Anatomy: Difference between revisions

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m (Removed DISARM from the PVP section, as Anatomy has NOTHING to do with DISARM as per the Disarm page. (unless the Disarm wiki is otherwise updated to include Anatomy, this is a non-sequitur))
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[[Category:Skills]]__NOTOC__
[[Category:Skills]]
[[File:wiki-anatomy.gif|right|link=]]
==Healing Interaction==
 
==Summary==
* Minimum Anatomy skill of 60 is required for bandage cure attempts
* Minimum Anatomy skill of 60 is required for bandage cure attempts
* Minimum Anatomy skill of 80 is required for bandage resurrection attempts
* Minimum Anatomy skill of 80 is required for bandage resurrection attempts
* Bandage [[Healing]] Amounts are ((Healing Skill / 100) * ((Random Value of 40 to 60) * (1 + (.2 * Anatomy Skill / 100))))
* Players with 100 Healing and at least 80 Anatomy will always have 100% chance to resurrect their target with bandages
* Increases weapon damage by (20% * (Anatomy Skill / 100))
* Bandage [[Healing]] Amounts are ((Healing Skill / 100) * ((Random Value of 40 to 60) * (1 + (0.2 * Anatomy Skill / 100))))
* Increases [[Wrestling]] damage by (50% * (Anatomy Skill / 100))
 
* Players gain Wrestling damage bonuses from Anatomy (+50% * (Anatomy Skill / 100)) against creatures, and not players
[[File:wiki-anatomya.gif|link=]]
* Players who have at least 2 different skills above 80 between Anatomy, [[Arms Lore]], [[Forensic Evaluation]], and/or [[Tracking]] can make Hamstring attempts
 
 
==Combat Impact==
===Offensive Bonuses===
{| class="wikitable" style="text-align: center;"
! Weapon Type
! Increased Damage Each Swing
|-
| Melee/Archery
| Base Weapon Damage * (20% * (Anatomy Skill / 100))
|-
|}


* Read more about [[Base Weapon Damage]]
* The above bonuses are core damage modifiers, and do not count towards the [[PvP Damage Cap|SDi PvP Damage Cap]]
* Players who have at least 2 different skills above 80 between [[Anatomy]], [[Arms Lore]], [[Forensic Evaluation]], [[Tracking]], and/or [[Wrestling]] can make [[Hamstring]] attempts
* Increases a player's Weapon Finisher chance by (100% * (Anatomy Skill / 100)) of normal (PvM only)


===Defensive Bonuses===
* Provides a (25% * (Anatomy Skill / 100)) reduction to Bleed and Disease damage taken
* Provides a (50% * (Anatomy Skill / 100)) chance to ignore bandage slips caused by Creatures


==PvP==
Anatomy is a candidate skill to activate a [[Hamstring]] attempt.


==Training==
==Training==
* Up to 50.0 skill can be trained by a NPC butcher or healer vendor.
{| class="wikitable" style="text-align: center;"
* Skill gains for Anatomy up to 70.0 are accelerated in the [[New Player Dungeon]].
! Skill
* Anatomy can be gained passively through combat and use of the [[Healing]] skill.
! Activity
* While Anatomy can be gained through active use of the skill that is a slower method.
|-
** 50-70 Passively by Healing or Melee Combat in the New Player Dungeon.
| 0-50
** 70-100 Passively by Healing or Melee Combat
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]
|-
| 50-80
| Passively by [[Healing]] or Melee Combat in the [[New Player Dungeon]]
|-
| 80-100
| Passively by [[Healing]] or Melee Combat
|}

Latest revision as of 22:00, 21 November 2022

Healing Interaction

  • Minimum Anatomy skill of 60 is required for bandage cure attempts
  • Minimum Anatomy skill of 80 is required for bandage resurrection attempts
  • Players with 100 Healing and at least 80 Anatomy will always have 100% chance to resurrect their target with bandages
  • Bandage Healing Amounts are ((Healing Skill / 100) * ((Random Value of 40 to 60) * (1 + (0.2 * Anatomy Skill / 100))))


Combat Impact

Offensive Bonuses

Weapon Type Increased Damage Each Swing
Melee/Archery Base Weapon Damage * (20% * (Anatomy Skill / 100))

Defensive Bonuses

  • Provides a (25% * (Anatomy Skill / 100)) reduction to Bleed and Disease damage taken
  • Provides a (50% * (Anatomy Skill / 100)) chance to ignore bandage slips caused by Creatures


Training

Skill Activity
0-50 Train from NPC
50-80 Passively by Healing or Melee Combat in the New Player Dungeon
80-100 Passively by Healing or Melee Combat