Forensic Evaluation: Difference between revisions

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[[Category:Skills]]<div style="float: left;">__TOC__</div>
[[Category:Skills]]
[[File:harvesting-forensicevaluation.gif|center|link=]]
 
==Summary==
==Summary==
Players can harvest Leather using a Skinning Knife and have a chance to carve colored leather from corpses. When a player carves a creature's corpse, they will gain a melee and spell damage bonus, and barding skill bonus as well.
* Players can harvest Leather using a Skinning Knife and have a chance to carve colored leather from corpses
 
* Players will always receive their bonuses to Damage and Barding skill from the Forensic Eval skill even if they have not Skinned Creatures recently
* [[File:resources-leather.png|right|link=]]Players can use Forensic Evaluation or a Skinning Knife and target themselves or the ground nearby to activate "Smart Harvest" which will carve all "grey" notoriety corpses within 2 tiles
* Players can use Forensic Evaluation or a Skinning Knife and target themselves or the ground nearby to activate "Smart Harvest" which will carve all "grey" notoriety corpses within 2 tiles
* Carving a creature corpse will automatically open the corpse for the player
* Carving a creature corpse will automatically open the corpse for the player
* You can use Forensic Evaluation on yourself in order to harvest the closest body
* Players have a chance to carve colored leather from corpses and all leather colors are possible on any creature, provided the player meets the material's skill requirements
* Players have a chance to carve colored leather from corpses and all leather colors are possible on any creature, provided the player meets the material's skill requirements
* All creatures are carvable for leather and meat, and have a chance of special cooking ingredients, scaled based on the player's Forensic Eval skill
* All creatures are carvable for leather and meat, and have a chance of special cooking ingredients, scaled based on the player's Forensic Evaluation skill
* The amount of leather and meat when carving corpses is (50% + (150% * (Forensic Skill / 100)) of the base amount for the creature
* The chance for a player to harvest colored leather instead of regular leather is (4% * (1 + Tool Bonus))
* You can use it on yourself in order to harvest the closest body.
 




==Harvesting Colored Leather==
==Details==
{| class="contenttable sortable" style="border: 0px; width: 100%;"
* Using the Forensic Eval Skill or Skinning Knives to carve a corpse or SmartHarvest nearby corpses is not restricted by Global Skill Cooldowns, and instead the Forensic Eval skill has its own unique cooldown of 0.5 seconds (i.e players using Stealth/Hiding will not be required to wait 10 seconds to carve corpses)
|- style="border: 0px;"
* The amount of leather and meat when carving corpses is (50% + (150% * (Forensic Evaluation Skill / 100)) of the base amount for the creature
| style="border: 0px; text-align: left; vertical-align: top;"|
* The chance for a player to harvest colored leather instead of regular leather is (7.5% * (1 + Tool Bonus))
===Regular Leather===
* Paragons and Boss creatures will always have colored leather instead of regular leather
* Requires 0 Forensic Eval Skill
* The skill also provides the following bonus to spell and melee damage in PvM: (25% * (Forensic Evaluation Skill / 100)) and PvP: (10% * (Forensic Evaluation Skill / 100))
* 82% Chance when harvesting colored leather


| style="border: 0px; text-align: left; vertical-align: top;"|
[[File:harvesting-forensicevaluationa.gif|link=]]
===Dullhide Leather===
[[File:leatherdull.png|left]]
* Requires 65 Forensic Eval Skill
* 30% Chance when harvesting colored leather
 
| style="border: 0px; text-align: left; vertical-align: top;"|
===Shadowhide Leather===
[[File:leathershadow.png|left]]
* Requires 70 Forensic Eval Skill
* 21% Chance when harvesting colored leather
 
|- style="border: 0px;"
| style="border: 0px; text-align: left; vertical-align: top;"|
===Copperhide Leather===
[[File:leathercopper.png|left]]
* Requires 75 Forensic Eval Skill
* 16% Chance when harvesting colored leather
 
| style="border: 0px; text-align: left; vertical-align: top;"|
===Bronzehide Leather===
[[File:leatherbronze.png|left]]
* Requires 80 Forensic Eval Skill 
* 12% Chance when harvesting colored leather
 
| style="border: 0px; text-align: left; vertical-align: top;"|
===Goldenhide Leather===
[[File:leathergolden.png|left]]
* Requires 85 Forensic Eval Skill 
* 9% Chance when harvesting colored leather
 
|- style="border: 0px;"
| style="border: 0px; text-align: left; vertical-align: top;"|
===Rosehide Leather===
[[File:leatherrose.png|left]]
* Requires 90 Forensic Eval Skill 
* 6% Chance when harvesting colored leather
 
| style="border: 0px; text-align: left; vertical-align: top;"|
===Verehide Leather===
[[File:leathervere.png|left]]
* Requires 95 Forensic Eval Skill
* 4% Chance when harvesting colored leather
 
| style="border: 0px; text-align: left; vertical-align: top;"|
===Valehide Leather===
[[File:leathervale.png|left]]
* Requires 99 Forensic Eval Skill
* 2% Chance when harvesting colored leather
 
|- style="border: 0px;"
| style="border: 0px; text-align: left; vertical-align: top;"|
===Avarhide Leather===
[[File:leatheravar.png|left]]
* Requires 110 Forensic Eval Skill 
* 1% Chance when harvesting colored leather
 
| style="border: 0px; text-align: left; vertical-align: top;"|
 
 
| style="border: 0px; text-align: left; vertical-align: top;"|




==Harvesting Colored Leather==
{| class="wikitable" style="vertical-align: bottom; text-align: center;"
|-
! Material
! Skill
! Chance
|-
| [[File:leathernormal.png|link=]]<br />Leather
| 0
| 82%
|-
| [[File:leatherdull.png|link=]]<br />Dullhide
| 65
| 30%
|-
| [[File:leathershadow.png|link=]]<br />Shadowhide
| 70
| 21%
|-
| [[File:leathercopper.png|link=]]<br />Copperhide
| 75
| 16%
|-
| [[File:leatherbronze.png|link=]]<br />Bronzehide
| 80
| 12%
|-
| [[File:leathergolden.png|link=]]<br />Goldenhide
| 85
| 9%
|-
| [[File:leatherrose.png|link=]]<br />Rosehide
| 90
| 6%
|-
| [[File:leathervere.png|link=]]<br />Verehide
| 95
| 4%
|-
| [[File:leathervale.png|link=]]<br />Valehide
| 99
| 2%
|-
| [[File:leatheravar.png|link=]]<br />Avarhide
| 110
| 1%
|}
|}




==Colored Skinning Knives==
==Colored Skinning Knives==
[[File:harvesting-craftingskinningknife.png|right|link=]]Players using exceptional and colored material Skinning Knives will receive a Tool Bonus to their chance of harvesting colored leather as follows (with all applicable bonuses stacking):
Players using exceptional and colored material Skinning Knives will receive a Tool Bonus to their chance of harvesting colored leather as follows (with all applicable bonuses stacking):


* Exceptional Quality Skinning Knife Tool Bonus: '''0.04'''
{| class="wikitable" style="vertical-align: bottom; text-align: center;"
* Master Crafted Tool Bonus: '''0.04'''
|-
* Dull Copper Skinning Knife Tool Bonus: '''0.02'''
! Material
* Shadow Iron Skinning Knife Tool Bonus: '''0.04'''
! Tool Bonus
* Copper Skinning Knife Tool Bonus: '''0.06'''
|-
* Bronze Skinning Knife Tool Bonus: '''0.08'''
| [[File:tinkering_skinningknife_iron.jpg|link=]]<br />Exceptional
* Gold Skinning Knife Tool Bonus: '''0.10'''
| 0.04
* Agapite Skinning Knife Tool Bonus: '''0.12'''
|-
* Verite Skinning Knife Tool Bonus: '''0.14'''
| [[File:tinkering_skinningknife_iron.jpg|link=]]<br />Mastercrafted
* Valorite Skinning Knife Tool Bonus: '''0.16'''
| 0.04
* Avarite Skinning Knife Tool Bonus: '''0.18'''
|-
| [[File:tinkering_skinningknife_dullcopper.jpg|link=]]<br />Dull Copper
| 0.02
|-
| [[File:tinkering_skinningknife_shadowiron.jpg|link=]]<br />Shadow
| 0.04
|-
| [[File:tinkering_skinningknife_copper.jpg|link=]]<br />Copper
| 0.06
|-
| [[File:tinkering_skinningknife_bronze.jpg|link=]]<br />Bronze
| 0.08
|-
| [[File:tinkering_skinningknife_gold.jpg|link=]]<br />Gold
| 0.10
|-
| [[File:tinkering_skinningknife_agapite.jpg|link=]]<br />Agapite
| 0.12
|-
| [[File:tinkering_skinningknife_verite.jpg|link=]]<br />Verite
| 0.14
|-
| [[File:tinkering_skinningknife_valorite.jpg|link=]]<br />Valorite
| 0.16
|-
| [[File:tinkering_skinningknife_avarite.jpg|link=]]<br />Avarite
| 0.18
|}




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[[File:resourcemap-forensicevalskinning.gif|center|link=Resource Maps]]
[[File:resourcemap-forensicevalskinning.gif|link=Resource Maps]]




==Buffs==
==Buffs==
 
* The Forensic Evaluation Slayer bonus has been reduced to 3 hours (previously was 12 hours) [https://forums.uooutlands.com/index.php?threads/patch-notes-for-october-3-2019.2514/ Patch Notes 20191003]
The Forensic Eval Slayer bonus has been reduced to 3 hours (previously was 12 hours) [https://forums.uooutlands.com/index.php?threads/patch-notes-for-october-3-2019.2514/ Patch Notes 20191003]
* There will no longer be a damage bonus message when using the Forensic Eval skill
* Players will no longer have a Buff Icon for the Forensic Eval skill (since its bonus is always active)


===PvM Bonus===
===PvM Bonus===
* The maximum Forensic Eval melee damage bonus that can be achieved against creatures is 60%. Formula: (50% * (Forensic Eval Skill / 100))
* Forensic Evaluation grants bonus '''spell and melee damage''' (including archery) against creatures. The maximum is 30%. Formula: (25% * (Forensic Evaluation Skill / 100))
* The maximum Forensic Eval spell damage bonus that can be achieved against creatures is 40%. Formula: (33.33% * (Forensic Eval Skill / 100))
* When attacking a creature, add [[Base Weapon Damage]] * Current Forensic Evaluation Bonus damage per swing.
* The maximum barding skills bonus that can be achieved is 12%. Formula: (10% * (Forensic Eval Skill / 100))
* The maximum Effective Barding skill bonus that can be achieved is 12. Formula: (10 * (Forensic Evaluation Skill / 100))


===PvP Bonus===
===PvP Bonus===
* The maximum Forensic Eval melee damage bonus that can be achieved against other players is 24%. Formula: (20% * (Forensic Eval Skill / 100))
* Forensic Evaluation grants bonus '''spell and melee damage''' (including archery) against players. The maximum is 12%. Formula: (10% * (Forensic Evaluation Skill / 100))
* The maximum Forensic Eval spell damage bonus that can be achieved against other players is 12%. Formula: (10% * (Forensic Eval Skill / 100))
* When attacking a player, add [[Base Weapon Damage]] * Current Forensic Evaluation Bonus damage per swing.
 


==Hamstring==
==Hamstring==
Visit the [[Hamstring]] page for more information.
Visit the [[Hamstring]] page for more information.
==Training==
{| class="wikitable" style="text-align: center;"
! Skill
! Activity
|-
| 0-50
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]
|-
| 50-100
| Skinning mobs
|-
| 100-120
| Skinning mobs
|}

Latest revision as of 01:01, 1 April 2023

Summary

  • Players can harvest Leather using a Skinning Knife and have a chance to carve colored leather from corpses
  • Players will always receive their bonuses to Damage and Barding skill from the Forensic Eval skill even if they have not Skinned Creatures recently
  • Players can use Forensic Evaluation or a Skinning Knife and target themselves or the ground nearby to activate "Smart Harvest" which will carve all "grey" notoriety corpses within 2 tiles
  • Carving a creature corpse will automatically open the corpse for the player
  • You can use Forensic Evaluation on yourself in order to harvest the closest body
  • Players have a chance to carve colored leather from corpses and all leather colors are possible on any creature, provided the player meets the material's skill requirements
  • All creatures are carvable for leather and meat, and have a chance of special cooking ingredients, scaled based on the player's Forensic Evaluation skill


Details

  • Using the Forensic Eval Skill or Skinning Knives to carve a corpse or SmartHarvest nearby corpses is not restricted by Global Skill Cooldowns, and instead the Forensic Eval skill has its own unique cooldown of 0.5 seconds (i.e players using Stealth/Hiding will not be required to wait 10 seconds to carve corpses)
  • The amount of leather and meat when carving corpses is (50% + (150% * (Forensic Evaluation Skill / 100)) of the base amount for the creature
  • The chance for a player to harvest colored leather instead of regular leather is (7.5% * (1 + Tool Bonus))
  • Paragons and Boss creatures will always have colored leather instead of regular leather
  • The skill also provides the following bonus to spell and melee damage in PvM: (25% * (Forensic Evaluation Skill / 100)) and PvP: (10% * (Forensic Evaluation Skill / 100))


Harvesting Colored Leather

Material Skill Chance

Leather
0 82%

Dullhide
65 30%

Shadowhide
70 21%

Copperhide
75 16%

Bronzehide
80 12%

Goldenhide
85 9%

Rosehide
90 6%

Verehide
95 4%

Valehide
99 2%

Avarhide
110 1%


Colored Skinning Knives

Players using exceptional and colored material Skinning Knives will receive a Tool Bonus to their chance of harvesting colored leather as follows (with all applicable bonuses stacking):

Material Tool Bonus

Exceptional
0.04

Mastercrafted
0.04

Dull Copper
0.02

Shadow
0.04

Copper
0.06

Bronze
0.08

Gold
0.10

Agapite
0.12

Verite
0.14

Valorite
0.16

Avarite
0.18


Skinning Maps

  • When using Skinning Maps, search radius is increased by (100% * (Forensic Eval Skill / 100))



Buffs

  • The Forensic Evaluation Slayer bonus has been reduced to 3 hours (previously was 12 hours) Patch Notes 20191003
  • There will no longer be a damage bonus message when using the Forensic Eval skill
  • Players will no longer have a Buff Icon for the Forensic Eval skill (since its bonus is always active)

PvM Bonus

  • Forensic Evaluation grants bonus spell and melee damage (including archery) against creatures. The maximum is 30%. Formula: (25% * (Forensic Evaluation Skill / 100))
  • When attacking a creature, add Base Weapon Damage * Current Forensic Evaluation Bonus damage per swing.
  • The maximum Effective Barding skill bonus that can be achieved is 12. Formula: (10 * (Forensic Evaluation Skill / 100))

PvP Bonus

  • Forensic Evaluation grants bonus spell and melee damage (including archery) against players. The maximum is 12%. Formula: (10% * (Forensic Evaluation Skill / 100))
  • When attacking a player, add Base Weapon Damage * Current Forensic Evaluation Bonus damage per swing.


Hamstring

Visit the Hamstring page for more information.


Training

Skill Activity
0-50 Train from NPC
50-100 Skinning mobs
100-120 Skinning mobs