Anatomy: Difference between revisions

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[[Category:Skills]]__NOTOC__
[[Category:Skills]]
[[File:wiki-anatomy.gif|right|link=]]
==Healing Interaction==
* Minimum Anatomy skill of 60 is required for bandage cure attempts
* Minimum Anatomy skill of 60 is required for bandage cure attempts
* Minimum Anatomy skill of 80 is required for bandage resurrection attempts
* Minimum Anatomy skill of 80 is required for bandage resurrection attempts
* Bandage Healing Amounts are ((Healing Skill / 100) * ((Random Value of 40 to 60) * (1 + (.2 * Anatomy Skill / 100))))
* Players with 100 Healing and at least 80 Anatomy will always have 100% chance to resurrect their target with bandages
* Increases weapon damage by (20% * (Anatomy Skill / 100))
* Bandage [[Healing]] Amounts are ((Healing Skill / 100) * ((Random Value of 40 to 60) * (1 + (0.2 * Anatomy Skill / 100))))
* Increases wrestling damage by (50% * (Anatomy Skill / 100))
* Players gain Wrestling damage bonuses from Anatomy (+50% * (Anatomy Skill / 100)) against creatures, and not players
* Players who have at least 2 different skills above 80 between Anatomy, Arms Lore, Forensic Eval, and/or Tracking can make Hamstring attempts


[[File:wiki-anatomya.gif|link=]]




===PvP===
==Combat Impact==
* Similar to Disarm attempts, if Hamstring is toggled for a player, on a missed attack they will not be able to make another Hamstring attempt for 15 seconds
===Offensive Bonuses===
* On a successful hit when Hamstring is toggled, a player will have a cooldown of 30 seconds before they may make another Hamstring attempt to any target
{| class="wikitable" style="text-align: center;"
* When a player is hit by a Hamstring effect, they will be reduced to 0 Stamina for 3 seconds (forcing them to walk), after which their stamina will return to its previous amount
! Weapon Type
* Once hamstrung, a player or creature cannot be affected by another hamstring effect for another 30 seconds
! Increased Damage Each Swing
|-
| Melee/Archery
| Base Weapon Damage * (20% * (Anatomy Skill / 100))
|-
|}


* Read more about [[Base Weapon Damage]]
* The above bonuses are core damage modifiers, and do not count towards the [[PvP Damage Cap|SDi PvP Damage Cap]]
* Players who have at least 2 different skills above 80 between [[Anatomy]], [[Arms Lore]], [[Forensic Evaluation]], [[Tracking]], and/or [[Wrestling]] can make [[Hamstring]] attempts
* Increases a player's Weapon Finisher chance by (100% * (Anatomy Skill / 100)) of normal (PvM only)


===Defensive Bonuses===
* Provides a (25% * (Anatomy Skill / 100)) reduction to Bleed and Disease damage taken
* Provides a (50% * (Anatomy Skill / 100)) chance to ignore bandage slips caused by Creatures


==Hamstring==
 
Visit the [[Hamstring]] page for more information.
==Training==
{| class="wikitable" style="text-align: center;"
! Skill
! Activity
|-
| 0-50
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]
|-
| 50-80
| Passively by [[Healing]] or Melee Combat in the [[New Player Dungeon]]
|-
| 80-100
| Passively by [[Healing]] or Melee Combat
|}

Latest revision as of 22:00, 21 November 2022

Healing Interaction

  • Minimum Anatomy skill of 60 is required for bandage cure attempts
  • Minimum Anatomy skill of 80 is required for bandage resurrection attempts
  • Players with 100 Healing and at least 80 Anatomy will always have 100% chance to resurrect their target with bandages
  • Bandage Healing Amounts are ((Healing Skill / 100) * ((Random Value of 40 to 60) * (1 + (0.2 * Anatomy Skill / 100))))


Combat Impact

Offensive Bonuses

Weapon Type Increased Damage Each Swing
Melee/Archery Base Weapon Damage * (20% * (Anatomy Skill / 100))

Defensive Bonuses

  • Provides a (25% * (Anatomy Skill / 100)) reduction to Bleed and Disease damage taken
  • Provides a (50% * (Anatomy Skill / 100)) chance to ignore bandage slips caused by Creatures


Training

Skill Activity
0-50 Train from NPC
50-80 Passively by Healing or Melee Combat in the New Player Dungeon
80-100 Passively by Healing or Melee Combat