Bosses

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Summary

  • Bosses start at 200,000 Hit Points and can increase through scaling.
  • Bosses can not be tracked in dungeons (players will still be able to get Tracking damage bonuses against them however)
  • Bosses naturally respawn between 24 to 48 hours
  • Bosses can be summoned through the [dungeons gump, or dungeons tab in the [guild gump


Boss Creatures

Name Location Slayer Difficulty Base Hits Melee Damage Wrestling Armor Magic Resist Parry Magery Spell Damage Poison Poisoning Poison Resist Stealth

Aegis High Priest
Aegis Keep Humanoid 1438 200,000 25 - 35 110 25 175 150 30 - 40 X

Gargoyle Primogen
Shadowspire Cathedral Daemonic 1611 200,000 50 - 60 110 75 150 125 25 - 35

Lord Bile
Darkmire Temple Monstrous 1263 200,000 50 - 60 90 50 25 80%

Infernus
Inferno Daemonic 1536 200,000 40 - 50 110 50 150 125 25 - 35

Gatekeeper
The Mausoleum Undead 1851 200,000 30 - 40 90 50 175 150 30 - 40

Great Sunken Serpent
Pulma Beastial 1374 200,000 50 - 60 100 50 25 X

Stygian Gaoler
Wilderness Construct 1504 200,000 50 - 60 120 75 25

Terathan Goliath
Mount Petram Monstrous 1390 200,000 50 - 60 100 75 25 40%

Emperor Dragon
Nusero Beastial 1276 200,000 40 - 50 100 50 25

Kraul Hydra
Kraul Hive Beastial 1561 200,000 50 - 60 120 50 25

Behemoth Basilisk
Cavernam Monstrous 1288 200,000 40 - 50 110 75 25 60%

The Forgotten King
? Undead 1387 200,000 50 - 60 100 75 25

Boss Custodians

  • Each Boss room (but not Mini-Boss areas) has a Custodian creature that spawns and patrols the room while the Boss is not currently spawned (and will disappear if the Boss does spawn)
  • Custodians periodically search the Boss room for players and tamed creatures and will reveal any found
  • Revealed players/tamed creatures will have a Fire Field dropped on them, will be prevented from Hiding again for 10 seconds, and will likely be attacked by the Custodian


Contested Bosses

  • Natural spawns will sometimes be contested - these are hostile events, where everyone is gray to one another in the boss room
  • Players cannot cast Field Spells (Wall of Stone, Energy Field, Poison Field, etc) inside of Boss Rooms while a Contested Boss is active
  • Players will flag as Orange to each other if they have both left a Contested Boss Room within the last 2 minutes
  • While a Contested Boss is alive and active within a dungeon, braziers outside of the Boss Room will have a Blue Flame animation present
    • This is to warn players that entering the Boss Room is a Grey Zone
    • When the Contested Boss is killed, the Blue Flames will extinguish


More Details

  • Read about how the Boss Results system works
  • Damage Entries Expiration Duration: 40 minutes
    • This is when a player's damage progress towards a creature will "wipe" the player's damage
    • Determines looting rights, Aspect XP, Achievements or Society progress
  • Bosses have no mandatory cooldowns on Barding Effects placed on them, and any number of players can place the same effect on a Boss-type creature simultaneously (the damage adjustments will not stack, but the highest raw skill Discordance will take effect)
    • The Boss Barding Break effect (which replaces the normal effects of Provocation or Peacemaking on a Boss) will now increase a Boss-type creature's delay between using abilities by 33%
    • Discordance effects on Boss-type creatures suffer the same effect scaling reductions that all other special effects, such as Pierce/Cripple/etc, suffer against bosses (i.e 50% reduction on Mini-Bosses, 40% reduction on Bosses (including Omni Bosses), etc)