Anatomy: Difference between revisions

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[[Category:Skills]]__NOTOC__
[[Category:Skills]]
[[File:wiki-anatomy.gif|right|link=]]
 
==Healing Interaction==
==Healing Interaction==
* Minimum Anatomy skill of 60 is required for bandage cure attempts
* Minimum Anatomy skill of 60 is required for bandage cure attempts
* Minimum Anatomy skill of 80 is required for bandage resurrection attempts
* Minimum Anatomy skill of 80 is required for bandage resurrection attempts
* Players with 100 Healing and at least 80 Anatomy will always have 100% chance to resurrect their target with bandages
* Players with 100 Healing and at least 80 Anatomy will always have 100% chance to resurrect their target with bandages
* Bandage [[Healing]] Amounts are ((Healing Skill / 100) * ((Random Value of 40 to 60) * (1 + (0.2 * Anatomy Skill / 100))))
* Bandage [[Healing]] Amounts are ((Healing Skill / 100) * ((Random Value of 40 to 60) * (1 + (0.2 * Anatomy Skill / 100))))
[[File:wiki-anatomya.gif|link=]]




==Combat Impact==
==Combat Impact==
===Offensive Bonuses===
{| class="wikitable" style="text-align: center;"
! Weapon Type
! Increased Damage Each Swing
|-
| Melee/Archery
| Base Weapon Damage * (20% * (Anatomy Skill / 100))
|-
|}


* For melee and archery weapons, adds [[Base Weapon Damage]] * (20% * (Anatomy Skill / 100)) damage to each swing.
* Read more about [[Base Weapon Damage]]
* For [[Wrestling]], adds [[Base Weapon Damage]] * (50% * (Anatomy Skill / 100)) damage to each swing against creatures.
* The above bonuses are core damage modifiers, and do not count towards the [[PvP Damage Cap|SDi PvP Damage Cap]]
* For [[Wrestling]], adds [[Base Weapon Damage]] * (20% * (Anatomy Skill / 100)) damage to each swing against other players.
* The above bonuses do not count towards PvP damage caps.
* Players who have at least 2 different skills above 80 between [[Anatomy]], [[Arms Lore]], [[Forensic Evaluation]], [[Tracking]], and/or [[Wrestling]] can make [[Hamstring]] attempts
* Players who have at least 2 different skills above 80 between [[Anatomy]], [[Arms Lore]], [[Forensic Evaluation]], [[Tracking]], and/or [[Wrestling]] can make [[Hamstring]] attempts
* Note: Tooltips in game will suggest that this bonus is 20% at GM, but that is incorrect.  There is a separate 2x scalar for melee bonuses that is active but does not get reflected in the tooltips or arms lore window.  You can toggle these skill amounts on the test server and look at your weapon damage in the status window if you want confirmation, but the bonuses noted above are correct.
* Increases a player's Weapon Finisher chance by (100% * (Anatomy Skill / 100)) of normal (PvM only)
 
===Defensive Bonuses===
* Provides a (25% * (Anatomy Skill / 100)) reduction to Bleed and Disease damage taken
* Provides a (50% * (Anatomy Skill / 100)) chance to ignore bandage slips caused by Creatures




==Training==
==Training==
* Up to 50.0 skill can be trained by a NPC butcher or healer vendor.
{| class="wikitable" style="text-align: center;"
* Skill gains for Anatomy up to 70.0 are accelerated in the [[New Player Dungeon]].
! Skill
* Anatomy can be gained passively through combat and use of the [[Healing]] skill.
! Activity
* While Anatomy can be gained through active use of the skill; that is a slower method compared to:
|-
** 50-70 Passively by Healing or Melee Combat in the New Player Dungeon.
| 0-50
** 70-100 Passively by Healing or Melee Combat
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]
|-
| 50-80
| Passively by [[Healing]] or Melee Combat in the [[New Player Dungeon]]
|-
| 80-100
| Passively by [[Healing]] or Melee Combat
|}

Latest revision as of 22:00, 21 November 2022

Healing Interaction

  • Minimum Anatomy skill of 60 is required for bandage cure attempts
  • Minimum Anatomy skill of 80 is required for bandage resurrection attempts
  • Players with 100 Healing and at least 80 Anatomy will always have 100% chance to resurrect their target with bandages
  • Bandage Healing Amounts are ((Healing Skill / 100) * ((Random Value of 40 to 60) * (1 + (0.2 * Anatomy Skill / 100))))


Combat Impact

Offensive Bonuses

Weapon Type Increased Damage Each Swing
Melee/Archery Base Weapon Damage * (20% * (Anatomy Skill / 100))

Defensive Bonuses

  • Provides a (25% * (Anatomy Skill / 100)) reduction to Bleed and Disease damage taken
  • Provides a (50% * (Anatomy Skill / 100)) chance to ignore bandage slips caused by Creatures


Training

Skill Activity
0-50 Train from NPC
50-80 Passively by Healing or Melee Combat in the New Player Dungeon
80-100 Passively by Healing or Melee Combat