Forensic Evaluation: Difference between revisions
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[[Category:Skills]] | [[Category:Skills]] | ||
==Summary== | ==Summary== | ||
Players can harvest Leather using a Skinning Knife and have a chance to carve colored leather from corpses | * Players can harvest Leather using a Skinning Knife and have a chance to carve colored leather from corpses | ||
* Players will always receive their bonuses to Damage and Barding skill from the Forensic Eval skill even if they have not Skinned Creatures recently | |||
* | * Players can use Forensic Evaluation or a Skinning Knife and target themselves or the ground nearby to activate "Smart Harvest" which will carve all "grey" notoriety corpses within 2 tiles | ||
* Carving a creature corpse will automatically open the corpse for the player | * Carving a creature corpse will automatically open the corpse for the player | ||
* You can use Forensic Evaluation on yourself in order to harvest the closest body | |||
* Players have a chance to carve colored leather from corpses and all leather colors are possible on any creature, provided the player meets the material's skill requirements | * Players have a chance to carve colored leather from corpses and all leather colors are possible on any creature, provided the player meets the material's skill requirements | ||
* All creatures are carvable for leather and meat, and have a chance of special cooking ingredients, scaled based on the player's Forensic | * All creatures are carvable for leather and meat, and have a chance of special cooking ingredients, scaled based on the player's Forensic Evaluation skill | ||
== | ==Details== | ||
* Using the Forensic Eval Skill or Skinning Knives to carve a corpse or SmartHarvest nearby corpses is not restricted by Global Skill Cooldowns, and instead the Forensic Eval skill has its own unique cooldown of 0.5 seconds (i.e players using Stealth/Hiding will not be required to wait 10 seconds to carve corpses) | |||
* The amount of leather and meat when carving corpses is (50% + (150% * (Forensic Evaluation Skill / 100)) of the base amount for the creature | |||
* The chance for a player to harvest colored leather instead of regular leather is (7.5% * (1 + Tool Bonus)) | |||
* Paragons and Boss creatures will always have colored leather instead of regular leather | |||
* | * The skill also provides the following bonus to spell and melee damage in PvM: (25% * (Forensic Evaluation Skill / 100)) and PvP: (10% * (Forensic Evaluation Skill / 100)) | ||
[[File:harvesting-forensicevaluationa.gif|link=]] | |||
= | |||
==Harvesting Colored Leather== | |||
{| class="wikitable" style="vertical-align: bottom; text-align: center;" | |||
|- | |||
! Material | |||
! Skill | |||
! Chance | |||
|- | |||
| [[File:leathernormal.png|link=]]<br />Leather | |||
| 0 | |||
| 82% | |||
|- | |||
| [[File:leatherdull.png|link=]]<br />Dullhide | |||
| 65 | |||
| 30% | |||
|- | |||
| [[File:leathershadow.png|link=]]<br />Shadowhide | |||
| 70 | |||
| 21% | |||
|- | |||
| [[File:leathercopper.png|link=]]<br />Copperhide | |||
| 75 | |||
| 16% | |||
|- | |||
| [[File:leatherbronze.png|link=]]<br />Bronzehide | |||
| 80 | |||
| 12% | |||
|- | |||
| [[File:leathergolden.png|link=]]<br />Goldenhide | |||
| 85 | |||
| 9% | |||
|- | |||
| [[File:leatherrose.png|link=]]<br />Rosehide | |||
| 90 | |||
| 6% | |||
|- | |||
| [[File:leathervere.png|link=]]<br />Verehide | |||
| 95 | |||
| 4% | |||
|- | |||
| [[File:leathervale.png|link=]]<br />Valehide | |||
| 99 | |||
| 2% | |||
|- | |||
| [[File:leatheravar.png|link=]]<br />Avarhide | |||
| 110 | |||
| 1% | |||
|} | |} | ||
==Colored Skinning Knives== | ==Colored Skinning Knives== | ||
Players using exceptional and colored material Skinning Knives will receive a Tool Bonus to their chance of harvesting colored leather as follows (with all applicable bonuses stacking): | |||
{| class="wikitable" style="vertical-align: bottom; text-align: center;" | |||
|- | |||
! Material | |||
! Tool Bonus | |||
|- | |||
| [[File:tinkering_skinningknife_iron.jpg|link=]]<br />Exceptional | |||
| 0.04 | |||
|- | |||
| [[File:tinkering_skinningknife_iron.jpg|link=]]<br />Mastercrafted | |||
| 0.04 | |||
|- | |||
| [[File:tinkering_skinningknife_dullcopper.jpg|link=]]<br />Dull Copper | |||
| 0.02 | |||
|- | |||
| [[File:tinkering_skinningknife_shadowiron.jpg|link=]]<br />Shadow | |||
| 0.04 | |||
|- | |||
| [[File:tinkering_skinningknife_copper.jpg|link=]]<br />Copper | |||
| 0.06 | |||
|- | |||
| [[File:tinkering_skinningknife_bronze.jpg|link=]]<br />Bronze | |||
| 0.08 | |||
|- | |||
| [[File:tinkering_skinningknife_gold.jpg|link=]]<br />Gold | |||
| 0.10 | |||
|- | |||
| [[File:tinkering_skinningknife_agapite.jpg|link=]]<br />Agapite | |||
| 0.12 | |||
|- | |||
| [[File:tinkering_skinningknife_verite.jpg|link=]]<br />Verite | |||
| 0.14 | |||
|- | |||
| [[File:tinkering_skinningknife_valorite.jpg|link=]]<br />Valorite | |||
| 0.16 | |||
|- | |||
| [[File:tinkering_skinningknife_avarite.jpg|link=]]<br />Avarite | |||
| 0.18 | |||
|} | |||
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[[File:resourcemap-forensicevalskinning.gif | [[File:resourcemap-forensicevalskinning.gif|link=Resource Maps]] | ||
==Buffs== | |||
* The Forensic Evaluation Slayer bonus has been reduced to 3 hours (previously was 12 hours) [https://forums.uooutlands.com/index.php?threads/patch-notes-for-october-3-2019.2514/ Patch Notes 20191003] | |||
* There will no longer be a damage bonus message when using the Forensic Eval skill | |||
* Players will no longer have a Buff Icon for the Forensic Eval skill (since its bonus is always active) | |||
==PvM Bonus== | ===PvM Bonus=== | ||
* | * Forensic Evaluation grants bonus '''spell and melee damage''' (including archery) against creatures. The maximum is 30%. Formula: (25% * (Forensic Evaluation Skill / 100)) | ||
* The maximum | * When attacking a creature, add [[Base Weapon Damage]] * Current Forensic Evaluation Bonus damage per swing. | ||
* The maximum Effective Barding skill bonus that can be achieved is 12. Formula: (10 * (Forensic Evaluation Skill / 100)) | |||
===PvP Bonus=== | |||
* Forensic Evaluation grants bonus '''spell and melee damage''' (including archery) against players. The maximum is 12%. Formula: (10% * (Forensic Evaluation Skill / 100)) | |||
* When attacking a player, add [[Base Weapon Damage]] * Current Forensic Evaluation Bonus damage per swing. | |||
== | ==Hamstring== | ||
Visit the [[Hamstring]] page for more information. | |||
== | ==Training== | ||
{| class="wikitable" style="text-align: center;" | |||
! Skill | |||
! Activity | |||
|- | |||
| 0-50 | |||
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]] | |||
|- | |||
| 50-100 | |||
| Skinning mobs | |||
|- | |||
| 100-120 | |||
| Skinning mobs | |||
|} |
Latest revision as of 01:01, 1 April 2023
Summary
- Players can harvest Leather using a Skinning Knife and have a chance to carve colored leather from corpses
- Players will always receive their bonuses to Damage and Barding skill from the Forensic Eval skill even if they have not Skinned Creatures recently
- Players can use Forensic Evaluation or a Skinning Knife and target themselves or the ground nearby to activate "Smart Harvest" which will carve all "grey" notoriety corpses within 2 tiles
- Carving a creature corpse will automatically open the corpse for the player
- You can use Forensic Evaluation on yourself in order to harvest the closest body
- Players have a chance to carve colored leather from corpses and all leather colors are possible on any creature, provided the player meets the material's skill requirements
- All creatures are carvable for leather and meat, and have a chance of special cooking ingredients, scaled based on the player's Forensic Evaluation skill
Details
- Using the Forensic Eval Skill or Skinning Knives to carve a corpse or SmartHarvest nearby corpses is not restricted by Global Skill Cooldowns, and instead the Forensic Eval skill has its own unique cooldown of 0.5 seconds (i.e players using Stealth/Hiding will not be required to wait 10 seconds to carve corpses)
- The amount of leather and meat when carving corpses is (50% + (150% * (Forensic Evaluation Skill / 100)) of the base amount for the creature
- The chance for a player to harvest colored leather instead of regular leather is (7.5% * (1 + Tool Bonus))
- Paragons and Boss creatures will always have colored leather instead of regular leather
- The skill also provides the following bonus to spell and melee damage in PvM: (25% * (Forensic Evaluation Skill / 100)) and PvP: (10% * (Forensic Evaluation Skill / 100))
Harvesting Colored Leather
Material | Skill | Chance |
---|---|---|
Leather |
0 | 82% |
Dullhide |
65 | 30% |
Shadowhide |
70 | 21% |
Copperhide |
75 | 16% |
Bronzehide |
80 | 12% |
Goldenhide |
85 | 9% |
Rosehide |
90 | 6% |
Verehide |
95 | 4% |
Valehide |
99 | 2% |
Avarhide |
110 | 1% |
Colored Skinning Knives
Players using exceptional and colored material Skinning Knives will receive a Tool Bonus to their chance of harvesting colored leather as follows (with all applicable bonuses stacking):
Material | Tool Bonus |
---|---|
Exceptional |
0.04 |
Mastercrafted |
0.04 |
Dull Copper |
0.02 |
Shadow |
0.04 |
Copper |
0.06 |
Bronze |
0.08 |
Gold |
0.10 |
Agapite |
0.12 |
Verite |
0.14 |
Valorite |
0.16 |
Avarite |
0.18 |
Skinning Maps
- When using Skinning Maps, search radius is increased by (100% * (Forensic Eval Skill / 100))
Buffs
- The Forensic Evaluation Slayer bonus has been reduced to 3 hours (previously was 12 hours) Patch Notes 20191003
- There will no longer be a damage bonus message when using the Forensic Eval skill
- Players will no longer have a Buff Icon for the Forensic Eval skill (since its bonus is always active)
PvM Bonus
- Forensic Evaluation grants bonus spell and melee damage (including archery) against creatures. The maximum is 30%. Formula: (25% * (Forensic Evaluation Skill / 100))
- When attacking a creature, add Base Weapon Damage * Current Forensic Evaluation Bonus damage per swing.
- The maximum Effective Barding skill bonus that can be achieved is 12. Formula: (10 * (Forensic Evaluation Skill / 100))
PvP Bonus
- Forensic Evaluation grants bonus spell and melee damage (including archery) against players. The maximum is 12%. Formula: (10% * (Forensic Evaluation Skill / 100))
- When attacking a player, add Base Weapon Damage * Current Forensic Evaluation Bonus damage per swing.
Hamstring
Visit the Hamstring page for more information.
Training
Skill | Activity |
---|---|
0-50 | Train from NPC |
50-100 | Skinning mobs |
100-120 | Skinning mobs |