Bosses
Summary
- Bosses start at 200,000 Hit Points and can increase through scaling.
- Bosses can not be tracked in dungeons (players will still be able to get Tracking damage bonuses against them however)
- Bosses naturally respawn between 24 to 48 hours
- Bosses can be summoned through the [dungeons gump, or dungeons tab in the [guild gump
Boss Creatures
Name | Location | Slayer | Difficulty | Base Hits | Melee Damage | Wrestling | Armor | Magic Resist | Parry | Magery | Spell Damage | Poison | Poisoning | Poison Resist | Stealth |
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Boss Custodians
- Each Boss room (but not Mini-Boss areas) has a Custodian creature that spawns and patrols the room while the Boss is not currently spawned (and will disappear if the Boss does spawn)
- Custodians periodically search the Boss room for players and tamed creatures and will reveal any found
- Revealed players/tamed creatures will have a Fire Field dropped on them, will be prevented from Hiding again for 10 seconds, and will likely be attacked by the Custodian
Contested Bosses
- Natural spawns will sometimes be contested - these are hostile events, where everyone is gray to one another in the boss room
- Players cannot cast Field Spells (Wall of Stone, Energy Field, Poison Field, etc) inside of Boss Rooms while a Contested Boss is active
- Players will flag as Orange to each other if they have both left a Contested Boss Room within the last 2 minutes
- While a Contested Boss is alive and active within a dungeon, braziers outside of the Boss Room will have a Blue Flame animation present
- This is to warn players that entering the Boss Room is a Grey Zone
- When the Contested Boss is killed, the Blue Flames will extinguish
More Details
- Read about how the Boss Results system works
- Damage Entries Expiration Duration: 40 minutes
- This is when a player's damage progress towards a creature will "wipe" the player's damage
- Determines looting rights, Aspect XP, Achievements or Society progress
- Bosses have no mandatory cooldowns on Barding Effects placed on them, and any number of players can place the same effect on a Boss-type creature simultaneously (the damage adjustments will not stack, but the highest raw skill Discordance will take effect)
- The Boss Barding Break effect (which replaces the normal effects of Provocation or Peacemaking on a Boss) will now increase a Boss-type creature's delay between using abilities by 33%
- Discordance effects on Boss-type creatures suffer the same effect scaling reductions that all other special effects, such as Pierce/Cripple/etc, suffer against bosses (i.e 50% reduction on Mini-Bosses, 40% reduction on Bosses (including Omni Bosses), etc)