Anatomy: Difference between revisions

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[[Category:Skills]]__NOTOC__
[[Category:Skills]]
[[File:wiki-anatomy.gif|right|link=]]
 
==Healing Interaction==
==Healing Interaction==
* Minimum Anatomy skill of 60 is required for bandage cure attempts
* Minimum Anatomy skill of 60 is required for bandage cure attempts
* Minimum Anatomy skill of 80 is required for bandage resurrection attempts
* Minimum Anatomy skill of 80 is required for bandage resurrection attempts
* Players with 100 Healing and at least 80 Anatomy will always have 100% chance to resurrect their target with bandages
* Players with 100 Healing and at least 80 Anatomy will always have 100% chance to resurrect their target with bandages
* Bandage [[Healing]] Amounts are ((Healing Skill / 100) * ((Random Value of 40 to 60) * (1 + (0.2 * Anatomy Skill / 100))))
* Bandage [[Healing]] Amounts are ((Healing Skill / 100) * ((Random Value of 40 to 60) * (1 + (0.2 * Anatomy Skill / 100))))
[[File:wiki-anatomya.gif|link=]]




==Combat Impact==
==Combat Impact==
===Offensive Bonuses===
{| class="wikitable" style="text-align: center;"
! Weapon Type
! Increased Damage Each Swing
|-
| Melee/Archery
| Base Weapon Damage * (20% * (Anatomy Skill / 100))
|-
|}


* For melee and archery weapons, adds [[Base Weapon Damage]] * (20% * (Anatomy Skill / 100)) damage to each swing.
* Read more about [[Base Weapon Damage]]
* For [[Wrestling]], adds [[Base Weapon Damage]] * (50% * (Anatomy Skill / 100)) damage to each swing against creatures.
* The above bonuses are core damage modifiers, and do not count towards the [[PvP Damage Cap|SDi PvP Damage Cap]]
* For [[Wrestling]], adds [[Base Weapon Damage]] * (20% * (Anatomy Skill / 100)) damage to each swing against other players.
* The above bonuses do not count towards PvP damage caps.
* Players who have at least 2 different skills above 80 between [[Anatomy]], [[Arms Lore]], [[Forensic Evaluation]], [[Tracking]], and/or [[Wrestling]] can make [[Hamstring]] attempts
* Players who have at least 2 different skills above 80 between [[Anatomy]], [[Arms Lore]], [[Forensic Evaluation]], [[Tracking]], and/or [[Wrestling]] can make [[Hamstring]] attempts
* Increases a player's Weapon Finisher chance by (100% * (Anatomy Skill / 100)) of normal (PvM only)
===Defensive Bonuses===
* Provides a (25% * (Anatomy Skill / 100)) reduction to Bleed and Disease damage taken
* Provides a (50% * (Anatomy Skill / 100)) chance to ignore bandage slips caused by Creatures


==Training==
==Training==
* Up to 50.0 skill can be trained by a NPC butcher or healer vendor.
{| class="wikitable" style="text-align: center;"
* Skill gains for Anatomy up to 70.0 are accelerated in the [[New Player Dungeon]].
! Skill
* Anatomy can be gained passively through combat and use of the [[Healing]] skill.
! Activity
* While Anatomy can be gained through active use of the skill; that is a slower method compared to:
|-
** 50-70 Passively by Healing or Melee Combat in the New Player Dungeon.
| 0-50
** 70-100 Passively by Healing or Melee Combat
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]
|-
| 50-80
| Passively by [[Healing]] or Melee Combat in the [[New Player Dungeon]]
|-
| 80-100
| Passively by [[Healing]] or Melee Combat
|}

Latest revision as of 22:00, 21 November 2022

Healing Interaction

  • Minimum Anatomy skill of 60 is required for bandage cure attempts
  • Minimum Anatomy skill of 80 is required for bandage resurrection attempts
  • Players with 100 Healing and at least 80 Anatomy will always have 100% chance to resurrect their target with bandages
  • Bandage Healing Amounts are ((Healing Skill / 100) * ((Random Value of 40 to 60) * (1 + (0.2 * Anatomy Skill / 100))))


Combat Impact

Offensive Bonuses

Weapon Type Increased Damage Each Swing
Melee/Archery Base Weapon Damage * (20% * (Anatomy Skill / 100))

Defensive Bonuses

  • Provides a (25% * (Anatomy Skill / 100)) reduction to Bleed and Disease damage taken
  • Provides a (50% * (Anatomy Skill / 100)) chance to ignore bandage slips caused by Creatures


Training

Skill Activity
0-50 Train from NPC
50-80 Passively by Healing or Melee Combat in the New Player Dungeon
80-100 Passively by Healing or Melee Combat