Anatomy: Difference between revisions
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OldTamerGuy (talk | contribs) m (Removed DISARM from the PVP section, as Anatomy has NOTHING to do with DISARM as per the Disarm page. (unless the Disarm wiki is otherwise updated to include Anatomy, this is a non-sequitur)) |
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[[Category:Skills]] | [[Category:Skills]] | ||
==Healing Interaction== | |||
== | |||
* Minimum Anatomy skill of 60 is required for bandage cure attempts | * Minimum Anatomy skill of 60 is required for bandage cure attempts | ||
* Minimum Anatomy skill of 80 is required for bandage resurrection attempts | * Minimum Anatomy skill of 80 is required for bandage resurrection attempts | ||
* Bandage [[Healing]] Amounts are ((Healing Skill / 100) * ((Random Value of 40 to 60) * (1 + (.2 * Anatomy Skill / 100)))) | * Players with 100 Healing and at least 80 Anatomy will always have 100% chance to resurrect their target with bandages | ||
* Bandage [[Healing]] Amounts are ((Healing Skill / 100) * ((Random Value of 40 to 60) * (1 + (0.2 * Anatomy Skill / 100)))) | |||
* | [[File:wiki-anatomya.gif|link=]] | ||
==Combat Impact== | |||
===Offensive Bonuses=== | |||
{| class="wikitable" style="text-align: center;" | |||
! Weapon Type | |||
! Increased Damage Each Swing | |||
|- | |||
| Melee/Archery | |||
| Base Weapon Damage * (20% * (Anatomy Skill / 100)) | |||
|- | |||
|} | |||
* Read more about [[Base Weapon Damage]] | |||
* The above bonuses are core damage modifiers, and do not count towards the [[PvP Damage Cap|SDi PvP Damage Cap]] | |||
* Players who have at least 2 different skills above 80 between [[Anatomy]], [[Arms Lore]], [[Forensic Evaluation]], [[Tracking]], and/or [[Wrestling]] can make [[Hamstring]] attempts | |||
* Increases a player's Weapon Finisher chance by (100% * (Anatomy Skill / 100)) of normal (PvM only) | |||
===Defensive Bonuses=== | |||
* Provides a (25% * (Anatomy Skill / 100)) reduction to Bleed and Disease damage taken | |||
* Provides a (50% * (Anatomy Skill / 100)) chance to ignore bandage slips caused by Creatures | |||
==Training== | ==Training== | ||
{| class="wikitable" style="text-align: center;" | |||
! Skill | |||
! Activity | |||
|- | |||
| 0-50 | |||
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]] | |||
|- | |||
| 50-80 | |||
| Passively by [[Healing]] or Melee Combat in the [[New Player Dungeon]] | |||
|- | |||
| 80-100 | |||
| Passively by [[Healing]] or Melee Combat | |||
|} |
Latest revision as of 22:00, 21 November 2022
Healing Interaction
- Minimum Anatomy skill of 60 is required for bandage cure attempts
- Minimum Anatomy skill of 80 is required for bandage resurrection attempts
- Players with 100 Healing and at least 80 Anatomy will always have 100% chance to resurrect their target with bandages
- Bandage Healing Amounts are ((Healing Skill / 100) * ((Random Value of 40 to 60) * (1 + (0.2 * Anatomy Skill / 100))))
Combat Impact
Offensive Bonuses
Weapon Type | Increased Damage Each Swing |
---|---|
Melee/Archery | Base Weapon Damage * (20% * (Anatomy Skill / 100)) |
- Read more about Base Weapon Damage
- The above bonuses are core damage modifiers, and do not count towards the SDi PvP Damage Cap
- Players who have at least 2 different skills above 80 between Anatomy, Arms Lore, Forensic Evaluation, Tracking, and/or Wrestling can make Hamstring attempts
- Increases a player's Weapon Finisher chance by (100% * (Anatomy Skill / 100)) of normal (PvM only)
Defensive Bonuses
- Provides a (25% * (Anatomy Skill / 100)) reduction to Bleed and Disease damage taken
- Provides a (50% * (Anatomy Skill / 100)) chance to ignore bandage slips caused by Creatures
Training
Skill | Activity |
---|---|
0-50 | Train from NPC |
50-80 | Passively by Healing or Melee Combat in the New Player Dungeon |
80-100 | Passively by Healing or Melee Combat |