Discipline Aspect
| ...Content of page is incomplete or needs to be updated... A discipline aspect proc gif  | 
Discipline Aspect Special
Iron Will: Inflicts 600 + (60 * Tier Level) damage to your immediate target and increases your Melee Damage, Spell Damage, and Damage Resistance by (6.0% + (0.6% * Tier Level)) for 30 seconds (can stack up to two times).
Discipline Aspect Weapon
Discipline Aspect Weapon  | |
|---|---|
| Melee Accuracy Bonus | 10% + 2% per player Discipline Tier Level | 
| Tactics Bonus | 10 + 2 per player Discipline Tier Level | 
| Aspect Special Chance (scales with weapon speed)  | 
0.5% + 0.05% per player Discipline Tier Level | 
| Aspect Special Effect: Iron Will  | 
Inflicts 600 + (60 * Tier Level) damage to your immediate target and increases your Melee Damage, Spell Damage, and Damage Resistance by (6.0% + (0.6% * Tier Level)) for 30 seconds (can stack up to two times) | 
Discipline Aspect Spellbook
Discipline Aspect Spellbook  | |
|---|---|
| Mana Refund Chance | 10% + 2% per player Discipline Tier Level | 
| Damage Bonus | 10% + 2% per player Discipline Tier Level | 
| Aspect Special Chance (scales with spell circle)  | 
4% + 0.4% per player Discipline Tier Level | 
| Aspect Special Effect: Iron Will  | 
Inflicts (600 + (60 * Tier Level)) damage to target and increases your melee damage, spell damage, and damage resistance by (6.0% + (0.6% * Tier Level)) for 30 seconds (can stack up to two times) | 
Discipline Aspect Armor
Discipline Aspect Armor  | |
|---|---|
| Armor Rating Bonus | 20% + 5% per player Discipline Tier Level | 
| Weapon Special/Ability/Finisher Damage Bonus | 15% + 5% per player Discipline Tier Level | 
| Melee Damage + Resistance Bonus after Using Mana (for 10s) | 6% + 2% per player Discipline Tier Level | 
| Finisher Threshold Increase | 2.5% + 0.75% per player Discipline Tier Level | 
Weapon Special/Ability/Finisher Damage Bonus
Increases the damage of weapon specials and any weapon ability or finishers that directly deal damage.
Melee Damage + Resistance Bonus after Using Mana
Provides a bonus to a player's melee damage and damage resistance for the next 10 seconds after consuming [Skills &Stats|mana]], these bonuses do not stack. This mechanic was made to be paired with codex stance renewal and more specifically the Wrestling stance adoption bonus.
Finisher Threshold Increase
Increases the health % threshold that players are able to trigger weapon and parry finishers at. Which are at 25% or below on normal creatures, 33% or below on boss-level creatures and 33% for parry finishers, which are based on the players health %.
Discipline Aspect Cloth
- Hue 2490
 - To Craft: 120 Tailoring, 1 Discipline Distillation and 1 Wool
 
Aspects
Aspect Mastery  | |||||
|---|---|---|---|---|---|
Air  | 
Arcane  | 
Artisan  | 
Blood  | 
Command  | 
Death  | 
Discipline  | 
Earth  | 
Eldritch  | 
Fire  | 
Fortune  | 
Frost  | 
Gadget  | 
Harvest  | 
Holy  | 
Lightning  | 
Lyric  | 
Madness  | 
Poison  | 
Shadow  | 
Void  | 
War  | 
Water  | 
Chromatic  | 
