Meditation: Difference between revisions

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m (Changed "* Mana regen rate is penalized by (2% * (player's Total Armor Meditation Penalty))" into "* Mana regen rate is penalized by (2 * (player's Total Armor Meditation Penalty))" (2% -> 2) as multiplying two % is just wrong --- it'd result in a denominator of 100*100 = 10000.)
Line 9: Line 9:
* Mana regen rate is increased by (100% * (Meditation skill / 100))
* Mana regen rate is increased by (100% * (Meditation skill / 100))
* Mana regen rate is increased by (100% if player is actively meditating)
* Mana regen rate is increased by (100% if player is actively meditating)
* Mana regen rate is penalized by (2% * (player's Total Armor Meditation Penalty))
* Mana regen rate is penalized by (2 * (player's Total Armor Meditation Penalty))
* A player's Total Armor Meditation Penalty is equal to the combined Meditation Penalties of all armor worn
* A player's Total Armor Meditation Penalty is equal to the combined Meditation Penalties of all armor worn
* Each piece of armor a player wears has an Meditation Penalty equal to it's (Armor Location Penalty * Armor Material Penalty)
* Each piece of armor a player wears has an Meditation Penalty equal to it's (Armor Location Penalty * Armor Material Penalty)

Revision as of 15:54, 30 June 2024

Summary

  • Maximum mana regen rate possible is 1 mana restored every 0.5 seconds
  • Minimum mana regen rate possible is 1 mana restored every 8 seconds
  • Players who use the Meditation skill will now always enter a Meditative state (regardless of skill level) that doubles their current Mana Regen rate
  • Meditation mana regen rate is adjusted with Meditation rate Mastery Chain links
    • Example: Normal regen is every 1.0 seconds, having a 10% increase would boost it to 0.9 seconds
  • Baseline mana regen rate is 1 mana restored every 2 seconds
  • Mana regen rate is increased by (100% * (Meditation skill / 100))
  • Mana regen rate is increased by (100% if player is actively meditating)
  • Mana regen rate is penalized by (2 * (player's Total Armor Meditation Penalty))
  • A player's Total Armor Meditation Penalty is equal to the combined Meditation Penalties of all armor worn
  • Each piece of armor a player wears has an Meditation Penalty equal to it's (Armor Location Penalty * Armor Material Penalty)

Armor Location Penalty


Shield

Chest

Legs

Arms

Helmet

Gloves

Gorget
35% 35% 22% 15% 14% 7% 7%

Armor Material Penalty

Image Material Penalty
No Armor, Leather Armor, Buckler, or Wooden Shield 0%
Studded Armor or Wooden Kite Shield 20%
Bone Armor or Metal Shield 40%
Ringmail Armor or Bronze Shield 60%
Chainmail Armor or Metal Kite Shield 80%
Platemail Armor, Heater Shield, or Chaos/Order Shield 100%

Example

A player wearing a suit of all studded leather but with a platemail gorget would have:

(.35 * .20) + (.22 * .20) + (.15 * .20) + (.14 * .20) + (.07 * .20) + (.07 * 1.0)) = 25.6% Total Armor Penalty.

Which would result in a (2 * 25.6%) = -51.2% effect on their Mana Regen rate.

Training

Skill Activity
0-50 Train from NPC
50-80 Cast spells and Meditate while in New Player Dungeon
80-100 Passively gain when the player's mana is below their max mana and by using the skill