Aspect Mastery

From UO Outlands Wiki
Jump to navigation Jump to search

Summary

  • The Aspect Mastery system is a progression based system to enhance your PvM game
  • Each individual character has their own individual Aspect Tier Levels and Experience amounts for each of the 16 different Aspects (such as Air, Fire, Death, etc)
  • Characters will earn Aspect experience and level up their individual Aspects by killing creatures while equipped with Aspect Gear of that particular Aspect, from Pilfering & Mugging, and lockpicking Paragon, Dungeon & Treasure Map Chests


Aspect Types


Aspect Mastery

Air

Arcane

Artisan

Blood

Command

Death

Discipline

Earth

Eldritch

Fire

Fortune

Frost

Gadget

Harvest

Holy

Lightning

Lyric

Madness

Poison

Shadow

Void

Water

War

Chromatic


Aspect Mastery Menu

The Aspect Mastery Menu is broken into Weapon, Spellbook, and Armor sections. Players can view the Aspect Mastery Menu for their character by doing any of the following:

  • Typing [Aspect in game
  • Clicking their Paperdoll -> Clicking Help -> Clicking Aspect Mastery
  • Clicking their Paperdoll -> Clicking on the virtue symbol above the character's head
  • Double-clicking any Aspect Core, Aspect Distillation, or Aspect Kit item

Navigating the Aspect Mastery Menu

  • Players can use the Arrow buttons to rotate through different aspects and select which aspect they would like to view or use for that particular item category (weapon, spellbook, or armor)
  • Players can see the base bonuses that aspect would provide to the item as well as the bonuses that would be provided based on the character's Aspect Tier Level for that selected aspect

It should be noted that a character's Aspect Tier level and experience is the same and shared across all equipment types (i.e. players do not have an individual Fire Weapon Tier Level that differs from their Fire Spellbook Tier Level nor Fire Armor Tier level; they simply have a Fire Tier Level that applies to all equipment).

Unlocking an Aspect

  • In order for a player to be able to convert their equipment to a particular Aspect, they must first Unlock that Aspect for their character
  • To do this, they must set that particular Aspect as the selected one for Weapon/Armor/Spellbook (doesn't matter which), have the items listed in the section window in their backpack, and then click the Unlock Aspect button twice
  • If the player has the required materials listed (of the matching aspect) in their backpack, they will be consumed and the Aspect will be permanently unlocked for the character
  • To Unlock an Aspect, a player needs:


Activating an Aspect

  • Once an Aspect has been unlocked, players can switch to it freely and set it as their current Weapon and Armor Aspect Attunement at any time
  • Players may unlock all Aspects available provided they pay the required costs
  • Players can choose to Activate those Weapon and Armor Aspect attunements to convert their currently worn Weapon/Spellbook or Armor into Aspect Gear of that respective Aspect

  • Each Aspect Activation costs 5 Arcane Essence
  • Players who have unlocked Aspects may activate them an unlimited number of times per day
  • When characters Activate an Aspect, they will be able to temporarily apply that Aspect to their currently worn Weapon, Spellbook, or Armor
    • Since Aspect Gear is "Activated," equipment will lose its current Aspect and return to normal if the player dies or takes off the equipment (and places it anywhere other than their backpack) and will fall to the player's corpse and is lootable
    • Players can steal Aspect Weapons and Aspect Magic Spellbooks (but not normal blessed spellbooks) from other players

How to Obtain Arcane Essence

  • Find magic weapons and armor
  • Use the Item Identification skill on the item(s)
  • Use a crafting tool, click Recycle Item and target the magical item in your backpack
    • One can use any crafting tool on a magical item (e.g., a smith's hammer to recycle a magical bow)
    • Can be done with zero crafting skills
  • Once Recycled, Arcane Essence will appear in your backpack

Arcane Essence Charge Usage

  • Players have an invisible "Damage Progress Meter" that is tracked for them when inflicting damage in Aspect Gear, and when the meter reaches 100%, the character will lose 1 Arcane Essence Charge (and the meter will reset to 0%)
  • Progress for the meter increases by (Damage Inflicted) / (2000 - (Current Aspect Tier * 30)) %
    • This is calculated on both the armor, and the weapon/spell book being worn separately
  • Any bonuses the players have towards reducing Arcane Essence Consumed (such as Weekly Server Region Bonuses) will reduce the amount the Meter increased by that much

Example:

  • A player wearing Tier 10 Fire Aspect armor inflicts 500 damage, which will result in the meter filling up (500 / (2000 - (10 * 30))) = 29.4%


Activations and Tier upgrades

Characters can activate their unlocked Aspects as many times as desired, for 5 Arcane Essence per activated item type.

Aspect Tier Upgrades

  • As you kill monsters, you will gain Aspect XP for your activated Aspect
  • Aspect XP will stop gaining once the limit has been reached for a particular level
  • Once a level's max XP is reached, the Aspect must have its level upgraded with the requisite materials as listed below, in order to continue gaining Aspect XP
Aspect Level XP Distillations Cores Aspect Triumphs Cumul. Distils Cumul. Cores
Unlock 0 2 4 0 2 4
1 500 1 2 0 3 6
2 1,000 1 2 0 4 8
3 1,500 1 2 0 5 10
4 2,000 1 2 0 6 12
5 2,500 1 2 0 7 14
6 3,000 2 3 0 9 17
7 3,500 2 4 0 11 21
8 4,000 2 5 0 13 26
9 4,500 3 7 0 16 33
10 5,000 4 10 0 20 43
11 15,000 5 15 0 25 58
12 25,000 6 20 0 31 78
13 40,000 8 30 0 39 108
14 120,000 12 40 0 51 148
15 250,000 16 50 1 67 198

Set Active Tier Level

  • Players have the option with Aspect Gear to temporarily lower their "Active Tier Level" below than their normal Permanent Tier Level for an Aspect (i.e. a player at Tier 10 Air Aspect could temporarily choose to set their Air tier to be 0-9 if they wish)
  • If a player lowers their Active Tier Level, it will treat their aspect bonuses provided by that specific aspect to be based on that Active Tier Level (and not their Permanent Tier Level)
  • Players may wish to do this if they prefer to conserve their Arcane Essence for a temporary period of time (since the burn rate of Arcane Essence for a player is tied to the Aspect Tier Levels of their worn Aspect Gear, with higher tiers burning more Arcane Essence)
  • The displayed bonuses for Aspect Gear on the [Aspect page as the [Stats page will reflect a player's Active Tier Level for an aspect (and not Permanent Aspect Tier Level)
  • If a player's Active Tier Level for an Aspect is set to any number other than their normal, Permanent Tier Level, the text for it will display in green (indicating they have made an adjustment)
  • Whenever a player earns enough aspect experience and Upgrades their Aspect Tier for an aspect to a new Tier Level, for safety purposes it will automatically set their Active Tier Level to match the new Permanent Tier Level they just reached
  • Players can type [LowerWeaponAspect or [RaiseWeaponAspect to manually lower/raise their temporary "Active Tier Level" on their weapon/spellbook's aspect (without using the menu)
  • Players can type [LowerSpellAspect or [RaiseSpellAspect to manually lower/raise their temporary "Active Tier Level" on their weapon/spellbook's aspect (without using the menu)
  • Players can type [LowerArmorAspect or [RaiseArmorAspect to manually lower/raise their temporary "Active Tier Level" on their armor's aspect (without using the menu)



Aspect Items

Aspect Weapons

  • Aspect Bonuses for Melee Accuracy, Tactics Bonus, and Aspect Special Chance are the same for all Aspect types on weapons (only difference for Aspects is Aspect Special Effect)
  • The bonuses from a player's worn equipment (such Exceptional Quality, Material Bonuses, Magical Spellbook Bonuses, Slayer Bonuses) will stack with Aspect Bonuses provided to equipment


Aspect Spellbook Bonuses

  • Aspect Bonuses for Mana Refund Chance, Damage Bonus, and Aspect Special Chance are the same for all Aspect types on spellbooks (only difference for Aspects is Aspect Special Effect)
  • The bonuses from a player's worn equipment (such Exceptional Quality, Material Bonuses, Magical Spellbook Bonuses, Slayer Bonuses) will stack with Aspect Bonuses provided to equipment


Aspect Armor Bonuses

  • All Aspect Armor share an armor rating bonus, but can vary in which other bonuses you get for having that aspect active
  • The bonuses from a player's worn equipment (such Exceptional Quality, Material Bonuses, Magical Spellbook Bonuses, Slayer Bonuses) will stack with Aspect Bonuses provided to equipment


Aspects in PvP

  • When a player becomes Flagged in PvP, nearly all of their Aspect Armor Bonuses will remain in place and work as normal against creatures
  • However, certain Aspect Armor Bonuses will temporarily be deactivated, due potential PvP imbalances they may cause
  • Players can see which of these effects will be deactivated for each Aspect Armor by clicking the "PvP Mechanics" button on the Aspect Menu under the Armor section
  • All Aspect Armor Effects that are deactivated while a player is Flagged in PvP will be shown in a list under "PvP Deactivated Effects"
  • These effects will be reactivated once the player has been out of PvP for 60 seconds
  • If an Aspect has any PvP Deactivated Effects listed, it will then also likely have one or more "PvP Activated Effects" listed
  • Any bonuses listed under PvP Activated Effects will be a bonus applied to the Player against Creatures while they are currently Flagged in PvP
  • PvP Activated Effects are intended to act as a trade-off for the player losing Aspect Effects due to being Flagged in PvP


You can read about each Aspects PvP Deactivated and Activated Effects from their respective pages:


Aspect Mastery

Air

Arcane

Artisan

Blood

Command

Death

Discipline

Earth

Eldritch

Fire

Fortune

Frost

Gadget

Harvest

Holy

Lightning

Lyric

Madness

Poison

Shadow

Void

Water

War

Chromatic


Items Losing Their Aspects

  • When a player dies, all Aspect Gear (non-Legacy ones) they have equipped or in their backpack will lose their Aspect and revert to its original material/bonuses and hue
  • When a player unequips an Aspect Gear item and places it anywhere other than their backpack, it will lose its Aspect as well and revert to its original material/bonuses and hue
  • If a player runs out of Arcane Charges, all of their Aspect Gear they have equipped or in their backpack will lose their Aspect and revert to original material/bonuses and hue
  • If a player is killed while wearing Aspect Gear or has an Aspect Weapon or Magic Spellbook stolen, it will lose its current aspect

Aspect Support Items

  • There are Aspect Crystals available to further increase the Damage and the Proc chance
  • Previous Aspect Support Items (Foci/Oils/Ammo) have been discontinued and can be traded in for Crystals at the Prevalia Exchange