. [[ <td>]] .. ability.type .. [[ <td style="text-align:left">]] .. ability.description .. [[<td>]] -- Find and list any followers with the ability for i, array in pairs({ tameableArray, summonArray }) do for followerName, followerStats in pairs(array) do local followerAbilityType = "" if ability.type == "Cooldown" then followerAbilityType = followerStats.cooldownability elseif ability.type == "Innate" then followerAbilityType = followerStats.innateability elseif ability.type == "Passive" then followerAbilityType = followerStats.passiveability end if type(followerAbilityType) == "table" then for creatureName, value in pairs(followerAbilityType) do if value == abilityName then if array == summonArray and tameableArray[followerName] and summonArray[followerName] then wikiTable = wikiTable .. "[[" .. followerName .. "|"..followerName.." (Summon)]],<br>" else wikiTable = wikiTable .. "[[" .. followerName .. "]],<br>" end end end elseif followerAbilityType == abilityName then if array == summonArray and tameableArray[followerName] and summonArray[followerName] then wikiTable = wikiTable .. "[[" .. followerName .. "|"..followerName.." (Summon)]],<br>" else wikiTable = wikiTable .. "[[" .. followerName .. "]],<br>" end end end end -- Cut out the extra line break if string.find(wikiTable, "<br>") then wikiTable = string.reverse(wikiTable) wikiTable = string.sub(wikiTable, 6) wikiTable = string.reverse(wikiTable) end end else -- If a follower is given but doesn't exist return '<h1 style="color:FireBrick;"><big>Follower Ability Table Template Error: No tamed/summoned follower found by the name "' .. creature .. '" (Case-sensitive)</big></h1>' end wikiTable = wikiTable .. "</table>" return wikiTable end function p.summonStatIncrease(frame) local summonArray = mw.loadData("Module:SummonableCreatureData") local summonName = frame.args[1] -- A summon given to display, defaults to {{PAGENAME}} local wikiTable = '<table class="wikitable" style="text-align:center">' local summon = summonArray[summonName] if summon then local stats = { ["hits"] = summon.unformattedhits, ["atkspd"] = summon.atkspd, ["mindmg"] = summon.mindmg, ["maxdmg"] = summon.maxdmg, ["wrestling"] = summon.wrestling, ["armor"] = summon.armor, ["magicresist"] = summon.magicresist } for statName, stat in pairs(stats) do if type(stats[statName]) == "string" then stats[statName] = 0 end end wikiTable = wikiTable .. [=[<th colspan="6">[[File:]=] .. summon.spellicon .. [=[.png|center|link=]]<br>[[]=] .. summonName .. [=[]] <tr> <th rowspan="2">Stat <th colspan="5"> Spirit Speak Skill <tr> <th>Base <th>80 <th>100 <th>120 <th>150 <tr> <th>Hits <td>]=] .. stats.hits .. [[ <td>]] .. stats.hits * 1.5 * (80 / 100) .. [[ <td>]] .. stats.hits * 1.5 * (100 / 100) .. [[ <td>]] .. stats.hits * 1.5 * (120 / 100) .. [[ <td>]] .. stats.hits * 1.5 * (150 / 100) .. [[ <tr> <th>Attack Speed <td>]] .. stats.atkspd .. [[ <td>]] .. stats.atkspd * 1.125 * (80 / 100) .. [[ <td>]] .. stats.atkspd * 1.125 * (100 / 100) .. [[ <td>]] .. stats.atkspd * 1.125 * (120 / 100) .. [[ <td>]] .. stats.atkspd * 1.125 * (150 / 100) .. [[ <tr> <th>]] .. summon.combat .. [[ Damage <td>]] .. stats.mindmg .. " - " .. stats.maxdmg .. [[ <td>]] .. stats.mindmg * 1.25 * (80 / 100) .. " - " .. stats.maxdmg * 1.25 * (80 / 100) .. [[ <td>]] .. stats.mindmg * 1.25 * (100 / 100) .. " - " .. stats.maxdmg * 1.25 * (100 / 100) .. [[ <td>]] .. stats.mindmg * 1.25 * (120 / 100) .. " - " .. stats.maxdmg * 1.25 * (120 / 100) .. [[ <td>]] .. stats.mindmg * 1.25 * (150 / 100) .. " - " .. stats.maxdmg * 1.25 * (150 / 100) .. [[ <tr> <th>Wrestling <td>]] .. stats.wrestling .. [[ <td>]] .. stats.wrestling * 1.25 * (80 / 100) .. [[ <td>]] .. stats.wrestling * 1.25 * (100 / 100) .. [[ <td>]] .. stats.wrestling * 1.25 * (120 / 100) .. [[ <td>]] .. stats.wrestling * 1.25 * (150 / 100) .. [[ <tr> <th>Armor <td>]] .. stats.armor .. [[ <td>]] .. stats.armor + (25 * (80 / 100)) .. [[ <td>]] .. stats.armor + (25 * (100 / 100)) .. [[ <td>]] .. stats.armor + (25 * (120 / 100)) .. [[ <td>]] .. stats.armor + (25 * (150 / 100)) .. [[ <tr> <th>Magic Resist <td>]] .. stats.magicresist .. [[ <td>]] .. stats.magicresist + (50 * (80 / 100)) .. [[ <td>]] .. stats.magicresist + (50 * (100 / 100)) .. [[ <td>]] .. stats.magicresist + (50 * (120 / 100)) .. [[ <td>]] .. stats.magicresist + (50 * (150 / 100)) .. [[ </table>]] return wikiTable else return '<h1 style="color:FireBrick;"><big>Summon Stat Table Template Error: No summoned follower found by the name "' .. summonName .. '" (Case-sensitive)</big></h1>' end end function p.checkCreatureValue(frame) local creatureName = frame.args[1] -- Name of the creature to check for local creatureType = frame.args[2] -- Wild/Tameable/Summonable/Ships/Strangelands, defaults to Wild local creatureStat = frame.args[3] or "name" -- location/name/slayer local value = frame.args[4] or true -- Aegis Keep/Molten Mongbat/Deamonic/true, defaults to true (has value) local dataSource -- Set the requested data source if creatureType and string.lower(creatureType) == "tameable" then dataSource = mw.loadData("Module:TameableCreatureData") elseif creatureType and string.lower(creatureType) == "summonable" then dataSource = mw.loadData("Module:SummonableCreatureData") elseif creatureType and string.lower(creatureType) == "ships" then dataSource = mw.loadData("Module:ShipCreatureData") elseif creatureType and string.lower(creatureType) == "tameable" then dataSource = mw.loadData("Module:TameableCreatureData") elseif creatureType and string.lower(creatureType) == "strangelands" then dataSource = mw.loadData("Module:StrangelandsCreatureData") else dataSource = mw.loadData("Module:WildCreatureData") end local creature = dataSource[creatureName] if creature then local stat = creature[creatureStat] if stat and string.lower(stat) == "name" then if creature == value then return true else return "creature is not equal to the value" end else if stat and stat == value then return true else return "stat is not equal to value" end end else return "no creature" end end return p