Dungeon Slayers: Difference between revisions

From UO Outlands Wiki
Jump to navigation Jump to search
No edit summary
m (Added effective skill link)
 
Line 2: Line 2:
* When a Slayer Item (Weapon / Magic Spellbook / Instrument / Wand) is generated as loot, there is now a 1% chance that instead of a being a Creature Slayer Type, it will instead become a randomized Dungeon Slayer type, affecting ALL creatures within that dungeon
* When a Slayer Item (Weapon / Magic Spellbook / Instrument / Wand) is generated as loot, there is now a 1% chance that instead of a being a Creature Slayer Type, it will instead become a randomized Dungeon Slayer type, affecting ALL creatures within that dungeon
* Dungeon Slayer Weapons, Spellbooks, and Instruments will have the hue color of their respective dungeon by default, however they will still adopt the hue of an Aspect if converted into an aspect item (and will revert back to their Dungeon Hue when losing their aspect)
* Dungeon Slayer Weapons, Spellbooks, and Instruments will have the hue color of their respective dungeon by default, however they will still adopt the hue of an Aspect if converted into an aspect item (and will revert back to their Dungeon Hue when losing their aspect)
* Damage/Barding Bonuses for Lesser, Regular, and Greater Dungeon slayers are the same as normal slayers, with +15% / +30% / +45% damage or (+10/+20/+30 Effective Barding) respectively
* Damage/Barding Bonuses for Lesser, Regular, and Greater Dungeon slayers are the same as normal slayers, with +15% / +30% / +45% damage or (+10/+20/+30 [[Effective Skill|Effective Barding]]) respectively




[[File:dungeonslayers.png|link=]]
[[File:dungeonslayers.png|link=]]

Latest revision as of 12:48, 1 September 2021

  • When a Slayer Item (Weapon / Magic Spellbook / Instrument / Wand) is generated as loot, there is now a 1% chance that instead of a being a Creature Slayer Type, it will instead become a randomized Dungeon Slayer type, affecting ALL creatures within that dungeon
  • Dungeon Slayer Weapons, Spellbooks, and Instruments will have the hue color of their respective dungeon by default, however they will still adopt the hue of an Aspect if converted into an aspect item (and will revert back to their Dungeon Hue when losing their aspect)
  • Damage/Barding Bonuses for Lesser, Regular, and Greater Dungeon slayers are the same as normal slayers, with +15% / +30% / +45% damage or (+10/+20/+30 Effective Barding) respectively