Explosion Potion: Difference between revisions
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(Created page with "* If a player uses Telekinesis to make an Explosion Potion stick to a creature, if that creature dies before the potion explodes, the potion will now fizzle and not explode (t...") |
TheGmaster (talk | contribs) (Page seems unnecessary since the Alchemy page covers potions) |
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* If a player uses Telekinesis to make an Explosion Potion stick to a creature, if that creature dies before the potion explodes, the potion will now fizzle and not explode (to prevent players from attacking nearby players/creatures and flagging themselves unintentionally) | * If a player uses Telekinesis to make an Explosion Potion stick to a creature, if that creature dies before the potion explodes, the potion will now fizzle and not explode (to prevent players from attacking nearby players/creatures and flagging themselves unintentionally) | ||
* Explosion Potions stuck to another player with Telekinesis will now follow their target even if they change regions, such as crossing dungeon levels, exiting dungeons, recalling/gating/hiking, or using moongates (players should be aware this could result in a different Notoriety Flagging between the thrower and target based on the new destination region of the target player) | |||
[[File:explopot.png|link=]] | [[File:explopot.png|link=]] |
Latest revision as of 13:24, 11 December 2023
- If a player uses Telekinesis to make an Explosion Potion stick to a creature, if that creature dies before the potion explodes, the potion will now fizzle and not explode (to prevent players from attacking nearby players/creatures and flagging themselves unintentionally)
- Explosion Potions stuck to another player with Telekinesis will now follow their target even if they change regions, such as crossing dungeon levels, exiting dungeons, recalling/gating/hiking, or using moongates (players should be aware this could result in a different Notoriety Flagging between the thrower and target based on the new destination region of the target player)